name,platform,mature,file,sequence,vol_min,vol_max,dist_min,dist_max,limit_count,limit_type,entity_limit_count,entity_limit_type,bus,volume_min_falloff_curve,volumefalloffcurve,reverb_send,dist_reverb_max,reverb_min_falloff_curve,reverb_falloff_curve,pitch_min,pitch_max,randomize_type,spatialized,type,probability,loop,masterslave,loadspec,compression,secondaryaliasname,chainaliasname,startdelay,speakermap,lfe percentage,center percentage,envelop_min,envelop_max,envelop percentage,occlusion_level,move_type,move_time,real_delay,distance_lpf,min_priority,max_priority,min_priority_threshold,max_priority_threshold,subtitle,isbig # Background Tracks,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, bgt_wind,,,null.wav,,0,,,,,,,,ambience,,,,,,,,,,2d,streamed,,looping,,,,,,500,music,,,,,,0,,,,,100,100,0.25,1,, bgt_wind_mangrove,,,null.wav,,0,,,,,,,,ambience,,,,,,,,,,2d,streamed,,looping,,,,,,500,music,,,,,,0,,,,,100,100,0.25,1,, bgt_bunker,,,Stream/Level/Pel2/bunker/BG_Bunker.wav,,0.5,,,,,,,,ambience,,,,,,,,,,2d,streamed,,looping,,,,,,500,music,,,,,,0,,,,,100,100,0.25,1,, # Music Tracks,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, mx_underscore,,,Stream\Music\Mission\pel2\mx_underscore.wav,,0.75,,,,,,,,music,,,0,,,,,,,2d,streamed,,looping,,,,,,,music,,,,,,0,,,,,100,100,0.25,1,, mx_ambushed_stgr,,,Stream\Music\Mission\pel2\ambush_stinger.wav,,0.8,,,,,,,,music,,,0,,,,,,,2d,streamed,,,,,,,,,music_all,,0.5,,,,0,,,,,100,100,0.25,1,, mx_jungle_push_action,,,Stream\Music\Mission\pel2\mx_ambushed_again.wav,,0.85,,,,,,,,music,,,0,,,,,,,2d,streamed,,looping,,,,,,,music,,,,,,0,,,,,100,100,0.25,1,, mx_jungle_push_stgr,,,Stream\Music\Mission\pel2\mx_jungle_push_stgr.wav,,1,,,,,,,,music,,,0,,,,,,,2d,streamed,,,,,,,,,music,,,,,,0,,,,,100,100,0.25,1,, mx_heros_end,,,Stream\Music\Mission\pel2\mx_heros_end.wav,,0.4,,,,,,,,music,,,0,,,,,,,2d,streamed,,looping,,,,,,,music,,,,,,0,,,,,100,100,0.25,1,, mx_heros_end_stgr,,,Stream\Music\Mission\pel2\mx_heros_end_stgr.wav,,0.4,,,,,,,,music,,,0,,,,,,,2d,streamed,,,,,,,,,music,,,,,,0,,,,,100,100,0.25,1,, mx_banzai_stg,,,Stream\Music\Mission\pel2\banzai_stinger.wav,,0.7,,,,,,,,music,,,0,,,,,,,2d,streamed,,,0.8,,,,,,music,,,,,,0,,,,,100,100,0.25,1,, mx_tension_swamp,,,Stream\Music\Mission\pel2\mx_tension.wav,,1,,,,,,,,music,,,0,,,,,,,2d,streamed,,looping,0.8,,,,,13000,music,,,,,,0,,,,,100,100,0.25,1 mx_calm,,,Stream\Music\Mission\pel2\mx_calm.wav,,0.5,,,,,,,,music,,,0,,,,,,,2d,streamed,,looping,0.8,,,,,,music,,,,,,0,,,,,100,100,0.25,1 mx_move_soldier,,,Stream\Music\Mission\pel2\mx_move_soldier_cut.wav,,0.65,,,,,,,,music,,,0,,,,,,,2d,streamed,,,0.8,,,,,5000,music,,,,,,0,,,,,100,100,0.25,1 mx_pre_airfield_stgr,,,Stream\Music\Mission\pel2\mx_preairfield.wav,,1,,,,,,,,music,,,0,,,,,,,2d,streamed,,,0.8,,,,,,music_all,,,,,,0,,,,,100,100,0.25,1 mx_american_theme,,,Stream\Music\Mission\pel2\mx_american_theme.wav,,0.65,,,,,,,,music,,,0,,,,,,,2d,streamed,,looping,0.8,,,,,,music,,,,,,0,,,,,100,100,0.25,1 mx_admin,,,Stream\Music\Mission\pel2\mx_admin_long.wav,,0.85,,,,,,,,music,,,0,,,,,,,2d,streamed,,looping,0.8,,,,,,music,,,,,,0,,,,,100,100,0.25,1 mx_first_fight,,,Stream\Music\Mission\pel2\mx_first_fight.wav,,0.8,,,,,,,,music,,,0,,,,,,,2d,streamed,,looping,0.8,,,,,,music,,,,,,0,,,,,100,100,0.25,1 mx_post_airfield_stg,,,Stream\Music\Mission\pel2\mx_post_airfield_stg.wav,,0.75,,,,,,,,music,,,0,,,,,,,2d,streamed,,,0.8,,,,,,music,,,,,,0,,,,,100,100,0.25,1 mx_counterattack_loop,,,Stream\Music\Mission\pel2\mx_counterattack_loop.wav,,1,,,,,,,,music,,,0,,,,,,,2d,streamed,,looping,master,,,,,,music,,,,,,0,,,,,100,100,0.25,1 mx_counterattack_stg,,,Stream\Music\Mission\pel2\mx_counterattack_stg.wav,,0.65,,,,,,,,music,,,0,,,,,,,2d,streamed,,,0.8,,,,,,music,,,,,,0,,,,,100,100,0.25,1 mx_level_end,,,Stream\Music\Mission\pel2\mx_post_airfield_stg.wav,,1,,,,,,,,music,,,0,,,,,,,2d,streamed,,,0.8,,,,,,music_all,,,,,,0,,,,,100,100,0.25,1 mx_oh_yeah,,,Stream\Music\Mission\pel2\mx_oh_yeah.wav,,0.7,,,,,,,,music,,,0,,,,,,,2d,streamed,,,0.8,,,,,,music_all,,,,,,0,,,,,100,100,0.25,1 mx_flamer_died,,,Stream\Music\Mission\pel2\mx_flamer_died.wav,,0.8,,,,,,,,music,,,0,,,,,,,2d,streamed,,,0.8,,,,,,music,,,,,,0,,,,,100,100,0.25,1 mx_bunker_fight,,,Stream\Music\Mission\pel2\mx_kill_em.wav,,1,,,,,,,,music,,,0,,,,,,,2d,streamed,,looping,0.8,,,,,,music,,,,,,0,,,,,100,100,0.25,1 # Ambient SFX - Static,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, #ocean_distant,,,SFX/Amb/Pacific/ocean/Surf2.L.wav,,0.3,0.35,50,4000,,,,,ambience,,,,8000,,,0.6,0.7,,3d,streamed,,looping,,,,,,,,,,,,,,,,,,10,30,0.5,1,, ocean_distant,,,null.wav,,0.3,0.35,50,4000,,,,,ambience,,,,8000,,,0.6,0.7,,3d,streamed,,looping,,,,,,,,,,,,,,,,,,10,30,0.5,1,, amb_distant_arty,,,null.wav,,0.8,1,250,6000,,,,,hvy_wpn,,,,,,,0.9,1.05,,3d,,,,,,,amb_distant_arty_imp,,,,,,,,,,,,,,30,50,0.1,1,, amb_distant_arty_imp,,,null.wav,,0.8,1,250,6000,,,,,hvy_wpn,,,,,,,0.9,1.1,,3d,,,,,,,,,4000,,,,,,,,,,,,30,50,0.1,1,, fuel_fire,,,SFX\Levels\Makin\hut_fire_##,,0.58,0.8,300,1800,,,,,ambience,,,,2000,,,0.8,1.05,pitch,3d,,,looping,,,,,,,,,,,,,,,,,,20,80,0.15,0.85,,yes pby_fuel_fire,,,null.wav,,0.01,0.01,1,2,,,,,ambience,,,,2000,,,0.8,1.05,pitch,3d,,,looping,,,,,,,,,,,,,,,,,,20,80,0.15,0.85,, #wind_gust_bunker,,,SFX/Levels/Peleliu_2/wind_bunker_##,,0.35,0.35,100,900,,,,,ambience,,,,,,,0.9,1.1,,3d,,,looping,,,,,,,,,,,,,,,,,,30,50,0.1,1,, wind_gust_bunker,,,null.wav,,0.35,0.35,100,900,,,,,ambience,,,,,,,0.9,1.1,,3d,,,looping,,,pcm,,,,,,,,,,,,,,,30,50,0.1,1,, wind_gust_tree,,,SFX/Amb/Wind/leaves_##,,0.75,1,400,1500,8,reject,,,ambience,,curve1,,2500,,curve2,0.7,1.1,pitch,3d,,,,,,pcm,amb_raven_chain,,,,,,,,,0,,,,,5,10,0.1,1,, wind_gust_grass,,,SFX/Amb/Wind/gusts/thrugrass_##,,0.5,0.85,300,1200,8,reject,,,ambience,,curve1,,1800,,curve2,0.6,1.1,pitch,3d,,,,,,pcm,,,,,,,,,,0,,,,,5,10,0.1,1,, ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, fuse,,,SFX/Destruction/exp/flare_##,,0.3,0.5,50,300,,,,,explosion,,curve3,,1000,,curve2,0.9,1.05,,3d,,,,,,,,,,,,,,,,,,,,,50,95,0.25,1,, barrel_fuse,,,SFX/Destruction/exp/flare_##,,0.3,0.5,50,300,,,,,explosion,,curve3,,1000,,curve2,0.9,1.05,,3d,,,,,,,,,,,,,,,,,,,,,50,95,0.25,1,, exp_barrel,,,SFX/Destruction/exp/barrel_##,,0.8,0.8,100,2000,,,,,explosion,,,,2500,,,0.85,1.1,,3d,,,,,,,exp_debris,,,,,,,,,0.2,,,,,50,75,0.25,1,,yes exp_debris,,,SFX/Destruction/exp/debris_##,,0.75,0.85,100,2000,,,,,explosion,,,,2000,,,0.8,1.05,,3d,,,,,,,barrel_explode_trail_l,,3000,,,,,,,0.2,,,,,50,75,0.15,0.85,,yes ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, generator_loop,,,SFX\Levels\Peleliu_1\generator_##,,1,1,75,300,,,,,ambience,,,,,,,1,1,,3d,,,looping,,,,,,,,,,50,150,0.25,,,,,,10,20,0.25,1,, ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, flare_loop,,,SFX\Amb\flare\flare_loop_b.wav,,0.7,0.7,75,1000,,,,,full_vol,,curve1,,,,,1,1,,3d,,,looping,,,,,,500,,,,50,150,0.25,,,,,,40,60,0.25,1,, flare_ignite,,,SFX\Amb\flare\flare_launch.wav,,0.7,0.7,300,800,,,,,full_vol,,,,,,,1,1,,3d,,,,,,,,,,,,,50,150,0.25,,,,,,40,60,0.25,1,, ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, barrel_explode_trail_l,,,SFX/Weapon/Gren/Gen_Gren/gren_trail_##,,0.6,0.8,500,2000,3,oldest,,,explosion,,curve5,,10000,,,0.9,1,,3d,,,,,,,barrel_explode_trail_r,,50,,,,,,,,left_player,6,yes,,90,90,0.25,1,,yes barrel_explode_trail_r,,,SFX/Weapon/Gren/Gen_Gren/gren_trail_##,,0.6,0.8,500,2000,3,oldest,,,explosion,,curve5,,10000,,,0.9,1,,3d,,,,,,,barrel_explode_dist,,50,,,,,,,,right_player,6,yes,,90,90,0.25,1,,yes barrel_explode_dist,,,SFX/Destruction/explosion_dist_##,,0.9,1,3000,12000,3,oldest,,,explosion,,curve5,,13000,,,0.9,1.1,,3d,,,,,,,barrel_explode_distR,,,,0.4,,,,,,left_player,6,yes,,90,90,0.55,1,,yes barrel_explode_distR,,,SFX/Destruction/explosion_dist_##,,0.9,1,3000,12000,3,oldest,,,explosion,,curve5,,13000,,,0.9,1.1,,3d,,,,,,,bomb_far_falloff_glo,,,,0.4,,,,,,right_player,6,yes,,90,90,0.55,1,,yes ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, battle_line_us,,,SFX\Amb\Pacific\combat\uspacific\amb_American_Pacific_wet.wav,,1,1,1000,15000,,,,,full_vol,,curve3,,22000,,curve2,0.9,1.05,,3d,,,looping,,,,,,,,,,1000,5000,0.3,0,,,yes,,90,90,0.1,1,,yes battle_line_jap,,,SFX\Amb\Pacific\combat\japanese\combat_jpn_wet.wav,,1,1,1000,15000,,,,,full_vol,,curve3,,22000,,curve2,0.9,1.05,,3d,,,looping,,,,,,,,,,1000,5000,0.3,0,,,yes,,90,90,0.1,1,,yes # Fires,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, see1_fire,,,SFX\Destruction\fires\small_##,,0.3,0.5,100,1000,,,,,explosion,,curve4,,2000,,curve2,0.9,1.1,pitch,3d,,,looping,,,pcm,,,,,,,,,,0.2,,,,,50,80,0.15,0.85,, see1_fire_med,,,SFX\Destruction\fires\med_##,,0.3,0.5,100,1000,,,,,explosion,,curve4,,2000,,curve2,0.9,1.1,pitch,3d,,,looping,,,pcm,,,,,,,,,,0.2,,,,,50,80,0.15,0.85,, ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, flamer_death,,,battlechatter/us/1/US_1_death_large_01.wav,,1,1,5000,5000,,,,,full_vol,,,,4000,,curve4,1,1,,3d,,,,,,,,,,,,0.5,200,700,0.5,0,,,,,90,90,0.25,1,,yes flame_stinger,,,Stream\Music\Mission\pel2\mx_flame_stg.wav,,1,1,5000,5000,,,,,music,,,,4000,,curve4,1,1,,2d,,,,,,,,,,,,0.5,200,700,0.5,0,,,,,90,90,0.25,1,,yes # Ambient SFX - Spawned,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, # Day Package,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, amb_bugs_cicada,,,SFX/Amb/animals/cicada_##,,0.1,0.15,100,800,,,,,ambience,,,,,,,0.9,1.1,,3d,,,,,,pcm,,,,,,,,,,,,,,,5,10,0.1,1,, amb_flies,,,SFX/Amb/animals/flies_##,,0.3,0.5,10,100,,,,,ambience,,,,,,,0.9,1.05,,3d,,,,,,pcm,,,,,,,,,,,,,,,5,10,0.1,1,, amb_bugs_other,,,SFX/Amb/animals/misc_bug_##,,0.15,0.25,250,1000,,,,,ambience,,,,1200,,,0.9,1.1,,3d,,,,,,pcm,,,,,,,,,,,,,,,5,10,0.1,1,, #amb_mosquito,,,SFX/Amb/animals/mosquito_st/mosquito_st_00.wav,,0.2,0.3,10,1000,,,,,ambience,,,,,,,0.9,1.1,,3d,,,,,,pcm,,,,,,,,,,,,,,,5,10,0.1,1 #amb_seagull,,,SFX/Amb/animals/seagull_##,,0.3,0.5,10,750,,,,,ambience,,,,1500,,,0.9,1.1,,3d,,,,,,pcm,,,,,,,,,,,,,,,5,10,0.1,1 amb_raven_chain,,,SFX/Amb/animals/raven_##,,0.2,0.5,10,800,,,,,ambience,,,,2500,,curve2,0.9,1.1,,3d,,0.05,,,,pcm,,,,,,,,,,0.2,,,,,5,10,0.1,1 explosion,,,SFX/Destruction/explosion_main_##,,0.2,0.5,10,800,,,,,ambience,,,,2500,,curve2,0.9,1.1,,3d,,0.05,,,,pcm,,,,,,,,,,0.2,,,,,5,10,0.1,1 # Mangrove Package,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, amb_insects,,,SFX/Amb/animals/insects_##,,0.45,0.55,250,1000,,,,,ambience,,,,1800,,,0.85,1.2,,3d,,,,,,pcm,,,,,,,,,,,,,,,5,10,0.1,1 amb_frogs,,,SFX/Amb/animals/frogs_##,,0.25,0.35,30,600,,,,,ambience,,,,1000,,,0.9,1.1,,3d,,,,,,pcm,,,,,,,,,,,,,,,5,10,0.1,1 amb_odd_bug,,,SFX/Amb/animals/Odd_Bug_##,,0.35,0.5,35,1000,,,,,ambience,,,,1200,,,0.9,1.1,,3d,,,,,,pcm,,,,,,,,,,,,,,,5,10,0.1,1 amb_pond_bird,,,SFX/Levels/Peleliu_2/pond_bird_##,,0.2,0.35,10,1000,,,,,ambience,,,,1200,,,0.9,1.1,,3d,,,,,,pcm,,,,,,,,,,,,,,,5,10,0.1,1 amb_small_splash,,,SFX/Levels/Peleliu_2/splash_##,,0.2,0.45,10,1000,,,,,ambience,,,,,,,0.9,1.1,,3d,,,,,,pcm,,,,,,,,,,,,,,,5,10,0.1,1 #amb_wall_of_bugs_00,,,SFX/Amb/animals/wall_of_bugs/wall_of_bugs_00.wav,,0.1,0.1,10,1500,,,1,reject,ambience,,,,,,,1,1,,3d,streamed,,looping,,,,,,,,,,,,,0.2,,,,,10,50,0.1,1 #amb_wall_of_bugs_01,,,SFX/Amb/animals/wall_of_bugs/wall_of_bugs_01.wav,,0.1,0.1,10,1500,,,1,reject,ambience,,,,,,,1,1,,3d,streamed,,looping,,,,,,,,,,,,,0.2,,,,,10,50,0.1,1 #amb_wall_of_bugs_02,,,SFX/Amb/animals/wall_of_bugs/wall_of_bugs_02.wav,,0.1,0.1,10,1000,,,1,reject,ambience,,,,,,,1,1,,3d,streamed,,looping,,,,,,,,,,,,,0.2,,,,,10,50,0.1,1 #amb_wall_of_bugs_03,,,SFX/Amb/animals/wall_of_bugs/wall_of_bugs_03.wav,,0.1,0.1,10,1000,,,1,reject,ambience,,,,,,,1,1,,3d,streamed,,looping,,,,,,,,,,,,,0.2,,,,,10,50,0.1,1 #amb_wall_of_bugs_04,,,SFX/Amb/animals/wall_of_bugs/wall_of_bugs_04.wav,,0.1,0.1,10,1500,,,1,reject,ambience,,,,,,,1,1,,3d,streamed,,looping,,,,,,,,,,,,,0.2,,,,,10,50,0.1,1 amb_wall_of_bugs_05,,,SFX\Amb\animals\wall_of_bugs\pel2_bugs\Pel2_bugs_1.wav,,0.25,0.25,10,1600,,,1,reject,ambience,,,,2000,,,1,1,,3d,,,looping,,,,,,,,,,,,,0.2,,,,,50,80,0.1,1,, amb_wall_of_bugs_06,,,SFX\Amb\animals\wall_of_bugs\pel2_bugs\Pel2_bugs_2.wav,,0.25,0.25,10,1600,,,1,reject,ambience,,,,2000,,,1,1,,3d,,,looping,,,,,,,,,,,,,0.2,,,,,50,80,0.1,1,, ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, wind_in_valley_L,,,Stream\Level\mak\line_wind\wind_on_hill_L.wav,,0.8,0.8,250,1000,,,,,ambience,,,,1400,,curve2,,,,3d,streamed,,looping,,,,,,,,,,250,400,0.5,0,,,,,20,50,0.25,1,, wind_in_valley_R,,,Stream\Level\mak\line_wind\wind_on_hill_R.wav,,0.8,0.8,250,1000,,,,,ambience,,,,1400,,curve2,,,,3d,streamed,,looping,,,,,,,,,,250,400,0.5,0,,,,,20,50,0.25,1,, ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, plane_rumble,,,SFX\Levels\Peleliu_2\rumble\rumble.wav,,1,1,10,1500,,,1,reject,full_vol,,,,,,,1,1,,2d,,,,,,,,,,,0.25,,,,,,,,,,100,100,0.1,1,,yes ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, end_banzai,,,SFX\Levels\Peleliu_2\pel2_charge.wav,,1,1,300,2000,,,,,full_vol,,,,4000,,curve4,1,1,,3d,,,,,,,,,,,,0.5,200,700,0.5,0,,,,,90,90,0.25,1,,yes ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, # Interior Package,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, #amb_water_drips,,,SFX/Amb/water_drips_##,,0.1,0.25,10,100,,,,,ambience,,,,,,,0.9,1.05,,3d,,,,,,,,,,,,,,,,,,,,,5,10,0.1,1,, #amb_wood_creak,,,SFX/Amb/wood_creak_##,,0.4,0.8,10,150,,,,,ambience,,,,,,,0.9,1.1,,3d,,,,,,,,,,,,,,,,,,,,,5,10,0.1,1,, amb_river_roar,,,null.wav,,0.1,0.25,10,100,,,,,ambience,,,,,,,0.9,1.05,,3d,,,,,,,,,,,,,,,,,,,,,5,10,0.1,1 waterfall,,,null.wav,,0.1,0.25,10,100,,,,,ambience,,,,,,,0.9,1.05,,3d,,,,,,,,,,,,,,,,,,,,,5,10,0.1,1 # Temp VO,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, mangrove_stayalert,,,sfx/null.wav,,1,1,200,1200,,,,,voice,,,,,,,1,1,,3d,streamed,,,,,,,,,,,,,,,,,,,,100,100,0.25,1 bunker_clear,,,sfx/null.wav,,1,1,200,1200,,,,,voice,,,,,,,1,1,,3d,streamed,,,,,,,,,,,,,,,,,,,,100,100,0.25,1 bunker_shoot,,,sfx/null.wav,,1,1,200,1200,,,,,voice,,,,,,,1,1,,3d,streamed,,,,,,,,,,,,,,,,,,,,100,100,0.25,1 bunker_suppress,,,sfx/null.wav,,1,1,200,1200,,,,,voice,,,,,,,1,1,,3d,streamed,,,,,,,,,,,,,,,,,,,,100,100,0.25,1 forest_towardsairfield,,,sfx/null.wav,,1,1,200,1200,,,,,voice,,,,,,,1,1,,3d,streamed,,,,,,,,,,,,,,,,,,,,100,100,0.25,1 mangrove_heymiller,,,sfx/null.wav,,1,1,200,1200,,,,,voice,,curve3,,1500,,curve3,1,1,,3d,streamed,,,,,,,,,,,,,,,,,,,,100,100,0.25,1 mangrove_stuck,,,sfx/null.wav,,1,1,200,1200,,,,,voice,,curve3,,1500,,curve3,1,1,,3d,streamed,,,,,,,,,,,,,,,,,,,,100,100,0.25,1 mangrove_grenades,,,sfx/null.wav,,1,1,200,1200,,,,,voice,,curve3,,1500,,curve3,1,1,,3d,streamed,,,,,,,,,,,,,,,,,,,,100,100,0.25,1 bunker_distractmg,,,sfx/null.wav,,1,1,200,1200,,,,,voice,,curve3,,1500,,curve3,1,1,,3d,streamed,,,,,,,,,,,,,,,,,,,,100,100,0.25,1 bunker_fireonmg,,,sfx/null.wav,,1,1,200,1200,,,,,voice,,curve3,,1500,,curve3,1,1,,3d,streamed,,,,,,,,,,,,,,,,,,,,100,100,0.25,1 admin_heavyfire,,,sfx/null.wav,,1,1,200,1200,,,,,voice,,curve3,,1500,,curve3,1,1,,3d,streamed,,,,,,,,,,,,,,,,,,,,100,100,0.25,1 airfield_tanks,,,sfx/null.wav,,1,1,200,1200,,,,,voice,,curve3,,1500,,curve3,1,1,,3d,streamed,,,,,,,,,,,,,,,,,,,,100,100,0.25,1 ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, fire_manager_0,,,SFX/Destruction/fires/dynamic/dyn_fire_00.wav,,1,1,100,500,,,,,ambience,,,,850,,curve2,0.9,1.05,,3d,,,looping,,,pcm,,,,,,,,,,,,,,,25,80,0.25,1,, fire_manager_1,,,SFX/Destruction/fires/dynamic/dyn_fire_01.wav,,1,1,100,500,,,,,ambience,,,,850,,curve2,0.9,1.05,,3d,,,looping,,,pcm,,,,,,,,,,,,,,,25,80,0.25,1,, fire_manager_2,,,SFX/Destruction/fires/dynamic/dyn_fire_02.wav,,1,1,100,500,,,,,ambience,,,,850,,curve2,0.9,1.05,,3d,,,looping,,,pcm,,,,,,,,,,,,,,,25,80,0.25,1,, fire_manager_3,,,SFX/Destruction/fires/dynamic/dyn_fire_03.wav,,1,1,100,500,,,,,ambience,,,,850,,curve2,0.9,1.05,,3d,,,looping,,,pcm,,,,,,,,,,,,,,,25,80,0.25,1,, ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, flame_ignite_tree,,,SFX\Levels\Peleliu_2\tree_fire\tree_ignite.wav ,,0.9,0.9,500,3000,,,,,explosion,,curve4,,6000,,curve3,1,1,,2d,,,,,,pcm,flame_tree_stop_loop,,,wpn_all,,,,,,0,,,no,no,100,100,0.25,1,,yes flame_tree_loop,,,SFX\Levels\Peleliu_2\tree_fire\tree_fire_loop.wav,,0.75,0.75,500,1500,,,,,explosion,,curve4,,3000,,curve3,1,1,,3d,,,looping,,,pcm,,,,,,,,,,0,,,no,no,100,100,0.25,1,,yes flame_tree_stop_loop,,,SFX\Levels\Peleliu_2\tree_fire\tree_fire_nonloop.wav,,0.75,0.75,500,1500,,,,,explosion,,curve4,,3000,,curve3,1,1,,3d,streamed,,,,,pcm,flame_ignite_ground,,,,,,,,,0,,,no,no,100,100,0.25,1,,yes flame_ignite_ground,,,SFX\Levels\Peleliu_2\tree_fire\tree_ignite_ground.wav,,1,1,1500,3000,,,,,explosion,,curve4,,6000,,curve3,1,1,,3d,,,,,,pcm,imp_stone_chunk_l,,800,wpn_all,,,,,,0,,,no,no,100,100,0.25,1,,yes ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, # Script Triggered Sounds,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, #Truck Crash Anim,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, truck_start,,,SFX\Levels\Peleliu_2\truck_crash\truck_drive.wav,,0.9,0.9,1000,5000,,,,,vehicle,,,,,,,1,1,,3d,,,,,,,,,,,,,,,,,,,,,100,100,0.25,1,,yes truck_swerve,,,SFX\Levels\Peleliu_2\truck_crash\truck_swerve.wav,,0.9,0.9,1000,5000,,,,,vehicle,,,,,,,1,1,,3d,,,,,,,,,,,,,,,,,,,,,100,100,0.25,1,,yes truck_airborne,,,SFX\Levels\Peleliu_2\truck_crash\truck_airborne.wav,,0.9,0.9,1000,5000,,,,,vehicle,,,,,,,1,1,,3d,,,,,,,,,,,,,,,,,,,,,100,100,0.25,1,,yes truck_land,,,SFX\Levels\Peleliu_2\truck_crash\truck_land.wav,,0.9,0.9,1000,5000,,,,,vehicle,,,,,,,1,1,,3d,,,,,,,,,,,,,,,,,,,,,100,100,0.25,1,,yes #Wall_explo,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, wall_explo,,,SFX\Destruction\Building_Explosions\IMP_Building_explo_04.wav,,0.5,0.9,500,4000,4,priority,,,explosion,,curve3,,6000,,curve2,0.9,1.1,,3d,,,,,pel2,,mortar_dirt,,,,0.5,,,,,0.2,,,yes,no,40,100,0.15,0.7,,yes ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, # Plane Bys,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, planeby_1,,,SFX/Levels/Oki_2/planes/f4_1.wav,,1,1,1000,10000,,,,,full_vol,,,,,,,1,1,,3d,streamed,,,0.8,,,,,,,,,,,,0,,,no,no,30,90,0.25,1,,yes planeby_2,,,SFX/Levels/Oki_2/planes/f4_2.wav,,1,1,1000,10000,,,,,full_vol,,,,,,,1,1,,3d,streamed,,,0.8,,,,,,,,,,,,0,,,no,no,30,90,0.25,1,,yes planeby_3,,,SFX/Levels/Oki_2/planes/f4_3.wav,,1,1,1000,10000,,,,,full_vol,,,,,,,1,1,,3d,streamed,,,0.8,,,,,,,,,,,,0,,,no,no,30,90,0.25,1,,yes planeby_4,,,SFX/Levels/Oki_2/planes/f4_4.wav,,1,1,1000,10000,,,,,full_vol,,,,,,,1,1,,3d,streamed,,,0.8,,,,,,,,,,,,0,,,no,no,30,90,0.25,1,,yes mangrove_plane,,,SFX/Levels/Oki_2/planes/f4_4.wav,,0.6,0.6,1000,10000,,,,,vehicle,,,,,,,1,1,,3d,streamed,,,0.8,,,,,,,,,,,,0,,,,,30,90,0.25,1,,yes ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ambient_corsair,,,SFX\Vehicles\Planes\corsair\amb_corsair\amb_corsair_01.wav,1,0.6,0.7,15000,30000,,,,,vehicle,,,,,,,1,1,,3d,streamed,,,0.8,,,,,,,,,,,,0,,,no,no,40,60,0.25,0.75,,yes ambient_corsair,,,SFX\Vehicles\Planes\corsair\amb_corsair\amb_corsair_02.wav,2,0.6,0.7,15000,30000,,,,,vehicle,,,,,,,1,1,,3d,streamed,,,0.8,,,,,,,,,,,,0,,,no,no,40,60,0.25,0.75,,yes ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ambient_corsair_hit,,,SFX/Vehicles/Planes/corsair/amb_crsr_hit/amb_crsr_hit_00.wav,1,1,1,15000,30000,,,,,ambience,,,,,,,1,1,,3d,,,,0.8,,,ambient_corsair_hit_dist,,,,,,,,,0,,,no,no,40,60,0.25,0.75,,yes