diff --git a/README.txt b/README.txt index a653f0598..d53bb8a8f 100644 --- a/README.txt +++ b/README.txt @@ -1,4 +1,4 @@ -+++ MOD TOOLS 1.3 (incremental) +++ ++++ MOD TOOLS 1.4 (incremental) +++ @@ -13,26 +13,26 @@ Installation: - You will be asked if it is okay to overwrite folders and files. Click "Yes to All" for this operation and any subsequent requests. -You have now successfully installed Mod Tools 1.3. +You have now successfully installed Mod Tools 1.4. -Below you will find a list of the updated files included with Mod Tools 1.3. This package has over 2800 assets to help you create your own Shi No Numa-style levels in conjunction with Patch 1.5. Please visit http://wiki.treyarch.com for a brand new tutorial that gives step-by-step instructions on how to take advantage of these new assets. +Below you will find a list of the updated files included with Mod Tools 1.4. This package has almost 3000 assets to help you create your own Der Riese-style levels in conjunction with Patch 1.6. Please visit http://wiki.treyarch.com for a brand new tutorial that gives step-by-step instructions on how to take advantage of these new assets. -We are excited to see new, fan-made zombie maps created by the community. Have fun! +As always, we are excited to see new, fan-made zombie maps created by the community. Have fun! -------------------------------- Added and Updated Files: -- DLC2 zombie .map prefabs. -- DLC2 zombie zone_source files. -- DLC2 Updated new scripts. -- DLC2 xmodel, xmodelparts, and xmodelsurfs files. -- DLC2 xanim files. -- DLC2 materials and material_properties files. -- DLC2 FX files. -- DLC2 weapons, vision, ui_mp, maps, collmaps, and animtrees files. +- DLC3 zombie .map prefabs. +- DLC3 zombie zone_source files. +- DLC3 Updated new scripts. +- DLC3 xmodel, xmodelparts, and xmodelsurfs files. +- DLC3 xanim files. +- DLC3 materials and material_properties files. +- DLC3 FX files. +- DLC3 weapons, vision, ui_mp, maps, collmaps, and animtrees files. -------------------------------- diff --git a/map_source/_prefabs/factory_barricade.map b/map_source/_prefabs/factory_barricade.map new file mode 100644 index 000000000..4cd2a7e42 --- /dev/null +++ b/map_source/_prefabs/factory_barricade.map @@ -0,0 +1,165 @@ +iwmap 4 +"000_Global" flags active +"The Map" flags +// entity 0 +{ +"reflection_color_correction" "makin" +"skyboxmodel" "skybox_nightfire" +"sunisprimarylight" "1" +"bouncefraction" "0.3" +"contrastgain" "0.35" +"_color" "0.639 0.85 0.941" +"ambient" "0.2" +"sundiffusecolor" "0.25 0.55 0.8" +"diffusefraction" "0.2" +"classname" "worldspawn" +"sundirection" "-151.462 256.519 0" +"suncolor" "0.64 0.85 1" +"sunlight" "1.2" +// brush 0 +{ + contents nonColliding; + ( -38 4 0 ) ( -38 -8 0 ) ( 36 -8 0 ) traverse 64 64 -10 28 -90 0 lightmap_gray 16384 16384 2 0 -90 0 + ( -38 -8 40 ) ( -38 4 40 ) ( 36 4 40 ) traverse 64 64 -10 28 -90 0 lightmap_gray 16384 16384 2 0 -90 0 + ( -36 -8 0 ) ( -36 4 0 ) ( -36 4 40 ) traverse 64 -64 -10 -56 180 0 lightmap_gray 16384 -16384 2 0 180 0 + ( 36 -8 0 ) ( -38 -8 0 ) ( -38 -8 40 ) traverse 64 64 -28 56 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( 36 4 0 ) ( 36 -8 0 ) ( 36 -8 40 ) traverse 64 -64 -10 -56 180 0 lightmap_gray 16384 -16384 2 0 180 0 + ( -38 4 0 ) ( 36 4 0 ) ( 36 4 40 ) traverse 64 64 -28 56 0 0 lightmap_gray 16384 16384 0 0 0 0 +} +} +// entity 1 +{ +"classname" "script_brushmodel" +"targetname" "auto1" +"spawnflags" "1" +"script_noteworthy" "clip" +// brush 0 +{ + ( 71.5 7 0 ) ( 71.5 11 0 ) ( 57.5 11 0 ) clip_ai 63.953159 64 -27.25 -21.595692 -90 6.7835863e-005 lightmap_gray 16390.002 16384.107 -27.28706 -21.59285 -90 7.6874639e-005 + ( 48.5 11 113 ) ( 62.5 11 113 ) ( 62.5 7 113 ) clip_ai 63.890842 64 -27.01037 -21.460518 -90 -0.00027082159 lightmap_gray 16356.03 16384.416 -27.076267 -21.558668 -90 -0.00020358931 + ( -43.5 -64 127 ) ( -43.5 -68 127 ) ( -43.5 -68 115 ) clip_ai 64.047249 -64 -27.041132 51.334621 180 0 lightmap_gray 16393.531 -16383.645 -27.052231 51.465046 -180 -3.4591783e-005 + ( -5.5 0 127 ) ( 8.5 0 127 ) ( 8.5 0 115 ) clip_ai 64 64 21.441162 -51 0 0 lightmap_gray 16384.148 16383.854 21.502262 -51 0 0 + ( 45.5 6 127 ) ( 45.5 10 127 ) ( 45.5 10 115 ) clip_ai 64.072495 -64 -26.877573 50.597439 180 0 lightmap_gray 16406.07 -16384.145 -27.028845 50.809383 180 -2.9183202e-005 + ( 62.5 4 127 ) ( 48.5 4 127 ) ( 48.5 4 115 ) clip_ai 64 64 21.459522 -50.987419 0 0 lightmap_gray 16384.848 16384.199 21.502874 -51 0 0 +} +} +// entity 2 +{ +"script_noteworthy" "1" +"targetname" "auto1" +"spawnflags" "0" +"classname" "script_brushmodel" +// brush 0 +{ + ( -42 6.5 91.25 ) ( 35 6.5 66 ) ( 35 8.5 66 ) makin_door_wood2 63.978615 -121.57399 27.738718 -548.63739 91.591393 0.0050852476 lightmap_gray 15602.755 16382 -549.35815 265.21292 0 -0.00075381342 + ( -40 8.5 99 ) ( 37 8.5 73.75 ) ( 37 6.5 73.75 ) makin_door_wood2 64.004059 -121.57618 27.67977 -545.90942 91.573044 0.0057215644 lightmap_gray 15602.648 16385.471 -547.41998 265.27115 0 -6.4631269e-005 + ( -40 6.5 99 ) ( 37 6.5 73.75 ) ( 35 6.5 66 ) makin_door_wood2 64 128 -51.5844 604.19293 -109.89883 -0.0001610522 lightmap_gray 16383.793 16384.451 -595.48242 -114.47591 -13.896359 -3.1800824e-005 + ( 35 6.5 66 ) ( 37 6.5 73.75 ) ( 37 8.5 73.75 ) makin_door_wood2 64 123.68377 -267.26047 -106.57697 0 0 lightmap_gray 16386.766 15831.252 -265.29645 -106.55522 0 0 + ( -41 8.5 95.25 ) ( 36 8.5 69.75 ) ( 38 8.5 77.5 ) makin_door_wood2 64 128 51.887863 -599.65027 70.095535 -0.00040304585 lightmap_gray 16384.426 16384.205 -595.51312 -114.48626 -13.900213 1.759871e-005 + ( -42 8.5 91.25 ) ( -40 8.5 99 ) ( -40 6.5 99 ) makin_door_wood2 63.997009 123.68435 -267.24594 -126.07272 0 -2.2706407e-005 lightmap_gray 16383.529 15831.34 -265.23865 -126.07163 0 0 +} +} +// entity 3 +{ +"script_noteworthy" "2" +"targetname" "auto1" +"spawnflags" "0" +"classname" "script_brushmodel" +// brush 0 +{ + ( -1 4.5 108 ) ( 13 4.5 -1 ) ( 13 6.5 -1 ) makin_door_wood2 64 -128 -61.355621 635.66486 -176 0.0014352645 lightmap_gray 16285.984 16386.557 -636.28662 267.29199 -90 0.00028487516 + ( 7 6.5 109 ) ( 20 6.5 1 ) ( 20 4.5 1 ) makin_door_wood2 64 -127.08331 -25.701586 634.08643 -179.25 7.0484559e-005 lightmap_gray 16294.602 16386.23 -637.99005 267.29712 -90.005272 2.9438441e-005 + ( 7 4.5 109 ) ( 20 4.5 1 ) ( 13 4.5 -1 ) makin_door_wood2 64.003891 128 21.570456 639.17523 -175.89708 0 lightmap_gray 16384.615 16384.227 -637.84735 -45.336639 -79.909508 0.00017118927 + ( 13 6.5 -1 ) ( 13 4.5 -1 ) ( 20 4.5 1 ) makin_door_wood2 64.003609 -126.01952 -269.25729 43.605114 90 0.00020622065 lightmap_gray 16383.77 -16130.492 -267.23172 43.611679 90 0 + ( -1 6.5 108 ) ( 13 6.5 -1 ) ( 20 6.5 1 ) makin_door_wood2 64 128 0.82074916 -636.5929 6.1077924 -0.00033372626 lightmap_gray 16384.576 16383.873 -637.85583 -45.329483 -79.909515 -5.9097089e-005 + ( 7 6.5 109 ) ( 7 4.5 109 ) ( -1 4.5 108 ) makin_door_wood2 64 -126.01289 -269.20395 26.103302 90 0.00024548956 lightmap_gray 16381.334 -16129.849 -267.1806 26.049414 90 2.589723e-005 +} +} +// entity 4 +{ +"script_noteworthy" "3" +"targetname" "auto1" +"spawnflags" "0" +"classname" "script_brushmodel" +// brush 0 +{ + ( -18 4.5 110 ) ( -23 4.5 4 ) ( -23 6.5 4 ) makin_door_wood2 64 127.8583 -5.3052473 -638.82074 -1.2933646 -7.9968537e-005 lightmap_gray 16384.152 16387.777 -641.49652 267.31342 -90 0.0011497606 + ( -10 6.5 110 ) ( -16 6.5 4 ) ( -16 4.5 4 ) makin_door_wood2 63.992798 -127.79543 -25.25 637.68719 -179.25 0.00048424306 lightmap_gray 16384 16384.309 -641.50836 267.25131 -90 0.00042255901 + ( -10 4.5 110 ) ( -16 4.5 4 ) ( -23 4.5 4 ) makin_door_wood2 64 128 57.363327 639.04462 174 -0.00022831575 lightmap_gray 16384.361 16383.754 -641.50818 -9.75 -90 0 + ( -23 6.5 4 ) ( -23 4.5 4 ) ( -16 4.5 4 ) makin_door_wood2 64.006615 -128 -269.27832 9.75 90 4.2242435e-005 lightmap_gray 16383.461 -16384.58 -267.23856 9.7529631 90 0 + ( -18 6.5 110 ) ( -23 6.5 4 ) ( -16 6.5 4 ) makin_door_wood2 64.003937 128 -34.946011 -637.75494 -4 -0.00035686811 lightmap_gray 16383.943 16384.313 -641.5 -9.75 -90 0 + ( -10 6.5 110 ) ( -10 4.5 110 ) ( -18 4.5 110 ) makin_door_wood2 64 -128 -269.22977 9.6665344 90 -0.0001074473 lightmap_gray 16383.076 -16384.453 -267.22723 9.75 90 0 +} +} +// entity 5 +{ +"script_noteworthy" "6" +"targetname" "auto1" +"spawnflags" "0" +"classname" "script_brushmodel" +// brush 0 +{ + ( -41 0.5 30 ) ( 40 0.5 45 ) ( 40 2.5 45 ) makin_door_wood2 64 -125.86753 -144.84019 -531.06378 88.522522 -0.0023227839 lightmap_gray 16384.217 16381.6 -573.77795 271.2016 0 0.00084795302 + ( -41 2.5 38 ) ( 40 2.5 53 ) ( 40 0.5 53 ) makin_door_wood2 64 -125.86668 -144.83652 -531.04816 88.5 -0.0014888439 lightmap_gray 16383.877 16383 -573.75739 271.22702 0 -0.00031736345 + ( -41 0.5 38 ) ( 40 0.5 53 ) ( 40 0.5 45 ) makin_door_wood2 64 128.00868 -182.10674 532.26917 -78 -0.00044557534 lightmap_gray 16383.854 16384.324 -573.75 -66 0 0 + ( 40 0.5 45 ) ( 40 0.5 53 ) ( 40 2.5 53 ) makin_door_wood2 64.001564 128 -273.27237 -65.996613 0 0 lightmap_gray 16383.801 16384 -271.24747 -65.997177 0 0 + ( -41 2.5 30 ) ( 40 2.5 45 ) ( 40 2.5 53 ) makin_door_wood2 64 128 163.59308 -536.53906 100 -0.0005136134 lightmap_gray 16384.314 16384.041 -573.75 -66 0 0 + ( -41 2.5 30 ) ( -41 2.5 38 ) ( -41 0.5 38 ) makin_door_wood2 64.016411 128 -273.31406 -66 0 0 lightmap_gray 16386.201 16384 -271.2854 -66 0 0 +} +} +// entity 6 +{ +"script_noteworthy" "5" +"targetname" "auto1" +"spawnflags" "0" +"classname" "script_brushmodel" +// brush 0 +{ + ( -40.5 0.5 66.5 ) ( 42.5 0.5 62.5 ) ( 42.5 2.5 62.5 ) makin_door_wood2 63.996826 -127.8563 31.388285 -569.70367 97 0.0004777743 lightmap_gray 16384.021 16384.4 -572.26294 271.24722 0 -0.00058564043 + ( -40.5 2.5 74.5 ) ( 42.5 2.5 70.5 ) ( 42.5 0.5 70.5 ) makin_door_wood2 64 -127.85286 31.276913 -569.69604 97 0.00015700956 lightmap_gray 16384.049 16385.4 -572.22723 271.26822 0 0 + ( -40.5 0.5 74.5 ) ( 42.5 0.5 70.5 ) ( 42.5 0.5 62.5 ) makin_door_wood2 64 128 -33.271027 577.26013 -92 0.00026371307 lightmap_gray 16384.189 16383.898 -572.25372 -93.5 0 0 + ( 42.5 0.5 62.5 ) ( 42.5 0.5 70.5 ) ( 42.5 2.5 70.5 ) makin_door_wood2 64 128 -273.27271 -93.5 0 0 lightmap_gray 16384.6 16384.014 -271.25967 -93.5 0 0 + ( -40.5 2.5 66.5 ) ( 42.5 2.5 62.5 ) ( 42.5 2.5 70.5 ) makin_door_wood2 64 128 53.488472 -574.54047 86 -4.5224999e-005 lightmap_gray 16383.859 16384.148 -572.25 -93.5 0 0 + ( -40.5 2.5 66.5 ) ( -40.5 2.5 74.5 ) ( -40.5 0.5 74.5 ) makin_door_wood2 64.008598 128 -273.2829 -93.5 0 0 lightmap_gray 16383.4 16384 -271.24127 -93.5 0 0 +} +} +// entity 7 +{ +"script_noteworthy" "4" +"targetname" "auto1" +"spawnflags" "0" +"classname" "script_brushmodel" +// brush 0 +{ + ( -41.75 0.5 75.25 ) ( 46 0.5 77.75 ) ( 46 2.5 77.75 ) makin_door_wood2 64 127.94932 29.071163 571.1806 -88.842499 -0.00060691271 lightmap_gray 16508.09 16384.301 -574.47491 271.25165 0 9.7562181e-005 + ( -43 2.5 83.25 ) ( 44.75 2.5 85.75 ) ( 44.75 0.5 85.75 ) makin_door_wood2 64 127.94909 29.036091 571.17767 -88.829559 -0.00016110606 lightmap_gray 16508.355 16384.85 -575.68433 271.2576 0 0.0001709073 + ( -43 0.5 83.25 ) ( 44.75 0.5 85.75 ) ( 46 0.5 77.75 ) makin_door_wood2 64 128 -54.799 567.28015 -87.191177 7.0884933e-005 lightmap_gray 16383.607 16383.738 -558.42621 -113.82056 8.8007107 -0.00012643231 + ( 46 0.5 77.75 ) ( 44.75 0.5 85.75 ) ( 44.75 2.5 85.75 ) makin_door_wood2 64 126.49386 -273.27637 -121.2462 0 -0.00024223507 lightmap_gray 16382.199 16191.274 -271.21957 -121.23473 0 0 + ( -41.75 2.5 75.25 ) ( 46 2.5 77.75 ) ( 44.75 2.5 85.75 ) makin_door_wood2 64 128 15.116523 -569.72644 88.797943 8.6128639e-005 lightmap_gray 16384.367 16384.537 -558.47327 -113.83412 8.7946091 0 + ( -41.75 2.5 75.25 ) ( -43 2.5 83.25 ) ( -43 0.5 83.25 ) makin_door_wood2 64.007813 126.49426 -273.27631 -107.94007 0 0 lightmap_gray 16383.801 16191.08 -271.24579 -107.93732 0 0 +} +} +// entity 8 +{ +"height" "64" +"radius" "36" +"targetname" "auto1" +"origin" "0.0 -2.0 40.0" +"angles" "0 270 0" +"classname" "script_struct" +} +// entity 9 +{ +"classname" "script_struct" +"angles" "0 270 0" +"origin" "0.0 50.0 27.0" +"targetname" "exterior_goal" +"target" "auto1" +} +// entity 10 +{ +"origin" "0.0 -2.0 0.0" +"angles" "0 270 0" +"model" "_prefabs/traverse/wall_hop.map" +"classname" "misc_prefab" +} diff --git a/map_source/_prefabs/factory_barricade_bridge.map b/map_source/_prefabs/factory_barricade_bridge.map new file mode 100644 index 000000000..bc2c4b53d --- /dev/null +++ b/map_source/_prefabs/factory_barricade_bridge.map @@ -0,0 +1,166 @@ +iwmap 4 +"000_Global" flags active +"The Map" flags +// entity 0 +{ +"reflection_color_correction" "makin" +"skyboxmodel" "skybox_nightfire" +"sunisprimarylight" "1" +"bouncefraction" "0.3" +"contrastgain" "0.35" +"_color" "0.639 0.85 0.941" +"ambient" "0.2" +"sundiffusecolor" "0.25 0.55 0.8" +"diffusefraction" "0.2" +"classname" "worldspawn" +"sundirection" "-151.462 256.519 0" +"suncolor" "0.64 0.85 1" +"sunlight" "1.2" +// brush 0 +{ + contents nonColliding; + ( -38 4 0 ) ( -38 -8 0 ) ( 36 -8 0 ) traverse 64 64 -10 28 -90 0 lightmap_gray 16384 16384 2 0 -90 0 + ( -38 -8 40 ) ( -38 4 40 ) ( 36 4 40 ) traverse 64 64 -10 28 -90 0 lightmap_gray 16384 16384 2 0 -90 0 + ( -36 -8 0 ) ( -36 4 0 ) ( -36 4 40 ) traverse 64 -64 -10 -56 180 0 lightmap_gray 16384 -16384 2 0 180 0 + ( 36 -8 0 ) ( -38 -8 0 ) ( -38 -8 40 ) traverse 64 64 -28 56 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( 36 4 0 ) ( 36 -8 0 ) ( 36 -8 40 ) traverse 64 -64 -10 -56 180 0 lightmap_gray 16384 -16384 2 0 180 0 + ( -38 4 0 ) ( 36 4 0 ) ( 36 4 40 ) traverse 64 64 -28 56 0 0 lightmap_gray 16384 16384 0 0 0 0 +} +} +// entity 1 +{ +"classname" "script_brushmodel" +"targetname" "auto1" +"spawnflags" "1" +"script_noteworthy" "clip" +// brush 0 +{ + ( 71.5 7 0 ) ( 71.5 11 0 ) ( 57.5 11 0 ) clip_ai 63.953159 64 -27.25 -21.595692 -90 6.7835863e-005 lightmap_gray 16390.002 16384.107 -27.28706 -21.59285 -90 7.6874639e-005 + ( 48.5 11 113 ) ( 62.5 11 113 ) ( 62.5 7 113 ) clip_ai 63.890842 64 -27.01037 -21.460518 -90 -0.00027082159 lightmap_gray 16356.03 16384.416 -27.076267 -21.558668 -90 -0.00020358931 + ( -43.5 -64 127 ) ( -43.5 -68 127 ) ( -43.5 -68 115 ) clip_ai 64.047249 -64 -27.041132 51.334621 180 0 lightmap_gray 16393.531 -16383.645 -27.052231 51.465046 -180 -3.4591783e-005 + ( -5.5 0 127 ) ( 8.5 0 127 ) ( 8.5 0 115 ) clip_ai 64 64 21.441162 -51 0 0 lightmap_gray 16384.148 16383.854 21.502262 -51 0 0 + ( 45.5 6 127 ) ( 45.5 10 127 ) ( 45.5 10 115 ) clip_ai 64.072495 -64 -26.877573 50.597439 180 0 lightmap_gray 16406.07 -16384.145 -27.028845 50.809383 180 -2.9183202e-005 + ( 62.5 4 127 ) ( 48.5 4 127 ) ( 48.5 4 115 ) clip_ai 64 64 21.459522 -50.987419 0 0 lightmap_gray 16384.848 16384.199 21.502874 -51 0 0 +} +} +// entity 2 +{ +"script_noteworthy" "1" +"targetname" "auto1" +"spawnflags" "0" +"classname" "script_brushmodel" +// brush 0 +{ + ( -42 6.5 91.25 ) ( 35 6.5 66 ) ( 35 8.5 66 ) makin_door_wood2 63.978615 -121.57399 27.738718 -548.63739 91.591393 0.0050852476 lightmap_gray 15602.755 16382 -549.35815 265.21292 0 -0.00075381342 + ( -40 8.5 99 ) ( 37 8.5 73.75 ) ( 37 6.5 73.75 ) makin_door_wood2 64.004059 -121.57618 27.67977 -545.90942 91.573044 0.0057215644 lightmap_gray 15602.648 16385.471 -547.41998 265.27115 0 -6.4631269e-005 + ( -40 6.5 99 ) ( 37 6.5 73.75 ) ( 35 6.5 66 ) makin_door_wood2 64 128 -51.5844 604.19293 -109.89883 -0.0001610522 lightmap_gray 16383.793 16384.451 -595.48242 -114.47591 -13.896359 -3.1800824e-005 + ( 35 6.5 66 ) ( 37 6.5 73.75 ) ( 37 8.5 73.75 ) makin_door_wood2 64 123.68377 -267.26047 -106.57697 0 0 lightmap_gray 16386.766 15831.252 -265.29645 -106.55522 0 0 + ( -41 8.5 95.25 ) ( 36 8.5 69.75 ) ( 38 8.5 77.5 ) makin_door_wood2 64 128 51.887863 -599.65027 70.095535 -0.00040304585 lightmap_gray 16384.426 16384.205 -595.51312 -114.48626 -13.900213 1.759871e-005 + ( -42 8.5 91.25 ) ( -40 8.5 99 ) ( -40 6.5 99 ) makin_door_wood2 63.997009 123.68435 -267.24594 -126.07272 0 -2.2706407e-005 lightmap_gray 16383.529 15831.34 -265.23865 -126.07163 0 0 +} +} +// entity 3 +{ +"script_noteworthy" "2" +"targetname" "auto1" +"spawnflags" "0" +"classname" "script_brushmodel" +// brush 0 +{ + ( -1 4.5 108 ) ( 13 4.5 -1 ) ( 13 6.5 -1 ) makin_door_wood2 64 -128 -61.355621 635.66486 -176 0.0014352645 lightmap_gray 16285.984 16386.557 -636.28662 267.29199 -90 0.00028487516 + ( 7 6.5 109 ) ( 20 6.5 1 ) ( 20 4.5 1 ) makin_door_wood2 64 -127.08331 -25.701586 634.08643 -179.25 7.0484559e-005 lightmap_gray 16294.602 16386.23 -637.99005 267.29712 -90.005272 2.9438441e-005 + ( 7 4.5 109 ) ( 20 4.5 1 ) ( 13 4.5 -1 ) makin_door_wood2 64.003891 128 21.570456 639.17523 -175.89708 0 lightmap_gray 16384.615 16384.227 -637.84735 -45.336639 -79.909508 0.00017118927 + ( 13 6.5 -1 ) ( 13 4.5 -1 ) ( 20 4.5 1 ) makin_door_wood2 64.003609 -126.01952 -269.25729 43.605114 90 0.00020622065 lightmap_gray 16383.77 -16130.492 -267.23172 43.611679 90 0 + ( -1 6.5 108 ) ( 13 6.5 -1 ) ( 20 6.5 1 ) makin_door_wood2 64 128 0.82074916 -636.5929 6.1077924 -0.00033372626 lightmap_gray 16384.576 16383.873 -637.85583 -45.329483 -79.909515 -5.9097089e-005 + ( 7 6.5 109 ) ( 7 4.5 109 ) ( -1 4.5 108 ) makin_door_wood2 64 -126.01289 -269.20395 26.103302 90 0.00024548956 lightmap_gray 16381.334 -16129.849 -267.1806 26.049414 90 2.589723e-005 +} +} +// entity 4 +{ +"script_noteworthy" "3" +"targetname" "auto1" +"spawnflags" "0" +"classname" "script_brushmodel" +// brush 0 +{ + ( -18 4.5 110 ) ( -23 4.5 4 ) ( -23 6.5 4 ) makin_door_wood2 64 127.8583 -5.3052473 -638.82074 -1.2933646 -7.9968537e-005 lightmap_gray 16384.152 16387.777 -641.49652 267.31342 -90 0.0011497606 + ( -10 6.5 110 ) ( -16 6.5 4 ) ( -16 4.5 4 ) makin_door_wood2 63.992798 -127.79543 -25.25 637.68719 -179.25 0.00048424306 lightmap_gray 16384 16384.309 -641.50836 267.25131 -90 0.00042255901 + ( -10 4.5 110 ) ( -16 4.5 4 ) ( -23 4.5 4 ) makin_door_wood2 64 128 57.363327 639.04462 174 -0.00022831575 lightmap_gray 16384.361 16383.754 -641.50818 -9.75 -90 0 + ( -23 6.5 4 ) ( -23 4.5 4 ) ( -16 4.5 4 ) makin_door_wood2 64.006615 -128 -269.27832 9.75 90 4.2242435e-005 lightmap_gray 16383.461 -16384.58 -267.23856 9.7529631 90 0 + ( -18 6.5 110 ) ( -23 6.5 4 ) ( -16 6.5 4 ) makin_door_wood2 64.003937 128 -34.946011 -637.75494 -4 -0.00035686811 lightmap_gray 16383.943 16384.313 -641.5 -9.75 -90 0 + ( -10 6.5 110 ) ( -10 4.5 110 ) ( -18 4.5 110 ) makin_door_wood2 64 -128 -269.22977 9.6665344 90 -0.0001074473 lightmap_gray 16383.076 -16384.453 -267.22723 9.75 90 0 +} +} +// entity 5 +{ +"script_noteworthy" "6" +"targetname" "auto1" +"spawnflags" "0" +"classname" "script_brushmodel" +// brush 0 +{ + ( -41 0.5 30 ) ( 40 0.5 45 ) ( 40 2.5 45 ) makin_door_wood2 64 -125.86753 -144.84019 -531.06378 88.522522 -0.0023227839 lightmap_gray 16384.217 16381.6 -573.77795 271.2016 0 0.00084795302 + ( -41 2.5 38 ) ( 40 2.5 53 ) ( 40 0.5 53 ) makin_door_wood2 64 -125.86668 -144.83652 -531.04816 88.5 -0.0014888439 lightmap_gray 16383.877 16383 -573.75739 271.22702 0 -0.00031736345 + ( -41 0.5 38 ) ( 40 0.5 53 ) ( 40 0.5 45 ) makin_door_wood2 64 128.00868 -182.10674 532.26917 -78 -0.00044557534 lightmap_gray 16383.854 16384.324 -573.75 -66 0 0 + ( 40 0.5 45 ) ( 40 0.5 53 ) ( 40 2.5 53 ) makin_door_wood2 64.001564 128 -273.27237 -65.996613 0 0 lightmap_gray 16383.801 16384 -271.24747 -65.997177 0 0 + ( -41 2.5 30 ) ( 40 2.5 45 ) ( 40 2.5 53 ) makin_door_wood2 64 128 163.59308 -536.53906 100 -0.0005136134 lightmap_gray 16384.314 16384.041 -573.75 -66 0 0 + ( -41 2.5 30 ) ( -41 2.5 38 ) ( -41 0.5 38 ) makin_door_wood2 64.016411 128 -273.31406 -66 0 0 lightmap_gray 16386.201 16384 -271.2854 -66 0 0 +} +} +// entity 6 +{ +"script_noteworthy" "5" +"targetname" "auto1" +"spawnflags" "0" +"classname" "script_brushmodel" +// brush 0 +{ + ( -40.5 0.5 66.5 ) ( 42.5 0.5 62.5 ) ( 42.5 2.5 62.5 ) makin_door_wood2 63.996826 -127.8563 31.388285 -569.70367 97 0.0004777743 lightmap_gray 16384.021 16384.4 -572.26294 271.24722 0 -0.00058564043 + ( -40.5 2.5 74.5 ) ( 42.5 2.5 70.5 ) ( 42.5 0.5 70.5 ) makin_door_wood2 64 -127.85286 31.276913 -569.69604 97 0.00015700956 lightmap_gray 16384.049 16385.4 -572.22723 271.26822 0 0 + ( -40.5 0.5 74.5 ) ( 42.5 0.5 70.5 ) ( 42.5 0.5 62.5 ) makin_door_wood2 64 128 -33.271027 577.26013 -92 0.00026371307 lightmap_gray 16384.189 16383.898 -572.25372 -93.5 0 0 + ( 42.5 0.5 62.5 ) ( 42.5 0.5 70.5 ) ( 42.5 2.5 70.5 ) makin_door_wood2 64 128 -273.27271 -93.5 0 0 lightmap_gray 16384.6 16384.014 -271.25967 -93.5 0 0 + ( -40.5 2.5 66.5 ) ( 42.5 2.5 62.5 ) ( 42.5 2.5 70.5 ) makin_door_wood2 64 128 53.488472 -574.54047 86 -4.5224999e-005 lightmap_gray 16383.859 16384.148 -572.25 -93.5 0 0 + ( -40.5 2.5 66.5 ) ( -40.5 2.5 74.5 ) ( -40.5 0.5 74.5 ) makin_door_wood2 64.008598 128 -273.2829 -93.5 0 0 lightmap_gray 16383.4 16384 -271.24127 -93.5 0 0 +} +} +// entity 7 +{ +"script_noteworthy" "4" +"targetname" "auto1" +"spawnflags" "0" +"classname" "script_brushmodel" +// brush 0 +{ + ( -41.75 0.5 75.25 ) ( 46 0.5 77.75 ) ( 46 2.5 77.75 ) makin_door_wood2 64 127.94932 29.071163 571.1806 -88.842499 -0.00060691271 lightmap_gray 16508.09 16384.301 -574.47491 271.25165 0 9.7562181e-005 + ( -43 2.5 83.25 ) ( 44.75 2.5 85.75 ) ( 44.75 0.5 85.75 ) makin_door_wood2 64 127.94909 29.036091 571.17767 -88.829559 -0.00016110606 lightmap_gray 16508.355 16384.85 -575.68433 271.2576 0 0.0001709073 + ( -43 0.5 83.25 ) ( 44.75 0.5 85.75 ) ( 46 0.5 77.75 ) makin_door_wood2 64 128 -54.799 567.28015 -87.191177 7.0884933e-005 lightmap_gray 16383.607 16383.738 -558.42621 -113.82056 8.8007107 -0.00012643231 + ( 46 0.5 77.75 ) ( 44.75 0.5 85.75 ) ( 44.75 2.5 85.75 ) makin_door_wood2 64 126.49386 -273.27637 -121.2462 0 -0.00024223507 lightmap_gray 16382.199 16191.274 -271.21957 -121.23473 0 0 + ( -41.75 2.5 75.25 ) ( 46 2.5 77.75 ) ( 44.75 2.5 85.75 ) makin_door_wood2 64 128 15.116523 -569.72644 88.797943 8.6128639e-005 lightmap_gray 16384.367 16384.537 -558.47327 -113.83412 8.7946091 0 + ( -41.75 2.5 75.25 ) ( -43 2.5 83.25 ) ( -43 0.5 83.25 ) makin_door_wood2 64.007813 126.49426 -273.27631 -107.94007 0 0 lightmap_gray 16383.801 16191.08 -271.24579 -107.93732 0 0 +} +} +// entity 8 +{ +"height" "64" +"radius" "36" +"targetname" "auto1" +"origin" "0.0 -2.0 40.0" +"angles" "0 270 0" +"classname" "script_struct" +} +// entity 9 +{ +"script_noteworthy" "bridge_zone_barriers" +"classname" "script_struct" +"angles" "0 270 0" +"origin" "0.0 50.0 27.0" +"targetname" "exterior_goal" +"target" "auto1" +} +// entity 10 +{ +"origin" "0.0 -2.0 0.0" +"angles" "0 270 0" +"model" "_prefabs/traverse/wall_hop.map" +"classname" "misc_prefab" +} diff --git a/map_source/_prefabs/factory_barricade_outside_east.map b/map_source/_prefabs/factory_barricade_outside_east.map new file mode 100644 index 000000000..9a7023dc4 --- /dev/null +++ b/map_source/_prefabs/factory_barricade_outside_east.map @@ -0,0 +1,173 @@ +iwmap 4 +"000_Global" flags active +"The Map" flags +// entity 0 +{ +"reflection_color_correction" "makin" +"skyboxmodel" "skybox_nightfire" +"sunisprimarylight" "1" +"bouncefraction" "0.3" +"contrastgain" "0.35" +"_color" "0.639 0.85 0.941" +"ambient" "0.2" +"sundiffusecolor" "0.25 0.55 0.8" +"diffusefraction" "0.2" +"classname" "worldspawn" +"sundirection" "-151.462 256.519 0" +"suncolor" "0.64 0.85 1" +"sunlight" "1.2" +// brush 0 +{ + contents nonColliding; + ( -38 4 0 ) ( -38 -8 0 ) ( 36 -8 0 ) traverse 64 64 -10 28 -90 0 lightmap_gray 16384 16384 2 0 -90 0 + ( -38 -8 40 ) ( -38 4 40 ) ( 36 4 40 ) traverse 64 64 -10 28 -90 0 lightmap_gray 16384 16384 2 0 -90 0 + ( -36 -8 0 ) ( -36 4 0 ) ( -36 4 40 ) traverse 64 -64 -10 -56 180 0 lightmap_gray 16384 -16384 2 0 180 0 + ( 36 -8 0 ) ( -38 -8 0 ) ( -38 -8 40 ) traverse 64 64 -28 56 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( 36 4 0 ) ( 36 -8 0 ) ( 36 -8 40 ) traverse 64 -64 -10 -56 180 0 lightmap_gray 16384 -16384 2 0 180 0 + ( -38 4 0 ) ( 36 4 0 ) ( 36 4 40 ) traverse 64 64 -28 56 0 0 lightmap_gray 16384 16384 0 0 0 0 +} +} +// entity 1 +{ +"classname" "script_brushmodel" +"targetname" "auto1" +"spawnflags" "1" +"script_noteworthy" "clip" +// brush 0 +{ + ( 71.5 7 0 ) ( 71.5 11 0 ) ( 57.5 11 0 ) clip_ai 63.953159 64 -27.25 -21.595692 -90 6.7835863e-005 lightmap_gray 16390.002 16384.107 -27.28706 -21.59285 -90 7.6874639e-005 + ( 48.5 11 113 ) ( 62.5 11 113 ) ( 62.5 7 113 ) clip_ai 63.890842 64 -27.01037 -21.460518 -90 -0.00027082159 lightmap_gray 16356.03 16384.416 -27.076267 -21.558668 -90 -0.00020358931 + ( -43.5 -64 127 ) ( -43.5 -68 127 ) ( -43.5 -68 115 ) clip_ai 64.047249 -64 -27.041132 51.334621 180 0 lightmap_gray 16393.531 -16383.645 -27.052231 51.465046 -180 -3.4591783e-005 + ( -5.5 0 127 ) ( 8.5 0 127 ) ( 8.5 0 115 ) clip_ai 64 64 21.441162 -51 0 0 lightmap_gray 16384.148 16383.854 21.502262 -51 0 0 + ( 45.5 6 127 ) ( 45.5 10 127 ) ( 45.5 10 115 ) clip_ai 64.072495 -64 -26.877573 50.597439 180 0 lightmap_gray 16406.07 -16384.145 -27.028845 50.809383 180 -2.9183202e-005 + ( 62.5 4 127 ) ( 48.5 4 127 ) ( 48.5 4 115 ) clip_ai 64 64 21.459522 -50.987419 0 0 lightmap_gray 16384.848 16384.199 21.502874 -51 0 0 +} +} +// entity 2 +{ +"script_noteworthy" "1" +"targetname" "auto1" +"spawnflags" "0" +"classname" "script_brushmodel" +// brush 0 +{ + ( -42 6.5 91.25 ) ( 35 6.5 66 ) ( 35 8.5 66 ) makin_door_wood2 63.978615 -121.57399 27.738718 -548.63739 91.591393 0.0050852476 lightmap_gray 15602.755 16382 -549.35815 265.21292 0 -0.00075381342 + ( -40 8.5 99 ) ( 37 8.5 73.75 ) ( 37 6.5 73.75 ) makin_door_wood2 64.004059 -121.57618 27.67977 -545.90942 91.573044 0.0057215644 lightmap_gray 15602.648 16385.471 -547.41998 265.27115 0 -6.4631269e-005 + ( -40 6.5 99 ) ( 37 6.5 73.75 ) ( 35 6.5 66 ) makin_door_wood2 64 128 -51.5844 604.19293 -109.89883 -0.0001610522 lightmap_gray 16383.793 16384.451 -595.48242 -114.47591 -13.896359 -3.1800824e-005 + ( 35 6.5 66 ) ( 37 6.5 73.75 ) ( 37 8.5 73.75 ) makin_door_wood2 64 123.68377 -267.26047 -106.57697 0 0 lightmap_gray 16386.766 15831.252 -265.29645 -106.55522 0 0 + ( -41 8.5 95.25 ) ( 36 8.5 69.75 ) ( 38 8.5 77.5 ) makin_door_wood2 64 128 51.887863 -599.65027 70.095535 -0.00040304585 lightmap_gray 16384.426 16384.205 -595.51312 -114.48626 -13.900213 1.759871e-005 + ( -42 8.5 91.25 ) ( -40 8.5 99 ) ( -40 6.5 99 ) makin_door_wood2 63.997009 123.68435 -267.24594 -126.07272 0 -2.2706407e-005 lightmap_gray 16383.529 15831.34 -265.23865 -126.07163 0 0 +} +} +// entity 3 +{ +"script_noteworthy" "2" +"targetname" "auto1" +"spawnflags" "0" +"classname" "script_brushmodel" +// brush 0 +{ + ( -1 4.5 108 ) ( 13 4.5 -1 ) ( 13 6.5 -1 ) makin_door_wood2 64 -128 -61.355621 635.66486 -176 0.0014352645 lightmap_gray 16285.984 16386.557 -636.28662 267.29199 -90 0.00028487516 + ( 7 6.5 109 ) ( 20 6.5 1 ) ( 20 4.5 1 ) makin_door_wood2 64 -127.08331 -25.701586 634.08643 -179.25 7.0484559e-005 lightmap_gray 16294.602 16386.23 -637.99005 267.29712 -90.005272 2.9438441e-005 + ( 7 4.5 109 ) ( 20 4.5 1 ) ( 13 4.5 -1 ) makin_door_wood2 64.003891 128 21.570456 639.17523 -175.89708 0 lightmap_gray 16384.615 16384.227 -637.84735 -45.336639 -79.909508 0.00017118927 + ( 13 6.5 -1 ) ( 13 4.5 -1 ) ( 20 4.5 1 ) makin_door_wood2 64.003609 -126.01952 -269.25729 43.605114 90 0.00020622065 lightmap_gray 16383.77 -16130.492 -267.23172 43.611679 90 0 + ( -1 6.5 108 ) ( 13 6.5 -1 ) ( 20 6.5 1 ) makin_door_wood2 64 128 0.82074916 -636.5929 6.1077924 -0.00033372626 lightmap_gray 16384.576 16383.873 -637.85583 -45.329483 -79.909515 -5.9097089e-005 + ( 7 6.5 109 ) ( 7 4.5 109 ) ( -1 4.5 108 ) makin_door_wood2 64 -126.01289 -269.20395 26.103302 90 0.00024548956 lightmap_gray 16381.334 -16129.849 -267.1806 26.049414 90 2.589723e-005 +} +} +// entity 4 +{ +"script_noteworthy" "3" +"targetname" "auto1" +"spawnflags" "0" +"classname" "script_brushmodel" +// brush 0 +{ + ( -18 4.5 110 ) ( -23 4.5 4 ) ( -23 6.5 4 ) makin_door_wood2 64 127.8583 -5.3052473 -638.82074 -1.2933646 -7.9968537e-005 lightmap_gray 16384.152 16387.777 -641.49652 267.31342 -90 0.0011497606 + ( -10 6.5 110 ) ( -16 6.5 4 ) ( -16 4.5 4 ) makin_door_wood2 63.992798 -127.79543 -25.25 637.68719 -179.25 0.00048424306 lightmap_gray 16384 16384.309 -641.50836 267.25131 -90 0.00042255901 + ( -10 4.5 110 ) ( -16 4.5 4 ) ( -23 4.5 4 ) makin_door_wood2 64 128 57.363327 639.04462 174 -0.00022831575 lightmap_gray 16384.361 16383.754 -641.50818 -9.75 -90 0 + ( -23 6.5 4 ) ( -23 4.5 4 ) ( -16 4.5 4 ) makin_door_wood2 64.006615 -128 -269.27832 9.75 90 4.2242435e-005 lightmap_gray 16383.461 -16384.58 -267.23856 9.7529631 90 0 + ( -18 6.5 110 ) ( -23 6.5 4 ) ( -16 6.5 4 ) makin_door_wood2 64.003937 128 -34.946011 -637.75494 -4 -0.00035686811 lightmap_gray 16383.943 16384.313 -641.5 -9.75 -90 0 + ( -10 6.5 110 ) ( -10 4.5 110 ) ( -18 4.5 110 ) makin_door_wood2 64 -128 -269.22977 9.6665344 90 -0.0001074473 lightmap_gray 16383.076 -16384.453 -267.22723 9.75 90 0 +} +} +// entity 5 +{ +"script_noteworthy" "6" +"targetname" "auto1" +"spawnflags" "0" +"classname" "script_brushmodel" +// brush 0 +{ + ( -41 0.5 30 ) ( 40 0.5 45 ) ( 40 2.5 45 ) makin_door_wood2 64 -125.86753 -144.84019 -531.06378 88.522522 -0.0023227839 lightmap_gray 16384.217 16381.6 -573.77795 271.2016 0 0.00084795302 + ( -41 2.5 38 ) ( 40 2.5 53 ) ( 40 0.5 53 ) makin_door_wood2 64 -125.86668 -144.83652 -531.04816 88.5 -0.0014888439 lightmap_gray 16383.877 16383 -573.75739 271.22702 0 -0.00031736345 + ( -41 0.5 38 ) ( 40 0.5 53 ) ( 40 0.5 45 ) makin_door_wood2 64 128.00868 -182.10674 532.26917 -78 -0.00044557534 lightmap_gray 16383.854 16384.324 -573.75 -66 0 0 + ( 40 0.5 45 ) ( 40 0.5 53 ) ( 40 2.5 53 ) makin_door_wood2 64.001564 128 -273.27237 -65.996613 0 0 lightmap_gray 16383.801 16384 -271.24747 -65.997177 0 0 + ( -41 2.5 30 ) ( 40 2.5 45 ) ( 40 2.5 53 ) makin_door_wood2 64 128 163.59308 -536.53906 100 -0.0005136134 lightmap_gray 16384.314 16384.041 -573.75 -66 0 0 + ( -41 2.5 30 ) ( -41 2.5 38 ) ( -41 0.5 38 ) makin_door_wood2 64.016411 128 -273.31406 -66 0 0 lightmap_gray 16386.201 16384 -271.2854 -66 0 0 +} +} +// entity 6 +{ +"script_noteworthy" "5" +"targetname" "auto1" +"spawnflags" "0" +"classname" "script_brushmodel" +// brush 0 +{ + ( -40.5 0.5 66.5 ) ( 42.5 0.5 62.5 ) ( 42.5 2.5 62.5 ) makin_door_wood2 63.996826 -127.8563 31.388285 -569.70367 97 0.0004777743 lightmap_gray 16384.021 16384.4 -572.26294 271.24722 0 -0.00058564043 + ( -40.5 2.5 74.5 ) ( 42.5 2.5 70.5 ) ( 42.5 0.5 70.5 ) makin_door_wood2 64 -127.85286 31.276913 -569.69604 97 0.00015700956 lightmap_gray 16384.049 16385.4 -572.22723 271.26822 0 0 + ( -40.5 0.5 74.5 ) ( 42.5 0.5 70.5 ) ( 42.5 0.5 62.5 ) makin_door_wood2 64 128 -33.271027 577.26013 -92 0.00026371307 lightmap_gray 16384.189 16383.898 -572.25372 -93.5 0 0 + ( 42.5 0.5 62.5 ) ( 42.5 0.5 70.5 ) ( 42.5 2.5 70.5 ) makin_door_wood2 64 128 -273.27271 -93.5 0 0 lightmap_gray 16384.6 16384.014 -271.25967 -93.5 0 0 + ( -40.5 2.5 66.5 ) ( 42.5 2.5 62.5 ) ( 42.5 2.5 70.5 ) makin_door_wood2 64 128 53.488472 -574.54047 86 -4.5224999e-005 lightmap_gray 16383.859 16384.148 -572.25 -93.5 0 0 + ( -40.5 2.5 66.5 ) ( -40.5 2.5 74.5 ) ( -40.5 0.5 74.5 ) makin_door_wood2 64.008598 128 -273.2829 -93.5 0 0 lightmap_gray 16383.4 16384 -271.24127 -93.5 0 0 +} +} +// entity 7 +{ +"script_noteworthy" "4" +"targetname" "auto1" +"spawnflags" "0" +"classname" "script_brushmodel" +// brush 0 +{ + ( -41.75 0.5 75.25 ) ( 46 0.5 77.75 ) ( 46 2.5 77.75 ) makin_door_wood2 64 127.94932 29.071163 571.1806 -88.842499 -0.00060691271 lightmap_gray 16508.09 16384.301 -574.47491 271.25165 0 9.7562181e-005 + ( -43 2.5 83.25 ) ( 44.75 2.5 85.75 ) ( 44.75 0.5 85.75 ) makin_door_wood2 64 127.94909 29.036091 571.17767 -88.829559 -0.00016110606 lightmap_gray 16508.355 16384.85 -575.68433 271.2576 0 0.0001709073 + ( -43 0.5 83.25 ) ( 44.75 0.5 85.75 ) ( 46 0.5 77.75 ) makin_door_wood2 64 128 -54.799 567.28015 -87.191177 7.0884933e-005 lightmap_gray 16383.607 16383.738 -558.42621 -113.82056 8.8007107 -0.00012643231 + ( 46 0.5 77.75 ) ( 44.75 0.5 85.75 ) ( 44.75 2.5 85.75 ) makin_door_wood2 64 126.49386 -273.27637 -121.2462 0 -0.00024223507 lightmap_gray 16382.199 16191.274 -271.21957 -121.23473 0 0 + ( -41.75 2.5 75.25 ) ( 46 2.5 77.75 ) ( 44.75 2.5 85.75 ) makin_door_wood2 64 128 15.116523 -569.72644 88.797943 8.6128639e-005 lightmap_gray 16384.367 16384.537 -558.47327 -113.83412 8.7946091 0 + ( -41.75 2.5 75.25 ) ( -43 2.5 83.25 ) ( -43 0.5 83.25 ) makin_door_wood2 64.007813 126.49426 -273.27631 -107.94007 0 0 lightmap_gray 16383.801 16191.08 -271.24579 -107.93732 0 0 +} +} +// entity 8 +{ +"height" "64" +"radius" "36" +"targetname" "auto1" +"origin" "0.0 2.0 23.0" +"angles" "0 270 0" +"classname" "script_struct" +} +// entity 9 +{ +"script_noteworthy" "outside_east_zone_barriers" +"classname" "script_struct" +"angles" "0 270 0" +"origin" "0.0 50.0 27.0" +"targetname" "exterior_goal" +"target" "auto1" +} +// entity 10 +{ +"angles" "0 270 0" +"targetname" "auto2" +"origin" "0.0 -2.0 40.0" +"classname" "script_struct" +} +// entity 11 +{ +"origin" "0.0 -2.0 0.0" +"angles" "0 270 0" +"model" "_prefabs/traverse/wall_hop.map" +"classname" "misc_prefab" +} diff --git a/map_source/_prefabs/factory_barricade_outside_south.map b/map_source/_prefabs/factory_barricade_outside_south.map new file mode 100644 index 000000000..bb689a284 --- /dev/null +++ b/map_source/_prefabs/factory_barricade_outside_south.map @@ -0,0 +1,173 @@ +iwmap 4 +"000_Global" flags active +"The Map" flags +// entity 0 +{ +"reflection_color_correction" "makin" +"skyboxmodel" "skybox_nightfire" +"sunisprimarylight" "1" +"bouncefraction" "0.3" +"contrastgain" "0.35" +"_color" "0.639 0.85 0.941" +"ambient" "0.2" +"sundiffusecolor" "0.25 0.55 0.8" +"diffusefraction" "0.2" +"classname" "worldspawn" +"sundirection" "-151.462 256.519 0" +"suncolor" "0.64 0.85 1" +"sunlight" "1.2" +// brush 0 +{ + contents nonColliding; + ( -38 4 0 ) ( -38 -8 0 ) ( 36 -8 0 ) traverse 64 64 -10 28 -90 0 lightmap_gray 16384 16384 2 0 -90 0 + ( -38 -8 40 ) ( -38 4 40 ) ( 36 4 40 ) traverse 64 64 -10 28 -90 0 lightmap_gray 16384 16384 2 0 -90 0 + ( -36 -8 0 ) ( -36 4 0 ) ( -36 4 40 ) traverse 64 -64 -10 -56 180 0 lightmap_gray 16384 -16384 2 0 180 0 + ( 36 -8 0 ) ( -38 -8 0 ) ( -38 -8 40 ) traverse 64 64 -28 56 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( 36 4 0 ) ( 36 -8 0 ) ( 36 -8 40 ) traverse 64 -64 -10 -56 180 0 lightmap_gray 16384 -16384 2 0 180 0 + ( -38 4 0 ) ( 36 4 0 ) ( 36 4 40 ) traverse 64 64 -28 56 0 0 lightmap_gray 16384 16384 0 0 0 0 +} +} +// entity 1 +{ +"classname" "script_brushmodel" +"targetname" "auto1" +"spawnflags" "1" +"script_noteworthy" "clip" +// brush 0 +{ + ( 71.5 7 0 ) ( 71.5 11 0 ) ( 57.5 11 0 ) clip_ai 63.953159 64 -27.25 -21.595692 -90 6.7835863e-005 lightmap_gray 16390.002 16384.107 -27.28706 -21.59285 -90 7.6874639e-005 + ( 48.5 11 113 ) ( 62.5 11 113 ) ( 62.5 7 113 ) clip_ai 63.890842 64 -27.01037 -21.460518 -90 -0.00027082159 lightmap_gray 16356.03 16384.416 -27.076267 -21.558668 -90 -0.00020358931 + ( -43.5 -64 127 ) ( -43.5 -68 127 ) ( -43.5 -68 115 ) clip_ai 64.047249 -64 -27.041132 51.334621 180 0 lightmap_gray 16393.531 -16383.645 -27.052231 51.465046 -180 -3.4591783e-005 + ( -5.5 0 127 ) ( 8.5 0 127 ) ( 8.5 0 115 ) clip_ai 64 64 21.441162 -51 0 0 lightmap_gray 16384.148 16383.854 21.502262 -51 0 0 + ( 45.5 6 127 ) ( 45.5 10 127 ) ( 45.5 10 115 ) clip_ai 64.072495 -64 -26.877573 50.597439 180 0 lightmap_gray 16406.07 -16384.145 -27.028845 50.809383 180 -2.9183202e-005 + ( 62.5 4 127 ) ( 48.5 4 127 ) ( 48.5 4 115 ) clip_ai 64 64 21.459522 -50.987419 0 0 lightmap_gray 16384.848 16384.199 21.502874 -51 0 0 +} +} +// entity 2 +{ +"script_noteworthy" "1" +"targetname" "auto1" +"spawnflags" "0" +"classname" "script_brushmodel" +// brush 0 +{ + ( -42 6.5 91.25 ) ( 35 6.5 66 ) ( 35 8.5 66 ) makin_door_wood2 63.978615 -121.57399 27.738718 -548.63739 91.591393 0.0050852476 lightmap_gray 15602.755 16382 -549.35815 265.21292 0 -0.00075381342 + ( -40 8.5 99 ) ( 37 8.5 73.75 ) ( 37 6.5 73.75 ) makin_door_wood2 64.004059 -121.57618 27.67977 -545.90942 91.573044 0.0057215644 lightmap_gray 15602.648 16385.471 -547.41998 265.27115 0 -6.4631269e-005 + ( -40 6.5 99 ) ( 37 6.5 73.75 ) ( 35 6.5 66 ) makin_door_wood2 64 128 -51.5844 604.19293 -109.89883 -0.0001610522 lightmap_gray 16383.793 16384.451 -595.48242 -114.47591 -13.896359 -3.1800824e-005 + ( 35 6.5 66 ) ( 37 6.5 73.75 ) ( 37 8.5 73.75 ) makin_door_wood2 64 123.68377 -267.26047 -106.57697 0 0 lightmap_gray 16386.766 15831.252 -265.29645 -106.55522 0 0 + ( -41 8.5 95.25 ) ( 36 8.5 69.75 ) ( 38 8.5 77.5 ) makin_door_wood2 64 128 51.887863 -599.65027 70.095535 -0.00040304585 lightmap_gray 16384.426 16384.205 -595.51312 -114.48626 -13.900213 1.759871e-005 + ( -42 8.5 91.25 ) ( -40 8.5 99 ) ( -40 6.5 99 ) makin_door_wood2 63.997009 123.68435 -267.24594 -126.07272 0 -2.2706407e-005 lightmap_gray 16383.529 15831.34 -265.23865 -126.07163 0 0 +} +} +// entity 3 +{ +"script_noteworthy" "2" +"targetname" "auto1" +"spawnflags" "0" +"classname" "script_brushmodel" +// brush 0 +{ + ( -1 4.5 108 ) ( 13 4.5 -1 ) ( 13 6.5 -1 ) makin_door_wood2 64 -128 -61.355621 635.66486 -176 0.0014352645 lightmap_gray 16285.984 16386.557 -636.28662 267.29199 -90 0.00028487516 + ( 7 6.5 109 ) ( 20 6.5 1 ) ( 20 4.5 1 ) makin_door_wood2 64 -127.08331 -25.701586 634.08643 -179.25 7.0484559e-005 lightmap_gray 16294.602 16386.23 -637.99005 267.29712 -90.005272 2.9438441e-005 + ( 7 4.5 109 ) ( 20 4.5 1 ) ( 13 4.5 -1 ) makin_door_wood2 64.003891 128 21.570456 639.17523 -175.89708 0 lightmap_gray 16384.615 16384.227 -637.84735 -45.336639 -79.909508 0.00017118927 + ( 13 6.5 -1 ) ( 13 4.5 -1 ) ( 20 4.5 1 ) makin_door_wood2 64.003609 -126.01952 -269.25729 43.605114 90 0.00020622065 lightmap_gray 16383.77 -16130.492 -267.23172 43.611679 90 0 + ( -1 6.5 108 ) ( 13 6.5 -1 ) ( 20 6.5 1 ) makin_door_wood2 64 128 0.82074916 -636.5929 6.1077924 -0.00033372626 lightmap_gray 16384.576 16383.873 -637.85583 -45.329483 -79.909515 -5.9097089e-005 + ( 7 6.5 109 ) ( 7 4.5 109 ) ( -1 4.5 108 ) makin_door_wood2 64 -126.01289 -269.20395 26.103302 90 0.00024548956 lightmap_gray 16381.334 -16129.849 -267.1806 26.049414 90 2.589723e-005 +} +} +// entity 4 +{ +"script_noteworthy" "3" +"targetname" "auto1" +"spawnflags" "0" +"classname" "script_brushmodel" +// brush 0 +{ + ( -18 4.5 110 ) ( -23 4.5 4 ) ( -23 6.5 4 ) makin_door_wood2 64 127.8583 -5.3052473 -638.82074 -1.2933646 -7.9968537e-005 lightmap_gray 16384.152 16387.777 -641.49652 267.31342 -90 0.0011497606 + ( -10 6.5 110 ) ( -16 6.5 4 ) ( -16 4.5 4 ) makin_door_wood2 63.992798 -127.79543 -25.25 637.68719 -179.25 0.00048424306 lightmap_gray 16384 16384.309 -641.50836 267.25131 -90 0.00042255901 + ( -10 4.5 110 ) ( -16 4.5 4 ) ( -23 4.5 4 ) makin_door_wood2 64 128 57.363327 639.04462 174 -0.00022831575 lightmap_gray 16384.361 16383.754 -641.50818 -9.75 -90 0 + ( -23 6.5 4 ) ( -23 4.5 4 ) ( -16 4.5 4 ) makin_door_wood2 64.006615 -128 -269.27832 9.75 90 4.2242435e-005 lightmap_gray 16383.461 -16384.58 -267.23856 9.7529631 90 0 + ( -18 6.5 110 ) ( -23 6.5 4 ) ( -16 6.5 4 ) makin_door_wood2 64.003937 128 -34.946011 -637.75494 -4 -0.00035686811 lightmap_gray 16383.943 16384.313 -641.5 -9.75 -90 0 + ( -10 6.5 110 ) ( -10 4.5 110 ) ( -18 4.5 110 ) makin_door_wood2 64 -128 -269.22977 9.6665344 90 -0.0001074473 lightmap_gray 16383.076 -16384.453 -267.22723 9.75 90 0 +} +} +// entity 5 +{ +"script_noteworthy" "6" +"targetname" "auto1" +"spawnflags" "0" +"classname" "script_brushmodel" +// brush 0 +{ + ( -41 0.5 30 ) ( 40 0.5 45 ) ( 40 2.5 45 ) makin_door_wood2 64 -125.86753 -144.84019 -531.06378 88.522522 -0.0023227839 lightmap_gray 16384.217 16381.6 -573.77795 271.2016 0 0.00084795302 + ( -41 2.5 38 ) ( 40 2.5 53 ) ( 40 0.5 53 ) makin_door_wood2 64 -125.86668 -144.83652 -531.04816 88.5 -0.0014888439 lightmap_gray 16383.877 16383 -573.75739 271.22702 0 -0.00031736345 + ( -41 0.5 38 ) ( 40 0.5 53 ) ( 40 0.5 45 ) makin_door_wood2 64 128.00868 -182.10674 532.26917 -78 -0.00044557534 lightmap_gray 16383.854 16384.324 -573.75 -66 0 0 + ( 40 0.5 45 ) ( 40 0.5 53 ) ( 40 2.5 53 ) makin_door_wood2 64.001564 128 -273.27237 -65.996613 0 0 lightmap_gray 16383.801 16384 -271.24747 -65.997177 0 0 + ( -41 2.5 30 ) ( 40 2.5 45 ) ( 40 2.5 53 ) makin_door_wood2 64 128 163.59308 -536.53906 100 -0.0005136134 lightmap_gray 16384.314 16384.041 -573.75 -66 0 0 + ( -41 2.5 30 ) ( -41 2.5 38 ) ( -41 0.5 38 ) makin_door_wood2 64.016411 128 -273.31406 -66 0 0 lightmap_gray 16386.201 16384 -271.2854 -66 0 0 +} +} +// entity 6 +{ +"script_noteworthy" "5" +"targetname" "auto1" +"spawnflags" "0" +"classname" "script_brushmodel" +// brush 0 +{ + ( -40.5 0.5 66.5 ) ( 42.5 0.5 62.5 ) ( 42.5 2.5 62.5 ) makin_door_wood2 63.996826 -127.8563 31.388285 -569.70367 97 0.0004777743 lightmap_gray 16384.021 16384.4 -572.26294 271.24722 0 -0.00058564043 + ( -40.5 2.5 74.5 ) ( 42.5 2.5 70.5 ) ( 42.5 0.5 70.5 ) makin_door_wood2 64 -127.85286 31.276913 -569.69604 97 0.00015700956 lightmap_gray 16384.049 16385.4 -572.22723 271.26822 0 0 + ( -40.5 0.5 74.5 ) ( 42.5 0.5 70.5 ) ( 42.5 0.5 62.5 ) makin_door_wood2 64 128 -33.271027 577.26013 -92 0.00026371307 lightmap_gray 16384.189 16383.898 -572.25372 -93.5 0 0 + ( 42.5 0.5 62.5 ) ( 42.5 0.5 70.5 ) ( 42.5 2.5 70.5 ) makin_door_wood2 64 128 -273.27271 -93.5 0 0 lightmap_gray 16384.6 16384.014 -271.25967 -93.5 0 0 + ( -40.5 2.5 66.5 ) ( 42.5 2.5 62.5 ) ( 42.5 2.5 70.5 ) makin_door_wood2 64 128 53.488472 -574.54047 86 -4.5224999e-005 lightmap_gray 16383.859 16384.148 -572.25 -93.5 0 0 + ( -40.5 2.5 66.5 ) ( -40.5 2.5 74.5 ) ( -40.5 0.5 74.5 ) makin_door_wood2 64.008598 128 -273.2829 -93.5 0 0 lightmap_gray 16383.4 16384 -271.24127 -93.5 0 0 +} +} +// entity 7 +{ +"script_noteworthy" "4" +"targetname" "auto1" +"spawnflags" "0" +"classname" "script_brushmodel" +// brush 0 +{ + ( -41.75 0.5 75.25 ) ( 46 0.5 77.75 ) ( 46 2.5 77.75 ) makin_door_wood2 64 127.94932 29.071163 571.1806 -88.842499 -0.00060691271 lightmap_gray 16508.09 16384.301 -574.47491 271.25165 0 9.7562181e-005 + ( -43 2.5 83.25 ) ( 44.75 2.5 85.75 ) ( 44.75 0.5 85.75 ) makin_door_wood2 64 127.94909 29.036091 571.17767 -88.829559 -0.00016110606 lightmap_gray 16508.355 16384.85 -575.68433 271.2576 0 0.0001709073 + ( -43 0.5 83.25 ) ( 44.75 0.5 85.75 ) ( 46 0.5 77.75 ) makin_door_wood2 64 128 -54.799 567.28015 -87.191177 7.0884933e-005 lightmap_gray 16383.607 16383.738 -558.42621 -113.82056 8.8007107 -0.00012643231 + ( 46 0.5 77.75 ) ( 44.75 0.5 85.75 ) ( 44.75 2.5 85.75 ) makin_door_wood2 64 126.49386 -273.27637 -121.2462 0 -0.00024223507 lightmap_gray 16382.199 16191.274 -271.21957 -121.23473 0 0 + ( -41.75 2.5 75.25 ) ( 46 2.5 77.75 ) ( 44.75 2.5 85.75 ) makin_door_wood2 64 128 15.116523 -569.72644 88.797943 8.6128639e-005 lightmap_gray 16384.367 16384.537 -558.47327 -113.83412 8.7946091 0 + ( -41.75 2.5 75.25 ) ( -43 2.5 83.25 ) ( -43 0.5 83.25 ) makin_door_wood2 64.007813 126.49426 -273.27631 -107.94007 0 0 lightmap_gray 16383.801 16191.08 -271.24579 -107.93732 0 0 +} +} +// entity 8 +{ +"height" "64" +"radius" "36" +"targetname" "auto1" +"origin" "0.0 2.0 23.0" +"angles" "0 270 0" +"classname" "script_struct" +} +// entity 9 +{ +"script_noteworthy" "outside_south_zone_barriers" +"classname" "script_struct" +"angles" "0 270 0" +"origin" "0.0 50.0 27.0" +"targetname" "exterior_goal" +"target" "auto1" +} +// entity 10 +{ +"angles" "0 270 0" +"targetname" "auto2" +"origin" "0.0 -2.0 40.0" +"classname" "script_struct" +} +// entity 11 +{ +"origin" "0.0 -2.0 0.0" +"angles" "0 270 0" +"model" "_prefabs/traverse/wall_hop.map" +"classname" "misc_prefab" +} diff --git a/map_source/_prefabs/factory_barricade_outside_west.map b/map_source/_prefabs/factory_barricade_outside_west.map new file mode 100644 index 000000000..15b210d91 --- /dev/null +++ b/map_source/_prefabs/factory_barricade_outside_west.map @@ -0,0 +1,173 @@ +iwmap 4 +"000_Global" flags active +"The Map" flags +// entity 0 +{ +"reflection_color_correction" "makin" +"skyboxmodel" "skybox_nightfire" +"sunisprimarylight" "1" +"bouncefraction" "0.3" +"contrastgain" "0.35" +"_color" "0.639 0.85 0.941" +"ambient" "0.2" +"sundiffusecolor" "0.25 0.55 0.8" +"diffusefraction" "0.2" +"classname" "worldspawn" +"sundirection" "-151.462 256.519 0" +"suncolor" "0.64 0.85 1" +"sunlight" "1.2" +// brush 0 +{ + contents nonColliding; + ( -38 4 0 ) ( -38 -8 0 ) ( 36 -8 0 ) traverse 64 64 -10 28 -90 0 lightmap_gray 16384 16384 2 0 -90 0 + ( -38 -8 40 ) ( -38 4 40 ) ( 36 4 40 ) traverse 64 64 -10 28 -90 0 lightmap_gray 16384 16384 2 0 -90 0 + ( -36 -8 0 ) ( -36 4 0 ) ( -36 4 40 ) traverse 64 -64 -10 -56 180 0 lightmap_gray 16384 -16384 2 0 180 0 + ( 36 -8 0 ) ( -38 -8 0 ) ( -38 -8 40 ) traverse 64 64 -28 56 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( 36 4 0 ) ( 36 -8 0 ) ( 36 -8 40 ) traverse 64 -64 -10 -56 180 0 lightmap_gray 16384 -16384 2 0 180 0 + ( -38 4 0 ) ( 36 4 0 ) ( 36 4 40 ) traverse 64 64 -28 56 0 0 lightmap_gray 16384 16384 0 0 0 0 +} +} +// entity 1 +{ +"classname" "script_brushmodel" +"targetname" "auto1" +"spawnflags" "1" +"script_noteworthy" "clip" +// brush 0 +{ + ( 71.5 7 0 ) ( 71.5 11 0 ) ( 57.5 11 0 ) clip_ai 63.953159 64 -27.25 -21.595692 -90 6.7835863e-005 lightmap_gray 16390.002 16384.107 -27.28706 -21.59285 -90 7.6874639e-005 + ( 48.5 11 113 ) ( 62.5 11 113 ) ( 62.5 7 113 ) clip_ai 63.890842 64 -27.01037 -21.460518 -90 -0.00027082159 lightmap_gray 16356.03 16384.416 -27.076267 -21.558668 -90 -0.00020358931 + ( -43.5 -64 127 ) ( -43.5 -68 127 ) ( -43.5 -68 115 ) clip_ai 64.047249 -64 -27.041132 51.334621 180 0 lightmap_gray 16393.531 -16383.645 -27.052231 51.465046 -180 -3.4591783e-005 + ( -5.5 0 127 ) ( 8.5 0 127 ) ( 8.5 0 115 ) clip_ai 64 64 21.441162 -51 0 0 lightmap_gray 16384.148 16383.854 21.502262 -51 0 0 + ( 45.5 6 127 ) ( 45.5 10 127 ) ( 45.5 10 115 ) clip_ai 64.072495 -64 -26.877573 50.597439 180 0 lightmap_gray 16406.07 -16384.145 -27.028845 50.809383 180 -2.9183202e-005 + ( 62.5 4 127 ) ( 48.5 4 127 ) ( 48.5 4 115 ) clip_ai 64 64 21.459522 -50.987419 0 0 lightmap_gray 16384.848 16384.199 21.502874 -51 0 0 +} +} +// entity 2 +{ +"script_noteworthy" "1" +"targetname" "auto1" +"spawnflags" "0" +"classname" "script_brushmodel" +// brush 0 +{ + ( -42 6.5 91.25 ) ( 35 6.5 66 ) ( 35 8.5 66 ) makin_door_wood2 63.978615 -121.57399 27.738718 -548.63739 91.591393 0.0050852476 lightmap_gray 15602.755 16382 -549.35815 265.21292 0 -0.00075381342 + ( -40 8.5 99 ) ( 37 8.5 73.75 ) ( 37 6.5 73.75 ) makin_door_wood2 64.004059 -121.57618 27.67977 -545.90942 91.573044 0.0057215644 lightmap_gray 15602.648 16385.471 -547.41998 265.27115 0 -6.4631269e-005 + ( -40 6.5 99 ) ( 37 6.5 73.75 ) ( 35 6.5 66 ) makin_door_wood2 64 128 -51.5844 604.19293 -109.89883 -0.0001610522 lightmap_gray 16383.793 16384.451 -595.48242 -114.47591 -13.896359 -3.1800824e-005 + ( 35 6.5 66 ) ( 37 6.5 73.75 ) ( 37 8.5 73.75 ) makin_door_wood2 64 123.68377 -267.26047 -106.57697 0 0 lightmap_gray 16386.766 15831.252 -265.29645 -106.55522 0 0 + ( -41 8.5 95.25 ) ( 36 8.5 69.75 ) ( 38 8.5 77.5 ) makin_door_wood2 64 128 51.887863 -599.65027 70.095535 -0.00040304585 lightmap_gray 16384.426 16384.205 -595.51312 -114.48626 -13.900213 1.759871e-005 + ( -42 8.5 91.25 ) ( -40 8.5 99 ) ( -40 6.5 99 ) makin_door_wood2 63.997009 123.68435 -267.24594 -126.07272 0 -2.2706407e-005 lightmap_gray 16383.529 15831.34 -265.23865 -126.07163 0 0 +} +} +// entity 3 +{ +"script_noteworthy" "2" +"targetname" "auto1" +"spawnflags" "0" +"classname" "script_brushmodel" +// brush 0 +{ + ( -1 4.5 108 ) ( 13 4.5 -1 ) ( 13 6.5 -1 ) makin_door_wood2 64 -128 -61.355621 635.66486 -176 0.0014352645 lightmap_gray 16285.984 16386.557 -636.28662 267.29199 -90 0.00028487516 + ( 7 6.5 109 ) ( 20 6.5 1 ) ( 20 4.5 1 ) makin_door_wood2 64 -127.08331 -25.701586 634.08643 -179.25 7.0484559e-005 lightmap_gray 16294.602 16386.23 -637.99005 267.29712 -90.005272 2.9438441e-005 + ( 7 4.5 109 ) ( 20 4.5 1 ) ( 13 4.5 -1 ) makin_door_wood2 64.003891 128 21.570456 639.17523 -175.89708 0 lightmap_gray 16384.615 16384.227 -637.84735 -45.336639 -79.909508 0.00017118927 + ( 13 6.5 -1 ) ( 13 4.5 -1 ) ( 20 4.5 1 ) makin_door_wood2 64.003609 -126.01952 -269.25729 43.605114 90 0.00020622065 lightmap_gray 16383.77 -16130.492 -267.23172 43.611679 90 0 + ( -1 6.5 108 ) ( 13 6.5 -1 ) ( 20 6.5 1 ) makin_door_wood2 64 128 0.82074916 -636.5929 6.1077924 -0.00033372626 lightmap_gray 16384.576 16383.873 -637.85583 -45.329483 -79.909515 -5.9097089e-005 + ( 7 6.5 109 ) ( 7 4.5 109 ) ( -1 4.5 108 ) makin_door_wood2 64 -126.01289 -269.20395 26.103302 90 0.00024548956 lightmap_gray 16381.334 -16129.849 -267.1806 26.049414 90 2.589723e-005 +} +} +// entity 4 +{ +"script_noteworthy" "3" +"targetname" "auto1" +"spawnflags" "0" +"classname" "script_brushmodel" +// brush 0 +{ + ( -18 4.5 110 ) ( -23 4.5 4 ) ( -23 6.5 4 ) makin_door_wood2 64 127.8583 -5.3052473 -638.82074 -1.2933646 -7.9968537e-005 lightmap_gray 16384.152 16387.777 -641.49652 267.31342 -90 0.0011497606 + ( -10 6.5 110 ) ( -16 6.5 4 ) ( -16 4.5 4 ) makin_door_wood2 63.992798 -127.79543 -25.25 637.68719 -179.25 0.00048424306 lightmap_gray 16384 16384.309 -641.50836 267.25131 -90 0.00042255901 + ( -10 4.5 110 ) ( -16 4.5 4 ) ( -23 4.5 4 ) makin_door_wood2 64 128 57.363327 639.04462 174 -0.00022831575 lightmap_gray 16384.361 16383.754 -641.50818 -9.75 -90 0 + ( -23 6.5 4 ) ( -23 4.5 4 ) ( -16 4.5 4 ) makin_door_wood2 64.006615 -128 -269.27832 9.75 90 4.2242435e-005 lightmap_gray 16383.461 -16384.58 -267.23856 9.7529631 90 0 + ( -18 6.5 110 ) ( -23 6.5 4 ) ( -16 6.5 4 ) makin_door_wood2 64.003937 128 -34.946011 -637.75494 -4 -0.00035686811 lightmap_gray 16383.943 16384.313 -641.5 -9.75 -90 0 + ( -10 6.5 110 ) ( -10 4.5 110 ) ( -18 4.5 110 ) makin_door_wood2 64 -128 -269.22977 9.6665344 90 -0.0001074473 lightmap_gray 16383.076 -16384.453 -267.22723 9.75 90 0 +} +} +// entity 5 +{ +"script_noteworthy" "6" +"targetname" "auto1" +"spawnflags" "0" +"classname" "script_brushmodel" +// brush 0 +{ + ( -41 0.5 30 ) ( 40 0.5 45 ) ( 40 2.5 45 ) makin_door_wood2 64 -125.86753 -144.84019 -531.06378 88.522522 -0.0023227839 lightmap_gray 16384.217 16381.6 -573.77795 271.2016 0 0.00084795302 + ( -41 2.5 38 ) ( 40 2.5 53 ) ( 40 0.5 53 ) makin_door_wood2 64 -125.86668 -144.83652 -531.04816 88.5 -0.0014888439 lightmap_gray 16383.877 16383 -573.75739 271.22702 0 -0.00031736345 + ( -41 0.5 38 ) ( 40 0.5 53 ) ( 40 0.5 45 ) makin_door_wood2 64 128.00868 -182.10674 532.26917 -78 -0.00044557534 lightmap_gray 16383.854 16384.324 -573.75 -66 0 0 + ( 40 0.5 45 ) ( 40 0.5 53 ) ( 40 2.5 53 ) makin_door_wood2 64.001564 128 -273.27237 -65.996613 0 0 lightmap_gray 16383.801 16384 -271.24747 -65.997177 0 0 + ( -41 2.5 30 ) ( 40 2.5 45 ) ( 40 2.5 53 ) makin_door_wood2 64 128 163.59308 -536.53906 100 -0.0005136134 lightmap_gray 16384.314 16384.041 -573.75 -66 0 0 + ( -41 2.5 30 ) ( -41 2.5 38 ) ( -41 0.5 38 ) makin_door_wood2 64.016411 128 -273.31406 -66 0 0 lightmap_gray 16386.201 16384 -271.2854 -66 0 0 +} +} +// entity 6 +{ +"script_noteworthy" "5" +"targetname" "auto1" +"spawnflags" "0" +"classname" "script_brushmodel" +// brush 0 +{ + ( -40.5 0.5 66.5 ) ( 42.5 0.5 62.5 ) ( 42.5 2.5 62.5 ) makin_door_wood2 63.996826 -127.8563 31.388285 -569.70367 97 0.0004777743 lightmap_gray 16384.021 16384.4 -572.26294 271.24722 0 -0.00058564043 + ( -40.5 2.5 74.5 ) ( 42.5 2.5 70.5 ) ( 42.5 0.5 70.5 ) makin_door_wood2 64 -127.85286 31.276913 -569.69604 97 0.00015700956 lightmap_gray 16384.049 16385.4 -572.22723 271.26822 0 0 + ( -40.5 0.5 74.5 ) ( 42.5 0.5 70.5 ) ( 42.5 0.5 62.5 ) makin_door_wood2 64 128 -33.271027 577.26013 -92 0.00026371307 lightmap_gray 16384.189 16383.898 -572.25372 -93.5 0 0 + ( 42.5 0.5 62.5 ) ( 42.5 0.5 70.5 ) ( 42.5 2.5 70.5 ) makin_door_wood2 64 128 -273.27271 -93.5 0 0 lightmap_gray 16384.6 16384.014 -271.25967 -93.5 0 0 + ( -40.5 2.5 66.5 ) ( 42.5 2.5 62.5 ) ( 42.5 2.5 70.5 ) makin_door_wood2 64 128 53.488472 -574.54047 86 -4.5224999e-005 lightmap_gray 16383.859 16384.148 -572.25 -93.5 0 0 + ( -40.5 2.5 66.5 ) ( -40.5 2.5 74.5 ) ( -40.5 0.5 74.5 ) makin_door_wood2 64.008598 128 -273.2829 -93.5 0 0 lightmap_gray 16383.4 16384 -271.24127 -93.5 0 0 +} +} +// entity 7 +{ +"script_noteworthy" "4" +"targetname" "auto1" +"spawnflags" "0" +"classname" "script_brushmodel" +// brush 0 +{ + ( -41.75 0.5 75.25 ) ( 46 0.5 77.75 ) ( 46 2.5 77.75 ) makin_door_wood2 64 127.94932 29.071163 571.1806 -88.842499 -0.00060691271 lightmap_gray 16508.09 16384.301 -574.47491 271.25165 0 9.7562181e-005 + ( -43 2.5 83.25 ) ( 44.75 2.5 85.75 ) ( 44.75 0.5 85.75 ) makin_door_wood2 64 127.94909 29.036091 571.17767 -88.829559 -0.00016110606 lightmap_gray 16508.355 16384.85 -575.68433 271.2576 0 0.0001709073 + ( -43 0.5 83.25 ) ( 44.75 0.5 85.75 ) ( 46 0.5 77.75 ) makin_door_wood2 64 128 -54.799 567.28015 -87.191177 7.0884933e-005 lightmap_gray 16383.607 16383.738 -558.42621 -113.82056 8.8007107 -0.00012643231 + ( 46 0.5 77.75 ) ( 44.75 0.5 85.75 ) ( 44.75 2.5 85.75 ) makin_door_wood2 64 126.49386 -273.27637 -121.2462 0 -0.00024223507 lightmap_gray 16382.199 16191.274 -271.21957 -121.23473 0 0 + ( -41.75 2.5 75.25 ) ( 46 2.5 77.75 ) ( 44.75 2.5 85.75 ) makin_door_wood2 64 128 15.116523 -569.72644 88.797943 8.6128639e-005 lightmap_gray 16384.367 16384.537 -558.47327 -113.83412 8.7946091 0 + ( -41.75 2.5 75.25 ) ( -43 2.5 83.25 ) ( -43 0.5 83.25 ) makin_door_wood2 64.007813 126.49426 -273.27631 -107.94007 0 0 lightmap_gray 16383.801 16191.08 -271.24579 -107.93732 0 0 +} +} +// entity 8 +{ +"height" "64" +"radius" "36" +"targetname" "auto1" +"origin" "0.0 2.0 23.0" +"angles" "0 270 0" +"classname" "script_struct" +} +// entity 9 +{ +"script_noteworthy" "outside_west_zone_barriers" +"classname" "script_struct" +"angles" "0 270 0" +"origin" "0.0 50.0 27.0" +"targetname" "exterior_goal" +"target" "auto1" +} +// entity 10 +{ +"angles" "0 270 0" +"targetname" "auto2" +"origin" "0.0 -2.0 40.0" +"classname" "script_struct" +} +// entity 11 +{ +"origin" "0.0 -2.0 0.0" +"angles" "0 270 0" +"model" "_prefabs/traverse/wall_hop.map" +"classname" "misc_prefab" +} diff --git a/map_source/_prefabs/factory_barricade_warehouse_top.map b/map_source/_prefabs/factory_barricade_warehouse_top.map new file mode 100644 index 000000000..7f90ed3ae --- /dev/null +++ b/map_source/_prefabs/factory_barricade_warehouse_top.map @@ -0,0 +1,166 @@ +iwmap 4 +"000_Global" flags active +"The Map" flags +// entity 0 +{ +"reflection_color_correction" "makin" +"skyboxmodel" "skybox_nightfire" +"sunisprimarylight" "1" +"bouncefraction" "0.3" +"contrastgain" "0.35" +"_color" "0.639 0.85 0.941" +"ambient" "0.2" +"sundiffusecolor" "0.25 0.55 0.8" +"diffusefraction" "0.2" +"classname" "worldspawn" +"sundirection" "-151.462 256.519 0" +"suncolor" "0.64 0.85 1" +"sunlight" "1.2" +// brush 0 +{ + contents nonColliding; + ( -38 4 0 ) ( -38 -8 0 ) ( 36 -8 0 ) traverse 64 64 -10 28 -90 0 lightmap_gray 16384 16384 2 0 -90 0 + ( -38 -8 40 ) ( -38 4 40 ) ( 36 4 40 ) traverse 64 64 -10 28 -90 0 lightmap_gray 16384 16384 2 0 -90 0 + ( -36 -8 0 ) ( -36 4 0 ) ( -36 4 40 ) traverse 64 -64 -10 -56 180 0 lightmap_gray 16384 -16384 2 0 180 0 + ( 36 -8 0 ) ( -38 -8 0 ) ( -38 -8 40 ) traverse 64 64 -28 56 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( 36 4 0 ) ( 36 -8 0 ) ( 36 -8 40 ) traverse 64 -64 -10 -56 180 0 lightmap_gray 16384 -16384 2 0 180 0 + ( -38 4 0 ) ( 36 4 0 ) ( 36 4 40 ) traverse 64 64 -28 56 0 0 lightmap_gray 16384 16384 0 0 0 0 +} +} +// entity 1 +{ +"classname" "script_brushmodel" +"targetname" "auto1" +"spawnflags" "1" +"script_noteworthy" "clip" +// brush 0 +{ + ( 71.5 7 0 ) ( 71.5 11 0 ) ( 57.5 11 0 ) clip_ai 63.953159 64 -27.25 -21.595692 -90 6.7835863e-005 lightmap_gray 16390.002 16384.107 -27.28706 -21.59285 -90 7.6874639e-005 + ( 48.5 11 113 ) ( 62.5 11 113 ) ( 62.5 7 113 ) clip_ai 63.890842 64 -27.01037 -21.460518 -90 -0.00027082159 lightmap_gray 16356.03 16384.416 -27.076267 -21.558668 -90 -0.00020358931 + ( -43.5 -64 127 ) ( -43.5 -68 127 ) ( -43.5 -68 115 ) clip_ai 64.047249 -64 -27.041132 51.334621 180 0 lightmap_gray 16393.531 -16383.645 -27.052231 51.465046 -180 -3.4591783e-005 + ( -5.5 0 127 ) ( 8.5 0 127 ) ( 8.5 0 115 ) clip_ai 64 64 21.441162 -51 0 0 lightmap_gray 16384.148 16383.854 21.502262 -51 0 0 + ( 45.5 6 127 ) ( 45.5 10 127 ) ( 45.5 10 115 ) clip_ai 64.072495 -64 -26.877573 50.597439 180 0 lightmap_gray 16406.07 -16384.145 -27.028845 50.809383 180 -2.9183202e-005 + ( 62.5 4 127 ) ( 48.5 4 127 ) ( 48.5 4 115 ) clip_ai 64 64 21.459522 -50.987419 0 0 lightmap_gray 16384.848 16384.199 21.502874 -51 0 0 +} +} +// entity 2 +{ +"script_noteworthy" "1" +"targetname" "auto1" +"spawnflags" "0" +"classname" "script_brushmodel" +// brush 0 +{ + ( -42 6.5 91.25 ) ( 35 6.5 66 ) ( 35 8.5 66 ) makin_door_wood2 63.978615 -121.57399 27.738718 -548.63739 91.591393 0.0050852476 lightmap_gray 15602.755 16382 -549.35815 265.21292 0 -0.00075381342 + ( -40 8.5 99 ) ( 37 8.5 73.75 ) ( 37 6.5 73.75 ) makin_door_wood2 64.004059 -121.57618 27.67977 -545.90942 91.573044 0.0057215644 lightmap_gray 15602.648 16385.471 -547.41998 265.27115 0 -6.4631269e-005 + ( -40 6.5 99 ) ( 37 6.5 73.75 ) ( 35 6.5 66 ) makin_door_wood2 64 128 -51.5844 604.19293 -109.89883 -0.0001610522 lightmap_gray 16383.793 16384.451 -595.48242 -114.47591 -13.896359 -3.1800824e-005 + ( 35 6.5 66 ) ( 37 6.5 73.75 ) ( 37 8.5 73.75 ) makin_door_wood2 64 123.68377 -267.26047 -106.57697 0 0 lightmap_gray 16386.766 15831.252 -265.29645 -106.55522 0 0 + ( -41 8.5 95.25 ) ( 36 8.5 69.75 ) ( 38 8.5 77.5 ) makin_door_wood2 64 128 51.887863 -599.65027 70.095535 -0.00040304585 lightmap_gray 16384.426 16384.205 -595.51312 -114.48626 -13.900213 1.759871e-005 + ( -42 8.5 91.25 ) ( -40 8.5 99 ) ( -40 6.5 99 ) makin_door_wood2 63.997009 123.68435 -267.24594 -126.07272 0 -2.2706407e-005 lightmap_gray 16383.529 15831.34 -265.23865 -126.07163 0 0 +} +} +// entity 3 +{ +"script_noteworthy" "2" +"targetname" "auto1" +"spawnflags" "0" +"classname" "script_brushmodel" +// brush 0 +{ + ( -1 4.5 108 ) ( 13 4.5 -1 ) ( 13 6.5 -1 ) makin_door_wood2 64 -128 -61.355621 635.66486 -176 0.0014352645 lightmap_gray 16285.984 16386.557 -636.28662 267.29199 -90 0.00028487516 + ( 7 6.5 109 ) ( 20 6.5 1 ) ( 20 4.5 1 ) makin_door_wood2 64 -127.08331 -25.701586 634.08643 -179.25 7.0484559e-005 lightmap_gray 16294.602 16386.23 -637.99005 267.29712 -90.005272 2.9438441e-005 + ( 7 4.5 109 ) ( 20 4.5 1 ) ( 13 4.5 -1 ) makin_door_wood2 64.003891 128 21.570456 639.17523 -175.89708 0 lightmap_gray 16384.615 16384.227 -637.84735 -45.336639 -79.909508 0.00017118927 + ( 13 6.5 -1 ) ( 13 4.5 -1 ) ( 20 4.5 1 ) makin_door_wood2 64.003609 -126.01952 -269.25729 43.605114 90 0.00020622065 lightmap_gray 16383.77 -16130.492 -267.23172 43.611679 90 0 + ( -1 6.5 108 ) ( 13 6.5 -1 ) ( 20 6.5 1 ) makin_door_wood2 64 128 0.82074916 -636.5929 6.1077924 -0.00033372626 lightmap_gray 16384.576 16383.873 -637.85583 -45.329483 -79.909515 -5.9097089e-005 + ( 7 6.5 109 ) ( 7 4.5 109 ) ( -1 4.5 108 ) makin_door_wood2 64 -126.01289 -269.20395 26.103302 90 0.00024548956 lightmap_gray 16381.334 -16129.849 -267.1806 26.049414 90 2.589723e-005 +} +} +// entity 4 +{ +"script_noteworthy" "3" +"targetname" "auto1" +"spawnflags" "0" +"classname" "script_brushmodel" +// brush 0 +{ + ( -18 4.5 110 ) ( -23 4.5 4 ) ( -23 6.5 4 ) makin_door_wood2 64 127.8583 -5.3052473 -638.82074 -1.2933646 -7.9968537e-005 lightmap_gray 16384.152 16387.777 -641.49652 267.31342 -90 0.0011497606 + ( -10 6.5 110 ) ( -16 6.5 4 ) ( -16 4.5 4 ) makin_door_wood2 63.992798 -127.79543 -25.25 637.68719 -179.25 0.00048424306 lightmap_gray 16384 16384.309 -641.50836 267.25131 -90 0.00042255901 + ( -10 4.5 110 ) ( -16 4.5 4 ) ( -23 4.5 4 ) makin_door_wood2 64 128 57.363327 639.04462 174 -0.00022831575 lightmap_gray 16384.361 16383.754 -641.50818 -9.75 -90 0 + ( -23 6.5 4 ) ( -23 4.5 4 ) ( -16 4.5 4 ) makin_door_wood2 64.006615 -128 -269.27832 9.75 90 4.2242435e-005 lightmap_gray 16383.461 -16384.58 -267.23856 9.7529631 90 0 + ( -18 6.5 110 ) ( -23 6.5 4 ) ( -16 6.5 4 ) makin_door_wood2 64.003937 128 -34.946011 -637.75494 -4 -0.00035686811 lightmap_gray 16383.943 16384.313 -641.5 -9.75 -90 0 + ( -10 6.5 110 ) ( -10 4.5 110 ) ( -18 4.5 110 ) makin_door_wood2 64 -128 -269.22977 9.6665344 90 -0.0001074473 lightmap_gray 16383.076 -16384.453 -267.22723 9.75 90 0 +} +} +// entity 5 +{ +"script_noteworthy" "6" +"targetname" "auto1" +"spawnflags" "0" +"classname" "script_brushmodel" +// brush 0 +{ + ( -41 0.5 30 ) ( 40 0.5 45 ) ( 40 2.5 45 ) makin_door_wood2 64 -125.86753 -144.84019 -531.06378 88.522522 -0.0023227839 lightmap_gray 16384.217 16381.6 -573.77795 271.2016 0 0.00084795302 + ( -41 2.5 38 ) ( 40 2.5 53 ) ( 40 0.5 53 ) makin_door_wood2 64 -125.86668 -144.83652 -531.04816 88.5 -0.0014888439 lightmap_gray 16383.877 16383 -573.75739 271.22702 0 -0.00031736345 + ( -41 0.5 38 ) ( 40 0.5 53 ) ( 40 0.5 45 ) makin_door_wood2 64 128.00868 -182.10674 532.26917 -78 -0.00044557534 lightmap_gray 16383.854 16384.324 -573.75 -66 0 0 + ( 40 0.5 45 ) ( 40 0.5 53 ) ( 40 2.5 53 ) makin_door_wood2 64.001564 128 -273.27237 -65.996613 0 0 lightmap_gray 16383.801 16384 -271.24747 -65.997177 0 0 + ( -41 2.5 30 ) ( 40 2.5 45 ) ( 40 2.5 53 ) makin_door_wood2 64 128 163.59308 -536.53906 100 -0.0005136134 lightmap_gray 16384.314 16384.041 -573.75 -66 0 0 + ( -41 2.5 30 ) ( -41 2.5 38 ) ( -41 0.5 38 ) makin_door_wood2 64.016411 128 -273.31406 -66 0 0 lightmap_gray 16386.201 16384 -271.2854 -66 0 0 +} +} +// entity 6 +{ +"script_noteworthy" "5" +"targetname" "auto1" +"spawnflags" "0" +"classname" "script_brushmodel" +// brush 0 +{ + ( -40.5 0.5 66.5 ) ( 42.5 0.5 62.5 ) ( 42.5 2.5 62.5 ) makin_door_wood2 63.996826 -127.8563 31.388285 -569.70367 97 0.0004777743 lightmap_gray 16384.021 16384.4 -572.26294 271.24722 0 -0.00058564043 + ( -40.5 2.5 74.5 ) ( 42.5 2.5 70.5 ) ( 42.5 0.5 70.5 ) makin_door_wood2 64 -127.85286 31.276913 -569.69604 97 0.00015700956 lightmap_gray 16384.049 16385.4 -572.22723 271.26822 0 0 + ( -40.5 0.5 74.5 ) ( 42.5 0.5 70.5 ) ( 42.5 0.5 62.5 ) makin_door_wood2 64 128 -33.271027 577.26013 -92 0.00026371307 lightmap_gray 16384.189 16383.898 -572.25372 -93.5 0 0 + ( 42.5 0.5 62.5 ) ( 42.5 0.5 70.5 ) ( 42.5 2.5 70.5 ) makin_door_wood2 64 128 -273.27271 -93.5 0 0 lightmap_gray 16384.6 16384.014 -271.25967 -93.5 0 0 + ( -40.5 2.5 66.5 ) ( 42.5 2.5 62.5 ) ( 42.5 2.5 70.5 ) makin_door_wood2 64 128 53.488472 -574.54047 86 -4.5224999e-005 lightmap_gray 16383.859 16384.148 -572.25 -93.5 0 0 + ( -40.5 2.5 66.5 ) ( -40.5 2.5 74.5 ) ( -40.5 0.5 74.5 ) makin_door_wood2 64.008598 128 -273.2829 -93.5 0 0 lightmap_gray 16383.4 16384 -271.24127 -93.5 0 0 +} +} +// entity 7 +{ +"script_noteworthy" "4" +"targetname" "auto1" +"spawnflags" "0" +"classname" "script_brushmodel" +// brush 0 +{ + ( -41.75 0.5 75.25 ) ( 46 0.5 77.75 ) ( 46 2.5 77.75 ) makin_door_wood2 64 127.94932 29.071163 571.1806 -88.842499 -0.00060691271 lightmap_gray 16508.09 16384.301 -574.47491 271.25165 0 9.7562181e-005 + ( -43 2.5 83.25 ) ( 44.75 2.5 85.75 ) ( 44.75 0.5 85.75 ) makin_door_wood2 64 127.94909 29.036091 571.17767 -88.829559 -0.00016110606 lightmap_gray 16508.355 16384.85 -575.68433 271.2576 0 0.0001709073 + ( -43 0.5 83.25 ) ( 44.75 0.5 85.75 ) ( 46 0.5 77.75 ) makin_door_wood2 64 128 -54.799 567.28015 -87.191177 7.0884933e-005 lightmap_gray 16383.607 16383.738 -558.42621 -113.82056 8.8007107 -0.00012643231 + ( 46 0.5 77.75 ) ( 44.75 0.5 85.75 ) ( 44.75 2.5 85.75 ) makin_door_wood2 64 126.49386 -273.27637 -121.2462 0 -0.00024223507 lightmap_gray 16382.199 16191.274 -271.21957 -121.23473 0 0 + ( -41.75 2.5 75.25 ) ( 46 2.5 77.75 ) ( 44.75 2.5 85.75 ) makin_door_wood2 64 128 15.116523 -569.72644 88.797943 8.6128639e-005 lightmap_gray 16384.367 16384.537 -558.47327 -113.83412 8.7946091 0 + ( -41.75 2.5 75.25 ) ( -43 2.5 83.25 ) ( -43 0.5 83.25 ) makin_door_wood2 64.007813 126.49426 -273.27631 -107.94007 0 0 lightmap_gray 16383.801 16191.08 -271.24579 -107.93732 0 0 +} +} +// entity 8 +{ +"height" "64" +"radius" "36" +"targetname" "auto1" +"origin" "0.0 -2.0 40.0" +"angles" "0 270 0" +"classname" "script_struct" +} +// entity 9 +{ +"script_noteworthy" "warehouse_top_zone_barriers" +"classname" "script_struct" +"angles" "0 270 0" +"origin" "0.0 50.0 27.0" +"targetname" "exterior_goal" +"target" "auto1" +} +// entity 10 +{ +"origin" "0.0 -2.0 0.0" +"angles" "0 270 0" +"model" "_prefabs/traverse/wall_hop.map" +"classname" "misc_prefab" +} diff --git a/map_source/_prefabs/factory_barricade_wnuen.map b/map_source/_prefabs/factory_barricade_wnuen.map new file mode 100644 index 000000000..940503b9b --- /dev/null +++ b/map_source/_prefabs/factory_barricade_wnuen.map @@ -0,0 +1,173 @@ +iwmap 4 +"000_Global" flags active +"The Map" flags +// entity 0 +{ +"reflection_color_correction" "makin" +"skyboxmodel" "skybox_nightfire" +"sunisprimarylight" "1" +"bouncefraction" "0.3" +"contrastgain" "0.35" +"_color" "0.639 0.85 0.941" +"ambient" "0.2" +"sundiffusecolor" "0.25 0.55 0.8" +"diffusefraction" "0.2" +"classname" "worldspawn" +"sundirection" "-151.462 256.519 0" +"suncolor" "0.64 0.85 1" +"sunlight" "1.2" +// brush 0 +{ + contents nonColliding; + ( -38 4 0 ) ( -38 -8 0 ) ( 36 -8 0 ) traverse 64 64 -10 28 -90 0 lightmap_gray 16384 16384 2 0 -90 0 + ( -38 -8 40 ) ( -38 4 40 ) ( 36 4 40 ) traverse 64 64 -10 28 -90 0 lightmap_gray 16384 16384 2 0 -90 0 + ( -36 -8 0 ) ( -36 4 0 ) ( -36 4 40 ) traverse 64 -64 -10 -56 180 0 lightmap_gray 16384 -16384 2 0 180 0 + ( 36 -8 0 ) ( -38 -8 0 ) ( -38 -8 40 ) traverse 64 64 -28 56 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( 36 4 0 ) ( 36 -8 0 ) ( 36 -8 40 ) traverse 64 -64 -10 -56 180 0 lightmap_gray 16384 -16384 2 0 180 0 + ( -38 4 0 ) ( 36 4 0 ) ( 36 4 40 ) traverse 64 64 -28 56 0 0 lightmap_gray 16384 16384 0 0 0 0 +} +} +// entity 1 +{ +"classname" "script_brushmodel" +"targetname" "auto1" +"spawnflags" "1" +"script_noteworthy" "clip" +// brush 0 +{ + ( 71.5 7 0 ) ( 71.5 11 0 ) ( 57.5 11 0 ) clip_ai 63.953159 64 -27.25 -21.595692 -90 6.7835863e-005 lightmap_gray 16390.002 16384.107 -27.28706 -21.59285 -90 7.6874639e-005 + ( 48.5 11 113 ) ( 62.5 11 113 ) ( 62.5 7 113 ) clip_ai 63.890842 64 -27.01037 -21.460518 -90 -0.00027082159 lightmap_gray 16356.03 16384.416 -27.076267 -21.558668 -90 -0.00020358931 + ( -43.5 -64 127 ) ( -43.5 -68 127 ) ( -43.5 -68 115 ) clip_ai 64.047249 -64 -27.041132 51.334621 180 0 lightmap_gray 16393.531 -16383.645 -27.052231 51.465046 -180 -3.4591783e-005 + ( -5.5 0 127 ) ( 8.5 0 127 ) ( 8.5 0 115 ) clip_ai 64 64 21.441162 -51 0 0 lightmap_gray 16384.148 16383.854 21.502262 -51 0 0 + ( 45.5 6 127 ) ( 45.5 10 127 ) ( 45.5 10 115 ) clip_ai 64.072495 -64 -26.877573 50.597439 180 0 lightmap_gray 16406.07 -16384.145 -27.028845 50.809383 180 -2.9183202e-005 + ( 62.5 4 127 ) ( 48.5 4 127 ) ( 48.5 4 115 ) clip_ai 64 64 21.459522 -50.987419 0 0 lightmap_gray 16384.848 16384.199 21.502874 -51 0 0 +} +} +// entity 2 +{ +"script_noteworthy" "1" +"targetname" "auto1" +"spawnflags" "0" +"classname" "script_brushmodel" +// brush 0 +{ + ( -42 6.5 91.25 ) ( 35 6.5 66 ) ( 35 8.5 66 ) makin_door_wood2 63.978615 -121.57399 27.738718 -548.63739 91.591393 0.0050852476 lightmap_gray 15602.755 16382 -549.35815 265.21292 0 -0.00075381342 + ( -40 8.5 99 ) ( 37 8.5 73.75 ) ( 37 6.5 73.75 ) makin_door_wood2 64.004059 -121.57618 27.67977 -545.90942 91.573044 0.0057215644 lightmap_gray 15602.648 16385.471 -547.41998 265.27115 0 -6.4631269e-005 + ( -40 6.5 99 ) ( 37 6.5 73.75 ) ( 35 6.5 66 ) makin_door_wood2 64 128 -51.5844 604.19293 -109.89883 -0.0001610522 lightmap_gray 16383.793 16384.451 -595.48242 -114.47591 -13.896359 -3.1800824e-005 + ( 35 6.5 66 ) ( 37 6.5 73.75 ) ( 37 8.5 73.75 ) makin_door_wood2 64 123.68377 -267.26047 -106.57697 0 0 lightmap_gray 16386.766 15831.252 -265.29645 -106.55522 0 0 + ( -41 8.5 95.25 ) ( 36 8.5 69.75 ) ( 38 8.5 77.5 ) makin_door_wood2 64 128 51.887863 -599.65027 70.095535 -0.00040304585 lightmap_gray 16384.426 16384.205 -595.51312 -114.48626 -13.900213 1.759871e-005 + ( -42 8.5 91.25 ) ( -40 8.5 99 ) ( -40 6.5 99 ) makin_door_wood2 63.997009 123.68435 -267.24594 -126.07272 0 -2.2706407e-005 lightmap_gray 16383.529 15831.34 -265.23865 -126.07163 0 0 +} +} +// entity 3 +{ +"script_noteworthy" "2" +"targetname" "auto1" +"spawnflags" "0" +"classname" "script_brushmodel" +// brush 0 +{ + ( -1 4.5 108 ) ( 13 4.5 -1 ) ( 13 6.5 -1 ) makin_door_wood2 64 -128 -61.355621 635.66486 -176 0.0014352645 lightmap_gray 16285.984 16386.557 -636.28662 267.29199 -90 0.00028487516 + ( 7 6.5 109 ) ( 20 6.5 1 ) ( 20 4.5 1 ) makin_door_wood2 64 -127.08331 -25.701586 634.08643 -179.25 7.0484559e-005 lightmap_gray 16294.602 16386.23 -637.99005 267.29712 -90.005272 2.9438441e-005 + ( 7 4.5 109 ) ( 20 4.5 1 ) ( 13 4.5 -1 ) makin_door_wood2 64.003891 128 21.570456 639.17523 -175.89708 0 lightmap_gray 16384.615 16384.227 -637.84735 -45.336639 -79.909508 0.00017118927 + ( 13 6.5 -1 ) ( 13 4.5 -1 ) ( 20 4.5 1 ) makin_door_wood2 64.003609 -126.01952 -269.25729 43.605114 90 0.00020622065 lightmap_gray 16383.77 -16130.492 -267.23172 43.611679 90 0 + ( -1 6.5 108 ) ( 13 6.5 -1 ) ( 20 6.5 1 ) makin_door_wood2 64 128 0.82074916 -636.5929 6.1077924 -0.00033372626 lightmap_gray 16384.576 16383.873 -637.85583 -45.329483 -79.909515 -5.9097089e-005 + ( 7 6.5 109 ) ( 7 4.5 109 ) ( -1 4.5 108 ) makin_door_wood2 64 -126.01289 -269.20395 26.103302 90 0.00024548956 lightmap_gray 16381.334 -16129.849 -267.1806 26.049414 90 2.589723e-005 +} +} +// entity 4 +{ +"script_noteworthy" "3" +"targetname" "auto1" +"spawnflags" "0" +"classname" "script_brushmodel" +// brush 0 +{ + ( -18 4.5 110 ) ( -23 4.5 4 ) ( -23 6.5 4 ) makin_door_wood2 64 127.8583 -5.3052473 -638.82074 -1.2933646 -7.9968537e-005 lightmap_gray 16384.152 16387.777 -641.49652 267.31342 -90 0.0011497606 + ( -10 6.5 110 ) ( -16 6.5 4 ) ( -16 4.5 4 ) makin_door_wood2 63.992798 -127.79543 -25.25 637.68719 -179.25 0.00048424306 lightmap_gray 16384 16384.309 -641.50836 267.25131 -90 0.00042255901 + ( -10 4.5 110 ) ( -16 4.5 4 ) ( -23 4.5 4 ) makin_door_wood2 64 128 57.363327 639.04462 174 -0.00022831575 lightmap_gray 16384.361 16383.754 -641.50818 -9.75 -90 0 + ( -23 6.5 4 ) ( -23 4.5 4 ) ( -16 4.5 4 ) makin_door_wood2 64.006615 -128 -269.27832 9.75 90 4.2242435e-005 lightmap_gray 16383.461 -16384.58 -267.23856 9.7529631 90 0 + ( -18 6.5 110 ) ( -23 6.5 4 ) ( -16 6.5 4 ) makin_door_wood2 64.003937 128 -34.946011 -637.75494 -4 -0.00035686811 lightmap_gray 16383.943 16384.313 -641.5 -9.75 -90 0 + ( -10 6.5 110 ) ( -10 4.5 110 ) ( -18 4.5 110 ) makin_door_wood2 64 -128 -269.22977 9.6665344 90 -0.0001074473 lightmap_gray 16383.076 -16384.453 -267.22723 9.75 90 0 +} +} +// entity 5 +{ +"script_noteworthy" "6" +"targetname" "auto1" +"spawnflags" "0" +"classname" "script_brushmodel" +// brush 0 +{ + ( -41 0.5 30 ) ( 40 0.5 45 ) ( 40 2.5 45 ) makin_door_wood2 64 -125.86753 -144.84019 -531.06378 88.522522 -0.0023227839 lightmap_gray 16384.217 16381.6 -573.77795 271.2016 0 0.00084795302 + ( -41 2.5 38 ) ( 40 2.5 53 ) ( 40 0.5 53 ) makin_door_wood2 64 -125.86668 -144.83652 -531.04816 88.5 -0.0014888439 lightmap_gray 16383.877 16383 -573.75739 271.22702 0 -0.00031736345 + ( -41 0.5 38 ) ( 40 0.5 53 ) ( 40 0.5 45 ) makin_door_wood2 64 128.00868 -182.10674 532.26917 -78 -0.00044557534 lightmap_gray 16383.854 16384.324 -573.75 -66 0 0 + ( 40 0.5 45 ) ( 40 0.5 53 ) ( 40 2.5 53 ) makin_door_wood2 64.001564 128 -273.27237 -65.996613 0 0 lightmap_gray 16383.801 16384 -271.24747 -65.997177 0 0 + ( -41 2.5 30 ) ( 40 2.5 45 ) ( 40 2.5 53 ) makin_door_wood2 64 128 163.59308 -536.53906 100 -0.0005136134 lightmap_gray 16384.314 16384.041 -573.75 -66 0 0 + ( -41 2.5 30 ) ( -41 2.5 38 ) ( -41 0.5 38 ) makin_door_wood2 64.016411 128 -273.31406 -66 0 0 lightmap_gray 16386.201 16384 -271.2854 -66 0 0 +} +} +// entity 6 +{ +"script_noteworthy" "5" +"targetname" "auto1" +"spawnflags" "0" +"classname" "script_brushmodel" +// brush 0 +{ + ( -40.5 0.5 66.5 ) ( 42.5 0.5 62.5 ) ( 42.5 2.5 62.5 ) makin_door_wood2 63.996826 -127.8563 31.388285 -569.70367 97 0.0004777743 lightmap_gray 16384.021 16384.4 -572.26294 271.24722 0 -0.00058564043 + ( -40.5 2.5 74.5 ) ( 42.5 2.5 70.5 ) ( 42.5 0.5 70.5 ) makin_door_wood2 64 -127.85286 31.276913 -569.69604 97 0.00015700956 lightmap_gray 16384.049 16385.4 -572.22723 271.26822 0 0 + ( -40.5 0.5 74.5 ) ( 42.5 0.5 70.5 ) ( 42.5 0.5 62.5 ) makin_door_wood2 64 128 -33.271027 577.26013 -92 0.00026371307 lightmap_gray 16384.189 16383.898 -572.25372 -93.5 0 0 + ( 42.5 0.5 62.5 ) ( 42.5 0.5 70.5 ) ( 42.5 2.5 70.5 ) makin_door_wood2 64 128 -273.27271 -93.5 0 0 lightmap_gray 16384.6 16384.014 -271.25967 -93.5 0 0 + ( -40.5 2.5 66.5 ) ( 42.5 2.5 62.5 ) ( 42.5 2.5 70.5 ) makin_door_wood2 64 128 53.488472 -574.54047 86 -4.5224999e-005 lightmap_gray 16383.859 16384.148 -572.25 -93.5 0 0 + ( -40.5 2.5 66.5 ) ( -40.5 2.5 74.5 ) ( -40.5 0.5 74.5 ) makin_door_wood2 64.008598 128 -273.2829 -93.5 0 0 lightmap_gray 16383.4 16384 -271.24127 -93.5 0 0 +} +} +// entity 7 +{ +"script_noteworthy" "4" +"targetname" "auto1" +"spawnflags" "0" +"classname" "script_brushmodel" +// brush 0 +{ + ( -41.75 0.5 75.25 ) ( 46 0.5 77.75 ) ( 46 2.5 77.75 ) makin_door_wood2 64 127.94932 29.071163 571.1806 -88.842499 -0.00060691271 lightmap_gray 16508.09 16384.301 -574.47491 271.25165 0 9.7562181e-005 + ( -43 2.5 83.25 ) ( 44.75 2.5 85.75 ) ( 44.75 0.5 85.75 ) makin_door_wood2 64 127.94909 29.036091 571.17767 -88.829559 -0.00016110606 lightmap_gray 16508.355 16384.85 -575.68433 271.2576 0 0.0001709073 + ( -43 0.5 83.25 ) ( 44.75 0.5 85.75 ) ( 46 0.5 77.75 ) makin_door_wood2 64 128 -54.799 567.28015 -87.191177 7.0884933e-005 lightmap_gray 16383.607 16383.738 -558.42621 -113.82056 8.8007107 -0.00012643231 + ( 46 0.5 77.75 ) ( 44.75 0.5 85.75 ) ( 44.75 2.5 85.75 ) makin_door_wood2 64 126.49386 -273.27637 -121.2462 0 -0.00024223507 lightmap_gray 16382.199 16191.274 -271.21957 -121.23473 0 0 + ( -41.75 2.5 75.25 ) ( 46 2.5 77.75 ) ( 44.75 2.5 85.75 ) makin_door_wood2 64 128 15.116523 -569.72644 88.797943 8.6128639e-005 lightmap_gray 16384.367 16384.537 -558.47327 -113.83412 8.7946091 0 + ( -41.75 2.5 75.25 ) ( -43 2.5 83.25 ) ( -43 0.5 83.25 ) makin_door_wood2 64.007813 126.49426 -273.27631 -107.94007 0 0 lightmap_gray 16383.801 16191.08 -271.24579 -107.93732 0 0 +} +} +// entity 8 +{ +"height" "64" +"radius" "36" +"targetname" "auto1" +"origin" "0.0 2.0 23.0" +"angles" "0 270 0" +"classname" "script_struct" +} +// entity 9 +{ +"script_noteworthy" "wnuen_zone_barriers" +"classname" "script_struct" +"angles" "0 270 0" +"origin" "0.0 50.0 27.0" +"targetname" "exterior_goal" +"target" "auto1" +} +// entity 10 +{ +"angles" "0 270 0" +"targetname" "auto2" +"origin" "0.0 -2.0 40.0" +"classname" "script_struct" +} +// entity 11 +{ +"origin" "0.0 -2.0 0.0" +"angles" "0 270 0" +"model" "_prefabs/traverse/wall_hop.map" +"classname" "misc_prefab" +} diff --git a/map_source/_prefabs/factory_doors.map b/map_source/_prefabs/factory_doors.map new file mode 100644 index 000000000..56a7ef64f --- /dev/null +++ b/map_source/_prefabs/factory_doors.map @@ -0,0 +1,5727 @@ +iwmap 4 +"000_Global" flags active +"The Map" flags +// entity 0 +{ +"classname" "worldspawn" +} +// entity 1 +{ +"target" "south_courtyard_door" +"script_flag" "enter_tp_south" +"targetname" "zombie_door" +"zombie_cost" "1250" +"classname" "trigger_use" +// brush 0 +{ + ( 213 -1949 87 ) ( 213 -1990 87 ) ( 317 -1990 87 ) trigger 64 64 1494.1628 206.9848 -90 0 lightmap_gray 16384.234 16384 1602 203 -90 0 + ( 317 -1949 199 ) ( 317 -1990 199 ) ( 213 -1990 199 ) trigger 64 64 1494.072 207.02382 -90 0 lightmap_gray 16383.24 16383.941 1602.0166 203 -90 0 + ( 197 -1949 199 ) ( 197 -1990 199 ) ( 197 -1990 87 ) trigger 64 -64 1493.9093 -1085.0311 -180 0 lightmap_gray 16384.129 -16383.982 1602 -1085.0228 -180 0 + ( 309 -2016 87 ) ( 205 -2016 87 ) ( 205 -2016 199 ) trigger 64 64.019547 -206.99464 1085.3569 0 0.00012219847 lightmap_gray 16384 16389.004 -202.97122 1085.3569 0 0 + ( 333 -1949 87 ) ( 333 -1990 87 ) ( 333 -1990 199 ) trigger 64 -63.992188 1493.8672 -1084.8096 180 0 lightmap_gray 16384.262 -16384 1602.0027 -1084.9945 180 0 + ( 317 -1924 199 ) ( 213 -1924 199 ) ( 213 -1924 87 ) trigger 64 64 -207.02736 1084.9838 0 0 lightmap_gray 16383.973 16382.053 -202.96103 1084.8604 0 -9.1224152e-005 +} +} +// entity 2 +{ +"script_noteworthy" "electric_door" +"target" "outside_south_east_door" +"targetname" "zombie_door" +"zombie_cost" "10000" +"classname" "trigger_use" +// brush 0 +{ + ( 426 -251 59 ) ( 426 -217 59 ) ( 276 -217 59 ) trigger 64 64 -223 154 -90 0 lightmap_gray 16383.945 16384 -115 150 -90 0 + ( 276 -219 171 ) ( 426 -219 171 ) ( 426 -253 171 ) trigger 64 64 -223 154 -90 0 lightmap_gray 16383.938 16383.971 -115 150 -90 0 + ( 248 -221 61 ) ( 248 -255 61 ) ( 248 -255 59 ) trigger 64 -64.003944 -223 -1113.0739 180 0 lightmap_gray 16384.07 -16387.932 -115.00256 -1113.2769 180 0 + ( 275 -263 61 ) ( 425 -263 61 ) ( 425 -263 59 ) trigger 64 64.021973 -153.98225 1113.4033 0 0 lightmap_gray 16384 16389.625 -149.97386 1113.4033 0 0 + ( 381 -250 61 ) ( 381 -216 61 ) ( 381 -216 59 ) trigger 64 -63.996056 -223.00507 -1112.9059 180 0 lightmap_gray 16384.26 -16385.01 -114.99342 -1113.0762 180 -0.00014848262 + ( 430 -205 61 ) ( 280 -205 61 ) ( 280 -205 59 ) trigger 64 64.008125 -154.03236 1113.1329 0 0 lightmap_gray 16384 16383.213 -149.97005 1112.9437 0 0 +} +} +// entity 3 +{ +"target" "outside_west_door" +"script_flag" "enter_outside_west" +"targetname" "zombie_door" +"zombie_cost" "750" +"classname" "trigger_use" +// brush 0 +{ + ( -426 -193 67 ) ( -392 -193 67 ) ( -392 -43 67 ) trigger 64 64 -48 387 180 0 lightmap_gray 16384.029 16384 60 383 180 0 + ( -394 -43 179 ) ( -394 -193 179 ) ( -428 -193 179 ) trigger 64 64 -48 386.992 -180 0 lightmap_gray 16383.809 16383.994 60 382.9946 180 0 + ( -392 -29 69 ) ( -426 -29 69 ) ( -426 -29 67 ) trigger 64 -64 -48 -1105.002 180 0 lightmap_gray 16383.955 -16383.984 60 -1104.9967 -180 0 + ( -488 -47 69 ) ( -488 -197 69 ) ( -488 -197 67 ) trigger 64 -64.00779 -386.98273 -1105.1429 180 0 lightmap_gray 16383.979 -16385.994 -382.96381 -1105.1429 180 -6.0998354e-005 + ( -430 -168 69 ) ( -396 -168 69 ) ( -396 -168 67 ) trigger 64 -63.992188 -48.002884 -1104.8354 180 3.2074477e-005 lightmap_gray 16383.986 -16384.021 60.008205 -1105.0013 180 -0.00010618726 + ( -398 -193 69 ) ( -398 -43 69 ) ( -398 -43 67 ) trigger 64 -63.996346 -387.02985 -1104.9144 180 0 lightmap_gray 16383.994 -16387.094 -382.97202 -1105.2219 180 0 +} +} +// entity 4 +{ +"target" "outside_east_door" +"script_flag" "enter_outside_east" +"targetname" "zombie_door" +"zombie_cost" "750" +"classname" "trigger_use" +// brush 0 +{ + ( 399 356 66 ) ( 319 356 66 ) ( 319 252 66 ) trigger 64 64 -815.00458 776 180 0 lightmap_gray 16384.119 16384 -707 772 180 0 + ( 399 252 121 ) ( 319 252 121 ) ( 319 356 121 ) trigger 64 64 -815 776 -180 0 lightmap_gray 16383.863 16384 -707 772 -180 0 + ( 399 356 121 ) ( 319 356 121 ) ( 319 356 66 ) trigger 64 -63.992439 -815 -1105.8572 180 0 lightmap_gray 16384.443 -16386.107 -707.01093 -1106.1573 180 0 + ( 319 356 66 ) ( 319 356 121 ) ( 319 252 121 ) trigger 64 -64.023003 -776.008 -1106.4209 180 0.0003996857 lightmap_gray 16383.973 -16389.889 -771.9679 -1106.4209 180 -6.6580033e-005 + ( 399 252 66 ) ( 319 252 66 ) ( 319 252 121 ) trigger 64 -63.988194 -815.00696 -1105.7634 180 0 lightmap_gray 16383.977 -16384 -706.97748 -1106 180 -0.00029027674 + ( 399 252 66 ) ( 399 252 121 ) ( 399 356 121 ) trigger 64 -64 -776.03113 -1105.9807 180 -1.2207031e-005 lightmap_gray 16384 -16388.91 -771.97241 -1106.3514 180 6.4383632e-005 +} +} +// entity 5 +{ +"script_vector" "-75 0 0" +"script_string" "slide_apart" +"spawnflags" "1" +"targetname" "warehouse_garage_door" +"classname" "script_brushmodel" +// brush 0 +{ + contents weaponClip; + ( -902 -360 69 ) ( -902 -361 69 ) ( -800 -361 69 ) berlin_trim_metal3 125.53495 16 -9645.1143 -5144.0908 90.30735 0.00066457194 lightmap_gray 15931.907 16384.934 -9568.833 -5142.7632 90.059746 0.0011874593 + ( -793 -367 182 ) ( -793 -361 182 ) ( -790 -361 185 ) berlin_trim_metal3 128.67416 16.031296 -9882.3145 -5147.6782 90 0.0005708792 lightmap_gray 16350.064 16416.047 -9810.168 -5147.6782 90 -0.00065243337 + ( -790 -363 167 ) ( -790 -362 167 ) ( -790 -362 86 ) berlin_trim_metal3 128.6378 16 -9875.1787 121.86838 0 0 lightmap_gray 16284.161 16383.85 -9772.3232 121.93218 0 0 + ( -799 -362 167 ) ( -901 -362 167 ) ( -901 -362 86 ) berlin_trim_metal3 128 -16 -130 -5143.0278 90 0 lightmap_gray 16384.221 -16384 5142.0684 -122 180 0 + ( -900 -366 167 ) ( -798 -366 167 ) ( -798 -366 86 ) berlin_trim_metal3 128 -16 -122 -5143.105 90 0 lightmap_gray 16384.313 -16384 5142.0898 -122 180 0 + ( -795 -363 160 ) ( -795 -369 160 ) ( -795 -369 65 ) berlin_trim_metal3 128 16.005856 -130.34665 -9831.1016 90 0 lightmap_gray 16381.355 16384 -9828.459 122.03455 0 0 +} +// brush 1 +{ + contents weaponClip; + ( -801 -361 120 ) ( -802 -361 121 ) ( -802 -367 121 ) berlin_trim_metal3 128.01186 16 -111.01041 5142.8955 -90 0 lightmap_gray 16454.762 -16383.801 -9871.7783 3502.5439 89.716972 0.0039417562 + ( -740 -363 120 ) ( -740 -363 201 ) ( -842 -363 201 ) berlin_trim_metal3 128 -16 -126 -5143.0825 90 0 lightmap_gray 16383.779 16384 3500.9502 88 0 0 + ( -843 -365 120 ) ( -843 -365 201 ) ( -741 -365 201 ) berlin_trim_metal3 128 -16 -126 -5143.1196 90 0 lightmap_gray 16384.703 16383.982 3501.1858 88 0 0 + ( -802 -367 133 ) ( -802 -367 121 ) ( -802 -361 121 ) berlin_trim_metal3 128 16 -126 3653.0198 90 0 lightmap_gray 16387.924 16384.334 -9832.3516 88.003441 0 0.00065357675 + ( -801 -330 202 ) ( -801 -362 198 ) ( -801 -362 202 ) berlin_trim_metal3 128 16 -126 3653.136 90 0 lightmap_gray 16373.798 16383.5 -9824.1084 87.993927 0 0.00024412308 + ( -801 -367 146 ) ( -802 -367 145 ) ( -802 -361 145 ) berlin_trim_metal3 128.01579 16 -110.98271 5143.1152 -90 0 lightmap_gray 16465.273 -16384 -9876.6475 3500.3174 90 -0.0019583467 +} +// brush 2 +{ + contents weaponClip; + ( -861 -362 120 ) ( -861 -363 120 ) ( -759 -363 120 ) berlin_wall_metal_panel_green 130.35567 127.98599 -10002.268 -5132.5425 90.809326 0.014214263 lightmap_gray 16920.652 16380.81 -10140.285 -5103.9204 91.130386 0.018977672 + ( -755 -363 201 ) ( -857 -363 201 ) ( -857 -363 120 ) berlin_wall_metal_panel_green 128 -128 5157.5195 -68 180 0 lightmap_gray 16383.953 -16384 5097.9961 -88 180 0 + ( -856 -365 201 ) ( -754 -365 201 ) ( -754 -365 120 ) berlin_wall_metal_panel_green 128 -128 5142.0737 -96 180 0 lightmap_gray 16384.445 -16384 5098.1191 -88 180 0 + ( -795 -361 197 ) ( -795 -361 200 ) ( -795 -329 200 ) berlin_wall_metal_panel_green 128.14212 128.02083 -9838.625 58.030239 0 0.0013037021 lightmap_gray 16373.9 16385 -9824.2686 88.01532 0 0.00065326568 + ( -801 -361 222 ) ( -801 -361 218 ) ( -801 -329 222 ) berlin_wall_metal_panel_green 127.99861 128 -9828.1748 57.994881 0 0.00024101259 lightmap_gray 16363.991 16383.5 -9818.415 87.987404 0 0 + ( -673 -361 146 ) ( -673 -367 146 ) ( -705 -367 146 ) berlin_wall_metal_panel_green 127.8031 127.99414 -9813.8516 -5127.3896 90 -0.00015391331 lightmap_gray 16430.213 16385.25 -9854.2744 -5098.5127 90 -0.00036756581 +} +// brush 3 + { + mesh + { + contents weaponClip; + chainlink_fence + lightmap_gray + 2 2 16 8 + ( + v -853.5 -363.5 145 t 0 -2577.8403 -25.46875 -17 + v -853.5 -363.5 121 t 0 -0 -25.46875 -16.25 + ) + ( + v -802 -363.5 145 t 8610.3027 -2577.8403 -25.46875 -17 + v -802 -363.5 121 t 8610.3027 -0 -25.46875 -16.25 + ) + } + } +// brush 4 +{ + contents weaponClip; + ( -858 -361 69 ) ( -756 -361 69 ) ( -756 -360 69 ) berlin_trim_metal3 125.272 -16 -9626.1875 3484.2661 89.98233 -3.9598701e-005 lightmap_gray 16337.109 -16384.471 -9802.9248 3484.3879 90.009987 -0.00011754712 + ( -868 -361 185 ) ( -865 -361 182 ) ( -865 -367 182 ) berlin_trim_metal3 127.9685 -16.031309 -9825.332 3490.1628 90 0.00032623153 lightmap_gray 16256.075 -16416.061 -9759.585 3490.1628 90 -0.0026098522 + ( -868 -362 86 ) ( -868 -362 167 ) ( -868 -363 167 ) berlin_trim_metal3 128.73242 16 -9882.1699 121.93777 0 0 lightmap_gray 15135.665 16384 -9108.6211 122.05377 0 -0.0001808449 + ( -757 -362 86 ) ( -757 -362 167 ) ( -859 -362 167 ) berlin_trim_metal3 128 16 -130 3485.0364 90 0 lightmap_gray 16383.984 16384 3484.0076 122 0 0 + ( -860 -366 86 ) ( -860 -366 167 ) ( -758 -366 167 ) berlin_trim_metal3 128 16 -122 3485.1289 90 0 lightmap_gray 16384.633 16384 3484.1682 122 0 0 + ( -863 -369 85 ) ( -863 -369 180 ) ( -863 -363 180 ) berlin_trim_metal3 128 16.008558 -130.30733 -9832.7744 90 0 lightmap_gray 16379.016 16384 -9827.1094 122.03334 0 0 +} +// brush 5 +{ + contents weaponClip; + ( -908.5 -362 114 ) ( -908.5 -363 114 ) ( -806.5 -363 114 ) berlin_wall_metal_panel_green 129.36923 128 -9929.1797 -5189.0981 90.236984 0.0040925317 lightmap_gray 16869.279 16383.885 -10110.372 -5158.582 90.21579 0.0032750017 + ( -814.5 -363 191 ) ( -916.5 -363 191 ) ( -916.5 -363 110 ) berlin_wall_metal_panel_green 128 -128 5157.5137 -68 -180 0 lightmap_gray 16384.334 -16384 5157.5952 -98 -180 0 + ( -915.5 -365 191 ) ( -813.5 -365 191 ) ( -813.5 -365 110 ) berlin_wall_metal_panel_green 128 -128 5142.0708 -96 180 0 lightmap_gray 16384.492 -16384 5157.6392 -98 180 0 + ( -795 -361 189 ) ( -795 -361 192 ) ( -795 -329 192 ) berlin_wall_metal_panel_green 127.99203 128 -9827.8564 68 0 0.0032537978 lightmap_gray 16376.558 16384.334 -9825.791 98.005356 0 0.00065199193 + ( -863 -361 192 ) ( -863 -361 188 ) ( -863 -329 192 ) berlin_wall_metal_panel_green 127.94912 128 -9824.7891 68 0 0.0014669299 lightmap_gray 16378.418 16383.5 -9826.9277 97.990997 0 0.00097898487 + ( -735 -361 120 ) ( -735 -367 120 ) ( -767 -367 120 ) berlin_wall_metal_panel_green 128.06883 128 -9833.71 -5186.8452 90 9.022298e-005 lightmap_gray 16427.406 16384.5 -9853.7441 -5156.9043 90 0.00033437656 +} +// brush 6 +{ + contents weaponClip; + ( -814.5 -362 159 ) ( -916.5 -362 159 ) ( -916.5 -362 78 ) berlin_trim_metal3 128 -16 5160.5669 -124 180 0 lightmap_gray 16384.443 -16384 5157.6343 -130 180 0 + ( -915.5 -366 158 ) ( -813.5 -366 158 ) ( -813.5 -366 77 ) berlin_trim_metal3 128 -16 5157.5234 -128.25 180 0 lightmap_gray 16383.822 -16384 5157.4438 -130 180 0 + ( -795 -361 157 ) ( -795 -361 160 ) ( -795 -329 160 ) berlin_trim_metal3 128.05334 16 -9832.0537 129.99567 0 0.000162803 lightmap_gray 16374.609 16384 -9824.7471 129.99463 0 0.001302424 + ( -863 -361 160 ) ( -863 -361 156 ) ( -863 -329 160 ) berlin_trim_metal3 128.03221 16 -9830.5449 130.0112 0 -0.00012199661 lightmap_gray 16366.82 16383.75 -9820.0234 129.99606 0 0 + ( -723.5 -361 114 ) ( -723.5 -367 114 ) ( -755.5 -367 114 ) berlin_trim_metal3 128.16505 16 -9841.9277 -5156.8887 90 0 lightmap_gray 16372.106 16385 -9820.873 -5157.6665 90 -0.00014327603 + ( -723.5 -367 112 ) ( -723.5 -361 112 ) ( -755.5 -367 112 ) berlin_trim_metal3 128.04327 16 -9832.875 -5157.3667 90 0 lightmap_gray 16453.57 16386 -9869.1836 -5157.1313 90 0.00074178743 +} +// brush 7 +{ + contents weaponClip; + ( -917.5 -362 69 ) ( -917.5 -363 69 ) ( -815.5 -363 69 ) berlin_wall_metal_panel_green 127.10159 127.99139 -9761.5654 -5194.1045 91.121674 0.019831385 lightmap_gray 16239.937 16381.719 -9746.709 -5161.2349 90.905716 0.017086366 + ( -814.5 -363 167 ) ( -916.5 -363 167 ) ( -916.5 -363 86 ) berlin_wall_metal_panel_green 128 -128 5157.5176 -68 -180 0 lightmap_gray 16384.059 -16384 5157.5249 -122 180 0 + ( -915.5 -365 167 ) ( -813.5 -365 167 ) ( -813.5 -365 86 ) berlin_wall_metal_panel_green 128 -128 5142.0708 -96 180 0 lightmap_gray 16384.295 -16384 5157.585 -122 180 0 + ( -795 -361 164 ) ( -795 -361 167 ) ( -795 -329 167 ) berlin_wall_metal_panel_green 128.0426 128 -9830.9805 92.003235 0 0 lightmap_gray 16385.197 16384.336 -9830.9424 122 0 0.0016252421 + ( -863 -361 167 ) ( -863 -361 163 ) ( -863 -329 167 ) berlin_wall_metal_panel_green 128.01143 127.98633 -9829.209 91.979355 0 0.00048647026 lightmap_gray 16380.722 16383.5 -9828.1191 121.98917 0 0.00024327483 + ( -719.5 -361 112 ) ( -719.5 -367 112 ) ( -751.5 -367 112 ) berlin_wall_metal_panel_green 128.09407 128 -9835.2568 -5186.8452 90 -0.00036754043 lightmap_gray 16503.979 16384.5 -9898.1738 -5156.9644 90 0.00076164189 +} +// brush 8 +{ + contents weaponClip; + ( -939.5 -367 185 ) ( -939.5 -361 185 ) ( -805.5 -361 185 ) berlin_trim_metal3 127.96227 16 -9824.9414 -5157.7075 90 0 lightmap_gray 16346.37 16384.24 -9808.8066 -5157.4185 90 0.00032337848 + ( -814.5 -362 184 ) ( -916.5 -362 184 ) ( -916.5 -362 103 ) berlin_trim_metal3 128 -16 5157.5103 -105 180 0 lightmap_gray 16384.727 -16384 5157.7036 -105 180 0 + ( -915.5 -366 184 ) ( -813.5 -366 184 ) ( -813.5 -366 103 ) berlin_trim_metal3 128 -16 5157.5742 -104 180 0 lightmap_gray 16384.629 -16384 5157.6665 -105 180 0 + ( -790 -367 185 ) ( -790 -361 185 ) ( -795 -361 180 ) berlin_trim_metal3 128.3063 16.003054 -9851.7188 -5159.7642 89.803818 -3.5988749e-005 lightmap_gray 16381.125 16377.597 -9826.5371 -5158.333 90 -0.00019800881 + ( -868 -361 185 ) ( -868 -367 185 ) ( -863 -367 180 ) berlin_trim_metal3 128.15184 16 -9840.1006 -5155.4277 90 0.00014638303 lightmap_gray 16475.455 16384.016 -9883.5811 -5155.4326 90 0 + ( -750 -361 180 ) ( -739 -361 180 ) ( -739 -329 180 ) berlin_trim_metal3 128.06651 16 -9834.9854 -5157.752 90 0.00033292675 lightmap_gray 16379.037 16384 -9827.4297 -5157.5015 90 0.0001770299 +} +// brush 9 +{ + contents weaponClip; + ( -921.5 -362 146 ) ( -921.5 -363 146 ) ( -819.5 -363 146 ) berlin_wall_metal_panel_green 133.13509 127.98668 -10207.73 -5193.5435 91.044945 0.017783327 lightmap_gray 16902.207 16383.406 -10129.5 -5158.5205 90.222099 0.0035277847 + ( -814.5 -363 215 ) ( -916.5 -363 215 ) ( -916.5 -363 134 ) berlin_wall_metal_panel_green 128 -128 5157.5137 -68 -180 0 lightmap_gray 16383.844 -16384 5157.4761 -74 180 0 + ( -915.5 -365 215 ) ( -813.5 -365 215 ) ( -813.5 -365 134 ) berlin_wall_metal_panel_green 128 -128 5157.5742 -92 180 0 lightmap_gray 16384.512 -16384 5157.6416 -74 180 0 + ( -795 -361 212 ) ( -795 -361 215 ) ( -795 -329 215 ) berlin_wall_metal_panel_green 128.08073 128 -9833.6602 44.001099 0 -0.00064981153 lightmap_gray 16380.265 16385.002 -9827.9639 74.009727 0 0.00065266277 + ( -863 -361 216 ) ( -863 -361 212 ) ( -863 -329 216 ) berlin_wall_metal_panel_green 127.97439 128 -9826.541 44 0 0.00073664362 lightmap_gray 16373.757 16383.5 -9824.1484 73.993042 0 0.00049091864 + ( -857.5 -359.5 152 ) ( -863.5 -359.5 152 ) ( -863.5 -327.5 152 ) caulk 64 64 -77 48 0 0 lightmap_gray 16384 16384 -77 48 0 0 +} +// brush 10 +{ + contents weaponClip; + ( -814.5 -362 195 ) ( -916.5 -362 195 ) ( -916.5 -362 114 ) berlin_trim_metal3 128 -16 5160.5669 -88 180 0 lightmap_gray 16384.521 -16384 5157.6548 -94 180 0 + ( -915.5 -366 194 ) ( -813.5 -366 194 ) ( -813.5 -366 113 ) berlin_trim_metal3 128 -16 5157.5234 -92.25 180 0 lightmap_gray 16383.822 -16384 5157.4438 -94 180 0 + ( -795 -361 193 ) ( -795 -361 196 ) ( -795 -329 196 ) berlin_trim_metal3 128.04399 16 -9831.4043 93.996384 0 0.00016237864 lightmap_gray 16374.211 16384 -9824.5664 93.994324 0 0.0012990927 + ( -863 -361 196 ) ( -863 -361 192 ) ( -863 -329 196 ) berlin_trim_metal3 128.02875 16 -9830.1582 94.010864 0 -0.00018312168 lightmap_gray 16367.276 16383.748 -9820.2754 93.994041 0 0 + ( -723.5 -361 162 ) ( -723.5 -367 162 ) ( -755.5 -367 162 ) berlin_trim_metal3 128.16505 16 -9841.9277 -5156.8589 90 0 lightmap_gray 16340.215 16385 -9802.4355 -5157.6665 90 -0.00017377728 + ( -723.5 -367 152 ) ( -723.5 -361 152 ) ( -755.5 -367 152 ) berlin_trim_metal3 128.04327 16 -9832.875 -5157.3667 90 0 lightmap_gray 16456.34 16386 -9870.7842 -5157.1313 90 0.00074178586 +} +// brush 11 +{ + contents weaponClip; + ( -814.5 -363 215 ) ( -916.5 -363 215 ) ( -916.5 -363 134 ) berlin_wall_metal_panel_green 128 -128 5157.5137 -68 -180 0 lightmap_gray 16383.844 -16384 5157.4761 -74 180 0 + ( -915.5 -365 215 ) ( -813.5 -365 215 ) ( -813.5 -365 134 ) berlin_wall_metal_panel_green 128 -128 5157.5742 -92 180 0 lightmap_gray 16384.512 -16384 5157.6416 -74 180 0 + ( -795 -361 212 ) ( -795 -361 215 ) ( -795 -329 215 ) berlin_wall_metal_panel_green 128.08073 128 -9833.6602 44.001099 0 -0.00064981153 lightmap_gray 16380.265 16385.002 -9827.9639 74.009727 0 0.00065266277 + ( -863 -361 216 ) ( -863 -361 212 ) ( -863 -329 216 ) berlin_wall_metal_panel_green 127.97439 128 -9826.541 44 0 0.00073664362 lightmap_gray 16373.757 16383.5 -9824.1484 73.993042 0 0.00049091864 + ( -731 -361 180 ) ( -731 -367 180 ) ( -763 -367 180 ) berlin_wall_metal_panel_green 127.88873 128 -9820.3359 -5186.8149 90 -0.0001844371 lightmap_gray 16438.721 16384.5 -9860.3262 -5156.9639 90 0.00054800708 + ( -863.5 -359.5 162 ) ( -857.5 -359.5 162 ) ( -863.5 -327.5 162 ) caulk 64 64 -77 48 0 0 lightmap_gray 16384 16384 -77 48 0 0 +} +// brush 12 +{ + contents weaponClip; + ( -923 -362 120 ) ( -923 -363 120 ) ( -821 -363 120 ) berlin_wall_metal_panel_green 130.46217 128 -10009.956 -5190.3213 90.055565 0.0011238611 lightmap_gray 16607.057 16383.938 -9959.0752 -5160.5269 90.15976 0.0029424673 + ( -817 -363 201 ) ( -919 -363 201 ) ( -919 -363 120 ) berlin_wall_metal_panel_green 128 -128 5160.0171 -68 180 0 lightmap_gray 16384.549 -16384 5160.1587 -88 180 0 + ( -918 -365 201 ) ( -816 -365 201 ) ( -816 -365 120 ) berlin_wall_metal_panel_green 128 -128 5160.0654 -96 180 0 lightmap_gray 16384.219 -16384 5160.0576 -88 180 0 + ( -857 -361 185 ) ( -857 -361 188 ) ( -857 -329 188 ) berlin_wall_metal_panel_green 128.13658 128.02605 -9838.2168 58.04092 0 0.0013028421 lightmap_gray 16375.229 16385 -9825.0361 88.01561 0 0.00065449585 + ( -863 -361 202 ) ( -863 -361 198 ) ( -863 -329 202 ) berlin_wall_metal_panel_green 127.95882 128 -9825.3789 58.001617 0 0.00073284429 lightmap_gray 16375.185 16383.5 -9825.0635 87.994751 0 0.00097491516 + ( -735 -361 146 ) ( -735 -367 146 ) ( -767 -367 146 ) berlin_wall_metal_panel_green 128.19751 128 -9843.2529 -5189.354 90 0.0001207419 lightmap_gray 16426.969 16384.5 -9853.5488 -5159.4131 90 0.00042593206 +} +// brush 13 +{ + contents weaponClip; + ( -858 -367 147 ) ( -858 -361 147 ) ( -859 -361 148 ) berlin_trim_metal3 128 -15.984413 -110.3683 -3507.5144 -90 -0.00012194429 lightmap_gray 16385.77 16351.739 -9831.1514 -5126.1797 90.363815 0.0063367048 + ( -761.5 -363 105 ) ( -761.5 -363 207 ) ( -842.5 -363 207 ) berlin_trim_metal3 128 16 -1088.498 4196.0918 0 0 lightmap_gray 16384 -16384.15 4448 -1050.5 90 0 + ( -761.5 -365 206 ) ( -761.5 -365 104 ) ( -842.5 -365 104 ) berlin_trim_metal3 128 16 -1088.4917 4196.1001 0 0 lightmap_gray 16384.318 -16383.855 4448.1133 -1050.5 90 0 + ( -816.5 -361 145 ) ( -816.5 -367 145 ) ( -804.5 -367 145 ) berlin_trim_metal3 128 -16 -1088.4688 -3653.125 0 0 lightmap_gray 16319.989 -16384.75 -9793 -1050.5159 90 -7.9290963e-005 + ( -760.5 -361 146 ) ( -764.5 -361 146 ) ( -760.5 -329 146 ) berlin_trim_metal3 127.99609 -16 -1088.3464 -3652.6633 -0.0057927314 0 lightmap_gray 16368.28 -16385 -9815.6729 -1050.5232 90 0.0068373955 + ( -802 -361 145 ) ( -802 -367 145 ) ( -801 -367 146 ) berlin_trim_metal3 128 16.013863 54.426453 4184.937 -180 0 lightmap_gray 16416.012 -16402.947 -10013.29 4467.4482 0 0.0031497385 +} +// brush 14 +{ + contents weaponClip; + ( -800 -367 119 ) ( -800 -361 119 ) ( -799 -361 118 ) berlin_trim_metal3 127.98062 16.007847 -110.92056 5184.8828 -90 0 lightmap_gray 16423.16 -16383.824 -9852.7461 3462.9316 89.733269 0.0046441527 + ( -909.5 -363 161 ) ( -909.5 -363 59 ) ( -828.5 -363 59 ) berlin_trim_metal3 128 16 582.5 4462.1235 180 0 lightmap_gray 16383.922 -16383.992 4181.9956 620.5 -90 0 + ( -909.5 -365 60 ) ( -909.5 -365 162 ) ( -828.5 -365 162 ) berlin_trim_metal3 128 16 582.5 4462.1001 180 0 lightmap_gray 16384.232 -16384.02 4182.0591 620.5 -90 0 + ( -828.5 -361 121 ) ( -828.5 -367 121 ) ( -840.5 -367 121 ) berlin_trim_metal3 128 16 582.40479 3653.3032 -180 0 lightmap_gray 16424.865 16384.584 -9854.5361 -620.52661 90 0.0011426094 + ( -910.5 -361 120 ) ( -906.5 -361 120 ) ( -910.5 -329 120 ) berlin_trim_metal3 128.01367 16 582.52448 3652.9714 180 0 lightmap_gray 16381.695 16385 -9830.4229 -620.4812 90 0.0019535958 + ( -856 -361 121 ) ( -856 -367 121 ) ( -857 -367 120 ) berlin_trim_metal3 128.01183 -16.015665 -111.09856 -3491.7937 -90 0 lightmap_gray 16424.164 16383.959 -9852.2979 -5156.1382 90 0.00097803236 +} +// brush 15 +{ + contents weaponClip; + ( -856 -364 182 ) ( -856 -364 90 ) ( -856 -363 90 ) berlin_window_glass 31.977367 -32 16.351219 0.97199994 180 0 lightmap_gray 16375.505 -16384 612.375 129.36356 180 0.001279748 + ( -861.5 -364 184 ) ( -798.5 -364 184 ) ( -798.5 -364 92 ) berlin_window_glass 32 -32 181.48889 1 180 0 lightmap_gray 16384.322 16384 -1172.5153 -130.99069 0 0 + ( -802 -363 175.5 ) ( -802 -363 83.5 ) ( -802 -364 83.5 ) berlin_window_glass 31.99646 -32 16.028011 0.98278046 -180 0 lightmap_gray 16393.516 -16384 612.49109 128.13812 180 0.0011875302 + ( -861.5 -363 92 ) ( -798.5 -363 92 ) ( -798.5 -363 184 ) berlin_window_glass 32 -32 181.48889 1 -180 0 lightmap_gray 16383.826 16384 -1172.5 -131 0 0 + ( -874 -363 121 ) ( -874 -364 121 ) ( -811 -364 121 ) berlin_window_glass 32 32.014812 181.3125 -15.825773 180 0.00055829401 lightmap_gray 16419.098 16384.363 615.5365 1172.2386 -90.041039 -0.00069350965 + ( -803 -363 145 ) ( -803 -364 145 ) ( -866 -364 145 ) berlin_window_glass 32 31.995792 181.71216 -16.038509 180 -0.00059555908 lightmap_gray 16397.926 16384.734 614.11035 1225.7909 -89.869064 0.001863884 +} +// brush 16 +{ + contents weaponClip; + ( -856 -367 121 ) ( -856 -361 121 ) ( -857 -361 120 ) berlin_trim_metal3 128 -16 -110.99707 -3484.7676 -90 0 lightmap_gray 16449.207 16367.714 -9867.833 -5156.5195 90.317635 0.0055164793 + ( -816 -363 201 ) ( -918 -363 201 ) ( -918 -363 120 ) berlin_trim_metal3 128 16 -126 3485.1016 90 0 lightmap_gray 16384.068 -16384 5159.0254 -88 180 0 + ( -917 -365 201 ) ( -815 -365 201 ) ( -815 -365 120 ) berlin_trim_metal3 128 16 -126 3485.1169 90 0 lightmap_gray 16384.256 -16383.969 5159.0767 -88 180 0 + ( -856 -360 121 ) ( -856 -366 121 ) ( -856 -366 133 ) berlin_trim_metal3 128 16 -125.99774 3653.1482 90 0 lightmap_gray 16497.988 16384.459 -9895.9219 88.011009 0 0.00016201766 + ( -857 -361 202 ) ( -857 -361 198 ) ( -857 -329 202 ) berlin_trim_metal3 128 16 -126 3653.1062 90 0 lightmap_gray 16375.893 16383.5 -9825.3789 87.994751 0 0.00048748931 + ( -856 -361 145 ) ( -856 -367 145 ) ( -857 -367 146 ) berlin_trim_metal3 128 -16 -110.83723 -3485.0996 -90 -6.0031351e-005 lightmap_gray 16388.922 16384.053 -9827.1514 -5158.4839 90 -0.0039065587 +} +// brush 17 + { + mesh + { + contents nonColliding; + zombie_logo + lightmap_gray + 2 2 16 8 + ( + v -817.5 -365 69 t 0.56331158 -35.78112 -24.40625 -4 + v -817.5 -365 120 t 2.5908384 -1027.4467 -24.40625 -7.9375 + ) + ( + v -790 -365 69 t 429.72864 -35.78112 -24.40625 -4 + v -790 -365 120 t 431.7561 -1027.4467 -24.40625 -7.9375 + ) + } + } +// brush 18 + { + mesh + { + contents nonColliding; + zombie_logo + lightmap_gray + 2 2 16 8 + ( + v -817.5 -363 120 t 855.52179 -1017.2066 -24.40625 -7.9375 + v -817.5 -363 69 t 857.54938 -25.541124 -24.40625 -4 + ) + ( + v -790 -363 120 t 426.35614 -1017.2066 -24.40625 -7.9375 + v -790 -363 69 t 428.38361 -25.541124 -24.40625 -4 + ) + } + } +} +// entity 6 +{ +"targetname" "warehouse_garage_door" +"script_string" "slide_apart" +"script_vector" "75 0 0" +"spawnflags" "1" +"classname" "script_brushmodel" +// brush 0 +{ + contents weaponClip; + ( -736.5 -362 195 ) ( -838.5 -362 195 ) ( -838.5 -362 114 ) berlin_trim_metal3 128 -16 5082.563 -88 180 0 lightmap_gray 16384.631 -16384 5079.6841 -94 180 0 + ( -837.5 -366 194 ) ( -735.5 -366 194 ) ( -735.5 -366 113 ) berlin_trim_metal3 128 -16 5079.5186 -92.25 180 0 lightmap_gray 16383.859 -16384 5079.4541 -94 180 0 + ( -717 -361 193 ) ( -717 -361 196 ) ( -717 -329 196 ) berlin_trim_metal3 128.03983 16 -9831.0957 93.996384 0 0.00016275806 lightmap_gray 16374.211 16384 -9824.5664 93.993652 0 0.0012991349 + ( -785 -361 196 ) ( -785 -361 192 ) ( -785 -329 196 ) berlin_trim_metal3 128.02908 16 -9830.1846 94.01123 0 -0.0001831164 lightmap_gray 16366.998 16383.748 -9820.1191 93.994041 0 0 + ( -645.5 -361 162 ) ( -645.5 -367 162 ) ( -677.5 -367 162 ) berlin_trim_metal3 128.16505 16 -9841.9277 -5078.8589 90 0 lightmap_gray 16341.907 16385 -9803.4258 -5079.6675 90 -0.00017394211 + ( -645.5 -367 152 ) ( -645.5 -361 152 ) ( -677.5 -367 152 ) berlin_trim_metal3 128.04327 16 -9832.875 -5079.3667 90 0 lightmap_gray 16460.783 16386 -9873.3516 -5079.1313 90 0.000830754 +} +// brush 1 +{ + contents weaponClip; + ( -736.5 -363 215 ) ( -838.5 -363 215 ) ( -838.5 -363 134 ) berlin_wall_metal_panel_green 128 -128 5079.5161 -68 180 0 lightmap_gray 16383.762 -16384 5079.4546 -74 180 0 + ( -837.5 -365 215 ) ( -735.5 -365 215 ) ( -735.5 -365 134 ) berlin_wall_metal_panel_green 128 -128 5079.5679 -92 180 0 lightmap_gray 16384.576 -16384 5079.6587 -74 180 0 + ( -717 -361 212 ) ( -717 -361 215 ) ( -717 -329 215 ) berlin_wall_metal_panel_green 128.08073 128 -9833.6602 44.001305 0 -0.00064930198 lightmap_gray 16378.771 16385.002 -9827.1016 74.009361 0 0.00064981956 + ( -785 -361 216 ) ( -785 -361 212 ) ( -785 -329 216 ) berlin_wall_metal_panel_green 127.97439 128 -9826.541 44 0 0.00073664362 lightmap_gray 16373.28 16383.5 -9823.8213 73.993378 0 0.0002486576 + ( -653 -361 180 ) ( -653 -367 180 ) ( -685 -367 180 ) berlin_wall_metal_panel_green 127.94349 128 -9824.3574 -5108.8188 90 -0.00023491992 lightmap_gray 16432.359 16384.5 -9856.6094 -5078.9673 90 0.00055729889 + ( -785.5 -359.5 162 ) ( -779.5 -359.5 162 ) ( -785.5 -327.5 162 ) caulk 64 64 1 48 0 0 lightmap_gray 16384 16384 1 48 0 0 +} +// brush 2 +{ + contents weaponClip; + ( -843.5 -362 146 ) ( -843.5 -363 146 ) ( -741.5 -363 146 ) berlin_wall_metal_panel_green 132.46275 127.98676 -10157.996 -5115.5459 91.042931 0.017838525 lightmap_gray 16798.459 16383.381 -10069.566 -5080.6792 90.25 0.0040000002 + ( -736.5 -363 215 ) ( -838.5 -363 215 ) ( -838.5 -363 134 ) berlin_wall_metal_panel_green 128 -128 5079.5161 -68 180 0 lightmap_gray 16383.762 -16384 5079.4546 -74 180 0 + ( -837.5 -365 215 ) ( -735.5 -365 215 ) ( -735.5 -365 134 ) berlin_wall_metal_panel_green 128 -128 5079.5679 -92 180 0 lightmap_gray 16384.576 -16384 5079.6587 -74 180 0 + ( -717 -361 212 ) ( -717 -361 215 ) ( -717 -329 215 ) berlin_wall_metal_panel_green 128.08073 128 -9833.6602 44.001305 0 -0.00064930198 lightmap_gray 16378.771 16385.002 -9827.1016 74.009361 0 0.00064981956 + ( -785 -361 216 ) ( -785 -361 212 ) ( -785 -329 216 ) berlin_wall_metal_panel_green 127.97439 128 -9826.541 44 0 0.00073664362 lightmap_gray 16373.28 16383.5 -9823.8213 73.993378 0 0.0002486576 + ( -779.5 -359.5 152 ) ( -785.5 -359.5 152 ) ( -785.5 -327.5 152 ) caulk 64 64 1 48 0 0 lightmap_gray 16384 16384 1 48 0 0 +} +// brush 3 + { + mesh + { + contents weaponClip; + chainlink_fence + lightmap_gray + 2 2 16 8 + ( + v -775.5 -363.5 145 t 0 -2577.8403 -25.46875 -17 + v -775.5 -363.5 121 t 0 -0 -25.46875 -16.25 + ) + ( + v -724 -363.5 145 t 8610.3027 -2577.8403 -25.46875 -17 + v -724 -363.5 121 t 8610.3027 -0 -25.46875 -16.25 + ) + } + } +// brush 4 +{ + contents weaponClip; + ( -778 -364 182 ) ( -778 -364 90 ) ( -778 -363 90 ) berlin_window_glass 31.977367 -32 16.351219 0.97199994 180 0 lightmap_gray 16374.985 -16384 612.36682 129.36356 180 0.0012807432 + ( -783.5 -364 184 ) ( -720.5 -364 184 ) ( -720.5 -364 92 ) berlin_window_glass 32 -32 103.48926 1 180 0 lightmap_gray 16384.355 16384 -1094.5157 -130.99066 0 0 + ( -724 -363 175.5 ) ( -724 -363 83.5 ) ( -724 -364 83.5 ) berlin_window_glass 31.99646 -32 16.028011 0.97998047 -180 0 lightmap_gray 16392 -16384 612.46808 128.13812 180 0.0011852084 + ( -783.5 -363 92 ) ( -720.5 -363 92 ) ( -720.5 -363 184 ) berlin_window_glass 32 -32 103.48926 1 180 0 lightmap_gray 16383.766 16384 -1094.5 -131 0 0 + ( -796 -363 121 ) ( -796 -364 121 ) ( -733 -364 121 ) berlin_window_glass 32 32.015789 103.33008 -15.815142 -180 0.00050840166 lightmap_gray 16419.551 16384.357 615.54205 1094.1448 -90.055908 -0.00095057004 + ( -725 -363 145 ) ( -725 -364 145 ) ( -788 -364 145 ) berlin_window_glass 32 31.995792 103.70856 -16.038509 180 -0.00058552099 lightmap_gray 16398.402 16384.721 614.15051 1147.7874 -89.86937 0.0018594211 +} +// brush 5 +{ + contents weaponClip; + ( -783 -362 120 ) ( -783 -363 120 ) ( -681 -363 120 ) berlin_wall_metal_panel_green 129.45587 127.98566 -9935.708 -5054.7207 90.838913 0.014821336 lightmap_gray 16868.871 16381.387 -10110.358 -5025.2432 90.991936 0.016689485 + ( -677 -363 201 ) ( -779 -363 201 ) ( -779 -363 120 ) berlin_wall_metal_panel_green 128 -128 5079.519 -68 -180 0 lightmap_gray 16384.023 -16384 5020.0151 -88 180 0 + ( -778 -365 201 ) ( -676 -365 201 ) ( -676 -365 120 ) berlin_wall_metal_panel_green 128 -128 5064.0679 -96 180 0 lightmap_gray 16384.463 -16384 5020.125 -88 180 0 + ( -717 -361 197 ) ( -717 -361 200 ) ( -717 -329 200 ) berlin_wall_metal_panel_green 128.14212 128.02411 -9838.625 58.036564 0 0.0013037249 lightmap_gray 16373.9 16385 -9824.2686 88.01564 0 0.00065315986 + ( -723 -361 222 ) ( -723 -361 218 ) ( -723 -329 222 ) berlin_wall_metal_panel_green 128.00174 128 -9828.4043 57.995087 0 0.0002419346 lightmap_gray 16363.991 16383.5 -9818.415 87.987762 0 0 + ( -595 -361 146 ) ( -595 -367 146 ) ( -627 -367 146 ) berlin_wall_metal_panel_green 127.8442 127.99414 -9816.9004 -5049.3896 90 -0.00015391287 lightmap_gray 16408.801 16385.25 -9841.957 -5020.5122 90 -0.00033704762 +} +// brush 6 +{ + contents weaponClip; + ( -845 -362 120 ) ( -845 -363 120 ) ( -743 -363 120 ) berlin_wall_metal_panel_green 129.94518 128 -9971.707 -5112.8442 90.138107 0.0025371453 lightmap_gray 16640.086 16383.617 -9978.1328 -5082.9609 90.242371 0.0043374966 + ( -739 -363 201 ) ( -841 -363 201 ) ( -841 -363 120 ) berlin_wall_metal_panel_green 128 -128 5082.0181 -68 180 0 lightmap_gray 16384.563 -16384 5082.1621 -88 180 0 + ( -840 -365 201 ) ( -738 -365 201 ) ( -738 -365 120 ) berlin_wall_metal_panel_green 128 -128 5082.0698 -96 180 0 lightmap_gray 16384.219 -16384 5082.0576 -88 180 0 + ( -779 -361 185 ) ( -779 -361 188 ) ( -779 -329 188 ) berlin_wall_metal_panel_green 128.13658 128.02605 -9838.2168 58.04092 0 0.0013028421 lightmap_gray 16375.229 16385 -9825.0361 88.015427 0 0.00065447472 + ( -785 -361 202 ) ( -785 -361 198 ) ( -785 -329 202 ) berlin_wall_metal_panel_green 127.96261 128 -9825.6582 58.001831 0 0.00072957319 lightmap_gray 16375.14 16383.5 -9825.0361 87.994751 0 0.00097483059 + ( -657 -361 146 ) ( -657 -367 146 ) ( -689 -367 146 ) berlin_wall_metal_panel_green 128.09305 128 -9835.5225 -5111.3535 90 0.00012074081 lightmap_gray 16427.012 16384.5 -9853.542 -5081.4131 90 0.00042593206 +} +// brush 7 +{ + contents weaponClip; + ( -736.5 -362 159 ) ( -838.5 -362 159 ) ( -838.5 -362 78 ) berlin_trim_metal3 128 -16 5082.563 -124 180 0 lightmap_gray 16384.545 -16384 5079.6611 -130 180 0 + ( -837.5 -366 158 ) ( -735.5 -366 158 ) ( -735.5 -366 77 ) berlin_trim_metal3 128 -16 5079.5186 -128.25 180 0 lightmap_gray 16383.859 -16384 5079.4541 -130 180 0 + ( -717 -361 157 ) ( -717 -361 160 ) ( -717 -329 160 ) berlin_trim_metal3 128.04494 16 -9831.4307 129.99567 0 0.00016325398 lightmap_gray 16374.123 16384 -9824.4678 129.99463 0 0.0013060318 + ( -785 -361 160 ) ( -785 -361 156 ) ( -785 -329 160 ) berlin_trim_metal3 128.03221 16 -9830.5449 130.0112 0 -0.00012199661 lightmap_gray 16366.91 16383.75 -9820.0771 129.99539 0 0 + ( -645.5 -361 114 ) ( -645.5 -367 114 ) ( -677.5 -367 114 ) berlin_trim_metal3 128.16505 16 -9841.9277 -5078.8887 90 0 lightmap_gray 16379.161 16385 -9824.9375 -5079.6675 90 -0.00017389357 + ( -645.5 -367 112 ) ( -645.5 -361 112 ) ( -677.5 -367 112 ) berlin_trim_metal3 128.04327 16 -9832.875 -5079.3667 90 0 lightmap_gray 16455.328 16386 -9870.1992 -5079.1313 90 0.00083074608 +} +// brush 8 +{ + contents weaponClip; + ( -723 -361 120 ) ( -724 -361 121 ) ( -724 -367 121 ) berlin_trim_metal3 128.01184 16 -111.01036 5064.8662 -90 0 lightmap_gray 16454.813 -16383.795 -9871.7324 3580.5708 89.712334 0.0040225447 + ( -662 -363 120 ) ( -662 -363 201 ) ( -764 -363 201 ) berlin_trim_metal3 128 -16 -126 -5065.0859 90 0 lightmap_gray 16383.773 16384 3578.9485 88 0 0 + ( -765 -365 120 ) ( -765 -365 201 ) ( -663 -365 201 ) berlin_trim_metal3 128 -16 -126 -5065.1206 90 0 lightmap_gray 16384.717 16383.973 3579.1895 88 0 0 + ( -724 -367 133 ) ( -724 -367 121 ) ( -724 -361 121 ) berlin_trim_metal3 128 16 -126 3653.0198 90 0 lightmap_gray 16393.205 16384.303 -9835.4004 88.003952 0 0.00065105368 + ( -723 -330 202 ) ( -723 -362 198 ) ( -723 -362 202 ) berlin_trim_metal3 128 16 -126 3653.1333 90 0 lightmap_gray 