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xanim,dying_back_twitch_A xanim,dying_back_twitch_B xanim,dying_crawl xanim,dying_crawl_2_back xanim,dying_crawl_back xanim,dying_crawl_death_v1 xanim,dying_crawl_death_v2 xanim,dying_crouch_2_back xanim,dying_crouch_2_crawl xanim,dying_stand_2_back_v1 xanim,dying_stand_2_back_v2 xanim,dying_stand_2_back_v3 xanim,dying_stand_2_crawl_v1 xanim,dying_stand_2_crawl_v2 xanim,dying_stand_2_crawl_v3 xanim,exposed_aim_2 xanim,exposed_aim_4 xanim,exposed_aim_5 xanim,exposed_aim_6 xanim,exposed_aim_8 xanim,exposed_crouch_2_stand xanim,exposed_crouch_aim_2 xanim,exposed_crouch_aim_4 xanim,exposed_crouch_aim_5 xanim,exposed_crouch_aim_6 xanim,exposed_crouch_aim_8 xanim,exposed_crouch_death_fetal xanim,exposed_crouch_death_flip xanim,exposed_crouch_death_twist xanim,exposed_crouch_idle_alert_v1 xanim,exposed_crouch_idle_alert_v2 xanim,exposed_crouch_idle_alert_v3 xanim,exposed_crouch_pain_chest xanim,exposed_crouch_pain_flinch xanim,exposed_crouch_pain_headsnap xanim,exposed_crouch_pain_left_arm xanim,exposed_crouch_pain_right_arm xanim,exposed_crouch_rechamber_v1 xanim,exposed_crouch_reload xanim,exposed_crouch_shoot_auto_v2 xanim,exposed_crouch_shoot_burst3 xanim,exposed_crouch_shoot_burst4 xanim,exposed_crouch_shoot_burst5 xanim,exposed_crouch_shoot_burst6 xanim,exposed_crouch_shoot_semi1 xanim,exposed_crouch_shoot_semi2 xanim,exposed_crouch_shoot_semi3 xanim,exposed_crouch_shoot_semi4 xanim,exposed_crouch_shoot_semi5 xanim,exposed_crouch_topload xanim,exposed_crouch_turn_aim_2 xanim,exposed_crouch_turn_aim_4 xanim,exposed_crouch_turn_aim_6 xanim,exposed_crouch_turn_aim_8 xanim,exposed_crouch_turn_left xanim,exposed_crouch_turn_right xanim,exposed_death xanim,exposed_death_02 xanim,exposed_death_falltoknees xanim,exposed_death_falltoknees_02 xanim,exposed_death_firing xanim,exposed_death_firing_02 xanim,exposed_death_groin xanim,exposed_death_headshot xanim,exposed_death_headtwist xanim,exposed_death_neckgrab xanim,exposed_death_nerve xanim,exposed_death_twist xanim,exposed_dive_grenade_B xanim,exposed_dive_grenade_F xanim,exposed_grenadethrowb xanim,exposed_grenadethrowc xanim,exposed_idle_alert_v1 xanim,exposed_idle_alert_v2 xanim,exposed_idle_alert_v3 xanim,exposed_idle_reactA xanim,exposed_idle_reactB xanim,exposed_idle_twitch xanim,exposed_idle_twitch_v4 xanim,exposed_pain_2_crouch xanim,exposed_pain_back xanim,exposed_pain_dropgun xanim,exposed_pain_groin xanim,exposed_pain_left_arm xanim,exposed_pain_leg xanim,exposed_pain_right_arm xanim,exposed_rechamber_v1 xanim,exposed_reload xanim,exposed_reloadb xanim,exposed_reloadc xanim,exposed_shoot_auto_v2 xanim,exposed_shoot_auto_v3 xanim,exposed_shoot_burst3 xanim,exposed_shoot_burst4 xanim,exposed_shoot_burst5 xanim,exposed_shoot_burst6 xanim,exposed_shoot_semi1 xanim,exposed_shoot_semi2 xanim,exposed_shoot_semi3 xanim,exposed_shoot_semi4 xanim,exposed_shoot_semi5 xanim,exposed_squat_down_grenade_F xanim,exposed_squat_idle_grenade_F xanim,exposed_squat_up_grenade_F xanim,exposed_stand_2_crouch xanim,exposed_topload xanim,exposed_tracking_turn135L xanim,exposed_tracking_turn135R xanim,exposed_tracking_turn180L xanim,exposed_tracking_turn45L xanim,exposed_tracking_turn45R xanim,exposed_tracking_turn90L xanim,exposed_tracking_turn90R xanim,exposed_turn_aim_2 