{ stateMap "default"; vertexShader 3.0 "lp_flag_omni_s_tc0_nc_dtex_sm3.hlsl" { } pixelShader 3.0 "lp_flag_spot_t0c0s0_nc_sm3.hlsl" { colorMapSampler = material.colorMap; specularMapSampler = material.specularMap; envMapParms = material.envMapParms; } vertex.position = code.position; vertex.normal = code.normal; vertex.texcoord[0] = code.texcoord[0]; vertex.texcoord[2] = code.tangent; }