ambient_corsair_hit,,,SFX/Vehicles/Planes/corsair/amb_crsr_hit/amb_crsr_hit_01.wav,2,1,1,15000,30000,,,,,ambience,,,,,,,1,1,,3d,,,,0.8,,,ambient_corsair_hit_dist,,,,,,,,,0,,,no,no,40,60,0.25,0.75,,yes ambient_corsair_hit,,,SFX/Vehicles/Planes/corsair/amb_crsr_hit/amb_crsr_hit_02.wav,3,1,1,15000,30000,,,,,ambience,,,,,,,1,1,,3d,,,,0.8,,,ambient_corsair_hit_dist,,,,,,,,,0,,,no,no,40,60,0.25,0.75,,yes ambient_corsair_hit_dist,,,SFX/Destruction/explosion_dist_##,,0.9,1,3000,12000,,,,,ambience,,,,,,,0.9,1.1,,3d,,,,0.8,,,,,,,0.4,,,,,0,,,no,no,40,60,0.55,0.75,,yes pole_corsair_hit,,,SFX\Levels\Peleliu_2\power_lines\power_plane_hit.wav,,1,1,15000,30000,,,,,ambience,,,,,,,1,1,,3d,,,,0.8,,,ambient_corsair_hit_dist,,,,,,,,,0,,,no,no,100,100,0.25,0.75,,yes # Last Plane Crash,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, platform_plane_hit,,,SFX\Levels\Peleliu_2\planes\napalm_sortie_1.wav,,0.7,0.7,5000,30000,,,,,vehicle,,,,,,,1,1,,3d,streamed,,,,,,,,,,,,,,,0,,,no,no,100,100,0.25,1,,yes ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, corsair_strafe,,,SFX/Levels/Peleliu_2/planes/corsair_buzz.wav,,1,1,10000,20000,,,,,full_vol,,,,,,,1,1,,3d,,,,,,,,,,,,,,,,0,,,no,no,100,100,0.25,1,,yes strafe_squibs,,,SFX\Levels\Peleliu_2\plane_squib_##,,0.8,1,250,2500,,,,,full_vol,,,,5500,,,0.8,1.2,,3d,,,,,,,,,,,,,,,,0,,,no,no,20,90,0.25,1,,yes bombers,,,SFX\Levels\sniper\bombers_##,,0.8,1,2000,15000,10,reject,,,vehicle,,curve3,,22000,,curve3,0.7,1.3,pitch,3d,,,looping,,,,bombers_bass,,,,,,500,2500,0.9,0,,,no,no,100,100,0.25,1,,yes bombers_bass,,,SFX\Levels\sniper\bombers_bass\bombers_bass.wav,,0.8,0.8,500,10000,10,reject,,,vehicle,,curve4,,,,,0.85,1,pitch,3d,,,looping,,,,,,,,1,0.5,500,2500,0.9,0,,,no,no,100,100,0.25,1,,yes #bombers_1,,,SFX/Levels/Peleliu_2/planes/Bomber_squad_1.wav,,1,1,5000,30000,,,,,vehicle,,,,,,,1,1,,3d,,,,,,,,,,,,,,,,0.2,,,,,100,100,0.25,1,, #bombers_2,,,SFX/Levels/Peleliu_2/planes/Bomber_squad_2.wav,,1,1,5000,30000,,,,,vehicle,,,,,,,1,1,,3d,,,,,,,,,,,,,,,,0.2,,,,,100,100,0.25,1,, bomber_die,,,null.wav,,1,1,5000,30000,,,,,full_vol,,,,,,,1,1,,3d,,,,,,,,,,,,,,,,0,,,no,no,100,100,0.25,1,,yes bomber_die_scripted,,,SFX/Levels/Peleliu_2/planes/Bomber_dive.wav,,1,1,1500,40000,,,,,full_vol,,curve4,,41000,,curve5,1,1,,3d,,,,,,,,,,,,,,,,0,,,no,no,100,100,0.25,1,,yes bomber_clip_palm,,,SFX\Levels\Peleliu_2\Pel2_wing_clip_palm.wav,,0.5,0.5,1200,5000,,,,,ambience,,curve2,,5000,,curve1,1,1,,3d,,,,,,,,,,,,,,,,0,,,no,no,100,100,0.25,1,,yes bomber_crash,,,SFX/Levels/Peleliu_2/planes/Bomber_crash.wav,,1,1,500,30000,,,,,vehicle,,,,,,,1,1,,3d,,,,,,,,,,,,,,,,0,,,no,no,100,100,0.25,1,,yes bomber_crash_end,,,SFX\Levels\Peleliu_2\end_plane\plane_explosion.wav,,1,1,30000,40000,,,,,full_vol,,curve5,,,,,1,1,,3d,,,,,,,,,,wpn_all,,,,,,0,,,no,no,100,100,0.25,1,,yes bomber_shockwave_l,,,SFX\Vehicles\Planes\P47\ARPL_P47_By04.wav,,1,1,500,15000,1,oldest,,,full_vol,,curve5,,,,,0.98,1.02,,3d,,,,,,,,,100,,,,,,,0,,,no,no,100,100,0.25,1,,yes bomber_shockwave_r,,,SFX\Vehicles\Planes\P47\ARPL_Dual_P47_By01_Distant.wav,,1,1,500,15000,1,oldest,,,full_vol,,curve5,,,,,1,1,,3d,,,,,,,,,125,,,,,,,0,,,no,no,100,100,0.25,1,,yes pole1_hit,,,SFX\Levels\Peleliu_2\power_lines\pole_hit_1.wav,,1,1,600,15000,,,,,full_vol,,curve4,,,,,1,1,,3d,,,,,,,,,,,0.5,0.25,,,,0,,,no,no,100,100,0.25,1,,yes pole2_hit,,,SFX\Levels\Peleliu_2\power_lines\pole_hit_2.wav,,1,1,600,15000,,,,,full_vol,,curve4,,,,,1,1,,3d,,,,,,,,,,,0.5,0.25,,,,0,,,no,no,100,100,0.25,1,,yes pole3_hit,,,SFX\Levels\Peleliu_2\power_lines\pole_hit_3.wav,,1,1,600,15000,,,,,full_vol,,curve4,,,,,1,1,,3d,,,,,,,,,,,0.5,0.25,,,,0,,,no,no,100,100,0.25,1,,yes chunk_hit,,,SFX\Levels\Peleliu_2\power_lines\chunk_land.wav,,1,1,600,5000,,,,,ambience,,curve3,,,,,1,1,,3d,,,,,,,,,,,0.5,0.25,,,,0,,,no,no,100,100,0.25,1,,yes # Napalm Planes,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, nap_plane_B,,,SFX\Levels\Peleliu_2\planes\napalm_sortie_2.wav,,0.4,0.4,5000,30000,,,,,full_vol,,,,,,,1,1,,2d,streamed,,,,,,,,3000,,,,,,,0,,,no,no,100,100,0.25,1,,yes nap_plane_a,,,SFX\Vehicles\Planes\P47\ARPL_P47_By04.wav,,0.7,0.7,5000,30000,,,,,full_vol,,,,40000,,,1,1,,2d,streamed,,,,,,final_nap_plane_2,,2500,,,,,,,0,,,no,no,100,100,0.25,1,,yes final_nap_plane_2,,,SFX\Vehicles\Planes\P47\ARPL_P47_By04.wav,,0.5,0.5,5000,30000,,,,,full_vol,,,,,,,1,1,,2d,streamed,,,,,,,,3500,,,,,,,0,,,no,no,100,100,0.25,1,,yes napalm_impact_1,,,SFX\Destruction\napalm\pel2_napalm_1.wav,,0.7,0.7,10000,15000,,,,,full_vol,,curve3,,,,,1,1,,2d,,,,,,,,,,,0.5,0.25,,,,0,,,,,100,100,0.25,1,, #napalm_impact_2,,,SFX\Destruction\napalm\pel2_napalm_2.wav,,1,1,10000,15000,,,,,vehicle,,curve3,,,,,1,1,,3d,,,,,,,,,,,0.5,0.25,,,,0,,,,,100,100,0.25,1,, napalm_drop,,,sfx\null.wav,,1,1,600,25000,,,,,full_vol,,,,,,,1,1,,3d,,,,,,,,,,,,,,,,0,,,no,no,100,100,0.25,1,,yes ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, pel2_vehicle_explosion,,,SFX\Destruction\vehicle\vehicle_00.wav,,1,1,2000,12000,,,,,explosion,,curve4,,15000,,,1,1,,3d,,,,,,,imp_stone_chunk_l,,,wpn_all,,,,,,0,,,no,no,100,100,0.25,1,,yes ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, # Misc,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, forest_birds,,,SFX/Levels/Peleliu_2/Bird_Flush.wav,,1,1,600,25000,,,,,ambience,,,,,,,1,1,,3d,,,,,,,,,,,,,,,,0,,,,,90,90,0.25,1,, rocket_dirt,,,sfx\null.wav,,,,,,1,reject,,,explosion,,,,,,,,,,,,,,0.8,pel2,,,,,,,,,,,0,,,,,,,,,,yes wind_gust_tree_far,,,sfx\null.wav,,,,,,1,reject,,,explosion,,,,,,,,,,,,,,,pel2,,,,,,,,,,,0,,,,,,,,,,yes amb_water_drips,,,sfx\null.wav,,,,,,1,reject,,,explosion,,,,,,,,,,,,,,,pel2,,,,,,,,,,,0,,,,,,,,,,yes body_burn_vo,,,sfx\null.wav,,,,,,1,reject,,,explosion,,,,,,,,,,,,,,,pel2,,,,,,,,,,,0,,,,,,,,,,yes amb_seagull,,,sfx\null.wav,,,,,,1,reject,,,explosion,,,,,,,,,,,,,,,pel2,,,,,,,,,,,0,,,,,,,,,,yes mangrove_explo,,,SFX\Levels\Peleliu_2\exp\ambush_exp_main.wav,,1,1,500,3000,,,,,full_vol,,curve4,,6000,,curve2,1,1,,3d,,,,,pel2,,mangrove_explo_deb_l,,,,0.05,0.25,,,,0,,,,,90,95,0.25,1,,yes mangrove_explo_deb_l,,,SFX\Levels\Peleliu_2\exp\ambush_deb_l.wav,,1,1,10,1000,,,,,full_vol,,curve2,,2000,,curve2,0.9,1.1,,3d,,,,,pel2,,mangrove_explo_deb_r,,,,,0.25,,,,0,left_player,5,no,no,90,95,0.25,1,,yes mangrove_explo_deb_r,,,SFX\Levels\Peleliu_2\exp\ambush_deb_r.wav,,1,1,10,1000,,,,,full_vol,,curve2,,2000,,curve2,0.9,1.1,,3d,,,,,pel2,,,,,,,0.25,,,,0,right_player,5,no,no,90,95,0.25,1,,yes