16373.798 16383.5 -9824.1084 87.993561 0 0.0002440809 + ( -723 -367 146 ) ( -724 -367 145 ) ( -724 -361 145 ) berlin_trim_metal3 128.01498 16 -110.98022 5065.1152 -90 0 lightmap_gray 16448.998 -16384 -9867.0908 3578.3174 90 -0.0019583467 +} +// brush 9 +{ + contents weaponClip; + ( -778 -367 121 ) ( -778 -361 121 ) ( -779 -361 120 ) berlin_trim_metal3 128 -16 -110.99707 -3562.7681 -90 0 lightmap_gray 16449.207 16367.714 -9867.833 -5078.521 90.317635 0.0055164793 + ( -738 -363 201 ) ( -840 -363 201 ) ( -840 -363 120 ) berlin_trim_metal3 128 16 -126 3563.1018 90 0 lightmap_gray 16384.088 -16384 5081.0308 -88 180 0 + ( -839 -365 201 ) ( -737 -365 201 ) ( -737 -365 120 ) berlin_trim_metal3 128 16 -126 3563.1204 90 0 lightmap_gray 16384.238 -16383.969 5081.0718 -88 180 0 + ( -778 -360 121 ) ( -778 -366 121 ) ( -778 -366 133 ) berlin_trim_metal3 128 16 -125.99866 3653.1626 90 0 lightmap_gray 16508.945 16384.459 -9902.2578 88.010094 0 0.00016201766 + ( -779 -361 202 ) ( -779 -361 198 ) ( -779 -329 202 ) berlin_trim_metal3 128 16 -126 3653.1062 90 0 lightmap_gray 16376.911 16383.5 -9825.9678 87.994751 0 0.00048740473 + ( -778 -361 145 ) ( -778 -367 145 ) ( -779 -367 146 ) berlin_trim_metal3 128 -16 -110.94698 -3563.1001 -90 -6.1045779e-005 lightmap_gray 16391.184 16384.053 -9828.75 -5080.4839 90 -0.0039115385 +} +// brush 10 +{ + contents weaponClip; + ( -722 -367 119 ) ( -722 -361 119 ) ( -721 -361 118 ) berlin_trim_metal3 127.98061 16.015638 -110.92054 5109.0171 -90 0 lightmap_gray 16423.166 -16383.752 -9852.75 3540.9424 89.728546 0.0047264029 + ( -831.5 -363 161 ) ( -831.5 -363 59 ) ( -750.5 -363 59 ) berlin_trim_metal3 128 16 504.5 4462.1206 180 0 lightmap_gray 16384 -16383.951 4182.0117 542.5 -90 0 + ( -831.5 -365 60 ) ( -831.5 -365 162 ) ( -750.5 -365 162 ) berlin_trim_metal3 128 16 504.5 4462.0908 180 0 lightmap_gray 16384.23 -16384 4182.0557 542.5 -90 0 + ( -750.5 -361 121 ) ( -750.5 -367 121 ) ( -762.5 -367 121 ) berlin_trim_metal3 128 16 504.41016 3653.2886 180 0 lightmap_gray 16414.705 16384.584 -9848.7129 -542.52277 90 0.0013055899 + ( -832.5 -361 120 ) ( -828.5 -361 120 ) ( -832.5 -329 120 ) berlin_trim_metal3 128.01367 16 504.5242 3652.9714 -180 0 lightmap_gray 16377.177 16385.002 -9827.6563 -542.48071 90 0.0019518747 + ( -778 -361 121 ) ( -778 -367 121 ) ( -779 -367 120 ) berlin_trim_metal3 128.01154 -16.015665 -111.0965 -3569.7939 -90 0 lightmap_gray 16424.387 16383.959 -9851.5967 -5078.1377 90 1.1813759e-005 +} +// brush 11 +{ + contents weaponClip; + ( -830.5 -362 114 ) ( -830.5 -363 114 ) ( -728.5 -363 114 ) berlin_wall_metal_panel_green 129.11374 128 -9910.2852 -5110.5806 90.156685 0.0027110707 lightmap_gray 16734.789 16383.85 -10032.688 -5080.7607 90.25 0.0038031652 + ( -736.5 -363 191 ) ( -838.5 -363 191 ) ( -838.5 -363 110 ) berlin_wall_metal_panel_green 128 -128 5079.5161 -68 180 0 lightmap_gray 16384.324 -16384 5079.5928 -98 180 0 + ( -837.5 -365 191 ) ( -735.5 -365 191 ) ( -735.5 -365 110 ) berlin_wall_metal_panel_green 128 -128 5079.5679 -92 180 0 lightmap_gray 16384.49 -16384 5079.6387 -98 180 0 + ( -717 -361 189 ) ( -717 -361 192 ) ( -717 -329 192 ) berlin_wall_metal_panel_green 127.99239 128 -9827.8828 68 0 0.0032537978 lightmap_gray 16376.514 16384.334 -9825.7646 98.005356 0 0.00065199193 + ( -785 -361 192 ) ( -785 -361 188 ) ( -785 -329 192 ) berlin_wall_metal_panel_green 127.94912 128 -9824.7891 68 0 0.0014669299 lightmap_gray 16378.418 16383.5 -9826.9277 97.990997 0 0.00097898487 + ( -657 -361 120 ) ( -657 -367 120 ) ( -689 -367 120 ) berlin_wall_metal_panel_green 128.00375 128 -9828.8838 -5108.8447 90 6.8935464e-005 lightmap_gray 16424.34 16384.5 -9852 -5078.9038 90 0.00040469537 +} +// brush 12 +{ + contents weaponClip; + ( -780 -367 147 ) ( -780 -361 147 ) ( -781 -361 148 ) berlin_trim_metal3 128 -15.984413 -110.4118 -3585.5144 -90 -0.00012741075 lightmap_gray 16385.752 16351.722 -9831.1406 -5048.1182 90.35453 0.0061750277 + ( -683.5 -363 105 ) ( -683.5 -363 207 ) ( -764.5 -363 207 ) berlin_trim_metal3 128 16 -1010.5 4196.0894 0 0 lightmap_gray 16384 -16384.146 4448 -972.5 90 0 + ( -683.5 -365 206 ) ( -683.5 -365 104 ) ( -764.5 -365 104 ) berlin_trim_metal3 128 16 -1010.4925 4196.0933 0 0 lightmap_gray 16384.316 -16383.84 4448.1118 -972.5 90 0 + ( -738.5 -361 145 ) ( -738.5 -367 145 ) ( -726.5 -367 145 ) berlin_trim_metal3 128 -16 -1010.463 -3653.0945 0 0 lightmap_gray 16327.737 -16384.75 -9797.4053 -972.49152 90 8.3804625e-005 + ( -682.5 -361 146 ) ( -686.5 -361 146 ) ( -682.5 -329 146 ) berlin_trim_metal3 127.99609 -16 -1010.347 -3652.7422 -0.0055989949 0 lightmap_gray 16368.811 -16385 -9816.3457 -972.52185 90 0.0070811822 + ( -724 -361 145 ) ( -724 -367 145 ) ( -723 -367 146 ) berlin_trim_metal3 128 16.012476 -23.573425 4184.5479 -180 0 lightmap_gray 16416.012 -16404.391 -9935.0547 4467.812 0 0.0025405975 +} +// brush 13 +{ + contents weaponClip; + ( -861.5 -367 185 ) ( -861.5 -361 185 ) ( -727.5 -361 185 ) berlin_trim_metal3 127.96227 16 -9824.9414 -5079.708 90 0 lightmap_gray 16359.307 16384.119 -9816.2354 -5079.3872 90 0.00030151044 + ( -736.5 -362 184 ) ( -838.5 -362 184 ) ( -838.5 -362 103 ) berlin_trim_metal3 128 -16 5079.5161 -105 180 0 lightmap_gray 16384.697 -16384 5079.6963 -105 180 0 + ( -837.5 -366 184 ) ( -735.5 -366 184 ) ( -735.5 -366 103 ) berlin_trim_metal3 128 -16 5079.5713 -104 180 0 lightmap_gray 16384.533 -16384 5079.6416 -105 180 0 + ( -712 -367 185 ) ( -712 -361 185 ) ( -717 -361 180 ) berlin_trim_metal3 128.43443 16.003019 -9860.9482 -5081.7861 89.809303 -2.4254186e-005 lightmap_gray 16380.948 16377.597 -9826.5859 -5080.3325 90 0 + ( -790 -361 185 ) ( -790 -367 185 ) ( -785 -367 180 ) berlin_trim_metal3 128.11714 16 -9837.4648 -5077.4277 90 0.00014729497 lightmap_gray 16479.041 16384.016 -9885.6738 -5077.4326 90 0 + ( -672 -361 180 ) ( -661 -361 180 ) ( -661 -329 180 ) berlin_trim_metal3 128.0724 16 -9835.208 -5079.752 90 0.00033257154 lightmap_gray 16379.214 16384 -9827.5811 -5079.5015 90 0.00026396516 +} +// brush 14 +{ + contents weaponClip; + ( -824 -360 69 ) ( -824 -361 69 ) ( -722 -361 69 ) berlin_trim_metal3 125.05587 16 -9609.6943 -5066.0947 90.307579 0.00066770951 lightmap_gray 15930.181 16384.941 -9567.835 -5064.417 90 0.00020976752 + ( -715 -367 182 ) ( -715 -361 182 ) ( -712 -361 185 ) berlin_trim_metal3 128.6315 16.031296 -9878.5684 -5069.6782 90 0.00053009589 lightmap_gray 16341.95 16416.047 -9805.2949 -5069.6782 90 -0.00098126847 + ( -712 -363 167 ) ( -712 -362 167 ) ( -712 -362 86 ) berlin_trim_metal3 128.6378 16 -9875.1787 121.86835 0 0 lightmap_gray 16283.375 16383.852 -9771.8662 121.91004 0 6.0293878e-005 + ( -721 -362 167 ) ( -823 -362 167 ) ( -823 -362 86 ) berlin_trim_metal3 128 -16 -130 -5065.0337 90 0 lightmap_gray 16384.256 -16384 5064.0771 -122 180 0 + ( -822 -366 167 ) ( -720 -366 167 ) ( -720 -366 86 ) berlin_trim_metal3 128 -16 -122 -5065.1074 90 0 lightmap_gray 16384.303 -16384 5064.0874 -122 180 0 + ( -717 -363 160 ) ( -717 -369 160 ) ( -717 -369 65 ) berlin_trim_metal3 128 16.005856 -130.35034 -9831.1016 90 0 lightmap_gray 16381.355 16384 -9828.459 122.03458 0 0 +} +// brush 15 +{ + contents weaponClip; + ( -780 -361 69 ) ( -678 -361 69 ) ( -678 -360 69 ) berlin_trim_metal3 125.87388 -16 -9670.6553 3562.0879 90.011002 -0.00010340049 lightmap_gray 16305.586 -16384.461 -9784.7227 3562.0313 90.066605 -0.0011203273 + ( -790 -361 185 ) ( -787 -361 182 ) ( -787 -367 182 ) berlin_trim_metal3 127.94358 -16.031309 -9823.6836 3568.1628 90 0.00032591695 lightmap_gray 16256.469 -16416.061 -9759.6201 3568.1628 90 -0.0026098522 + ( -790 -362 86 ) ( -790 -362 167 ) ( -790 -363 167 ) berlin_trim_metal3 128.73242 16 -9882.1699 121.91016 0 0 lightmap_gray 15135.892 16384 -9108.7529 122.07587 0 -0.00024112655 + ( -679 -362 86 ) ( -679 -362 167 ) ( -781 -362 167 ) berlin_trim_metal3 128 16 -130 3563.0347 90 0 lightmap_gray 16384.021 16384 3562.0173 122 0 0 + ( -782 -366 86 ) ( -782 -366 167 ) ( -680 -366 167 ) berlin_trim_metal3 128 16 -122 3563.125 90 0 lightmap_gray 16384.635 16384 3562.1687 122 0 0 + ( -785 -369 85 ) ( -785 -369 180 ) ( -785 -363 180 ) berlin_trim_metal3 128 16.008558 -130.30827 -9832.7744 90 0 lightmap_gray 16379.016 16384 -9827.1094 122.03241 0 0 +} +// brush 16 +{ + contents weaponClip; + ( -839.5 -362 69 ) ( -839.5 -363 69 ) ( -737.5 -363 69 ) berlin_wall_metal_panel_green 127.8403 127.99475 -9816.1514 -5115.5625 91.011627 0.017775238 lightmap_gray 16350.09 16382.293 -9810.248 -5082.5474 90.767708 0.014556084 + ( -736.5 -363 167 ) ( -838.5 -363 167 ) ( -838.5 -363 86 ) berlin_wall_metal_panel_green 128 -128 5079.5161 -68 180 0 lightmap_gray 16384.248 -16384 5079.5747 -122 180 0 + ( -837.5 -365 167 ) ( -735.5 -365 167 ) ( -735.5 -365 86 ) berlin_wall_metal_panel_green 128 -128 5079.5645 -92 180 0 lightmap_gray 16384.283 -16384 5079.582 -122 180 0 + ( -717 -361 164 ) ( -717 -361 167 ) ( -717 -329 167 ) berlin_wall_metal_panel_green 128.04225 128 -9830.9541 92.003052 0 0 lightmap_gray 16385.197 16384.336 -9830.9424 122 0 0.0016252421 + ( -785 -361 167 ) ( -785 -361 163 ) ( -785 -329 167 ) berlin_wall_metal_panel_green 128.00346 127.98535 -9828.6191 91.976868 0 0.00049061031 lightmap_gray 16379.214 16383.5 -9827.2471 121.98917 0 0.00024327483 + ( -641.5 -361 112 ) ( -641.5 -367 112 ) ( -673.5 -367 112 ) berlin_wall_metal_panel_green 128.13161 128 -9838.0469 -5108.8447 90 -0.00038880564 lightmap_gray 16500.705 16384.5 -9896.1719 -5078.9644 90 0.00068078755 +} +// brush 17 + { + mesh + { + contents nonColliding; + toolFlags splitGeo; + zombie_logo + lightmap_gray + 2 2 16 8 + ( + v -790 -365 69 t 429.72864 -35.78112 -24.40625 -4 + v -790 -365 120 t 431.7561 -1027.4467 -24.40625 -7.9375 + ) + ( + v -762.5 -365 69 t 858.89349 -35.78112 -24.40625 -4 + v -762.5 -365 120 t 860.92108 -1027.4467 -24.40625 -7.9375 + ) + } + } +// brush 18 + { + mesh + { + contents nonColliding; + toolFlags splitGeo; + zombie_logo + lightmap_gray + 2 2 16 8 + ( + v -790 -363 120 t 426.35614 -1017.2066 -24.40625 -7.9375 + v -790 -363 69 t 428.38361 -25.541124 -24.40625 -4 + ) + ( + v -762.5 -363 120 t -2.8090143 -1017.2066 -24.40625 -7.9375 + v -762.5 -363 69 t -0.78142691 -25.541124 -24.40625 -4 + ) + } + } +} +// entity 7 +{ +"script_flag" "enter_warehouse_building" +"targetname" "zombie_door" +"target" "warehouse_garage_door" +"zombie_cost" "750" +"classname" "trigger_use" +// brush 0 +{ + ( -868 -426 71 ) ( -868 -460 71 ) ( -718 -460 71 ) trigger 64 64 -900 -288 90 0 lightmap_gray 16383.82 16384 -792 -292 90 0 + ( -718 -458 180 ) ( -868 -458 180 ) ( -868 -424 180 ) trigger 64 64 -900 -288 90 0 lightmap_gray 16384.234 16384 -792 -292 90 0 + ( -712 -460 70 ) ( -712 -426 70 ) ( -712 -426 68 ) trigger 64 64 -899.97717 1104.0165 0 0 lightmap_gray 16384.385 16384 -792.02155 1103.9921 0 0.00018367291 + ( -718 -320 70 ) ( -868 -320 70 ) ( -868 -320 68 ) trigger 64 -63.984585 287.98666 -1103.75 180 0.00024272069 lightmap_gray 16384.07 -16388.023 292.02228 -1104.2859 180 0 + ( -868 -426 70 ) ( -868 -460 70 ) ( -868 -460 68 ) trigger 64 64 -900.05048 1103.9751 0 9.1223628e-005 lightmap_gray 16384.629 16386.01 -791.97565 1104.1528 0 -0.00019863181 + ( -872 -408 70 ) ( -722 -408 70 ) ( -722 -408 68 ) trigger 64 -64.023544 288.02502 -1104.4097 180 -0.00027447296 lightmap_gray 16383.955 -16385.023 291.96915 -1104.0729 180 -0.00024405296 +} +} +// entity 8 +{ +"script_flag" "enter_wnuen_building" +"target" "wnuen_outside_door" +"zombie_cost" "750" +"targetname" "zombie_door" +"classname" "trigger_use" +// brush 0 +{ + ( 808 340.5 53 ) ( 714 340.5 53 ) ( 714 321.5 53 ) trigger 64 64 -1051.9885 727.5174 0 0 lightmap_gray 16384 16385.248 -1051.9885 727.57721 0 0 + ( 714 321.5 189 ) ( 714 340.5 189 ) ( 808 340.5 189 ) trigger 64 64 -1051.9885 727.5174 0 0 lightmap_gray 16384 16385.248 -1051.9885 727.57721 0 0 + ( 706 296 161 ) ( 800 296 161 ) ( 800 296 53 ) trigger 64 64 -1052.0017 1104 0 0 lightmap_gray 16384.02 16384 -1052.0059 1104 0 0 + ( 816 321.5 161 ) ( 816 340.5 161 ) ( 816 340.5 53 ) trigger 64 64 -727.51807 1104 0 0 lightmap_gray 16385.221 16384 -727.57544 1104 0 0 + ( 814 399 161 ) ( 720 399 161 ) ( 720 399 53 ) trigger 64 64 -1052.0039 1104 0 0 lightmap_gray 16383.99 16384 -1052.0011 1104 0 0 + ( 696 340.5 161 ) ( 696 321.5 161 ) ( 696 321.5 53 ) trigger 64 64 -727.48682 1104 0 0 lightmap_gray 16383.785 16384 -727.48492 1104 0 0 +} +} +// entity 9 +{ +"script_flag" "enter_tp_east" +"target" "tp_east_door" +"zombie_cost" "1250" +"targetname" "zombie_door" +"classname" "trigger_use" +// brush 0 +{ + ( 1081 305 53 ) ( 1209 305 53 ) ( 1209 347 53 ) trigger 64 64 -662.98657 727.51746 0 0 lightmap_gray 16384 16385.234 -662.98657 727.57629 0 0 + ( 1081 347 189 ) ( 1209 347 189 ) ( 1209 305 189 ) trigger 64 64 -662.98706 727.51709 0 0 lightmap_gray 16384 16385.234 -662.98706 727.57629 0 0 + ( 1081 305 53 ) ( 1081 305 189 ) ( 1209 305 189 ) trigger 64 64 -663 1104 0 0 lightmap_gray 16384 16384 -663.00317 1104 0 0 + ( 1209 347 53 ) ( 1209 305 53 ) ( 1209 305 189 ) trigger 64 64 -727.51697 1104 0 0 lightmap_gray 16385.236 16384 -727.57642 1104 0 0 + ( 1209 347 53 ) ( 1209 347 189 ) ( 1081 347 189 ) trigger 64 64 -663.00732 1104 0 0 lightmap_gray 16384.1 16384 -663.01257 1104 0 0 + ( 1081 347 189 ) ( 1081 305 189 ) ( 1081 305 53 ) trigger 64 64 -727.48669 1104 0 0 lightmap_gray 16383.775 16384 -727.48431 1104 0 0 +} +} +// entity 10 +{ +"script_flag" "enter_tp_west" +"target" "tp_west_door" +"zombie_cost" "750" +"targetname" "zombie_door" +"classname" "trigger_use" +// brush 0 +{ + ( -870 -1255 206 ) ( -870 -1161 206 ) ( -889 -1161 206 ) trigger 64 64 -604.98633 1936 -90 0 lightmap_gray 16384.215 16382.949 -604.97156 1935.9215 -90 0 + ( -887 -1161 293 ) ( -868 -1161 293 ) ( -868 -1255 293 ) trigger 64 64 -604.97748 1935.9885 -90 0 lightmap_gray 16383.879 16383.16 -604.93842 1935.9469 -90 0 + ( -888 -1161 293 ) ( -888 -1255 293 ) ( -888 -1255 185 ) trigger 64 -64 -605.02271 -971.96631 180 0 lightmap_gray 16384.348 -16384 -605.03711 -971.96631 180 0 + ( -887 -1271 293 ) ( -868 -1271 293 ) ( -868 -1271 185 ) trigger 64 64 -1935.998 972.125 0 0 lightmap_gray 16384.211 16384 -1936.0175 972.125 0 0 + ( -867 -1255 293 ) ( -867 -1161 293 ) ( -867 -1161 185 ) trigger 64 -64 -605.00281 -972.01196 180 0 lightmap_gray 16383.959 -16384 -605.00128 -972.01196 180 0 + ( -868 -1129 293 ) ( -887 -1129 293 ) ( -887 -1129 185 ) trigger 64 64 -1935.9868 972.01843 0 0 lightmap_gray 16382.715 16383.926 -1935.9243 971.93469 0 0 +} +} +// entity 11 +{ +"classname" "misc_prefab" +"model" "_prefabs/factory_warehouse_bridge.map" +"origin" "0.0 0.0 0.0" +} +// entity 12 +{ +"spawnflags" "1" +"targetname" "warehouse_bridge_clip" +"classname" "script_brushmodel" +// brush 0 +{ + ( 136 -1180 192 ) ( 128 -1180 192 ) ( 128 -1324 192 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 -344 0 0 0 + ( 128 -1324 364 ) ( 128 -1180 364 ) ( 136 -1180 364 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 -344 0 0 0 + ( 128 -1324 252 ) ( 136 -1324 252 ) ( 136 -1324 192 ) clip 64 64 0 0 0 0 lightmap_gray 16384.088 16384 -344.00232 -4 0 0 + ( 136 -1324 316 ) ( 136 -1180 316 ) ( 136 -1180 256 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 -4 0 0 + ( 136 -1180 252 ) ( 128 -1180 252 ) ( 128 -1180 192 ) clip 64 64 0 0 0 0 lightmap_gray 16384.016 16384 -344.00278 -4 0 0 + ( 128 -1180 252 ) ( 128 -1324 252 ) ( 128 -1324 192 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 -4 0 0 +} +} +// entity 13 +{ +"spawnflags" "1" +"targetname" "wnuen_bridge_clip" +"classname" "script_brushmodel" +// brush 0 +{ + ( 496 -1180 236 ) ( 488 -1180 236 ) ( 488 -1324 236 ) clip 64 64 16 0 0 0 lightmap_gray 16384 16384 16 0 0 0 + ( 488 -1324 408 ) ( 488 -1180 408 ) ( 496 -1180 408 ) clip 64 64 16 0 0 0 lightmap_gray 16384 16384 16 0 0 0 + ( 488 -1324 296 ) ( 496 -1324 296 ) ( 496 -1324 236 ) clip 64 64 16 0 0 0 lightmap_gray 16384.018 16384 16 -48 0 0 + ( 500 -1324 296 ) ( 500 -1180 296 ) ( 500 -1180 236 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 -48 0 0 + ( 496 -1180 296 ) ( 488 -1180 296 ) ( 488 -1180 236 ) clip 64 64 16 0 0 0 lightmap_gray 16384.018 16384 16 -48 0 0 + ( 472 -1180 360 ) ( 472 -1324 360 ) ( 472 -1324 300 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 -48 0 0 +} +} +// entity 14 +{ +"script_linkname" "2" +"origin" "1052.0 -1004.0 304.0" +"angles" "0 90 -180" +"classname" "script_struct" +} +// entity 15 +{ +"script_flag" "enter_wnuen_loading_dock" +"targetname" "zombie_debris" +"zombie_cost" "1000" +"target" "wnuen_inside_stair" +"classname" "trigger_use" +// brush 0 +{ + ( 1092 -1056 144 ) ( 1092 -968 144 ) ( 1056 -968 144 ) trigger 64 64 -1207.9895 -1272 -90 0 lightmap_gray 16383.99 16384.111 -1200.0012 -1260 -90 0 + ( 1056 -968 244 ) ( 1092 -968 244 ) ( 1092 -1056 244 ) trigger 64 64 -1207.9895 -1272 -90 0 lightmap_gray 16383.99 16384.111 -1200.0012 -1260 -90 0 + ( 988 -968 212 ) ( 988 -1056 212 ) ( 988 -1056 196 ) trigger 64 -64 -1208 -1048 180 0 lightmap_gray 16383.814 -16384 -1199.975 -1139.9984 180 0 + ( 1056 -1058 212 ) ( 1092 -1058 212 ) ( 1092 -1058 196 ) trigger 64 64 1272 1047.998 0 0 lightmap_gray 16383.984 16384.25 1260 1140.0219 0 0 + ( 1112 -1056 212 ) ( 1112 -968 212 ) ( 1112 -968 196 ) trigger 64 -64 -1208.0015 -1048 -180 0 lightmap_gray 16384.193 -16384 -1200.0261 -1140.0015 180 0 + ( 1092 -956 212 ) ( 1056 -956 212 ) ( 1056 -956 196 ) trigger 64 64 1271.9922 1048 0 0 lightmap_gray 16383.939 16383.75 1260 1139.9824 0 0 +} +} +// entity 16 +{ +"no_collmap" "1" +"script_linkto" "2" +"script_flag" "enter_warehouse_second_floor" +"angles" "0 80 0" +"origin" "1044.0 -1049.0 160.1" +"script_noteworthy" "jiggle" +"script_fxid" "large_ceiling_dust" +"script_firefx" "poltergeist" +"targetname" "wnuen_inside_stair" +"spawnflags" "1" +"model" "static_peleliu_filecabinet_metal" +"classname" "script_model" +} +// entity 17 +{ +"script_flag" "enter_warehouse_second_floor" +"target" "warehouse_stair_door_01" +"zombie_cost" "1000" +"targetname" "zombie_debris" +"classname" "trigger_use" +// brush 0 +{ + ( -331.5 -1038 191.25 ) ( -331.5 -1006 191.25 ) ( -427.5 -1006 191.25 ) trigger 64 64 541.98547 211.5 -90 0 lightmap_gray 16384.039 16383.891 542.00177 211.5 -90 0 + ( -427.5 -1006 291.25 ) ( -331.5 -1006 291.25 ) ( -331.5 -1038 291.25 ) trigger 64 64 541.98053 211.5 -90 0 lightmap_gray 16384.162 16384 541.99591 211.5 -90 0 + ( -453.5 -993 271.25 ) ( -453.5 -1025 271.25 ) ( -453.5 -1025 191.25 ) trigger 64 -64 542 -976.7865 180 0 lightmap_gray 16384.395 -16384 541.99219 -976.7865 180 0 + ( -420.5 -1096 271.25 ) ( -324.5 -1096 271.25 ) ( -324.5 -1096 191.25 ) trigger 64 64 -211.5 976.75 0 0 lightmap_gray 16383.99 16383.859 -211.5 976.75 0 0 + ( -391.5 -1028 271.25 ) ( -391.5 -996 271.25 ) ( -391.5 -996 191.25 ) trigger 64 -64 541.98914 -976.74622 180 0 lightmap_gray 16384.627 -16384 541.98535 -976.74622 180 0 + ( -330.5 -990 271.25 ) ( -426.5 -990 271.25 ) ( -426.5 -990 191.25 ) trigger 64 64 -211.51335 976.75 0 0 lightmap_gray 16384 16383.85 -211.5 976.74146 0 0 +} +} +// entity 18 +{ +"script_linkto" "1" +"script_noteworthy" "jiggle" +"script_fxid" "large_ceiling_dust" +"script_firefx" "poltergeist" +"targetname" "warehouse_stair_door_01" +"spawnflags" "1" +"origin" "-451.0 -1050.7 230.2" +"classname" "script_model" +"model" "static_peleliu_filecabinet_metal" +"angles" "358.655 273.58 -39.2836" +"script_flag" "enter_warehouse_second_floor" +} +// entity 19 +{ +"script_linkto" "1" +"angles" "343.878 183.149 -88.0895" +"model" "static_berlin_metal_desk" +"classname" "script_model" +"origin" "-450.1 -1033.5 225.3" +"script_noteworthy" "jiggle" +"script_fxid" "large_ceiling_dust" +"script_firefx" "poltergeist" +"targetname" "warehouse_stair_door_01" +"spawnflags" "1" +"script_flag" "enter_warehouse_second_floor" +} +// entity 20 +{ +"script_linkto" "1" +"classname" "script_model" +"model" "static_peleliu_filecabinet_metal" +"spawnflags" "1" +"targetname" "warehouse_stair_door_01" +"script_firefx" "poltergeist" +"script_fxid" "large_ceiling_dust" +"script_noteworthy" "jiggle" +"origin" "-397.0 -1053.0 199.0" +"angles" "0 180 0" +"script_flag" "enter_warehouse_second_floor" +} +// entity 21 +{ +"script_linkname" "1" +"origin" "-429.5 -1053.8 416.0" +"angles" "0 90 -180" +"classname" "script_struct" +} +// entity 22 +{ +"script_noteworthy" "electric_door" +"target" "outside_south_west_door" +"targetname" "zombie_door" +"zombie_cost" "10000" +"classname" "trigger_use" +// brush 0 +{ + ( -262.75 -346 68 ) ( -286.75 -322 68 ) ( -392.75 -428 68 ) trigger 64 64 -415.01364 1010.4636 -45 0 lightmap_gray 16383.945 16384.082 -307.01559 1006.4669 -45 0 + ( -393.25 -429.5 152 ) ( -287.25 -323.5 152 ) ( -263.25 -347.5 152 ) trigger 64 64 -415.01273 1010.4646 -45 0 lightmap_gray 16383.914 16383.994 -307.01627 1006.4594 -45 0 + ( -412.75 -452.75 61 ) ( -388.75 -476.75 61 ) ( -388.75 -476.75 59 ) trigger 45.2542 -64 136.79274 -1113 180 -9.1206006e-005 lightmap_gray 11585.306 -16387.99 213.15193 -1113.2861 180 0 + ( -361 -461.25 61 ) ( -255 -355.25 61 ) ( -255 -355.25 59 ) trigger 45.254856 64.027512 -613.29236 1113.5059 0 -0.00013285172 lightmap_gray 11585.279 16391.043 -610.46179 1113.5059 0 0 + ( -294.25 -371.25 61 ) ( -318.25 -347.25 61 ) ( -318.25 -347.25 59 ) trigger 45.254509 -63.992073 42.738647 -1112.8324 -180 0 lightmap_gray 11585.369 -16385.998 119.11665 -1113.1477 180 -0.00018102727 + ( -292.25 -310.75 61 ) ( -398.5 -416.75 61 ) ( -398.5 -416.75 59 ) trigger 45.254894 64.008041 -705.33881 1113.1295 0 -0.00015527656 lightmap_gray 11585.264 16382.914 -702.47595 1112.9219 0 8.204097e-005 +} +} +// entity 23 +{ +"script_vector" "-59 0 0" +"script_string" "move" +"classname" "script_brushmodel" +"spawnflags" "1" +"targetname" "wnuen_outside_door" +// brush 0 +{ + contents weaponClip; + ( 812 345.5 141 ) ( 812 346.5 141 ) ( 710 346.5 141 ) berlin_wall_metal_panel_green 129.36267 128 -9912.1279 -5079.6641 -89.717972 0.0050428053 lightmap_gray 16560.68 16383.254 -9915.7021 -5049.8511 -89.624168 0.0064223036 + ( 705 346.5 210 ) ( 807 346.5 210 ) ( 807 346.5 129 ) berlin_wall_metal_panel_green 128 128 5061.0645 90 0 0 lightmap_gray 16383.98 16384 5048.0078 79 0 0 + ( 806 348.5 210 ) ( 704 348.5 210 ) ( 704 348.5 129 ) berlin_wall_metal_panel_green 128 128 5048.0669 97 0 0 lightmap_gray 16384.486 16384 5048.1357 79 0 0 + ( 701 344.5 208 ) ( 701 344.5 211 ) ( 701 312.5 211 ) berlin_wall_metal_panel_green 128.06752 -128 -9816.5225 -49 -180 0.00097600202 lightmap_gray 16380.054 -16384.334 -9811.2666 -79.002319 -180 0.00032478542 + ( 751 344.5 211 ) ( 751 344.5 207 ) ( 751 312.5 211 ) berlin_wall_metal_panel_green 127.97715 -128 -9810.3438 -49 180 0.0012246638 lightmap_gray 16371.516 -16383.5 -9806.3555 -78.991905 -180 0.00048808241 + ( 623 344.5 155 ) ( 623 350.5 155 ) ( 655 350.5 155 ) berlin_wall_metal_panel_green 127.58835 128 -9781.5508 -5077.3569 -90 -0.00023435747 lightmap_gray 16406.307 16385 -9824.585 -5047.9624 -90 0.00014851389 +} +// brush 1 +{ + contents weaponClip; + ( 830 350.5 160 ) ( 830 344.5 160 ) ( 696 344.5 160 ) berlin_trim_metal3 127.96191 16 -9808.4053 -5047.8511 -90 0 lightmap_gray 16353.866 16384.479 -9796.5703 -5048.0625 -90 0.00049483264 + ( 705 345.5 159 ) ( 807 345.5 159 ) ( 807 345.5 78 ) berlin_trim_metal3 128 16 5048.0156 130 0 0 lightmap_gray 16384.318 16384 5048.0981 130 0 0 + ( 806 349.5 159 ) ( 704 349.5 159 ) ( 704 349.5 78 ) berlin_trim_metal3 128 16 5048.0669 129 0 0 lightmap_gray 16384.477 16384 5048.1284 130 0 0 + ( 696 350.5 160 ) ( 696 344.5 160 ) ( 701 344.5 155 ) berlin_trim_metal3 128.67859 16.004648 -9862.1543 -5051.2754 -90.115685 9.0883157e-005 lightmap_gray 16419.133 16380.761 -9831.585 -5049.8076 -90 -0.0013465643 + ( 756 344.5 160 ) ( 756 350.5 160 ) ( 751 350.5 155 ) berlin_trim_metal3 128.1886 16 -9825.8652 -5046.0327 -90 9.4129253e-005 lightmap_gray 16448.484 16384 -9851.7578 -5045.9487 -90 0.00037498007 + ( 638 344.5 155 ) ( 627 344.5 155 ) ( 627 312.5 155 ) berlin_trim_metal3 128.02359 16 -9814.1406 -5048.2158 -90 0.00015474638 lightmap_gray 16380.331 16387.648 -9812.0986 -5048.9927 -90 0.00088499801 +} +// brush 2 +{ + contents weaponClip; + ( 744 347.5 177 ) ( 744 347.5 85 ) ( 744 346.5 85 ) berlin_window_glass 32 32 -0.51963812 4.0059552 0 0 lightmap_gray 16376.127 16384 595.89777 -124.24059 0 0.0013296542 + ( 752 347.5 179 ) ( 689 347.5 179 ) ( 689 347.5 87 ) berlin_window_glass 32 32 72 4 0 0 lightmap_gray 16384.066 -16383.98 -1063.0079 125.99306 180 0 + ( 708 346.5 171 ) ( 708 346.5 79 ) ( 708 347.5 79 ) berlin_window_glass 32 32 -0.50755328 3.9972076 0 0 lightmap_gray 16394.379 16384 596.01416 -123.19576 0 0.0012010812 + ( 752 346.5 87 ) ( 689 346.5 87 ) ( 689 346.5 179 ) berlin_window_glass 32 32 72 4 0 0 lightmap_gray 16383.922 -16384 -1063 126 180 0 + ( 762 346.5 128 ) ( 762 347.5 128 ) ( 699 347.5 128 ) berlin_window_glass 32 32 72.006226 0.51963812 0 -1.833221e-005 lightmap_gray 16408.557 16384.229 598.86609 1062.1902 89.868309 -0.0022692168 + ( 691 346.5 140 ) ( 691 347.5 140 ) ( 754 347.5 140 ) berlin_window_glass 32 32 71.985474 0.51963812 0 6.0990278e-005 lightmap_gray 16391.609 16384.412 597.5567 1115.9537 90.081444 0.001 +} +// brush 3 + { + mesh + { + contents weaponClip; + chainlink_fence + lightmap_gray + 2 2 16 8 + ( + v 744 347 140 t 0 -1594.5004 65.71875 -77.859375 + v 744 347 128 t 0 -0 65.71875 -75.734375 + ) + ( + v 708 347 140 t 8631.8828 -1594.5004 65.71875 -77.859375 + v 708 347 128 t 8631.8828 -0 65.71875 -75.734375 + ) + } + } +// brush 4 +{ + contents weaponClip; + ( 746 344.5 64 ) ( 644 344.5 64 ) ( 644 343.5 64 ) berlin_trim_metal3 126.47219 -16 -9698.3369 3596.9976 -90.120834 0.00022133859 lightmap_gray 16209 -16384.295 -9712.3584 3595.7263 -89.91127 -0.0014695008 + ( 756 344.5 160 ) ( 753 344.5 157 ) ( 753 350.5 157 ) berlin_trim_metal3 128.01074 -16.031303 -9813.3936 3602.4556 -90 7.730502e-005 lightmap_gray 16254.389 -16416.055 -9742.5332 3602.4556 -90 -0.0039473032 + ( 756 345.5 81 ) ( 756 345.5 162 ) ( 756 346.5 162 ) berlin_trim_metal3 128.44527 -16 -9844.4277 -126.92409 180 0 lightmap_gray 16046.952 -16383.988 -9618.7412 -127.05075 180 -0.00011318006 + ( 645 345.5 81 ) ( 645 345.5 162 ) ( 747 345.5 162 ) berlin_trim_metal3 128 -16 -135 -3597.0435 90 0 lightmap_gray 16384 -16384 3596.0137 -127 180 0 + ( 748 349.5 81 ) ( 748 349.5 162 ) ( 646 349.5 162 ) berlin_trim_metal3 128 -16 -127 -3597.1147 90 0 lightmap_gray 16384.461 -16384 3596.1274 -127 180 0 + ( 751 352.5 60 ) ( 751 352.5 155 ) ( 751 346.5 155 ) berlin_trim_metal3 128 -16.002119 -135.33687 9812.3896 90 0 lightmap_gray 16380.03 -16384 -9811.1924 -126.99542 180 0 +} +// brush 5 +{ + contents weaponClip; + ( 808 345.5 64 ) ( 808 346.5 64 ) ( 706 346.5 64 ) berlin_wall_metal_panel_green 129.26213 127.998 -9904.71 -5082.3125 -89.263153 0.012831016 lightmap_gray 16447.811 16382.76 -9850.4648 -5050.6104 -89.473366 0.0090405354 + ( 705 346.5 162 ) ( 807 346.5 162 ) ( 807 346.5 81 ) berlin_wall_metal_panel_green 128 128 5061.0645 90 0 0 lightmap_gray 16384 16384 5048.0137 127 0 0 + ( 806 348.5 162 ) ( 704 348.5 162 ) ( 704 348.5 81 ) berlin_wall_metal_panel_green 128 128 5048.0708 97 0 0 lightmap_gray 16384.457 16384 5048.1265 127 0 0 + ( 701 344.5 159 ) ( 701 344.5 162 ) ( 701 312.5 162 ) berlin_wall_metal_panel_green 128.04973 -128 -9815.1123 -97 -180 0.00065595144 lightmap_gray 16382.467 -16384.334 -9812.6953 -127.00393 -180 0.00065226387 + ( 751 344.5 162 ) ( 751 344.5 158 ) ( 751 312.5 162 ) berlin_wall_metal_panel_green 127.96989 -128 -9809.7871 -97 -180 0.0014641486 lightmap_gray 16374.066 -16383.5 -9807.8457 -126.99112 180 0.00073044503 + ( 623 344.5 107 ) ( 623 350.5 107 ) ( 655 350.5 107 ) berlin_wall_metal_panel_green 127.90092 128 -9804.7559 -5077.3569 -90 -8.1793485e-005 lightmap_gray 16408.963 16385 -9826.1191 -5047.9624 -90 0.00014850961 +} +// brush 6 +{ + contents weaponClip; + ( 812 345.5 109 ) ( 812 346.5 109 ) ( 710 346.5 109 ) berlin_wall_metal_panel_green 129.37703 128 -9913.2344 -5079.8311 -89.690193 0.0055314749 lightmap_gray 16593.059 16383.254 -9934.4033 -5049.8511 -89.624168 0.0064096404 + ( 705 346.5 186 ) ( 807 346.5 186 ) ( 807 346.5 105 ) berlin_wall_metal_panel_green 128 128 5061.0645 90 0 0 lightmap_gray 16383.842 16384 5047.9707 103 0 0 + ( 806 348.5 186 ) ( 704 348.5 186 ) ( 704 348.5 105 ) berlin_wall_metal_panel_green 128 128 5048.0649 97 0 0 lightmap_gray 16384.477 16384 5048.1328 103 0 0 + ( 701 344.5 184 ) ( 701 344.5 187 ) ( 701 312.5 187 ) berlin_wall_metal_panel_green 128.06535 -128 -9816.4033 -73 -180 0.0012998321 lightmap_gray 16377.548 -16384.332 -9809.8105 -103.00236 -180 0.00032727545 + ( 751 344.5 187 ) ( 751 344.5 183 ) ( 751 312.5 187 ) berlin_wall_metal_panel_green 127.96372 -128 -9809.3623 -73 180 0.0014653675 lightmap_gray 16372.629 -16383.5 -9806.9893 -102.99245 -180 0.00049136236 + ( 623 344.5 127 ) ( 623 350.5 127 ) ( 655 350.5 127 ) berlin_wall_metal_panel_green 127.67238 128 -9787.8232 -5077.3569 -90 -0.00014281117 lightmap_gray 16406.307 16385 -9824.585 -5047.9624 -90 0.00014851389 +} +// brush 7 +{ + contents weaponClip; + ( 706 350.5 126 ) ( 706 344.5 126 ) ( 705 344.5 125 ) berlin_trim_metal3 128 16 -127.5 5073.1045 90 0 lightmap_gray 16434.111 -16383.748 -9841.207 3572.6541 -90.318466 0.0074939486 + ( 800 346.5 168 ) ( 800 346.5 66 ) ( 719 346.5 66 ) berlin_trim_metal3 128 -16 473 -4469.1216 0 0 lightmap_gray 16383.922 16383.953 4174.9941 -511 -90 0 + ( 800 348.5 67 ) ( 800 348.5 169 ) ( 719 348.5 169 ) berlin_trim_metal3 128 -16 473 -4469.1147 0 0 lightmap_gray 16384.313 16383.975 4175.0806 -511 -90 0 + ( 732 344.5 128 ) ( 732 350.5 128 ) ( 744 350.5 128 ) berlin_trim_metal3 128 16 473.01068 3669.6262 0 0 lightmap_gray 16389.434 16384.25 -9816.9297 -511 -90 0.0004064122 + ( 801 344.5 127 ) ( 797 344.5 127 ) ( 801 312.5 127 ) berlin_trim_metal3 128 16 473 3669.604 0 0 lightmap_gray 16376.387 16383.5 -9809.4639 -511.00867 -90 0.00048824385 + ( 744 344.5 128 ) ( 744 350.5 128 ) ( 745 350.5 127 ) berlin_trim_metal3 128 -16.015665 -127.40202 -3601.3076 90 -2.7179116e-005 lightmap_gray 16421.707 16384 -9834.8545 -5046.7051 -90 0.0019556971 +} +// brush 8 +{ + contents weaponClip; + ( 746 350.5 142 ) ( 746 344.5 142 ) ( 747 344.5 143 ) berlin_trim_metal3 128 -16 -127.5 -3621.104 90 0 lightmap_gray 16433.188 16383.785 -9843.498 -5024.5 -89.705788 0.0070720087 + ( 652 346.5 100 ) ( 652 346.5 202 ) ( 733 346.5 202 ) berlin_trim_metal3 128 -16 -979 -4201.1216 180 0 lightmap_gray 16383.844 16384.037 4442.9702 941 90 0 + ( 652 348.5 201 ) ( 652 348.5 99 ) ( 733 348.5 99 ) berlin_trim_metal3 128 -16 -979 -4201.125 -180 0 lightmap_gray 16384.232 16383.939 4443.0693 941 90 0 + ( 720 344.5 140 ) ( 720 350.5 140 ) ( 708 350.5 140 ) berlin_trim_metal3 128 -16 -979.02332 -3669.6267 180 0 lightmap_gray 16367.992 -16384.166 -9803.958 -941.00708 -90 0.00040730473 + ( 651 344.5 141 ) ( 655 344.5 141 ) ( 651 312.5 141 ) berlin_trim_metal3 128.00389 -16 -979.01074 -3669.604 -180 0 lightmap_gray 16370.821 -16383.498 -9805.5293 -940.99121 -90 0.00048921601 + ( 708 344.5 140 ) ( 708 350.5 140 ) ( 707 350.5 141 ) berlin_trim_metal3 128 16.006329 -55.07782 4199.2324 0 0 lightmap_gray 16416.156 -16392.053 -9902.8379 4448.2188 -180 0.00042512786 +} +// brush 9 +{ + contents weaponClip; + ( 744 350.5 128 ) ( 744 344.5 128 ) ( 745 344.5 127 ) berlin_trim_metal3 128 -16 -127.49588 -3597.1191 90 0 lightmap_gray 16430.02 16383.76 -9840.2539 -5048.5913 -89.688545 0.0054205675 + ( 704 346.5 196 ) ( 806 346.5 196 ) ( 806 346.5 115 ) berlin_trim_metal3 128 -16 -131 -3597.1108 90 0 lightmap_gray 16383.818 16384 5046.9653 93 0 0 + ( 805 348.5 196 ) ( 703 348.5 196 ) ( 703 348.5 115 ) berlin_trim_metal3 128 -16 -131 -3597.1118 90 0 lightmap_gray 16384.318 16384 5047.0894 93 0 0 + ( 744 343.5 128 ) ( 744 349.5 128 ) ( 744 349.5 140 ) berlin_trim_metal3 128 -16 -131 -3669.6165 90 0 lightmap_gray 16365.156 -16384.344 -9802.6611 -93.00351 180 0.00040645161 + ( 745 344.5 197 ) ( 745 344.5 193 ) ( 745 312.5 197 ) berlin_trim_metal3 128 -16 -131 -3669.6118 90 0 lightmap_gray 16372.118 -16383.502 -9806.6982 -92.992188 -180 0.00048622678 + ( 744 344.5 140 ) ( 744 350.5 140 ) ( 745 350.5 141 ) berlin_trim_metal3 128 -16 -127.5 -3597.1157 90 0 lightmap_gray 16420.633 16383.949 -9832.7607 -5046.6919 -90 1.0500455e-005 +} +// brush 10 +{ + contents weaponClip; + ( 811 345.5 127 ) ( 811 346.5 127 ) ( 709 346.5 127 ) berlin_wall_metal_panel_green 128.85611 128 -9874.6484 -5080.1621 -89.636421 0.0064375424 lightmap_gray 16610.326 16383.064 -9944.3633 -5050.1299 -89.568459 0.0073139234 + ( 705 346.5 196 ) ( 807 346.5 196 ) ( 807 346.5 115 ) berlin_wall_metal_panel_green 128 128 5061.0645 90 0 0 lightmap_gray 16384.139 16384 5048.0508 93 0 0 + ( 806 348.5 196 ) ( 704 348.5 196 ) ( 704 348.5 115 ) berlin_wall_metal_panel_green 128 128 5048.0728 101 0 0 lightmap_gray 16384.467 16384 5048.1299 93 0 0 + ( 745 344.5 192 ) ( 745 344.5 195 ) ( 745 312.5 195 ) berlin_wall_metal_panel_green 128.05046 -128 -9815.3145 -62.996735 -180 0.0013006445 lightmap_gray 16377.64 -16384.668 -9809.8672 -93.009048 180 0.00032590021 + ( 751 344.5 197 ) ( 751 344.5 193 ) ( 751 312.5 197 ) berlin_wall_metal_panel_green 127.97243 -128 -9810.0234 -63 -180 0.0014642251 lightmap_gray 16370.589 -16383.502 -9805.8135 -92.992188 -180 0.00048289137 + ( 623 344.5 141 ) ( 623 350.5 141 ) ( 655 350.5 141 ) berlin_wall_metal_panel_green 127.6926 128 -9789.2598 -5077.3569 -90 -0.00023436546 lightmap_gray 16406.307 16385 -9824.585 -5047.9624 -90 0.00014851389 +} +// brush 11 +{ + contents weaponClip; + ( 767 345.5 127 ) ( 767 346.5 127 ) ( 665 346.5 127 ) berlin_wall_metal_panel_green 128.22609 128 -9828.1016 -5036.0063 -89.661606 0.0060966425 lightmap_gray 16495.926 16383.27 -9878.2891 -5005.5317 -89.676804 0.0055256765 + ( 661 346.5 196 ) ( 763 346.5 196 ) ( 763 346.5 115 ) berlin_wall_metal_panel_green 128 128 5061.0645 90 0 0 lightmap_gray 16383.832 16384 5003.9692 93 0 0 + ( 762 348.5 196 ) ( 660 348.5 196 ) ( 660 348.5 115 ) berlin_wall_metal_panel_green 128 128 5048.0659 101 0 0 lightmap_gray 16384.463 16384 5004.1299 93 0 0 + ( 701 344.5 192 ) ( 701 344.5 195 ) ( 701 312.5 195 ) berlin_wall_metal_panel_green 128.05046 -128 -9815.3145 -62.996735 -180 0.0013006445 lightmap_gray 16377.64 -16384.668 -9809.8672 -93.009048 180 0.00032590021 + ( 707 344.5 217 ) ( 707 344.5 213 ) ( 707 312.5 217 ) berlin_wall_metal_panel_green 127.97025 -128 -9809.8643 -63 -180 0.0014624916 lightmap_gray 16369.569 -16383.5 -9805.2236 -92.992371 -180 0.00048745284 + ( 579 344.5 141 ) ( 579 350.5 141 ) ( 611 350.5 141 ) berlin_wall_metal_panel_green 127.79704 128 -9797.0986 -5033.3589 -90 -4.8477352e-005 lightmap_gray 16413.908 16385 -9828.9609 -5003.9644 -90 0.00015406456 +} +// brush 12 +{ + contents weaponClip; + ( 808 343.5 64 ) ( 808 344.5 64 ) ( 706 344.5 64 ) berlin_trim_metal3 127.08625 16 -9743.2539 -5049.4326 -89.806473 0.00037736184 lightmap_gray 16176.029 16384.289 -9693.3408 -5048.8374 -89.899704 0.0017921687 + ( 699 350.5 157 ) ( 699 344.5 157 ) ( 696 344.5 160 ) berlin_trim_metal3 127.98859 16.031309 -9812.7861 -5054.4434 -90 8.3223662e-005 lightmap_gray 16342.156 16416.061 -9787.6943 -5054.4434 -90 -0.0039038996 + ( 696 346.5 162 ) ( 696 345.5 162 ) ( 696 345.5 81 ) berlin_trim_metal3 128.31934 -16 -9835.1143 -126.96634 180 0 lightmap_gray 16076.529 -16383.975 -9635.832 -126.99763 180 5.1721556e-005 + ( 705 345.5 162 ) ( 807 345.5 162 ) ( 807 345.5 81 ) berlin_trim_metal3 128 16 -135 5049.0396 90 0 lightmap_gray 16384 16384 5048.0137 127 0 0 + ( 806 349.5 162 ) ( 704 349.5 162 ) ( 704 349.5 81 ) berlin_trim_metal3 128 16 -127 5049.1201 90 0 lightmap_gray 16384.457 16384 5048.1265 127 0 0 + ( 701 346.5 155 ) ( 701 352.5 155 ) ( 701 352.5 60 ) berlin_trim_metal3 128 -16.002119 -135.328 9812.3896 90 0 lightmap_gray 16379.972 -16384 -9811.1582 -127.00426 180 0 +} +// brush 13 +{ + contents weaponClip; + ( 705 345.5 154 ) ( 807 345.5 154 ) ( 807 345.5 73 ) berlin_trim_metal3 128 16 5051.0947 129 0 0 lightmap_gray 16384.139 16384 5048.0508 135 0 0 + ( 806 349.5 153 ) ( 704 349.5 153 ) ( 704 349.5 72 ) berlin_trim_metal3 128 16 5048.0186 133.25 0 0 lightmap_gray 16384.061 16383.965 5048.0083 135 0 0 + ( 701 344.5 152 ) ( 701 344.5 155 ) ( 701 312.5 155 ) berlin_trim_metal3 128.0029 -16 -9811.7188 -134.99677 180 8.2013939e-005 lightmap_gray 16379.078 -16384.332 -9810.6846 -135.00227 180 0.00032841688 + ( 751 344.5 155 ) ( 751 344.5 151 ) ( 751 312.5 155 ) berlin_trim_metal3 128.00327 -16 -9812.0557 -135.0099 180 0 lightmap_gray 16374.578 -16383.498 -9808.1377 -134.99051 -180 0.00073729444 + ( 627 344.5 109 ) ( 627 350.5 109 ) ( 659 350.5 109 ) berlin_trim_metal3 128.08672 16 -9819.5684 -5047.7852 -90 0 lightmap_gray 16411.344 16385 -9827.4688 -5047.9692 -90 0.00012772296 + ( 627 350.5 107 ) ( 627 344.5 107 ) ( 659 350.5 107 ) berlin_trim_metal3 128.03853 16 -9815.9893 -5047.7852 -90 0 lightmap_gray 16376.653 16387 -9807.7061 -5048.4233 -90 0.00047846101 +} +// brush 14 +{ + contents weaponClip; + ( 707 344.5 127 ) ( 708 344.5 128 ) ( 708 350.5 128 ) berlin_trim_metal3 128 16 -127.49623 5049.0952 90 0 lightmap_gray 16431.34 -16383.65 -9841.0156 3596.6052 -90.314919 0.0054931333 + ( 646 346.5 115 ) ( 646 346.5 196 ) ( 748 346.5 196 ) berlin_trim_metal3 128 16 -131 5049.1108 90 0 lightmap_gray 16383.844 -16384 3594.9724 -93 180 0 + ( 749 348.5 115 ) ( 749 348.5 196 ) ( 647 348.5 196 ) berlin_trim_metal3 128 16 -131 5049.125 90 0 lightmap_gray 16384.465 -16384 3595.1282 -93 180 0 + ( 708 350.5 140 ) ( 708 350.5 128 ) ( 708 344.5 128 ) berlin_trim_metal3 128 -16 -130.99545 -3669.6267 90 0 lightmap_gray 16367.992 -16384.344 -9804.3018 -93.005768 180 0.00040769399 + ( 707 313.5 197 ) ( 707 345.5 193 ) ( 707 345.5 197 ) berlin_trim_metal3 128 -16 -131 -3669.6035 90 0 lightmap_gray 16375.125 -16383.498 -9808.4863 -92.991966 -180 0.00072112057 + ( 707 350.5 141 ) ( 708 350.5 140 ) ( 708 344.5 140 ) berlin_trim_metal3 128 16 -127.49593 5049.1172 90 0 lightmap_gray 16414.047 -16384 -9829.0303 3594.6992 -90 -3.7544829e-005 +} +// brush 15 + { + mesh + { + contents nonColliding; + zombie_logo + lightmap_gray + 2 2 16 8 + ( + v 723.5 346.5 64 t 0.56331158 -35.78112 23.5625 -12.5 + v 723.5 346.5 127 t 2.5908384 -1027.4467 23.5625 -16.4375 + ) + ( + v 755 346.5 64 t 429.72864 -35.78112 23.5625 -12.5 + v 755 346.5 127 t 431.7561 -1027.4467 23.5625 -16.4375 + ) + } + } +// brush 16 + { + mesh + { + contents nonColliding; + toolFlags splitGeo; + zombie_logo + lightmap_gray + 2 2 16 8 + ( + v 755 348.5 64 t 429.72864 -35.78112 21.71875 -4 + v 755 348.5 127 t 431.7561 -1027.4467 21.71875 -7.9375 + ) + ( + v 725.5 348.5 64 t 858.89349 -35.78112 21.71875 -4 + v 725.5 348.5 127 t 860.92108 -1027.4467 21.71875 -7.9375 + ) + } + } +// brush 17 +{ + ( 696 342 64 ) ( 816 342 64 ) ( 816 353 64 ) clip 64 64 -1047.9972 1104 0 0 lightmap_gray 16384 16385.234 -1048.0054 695.82733 0 0 + ( 696 353 160 ) ( 816 353 160 ) ( 816 342 160 ) clip 64 64 -1047.9972 1104 0 0 lightmap_gray 16384 16384.236 -1047.9937 695.76385 0 0 + ( 696 338 64 ) ( 696 338 160 ) ( 816 338 160 ) clip 64 64 -1047.9972 1104 0 0 lightmap_gray 16383.908 16384 -1047.99 1104 0 0 + ( 816 358 64 ) ( 816 358 160 ) ( 696 358 160 ) clip 64 64 -1047.9972 1104 0 0 lightmap_gray 16384.088 16384 -1048.0085 1103.9961 0 0 + ( 695 353 160 ) ( 695 342 160 ) ( 695 342 64 ) clip 64 64 -1047.9972 1104 0 0 lightmap_gray 16383.623 16384 -695.72614 1103.9982 0 0 + ( 756 399 145 ) ( 756 399 152 ) ( 756 431 145 ) clip 64 64 -1047.9972 1104 0 0 lightmap_gray 16384 16384 0 0 0 0 +} +} +// entity 24 +{ +"target" "outside_east_door" +"script_flag" "enter_outside_east" +"targetname" "zombie_door" +"zombie_cost" "750" +"classname" "trigger_use" +// brush 0 +{ + ( 396 356 66 ) ( 316 356 66 ) ( 316 252 66 ) trigger 64 64 -811.50378 776 -180 0 lightmap_gray 16384.162 16383.988 -703.5 772 180 0 + ( 396 252 172 ) ( 316 252 172 ) ( 316 356 172 ) trigger 64 64 -811.5 776 180 0 lightmap_gray 16383.938 16383.984 -703.5 772 180 0 + ( 396 356 172 ) ( 316 356 172 ) ( 316 356 66 ) trigger 64 -63.992271 -811.5 -1105.8524 180 0 lightmap_gray 16384.516 -16386 -703.51208 -1106.1477 180 0 + ( 316 356 66 ) ( 316 356 172 ) ( 316 252 172 ) trigger 64 -64.022934 -776.00439 -1106.4194 180 0.00034185057 lightmap_gray 16384 -16389.871 -771.97205 -1106.4194 180 0 + ( 396 252 66 ) ( 316 252 66 ) ( 316 252 172 ) trigger 64 -63.984241 -811.50635 -1105.6893 180 0 lightmap_gray 16384.025 -16384.059 -703.49017 -1106.0068 180 -0.0001219855 + ( 396 252 66 ) ( 396 252 172 ) ( 396 356 172 ) trigger 64 -63.998894 -776.03314 -1105.9642 180 3.1092848e-005 lightmap_gray 16384 -16388.869 -771.96796 -1106.348 180 0 +} +} +// entity 25 +{ +"classname" "script_brushmodel" +"spawnflags" "1" +"targetname" "wnuen_outside_door" +"script_string" "move" +"script_vector" "59 0 0" +// brush 0 +{ + contents weaponClip; + ( 804 347.5 177 ) ( 804 347.5 85 ) ( 804 346.5 85 ) berlin_window_glass 32 32 -0.51963812 4.0059552 0 0 lightmap_gray 16377.134 16384 595.91272 -124.24059 0 0.0013329713 + ( 812 347.5 179 ) ( 749 347.5 179 ) ( 749 347.5 87 ) berlin_window_glass 32 32 132 4 0 0 lightmap_gray 16384.033 -16383.98 -1123.0066 125.993 180 0 + ( 768 346.5 171 ) ( 768 346.5 79 ) ( 768 347.5 79 ) berlin_window_glass 32 32 -0.50755328 3.9972076 0 0 lightmap_gray 16391.334 16384 595.96692 -123.19576 0 0.0012010824 + ( 812 346.5 87 ) ( 749 346.5 87 ) ( 749 346.5 179 ) berlin_window_glass 32 32 132 4 0 0 lightmap_gray 16383.881 -16384 -1123 126 180 0 + ( 822 346.5 128 ) ( 822 347.5 128 ) ( 759 347.5 128 ) berlin_window_glass 32 32 132.00842 0.51963812 0 -1.3392395e-005 lightmap_gray 16409.268 16384.236 598.875 1122.278 89.88253 -0.0020256736 + ( 751 346.5 140 ) ( 751 347.5 140 ) ( 814 347.5 140 ) berlin_window_glass 32 32 132.05112 0.51963812 0 -0.00012812759 lightmap_gray 16390.084 16384.41 597.50903 1176.1669 90.116959 0.0016216228 +} +// brush 1 + { + mesh + { + contents weaponClip; + chainlink_fence + lightmap_gray + 2 2 16 8 + ( + v 804 347 140 t 0 -1594.5004 65.71875 -77.859375 + v 804 347 128 t 0 -0 65.71875 -75.734375 + ) + ( + v 768 347 140 t 8631.8828 -1594.5004 65.71875 -77.859375 + v 768 347 128 t 8631.8828 -0 65.71875 -75.734375 + ) + } + } +// brush 2 +{ + contents weaponClip; + ( 806 344.5 64 ) ( 704 344.5 64 ) ( 704 343.5 64 ) berlin_trim_metal3 126.22958 -16 -9680.4238 3536.8369 -90.092934 0.0001589411 lightmap_gray 16193.333 -16384.295 -9703.2969 3535.7368 -89.912445 -0.0014502209 + ( 816 344.5 160 ) ( 813 344.5 157 ) ( 813 350.5 157 ) berlin_trim_metal3 128.11476 -16.031303 -9820.7813 3542.4556 -90 0.00011826029 lightmap_gray 16236.214 -16416.055 -9732.2607 3542.4556 -90 -0.0039473413 + ( 816 345.5 81 ) ( 816 345.5 162 ) ( 816 346.5 162 ) berlin_trim_metal3 128.44527 -16 -9844.4277 -126.92409 180 0 lightmap_gray 16046.952 -16383.988 -9618.7412 -127.05075 180 -0.00011318006 + ( 705 345.5 81 ) ( 705 345.5 162 ) ( 807 345.5 162 ) berlin_trim_metal3 128 -16 -135 -3537.0439 90 0 lightmap_gray 16384.014 -16384 3536.0173 -127 180 0 + ( 808 349.5 81 ) ( 808 349.5 162 ) ( 706 349.5 162 ) berlin_trim_metal3 128 -16 -127 -3537.1174 90 0 lightmap_gray 16384.49 -16384 3536.1343 -127 -180 0 + ( 811 352.5 60 ) ( 811 352.5 155 ) ( 811 346.5 155 ) berlin_trim_metal3 128 -16.002119 -135.33687 9812.3896 90 0 lightmap_gray 16380.03 -16384 -9811.1924 -126.99542 180 0 +} +// brush 3 +{ + contents weaponClip; + ( 868 345.5 64 ) ( 868 346.5 64 ) ( 766 346.5 64 ) berlin_wall_metal_panel_green 129.543 128 -9925.4785 -5142.2124 -89.285957 0.012314469 lightmap_gray 16496.326 16383.258 -9878.5 -5110.0762 -89.584602 0.0070951111 + ( 765 346.5 162 ) ( 867 346.5 162 ) ( 867 346.5 81 ) berlin_wall_metal_panel_green 128 128 5108.0093 97 0 0 lightmap_gray 16384.012 16384 5108.0166 127 0 0 + ( 866 348.5 162 ) ( 764 348.5 162 ) ( 764 348.5 81 ) berlin_wall_metal_panel_green 128 128 5108.0684 97 0 0 lightmap_gray 16384.453 16384 5108.1265 127 0 0 + ( 761 344.5 159 ) ( 761 344.5 162 ) ( 761 312.5 162 ) berlin_wall_metal_panel_green 128.04973 -128 -9815.1123 -97 -180 0.00065595144 lightmap_gray 16382.467 -16384.334 -9812.6953 -127.00393 -180 0.00065226387 + ( 811 344.5 162 ) ( 811 344.5 158 ) ( 811 312.5 162 ) berlin_wall_metal_panel_green 127.96989 -128 -9809.7871 -97 -180 0.0014641486 lightmap_gray 16374.066 -16383.5 -9807.8457 -126.99112 180 0.00073044503 + ( 683 344.5 107 ) ( 683 350.5 107 ) ( 715 350.5 107 ) berlin_wall_metal_panel_green 127.94083 128 -9807.6523 -5137.3569 -90 -0.00014840666 lightmap_gray 16406.354 16385 -9824.5801 -5107.9614 -90 8.1909442e-005 +} +// brush 4 +{ + contents weaponClip; + ( 872 345.5 109 ) ( 872 346.5 109 ) ( 770 346.5 109 ) berlin_wall_metal_panel_green 129.63327 128 -9932.1709 -5139.8232 -89.691002 0.0054782964 lightmap_gray 16544.266 16383.002 -9906.2109 -5110.2798 -89.540443 0.0078756306 + ( 765 346.5 186 ) ( 867 346.5 186 ) ( 867 346.5 105 ) berlin_wall_metal_panel_green 128 128 5108.0127 73 0 0 lightmap_gray 16383.844 16384 5107.9712 103 0 0 + ( 866 348.5 186 ) ( 764 348.5 186 ) ( 764 348.5 105 ) berlin_wall_metal_panel_green 128 128 5108.0645 97 0 0 lightmap_gray 16384.471 16384 5108.1304 103 0 0 + ( 761 344.5 184 ) ( 761 344.5 187 ) ( 761 312.5 187 ) berlin_wall_metal_panel_green 128.06535 -128 -9816.4033 -73 -180 0.0012998321 lightmap_gray 16377.548 -16384.332 -9809.8105 -103.00236 -180 0.00032727545 + ( 811 344.5 187 ) ( 811 344.5 183 ) ( 811 312.5 187 ) berlin_wall_metal_panel_green 127.9601 -128 -9809.0957 -73 180 0.0014688814 lightmap_gray 16376.665 -16383.5 -9809.3232 -102.99245 -180 0.00049136247 + ( 683 344.5 127 ) ( 683 350.5 127 ) ( 715 350.5 127 ) berlin_wall_metal_panel_green 127.65073 128 -9786.2109 -5137.3569 -90 -0.00014839716 lightmap_gray 16403.744 16385 -9823.0742 -5107.9614 -90 8.191276e-005 +} +// brush 5 +{ + contents weaponClip; + ( 766 350.5 126 ) ( 766 344.5 126 ) ( 765 344.5 125 ) berlin_trim_metal3 128 16 -127.5 5133.0732 90 0 lightmap_gray 16434.076 -16383.74 -9841.0684 3512.6816 -90.323174 0.0075758989 + ( 860 346.5 168 ) ( 860 346.5 66 ) ( 779 346.5 66 ) berlin_trim_metal3 128 -16 533 -4469.1211 0 0 lightmap_gray 16383.922 16383.965 4174.9971 -571 -90 0 + ( 860 348.5 67 ) ( 860 348.5 169 ) ( 779 348.5 169 ) berlin_trim_metal3 128 -16 533 -4469.1099 0 0 lightmap_gray 16384.313 16383.979 4175.0762 -571 -90 0 + ( 792 344.5 128 ) ( 792 350.5 128 ) ( 804 350.5 128 ) berlin_trim_metal3 128 16 533.00507 3669.6406 0 0 lightmap_gray 16389.023 16384.336 -9816.8369 -571.00763 -90 0.00057357462 + ( 861 344.5 127 ) ( 857 344.5 127 ) ( 861 312.5 127 ) berlin_trim_metal3 128 16 533 3669.6038 0 0 lightmap_gray 16378.707 16383.5 -9810.8301 -571.00842 -90 0.00048645283 + ( 804 344.5 128 ) ( 804 350.5 128 ) ( 805 350.5 127 ) berlin_trim_metal3 128 -16.015665 -127.37354 -3541.3076 90 -3.0994281e-005 lightmap_gray 16421.193 16384 -9834.6641 -5106.7051 -90 0.0019556971 +} +// brush 6 +{ + contents weaponClip; + ( 806 350.5 142 ) ( 806 344.5 142 ) ( 807 344.5 143 ) berlin_trim_metal3 128 -16 -127.5 -3561.104 90 0 lightmap_gray 16430.637 16383.805 -9842.1416 -5084.4204 -89.719437 0.0068308217 + ( 712 346.5 100 ) ( 712 346.5 202 ) ( 793 346.5 202 ) berlin_trim_metal3 128 -16 -1039 -4201.1216 180 0 lightmap_gray 16383.844 16384.074 4442.9663 1001 90 0 + ( 712 348.5 201 ) ( 712 348.5 99 ) ( 793 348.5 99 ) berlin_trim_metal3 128 -16 -1039 -4201.125 180 0 lightmap_gray 16384.236 16383.926 4443.0723 1001 90 0 + ( 780 344.5 140 ) ( 780 350.5 140 ) ( 768 350.5 140 ) berlin_trim_metal3 128 -16 -1039.0142 -3669.6123 180 0 lightmap_gray 16373.233 -16384.25 -9806.833 -1001.0089 -90 0.00057309144 + ( 711 344.5 141 ) ( 715 344.5 141 ) ( 711 312.5 141 ) berlin_trim_metal3 128 -16 -1038.9888 -3669.604 180 0 lightmap_gray 16370.448 -16383.5 -9805.2871 -1000.9903 -90 0.00048656773 + ( 768 344.5 140 ) ( 768 350.5 140 ) ( 767 350.5 141 ) berlin_trim_metal3 128 16.006329 4.9221802 4199.2324 0 0 lightmap_gray 16416.156 -16393.063 -9963.0068 4448.4644 -180 0.00089030567 +} +// brush 7 +{ + contents weaponClip; + ( 804 350.5 128 ) ( 804 344.5 128 ) ( 805 344.5 127 ) berlin_trim_metal3 128 -16 -127.49587 -3537.1191 90 0 lightmap_gray 16435.408 16383.744 -9843.3672 -5108.6431 -89.679131 0.0055826553 + ( 764 346.5 196 ) ( 866 346.5 196 ) ( 866 346.5 115 ) berlin_trim_metal3 128 -16 -131 -3537.1138 90 0 lightmap_gray 16383.875 16384 5106.9805 93 0 0 + ( 865 348.5 196 ) ( 763 348.5 196 ) ( 763 348.5 115 ) berlin_trim_metal3 128 -16 -131 -3537.1121 90 0 lightmap_gray 16384.307 16384 5107.0864 93 0 0 + ( 804 343.5 128 ) ( 804 349.5 128 ) ( 804 349.5 140 ) berlin_trim_metal3 128 -16 -131 -3669.6165 90 0 lightmap_gray 16373.294 -16384.344 -9807.3564 -93.00351 180 0.00032675068 + ( 805 344.5 197 ) ( 805 344.5 193 ) ( 805 312.5 197 ) berlin_trim_metal3 128 -16 -131 -3669.6118 90 0 lightmap_gray 16372.118 -16383.502 -9806.6982 -92.992188 -180 0.00048622678 + ( 804 344.5 140 ) ( 804 350.5 140 ) ( 805 350.5 141 ) berlin_trim_metal3 128 -16 -127.5 -3537.1157 90 0 lightmap_gray 16423.152 16383.949 -9834.2695 -5106.6919 -90 1.0499803e-005 +} +// brush 8 +{ + contents weaponClip; + ( 871 345.5 127 ) ( 871 346.5 127 ) ( 769 346.5 127 ) berlin_wall_metal_panel_green 128.4782 128 -9846.7363 -5140.0166 -89.658463 0.0061014704 lightmap_gray 16577.352 16383.248 -9925.2998 -5109.8647 -89.620369 0.006433337 + ( 765 346.5 196 ) ( 867 346.5 196 ) ( 867 346.5 115 ) berlin_wall_metal_panel_green 128 128 5108.0166 63 0 0 lightmap_gray 16384.252 16384 5108.0806 93 0 0 + ( 866 348.5 196 ) ( 764 348.5 196 ) ( 764 348.5 115 ) berlin_wall_metal_panel_green 128 128 5108.0728 101 0 0 lightmap_gray 16384.471 16384 5108.1304 93 0 0 + ( 805 344.5 192 ) ( 805 344.5 195 ) ( 805 312.5 195 ) berlin_wall_metal_panel_green 128.05046 -128 -9815.3145 -62.996735 -180 0.0013006445 lightmap_gray 16378.615 -16384.668 -9810.3682 -93.009048 180 0 + ( 811 344.5 197 ) ( 811 344.5 193 ) ( 811 312.5 197 ) berlin_wall_metal_panel_green 127.97243 -128 -9810.0234 -63 -180 0.0014642251 lightmap_gray 16370.589 -16383.502 -9805.8135 -92.992188 -180 0.00048289137 + ( 683 344.5 141 ) ( 683 350.5 141 ) ( 715 350.5 141 ) berlin_wall_metal_panel_green 127.71285 128 -9790.8027 -5137.3569 -90 -0.00014839919 lightmap_gray 16403.744 16385 -9823.0742 -5107.9614 -90 8.191276e-005 +} +// brush 9 +{ + contents weaponClip; + ( 890 350.5 160 ) ( 890 344.5 160 ) ( 756 344.5 160 ) berlin_trim_metal3 127.96627 16 -9808.7402 -5107.8501 -90 0 lightmap_gray 16369.057 16384.479 -9805.375 -5107.9214 -90.014206 8.6968386e-005 + ( 765 345.5 159 ) ( 867 345.5 159 ) ( 867 345.5 78 ) berlin_trim_metal3 128 16 5108.0093 130 0 0 lightmap_gray 16384.408 16384 5108.1221 130 0 0 + ( 866 349.5 159 ) ( 764 349.5 159 ) ( 764 349.5 78 ) berlin_trim_metal3 128 16 5108.0645 129 0 0 lightmap_gray 16384.48 16384 5108.1294 130 0 0 + ( 756 350.5 160 ) ( 756 344.5 160 ) ( 761 344.5 155 ) berlin_trim_metal3 128.69916 16.006212 -9863.8428 -5111.7295 -90.111305 0.0001011372 lightmap_gray 16403.059 16380.761 -9822.8125 -5109.8076 -90 -0.00056675758 + ( 816 344.5 160 ) ( 816 350.5 160 ) ( 811 350.5 155 ) berlin_trim_metal3 128.29239 16 -9833.4297 -5106.0327 -90 6.9881811e-005 lightmap_gray 16456.4 16384 -9856.3535 -5105.9487 -90 0.00037498822 + ( 698 344.5 155 ) ( 687 344.5 155 ) ( 687 312.5 155 ) berlin_trim_metal3 128.04028 16 -9815.6357 -5108.2183 -90 0.00018889469 lightmap_gray 16380.331 16386.908 -9812.1523 -5108.793 -90 0.00088632572 +} +// brush 10 +{ + contents weaponClip; + ( 872 345.5 141 ) ( 872 346.5 141 ) ( 770 346.5 141 ) berlin_wall_metal_panel_green 128.72833 128 -9865.2412 -5139.8291 -89.689873 0.0055640084 lightmap_gray 16512.123 16383.002 -9887.6475 -5110.2798 -89.540451 0.0078910915 + ( 765 346.5 210 ) ( 867 346.5 210 ) ( 867 346.5 129 ) berlin_wall_metal_panel_green 128 128 5108.0166 63 0 0 lightmap_gray 16383.947 16384 5107.9966 79 0 0 + ( 866 348.5 210 ) ( 764 348.5 210 ) ( 764 348.5 129 ) berlin_wall_metal_panel_green 128 128 5108.0625 97 0 0 lightmap_gray 16384.463 16384 5108.1299 79 0 0 + ( 761 344.5 208 ) ( 761 344.5 211 ) ( 761 312.5 211 ) berlin_wall_metal_panel_green 128.06752 -128 -9816.5225 -49 -180 0.00097600202 lightmap_gray 16380.054 -16384.334 -9811.2666 -79.002319 -180 0.00032478542 + ( 811 344.5 211 ) ( 811 344.5 207 ) ( 811 312.5 211 ) berlin_wall_metal_panel_green 127.97715 -128 -9810.3438 -49 180 0.0012246638 lightmap_gray 16371.516 -16383.5 -9806.3555 -78.991905 -180 0.00048808241 + ( 683 344.5 155 ) ( 683 350.5 155 ) ( 715 350.5 155 ) berlin_wall_metal_panel_green 127.62946 128 -9784.6377 -5137.3569 -90 -0.00014839646 lightmap_gray 16403.744 16385 -9823.0742 -5107.9614 -90 8.191276e-005 +} +// brush 11 +{ + contents weaponClip; + ( 827 345.5 127 ) ( 827 346.5 127 ) ( 725 346.5 127 ) berlin_wall_metal_panel_green 127.72965 127.99692 -9791.4131 -5097.0664 -89.467438 0.0095156366 lightmap_gray 16528.379 16383.223 -9897.0293 -5065.6836 -89.649513 0.005977184 + ( 721 346.5 196 ) ( 823 346.5 196 ) ( 823 346.5 115 ) berlin_wall_metal_panel_green 128 128 5108.0166 63 0 0 lightmap_gray 16383.889 16384 5063.9844 93 0 0 + ( 822 348.5 196 ) ( 720 348.5 196 ) ( 720 348.5 115 ) berlin_wall_metal_panel_green 128 128 5108.0674 101 0 0 lightmap_gray 16384.477 16384 5064.1333 93 0 0 + ( 761 344.5 192 ) ( 761 344.5 195 ) ( 761 312.5 195 ) berlin_wall_metal_panel_green 128.05046 -128 -9815.3145 -62.996735 -180 0.0013006445 lightmap_gray 16378.615 -16384.668 -9810.3682 -93.009048 180 0 + ( 767 344.5 217 ) ( 767 344.5 213 ) ( 767 312.5 217 ) berlin_wall_metal_panel_green 127.97025 -128 -9809.8643 -63 -180 0.0014624916 lightmap_gray 16369.569 -16383.5 -9805.2236 -92.992371 -180 0.00048745284 + ( 639 344.5 141 ) ( 639 350.5 141 ) ( 671 350.5 141 ) berlin_wall_metal_panel_green 127.85715 128 -9801.5127 -5093.3589 -90 -8.3184801e-005 lightmap_gray 16416.934 16385 -9830.7432 -5063.9639 -90 0.00017762574 +} +// brush 12 +{ + contents weaponClip; + ( 868 343.5 64 ) ( 868 344.5 64 ) ( 766 344.5 64 ) berlin_trim_metal3 126.59589 16 -9706.9756 -5108.937 -89.887848 0.00020070982 lightmap_gray 16176.121 16384.291 -9693.4121 -5108.8452 -89.899208 0.0018199203 + ( 759 350.5 157 ) ( 759 344.5 157 ) ( 756 344.5 160 ) berlin_trim_metal3 128.09207 16.031309 -9820.9678 -5114.4434 -90 0.00016453653 lightmap_gray 16334.121 16416.061 -9782.8213 -5114.4434 -90 -0.0039012053 + ( 756 346.5 162 ) ( 756 345.5 162 ) ( 756 345.5 81 ) berlin_trim_metal3 128.31934 -16 -9835.1143 -126.96634 180 0 lightmap_gray 16076.529 -16383.975 -9635.832 -126.99763 180 5.1721556e-005 + ( 765 345.5 162 ) ( 867 345.5 162 ) ( 867 345.5 81 ) berlin_trim_metal3 128 16 -135 5109.0386 90 0 lightmap_gray 16384.012 16384 5108.0166 127 0 0 + ( 866 349.5 162 ) ( 764 349.5 162 ) ( 764 349.5 81 ) berlin_trim_metal3 128 16 -127 5109.1191 90 0 lightmap_gray 16384.453 16384 5108.1265 127 0 0 + ( 761 346.5 155 ) ( 761 352.5 155 ) ( 761 352.5 60 ) berlin_trim_metal3 128 -16.002119 -135.328 9812.3896 90 0 lightmap_gray 16379.972 -16384 -9811.1582 -127.00426 180 0 +} +// brush 13 +{ + contents weaponClip; + ( 765 345.5 154 ) ( 867 345.5 154 ) ( 867 345.5 73 ) berlin_trim_metal3 128 16 5111.0928 129 0 0 lightmap_gray 16384.252 16384 5108.0806 135 0 0 + ( 866 349.5 153 ) ( 764 349.5 153 ) ( 764 349.5 72 ) berlin_trim_metal3 128 16 5108.021 133.25 0 0 lightmap_gray 16384.057 16383.973 5108.0073 135 0 0 + ( 761 344.5 152 ) ( 761 344.5 155 ) ( 761 312.5 155 ) berlin_trim_metal3 128.0029 -16 -9811.7188 -134.99677 180 8.2013939e-005 lightmap_gray 16379.078 -16384.332 -9810.6846 -135.00227 180 0.00032841688 + ( 811 344.5 155 ) ( 811 344.5 151 ) ( 811 312.5 155 ) berlin_trim_metal3 128.00653 -16 -9812.2969 -135.0099 180 0 lightmap_gray 16374.578 -16383.498 -9808.1377 -134.99051 -180 0.00073729444 + ( 687 344.5 109 ) ( 687 350.5 109 ) ( 719 350.5 109 ) berlin_trim_metal3 128.08672 16 -9819.5684 -5107.7847 -90 0 lightmap_gray 16408.551 16385 -9825.8379 -5107.9688 -90 9.164495e-005 + ( 687 350.5 107 ) ( 687 344.5 107 ) ( 719 350.5 107 ) berlin_trim_metal3 128.03853 16 -9815.9893 -5107.7847 -90 0 lightmap_gray 16373.417 16387 -9805.8906 -5108.4229 -90 0.00052602246 +} +// brush 14 +{ + contents weaponClip; + ( 767 344.5 127 ) ( 768 344.5 128 ) ( 768 350.5 128 ) berlin_trim_metal3 128 16 -127.49623 5109.0952 90 0 lightmap_gray 16423.439 -16383.762 -9836.46 3536.6062 -90.310211 0.0054012425 + ( 706 346.5 115 ) ( 706 346.5 196 ) ( 808 346.5 196 ) berlin_trim_metal3 128 16 -131 5109.1108 90 0 lightmap_gray 16383.857 -16384 3534.9758 -93 180 0 + ( 809 348.5 115 ) ( 809 348.5 196 ) ( 707 348.5 196 ) berlin_trim_metal3 128 16 -131 5109.125 90 0 lightmap_gray 16384.461 -16384 3535.127 -93 -180 0 + ( 768 350.5 140 ) ( 768 350.5 128 ) ( 768 344.5 128 ) berlin_trim_metal3 128 -16 -130.99545 -3669.6267 90 0 lightmap_gray 16367.992 -16384.344 -9804.3018 -93.005768 180 0.00040769399 + ( 767 313.5 197 ) ( 767 345.5 193 ) ( 767 345.5 197 ) berlin_trim_metal3 128 -16 -131 -3669.6035 90 0 lightmap_gray 16375.125 -16383.498 -9808.4863 -92.991966 -180 0.00072112057 + ( 767 350.5 141 ) ( 768 350.5 140 ) ( 768 344.5 140 ) berlin_trim_metal3 128 16 -127.5 5109.1172 90 0 lightmap_gray 16416.797 -16384 -9830.6211 3534.6992 -90 -3.7538539e-005 +} +// brush 15 + { + mesh + { + contents nonColliding; + toolFlags splitGeo; + zombie_logo + lightmap_gray + 2 2 16 8 + ( + v 757 346.5 64 t 429.72864 -35.78112 23.5625 -12.5 + v 757 346.5 127 t 431.7561 -1027.4467 23.5625 -16.4375 + ) + ( + v 788.5 346.5 64 t 858.89349 -35.78112 23.5625 -12.5 + v 788.5 346.5 127 t 860.92108 -1027.4467 23.5625 -16.4375 + ) + } + } +// brush 16 + { + mesh + { + contents nonColliding; + zombie_logo + lightmap_gray + 2 2 16 8 + ( + v 788.5 348.5 64 t 0.56331158 -35.78112 21.71875 -4 + v 788.5 348.5 127 t 2.5908384 -1027.4467 21.71875 -7.9375 + ) + ( + v 757 348.5 64 t 429.72864 -35.78112 21.71875 -4 + v 757 348.5 127 t 431.7561 -1027.4467 21.71875 -7.9375 + ) + } + } +// brush 17 +{ + ( 696 342 64 ) ( 816 342 64 ) ( 816 353 64 ) clip 64 64 -1047.9972 1104 0 0 lightmap_gray 16384 16385.234 -1048.0054 695.82733 0 0 + ( 696 353 160 ) ( 816 353 160 ) ( 816 342 160 ) clip 64 64 -1047.9972 1104 0 0 lightmap_gray 16384 16384.236 -1047.9937 695.76385 0 0 + ( 696 338 64 ) ( 696 338 160 ) ( 816 338 160 ) clip 64 64 -1047.9972 1104 0 0 lightmap_gray 16383.908 16384 -1047.99 1104 0 0 + ( 817 353 64 ) ( 817 342 64 ) ( 817 342 160 ) clip 64 64 -1047.9972 1104 0 0 lightmap_gray 16383.615 16384 -695.75903 1103.9762 0 0 + ( 816 358 64 ) ( 816 358 160 ) ( 696 358 160 ) clip 64 64 -1047.9972 1104 0 0 lightmap_gray 16384.088 16384 -1048.0085 1103.9961 0 0 + ( 756 399 152 ) ( 756 399 145 ) ( 756 431 145 ) clip 64 64 -1047.9972 1104 0 0 lightmap_gray 16384 16384 0 0 0 0 +} +} +// entity 26 +{ +"script_vector" "0 0 -79" +"script_string" "move" +"spawnflags" "1" +"targetname" "outside_south_east_door" +"classname" "script_brushmodel" +// brush 0 +{ + contents weaponClip; + ( 252 -221 143.5 ) ( 252 -221 144 ) ( 252 -228 144 ) berlin_trim_metal 128 64 -331.9108 -381.75369 180 0 lightmap_gray 16388.018 -16384.557 -1626.5812 -237.01831 -90 0 + ( 265 -221 144 ) ( 265 -221 143.5 ) ( 265 -228 143.5 ) berlin_trim_metal 128 64 -331.95319 -381.78159 180 0 lightmap_gray 16384 -16383.611 -1626.2089 -236.98439 -90 0 + ( 265 -221 143.5 ) ( 265 -221 144 ) ( 252 -221 144 ) berlin_trim_metal 128 -64 -1027.6293 381.82813 0 0 lightmap_gray 16384 16383.791 -1626.245 930.85388 -90 0 + ( 265 -221 143.5 ) ( 252 -221 143.5 ) ( 252 -228 143.5 ) berlin_trim_metal 128 -64 -1027.6808 1654.952 0 0 lightmap_gray 16384.367 16384 -237.00955 930.78564 -90 4.7118279e-005 + ( 265 -228 144 ) ( 265 -228 143.5 ) ( 252 -228 143.5 ) berlin_trim_metal 128 -64 -1027.7518 381.81476 0 -0.00024407933 lightmap_gray 16376.006 16383.877 -1625.5215 930.84131 -90 -3.7772417e-005 + ( 252 -221 144 ) ( 265 -221 144 ) ( 265 -228 144 ) berlin_trim_metal 128 -64 -1027.6737 1654.9957 0 0 lightmap_gray 16383.117 16384 -236.96942 930.75134 -90 -3.2312702e-005 +} +// brush 1 +{ + contents weaponClip; + ( 252 -221 143.5 ) ( 252 -228 143.5 ) ( 252 -228 141.5 ) berlin_trim_metal 128 64 -559.62689 -385.332 -180 0 lightmap_gray 16379.991 -16383.691 -1622.3948 -229.91472 -90 0 + ( 265 -228 143.5 ) ( 265 -221 143.5 ) ( 265 -228 141.5 ) berlin_trim_metal 128 64 -559.62854 -385.32455 180 0 lightmap_gray 16381.986 -16383.697 -1622.5747 -229.99367 -90 5.5144781e-005 + ( 265 -221 143.5 ) ( 265 -228 143.5 ) ( 252 -228 143.5 ) berlin_trim_metal 127.99879 64 -1063.6074 83.170029 0 0 lightmap_gray 16384.262 16385.23 -230.01457 938.78717 -90 -3.2046817e-005 + ( 265 -228 143.5 ) ( 265 -228 141.5 ) ( 252 -228 141.5 ) berlin_trim_metal 128 -64 -1063.6307 385.33179 0 0 lightmap_gray 16383.98 16384 -36 0.5 0 0 + ( 265 -228 141.5 ) ( 265 -221 143.5 ) ( 252 -221 143.5 ) berlin_trim_metal 128 64 -1063.6385 83.17112 0 0 lightmap_gray 16384 -16384.053 -36 468.00363 0 0 +} +// brush 2 +{ + contents weaponClip; + ( 364 -221 143.5 ) ( 364 -221 144 ) ( 364 -228 144 ) berlin_trim_metal 128 64 -331.9108 -381.75369 180 0 lightmap_gray 16388.018 -16384.557 -1626.5812 -237.01831 -90 0 + ( 377 -221 144 ) ( 377 -221 143.5 ) ( 377 -228 143.5 ) berlin_trim_metal 128 64 -331.95319 -381.78159 180 0 lightmap_gray 16384 -16383.611 -1626.2089 -236.98439 -90 0 + ( 364 -221 144 ) ( 364 -221 143.5 ) ( 377 -221 143.5 ) berlin_trim_metal 128 -64 -915.6333 381.82919 0 0 lightmap_gray 16384 16383.689 -1626.2472 818.84998 -90 0 + ( 377 -221 143.5 ) ( 364 -221 143.5 ) ( 364 -228 143.5 ) berlin_trim_metal 128 -64 -915.67676 1654.9402 0 0 lightmap_gray 16383.844 16384 -236.99477 818.77356 -90 -2.2113974e-005 + ( 364 -228 143.5 ) ( 364 -228 144 ) ( 377 -228 144 ) berlin_trim_metal 128 -64 -915.75122 381.81293 0 -0.00024414063 lightmap_gray 16376 16383.879 -1625.5121 818.83368 -90 0 + ( 364 -221 144 ) ( 377 -221 144 ) ( 377 -228 144 ) berlin_trim_metal 128 -64 -915.66998 1655.0074 0 0 lightmap_gray 16383.166 16383.691 -236.96533 818.72919 -90 -6.9042952e-005 +} +// brush 3 +{ + contents weaponClip; + ( 364 -221 143.5 ) ( 364 -228 143.5 ) ( 364 -228 141.5 ) berlin_trim_metal 128 64 -559.62689 -385.332 -180 0 lightmap_gray 16379.991 -16383.691 -1622.3948 -229.91472 -90 0 + ( 377 -228 143.5 ) ( 377 -221 143.5 ) ( 377 -228 141.5 ) berlin_trim_metal 128 64 -559.62854 -385.32455 180 0 lightmap_gray 16381.986 -16383.697 -1622.5747 -229.99367 -90 5.5144781e-005 + ( 364 -228 143.5 ) ( 364 -221 143.5 ) ( 377 -221 143.5 ) berlin_trim_metal 128 64 -951.63574 83.170044 0 0 lightmap_gray 16384.088 16384.924 -230.01109 826.78076 -90 6.1111554e-005 + ( 364 -228 141.5 ) ( 364 -228 143.5 ) ( 377 -228 143.5 ) berlin_trim_metal 128 -64 -951.62616 385.33557 0 0 lightmap_gray 16383.834 16384 76.003769 0.5 0 0 + ( 364 -221 143.5 ) ( 364 -228 141.5 ) ( 377 -228 141.5 ) berlin_trim_metal 128 64 -951.63971 83.170563 0 0 lightmap_gray 16384 -16383.824 76 467.99896 0 0 +} +// brush 4 +{ + contents weaponClip; + ( 288 -221 143.5 ) ( 288 -221 144 ) ( 288 -228 144 ) berlin_trim_metal 128 64 -331.9108 -381.75369 180 0 lightmap_gray 16388.018 -16384.66 -1626.5812 -237.02126 -90 0 + ( 301 -221 144 ) ( 301 -221 143.5 ) ( 301 -228 143.5 ) berlin_trim_metal 128 64 -331.95319 -381.78159 180 0 lightmap_gray 16384 -16383.859 -1626.2089 -236.9904 -90 0 + ( 288 -221 143.5 ) ( 301 -221 143.5 ) ( 301 -221 144 ) berlin_trim_metal 128 -63.992065 -991.62842 381.76837 0 0 lightmap_gray 16384.059 16383.992 -1626.2479 894.8822 -90.006683 -0.0001044776 + ( 301 -221 143.5 ) ( 288 -221 143.5 ) ( 288 -228 143.5 ) berlin_trim_metal 128 -64 -991.68115 1654.9481 0 0 lightmap_gray 16383.943 16384 -237 894.7818 -90 1.130343e-005 + ( 301 -228 143.5 ) ( 288 -228 143.5 ) ( 288 -228 144 ) berlin_trim_metal 128 -64 -991.6861 381.81357 0 0 lightmap_gray 16375.922 16384.023 -1625.5098 894.85785 -90 -9.1982824e-005 + ( 288 -221 144 ) ( 301 -221 144 ) ( 301 -228 144 ) berlin_trim_metal 128 -64 -991.66553 1654.9957 0 0 lightmap_gray 16382.875 16383.691 -236.96176 894.7478 -90 3.2548152e-005 +} +// brush 5 +{ + contents weaponClip; + ( 288 -221 143.5 ) ( 288 -228 143.5 ) ( 288 -228 141.5 ) berlin_trim_metal 128 64 -559.62689 -385.332 -180 0 lightmap_gray 16379.991 -16383.691 -1622.3948 -229.91472 -90 0 + ( 301 -228 143.5 ) ( 301 -221 143.5 ) ( 301 -228 141.5 ) berlin_trim_metal 128 64 -559.62854 -385.32455 180 0 lightmap_gray 16382 -16383.889 -1622.5797 -229.99886 -90 7.1207192e-005 + ( 288 -221 143.5 ) ( 301 -221 143.5 ) ( 301 -228 143.5 ) berlin_trim_metal 128 64 -1027.6343 83.168709 0 0 lightmap_gray 16383.684 16384.924 -229.99841 902.77258 -90 0 + ( 288 -228 143.5 ) ( 301 -228 143.5 ) ( 301 -228 141.5 ) berlin_trim_metal 128 -64 -1027.6266 385.33429 0 0 lightmap_gray 16384 16384 0 0.5 0 0 + ( 301 -221 143.5 ) ( 288 -221 143.5 ) ( 288 -228 141.5 ) berlin_trim_metal 128 64 -1027.6321 83.170044 0 0 lightmap_gray 16384 -16383.762 0 467.99869 0 0 +} +// brush 6 +{ + contents weaponClip; + ( 328 -221 143.5 ) ( 328 -221 144 ) ( 328 -228 144 ) berlin_trim_metal 128 64 -331.9108 -381.75369 180 0 lightmap_gray 16388.018 -16384.557 -1626.5812 -237.01831 -90 0 + ( 341 -221 144 ) ( 341 -221 143.5 ) ( 341 -228 143.5 ) berlin_trim_metal 128 64 -331.95319 -381.78159 180 0 lightmap_gray 16384 -16383.977 -1626.2089 -236.99405 -90 0 + ( 328 -221 143.5 ) ( 341 -221 143.5 ) ( 341 -221 144 ) berlin_trim_metal 128 -64 -951.6333 381.83325 0 0 lightmap_gray 16384.012 16384.287 -1626.2462 854.89349 -90 0 + ( 341 -221 143.5 ) ( 328 -221 143.5 ) ( 328 -228 143.5 ) berlin_trim_metal 128 -64 -951.68042 1654.948 0 0 lightmap_gray 16383.867 16384 -236.99608 854.77319 -90 1.9626072e-005 + ( 341 -228 143.5 ) ( 328 -228 143.5 ) ( 328 -228 144 ) berlin_trim_metal 128 -64 -951.68463 381.81247 0 0 lightmap_gray 16375.934 16383.836 -1625.5055 854.84485 -90 -0.00010127501 + ( 328 -221 144 ) ( 341 -221 144 ) ( 341 -228 144 ) berlin_trim_metal 128 -64 -951.66571 1655.0074 0 0 lightmap_gray 16382.998 16384.615 -236.966 854.8031 -90 -1.4913747e-005 +} +// brush 7 +{ + contents weaponClip; + ( 328 -221 143.5 ) ( 328 -228 143.5 ) ( 328 -228 141.5 ) berlin_trim_metal 128 64 -559.62689 -385.332 -180 0 lightmap_gray 16379.991 -16383.691 -1622.3948 -229.91472 -90 0 + ( 341 -228 143.5 ) ( 341 -221 143.5 ) ( 341 -228 141.5 ) berlin_trim_metal 128 64 -559.62854 -385.32455 180 0 lightmap_gray 16381.986 -16383.697 -1622.5747 -229.99367 -90 5.5144781e-005 + ( 328 -228 143.5 ) ( 328 -221 143.5 ) ( 341 -221 143.5 ) berlin_trim_metal 128 64 -987.63531 83.169037 0 0 lightmap_gray 16384.166 16384.922 -230.0096 862.76837 -90 -3.522191e-005 + ( 328 -228 143.5 ) ( 341 -228 143.5 ) ( 341 -228 141.5 ) berlin_trim_metal 128 -64 -987.62854 385.33459 0 0 lightmap_gray 16384.029 16384 40 0.5 0 0 + ( 341 -221 143.5 ) ( 328 -221 143.5 ) ( 328 -228 141.5 ) berlin_trim_metal 128 64 -987.63531 83.169037 0 0 lightmap_gray 16384 -16384.09 40 468.00259 0 0 +} +// brush 8 +{ + contents weaponClip; + ( 266 -226 60 ) ( 139 -226 60 ) ( 139 -248 60 ) berlin_wall_metal_panel_green 128 128 -1054.0322 696.00879 0 0 lightmap_gray 16384 16384.168 -1172.0044 698.00537 0 0 + ( 254 -222 140.5 ) ( 254 -248 140.5 ) ( 249 -248 140.5 ) berlin_wall_metal_panel_green 128 128 -1054.0162 695.98212 0 0 lightmap_gray 16384 16383.77 -1171.9662 698 0 0 + ( 131 -238 934 ) ( 258 -238 934 ) ( 258 -238 -174 ) berlin_wall_metal_panel_green 128 128 78 -26 0 0 lightmap_gray 16384.172 16384 -1172.0034 1106 0 0 + ( 258 -230 934 ) ( 131 -230 934 ) ( 131 -230 -174 ) berlin_wall_metal_panel_green 128 128 78 -26 0 0 lightmap_gray 16383.877 16384 -1171.9915 1106 0 0 + ( 253 -222 170.5 ) ( 253 -248 170.5 ) ( 253 -248 50 ) berlin_wall_metal_panel_green 128 128 -695.9776 1105.9932 0 0 lightmap_gray 16384.271 16383.969 -698.01117 1105.995 0 0 + ( 315 -232 140.5 ) ( 315 -240 140.5 ) ( 315 -240 172.5 ) caulk 63.994858 64 -696.07001 1106.1404 0 -0.00016122688 lightmap_gray 16383.063 16384 -696.04828 1106.1193 0 -6.7391193e-005 +} +// brush 9 +{ + contents weaponClip; + ( 252 -240.5 140.5 ) ( 252 -228.5 140.5 ) ( 252 -228.5 144.5 ) berlin_trim_metal 128 -64 -792.91302 384.75 0 0 lightmap_gray 16385.012 16384.354 -1623.3124 698.01392 -90 0 + ( 377 -240 144.5 ) ( 377 -228 144.5 ) ( 377 -228 140.5 ) berlin_trim_metal 128 -64 -792.95605 384.79068 0 0 lightmap_gray 16385.004 16383.979 -1623.3007 697.99292 -90 0 + ( 260 -240 144 ) ( 376 -240 144 ) ( 376 -240 140 ) berlin_trim_metal 128 -64 -1027.6283 384.83255 0 0 lightmap_gray 16386.465 16383.813 -1623.4722 930.86823 -90 -8.7303815e-005 + ( 235.5 -228 140.5 ) ( 235.5 -240 140.5 ) ( 316 -240 140.5 ) berlin_trim_metal 128 64 -1027.6676 -1193.9415 0 0 lightmap_gray 16384 -16384 -698 -930.7583 90 0 + ( 231.5 -228 140.5 ) ( 312 -228 140.5 ) ( 312 -228 144.5 ) berlin_trim_metal 128 -64 -1027.7003 384.81329 0 -6.0836377e-005 lightmap_gray 16381.436 16383.957 -1623.0118 930.85217 -90 -8.3313433e-005 + ( 376 -240 144 ) ( 260 -240 144 ) ( 260 -228 144 ) berlin_trim_metal 128 64 -1027.6576 -1194 0 0 lightmap_gray 16383.33 -16383.965 -697.97504 -930.74573 90 0 +} +// brush 10 +{ + contents weaponClip; + ( 328 -228 143.5 ) ( 328 -240 143.5 ) ( 328 -240 139.5 ) berlin_trim_metal 128 -64 -1027.6276 385.33246 0 0 lightmap_gray 16380 16383.596 -1622.3988 697.91223 -90 0 + ( 341 -248 144 ) ( 341 -236 144 ) ( 341 -236 140 ) berlin_trim_metal 128 -64 -1027.6301 385.33282 0 0 lightmap_gray 16382.008 16383.568 -1622.5461 697.98981 -90 7.5307529e-005 + ( 328 -224 143.5 ) ( 340 -224 143.5 ) ( 340 -244 143.5 ) berlin_trim_metal 128 -64 -987.62378 384.83081 0 0 lightmap_gray 16384.24 -16385 -698.01221 -862.78119 90 0 + ( 328 -240 141.5 ) ( 341 -240 141.5 ) ( 341 -240 143.5 ) berlin_trim_metal 128 -64 -987.62695 385.33344 0 0 lightmap_gray 16384.09 16384 40 0.5 0 0 + ( 341 -240 141.5 ) ( 328 -240 141.5 ) ( 328 -247 143.5 ) berlin_trim_metal 128 -64 -987.62659 384.8284 0 0 lightmap_gray 16384 16384 40 0 0 0 +} +// brush 11 +{ + contents weaponClip; + ( 364 -228 143.5 ) ( 364 -240 143.5 ) ( 364 -240 139.5 ) berlin_trim_metal 128 -64 -1027.6276 385.33246 0 0 lightmap_gray 16380 16383.596 -1622.3988 697.91223 -90 0 + ( 377 -248 144 ) ( 377 -236 144 ) ( 377 -236 140 ) berlin_trim_metal 128 -64 -1027.6301 385.33282 0 0 lightmap_gray 16382.008 16383.568 -1622.5461 697.98981 -90 7.5307529e-005 + ( 364 -224 143.5 ) ( 376 -224 143.5 ) ( 376 -244 143.5 ) berlin_trim_metal 128 -64 -951.62238 384.83154 0 0 lightmap_gray 16384.031 -16384.998 -698.00586 -826.77533 90 0 + ( 364 -240 141.5 ) ( 377 -240 141.5 ) ( 377 -240 143.5 ) berlin_trim_metal 128 -64 -951.62958 385.33383 0 0 lightmap_gray 16383.988 16384 76 0.5 0 0 + ( 377 -240 141.5 ) ( 364 -240 141.5 ) ( 364 -247 143.5 ) berlin_trim_metal 128 -64 -951.62695 384.82965 0 0 lightmap_gray 16384 16384 76 0 0 0 +} +// brush 12 +{ + contents weaponClip; + ( 288 -228 143.5 ) ( 288 -240 143.5 ) ( 288 -240 139.5 ) berlin_trim_metal 128 -64 -1027.6276 385.33246 0 0 lightmap_gray 16380 16383.596 -1622.3988 697.91223 -90 0 + ( 301 -248 144 ) ( 301 -236 144 ) ( 301 -236 140 ) berlin_trim_metal 128 -64 -1027.6301 385.33282 0 0 lightmap_gray 16382.008 16383.682 -1622.561 697.99335 -90 0 + ( 288 -224 143.5 ) ( 300 -224 143.5 ) ( 300 -244 143.5 ) berlin_trim_metal 128 -64 -1027.625 384.83231 0 0 lightmap_gray 16384.148 -16385.002 -698.0094 -902.78271 90 0 + ( 288 -240 141.5 ) ( 301 -240 141.5 ) ( 301 -240 143.5 ) berlin_trim_metal 128 -64 -1027.6265 385.33325 0 0 lightmap_gray 16384 16384 0 0.5 0 0 + ( 301 -240 141.5 ) ( 288 -240 141.5 ) ( 288 -247 143.5 ) berlin_trim_metal 128 -64 -1027.6313 384.83163 0 0 lightmap_gray 16384 16384 0 0 0 0 +} +// brush 13 +{ + contents weaponClip; + ( 252 -228 143.5 ) ( 252 -240 143.5 ) ( 252 -240 139.5 ) berlin_trim_metal 128 -64 -1027.6276 385.33246 0 0 lightmap_gray 16380 16383.596 -1622.3988 697.91223 -90 0 + ( 265 -248 144 ) ( 265 -236 144 ) ( 265 -236 140 ) berlin_trim_metal 128 -64 -1027.6301 385.33282 0 0 lightmap_gray 16382.008 16383.568 -1622.5461 697.98981 -90 7.5307529e-005 + ( 252 -224 143.5 ) ( 264 -224 143.5 ) ( 264 -244 143.5 ) berlin_trim_metal 128 -64 -1063.625 384.83118 0 0 lightmap_gray 16384.035 -16384.994 -698.00641 -938.77203 90 0 + ( 252 -240 141.5 ) ( 265 -240 141.5 ) ( 265 -240 143.5 ) berlin_trim_metal 128 -64 -1063.6304 385.33426 0 0 lightmap_gray 16384 16384 -36 0.5 0 0 + ( 265 -240 141.5 ) ( 252 -240 141.5 ) ( 252 -247 143.5 ) berlin_trim_metal 127.99637 -64 -1063.5978 384.8273 0 0 lightmap_gray 16384 16384.135 -36 0 0 0 +} +// brush 14 +{ + contents weaponClip; + ( 252 -247.5 143.5 ) ( 252 -235.5 143.5 ) ( 252 -235.5 147.5 ) berlin_trim_metal 128 -64 -799.91058 381.75516 0 0 lightmap_gray 16385.004 16384.553 -1626.3112 705.01892 -90 0 + ( 265 -249 147.5 ) ( 265 -237 147.5 ) ( 265 -237 143.5 ) berlin_trim_metal 128 -64 -799.95361 381.78735 0 0 lightmap_gray 16384.984 16383.852 -1626.2915 704.99036 -90 0 + ( 260 -247 147 ) ( 376 -247 147 ) ( 376 -247 143 ) berlin_trim_metal 128 -64 -1027.6293 381.82825 0 0 lightmap_gray 16384.039 16383.793 -1626.25 930.85303 -90 1.4523415e-005 + ( 235.5 -235 143.5 ) ( 235.5 -247 143.5 ) ( 316 -247 143.5 ) berlin_trim_metal 128 64 -1027.6797 -1186.9443 0 0 lightmap_gray 16384.064 -16384 -705.00177 -930.77319 90 0 + ( 231.5 -240 143.5 ) ( 312 -240 143.5 ) ( 312 -240 147.5 ) berlin_trim_metal 128 -64 -1027.7004 381.81293 0 -6.0174738e-005 lightmap_gray 16376.098 16383.904 -1625.5255 930.83868 -90 -2.2673834e-005 + ( 376 -247 144 ) ( 260 -247 144 ) ( 260 -235 144 ) berlin_trim_metal 128 64 -1027.67 -1187 0 0 lightmap_gray 16382.984 -16383.965 -704.96472 -930.75842 90 0 +} +// brush 15 +{ + contents weaponClip; + ( 288 -247.5 143.5 ) ( 288 -235.5 143.5 ) ( 288 -235.5 147.5 ) berlin_trim_metal 128 -64 -799.91058 381.75516 0 0 lightmap_gray 16385.004 16384.635 -1626.3112 705.02124 -90 0 + ( 301 -249 147.5 ) ( 301 -237 147.5 ) ( 301 -237 143.5 ) berlin_trim_metal 128 -64 -799.95361 381.78735 0 0 lightmap_gray 16384.984 16384.08 -1626.2915 704.9964 -90 0 + ( 296 -247 147 ) ( 412 -247 147 ) ( 412 -247 143 ) berlin_trim_metal 128 -64 -991.62701 381.83047 0 0 lightmap_gray 16384.9 16383.787 -1626.327 894.85406 -90 0 + ( 271.5 -235 143.5 ) ( 271.5 -247 143.5 ) ( 352 -247 143.5 ) berlin_trim_metal 128 64 -991.677 -1186.9443 0 0 lightmap_gray 16384.064 -16384 -705.00177 -894.77051 90 0 + ( 267.5 -240 143.5 ) ( 348 -240 143.5 ) ( 348 -240 147.5 ) berlin_trim_metal 128 -64 -991.69623 381.81348 0 -4.6470119e-005 lightmap_gray 16378.01 16383.992 -1625.7 894.85071 -90 -5.2980013e-005 + ( 412 -247 144 ) ( 296 -247 144 ) ( 296 -235 144 ) berlin_trim_metal 128 64 -991.67017 -1187 0 0 lightmap_gray 16382.984 -16384 -704.96472 -894.76111 90 0 +} +// brush 16 +{ + contents weaponClip; + ( 328 -247.5 143.5 ) ( 328 -235.5 143.5 ) ( 328 -235.5 147.5 ) berlin_trim_metal 128 -64 -799.91058 381.75516 0 0 lightmap_gray 16385.004 16384.553 -1626.3112 705.01892 -90 0 + ( 341 -249 147.5 ) ( 341 -237 147.5 ) ( 341 -237 143.5 ) berlin_trim_metal 128 -64 -799.95361 381.78735 0 0 lightmap_gray 16384.984 16383.818 -1626.2915 704.98895 -90 0 + ( 336 -247 147 ) ( 452 -247 147 ) ( 452 -247 143 ) berlin_trim_metal 128 -64 -951.63007 381.83167 0 0 lightmap_gray 16384.859 16383.793 -1626.324 854.85583 -90 0 + ( 311.5 -235 143.5 ) ( 311.5 -247 143.5 ) ( 392 -247 143.5 ) berlin_trim_metal 128 64 -951.68188 -1186.9443 0 0 lightmap_gray 16384.064 -16384 -705.00177 -854.77026 90 0 + ( 307.5 -240 143.5 ) ( 388 -240 143.5 ) ( 388 -240 147.5 ) berlin_trim_metal 128 -64 -951.70581 381.81375 0 -7.7602606e-005 lightmap_gray 16377.926 16383.947 -1625.6903 854.84882 -90 -6.1134204e-005 + ( 452 -247 144 ) ( 336 -247 144 ) ( 336 -235 144 ) berlin_trim_metal 128 64 -951.66504 -1187 0 0 lightmap_gray 16382.984 -16383.965 -704.96472 -854.75842 90 0 +} +// brush 17 +{ + contents weaponClip; + ( 364 -247.5 143.5 ) ( 364 -235.5 143.5 ) ( 364 -235.5 147.5 ) berlin_trim_metal 128 -64 -799.91058 381.75516 0 0 lightmap_gray 16385.004 16384.553 -1626.3112 705.01892 -90 0 + ( 377 -249 147.5 ) ( 377 -237 147.5 ) ( 377 -237 143.5 ) berlin_trim_metal 128 -64 -799.95361 381.78735 0 0 lightmap_gray 16384.984 16383.852 -1626.2915 704.99036 -90 0 + ( 372 -247 147 ) ( 488 -247 147 ) ( 488 -247 143 ) berlin_trim_metal 128 -64 -915.62842 381.83054 0 0 lightmap_gray 16384.939 16383.834 -1626.3315 818.85925 -90 0 + ( 347.5 -235 143.5 ) ( 347.5 -247 143.5 ) ( 428 -247 143.5 ) berlin_trim_metal 128 64 -915.68237 -1186.9443 0 0 lightmap_gray 16384.064 -16384 -705.00177 -818.77588 90 0 + ( 343.5 -240 143.5 ) ( 424 -240 143.5 ) ( 424 -240 147.5 ) berlin_trim_metal 128 -64 -915.70502 381.81461 0 -7.758812e-005 lightmap_gray 16376.4 16383.945 -1625.5479 818.84583 -90 -4.872472e-005 + ( 488 -247 144 ) ( 372 -247 144 ) ( 372 -235 144 ) berlin_trim_metal 128 64 -915.66992 -1187 0 0 lightmap_gray 16382.984 -16383.965 -704.96472 -818.75 90 0 +} +// brush 18 +{ + contents weaponClip; + ( 272 -226 60 ) ( 145 -226 60 ) ( 145 -248 60 ) berlin_wall_metal_panel_green 128 128 -1048.0273 695.98743 0 0 lightmap_gray 16383.873 16384.186 -1165.9893 698.00739 0 0 + ( 260 -222 140.5 ) ( 260 -248 140.5 ) ( 255 -248 140.5 ) berlin_wall_metal_panel_green 128 128 -1048.0081 696.01587 0 0 lightmap_gray 16382.4 16383.855 -1165.8473 698 0 0 + ( 137 -238 934 ) ( 264 -238 934 ) ( 264 -238 -174 ) berlin_wall_metal_panel_green 128 128 64 -26 0 0 lightmap_gray 16384.137 16384 -1166.0044 1106 0 0 + ( 377 -248 161 ) ( 377 -222 161 ) ( 377 -222 42 ) berlin_wall_metal_panel_green 128 128 -695.98883 1106.02 0 0 lightmap_gray 16383.951 16384 -698 1106.02 0 0 + ( 264 -230 934 ) ( 137 -230 934 ) ( 137 -230 -174 ) berlin_wall_metal_panel_green 128 128 64 -26 0 0 lightmap_gray 16384 16384 -1166 1106 0 0 + ( 315 -240 140.5 ) ( 315 -232 140.5 ) ( 315 -240 172.5 ) caulk 64 64 -696.09833 1106.1416 0 -0.0001282374 lightmap_gray 16384.711 16384 -696.07935 1106.1196 0 -3.8401442e-005 +} +// brush 19 + { + mesh + { + contents nonColliding; + zombie_signs + lightmap_gray + 2 2 16 8 + ( + v 319 -230 134 t 507.90372 -445.81842 85.375 -77.875 + v 319 -230 110 t 507.90372 5.7220459e-006 85.375 -72.875 + ) + ( + v 346 -230 134 t 1028.2844 -445.81842 89.0625 -77.875 + v 346 -230 110 t 1028.2844 5.7220459e-006 89.0625 -72.875 + ) + } + } +// brush 20 + { + mesh + { + contents nonColliding; + zombie_signs + lightmap_gray + 2 2 16 8 + ( + v 283 -230 134 t 0 -445.81842 85.375 -77.875 + v 283 -230 110 t 0 -0 85.375 -72.875 + ) + ( + v 310 -230 134 t 520.37994 -445.81842 89.0625 -77.875 + v 310 -230 110 t 520.37994 -0 89.0625 -72.875 + ) + } + } +// brush 21 + { + mesh + { + contents nonColliding; + zombie_signs + lightmap_gray + 2 2 16 8 + ( + v 283 -238 110 t 0 -0 85.375 -72.875 + v 283 -238 134 t 0 -445.81842 85.375 -77.875 + ) + ( + v 310 -238 110 t 520.37994 -0 89.0625 -72.875 + v 310 -238 134 t 520.37994 -445.81842 89.0625 -77.875 + ) + } + } +// brush 22 + { + mesh + { + contents nonColliding; + zombie_signs + lightmap_gray + 2 2 16 8 + ( + v 319 -238 110 t 507.90372 5.7220459e-006 85.375 -72.875 + v 319 -238 134 t 507.90372 -445.81842 85.375 -77.875 + ) + ( + v 346 -238 110 t 1028.2844 5.7220459e-006 89.0625 -72.875 + v 346 -238 134 t 1028.2844 -445.81842 89.0625 -77.875 + ) + } + } +// brush 23 +{ + contents weaponClip; + ( 211 -226 60 ) ( 84 -226 60 ) ( 84 -248 60 ) berlin_trim_metal 128 -64 -792.9118 780.97168 90 0 lightmap_gray 16384 16383.846 -1227.0089 698 0 0 + ( 199 -222 140.5 ) ( 199 -248 140.5 ) ( 194 -248 140.5 ) berlin_trim_metal 128 -64 -792.92334 780.99268 90 0 lightmap_gray 16383.223 16384.389 -1226.9268 698.01318 0 0 + ( 76 -240 934 ) ( 203 -240 934 ) ( 203 -240 -174 ) berlin_trim_metal 128 -64 -1202.9459 780.98285 90 0 lightmap_gray 16384.188 16384 -1227.0073 1106 0 0 + ( 256 -244 161 ) ( 256 -218 161 ) ( 256 -218 42 ) berlin_trim_metal 128 -64 -1202.9475 1193.9844 90 0 lightmap_gray 16384.238 16384 -698.00488 1105.9889 0 0 + ( 202 -228 934 ) ( 75 -228 934 ) ( 75 -228 -174 ) berlin_trim_metal 128 -64 -1202.9449 780.98572 90 0 lightmap_gray 16384.16 16384 -1227.0106 1106 0 0 + ( 252 -226 170.5 ) ( 252 -252 170.5 ) ( 252 -252 50 ) berlin_trim_metal 128 -64 -1202.9336 1194.0264 90 0 lightmap_gray 16384.217 16383.967 -698.0116 1105.9883 0 0 +} +// brush 24 +{ + contents weaponClip; + ( 332 -226 60 ) ( 205 -226 60 ) ( 205 -248 60 ) berlin_trim_metal 128 -64 -792.875 901.98877 90 0 lightmap_gray 16383.873 16384.09 -1106.0018 698.00647 0 0 + ( 320 -222 140.5 ) ( 320 -248 140.5 ) ( 315 -248 140.5 ) berlin_trim_metal 128 -64.00782 -792.94238 902.04919 90 0 lightmap_gray 16384.799 16383.932 -1106.0553 698 0 0 + ( 197 -240 934 ) ( 324 -240 934 ) ( 324 -240 -174 ) berlin_trim_metal 128 -64 -1202.9482 901.99017 90 0 lightmap_gray 16384.074 16384 -1106 1106 0 0 + ( 377 -244 161 ) ( 377 -218 161 ) ( 377 -218 42 ) berlin_trim_metal 128 -64 -1202.9475 1193.9844 90 0 lightmap_gray 16384.098 16384 -698.00256 1105.9889 0 0 + ( 323 -228 934 ) ( 196 -228 934 ) ( 196 -228 -174 ) berlin_trim_metal 128 -64 -1202.9454 902 90 0 lightmap_gray 16383.994 16384 -1106 1106 0 0 + ( 373 -226 170.5 ) ( 373 -252 170.5 ) ( 373 -252 50 ) berlin_trim_metal 128 -64 -1202.9336 1194.0264 90 0 lightmap_gray 16383.547 16383.967 -697.99103 1105.9883 0 0 +} +// brush 25 +{ + contents weaponClip; + ( 314 -238 64.5 ) ( 313 -244.5 64.5 ) ( 317 -244.5 64.5 ) berlin_trim_metal 128.00597 64 -324.9874 -841.98529 -90 0 lightmap_gray 16385.006 -16384.459 -1166.137 -230.00467 0 0.00016825703 + ( 255 -220 140.5 ) ( 260 -220 140.5 ) ( 260 -246 140.5 ) berlin_trim_metal 128 63.998398 -324.96234 -841.95074 -90 0 lightmap_gray 16383.213 -16384.057 -1165.9255 -229.9847 0 0 + ( 313 -238 64.5 ) ( 317 -238 64.5 ) ( 317 -238 140.5 ) berlin_trim_metal 128 -64 -1202.9318 841.9585 90 8.6580221e-005 lightmap_gray 16382.326 16384 -1166.0446 1105.8837 0 -0.00012207677 + ( 318 -238 64.5 ) ( 316.5 -244.5 64.5 ) ( 316.5 -240 140.5 ) berlin_trim_metal 128 64 -1202.9214 -1662.0149 90 0 lightmap_gray 16383.379 -16383.729 -229.92146 -1106.0983 180 5.952139e-005 + ( 313.5 -240 140.5 ) ( 315.5 -240 140.5 ) ( 315.5 -244.5 64.5 ) berlin_trim_metal 128 -63.981365 -1202.7971 841.84344 90 -0.00024718366 lightmap_gray 16381.984 16384 -1165.0699 1106.3213 0 0.0006874472 + ( 313 -238 140.5 ) ( 313.5 -240 140.5 ) ( 313.5 -244.5 64.5 ) berlin_trim_metal 128 63.990746 -1202.9181 -1661.7969 90 -0.00010256029 lightmap_gray 16389.516 -16383.334 -230.52655 -1105.6433 180 -0.0003290578 +} +// brush 26 +{ + contents weaponClip; + ( 253 -240.5 60.5 ) ( 253 -228.5 60.5 ) ( 253 -228.5 64.5 ) berlin_trim_metal 128 -64 -792.92029 464.73984 0 0 lightmap_gray 16383.99 16384.102 -1543.2714 697.99817 -90 -4.9706116e-005 + ( 377 -240 64.5 ) ( 377 -228 64.5 ) ( 377 -228 60.5 ) berlin_trim_metal 128 -64 -792.97198 464.75 0 0 lightmap_gray 16385.008 16383.908 -1543.2986 698 -90 0 + ( 234.5 -244.5 64.5 ) ( 315 -244.5 64.5 ) ( 315 -244.5 60.5 ) berlin_trim_metal 128 -64 -1027.6887 464.75 0 0 lightmap_gray 16385.383 16383.826 -1543.3839 930.72919 -90 0 + ( 235.5 -228 60.5 ) ( 235.5 -240 60.5 ) ( 316 -240 60.5 ) berlin_trim_metal 128 64 -1027.6676 -1193.9415 0 0 lightmap_gray 16384 -16384 -698 -930.7583 90 0 + ( 235.5 -223.5 60.5 ) ( 316 -223.5 60.5 ) ( 316 -223.5 64.5 ) berlin_trim_metal 128 -64 -1027.6946 464.79135 0 0 lightmap_gray 16380.368 16384.051 -1542.9237 930.75458 -90 0 + ( 316 -228 64.5 ) ( 316 -240 64.5 ) ( 235.5 -240 64.5 ) berlin_trim_metal 128 64 -1027.6774 -1194.0294 0 0 lightmap_gray 16383.816 -16384 -698.00427 -930.76318 90 0 +} +// brush 27 +{ + contents weaponClip; + ( 317 -223.5 64.5 ) ( 313 -223.5 64.5 ) ( 314 -230 64.5 ) berlin_trim_metal 128.0072 -64 -792.93896 842.125 90 0 lightmap_gray 16385 16385.996 -1166.1329 698.05713 0 -0.00015021785 + ( 260 -222 140.5 ) ( 260 -248 140.5 ) ( 255 -248 140.5 ) berlin_trim_metal 128 -64 -792.88995 841.96631 90 -9.8099095e-005 lightmap_gray 16382.4 16383.855 -1165.8473 698 0 0 + ( 317 -230 140.5 ) ( 317 -230 64.5 ) ( 313 -230 64.5 ) berlin_trim_metal 128 -64 -1202.9376 842.00659 90 2.1371932e-005 lightmap_gray 16384.379 16384 -1166.0342 1106.1002 0 -5.7822781e-005 + ( 316.5 -228 140.5 ) ( 316.5 -223.5 64.5 ) ( 318 -230 64.5 ) berlin_trim_metal 128 -64 -1202.9714 1194.0603 90 0 lightmap_gray 16383.896 16383.867 -697.90179 1105.9518 0 7.5109645e-005 + ( 315.5 -223.5 64.5 ) ( 315.5 -228 140.5 ) ( 313.5 -228 140.5 ) berlin_trim_metal 128 -64.003098 -1202.7976 842.00787 90 -0.00025846885 lightmap_gray 16393.979 16384 -1166.165 1106.3219 0 0.00068423804 + ( 313.5 -223.5 64.5 ) ( 313.5 -228 140.5 ) ( 313 -230 140.5 ) berlin_trim_metal 128 -64.023811 -1202.8887 1194.4833 90 0.00029653651 lightmap_gray 16391.576 16383.842 -698.47339 1105.9968 0 -0.0001735328 +} +// brush 28 +{ + contents weaponClip; + ( 280 -223.5 64.5 ) ( 276 -223.5 64.5 ) ( 277 -230 64.5 ) berlin_trim_metal 128 -64 -792.95477 804.98328 90 0 lightmap_gray 16384 16384.783 -1203.0319 698.00543 0 0 + ( 223 -222 140.5 ) ( 223 -248 140.5 ) ( 218 -248 140.5 ) berlin_trim_metal 128 -64 -792.94824 804.97772 90 0 lightmap_gray 16383.994 16383.811 -1203 697.98932 0 0 + ( 280 -230 140.5 ) ( 280 -230 64.5 ) ( 276 -230 64.5 ) berlin_trim_metal 128 -64 -1202.8328 805.02734 90 3.7929021e-005 lightmap_gray 16382.957 16384 -1202.6 1106.1467 0 0.00025699014 + ( 279.5 -228 140.5 ) ( 279.5 -223.5 64.5 ) ( 281 -230 64.5 ) berlin_trim_metal 128 -64 -1202.9714 1194.0603 90 0 lightmap_gray 16384.619 16383.867 -697.9751 1105.9518 0 3.4496214e-005 + ( 278.5 -223.5 64.5 ) ( 278.5 -228 140.5 ) ( 276.5 -228 140.5 ) berlin_trim_metal 128 -64.004181 -1203.0522 805.08789 90 0.0001779638 lightmap_gray 16384.762 16384 -1202.9716 1106.0936 0 -0.00014775971 + ( 276.5 -223.5 64.5 ) ( 276.5 -228 140.5 ) ( 276 -230 140.5 ) berlin_trim_metal 128 -64.023811 -1203.0117 1194.4833 90 -7.7937999e-005 lightmap_gray 16377.675 16383.842 -698.06854 1105.9968 0 -0.00022738733 +} +// brush 29 +{ + contents weaponClip; + ( 277 -238 64.5 ) ( 276 -244.5 64.5 ) ( 280 -244.5 64.5 ) berlin_trim_metal 128 64 -324.98489 -804.98291 -90 0 lightmap_gray 16384 -16384.926 -1202.998 -230.02499 0 -2.0913119e-005 + ( 218 -220 140.5 ) ( 223 -220 140.5 ) ( 223 -246 140.5 ) berlin_trim_metal 128 64 -324.95956 -804.9873 -90 0 lightmap_gray 16384.279 -16384.289 -1203.0331 -230.02959 0 0 + ( 276 -238 64.5 ) ( 280 -238 64.5 ) ( 280 -238 140.5 ) berlin_trim_metal 128 -64 -1202.912 804.9848 90 5.8166665e-005 lightmap_gray 16385.826 16384 -1202.9159 1106.1755 0 0.00023447629 + ( 281 -238 64.5 ) ( 279.5 -244.5 64.5 ) ( 279.5 -240 140.5 ) berlin_trim_metal 128 64 -1202.9214 -1662.0149 90 0 lightmap_gray 16383.988 -16383.729 -229.93964 -1106.0983 180 6.1885054e-005 + ( 276.5 -240 140.5 ) ( 278.5 -240 140.5 ) ( 278.5 -244.5 64.5 ) berlin_trim_metal 128 -63.98925 -1202.9346 804.93768 90 0 lightmap_gray 16387.184 16384.105 -1203.1388 1106.2754 0 0 + ( 276 -238 140.5 ) ( 276.5 -240 140.5 ) ( 276.5 -244.5 64.5 ) berlin_trim_metal 128 63.990746 -1203.2378 -1661.7969 90 0.00038924013 lightmap_gray 16385.414 -16383.334 -230.40634 -1105.6433 180 -0.00036058621 +} +// brush 30 +{ + contents weaponClip; + ( 352 -223.5 64.5 ) ( 348 -223.5 64.5 ) ( 349 -230 64.5 ) berlin_trim_metal 128 -64 -792.9353 876.96509 90 0 lightmap_gray 16384.492 16384.018 -1131.0199 698.01276 0 0.00011653316 + ( 295 -222 140.5 ) ( 295 -248 140.5 ) ( 290 -248 140.5 ) berlin_trim_metal 128 -64 -792.86987 876.97681 90 -0.00010976662 lightmap_gray 16383.195 16384.09 -1130.9325 697.99274 0 0 + ( 352 -230 140.5 ) ( 352 -230 64.5 ) ( 348 -230 64.5 ) berlin_trim_metal 128 -64 -1202.9408 876.93933 90 0 lightmap_gray 16384.904 16384 -1131.032 1105.9281 0 6.7459907e-005 + ( 351.5 -228 140.5 ) ( 351.5 -223.5 64.5 ) ( 353 -230 64.5 ) berlin_trim_metal 128 -64 -1202.9714 1194.0603 90 0 lightmap_gray 16384.154 16383.867 -697.95746 1105.9518 0 3.5145662e-005 + ( 350.5 -223.5 64.5 ) ( 350.5 -228 140.5 ) ( 348.5 -228 140.5 ) berlin_trim_metal 128 -64.011612 -1202.8986 877.09418 90 -5.5214696e-005 lightmap_gray 16389.32 16383.947 -1131.255 1106.1772 0 0.00030838701 + ( 348.5 -223.5 64.5 ) ( 348.5 -228 140.5 ) ( 348 -230 140.5 ) berlin_trim_metal 128 -64.023811 -1203.1346 1194.4833 90 -0.00024793029 lightmap_gray 16383.871 16383.842 -698.25342 1105.9968 0 -0.00018600708 +} +// brush 31 +{ + contents weaponClip; + ( 349 -238 64.5 ) ( 348 -244.5 64.5 ) ( 352 -244.5 64.5 ) berlin_trim_metal 128 64 -324.94125 -876.95935 -90 0 lightmap_gray 16382.498 -16384.186 -1130.8964 -230.00427 0 0.00018922362 + ( 290 -220 140.5 ) ( 295 -220 140.5 ) ( 295 -246 140.5 ) berlin_trim_metal 128 64 -324.96054 -876.99762 -90 0 lightmap_gray 16383.193 -16383.623 -1130.925 -229.99149 0 0 + ( 348 -238 64.5 ) ( 352 -238 64.5 ) ( 352 -238 140.5 ) berlin_trim_metal 128 -64 -1203.0083 876.86926 90 0.00012031643 lightmap_gray 16391.072 16384 -1131.5477 1106.1 0 0.00013813705 + ( 353 -238 64.5 ) ( 351.5 -244.5 64.5 ) ( 351.5 -240 140.5 ) berlin_trim_metal 128 64 -1202.9214 -1662.0149 90 0 lightmap_gray 16384.643 -16383.729 -229.96747 -1106.0983 180 4.7676305e-005 + ( 348.5 -240 140.5 ) ( 350.5 -240 140.5 ) ( 350.5 -244.5 64.5 ) berlin_trim_metal 128 -64 -1202.9888 877.00781 90 7.4608251e-005 lightmap_gray 16391.832 16384 -1131.7562 1105.8875 0 -7.7100973e-005 + ( 348 -238 140.5 ) ( 348.5 -240 140.5 ) ( 348.5 -244.5 64.5 ) berlin_trim_metal 128 63.990746 -1202.9766 -1661.7969 90 0 lightmap_gray 16383.443 -16383.334 -230.35214 -1105.6433 180 -0.0003549176 +} +// brush 32 + { + mesh + { + contents nonColliding; + decal_burnt_top02 + lightmap_gray + 2 2 16 8 + ( + v 256 -238 84.5 t 229.3761 -161.79204 85.375 -72.875 + v 256 -238 140.5 t 229.3761 -607.60999 85.375 -77.875 + ) + ( + v 373 -238 84.5 t 749.7561 -161.79204 89.0625 -72.875 + v 373 -238 140.5 t 749.7561 -607.60999 89.0625 -77.875 + ) + } + } +// brush 33 + { + mesh + { + contents nonColliding; + decal_burnt_top02 + lightmap_gray + 2 2 16 8 + ( + v 256 -230 140.5 t 229.3761 -607.60999 85.375 -77.875 + v 256 -230 84.5 t 229.3761 -161.79204 85.375 -72.875 + ) + ( + v 372 -230 140.5 t 749.7561 -607.60999 89.0625 -77.875 + v 372 -230 84.5 t 749.7561 -161.79204 89.0625 -72.875 + ) + } + } +// brush 34 +{ + ( 256 -219 60 ) ( 248 -219 60 ) ( 248 -228 60 ) clip 64 64 0 -8 0 0 lightmap_gray 16384.063 16383.984 -4 5 0 0 + ( 247 -228 143 ) ( 247 -219 143 ) ( 255 -219 143 ) clip 64 64 0 -8 0 0 lightmap_gray 16384.063 16383.984 -4 5 0 0 + ( 248 -247 166 ) ( 256 -247 166 ) ( 256 -247 60 ) clip 64 64 0 0 0 0 lightmap_gray 16383.984 16384 -4 0 0 0 + ( 381 -230 166 ) ( 381 -221 166 ) ( 381 -221 60 ) clip 64 64 8 0 0 0 lightmap_gray 16384.145 16384 -5 0 0 0 + ( 256 -221 166 ) ( 248 -221 166 ) ( 248 -221 60 ) clip 64 64 0 0 0 0 lightmap_gray 16383.988 16384 -4 0 0 0 + ( 248 -219 166 ) ( 248 -228 166 ) ( 248 -228 60 ) clip 64 64 8 0 0 0 lightmap_gray 16383.908 16384 -5 0 0 0 +} +} +// entity 27 +{ +"origin" "-423.6 118.4 8.0" +"angles" "0 45 0" +"model" "_prefabs/nazi_zombie_factory_pwr_door01.map" +"classname" "misc_prefab" +} +// entity 28 +{ +"classname" "script_brushmodel" +"spawnflags" "1" +"targetname" "tp_east_door" +"script_string" "move" +"script_vector" "119 0 0" +// brush 0 +{ + contents weaponClip; + ( 1256 344.5 64 ) ( 1256 345.5 64 ) ( 1154 345.5 64 ) berlin_wall_metal_panel_green 127.98827 128.005 -9809.4609 -5528.7109 -89.550606 0.0075533777 lightmap_gray 16242.448 16383.85 -9730.7617 -5496.479 -89.875458 0.0020259034 + ( 1153 345.5 166 ) ( 1255 345.5 166 ) ( 1255 345.5 85 ) berlin_wall_metal_panel_green 104 128 5355.0601 86 0 0 lightmap_gray 16384.057 16384 5496.0278 123 0 0 + ( 1254 347.5 166 ) ( 1152 347.5 166 ) ( 1152 347.5 85 ) berlin_wall_metal_panel_green 104 128 5355.0601 86 0 0 lightmap_gray 16384.301 16384 5496.0879 123 0 0 + ( 1144 343.5 159 ) ( 1144 343.5 162 ) ( 1144 311.5 162 ) berlin_wall_metal_panel_green 128.09396 -128 -9817.3838 -93 -180 0.00065444811 lightmap_gray 16385.863 -16384.334 -9813.667 -123.00216 -180 0.00064757088 + ( 1199 343.5 162 ) ( 1199 343.5 158 ) ( 1199 311.5 162 ) berlin_wall_metal_panel_green 127.98436 -128 -9809.8643 -93 -180 0.0014642358 lightmap_gray 16372.549 -16383.498 -9806.0107 -122.99112 -180 0.0009746821 + ( 1066 343.5 111 ) ( 1066 349.5 111 ) ( 1098 349.5 111 ) berlin_wall_metal_panel_green 127.8332 127.98633 -9798.6035 -5524.8438 -89.988335 -0.00028438205 lightmap_gray 16390.273 16384 -9814.3613 -5495.6538 -90 0 +} +// brush 1 +{ + contents weaponClip; + ( 1205 344.5 145 ) ( 1205 345.5 145 ) ( 1103 345.5 145 ) berlin_wall_metal_panel_green 128.68819 128.00163 -9861.3594 -5468.4214 -89.606171 0.0071012164 lightmap_gray 16545.457 16382.184 -9905.9766 -5440.2935 -89.154572 0.014578334 + ( 1093 345.5 214 ) ( 1195 345.5 214 ) ( 1195 345.5 133 ) berlin_wall_metal_panel_green 104 128 5355.0601 86 0 0 lightmap_gray 16384.045 16384 5436.0259 75 0 0 + ( 1194 347.5 214 ) ( 1092 347.5 214 ) ( 1092 347.5 133 ) berlin_wall_metal_panel_green 104 128 5355.0601 86 0 0 lightmap_gray 16384.416 16384 5436.1182 75 0 0 + ( 1089 343.5 212 ) ( 1089 343.5 215 ) ( 1089 311.5 215 ) berlin_wall_metal_panel_green 128.0648 -128 -9815.3232 -45 180 0.00097663375 lightmap_gray 16386.701 -16384.334 -9814.1807 -75.001999 -180 0.00065178215 + ( 1144 343.5 215 ) ( 1144 343.5 211 ) ( 1144 311.5 215 ) berlin_wall_metal_panel_green 127.99417 -128 -9810.709 -45.002106 -180 0.0017093808 lightmap_gray 16369.479 -16383.5 -9804.2305 -74.992554 -180 0.00073429319 + ( 1011 343.5 159 ) ( 1011 349.5 159 ) ( 1043 349.5 159 ) berlin_wall_metal_panel_green 127.48386 127.99414 -9772.7959 -5465.1694 -90 -6.1032362e-005 lightmap_gray 16407.334 16384.5 -9823.9658 -5435.8145 -90 -0.00015259255 +} +// brush 2 +{ + contents weaponClip; + ( 1155 344.5 131 ) ( 1155 345.5 131 ) ( 1053 345.5 131 ) berlin_wall_metal_panel_green 127.60693 127.98573 -9781.3984 -5426.498 -89.151695 0.015 lightmap_gray 16463.094 16382.576 -9858.2402 -5395.4419 -89.319412 0.011673417 + ( 1049 345.5 200 ) ( 1151 345.5 200 ) ( 1151 345.5 119 ) berlin_wall_metal_panel_green 104 128 5355.0601 86 0 0 lightmap_gray 16384.047 16384 5392.0254 89 0 0 + ( 1150 347.5 200 ) ( 1048 347.5 200 ) ( 1048 347.5 119 ) berlin_wall_metal_panel_green 104 128 5355.0601 86 0 0 lightmap_gray 16384.396 16384 5392.1099 89 0 0 + ( 1089 343.5 196 ) ( 1089 343.5 199 ) ( 1089 311.5 199 ) berlin_wall_metal_panel_green 128.05351 -128 -9814.5488 -58.991062 -180 0.0013061716 lightmap_gray 16379.483 -16385.004 -9809.9941 -89.015007 -180 0.00065447576 + ( 1095 343.5 221 ) ( 1095 343.5 217 ) ( 1095 311.5 221 ) berlin_wall_metal_panel_green 127.97744 -128 -9809.4033 -59 -180 0.0014613543 lightmap_gray 16368.875 -16383.5 -9803.8184 -88.991547 -180 0.00048303563 + ( 967 343.5 145 ) ( 967 349.5 145 ) ( 999 349.5 145 ) berlin_wall_metal_panel_green 127.75 127.99805 -9792.4922 -5421.3369 -90 -3.0517112e-005 lightmap_gray 16430.461 16385 -9837.4541 -5391.9526 -90 0 +} +// brush 3 +{ + contents weaponClip; + ( 1205 344.5 113 ) ( 1205 345.5 113 ) ( 1103 345.5 113 ) berlin_wall_metal_panel_green 129.44096 128.00874 -9917.0723 -5468.9946 -89.554604 0.0080189938 lightmap_gray 16708.77 16383.148 -10000.313 -5439.4175 -89.350327 0.01108588 + ( 1093 345.5 190 ) ( 1195 345.5 190 ) ( 1195 345.5 109 ) berlin_wall_metal_panel_green 104 128 5355.0601 86 0 0 lightmap_gray 16383.869 16384 5435.978 99 0 0 + ( 1194 347.5 190 ) ( 1092 347.5 190 ) ( 1092 347.5 109 ) berlin_wall_metal_panel_green 104 128 5355.0601 86 0 0 lightmap_gray 16384.396 16384 5436.1118 99 0 0 + ( 1089 343.5 188 ) ( 1089 343.5 191 ) ( 1089 311.5 191 ) berlin_wall_metal_panel_green 128.07938 -128 -9816.4473 -69 180 0.0013061647 lightmap_gray 16378.691 -16384.332 -9809.5352 -99.002312 -180 0.00065447215 + ( 1144 343.5 191 ) ( 1144 343.5 187 ) ( 1144 311.5 191 ) berlin_wall_metal_panel_green 128.01311 -128 -9812.1143 -69 180 0.0019518016 lightmap_gray 16373.106 -16383.5 -9806.2656 -98.992889 -180 0.00049044151 + ( 1016 343.5 131 ) ( 1016 349.5 131 ) ( 1048 349.5 131 ) berlin_wall_metal_panel_green 127.25331 127.99414 -9755.7441 -5465.1694 -90 -6.1032362e-005 lightmap_gray 16407.334 16384.5 -9823.9658 -5435.8145 -90 -0.00015259255 +} +// brush 4 +{ + contents weaponClip; + ( 1196 344.5 64 ) ( 1196 345.5 64 ) ( 1094 345.5 64 ) berlin_wall_metal_panel_green 129.54144 127.97347 -9924.4932 -5473.5796 -88.539406 0.025271228 lightmap_gray 16327.632 16383.031 -9779.9756 -5436.625 -89.826683 0.0030409298 + ( 1093 345.5 166 ) ( 1195 345.5 166 ) ( 1195 345.5 85 ) berlin_wall_metal_panel_green 104 128 5355.0601 86 0 0 lightmap_gray 16383.881 16384 5435.9868 123 0 0 + ( 1194 347.5 166 ) ( 1092 347.5 166 ) ( 1092 347.5 85 ) berlin_wall_metal_panel_green 104 128 5355.0601 86 0 0 lightmap_gray 16384.457 16384 5436.1235 123 0 0 + ( 1089 343.5 159 ) ( 1089 343.5 162 ) ( 1089 311.5 162 ) berlin_wall_metal_panel_green 128.09396 -128 -9817.3838 -93 -180 0.00065444811 lightmap_gray 16385.863 -16384.334 -9813.667 -123.00216 -180 0.00064757088 + ( 1144 343.5 162 ) ( 1144 343.5 158 ) ( 1144 311.5 162 ) berlin_wall_metal_panel_green 127.98436 -128 -9809.8643 -93 -180 0.0014642358 lightmap_gray 16372.549 -16383.498 -9806.0107 -122.99112 -180 0.0009746821 + ( 1016 343.5 111 ) ( 1016 349.5 111 ) ( 1048 349.5 111 ) berlin_wall_metal_panel_green 127.31484 127.99414 -9760.292 -5465.1694 -90 -6.1032362e-005 lightmap_gray 16399.396 16384.5 -9819.291 -5435.8145 -90 -0.00024414808 +} +// brush 5 +{ + contents weaponClip; + ( 1194 349.5 146 ) ( 1194 343.5 146 ) ( 1195 343.5 147 ) berlin_trim_metal3 128 -16 -128.5013 -3173.1138 90 0 lightmap_gray 16360.28 16383.727 -9800.125 -5472.5688 -89.690376 0.0063907802 + ( 1100 345.5 104 ) ( 1100 345.5 206 ) ( 1181 345.5 206 ) berlin_trim_metal3 128 -16 -1427 -4197.1362 180 0 lightmap_gray 16383.844 16384.182 4446.9756 1389 90 0 + ( 1100 347.5 205 ) ( 1100 347.5 103 ) ( 1181 347.5 103 ) berlin_trim_metal3 128 -16 -1427 -4197.1328 -180 0 lightmap_gray 16384.234 16383.938 4447.0879 1389 90 0 + ( 1108 343.5 144 ) ( 1108 349.5 144 ) ( 1096 349.5 144 ) berlin_trim_metal3 128 -16 -1427.0385 -3670.6143 -180 0 lightmap_gray 16369.774 -16384.668 -9803.9063 -1389.0525 -90 0.00023948264 + ( 1099 343.5 145 ) ( 1103 343.5 145 ) ( 1099 311.5 145 ) berlin_trim_metal3 127.99609 -16 -1426.9781 -3670.6423 180 0 lightmap_gray 16364.972 -16383.002 -9800.9307 -1388.9846 -90 0.0004888174 + ( 1096 343.5 144 ) ( 1096 349.5 144 ) ( 1095 349.5 145 ) berlin_trim_metal3 128 16.006735 392.92365 4200.2153 0 0 lightmap_gray 16416.066 -16398.568 -10352.128 4448.8154 -180 0.0043022162 +} +// brush 6 +{ + contents weaponClip; + ( 1094 349.5 130 ) ( 1094 343.5 130 ) ( 1093 343.5 129 ) berlin_trim_metal3 128 16 -128.5 5521.1133 90 0 lightmap_gray 16395.258 -16383.736 -9815.7793 3124.6929 -90.325623 0.0086124819 + ( 1248 345.5 172 ) ( 1248 345.5 70 ) ( 1167 345.5 70 ) berlin_trim_metal3 128 -16 920.98889 -4473.0923 0 0 lightmap_gray 16383.922 16384.152 4171.0244 -959 -90 0 + ( 1248 347.5 71 ) ( 1248 347.5 173 ) ( 1167 347.5 173 ) berlin_trim_metal3 128 -16 921 -4473.1167 0 0 lightmap_gray 16384.314 16383.928 4171.0791 -959 -90 0 + ( 1120 343.5 132 ) ( 1120 349.5 132 ) ( 1132 349.5 132 ) berlin_trim_metal3 128 16 921.08282 3670.6431 0 0 lightmap_gray 16393.207 16385.166 -9818.5371 -959.00928 -90 0.00065125281 + ( 1249 343.5 131 ) ( 1245 343.5 131 ) ( 1249 311.5 131 ) berlin_trim_metal3 128 16 921 3670.5691 0 0 lightmap_gray 16375.572 16381.998 -9808.498 -959.03833 -90 0.00073243899 + ( 1192 343.5 132 ) ( 1192 349.5 132 ) ( 1193 349.5 131 ) berlin_trim_metal3 128 -16.015673 -128.39091 -3153.3257 90 -1.5091118e-005 lightmap_gray 16436.945 16384.039 -9843.4521 -5494.731 -90 0.0019450939 +} +// brush 7 + { + mesh + { + contents weaponClip; + chainlink_fence + lightmap_gray + 2 2 16 8 + ( + v 1192 346 144 t 0 -1594.5004 65.71875 -77.859375 + v 1192 346 132 t 0 -0 65.71875 -75.734375 + ) + ( + v 1096 346 144 t 12145.923 -1594.5004 65.71875 -77.859375 + v 1096 346 132 t 12145.923 -0 65.71875 -75.734375 + ) + } + } +// brush 8 +{ + contents weaponClip; + ( 1192 346.5 181 ) ( 1192 346.5 89 ) ( 1192 345.5 89 ) berlin_window_glass 32 32 -1.5438538 0 0 0 lightmap_gray 16374.545 16384 594.86816 -128.24321 0 0.0013269385 + ( 1200 346.5 183 ) ( 1137 346.5 183 ) ( 1137 346.5 91 ) berlin_window_glass 32 32 519.99561 0 0 0 lightmap_gray 16384.145 -16383.98 -1511.0092 129.99286 180 0 + ( 1096 345.5 175 ) ( 1096 345.5 83 ) ( 1096 346.5 83 ) berlin_window_glass 32 32 -1.4909973 0.0079300143 0 0 lightmap_gray 16386.479 16384 594.88971 -127.20296 0 0.0011784955 + ( 1200 345.5 91 ) ( 1137 345.5 91 ) ( 1137 345.5 183 ) berlin_window_glass 32 32 520 0 0 0 lightmap_gray 16383.76 -16384 -1511 130 180 0 + ( 1210 345.5 132 ) ( 1210 346.5 132 ) ( 1147 346.5 132 ) berlin_window_glass 32 32 520.00342 1.5332947 0 2.0168787e-005 lightmap_gray 16411.488 16384.256 597.90546 1510.8912 89.983223 -0.00026708384 + ( 1139 345.5 144 ) ( 1139 346.5 144 ) ( 1202 346.5 144 ) berlin_window_glass 32 32 520.38556 1.512146 0 -0.0010769666 lightmap_gray 16388.895 16384.375 596.33563 1564.2089 90.123184 0.0017469677 +} +// brush 9 +{ + contents weaponClip; + ( 1255 344.5 145 ) ( 1255 345.5 145 ) ( 1153 345.5 145 ) berlin_wall_metal_panel_green 127.83992 128 -9798.5996 -5529.8135 -89.363121 0.011279213 lightmap_gray 16528.072 16382.621 -9895.7402 -5499.2471 -89.356331 0.010959453 + ( 1153 345.5 214 ) ( 1255 345.5 214 ) ( 1255 345.5 133 ) berlin_wall_metal_panel_green 104 128 5355.0601 86 0 0 lightmap_gray 16383.715 16384 5495.9351 75 0 0 + ( 1254 347.5 214 ) ( 1152 347.5 214 ) ( 1152 347.5 133 ) berlin_wall_metal_panel_green 104 128 5355.0601 86 0 0 lightmap_gray 16384.377 16384 5496.1069 75 0 0 + ( 1144 343.5 212 ) ( 1144 343.5 215 ) ( 1144 311.5 215 ) berlin_wall_metal_panel_green 128.0648 -128 -9815.3232 -45 180 0.00097663375 lightmap_gray 16386.701 -16384.334 -9814.1807 -75.001999 -180 0.00065178215 + ( 1199 343.5 215 ) ( 1199 343.5 211 ) ( 1199 311.5 215 ) berlin_wall_metal_panel_green 127.99417 -128 -9810.709 -45.002106 -180 0.0017093808 lightmap_gray 16369.479 -16383.5 -9804.2305 -74.992554 -180 0.00073429319 + ( 1071 343.5 159 ) ( 1071 349.5 159 ) ( 1103 349.5 159 ) berlin_wall_metal_panel_green 127.37645 127.98633 -9764.9033 -5524.8438 -89.988335 -0.00022262245 lightmap_gray 16390.273 16384 -9814.3613 -5495.6538 -90 0 +} +// brush 10 +{ + contents weaponClip; + ( 1255 344.5 113 ) ( 1255 345.5 113 ) ( 1153 345.5 113 ) berlin_wall_metal_panel_green 130.27612 127.99252 -9978.7695 -5529.8765 -89.295708 0.012197899 lightmap_gray 16532.9 16381.756 -9898.5615 -5500.3042 -89.127869 0.014849823 + ( 1153 345.5 190 ) ( 1255 345.5 190 ) ( 1255 345.5 109 ) berlin_wall_metal_panel_green 104 128 5355.0601 86 0 0 lightmap_gray 16383.666 16384 5495.9243 99 0 0 + ( 1254 347.5 190 ) ( 1152 347.5 190 ) ( 1152 347.5 109 ) berlin_wall_metal_panel_green 104 128 5355.0601 86 0 0 lightmap_gray 16384.453 16384 5496.1235 99 0 0 + ( 1144 343.5 188 ) ( 1144 343.5 191 ) ( 1144 311.5 191 ) berlin_wall_metal_panel_green 128.07938 -128 -9816.4473 -69 180 0.0013061647 lightmap_gray 16378.691 -16384.332 -9809.5352 -99.002312 -180 0.00065447215 + ( 1199 343.5 191 ) ( 1199 343.5 187 ) ( 1199 311.5 191 ) berlin_wall_metal_panel_green 128.01311 -128 -9812.1143 -69 180 0.0019518016 lightmap_gray 16378.738 -16383.5 -9809.5234 -98.992889 -180 0.00049044151 + ( 1066 343.5 131 ) ( 1066 349.5 131 ) ( 1098 349.5 131 ) berlin_wall_metal_panel_green 127.40974 127.98633 -9767.4648 -5524.8438 -89.988335 -0.00016164726 lightmap_gray 16390.273 16384 -9814.3613 -5495.6538 -90 0 +} +// brush 11 +{ + contents weaponClip; + ( 1153 344.5 158 ) ( 1255 344.5 158 ) ( 1255 344.5 77 ) berlin_trim_metal3 128 16 5499.0776 125 0 0 lightmap_gray 16384.229 16384 5496.0742 131 0 0 + ( 1254 348.5 157 ) ( 1152 348.5 157 ) ( 1152 348.5 76 ) berlin_trim_metal3 128 16 5496.0313 129.25 0 0 lightmap_gray 16384.172 16383.975 5496.0376 131 0 0 + ( 1144 343.5 156 ) ( 1144 343.5 159 ) ( 1144 311.5 159 ) berlin_trim_metal3 127.99417 -16 -9810.0771 -130.99716 -180 8.1362166e-005 lightmap_gray 16382.695 -16384.336 -9811.8281 -131.0011 180 0.00065190881 + ( 1199 343.5 159 ) ( 1199 343.5 155 ) ( 1199 311.5 159 ) berlin_trim_metal3 128.00801 -16 -9811.4023 -131.00993 180 0 lightmap_gray 16370.503 -16383.498 -9804.7813 -130.99289 -180 0.00072914484 + ( 1070 343.5 113 ) ( 1070 349.5 113 ) ( 1102 349.5 113 ) berlin_trim_metal3 128.09807 16 -9819.6572 -5495.7817 -90 0 lightmap_gray 16414.695 16385 -9828.3662 -5495.9663 -90 6.1038882e-005 + ( 1070 349.5 111 ) ( 1070 343.5 111 ) ( 1102 349.5 111 ) berlin_trim_metal3 128.0705 16 -9817.6016 -5495.7817 -90 0 lightmap_gray 16345.817 16386.5 -9789.3115 -5496.2856 -90 0.00067148922 +} +// brush 12 +{ + contents weaponClip; + ( 1093 344.5 158 ) ( 1195 344.5 158 ) ( 1195 344.5 77 ) berlin_trim_metal3 128 16 5439.1191 125 0 0 lightmap_gray 16384.447 16384 5436.1333 131 0 0 + ( 1194 348.5 157 ) ( 1092 348.5 157 ) ( 1092 348.5 76 ) berlin_trim_metal3 128 16 5436.0259 129.25 0 0 lightmap_gray 16384.094 16383.969 5436.0171 131 0 0 + ( 1089 343.5 156 ) ( 1089 343.5 159 ) ( 1089 311.5 159 ) berlin_trim_metal3 127.99417 -16 -9810.0771 -130.99716 -180 8.1362166e-005 lightmap_gray 16382.695 -16384.336 -9811.8281 -131.0011 180 0.00065190881 + ( 1144 343.5 159 ) ( 1144 343.5 155 ) ( 1144 311.5 159 ) berlin_trim_metal3 128.00801 -16 -9811.4023 -131.00993 180 0 lightmap_gray 16370.503 -16383.498 -9804.7813 -130.99289 -180 0.00072914484 + ( 1020 343.5 113 ) ( 1020 349.5 113 ) ( 1052 349.5 113 ) berlin_trim_metal3 128.08411 16 -9818.0752 -5435.7861 -90 0 lightmap_gray 16465.018 16384.75 -9857.5879 -5435.9033 -90 0.00018311385 + ( 1020 349.5 111 ) ( 1020 343.5 111 ) ( 1052 349.5 111 ) berlin_trim_metal3 128.0161 16 -9813.0332 -5435.7861 -90 0 lightmap_gray 16330.25 16385.75 -9780.1348 -5436.0874 -90 0.00051885424 +} +// brush 13 +{ + contents weaponClip; + ( 1278 349.5 164 ) ( 1278 343.5 164 ) ( 1144 343.5 164 ) berlin_trim_metal3 127.95853 16 -9807.1953 -5495.8638 -90 0 lightmap_gray 16384.746 16384.418 -9813.5781 -5496.0029 -90 0.00035711032 + ( 1153 344.5 163 ) ( 1255 344.5 163 ) ( 1255 344.5 82 ) berlin_trim_metal3 128 16 5495.9917 126 0 0 lightmap_gray 16384.639 16384 5496.1841 126 0 0 + ( 1254 348.5 163 ) ( 1152 348.5 163 ) ( 1152 348.5 82 ) berlin_trim_metal3 128 16 5496.0767 125 0 0 lightmap_gray 16384.389 16384 5496.105 126 0 0 + ( 1144 344 159 ) ( 1144 348 159 ) ( 1144 348 164 ) caulk 128.79797 16.001558 -9871.6436 -5498.2798 -90.13929 8.8889981e-005 lightmap_gray 16382.992 16377.61 -9809.791 -5496.9575 -90 -0.00078012847 + ( 1204 343.5 164 ) ( 1204 349.5 164 ) ( 1199 349.5 159 ) berlin_trim_metal3 127.5771 16 -9779.7793 -5494.0557 -90 7.2885327e-005 lightmap_gray 16404.334 16384.016 -9825.4258 -5493.9492 -90 0.00038713714 + ( 1144 348 159 ) ( 1144 344 159 ) ( 1199 344 159 ) berlin_trim_metal3 127.99091 16 -9811.7686 -5496.2705 -90 0.00021087467 lightmap_gray 16377.25 16387.635 -9810.084 -5496.9917 -90 0.0012429736 +} +// brush 14 +{ + contents weaponClip; + ( 1218 349.5 164 ) ( 1218 343.5 164 ) ( 1084 343.5 164 ) berlin_trim_metal3 127.94981 16 -9806.5273 -5435.8394 -90 0 lightmap_gray 16359.35 16384.359 -9799.002 -5436.1025 -90 0.00070693006 + ( 1093 344.5 163 ) ( 1195 344.5 163 ) ( 1195 344.5 82 ) berlin_trim_metal3 128 16 5436.0264 126 0 0 lightmap_gray 16384.51 16384 5436.1484 126 0 0 + ( 1194 348.5 163 ) ( 1092 348.5 163 ) ( 1092 348.5 82 ) berlin_trim_metal3 128 16 5436.0742 125 0 0 lightmap_gray 16384.463 16384 5436.125 126 0 0 + ( 1084 349.5 164 ) ( 1084 343.5 164 ) ( 1089 343.5 159 ) berlin_trim_metal3 128.97557 16.00621 -9885.0293 -5439.3447 -90.178886 5.1678413e-005 lightmap_gray 16388.625 16384 -9812.4561 -5438.6558 -90 -0.0013711771 + ( 1144 348 159 ) ( 1144 344 159 ) ( 1144 344 164 ) caulk 128.00583 16 -9812.1055 -5434.0557 -90 0.0001461284 lightmap_gray 16407.322 16384.016 -9827.584 -5433.9492 -90 0.00077711424 + ( 1144 344 159 ) ( 1144 348 159 ) ( 1089 348 159 ) berlin_trim_metal3 128 16 -9811.7822 -5436.2466 -90 0.00014426745 lightmap_gray 16379.948 16386.908 -9811.0635 -5436.7876 -90 0.00070952158 +} +// brush 15 +{ + contents weaponClip; + ( 1095 343.5 131 ) ( 1096 343.5 132 ) ( 1096 349.5 132 ) berlin_trim_metal3 128 16 -128.49619 5437.1357 90 0 lightmap_gray 16429.5 -16399.789 -9838.9639 3212.8062 -90.309052 0.0053843795 + ( 1034 345.5 119 ) ( 1034 345.5 200 ) ( 1136 345.5 200 ) berlin_trim_metal3 128 16 -127 5437.1123 90 0 lightmap_gray 16383.846 -16384 3206.9727 -89 180 0 + ( 1137 347.5 119 ) ( 1137 347.5 200 ) ( 1035 347.5 200 ) berlin_trim_metal3 128 16 -127 5437.1279 90 0 lightmap_gray 16384.395 -16384 3207.1074 -89 180 0 + ( 1096 349.5 144 ) ( 1096 349.5 132 ) ( 1096 343.5 132 ) berlin_trim_metal3 128 -16 -126.99297 -3670.6428 90 0 lightmap_gray 16445.805 -16384.334 -9848.2539 -89.003029 180 0.00049067265 + ( 1095 312.5 201 ) ( 1095 344.5 197 ) ( 1095 344.5 201 ) berlin_trim_metal3 128 -16 -127 -3670.6013 90 0 lightmap_gray 16375.403 -16383.502 -9807.6064 -88.992439 -180 0.00049113168 + ( 1095 349.5 145 ) ( 1096 349.5 144 ) ( 