"fakelight normal": fakelight_normal; "fakelight view": fakelight_view; "case texture": case_texture; "shaded wireframe": wireframe_shaded; "solid wireframe": wireframe_solid; "debug bumpmap": debug_bumpmap; "unlit": vcsh; "light spot": "light spot charred": l_spot_b0c0; "light omni": "light omni charred": l_omni_b0c0; "light spot shadow": "light spot shadow charred": l_spot_shad_b0c0; "sunlight preview": sunpre_b0c0;