{ stateMap "premulalpha"; vertexShader 3.0 "lm_omni_tc0_nc_sm3.hlsl" { } pixelShader 3.0 "lm_spot_b0c0_nc_sm3.hlsl" { colorMapSampler = material.colorMap; } vertex.position = code.position; vertex.normal = code.normal; vertex.texcoord[0] = code.texcoord[0]; }