1096 343.5 144 ) berlin_trim_metal3 128 16 -128.5 5437.0562 90 0 lightmap_gray 16413.26 -16384 -9827.7822 3206.7241 -90 0 +} +// brush 16 +{ + contents weaponClip; + ( 1196 342.5 64 ) ( 1196 343.5 64 ) ( 1094 343.5 64 ) berlin_trim_metal3 123.73612 16 -9494.3271 -5435.5249 -90.118904 -0.00031982578 lightmap_gray 16224.688 16384.305 -9720.4414 -5436.6182 -89.936462 0.0011005409 + ( 1087 349.5 161 ) ( 1087 343.5 161 ) ( 1084 343.5 164 ) berlin_trim_metal3 128.08804 16.031321 -9820.1348 -5442.4287 -90 0.00016295133 lightmap_gray 16360.73 16416.072 -9795.9512 -5442.4287 -90 -0.003916441 + ( 1084 345.5 166 ) ( 1084 344.5 166 ) ( 1084 344.5 85 ) berlin_trim_metal3 128.35658 -16 -9836.8691 -123 180 0 lightmap_gray 16160.264 -16383.963 -9683.2168 -123.01075 180 0 + ( 1093 344.5 166 ) ( 1195 344.5 166 ) ( 1195 344.5 85 ) berlin_trim_metal3 128 16 -131 5437.0469 90 0 lightmap_gray 16383.881 16384 5435.9868 123 0 0 + ( 1194 348.5 166 ) ( 1092 348.5 166 ) ( 1092 348.5 85 ) berlin_trim_metal3 128 16 -123 5437.1235 90 0 lightmap_gray 16384.457 16384 5436.1235 123 0 0 + ( 1089 345.5 155 ) ( 1089 351.5 155 ) ( 1089 351.5 60 ) berlin_trim_metal3 128 -16.002623 -131.32982 9811.6875 90 0 lightmap_gray 16376.037 -16384 -9807.8838 -123.00748 180 0 +} +// brush 17 +{ + contents weaponClip; + ( 1194 343.5 64 ) ( 1092 343.5 64 ) ( 1092 342.5 64 ) berlin_trim_metal3 124.12322 -16 -9523.7637 3149.75 -90.242218 0.00051263568 lightmap_gray 16009.319 -16384.225 -9595.918 3147.1208 -89.810631 -0.0032866769 + ( 1204 343.5 164 ) ( 1201 343.5 161 ) ( 1201 349.5 161 ) berlin_trim_metal3 127.82085 -16.031303 -9797.9795 3154.4456 -90 8.1970938e-005 lightmap_gray 16265.985 -16416.055 -9750.3164 3154.4456 -90 -0.0042374246 + ( 1204 344.5 85 ) ( 1204 344.5 166 ) ( 1204 345.5 166 ) berlin_trim_metal3 128.48222 -16 -9846.1602 -122.90625 180 0 lightmap_gray 15960.563 -16383.977 -9567.8096 -123.01124 180 -8.0233891e-005 + ( 1093 344.5 85 ) ( 1093 344.5 166 ) ( 1195 344.5 166 ) berlin_trim_metal3 128 -16 -131 -3149.0452 90 0 lightmap_gray 16384 -16384 3148.0144 -123 180 0 + ( 1196 348.5 85 ) ( 1196 348.5 166 ) ( 1094 348.5 166 ) berlin_trim_metal3 128 -16 -123 -3149.1008 90 0 lightmap_gray 16384.418 -16384 3148.1162 -123 -180 0 + ( 1199 351.5 60 ) ( 1199 351.5 155 ) ( 1199 345.5 155 ) berlin_trim_metal3 128 -16.002623 -131.33687 9811.6875 90 0 lightmap_gray 16381.496 -16384 -9811.0391 -122.99204 180 0 +} +// brush 18 +{ + contents weaponClip; + ( 1192 349.5 132 ) ( 1192 343.5 132 ) ( 1193 343.5 131 ) berlin_trim_metal3 128 -16 -128.5 -3149.1128 90 0 lightmap_gray 16438.617 16383.713 -9844.2129 -5496.5337 -89.693977 0.0053164661 + ( 1152 345.5 200 ) ( 1254 345.5 200 ) ( 1254 345.5 119 ) berlin_trim_metal3 128 -16 -127 -3149.116 90 0 lightmap_gray 16383.666 16384 5494.9253 89 0 0 + ( 1253 347.5 200 ) ( 1151 347.5 200 ) ( 1151 347.5 119 ) berlin_trim_metal3 128 -16 -127 -3149.1001 90 0 lightmap_gray 16384.295 16384 5495.0835 89 0 0 + ( 1192 342.5 132 ) ( 1192 348.5 132 ) ( 1192 348.5 144 ) berlin_trim_metal3 128 -16 -127.00336 -3670.6128 90 0 lightmap_gray 16271.422 -16384.334 -9747.5059 -89.00853 180 0.00032726896 + ( 1193 343.5 201 ) ( 1193 343.5 197 ) ( 1193 311.5 201 ) berlin_trim_metal3 128 -16 -127 -3670.6111 90 0 lightmap_gray 16370.271 -16383.5 -9804.585 -88.99231 -180 0.00023783054 + ( 1192 343.5 144 ) ( 1192 349.5 144 ) ( 1193 349.5 145 ) berlin_trim_metal3 128 -16 -128.50131 -3149.1011 90 0 lightmap_gray 16416.951 16384 -9827.4346 -5494.6929 -90 -0.0019519671 +} +// brush 19 +{ + contents weaponClip; + ( 1259 344.5 131 ) ( 1259 345.5 131 ) ( 1157 345.5 131 ) berlin_wall_metal_panel_green 128.92889 127.99507 -9879.0732 -5530.4937 -89.215164 0.013806347 lightmap_gray 16578.457 16381.083 -9924.8477 -5500.4902 -89.065765 0.015907835 + ( 1153 345.5 200 ) ( 1255 345.5 200 ) ( 1255 345.5 119 ) berlin_wall_metal_panel_green 104 128 5355.0601 86 0 0 lightmap_gray 16384.09 16384 5496.0386 89 0 0 + ( 1254 347.5 200 ) ( 1152 347.5 200 ) ( 1152 347.5 119 ) berlin_wall_metal_panel_green 104 128 5355.0601 86 0 0 lightmap_gray 16384.377 16384 5496.104 89 0 0 + ( 1193 343.5 196 ) ( 1193 343.5 199 ) ( 1193 311.5 199 ) berlin_wall_metal_panel_green 128.05351 -128 -9814.5488 -58.991062 -180 0.0013061716 lightmap_gray 16379.25 -16385.004 -9809.7158 -89.015007 180 0 + ( 1199 343.5 201 ) ( 1199 343.5 197 ) ( 1199 311.5 201 ) berlin_wall_metal_panel_green 127.90836 -128 -9804.3379 -59.001556 -180 0.0017046576 lightmap_gray 16370.271 -16383.5 -9804.585 -88.99231 -180 0.00023783054 + ( 1071 343.5 145 ) ( 1071 349.5 145 ) ( 1103 349.5 145 ) berlin_wall_metal_panel_green 127.53993 127.98633 -9776.9834 -5524.8438 -89.988335 -0.00022288466 lightmap_gray 16390.273 16384 -9814.3613 -5495.6538 -90 0 +} +// brush 20 + { + mesh + { + contents nonColliding; + zombie_logo + lightmap_gray + 2 2 16 8 + ( + v 1149 345.5 102.5 t 1026.8187 -27.467659 22.5 -8.6875 + v 1149 345.5 93.5 t 1026.8187 159.13243 22.5 -8.375 + ) + ( + v 1136 345.5 102.5 t 849.59479 -27.467659 22.5 -8.6875 + v 1136 345.5 93.5 t 849.59479 159.13243 22.5 -8.375 + ) + } + } +// brush 21 + { + mesh + { + contents nonColliding; + zombie_logo + lightmap_gray + 2 2 16 8 + ( + v 1174 345.5 132 t -5.8291206 -1025.024 22.5 -9.75 + v 1174 345.5 61 t -5.8291206 -1.024 22.5 -7.3125 + ) + ( + v 1111 345.5 132 t 861.17053 -1025.024 22.5 -9.75 + v 1111 345.5 61 t 861.17053 -1.024 22.5 -7.3125 + ) + } + } +// brush 22 +{ + ( 1084 341 64 ) ( 1204 341 64 ) ( 1204 352 64 ) clip 64 64 -660.02612 696.98224 0 0 lightmap_gray 16384 16384.963 -660.02612 696.80939 0 0 + ( 1084 352 164 ) ( 1204 352 164 ) ( 1204 341 164 ) clip 64 64 -660.01135 696.99219 0 0 lightmap_gray 16383.867 16385.08 -660.03674 696.81549 0 0.00015710652 + ( 1084 337 64 ) ( 1084 337 160 ) ( 1204 337 160 ) clip 64 64 -660 1104 0 0 lightmap_gray 16383.979 16384 -659.99719 1104 0 0 + ( 1205 352 64 ) ( 1205 341 64 ) ( 1205 341 160 ) clip 64 64 -696.99219 1104.0117 0 0 lightmap_gray 16383.613 16384 -696.75897 1103.9766 0 0 + ( 1204 357 64 ) ( 1204 357 160 ) ( 1084 357 160 ) clip 64 64 -660.02222 1103.9965 0 0 lightmap_gray 16384.158 16384 -660.01392 1103.9965 0 0 + ( 1083 352 160 ) ( 1083 341 160 ) ( 1083 341 64 ) clip 64 64 -696.98828 1103.9961 0 0 lightmap_gray 16383.623 16384 -696.72614 1103.9961 0 0 +} +} +// entity 29 +{ +"targetname" "tp_west_door" +"spawnflags" "1" +"classname" "script_brushmodel" +"script_vector" "0 51 0" +"script_string" "move" +// brush 0 +{ + contents weaponClip; + ( -891 -1162.5 263 ) ( -891 -1163.5 264 ) ( -885 -1163.5 264 ) berlin_trim_metal3 128.01436 16 -1363.0208 5504.3457 0 0 lightmap_gray 16439.537 -16383.773 -8612.5293 3134.5647 179.69835 0.0032934742 + ( -889 -1101.5 251 ) ( -889 -1101.5 332 ) ( -889 -1203.5 332 ) berlin_trim_metal3 128 -16 5 -5504.5908 90 0 lightmap_gray 16383.746 16384 3139.4426 -43 0 0 + ( -887 -1204.5 251 ) ( -887 -1204.5 332 ) ( -887 -1102.5 332 ) berlin_trim_metal3 128 -16 5 -5504.6172 90 0 lightmap_gray 16384.629 16384 3139.6697 -43 0 0 + ( -885 -1163.5 276 ) ( -885 -1163.5 264 ) ( -891 -1163.5 264 ) berlin_trim_metal3 128 -16 5.0100708 -4905.0879 90 0 lightmap_gray 16382.246 -16384.334 -8577.1299 42.998817 -180 0.00056982541 + ( -922 -1162.5 333 ) ( -890 -1162.5 329 ) ( -890 -1162.5 333 ) berlin_trim_metal3 128 -16 5 -4905.1279 90 0 lightmap_gray 16374.735 -16383.502 -8572.7773 43.006046 -180 0.00048583868 + ( -885 -1162.5 277 ) ( -885 -1163.5 276 ) ( -891 -1163.5 276 ) berlin_trim_metal3 128.01479 16 -1363.2161 5504.6704 0 0 lightmap_gray 16415.754 -16384.01 -8596.6465 3138.7622 180 -0.0019532177 +} +// brush 1 + { + mesh + { + contents weaponClip; + chainlink_fence + lightmap_gray + 2 2 16 8 + ( + v -888.5 -1191.5 276 t 0 -1594.5004 -55.3125 -8.75 + v -888.5 -1191.5 264 t 0 -0 -55.3125 -8 + ) + ( + v -888.5 -1163.5 276 t 8631.8828 -1594.5004 -55.3125 -8.75 + v -888.5 -1163.5 264 t 8631.8828 -0 -55.3125 -8 + ) + } + } +// brush 2 +{ + contents weaponClip; + ( -888 -1191.5 313 ) ( -888 -1191.5 221 ) ( -889 -1191.5 221 ) berlin_window_glass 32 32 -1236.019 -131.98586 0 0 lightmap_gray 16375.736 16384 -639.79224 -260.23819 0 0.0013299463 + ( -888 -1199.5 315 ) ( -888 -1136.5 315 ) ( -888 -1136.5 223 ) berlin_window_glass 32 -32 519.48676 132 180 0 lightmap_gray 16384.092 16383.984 -1510.5082 -261.9906 0 0 + ( -889 -1163.5 307 ) ( -889 -1163.5 215 ) ( -888 -1163.5 215 ) berlin_window_glass 32 32 -1236.0333 -131.98155 0 0 lightmap_gray 16389.113 16384 -639.73077 -259.12012 0 0.001136619 + ( -889 -1199.5 223 ) ( -889 -1136.5 223 ) ( -889 -1136.5 315 ) berlin_window_glass 32 -32 519.4903 132 180 0 lightmap_gray 16383.936 16384 -1510.5 -262 0 0 + ( -889 -1217.5 264 ) ( -888 -1217.5 264 ) ( -888 -1154.5 264 ) berlin_window_glass 32 32.003998 519.84863 1236.0559 -90 0.00036631039 lightmap_gray 16419.129 16384.307 -636.44891 1511.7893 -0.083942324 -0.0014284883 + ( -889 -1146.5 276 ) ( -888 -1146.5 276 ) ( -888 -1209.5 276 ) berlin_window_glass 32 32 519.16589 1235.9961 -90 -0.00036577464 lightmap_gray 16396.025 16384.615 -638.05475 1561.3311 0.1049201 0.0014177045 +} +// brush 3 +{ + contents weaponClip; + ( -890 -1152.5 290 ) ( -890 -1254.5 290 ) ( -890 -1254.5 209 ) berlin_trim_metal3 128 -16 5498.5845 7 -180 0 lightmap_gray 16384.293 -16384 5495.5933 1 180 0 + ( -886 -1253.5 289 ) ( -886 -1151.5 289 ) ( -886 -1151.5 208 ) berlin_trim_metal3 128 -16 5495.522 2.75 -180 0 lightmap_gray 16383.898 -16383.979 5495.4639 1 -180 0 + ( -891 -1156.5 288 ) ( -891 -1156.5 291 ) ( -923 -1156.5 291 ) berlin_trim_metal3 128.02049 -16 -8577.7949 1.0035353 -180 0.00016254096 lightmap_gray 16375.527 -16384.334 -8573.4551 1 -180 0.0013005466 + ( -891 -1198.5 291 ) ( -891 -1198.5 287 ) ( -923 -1198.5 291 ) berlin_trim_metal3 128.01599 -16 -8577.4287 0.9899292 -180 -3.0342073e-005 lightmap_gray 16369.683 -16383.625 -8569.8369 1.0059022 180 0.00049107836 + ( -891 -1082.5 245 ) ( -885 -1082.5 245 ) ( -885 -1114.5 245 ) berlin_trim_metal3 128.16687 16 -8590.332 -5495.0044 180 2.7833621e-005 lightmap_gray 16392 16385.125 -8580.2813 -5495.8247 180 -0.00013542839 + ( -885 -1082.5 243 ) ( -891 -1082.5 243 ) ( -885 -1114.5 243 ) berlin_trim_metal3 128.04166 16 -8580.7393 -5495.3979 180 0 lightmap_gray 16384 16387.053 -8577.1348 -5495.4546 180 0.00057086599 +} +// brush 4 +{ + contents weaponClip; + ( -892 -1263.5 200 ) ( -891 -1263.5 200 ) ( -891 -1161.5 200 ) berlin_trim_metal3 126.27612 16 -8447.6396 -5497.6514 -179.60829 0.00081550225 lightmap_gray 16194.222 16384.717 -8468.4189 -5503.7749 -180 5.1448646e-005 + ( -885 -1154.5 301 ) ( -891 -1154.5 301 ) ( -891 -1151.5 304 ) berlin_trim_metal3 128.32341 16.026093 -8605.6729 -5508.0063 -180 0.00048895628 lightmap_gray 16361.757 16410.719 -8562.4385 -5508.0063 180 -0.0029321394 + ( -889 -1151.5 298 ) ( -890 -1151.5 298 ) ( -890 -1151.5 217 ) berlin_trim_metal3 128.58647 -16 -8619.3828 9.1157227 -180 0 lightmap_gray 16230.844 -16383.85 -8489.5039 9.1183853 180 -0.00013260903 + ( -890 -1160.5 298 ) ( -890 -1262.5 298 ) ( -890 -1262.5 217 ) berlin_trim_metal3 128 -16 1 -5504.5376 90 0 lightmap_gray 16383.932 -16384 5503.4922 9 -180 0 + ( -886 -1261.5 298 ) ( -886 -1159.5 298 ) ( -886 -1159.5 217 ) berlin_trim_metal3 128 -16 9 -5504.6128 90 0 lightmap_gray 16384.299 -16384 5503.5845 9 180 0 + ( -889 -1156.5 299 ) ( -883 -1156.5 299 ) ( -883 -1156.5 204 ) berlin_trim_metal3 128 -16.005592 0.65112305 8578.9463 90 0 lightmap_gray 16378.422 -16384 -8574.7656 8.9666004 180 0 +} +// brush 5 +{ + contents weaponClip; + ( -890 -1222.5 263 ) ( -889 -1222.5 263 ) ( -889 -1120.5 263 ) berlin_wall_metal_panel_green 127.51448 127.98993 -8540.2275 -5476.8267 -179.21667 0.014115526 lightmap_gray 16513.18 16383.256 -8652.7012 -5454.6875 -179.72021 0.0047103567 + ( -889 -1116.5 332 ) ( -889 -1218.5 332 ) ( -889 -1218.5 251 ) berlin_wall_metal_panel_green 128 -128 5519.5698 47 180 0 lightmap_gray 16384.094 -16384 5459.5352 43 180 0 + ( -887 -1217.5 332 ) ( -887 -1115.5 332 ) ( -887 -1115.5 251 ) berlin_wall_metal_panel_green 128 -128 5527.5664 43 -180 0 lightmap_gray 16384.467 -16384 5459.6284 43 -180 0 + ( -891 -1156.5 328 ) ( -891 -1156.5 331 ) ( -923 -1156.5 331 ) berlin_wall_metal_panel_green 128.04114 -128.02216 -8579.3125 72.9674 180 0.001303644 lightmap_gray 16377.521 -16385 -8574.4443 42.984467 -180 0.00064652215 + ( -891 -1162.5 353 ) ( -891 -1162.5 349 ) ( -923 -1162.5 353 ) berlin_wall_metal_panel_green 128.00183 -128 -8576.3604 73.003876 180 0 lightmap_gray 16363.858 -16383.5 -8566.4043 43.011353 -180 0.00024068139 + ( -891 -1034.5 277 ) ( -885 -1034.5 277 ) ( -885 -1066.5 277 ) berlin_wall_metal_panel_green 128 127.99541 -8576.3213 -5488.8979 180 -0.00014110479 lightmap_gray 16394.674 16385.748 -8581.541 -5460.127 180 -0.00049753831 +} +// brush 6 +{ + contents weaponClip; + ( -890 -1267.5 277 ) ( -889 -1267.5 277 ) ( -889 -1165.5 277 ) berlin_wall_metal_panel_green 128.00323 128 -8576.2842 -5519.3984 -179.60832 0.00711264 lightmap_gray 16611.594 16382.77 -8709.541 -5487.9854 -179.55238 0.0075729471 + ( -889 -1152.5 346 ) ( -889 -1254.5 346 ) ( -889 -1254.5 265 ) berlin_wall_metal_panel_green 128 -128 5519.5698 47 180 0 lightmap_gray 16383.861 -16384 5495.4771 57 180 0 + ( -887 -1253.5 346 ) ( -887 -1151.5 346 ) ( -887 -1151.5 265 ) berlin_wall_metal_panel_green 128 -128 5519.5576 47 180 0 lightmap_gray 16384.383 -16384 5495.605 57 180 0 + ( -891 -1156.5 352 ) ( -891 -1156.5 355 ) ( -923 -1156.5 355 ) berlin_wall_metal_panel_green 128.03972 -128 -8578.7627 87 180 0 lightmap_gray 16380.948 -16384.666 -8576.4404 56.991936 -180 0.00064881879 + ( -891 -1198.5 355 ) ( -891 -1198.5 351 ) ( -923 -1198.5 355 ) berlin_wall_metal_panel_green 127.97097 -128 -8574.6377 87 180 0.0014671937 lightmap_gray 16376.712 -16383.498 -8573.9238 57.007351 180 0.00048785374 + ( -891 -1078.5 299 ) ( -885 -1078.5 299 ) ( -885 -1110.5 299 ) berlin_wall_metal_panel_green 127.70908 128 -8554.916 -5524.8149 180 -0.00025451745 lightmap_gray 16426.781 16384.285 -8601.3838 -5494.9365 180 0.00035943231 +} +// brush 7 +{ + contents weaponClip; + ( -885 -1277.5 304 ) ( -891 -1277.5 304 ) ( -891 -1143.5 304 ) berlin_trim_metal3 127.95836 16 -8572.6475 -5495.6172 180 0 lightmap_gray 16362.699 16384.457 -8566.3174 -5496.3672 179.94405 -0.00065206084 + ( -890 -1152.5 303 ) ( -890 -1254.5 303 ) ( -890 -1254.5 222 ) berlin_trim_metal3 128 -16 5495.5112 14 -180 0 lightmap_gray 16384.445 -16384 5495.6279 14 180 0 + ( -886 -1253.5 303 ) ( -886 -1151.5 303 ) ( -886 -1151.5 222 ) berlin_trim_metal3 128 -16 5495.5732 15 -180 0 lightmap_gray 16384.396 -16383.953 5495.6069 14 -180 0 + ( -885 -1151.5 304 ) ( -891 -1151.5 304 ) ( -891 -1156.5 299 ) berlin_trim_metal3 128.66948 16.003103 -8627.6514 -5500.6982 179.89345 0.0001593773 lightmap_gray 16402.807 16377.599 -8587.3691 -5496.4253 180 -0.00027204593 + ( -891 -1203.5 304 ) ( -885 -1203.5 304 ) ( -885 -1198.5 299 ) berlin_trim_metal3 128.3335 16 -8602.5 -5493.5 -180 0.00019552989 lightmap_gray 16477.986 16384 -8633.1602 -5493.5 180 0 + ( -891 -1093.5 299 ) ( -891 -1082.5 299 ) ( -923 -1082.5 299 ) berlin_trim_metal3 128.04689 16 -8581.6416 -5495.8013 180 0.00024009224 lightmap_gray 16379.006 16385.512 -8575.6719 -5495.9224 180 0.00036618847 +} +// brush 8 +{ + contents weaponClip; + ( -890 -1258.5 263 ) ( -889 -1258.5 263 ) ( -889 -1156.5 263 ) berlin_wall_metal_panel_green 127.75366 128 -8557.708 -5519.396 -179.60834 0.0070196143 lightmap_gray 16578.771 16383.17 -8690.5361 -5488.1021 -179.55238 0.0075928411 + ( -889 -1152.5 332 ) ( -889 -1254.5 332 ) ( -889 -1254.5 251 ) berlin_wall_metal_panel_green 128 -128 5519.5698 47 180 0 lightmap_gray 16384.494 -16384 5495.6445 43 180 0 + ( -887 -1253.5 332 ) ( -887 -1151.5 332 ) ( -887 -1151.5 251 ) berlin_wall_metal_panel_green 128 -128 5519.5786 43 180 0 lightmap_gray 16384.32 -16384 5495.5898 43 180 0 + ( -891 -1192.5 328 ) ( -891 -1192.5 331 ) ( -923 -1192.5 331 ) berlin_wall_metal_panel_green 128.0414 -128.0215 -8579.3291 72.968697 -180 0.0012998013 lightmap_gray 16377.017 -16385 -8574.1543 42.98447 180 0.00065057533 + ( -891 -1198.5 333 ) ( -891 -1198.5 329 ) ( -923 -1198.5 333 ) berlin_wall_metal_panel_green 127.95934 -128 -8573.6748 73.002167 -180 0.0012218698 lightmap_gray 16375.762 -16383.5 -8573.4453 43.00391 180 0.0007303374 + ( -891 -1070.5 277 ) ( -885 -1070.5 277 ) ( -885 -1102.5 277 ) berlin_wall_metal_panel_green 127.70908 128 -8555.2422 -5524.8149 180 0.00010217189 lightmap_gray 16426.781 16384.285 -8601.3838 -5494.9365 180 0.00035943231 +} +// brush 9 +{ + contents weaponClip; + ( -885 -1191.5 264 ) ( -891 -1191.5 264 ) ( -891 -1192.5 263 ) berlin_trim_metal3 128.00949 -16 -1363.0116 -3149.3716 0 0 lightmap_gray 16443.344 16367.735 -8612.4297 -5484.9473 -179.67458 0.0056533609 + ( -889 -1151.5 332 ) ( -889 -1253.5 332 ) ( -889 -1253.5 251 ) berlin_trim_metal3 128 16 5 3149.6077 90 0 lightmap_gray 16384.035 -16384 5494.5234 43 -180 0 + ( -887 -1252.5 332 ) ( -887 -1150.5 332 ) ( -887 -1150.5 251 ) berlin_trim_metal3 128 16 5 3149.6147 90 0 lightmap_gray 16384.16 -16384 5494.5513 43 180 0 + ( -892 -1191.5 264 ) ( -886 -1191.5 264 ) ( -886 -1191.5 276 ) berlin_trim_metal3 128 -16 5.004303 -4905.1821 90 0 lightmap_gray 16430.049 -16384.334 -8604.7139 42.992592 180 0.00032726111 + ( -891 -1192.5 333 ) ( -891 -1192.5 329 ) ( -923 -1192.5 333 ) berlin_trim_metal3 128 -16 5 -4905.125 90 0 lightmap_gray 16377.196 -16383.5 -8574.3594 43.00391 180 0.00097529462 + ( -891 -1191.5 276 ) ( -885 -1191.5 276 ) ( -885 -1192.5 277 ) berlin_trim_metal3 127.9987 -16 -1363.1447 -3149.6206 0 1.5811052e-005 lightmap_gray 16466.605 16383.988 -8618.873 -5494.0439 180 -0.0039119376 +} +// brush 10 +{ + contents weaponClip; + ( -885 -1193.5 278 ) ( -891 -1193.5 278 ) ( -891 -1194.5 279 ) berlin_trim_metal3 127.99483 -15.98439 -1362.3462 -3169.6177 0 -8.4057217e-005 lightmap_gray 16411.965 16351.716 -8594.2578 -5456.2139 -179.63692 0.0063096248 + ( -889 -1099.5 236 ) ( -889 -1099.5 338 ) ( -889 -1180.5 338 ) berlin_trim_metal3 128 16 -1426.5 4065.0891 0 0 lightmap_gray 16383.922 -16384.109 4578.9907 -1388.5 90 0 + ( -887 -1099.5 337 ) ( -887 -1099.5 235 ) ( -887 -1180.5 235 ) berlin_trim_metal3 128 16 -1426.5 4065.1133 0 0 lightmap_gray 16384.232 -16383.889 4579.0679 -1388.5 90 0 + ( -891 -1175.5 276 ) ( -885 -1175.5 276 ) ( -885 -1163.5 276 ) berlin_trim_metal3 128 -16 -1426.4611 -4905.1504 90 0 lightmap_gray 16352.063 -16384.375 -8558.9678 -1388.5077 180 0.0004960298 + ( -891 -1098.5 277 ) ( -891 -1102.5 277 ) ( -923 -1098.5 277 ) berlin_trim_metal3 127.98985 -16 -1426.4584 -4905.4014 89.994095 0 lightmap_gray 16369.014 -16385.637 -8562.208 -1388.5276 180 0.0064672059 + ( -891 -1163.5 276 ) ( -885 -1163.5 276 ) ( -885 -1162.5 277 ) berlin_trim_metal3 128 16.012241 392.41833 5436.4116 -90 0 lightmap_gray 16416.051 -16399.143 -10349.341 3214.4873 90 0.00090396329 +} +// brush 11 +{ + contents weaponClip; + ( -885 -1161.5 262 ) ( -891 -1161.5 262 ) ( -891 -1160.5 261 ) berlin_trim_metal3 127.99094 16.015636 -1362.962 5525 0 0 lightmap_gray 16452.105 -16383.77 -8617.4541 3118.7625 179.71147 0.0050133439 + ( -889 -1247.5 304 ) ( -889 -1247.5 202 ) ( -889 -1166.5 202 ) berlin_trim_metal3 128 16 920.5 4605.1226 180 0 lightmap_gray 16383.686 -16383.908 4038.9307 958.5 -90 0 + ( -887 -1247.5 203 ) ( -887 -1247.5 305 ) ( -887 -1166.5 305 ) berlin_trim_metal3 128 16 920.5 4605.1108 180 0 lightmap_gray 16384.314 -16383.908 4039.0659 958.5 -90 0 + ( -891 -1187.5 264 ) ( -885 -1187.5 264 ) ( -885 -1199.5 264 ) berlin_trim_metal3 128 16 920.41998 4905.293 -90 0 lightmap_gray 16389.336 16383.992 -8582.2578 -958.52374 180 0.001 + ( -891 -1248.5 263 ) ( -891 -1244.5 263 ) ( -923 -1248.5 263 ) berlin_trim_metal3 128.00288 16 920.53687 4905.0117 -90 0 lightmap_gray 16374.006 16384.873 -8574.3633 -958.47821 180 0.0017357691 + ( -891 -1191.5 264 ) ( -885 -1191.5 264 ) ( -885 -1192.5 263 ) berlin_trim_metal3 128.0132 -16.015625 -1362.6538 -3153.8611 0 -5.3840038e-005 lightmap_gray 16425.01 16384 -8600.0273 -5494.2622 180 0 +} +// brush 12 +{ + contents weaponClip; + ( -890 -1267.5 245 ) ( -889 -1267.5 245 ) ( -889 -1165.5 245 ) berlin_wall_metal_panel_green 129.01109 128 -8650.7705 -5519.4888 -179.60832 0.0069864155 lightmap_gray 16578.545 16383.07 -8690.333 -5489.8154 -179.66431 0.0055672755 + ( -889 -1152.5 322 ) ( -889 -1254.5 322 ) ( -889 -1254.5 241 ) berlin_wall_metal_panel_green 128 -128 5519.5698 47 180 0 lightmap_gray 16384.277 -16384 5495.5825 33 -180 0 + ( -887 -1253.5 322 ) ( -887 -1151.5 322 ) ( -887 -1151.5 241 ) berlin_wall_metal_panel_green 128 -128 5519.5762 47 -180 0 lightmap_gray 16384.408 -16384 5495.6162 33 180 0 + ( -891 -1156.5 320 ) ( -891 -1156.5 323 ) ( -923 -1156.5 323 ) berlin_wall_metal_panel_green 127.99622 -128 -8576.3818 63 -180 0.0026051018 lightmap_gray 16378.65 -16384 -8574.9824 33.004887 180 0.00032756556 + ( -891 -1198.5 323 ) ( -891 -1198.5 319 ) ( -923 -1198.5 323 ) berlin_wall_metal_panel_green 127.94447 -128 -8572.6367 63 -180 0.0014651999 lightmap_gray 16381.128 -16383.5 -8576.625 33.009491 180 0.00097654131 + ( -891 -1070.5 263 ) ( -885 -1070.5 263 ) ( -885 -1102.5 263 ) berlin_wall_metal_panel_green 127.83359 128 -8564.418 -5524.8149 180 7.9365658e-005 lightmap_gray 16426.781 16384.285 -8601.3838 -5494.9365 180 0.00035943231 +} +// brush 13 +{ + contents weaponClip; + ( -890 -1255.5 200 ) ( -889 -1255.5 200 ) ( -889 -1153.5 200 ) berlin_wall_metal_panel_green 129.39903 128 -8679.3867 -5514.9229 -179.32852 0.011729267 lightmap_gray 16448.914 16383.207 -8615.8086 -5486.9863 -179.55238 0.0089819636 + ( -889 -1152.5 298 ) ( -889 -1254.5 298 ) ( -889 -1254.5 217 ) berlin_wall_metal_panel_green 128 -128 5519.5698 47 180 0 lightmap_gray 16383.902 -16384 5495.4844 9 -180 0 + ( -887 -1253.5 298 ) ( -887 -1151.5 298 ) ( -887 -1151.5 217 ) berlin_wall_metal_panel_green 128 -128 5519.5698 47 180 0 lightmap_gray 16384.32 -16384 5495.5898 9 180 0 + ( -891 -1156.5 295 ) ( -891 -1156.5 298 ) ( -923 -1156.5 298 ) berlin_wall_metal_panel_green 128.03929 -128 -8578.8311 38.997158 -180 0.00032906502 lightmap_gray 16384.414 -16384.334 -8578.5107 9 -180 0.00098001305 + ( -891 -1198.5 298 ) ( -891 -1198.5 294 ) ( -923 -1198.5 298 ) berlin_wall_metal_panel_green 127.98976 -127.99316 -8575.8154 39.009277 -180 0.00097475533 lightmap_gray 16376.677 -16383.5 -8573.8809 9.011632 180 0.00048811041 + ( -891 -1078.5 243 ) ( -885 -1078.5 243 ) ( -885 -1110.5 243 ) berlin_wall_metal_panel_green 127.875 128 -8567.1553 -5524.8149 180 -0.00023444799 lightmap_gray 16453.623 16384.285 -8617.1904 -5494.9365 180 0.00063949759 +} +// brush 14 +{ + contents weaponClip; + ( -891 -1193.5 200 ) ( -891 -1091.5 200 ) ( -892 -1091.5 200 ) berlin_trim_metal3 126.27515 -16 -8448.4463 3147.4827 179.91669 0.00013490072 lightmap_gray 16352.665 -16384.553 -8559.8975 3148.856 180 4.6462123e-005 + ( -891 -1203.5 304 ) ( -891 -1200.5 301 ) ( -885 -1200.5 301 ) berlin_trim_metal3 127.90033 -16.031311 -8569.8877 3154.7612 180 4.1182677e-005 lightmap_gray 16250.824 -16416.063 -8505.5586 3154.7612 180 -0.0029320926 + ( -890 -1203.5 225 ) ( -890 -1203.5 306 ) ( -889 -1203.5 306 ) berlin_trim_metal3 128.71323 -16 -8628.75 9.0579576 180 0 lightmap_gray 16199.618 -16384 -8471.458 8.8673096 180 -9.0408619e-005 + ( -890 -1092.5 217 ) ( -890 -1092.5 298 ) ( -890 -1194.5 298 ) berlin_trim_metal3 128 16 1 3149.542 90 0 lightmap_gray 16383.986 16384 3148.509 -9 0 0 + ( -886 -1195.5 217 ) ( -886 -1195.5 298 ) ( -886 -1093.5 298 ) berlin_trim_metal3 128 16 9 3149.6196 90 0 lightmap_gray 16384.568 16384 3148.656 -9 0 0 + ( -883 -1198.5 204 ) ( -883 -1198.5 299 ) ( -889 -1198.5 299 ) berlin_trim_metal3 128 -16.002779 0.6680603 8577.3564 90 0 lightmap_gray 16379.345 -16383.99 -8575.2979 8.9665775 180 0 +} +// brush 15 + { + mesh + { + contents nonColliding; + zombie_logo + lightmap_gray + 2 2 16 8 + ( + v -887 -1172 263 t 857.56909 -1015.1587 -73.25 -16.4375 + v -887 -1172 200 t 859.59662 -23.49312 -73.25 -12.5 + ) + ( + v -887 -1203.5 263 t 428.40366 -1015.1587 -75.21875 -16.4375 + v -887 -1203.5 200 t 430.43118 -23.49312 -75.21875 -12.5 + ) + } + } +} +// entity 30 +{ +"classname" "script_brushmodel" +"targetname" "outside_west_door" +"spawnflags" "1" +"script_string" "move" +"script_vector" "0 89 0" +// brush 0 + { + curve + { + contents weaponClip; + toolFlags splitGeo; + berlin_trim_metal + lightmap_gray + 3 3 16 8 + ( + v -445 -32 69 t 75784 34616 -0.5 -4.1875 + v -445 -36 69 t 75784 34616 -0.75 -4.1875 + v -445 -36 73 t 75784 34648 -0.75 -4.4375 + ) + ( + v -445 -28 69 t 75784 34616 -0.25 -4.1875 + v -445 -32 73 t 75784 34648 -0.5 -4.4375 + v -445 -36 77 t 75784 34680 -0.75 -4.6875 + ) + ( + v -445 -28 73 t 75784 34648 -0.25 -4.4375 + v -445 -28 77 t 75784 34680 -0.25 -4.6875 + v -445 -32 77 t 75784 34680 -0.5 -4.6875 + ) + } + } +// brush 1 + { + curve + { + contents weaponClip; + toolFlags splitGeo; + berlin_trim_metal + lightmap_gray + 3 3 16 8 + ( + v -446 -36 73 t 75784 34648 -0.75 -4.4375 + v -446 -36 69 t 75784 34616 -0.75 -4.1875 + v -446 -32 69 t 75784 34616 -0.5 -4.1875 + ) + ( + v -446 -36 77 t 75784 34680 -0.75 -4.6875 + v -446 -32 73 t 75784 34648 -0.5 -4.4375 + v -446 -28 69 t 75784 34616 -0.25 -4.1875 + ) + ( + v -446 -32 77 t 75784 34680 -0.5 -4.6875 + v -446 -28 77 t 75784 34680 -0.25 -4.6875 + v -446 -28 73 t 75784 34648 -0.25 -4.4375 + ) + } + } +// brush 2 +{ + contents weaponClip; + ( -443 -33 72 ) ( -451 -33 72 ) ( -451 -33 74 ) berlin_trim_metal 128 -64 -450 -73 0 0 lightmap_gray 16385.625 -16368.057 -9919.8027 4253.7515 0 0.0034117089 + ( -451 -31 74 ) ( -451 -31 72 ) ( -443 -31 72 ) berlin_trim_metal 128 -64 -450 -73 0 0 lightmap_gray 16392.803 -16368.016 -9924.3447 4253.7344 0 -0.0019512195 + ( -451 -31 74 ) ( -443 -31 74 ) ( -443 -33 74 ) berlin_trim_metal 128 64 -450.00421 323 0 0 lightmap_gray 16381.963 16383.697 -9917.8262 322.99515 0 -0.00023679281 + ( -447 -31 74 ) ( -447 -31 72 ) ( -447 -33 72 ) berlin_trim_metal 128 64 -73 323 -90 0 lightmap_gray 16384.039 16383.939 4258.0117 322.99841 -90 0.0002811306 + ( -443 -31 72 ) ( -451 -31 72 ) ( -451 -33 72 ) berlin_trim_metal 128 64 -450 323 0 0 lightmap_gray 16414.055 16384.363 -9936.3154 323.00626 0 0.0011245514 + ( -451 -31 72 ) ( -451 -31 74 ) ( -451 -33 74 ) berlin_trim_metal 128 64 -73 323 -90 0 lightmap_gray 16372.136 16384.576 4254.8579 323.00992 -90 -5.8762063e-005 +} +// brush 3 +{ + contents weaponClip; + ( -451 -33 70 ) ( -452 -33 70 ) ( -452 -33 77 ) berlin_trim_metal 128 -64 -450 -73.002151 0 0 lightmap_gray 16360.442 -16394.287 -9905.5156 4260.3828 0.034821831 -0.0001902072 + ( -451 -30 75 ) ( -452 -30 75 ) ( -452 -30 71 ) berlin_trim_metal 128 -64 -450 -73.006027 0 0 lightmap_gray 16350.8 -16406.029 -9900.0723 4263.9976 0.0063095954 -0.0049999999 + ( -452 -30 74 ) ( -451 -30 74 ) ( -451 -33 76 ) berlin_trim_metal 128 64 -449.99353 323.01236 0 0 lightmap_gray 16399.92 16384.031 -9928.1631 323 0 0.00062086014 + ( -451 -31 77 ) ( -451 -31 70 ) ( -451 -33 70 ) berlin_trim_metal 128 64 -73 323 -90 0 lightmap_gray 16375.977 16383.666 4255.8677 322.99347 -90 -0.00073963526 + ( -451 -30 72 ) ( -452 -30 72 ) ( -452 -33 70 ) berlin_trim_metal 128 64 -450.00159 323.0032 0 0 lightmap_gray 16432.953 16383.984 -9947.2822 323.0029 0 0.00062154082 + ( -452 -31 70 ) ( -452 -31 77 ) ( -452 -33 77 ) berlin_trim_metal 128 64 -73 323 -90 0 lightmap_gray 16385.143 16384.082 4258.2573 323.00107 -90 -0.0010710738 +} +// brush 4 +{ + contents weaponClip; + ( -448 -33 72 ) ( -456 -33 72 ) ( -456 -33 74 ) berlin_trim_metal 128 -64 -450 -73 0 0 lightmap_gray 16383.037 -16367.975 -9923.0527 4253.8809 0 0.0058559142 + ( -456 -31 74 ) ( -456 -31 72 ) ( -448 -31 72 ) berlin_trim_metal 128 -64 -450 -73 0 0 lightmap_gray 16384.982 -16368.016 -9924.0322 4253.8862 0 0.0078038089 + ( -456 -31 74 ) ( -448 -31 74 ) ( -448 -33 74 ) berlin_trim_metal 128 64 -450 323 0 0 lightmap_gray 16371.976 16384.5 -9917.0664 323.00897 0 -0.00079908437 + ( -452 -31 74 ) ( -452 -31 72 ) ( -452 -33 72 ) berlin_trim_metal 128 64 -73 323 -90 0 lightmap_gray 16384.039 16383.939 4258.0117 322.99841 -90 0.0002811306 + ( -448 -31 72 ) ( -456 -31 72 ) ( -456 -33 72 ) berlin_trim_metal 128 64 -450 323 0 0 lightmap_gray 16392.037 16383.621 -9928.6895 322.97552 0 -0.0012133459 + ( -454 -31 72 ) ( -454 -31 74 ) ( -454 -33 74 ) berlin_trim_metal 128 64 -73 323 -90 0 lightmap_gray 16372.136 16384.576 4254.8579 323.00992 -90 -5.8762063e-005 +} +// brush 5 + { + curve + { + contents weaponClip; + berlin_trim_metal + lightmap_gray + 9 3 16 8 + ( + v -445 -36 73 t 0 -0 1 1 + v -446 -36 73 t 0 -32 1 3 + v -446 -36 73 t 0 -64 1 3 + ) + ( + v -445 -36 77 t 32 -0 3 1 + v -446 -36 77 t 32 -32 3 3 + v -446 -36 77 t 32 -64 3 3 + ) + ( + v -445 -32 77 t 64 -0 5 1 + v -446 -32 77 t 64 -32 5 3 + v -446 -32 77 t 64 -64 5 3 + ) + ( + v -445 -28 77 t 96 -0 7 1 + v -446 -28 77 t 96 -32 7 3 + v -446 -28 77 t 96 -64 7 3 + ) + ( + v -445 -28 73 t 128 -0 9 1 + v -446 -28 73 t 128 -32 9 3 + v -446 -28 73 t 128 -64 9 3 + ) + ( + v -445 -28 69 t 160 -0 11 1 + v -446 -28 69 t 160 -32 11 3 + v -446 -28 69 t 160 -64 11 3 + ) + ( + v -445 -32 69 t 192 -0 13 1 + v -446 -32 69 t 192 -32 13 3 + v -446 -32 69 t 192 -64 13 3 + ) + ( + v -445 -36 69 t 224 -0 15 1 + v -446 -36 69 t 224 -32 15 3 + v -446 -36 69 t 224 -64 15 3 + ) + ( + v -445 -36 73 t 256 -0 17 1 + v -446 -36 73 t 256 -32 17 3 + v -446 -36 73 t 256 -64 17 3 + ) + } + } +// brush 6 + { + curve + { + contents weaponClip; + toolFlags splitGeo; + berlin_trim_metal + lightmap_gray + 3 3 16 8 + ( + v -447 -34 73 t 75784 34648 -0.625 -4.4375 + v -447 -34 71 t 75784 34616 -0.625 -4.3125 + v -447 -32 71 t 75784 34616 -0.5 -4.3125 + ) + ( + v -447 -34 75 t 75784 34680 -0.625 -4.5625 + v -447 -32 73 t 75784 34648 -0.5 -4.4375 + v -447 -30 71 t 75784 34616 -0.375 -4.3125 + ) + ( + v -447 -32 75 t 75784 34680 -0.5 -4.5625 + v -447 -30 75 t 75784 34680 -0.375 -4.5625 + v -447 -30 73 t 75784 34648 -0.375 -4.4375 + ) + } + } +// brush 7 + { + curve + { + contents weaponClip; + berlin_trim_metal + lightmap_gray + 9 3 16 8 + ( + v -446 -34 73 t 0 -0 1 1 + v -447 -34 73 t 0 -32 1 3 + v -447 -34 73 t 0 -64 1 3 + ) + ( + v -446 -34 75 t 32 -0 3 1 + v -447 -34 75 t 32 -32 3 3 + v -447 -34 75 t 32 -64 3 3 + ) + ( + v -446 -32 75 t 64 -0 5 1 + v -447 -32 75 t 64 -32 5 3 + v -447 -32 75 t 64 -64 5 3 + ) + ( + v -446 -30 75 t 96 -0 7 1 + v -447 -30 75 t 96 -32 7 3 + v -447 -30 75 t 96 -64 7 3 + ) + ( + v -446 -30 73 t 128 -0 9 1 + v -447 -30 73 t 128 -32 9 3 + v -447 -30 73 t 128 -64 9 3 + ) + ( + v -446 -30 71 t 160 -0 11 1 + v -447 -30 71 t 160 -32 11 3 + v -447 -30 71 t 160 -64 11 3 + ) + ( + v -446 -32 71 t 192 -0 13 1 + v -447 -32 71 t 192 -32 13 3 + v -447 -32 71 t 192 -64 13 3 + ) + ( + v -446 -34 71 t 224 -0 15 1 + v -447 -34 71 t 224 -32 15 3 + v -447 -34 71 t 224 -64 15 3 + ) + ( + v -446 -34 73 t 256 -0 17 1 + v -447 -34 73 t 256 -32 17 3 + v -447 -34 73 t 256 -64 17 3 + ) + } + } +// brush 8 + { + curve + { + contents weaponClip; + toolFlags splitGeo; + berlin_trim_metal + lightmap_gray + 3 3 16 8 + ( + v -442 -43 171 t 75784 34616 -1.1875 -10.5625 + v -442 -43 163 t 75784 34616 -1.1875 -10.0625 + v -442 -51 163 t 75784 34648 -1.6875 -10.0625 + ) + ( + v -442 -43 179 t 75784 34616 -1.1875 -11.0625 + v -442 -51 171 t 75784 34648 -1.6875 -10.5625 + v -442 -59 163 t 75784 34680 -2.1875 -10.0625 + ) + ( + v -442 -51 179 t 75784 34648 -1.6875 -11.0625 + v -442 -59 179 t 75784 34680 -2.1875 -11.0625 + v -442 -59 171 t 75784 34680 -2.1875 -10.5625 + ) + } + } +// brush 9 + { + curve + { + contents weaponClip; + toolFlags splitGeo; + berlin_trim_metal + lightmap_gray + 3 3 16 8 + ( + v -442 -138 171 t 75784 34616 -7.125 -10.5625 + v -442 -138 163 t 75784 34616 -7.125 -10.0625 + v -442 -146 163 t 75784 34648 -7.625 -10.0625 + ) + ( + v -442 -138 179 t 75784 34616 -7.125 -11.0625 + v -442 -146 171 t 75784 34648 -7.625 -10.5625 + v -442 -154 163 t 75784 34680 -8.125 -10.0625 + ) + ( + v -442 -146 179 t 75784 34648 -7.625 -11.0625 + v -442 -154 179 t 75784 34680 -8.125 -11.0625 + v -442 -154 171 t 75784 34680 -8.125 -10.5625 + ) + } + } +// brush 10 + { + curve + { + contents weaponClip; + berlin_trim_metal + lightmap_gray + 9 3 16 8 + ( + v -443 -146 167 t 0 -0 1 1 + v -444 -146 167 t 0 -32 1 3 + v -444 -146 167 t 0 -64 1 3 + ) + ( + v -443 -150 167 t 32 -0 3 1 + v -444 -150 167 t 32 -32 3 3 + v -444 -150 167 t 32 -64 3 3 + ) + ( + v -443 -150 171 t 64 -0 5 1 + v -444 -150 171 t 64 -32 5 3 + v -444 -150 171 t 64 -64 5 3 + ) + ( + v -443 -150 175 t 96 -0 7 1 + v -444 -150 175 t 96 -32 7 3 + v -444 -150 175 t 96 -64 7 3 + ) + ( + v -443 -146 175 t 128 -0 9 1 + v -444 -146 175 t 128 -32 9 3 + v -444 -146 175 t 128 -64 9 3 + ) + ( + v -443 -142 175 t 160 -0 11 1 + v -444 -142 175 t 160 -32 11 3 + v -444 -142 175 t 160 -64 11 3 + ) + ( + v -443 -142 171 t 192 -0 13 1 + v -444 -142 171 t 192 -32 13 3 + v -444 -142 171 t 192 -64 13 3 + ) + ( + v -443 -142 167 t 224 -0 15 1 + v -444 -142 167 t 224 -32 15 3 + v -444 -142 167 t 224 -64 15 3 + ) + ( + v -443 -146 167 t 256 -0 17 1 + v -444 -146 167 t 256 -32 17 3 + v -444 -146 167 t 256 -64 17 3 + ) + } + } +// brush 11 + { + curve + { + contents weaponClip; + toolFlags splitGeo; + berlin_trim_metal + lightmap_gray + 3 3 16 8 + ( + v -444 -146 167 t 75784 34648 -7.625 -10.3125 + v -444 -142 167 t 75784 34616 -7.375 -10.3125 + v -444 -142 171 t 75784 34616 -7.375 -10.5625 + ) + ( + v -444 -150 167 t 75784 34680 -7.875 -10.3125 + v -444 -146 171 t 75784 34648 -7.625 -10.5625 + v -444 -142 175 t 75784 34616 -7.375 -10.8125 + ) + ( + v -444 -150 171 t 75784 34680 -7.875 -10.5625 + v -444 -150 175 t 75784 34680 -7.875 -10.8125 + v -444 -146 175 t 75784 34648 -7.625 -10.8125 + ) + } + } +// brush 12 + { + curve + { + contents weaponClip; + berlin_trim_metal + lightmap_gray + 9 3 16 8 + ( + v -442 -146 163 t 0 -0 1 1 + v -443 -146 163 t 0 -32 1 3 + v -443 -146 163 t 0 -64 1 3 + ) + ( + v -442 -154 163 t 32 -0 3 1 + v -443 -154 163 t 32 -32 3 3 + v -443 -154 163 t 32 -64 3 3 + ) + ( + v -442 -154 171 t 64 -0 5 1 + v -443 -154 171 t 64 -32 5 3 + v -443 -154 171 t 64 -64 5 3 + ) + ( + v -442 -154 179 t 96 -0 7 1 + v -443 -154 179 t 96 -32 7 3 + v -443 -154 179 t 96 -64 7 3 + ) + ( + v -442 -146 179 t 128 -0 9 1 + v -443 -146 179 t 128 -32 9 3 + v -443 -146 179 t 128 -64 9 3 + ) + ( + v -442 -138 179 t 160 -0 11 1 + v -443 -138 179 t 160 -32 11 3 + v -443 -138 179 t 160 -64 11 3 + ) + ( + v -442 -138 171 t 192 -0 13 1 + v -443 -138 171 t 192 -32 13 3 + v -443 -138 171 t 192 -64 13 3 + ) + ( + v -442 -138 163 t 224 -0 15 1 + v -443 -138 163 t 224 -32 15 3 + v -443 -138 163 t 224 -64 15 3 + ) + ( + v -442 -146 163 t 256 -0 17 1 + v -443 -146 163 t 256 -32 17 3 + v -443 -146 163 t 256 -64 17 3 + ) + } + } +// brush 13 + { + curve + { + contents weaponClip; + toolFlags splitGeo; + berlin_trim_metal + lightmap_gray + 3 3 16 8 + ( + v -443 -146 163 t 75784 34648 -7.625 -10.0625 + v -443 -138 163 t 75784 34616 -7.125 -10.0625 + v -443 -138 171 t 75784 34616 -7.125 -10.5625 + ) + ( + v -443 -154 163 t 75784 34680 -8.125 -10.0625 + v -443 -146 171 t 75784 34648 -7.625 -10.5625 + v -443 -138 179 t 75784 34616 -7.125 -11.0625 + ) + ( + v -443 -154 171 t 75784 34680 -8.125 -10.5625 + v -443 -154 179 t 75784 34680 -8.125 -11.0625 + v -443 -146 179 t 75784 34648 -7.625 -11.0625 + ) + } + } +// brush 14 + { + curve + { + contents weaponClip; + toolFlags splitGeo; + berlin_trim_metal + lightmap_gray + 3 3 16 8 + ( + v -444 -51 167 t 75784 34648 -1.6875 -10.3125 + v -444 -47 167 t 75784 34616 -1.4375 -10.3125 + v -444 -47 171 t 75784 34616 -1.4375 -10.5625 + ) + ( + v -444 -55 167 t 75784 34680 -1.9375 -10.3125 + v -444 -51 171 t 75784 34648 -1.6875 -10.5625 + v -444 -47 175 t 75784 34616 -1.4375 -10.8125 + ) + ( + v -444 -55 171 t 75784 34680 -1.9375 -10.5625 + v -444 -55 175 t 75784 34680 -1.9375 -10.8125 + v -444 -51 175 t 75784 34648 -1.6875 -10.8125 + ) + } + } +// brush 15 + { + curve + { + contents weaponClip; + berlin_trim_metal + lightmap_gray + 9 3 16 8 + ( + v -443 -51 167 t 0 -0 1 1 + v -444 -51 167 t 0 -32 1 3 + v -444 -51 167 t 0 -64 1 3 + ) + ( + v -443 -55 167 t 32 -0 3 1 + v -444 -55 167 t 32 -32 3 3 + v -444 -55 167 t 32 -64 3 3 + ) + ( + v -443 -55 171 t 64 -0 5 1 + v -444 -55 171 t 64 -32 5 3 + v -444 -55 171 t 64 -64 5 3 + ) + ( + v -443 -55 175 t 96 -0 7 1 + v -444 -55 175 t 96 -32 7 3 + v -444 -55 175 t 96 -64 7 3 + ) + ( + v -443 -51 175 t 128 -0 9 1 + v -444 -51 175 t 128 -32 9 3 + v -444 -51 175 t 128 -64 9 3 + ) + ( + v -443 -47 175 t 160 -0 11 1 + v -444 -47 175 t 160 -32 11 3 + v -444 -47 175 t 160 -64 11 3 + ) + ( + v -443 -47 171 t 192 -0 13 1 + v -444 -47 171 t 192 -32 13 3 + v -444 -47 171 t 192 -64 13 3 + ) + ( + v -443 -47 167 t 224 -0 15 1 + v -444 -47 167 t 224 -32 15 3 + v -444 -47 167 t 224 -64 15 3 + ) + ( + v -443 -51 167 t 256 -0 17 1 + v -444 -51 167 t 256 -32 17 3 + v -444 -51 167 t 256 -64 17 3 + ) + } + } +// brush 16 + { + curve + { + contents weaponClip; + toolFlags splitGeo; + berlin_trim_metal + lightmap_gray + 3 3 16 8 + ( + v -443 -51 163 t 75784 34648 -1.6875 -10.0625 + v -443 -43 163 t 75784 34616 -1.1875 -10.0625 + v -443 -43 171 t 75784 34616 -1.1875 -10.5625 + ) + ( + v -443 -59 163 t 75784 34680 -2.1875 -10.0625 + v -443 -51 171 t 75784 34648 -1.6875 -10.5625 + v -443 -43 179 t 75784 34616 -1.1875 -11.0625 + ) + ( + v -443 -59 171 t 75784 34680 -2.1875 -10.5625 + v -443 -59 179 t 75784 34680 -2.1875 -11.0625 + v -443 -51 179 t 75784 34648 -1.6875 -11.0625 + ) + } + } +// brush 17 + { + curve + { + contents weaponClip; + berlin_trim_metal + lightmap_gray + 9 3 16 8 + ( + v -442 -51 163 t 0 -0 1 1 + v -443 -51 163 t 0 -32 1 3 + v -443 -51 163 t 0 -64 1 3 + ) + ( + v -442 -59 163 t 32 -0 3 1 + v -443 -59 163 t 32 -32 3 3 + v -443 -59 163 t 32 -64 3 3 + ) + ( + v -442 -59 171 t 64 -0 5 1 + v -443 -59 171 t 64 -32 5 3 + v -443 -59 171 t 64 -64 5 3 + ) + ( + v -442 -59 179 t 96 -0 7 1 + v -443 -59 179 t 96 -32 7 3 + v -443 -59 179 t 96 -64 7 3 + ) + ( + v -442 -51 179 t 128 -0 9 1 + v -443 -51 179 t 128 -32 9 3 + v -443 -51 179 t 128 -64 9 3 + ) + ( + v -442 -43 179 t 160 -0 11 1 + v -443 -43 179 t 160 -32 11 3 + v -443 -43 179 t 160 -64 11 3 + ) + ( + v -442 -43 171 t 192 -0 13 1 + v -443 -43 171 t 192 -32 13 3 + v -443 -43 171 t 192 -64 13 3 + ) + ( + v -442 -43 163 t 224 -0 15 1 + v -443 -43 163 t 224 -32 15 3 + v -443 -43 163 t 224 -64 15 3 + ) + ( + v -442 -51 163 t 256 -0 17 1 + v -443 -51 163 t 256 -32 17 3 + v -443 -51 163 t 256 -64 17 3 + ) + } + } +// brush 18 +{ + contents weaponClip; + ( -445 -50 169 ) ( -453 -50 169 ) ( -453 -52 169 ) berlin_wall_metal_panel_green 128.03162 128.27463 -9923.3584 -4289.3223 0 -0.00028230512 lightmap_gray 16386.01 16421.162 -9922.2822 -4289.8345 0 -0.0022210721 + ( -453 -52 173 ) ( -453 -50 173 ) ( -445 -50 173 ) berlin_trim_metal 127.9843 64.047516 -9914.2227 -4204.103 0 0.0052247294 lightmap_gray 16384.029 16420.852 -9921.29 -4289.7534 0 -0.0054584639 + ( -453 -53 172 ) ( -445 -53 172 ) ( -445 -53 170 ) berlin_trim_metal 127.95476 64 -9912.7686 123 0 0.00024475274 lightmap_gray 16379.444 16385.002 -9918.0166 119.94952 0 -0.0019499024 + ( -449 -52 172 ) ( -449 -50 172 ) ( -449 -50 170 ) berlin_wall_metal_panel_green 128.10104 128 4283.4678 119.93944 0 0 lightmap_gray 16394.93 16384 4282.9307 119.94261 0 0 + ( -445 -49 172 ) ( -453 -49 172 ) ( -453 -49 170 ) berlin_trim_metal 128.03653 64 -9918.1514 123 0 -0.0014655103 lightmap_gray 16378.537 16384.5 -9918.0098 119.94221 0 0.00098326639 + ( -451 -50 172 ) ( -451 -52 172 ) ( -451 -52 170 ) berlin_trim_metal 128.16367 64 4206.4761 122.99704 0 0 lightmap_gray 16376.465 16384 4278.0313 119.87717 0 0 +} +// brush 19 +{ + contents weaponClip; + ( -448 -48 167 ) ( -449 -48 167 ) ( -449 -55 167 ) berlin_wall_metal_panel_green 128.13225 127.892 -9925.5117 -4276.9868 0.084378868 0.0032085192 lightmap_gray 16400.904 16370.176 -9925.8809 -4276.9868 0.084378868 0.00074256147 + ( -448 -53 174 ) ( -449 -53 174 ) ( -449 -49 174 ) berlin_trim_metal 127.875 64.00589 -9909.0977 -4202.4595 -0.027929757 0.00055759813 lightmap_gray 16400 16382.49 -9927.0898 -4275.0439 0 0.0013081047 + ( -449 -57 170 ) ( -448 -57 170 ) ( -448 -59 167 ) berlin_trim_metal 127.52543 64 -9880.833 123.00195 0 -0.00016265239 lightmap_gray 16435.08 16383.666 -9945.4453 122.99601 0 -0.00032606412 + ( -448 -55 169 ) ( -448 -48 169 ) ( -448 -48 167 ) berlin_wall_metal_panel_green 127.96592 128 4278.7217 123.01144 0 0.00073280639 lightmap_gray 16379.491 16384 4278.8867 123.01241 0 -0.00048250257 + ( -448 -44 169 ) ( -449 -44 169 ) ( -449 -42 166 ) berlin_trim_metal 127.72159 64 -9895.4521 122.99619 0 0 lightmap_gray 16346.869 16384 -9894.7119 122.99619 0 0.00097152725 + ( -449 -48 169 ) ( -449 -55 169 ) ( -449 -55 167 ) berlin_trim_metal 128.0112 64 4201.4048 123 0 -6.4224252e-005 lightmap_gray 16376.563 16383.809 4278.0493 123.00611 0 -0.00012547403 +} +// brush 20 +{ + contents weaponClip; + ( -455 -17 167 ) ( -449 -17 167 ) ( -449 -151 167 ) berlin_trim_metal3 127.97192 16 -9913.6484 -4200.8716 0 0 lightmap_gray 16388.635 16384.324 -9920.8564 -4200.9551 0 0.00033044239 + ( -447 -142 166 ) ( -447 -40 166 ) ( -447 -40 85 ) berlin_trim_metal3 128 16 4201.0142 123 0 0 lightmap_gray 16384 16383.967 4201.0142 123 0 0 + ( -457 -41 166 ) ( -457 -143 166 ) ( -457 -143 85 ) berlin_trim_metal3 128 16 4201.0737 122 0 0 lightmap_gray 16384.447 16384 4201.1211 123 0 0 + ( -455 -168 167 ) ( -449 -168 167 ) ( -449 -163 162 ) berlin_trim_metal3 128.09595 16.003098 -9921.2627 -4204.5396 0 0.00034147882 lightmap_gray 16366.297 16377.591 -9906.6689 -4202.0195 0 -0.00078174111 + ( -449 -29 167 ) ( -455 -29 167 ) ( -455 -34 162 ) berlin_trim_metal3 127.92627 16 -9910.4434 -4198.9458 0 4.9193688e-005 lightmap_gray 16380.864 16384 -9916.9609 -4198.9458 0 0.0003935491 + ( -449 -164 162 ) ( -449 -175 162 ) ( -417 -175 162 ) berlin_trim_metal3 128.02751 16 -9917.8389 -4201.1958 0 0.00016950334 lightmap_gray 16383.502 16385.783 -9917.6523 -4201.4893 0 0.0011547353 +} +// brush 21 +{ + contents weaponClip; + ( -440 -50 169 ) ( -448 -50 169 ) ( -448 -52 169 ) berlin_wall_metal_panel_green 128 128.34468 -9916.2236 -4291.6523 0 -0.0037652333 lightmap_gray 16383.971 16408.498 -9916.2061 -4286.4888 0 -0.0037607376 + ( -448 -52 173 ) ( -448 -50 173 ) ( -440 -50 173 ) berlin_trim_metal 128 64.217682 -9916.0195 -4215.375 0 -0.00089464069 lightmap_gray 16384 16404.795 -9916.248 -4285.5078 0 -0.0043436973 + ( -448 -53 172 ) ( -440 -53 172 ) ( -440 -53 170 ) berlin_trim_metal 128.0941 64 -9922.9082 123 0 -0.00024287069 lightmap_gray 16399.229 16384 -9924.9775 119.91818 0 0.00097815273 + ( -444 -52 172 ) ( -444 -50 172 ) ( -444 -50 170 ) berlin_wall_metal_panel_green 128.10104 128 4283.4678 119.93944 0 0 lightmap_gray 16394.93 16384 4282.9307 119.94261 0 0 + ( -440 -49 172 ) ( -448 -49 172 ) ( -448 -49 170 ) berlin_trim_metal 128.06393 64 -9920.6836 123 0 0.00024151 lightmap_gray 16384.928 16384 -9916.7051 120.07539 0 0.00097813515 + ( -448 -50 172 ) ( -448 -52 172 ) ( -448 -52 170 ) berlin_wall_metal_panel_green 128.34346 128 4291.5732 119.87717 0 0 lightmap_gray 16376.465 16384 4278.0313 119.87717 0 0 +} +// brush 22 +{ + contents weaponClip; + ( -448 -143 167 ) ( -449 -143 167 ) ( -449 -150 167 ) berlin_trim_metal 127.74678 63.960442 -9897.252 -4166.2378 0 0.00015435777 lightmap_gray 16383.594 16391.15 -9915.8291 -4186.8784 0 -2.6781914e-005 + ( -448 -148 174 ) ( -449 -148 174 ) ( -449 -144 174 ) berlin_trim_metal 128 64.028931 -9916.7891 -4171.562 0.028025204 0.00033379521 lightmap_gray 16352.059 16394.061 -9897.9697 -4187.4932 0 -0.0019399516 + ( -449 -152 170 ) ( -448 -152 170 ) ( -448 -154 167 ) berlin_trim_metal 127.52543 64 -9880.833 123.00195 0 -0.00016265239 lightmap_gray 16519.744 16384 -9994.3555 121.82355 0 -0.00097655854 + ( -448 -150 169 ) ( -448 -143 169 ) ( -448 -143 167 ) berlin_trim_metal 127.91423 64 4166.1553 123 0 -0.00012155905 lightmap_gray 16375.204 16383.496 4182.6797 123 0 0 + ( -448 -139 169 ) ( -449 -139 169 ) ( -449 -137 166 ) berlin_trim_metal 127.72159 64 -9895.4521 122.99619 0 0 lightmap_gray 16346.869 16384 -9894.7119 122.99619 0 0.00097152725 + ( -449 -143 169 ) ( -449 -150 169 ) ( -449 -150 167 ) berlin_trim_metal 128.04669 64 4170.5884 123 0 0.00036831913 lightmap_gray 16366.632 16383.498 4180.2842 122.99658 0 0.00073317194 +} +// brush 23 +{ + contents weaponClip; + ( -440 -145 169 ) ( -448 -145 169 ) ( -448 -147 169 ) berlin_trim_metal 127.96875 64.009483 -9913.9414 -4169.6484 0 -0.0012966631 lightmap_gray 16384 16398.137 -9916.3965 -4188.7134 0 -0.0026356236 + ( -448 -147 173 ) ( -448 -145 173 ) ( -440 -145 173 ) berlin_trim_metal 127.95314 64.009918 -9912.0078 -4169.6768 0 0.0014010792 lightmap_gray 16380 16398.246 -9913.4453 -4188.7417 0 0.0016986741 + ( -448 -148 172 ) ( -440 -148 172 ) ( -440 -148 170 ) berlin_trim_metal 128.0941 64 -9922.9082 123 0 -0.00024287069 lightmap_gray 16399.229 16384 -9924.9775 119.91818 0 0.00097815273 + ( -444 -147 172 ) ( -444 -145 172 ) ( -444 -145 170 ) berlin_trim_metal 127.87173 64 4164.6758 123 0 0 lightmap_gray 16374.537 16384 4182.4248 120.00919 0 0.00073467119 + ( -440 -144 172 ) ( -448 -144 172 ) ( -448 -144 170 ) berlin_trim_metal 128.06393 64 -9920.6836 123 0 0.00024151 lightmap_gray 16384.928 16384 -9916.7051 120.07539 0 0.00097813515 + ( -448 -145 172 ) ( -448 -147 172 ) ( -448 -147 170 ) berlin_trim_metal 128.05701 64 4170.998 122.99689 0 0 lightmap_gray 16401.869 16384 4189.8252 119.69513 0 -0.00024961506 +} +// brush 24 +{ + contents weaponClip; + ( -445 -145 169 ) ( -453 -145 169 ) ( -453 -147 169 ) berlin_trim_metal 127.95314 64.012283 -9913.6807 -4169.8311 0 -0.0040787729 lightmap_gray 16378.002 16400.016 -9920.2627 -4189.2646 0 -0.018222267 + ( -453 -147 173 ) ( -453 -145 173 ) ( -445 -145 173 ) berlin_trim_metal 128 63.996986 -9916.2285 -4168.7993 0 -0.00092263968 lightmap_gray 16380 16400.07 -9919.1543 -4189.2783 0 -0.0026561588 + ( -453 -148 172 ) ( -445 -148 172 ) ( -445 -148 170 ) berlin_trim_metal 127.95476 64 -9912.7686 123 0 0.00024475274 lightmap_gray 16379.444 16385.002 -9918.0166 119.94952 0 -0.0019499024 + ( -449 -147 172 ) ( -449 -145 172 ) ( -449 -145 170 ) berlin_trim_metal 127.87173 64 4164.6758 123 0 0 lightmap_gray 16374.537 16384 4182.4248 120.00919 0 0.00073467119 + ( -445 -144 172 ) ( -453 -144 172 ) ( -453 -144 170 ) berlin_trim_metal 128.03653 64 -9918.1514 123 0 -0.0014655103 lightmap_gray 16378.537 16384.5 -9918.0098 119.94221 0 0.00098326639 + ( -451 -145 172 ) ( -451 -147 172 ) ( -451 -147 170 ) berlin_trim_metal 128.05701 64 4170.998 122.99689 0 0 lightmap_gray 16401.869 16384 4189.8252 119.69513 0 -0.00024961506 +} +// brush 25 +{ + contents weaponClip; + ( -448 -51 69 ) ( -449 -51 69 ) ( -449 -153 69 ) berlin_trim_metal3 128.62183 16 -9961.6074 -4189.7236 0.054254986 7.790151e-005 lightmap_gray 16462.953 16384.141 -9963.6426 -4189.8696 0.085612454 0.0015445123 + ( -449 -32 164 ) ( -455 -32 164 ) ( -455 -29 167 ) berlin_trim_metal3 127.7699 16 -9898.8516 -4187.6138 0 0.00056979054 lightmap_gray 16421.502 16354.678 -9939.9316 -4180.1348 0 0.0077970023 + ( -447 -154 166 ) ( -447 -52 166 ) ( -447 -52 85 ) berlin_trim_metal3 128 16 -131 4190.0449 90 0 lightmap_gray 16383.896 16383.971 4188.9873 123 0 0 + ( -450 -29 166 ) ( -451 -29 166 ) ( -451 -29 85 ) berlin_trim_metal3 128 16.118793 -123.01514 -9985.9941 90 0 lightmap_gray 16526.273 16384 -10000.226 123.01514 0 -0.00014220852 + ( -457 -53 166 ) ( -457 -155 166 ) ( -457 -155 85 ) berlin_trim_metal3 128 16 -119 4226.02 90 0 lightmap_gray 16384.439 16384 4189.1177 123 0 0 + ( -457 -34 163 ) ( -451 -34 163 ) ( -451 -34 68 ) berlin_trim_metal3 128 16.002359 -130.86252 -9916.9541 90 0 lightmap_gray 16393.809 16384 -9923.6621 123.00366 0 0 +} +// brush 26 +{ + contents weaponClip; + ( -447 -142 166 ) ( -447 -40 166 ) ( -447 -40 85 ) berlin_trim_metal3 128 16 4204.1021 117 0 0 lightmap_gray 16384 16383.967 4201.0142 123 0 0 + ( -457 -41 165 ) ( -457 -143 165 ) ( -457 -143 84 ) berlin_trim_metal3 128 16 4201.0229 121.25 0 0 lightmap_gray 16384 16383.971 4200.9937 123 0 0 + ( -449 -163 164 ) ( -449 -163 167 ) ( -417 -163 167 ) berlin_trim_metal3 128 16 -9916.0127 122.9977 0 8.1622027e-005 lightmap_gray 16384.215 16384.334 -9918.1582 123.00266 0 0.0003288624 + ( -449 -34 167 ) ( -449 -34 163 ) ( -417 -34 167 ) berlin_trim_metal3 128.00752 16 -9916.8584 123.00963 0 0 lightmap_gray 16375.345 16383.5 -9913.0898 122.99054 0 0.0007288226 + ( -449 -175 123 ) ( -455 -175 123 ) ( -455 -143 123 ) berlin_trim_metal3 128.08337 16 -9923.8193 -4200.7461 0 0 lightmap_gray 16402.676 16384.732 -9926.8789 -4200.8647 0 9.4870309e-005 + ( -455 -175 119 ) ( -449 -175 119 ) ( -455 -143 119 ) berlin_trim_metal3 128.04164 16 -9920.7188 -4200.7769 0 0 lightmap_gray 16378.684 16386.789 -9913.0254 -4201.4521 0 0.00035720365 +} +// brush 27 +{ + contents weaponClip; + ( -450 -39 69 ) ( -451 -39 69 ) ( -451 -141 69 ) berlin_wall_metal_panel_green 128.61295 128 -9961.1143 -4231.873 0.11814183 0.0021213982 lightmap_gray 16444.732 16383.537 -9953.2637 -4201.144 0.061481152 0.00096944638 + ( -449 -142 166 ) ( -449 -40 166 ) ( -449 -40 85 ) berlin_wall_metal_panel_green 128 128 4201.0142 93 0 0 lightmap_gray 16384 16383.967 4201.0142 123 0 0 + ( -455 -41 166 ) ( -455 -143 166 ) ( -455 -143 85 ) berlin_wall_metal_panel_green 128 128 4201.0737 93 0 0 lightmap_gray 16384.447 16384 4201.1211 123 0 0 + ( -449 -163 164 ) ( -449 -163 167 ) ( -417 -163 167 ) berlin_wall_metal_panel_green 128 128 -9915.9297 93 0 0.00064796919 lightmap_gray 16384.215 16384.334 -9918.1582 123.00266 0 0.0003288624 + ( -449 -34 167 ) ( -449 -34 163 ) ( -417 -34 167 ) berlin_wall_metal_panel_green 128 128 -9916.4795 93 0 0.0012212145 lightmap_gray 16375.345 16383.5 -9913.0898 122.99054 0 0.0007288226 + ( -449 -175 119 ) ( -455 -175 119 ) ( -455 -143 119 ) berlin_wall_metal_panel_green 128.04164 128 -9919.7217 -4230.3354 0 -0.00012276786 lightmap_gray 16402.676 16384.732 -9926.8789 -4200.8647 0 9.4870309e-005 +} +// brush 28 +{ + contents weaponClip; + ( -448 -56 69 ) ( -449 -56 69 ) ( -449 -158 69 ) berlin_trim_metal3 128.49696 16 -9952.377 -4184.5718 0.034890842 3.6423171e-005 lightmap_gray 16462.934 16384.217 -9963.6299 -4185.1748 0.12170947 0.002163524 + ( -455 -165 164 ) ( -449 -165 164 ) ( -449 -168 167 ) berlin_trim_metal3 128.02721 16.03652 -9919.4561 -4191.8804 0 4.0732593e-005 lightmap_gray 16377.216 16421.396 -9915.75 -4191.8804 0 -0.0045650131 + ( -451 -168 166 ) ( -450 -168 166 ) ( -450 -168 85 ) berlin_trim_metal3 128.42073 16 -9947.1113 122.97638 0 0 lightmap_gray 16192.318 16383.982 -9807.2344 123.00356 0 0 + ( -447 -159 166 ) ( -447 -57 166 ) ( -447 -57 85 ) berlin_trim_metal3 128 16 -131 4185.0439 90 0 lightmap_gray 16384 16383.984 4184.0137 123 0 0 + ( -457 -58 166 ) ( -457 -160 166 ) ( -457 -160 85 ) berlin_trim_metal3 128 16 -123 4185.1162 90 0 lightmap_gray 16384.451 16384 4184.125 123 0 0 + ( -451 -163 163 ) ( -457 -163 163 ) ( -457 -163 68 ) berlin_trim_metal3 128 16.00305 -131.34225 -9917.4395 90 0 lightmap_gray 16381.836 16384 -9916.7363 123 0 0 +} +// brush 29 +{ + contents weaponClip; + ( -449 -142 166 ) ( -449 -40 166 ) ( -449 -40 85 ) berlin_wall_metal_panel_green 128 128 4201.0142 93 0 0 lightmap_gray 16384 16383.967 4201.0142 123 0 0 + ( -455 -41 166 ) ( -455 -143 166 ) ( -455 -143 85 ) berlin_wall_metal_panel_green 128 128 4201.0737 93 0 0 lightmap_gray 16384.447 16384 4201.1211 123 0 0 + ( -449 -163 164 ) ( -449 -163 167 ) ( -417 -163 167 ) berlin_wall_metal_panel_green 128 128 -9915.9297 93 0 0.00064796919 lightmap_gray 16384.215 16384.334 -9918.1582 123.00266 0 0.0003288624 + ( -449 -34 167 ) ( -449 -34 163 ) ( -417 -34 167 ) berlin_wall_metal_panel_green 128 128 -9916.4795 93 0 0.0012212145 lightmap_gray 16375.345 16383.5 -9913.0898 122.99054 0 0.0007288226 + ( -449 -175 162 ) ( -449 -164 162 ) ( -417 -175 162 ) berlin_wall_metal_panel_green 128.00403 127.97323 -9916.3145 -4230.0239 0 0.002259572 lightmap_gray 16384.018 16383.955 -9917.9365 -4201.0054 0 0.0011941931 + ( -455 -175 123 ) ( -449 -175 123 ) ( -455 -143 123 ) berlin_wall_metal_panel_green 128.02089 128 -9918.2217 -4230.3691 0 -0.00025042275 lightmap_gray 16378.684 16386.789 -9913.0254 -4201.4521 0 0.00035720365 +} +// brush 30 + { + mesh + { + contents nonColliding; + zombie_logo + lightmap_gray + 2 2 16 8 + ( + v -449 -101 126 t -175.87279 2055.6189 -30.9375 -10.375 + v -449 -101 135 t -175.87279 1869.2172 -30.9375 -10.6875 + ) + ( + v -449 -90 126 t 1.3489009 2055.6189 -30.9375 -10.375 + v -449 -90 135 t 1.3489009 1869.2172 -30.9375 -10.6875 + ) + } + } +// brush 31 + { + mesh + { + contents nonColliding; + zombie_logo + lightmap_gray + 2 2 16 8 + ( + v -449 -64 161 t 857.56909 -1015.1587 -4 -9.9375 + v -449 -64 98 t 859.59662 -23.49312 -4 -6 + ) + ( + v -449 -95.5 161 t 428.40366 -1015.1587 -5.96875 -9.9375 + v -449 -95.5 98 t 430.43118 -23.49312 -5.96875 -6 + ) + } + } +// brush 32 + { + mesh + { + contents nonColliding; + toolFlags splitGeo; + zombie_logo + lightmap_gray + 2 2 16 8 + ( + v -449 -95.5 161 t 428.40366 -1015.1587 -5.96875 -9.9375 + v -449 -95.5 98 t 430.43118 -23.49312 -5.96875 -6 + ) + ( + v -449 -127 161 t -0.7617929 -1015.1587 -7.9375 -9.9375 + v -449 -127 98 t 1.2657274 -23.49312 -7.9375 -6 + ) + } + } +// brush 33 + { + mesh + { + contents nonColliding; + toolFlags splitGeo; + zombie_logo + lightmap_gray + 2 2 16 8 + ( + v -455 -95.5 98 t 426.65787 -23.49312 -5.96875 -6 + v -455 -95.5 161 t 428.68533 -1015.1587 -5.96875 -9.9375 + ) + ( + v -455 -127 98 t 855.82367 -23.49312 -7.9375 -6 + v -455 -127 161 t 857.85126 -1015.1587 -7.9375 -9.9375 + ) + } + } +// brush 34 + { + mesh + { + contents nonColliding; + zombie_logo + lightmap_gray + 2 2 16 8 + ( + v -455 -64 98 t -2.5086751 -23.49312 -4 -6 + v -455 -64 161 t -0.48114645 -1015.1587 -4 -9.9375 + ) + ( + v -455 -95.5 98 t 426.65787 -23.49312 -5.96875 -6 + v -455 -95.5 161 t 428.68533 -1015.1587 -5.96875 -9.9375 + ) + } + } +// brush 35 +{ + ( -439 -186 69 ) ( -439 -186 309 ) ( -439 -27 309 ) clip 64 64 1 -2 0 0 lightmap_gray 16383.885 -16384.193 605.99481 -1229.0116 -180 0 + ( -458 -27 181 ) ( -458 -27 69 ) ( -437 -27 69 ) clip 64 64 1 -2 0 0 lightmap_gray 16349.948 -16384.248 -211.54938 -1227.7729 -179.84866 -0.0024624274 + ( -457 -172 69 ) ( -457 0 69 ) ( -457 0 181 ) clip 64 64 1 -2 0 0 lightmap_gray 16384 -16384.145 606 -1229.0098 180 0 + ( -459 -171 69 ) ( -438 -171 69 ) ( -438 1 69 ) clip 64 64 1 -2 0 0 lightmap_gray 16390.004 16383.936 -213.23909 -606.05975 180 -8.1110113e-005 + ( -459 1 309 ) ( -438 1 309 ) ( -438 -171 309 ) clip 64 64 1 -2 0 0 lightmap_gray 16384.189 16384.082 -213.00885 -605.84229 180 0.00013634823 + ( -439 -168 309 ) ( -457 -168 309 ) ( -457 -168 341 ) clip 64 64 1 -2 0 0 lightmap_gray 16384 16384 0 0 0 0 +} +} +// entity 31 +{ +"classname" "script_brushmodel" +"spawnflags" "1" +"targetname" "outside_east_door" +"script_string" "move" +"script_vector" "0 134 0" +// brush 0 +{ + contents detail; + ( 342 230 63 ) ( 342 230 289 ) ( 368 230 289 ) clip 64 64 781.5 0 0 0 lightmap_gray 16384.635 -16384.125 -1002.8353 -1231.0798 180 -0.00048220807 + ( 368.5 215 179 ) ( 368.5 387 179 ) ( 368.5 387 67 ) clip 64 64 386 0 0 0 lightmap_gray 16383.902 -16384.348 220.99539 -1231.0243 -180 0 + ( 344 394 289 ) ( 344 394 63 ) ( 368 370 63 ) clip 64 64 781.5 0 0 0 lightmap_gray 16349.851 -16384.26 -1001.047 -1231.875 -179.84604 -0.0024969606 + ( 342 230 289 ) ( 342 230 63 ) ( 342 396 63 ) clip 64 64 386 0 0 0 lightmap_gray 16384 -16384.141 221 -1231.0084 -180 0 + ( 329.5 214 63 ) ( 350.5 214 63 ) ( 350.5 386 63 ) clip 64 64 781.5 -386 0 0 lightmap_gray 16389.998 16383.895 -1002.7676 -221.05774 180 -7.2784555e-005 + ( 330.5 386 289 ) ( 351.5 386 289 ) ( 351.5 214 289 ) clip 64 64 781.5 -386 0 0 lightmap_gray 16384 16384.123 -1002.4487 -220.84206 180 0.00013282361 +} +// brush 1 + { + mesh + { + contents nonColliding; + toolFlags splitGeo; + zombie_logo + lightmap_gray + 2 2 16 8 + ( + v 366 299.5 159 t 428.40366 -1019.2546 -5.96875 -9.9375 + v 366 299.5 96 t 430.43118 -27.589121 -5.96875 -6 + ) + ( + v 366 268 159 t -0.7617929 -1019.2546 -7.9375 -9.9375 + v 366 268 96 t 1.2657274 -27.589121 -7.9375 -6 + ) + } + } +// brush 2 + { + mesh + { + contents nonColliding; + zombie_logo + lightmap_gray + 2 2 16 8 + ( + v 366 331 159 t 857.56909 -1019.2546 -4 -9.9375 + v 366 331 96 t 859.59662 -27.589121 -4 -6 + ) + ( + v 366 299.5 159 t 428.40366 -1019.2546 -5.96875 -9.9375 + v 366 299.5 96 t 430.43118 -27.589121 -5.96875 -6 + ) + } + } +// brush 3 + { + mesh + { + contents nonColliding; + zombie_logo + lightmap_gray + 2 2 16 8 + ( + v 360 331 96 t -3.5326025 -29.637121 -4 -6 + v 360 331 159 t -1.5050731 -1021.3026 -4 -9.9375 + ) + ( + v 360 299.5 96 t 425.6333 -29.637121 -5.96875 -6 + v 360 299.5 159 t 427.66077 -1021.3026 -5.96875 -9.9375 + ) + } + } +// brush 4 + { + mesh + { + contents nonColliding; + zombie_logo + lightmap_gray + 2 2 16 8 + ( + v 360 294 132 t 1022.7206 1874.3364 -30.9375 -10.6875 + v 360 294 123 t 1022.7206 2060.7427 -30.9375 -10.375 + ) + ( + v 360 305 132 t 845.49939 1874.3364 -30.9375 -10.6875 + v 360 305 123 t 845.49939 2060.7427 -30.9375 -10.375 + ) + } + } +// brush 5 + { + mesh + { + contents nonColliding; + toolFlags splitGeo; + zombie_logo + lightmap_gray + 2 2 16 8 + ( + v 360 299.5 96 t 425.6333 -29.637121 -5.96875 -6 + v 360 299.5 159 t 427.66077 -1021.3026 -5.96875 -9.9375 + ) + ( + v 360 268 96 t 854.7998 -29.637121 -7.9375 -6 + v 360 268 159 t 856.82739 -1021.3026 -7.9375 -9.9375 + ) + } + } +// brush 6 +{ + contents weaponClip; + ( 360 344 163 ) ( 360 242 163 ) ( 360 242 82 ) berlin_wall_metal_panel_green 128 -128 3999.0127 -96 180 0 lightmap_gray 16384 -16383.969 3999.0137 -126 180 0 + ( 366 243 163 ) ( 366 345 163 ) ( 366 345 82 ) berlin_wall_metal_panel_green 128 -128 3999.073 -96 180 0 lightmap_gray 16384.488 -16384 3999.1309 -126 180 0 + ( 360 365 161 ) ( 360 365 164 ) ( 328 365 164 ) berlin_wall_metal_panel_green 128.00981 -128 -9827.6563 -96 180 0.00064897659 lightmap_gray 16383.777 -16384.332 -9828.9033 -126.00304 -180 0.00032418748 + ( 360 236 164 ) ( 360 236 160 ) ( 328 236 164 ) berlin_wall_metal_panel_green 128.00591 -128 -9827.9131 -96 -180 0.0012181443 lightmap_gray 16376.804 -16383.5 -9824.9307 -125.99112 -180 0.00073250924 + ( 360 377 159 ) ( 360 366 159 ) ( 328 377 159 ) berlin_wall_metal_panel_green 128.00781 127.97225 -9827.0098 -4027.9868 -180 0.0025975595 lightmap_gray 16384.5 16383.99 -9829.0645 -3999.0115 -180 0.00095065846 + ( 366 377 120 ) ( 360 377 120 ) ( 366 345 120 ) berlin_wall_metal_panel_green 128 128 -9827.7803 -4028.3613 -180 -0.00037202807 lightmap_gray 16378.674 16386.949 -9823.9688 -3999.4897 180 0.00032903382 +} +// brush 7 + { + curve + { + contents weaponClip; + toolFlags splitGeo; + berlin_trim_metal + lightmap_gray + 3 3 16 8 + ( + v 356 234 63 t 75784 34616 16.125 -3.9375 + v 356 238 63 t 75784 34616 16.375 -3.9375 + v 356 238 67 t 75784 34648 16.375 -4.1875 + ) + ( + v 356 230 63 t 75784 34616 15.875 -3.9375 + v 356 234 67 t 75784 34648 16.125 -4.1875 + v 356 238 71 t 75784 34680 16.375 -4.4375 + ) + ( + v 356 230 67 t 75784 34648 15.875 -4.1875 + v 356 230 71 t 75784 34680 15.875 -4.4375 + v 356 234 71 t 75784 34680 16.125 -4.4375 + ) + } + } +// brush 8 + { + curve + { + contents weaponClip; + toolFlags splitGeo; + berlin_trim_metal + lightmap_gray + 3 3 16 8 + ( + v 357 238 67 t 75784 34648 16.375 -4.1875 + v 357 238 63 t 75784 34616 16.375 -3.9375 + v 357 234 63 t 75784 34616 16.125 -3.9375 + ) + ( + v 357 238 71 t 75784 34680 16.375 -4.4375 + v 357 234 67 t 75784 34648 16.125 -4.1875 + v 357 230 63 t 75784 34616 15.875 -3.9375 + ) + ( + v 357 234 71 t 75784 34680 16.125 -4.4375 + v 357 230 71 t 75784 34680 15.875 -4.4375 + v 357 230 67 t 75784 34648 15.875 -4.1875 + ) + } + } +// brush 9 +{ + contents weaponClip; + ( 354 235 66 ) ( 362 235 66 ) ( 362 235 68 ) berlin_trim_metal 128 64 -361 67 180 0 lightmap_gray 16387.617 16368.008 -9831.9727 -4259.728 -180 0.0034135971 + ( 362 233 68 ) ( 362 233 66 ) ( 354 233 66 ) berlin_trim_metal 128 64 -361 67 180 0 lightmap_gray 16373.222 16368.016 -9823.9795 -4259.7349 -180 -0.0014620676 + ( 362 233 68 ) ( 354 233 68 ) ( 354 235 68 ) berlin_trim_metal 128 64 -360.98419 525.00214 180 0 lightmap_gray 16382.014 16383.613 -9828.6846 524.99335 180 0.00068565534 + ( 358 233 68 ) ( 358 233 66 ) ( 358 235 66 ) berlin_trim_metal 128 -64 -67 -525.00531 -90 0 lightmap_gray 16383.977 -16384.01 4264.0098 -524.99854 -90 9.4303294e-005 + ( 354 233 66 ) ( 362 233 66 ) ( 362 235 66 ) berlin_trim_metal 128 64 -360.9827 525.00531 180 0 lightmap_gray 16414.055 16384.375 -9848.1855 525.00665 180 -0.0035710314 + ( 362 233 66 ) ( 362 233 68 ) ( 362 235 68 ) berlin_trim_metal 128 -64 -67 -525.00531 -90 0 lightmap_gray 16376 -16383.863 4261.4556 -524.99738 -90 -0.0018252764 +} +// brush 10 +{ + contents weaponClip; + ( 362 235 64 ) ( 363 235 64 ) ( 363 235 71 ) berlin_trim_metal 128 64 -361 67 180 0 lightmap_gray 16382.697 16394.277 -9829.3799 -4267.1509 -179.92165 0.001786935 + ( 362 232 69 ) ( 363 232 69 ) ( 363 232 65 ) berlin_trim_metal 128 64 -361 66.994171 180 0 lightmap_gray 16354.572 16404.021 -9813.2207 -4269.5044 180 -0.004889701 + ( 363 232 68 ) ( 362 232 68 ) ( 362 235 70 ) berlin_trim_metal 128 64 -361.01175 525.00458 -180 0 lightmap_gray 16383.979 16384.334 -9829.9619 525.00812 180 3.7146536e-005 + ( 362 233 71 ) ( 362 233 64 ) ( 362 235 64 ) berlin_trim_metal 128 -64 -67 -525.00531 -90 0 lightmap_gray 16376 -16384.34 4261.7427 -525.00549 -90 -0.00066013634 + ( 362 232 66 ) ( 363 232 66 ) ( 363 235 64 ) berlin_trim_metal 128 64 -361.00513 525 -180 0 lightmap_gray 16432.209 16384.354 -9857.6035 525.00623 -180 0.0011430158 + ( 363 233 64 ) ( 363 233 71 ) ( 363 235 71 ) berlin_trim_metal 128 -64 -67 -525.00531 -90 0 lightmap_gray 16384 -16384.01 4263.9766 -524.99854 -90 -6.0773236e-005 +} +// brush 11 +{ + contents weaponClip; + ( 359 235 66 ) ( 367 235 66 ) ( 367 235 68 ) berlin_trim_metal 128 64 -361 67 180 0 lightmap_gray 16392.428 16368.037 -9839.5156 -4259.8848 180 0.0058560446 + ( 367 233 68 ) ( 367 233 66 ) ( 359 233 66 ) berlin_trim_metal 128 64 -361 67 180 0 lightmap_gray 16384.35 16368.016 -9834.7109 -4259.8906 180 0.0078048781 + ( 367 233 68 ) ( 359 233 68 ) ( 359 235 68 ) berlin_trim_metal 128 64 -361 525.00214 -180 0 lightmap_gray 16372.024 16384.854 -9828.1387 525.01514 -180 -0.0002992177 + ( 363 233 68 ) ( 363 233 66 ) ( 363 235 66 ) berlin_trim_metal 128 -64 -67 -525.00531 -90 0 lightmap_gray 16383.977 -16384.01 4264.0098 -524.99854 -90 9.4303294e-005 + ( 359 233 66 ) ( 367 233 66 ) ( 367 235 66 ) berlin_trim_metal 128 64 -361 525.00531 -180 0 lightmap_gray 16392 16384.623 -9839.7471 524.99329 180 -0.00050716114 + ( 365 233 66 ) ( 365 233 68 ) ( 365 235 68 ) berlin_trim_metal 128 -64 -67 -525.00531 -90 0 lightmap_gray 16376 -16383.863 4261.4556 -524.99738 -90 -0.0018252764 +} +// brush 12 + { + curve + { + contents weaponClip; + berlin_trim_metal + lightmap_gray + 9 3 16 8 + ( + v 356 238 67 t 0 -0 1 1 + v 357 238 67 t 0 -32 1 3 + v 357 238 67 t 0 -64 1 3 + ) + ( + v 356 238 71 t 32 -0 3 1 + v 357 238 71 t 32 -32 3 3 + v 357 238 71 t 32 -64 3 3 + ) + ( + v 356 234 71 t 64 -0 5 1 + v 357 234 71 t 64 -32 5 3 + v 357 234 71 t 64 -64 5 3 + ) + ( + v 356 230 71 t 96 -0 7 1 + v 357 230 71 t 96 -32 7 3 + v 357 230 71 t 96 -64 7 3 + ) + ( + v 356 230 67 t 128 -0 9 1 + v 357 230 67 t 128 -32 9 3 + v 357 230 67 t 128 -64 9 3 + ) + ( + v 356 230 63 t 160 -0 11 1 + v 357 230 63 t 160 -32 11 3 + v 357 230 63 t 160 -64 11 3 + ) + ( + v 356 234 63 t 192 -0 13 1 + v 357 234 63 t 192 -32 13 3 + v 357 234 63 t 192 -64 13 3 + ) + ( + v 356 238 63 t 224 -0 15 1 + v 357 238 63 t 224 -32 15 3 + v 357 238 63 t 224 -64 15 3 + ) + ( + v 356 238 67 t 256 -0 17 1 + v 357 238 67 t 256 -32 17 3 + v 357 238 67 t 256 -64 17 3 + ) + } + } +// brush 13 + { + curve + { + contents weaponClip; + toolFlags splitGeo; + berlin_trim_metal + lightmap_gray + 3 3 16 8 + ( + v 358 236 67 t 75784 34648 16.25 -4.1875 + v 358 236 65 t 75784 34616 16.25 -4.0625 + v 358 234 65 t 75784 34616 16.125 -4.0625 + ) + ( + v 358 236 69 t 75784 34680 16.25 -4.3125 + v 358 234 67 t 75784 34648 16.125 -4.1875 + v 358 232 65 t 75784 34616 16 -4.0625 + ) + ( + v 358 234 69 t 75784 34680 16.125 -4.3125 + v 358 232 69 t 75784 34680 16 -4.3125 + v 358 232 67 t 75784 34648 16 -4.1875 + ) + } + } +// brush 14 + { + curve + { + contents weaponClip; + berlin_trim_metal + lightmap_gray + 9 3 16 8 + ( + v 357 236 67 t 0 -0 1 1 + v 358 236 67 t 0 -32 1 3 + v 358 236 67 t 0 -64 1 3 + ) + ( + v 357 236 69 t 32 -0 3 1 + v 358 236 69 t 32 -32 3 3 + v 358 236 69 t 32 -64 3 3 + ) + ( + v 357 234 69 t 64 -0 5 1 + v 358 234 69 t 64 -32 5 3 + v 358 234 69 t 64 -64 5 3 + ) + ( + v 357 232 69 t 96 -0 7 1 + v 358 232 69 t 96 -32 7 3 + v 358 232 69 t 96 -64 7 3 + ) + ( + v 357 232 67 t 128 -0 9 1 + v 358 232 67 t 128 -32 9 3 + v 358 232 67 t 128 -64 9 3 + ) + ( + v 357 232 65 t 160 -0 11 1 + v 358 232 65 t 160 -32 11 3 + v 358 232 65 t 160 -64 11 3 + ) + ( + v 357 234 65 t 192 -0 13 1 + v 358 234 65 t 192 -32 13 3 + v 358 234 65 t 192 -64 13 3 + ) + ( + v 357 236 65 t 224 -0 15 1 + v 358 236 65 t 224 -32 15 3 + v 358 236 65 t 224 -64 15 3 + ) + ( + v 357 236 67 t 256 -0 17 1 + v 358 236 67 t 256 -32 17 3 + v 358 236 67 t 256 -64 17 3 + ) + } + } +// brush 15 + { + curve + { + contents weaponClip; + toolFlags splitGeo; + berlin_trim_metal + lightmap_gray + 3 3 16 8 + ( + v 353 245 168 t 75784 34616 16.8125 -10.3125 + v 353 245 160 t 75784 34616 16.8125 -9.8125 + v 353 253 160 t 75784 34648 17.3125 -9.8125 + ) + ( + v 353 245 176 t 75784 34616 16.8125 -10.8125 + v 353 253 168 t 75784 34648 17.3125 -10.3125 + v 353 261 160 t 75784 34680 17.8125 -9.8125 + ) + ( + v 353 253 176 t 75784 34648 17.3125 -10.8125 + v 353 261 176 t 75784 34680 17.8125 -10.8125 + v 353 261 168 t 75784 34680 17.8125 -10.3125 + ) + } + } +// brush 16 + { + curve + { + contents weaponClip; + toolFlags splitGeo; + berlin_trim_metal + lightmap_gray + 3 3 16 8 + ( + v 353 340 168 t 75784 34616 22.75 -10.3125 + v 353 340 160 t 75784 34616 22.75 -9.8125 + v 353 348 160 t 75784 34648 23.25 -9.8125 + ) + ( + v 353 340 176 t 75784 34616 22.75 -10.8125 + v 353 348 168 t 75784 34648 23.25 -10.3125 + v 353 356 160 t 75784 34680 23.75 -9.8125 + ) + ( + v 353 348 176 t 75784 34648 23.25 -10.8125 + v 353 356 176 t 75784 34680 23.75 -10.8125 + v 353 356 168 t 75784 34680 23.75 -10.3125 + ) + } + } +// brush 17 + { + curve + { + contents weaponClip; + berlin_trim_metal + lightmap_gray + 9 3 16 8 + ( + v 354 348 164 t 0 -0 1 1 + v 355 348 164 t 0 -32 1 3 + v 355 348 164 t 0 -64 1 3 + ) + ( + v 354 352 164 t 32 -0 3 1 + v 355 352 164 t 32 -32 3 3 + v 355 352 164 t 32 -64 3 3 + ) + ( + v 354 352 168 t 64 -0 5 1 + v 355 352 168 t 64 -32 5 3 + v 355 352 168 t 64 -64 5 3 + ) + ( + v 354 352 172 t 96 -0 7 1 + v 355 352 172 t 96 -32 7 3 + v 355 352 172 t 96 -64 7 3 + ) + ( + v 354 348 172 t 128 -0 9 1 + v 355 348 172 t 128 -32 9 3 + v 355 348 172 t 128 -64 9 3 + ) + ( + v 354 344 172 t 160 -0 11 1 + v 355 344 172 t 160 -32 11 3 + v 355 344 172 t 160 -64 11 3 + ) + ( + v 354 344 168 t 192 -0 13 1 + v 355 344 168 t 192 -32 13 3 + v 355 344 168 t 192 -64 13 3 + ) + ( + v 354 344 164 t 224 -0 15 1 + v 355 344 164 t 224 -32 15 3 + v 355 344 164 t 224 -64 15 3 + ) + ( + v 354 348 164 t 256 -0 17 1 + v 355 348 164 t 256 -32 17 3 + v 355 348 164 t 256 -64 17 3 + ) + } + } +// brush 18 + { + curve + { + contents weaponClip; + toolFlags splitGeo; + berlin_trim_metal + lightmap_gray + 3 3 16 8 + ( + v 355 348 164 t 75784 34648 23.25 -10.0625 + v 355 344 164 t 75784 34616 23 -10.0625 + v 355 344 168 t 75784 34616 23 -10.3125 + ) + ( + v 355 352 164 t 75784 34680 23.5 -10.0625 + v 355 348 168 t 75784 34648 23.25 -10.3125 + v 355 344 172 t 75784 34616 23 -10.5625 + ) + ( + v 355 352 168 t 75784 34680 23.5 -10.3125 + v 355 352 172 t 75784 34680 23.5 -10.5625 + v 355 348 172 t 75784 34648 23.25 -10.5625 + ) + } + } +// brush 19 + { + curve + { + contents weaponClip; + berlin_trim_metal + lightmap_gray + 9 3 16 8 + ( + v 353 348 160 t 0 -0 1 1 + v 354 348 160 t 0 -32 1 3 + v 354 348 160 t 0 -64 1 3 + ) + ( + v 353 356 160 t 32 -0 3 1 + v 354 356 160 t 32 -32 3 3 + v 354 356 160 t 32 -64 3 3 + ) + ( + v 353 356 168 t 64 -0 5 1 + v 354 356 168 t 64 -32 5 3 + v 354 356 168 t 64 -64 5 3 + ) + ( + v 353 356 176 t 96 -0 7 1 + v 354 356 176 t 96 -32 7 3 + v 354 356 176 t 96 -64 7 3 + ) + ( + v 353 348 176 t 128 -0 9 1 + v 354 348 176 t 128 -32 9 3 + v 354 348 176 t 128 -64 9 3 + ) + ( + v 353 340 176 t 160 -0 11 1 + v 354 340 176 t 160 -32 11 3 + v 354 340 176 t 160 -64 11 3 + ) + ( + v 353 340 168 t 192 -0 13 1 + v 354 340 168 t 192 -32 13 3 + v 354 340 168 t 192 -64 13 3 + ) + ( + v 353 340 160 t 224 -0 15 1 + v 354 340 160 t 224 -32 15 3 + v 354 340 160 t 224 -64 15 3 + ) + ( + v 353 348 160 t 256 -0 17 1 + v 354 348 160 t 256 -32 17 3 + v 354 348 160 t 256 -64 17 3 + ) + } + } +// brush 20 + { + curve + { + contents weaponClip; + toolFlags splitGeo; + berlin_trim_metal + lightmap_gray + 3 3 16 8 + ( + v 354 348 160 t 75784 34648 23.25 -9.8125 + v 354 340 160 t 75784 34616 22.75 -9.8125 + v 354 340 168 t 75784 34616 22.75 -10.3125 + ) + ( + v 354 356 160 t 75784 34680 23.75 -9.8125 + v 354 348 168 t 75784 34648 23.25 -10.3125 + v 354 340 176 t 75784 34616 22.75 -10.8125 + ) + ( + v 354 356 168 t 75784 34680 23.75 -10.3125 + v 354 356 176 t 75784 34680 23.75 -10.8125 + v 354 348 176 t 75784 34648 23.25 -10.8125 + ) + } + } +// brush 21 + { + curve + { + contents weaponClip; + toolFlags splitGeo; + berlin_trim_metal + lightmap_gray + 3 3 16 8 + ( + v 355 253 164 t 75784 34648 17.3125 -10.0625 + v 355 249 164 t 75784 34616 17.0625 -10.0625 + v 355 249 168 t 75784 34616 17.0625 -10.3125 + ) + ( + v 355 257 164 t 75784 34680 17.5625 -10.0625 + v 355 253 168 t 75784 34648 17.3125 -10.3125 + v 355 249 172 t 75784 34616 17.0625 -10.5625 + ) + ( + v 355 257 168 t 75784 34680 17.5625 -10.3125 + v 355 257 172 t 75784 34680 17.5625 -10.5625 + v 355 253 172 t 75784 34648 17.3125 -10.5625 + ) + } + } +// brush 22 + { + curve + { + contents weaponClip; + berlin_trim_metal + lightmap_gray + 9 3 16 8 + ( + v 354 253 164 t 0 -0 1 1 + v 355 253 164 t 0 -32 1 3 + v 355 253 164 t 0 -64 1 3 + ) + ( + v 354 257 164 t 32 -0 3 1 + v 355 257 164 t 32 -32 3 3 + v 355 257 164 t 32 -64 3 3 + ) + ( + v 354 257 168 t 64 -0 5 1 + v 355 257 168 t 64 -32 5 3 + v 355 257 168 t 64 -64 5 3 + ) + ( + v 354 257 172 t 96 -0 7 1 + v 355 257 172 t 96 -32 7 3 + v 355 257 172 t 96 -64 7 3 + ) + ( + v 354 253 172 t 128 -0 9 1 + v 355 253 172 t 128 -32 9 3 + v 355 253 172 t 128 -64 9 3 + ) + ( + v 354 249 172 t 160 -0 11 1 + v 355 249 172 t 160 -32 11 3 + v 355 249 172 t 160 -64 11 3 + ) + ( + v 354 249 168 t 192 -0 13 1 + v 355 249 168 t 192 -32 13 3 + v 355 249 168 t 192 -64 13 3 + ) + ( + v 354 249 164 t 224 -0 15 1 + v 355 249 164 t 224 -32 15 3 + v 355 249 164 t 224 -64 15 3 + ) + ( + v 354 253 164 t 256 -0 17 1 + v 355 253 164 t 256 -32 17 3 + v 355 253 164 t 256 -64 17 3 + ) + } + } +// brush 23 + { + curve + { + contents weaponClip; + toolFlags splitGeo; + berlin_trim_metal + lightmap_gray + 3 3 16 8 + ( + v 354 253 160 t 75784 34648 17.3125 -9.8125 + v 354 245 160 t 75784 34616 16.8125 -9.8125 + v 354 245 168 t 75784 34616 16.8125 -10.3125 + ) + ( + v 354 261 160 t 75784 34680 17.8125 -9.8125 + v 354 253 168 t 75784 34648 17.3125 -10.3125 + v 354 245 176 t 75784 34616 16.8125 -10.8125 + ) + ( + v 354 261 168 t 75784 34680 17.8125 -10.3125 + v 354 261 176 t 75784 34680 17.8125 -10.8125 + v 354 253 176 t 75784 34648 17.3125 -10.8125 + ) + } + } +// brush 24 + { + curve + { + contents weaponClip; + berlin_trim_metal + lightmap_gray + 9 3 16 8 + ( + v 353 253 160 t 0 -0 1 1 + v 354 253 160 t 0 -32 1 3 + v 354 253 160 t 0 -64 1 3 + ) + ( + v 353 261 160 t 32 -0 3 1 + v 354 261 160 t 32 -32 3 3 + v 354 261 160 t 32 -64 3 3 + ) + ( + v 353 261 168 t 64 -0 5 1 + v 354 261 168 t 64 -32 5 3 + v 354 261 168 t 64 -64 5 3 + ) + ( + v 353 261 176 t 96 -0 7 1 + v 354 261 176 t 96 -32 7 3 + v 354 261 176 t 96 -64 7 3 + ) + ( + v 353 253 176 t 128 -0 9 1 + v 354 253 176 t 128 -32 9 3 + v 354 253 176 t 128 -64 9 3 + ) + ( + v 353 245 176 t 160 -0 11 1 + v 354 245 176 t 160 -32 11 3 + v 354 245 176 t 160 -64 11 3 + ) + ( + v 353 245 168 t 192 -0 13 1 + v 354 245 168 t 192 -32 13 3 + v 354 245 168 t 192 -64 13 3 + ) + ( + v 353 245 160 t 224 -0 15 1 + v 354 245 160 t 224 -32 15 3 + v 354 245 160 t 224 -64 15 3 + ) + ( + v 353 253 160 t 256 -0 17 1 + v 354 253 160 t 256 -32 17 3 + v 354 253 160 t 256 -64 17 3 + ) + } + } +// brush 25 +{ + contents weaponClip; + ( 356 252 166 ) ( 364 252 166 ) ( 364 254 166 ) berlin_wall_metal_panel_green 128.03127 128.28349 -9834.7881 -4087.6223 180 -0.0018603549 lightmap_gray 16388.002 16419.584 -9835.2803 -4087.4165 180 -0.0037943404 + ( 364 254 170 ) ( 364 252 170 ) ( 356 252 170 ) berlin_trim_metal 128 64.047157 -9824.3525 -4002.0791 180 0.0050667417 lightmap_gray 16384 16419.49 -9833.2119 -4087.3931 180 -0.0048195999 + ( 364 255 169 ) ( 356 255 169 ) ( 356 255 167 ) berlin_trim_metal 127.98764 -64 -9826.2012 -126.00328 -180 0.00024410957 lightmap_gray 16375.302 -16385.002 -9826.6279 -122.94688 180 -0.0019483829 + ( 360 254 169 ) ( 360 252 169 ) ( 360 252 167 ) berlin_wall_metal_panel_green 128.12315 -128 4082.2192 -122.94022 180 0 lightmap_gray 16392.209 -16384 4080.2148 -122.94022 180 0 + ( 356 251 169 ) ( 364 251 169 ) ( 364 251 167 ) berlin_trim_metal 128.01967 -64 -9827.9131 -125.99757 180 -0.0014620975 lightmap_gray 16382.877 -16384.5 -9831.5166 -122.94548 180 0.00097886776 + ( 362 252 169 ) ( 362 254 169 ) ( 362 254 167 ) berlin_trim_metal 128.15694 -64 4004.2512 -125.99475 180 0 lightmap_gray 16376.907 -16384 4076.147 -122.87631 180 0 +} +// brush 26 +{ + contents weaponClip; + ( 359 250 164 ) ( 360 250 164 ) ( 360 257 164 ) berlin_wall_metal_panel_green 128.00182 127.88414 -9826.6475 -4074.4099 -179.94421 0.0021872295 lightmap_gray 16400.123 16369.131 -9836.6182 -4074.3989 -179.94446 7.9190606e-005 + ( 359 255 171 ) ( 360 255 171 ) ( 360 251 171 ) berlin_trim_metal 127.875 64.006569 -9819.7754 -4000.5476 179.972 0.00055982737 lightmap_gray 16400.039 16384.346 -9837.8574 -4073.5337 -180 0.0012753026 + ( 360 259 167 ) ( 359 259 167 ) ( 359 261 164 ) berlin_trim_metal 127.63817 -64 -9800.2275 -125.99771 180 0 lightmap_gray 16417.268 -16383.834 -9846.1494 -125.98376 -180 -0.00032625816 + ( 359 257 166 ) ( 359 250 166 ) ( 359 250 164 ) berlin_wall_metal_panel_green 127.96508 -128 4076.7363 -126.01321 -180 0.00048756762 lightmap_gray 16378.025 -16384 4076.4563 -126.01321 -180 -0.00024476115 + ( 359 246 166 ) ( 360 246 166 ) ( 360 244 163 ) berlin_trim_metal 127.70334 -64 -9805.0977 -126.01147 180 0 lightmap_gray 16312.779 -16384 -9786.0127 -126.01147 180 0.00098309061 + ( 360 250 166 ) ( 360 257 166 ) ( 360 257 164 ) berlin_trim_metal 128.03661 -64 4000.229 -126.0011 180 0 lightmap_gray 16374.929 -16383.25 4075.6384 -125.99756 180 -0.00024669719 +} +// brush 27 +{ + contents weaponClip; + ( 366 219 164 ) ( 360 219 164 ) ( 360 353 164 ) berlin_trim_metal3 127.93848 16 -9822.1777 -3998.875 180 0 lightmap_gray 16391.799 16384.363 -9833.6143 -3998.9871 180 0.00037348119 + ( 358 344 163 ) ( 358 242 163 ) ( 358 242 82 ) berlin_trim_metal3 128 -16 3999.0127 -126 180 0 lightmap_gray 16384 -16383.969 3999.0137 -126 180 0 + ( 368 243 163 ) ( 368 345 163 ) ( 368 345 82 ) berlin_trim_metal3 128 -16 3999.073 -125 180 0 lightmap_gray 16384.488 -16384 3999.1309 -126 180 0 + ( 366 370 164 ) ( 360 370 164 ) ( 360 365 159 ) berlin_trim_metal3 128.19316 16.003178 -9838.9014 -4002.4841 179.98372 0.00030582605 lightmap_gray 16351.409 16377.587 -9809.1504 -3999.9941 180 -0.00059002073 + ( 360 231 164 ) ( 366 231 164 ) ( 366 236 159 ) berlin_trim_metal3 127.86404 16 -9816.7656 -3996.9536 -180 4.9251041e-005 lightmap_gray 16380.356 16385.586 -9827.6416 -3997.3633 -180 0.00019868781 + ( 360 366 159 ) ( 360 377 159 ) ( 328 377 159 ) berlin_trim_metal3 128.0312 16 -9828.8447 -3999.1873 180 0.0001680967 lightmap_gray 16383.498 16386.066 -9828.4248 -3999.5618 -180 0.0011316392 +} +// brush 28 +{ + contents weaponClip; + ( 351 252 166 ) ( 359 252 166 ) ( 359 254 166 ) berlin_wall_metal_panel_green 128 128.35129 -9827.9629 -4089.875 -180 -0.0037032466 lightmap_gray 16384 16407.51 -9827.9629 -4084.2258 180 -0.0036867682 + ( 359 254 170 ) ( 359 252 170 ) ( 351 252 170 ) berlin_trim_metal 128 64.219879 -9827.4707 -4013.52 180 -0.0010751873 lightmap_gray 16384 16403.467 -9828.0859 -4083.158 180 -0.0041902405 + ( 359 255 169 ) ( 351 255 169 ) ( 351 255 167 ) berlin_trim_metal 128.09164 -64 -9833.6504 -126 180 -0.00048807048 lightmap_gray 16404.438 -16384 -9838.9844 -122.91718 -180 0.00097978965 + ( 355 254 169 ) ( 355 252 169 ) ( 355 252 167 ) berlin_wall_metal_panel_green 128.12315 -128 4082.2192 -122.94022 180 0 lightmap_gray 16392.209 -16384 4080.2148 -122.94022 180 0 + ( 351 251 169 ) ( 359 251 169 ) ( 359 251 167 ) berlin_trim_metal 128.04988 -64 -9830.6445 -126 180 0.0002453888 lightmap_gray 16386.553 -16384 -9828.6426 -123.07533 180 0.00097557984 + ( 359 252 169 ) ( 359 254 169 ) ( 359 254 167 ) berlin_wall_metal_panel_green 128.33931 -128 4089.4316 -122.88786 180 0 lightmap_gray 16376.907 -16384 4076.147 -122.87631 180 0 +} +// brush 29 +{ + contents weaponClip; + ( 359 345 164 ) ( 360 345 164 ) ( 360 352 164 ) berlin_trim_metal 127.75 63.961052 -9808.4092 -3964.2739 180 0.00018661974 lightmap_gray 16383.859 16390.783 -9826.916 -3984.7766 -180 0.00017143709 + ( 359 350 171 ) ( 360 350 171 ) ( 360 346 171 ) berlin_trim_metal 128 64.017097 -9827.3535 -3968.72 -179.97202 0.0009070526 lightmap_gray 16352.047 16393.605 -9809.3994 -3985.3716 -180 -0.0020707762 + ( 360 354 167 ) ( 359 354 167 ) ( 359 356 164 ) berlin_trim_metal 127.63817 -64 -9800.2275 -125.99771 180 0 lightmap_gray 16486.279 -16384 -9886.0137 -124.81119 -180 -0.00097680313 + ( 359 352 166 ) ( 359 345 166 ) ( 359 345 164 ) berlin_trim_metal 127.89355 -64 3963.4951 -126 180 -0.00024278455 lightmap_gray 16374.763 -16384 3980.5623 -126.00848 180 0 + ( 359 341 166 ) ( 360 341 166 ) ( 360 339 163 ) berlin_trim_metal 127.70334 -64 -9805.0977 -126.01147 180 0 lightmap_gray 16312.779 -16384 -9786.0127 -126.01147 180 0.00098309061 + ( 360 345 166 ) ( 360 352 166 ) ( 360 352 164 ) berlin_trim_metal 128.04597 -64 3968.5662 -126.00337 -180 0.00036519606 lightmap_gray 16369.478 -16384 3979.0366 -126.00633 -180 0.00073163433 +} +// brush 30 +{ + contents weaponClip; + ( 351 347 166 ) ( 359 347 166 ) ( 359 349 166 ) berlin_trim_metal 128 64.027863 -9827.3154 -3968.9141 180 -0.00062082359 lightmap_gray 16384 16399.242 -9827.8232 -3987.0317 180 -0.0023098739 + ( 359 349 170 ) ( 359 347 170 ) ( 351 347 170 ) berlin_trim_metal 127.96875 64.028046 -9822.9697 -3968.9255 180 0.0023185923 lightmap_gray 16378.002 16403.273 -9822.4902 -3988.0967 180 0.0030430206 + ( 359 350 169 ) ( 351 350 169 ) ( 351 350 167 ) berlin_trim_metal 128.09164 -64 -9833.6504 -126 180 -0.00048807048 lightmap_gray 16404.438 -16384 -9838.9844 -122.91718 -180 0.00097978965 + ( 355 349 169 ) ( 355 347 169 ) ( 355 347 167 ) berlin_trim_metal 127.875 -64 3962.7847 -126.00299 -180 0 lightmap_gray 16392.273 -16384 3985.1179 -123.01016 180 0.00073548249 + ( 351 346 169 ) ( 359 346 169 ) ( 359 346 167 ) berlin_trim_metal 128.04988 -64 -9830.6445 -126 180 0.0002453888 lightmap_gray 16386.553 -16384 -9828.6426 -123.07533 180 0.00097557984 + ( 359 347 169 ) ( 359 349 169 ) ( 359 349 167 ) berlin_trim_metal 128.05695 -64 3968.9944 -125.9906 180 0 lightmap_gray 16396.494 -16384 3986.3635 -122.69724 180 0 +} +// brush 31 +{ + contents weaponClip; + ( 356 347 166 ) ( 364 347 166 ) ( 364 349 166 ) berlin_trim_metal 127.96875 64.015854 -9827.6279 -3968.0427 180 -0.0043013175 lightmap_gray 16376 16403.229 -9833.9531 -3988.0857 180 -0.018739885 + ( 364 349 170 ) ( 364 347 170 ) ( 356 347 170 ) berlin_trim_metal 128 64.016037 -9827.5693 -3968.0542 -180 -0.00088813441 lightmap_gray 16376 16399.287 -9827.5176 -3987.0425 -180 -0.00020281874 + ( 364 350 169 ) ( 356 350 169 ) ( 356 350 167 ) berlin_trim_metal 127.98764 -64 -9826.2012 -126.00328 -180 0.00024410957 lightmap_gray 16375.302 -16385.002 -9826.6279 -122.94688 180 -0.0019483829 + ( 360 349 169 ) ( 360 347 169 ) ( 360 347 167 ) berlin_trim_metal 127.875 -64 3962.7847 -126.00299 -180 0 lightmap_gray 16392.273 -16384 3985.1179 -123.01016 180 0.00073548249 + ( 356 346 169 ) ( 364 346 169 ) ( 364 346 167 ) berlin_trim_metal 128.01967 -64 -9827.9131 -125.99757 180 -0.0014620975 lightmap_gray 16382.877 -16384.5 -9831.5166 -122.94548 180 0.00097886776 + ( 362 347 169 ) ( 362 349 169 ) ( 362 349 167 ) berlin_trim_metal 128.05695 -64 3968.9944 -125.9906 180 0 lightmap_gray 16396.494 -16384 3986.3635 -122.69724 180 0 +} +// brush 32 +{ + contents weaponClip; + ( 359 253 64 ) ( 360 253 64 ) ( 360 355 64 ) berlin_trim_metal3 128.50481 16 -9864.0166 -3987.5 -179.96806 2.9811205e-005 lightmap_gray 16413.789 16384.15 -9846.2139 -3987.7559 -179.91174 0.0016005964 + ( 360 234 161 ) ( 366 234 161 ) ( 366 231 164 ) berlin_trim_metal3 127.72213 16 -9805.4209 -3985.6333 -180 0.00057129248 lightmap_gray 16415.527 16354.705 -9845.9004 -3978.1467 -180 0.0078006336 + ( 358 356 163 ) ( 358 254 163 ) ( 358 254 82 ) berlin_trim_metal3 128 -16 -134 -3988.0442 90 0 lightmap_gray 16383.988 -16383.963 3987.011 -126 180 0 + ( 361 231 163 ) ( 362 231 163 ) ( 362 231 82 ) berlin_trim_metal3 128 -16.125 -125.98389 9900.6621 90 0 lightmap_gray 16537.355 -16384 -9917.6289 -125.98389 180 -8.9485548e-005 + ( 368 255 163 ) ( 368 357 163 ) ( 368 357 82 ) berlin_trim_metal3 128 -16 -122 -4024.0205 90 0 lightmap_gray 16384.314 -16384 3987.0872 -126 180 0 + ( 368 236 160 ) ( 362 236 160 ) ( 362 236 65 ) berlin_trim_metal3 128 -16.001303 -133.85901 9827.3291 90 0 lightmap_gray 16395.225 -16384 -9835.4795 -126 -180 0 +} +// brush 33 +{ + contents weaponClip; + ( 358 344 163 ) ( 358 242 163 ) ( 358 242 82 ) berlin_trim_metal3 128 -16 4002.1013 -120 180 0 lightmap_gray 16384 -16383.969 3999.0137 -126 180 0 + ( 368 243 162 ) ( 368 345 162 ) ( 368 345 81 ) berlin_trim_metal3 128 -16 3999.0225 -124.25 180 0 lightmap_gray 16384.012 -16383.975 3998.9973 -126 180 0 + ( 360 365 161 ) ( 360 365 164 ) ( 328 365 164 ) berlin_trim_metal3 128.01355 -16 -9828.0098 -125.99826 -180 8.150981e-005 lightmap_gray 16383.777 -16384.332 -9828.9033 -126.00304 -180 0.00032418748 + ( 360 236 164 ) ( 360 236 160 ) ( 328 236 164 ) berlin_trim_metal3 128.00661 -16 -9827.7891 -126.0089 180 0 lightmap_gray 16376.804 -16383.5 -9824.9307 -125.99112 -180 0.00073250924 + ( 360 377 120 ) ( 366 377 120 ) ( 366 345 120 ) berlin_trim_metal3 128.0833 16 -9834.8223 -3998.7644 180 0 lightmap_gray 16400 16384.5 -9836.3066 -3998.8203 -180 0.00013035556 + ( 366 377 116 ) ( 360 377 116 ) ( 366 345 116 ) berlin_trim_metal3 128.04163 16 -9831.709 -3998.7588 180 0 lightmap_gray 16378.674 16386.949 -9823.9688 -3999.4897 180 0.00032903382 +} +// brush 34 +{ + contents weaponClip; + ( 361 241 64 ) ( 362 241 64 ) ( 362 343 64 ) berlin_wall_metal_panel_green 128.38763 128 -9855.4365 -4029.8044 -179.86336 0.0024572418 lightmap_gray 16402.871 16383.5 -9840.0938 -3999.0588 -179.93533 0.0010304585 + ( 360 344 163 ) ( 360 242 163 ) ( 360 242 82 ) berlin_wall_metal_panel_green 128 -128 3999.0127 -96 180 0 lightmap_gray 16384 -16383.969 3999.0137 -126 180 0 + ( 366 243 163 ) ( 366 345 163 ) ( 366 345 82 ) berlin_wall_metal_panel_green 128 -128 3999.073 -96 180 0 lightmap_gray 16384.488 -16384 3999.1309 -126 180 0 + ( 360 365 161 ) ( 360 365 164 ) ( 328 365 164 ) berlin_wall_metal_panel_green 128.00981 -128 -9827.6563 -96 180 0.00064897659 lightmap_gray 16383.777 -16384.332 -9828.9033 -126.00304 -180 0.00032418748 + ( 360 236 164 ) ( 360 236 160 ) ( 328 236 164 ) berlin_wall_metal_panel_green 128.00591 -128 -9827.9131 -96 -180 0.0012181443 lightmap_gray 16376.804 -16383.5 -9824.9307 -125.99112 -180 0.00073250924 + ( 360 377 116 ) ( 366 377 116 ) ( 366 345 116 ) berlin_wall_metal_panel_green 128.02084 128 -9829.2363 -4028.3528 -180 -0.00017789959 lightmap_gray 16400 16384.5 -9836.3066 -3998.8203 -180 0.00013035556 +} +// brush 35 +{ + contents weaponClip; + ( 359 258 64 ) ( 360 258 64 ) ( 360 360 64 ) berlin_trim_metal3 128.46989 16 -9861.4424 -3982.6641 -179.94005 8.9579378e-005 lightmap_gray 16461.482 16384.205 -9873.7813 -3982.7576 -179.91414 0.0015374556 + ( 366 367 161 ) ( 360 367 161 ) ( 360 370 164 ) berlin_trim_metal3 128.00206 16.039145 -9828.4004 -3990.5896 -180 8.1710874e-005 lightmap_gray 16367.797 16424.084 -9821.9795 -3990.5896 180 -0.0039166971 + ( 362 370 163 ) ( 361 370 163 ) ( 361 370 82 ) berlin_trim_metal3 128.42406 -16 -9858.3574 -125.99216 180 0 lightmap_gray 16194.439 -16384 -9719.459 -125.99216 180 3.0321025e-005 + ( 358 361 163 ) ( 358 259 163 ) ( 358 259 82 ) berlin_trim_metal3 128 -16 -134 -3983.0449 90 0 lightmap_gray 16384.023 -16383.973 3982.0198 -126 180 0 + ( 368 260 163 ) ( 368 362 163 ) ( 368 362 82 ) berlin_trim_metal3 128 -16 -126 -3983.1174 90 0 lightmap_gray 16384.385 -16384 3982.1045 -126 180 0 + ( 362 365 160 ) ( 368 365 160 ) ( 368 365 65 ) berlin_trim_metal3 128 -16.001856 -134.33929 9827.7334 90 0 lightmap_gray 16380.288 -16384 -9826.8418 -126 180 0 +} +} +// entity 32 +{ +"classname" "script_brushmodel" +"targetname" "south_courtyard_door" +"spawnflags" "1" +"script_string" "move" +"script_vector" "-108 0 0" +// brush 0 + { + curve + { + contents weaponClip; + toolFlags splitGeo; + berlin_trim_metal + lightmap_gray + 3 3 16 8 + ( + v 256 -1989 88 t 75784 34616 12.625 -3.9375 + v 260 -1989 88 t 75784 34616 12.875 -3.9375 + v 260 -1989 92 t 75784 34648 12.875 -4.1875 + ) + ( + v 252 -1989 88 t 75784 34616 12.375 -3.9375 + v 256 -1989 92 t 75784 34648 12.625 -4.1875 + v 260 -1989 96 t 75784 34680 12.875 -4.4375 + ) + ( + v 252 -1989 92 t 75784 34648 12.375 -4.1875 + v 252 -1989 96 t 75784 34680 12.375 -4.4375 + v 256 -1989 96 t 75784 34680 12.625 -4.4375 + ) + } + } +// brush 1 + { + curve + { + contents weaponClip; + toolFlags splitGeo; + berlin_trim_metal + lightmap_gray + 3 3 16 8 + ( + v 260 -1990 92 t 75784 34648 12.875 -4.1875 + v 260 -1990 88 t 75784 34616 12.875 -3.9375 + v 256 -1990 88 t 75784 34616 12.625 -3.9375 + ) + ( + v 260 -1990 96 t 75784 34680 12.875 -4.4375 + v 256 -1990 92 t 75784 34648 12.625 -4.1875 + v 252 -1990 88 t 75784 34616 12.375 -3.9375 + ) + ( + v 256 -1990 96 t 75784 34680 12.625 -4.4375 + v 252 -1990 96 t 75784 34680 12.375 -4.4375 + v 252 -1990 92 t 75784 34648 12.375 -4.1875 + ) + } + } +// brush 2 +{ + contents weaponClip; + ( 257 -1987 91 ) ( 257 -1995 91 ) ( 257 -1995 93 ) berlin_trim_metal 128.0018 -64 -1994.165 -92 0 0 lightmap_gray 16376.416 -16376 -11458.276 4236.6724 0 0.0048804292 + ( 255 -1995 93 ) ( 255 -1995 91 ) ( 255 -1987 91 ) berlin_trim_metal 127.99789 -64 -1993.9717 -92 0 0 lightmap_gray 16382.508 -16368.016 -11462.434 4234.8721 0 -0.0019512195 + ( 255 -1995 93 ) ( 255 -1987 93 ) ( 257 -1987 93 ) berlin_trim_metal 128.0018 64.014648 -1994.0385 547.08527 90 0 lightmap_gray 16377.274 16384 -11459.077 546.98035 90 0 + ( 255 -1991 93 ) ( 255 -1991 91 ) ( 257 -1991 91 ) berlin_trim_metal 128 -64.011856 -92.1063 -547.073 -90 -3.6403446e-005 lightmap_gray 16376.012 -16387.174 4236.2119 -547.05823 -90 -0.0022924936 + ( 255 -1987 91 ) ( 255 -1995 91 ) ( 257 -1995 91 ) berlin_trim_metal 128.0018 64.016609 -1994.1138 547.06366 90 0 lightmap_gray 16409.543 16396.76 -11477.254 547.21539 90 0.0019550133 + ( 255 -1995 91 ) ( 255 -1995 93 ) ( 257 -1995 93 ) berlin_trim_metal 128 -64.008766 -92.012703 -547.04657 -90 0 lightmap_gray 16380 -16386.195 4238.3945 -547.03717 -90 0.0014056723 +} +// brush 3 +{ + contents weaponClip; + ( 257 -1995 89 ) ( 257 -1996 89 ) ( 257 -1996 96 ) berlin_trim_metal 128.03685 -64 -1993.9818 -92.087517 0 0 lightmap_gray 16386.404 -16392.525 -11464.564 4258.6221 -0.5 0.0095679862 + ( 254 -1995 94 ) ( 254 -1996 94 ) ( 254 -1996 90 ) berlin_trim_metal 128.03685 -64 -1993.9851 -91.884422 0 0 lightmap_gray 16352.331 -16403.715 -11445.146 4232.2148 0.35111853 -0.011036348 + ( 254 -1996 93 ) ( 254 -1995 93 ) ( 257 -1995 95 ) berlin_trim_metal 128.0405 64.005211 -1993.9202 546.77655 90 0.00012334727 lightmap_gray 16344.113 16384 -11439.906 546.93536 90 0 + ( 255 -1995 96 ) ( 255 -1995 89 ) ( 257 -1995 89 ) berlin_trim_metal 128 -64.01915 -92.004051 -547.10419 -90 0 lightmap_gray 16374.872 -16383.16 4237.3286 -546.98254 -90 0.0030483122 + ( 254 -1995 91 ) ( 254 -1996 91 ) ( 257 -1996 89 ) berlin_trim_metal 128.03687 64.005211 -1994.0521 547.09076 90 0 lightmap_gray 16578.893 16385.334 -11575.152 547.15161 90 0.0019554086 + ( 255 -1996 89 ) ( 255 -1996 96 ) ( 257 -1996 96 ) berlin_trim_metal 128 -64.012901 -92.004013 -547.05859 -90 0 lightmap_gray 16385.143 -16380.757 4238.8896 -546.94122 -90 -0.0015966508 +} +// brush 4 +{ + contents weaponClip; + ( 257 -1992 91 ) ( 257 -2000 91 ) ( 257 -2000 93 ) berlin_trim_metal 128.01007 -64 -1994 -92 0 0 lightmap_gray 16389.002 -16368.016 -11470.4 4234.9087 0 0.0058536585 + ( 255 -2000 93 ) ( 255 -2000 91 ) ( 255 -1992 91 ) berlin_trim_metal 128.00421 -64 -1993.9918 -92 0 0 lightmap_gray 16385.049 -16376 -11467.838 4237.0942 0 0.0087847728 + ( 255 -2000 93 ) ( 255 -1992 93 ) ( 257 -1992 93 ) berlin_trim_metal 128.00421 64.005867 -1993.9546 547.03094 90 0 lightmap_gray 16378.482 16384 -11465.787 547.00409 90 -0.0039059022 + ( 255 -1996 93 ) ( 255 -1996 91 ) ( 257 -1996 91 ) berlin_trim_metal 128 -64.011856 -92.1063 -547.073 -90 -3.6403446e-005 lightmap_gray 16376.012 -16387.174 4236.2119 -547.05823 -90 -0.0022924936 + ( 255 -1992 91 ) ( 255 -2000 91 ) ( 257 -2000 91 ) berlin_trim_metal 128.00812 64.016609 -1993.8695 547.08752 90 0 lightmap_gray 16398.725 16384 -11478.262 546.96594 90 -0.0068361815 + ( 255 -1998 91 ) ( 255 -1998 93 ) ( 257 -1998 93 ) berlin_trim_metal 128 -64.008766 -92.012703 -547.04657 -90 0 lightmap_gray 16380 -16386.195 4238.3945 -547.03717 -90 0.0014056723 +} +// brush 5 + { + curve + { + contents weaponClip; + berlin_trim_metal + lightmap_gray + 9 3 16 8 + ( + v 260 -1989 92 t 0 -0 1 1 + v 260 -1990 92 t 0 -32 1 3 + v 260 -1990 92 t 0 -64 1 3 + ) + ( + v 260 -1989 96 t 32 -0 3 1 + v 260 -1990 96 t 32 -32 3 3 + v 260 -1990 96 t 32 -64 3 3 + ) + ( + v 256 -1989 96 t 64 -0 5 1 + v 256 -1990 96 t 64 -32 5 3 + v 256 -1990 96 t 64 -64 5 3 + ) + ( + v 252 -1989 96 t 96 -0 7 1 + v 252 -1990 96 t 96 -32 7 3 + v 252 -1990 96 t 96 -64 7 3 + ) + ( + v 252 -1989 92 t 128 -0 9 1 + v 252 -1990 92 t 128 -32 9 3 + v 252 -1990 92 t 128 -64 9 3 + ) + ( + v 252 -1989 88 t 160 -0 11 1 + v 252 -1990 88 t 160 -32 11 3 + v 252 -1990 88 t 160 -64 11 3 + ) + ( + v 256 -1989 88 t 192 -0 13 1 + v 256 -1990 88 t 192 -32 13 3 + v 256 -1990 88 t 192 -64 13 3 + ) + ( + v 260 -1989 88 t 224 -0 15 1 + v 260 -1990 88 t 224 -32 15 3 + v 260 -1990 88 t 224 -64 15 3 + ) + ( + v 260 -1989 92 t 256 -0 17 1 + v 260 -1990 92 t 256 -32 17 3 + v 260 -1990 92 t 256 -64 17 3 + ) + } + } +// brush 6 + { + curve + { + contents weaponClip; + toolFlags splitGeo; + berlin_trim_metal + lightmap_gray + 3 3 16 8 + ( + v 258 -1991 92 t 75784 34648 12.75 -4.1875 + v 258 -1991 90 t 75784 34616 12.75 -4.0625 + v 256 -1991 90 t 75784 34616 12.625 -4.0625 + ) + ( + v 258 -1991 94 t 75784 34680 12.75 -4.3125 + v 256 -1991 92 t 75784 34648 12.625 -4.1875 + v 254 -1991 90 t 75784 34616 12.5 -4.0625 + ) + ( + v 256 -1991 94 t 75784 34680 12.625 -4.3125 + v 254 -1991 94 t 75784 34680 12.5 -4.3125 + v 254 -1991 92 t 75784 34648 12.5 -4.1875 + ) + } + } +// brush 7 + { + curve + { + contents weaponClip; + berlin_trim_metal + lightmap_gray + 9 3 16 8 + ( + v 258 -1990 92 t 0 -0 1 1 + v 258 -1991 92 t 0 -32 1 3 + v 258 -1991 92 t 0 -64 1 3 + ) + ( + v 258 -1990 94 t 32 -0 3 1 + v 258 -1991 94 t 32 -32 3 3 + v 258 -1991 94 t 32 -64 3 3 + ) + ( + v 256 -1990 94 t 64 -0 5 1 + v 256 -1991 94 t 64 -32 5 3 + v 256 -1991 94 t 64 -64 5 3 + ) + ( + v 254 -1990 94 t 96 -0 7 1 + v 254 -1991 94 t 96 -32 7 3 + v 254 -1991 94 t 96 -64 7 3 + ) + ( + v 254 -1990 92 t 128 -0 9 1 + v 254 -1991 92 t 128 -32 9 3 + v 254 -1991 92 t 128 -64 9 3 + ) + ( + v 254 -1990 90 t 160 -0 11 1 + v 254 -1991 90 t 160 -32 11 3 + v 254 -1991 90 t 160 -64 11 3 + ) + ( + v 256 -1990 90 t 192 -0 13 1 + v 256 -1991 90 t 192 -32 13 3 + v 256 -1991 90 t 192 -64 13 3 + ) + ( + v 258 -1990 90 t 224 -0 15 1 + v 258 -1991 90 t 224 -32 15 3 + v 258 -1991 90 t 224 -64 15 3 + ) + ( + v 258 -1990 92 t 256 -0 17 1 + v 258 -1991 92 t 256 -32 17 3 + v 258 -1991 92 t 256 -64 17 3 + ) + } + } +// brush 8 + { + curve + { + contents weaponClip; + toolFlags splitGeo; + berlin_trim_metal + lightmap_gray + 3 3 16 8 + ( + v 137 -1986 201 t 75784 34616 13.3125 -10.3125 + v 137 -1986 193 t 75784 34616 13.3125 -9.8125 + v 145 -1986 193 t 75784 34648 13.8125 -9.8125 + ) + ( + v 137 -1986 209 t 75784 34616 13.3125 -10.8125 + v 145 -1986 201 t 75784 34648 13.8125 -10.3125 + v 153 -1986 193 t 75784 34680 14.3125 -9.8125 + ) + ( + v 145 -1986 209 t 75784 34648 13.8125 -10.8125 + v 153 -1986 209 t 75784 34680 14.3125 -10.8125 + v 153 -1986 201 t 75784 34680 14.3125 -10.3125 + ) + } + } +// brush 9 + { + curve + { + contents weaponClip; + toolFlags splitGeo; + berlin_trim_metal + lightmap_gray + 3 3 16 8 + ( + v 232 -1986 201 t 75784 34616 19.25 -10.3125 + v 232 -1986 193 t 75784 34616 19.25 -9.8125 + v 240 -1986 193 t 75784 34648 19.75 -9.8125 + ) + ( + v 232 -1986 209 t 75784 34616 19.25 -10.8125 + v 240 -1986 201 t 75784 34648 19.75 -10.3125 + v 248 -1986 193 t 75784 34680 20.25 -9.8125 + ) + ( + v 240 -1986 209 t 75784 34648 19.75 -10.8125 + v 248 -1986 209 t 75784 34680 20.25 -10.8125 + v 248 -1986 201 t 75784 34680 20.25 -10.3125 + ) + } + } +// brush 10 + { + curve + { + contents weaponClip; + berlin_trim_metal + lightmap_gray + 9 3 16 8 + ( + v 240 -1987 197 t 0 -0 1 1 + v 240 -1988 197 t 0 -32 1 3 + v 240 -1988 197 t 0 -64 1 3 + ) + ( + v 244 -1987 197 t 32 -0 3 1 + v 244 -1988 197 t 32 -32 3 3 + v 244 -1988 197 t 32 -64 3 3 + ) + ( + v 244 -1987 201 t 64 -0 5 1 + v 244 -1988 201 t 64 -32 5 3 + v 244 -1988 201 t 64 -64 5 3 + ) + ( + v 244 -1987 205 t 96 -0 7 1 + v 244 -1988 205 t 96 -32 7 3 + v 244 -1988 205 t 96 -64 7 3 + ) + ( + v 240 -1987 205 t 128 -0 9 1 + v 240 -1988 205 t 128 -32 9 3 + v 240 -1988 205 t 128 -64 9 3 + ) + ( + v 236 -1987 205 t 160 -0 11 1 + v 236 -1988 205 t 160 -32 11 3 + v 236 -1988 205 t 160 -64 11 3 + ) + ( + v 236 -1987 201 t 192 -0 13 1 + v 236 -1988 201 t 192 -32 13 3 + v 236 -1988 201 t 192 -64 13 3 + ) + ( + v 236 -1987 197 t 224 -0 15 1 + v 236 -1988 197 t 224 -32 15 3 + v 236 -1988 197 t 224 -64 15 3 + ) + ( + v 240 -1987 197 t 256 -0 17 1 + v 240 -1988 197 t 256 -32 17 3 + v 240 -1988 197 t 256 -64 17 3 + ) + } + } +// brush 11 + { + curve + { + contents weaponClip; + toolFlags splitGeo; + berlin_trim_metal + lightmap_gray + 3 3 16 8 + ( + v 240 -1988 197 t 75784 34648 19.75 -10.0625 + v 236 -1988 197 t 75784 34616 19.5 -10.0625 + v 236 -1988 201 t 75784 34616 19.5 -10.3125 + ) + ( + v 244 -1988 197 t 75784 34680 20 -10.0625 + v 240 -1988 201 t 75784 34648 19.75 -10.3125 + v 236 -1988 205 t 75784 34616 19.5 -10.5625 + ) + ( + v 244 -1988 201 t 75784 34680 20 -10.3125 + v 244 -1988 205 t 75784 34680 20 -10.5625 + v 240 -1988 205 t 75784 34648 19.75 -10.5625 + ) + } + } +// brush 12 + { + curve + { + contents weaponClip; + berlin_trim_metal + lightmap_gray + 9 3 16 8 + ( + v 240 -1986 193 t 0 -0 1 1 + v 240 -1987 193 t 0 -32 1 3 + v 240 -1987 193 t 0 -64 1 3 + ) + ( + v 248 -1986 193 t 32 -0 3 1 + v 248 -1987 193 t 32 -32 3 3 + v 248 -1987 193 t 32 -64 3 3 + ) + ( + v 248 -1986 201 t 64 -0 5 1 + v 248 -1987 201 t 64 -32 5 3 + v 248 -1987 201 t 64 -64 5 3 + ) + ( + v 248 -1986 209 t 96 -0 7 1 + v 248 -1987 209 t 96 -32 7 3 + v 248 -1987 209 t 96 -64 7 3 + ) + ( + v 240 -1986 209 t 128 -0 9 1 + v 240 -1987 209 t 128 -32 9 3 + v 240 -1987 209 t 128 -64 9 3 + ) + ( + v 232 -1986 209 t 160 -0 11 1 + v 232 -1987 209 t 160 -32 11 3 + v 232 -1987 209 t 160 -64 11 3 + ) + ( + v 232 -1986 201 t 192 -0 13 1 + v 232 -1987 201 t 192 -32 13 3 + v 232 -1987 201 t 192 -64 13 3 + ) + ( + v 232 -1986 193 t 224 -0 15 1 + v 232 -1987 193 t 224 -32 15 3 + v 232 -1987 193 t 224 -64 15 3 + ) + ( + v 240 -1986 193 t 256 -0 17 1 + v 240 -1987 193 t 256 -32 17 3 + v 240 -1987 193 t 256 -64 17 3 + ) + } + } +// brush 13 + { + curve + { + contents weaponClip; + toolFlags splitGeo; + berlin_trim_metal + lightmap_gray + 3 3 16 8 + ( + v 240 -1987 193 t 75784 34648 19.75 -9.8125 + v 232 -1987 193 t 75784 34616 19.25 -9.8125 + v 232 -1987 201 t 75784 34616 19.25 -10.3125 + ) + ( + v 248 -1987 193 t 75784 34680 20.25 -9.8125 + v 240 -1987 201 t 75784 34648 19.75 -10.3125 + v 232 -1987 209 t 75784 34616 19.25 -10.8125 + ) + ( + v 248 -1987 201 t 75784 34680 20.25 -10.3125 + v 248 -1987 209 t 75784 34680 20.25 -10.8125 + v 240 -1987 209 t 75784 34648 19.75 -10.8125 + ) + } + } +// brush 14 + { + curve + { + contents weaponClip; + toolFlags splitGeo; + berlin_trim_metal + lightmap_gray + 3 3 16 8 + ( + v 145 -1988 197 t 75784 34648 13.8125 -10.0625 + v 141 -1988 197 t 75784 34616 13.5625 -10.0625 + v 141 -1988 201 t 75784 34616 13.5625 -10.3125 + ) + ( + v 149 -1988 197 t 75784 34680 14.0625 -10.0625 + v 145 -1988 201 t 75784 34648 13.8125 -10.3125 + v 141 -1988 205 t 75784 34616 13.5625 -10.5625 + ) + ( + v 149 -1988 201 t 75784 34680 14.0625 -10.3125 + v 149 -1988 205 t 75784 34680 14.0625 -10.5625 + v 145 -1988 205 t 75784 34648 13.8125 -10.5625 + ) + } + } +// brush 15 + { + curve + { + contents weaponClip; + berlin_trim_metal + lightmap_gray + 9 3 16 8 + ( + v 145 -1987 197 t 0 -0 1 1 + v 145 -1988 197 t 0 -32 1 3 + v 145 -1988 197 t 0 -64 1 3 + ) + ( + v 149 -1987 197 t 32 -0 3 1 + v 149 -1988 197 t 32 -32 3 3 + v 149 -1988 197 t 32 -64 3 3 + ) + ( + v 149 -1987 201 t 64 -0 5 1 + v 149 -1988 201 t 64 -32 5 3 + v 149 -1988 201 t 64 -64 5 3 + ) + ( + v 149 -1987 205 t 96 -0 7 1 + v 149 -1988 205 t 96 -32 7 3 + v 149 -1988 205 t 96 -64 7 3 + ) + ( + v 145 -1987 205 t 128 -0 9 1 + v 145 -1988 205 t 128 -32 9 3 + v 145 -1988 205 t 128 -64 9 3 + ) + ( + v 141 -1987 205 t 160 -0 11 1 + v 141 -1988 205 t 160 -32 11 3 + v 141 -1988 205 t 160 -64 11 3 + ) + ( + v 141 -1987 201 t 192 -0 13 1 + v 141 -1988 201 t 192 -32 13 3 + v 141 -1988 201 t 192 -64 13 3 + ) + ( + v 141 -1987 197 t 224 -0 15 1 + v 141 -1988 197 t 224 -32 15 3 + v 141 -1988 197 t 224 -64 15 3 + ) + ( + v 145 -1987 197 t 256 -0 17 1 + v 145 -1988 197 t 256 -32 17 3 + v 145 -1988 197 t 256 -64 17 3 + ) + } + } +// brush 16 + { + curve + { + contents weaponClip; + toolFlags splitGeo; + berlin_trim_metal + lightmap_gray + 3 3 16 8 + ( + v 145 -1987 193 t 75784 34648 13.8125 -9.8125 + v 137 -1987 193 t 75784 34616 13.3125 -9.8125 + v 137 -1987 201 t 75784 34616 13.3125 -10.3125 + ) + ( + v 153 -1987 193 t 75784 34680 14.3125 -9.8125 + v 145 -1987 201 t 75784 34648 13.8125 -10.3125 + v 137 -1987 209 t 75784 34616 13.3125 -10.8125 + ) + ( + v 153 -1987 201 t 75784 34680 14.3125 -10.3125 + v 153 -1987 209 t 75784 34680 14.3125 -10.8125 + v 145 -1987 209 t 75784 34648 13.8125 -10.8125 + ) + } + } +// brush 17 + { + curve + { + contents weaponClip; + berlin_trim_metal + lightmap_gray + 9 3 16 8 + ( + v 145 -1986 193 t 0 -0 1 1 + v 145 -1987 193 t 0 -32 1 3 + v 145 -1987 193 t 0 -64 1 3 + ) + ( + v 153 -1986 193 t 32 -0 3 1 + v 153 -1987 193 t 32 -32 3 3 + v 153 -1987 193 t 32 -64 3 3 + ) + ( + v 153 -1986 201 t 64 -0 5 1 + v 153 -1987 201 t 64 -32 5 3 + v 153 -1987 201 t 64 -64 5 3 + ) + ( + v 153 -1986 209 t 96 -0 7 1 + v 153 -1987 209 t 96 -32 7 3 + v 153 -1987 209 t 96 -64 7 3 + ) + ( + v 145 -1986 209 t 128 -0 9 1 + v 145 -1987 209 t 128 -32 9 3 + v 145 -1987 209 t 128 -64 9 3 + ) + ( + v 137 -1986 209 t 160 -0 11 1 + v 137 -1987 209 t 160 -32 11 3 + v 137 -1987 209 t 160 -64 11 3 + ) + ( + v 137 -1986 201 t 192 -0 13 1 + v 137 -1987 201 t 192 -32 13 3 + v 137 -1987 201 t 192 -64 13 3 + ) + ( + v 137 -1986 193 t 224 -0 15 1 + v 137 -1987 193 t 224 -32 15 3 + v 137 -1987 193 t 224 -64 15 3 + ) + ( + v 145 -1986 193 t 256 -0 17 1 + v 145 -1987 193 t 256 -32 17 3 + v 145 -1987 193 t 256 -64 17 3 + ) + } + } +// brush 18 +{ + contents weaponClip; + ( 144 -1989 199 ) ( 144 -1997 199 ) ( 146 -1997 199 ) berlin_wall_metal_panel_green 128.08112 128.125 -11471.811 -4190.1621 90 -0.005864141 lightmap_gray 16384.82 16416.088 -11466.191 -4194.2915 90 -0.0048960531 + ( 146 -1997 203 ) ( 144 -1997 203 ) ( 144 -1989 203 ) berlin_trim_metal 127.93369 64.093887 -11453.278 -4112.6826 90 0.0058679706 lightmap_gray 16385.002 16432.141 -11466.383 -4198.7656 90 -0.0058765914 + ( 147 -1997 202 ) ( 147 -1989 202 ) ( 147 -1989 200 ) berlin_trim_metal 127.97497 64 -11458.196 93 0 0 lightmap_gray 16367.304 16385.002 -11454.939 89.956268 0 -0.0019473375 + ( 146 -1993 202 ) ( 144 -1993 202 ) ( 144 -1993 200 ) berlin_wall_metal_panel_green 128.06468 -128 4188.2422 -89.89325 180 1.2712424e-005 lightmap_gray 16378.193 -16384 4184.5 -89.89325 180 1.2722171e-005 + ( 143 -1989 202 ) ( 143 -1997 202 ) ( 143 -1997 200 ) berlin_trim_metal 128.05684 64 -11463.584 92.983978 0 -0.0014650379 lightmap_gray 16372.77 16384.5 -11458.71 89.965515 0 0.00097624975 + ( 144 -1995 202 ) ( 146 -1995 202 ) ( 146 -1995 200 ) berlin_trim_metal 128.18306 -64 4113.1196 -92.948639 -180 0 lightmap_gray 16383.342 -16384 4185.7544 -89.863159 180 0.00049234921 +} +// brush 19 +{ + contents weaponClip; + ( 142 -1992 197 ) ( 142 -1993 197 ) ( 149 -1993 197 ) berlin_wall_metal_panel_green 127.2534 127.87188 -11404.496 -4195.875 90.408455 0.0080000004 lightmap_gray 16434.281 16372.317 -11489.319 -4194.2075 90.325569 0.004545724 + ( 147 -1992 204 ) ( 147 -1993 204 ) ( 143 -1993 204 ) berlin_trim_metal 129.17476 64.015472 -11549.237 -4113.5127 90.125168 0.0013268735 lightmap_gray 16416.973 16375.959 -11480.815 -4174.5894 89.865753 -0.0013610586 + ( 151 -1993 200 ) ( 151 -1992 200 ) ( 153 -1992 197 ) berlin_trim_metal 127.38878 64 -11414.809 93.209747 0 -1.352814e-005 lightmap_gray 16385.533 16384 -11460.788 93.209747 0 -0.00067780516 + ( 149 -1992 199 ) ( 142 -1992 199 ) ( 142 -1992 197 ) berlin_wall_metal_panel_green 127.9761 -128 4185.188 -93.005829 -180 0 lightmap_gray 16378.258 -16384 4184.4722 -93.005829 180 0 + ( 138 -1992 199 ) ( 138 -1993 199 ) ( 136 -1993 196 ) berlin_trim_metal 128.25943 64 -11479.434 92.936066 0 0.00065282767 lightmap_gray 16368.961 16384 -11451.467 92.936066 0 0.00098014507 + ( 142 -1993 199 ) ( 149 -1993 199 ) ( 149 -1993 197 ) berlin_trim_metal 128.04237 -64 4108.3701 -93.021095 -180 0.00011951704 lightmap_gray 16378.096 -16384 4184.5757 -93.019806 180 -0.00073278404 +} +// brush 20 +{ + contents weaponClip; + ( 111 -1999 197 ) ( 111 -1993 197 ) ( 245 -1993 197 ) berlin_trim_metal3 127.86108 16 -11449.446 -4107.5 90 1.8189843e-005 lightmap_gray 16397.697 16384.479 -11469.769 -4107.46 90 0.00078711059 + ( 236 -1991 196 ) ( 134 -1991 196 ) ( 134 -1991 115 ) berlin_trim_metal3 128 -16 4107.0229 -93 180 0 lightmap_gray 16384.238 -16383.951 4107.0752 -93 180 0 + ( 135 -2001 196 ) ( 237 -2001 196 ) ( 237 -2001 115 ) berlin_trim_metal3 128 -16 4107.082 -92 -180 0 lightmap_gray 16384.371 -16384 4107.1016 -93 -180 0 + ( 262 -1999 197 ) ( 262 -1993 197 ) ( 257 -1993 192 ) berlin_trim_metal3 128.41673 16.00312 -11488.707 -4109.7822 89.977135 0.00029212842 lightmap_gray 16332.696 16377.603 -11431.252 -4107.8735 90 -0.00019645278 + ( 123 -1993 197 ) ( 123 -1999 197 ) ( 128 -1999 192 ) berlin_trim_metal3 127.85786 16 -11449.389 -4104.8594 90 0 lightmap_gray 16408.467 16384 -11477.056 -4104.6978 90 -0.00078284182 + ( 258 -1993 192 ) ( 269 -1993 192 ) ( 269 -1961 192 ) berlin_trim_metal3 128.0253 16 -11461.516 -4107.1958 90 0.00018868799 lightmap_gray 16381.93 16391.268 -11460.745 -4108.9189 90 0.00071072922 +} +// brush 21 +{ + contents weaponClip; + ( 144 -1984 199 ) ( 144 -1992 199 ) ( 146 -1992 199 ) berlin_wall_metal_panel_green 127.98254 128.43909 -11458.901 -4200.9282 90 -0.00098165066 lightmap_gray 16375.263 16412.055 -11454.656 -4193.0039 90 0.0019572475 + ( 146 -1992 203 ) ( 144 -1992 203 ) ( 144 -1984 203 ) berlin_trim_metal 128.00977 64.156654 -11461.557 -4117.6484 90 -0.0029366794 lightmap_gray 16379.8 16424.104 -11458.471 -4196.6733 90 -0.0058733588 + ( 147 -1992 202 ) ( 147 -1984 202 ) ( 147 -1984 200 ) berlin_trim_metal 128.10574 64 -11467.654 92.977386 0 -0.00048877305 lightmap_gray 16397.342 16384 -11467.915 89.927338 0 0.00097558269 + ( 146 -1988 202 ) ( 144 -1988 202 ) ( 144 -1988 200 ) berlin_wall_metal_panel_green 128.06468 -128 4188.2422 -89.89325 180 1.2712424e-005 lightmap_gray 16378.193 -16384 4184.5 -89.89325 180 1.2722171e-005 + ( 143 -1984 202 ) ( 143 -1992 202 ) ( 143 -1992 200 ) berlin_trim_metal 128.03302 64 -11462.311 93.00766 0 0 lightmap_gray 16385.348 16384 -11461.176 90.048431 0 0.0019520829 + ( 144 -1992 202 ) ( 146 -1992 202 ) ( 146 -1992 200 ) berlin_wall_metal_panel_green 128.42177 -128 4200.1089 -89.863159 180 0.00049153168 lightmap_gray 16383.342 -16384 4185.7544 -89.863159 180 0.00049234921 +} +// brush 22 +{ + contents weaponClip; + ( 237 -1992 197 ) ( 237 -1993 197 ) ( 244 -1993 197 ) berlin_trim_metal 127.50738 63.946465 -11423.497 -4070.467 89.978424 -0.00018875381 lightmap_gray 16434.053 16386.201 -11489 -4098.0132 90.185364 0.0032258637 + ( 242 -1992 204 ) ( 242 -1993 204 ) ( 238 -1993 204 ) berlin_trim_metal 128.81497 64 -11520.941 -4083.6528 90.238373 0.0023111815 lightmap_gray 16386.609 16395.744 -11462.026 -4105.2607 90.325897 0.0042253756 + ( 246 -1993 200 ) ( 246 -1992 200 ) ( 248 -1992 197 ) berlin_trim_metal 127.38878 64 -11414.809 93.209747 0 -1.352814e-005 lightmap_gray 16450.16 16384 -11498.11 91.75 0 -0.0009729091 + ( 244 -1992 199 ) ( 237 -1992 199 ) ( 237 -1992 197 ) berlin_trim_metal 127.87716 -64 4070.8569 -93.006195 -180 0 lightmap_gray 16370.373 -16384 4087.4065 -93.006195 180 0 + ( 233 -1992 199 ) ( 233 -1993 199 ) ( 231 -1993 196 ) berlin_trim_metal 128.25943 64 -11479.434 92.936066 0 0.00065282767 lightmap_gray 16368.961 16384 -11451.467 92.936066 0 0.00098014507 + ( 237 -1993 199 ) ( 244 -1993 199 ) ( 244 -1993 197 ) berlin_trim_metal 128.09987 -64 4078.312 -93.01239 180 0.00048889057 lightmap_gray 16367.98 -16384 4086.6702 -93.01239 180 0.00049257075 +} +// brush 23 +{ + contents weaponClip; + ( 239 -1984 199 ) ( 239 -1992 199 ) ( 241 -1992 199 ) berlin_trim_metal 128.0145 64.062614 -11460.896 -4079.188 90 0 lightmap_gray 16381.348 16408.039 -11458.936 -4097.79 90 -0.0019537359 + ( 241 -1992 203 ) ( 239 -1992 203 ) ( 239 -1984 203 ) berlin_trim_metal 127.98186 64.062614 -11458 -4080.1577 90 0.0014665215 lightmap_gray 16384.236 16408.039 -11459.547 -4098.1538 90 0.003 + ( 242 -1992 202 ) ( 242 -1984 202 ) ( 242 -1984 200 ) berlin_trim_metal 128.10574 64 -11467.654 92.977386 0 -0.00048877305 lightmap_gray 16397.342 16384 -11467.915 89.927338 0 0.00097558269 + ( 241 -1988 202 ) ( 239 -1988 202 ) ( 239 -1988 200 ) berlin_trim_metal 127.90224 -64 4071.7058 -92.839523 180 0 lightmap_gray 16359.895 -16384 4084.5872 -90.103531 180 0.00049886544 + ( 238 -1984 202 ) ( 238 -1992 202 ) ( 238 -1992 200 ) berlin_trim_metal 128.03302 64 -11462.311 93.00766 0 0 lightmap_gray 16385.348 16384 -11461.176 90.048431 0 0.0019520829 + ( 239 -1992 202 ) ( 241 -1992 202 ) ( 241 -1992 200 ) berlin_trim_metal 128.12964 -64 4079.4426 -92.772949 180 0 lightmap_gray 16400.025 -16384 4095.4529 -89.833557 180 -0.00073164247 +} +// brush 24 +{ + contents weaponClip; + ( 239 -1989 199 ) ( 239 -1997 199 ) ( 241 -1997 199 ) berlin_trim_metal 127.86766 63.984375 -11452.481 -4074.1001 90 -0.0048834132 lightmap_gray 16369.096 16400.021 -11461.323 -4095.0474 90 -0.020527573 + ( 241 -1997 203 ) ( 239 -1997 203 ) ( 239 -1989 203 ) berlin_trim_metal 127.90806 63.96875 -11453.65 -4073.084 90 -0.00097608566 lightmap_gray 16383.816 16384 -11465.177 -4090.793 90 -0.0009765625 + ( 242 -1997 202 ) ( 242 -1989 202 ) ( 242 -1989 200 ) berlin_trim_metal 127.97497 64 -11458.196 93 0 0 lightmap_gray 16367.304 16385.002 -11454.939 89.956268 0 -0.0019473375 + ( 241 -1993 202 ) ( 239 -1993 202 ) ( 239 -1993 200 ) berlin_trim_metal 127.90224 -64 4071.7058 -92.839523 180 0 lightmap_gray 16359.895 -16384 4084.5872 -90.103531 180 0.00049886544 + ( 238 -1989 202 ) ( 238 -1997 202 ) ( 238 -1997 200 ) berlin_trim_metal 128.05684 64 -11463.584 92.983978 0 -0.0014650379 lightmap_gray 16372.77 16384.5 -11458.71 89.965515 0 0.00097624975 + ( 239 -1995 202 ) ( 241 -1995 202 ) ( 241 -1995 200 ) berlin_trim_metal 128.12964 -64 4079.4426 -92.772949 180 