"fakelight normal": fakelight_normal_d0; "fakelight view": fakelight_view_d0; "case texture": case_texture; "shaded wireframe": wireframe_shaded; "solid wireframe": wireframe_solid; "debug bumpmap": debug_bumpmap; "unlit": vcsh_d0; "light spot": "light spot charred": l_spot_b0c0d0n0_eyeball; "light omni": "light omni charred": l_omni_b0c0d0n0_eyeball; "light spot shadow": "light spot shadow charred": l_spot_shad_b0c0d0n0_eyeball; "sunlight preview": sunpre_b0c0d0n0s0;