// // file: rhi2_status.gsc // description: status output script for rhineland2 // scripter: slayback // // syntax reminders: // - scripter_task( name, days, percent, note ) // - scripter_subtask( name, days, percent, note ) // - scripter_microtask( name, days, percent, note ) // // to show, change status_show dvar: // - status_show [scripter]/[builder] // - status_show off // build_status() { /# sweep1(); barricade1(); sweep2(); convoywalk(); bridge(); church(); #/ } sweep1() { /# maps\_status::scripter_task( "sweep", 5, 0 ); maps\_status::scripter_subtask( "Objectives", 1, 100 ); maps\_status::scripter_subtask( "Gameplay", 1, 100 ); maps\_status::scripter_subtask( "IGC", 1, 100 ); maps\_status::scripter_subtask( "Animation", 1, 0, "radioman anims delivered, not yet implemented" ); maps\_status::scripter_subtask( "FX", 1, 100, "N/A" ); #/ } barricade1() { /# maps\_status::scripter_task( "barricade1", 5, 0 ); maps\_status::scripter_subtask( "Objectives", 1, 100 ); maps\_status::scripter_subtask( "Gameplay", 1, 100 ); maps\_status::scripter_subtask( "Animation", 1, 100, "N/A" ); maps\_status::scripter_subtask( "FX", 1, 25, "waiting on real flame fx" ); #/ } sweep2() { /# maps\_status::scripter_task( "sweep2", 5, 0 ); maps\_status::scripter_subtask( "Objectives", 1, 100 ); maps\_status::scripter_subtask( "Gameplay", 1, 100 ); maps\_status::scripter_subtask( "Animation", 1, 0, "radioman anims delivered, not yet implemented" ); maps\_status::scripter_subtask( "FX", 1, 100, "N/A" ); #/ } convoywalk() { /# maps\_status::scripter_task( "convoywalk", 5, 0 ); maps\_status::scripter_subtask( "Objectives", 1, 100 ); maps\_status::scripter_subtask( "Gameplay", 1, 100 ); maps\_status::scripter_subtask( "IGC", 1, 100 ); maps\_status::scripter_subtask( "Animation", 1, 0, "N/A" ); maps\_status::scripter_subtask( "FX", 1, 0, "N/A" ); #/ } bridge() { /# maps\_status::scripter_task( "bridge", 5, 0 ); maps\_status::scripter_subtask( "Objectives", 1, 100 ); maps\_status::scripter_subtask( "Gameplay", 1, 100 ); maps\_status::scripter_subtask( "Animation", 1, 0, "mg nest flap anims delivered, not yet implemented" ); maps\_status::scripter_subtask( "FX", 1, 100, "N/A" ); #/ } church() { /# maps\_status::scripter_task( "church", 5, 0 ); maps\_status::scripter_subtask( "Objectives", 1, 100 ); maps\_status::scripter_subtask( "Gameplay", 1, 100 ); maps\_status::scripter_subtask( "IGC", 1, 100 ); maps\_status::scripter_subtask( "Animation", 1, 100, "N/A" ); maps\_status::scripter_subtask( "FX", 1, 100, "N/A" ); #/ }