"fakelight normal": fakelight_normal_nc; "fakelight view": fakelight_view_nc; "case texture": case_texture_nc; "shaded wireframe": wireframe_shaded_nc; "solid wireframe": wireframe_solid_nc; "debug bumpmap": debug_bumpmap_nc; "unlit": vcsh_nc; "lit": lm_b0c0n0s0_nc_sm3; "lit fade": lm_b0c0n0s0_fade_nc_sm3; "lit sun": lm_sun_b0c0n0s0_nc_sm3; "lit sun fade": lm_sun_b0c0n0s0_fade_nc_sm3; "lit sun shadow": lm_hsm_sun_b0c0n0s0_nc_sm3; "lit sun shadow fade": lm_hsm_sun_b0c0n0s0_fade_nc_sm3; "lit spot": lm_spot_b0c0n0s0_nc_sm3; "lit spot fade": lm_spot_b0c0n0s0_fade_nc_sm3; "lit spot shadow": lm_hsm_spot_b0c0n0s0_nc_sm3; "lit spot shadow fade": lm_hsm_spot_b0c0n0s0_fade_nc_sm3; "lit omni": lm_omni_b0c0n0s0_nc_sm3; "lit omni fade": lm_omni_b0c0n0s0_fade_nc_sm3; "lit omni shadow": lm_hsm_omni_b0c0n0s0_nc_sm3; "lit omni shadow fade": lm_hsm_omni_b0c0n0s0_fade_nc_sm3; "light spot": "light spot charred": l_spot_b0c0n0_nc; "light omni": "light omni charred": l_omni_b0c0n0_nc; "light spot shadow": "light spot shadow charred": l_spot_shad_b0c0n0_nc; "sunlight preview": sunpre_b0c0n0s0_nc;