ignore,code_post_gfx,, ignore,common,, col_map_sp,maps/module_mg.d3dbsp,, sound,common,module_mg,all_sp sound,generic,module_mg,all_sp sound,voiceovers,module_mg,all_sp sound,requests,module_mg,all_sp weapon,sp/m1garand,, weapon,sp/thompson,, include_console,splitscreen,, include,common_player_us rawfile,maps/module_mg.gsc,, xanim,step_up_low_wall,, xanim,standmg42gun_fire_foward,, xmodel,weapon_ger_mg_mg42,, xmodel,weapon_jap_type99_bipod_lmg xmodel,weapon_rus_dp28_bipod_lmg xmodel,mounted_rus_dp28_bipod_lmg xmodel,mounted_usa_30cal_bipod_lmg xmodel,mounted_usa_bar_bipod_lmg weapon,sp/type97_frag weapon,sp/Stielhandgranate weapon,sp/m8_white_smoke weapon,sp/30cal_bipod_crouch weapon,sp/30cal_bipod_stand weapon,sp/bar_bipod_crouch weapon,sp/bar_bipod_stand weapon,sp/fg42_bipod_crouch weapon,sp/fg42_bipod_stand xmodel,mounted_jap_type99_bipod_lmg xmodel,mounted_ger_fg42_bipod_lmg // needed for special shoulder carry anims include,heavy_machine_gunners xmodel,weapon_jap_mg_type92_notripod weapon,sp/type92_bipod_crouch weapon,sp/type92_bipod_stand