{ stateMap "blend"; vertexShader 3.0 "lm_sm_omni_s_tc0_fade_sm3_sco.hlsl" { } pixelShader 3.0 "lm_sm_omni_b0c0d0s0_fade_sm3_sco.hlsl" { colorMapSampler = material.colorMap; detailMapSampler = material.detailMap; detailScale = material.detailScale; specularMapSampler = material.specularMap; envMapParms = material.envMapParms; } vertex.position = code.position; vertex.normal = code.normal; vertex.color[0] = code.color; vertex.texcoord[0] = code.texcoord[0]; vertex.blendweight = code.blendweight; }