ambush_click,,,SFX\Levels\Peleliu_2\exp\ambush_exp_click.wav,,1,1,3000,3000,,,,,full_vol,,curve3,,6000,,curve4,0.9,1.1,,3d,,,,,pel2,,ambush_click_roll,,,,,0.25,,,,0,,,,,90,95,0.25,1,, ambush_click_roll,,,SFX\Levels\Peleliu_2\exp\ambush_exp_roll.wav,,1,1,3000,3000,,,,,full_vol,,curve3,,6000,,curve4,0.9,1.1,,3d,,,,,pel2,,,,160,,,0.25,,,,0,,,,,90,95,0.25,1,, # Vehicles,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, #Sherman,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, sherman_idle_low,,,SFX\Vehicles\Tanks\Sherman\VH_Sherman_Idle_00.wav,,0.8,0.8,150,200,4,priority,,,vehicle,,curve2,,300,,curve1,0.8,1.1,pitch,3d,,,looping,0.8,,,,,,,0.1,,,,,0.2,,,,,50,60,0.6,0.75,,yes sherman_engine_high,,,SFX\Vehicles\Tanks\Sherman\VH_Sherman_loop_00.wav,,1,1,350,1000,4,priority,,,vehicle,,curve3,,1200,,curve2,0.8,1.1,pitch,3d,,,looping,0.8,,,,,,,0.1,,,,,0.2,,,,,50,80,0.4,0.75,,yes sherman_idle,,,SFX\Vehicles\Tanks\Sherman\VH_Sherman_Idle_00.wav,,0.8,0.8,150,200,4,priority,,,vehicle,,curve2,,300,,curve1,0.8,1.1,pitch,3d,,,looping,0.8,,,,,,,0.1,,,,,0.2,,,,,50,60,0.6,0.75,,yes sherman_drive,,,SFX\Vehicles\Tanks\Sherman\VH_Sherman_loop_00.wav,,1,1,350,1000,4,priority,,,vehicle,,curve3,,1200,,curve2,0.8,1.1,pitch,3d,,,looping,0.8,,,,,,,0.1,,,,,0.2,,,,,50,80,0.4,0.75,,yes sherman_turret_spin,,,SFX\Vehicles\Tanks\Turret\VH_Turret_Loop.wav,,0.6,0.6,200,500,,,,,vehicle,,curve2,,600,,curve1,0.8,1.1,pitch,3d,,,looping,0.8,,,,,,,,,,,,0.2,,,,,50,80,0.28,0.75,, sherman_turret_stop,,,SFX\Vehicles\Tanks\Turret\VH_Turret_End.wav,,0.6,0.6,200,500,,,,,vehicle,,curve2,,600,,curve1,0.8,1.1,pitch,3d,,,,0.8,,,,,,,,,,,,0.2,,,,,50,80,0.28,0.75,, tank_turret_spin,,,SFX\Vehicles\Tanks\Turret\VH_Turret_Loop.wav,,0.6,0.6,200,500,,,,,vehicle,,curve2,,600,,curve1,0.8,1.1,pitch,3d,,,looping,0.8,,,,,,,,,,,,0.2,,,,,50,80,0.28,0.75,, tank_turret_stop,,,SFX\Vehicles\Tanks\Turret\VH_Turret_End.wav,,0.6,0.6,200,500,,,,,vehicle,,curve2,,600,,curve1,0.8,1.1,pitch,3d,,,,0.8,,,,,,,,,,,,0.2,,,,,50,80,0.28,0.75,, ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, #Japanese Truck,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, truck_idle,,,SFX\Vehicles\Truck\VH_Truck_idle.wav,,0.8,0.8,150,500,4,priority,,,vehicle,,curve2,,800,,curve1,0.8,1.1,pitch,3d,,,looping,,pel2,,,,,,,,,,,0.2,,,,,50,60,0.6,0.75,, truck_drive,,,SFX\Vehicles\Truck\VH_Truck_move.wav,,1,1,600,1000,4,priority,,,vehicle,,curve3,,1500,,curve2,0.8,1.1,pitch,3d,streamed,,looping,,pel2,,,,,,,,,,,0.2,,,,,50,80,0.4,0.75,, #Mortars,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, wpn_mortar_fire,,,SFX/Weapon/Mortars/Mortar/Fire/wpn_mortar_fire.wav,,0.7,1,250,3000,,,,,hvy_wpn,,,,,,,0.9,1.1,,3d,,,,0.8,pel2,,,,,,,,,,,0.2,,,no,no,60,85,0.25,1,,yes mortar_dirt,,,SFX/Destruction/explosion_main_##,,0.5,0.9,500,4000,4,priority,,,explosion,,curve3,,6000,,curve2,0.9,1.1,,3d,,,,0.8,pel2,,bomb_far_falloff_glo,,,,0.5,,,,,0.2,,,yes,no,40,100,0.15,0.7,,yes bomb_far_falloff_glo,,,SFX/Destruction/explosion_dist_##,,0.7,1,500,8000,1,priority,,,explosion,,curve3,,12000,,curve2,0.9,1.1,,3d,,,,0.8,pel2,,mortar_dirt_debris,,,,0.4,,,,,0.2,,,no,no,30,50,0.55,1,,yes mortar_dirt_debris,,,SFX/Destruction/Explosion_Debris/dirt_##,,0.7,1,400,1000,2,priority,,,explosion,,curve3,,2000,,curve2,0.9,1.1,,3d,,,,0.8,pel2,,Mortar_explode_trail_l,,,,,,,,,0.2,,,no,yes,30,45,0.25,1,,yes ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,sub_thump_rpg,,,,,,,,,,,,,,,,,,, Mortar_explode_trail_l,,,SFX/Weapon/Gren/Gen_Gren/gren_trail_##,,0.4,0.6,500,2000,3,oldest,,,explosion,,curve2,,10000,,,0.9,1,,3d,,,,0.8,,,Mortar_explode_trail_r,,50,,,,,,,,left_player,6,yes,,90,90,0.25,1,,yes Mortar_explode_trail_r,,,SFX/Weapon/Gren/Gen_Gren/gren_trail_##,,0.4,0.6,500,2000,3,oldest,,,explosion,,curve2,,10000,,,0.9,1,,3d,,,,0.8,,,Mortar_explode_dist,,50,,,,,,,,right_player,6,yes,,90,90,0.25,1,,yes Mortar_explode_dist,,,SFX/Destruction/explosion_dist_##,,0.6,0.8,1500,8000,3,oldest,,,explosion,,curve3,,15000,,curve2,0.9,1.1,,3d,,,,0.8,,,Mortar_explode_distR,,,,0.4,,,,,,left_player,6,yes,,90,90,0.55,1,,yes Mortar_explode_distR,,,SFX/Destruction/explosion_dist_##,,0.6,0.8,1500,8000,3,oldest,,,explosion,,curve3,,15000,,curve2,0.9,1.1,,3d,,,,0.8,,,sub_thump_rpg,,,,0.4,,,,,,right_player,6,yes,,90,90,0.55,1,,yes ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, bomb_far_falloff_1,,,SFX/Destruction/Explosion_Falloff/Explosion_Falloff_00.wav,,0.85,1,1000,4500,,,,,explosion,,,,,,,,,,3d,,,,0.8,,,,,,,,,,,,,,,,,10,50,0.25,0.75,,yes bomb_far_falloff_2,,,SFX/Destruction/Explosion_Falloff/Explosion_Falloff_01.wav,,0.85,1,1000,4500,,,,,explosion,,,,,,,,,,3d,,,,0.8,,,,,,,,,,,,,,,,,10,50,0.25,0.75,,yes ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, tank_tinnitus_loop,,,SFX\Character\tinnitus\tinnitus_loop.wav,,0.02,0.02,350,1000,1,reject,,,full_vol,,,,,,,1,1,,2d,,,looping,,,,,,,,0,,,,,0,,,,,100,100,0.4,0.75,, tank_tinnitus_silent,,,SFX\Character\tinnitus\tinnitus_loop_silent.wav,,0.02,0.02,350,1000,1,reject,,,full_vol,,,,,,,1,1,,2d,,,looping,,,,,,,,0,,,,,0,,,,,100,100,0.4,0.75,, tank_tinnitus_end,,,SFX\Character\tinnitus\tinnitus_end.wav,,0.02,0.02,350,1000,1,reject,,,full_vol,,,,,,,1,1,,2d,,,,,,,,,,,0,,,,,0,,,,,100,100,0.4,0.75,, tank_tinnitus_abort,,,SFX\Character\tinnitus\tinnitus_abort.wav,,0.02,0.02,350,1000,1,reject,,,full_vol,,,,,,,1,1,,2d,,,,,,,,,,,0,,,,,0,,,,,100,100,0.4,0.75,, imp_stone_chunk,,,SFX\Levels\Peleliu_2\admin\stone_chunk_00.wav,,1,1,500,6000,1,priority,,,full_vol,,curve4,,6000,,curve5,1,1,,3d,,,,,,,imp_stone_chunk_l,,,,,,,,,0,,,no,no,90,90,0.15,0.7,,yes imp_stone_chunk_l,,,SFX\Levels\Makin\exp_sweetner\exp_decay_L.wav,,1,1,250,12000,,,,,full_vol,,curve2,,14000,,curve4,0.9,1.1,,3d,streamed,,,,pel2,,imp_stone_chunk_r,,,,,0.25,,,,0,left_player,3,no,no,90,95,0.25,1,,yes imp_stone_chunk_r,,,SFX\Levels\Makin\exp_sweetner\exp_decay_R.wav,,1,1,250,12000,,,,,full_vol,,curve2,,14000,,curve4,0.9,1.1,,3d,streamed,,,,pel2,,,,,,,0.25,,,,0,right_player,3,no,no,90,95,0.25,1,,yes imp_sandbag_chunk,,,SFX\Levels\Peleliu_2\admin\stone_chunk_00.wav,,1,1,500,4000,1,priority,,,full_vol,,curve4,,6000,,curve5,0.9,0.9,,3d,,,,,,,imp_stone_chunk_l,,,,,,,,,0,,,no,no,90,90,0.15,0.7,,yes