{ stateMap "default"; vertexShader 3.0 "lp_omni_tc0_nc_dtex_sm3_sco.hlsl" { } pixelShader 3.0 "lp_spot_r0c0d0_nc_sm3_sco.hlsl" { colorMapSampler = material.colorMap; detailMapSampler = material.detailMap; detailScale = material.detailScale; } vertex.position = code.position; vertex.normal = code.normal; vertex.texcoord[0] = code.texcoord[0]; }