"fakelight normal": fakelight_normal_d0; "fakelight view": fakelight_view_d0; "case texture": case_texture; "shaded wireframe": wireframe_shaded; "solid wireframe": wireframe_solid; "debug bumpmap": debug_bumpmap; "depth prepass": zprepass_test; "build floatz": build_floatz_test; "build shadowmap depth": build_shadowmap_depth_test; "build shadowmap color": build_shadowmap_color_test_sm3; "unlit": vcsh_d0; "lit": lm_t0c0d0n0_sm3; "lit fade": lm_t0c0d0n0_fade_sm3; "lit sun": lm_sun_t0c0d0n0_sm3; "lit sun fade": lm_sun_t0c0d0n0_fade_sm3; "lit sun shadow": lm_sm_sun_t0c0d0n0_sm3; "lit sun shadow fade": lm_sm_sun_t0c0d0n0_fade_sm3; "lit spot": lm_spot_t0c0d0n0_sm3; "lit spot fade": lm_spot_t0c0d0n0_fade_sm3; "lit spot shadow": lm_sm_spot_t0c0d0n0_sm3; "lit spot shadow fade": lm_sm_spot_t0c0d0n0_fade_sm3; "lit omni": lm_omni_t0c0d0n0_sm3; "lit omni fade": lm_omni_t0c0d0n0_fade_sm3; "lit omni shadow": lm_sm_omni_t0c0d0n0_sm3; "lit omni shadow fade": lm_sm_omni_t0c0d0n0_fade_sm3; "light spot": "light spot charred": l_spot_t0c0d0n0; "light omni": "light omni charred": l_omni_t0c0d0n0; "light spot shadow": "light spot shadow charred": l_spot_shad_t0c0d0n0; "sunlight preview": sunpre_t0c0d0n0;