#name "locdmgtable" #dll "all" "configstringconvert" #target_dir "info/" #file_ext "*" // This tells the configstring converter what the file type identifier should be enum { "LOCDMGTABLE" } configstringFileType float 1.0 0 10 none float 4.0 0 10 helmet float 4.0 0 10 head float 5.0 0 10 neck float 1.0 0 10 torso_upper float 0.9 0 10 torso_lower float 0.8 0 10 right_arm_upper float 0.6 0 10 right_arm_lower float 0.4 0 10 right_hand float 0.8 0 10 left_arm_upper float 0.6 0 10 left_arm_lower float 0.4 0 10 left_hand float 0.8 0 10 right_leg_upper float 0.6 0 10 right_leg_lower float 0.4 0 10 right_foot float 0.8 0 10 left_leg_upper float 0.6 0 10 left_leg_lower float 0.4 0 10 left_foot float 0 0 10 gun vcontainer { floatedit(none, 0.1, 0.2) floatedit(helmet, 0.1, 0.2) floatedit(head, 0.1, 0.2) floatedit(neck, 0.1, 0.2) floatedit(torso_upper, 0.1, 0.2) floatedit(torso_lower, 0.1, 0.2) hcontainer { floatedit(left_arm_upper, 0.1, 0.2) floatedit(right_arm_upper, 0.1, 0.2) } hcontainer { floatedit(left_arm_lower, 0.1, 0.2) floatedit(right_arm_lower, 0.1, 0.2) } hcontainer { floatedit(left_hand, 0.1, 0.2) floatedit(right_hand, 0.1, 0.2) } hcontainer { floatedit(left_leg_upper, 0.1, 0.2) floatedit(right_leg_upper, 0.1, 0.2) } hcontainer { floatedit(left_leg_lower, 0.1, 0.2) floatedit(right_leg_lower, 0.1, 0.2) } hcontainer { floatedit(left_foot, 0.1, 0.2) floatedit(right_foot, 0.1, 0.2) } floatedit(gun, 0.1, 0.2) }