ignore,code_post_gfx_mp ignore,common_mp col_map_mp,maps/mp/mp_atoll.d3dbsp rawfile,maps/mp/mp_atoll.gsc rawfile,maps/mp/createart/mp_atoll_art.gsc rawfile,vision/mp_atoll.vision,, //uncomment these when you actually have some, material,compass_map_mp_atoll material,compass_overlay_map_atoll include,mptypes_pacific include,water xmodel,skybox_pel1 weapon,mp/lvt4_gunner_mp //uncomment these when you get them set-up, //rawfile,clientscripts/mp/mp_atoll.csc //rawfile,clientscripts/mp/mp_atoll_amb.csc //rawfile,clientscripts/mp/mp_atoll_fx.csc //rawfile,clientscripts/mp/createfx/mp_atoll_fx.csc sound,vehicles,veh_mp,all_mp