// _sherman.gsc // Sets up the behavior for the Sherman Tank and variants. #include maps\mp\_vehicles; main(model,type) { build_template( "sherman", model, type ); build_exhaust( "vehicle/exhaust/fx_exhaust_sherman" ); build_treadfx( type ); build_rumble( "tank_rumble_mp", 0.1, 2, 500, 0.1, 0 ); }