ignore,code_post_gfx_mp ignore,common_mp col_map_mp,maps/mp/mp_beachhead.d3dbsp rawfile,maps/mp/mp_beachhead.gsc rawfile,maps/mp/createart/mp_beachhead_art.gsc rawfile,vision/mp_beachhead.vision //rawfile,maps/mp/mp_beachhead_fx.gsc //rawfile,maps/mp/createfx/mp_beachhead_fx.gsc material,compass_map_mp_beachhead material,compass_overlay_map_beachhead include,mptypes_pacific include,water include,vehicles_drivable_mp xmodel,skybox_pel1 //material,wc/temp_muddy_water //uncomment these when you get them set-up, rawfile,clientscripts/mp/mp_beachhead.csc //rawfile,clientscripts/mp/mp_beachhead_amb.csc //rawfile,clientscripts/mp/mp_beachhead_fx.csc //rawfile,clientscripts/mp/createfx/mp_beachhead_fx.csc sound,vehicles,veh_mp,all_mp