{ stateMap "default"; vertexShader 3.0 "lp_sun_tc0_nc_dtex_sm3_eyeball1.hlsl" { } pixelShader 3.0 "lp_sun_t0c0d0_nc_sm3_eyeball1.hlsl" { colorMapSampler = material.colorMap; detailMapSampler = material.detailMap; detailScale = material.detailScale; eyeballGlossScale = material.eyeballGlossScale; eyeballEyeScale = material.eyeballEyeScale; eyeballEyeCenter = material.eyeballEyeCenter; eyeballGlossMap_Sampler = material.eyeballGlossMap; eyeballSphereMap_Sampler = material.eyeballSphereMap; } vertex.position = code.position; vertex.normal = code.normal; vertex.texcoord[0] = code.texcoord[0]; }