imp_headshot,,,SFX\Levels\Peleliu_2\headshot\IMP_Headshot_00.wav,,0.5,0.5,500,4000,1,priority,,,full_vol,,curve4,,6000,,curve4,0.9,0.9,,3d,,,,,,,,,,,,,,,,0,,,no,no,90,90,0.15,0.7,, helmet_bounce_00,,,SFX\Levels\Peleliu_2\headshot\helmet_bounce_00.wav,,1,1,500,4000,1,priority,,,full_vol,,curve4,,6000,,curve4,0.9,0.9,,3d,,,,,,,,,,,,,,,,0,,,no,no,90,90,0.15,0.7,, helmet_bounce_01,,,SFX\Levels\Peleliu_2\headshot\helmet_bounce_01.wav,,1,1,500,4000,1,priority,,,full_vol,,curve4,,6000,,curve4,0.9,0.9,,3d,,,,,,,,,,,,,,,,0,,,no,no,90,90,0.15,0.7,, flame_pre_explosion,,,SFX\Levels\Peleliu_2\flame_death\flame_death_a.wav,,1,1,4000,12000,1,priority,,,full_vol,,curve5,,15000,,curve5,1,1,,3d,,,,0.8,,,,,,,,,,,,0,,,no,no,100,100,0.15,0.7,,yes flame_explosion,,,SFX\Destruction\Explosion_Spc\explosion_spc_00.wav,,1,1,4000,12000,1,priority,,,full_vol,,curve5,,15000,,curve5,1,1,,3d,,,,0.8,,,imp_stone_chunk_l,,,,,,,,,0,,,no,no,100,100,0.15,0.7,,yes ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, japanese_yell_ambush,,,battlechatter\ja\3\JA_3_threat_infantry_exposed_S.wav,,1,1,5000,5100,,,,,full_vol,,curve4,,5200,,,1,1,,3d,streamed,,,,,,,,,,,,,,,0,,,no,no,100,100,0.25,1, Mak1_IGD_050A_ROEB,,,voiceovers\makin\igd\Mak1_IGD_050A_ROEB.wav,,1,1,1000,1000,,,,,full_vol,,,,5200,,curve4,1,1,,3d,streamed,,,,,,,,800,wpn_all,,,,,,0.2,,,no,no,100,100,0.25,1, # IN GAME DIALOG,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, Pel2_IGD_500A_ROEB,,,voiceovers\pel2\mast\Pel2_IGD_500A_ROEB.wav,,1,1,500,2800,,,,,voice,,curve4,0.8,3200,,curve3,1,1,,3d,streamed,,,master,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,SUBTITLE_Pel2_IGD_500A_ROEB Pel2_IGD_501A_POLO,,,voiceovers\pel2\mast\Pel2_IGD_501A_POLO.wav,,1,1,500,2800,,,,,voice,,curve4,0.8,3200,,curve3,1,1,,3d,streamed,,,master,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,SUBTITLE_Pel2_IGD_501A_POLO Pel2_IGD_502A_ROEB,,,voiceovers\pel2\mast\Pel2_IGD_502A_ROEB.wav,,1,1,500,2800,,,,,voice,,curve4,0.8,3200,,curve3,1,1,,3d,streamed,,,master,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,SUBTITLE_Pel2_IGD_502A_ROEB Pel2_IGD_000A_POLO,,,voiceovers\pel2\mast\Pel2_IGD_000B_POLO.wav,,1,1,500,2800,,,,,voice,,curve4,0.8,3200,,curve3,1,1,,3d,streamed,,,master,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,SUBTITLE_Pel2_IGD_000B_POLO Pel2_IGD_503A_ROEB,,,voiceovers\pel2\mast\Pel2_IGD_503A_ROEB.wav,,1,1,500,2800,,,,,voice,,curve4,0.8,3200,,curve3,1,1,,3d,streamed,,,master,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,SUBTITLE_Pel2_IGD_503A_ROEB Pel2_IGD_504A_ROEB,,,voiceovers\pel2\mast\Pel2_IGD_504A_ROEB.wav,,1,1,500,2800,,,,,voice,,curve4,0.8,3200,,curve3,1,1,,3d,streamed,,,master,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,SUBTITLE_Pel2_IGD_504A_ROEB Pel2_IGD_001A_ROEB,,,voiceovers\pel2\mast\Pel2_IGD_001B_ROEB.wav,,1,1,500,2800,,,,,voice,,curve4,0.8,3200,,curve3,1,1,,3d,streamed,,,master,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,SUBTITLE_Pel2_IGD_001B_ROEB Pel2_IGD_003A_ROEB,,,voiceovers\pel2\mast\Pel2_IGD_003B_ROEB.wav,,1,1,500,2800,,,,,voice,,curve4,0.8,3200,,curve3,1,1,,3d,streamed,,,master,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,SUBTITLE_Pel2_IGD_003B_ROEB Pel2_IGD_004A_ROEB,,,voiceovers\pel2\mast\Pel2_IGD_004B_ROEB.wav,,1,1,500,2800,,,,,voice,,curve4,0.8,3200,,curve3,1,1,,3d,streamed,,,master,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,SUBTITLE_Pel2_IGD_004B_ROEB Pel2_IGD_005A_PGRI,,,voiceovers\pel2\mast\Pel2_IGD_005A_PGRI.wav,,1,1,500,2800,,,,,voice,,curve4,0.8,3200,,curve3,1,1,,3d,streamed,,,master,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,SUBTITLE_Pel2_IGD_005A_PGRI Pel2_IGD_006A_POLO,,yes,voiceovers\pel2\mast\Pel2_IGD_006A_POLO_A.wav,1,1,1,500,2800,,,,,voice,,curve4,0.8,3200,,curve3,1,1,,3d,streamed,,,master,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,SUBTITLE_Pel2_IGD_006A_POLO_A Pel2_IGD_006A_POLO,,no,voiceovers\pel2\mast\Pel2_IGD_006A_POLO_safe.wav,2,1,1,500,2800,,,,,voice,,curve4,0.8,3200,,curve3,1,1,,3d,streamed,,,master,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,SUBTITLE_Pel2_IGD_006A_POLO_safe Pel2_IGD_007A_ROEB,,,voiceovers\pel2\mast\Pel2_IGD_007A_ROEB.wav,,1,1,500,2800,,,,,voice,,curve4,0.8,3200,,curve3,1,1,,3d,streamed,,,master,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,SUBTITLE_Pel2_IGD_007A_ROEB Pel2_IGD_007B_ROEB,,,voiceovers\pel2\mast\Pel2_IGD_007B_ROEB.wav,,1,1,500,2800,,,,,voice,,curve4,0.8,3200,,curve3,1,1,,3d,streamed,,,master,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,SUBTITLE_Pel2_IGD_007B_ROEB Pel2_IGD_400A_ROEB,,,voiceovers\pel2\mast\Pel2_IGD_400A_ROEB.wav,,1,1,500,2800,,,,,voice,,curve4,0.8,3200,,curve3,1,1,,3d,streamed,,,master,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,SUBTITLE_Pel2_IGD_400A_ROEB Pel2_IGD_008A_PGRI,,,voiceovers\pel2\mast\Pel2_IGD_008A_PGRI.wav,,1,1,500,2800,,,,,voice,,curve4,0.8,3200,,curve3,1,1,,3d,streamed,,,master,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,SUBTITLE_Pel2_IGD_008A_PGRI Pel2_IGD_009A_PGRI,,yes,voiceovers\pel2\mast\Pel2_IGD_009A_PGRI.wav,1,1,1,500,2800,,,,,voice,,curve4,0.8,3200,,curve3,1,1,,3d,streamed,,,master,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,SUBTITLE_Pel2_IGD_009A_PGRI Pel2_IGD_009A_PGRI,,no,voiceovers\pel2\mast\Pel2_IGD_009A_PGRI_safe.wav,2,1,1,500,2800,,,,,voice,,curve4,0.8,3200,,curve3,1,1,,3d,streamed,,,master,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,SUBTITLE_Pel2_IGD_009A_PGRI_safe Pel2_IGD_010A_POLO,,yes,voiceovers\pel2\mast\Pel2_IGD_010A_POLO.wav,,1,1,500,2800,,,,,voice,,curve4,0.8,3200,,curve3,1,1,,3d,streamed,,,master,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,SUBTITLE_Pel2_IGD_010A_POLO Pel2_IGD_401A_ROEB,,,voiceovers\pel2\mast\Pel2_IGD_401A_ROEB.wav,,1,1,500,2800,,,,,voice,,curve4,0.8,3200,,curve3,1,1,,3d,streamed,,,master,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,SUBTITLE_Pel2_IGD_401A_ROEB Pel2_IGD_011A_ROEB,,,voiceovers\pel2\mast\Pel2_IGD_011A_ROEB_A.wav,,1,1,500,2800,,,,,voice,,curve4,0.8,3200,,curve3,1,1,,3d,streamed,,,master,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,SUBTITLE_Pel2_IGD_011A_ROEB_A Pel2_IGD_505A_ROEB,,,voiceovers\pel2\mast\Pel2_IGD_505A_ROEB.wav,,1,1,500,2800,,,,,voice,,curve4,0.8,3200,,curve3,1,1,,3d,streamed,,,master,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,SUBTITLE_Pel2_IGD_505A_ROEB Pel2_IGD_506A_POLO,,,voiceovers\pel2\mast\Pel2_IGD_506A_POLO.wav,,1,1,500,2800,,,,,voice,,curve4,0.8,3200,,curve3,1,1,,3d,streamed,,,master,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,SUBTITLE_Pel2_IGD_506A_POLO