{ stateMap "blend"; vertexShader 3.0 "lm_tc0n0_fade_nc_sm3_sco_sls.hlsl" { } pixelShader 3.0 "lm_b0c0d0n0_fade_nc_sm3_sco_sls.hlsl" { colorMapSampler = material.colorMap; detailMapSampler = material.detailMap; detailScale = material.detailScale; normalMapSampler = material.normalMap; subLayerMultiplySampler = material.subLayerMultiplyTexture; subLayerBaseSampler = material.subLayerBaseTexture; uvSubLayerMultiplyScroll = material.subLayerMultiplyScroll; uvSubLayerBaseScroll = material.subLayerBaseScroll; } vertex.position = code.position; vertex.normal = code.normal; vertex.texcoord[0] = code.texcoord[0]; vertex.blendweight = code.blendweight; }