ignore,code_post_gfx_mp include,common_mp_ingameui include,common_vision include,common_mp_anims include,common_mp_fx include,common_mp_scripts include,common_mp_weapons include,common_mp_gametypespecific include,common_mp_materials include,common_mp_clientscripts include,common_mp_dogs localize,exe localize,game localize,key localize,messagebox localize,minefields localize,objectives localize,weapon localize,class localize,quickmessage localize,rank localize,perks localize,challenge weapon,none rawfile,codescripts/character.gsc rawfile,codescripts/delete.gsc rawfile,codescripts/struct.gsc rawfile,radiant/keys.txt rawfile,radiant/clientkeys.txt rawfile,scriptdebugger/help.txt rawfile,shock/default.shock rawfile,shock/hold_breath.shock rawfile,shock/pain.shock rawfile,shock/victoryscreen.shock rawfile,shock/flashbang.shock rawfile,shock/damage_mp.shock rawfile,devgui_aimassist.cfg rawfile,devgui_modelpreviewer.cfg font,fonts/bigdevfont lightdef,light_point_linear localize,cgame localize,clans material,$raw material,code_warning_serverfps material,code_warning_maxeffects material,code_warning_models material,code_warning_snapshotents material,code_warning_soundcpu material,code_warning_collision material,glow_apply_sky_bleed material,glow_setup material,$floatz material,$processed_floatz xanim,player_mantle_over_high xanim,player_mantle_over_low xanim,player_mantle_over_mid xanim,player_mantle_up_21 xanim,player_mantle_up_27 xanim,player_mantle_up_33 xanim,player_mantle_up_39 xanim,player_mantle_up_45 xanim,player_mantle_up_51 xanim,player_mantle_up_57 rawfile,mp/stats_init.cfg rawfile,mp/lock_menu.cfg rawfile,mp/unlock_menu.cfg rawfile,mp/unlock_allweapon.cfg rawfile,mp/unlock_allperks.cfg rawfile,mp/unlock_challenges.cfg rawfile,mp/unlock_init.cfg rawfile,mp/prestige_reset.cfg rawfile,mp/playerstats_reset.cfg rawfile,mp/playerstats_prestige_reset.cfg rawfile,enable_art.cfg rawfile,mp/class_assault.cfg rawfile,mp/class_specops.cfg rawfile,mp/class_heavygunner.cfg rawfile,mp/class_demolitions.cfg rawfile,mp/class_sniper.cfg rawfile,mp/weapon_perk_challenge_reset.cfg techset,unlit_alphatest,, sound,common,,all_mp sound,generic,,all_mp sound,voiceovers,,all_mp sound,requests,,all_mp sound,character,,all_mp sound,weapons,,all_mp sound,projectiles,,all_mp sound,physics,,all_mp sound,destructibles,,all_mp sound,multiplayer_common,,all_mp rawfile,mp/codwawmaps.arena,, rawfile,aim_assist/view_input_0.graph,, rawfile,aim_assist/view_input_1.graph,, rawfile,aim_assist/view_input_2.graph,, rawfile,aim_assist/view_input_3.graph,, xmodel,fx_axis_createfx,, xmodel,test_sphere_silver // character, // pacific, rawfile,character/char_usa_raider_player_assault.gsc rawfile,character/char_usa_raider_player_cqb.gsc rawfile,character/char_usa_raider_player_lmg.gsc rawfile,character/char_usa_raider_player_rifle.gsc rawfile,character/char_usa_raider_player_smg.gsc rawfile,character/char_jap_impinf_player_assault.gsc rawfile,character/char_jap_impinf_player_cqb.gsc rawfile,character/char_jap_impinf_player_lmg.gsc rawfile,character/char_jap_impinf_player_rifle.gsc rawfile,character/char_jap_impinf_player_smg.gsc // german, rawfile,character/char_ger_hnrgd_player_assault.gsc rawfile,character/char_ger_hnrgd_player_cqb.gsc rawfile,character/char_ger_hnrgd_player_lmg.gsc rawfile,character/char_ger_hnrgd_player_rifle.gsc rawfile,character/char_ger_hnrgd_player_smg.gsc rawfile,character/char_rus_guard_player_assault.gsc rawfile,character/char_rus_guard_player_cqb.gsc rawfile,character/char_rus_guard_player_lmg.gsc rawfile,character/char_rus_guard_player_rifle.gsc rawfile,character/char_rus_guard_player_smg.gsc // mptypes, // pacific, rawfile,mptype/mptype_usa_raider_assault.gsc rawfile,mptype/mptype_usa_raider_cqb.gsc rawfile,mptype/mptype_usa_raider_lmg.gsc rawfile,mptype/mptype_usa_raider_rifle.gsc rawfile,mptype/mptype_usa_raider_smg.gsc rawfile,mptype/mptype_jap_impinf_assault.gsc rawfile,mptype/mptype_jap_impinf_cqb.gsc rawfile,mptype/mptype_jap_impinf_lmg.gsc