xanim,exposed_turn_aim_4 xanim,exposed_turn_aim_6 xanim,exposed_turn_aim_8 xanim,exposed2_aim_2 xanim,exposed2_aim_4 xanim,exposed2_aim_5 xanim,exposed2_aim_6 xanim,exposed2_aim_8 xanim,exposed2_crouch_2_stand xanim,exposed2_dive_grenade_B xanim,exposed2_dive_grenade_F xanim,exposed2_grenadethrowb xanim,exposed2_grenadethrowc xanim,exposed2_idle_alert_v1 xanim,exposed2_idle_alert_v2 xanim,exposed2_idle_alert_v3 xanim,exposed2_idle_reactA xanim,exposed2_idle_reactB xanim,exposed2_idle_twitch xanim,exposed2_idle_twitch_v4 xanim,exposed2_pain_2_crouch xanim,exposed2_pain_back xanim,exposed2_pain_dropgun xanim,exposed2_pain_groin xanim,exposed2_pain_left_arm xanim,exposed2_pain_leg xanim,exposed2_pain_right_arm xanim,exposed2_rechamber_v1 xanim,exposed2_reload xanim,exposed2_reloadb xanim,exposed2_shoot_auto_v2 xanim,exposed2_shoot_auto_v3 xanim,exposed2_shoot_burst3 xanim,exposed2_shoot_burst4 xanim,exposed2_shoot_burst5 xanim,exposed2_shoot_burst6 xanim,exposed2_shoot_semi1 xanim,exposed2_shoot_semi2 xanim,exposed2_shoot_semi3 xanim,exposed2_shoot_semi4 xanim,exposed2_shoot_semi5 xanim,exposed2_squat_down_grenade_F xanim,exposed2_squat_idle_grenade_F xanim,exposed2_stand_2_crouch xanim,exposed2_tracking_turn135L xanim,exposed2_tracking_turn135R xanim,exposed2_tracking_turn180L xanim,exposed2_tracking_turn45L xanim,exposed2_tracking_turn45R xanim,exposed2_tracking_turn90L xanim,exposed2_tracking_turn90R xanim,exposed2_turn_aim_2 xanim,exposed2_turn_aim_4 xanim,exposed2_turn_aim_6 xanim,exposed2_turn_aim_8 xanim,generic_lookupleft xanim,generic_lookupright xanim,generic_talker_allies xanim,generic_talker_axis xanim,grenade_return_running_kick_forward_1 xanim,grenade_return_running_kick_forward_2 xanim,grenade_return_running_throw_forward xanim,grenade_return_standing_throw_forward_1 xanim,grenade_return_standing_throw_forward_2 xanim,grenade_return_standing_throw_overhand_forward //xanim,"grenadehide_crouch2left // MikeD: Not in any animtree" //xanim,"grenadehide_crouch2right // MikeD: Not in any animtree" //xanim,"grenadehide_left // MikeD: Not in any animtree" //xanim,"grenadehide_left2crouch // MikeD: Not in any animtree" //xanim,"grenadehide_right // MikeD: Not in any animtree" //xanim,"grenadehide_right2crouch // MikeD: Not in any animtree" xanim,jump_across_72 xanim,jump_down_56 xanim,jump_down_96 xanim,jump_over_high_wall xanim,jump_over_low_wall xanim,ladder_climbdown xanim,ladder_climboff xanim,ladder_climbon xanim,ladder_climbup xanim,ladder_climbon_bottom_walk xanim,melee_1 xanim,minorpain_chest_back xanim,minorpain_chest_front xanim,minorpain_chest_left xanim,minorpain_chest_right xanim,minorpain_head_back xanim,minorpain_head_front xanim,minorpain_head_left xanim,minorpain_head_right xanim,minorpain_leftarm_back xanim,minorpain_leftarm_front xanim,minorpain_leftarm_left xanim,minorpain_leftarm_right xanim,minorpain_rightarm_back xanim,minorpain_rightarm_front xanim,minorpain_rightarm_left xanim,minorpain_rightarm_right xanim,p_swim_forward xanim,p_swim_left xanim,p_swim_right xanim,p_swim_tread xanim,pb_laststand_death xanim,pb_laststand_idle xanim,pistol_crouch2crouchrun_forward xanim,pistol_crouchaim_idle xanim,pistol_crouchaimstraight2stand xanim,pistol_crouchrun_loop_forward_1 xanim,pistol_death_1 xanim,pistol_death_2 xanim,pistol_death_3 