#include "commonsetup.template" techniqueSet( "cloud" ); textureTable { #if "$colorMap$" == "" #error "colorMap may not be blank in cloud materials" #endif "colorMap" = streamable map( "@tileColor@", "@filterColor@", "$colorMap$", @nopicmipColor@ ) "@formatColor@" : "colorMap"; "detailMap" = map( "no tile", "nomip bilinear", "texture_assets/code/cloudfalloff.tga", 0 ) "Uncompressed" : "colorMap"; } constantTable { "cloudLightColor" = float4( @,cloudLightColor@ ); "cloudDarkColor" = float4( @,cloudDarkColor@ ); "cloudLiningColor" = float4( @,cloudLiningColor@ ); "cloudLiningSize" = float1( @cloudLiningSize@ ); } refImage( "$colorMap$" );