{ stateMap "additive"; vertexShader 2.0 "l_point_tc0_nc_dtex.hlsl" { } pixelShader 2.0 "l_spot_b0c0_nc.hlsl" { fogColor = float4( 0, 0, 0, 0 ); colorMapSampler = material.colorMap; } vertex.position = code.position; vertex.normal = code.normal; vertex.texcoord[0] = code.texcoord[0]; }