xanim,pistol_death_4 xanim,pistol_stand_aim_2_add xanim,pistol_stand_aim_2_alt xanim,pistol_stand_aim_4_add xanim,pistol_stand_aim_4_alt xanim,pistol_stand_aim_5 xanim,pistol_stand_aim_6_add xanim,pistol_stand_aim_6_alt xanim,pistol_stand_aim_8_add xanim,pistol_stand_aim_8_alt xanim,pistol_stand_fire_A xanim,pistol_stand_idle_alert xanim,pistol_stand_pain_chest xanim,pistol_stand_pain_groin xanim,pistol_stand_pain_head xanim,pistol_stand_pain_leftshoulder xanim,pistol_stand_pain_rightshoulder xanim,pistol_stand_pullout xanim,pistol_stand_reload_A xanim,pistol_stand_switch xanim,pistol_stand_turn180L xanim,pistol_stand_turn45L xanim,pistol_stand_turn45R xanim,pistol_stand_turn90L xanim,pistol_stand_turn90R xanim,pistol_stand_turn135L xanim,pistol_stand_turn135R xanim,pistol_standaim_idle xanim,precombatrun1 xanim,prone_2_crouch xanim,prone_2_crouch_firing xanim,prone_2_stand xanim,prone_2_stand_firing xanim,prone_2_stand_nodelta xanim,prone_aim_2_add xanim,prone_aim_4_add xanim,prone_aim_5 xanim,prone_aim_6_add xanim,prone_aim_8_add xanim,prone_aim_feet_45down xanim,prone_aim_feet_45up xanim,prone_aim_idle xanim,prone_aim2crawl xanim,prone_crawl xanim,prone_crawl2aim xanim,prone_death_quickdeath xanim,prone_fire_1 xanim,prone_fire_2 xanim,prone_fire_burst xanim,prone_grenade_a xanim,prone_idle xanim,prone_melee xanim,prone_paina_holdchest xanim,prone_painb_holdhead xanim,prone_reaction_A xanim,prone_reaction_B xanim,prone_reload xanim,prone_shoot_auto_left xanim,prone_shoot_auto_right xanim,prone_shoot_auto_straight xanim,prone_shoot_left xanim,prone_shoot_right xanim,prone_shoot_straight xanim,prone_turn_left xanim,prone_turn_right xanim,prone_twitch_ammocheck xanim,prone_twitch_ammocheck2 xanim,prone_twitch_look xanim,prone_twitch_lookfast xanim,prone_twitch_lookup xanim,prone_twitch_scan xanim,prone_twitch_scan2 xanim,prone2crouch_straight xanim,prone2crouchrun_straight xanim,pt_flinch_back xanim,pt_flinch_forward xanim,pt_flinch_grenade_back xanim,pt_flinch_grenade_forward xanim,pt_flinch_grenade_left xanim,pt_flinch_grenade_right xanim,pt_flinch_left xanim,pt_flinch_pistol_back xanim,pt_flinch_pistol_forward xanim,pt_flinch_pistol_left xanim,pt_flinch_pistol_right xanim,pt_flinch_right xanim,pt_laststand_fire xanim,pt_laststand_reload xanim,reload_prone_rifle xanim,reload_stand_rifle xanim,RPG_conceal_2_standR //xanim,"RPG_conceal_idle // MikeD: Not in any animtree" xanim,rpg_crouch_aim_2 xanim,rpg_crouch_aim_4 xanim,rpg_crouch_aim_5 xanim,rpg_crouch_aim_6 xanim,rpg_crouch_aim_8 xanim,RPG_crouch_fire xanim,RPG_crouch_idle xanim,RPG_crouch_reload xanim,RPG_crouch_throw xanim,rpg_stand_aim_2 xanim,rpg_stand_aim_4 xanim,rpg_stand_aim_5 xanim,rpg_stand_aim_6 xanim,rpg_stand_aim_8 xanim,rpg_stand_death xanim,rpg_stand_death_stagger xanim,RPG_stand_fire xanim,RPG_stand_idle xanim,RPG_stand_reload xanim,RPG_stand_throw xanim,RPG_standR_2_conceal xanim,run_2_crouch_180L xanim,run_2_crouch_90L xanim,run_2_crouch_90R xanim,run_2_crouch_F xanim,run_2_melee_charge xanim,run_2_stand_180L xanim,run_2_stand_90L xanim,run_2_stand_90R xanim,run_2_stand_F_6 xanim,run_CQB_F_search_v1 xanim,run_CQB_F_search_v2 xanim,run_death_facedown xanim,run_death_fallonback xanim,run_death_fallonback_02 xanim,run_death_roll xanim,run_lowready_B xanim,run_lowready_F xanim,run_lowready_L