rawfile,mptype/mptype_jap_impinf_rifle.gsc rawfile,mptype/mptype_jap_impinf_smg.gsc // german, rawfile,mptype/mptype_ger_hnrgrd_assault.gsc rawfile,mptype/mptype_ger_hnrgrd_cqb.gsc rawfile,mptype/mptype_ger_hnrgrd_lmg.gsc rawfile,mptype/mptype_ger_hnrgrd_rifle.gsc rawfile,mptype/mptype_ger_hnrgrd_smg.gsc rawfile,mptype/mptype_rus_guard_assault.gsc rawfile,mptype/mptype_rus_guard_cqb.gsc rawfile,mptype/mptype_rus_guard_lmg.gsc rawfile,mptype/mptype_rus_guard_rifle.gsc rawfile,mptype/mptype_rus_guard_smg.gsc // Aliases, // German, rawfile,xmodelalias/char_ger_hnrgrd_body1_m_g_larmoffalias.gsc rawfile,xmodelalias/char_ger_hnrgrd_body1_m_g_legsoffalias.gsc rawfile,xmodelalias/char_ger_hnrgrd_body1_m_g_llegoffalias.gsc rawfile,xmodelalias/char_ger_hnrgrd_body1_m_g_rarmoffalias.gsc rawfile,xmodelalias/char_ger_hnrgrd_body1_m_g_rlegoffalias.gsc rawfile,xmodelalias/char_ger_hnrgrd_body1_m_g_torsoalias.gsc rawfile,xmodelalias/char_ger_hnrgrd_body2_m_g_larmoffalias.gsc rawfile,xmodelalias/char_ger_hnrgrd_body2_m_g_legsoffalias.gsc rawfile,xmodelalias/char_ger_hnrgrd_body2_m_g_llegoffalias.gsc rawfile,xmodelalias/char_ger_hnrgrd_body2_m_g_rarmoffalias.gsc rawfile,xmodelalias/char_ger_hnrgrd_body2_m_g_rlegoffalias.gsc rawfile,xmodelalias/char_ger_hnrgrd_body2_m_g_torsoalias.gsc // Russian, rawfile,xmodelalias/char_rus_guard_m_g_larmoffalias.gsc rawfile,xmodelalias/char_rus_guard_m_g_legsoffalias.gsc rawfile,xmodelalias/char_rus_guard_m_g_llegoffalias.gsc rawfile,xmodelalias/char_rus_guard_m_g_rarmoffalias.gsc rawfile,xmodelalias/char_rus_guard_m_g_rlegoffalias.gsc rawfile,xmodelalias/char_rus_guard_m_g_torsoalias.gsc rawfile,xmodelalias/char_rus_guard2_m_g_larmoffalias.gsc rawfile,xmodelalias/char_rus_guard2_m_g_legsoffalias.gsc rawfile,xmodelalias/char_rus_guard2_m_g_llegoffalias.gsc rawfile,xmodelalias/char_rus_guard2_m_g_rarmoffalias.gsc rawfile,xmodelalias/char_rus_guard2_m_g_rlegoffalias.gsc rawfile,xmodelalias/char_rus_guard2_m_g_torsoalias.gsc // Marine, rawfile,xmodelalias/char_usa_marine_body1_m_g_larmoffalias.gsc rawfile,xmodelalias/char_usa_marine_body1_m_g_legsoffalias.gsc rawfile,xmodelalias/char_usa_marine_body1_m_g_llegoffalias.gsc rawfile,xmodelalias/char_usa_marine_body1_m_g_rarmoffalias.gsc rawfile,xmodelalias/char_usa_marine_body1_m_g_rlegoffalias.gsc rawfile,xmodelalias/char_usa_marine_body1_m_g_torsoalias.gsc rawfile,xmodelalias/char_usa_marine_body2_m_g_larmoffalias.gsc rawfile,xmodelalias/char_usa_marine_body2_m_g_legsoffalias.gsc rawfile,xmodelalias/char_usa_marine_body2_m_g_llegoffalias.gsc rawfile,xmodelalias/char_usa_marine_body2_m_g_rarmoffalias.gsc rawfile,xmodelalias/char_usa_marine_body2_m_g_rlegoffalias.gsc rawfile,xmodelalias/char_usa_marine_body2_m_g_torsoalias.gsc // Japanese, rawfile,xmodelalias/char_jap_impinf_body4_m_g_larmoffalias.gsc rawfile,xmodelalias/char_jap_impinf_body4_m_g_legsoffalias.gsc rawfile,xmodelalias/char_jap_impinf_body4_m_g_llegoffalias.gsc rawfile,xmodelalias/char_jap_impinf_body4_m_g_rarmoffalias.gsc rawfile,xmodelalias/char_jap_impinf_body4_m_g_rlegoffalias.gsc rawfile,xmodelalias/char_jap_impinf_body4_m_g_torsoalias.gsc rawfile,xmodelalias/char_jap_impinf_body2_m_g_larmoffalias.gsc rawfile,xmodelalias/char_jap_impinf_body2_m_g_legsoffalias.gsc rawfile,xmodelalias/char_jap_impinf_body2_m_g_llegoffalias.gsc rawfile,xmodelalias/char_jap_impinf_body2_m_g_rarmoffalias.gsc rawfile,xmodelalias/char_jap_impinf_body2_m_g_rlegoffalias.gsc rawfile,xmodelalias/char_jap_impinf_body2_m_g_torsoalias.gsc // shock files, rawfile,shock/tabun_gas_mp.shock rawfile,shock/tabun_gas_nokick_mp.shock rawfile,shock/flare_mp.shock rawfile,shock/frag_grenade_mp.shock rawfile,shock/tankblast_mp.shock rawfile,shock/artilleryblast_friendly.shock rawfile,shock/artilleryblast_enemy.shock // squad invite icons, material,menu_icon_invite material,menu_icon_invite_small // shades 3rd person, xmodel,char_usa_raider_player_shades xmodel,char_jap_impinf_player_shades xmodel,char_ger_hnrgd_player_shades