Pel2_IGD_507A_POLO,,,voiceovers\pel2\mast\Pel2_IGD_507A_POLO.wav,,1,1,500,2800,,,,,voice,,curve4,0.8,3200,,curve3,1,1,,3d,streamed,,,master,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,SUBTITLE_Pel2_IGD_507A_POLO Pel2_IGD_508A_ROEB,,,voiceovers\pel2\mast\Pel2_IGD_508A_ROEB.wav,,1,1,500,2800,,,,,voice,,curve4,0.8,3200,,curve3,1,1,,3d,streamed,,,master,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,SUBTITLE_Pel2_IGD_508A_ROEB Pel2_IGD_012A_ROEB,,,voiceovers\pel2\mast\Pel2_IGD_012A_ROEB.wav,,1,1,500,2800,,,,,voice,,curve4,0.8,3200,,curve3,1,1,,3d,streamed,,,master,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,SUBTITLE_Pel2_IGD_012A_ROEB Pel2_IGD_013A_POLO,,yes,voiceovers\pel2\mast\Pel2_IGD_013A_POLO_A.wav,1,1,1,500,2800,,,,,voice,,curve4,0.8,3200,,curve3,1,1,,3d,streamed,,,master,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,SUBTITLE_Pel2_IGD_013A_POLO_A Pel2_IGD_013A_POLO,,no,voiceovers\pel2\mast\Pel2_IGD_013A_POLO_safe.wav,2,1,1,500,2800,,,,,voice,,curve4,0.8,3200,,curve3,1,1,,3d,streamed,,,master,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,SUBTITLE_Pel2_IGD_013A_POLO_safe Pel2_IGD_014A_POLO,,,voiceovers\pel2\mast\Pel2_IGD_014A_POLO_A.wav,,1,1,500,2800,,,,,voice,,curve4,0.8,3200,,curve3,1,1,,3d,streamed,,,master,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,SUBTITLE_Pel2_IGD_014A_POLO_A Pel2_IGD_015A_ROEB,,,voiceovers\pel2\mast\Pel2_IGD_015A_ROEB_A.wav,,1,1,500,2800,,,,,voice,,curve4,0.8,3200,,curve3,1,1,,3d,streamed,,,master,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,SUBTITLE_Pel2_IGD_015A_ROEB_A Pel2_IGD_016A_ROEB,,,voiceovers\pel2\mast\Pel2_IGD_016A_ROEB_A.wav,,1,1,500,2800,,,,,voice,,curve4,0.8,3200,,curve3,1,1,,3d,streamed,,,master,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,SUBTITLE_Pel2_IGD_016A_ROEB_A Pel2_IGD_017A_POLO,,yes,voiceovers\pel2\mast\Pel2_IGD_017A_POLO_C.wav,1,1,1,500,2800,,,,,voice,,curve4,0.8,3200,,curve3,1,1,,3d,streamed,,,master,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,SUBTITLE_Pel2_IGD_017A_POLO_C Pel2_IGD_017A_POLO,,no,voiceovers\pel2\mast\Pel2_IGD_017A_POLO_safe.wav,2,1,1,500,2800,,,,,voice,,curve4,0.8,3200,,curve3,1,1,,3d,streamed,,,master,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,SUBTITLE_Pel2_IGD_017A_POLO_safe Pel2_IGD_018A_ROEB,,,voiceovers\pel2\mast\Pel2_IGD_018A_ROEB_A.wav,,1,1,500,2800,,,,,voice,,curve4,0.8,3200,,curve3,1,1,,3d,streamed,,,master,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,SUBTITLE_Pel2_IGD_018A_ROEB_A Pel2_IGD_019A_ROEB,,,voiceovers\pel2\mast\Pel2_IGD_019A_ROEB.wav,,1,1,500,2800,,,,,voice,,curve4,0.8,3200,,curve3,1,1,,3d,streamed,,,master,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,SUBTITLE_Pel2_IGD_019A_ROEB Pel2_IGD_020A_ROEB,,,voiceovers\pel2\mast\Pel2_IGD_020A_ROEB.wav,,1,1,500,2800,,,,,voice,,curve4,0.8,3200,,curve3,1,1,,3d,streamed,,,master,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,SUBTITLE_Pel2_IGD_020A_ROEB Pel2_IGD_021A_ROEB,,,voiceovers\pel2\mast\Pel2_IGD_021A_ROEB.wav,,1,1,500,2800,,,,,voice,,curve4,0.8,3200,,curve3,1,1,,3d,streamed,,,master,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,SUBTITLE_Pel2_IGD_021A_ROEB Pel2_IGD_022A_ROEB,,,voiceovers\pel2\mast\Pel2_IGD_022A_ROEB.wav,,1,1,500,2800,,,,,voice,,curve4,0.8,3200,,curve3,1,1,,3d,streamed,,,master,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,SUBTITLE_Pel2_IGD_022A_ROEB Pel2_IGD_023A_ROEB,,,voiceovers\pel2\mast\Pel2_IGD_023A_ROEB.wav,,1,1,500,2800,,,,,voice,,curve4,0.8,3200,,curve3,1,1,,3d,streamed,,,master,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,SUBTITLE_Pel2_IGD_023A_ROEB Pel2_IGD_024A_ROEB,,,voiceovers\pel2\mast\Pel2_IGD_024A_ROEB.wav,,1,1,500,2800,,,,,voice,,curve4,0.8,3200,,curve3,1,1,,3d,streamed,,,master,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,SUBTITLE_Pel2_IGD_024A_ROEB Pel2_IGD_025A_POLO,,,voiceovers\pel2\mast\Pel2_IGD_025A_POLO.wav,,1,1,500,2800,,,,,voice,,curve4,0.8,3200,,curve3,1,1,,3d,streamed,,,master,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,SUBTITLE_Pel2_IGD_025A_POLO 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Pel2_OUT_200A_POLO,,,voiceovers\pel2\mast\Pel2_OUT_200A_POLO.wav,,1,1,500,2800,,,,,voice,,curve4,0.8,3200,,curve3,1,1,,3d,streamed,,,master,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,SUBTITLE_Pel2_OUT_200A_POLO Pel2_OUT_201A_ROEB,,,voiceovers\pel2\mast\Pel2_OUT_201A_ROEB.wav,,1,1,500,2800,,,,,voice,,curve4,0.8,3200,,curve3,1,1,,3d,streamed,,,master,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,SUBTITLE_Pel2_OUT_201A_ROEB Pel2_OUT_202A_ROEB,,,voiceovers\pel2\mast\Pel2_OUT_202A_ROEB.wav,,1,1,500,2800,,,,,voice,,curve4,0.8,3200,,curve3,1,1,,3d,streamed,,,master,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,SUBTITLE_Pel2_OUT_202A_ROEB Pel2_OUT_203A_POLO,,,voiceovers\pel2\mast\Pel2_OUT_203A_POLO.wav,,1,1,500,2800,,,,,voice,,curve4,0.8,3200,,curve3,1,1,,3d,streamed,,,master,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,SUBTITLE_Pel2_OUT_203A_POLO 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Pel2_OUT_006A_ROEB,,,voiceovers\pel2\mast\Pel2_OUT_006B_ROEB.wav,,1,1,500,2800,,,,,voice,,curve4,0.8,3200,,curve3,1,1,,3d,streamed,,,master,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,SUBTITLE_Pel2_OUT_006B_ROEB Pel2_OUT_007A_POLO,,yes,voiceovers\pel2\mast\Pel2_OUT_007A_POLO_A.wav,1,1,1,500,2800,,,,,voice,,curve4,0.8,3200,,curve3,1,1,,3d,streamed,,,master,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,SUBTITLE_Pel2_OUT_007A_POLO_A Pel2_OUT_007A_POLO,,no,voiceovers\pel2\mast\Pel2_OUT_007A_POLO_safe.wav,2,1,1,500,2800,,,,,voice,,curve4,0.8,3200,,curve3,1,1,,3d,streamed,,,master,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,SUBTITLE_Pel2_OUT_007A_POLO_safe Pel2_OUT_008A_ROOK,,,voiceovers\pel2\mast\Pel2_OUT_008A_ROOK.wav,,0.8,0.8,500,2800,,,,,voice,,curve4,0.8,3200,,curve3,1,1,,3d,streamed,,,0.7,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,SUBTITLE_Pel2_OUT_008A_ROOK