xanim,run_lowready_R xanim,run_lowready_reload xanim,run_n_gun_B xanim,run_n_gun_F xanim,run_n_gun_L xanim,run_n_gun_R xanim,run_pain_fallonknee xanim,run_pain_fallonknee_02 xanim,run_pain_fallonknee_03 xanim,run_pain_stomach xanim,run_pain_stumble xanim,saw_gunner_firing_add xanim,saw_gunner_firing_mg_add xanim,saw_gunner_idle xanim,saw_gunner_idle_mg xanim,saw_gunner_lowwall_firing xanim,saw_gunner_lowwall_firing_mg xanim,saw_gunner_lowwall_idle xanim,saw_gunner_lowwall_idle_mg xanim,saw_gunner_prone_firing xanim,saw_gunner_prone_firing_mg xanim,saw_gunner_prone_idle xanim,saw_gunner_prone_idle_mg xanim,saw_gunner_run_fast xanim,saw_gunner_run_slow xanim,shotgun_aim_2 xanim,shotgun_aim_4 xanim,shotgun_aim_5 xanim,shotgun_aim_6 xanim,shotgun_aim_8 xanim,shotgun_crouch_aim_2 xanim,shotgun_crouch_aim_4 xanim,shotgun_crouch_aim_5 xanim,shotgun_crouch_aim_6 xanim,shotgun_crouch_aim_8 xanim,shotgun_CQBrun_pullout xanim,shotgun_CQBrun_putaway xanim,shotgun_crouch_fire xanim,shotgun_crouch_reload xanim,shotgun_stand_fire_1A xanim,shotgun_stand_fire_1B xanim,shotgun_stand_reload_A xanim,shotgun_stand_reload_B xanim,shotgun_stand_reload_C xanim,slide_across_car xanim,slide_across_car_2_cover xanim,slide_across_car_death xanim,sprint1_loop xanim,stand_2_melee_1 xanim,stand_2_prone xanim,stand_2_prone_firing xanim,stand_2_prone_nodelta xanim,stand_2_run_180_med xanim,stand_2_run_F_2 xanim,stand_2_run_L xanim,stand_2_run_R xanim,stand_aim_down xanim,stand_aim_straight xanim,stand_aim_up xanim,stand_alert_1 xanim,stand_alert_2 xanim,stand_alert_3 xanim,stand_alertb_idle1 xanim,stand_alertb_twitch1 xanim,stand_grenade_return_throw xanim,stand_grenade_throw xanim,stand_shoot_auto_down xanim,stand_shoot_auto_straight xanim,stand_shoot_auto_up xanim,stand_shoot_down //xanim,"stand_shoot_run_back // MikeD: Not in any animtree" //xanim,"stand_shoot_run_forward // MikeD: Not in any animtree" //xanim,"stand_shoot_run_left // MikeD: Not in any animtree" //xanim,"stand_shoot_run_right // MikeD: Not in any animtree" xanim,stand_shoot_straight xanim,stand_shoot_up // xanim,"stand_walk_stop_lff // MikeD: Not in any animtree" //xanim,"stand_walk_stop_rff // MikeD: Not in any animtree" xanim,stand2prone_onehand xanim,standunarmed_idle_loop xanim,traverse_jumpdown_40 xanim,traverse_jumpdown_56 xanim,traverse_jumpdown_96 xanim,traverse_stepup_52 xanim,traverse_wallhop xanim,traverse_wallhop_3 xanim,traverse_window_death_end xanim,traverse_window_death_start xanim,traverse_window_M_2_run xanim,traverse_window_M_2_stop xanim,traverse40 xanim,traverse40_2_cover xanim,traverse40_death_end xanim,traverse40_death_end_2 xanim,traverse40_death_start xanim,traverse40_death_start_2 xanim,traverse90 xanim,traverse90_end_death xanim,traverse90_IN_M xanim,traverse90_IN_ML xanim,traverse90_IN_MR xanim,traverse90_start_death xanim,walk_aim_2 xanim,walk_aim_4 xanim,walk_aim_6 xanim,walk_aim_8 xanim,walk_backward xanim,walk_CQB_F xanim,walk_left xanim,walk_lowready_B xanim,walk_lowready_F xanim,walk_lowready_L xanim,walk_lowready_R xanim,walk_right xanim,windowclimb xanim,wounded_bellycrawl_death xanim,wounded_bellycrawl_forward xanim,wounded_crawl2bellycrawl //xanim,"wounded_run_forward1 // MikeD: Not in any animtree" // Missing anims added after IW script integration - JamesS // Used for the Banzai Guys