0 lightmap_gray 16400.025 -16384 4095.4529 -89.833557 180 -0.00073164247 +} +// brush 25 +{ + contents weaponClip; + ( 145 -1992 89 ) ( 145 -1993 89 ) ( 247 -1993 89 ) berlin_trim_metal3 127.86064 16 -11449.362 -4101.8398 90.18573 0.00036496835 lightmap_gray 16482.469 16384.156 -11518.914 -4094.0942 89.967865 -0.00044257022 + ( 126 -1993 184 ) ( 126 -1999 184 ) ( 123 -1999 187 ) berlin_trim_metal3 127.80261 16 -11444.597 -4093.7544 90 0.0004886135 lightmap_gray 16415.055 16352.068 -11479.24 -4085.6926 90 0.0081230765 + ( 248 -1991 196 ) ( 146 -1991 196 ) ( 146 -1991 115 ) berlin_trim_metal3 128 -16 -101 -4096.0327 90 0 lightmap_gray 16383.838 -16383.924 4094.9717 -93 180 0 + ( 123 -1994 196 ) ( 123 -1995 196 ) ( 123 -1995 115 ) berlin_trim_metal3 128 16.128222 -93.041107 -11535.584 90 0 lightmap_gray 16567.104 16384 -11567.8 93.041107 0 -0.00015270436 + ( 147 -2001 196 ) ( 249 -2001 196 ) ( 249 -2001 115 ) berlin_trim_metal3 128 -16 -89 -4132 90 0 lightmap_gray 16384.408 -16384 4095.1157 -93 180 0 + ( 128 -2001 183 ) ( 128 -1995 183 ) ( 128 -1995 88 ) berlin_trim_metal3 128 16.002968 -100.84076 -11461.09 90 0 lightmap_gray 16392.824 16384 -11467.092 92.99382 0 0 +} +// brush 26 +{ + contents weaponClip; + ( 236 -1991 196 ) ( 134 -1991 196 ) ( 134 -1991 115 ) berlin_trim_metal3 128 -16 4110.0947 -87 180 0 lightmap_gray 16384.238 -16383.951 4107.0752 -93 180 0 + ( 135 -2001 195 ) ( 237 -2001 195 ) ( 237 -2001 114 ) berlin_trim_metal3 128 -16 4107.022 -91.25 -180 0 lightmap_gray 16383.898 -16384 4106.9683 -93 -180 0 + ( 257 -1993 194 ) ( 257 -1993 197 ) ( 257 -1961 197 ) berlin_trim_metal3 127.97347 16 -11457.935 93.003853 0 0 lightmap_gray 16382.713 16384 -11461.36 93 0 0.00065447798 + ( 128 -1993 197 ) ( 128 -1993 193 ) ( 128 -1961 197 ) berlin_trim_metal3 128.00929 16 -11460.924 93.008575 0 -6.1006449e-005 lightmap_gray 16383.156 16383.5 -11461.58 92.990234 0 0.00048850372 + ( 269 -1993 153 ) ( 269 -1999 153 ) ( 237 -1999 153 ) berlin_trim_metal3 128.10753 16 -11469.474 -4106.7856 90 0 lightmap_gray 16394.482 16384.5 -11466.139 -4106.9189 90 0.00024416804 + ( 269 -1999 149 ) ( 269 -1993 149 ) ( 237 -1999 149 ) berlin_trim_metal3 128.10432 16 -11469.323 -4106.1572 90 -1.5258789e-005 lightmap_gray 16368.975 16387 -11451.383 -4106.9585 90 3.0523166e-005 +} +// brush 27 +{ + contents weaponClip; + ( 133 -1994 89 ) ( 133 -1995 89 ) ( 235 -1995 89 ) berlin_wall_metal_panel_green 129.66995 128 -11583.309 -4145.0776 90.234581 0.0040799184 lightmap_gray 16487.078 16383.373 -11521.767 -4112.7847 90.176971 0.0029544332 + ( 236 -1993 196 ) ( 134 -1993 196 ) ( 134 -1993 115 ) berlin_wall_metal_panel_green 128 -128 4107.0229 -63 180 0 lightmap_gray 16384.238 -16383.951 4107.0752 -93 180 0 + ( 135 -1999 196 ) ( 237 -1999 196 ) ( 237 -1999 115 ) berlin_wall_metal_panel_green 128 -128 4107.082 -63 -180 0 lightmap_gray 16384.371 -16384 4107.1016 -93 -180 0 + ( 257 -1993 184 ) ( 257 -1993 187 ) ( 257 -1961 187 ) berlin_wall_metal_panel_green 128.00145 128 -11460.079 63 0 0.00065139442 lightmap_gray 16382.713 16384 -11461.36 93 0 0.00065447798 + ( 128 -1993 187 ) ( 128 -1993 183 ) ( 128 -1961 187 ) berlin_wall_metal_panel_green 128.00615 128 -11460.738 62.997864 0 0 lightmap_gray 16383.156 16383.5 -11461.58 92.990234 0 0.00048850372 + ( 269 -1993 149 ) ( 269 -1999 149 ) ( 237 -1999 149 ) berlin_wall_metal_panel_green 127.91069 127.99609 -11454.226 -4136.1699 90 -0.00039669074 lightmap_gray 16394.482 16384.5 -11466.139 -4106.9189 90 0.00024416804 +} +// brush 28 +{ + contents weaponClip; + ( 150 -1992 89 ) ( 150 -1993 89 ) ( 252 -1993 89 ) berlin_trim_metal3 128.23615 16 -11477.141 -4091.9858 90.049042 6.3722197e-005 lightmap_gray 16482.533 16384.045 -11518.97 -4086.1589 89.884148 -0.0019716003 + ( 259 -1999 194 ) ( 259 -1993 194 ) ( 262 -1993 197 ) berlin_trim_metal3 128.04073 16.036541 -11464.561 -4097.7847 90 0.00016331878 lightmap_gray 16344.85 16421.418 -11441.858 -4097.7847 90 -0.0045668697 + ( 262 -1995 186 ) ( 262 -1994 186 ) ( 262 -1994 105 ) berlin_trim_metal3 128.0605 16 -11464.475 92.689674 0 0 lightmap_gray 16155.157 16384 -11329.763 92.689674 0 0.00012515929 + ( 253 -1991 196 ) ( 151 -1991 196 ) ( 151 -1991 115 ) berlin_trim_metal3 128 -16 -101 -4091.0696 90 0 lightmap_gray 16383.922 -16383.926 4089.9944 -93 180 0 + ( 152 -2001 196 ) ( 254 -2001 196 ) ( 254 -2001 115 ) berlin_trim_metal3 128 -16 -93 -4091.1223 90 0 lightmap_gray 16384.473 -16384 4090.1272 -93 180 0 + ( 257 -1995 183 ) ( 257 -2001 183 ) ( 257 -2001 88 ) berlin_trim_metal3 128 16.003595 -101.33357 -11461.764 90 0 lightmap_gray 16377.646 16384 -11458.314 92.972351 0 0 +} +// brush 29 + { + mesh + { + contents nonColliding; + zombie_logo + lightmap_gray + 2 2 16 8 + ( + v 215 -1993 189 t 857.56909 -1019.2546 -125.5625 -9.75 + v 215 -1993 98 t 859.59662 -27.589121 -125.5625 -5.8125 + ) + ( + v 262.5 -1993 189 t 428.40366 -1019.2546 -125.5625 -9.75 + v 262.5 -1993 98 t 430.43118 -27.589121 -125.5625 -5.8125 + ) + } + } +// brush 30 + { + mesh + { + contents nonColliding; + zombie_logo + lightmap_gray + 2 2 16 8 + ( + v 240 -1993 101 t -166.65665 2503.1091 -125.5625 -7.5625 + v 240 -1993 110 t -166.65665 2316.7029 -125.5625 -8.125 + ) + ( + v 229 -1993 101 t 10.564585 2503.1091 -125.5625 -7.5625 + v 229 -1993 110 t 10.564585 2316.7029 -125.5625 -8.125 + ) + } + } +// brush 31 + { + mesh + { + contents nonColliding; + zombie_logo + lightmap_gray + 2 2 16 8 + ( + v 215 -1999 98 t 0.56341219 -27.589121 -125.5625 -5.8125 + v 215 -1999 189 t 2.590935 -1019.2546 -125.5625 -9.75 + ) + ( + v 262.5 -1999 98 t 429.7291 -27.589121 -125.5625 -5.8125 + v 262.5 -1999 189 t 431.75656 -1019.2546 -125.5625 -9.75 + ) + } + } +// brush 32 +{ + contents weaponClip; + ( 236 -1993 196 ) ( 134 -1993 196 ) ( 134 -1993 115 ) berlin_wall_metal_panel_green 128 -128 4107.0229 -63 180 0 lightmap_gray 16384.238 -16383.951 4107.0752 -93 180 0 + ( 135 -1999 196 ) ( 237 -1999 196 ) ( 237 -1999 115 ) berlin_wall_metal_panel_green 128 -128 4107.082 -63 -180 0 lightmap_gray 16384.371 -16384 4107.1016 -93 -180 0 + ( 128 -1993 197 ) ( 128 -1993 193 ) ( 128 -1961 197 ) berlin_wall_metal_panel_green 128.00615 128 -11460.738 62.997864 0 0 lightmap_gray 16383.156 16383.5 -11461.58 92.990234 0 0.00048850372 + ( 269 -1993 192 ) ( 258 -1993 192 ) ( 269 -1961 192 ) berlin_wall_metal_panel_green 128.0303 127.9205 -11462.013 -4134.2095 90 0.0023955286 lightmap_gray 16381.992 16388.365 -11460.686 -4108.188 90 0.0010656248 + ( 269 -1999 153 ) ( 269 -1993 153 ) ( 237 -1999 153 ) berlin_wall_metal_panel_green 128.0262 128 -11462.735 -4136.416 90 -0.00042724609 lightmap_gray 16368.975 16387 -11451.383 -4106.9585 90 3.0523166e-005 + ( 164 -1989.5 189 ) ( 164 -1989.5 198 ) ( 164 -1957.5 198 ) caulk 64 64 -0.9942627 -4 0 0 lightmap_gray 16384.049 16384.027 -0.99426568 -4 0 0 +} +// brush 33 +{ + contents weaponClip; + ( 236 -1993 196 ) ( 134 -1993 196 ) ( 134 -1993 115 ) berlin_wall_metal_panel_green 128 -128 4107.0229 -63 180 0 lightmap_gray 16384.238 -16383.951 4107.0752 -93 180 0 + ( 135 -1999 196 ) ( 237 -1999 196 ) ( 237 -1999 115 ) berlin_wall_metal_panel_green 128 -128 4107.082 -63 -180 0 lightmap_gray 16384.371 -16384 4107.1016 -93 -180 0 + ( 257 -1993 194 ) ( 257 -1993 197 ) ( 257 -1961 197 ) berlin_wall_metal_panel_green 128.00145 128 -11460.079 63 0 0.00065139442 lightmap_gray 16382.713 16384 -11461.36 93 0 0.00065447798 + ( 269 -1993 192 ) ( 258 -1993 192 ) ( 269 -1961 192 ) berlin_wall_metal_panel_green 128.0303 127.9205 -11462.013 -4134.2095 90 0.0023955286 lightmap_gray 16381.992 16388.365 -11460.686 -4108.188 90 0.0010656248 + ( 269 -1999 153 ) ( 269 -1993 153 ) ( 237 -1999 153 ) berlin_wall_metal_panel_green 128.0262 128 -11462.735 -4136.416 90 -0.00042724609 lightmap_gray 16368.975 16387 -11451.383 -4106.9585 90 3.0523166e-005 + ( 221 -1993 189 ) ( 221 -1993 182 ) ( 221 -1961 189 ) caulk 64 64 -1.00354 -4 0 0 lightmap_gray 16383.971 16384 -1.0035383 -4 0 0 +} +// brush 34 +{ + contents weaponClip; + ( 236 -1993 196 ) ( 134 -1993 196 ) ( 134 -1993 115 ) berlin_wall_metal_panel_green 128 -128 4107.0229 -63 180 0 lightmap_gray 16384.238 -16383.951 4107.0752 -93 180 0 + ( 135 -1999 196 ) ( 237 -1999 196 ) ( 237 -1999 115 ) berlin_wall_metal_panel_green 128 -128 4107.082 -63 -180 0 lightmap_gray 16384.371 -16384 4107.1016 -93 -180 0 + ( 269 -1993 192 ) ( 258 -1993 192 ) ( 269 -1961 192 ) berlin_wall_metal_panel_green 128.0303 127.9205 -11462.013 -4134.2095 90 0.0023955286 lightmap_gray 16381.992 16388.365 -11460.686 -4108.188 90 0.0010656248 + ( 164 -1989.5 197 ) ( 164 -1989.5 188 ) ( 164 -1957.5 197 ) caulk 64 64 -0.9942627 -4 0 0 lightmap_gray 16384.049 16384 -0.99426568 -4 0 0 + ( 221 -1993 186 ) ( 221 -1993 193 ) ( 221 -1961 193 ) caulk 64 64 -1.00354 -4 0 0 lightmap_gray 16383.971 16384 -1.0035383 -4 0 0 + ( 182 -1991 181 ) ( 192 -1991 181 ) ( 182 -1959 181 ) caulk 64 64 0 1.0025635 0 0 lightmap_gray 16384 16383.979 0 1.0025622 0 0 +} +// brush 35 +{ + contents weaponClip; + ( 236 -1993 196 ) ( 134 -1993 196 ) ( 134 -1993 115 ) berlin_wall_metal_panel_green 128 -128 4107.0229 -63 180 0 lightmap_gray 16384.238 -16383.951 4107.0752 -93 180 0 + ( 135 -1999 196 ) ( 237 -1999 196 ) ( 237 -1999 115 ) berlin_wall_metal_panel_green 128 -128 4107.082 -63 -180 0 lightmap_gray 16384.371 -16384 4107.1016 -93 -180 0 + ( 269 -1999 153 ) ( 269 -1993 153 ) ( 237 -1999 153 ) berlin_wall_metal_panel_green 128.0262 128 -11462.735 -4136.416 90 -0.00042724609 lightmap_gray 16368.975 16387 -11451.383 -4106.9585 90 3.0523166e-005 + ( 164 -1989.5 198 ) ( 164 -1989.5 189 ) ( 164 -1957.5 198 ) caulk 64 64 -0.9942627 -4 0 0 lightmap_gray 16384.049 16384 -0.99426568 -4 0 0 + ( 221 -1993 185 ) ( 221 -1993 192 ) ( 221 -1961 192 ) caulk 64 64 -1.00354 -4 0 0 lightmap_gray 16383.971 16384 -1.0035383 -4 0 0 + ( 191 -1991 167 ) ( 181 -1991 167 ) ( 181 -1959 167 ) caulk 64 64 0 1.0025635 0 0 lightmap_gray 16384 16383.979 0 1.0025622 0 0 +} +// brush 36 +{ + contents weaponClip; + ( 222 -1989 182 ) ( 222 -1995 182 ) ( 223 -1995 183 ) berlin_trim_metal3 128 -16 -2466.9885 -4112.9111 90 0 lightmap_gray 16355.854 16367.612 -7458.3267 -4512.957 -89.609474 0.0087679578 + ( 160 -1999 140 ) ( 160 -1999 242 ) ( 241 -1999 242 ) berlin_trim_metal3 128 -16 -487 -4161.1333 180 0 lightmap_gray 16383.844 16384.338 4482.9648 449 90 0 + ( 160 -1993 241 ) ( 160 -1993 139 ) ( 241 -1993 139 ) berlin_trim_metal3 128 -16 -487 -4161.1284 180 0 lightmap_gray 16384.236 16383.912 4483.0879 449 90 0 + ( 145 -2003 180 ) ( 145 -1997 180 ) ( 133 -1997 180 ) berlin_trim_metal3 128 -15.997274 -487.09579 -6008.415 180 0 lightmap_gray 16362.174 -16385 -7461.2134 -449.10355 -90 0.00016261595 + ( 159 -1995 181 ) ( 163 -1995 181 ) ( 159 -2027 181 ) berlin_trim_metal3 127.99707 -16 -486.9859 -6009.0386 180 0 lightmap_gray 16363.407 -16383.25 -7462.0635 -449.00464 -90 0 + ( 165 -1995 180 ) ( 165 -1989 180 ) ( 164 -1989 181 ) berlin_trim_metal3 127.98438 16.010502 -547.03186 6539.8037 0 0 lightmap_gray 16416.057 -16386.469 -9399.1553 2107.3328 -180 0.0057238461 +} +// brush 37 +{ + contents weaponClip; + ( 164 -1995 167 ) ( 165 -1995 168 ) ( 165 -1989 168 ) berlin_trim_metal3 128.01601 16 -2467.0876 4505.6406 90 0 lightmap_gray 16442.375 -16415.846 -7507.875 4135.4912 -90.30526 0.0053180349 + ( 103 -1999 155 ) ( 103 -1999 236 ) ( 205 -1999 236 ) berlin_trim_metal3 128 16 -91 4506.0972 90 0 lightmap_gray 16383.922 -16384 4137.9893 -53 180 0 + ( 206 -1993 155 ) ( 206 -1993 236 ) ( 104 -1993 236 ) berlin_trim_metal3 128 16 -91 4506.127 90 0 lightmap_gray 16384.467 -16384 4138.1274 -53 180 0 + ( 165 -1989 180 ) ( 165 -1989 168 ) ( 165 -1995 168 ) berlin_trim_metal3 128 -16 -90.973465 -6009.0044 90 0 lightmap_gray 16437.383 -16384.334 -7504.9009 -53.020824 180 0.00048929709 + ( 164 -2026 237 ) ( 164 -1994 233 ) ( 164 -1994 237 ) berlin_trim_metal3 128 -16 -91 -6009.1206 90 0 lightmap_gray 16375.397 -16383.5 -7469.0078 -52.994812 180 0 + ( 164 -1989 181 ) ( 165 -1989 180 ) ( 165 -1995 180 ) berlin_trim_metal3 128.01028 16 -2467.0244 4506.3579 90 0 lightmap_gray 16392.475 -16368.018 -7477.8247 4133.8584 -90 -0.003903884 +} +// brush 38 +{ + contents weaponClip; + ( 163 -1989 166 ) ( 163 -1995 166 ) ( 162 -1995 165 ) berlin_trim_metal3 128.00749 16 -2467.0313 4581.1099 90 0 lightmap_gray 16397.623 -16383.697 -7481.1626 4050.7649 -90.342842 0.009885597 + ( 308 -1999 208 ) ( 308 -1999 106 ) ( 227 -1999 106 ) berlin_trim_metal3 128 -16 -19.021057 -4509.0894 0 0 lightmap_gray 16383.922 16384.156 4135.0298 -19 -90 0 + ( 308 -1993 107 ) ( 308 -1993 209 ) ( 227 -1993 209 ) berlin_trim_metal3 128 -16 -19 -4509.1147 0 0 lightmap_gray 16384.396 16384 4135.1069 -19 -90 0 + ( 157 -2003 168 ) ( 157 -1997 168 ) ( 169 -1997 168 ) berlin_trim_metal3 128 16 -18.857697 6009.1948 0 0 lightmap_gray 16359.661 16385 -7460.0303 -19.00209 -90 0.00065115676 + ( 309 -1995 167 ) ( 305 -1995 167 ) ( 309 -2027 167 ) berlin_trim_metal3 127.98631 16 -18.977463 6009.084 0 0 lightmap_gray 16376.016 16381 -7469.4854 -19.048483 -90 0.00048788358 + ( 220 -1995 168 ) ( 220 -1989 168 ) ( 221 -1989 167 ) berlin_trim_metal3 127.9955 -16.031286 -2466.9968 -4097.4326 90 0 lightmap_gray 16429.432 16368 -7499.2446 -4550.2642 -90 0.0039027722 +} +// brush 39 +{ + contents weaponClip; + ( 220 -1989 168 ) ( 220 -1995 168 ) ( 221 -1995 167 ) berlin_trim_metal3 127.98146 -16 -2466.9343 -4121.3887 90 0 lightmap_gray 16442.725 16399.836 -7508.0645 -4517.2979 -89.722679 0.004826271 + ( 180 -1999 236 ) ( 282 -1999 236 ) ( 282 -1999 155 ) berlin_trim_metal3 128 -16 -91 -4121.125 90 0 lightmap_gray 16383.461 16384 4522.8779 53 0 0 + ( 281 -1993 236 ) ( 179 -1993 236 ) ( 179 -1993 155 ) berlin_trim_metal3 128 -16 -91 -4121.1074 90 0 lightmap_gray 16384.314 16384 4523.0913 53 0 0 + ( 220 -1996 168 ) ( 220 -1990 168 ) ( 220 -1990 180 ) berlin_trim_metal3 128 -16 -90.994904 -6009.3398 90 0 lightmap_gray 16309.665 -16384.334 -7431.1743 -53.004482 -180 0.00065099198 + ( 221 -1995 237 ) ( 221 -1995 233 ) ( 221 -2027 237 ) berlin_trim_metal3 128 -16 -91.007133 -6009.0234 90 0 lightmap_gray 16372.633 -16383.75 -7467.396 -52.99295 180 0 + ( 220 -1995 180 ) ( 220 -1989 180 ) ( 221 -1989 181 ) berlin_trim_metal3 127.98761 -16 -2466.9663 -4120.9922 90 0 lightmap_gray 16407.791 16360.051 -7485.4741 -4516.3843 -90 -0.0019491144 +} +// brush 40 +{ + ( 84 -1964 364 ) ( 84 -1964 88 ) ( 264 -1964 88 ) clip 64 -64 343 21 180 0 lightmap_gray 16384.799 16384.076 -564.33569 1210.0775 0 -0.00047573415 + ( 84 -1964 88 ) ( 84 -1964 364 ) ( 122 -2002 364 ) clip 64 -64 1642.8765 21 180 0 lightmap_gray 16384.156 16384.207 -1092.9967 1209.951 0 0 + ( 139 -2001 195 ) ( 260 -2001 195 ) ( 260 -2001 88 ) clip 64 -64 343 21 180 0 lightmap_gray 16349.856 16384.473 -562.54773 1209.7137 -0.15064491 -0.0024375946 + ( 262 -1964 88 ) ( 141 -1964 88 ) ( 141 -1976 88 ) clip 64 64 342.98746 -1946.099 -180 0 lightmap_gray 16389.943 16385.098 -564.26447 1092.8994 0 0 + ( 264 -1976 365 ) ( 143 -1976 365 ) ( 143 -1964 365 ) clip 64 64 343.00677 -1945.9899 -180 0 lightmap_gray 16384.084 16384.051 -563.82928 1093.1605 0 0.00011478105 + ( 264 -1964 365 ) ( 264 -1964 258 ) ( 264 -1976 258 ) clip 64 -64 1642.9501 21 180 0 lightmap_gray 16384.414 -16384 1947.0024 22 180 0 +} +} +// entity 33 +{ +"classname" "script_brushmodel" +"targetname" "south_courtyard_door" +"spawnflags" "1" +"script_vector" "108 0 0 " +"script_string" "move" +// brush 0 +{ + contents weaponClip; + ( 289 -1992 89 ) ( 289 -1993 89 ) ( 391 -1993 89 ) berlin_trim_metal3 128.23619 16 -11477.193 -3953.9194 90.075874 0.00012215399 lightmap_gray 16466.426 16383.91 -11509.665 -3957.7908 90.190948 0.0033544274 + ( 398 -1999 194 ) ( 398 -1993 194 ) ( 401 -1993 197 ) berlin_trim_metal3 128.08171 16.036541 -11467.657 -3958.7847 90 8.1669299e-005 lightmap_gray 16344.777 16421.418 -11442.44 -3958.7847 90 -0.0045668697 + ( 401 -1995 196 ) ( 401 -1994 196 ) ( 401 -1994 115 ) berlin_trim_metal3 128.0605 16 -11464.475 92.689674 0 0 lightmap_gray 16155.157 16384 -11329.763 92.689674 0 0.00012515929 + ( 392 -1991 196 ) ( 290 -1991 196 ) ( 290 -1991 115 ) berlin_trim_metal3 128 -16 -101 -3952.0696 90 0 lightmap_gray 16383.836 -16383.92 3950.9692 -93 -180 0 + ( 291 -2001 196 ) ( 393 -2001 196 ) ( 393 -2001 115 ) berlin_trim_metal3 128 -16 -93 -3952.1228 90 0 lightmap_gray 16384.303 -16384 3951.0813 -93 180 0 + ( 396 -1995 183 ) ( 396 -2001 183 ) ( 396 -2001 88 ) berlin_trim_metal3 128 16.003595 -101.33357 -11461.764 90 0 lightmap_gray 16377.646 16384 -11458.314 92.972351 0 0 +} +// brush 1 +{ + contents weaponClip; + ( 272 -1994 89 ) ( 272 -1995 89 ) ( 374 -1995 89 ) berlin_wall_metal_panel_green 129.03073 128 -11536.019 -4002.168 90.122337 0.0021565512 lightmap_gray 16454.652 16383.115 -11503.03 -3970.7834 90.092827 0.0015174765 + ( 375 -1993 196 ) ( 273 -1993 196 ) ( 273 -1993 115 ) berlin_wall_metal_panel_green 128 -128 3968.022 -63 180 0 lightmap_gray 16384.172 -16383.971 3968.0593 -93 180 0 + ( 274 -1999 196 ) ( 376 -1999 196 ) ( 376 -1999 115 ) berlin_wall_metal_panel_green 128 -128 3968.0833 -63 180 0 lightmap_gray 16384.248 -16384 3968.0671 -93 180 0 + ( 396 -1993 194 ) ( 396 -1993 197 ) ( 396 -1961 197 ) berlin_wall_metal_panel_green 128.00145 128 -11460.079 63 0 0.00065139442 lightmap_gray 16382.713 16384 -11461.36 93 0 0.00065447798 + ( 267 -1993 197 ) ( 267 -1993 193 ) ( 267 -1961 197 ) berlin_wall_metal_panel_green 128.00615 128 -11460.738 62.997864 0 0 lightmap_gray 16383.156 16383.5 -11461.58 92.990234 0 0.00048850372 + ( 408 -1993 149 ) ( 408 -1999 149 ) ( 376 -1999 149 ) berlin_wall_metal_panel_green 127.99504 127.99609 -11460.538 -3997.1614 90 -0.00039674586 lightmap_gray 16399.814 16384.5 -11469.16 -3967.9104 90 0.00030515477 +} +// brush 2 +{ + contents weaponClip; + ( 375 -1991 196 ) ( 273 -1991 196 ) ( 273 -1991 115 ) berlin_trim_metal3 128 -16 3971.0933 -87 180 0 lightmap_gray 16384.172 -16383.971 3968.0593 -93 180 0 + ( 274 -2001 195 ) ( 376 -2001 195 ) ( 376 -2001 114 ) berlin_trim_metal3 128 -16 3968.0237 -91.25 180 0 lightmap_gray 16384 -16384 3967.998 -93 180 0 + ( 396 -1993 194 ) ( 396 -1993 197 ) ( 396 -1961 197 ) berlin_trim_metal3 127.97347 16 -11457.935 93.003853 0 0 lightmap_gray 16382.713 16384 -11461.36 93 0 0.00065447798 + ( 267 -1993 197 ) ( 267 -1993 193 ) ( 267 -1961 197 ) berlin_trim_metal3 128.00929 16 -11460.924 93.008575 0 -6.1006449e-005 lightmap_gray 16383.156 16383.5 -11461.58 92.990234 0 0.00048850372 + ( 408 -1993 153 ) ( 408 -1999 153 ) ( 376 -1999 153 ) berlin_trim_metal3 128.10684 16 -11469.412 -3967.7769 90 0 lightmap_gray 16399.814 16384.5 -11469.16 -3967.9104 90 0.00030515477 + ( 408 -1999 149 ) ( 408 -1993 149 ) ( 376 -1999 149 ) berlin_trim_metal3 128.08403 16 -11467.836 -3967.6543 90.009888 1.0128466e-005 lightmap_gray 16374.728 16387 -11454.666 -3968.293 90 0.00024418533 +} +// brush 3 +{ + contents weaponClip; + ( 284 -1992 89 ) ( 284 -1993 89 ) ( 386 -1993 89 ) berlin_trim_metal3 128.23595 16 -11477.164 -3961.8906 90.158287 0.00030401954 lightmap_gray 16482.525 16383.934 -11518.938 -3961.8716 90.164391 0.0029670224 + ( 265 -1993 194 ) ( 265 -1999 194 ) ( 262 -1999 197 ) berlin_trim_metal3 127.84434 16 -11447.146 -3954.7542 90 0.00048841606 lightmap_gray 16425.795 16352.068 -11484.231 -3946.6926 90 0.0084477086 + ( 387 -1991 196 ) ( 285 -1991 196 ) ( 285 -1991 115 ) berlin_trim_metal3 128 -16 -101 -3957.0349 90 0 lightmap_gray 16383.826 -16383.938 3955.9697 -93 180 0 + ( 262 -1994 186 ) ( 262 -1995 186 ) ( 262 -1995 105 ) berlin_trim_metal3 128 16.128222 -93.041107 -11535.584 90 0 lightmap_gray 16567.104 16384 -11567.8 93.041107 0 -0.00015270436 + ( 286 -2001 196 ) ( 388 -2001 196 ) ( 388 -2001 115 ) berlin_trim_metal3 128 -16 -89 -3993 90 0 lightmap_gray 16384.311 -16384 3956.0876 -93 180 0 + ( 267 -2001 183 ) ( 267 -1995 183 ) ( 267 -1995 88 ) berlin_trim_metal3 128 16.002968 -100.84076 -11461.09 90 0 lightmap_gray 16392.824 16384 -11467.092 92.99382 0 0 +} +// brush 4 +{ + contents weaponClip; + ( 378 -1989 199 ) ( 378 -1997 199 ) ( 380 -1997 199 ) berlin_trim_metal 127.97527 63.968781 -11461.779 -3933.9297 90 -0.0048802933 lightmap_gray 16369.221 16400 -11464.259 -3956.166 90 -0.020526769 + ( 380 -1997 203 ) ( 378 -1997 203 ) ( 378 -1989 203 ) berlin_trim_metal 127.90731 64 -11453.671 -3936.0674 90 -0.00073248305 lightmap_gray 16374.463 16384 -11460.171 -3952.2783 90 -0.0014648438 + ( 381 -1997 202 ) ( 381 -1989 202 ) ( 381 -1989 200 ) berlin_trim_metal 127.99017 64 -11459.314 93 0 0 lightmap_gray 16367.304 16385.002 -11454.939 89.956268 0 -0.0019473375 + ( 380 -1993 202 ) ( 378 -1993 202 ) ( 378 -1993 200 ) berlin_trim_metal 128.00272 -64 3936.0938 -92.850006 180 0 lightmap_gray 16383.926 -16384 3951.8945 -90.101563 180 0.00073320512 + ( 377 -1989 202 ) ( 377 -1997 202 ) ( 377 -1997 200 ) berlin_trim_metal 128.05684 64 -11463.584 92.983978 0 -0.0014650379 lightmap_gray 16372.77 16384.5 -11458.71 89.965515 0 0.00097624975 + ( 378 -1995 202 ) ( 380 -1995 202 ) ( 380 -1995 200 ) berlin_trim_metal 128.12035 -64 3940.1287 -92.774628 180 0 lightmap_gray 16416.168 -16384 3960.6619 -89.846436 180 -0.00048707897 +} +// brush 5 +{ + contents weaponClip; + ( 378 -1984 199 ) ( 378 -1992 199 ) ( 380 -1992 199 ) berlin_trim_metal 128.04254 64.0625 -11462.922 -3939.6948 90 -3.1758082e-005 lightmap_gray 16379.743 16408.033 -11458.326 -3959.0303 90 -0.0019550109 + ( 380 -1992 203 ) ( 378 -1992 203 ) ( 378 -1984 203 ) berlin_trim_metal 127.90643 64.0625 -11451.991 -3939.8162 90 0.0011919989 lightmap_gray 16379.558 16408.033 -11456.351 -3958.4241 90 0.0029350228 + ( 381 -1992 202 ) ( 381 -1984 202 ) ( 381 -1984 200 ) berlin_trim_metal 128.10574 64 -11467.654 92.977386 0 -0.00048877305 lightmap_gray 16397.342 16384 -11467.915 89.927338 0 0.00097558269 + ( 380 -1988 202 ) ( 378 -1988 202 ) ( 378 -1988 200 ) berlin_trim_metal 128.00272 -64 3936.0938 -92.850006 180 0 lightmap_gray 16383.926 -16384 3951.8945 -90.101563 180 0.00073320512 + ( 377 -1984 202 ) ( 377 -1992 202 ) ( 377 -1992 200 ) berlin_trim_metal 128.03302 64 -11462.311 93.00766 0 0 lightmap_gray 16385.348 16384 -11461.176 90.048431 0 0.0019520829 + ( 378 -1992 202 ) ( 380 -1992 202 ) ( 380 -1992 200 ) berlin_trim_metal 128.12035 -64 3940.1287 -92.774628 180 0 lightmap_gray 16416.168 -16384 3960.6619 -89.846436 180 -0.00048707897 +} +// brush 6 +{ + contents weaponClip; + ( 376 -1992 197 ) ( 376 -1993 197 ) ( 383 -1993 197 ) berlin_trim_metal 127.50782 63.946396 -11423.537 -3935.3435 90.08773 0.00076796359 lightmap_gray 16433.971 16386.281 -11488.942 -3954.1577 90.045174 0.00078622578 + ( 381 -1992 204 ) ( 381 -1993 204 ) ( 377 -1993 204 ) berlin_trim_metal 127.68509 63.99897 -11437.292 -3947.5308 90.325813 0.0030944329 lightmap_gray 16402.51 16395.922 -11471.404 -3961.4583 90.186516 0.0017882443 + ( 385 -1993 200 ) ( 385 -1992 200 ) ( 387 -1992 197 ) berlin_trim_metal 127.38878 64 -11414.809 93.209747 0 -1.352814e-005 lightmap_gray 16450.16 16384 -11498.11 91.75 0 -0.0009729091 + ( 383 -1992 199 ) ( 376 -1992 199 ) ( 376 -1992 197 ) berlin_trim_metal 127.85526 -64 3931.2175 -93.007507 -180 -0.00024396859 lightmap_gray 16369.977 -16384 3948.2979 -93.007507 180 0 + ( 372 -1992 199 ) ( 372 -1993 199 ) ( 370 -1993 196 ) berlin_trim_metal 128.25868 64 -11479.366 92.814423 0 0.00065282773 lightmap_gray 16368.873 16384 -11451.47 92.814423 0 0.0013056659 + ( 376 -1993 199 ) ( 383 -1993 199 ) ( 383 -1993 197 ) berlin_trim_metal 128.07954 -64 3938.625 -93.01416 -180 0.0004870726 lightmap_gray 16363.224 -16384 3946.4121 -93.01416 -180 0.000487482 +} +// brush 7 +{ + contents weaponClip; + ( 283 -1984 199 ) ( 283 -1992 199 ) ( 285 -1992 199 ) berlin_wall_metal_panel_green 127.96894 128.43903 -11458.06 -4062.0513 90 -0.00097613828 lightmap_gray 16387.412 16408.025 -11461.432 -4053.0637 90 0.0019518042 + ( 285 -1992 203 ) ( 283 -1992 203 ) ( 283 -1984 203 ) berlin_trim_metal 128.0121 64.156563 -11462.857 -3978.7673 90 -0.0034265395 lightmap_gray 16383.951 16424.08 -11461.429 -4057.9136 90 -0.0048926626 + ( 286 -1992 202 ) ( 286 -1984 202 ) ( 286 -1984 200 ) berlin_trim_metal 128.10574 64 -11467.654 92.977386 0 -0.00048877305 lightmap_gray 16397.342 16384 -11467.915 89.927338 0 0.00097558269 + ( 285 -1988 202 ) ( 283 -1988 202 ) ( 283 -1988 200 ) berlin_wall_metal_panel_green 128.05968 -128 4049.0276 -89.901688 -180 0.00022838914 lightmap_gray 16380.534 -16384 4046.125 -89.901688 -180 -1.5161656e-005 + ( 282 -1984 202 ) ( 282 -1992 202 ) ( 282 -1992 200 ) berlin_trim_metal 128.03302 64 -11462.311 93.00766 0 0 lightmap_gray 16385.348 16384 -11461.176 90.048431 0 0.0019520829 + ( 283 -1992 202 ) ( 285 -1992 202 ) ( 285 -1992 200 ) berlin_wall_metal_panel_green 128.28365 -128 4056.4375 -89.866013 -180 0.00047801834 lightmap_gray 16383.195 -16384 4046.7163 -89.866013 -180 0.00047910862 +} +// brush 8 +{ + contents weaponClip; + ( 250 -1999 197 ) ( 250 -1993 197 ) ( 384 -1993 197 ) berlin_trim_metal3 127.98042 16 -11458.23 -3968.1729 90 -1.63982e-005 lightmap_gray 16383.711 16384.418 -11461.587 -3967.7922 90 0.0004519794 + ( 375 -1991 196 ) ( 273 -1991 196 ) ( 273 -1991 115 ) berlin_trim_metal3 128 -16 3968.022 -93 180 0 lightmap_gray 16384.172 -16383.971 3968.0593 -93 180 0 + ( 274 -2001 196 ) ( 376 -2001 196 ) ( 376 -2001 115 ) berlin_trim_metal3 128 -16 3968.0833 -92 180 0 lightmap_gray 16384.248 -16384 3968.0671 -93 180 0 + ( 401 -1999 197 ) ( 401 -1993 197 ) ( 396 -1993 192 ) berlin_trim_metal3 128.29065 16.00312 -11479.003 -3970.1313 89.958534 0.00025157759 lightmap_gray 16343.375 16377.603 -11437.455 -3968.8735 90 -0.00019558718 + ( 262 -1993 197 ) ( 262 -1999 197 ) ( 267 -1999 192 ) berlin_trim_metal3 127.85786 16 -11449.389 -3965.8594 90 0 lightmap_gray 16400.354 16384 -11472.464 -3965.6978 90 -0.0007828424 + ( 397 -1993 192 ) ( 408 -1993 192 ) ( 408 -1961 192 ) berlin_trim_metal3 128.0101 16 -11460.259 -3968.2268 90 0.00016839732 lightmap_gray 16384.121 16387.633 -11461.796 -3969.043 90 0.0010655404 +} +// brush 9 +{ + contents weaponClip; + ( 281 -1992 197 ) ( 281 -1993 197 ) ( 288 -1993 197 ) berlin_wall_metal_panel_green 127.87196 127.86533 -11450.092 -4049.8384 90.212845 0.0045509259 lightmap_gray 16450.293 16372.494 -11498.714 -4050.3823 90.185074 0.0020996819 + ( 286 -1992 204 ) ( 286 -1993 204 ) ( 282 -1993 204 ) berlin_trim_metal 128.03754 64.015625 -11465.015 -3970.6509 90.013184 0.0003592493 lightmap_gray 16416.953 16375.994 -11480.666 -4042.4285 90.063194 0.0020762673 + ( 290 -1993 200 ) ( 290 -1992 200 ) ( 292 -1992 197 ) berlin_trim_metal 127.38878 64 -11414.809 93.209747 0 -1.352814e-005 lightmap_gray 16385.533 16384 -11460.788 93.209747 0 -0.00067780516 + ( 288 -1992 199 ) ( 281 -1992 199 ) ( 281 -1992 197 ) berlin_wall_metal_panel_green 127.96563 -128 4045.835 -93.00473 -180 0 lightmap_gray 16379.335 -16384 4045.7593 -93.00473 180 0 + ( 277 -1992 199 ) ( 277 -1993 199 ) ( 275 -1993 196 ) berlin_trim_metal 128.25868 64 -11479.366 92.814423 0 0.00065282773 lightmap_gray 16368.873 16384 -11451.47 92.814423 0 0.0013056659 + ( 281 -1993 199 ) ( 288 -1993 199 ) ( 288 -1993 197 ) berlin_trim_metal 128.0464 -64 3969.5513 -93.018402 -180 0 lightmap_gray 16378.564 -16384 4045.7026 -93.018402 -180 -0.00073269469 +} +// brush 10 +{ + contents weaponClip; + ( 283 -1989 199 ) ( 283 -1997 199 ) ( 285 -1997 199 ) berlin_wall_metal_panel_green 128.17732 128.125 -11479.784 -4051.2817 90 -0.0059280861 lightmap_gray 16382.783 16416.047 -11465.964 -4055.158 90 -0.0059306794 + ( 285 -1997 203 ) ( 283 -1997 203 ) ( 283 -1989 203 ) berlin_trim_metal 127.93587 64.093887 -11451.847 -3974.0503 90 0.0058679706 lightmap_gray 16393.002 16432.141 -11471.821 -4059.7678 90 -0.0058765914 + ( 286 -1997 202 ) ( 286 -1989 202 ) ( 286 -1989 200 ) berlin_trim_metal 127.99017 64 -11459.314 93 0 0 lightmap_gray 16367.304 16385.002 -11454.939 89.956268 0 -0.0019473375 + ( 285 -1993 202 ) ( 283 -1993 202 ) ( 283 -1993 200 ) berlin_wall_metal_panel_green 128.05968 -128 4049.0276 -89.901688 -180 0.00022838914 lightmap_gray 16380.534 -16384 4046.125 -89.901688 -180 -1.5161656e-005 + ( 282 -1989 202 ) ( 282 -1997 202 ) ( 282 -1997 200 ) berlin_trim_metal 128.05684 64 -11463.584 92.983978 0 -0.0014650379 lightmap_gray 16372.77 16384.5 -11458.71 89.965515 0 0.00097624975 + ( 283 -1995 202 ) ( 285 -1995 202 ) ( 285 -1995 200 ) berlin_trim_metal 128.18855 -64 3974.3027 -92.957825 -180 0 lightmap_gray 16383.195 -16384 4046.7163 -89.866013 -180 0.00047910862 +} +// brush 11 + { + curve + { + contents weaponClip; + berlin_trim_metal + lightmap_gray + 9 3 16 8 + ( + v 284 -1986 193 t 0 -0 1 1 + v 284 -1987 193 t 0 -32 1 3 + v 284 -1987 193 t 0 -64 1 3 + ) + ( + v 292 -1986 193 t 32 -0 3 1 + v 292 -1987 193 t 32 -32 3 3 + v 292 -1987 193 t 32 -64 3 3 + ) + ( + v 292 -1986 201 t 64 -0 5 1 + v 292 -1987 201 t 64 -32 5 3 + v 292 -1987 201 t 64 -64 5 3 + ) + ( + v 292 -1986 209 t 96 -0 7 1 + v 292 -1987 209 t 96 -32 7 3 + v 292 -1987 209 t 96 -64 7 3 + ) + ( + v 284 -1986 209 t 128 -0 9 1 + v 284 -1987 209 t 128 -32 9 3 + v 284 -1987 209 t 128 -64 9 3 + ) + ( + v 276 -1986 209 t 160 -0 11 1 + v 276 -1987 209 t 160 -32 11 3 + v 276 -1987 209 t 160 -64 11 3 + ) + ( + v 276 -1986 201 t 192 -0 13 1 + v 276 -1987 201 t 192 -32 13 3 + v 276 -1987 201 t 192 -64 13 3 + ) + ( + v 276 -1986 193 t 224 -0 15 1 + v 276 -1987 193 t 224 -32 15 3 + v 276 -1987 193 t 224 -64 15 3 + ) + ( + v 284 -1986 193 t 256 -0 17 1 + v 284 -1987 193 t 256 -32 17 3 + v 284 -1987 193 t 256 -64 17 3 + ) + } + } +// brush 12 + { + curve + { + contents weaponClip; + toolFlags splitGeo; + berlin_trim_metal + lightmap_gray + 3 3 16 8 + ( + v 284 -1987 193 t 75784 34648 13.8125 -9.8125 + v 276 -1987 193 t 75784 34616 13.3125 -9.8125 + v 276 -1987 201 t 75784 34616 13.3125 -10.3125 + ) + ( + v 292 -1987 193 t 75784 34680 14.3125 -9.8125 + v 284 -1987 201 t 75784 34648 13.8125 -10.3125 + v 276 -1987 209 t 75784 34616 13.3125 -10.8125 + ) + ( + v 292 -1987 201 t 75784 34680 14.3125 -10.3125 + v 292 -1987 209 t 75784 34680 14.3125 -10.8125 + v 284 -1987 209 t 75784 34648 13.8125 -10.8125 + ) + } + } +// brush 13 + { + curve + { + contents weaponClip; + berlin_trim_metal + lightmap_gray + 9 3 16 8 + ( + v 284 -1987 197 t 0 -0 1 1 + v 284 -1988 197 t 0 -32 1 3 + v 284 -1988 197 t 0 -64 1 3 + ) + ( + v 288 -1987 197 t 32 -0 3 1 + v 288 -1988 197 t 32 -32 3 3 + v 288 -1988 197 t 32 -64 3 3 + ) + ( + v 288 -1987 201 t 64 -0 5 1 + v 288 -1988 201 t 64 -32 5 3 + v 288 -1988 201 t 64 -64 5 3 + ) + ( + v 288 -1987 205 t 96 -0 7 1 + v 288 -1988 205 t 96 -32 7 3 + v 288 -1988 205 t 96 -64 7 3 + ) + ( + v 284 -1987 205 t 128 -0 9 1 + v 284 -1988 205 t 128 -32 9 3 + v 284 -1988 205 t 128 -64 9 3 + ) + ( + v 280 -1987 205 t 160 -0 11 1 + v 280 -1988 205 t 160 -32 11 3 + v 280 -1988 205 t 160 -64 11 3 + ) + ( + v 280 -1987 201 t 192 -0 13 1 + v 280 -1988 201 t 192 -32 13 3 + v 280 -1988 201 t 192 -64 13 3 + ) + ( + v 280 -1987 197 t 224 -0 15 1 + v 280 -1988 197 t 224 -32 15 3 + v 280 -1988 197 t 224 -64 15 3 + ) + ( + v 284 -1987 197 t 256 -0 17 1 + v 284 -1988 197 t 256 -32 17 3 + v 284 -1988 197 t 256 -64 17 3 + ) + } + } +// brush 14 + { + curve + { + contents weaponClip; + toolFlags splitGeo; + berlin_trim_metal + lightmap_gray + 3 3 16 8 + ( + v 284 -1988 197 t 75784 34648 13.8125 -10.0625 + v 280 -1988 197 t 75784 34616 13.5625 -10.0625 + v 280 -1988 201 t 75784 34616 13.5625 -10.3125 + ) + ( + v 288 -1988 197 t 75784 34680 14.0625 -10.0625 + v 284 -1988 201 t 75784 34648 13.8125 -10.3125 + v 280 -1988 205 t 75784 34616 13.5625 -10.5625 + ) + ( + v 288 -1988 201 t 75784 34680 14.0625 -10.3125 + v 288 -1988 205 t 75784 34680 14.0625 -10.5625 + v 284 -1988 205 t 75784 34648 13.8125 -10.5625 + ) + } + } +// brush 15 + { + curve + { + contents weaponClip; + toolFlags splitGeo; + berlin_trim_metal + lightmap_gray + 3 3 16 8 + ( + v 379 -1987 193 t 75784 34648 19.75 -9.8125 + v 371 -1987 193 t 75784 34616 19.25 -9.8125 + v 371 -1987 201 t 75784 34616 19.25 -10.3125 + ) + ( + v 387 -1987 193 t 75784 34680 20.25 -9.8125 + v 379 -1987 201 t 75784 34648 19.75 -10.3125 + v 371 -1987 209 t 75784 34616 19.25 -10.8125 + ) + ( + v 387 -1987 201 t 75784 34680 20.25 -10.3125 + v 387 -1987 209 t 75784 34680 20.25 -10.8125 + v 379 -1987 209 t 75784 34648 19.75 -10.8125 + ) + } + } +// brush 16 + { + curve + { + contents weaponClip; + berlin_trim_metal + lightmap_gray + 9 3 16 8 + ( + v 379 -1986 193 t 0 -0 1 1 + v 379 -1987 193 t 0 -32 1 3 + v 379 -1987 193 t 0 -64 1 3 + ) + ( + v 387 -1986 193 t 32 -0 3 1 + v 387 -1987 193 t 32 -32 3 3 + v 387 -1987 193 t 32 -64 3 3 + ) + ( + v 387 -1986 201 t 64 -0 5 1 + v 387 -1987 201 t 64 -32 5 3 + v 387 -1987 201 t 64 -64 5 3 + ) + ( + v 387 -1986 209 t 96 -0 7 1 + v 387 -1987 209 t 96 -32 7 3 + v 387 -1987 209 t 96 -64 7 3 + ) + ( + v 379 -1986 209 t 128 -0 9 1 + v 379 -1987 209 t 128 -32 9 3 + v 379 -1987 209 t 128 -64 9 3 + ) + ( + v 371 -1986 209 t 160 -0 11 1 + v 371 -1987 209 t 160 -32 11 3 + v 371 -1987 209 t 160 -64 11 3 + ) + ( + v 371 -1986 201 t 192 -0 13 1 + v 371 -1987 201 t 192 -32 13 3 + v 371 -1987 201 t 192 -64 13 3 + ) + ( + v 371 -1986 193 t 224 -0 15 1 + v 371 -1987 193 t 224 -32 15 3 + v 371 -1987 193 t 224 -64 15 3 + ) + ( + v 379 -1986 193 t 256 -0 17 1 + v 379 -1987 193 t 256 -32 17 3 + v 379 -1987 193 t 256 -64 17 3 + ) + } + } +// brush 17 + { + curve + { + contents weaponClip; + toolFlags splitGeo; + berlin_trim_metal + lightmap_gray + 3 3 16 8 + ( + v 379 -1988 197 t 75784 34648 19.75 -10.0625 + v 375 -1988 197 t 75784 34616 19.5 -10.0625 + v 375 -1988 201 t 75784 34616 19.5 -10.3125 + ) + ( + v 383 -1988 197 t 75784 34680 20 -10.0625 + v 379 -1988 201 t 75784 34648 19.75 -10.3125 + v 375 -1988 205 t 75784 34616 19.5 -10.5625 + ) + ( + v 383 -1988 201 t 75784 34680 20 -10.3125 + v 383 -1988 205 t 75784 34680 20 -10.5625 + v 379 -1988 205 t 75784 34648 19.75 -10.5625 + ) + } + } +// brush 18 + { + curve + { + contents weaponClip; + berlin_trim_metal + lightmap_gray + 9 3 16 8 + ( + v 379 -1987 197 t 0 -0 1 1 + v 379 -1988 197 t 0 -32 1 3 + v 379 -1988 197 t 0 -64 1 3 + ) + ( + v 383 -1987 197 t 32 -0 3 1 + v 383 -1988 197 t 32 -32 3 3 + v 383 -1988 197 t 32 -64 3 3 + ) + ( + v 383 -1987 201 t 64 -0 5 1 + v 383 -1988 201 t 64 -32 5 3 + v 383 -1988 201 t 64 -64 5 3 + ) + ( + v 383 -1987 205 t 96 -0 7 1 + v 383 -1988 205 t 96 -32 7 3 + v 383 -1988 205 t 96 -64 7 3 + ) + ( + v 379 -1987 205 t 128 -0 9 1 + v 379 -1988 205 t 128 -32 9 3 + v 379 -1988 205 t 128 -64 9 3 + ) + ( + v 375 -1987 205 t 160 -0 11 1 + v 375 -1988 205 t 160 -32 11 3 + v 375 -1988 205 t 160 -64 11 3 + ) + ( + v 375 -1987 201 t 192 -0 13 1 + v 375 -1988 201 t 192 -32 13 3 + v 375 -1988 201 t 192 -64 13 3 + ) + ( + v 375 -1987 197 t 224 -0 15 1 + v 375 -1988 197 t 224 -32 15 3 + v 375 -1988 197 t 224 -64 15 3 + ) + ( + v 379 -1987 197 t 256 -0 17 1 + v 379 -1988 197 t 256 -32 17 3 + v 379 -1988 197 t 256 -64 17 3 + ) + } + } +// brush 19 + { + curve + { + contents weaponClip; + toolFlags splitGeo; + berlin_trim_metal + lightmap_gray + 3 3 16 8 + ( + v 371 -1986 201 t 75784 34616 19.25 -10.3125 + v 371 -1986 193 t 75784 34616 19.25 -9.8125 + v 379 -1986 193 t 75784 34648 19.75 -9.8125 + ) + ( + v 371 -1986 209 t 75784 34616 19.25 -10.8125 + v 379 -1986 201 t 75784 34648 19.75 -10.3125 + v 387 -1986 193 t 75784 34680 20.25 -9.8125 + ) + ( + v 379 -1986 209 t 75784 34648 19.75 -10.8125 + v 387 -1986 209 t 75784 34680 20.25 -10.8125 + v 387 -1986 201 t 75784 34680 20.25 -10.3125 + ) + } + } +// brush 20 + { + curve + { + contents weaponClip; + toolFlags splitGeo; + berlin_trim_metal + lightmap_gray + 3 3 16 8 + ( + v 276 -1986 201 t 75784 34616 13.3125 -10.3125 + v 276 -1986 193 t 75784 34616 13.3125 -9.8125 + v 284 -1986 193 t 75784 34648 13.8125 -9.8125 + ) + ( + v 276 -1986 209 t 75784 34616 13.3125 -10.8125 + v 284 -1986 201 t 75784 34648 13.8125 -10.3125 + v 292 -1986 193 t 75784 34680 14.3125 -9.8125 + ) + ( + v 284 -1986 209 t 75784 34648 13.8125 -10.8125 + v 292 -1986 209 t 75784 34680 14.3125 -10.8125 + v 292 -1986 201 t 75784 34680 14.3125 -10.3125 + ) + } + } +// brush 21 + { + curve + { + contents weaponClip; + berlin_trim_metal + lightmap_gray + 9 3 16 8 + ( + v 270 -1990 92 t 0 -0 1 1 + v 270 -1991 92 t 0 -32 1 3 + v 270 -1991 92 t 0 -64 1 3 + ) + ( + v 270 -1990 94 t 32 -0 3 1 + v 270 -1991 94 t 32 -32 3 3 + v 270 -1991 94 t 32 -64 3 3 + ) + ( + v 268 -1990 94 t 64 -0 5 1 + v 268 -1991 94 t 64 -32 5 3 + v 268 -1991 94 t 64 -64 5 3 + ) + ( + v 266 -1990 94 t 96 -0 7 1 + v 266 -1991 94 t 96 -32 7 3 + v 266 -1991 94 t 96 -64 7 3 + ) + ( + v 266 -1990 92 t 128 -0 9 1 + v 266 -1991 92 t 128 -32 9 3 + v 266 -1991 92 t 128 -64 9 3 + ) + ( + v 266 -1990 90 t 160 -0 11 1 + v 266 -1991 90 t 160 -32 11 3 + v 266 -1991 90 t 160 -64 11 3 + ) + ( + v 268 -1990 90 t 192 -0 13 1 + v 268 -1991 90 t 192 -32 13 3 + v 268 -1991 90 t 192 -64 13 3 + ) + ( + v 270 -1990 90 t 224 -0 15 1 + v 270 -1991 90 t 224 -32 15 3 + v 270 -1991 90 t 224 -64 15 3 + ) + ( + v 270 -1990 92 t 256 -0 17 1 + v 270 -1991 92 t 256 -32 17 3 + v 270 -1991 92 t 256 -64 17 3 + ) + } + } +// brush 22 + { + curve + { + contents weaponClip; + toolFlags splitGeo; + berlin_trim_metal + lightmap_gray + 3 3 16 8 + ( + v 270 -1991 92 t 75784 34648 12.75 -4.1875 + v 270 -1991 90 t 75784 34616 12.75 -4.0625 + v 268 -1991 90 t 75784 34616 12.625 -4.0625 + ) + ( + v 270 -1991 94 t 75784 34680 12.75 -4.3125 + v 268 -1991 92 t 75784 34648 12.625 -4.1875 + v 266 -1991 90 t 75784 34616 12.5 -4.0625 + ) + ( + v 268 -1991 94 t 75784 34680 12.625 -4.3125 + v 266 -1991 94 t 75784 34680 12.5 -4.3125 + v 266 -1991 92 t 75784 34648 12.5 -4.1875 + ) + } + } +// brush 23 + { + curve + { + contents weaponClip; + berlin_trim_metal + lightmap_gray + 9 3 16 8 + ( + v 272 -1989 92 t 0 -0 1 1 + v 272 -1990 92 t 0 -32 1 3 + v 272 -1990 92 t 0 -64 1 3 + ) + ( + v 272 -1989 96 t 32 -0 3 1 + v 272 -1990 96 t 32 -32 3 3 + v 272 -1990 96 t 32 -64 3 3 + ) + ( + v 268 -1989 96 t 64 -0 5 1 + v 268 -1990 96 t 64 -32 5 3 + v 268 -1990 96 t 64 -64 5 3 + ) + ( + v 264 -1989 96 t 96 -0 7 1 + v 264 -1990 96 t 96 -32 7 3 + v 264 -1990 96 t 96 -64 7 3 + ) + ( + v 264 -1989 92 t 128 -0 9 1 + v 264 -1990 92 t 128 -32 9 3 + v 264 -1990 92 t 128 -64 9 3 + ) + ( + v 264 -1989 88 t 160 -0 11 1 + v 264 -1990 88 t 160 -32 11 3 + v 264 -1990 88 t 160 -64 11 3 + ) + ( + v 268 -1989 88 t 192 -0 13 1 + v 268 -1990 88 t 192 -32 13 3 + v 268 -1990 88 t 192 -64 13 3 + ) + ( + v 272 -1989 88 t 224 -0 15 1 + v 272 -1990 88 t 224 -32 15 3 + v 272 -1990 88 t 224 -64 15 3 + ) + ( + v 272 -1989 92 t 256 -0 17 1 + v 272 -1990 92 t 256 -32 17 3 + v 272 -1990 92 t 256 -64 17 3 + ) + } + } +// brush 24 +{ + contents weaponClip; + ( 269 -1992 91 ) ( 269 -2000 91 ) ( 269 -2000 93 ) berlin_trim_metal 128.01007 -64 -1994 -92 0 0 lightmap_gray 16389.002 -16368.016 -11470.4 4234.9087 0 0.0058536585 + ( 267 -2000 93 ) ( 267 -2000 91 ) ( 267 -1992 91 ) berlin_trim_metal 128.00421 -64 -1993.9918 -92 0 0 lightmap_gray 16385.049 -16376 -11467.838 4237.0942 0 0.0087847728 + ( 267 -2000 93 ) ( 267 -1992 93 ) ( 269 -1992 93 ) berlin_trim_metal 128.00421 64.007813 -1993.9541 559.03333 90 0 lightmap_gray 16378.498 16384 -11465.844 558.99005 90 -0.0039039548 + ( 267 -1996 93 ) ( 267 -1996 91 ) ( 269 -1996 91 ) berlin_trim_metal 128 -64.01535 -92.100945 -559.08807 -90 -2.3736824e-005 lightmap_gray 16375.984 -16386.146 4236.5259 -559.03943 -90 -0.00097486144 + ( 267 -1992 91 ) ( 267 -2000 91 ) ( 269 -2000 91 ) berlin_trim_metal 128.00812 64.015633 -1993.868 559.08429 90 0 lightmap_gray 16388.697 16384 -11472.546 558.96716 90 -0.0068356628 + ( 267 -1998 91 ) ( 267 -1998 93 ) ( 269 -1998 93 ) berlin_trim_metal 128 -64.007523 -92.013176 -559.04004 -90 0 lightmap_gray 16380 -16386.551 4238.0234 -559.04102 -90 -3.109391e-005 +} +// brush 25 +{ + contents weaponClip; + ( 269 -1995 89 ) ( 269 -1996 89 ) ( 269 -1996 96 ) berlin_trim_metal 128.03685 -64 -1993.9818 -92.027596 0 0 lightmap_gray 16386.404 -16392.525 -11464.564 4258.6221 -0.5 0.0095679862 + ( 266 -1995 94 ) ( 266 -1996 94 ) ( 266 -1996 90 ) berlin_trim_metal 128.03685 -64 -1993.9851 -91.90345 0 0 lightmap_gray 16352.331 -16403.715 -11445.146 4232.2148 0.35111853 -0.011036348 + ( 266 -1996 93 ) ( 266 -1995 93 ) ( 269 -1995 95 ) berlin_trim_metal 128.04053 64.005211 -1993.9382 558.92932 90 5.2122617e-005 lightmap_gray 16408.172 16384 -11476.935 558.84454 90 4.3268788e-005 + ( 267 -1995 96 ) ( 267 -1995 89 ) ( 269 -1995 89 ) berlin_trim_metal 128 -64.021866 -92.007797 -559.11646 -90 0 lightmap_gray 16374.86 -16383.666 4237.5942 -558.99146 -90 0.0039079371 + ( 266 -1995 91 ) ( 266 -1996 91 ) ( 269 -1996 89 ) berlin_trim_metal 128.03687 64.005211 -1994.0585 558.84045 90 4.7194273e-005 lightmap_gray 16578.967 16385.334 -11575.182 559.02319 90 0.001966126 + ( 267 -1996 89 ) ( 267 -1996 96 ) ( 269 -1996 96 ) berlin_trim_metal 128 -64.024628 -92.005669 -559.112 -90 0 lightmap_gray 16385.143 -16378 4238.5151 -558.89178 -90 -0.0029267867 +} +// brush 26 +{ + contents weaponClip; + ( 269 -1987 91 ) ( 269 -1995 91 ) ( 269 -1995 93 ) berlin_trim_metal 128.0018 -64 -1994.0768 -92 0 0 lightmap_gray 16376.416 -16376 -11458.276 4236.6724 0 0.0048804292 + ( 267 -1995 93 ) ( 267 -1995 91 ) ( 267 -1987 91 ) berlin_trim_metal 127.99789 -64 -1993.9728 -92 0 0 lightmap_gray 16382.508 -16368.016 -11462.434 4234.8721 0 -0.0019512195 + ( 267 -1995 93 ) ( 267 -1987 93 ) ( 269 -1987 93 ) berlin_trim_metal 128.0018 64.015633 -1994.0366 559.08722 90 0 lightmap_gray 16379.261 16384 -11460.224 558.98547 90 0 + ( 267 -1991 93 ) ( 267 -1991 91 ) ( 269 -1991 91 ) berlin_trim_metal 128 -64.01535 -92.100945 -559.08807 -90 -2.3736824e-005 lightmap_gray 16375.984 -16386.146 4236.5259 -559.03943 -90 -0.00097486144 + ( 267 -1987 91 ) ( 267 -1995 91 ) ( 269 -1995 91 ) berlin_trim_metal 128.0018 64.015633 -1994.0355 559.04926 90 0 lightmap_gray 16419.623 16396.01 -11483.062 559.19196 90 0.0019561157 + ( 267 -1995 91 ) ( 267 -1995 93 ) ( 269 -1995 93 ) berlin_trim_metal 128 -64.007523 -92.013176 -559.04004 -90 0 lightmap_gray 16380 -16386.551 4238.0234 -559.04102 -90 -3.109391e-005 +} +// brush 27 + { + curve + { + contents weaponClip; + toolFlags splitGeo; + berlin_trim_metal + lightmap_gray + 3 3 16 8 + ( + v 272 -1990 92 t 75784 34648 12.875 -4.1875 + v 272 -1990 88 t 75784 34616 12.875 -3.9375 + v 268 -1990 88 t 75784 34616 12.625 -3.9375 + ) + ( + v 272 -1990 96 t 75784 34680 12.875 -4.4375 + v 268 -1990 92 t 75784 34648 12.625 -4.1875 + v 264 -1990 88 t 75784 34616 12.375 -3.9375 + ) + ( + v 268 -1990 96 t 75784 34680 12.625 -4.4375 + v 264 -1990 96 t 75784 34680 12.375 -4.4375 + v 264 -1990 92 t 75784 34648 12.375 -4.1875 + ) + } + } +// brush 28 + { + curve + { + contents weaponClip; + toolFlags splitGeo; + berlin_trim_metal + lightmap_gray + 3 3 16 8 + ( + v 268 -1989 88 t 75784 34616 12.625 -3.9375 + v 272 -1989 88 t 75784 34616 12.875 -3.9375 + v 272 -1989 92 t 75784 34648 12.875 -4.1875 + ) + ( + v 264 -1989 88 t 75784 34616 12.375 -3.9375 + v 268 -1989 92 t 75784 34648 12.625 -4.1875 + v 272 -1989 96 t 75784 34680 12.875 -4.4375 + ) + ( + v 264 -1989 92 t 75784 34648 12.375 -4.1875 + v 264 -1989 96 t 75784 34680 12.375 -4.4375 + v 268 -1989 96 t 75784 34680 12.625 -4.4375 + ) + } + } +// brush 29 + { + mesh + { + contents nonColliding; + zombie_logo + lightmap_gray + 2 2 16 8 + ( + v 296 -1993 101 t -166.65665 2503.1091 -125.5625 -7.5625 + v 296 -1993 110 t -166.65665 2316.7029 -125.5625 -8.125 + ) + ( + v 285 -1993 101 t 10.564585 2503.1091 -125.5625 -7.5625 + v 285 -1993 110 t 10.564585 2316.7029 -125.5625 -8.125 + ) + } + } +// brush 30 + { + mesh + { + contents nonColliding; + toolFlags splitGeo; + zombie_logo + lightmap_gray + 2 2 16 8 + ( + v 262.5 -1993 189 t 428.40366 -1019.2546 -125.5625 -9.75 + v 262.5 -1993 98 t 430.43118 -27.589121 -125.5625 -5.8125 + ) + ( + v 310 -1993 189 t -0.7617929 -1019.2546 -125.5625 -9.75 + v 310 -1993 98 t 1.2657274 -27.589121 -125.5625 -5.8125 + ) + } + } +// brush 31 + { + mesh + { + contents nonColliding; + toolFlags splitGeo; + zombie_logo + lightmap_gray + 2 2 16 8 + ( + v 262.5 -1999 98 t 429.7291 -27.589121 -125.5625 -5.8125 + v 262.5 -1999 189 t 431.75656 -1019.2546 -125.5625 -9.75 + ) + ( + v 310 -1999 98 t 858.89551 -27.589121 -125.5625 -5.8125 + v 310 -1999 189 t 860.9231 -1019.2546 -125.5625 -9.75 + ) + } + } +// brush 32 +{ + contents weaponClip; + ( 302 -1989 166 ) ( 302 -1995 166 ) ( 301 -1995 165 ) berlin_trim_metal3 128.00749 16 -2467.0313 4720.1099 90 0 lightmap_gray 16397.613 -16383.717 -7480.6147 3911.7725 -90.342842 0.0098856194 + ( 447 -1999 208 ) ( 447 -1999 106 ) ( 366 -1999 106 ) berlin_trim_metal3 128 -16 119.97858 -4509.085 0 0 lightmap_gray 16383.922 16384.162 4135.0288 -158 -90 0 + ( 447 -1993 107 ) ( 447 -1993 209 ) ( 366 -1993 209 ) berlin_trim_metal3 128 -16 120 -4509.1157 0 0 lightmap_gray 16384.385 16384 4135.103 -158 -90 0 + ( 296 -2003 168 ) ( 296 -1997 168 ) ( 308 -1997 168 ) berlin_trim_metal3 128 16 120.125 6009.1938 0 0 lightmap_gray 16362.345 16385 -7461.6704 -158.01001 -90 0.00065098703 + ( 448 -1995 167 ) ( 444 -1995 167 ) ( 448 -2027 167 ) berlin_trim_metal3 127.98633 16 120.02516 6009.0845 0 0 lightmap_gray 16376.498 16381 -7469.834 -158.05679 -90 0.00048830075 + ( 359 -1995 168 ) ( 359 -1989 168 ) ( 360 -1989 167 ) berlin_trim_metal3 127.9955 -16.039145 -2466.9968 -3960.5488 90 0 lightmap_gray 16432.086 16368 -7501.3247 -4689.2637 -90 0.0038992444 +} +// brush 33 +{ + contents weaponClip; + ( 359 -1989 168 ) ( 359 -1995 168 ) ( 360 -1995 167 ) berlin_trim_metal3 127.98146 -16 -2466.9343 -3982.3884 90 0 lightmap_gray 16442.719 16399.842 -7508.0615 -4656.46 -89.727325 0.0047453949 + ( 319 -1999 236 ) ( 421 -1999 236 ) ( 421 -1999 155 ) berlin_trim_metal3 128 -16 -91 -3982.125 90 0 lightmap_gray 16383.424 16384 4661.8682 53 0 0 + ( 420 -1993 236 ) ( 318 -1993 236 ) ( 318 -1993 155 ) berlin_trim_metal3 128 -16 -91 -3982.1062 90 0 lightmap_gray 16384.287 16384 4662.0864 53 0 0 + ( 359 -1996 168 ) ( 359 -1990 168 ) ( 359 -1990 180 ) berlin_trim_metal3 128 -16 -90.994904 -6009.3398 90 0 lightmap_gray 16309.665 -16384.334 -7431.1743 -53.004482 -180 0.00065099198 + ( 360 -1995 237 ) ( 360 -1995 233 ) ( 360 -2027 237 ) berlin_trim_metal3 128 -16 -91.007133 -6009.0234 90 0 lightmap_gray 16372.633 -16383.75 -7467.396 -52.99295 180 0 + ( 359 -1995 180 ) ( 359 -1989 180 ) ( 360 -1989 181 ) berlin_trim_metal3 127.98761 -16 -2466.9663 -3981.9922 90 0 lightmap_gray 16410.473 16360.051 -7486.75 -4655.3843 -90 -0.0019491144 +} +// brush 34 +{ + contents weaponClip; + ( 361 -1989 182 ) ( 361 -1995 182 ) ( 362 -1995 183 ) berlin_trim_metal3 128 -16 -2466.9888 -3973.9114 90 0 lightmap_gray 16355.863 16367.603 -7458.6011 -4651.7896 -89.60482 0.008849184 + ( 299 -1999 140 ) ( 299 -1999 242 ) ( 380 -1999 242 ) berlin_trim_metal3 128 -16 -626 -4161.1318 180 0 lightmap_gray 16383.844 16384.367 4482.9658 588 90 0 + ( 299 -1993 241 ) ( 299 -1993 139 ) ( 380 -1993 139 ) berlin_trim_metal3 128 -16 -626 -4161.1265 180 0 lightmap_gray 16384.23 16383.924 4483.0884 588 90 0 + ( 284 -2003 180 ) ( 284 -1997 180 ) ( 272 -1997 180 ) berlin_trim_metal3 128 -15.997274 -626.07324 -6008.415 180 0 lightmap_gray 16362.174 -16385.002 -7461.1904 -588.08099 -90 0.00016270086 + ( 298 -1995 181 ) ( 302 -1995 181 ) ( 298 -2027 181 ) berlin_trim_metal3 127.99413 -16 -625.98383 -6009.0386 180 0 lightmap_gray 16362.358 -16383 -7461.4629 -587.99615 -90 0 + ( 304 -1995 180 ) ( 304 -1989 180 ) ( 303 -1989 181 ) berlin_trim_metal3 127.98438 16.010439 -408.03183 6539.7783 0 0 lightmap_gray 16416.096 -16384.461 -9538.8281 2106.8306 -180 0.0053966357 +} +// brush 35 +{ + contents weaponClip; + ( 303 -1995 167 ) ( 304 -1995 168 ) ( 304 -1989 168 ) berlin_trim_metal3 128.01601 16 -2467.0876 4644.6406 90 0 lightmap_gray 16442.383 -16415.826 -7507.8784 3996.3254 -90.30999 0.0054005324 + ( 242 -1999 155 ) ( 242 -1999 236 ) ( 344 -1999 236 ) berlin_trim_metal3 128 16 -91 4645.0962 90 0 lightmap_gray 16383.838 -16384 3998.9658 -53 180 0 + ( 345 -1993 155 ) ( 345 -1993 236 ) ( 243 -1993 236 ) berlin_trim_metal3 128 16 -91 4645.125 90 0 lightmap_gray 16384.707 -16384 3999.1919 -53 180 0 + ( 304 -1989 180 ) ( 304 -1989 168 ) ( 304 -1995 168 ) berlin_trim_metal3 128 -16 -90.973465 -6009.0044 90 0 lightmap_gray 16437.383 -16384.334 -7504.9009 -53.020824 180 0.00048929709 + ( 303 -2026 237 ) ( 303 -1994 233 ) ( 303 -1994 237 ) berlin_trim_metal3 128 -16 -91.003235 -6009.1206 90 0 lightmap_gray 16375.397 -16383.5 -7469.0078 -52.994812 180 0 + ( 303 -1989 181 ) ( 304 -1989 180 ) ( 304 -1995 180 ) berlin_trim_metal3 128.01025 16 -2467.0234 4645.3584 90 0 lightmap_gray 16389.846 -16368.018 -7476.8447 3994.8586 -90 -0.0039038844 +} +// brush 36 +{ + contents weaponClip; + ( 375 -1993 196 ) ( 273 -1993 196 ) ( 273 -1993 115 ) berlin_wall_metal_panel_green 128 -128 3968.022 -63 180 0 lightmap_gray 16384.32 -16383.955 3968.0967 -93 180 0 + ( 274 -1999 196 ) ( 376 -1999 196 ) ( 376 -1999 115 ) berlin_wall_metal_panel_green 128 -128 3968.0833 -63 180 0 lightmap_gray 16384.398 -16384 3968.1069 -93 180 0 + ( 396 -1993 194 ) ( 396 -1993 197 ) ( 396 -1961 197 ) berlin_wall_metal_panel_green 128.00145 128 -11460.079 63 0 0.00065139442 lightmap_gray 16382.713 16384 -11461.36 93 0 0.00065447798 + ( 408 -1993 192 ) ( 397 -1993 192 ) ( 408 -1961 192 ) berlin_wall_metal_panel_green 128.04637 127.9205 -11462.839 -3995.2397 90 0.0024842517 lightmap_gray 16380.517 16388.365 -11459.797 -3969.218 90 0.00079921848 + ( 408 -1999 153 ) ( 408 -1993 153 ) ( 376 -1999 153 ) berlin_wall_metal_panel_green 128.08867 128 -11467.411 -3997.5874 90 -0.00034604291 lightmap_gray 16371.139 16387 -11452.643 -3967.6418 90 -0.00015261583 + ( 360 -1993 189 ) ( 360 -1993 182 ) ( 360 -1961 189 ) caulk 64 64 -1.00354 -4 0 0 lightmap_gray 16383.971 16384 -1.0035383 -4 0 0 +} +// brush 37 +{ + contents weaponClip; + ( 375 -1993 196 ) ( 273 -1993 196 ) ( 273 -1993 115 ) berlin_wall_metal_panel_green 128 -128 3968.022 -63 180 0 lightmap_gray 16384.32 -16383.955 3968.0967 -93 180 0 + ( 274 -1999 196 ) ( 376 -1999 196 ) ( 376 -1999 115 ) berlin_wall_metal_panel_green 128 -128 3968.0833 -63 180 0 lightmap_gray 16384.398 -16384 3968.1069 -93 180 0 + ( 408 -1999 153 ) ( 408 -1993 153 ) ( 376 -1999 153 ) berlin_wall_metal_panel_green 128.08867 128 -11467.411 -3997.5874 90 -0.00034604291 lightmap_gray 16371.139 16387 -11452.643 -3967.6418 90 -0.00015261583 + ( 303 -1989.5 198 ) ( 303 -1989.5 189 ) ( 303 -1957.5 198 ) caulk 64 64 -0.9942627 -4 0 0 lightmap_gray 16384.049 16384 -0.99426568 -4 0 0 + ( 360 -1993 185 ) ( 360 -1993 192 ) ( 360 -1961 192 ) caulk 64 64 -1.00354 -4 0 0 lightmap_gray 16383.971 16384 -1.0035383 -4 0 0 + ( 330 -1991 167 ) ( 320 -1991 167 ) ( 320 -1959 167 ) caulk 64 64 139 1.0025635 0 0 lightmap_gray 16384 16383.979 139 1.0025622 0 0 +} +// brush 38 +{ + contents weaponClip; + ( 375 -1993 196 ) ( 273 -1993 196 ) ( 273 -1993 115 ) berlin_wall_metal_panel_green 128 -128 3968.022 -63 180 0 lightmap_gray 16384.32 -16383.955 3968.0967 -93 180 0 + ( 274 -1999 196 ) ( 376 -1999 196 ) ( 376 -1999 115 ) berlin_wall_metal_panel_green 128 -128 3968.0833 -63 180 0 lightmap_gray 16384.398 -16384 3968.1069 -93 180 0 + ( 408 -1993 192 ) ( 397 -1993 192 ) ( 408 -1961 192 ) berlin_wall_metal_panel_green 128.04637 127.9205 -11462.839 -3995.2397 90 0.0024842517 lightmap_gray 16380.517 16388.365 -11459.797 -3969.218 90 0.00079921848 + ( 303 -1989.5 197 ) ( 303 -1989.5 188 ) ( 303 -1957.5 197 ) caulk 64 64 -0.9942627 -4 0 0 lightmap_gray 16384.049 16384 -0.99426568 -4 0 0 + ( 360 -1993 186 ) ( 360 -1993 193 ) ( 360 -1961 193 ) caulk 64 64 -1.00354 -4 0 0 lightmap_gray 16383.971 16384 -1.0035383 -4 0 0 + ( 321 -1991 181 ) ( 331 -1991 181 ) ( 321 -1959 181 ) caulk 64 64 139 1.0025635 0 0 lightmap_gray 16384 16383.979 139 1.0025622 0 0 +} +// brush 39 +{ + contents weaponClip; + ( 375 -1993 196 ) ( 273 -1993 196 ) ( 273 -1993 115 ) berlin_wall_metal_panel_green 128 -128 3968.022 -63 180 0 lightmap_gray 16384.32 -16383.955 3968.0967 -93 180 0 + ( 274 -1999 196 ) ( 376 -1999 196 ) ( 376 -1999 115 ) berlin_wall_metal_panel_green 128 -128 3968.0833 -63 180 0 lightmap_gray 16384.398 -16384 3968.1069 -93 180 0 + ( 267 -1993 197 ) ( 267 -1993 193 ) ( 267 -1961 197 ) berlin_wall_metal_panel_green 128.00615 128 -11460.738 62.997864 0 0 lightmap_gray 16383.156 16383.5 -11461.58 92.990234 0 0.00048850372 + ( 408 -1993 192 ) ( 397 -1993 192 ) ( 408 -1961 192 ) berlin_wall_metal_panel_green 128.04637 127.9205 -11462.839 -3995.2397 90 0.0024842517 lightmap_gray 16380.517 16388.365 -11459.797 -3969.218 90 0.00079921848 + ( 408 -1999 153 ) ( 408 -1993 153 ) ( 376 -1999 153 ) berlin_wall_metal_panel_green 128.08867 128 -11467.411 -3997.5874 90 -0.00034604291 lightmap_gray 16371.139 16387 -11452.643 -3967.6418 90 -0.00015261583 + ( 303 -1989.5 189 ) ( 303 -1989.5 198 ) ( 303 -1957.5 198 ) caulk 64 64 -0.9942627 -4 0 0 lightmap_gray 16384.049 16384.027 -0.99426568 -4 0 0 +} +// brush 40 +{ + ( 438 -1964 88 ) ( 438 -1964 364 ) ( 264 -1964 364 ) clip 64 -64 343 21 180 0 lightmap_gray 16384.76 16384.121 -443.33426 1210.0817 0 -0.00047047448 + ( 264 -1976 365 ) ( 264 -1976 258 ) ( 264 -1964 258 ) clip 64 -64 343 21 180 0 lightmap_gray 16384.506 16384.207 -1092.9797 1209.951 0 0 + ( 262 -2001 195 ) ( 383 -2001 195 ) ( 383 -2001 88 ) clip 64 -64 343 21 180 0 lightmap_gray 16349.849 16384.412 -441.54718 1209.3915 -0.15059979 -0.0024340621 + ( 383 -1964 88 ) ( 262 -1964 88 ) ( 262 -1976 88 ) clip 64 -64 343 21 180 0 lightmap_gray 16389.936 16385.111 -443.31387 1092.9001 0 0 + ( 385 -1976 365 ) ( 264 -1976 365 ) ( 264 -1964 365 ) clip 64 -64 343 21 180 0 lightmap_gray 16384.1 16384.309 -442.81787 1093.1476 0 0.00012075983 + ( 438 -1964 364 ) ( 438 -1964 88 ) ( 400 -2002 88 ) clip 64 -64 343 21 180 0 lightmap_gray 16384.748 -16384 1947.0034 22 180 0 +} +} +// entity 34 +{ +"script_vector" "0 -51 0" +"script_string" "move" +"targetname" "tp_west_door" +"spawnflags" "1" +"classname" "script_brushmodel" +// brush 0 + { + mesh + { + contents nonColliding; + toolFlags splitGeo; + zombie_logo + lightmap_gray + 2 2 16 8 + ( + v -887 -1203.5 263 t 428.40366 -1015.1587 -75.21875 -16.4375 + v -887 -1203.5 200 t 430.43118 -23.49312 -75.21875 -12.5 + ) + ( + v -887 -1235 263 t -0.7617929 -1015.1587 -77.1875 -16.4375 + v -887 -1235 200 t 1.2657274 -23.49312 -77.1875 -12.5 + ) + } + } +// brush 1 +{ + contents weaponClip; + ( -890 -1310.5 263 ) ( -889 -1310.5 263 ) ( -889 -1208.5 263 ) berlin_wall_metal_panel_green 127.75359 128 -8557.7061 -5571.3979 -179.60831 0.0070140809 lightmap_gray 16578.768 16383.525 -8690.5469 -5540.1929 -179.55235 0.0076059895 + ( -889 -1204.5 332 ) ( -889 -1306.5 332 ) ( -889 -1306.5 251 ) berlin_wall_metal_panel_green 128 -128 5609.5786 47 -180 0 lightmap_gray 16384.439 -16384 5547.6304 43 180 0 + ( -887 -1305.5 332 ) ( -887 -1203.5 332 ) ( -887 -1203.5 251 ) berlin_wall_metal_panel_green 128 -128 5609.5596 47 180 0 lightmap_gray 16384.301 -16384 5547.585 43 180 0 + ( -891 -1244.5 328 ) ( -891 -1244.5 331 ) ( -923 -1244.5 331 ) berlin_wall_metal_panel_green 128.03342 -128.02216 -8578.7402 72.9674 180 0.0013001675 lightmap_gray 16376.516 -16385 -8573.8652 42.987057 -180 0.00064907386 + ( -891 -1250.5 333 ) ( -891 -1250.5 329 ) ( -923 -1250.5 333 ) berlin_wall_metal_panel_green 127.92806 -128 -8571.4424 73 -180 0.0014641514 lightmap_gray 16378.723 -16383.5 -8575.1602 43.003937 -180 0.00073229044 + ( -891 -1122.5 277 ) ( -885 -1122.5 277 ) ( -885 -1154.5 277 ) berlin_wall_metal_panel_green 127.70901 128 -8555.2373 -5576.8325 -180 9.7925717e-005 lightmap_gray 16426.787 16385.012 -8601.3486 -5547.1328 180 0.00030973516 +} +// brush 2 +{ + contents weaponClip; + ( -891 -1214.5 263 ) ( -891 -1215.5 264 ) ( -885 -1215.5 264 ) berlin_trim_metal3 128.01442 16 -1363.0215 5556.3457 0 0 lightmap_gray 16439.537 -16383.773 -8612.6309 3082.5654 179.69835 0.0032934742 + ( -889 -1153.5 251 ) ( -889 -1153.5 332 ) ( -889 -1255.5 332 ) berlin_trim_metal3 128 -16 5 -5556.5952 90 0 lightmap_gray 16383.785 16384 3087.4526 -43 0 0 + ( -887 -1256.5 251 ) ( -887 -1256.5 332 ) ( -887 -1154.5 332 ) berlin_trim_metal3 128 -16 5 -5556.6206 90 0 lightmap_gray 16384.625 16384 3087.6685 -43 0 0 + ( -885 -1215.5 276 ) ( -885 -1215.5 264 ) ( -891 -1215.5 264 ) berlin_trim_metal3 128 -16 5.0100708 -4905.0879 90 0 lightmap_gray 16376.897 -16384.334 -8574.0186 42.998817 180 0.00048976659 + ( -922 -1214.5 333 ) ( -890 -1214.5 329 ) ( -890 -1214.5 333 ) berlin_trim_metal3 128 -16 5 -4905.1279 90 0 lightmap_gray 16374.25 -16383.502 -8572.4961 43.005131 -180 0.00048840878 + ( -885 -1214.5 277 ) ( -885 -1215.5 276 ) ( -891 -1215.5 276 ) berlin_trim_metal3 128.00961 16 -1363.1971 5556.6704 0 0 lightmap_gray 16420.928 -16384.01 -8599.7461 3086.7622 180 -0.0019515663 +} +// brush 3 + { + mesh + { + contents weaponClip; + chainlink_fence + lightmap_gray + 2 2 16 8 + ( + v -888.5 -1243.5 276 t 0 -1594.5004 -55.3125 -8.75 + v -888.5 -1243.5 264 t 0 -0 -55.3125 -8 + ) + ( + v -888.5 -1215.5 276 t 8631.8828 -1594.5004 -55.3125 -8.75 + v -888.5 -1215.5 264 t 8631.8828 -0 -55.3125 -8 + ) + } + } +// brush 4 +{ + contents weaponClip; + ( -888 -1243.5 313 ) ( -888 -1243.5 221 ) ( -889 -1243.5 221 ) berlin_window_glass 32 32 -1235.7751 -131.98586 0 0 lightmap_gray 16376.601 16384 -639.77899 -260.23828 0 0.0013302338 + ( -888 -1259.5 315 ) ( -888 -1196.5 315 ) ( -888 -1196.5 223 ) berlin_window_glass 32 -32 579.47632 132 180 0 lightmap_gray 16384.205 16383.977 -1570.511 -261.98874 0 0 + ( -889 -1215.5 307 ) ( -889 -1215.5 215 ) ( -888 -1215.5 215 ) berlin_window_glass 31.990231 32 -1235.927 -131.98155 0 0 lightmap_gray 16390.197 16384 -639.71436 -259.10657 0 0.0011220586 + ( -889 -1259.5 223 ) ( -889 -1196.5 223 ) ( -889 -1196.5 315 ) berlin_window_glass 32 -32 579.47632 132 180 0 lightmap_gray 16383.887 16384 -1570.5 -262 0 0 + ( -889 -1261.5 264 ) ( -888 -1261.5 264 ) ( -888 -1198.5 264 ) berlin_window_glass 32 32.003902 579.84692 1236.0612 -90 0.00036666088 lightmap_gray 16419.088 16384.295 -636.44733 1571.6847 -0.076940127 -0.0013102528 + ( -889 -1190.5 276 ) ( -888 -1190.5 276 ) ( -888 -1253.5 276 ) berlin_window_glass 32 32 579.16931 1235.9941 -90 -0.00036615771 lightmap_gray 16396.025 16384.697 -638.07843 1621.3336 0.10491242 0.0014189128 +} +// brush 5 +{ + contents weaponClip; + ( -890 -1212.5 290 ) ( -890 -1314.5 290 ) ( -890 -1314.5 209 ) berlin_trim_metal3 128 -16 5558.5903 7 -180 0 lightmap_gray 16384.475 -16384 5555.6406 1 180 0 + ( -886 -1313.5 289 ) ( -886 -1211.5 289 ) ( -886 -1211.5 208 ) berlin_trim_metal3 128 -16 5555.5156 2.75 -180 0 lightmap_gray 16383.914 -16383.984 5555.4678 1 -180 0 + ( -891 -1208.5 288 ) ( -891 -1208.5 291 ) ( -923 -1208.5 291 ) berlin_trim_metal3 128.02455 -16 -8578.0947 1.0018263 -180 0.00016253629 lightmap_gray 16374.523 -16384.334 -8572.875 1 -180 0.0013005466 + ( -891 -1250.5 291 ) ( -891 -1250.5 287 ) ( -923 -1250.5 291 ) berlin_trim_metal3 128.01221 -16 -8577.1484 0.98822498 180 -3.022352e-005 lightmap_gray 16368.679 -16383.625 -8569.2568 1.0093153 -180 0.0004901393 + ( -891 -1126.5 245 ) ( -885 -1126.5 245 ) ( -885 -1158.5 245 ) berlin_trim_metal3 128.16678 16 -8590.2734 -5555.0156 180 2.0812899e-005 lightmap_gray 16389.326 16385.051 -8578.5557 -5555.8047 -180 -0.00028752116 + ( -885 -1126.5 243 ) ( -891 -1126.5 243 ) ( -885 -1158.5 243 ) berlin_trim_metal3 128.0625 16 -8582.3252 -5555.4312 -180 0 lightmap_gray 16384 16387.209 -8577.1504 -5555.4971 180 0.00055445521 +} +// brush 6 +{ + contents weaponClip; + ( -892 -1315.5 200 ) ( -891 -1315.5 200 ) ( -891 -1213.5 200 ) berlin_trim_metal3 126.27625 16 -8447.6104 -5549.6475 -179.60832 0.00081362406 lightmap_gray 16194.215 16384.725 -8468.3584 -5555.7764 180 0 + ( -885 -1206.5 301 ) ( -891 -1206.5 301 ) ( -891 -1203.5 304 ) berlin_trim_metal3 128.24609 16.026083 -8599.1855 -5559.8584 -180 0.00040819412 lightmap_gray 16365.129 16410.709 -8564.0498 -5559.8584 -180 -0.0029299967 + ( -889 -1203.5 306 ) ( -890 -1203.5 306 ) ( -890 -1203.5 225 ) berlin_trim_metal3 128.58647 -16 -8619.3828 9.1157789 -180 0 lightmap_gray 16262.38 -16383.834 -8507.7266 9.1186419 -180 -0.00013397516 + ( -890 -1212.5 298 ) ( -890 -1314.5 298 ) ( -890 -1314.5 217 ) berlin_trim_metal3 128 -16 1 -5556.5303 90 0 lightmap_gray 16383.947 -16384 5555.4961 9 180 0 + ( -886 -1313.5 298 ) ( -886 -1211.5 298 ) ( -886 -1211.5 217 ) berlin_trim_metal3 128 -16 9 -5556.6191 90 0 lightmap_gray 16384.324 -16384 5555.5908 9 180 0 + ( -889 -1208.5 299 ) ( -883 -1208.5 299 ) ( -883 -1208.5 204 ) berlin_trim_metal3 128 -16.005592 0.65568638 8578.9463 90 0 lightmap_gray 16378.422 -16384 -8574.7656 8.9712076 180 0 +} +// brush 7 +{ + contents weaponClip; + ( -890 -1274.5 263 ) ( -889 -1274.5 263 ) ( -889 -1172.5 263 ) berlin_wall_metal_panel_green 127.51462 127.98868 -8540.2705 -5528.7842 -179.21672 0.014125319 lightmap_gray 16513.221 16383.025 -8652.7256 -5506.6284 -179.72026 0.0047113281 + ( -889 -1168.5 332 ) ( -889 -1270.5 332 ) ( -889 -1270.5 251 ) berlin_wall_metal_panel_green 128 -128 5609.5786 47 -180 0 lightmap_gray 16384.049 -16384 5511.5234 43 180 0 + ( -887 -1269.5 332 ) ( -887 -1167.5 332 ) ( -887 -1167.5 251 ) berlin_wall_metal_panel_green 128 -128 5609.561 43 180 0 lightmap_gray 16384.467 -16384 5511.6284 43 180 0 + ( -891 -1208.5 328 ) ( -891 -1208.5 331 ) ( -923 -1208.5 331 ) berlin_wall_metal_panel_green 128.03354 -128.0215 -8578.748 72.968697 -180 0.0012998013 lightmap_gray 16376.516 -16385 -8573.8652 42.986206 -180 0.00064961682 + ( -891 -1214.5 353 ) ( -891 -1214.5 349 ) ( -923 -1214.5 353 ) berlin_wall_metal_panel_green 128.00198 -128 -8576.3701 73 -180 0 lightmap_gray 16364.825 -16383.5 -8566.8789 43.013035 180 0 + ( -891 -1086.5 277 ) ( -885 -1086.5 277 ) ( -885 -1118.5 277 ) berlin_wall_metal_panel_green 128 127.99568 -8576.2617 -5540.9063 180 -0.00018874479 lightmap_gray 16394.676 16386.584 -8581.6006 -5512.353 180 -0.00041981283 +} +// brush 8 +{ + contents weaponClip; + ( -890 -1311.5 277 ) ( -889 -1311.5 277 ) ( -889 -1209.5 277 ) berlin_wall_metal_panel_green 128.00317 128 -8576.3779 -5579.3965 -179.60831 0.0071749343 lightmap_gray 16611.596 16382.803 -8709.5322 -5547.9956 -179.55241 0.0075696558 + ( -889 -1212.5 346 ) ( -889 -1314.5 346 ) ( -889 -1314.5 265 ) berlin_wall_metal_panel_green 128 -128 5609.5786 47 -180 0 lightmap_gray 16383.836 -16384 5555.4702 57 180 0 + ( -887 -1313.5 346 ) ( -887 -1211.5 346 ) ( -887 -1211.5 265 ) berlin_wall_metal_panel_green 128 -128 5609.5596 47 180 0 lightmap_gray 16384.391 -16384 5555.6069 57 180 0 + ( -891 -1208.5 352 ) ( -891 -1208.5 355 ) ( -923 -1208.5 355 ) berlin_wall_metal_panel_green 128.03958 -128 -8578.7539 87 180 0 lightmap_gray 16381.916 -16384.666 -8576.7783 56.991936 180 0 + ( -891 -1250.5 355 ) ( -891 -1250.5 351 ) ( -923 -1250.5 355 ) berlin_wall_metal_panel_green 127.96354 -128 -8574.085 87 180 0.0014647449 lightmap_gray 16377.179 -16383.498 -8574.1953 57.007378 -180 0.00048933987 + ( -891 -1122.5 299 ) ( -885 -1122.5 299 ) ( -885 -1154.5 299 ) berlin_wall_metal_panel_green 127.7297 128 -8556.4043 -5584.832 180 -0.00027210719 lightmap_gray 16426.783 16385.123 -8601.3271 -5555.1631 180 0.00029026755 +} +// brush 9 +{ + contents weaponClip; + ( -885 -1337.5 304 ) ( -891 -1337.5 304 ) ( -891 -1203.5 304 ) berlin_trim_metal3 127.95834 16 -8572.6426 -5555.6074 180 0 lightmap_gray 16365.357 16384.424 -8567.8877 -5556.355 179.94403 -0.00063769915 + ( -890 -1212.5 303 ) ( -890 -1314.5 303 ) ( -890 -1314.5 222 ) berlin_trim_metal3 128 -16 5555.5088 14 180 0 lightmap_gray 16384.482 -16384 5555.6377 14 180 0 + ( -886 -1313.5 303 ) ( -886 -1211.5 303 ) ( -886 -1211.5 222 ) berlin_trim_metal3 128 -16 5555.5752 15 180 0 lightmap_gray 16384.396 -16383.953 5555.6055 14 180 0 + ( -885 -1203.5 304 ) ( -891 -1203.5 304 ) ( -891 -1208.5 299 ) berlin_trim_metal3 128.64822 16.003103 -8626.2705 -5560.6978 179.89337 0.00015926929 lightmap_gray 16393.117 16377.603 -8581.7461 -5555.9941 -180 0.00019933876 + ( -891 -1255.5 304 ) ( -885 -1255.5 304 ) ( -885 -1250.5 299 ) berlin_trim_metal3 128.33322 16 -8602.8213 -5553.5 -180 0.00021991368 lightmap_gray 16475.117 16384 -8631.5107 -5553.5 180 0 + ( -891 -1137.5 299 ) ( -891 -1126.5 299 ) ( -923 -1126.5 299 ) berlin_trim_metal3 128.04688 16 -8581.9092 -5555.7578 180 0.0002568101 lightmap_gray 16379.002 16385.635 -8575.7559 -5555.9556 180 0.00042118723 +} +// brush 10 +{ + contents weaponClip; + ( -885 -1243.5 264 ) ( -891 -1243.5 264 ) ( -891 -1244.5 263 ) berlin_trim_metal3 128.00557 -16 -1362.9965 -3097.3716 0 0 lightmap_gray 16437.955 16367.735 -8609.3184 -5536.9468 -179.67442 0.0056579583 + ( -889 -1203.5 332 ) ( -889 -1305.5 332 ) ( -889 -1305.5 251 ) berlin_trim_metal3 128 16 5 3097.6011 90 0 lightmap_gray 16384.08 -16384 5546.5356 43 180 0 + ( -887 -1304.5 332 ) ( -887 -1202.5 332 ) ( -887 -1202.5 251 ) berlin_trim_metal3 128 16 5 3097.6167 90 0 lightmap_gray 16384.135 -16384 5546.5444 43 180 0 + ( -892 -1243.5 264 ) ( -886 -1243.5 264 ) ( -886 -1243.5 276 ) berlin_trim_metal3 128 -16 5.004303 -4905.1821 90 0 lightmap_gray 16435.443 -16384.334 -8607.8311 42.985802 180 0.00032818969 + ( -891 -1244.5 333 ) ( -891 -1244.5 329 ) ( -923 -1244.5 333 ) berlin_trim_metal3 128 -16 5 -4905.125 90 0 lightmap_gray 16376.712 -16383.5 -8574.0801 43.003937 -180 0.00097724772 + ( -891 -1243.5 276 ) ( -885 -1243.5 276 ) ( -885 -1244.5 277 ) berlin_trim_metal3 128.00139 -16 -1362.9412 -3097.6206 0 0 lightmap_gray 16461.129 16383.988 -8615.5107 -5546.0439 180 -0.0039092111 +} +// brush 11 +{ + contents weaponClip; + ( -885 -1245.5 278 ) ( -891 -1245.5 278 ) ( -891 -1246.5 279 ) berlin_trim_metal3 127.99498 -15.98439 -1362.9147 -3109.6177 0 -2.3128263e-005 lightmap_gray 16411.945 16351.716 -8594.248 -5516.2124 -179.63689 0.0063101812 + ( -889 -1159.5 236 ) ( -889 -1159.5 338 ) ( -889 -1240.5 338 ) berlin_trim_metal3 128 16 -1486.5 4065.1047 0 0 lightmap_gray 16383.922 -16384.129 4578.9937 -1448.5 90 0 + ( -887 -1159.5 337 ) ( -887 -1159.5 235 ) ( -887 -1240.5 235 ) berlin_trim_metal3 128 16 -1486.4944 4065.1045 0 0 lightmap_gray 16384.236 -16383.883 4579.0752 -1448.5 90 0 + ( -891 -1219.5 276 ) ( -885 -1219.5 276 ) ( -885 -1207.5 276 ) berlin_trim_metal3 128 -16 -1486.4557 -4905.1846 90 0 lightmap_gray 16352.063 -16384.551 -8558.9902 -1448.5104 180 0.00045269472 + ( -891 -1158.5 277 ) ( -891 -1162.5 277 ) ( -923 -1158.5 277 ) berlin_trim_metal3 127.98567 -16 -1486.4473 -4905.4707 89.994095 0 lightmap_gray 16369.014 -16385.639 -8561.7061 -1448.5283 180 0.0065672705 + ( -891 -1215.5 276 ) ( -885 -1215.5 276 ) ( -885 -1214.5 277 ) berlin_trim_metal3 128 16.012171 452.42676 5436.3877 -90 0 lightmap_gray 16416.07 -16398.492 -10409.934 3214.3232 90 0.00025889181 +} +// brush 12 +{ + contents weaponClip; + ( -885 -1213.5 262 ) ( -891 -1213.5 262 ) ( -891 -1212.5 261 ) berlin_trim_metal3 127.99222 16.015636 -1362.9623 5585 0 0 lightmap_gray 16462.824 -16383.775 -8623.6416 3058.8362 179.71605 0.0049345866 + ( -889 -1307.5 304 ) ( -889 -1307.5 202 ) ( -889 -1226.5 202 ) berlin_trim_metal3 128 16 980.50122 4605.125 180 0 lightmap_gray 16383.686 -16383.891 4038.9331 1018.5 -90 0 + ( -887 -1307.5 203 ) ( -887 -1307.5 305 ) ( -887 -1226.5 305 ) berlin_trim_metal3 128 16 980.50122 4605.1064 180 0 lightmap_gray 16384.314 -16383.889 4039.0571 1018.5 -90 0 + ( -891 -1231.5 264 ) ( -885 -1231.5 264 ) ( -885 -1243.5 264 ) berlin_trim_metal3 128 16 980.37347 4905.373 -90 0 lightmap_gray 16389.334 16384.035 -8582.6152 -1018.5236 180 0.0012424707 + ( -891 -1308.5 263 ) ( -891 -1304.5 263 ) ( -923 -1308.5 263 ) berlin_trim_metal3 127.99818 16 980.55896 4904.981 -90 0 lightmap_gray 16374.006 16385.689 -8574.0313 -1018.4644 -180 0.001402484 + ( -891 -1243.5 264 ) ( -885 -1243.5 264 ) ( -885 -1244.5 263 ) berlin_trim_metal3 128.02264 -16 -1363.1227 -3089.6211 0 0 lightmap_gray 16422.014 16384 -8598.3135 -5554.2622 180 0 +} +// brush 13 +{ + contents weaponClip; + ( -890 -1311.5 245 ) ( -889 -1311.5 245 ) ( -889 -1209.5 245 ) berlin_wall_metal_panel_green 129.011 128 -8650.7207 -5579.5039 -179.60831 0.0069394629 lightmap_gray 16578.533 16383.088 -8690.3105 -5549.8208 -179.66431 0.0055619669 + ( -889 -1212.5 322 ) ( -889 -1314.5 322 ) ( -889 -1314.5 241 ) berlin_wall_metal_panel_green 128 -128 5609.5786 47 -180 0 lightmap_gray 16384.316 -16384 5555.5928 33 180 0 + ( -887 -1313.5 322 ) ( -887 -1211.5 322 ) ( -887 -1211.5 241 ) berlin_wall_metal_panel_green 128 -128 5609.5786 47 -180 0 lightmap_gray 16384.408 -16384 5555.6162 33 -180 0 + ( -891 -1208.5 320 ) ( -891 -1208.5 323 ) ( -923 -1208.5 323 ) berlin_wall_metal_panel_green 127.99284 -128 -8576.1289 63 -180 0.0026015083 lightmap_gray 16380.644 -16384 -8576.1348 33.004887 180 0.00032756547 + ( -891 -1250.5 323 ) ( -891 -1250.5 319 ) ( -923 -1250.5 323 ) berlin_wall_metal_panel_green 127.93157 -128 -8571.6904 62.998383 180 0.0014658896 lightmap_gray 16384.127 -16383.498 -8578.2021 33.011196 180 0.00048986846 + ( -891 -1130.5 263 ) ( -885 -1130.5 263 ) ( -885 -1162.5 263 ) berlin_wall_metal_panel_green 127.83356 128 -8564.3271 -5584.832 -180 0 lightmap_gray 16426.783 16385.123 -8601.3271 -5555.1631 180 0.00029026755 +} +// brush 14 +{ + contents weaponClip; + ( -890 -1315.5 200 ) ( -889 -1315.5 200 ) ( -889 -1213.5 200 ) berlin_wall_metal_panel_green 129.27133 128 -8669.9053 -5574.9346 -179.32852 0.01170637 lightmap_gray 16448.898 16383.02 -8615.8623 -5546.9478 -179.55234 0.0089725507 + ( -889 -1212.5 298 ) ( -889 -1314.5 298 ) ( -889 -1314.5 217 ) berlin_wall_metal_panel_green 128 -128 5609.5786 47 -180 0 lightmap_gray 16383.947 -16384 5555.4961 9 180 0 + ( -887 -1313.5 298 ) ( -887 -1211.5 298 ) ( -887 -1211.5 217 ) berlin_wall_metal_panel_green 128 -128 5609.5718 47 180 0 lightmap_gray 16384.324 -16384 5555.5908 9 180 0 + ( -891 -1208.5 295 ) ( -891 -1208.5 298 ) ( -923 -1208.5 298 ) berlin_wall_metal_panel_green 128.03943 -128 -8578.7432 38.998013 180 0 lightmap_gray 16385.42 -16384.334 -8579.1865 9 -180 0.0013015223 + ( -891 -1250.5 298 ) ( -891 -1250.5 294 ) ( -923 -1250.5 298 ) berlin_wall_metal_panel_green 127.99017 -127.99219 -8575.8428 39.011261 -180 0.00097472221 lightmap_gray 16377.179 -16383.5 -8574.1709 9.011632 180 0.00048811038 + ( -891 -1122.5 243 ) ( -885 -1122.5 243 ) ( -885 -1154.5 243 ) berlin_wall_metal_panel_green 127.875 128 -8567.1182 -5584.832 180 -0.00026606038 lightmap_gray 16453.615 16385.123 -8617.04 -5555.1631 180 0.00047859593 +} +// brush 15 +{ + contents weaponClip; + ( -891 -1245.5 200 ) ( -891 -1143.5 200 ) ( -892 -1143.5 200 ) berlin_trim_metal3 126.27998 -16 -8448.9111 3095.0571 179.8887 0.00018680893 lightmap_gray 16320.922 -16384.934 -8541.5205 3096.6533 179.97252 0.00040761475 + ( -891 -1255.5 304 ) ( -891 -1252.5 301 ) ( -885 -1252.5 301 ) berlin_trim_metal3 127.8789 -16.031311 -8568.6982 3102.8352 180 0 lightmap_gray 16257.982 -16416.063 -8510.5557 3102.8352 -180 -0.0035899547 + ( -890 -1255.5 217 ) ( -890 -1255.5 298 ) ( -889 -1255.5 298 ) berlin_trim_metal3 128.58694 -16 -8619.4111 9.0852919 180 0 lightmap_gray 16278.082 -16384 -8516.8047 8.9081726 -180 -0.00011237646 + ( -890 -1144.5 217 ) ( -890 -1144.5 298 ) ( -890 -1246.5 298 ) berlin_trim_metal3 128 16 1 3097.5381 90 0 lightmap_gray 16384 16384 3096.5134 -9 0 0 + ( -886 -1247.5 217 ) ( -886 -1247.5 298 ) ( -886 -1145.5 298 ) berlin_trim_metal3 128 16 9 3097.6169 90 0 lightmap_gray 16384.563 16383.984 3096.6543 -9 0 0 + ( -883 -1250.5 204 ) ( -883 -1250.5 299 ) ( -889 -1250.5 299 ) berlin_trim_metal3 128 -16.002779 0.66244507 8577.3564 90 0 lightmap_gray 16379.345 -16384 -8575.2979 8.9733448 180 0 +} +} +// entity 35 +{ +"classname" "script_brushmodel" +"spawnflags" "1" +"targetname" "tp_west_door" +"script_noteworthy" "clip" +// brush 0 +{ + ( -895 -1227 307 ) ( -895 -1227 195 ) ( -895 -1073 195 ) clip 64 -64 1638 129 180 0 lightmap_gray 16384.855 16384.143 -1859.2877 1102.079 0 -0.00046757696 + ( -902 -1256.25 308 ) ( -887 -1256.25 308 ) ( -887 -1256.25 196 ) clip 64 64 -827.95905 -129 0 0 lightmap_gray 16385.33 -16384.25 1378.0433 -1101.9924 180 0 + ( -883 -1074 308 ) ( -883 -1074 196 ) ( -883 -1228 196 ) clip 64 -64 1638 129 180 0 lightmap_gray 16349.929 16384.355 -1857.5802 1105.1102 -0.15047455 -0.002434433 + ( -900 -1074 196 ) ( -900 -1228 196 ) ( -885 -1228 196 ) clip 64 64 1637.9868 525.00677 -90 0 lightmap_gray 16389.914 16384.412 -1859.1753 -1378.0808 90 -8.2201273e-005 + ( -885 -1074 303 ) ( -885 -1228 303 ) ( -900 -1228 303 ) clip 64 64 1638.0045 525.00305 -90 0 lightmap_gray 16384.299 16383.68 -1859.1902 -1377.8312 90 0.00021144524 + ( -884 -1151 315 ) ( -884 -1151 199 ) ( -852 -1151 315 ) clip 64 64 -828 -129 0 0 lightmap_gray 16384.316 16384 -524 -130 0 0 +} +} +// entity 36 +{ +"classname" "script_brushmodel" +"targetname" "warehouse_garage_door" +"spawnflags" "1" +"script_noteworthy" "clip" +// brush 0 +{ + ( -715 -368 178 ) ( -715 -368 66 ) ( -869 -368 66 ) clip 64 64 -304 1 0 0 lightmap_gray 16384.779 -16384.143 82.6595 -1232.0793 -180 -0.00046830074 + ( -868 -360 178 ) ( -868 -360 66 ) ( -714 -360 66 ) clip 64 64 -304 1 0 0 lightmap_gray 16349.862 -16384.213 84.455406 -1230.0049 -179.84967 -0.002442704 + ( -868 -376 66 ) ( -868 -361 66 ) ( -868 -361 178 ) clip 64 64 -304 1 0 0 lightmap_gray 16384.182 -16384.162 854.00403 -1232.0122 180 0 + ( -868 -376 66 ) ( -714 -376 66 ) ( -714 -361 66 ) clip 64 64 -304 1 0 0 lightmap_gray 16390.002 16384.084 82.78373 -854.06409 180 -8.754617e-005 + ( -868 -361 185 ) ( -714 -361 185 ) ( -714 -376 185 ) clip 64 64 -304 1 0 0 lightmap_gray 16384.156 16384.066 82.969177 -853.83887 180 0.00011405584 + ( -712 -360 69 ) ( -712 -360 185 ) ( -712 -328 185 ) clip 64 64 -304 1 0 0 lightmap_gray 16384 16384 0 0 0 0 +} +} +// entity 37 +{ +"no_collmap" "1" +"classname" "script_model" +"model" "static_berlin_metal_desk" +"angles" "0 267.8 -90" +"spawnflags" "1" +"script_firefx" "poltergeist" +"script_fxid" "large_ceiling_dust" +"script_noteworthy" "jiggle" +"origin" "1028.5 -1002.6 177.7" +"targetname" "wnuen_inside_stair" +"script_flag" "enter_wuen_loading_dock" +"script_linkto" "2" +} +// entity 38 +{ +"no_collmap" "1" +"script_linkto" "3 " +"script_noteworthy" "jiggle" +"script_fxid" "large_ceiling_dust" +"script_firefx" "poltergeist" +"targetname" "wnuen_inside_stair" +"spawnflags" "1" +"origin" "1046.8 -1023.2 201.6" +"classname" "script_model" +"model" "static_peleliu_filecabinet_metal" +"angles" "0 359.8 -70" +"script_flag" "enter_warehouse_second_floor" +"script_linkto" "2" +"script_linkto" "2 " +} +// entity 39 +{ +"classname" "script_brushmodel" +"spawnflags" "1" +"targetname" "outside_east_door" +"script_string" "clip" +// brush 0 +{ + contents detail; + ( 344 232 64 ) ( 344 232 160 ) ( 344 208 160 ) clip 64 -64 207.5 0 180 0 lightmap_gray 16384.791 16384.125 -428.84143 1231.079 0 -0.00048574057 + ( 195 201.5 182 ) ( 367 201.5 182 ) ( 367 201.5 70 ) clip 64 64 366 -3 0 0 lightmap_gray 16383.875 -16384.361 240.99438 -1228.024 180 0 + ( 368.5 230 289 ) ( 368.5 230 63 ) ( 344.5 206 63 ) clip 64 64 617.5 0 0 0 lightmap_gray 16349.796 -16384.277 -837.04523 -1231.4337 -179.8455 -0.0025004868 + ( 368.5 230 63 ) ( 368.5 230 289 ) ( 204.5 230 289 ) clip 64 64 360.5 0 0 0 lightmap_gray 16384 -16384.16 246.5 -1231.0085 -180 0 + ( 188.5 244.5 63 ) ( 188.5 223.5 63 ) ( 360.5 223.5 63 ) clip 64 64 207.5 -360.5 -90 0 lightmap_gray 16390.301 16383.865 -428.77505 -246.55544 90 -6.2879953e-005 + ( 360.5 243.5 289 ) ( 360.5 222.5 289 ) ( 188.5 222.5 289 ) clip 64 64 207.5 -360.5 -90 0 lightmap_gray 16384.094 16384.152 -428.45425 -246.34167 90 0.00013271722 +} +} +// entity 40 +{ +"classname" "script_brushmodel" +"spawnflags" "1" +"targetname" "outside_west_door" +"script_string" "clip" +// brush 0 +{ + contents detail; + ( -439 -29.5 70 ) ( -439 -29.5 166 ) ( -439 -5.5 166 ) clip 64 64 410.5 -6 0 0 lightmap_gray 16384.713 -16384.125 -631.83588 -1225.077 -180 -0.00046601339 + ( -300.5 -9.5 188 ) ( -472.5 -9.5 188 ) ( -472.5 -9.5 76 ) clip 64 -64 471.5 9 180 0 lightmap_gray 16383.861 16384.371 135.49413 1222.0256 0 0 + ( -457 -27 295 ) ( -457 -27 69 ) ( -433 -3 69 ) clip 64 -64 414.5 6 180 0 lightmap_gray 16349.713 16384.387 -634.04266 1224.8947 -0.15413335 -0.0024864061 + ( -457 -27 69 ) ( -457 -27 295 ) ( -293 -27 295 ) clip 64 -64 449 6 180 0 lightmap_gray 16383.961 16384.15 158 1225.0084 0 0 + ( -277 -41.5 69 ) ( -277 -20.5 69 ) ( -449 -20.5 69 ) clip 64 64 410.5 -449 90 0 lightmap_gray 16390.773 16383.873 -631.79718 -158.05595 -90 -6.2198327e-005 + ( -449 -40.5 295 ) ( -449 -19.5 295 ) ( -277 -19.5 295 ) clip 64 64 410.5 -449 90 0 lightmap_gray 16384.1 16384.162 -631.44965 -157.84219 -90 0.00012361053 +} +} +// entity 41 +{ +"spawnflags" "1" +"script_string" "clip" +"targetname" "outside_west_door" +"classname" "script_brushmodel" +// brush 0 +{ + contents detail; + ( -439 -186 309 ) ( -439 -186 69 ) ( -457 -168 69 ) clip 64 64 1 -2 0 0 lightmap_gray 16384.912 -16384.143 -213.34496 -1229.0825 180 -0.00046376654 + ( -439 -186 69 ) ( -439 -186 309 ) ( -439 -27 309 ) clip 64 64 1 -2 0 0 lightmap_gray 16383.885 -16384.193 605.99481 -1229.0116 -180 0 + ( -459 -171 69 ) ( -438 -171 69 ) ( -438 1 69 ) clip 64 64 1 -2 0 0 lightmap_gray 16390.004 16383.936 -213.23909 -606.05975 180 -8.1110113e-005 + ( -459 1 309 ) ( -438 1 309 ) ( -438 -171 309 ) clip 64 64 1 -2 0 0 lightmap_gray 16384.189 16384.082 -213.00885 -605.84229 180 0.00013634823 + ( -457 -168 309 ) ( -439 -168 309 ) ( -457 -168 341 ) clip 64 64 1 -2 0 0 lightmap_gray 16384 16384 0 0 0 0 +} +} +// entity 42 +{ +"spawnflags" "1" +"targetname" "warehouse_stair_door_01" +"script_noteworthy" "clip" +"classname" "script_brushmodel" +// brush 0 +{ + ( -491 -1088 192 ) ( -386 -1088 192 ) ( -386 -1029 192 ) clip 64 64 -50 -10.998779 0 0 lightmap_gray 16384 16384.035 -50 -11.002709 0 0 + ( -491 -1029 320 ) ( -386 -1029 320 ) ( -386 -1088 320 ) clip 64 64 -50 -11.012938 0 0 lightmap_gray 16384 16384.092 -50 -11.004925 0 0 + ( -491 -1088 192 ) ( -491 -1088 320 ) ( -386 -1088 320 ) clip 64 64 -50 0 0 0 lightmap_gray 16384.049 16384 -50 0 0 0 + ( -386 -1029 192 ) ( -386 -1088 192 ) ( -386 -1088 320 ) clip 64 64 11.012939 0 0 0 lightmap_gray 16384.092 16384 11.004926 0 0 0 + ( -386 -1013 192 ) ( -386 -1013 320 ) ( -491 -1013 320 ) clip 64 64 -50 0 0 0 lightmap_gray 16384.014 16384 -50 0 0 0 + ( -491 -1029 320 ) ( -491 -1088 320 ) ( -491 -1088 192 ) clip 64 64 10.998779 0 0 0 lightmap_gray 16384.035 16384 11.002709 0 0 0 +} +} +// entity 43 +{ +"spawnflags" "1" +"targetname" "wnuen_inside_stair" +"script_noteworthy" "clip" +"classname" "script_brushmodel" +// brush 0 +{ + ( 1070 -967 119 ) ( 1020 -967 119 ) ( 1020 -1007 119 ) clip 64 64 -112.99255 -29 0 0 lightmap_gray 16384 16383.992 -112.99548 -29 0 0 + ( 1022 -1007 283 ) ( 1022 -967 283 ) ( 1072 -967 283 ) clip 64 64 -112.99255 -29 0 0 lightmap_gray 16384 16383.992 -112.99548 -29 0 0 + ( 1118 -1064 282 ) ( 1118 -1064 150 ) ( 1016 -1064 150 ) clip 64 64 -112.99377 0 0 0 lightmap_gray 16384.131 16384 -113.00713 0 0 0 + ( 1078 -932 282 ) ( 1078 -932 150 ) ( 1104 -1064 150 ) clip 64 64 29 0 0 0 lightmap_gray 16384.031 16384 29.001093 0 0 0 + ( 1070 -932 150 ) ( 1070 -932 282 ) ( 998 -932 282 ) clip 64 64 -113.00488 0 0 0 lightmap_gray 16384.049 16384 -113.00253 0 0 0 + ( 1003 -965 151 ) ( 1003 -965 283 ) ( 1016 -1062 283 ) clip 64 64 28.988159 0 0 0 lightmap_gray 16384.082 16384 29.007481 0 0 0 +} +} diff --git a/map_source/_prefabs/factory_flytrap.map b/map_source/_prefabs/factory_flytrap.map new file mode 100644 index 000000000..df49dca18 --- /dev/null +++ b/map_source/_prefabs/factory_flytrap.map @@ -0,0 +1,363 @@ +iwmap 4 +"000_Global" flags active +"000_Global/Special Items" flags +"000_Global/Special Items/Easter" flags +"The Map" flags +// entity 0 +{ +"reflection_color_correction" "default" +"specularcolorscale" "30" +"sunradiosity" "1.2" +"origin" "0 0 0" +"spawnflags" "512" +"skyboxmodel" "skybox_zombie_factory" +"sunisprimarylight" "1" +"_color" "0.2 0.45 1" +"ambient" "0.20" +"sundiffusecolor" "0.75 0.75 0.75" +"diffusefraction" "0.3" +"classname" "worldspawn" +"sundirection" "-146.5 311.8 0" +"suncolor" "0.59 0.79 1" +"sunlight" "1.2" +// brush 0 +{ +layer "000_Global/Special Items/Easter" + contents weaponClip; + ( 214 15 0 ) ( 182 15 0 ) ( 182 -17 0 ) okinawa_wall_concrete_grimy -240 314.99982 -18 0 0 0 lightmap_gray 16383.971 16383.641 -74 1904.96 0 0 + ( 182 -17 315 ) ( 182 15 315 ) ( 214 15 315 ) okinawa_wall_concrete_grimy -240 314.99982 -18 0 0 0 lightmap_gray 16384.254 16383.891 -73.997726 1904.9783 0 0 + ( 182 -17 352 ) ( 214 -17 352 ) ( 214 -17 0 ) okinawa_wall_concrete_grimy -240 314.99982 -18 0 0 0 lightmap_gray 16383.828 16384 -74 32 0 0 + ( 214 -17 352 ) ( 214 15 352 ) ( 214 15 0 ) okinawa_wall_concrete_grimy -240 314.99982 -18 0 0 0 lightmap_gray 16384.268 16384 -1905.0258 32 0 0 + ( 214 15 352 ) ( 182 15 352 ) ( 182 15 0 ) okinawa_wall_concrete_grimy -240 314.99982 -18 0 0 0 lightmap_gray 16384.252 16384 -74 32 0 0 + ( 182 15 352 ) ( 182 -17 352 ) ( 182 -17 0 ) okinawa_wall_concrete_grimy -240 314.99982 -18 0 0 0 lightmap_gray 16384.111 16384 -1905.0096 32 0 0 +} +// brush 1 +{ +layer "000_Global/Special Items/Easter" + contents weaponClip; + ( 14 -183 0 ) ( -18 -183 0 ) ( -18 -215 0 ) okinawa_wall_concrete_grimy -240 314.99982 -18 0 0 0 lightmap_gray 16384 16384.723 -274 2103.0835 0 0 + ( -18 -215 352 ) ( 14 -215 352 ) ( 14 -215 0 ) okinawa_wall_concrete_grimy -240 314.99982 -18 0 0 0 lightmap_gray 16384.322 16384 -274 32 0 0 + ( 14 -215 352 ) ( 14 -183 352 ) ( 14 -183 0 ) okinawa_wall_concrete_grimy -240 314.99982 -18 0 0 0 lightmap_gray 16384.109 16384 -2103.0098 32 0 0 + ( 14 -183 352 ) ( -18 -183 352 ) ( -18 -183 0 ) okinawa_wall_concrete_grimy -240 314.99982 -18 0 0 0 lightmap_gray 16383.639 16384 -274 32 0 0 + ( -18 -183 352 ) ( -18 -215 352 ) ( -18 -215 0 ) okinawa_wall_concrete_grimy -240 314.99982 -18 0 0 0 lightmap_gray 16383.963 16384 -2102.9934 32 0 0 + ( 118 -114.25 315 ) ( 114 -114.25 315 ) ( 114 -82.25 315 ) okinawa_wall_concrete_grimy -240 314.99982 -18 0 0 0 lightmap_gray 16384 16384 0 0 0 0 +} +// brush 2 +{ +layer "000_Global/Special Items/Easter" + contents weaponClip; + ( -180 16 0 ) ( -212 16 0 ) ( -212 -16 0 ) okinawa_wall_concrete_grimy -240 314.99982 -18 0 0 0 lightmap_gray 16383.967 16383.875 -468 1903.9828 0 0 + ( -212 -16 352 ) ( -180 -16 352 ) ( -180 -16 0 ) okinawa_wall_concrete_grimy -240 314.99982 -18 0 0 0 lightmap_gray 16383.906 16384 -468 32 0 0 + ( -180 -16 352 ) ( -180 16 352 ) ( -180 16 0 ) okinawa_wall_concrete_grimy -240 314.99982 -18 0 0 0 lightmap_gray 16384 16384 -1904 32 0 0 + ( -180 16 352 ) ( -212 16 352 ) ( -212 16 0 ) okinawa_wall_concrete_grimy -240 314.99982 -18 0 0 0 lightmap_gray 16383.967 16384 -468 32 0 0 + ( -212 16 352 ) ( -212 -16 352 ) ( -212 -16 0 ) okinawa_wall_concrete_grimy -240 314.99982 -18 0 0 0 lightmap_gray 16384.25 16384 -1904.0273 32 0 0 + ( 118 -114.25 315 ) ( 114 -114.25 315 ) ( 114 -82.25 315 ) okinawa_wall_concrete_grimy -240 314.99982 -18 0 0 0 lightmap_gray 16384 16384 0 0 0 0 +} +// brush 3 +{ + contents weaponClip; + ( -152.25 130 0 ) ( -153 129.25 0 ) ( -150.75 127 0 ) caulk 64 64 -2 -3 0 0 lightmap_gray 16385.004 16384.178 133.625 -72.600395 45.399609 3.7879574e-005 + ( -150.75 127 73 ) ( -153 129.25 73 ) ( -152.25 130 73 ) caulk 64 64 -2 -3 0 0 lightmap_gray 16385.004 16384.178 133.625 -72.600395 45.399609 3.7879574e-005 + ( -152.75 128 72 ) ( -152 128.75 72 ) ( -152 128.75 46 ) berlin_ceilings_metal2 128 128 3 0 0 0 lightmap_gray 11666.643 16384 233.18964 20 0 0 + ( -150 127.75 72 ) ( -152.25 130 72 ) ( -152.25 130 46 ) berlin_ceilings_metal2 128 128 3 0 0 0 lightmap_gray 11665.916 -16384 56.787277 -20 -180 0 + ( -152.25 130 72 ) ( -153 129.25 72 ) ( -153 129.25 46 ) berlin_ceilings_metal2 127.99812 128 3.001853 0 0 0 lightmap_gray 11666.184 16384 235.29211 20 0 0 + ( -153 129.25 26 ) ( -150.75 127 26 ) ( -150.75 127 0 ) berlin_ceilings_metal2 128 128 3 0 0 0 lightmap_gray 11666.234 -16384 57.490532 -20 180 0 +} +// brush 4 +{ + contents weaponClip; + ( -146.25 124 0 ) ( -147 123.25 0 ) ( -144.75 121 0 ) caulk 64 64 4 3 0 0 lightmap_gray 16385.127 16384.482 133.56927 -64.112083 45.396454 -2.5810328e-005 + ( -144.75 121 73 ) ( -147 123.25 73 ) ( -146.25 124 73 ) caulk 64 64 4 3 0 0 lightmap_gray 16385.127 16384.482 133.56927 -64.112083 45.396454 -2.5810328e-005 + ( -144.75 121 72 ) ( -144 121.75 72 ) ( -144 121.75 46 ) berlin_ceilings_metal2 128 128 -3 0 0 0 lightmap_gray 11666.488 16384 227.18822 20 0 0 + ( -144 121.75 72 ) ( -146.25 124 72 ) ( -146.25 124 46 ) berlin_ceilings_metal2 128 128 -3 0 0 0 lightmap_gray 11665.914 -16384 62.787247 -20 180 0 + ( -145.25 123 72 ) ( -146 122.25 72 ) ( -146 122.25 46 ) berlin_ceilings_metal2 127.99825 128 -2.9982626 0 0 0 lightmap_gray 11666.343 16384 229.29353 20 0 0 + ( -147 123.25 26 ) ( -144.75 121 26 ) ( -144.75 121 0 ) berlin_ceilings_metal2 128 128 -3 0 0 0 lightmap_gray 11666.358 -16384 63.492516 -20 180 0 +} +// brush 5 +{ + contents weaponClip; + ( -50 -215 352 ) ( -18 -215 352 ) ( -18 -215 0 ) okinawa_wall_concrete_grimy -240 314.99982 -18 0 0 0 lightmap_gray 16384.334 16384 -306 32 0 0 + ( -18 -184 298 ) ( -18 -216 298 ) ( -18 -216 314 ) okinawa_wall_concrete_grimy 240 -315 18 0 180 0 lightmap_gray 16384.109 16384 -2103.0098 32 0 0 + ( -18 -183 352 ) ( -50 -183 352 ) ( -50 -183 0 ) okinawa_wall_concrete_grimy 240 -315 50 0 180 0 lightmap_gray 16383.641 16384 -306 32 0 0 + ( 86 -114.25 315 ) ( 82 -114.25 315 ) ( 82 -82.25 315 ) okinawa_wall_concrete_grimy 239.99854 -315 50 0 180 0 lightmap_gray 16384 16384 -32 0 0 0 + ( -18 -216 298 ) ( -18 -184 298 ) ( -50 -184 314 ) okinawa_wall_concrete_grimy 240 -315 50 0 180 0 lightmap_gray 16384 16384 0 0 0 0 +} +// brush 6 +{ + contents weaponClip; + ( 46 -183 352 ) ( 14 -183 352 ) ( 14 -183 0 ) okinawa_wall_concrete_grimy 240 315 46 0 0 0 lightmap_gray 16384.322 -16384 -302 -32 180 0 + ( 14 -216 298 ) ( 14 -184 298 ) ( 14 -184 314 ) okinawa_wall_concrete_grimy 240 315 -380 0 0 0 lightmap_gray 16384.373 -16384 -1705.0405 -32 180 0 + ( 14 -215 352 ) ( 46 -215 352 ) ( 46 -215 0 ) okinawa_wall_concrete_grimy -240 314.99982 -18 0 0 0 lightmap_gray 16383.619 -16384 -302 -32 180 0 + ( -90 -283.75 315 ) ( -86 -283.75 315 ) ( -86 -315.75 315 ) okinawa_wall_concrete_grimy 239.9968 -315 46 398 0 0 lightmap_gray 16384 16383.982 -28 -398 -180 0 + ( 14 -184 298 ) ( 14 -216 298 ) ( 44 -216 314 ) okinawa_wall_concrete_grimy 240 -315 46 398 0 0 lightmap_gray 16384 16384 4 -398 180 0 +} +// brush 7 +{ + contents weaponClip; + ( -159.5 -140.5 0 ) ( -137 -163.5 0 ) ( -114 -140.5 0 ) okinawa_wall_concrete_grimy 240 -315 13.213737 2.7344658 135 0 lightmap_gray 16384 16384.873 -269.21429 2100.3677 -45 0 + ( -159.5 -140.5 315 ) ( -137 -163.5 315 ) ( -137 -163.5 0 ) okinawa_wall_concrete_grimy 169.70583 315 -140.75117 0 0 0 lightmap_gray 11585.465 -16384 -40.268585 -32 180 0 + ( -114 -140.5 0 ) ( -137 -163.5 0 ) ( -137 -163.5 315 ) okinawa_wall_concrete_grimy 169.7059 -315 -2.4890115 0 180 0 lightmap_gray 11585.38 16384 -1471.8429 32 0 0 + ( -137 -118 0 ) ( -114 -140.5 0 ) ( -114 -140.5 315 ) okinawa_wall_concrete_grimy 169.70589 315 -118.12388 0 0 0 lightmap_gray 11584.974 -16384 -62.895092 -32 180 0 + ( -137 -118 315 ) ( -159.5 -140.5 315 ) ( -159.5 -140.5 0 ) okinawa_wall_concrete_grimy 169.70598 -315 20.138308 0 180 0 lightmap_gray 11585.15 16384 -1494.4446 32 0 0 + ( -137 -118 315 ) ( -114 -140.5 315 ) ( -137 -163.5 315 ) okinawa_wall_concrete_grimy 239.99806 -315 13.214636 2.7333536 135 0 lightmap_gray 16384.031 16384 4.7859321 -2.732796 -45 0 +} +// brush 8 +{ + contents weaponClip; + ( -183.5 -116.5 315 ) ( -159.5 -140.5 315 ) ( -159.5 -140.5 298 ) okinawa_wall_concrete_grimy 169.70595 315 -140.75125 0 0 0 lightmap_gray 11585.474 -16384 -62.895332 -32 180 0 + ( -159.5 -140.5 298 ) ( -159.5 -140.5 315 ) ( -137 -118 315 ) okinawa_wall_concrete_grimy 169.70567 -315 20.138512 0 -180 0 lightmap_gray 11585.287 16384 -1494.4606 32 0 0 + ( -137 -118 298 ) ( -137 -118 315 ) ( -161 -94 315 ) okinawa_wall_concrete_grimy 169.70587 315 -95.496376 0 0 0 lightmap_gray 11585.009 -16384 -85.523163 -32 180 0 + ( -161 -94 315 ) ( -137 -118 315 ) ( -159.5 -140.5 315 ) okinawa_wall_concrete_grimy 239.99663 -315 45.213978 2.7322247 135 0 lightmap_gray 16383.982 16384 -27.213518 -2.7333553 -45 0 + ( -183.5 -116.5 315 ) ( -159.5 -140.5 298 ) ( -137 -118 298 ) okinawa_wall_concrete_grimy 240 -315 45.213917 2.7340553 135 0 lightmap_gray 16383.99 16384.029 4.7863531 -2.7336979 -45 0 +} +// brush 9 +{ + contents weaponClip; + ( -114 -140.5 298 ) ( -91.5 -163.5 315 ) ( -114 -140.5 315 ) okinawa_wall_concrete_grimy 169.7059 -315 163.37878 0 180 0 lightmap_gray 11585.487 16384 -344.39847 32 0 0 + ( -114 -140.5 315 ) ( -137 -163.5 315 ) ( -137 -163.5 298 ) okinawa_wall_concrete_grimy 169.70538 315 -253.48451 0 0 0 lightmap_gray 11585.334 -16384.033 -1220.8441 -32 180 0 + ( -137 -163.5 315 ) ( -114.5 -186 315 ) ( -137 -163.5 298 ) okinawa_wall_concrete_grimy 169.70575 315 -140.75121 0 0 0 lightmap_gray 11584.984 16384 -367.02609 32 0 0 + ( -114.5 -186 315 ) ( -137 -163.5 315 ) ( -114 -140.5 315 ) okinawa_wall_concrete_grimy 239.99588 -315 50.786175 395.26935 -45 2.2606218e-005 lightmap_gray 16384.33 16384.111 -32.788521 -395.26352 135 6.0141905e-005 + ( -91.5 -163.5 315 ) ( -114 -140.5 298 ) ( -137 -163.5 298 ) okinawa_wall_concrete_grimy 240 -315 50.786049 395.26596 -45 0 lightmap_gray 16384 16383.973 -0.78616875 -395.26636 135 0 +} +// brush 10 +{ + contents weaponClip; + ( -157.5 139 0 ) ( -134.5 116 0 ) ( -112 139 0 ) okinawa_wall_concrete_grimy 240 315 18.87011 -392.34946 45 0 lightmap_gray 16383.99 -16384.928 -274.87115 -1710.7605 -135 0 + ( -134.5 116 0 ) ( -134.5 116 315 ) ( -112 139 315 ) okinawa_wall_concrete_grimy 169.70551 315 138.74884 0 0 0 lightmap_gray 11585.464 -16384 -319.76859 -32 180 0 + ( -134.5 116 315 ) ( -134.5 116 0 ) ( -157.5 139 0 ) okinawa_wall_concrete_grimy 169.70557 -315 -281.98871 0 180 0 lightmap_gray 11585.432 16384 -1192.349 32 0 0 + ( -157.5 139 315 ) ( -157.5 139 0 ) ( -134.5 161.5 0 ) okinawa_wall_concrete_grimy 169.70599 -315 153.37616 0 180 0 lightmap_gray 11584.982 16384 -334.3952 32 0 0 + ( -112 139 0 ) ( -112 139 315 ) ( -134.5 161.5 315 ) okinawa_wall_concrete_grimy 169.70578 -315 -259.36151 0 180 0 lightmap_gray 11585.28 16384 -1214.959 32 0 0 + ( -134.5 116 315 ) ( -157.5 139 315 ) ( -134.5 161.5 315 ) okinawa_wall_concrete_grimy 239.99821 315 18.872118 -392.35019 45 0 lightmap_gray 16384.084 -16384.061 -0.87003011 392.35028 -135 0 +} +// brush 11 +{ + contents weaponClip; + ( -157.5 139 315 ) ( -180 116 315 ) ( -157.5 139 298 ) okinawa_wall_concrete_grimy 169.70584 -315 -116.12148 0 180 0 lightmap_gray 11585.473 16384 -64.898453 32 0 0 + ( -134.5 116 298 ) ( -134.5 116 315 ) ( -157.5 139 315 ) okinawa_wall_concrete_grimy 169.70511 315 26.015667 0 0 0 lightmap_gray 11585.583 -16384 -1500.3651 -32 180 -3.5370762e-005 + ( -134.5 116 298 ) ( -157 93.5 315 ) ( -134.5 116 315 ) okinawa_wall_concrete_grimy 169.70581 315 138.74883 0 0 0 lightmap_gray 11584.896 16384 -87.522369 32 0 0 + ( -157.5 139 315 ) ( -134.5 116 315 ) ( -157 93.5 315 ) okinawa_wall_concrete_grimy 239.9957 315 45.136623 -5.6536665 -135 2.896853e-005 lightmap_gray 16384.363 -16384.146 -27.109722 5.6471276 45 5.9963342e-005 + ( -134.5 116 298 ) ( -157.5 139 298 ) ( -180 116 315 ) okinawa_wall_concrete_grimy 240 315 45.129829 -5.650598 -135 0 lightmap_gray 16384 -16384 4.8697171 5.6499023 45 0 +} +// brush 12 +{ + contents weaponClip; + ( -112 139 298 ) ( -112 139 315 ) ( -88 163 315 ) okinawa_wall_concrete_grimy 169.70587 315 138.75 0 0 0 lightmap_gray 11585.483 -16384 -342.39508 -32 180 0 + ( -134.5 161.5 315 ) ( -112 139 315 ) ( -112 139 298 ) okinawa_wall_concrete_grimy 169.70581 -315 -259.36139 0 -180 0 lightmap_gray 11585.279 16384 -1214.9563 32 0 0 + ( -110.5 185.5 315 ) ( -134.5 161.5 315 ) ( -134.5 161.5 298 ) okinawa_wall_concrete_grimy 169.70575 315 184.00414 0 0 0 lightmap_gray 11584.993 -16384 -365.02194 -32 180 0 + ( -112 139 315 ) ( -134.5 161.5 315 ) ( -110.5 185.5 315 ) okinawa_wall_concrete_grimy 239.99704 315 50.870056 -392.34814 45 0 lightmap_gray 16384.01 -16383.979 -32.870167 392.34918 -135 0 + ( -134.5 161.5 298 ) ( -112 139 298 ) ( -88 163 315 ) okinawa_wall_concrete_grimy 240 315 50.870304 -392.34943 45 0 lightmap_gray 16383.986 -16383.99 -0.87008262 392.3494 -135 0 +} +// brush 13 +{ + contents weaponClip; + ( -212 48 352 ) ( -212 16 352 ) ( -212 16 0 ) okinawa_wall_concrete_grimy 240 315 16 0 0 0 lightmap_gray 16384.375 -16384 -304 -32 180 0 + ( -181 16 298 ) ( -213 16 298 ) ( -213 16 314 ) okinawa_wall_concrete_grimy 240 -315 15 0 -180 0 lightmap_gray 16383.953 16384 -2099.991 32 0 0 + ( -180 16 352 ) ( -180 48 352 ) ( -180 48 0 ) okinawa_wall_concrete_grimy 240 315 48 0 0 0 lightmap_gray 16383.541 -16384 -304 -32 180 0 + ( -111.25 -88 315 ) ( -111.25 -84 315 ) ( -79.25 -84 315 ) okinawa_wall_concrete_grimy 240 -315 48 3 90 0 lightmap_gray 16384 16384 -30 -3 -90 0 + ( -213 16 298 ) ( -181 16 298 ) ( -181 48 314 ) okinawa_wall_concrete_grimy 240 -315 48 3 90 0 lightmap_gray 16384 16383.979 2 -3 -90 0 +} +// brush 14 +{ + contents weaponClip; + ( -180 -48 352 ) ( -180 -16 352 ) ( -180 -16 0 ) okinawa_wall_concrete_grimy 240 -315 48 0 180 0 lightmap_gray 16384.359 16384 -304 32 0 0 + ( -213 -16 298 ) ( -181 -16 298 ) ( -181 -16 314 ) okinawa_wall_concrete_grimy 240 315 -377 0 0 0 lightmap_gray 16384.41 -16384.061 -1708.0441 -32 180 0 + ( -212 -16 352 ) ( -212 -48 352 ) ( -212 -48 0 ) okinawa_wall_concrete_grimy 240 315 16 0 0 0 lightmap_gray 16383.625 16384 -304 32 0 0 + ( -280.75 88 315 ) ( -280.75 84 315 ) ( -312.75 84 315 ) okinawa_wall_concrete_grimy 239.99687 -315 48 395 -90 -1.0634802e-005 lightmap_gray 16383.988 16384 -30 -395 90 0 + ( -181 -16 298 ) ( -213 -16 298 ) ( -213 -46 314 ) okinawa_wall_concrete_grimy 240 -315 48 395 -90 0 lightmap_gray 16384 16384.033 2 -395 90 0 +} +// brush 15 +{ + contents weaponClip; + ( 214 -16 0 ) ( 214 16 0 ) ( 182 16 0 ) okinawa_wall_concrete_grimy 240 315 20 0 0 0 lightmap_gray 16383.969 -16383.875 -470 -1903.9843 180 0 + ( 214 -16 0 ) ( 182 -16 0 ) ( 182 -16 316 ) okinawa_wall_concrete_grimy 240 315 20 0 0 0 lightmap_gray 16383.84 -16384 -470 -32 180 0 + ( 182 16 316 ) ( 182 -16 316 ) ( 182 -16 0 ) okinawa_wall_concrete_grimy 240 -315 18 0 180 0 lightmap_gray 16384 16384 -1904 32 0 0 + ( 214 16 316 ) ( 182 16 316 ) ( 182 16 0 ) okinawa_wall_concrete_grimy 240 315 20 0 0 0 lightmap_gray 16383.977 -16384 -470 -32 180 0 + ( 214 16 0 ) ( 214 -16 0 ) ( 214 -16 316 ) okinawa_wall_concrete_grimy 240 -315 18 0 180 0 lightmap_gray 16384.25 16384 -1904.0273 32 0 0 + ( 182 -16 316 ) ( 182 16 316 ) ( 214 16 316 ) okinawa_wall_concrete_grimy 240 315 20 0 0 0 lightmap_gray 16384 -16384 -2 0 -180 0 +} +// brush 16 +{ + contents weaponClip; + ( 182 -16 316 ) ( 182 -48 316 ) ( 182 -16 298 ) okinawa_wall_concrete_grimy 240 -315 48 0 180 0 lightmap_gray 16384.344 16384 -304 32 0 0 + ( 214 -16 298 ) ( 214 -16 316 ) ( 182 -16 316 ) okinawa_wall_concrete_grimy 240 -315 -379 0 180 0 lightmap_gray 16384.42 16384.125 -1706.0454 32 0 0 + ( 214 -16 298 ) ( 214 -48 316 ) ( 214 -16 316 ) okinawa_wall_concrete_grimy 240 315 16 0 0 0 lightmap_gray 16383.625 16384 -304 32 0 0 + ( 182 -16 316 ) ( 214 -16 316 ) ( 214 -48 316 ) okinawa_wall_concrete_grimy 239.99686 315 48 -397 -90 0 lightmap_gray 16383.988 -16384 -30 397 90 0 + ( 182 -48 316 ) ( 214 -48 316 ) ( 214 -16 298 ) okinawa_wall_concrete_grimy 240 315 48 -397 -90 0 lightmap_gray 16384 -16384.078 2 397 90 0 +} +// brush 17 +{ + contents weaponClip; + ( 214 16 298 ) ( 214 16 316 ) ( 214 50 316 ) okinawa_wall_concrete_grimy 240 315 16 0 0 0 lightmap_gray 16384.375 -16384 -304 -32 180 0 + ( 214 16 298 ) ( 182 16 298 ) ( 182 16 316 ) okinawa_wall_concrete_grimy 240 315 17 0 0 0 lightmap_gray 16384.02 -16384 -2102 -32 180 0 + ( 182 50 316 ) ( 182 16 316 ) ( 182 16 298 ) okinawa_wall_concrete_grimy 240 315 48 0 0 0 lightmap_gray 16383.541 -16384 -304 -32 180 0 + ( 214 16 316 ) ( 182 16 316 ) ( 182 50 316 ) okinawa_wall_concrete_grimy 240 315 48 -1 90 0 lightmap_gray 16383.941 -16384 -30 1 -90 0 + ( 214 50 316 ) ( 182 50 316 ) ( 182 16 298 ) okinawa_wall_concrete_grimy 240 315 48 -1 90 0 lightmap_gray 16384 -16383.986 2 1 -90 0 +} +// brush 18 +{ + contents weaponClip; + ( 116 -140 316 ) ( 94 -164 316 ) ( 116 -140 298 ) okinawa_wall_concrete_grimy 169.70587 -315 163.37878 0 180 0 lightmap_gray 11585.475 16384 -344.39835 32 0 0 + ( 116 -140 298 ) ( 140 -164 298 ) ( 140 -164 316 ) okinawa_wall_concrete_grimy 169.70537 315 -253.48453 0 0 0 lightmap_gray 11585.326 -16384.029 -1220.8431 -32 180 0 + ( 140 -164 298 ) ( 116 -186 316 ) ( 140 -164 316 ) okinawa_wall_concrete_grimy 169.7056 315 -140.7513 0 0 0 lightmap_gray 11584.931 16384 -367.02463 32 0 0 + ( 116 -140 316 ) ( 140 -164 316 ) ( 116 -186 316 ) okinawa_wall_concrete_grimy 239.99509 315 49.371117 -396.68423 -135 3.2623502e-005 lightmap_gray 16384.293 -16384.137 -31.373728 396.67816 45 5.6118708e-005 + ( 94 -164 316 ) ( 116 -186 316 ) ( 140 -164 298 ) okinawa_wall_concrete_grimy 240 315 49.370884 -396.68118 -135 0 lightmap_gray 16384.043 -16384.016 0.62805343 396.6813 45 0 +} +// brush 19 +{ + contents weaponClip; + ( 162 -140 0 ) ( 140 -118 0 ) ( 116 -140 0 ) okinawa_wall_concrete_grimy 240 315 14.628704 -1.3209269 45 0 lightmap_gray 16384.123 -16385.076 -270.63123 -2101.8047 -135 0 + ( 162 -140 0 ) ( 140 -164 0 ) ( 140 -164 316 ) okinawa_wall_concrete_grimy 169.70573 315 -140.75116 0 0 0 lightmap_gray 11585.459 -16384 -40.268482 -32 180 0 + ( 116 -140 316 ) ( 140 -164 316 ) ( 140 -164 0 ) okinawa_wall_concrete_grimy 169.70578 -315 -2.4888883 0 180 0 lightmap_gray 11585.318 16384 -1471.8358 32 0 0 + ( 140 -118 316 ) ( 116 -140 316 ) ( 116 -140 0 ) okinawa_wall_concrete_grimy 169.70587 -315 -120.12389 0 180 0 lightmap_gray 11585 16384 -60.895508 32 0 0 + ( 140 -118 0 ) ( 162 -140 0 ) ( 162 -140 316 ) okinawa_wall_concrete_grimy 169.70602 -315 20.138273 0 180 0 lightmap_gray 11585.15 16384 -1494.4446 32 0 0 + ( 140 -164 316 ) ( 116 -140 316 ) ( 140 -118 316 ) okinawa_wall_concrete_grimy 239.99797 315 14.628795 -1.3195168 45 0 lightmap_gray 16384.064 -16383.994 3.3716564 1.3183515 -135 0 +} +// brush 20 +{ + contents weaponClip; + ( 162 -140 298 ) ( 162 -140 316 ) ( 186 -116 316 ) okinawa_wall_concrete_grimy 169.70596 315 -140.75125 0 0 0 lightmap_gray 11585.485 -16384 -62.895519 -32 180 0 + ( 140 -118 298 ) ( 140 -118 316 ) ( 162 -140 316 ) okinawa_wall_concrete_grimy 169.70564 -315 20.138542 0 180 0 lightmap_gray 11585.271 16384 -1494.4592 32 0 0 + ( 164 -94 316 ) ( 140 -118 316 ) ( 140 -118 298 ) okinawa_wall_concrete_grimy 169.70589 315 -95.496368 0 0 0 lightmap_gray 11585.003 -16384 -85.523071 -32 180 0 + ( 162 -140 316 ) ( 140 -118 316 ) ( 164 -94 316 ) okinawa_wall_concrete_grimy 239.9968 315 46.628242 -1.3184693 45 0 lightmap_gray 16383.982 -16384.055 -28.627701 1.3195552 -135 0 + ( 186 -116 316 ) ( 164 -94 316 ) ( 140 -118 298 ) okinawa_wall_concrete_grimy 240 315 46.628006 -1.3206996 45 0 lightmap_gray 16383.971 -16384.102 3.3724525 1.3202652 -135 0 +} +// brush 21 +{ + contents weaponClip; + ( 160 140 298 ) ( 182 116 316 ) ( 160 140 316 ) okinawa_wall_concrete_grimy 169.70584 -315 -116.12118 0 180 0 lightmap_gray 11585.473 16384 -64.898453 32 0 0 + ( 160 140 316 ) ( 136 116 316 ) ( 136 116 298 ) okinawa_wall_concrete_grimy 169.70509 315 26.015665 0 0 0 lightmap_gray 11585.345 -16384 -1500.3434 -32 180 1.5258463e-005 + ( 136 116 316 ) ( 160 94 316 ) ( 136 116 298 ) okinawa_wall_concrete_grimy 169.7059 315 138.74876 0 0 0 lightmap_gray 11584.898 16384 -87.522392 32 0 0 + ( 160 94 316 ) ( 136 116 316 ) ( 160 140 316 ) okinawa_wall_concrete_grimy 239.99608 -315 46.551422 4.2395711 -45 2.9329485e-005 lightmap_gray 16384.404 16384.139 -28.523825 -4.2327709 135 5.8383739e-005 + ( 182 116 316 ) ( 160 140 298 ) ( 136 116 298 ) okinawa_wall_concrete_grimy 240 -315 46.544014 4.2362328 -45 0 lightmap_gray 16384 16384 3.4560046 -4.2354665 135 0 +} +// brush 22 +{ + contents weaponClip; + ( 114 140 0 ) ( 136 116 0 ) ( 160 140 0 ) okinawa_wall_concrete_grimy 240 -315 17.45587 393.76358 135 0 lightmap_gray 16384.029 16384.875 -273.45596 1709.3401 -45 0 + ( 114 140 316 ) ( 136 116 316 ) ( 136 116 0 ) okinawa_wall_concrete_grimy 169.70551 315 138.74884 0 0 0 lightmap_gray 11585.462 -16384 -319.76855 -32 180 0 + ( 160 140 0 ) ( 136 116 0 ) ( 136 116 316 ) okinawa_wall_concrete_grimy 169.70555 -315 -281.98871 0 180 0 lightmap_gray 11585.322 16384 -1192.3368 32 0 0 + ( 160 140 0 ) ( 160 140 316 ) ( 136 162 316 ) okinawa_wall_concrete_grimy 169.70576 315 155.37613 0 0 0 lightmap_gray 11585.002 -16384 -336.39554 -32 180 0 + ( 136 162 316 ) ( 114 140 316 ) ( 114 140 0 ) okinawa_wall_concrete_grimy 169.70578 -315 -259.36151 0 180 0 lightmap_gray 11585.331 16384 -1214.965 32 0 0 + ( 136 162 316 ) ( 160 140 316 ) ( 136 116 316 ) okinawa_wall_concrete_grimy 239.99899 -315 17.458618 393.76495 135 0 lightmap_gray 16384.107 16384.105 0.54397225 -393.76535 -45 0 +} +// brush 23 +{ + contents weaponClip; + ( 90 164 316 ) ( 114 140 316 ) ( 114 140 298 ) okinawa_wall_concrete_grimy 169.70589 315 138.75 0 0 0 lightmap_gray 11585.472 -16384 -342.39511 -32 180 0 + ( 114 140 298 ) ( 114 140 316 ) ( 136 162 316 ) okinawa_wall_concrete_grimy 169.70573 -315 -259.36121 0 180 0 lightmap_gray 11585.236 16384 -1214.9493 32 0 0 + ( 136 162 298 ) ( 136 162 316 ) ( 112 186 316 ) okinawa_wall_concrete_grimy 169.70595 315 184.00421 0 0 0 lightmap_gray 11585.007 -16384 -365.02219 -32 180 0 + ( 112 186 316 ) ( 136 162 316 ) ( 114 140 316 ) okinawa_wall_concrete_grimy 239.99771 -315 49.456093 393.763 135 0 lightmap_gray 16384.051 16384.035 -31.456238 -393.76471 -45 0 + ( 90 164 316 ) ( 114 140 298 ) ( 136 162 298 ) okinawa_wall_concrete_grimy 240 -315 49.455742 393.76306 135 0 lightmap_gray 16384 16384.207 0.54395968 -393.76608 -45 0 +} +// brush 24 +{ +layer "000_Global/Special Items/Easter" + contents weaponClip; + ( 214 211 340 ) ( 214 -216 340 ) ( -211 -216 340 ) okinawa_wall_concrete_grimy -240 314.99982 -10 -60 0 0 lightmap_gray 16384 16384 -475 1904 0 0 + ( -211 -211 315 ) ( 214 -211 315 ) ( 214 216 315 ) okinawa_wall_concrete_grimy -240 314.99982 -14 -23 0 0 lightmap_gray 16384 16384 -475 1904 0 0 + ( -149 -153 0 ) ( -149 -153 352 ) ( 2 -304 352 ) okinawa_wall_concrete_grimy -240 314.99982 -10 -60 0 0 lightmap_gray 16384 16384 -1904.0023 32 0 0 + ( 2 -216 0 ) ( 2 -216 352 ) ( 216 -216 352 ) okinawa_wall_concrete_grimy -240 314.99982 -10 -60 0 0 lightmap_gray 16384 16384 -475 32 0 0 + ( 152 -153 -12 ) ( 152 -153 340 ) ( 303 -2 340 ) okinawa_wall_concrete_grimy -240 314.99982 -10 -60 0 0 lightmap_gray 16384 16384 -1904.0018 32 0 0 + ( 2 -167 340 ) ( 2 -167 -12 ) ( 216 -167 340 ) okinawa_wall_concrete_grimy -240 314.99982 -10 -60 0 0 lightmap_gray 16384 16384 -475 32 0 0 +} +// brush 25 +{ +layer "000_Global/Special Items/Easter" + contents weaponClip; + ( 214 211 340 ) ( 214 -216 340 ) ( -211 -216 340 ) okinawa_wall_concrete_grimy -240 314.99982 -10 -60 0 0 lightmap_gray 16384 16384 -475 1904 0 0 + ( -211 -211 315 ) ( 214 -211 315 ) ( 214 216 315 ) okinawa_wall_concrete_grimy -240 314.99982 -14 -23 0 0 lightmap_gray 16384 16384 -475 1904 0 0 + ( -149 -153 0 ) ( -149 -153 352 ) ( 2 -304 352 ) peleliu_wall_concrete_cracked 128 128 0 0 0 0 lightmap_gray 16384 16384 -1904.0023 32 0 0 + ( -84.25 -152.25 352 ) ( -84.25 -152.25 0 ) ( 66.75 -303.25 352 ) peleliu_wall_concrete_cracked 128 128 0 0 0 0 lightmap_gray 16384 16384 -1904.0015 32 0 0 + ( -128 -167 340 ) ( -135 -167 340 ) ( -135 -167 372 ) peleliu_wall_concrete_cracked 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( -163 -141 340 ) ( -163 -132 340 ) ( -163 -141 372 ) peleliu_wall_concrete_cracked 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 +} +// brush 26 +{ +layer "000_Global/Special Items/Easter" + contents weaponClip; + ( 214 211 340 ) ( 214 -216 340 ) ( -211 -216 340 ) okinawa_wall_concrete_grimy -240 314.99982 -10 -60 0 0 lightmap_gray 16384 16384 -475 1904 0 0 + ( -211 -211 315 ) ( 214 -211 315 ) ( 214 216 315 ) okinawa_wall_concrete_grimy -240 314.99982 -75 -109 0 0 lightmap_gray 16384 16384 -475 1904 0 0 + ( -149 148 0 ) ( -149 148 352 ) ( -300 -3 352 ) okinawa_wall_concrete_grimy -240 314.99982 -10 -60 0 0 lightmap_gray 16383.918 16384 -1903.9922 32 0 0 + ( -212 -2 0 ) ( -212 -2 352 ) ( -212 -215 352 ) okinawa_wall_concrete_grimy -240 314.99982 -10 -60 0 0 lightmap_gray 16383.99 16384 -1904.0028 32 0 0 + ( -149 -153 0 ) ( -149 -153 352 ) ( 2 -304 352 ) okinawa_wall_concrete_grimy -240 314.99982 -10 -60 0 0 lightmap_gray 16384 16384 -1904.0023 32 0 0 + ( -163 -2 340 ) ( -163 -2 -12 ) ( -163 -215 340 ) okinawa_wall_concrete_grimy -240 314.99982 -10 -60 0 0 lightmap_gray 16383.92 16384 -1904 32 0 0 +} +// brush 27 +{ +layer "000_Global/Special Items/Easter" + contents weaponClip; + ( 214 211 340 ) ( 214 -216 340 ) ( -211 -216 340 ) okinawa_wall_concrete_grimy -240 314.99982 -10 -60 0 0 lightmap_gray 16384 16384 -475 1904 0 0 + ( -211 -211 315 ) ( 214 -211 315 ) ( 214 216 315 ) okinawa_wall_concrete_grimy -240 314.99982 -77 -155 0 0 lightmap_gray 16384 16384 -475 1904 0 0 + ( -39 162 -12 ) ( -39 162 340 ) ( -252 162 340 ) okinawa_wall_concrete_grimy -240 314.99982 -10 -60 0 0 lightmap_gray 16384 16384 -475 32 0 0 + ( -149 148 0 ) ( -149 148 352 ) ( -300 -3 352 ) okinawa_wall_concrete_grimy -240 314.99982 -10 -60 0 0 lightmap_gray 16383.918 16384 -1903.9922 32 0 0 + ( -148.25 83.25 340 ) ( -148.25 83.25 -12 ) ( -299.25 -67.75 340 ) okinawa_wall_concrete_grimy -240 314.99982 -10 -60 0 0 lightmap_gray 16383.904 16384 -1903.993 32 0 0 + ( -163 -141 340 ) ( -163 -132 340 ) ( -163 -141 372 ) okinawa_wall_concrete_grimy -240 314.99982 -10 -60 0 0 lightmap_gray 16384 16384 0 0 0 0 +} +// brush 28 +{ +layer "000_Global/Special Items/Easter" + contents weaponClip; + ( 214 211 340 ) ( 214 -216 340 ) ( -211 -216 340 ) okinawa_wall_concrete_grimy -240 314.99982 -10 -60 0 0 lightmap_gray 16384 16384 -475 1904 0 0 + ( -211 -211 315 ) ( 214 -211 315 ) ( 214 216 315 ) okinawa_wall_concrete_grimy -240 314.99982 -14 -23 0 0 lightmap_gray 16384 16384 -475 1904 0 0 + ( 152 148 -12 ) ( 152 148 340 ) ( 1 299 340 ) okinawa_wall_concrete_grimy -240 314.99982 -10 -60 0 0 lightmap_gray 16384 16384 -1904 32 0 0 + ( 2 211 0 ) ( 2 211 352 ) ( -211 211 352 ) okinawa_wall_concrete_grimy -240 314.99982 -10 -60 0 0 lightmap_gray 16384 16384 -475 32 0 0 + ( -149 148 0 ) ( -149 148 352 ) ( -300 -3 352 ) okinawa_wall_concrete_grimy -240 314.99982 -10 -60 0 0 lightmap_gray 16383.918 16384 -1903.9922 32 0 0 + ( 2 162 340 ) ( 2 162 -12 ) ( -211 162 340 ) okinawa_wall_concrete_grimy -240 314.99982 -10 -60 0 0 lightmap_gray 16384 16384 -475 32 0 0 +} +// brush 29 +{ +layer "000_Global/Special Items/Easter" + contents weaponClip; + ( 214 211 340 ) ( 214 -216 340 ) ( -211 -216 340 ) okinawa_wall_concrete_grimy -240 314.99982 -10 -60 0 0 lightmap_gray 16384 16384 -475 1904 0 0 + ( -211 -211 315 ) ( 214 -211 315 ) ( 214 216 315 ) okinawa_wall_concrete_grimy -240 314.99982 -10 94 0 0 lightmap_gray 16384 16384 -475 1904 0 0 + ( 215 -2 0 ) ( 215 -2 352 ) ( 215 212 352 ) okinawa_wall_concrete_grimy -240 314.99982 -10 -60 0 0 lightmap_gray 16384 16384 -1904 32 0 0 + ( 152 148 -12 ) ( 152 148 340 ) ( 1 299 340 ) okinawa_wall_concrete_grimy -240 314.99982 -10 -60 0 0 lightmap_gray 16384 16384 -1904 32 0 0 + ( 28.5 162 -12 ) ( 28.5 162 340 ) ( -184.5 162 340 ) okinawa_wall_concrete_grimy -240 314.99982 -10 -60 0 0 lightmap_gray 16384 16384 -475 32 0 0 + ( 151.25 83.25 352 ) ( 151.25 83.25 0 ) ( 0.25 234.25 352 ) okinawa_wall_concrete_grimy -240 314.99982 -10 -60 0 0 lightmap_gray 16384 16384 -1904 32 0 0 +} +// brush 30 +{ +layer "000_Global/Special Items/Easter" + contents weaponClip; + ( 214 211 340 ) ( 214 -216 340 ) ( -211 -216 340 ) okinawa_wall_concrete_grimy -240 314.99982 -10 -60 0 0 lightmap_gray 16384 16384 -475 1904 0 0 + ( -211 -211 315 ) ( 214 -211 315 ) ( 214 216 315 ) okinawa_wall_concrete_grimy -240 314.99982 -14 -23 0 0 lightmap_gray 16384 16384 -475 1904 0 0 + ( 215 -2 0 ) ( 215 -2 352 ) ( 215 212 352 ) okinawa_wall_concrete_grimy -240 314.99982 -10 -60 0 0 lightmap_gray 16384 16384 -1904 32 0 0 + ( 152 -153 -12 ) ( 152 -153 340 ) ( 303 -2 340 ) okinawa_wall_concrete_grimy -240 314.99982 -10 -60 0 0 lightmap_gray 16384 16384 -1904.0018 32 0 0 + ( 87.25 -152.25 352 ) ( 87.25 -152.25 0 ) ( 238.25 -1.25 352 ) okinawa_wall_concrete_grimy -240 314.99982 -10 -60 0 0 lightmap_gray 16383.986 16384 -1904.0021 32 0 0 + ( 138 -167 340 ) ( 72.5 -167 340 ) ( 72.5 -167 372 ) okinawa_wall_concrete_grimy -240 314.99982 -10 -60 0 0 lightmap_gray 16384 16384 0 0 0 0 +} +// brush 31 +{ +layer "000_Global/Special Items/Easter" + contents weaponClip; + ( 214 211 340 ) ( 214 -216 340 ) ( -211 -216 340 ) okinawa_wall_concrete_grimy -240 314.99982 -10 -60 0 0 lightmap_gray 16384 16384 -475 1904 0 0 + ( -211 -211 315 ) ( 214 -211 315 ) ( 214 216 315 ) okinawa_wall_concrete_grimy -240 314.99982 -10 94 0 0 lightmap_gray 16384 16384 -475 1904 0 0 + ( 215 -2 0 ) ( 215 -2 352 ) ( 215 212 352 ) okinawa_wall_concrete_grimy -240 314.99982 -10 -60 0 0 lightmap_gray 16384 16384 -1904 32 0 0 + ( 147.5 87 0 ) ( 147.5 87 352 ) ( -3.5 238 352 ) okinawa_wall_concrete_grimy -240 314.99982 -10 -60 0 0 lightmap_gray 16384 16384 -1904 32 0 0 + ( 149 -90.5 0 ) ( 149 -90.5 352 ) ( 300 60.5 352 ) okinawa_wall_concrete_grimy -240 314.99982 -10 -60 0 0 lightmap_gray 16384 16384 -1904.0018 32 0 0 + ( 166 -2 352 ) ( 166 -2 0 ) ( 166 212 352 ) okinawa_wall_concrete_grimy -240 314.99982 -10 -60 0 0 lightmap_gray 16384 16384 -1904 32 0 0 +} +} +// entity 1 +{ +layer "000_Global/Special Items/Easter" +"targetname" "trig_ee_flytrap" +"classname" "trigger_damage" +// brush 0 +{ +layer "000_Global/Special Items/Easter" + ( -149.25 126.75 74 ) ( -152.25 123.75 74 ) ( -148.75 120.25 74 ) trigger 63.99707 63.983227 -455.07687 1763.2039 45 -0.00024353611 lightmap_gray 16383.359 16386.498 -455.06412 1764.1763 45 -5.0500526e-005 + ( -148.75 120.25 88 ) ( -152.25 123.75 88 ) ( -149.25 126.75 88 ) trigger 64 63.995033 -455.01138 1763.7711 45 -6.3707477e-005 lightmap_gray 16382.709 16378.916 -454.94058 1763.2861 45 1.2449642e-005 + ( -144.75 116.25 92 ) ( -141.75 119.25 92 ) ( -141.75 119.25 66 ) trigger 45.238033 64 -1702.5414 32 0 0 lightmap_gray 11587.043 16384 -1703.4794 32 0 0 + ( -145.75 127.25 92 ) ( -149.25 130.75 92 ) ( -149.25 130.75 66 ) trigger 45.25 -64 11.114813 -32 180 0 lightmap_gray 11586.191 -16384 11.174979 -32 -180 0 + ( -149.25 134.75 92 ) ( -152.25 131.75 92 ) ( -152.25 131.75 66 ) trigger 45.262165 64 -1707.0349 32 0 0 lightmap_gray 11585.213 16384 -1706.7393 32 0 0 + ( -152.25 127.75 92 ) ( -148.75 124.25 92 ) ( -148.75 124.25 66 ) trigger 45.259602 -64 13.918278 -32 180 0 lightmap_gray 11584.738 -16384 13.993391 -32 180 0 +} +} +// entity 2 +{ +"origin" "-146.5 126.4 68.0" +"model" "zombie_teleporter_control_panel" +"classname" "misc_model" +"angles" "0 315 0" +} diff --git a/map_source/_prefabs/factory_wuen_bridge.map b/map_source/_prefabs/factory_wuen_bridge.map new file mode 100644 index 000000000..9bc98861f --- /dev/null +++ b/map_source/_prefabs/factory_wuen_bridge.map @@ -0,0 +1,1734 @@ +iwmap 4 +"000_Global" flags active +"The Map" flags +// entity 0 +{ +"reflection_color_correction" "makin" +"skyboxmodel" "skybox_nightfire" +"sunisprimarylight" "1" +"bouncefraction" "0.3" +"contrastgain" "0.35" +"_color" "0.639 0.85 0.941" +"ambient" "0.2" +"sundiffusecolor" "0.25 0.55 0.8" +"diffusefraction" "0.2" +"classname" "worldspawn" +"sundirection" "-151.462 256.519 0" +"suncolor" "0.64 0.85 1" +"sunlight" "1.2" +} +// entity 1 +{ +"spawnflags" "1" +"targetname" "wuen_bridge" +"classname" "script_brushmodel" +// brush 0 +{ + contents detail; + ( 1512.5 -492 1264 ) ( 1512.5 -484 1264 ) ( 1360.5 -484 1240 ) clip 64 64 0 -12 0 0 lightmap_gray 16384 16383.961 0 -12 0 0 + ( 1512 -484 1352 ) ( 1512 -492 1352 ) ( 1360 -492 1328 ) clip 64 64 0 -12 0 0 lightmap_gray 16384 16384.055 0 -12.002387 0 0 + ( 1512 -492 1288 ) ( 1512 -492 1264 ) ( 1360 -492 1240 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 -0.0010986328 79.995491 0 0 + ( 1512.5 -492 1288 ) ( 1512.5 -372 1288 ) ( 1512.5 -372 1184 ) clip 64 64 12 0 0 0 lightmap_gray 16384 16384.039 12 80 0 0 + ( 1512 -484 1264 ) ( 1512 -484 1288 ) ( 1360 -484 1264 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384.082 -0.0010986328 80.006508 0 0 + ( 1360.5 -372 1264 ) ( 1360.5 -492 1264 ) ( 1360.5 -492 1160 ) clip 64 64 12 0 0 0 lightmap_gray 16384 16384 12 80 0 0 +} +// brush 1 +{ + contents detail; + ( 1680.5 -512 1254 ) ( 1680.5 -504 1254 ) ( 1512.5 -504 1254 ) berlin_trim_metal3 128 16 0 0 -90 0 lightmap_gray 16384 16384 0 0 0 0 + ( 1680.5 -504 1264 ) ( 1680.5 -512 1264 ) ( 1512.5 -512 1264 ) berlin_trim_metal3 128 16 0 0 -90 0 lightmap_gray 16384 16384 0 0 0 0 + ( 1520 -608 1264 ) ( 1520 -488 1264 ) ( 1520 -488 1160 ) berlin_trim_metal 128 64 0 116.25 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( 1681 -484 1240 ) ( 1681 -484 1264 ) ( 1513 -484 1264 ) berlin_trim_metal 128 64 -17.148041 119.79492 9.5 0 lightmap_gray 16384 16384 0 0 0 0 + ( 1512.5 -392 1264 ) ( 1512.5 -512 1264 ) ( 1512.5 -512 1160 ) berlin_trim_metal 128 64 0 108.25 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( 1520 -628 1264 ) ( 1520 -628 1240 ) ( 1352 -628 1240 ) berlin_trim_metal 128 64 -17.14534 119.797 9.5 0 lightmap_gray 16384 16384 0 0 0 0 +} +// brush 2 +{ + contents detail; + ( 1360.5 -616 1230 ) ( 1360.5 -496 1230 ) ( 1352.5 -496 1230 ) berlin_trim_metal3 128 16 0 0 -90 0 lightmap_gray 16384 16384 0 0 0 0 + ( 1360.5 -496 1240 ) ( 1360.5 -616 1240 ) ( 1352.5 -616 1240 ) berlin_trim_metal3 128 16 0 0 -90 0 lightmap_gray 16384 16384 0 0 0 0 + ( 1360.5 -616 1240 ) ( 1360.5 -496 1240 ) ( 1360.5 -496 1216 ) berlin_trim_metal 128 64 0 95.25 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( 1360 -484 1216 ) ( 1360 -484 1240 ) ( 1352 -484 1240 ) berlin_trim_metal 128.00331 64 -17.265507 117.5918 9.5 -8.2835533e-005 lightmap_gray 16384 16384 0 0 0 0 + ( 1352.5 -496 1240 ) ( 1352.5 -616 1240 ) ( 1352.5 -616 1216 ) berlin_trim_metal 128 64 0 95.25 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( 1360 -628 1240 ) ( 1360 -628 1216 ) ( 1352 -628 1216 ) berlin_trim_metal 128 64 -17.158548 119.84008 9.5 0 lightmap_gray 16384 16384 0 0 0 0 +} +// brush 3 +{ + contents detail; + ( 1360.5 -608 1230 ) ( 1512.5 -608 1254 ) ( 1512.5 -504 1254 ) caulk 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( 1360.5 -504 1240 ) ( 1512.5 -504 1264 ) ( 1512.5 -608 1264 ) berlin_floors_metal_catwalk1 -64 -76.000259 -108 -7.5 90 0 lightmap_gray 16384 16384 0 0 0 0 + ( 1360.5 -620 1236 ) ( 1360.5 -620 1240 ) ( 1512.5 -620 1264 ) caulk 64 64 0 104 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( 1512.5 -504 1260 ) ( 1512.5 -608 1260 ) ( 1512.5 -608 1264 ) caulk 64 64 0 104 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( 1512 -492 1260 ) ( 1512 -492 1264 ) ( 1360 -492 1240 ) caulk 64 63.998146 0 103.96745 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( 1360.5 -504 1240 ) ( 1360.5 -608 1240 ) ( 1360.5 -608 1236 ) caulk 64 64 0 104 0 0 lightmap_gray 16384 16384 0 0 0 0 +} +// brush 4 + { + curve + { + contents detail; + berlin_trim_metal3 + lightmap_gray + 9 3 0 8 + ( + v 1357 -624 1285 t 0 -0 0 -0 + v 1357 -624 1262.5 t 0 -2176 0 -1.40625 + v 1357 -624 1240 t 0 -4352 0 -2.8125 + ) + ( + v 1357 -625 1285 t 16 -0 0.0625 -0 + v 1357 -625 1262.5 t 16 -2176 0.0625 -1.40625 + v 1357 -625 1240 t 16 -4352 0.0625 -2.8125 + ) + ( + v 1356 -625 1285 t 32 -0 0.125 -0 + v 1356 -625 1262.5 t 32 -2176 0.125 -1.40625 + v 1356 -625 1240 t 32 -4352 0.125 -2.8125 + ) + ( + v 1355 -625 1285 t 48 -0 0.1875 -0 + v 1355 -625 1262.5 t 48 -2176 0.1875 -1.40625 + v 1355 -625 1240 t 48 -4352 0.1875 -2.8125 + ) + ( + v 1355 -624 1285 t 64 -0 0.25 -0 + v 1355 -624 1262.5 t 64 -2176 0.25 -1.40625 + v 1355 -624 1240 t 64 -4352 0.25 -2.8125 + ) + ( + v 1355 -623 1285 t 80 -0 0.3125 -0 + v 1355 -623 1262.5 t 80 -2176 0.3125 -1.40625 + v 1355 -623 1240 t 80 -4352 0.3125 -2.8125 + ) + ( + v 1356 -623 1285 t 96 -0 0.375 -0 + v 1356 -623 1262.5 t 96 -2176 0.375 -1.40625 + v 1356 -623 1240 t 96 -4352 0.375 -2.8125 + ) + ( + v 1357 -623 1285 t 112 -0 0.4375 -0 + v 1357 -623 1262.5 t 112 -2176 0.4375 -1.40625 + v 1357 -623 1240 t 112 -4352 0.4375 -2.8125 + ) + ( + v 1357 -624 1285 t 128 -0 0.5 -0 + v 1357 -624 1262.5 t 128 -2176 0.5 -1.40625 + v 1357 -624 1240 t 128 -4352 0.5 -2.8125 + ) + } + } +// brush 5 + { + curve + { + contents detail; + berlin_trim_metal3 + lightmap_gray + 9 3 0 8 + ( + v 1401.5 -624 1246 t 0 -0 0 -0 + v 1401.5 -624 1268.5 t 0 -2176 0 -1.40625 + v 1401.5 -624 1291 t 0 -4352 0 -2.8125 + ) + ( + v 1401.5 -625 1246 t 16 -0 0.0625 -0 + v 1401.5 -625 1268.5 t 16 -2176 0.0625 -1.40625 + v 1401.5 -625 1291 t 16 -4352 0.0625 -2.8125 + ) + ( + v 1402.25 -625 1246 t 32 -0 0.109375 -0 + v 1402.25 -625 1268.5 t 32 -2176 0.109375 -1.40625 + v 1402.25 -625 1291 t 32 -4352 0.109375 -2.8125 + ) + ( + v 1403 -625 1246 t 48 -0 0.15625 -0 + v 1403 -625 1268.5 t 48 -2176 0.15625 -1.40625 + v 1403 -625 1291 t 48 -4352 0.15625 -2.8125 + ) + ( + v 1403 -624 1246 t 64 -0 0.21875 -0 + v 1403 -624 1268.5 t 64 -2176 0.21875 -1.40625 + v 1403 -624 1291 t 64 -4352 0.21875 -2.8125 + ) + ( + v 1403 -623 1246 t 80 -0 0.28125 -0 + v 1403 -623 1268.5 t 80 -2176 0.28125 -1.40625 + v 1403 -623 1291 t 80 -4352 0.28125 -2.8125 + ) + ( + v 1402.25 -623 1246 t 96 -0 0.328125 -0 + v 1402.25 -623 1268.5 t 96 -2176 0.328125 -1.40625 + v 1402.25 -623 1291 t 96 -4352 0.328125 -2.8125 + ) + ( + v 1401.5 -623 1246 t 112 -0 0.375 -0 + v 1401.5 -623 1268.5 t 112 -2176 0.375 -1.40625 + v 1401.5 -623 1291 t 112 -4352 0.375 -2.8125 + ) + ( + v 1401.5 -624 1246 t 128 -0 0.4375 -0 + v 1401.5 -624 1268.5 t 128 -2176 0.4375 -1.40625 + v 1401.5 -624 1291 t 128 -4352 0.4375 -2.8125 + ) + } + } +// brush 6 +{ + contents detail; + ( 1356.5 -623 1281 ) ( 1356.5 -625 1281 ) ( 1519.5 -625 1304 ) berlin_trim_metal 127.99307 63.997437 -20.61009 139.52634 9.5 -0.00013075465 lightmap_gray 16384 16384 0 0 0 0 + ( 1356 -625 1285 ) ( 1356 -623 1285 ) ( 1519 -623 1308 ) berlin_trim_metal 127.99808 63.995529 -20.462645 139.58302 9.5 -3.764997e-005 lightmap_gray 16384 16384 0 0 0 0 + ( 1356 -625 1281 ) ( 1356 -625 1285 ) ( 1519 -625 1308 ) berlin_trim_metal 128 63.997246 -17.219849 119.75974 9.5 0 lightmap_gray 16384 16384 0 0 0 0 + ( 1519 -625 1308 ) ( 1519 -623 1308 ) ( 1519 -623 1305 ) berlin_trim_metal 128.01837 63.9897 -122.92949 0.48087963 9.5 2.1033669e-005 lightmap_gray 16384 16384 0 0 0 0 + ( 1356 -623 1285 ) ( 1356 -623 1281 ) ( 1519 -623 1304 ) berlin_trim_metal 128.00497 64.005173 -0.69722748 21.212202 9.5 -2.9896557e-005 lightmap_gray 16384 16384 0 0 0 0 + ( 1356.5 -623 1281 ) ( 1356.5 -625 1281 ) ( 1356.5 -625 1278 ) berlin_trim_metal 127.98906 64 -122.90203 0.81695491 9.5 -0.00018618697 lightmap_gray 16384 16384 0 0 0 0 +} +// brush 7 + { + curve + { + contents detail; + berlin_trim_metal3 + lightmap_gray + 9 3 0 8 + ( + v 1481.5 -624 1258 t 0 -0 0 -0 + v 1481.5 -624 1280.5 t 0 -2176 0 -1.40625 + v 1481.5 -624 1303 t 0 -4352 0 -2.8125 + ) + ( + v 1481.5 -625 1258 t 16 -0 0.0625 -0 + v 1481.5 -625 1280.5 t 16 -2176 0.0625 -1.40625 + v 1481.5 -625 1303 t 16 -4352 0.0625 -2.8125 + ) + ( + v 1482.25 -625 1258 t 32 -0 0.109375 -0 + v 1482.25 -625 1280.5 t 32 -2176 0.109375 -1.40625 + v 1482.25 -625 1303 t 32 -4352 0.109375 -2.8125 + ) + ( + v 1483 -625 1258 t 48 -0 0.15625 -0 + v 1483 -625 1280.5 t 48 -2176 0.15625 -1.40625 + v 1483 -625 1303 t 48 -4352 0.15625 -2.8125 + ) + ( + v 1483 -624 1258 t 64 -0 0.21875 -0 + v 1483 -624 1280.5 t 64 -2176 0.21875 -1.40625 + v 1483 -624 1303 t 64 -4352 0.21875 -2.8125 + ) + ( + v 1483 -623 1258 t 80 -0 0.28125 -0 + v 1483 -623 1280.5 t 80 -2176 0.28125 -1.40625 + v 1483 -623 1303 t 80 -4352 0.28125 -2.8125 + ) + ( + v 1482.25 -623 1258 t 96 -0 0.328125 -0 + v 1482.25 -623 1280.5 t 96 -2176 0.328125 -1.40625 + v 1482.25 -623 1303 t 96 -4352 0.328125 -2.8125 + ) + ( + v 1481.5 -623 1258 t 112 -0 0.375 -0 + v 1481.5 -623 1280.5 t 112 -2176 0.375 -1.40625 + v 1481.5 -623 1303 t 112 -4352 0.375 -2.8125 + ) + ( + v 1481.5 -624 1258 t 128 -0 0.4375 -0 + v 1481.5 -624 1280.5 t 128 -2176 0.4375 -1.40625 + v 1481.5 -624 1303 t 128 -4352 0.4375 -2.8125 + ) + } + } +// brush 8 + { + curve + { + contents detail; + berlin_trim_metal3 + lightmap_gray + 9 3 0 8 + ( + v 1515.5 -624 1264 t 0 -0 0 -0 + v 1515.5 -624 1285.5 t 0 -2176 0 -1.34375 + v 1515.5 -624 1307 t 0 -4352 0 -2.6875 + ) + ( + v 1515.5 -625 1264 t 16 -0 0.0625 -0 + v 1515.5 -625 1285.5 t 16 -2176 0.0625 -1.34375 + v 1515.5 -625 1307 t 16 -4352 0.0625 -2.6875 + ) + ( + v 1516.25 -625 1264 t 32 -0 0.109375 -0 + v 1516.25 -625 1285.5 t 32 -2176 0.109375 -1.34375 + v 1516.25 -625 1307 t 32 -4352 0.109375 -2.6875 + ) + ( + v 1517 -625 1264 t 48 -0 0.15625 -0 + v 1517 -625 1285.5 t 48 -2176 0.15625 -1.34375 + v 1517 -625 1307 t 48 -4352 0.15625 -2.6875 + ) + ( + v 1517 -624 1264 t 64 -0 0.21875 -0 + v 1517 -624 1285.5 t 64 -2176 0.21875 -1.34375 + v 1517 -624 1307 t 64 -4352 0.21875 -2.6875 + ) + ( + v 1517 -623 1264 t 80 -0 0.28125 -0 + v 1517 -623 1285.5 t 80 -2176 0.28125 -1.34375 + v 1517 -623 1307 t 80 -4352 0.28125 -2.6875 + ) + ( + v 1516.25 -623 1264 t 96 -0 0.328125 -0 + v 1516.25 -623 1285.5 t 96 -2176 0.328125 -1.34375 + v 1516.25 -623 1307 t 96 -4352 0.328125 -2.6875 + ) + ( + v 1515.5 -623 1264 t 112 -0 0.375 -0 + v 1515.5 -623 1285.5 t 112 -2176 0.375 -1.34375 + v 1515.5 -623 1307 t 112 -4352 0.375 -2.6875 + ) + ( + v 1515.5 -624 1264 t 128 -0 0.4375 -0 + v 1515.5 -624 1285.5 t 128 -2176 0.4375 -1.34375 + v 1515.5 -624 1307 t 128 -4352 0.4375 -2.6875 + ) + } + } +// brush 9 +{ + contents detail; + ( 1356 -623 1263 ) ( 1356 -625 1263 ) ( 1519 -625 1286 ) berlin_trim_metal 128 64.005821 -20.412659 139.47807 9.5 5.6001296e-005 lightmap_gray 16384 16384 0 0 0 0 + ( 1355.5 -625 1266 ) ( 1355.5 -623 1266 ) ( 1518.5 -623 1289 ) berlin_trim_metal 127.99809 64 -20.497009 139.52722 9.5 -4.548713e-005 lightmap_gray 16384 16384 0 0 0 0 + ( 1356 -625 1263 ) ( 1356 -625 1267 ) ( 1519 -625 1290 ) berlin_trim_metal 128 64 -17.104465 119.76078 9.5 -2.6523419e-005 lightmap_gray 16384 16384 0 0 0 0 + ( 1519 -625 1290 ) ( 1519 -623 1290 ) ( 1519 -623 1287 ) berlin_trim_metal 128.00594 63.997482 -125.92689 18.398813 9.5 0 lightmap_gray 16384 16384 0 0 0 0 + ( 1356 -623 1267 ) ( 1356 -623 1263 ) ( 1519 -623 1286 ) berlin_trim_metal 128.00429 64.005157 -3.6320589 38.958988 9.5 -4.4889533e-005 lightmap_gray 16384 16384 0 0 0 0 + ( 1356.5 -623 1263 ) ( 1356.5 -625 1263 ) ( 1356.5 -625 1260 ) berlin_trim_metal 127.99767 64.002586 -125.85069 18.665182 9.5 -0.00024452546 lightmap_gray 16384 16384 0 0 0 0 +} +// brush 10 +{ + contents detail; + ( 1360.5 -628 1230 ) ( 1512.5 -628 1254 ) ( 1512.5 -620 1254 ) berlin_trim_metal3 128 16 -0.0013427734 11.997253 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( 1360.5 -620 1240 ) ( 1512.5 -620 1264 ) ( 1512.5 -628 1264 ) berlin_trim_metal3 128 16 0 12 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( 1360.5 -628 1230 ) ( 1360.5 -628 1240 ) ( 1512.5 -628 1264 ) berlin_trim_metal 128 64 -17.138844 119.8739 9.5 0 lightmap_gray 16384 16384 0 0 0 0 + ( 1512.5 -620 1254 ) ( 1512.5 -628 1254 ) ( 1512.5 -628 1264 ) berlin_trim_metal_wet 128 64 -11.997253 104 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( 1512.5 -620 1254 ) ( 1512.5 -620 1264 ) ( 1360.5 -620 1240 ) berlin_trim_metal 128 64 -17.219864 119.79614 9.5 0 lightmap_gray 16384 16384 0 0 0 0 + ( 1360.5 -620 1240 ) ( 1360.5 -628 1240 ) ( 1360.5 -628 1230 ) berlin_trim_metal_wet 128 64 -11.997253 103.98969 0 0 lightmap_gray 16384 16384 0 0 0 0 +} +// brush 11 +{ + contents detail; + ( 1360.5 -492 1230 ) ( 1512.5 -492 1254 ) ( 1512.5 -484 1254 ) berlin_trim_metal3 128 16 0 -12 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( 1360.5 -484 1240 ) ( 1512.5 -484 1264 ) ( 1512.5 -492 1264 ) berlin_trim_metal3 128 16 0 -12 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( 1360.5 -492 1230 ) ( 1360.5 -492 1240 ) ( 1512.5 -492 1264 ) berlin_trim_metal 128 64 -17.138844 119.8739 9.5 0 lightmap_gray 16384 16384 0 0 0 0 + ( 1512.5 -484 1254 ) ( 1512.5 -492 1254 ) ( 1512.5 -492 1264 ) berlin_trim_metal3 128 16 12 104.01447 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( 1512.5 -484 1254 ) ( 1512.5 -484 1264 ) ( 1360.5 -484 1240 ) berlin_trim_metal 128 64 -17.219864 119.79614 9.5 0 lightmap_gray 16384 16384 0 0 0 0 + ( 1360.5 -484 1240 ) ( 1360.5 -492 1240 ) ( 1360.5 -492 1230 ) berlin_trim_metal3 128 16 12 104 0 0 lightmap_gray 16384 16384 0 0 0 0 +} +// brush 12 + { + curve + { + contents detail; + berlin_trim_metal3 + lightmap_gray + 9 3 0 8 + ( + v 1401.5 -488 1246 t 0 -0 0 -0 + v 1401.5 -488 1268.5 t 0 -2176 0 -1.40625 + v 1401.5 -488 1291 t 0 -4352 0 -2.8125 + ) + ( + v 1401.5 -489 1246 t 16 -0 0.0625 -0 + v 1401.5 -489 1268.5 t 16 -2176 0.0625 -1.40625 + v 1401.5 -489 1291 t 16 -4352 0.0625 -2.8125 + ) + ( + v 1402.25 -489 1246 t 32 -0 0.109375 -0 + v 1402.25 -489 1268.5 t 32 -2176 0.109375 -1.40625 + v 1402.25 -489 1291 t 32 -4352 0.109375 -2.8125 + ) + ( + v 1403 -489 1246 t 48 -0 0.15625 -0 + v 1403 -489 1268.5 t 48 -2176 0.15625 -1.40625 + v 1403 -489 1291 t 48 -4352 0.15625 -2.8125 + ) + ( + v 1403 -488 1246 t 64 -0 0.21875 -0 + v 1403 -488 1268.5 t 64 -2176 0.21875 -1.40625 + v 1403 -488 1291 t 64 -4352 0.21875 -2.8125 + ) + ( + v 1403 -487 1246 t 80 -0 0.28125 -0 + v 1403 -487 1268.5 t 80 -2176 0.28125 -1.40625 + v 1403 -487 1291 t 80 -4352 0.28125 -2.8125 + ) + ( + v 1402.25 -487 1246 t 96 -0 0.328125 -0 + v 1402.25 -487 1268.5 t 96 -2176 0.328125 -1.40625 + v 1402.25 -487 1291 t 96 -4352 0.328125 -2.8125 + ) + ( + v 1401.5 -487 1246 t 112 -0 0.375 -0 + v 1401.5 -487 1268.5 t 112 -2176 0.375 -1.40625 + v 1401.5 -487 1291 t 112 -4352 0.375 -2.8125 + ) + ( + v 1401.5 -488 1246 t 128 -0 0.4375 -0 + v 1401.5 -488 1268.5 t 128 -2176 0.4375 -1.40625 + v 1401.5 -488 1291 t 128 -4352 0.4375 -2.8125 + ) + } + } +// brush 13 + { + curve + { + contents detail; + berlin_trim_metal3 + lightmap_gray + 9 3 0 8 + ( + v 1357 -488 1285 t 0 -0 0 -0 + v 1357 -488 1262.5 t 0 -2176 0 -1.40625 + v 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lightmap_gray 16384 16384 0 0 0 0 + ( 1356.5 -487 1263 ) ( 1356.5 -489 1263 ) ( 1356.5 -489 1260 ) berlin_trim_metal 127.98885 64.009789 8.2605715 41.306427 9.5 -0.00029806964 lightmap_gray 16384 16384 0 0 0 0 +} +// brush 15 + { + curve + { + contents detail; + berlin_trim_metal3 + lightmap_gray + 9 3 0 8 + ( + v 1481.5 -488 1258 t 0 -0 0 -0 + v 1481.5 -488 1280.5 t 0 -2176 0 -1.40625 + v 1481.5 -488 1303 t 0 -4352 0 -2.8125 + ) + ( + v 1481.5 -489 1258 t 16 -0 0.0625 -0 + v 1481.5 -489 1280.5 t 16 -2176 0.0625 -1.40625 + v 1481.5 -489 1303 t 16 -4352 0.0625 -2.8125 + ) + ( + v 1482.25 -489 1258 t 32 -0 0.109375 -0 + v 1482.25 -489 1280.5 t 32 -2176 0.109375 -1.40625 + v 1482.25 -489 1303 t 32 -4352 0.109375 -2.8125 + ) + ( + v 1483 -489 1258 t 48 -0 0.15625 -0 + v 1483 -489 1280.5 t 48 -2176 0.15625 -1.40625 + v 1483 -489 1303 t 48 -4352 0.15625 -2.8125 + ) + ( + v 1483 -488 1258 t 64 -0 0.21875 -0 + v 1483 -488 1280.5 t 64 -2176 0.21875 -1.40625 + v 1483 -488 1303 t 64 -4352 0.21875 -2.8125 + ) + ( + v 1483 -487 1258 t 80 -0 0.28125 -0 + v 1483 -487 1280.5 t 80 -2176 0.28125 -1.40625 + v 1483 -487 1303 t 80 -4352 0.28125 -2.8125 + ) + ( + v 1482.25 -487 1258 t 96 -0 0.328125 -0 + v 1482.25 -487 1280.5 t 96 -2176 0.328125 -1.40625 + v 1482.25 -487 1303 t 96 -4352 0.328125 -2.8125 + ) + ( + v 1481.5 -487 1258 t 112 -0 0.375 -0 + v 1481.5 -487 1280.5 t 112 -2176 0.375 -1.40625 + v 1481.5 -487 1303 t 112 -4352 0.375 -2.8125 + ) + ( + v 1481.5 -488 1258 t 128 -0 0.4375 -0 + v 1481.5 -488 1280.5 t 128 -2176 0.4375 -1.40625 + v 1481.5 -488 1303 t 128 -4352 0.4375 -2.8125 + ) + } + } +// brush 16 + { + curve + { + contents detail; + berlin_trim_metal3 + lightmap_gray + 9 3 0 8 + ( + v 1515.5 -488 1264 t 0 -0 0 -0 + v 1515.5 -488 1285.5 t 0 -2176 0 -1.34375 + v 1515.5 -488 1307 t 0 -4352 0 -2.6875 + ) + ( + v 1515.5 -489 1264 t 16 -0 0.0625 -0 + v 1515.5 -489 1285.5 t 16 -2176 0.0625 -1.34375 + v 1515.5 -489 1307 t 16 -4352 0.0625 -2.6875 + ) + ( + v 1516.25 -489 1264 t 32 -0 0.109375 -0 + v 1516.25 -489 1285.5 t 32 -2176 0.109375 -1.34375 + v 1516.25 -489 1307 t 32 -4352 0.109375 -2.6875 + ) + ( + v 1517 -489 1264 t 48 -0 0.15625 -0 + v 1517 -489 1285.5 t 48 -2176 0.15625 -1.34375 + v 1517 -489 1307 t 48 -4352 0.15625 -2.6875 + ) + ( + v 1517 -488 1264 t 64 -0 0.21875 -0 + v 1517 -488 1285.5 t 64 -2176 0.21875 -1.34375 + v 1517 -488 1307 t 64 -4352 0.21875 -2.6875 + ) + ( + v 1517 -487 1264 t 80 -0 0.28125 -0 + v 1517 -487 1285.5 t 80 -2176 0.28125 -1.34375 + v 1517 -487 1307 t 80 -4352 0.28125 -2.6875 + ) + ( + v 1516.25 -487 1264 t 96 -0 0.328125 -0 + v 1516.25 -487 1285.5 t 96 -2176 0.328125 -1.34375 + v 1516.25 -487 1307 t 96 -4352 0.328125 -2.6875 + ) + ( + v 1515.5 -487 1264 t 112 -0 0.375 -0 + v 1515.5 -487 1285.5 t 112 -2176 0.375 -1.34375 + v 1515.5 -487 1307 t 112 -4352 0.375 -2.6875 + ) + ( + v 1515.5 -488 1264 t 128 -0 0.4375 -0 + v 1515.5 -488 1285.5 t 128 -2176 0.4375 -1.34375 + v 1515.5 -488 1307 t 128 -4352 0.4375 -2.6875 + ) + } + } +// brush 17 +{ + contents detail; + ( 1356.5 -487 1281 ) ( 1356.5 -489 1281 ) ( 1519.5 -489 1304 ) berlin_trim_metal 128.00407 64.005081 2.1123719 5.344449 9.5 0.00010111296 lightmap_gray 16384 16384 0 0 0 0 + ( 1356 -489 1285 ) ( 1356 -487 1285 ) ( 1519 -487 1308 ) berlin_trim_metal 127.99895 63.997253 1.9957111 5.4372211 9.5 -2.742323e-005 lightmap_gray 16384 16384 0 0 0 0 + ( 1356 -489 1281 ) ( 1356 -489 1285 ) ( 1519 -489 1308 ) berlin_trim_metal 128 63.997246 -17.438232 119.72117 9.5 0 lightmap_gray 16384 16384 0 0 0 0 + ( 1519 -489 1308 ) ( 1519 -487 1308 ) ( 1519 -487 1305 ) berlin_trim_metal 128.01617 63.98938 11.1413 22.852774 9.5 0.00012523994 lightmap_gray 16384 16384 0 0 0 0 + ( 1356 -487 1285 ) ( 1356 -487 1281 ) ( 1519 -487 1304 ) berlin_trim_metal 128.00511 64.005165 -0.70640755 21.199991 9.5 -2.9956169e-005 lightmap_gray 16384 16384 0 0 0 0 + ( 1356.5 -487 1281 ) ( 1356.5 -489 1281 ) ( 1356.5 -489 1278 ) berlin_trim_metal 127.99261 64.002487 11.158307 23.248341 9.5 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-0.10416794 + v 1516.6226 -513.5 1250.0162 t 1751.3864 4879.292 3.2504179 -0.125 + ) + } + } +// brush 41 + { + curve + { + berlin_wall_metal_corrugated_rusty + lightmap_gray + 3 3 0 8 + ( + v 1516.6226 -513.5 1250.0162 t 12104 4476 0 -0 + v 1518.0081 -513.5 1243.6633 t 12104 4476 0 -0.5746454 + v 1511.6563 -513.5 1242.2788 t 12084 4476 0 -1.1491945 + ) + ( + v 1515.2379 -513.5 1256.3673 t 12104 4476 0.57460916 -0 + v 1510.2712 -513.5 1248.6299 t 12084 4476 0.57460916 -0.5746454 + v 1505.3046 -513.5 1240.8943 t 12064 4476 0.57460916 -1.1491945 + ) + ( + v 1508.8868 -513.5 1254.9819 t 12084 4476 1.1491981 -0 + v 1502.5353 -513.5 1253.5972 t 12064 4476 1.1491981 -0.5746454 + v 1503.9199 -513.5 1247.2468 t 12064 4476 1.1491981 -1.1491945 + ) + } + } +// brush 42 + { + curve + { + berlin_trim_metal + lightmap_gray + 9 7 0 8 + ( + v 1505.8749 -525 1247.672 t 0 -0 0 -0 + v 1505.8749 -530.16699 1247.672 t 0 -170.66667 0 -0.32293701 + v 1505.8749 -535.33325 1247.672 t 0 -341.33334 0 -0.64582825 + v 1505.8749 -540.5 1247.672 t 0 -512 0 -0.96875 + v 1505.8749 -545.66699 1247.672 t 0 -682.66669 0 -1.291687 + v 1505.8749 -550.83325 1247.672 t 0 -853.33331 0 -1.6145782 + v 1505.8749 -556 1247.672 t 0 -1024 0 -1.9375 + ) + ( + v 1503.7441 -525 1257.4429 t 128 -0 0.62503129 -0 + v 1503.7441 -530.16699 1257.4429 t 128 -170.66667 0.62503129 -0.32293701 + v 1503.7441 -535.33325 1257.4429 t 128 -341.33334 0.62503129 -0.64582825 + v 1503.7441 -540.5 1257.4429 t 128 -512 0.62503129 -0.96875 + v 1503.7441 -545.66699 1257.4429 t 128 -682.66669 0.62503129 -1.291687 + v 1503.7441 -550.83325 1257.4429 t 128 -853.33331 0.62503129 -1.6145782 + v 1503.7441 -556 1257.4429 t 128 -1024 0.62503129 -1.9375 + ) + ( + v 1493.9716 -525 1255.3135 t 256 -0 1.2501491 -0 + v 1493.9716 -530.16699 1255.3135 t 256 -170.66667 1.2501491 -0.32293701 + v 1493.9716 -535.33325 1255.3135 t 256 -341.33334 1.2501491 -0.64582825 + v 1493.9716 -540.5 1255.3135 t 256 -512 1.2501491 -0.96875 + v 1493.9716 -545.66699 1255.3135 t 256 -682.66669 1.2501491 -1.291687 + v 1493.9716 -550.83325 1255.3135 t 256 -853.33331 1.2501491 -1.6145782 + v 1493.9716 -556 1255.3135 t 256 -1024 1.2501491 -1.9375 + ) + ( + v 1484.2009 -525 1253.1829 t 384 -0 1.8751639 -0 + v 1484.2009 -530.16699 1253.1829 t 384 -170.66667 1.8751639 -0.32293701 + v 1484.2009 -535.33325 1253.1829 t 384 -341.33334 1.8751639 -0.64582825 + v 1484.2009 -540.5 1253.1829 t 384 -512 1.8751639 -0.96875 + v 1484.2009 -545.66699 1253.1829 t 384 -682.66669 1.8751639 -1.291687 + v 1484.2009 -550.83325 1253.1829 t 384 -853.33331 1.8751639 -1.6145782 + v 1484.2009 -556 1253.1829 t 384 -1024 1.8751639 -1.9375 + ) + ( + v 1486.3318 -525 1243.4103 t 512 -0 2.5003014 -0 + v 1486.3318 -530.16699 1243.4103 t 512 -170.66667 2.5003014 -0.32293701 + v 1486.3318 -535.33325 1243.4103 t 512 -341.33334 2.5003014 -0.64582825 + v 1486.3318 -540.5 1243.4103 t 512 -512 2.5003014 -0.96875 + v 1486.3318 -545.66699 1243.4103 t 512 -682.66669 2.5003014 -1.291687 + v 1486.3318 -550.83325 1243.4103 t 512 -853.33331 2.5003014 -1.6145782 + v 1486.3318 -556 1243.4103 t 512 -1024 2.5003014 -1.9375 + ) + ( + v 1488.4619 -525 1233.64 t 640 -0 3.1252873 -0 + v 1488.4619 -530.16699 1233.64 t 640 -170.66667 3.1252873 -0.32293701 + v 1488.4619 -535.33325 1233.64 t 640 -341.33334 3.1252873 -0.64582825 + v 1488.4619 -540.5 1233.64 t 640 -512 3.1252873 -0.96875 + v 1488.4619 -545.66699 1233.64 t 640 -682.66669 3.1252873 -1.291687 + v 1488.4619 -550.83325 1233.64 t 640 -853.33331 3.1252873 -1.6145782 + v 1488.4619 -556 1233.64 t 640 -1024 3.1252873 -1.9375 + ) + ( + v 1498.2334 -525 1235.7704 t 768 -0 3.750351 -0 + v 1498.2334 -530.16699 1235.7704 t 768 -170.66667 3.750351 -0.32293701 + v 1498.2334 -535.33325 1235.7704 t 768 -341.33334 3.750351 -0.64582825 + v 1498.2334 -540.5 1235.7704 t 768 -512 3.750351 -0.96875 + v 1498.2334 -545.66699 1235.7704 t 768 -682.66669 3.750351 -1.291687 + v 1498.2334 -550.83325 1235.7704 t 768 -853.33331 3.750351 -1.6145782 + v 1498.2334 -556 1235.7704 t 768 -1024 3.750351 -1.9375 + ) + ( + v 1508.0052 -525 1237.8994 t 896 -0 4.3754191 -0 + v 1508.0052 -530.16699 1237.8994 t 896 -170.66667 4.3754191 -0.32293701 + v 1508.0052 -535.33325 1237.8994 t 896 -341.33334 4.3754191 -0.64582825 + v 1508.0052 -540.5 1237.8994 t 896 -512 4.3754191 -0.96875 + v 1508.0052 -545.66699 1237.8994 t 896 -682.66669 4.3754191 -1.291687 + v 1508.0052 -550.83325 1237.8994 t 896 -853.33331 4.3754191 -1.6145782 + v 1508.0052 -556 1237.8994 t 896 -1024 4.3754191 -1.9375 + ) + ( + v 1505.8749 -525 1247.672 t 1024 -0 5.0005498 -0 + v 1505.8749 -530.16699 1247.672 t 1024 -170.66667 5.0005498 -0.32293701 + v 1505.8749 -535.33325 1247.672 t 1024 -341.33334 5.0005498 -0.64582825 + v 1505.8749 -540.5 1247.672 t 1024 -512 5.0005498 -0.96875 + v 1505.8749 -545.66699 1247.672 t 1024 -682.66669 5.0005498 -1.291687 + v 1505.8749 -550.83325 1247.672 t 1024 -853.33331 5.0005498 -1.6145782 + v 1505.8749 -556 1247.672 t 1024 -1024 5.0005498 -1.9375 + ) + } + } +// brush 43 +{ + contents detail; + ( 1512.5 -628 1264 ) ( 1512.5 -620 1264 ) ( 1360.5 -620 1240 ) clip 64 64 0 12 0 0 lightmap_gray 16384 16383.955 0 12 0 0 + ( 1512 -620 1352 ) ( 1512 -628 1352 ) ( 1360 -628 1328 ) clip 64 64 0 11.997253 0 0 lightmap_gray 16384 16384.068 0 11.997456 0 0 + ( 1512 -628 1288 ) ( 1512 -628 1264 ) ( 1360 -628 1240 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 -0.0010986328 79.995605 0 0 + ( 1512.5 -628 1288 ) ( 1512.5 -508 1288 ) ( 1512.5 -508 1184 ) clip 64 64 -12 0 0 0 lightmap_gray 16384 16384 -12 80 0 0 + ( 1512 -620 1264 ) ( 1512 -620 1288 ) ( 1360 -620 1264 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384.082 -0.0010986328 80.006508 0 0 + ( 1360.5 -508 1264 ) ( 1360.5 -628 1264 ) ( 1360.5 -628 1160 ) clip 64 64 -12 0 0 0 lightmap_gray 16384 16384 -12 80 0 0 +} +} diff --git a/map_source/_prefabs/factory_wuen_doors.map b/map_source/_prefabs/factory_wuen_doors.map new file mode 100644 index 000000000..7b1359f35 --- /dev/null +++ b/map_source/_prefabs/factory_wuen_doors.map @@ -0,0 +1,654 @@ +iwmap 4 +"000_Global" flags active +"The Map" flags +// entity 0 +{ +"reflection_color_correction" "makin" +"skyboxmodel" "skybox_nightfire" +"sunisprimarylight" "1" +"bouncefraction" "0.3" +"contrastgain" "0.35" +"_color" "0.639 0.85 0.941" +"ambient" "0.2" +"sundiffusecolor" "0.25 0.55 0.8" +"diffusefraction" "0.2" +"classname" "worldspawn" +"sundirection" "-151.462 256.519 0" +"suncolor" "0.64 0.85 1" +"sunlight" "1.2" +// brush 0 +{ + contents detail; + ( 1187 -595 1139 ) ( 1184 -595 1139 ) ( 1184 -603 1139 ) berlin_trim_metal 128 64 0 -3.9978626 0 0 lightmap_gray 16384 16383.941 0 -3.9978483 0 0 + ( 1184 -603 1304 ) ( 1184 -595 1304 ) ( 1187 -595 1304 ) berlin_trim_metal 128 64 0 -3.9978626 0 0 lightmap_gray 16384 16383.941 0 -3.9978483 0 0 + ( 1184 -603 1304 ) ( 1187 -603 1304 ) ( 1187 -603 1184 ) berlin_trim_metal 128 64 -0.0030517578 0 90 0 lightmap_gray 16378.127 16384 0.41847786 103.79822 0 -0.00014960043 + ( 1187 -603 1280 ) ( 1187 -595 1280 ) ( 1187 -595 1160 ) berlin_wall_metal_corrugated_rusty 64 64 4.0038071 0 0 0 lightmap_gray 16384.094 16384 4.0038681 104.02747 0 0 + ( 1187 -595 1304 ) ( 1184 -595 1304 ) ( 1184 -595 1184 ) berlin_trim_metal 128 64 0 0 90 0 lightmap_gray 16385.678 16384 -0.11322792 104.15845 0 0.0001363183 + ( 1184 -595 1304 ) ( 1184 -603 1304 ) ( 1184 -603 1184 ) berlin_trim_metal 128 64 3.9978638 0 0 0 lightmap_gray 16384.143 16384 4.010252 103.98987 0 1.3317955e-005 +} +// brush 1 +{ + contents detail; + ( 1187 -594 1139 ) ( 1184 -594 1139 ) ( 1184 -602 1139 ) berlin_trim_metal 128 64 0.018432617 -4.9970698 0 0 lightmap_gray 16384 16384.045 0.018432617 -5.0016618 0 2.8291282e-005 + ( 1184 -602 1304 ) ( 1184 -594 1304 ) ( 1187 -594 1304 ) berlin_trim_metal 128 64 0.018432617 -4.9970698 0 0 lightmap_gray 16384 16384.045 0.018432617 -5.0016618 0 2.8291282e-005 + ( 1184 -595 1304 ) ( 1187 -595 1304 ) ( 1187 -595 1184 ) berlin_trim_metal 128 64 -0.0030517578 0 90 0 lightmap_gray 16378.803 16384 0.3676405 103.79822 0 -0.00014756591 + ( 1187 -602 1280 ) ( 1187 -594 1280 ) ( 1187 -594 1160 ) berlin_trim_metal 128 64 0 3.9970703 90 0 lightmap_gray 16384.076 16384 5.0031819 104.02478 0 0 + ( 1187 -594 1304 ) ( 1184 -594 1304 ) ( 1184 -594 1184 ) berlin_trim_metal 128 64 0 0 90 0 lightmap_gray 16385.68 16384 -0.11322793 104.15845 0 0.0001363183 + ( 1184 -594 1304 ) ( 1184 -602 1304 ) ( 1184 -602 1184 ) berlin_trim_metal 128 64 4.9970703 0 0 0 lightmap_gray 16383.891 16384 5 103.99258 0 0 +} +// brush 2 +{ + contents detail; + ( 1187 -603 1139 ) ( 1184 -603 1139 ) ( 1184 -611 1139 ) berlin_trim_metal 128 64 -0.018920898 4 0 0 lightmap_gray 16384 16384.139 0.018432617 3.9949684 0 2.7347662e-005 + ( 1184 -611 1304 ) ( 1184 -603 1304 ) ( 1187 -603 1304 ) berlin_trim_metal 128 64 -0.018920898 4 0 0 lightmap_gray 16384 16384.139 0.018432617 3.9949684 0 2.7347662e-005 + ( 1184 -604 1304 ) ( 1187 -604 1304 ) ( 1187 -604 1184 ) berlin_trim_metal 128 64 -0.0030517578 0 90 0 lightmap_gray 16378.148 16384 0.41594836 103.79822 0 -0.00014756592 + ( 1187 -611 1280 ) ( 1187 -603 1280 ) ( 1187 -603 1160 ) berlin_trim_metal 128 64 0 3.9978409 90 0 lightmap_gray 16384.162 16384 -3.9932647 104.00887 0 1.2146131e-005 + ( 1187 -603 1304 ) ( 1184 -603 1304 ) ( 1184 -603 1184 ) berlin_trim_metal 128 64 0 0 90 0 lightmap_gray 16385.68 16384 -0.11322793 104.15845 0 0.0001363183 + ( 1184 -603 1304 ) ( 1184 -611 1304 ) ( 1184 -611 1184 ) berlin_trim_metal 128 64 -3.9949341 0 0 0 lightmap_gray 16384 16384 -3.9949341 103.98975 0 0 +} +// brush 3 +{ + contents detail; + ( 1187 -509 1139 ) ( 1184 -509 1139 ) ( 1184 -517 1139 ) berlin_trim_metal 128 64 0.047363281 -89.993675 0 0 lightmap_gray 16384 16384.303 0.039428711 -90.011078 0 1.6991802e-005 + ( 1184 -517 1304 ) ( 1184 -509 1304 ) ( 1187 -509 1304 ) berlin_trim_metal 128 64 0.047363281 -89.993675 0 0 lightmap_gray 16384 16384.303 0.039428711 -90.011078 0 1.6991802e-005 + ( 1184 -517 1304 ) ( 1187 -517 1304 ) ( 1187 -517 1184 ) berlin_trim_metal 128 64 -0.0030517578 -0.048339844 90 0 lightmap_gray 16378.109 16384 0.41831475 103.74878 0 -0.00019034842 + ( 1187 -517 1280 ) ( 1187 -509 1280 ) ( 1187 -509 1160 ) berlin_wall_metal_corrugated_rusty 64 64 90.002426 0 0 0 lightmap_gray 16384.123 16384 90.003204 103.98096 0 4.0456198e-005 + ( 1187 -509 1304 ) ( 1184 -509 1304 ) ( 1184 -509 1184 ) berlin_trim_metal 128 64 0 -0.048217773 90 0 lightmap_gray 16383.061 16384 0.079406254 104.11023 0 9.5666859e-005 + ( 1184 -509 1304 ) ( 1184 -517 1304 ) ( 1184 -517 1184 ) berlin_trim_metal 128 64 89.993675 0 0 0 lightmap_gray 16383.613 16384 89.991669 103.95845 0 7.1428105e-005 +} +// brush 4 +{ + contents detail; + ( 1187 -508 1139 ) ( 1184 -508 1139 ) ( 1184 -516 1139 ) berlin_trim_metal 128 64 -0.01574707 -91.002251 0 0 lightmap_gray 16384 16384.109 -0.0079345703 -91.006828 0 0 + ( 1184 -516 1304 ) ( 1184 -508 1304 ) ( 1187 -508 1304 ) berlin_trim_metal 128 64 -0.01574707 -91.002251 0 0 lightmap_gray 16384 16384.109 -0.0079345703 -91.006828 0 0 + ( 1184 -509 1304 ) ( 1187 -509 1304 ) ( 1187 -509 1184 ) berlin_trim_metal 128 64 -0.0030517578 -0.048339844 90 0 lightmap_gray 16376.111 16384 0.56309134 103.74878 0 -0.00019034842 + ( 1187 -516 1280 ) ( 1187 -508 1280 ) ( 1187 -508 1160 ) berlin_trim_metal 128 64 0 89.998413 90 0 lightmap_gray 16383.234 16384 90.973068 103.98639 0 0.00013825255 + ( 1187 -508 1304 ) ( 1184 -508 1304 ) ( 1184 -508 1184 ) berlin_trim_metal 128 64 0 -0.048217773 90 0 lightmap_gray 16383.061 16384 0.079406254 104.11023 0 9.5666859e-005 + ( 1184 -508 1304 ) ( 1184 -516 1304 ) ( 1184 -516 1184 ) berlin_trim_metal 128 64 90.998352 0 0 0 lightmap_gray 16383.506 16384 90.986061 103.95404 0 7.7269986e-005 +} +// brush 5 +{ + contents detail; + ( 1187 -517 1139 ) ( 1184 -517 1139 ) ( 1184 -525 1139 ) berlin_trim_metal 128 64 -0.0079345703 -82.003166 0 0 lightmap_gray 16384 16384.135 0.031692505 -82.007805 0 6.6926325e-005 + ( 1184 -525 1304 ) ( 1184 -517 1304 ) ( 1187 -517 1304 ) berlin_trim_metal 128 64 -0.0079345703 -82.003166 0 0 lightmap_gray 16384 16384.135 0.031692505 -82.007805 0 6.6926325e-005 + ( 1184 -518 1304 ) ( 1187 -518 1304 ) ( 1187 -518 1184 ) berlin_trim_metal 128 64 -0.0030517578 -0.048339844 90 0 lightmap_gray 16376.129 16384 0.56309193 103.74878 0 -0.00019034842 + ( 1187 -525 1280 ) ( 1187 -517 1280 ) ( 1187 -517 1160 ) berlin_trim_metal 128 64 0.03894043 89.990967 90 0 lightmap_gray 16383.09 16384 81.961128 103.97432 0 8.3112347e-005 + ( 1187 -517 1304 ) ( 1184 -517 1304 ) ( 1184 -517 1184 ) berlin_trim_metal 128 64 0 -0.048217773 90 0 lightmap_gray 16383.061 16384 0.079406254 104.11023 0 9.5666859e-005 + ( 1184 -517 1304 ) ( 1184 -525 1304 ) ( 1184 -525 1184 ) berlin_trim_metal 128 64 82 0 0 0 lightmap_gray 16384.072 16384 82.007919 103.98125 0 1.4967742e-005 +} +// brush 6 +{ + contents detail; + ( 1517 -603 1139 ) ( 1520 -603 1139 ) ( 1520 -595 1139 ) berlin_trim_metal 128 64 -2703.9805 -1202.0452 180 3.8868158e-005 lightmap_gray 16384 16384.318 -2703.925 -1202.004 180 -3.0002695e-005 + ( 1520 -595 1352 ) ( 1520 -603 1352 ) ( 1517 -603 1352 ) berlin_trim_metal 128 64 -2703.9805 -1202.0452 180 3.8868158e-005 lightmap_gray 16384 16384.318 -2703.925 -1202.004 180 -3.0002695e-005 + ( 1520 -595 1304 ) ( 1517 -595 1304 ) ( 1517 -595 1184 ) berlin_trim_metal 128 -63.983814 0 2703.7378 90 0 lightmap_gray 16377.372 -16384 -2703.5176 -103.84717 -180 -0.00032861432 + ( 1517 -595 1280 ) ( 1517 -603 1280 ) ( 1517 -603 1160 ) berlin_wall_metal_corrugated_rusty 64 -64 1201.9854 0 180 0 lightmap_gray 16384.371 -16384 1202.0126 -103.98128 -180 -1.0868181e-005 + ( 1517 -603 1304 ) ( 1520 -603 1304 ) ( 1520 -603 1184 ) berlin_trim_metal 128 -63.983982 0 2703.7351 90 0 lightmap_gray 16388.514 -16384 -2704.2925 -104.25806 180 0 + ( 1520 -603 1304 ) ( 1520 -595 1304 ) ( 1520 -595 1184 ) berlin_trim_metal 127.99835 -64 1201.9779 0 180 0 lightmap_gray 16384.098 -16384 1202.012 -103.9458 -180 3.8347869e-005 +} +// brush 7 +{ + contents detail; + ( 1517 -604 1139 ) ( 1520 -604 1139 ) ( 1520 -596 1139 ) berlin_trim_metal 128 64 -2704.0254 -1203.0865 180 0 lightmap_gray 16384 16384.582 -2704.0806 -1203.0094 180 0.00017700736 + ( 1520 -596 1352 ) ( 1520 -604 1352 ) ( 1517 -604 1352 ) berlin_trim_metal 128 64 -2704.0254 -1203.0865 180 0 lightmap_gray 16384 16384.582 -2704.0806 -1203.0094 180 0.00017700736 + ( 1520 -603 1304 ) ( 1517 -603 1304 ) ( 1517 -603 1184 ) berlin_trim_metal 128 -63.983814 0 2703.7378 90 0 lightmap_gray 16378.721 -16384 -2703.6204 -103.84717 -180 -0.00032556057 + ( 1517 -596 1280 ) ( 1517 -604 1280 ) ( 1517 -604 1160 ) berlin_trim_metal 128 -64 0 -1201.9944 90 0 lightmap_gray 16382.213 -16384 1202.9318 -103.98779 180 0.00012889219 + ( 1517 -604 1304 ) ( 1520 -604 1304 ) ( 1520 -604 1184 ) berlin_trim_metal 128 -63.983982 0 2703.7351 90 0 lightmap_gray 16388.514 -16384 -2704.2925 -104.25806 180 0 + ( 1520 -604 1304 ) ( 1520 -596 1304 ) ( 1520 -596 1184 ) berlin_trim_metal 127.99586 -64 1202.9854 0 180 0 lightmap_gray 16384.244 -16384 1203.0208 -103.9469 -180 3.7358488e-005 +} +// brush 8 +{ + contents detail; + ( 1517 -595 1139 ) ( 1520 -595 1139 ) ( 1520 -587 1139 ) berlin_trim_metal 128 64 -2704.0198 -1193.9675 -180 0 lightmap_gray 16384 16384.342 -2704.0288 -1194.0288 -180 0 + ( 1520 -587 1352 ) ( 1520 -595 1352 ) ( 1517 -595 1352 ) berlin_trim_metal 128 64 -2704.0198 -1193.9675 -180 0 lightmap_gray 16384 16384.342 -2704.0288 -1194.0288 -180 0 + ( 1520 -594 1304 ) ( 1517 -594 1304 ) ( 1517 -594 1184 ) berlin_trim_metal 128 -63.983814 0 2703.7378 90 0 lightmap_gray 16371.352 -16384 -2703.0972 -103.84717 -180 -0.00031539262 + ( 1517 -587 1280 ) ( 1517 -595 1280 ) ( 1517 -595 1160 ) berlin_trim_metal 128 -64 0.035888672 -1201.998 90 0 lightmap_gray 16383.443 -16384 1193.9778 -103.99101 180 9.7287339e-005 + ( 1517 -595 1304 ) ( 1520 -595 1304 ) ( 1520 -595 1184 ) berlin_trim_metal 128 -63.983982 0 2703.7351 90 0 lightmap_gray 16388.514 -16384 -2704.2925 -104.25806 180 0 + ( 1520 -595 1304 ) ( 1520 -587 1304 ) ( 1520 -587 1184 ) berlin_trim_metal 127.9985 -64 1193.9929 0 180 0 lightmap_gray 16384.514 -16384 1194.022 -103.98987 180 0 +} +// brush 9 +{ + contents detail; + ( 1517 -517 1139 ) ( 1520 -517 1139 ) ( 1520 -509 1139 ) berlin_trim_metal 128.01042 64 -2704.0518 -1115.9915 180 0 lightmap_gray 16382.666 16383.949 -2703.8821 -1115.988 -180 0 + ( 1520 -509 1352 ) ( 1520 -517 1352 ) ( 1517 -517 1352 ) berlin_trim_metal 128.01042 64 -2704.0518 -1115.9915 180 0 lightmap_gray 16382.666 16383.949 -2703.8821 -1115.988 -180 0 + ( 1520 -509 1304 ) ( 1517 -509 1304 ) ( 1517 -509 1184 ) berlin_trim_metal 128 -63.992676 0 2703.8643 90 0 lightmap_gray 16378.23 -16384 -2703.5908 -103.84717 -180 -0.00019128442 + ( 1517 -509 1280 ) ( 1517 -517 1280 ) ( 1517 -517 1160 ) berlin_wall_metal_corrugated_rusty 64 -64 1116 -0.015869141 180 0 lightmap_gray 16383.684 -16384 1115.9896 -104.04549 180 0 + ( 1517 -517 1304 ) ( 1520 -517 1304 ) ( 1520 -517 1184 ) berlin_trim_metal 128 -63.990372 0 2703.7583 90 0 lightmap_gray 16386.967 -16384 -2704.2087 -104.25806 180 3.6624802e-005 + ( 1520 -517 1304 ) ( 1520 -509 1304 ) ( 1520 -509 1184 ) berlin_trim_metal 128 -64 1116 0 180 0 lightmap_gray 16383.988 -16384 1116.0078 -103.99651 -180 1.5312795e-005 +} +// brush 10 +{ + contents detail; + ( 1517 -518 1139 ) ( 1520 -518 1139 ) ( 1520 -510 1139 ) berlin_trim_metal 128 64 -2703.9561 -1117 180 0 lightmap_gray 16384 16383.936 -2704.0354 -1117.0063 180 3.8176277e-005 + ( 1520 -510 1352 ) ( 1520 -518 1352 ) ( 1517 -518 1352 ) berlin_trim_metal 128 64 -2703.9561 -1117 180 0 lightmap_gray 16384 16383.936 -2704.0354 -1117.0063 180 3.8176277e-005 + ( 1520 -517 1304 ) ( 1517 -517 1304 ) ( 1517 -517 1184 ) berlin_trim_metal 128 -63.992676 0 2703.8643 90 0 lightmap_gray 16376.221 -16384 -2703.4551 -103.84717 -180 -0.00018314672 + ( 1517 -510 1280 ) ( 1517 -518 1280 ) ( 1517 -518 1160 ) berlin_trim_metal 128 -64 0 -1116.007 90 0 lightmap_gray 16383.678 -16384 1116.9889 -104.03287 180 0 + ( 1517 -518 1304 ) ( 1520 -518 1304 ) ( 1520 -518 1184 ) berlin_trim_metal 128 -63.990372 0 2703.7583 90 0 lightmap_gray 16386.967 -16384 -2704.2087 -104.25806 180 3.6624802e-005 + ( 1520 -518 1304 ) ( 1520 -510 1304 ) ( 1520 -510 1184 ) berlin_trim_metal 127.99312 -64 1116.9612 0 180 0 lightmap_gray 16384 -16384 1117.0084 -103.99036 180 2.6972155e-005 +} +// brush 11 +{ + contents detail; + ( 1517 -509 1139 ) ( 1520 -509 1139 ) ( 1520 -501 1139 ) berlin_trim_metal 128 64 -2704.0576 -1107.9935 180 3.3575685e-005 lightmap_gray 16384 16383.973 -2704.011 -1108.0034 180 1.2170914e-005 + ( 1520 -501 1352 ) ( 1520 -509 1352 ) ( 1517 -509 1352 ) berlin_trim_metal 128 64 -2704.0576 -1107.9935 180 3.3575685e-005 lightmap_gray 16384 16383.973 -2704.011 -1108.0034 180 1.2170914e-005 + ( 1520 -508 1304 ) ( 1517 -508 1304 ) ( 1517 -508 1184 ) berlin_trim_metal 128 -63.992676 0 2703.8643 90 0 lightmap_gray 16374.878 -16384 -2703.3411 -103.84717 -180 -0.00019535329 + ( 1517 -501 1280 ) ( 1517 -509 1280 ) ( 1517 -509 1160 ) berlin_trim_metal 128 -64 0 -1115.9894 90 0 lightmap_gray 16383.395 -16384 1107.9799 -104.02791 180 0 + ( 1517 -509 1304 ) ( 1520 -509 1304 ) ( 1520 -509 1184 ) berlin_trim_metal 128 -63.990372 0 2703.7583 90 0 lightmap_gray 16386.967 -16384 -2704.2087 -104.25806 180 3.6624802e-005 + ( 1520 -509 1304 ) ( 1520 -501 1304 ) ( 1520 -501 1184 ) berlin_trim_metal 127.99826 -64 1107.9919 0 180 0 lightmap_gray 16384.951 -16384 1108.0408 -103.99011 180 0 +} +// brush 12 +{ + ( 1184 -484 1295 ) ( 1184 -628 1295 ) ( 1516 -628 1338 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( 1184 -628 1311 ) ( 1184 -484 1311 ) ( 1516 -484 1352 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( 1187 -628 1290 ) ( 1187 -628 1306 ) ( 1516 -628 1352 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( 1516 -484 1338 ) ( 1516 -628 1338 ) ( 1516 -628 1352 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384.031 0 0.0024414109 0 0 + ( 1536 -484 1304 ) ( 1160 -484 1304 ) ( 1160 -484 1288 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( 1184 -628 1295 ) ( 1184 -484 1295 ) ( 1184 -484 1311 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 +} +// brush 13 +{ + ( 1184 -484 1295 ) ( 1161 -484 1295 ) ( 1161 -628 1295 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( 1176 -628 1310 ) ( 1176 -484 1310 ) ( 1184 -484 1311 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( 1161 -628 1311 ) ( 1184 -628 1311 ) ( 1184 -628 1295 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( 1184 -629 1321 ) ( 1184 -485 1321 ) ( 1184 -485 1305 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( 1184 -484 1311 ) ( 1161 -484 1311 ) ( 1161 -484 1295 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( 1016 -484 1299 ) ( 1016 -628 1299 ) ( 1016 -628 1284 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 +} +} +// entity 1 +{ +"script_flag" "enter_wnuen_building" +"target" "wnuen_outside_door" +"zombie_cost" "750" +"targetname" "zombie_door" +"classname" "trigger_use" +// brush 0 +{ + ( 1856 1088.5 1157 ) ( 1762 1088.5 1157 ) ( 1762 1069.5 1157 ) trigger 64 64 -4 -20.497437 0 0 lightmap_gray 16384 16383.961 -4 -20.504467 0 0 + ( 1762 1069.5 1293 ) ( 1762 1088.5 1293 ) ( 1856 1088.5 1293 ) trigger 64 64 -4 -20.497437 0 0 lightmap_gray 16384 16383.961 -4 -20.504467 0 0 + ( 1754 1044 1265 ) ( 1848 1044 1265 ) ( 1848 1044 1157 ) trigger 64 64 -4.004231 0 0 0 lightmap_gray 16383.963 16384 -3.9974272 0 0 0 + ( 1872 1069.5 1265 ) ( 1872 1088.5 1265 ) ( 1872 1088.5 1157 ) trigger 64 64 20.497437 0 0 0 lightmap_gray 16383.961 16384 20.504467 0 0 0 + ( 1856 1095 1265 ) ( 1762 1095 1265 ) ( 1762 1095 1157 ) trigger 64 64 -3.9985352 0 0 0 lightmap_gray 16384 16384 -4 0 0 0 + ( 1730 1088.5 1265 ) ( 1730 1069.5 1265 ) ( 1730 1069.5 1157 ) trigger 64 64 20.503906 0 0 0 lightmap_gray 16384.053 16384 20.497137 0 0 0 +} +} +// entity 2 +{ +"script_flag" "enter_wuen_loading_dock" +"script_linkto" "31 " +"targetname" "wnuen_inside_stair" +"origin" "2204.8 -238.3 1210.3" +"script_noteworthy" "jiggle" +"script_fxid" "large_ceiling_dust" +"script_firefx" "poltergeist" +"spawnflags" "1" +"script_linkto" "31" +"angles" "26.3666 20.9901 -20.9901" +"model" "static_berlin_bathtub" +"classname" "script_model" +} +// entity 3 +{ +"origin" "2212.0 -224.0 1344.0" +"angles" "0 180 180" +"script_linkname" "31" +"classname" "script_struct" +} +// entity 4 +{ +"script_flag" "enter_wnuen_loading_dock" +"targetname" "zombie_debris" +"zombie_cost" "1000" +"target" "wnuen_inside_stair" +"classname" "trigger_use" +// brush 0 +{ + ( 2264 -180 1192 ) ( 2176 -180 1192 ) ( 2176 -216 1192 ) trigger 64 64 0 0 0 0 lightmap_gray 16384 16384 8 12 0 0 + ( 2176 -216 1292 ) ( 2176 -180 1292 ) ( 2264 -180 1292 ) trigger 64 64 0 0 0 0 lightmap_gray 16384 16384 8 12 0 0 + ( 2176 -268 1260 ) ( 2264 -268 1260 ) ( 2264 -268 1244 ) trigger 64 64 0 0 0 0 lightmap_gray 16383.965 16384 8.0048666 92 0 0 + ( 2264 -216 1260 ) ( 2264 -180 1260 ) ( 2264 -180 1244 ) trigger 64 64 0 0 0 0 lightmap_gray 16384 16384.119 -12 92.010803 0 0 + ( 2264 -160 1260 ) ( 2176 -160 1260 ) ( 2176 -160 1244 ) trigger 64 64 0 0 0 0 lightmap_gray 16384.031 16384 7.9959316 91.998688 0 0 + ( 2164 -180 1260 ) ( 2164 -216 1260 ) ( 2164 -216 1244 ) trigger 64 64 0 0 0 0 lightmap_gray 16384 16384 -12 92 0 0 +} +} +// entity 5 +{ +"angles" "0 90 0" +"origin" "1370.0 -126.0 1664.0" +"script_linkname" "60" +"classname" "script_struct" +} +// entity 6 +{ +"script_flag" "enter_wuen_alley" +"script_angles" "0 90 0" +"spawnflags" "1" +"targetname" "wuen_chain_link" +"classname" "script_brushmodel" +// brush 0 +{ + contents detail; + ( 2294 -1038 1358 ) ( 2331 -1038 1358 ) ( 2331 -1038 1323 ) berlin_trim_metal3 131.99835 8 -1159.0431 -4203.0093 -90 0 lightmap_gray 20479.74 -20479.82 -2029.0013 1085.9948 180 0 + ( 2331 -908 1324 ) ( 2331 -908 1359 ) ( 2294 -908 1359 ) berlin_trim_metal3 131.99883 8 -1159.0475 -4202.9585 -90 0 lightmap_gray 65535.977 -65533.719 -2029 1086.0122 180 0 + ( 1748 -959 1160 ) ( 1711 -959 1160 ) ( 1711 -965 1160 ) berlin_trim_metal3 132.00656 -8 1108.0123 -1761.3193 -90 0 lightmap_gray 20480.27 -20481.229 -2028.9635 -1100.0173 180 0.00014944692 + ( 1692 -958 1154 ) ( 1692 -958 1189 ) ( 1692 -964 1189 ) berlin_trim_metal3 132.00388 -8 1108.0115 1081.8408 180 0 lightmap_gray 20480.178 -20475.672 1086.0919 -1099.9689 90 0 + ( 2294 -954 1162 ) ( 2331 -954 1162 ) ( 2331 -960 1162 ) berlin_trim_metal3 131.98018 8 1107.967 -1608.8904 -90 0 lightmap_gray 20480.064 -20479.943 -2029.3085 -1099.9956 180 -0.00031191742 + ( 1694 -958 1345 ) ( 1694 -958 1310 ) ( 1694 -964 1310 ) berlin_trim_metal3 132 8 1108.0522 1250.3632 180 0 lightmap_gray 20480 -20478.049 1085.9646 -1099.9846 90 0 +} +// brush 1 +{ + contents detail; + ( 2294 -1038 1361 ) ( 2331 -1038 1361 ) ( 2331 -1038 1326 ) berlin_trim_metal3 131.99883 8 -1151.0446 -4202.9941 -90 0 lightmap_gray 20480.254 -20479.73 -2029 1077.0294 180 0 + ( 2331 -1036 1315 ) ( 2331 -1036 1350 ) ( 2294 -1036 1350 ) berlin_trim_metal3 131.99835 8 -1151.0659 -4203.0059 -90 0 lightmap_gray 65534.805 -65536 -2029.0056 1077.0105 180 0 + ( 1748 -1087 1162 ) ( 1711 -1087 1162 ) ( 1711 -1093 1162 ) berlin_trim_metal3 131.99583 -8 1236.0021 -1761.3761 -90 0 lightmap_gray 20479.869 -20479.932 -2029.0953 -1228.0027 180 0 + ( 1692 -1086 1145 ) ( 1692 -1086 1180 ) ( 1692 -1092 1180 ) berlin_trim_metal3 131.99835 8 -1151.5134 1129.0303 -90 0 lightmap_gray 20479.912 -20482.115 1076.9315 -1228.0085 90 4.7495727e-005 + ( 2294 -1097 1303 ) ( 2331 -1097 1303 ) ( 2331 -1103 1303 ) berlin_trim_metal3 131.99538 8 1236.0402 -1608.8145 -90 0 lightmap_gray 20479.967 -20475.824 -2029.0745 -1227.946 180 -4.7282843e-005 + ( 1694 -1086 1336 ) ( 1694 -1086 1301 ) ( 1694 -1092 1301 ) berlin_trim_metal3 131.99883 8 -1150.9521 1129 -90 0 lightmap_gray 20479.82 -20478.795 1076.9022 -1227.9939 90 0 +} +// brush 2 +{ + contents detail; + ( 1694 -912 1162 ) ( 1692 -912 1162 ) ( 1692 -1036 1303 ) berlin_trim_metal3 132 7.9966559 -1150.9471 -4201.3525 -90 0 lightmap_gray 20480.143 -20479.748 -2028.7151 1076.887 180 -0.00024612859 + ( 1692 -910 1162 ) ( 1694 -910 1162 ) ( 1694 -1034 1303 ) berlin_trim_metal3 131.99773 7.9977918 -1150.6884 -4202.2271 -90 0 lightmap_gray 65545.297 -65535.43 -2029.0559 1076.7587 -180 -3.0744879e-005 + ( 1748 -961 1162 ) ( 1711 -961 1162 ) ( 1711 -967 1162 ) berlin_trim_metal3 132.00679 -8 1234.0209 -1761.2737 -90 0 lightmap_gray 20480.037 -20478.197 -2029.0686 -1225.9777 180 0 + ( 1692 -912 1162 ) ( 1692 -910 1162 ) ( 1692 -1034 1303 ) berlin_trim_metal3 132.0099 8 -2527.8972 557.9458 -45.026684 3.4607325e-005 lightmap_gray 20478.209 -20479.033 1076.9802 -1225.9583 90 -5.3344134e-005 + ( 2294 -1095 1303 ) ( 2331 -1095 1303 ) ( 2331 -1101 1303 ) berlin_trim_metal3 132.0029 8 1234.0519 -1608.9304 -90 0 lightmap_gray 20480.096 -20479.523 -2029.1395 -1226.0298 -180 -0.00013757392 + ( 1694 -910 1162 ) ( 1694 -912 1162 ) ( 1694 -1036 1303 ) berlin_trim_metal3 132.0018 7.9968505 -2527.78 558.04187 -45.026463 0 lightmap_gray 20480.652 -20474.928 1076.5464 -1225.6858 90 -5.0423463e-005 +} +// brush 3 +{ + contents detail; + ( 2294 -910 1353 ) ( 2331 -910 1353 ) ( 2331 -910 1318 ) berlin_trim_metal3 131.99883 8 -1151.059 -4203.0381 -90 0 lightmap_gray 20480.375 -20479.732 -2028.9952 1077.0161 -180 0 + ( 2331 -908 1315 ) ( 2331 -908 1350 ) ( 2294 -908 1350 ) berlin_trim_metal3 131.99835 8 -1151.0515 -4202.9736 -90 0 lightmap_gray 65536.844 -65536 -2028.9944 1077.0206 180 0 + ( 1748 -959 1162 ) ( 1711 -959 1162 ) ( 1711 -965 1162 ) berlin_trim_metal3 132.00656 -8 1108.0123 -1761.2305 -90 0 lightmap_gray 20480.186 -20479.941 -2028.9805 -1100.0035 180 0.00012445431 + ( 1692 -958 1145 ) ( 1692 -958 1180 ) ( 1692 -964 1180 ) berlin_trim_metal3 132 8 -1150.9203 1128.947 -90 0 lightmap_gray 20480.045 -20477.475 1077.0117 -1099.9941 90 0 + ( 2294 -969 1303 ) ( 2331 -969 1303 ) ( 2331 -975 1303 ) berlin_trim_metal3 131.99532 8 1108.0023 -1608.9246 -90 0 lightmap_gray 20480.102 -20479.715 -2029.3282 -1099.9944 180 -0.00032170542 + ( 1694 -958 1336 ) ( 1694 -958 1301 ) ( 1694 -964 1301 ) berlin_trim_metal3 132 8 -1151.0057 1128.9973 -90 0 lightmap_gray 20480.09 -20476.742 1076.8673 -1099.9696 90 0 +} +// brush 4 +{ + contents detail; + ( 2294 -1038 1501 ) ( 2331 -1038 1501 ) ( 2331 -1038 1466 ) berlin_trim_metal3 131.99695 8 -4223.9727 1241.2595 180 0 lightmap_gray 20480.338 -20479.912 -2029.0012 1229.0248 180 0 + ( 2331 -908 1467 ) ( 2331 -908 1502 ) ( 2294 -908 1502 ) berlin_trim_metal3 132 8 -4224.0161 1241.2847 180 0 lightmap_gray 65536 -65535.086 -2028.9971 1229 180 0 + ( 1748 -959 1303 ) ( 1711 -959 1303 ) ( 1711 -965 1303 ) berlin_trim_metal3 131.99397 -8 1108.0104 -1761.082 -90 0 lightmap_gray 20479.85 -20481.229 -2029.0582 -1100.0173 180 4.855893e-005 + ( 1692 -958 1297 ) ( 1692 -958 1332 ) ( 1692 -964 1332 ) berlin_trim_metal3 131.98306 -8 1107.9574 1224.9756 180 0 lightmap_gray 20479.912 -20479.563 1229.1224 -1100.0134 90 0 + ( 2294 -954 1305 ) ( 2331 -954 1305 ) ( 2331 -960 1305 ) berlin_trim_metal3 131.98018 8 1107.967 -1608.8904 -90 0 lightmap_gray 20479.813 -20480.49 -2029.2028 -1099.9825 180 -0.00021035792 + ( 1694 -958 1488 ) ( 1694 -958 1453 ) ( 1694 -964 1453 ) berlin_trim_metal3 131.99413 8 1108.0104 1393.2472 180 0 lightmap_gray 20480 -20478.314 1228.8762 -1100 90 0 +} +// brush 5 + { + mesh + { + chainlink_fence + lightmap_gray + 2 2 16 8 + ( + v 1693 -910 1162 t 0 0 -60.875 -72.625 + v 1693 -910 1303 t 0 -14336 -60.875 -81.4375 + ) + ( + v 1693 -1036 1162 t 14336 0 -68.75 -72.625 + v 1693 -1036 1303 t 14336 -14336 -68.75 -81.4375 + ) + } + } +// brush 6 +{ + ( 1696 -1035 1160 ) ( 1692 -1035 1160 ) ( 1692 -1037 1160 ) origin 64 64 0 0 0 0 lightmap_gray 16384 16384.201 0 -1.0127077 0 0 + ( 1692 -1037 1305 ) ( 1692 -1035 1305 ) ( 1696 -1035 1305 ) origin 64 64 0 0 0 0 lightmap_gray 16384 16384.201 0 -1.0127077 0 0 + ( 1692 -1041 1256 ) ( 1696 -1041 1256 ) ( 1696 -1041 1170 ) origin 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( 1696 -1037 1256 ) ( 1696 -1035 1256 ) ( 1696 -1035 1170 ) origin 64 64 0 0 0 0 lightmap_gray 16384.17 16384 1.0107527 0 0 0 + ( 1696 -1035 1256 ) ( 1692 -1035 1256 ) ( 1692 -1035 1170 ) origin 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( 1690 -1035 1304 ) ( 1690 -1037 1304 ) ( 1690 -1037 1218 ) origin 64 64 0 0 0 0 lightmap_gray 16384.201 16384 1.0127077 0 0 0 +} +// brush 7 +{ + ( 1694 -908 1160 ) ( 1692 -908 1160 ) ( 1692 -913 1160 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( 1692 -913 1305 ) ( 1692 -908 1305 ) ( 1694 -908 1305 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( 1692 -1038 1672 ) ( 1694 -1038 1672 ) ( 1694 -1038 1116 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( 1694 -1015 1304 ) ( 1694 -1010 1304 ) ( 1694 -1010 748 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( 1693 -908 1672 ) ( 1691 -908 1672 ) ( 1691 -908 1116 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( 1692 -908 1672 ) ( 1692 -913 1672 ) ( 1692 -913 1116 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 +} +} +// entity 7 +{ +"script_vector" "-90 0 0" +"script_string" "slide_apart" +"targetname" "wnuen_outside_door" +"spawnflags" "1" +"classname" "script_brushmodel" +// brush 0 +{ + contents detail; + ( 1800 1043 1298 ) ( 1800 1043 1206 ) ( 1800 1044 1206 ) berlin_door_metal_reinforced_glass 60.016129 96 2148.7874 99.812256 0 -0.00011435366 lightmap_gray 16380.8 -16384 -796.07214 1245.7521 180 -0.0012293685 + ( 1800 1043 1298 ) ( 1863 1043 1298 ) ( 1863 1043 1206 ) berlin_door_metal_reinforced_glass 60 96 3659.9849 99.998383 0 0 lightmap_gray 16383.949 16384 1488.994 -1245 0 0 + ( 1804 1044 1252 ) ( 1804 1044 1160 ) ( 1804 1043 1160 ) berlin_door_metal_reinforced_glass 60.004559 96 2148.5955 100.13196 0 -6.4534688e-005 lightmap_gray 16388.803 -16384 -795.88605 1242.3431 180 0.0031934411 + ( 1800 1044 1206 ) ( 1863 1044 1206 ) ( 1863 1044 1298 ) berlin_door_metal_reinforced_glass 60 96 3659.9973 100 0 0 lightmap_gray 16383.734 16384 1489 -1245 0 0 + ( 1744 1044 1210 ) ( 1744 1043 1210 ) ( 1807 1043 1210 ) berlin_door_metal_reinforced_glass 60 -96.00779 3659.8809 -2192.593 0 -0.00020662427 lightmap_gray 16386.859 16383.969 -792.73999 -1489.375 -90 0.00078402727 + ( 1863 1044 1260 ) ( 1863 1043 1260 ) ( 1800 1043 1260 ) berlin_door_metal_reinforced_glass 60 -96.037964 3659.9478 -2192.9565 0 -4.8824018e-005 lightmap_gray 16376.453 16383.918 -792.05829 -1440.4702 -89.819061 0.0033066098 +} +// brush 1 +{ + contents detail; + ( 1800 1043 1288 ) ( 1800 1043 1196 ) ( 1800 1042 1196 ) berlin_ceilings_metal 127.99165 -128 -2094.8992 -23.04541 180 0.00016105809 lightmap_gray 16373.534 16384 1289.8269 -1220.1521 0 0.00025707306 + ( 1800 1044.25 1276 ) ( 1737 1044.25 1276 ) ( 1737 1044.25 1184 ) berlin_ceilings_metal 128 -128 -3605.9604 -23.053833 180 0 lightmap_gray 16383.889 -16384 -2111 1223.0219 180 0 + ( 1799 1042 1255 ) ( 1799 1042 1163 ) ( 1799 1043 1163 ) berlin_ceilings_metal 128.38745 -128 -2098.1853 -25.085815 -179.89169 -0.0018379267 lightmap_gray 16385.572 16384 1290.0687 -1219.8197 0 0.0017506921 + ( 1800 1042.75 1184 ) ( 1737 1042.75 1184 ) ( 1737 1042.75 1276 ) berlin_ceilings_metal 128 -128 -3605.9639 -23.011963 180 0 lightmap_gray 16383.41 -16384 -2110.9812 1223 180 0 + ( 1859 1044 1211 ) ( 1859 1045 1211 ) ( 1796 1045 1211 ) berlin_ceilings_metal 128 127.97925 -3605.0144 2081.8489 180 0.00094510702 lightmap_gray 16418.422 16384.064 1295.254 2110.4417 89.989304 -8.552261e-005 + ( 1737 1044 1259 ) ( 1737 1045 1259 ) ( 1800 1045 1259 ) berlin_ceilings_metal 128 127.99452 -3606.6741 2081.9697 180 -0.00063777546 lightmap_gray 16378.25 16384 1292.9589 2163.0605 90 -0.00045096912 +} +// brush 2 +{ + contents detail; + ( 1792.5 1044 1250.5 ) ( 1792.5 1044 1158.5 ) ( 1792.5 1045 1158.5 ) berlin_ceilings_metal 128.1037 128 -8.8504028 33.421143 0 -9.0141002e-005 lightmap_gray 16392.227 -16384 -796.88086 1199.5765 180 0.00075724925 + ( 1791.5 1042.75 1252.5 ) ( 1854.5 1042.75 1252.5 ) ( 1854.5 1042.75 1160.5 ) berlin_ceilings_metal 128 128 -14.513359 33.511475 0 0 lightmap_gray 16384.08 16384 1480.5 -1199.5111 0 0 + ( 1803.5 1045 1220.5 ) ( 1803.5 1045 1128.5 ) ( 1803.5 1044 1128.5 ) berlin_ceilings_metal 127.99365 128 -7.956336 33.548706 0 2.6425765e-005 lightmap_gray 16382.193 -16384 -797.03534 1197.97 180 -0.0013749191 + ( 1791.5 1044.25 1160.5 ) ( 1854.5 1044.25 1160.5 ) ( 1854.5 1044.25 1252.5 ) berlin_ceilings_metal 128 128 -14.513359 33.511597 0 0 lightmap_gray 16384.08 16384 1480.5 -1199.5 0 0 + ( 1741.5 1045 1178 ) ( 1741.5 1044 1178 ) ( 1804.5 1044 1178 ) berlin_ceilings_metal 128 128.03218 -14.031738 -4.7209129 0 -0.00044715474 lightmap_gray 16386.293 16384.129 -792.98334 -1480.6364 -90 0.0001105167 + ( 1854.5 1043 1204 ) ( 1854.5 1042 1204 ) ( 1791.5 1042 1204 ) berlin_ceilings_metal 128 128.01825 -15.650146 -4.8344216 0 0.001110779 lightmap_gray 16385.072 16384 -792.87769 -1427.7446 -90 -0.00077502796 +} +// brush 3 +{ + contents detail; + ( 1744 1043 1258 ) ( 1744 1043 1166 ) ( 1744 1044 1166 ) berlin_door_metal_reinforced_glass 60.00742 96 2148.6421 99.878357 0 -0.00013297287 lightmap_gray 16388.967 -16384 -795.94275 1196.4447 180 -0.0041425847 + ( 1744 1043 1246 ) ( 1807 1043 1246 ) ( 1807 1043 1154 ) berlin_door_metal_reinforced_glass 60 96 3603.9978 100 0 0 lightmap_gray 16384.197 16384 1432.9865 -1193.0222 0 0 + ( 1804 1044 1246 ) ( 1804 1044 1154 ) ( 1804 1043 1154 ) berlin_door_metal_reinforced_glass 60.012337 96 2148.6975 99.812256 0 -0.00015152474 lightmap_gray 16394.861 -16384 -795.79639 1197.3109 180 -0.0036841666 + ( 1744 1044 1154 ) ( 1807 1044 1154 ) ( 1807 1044 1246 ) berlin_door_metal_reinforced_glass 60 96 3603.9978 100.00168 0 0 lightmap_gray 16384.197 16384 1432.989 -1193.011 0 0 + ( 1746 1044 1168 ) ( 1746 1043 1168 ) ( 1809 1043 1168 ) berlin_door_metal_reinforced_glass 60 -96.015938 3604.2134 -2192.6836 0 0.0003560975 lightmap_gray 16406.85 16384 -792.00769 -1433.1603 -90 0.00032150414 + ( 1806 1044 1210 ) ( 1806 1043 1210 ) ( 1743 1043 1210 ) berlin_door_metal_reinforced_glass 60 -96.046616 3603.991 -2193.0583 0 -9.4857081e-005 lightmap_gray 16386.537 16384 -793.02429 -1380.6709 -90 0.00028139565 +} +// brush 4 +{ + contents detail; + ( 1744 1043 1302 ) ( 1744 1043 1210 ) ( 1744 1044 1210 ) berlin_door_metal_reinforced_glass 60.003838 96 2148.5637 99.781677 0 -3.7460588e-005 lightmap_gray 16370.919 -16384 -796.24219 1251.4625 -180 -0.0025234332 + ( 1744 1043 1302 ) ( 1807 1043 1302 ) ( 1807 1043 1210 ) berlin_door_metal_reinforced_glass 60 96 3603.9978 100.00168 0 0 lightmap_gray 16383.912 16384 1433 -1249.0181 0 0 + ( 1804 1044 1302 ) ( 1804 1044 1210 ) ( 1804 1043 1210 ) berlin_door_metal_reinforced_glass 59.990421 96 2148.3257 99.973938 0 -0.00021164937 lightmap_gray 16384.93 -16384 -795.94781 1251.8768 -180 -0.0027901237 + ( 1744 1044 1210 ) ( 1807 1044 1210 ) ( 1807 1044 1302 ) berlin_door_metal_reinforced_glass 60 96 3603.9978 100 0 0 lightmap_gray 16384.197 16384 1433 -1248.9912 0 0 + ( 1747 1044 1260 ) ( 1747 1043 1260 ) ( 1810 1043 1260 ) berlin_door_metal_reinforced_glass 60 -95.981544 3604.0376 -2192.2803 0 9.4336385e-005 lightmap_gray 16388.867 16384 -791.11053 -1433.5426 -90 6.7434281e-005 + ( 1807 1044 1264 ) ( 1807 1043 1264 ) ( 1744 1043 1264 ) berlin_door_metal_reinforced_glass 60 -96.037949 3604.0508 -2192.9561 0 6.0053571e-005 lightmap_gray 16376.467 16384 -790.62634 -1381.8168 -90 -4.8916991e-005 +} +// brush 5 +{ + contents detail; + ( 1744 1043 1296 ) ( 1744 1043 1204 ) ( 1744 1044 1204 ) berlin_door_metal_reinforced_glass 59.985161 96 2148.231 99.939789 0 0 lightmap_gray 16378.809 -16384 -796.08929 1243.49 180 0.00096906931 + ( 1744 1043 1298 ) ( 1807 1043 1298 ) ( 1807 1043 1206 ) berlin_door_metal_reinforced_glass 60 96 3548.0054 100 0 0 lightmap_gray 16384.164 16384 1432.9976 -1245.0084 0 0 + ( 1748 1044 1254 ) ( 1748 1044 1162 ) ( 1748 1043 1162 ) berlin_door_metal_reinforced_glass 59.996498 96 2148.4324 100.32321 0 0.00027473568 lightmap_gray 16392.922 -16384 -795.81567 1243.3546 -180 -0.00017236233 + ( 1744 1044 1206 ) ( 1807 1044 1206 ) ( 1807 1044 1298 ) berlin_door_metal_reinforced_glass 60 96 3548.0022 100 0 0 lightmap_gray 16384.266 16384 1432.9968 -1244.9779 0 0 + ( 1688 1044 1210 ) ( 1688 1043 1210 ) ( 1751 1043 1210 ) berlin_door_metal_reinforced_glass 60 -95.972649 3548.1421 -2192.1729 0 0.00026230625 lightmap_gray 16392.799 16384.064 -793.36816 -1432.825 -90.013847 0.00070970325 + ( 1807 1044 1260 ) ( 1807 1043 1260 ) ( 1744 1043 1260 ) berlin_door_metal_reinforced_glass 60 -96.037964 3548.4297 -2192.9565 0 0.00063118926 lightmap_gray 16378.412 16384.033 -791.42334 -1381.1472 -90 -0.00023868545 +} +// brush 6 +{ + contents detail; + ( 1799 1044 1296 ) ( 1799 1044 1204 ) ( 1799 1043 1204 ) berlin_ceilings_metal 127.82197 -128 -2093.5139 -1.0195313 180 -0.00010164625 lightmap_gray 16378.777 16384 1290.9077 -1243.4382 0 4.4528126e-005 + ( 1800 1044 1298 ) ( 1737 1044 1298 ) ( 1737 1044 1206 ) berlin_ceilings_metal 128 -128 -3605.9744 -1.0079346 180 0 lightmap_gray 16384.334 -16384 -2111.0139 1245 180 0 + ( 1749 1043 1290 ) ( 1749 1043 1198 ) ( 1749 1044 1198 ) berlin_ceilings_metal 127.76604 -128 -2093.0652 -1.0194092 180 -2.9989391e-005 lightmap_gray 16386.871 16384 1291.0946 -1242.0802 0 0.0011802135 + ( 1800 1043 1206 ) ( 1737 1043 1206 ) ( 1737 1043 1298 ) berlin_ceilings_metal 128 -128 -3605.9883 -1.0218506 180 0 lightmap_gray 16383.635 -16384 -2110.99 1245 180 0 + ( 1809 1043 1246 ) ( 1809 1044 1246 ) ( 1746 1044 1246 ) berlin_ceilings_metal 128 127.80979 -3605.7612 2093.437 180 0.00021202132 lightmap_gray 16390.982 16384.127 1296.8645 2110.8926 90.027031 0.00088249723 + ( 1740 1043 1259 ) ( 1740 1044 1259 ) ( 1803 1044 1259 ) berlin_ceilings_metal 128 128.04378 -3607.6709 2095.3574 180 -0.0016295644 lightmap_gray 16382.82 16384 1294.5952 2163.0415 90 -0.00018283827 +} +// brush 7 +{ + contents detail; + ( 1799 1044 1281 ) ( 1799 1044 1189 ) ( 1799 1043 1189 ) berlin_window_glass 63.872608 -64 -2092.8503 -1.0195313 180 -3.1322819e-005 lightmap_gray 16380.952 16384 1290.9292 -1228.2178 0 0.001397333 + ( 1800 1044 1283 ) ( 1737 1044 1283 ) ( 1737 1044 1191 ) berlin_window_glass 64 -64 -3605.9363 -1.0184326 180 0 lightmap_gray 16384.08 -16383.979 -2111.0063 1229.9927 180 0 + ( 1749 1043 1275 ) ( 1749 1043 1183 ) ( 1749 1044 1183 ) berlin_window_glass 63.963535 -64 -2094.4697 -1.274292 180 0.00054205541 lightmap_gray 16384.938 16384 1291.0428 -1227.1943 0 0.001202054 + ( 1800 1043 1191 ) ( 1737 1043 1191 ) ( 1737 1043 1283 ) berlin_window_glass 64 -64 -3605.9639 -0.96960449 180 0 lightmap_gray 16384.018 -16384 -2111 1230 180 0 + ( 1810 1043 1211 ) ( 1810 1044 1211 ) ( 1747 1044 1211 ) berlin_window_glass 64 63.99234 -3606.2695 2094.9001 180 -0.00024434522 lightmap_gray 16406.844 16384.168 1295.3479 2109.2004 89.901817 -0.0016994538 + ( 1739 1043 1245 ) ( 1739 1044 1245 ) ( 1802 1044 1245 ) berlin_window_glass 64 64.021942 -3606.1418 2095.3591 180 -0.00014854642 lightmap_gray 16386.926 16384.299 1293.5359 2165.0864 90.089874 0.0011402293 +} +// brush 8 +{ + contents detail; + ( 1799 1043 1296 ) ( 1799 1043 1204 ) ( 1799 1042 1204 ) berlin_ceilings_metal 128.11388 -128 -2095.9473 12.350346 179.97403 0.00034123985 lightmap_gray 16381.514 16384 1289.9435 -1245.0497 0 -0.0016524027 + ( 1800 1044.25 1298 ) ( 1737 1044.25 1298 ) ( 1737 1044.25 1206 ) berlin_ceilings_metal 128 -128 -3605.9744 11.987305 180 0 lightmap_gray 16384.334 -16384 -2111.0139 1245 180 0 + ( 1749 1042 1289 ) ( 1749 1042 1197 ) ( 1749 1043 1197 ) berlin_ceilings_metal 128.13812 -128 -2096.1172 11.968266 179.98691 -7.3157091e-005 lightmap_gray 16381.389 16384 1290.0088 -1241.7511 0 0.0012559765 + ( 1800 1042.75 1206 ) ( 1737 1042.75 1206 ) ( 1737 1042.75 1298 ) berlin_ceilings_metal 128 -128 -3605.9883 11.973389 180 0 lightmap_gray 16384.205 -16384 -2111.0095 1245 180 0 + ( 1808 1042 1245 ) ( 1808 1043 1245 ) ( 1745 1043 1245 ) berlin_ceilings_metal 128 128.01842 -3606.8203 2082.1677 180 -0.00079620682 lightmap_gray 16389.406 16384.244 1294.3491 2112.0762 90.068863 0.0011628655 + ( 1740 1044 1246 ) ( 1740 1045 1246 ) ( 1803 1045 1246 ) berlin_ceilings_metal 128 128.02637 -3607.0566 2082.2327 -180 -0.001 lightmap_gray 16384.244 16384 1293.9406 2163.4751 90 0.00043120838 +} +// brush 9 +{ + contents detail; + ( 1800 1043 1310 ) ( 1800 1043 1218 ) ( 1800 1042 1218 ) berlin_ceilings_metal 128.01726 -128 -2095.1213 12.350346 179.9805 0.00032672536 lightmap_gray 16385.391 16384 1290.0153 -1257.412 0 0.00036870001 + ( 1800 1044.25 1312 ) ( 1737 1044.25 1312 ) ( 1737 1044.25 1220 ) berlin_ceilings_metal 128 -128 -3605.9988 11.990845 180 0 lightmap_gray 16384.268 -16384 -2111 1259.0078 180 0 + ( 1748 1042 1303 ) ( 1748 1042 1211 ) ( 1748 1043 1211 ) berlin_ceilings_metal 128.05159 -128 -2095.4448 11.968506 -180 0 lightmap_gray 16387.367 16384 1290.1118 -1255.9797 0 0.0011454116 + ( 1800 1042.75 1220 ) ( 1737 1042.75 1220 ) ( 1737 1042.75 1312 ) berlin_ceilings_metal 128 -128 -3605.9954 12.025635 180 0 lightmap_gray 16384.273 -16384 -2111 1259.0126 180 0 + ( 1808 1044 1259 ) ( 1808 1045 1259 ) ( 1745 1045 1259 ) berlin_ceilings_metal 128 128.07318 -3606.9282 2082.6111 180 -0.00090114854 lightmap_gray 16418.311 16384.195 1295.2924 2108.0149 89.847565 -0.0024145585 + ( 1737 1042 1260 ) ( 1737 1043 1260 ) ( 1800 1043 1260 ) berlin_ceilings_metal 128 128.03549 -3606.3135 2082.3179 180 -0.00033224505 lightmap_gray 16379.429 16384 1292.9088 2162.3367 90 -0.0012045263 +} +// brush 10 +{ + contents detail; + ( 1800 1043 1261 ) ( 1800 1043 1169 ) ( 1800 1042 1169 ) berlin_ceilings_metal 128.06239 -128 -2095.5125 -22.918213 180 0.00024308533 lightmap_gray 16379.438 16384 1289.9012 -1207.0316 0 -0.00085215241 + ( 1800 1044.25 1263 ) ( 1737 1044.25 1263 ) ( 1737 1044.25 1171 ) berlin_ceilings_metal 128 -128 -3605.9883 -22.998047 180 0 lightmap_gray 16383.949 -16384 -2111.0017 1210 180 0 + ( 1748 1042 1254 ) ( 1748 1042 1162 ) ( 1748 1043 1162 ) berlin_ceilings_metal 128.27686 -128 -2097.2644 -24.957027 -179.89905 -0.0017167975 lightmap_gray 16385.346 16384 1290.0603 -1207.7518 0 0.0018030956 + ( 1800 1042.75 1171 ) ( 1737 1042.75 1171 ) ( 1737 1042.75 1263 ) berlin_ceilings_metal 128 -128 -3605.9919 -23.029419 180 0 lightmap_gray 16383.766 -16384 -2110.9946 1210 180 0 + ( 1805 1042 1210 ) ( 1805 1043 1210 ) ( 1742 1043 1210 ) berlin_ceilings_metal 128 128.04958 -3606.5657 2082.4197 180 -0.00052547047 lightmap_gray 16393.412 16384.063 1293.8302 2111.5 90.030319 0.00032161741 + ( 1740 1044 1211 ) ( 1740 1045 1211 ) ( 1803 1045 1211 ) berlin_ceilings_metal 128 127.99452 -3607.0566 2081.9697 -180 -0.001 lightmap_gray 16384.256 16384 1294.6443 2163.2517 90 0.00057846785 +} +// brush 11 +{ + contents detail; + ( 1749 1043 1295 ) ( 1749 1043 1203 ) ( 1749 1042 1203 ) berlin_ceilings_metal 128.05769 -128 -2095.4683 -23.172852 180 5.2128777e-005 lightmap_gray 16379.563 16384 1289.9325 -1221.8231 0 0.0008112893 + ( 1745.5 1044.25 1276 ) ( 1682.5 1044.25 1276 ) ( 1682.5 1044.25 1184 ) berlin_ceilings_metal 128 -128 -3605.5015 -23.015381 -180 0 lightmap_gray 16384.984 -16384 -2056.5149 1222.9978 -180 0 + ( 1748 1042 1255 ) ( 1748 1042 1163 ) ( 1748 1043 1163 ) berlin_ceilings_metal 128.32314 -128 -2097.6587 -25.338867 -179.87863 -0.0020543642 lightmap_gray 16385.533 16384.043 1290.0793 -1221.1766 0 0.0023417317 + ( 1745.5 1042.75 1184 ) ( 1682.5 1042.75 1184 ) ( 1682.5 1042.75 1276 ) berlin_ceilings_metal 128 -128 -3605.5 -23.005249 180 0 lightmap_gray 16383.844 -16384 -2056.5 1223.009 180 0 + ( 1804.5 1044 1211 ) ( 1804.5 1045 1211 ) ( 1741.5 1045 1211 ) berlin_ceilings_metal 128 127.97914 -3605.78 2081.8472 180 -0.00026068572 lightmap_gray 16412.297 16384.348 1298.4799 2056.0432 90.02697 0.001830208 + ( 1683 1044 1259 ) ( 1683 1045 1259 ) ( 1746 1045 1259 ) berlin_ceilings_metal 128 128.08771 -3605.9087 2082.7195 180 -0.00039182781 lightmap_gray 16378.35 16384 1292.4796 2108.7512 90 -0.00055872364 +} +// brush 12 + { + mesh + { + chainlink_fence + lightmap_gray + 2 2 16 8 + ( + v 1799 1043.5 1245 t 0 -2995.4641 65.71875 -77.859375 + v 1799 1043.5 1211 t 0 -0 65.71875 -75.734375 + ) + ( + v 1749 1043.5 1245 t 8631.8828 -2995.4641 65.71875 -77.859375 + v 1749 1043.5 1211 t 8631.8828 -0 65.71875 -75.734375 + ) + } + } +// brush 13 +{ + ( 1750.75 1044.25 1168 ) ( 1746.75 1044.25 1168 ) ( 1746.75 1040.25 1168 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384.428 0 -0.22302829 0 0 + ( 1750.25 1040.25 1264 ) ( 1750.25 1044.25 1264 ) ( 1754.25 1044.25 1264 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384.428 0 -0.22302829 0 0 + ( 1772.75 1042.75 1672 ) ( 1776.75 1042.75 1672 ) ( 1776.75 1042.75 1116 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( 1804 1040.25 1672 ) ( 1804 1044.25 1672 ) ( 1804 1044.25 1116 ) clip 64 64 0 0 0 0 lightmap_gray 16383.887 16384 0.25732332 -0.032104492 0 -3.0745334e-005 + ( 1752 1044.25 1672 ) ( 1748 1044.25 1672 ) ( 1748 1044.25 1116 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( 1744 1044.25 1672 ) ( 1744 1040.25 1672 ) ( 1744 1040.25 1116 ) clip 64 64 0 0 0 0 lightmap_gray 16383.438 16384 0.2857568 0 0 0 +} +} +// entity 8 +{ +"script_vector" "90 0 0" +"script_string" "slide_apart" +"targetname" "wnuen_outside_door" +"spawnflags" "1" +"classname" "script_brushmodel" +// brush 0 +{ + ( 1810.75 1044.25 1168 ) ( 1806.75 1044.25 1168 ) ( 1806.75 1040.25 1168 ) clip 64 64 60.294312 0 0 -0.00027046085 lightmap_gray 16384 16383.93 60.294312 -0.25500378 0 -0.00027045968 + ( 1810.25 1040.25 1264 ) ( 1810.25 1044.25 1264 ) ( 1814.25 1044.25 1264 ) clip 64 64 59.816277 0 0 0.0002300874 lightmap_gray 16384 16383.93 59.816277 -0.25500375 0 0.00023008643 + ( 1832.75 1042.75 1672 ) ( 1836.75 1042.75 1672 ) ( 1836.75 1042.75 1116 ) clip 63.986126 64 60.393276 0 0 0 lightmap_gray 16384.393 16384 59.960423 0 0 0 + ( 1864 1040.25 1672 ) ( 1864 1044.25 1672 ) ( 1864 1044.25 1116 ) clip 64 64 0 0 0 0 lightmap_gray 16384.391 16384 0.22547013 -0.032104492 0 -3.0745334e-005 + ( 1812 1044.25 1672 ) ( 1808 1044.25 1672 ) ( 1808 1044.25 1116 ) clip 64.006706 64 59.948788 0 0 0 lightmap_gray 16382.012 16384 60.211563 0 0 0 + ( 1804 1044.25 1672 ) ( 1804 1040.25 1672 ) ( 1804 1040.25 1116 ) clip 64.001251 64 -0.031746656 0 0 0 lightmap_gray 16383.438 16384 0.2857568 0 0 0 +} +// brush 1 + { + mesh + { + chainlink_fence + lightmap_gray + 2 2 16 8 + ( + v 1809 1043.5 1245 t 0 -2995.4641 112.9375 -77.875 + v 1809 1043.5 1211 t 0 -0 112.9375 -75.75 + ) + ( + v 1859 1043.5 1245 t 8631.8828 -2995.4641 116.25 -77.875 + v 1859 1043.5 1211 t 8631.8828 -0 116.25 -75.75 + ) + } + } +// brush 2 +{ + contents detail; + ( 1804 1043 1258 ) ( 1804 1043 1166 ) ( 1804 1044 1166 ) berlin_door_metal_reinforced_glass 60.023167 -96 61.920006 -99.878357 180 0.00018670197 lightmap_gray 16380.954 -16384.021 -796.06299 1192.3231 180 6.5340741e-005 + ( 1804 1043 1246 ) ( 1867 1043 1246 ) ( 1867 1043 1154 ) berlin_door_metal_reinforced_glass 60 -96 55.974613 -100 180 0 lightmap_gray 16384.018 16384 1493 -1193.0302 0 0 + ( 1864 1044 1246 ) ( 1864 1044 1154 ) ( 1864 1043 1154 ) berlin_door_metal_reinforced_glass 60.016155 -96 61.793724 -100.10019 180 -0.00014234729 lightmap_gray 16386.865 -16384 -795.93152 1192.8826 180 0 + ( 1804 1044 1154 ) ( 1867 1044 1154 ) ( 1867 1044 1246 ) berlin_door_metal_reinforced_glass 60 -96 55.987545 -100.00159 180 0 lightmap_gray 16383.826 16384 1493 -1193.0061 0 0 + ( 1806 1044 1168 ) ( 1806 1043 1168 ) ( 1869 1043 1168 ) berlin_door_metal_reinforced_glass 60 -95.983749 55.930637 -105.30682 -180 0.00013193081 lightmap_gray 16386.803 16384 -791.97284 -1493.0864 -90 7.5836579e-005 + ( 1866 1044 1210 ) ( 1866 1043 1210 ) ( 1803 1043 1210 ) berlin_door_metal_reinforced_glass 60 -96.009842 55.967518 -105.61919 -180 0 lightmap_gray 16378.516 16384 -791.97021 -1440.9548 -90 -8.83873e-005 +} +// brush 3 +{ + contents detail; + ( 1804 1043 1302 ) ( 1804 1043 1210 ) ( 1804 1044 1210 ) berlin_door_metal_reinforced_glass 60.006268 -96 61.637287 -100.06723 180 -9.9677054e-005 lightmap_gray 16378.865 -16384 -796.09583 1248.1532 -180 -9.5836178e-005 + ( 1804 1043 1302 ) ( 1867 1043 1302 ) ( 1867 1043 1210 ) berlin_door_metal_reinforced_glass 60 -96 55.99102 -100 180 0 lightmap_gray 16383.982 16384 1493 -1248.9757 0 0 + ( 1864 1044 1302 ) ( 1864 1044 1210 ) ( 1864 1043 1210 ) berlin_door_metal_reinforced_glass 60 -96 61.518532 -99.973938 -180 6.0405153e-005 lightmap_gray 16383.008 -16384 -795.9704 1248.5834 -180 -0.0002872512 + ( 1804 1044 1210 ) ( 1867 1044 1210 ) ( 1867 1044 1302 ) berlin_door_metal_reinforced_glass 60 -96 55.991013 -100.00342 -180 0 lightmap_gray 16383.916 16384 1493 -1249 0 0 + ( 1807 1044 1260 ) ( 1807 1043 1260 ) ( 1870 1043 1260 ) berlin_door_metal_reinforced_glass 60 -95.983749 56.112286 -105.30682 180 -0.00013858928 lightmap_gray 16386.945 16384 -791.96899 -1493.5 -90 0.00047038723 + ( 1867 1044 1264 ) ( 1867 1043 1264 ) ( 1804 1043 1264 ) berlin_door_metal_reinforced_glass 60 -96.009842 56.377789 -105.61919 -180 -0.00063396146 lightmap_gray 16378.449 16384 -791.98059 -1441.0862 -90 2.0108129e-005 +} +// brush 4 +{ + contents detail; + ( 1860 1043 1296 ) ( 1860 1043 1204 ) ( 1860 1044 1204 ) berlin_door_metal_reinforced_glass 60.01305 -96 61.735931 -99.939789 180 9.5313e-005 lightmap_gray 16383.01 -16384 -796.03497 1243.6693 180 -0.00055548263 + ( 1860 1043 1298 ) ( 1923 1043 1298 ) ( 1923 1043 1206 ) berlin_door_metal_reinforced_glass 60 -96 55.982269 -99.998016 180 0 lightmap_gray 16383.957 16384 1549 -1245.0156 0 0 + ( 1864 1044 1254 ) ( 1864 1044 1162 ) ( 1864 1043 1162 ) berlin_door_metal_reinforced_glass 60.002995 -96 61.572472 -100.13205 180 -0.00018533511 lightmap_gray 16382.793 -16384 -795.98035 1243.6174 -180 -0.001211551 + ( 1860 1044 1206 ) ( 1923 1044 1206 ) ( 1923 1044 1298 ) berlin_door_metal_reinforced_glass 60 -96 55.982269 -99.998062 180 0 lightmap_gray 16383.826 16384 1549.0038 -1245.0193 0 0 + ( 1804 1044 1210 ) ( 1804 1043 1210 ) ( 1867 1043 1210 ) berlin_door_metal_reinforced_glass 60 -95.983749 56.057976 -105.30682 180 -0.00012689289 lightmap_gray 16386.918 16384.031 -791.99042 -1549.4757 -90 0.00044083263 + ( 1923 1044 1260 ) ( 1923 1043 1260 ) ( 1860 1043 1260 ) berlin_door_metal_reinforced_glass 60 -96.009842 56.225281 -105.61919 180 -0.00038557267 lightmap_gray 16372.586 16384 -792.06091 -1496.3412 -90 -0.0006835268 +} +// brush 5 +{ + contents detail; + ( 1809 1043 1296 ) ( 1809 1043 1204 ) ( 1809 1044 1204 ) berlin_ceilings_metal 128.02287 128 -8.1829128 1.0195313 0 2.0643496e-005 lightmap_gray 16378.953 -16384 -796.09155 1243.8246 180 -0.00041097307 + ( 1808 1043 1298 ) ( 1871 1043 1298 ) ( 1871 1043 1206 ) berlin_ceilings_metal 128 128 2.0039063 0.99499512 0 0 lightmap_gray 16384.02 16384 1497 -1245.0342 0 0 + ( 1859 1044 1290 ) ( 1859 1044 1198 ) ( 1859 1043 1198 ) berlin_ceilings_metal 128.03848 128 -8.3048954 1.0195313 0 1.5401802e-005 lightmap_gray 16380.858 -16384 -796.00635 1244.5652 180 -0.00031108089 + ( 1808 1044 1206 ) ( 1871 1044 1206 ) ( 1871 1044 1298 ) berlin_ceilings_metal 128 -128 -3605.969 -1.0054932 180 0 lightmap_gray 16383.992 16384 1497.0013 -1245 0 0 + ( 1802 1044 1246 ) ( 1802 1043 1246 ) ( 1865 1043 1246 ) berlin_ceilings_metal 128 128.01913 1.7840645 8.1569805 0 0.00020689206 lightmap_gray 16388.938 16384.096 -791.92963 -1497.0033 -90 -2.4326308e-005 + ( 1871 1044 1259 ) ( 1871 1043 1259 ) ( 1808 1043 1259 ) berlin_ceilings_metal 128 128.01807 1.651123 8.1493435 0 0.00033430479 lightmap_gray 16380.534 16384 -791.94269 -1445.1881 -90 0.00012707962 +} +// brush 6 +{ + contents detail; + ( 1809 1043 1281 ) ( 1809 1043 1189 ) ( 1809 1044 1189 ) berlin_window_glass 64.067566 64 -9.1000509 1.0195313 0 3.5325833e-005 lightmap_gray 16380.839 -16384 -796.06287 1229.723 -180 0.00043965393 + ( 1808 1043 1283 ) ( 1871 1043 1283 ) ( 1871 1043 1191 ) berlin_window_glass 64 64 2.0039063 1.0053711 0 0 lightmap_gray 16383.83 16384 1497 -1230.0283 0 0 + ( 1859 1044 1275 ) ( 1859 1044 1183 ) ( 1859 1043 1183 ) berlin_window_glass 64 64 -8.2350407 1.4017334 0 0.00038943702 lightmap_gray 16382.934 -16384 -795.97333 1228.9784 -180 -0.00088333891 + ( 1808 1044 1191 ) ( 1871 1044 1191 ) ( 1871 1044 1283 ) berlin_window_glass 64 64 2.0073242 0.98791504 0 0 lightmap_gray 16383.896 16384 1497 -1229.9954 0 0 + ( 1801 1044 1211 ) ( 1801 1043 1211 ) ( 1864 1043 1211 ) berlin_window_glass 64 64 1.7841866 8.1557617 0 0.00019378852 lightmap_gray 16393.018 16384.096 -791.8728 -1496.5575 -90 -0.00045345124 + ( 1872 1044 1245 ) ( 1872 1043 1245 ) ( 1809 1043 1245 ) berlin_window_glass 64 64 1.9057617 8.1481934 0 8.497473e-005 lightmap_gray 16378.352 16384 -791.98999 -1444.5834 -90 -0.00046548041 +} +// brush 7 +{ + contents detail; + ( 1809 1044 1296 ) ( 1809 1044 1204 ) ( 1809 1045 1204 ) berlin_ceilings_metal 128.05147 128 -8.4192562 -12.756104 -0.042433072 -0.00074295275 lightmap_gray 16382.221 -16384 -797.04364 1244.2667 180 1.0153839e-005 + ( 1808 1042.75 1298 ) ( 1871 1042.75 1298 ) ( 1871 1042.75 1206 ) berlin_ceilings_metal 128 128 2.0039063 -11.984497 0 0 lightmap_gray 16384.02 16384 1497 -1245.0328 0 0 + ( 1859 1045 1289 ) ( 1859 1045 1197 ) ( 1859 1044 1197 ) berlin_ceilings_metal 128.03668 128 -8.2981434 -11.863281 0 0.00011579249 lightmap_gray 16382.307 -16384 -796.98041 1243.637 180 -0.00120681 + ( 1808 1044.25 1206 ) ( 1871 1044.25 1206 ) ( 1871 1044.25 1298 ) berlin_ceilings_metal 128 128 2.0039063 -11.984497 0 0 lightmap_gray 16383.992 16384 1497.0013 -1245 0 0 + ( 1800 1045 1245 ) ( 1800 1044 1245 ) ( 1863 1044 1245 ) berlin_ceilings_metal 128 128.03218 1.9134541 -4.7209129 0 8.2864266e-005 lightmap_gray 16394.365 16384.096 -792.84711 -1496.9963 -90 -1.8253289e-005 + ( 1871 1043 1246 ) ( 1871 1042 1246 ) ( 1808 1042 1246 ) berlin_ceilings_metal 128 128.01825 1.7768555 -4.8344216 0 0.00022222786 lightmap_gray 16376.892 16384 -793.00165 -1445.1399 -90 6.8284193e-005 +} +// brush 8 +{ + contents detail; + ( 1808 1044 1310 ) ( 1808 1044 1218 ) ( 1808 1045 1218 ) berlin_ceilings_metal 128.00331 128 -8.0171909 -11.990845 0 -1.0277887e-005 lightmap_gray 16380.19 -16384 -797.06287 1258.4302 -180 0.00016109549 + ( 1808 1042.75 1312 ) ( 1871 1042.75 1312 ) ( 1871 1042.75 1220 ) berlin_ceilings_metal 128 128 2.0039063 -11.977539 0 0 lightmap_gray 16383.994 16384 1497 -1259.0199 0 0 + ( 1860 1045 1303 ) ( 1860 1045 1211 ) ( 1860 1044 1211 ) berlin_ceilings_metal 128.02119 128 -8.1743097 -11.863281 0 0.00011844689 lightmap_gray 16382.223 -16384 -796.97656 1257.7246 -180 -0.0011117078 + ( 1808 1044.25 1220 ) ( 1871 1044.25 1220 ) ( 1871 1044.25 1312 ) berlin_ceilings_metal 128 128 2.0039063 -11.984619 0 0 lightmap_gray 16383.957 16384 1497.0034 -1259.0054 0 0 + ( 1803 1043 1259 ) ( 1803 1042 1259 ) ( 1866 1042 1259 ) berlin_ceilings_metal 128 128.01715 1.4005127 -4.8389053 0 0.00057517801 lightmap_gray 16381.438 16384.096 -793.06152 -1497.1008 -90 8.1682701e-005 + ( 1868 1045 1260 ) ( 1868 1044 1260 ) ( 1805 1044 1260 ) berlin_ceilings_metal 128 128.01714 1.9077148 -4.8434219 0 9.7587239e-005 lightmap_gray 16375.887 16384 -793.00928 -1444.9065 -90 -0.00014895365 +} +// brush 9 +{ + contents detail; + ( 1808 1044 1261 ) ( 1808 1044 1169 ) ( 1808 1045 1169 ) mtl_anim_berlin_asylum_iron_gate 128.02328 128 -8.1840439 1.0203857 0 1.5369047e-005 lightmap_gray 16378.172 -16384 -797.12622 1207.7166 -180 -0.0014527745 + ( 1808 1042.75 1263 ) ( 1871 1042.75 1263 ) ( 1871 1042.75 1171 ) mtl_anim_berlin_asylum_iron_gate 128 128 2.0039063 0.99829102 0 0 lightmap_gray 16383.992 16384 1496.9979 -1210.0178 0 0 + ( 1860 1045 1254 ) ( 1860 1045 1162 ) ( 1860 1044 1162 ) mtl_anim_berlin_asylum_iron_gate 128.02333 128 -8.1870193 1.0205078 0 1.8093691e-005 lightmap_gray 16382.209 -16384 -796.98456 1209.8491 -180 -4.9634848e-005 + ( 1808 1044.25 1171 ) ( 1871 1044.25 1171 ) ( 1871 1044.25 1263 ) mtl_anim_berlin_asylum_iron_gate 128 128 2.0039063 0.99841309 0 0 lightmap_gray 16383.896 16384 1497.0042 -1209.9755 0 0 + ( 1803 1045 1210 ) ( 1803 1044 1210 ) ( 1866 1044 1210 ) mtl_anim_berlin_asylum_iron_gate 128 128.02028 1.4033184 8.1652336 0 0.00057156297 lightmap_gray 16394.318 16384.129 -792.85846 -1496.677 -90 -0.00033689826 + ( 1871 1043 1211 ) ( 1871 1042 1211 ) ( 1808 1042 1211 ) mtl_anim_berlin_asylum_iron_gate 128 128 1.7768555 8.0139236 0 0.00022219744 lightmap_gray 16375.042 16384 -793.01129 -1445.3307 -90 0.00026398097 +} +// brush 10 +{ + contents detail; + ( 1859 1044 1295 ) ( 1859 1044 1203 ) ( 1859 1045 1203 ) berlin_ceilings_metal 128.05948 128 -8.4979038 22.96106 0 -5.4869121e-005 lightmap_gray 16382.352 -16384 -797.02509 1222.687 180 0.00041995986 + ( 1862.5 1042.75 1276 ) ( 1925.5 1042.75 1276 ) ( 1925.5 1042.75 1184 ) berlin_ceilings_metal 128 128 2.5045166 22.995483 0 0 lightmap_gray 16384.258 16384 1551.5 -1223.0143 0 0 + ( 1860 1045 1255 ) ( 1860 1045 1163 ) ( 1860 1044 1163 ) berlin_ceilings_metal 128.1515 128 -9.25 21.431887 -0.094179407 -0.0015953592 lightmap_gray 16384.344 -16384 -796.9505 1224.0205 -180 0.001058363 + ( 1862.5 1044.25 1184 ) ( 1925.5 1044.25 1184 ) ( 1925.5 1044.25 1276 ) berlin_ceilings_metal 128 128 2.5045164 23.02063 0 0 lightmap_gray 16384.104 16384 1551.5 -1223.0298 0 0 + ( 1803.5 1043 1211 ) ( 1803.5 1042 1211 ) ( 1866.5 1042 1211 ) berlin_ceilings_metal 128 128.01715 2.6737061 -4.8389053 0 -0.00016400915 lightmap_gray 16385.555 16384.256 -793.00366 -1552.8667 -90 0.0012767806 + ( 1925 1043 1259 ) ( 1925 1042 1259 ) ( 1862 1042 1259 ) berlin_ceilings_metal 128 127.95618 2.9217529 -5.3408222 0 -0.00040483568 lightmap_gray 16381 16384 -792.91534 -1498.6931 -90 -0.00083144649 +} +// brush 11 +{ + contents detail; + ( 1808 1044 1261 ) ( 1808 1044 1169 ) ( 1808 1045 1169 ) berlin_ceilings_metal 128.06711 128 -8.5495605 22.578371 -0.024002103 -0.00042002308 lightmap_gray 16384.322 -16384 -797.00354 1209.5264 -180 0.00023514012 + ( 1807 1042.75 1263 ) ( 1870 1042.75 1263 ) ( 1870 1042.75 1171 ) berlin_ceilings_metal 128 128 0.99084467 23.017334 0 0 lightmap_gray 16383.977 16384 1496 -1210.0352 0 0 + ( 1860 1045 1254 ) ( 1860 1045 1162 ) ( 1860 1044 1162 ) berlin_ceilings_metal 128.06618 128 -8.5560837 23.216188 0 0.00019292506 lightmap_gray 16386.145 -16384 -796.97571 1208.5256 -180 -0.0013094239 + ( 1807 1044.25 1171 ) ( 1870 1044.25 1171 ) ( 1870 1044.25 1263 ) berlin_ceilings_metal 128 128 0.99084473 23.013916 0 0 lightmap_gray 16384 16384 1496 -1210 0 0 + ( 1799 1045 1210 ) ( 1799 1044 1210 ) ( 1862 1044 1210 ) berlin_ceilings_metal 128 128.03218 1.4032003 -4.7209129 0 -0.00038601086 lightmap_gray 16386.244 16384.096 -792.9856 -1495.9121 -90 -9.8757257e-005 + ( 1870 1043 1211 ) ( 1870 1042 1211 ) ( 1807 1042 1211 ) berlin_ceilings_metal 128 128.01825 0.37768555 -4.8344216 0 0.00060509285 lightmap_gray 16383.023 16384 -792.91058 -1443.8361 -90 -0.00020388563 +} +// brush 12 +{ + contents detail; + ( 1804.5 1044 1250.5 ) ( 1804.5 1044 1158.5 ) ( 1804.5 1045 1158.5 ) berlin_ceilings_metal 128.07231 128 -8.592967 33.421143 0 -9.014488e-005 lightmap_gray 16388.289 -16384 -796.93848 1199.2257 180 0.00042179279 + ( 1803.5 1042.75 1252.5 ) ( 1866.5 1042.75 1252.5 ) ( 1866.5 1042.75 1160.5 ) berlin_ceilings_metal 128 128 -2.5098877 33.514771 0 0 lightmap_gray 16383.982 16384 1492.5 -1199.5043 0 0 + ( 1815.5 1045 1220.5 ) ( 1815.5 1045 1128.5 ) ( 1815.5 1044 1128.5 ) berlin_ceilings_metal 128.00926 128 -8.0833817 33.548706 0 2.5100868e-005 lightmap_gray 16388.176 -16384 -796.95172 1197.7787 180 -0.001551285 + ( 1803.5 1044.25 1160.5 ) ( 1866.5 1044.25 1160.5 ) ( 1866.5 1044.25 1252.5 ) berlin_ceilings_metal 128 128 -2.5098877 33.518433 0 0 lightmap_gray 16383.982 16384 1492.5 -1199.5 0 0 + ( 1753.5 1045 1178 ) ( 1753.5 1044 1178 ) ( 1816.5 1044 1178 ) berlin_ceilings_metal 128 128.03218 -1.6583271 -4.7209129 0 -0.00080543262 lightmap_gray 16386.129 16384.096 -792.96686 -1492.2767 -90 -0.00022824646 + ( 1866.5 1043 1204 ) ( 1866.5 1042 1204 ) ( 1803.5 1042 1204 ) berlin_ceilings_metal 128 128.01825 -3.3112793 -4.8344216 0 0.00078609557 lightmap_gray 16384.975 16384 -792.86768 -1440.2107 -90 -0.00033146038 +} +// brush 13 +{ + contents detail; + ( 1804 1043 1298 ) ( 1804 1043 1206 ) ( 1804 1044 1206 ) berlin_door_metal_reinforced_glass 60.001179 -96 61.50354 -99.812256 180 0.00027558435 lightmap_gray 16382.879 -16384 -796.0376 1244.1273 180 -0.00011267309 + ( 1804 1043 1298 ) ( 1867 1043 1298 ) ( 1867 1043 1206 ) berlin_door_metal_reinforced_glass 60 -96 55.99102 -100 180 0 lightmap_gray 16383.949 16384 1493 -1245.0092 0 0 + ( 1808 1044 1252 ) ( 1808 1044 1160 ) ( 1808 1043 1160 ) berlin_door_metal_reinforced_glass 59.982964 -96 61.210339 -100.13196 -180 -0.00019025993 lightmap_gray 16382.85 -16384 -795.97894 1245.3936 180 0.00048625012 + ( 1804 1044 1206 ) ( 1867 1044 1206 ) ( 1867 1044 1298 ) berlin_door_metal_reinforced_glass 60 -96 55.99102 -100.00131 180 0 lightmap_gray 16383.859 16384 1493.0034 -1244.9814 0 0 + ( 1748 1044 1210 ) ( 1748 1043 1210 ) ( 1811 1043 1210 ) berlin_door_metal_reinforced_glass 60 -95.983749 56.09642 -105.30682 180 -0.00013462616 lightmap_gray 16386.998 16383.936 -791.9585 -1493.7085 -90 0.00066015474 + ( 1867 1044 1260 ) ( 1867 1043 1260 ) ( 1804 1043 1260 ) berlin_door_metal_reinforced_glass 60 -96.009842 56.377789 -105.61919 -180 -0.00063396146 lightmap_gray 16376.504 16384 -792.01477 -1441.2454 -90 0.0001807673 +} +// brush 14 +{ + contents detail; + ( 1808 1044 1288 ) ( 1808 1044 1196 ) ( 1808 1045 1196 ) berlin_ceilings_metal 128.04391 128 -8.3711567 22.96106 0 -5.3556378e-005 lightmap_gray 16382.258 -16383.979 -797.06274 1221.1583 180 -0.0010368126 + ( 1808 1042.75 1276 ) ( 1871 1042.75 1276 ) ( 1871 1042.75 1184 ) berlin_ceilings_metal 128 128 2.0039063 23.037231 0 0 lightmap_gray 16384.02 16384 1497 -1223.0391 0 0 + ( 1809 1045 1255 ) ( 1809 1045 1163 ) ( 1809 1044 1163 ) berlin_ceilings_metal 128.19792 128 -9.6344795 21.942015 -0.064724267 -0.0010827958 lightmap_gray 16384.348 -16384 -796.96613 1222.5496 -180 -0.00032990682 + ( 1808 1044.25 1184 ) ( 1871 1044.25 1184 ) ( 1871 1044.25 1276 ) berlin_ceilings_metal 128 128 2.0039063 23.002197 0 0 lightmap_gray 16383.834 16384 1497.0072 -1223.0094 0 0 + ( 1749 1043 1211 ) ( 1749 1042 1211 ) ( 1812 1042 1211 ) berlin_ceilings_metal 128 128.01715 2.0371094 -4.8389053 0 -3.5506499e-005 lightmap_gray 16385.516 16384.096 -792.98486 -1496.9261 -90 -9.6457625e-005 + ( 1871 1043 1259 ) ( 1871 1042 1259 ) ( 1808 1042 1259 ) berlin_ceilings_metal 128 127.95618 1.7768555 -5.3408222 0 0.00021017487 lightmap_gray 16373.122 16384 -793.07837 -1445.1399 -90 7.9903351e-005 +} +} +// entity 9 +{ +"origin" "0.0 0.0 88.0" +"model" "_prefabs/factory_warehouse_bridge.map" +"classname" "misc_prefab" +} +// entity 10 +{ +"script_flag" "enter_wnuen_building" +"target" "wnuen_outside_door" +"zombie_cost" "750" +"targetname" "zombie_door" +"classname" "trigger_use" +// brush 0 +{ + ( 1856 1036.5 1157 ) ( 1762 1036.5 1157 ) ( 1762 1017.5 1157 ) trigger 64 64 -3.9891357 31.518188 0 0 lightmap_gray 16384 16385.301 -3.9891357 31.580631 0 0 + ( 1762 1017.5 1293 ) ( 1762 1036.5 1293 ) ( 1856 1036.5 1293 ) trigger 64 64 -3.9891357 31.518188 0 0 lightmap_gray 16384 16385.301 -3.9891357 31.580631 0 0 + ( 1754 992 1265 ) ( 1848 992 1265 ) ( 1848 992 1157 ) trigger 64 64 -4.0019531 0 0 0 lightmap_gray 16383.984 16384 -4.0019493 0 0 0 + ( 1872 1017.5 1265 ) ( 1872 1036.5 1265 ) ( 1872 1036.5 1157 ) trigger 64 64 -31.518188 0 0 0 lightmap_gray 16385.301 16384 -31.580631 0 0 0 + ( 1856 1043 1265 ) ( 1762 1043 1265 ) ( 1762 1043 1157 ) trigger 64 64 -4.0034184 0 0 0 lightmap_gray 16384.01 16384 -4.0032673 0 0 0 + ( 1730 1036.5 1265 ) ( 1730 1017.5 1265 ) ( 1730 1017.5 1157 ) trigger 64 64 -31.486416 0 0 0 lightmap_gray 16383.855 16384 -31.489412 0 0 0 +} +} diff --git a/map_source/_prefabs/factory_wuen_weapons.map b/map_source/_prefabs/factory_wuen_weapons.map new file mode 100644 index 000000000..7e47abc61 --- /dev/null +++ b/map_source/_prefabs/factory_wuen_weapons.map @@ -0,0 +1,31 @@ +iwmap 4 +"000_Global" flags active +"The Map" flags +// entity 0 +{ +"zombie_cost" "500" +"targetname" "zombie_debris" +"reflection_color_correction" "makin" +"skyboxmodel" "skybox_nightfire" +"sunisprimarylight" "1" +"bouncefraction" "0.3" +"contrastgain" "0.35" +"_color" "0.639 0.85 0.941" +"ambient" "0.2" +"sundiffusecolor" "0.25 0.55 0.8" +"diffusefraction" "0.2" +"classname" "worldspawn" +"sundirection" "-151.462 256.519 0" +"suncolor" "0.64 0.85 1" +"sunlight" "1.2" +// brush 0 +{ + contents nonColliding; + ( 16 32 0 ) ( -16 32 0 ) ( -16 -16 0 ) caulk 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( -16 -16 1 ) ( -16 32 1 ) ( 16 32 1 ) caulk 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( -16 -16 8 ) ( 16 -16 8 ) ( 16 -16 0 ) caulk 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( 16 -16 8 ) ( 16 32 8 ) ( 16 32 0 ) caulk 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( 16 16 8 ) ( -16 16 8 ) ( -16 16 0 ) caulk 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( -16 32 8 ) ( -16 -16 8 ) ( -16 -16 0 ) caulk 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 +} +} diff --git a/map_source/_prefabs/nazi_zombie_factory_brain_spine.map b/map_source/_prefabs/nazi_zombie_factory_brain_spine.map new file mode 100644 index 000000000..2f35fe073 --- /dev/null +++ b/map_source/_prefabs/nazi_zombie_factory_brain_spine.map @@ -0,0 +1,452 @@ +iwmap 4 +// entity 0 +{ +"model" "" +"skyboxmodel" "skybox_ber3" +"sunisprimarylight" "1" +"_color" "0.607843 0.615686 0.658824" +"ambient" "0.35" +"sundiffusecolor" "0.3098 0.2745 0.3058" +"diffusefraction" "0.45" +"classname" "worldspawn" +"sundirection" "-153 -54 0" +"suncolor" "0.615686 0.807843 0.815686" +"sunlight" "0.6" +} +// entity 1 +// entity 2 +// entity 3 +// entity 4 +// entity 5 +// entity 6 +// entity 7 +// entity 8 +// entity 9 +// entity 10 +// entity 11 +// entity 12 +// entity 13 +// entity 14 +// entity 15 +// entity 16 +// entity 17 +// entity 18 +// entity 19 +// entity 20 +// entity 21 +// entity 22 +// entity 23 +// entity 24 +// entity 25 +// entity 26 +// entity 27 +// entity 28 +// entity 29 +// entity 30 +// entity 31 +// entity 32 +// entity 33 +// entity 34 +// entity 35 +// entity 36 +// entity 37 +// entity 38 +// entity 39 +// entity 40 +// entity 41 +// entity 42 +// entity 43 +// entity 44 +// entity 45 +// entity 46 +// entity 47 +// entity 48 +// entity 49 +// entity 50 +// entity 51 +// entity 52 +// entity 53 +// entity 54 +// entity 55 +// entity 56 +// entity 57 +// entity 58 +// entity 59 +// entity 60 +// entity 61 +// entity 62 +// entity 63 +// entity 64 +// entity 65 +// entity 66 +// entity 67 +// entity 68 +// entity 69 +// entity 70 +// entity 71 +// entity 72 +// entity 73 +// entity 74 +// entity 75 +// entity 76 +// entity 77 +// entity 78 +// entity 79 +// entity 80 +// entity 81 +// entity 82 +// entity 83 +// entity 84 +// entity 85 +// entity 86 +// entity 87 +// entity 88 +// entity 89 +// entity 90 +// entity 91 +// entity 92 +// entity 93 +// entity 94 +// entity 95 +// entity 96 +// entity 97 +// entity 98 +// entity 99 +// entity 100 +// entity 101 +// entity 102 +// entity 103 +// entity 104 +// entity 105 +// entity 106 +// entity 107 +// entity 108 +// entity 109 +// entity 110 +// entity 111 +// entity 112 +// entity 113 +// entity 114 +// entity 115 +// entity 116 +// entity 117 +// entity 118 +// entity 119 +// entity 120 +// entity 121 +// entity 122 +// entity 123 +// entity 124 +// entity 125 +// entity 126 +// entity 127 +// entity 128 +// entity 129 +// entity 130 +// entity 131 +// entity 132 +// entity 133 +// entity 134 +// entity 135 +// entity 136 +// entity 137 +// entity 138 +// entity 139 +// entity 140 +// entity 141 +// entity 142 +// entity 143 +// entity 144 +// entity 145 +// entity 146 +// entity 147 +// entity 148 +// entity 149 +// entity 150 +// entity 151 +// entity 152 +// entity 153 +// entity 154 +// entity 155 +// entity 156 +// entity 157 +// entity 158 +// entity 159 +// entity 160 +// entity 161 +// entity 162 +// entity 163 +// entity 164 +// entity 165 +// entity 166 +// entity 167 +// entity 168 +// entity 169 +// entity 170 +// entity 171 +// entity 172 +// entity 173 +// entity 174 +// entity 175 +// entity 176 +// entity 177 +// entity 178 +// entity 179 +// entity 180 +// entity 181 +// entity 182 +// entity 183 +// entity 184 +// entity 185 +// entity 186 +// entity 187 +// entity 188 +// entity 189 +// entity 190 +// entity 191 +// entity 192 +// entity 193 +// entity 194 +// entity 195 +// entity 196 +// entity 197 +// entity 198 +// entity 199 +// entity 200 +// entity 201 +// entity 202 +// entity 203 +// entity 204 +// entity 205 +// entity 206 +// entity 207 +// entity 208 +// entity 209 +// entity 210 +// entity 211 +// entity 212 +// entity 213 +// entity 214 +// entity 215 +// entity 216 +// entity 217 +// entity 218 +// entity 219 +// entity 220 +// entity 221 +// entity 222 +// entity 223 +// entity 224 +// entity 225 +// entity 226 +// entity 227 +// entity 228 +// entity 229 +// entity 230 +// entity 231 +// entity 232 +// entity 233 +// entity 234 +// entity 235 +// entity 236 +// entity 237 +// entity 238 +// entity 239 +// entity 240 +// entity 241 +// entity 242 +// entity 243 +// entity 244 +// entity 245 +// entity 246 +// entity 247 +// entity 248 +// entity 249 +// entity 250 +// entity 251 +// entity 252 +// entity 253 +// entity 254 +// entity 255 +// entity 256 +// entity 257 +// entity 258 +// entity 259 +// entity 260 +// entity 261 +// entity 262 +// entity 263 +// entity 264 +// entity 265 +// entity 266 +// entity 267 +// entity 268 +// entity 269 +// entity 270 +// entity 271 +// entity 272 +// entity 273 +// entity 274 +// entity 275 +// entity 276 +// entity 277 +// entity 278 +// entity 279 +// entity 280 +// entity 281 +// entity 282 +// entity 283 +// entity 284 +// entity 285 +// entity 286 +// entity 287 +// entity 288 +// entity 289 +// entity 290 +// entity 291 +// entity 292 +// entity 293 +// entity 294 +// entity 295 +// entity 296 +// entity 297 +// entity 298 +// entity 299 +// entity 300 +// entity 301 +// entity 302 +// entity 303 +// entity 304 +// entity 305 +// entity 306 +// entity 307 +// entity 308 +// entity 309 +// entity 310 +// entity 311 +// entity 312 +// entity 313 +// entity 314 +// entity 315 +// entity 316 +// entity 317 +// entity 318 +// entity 319 +// entity 320 +// entity 321 +// entity 322 +// entity 323 +// entity 324 +// entity 325 +// entity 326 +// entity 327 +// entity 328 +// entity 329 +// entity 330 +// entity 331 +// entity 332 +// entity 333 +// entity 334 +// entity 335 +// entity 336 +// entity 337 +// entity 338 +// entity 339 +// entity 340 +// entity 341 +// entity 342 +// entity 343 +// entity 344 +// entity 345 +// entity 346 +// entity 347 +// entity 348 +// entity 349 +// entity 350 +// entity 351 +// entity 352 +// entity 353 +// entity 354 +// entity 355 +// entity 356 +// entity 357 +// entity 358 +// entity 359 +// entity 360 +// entity 361 +// entity 362 +// entity 363 +// entity 364 +// entity 365 +// entity 366 +// entity 367 +// entity 368 +// entity 369 +// entity 370 +// entity 371 +// entity 372 +// entity 373 +// entity 374 +// entity 375 +// entity 376 +// entity 377 +// entity 378 +// entity 379 +// entity 380 +// entity 381 +// entity 382 +// entity 383 +// entity 384 +// entity 385 +// entity 386 +// entity 387 +// entity 388 +// entity 389 +// entity 390 +// entity 391 +// entity 392 +// entity 393 +// entity 394 +// entity 395 +// entity 396 +// entity 397 +// entity 398 +// entity 399 +// entity 400 +// entity 401 +// entity 402 +// entity 403 +// entity 404 +// entity 405 +// entity 406 +// entity 407 +// entity 408 +// entity 409 +// entity 410 +// entity 411 +// entity 412 +// entity 413 +// entity 414 +// entity 415 +// entity 416 +// entity 417 +// entity 418 +// entity 419 +{ +"classname" "misc_model" +"model" "zombie_brain" +"origin" "-230.5 76.5 28.5" +} +// entity 420 +{ +"angles" "0 2.50448e-006 0" +"classname" "misc_model" +"model" "zombie_spine" +"origin" "-233.5 77.0 4.5" +} +// entity 421 +{ +"model" "zombie_beaker_brain" +"classname" "misc_model" +"origin" "-230.5 77.0 -2.5" +} diff --git a/map_source/_prefabs/nazi_zombie_factory_chalkboard.map b/map_source/_prefabs/nazi_zombie_factory_chalkboard.map new file mode 100644 index 000000000..d1066ac03 --- /dev/null +++ b/map_source/_prefabs/nazi_zombie_factory_chalkboard.map @@ -0,0 +1,24 @@ +iwmap 4 +// entity 0 +{ +"origin" "0 0 0" +"spawnflags" "512" +"skyboxmodel" "skybox_mak1" +"sunisprimarylight" "1" +"_color" "0.556863 0.54902 0.72549" +"ambient" "0.30" +"sundiffusecolor" "0.3098 0.2745 0.3058" +"diffusefraction" "0.45" +"classname" "worldspawn" +"sundirection" "-153 -54 0" +"suncolor" "0.6352 0.7137 0.8" +"sunlight" "0.6" +} +// entity 1 +// entity 2 +{ +"origin" "0.0 0.0 1024.0" +"angles" "0 180 0" +"model" "zombie_chalkboard" +"classname" "misc_model" +} diff --git a/map_source/_prefabs/nazi_zombie_factory_ext_pwr_doorframe01.map b/map_source/_prefabs/nazi_zombie_factory_ext_pwr_doorframe01.map new file mode 100644 index 000000000..82da78412 --- /dev/null +++ b/map_source/_prefabs/nazi_zombie_factory_ext_pwr_doorframe01.map @@ -0,0 +1,756 @@ +iwmap 4 +"000_Global" flags active +"The Map" flags +// entity 0 +{ +"origin" "0 0 0" +"spawnflags" "512" +"skyboxmodel" "skybox_mak1" +"sunisprimarylight" "1" +"_color" "0.556863 0.54902 0.72549" +"ambient" "0.30" +"sundiffusecolor" "0.3098 0.2745 0.3058" +"diffusefraction" "0.45" +"classname" "worldspawn" +"sundirection" "-153 -54 0" +"suncolor" "0.6352 0.7137 0.8" +"sunlight" "0.6" +// brush 0 +{ + contents detail; + ( -86 32 116 ) ( -86 -8 116 ) ( -74 -8 116 ) berlin_trim_metal 128 64 109.30991 -1745.2014 135 0 lightmap_gray 16384.922 -16384.506 -677.02203 -708.01453 0 0 + ( -68 25 118 ) ( -76 25 118 ) ( -76 30 118 ) berlin_trim_metal 127.99117 63.998856 109.44798 -1745.9163 135 0.00023309053 lightmap_gray 16385.639 -16382.699 -677.07611 -707.96008 0 0 + ( -65 32 -183 ) ( -65 32 673 ) ( -77 32 673 ) berlin_trim_metal 128 64.011429 -85.223824 -1940.283 135 7.0597111e-005 lightmap_gray 16385.186 16384 -677.03772 1166.8857 0 -3.5815661e-005 + ( -69 1 -627 ) ( -69 1 229 ) ( -69 41 229 ) berlin_trim_metal 128 64.004143 -494.42212 -1530.6594 135 0 lightmap_gray 16384.561 -16384 -708.01648 -1166.951 180 0 + ( -77 32 6 ) ( -77 32 862 ) ( -77 -8 862 ) berlin_trim_metal 128 64.002457 -494.375 -1530.6029 135 0 lightmap_gray 16384.932 -16384 -708.0376 -1167.0145 -180 0 + ( -76 24 138 ) ( -68 24 138 ) ( -68 24 4 ) berlin_trim_metal 127.99559 64.002953 -85.097466 -1940.2781 135 0 lightmap_gray 16384.648 16384 -676.98151 1166.9249 0 0 +} +// brush 1 +{ + contents detail; + ( -86 -20 116 ) ( -86 -60 116 ) ( -74 -60 116 ) berlin_trim_metal 128 64 72.482224 -1781.8969 135 0 lightmap_gray 16384.576 -16384.184 -677.00891 -655.99329 0 0 + ( -68 -27 118 ) ( -76 -27 118 ) ( -76 -22 118 ) berlin_trim_metal 127.98015 63.993538 72.579918 -1782.609 135 0.0001676191 lightmap_gray 16385.51 -16381.223 -677.06689 -655.9314 0 0 + ( -65 -20 -183 ) ( -65 -20 673 ) ( -77 -20 673 ) berlin_trim_metal 128 64.016418 -85.296326 -1940.5046 135 8.5740547e-005 lightmap_gray 16385.186 16384 -677.03772 1166.8857 0 -3.5815661e-005 + ( -69 -51 -627 ) ( -69 -51 229 ) ( -69 -11 229 ) berlin_trim_metal 128 64.003624 -457.65332 -1567.417 135 0 lightmap_gray 16384.471 -16384 -656.01282 -1166.9491 180 0 + ( -77 -20 6 ) ( -77 -20 862 ) ( -77 -60 862 ) berlin_trim_metal 128 64.006851 -457.6011 -1567.4734 135 0 lightmap_gray 16384.826 -16384 -656.03333 -1167.0167 180 0 + ( -76 -28 138 ) ( -68 -28 138 ) ( -68 -28 4 ) berlin_trim_metal 128 63.998489 -84.931587 -1939.6758 135 0 lightmap_gray 16384.648 16384 -676.98151 1166.9249 0 0 +} +// brush 2 +{ + contents detail; + ( -78 -20 13 ) ( -78 -60 13 ) ( -66 -60 13 ) berlin_trim_metal 128 64 -1049.9523 -1480.0656 90 0 lightmap_gray 16384.17 -16384.334 -676.99701 -655.99292 0 0 + ( -68 -27 116 ) ( -76 -27 116 ) ( -76 -22 116 ) berlin_trim_metal 128 63.991287 -1049.9783 -1479.8951 90 0 lightmap_gray 16385.758 -16384.111 -677.07043 -656.04041 0 0 + ( -65 -21 -167.5 ) ( -65 -21 688.5 ) ( -77 -21 688.5 ) berlin_trim_metal 128 64.005653 -1453.4583 -1544.094 90 0 lightmap_gray 16385.324 16384 -677.04285 1151.4406 0 0 + ( -70 -51 -618 ) ( -70 -51 238 ) ( -70 -11 238 ) berlin_trim_metal 128 64.00322 -1564.4711 -1048.0471 90 0 lightmap_gray 16384.438 -16384 -656.01025 -1151.4896 180 0 + ( -76 -20 21.5 ) ( -76 -20 877.5 ) ( -76 -60 877.5 ) berlin_trim_metal 128 64.003128 -1564.4614 -1048.0443 90 0 lightmap_gray 16384.701 -16384 -656.02942 -1151.5051 180 0 + ( -76 -27 153.5 ) ( -68 -27 153.5 ) ( -68 -27 19.5 ) berlin_trim_metal 128 64 -1453.6658 -1543.9526 90 0 lightmap_gray 16384.25 16383.926 -676.83575 1151.6333 0 0.0001804254 +} +// brush 3 +{ + contents detail; + ( -78 -21 107.5 ) ( -78 -21 147.5 ) ( -66 -21 147.5 ) berlin_trim_metal 128 -64 -1137.4661 1480.087 -90 0 lightmap_gray 16384.334 16384.451 -677.00311 568.4635 0 0 + ( -68 25 114.5 ) ( -76 25 114.5 ) ( -76 25 109.5 ) berlin_trim_metal 127.98441 -63.992699 -1137.3113 1479.9025 -90 0 lightmap_gray 16386.658 16383.201 -677.10077 568.48828 0 0 + ( -65 -272 108.5 ) ( -65 584 108.5 ) ( -77 584 108.5 ) berlin_trim_metal 128 64.003098 -1557.9891 -1544.0344 90 0 lightmap_gray 16384.895 16384 -677.02533 1255.8922 0 0 + ( -70 -716 138.5 ) ( -70 140 138.5 ) ( -70 140 98.5 ) berlin_trim_metal 128 64.003334 -1668.9501 -1135.5497 0 0 lightmap_gray 16384.449 -16384 -568.50934 -1255.9865 90 0 + ( -76 -83 107.5 ) ( -76 773 107.5 ) ( -76 773 147.5 ) berlin_trim_metal 128 64.004517 -1668.9678 -1135.5698 0 0 lightmap_gray 16384.627 -16384 -568.52515 -1256.0172 90 0 + ( -76 49 114.5 ) ( -68 49 114.5 ) ( -68 -85 114.5 ) berlin_trim_metal 128 64.007462 -1558.0892 -1544.1364 90 0 lightmap_gray 16384.508 16384 -676.8858 1256.0107 0 0.00011874258 +} +// brush 4 +{ + contents detail; + ( -78 32 13 ) ( -78 -8 13 ) ( -66 -8 13 ) berlin_trim_metal 128 64 -997.91968 -1480.0569 90 0 lightmap_gray 16384.68 -16384.631 -677.01563 -707.99048 0 0 + ( -68 25 116 ) ( -76 25 116 ) ( -76 30 116 ) berlin_trim_metal 128.00964 63.995262 -998.04614 -1479.9725 90 0 lightmap_gray 16386.145 -16383.367 -677.08887 -707.98523 0 0 + ( -65 31 -167.5 ) ( -65 31 688.5 ) ( -77 31 688.5 ) berlin_trim_metal 128 64.005653 -1453.4583 -1544.094 90 0 lightmap_gray 16385.324 16384 -677.04285 1151.4406 0 0 + ( -70 1 -618 ) ( -70 1 238 ) ( -70 41 238 ) berlin_trim_metal 128 64.003334 -1564.4692 -996.04889 90 0 lightmap_gray 16384.439 -16384 -708.01025 -1151.4943 180 0 + ( -76 32 21.5 ) ( -76 32 877.5 ) ( -76 -8 877.5 ) berlin_trim_metal 128 64.002808 -1564.4591 -996.03949 90 0 lightmap_gray 16384.625 -16384 -708.02637 -1151.5013 180 0 + ( -76 25 153.5 ) ( -68 25 153.5 ) ( -68 25 19.5 ) berlin_trim_metal 128 64 -1453.6658 -1543.9526 90 0 lightmap_gray 16384.295 16383.926 -676.8382 1151.6333 0 0.00017860347 +} +// brush 5 +{ + contents weaponClip; + ( 67 8 13 ) ( -60 8 13 ) ( -60 -14 13 ) berlin_trim_metal 57.25 26 -1267.4414 465.99725 0 0 lightmap_gray 16384.014 16383.928 -1371.0021 464 0 0 + ( -52 -14 25 ) ( -52 8 25 ) ( 75 8 25 ) berlin_trim_metal 137 -26 1447.9637 -481.99643 180 0 lightmap_gray 16383.986 16383.938 -1371.0022 464 0 0 + ( -68 -14 897 ) ( 59 -14 897 ) ( 59 -14 -211 ) berlin_trim_metal 57.25 26 -1267.5 1147 0 0 lightmap_gray 16384 16384 -1371 1142.9968 0 0 + ( 71 -14 897 ) ( 71 8 897 ) ( 71 8 -211 ) berlin_trim_metal 57.25 26 -358.5 1146.9973 0 0 lightmap_gray 16384 16384 -464 1143 0 0 + ( -76 8 897 ) ( -76 -14 897 ) ( -76 -14 -211 ) berlin_trim_metal 57.25 26 -358.5 1147 0 0 lightmap_gray 16384.012 16384 -464 1142.9982 0 0 + ( 61 -10 29 ) ( 61 -10 19 ) ( 93 -10 29 ) berlin_trim_metal 57.25 26 -1267.4895 1146.9869 0 0 lightmap_gray 16384.137 16384 -1371.0135 1142.989 0 0 +} +// brush 6 +{ + contents weaponClip; + ( 67 8 13 ) ( -60 8 13 ) ( -60 -14 13 ) berlin_trim_metal 57.25 26 -1267.4414 465.99725 0 0 lightmap_gray 16384.014 16383.928 -1371.0021 464 0 0 + ( -52 -14 25 ) ( -52 8 25 ) ( 75 8 25 ) berlin_trim_metal 137 -26 1447.9637 -481.99643 180 0 lightmap_gray 16383.986 16383.938 -1371.0022 464 0 0 + ( 71 -14 897 ) ( 71 8 897 ) ( 71 8 -211 ) berlin_trim_metal 57.25 26 -358.5 1146.9973 0 0 lightmap_gray 16384 16384 -464 1143 0 0 + ( 59 12 897 ) ( -68 12 897 ) ( -68 12 -211 ) berlin_trim_metal 57.25 26 -1267.4414 1147.0095 0 0 lightmap_gray 16384 16384 -1370.9989 1143 0 0 + ( -76 8 897 ) ( -76 -14 897 ) ( -76 -14 -211 ) berlin_trim_metal 57.25 26 -358.5 1147 0 0 lightmap_gray 16384.012 16384 -464 1142.9982 0 0 + ( 61 8 17 ) ( 61 8 27 ) ( 93 8 27 ) berlin_trim_metal 57.25 26 -1267.4894 1146.9631 0 0 lightmap_gray 16384.238 16384 -1371.0225 1142.9896 0 0 +} +// brush 7 +{ + contents weaponClip; + ( 67 8 13 ) ( -60 8 13 ) ( -60 -14 13 ) berlin_trim_metal 57.25 26 -1267.4414 465.99725 0 0 lightmap_gray 16384.014 16383.928 -1371.0021 464 0 0 + ( -52 -14 23 ) ( -52 8 23 ) ( 75 8 23 ) berlin_trim_metal 137 -26 1447.9637 -481.99643 180 0 lightmap_gray 16383.986 16383.938 -1371.0022 464 0 0 + ( 71 -14 897 ) ( 71 8 897 ) ( 71 8 -211 ) berlin_trim_metal 57.25 26 -358.5 1146.9973 0 0 lightmap_gray 16384 16384 -464 1143 0 0 + ( -76 8 897 ) ( -76 -14 897 ) ( -76 -14 -211 ) berlin_trim_metal 57.25 26 -358.5 1147 0 0 lightmap_gray 16384.012 16384 -464 1142.9982 0 0 + ( 61 8 25 ) ( 61 8 15 ) ( 93 8 25 ) caulk 64 64 -1371.0055 1142.972 0 0 lightmap_gray 16384.137 16384 -1371.0137 1142.972 0 0 + ( 61 -10 19 ) ( 61 -10 29 ) ( 93 -10 29 ) caulk 64 64 -1371.0046 1143.0095 0 0 lightmap_gray 16384.238 16384 -1371.0225 1143.0093 0 0 +} +// brush 8 +{ + contents detail; + ( 61 -60 13 ) ( 73 -60 13 ) ( 73 -20 13 ) berlin_trim_metal 128 -64 -1049.9567 1475.1298 90 0 lightmap_gray 16383.746 16384.434 -671.98322 656.00885 180 0 + ( 71 -22 116 ) ( 71 -27 116 ) ( 63 -27 116 ) berlin_trim_metal 127.96095 -63.98634 -1049.9833 1474.8414 90 -0.00019554449 lightmap_gray 16386.127 16382.963 -672.09662 655.96851 180 0.0001356251 + ( 72 -21 688.5 ) ( 60 -21 688.5 ) ( 60 -21 -167.5 ) berlin_trim_metal 128 -64 -1453.6379 1538.89 90 0 lightmap_gray 16383.85 -16384 -671.9939 -1151.4474 -180 -2.6524083e-005 + ( 65 -11 235 ) ( 65 -51 235 ) ( 65 -51 -621 ) berlin_trim_metal 128 64.00322 -1564.4711 -1048.0471 90 0 lightmap_gray 16384.438 -16384 -656.01025 -1151.4896 180 0 + ( 71 -60 877.5 ) ( 71 -20 877.5 ) ( 71 -20 21.5 ) berlin_trim_metal 128 64.003128 -1564.4614 -1048.0443 90 0 lightmap_gray 16384.701 -16384 -656.02942 -1151.5051 180 0 + ( 63 -27 19.5 ) ( 63 -27 153.5 ) ( 71 -27 153.5 ) berlin_trim_metal 128 -64.00769 -1453.5553 1539.151 90 0 lightmap_gray 16384.43 -16383.939 -671.91803 -1151.5413 180 5.9328609e-005 +} +// brush 9 +{ + contents detail; + ( 61 -8 13 ) ( 73 -8 13 ) ( 73 32 13 ) berlin_trim_metal 128 -64 -997.94733 1475.0372 90 0 lightmap_gray 16385.654 16384.75 -672.04791 707.99481 180 0 + ( 71 30 116 ) ( 71 25 116 ) ( 63 25 116 ) berlin_trim_metal 128.02084 -63.991104 -998.27948 1474.8872 90 0 lightmap_gray 16386.498 16382.867 -672.1051 707.98157 -180 0.00013287824 + ( 72 31 688.5 ) ( 60 31 688.5 ) ( 60 31 -167.5 ) berlin_trim_metal 128 -64 -1453.6379 1538.89 90 0 lightmap_gray 16383.85 -16384 -671.9939 -1151.4474 -180 -2.6524083e-005 + ( 65 41 235 ) ( 65 1 235 ) ( 65 1 -621 ) berlin_trim_metal 128 64.003334 -1564.4692 -996.04889 90 0 lightmap_gray 16384.439 -16384 -708.01025 -1151.4941 180 0 + ( 71 -8 877.5 ) ( 71 32 877.5 ) ( 71 32 21.5 ) berlin_trim_metal 128 64.002808 -1564.4591 -996.03949 90 0 lightmap_gray 16384.625 -16384 -708.02637 -1151.5013 180 0 + ( 63 25 19.5 ) ( 63 25 153.5 ) ( 71 25 153.5 ) berlin_trim_metal 128 -64.00769 -1453.5553 1539.151 90 0 lightmap_gray 16386.969 -16383.939 -672.01208 -1151.5413 180 5.9328311e-005 +} +// brush 10 +{ + contents detail; + ( 61 -21 147.5 ) ( 73 -21 147.5 ) ( 73 -21 107.5 ) berlin_trim_metal 128 64 -1137.4878 -1475.0454 -90 0 lightmap_gray 16384.178 -16384.527 -672.00165 -568.44446 -180 0 + ( 71 25 109.5 ) ( 71 25 114.5 ) ( 63 25 114.5 ) berlin_trim_metal 127.99843 64 -1137.517 -1475.0436 -90 1.5893254e-005 lightmap_gray 16384.916 -16383.207 -672.03864 -568.48907 180 0 + ( 72 584 108.5 ) ( 60 584 108.5 ) ( 60 -272 108.5 ) berlin_trim_metal 128 -64.005898 -1557.9702 1539.1021 90 0 lightmap_gray 16384.59 -16384 -672.02191 -1255.8812 -180 0 + ( 65 140 98.5 ) ( 65 140 138.5 ) ( 65 -716 138.5 ) berlin_trim_metal 128 64.003395 -1668.951 -1135.5508 0 0 lightmap_gray 16384.496 -16384 -568.51154 -1255.9874 90 0 + ( 71 773 147.5 ) ( 71 773 107.5 ) ( 71 -83 107.5 ) berlin_trim_metal 128 64.003296 -1668.9639 -1135.5491 0 0 lightmap_gray 16384.527 -16384 -568.52026 -1256.0186 90 0 + ( 63 -85 114.5 ) ( 63 49 114.5 ) ( 71 49 114.5 ) berlin_trim_metal 128 -64 -1557.9312 1539.0273 90 0 lightmap_gray 16388.738 -16383.953 -672.04565 -1255.96 -180 0.00013202689 +} +// brush 11 +{ + contents detail; + ( 69 -60 116 ) ( 81 -60 116 ) ( 81 -20 116 ) berlin_trim_metal 128 -64 69.07872 1778.5171 45 0 lightmap_gray 16384.5 16383.982 -672.01093 655.99133 -180 0 + ( 71 -22 118 ) ( 71 -27 118 ) ( 63 -27 118 ) berlin_trim_metal 127.97833 -64 69.201683 1779.1067 45 0.00012178936 lightmap_gray 16385.498 16380.778 -672.08185 655.89294 180 5.8375295e-005 + ( 72 -20 673 ) ( 60 -20 673 ) ( 60 -20 -183 ) berlin_trim_metal 128.00407 -64.001808 -88.803238 1936.4928 45 0 lightmap_gray 16384.051 -16384 -672.00348 -1166.8931 -180 -4.5096218e-005 + ( 64 -11 229 ) ( 64 -51 229 ) ( 64 -51 -627 ) berlin_trim_metal 128 64.003716 -457.64832 -1567.4191 135 0 lightmap_gray 16384.471 -16384 -656.01282 -1166.9491 180 0 + ( 72 -60 862 ) ( 72 -20 862 ) ( 72 -20 6 ) berlin_trim_metal 128 64 -457.6011 -1567.3196 135 0 lightmap_gray 16384.826 -16384 -656.03333 -1167.0167 180 0 + ( 63 -28 4 ) ( 63 -28 138 ) ( 71 -28 138 ) berlin_trim_metal 128 -64.010361 -88.467026 1936.6766 45 8.6573971e-005 lightmap_gray 16385.984 -16384 -672.05371 -1166.9467 180 0 +} +// brush 12 +{ + contents detail; + ( 69 -8 116 ) ( 81 -8 116 ) ( 81 32 116 ) berlin_trim_metal 128 -63.997177 105.85591 1741.8265 45 0 lightmap_gray 16385.211 16384.5 -672.03577 708.04987 -180 0 + ( 71 30 118 ) ( 71 25 118 ) ( 63 25 118 ) berlin_trim_metal 127.99521 -63.998993 105.94911 1742.3885 45 0.00010485617 lightmap_gray 16386.498 16382.967 -672.1203 707.96649 180 0 + ( 72 32 673 ) ( 60 32 673 ) ( 60 32 -183 ) berlin_trim_metal 127.99316 -64.010498 -88.673805 1936.6262 45 0 lightmap_gray 16384.051 -16384 -672.00348 -1166.8931 -180 -4.5096218e-005 + ( 64 41 229 ) ( 64 1 229 ) ( 64 1 -627 ) berlin_trim_metal 128 64.005241 -494.42212 -1530.6793 135 0 lightmap_gray 16384.561 -16384 -708.01648 -1166.951 180 0 + ( 72 -8 862 ) ( 72 32 862 ) ( 72 32 6 ) berlin_trim_metal 128 64.005081 -494.38541 -1530.6635 135 0 lightmap_gray 16384.932 -16384 -708.0376 -1167.0145 -180 0 + ( 63 24 4 ) ( 63 24 138 ) ( 71 24 138 ) berlin_trim_metal 128 -63.998428 -88.618782 1936.6389 45 0 lightmap_gray 16386.541 -16384 -672.0722 -1166.9467 180 0 +} +} +// entity 1 +{ +"classname" "func_group" +// brush 0 +{ + contents detail; + ( -71 6 -89.5 ) ( -72 6 -89.5 ) ( -72 6 324.5 ) berlin_trim_metal3 128 15.942266 4437.6382 -9479.5791 90 2.7028853e-005 lightmap_gray 16612.037 16384.43 -9677.4551 -4433.7139 0.11968026 0.0015553904 + ( -72 8 496.5 ) ( -74 8 496.5 ) ( -74 8 82.5 ) berlin_trim_metal3 128 16.131777 4437.3193 -9591.4756 90 0.00024448818 lightmap_gray 16411.338 16384.418 -9560.4922 -4435.4971 0.13799563 0.0024752866 + ( -67 6 23 ) ( -67 40 23 ) ( -69 40 23 ) berlin_trim_metal3 128 16.062607 -290.71732 -9541.2734 90 0 lightmap_gray 16178.513 16384.113 -9425.8262 280.78253 0 -0.00051269884 + ( -71 6 188.5 ) ( -71 40 188.5 ) ( -71 40 110.5 ) berlin_trim_metal3 128 -16 -290.99133 -4467.5464 0 0 lightmap_gray 16384.811 -16383.875 4434.7739 -279.99487 90 0 + ( -89 6 108.5 ) ( -89 40 108.5 ) ( -87 40 108.5 ) berlin_trim_metal3 128 16.031187 -291.58594 -9521.6807 90 0 lightmap_gray 16464.51 16384.363 -9591.3359 279.76431 0 -0.00014648761 + ( -75 7 324.5 ) ( -74 6 324.5 ) ( -74 6 -89.5 ) berlin_trim_metal3 128 15.858043 4441.4004 -8511.1191 90 0.0007057591 lightmap_gray 16397.354 16384.334 -8635.2314 -4433.6846 -0.074605428 -0.0010796526 +} +// brush 1 +{ + contents detail; + ( -75 3 263 ) ( -74 3 263 ) ( -74 3 -151 ) berlin_trim_metal3 128 15.973861 4438.9673 -9494.2227 90 0.00021986167 lightmap_gray 16490.104 16383.896 -9608.9727 -4432.6548 -0.4926154 -0.0082123252 + ( -75 7 -89.5 ) ( -74 6 -89.5 ) ( -74 6 324.5 ) berlin_trim_metal3 128 15.917834 4423.7422 -8545.3076 90 -0.0018129393 lightmap_gray 16434.602 16381.955 -8660.2148 -4441.2061 -0.9870947 -0.017250022 + ( -74 5 23 ) ( -74 6 23 ) ( -75 6 23 ) berlin_trim_metal3 128.06311 16.154699 -291.02237 -9596.4883 91.120529 0.0024442463 lightmap_gray 16070.128 16384.5 -9365.7275 283.07565 0 -0.0001627654 + ( -74 4 553 ) ( -74 6 553 ) ( -74 6 139 ) berlin_trim_metal3 128.01955 -16 -290.85324 -4467.5073 0.018650964 -7.8278536e-005 lightmap_gray 16384.564 -16382 4434.625 -281.96271 90 0.0037430327 + ( -91 5 108.5 ) ( -91 6 108.5 ) ( -90 6 108.5 ) berlin_trim_metal3 127.98636 16.031199 -291.19141 -9521.9443 90.214905 0.0005806589 lightmap_gray 16545.578 16379.917 -9640.8721 281.02841 0 0.0078105526 + ( -76 7 496.5 ) ( -76 4 496.5 ) ( -76 4 82.5 ) berlin_trim_metal3 128 -16 -4444.541 297.23657 -90 -0.00012207031 lightmap_gray 16384.049 -16381.875 4434.5259 -281.96207 90 -0.00036616344 +} +} +// entity 2 +{ +"classname" "func_group" +// brush 0 +{ + contents detail; + ( -74 -3 -141.5 ) ( -74 -3 272.5 ) ( -75 -3 272.5 ) berlin_trim_metal3 128 15.973861 4438.9673 -9494.2227 90 0.00021821477 lightmap_gray 16519.662 16382.756 -9626.0635 -4434.1538 0.83661336 0.014729362 + ( -74 -6 324.5 ) ( -74 -6 -89.5 ) ( -75 -7 -89.5 ) berlin_trim_metal3 128 -15.904591 4423.7319 8538.1914 90 -0.001932811 lightmap_gray 16665.701 -16383.984 -8782.1123 4441.7471 -179.60831 -0.006656942 + ( -75 -6 23 ) ( -74 -6 23 ) ( -74 -5 23 ) berlin_trim_metal3 128.02415 -16.157782 -291.02945 9598.4668 -90.056496 0.00012450534 lightmap_gray 16070.128 -16388.584 -9365.7129 -283.14804 0 -0.0030933134 + ( -74 -6 155 ) ( -74 -6 569 ) ( -74 -4 569 ) berlin_trim_metal3 128.02931 16 -290.72238 4467.5938 179.98601 -9.0562462e-005 lightmap_gray 16384.539 16383 4434.6128 281.98035 90 0.0038246529 + ( -90 -6 108.5 ) ( -91 -6 108.5 ) ( -91 -5 108.5 ) berlin_trim_metal3 127.94209 -16 -291.33356 9503.4893 -90 0.00014877319 lightmap_gray 16545.578 -16376.919 -9640.9043 -281.01514 0 0.013828656 + ( -76 -4 82.5 ) ( -76 -4 496.5 ) ( -76 -7 496.5 ) berlin_trim_metal3 128 16 -4444.5493 -297.23621 -90 -0.00038147069 lightmap_gray 16384.117 16382.125 4434.54 281.96652 90 -0.00089507987 +} +// brush 1 +{ + contents detail; + ( -72 -6 324.5 ) ( -72 -6 -89.5 ) ( -71 -6 -89.5 ) berlin_trim_metal3 128 15.942266 4437.7788 -9479.5791 90 -0.00010135819 lightmap_gray 16452.988 16384.303 -9585.3516 -4433.5034 0.13502274 0.0020000001 + ( -74 -8 82.5 ) ( -74 -8 496.5 ) ( -72 -8 496.5 ) berlin_trim_metal3 128 16.131777 4437.3013 -9591.4756 90 0.00027359391 lightmap_gray 16331.916 16384.424 -9514.585 -4435.5171 0.16729505 0.003 + ( -69 -40 23 ) ( -67 -40 23 ) ( -67 -6 23 ) berlin_trim_metal3 128 -16.062746 -290.68716 9541.3477 -90 0 lightmap_gray 16162.913 -16383.938 -9416.8242 -280.83112 0 -0.00017089778 + ( -71 -40 110.5 ) ( -71 -40 188.5 ) ( -71 -6 188.5 ) berlin_trim_metal3 128 16 -290.99152 4467.5112 180 0 lightmap_gray 16385.229 16383.949 4434.8794 279.99664 90 -1.2206994e-005 + ( -87 -40 108.5 ) ( -89 -40 108.5 ) ( -89 -6 108.5 ) berlin_trim_metal3 128 -16.054766 -291.61023 9535.6064 -89.987755 0 lightmap_gray 16456.322 -16384.479 -9586.6221 -279.76294 0 0.00031739206 + ( -74 -6 -89.5 ) ( -74 -6 324.5 ) ( -75 -7 324.5 ) berlin_trim_metal3 128 -15.863159 4441.397 8513.8359 90 0.00063538807 lightmap_gray 16633.076 -16384.314 -8759.3037 4433.6294 -179.88342 -0.0014072979 +} +} +// entity 3 +{ +"classname" "func_group" +// brush 0 +{ + contents detail; + ( 67 6 324.5 ) ( 67 6 -89.5 ) ( 66 6 -89.5 ) berlin_trim_metal3 128 -15.947931 4437.5986 9477.9219 90 -3.9044342e-005 lightmap_gray 16362.31 -16384.184 -9528.1504 4433.0703 -179.71437 -0.0055624777 + ( 69 8 82.5 ) ( 69 8 496.5 ) ( 67 8 496.5 ) berlin_trim_metal3 128 -16.158484 4437.1997 9602.2334 90 0.0004636379 lightmap_gray 16417.938 -16384.385 -9559.3184 4435.3394 179.93248 0.0012112645 + ( 64 40 23 ) ( 62 40 23 ) ( 62 6 23 ) berlin_trim_metal3 128 -16.039322 -290.73511 9522.5693 90 0 lightmap_gray 16209.87 -16384 -9438.958 -280.81036 180 -0.00041503907 + ( 66 40 105 ) ( 66 40 183 ) ( 66 6 183 ) berlin_trim_metal3 128 -16 -290.99133 -4467.5464 0 0 lightmap_gray 16384.814 -16383.875 4434.7749 -279.99487 90 0 + ( 82 40 108.5 ) ( 84 40 108.5 ) ( 84 6 108.5 ) berlin_trim_metal3 128 -16 -291.67017 9498.3271 90 0 lightmap_gray 16440.383 -16384.438 -9572.4297 -279.75134 -180 0.00034180598 + ( 69 6 -89.5 ) ( 69 6 324.5 ) ( 70 7 324.5 ) berlin_trim_metal3 128 15.858043 4441.4004 -8511.1191 90 0.0007057591 lightmap_gray 16394.699 16384.318 -8633.8408 -4433.6865 -0.11190806 -0.0017376206 +} +// brush 1 +{ + contents detail; + ( 69 3 -151 ) ( 69 3 263 ) ( 70 3 263 ) berlin_trim_metal3 128 -15.957991 4438.8823 9479.8633 90 0.00039877472 lightmap_gray 16729.967 -16383.67 -9742.7412 4433.812 179.3772 0.010694521 + ( 69 6 324.5 ) ( 69 6 -89.5 ) ( 70 7 -89.5 ) berlin_trim_metal3 128 15.917834 4423.7422 -8545.3076 90 -0.001760892 lightmap_gray 16467.482 16383.643 -8677.5537 -4441.6177 -0.55952573 -0.0096948585 + ( 70 6 23 ) ( 69 6 23 ) ( 69 5 23 ) berlin_trim_metal3 128.07788 -16.173231 -291.34888 9602.5 89.547516 0.00095097424 lightmap_gray 16085.532 -16386.5 -9369.623 -283.1554 -180 -0.0030932578 + ( 69 6 135 ) ( 69 6 549 ) ( 69 4 549 ) berlin_trim_metal3 128.0079 -16 -291.05118 -4467.5415 -0.065278433 0.00014235277 lightmap_gray 16384.588 -16382 4434.6299 -281.96271 90 0.003824403 + ( 85 6 104.5 ) ( 86 6 104.5 ) ( 86 5 104.5 ) berlin_trim_metal3 128.00148 -16.09408 -291.33249 9553.9922 90.328308 -0.00061304815 lightmap_gray 16545.574 -16380 -9635.8574 -281.10947 180 0.0068342695 + ( 71 4 82.5 ) ( 71 4 496.5 ) ( 71 7 496.5 ) berlin_trim_metal3 128 -16 -4444.541 297.23657 -90 -0.00012207031 lightmap_gray 16384.039 -16381.875 4434.5239 -281.96207 90 -0.00036616344 +} +} +// entity 4 +{ +"classname" "func_group" +// brush 0 +{ + contents detail; + ( 66 -6 -89.5 ) ( 67 -6 -89.5 ) ( 67 -6 324.5 ) berlin_trim_metal3 128 -15.947005 4437.8604 9477.3711 90 8.171596e-005 lightmap_gray 16363.705 -16383.779 -9528.8193 4433.8765 179.54778 0.0074755279 + ( 67 -8 496.5 ) ( 69 -8 496.5 ) ( 69 -8 82.5 ) berlin_trim_metal3 128 -16.150404 4437.2588 9597.4658 90 0.00035268863 lightmap_gray 16459.477 -16384.561 -9583.333 4435.2939 180 1.8844765e-005 + ( 62 -6 23 ) ( 62 -40 23 ) ( 64 -40 23 ) berlin_trim_metal3 128 16.062895 -290.73306 -9536.4443 -90 0 lightmap_gray 16170.885 16384.025 -9416.418 280.80273 -180 -0.00058535166 + ( 66 -6 183 ) ( 66 -40 183 ) ( 66 -40 105 ) berlin_trim_metal3 128 16 -290.99164 4467.5132 180 0 lightmap_gray 16385.221 16383.949 4434.8774 279.99664 90 -1.2206994e-005 + ( 84 -6 108.5 ) ( 84 -40 108.5 ) ( 82 -40 108.5 ) berlin_trim_metal3 128 16.0865 -291.63434 -9549.2383 -90.015724 0 lightmap_gray 16456.463 16384.363 -9581.7021 279.80121 180 0.0001709022 + ( 70 -7 319 ) ( 69 -6 319 ) ( 69 -6 -95 ) berlin_trim_metal3 128 -15.865721 4441.3882 8515.2119 90 0.00057503756 lightmap_gray 16591.951 -16384.316 -8737.6318 4433.6294 -179.88808 -0.001332039 +} +// brush 1 +{ + contents detail; + ( 70 -3 272.5 ) ( 69 -3 272.5 ) ( 69 -3 -141.5 ) berlin_trim_metal3 128 -15.973323 4439.0161 9488.9053 90 0.00014924722 lightmap_gray 16225.524 -16384.131 -9451 4433.9033 179.60385 0.0073660649 + ( 70 -7 -95 ) ( 69 -6 -95 ) ( 69 -6 319 ) berlin_trim_metal3 128 -15.904591 4423.7314 8538.1914 90 -0.0019414783 lightmap_gray 16663.346 -16384.018 -8780.8701 4441.7578 -179.60432 -0.0067266896 + ( 69 -5 23 ) ( 69 -6 23 ) ( 70 -6 23 ) berlin_trim_metal3 128.0385 16.157778 -290.95197 -9593.4111 -90.056496 -0.00013215694 lightmap_gray 16070.125 16388.002 -9360.7373 283.14386 180 0.00097680103 + ( 69 -4 569 ) ( 69 -6 569 ) ( 69 -6 155 ) berlin_trim_metal3 128.05698 16 -290.97086 4467.5093 179.88342 -0.00027576977 lightmap_gray 16384.533 16385.25 4434.6118 282.02005 90 0.0038251455 + ( 86 -5 108.5 ) ( 86 -6 108.5 ) ( 85 -6 108.5 ) berlin_trim_metal3 127.9966 16.030628 -291.31305 -9516.6816 -90.560608 -0.0011184616 lightmap_gray 16545.574 16376.919 -9635.7959 281.01074 -180 -0.0030911113 + ( 71 -7 496.5 ) ( 71 -4 496.5 ) ( 71 -4 82.5 ) berlin_trim_metal3 128 16 -4444.5493 -297.23621 -90 -0.00038147069 lightmap_gray 16384.184 16382.125 4434.5562 281.96652 90 0.00012205634 +} +} +// entity 5 +{ +"classname" "func_group" +// brush 0 +{ + contents weaponClip; + ( -76 -97 58.5 ) ( -76 -92 58.5 ) ( -76 -92 92.5 ) berlin_ceilings_metal_rust 128.0593 -128 616.73785 -241.00958 180 0 lightmap_gray 16383.848 16389.408 49 61.048985 90 7.1424751e-005 + ( -70 -92 92.5 ) ( -70 -92 58.5 ) ( -70 -97 58.5 ) berlin_ceilings_metal_rust 128.00136 128 2059.5261 240.98376 0 0 lightmap_gray 16383.887 16384.197 49 61 90 0 + ( -69 -92 87.5 ) ( -69 -97 87.5 ) ( -77 -97 87.5 ) berlin_ceilings_metal_rust 128.02293 128 616.64246 -305.98734 -90 0 lightmap_gray 16382.301 16384.516 -60.871475 196.01636 -90 0 + ( -69 31 91.5 ) ( -69 31 57.5 ) ( -77 31 57.5 ) berlin_ceilings_metal_rust 128 128 306.04361 241 0 0 lightmap_gray 16383.85 -16383.291 49.032295 -195.99599 90 0 + ( -69 -97 61.5 ) ( -69 -92 61.5 ) ( -77 -92 61.5 ) berlin_ceilings_metal_rust 128.0146 128 616.20703 -306.00305 -90 -0.00025939941 lightmap_gray 16383.488 16383.875 -60.936111 195.9982 -90 0 + ( -69 33 58.5 ) ( -69 33 92.5 ) ( -77 33 92.5 ) berlin_ceilings_metal_rust 128 128 306 240.99219 0 0 lightmap_gray 16384.092 -16384.5 49 -196 90 0 +} +// brush 1 +{ + contents weaponClip; + ( -87 31.5 22 ) ( -63 31.5 22 ) ( -63 54.5 22 ) berlin_trim_metal 31 7 23.5 -104 90 0 lightmap_gray 16384 -16384 -29.5 -91 90 0 + ( -63 54.5 53 ) ( -63 31.5 53 ) ( -87 31.5 53 ) berlin_trim_metal 31 -7 -8.5 104 -90 0 lightmap_gray 16384 -16384 -29.5 -91 90 0 + ( -76 54.5 22 ) ( -76 54.5 53 ) ( -76 31.5 53 ) caulk 64 64 -42.5 12 0 0 lightmap_gray 16384 16384 -29.5 24 0 0 + ( -63 54.5 22 ) ( -63 54.5 53 ) ( -87 54.5 53 ) berlin_trim_metal 31 7 -9 -104 90 0 lightmap_gray 16384 16384 -91 24 0 0 + ( -87 31.5 22 ) ( -87 31.5 53 ) ( -63 31.5 53 ) berlin_trim_metal 31 -7 -30 104 -90 0 lightmap_gray 16384 16384 -91 24 0 0 + ( -69 86.5 52 ) ( -69 54.5 43 ) ( -69 54.5 52 ) caulk 64 64 -42.5 12 0 0 lightmap_gray 16384 16383.994 -42.5 12 0 0 +} +// brush 2 + { + curve + { + contents weaponClip; + berlin_ceilings_metal + lightmap_gray + 9 3 0 8 + ( + v -74 38.5 59 t 0 -1024 0 -3.0937424 + v -74 38.5 55.5 t 0 -512 0 -1.2422943 + v -74 38.5 53 t 0 -0 0 -0 + ) + ( + v -74 39.5 59 t 50.589527 -1024 0.0625 -3.0937424 + v -74 39.5 55.5 t 50.589527 -512 0.0625 -1.2422943 + v -74 39.5 53 t 50.589527 -0 0.0625 -0 + ) + ( + v -73 39.5 59 t 101.17905 -1024 0.125 -3.0937424 + v -73 39.5 55.5 t 101.17905 -512 0.125 -1.2422943 + v -73 39.5 53 t 101.17905 -0 0.125 -0 + ) + ( + v -72 39.5 59 t 151.76857 -1024 0.1875 -3.0937424 + v -72 39.5 55.5 t 151.76857 -512 0.1875 -1.2422943 + v -72 39.5 53 t 151.76857 -0 0.1875 -0 + ) + ( + v -72 38.5 59 t 202.35811 -1024 0.25 -3.0937424 + v -72 38.5 55.5 t 202.35811 -512 0.25 -1.2422943 + v -72 38.5 53 t 202.35811 -0 0.25 -0 + ) + ( + v -72 37.5 59 t 252.94759 -1024 0.3125 -3.0937424 + v -72 37.5 55.5 t 252.94759 -512 0.3125 -1.2422943 + v -72 37.5 53 t 252.94759 -0 0.3125 -0 + ) + ( + v -73 37.5 59 t 303.53714 -1024 0.375 -3.0937424 + v -73 37.5 55.5 t 303.53714 -512 0.375 -1.2422943 + v -73 37.5 53 t 303.53714 -0 0.375 -0 + ) + ( + v -74 37.5 59 t 354.12665 -1024 0.4375 -3.0937424 + v -74 37.5 55.5 t 354.12665 -512 0.4375 -1.2422943 + v -74 37.5 53 t 354.12665 -0 0.4375 -0 + ) + ( + v -74 38.5 59 t 404.71622 -1024 0.5 -3.0937424 + v -74 38.5 55.5 t 404.71622 -512 0.5 -1.2422943 + v -74 38.5 53 t 404.71622 -0 0.5 -0 + ) + } + } +// brush 3 + { + curve + { + contents weaponClip; + berlin_ceilings_metal + lightmap_gray + 9 3 0 8 + ( + v -74 33 75 t 0 -512 0 -0.18749237 + v -74 34.75 75 t 0 -256 0 -0.075286865 + v -74 36 75 t 0 -0 0 -0 + ) + ( + v -74 33 76 t 128 -512 0.0625 -0.18749237 + v -74 34.75 76 t 128 -256 0.0625 -0.075286865 + v -74 36 76 t 128 -0 0.0625 -0 + ) + ( + v -73 33 76 t 256 -512 0.125 -0.18749237 + v -73 34.75 76 t 256 -256 0.125 -0.075286865 + v -73 36 76 t 256 -0 0.125 -0 + ) + ( + v -72 33 76 t 384 -512 0.1875 -0.18749237 + v -72 34.75 76 t 384 -256 0.1875 -0.075286865 + v -72 36 76 t 384 -0 0.1875 -0 + ) + ( + v -72 33 75 t 512 -512 0.25 -0.18749237 + v -72 34.75 75 t 512 -256 0.25 -0.075286865 + v -72 36 75 t 512 -0 0.25 -0 + ) + ( + v -72 33 74 t 640 -512 0.3125 -0.18749237 + v -72 34.75 74 t 640 -256 0.3125 -0.075286865 + v -72 36 74 t 640 -0 0.3125 -0 + ) + ( + v -73 33 74 t 768 -512 0.375 -0.18749237 + v -73 34.75 74 t 768 -256 0.375 -0.075286865 + v -73 36 74 t 768 -0 0.375 -0 + ) + ( + v -74 33 74 t 896 -512 0.4375 -0.18749237 + v -74 34.75 74 t 896 -256 0.4375 -0.075286865 + v -74 36 74 t 896 -0 0.4375 -0 + ) + ( + v -74 33 75 t 1024 -512 0.5 -0.18749237 + v -74 34.75 75 t 1024 -256 0.5 -0.075286865 + v -74 36 75 t 1024 -0 0.5 -0 + ) + } + } +// brush 4 + { + curve + { + contents weaponClip; + berlin_ceilings_metal + lightmap_gray + 9 3 0 8 + ( + v -74 33 84.5 t 0 -1024 0 -0.37499237 + v -74 36.5 84.5 t 0 -512 0 -0.1505661 + v -74 39 84.5 t 0 -0 0 -0 + ) + ( + v -74 33 85.5 t 128 -1024 0.0625 -0.37499237 + v -74 36.5 85.5 t 128 -512 0.0625 -0.1505661 + v -74 39 85.5 t 128 -0 0.0625 -0 + ) + ( + v -73 33 85.5 t 256 -1024 0.125 -0.37499237 + v -73 36.5 85.5 t 256 -512 0.125 -0.1505661 + v -73 39 85.5 t 256 -0 0.125 -0 + ) + ( + v -72 33 85.5 t 384 -1024 0.1875 -0.37499237 + v -72 36.5 85.5 t 384 -512 0.1875 -0.1505661 + v -72 39 85.5 t 384 -0 0.1875 -0 + ) + ( + v -72 33 84.5 t 512 -1024 0.25 -0.37499237 + v -72 36.5 84.5 t 512 -512 0.25 -0.1505661 + v -72 39 84.5 t 512 -0 0.25 -0 + ) + ( + v -72 33 83.5 t 640 -1024 0.3125 -0.37499237 + v -72 36.5 83.5 t 640 -512 0.3125 -0.1505661 + v -72 39 83.5 t 640 -0 0.3125 -0 + ) + ( + v -73 33 83.5 t 768 -1024 0.375 -0.37499237 + v -73 36.5 83.5 t 768 -512 0.375 -0.1505661 + v -73 39 83.5 t 768 -0 0.375 -0 + ) + ( + v -74 33 83.5 t 896 -1024 0.4375 -0.37499237 + v -74 36.5 83.5 t 896 -512 0.4375 -0.1505661 + v -74 39 83.5 t 896 -0 0.4375 -0 + ) + ( + v -74 33 84.5 t 1024 -1024 0.5 -0.37499237 + v -74 36.5 84.5 t 1024 -512 0.5 -0.1505661 + v -74 39 84.5 t 1024 -0 0.5 -0 + ) + } + } +// brush 5 + { + curve + { + contents weaponClip; + berlin_ceilings_metal + lightmap_gray + 9 3 0 8 + ( + v -74 41.5 69.5 t 0 -4096 0 -3.7499924 + v -74 41.5 59.75 t 0 -2048 0 -1.5058117 + v -74 41.5 53 t 0 -0 0 -0 + ) + ( + v -74 42.5 69.5 t 128 -4096 0.0625 -3.7499924 + v -74 42.5 59.75 t 128 -2048 0.0625 -1.5058117 + v -74 42.5 53 t 128 -0 0.0625 -0 + ) + ( + v -73 42.5 69.5 t 256 -4096 0.125 -3.7499924 + v -73 42.5 59.75 t 256 -2048 0.125 -1.5058117 + v -73 42.5 53 t 256 -0 0.125 -0 + ) + ( + v -72 42.5 69.5 t 384 -4096 0.1875 -3.7499924 + v -72 42.5 59.75 t 384 -2048 0.1875 -1.5058117 + v -72 42.5 53 t 384 -0 0.1875 -0 + ) + ( + v -72 41.5 69.5 t 512 -4096 0.25 -3.7499924 + v -72 41.5 59.75 t 512 -2048 0.25 -1.5058117 + v -72 41.5 53 t 512 -0 0.25 -0 + ) + ( + v -72 40.5 69.5 t 640 -4096 0.3125 -3.7499924 + v -72 40.5 59.75 t 640 -2048 0.3125 -1.5058117 + v -72 40.5 53 t 640 -0 0.3125 -0 + ) + ( + v -73 40.5 69.5 t 768 -4096 0.375 -3.7499924 + v -73 40.5 59.75 t 768 -2048 0.375 -1.5058117 + v -73 40.5 53 t 768 -0 0.375 -0 + ) + ( + v -74 40.5 69.5 t 896 -4096 0.4375 -3.7499924 + v -74 40.5 59.75 t 896 -2048 0.4375 -1.5058117 + v -74 40.5 53 t 896 -0 0.4375 -0 + ) + ( + v -74 41.5 69.5 t 1024 -4096 0.5 -3.7499924 + v -74 41.5 59.75 t 1024 -2048 0.5 -1.5058117 + v -74 41.5 53 t 1024 -0 0.5 -0 + ) + } + } +// brush 6 + { + curve + { + contents weaponClip; + berlin_ceilings_metal + lightmap_gray + 9 3 0 8 + ( + v -74 44.5 79 t 0 -4096 0 -4.3437424 + v -74 44.5 63.5 t 0 -2048 0 -1.7442322 + v -74 44.5 53 t 0 -0 0 -0 + ) + ( + v -74 45.5 79 t 128 -4096 0.0625 -4.3437424 + v -74 45.5 63.5 t 128 -2048 0.0625 -1.7442322 + v -74 45.5 53 t 128 -0 0.0625 -0 + ) + ( + v -73 45.5 79 t 256 -4096 0.125 -4.3437424 + v -73 45.5 63.5 t 256 -2048 0.125 -1.7442322 + v -73 45.5 53 t 256 -0 0.125 -0 + ) + ( + v -72 45.5 79 t 384 -4096 0.1875 -4.3437424 + v -72 45.5 63.5 t 384 -2048 0.1875 -1.7442322 + v -72 45.5 53 t 384 -0 0.1875 -0 + ) + ( + v -72 44.5 79 t 512 -4096 0.25 -4.3437424 + v -72 44.5 63.5 t 512 -2048 0.25 -1.7442322 + v -72 44.5 53 t 512 -0 0.25 -0 + ) + ( + v -72 43.5 79 t 640 -4096 0.3125 -4.3437424 + v -72 43.5 63.5 t 640 -2048 0.3125 -1.7442322 + v -72 43.5 53 t 640 -0 0.3125 -0 + ) + ( + v -73 43.5 79 t 768 -4096 0.375 -4.3437424 + v -73 43.5 63.5 t 768 -2048 0.375 -1.7442322 + v -73 43.5 53 t 768 -0 0.375 -0 + ) + ( + v -74 43.5 79 t 896 -4096 0.4375 -4.3437424 + v -74 43.5 63.5 t 896 -2048 0.4375 -1.7442322 + v -74 43.5 53 t 896 -0 0.4375 -0 + ) + ( + v -74 44.5 79 t 1024 -4096 0.5 -4.3437424 + v -74 44.5 63.5 t 1024 -2048 0.5 -1.7442322 + v -74 44.5 53 t 1024 -0 0.5 -0 + ) + } + } +// brush 7 + { + curve + { + contents weaponClip; + berlin_ceilings_metal + lightmap_gray + 9 3 0 2 + ( + v -74 33 64.5 t 0 -386.40997 0 -0.7876153 + v -74 39 65.5 t 0 -193.20499 0 -0.40745014 + v -74 38.5 59 t 0 -0 0 -0 + ) + ( + v -74 33 65.5 t 50.843418 -386.40997 0.088388346 -0.7876153 + v -74 40 66.5 t 50.843418 -193.20499 0.088388346 -0.40745014 + v -74 39.5 59 t 50.843418 -0 0.088388346 -0 + ) + ( + v -73 33 65.5 t 101.68684 -386.40997 0.15088835 -0.7876153 + v -73 40 66.5 t 101.68684 -193.20499 0.15088835 -0.40745014 + v -73 39.5 59 t 101.68684 -0 0.15088835 -0 + ) + ( + v -72 33 65.5 t 152.53027 -386.40997 0.21338835 -0.7876153 + v -72 40 66.5 t 152.53027 -193.20499 0.21338835 -0.40745014 + v -72 39.5 59 t 152.53027 -0 0.21338835 -0 + ) + ( + v -72 33 64.5 t 203.37367 -386.40997 0.30177671 -0.7876153 + v -72 39 65.5 t 203.37367 -193.20499 0.30177671 -0.40745014 + v -72 38.5 59 t 203.37367 -0 0.30177671 -0 + ) + ( + v -72 33 63.5 t 254.2171 -386.40997 0.39016506 -0.7876153 + v -72 38 64.5 t 254.2171 -193.20499 0.39016506 -0.40745014 + v -72 37.5 59 t 254.2171 -0 0.39016506 -0 + ) + ( + v -73 33 63.5 t 305.06055 -386.40997 0.45266506 -0.7876153 + v -73 38 64.5 t 305.06055 -193.20499 0.45266506 -0.40745014 + v -73 37.5 59 t 305.06055 -0 0.45266506 -0 + ) + ( + v -74 33 63.5 t 355.90396 -386.40997 0.51516509 -0.7876153 + v -74 38 64.5 t 355.90396 -193.20499 0.51516509 -0.40745014 + v -74 37.5 59 t 355.90396 -0 0.51516509 -0 + ) + ( + v -74 33 64.5 t 406.74734 -386.40997 0.60355341 -0.7876153 + v -74 39 65.5 t 406.74734 -193.20499 0.60355341 -0.40745014 + v -74 38.5 59 t 406.74734 -0 0.60355341 -0 + ) + } + } +// brush 8 + { + curve + { + contents weaponClip; + berlin_ceilings_metal + lightmap_gray + 9 3 0 2 + ( + v -74 39 84.5 t 0 -1024 0 -0.7876153 + v -74 45 85.5 t 0 -512 0 -0.40745014 + v -74 44.5 79 t 0 -0 0 -0 + ) + ( + v -74 39 85.5 t 128 -1024 0.088388346 -0.7876153 + v -74 46 86.5 t 128 -512 0.088388346 -0.40745014 + v -74 45.5 79 t 128 -0 0.088388346 -0 + ) + ( + v -73 39 85.5 t 256 -1024 0.15088835 -0.7876153 + v -73 46 86.5 t 256 -512 0.15088835 -0.40745014 + v -73 45.5 79 t 256 -0 0.15088835 -0 + ) + ( + v -72 39 85.5 t 384 -1024 0.21338835 -0.7876153 + v -72 46 86.5 t 384 -512 0.21338835 -0.40745014 + v -72 45.5 79 t 384 -0 0.21338835 -0 + ) + ( + v -72 39 84.5 t 512 -1024 0.30177671 -0.7876153 + v -72 45 85.5 t 512 -512 0.30177671 -0.40745014 + v -72 44.5 79 t 512 -0 0.30177671 -0 + ) + ( + v -72 39 83.5 t 640 -1024 0.39016506 -0.7876153 + v -72 44 84.5 t 640 -512 0.39016506 -0.40745014 + v -72 43.5 79 t 640 -0 0.39016506 -0 + ) + ( + v -73 39 83.5 t 768 -1024 0.45266506 -0.7876153 + v -73 44 84.5 t 768 -512 0.45266506 -0.40745014 + v -73 43.5 79 t 768 -0 0.45266506 -0 + ) + ( + v -74 39 83.5 t 896 -1024 0.51516509 -0.7876153 + v -74 44 84.5 t 896 -512 0.51516509 -0.40745014 + v -74 43.5 79 t 896 -0 0.51516509 -0 + ) + ( + v -74 39 84.5 t 1024 -1024 0.60355341 -0.7876153 + v -74 45 85.5 t 1024 -512 0.60355341 -0.40745014 + v -74 44.5 79 t 1024 -0 0.60355341 -0 + ) + } + } +// brush 9 + { + curve + { + contents weaponClip; + berlin_ceilings_metal + lightmap_gray + 9 3 0 2 + ( + v -74 36 75 t 0 -1024 0 -0.7876153 + v -74 42 76 t 0 -512 0 -0.40745014 + v -74 41.5 69.5 t 0 -0 0 -0 + ) + ( + v -74 36 76 t 128 -1024 0.088388346 -0.7876153 + v -74 43 77 t 128 -512 0.088388346 -0.40745014 + v -74 42.5 69.5 t 128 -0 0.088388346 -0 + ) + ( + v -73 36 76 t 256 -1024 0.15088835 -0.7876153 + v -73 43 77 t 256 -512 0.15088835 -0.40745014 + v -73 42.5 69.5 t 256 -0 0.15088835 -0 + ) + ( + v -72 36 76 t 384 -1024 0.21338835 -0.7876153 + v -72 43 77 t 384 -512 0.21338835 -0.40745014 + v -72 42.5 69.5 t 384 -0 0.21338835 -0 + ) + ( + v -72 36 75 t 512 -1024 0.30177671 -0.7876153 + v -72 42 76 t 512 -512 0.30177671 -0.40745014 + v -72 41.5 69.5 t 512 -0 0.30177671 -0 + ) + ( + v -72 36 74 t 640 -1024 0.39016506 -0.7876153 + v -72 41 75 t 640 -512 0.39016506 -0.40745014 + v -72 40.5 69.5 t 640 -0 0.39016506 -0 + ) + ( + v -73 36 74 t 768 -1024 0.45266506 -0.7876153 + v -73 41 75 t 768 -512 0.45266506 -0.40745014 + v -73 40.5 69.5 t 768 -0 0.45266506 -0 + ) + ( + v -74 36 74 t 896 -1024 0.51516509 -0.7876153 + v -74 41 75 t 896 -512 0.51516509 -0.40745014 + v -74 40.5 69.5 t 896 -0 0.51516509 -0 + ) + ( + v -74 36 75 t 1024 -1024 0.60355341 -0.7876153 + v -74 42 76 t 1024 -512 0.60355341 -0.40745014 + v -74 41.5 69.5 t 1024 -0 0.60355341 -0 + ) + } + } +// brush 10 + { + mesh + { + contents weaponClip; + zombie_signs + lightmap_gray + 2 2 16 8 + ( + v -68 35 32 t -1011.5659 -3068.4365 2.1875 -1.375 + v -68 35 47 t -1011.5659 -3540.1826 2.1875 -2.3125 + ) + ( + v -68 50 32 t -523.35962 -3068.4365 3.125 -1.375 + v -68 50 47 t -523.35962 -3540.1826 3.125 -2.3125 + ) + } + } +// brush 11 +{ + contents weaponClip; + ( -69.5 54.5 43.5 ) ( -68.5 54.5 43.5 ) ( -68.5 55 43.5 ) berlin_trim_metal 31 7 62 -19 180 0 lightmap_gray 16384 -16383.75 -18.994698 -104 90 5.3962576e-005 + ( -68.5 55 47.5 ) ( -68.5 54.5 47.5 ) ( -69.5 54.5 47.5 ) berlin_trim_metal 31 7 62 -19 180 0 lightmap_gray 16384.42 -16384.25 -19 -104 90 -7.8786717e-005 + ( -69.5 55 43.5 ) ( -69.5 55 44.5 ) ( -69.5 54.5 44.5 ) berlin_trim_metal 31 7 -38.5 -89 -90 0 lightmap_gray 16383.973 16383.627 -19 3.5 0 0 + ( -68.5 55 43.5 ) ( -68.5 55 44.5 ) ( -69.5 55 44.5 ) berlin_trim_metal 31 -7 -38.5 104 -90 0 lightmap_gray 16384.172 16383.875 -104 3.5 0 0 + ( -68.5 54.5 43.5 ) ( -68.5 54.5 44.5 ) ( -68.5 55 44.5 ) berlin_trim_metal 31 -7 -38.5 -19 -90 0 lightmap_gray 16383.547 16383.004 -19 3.5 0 0 + ( -69.5 54.5 43.5 ) ( -69.5 54.5 44.5 ) ( -68.5 54.5 44.5 ) berlin_trim_metal 31 -7 -38.5 104 -90 0 lightmap_gray 16383.945 16384 -104 3.5 0 0 +} +// brush 12 +{ + contents weaponClip; + ( -69.5 54.5 27 ) ( -68.5 54.5 27 ) ( -68.5 55 27 ) berlin_trim_metal 31 7 62 -19 180 0 lightmap_gray 16384 -16383.75 -18.994698 -104 90 5.3962576e-005 + ( -68.5 55 31 ) ( -68.5 54.5 31 ) ( -69.5 54.5 31 ) berlin_trim_metal 31 7 62 -19 180 0 lightmap_gray 16384.42 -16384.25 -19 -104 90 -7.8786717e-005 + ( -69.5 55 27 ) ( -69.5 55 28 ) ( -69.5 54.5 28 ) berlin_trim_metal 31 7 -22 -89 -90 0 lightmap_gray 16384.014 16383.988 -19.001564 20 0 0 + ( -68.5 55 27 ) ( -68.5 55 28 ) ( -69.5 55 28 ) berlin_trim_metal 31 -7 -22 104 -90 0 lightmap_gray 16383.928 16384 -104 20 0 0 + ( -68.5 54.5 27 ) ( -68.5 54.5 28 ) ( -68.5 55 28 ) berlin_trim_metal 31 -7 -22 -19 -90 0 lightmap_gray 16384 16383.988 -18.998857 20 0 0 + ( -69.5 54.5 27 ) ( -69.5 54.5 28 ) ( -68.5 54.5 28 ) berlin_trim_metal 31 -7 -22 104 -90 0 lightmap_gray 16383.445 16384 -104 20 0 0 +} +// brush 13 +{ + contents weaponClip; + ( -87 31.5 22 ) ( -63 31.5 22 ) ( -63 54.5 22 ) berlin_ceilings_metal_rust 128 -128 21 0 180 0 lightmap_gray 16384 -16384 -29.5 -91 90 0 + ( -63 54.5 53 ) ( -63 31.5 53 ) ( -87 31.5 53 ) berlin_ceilings_metal_rust 128 -128 21 0 180 0 lightmap_gray 16384 -16384 -29.5 -91 90 0 + ( -63 54.5 22 ) ( -63 54.5 53 ) ( -87 54.5 53 ) berlin_ceilings_metal_rust 128 -128 21 10 180 0 lightmap_gray 16384 16384 -91 24 0 0 + ( -68 31.5 22 ) ( -68 31.5 53 ) ( -68 54.5 53 ) berlin_ceilings_metal_rust 128 128 0 -10 0 0 lightmap_gray 16384 16384 -29.5 24 0 0 + ( -87 31.5 22 ) ( -87 31.5 53 ) ( -63 31.5 53 ) berlin_ceilings_metal_rust 128 -128 21 10 -180 0 lightmap_gray 16384 16384 -91 24 0 0 + ( -69 86.5 52 ) ( -69 54.5 52 ) ( -69 54.5 43 ) berlin_ceilings_metal_rust 128 128 0 -10 0 0 lightmap_gray 16384 16383.994 -42.5 12 0 0 +} +} diff --git a/map_source/_prefabs/nazi_zombie_factory_ext_pwr_doorframe02.map b/map_source/_prefabs/nazi_zombie_factory_ext_pwr_doorframe02.map new file mode 100644 index 000000000..940b45816 --- /dev/null +++ b/map_source/_prefabs/nazi_zombie_factory_ext_pwr_doorframe02.map @@ -0,0 +1,121 @@ +iwmap 4 +"000_Global" flags active +"The Map" flags +// entity 0 +{ +"origin" "0 0 0" +"spawnflags" "512" +"skyboxmodel" "skybox_mak1" +"sunisprimarylight" "1" +"_color" "0.556863 0.54902 0.72549" +"ambient" "0.30" +"sundiffusecolor" "0.3098 0.2745 0.3058" +"diffusefraction" "0.45" +"classname" "worldspawn" +"sundirection" "-153 -54 0" +"suncolor" "0.6352 0.7137 0.8" +"sunlight" "0.6" +// brush 0 +{ + contents detail; + ( -97 5 123.5 ) ( -97 -7 123.5 ) ( -57 -7 123.5 ) berlin_trim_metal_noscorch 128 -63.996651 -1095 1412.9132 0 0 lightmap_gray 16384.572 16384.197 -606.02258 610.99231 90 0 + ( -72 -5 147.5 ) ( -72 3 147.5 ) ( -67 3 142.5 ) berlin_trim_metal_noscorch 127.89849 -64.009575 -1094.2023 1413.1563 0 0 lightmap_gray 16386 16384.656 -606.05243 611.06696 90 1.1097745e-005 + ( -67 -6 665 ) ( -67 6 665 ) ( -67 6 -191 ) berlin_trim_metal_noscorch 128 64 -1254.9402 -1409.0017 90 0 lightmap_gray 16384.334 16384 -606.01965 1156.0146 0 -1.0267597e-005 + ( -56 3 240 ) ( -96 3 240 ) ( -96 3 -616 ) berlin_trim_metal_noscorch 128 64 -1236.0043 -1029 90 0 lightmap_gray 16384.75 -16384 -611.0282 -1155.9708 180 0 + ( -105 -5 873 ) ( -65 -5 873 ) ( -65 -5 17 ) berlin_trim_metal_noscorch 128 64 -1236.005 -1028.9879 90 0 lightmap_gray 16384.145 -16384 -611.01007 -1156.0226 180 0 + ( -72 3 127 ) ( -72 -5 127 ) ( -72 -5 17 ) berlin_trim_metal_noscorch 128 64 -1254.9252 -1409.002 90 0 lightmap_gray 16384.6 16383.977 -606.0033 1155.9521 0 0 +} +// brush 1 +{ + contents detail; + ( 78 4 147.5 ) ( 78 -6 147.5 ) ( -95 -6 147.5 ) berlin_trim_metal_noscorch 128 -64 -717.93347 1409.0071 0 0 lightmap_gray 16383 16384.244 -605.95355 615.99261 90 0 + ( -51 3 259.5 ) ( -91 3 259.5 ) ( -91 3 -596.5 ) berlin_trim_metal_noscorch 128 -64 -989.99579 -1262.4952 180 0 lightmap_gray 16384.199 -16384 -615.99518 -1136.4703 180 0 + ( -67 -6 142.5 ) ( -67 4 142.5 ) ( -72 4 147.5 ) berlin_trim_metal_noscorch 128.00522 64.009407 -1396.0317 1080.1187 90 5.33333e-005 lightmap_gray 16385 16382.055 -606.04004 953.89734 90 0.00015599407 + ( -100 -5 892.5 ) ( -60 -5 892.5 ) ( -60 -5 36.5 ) berlin_trim_metal_noscorch 128 -64 -989.99512 -1262.5 180 0 lightmap_gray 16384.125 -16384 -616.00818 -1136.5046 180 0 + ( 65 -6 147.5 ) ( 65 4 147.5 ) ( 60 4 142.5 ) berlin_trim_metal_noscorch 128 63.987957 -1395.981 1079.8229 90 7.6557997e-005 lightmap_gray 16387 16379.696 -606.27008 953.66687 90 5.2941352e-005 + ( -89 4 142.5 ) ( -89 -6 142.5 ) ( 73 -6 142.5 ) berlin_trim_metal_noscorch 128 -64 -717.94098 1408.9956 0 0 lightmap_gray 16384 16384.234 -606.00549 604.00983 90 0 +} +// brush 2 +{ + contents detail; + ( 58 -7 127.5 ) ( 98 -7 127.5 ) ( 98 5 127.5 ) berlin_trim_metal_noscorch 128 64 -1088.0139 -1412.9896 180 0 lightmap_gray 16384.453 -16384.301 -606.00879 -618.01086 90 0 + ( 60 3 142.5 ) ( 65 3 147.5 ) ( 65 -5 147.5 ) berlin_trim_metal_noscorch 127.95177 64 -1087.6543 -1413.0258 -180 2.5999821e-005 lightmap_gray 16385.951 -16383.721 -606.06927 -618.02753 90 0 + ( 60 6 -172.5 ) ( 60 6 683.5 ) ( 60 -6 683.5 ) berlin_trim_metal_noscorch 128 64 -1255.4358 -1409.002 90 0 lightmap_gray 16384.334 16384 -606.05481 1156.4722 0 -6.0892551e-005 + ( 89 3 -616.5 ) ( 89 3 239.5 ) ( 49 3 239.5 ) berlin_trim_metal_noscorch 128 -64 -1236.5 1021.9909 90 0 lightmap_gray 16384.449 16384 -618.01282 1156.4795 0 0 + ( 58 -5 16.5 ) ( 58 -5 872.5 ) ( 98 -5 872.5 ) berlin_trim_metal_noscorch 128 -64 -1236.5 1022.0056 90 0 lightmap_gray 16384.346 16384 -618.01575 1156.5208 0 0 + ( 65 -5 16.5 ) ( 65 -5 126.5 ) ( 65 3 126.5 ) berlin_trim_metal_noscorch 128 64 -1255.425 -1409.002 90 0 lightmap_gray 16384.6 16383.967 -606.0033 1156.4515 0 0 +} +// brush 3 +{ + contents detail; + ( -10 -2 26.5 ) ( -10 -2 -13.5 ) ( -10 10 -13.5 ) berlin_trim_metal_noscorch 128 64 -1255.4486 -1408.9799 90 0 lightmap_gray 16385.5 -16384.186 -606.05676 -701.57867 0 0 + ( -122 3 34.5 ) ( -122 3 -5.5 ) ( 734 3 -5.5 ) berlin_trim_metal_noscorch 128 -64 -1075.4872 -1336.0171 -90 0 lightmap_gray 16383.715 -16384 -701.48297 -1274.014 -90 0 + ( -506 6 127.5 ) ( -506 -6 127.5 ) ( 350 -6 127.5 ) berlin_trim_metal_noscorch 128 64 -1395.9832 1336.0208 90 0 lightmap_gray 16384.668 16384 -606.02472 1273.8918 90 0 + ( -755 -5 -14.5 ) ( -755 -5 25.5 ) ( 101 -5 25.5 ) berlin_trim_metal_noscorch 128 -64 -1075.5 -1335.9709 -90 0 lightmap_gray 16383.777 -16384 -701.49274 -1274 -90 0 + ( -10 3 142.5 ) ( -10 -6 142.5 ) ( -42 -6 142.5 ) berlin_trim_metal_noscorch 127.9948 64 -1395.9305 1335.9894 90 0 lightmap_gray 16386 16383.732 -606.01892 1274.0137 90 0 + ( -6 -6 242.5 ) ( -6 6 242.5 ) ( -6 -6 210.5 ) berlin_trim_metal_noscorch 128 64 -1255.4674 -1409.0046 90 0 lightmap_gray 16383.666 -16384.5 -606.00665 -689.539 0 0 +} +// brush 4 + { + mesh + { + contents detail; + toolFlags splitGeo; + chainlink_fence + lightmap_gray + 2 2 16 8 + ( + v 65 -1 127.5 t 0 -0 26.6875 -80.375 + v 65 -1 142.5 t 0 -1478.5 26.6875 -82.3125 + ) + ( + v -67 -1 127.5 t 17336.496 -0 26.6875 -80.375 + v -67 -1 142.5 t 17336.496 -1478.5 26.6875 -82.3125 + ) + } + } +// brush 5 +{ + contents detail; + ( -53 -2 127.5 ) ( -93 -2 127.5 ) ( -93 10 127.5 ) berlin_trim_metal_noscorch 128 -64 -717.94421 1408.9938 0 0 lightmap_gray 16383.4 16384.523 -605.97516 616 90 0 + ( -51 4 239.5 ) ( -91 4 239.5 ) ( -91 4 -616.5 ) berlin_trim_metal_noscorch 128 -64 -989.99567 -1218.5038 180 0 lightmap_gray 16384.176 -16384 -616 -1156.5122 180 0 + ( -67 6 623.5 ) ( -67 -6 623.5 ) ( -67 -6 -232.5 ) berlin_trim_metal_noscorch 128 64 -1396.0092 1218.5251 0 0 lightmap_gray 16384.168 16384 -606 1156.4122 0 2.5526386e-005 + ( -100 -6 872.5 ) ( -60 -6 872.5 ) ( -60 -6 16.5 ) berlin_trim_metal_noscorch 128 -64 -990.00513 -1218.494 180 0 lightmap_gray 16384.26 -16384 -616.0119 -1156.5156 180 0 + ( 65 3 127.5 ) ( 65 -6 127.5 ) ( 65 -6 159.5 ) berlin_trim_metal_noscorch 127.98438 64 -1395.8328 1218.4954 0 0 lightmap_gray 16384.779 16383.875 -606.07922 1156.4757 0 -2.4892579e-005 + ( 45 -6 123.5 ) ( 45 6 123.5 ) ( 13 -6 123.5 ) berlin_trim_metal_noscorch 128 64 -1396.0076 1051.9767 90 0 lightmap_gray 16384 16383.689 -606.0163 603.99329 90 0 +} +} +// entity 1 +{ +"classname" "func_group" +// brush 0 +{ + contents detail; + ( 73 8 17 ) ( -54 8 17 ) ( -54 -14 17 ) caulk 64 64 -1364.9919 464 0 0 lightmap_gray 16384.01 16384.037 -1364.9928 464 0 0 + ( 60 -14 118.5 ) ( 60 12 118.5 ) ( 65 12 123.5 ) berlin_trim_metal_noscorch 128 -64.00264 -560.94012 647.98877 90 0 lightmap_gray 16384.176 16384 -1365.0151 464 0 0 + ( -62 -14 888 ) ( 65 -14 888 ) ( 65 -14 -220 ) berlin_trim_metal_noscorch 128 -64 -1248.9496 648 90 0 lightmap_gray 16384.063 16384 -1365.0028 1152 0 0 + ( 65 -14 888 ) ( 65 8 888 ) ( 65 8 -220 ) berlin_trim_metal_noscorch 57.25 26 1255.5 456 -90 0 lightmap_gray 16384.143 16384 -464 1152 0 0 + ( 65 12 888 ) ( -62 12 888 ) ( -62 12 -220 ) berlin_trim_metal_noscorch 128 -64 -1248.9486 647.99139 90 0 lightmap_gray 16384 16384 -1365 1152 0 0 + ( 60 12 119.5 ) ( 60 -14 119.5 ) ( 60 -14 4 ) berlin_trim_metal_noscorch 57.25 26 1255.4913 456 -90 0 lightmap_gray 16383.928 16383.932 -464 1151.9984 0 0 +} +// brush 1 +{ + contents detail; + ( -72 12 123.5 ) ( -72 -14 123.5 ) ( -67 -14 118.5 ) caulk 64 63.995323 -2239.4954 1366.9104 -90 9.9787409e-005 lightmap_gray 16384 16382.803 -2239.5039 1366.9048 -90 -9.8288729e-005 + ( 65 -14 123.5 ) ( 65 12 123.5 ) ( 60 12 118.5 ) berlin_trim_metal_noscorch 128.00793 -64 -1464.0856 -226.4671 0 0 lightmap_gray 16384 16388.092 -2239.4893 1367.3572 -90 8.0545353e-005 + ( 826.5 -14 245.5 ) ( 826.5 -14 118.5 ) ( -281.5 -14 118.5 ) berlin_trim_metal_noscorch 128 -64 -1310.4528 464.5 0 0 lightmap_gray 16384.074 16384 -1548.5095 1213.5 -90 0 + ( 826.5 -14 118.5 ) ( 826.5 8 118.5 ) ( -281.5 8 118.5 ) berlin_trim_metal_noscorch 57.25 26 -675.50165 456 0 0 lightmap_gray 16384.041 -16384 -464 -1213.5 90 0 + ( 826.5 12 118.5 ) ( 826.5 12 245.5 ) ( -281.5 12 245.5 ) berlin_trim_metal_noscorch 128 -64 -1310.4352 464.49576 0 0 lightmap_gray 16384.191 16384 -1548.5204 1213.5 -90 0 + ( 65 12 123.5 ) ( 65 -14 123.5 ) ( -68 -14 123.5 ) berlin_trim_metal_noscorch 57.25 26 555.5 783 -90 0 lightmap_gray 16384.037 -16384 -464 -1213.5 90 0 +} +// brush 2 +{ + contents detail; + ( -59 8 17 ) ( -186 8 17 ) ( -186 -14 17 ) caulk 64 64 -1497 464.00226 0 0 lightmap_gray 16383.959 16384.143 -1496.9987 464 0 0 + ( -72 -14 123.5 ) ( -72 12 123.5 ) ( -67 12 118.5 ) berlin_trim_metal_noscorch 128 -63.988026 -560.93982 515.72321 90 0 lightmap_gray 16386.777 16383.928 -1497.2313 463.99692 0 0 + ( -194 -14 888 ) ( -67 -14 888 ) ( -67 -14 -220 ) berlin_trim_metal_noscorch 128 -64 -1248.9539 516 90 0 lightmap_gray 16384.104 16384 -1496.9987 1152 0 0 + ( -67 -10 888 ) ( -67 12 888 ) ( -67 12 -220 ) berlin_trim_metal_noscorch 57.25 26 1255.5 456 -90 0 lightmap_gray 16384 16384 -464 1152 0 0 + ( -67 12 888 ) ( -194 12 888 ) ( -194 12 -220 ) berlin_trim_metal_noscorch 128 -64 -1248.9427 515.98804 90 0 lightmap_gray 16383.99 16384 -1497 1152 0 0 + ( -72 12 124.5 ) ( -72 -14 124.5 ) ( -72 -14 4 ) berlin_trim_metal_noscorch 57.25 26 1255.5111 456 -90 0 lightmap_gray 16384.072 16383.982 -464 1151.9926 0 0 +} +} diff --git a/map_source/_prefabs/nazi_zombie_factory_ext_pwr_doorframe03.map b/map_source/_prefabs/nazi_zombie_factory_ext_pwr_doorframe03.map new file mode 100644 index 000000000..3e502cdf5 --- /dev/null +++ b/map_source/_prefabs/nazi_zombie_factory_ext_pwr_doorframe03.map @@ -0,0 +1,242 @@ +iwmap 4 +// entity 0 +{ +"origin" "0 0 0" +"spawnflags" "512" +"skyboxmodel" "skybox_mak1" +"sunisprimarylight" "1" +"_color" "0.556863 0.54902 0.72549" +"ambient" "0.30" +"sundiffusecolor" "0.3098 0.2745 0.3058" +"diffusefraction" "0.45" +"classname" "worldspawn" +"sundirection" "-153 -54 0" +"suncolor" "0.6352 0.7137 0.8" +"sunlight" "0.6" +// brush 0 +{ + contents detail; + ( -76 32 125.5 ) ( -76 -8 125.5 ) ( -64 -8 125.5 ) berlin_trim_metal 128 64 102.23869 -1738.1323 135 0 lightmap_gray 16384.939 -16384.5 -667.02271 -708.0144 0 0 + ( -58 25 127.5 ) ( -66 25 127.5 ) ( -66 30 127.5 ) berlin_trim_metal 127.99118 63.99894 102.38 -1738.8496 135 0.00021406298 lightmap_gray 16385.643 -16382.699 -667.07629 -707.96008 0 0 + ( -55 32 -173.5 ) ( -55 32 682.5 ) ( -67 32 682.5 ) berlin_trim_metal 128 64.012077 -85.575516 -1926.5131 135 7.6427095e-005 lightmap_gray 16385.127 16384 -667.03534 1157.385 0 -2.3895853e-005 + ( -59 1 -617.5 ) ( -59 1 238.5 ) ( -59 41 238.5 ) berlin_trim_metal 128 64.00415 -487.70468 -1523.9421 135 0 lightmap_gray 16384.563 -16384 -708.01654 -1157.451 180 0 + ( -67 32 15.5 ) ( -67 32 871.5 ) ( -67 -8 871.5 ) berlin_trim_metal 128 64.002342 -487.65796 -1523.8826 135 0 lightmap_gray 16384.932 -16384 -708.0376 -1157.5145 180 0 + ( -66 24 147.5 ) ( -58 24 147.5 ) ( -58 24 13.5 ) berlin_trim_metal 127.99571 64.003036 -85.451225 -1926.4922 135 0 lightmap_gray 16384.535 16384 -666.97729 1157.425 0 0 +} +// brush 1 +{ + contents detail; + ( -76 -20 125.5 ) ( -76 -60 125.5 ) ( -64 -60 125.5 ) berlin_trim_metal 128 64 65.411087 -1774.828 135 0 lightmap_gray 16384.496 -16384.184 -667.0061 -655.99329 0 0 + ( -58 -27 127.5 ) ( -66 -27 127.5 ) ( -66 -22 127.5 ) berlin_trim_metal 127.98029 63.99427 65.511559 -1775.5566 135 0.00017992911 lightmap_gray 16385.504 -16381.223 -667.06671 -655.9314 0 0 + ( -55 -20 -173.5 ) ( -55 -20 682.5 ) ( -67 -20 682.5 ) berlin_trim_metal 127.99861 64.015572 -85.645576 -1926.6915 135 7.2067283e-005 lightmap_gray 16385.127 16384 -667.03534 1157.385 0 -2.3895853e-005 + ( -59 -51 -617.5 ) ( -59 -51 238.5 ) ( -59 -11 238.5 ) berlin_trim_metal 128 64.003761 -450.93585 -1560.7026 135 0 lightmap_gray 16384.471 -16384 -656.01282 -1157.4491 180 0 + ( -67 -20 15.5 ) ( -67 -20 871.5 ) ( -67 -60 871.5 ) berlin_trim_metal 128 64.006851 -450.88364 -1560.756 135 0 lightmap_gray 16384.826 -16384 -656.03333 -1157.5167 180 0 + ( -66 -28 147.5 ) ( -58 -28 147.5 ) ( -58 -28 13.5 ) berlin_trim_metal 128 63.998291 -85.285042 -1925.8813 135 0 lightmap_gray 16384.535 16384 -666.97729 1157.425 0 0 +} +// brush 2 +{ + contents detail; + ( -68 -20 19.5 ) ( -68 -60 19.5 ) ( -56 -60 19.5 ) berlin_trim_metal 128 64 -1049.9523 -1470.0656 90 0 lightmap_gray 16384.17 -16384.334 -666.99701 -655.99292 0 0 + ( -58 -27 125.5 ) ( -66 -27 125.5 ) ( -66 -22 125.5 ) berlin_trim_metal 128 63.991203 -1049.9783 -1469.8933 90 0 lightmap_gray 16385.752 -16384.111 -667.07019 -656.04047 0 0 + ( -55 -21 -167.5 ) ( -55 -21 688.5 ) ( -67 -21 688.5 ) berlin_trim_metal 128 64.005402 -1453.459 -1534.0883 90 0 lightmap_gray 16385.346 16384 -667.0437 1151.4404 0 0 + ( -60 -51 -611.5 ) ( -60 -51 244.5 ) ( -60 -11 244.5 ) berlin_trim_metal 128 64.00322 -1564.4711 -1048.0471 90 0 lightmap_gray 16384.438 -16384 -656.01025 -1151.4896 180 0 + ( -66 -20 21.5 ) ( -66 -20 877.5 ) ( -66 -60 877.5 ) berlin_trim_metal 128 64.003128 -1564.4614 -1048.0443 90 0 lightmap_gray 16384.701 -16384 -656.02942 -1151.5051 180 0 + ( -66 -27 153.5 ) ( -58 -27 153.5 ) ( -58 -27 19.5 ) berlin_trim_metal 128 64 -1453.6656 -1533.9525 90 0 lightmap_gray 16384.139 16383.926 -666.8316 1151.6329 0 0.00018583755 +} +// brush 3 +{ + contents detail; + ( -68 -21 109.5 ) ( -68 -21 149.5 ) ( -56 -21 149.5 ) berlin_trim_metal 128 -64 -1139.4661 1470.0872 -90 0 lightmap_gray 16384.309 16384.424 -667.0022 566.46259 0 0 + ( -58 25 116.5 ) ( -66 25 116.5 ) ( -66 25 111.5 ) berlin_trim_metal 127.98587 -63.992783 -1139.3228 1469.9043 -90 0 lightmap_gray 16386.607 16383.203 -667.09875 566.48773 0 0 + ( -55 -272 110.5 ) ( -55 584 110.5 ) ( -67 584 110.5 ) berlin_trim_metal 128 64.002769 -1557.9891 -1534.0269 90 0 lightmap_gray 16385.043 16384 -667.03088 1255.8921 0 0 + ( -60 -716 140.5 ) ( -60 140 140.5 ) ( -60 140 100.5 ) berlin_trim_metal 128 64.003494 -1668.9501 -1137.5522 0 0 lightmap_gray 16384.438 -16384 -566.50897 -1255.9865 90 0 + ( -66 -83 109.5 ) ( -66 773 109.5 ) ( -66 773 149.5 ) berlin_trim_metal 128 64.004509 -1668.968 -1137.5698 0 0 lightmap_gray 16384.602 -16384 -566.52411 -1256.0173 90 0 + ( -66 49 116.5 ) ( -58 49 116.5 ) ( -58 -85 116.5 ) berlin_trim_metal 128 64.007858 -1558.0892 -1534.1454 90 0 lightmap_gray 16384.432 16384 -666.88306 1256.0111 0 0.00011222262 +} +// brush 4 +{ + contents detail; + ( -68 32 19.5 ) ( -68 -8 19.5 ) ( -56 -8 19.5 ) berlin_trim_metal 128 64 -997.9198 -1470.0564 90 0 lightmap_gray 16384.658 -16384.631 -667.01489 -707.9906 0 0 + ( -58 25 125.5 ) ( -66 25 125.5 ) ( -66 30 125.5 ) berlin_trim_metal 128.0112 63.995094 -998.05859 -1469.9689 90 0 lightmap_gray 16386.256 -16383.4 -667.0929 -707.98663 0 0 + ( -55 31 -167.5 ) ( -55 31 688.5 ) ( -67 31 688.5 ) berlin_trim_metal 128 64.005402 -1453.459 -1534.0883 90 0 lightmap_gray 16385.346 16384 -667.0437 1151.4404 0 0 + ( -60 1 -611.5 ) ( -60 1 244.5 ) ( -60 41 244.5 ) berlin_trim_metal 128 64.003334 -1564.4692 -996.04889 90 0 lightmap_gray 16384.439 -16384 -708.01025 -1151.4943 180 0 + ( -66 32 21.5 ) ( -66 32 877.5 ) ( -66 -8 877.5 ) berlin_trim_metal 128 64.002808 -1564.4591 -996.03949 90 0 lightmap_gray 16384.625 -16384 -708.02637 -1151.5013 180 0 + ( -66 25 153.5 ) ( -58 25 153.5 ) ( -58 25 19.5 ) berlin_trim_metal 128 64 -1453.6656 -1533.9525 90 0 lightmap_gray 16384.242 16383.926 -666.83618 1151.6329 0 0.0001840156 +} +// brush 5 +{ + contents detail; + ( 57 -8 125.5 ) ( 69 -8 125.5 ) ( 69 32 125.5 ) berlin_trim_metal 128 -63.997047 97.370544 1733.3381 45 0 lightmap_gray 16385.129 16384.5 -660.03278 708.04968 -180 0 + ( 59 30 127.5 ) ( 59 25 127.5 ) ( 51 25 127.5 ) berlin_trim_metal 127.9955 -64 97.465538 1733.9321 45 9.0375819e-005 lightmap_gray 16386.385 16382.699 -660.11615 707.95599 -180 0 + ( 60 32 682.5 ) ( 48 32 682.5 ) ( 48 32 -173.5 ) berlin_trim_metal 127.99327 -64.010147 -90.44178 1921.4132 45 0 lightmap_gray 16384.188 -16384 -660.00818 -1157.3927 -180 -3.8477076e-005 + ( 52 41 238.5 ) ( 52 1 238.5 ) ( 52 1 -617.5 ) berlin_trim_metal 128 64.005142 -487.70468 -1523.9591 135 0 lightmap_gray 16384.563 -16384 -708.01654 -1157.451 180 0 + ( 60 -8 871.5 ) ( 60 32 871.5 ) ( 60 32 15.5 ) berlin_trim_metal 128 64.004082 -487.668 -1523.9214 135 0 lightmap_gray 16384.932 -16384 -708.0376 -1157.5145 180 0 + ( 51 24 13.5 ) ( 51 24 147.5 ) ( 59 24 147.5 ) berlin_trim_metal 128 -63.997948 -90.386711 1921.422 45 -1.2605574e-005 lightmap_gray 16386.451 -16384 -660.06891 -1157.4471 180 0 +} +// brush 6 +{ + contents detail; + ( 57 -60 125.5 ) ( 69 -60 125.5 ) ( 69 -20 125.5 ) berlin_trim_metal 128 -64 60.593433 1770.0309 45 0 lightmap_gray 16384.5 16383.982 -660.01123 655.99121 180 0 + ( 59 -22 127.5 ) ( 59 -27 127.5 ) ( 51 -27 127.5 ) berlin_trim_metal 127.97842 -63.998337 60.718548 1770.5781 45 0.00012830723 lightmap_gray 16385.502 16380.741 -660.08197 655.89136 180 6.1023016e-005 + ( 60 -20 682.5 ) ( 48 -20 682.5 ) ( 48 -20 -173.5 ) berlin_trim_metal 128.00433 -64 -90.572205 1921.2377 45 0 lightmap_gray 16384.188 -16384 -660.00818 -1157.3927 -180 -3.8477076e-005 + ( 52 -11 238.5 ) ( 52 -51 238.5 ) ( 52 -51 -617.5 ) berlin_trim_metal 128 64.003761 -450.93085 -1560.7026 135 0 lightmap_gray 16384.471 -16384 -656.01282 -1157.4491 180 0 + ( 60 -60 871.5 ) ( 60 -20 871.5 ) ( 60 -20 15.5 ) berlin_trim_metal 128 64 -450.88364 -1560.6021 135 0 lightmap_gray 16384.826 -16384 -656.03333 -1157.5167 180 0 + ( 51 -28 13.5 ) ( 51 -28 147.5 ) ( 59 -28 147.5 ) berlin_trim_metal 128 -64.012009 -90.231895 1921.5215 45 9.9800724e-005 lightmap_gray 16386.039 -16384 -660.05579 -1157.4471 180 0 +} +// brush 7 +{ + contents detail; + ( 49 -60 19.5 ) ( 61 -60 19.5 ) ( 61 -20 19.5 ) berlin_trim_metal 128 -64 -1049.9567 1463.1296 90 0 lightmap_gray 16383.834 16384.434 -659.98645 656.00879 180 0 + ( 59 -22 125.5 ) ( 59 -27 125.5 ) ( 51 -27 125.5 ) berlin_trim_metal 127.96442 -63.986301 -1050.0155 1462.8406 90 -0.00019625589 lightmap_gray 16386.117 16382.963 -660.09625 655.96851 180 0.0001356251 + ( 60 -21 688.5 ) ( 48 -21 688.5 ) ( 48 -21 -167.5 ) berlin_trim_metal 128 -64 -1453.6399 1526.8901 90 1.5258865e-005 lightmap_gray 16383.875 -16384 -659.99487 -1151.447 -180 -2.0143279e-005 + ( 53 -11 244.5 ) ( 53 -51 244.5 ) ( 53 -51 -611.5 ) berlin_trim_metal 128 64.00322 -1564.4711 -1048.0471 90 0 lightmap_gray 16384.438 -16384 -656.01025 -1151.4896 180 0 + ( 59 -60 877.5 ) ( 59 -20 877.5 ) ( 59 -20 21.5 ) berlin_trim_metal 128 64.003128 -1564.4614 -1048.0443 90 0 lightmap_gray 16384.701 -16384 -656.02942 -1151.5051 180 0 + ( 51 -27 19.5 ) ( 51 -27 153.5 ) ( 59 -27 153.5 ) berlin_trim_metal 128 -64.007813 -1453.5554 1527.1538 90 0 lightmap_gray 16384.49 -16383.939 -659.92047 -1151.5409 -180 6.854612e-005 +} +// brush 8 +{ + contents detail; + ( 49 -21 149.5 ) ( 61 -21 149.5 ) ( 61 -21 109.5 ) berlin_trim_metal 128 64 -1139.4861 -1463.0449 -90 0 lightmap_gray 16384.197 -16384.516 -660.00195 -566.44385 180 0 + ( 59 25 111.5 ) ( 59 25 116.5 ) ( 51 25 116.5 ) berlin_trim_metal 127.99849 64 -1139.5161 -1463.0406 -90 0 lightmap_gray 16385.221 -16383.199 -660.05042 -566.48828 180 0 + ( 60 584 110.5 ) ( 48 584 110.5 ) ( 48 -272 110.5 ) berlin_trim_metal 128 -64.005875 -1557.9707 1527.1014 90 0 lightmap_gray 16384.662 -16384 -660.0246 -1255.8812 -180 0 + ( 53 140 100.5 ) ( 53 140 140.5 ) ( 53 -716 140.5 ) berlin_trim_metal 128 64.003334 -1668.951 -1137.5498 0 0 lightmap_gray 16384.504 -16384 -566.51184 -1255.9874 90 0 + ( 59 773 149.5 ) ( 59 773 109.5 ) ( 59 -83 109.5 ) berlin_trim_metal 128 64.003372 -1668.9637 -1137.5503 0 0 lightmap_gray 16384.529 -16384 -566.52032 -1256.0186 90 0 + ( 51 -85 116.5 ) ( 51 49 116.5 ) ( 59 49 116.5 ) berlin_trim_metal 128 -64 -1557.9315 1527.0256 90 0 lightmap_gray 16388.648 -16383.953 -660.0423 -1255.9594 180 0.00014101413 +} +// brush 9 +{ + contents weaponClip; + ( 67 8 13 ) ( -60 8 13 ) ( -60 -14 13 ) berlin_trim_metal 57.25 26 -1267.4414 465.99725 0 0 lightmap_gray 16384.014 16383.928 -1371.0021 464 0 0 + ( -52 -14 25 ) ( -52 8 25 ) ( 75 8 25 ) berlin_trim_metal 137 -26 1447.9637 -481.99643 180 0 lightmap_gray 16383.986 16383.938 -1371.0022 464 0 0 + ( -68 -14 897 ) ( 59 -14 897 ) ( 59 -14 -211 ) berlin_trim_metal 57.25 26 -1267.5 1147 0 0 lightmap_gray 16384 16384 -1371 1142.9968 0 0 + ( 59 -14 897 ) ( 59 8 897 ) ( 59 8 -211 ) berlin_trim_metal 57.25 26 -358.5 1146.9973 0 0 lightmap_gray 16384 16384 -464 1143 0 0 + ( -66 8 897 ) ( -66 -14 897 ) ( -66 -14 -211 ) berlin_trim_metal 57.25 26 -358.5 1147 0 0 lightmap_gray 16384.012 16384 -464 1142.9982 0 0 + ( 59 -10 29 ) ( 59 -10 19 ) ( 91 -10 29 ) berlin_trim_metal 57.25 26 -1267.4895 1146.9869 0 0 lightmap_gray 16384.137 16384 -1371.0135 1142.989 0 0 +} +// brush 10 +{ + contents weaponClip; + ( 67 8 13 ) ( -60 8 13 ) ( -60 -14 13 ) berlin_trim_metal 57.25 26 -1267.4414 465.99725 0 0 lightmap_gray 16384.014 16383.928 -1371.0021 464 0 0 + ( -52 -14 25 ) ( -52 8 25 ) ( 75 8 25 ) berlin_trim_metal 137 -26 1447.9637 -481.99643 180 0 lightmap_gray 16383.986 16383.938 -1371.0022 464 0 0 + ( 59 -14 897 ) ( 59 8 897 ) ( 59 8 -211 ) berlin_trim_metal 57.25 26 -358.5 1146.9973 0 0 lightmap_gray 16384 16384 -464 1143 0 0 + ( 59 12 897 ) ( -68 12 897 ) ( -68 12 -211 ) berlin_trim_metal 57.25 26 -1267.4414 1147.0095 0 0 lightmap_gray 16384 16384 -1370.9989 1143 0 0 + ( -66 8 897 ) ( -66 -14 897 ) ( -66 -14 -211 ) berlin_trim_metal 57.25 26 -358.5 1147 0 0 lightmap_gray 16384.012 16384 -464 1142.9982 0 0 + ( 59 8 17 ) ( 59 8 27 ) ( 91 8 27 ) berlin_trim_metal 57.25 26 -1267.4894 1146.9631 0 0 lightmap_gray 16384.238 16384 -1371.0225 1142.9896 0 0 +} +// brush 11 +{ + contents weaponClip; + ( 67 8 13 ) ( -60 8 13 ) ( -60 -14 13 ) berlin_trim_metal 57.25 26 -1267.4414 465.99725 0 0 lightmap_gray 16384.014 16383.928 -1371.0021 464 0 0 + ( -52 -14 23 ) ( -52 8 23 ) ( 75 8 23 ) berlin_trim_metal 137 -26 1447.9637 -481.99643 180 0 lightmap_gray 16383.986 16383.938 -1371.0022 464 0 0 + ( 59 -14 897 ) ( 59 8 897 ) ( 59 8 -211 ) berlin_trim_metal 57.25 26 -358.5 1146.9973 0 0 lightmap_gray 16384 16384 -464 1143 0 0 + ( -66 8 897 ) ( -66 -14 897 ) ( -66 -14 -211 ) berlin_trim_metal 57.25 26 -358.5 1147 0 0 lightmap_gray 16384.012 16384 -464 1142.9982 0 0 + ( 59 8 25 ) ( 59 8 15 ) ( 91 8 25 ) caulk 64 64 -1371.0055 1142.972 0 0 lightmap_gray 16384.137 16384 -1371.0137 1142.972 0 0 + ( 59 -10 19 ) ( 59 -10 29 ) ( 91 -10 29 ) caulk 64 64 -1371.0046 1143.0095 0 0 lightmap_gray 16384.238 16384 -1371.0225 1143.0093 0 0 +} +// brush 12 +{ + contents detail; + ( 49 -8 19.5 ) ( 61 -8 19.5 ) ( 61 32 19.5 ) berlin_trim_metal 128 -64 -997.94702 1463.0375 90 0 lightmap_gray 16385.557 16384.744 -660.04419 707.99463 180 0 + ( 59 30 125.5 ) ( 59 25 125.5 ) ( 51 25 125.5 ) berlin_trim_metal 128.02214 -63.991188 -998.28925 1462.889 90 0 lightmap_gray 16386.359 16382.801 -660.10034 707.97906 -180 0.00011266525 + ( 60 31 688.5 ) ( 48 31 688.5 ) ( 48 31 -167.5 ) berlin_trim_metal 128 -64 -1453.6399 1526.8901 90 1.5258865e-005 lightmap_gray 16383.875 -16384 -659.99487 -1151.447 -180 -2.0143279e-005 + ( 53 41 244.5 ) ( 53 1 244.5 ) ( 53 1 -611.5 ) berlin_trim_metal 128 64.003334 -1564.4692 -996.04889 90 0 lightmap_gray 16384.439 -16384 -708.01025 -1151.4943 180 0 + ( 59 -8 877.5 ) ( 59 32 877.5 ) ( 59 32 21.5 ) berlin_trim_metal 128 64.002808 -1564.4591 -996.03949 90 0 lightmap_gray 16384.625 -16384 -708.02637 -1151.5013 180 0 + ( 51 25 19.5 ) ( 51 25 153.5 ) ( 59 25 153.5 ) berlin_trim_metal 128 -64.007813 -1453.5554 1527.1538 90 0 lightmap_gray 16386.98 -16383.939 -660.01263 -1151.5409 -180 6.7180401e-005 +} +} +// entity 1 +{ +"classname" "func_group" +// brush 0 +{ + contents detail; + ( -61 6 -89.5 ) ( -62 6 -89.5 ) ( -62 6 324.5 ) berlin_trim_metal3 128 15.936492 4437.6685 -9466.1719 90 -2.9415916e-005 lightmap_gray 16592.578 16384.424 -9656.2041 -4433.6987 0.12634863 0.0016727316 + ( -62 8 496.5 ) ( -64 8 496.5 ) ( -64 8 82.5 ) berlin_trim_metal3 128 16.136904 4437.3364 -9584.5 90 0.00024911511 lightmap_gray 16407.088 16384.412 -9548.0352 -4435.4771 0.14338307 0.0025698226 + ( -57 6 26.5 ) ( -57 40 26.5 ) ( -59 40 26.5 ) berlin_trim_metal3 128 16.062908 -290.71729 -9531.4512 90 0 lightmap_gray 16178.495 16384.113 -9415.8164 280.78253 0 -0.00051269884 + ( -61 6 188.5 ) ( -61 40 188.5 ) ( -61 40 110.5 ) berlin_trim_metal3 128 -16 -290.99133 -4467.5464 0 0 lightmap_gray 16384.811 -16383.875 4434.7739 -279.99487 90 0 + ( -79 6 110.5 ) ( -79 40 110.5 ) ( -77 40 110.5 ) berlin_trim_metal3 128 16.031403 -291.58594 -9511.8076 90 0 lightmap_gray 16464.283 16384.363 -9581.2061 279.76431 0 -0.00014217915 + ( -65 7 324.5 ) ( -64 6 324.5 ) ( -64 6 -89.5 ) berlin_trim_metal3 128 15.858043 4441.4004 -8511.1191 90 0.0007057591 lightmap_gray 16397.354 16384.334 -8635.2314 -4433.6846 -0.074605428 -0.0010796526 +} +// brush 1 +{ + contents detail; + ( -65 3 272.5 ) ( -64 3 272.5 ) ( -64 3 -141.5 ) berlin_trim_metal3 128 15.971973 4438.9688 -9483.1094 90 0.00025132898 lightmap_gray 16507.764 16383.865 -9609.1836 -4432.7178 -0.50532705 -0.0084233992 + ( -65 7 -89.5 ) ( -64 6 -89.5 ) ( -64 6 324.5 ) berlin_trim_metal3 128 15.917834 4423.7422 -8545.3076 90 -0.0018129393 lightmap_gray 16434.602 16381.955 -8660.2148 -4441.2061 -0.9870947 -0.017250022 + ( -64 5 26.5 ) ( -64 6 26.5 ) ( -65 6 26.5 ) berlin_trim_metal3 128.06311 16.154697 -291.0242 -9586.4883 91.120529 0.0024442459 lightmap_gray 16070.127 16384.5 -9355.7266 283.07565 0 -0.0001627654 + ( -64 4 558.5 ) ( -64 6 558.5 ) ( -64 6 144.5 ) berlin_trim_metal3 128.01955 -16 -290.85324 -4467.5073 0.018650964 -7.8278536e-005 lightmap_gray 16384.59 -16382 4434.6304 -281.96271 90 0.003824403 + ( -81 5 110.5 ) ( -81 6 110.5 ) ( -80 6 110.5 ) berlin_trim_metal3 127.987 16.031172 -291.18402 -9511.9219 90.270966 0.0007032064 lightmap_gray 16545.572 16379.917 -9630.8682 281.02841 0 0.0078105526 + ( -66 7 496.5 ) ( -66 4 496.5 ) ( -66 4 82.5 ) berlin_trim_metal3 128 -16 -4444.541 297.23657 -90 -0.00012207031 lightmap_gray 16384.049 -16381.875 4434.5259 -281.96207 90 -0.00036616344 +} +} +// entity 2 +{ +"classname" "func_group" +// brush 0 +{ + contents detail; + ( -64 -3 -141.5 ) ( -64 -3 272.5 ) ( -65 -3 272.5 ) berlin_trim_metal3 128 15.971973 4438.9688 -9483.1094 90 0.00024942498 lightmap_gray 16520.678 16382.75 -9616.6494 -4434.0083 0.83794814 0.014751579 + ( -64 -6 324.5 ) ( -64 -6 -89.5 ) ( -65 -7 -89.5 ) berlin_trim_metal3 128 -15.904591 4423.7319 8538.1914 90 -0.001932811 lightmap_gray 16665.701 -16383.984 -8782.1123 4441.7471 -179.60831 -0.006656942 + ( -65 -6 26.5 ) ( -64 -6 26.5 ) ( -64 -5 26.5 ) berlin_trim_metal3 128.02415 -16.15778 -291.02942 9588.4658 -90.056496 0.00012446627 lightmap_gray 16070.127 -16388.584 -9355.7129 -283.14804 0 -0.0030933134 + ( -64 -6 160.5 ) ( -64 -6 574.5 ) ( -64 -4 574.5 ) berlin_trim_metal3 128.02997 16 -290.72391 4467.5938 179.98601 -9.0596994e-005 lightmap_gray 16384.539 16383 4434.6128 281.98035 90 0.0038246529 + ( -80 -6 110.5 ) ( -81 -6 110.5 ) ( -81 -5 110.5 ) berlin_trim_metal3 127.94078 -16 -291.3187 9493.4893 -90 0.00014877404 lightmap_gray 16545.572 -16376.919 -9630.9014 -281.01514 0 0.013828656 + ( -66 -4 82.5 ) ( -66 -4 496.5 ) ( -66 -7 496.5 ) berlin_trim_metal3 128 16 -4444.5493 -297.23621 -90 -0.00038147069 lightmap_gray 16384.117 16382.125 4434.54 281.96652 90 -0.00089507987 +} +// brush 1 +{ + contents detail; + ( -62 -6 324.5 ) ( -62 -6 -89.5 ) ( -61 -6 -89.5 ) berlin_trim_metal3 128 15.936492 4437.7896 -9466.1719 90 -0.00013923534 lightmap_gray 16445.426 16384.301 -9570.9785 -4433.4834 0.13853125 0.0020620867 + ( -64 -8 82.5 ) ( -64 -8 496.5 ) ( -62 -8 496.5 ) berlin_trim_metal3 128 16.136904 4437.3213 -9584.5 90 0.00027700831 lightmap_gray 16335.711 16384.428 -9506.7783 -4435.4814 0.16086902 0.0028868439 + ( -59 -40 26.5 ) ( -57 -40 26.5 ) ( -57 -6 26.5 ) berlin_trim_metal3 128 -16.062746 -290.68716 9531.3477 -90 0 lightmap_gray 16162.894 -16383.938 -9406.8135 -280.83115 0 -0.00017089778 + ( -61 -40 110.5 ) ( -61 -40 188.5 ) ( -61 -6 188.5 ) berlin_trim_metal3 128 16 -290.99152 4467.5112 180 0 lightmap_gray 16385.229 16383.949 4434.8794 279.99664 90 -1.2206994e-005 + ( -77 -40 110.5 ) ( -79 -40 110.5 ) ( -79 -6 110.5 ) berlin_trim_metal3 128 -16.055042 -291.60809 9525.7695 -89.987755 0 lightmap_gray 16456.383 -16384.479 -9576.6582 -279.76294 0 0.00031739206 + ( -64 -6 -89.5 ) ( -64 -6 324.5 ) ( -65 -7 324.5 ) berlin_trim_metal3 128 -15.863159 4441.397 8513.8359 90 0.00063538807 lightmap_gray 16600.16 -16384.314 -8741.958 4433.6294 -179.88342 -0.0014112716 +} +} +// entity 3 +{ +"classname" "func_group" +// brush 0 +{ + contents detail; + ( 57 3 -141.5 ) ( 57 3 272.5 ) ( 58 3 272.5 ) berlin_trim_metal3 128 -15.951628 4438.9707 9464.1113 90 0.00028931195 lightmap_gray 16721.98 -16383.6 -9726.123 4433.6899 179.34917 0.011176744 + ( 57 6 324.5 ) ( 57 6 -89.5 ) ( 58 7 -89.5 ) berlin_trim_metal3 128 15.917834 4423.7422 -8545.3076 90 -0.001760892 lightmap_gray 16467.482 16383.643 -8677.5537 -4441.6177 -0.55952573 -0.0096948585 + ( 58 6 26.5 ) ( 57 6 26.5 ) ( 57 5 26.5 ) berlin_trim_metal3 128.07869 -16.17321 -291.35513 9590.4883 89.538094 0.00097174232 lightmap_gray 16085.532 -16386.584 -9357.623 -283.15689 -180 -0.0030929358 + ( 57 6 144.5 ) ( 57 6 558.5 ) ( 57 4 558.5 ) berlin_trim_metal3 128.00853 -16 -291.05267 -4467.5405 -0.055952922 0.00012202513 lightmap_gray 16384.59 -16382 4434.6304 -281.96271 90 0.003824403 + ( 73 6 110.5 ) ( 74 6 110.5 ) ( 74 5 110.5 ) berlin_trim_metal3 127.99443 -16.09392 -291.30585 9541.8984 90.337685 -0.00063366262 lightmap_gray 16545.42 -16380.085 -9623.7695 -281.11093 -180 0.0068340176 + ( 59 4 82.5 ) ( 59 4 496.5 ) ( 59 7 496.5 ) berlin_trim_metal3 128 -16 -4444.541 297.23657 -90 -0.00012207031 lightmap_gray 16384.049 -16381.875 4434.5259 -281.96207 90 -0.00036616344 +} +// brush 1 +{ + contents detail; + ( 55 6 324.5 ) ( 55 6 -89.5 ) ( 54 6 -89.5 ) berlin_trim_metal3 128 -15.949027 4437.5967 9466.5684 90 -4.3018434e-005 lightmap_gray 16342.123 -16384.221 -9504.4775 4433.1733 -179.75 -0.0049463729 + ( 57 8 82.5 ) ( 57 8 496.5 ) ( 55 8 496.5 ) berlin_trim_metal3 128 -16.155554 4437.2339 9588.5049 90 0.00048329757 lightmap_gray 16411.01 -16384.363 -9543.3145 4435.3325 179.91949 0.0014380614 + ( 52 40 26.5 ) ( 50 40 26.5 ) ( 50 6 26.5 ) berlin_trim_metal3 128 -16.046827 -290.73511 9514.9971 90 0 lightmap_gray 16209.87 -16384 -9426.958 -280.81036 180 -0.00041503907 + ( 54 40 110.5 ) ( 54 40 188.5 ) ( 54 6 188.5 ) berlin_trim_metal3 128 -16 -290.99133 -4467.5464 0 0 lightmap_gray 16384.811 -16383.875 4434.7739 -279.99487 90 0 + ( 70 40 110.5 ) ( 72 40 110.5 ) ( 72 6 110.5 ) berlin_trim_metal3 128 -16 -291.67017 9486.3281 90 0 lightmap_gray 16440.127 -16384.438 -9560.2813 -279.75134 -180 0.00034180598 + ( 57 6 -89.5 ) ( 57 6 324.5 ) ( 58 7 324.5 ) berlin_trim_metal3 128 15.858043 4441.4004 -8511.1191 90 0.0007057591 lightmap_gray 16394.699 16384.318 -8633.8408 -4433.6865 -0.11190806 -0.0017376206 +} +} +// entity 4 +{ +"classname" "func_group" +// brush 0 +{ + contents detail; + ( 58 -3 272.5 ) ( 57 -3 272.5 ) ( 57 -3 -141.5 ) berlin_trim_metal3 128 -15.967445 4439.0532 9473.4395 90 9.9381054e-005 lightmap_gray 16248.553 -16384.18 -9452.3145 4433.8188 179.61862 0.0070963074 + ( 58 -7 -89.5 ) ( 57 -6 -89.5 ) ( 57 -6 324.5 ) berlin_trim_metal3 128 -15.904591 4423.7319 8538.1914 90 -0.001932811 lightmap_gray 16665.701 -16383.984 -8782.1123 4441.7471 -179.60831 -0.006656942 + ( 57 -5 26.5 ) ( 57 -6 26.5 ) ( 58 -6 26.5 ) berlin_trim_metal3 128.0385 16.157776 -290.9527 -9581.4102 -90.056496 -0.00013215693 lightmap_gray 16070.125 16388.084 -9348.7373 283.14526 180 0.00097680592 + ( 57 -4 574.5 ) ( 57 -6 574.5 ) ( 57 -6 160.5 ) berlin_trim_metal3 128.06023 16 -290.97842 4467.5088 179.88342 -0.00027583775 lightmap_gray 16384.539 16385.334 4434.6128 282.02151 90 0.0038251972 + ( 74 -5 110.5 ) ( 74 -6 110.5 ) ( 73 -6 110.5 ) berlin_trim_metal3 127.99419 16.030317 -291.29721 -9504.5 -90.569939 -0.0011388668 lightmap_gray 16545.42 16376.919 -9623.707 281.01068 180 -0.0030913979 + ( 59 -7 496.5 ) ( 59 -4 496.5 ) ( 59 -4 82.5 ) berlin_trim_metal3 128 16 -4444.5493 -297.23621 -90 -0.00038147069 lightmap_gray 16384.184 16382.125 4434.5562 281.96652 90 0.00012205634 +} +// brush 1 +{ + contents detail; + ( 54 -6 -89.5 ) ( 55 -6 -89.5 ) ( 55 -6 324.5 ) berlin_trim_metal3 128 -15.947897 4437.8652 9465.8975 90 8.8612447e-005 lightmap_gray 16369.105 -16383.73 -9519.9434 4433.7925 179.52287 0.00790706 + ( 55 -8 496.5 ) ( 57 -8 496.5 ) ( 57 -8 82.5 ) berlin_trim_metal3 128 -16.155834 4437.2822 9588.6709 90 0.00037302135 lightmap_gray 16444.008 -16384.563 -9562.3916 4435.3027 179.99287 0.00016388332 + ( 50 -6 26.5 ) ( 50 -40 26.5 ) ( 52 -40 26.5 ) berlin_trim_metal3 128 16.062746 -290.73306 -9524.3574 -90 0 lightmap_gray 16170.902 16384.025 -9404.4287 280.80276 -180 -0.0005859384 + ( 54 -6 188.5 ) ( 54 -40 188.5 ) ( 54 -40 110.5 ) berlin_trim_metal3 128 16 -290.99152 4467.5112 180 0 lightmap_gray 16385.229 16383.949 4434.8794 279.99664 90 -1.2206994e-005 + ( 72 -6 110.5 ) ( 72 -40 110.5 ) ( 70 -40 110.5 ) berlin_trim_metal3 128 16.086466 -291.63098 -9537.2158 -90.015732 0 lightmap_gray 16456.252 16384.363 -9569.5801 279.80121 180 0.0001709022 + ( 58 -7 324.5 ) ( 57 -6 324.5 ) ( 57 -6 -89.5 ) berlin_trim_metal3 128 -15.863159 4441.3911 8513.8359 90 0.00063538807 lightmap_gray 16600.16 -16384.314 -8741.958 4433.6294 -179.88342 -0.0014112716 +} +} diff --git a/map_source/_prefabs/nazi_zombie_factory_mainframe_door_collision.map b/map_source/_prefabs/nazi_zombie_factory_mainframe_door_collision.map new file mode 100644 index 000000000..b3b09b2ba --- /dev/null +++ b/map_source/_prefabs/nazi_zombie_factory_mainframe_door_collision.map @@ -0,0 +1,81 @@ +iwmap 4 +// entity 0 +{ +"spawnflags" "1" +"skyboxmodel" "skybox_ber3" +"_color" "0.988235 1 0.733333" +"ambient" "0.5" +"sundiffusecolor" "0.69 0.788 1" +"diffusefraction" "0.35" +"classname" "worldspawn" +"sundirection" "313 133 0" +"suncolor" "0.996078 0.839216 0.537255" +"sunlight" "0.7" +} +// entity 1 +// entity 2 +// entity 3 +// entity 4 +// entity 5 +// entity 6 +// entity 7 +// entity 8 +// entity 9 +// entity 10 +{ +"classname" "script_brushmodel" +// brush 0 +{ + ( -63.75 -28 10 ) ( -58.75 -32 10 ) ( -42.5 -15 10 ) clip 64 -64 -63.25 117.25 180 0 lightmap_gray 16384.115 -16384.064 -63.25 117.25 180 0 + ( -58.75 -32 128 ) ( -63.75 -28 128 ) ( -45.5 -10.5 128 ) clip 64 -64 -63.25 117.25 -180 0 lightmap_gray 16383.865 -16383.877 -63.25 117.25 180 0 + ( -58.75 -32 10 ) ( -58.75 -32 128 ) ( -42.5 -15 128 ) clip 64 64 174.75 0 0 0 lightmap_gray 16384.025 16384 174.75 0 0 0 + ( -58.75 -32 128 ) ( -58.75 -32 10 ) ( -63.75 -28 10 ) clip 64 -64 -120.75 0 180 0 lightmap_gray 16384.078 -16384 -120.75 0 180 0 + ( -45.5 -10.5 128 ) ( -63.75 -28 128 ) ( -63.75 -28 10 ) clip 64 -64 -63.25 0 -180 0 lightmap_gray 16383.918 -16384 -63.25 0 180 0 + ( -42.5 -15 10 ) ( -42.5 -15 128 ) ( -45.5 -10.5 128 ) clip 64 64 117.25 0 0 0 lightmap_gray 16383.883 16384 117.25 0 0 0 +} +// brush 1 +{ + ( -45.5 -10.75 10 ) ( -42.5 -15 10 ) ( -23.5 -4.75 10 ) clip 64 -64 -83.75 127.75 180 0 lightmap_gray 16384.148 -16384.076 -83.75 127.75 -180 0 + ( -42.5 -15 128 ) ( -45.5 -10.75 128 ) ( -24.75 0.5 128 ) clip 64 -64 -83.75 127.75 180 0 lightmap_gray 16384.125 -16384.195 -83.75 127.75 -180 0 + ( -42.5 -15 128 ) ( -23.5 -4.75 128 ) ( -23.5 -4.75 10 ) clip 64 -64 -83.75 0 180 0 lightmap_gray 16384.086 -16384 -83.75 0 180 0 + ( -42.5 -15 128 ) ( -42.5 -15 10 ) ( -45.5 -10.75 10 ) clip 64 64 127.75 0 0 0 lightmap_gray 16383.633 16384 127.75 0 0 0 + ( -24.75 0.5 128 ) ( -45.5 -10.75 128 ) ( -45.5 -10.75 10 ) clip 64 -64 -83.75 0 180 0 lightmap_gray 16384 -16384 -83.75 0 180 0 + ( -23.5 -4.75 10 ) ( -23.5 -4.75 128 ) ( -24.75 0.5 128 ) clip 64 64 127.75 0 0 0 lightmap_gray 16383.793 16384 127.75 0 0 0 +} +// brush 2 +{ + ( -24.75 0.75 10 ) ( -23.5 -4.75 10 ) ( 0 0.25 10 ) clip 64 -64 -106 132.5 180 0 lightmap_gray 16384 -16383.863 -106 132.5 180 0 + ( -23.5 -4.75 128 ) ( -24.75 0.75 128 ) ( 0 4.5 128 ) clip 64 -64 -106 132.5 180 0 lightmap_gray 16384 -16384.137 -106 132.5 180 0 + ( -23.5 -4.75 128 ) ( 0 0.25 128 ) ( 0 0.25 10 ) clip 64 -64 -106 0 180 0 lightmap_gray 16384 -16384 -106 0 180 0 + ( -23.5 -4.75 128 ) ( -23.5 -4.75 10 ) ( -24.75 0.75 10 ) clip 64 64 132.5 0 0 0 lightmap_gray 16384 16384 132.5 0 0 0 + ( 0 4.5 128 ) ( -24.75 0.75 128 ) ( -24.75 0.75 10 ) clip 64 -64 -106 0 180 0 lightmap_gray 16384 -16384 -106 0 180 0 + ( 0 0.25 10 ) ( 0 0.25 128 ) ( 0 4.5 128 ) clip 64 64 132.5 0 0 0 lightmap_gray 16384.057 16384 132.5 0 0 0 +} +// brush 3 +{ + ( 0 0.25 10 ) ( 23.5 -4.75 10 ) ( 24.75 0.75 10 ) clip 64 64 -106 -132.5 0 0 lightmap_gray 16384 16384 -106 -132.5 0 0 + ( 0 4.5 128 ) ( 24.75 0.75 128 ) ( 23.5 -4.75 128 ) clip 64 64 -106 -132.5 0 0 lightmap_gray 16384 16384 -106 -132.5 0 0 + ( 0 0.25 10 ) ( 0 0.25 128 ) ( 23.5 -4.75 128 ) clip 64 64 -106 0 0 0 lightmap_gray 16384 16384 -106 0 0 0 + ( 24.75 0.75 10 ) ( 23.5 -4.75 10 ) ( 23.5 -4.75 128 ) clip 64 64 132.5 0 0 0 lightmap_gray 16384 16384 132.5 0 0 0 + ( 24.75 0.75 10 ) ( 24.75 0.75 128 ) ( 0 4.5 128 ) clip 64 64 -106 0 0 0 lightmap_gray 16384 16384 -106 0 0 0 + ( 0 4.5 128 ) ( 0 0.25 128 ) ( 0 0.25 10 ) clip 64 64 132.5 0 0 0 lightmap_gray 16384.057 16384 132.5 0 0 0 +} +// brush 4 +{ + ( 23.5 -4.75 10 ) ( 42.5 -15 10 ) ( 45.5 -10.75 10 ) clip 64 64 -83.75 -127.75 0 0 lightmap_gray 16384.023 16383.777 -83.75 -127.75 0 0 + ( 24.75 0.5 128 ) ( 45.5 -10.75 128 ) ( 42.5 -15 128 ) clip 64 64 -83.75 -127.75 0 0 lightmap_gray 16383.982 16384.223 -83.75 -127.75 0 0 + ( 23.5 -4.75 10 ) ( 23.5 -4.75 128 ) ( 42.5 -15 128 ) clip 64 64 -83.75 0 0 0 lightmap_gray 16384 16384 -83.75 0 0 0 + ( 45.5 -10.75 10 ) ( 42.5 -15 10 ) ( 42.5 -15 128 ) clip 64 64 127.75 0 0 0 lightmap_gray 16384.053 16384 127.75 0 0 0 + ( 45.5 -10.75 10 ) ( 45.5 -10.75 128 ) ( 24.75 0.5 128 ) clip 64 64 -83.75 0 0 0 lightmap_gray 16384 16384 -83.75 0 0 0 + ( 24.75 0.5 128 ) ( 23.5 -4.75 128 ) ( 23.5 -4.75 10 ) clip 64 64 127.75 0 0 0 lightmap_gray 16383.793 16384 127.75 0 0 0 +} +// brush 5 +{ + ( 42.5 -15 10 ) ( 58.75 -32 10 ) ( 63.75 -28 10 ) clip 64 64 -63.25 -117.25 0 0 lightmap_gray 16384.1 16384.135 -63.25 -117.25 0 0 + ( 45.5 -10.5 128 ) ( 63.75 -28 128 ) ( 58.75 -32 128 ) clip 64 64 -63.25 -117.25 0 0 lightmap_gray 16383.861 16384 -63.25 -117.25 0 0 + ( 42.5 -15 128 ) ( 58.75 -32 128 ) ( 58.75 -32 10 ) clip 64 64 174.75 0 0 0 lightmap_gray 16384.025 16384 174.75 0 0 0 + ( 63.75 -28 10 ) ( 58.75 -32 10 ) ( 58.75 -32 128 ) clip 64 64 -120.75 0 0 0 lightmap_gray 16384.152 16384 -120.75 0 0 0 + ( 63.75 -28 10 ) ( 63.75 -28 128 ) ( 45.5 -10.5 128 ) clip 64 64 -63.25 0 0 0 lightmap_gray 16383.959 16384 -63.25 0 0 0 + ( 45.5 -10.5 128 ) ( 42.5 -15 128 ) ( 42.5 -15 10 ) clip 64 64 117.25 0 0 0 lightmap_gray 16384.01 16384 117.25 0 0 0 +} +} diff --git a/map_source/_prefabs/nazi_zombie_factory_map.map b/map_source/_prefabs/nazi_zombie_factory_map.map new file mode 100644 index 000000000..9b296b8db --- /dev/null +++ b/map_source/_prefabs/nazi_zombie_factory_map.map @@ -0,0 +1,110 @@ +iwmap 4 +"000_Global" flags active +"The Map" flags +// entity 0 +{ +"spawnflags" "1" +"skyboxmodel" "skybox_ber3" +"_color" "0.988235 1 0.733333" +"ambient" "0.5" +"sundiffusecolor" "0.69 0.788 1" +"diffusefraction" "0.35" +"classname" "worldspawn" +"sundirection" "313 133 0" +"suncolor" "0.996078 0.839216 0.537255" +"sunlight" "0.7" +// brush 0 +{ + contents weaponClip; + ( -56 -4 -12 ) ( -56 4 -12 ) ( -36 4 -12 ) berlin_trim_metal 128 64 40 0 0 0 lightmap_gray 16384 16384 260 28 0 0 + ( 108 4 -16 ) ( -28 4 -16 ) ( -28 -4 -16 ) berlin_trim_metal 128 64 40 0 0 0 lightmap_gray 16384 16384 260 28 0 0 + ( -4 0 -12 ) ( -4 0 -20 ) ( -24 0 -20 ) berlin_trim_metal 128 -64 40 -88 0 0 lightmap_gray 16384.09 -16384.033 260 -148 0 0 + ( 84 4 -12 ) ( 88 4 -16 ) ( 88 -4 -16 ) berlin_trim_metal 128 64 8 0 0 0 lightmap_gray 16384 16384 228 28 0 0 + ( -24 4 -12 ) ( -24 4 -20 ) ( -4 4 -20 ) berlin_trim_metal 128 -64 40 -88 0 0 lightmap_gray 16383.947 -16384.066 260 -148 0 0 + ( -12 0 -12 ) ( -16 0 -16 ) ( -16 8 -16 ) berlin_trim_metal 128 -64 52 0 90 0 lightmap_gray 16383.76 -16384 271.99594 -28 90 0 +} +// brush 1 +{ + contents weaponClip; + ( 28 4 92 ) ( 8 4 92 ) ( 8 -4 92 ) berlin_trim_metal 128 64 40 0 0 0 lightmap_gray 16384.012 16384 260 28 0 0 + ( -44 -4 96 ) ( -44 4 96 ) ( 92 4 96 ) berlin_trim_metal 128 64 40 0 0 0 lightmap_gray 16384 16384 260 28 0 0 + ( -24 0 100 ) ( -4 0 100 ) ( -4 0 92 ) berlin_trim_metal 128 64 40 8 0 0 lightmap_gray 16384.076 16384 260 68 0 0 + ( 88 -4 96 ) ( 88 4 96 ) ( 84 4 92 ) berlin_trim_metal 128 -64 28 0 90 0 lightmap_gray 16384 -16384 248 -28 90 0 + ( -4 4 100 ) ( -24 4 100 ) ( -24 4 92 ) berlin_trim_metal 128 64 40 8 0 0 lightmap_gray 16383.914 16383.93 260 68 0 0 + ( -16 4 96 ) ( -16 -4 96 ) ( -12 -4 92 ) berlin_trim_metal 128 64 -28 0 -90 0 lightmap_gray 16384 16384 192 28 -90 0 +} +// brush 2 +{ + contents weaponClip; + ( 84 0 12 ) ( 84 8 12 ) ( 84 8 32 ) berlin_trim_metal 128 -64 -4 0 90 0 lightmap_gray 16384 -16384 216 -28 90 0 + ( 88 4 8 ) ( 88 4 -128 ) ( 88 -4 -128 ) berlin_trim_metal 128 -64 -4 0 90 0 lightmap_gray 16384 -16384 216 -28 90 0 + ( 84 0 -48 ) ( 92 0 -48 ) ( 92 0 -68 ) berlin_trim_metal 128 -64 -4 -16 90 0 lightmap_gray 16384.051 -16383.908 216 -76 90 0 + ( 84 4 92 ) ( 88 4 96 ) ( 88 -4 96 ) berlin_trim_metal 128 -64 -4 12 90 0 lightmap_gray 16384 -16384 216 -16 90 0 + ( 84 4 -68 ) ( 92 4 -68 ) ( 92 4 -48 ) berlin_trim_metal 128 -64 -4 -16 90 0 lightmap_gray 16384.051 -16383.902 216 -76 90 0 + ( 84 -4 -12 ) ( 88 -4 -16 ) ( 88 4 -16 ) berlin_trim_metal 128 -64 -76 0 -180 0 lightmap_gray 16383.75 -16384 143.99579 -28 180 0 +} +// brush 3 +{ + contents weaponClip; + ( -12 8 16 ) ( -12 8 -4 ) ( -12 0 -4 ) berlin_trim_metal 128 -64 -4 0 90 0 lightmap_gray 16384 -16384 216 -28 90 0 + ( -16 -4 -72 ) ( -16 4 -72 ) ( -16 4 64 ) berlin_trim_metal 128 -64 -4 0 90 0 lightmap_gray 16384 -16384 216 -28 90 0 + ( -20 0 -68 ) ( -20 0 -48 ) ( -12 0 -48 ) berlin_trim_metal 128 64 -4 88 90 0 lightmap_gray 16384.021 16384 216 148 90 0 + ( -16 -4 96 ) ( -16 4 96 ) ( -12 4 92 ) berlin_trim_metal 128 -64 -4 -12 90 0 lightmap_gray 16384 -16384 216 -40 90 0 + ( -20 4 -48 ) ( -20 4 -68 ) ( -12 4 -68 ) berlin_trim_metal 128 64 -4 88 90 0 lightmap_gray 16383.99 16384.037 216 148 90 0 + ( -16 8 -16 ) ( -16 0 -16 ) ( -12 0 -12 ) berlin_trim_metal 128 -64 -4 -12 90 0 lightmap_gray 16383.594 -16384 215.99287 -40 90 0 +} +// brush 4 + { + mesh + { + contents weaponClip; + zombie_map_factory + lightmap_gray + 2 2 16 8 + ( + v -12.000019 2 91.999985 t 0 0 -1.1920929e-006 -5.75 + v 83.999985 2 92.000008 t 1023.9999 0 4.5 -5.75 + ) + ( + v -11.999962 2 -12.000015 t 0 1023.9999 1.1920929e-006 0.75000101 + v 84.000015 2 -11.999992 t 1023.9999 1023.9999 4.5 0.74999952 + ) + } + } +} +// entity 1 +{ +"origin" "40.0 2.5 10.5" +"targetname" "sm_light_tp_r" +"angles" "90 90 0" +"model" "zombie_zapper_cagelight" +"classname" "script_model" +"spawnflags" "2" +} +// entity 2 +{ +"origin" "9.8 2.5 -2.5" +"targetname" "sm_light_tp_0" +"angles" "90 90 0" +"model" "zombie_zapper_cagelight" +"classname" "script_model" +"spawnflags" "2" +} +// entity 3 +{ +"classname" "script_model" +"model" "zombie_zapper_cagelight" +"angles" "90 90 0" +"targetname" "sm_light_tp_2" +"origin" "67.5 2.5 48.0" +"spawnflags" "2" +} +// entity 4 +{ +"spawnflags" "2" +"classname" "script_model" +"model" "zombie_zapper_cagelight" +"angles" "90 90 0" +"targetname" "sm_light_tp_1" +"origin" "31.8 2.5 82.5" +} diff --git a/map_source/_prefabs/nazi_zombie_factory_pwr_door01.map b/map_source/_prefabs/nazi_zombie_factory_pwr_door01.map new file mode 100644 index 000000000..f06aaefa6 --- /dev/null +++ b/map_source/_prefabs/nazi_zombie_factory_pwr_door01.map @@ -0,0 +1,404 @@ +iwmap 4 +"000_Global" flags active +"The Map" flags +// entity 0 +{ +"classname" "worldspawn" +} +// entity 1 +{ +"script_vector" "0 0 -79" +"script_string" "move" +"spawnflags" "1" +"targetname" "outside_south_west_door" +"classname" "script_brushmodel" +// brush 0 +{ + contents weaponClip; + ( -395 -432.5 60.5 ) ( -395 -420.5 60.5 ) ( -395 -420.5 64.5 ) berlin_trim_metal 128 -64 -984.91602 464.73187 0 0 lightmap_gray 16384 16384.467 -1543.2855 890.00745 -90 -5.5885801e-005 + ( -255 -432 64.5 ) ( -255 -420 64.5 ) ( -255 -420 60.5 ) berlin_trim_metal 128 -64 -984.96558 464.75519 0 0 lightmap_gray 16385.02 16383.73 -1543.2986 889.99725 -90 0 + ( -405.5 -436.5 64.5 ) ( -325 -436.5 64.5 ) ( -325 -436.5 60.5 ) berlin_trim_metal 128 -64 -1667.6871 464.75 0 0 lightmap_gray 16385.947 16383.797 -1543.4413 1570.7278 -90 -1.7760934e-005 + ( -404.5 -420 60.5 ) ( -404.5 -432 60.5 ) ( -324 -432 60.5 ) berlin_trim_metal 128 64 -1667.6674 -1001.9371 0 0 lightmap_gray 16384 -16384 -889.9967 -1570.7554 90 0 + ( -404.5 -415.5 60.5 ) ( -324 -415.5 60.5 ) ( -324 -415.5 64.5 ) berlin_trim_metal 128 -64 -1667.6936 464.78827 0 0 lightmap_gray 16380.022 16384.055 -1542.8917 1570.7557 -90 0 + ( -324 -420 64.5 ) ( -324 -432 64.5 ) ( -404.5 -432 64.5 ) berlin_trim_metal 128 64 -1667.6738 -1002.031 0 0 lightmap_gray 16384.305 -16384 -890.01849 -1570.766 90 0 +} +// brush 1 + { + mesh + { + contents weaponClip; + decal_burnt_top02 + lightmap_gray + 2 2 16 8 + ( + v -392 -422 140.5 t 40.960011 1333.557 -24.3125 -8.78125 + v -392 -422 64 t 40.960011 2048.6536 -24.3125 -4 + ) + ( + v -259 -422 140.5 t 1064.9591 1333.557 -16.375 -8.78125 + v -259 -422 64 t 1064.9591 2048.6536 -16.375 -4 + ) + } + } +// brush 2 +{ + contents weaponClip; + ( -374 -418 60 ) ( -501 -418 60 ) ( -501 -440 60 ) berlin_wall_metal_panel_green 128 128 -1694.0322 888.01154 0 0 lightmap_gray 16383.975 16383.762 -1811.996 889.99725 0 0 + ( -386 -414 140.5 ) ( -386 -440 140.5 ) ( -391 -440 140.5 ) berlin_wall_metal_panel_green 128 128 -1694.0165 887.98303 0 0 lightmap_gray 16383.994 16383.82 -1811.9675 890 0 0 + ( -509 -430 934 ) ( -382 -430 934 ) ( -382 -430 -174 ) berlin_wall_metal_panel_green 144 128 -592 -26 0 0 lightmap_gray 16384.152 16384 -1812.0018 1106 0 0 + ( -382 -422 934 ) ( -509 -422 934 ) ( -509 -422 -174 ) berlin_wall_metal_panel_green 144 128 -592 -26 0 0 lightmap_gray 16383.867 16384 -1811.9907 1106 0 0 + ( -392 -414 170.5 ) ( -392 -440 170.5 ) ( -392 -440 50 ) berlin_wall_metal_panel_green 128 128 -887.97845 1105.993 0 0 lightmap_gray 16384.268 16383.965 -890.0116 1105.9962 0 0 + ( -325 -424 140.5 ) ( -325 -432 140.5 ) ( -325 -432 172.5 ) caulk 63.995667 64 -888.07343 1106.1289 0 -0.00016261758 lightmap_gray 16383.289 16384 -888.05536 1106.116 0 -5.3292799e-005 +} +// brush 3 + { + mesh + { + contents weaponClip; + decal_burnt_top02 + lightmap_gray + 2 2 16 8 + ( + v -392 -430 64 t 40.960011 2048.6536 -24.3125 -4 + v -392 -430 140.5 t 40.960011 1333.557 -24.3125 -8.78125 + ) + ( + v -259 -430 64 t 1064.9591 2048.6536 -16.375 -4 + v -259 -430 140.5 t 1064.9591 1333.557 -16.375 -8.78125 + ) + } + } +// brush 4 +{ + contents weaponClip; + ( -368 -418 60 ) ( -495 -418 60 ) ( -495 -440 60 ) berlin_wall_metal_panel_green 128 128 -1688.0251 887.98663 0 0 lightmap_gray 16383.863 16384.168 -1805.9884 890.00769 0 0 + ( -380 -414 140.5 ) ( -380 -440 140.5 ) ( -385 -440 140.5 ) berlin_wall_metal_panel_green 128 128 -1688.0106 888.01874 0 0 lightmap_gray 16382.393 16383.963 -1805.8516 890.00385 0 0 + ( -503 -430 934 ) ( -376 -430 934 ) ( -376 -430 -174 ) berlin_wall_metal_panel_green 144 128 -540 -26 0 0 lightmap_gray 16384.15 16384 -1806.0056 1106 0 0 + ( -259 -440 161 ) ( -259 -414 161 ) ( -259 -414 42 ) berlin_wall_metal_panel_green 128 128 -887.98914 1106.0212 0 0 lightmap_gray 16384.057 16384 -890.00494 1106.0212 0 0 + ( -376 -422 934 ) ( -503 -422 934 ) ( -503 -422 -174 ) berlin_wall_metal_panel_green 144 128 -540 -26 0 0 lightmap_gray 16383.984 16384 -1806 1106 0 0 + ( -325 -432 140.5 ) ( -325 -424 140.5 ) ( -325 -432 172.5 ) caulk 64 64 -888.08911 1106.1346 0 -0.00012998229 lightmap_gray 16384.551 16384 -888.07245 1106.1281 0 -7.6682241e-005 +} +// brush 5 +{ + contents weaponClip; + ( -280 -415.5 64.5 ) ( -284 -415.5 64.5 ) ( -283 -422 64.5 ) berlin_trim_metal 128.00854 -64 -984.98004 244.94885 90 0 lightmap_gray 16384 16383.199 -1762.9628 889.98322 0 0.00011369171 + ( -337 -414 140.5 ) ( -337 -440 140.5 ) ( -342 -440 140.5 ) berlin_trim_metal 128 -64 -984.99585 244.97653 90 -9.8402466e-005 lightmap_gray 16383.191 16384.113 -1762.9364 889.99066 0 0 + ( -280 -422 140.5 ) ( -280 -422 64.5 ) ( -284 -422 64.5 ) berlin_trim_metal 128 -64 -1202.944 244.9386 90 0 lightmap_gray 16385.365 16384 -1763.0715 1105.9246 0 6.7460169e-005 + ( -280.5 -420 140.5 ) ( -280.5 -415.5 64.5 ) ( -279 -422 64.5 ) berlin_trim_metal 128 -64 -1202.9761 1002.0488 90 0 lightmap_gray 16384.113 16383.902 -889.95618 1105.9823 0 -3.265795e-005 + ( -281.5 -415.5 64.5 ) ( -281.5 -420 140.5 ) ( -283.5 -420 140.5 ) berlin_trim_metal 128 -64.008057 -1202.9402 245.06496 90 0 lightmap_gray 16383.434 16383.947 -1762.7228 1106.172 0 0.00040475815 + ( -283.5 -415.5 64.5 ) ( -283.5 -420 140.5 ) ( -284 -422 140.5 ) berlin_trim_metal 128 -64.014259 -1203.2385 1002.2739 90 -0.00026656501 lightmap_gray 16385.287 16383.934 -890.29395 1106.104 -0.0094474517 -0.00036473607 +} +// brush 6 + { + mesh + { + contents weaponClip; + zombie_signs + lightmap_gray + 2 2 16 8 + ( + v -317 -422 134 t 507.90372 -445.81842 85.375 -77.875 + v -317 -422 110 t 507.90372 5.7220459e-006 85.375 -72.875 + ) + ( + v -290 -422 134 t 1028.2844 -445.81842 89.0625 -77.875 + v -290 -422 110 t 1028.2844 5.7220459e-006 89.0625 -72.875 + ) + } + } +// brush 7 + { + mesh + { + contents weaponClip; + zombie_signs + lightmap_gray + 2 2 16 8 + ( + v -361 -430 110 t 0 -0 85.375 -72.875 + v -361 -430 134 t 0 -445.81842 85.375 -77.875 + ) + ( + v -334 -430 110 t 520.37994 -0 89.0625 -72.875 + v -334 -430 134 t 520.37994 -445.81842 89.0625 -77.875 + ) + } + } +// brush 8 + { + mesh + { + contents weaponClip; + zombie_signs + lightmap_gray + 2 2 16 8 + ( + v -361 -422 134 t 0 -445.81842 85.375 -77.875 + v -361 -422 110 t 0 -0 85.375 -72.875 + ) + ( + v -334 -422 134 t 520.37994 -445.81842 89.0625 -77.875 + v -334 -422 110 t 520.37994 -0 89.0625 -72.875 + ) + } + } +// brush 9 + { + mesh + { + contents weaponClip; + zombie_signs + lightmap_gray + 2 2 16 8 + ( + v -317 -430 110 t 507.90372 5.7220459e-006 85.375 -72.875 + v -317 -430 134 t 507.90372 -445.81842 85.375 -77.875 + ) + ( + v -290 -430 110 t 1028.2844 5.7220459e-006 89.0625 -72.875 + v -290 -430 134 t 1028.2844 -445.81842 89.0625 -77.875 + ) + } + } +// brush 10 +{ + contents weaponClip; + ( -300 -418 60 ) ( -427 -418 60 ) ( -427 -440 60 ) berlin_trim_metal 128 -64 -984.875 269.99179 90 0 lightmap_gray 16383.881 16383.928 -1738.002 890.00226 0 0 + ( -312 -414 140.5 ) ( -312 -440 140.5 ) ( -317 -440 140.5 ) berlin_trim_metal 128 -64.007805 -984.94147 270.04938 90 0 lightmap_gray 16384.811 16383.855 -1738.0542 890 0 0 + ( -435 -432 934 ) ( -308 -432 934 ) ( -308 -432 -174 ) berlin_trim_metal 128 -64 -1202.9474 269.99033 90 0 lightmap_gray 16384.117 16384 -1737.9988 1106 0 0 + ( -255 -436 161 ) ( -255 -410 161 ) ( -255 -410 42 ) berlin_trim_metal 128 -64 -1202.9468 1001.9872 90 0 lightmap_gray 16384.291 16384 -890.00879 1105.985 0 0 + ( -309 -420 934 ) ( -436 -420 934 ) ( -436 -420 -174 ) berlin_trim_metal 128 -64 -1202.9453 270 90 0 lightmap_gray 16383.973 16384 -1737.9983 1106 0 0 + ( -259 -418 170.5 ) ( -259 -444 170.5 ) ( -259 -444 50 ) berlin_trim_metal 128 -64 -1202.9363 1002.0243 90 0 lightmap_gray 16383.686 16383.967 -889.995 1105.9857 0 0 +} +// brush 11 +{ + contents weaponClip; + ( -255 -432 139.5 ) ( -255 -432 143.5 ) ( -255 -420 143.5 ) berlin_trim_metal 128.00209 -64 -1219.6423 385.35406 0 0 lightmap_gray 16379.5 16383.26 -1622.3472 889.90363 -90 0 + ( -268 -428 140 ) ( -268 -428 144 ) ( -268 -440 144 ) berlin_trim_metal 128.00897 -64 -1219.6864 385.33063 0 0 lightmap_gray 16380.167 16384.029 -1622.337 890.00739 -90 0.00011615128 + ( -267 -436 143.5 ) ( -267 -416 143.5 ) ( -255 -416 143.5 ) berlin_trim_metal 128 64 -1060.6133 -576.82953 -180 0 lightmap_gray 16384.201 16385.836 -890.0108 935.84912 90 0 + ( -268 -432 143.5 ) ( -268 -432 141.5 ) ( -255 -432 141.5 ) berlin_trim_metal 128 64 -1060.6267 -385.33484 180 0 lightmap_gray 16383.621 -16383.875 -32.996517 -0.5 180 0 + ( -255 -439 143.5 ) ( -255 -432 141.5 ) ( -268 -432 141.5 ) berlin_trim_metal 128 64 -1060.6462 -576.81866 180 0 lightmap_gray 16384.098 -16384.418 -33.00386 -191.99486 180 0 +} +// brush 12 +{ + contents weaponClip; + ( -255 -427.5 147.5 ) ( -255 -427.5 143.5 ) ( -255 -439.5 143.5 ) berlin_trim_metal 128 -64 -991.90192 381.73212 0 0 lightmap_gray 16384.998 16384.869 -1626.2908 897.02826 -90 3.9407241e-005 + ( -268 -429 143.5 ) ( -268 -429 147.5 ) ( -268 -441 147.5 ) berlin_trim_metal 128 -64 -991.94641 381.78201 0 0 lightmap_gray 16385.5 16384.84 -1626.3403 897.01752 -90 0 + ( -379 -439 143 ) ( -379 -439 147 ) ( -263 -439 147 ) berlin_trim_metal 128 64 -1024.6278 -381.82962 180 0 lightmap_gray 16383.492 -16383.896 -1626.1863 -927.85504 -90 0 + ( -319 -439 143.5 ) ( -238.5 -439 143.5 ) ( -238.5 -427 143.5 ) berlin_trim_metal 128 -64 -1024.671 994.95032 180 0 lightmap_gray 16383.994 16384 -897 927.75537 90 0 + ( -315 -432 147.5 ) ( -315 -432 143.5 ) ( -234.5 -432 143.5 ) berlin_trim_metal 128 64 -1024.7064 -381.81482 -180 -9.1428796e-005 lightmap_gray 16374.016 -16384 -1625.285 -927.86536 -90 -0.00015491064 + ( -263 -427 144 ) ( -263 -439 144 ) ( -379 -439 144 ) berlin_trim_metal 128 -64 -1024.6665 995.01062 180 0 lightmap_gray 16383.125 16383.861 -896.96857 927.75873 90 0 +} +// brush 13 +{ + contents weaponClip; + ( -299 -432 139.5 ) ( -299 -432 143.5 ) ( -299 -420 143.5 ) berlin_trim_metal 128.00209 -64 -1219.6423 385.35406 0 0 lightmap_gray 16379.5 16383.26 -1622.3472 889.90363 -90 0 + ( -312 -428 140 ) ( -312 -428 144 ) ( -312 -440 144 ) berlin_trim_metal 128.00897 -64 -1219.6864 385.33063 0 0 lightmap_gray 16380.167 16384.029 -1622.337 890.00739 -90 0.00011615128 + ( -311 -436 143.5 ) ( -311 -416 143.5 ) ( -299 -416 143.5 ) berlin_trim_metal 128 64 -1016.6183 -576.83044 -180 0 lightmap_gray 16384.215 16385.668 -890.01154 891.83417 90 0 + ( -312 -432 143.5 ) ( -312 -432 141.5 ) ( -299 -432 141.5 ) berlin_trim_metal 128 64 -1016.625 -385.33704 180 0 lightmap_gray 16383.691 -16383.875 11.002265 -0.5 180 0 + ( -299 -439 143.5 ) ( -299 -432 141.5 ) ( -312 -432 141.5 ) berlin_trim_metal 128 64 -1016.6392 -576.81866 180 0 lightmap_gray 16384.078 -16384.488 11 -191.99377 180 0 +} +// brush 14 +{ + contents weaponClip; + ( -299 -427.5 147.5 ) ( -299 -427.5 143.5 ) ( -299 -439.5 143.5 ) berlin_trim_metal 128 -64 -991.90192 381.73212 0 0 lightmap_gray 16384.998 16384.869 -1626.2908 897.02826 -90 3.9407241e-005 + ( -312 -429 143.5 ) ( -312 -429 147.5 ) ( -312 -441 147.5 ) berlin_trim_metal 128 -64 -991.94641 381.78201 0 0 lightmap_gray 16385.5 16384.84 -1626.3403 897.01752 -90 0 + ( -423 -439 143 ) ( -423 -439 147 ) ( -307 -439 147 ) berlin_trim_metal 128 64 -980.62781 -381.82996 180 0 lightmap_gray 16383.494 -16383.896 -1626.1852 -883.85559 -90 0 + ( -363 -439 143.5 ) ( -282.5 -439 143.5 ) ( -282.5 -427 143.5 ) berlin_trim_metal 128 -64 -980.65314 994.94366 180 0 lightmap_gray 16383.816 16384 -896.9953 883.7644 90 0 + ( -359 -432 147.5 ) ( -359 -432 143.5 ) ( -278.5 -432 143.5 ) berlin_trim_metal 128 64 -980.70746 -381.81439 180 -9.1580499e-005 lightmap_gray 16374.01 -16384 -1625.2747 -883.87097 -90 -0.0002060574 + ( -307 -427 144 ) ( -307 -439 144 ) ( -423 -439 144 ) berlin_trim_metal 128 -64 -980.65332 994.995 -180 0 lightmap_gray 16383.396 16383.861 -896.97675 883.75433 90 0 +} +// brush 15 +{ + contents weaponClip; + ( -343 -432 139.5 ) ( -343 -432 143.5 ) ( -343 -420 143.5 ) berlin_trim_metal 128.00209 -64 -1219.6423 385.35406 0 0 lightmap_gray 16379.5 16383.26 -1622.3472 889.90363 -90 0 + ( -356 -428 140 ) ( -356 -428 144 ) ( -356 -440 144 ) berlin_trim_metal 128.00897 -64 -1219.6864 385.33063 0 0 lightmap_gray 16380.167 16384.279 -1622.337 890.01447 -90 0.00011558263 + ( -355 -436 143.5 ) ( -355 -416 143.5 ) ( -343 -416 143.5 ) berlin_trim_metal 128 64 -972.61072 -576.83014 -180 0 lightmap_gray 16384.098 16385.662 -890.00775 847.82635 90 0 + ( -356 -432 143.5 ) ( -356 -432 141.5 ) ( -343 -432 141.5 ) berlin_trim_metal 128 64 -972.62372 -385.33188 180 0 lightmap_gray 16383.576 -16383.875 55.004314 -0.5 180 0 + ( -343 -439 143.5 ) ( -343 -432 141.5 ) ( -356 -432 141.5 ) berlin_trim_metal 128 64 -972.63892 -576.81873 180 0 lightmap_gray 16384.076 -16384.486 55.001934 -191.99374 180 0 +} +// brush 16 +{ + contents weaponClip; + ( -343 -427.5 147.5 ) ( -343 -427.5 143.5 ) ( -343 -439.5 143.5 ) berlin_trim_metal 128 -64 -991.90192 381.73212 0 0 lightmap_gray 16385.498 16385.148 -1626.3271 897.03809 -90 4.2834687e-005 + ( -356 -429 143.5 ) ( -356 -429 147.5 ) ( -356 -441 147.5 ) berlin_trim_metal 128 -64 -991.94641 381.78201 0 0 lightmap_gray 16385.5 16384.84 -1626.3403 897.01752 -90 0 + ( -467 -439 143 ) ( -467 -439 147 ) ( -351 -439 147 ) berlin_trim_metal 128 64 -936.62964 -381.82922 180 0 lightmap_gray 16383.994 -16383.938 -1626.2307 -839.85834 -90 0 + ( -407 -439 143.5 ) ( -326.5 -439 143.5 ) ( -326.5 -427 143.5 ) berlin_trim_metal 128 -64 -936.6712 994.95032 180 0 lightmap_gray 16383.512 16384 -896.98645 839.75122 90 0 + ( -403 -432 147.5 ) ( -403 -432 143.5 ) ( -322.5 -432 143.5 ) berlin_trim_metal 128 64 -936.71637 -381.81451 180 -0.00012228738 lightmap_gray 16373.497 -16384.025 -1625.2208 -839.87238 -90 -0.00020203726 + ( -351 -427 144 ) ( -351 -439 144 ) ( -467 -439 144 ) berlin_trim_metal 128 -64 -936.66675 995 180 0 lightmap_gray 16383.098 16383.879 -896.96826 839.74231 90 0 +} +// brush 17 +{ + contents weaponClip; + ( -383 -432 139.5 ) ( -383 -432 143.5 ) ( -383 -420 143.5 ) berlin_trim_metal 128.00209 -64 -1219.6423 385.35406 0 0 lightmap_gray 16379.5 16383.26 -1622.3472 889.90363 -90 0 + ( -396 -428 140 ) ( -396 -428 144 ) ( -396 -440 144 ) berlin_trim_metal 128.00897 -64 -1219.6864 385.33063 0 0 lightmap_gray 16380.167 16384.279 -1622.337 890.01447 -90 0.00011558263 + ( -395 -436 143.5 ) ( -395 -416 143.5 ) ( -383 -416 143.5 ) berlin_trim_metal 128 64 -932.60266 -576.82727 -180 0 lightmap_gray 16383.992 16385.666 -890.00458 807.81348 90 0 + ( -396 -432 143.5 ) ( -396 -432 141.5 ) ( -383 -432 141.5 ) berlin_trim_metal 128 64 -932.62646 -385.33514 180 0 lightmap_gray 16383.592 -16383.875 95.004028 -0.5 180 0 + ( -383 -439 143.5 ) ( -383 -432 141.5 ) ( -396 -432 141.5 ) berlin_trim_metal 128 64 -932.6156 -576.82056 180 0 lightmap_gray 16384.078 -16384.414 95 -191.99481 -180 0 +} +// brush 18 +{ + contents weaponClip; + ( -383 -427.5 147.5 ) ( -383 -427.5 143.5 ) ( -383 -439.5 143.5 ) berlin_trim_metal 128 -64 -991.90192 381.73212 0 0 lightmap_gray 16385.498 16385.148 -1626.3271 897.03809 -90 4.2834687e-005 + ( -396 -429 143.5 ) ( -396 -429 147.5 ) ( -396 -441 147.5 ) berlin_trim_metal 128 -64 -991.94641 381.78201 0 0 lightmap_gray 16385.5 16384.84 -1626.3403 897.01752 -90 0 + ( -507 -439 143 ) ( -507 -439 147 ) ( -391 -439 147 ) berlin_trim_metal 128 64 -896.63123 -381.82874 -180 0 lightmap_gray 16384 -16383.914 -1626.2313 -799.85962 -90 0 + ( -447 -439 143.5 ) ( -366.5 -439 143.5 ) ( -366.5 -427 143.5 ) berlin_trim_metal 128 -64 -896.6582 994.95032 -180 0 lightmap_gray 16383.629 16384 -896.9895 799.7738 90 0 + ( -443 -432 147.5 ) ( -443 -432 143.5 ) ( -362.5 -432 143.5 ) berlin_trim_metal 128 64 -896.72064 -381.81427 180 -0.00013717696 lightmap_gray 16374.029 -16383.973 -1625.2592 -799.86865 -90 -0.00020583833 + ( -391 -427 144 ) ( -391 -439 144 ) ( -507 -439 144 ) berlin_trim_metal 128 -64 -896.65375 995 -180 0 lightmap_gray 16383.221 16383.861 -896.97162 799.76373 90 0 +} +// brush 19 +{ + contents weaponClip; + ( -383 -412.5 143.5 ) ( -383 -424.5 143.5 ) ( -383 -424.5 147.5 ) berlin_trim_metal 128 64 -139.9024 -381.73669 180 0 lightmap_gray 16383.984 -16384.988 -1626.2283 -45.030773 -90 2.6339185e-005 + ( -396 -411 147.5 ) ( -396 -423 147.5 ) ( -396 -423 143.5 ) berlin_trim_metal 128 64 -139.95688 -381.77997 180 0 lightmap_gray 16385.002 -16384.746 -1626.2971 -45.015785 -90 0 + ( -391 -413 147 ) ( -507 -413 147 ) ( -507 -413 143 ) berlin_trim_metal 128 64 -896.63684 -381.82874 -180 0 lightmap_gray 16383.932 -16383.887 -1626.225 -799.86127 -90 0 + ( -366.5 -425 143.5 ) ( -366.5 -413 143.5 ) ( -447 -413 143.5 ) berlin_trim_metal 128 64 -896.65173 -1846.9282 -180 0 lightmap_gray 16383.814 -16384 -44.994911 -799.75836 -90 0 + ( -362.5 -420 143.5 ) ( -443 -420 143.5 ) ( -443 -420 147.5 ) berlin_trim_metal 128 64 -896.72107 -381.8154 -180 -0.00013797362 lightmap_gray 16376.981 -16383.994 -1625.5289 -799.86963 -90 -0.00018978222 + ( -507 -413 144 ) ( -391 -413 144 ) ( -391 -425 144 ) berlin_trim_metal 128 64 -896.6748 -1847 -180 0 lightmap_gray 16383.041 -16383.861 -44.966484 -799.75879 -90 0 +} +// brush 20 +{ + contents weaponClip; + ( -383 -432 143.5 ) ( -383 -420 143.5 ) ( -383 -420 139.5 ) berlin_trim_metal 128.00374 64 -367.65155 -385.35516 -180 0 lightmap_gray 16380 -16383.35 -1622.3856 -37.909016 -90 0 + ( -396 -412 144 ) ( -396 -424 144 ) ( -396 -424 140 ) berlin_trim_metal 128.00519 64 -367.66229 -385.32593 180 0 lightmap_gray 16380.005 -16384.084 -1622.4395 -38.007072 -90 0.00014784806 + ( -383 -436 143.5 ) ( -395 -436 143.5 ) ( -395 -416 143.5 ) berlin_trim_metal 128 -64 -932.61047 -275.17242 180 0 lightmap_gray 16384.096 -16385.668 -38.007393 -807.81885 -90 0 + ( -383 -420 141.5 ) ( -396 -420 141.5 ) ( -396 -420 143.5 ) berlin_trim_metal 128 64 -932.62683 -385.33511 180 0 lightmap_gray 16383.629 -16383.877 95.003334 -0.5 -180 0 + ( -396 -420 141.5 ) ( -383 -420 141.5 ) ( -383 -413 143.5 ) berlin_trim_metal 128 -64 -932.62109 -275.18219 180 0 lightmap_gray 16384.078 16384.342 95.002922 -660.00433 180 0 +} +// brush 21 +{ + contents weaponClip; + ( -343 -412.5 143.5 ) ( -343 -424.5 143.5 ) ( -343 -424.5 147.5 ) berlin_trim_metal 128 64 -139.9024 -381.73669 180 0 lightmap_gray 16383.984 -16384.988 -1626.2283 -45.030773 -90 2.6339185e-005 + ( -356 -411 147.5 ) ( -356 -423 147.5 ) ( -356 -423 143.5 ) berlin_trim_metal 128 64 -139.95688 -381.77997 180 0 lightmap_gray 16385.002 -16384.746 -1626.2971 -45.015785 -90 0 + ( -351 -413 147 ) ( -467 -413 147 ) ( -467 -413 143 ) berlin_trim_metal 128 64 -936.63007 -381.8302 180 0 lightmap_gray 16383.416 -16383.91 -1626.1793 -839.85712 -90 0 + ( -326.5 -425 143.5 ) ( -326.5 -413 143.5 ) ( -407 -413 143.5 ) berlin_trim_metal 128 64 -936.66016 -1846.9449 -180 0 lightmap_gray 16383.809 -16384 -44.994865 -839.75 -90 0 + ( -322.5 -420 143.5 ) ( -403 -420 143.5 ) ( -403 -420 147.5 ) berlin_trim_metal 128 64 -936.71619 -381.81219 -180 -0.00012072162 lightmap_gray 16373.069 -16384 -1625.1803 -839.87054 -90 -0.00020893895 + ( -467 -413 144 ) ( -351 -413 144 ) ( -351 -425 144 ) berlin_trim_metal 128 64 -936.67493 -1847 -180 0 lightmap_gray 16382.996 -16383.896 -44.965355 -839.76556 -90 0 +} +// brush 22 +{ + contents weaponClip; + ( -343 -432 143.5 ) ( -343 -420 143.5 ) ( -343 -420 139.5 ) berlin_trim_metal 128.00374 64 -367.65155 -385.35516 -180 0 lightmap_gray 16380 -16383.35 -1622.3856 -37.909016 -90 0 + ( -356 -412 144 ) ( -356 -424 144 ) ( -356 -424 140 ) berlin_trim_metal 128.00519 64 -367.66229 -385.32593 180 0 lightmap_gray 16380.005 -16384.084 -1622.4395 -38.007072 -90 0.00014784806 + ( -343 -436 143.5 ) ( -355 -436 143.5 ) ( -355 -416 143.5 ) berlin_trim_metal 128 -64 -972.60046 -275.17117 180 0 lightmap_gray 16384.096 -16385.666 -38.007393 -847.82141 -90 0 + ( -343 -420 141.5 ) ( -356 -420 141.5 ) ( -356 -420 143.5 ) berlin_trim_metal 128 64 -972.62384 -385.3334 180 0 lightmap_gray 16383.602 -16383.873 55.003849 -0.5 180 0 + ( -356 -420 141.5 ) ( -343 -420 141.5 ) ( -343 -413 143.5 ) berlin_trim_metal 128 -64 -972.62964 -275.18307 180 0 lightmap_gray 16384.078 16384.627 55 -660.00848 180 0 +} +// brush 23 +{ + contents weaponClip; + ( -299 -412.5 143.5 ) ( -299 -424.5 143.5 ) ( -299 -424.5 147.5 ) berlin_trim_metal 128 64 -139.9024 -381.73669 180 0 lightmap_gray 16383.984 -16384.943 -1626.2283 -45.029613 -90 2.633911e-005 + ( -312 -411 147.5 ) ( -312 -423 147.5 ) ( -312 -423 143.5 ) berlin_trim_metal 128 64 -139.9527 -381.78619 180 0 lightmap_gray 16385.002 -16384.746 -1626.2971 -45.015785 -90 0 + ( -307 -413 147 ) ( -423 -413 147 ) ( -423 -413 143 ) berlin_trim_metal 128 64 -980.62756 -381.82983 180 0 lightmap_gray 16383.498 -16383.898 -1626.1857 -883.85553 -90 0 + ( -282.5 -425 143.5 ) ( -282.5 -413 143.5 ) ( -363 -413 143.5 ) berlin_trim_metal 128 64 -980.65149 -1846.9449 -180 0 lightmap_gray 16383.811 -16384 -44.994904 -883.75397 -90 0 + ( -278.5 -420 143.5 ) ( -359 -420 143.5 ) ( -359 -420 147.5 ) berlin_trim_metal 128 64 -980.7052 -381.81461 180 -8.4448438e-005 lightmap_gray 16373.959 -16383.953 -1625.2705 -883.86841 -90 -0.0002091792 + ( -423 -413 144 ) ( -307 -413 144 ) ( -307 -425 144 ) berlin_trim_metal 128 64 -980.67041 -1847 180 0 lightmap_gray 16383.082 -16383.861 -44.967693 -883.75 -90 2.0984498e-005 +} +// brush 24 +{ + contents weaponClip; + ( -299 -432 143.5 ) ( -299 -420 143.5 ) ( -299 -420 139.5 ) berlin_trim_metal 128.00374 64 -367.65155 -385.35516 -180 0 lightmap_gray 16380 -16383.35 -1622.3856 -37.909016 -90 0 + ( -312 -412 144 ) ( -312 -424 144 ) ( -312 -424 140 ) berlin_trim_metal 128.00519 64 -367.66229 -385.32593 180 0 lightmap_gray 16380.005 -16384.16 -1622.4395 -38.009342 -90 0.00014784875 + ( -299 -436 143.5 ) ( -311 -436 143.5 ) ( -311 -416 143.5 ) berlin_trim_metal 128 -64 -1016.6107 -275.17181 180 0 lightmap_gray 16384.172 -16385.666 -38.009472 -891.8418 -90 0 + ( -299 -420 141.5 ) ( -312 -420 141.5 ) ( -312 -420 143.5 ) berlin_trim_metal 128 64 -1016.625 -385.33539 180 0 lightmap_gray 16383.697 -16383.879 11.002147 -0.5 180 0 + ( -312 -420 141.5 ) ( -299 -420 141.5 ) ( -299 -413 143.5 ) berlin_trim_metal 128 -64 -1016.652 -275.18219 -180 0 lightmap_gray 16384.115 16384.055 11 -660 -180 0 +} +// brush 25 +{ + contents weaponClip; + ( -255 -432 143.5 ) ( -255 -420 143.5 ) ( -255 -420 139.5 ) berlin_trim_metal 128.00374 64 -367.65155 -385.35516 -180 0 lightmap_gray 16380 -16383.35 -1622.3856 -37.909016 -90 0 + ( -268 -412 144 ) ( -268 -424 144 ) ( -268 -424 140 ) berlin_trim_metal 128.00519 64 -367.66229 -385.32593 180 0 lightmap_gray 16380.005 -16384.16 -1622.4395 -38.009342 -90 0.00014784875 + ( -255 -436 143.5 ) ( -267 -436 143.5 ) ( -267 -416 143.5 ) berlin_trim_metal 127.99872 -64 -1060.6 -275.17117 -180 0 lightmap_gray 16384.172 -16385.334 -38.009472 -935.80469 -90 0 + ( -255 -420 141.5 ) ( -268 -420 141.5 ) ( -268 -420 143.5 ) berlin_trim_metal 128 64 -1060.6281 -385.33493 -180 0 lightmap_gray 16383.607 -16383.873 -32.996269 -0.5 180 0 + ( -268 -420 141.5 ) ( -255 -420 141.5 ) ( -255 -413 143.5 ) berlin_trim_metal 128 -64 -1060.6431 -275.18399 180 0 lightmap_gray 16384.098 16384.061 -33.002953 -660.00122 180 0 +} +// brush 26 +{ + contents weaponClip; + ( -396 -431.5 140.5 ) ( -396 -419.5 140.5 ) ( -396 -419.5 144.5 ) berlin_trim_metal 128 -64 -984.91425 384.755 0 0 lightmap_gray 16385.004 16384.697 -1623.3053 890.026 -90 0 + ( -255 -437 144.5 ) ( -255 -425 144.5 ) ( -255 -425 140.5 ) berlin_trim_metal 128 -64 -984.95837 384.77237 0 0 lightmap_gray 16384.992 16383.924 -1623.3086 889.99182 -90 0 + ( -380 -432 144 ) ( -264 -432 144 ) ( -264 -432 140 ) berlin_trim_metal 128 -64 -1667.6333 384.83539 0 0 lightmap_gray 16384.443 16383.805 -1623.3375 1570.8668 -90 -7.3562551e-005 + ( -404.5 -420 140.5 ) ( -404.5 -432 140.5 ) ( -324 -432 140.5 ) berlin_trim_metal 128 64 -1667.6674 -1001.9371 0 0 lightmap_gray 16384 -16384 -889.9967 -1570.7554 90 0 + ( -408.5 -420 140.5 ) ( -328 -420 140.5 ) ( -328 -420 144.5 ) berlin_trim_metal 128 -64 -1667.7177 384.81442 0 -0.00012375656 lightmap_gray 16382.035 16383.98 -1623.1155 1570.8531 -90 -7.8015699e-005 + ( -264 -432 144 ) ( -380 -432 144 ) ( -380 -420 144 ) berlin_trim_metal 128 64 -1667.6571 -1001.9901 0 0 lightmap_gray 16383.113 -16383.932 -889.9693 -1570.7388 90 0 +} +// brush 27 +{ + contents weaponClip; + ( -437 -418 60 ) ( -564 -418 60 ) ( -564 -440 60 ) berlin_trim_metal 128 -64 -984.90759 132.97456 90 0 lightmap_gray 16383.973 16383.822 -1875.0098 889.99524 0 0 + ( -449 -414 140.5 ) ( -449 -440 140.5 ) ( -454 -440 140.5 ) berlin_trim_metal 128 -64 -984.91895 132.99046 90 0 lightmap_gray 16382.529 16384.355 -1874.8665 890.01929 0 0 + ( -572 -432 934 ) ( -445 -432 934 ) ( -445 -432 -174 ) berlin_trim_metal 128 -64 -1202.9456 132.98274 90 0 lightmap_gray 16384.178 16384 -1875.0066 1106 0 0 + ( -392 -436 161 ) ( -392 -410 161 ) ( -392 -410 42 ) berlin_trim_metal 128 -64 -1202.9468 1001.9872 90 0 lightmap_gray 16384.563 16384 -890.01489 1105.985 0 0 + ( -446 -420 934 ) ( -573 -420 934 ) ( -573 -420 -174 ) berlin_trim_metal 128 -64 -1202.9425 132.98578 90 0 lightmap_gray 16384.189 16384 -1875.0132 1106 0 0 + ( -396 -418 170.5 ) ( -396 -444 170.5 ) ( -396 -444 50 ) berlin_trim_metal 128 -64 -1202.9363 1002.0243 90 0 lightmap_gray 16384.037 16383.967 -890.0069 1105.9857 0 0 +} +// brush 28 +{ + contents weaponClip; + ( -326 -430 64.5 ) ( -327 -436.5 64.5 ) ( -323 -436.5 64.5 ) berlin_trim_metal 128.01004 64 -133.0061 -201.98572 -90 0 lightmap_gray 16385.002 -16384.283 -1806.168 -38.001419 0 0.00016924166 + ( -385 -412 140.5 ) ( -380 -412 140.5 ) ( -380 -438 140.5 ) berlin_trim_metal 128 63.99688 -132.96643 -201.93398 -90 0 lightmap_gray 16384 -16383.918 -1805.9935 -37.980152 0 0 + ( -327 -430 64.5 ) ( -323 -430 64.5 ) ( -323 -430 140.5 ) berlin_trim_metal 128 -64 -1202.8201 201.96088 90 8.8099674e-005 lightmap_gray 16385.67 16384 -1806.3473 1105.8812 0 -0.00013489969 + ( -322 -430 64.5 ) ( -323.5 -436.5 64.5 ) ( -323.5 -432 140.5 ) berlin_trim_metal 128 64 -1202.9083 -1854.0374 90 0 lightmap_gray 16383.953 -16383.723 -37.938068 -1106.0726 180 0 + ( -326.5 -432 140.5 ) ( -324.5 -432 140.5 ) ( -324.5 -436.5 64.5 ) berlin_trim_metal 128 -63.980049 -1203.1053 201.83255 90 -0.00023453367 lightmap_gray 16386.334 16384 -1805.4608 1106.3151 0 0.00075492455 + ( -327 -430 140.5 ) ( -326.5 -432 140.5 ) ( -326.5 -436.5 64.5 ) berlin_trim_metal 128 63.992752 -1202.9022 -1853.8396 90 -6.4070919e-005 lightmap_gray 16388.402 -16383.244 -38.493507 -1105.6069 180 -0.00042986017 +} +// brush 29 +{ + contents weaponClip; + ( -323 -415.5 64.5 ) ( -327 -415.5 64.5 ) ( -326 -422 64.5 ) berlin_trim_metal 128.01236 -64 -984.96259 202.12939 90 0 lightmap_gray 16385 16385.4 -1806.2045 890.04425 0 -0.00026646888 + ( -380 -414 140.5 ) ( -380 -440 140.5 ) ( -385 -440 140.5 ) berlin_trim_metal 128 -64 -985.0224 201.97925 90 -0.00010969199 lightmap_gray 16382.396 16383.918 -1805.85 890.00342 0 0 + ( -323 -422 140.5 ) ( -323 -422 64.5 ) ( -327 -422 64.5 ) berlin_trim_metal 128 -64 -1202.9136 202.01434 90 1.6441343e-005 lightmap_gray 16387.199 16384 -1806.2896 1106.1056 0 -6.1043065e-005 + ( -323.5 -420 140.5 ) ( -323.5 -415.5 64.5 ) ( -322 -422 64.5 ) berlin_trim_metal 128 -64 -1202.9761 1002.0488 90 0 lightmap_gray 16382.863 16383.902 -889.86865 1105.9823 0 0 + ( -324.5 -415.5 64.5 ) ( -324.5 -420 140.5 ) ( -326.5 -420 140.5 ) berlin_trim_metal 128 -64 -1203.1113 201.98956 90 -0.00023210287 lightmap_gray 16394.398 16384 -1806.2023 1106.3204 0 0.00053164834 + ( -326.5 -415.5 64.5 ) ( -326.5 -420 140.5 ) ( -327 -422 140.5 ) berlin_trim_metal 128 -64.014259 -1202.8584 1002.2739 90 0.00018645175 lightmap_gray 16387.91 16383.934 -890.36658 1106.104 -0.0094474507 -0.00036761852 +} +// brush 30 +{ + contents weaponClip; + ( -368 -415.5 64.5 ) ( -372 -415.5 64.5 ) ( -371 -422 64.5 ) berlin_trim_metal 128.00255 -64 -984.9729 156.98462 90 0 lightmap_gray 16384 16386.063 -1851.048 890.03729 0 0 + ( -425 -414 140.5 ) ( -425 -440 140.5 ) ( -430 -440 140.5 ) berlin_trim_metal 128 -64 -984.95917 156.98135 90 0 lightmap_gray 16382.938 16383.74 -1850.9144 889.99463 0 0 + ( -368 -422 140.5 ) ( -368 -422 64.5 ) ( -372 -422 64.5 ) berlin_trim_metal 128 -64 -1202.7922 157.0264 90 2.6205313e-005 lightmap_gray 16382.006 16383.975 -1850.5142 1106.1642 0 0.00025057426 + ( -368.5 -420 140.5 ) ( -368.5 -415.5 64.5 ) ( -367 -422 64.5 ) berlin_trim_metal 128 -64 -1202.9761 1002.0488 90 0 lightmap_gray 16383.584 16383.902 -889.94519 1105.9823 0 -3.2352953e-005 + ( -369.5 -415.5 64.5 ) ( -369.5 -420 140.5 ) ( -371.5 -420 140.5 ) berlin_trim_metal 128 -64.004074 -1202.8474 157.08711 90 0.00014360154 lightmap_gray 16383.785 16384 -1850.8846 1106.0957 0 -0.00019594761 + ( -371.5 -415.5 64.5 ) ( -371.5 -420 140.5 ) ( -372 -422 140.5 ) berlin_trim_metal 128 -64.014259 -1202.9087 1002.2739 90 6.9202884e-005 lightmap_gray 16377.458 16383.934 -890.06201 1106.104 -0.0094474526 -0.00040967966 +} +// brush 31 +{ + contents weaponClip; + ( -371 -430 64.5 ) ( -372 -436.5 64.5 ) ( -368 -436.5 64.5 ) berlin_trim_metal 128 64 -132.97548 -156.99365 -90 0 lightmap_gray 16384 -16385.258 -1851.009 -38.035995 0 0 + ( -430 -412 140.5 ) ( -425 -412 140.5 ) ( -425 -438 140.5 ) berlin_trim_metal 128 64 -132.96002 -156.97856 -90 0 lightmap_gray 16383.211 -16384.262 -1850.9376 -38.028351 0 0 + ( -372 -430 64.5 ) ( -368 -430 64.5 ) ( -368 -430 140.5 ) berlin_trim_metal 128 -64 -1202.8307 156.98306 90 6.6121422e-005 lightmap_gray 16388.141 16384 -1851.1239 1106.1752 0 0.00031482606 + ( -367 -430 64.5 ) ( -368.5 -436.5 64.5 ) ( -368.5 -432 140.5 ) berlin_trim_metal 128 64 -1202.9083 -1854.0374 90 0 lightmap_gray 16384.174 -16383.723 -37.944626 -1106.0726 180 0 + ( -371.5 -432 140.5 ) ( -369.5 -432 140.5 ) ( -369.5 -436.5 64.5 ) berlin_trim_metal 128 -63.988194 -1202.9381 156.92909 90 -3.8109531e-005 lightmap_gray 16389.396 16384.105 -1851.3358 1106.2397 0 -4.4982051e-005 + ( -372 -430 140.5 ) ( -371.5 -432 140.5 ) ( -371.5 -436.5 64.5 ) berlin_trim_metal 128 64 -1203.4528 -1853.9965 90 0.0004793074 lightmap_gray 16385.117 -16383.244 -38.396805 -1105.6069 180 -0.00045625531 +} +// brush 32 +{ + contents weaponClip; + ( -283 -430 64.5 ) ( -284 -436.5 64.5 ) ( -280 -436.5 64.5 ) berlin_trim_metal 128 64 -132.95123 -244.94876 -90 0 lightmap_gray 16383 -16384.488 -1762.9875 -38.011993 0 0.00021182772 + ( -342 -412 140.5 ) ( -337 -412 140.5 ) ( -337 -438 140.5 ) berlin_trim_metal 128 64 -132.96162 -244.99355 -90 0 lightmap_gray 16383.201 -16383.629 -1762.9243 -37.99062 0 0 + ( -284 -430 64.5 ) ( -280 -430 64.5 ) ( -280 -430 140.5 ) berlin_trim_metal 128 -64 -1202.856 244.87268 90 0.00012465082 lightmap_gray 16390.678 16384 -1763.5128 1106.1151 0 0.00011564356 + ( -279 -430 64.5 ) ( -280.5 -436.5 64.5 ) ( -280.5 -432 140.5 ) berlin_trim_metal 128 64 -1202.9083 -1854.0374 90 0 lightmap_gray 16384.998 -16383.723 -37.976864 -1106.0726 -180 0 + ( -283.5 -432 140.5 ) ( -281.5 -432 140.5 ) ( -281.5 -436.5 64.5 ) berlin_trim_metal 128 -64 -1202.8993 244.99542 90 6.3528598e-005 lightmap_gray 16393.795 16383.975 -1763.9357 1105.875 0 -9.5198346e-005 + ( -284 -430 140.5 ) ( -283.5 -432 140.5 ) ( -283.5 -436.5 64.5 ) berlin_trim_metal 128 63.989029 -1203.0068 -1853.7574 90 5.6630783e-005 lightmap_gray 16383.541 -16383.244 -38.355015 -1105.6069 180 -0.00044701755 +} +// brush 33 +{ + contents weaponClip; + ( -255 -412.5 143.5 ) ( -255 -424.5 143.5 ) ( -255 -424.5 147.5 ) berlin_trim_metal 128 64 -139.9024 -381.73669 180 0 lightmap_gray 16383.984 -16384.943 -1626.2283 -45.029613 -90 2.633911e-005 + ( -263 -413 147 ) ( -379 -413 147 ) ( -379 -413 143 ) berlin_trim_metal 128 64 -1024.6406 -381.8298 180 -4.5087323e-005 lightmap_gray 16383.611 -16383.896 -1626.1971 -927.85498 -90 0 + ( -238.5 -425 143.5 ) ( -238.5 -413 143.5 ) ( -319 -413 143.5 ) berlin_trim_metal 128 64 -1024.6686 -1846.9449 -180 0 lightmap_gray 16383.809 -16384 -44.994865 -927.7583 -90 0 + ( -234.5 -420 143.5 ) ( -315 -420 143.5 ) ( -315 -420 147.5 ) berlin_trim_metal 128 64 -1024.7062 -381.81403 -180 -9.1621616e-005 lightmap_gray 16373.583 -16384 -1625.2465 -927.86273 -90 -0.00014337531 + ( -379 -413 144 ) ( -263 -413 144 ) ( -263 -425 144 ) berlin_trim_metal 128 64 -1024.6713 -1847.0081 -180 0 lightmap_gray 16383.098 -16383.896 -44.967739 -927.76532 -90 0 + ( -268 -418 152 ) ( -268 -411 152 ) ( -268 -411 184 ) berlin_trim_metal 128 64 -1024.6406 -381.8298 180 -4.5087323e-005 lightmap_gray 16384 16384 0 0 0 0 +} +// brush 34 +{ + ( -398 -439 60 ) ( -253 -439 60 ) ( -253 -413 60 ) clip 64 64 -645.34283 188.70741 0 3.5314217e-005 lightmap_gray 16385.357 16383.684 -649.40198 201.68794 0 -4.3377222e-005 + ( -398 -413 143 ) ( -253 -413 143 ) ( -253 -439 143 ) clip 64 64 -645.34692 188.73022 0 0 lightmap_gray 16385.178 16384.193 -649.37976 201.66441 0 0 + ( -398 -439 60 ) ( -398 -439 143 ) ( -253 -439 143 ) clip 64 64 -658.07977 12 0 0 lightmap_gray 16383.598 16384 -662.07629 12 0 0 + ( -253 -413 60 ) ( -253 -439 60 ) ( -253 -439 143 ) clip 64.00148 64 -197.11044 12 0 0 lightmap_gray 16384.402 16384 -210.11089 12 0 0 + ( -253 -413 60 ) ( -253 -413 143 ) ( -398 -413 143 ) clip 62.610298 64 -750.72314 12 0 0 lightmap_gray 16029.038 16384 -754.64124 12 0 0 + ( -398 -413 143 ) ( -398 -439 143 ) ( -398 -439 60 ) clip 64.002274 -64 526.60999 -12 180 0 lightmap_gray 16384.543 -16384 513.6026 -12 180 0 +} +} diff --git a/map_source/_prefabs/nazi_zombie_factory_teleporter01.map b/map_source/_prefabs/nazi_zombie_factory_teleporter01.map new file mode 100644 index 000000000..bee964016 --- /dev/null +++ b/map_source/_prefabs/nazi_zombie_factory_teleporter01.map @@ -0,0 +1,592 @@ +iwmap 4 +"000_Global" flags active +"The Map" flags +// entity 0 +{ +"spawnflags" "1" +"skyboxmodel" "skybox_ber3" +"_color" "0.988235 1 0.733333" +"ambient" "0.5" +"sundiffusecolor" "0.69 0.788 1" +"diffusefraction" "0.35" +"classname" "worldspawn" +"sundirection" "313 133 0" +"suncolor" "0.996078 0.839216 0.537255" +"sunlight" "0.7" +// brush 0 +{ + ( 80 152 -18 ) ( -76 152 -18 ) ( -76 -80 -18 ) clip 64 64 12 16 0 0 lightmap_gray 16384 16384 -12 -20 0 0 + ( -76 -80 512 ) ( -76 152 512 ) ( 80 152 512 ) clip 64 64 12 16 0 0 lightmap_gray 16384 16384 -12 -20 0 0 + ( -72 -26 512 ) ( -72 -26 -18 ) ( -116 -60 -18 ) clip 64 64 12 0 0 0 lightmap_gray 16384 16384 -12 0 0 0 + ( -72 -26 -18 ) ( -72 -26 512 ) ( -68 36 512 ) clip 64 64 -16 0 0 0 lightmap_gray 16384 16384 20 0 0 0 + ( -68 36 0 ) ( -68 36 512 ) ( -116 40 512 ) clip 64 64 12 0 0 0 lightmap_gray 16384 16384 -12 0 0 0 + ( -116 156 512 ) ( -116 -76 512 ) ( -116 -76 0 ) clip 64 64 -16 0 0 0 lightmap_gray 16384 16384 20 0 0 0 +} +// brush 1 +{ + ( 68 272 0 ) ( -88 272 0 ) ( -88 40 0 ) clip 64 64 0 -104 0 0 lightmap_gray 16384 16384 -24 -140 0 0 + ( -88 40 512 ) ( -88 272 512 ) ( 68 272 512 ) clip 64 64 0 -104 0 0 lightmap_gray 16384 16384 -24 -140 0 0 + ( -68 36 512 ) ( -68 36 0 ) ( -116 40 0 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 -24 0 0 0 + ( -68 36 0 ) ( -68 36 512 ) ( 0 72 512 ) clip 64 64 104 0 0 0 lightmap_gray 16384 16384 140 0 0 0 + ( 0 72 0 ) ( 0 72 512 ) ( 0 132 512 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 -24 0 0 0 + ( -116 40 512 ) ( -116 40 0 ) ( 0 132 0 ) clip 64 64 104 0 0 0 lightmap_gray 16384 16384 140 0 0 0 +} +// brush 2 +{ + ( 92 132 316 ) ( -92 132 316 ) ( -92 -60 316 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( -92 -60 512 ) ( -92 132 512 ) ( 92 132 512 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( -92 -104 512 ) ( 92 -104 512 ) ( 92 -104 316 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( 92 -60 512 ) ( 92 132 512 ) ( 92 132 316 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( 92 132 512 ) ( -92 132 512 ) ( -92 132 316 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( -92 132 512 ) ( -92 -60 512 ) ( -92 -60 316 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 +} +// brush 3 +{ + ( 76 -80 -18 ) ( 76 152 -18 ) ( -80 152 -18 ) clip 64 -64 12 -16 -180 0 lightmap_gray 16384 -16384 -12 20 -180 0 + ( -80 152 512 ) ( 76 152 512 ) ( 76 -80 512 ) clip 64 -64 12 -16 -180 0 lightmap_gray 16384 -16384 -12 20 -180 0 + ( 72 -24 -20 ) ( 72 -24 512 ) ( 116 -60 512 ) clip 64 -64 12 0 180 0 lightmap_gray 16384 -16384 -12 0 180 0 + ( 72 -24 512 ) ( 72 -24 -20 ) ( 68 36 -20 ) clip 64 64 -16 0 0 0 lightmap_gray 16384 16384 20 0 0 0 + ( 116 40 512 ) ( 68 36 512 ) ( 68 36 0 ) clip 64 -64 12 0 180 0 lightmap_gray 16384 -16384 -12 0 180 0 + ( 116 -76 0 ) ( 116 -76 512 ) ( 116 156 512 ) clip 64 64 -16 0 0 0 lightmap_gray 16384 16384 20 0 0 0 +} +// brush 4 +{ + ( 88 40 0 ) ( 88 272 0 ) ( -68 272 0 ) clip 64 -64 0 104 180 0 lightmap_gray 16384 -16384 -24 140 180 0 + ( -68 272 512 ) ( 88 272 512 ) ( 88 40 512 ) clip 64 -64 0 104 180 0 lightmap_gray 16384 -16384 -24 140 180 0 + ( 116 40 0 ) ( 68 36 0 ) ( 68 36 