Pel2_IGD_900A_JAS1,,,voiceovers\pel2\mast\Pel2_IGD_900A_JAS1.wav,,1,1,500,2800,,,,,voice,,curve4,0.8,3200,,curve3,1,1,,3d,streamed,,,,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1, Pel2_IGD_901A_JAS2,,,voiceovers\pel2\mast\Pel2_IGD_901A_JAS2.wav,,1,1,500,2800,,,,,voice,,curve4,0.8,3200,,curve3,1,1,,3d,streamed,,,,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1, Pel2_IGD_902A_JAS3,,,voiceovers\pel2\mast\Pel2_IGD_902A_JAS3.wav,,1,1,500,2800,,,,,voice,,curve4,0.8,3200,,curve3,1,1,,3d,streamed,,,,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1, Pel2_IGD_903A_JAS1,,,voiceovers\pel2\mast\Pel2_IGD_903A_JAS1.wav,,1,1,500,2800,,,,,voice,,curve4,0.8,3200,,curve3,1,1,,3d,streamed,,,,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1, Pel2_IGD_904A_JAS2,,,voiceovers\pel2\mast\Pel2_IGD_904A_JAS2.wav,,1,1,500,2800,,,,,voice,,curve4,0.8,3200,,curve3,1,1,,3d,streamed,,,,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1, 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US_1_order_attack_infantry_04,,,battlechatter\us\1\US_1_order_attack_infantry_04.wav,,1,1,500,2800,,,,,voice,,curve3,0.8,3200,,curve3,1,1,,3d,streamed,,,,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,SUBTITLE_US_1_order_attack_infantry_04,,, ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, pel2_generic_death_american,,,battlechatter/ge/death/generic_death_german_00.wav,1,1,1,1000,2000,,,,,full_vol,,curve4,0.8,4000,,curve4,0.9,1.1,,3d,streamed,,,0.8,,,,,,,,0.3,,,,0,,,,,90,90,0.25,1,,,, pel2_generic_death_american,,,battlechatter/ge/death/generic_death_german_01.wav,2,1,1,1000,2000,,,,,full_vol,,curve4,0.8,4000,,curve4,0.9,1.1,,3d,streamed,,,0.8,,,,,,,,0.3,,,,0,,,,,90,90,0.25,1,,,, pel2_generic_death_american,,,battlechatter/ge/death/generic_death_german_02.wav,3,1,1,1000,2000,,,,,full_vol,,curve4,0.8,4000,,curve4,0.9,1.1,,3d,streamed,,,0.8,,,,,,,,0.3,,,,0,,,,,90,90,0.25,1,,,, pel2_generic_death_american,,,battlechatter/ge/death/generic_death_german_03.wav,4,1,1,1000,2000,,,,,full_vol,,curve4,0.8,4000,,curve4,0.9,1.1,,3d,streamed,,,0.8,,,,,,,,0.3,,,,0,,,,,90,90,0.25,1,,,, pel2_generic_death_american,,,battlechatter/ge/death/generic_death_german_04.wav,5,1,1,1000,2000,,,,,full_vol,,curve4,0.8,4000,,curve4,0.9,1.1,,3d,streamed,,,0.8,,,,,,,,0.3,,,,0,,,,,90,90,0.25,1,,,, pel2_generic_death_american,,,battlechatter/ge/death/generic_death_german_05.wav,6,1,1,1000,2000,,,,,full_vol,,curve4,0.8,4000,,curve4,0.9,1.1,,3d,streamed,,,0.8,,,,,,,,0.3,,,,0,,,,,90,90,0.25,1,,,, pel2_generic_death_american,,,battlechatter/ge/death/generic_death_german_06.wav,7,1,1,1000,2000,,,,,full_vol,,curve4,0.8,4000,,curve4,0.9,1.1,,3d,streamed,,,0.8,,,,,,,,0.3,,,,0,,,,,90,90,0.25,1,,,, pel2_generic_death_american,,,battlechatter/ge/death/generic_death_german_07.wav,8,1,1,1000,2000,,,,,full_vol,,curve4,0.8,4000,,curve4,0.9,1.1,,3d,streamed,,,0.8,,,,,,,,0.3,,,,0,,,,,90,90,0.25,1,,,, pel2_generic_death_american,,,battlechatter/ge/death/generic_death_german_08.wav,9,1,1,1000,2000,,,,,full_vol,,curve4,0.8,4000,,curve4,0.9,1.1,,3d,streamed,,,0.8,,,,,,,,0.3,,,,0,,,,,90,90,0.25,1,,,, pel2_generic_death_american,,,battlechatter/ge/death/generic_death_german_09.wav,10,1,1,1000,2000,,,,,full_vol,,curve4,0.8,4000,,curve4,0.9,1.1,,3d,streamed,,,0.8,,,,,,,,0.3,,,,0,,,,,90,90,0.25,1,,,, pel2_generic_death_american,,,battlechatter/ge/death/generic_death_german_10.wav,11,1,1,1000,2000,,,,,full_vol,,curve4,0.8,4000,,curve4,0.9,1.1,,3d,streamed,,,0.8,,,,,,,,0.3,,,,0,,,,,90,90,0.25,1,,,, pel2_generic_death_american,,,battlechatter/ge/death/generic_death_german_11.wav,12,1,1,1000,2000,,,,,full_vol,,curve4,0.8,4000,,curve4,0.9,1.1,,3d,streamed,,,0.8,,,,,,,,0.3,,,,0,,,,,90,90,0.25,1,,,, pel2_generic_death_american,,,battlechatter/ge/death/generic_death_german_12.wav,13,1,1,1000,2000,,,,,full_vol,,curve4,0.8,4000,,curve4,0.9,1.1,,3d,streamed,,,0.8,,,,,,,,0.3,,,,0,,,,,90,90,0.25,1,,,, pel2_generic_death_american,,,battlechatter/ge/death/generic_death_german_13.wav,14,1,1,1000,2000,,,,,full_vol,,curve4,0.8,4000,,curve4,0.9,1.1,,3d,streamed,,,0.8,,,,,,,,0.3,,,,0,,,,,90,90,0.25,1,,,, pel2_generic_death_american,,,battlechatter/ge/death/generic_death_german_14.wav,15,1,1,1000,2000,,,,,full_vol,,curve4,0.8,4000,,curve4,0.9,1.1,,3d,streamed,,,0.8,,,,,,,,0.3,,,,0,,,,,90,90,0.25,1,,,, pel2_generic_death_american,,,battlechatter/ge/death/generic_death_german_15.wav,16,1,1,1000,2000,,,,,full_vol,,curve4,0.8,4000,,curve4,0.9,1.1,,3d,streamed,,,0.8,,,,,,,,0.3,,,,0,,,,,90,90,0.25,1,,,, pel2_generic_death_american,,,battlechatter/ge/death/generic_death_german_16.wav,17,1,1,1000,2000,,,,,full_vol,,curve4,0.8,4000,,curve4,0.9,1.1,,3d,streamed,,,0.8,,,,,,,,0.3,,,,0,,,,,90,90,0.25,1,,,, pel2_generic_death_american,,,battlechatter/ge/death/generic_death_german_17.wav,18,1,1,1000,2000,,,,,full_vol,,curve4,0.8,4000,,curve4,0.9,1.1,,3d,streamed,,,0.8,,,,,,,,0.3,,,,0,,,,,90,90,0.25,1,,,, pel2_generic_death_american,,,battlechatter/ge/death/generic_death_german_18.wav,19,1,1,1000,2000,,,,,full_vol,,curve4,0.8,4000,,curve4,0.9,1.1,,3d,streamed,,,0.8,,,,,,,,0.3,,,,0,,,,,90,90,0.25,1,,,, pel2_generic_death_american,,,battlechatter/ge/death/generic_death_german_19.wav,20,1,1,1000,2000,,,,,full_vol,,curve4,0.8,4000,,curve4,0.9,1.1,,3d,streamed,,,0.8,,,,,,,,0.3,,,,0,,,,,90,90,0.25,1,,,, pel2_generic_death_american,,,battlechatter/ge/death/generic_death_german_20.wav,21,1,1,1000,2000,,,,,full_vol,,curve4,0.8,4000,,curve4,0.9,1.1,,3d,streamed,,,0.8,,,,,,,,0.3,,,,0,,,,,90,90,0.25,1,,,, pel2_generic_death_american,,,battlechatter/ge/death/generic_death_german_21.wav,22,1,1,1000,2000,,,,,full_vol,,curve4,0.8,4000,,curve4,0.9,1.1,,3d,streamed,,,0.8,,,,,,,,0.3,,,,0,,,,,90,90,0.25,1,,,, pel2_generic_death_american,,,battlechatter/ge/death/generic_death_german_22.wav,23,1,1,1000,2000,,,,,full_vol,,curve4,0.8,4000,,curve4,0.9,1.1,,3d,streamed,,,0.8,,,,,,,,0.3,,,,0,,,,,90,90,0.25,1,,,, pel2_generic_death_american,,,battlechatter/ge/death/generic_death_german_23.wav,24,1,1,1000,2000,,,,,full_vol,,curve4,0.8,4000,,curve4,0.9,1.1,,3d,streamed,,,0.8,,,,,,,,0.3,,,,0,,,,,90,90,0.25,1,,,, Ignition_redbarrel,,,null.wav,,,,,,,,,,full_vol,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, gr_m1garand_futz_plr,,,null.wav,,,,,,,,,,full_vol,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, Pel2_IGD_067A_ROEB,,,null.wav,,,,,,,,,,full_vol,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, Pel2_IGD_083B_ROEB,,,null.wav,,,,,,,,,,full_vol,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, Pel2_OUT_006B_ROEB,,,null.wav,,,,,,,,,,full_vol,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, explo_zero_water,,,null.wav,,,,,,,,,,full_vol,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, merch_final_explo,,,null.wav,,,,,,,,,,full_vol,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, blood_splatter,,,null.wav,,,,,,,,,,full_vol