{ stateMap "default"; vertexShader 3.0 "lp_scroll_tc0_nc_dtex_sm3_dfoliage.hlsl" { dynamicFoliageFlexibility = material.dynamicFoliageFlexibility; } pixelShader 3.0 "lp_r0c0_nc_sm3_dfoliage.hlsl" { colorMapSampler = material.colorMap; } vertex.position = code.position; vertex.normal = code.normal; vertex.color[0] = code.color; vertex.texcoord[0] = code.texcoord[0]; }