512 ) clip 64 -64 0 0 180 0 lightmap_gray 16384 -16384 -24 0 180 0 + ( 0 72 512 ) ( 68 36 512 ) ( 68 36 0 ) clip 64 -64 104 0 180 0 lightmap_gray 16384 -16384 140 0 180 0 + ( 0 132 512 ) ( 0 72 512 ) ( 0 72 0 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 -24 0 0 0 + ( 0 132 0 ) ( 116 40 0 ) ( 116 40 512 ) clip 64 -64 104 0 180 0 lightmap_gray 16384 -16384 140 0 180 0 +} +// brush 5 +{ + ( 0 -128 -18 ) ( 0 88 -18 ) ( -96 88 -18 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 -16384 0 0 180 0 + ( -96 -37 14 ) ( -96 91 14 ) ( 0 91 14 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 -16384 0 0 180 0 + ( -96 -80 -16 ) ( -96 -40 8 ) ( 0 -88 8 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 -16384 0 0 180 0 + ( -120 88 8 ) ( -120 -40 8 ) ( -120 -80 -16 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( 0 88 8 ) ( -96 88 8 ) ( -96 88 -16 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 -16384 0 0 180 0 + ( 0 88 -18 ) ( 0 -128 -18 ) ( 0 -88 6 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 +} +// brush 6 +{ + ( 0 -128 -18 ) ( 96 -80 -18 ) ( 96 88 -18 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( 0 91 14 ) ( 96 91 14 ) ( 96 -37 14 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( 0 -88 8 ) ( 96 -40 8 ) ( 96 -80 -16 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( 116 88 -16 ) ( 116 -80 -16 ) ( 116 -40 8 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( 96 88 -16 ) ( 96 88 8 ) ( 0 88 8 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( 0 88 6 ) ( 0 -88 6 ) ( 0 -128 -18 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 +} +// brush 7 +{ + ( -40 -68 96 ) ( 36 -68 96 ) ( 36 -56 96 ) clip_player 64 64 0 0 0 0 lightmap_gray 16384 16384 0 80 0 0 + ( -40 -56 324 ) ( 36 -56 324 ) ( 36 -68 324 ) clip_player 64 64 0 0 0 0 lightmap_gray 16384 16384 0 80 0 0 + ( -40 -68 96 ) ( -40 -68 324 ) ( 36 -68 324 ) clip_player 64 64 0 0 0 0 lightmap_gray 16384 16384 0 32 0 0 + ( 36 -56 96 ) ( 36 -68 96 ) ( 36 -68 324 ) clip_player 64 64 0 0 0 0 lightmap_gray 16384 16384 -80 32 0 0 + ( -40 -56 324 ) ( -40 -68 324 ) ( -40 -68 96 ) clip_player 64 64 0 0 0 0 lightmap_gray 16384 16384 -80 32 0 0 + ( 36 -56 96 ) ( 36 -56 324 ) ( -40 -56 324 ) clip_player 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 +} +// brush 8 +{ + ( -80 -16 96 ) ( -40 -68 96 ) ( -40 -56 96 ) clip_player 64 64 0 0 0 0 lightmap_gray 16384 16384 -76 80 0 0 + ( -72 -8 324 ) ( -40 -56 324 ) ( -40 -68 324 ) clip_player 64 64 0 0 0 0 lightmap_gray 16384 16384 -76 80 0 0 + ( -80 -16 324 ) ( -40 -68 324 ) ( -40 -68 96 ) clip_player 64 64 0 0 0 0 lightmap_gray 16384 16384 -76 32 0 0 + ( -40 -56 96 ) ( -40 -68 96 ) ( -40 -68 324 ) clip_player 64 64 0 0 0 0 lightmap_gray 16384 16384 -80 32 0 0 + ( -76 0 324 ) ( -84 -8 324 ) ( -84 -8 96 ) clip_player 64 64 0 0 0 0 lightmap_gray 16384 16384 -80 32 0 0 + ( -72 -8 96 ) ( -40 -56 96 ) ( -40 -56 324 ) clip_player 64 64 0 0 0 0 lightmap_gray 16384 16384 -76 0 0 0 +} +// brush 9 +{ + ( 76 -16 96 ) ( 68 -8 96 ) ( 36 -56 96 ) clip_player 64 64 0 0 0 0 lightmap_gray 16384 -16384 -72 -80 180 0 + ( 36 -68 324 ) ( 36 -56 324 ) ( 68 -8 324 ) clip_player 64 64 0 0 0 0 lightmap_gray 16384 -16384 -72 -80 180 0 + ( 76 -16 96 ) ( 36 -68 96 ) ( 36 -68 324 ) clip_player 64 64 0 0 0 0 lightmap_gray 16384 16384 -76 32 0 0 + ( 36 -56 324 ) ( 36 -68 324 ) ( 36 -68 96 ) clip_player 64 64 0 0 0 0 lightmap_gray 16384 16384 -80 32 0 0 + ( 76 4 96 ) ( 84 -4 96 ) ( 84 -4 324 ) clip_player 64 64 0 0 0 0 lightmap_gray 16384 16384 -80 32 0 0 + ( 76 4 324 ) ( 44 -44 324 ) ( 44 -44 96 ) clip_player 64 64 0 0 0 0 lightmap_gray 16384 16384 -76 0 0 0 +} +// brush 10 +{ + ( 84 20 124 ) ( 84 52 124 ) ( -72 52 124 ) clip_player 64 64 0 0 0 0 lightmap_gray 16384 16384 0 80 0 0 + ( 38 -56 324 ) ( -46 -56 324 ) ( -72 -4 324 ) clip_player 64 64 0 0 0 0 lightmap_gray 16384 16384 0 80 0 0 + ( 84 20 124 ) ( 84 20 324 ) ( 84 52 324 ) clip_player 64 64 0 0 0 0 lightmap_gray 16384 16384 -80 32 0 0 + ( 84 52 124 ) ( 84 52 324 ) ( -72 52 324 ) clip_player 64 64 0 0 0 0 lightmap_gray 16384 16384 0 32 0 0 + ( -72 52 124 ) ( -72 52 324 ) ( -72 -4 324 ) clip_player 64 64 0 0 0 0 lightmap_gray 16384 16384 -80 32 0 0 + ( 38 -56 124 ) ( -46 -56 124 ) ( -46 -56 324 ) clip_player 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( -72 -4 124 ) ( -72 -4 324 ) ( -46 -56 324 ) clip_player 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( 38 -56 124 ) ( 38 -56 324 ) ( 84 20 324 ) clip_player 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 +} +} +// entity 1 +{ +"type" "patchCapped" +"classname" "func_group" +// brush 0 + { + curve + { + contents detail; + toolFlags splitGeo; + berlin_floors_concrete_tile3 + lightmap_gray + 3 3 16 7 + ( + v -81 -1.000019 0 t -1392 64.000153 -5.0625 0.062501185 + v -81 85.999954 0 t -1392 -631.99963 -5.0625 -5.3749971 + v 3.5000038 85.999954 0 t -39.999939 -631.99963 0.21875024 -5.3749971 + ) + ( + v -81 -88 0 t -1392 760 -5.0625 5.5 + v 3.5000114 -1.0000229 0 t -39.999817 64.000183 0.21875072 0.062501431 + v 88.000023 85.999954 0 t 1312 -631.99963 5.5 -5.3749971 + ) + ( + v 3.5000038 -88 0 t -39.999939 760 0.21875024 5.5 + v 88.000023 -88 0 t 1312 760 5.5 5.5 + v 88.000023 -1.000019 0 t 1312 64.000153 5.5 0.062501185 + ) + } + } +// brush 1 + { + curve + { + contents detail; + berlin_trim_metal + lightmap_gray + 9 3 16 8 + ( + v -97 -1.0000191 -7 t 0 0 1 1 + v -89 -1.0000191 -3.5 t 0 512.70453 1 5 + v -81 -1.0000191 0 t 0 1025.4091 1 5 + ) + ( + v -97 -104 -7 t -741.40515 0 17 1 + v -89 -96 -3.5 t -741.40515 512.70453 17 5 + v -81 -88 0 t -741.40509 1025.4091 17 5 + ) + ( + v 3.5000038 -104 -7 t -1482.8103 0 33 1 + v 3.5000038 -96 -3.5 t -1482.8103 512.70453 33 5 + v 3.5000038 -88 0 t -1482.8103 1025.4091 33 5 + ) + ( + v 104.00002 -104 -7 t -2224.2153 0 49 1 + v 96.000023 -96 -3.5 t -2224.2153 512.70453 49 5 + v 88.000023 -88 0 t -2224.2156 1025.4091 49 5 + ) + ( + v 104.00002 -1.0000191 -7 t -2965.6206 0 65 1 + v 96.000023 -1.0000191 -3.5 t -2965.6206 512.70459 65 5 + v 88.000023 -1.0000191 0 t -2965.6206 1025.4091 65 5 + ) + ( + v 104.00002 101.99995 -7 t -3707.0242 0 81 1 + v 96.000023 93.999954 -3.5 t -3707.0242 512.70435 81 5 + v 88.000023 85.999954 0 t -3707.0242 1025.4089 81 5 + ) + ( + v 3.5000038 101.99995 -7 t -4448.4307 0 97 1 + v 3.5000038 93.999954 -3.5 t -4448.4307 512.70453 97 5 + v 3.5000038 85.999954 0 t -4448.4307 1025.4091 97 5 + ) + ( + v -97 101.99995 -7 t -5189.8364 0 113 1 + v -89 93.999954 -3.5 t -5189.8364 512.70386 113 5 + v -81 85.999954 0 t -5189.8364 1025.4092 113 5 + ) + ( + v -97 -1.0000191 -7 t -5931.2412 0 129 1 + v -89 -1.0000191 -3.5 t -5931.2412 512.70453 129 5 + v -81 -1.0000191 0 t -5931.2412 1025.4092 129 5 + ) + } + } +} +// entity 2 +{ +"type" "patchCapped" +"classname" "func_group" +// brush 0 + { + curve + { + contents detail; + peleliu_trim_metal_bumps + lightmap_gray + 9 3 16 8 + ( + v -97 -1.0000191 -13 t 0 0 1 1 + v -97 -1.0000191 -10 t -563.84344 0 1 3 + v -97 -1.0000191 -7 t -1127.6869 0 1 3 + ) + ( + v -97 -104 -13 t 0 -2288.6699 17 1 + v -97 -104 -10 t -563.84338 -2288.6699 17 3 + v -97 -104 -7 t -1127.6868 -2288.6699 17 3 + ) + ( + v 3.5000038 -104 -13 t 0 -4577.3398 33 1 + v 3.5000038 -104 -10 t -563.84338 -4577.3398 33 3 + v 3.5000038 -104 -7 t -1127.6868 -4577.3398 33 3 + ) + ( + v 104.00002 -104 -13 t 0 -6866.0112 49 1 + v 104.00002 -104 -10 t -563.84338 -6866.0112 49 3 + v 104.00002 -104 -7 t -1127.6869 -6866.0127 49 3 + ) + ( + v 104.00002 -1.0000191 -13 t 0 -9154.6797 65 1 + v 104.00002 -1.0000191 -10 t -563.84338 -9154.6797 65 3 + v 104.00002 -1.0000191 -7 t -1127.6868 -9154.6797 65 3 + ) + ( + v 104.00002 101.99995 -13 t 0 -11443.351 81 1 + v 104.00002 101.99995 -10 t -563.84302 -11443.351 81 3 + v 104.00002 101.99995 -7 t -1127.6864 -11443.351 81 3 + ) + ( + v 3.5000038 101.99995 -13 t 0 -13732.022 97 1 + v 3.5000038 101.99995 -10 t -563.84338 -13732.022 97 3 + v 3.5000038 101.99995 -7 t -1127.6868 -13732.022 97 3 + ) + ( + v -97 101.99995 -13 t 0 -16020.696 113 1 + v -97 101.99995 -10 t -563.8429 -16020.696 113 3 + v -97 101.99995 -7 t -1127.6868 -16020.696 113 3 + ) + ( + v -97 -1.0000191 -13 t 0 -18309.359 129 1 + v -97 -1.0000191 -10 t -563.84338 -18309.359 129 3 + v -97 -1.0000191 -7 t -1127.6868 -18309.359 129 3 + ) + } + } +} +// entity 3 +{ +"classname" "func_group" +// brush 0 +{ + contents detail; + ( 12 -54 -17 ) ( -8 -54 -17 ) ( -8 -114 -17 ) berlin_wall_metal_panel_green 128 128 0 0 0 0 lightmap_gray 16384 16384 0 10 0 0 + ( 12 -108 -8 ) ( -8 -108 -8 ) ( -8 -90 2 ) berlin_wall_metal_panel_green 128 128 0 0 0 0 lightmap_gray 16384 16383.994 0 10 0 0 + ( -8 -108 -8 ) ( 12 -108 -8 ) ( 12 -108 -18 ) berlin_wall_metal_panel_green 128 128 0 0 0 0 lightmap_gray 16384 16384 0 10 0 0 + ( 12 -114 -10 ) ( 12 -54 -10 ) ( 12 -54 -18 ) berlin_wall_metal_panel_green 128 128 0 0 0 0 lightmap_gray 16384 16384 -10 10 0 0 + ( 12 -90 2 ) ( -8 -90 2 ) ( -8 -90 -18 ) berlin_wall_metal_panel_green 128 128 0 0 0 0 lightmap_gray 16384 16384 0 10 0 0 + ( -8 -54 -10 ) ( -8 -114 -10 ) ( -8 -114 -18 ) berlin_wall_metal_panel_green 128 128 0 0 0 0 lightmap_gray 16384 16384 -10 10 0 0 +} +// brush 1 +{ + contents detail; + ( -8 114 -18 ) ( -8 54 -18 ) ( 12 54 -18 ) berlin_trim_metal 128 64 0 -2 0 0 lightmap_gray 16384 -16384 0 -10 0 0 + ( -8 90 2 ) ( -8 108 -8 ) ( 12 108 -8 ) berlin_trim_metal 18.000025 20 16 -12 270 0 lightmap_gray 16384 -16384 0 -10 0 0 + ( 12 108 -18 ) ( 12 108 -8 ) ( -8 108 -8 ) berlin_trim_metal 18.000025 20 16 -12 270 0 lightmap_gray 16384 16384 0 10 0 0 + ( 12 54 -18 ) ( 12 54 -10 ) ( 12 114 -10 ) berlin_trim_metal 18 -20 0 -18 180 0 lightmap_gray 16384 -16384 -10 -10 180 0 + ( -8 90 -18 ) ( -8 90 2 ) ( 12 90 2 ) berlin_trim_metal 128 64 0 0 0 0 lightmap_gray 16384 16384 0 10 0 0 + ( -8 114 -18 ) ( -8 114 -10 ) ( -8 54 -10 ) berlin_trim_metal 128 64 2 0 0 0 lightmap_gray 16384 -16384 -10 -10 180 0 +} +// brush 2 +{ + contents detail; + ( 12 -34 -18 ) ( -8 -34 -18 ) ( -8 -94 -18 ) berlin_wall_metal_panel_green 128 128 0 0 0 0 lightmap_gray 16384 16384 0 -10 0 0 + ( 12 -88 2 ) ( -8 -88 2 ) ( -8 -70 2 ) berlin_wall_metal_panel_green 128 128 0 0 0 0 lightmap_gray 16384 16384 0 -10 0 0 + ( -8 -90 2 ) ( 12 -90 2 ) ( 12 -90 -18 ) berlin_wall_metal_panel_green 128 128 0 0 0 0 lightmap_gray 16384 16384 0 10 0 0 + ( 12 -94 -10 ) ( 12 -34 -10 ) ( 12 -34 -18 ) berlin_wall_metal_panel_green 128 128 0 0 0 0 lightmap_gray 16384 16384 10 10 0 0 + ( -8 -34 -10 ) ( -8 -94 -10 ) ( -8 -94 -18 ) berlin_wall_metal_panel_green 128 128 0 0 0 0 lightmap_gray 16384 16384 10 10 0 0 + ( -16 -48 2 ) ( 16 -48 2 ) ( -16 -48 34 ) caulk 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 +} +// brush 3 +{ + contents detail; + ( 12 -34 -18 ) ( -8 -34 -18 ) ( -8 -94 -18 ) berlin_wall_metal_panel_green 128 128 0 0 0 0 lightmap_gray 16384 16384 0 -10 0 0 + ( 12 -88 2 ) ( -8 -88 2 ) ( -8 -70 2 ) berlin_wall_metal_panel_green 128 128 0 0 0 0 lightmap_gray 16384 16384 0 -10 0 0 + ( 12 -94 -10 ) ( 12 -34 -10 ) ( 12 -34 -18 ) berlin_wall_metal_panel_green 128 128 0 0 0 0 lightmap_gray 16384 16384 10 10 0 0 + ( 12 90 8 ) ( -8 90 8 ) ( -8 90 -12 ) berlin_wall_metal_panel_green 128 128 0 0 0 0 lightmap_gray 16384 16384 0 10 0 0 + ( -8 -34 -10 ) ( -8 -94 -10 ) ( -8 -94 -18 ) berlin_wall_metal_panel_green 128 128 0 0 0 0 lightmap_gray 16384 16384 10 10 0 0 + ( 32 56 2 ) ( 0 56 2 ) ( 0 56 34 ) caulk 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 +} +} +// entity 4 +{ +"classname" "func_group" +// brush 0 +{ + contents detail; + ( -52 -10 -18 ) ( -52 10 -18 ) ( -112 10 -18 ) berlin_wall_metal_panel_green 128 128 -315 -45 0 0 lightmap_gray 16384 16384 -2 8 -90 0 + ( -106 -10 -8 ) ( -106 10 -8 ) ( -88 10 2 ) berlin_wall_metal_panel_green 128 128 -315 -45 0 0 lightmap_gray 16384 16384 -2 8 -90 0 + ( -106 10 -8 ) ( -106 -10 -8 ) ( -106 -10 -18 ) berlin_wall_metal_panel_green 128 128 -315 -45 0 0 lightmap_gray 16384 -16384 -2 -10 -180 0 + ( -112 -10 -10 ) ( -52 -10 -10 ) ( -52 -10 -18 ) berlin_wall_metal_panel_green 128 128 -315 -45 0 0 lightmap_gray 16384 16384 -8 10 0 0 + ( -88 -10 2 ) ( -88 10 2 ) ( -88 10 -18 ) berlin_wall_metal_panel_green 128 128 -315 -45 0 0 lightmap_gray 16384 -16384 -2 -10 180 0 + ( -52 10 -10 ) ( -112 10 -10 ) ( -112 10 -18 ) berlin_wall_metal_panel_green 128 128 -315 -45 0 0 lightmap_gray 16384 16384 -8 10 0 0 +} +// brush 1 +{ + contents detail; + ( 116 10 -18 ) ( 56 10 -18 ) ( 56 -10 -18 ) berlin_wall_metal_panel_green 128 128 -315 -45 0 0 lightmap_gray 16384 -16384 -2 -12 -90 0 + ( 92 10 2 ) ( 110 10 -8 ) ( 110 -10 -8 ) berlin_wall_metal_panel_green 128 128 -315 -45 0 0 lightmap_gray 16384 -16384.012 -2 -12 -90 0 + ( 110 -10 -18 ) ( 110 -10 -8 ) ( 110 10 -8 ) berlin_wall_metal_panel_green 128 128 -315 -45 0 0 lightmap_gray 16384 -16384 -2 -10 -180 0 + ( 56 -10 -18 ) ( 56 -10 -10 ) ( 116 -10 -10 ) berlin_wall_metal_panel_green 128 128 -315 -45 0 0 lightmap_gray 16384 -16384 -12 -10 180 0 + ( 92 10 -18 ) ( 92 10 2 ) ( 92 -10 2 ) berlin_wall_metal_panel_green 128 128 -315 -45 0 0 lightmap_gray 16384 -16384 -2 -10 180 0 + ( 116 10 -18 ) ( 116 10 -10 ) ( 56 10 -10 ) berlin_wall_metal_panel_green 128 128 -315 -45 0 0 lightmap_gray 16384 -16384 -12 -10 180 0 +} +// brush 2 +{ + contents detail; + ( -32 -10 -18 ) ( -32 10 -18 ) ( -92 10 -18 ) berlin_wall_metal_panel_green 128 128 -315 -45 0 0 lightmap_gray 16384 16384 -2 -12 -90 0 + ( -86 -10 2 ) ( -86 10 2 ) ( -68 10 2 ) berlin_wall_metal_panel_green 128 128 -315 -45 0 0 lightmap_gray 16383.994 16384 -2 -12 -90 0 + ( -88 10 2 ) ( -88 -10 2 ) ( -88 -10 -18 ) berlin_wall_metal_panel_green 128 128 -315 -45 0 0 lightmap_gray 16384 -16384 -2 -10 180 0 + ( -92 -10 -10 ) ( -32 -10 -10 ) ( -32 -10 -18 ) berlin_wall_metal_panel_green 128 128 -315 -45 0 0 lightmap_gray 16384 16384 12 10 0 0 + ( -32 10 -10 ) ( -92 10 -10 ) ( -92 10 -18 ) berlin_wall_metal_panel_green 128 128 -315 -45 0 0 lightmap_gray 16384 16384 12 10 0 0 + ( -40 24 2 ) ( -40 -24 2 ) ( -40 24 34 ) caulk 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 +} +// brush 3 +{ + contents detail; + ( -32 -10 -18 ) ( -32 10 -18 ) ( -92 10 -18 ) berlin_wall_metal_panel_green 128 128 -315 -45 0 0 lightmap_gray 16384 16384 -2 -12 -90 0 + ( -86 -10 2 ) ( -86 10 2 ) ( -68 10 2 ) berlin_wall_metal_panel_green 128 128 -315 -45 0 0 lightmap_gray 16383.994 16384 -2 -12 -90 0 + ( -92 -10 -10 ) ( -32 -10 -10 ) ( -32 -10 -18 ) berlin_wall_metal_panel_green 128 128 -315 -45 0 0 lightmap_gray 16384 16384 12 10 0 0 + ( 92 -10 8 ) ( 92 10 8 ) ( 92 10 -12 ) berlin_wall_metal_panel_green 128 128 -315 -45 0 0 lightmap_gray 16384 -16384 -2 -10 180 0 + ( -32 10 -10 ) ( -92 10 -10 ) ( -92 10 -18 ) berlin_wall_metal_panel_green 128 128 -315 -45 0 0 lightmap_gray 16384 16384 12 10 0 0 + ( 48 -24 2 ) ( 48 24 2 ) ( 48 24 34 ) caulk 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 +} +} +// entity 5 +{ +"classname" "func_group" +// brush 0 +{ + contents detail; + ( 14 -56 -18 ) ( -6 -56 -18 ) ( -6 -116 -18 ) caulk 64 64 0 0 0 0 lightmap_gray 16384 16384 2 12 0 0 + ( -6 -95 -17 ) ( 14 -95 -17 ) ( 14 -113 -17 ) berlin_trim_metal 128 64 0 0 0 0 lightmap_gray 16384 16384 2 12 0 0 + ( -6 -114 -8 ) ( 14 -114 -8 ) ( 14 -114 -18 ) berlin_trim_metal 128 64 0 0 0 0 lightmap_gray 16384 16384 2 10 0 0 + ( 14 -116 -10 ) ( 14 -56 -10 ) ( 14 -56 -18 ) berlin_trim_metal 128 64 0 0 0 0 lightmap_gray 16384 16384 -12 10 0 0 + ( 14 -90 -8 ) ( -6 -90 -8 ) ( -6 -90 -18 ) berlin_trim_metal 128 64 0 0 0 0 lightmap_gray 16384 16384 2 10 0 0 + ( -10 -56 -10 ) ( -10 -116 -10 ) ( -10 -116 -18 ) berlin_trim_metal 128 64 0 0 0 0 lightmap_gray 16384 16384 -12 10 0 0 +} +} +// entity 6 +{ +"classname" "func_group" +// brush 0 +{ + contents detail; + ( -84 46 -18 ) ( -104 46 -18 ) ( -104 -14 -18 ) caulk 64 64 0 0 0 0 lightmap_gray 16384 16384 -96 -90 0 0 + ( -104 7 -17 ) ( -84 7 -17 ) ( -84 -11 -17 ) berlin_trim_metal 128 64 -98 -102 0 0 lightmap_gray 16384 16384 -96 -90 0 0 + ( -104 -12 -8 ) ( -84 -12 -8 ) ( -84 -12 -18 ) berlin_trim_metal 128 64 -98 0 0 0 lightmap_gray 16384 16384 -96 10 0 0 + ( -84 -14 -10 ) ( -84 46 -10 ) ( -84 46 -18 ) berlin_trim_metal 128 64 102 0 0 0 lightmap_gray 16384 16384 90 10 0 0 + ( -84 12 -8 ) ( -104 12 -8 ) ( -104 12 -18 ) berlin_trim_metal 128 64 -98 0 0 0 lightmap_gray 16384 16384 -96 10 0 0 + ( -108 46 -10 ) ( -108 -14 -10 ) ( -108 -14 -18 ) berlin_trim_metal 128 64 102 0 0 0 lightmap_gray 16384 16384 90 10 0 0 +} +} +// entity 7 +{ +"classname" "func_group" +// brush 0 +{ + contents detail; + ( 114 46 -18 ) ( 94 46 -18 ) ( 94 -14 -18 ) caulk 64 64 100 -102 0 0 lightmap_gray 16384 16384 102 -90 0 0 + ( 94 7 -17 ) ( 114 7 -17 ) ( 114 -11 -17 ) berlin_trim_metal 128 64 100 -102 0 0 lightmap_gray 16384 16384 102 -90 0 0 + ( 94 -12 -8 ) ( 114 -12 -8 ) ( 114 -12 -18 ) berlin_trim_metal 128 64 100 0 0 0 lightmap_gray 16384 16384 102 10 0 0 + ( 114 -14 -10 ) ( 114 46 -10 ) ( 114 46 -18 ) berlin_trim_metal 128 64 102 0 0 0 lightmap_gray 16384 16384 90 10 0 0 + ( 114 12 -8 ) ( 94 12 -8 ) ( 94 12 -18 ) berlin_trim_metal 128 64 100 0 0 0 lightmap_gray 16384 16384 102 10 0 0 + ( 90 46 -10 ) ( 90 -14 -10 ) ( 90 -14 -18 ) berlin_trim_metal 128 64 102 0 0 0 lightmap_gray 16384 16384 90 10 0 0 +} +} +// entity 8 +{ +"type" "patchCapped" +"classname" "func_group" +// brush 0 + { + curve + { + contents detail; + berlin_wall_metal_panel_green + lightmap_gray + 9 3 16 8 + ( + v -113 -1.0000191 -13 t 0 -0 -7.0625 0.062501192 + v -105 -1.0000191 -12.5 t 0 -64.124878 -6.5625 0.062501192 + v -97 -1.0000191 -12.5 t 0 -128.12488 -6.0625 0.062501192 + ) + ( + v -113 -120 -13 t 295.99997 -0 -7.0625 7.5 + v -105 -112 -12.5 t 295.99997 -64.124878 -6.5625 7 + v -97 -104 -12.5 t 295.99997 -128.12488 -6.0625 6.5 + ) + ( + v 3.5000038 -120 -13 t 585.33331 -0 0.21875024 7.5 + v 3.5000038 -112 -12.5 t 585.33331 -64.124878 0.21875024 7 + v 3.5000038 -104 -12.5 t 585.33331 -128.12488 0.21875024 6.5 + ) + ( + v 120.00002 -120 -13 t 874.66669 -0 7.5 7.5 + v 112.00002 -112 -12.5 t 874.66669 -64.124878 7 7 + v 104.00002 -104 -12.5 t 874.66669 -128.12488 6.5 6.5 + ) + ( + v 120.00002 -1.0000191 -13 t 1170.6667 -0 7.5 0.062501192 + v 112.00002 -1.0000191 -12.5 t 1170.6667 -64.124878 7 0.062501192 + v 104.00002 -1.0000191 -12.5 t 1170.6667 -128.12488 6.5 0.062501192 + ) + ( + v 120.00002 117.99995 -13 t 1466.6667 -0 7.5 -7.3749967 + v 112.00002 109.99995 -12.5 t 1466.6667 -64.124878 7 -6.8749971 + v 104.00002 101.99995 -12.5 t 1466.6667 -128.12488 6.5 -6.3749971 + ) + ( + v 3.5000038 117.99995 -13 t 1756 -0 0.21875024 -7.3749967 + v 3.5000038 109.99995 -12.5 t 1756 -64.124878 0.21875024 -6.8749971 + v 3.5000038 101.99995 -12.5 t 1756 -128.12488 0.21875024 -6.3749971 + ) + ( + v -113 117.99995 -13 t 2045.3334 -0 -7.0625 -7.3749967 + v -105 109.99995 -12.5 t 2045.3334 -64.124878 -6.5625 -6.8749971 + v -97 101.99995 -12.5 t 2045.3334 -128.12488 -6.0625 -6.3749971 + ) + ( + v -113 -1.0000191 -13 t 2341.3335 -0 -7.0625 0.062501192 + v -105 -1.0000191 -12.5 t 2341.3335 -64.124878 -6.5625 0.062501192 + v -97 -1.0000191 -12.5 t 2341.3335 -128.12488 -6.0625 0.062501192 + ) + } + } +} +// entity 9 +{ +"type" "patchCapped" +"classname" "func_group" +// brush 0 + { + curve + { + contents detail; + berlin_wall_metal_panel_green + lightmap_gray + 9 3 16 8 + ( + v -113 -1.0000191 -18 t 0 -0 1 1 + v -113 -1.0000191 -15.5 t 0 -20 1 3 + v -113 -1.0000191 -13 t 0 -40 1 3 + ) + ( + v -113 -120 -18 t 317.33331 -0 17 1 + v -113 -120 -15.5 t 317.33331 -20 17 3 + v -113 -120 -13 t 317.33331 -40 17 3 + ) + ( + v 3.5000038 -120 -18 t 628 -0 33 1 + v 3.5000038 -120 -15.5 t 628 -20 33 3 + v 3.5000038 -120 -13 t 628 -40 33 3 + ) + ( + v 120.00002 -120 -18 t 938.66669 -0 49 1 + v 120.00002 -120 -15.5 t 938.66669 -20 49 3 + v 120.00002 -120 -13 t 938.66669 -40 49 3 + ) + ( + v 120.00002 -1.0000191 -18 t 1256 -0 65 1 + v 120.00002 -1.0000191 -15.5 t 1256 -20 65 3 + v 120.00002 -1.0000191 -13 t 1256 -40 65 3 + ) + ( + v 120.00002 117.99995 -18 t 1573.3334 -0 81 1 + v 120.00002 117.99995 -15.5 t 1573.3334 -20 81 3 + v 120.00002 117.99995 -13 t 1573.3334 -40 81 3 + ) + ( + v 3.5000038 117.99995 -18 t 1884 -0 97 1 + v 3.5000038 117.99995 -15.5 t 1884 -20 97 3 + v 3.5000038 117.99995 -13 t 1884 -40 97 3 + ) + ( + v -113 117.99995 -18 t 2194.6667 -0 113 1 + v -113 117.99995 -15.5 t 2194.6667 -20 113 3 + v -113 117.99995 -13 t 2194.6667 -40 113 3 + ) + ( + v -113 -1.0000191 -18 t 2512 -0 129 1 + v -113 -1.0000191 -15.5 t 2512 -20 129 3 + v -113 -1.0000191 -13 t 2512 -40 129 3 + ) + } + } +} +// entity 10 +{ +"origin" "0.0 4.0 0.0" +"classname" "misc_model" +"model" "zombie_teleporter" +} +// entity 11 +{ +"classname" "misc_model" +"model" "zombie_teleporter_b" +"origin" "0.0 4.0 146.0" +} +// entity 12 +{ +"classname" "misc_model" +"model" "zombie_teleporter_c" +"origin" "0.0 4.0 242.0" +} +// entity 13 +{ +"classname" "misc_model" +"model" "zombie_teleporter_d" +"origin" "0.0 4.0 363.0" +} +// entity 14 +{ +"origin" "-6.8 -72.0 99.5" +"model" "zombie_telep_light_1_off" +"classname" "misc_model" +} +// entity 15 +{ +"classname" "misc_model" +"model" "zombie_telep_light_2_off" +"targetname" "auto1" +"origin" "0.1 -72.0 99.5" +} +// entity 16 +{ +"origin" "7.0 -72.0 99.5" +"target" "auto1" +"model" "zombie_telep_light_3_off" +"classname" "misc_model" +} +// entity 17 +{ +"classname" "misc_model" +"model" "zombie_teleporter_button" +"origin" "0.3 -61.8 92.6" +} +// entity 18 +{ +"angles" "0 180 0" +"classname" "misc_model" +"model" "zombie_telep_light_3_off" +"target" "auto2" +"origin" "-6.5 -61.5 99.8" +} +// entity 19 +{ +"classname" "misc_model" +"model" "zombie_telep_light_2_off" +"targetname" "auto2" +"origin" "0.2 -61.5 99.8" +"angles" "0 180 0" +} +// entity 20 +{ +"origin" "7.0 -61.5 99.8" +"model" "zombie_telep_light_1_off" +"classname" "misc_model" +"angles" "0 180 0" +} +// entity 21 +{ +"origin" "0.0 4.0 46.0" +"model" "zombie_teleporter_e" +"classname" "misc_model" +} diff --git a/map_source/_prefabs/nazi_zombie_factory_teleporter_mainframe.map b/map_source/_prefabs/nazi_zombie_factory_teleporter_mainframe.map new file mode 100644 index 000000000..cf38463d7 --- /dev/null +++ b/map_source/_prefabs/nazi_zombie_factory_teleporter_mainframe.map @@ -0,0 +1,158 @@ +iwmap 4 +"000_Global" flags active +"The Map" flags +// entity 0 +{ +"spawnflags" "1" +"skyboxmodel" "skybox_ber3" +"_color" "0.988235 1 0.733333" +"ambient" "0.5" +"sundiffusecolor" "0.69 0.788 1" +"diffusefraction" "0.35" +"classname" "worldspawn" +"sundirection" "313 133 0" +"suncolor" "0.996078 0.839216 0.537255" +"sunlight" "0.7" +// brush 0 +{ + ( 92 -222 0 ) ( 45 -222 0 ) ( 45 -384 0 ) clip 64 64 0 -728 0 0 lightmap_gray 16384 16384 0 -728 0 0 + ( 45 -384 152 ) ( 45 -222 152 ) ( 92 -222 152 ) clip 64 64 0 -728 0 0 lightmap_gray 16384 16384 0 -728 0 0 + ( 116 -384 8 ) ( 116 -222 8 ) ( 116 -222 0 ) clip 64 64 728 0 0 0 lightmap_gray 16384 16384 728 0 0 0 + ( 91 -216 8 ) ( 44 -216 8 ) ( 44 -216 0 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( 29 -222 8 ) ( 29 -384 8 ) ( 29 -384 0 ) clip 64 64 728 0 0 0 lightmap_gray 16384 16384 728 0 0 0 + ( 60 -240 152 ) ( 32 -240 152 ) ( 32 -240 184 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 +} +// brush 1 +{ + ( 92 -222 0 ) ( 45 -222 0 ) ( 45 -384 0 ) clip 64 64 0 -728 0 0 lightmap_gray 16384 16384 0 -728 0 0 + ( 45 -384 152 ) ( 45 -222 152 ) ( 92 -222 152 ) clip 64 64 0 -728 0 0 lightmap_gray 16384 16384 0 -728 0 0 + ( 48 -352 0 ) ( 48 -352 152 ) ( 92 -352 152 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( 92 -384 8 ) ( 92 -222 8 ) ( 92 -222 0 ) clip 64 64 728 0 0 0 lightmap_gray 16384 16384 728 0 0 0 + ( 68 -296 0 ) ( 68 -296 152 ) ( 48 -352 152 ) clip 64 64 728 0 0 0 lightmap_gray 16383.953 16384 728 0 0 0 + ( 68 -296 152 ) ( 68 -296 0 ) ( 92 -296 0 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 +} +// brush 2 +{ + ( 92 -344 0 ) ( 74 -344 0 ) ( 74 -384 0 ) clip 64 64 0 -728 0 0 lightmap_gray 16384 16383.891 0 -727.9928 0 0 + ( 74 -384 152 ) ( 74 -344 152 ) ( 92 -344 152 ) clip 64 64 0 -728 0 0 lightmap_gray 16384 16384.123 0 -728.00739 0 0 + ( 74 -384 152 ) ( 92 -384 152 ) ( 92 -384 0 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( 92 -384 152 ) ( 92 -344 152 ) ( 92 -344 0 ) clip 64 64 728 0 0 0 lightmap_gray 16384.123 16384 728.00739 0 0 0 + ( 92 -352 152 ) ( 74 -352 152 ) ( 74 -352 0 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( -92 -360 152 ) ( -92 -400 152 ) ( -92 -400 0 ) clip 64 64 728 0 0 0 lightmap_gray 16383.889 16384 727.99335 0 0 0 +} +// brush 3 +{ + ( -45 -384 0 ) ( -45 -222 0 ) ( -92 -222 0 ) clip 64 -64 0 728 180 0 lightmap_gray 16384 -16384 0 728 180 0 + ( -92 -222 152 ) ( -45 -222 152 ) ( -45 -384 152 ) clip 64 -64 0 728 180 0 lightmap_gray 16384 -16384 0 728 180 0 + ( -92 -352 152 ) ( -48 -352 152 ) ( -48 -352 0 ) clip 64 -64 0 0 180 0 lightmap_gray 16384 -16384 0 0 180 0 + ( -92 -222 0 ) ( -92 -222 8 ) ( -92 -384 8 ) clip 64 64 728 0 0 0 lightmap_gray 16384 16384 728 0 0 0 + ( -48 -352 152 ) ( -68 -296 152 ) ( -68 -296 0 ) clip 64 64 728 0 0 0 lightmap_gray 16384 16384 728 0 0 0 + ( -92 -296 0 ) ( -68 -296 0 ) ( -68 -296 152 ) clip 64 -64 0 0 180 0 lightmap_gray 16384 -16384 0 0 180 0 +} +// brush 4 +{ + ( -45 -384 0 ) ( -45 -222 0 ) ( -92 -222 0 ) clip 64 -64 0 728 180 0 lightmap_gray 16384 -16384 0 728 180 0 + ( -92 -222 152 ) ( -45 -222 152 ) ( -45 -384 152 ) clip 64 -64 0 728 180 0 lightmap_gray 16384 -16384 0 728 180 0 + ( -92 -222 0 ) ( -92 -222 8 ) ( -92 -384 8 ) clip 64 64 728 0 0 0 lightmap_gray 16384 16384 728 0 0 0 + ( -44 -240 152 ) ( -44 -240 0 ) ( -68 -296 0 ) clip 64 64 728 0 0 0 lightmap_gray 16384.146 16384 728.00684 0 0 0 + ( -92 -296 152 ) ( -68 -296 152 ) ( -68 -296 0 ) clip 64 -64 0 0 180 0 lightmap_gray 16384 -16384 0 0 180 0 + ( -44 -240 0 ) ( -44 -240 152 ) ( -92 -240 152 ) clip 64 -64 0 0 180 0 lightmap_gray 16384 -16384 0 0 180 0 +} +// brush 5 +{ + ( 92 -222 0 ) ( 45 -222 0 ) ( 45 -384 0 ) clip 64 64 0 -728 0 0 lightmap_gray 16384 16384 0 -728 0 0 + ( 45 -384 152 ) ( 45 -222 152 ) ( 92 -222 152 ) clip 64 64 0 -728 0 0 lightmap_gray 16384 16384 0 -728 0 0 + ( 92 -384 8 ) ( 92 -222 8 ) ( 92 -222 0 ) clip 64 64 728 0 0 0 lightmap_gray 16384 16384 728 0 0 0 + ( 29 -240 0 ) ( 29 -240 152 ) ( 68 -296 152 ) clip 64 64 728 0 0 0 lightmap_gray 16384 16384 728 0 0 0 + ( 68 -296 0 ) ( 68 -296 152 ) ( 92 -296 152 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( 29 -240 152 ) ( 29 -240 0 ) ( 92 -240 0 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 +} +// brush 6 +{ + ( 64 -240 0 ) ( -64 -240 0 ) ( -64 -392 0 ) clip 64 64 -8 -720 0 0 lightmap_gray 16384 16384 -8 -720 0 0 + ( -64 -264 8 ) ( 64 -264 8 ) ( 64 -392 8 ) clip 64 64 -8 -720 0 0 lightmap_gray 16384 16384 -8 -720 0 0 + ( -64 -392 8 ) ( 64 -392 8 ) ( 64 -392 0 ) clip 64 64 -8 -8 0 0 lightmap_gray 16384 16384 -8 -8 0 0 + ( 64 -392 8 ) ( 64 -240 8 ) ( 64 -240 -168 ) clip 64 64 720 -8 0 0 lightmap_gray 16384 16384 720 -8 0 0 + ( 64 -240 8 ) ( -64 -240 8 ) ( -64 -216 0 ) clip 64 64 -8 -736.00549 0 0 lightmap_gray 16384 16384.029 -8 -736.0014 0 0 + ( -64 -240 8 ) ( -64 -392 8 ) ( -64 -392 -168 ) clip 64 64 720 -8 0 0 lightmap_gray 16384 16384 720 -8 0 0 +} +// brush 7 +{ + ( -44 -222 0 ) ( -91 -222 0 ) ( -91 -384 0 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 -136 -728 0 0 + ( -91 -384 152 ) ( -91 -222 152 ) ( -44 -222 152 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 -136 -728 0 0 + ( -45 -214 8 ) ( -92 -214 8 ) ( -92 -214 0 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 -136 0 0 0 + ( -118 -306.5 8 ) ( -118 -468.5 8 ) ( -118 -468.5 0 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 728 0 0 0 + ( -92 -400 152 ) ( -120 -400 152 ) ( -120 -400 184 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 -136 0 0 0 + ( -114 -212 152 ) ( -114 -227 152 ) ( -114 -212 184 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 +} +// brush 8 +{ + ( -44 -222 0 ) ( -91 -222 0 ) ( -91 -384 0 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 -136 -728 0 0 + ( -91 -384 152 ) ( -91 -222 152 ) ( -44 -222 152 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 -136 -728 0 0 + ( -44 -384 8 ) ( -44 -222 8 ) ( -44 -222 0 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 728 0 0 0 + ( -45 -216 8 ) ( -92 -216 8 ) ( -92 -216 0 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 -136 0 0 0 + ( -76 -240 152 ) ( -104 -240 152 ) ( -104 -240 184 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 -136 0 0 0 + ( -114 -227 152 ) ( -114 -212 152 ) ( -114 -212 184 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 +} +// brush 9 +{ + ( 120 -344 8 ) ( 102 -344 8 ) ( 102 -384 8 ) clip 64 64 28 -728 0 0 lightmap_gray 16384 16383.891 28 -727.9928 0 0 + ( 102 -384 152 ) ( 102 -344 152 ) ( 120 -344 152 ) clip 64 64 28 -728 0 0 lightmap_gray 16384 16384.094 28 -728.00537 0 0 + ( 102 -404 152 ) ( 120 -404 152 ) ( 120 -404 0 ) clip 64 64 28 0 0 0 lightmap_gray 16384 16384 28 0 0 0 + ( 120 -248 152 ) ( 120 -208 152 ) ( 120 -208 0 ) clip 64 64 728 0 0 0 lightmap_gray 16384.123 16384 728.00739 0 0 0 + ( 120 -214 152 ) ( 102 -214 152 ) ( 102 -214 0 ) clip 64 64 28 0 0 0 lightmap_gray 16383.994 16384 28 0 0 0 + ( 116 -368 152 ) ( 116 -408 152 ) ( 116 -408 0 ) clip 64 64 728 0 0 0 lightmap_gray 16383.889 16384 727.99335 0 0 0 +} +} +// entity 1 +{ +"origin" "0.0 0.0 0.0" +"model" "_prefabs/nazi_zombie_factory_mainframe_platform.map" +"classname" "misc_prefab" +} +// entity 2 +{ +"classname" "script_model" +"model" "zombie_teleporter_mainframe_shaft" +"origin" "0.0 -296.0 286.5" +} +// entity 3 +{ +"angles" "0 180 0" +"classname" "misc_model" +"model" "zombie_teleporter_mainframe_top" +"origin" "0.0 -296.0 383.0" +} +// entity 4 +{ +"classname" "script_model" +"model" "zombie_teleporter_mainframe_ring1" +"origin" "0.0 -295.5 327.5" +} +// entity 5 +{ +"classname" "script_model" +"model" "zombie_teleporter_mainframe_ring2" +"origin" "0.0 -295.5 311.5" +} +// entity 6 +{ +"classname" "script_model" +"model" "zombie_teleporter_mainframe_ring3" +"origin" "0.0 -295.5 295.5" +} +// entity 7 +{ +"origin" "0.0 -296.0 0.0" +"angles" "0 180 0" +"model" "zombie_teleporter_mainframe_base" +"classname" "misc_model" +} +// entity 8 +{ +"origin" "0.0 -296.0 130.0" +"angles" "0 178.8 0" +"model" "zombie_teleporter_mainframe_door" +"classname" "script_model" +"targetname" "pack_door" +} diff --git a/map_source/_prefabs/traverse/zombie_jump_down_127.map b/map_source/_prefabs/traverse/zombie_jump_down_127.map new file mode 100644 index 000000000..5ad9ae0d4 --- /dev/null +++ b/map_source/_prefabs/traverse/zombie_jump_down_127.map @@ -0,0 +1,45 @@ +iwmap 4 +"000_Global" flags active +"The Map" flags +// entity 0 +{ +"reflection_color_correction" "default" +"specularcolorscale" "30" +"sunradiosity" "1.2" +"origin" "0 0 0" +"spawnflags" "512" +"skyboxmodel" "skybox_zombie_factory" +"sunisprimarylight" "1" +"_color" "0.2 0.45 1" +"ambient" "0.20" +"sundiffusecolor" "0.75 0.75 0.75" +"diffusefraction" "0.3" +"classname" "worldspawn" +"sundirection" "-146.5 311.8 0" +"suncolor" "0.59 0.79 1" +"sunlight" "1.2" +// brush 0 +{ + ( 8 16 0 ) ( 0 16 0 ) ( 0 -8 0 ) traverse 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( 0 -8 8 ) ( 0 16 8 ) ( 8 16 8 ) traverse 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( 0 -8 8 ) ( 8 -8 8 ) ( 8 -8 0 ) traverse 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( 8 -8 8 ) ( 8 16 8 ) ( 8 16 0 ) traverse 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( 8 16 8 ) ( 0 16 8 ) ( 0 16 0 ) traverse 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( 0 16 8 ) ( 0 -8 8 ) ( 0 -8 0 ) traverse 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 +} +} +// entity 1 +{ +"targetname" "auto402" +"classname" "node_negotiation_end" +"origin" "28.9 2.0 40.0" +"angles" "0 360 0" +} +// entity 2 +{ +"classname" "node_negotiation_begin" +"target" "auto402" +"animscript" "zombie_jump_down_127" +"origin" "-23.9 2.0 167.0" +"angles" "0 360 0" +} diff --git a/map_source/_prefabs/traverse/zombie_jump_down_184.map b/map_source/_prefabs/traverse/zombie_jump_down_184.map new file mode 100644 index 000000000..b0ad2bbd3 --- /dev/null +++ b/map_source/_prefabs/traverse/zombie_jump_down_184.map @@ -0,0 +1,45 @@ +iwmap 4 +"000_Global" flags active +"The Map" flags +// entity 0 +{ +"reflection_color_correction" "default" +"specularcolorscale" "30" +"sunradiosity" "1.2" +"origin" "0 0 0" +"spawnflags" "512" +"skyboxmodel" "skybox_zombie_factory" +"sunisprimarylight" "1" +"_color" "0.2 0.45 1" +"ambient" "0.20" +"sundiffusecolor" "0.75 0.75 0.75" +"diffusefraction" "0.3" +"classname" "worldspawn" +"sundirection" "-146.5 311.8 0" +"suncolor" "0.59 0.79 1" +"sunlight" "1.2" +// brush 0 +{ + ( 0 16 0 ) ( -8 16 0 ) ( -8 -8 0 ) traverse 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( -8 -8 8 ) ( -8 16 8 ) ( 0 16 8 ) traverse 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( -8 -8 8 ) ( 0 -8 8 ) ( 0 -8 0 ) traverse 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( 0 -8 8 ) ( 0 16 8 ) ( 0 16 0 ) traverse 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( 0 16 8 ) ( -8 16 8 ) ( -8 16 0 ) traverse 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( -8 16 8 ) ( -8 -8 8 ) ( -8 -8 0 ) traverse 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 +} +} +// entity 1 +{ +"angles" "0 180 0" +"origin" "20.0 3.0 220.0" +"animscript" "zombie_jump_down_184" +"target" "auto396" +"classname" "node_negotiation_begin" +} +// entity 2 +{ +"angles" "0 180 0" +"origin" "-34.0 3.0 36.0" +"classname" "node_negotiation_end" +"targetname" "auto396" +} diff --git a/map_source/_prefabs/traverse/zombie_jump_down_190.map b/map_source/_prefabs/traverse/zombie_jump_down_190.map new file mode 100644 index 000000000..2b0af583a --- /dev/null +++ b/map_source/_prefabs/traverse/zombie_jump_down_190.map @@ -0,0 +1,45 @@ +iwmap 4 +"000_Global" flags active +"The Map" flags +// entity 0 +{ +"reflection_color_correction" "default" +"specularcolorscale" "30" +"sunradiosity" "1.2" +"origin" "0 0 0" +"spawnflags" "512" +"skyboxmodel" "skybox_zombie_factory" +"sunisprimarylight" "1" +"_color" "0.2 0.45 1" +"ambient" "0.20" +"sundiffusecolor" "0.75 0.75 0.75" +"diffusefraction" "0.3" +"classname" "worldspawn" +"sundirection" "-146.5 311.8 0" +"suncolor" "0.59 0.79 1" +"sunlight" "1.2" +// brush 0 +{ + ( 0 16 0 ) ( -8 16 0 ) ( -8 -16 0 ) traverse 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( -8 -16 8 ) ( -8 16 8 ) ( 0 16 8 ) traverse 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( -8 -16 8 ) ( 0 -16 8 ) ( 0 -16 0 ) traverse 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( 0 -16 8 ) ( 0 16 8 ) ( 0 16 0 ) traverse 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( 0 16 8 ) ( -8 16 8 ) ( -8 16 0 ) traverse 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( -8 16 8 ) ( -8 -16 8 ) ( -8 -16 0 ) traverse 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 +} +} +// entity 1 +{ +"angles" "0 180 0" +"origin" "24.0 0.0 231.1" +"animscript" "zombie_jump_down_190" +"target" "auto203" +"classname" "node_negotiation_begin" +} +// entity 2 +{ +"angles" "0 180 0" +"origin" "-26.0 0.0 44.0" +"classname" "node_negotiation_end" +"targetname" "auto203" +} diff --git a/map_source/_prefabs/traverse/zombie_jump_down_72.map b/map_source/_prefabs/traverse/zombie_jump_down_72.map new file mode 100644 index 000000000..b801127c6 --- /dev/null +++ b/map_source/_prefabs/traverse/zombie_jump_down_72.map @@ -0,0 +1,45 @@ +iwmap 4 +"000_Global" flags active +"The Map" flags +// entity 0 +{ +"reflection_color_correction" "default" +"specularcolorscale" "30" +"sunradiosity" "1.2" +"origin" "0 0 0" +"spawnflags" "512" +"skyboxmodel" "skybox_zombie_factory" +"sunisprimarylight" "1" +"_color" "0.2 0.45 1" +"ambient" "0.20" +"sundiffusecolor" "0.75 0.75 0.75" +"diffusefraction" "0.3" +"classname" "worldspawn" +"sundirection" "-146.5 311.8 0" +"suncolor" "0.59 0.79 1" +"sunlight" "1.2" +// brush 0 +{ + ( 8 8 0 ) ( 0 8 0 ) ( 0 -16 0 ) traverse 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( 0 -8 8 ) ( 0 16 8 ) ( 8 16 8 ) traverse 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( 0 -8 64 ) ( 8 -8 64 ) ( 8 -8 8 ) traverse 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( 8 -8 8 ) ( 8 16 8 ) ( 8 16 -48 ) traverse 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( 8 16 64 ) ( 0 16 64 ) ( 0 16 8 ) traverse 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( 0 16 56 ) ( 0 -8 56 ) ( 0 -8 0 ) traverse 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 +} +} +// entity 1 +{ +"angles" "0 2.50448e-006 0" +"origin" "36.0 2.0 41.0" +"targetname" "auto374" +"classname" "node_negotiation_end" +} +// entity 2 +{ +"target" "auto374" +"origin" "-28.5 1.5 113.0" +"animscript" "zombie_jump_down_72" +"angles" "0 2.50448e-006 0" +"classname" "node_negotiation_begin" +} diff --git a/map_source/_prefabs/traverse/zombie_jump_down_96.map b/map_source/_prefabs/traverse/zombie_jump_down_96.map new file mode 100644 index 000000000..c0b102a0c --- /dev/null +++ b/map_source/_prefabs/traverse/zombie_jump_down_96.map @@ -0,0 +1,45 @@ +iwmap 4 +"000_Global" flags active +"The Map" flags +// entity 0 +{ +"reflection_color_correction" "default" +"specularcolorscale" "30" +"sunradiosity" "1.2" +"origin" "0 0 0" +"spawnflags" "512" +"skyboxmodel" "skybox_zombie_factory" +"sunisprimarylight" "1" +"_color" "0.2 0.45 1" +"ambient" "0.20" +"sundiffusecolor" "0.75 0.75 0.75" +"diffusefraction" "0.3" +"classname" "worldspawn" +"sundirection" "-146.5 311.8 0" +"suncolor" "0.59 0.79 1" +"sunlight" "1.2" +// brush 0 +{ + ( 8 8 0 ) ( 0 8 0 ) ( 0 -16 0 ) traverse 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( 0 -16 8 ) ( 0 8 8 ) ( 8 8 8 ) traverse 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( 0 -16 8 ) ( 8 -16 8 ) ( 8 -16 0 ) traverse 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( 8 -16 8 ) ( 8 8 8 ) ( 8 8 0 ) traverse 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( 8 8 8 ) ( 0 8 8 ) ( 0 8 0 ) traverse 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( 0 8 8 ) ( 0 -16 8 ) ( 0 -16 0 ) traverse 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 +} +} +// entity 1 +{ +"angles" "0 2.50448e-006 0" +"origin" "29.0 -3.0 40.0" +"targetname" "auto380" +"classname" "node_negotiation_end" +} +// entity 2 +{ +"target" "auto380" +"origin" "-35.5 -3.5 135.7" +"animscript" "zombie_jump_down_96" +"angles" "0 2.50448e-006 0" +"classname" "node_negotiation_begin" +} diff --git a/map_source/_prefabs/traverse/zombie_jump_up_to_climb.map b/map_source/_prefabs/traverse/zombie_jump_up_to_climb.map new file mode 100644 index 000000000..773d51ba4 --- /dev/null +++ b/map_source/_prefabs/traverse/zombie_jump_up_to_climb.map @@ -0,0 +1,45 @@ +iwmap 4 +"000_Global" flags active +"The Map" flags +// entity 0 +{ +"reflection_color_correction" "default" +"specularcolorscale" "30" +"sunradiosity" "1.2" +"origin" "0 0 0" +"spawnflags" "512" +"skyboxmodel" "skybox_zombie_factory" +"sunisprimarylight" "1" +"_color" "0.2 0.45 1" +"ambient" "0.20" +"sundiffusecolor" "0.75 0.75 0.75" +"diffusefraction" "0.3" +"classname" "worldspawn" +"sundirection" "-146.5 311.8 0" +"suncolor" "0.59 0.79 1" +"sunlight" "1.2" +// brush 0 +{ + ( 8 8 0 ) ( 0 8 0 ) ( 0 -16 0 ) traverse 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( 0 -16 8 ) ( 0 8 8 ) ( 8 8 8 ) traverse 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( 0 -16 8 ) ( 8 -16 8 ) ( 8 -16 0 ) traverse 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( 8 -16 8 ) ( 8 8 8 ) ( 8 8 0 ) traverse 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( 8 8 8 ) ( 0 8 8 ) ( 0 8 0 ) traverse 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( 0 8 8 ) ( 0 -16 8 ) ( 0 -16 0 ) traverse 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 +} +} +// entity 1 +{ +"angles" "0 180 0" +"origin" "-26.0 -3.0 135.6" +"targetname" "auto371" +"classname" "node_negotiation_end" +} +// entity 2 +{ +"target" "auto371" +"origin" "22.5 -2.5 40.0" +"animscript" "zombie_jump_up_to_climb" +"angles" "0 180 0" +"classname" "node_negotiation_begin" +} diff --git a/map_source/_prefabs/zombiemode/adam_zombie_barrier.map b/map_source/_prefabs/zombiemode/adam_zombie_barrier.map new file mode 100644 index 000000000..15f1552e9 --- /dev/null +++ b/map_source/_prefabs/zombiemode/adam_zombie_barrier.map @@ -0,0 +1,90 @@ +iwmap 4 +"000_Global" flags active +"The Map" flags +// entity 0 +{ +"classname" "worldspawn" +// brush 0 +{ + ( -2 -265 112 ) ( -2 327 112 ) ( 6 319 112 ) berlin_floors_concrete_tile4 128 128 0 0 0 0 lightmap_gray 16384 16383.951 -9 254 90 0 + ( 6 -257 112 ) ( 6 319 112 ) ( 6 319 0 ) berlin_floors_concrete_tile4 128 128 0 0 0 0 lightmap_gray 16384 -16384 -9 -8 0 0 + ( -2 -265 0 ) ( -2 327 0 ) ( -2 327 112 ) berlin_floors_concrete_tile4 128 128 0 0 0 0 lightmap_gray 16384 -16384 -9 -8 0 0 + ( -1 28 112 ) ( 3 28 112 ) ( -1 28 144 ) berlin_floors_concrete_tile4 128 128 0 0 0 0 lightmap_gray 16384.5 16384 278.00836 0 0 0 + ( 1 -28 112 ) ( -2 -28 112 ) ( -2 -28 144 ) berlin_floors_concrete_tile4 128 128 0 0 0 0 lightmap_gray 16384.334 16384 278.00656 0 0 0 + ( -2 327 100 ) ( 1 327 100 ) ( -2 359 100 ) berlin_floors_concrete_tile4 128 128 0 0 0 0 lightmap_gray 16384 16384.033 278 25 0 0 +} +// brush 1 +{ + ( -2 -265 112 ) ( -2 327 112 ) ( 6 319 112 ) berlin_floors_concrete_tile4 128 128 0 0 0 0 lightmap_gray 16384 16383.951 -9 254 90 0 + ( 6 -257 0 ) ( 6 319 0 ) ( -2 327 0 ) berlin_floors_concrete_tile4 128 128 0 0 0 0 lightmap_gray 16384 16383.902 -9 254 90 0 + ( 6 -257 112 ) ( 6 319 112 ) ( 6 319 0 ) berlin_floors_concrete_tile4 128 128 0 0 0 0 lightmap_gray 16384 -16384 -9 -8 0 0 + ( -2 -265 0 ) ( -2 327 0 ) ( -2 327 112 ) berlin_floors_concrete_tile4 128 128 0 0 0 0 lightmap_gray 16384 -16384 -9 -8 0 0 + ( 3 28 112 ) ( -1 28 112 ) ( -1 28 144 ) berlin_floors_concrete_tile4 128 128 0 0 0 0 lightmap_gray 16383.791 16384 277.99857 0 0 0 + ( 0 36 112 ) ( 6 36 112 ) ( 0 36 144 ) berlin_floors_concrete_tile4 128 128 0 0 0 0 lightmap_gray 16383.834 16384 277.99619 0 0 0 +} +// brush 2 +{ + ( -2 -265 112 ) ( -2 327 112 ) ( 6 319 112 ) berlin_floors_concrete_tile4 128 128 0 0 0 0 lightmap_gray 16384 16383.951 -9 254 90 0 + ( 6 -257 0 ) ( 6 319 0 ) ( -2 327 0 ) berlin_floors_concrete_tile4 128 128 0 0 0 0 lightmap_gray 16384 16383.902 -9 254 90 0 + ( 6 -257 112 ) ( 6 319 112 ) ( 6 319 0 ) berlin_floors_concrete_tile4 128 128 0 0 0 0 lightmap_gray 16384 -16384 -9 -8 0 0 + ( -2 -265 0 ) ( -2 327 0 ) ( -2 327 112 ) berlin_floors_concrete_tile4 128 128 0 0 0 0 lightmap_gray 16384 -16384 -9 -8 0 0 + ( -2 -28 112 ) ( 1 -28 112 ) ( -2 -28 144 ) berlin_floors_concrete_tile4 128 128 0 0 0 0 lightmap_gray 16384.168 16384 278.00229 0 0 0 + ( 22 -36 112 ) ( -2 -36 112 ) ( -2 -36 144 ) berlin_floors_concrete_tile4 128 128 0 0 0 0 lightmap_gray 16384.035 16384 278 0 0 0 +} +// brush 3 +{ + ( 6 -257 0 ) ( 6 319 0 ) ( -2 327 0 ) berlin_floors_concrete_tile4 128 128 0 0 0 0 lightmap_gray 16384 16383.902 -9 254 90 0 + ( 6 -257 112 ) ( 6 319 112 ) ( 6 319 0 ) berlin_floors_concrete_tile4 128 128 0 0 0 0 lightmap_gray 16384 -16384 -9 -8 0 0 + ( -2 -265 0 ) ( -2 327 0 ) ( -2 327 112 ) berlin_floors_concrete_tile4 128 128 0 0 0 0 lightmap_gray 16384 -16384 -9 -8 0 0 + ( -1 28 112 ) ( 3 28 112 ) ( -1 28 144 ) berlin_floors_concrete_tile4 128 128 0 0 0 0 lightmap_gray 16384.5 16384 278.00836 0 0 0 + ( 1 -28 112 ) ( -2 -28 112 ) ( -2 -28 144 ) berlin_floors_concrete_tile4 128 128 0 0 0 0 lightmap_gray 16384.334 16384 278.00656 0 0 0 + ( 1 327 36 ) ( -2 327 36 ) ( -2 359 36 ) berlin_floors_concrete_tile4 128 128 0 0 0 0 lightmap_gray 16384 16384.033 278 25 0 0 +} +// brush 4 +{ + contents weaponClip; + ( -2 26 45 ) ( -2 26 54 ) ( 6 26 54 ) berlin_trim_metal 20 8 82 362.03351 -90 0 lightmap_gray 16384.668 16384.143 -362.01352 28 0 0 + ( 6 28 55 ) ( -2 28 55 ) ( -2 28 44 ) caulk 128 64 -362 28 0 0 lightmap_gray 16384 16383.932 -362.00299 28 0 0 + ( -2 27 37 ) ( -2 26 38 ) ( 6 26 38 ) caulk 127.98433 -64 -23.99864 -361.97568 90 0 lightmap_gray 16382.551 -16384.5 -23.979469 -361.96426 90 5.2772626e-005 + ( 6 26 55 ) ( 6 27 55 ) ( 6 27 44 ) berlin_trim_metal 20 8 81.987366 24.16647 -90 0 lightmap_gray 16382.936 16384 -23.995325 27.996292 0 0 + ( 6 26 98 ) ( 6 25 97 ) ( -2 25 97 ) caulk 128.0049 -64 -24 -361.99554 90 0 lightmap_gray 16385.25 -16383.166 -24.023127 -362 90 0 + ( -2 26 44 ) ( -2 27 44 ) ( -2 27 55 ) berlin_trim_metal 20 8 82.003326 24.182384 -90 0 lightmap_gray 16381.609 16384 -23.979034 27.913902 0 9.9946359e-005 +} +// brush 5 +{ + contents weaponClip; + ( -2 -27 38 ) ( -2 -18 38 ) ( 6 -18 38 ) berlin_trim_metal 128 -64 -23.962427 -362.00461 90 0 lightmap_gray 16384.59 -16384.16 -23.997961 -362.01825 90 0 + ( 6 -17 36 ) ( -2 -17 36 ) ( -2 -28 36 ) caulk 128 -64 -24.039108 -361.98593 90 0 lightmap_gray 16384.369 -16384.375 -24 -362.0015 90 0 + ( -2 -27 37 ) ( -2 -26 38 ) ( 6 -26 38 ) caulk 128 -64 -23.977268 -362.0892 90 0 lightmap_gray 16384.275 -16383.5 -24.011845 -361.96466 90 5.8836307e-005 + ( 6 -17 38 ) ( 6 -17 37 ) ( 6 -28 37 ) berlin_trim_metal 20 8 30.011101 31.993057 0 0 lightmap_gray 16384.148 16383.752 -24 28 0 6.1489933e-005 + ( 6 26 38 ) ( 6 25 39 ) ( -2 25 39 ) caulk 128.00194 -64 -24.011259 -361.95825 90 8.9327492e-005 lightmap_gray 16384.129 -16385.5 -23.995478 -362.01892 90 9.6647847e-005 + ( -2 -28 38 ) ( -2 -28 37 ) ( -2 -17 37 ) berlin_trim_metal 20 8 30.015982 32 0 0 lightmap_gray 16383.674 16383.75 -23.985668 28 0 8.2078179e-005 +} +// brush 6 +{ + contents weaponClip; + ( -2 -26 91 ) ( -2 -26 82 ) ( 6 -26 82 ) berlin_trim_metal 20 8 82.02697 362.02094 -90 0 lightmap_gray 16383.5 16383.99 -361.99097 28 0 0 + ( 6 -28 81 ) ( -2 -28 81 ) ( -2 -28 92 ) caulk 128 64 -362 28 0 0 lightmap_gray 16385.5 16384.088 -362.0293 28 0 0 + ( -2 -27 99 ) ( -2 -26 98 ) ( 6 -26 98 ) caulk 128 -64 -24.009567 -362 90 0 lightmap_gray 16383.52 -16385.334 -24 -362.0174 90 -1.0021594e-005 + ( 6 -26 81 ) ( 6 -27 81 ) ( 6 -27 92 ) berlin_trim_metal 20 8 81.882965 23.716702 -90 0 lightmap_gray 16386.863 16383.887 -24 28.024075 0 0 + ( 6 -26 38 ) ( 6 -25 39 ) ( -2 -25 39 ) caulk 127.99611 -64 -24.013411 -362.07056 90 0.00011221568 lightmap_gray 16385.533 -16384.334 -24.012276 -362.03668 90 0 + ( -2 -26 92 ) ( -2 -27 92 ) ( -2 -27 81 ) berlin_trim_metal 20 8 81.928566 23.455429 -90 0 lightmap_gray 16382.771 16384.047 -24.001339 27.996937 0 0 +} +// brush 7 +{ + contents weaponClip; + ( -2 27 98 ) ( -2 18 98 ) ( 6 18 98 ) berlin_trim_metal 128 -64 -23.937212 -362.02219 90 0 lightmap_gray 16384.211 -16384.49 -24 -362 90 0 + ( 6 17 100 ) ( -2 17 100 ) ( -2 28 100 ) caulk 128 -64 -24 -362 90 0 lightmap_gray 16384.102 -16383.375 -24 -361.99069 90 0 + ( -2 27 99 ) ( -2 26 98 ) ( 6 26 98 ) caulk 127.99684 -64 -24.001741 -362 90 0 lightmap_gray 16382.703 -16384.5 -23.993889 -362.02179 90 0 + ( 6 17 98 ) ( 6 17 99 ) ( 6 28 99 ) berlin_trim_metal 20 8 29.871065 32 0 0 lightmap_gray 16383.961 16383.502 -24.005095 28 0 6.224509e-005 + ( 6 -26 98 ) ( 6 -25 97 ) ( -2 -25 97 ) caulk 127.9812 -64 -23.984835 -361.91574 90 -7.1089686e-005 lightmap_gray 16384.531 -16384 -23.994484 -361.98022 90 -2.5431314e-005 + ( -2 28 98 ) ( -2 28 99 ) ( -2 17 99 ) berlin_trim_metal 20 8 29.89185 31.942841 0 -4.1988918e-005 lightmap_gray 16384.16 16383.5 -24.008932 27.995174 0 0 +} +} +// entity 1 +{ +"angles" "0 90 0" +"origin" "-2.5 0.0 0.0" +"model" "_prefabs/factory_barricade.map" +"classname" "misc_prefab" +} diff --git a/map_source/_prefabs/zombiemode/adam_zombie_room_hard.map b/map_source/_prefabs/zombiemode/adam_zombie_room_hard.map new file mode 100644 index 000000000..866bd49f5 --- /dev/null +++ b/map_source/_prefabs/zombiemode/adam_zombie_room_hard.map @@ -0,0 +1,416 @@ +iwmap 4 +"000_Global" flags active +"The Map" flags +// entity 0 +{ +"classname" "worldspawn" +// brush 0 +{ + ( 312 352 -8 ) ( -88 352 -8 ) ( -88 336 -8 ) berlin_floors_concrete_plain 128 128 0 0 0 0 lightmap_gray 16384 16384.047 184 -96 0 0 + ( -88 336 0 ) ( -88 352 0 ) ( 312 352 0 ) berlin_floors_concrete_plain 128 128 0 0 0 0 lightmap_gray 16384 16383.922 184 -96 0 0 + ( -96 -240 0 ) ( 304 -240 0 ) ( 304 -240 -16 ) berlin_floors_concrete_plain 128 128 0 0 0 0 lightmap_gray 16384 16384 184 -8 0 0 + ( 312 352 0 ) ( -88 352 0 ) ( -88 352 -16 ) berlin_floors_concrete_plain 128 128 0 0 0 0 lightmap_gray 16384 16384 184 -8 0 0 + ( -280 360 0 ) ( -280 344 0 ) ( -280 344 -16 ) berlin_floors_concrete_plain 128 128 0 0 0 0 lightmap_gray 16383.902 16384 96 -8 0 0 + ( 200 -205 36 ) ( 200 -231 36 ) ( 200 -231 68 ) berlin_floors_concrete_plain 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 +} +// brush 1 +{ + ( -280 352 112 ) ( 312 352 112 ) ( 304 344 112 ) berlin_floors_concrete_tile4 128 128 0 0 0 0 lightmap_gray 16384 16383.963 -24 -96 0 0 + ( -272 344 0 ) ( 304 344 0 ) ( 312 352 0 ) berlin_floors_concrete_tile4 128 128 0 0 0 0 lightmap_gray 16384 16384.211 -24 -96 0 0 + ( -272 344 112 ) ( 304 344 112 ) ( 304 344 0 ) berlin_floors_concrete_tile4 128 128 0 0 0 0 lightmap_gray 16384 -16384 -24 -8 0 0 + ( -280 352 0 ) ( 312 352 0 ) ( 312 352 112 ) berlin_floors_concrete_tile4 128 128 0 0 0 0 lightmap_gray 16384 -16384 -24 -8 0 0 + ( 200 351 113 ) ( 200 346 113 ) ( 200 351 145 ) berlin_floors_concrete_tile4 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( -188 346 100 ) ( -188 351 100 ) ( -188 351 132 ) berlin_floors_concrete_tile4 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 +} +// brush 2 +{ + ( 312 352 -8 ) ( -88 352 -8 ) ( -88 336 -8 ) berlin_floors_concrete_plain 128 128 0 0 0 0 lightmap_gray 16384 16384.047 184 -96 0 0 + ( -88 336 0 ) ( -88 352 0 ) ( 312 352 0 ) berlin_floors_concrete_plain 128 128 0 0 0 0 lightmap_gray 16384 16383.922 184 -96 0 0 + ( -96 0 0 ) ( 304 0 0 ) ( 304 0 -16 ) berlin_floors_concrete_plain 128 128 0 0 0 0 lightmap_gray 16384 16384 184 -8 0 0 + ( 312 336 0 ) ( 312 352 0 ) ( 312 352 -16 ) berlin_floors_concrete_plain 128 128 0 0 0 0 lightmap_gray 16383.922 16384 96 -8 0 0 + ( 312 352 0 ) ( -88 352 0 ) ( -88 352 -16 ) berlin_floors_concrete_plain 128 128 0 0 0 0 lightmap_gray 16384 16384 184 -8 0 0 + ( 200 -231 36 ) ( 200 -205 36 ) ( 200 -231 68 ) berlin_floors_concrete_plain 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 +} +// brush 3 +{ + ( 312 341 -16 ) ( -88 341 -16 ) ( -88 325 -16 ) berlin_floors_concrete_plain 128 128 0 0 0 0 lightmap_gray 16384 16384.32 184 -84 0 0 + ( -88 324 -8 ) ( -88 340 -8 ) ( 312 340 -8 ) berlin_floors_concrete_plain 128 128 0 0 0 0 lightmap_gray 16384 16383.771 184 -84 0 0 + ( -96 -12 -8 ) ( 304 -12 -8 ) ( 304 -12 -24 ) berlin_floors_concrete_plain 128 128 0 0 0 0 lightmap_gray 16384 16384 184 0 0 0 + ( 304 324 -8 ) ( 304 340 -8 ) ( 304 340 -24 ) berlin_floors_concrete_plain 128 128 0 0 0 0 lightmap_gray 16383.871 16384 84 0 0 0 + ( 200 -243 28 ) ( 200 -217 28 ) ( 200 -243 60 ) berlin_floors_concrete_plain 128 128 0 0 0 0 lightmap_gray 16384 16384 -12 8 0 0 + ( 208 0 -8 ) ( 219 0 -8 ) ( 208 0 24 ) berlin_floors_concrete_plain 128 128 0 0 0 0 lightmap_gray 16384 16384 0 8 0 0 +} +// brush 4 +{ + ( 312 329 -24 ) ( -88 329 -24 ) ( -88 313 -24 ) berlin_floors_concrete_plain 128 128 0 0 0 0 lightmap_gray 16384 16384.467 184 -72 0 0 + ( -88 312 -16 ) ( -88 328 -16 ) ( 312 328 -16 ) berlin_floors_concrete_plain 128 128 0 0 0 0 lightmap_gray 16384 16383.65 184 -72 0 0 + ( -96 -24 -16 ) ( 304 -24 -16 ) ( 304 -24 -32 ) berlin_floors_concrete_plain 128 128 0 0 0 0 lightmap_gray 16384 16384 184 8 0 0 + ( 304 312 -16 ) ( 304 328 -16 ) ( 304 328 -32 ) berlin_floors_concrete_plain 128 128 0 0 0 0 lightmap_gray 16383.682 16384 72 8 0 0 + ( 200 -255 20 ) ( 200 -229 20 ) ( 200 -255 52 ) berlin_floors_concrete_plain 128 128 0 0 0 0 lightmap_gray 16384 16384 -24 16 0 0 + ( 208 -12 -16 ) ( 219 -12 -16 ) ( 208 -12 16 ) berlin_floors_concrete_plain 128 128 0 0 0 0 lightmap_gray 16384 16384 0 16 0 0 +} +// brush 5 +{ + ( 312 317 -32 ) ( -88 317 -32 ) ( -88 301 -32 ) berlin_floors_concrete_plain 128 128 0 0 0 0 lightmap_gray 16384 16384.266 184 -60 0 0 + ( -88 300 -24 ) ( -88 316 -24 ) ( 312 316 -24 ) berlin_floors_concrete_plain 128 128 0 0 0 0 lightmap_gray 16384 16383.672 184 -60 0 0 + ( -96 -36 -24 ) ( 304 -36 -24 ) ( 304 -36 -40 ) berlin_floors_concrete_plain 128 128 0 0 0 0 lightmap_gray 16384 16384 184 16 0 0 + ( 304 300 -24 ) ( 304 316 -24 ) ( 304 316 -40 ) berlin_floors_concrete_plain 128 128 0 0 0 0 lightmap_gray 16383.895 16384 60 16 0 0 + ( 200 -267 12 ) ( 200 -241 12 ) ( 200 -267 44 ) berlin_floors_concrete_plain 128 128 0 0 0 0 lightmap_gray 16384 16384 -36 24 0 0 + ( 208 -24 -24 ) ( 219 -24 -24 ) ( 208 -24 8 ) berlin_floors_concrete_plain 128 128 0 0 0 0 lightmap_gray 16384 16384 0 24 0 0 +} +// brush 6 +{ + ( 312 305 -40 ) ( -88 305 -40 ) ( -88 289 -40 ) berlin_floors_concrete_plain 128 128 0 0 0 0 lightmap_gray 16384 16384.336 184 -48 0 0 + ( -88 288 -32 ) ( -88 304 -32 ) ( 312 304 -32 ) berlin_floors_concrete_plain 128 128 0 0 0 0 lightmap_gray 16384 16383.783 184 -48 0 0 + ( -96 -48 -32 ) ( 304 -48 -32 ) ( 304 -48 -48 ) berlin_floors_concrete_plain 128 128 0 0 0 0 lightmap_gray 16384 16384 184 24 0 0 + ( 304 288 -32 ) ( 304 304 -32 ) ( 304 304 -48 ) berlin_floors_concrete_plain 128 128 0 0 0 0 lightmap_gray 16383.783 16384 48 24 0 0 + ( 200 -279 4 ) ( 200 -253 4 ) ( 200 -279 36 ) berlin_floors_concrete_plain 128 128 0 0 0 0 lightmap_gray 16384.018 16384 -48 32 0 0 + ( 208 -36 -32 ) ( 219 -36 -32 ) ( 208 -36 0 ) berlin_floors_concrete_plain 128 128 0 0 0 0 lightmap_gray 16384 16384 0 32 0 0 +} +// brush 7 +{ + ( 312 293 -48 ) ( -88 293 -48 ) ( -88 277 -48 ) berlin_floors_concrete_plain 128 128 0 0 0 0 lightmap_gray 16384 16384.455 184 -36 0 0 + ( -88 276 -40 ) ( -88 292 -40 ) ( 312 292 -40 ) berlin_floors_concrete_plain 128 128 0 0 0 0 lightmap_gray 16384 16383.598 184 -36 0 0 + ( -96 -60 -40 ) ( 304 -60 -40 ) ( 304 -60 -56 ) berlin_floors_concrete_plain 128 128 0 0 0 0 lightmap_gray 16384 16384 184 32 0 0 + ( 304 276 -40 ) ( 304 292 -40 ) ( 304 292 -56 ) berlin_floors_concrete_plain 128 128 0 0 0 0 lightmap_gray 16383.938 16384 36 32 0 0 + ( 200 -291 -4 ) ( 200 -265 -4 ) ( 200 -291 28 ) berlin_floors_concrete_plain 128 128 0 0 0 0 lightmap_gray 16384.033 16384 -60 40 0 0 + ( 208 -48 -40 ) ( 219 -48 -40 ) ( 208 -48 -8 ) berlin_floors_concrete_plain 128 128 0 0 0 0 lightmap_gray 16384 16384 0 40 0 0 +} +// brush 8 +{ + ( 312 281 -56 ) ( -88 281 -56 ) ( -88 265 -56 ) berlin_floors_concrete_plain 128 128 0 0 0 0 lightmap_gray 16384 16384.461 184 -24 0 0 + ( -88 264 -48 ) ( -88 280 -48 ) ( 312 280 -48 ) berlin_floors_concrete_plain 128 128 0 0 0 0 lightmap_gray 16384 16383.791 184 -24 0 0 + ( -96 -72 -48 ) ( 304 -72 -48 ) ( 304 -72 -64 ) berlin_floors_concrete_plain 128 128 0 0 0 0 lightmap_gray 16384 16384 184 40 0 0 + ( 304 264 -48 ) ( 304 280 -48 ) ( 304 280 -64 ) berlin_floors_concrete_plain 128 128 0 0 0 0 lightmap_gray 16383.791 16384 24 40 0 0 + ( 200 -303 -12 ) ( 200 -277 -12 ) ( 200 -303 20 ) berlin_floors_concrete_plain 128 128 0 0 0 0 lightmap_gray 16384.02 16384 -72 48 0 0 + ( 208 -60 -48 ) ( 219 -60 -48 ) ( 208 -60 -16 ) berlin_floors_concrete_plain 128 128 0 0 0 0 lightmap_gray 16384 16384 0 48 0 0 +} +// brush 9 +{ + ( 312 269 -64 ) ( -88 269 -64 ) ( -88 253 -64 ) berlin_floors_concrete_plain 128 128 0 0 0 0 lightmap_gray 16384 16384.328 184 -12 0 0 + ( -88 252 -56 ) ( -88 268 -56 ) ( 312 268 -56 ) berlin_floors_concrete_plain 128 128 0 0 0 0 lightmap_gray 16384 16383.633 184 -12 0 0 + ( -96 -84 -56 ) ( 304 -84 -56 ) ( 304 -84 -72 ) berlin_floors_concrete_plain 128 128 0 0 0 0 lightmap_gray 16384 16384 184 48 0 0 + ( 304 252 -56 ) ( 304 268 -56 ) ( 304 268 -72 ) berlin_floors_concrete_plain 128 128 0 0 0 0 lightmap_gray 16384.072 16384 12 48 0 0 + ( 200 -315 -20 ) ( 200 -289 -20 ) ( 200 -315 12 ) berlin_floors_concrete_plain 128 128 0 0 0 0 lightmap_gray 16384.098 16384 -84 56 0 0 + ( 208 -72 -56 ) ( 219 -72 -56 ) ( 208 -72 -24 ) berlin_floors_concrete_plain 128 128 0 0 0 0 lightmap_gray 16384 16384 0 56 0 0 +} +// brush 10 +{ + ( 312 257 -72 ) ( -88 257 -72 ) ( -88 241 -72 ) berlin_floors_concrete_plain 128 128 0 0 0 0 lightmap_gray 16384 16384.438 184 0 0 0 + ( -88 240 -64 ) ( -88 256 -64 ) ( 312 256 -64 ) berlin_floors_concrete_plain 128 128 0 0 0 0 lightmap_gray 16384 16383.705 184 0 0 0 + ( -96 -96 -64 ) ( 304 -96 -64 ) ( 304 -96 -80 ) berlin_floors_concrete_plain 128 128 0 0 0 0 lightmap_gray 16384 16384 184 56 0 0 + ( 304 240 -64 ) ( 304 256 -64 ) ( 304 256 -80 ) berlin_floors_concrete_plain 128 128 0 0 0 0 lightmap_gray 16383.705 16384 0 56 0 0 + ( 200 -327 -28 ) ( 200 -301 -28 ) ( 200 -327 4 ) berlin_floors_concrete_plain 128 128 0 0 0 0 lightmap_gray 16384.055 16384 -96 64 0 0 + ( 208 -84 -64 ) ( 219 -84 -64 ) ( 208 -84 -32 ) berlin_floors_concrete_plain 128 128 0 0 0 0 lightmap_gray 16384 16384 0 64 0 0 +} +// brush 11 +{ + ( 312 245 -80 ) ( -88 245 -80 ) ( -88 229 -80 ) berlin_floors_concrete_plain 128 128 0 0 0 0 lightmap_gray 16384 16384.496 184 12 0 0 + ( -88 228 -72 ) ( -88 244 -72 ) ( 312 244 -72 ) berlin_floors_concrete_plain 128 128 0 0 0 0 lightmap_gray 16384 16383.66 184 12 0 0 + ( -96 -108 -72 ) ( 304 -108 -72 ) ( 304 -108 -88 ) berlin_floors_concrete_plain 128 128 0 0 0 0 lightmap_gray 16384 16384 184 64 0 0 + ( 304 228 -72 ) ( 304 244 -72 ) ( 304 244 -88 ) berlin_floors_concrete_plain 128 128 0 0 0 0 lightmap_gray 16383.945 16384 -12 64 0 0 + ( 200 -339 -36 ) ( 200 -313 -36 ) ( 200 -339 -4 ) berlin_floors_concrete_plain 128 128 0 0 0 0 lightmap_gray 16384.055 16384 -108 72 0 0 + ( 208 -96 -72 ) ( 219 -96 -72 ) ( 208 -96 -40 ) berlin_floors_concrete_plain 128 128 0 0 0 0 lightmap_gray 16384 16384 0 72 0 0 +} +// brush 12 +{ + ( 312 185 -120 ) ( -88 185 -120 ) ( -88 169 -120 ) berlin_floors_concrete_plain 128 128 0 0 0 0 lightmap_gray 16384 16384.502 184 72 0 0 + ( -88 168 -112 ) ( -88 184 -112 ) ( 312 184 -112 ) berlin_floors_concrete_plain 128 128 0 0 0 0 lightmap_gray 16384 16383.779 184 72 0 0 + ( -96 -232 -112 ) ( 304 -232 -112 ) ( 304 -232 -128 ) berlin_floors_concrete_plain 128 128 0 0 0 0 lightmap_gray 16384 16384 184 104 0 0 + ( 304 168 -112 ) ( 304 184 -112 ) ( 304 184 -128 ) berlin_floors_concrete_plain 128 128 0 0 0 0 lightmap_gray 16383.789 16383.982 -72 104 0 0 + ( 200 -399 -76 ) ( 200 -373 -76 ) ( 200 -399 -44 ) berlin_floors_concrete_plain 128 128 0 0 0 0 lightmap_gray 16384.037 16384 -168 112 0 0 + ( 208 -156 -112 ) ( 219 -156 -112 ) ( 208 -156 -80 ) berlin_floors_concrete_plain 128 128 0 0 0 0 lightmap_gray 16384 16384 0 112 0 0 +} +// brush 13 +{ + ( 312 197 -112 ) ( -88 197 -112 ) ( -88 181 -112 ) berlin_floors_concrete_plain 128 128 0 0 0 0 lightmap_gray 16384 16384.498 184 60 0 0 + ( -88 180 -104 ) ( -88 196 -104 ) ( 312 196 -104 ) berlin_floors_concrete_plain 128 128 0 0 0 0 lightmap_gray 16384 16383.807 184 60 0 0 + ( -96 -156 -104 ) ( 304 -156 -104 ) ( 304 -156 -120 ) berlin_floors_concrete_plain 128 128 0 0 0 0 lightmap_gray 16384 16384 184 96 0 0 + ( 304 180 -104 ) ( 304 196 -104 ) ( 304 196 -120 ) berlin_floors_concrete_plain 128 128 0 0 0 0 lightmap_gray 16383.773 16384 -60 96 0 0 + ( 200 -387 -68 ) ( 200 -361 -68 ) ( 200 -387 -36 ) berlin_floors_concrete_plain 128 128 0 0 0 0 lightmap_gray 16384.014 16384 -156 104 0 0 + ( 208 -144 -104 ) ( 219 -144 -104 ) ( 208 -144 -72 ) berlin_floors_concrete_plain 128 128 0 0 0 0 lightmap_gray 16384 16384 0 104 0 0 +} +// brush 14 +{ + ( 312 209 -104 ) ( -88 209 -104 ) ( -88 193 -104 ) berlin_floors_concrete_plain 128 128 0 0 0 0 lightmap_gray 16384 16384.469 184 48 0 0 + ( -88 192 -96 ) ( -88 208 -96 ) ( 312 208 -96 ) berlin_floors_concrete_plain 128 128 0 0 0 0 lightmap_gray 16384 16383.76 184 48 0 0 + ( -96 -144 -96 ) ( 304 -144 -96 ) ( 304 -144 -112 ) berlin_floors_concrete_plain 128 128 0 0 0 0 lightmap_gray 16384 16384 184 88 0 0 + ( 304 192 -96 ) ( 304 208 -96 ) ( 304 208 -112 ) berlin_floors_concrete_plain 128 128 0 0 0 0 lightmap_gray 16383.727 16384 -48 88 0 0 + ( 200 -375 -60 ) ( 200 -349 -60 ) ( 200 -375 -28 ) berlin_floors_concrete_plain 128 128 0 0 0 0 lightmap_gray 16384.174 16384 -144 96 0 0 + ( 208 -132 -96 ) ( 219 -132 -96 ) ( 208 -132 -64 ) berlin_floors_concrete_plain 128 128 0 0 0 0 lightmap_gray 16384 16384 0 96 0 0 +} +// brush 15 +{ + ( 312 221 -96 ) ( -88 221 -96 ) ( -88 205 -96 ) berlin_floors_concrete_plain 128 128 0 0 0 0 lightmap_gray 16384 16384.484 184 36 0 0 + ( -88 204 -88 ) ( -88 220 -88 ) ( 312 220 -88 ) berlin_floors_concrete_plain 128 128 0 0 0 0 lightmap_gray 16384 16383.709 184 36 0 0 + ( -96 -132 -88 ) ( 304 -132 -88 ) ( 304 -132 -104 ) berlin_floors_concrete_plain 128 128 0 0 0 0 lightmap_gray 16384 16383.99 184 80 0 0 + ( 304 204 -88 ) ( 304 220 -88 ) ( 304 220 -104 ) berlin_floors_concrete_plain 128 128 0 0 0 0 lightmap_gray 16384.125 16384 -36 80 0 0 + ( 200 -363 -52 ) ( 200 -337 -52 ) ( 200 -363 -20 ) berlin_floors_concrete_plain 128 128 0 0 0 0 lightmap_gray 16384.078 16384 -132 88 0 0 + ( 208 -120 -88 ) ( 219 -120 -88 ) ( 208 -120 -56 ) berlin_floors_concrete_plain 128 128 0 0 0 0 lightmap_gray 16384 16384 0 88 0 0 +} +// brush 16 +{ + ( 312 233 -88 ) ( -88 233 -88 ) ( -88 217 -88 ) berlin_floors_concrete_plain 128 128 0 0 0 0 lightmap_gray 16384 16384.508 184 24 0 0 + ( -88 216 -80 ) ( -88 232 -80 ) ( 312 232 -80 ) berlin_floors_concrete_plain 128 128 0 0 0 0 lightmap_gray 16384 16383.775 184 24 0 0 + ( -96 -120 -80 ) ( 304 -120 -80 ) ( 304 -120 -96 ) berlin_floors_concrete_plain 128 128 0 0 0 0 lightmap_gray 16384 16384 184 72 0 0 + ( 304 216 -80 ) ( 304 232 -80 ) ( 304 232 -96 ) berlin_floors_concrete_plain 128 128 0 0 0 0 lightmap_gray 16383.775 16384 -24 72 0 0 + ( 200 -351 -44 ) ( 200 -325 -44 ) ( 200 -351 -12 ) berlin_floors_concrete_plain 128 128 0 0 0 0 lightmap_gray 16384.02 16384 -120 80 0 0 + ( 208 -108 -80 ) ( 219 -108 -80 ) ( 208 -108 -48 ) berlin_floors_concrete_plain 128 128 0 0 0 0 lightmap_gray 16384 16384 0 80 0 0 +} +// brush 17 +{ + contents nonColliding; + ( -152 218 98 ) ( -160 218 98 ) ( -160 218 0 ) berlin_trim_metal 26 8 0 503.5 -90 0 lightmap_gray 16384 -16383.818 -179.98732 -408 90 0 + ( -160 216 -438 ) ( -160 216 138 ) ( -152 216 146 ) berlin_trim_metal 26 8 0 504 -90 0 lightmap_gray 16384 -16384.254 -180 -408 90 0 + ( -160 229 -428 ) ( -160 229 148 ) ( -160 117 148 ) berlin_trim_metal 26 -8 0 -472 -90 0 lightmap_gray 16384 16384 -180 125 90 0 + ( -152 117 -436 ) ( -152 117 156 ) ( -152 229 156 ) berlin_trim_metal 26 8 0 519.5 -90 0 lightmap_gray 16384 16384 -180 125 90 0 + ( -160 218 98 ) ( -152 218 98 ) ( -152 216 100 ) berlin_trim_metal 26 8 504.00674 471.99747 -180 0 lightmap_gray 16384.031 16384 -504.0011 -117 0 0 + ( -158 230 0 ) ( -153 230 0 ) ( -153 262 0 ) berlin_trim_metal 26 8 504 472 180 0 lightmap_gray 16384 16383.934 -504 -117 0 0 +} +// brush 18 +{ + contents nonColliding; + ( -152 768 100 ) ( -152 176 100 ) ( -160 184 100 ) berlin_trim_metal 128 64 -488 504 -90 0 lightmap_gray 16384 16384.078 -511.9957 408.00391 -90 0 + ( -160 234 98 ) ( -152 234 98 ) ( -152 286 98 ) berlin_trim_metal 26 8 -488 503.5 -90 0 lightmap_gray 16384 16384.25 -512 408 -90 0 + ( -160 760 111 ) ( -160 184 111 ) ( -160 184 -1 ) berlin_trim_metal 26 -8 -488 0 -180 0 lightmap_gray 16384 16384 -512 7 180 0 + ( -152 768 -1 ) ( -152 176 -1 ) ( -152 176 111 ) berlin_trim_metal 26 -8 -488 0 -180 0 lightmap_gray 16384 16384 -512 7 180 0 + ( -152 218 98 ) ( -160 218 98 ) ( -160 216 100 ) berlin_trim_metal 128 64 -487.99847 504.00177 -90 0 lightmap_gray 16384.879 16383.889 -488.0144 504.99789 -90 0 + ( -160 302 98 ) ( -152 302 98 ) ( -152 304 100 ) berlin_trim_metal 128 64 -488 504 -90 0 lightmap_gray 16384 16383.844 -488 504.99637 -90 0 +} +// brush 19 +{ + contents nonColliding; + ( -160 302 98 ) ( -152 302 98 ) ( -152 302 0 ) berlin_trim_metal 26 8 0 503.5 -90 0 lightmap_gray 16384 16383.697 -179.99063 96 90 0 + ( -152 304 -438 ) ( -152 304 138 ) ( -160 304 146 ) berlin_trim_metal 26 8 0 504 -90 0 lightmap_gray 16384 16384.248 -179.98642 96.0019 90 0 + ( -152 291 -428 ) ( -152 291 148 ) ( -152 403 148 ) berlin_trim_metal 26 8 0 487.5 -90 0 lightmap_gray 16384 -16384 -180 395 90 0 + ( -160 403 -436 ) ( -160 403 156 ) ( -160 291 156 ) berlin_trim_metal 26 -8 0 -504 -90 0 lightmap_gray 16384 -16384 -180 395 90 0 + ( -152 302 98 ) ( -160 302 98 ) ( -160 304 100 ) berlin_trim_metal 26 8 504 504 180 0 lightmap_gray 16382.502 16384 -191.95845 403 -180 3.0708612e-005 + ( -154 290 0 ) ( -159 290 0 ) ( -159 258 0 ) berlin_trim_metal 26 8 504 504 -180 0 lightmap_gray 16383.801 16383.984 -191.99506 403 -180 0 +} +// brush 20 +{ + contents nonColliding; + ( -242 344 98 ) ( -242 352 98 ) ( -242 352 0 ) berlin_trim_metal 26 -8 0 -695.50183 -90 0 lightmap_gray 16384 16384.203 -179.98564 600.00598 90 0 + ( -244 352 -438 ) ( -244 352 138 ) ( -244 344 146 ) berlin_trim_metal 26 -8 0 -695.99774 -90 0 lightmap_gray 16384 16384.238 -179.99695 600 90 0 + ( -231 352 -428 ) ( -231 352 148 ) ( -343 352 148 ) berlin_trim_metal 26 -8 0 -12 -90 0 lightmap_gray 16384 16384 -180 -335 90 0 + ( -343 344 -436 ) ( -343 344 156 ) ( -231 344 156 ) berlin_trim_metal 26 8 0 979.5 -90 0 lightmap_gray 16384 16384 -180 -335 90 0 + ( -242 352 98 ) ( -242 344 98 ) ( -244 344 100 ) berlin_trim_metal 26 8 696.00958 11.997849 90 0 lightmap_gray 16384.139 16384 -696.00116 343 -90 0 + ( -230 350 0 ) ( -230 345 0 ) ( -198 345 0 ) berlin_trim_metal 26 8 695.99005 12 90 0 lightmap_gray 16384.729 16383.953 -696.01343 342.99857 -90 0 +} +// brush 21 +{ + contents nonColliding; + ( 292 344 100 ) ( -300 344 100 ) ( -292 352 100 ) berlin_trim_metal 128 64 -12 696.00183 -180 0 lightmap_gray 16384 16384.277 -35.995178 600.00732 -180 0 + ( -242 352 98 ) ( -242 344 98 ) ( -190 344 98 ) berlin_trim_metal 26 8 -12 695.50891 180 0 lightmap_gray 16384.059 16384.666 -35.998081 600.00568 180 0 + ( 284 352 111 ) ( -292 352 111 ) ( -292 352 -1 ) berlin_trim_metal 26 -8 -12 0 180 0 lightmap_gray 16384 16384 -36 7 180 0 + ( 292 344 -1 ) ( -300 344 -1 ) ( -300 344 111 ) berlin_trim_metal 26 -8 -12 0 -180 0 lightmap_gray 16384 16384 -36 7 180 0 + ( -242 344 98 ) ( -242 352 98 ) ( -244 352 100 ) berlin_trim_metal 128 64 -11.998276 696 180 0 lightmap_gray 16386 16383.789 -12.03125 696.99542 180 0 + ( -190 352 98 ) ( -190 344 98 ) ( -188 344 100 ) berlin_trim_metal 128 64 -12 695.99774 180 0 lightmap_gray 16384 16383.945 -12 697 180 0 +} +// brush 22 +{ + contents nonColliding; + ( -190 352 98 ) ( -190 344 98 ) ( -190 344 0 ) berlin_trim_metal 26 -8 0 -695.5 -90 0 lightmap_gray 16384 -16383.934 -179.98787 96 90 0 + ( -188 344 -438 ) ( -188 344 138 ) ( -188 352 146 ) berlin_trim_metal 26 -8 0 -696.00183 -90 0 lightmap_gray 16384 -16384.273 -179.98431 95.998978 90 0 + ( -201 344 -428 ) ( -201 344 148 ) ( -89 344 148 ) berlin_trim_metal 26 8 0 979.5 -90 0 lightmap_gray 16384 -16384 -180 -97 90 0 + ( -89 352 -436 ) ( -89 352 156 ) ( -201 352 156 ) berlin_trim_metal 26 -8 0 -12 -90 0 lightmap_gray 16384 -16384 -180 -97 90 0 + ( -190 344 98 ) ( -190 352 98 ) ( -188 352 100 ) berlin_trim_metal 26 8 696 12 90 0 lightmap_gray 16382.508 16384 0.017027253 -89 90 7.5983451e-005 + ( -202 346 0 ) ( -202 351 0 ) ( -234 351 0 ) berlin_trim_metal 26 8 696.00952 12 90 0 lightmap_gray 16383.535 16384 0.010558782 -89 90 0 +} +// brush 23 +{ + contents nonColliding; + ( 202 344 98 ) ( 202 352 98 ) ( 202 352 0 ) berlin_trim_metal -25.999872 -8 -1.5e-005 0.5 90 0 lightmap_gray 16384 16383.762 -179.99088 599.99896 90 0 + ( 200 352 -438 ) ( 200 352 138 ) ( 200 344 146 ) berlin_trim_metal -25.999872 -8 -1.5e-005 0 90 0 lightmap_gray 16384 16384.223 -179.99158 600.00153 90 0 + ( 213 352 -428 ) ( 213 352 148 ) ( 101 352 148 ) berlin_trim_metal -25.999872 -8 -1.5e-005 0 90 0 lightmap_gray 16384 16384 -180 109 90 0 + ( 101 344 -436 ) ( 101 344 156 ) ( 213 344 156 ) berlin_trim_metal -25.999872 -8 -1.5e-005 0 90 0 lightmap_gray 16384 16384 -180 109 90 0 + ( 202 352 98 ) ( 202 344 98 ) ( 200 344 100 ) berlin_trim_metal -25.999872 -8 -1.5e-005 0 90 0 lightmap_gray 16382.762 16384 -695.97333 -101 -90 0 + ( 214 350 0 ) ( 214 345 0 ) ( 246 345 0 ) berlin_trim_metal -25.999872 -8 -1.5e-005 0 90 0 lightmap_gray 16383.721 16384 -695.99414 -101 -90 0 +} +// brush 24 +{ + contents nonColliding; + ( -280 352 100 ) ( 312 352 100 ) ( 304 344 100 ) berlin_trim_metal 128 64 0 0 0 0 lightmap_gray 16384 16383.936 -23.995392 -96 0 0 + ( 254 344 98 ) ( 254 352 98 ) ( 202 352 98 ) berlin_trim_metal -25.999872 -8 -1.5e-005 0.5 180 0 lightmap_gray 16384 16384.201 -24 -96 0 0 + ( -272 344 111 ) ( 304 344 111 ) ( 304 344 -1 ) berlin_trim_metal -25.999872 -8 -1.5e-005 0 180 0 lightmap_gray 16384 -16384 -24 -7 0 0 + ( -280 352 -1 ) ( 312 352 -1 ) ( 312 352 111 ) berlin_trim_metal 128 64 0 0 0 0 lightmap_gray 16384 -16384 -24 -7 0 0 + ( 254 352 98 ) ( 254 344 98 ) ( 256 344 100 ) berlin_trim_metal 128 64 0 0 0 0 lightmap_gray 16384 16384 0 1 0 0 + ( 202 344 98 ) ( 202 352 98 ) ( 200 352 100 ) berlin_trim_metal 128 64 0 0 0 0 lightmap_gray 16384.021 16384 0 1 0 0 +} +// brush 25 +{ + contents nonColliding; + ( 254 352 98 ) ( 254 344 98 ) ( 254 344 0 ) berlin_trim_metal -25.999872 -8 -1.5e-005 0.5 90 0 lightmap_gray 16384 -16383.932 -179.98889 96 90 0 + ( 256 344 -438 ) ( 256 344 138 ) ( 256 352 146 ) berlin_trim_metal -25.999872 -8 -1.5e-005 0 90 0 lightmap_gray 16384 -16384.273 -179.99878 95.998962 90 0 + ( 243 344 -428 ) ( 243 344 148 ) ( 355 344 148 ) berlin_trim_metal -25.999872 -8 -1.5e-005 0 90 0 lightmap_gray 16384 -16384 -180 347 90 0 + ( 355 352 -436 ) ( 355 352 156 ) ( 243 352 156 ) berlin_trim_metal -25.999872 -8 -1.5e-005 0 90 0 lightmap_gray 16384 -16384 -180 347 90 0 + ( 254 344 98 ) ( 254 352 98 ) ( 256 352 100 ) berlin_trim_metal -25.999872 -8 -1.5e-005 0 90 0 lightmap_gray 16384 16384 0 355 90 0 + ( 242 346 0 ) ( 242 351 0 ) ( 210 351 0 ) berlin_trim_metal -25.999872 -8 -1.5e-005 0 90 0 lightmap_gray 16384.021 16383.984 0 355 90 0 +} +// brush 26 +{ + ( 208 338 36 ) ( 208 -254 36 ) ( 200 -246 36 ) berlin_floors_concrete_tile4 128 128 0 0 0 0 lightmap_gray 16384 16384.211 -82 48 -90 0 + ( 200 330 0 ) ( 200 -246 0 ) ( 208 -254 0 ) berlin_floors_concrete_tile4 128 128 0 0 0 0 lightmap_gray 16384 16384.176 -82 48 -90 0 + ( 200 330 112 ) ( 200 -246 112 ) ( 200 -246 0 ) berlin_floors_concrete_tile4 128 128 0 0 0 0 lightmap_gray 16384 16384 -82 8 180 0 + ( 208 338 0 ) ( 208 -254 0 ) ( 208 -254 112 ) berlin_floors_concrete_tile4 128 128 0 0 0 0 lightmap_gray 16384 16384 -82 8 180 0 + ( 210 -232 112 ) ( 200 -232 112 ) ( 200 -232 144 ) berlin_floors_concrete_tile4 128 128 0 0 0 0 lightmap_gray 16384.09 16384 -21 0 0 0 + ( 200 0 112 ) ( 208 0 112 ) ( 200 0 144 ) berlin_floors_concrete_tile4 128 128 0 0 0 0 lightmap_gray 16384.014 16384 -21 0 0 0 +} +// brush 27 +{ + ( 650 -240 0 ) ( 58 -240 0 ) ( 66 -232 0 ) berlin_floors_concrete_tile4 128 128 0 0 0 0 lightmap_gray 16384 16383.832 -394 16 -180 0 + ( 642 -232 -112 ) ( 66 -232 -112 ) ( 58 -240 -112 ) berlin_floors_concrete_tile4 128 128 0 0 0 0 lightmap_gray 16384 16384.029 -394 15.99571 -180 0 + ( 208 -232 0 ) ( 208 -232 -112 ) ( 220 -232 -112 ) berlin_floors_concrete_tile4 128 128 0 0 0 0 lightmap_gray 16384 16384 -394 -104 180 0 + ( 75 -240 -112 ) ( 75 -240 0 ) ( 315 -240 0 ) berlin_floors_concrete_tile4 128 128 0 0 0 0 lightmap_gray 16384 16384 -394 -104 180 0 + ( 208 -232 -112 ) ( 208 -232 0 ) ( 200 -240 0 ) berlin_floors_concrete_tile4 128 128 0 0 0 0 lightmap_gray 16383.869 16384 0 0 0 0 + ( 220 -232 0 ) ( 220 -232 -112 ) ( 220 -240 -112 ) berlin_floors_concrete_tile4 128 128 0 0 0 0 lightmap_gray 16383.924 16384 0 0 0 0 +} +// brush 28 +{ + ( 208 335 0 ) ( 208 -257 0 ) ( 200 -249 0 ) berlin_floors_concrete_tile4 128 128 0 0 0 0 lightmap_gray 16384 16383.457 -79 47.99469 -90 0 + ( 200 327 -112 ) ( 200 -249 -112 ) ( 208 -257 -112 ) berlin_floors_concrete_tile4 128 128 0 0 0 0 lightmap_gray 16384 16384.102 -79 47.996578 -90 0 + ( 200 -240 0 ) ( 200 -240 -112 ) ( 200 0 -112 ) berlin_floors_concrete_tile4 128 128 0 0 0 0 lightmap_gray 16384 16384 -79 -104 180 0 + ( 208 335 -112 ) ( 208 -257 -112 ) ( 208 -257 0 ) berlin_floors_concrete_tile4 128 128 0 0 0 0 lightmap_gray 16384 16384 -79 -104 180 0 + ( 208 0 0 ) ( 208 0 -10 ) ( 240 0 0 ) berlin_floors_concrete_tile4 128 128 0 0 0 0 lightmap_gray 16384 16384 -104 0 0 0 + ( 200 -240 -112 ) ( 200 -240 0 ) ( 208 -232 0 ) berlin_floors_concrete_tile4 128 128 0 0 0 0 lightmap_gray 16384 16384 -104 0 0 0 +} +// brush 29 +{ + ( 742 -240 0 ) ( 150 -240 0 ) ( 158 -232 0 ) berlin_floors_concrete_tile4 128 128 0 0 0 0 lightmap_gray 16384 16383.736 -486 16 -180 0 + ( 734 -232 -112 ) ( 158 -232 -112 ) ( 150 -240 -112 ) berlin_floors_concrete_tile4 128 128 0 0 0 0 lightmap_gray 16384 16384.023 -486 15.995705 180 0 + ( 734 -232 0 ) ( 158 -232 0 ) ( 158 -232 -112 ) berlin_floors_concrete_tile4 128 128 0 0 0 0 lightmap_gray 16384 16384 -486 -104 180 0 + ( 167 -240 -112 ) ( 167 -240 0 ) ( 407 -240 0 ) berlin_floors_concrete_tile4 128 128 0 0 0 0 lightmap_gray 16384 16384 -486 -104 180 0 + ( 292 -238 0 ) ( 292 -233 0 ) ( 292 -233 32 ) berlin_floors_concrete_tile4 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( 304 -232 0 ) ( 312 -240 0 ) ( 304 -232 32 ) berlin_floors_concrete_tile4 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 +} +// brush 30 +{ + ( 312 335 0 ) ( 312 -257 0 ) ( 304 -249 0 ) berlin_floors_concrete_tile4 128 128 0 0 0 0 lightmap_gray 16384 16383.715 -79 -56.001286 -90 0 + ( 304 327 -112 ) ( 304 -249 -112 ) ( 312 -257 -112 ) berlin_floors_concrete_tile4 128 128 0 0 0 0 lightmap_gray 16384 16384.092 -79 -56.003227 -90 0 + ( 304 327 0 ) ( 304 -249 0 ) ( 304 -249 -112 ) berlin_floors_concrete_tile4 128 128 0 0 0 0 lightmap_gray 16384 16384 -79 -104 180 0 + ( 312 -240 -112 ) ( 312 -240 0 ) ( 312 0 0 ) berlin_floors_concrete_tile4 128 128 0 0 0 0 lightmap_gray 16384 16384 -79 -104 180 0 + ( 312 0 0 ) ( 312 0 -10 ) ( 344 0 0 ) berlin_floors_concrete_tile4 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( 312 -240 0 ) ( 312 -240 -112 ) ( 304 -232 -112 ) berlin_floors_concrete_tile4 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 +} +// brush 31 +{ + ( 312 352 112 ) ( 312 -240 112 ) ( 304 -232 112 ) berlin_floors_concrete_tile4 128 128 0 0 0 0 lightmap_gray 16384 16383.908 -96 -56 -90 0 + ( 304 344 0 ) ( 304 -232 0 ) ( 312 -240 0 ) berlin_floors_concrete_tile4 128 128 0 0 0 0 lightmap_gray 16384 16384.246 -96 -56 -90 0 + ( 304 344 112 ) ( 304 -232 112 ) ( 304 -232 0 ) berlin_floors_concrete_tile4 128 128 0 0 0 0 lightmap_gray 16384 16384 -96 8 180 0 + ( 312 -240 112 ) ( 312 -240 0 ) ( 304 -232 0 ) berlin_floors_concrete_tile4 128 128 0 0 0 0 lightmap_gray 16384.063 -16384 -32 -8 0 0 + ( 312 352 0 ) ( 312 -240 0 ) ( 312 -240 112 ) berlin_floors_concrete_tile4 128 128 0 0 0 0 lightmap_gray 16384 16384 -96 8 180 0 + ( 304 344 112 ) ( 304 344 0 ) ( 312 352 0 ) berlin_floors_concrete_tile4 128 128 0 0 0 0 lightmap_gray 16384.188 -16384 -32.00235 -8 0 0 +} +// brush 32 +{ + ( -280 352 112 ) ( 312 352 112 ) ( 304 344 112 ) berlin_floors_concrete_tile4 128 128 0 0 0 0 lightmap_gray 16384 16383.963 -24 -96 0 0 + ( -272 344 100 ) ( 304 344 100 ) ( 312 352 100 ) berlin_floors_concrete_tile4 128 128 0 0 0 0 lightmap_gray 16384 16384.211 -24 -96 0 0 + ( -272 344 112 ) ( 304 344 112 ) ( 304 344 0 ) berlin_floors_concrete_tile4 128 128 0 0 0 0 lightmap_gray 16384 -16384 -24 -8 0 0 + ( -280 352 0 ) ( 312 352 0 ) ( 312 352 112 ) berlin_floors_concrete_tile4 128 128 0 0 0 0 lightmap_gray 16384 -16384 -24 -8 0 0 + ( -188 351 100 ) ( -188 346 100 ) ( -188 351 132 ) berlin_floors_concrete_tile4 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( -244 346 100 ) ( -244 351 100 ) ( -244 351 132 ) berlin_floors_concrete_tile4 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 +} +// brush 33 +{ + ( -280 352 112 ) ( 312 352 112 ) ( 304 344 112 ) berlin_floors_concrete_tile4 128 128 0 0 0 0 lightmap_gray 16384 16383.963 -24 -96 0 0 + ( -272 344 0 ) ( 304 344 0 ) ( 312 352 0 ) berlin_floors_concrete_tile4 128 128 0 0 0 0 lightmap_gray 16384 16384.211 -24 -96 0 0 + ( -272 344 112 ) ( 304 344 112 ) ( 304 344 0 ) berlin_floors_concrete_tile4 128 128 0 0 0 0 lightmap_gray 16384 -16384 -24 -8 0 0 + ( -280 352 0 ) ( 312 352 0 ) ( 312 352 112 ) berlin_floors_concrete_tile4 128 128 0 0 0 0 lightmap_gray 16384 -16384 -24 -8 0 0 + ( -272 344 112 ) ( -272 344 0 ) ( -280 352 0 ) berlin_floors_concrete_tile4 128 128 0 0 0 0 lightmap_gray 16384.121 -16384 -32 -8 0 0 + ( -244 351 100 ) ( -244 346 100 ) ( -244 351 132 ) berlin_floors_concrete_tile4 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 +} +// brush 34 +{ + ( 208 176 112 ) ( -384 176 112 ) ( -376 184 112 ) berlin_floors_concrete_tile4 128 128 0 0 0 0 lightmap_gray 16384 16384.141 48.001556 432 180 0 + ( 200 184 0 ) ( -376 184 0 ) ( -384 176 0 ) berlin_floors_concrete_tile4 128 128 0 0 0 0 lightmap_gray 16384 16384.756 48 432.0014 180 0 + ( 200 184 112 ) ( -376 184 112 ) ( -376 184 0 ) berlin_floors_concrete_tile4 128 128 0 0 0 0 lightmap_gray 16384 16384 48 8 180 0 + ( -152 176 112 ) ( -152 176 0 ) ( -272 176 0 ) berlin_floors_concrete_tile4 128 128 0 0 0 0 lightmap_gray 16384 16384 48 8 180 0 + ( -152 176 0 ) ( -152 176 112 ) ( -160 184 112 ) berlin_floors_concrete_tile4 128 128 0 0 0 0 lightmap_gray 16384.156 16384 456.0014 0 0 0 + ( -272 175 112 ) ( -272 182 112 ) ( -272 175 144 ) berlin_floors_concrete_tile4 128 128 0 0 0 0 lightmap_gray 16383.557 -16384 -408 0 180 0 +} +// brush 35 +{ + ( -152 600 112 ) ( -152 8 112 ) ( -160 16 112 ) berlin_floors_concrete_tile4 128 128 0 0 0 0 lightmap_gray 16384 16384.162 -344 408 -90 0 + ( -160 592 0 ) ( -160 16 0 ) ( -152 8 0 ) berlin_floors_concrete_tile4 128 128 0 0 0 0 lightmap_gray 16384 16384.564 -344 408 -90 0 + ( -160 184 112 ) ( -160 184 0 ) ( -160 232 0 ) berlin_floors_concrete_tile4 128 128 0 0 0 0 lightmap_gray 16384 16384 -344 8 180 0 + ( -152 600 0 ) ( -152 8 0 ) ( -152 8 112 ) berlin_floors_concrete_tile4 128 128 0 0 0 0 lightmap_gray 16384 16384 -344 8 180 0 + ( -168 216 112 ) ( -162 216 112 ) ( -162 216 144 ) berlin_floors_concrete_tile4 128 128 0 0 0 0 lightmap_gray 16384.086 -16384 432.00125 0 180 0 + ( -160 184 0 ) ( -160 184 112 ) ( -152 176 112 ) berlin_floors_concrete_tile4 128 128 0 0 0 0 lightmap_gray 16383.506 16384 -384 0 0 0 +} +// brush 36 +{ + ( -152 656 112 ) ( -152 64 112 ) ( -160 72 112 ) berlin_floors_concrete_tile4 128 128 0 0 0 0 lightmap_gray 16384 16384.463 -400 408.0033 -90 0 + ( -160 648 100 ) ( -160 72 100 ) ( -152 64 100 ) berlin_floors_concrete_tile4 128 128 0 0 0 0 lightmap_gray 16384 16384.543 -400 408 -90 0 + ( -160 648 112 ) ( -160 72 112 ) ( -160 72 0 ) berlin_floors_concrete_tile4 128 128 0 0 0 0 lightmap_gray 16384 16384 -400 8 -180 0 + ( -152 656 0 ) ( -152 64 0 ) ( -152 64 112 ) berlin_floors_concrete_tile4 128 128 0 0 0 0 lightmap_gray 16384 16384 -400 8 180 0 + ( -168 304 112 ) ( -162 304 112 ) ( -162 304 144 ) berlin_floors_concrete_tile4 128 128 0 0 0 0 lightmap_gray 16384.086 -16384 432.00125 0 180 0 + ( -151 216 112 ) ( -158 216 112 ) ( -151 216 144 ) berlin_floors_concrete_tile4 128 128 0 0 0 0 lightmap_gray 16383.674 16384 -384 0 0 0 +} +// brush 37 +{ + ( -152 712 112 ) ( -152 120 112 ) ( -160 128 112 ) berlin_floors_concrete_tile4 128 128 0 0 0 0 lightmap_gray 16384 16384 -456 408 -90 0 + ( -160 704 0 ) ( -160 128 0 ) ( -152 120 0 ) berlin_floors_concrete_tile4 128 128 0 0 0 0 lightmap_gray 16384 16384.32 -456 408 -90 0 + ( -160 704 112 ) ( -160 128 112 ) ( -160 128 0 ) berlin_floors_concrete_tile4 128 128 0 0 0 0 lightmap_gray 16384 16384 -456 8 180 0 + ( -152 712 0 ) ( -152 120 0 ) ( -152 120 112 ) berlin_floors_concrete_tile4 128 128 0 0 0 0 lightmap_gray 16384 16384 -456 8 180 0 + ( -168 344 112 ) ( -162 344 112 ) ( -162 344 144 ) berlin_floors_concrete_tile4 128 128 0 0 0 0 lightmap_gray 16383.979 -16384 431.99799 0 180 0 + ( -151 304 112 ) ( -158 304 112 ) ( -151 304 144 ) berlin_floors_concrete_tile4 128 128 0 0 0 0 lightmap_gray 16383.906 16384 -384 0 0 0 +} +// brush 38 +{ + ( -280 -240 112 ) ( -280 352 112 ) ( -272 344 112 ) berlin_floors_concrete_tile4 128 128 0 0 0 0 lightmap_gray 16384 16383.914 16 -24 90 0 + ( -272 -232 0 ) ( -272 344 0 ) ( -280 352 0 ) berlin_floors_concrete_tile4 128 128 0 0 0 0 lightmap_gray 16384 16384.168 16 -24 90 0 + ( -272 -232 112 ) ( -272 344 112 ) ( -272 344 0 ) berlin_floors_concrete_tile4 128 128 0 0 0 0 lightmap_gray 16384 -16384 16 -8 0 0 + ( -280 352 112 ) ( -280 352 0 ) ( -272 344 0 ) berlin_floors_concrete_tile4 128 128 0 0 0 0 lightmap_gray 16384.049 16384 -144 8 180 0 + ( -280 -240 0 ) ( -280 352 0 ) ( -280 352 112 ) berlin_floors_concrete_tile4 128 128 0 0 0 0 lightmap_gray 16384 -16384 16 -8 0 0 + ( -272 61 112 ) ( -278 61 112 ) ( -278 61 144 ) berlin_floors_concrete_tile4 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 +} +// brush 39 +{ + ( -280 352 112 ) ( 312 352 112 ) ( 304 344 112 ) berlin_floors_concrete_tile4 128 128 0 0 0 0 lightmap_gray 16384 16383.936 -23.995392 -96 0 0 + ( -282 344 100 ) ( 294 344 100 ) ( 302 352 100 ) berlin_floors_concrete_tile4 128 128 0 0 0 0 lightmap_gray 16384 16384.268 -24 -95.998924 0 0 + ( -272 344 112 ) ( 304 344 112 ) ( 304 344 0 ) berlin_floors_concrete_tile4 128 128 0 0 0 0 lightmap_gray 16384 -16384 -24 -8 0 0 + ( -280 352 0 ) ( 312 352 0 ) ( 312 352 112 ) berlin_floors_concrete_tile4 128 128 0 0 0 0 lightmap_gray 16384 -16384 -24 -8 0 0 + ( 256 352 113 ) ( 256 345 113 ) ( 256 352 145 ) berlin_floors_concrete_tile4 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( 200 346 113 ) ( 200 351 113 ) ( 200 351 145 ) berlin_floors_concrete_tile4 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 +} +// brush 40 +{ + ( -280 352 112 ) ( 312 352 112 ) ( 304 344 112 ) berlin_floors_concrete_tile4 128 128 0 0 0 0 lightmap_gray 16384 16383.963 -24 -96 0 0 + ( -272 344 0 ) ( 304 344 0 ) ( 312 352 0 ) berlin_floors_concrete_tile4 128 128 0 0 0 0 lightmap_gray 16384 16384.211 -24 -96 0 0 + ( -272 344 112 ) ( 304 344 112 ) ( 304 344 0 ) berlin_floors_concrete_tile4 128 128 0 0 0 0 lightmap_gray 16384 -16384 -24 -8 0 0 + ( 312 352 112 ) ( 312 352 0 ) ( 304 344 0 ) berlin_floors_concrete_tile4 128 128 0 0 0 0 lightmap_gray 16384.086 16384 -144 8 180 0 + ( -280 352 0 ) ( 312 352 0 ) ( 312 352 112 ) berlin_floors_concrete_tile4 128 128 0 0 0 0 lightmap_gray 16384 -16384 -24 -8 0 0 + ( 256 345 113 ) ( 256 352 113 ) ( 256 352 145 ) berlin_floors_concrete_tile4 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 +} +// brush 41 +{ + ( -280 -240 112 ) ( -280 352 112 ) ( -272 344 112 ) berlin_floors_concrete_tile4 128 128 0 0 0 0 lightmap_gray 16384 16383.914 16 -24 90 0 + ( -272 -232 0 ) ( -272 344 0 ) ( -280 352 0 ) berlin_floors_concrete_tile4 128 128 0 0 0 0 lightmap_gray 16384 16384.168 16 -24 90 0 + ( -272 -232 112 ) ( -272 344 112 ) ( -272 344 0 ) berlin_floors_concrete_tile4 128 128 0 0 0 0 lightmap_gray 16384 -16384 16 -8 0 0 + ( -280 -240 0 ) ( -280 352 0 ) ( -280 352 112 ) berlin_floors_concrete_tile4 128 128 0 0 0 0 lightmap_gray 16384 -16384 16 -8 0 0 + ( -272 -232 112 ) ( -272 -232 0 ) ( -280 -240 0 ) berlin_floors_concrete_tile4 128 128 0 0 0 0 lightmap_gray 16384.125 16384 -144 8 180 0 + ( -280 -11 112 ) ( -256 -11 112 ) ( -280 -11 144 ) berlin_floors_concrete_tile4 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 +} +// brush 42 +{ + ( 312 -240 112 ) ( -280 -240 112 ) ( -272 -232 112 ) berlin_floors_concrete_tile4 128 128 0 0 0 0 lightmap_gray 16384 16384.016 -56 16 180 0 + ( 304 -232 0 ) ( -272 -232 0 ) ( -280 -240 0 ) berlin_floors_concrete_tile4 128 128 0 0 0 0 lightmap_gray 16384 16384.111 -56 16 180 0 + ( 304 -232 112 ) ( -272 -232 112 ) ( -272 -232 0 ) berlin_floors_concrete_tile4 128 128 0 0 0 0 lightmap_gray 16384 16384 -56 8 180 0 + ( -280 -240 112 ) ( -280 -240 0 ) ( -272 -232 0 ) berlin_floors_concrete_tile4 128 128 0 0 0 0 lightmap_gray 16384 -16384 -32 -8 0 0 + ( 312 -240 0 ) ( -280 -240 0 ) ( -280 -240 112 ) berlin_floors_concrete_tile4 128 128 0 0 0 0 lightmap_gray 16384 16384 -56 8 180 0 + ( 304 -232 112 ) ( 304 -232 0 ) ( 312 -240 0 ) berlin_floors_concrete_tile4 128 128 0 0 0 0 lightmap_gray 16384.113 16384 -144 8 180 0 +} +} +// entity 1 +{ +"origin" "-278.0 25.0 0.0" +"classname" "misc_prefab" +"model" "_prefabs/zombiemode/adam_zombie_barrier.map" +} +// entity 2 +{ +"angles" "0 90 0" +"origin" "256.0 -238.0 -112.0" +"classname" "misc_prefab" +"model" "_prefabs/zombiemode/adam_zombie_barrier.map" +} diff --git a/map_source/_prefabs/zombiemode/asylum_bigtesla.map b/map_source/_prefabs/zombiemode/asylum_bigtesla.map new file mode 100644 index 000000000..a4437d7e7 --- /dev/null +++ b/map_source/_prefabs/zombiemode/asylum_bigtesla.map @@ -0,0 +1,363 @@ +iwmap 4 +"000_Global" flags active +"The Map" flags +// entity 0 +{ +"skyboxmodel" "skybox_ber1" +"_color" ".6 .55.5" +"sundirection" "-45 185 0" +"spawnflags" "512" +"intensity" "100" +"suncolor" "1 0.537255 0.129412" +"ambient" ".5" +"sunlight" "2" +"classname" "worldspawn" +// brush 0 +{ + contents nonColliding; + ( -22 -51 -25 ) ( 21 -51 -25 ) ( 21 -11 -10 ) berlin_ceilings_metal 128 128 212 -57 0 0 lightmap_gray 16383.988 16383.922 345 -363 180 0 + ( 24 -55 -21 ) ( -24 -55 -21 ) ( -24 -11 -5 ) berlin_ceilings_metal 128 128 57 352 0 0 lightmap_gray 16384.027 16383.93 345 -363 180 0 + ( 24 -11 -5 ) ( -24 -11 -5 ) ( -21.25 -11 -10 ) berlin_trim_metal 128 64 330 390.75 0 0 lightmap_gray 16384 -16384.162 345 -355.00143 180 0.00011422722 + ( -24 -11 -5 ) ( -24 -56 -21 ) ( -21 -51 -25 ) berlin_trim_metal 128 64 317 386.75 20 0 lightmap_gray 16383.908 -16384.566 362.99677 -355.01163 180 0 + ( -24 -55 -21 ) ( 24 -55 -21 ) ( 20 -51 -25 ) berlin_trim_metal 128 64 331 374 0 0 lightmap_gray 16383.979 -16382.727 345 147.98561 180 0 + ( 24 -56 -21 ) ( 24 -11 -5 ) ( 21 -11 -10 ) berlin_trim_metal 128 64 317 386.75 20 0 lightmap_gray 16383.99 -16383.76 363 -354.99496 180 0 +} +// brush 1 +{ + contents nonColliding; + ( -24 -54 -1 ) ( -24 -40 -1 ) ( 24 -40 -1 ) caulk 128 128 151 352 0 0 lightmap_gray 16384 16383.986 345 -151 0 0 + ( -24 -54 -1 ) ( 24 -54 -1 ) ( 24 -54 -16 ) berlin_ceilings_metal_rust 128 128 151 352 0 0 lightmap_gray 16384 16383.967 345 352.99789 0 0 + ( 22 -54 -1 ) ( 22 -40 -1 ) ( 22 -40 -16 ) berlin_ceilings_metal_rust 128 128 151 352 0 0 lightmap_gray 16384.01 16384.096 151 353 0 0 + ( -22 -41 -1 ) ( -22 -55 -1 ) ( -22 -55 -16 ) berlin_ceilings_metal_rust 128 128 151 352 0 0 lightmap_gray 16384.025 16384 151 353 0 0 + ( 24 -13 -1 ) ( 24 -13 -5 ) ( 56 -13 -5 ) berlin_ceilings_metal_rust 128 128 151 352 0 0 lightmap_gray 16383.975 16383.25 344.99835 352.98349 0 0 + ( 24 -11 -5 ) ( 24 -55 -21 ) ( 56 -55 -21 ) caulk 128 128 151 352 0 0 lightmap_gray 16384 16384.023 345 -151 0 0 +} +// brush 2 +{ + contents nonColliding; + ( 13 -54 -16 ) ( 2 -54 -12 ) ( 2 -61 -7 ) berlin_ceilings_metal 128 128 345 -151 0 0 lightmap_gray 16384 -16384.277 352 151 -180 0 + ( -29 -55 -1 ) ( 15 -55 -1 ) ( 15 -62 -1 ) caulk 128 128 345 -151 0 0 lightmap_gray 16384 -16384.25 351.9978 151 180 0 + ( 15 -61 -4 ) ( 15 -61 -10 ) ( -29 -61 -10 ) berlin_ceilings_metal 128 128 345 352 0 0 lightmap_gray 16384 -16383.377 352 -352.98471 180 0 + ( 2 -61 -1 ) ( 2 -61 -5 ) ( 2 -54 -10 ) caulk 128 128 151.00171 352 0 0 lightmap_gray 16384.023 16384 151 353 0 -4.5190634e-005 + ( 15 -54 -13 ) ( 15 -54 -1 ) ( -29 -54 -1 ) caulk 128 128 345 352 0 0 lightmap_gray 16384 -16384.252 352 -353.00162 -180 0 + ( 13 -62 -13 ) ( 13 -62 -1 ) ( 13 -55 -1 ) caulk 128 128 151 352 0 0 lightmap_gray 16384.287 16384.168 151 353 0 0 +} +// brush 3 +{ + contents nonColliding; + ( -3 -61 -7 ) ( -3 -54 -12 ) ( -14 -54 -16 ) berlin_ceilings_metal 128 128 345 -151 0 0 lightmap_gray 16384 16384.293 351 -151 0 0 + ( -16 -62 -1 ) ( -16 -55 -1 ) ( 28 -55 -1 ) caulk 128 128 345 -151 0 0 lightmap_gray 16384 16384.279 351 -151 0 0 + ( 28 -61 -10 ) ( -16 -61 -10 ) ( -16 -61 -4 ) berlin_ceilings_metal 128 128 345.00339 352 0 0 lightmap_gray 16384.029 16384.119 350.9953 353.00311 0 0 + ( -3 -54 -10 ) ( -3 -61 -5 ) ( -3 -61 -1 ) caulk 128 128 151.00172 352 0 0 lightmap_gray 16383.838 16384 151 353 0 0 + ( 28 -54 -1 ) ( -16 -54 -1 ) ( -16 -54 -13 ) caulk 128 128 345 352 0 0 lightmap_gray 16384 16383.906 351 353 0 0 + ( -14 -55 -3 ) ( -14 -62 -3 ) ( -14 -62 -15 ) caulk 128 128 151 352 0 0 lightmap_gray 16383.959 16384.209 151 353.00269 0 0 +} +// brush 4 + { + curve + { + contents nonColliding; + toolFlags splitGeo; + berlin_ceilings_metal + lightmap_gray + 3 3 16 8 + ( + v 0 0 -1 t -2760 1216 -13.25 3.5625 + v -35 0 -1 t -3040 1216 -15.4375 3.5625 + v -35 -35 -1 t -3040 1496 -15.4375 5.75 + ) + ( + v 35 0 -1 t -2480 1216 -11.0625 3.5625 + v 0 -35 -1 t -2760 1496 -13.25 5.75 + v -35 -70 -1 t -3040 1776 -15.4375 7.9375 + ) + ( + v 35 -35 -1 t -2480 1496 -11.0625 5.75 + v 35 -70 -1 t -2480 1776 -11.0625 7.9375 + v 0 -70 -1 t -2760 1776 -13.25 7.9375 + ) + } + } +// brush 5 + { + curve + { + contents nonColliding; + berlin_ceilings_metal + lightmap_gray + 9 3 16 8 + ( + v -35 -35 -1 t 0 -0 1 1 + v -35 -35 -0.5 t 0 -4 1 3 + v -35 -35 0 t 0 -8 1 3 + ) + ( + v -35 -70 -1 t 208 -0 5 1 + v -35 -70 -0.5 t 208 -4 5 3 + v -35 -70 0 t 208 -8 5 3 + ) + ( + v 0 -70 -1 t 408 -0 9 1 + v 0 -70 -0.5 t 408 -4 9 3 + v 0 -70 0 t 408 -8 9 3 + ) + ( + v 35 -70 -1 t 608 -0 13 1 + v 35 -70 -0.5 t 608 -4 13 3 + v 35 -70 0 t 608 -8 13 3 + ) + ( + v 35 -35 -1 t 816 -0 17 1 + v 35 -35 -0.5 t 816 -4 17 3 + v 35 -35 0 t 816 -8 17 3 + ) + ( + v 35 0 -1 t 1024 -0 21 1 + v 35 0 -0.5 t 1024 -4 21 3 + v 35 0 0 t 1024 -8 21 3 + ) + ( + v 0 0 -1 t 1224 -0 25 1 + v 0 0 -0.5 t 1224 -4 25 3 + v 0 0 0 t 1224 -8 25 3 + ) + ( + v -35 0 -1 t 1424 -0 29 1 + v -35 0 -0.5 t 1424 -4 29 3 + v -35 0 0 t 1424 -8 29 3 + ) + ( + v -35 -35 -1 t 1632 -0 33 1 + v -35 -35 -0.5 t 1632 -4 33 3 + v -35 -35 0 t 1632 -8 33 3 + ) + } + } +// brush 6 +{ + contents nonColliding; + ( -30 -43 -8 ) ( -30 -87 -8 ) ( -22 -87 -14 ) berlin_trim_metal 128 64 148 303.75 0 0 lightmap_gray 16384 16384.186 409.98996 -183 -90 0 + ( -30 -43 -1 ) ( -23 -43 -1 ) ( -23 -87 -1 ) caulk 128 128 345 -152 0 0 lightmap_gray 16384.07 16383.926 409.99628 -183 -90 0 + ( -30 -87 -7 ) ( -30 -43 -7 ) ( -30 -43 -1 ) berlin_trim_metal 128 64 109 208.5 90 0 lightmap_gray 16384 -16384.248 410.00183 -353.00171 180 0 + ( -30 -50 -1 ) ( -23 -50 -1 ) ( -23 -50 -13 ) berlin_trim_metal 128 64 -4 -13 0 0 lightmap_gray 16383.775 16384.129 183 353 0 0 + ( -22 -87 -1 ) ( -22 -43 -1 ) ( -22 -43 -13 ) caulk 128 128 152 352 0 0 lightmap_gray 16384.035 -16383.832 410 -353 180 0 + ( -23 -45 -1 ) ( -30 -45 -1 ) ( -30 -45 -13 ) berlin_trim_metal 128 64 -4 -13 0 0 lightmap_gray 16383.947 16383.994 183 353.00372 0 0 +} +// brush 7 +{ + contents nonColliding; + ( -29 -45 -7 ) ( -22 -45 -12 ) ( -22 -26 -7 ) berlin_ceilings_metal 128 128 345 -152 0 0 lightmap_gray 16383.945 16383.947 409.99146 -183 -90 0 + ( -30 -43 -1 ) ( -23 -43 -1 ) ( -23 -87 -1 ) caulk 128 128 345 -152 0 0 lightmap_gray 16384.059 16383.926 409.99622 -183 -90 0 + ( -29 -87 -7 ) ( -29 -43 -7 ) ( -29 -43 -1 ) berlin_ceilings_metal 128 128 152 352 0 0 lightmap_gray 16384 -16384.248 410.00183 -353.00171 180 0 + ( -22 -45 -12 ) ( -29 -45 -7 ) ( -29 -45 -1 ) caulk 128 128 344.99814 352 0 0 lightmap_gray 16383.762 16383.838 183 352.99606 0 0 + ( -22 -87 -1 ) ( -22 -43 -1 ) ( -22 -43 -13 ) caulk 128 128 152 352 0 0 lightmap_gray 16384.035 -16383.832 410 -353 180 0 + ( -29 -26 -2 ) ( -22 -26 -7 ) ( -22 -26 -1 ) caulk 128 128 345.00284 352 0 0 lightmap_gray 16383.982 16384.162 183 353.00177 0 0 +} +// brush 8 +{ + contents nonColliding; + ( 13 -9 -1 ) ( 18 -9 -1 ) ( 18 -13 -1 ) caulk 128 128 345 -151 0 0 lightmap_gray 16383.725 16384.059 344.99396 -151 0 0 + ( 13 -13 -1 ) ( 18 -13 -1 ) ( 18 -13 -4 ) caulk 128 128 345 352 0 0 lightmap_gray 16384.115 16383.984 345 352 0 0 + ( 13 -13 -1 ) ( 13 -10 -1 ) ( 13 -10 -4 ) caulk 128.00121 128 151 352 0 0 lightmap_gray 16383.5 16383.977 151.00417 352 0 0 + ( -14 -10 -1 ) ( -14 -13 -1 ) ( -14 -13 -4 ) caulk 128.00313 128 151.00325 352 0 0 lightmap_gray 16384.4 16384.156 151.00325 352.00403 0 0 + ( 18 -9 -2 ) ( 13 -9 -2 ) ( 13 -13 -5 ) berlin_ceilings_metal 128 128 345 -151.00552 0 0 lightmap_gray 16383.803 16384.115 344.99597 -150.99789 0 0 +} +// brush 9 +{ + contents nonColliding; + ( -30 -35 -6 ) ( -30 -79 -6 ) ( -22 -79 -12 ) berlin_trim_metal 128 64 148 295.75 0 0 lightmap_gray 16384 16384.213 401.99008 -183 -90 0 + ( -30 -35 -1 ) ( -23 -35 -1 ) ( -23 -79 -1 ) caulk 128 128 345 -160 0 0 lightmap_gray 16384.07 16383.795 401.99628 -183 -90 0 + ( -30 -79 -7 ) ( -30 -35 -7 ) ( -30 -35 -1 ) berlin_trim_metal 128 64 109 216.5 90 0 lightmap_gray 16384 -16384.35 402.00177 -353.00375 180 0 + ( -30 -42 -1 ) ( -23 -42 -1 ) ( -23 -42 -13 ) berlin_trim_metal 128 64 -4 -13 0 0 lightmap_gray 16383.775 16384.129 183 353 0 0 + ( -22 -79 -1 ) ( -22 -35 -1 ) ( -22 -35 -13 ) caulk 128 128 160 352 0 0 lightmap_gray 16384.031 -16383.842 402 -353 180 0 + ( -23 -37 -1 ) ( -30 -37 -1 ) ( -30 -37 -13 ) berlin_trim_metal 128 64 -4 -13 0 0 lightmap_gray 16384 16383.994 183 353.00372 0 0 +} +// brush 10 +{ + contents nonColliding; + ( -30 -27 -4 ) ( -30 -71 -4 ) ( -22 -71 -10 ) berlin_trim_metal 128 64 148 287.75 0 0 lightmap_gray 16383.986 16384.244 393.98965 -183 -90 0 + ( -30 -27 -1 ) ( -23 -27 -1 ) ( -23 -71 -1 ) caulk 128 128 345 -168 0 0 lightmap_gray 16384.074 16383.748 393.99646 -183 -90 0 + ( -30 -71 -7 ) ( -30 -27 -7 ) ( -30 -27 -1 ) berlin_trim_metal 128 64 109 224.5 90 0 lightmap_gray 16384 -16384.371 394.00174 -353.00418 -180 0 + ( -30 -34 -1 ) ( -23 -34 -1 ) ( -23 -34 -13 ) berlin_trim_metal 128 64 -4 -13 0 0 lightmap_gray 16383.775 16384.129 183 353 0 0 + ( -22 -71 -1 ) ( -22 -27 -1 ) ( -22 -27 -13 ) caulk 128 128 168 352 0 0 lightmap_gray 16384.049 -16383.859 394 -353 -180 0 + ( -23 -29 -1 ) ( -30 -29 -1 ) ( -30 -29 -13 ) berlin_trim_metal 128 64 -4 -13 0 0 lightmap_gray 16384 16383.994 183 353.00372 0 0 +} +// brush 11 +{ + contents nonColliding; + ( -30 -19 -2 ) ( -30 -63 -2 ) ( -22 -63 -8 ) berlin_trim_metal 128 64 148 279.75 0 0 lightmap_gray 16384 16384.219 385.98999 -183 -90 0 + ( -30 -19 -1 ) ( -23 -19 -1 ) ( -23 -63 -1 ) caulk 128 128 345 -176 0 0 lightmap_gray 16384.076 16383.789 385.99652 -183 -90 0 + ( -30 -63 -7 ) ( -30 -19 -7 ) ( -30 -19 -1 ) berlin_trim_metal 128 64 109 232.5 90 0 lightmap_gray 16384 -16384.113 386.00177 -352.99783 180 0 + ( -30 -26 -1 ) ( -23 -26 -1 ) ( -23 -26 -13 ) berlin_trim_metal 128 64 -4 -13 0 0 lightmap_gray 16383.775 16384.129 183 353 0 0 + ( -22 -63 -1 ) ( -22 -19 -1 ) ( -22 -19 -13 ) caulk 128 128 176 352 0 0 lightmap_gray 16384.057 -16383.867 386 -353 180 0 + ( -23 -21 -1 ) ( -30 -21 -1 ) ( -30 -21 -13 ) berlin_trim_metal 128 64 -4 -13 0 0 lightmap_gray 16384 16383.994 183 353.00372 0 0 +} +// brush 12 +{ + contents nonColliding; + ( 22 -87 -14 ) ( 30 -87 -8 ) ( 30 -43 -8 ) berlin_trim_metal 128 -64 148 -303.75 180 0 lightmap_gray 16384 -16384.252 409.98996 183 -90 0 + ( 23 -87 -1 ) ( 23 -43 -1 ) ( 30 -43 -1 ) caulk 128 -128 345 152 180 0 lightmap_gray 16384.076 -16383.945 409.99652 183 -90 0 + ( 30 -43 -1 ) ( 30 -43 -7 ) ( 30 -87 -7 ) berlin_trim_metal 128 64 109 208.5 90 0 lightmap_gray 16384 -16384.334 410.00183 -353.00327 180 0 + ( 23 -50 -13 ) ( 23 -50 -1 ) ( 30 -50 -1 ) berlin_trim_metal 128 -64 -4 13 180 0 lightmap_gray 16383.814 -16384.08 183 -353 -180 0 + ( 22 -43 -13 ) ( 22 -43 -1 ) ( 22 -87 -1 ) caulk 128 128 152 352 0 0 lightmap_gray 16384.035 -16383.795 410 -353 180 0 + ( 30 -45 -13 ) ( 30 -45 -1 ) ( 23 -45 -1 ) berlin_trim_metal 128 -64 -4 13 180 0 lightmap_gray 16383.9 -16384 183 -353.00378 180 0 +} +// brush 13 +{ + contents nonColliding; + ( 22 -26 -7 ) ( 22 -45 -12 ) ( 29 -45 -7 ) berlin_ceilings_metal 128 -128 345 152 180 0 lightmap_gray 16383.955 -16383.961 409.99164 183 -90 0 + ( 23 -87 -1 ) ( 23 -43 -1 ) ( 30 -43 -1 ) caulk 128 -128 345 152 180 0 lightmap_gray 16384.053 -16383.945 409.99615 183 -90 0 + ( 29 -43 -1 ) ( 29 -43 -7 ) ( 29 -87 -7 ) berlin_ceilings_metal 128 128 152 352 0 0 lightmap_gray 16384 -16384.334 410.00183 -353.00327 180 0 + ( 29 -45 -1 ) ( 29 -45 -7 ) ( 22 -45 -12 ) caulk 128 -128 344.99841 -352 180 0 lightmap_gray 16383.932 -16383.834 183 -352.99588 180 0 + ( 22 -43 -13 ) ( 22 -43 -1 ) ( 22 -87 -1 ) caulk 128 128 152 352 0 0 lightmap_gray 16384.035 -16383.795 410 -353 180 0 + ( 22 -26 -1 ) ( 22 -26 -7 ) ( 29 -26 -2 ) caulk 128 -128 345.00293 -352 180 0 lightmap_gray 16383.988 -16384.084 183 -353.00107 180 0 +} +// brush 14 +{ + contents nonColliding; + ( 22 -79 -12 ) ( 30 -79 -6 ) ( 30 -35 -6 ) berlin_trim_metal 128 -64 148 -295.75 180 0 lightmap_gray 16384 -16384.352 401.99014 183 -90 0 + ( 23 -79 -1 ) ( 23 -35 -1 ) ( 30 -35 -1 ) caulk 128 -128 345 160 180 0 lightmap_gray 16384.076 -16383.785 401.99652 183 -90 0 + ( 30 -35 -1 ) ( 30 -35 -7 ) ( 30 -79 -7 ) berlin_trim_metal 128 64 109 216.5 90 0 lightmap_gray 16384 -16384.334 402.00177 -353.00342 180 0 + ( 23 -42 -13 ) ( 23 -42 -1 ) ( 30 -42 -1 ) berlin_trim_metal 128 -64 -4 13 180 0 lightmap_gray 16383.814 -16384.08 183 -353 -180 0 + ( 22 -35 -13 ) ( 22 -35 -1 ) ( 22 -79 -1 ) caulk 128 128 160 352 0 0 lightmap_gray 16384.055 -16383.836 402 -353 -180 0 + ( 30 -37 -13 ) ( 30 -37 -1 ) ( 23 -37 -1 ) berlin_trim_metal 128 -64 -4 13 180 0 lightmap_gray 16383.9 -16384 183 -353.00378 180 0 +} +// brush 15 +{ + contents nonColliding; + ( 22 -71 -10 ) ( 30 -71 -4 ) ( 30 -27 -4 ) berlin_trim_metal 128 -64 148 -287.75 180 0 lightmap_gray 16383.965 -16384.254 393.98892 183 -90 0 + ( 23 -71 -1 ) ( 23 -27 -1 ) ( 30 -27 -1 ) caulk 128 -128 345 168 180 0 lightmap_gray 16384.057 -16383.855 393.99615 183 -90 0 + ( 30 -27 -1 ) ( 30 -27 -7 ) ( 30 -71 -7 ) berlin_trim_metal 128 64 109 224.5 90 0 lightmap_gray 16384 -16384.168 394.00177 -353 180 0 + ( 23 -34 -13 ) ( 23 -34 -1 ) ( 30 -34 -1 ) berlin_trim_metal 128 -64 -4 13 180 0 lightmap_gray 16383.814 -16384.08 183 -353 -180 0 + ( 22 -27 -13 ) ( 22 -27 -1 ) ( 22 -71 -1 ) caulk 128 128 168 352 0 0 lightmap_gray 16384.053 -16383.803 394 -353 180 0 + ( 30 -29 -13 ) ( 30 -29 -1 ) ( 23 -29 -1 ) berlin_trim_metal 128 -64 -4 13 180 0 lightmap_gray 16383.9 -16384 183 -353.00378 180 0 +} +// brush 16 +{ + contents nonColliding; + ( 22 -63 -8 ) ( 30 -63 -2 ) ( 30 -19 -2 ) berlin_trim_metal 128 -64 148 -279.75 180 0 lightmap_gray 16384 -16384.281 385.99002 183 -90 0 + ( 23 -63 -1 ) ( 23 -19 -1 ) ( 30 -19 -1 ) caulk 128 -128 345 176 180 0 lightmap_gray 16384.127 -16383.865 385.99768 183 -90 0 + ( 30 -19 -1 ) ( 30 -19 -7 ) ( 30 -63 -7 ) berlin_trim_metal 128 64 109 232.5 90 0 lightmap_gray 16384 -16384.168 386.00177 -353 180 0 + ( 23 -26 -13 ) ( 23 -26 -1 ) ( 30 -26 -1 ) berlin_trim_metal 128 -64 -4 13 180 0 lightmap_gray 16383.814 -16384.08 183 -353 -180 0 + ( 22 -19 -13 ) ( 22 -19 -1 ) ( 22 -63 -1 ) caulk 128 128 176 352 0 0 lightmap_gray 16384.068 -16383.873 386 -353 180 0 + ( 30 -21 -13 ) ( 30 -21 -1 ) ( 23 -21 -1 ) berlin_trim_metal 128 -64 -4 13 180 0 lightmap_gray 16383.9 -16384 183 -353.00378 180 0 +} +// brush 17 +{ + contents nonColliding; + ( -24 -54 -18 ) ( -24 -62 -12 ) ( 20 -62 -12 ) berlin_trim_metal 128 -64 116 -240.75 90 0 lightmap_gray 16384 -16384.26 346.99017 151 -180 0 + ( -24 -55 -1 ) ( 20 -55 -1 ) ( 20 -62 -1 ) caulk 128 -128 313 215 90 0 lightmap_gray 16384.092 -16383.947 346.99692 151 180 0 + ( 20 -62 -1 ) ( 20 -62 -7 ) ( -24 -62 -7 ) berlin_trim_metal 128 64 109 271.5 90 0 lightmap_gray 16384 -16384.303 347.00183 -353.00262 180 0 + ( 13 -55 -13 ) ( 13 -55 -1 ) ( 13 -62 -1 ) berlin_trim_metal 128 64 -36 -13 0 0 lightmap_gray 16383.859 16384.047 151 353 0 0 + ( 20 -54 -13 ) ( 20 -54 -1 ) ( -24 -54 -1 ) caulk 128 128 215 352 0 0 lightmap_gray 16384.025 -16383.803 347 -353 180 0 + ( 18 -62 -13 ) ( 18 -62 -1 ) ( 18 -55 -1 ) berlin_trim_metal 128 64 -36 -13 0 0 lightmap_gray 16383.891 16384 151 353.00394 0 0 +} +// brush 18 +{ + contents nonColliding; + ( -32 -54 -16 ) ( -32 -62 -10 ) ( 12 -62 -10 ) berlin_trim_metal 128 -64 116 -248.75 90 0 lightmap_gray 16384 -16384.293 354.98996 151 180 0 + ( -32 -55 -1 ) ( 12 -55 -1 ) ( 12 -62 -1 ) caulk 128 -128 313 207 90 0 lightmap_gray 16384.092 -16384 354.99689 151 180 0 + ( 12 -62 -1 ) ( 12 -62 -7 ) ( -32 -62 -7 ) berlin_trim_metal 128 64 109 263.5 90 0 lightmap_gray 16384 -16384.168 355.00183 -353 180 0 + ( 5 -55 -13 ) ( 5 -55 -1 ) ( 5 -62 -1 ) berlin_trim_metal 128 64 -36 -13 0 0 lightmap_gray 16383.891 16384.047 151 353 0 0 + ( 12 -54 -13 ) ( 12 -54 -1 ) ( -32 -54 -1 ) caulk 128 128 207 352 0 0 lightmap_gray 16384.035 -16383.75 355 -353 180 0 + ( 10 -62 -13 ) ( 10 -62 -1 ) ( 10 -55 -1 ) berlin_trim_metal 128 64 -36 -13 0 0 lightmap_gray 16383.867 16384 151 353.00394 0 0 +} +// brush 19 +{ + contents nonColliding; + ( -40 -54 -14 ) ( -40 -62 -8 ) ( 4 -62 -8 ) berlin_trim_metal 128 -64 116 -256.75 90 0 lightmap_gray 16384 -16384.135 362.99014 151 180 0 + ( -40 -55 -1 ) ( 4 -55 -1 ) ( 4 -62 -1 ) caulk 128 -128 313 199 90 0 lightmap_gray 16384.092 -16384.025 362.99689 151 180 0 + ( 4 -62 -1 ) ( 4 -62 -7 ) ( -40 -62 -7 ) berlin_trim_metal 128 64 109 255.5 90 0 lightmap_gray 16384 -16384.168 363.00183 -353 180 0 + ( -3 -55 -13 ) ( -3 -55 -1 ) ( -3 -62 -1 ) berlin_trim_metal 128 64 -36 -13 0 0 lightmap_gray 16383.842 16384.047 151 353 0 0 + ( 4 -54 -13 ) ( 4 -54 -1 ) ( -40 -54 -1 ) caulk 128 128 199 352 0 0 lightmap_gray 16384.08 -16383.75 363 -353 180 0 + ( 2 -62 -13 ) ( 2 -62 -1 ) ( 2 -55 -1 ) berlin_trim_metal 128 64 -36 -13 0 0 lightmap_gray 16383.895 16384 151 353.00394 0 0 +} +// brush 20 +{ + contents nonColliding; + ( -13 -62 -10 ) ( 31 -62 -10 ) ( 31 -54 -16 ) berlin_trim_metal 128 64 116 247.75 90 0 lightmap_gray 16384 16384.344 353.9902 -151 0 0 + ( -13 -62 -1 ) ( -13 -55 -1 ) ( 31 -55 -1 ) caulk 128 128 313 -208 90 0 lightmap_gray 16384.068 16383.992 353.99637 -151 0 0 + ( 31 -62 -7 ) ( -13 -62 -7 ) ( -13 -62 -1 ) berlin_trim_metal 128 -64 109 -264.5 90 0 lightmap_gray 16384 16384.23 354.00183 353 0 0 + ( -6 -62 -1 ) ( -6 -55 -1 ) ( -6 -55 -13 ) berlin_trim_metal 128 64 -36 -13 0 0 lightmap_gray 16383.842 16384.047 151 353 0 0 + ( 31 -54 -1 ) ( -13 -54 -1 ) ( -13 -54 -13 ) caulk 128 -128 208 -352 180 0 lightmap_gray 16384 16383.75 354 353 0 0 + ( -11 -55 -1 ) ( -11 -62 -1 ) ( -11 -62 -13 ) berlin_trim_metal 128 64 -36 -13 0 0 lightmap_gray 16383.842 16384 151 353.00381 0 0 +} +// brush 21 +{ + contents nonColliding; + ( -21 -62 -12 ) ( 23 -62 -12 ) ( 23 -54 -18 ) berlin_trim_metal 128 64 116 239.75 90 0 lightmap_gray 16384 16384.186 345.98999 -151 0 0 + ( -21 -62 -1 ) ( -21 -55 -1 ) ( 23 -55 -1 ) caulk 128 128 313 -216 90 0 lightmap_gray 16384.127 16383.992 345.99768 -151 0 0 + ( 23 -62 -7 ) ( -21 -62 -7 ) ( -21 -62 -1 ) berlin_trim_metal 128 -64 109 -272.5 90 0 lightmap_gray 16384 16384.309 346.00183 353 0 0 + ( -14 -62 -1 ) ( -14 -55 -1 ) ( -14 -55 -13 ) berlin_trim_metal 128 64 -36 -13 0 0 lightmap_gray 16383.842 16384.047 151 353 0 0 + ( 23 -54 -1 ) ( -21 -54 -1 ) ( -21 -54 -13 ) caulk 128 -128 216 -352 180 0 lightmap_gray 16384.043 16383.766 346 353 0 0 + ( -19 -55 -1 ) ( -19 -62 -1 ) ( -19 -62 -13 ) berlin_trim_metal 128 64 -36 -13 0 0 lightmap_gray 16383.709 16384 151 353.00381 0 0 +} +// brush 22 +{ + contents nonColliding; + ( -12 -6 -1 ) ( -56 -6 -1 ) ( -56 -14 -7 ) berlin_trim_metal 128 64 183 272.75 -90 0 lightmap_gray 16384 16384.207 378.99005 -218 180 0 + ( -12 -5 -1 ) ( -12 -12 -1 ) ( -56 -12 -1 ) caulk 128 128 380 -183 -90 0 lightmap_gray 16384.092 16383.854 378.99689 -218 -180 0 + ( -56 -7 -7 ) ( -12 -7 -7 ) ( -12 -7 -1 ) berlin_trim_metal 128 64 109 239.5 90 0 lightmap_gray 16384 -16384.084 379.00177 -353 180 0 + ( -19 -5 -1 ) ( -19 -12 -1 ) ( -19 -12 -13 ) berlin_trim_metal 128 -64 31 13 180 0 lightmap_gray 16383.801 -16384.086 218 -353 180 0 + ( -56 -13 -1 ) ( -12 -13 -1 ) ( -12 -13 -13 ) caulk 128 128 183 352 0 0 lightmap_gray 16384.055 -16383.896 379 -353 180 0 + ( -14 -12 -1 ) ( -14 -5 -1 ) ( -14 -5 -13 ) berlin_trim_metal 128 -64 31 13 180 0 lightmap_gray 16383.959 -16383.947 218 -353.00269 180 0 +} +// brush 23 +{ + contents nonColliding; + ( -4 -6 -1 ) ( -48 -6 -1 ) ( -48 -14 -7 ) berlin_trim_metal 128 64 183 264.75 -90 0 lightmap_gray 16384 16384.209 370.99005 -218 180 0 + ( -4 -5 -1 ) ( -4 -12 -1 ) ( -48 -12 -1 ) caulk 128 128 380 -191 -90 0 lightmap_gray 16384.096 16383.9 370.99692 -218 180 0 + ( -48 -7 -7 ) ( -4 -7 -7 ) ( -4 -7 -1 ) berlin_trim_metal 128 64 109 247.5 90 0 lightmap_gray 16384 -16384.109 371.00177 -353 180 0 + ( -11 -5 -1 ) ( -11 -12 -1 ) ( -11 -12 -13 ) berlin_trim_metal 128 -64 31 13 180 0 lightmap_gray 16383.873 -16384.092 218 -353 180 0 + ( -48 -13 -1 ) ( -4 -13 -1 ) ( -4 -13 -13 ) caulk 128 128 191 352 0 0 lightmap_gray 16384.051 -16383.896 371 -353 180 0 + ( -6 -12 -1 ) ( -6 -5 -1 ) ( -6 -5 -13 ) berlin_trim_metal 128 -64 31 13 180 0 lightmap_gray 16383.959 -16383.947 218 -353.00262 180 0 +} +// brush 24 +{ + contents nonColliding; + ( 4 -6 -1 ) ( -40 -6 -1 ) ( -40 -14 -7 ) berlin_trim_metal 128 64 183 256.75 -90 0 lightmap_gray 16384 16384.219 362.99008 -218 180 0 + ( 4 -5 -1 ) ( 4 -12 -1 ) ( -40 -12 -1 ) caulk 128 128 380 -199 -90 0 lightmap_gray 16384.08 16383.9 362.99661 -218 -180 0 + ( -40 -7 -7 ) ( 4 -7 -7 ) ( 4 -7 -1 ) berlin_trim_metal 128 64 109 255.5 90 0 lightmap_gray 16384 -16384.234 363.00177 -353.0011 180 0 + ( -3 -5 -1 ) ( -3 -12 -1 ) ( -3 -12 -13 ) berlin_trim_metal 128 -64 31 13 180 0 lightmap_gray 16383.873 -16384.092 218 -353 180 0 + ( -40 -13 -1 ) ( 4 -13 -1 ) ( 4 -13 -13 ) caulk 128 128 199 352 0 0 lightmap_gray 16384.037 -16383.879 363 -353 180 0 + ( 2 -12 -1 ) ( 2 -5 -1 ) ( 2 -5 -13 ) berlin_trim_metal 128 -64 31 13 180 0 lightmap_gray 16383.959 -16383.947 218 -353.00266 180 0 +} +// brush 25 +{ + contents nonColliding; + ( 12 -6 -1 ) ( -32 -6 -1 ) ( -32 -14 -7 ) berlin_trim_metal 128 64 183 248.75 -90 0 lightmap_gray 16384 16384.209 354.99014 -218 -180 0 + ( 12 -5 -1 ) ( 12 -12 -1 ) ( -32 -12 -1 ) caulk 128 128 380 -207 -90 0 lightmap_gray 16384.092 16383.854 354.99683 -218 180 0 + ( -32 -7 -7 ) ( 12 -7 -7 ) ( 12 -7 -1 ) berlin_trim_metal 128 64 109 263.5 90 0 lightmap_gray 16384 -16384.363 355.00177 -353.00345 180 0 + ( 5 -5 -1 ) ( 5 -12 -1 ) ( 5 -12 -13 ) berlin_trim_metal 128 -64 31 13 180 0 lightmap_gray 16383.885 -16384.092 218 -353 180 0 + ( -32 -13 -1 ) ( 12 -13 -1 ) ( 12 -13 -13 ) caulk 128 128 207 352 0 0 lightmap_gray 16384.043 -16383.889 355 -353 180 0 + ( 10 -12 -1 ) ( 10 -5 -1 ) ( 10 -5 -13 ) berlin_trim_metal 128 -64 31 13 180 0 lightmap_gray 16383.959 -16383.947 218 -353.00262 180 0 +} +// brush 26 +{ + contents nonColliding; + ( 20 -6 -1 ) ( -24 -6 -1 ) ( -24 -14 -7 ) berlin_trim_metal 128 64 183 240.75 -90 0 lightmap_gray 16384 16384.197 346.99014 -218 180 0 + ( 20 -5 -1 ) ( 20 -12 -1 ) ( -24 -12 -1 ) caulk 128 128 380 -215 -90 0 lightmap_gray 16384.092 16383.854 346.99686 -218 180 0 + ( -24 -7 -7 ) ( 20 -7 -7 ) ( 20 -7 -1 ) berlin_trim_metal 128 64 109 271.5 90 0 lightmap_gray 16384 -16384.271 347.00177 -353 180 0 + ( 13 -5 -1 ) ( 13 -12 -1 ) ( 13 -12 -13 ) berlin_trim_metal 128 -64 31 13 180 0 lightmap_gray 16383.877 -16384.092 218 -353 -180 0 + ( -24 -13 -1 ) ( 20 -13 -1 ) ( 20 -13 -13 ) caulk 128 128 215 352 0 0 lightmap_gray 16384.041 -16383.891 347 -353 180 0 + ( 18 -12 -1 ) ( 18 -5 -1 ) ( 18 -5 -13 ) berlin_trim_metal 128 -64 31 13 180 0 lightmap_gray 16383.959 -16383.947 218 -353.00266 180 0 +} +} +// entity 1 +{ +"spawnflags" "2" +"modelscale" "1.5" +"angles" "1.12699e-005 180 -110" +"origin" "0.0 -41.3 -47.0" +"model" "zombie_zapper_tesla_coil" +"classname" "misc_model" +} +// entity 2 +{ +"targetname" "zombie_generator" +"spawnflags" "2" +"angles" "1.12699e-005 180 160" +"origin" "0.0 -31.1 -16.7" +"model" "zombie_generator" +"classname" "script_model" +} diff --git a/map_source/_prefabs/zombiemode/auto_turret_prototype.map b/map_source/_prefabs/zombiemode/auto_turret_prototype.map new file mode 100644 index 000000000..b0aeb4a80 --- /dev/null +++ b/map_source/_prefabs/zombiemode/auto_turret_prototype.map @@ -0,0 +1,46 @@ +iwmap 4 +"000_Global" flags active +"The Map" flags +// entity 0 +{ +"classname" "worldspawn" +// brush 0 +{ + ( 16 5.5 0 ) ( -15 5.5 0 ) ( -15 -5.5 0 ) case512grey2 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( -15 -5.5 37.5 ) ( -15 5.5 37.5 ) ( 16 5.5 37.5 ) case512grey2 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( -15 -7 35.5 ) ( 16 -7 35.5 ) ( 16 -7 1 ) case512grey2 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( 7 -5.5 35.5 ) ( 7 5.5 35.5 ) ( 7 5.5 1 ) case512grey2 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( 16 7 35.5 ) ( -15 7 35.5 ) ( -15 7 1 ) case512grey2 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( -7 5.5 35.5 ) ( -7 -5.5 35.5 ) ( -7 -5.5 1 ) case512grey2 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 +} +} +// entity 1 +{ +"targetname" "auto1" +"origin" "0.0 0.0 32.0" +"script_burst_max" "3" +"script_noteworthy" "sample_turret" +"classname" "misc_turret" +"bottomarc" "90" +"toparc" "90" +"rightarc" "90" +"leftarc" "90" +"weaponinfo" "zombie_bullet_crouch" +"model" "weapon_jap_mg_type92_notripod" +} +// entity 2 +{ +"script_noteworthy" "auto_turret_trigger" +"targetname" "auto_turret_trigger" +"target" "auto1" +"classname" "trigger_use" +// brush 0 +{ + ( -17.5 4.5 38.5 ) ( -21.5 4.5 38.5 ) ( -21.5 0.5 38.5 ) trigger 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( -21.5 0.5 54.5 ) ( -21.5 4.5 54.5 ) ( -17.5 4.5 54.5 ) trigger 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( -21.5 -7.5 54.5 ) ( -17.5 -7.5 54.5 ) ( -17.5 -7.5 38.5 ) trigger 64 64 0 -32 0 0 lightmap_gray 16384 16384 0 -32 0 0 + ( -17.5 0.5 54.5 ) ( -17.5 4.5 54.5 ) ( -17.5 4.5 38.5 ) trigger 64 64 0 -32 0 0 lightmap_gray 16384 16384 0 -32 0 0 + ( -17.5 8.5 54.5 ) ( -21.5 8.5 54.5 ) ( -21.5 8.5 38.5 ) trigger 64 64 0 -32 0 0 lightmap_gray 16384 16384 0 -32 0 0 + ( -25.5 4.5 54.5 ) ( -25.5 0.5 54.5 ) ( -25.5 0.5 38.5 ) trigger 64 64 0 -32 0 0 lightmap_gray 16384 16384 0 -32 0 0 +} +} diff --git a/map_source/_prefabs/zombiemode/factory_large_window.map b/map_source/_prefabs/zombiemode/factory_large_window.map index e5ec9eda5..3cb0e4227 100644 --- a/map_source/_prefabs/zombiemode/factory_large_window.map +++ b/map_source/_prefabs/zombiemode/factory_large_window.map @@ -77,12 +77,12 @@ iwmap 4 "classname" "script_brushmodel" // brush 0 { - ( 22 -41.675671 61.643867 ) ( 22 41.357113 64.893013 ) ( 20 41.357113 64.893013 ) makin_door_wood2 64 127.90224 -31.151073 -570.03613 178.7596 -0.0012152162 lightmap_gray 16390.486 16382.766 -573.38629 293.97803 90 0.00022254666 - ( 20 -42.372917 69.613426 ) ( 20 40.65987 72.862572 ) ( 22 40.65987 72.862572 ) makin_door_wood2 64 -127.90204 0.84453195 571.04169 1.2434053 -0.0013214478 lightmap_gray 16390.313 16383.99 -574.08142 294.00122 90 0.00014642371 - ( 22 -8.5022955 72.576721 ) ( 22 74.530487 75.825867 ) ( 22 75.22773 67.856308 ) makin_door_wood2 64 128 -32.333794 574.16846 -91 0.00083204272 lightmap_gray 16383.959 16383.992 -567.64502 -92.041557 5 0 - ( 22 81.204903 68.379242 ) ( 22 80.50766 76.348801 ) ( 20 80.50766 76.348801 ) makin_door_wood2 63.99778 -127.51306 -295.99081 99.261292 180 0 lightmap_gray 16384.479 -16321.625 -294.00604 99.261253 180 0 - ( 20 -41.675671 61.643867 ) ( 20 41.357113 64.893013 ) ( 20 40.65987 72.862572 ) makin_door_wood2 64 128 52.108772 -569.80127 91 -0.0012790605 lightmap_gray 16383.832 16383.979 -567.64349 -92.041557 5 0 - ( 20 -41.675671 61.643867 ) ( 20 -42.372917 69.613426 ) ( 22 -42.372917 69.613426 ) makin_door_wood2 64.001762 -127.51282 -296.00815 88.541107 180 0 lightmap_gray 16384.225 -16321.617 -294.00146 88.541107 180 0 + ( 22 -41.75 61.75 ) ( 22 41.25 65 ) ( 20 41.25 65 ) makin_door_wood2 64 127.90224 -31.151073 -570.03613 178.7596 -0.0012152162 lightmap_gray 16390.486 16382.766 -573.38629 293.97803 90 0.00022254666 + ( 20 -42.25 69.5 ) ( 20 40.75 72.75 ) ( 22 40.75 72.75 ) makin_door_wood2 64 -127.90204 0.84453195 571.04169 1.2434053 -0.0013214478 lightmap_gray 16390.313 16383.99 -574.08142 294.00122 90 0.00014642371 + ( 22 -8.5 72.5 ) ( 22 74.5 75.75 ) ( 22 75.25 67.75 ) makin_door_wood2 64 128 -32.333794 574.16846 -91 0.00083204272 lightmap_gray 16383.959 16383.992 -567.64502 -92.041557 5 0 + ( 22 81.25 68.5 ) ( 22 80.5 76.25 ) ( 20 80.5 76.25 ) makin_door_wood2 63.99778 -127.51306 -295.99081 99.261292 180 0 lightmap_gray 16384.479 -16321.625 -294.00604 99.261253 180 0 + ( 20 -41.75 61.75 ) ( 20 41.25 65 ) ( 20 40.75 72.75 ) makin_door_wood2 64 128 52.108772 -569.80127 91 -0.0012790605 lightmap_gray 16383.832 16383.979 -567.64349 -92.041557 5 0 + ( 20 -41.75 61.75 ) ( 20 -42.25 69.5 ) ( 22 -42.25 69.5 ) makin_door_wood2 64.001762 -127.51282 -296.00815 88.541107 180 0 lightmap_gray 16384.225 -16321.617 -294.00146 88.541107 180 0 } } // entity 6 @@ -102,3 +102,19 @@ iwmap 4 "angles" "0 360 0" "classname" "script_struct" } +// entity 8 +{ +"script_noteworthy" "clip" +"spawnflags" "1" +"targetname" "auto2" +"classname" "script_brushmodel" +// brush 0 +{ + ( 20 88 2 ) ( 16 88 2 ) ( 16 74 2 ) clip_ai 64 64 0 -46 0 0 lightmap_gray 16384.043 16384 0 -46 0 0 + ( 14 72 90 ) ( 14 86 90 ) ( 18 86 90 ) clip_ai 64 64 0 -46 0 0 lightmap_gray 16383.918 16383.99 0 -46 0 0 + ( 16 -44 44 ) ( 20 -44 44 ) ( 20 -44 32 ) clip_ai 64 64 0 32.028549 0 0 lightmap_gray 16384.064 16384.348 -0.099366575 32.001911 0 -0.00010147313 + ( 22 72 50 ) ( 22 86 50 ) ( 22 86 38 ) clip_ai 64 64 46 31.976969 0 0 lightmap_gray 16384 16384.209 46 32 0 0 + ( 22 88 44 ) ( 18 88 44 ) ( 18 88 32 ) clip_ai 64 64 0.19135983 31.928442 0 0.00018082716 lightmap_gray 16384.113 16383.771 0.23960119 31.989769 0 0.00022962037 + ( 18 86 44 ) ( 18 72 44 ) ( 18 72 32 ) clip_ai 64 64 46 31.967466 0 0 lightmap_gray 16384 16384.531 46 32 0 0 +} +} diff --git a/map_source/_prefabs/zombiemode/factory_wall_break_01.map b/map_source/_prefabs/zombiemode/factory_wall_break_01.map new file mode 100644 index 000000000..e7fbaccc0 --- /dev/null +++ b/map_source/_prefabs/zombiemode/factory_wall_break_01.map @@ -0,0 +1,260 @@ +iwmap 4 +"000_Global" flags active +"The Map" flags +// entity 0 +{ +"targetname" "wall_break_01" +"spawnflags" "0" +"classname" "worldspawn" +} +// entity 1 +{ +"target" "auto3" +"targetname" "exterior_goal" +"origin" "-30.0 0.0 0.0" +"angles" "0 360 0" +"classname" "script_struct" +} +// entity 2 +{ +"height" "64" +"radius" "36" +"targetname" "auto3" +"origin" "20.0 0.0 0.0" +"angles" "0 360 0" +"classname" "script_struct" +} +// entity 3 +{ +"targetname" "auto3" +"script_sound" "break_stone" +"classname" "script_brushmodel" +// brush 0 +{ + ( 32 -8 25 ) ( 32 8 25 ) ( 32 8 13 ) berlin_wall_brick_plain 128 128 -39 153 0 0 lightmap_gray 16384 16384 516.00464 270 0 0 + ( 32 20 13 ) ( 16 20 13 ) ( 16 10 11 ) berlin_trim_rock_rough_edged 128 16 0 16 90 0 lightmap_gray 16384 16384 16 0 0 0 + ( 16 8 25 ) ( 16 -8 25 ) ( 16 -8 13 ) berlin_wall_brick_plain 128 128 -39 153 0 0 lightmap_gray 16384 16384 -721.99683 219 0 0 + ( 32 6 33 ) ( 32 16 27 ) ( 64 6 33 ) berlin_trim_rock_rough_edged 128 16 0 15.985596 90 0 lightmap_gray 16384.125 16384 16 0 0 0 + ( 32 16 27 ) ( 32 20 13 ) ( 64 16 27 ) berlin_trim_rock_rough_edged 128 16 -25 16 90 0 lightmap_gray 16383.625 16384 16 25 0 0 + ( 32 10 11 ) ( 32 6 33 ) ( 64 6 33 ) berlin_trim_rock_rough_edged 128 16 -25 16 90 0 lightmap_gray 16383.625 16384 16 25 0 0 +} +} +// entity 4 +{ +"targetname" "auto3" +"script_sound" "break_stone" +"classname" "script_brushmodel" +// brush 0 +{ + ( 32 32 23 ) ( 16 32 23 ) ( 16 20 13 ) berlin_trim_rock_rough_edged 128 16 0 16 90 0 lightmap_gray 16384 16384 16 0 0 0 + ( 16 34 33 ) ( 32 34 33 ) ( 32 16 27 ) berlin_trim_rock_rough_edged 128 16 0 16.005981 90 0 lightmap_gray 16383.75 16384 16 0 0 0 + ( 32 20 13 ) ( 16 20 13 ) ( 16 16 27 ) berlin_trim_rock_rough_edged 128 16 -25 15.959717 90 0 lightmap_gray 16384 16384 16 25 0 0 + ( 32 38 19 ) ( 32 20 13 ) ( 32 16 27 ) berlin_wall_brick_plain 128 128 -39 153 0 0 lightmap_gray 16384 16384 515.99634 269.99854 0 0 + ( 16 32 23 ) ( 32 32 23 ) ( 32 34 33 ) berlin_trim_rock_rough_edged 128 16 -25 15.998657 90 0 lightmap_gray 16384 16384.432 16.001465 25 0 0 + ( 16 20 13 ) ( 16 38 19 ) ( 16 34 33 ) berlin_wall_brick_plain 128 128 -39 153 0 0 lightmap_gray 16384.225 16383.287 -721.98071 219.05458 0 0 +} +} +// entity 5 +{ +"targetname" "auto3" +"script_sound" "break_stone" +"classname" "script_brushmodel" +// brush 0 +{ + ( 32 22 49 ) ( 16 22 49 ) ( 16 32 49 ) berlin_trim_rock_rough_edged 128 16 0 16.016602 90 0 lightmap_gray 16384 16384 16 0 0 0 + ( 32 10 43 ) ( 32 36 43 ) ( 32 36 29 ) berlin_wall_brick_plain 128 128 -39 153 0 0 lightmap_gray 16384.23 16383.785 516.0072 270 0 0 + ( 16 36 43 ) ( 16 10 43 ) ( 16 10 29 ) berlin_wall_brick_plain 128 128 -39 153 0 0 lightmap_gray 16384 16384 -721.99854 219 0 0 + ( 713 34 33 ) ( 713 16 27 ) ( 745 16 27 ) berlin_trim_rock_rough_edged 128 16 0 15.996094 90 0 lightmap_gray 16384.25 16384 15.992172 0 0 0 + ( 713 42 39 ) ( 713 34 33 ) ( 745 34 33 ) berlin_trim_rock_rough_edged 128 16 0 16 90 0 lightmap_gray 16384.125 16384 16 0 0 0 + ( 713 32 49 ) ( 713 42 39 ) ( 745 42 39 ) berlin_trim_rock_rough_edged 128 16 0 16.028442 90 0 lightmap_gray 16384 16384 16 0 0 0 + ( 16 22 49 ) ( 32 22 49 ) ( 32 16 27 ) berlin_trim_rock_rough_edged 128 16 -25 16.001465 90 0 lightmap_gray 16384 16384 16 25 0 0 +} +} +// entity 6 +{ +"targetname" "auto3" +"script_sound" "break_stone" +"classname" "script_brushmodel" +// brush 0 +{ + ( 32 22 49 ) ( 16 22 49 ) ( 16 12 57 ) berlin_trim_rock_rough_edged 128 16 0 16 90 0 lightmap_gray 16384 16384.219 16 0 0 0 + ( 16 30 63 ) ( 32 30 63 ) ( 32 14 71 ) berlin_trim_rock_rough_edged 128 16 0 15.991455 90 0 lightmap_gray 16384 16384 16 0 0 0 + ( 32 12 57 ) ( 16 12 57 ) ( 16 14 71 ) berlin_trim_rock_rough_edged 128 16 -25 15.964355 90 0 lightmap_gray 16384 16384 16 25 0 0 + ( 32 30 63 ) ( 32 28 49 ) ( 32 12 57 ) berlin_wall_brick_plain 128 128 -39 153 0 0 lightmap_gray 16384 16384.533 516 269.88779 0 0 + ( 16 32 49 ) ( 32 32 49 ) ( 32 30 63 ) berlin_trim_rock_rough_edged 128 16 -25 16 90 0 lightmap_gray 16384.75 16384 16.002808 25 0 0 + ( 16 28 49 ) ( 16 30 63 ) ( 16 14 71 ) berlin_wall_brick_plain 128 128 -39 153 0 0 lightmap_gray 16381.625 16383.5 -721.45496 219.06125 0 0.00028227898 + ( 16 22 49 ) ( 32 22 49 ) ( 32 32 49 ) berlin_trim_rock_rough_edged 128 16 0 16 90 0 lightmap_gray 16384 16384 16 0 0 0 +} +} +// entity 7 +{ +"targetname" "auto3" +"script_sound" "break_stone" +"classname" "script_brushmodel" +// brush 0 +{ + ( 16 -10 55 ) ( 32 -10 55 ) ( 32 2 53 ) berlin_trim_rock_rough_edged 128 16 0 16 90 0 lightmap_gray 16384 16383.875 16 0 0 0 + ( 16 14 71 ) ( 32 14 71 ) ( 32 -8 67 ) berlin_trim_rock_rough_edged 128 16 0 16.005249 90 0 lightmap_gray 16384 16384 16 0 0 0 + ( 16 -10 55 ) ( 16 -8 67 ) ( 32 -8 67 ) berlin_trim_rock_rough_edged 128 16 -25 16.001465 90 0 lightmap_gray 16384 16384 16 25 0 0 + ( 32 2 53 ) ( 32 -10 55 ) ( 32 -8 67 ) berlin_wall_brick_plain 128 128 -39 153 0 0 lightmap_gray 16384 16384.291 515.97681 269.9209 0 0 + ( 16 12 57 ) ( 16 14 71 ) ( 16 -8 67 ) berlin_wall_brick_plain 128 128 -39 153 0 0 lightmap_gray 16382.873 16384 -721.97064 219 0 0 + ( 16 12 57 ) ( 32 12 57 ) ( 32 14 71 ) berlin_trim_rock_rough_edged 128 16 -25 15.983765 90 0 lightmap_gray 16384 16384 16 25 0 0 + ( 16 2 53 ) ( 32 2 53 ) ( 32 12 57 ) berlin_trim_rock_rough_edged 128 16 0 16 90 0 lightmap_gray 16383.75 16384 16 0 0 0 +} +} +// entity 8 +{ +"targetname" "auto3" +"script_sound" "break_stone" +"classname" "script_brushmodel" +// brush 0 +{ + ( 16 -8 67 ) ( 32 -8 67 ) ( 32 14 71 ) berlin_trim_rock_rough_edged 128 16 0 15.997437 90 0 lightmap_gray 16384 16384 16 0 0 0 + ( 16 6 77 ) ( 32 6 77 ) ( 32 -14 79 ) berlin_trim_rock_rough_edged 128 16 0 15.988647 90 0 lightmap_gray 16384.25 16384 16 0 0 0 + ( 16 -8 67 ) ( 16 -14 79 ) ( 32 -14 79 ) berlin_trim_rock_rough_edged 128 16 -25 15.959351 90 0 lightmap_gray 16384 16384.188 16 25 0 0 + ( 32 14 71 ) ( 32 -8 67 ) ( 32 -14 79 ) berlin_wall_brick_plain 128 128 -39 153 0 0 lightmap_gray 16384.5 16384 515.93854 270.00159 0 0 + ( 32 14 71 ) ( 32 6 77 ) ( 16 6 77 ) berlin_trim_rock_rough_edged 128 16 0 16 90 0 lightmap_gray 16384 16384 16 0 0 0 + ( 16 6 77 ) ( 16 -14 79 ) ( 16 -8 67 ) berlin_wall_brick_plain 128 128 -39 153 0 0 lightmap_gray 16383.754 16383.5 -722.08392 219.06079 0 0 +} +} +// entity 9 +{ +"targetname" "auto3" +"script_sound" "break_stone" +"classname" "script_brushmodel" +// brush 0 +{ + ( 16 -8 67 ) ( 32 -8 67 ) ( 32 -14 79 ) berlin_trim_rock_rough_edged 128 16 -25 16 90 0 lightmap_gray 16384.75 -16204.978 16 -61.818111 0 0 + ( 32 -32 59 ) ( 16 -32 59 ) ( 16 -28 71 ) berlin_trim_rock_rough_edged 128 16 -25 15.953735 90 0 lightmap_gray 16384 19795.273 16 -13.005321 0 0 + ( 32 -3.5 61.75 ) ( 32 -6.25 56.5 ) ( 32 -15 51.75 ) berlin_wall_brick_plain 128 128 -39 153 0 0 lightmap_gray 16383.543 16382.092 514.11694 269.93707 0 0.00015454247 + ( 16 -6.25 56.5 ) ( 16 -3.5 61.75 ) ( 16 -13.75 77.75 ) berlin_wall_brick_plain 128 128 -39 153 0 0 lightmap_gray 16382.582 16384.176 -724.04413 219 0 -5.7486584e-005 + ( 16 -14 79 ) ( 32 -14 79 ) ( 32 -28 71 ) berlin_trim_rock_rough_edged 128 16 -2 16.011353 90 0 lightmap_gray 16384 19298.453 16 143.43184 0 0 + ( 32 -8 67 ) ( 32 -32 59 ) ( 64 -32 59 ) berlin_trim_rock_rough_edged 128 16 -2 16.001465 90 0 lightmap_gray 16383.875 16384 16 2 0 0 +} +} +// entity 10 +{ +"targetname" "auto3" +"script_sound" "break_stone" +"classname" "script_brushmodel" +// brush 0 +{ + ( 32 -16 41 ) ( 16 -16 41 ) ( 16 -22 35 ) berlin_trim_rock_rough_edged 128 16 -2 15.967529 90 0 lightmap_gray 16384 16384 16 -8 0 0 + ( 16 -32 59 ) ( 16 -16 49 ) ( 32 -16 49 ) berlin_trim_rock_rough_edged 128 16 -2 16.025757 90 0 lightmap_gray 16384.25 16384 16 16 0 0 + ( 32 -32 33 ) ( 16 -32 33 ) ( 16 -42 47 ) berlin_trim_rock_rough_edged 128 16 -25 15.957397 90 0 lightmap_gray 16384 16383.928 16 81 0 0 + ( 32 -22 35 ) ( 32 -32 33 ) ( 32 -42 47 ) berlin_wall_brick_plain 128 128 -39 153 0 0 lightmap_gray 16387 16384 514.11572 270.00244 0 0 + ( 32 -16 41 ) ( 32 -16 49 ) ( 16 -16 49 ) berlin_trim_rock_rough_edged 128 16 -25 16 90 0 lightmap_gray 16384 16384 16.002075 1 0 0 + ( 16 -16 41 ) ( 16 -16 49 ) ( 16 -32 59 ) berlin_wall_brick_plain 128 128 -39 153 0 0 lightmap_gray 16384 16384 -724.00269 219.00464 0 0 + ( 16 -32 59 ) ( 32 -32 59 ) ( 32 -42 47 ) berlin_trim_rock_rough_edged 128 16 -25 16 90 0 lightmap_gray 16384 16384 16 51 0 0 + ( 16 -22 35 ) ( 16 -32 33 ) ( 32 -32 33 ) berlin_trim_rock_rough_edged 128 16 -2 16.002441 90 0 lightmap_gray 16384 16384 16 28 0 0 +} +} +// entity 11 +{ +"targetname" "auto3" +"script_sound" "break_stone" +"classname" "script_brushmodel" +// brush 0 +{ + ( 16 -6 15 ) ( 32 -6 15 ) ( 32 -8 25 ) berlin_trim_rock_rough_edged 128 16 -25 16 90 0 lightmap_gray 16384 16384 16 1 0 0 + ( 16 -22 35 ) ( 32 -22 35 ) ( 32 -32 33 ) berlin_trim_rock_rough_edged 128 16 -2 16.004028 90 0 lightmap_gray 16384 16384 16 2 0 0 + ( 32 -20 11 ) ( 16 -20 11 ) ( 16 -28 17 ) berlin_trim_rock_rough_edged 128 16 -2 16 90 0 lightmap_gray 16383.75 16384 16 8 0 0 + ( 32 -6 16 ) ( 32 -20 11 ) ( 32 -28 17 ) berlin_wall_brick_plain 128 128 -39 153 0 0 lightmap_gray 16384.5 16383.678 513.91852 270.04205 0 0 + ( 32 -22 35 ) ( 16 -22 35 ) ( 16 -8 25 ) berlin_trim_rock_rough_edged 128 16 -2 16.00647 90 0 lightmap_gray 16384 16384 16 8 0 0 + ( 16 -8 25 ) ( 16 -20 35 ) ( 16 -32 33 ) berlin_wall_brick_plain 128 128 -39 153 0 0 lightmap_gray 16383.695 16384 -723.98596 219 0 -1.0172526e-005 + ( 16 -32 33 ) ( 32 -32 33 ) ( 32 -28 17 ) berlin_trim_rock_rough_edged 128 16 -25 16 90 0 lightmap_gray 16384.25 16384 16 81 0 0 + ( 32 -6 15 ) ( 16 -6 15 ) ( 16 -20 11 ) berlin_trim_rock_rough_edged 128 16 -2 16 90 0 lightmap_gray 16384 16384 16 14 0 0 +} +} +// entity 12 +{ +"targetname" "auto3" +"script_sound" "break_stone" +"classname" "script_brushmodel" +// brush 0 +{ + ( 32 -8 25 ) ( 32 8 25 ) ( 32 8 13 ) berlin_wall_brick_plain 128 128 -39 153 0 0 lightmap_gray 16384 16384 516.00464 270 0 0 + ( 16 8 25 ) ( 16 -8 25 ) ( 16 -8 13 ) berlin_wall_brick_plain 128 128 -39 153 0 0 lightmap_gray 16384 16384 -721.99683 219 0 0 + ( 32 -6 15 ) ( 32 -8 25 ) ( 64 -8 25 ) berlin_trim_rock_rough_edged 128 16 -25 16 90 0 lightmap_gray 16383.625 16384 16 25 0 0 + ( 32 10 11 ) ( 32 -6 15 ) ( 64 -6 15 ) berlin_trim_rock_rough_edged 128 16 0 16.00354 90 0 lightmap_gray 16383.875 16384 16 0 0 0 + ( 32 -8 25 ) ( 32 6 33 ) ( 64 -8 25 ) berlin_trim_rock_rough_edged 128 16 0 15.990234 90 0 lightmap_gray 16384.125 16384 16 0 0 0 + ( 32 6 33 ) ( 32 10 11 ) ( 64 6 33 ) berlin_trim_rock_rough_edged 128 16 -25 16 90 0 lightmap_gray 16383.625 16384 16 25 0 0 +} +} +// entity 13 +{ +"targetname" "auto3" +"script_sound" "break_stone" +"classname" "script_brushmodel" +// brush 0 +{ + ( 32 10 43 ) ( 32 36 43 ) ( 32 36 29 ) berlin_wall_brick_plain 128 128 -39 153 0 0 lightmap_gray 16384.23 16383.785 516.0072 270 0 0 + ( 16 36 43 ) ( 16 10 43 ) ( 16 10 29 ) berlin_wall_brick_plain 128 128 -39 153 0 0 lightmap_gray 16384 16384 -721.99854 219 0 0 + ( 713 6 33 ) ( 713 10 43 ) ( 745 10 43 ) berlin_trim_rock_rough_edged 128 16 -25 16.005615 90 0 lightmap_gray 16384 16384 15.997314 25 0 0 + ( 713 16 27 ) ( 713 6 33 ) ( 745 6 33 ) berlin_trim_rock_rough_edged 128 16 0 16 90 0 lightmap_gray 16384 16384 16.006836 0 0 0 + ( 16 22 49 ) ( 32 22 49 ) ( 32 10 43 ) berlin_trim_rock_rough_edged 128 16 0 16 90 0 lightmap_gray 16384.25 16384 16 0 0 0 + ( 32 22 49 ) ( 16 22 49 ) ( 16 16 27 ) berlin_trim_rock_rough_edged 128 16 -25 15.952148 90 0 lightmap_gray 16384 16384.125 16 25 0 0 +} +} +// entity 14 +{ +"targetname" "auto3" +"script_sound" "break_stone" +"classname" "script_brushmodel" +// brush 0 +{ + ( 32 22 49 ) ( 16 22 49 ) ( 16 10 43 ) berlin_trim_rock_rough_edged 128 16 0 16 90 0 lightmap_gray 16384 16384 16 0 0 0 + ( 16 12 57 ) ( 32 12 57 ) ( 32 2 53 ) berlin_trim_rock_rough_edged 128 16 0 16.008911 90 0 lightmap_gray 16384 16384 16 0 0 0 + ( 32 10 43 ) ( 16 10 43 ) ( 16 2 53 ) berlin_trim_rock_rough_edged 128 16 -25 15.954712 90 0 lightmap_gray 16384 16384 16 25 0 0 + ( 32 20 47 ) ( 32 10 43 ) ( 32 2 53 ) berlin_wall_brick_plain 128 128 -39 153 0 0 lightmap_gray 16383.697 16384.213 516.00269 269.92596 0 0.00016923607 + ( 16 22 49 ) ( 32 22 49 ) ( 32 12 57 ) berlin_trim_rock_rough_edged 128 16 0 16 90 0 lightmap_gray 16384 16384.219 16 0 0 0 + ( 16 12 55 ) ( 16 12 57 ) ( 16 2 53 ) berlin_wall_brick_plain 128 128 -39 153 0 0 lightmap_gray 16384.201 16384 -722.0058 218.99786 0 -6.1035156e-005 +} +} +// entity 15 +{ +"targetname" "auto3" +"script_sound" "break_stone" +"classname" "script_brushmodel" +// brush 0 +{ + ( 32 -10 55 ) ( 16 -10 55 ) ( 16 -16 49 ) berlin_trim_rock_rough_edged 128 16 -2 15.965088 90 0 lightmap_gray 16384 21773.238 16 -24.92218 0 0 + ( 32 -3.5 61.75 ) ( 32 -6.25 56.5 ) ( 32 -15 51.75 ) berlin_wall_brick_plain 128 128 -39 153 0 0 lightmap_gray 16383.543 16382.092 514.11694 269.93707 0 0.00015454247 + ( 16 -10 55 ) ( 32 -10 55 ) ( 32 -8 67 ) berlin_trim_rock_rough_edged 128 16 -25 16.002563 90 0 lightmap_gray 16384 14848.736 16 -16.50919 0 0 + ( 16 -6.25 56.5 ) ( 16 -3.5 61.75 ) ( 16 -13.75 77.75 ) berlin_wall_brick_plain 128 128 -39 153 0 0 lightmap_gray 16382.582 16384.176 -724.04413 219 0 -5.7486584e-005 + ( 32 -16 49 ) ( 16 -16 49 ) ( 16 -32 59 ) berlin_trim_rock_rough_edged 128 16 -2 16.001221 90 0 lightmap_gray 16383.75 16233.888 16 20.889601 0 0 + ( 32 -32 59 ) ( 32 -8 67 ) ( 64 -32 59 ) berlin_trim_rock_rough_edged 128 16 -2 16.001465 90 0 lightmap_gray 16383.875 16384 16 2 0 0 +} +} +// entity 16 +{ +"targetname" "auto3" +"script_sound" "break_stone" +"classname" "script_brushmodel" +// brush 0 +{ + ( 32 10 43 ) ( 16 10 43 ) ( 16 6 33 ) berlin_trim_rock_rough_edged 128 16 -25 15.994385 90 0 lightmap_gray 16384.25 16384 16 13 0 0 + ( 16 -10 55 ) ( 16 2 53 ) ( 32 2 53 ) berlin_trim_rock_rough_edged 128 16 0 15.998535 90 0 lightmap_gray 16384 16384.125 16 -12 0 0 + ( 32 -16 41 ) ( 16 -16 41 ) ( 16 -16 49 ) berlin_trim_rock_rough_edged 128 16 -25 15.97644 90 0 lightmap_gray 16384.25 16384.5 16 -1 0 0 + ( 32 6 33 ) ( 32 -16 42 ) ( 32 -16 49 ) berlin_wall_brick_plain 128 128 -39 153 0 0 lightmap_gray 16383.818 16383.428 515.99701 269.9866 0 0 + ( 32 10 43 ) ( 32 2 53 ) ( 16 2 53 ) berlin_trim_rock_rough_edged 128 16 -25 16.002563 90 0 lightmap_gray 16384.75 16384 16 -1 0 0 + ( 16 10 43 ) ( 16 2 53 ) ( 16 -10 55 ) berlin_wall_brick_plain 128 128 -39 153 0 0 lightmap_gray 16385 16384 -721.97595 218.99744 0 0 + ( 16 -10 55 ) ( 32 -10 55 ) ( 32 -16 49 ) berlin_trim_rock_rough_edged 128 16 0 16.001587 90 0 lightmap_gray 16384 16384 16 0 0 0 + ( 16 -16 41 ) ( 32 -16 41 ) ( 32 6 33 ) berlin_trim_rock_rough_edged 128 16 0 16 90 0 lightmap_gray 16384 16384 16 0 0 0 +} +} +// entity 17 +{ +"targetname" "auto3" +"script_sound" "break_stone" +"classname" "script_brushmodel" +// brush 0 +{ + ( 32 -8 25 ) ( 16 -8 25 ) ( 16 -22 35 ) berlin_trim_rock_rough_edged 128 16 0 15.998657 90 0 lightmap_gray 16384 16384.143 16 -6 0 0 + ( 32 -16 41 ) ( 16 -16 41 ) ( 16 6 33 ) berlin_trim_rock_rough_edged 128 16 0 15.995239 90 0 lightmap_gray 16384 16384 16 -6 0 0 + ( 16 -16 41 ) ( 32 -16 41 ) ( 32 -22 35 ) berlin_trim_rock_rough_edged 128 16 0 15.95813 90 0 lightmap_gray 16384 16384 16 -6 0 0 + ( 32 -9 24 ) ( 32 -22 35 ) ( 32 -15 42 ) berlin_wall_brick_plain 128 128 -39 153 0 0 lightmap_gray 16384 16384 515.99023 270 0 0 + ( 16 -8 25 ) ( 32 -8 25 ) ( 32 6 33 ) berlin_trim_rock_rough_edged 128 16 0 16 90 0 lightmap_gray 16384 16384 16 -6 0 0 + ( 16 6 33 ) ( 16 -15 42 ) ( 16 -22 35 ) berlin_wall_brick_plain 128 128 -39 153 0 0 lightmap_gray 16384 16384 -721.99829 218.96307 0 0 +} +} diff --git a/map_source/_prefabs/zombiemode/nazi_zombie_factory_dog.map b/map_source/_prefabs/zombiemode/nazi_zombie_factory_dog.map new file mode 100644 index 000000000..7cb723ad4 --- /dev/null +++ b/map_source/_prefabs/zombiemode/nazi_zombie_factory_dog.map @@ -0,0 +1,1876 @@ +iwmap 4 +"000_Global" flags active +"The Map" flags +// entity 0 +{ +"reflection_color_correction" "makin" +"skyboxmodel" "skybox_nightfire" +"sunisprimarylight" "1" +"bouncefraction" "0.3" +"contrastgain" "0.35" +"_color" "0.639 0.85 0.941" +"ambient" "0.2" +"sundiffusecolor" "0.25 0.55 0.8" +"diffusefraction" "0.2" +"classname" "worldspawn" +"sundirection" "-151.462 256.519 0" +"suncolor" "0.64 0.85 1" +"sunlight" "1.2" +} +// entity 1 +{ +"classname" "script_struct" +"targetname" "auto201" +"origin" "-289.5 477.6 4.0" +"angles" "0 270 0" +} +// entity 2 +{ +"target" "auto201" +"script_string" "zombie_chaser" +"script_noteworthy" "zombie_dog_spawner" +"script_forcespawn" "1" +"targetname" "zombie_spawner_dog_init" +"spawnflags" "3" +"origin" "-289.1 469.8 4.0" +"angles" "0 270 0" +"export" "100" +"model" "zombie_wolf" +"classname" "actor_zombie_dog" +} +// entity 3 +{ +"classname" "script_struct" +"targetname" "auto202" +"origin" "-57.5 -178.4 4.0" +"angles" "0 270 0" +} +// entity 4 +{ +"target" "auto202" +"script_string" "zombie_chaser" +"script_noteworthy" "zombie_dog_spawner" +"script_forcespawn" "1" +"targetname" "zombie_spawner_dog_init" +"spawnflags" "3" +"origin" "-57.1 -186.2 4.0" +"angles" "0 270 0" +"export" "101" +"model" "zombie_wolf" +"classname" "actor_zombie_dog" +} +// entity 5 +{ +"classname" "script_struct" +"targetname" "auto203" +"origin" "182.5 389.6 28.0" +"angles" "0 270 0" +} +// entity 6 +{ +"target" "auto203" +"script_string" "zombie_chaser" +"script_noteworthy" "zombie_dog_spawner" +"script_forcespawn" "1" +"targetname" "zombie_spawner_dog_init" +"spawnflags" "3" +"origin" "182.9 381.8 28.0" +"angles" "0 270 0" +"export" "102" +"model" "zombie_wolf" +"classname" "actor_zombie_dog" +} +// entity 7 +{ +"classname" "script_struct" +"targetname" "auto204" +"origin" "6.5 -154.4 12.0" +"angles" "0 270 0" +} +// entity 8 +{ +"target" "auto204" +"script_string" "zombie_chaser" +"script_noteworthy" "zombie_dog_spawner" +"script_forcespawn" "1" +"targetname" "zombie_spawner_dog_init" +"spawnflags" "3" +"origin" "6.9 -162.2 12.0" +"angles" "0 270 0" +"export" "103" +"model" "zombie_wolf" +"classname" "actor_zombie_dog" +} +// entity 9 +{ +"classname" "script_struct" +"targetname" "auto205" +"origin" "-33.5 -410.4 4.0" +"angles" "0 270 0" +} +// entity 10 +{ +"target" "auto205" +"script_string" "zombie_chaser" +"script_noteworthy" "zombie_dog_spawner" +"script_forcespawn" "1" +"targetname" "zombie_spawner_dog_init" +"spawnflags" "3" +"origin" "-33.1 -418.2 4.0" +"angles" "0 270 0" +"export" "104" +"model" "zombie_wolf" +"classname" "actor_zombie_dog" +} +// entity 11 +{ +"classname" "script_struct" +"targetname" "auto206" +"origin" "-257.5 -138.4 28.0" +"angles" "0 270 0" +} +// entity 12 +{ +"target" "auto206" +"script_string" "zombie_chaser" +"script_noteworthy" "zombie_dog_spawner" +"script_forcespawn" "1" +"targetname" "zombie_spawner_dog_init" +"spawnflags" "3" +"origin" "-257.1 -146.2 28.0" +"angles" "0 270 0" +"export" "105" +"model" "zombie_wolf" +"classname" "actor_zombie_dog" +} +// entity 13 +{ +"classname" "script_struct" +"targetname" "auto207" +"origin" "-137.5 117.6 44.0" +"angles" "0 270 0" +} +// entity 14 +{ +"target" "auto207" +"script_string" "zombie_chaser" +"script_noteworthy" "zombie_dog_spawner" +"script_forcespawn" "1" +"targetname" "zombie_spawner_dog_init" +"spawnflags" "3" +"origin" "-137.1 109.8 44.0" +"angles" "0 270 0" +"export" "106" +"model" "zombie_wolf" +"classname" "actor_zombie_dog" +} +// entity 15 +{ +"classname" "script_struct" +"targetname" "auto211" +"origin" "-129.5 -818.4 76.0" +"angles" "0 270 0" +} +// entity 16 +{ +"target" "auto211" +"script_string" "zombie_chaser" +"script_noteworthy" "zombie_dog_spawner" +"script_forcespawn" "1" +"targetname" "outside_south_spawners" +"spawnflags" "3" +"origin" "-129.1 -826.2 76.0" +"angles" "0 270 0" +"export" "111" +"model" "zombie_wolf" +"classname" "actor_zombie_dog" +} +// entity 17 +{ +"classname" "script_struct" +"targetname" "auto212" +"origin" "-249.5 -770.4 76.0" +"angles" "0 270 0" +} +// entity 18 +{ +"target" "auto212" +"script_string" "zombie_chaser" +"script_noteworthy" "zombie_dog_spawner" +"script_forcespawn" "1" +"targetname" "outside_south_spawners" +"spawnflags" "3" +"origin" "-249.1 -778.2 76.0" +"angles" "0 270 0" +"export" "112" +"model" "zombie_wolf" +"classname" "actor_zombie_dog" +} +// entity 19 +{ +"classname" "script_struct" +"targetname" "auto213" +"origin" "-257.5 -602.4 76.0" +"angles" "0 270 0" +} +// entity 20 +{ +"target" "auto213" +"script_string" "zombie_chaser" +"script_noteworthy" "zombie_dog_spawner" +"script_forcespawn" "1" +"targetname" "outside_south_spawners" +"spawnflags" "3" +"origin" "-257.1 -610.2 76.0" +"angles" "0 270 0" +"export" "113" +"model" "zombie_wolf" +"classname" "actor_zombie_dog" +} +// entity 21 +{ +"classname" "script_struct" +"targetname" "auto208" +"origin" "78.5 -810.4 68.0" +"angles" "0 270 0" +} +// entity 22 +{ +"target" "auto208" +"script_string" "zombie_chaser" +"script_noteworthy" "zombie_dog_spawner" +"script_forcespawn" "1" +"targetname" "outside_south_spawners" +"spawnflags" "3" +"origin" "78.9 -818.2 68.0" +"angles" "0 270 0" +"export" "114" +"model" "zombie_wolf" +"classname" "actor_zombie_dog" +} +// entity 23 +{ +"classname" "script_struct" +"targetname" "auto209" +"origin" "294.5 -818.4 68.0" +"angles" "0 270 0" +} +// entity 24 +{ +"target" "auto209" +"script_string" "zombie_chaser" +"script_noteworthy" "zombie_dog_spawner" +"script_forcespawn" "1" +"targetname" "outside_south_spawners" +"spawnflags" "3" +"origin" "294.9 -826.2 68.0" +"angles" "0 270 0" +"export" "115" +"model" "zombie_wolf" +"classname" "actor_zombie_dog" +} +// entity 25 +{ +"classname" "script_struct" +"targetname" "auto210" +"origin" "446.5 -610.4 68.0" +"angles" "0 270 0" +} +// entity 26 +{ +"classname" "script_struct" +"targetname" "auto214" +"origin" "414.5 -466.4 68.0" +"angles" "0 270 0" +} +// entity 27 +{ +"target" "auto214" +"script_string" "zombie_chaser" +"script_noteworthy" "zombie_dog_spawner" +"script_forcespawn" "1" +"targetname" "outside_south_spawners" +"spawnflags" "3" +"origin" "414.9 -474.2 68.0" +"angles" "0 270 0" +"export" "116" +"model" "zombie_wolf" +"classname" "actor_zombie_dog" +} +// entity 28 +{ +"classname" "script_struct" +"targetname" "auto215" +"origin" "414.5 -354.4 68.0" +"angles" "0 270 0" +} +// entity 29 +{ +"target" "auto215" +"script_string" "zombie_chaser" +"script_noteworthy" "zombie_dog_spawner" +"script_forcespawn" "1" +"targetname" "outside_south_spawners" +"spawnflags" "3" +"origin" "414.9 -362.2 68.0" +"angles" "0 270 0" +"export" "117" +"model" "zombie_wolf" +"classname" "actor_zombie_dog" +} +// entity 30 +{ +"classname" "script_struct" +"targetname" "auto216" +"origin" "278.5 -1106.4 60.0" +"angles" "0 270 0" +} +// entity 31 +{ +"target" "auto216" +"script_string" "zombie_chaser" +"script_noteworthy" "zombie_dog_spawner" +"script_forcespawn" "1" +"targetname" "outside_south_spawners" +"spawnflags" "3" +"origin" "278.9 -1114.2 60.0" +"angles" "0 270 0" +"export" "118" +"model" "zombie_wolf" +"classname" "actor_zombie_dog" +} +// entity 32 +{ +"classname" "script_struct" +"targetname" "auto217" +"origin" "310.5 -1290.4 60.0" +"angles" "0 270 0" +} +// entity 33 +{ +"target" "auto217" +"script_string" "zombie_chaser" +"script_noteworthy" "zombie_dog_spawner" +"script_forcespawn" "1" +"targetname" "outside_south_spawners" +"spawnflags" "3" +"origin" "310.9 -1298.2 60.0" +"angles" "0 270 0" +"export" "119" +"model" "zombie_wolf" +"classname" "actor_zombie_dog" +} +// entity 34 +{ +"classname" "script_struct" +"targetname" "auto218" +"origin" "262.5 -1410.4 60.0" +"angles" "0 270 0" +} +// entity 35 +{ +"target" "auto218" +"script_string" "zombie_chaser" +"script_noteworthy" "zombie_dog_spawner" +"script_forcespawn" "1" +"targetname" "outside_south_spawners" +"spawnflags" "3" +"origin" "262.9 -1418.2 60.0" +"angles" "0 270 0" +"export" "120" +"model" "zombie_wolf" +"classname" "actor_zombie_dog" +} +// entity 36 +{ +"classname" "script_struct" +"targetname" "auto219" +"origin" "326.5 -1762.4 60.0" +"angles" "0 270 0" +} +// entity 37 +{ +"target" "auto219" +"script_string" "zombie_chaser" +"script_noteworthy" "zombie_dog_spawner" +"script_forcespawn" "1" +"targetname" "outside_south_spawners" +"spawnflags" "3" +"origin" "326.9 -1770.2 60.0" +"angles" "0 270 0" +"export" "121" +"model" "zombie_wolf" +"classname" "actor_zombie_dog" +} +// entity 38 +{ +"classname" "script_struct" +"targetname" "auto220" +"origin" "510.5 -1690.4 60.0" +"angles" "0 270 0" +} +// entity 39 +{ +"target" "auto220" +"script_string" "zombie_chaser" +"script_noteworthy" "zombie_dog_spawner" +"script_forcespawn" "1" +"targetname" "outside_south_spawners" +"spawnflags" "3" +"origin" "510.9 -1698.2 60.0" +"angles" "0 270 0" +"export" "122" +"model" "zombie_wolf" +"classname" "actor_zombie_dog" +} +// entity 40 +{ +"classname" "script_struct" +"targetname" "auto221" +"origin" "310.5 -1538.4 60.0" +"angles" "0 270 0" +} +// entity 41 +{ +"target" "auto221" +"script_string" "zombie_chaser" +"script_noteworthy" "zombie_dog_spawner" +"script_forcespawn" "1" +"targetname" "outside_south_spawners" +"spawnflags" "3" +"origin" "310.9 -1546.2 60.0" +"angles" "0 270 0" +"export" "123" +"model" "zombie_wolf" +"classname" "actor_zombie_dog" +} +// entity 42 +{ +"classname" "actor_zombie_dog" +"model" "zombie_wolf" +"export" "124" +"angles" "0 270 0" +"origin" "446.9 -618.2 68.0" +"spawnflags" "3" +"targetname" "outside_south_spawners" +"script_forcespawn" "1" +"script_noteworthy" "zombie_dog_spawner" +"script_string" "zombie_chaser" +"target" "auto210" +} +// entity 43 +{ +"classname" "actor_axis_zombie_ger_ber_sshonor" +"model" "char_ger_wrmcht_fullbody1" +"export" "125" +"angles" "0 90 0" +"script_noteworthy" "zombie_spawner" +"script_forcespawn" "1" +"targetname" "outside_west_spawners" +"origin" "-1001.0 -137.0 73.9" +"count" "9999" +"spawnflags" "3" +"script_string" "riser" +"target" "outside_west_spawners_goal_0" +} +// entity 44 +{ +"classname" "actor_axis_zombie_ger_ber_sshonor" +"model" "char_ger_wrmcht_fullbody1" +"export" "126" +"angles" "0 90 0" +"script_noteworthy" "zombie_spawner" +"script_forcespawn" "1" +"targetname" "outside_west_spawners" +"origin" "-1056.0 -140.5 73.9" +"count" "9999" +"spawnflags" "3" +"script_string" "riser" +"target" "outside_west_spawners_goal_0" +} +// entity 45 +{ +"angles" "0 270 0" +"origin" "-585.5 -194.4 76.0" +"classname" "script_struct" +"targetname" "auto224" +} +// entity 46 +{ +"angles" "0 270 0" +"origin" "-857.5 -130.4 76.0" +"classname" "script_struct" +"targetname" "auto225" +} +// entity 47 +{ +"angles" "0 270 0" +"origin" "-745.5 -258.4 76.0" +"classname" "script_struct" +"targetname" "auto226" +} +// entity 48 +{ +"angles" "0 135 0" +"origin" "-409.5 -346.4 76.0" +"classname" "script_struct" +"targetname" "auto227" +} +// entity 49 +{ +"angles" "0 270 0" +"origin" "-521.5 -26.4 76.0" +"classname" "script_struct" +"targetname" "auto228" +} +// entity 50 +{ +"target" "auto224" +"script_string" "zombie_chaser" +"script_noteworthy" "zombie_dog_spawner" +"script_forcespawn" "1" +"targetname" "outside_west_spawners" +"spawnflags" "3" +"origin" "-585.1 -202.2 76.0" +"angles" "0 270 0" +"export" "127" +"model" "zombie_wolf" +"classname" "actor_zombie_dog" +} +// entity 51 +{ +"target" "auto225" +"script_string" "zombie_chaser" +"script_noteworthy" "zombie_dog_spawner" +"script_forcespawn" "1" +"targetname" "outside_west_spawners" +"spawnflags" "3" +"origin" "-857.1 -138.2 76.0" +"angles" "0 270 0" +"export" "128" +"model" "zombie_wolf" +"classname" "actor_zombie_dog" +} +// entity 52 +{ +"target" "auto226" +"script_string" "zombie_chaser" +"script_noteworthy" "zombie_dog_spawner" +"script_forcespawn" "1" +"targetname" "outside_west_spawners" +"spawnflags" "3" +"origin" "-745.1 -266.2 76.0" +"angles" "0 270 0" +"export" "129" +"model" "zombie_wolf" +"classname" "actor_zombie_dog" +} +// entity 53 +{ +"target" "auto227" +"script_string" "zombie_chaser" +"script_noteworthy" "zombie_dog_spawner" +"script_forcespawn" "1" +"targetname" "outside_west_spawners" +"spawnflags" "3" +"origin" "-409.1 -346.2 76.0" +"angles" "0 135 0" +"export" "130" +"model" "zombie_wolf" +"classname" "actor_zombie_dog" +} +// entity 54 +{ +"target" "auto228" +"script_string" "zombie_chaser" +"script_noteworthy" "zombie_dog_spawner" +"script_forcespawn" "1" +"targetname" "outside_west_spawners" +"spawnflags" "3" +"origin" "-521.1 -34.2 76.0" +"angles" "0 270 0" +"export" "131" +"model" "zombie_wolf" +"classname" "actor_zombie_dog" +} +// entity 55 +{ +"classname" "script_struct" +"targetname" "auto231" +"origin" "414.5 493.6 60.0" +"angles" "0 270 0" +} +// entity 56 +{ +"classname" "actor_zombie_dog" +"model" "zombie_wolf" +"export" "135" +"angles" "0 270 0" +"origin" "414.9 485.8 60.0" +"spawnflags" "3" +"script_forcespawn" "1" +"script_noteworthy" "zombie_dog_spawner" +"script_string" "zombie_chaser" +"target" "auto231" +"targetname" "outside_east_spawners" +} +// entity 57 +{ +"classname" "script_struct" +"targetname" "auto232" +"origin" "534.5 477.6 60.0" +"angles" "0 270 0" +} +// entity 58 +{ +"classname" "actor_zombie_dog" +"model" "zombie_wolf" +"export" "136" +"angles" "0 270 0" +"origin" "534.9 469.8 60.0" +"spawnflags" "3" +"script_forcespawn" "1" +"script_noteworthy" "zombie_dog_spawner" +"script_string" "zombie_chaser" +"target" "auto232" +"targetname" "outside_east_spawners" +} +// entity 59 +{ +"classname" "script_struct" +"targetname" "auto233" +"origin" "446.5 165.6 60.0" +"angles" "0 270 0" +} +// entity 60 +{ +"classname" "actor_zombie_dog" +"model" "zombie_wolf" +"export" "137" +"angles" "0 270 0" +"origin" "446.9 157.8 60.0" +"spawnflags" "3" +"script_forcespawn" "1" +"script_noteworthy" "zombie_dog_spawner" +"script_string" "zombie_chaser" +"target" "auto233" +"targetname" "outside_east_spawners" +} +// entity 61 +{ +"classname" "script_struct" +"targetname" "auto234" +"origin" "342.5 69.6 60.0" +"angles" "0 270 0" +} +// entity 62 +{ +"classname" "actor_zombie_dog" +"model" "zombie_wolf" +"export" "138" +"angles" "0 270 0" +"origin" "342.9 61.8 60.0" +"spawnflags" "3" +"script_forcespawn" "1" +"script_noteworthy" "zombie_dog_spawner" +"script_string" "zombie_chaser" +"target" "auto234" +"targetname" "outside_east_spawners" +} +// entity 63 +{ +"classname" "script_struct" +"targetname" "auto235" +"origin" "622.5 469.6 60.0" +"angles" "0 270 0" +} +// entity 64 +{ +"classname" "actor_zombie_dog" +"model" "zombie_wolf" +"export" "139" +"angles" "0 270 0" +"origin" "622.9 461.8 60.0" +"spawnflags" "3" +"script_forcespawn" "1" +"script_noteworthy" "zombie_dog_spawner" +"script_string" "zombie_chaser" +"target" "auto235" +"targetname" "outside_east_spawners" +} +// entity 65 +{ +"classname" "script_struct" +"targetname" "auto236" +"origin" "774.5 597.6 60.0" +"angles" "0 270 0" +} +// entity 66 +{ +"classname" "actor_zombie_dog" +"model" "zombie_wolf" +"export" "140" +"angles" "0 270 0" +"origin" "774.9 589.8 60.0" +"spawnflags" "3" +"script_forcespawn" "1" +"script_noteworthy" "zombie_dog_spawner" +"script_string" "zombie_chaser" +"target" "auto236" +"targetname" "outside_east_spawners" +} +// entity 67 +{ +"classname" "script_struct" +"targetname" "auto237" +"origin" "726.5 437.6 60.0" +"angles" "0 270 0" +} +// entity 68 +{ +"classname" "actor_zombie_dog" +"model" "zombie_wolf" +"export" "141" +"angles" "0 270 0" +"origin" "726.9 429.8 60.0" +"spawnflags" "3" +"script_forcespawn" "1" +"script_noteworthy" "zombie_dog_spawner" +"script_string" "zombie_chaser" +"target" "auto237" +"targetname" "outside_east_spawners" +} +// entity 69 +{ +"targetname" "auto222" +"classname" "script_struct" +"origin" "894.5 -122.4 60.0" +"angles" "0 270 0" +} +// entity 70 +{ +"classname" "actor_zombie_dog" +"model" "zombie_wolf" +"export" "142" +"angles" "0 270 0" +"origin" "894.9 -130.2 76.0" +"spawnflags" "3" +"script_forcespawn" "1" +"script_noteworthy" "zombie_dog_spawner" +"script_string" "zombie_chaser" +"target" "auto222" +"targetname" "wnuen_spawners" +} +// entity 71 +{ +"targetname" "auto223" +"classname" "script_struct" +"origin" "678.5 221.6 60.0" +"angles" "0 270 0" +} +// entity 72 +{ +"classname" "actor_zombie_dog" +"model" "zombie_wolf" +"export" "143" +"angles" "0 270 0" +"origin" "678.9 213.8 76.0" +"spawnflags" "3" +"script_forcespawn" "1" +"script_noteworthy" "zombie_dog_spawner" +"script_string" "zombie_chaser" +"target" "auto223" +"targetname" "wnuen_spawners" +} +// entity 73 +{ +"targetname" "auto239" +"classname" "script_struct" +"origin" "766.5 149.6 60.0" +"angles" "0 270 0" +} +// entity 74 +{ +"classname" "actor_zombie_dog" +"model" "zombie_wolf" +"export" "144" +"angles" "0 270 0" +"origin" "766.9 141.8 76.0" +"spawnflags" "3" +"script_forcespawn" "1" +"script_noteworthy" "zombie_dog_spawner" +"script_string" "zombie_chaser" +"target" "auto239" +"targetname" "wnuen_spawners" +} +// entity 75 +{ +"targetname" "auto240" +"classname" "script_struct" +"origin" "758.5 -98.4 68.0" +"angles" "0 270 0" +} +// entity 76 +{ +"classname" "actor_zombie_dog" +"model" "zombie_wolf" +"export" "145" +"angles" "0 270 0" +"origin" "758.9 -106.2 84.0" +"spawnflags" "3" +"script_forcespawn" "1" +"script_noteworthy" "zombie_dog_spawner" +"script_string" "zombie_chaser" +"target" "auto240" +"targetname" "wnuen_spawners" +} +// entity 77 +{ +"targetname" "auto241" +"classname" "script_struct" +"origin" "758.5 -314.4 68.0" +"angles" "0 270 0" +} +// entity 78 +{ +"classname" "actor_zombie_dog" +"model" "zombie_wolf" +"export" "146" +"angles" "0 270 0" +"origin" "758.9 -322.2 84.0" +"spawnflags" "3" +"script_forcespawn" "1" +"script_noteworthy" "zombie_dog_spawner" +"script_string" "zombie_chaser" +"target" "auto241" +"targetname" "wnuen_spawners" +} +// entity 79 +{ +"targetname" "auto242" +"classname" "script_struct" +"origin" "758.5 -514.4 68.0" +"angles" "0 270 0" +} +// entity 80 +{ +"classname" "actor_zombie_dog" +"model" "zombie_wolf" +"export" "147" +"angles" "0 270 0" +"origin" "758.9 -522.2 84.0" +"spawnflags" "3" +"script_forcespawn" "1" +"script_noteworthy" "zombie_dog_spawner" +"script_string" "zombie_chaser" +"target" "auto242" +"targetname" "wnuen_spawners" +} +// entity 81 +{ +"targetname" "auto243" +"classname" "script_struct" +"origin" "878.5 -634.4 68.0" +"angles" "0 270 0" +} +// entity 82 +{ +"classname" "actor_zombie_dog" +"model" "zombie_wolf" +"export" "148" +"angles" "0 270 0" +"origin" "878.9 -642.2 84.0" +"spawnflags" "3" +"script_forcespawn" "1" +"script_noteworthy" "zombie_dog_spawner" +"script_string" "zombie_chaser" +"target" "auto243" +"targetname" "wnuen_spawners" +} +// entity 83 +{ +"targetname" "auto229" +"classname" "script_struct" +"origin" "782.5 -690.4 68.0" +"angles" "0 270 0" +} +// entity 84 +{ +"classname" "actor_zombie_dog" +"model" "zombie_wolf" +"export" "149" +"angles" "0 270 0" +"origin" "782.9 -698.2 84.0" +"spawnflags" "3" +"script_forcespawn" "1" +"script_noteworthy" "zombie_dog_spawner" +"script_string" "zombie_chaser" +"target" "auto229" +"targetname" "wnuen_spawners" +} +// entity 85 +{ +"targetname" "auto230" +"classname" "script_struct" +"origin" "958.5 101.6 68.0" +"angles" "0 270 0" +} +// entity 86 +{ +"classname" "actor_zombie_dog" +"model" "zombie_wolf" +"export" "150" +"angles" "0 270 0" +"origin" "958.9 93.8 84.0" +"spawnflags" "3" +"script_forcespawn" "1" +"script_noteworthy" "zombie_dog_spawner" +"script_string" "zombie_chaser" +"target" "auto230" +"targetname" "wnuen_spawners" +} +// entity 87 +{ +"targetname" "auto244" +"classname" "script_struct" +"origin" "1070.5 197.6 68.0" +"angles" "0 270 0" +} +// entity 88 +{ +"classname" "actor_zombie_dog" +"model" "zombie_wolf" +"export" "151" +"angles" "0 270 0" +"origin" "1070.9 189.8 84.0" +"spawnflags" "3" +"script_forcespawn" "1" +"script_noteworthy" "zombie_dog_spawner" +"script_string" "zombie_chaser" +"target" "auto244" +"targetname" "wnuen_spawners" +} +// entity 89 +{ +"targetname" "auto245" +"classname" "script_struct" +"origin" "1142.5 293.6 68.0" +"angles" "0 270 0" +} +// entity 90 +{ +"classname" "actor_zombie_dog" +"model" "zombie_wolf" +"export" "152" +"angles" "0 270 0" +"origin" "1142.9 285.8 84.0" +"spawnflags" "3" +"script_forcespawn" "1" +"script_noteworthy" "zombie_dog_spawner" +"script_string" "zombie_chaser" +"target" "auto245" +"targetname" "wnuen_spawners" +} +// entity 91 +{ +"targetname" "auto246" +"classname" "script_struct" +"origin" "1083.0 527.1 68.0" +"angles" "0 270 0" +} +// entity 92 +{ +"classname" "actor_zombie_dog" +"model" "zombie_wolf" +"export" "153" +"angles" "0 270 0" +"origin" "1083.4 519.3 84.0" +"spawnflags" "3" +"script_forcespawn" "1" +"script_noteworthy" "zombie_dog_spawner" +"script_string" "zombie_chaser" +"target" "auto246" +"targetname" "tp_east_spawners" +} +// entity 93 +{ +"targetname" "auto247" +"classname" "script_struct" +"origin" "1447.0 520.1 68.0" +"angles" "0 270 0" +} +// entity 94 +{ +"classname" "actor_zombie_dog" +"model" "zombie_wolf" +"export" "154" +"angles" "0 270 0" +"origin" "1447.4 512.3 84.0" +"spawnflags" "3" +"script_forcespawn" "1" +"script_noteworthy" "zombie_dog_spawner" +"script_string" "zombie_chaser" +"target" "auto247" +"targetname" "tp_east_spawners" +} +// entity 95 +{ +"targetname" "auto249" +"classname" "script_struct" +"origin" "1453.5 810.6 68.0" +"angles" "0 270 0" +} +// entity 96 +{ +"targetname" "auto248" +"classname" "script_struct" +"origin" "1095.0 806.1 68.0" +"angles" "0 270 0" +} +// entity 97 +{ +"classname" "actor_zombie_dog" +"model" "zombie_wolf" +"export" "156" +"angles" "0 270 0" +"origin" "1095.4 798.3 84.0" +"spawnflags" "3" +"script_forcespawn" "1" +"script_noteworthy" "zombie_dog_spawner" +"script_string" "zombie_chaser" +"target" "auto248" +"targetname" "tp_east_spawners" +} +// entity 98 +{ +"targetname" "auto250" +"classname" "script_struct" +"origin" "1096.5 1098.1 179.0" +"angles" "0 270 0" +} +// entity 99 +{ +"classname" "actor_zombie_dog" +"model" "zombie_wolf" +"export" "157" +"angles" "0 270 0" +"origin" "1096.9 1090.3 195.0" +"spawnflags" "3" +"script_forcespawn" "1" +"script_noteworthy" "zombie_dog_spawner" +"script_string" "zombie_chaser" +"target" "auto250" +"targetname" "tp_east_spawners" +} +// entity 100 +{ +"targetname" "auto251" +"classname" "script_struct" +"origin" "1434.5 1097.6 179.0" +"angles" "0 270 0" +} +// entity 101 +{ +"classname" "actor_zombie_dog" +"model" "zombie_wolf" +"export" "158" +"angles" "0 270 0" +"origin" "1434.9 1089.8 195.0" +"spawnflags" "3" +"script_forcespawn" "1" +"script_noteworthy" "zombie_dog_spawner" +"script_string" "zombie_chaser" +"target" "auto251" +"targetname" "tp_east_spawners" +} +// entity 102 +{ +"targetname" "tp_east_spawners" +"target" "auto249" +"script_string" "zombie_chaser" +"script_noteworthy" "zombie_dog_spawner" +"script_forcespawn" "1" +"spawnflags" "3" +"origin" "1453.9 802.8 84.0" +"angles" "0 270 0" +"export" "155" +"model" "zombie_wolf" +"classname" "actor_zombie_dog" +} +// entity 103 +{ +"targetname" "auto252" +"classname" "script_struct" +"origin" "744.5 -1423.4 141.5" +"angles" "0 270 0" +} +// entity 104 +{ +"classname" "actor_zombie_dog" +"model" "zombie_wolf" +"export" "159" +"angles" "0 270 0" +"origin" "744.9 -1431.2 157.5" +"spawnflags" "3" +"script_forcespawn" "1" +"script_noteworthy" "zombie_dog_spawner" +"script_string" "zombie_chaser" +"target" "auto252" +"targetname" "bridge_spawners" +} +// entity 105 +{ +"targetname" "auto253" +"classname" "script_struct" +"origin" "1196.0 -1415.9 141.5" +"angles" "0 270 0" +} +// entity 106 +{ +"classname" "actor_zombie_dog" +"model" "zombie_wolf" +"export" "160" +"angles" "0 270 0" +"origin" "1196.4 -1423.7 157.5" +"spawnflags" "3" +"script_forcespawn" "1" +"script_noteworthy" "zombie_dog_spawner" +"script_string" "zombie_chaser" +"target" "auto253" +"targetname" "bridge_spawners" +} +// entity 107 +{ +"targetname" "auto255" +"classname" "script_struct" +"origin" "922.5 -1308.4 169.5" +"angles" "0 270 0" +} +// entity 108 +{ +"classname" "actor_zombie_dog" +"model" "zombie_wolf" +"export" "161" +"angles" "0 270 0" +"origin" "922.9 -1316.2 185.5" +"spawnflags" "3" +"script_forcespawn" "1" +"script_noteworthy" "zombie_dog_spawner" +"script_string" "zombie_chaser" +"target" "auto255" +"targetname" "bridge_spawners" +} +// entity 109 +{ +"targetname" "auto256" +"classname" "script_struct" +"origin" "925.0 -1151.9 169.5" +"angles" "0 270 0" +} +// entity 110 +{ +"classname" "actor_zombie_dog" +"model" "zombie_wolf" +"export" "162" +"angles" "0 270 0" +"origin" "925.4 -1159.7 185.5" +"spawnflags" "3" +"script_forcespawn" "1" +"script_noteworthy" "zombie_dog_spawner" +"script_string" "zombie_chaser" +"target" "auto256" +"targetname" "bridge_spawners" +} +// entity 111 +{ +"targetname" "auto257" +"classname" "script_struct" +"origin" "923.5 -999.4 169.5" +"angles" "0 270 0" +} +// entity 112 +{ +"classname" "actor_zombie_dog" +"model" "zombie_wolf" +"export" "163" +"angles" "0 270 0" +"origin" "923.9 -1007.2 185.5" +"spawnflags" "3" +"script_forcespawn" "1" +"script_noteworthy" "zombie_dog_spawner" +"script_string" "zombie_chaser" +"target" "auto257" +"targetname" "bridge_spawners" +} +// entity 113 +{ +"targetname" "auto258" +"classname" "script_struct" +"origin" "685.0 -1018.9 270.5" +"angles" "0 270 0" +} +// entity 114 +{ +"targetname" "bridge_spawners" +"target" "auto258" +"script_string" "zombie_chaser" +"script_noteworthy" "zombie_dog_spawner" +"script_forcespawn" "1" +"spawnflags" "3" +"origin" "685.4 -1026.7 286.5" +"angles" "0 270 0" +"export" "164" +"model" "zombie_wolf" +"classname" "actor_zombie_dog" +} +// entity 115 +{ +"classname" "script_struct" +"targetname" "auto259" +"origin" "194.5 -2187.4 104.0" +"angles" "0 270 0" +} +// entity 116 +{ +"target" "auto259" +"script_string" "zombie_chaser" +"script_noteworthy" "zombie_dog_spawner" +"script_forcespawn" "1" +"targetname" "tp_south_spawners" +"spawnflags" "3" +"origin" "194.9 -2195.2 104.0" +"angles" "0 270 0" +"export" "165" +"model" "zombie_wolf" +"classname" "actor_zombie_dog" +} +// entity 117 +{ +"classname" "script_struct" +"targetname" "auto260" +"origin" "424.5 -2185.4 104.0" +"angles" "0 270 0" +} +// entity 118 +{ +"target" "auto260" +"script_string" "zombie_chaser" +"script_noteworthy" "zombie_dog_spawner" +"script_forcespawn" "1" +"targetname" "tp_south_spawners" +"spawnflags" "3" +"origin" "424.9 -2193.2 104.0" +"angles" "0 270 0" +"export" "166" +"model" "zombie_wolf" +"classname" "actor_zombie_dog" +} +// entity 119 +{ +"classname" "script_struct" +"targetname" "auto262" +"origin" "171.5 -2531.9 104.0" +"angles" "0 270 0" +} +// entity 120 +{ +"target" "auto262" +"script_string" "zombie_chaser" +"script_noteworthy" "zombie_dog_spawner" +"script_forcespawn" "1" +"targetname" "tp_south_spawners" +"spawnflags" "3" +"origin" "171.9 -2539.7 104.0" +"angles" "0 270 0" +"export" "167" +"model" "zombie_wolf" +"classname" "actor_zombie_dog" +} +// entity 121 +{ +"classname" "script_struct" +"targetname" "auto263" +"origin" "438.0 -2525.4 104.0" +"angles" "0 270 0" +} +// entity 122 +{ +"target" "auto263" +"script_string" "zombie_chaser" +"script_noteworthy" "zombie_dog_spawner" +"script_forcespawn" "1" +"targetname" "tp_south_spawners" +"spawnflags" "3" +"origin" "438.4 -2533.2 104.0" +"angles" "0 270 0" +"export" "168" +"model" "zombie_wolf" +"classname" "actor_zombie_dog" +} +// entity 123 +{ +"classname" "script_struct" +"targetname" "auto264" +"origin" "202.0 -2697.9 104.0" +"angles" "0 270 0" +} +// entity 124 +{ +"target" "auto264" +"script_string" "zombie_chaser" +"script_noteworthy" "zombie_dog_spawner" +"script_forcespawn" "1" +"targetname" "tp_south_spawners" +"spawnflags" "3" +"origin" "202.4 -2705.7 104.0" +"angles" "0 270 0" +"export" "169" +"model" "zombie_wolf" +"classname" "actor_zombie_dog" +} +// entity 125 +{ +"target" "auto265" +"script_string" "zombie_chaser" +"script_noteworthy" "zombie_dog_spawner" +"script_forcespawn" "1" +"targetname" "tp_south_spawners" +"spawnflags" "3" +"origin" "-172.1 -2121.2 166.5" +"angles" "0 270 0" +"export" "170" +"model" "zombie_wolf" +"classname" "actor_zombie_dog" +} +// entity 126 +{ +"target" "auto266" +"script_string" "zombie_chaser" +"script_noteworthy" "zombie_dog_spawner" +"script_forcespawn" "1" +"targetname" "tp_south_spawners" +"spawnflags" "3" +"origin" "-316.1 -2097.7 166.5" +"angles" "0 270 0" +"export" "171" +"model" "zombie_wolf" +"classname" "actor_zombie_dog" +} +// entity 127 +{ +"angles" "0 270 0" +"origin" "384.0 -2684.9 104.0" +"targetname" "auto267" +"classname" "script_struct" +} +// entity 128 +{ +"classname" "actor_zombie_dog" +"model" "zombie_wolf" +"export" "172" +"angles" "0 270 0" +"origin" "384.4 -2692.7 104.0" +"spawnflags" "3" +"targetname" "tp_south_spawners" +"script_forcespawn" "1" +"script_noteworthy" "zombie_dog_spawner" +"script_string" "zombie_chaser" +"target" "auto267" +} +// entity 129 +{ +"angles" "0 270 0" +"origin" "-172.5 -2113.4 166.5" +"targetname" "auto265" +"classname" "script_struct" +} +// entity 130 +{ +"angles" "0 270 0" +"origin" "-316.5 -2089.9 166.5" +"targetname" "auto266" +"classname" "script_struct" +} +// entity 131 +{ +"angles" "0 270 0" +"origin" "-323.5 -2210.4 166.5" +"targetname" "auto268" +"classname" "script_struct" +} +// entity 132 +{ +"angles" "0 270 0" +"origin" "-158.0 -2256.9 166.5" +"targetname" "auto269" +"classname" "script_struct" +} +// entity 133 +{ +"classname" "actor_zombie_dog" +"model" "zombie_wolf" +"export" "173" +"angles" "0 270 0" +"origin" "-157.6 -2264.7 166.5" +"spawnflags" "3" +"targetname" "tp_south_spawners" +"script_forcespawn" "1" +"script_noteworthy" "zombie_dog_spawner" +"script_string" "zombie_chaser" +"target" "auto269" +} +// entity 134 +{ +"classname" "actor_zombie_dog" +"model" "zombie_wolf" +"export" "174" +"angles" "0 270 0" +"origin" "-323.1 -2218.2 166.5" +"spawnflags" "3" +"targetname" "tp_south_spawners" +"script_forcespawn" "1" +"script_noteworthy" "zombie_dog_spawner" +"script_string" "zombie_chaser" +"target" "auto268" +} +// entity 135 +{ +"classname" "script_struct" +"targetname" "auto270" +"origin" "29.0 -1105.4 200.5" +"angles" "0 270 0" +} +// entity 136 +{ +"classname" "actor_zombie_dog" +"model" "zombie_wolf" +"export" "175" +"angles" "0 270 0" +"origin" "29.4 -1113.2 200.5" +"spawnflags" "3" +"script_forcespawn" "1" +"script_noteworthy" "zombie_dog_spawner" +"script_string" "zombie_chaser" +"target" "auto270" +"targetname" "bridge_spawners" +} +// entity 137 +{ +"classname" "script_struct" +"targetname" "auto272" +"origin" "51.0 -1338.4 200.5" +"angles" "0 270 0" +} +// entity 138 +{ +"classname" "actor_zombie_dog" +"model" "zombie_wolf" +"export" "176" +"angles" "0 270 0" +"origin" "51.4 -1346.2 200.5" +"spawnflags" "3" +"script_forcespawn" "1" +"script_noteworthy" "zombie_dog_spawner" +"script_string" "zombie_chaser" +"target" "auto272" +"targetname" "bridge_spawners" +} +// entity 139 +{ +"classname" "script_struct" +"targetname" "auto273" +"origin" "-220.0 -1313.4 200.5" +"angles" "0 270 0" +} +// entity 140 +{ +"classname" "actor_zombie_dog" +"model" "zombie_wolf" +"export" "177" +"angles" "0 270 0" +"origin" "-219.6 -1321.2 200.5" +"spawnflags" "3" +"script_forcespawn" "1" +"script_noteworthy" "zombie_dog_spawner" +"script_string" "zombie_chaser" +"target" "auto273" +"targetname" "bridge_spawners" +} +// entity 141 +{ +"classname" "script_struct" +"targetname" "auto274" +"origin" "-247.0 -1058.4 200.5" +"angles" "0 270 0" +} +// entity 142 +{ +"classname" "actor_zombie_dog" +"model" "zombie_wolf" +"export" "178" +"angles" "0 270 0" +"origin" "-246.6 -1066.2 200.5" +"spawnflags" "3" +"script_forcespawn" "1" +"script_noteworthy" "zombie_dog_spawner" +"script_string" "zombie_chaser" +"target" "auto274" +"targetname" "bridge_spawners" +} +// entity 143 +{ +"classname" "script_struct" +"targetname" "auto275" +"origin" "-752.0 -1320.4 200.5" +"angles" "0 270 0" +} +// entity 144 +{ +"classname" "actor_zombie_dog" +"model" "zombie_wolf" +"export" "179" +"angles" "0 270 0" +"origin" "-751.6 -1328.2 200.5" +"spawnflags" "3" +"script_forcespawn" "1" +"script_noteworthy" "zombie_dog_spawner" +"script_string" "zombie_chaser" +"target" "auto275" +"targetname" "warehouse_top_spawners" +} +// entity 145 +{ +"classname" "script_struct" +"targetname" "auto276" +"origin" "-664.0 -1150.4 200.5" +"angles" "0 270 0" +} +// entity 146 +{ +"classname" "actor_zombie_dog" +"model" "zombie_wolf" +"export" "180" +"angles" "0 270 0" +"origin" "-663.6 -1158.2 200.5" +"spawnflags" "3" +"script_forcespawn" "1" +"script_noteworthy" "zombie_dog_spawner" +"script_string" "zombie_chaser" +"target" "auto276" +"targetname" "warehouse_top_spawners" +} +// entity 147 +{ +"classname" "script_struct" +"targetname" "auto278" +"origin" "-468.5 -1316.9 200.5" +"angles" "0 270 0" +} +// entity 148 +{ +"classname" "actor_zombie_dog" +"model" "zombie_wolf" +"export" "181" +"angles" "0 270 0" +"origin" "-468.1 -1324.7 200.5" +"spawnflags" "3" +"script_forcespawn" "1" +"script_noteworthy" "zombie_dog_spawner" +"script_string" "zombie_chaser" +"target" "auto278" +"targetname" "warehouse_top_spawners" +} +// entity 149 +{ +"classname" "script_struct" +"targetname" "auto279" +"origin" "-1010.0 -1213.4 200.5" +"angles" "0 270 0" +} +// entity 150 +{ +"classname" "actor_zombie_dog" +"model" "zombie_wolf" +"export" "182" +"angles" "0 270 0" +"origin" "-1009.6 -1221.2 200.5" +"spawnflags" "3" +"script_forcespawn" "1" +"script_noteworthy" "zombie_dog_spawner" +"script_string" "zombie_chaser" +"target" "auto279" +"targetname" "warehouse_top_spawners" +} +// entity 151 +{ +"classname" "script_struct" +"targetname" "auto277" +"origin" "-1187.0 -1395.4 200.5" +"angles" "0 270 0" +} +// entity 152 +{ +"classname" "actor_zombie_dog" +"model" "zombie_wolf" +"export" "183" +"angles" "0 270 0" +"origin" "-1186.6 -1403.2 200.5" +"spawnflags" "3" +"script_forcespawn" "1" +"script_noteworthy" "zombie_dog_spawner" +"script_string" "zombie_chaser" +"target" "auto277" +"targetname" "warehouse_top_spawners" +} +// entity 153 +{ +"classname" "script_struct" +"targetname" "auto280" +"origin" "-1184.0 -810.9 200.5" +"angles" "0 270 0" +} +// entity 154 +{ +"classname" "actor_zombie_dog" +"model" "zombie_wolf" +"export" "184" +"angles" "0 270 0" +"origin" "-1183.6 -818.7 200.5" +"spawnflags" "3" +"script_forcespawn" "1" +"script_noteworthy" "zombie_dog_spawner" +"script_string" "zombie_chaser" +"target" "auto280" +"targetname" "warehouse_top_spawners" +} +// entity 155 +{ +"classname" "script_struct" +"targetname" "auto281" +"origin" "-1467.5 -1319.4 200.5" +"angles" "0 270 0" +} +// entity 156 +{ +"classname" "actor_zombie_dog" +"model" "zombie_wolf" +"export" "185" +"angles" "0 270 0" +"origin" "-1467.1 -1327.2 200.5" +"spawnflags" "3" +"script_forcespawn" "1" +"script_noteworthy" "zombie_dog_spawner" +"script_string" "zombie_chaser" +"target" "auto281" +"targetname" "warehouse_top_spawners" +} +// entity 157 +{ +"classname" "script_struct" +"targetname" "auto282" +"origin" "-1478.5 -913.9 200.5" +"angles" "0 270 0" +} +// entity 158 +{ +"classname" "actor_zombie_dog" +"model" "zombie_wolf" +"export" "186" +"angles" "0 270 0" +"origin" "-1478.1 -921.7 200.5" +"spawnflags" "3" +"script_forcespawn" "1" +"script_noteworthy" "zombie_dog_spawner" +"script_string" "zombie_chaser" +"target" "auto282" +"targetname" "warehouse_top_spawners" +} +// entity 159 +{ +"classname" "script_struct" +"targetname" "auto283" +"origin" "-1039.0 -835.9 75.5" +"angles" "0 270 0" +} +// entity 160 +{ +"classname" "actor_zombie_dog" +"model" "zombie_wolf" +"export" "187" +"angles" "0 270 0" +"origin" "-1038.6 -843.7 75.5" +"spawnflags" "3" +"script_forcespawn" "1" +"script_noteworthy" "zombie_dog_spawner" +"script_string" "zombie_chaser" +"target" "auto283" +"targetname" "warehouse_bottom_spawners" +} +// entity 161 +{ +"classname" "script_struct" +"targetname" "auto284" +"origin" "-1020.0 -556.9 75.5" +"angles" "0 270 0" +} +// entity 162 +{ +"classname" "actor_zombie_dog" +"model" "zombie_wolf" +"export" "188" +"angles" "0 270 0" +"origin" "-1019.6 -564.7 75.5" +"spawnflags" "3" +"script_forcespawn" "1" +"script_noteworthy" "zombie_dog_spawner" +"script_string" "zombie_chaser" +"target" "auto284" +"targetname" "warehouse_bottom_spawners" +} +// entity 163 +{ +"classname" "script_struct" +"targetname" "auto286" +"origin" "-1004.0 -1157.4 75.5" +"angles" "0 270 0" +} +// entity 164 +{ +"classname" "actor_zombie_dog" +"model" "zombie_wolf" +"export" "189" +"angles" "0 270 0" +"origin" "-1003.6 -1165.2 75.5" +"spawnflags" "3" +"script_forcespawn" "1" +"script_noteworthy" "zombie_dog_spawner" +"script_string" "zombie_chaser" +"target" "auto286" +"targetname" "warehouse_bottom_spawners" +} +// entity 165 +{ +"classname" "script_struct" +"targetname" "auto287" +"origin" "-764.5 -1159.4 75.5" +"angles" "0 270 0" +} +// entity 166 +{ +"classname" "actor_zombie_dog" +"model" "zombie_wolf" +"export" "190" +"angles" "0 270 0" +"origin" "-764.1 -1167.2 75.5" +"spawnflags" "3" +"script_forcespawn" "1" +"script_noteworthy" "zombie_dog_spawner" +"script_string" "zombie_chaser" +"target" "auto287" +"targetname" "warehouse_bottom_spawners" +} +// entity 167 +{ +"classname" "script_struct" +"targetname" "auto288" +"origin" "-505.0 -1273.9 75.5" +"angles" "0 270 0" +} +// entity 168 +{ +"classname" "actor_zombie_dog" +"model" "zombie_wolf" +"export" "191" +"angles" "0 270 0" +"origin" "-504.6 -1281.7 75.5" +"spawnflags" "3" +"script_forcespawn" "1" +"script_noteworthy" "zombie_dog_spawner" +"script_string" "zombie_chaser" +"target" "auto288" +"targetname" "warehouse_bottom_spawners" +} +// entity 169 +{ +"classname" "script_struct" +"targetname" "auto285" +"origin" "-787.5 -891.9 75.5" +"angles" "0 270 0" +} +// entity 170 +{ +"classname" "actor_zombie_dog" +"model" "zombie_wolf" +"export" "192" +"angles" "0 270 0" +"origin" "-787.1 -899.7 75.5" +"spawnflags" "3" +"script_forcespawn" "1" +"script_noteworthy" "zombie_dog_spawner" +"script_string" "zombie_chaser" +"target" "auto285" +"targetname" "warehouse_bottom_spawners" +} +// entity 171 +{ +"classname" "script_struct" +"targetname" "auto289" +"origin" "-618.5 -887.9 75.5" +"angles" "0 270 0" +} +// entity 172 +{ +"classname" "actor_zombie_dog" +"model" "zombie_wolf" +"export" "193" +"angles" "0 270 0" +"origin" "-618.1 -895.7 75.5" +"spawnflags" "3" +"script_forcespawn" "1" +"script_noteworthy" "zombie_dog_spawner" +"script_string" "zombie_chaser" +"target" "auto289" +"targetname" "warehouse_bottom_spawners" +} +// entity 173 +{ +"classname" "script_struct" +"targetname" "auto290" +"origin" "-662.0 -635.4 75.5" +"angles" "0 270 0" +} +// entity 174 +{ +"classname" "actor_zombie_dog" +"model" "zombie_wolf" +"export" "194" +"angles" "0 270 0" +"origin" "-661.6 -643.2 75.5" +"spawnflags" "3" +"script_forcespawn" "1" +"script_noteworthy" "zombie_dog_spawner" +"script_string" "zombie_chaser" +"target" "auto290" +"targetname" "warehouse_bottom_spawners" +} +// entity 175 +{ +"classname" "script_struct" +"targetname" "auto291" +"origin" "-847.5 -589.4 75.5" +"angles" "0 270 0" +} +// entity 176 +{ +"classname" "actor_zombie_dog" +"model" "zombie_wolf" +"export" "195" +"angles" "0 270 0" +"origin" "-847.1 -597.2 75.5" +"spawnflags" "3" +"script_forcespawn" "1" +"script_noteworthy" "zombie_dog_spawner" +"script_string" "zombie_chaser" +"target" "auto291" +"targetname" "warehouse_bottom_spawners" +} diff --git a/map_source/_prefabs/zombiemode/nazi_zombie_factory_player_spawner.map b/map_source/_prefabs/zombiemode/nazi_zombie_factory_player_spawner.map new file mode 100644 index 000000000..a5feeb46a --- /dev/null +++ b/map_source/_prefabs/zombiemode/nazi_zombie_factory_player_spawner.map @@ -0,0 +1,148 @@ +iwmap 4 +"000_Global" flags active +"The Map" flags +// entity 0 +{ +"reflection_color_correction" "makin" +"skyboxmodel" "skybox_nightfire" +"sunisprimarylight" "1" +"bouncefraction" "0.3" +"contrastgain" "0.35" +"_color" "0.639 0.85 0.941" +"ambient" "0.2" +"sundiffusecolor" "0.25 0.55 0.8" +"diffusefraction" "0.2" +"classname" "worldspawn" +"sundirection" "-151.462 256.519 0" +"suncolor" "0.64 0.85 1" +"sunlight" "1.2" +} +// entity 1 +{ +"angles" "0 270 0" +"script_int" "1" +"targetname" "auto206" +"origin" "1358.9 1009.7 208.0" +"classname" "script_struct" +} +// entity 2 +{ +"angles" "0 270 0" +"script_int" "2" +"script_noteworthy" "player_2" +"targetname" "auto206" +"origin" "1311.2 991.1 208.0" +"classname" "script_struct" +} +// entity 3 +{ +"angles" "0 270 0" +"script_int" "3" +"script_noteworthy" "player_3" +"targetname" "auto206" +"origin" "1246.7 991.4 208.0" +"classname" "script_struct" +} +// entity 4 +{ +"angles" "0 270 0" +"script_int" "4" +"targetname" "auto206" +"origin" "1193.1 994.6 208.0" +"classname" "script_struct" +} +// entity 5 +{ +"script_noteworthy" "enter_tp_south" +"angles" "0 150 0" +"target" "auto207" +"targetname" "player_respawn_point" +"origin" "318.9 -2817.4 120.0" +"classname" "script_struct" +} +// entity 6 +{ +"angles" "0 150 0" +"script_int" "1" +"targetname" "auto207" +"origin" "217.1 -2721.7 120.0" +"classname" "script_struct" +} +// entity 7 +{ +"angles" "0 150 0" +"script_int" "2" +"script_noteworthy" "player_2" +"targetname" "auto207" +"origin" "264.8 -2703.1 120.0" +"classname" "script_struct" +} +// entity 8 +{ +"angles" "0 150 0" +"script_int" "3" +"script_noteworthy" "player_3" +"targetname" "auto207" +"origin" "329.3 -2703.4 120.0" +"classname" "script_struct" +} +// entity 9 +{ +"angles" "0 150 0" +"script_int" "4" +"targetname" "auto207" +"origin" "382.9 -2706.6 120.0" +"classname" "script_struct" +} +// entity 10 +{ +"script_noteworthy" "enter_tp_west" +"angles" "0 60 0" +"target" "auto208" +"targetname" "player_respawn_point" +"origin" "-1649.4 -1118.9 232.0" +"classname" "script_struct" +} +// entity 11 +{ +"angles" "0 60 0" +"script_int" "1" +"targetname" "auto208" +"origin" "-1553.7 -1017.1 232.0" +"classname" "script_struct" +} +// entity 12 +{ +"angles" "0 60 0" +"script_int" "2" +"script_noteworthy" "player_2" +"targetname" "auto208" +"origin" "-1535.1 -1064.8 232.0" +"classname" "script_struct" +} +// entity 13 +{ +"angles" "0 60 0" +"script_int" "3" +"script_noteworthy" "player_3" +"targetname" "auto208" +"origin" "-1535.4 -1129.3 232.0" +"classname" "script_struct" +} +// entity 14 +{ +"angles" "0 60 0" +"script_int" "4" +"targetname" "auto208" +"origin" "-1538.6 -1182.9 232.0" +"classname" "script_struct" +} +// entity 15 +{ +"classname" "script_struct" +"origin" "1257.0 1105.4 208.0" +"targetname" "player_respawn_point" +"target" "auto206" +"angles" "0 270 0" +"script_noteworthy" "enter_tp_east" +} diff --git a/map_source/_prefabs/zombiemode/pay_turret_prototype.map b/map_source/_prefabs/zombiemode/pay_turret_prototype.map new file mode 100644 index 000000000..188263791 --- /dev/null +++ b/map_source/_prefabs/zombiemode/pay_turret_prototype.map @@ -0,0 +1,36 @@ +iwmap 4 +"000_Global" flags active +"The Map" flags +// entity 0 +{ +"classname" "worldspawn" +} +// entity 1 +{ +"targetname" "auto1" +"origin" "0.0 0.0 0.0" +"script_burst_max" "3" +"script_noteworthy" "sample_turret" +"classname" "misc_turret" +"bottomarc" "90" +"toparc" "90" +"rightarc" "90" +"leftarc" "90" +"weaponinfo" "zombie_bullet_crouch" +"model" "weapon_jap_mg_type92_notripod" +} +// entity 2 +{ +"target" "auto1" +"targetname" "pay_turret" +"classname" "trigger_use" +// brush 0 +{ + ( -17.5 4.5 6.5 ) ( -21.5 4.5 6.5 ) ( -21.5 0.5 6.5 ) trigger 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( -21.5 0.5 22.5 ) ( -21.5 4.5 22.5 ) ( -17.5 4.5 22.5 ) trigger 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( -21.5 -7.5 22.5 ) ( -17.5 -7.5 22.5 ) ( -17.5 -7.5 6.5 ) trigger 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( -17.5 0.5 22.5 ) ( -17.5 4.5 22.5 ) ( -17.5 4.5 6.5 ) trigger 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( -17.5 8.5 22.5 ) ( -21.5 8.5 22.5 ) ( -21.5 8.5 6.5 ) trigger 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( -25.5 4.5 22.5 ) ( -25.5 0.5 22.5 ) ( -25.5 0.5 6.5 ) trigger 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 +} +} diff --git a/map_source/_prefabs/zombiemode/quad_ceiling_crawl.map b/map_source/_prefabs/zombiemode/quad_ceiling_crawl.map new file mode 100644 index 000000000..784930598 --- /dev/null +++ b/map_source/_prefabs/zombiemode/quad_ceiling_crawl.map @@ -0,0 +1,33 @@ +iwmap 4 +"000_Global" flags active +"The Map" flags +// entity 0 +{ +"skyboxmodel" "skybox_ber3" +"sunradiosity" "1" +"sundirection" "242 136 0" +"_color" "0.831373 0.913725 1" +"ambient" "0.15" +"diffusefraction" "0.2" +"suncolor" "0.909804 0.921569 0.87451" +"sundiffusecolor" "0.164706 0.329412 0.501961" +"sunlight" "1.4" +"classname" "worldspawn" +} +// entity 1 +{ +"angles" "0 0 0" +"animscript" "zombie_wall_crawl_drop" +"target" "auto2" +"targetname" "auto1" +"script_noteworthy" "start_node" +"origin" "176.0 -128.0 -216.0" +"classname" "node_negotiation_begin" +} +// entity 2 +{ +"targetname" "auto2" +"script_noteworthy" "start_node" +"origin" "24.0 -128.0 -568.0" +"classname" "node_negotiation_end" +} diff --git a/map_source/_prefabs/zombiemode/vending_doubletap.map b/map_source/_prefabs/zombiemode/vending_doubletap.map index deb32a38b..7030bccab 100644 --- a/map_source/_prefabs/zombiemode/vending_doubletap.map +++ b/map_source/_prefabs/zombiemode/vending_doubletap.map @@ -16,6 +16,7 @@ iwmap 4 } // entity 1 { +"script_string" "tap_perk" "target" "vending_doubletap" "targetname" "zombie_vending" "script_noteworthy" "specialty_rof" @@ -32,6 +33,7 @@ iwmap 4 } // entity 2 { +"script_string" "tap_perk" "classname" "script_model" "model" "zombie_vending_doubletap" "origin" "-4.5 4.0 -5.0" @@ -39,6 +41,7 @@ iwmap 4 } // entity 3 { +"script_string" "tap_perk" "origin" "-3.0 -5.0 48.0" "targetname" "perksacola" "script_sound" "mx_doubletap_jingle" @@ -46,6 +49,7 @@ iwmap 4 } // entity 4 { +"script_string" "tap_perk" "script_sound" "perks_rattle" "targetname" "audio_bump_trigger" "script_activated" "1" diff --git a/map_source/_prefabs/zombiemode/vending_juggernaut.map b/map_source/_prefabs/zombiemode/vending_juggernaut.map index 8bf1d15d3..0d25315ba 100644 --- a/map_source/_prefabs/zombiemode/vending_juggernaut.map +++ b/map_source/_prefabs/zombiemode/vending_juggernaut.map @@ -16,6 +16,7 @@ iwmap 4 } // entity 1 { +"script_string" "jugg_perk" "target" "vending_jugg" "targetname" "zombie_vending" "script_noteworthy" "specialty_armorvest" @@ -32,6 +33,7 @@ iwmap 4 } // entity 2 { +"script_string" "jugg_perk" "classname" "script_model" "model" "zombie_vending_jugg" "origin" "-4.5 4.0 -5.0" @@ -39,6 +41,7 @@ iwmap 4 } // entity 3 { +"script_string" "jugg_perk" "origin" "-4.0 0.0 81.0" "targetname" "perksacola" "script_sound" "mx_jugger_jingle" @@ -46,6 +49,7 @@ iwmap 4 } // entity 4 { +"script_string" "jugg_perk" "script_sound" "perks_rattle" "targetname" "audio_bump_trigger" "script_activated" "1" diff --git a/map_source/_prefabs/zombiemode/vending_revive.map b/map_source/_prefabs/zombiemode/vending_revive.map index 5cfdffacd..13adccd68 100644 --- a/map_source/_prefabs/zombiemode/vending_revive.map +++ b/map_source/_prefabs/zombiemode/vending_revive.map @@ -18,6 +18,7 @@ iwmap 4 } // entity 1 { +"script_string" "revive_perk" "target" "vending_revive" "targetname" "zombie_vending" "script_noteworthy" "specialty_quickrevive" @@ -34,6 +35,7 @@ iwmap 4 } // entity 2 { +"script_string" "revive_perk" "classname" "script_model" "model" "zombie_vending_revive" "origin" "-4.5 4.0 -5.0" @@ -41,6 +43,7 @@ iwmap 4 } // entity 3 { +"script_string" "revive_perk" "origin" "-8.0 -8.0 48.0" "script_sound" "mx_revive_jingle" "targetname" "perksacola" @@ -48,6 +51,7 @@ iwmap 4 } // entity 4 { +"script_string" "revive_perk" "script_sound" "perks_rattle" "targetname" "audio_bump_trigger" "script_activated" "1" diff --git a/map_source/_prefabs/zombiemode/vending_sleight.map b/map_source/_prefabs/zombiemode/vending_sleight.map index 3015bf340..305b3ca98 100644 --- a/map_source/_prefabs/zombiemode/vending_sleight.map +++ b/map_source/_prefabs/zombiemode/vending_sleight.map @@ -16,13 +16,7 @@ iwmap 4 } // entity 1 { -"targetname" "vending_sleight" -"origin" "-4.5 4.0 -5.0" -"model" "zombie_vending_sleight" -"classname" "script_model" -} -// entity 2 -{ +"script_string" "speedcola_perk" "target" "vending_sleight" "targetname" "zombie_vending" "script_noteworthy" "specialty_fastreload" @@ -37,15 +31,9 @@ iwmap 4 ( -19.5 31 93.5 ) ( -19.5 -12.5 93.5 ) ( -19.5 -12.5 -9.5 ) trigger 64 64 4.5 0 0 0 lightmap_gray 16384 16384 4.5 0 0 0 } } -// entity 3 -{ -"script_sound" "mx_speed_jingle" -"origin" "-6.0 -3.0 88.0" -"targetname" "perksacola" -"classname" "script_struct" -} -// entity 4 +// entity 2 { +"script_string" "speedcola_perk" "script_sound" "perks_rattle" "targetname" "audio_bump_trigger" "script_activated" "1" @@ -60,3 +48,19 @@ iwmap 4 ( -34 31 93 ) ( -34 23 93 ) ( -34 23 -35 ) trigger 64 64 -13 -650 0 0 lightmap_gray 16384 16384 -13 -650 0 0 } } +// entity 3 +{ +"classname" "script_model" +"model" "zombie_vending_sleight" +"origin" "-4.5 4.0 -5.0" +"targetname" "vending_sleight" +"script_string" "speedcola_perk" +} +// entity 4 +{ +"classname" "script_struct" +"targetname" "perksacola" +"origin" "-6.0 -3.0 88.0" +"script_sound" "mx_speed_jingle" +"script_string" "speedcola_perk" +} diff --git a/map_source/_prefabs/zombiemode/vending_weapon_upgrade.map b/map_source/_prefabs/zombiemode/vending_weapon_upgrade.map new file mode 100644 index 000000000..fc85a0e18 --- /dev/null +++ b/map_source/_prefabs/zombiemode/vending_weapon_upgrade.map @@ -0,0 +1,81 @@ +iwmap 4 +"000_Global" flags active +"The Map" flags +// entity 0 +{ +"spawnflags" "11" +"_color" "0.5 0.5 .62 1" +"ambient" ".5" +"sundiffusecolor" "0.75 0.82 0.85" +"diffusefraction" ".5" +"classname" "worldspawn" +"sundirection" "-130 40 0" +"suncolor" "0.9 0.95 1" +"sunlight" "1.5" +// brush 0 +{ + ( 0 40 0 ) ( -32 40 0 ) ( -32 -32 0 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( -32 -32 72 ) ( -32 40 72 ) ( 0 40 72 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( -21 -36 72 ) ( 11 -36 72 ) ( 11 -36 0 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( 27 -41 72 ) ( 27 31 72 ) ( 27 31 0 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( 0 45 72 ) ( -32 45 72 ) ( -32 45 0 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( -33 40 72 ) ( -33 -32 72 ) ( -33 -32 0 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 +} +} +// entity 1 +{ +"target" "vending_pack_a_punch" +"targetname" "zombie_vending_upgrade" +"script_noteworthy" "specialty_weapupgrade" +"classname" "trigger_use" +// brush 0 +{ + ( 29.5 -0.5 -4 ) ( 29.5 28 -4 ) ( -14 28 -4 ) trigger 64 64 -8 -3 -90 0 lightmap_gray 16384 16384 -8 -3 -90 0 + ( -14 28.5 66 ) ( 29.5 28.5 66 ) ( 29.5 0 66 ) trigger 64 64 -8 -3 -90 0 lightmap_gray 16384.027 16384 -8 -3 -90 0 + ( -39.5 27.5 99 ) ( -39.5 -1 99 ) ( -39.5 -1 -4 ) trigger 64 -64 -8 5.5 180 0 lightmap_gray 16384.043 -16384 -8 5.5 180 0 + ( -6 -41.5 99 ) ( 37.5 -41.5 99 ) ( 37.5 -41.5 -4 ) trigger 64 64 3 -5.5 0 0 lightmap_gray 16384 16384 3 -5.5 0 0 + ( 16 -0.5 99 ) ( 16 28 99 ) ( 16 28 -4 ) trigger 64 -64 -8 5.5 180 0 lightmap_gray 16384 -16384 -8 5.5 180 0 + ( 29.5 52 99 ) ( -14 52 99 ) ( -14 52 -4 ) trigger 64 64 3 -5.5 0 0 lightmap_gray 16384 16384 3 -5.5 0 0 +} +} +// entity 2 +{ +"target" "auto1" +"angles" "0 270 0" +"classname" "script_model" +"model" "zombie_vending_packapunch" +"origin" "2.5 5.0 -7.5" +"targetname" "vending_pack_a_punch" +} +// entity 3 +{ +"angles" "0 270 0" +"origin" "-9.5 8.5 45.5" +"script_sound" "mx_packa_jingle" +"targetname" "perksacola" +"classname" "script_struct" +} +// entity 4 +{ +"script_sound" "perks_rattle" +"targetname" "audio_bump_trigger" +"script_activated" "1" +"classname" "trigger_multiple" +// brush 0 +{ + ( 27.5 23.5 -0.5 ) ( 27.5 31.5 -0.5 ) ( 19.5 31.5 -0.5 ) trigger 64 64 3.4983654 14.5 -90 0 lightmap_gray 16384.082 16384 3.5 14.5 -90 0 + ( 19.5 32.5 59.5 ) ( 27.5 32.5 59.5 ) ( 27.5 24.5 59.5 ) trigger 64 64 3.5 14.5 -90 0 lightmap_gray 16383.924 16384 3.5 14.5 -90 0 + ( -26.5 -19.5 98.5 ) ( -26.5 -27.5 98.5 ) ( -26.5 -27.5 -29.5 ) trigger 64 -64 3.5 655.5025 -180 0 lightmap_gray 16384.029 -16384 3.5 655.5025 -180 0 + ( -9.5 -24.5 98.5 ) ( -1.5 -24.5 98.5 ) ( -1.5 -24.5 -29.5 ) trigger 64 64 -14.5 -655.5 0 0 lightmap_gray 16384 16384 -14.5 -655.5 0 0 + ( 15.5 24.5 98.5 ) ( 15.5 32.5 98.5 ) ( 15.5 32.5 -29.5 ) trigger 64 -64 3.5 655.5 180 0 lightmap_gray 16384.205 -16384 3.5 655.5 180 0 + ( 29.5 36.5 98.5 ) ( 21.5 36.5 98.5 ) ( 21.5 36.5 -29.5 ) trigger 64 64 -14.503956 -655.5 0 0 lightmap_gray 16383.951 16384 -14.5 -655.5 0 0 +} +} +// entity 5 +{ +"targetname" "auto1" +"origin" "16.0 -24.0 42.0" +"angles" "0 90 180" +"model" "zombie_sign_please_wait" +"classname" "script_model" +} diff --git a/map_source/_prefabs/zombiemode/weapon_upgrade_bar.map b/map_source/_prefabs/zombiemode/weapon_upgrade_bar.map new file mode 100644 index 000000000..079bd42ed --- /dev/null +++ b/map_source/_prefabs/zombiemode/weapon_upgrade_bar.map @@ -0,0 +1,81 @@ +iwmap 4 +"000_Global" flags active +"The Map" flags +// entity 0 +{ +"origin" "-404 1216 -640" +"spawnflags" "1024" +"waterdirection " "80" +"classname" "worldspawn" +"northyaw" "225" +"skyboxmodel" "skybox_pel1" +"sundirection" "-40.5026 38.2786 0" +"suncolor" "1 0.9254 0.8627" +"sunlight" "1" +"sundiffusecolor" "0.255 0.34078 0.427451" +"diffusefraction" "0.175" +"_color" "0.245 0.231 0.2135" +"ambient" "0.15" +"sunradiosity" "1.3" +"radiosityscale" ".75" +"contrastgain" ".8" +} +// entity 1 +{ +"script_noteworthy" "bar" +"angles" "0 0 0" +"target" "bar" +"zombie_weapon_upgrade" "zombie_bar" +"targetname" "weapon_upgrade" +"origin" "0 0 0" +"classname" "trigger_use" +// brush 0 +{ + ( -26 4 -6 ) ( -26 -4 -6 ) ( 29 -4 -6 ) trigger 64 64 404 1219.9969 90 0 lightmap_gray 16384 16384 404.00305 1220 90 0 + ( 28 -4 2 ) ( -27 -4 2 ) ( -27 4 2 ) trigger 64 64 404 1220 90 0 lightmap_gray 16383.875 16384 403.99738 1220 90 0 + ( 28 -4 6 ) ( 28 4 6 ) ( 28 4 -6 ) trigger 64 64 404 -642.00482 0 0 lightmap_gray 16384 16384.334 404.00433 -642.01202 0 0 + ( 28 0 6 ) ( -27 0 6 ) ( -27 0 -6 ) trigger 64 -64 -1219.9973 642 180 0 lightmap_gray 16384 -16384.324 -1219.9973 642.01282 180 0 + ( -22 4 6 ) ( -22 -4 6 ) ( -22 -4 -6 ) trigger 64 64 404 -642.00623 0 0 lightmap_gray 16384.5 16384 404.0141 -642 0 0 + ( -26 -3 6 ) ( 29 -3 6 ) ( 29 -3 -6 ) trigger 64 -64 -1220.0242 642.01263 180 0 lightmap_gray 16384.385 -16384.063 -1220.0247 642.00482 180 0 +} +} +// entity 2 +{ +"target" "bar_chalk" +"classname" "script_model" +"origin" "0.0 0.0 0.0" +"model" "weapon_zombie_bar_lmg" +"angles" "0 0 0" +"targetname" "bar" +} +// entity 3 +{ +"targetname" "bar_chalk" +"angles" "0 0 0" +"origin" "0 0 0" +"classname" "script_brushmodel" +// brush 0 + { + curve + { + bar_chalk + lightmap_gray + 3 3 16 8 + ( + v 30 0 5.0000005 t 0 -1024 2.125 0 + v 30 0 -2 t 0 -512 2.125 0.125 + v 30 0 -9 t 0 -0 2.125 0.25 + ) + ( + v 2.4999981 0 5.0000005 t 512 -1024 0.4375 0 + v 2.4999981 0 -2 t 512 -512 0.4375 0.125 + v 2.4999981 0 -9 t 512 -0 0.4375 0.25 + ) + ( + v -25.000004 0 5.0000005 t 1024 -1024 -1.25 -0 + v -25.000004 0 -2 t 1024 -512 -1.25 0.125 + v -25.000004 0 -9 t 1024 -0 -1.25 0.25 + ) + } + } +} diff --git a/map_source/_prefabs/zombiemode/weapon_upgrade_betty.map b/map_source/_prefabs/zombiemode/weapon_upgrade_betty.map new file mode 100644 index 000000000..7bc44141f --- /dev/null +++ b/map_source/_prefabs/zombiemode/weapon_upgrade_betty.map @@ -0,0 +1,330 @@ +iwmap 4 +// entity 0 +{ +"origin" "-404 1216 -640" +"spawnflags" "1024" +"waterdirection " "80" +"classname" "worldspawn" +"northyaw" "225" +"skyboxmodel" "skybox_pel1" +"sundirection" "-40.5026 38.2786 0" +"suncolor" "1 0.9254 0.8627" +"sunlight" "1" +"sundiffusecolor" "0.255 0.34078 0.427451" +"diffusefraction" "0.175" +"_color" "0.245 0.231 0.2135" +"ambient" "0.15" +"sunradiosity" "1.3" +"radiosityscale" ".75" +"contrastgain" ".8" +} +// entity 1 +// entity 2 +// entity 3 +// entity 4 +// entity 5 +// entity 6 +// entity 7 +// entity 8 +// entity 9 +// entity 10 +// entity 11 +// entity 12 +// entity 13 +// entity 14 +// entity 15 +// entity 16 +// entity 17 +// entity 18 +// entity 19 +// entity 20 +// entity 21 +// entity 22 +// entity 23 +// entity 24 +// entity 25 +// entity 26 +// entity 27 +// entity 28 +// entity 29 +// entity 30 +// entity 31 +// entity 32 +// entity 33 +// entity 34 +// entity 35 +// entity 36 +// entity 37 +// entity 38 +// entity 39 +// entity 40 +// entity 41 +// entity 42 +// entity 43 +// entity 44 +// entity 45 +// entity 46 +// entity 47 +// entity 48 +// entity 49 +// entity 50 +// entity 51 +// entity 52 +// entity 53 +// entity 54 +// entity 55 +// entity 56 +// entity 57 +// entity 58 +// entity 59 +// entity 60 +// entity 61 +// entity 62 +// entity 63 +// entity 64 +// entity 65 +// entity 66 +// entity 67 +// entity 68 +// entity 69 +// entity 70 +// entity 71 +// entity 72 +// entity 73 +// entity 74 +// entity 75 +// entity 76 +// entity 77 +// entity 78 +// entity 79 +// entity 80 +// entity 81 +// entity 82 +// entity 83 +// entity 84 +// entity 85 +// entity 86 +// entity 87 +// entity 88 +// entity 89 +// entity 90 +// entity 91 +// entity 92 +// entity 93 +// entity 94 +// entity 95 +// entity 96 +// entity 97 +// entity 98 +// entity 99 +// entity 100 +// entity 101 +// entity 102 +// entity 103 +// entity 104 +// entity 105 +// entity 106 +// entity 107 +// entity 108 +// entity 109 +// entity 110 +// entity 111 +// entity 112 +// entity 113 +// entity 114 +// entity 115 +// entity 116 +// entity 117 +// entity 118 +// entity 119 +// entity 120 +// entity 121 +// entity 122 +// entity 123 +// entity 124 +// entity 125 +// entity 126 +// entity 127 +// entity 128 +// entity 129 +// entity 130 +// entity 131 +// entity 132 +// entity 133 +// entity 134 +// entity 135 +// entity 136 +// entity 137 +// entity 138 +// entity 139 +// entity 140 +// entity 141 +// entity 142 +// entity 143 +// entity 144 +// entity 145 +// entity 146 +// entity 147 +// entity 148 +// entity 149 +// entity 150 +// entity 151 +// entity 152 +// entity 153 +// entity 154 +// entity 155 +// entity 156 +// entity 157 +// entity 158 +// entity 159 +// entity 160 +// entity 161 +// entity 162 +// entity 163 +// entity 164 +// entity 165 +// entity 166 +// entity 167 +// entity 168 +// entity 169 +// entity 170 +// entity 171 +// entity 172 +// entity 173 +// entity 174 +// entity 175 +// entity 176 +// entity 177 +// entity 178 +// entity 179 +// entity 180 +// entity 181 +// entity 182 +// entity 183 +// entity 184 +// entity 185 +// entity 186 +// entity 187 +// entity 188 +// entity 189 +// entity 190 +// entity 191 +// entity 192 +// entity 193 +// entity 194 +// entity 195 +// entity 196 +// entity 197 +// entity 198 +// entity 199 +// entity 200 +// entity 201 +// entity 202 +// entity 203 +// entity 204 +// entity 205 +// entity 206 +// entity 207 +// entity 208 +// entity 209 +// entity 210 +// entity 211 +// entity 212 +// entity 213 +// entity 214 +// entity 215 +// entity 216 +// entity 217 +// entity 218 +// entity 219 +// entity 220 +// entity 221 +// entity 222 +// entity 223 +// entity 224 +// entity 225 +// entity 226 +// entity 227 +// entity 228 +// entity 229 +// entity 230 +// entity 231 +// entity 232 +// entity 233 +// entity 234 +// entity 235 +// entity 236 +// entity 237 +// entity 238 +// entity 239 +// entity 240 +// entity 241 +// entity 242 +// entity 243 +// entity 244 +// entity 245 +// entity 246 +// entity 247 +// entity 248 +// entity 249 +// entity 250 +// entity 251 +// entity 252 +// entity 253 +{ +"target" "betty_chalk" +"angles" "0 0 0" +"targetname" "betty" +"origin" "0.0 0.0 0.0" +"model" "weapon_bbetty_mine" +"classname" "script_model" +} +// entity 254 +{ +"angles" "0 0 0" +"script_noteworthy" "betty" +"classname" "trigger_use" +"zombie_cost" "500" +"targetname" "betty_purchase" +"target" "betty" +// brush 0 +{ + ( 4.5 0 -10 ) ( -4.5 0 -10 ) ( -4.5 -4 -10 ) trigger 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( -5 -4 9 ) ( -5 0 9 ) ( 4 0 9 ) trigger 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( -4.5 -4 3 ) ( 4.5 -4 3 ) ( 4.5 -4 -17 ) trigger 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( 4.5 -4 3 ) ( 4.5 0 3 ) ( 4.5 0 -17 ) trigger 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( 4.5 0 3 ) ( -4.5 0 3 ) ( -4.5 0 -17 ) trigger 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( -4.5 0 3 ) ( -4.5 -4 3 ) ( -4.5 -4 -17 ) trigger 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 +} +} +// entity 255 +{ +"targetname" "betty_chalk" +"angles" "0 0 0" +"origin" "0 0 0" +"classname" "script_brushmodel" +// brush 0 + { + curve + { + bouncing_betty_chalk + lightmap_gray + 3 3 16 8 + ( + v 9.9999962 0 9.0000029 t 0 -1024 2.125 0 + v 9.9999962 0 -0.49999911 t 0 -512 2.125 0.125 + v 9.9999962 0 -9.999999 t 0 -0 2.125 0.25 + ) + ( + v 0.49999619 0 9.0000029 t 512 -1024 0.4375 0 + v 0.49999619 0 -0.49999911 t 512 -512 0.4375 0.125 + v 0.49999619 0 -9.999999 t 512 -0 0.4375 0.25 + ) + ( + v -9.0000038 0 9.0000029 t 1024 -1024 -1.25 -0 + v -9.0000038 0 -0.49999911 t 1024 -512 -1.25 0.125 + v -9.0000038 0 -9.999999 t 1024 -0 -1.25 0.25 + ) + } + } +} diff --git a/map_source/_prefabs/zombiemode/weapon_upgrade_bowie.map b/map_source/_prefabs/zombiemode/weapon_upgrade_bowie.map new file mode 100644 index 000000000..10d2c0a63 --- /dev/null +++ b/map_source/_prefabs/zombiemode/weapon_upgrade_bowie.map @@ -0,0 +1,80 @@ +iwmap 4 +"000_Global" flags active +"The Map" flags +// entity 0 +{ +"origin" "-404 1216 -640" +"spawnflags" "1024" +"waterdirection " "80" +"classname" "worldspawn" +"northyaw" "225" +"skyboxmodel" "skybox_pel1" +"sundirection" "-40.5026 38.2786 0" +"suncolor" "1 0.9254 0.8627" +"sunlight" "1" +"sundiffusecolor" "0.255 0.34078 0.427451" +"diffusefraction" "0.175" +"_color" "0.245 0.231 0.2135" +"ambient" "0.15" +"sunradiosity" "1.3" +"radiosityscale" ".75" +"contrastgain" ".8" +} +// entity 1 +{ +"script_noteworthy" "knife_bowie" +"angles" "0 0 0" +"origin" "0 0 0" +"targetname" "bowie_upgrade" +"target" "knife_bowie" +"classname" "trigger_use" +// brush 0 +{ + ( 24 0 -7 ) ( -24 0 -7 ) ( -24 -4 -7 ) trigger 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( -25 -4 3 ) ( -25 0 3 ) ( 23 0 3 ) trigger 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( -24 -3 1 ) ( 24 -3 1 ) ( 24 -3 -3 ) trigger 64 64 0 -1 0 0 lightmap_gray 16384 16384 0 -1 0 0 + ( 28 -4 1 ) ( 28 0 1 ) ( 28 0 -3 ) trigger 64 64 0 -1 0 0 lightmap_gray 16384 16384 0 -1 0 0 + ( 24 0 1 ) ( -24 0 1 ) ( -24 0 -3 ) trigger 64 64 0 -1 0 0 lightmap_gray 16384 16384 0 -1 0 0 + ( -25 0 1 ) ( -25 -4 1 ) ( -25 -4 -3 ) trigger 64 64 0 -1 0 0 lightmap_gray 16384 16384 0 -1 0 0 +} +} +// entity 2 +{ +"origin" "0 0 0" +"angles" "0 0 0" +"targetname" "knife_bowie_chalk" +"classname" "script_brushmodel" +// brush 0 + { + curve + { + bowie_knife_chalk + lightmap_gray + 3 3 16 8 + ( + v -17.000011 -8 9 t 0 -1024 -1.5 -0.5625 + v -17.000011 -8 -1.250001 t 0 -512 -1.5 0.07812506 + v -17.000011 -8 -11.500001 t 0 -0 -1.5 0.71875 + ) + ( + v 2.4999981 -8 9 t 512 -1024 0.3125 -0.5625 + v 2.4999981 -8 -1.250001 t 512 -512 0.3125 0.07812506 + v 2.4999981 -8 -11.500001 t 512 -0 0.3125 0.71875 + ) + ( + v 22.000008 -8 9 t 1024 -1024 2.125 -0.5625 + v 22.000008 -8 -1.250001 t 1024 -512 2.125 0.07812506 + v 22.000008 -8 -11.500001 t 1024 -0 2.125 0.71875 + ) + } + } +} +// entity 3 +{ +"classname" "script_model" +"model" "viewmodel_knife_bowie" +"origin" "-8.0 -7.5 0.0" +"targetname" "knife_bowie" +"angles" "0 0 0" +"target" "knife_bowie_chalk" +} diff --git a/map_source/_prefabs/zombiemode/weapon_upgrade_doublebarrel.map b/map_source/_prefabs/zombiemode/weapon_upgrade_doublebarrel.map new file mode 100644 index 000000000..f3b6ed35c --- /dev/null +++ b/map_source/_prefabs/zombiemode/weapon_upgrade_doublebarrel.map @@ -0,0 +1,81 @@ +iwmap 4 +"000_Global" flags active +"The Map" flags +// entity 0 +{ +"origin" "-404 1216 -640" +"spawnflags" "1024" +"waterdirection " "80" +"classname" "worldspawn" +"northyaw" "225" +"skyboxmodel" "skybox_pel1" +"sundirection" "-40.5026 38.2786 0" +"suncolor" "1 0.9254 0.8627" +"sunlight" "1" +"sundiffusecolor" "0.255 0.34078 0.427451" +"diffusefraction" "0.175" +"_color" "0.245 0.231 0.2135" +"ambient" "0.15" +"sunradiosity" "1.3" +"radiosityscale" ".75" +"contrastgain" ".8" +} +// entity 1 +{ +"target" "doublebarrel_chalk" +"angles" "0 0 0" +"targetname" "doublebarrel" +"origin" "0.0 0.0 0.0" +"model" "weapon_zombie_db_shotgun" +"classname" "script_model" +} +// entity 2 +{ +"script_noteworthy" "doublebarrel" +"angles" "0 0 0" +"origin" "0 0 0" +"zombie_weapon_upgrade" "zombie_doublebarrel" +"targetname" "weapon_upgrade" +"target" "doublebarrel" +"classname" "trigger_use" +// brush 0 +{ + ( 24 0 -7 ) ( -24 0 -7 ) ( -24 -4 -7 ) trigger 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( -24 -4 2 ) ( -24 0 2 ) ( 24 0 2 ) trigger 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( -24 -3 1 ) ( 24 -3 1 ) ( 24 -3 -3 ) trigger 64 64 0 -1 0 0 lightmap_gray 16384 16384 0 -1 0 0 + ( 23 -4 1 ) ( 23 0 1 ) ( 23 0 -3 ) trigger 64 64 0 -1 0 0 lightmap_gray 16384 16384 0 -1 0 0 + ( 24 0 1 ) ( -24 0 1 ) ( -24 0 -3 ) trigger 64 64 0 -1 0 0 lightmap_gray 16384 16384 0 -1 0 0 + ( -23 0 1 ) ( -23 -4 1 ) ( -23 -4 -3 ) trigger 64 64 0 -1 0 0 lightmap_gray 16384 16384 0 -1 0 0 +} +} +// entity 3 +{ +"origin" "0 0 0" +"angles" "0 0 0" +"targetname" "doublebarrel_chalk" +"classname" "script_brushmodel" +// brush 0 + { + curve + { + db_shotgun_chalk + lightmap_gray + 3 3 16 8 + ( + v 26 0 5.0000005 t 0 -1024 1.5 -0.1875 + v 26 0 -2 t 0 -512 1.5 0.125 + v 26 0 -9 t 0 -0 1.5 0.4375 + ) + ( + v -1.9073486e-006 0 5.0000005 t 512 -1024 0 -0.1875 + v -1.9073486e-006 0 -2 t 512 -512 0 0.125 + v -1.9073486e-006 0 -9 t 512 -0 0 0.4375 + ) + ( + v -26.000004 0 5.0000005 t 1024 -1024 -1.5 -0.1875 + v -26.000004 0 -2 t 1024 -512 -1.5 0.125 + v -26.000004 0 -9 t 1024 -0 -1.5 0.4375 + ) + } + } +} diff --git a/map_source/_prefabs/zombiemode/weapon_upgrade_doublebarrel_sawed_grip.map b/map_source/_prefabs/zombiemode/weapon_upgrade_doublebarrel_sawed_grip.map new file mode 100644 index 000000000..b086bb3d5 --- /dev/null +++ b/map_source/_prefabs/zombiemode/weapon_upgrade_doublebarrel_sawed_grip.map @@ -0,0 +1,81 @@ +iwmap 4 +"000_Global" flags active +"The Map" flags +// entity 0 +{ +"origin" "-404 1216 -640" +"spawnflags" "1024" +"waterdirection " "80" +"classname" "worldspawn" +"northyaw" "225" +"skyboxmodel" "skybox_pel1" +"sundirection" "-40.5026 38.2786 0" +"suncolor" "1 0.9254 0.8627" +"sunlight" "1" +"sundiffusecolor" "0.255 0.34078 0.427451" +"diffusefraction" "0.175" +"_color" "0.245 0.231 0.2135" +"ambient" "0.15" +"sunradiosity" "1.3" +"radiosityscale" ".75" +"contrastgain" ".8" +} +// entity 1 +{ +"target" "doublebarrel_sawed_grip_chalk" +"angles" "0 0 0" +"targetname" "zombie_doublebarrel_sawed" +"origin" "0.0 0.0 0.0" +"model" "weapon_usa_db_shotgun_sawed_grips" +"classname" "script_model" +} +// entity 2 +{ +"script_noteworthy" "zombie_doublebarrel_sawed" +"angles" "0 0 0" +"origin" "0 0 0" +"zombie_weapon_upgrade" "zombie_doublebarrel_sawed" +"targetname" "weapon_upgrade" +"target" "zombie_doublebarrel_sawed" +"classname" "trigger_use" +// brush 0 +{ + ( 24 0 -4 ) ( -24 0 -4 ) ( -24 -4 -4 ) trigger 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( -24 -4 2 ) ( -24 0 2 ) ( 24 0 2 ) trigger 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( -24 -3 1 ) ( 24 -3 1 ) ( 24 -3 -3 ) trigger 64 64 0 -1 0 0 lightmap_gray 16384 16384 0 -1 0 0 + ( 7 -4 0 ) ( 7 0 0 ) ( 7 0 -4 ) trigger 64 64 0 -1 0 0 lightmap_gray 16384 16384 0 -1 0 0 + ( 24 0 1 ) ( -24 0 1 ) ( -24 0 -3 ) trigger 64 64 0 -1 0 0 lightmap_gray 16384 16384 0 -1 0 0 + ( -15 0 1 ) ( -15 -4 1 ) ( -15 -4 -3 ) trigger 64 64 0 -1 0 0 lightmap_gray 16384 16384 0 -1 0 0 +} +} +// entity 3 +{ +"origin" "0 0 0" +"angles" "0 0 0" +"targetname" "doublebarrel_sawed_grip_chalk" +"classname" "script_brushmodel" +// brush 0 + { + curve + { + sawedoff_chalk + lightmap_gray + 3 3 16 8 + ( + v 11.000008 0 3.0000005 t 0 -1024 1.5 -0.1875 + v 11.000008 0 -1.25 t 0 -512 1.5 0.125 + v 11.000008 0 -5.5 t 0 -0 1.5 0.4375 + ) + ( + v -4 0 3.0000005 t 512 -1024 0 -0.1875 + v -4 0 -1.25 t 512 -512 0 0.125 + v -4 0 -5.5 t 512 -0 0 0.4375 + ) + ( + v -19.000008 0 3.0000005 t 1024 -1024 -1.5 -0.1875 + v -19.000008 0 -1.25 t 1024 -512 -1.5 0.125 + v -19.000008 0 -5.5 t 1024 -0 -1.5 0.4375 + ) + } + } +} diff --git a/map_source/_prefabs/zombiemode/weapon_upgrade_fg42_bipod.map b/map_source/_prefabs/zombiemode/weapon_upgrade_fg42_bipod.map new file mode 100644 index 000000000..087bcd5c0 --- /dev/null +++ b/map_source/_prefabs/zombiemode/weapon_upgrade_fg42_bipod.map @@ -0,0 +1,81 @@ +iwmap 4 +"000_Global" flags active +"The Map" flags +// entity 0 +{ +"origin" "-404 1216 -640" +"spawnflags" "1024" +"waterdirection " "80" +"classname" "worldspawn" +"northyaw" "225" +"skyboxmodel" "skybox_pel1" +"sundirection" "-40.5026 38.2786 0" +"suncolor" "1 0.9254 0.8627" +"sunlight" "1" +"sundiffusecolor" "0.255 0.34078 0.427451" +"diffusefraction" "0.175" +"_color" "0.245 0.231 0.2135" +"ambient" "0.15" +"sunradiosity" "1.3" +"radiosityscale" ".75" +"contrastgain" ".8" +} +// entity 1 +{ +"target" "fg42_bipod_chalk" +"angles" "0 0 0" +"targetname" "fg42_bipod" +"origin" "0.0 0.0 0.0" +"model" "weapon_ger_fg42_bipod_lmg" +"classname" "script_model" +} +// entity 2 +{ +"script_noteworthy" "fg42_bipod" +"angles" "0 0 0" +"origin" "0 0 0" +"zombie_weapon_upgrade" "zombie_fg42" +"targetname" "weapon_upgrade" +"target" "fg42_bipod" +"classname" "trigger_use" +// brush 0 +{ + ( 24 0 -5 ) ( -24 0 -5 ) ( -24 -4 -5 ) trigger 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( -24 -4 4 ) ( -24 0 4 ) ( 24 0 4 ) trigger 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( -24 -3 1 ) ( 24 -3 1 ) ( 24 -3 -3 ) trigger 64 64 0 -1 0 0 lightmap_gray 16384 16384 0 -1 0 0 + ( 15 -4 1 ) ( 15 0 1 ) ( 15 0 -3 ) trigger 64 64 0 -1 0 0 lightmap_gray 16384 16384 0 -1 0 0 + ( 24 0 1 ) ( -24 0 1 ) ( -24 0 -3 ) trigger 64 64 0 -1 0 0 lightmap_gray 16384 16384 0 -1 0 0 + ( -24 0 1 ) ( -24 -4 1 ) ( -24 -4 -3 ) trigger 64 64 0 -1 0 0 lightmap_gray 16384 16384 0 -1 0 0 +} +} +// entity 3 +{ +"origin" "0 0 0" +"angles" "0 0 0" +"targetname" "fg42_bipod_chalk" +"classname" "script_brushmodel" +// brush 0 + { + curve + { + fg42_chalk + lightmap_gray + 3 3 16 8 + ( + v 17 0 5 t 0 -1024 1.5 -0.1875 + v 17 0 -0.5 t 0 -512 1.5 0.125 + v 17 0 -6 t 0 -0 1.5 0.4375 + ) + ( + v -5 0 5 t 512 -1024 0 -0.1875 + v -5 0 -0.5 t 512 -512 0 0.125 + v -5 0 -6 t 512 -0 0 0.4375 + ) + ( + v -27 0 5 t 1024 -1024 -1.5 -0.1875 + v -27 0 -0.5 t 1024 -512 -1.5 0.125 + v -27 0 -6 t 1024 -0 -1.5 0.4375 + ) + } + } +} diff --git a/map_source/_prefabs/zombiemode/weapon_upgrade_gewehr43.map b/map_source/_prefabs/zombiemode/weapon_upgrade_gewehr43.map new file mode 100644 index 000000000..c45a45e80 --- /dev/null +++ b/map_source/_prefabs/zombiemode/weapon_upgrade_gewehr43.map @@ -0,0 +1,81 @@ +iwmap 4 +"000_Global" flags active +"The Map" flags +// entity 0 +{ +"origin" "-404 1216 -640" +"spawnflags" "1024" +"waterdirection " "80" +"classname" "worldspawn" +"northyaw" "225" +"skyboxmodel" "skybox_pel1" +"sundirection" "-40.5026 38.2786 0" +"suncolor" "1 0.9254 0.8627" +"sunlight" "1" +"sundiffusecolor" "0.255 0.34078 0.427451" +"diffusefraction" "0.175" +"_color" "0.245 0.231 0.2135" +"ambient" "0.15" +"sunradiosity" "1.3" +"radiosityscale" ".75" +"contrastgain" ".8" +} +// entity 1 +{ +"script_noteworthy" "gewehr43" +"angles" "0 0 0" +"target" "gewehr43" +"zombie_weapon_upgrade" "zombie_gewehr43" +"targetname" "weapon_upgrade" +"origin" "0 0 0" +"classname" "trigger_use" +// brush 0 +{ + ( -26 4 -5 ) ( -26 -4 -5 ) ( 29 -4 -5 ) trigger 64 64 404 1219.9969 90 0 lightmap_gray 16384 16384 404.00305 1220 90 0 + ( 28 -4 4 ) ( -27 -4 4 ) ( -27 4 4 ) trigger 64 64 404 1220 90 0 lightmap_gray 16383.875 16384 403.99738 1220 90 0 + ( 27 -4 6 ) ( 27 4 6 ) ( 27 4 -6 ) trigger 64 64 404 -642.00482 0 0 lightmap_gray 16384 16384.334 404.00433 -642.01202 0 0 + ( 28 0 6 ) ( -27 0 6 ) ( -27 0 -6 ) trigger 64 -64 -1219.9973 642 180 0 lightmap_gray 16384 -16384.324 -1219.9973 642.01282 180 0 + ( -24 4 6 ) ( -24 -4 6 ) ( -24 -4 -6 ) trigger 64 64 404 -642.00623 0 0 lightmap_gray 16384.5 16384 404.0141 -642 0 0 + ( -26 -3 6 ) ( 29 -3 6 ) ( 29 -3 -6 ) trigger 64 -64 -1220.0242 642.01263 180 0 lightmap_gray 16384.385 -16384.063 -1220.0247 642.00482 180 0 +} +} +// entity 2 +{ +"target" "gewehr43_chalk" +"classname" "script_model" +"origin" "0.0 0.0 0.0" +"model" "weapon_zombie_g43_rifle" +"angles" "0 0 0" +"targetname" "gewehr43" +} +// entity 3 +{ +"targetname" "gewehr43_chalk" +"angles" "0 0 0" +"origin" "0 0 0" +"classname" "script_brushmodel" +// brush 0 + { + curve + { + g43_chalk + lightmap_gray + 3 3 16 8 + ( + v 30 0 7.0000005 t 0 -1024 2.125 0 + v 30 0 -4.1723251e-007 t 0 -512 2.125 0.125 + v 30 0 -7 t 0 -0 2.125 0.25 + ) + ( + v 1.9999981 0 7.0000005 t 512 -1024 0.4375 0 + v 1.9999981 0 -4.1723251e-007 t 512 -512 0.4375 0.125 + v 1.9999981 0 -7 t 512 -0 0.4375 0.25 + ) + ( + v -26.000004 0 7.0000005 t 1024 -1024 -1.25 -0 + v -26.000004 0 -4.1723251e-007 t 1024 -512 -1.25 0.125 + v -26.000004 0 -7 t 1024 -0 -1.25 0.25 + ) + } + } +} diff --git a/map_source/_prefabs/zombiemode/weapon_upgrade_kar98k.map b/map_source/_prefabs/zombiemode/weapon_upgrade_kar98k.map new file mode 100644 index 000000000..9e1350e39 --- /dev/null +++ b/map_source/_prefabs/zombiemode/weapon_upgrade_kar98k.map @@ -0,0 +1,81 @@ +iwmap 4 +"000_Global" flags active +"The Map" flags +// entity 0 +{ +"origin" "-404 1216 -640" +"spawnflags" "1024" +"waterdirection " "80" +"classname" "worldspawn" +"northyaw" "225" +"skyboxmodel" "skybox_pel1" +"sundirection" "-40.5026 38.2786 0" +"suncolor" "1 0.9254 0.8627" +"sunlight" "1" +"sundiffusecolor" "0.255 0.34078 0.427451" +"diffusefraction" "0.175" +"_color" "0.245 0.231 0.2135" +"ambient" "0.15" +"sunradiosity" "1.3" +"radiosityscale" ".75" +"contrastgain" ".8" +} +// entity 1 +{ +"origin" "0 0 0" +"angles" "0 0 0" +"targetname" "kar98k_chalk" +"classname" "script_brushmodel" +// brush 0 + { + curve + { + k98_chalk + lightmap_gray + 3 3 16 8 + ( + v 32.000008 0 5.0000014 t 0 -1024 1.5 -0.1875 + v 32.000008 0 -1.4999995 t 0 -512 1.5 0.125 + v 32.000008 0 -8 t 0 -0 1.5 0.4375 + ) + ( + v 2 0 5.0000014 t 512 -1024 0 -0.1875 + v 2 0 -1.4999995 t 512 -512 0 0.125 + v 2 0 -8 t 512 -0 0 0.4375 + ) + ( + v -28.000008 0 5.0000014 t 1024 -1024 -1.5 -0.1875 + v -28.000008 0 -1.4999995 t 1024 -512 -1.5 0.125 + v -28.000008 0 -8 t 1024 -0 -1.5 0.4375 + ) + } + } +} +// entity 2 +{ +"target" "kar98k" +"classname" "trigger_use" +"targetname" "weapon_upgrade" +"zombie_weapon_upgrade" "zombie_kar98k" +"origin" "0 0 0" +"angles" "0 0 0" +"script_noteworthy" "kar98k" +// brush 0 +{ + ( 26 0 -5 ) ( -22 0 -5 ) ( -22 -4 -5 ) trigger 64 64 2 0 0 0 lightmap_gray 16384 16384 2 0 0 0 + ( -23 -4 5 ) ( -23 0 5 ) ( 25 0 5 ) trigger 64 64 2 0 0 0 lightmap_gray 16384 16384 2 0 0 0 + ( -22 -3 3 ) ( 26 -3 3 ) ( 26 -3 -1 ) trigger 64 64 2 -3 0 0 lightmap_gray 16384 16384 2 -3 0 0 + ( 30 -4 3 ) ( 30 0 3 ) ( 30 0 -1 ) trigger 64 64 0 -3 0 0 lightmap_gray 16384 16383.988 0 -3 0 0 + ( 28 0 3 ) ( -20 0 3 ) ( -20 0 -1 ) trigger 64 64 2 -3 0 0 lightmap_gray 16384 16383.977 2 -3 0 0 + ( -23 0 3 ) ( -23 -4 3 ) ( -23 -4 -1 ) trigger 64 64 0 -3 0 0 lightmap_gray 16384 16384 0 -3 0 0 +} +} +// entity 3 +{ +"classname" "script_model" +"model" "weapon_ger_kar98_rifle" +"origin" "-2.0 0.0 0.0" +"targetname" "kar98k" +"angles" "0 0 0" +"target" "kar98k_chalk" +} diff --git a/map_source/_prefabs/zombiemode/weapon_upgrade_kar98k_scoped_zombie.map b/map_source/_prefabs/zombiemode/weapon_upgrade_kar98k_scoped_zombie.map new file mode 100644 index 000000000..df2464475 --- /dev/null +++ b/map_source/_prefabs/zombiemode/weapon_upgrade_kar98k_scoped_zombie.map @@ -0,0 +1,81 @@ +iwmap 4 +"000_Global" flags active +"The Map" flags +// entity 0 +{ +"origin" "-404 1216 -640" +"spawnflags" "1024" +"waterdirection " "80" +"classname" "worldspawn" +"northyaw" "225" +"skyboxmodel" "skybox_pel1" +"sundirection" "-40.5026 38.2786 0" +"suncolor" "1 0.9254 0.8627" +"sunlight" "1" +"sundiffusecolor" "0.255 0.34078 0.427451" +"diffusefraction" "0.175" +"_color" "0.245 0.231 0.2135" +"ambient" "0.15" +"sunradiosity" "1.3" +"radiosityscale" ".75" +"contrastgain" ".8" +} +// entity 1 +{ +"target" "kar98k_chalk" +"angles" "0 0 0" +"targetname" "kar98k_scoped_zombie" +"origin" "0.0 0.0 0.0" +"model" "weapon_ger_kar98_scoped_rifle" +"classname" "script_model" +} +// entity 2 +{ +"script_noteworthy" "kar98k_scoped_zombie" +"angles" "0 0 0" +"origin" "0 0 0" +"zombie_weapon_upgrade" "kar98k_scoped_zombie" +"targetname" "weapon_upgrade" +"target" "kar98k_scoped_zombie" +"classname" "trigger_use" +// brush 0 +{ + ( 24 0 -7 ) ( -24 0 -7 ) ( -24 -4 -7 ) trigger 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( -25 -4 3 ) ( -25 0 3 ) ( 23 0 3 ) trigger 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( -24 -3 1 ) ( 24 -3 1 ) ( 24 -3 -3 ) trigger 64 64 0 -1 0 0 lightmap_gray 16384 16384 0 -1 0 0 + ( 28 -4 1 ) ( 28 0 1 ) ( 28 0 -3 ) trigger 64 64 0 -1 0 0 lightmap_gray 16384 16384 0 -1 0 0 + ( 24 0 1 ) ( -24 0 1 ) ( -24 0 -3 ) trigger 64 64 0 -1 0 0 lightmap_gray 16384 16384 0 -1 0 0 + ( -25 0 1 ) ( -25 -4 1 ) ( -25 -4 -3 ) trigger 64 64 0 -1 0 0 lightmap_gray 16384 16384 0 -1 0 0 +} +} +// entity 3 +{ +"origin" "0 0 0" +"angles" "0 0 0" +"targetname" "kar98k_chalk" +"classname" "script_brushmodel" +// brush 0 + { + curve + { + k98_chalk + lightmap_gray + 3 3 16 8 + ( + v 32.000008 0 5.0000014 t 0 -1024 1.5 -0.1875 + v 32.000008 0 -1.4999995 t 0 -512 1.5 0.125 + v 32.000008 0 -8 t 0 -0 1.5 0.4375 + ) + ( + v 2 0 5.0000014 t 512 -1024 0 -0.1875 + v 2 0 -1.4999995 t 512 -512 0 0.125 + v 2 0 -8 t 512 -0 0 0.4375 + ) + ( + v -28.000008 0 5.0000014 t 1024 -1024 -1.5 -0.1875 + v -28.000008 0 -1.4999995 t 1024 -512 -1.5 0.125 + v -28.000008 0 -8 t 1024 -0 -1.5 0.4375 + ) + } + } +} diff --git a/map_source/_prefabs/zombiemode/weapon_upgrade_m1carbine.map b/map_source/_prefabs/zombiemode/weapon_upgrade_m1carbine.map new file mode 100644 index 000000000..d7e757106 --- /dev/null +++ b/map_source/_prefabs/zombiemode/weapon_upgrade_m1carbine.map @@ -0,0 +1,81 @@ +iwmap 4 +"000_Global" flags active +"The Map" flags +// entity 0 +{ +"origin" "-404 1216 -640" +"spawnflags" "1024" +"waterdirection " "80" +"classname" "worldspawn" +"northyaw" "225" +"skyboxmodel" "skybox_pel1" +"sundirection" "-40.5026 38.2786 0" +"suncolor" "1 0.9254 0.8627" +"sunlight" "1" +"sundiffusecolor" "0.255 0.34078 0.427451" +"diffusefraction" "0.175" +"_color" "0.245 0.231 0.2135" +"ambient" "0.15" +"sunradiosity" "1.3" +"radiosityscale" ".75" +"contrastgain" ".8" +} +// entity 1 +{ +"target" "m1carbine_chalk" +"angles" "0 0 0" +"targetname" "m1carbine" +"origin" "0.0 0.0 0.0" +"model" "weapon_zombie_m1carbine_rifle" +"classname" "script_model" +} +// entity 2 +{ +"script_noteworthy" "m1carbine" +"angles" "0 0 0" +"origin" "0 0 0" +"zombie_weapon_upgrade" "zombie_m1carbine" +"targetname" "weapon_upgrade" +"target" "m1carbine" +"classname" "trigger_use" +// brush 0 +{ + ( 24 0 -7 ) ( -24 0 -7 ) ( -24 -4 -7 ) trigger 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( -24 -4 3 ) ( -24 0 3 ) ( 24 0 3 ) trigger 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( -24 -3 1 ) ( 24 -3 1 ) ( 24 -3 -3 ) trigger 64 64 0 -1 0 0 lightmap_gray 16384 16384 0 -1 0 0 + ( 20 -4 0 ) ( 20 0 0 ) ( 20 0 -4 ) trigger 64 64 0 -1 0 0 lightmap_gray 16384 16384 0 -1 0 0 + ( 24 0 1 ) ( -24 0 1 ) ( -24 0 -3 ) trigger 64 64 0 -1 0 0 lightmap_gray 16384 16384 0 -1 0 0 + ( -26 0 1 ) ( -26 -4 1 ) ( -26 -4 -3 ) trigger 64 64 0 -1 0 0 lightmap_gray 16384 16384 0 -1 0 0 +} +} +// entity 3 +{ +"origin" "0 0 0" +"angles" "0 0 0" +"targetname" "m1carbine_chalk" +"classname" "script_brushmodel" +// brush 0 + { + curve + { + m1carbine_chalk + lightmap_gray + 3 3 16 8 + ( + v 22.000008 0 4.9999995 t 0 -1024 1.375 -0.25 + v 22.000008 0 -2.0000002 t 0 -512 1.375 0.15625 + v 22.000008 0 -9.0000019 t 0 -0 1.375 0.5625 + ) + ( + v -3 0 4.9999995 t 512 -1024 -0.1875 -0.25 + v -3 0 -2.0000002 t 512 -512 -0.1875 0.15625 + v -3 0 -9.0000019 t 512 -0 -0.1875 0.5625 + ) + ( + v -28.000008 0 4.9999995 t 1024 -1024 -1.75 -0.25 + v -28.000008 0 -2.0000002 t 1024 -512 -1.75 0.15625 + v -28.000008 0 -9.0000019 t 1024 -0 -1.75 0.5625 + ) + } + } +} diff --git a/map_source/_prefabs/zombiemode/weapon_upgrade_m1garand.map b/map_source/_prefabs/zombiemode/weapon_upgrade_m1garand.map new file mode 100644 index 000000000..51df54e98 --- /dev/null +++ b/map_source/_prefabs/zombiemode/weapon_upgrade_m1garand.map @@ -0,0 +1,81 @@ +iwmap 4 +"000_Global" flags active +"The Map" flags +// entity 0 +{ +"origin" "-404 1216 -640" +"spawnflags" "1024" +"waterdirection " "80" +"classname" "worldspawn" +"northyaw" "225" +"skyboxmodel" "skybox_pel1" +"sundirection" "-40.5026 38.2786 0" +"suncolor" "1 0.9254 0.8627" +"sunlight" "1" +"sundiffusecolor" "0.255 0.34078 0.427451" +"diffusefraction" "0.175" +"_color" "0.245 0.231 0.2135" +"ambient" "0.15" +"sunradiosity" "1.3" +"radiosityscale" ".75" +"contrastgain" ".8" +} +// entity 1 +{ +"target" "m1garand_chalk" +"angles" "0 0 0" +"targetname" "m1garand" +"origin" "0.0 0.0 0.0" +"model" "weapon_zombie_m1garand_rifle" +"classname" "script_model" +} +// entity 2 +{ +"script_noteworthy" "m1garand" +"angles" "0 0 0" +"origin" "0 0 0" +"zombie_weapon_upgrade" "zombie_m1garand" +"targetname" "weapon_upgrade" +"target" "m1garand" +"classname" "trigger_use" +// brush 0 +{ + ( 24 0 -6 ) ( -24 0 -6 ) ( -24 -4 -6 ) trigger 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( -24 -4 3 ) ( -24 0 3 ) ( 24 0 3 ) trigger 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( -24 -3 1 ) ( 24 -3 1 ) ( 24 -3 -3 ) trigger 64 64 0 -1 0 0 lightmap_gray 16384 16384 0 -1 0 0 + ( 21 -4 1 ) ( 21 0 1 ) ( 21 0 -3 ) trigger 64 64 0 -1 0 0 lightmap_gray 16384 16384 0 -1 0 0 + ( 24 0 1 ) ( -24 0 1 ) ( -24 0 -3 ) trigger 64 64 0 -1 0 0 lightmap_gray 16384 16384 0 -1 0 0 + ( -23 0 1 ) ( -23 -4 1 ) ( -23 -4 -3 ) trigger 64 64 0 -1 0 0 lightmap_gray 16384 16384 0 -1 0 0 +} +} +// entity 3 +{ +"origin" "0 0 0" +"angles" "0 0 0" +"targetname" "m1garand_chalk" +"classname" "script_brushmodel" +// brush 0 + { + curve + { + m1garand_chalk + lightmap_gray + 3 3 16 8 + ( + v 24 0 5 t 0 -1024 1.5 -0.1875 + v 24 0 -1 t 0 -512 1.5 0.125 + v 24 0 -7 t 0 -0 1.5 0.4375 + ) + ( + v -1 0 5 t 512 -1024 0 -0.1875 + v -1 0 -1 t 512 -512 0 0.125 + v -1 0 -7 t 512 -0 0 0.4375 + ) + ( + v -26 0 5 t 1024 -1024 -1.5 -0.1875 + v -26 0 -1 t 1024 -512 -1.5 0.125 + v -26 0 -7 t 1024 -0 -1.5 0.4375 + ) + } + } +} diff --git a/map_source/_prefabs/zombiemode/weapon_upgrade_m1garand_grenade.map b/map_source/_prefabs/zombiemode/weapon_upgrade_m1garand_grenade.map new file mode 100644 index 000000000..8a5b6001b --- /dev/null +++ b/map_source/_prefabs/zombiemode/weapon_upgrade_m1garand_grenade.map @@ -0,0 +1,80 @@ +iwmap 4 +"000_Global" flags active +"The Map" flags +// entity 0 +{ +"targetname" "southeast_outside_spawners" +"treescatteramount" "0.8" +"treescatterintensity" "0.8" +"radiosityscale" "1" +"sunradiosity" "1.2" +"spawnflags" "1024" +"skyboxmodel" "skybox_pel2" +"_color" "1.000000 1.000000 0.501961" +"ambient" "0.15" +"sundiffusecolor" "0.917647 0.945098 1" +"diffusefraction" "0.25" +"classname" "worldspawn" +"sundirection" "-30 -340 0" +"suncolor" "1 0.976471 0.882353" +"sunlight" "1.3" +} +// entity 1 +{ +"origin" "0 0 0" +"angles" "0 0 0" +"targetname" "m1garand_gl_zombie_chalk" +"classname" "script_brushmodel" +// brush 0 + { + curve + { + rifle_grenade_chalk + lightmap_gray + 3 3 16 8 + ( + v 33.000008 0 7.0000029 t 0 -1024 1.5 -0.1875 + v 33.000008 0 -0.74999964 t 0 -512 1.5 0.125 + v 33.000008 0 -8.5 t 0 -0 1.5 0.4375 + ) + ( + v 4.0000019 0 7.0000029 t 512 -1024 0 -0.1875 + v 4.0000019 0 -0.74999964 t 512 -512 0 0.125 + v 4.0000019 0 -8.5 t 512 -0 0 0.4375 + ) + ( + v -25.000004 0 7.0000029 t 1024 -1024 -1.5 -0.1875 + v -25.000004 0 -0.74999964 t 1024 -512 -1.5 0.125 + v -25.000004 0 -8.5 t 1024 -0 -1.5 0.4375 + ) + } + } +} +// entity 2 +{ +"classname" "script_model" +"model" "weapon_usa_m1garand_rifle_grenade" +"origin" "0.0 0.0 0.0" +"targetname" "m1garand_gl_zombie" +"angles" "0 0 0" +"target" "m1garand_gl_zombie_chalk" +} +// entity 3 +{ +"classname" "trigger_use" +"target" "m1garand_gl_zombie" +"targetname" "weapon_upgrade" +"zombie_weapon_upgrade" "m1garand_gl_zombie" +"origin" "0 0 0" +"angles" "0 0 0" +"script_noteworthy" "m1garand_gl_zombie" +// brush 0 +{ + ( 24 0 -7 ) ( -24 0 -7 ) ( -24 -4 -7 ) trigger 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( -24 -4 5 ) ( -24 0 5 ) ( 24 0 5 ) trigger 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( -24 -3 1 ) ( 24 -3 1 ) ( 24 -3 -3 ) trigger 64 64 0 -1 0 0 lightmap_gray 16384 16384 0 -1 0 0 + ( 32 -4 0 ) ( 32 0 0 ) ( 32 0 -4 ) trigger 64 64 0 -1 0 0 lightmap_gray 16384 16384 0 -1 0 0 + ( 24 0 1 ) ( -24 0 1 ) ( -24 0 -3 ) trigger 64 64 0 -1 0 0 lightmap_gray 16384 16384 0 -1 0 0 + ( -24 0 1 ) ( -24 -4 1 ) ( -24 -4 -3 ) trigger 64 64 0 -1 0 0 lightmap_gray 16384 16384 0 -1 0 0 +} +} diff --git a/map_source/_prefabs/zombiemode/weapon_upgrade_mp40.map b/map_source/_prefabs/zombiemode/weapon_upgrade_mp40.map new file mode 100644 index 000000000..0faa8c927 --- /dev/null +++ b/map_source/_prefabs/zombiemode/weapon_upgrade_mp40.map @@ -0,0 +1,81 @@ +iwmap 4 +"000_Global" flags active +"The Map" flags +// entity 0 +{ +"origin" "-404 1216 -640" +"spawnflags" "1024" +"waterdirection " "80" +"classname" "worldspawn" +"northyaw" "225" +"skyboxmodel" "skybox_pel1" +"sundirection" "-40.5026 38.2786 0" +"suncolor" "1 0.9254 0.8627" +"sunlight" "1" +"sundiffusecolor" "0.255 0.34078 0.427451" +"diffusefraction" "0.175" +"_color" "0.245 0.231 0.2135" +"ambient" "0.15" +"sunradiosity" "1.3" +"radiosityscale" ".75" +"contrastgain" ".8" +} +// entity 1 +{ +"target" "mp40_chalk" +"angles" "0 0 0" +"targetname" "mp40" +"origin" "0.0 0.0 0.0" +"model" "weapon_zombie_mp40_smg" +"classname" "script_model" +} +// entity 2 +{ +"script_noteworthy" "mp40" +"angles" "0 0 0" +"origin" "0 0 0" +"zombie_weapon_upgrade" "zombie_mp40" +"targetname" "weapon_upgrade" +"target" "mp40" +"classname" "trigger_use" +// brush 0 +{ + ( 23 0 -10 ) ( -25 0 -10 ) ( -25 -4 -10 ) trigger 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( -24 -4 3 ) ( -24 0 3 ) ( 24 0 3 ) trigger 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( -24 -3 1 ) ( 24 -3 1 ) ( 24 -3 -3 ) trigger 64 64 0 -1 0 0 lightmap_gray 16384 16384 0 -1 0 0 + ( 12 -4 1 ) ( 12 0 1 ) ( 12 0 -3 ) trigger 64 64 0 -1 0 0 lightmap_gray 16384 16384 0 -1 0 0 + ( 24 0 1 ) ( -24 0 1 ) ( -24 0 -3 ) trigger 64 64 0 -1 0 0 lightmap_gray 16384 16384 0 -1 0 0 + ( -14 0 1 ) ( -14 -4 1 ) ( -14 -4 -3 ) trigger 64 64 0 -1 0 0 lightmap_gray 16384 16384 0 -1 0 0 +} +} +// entity 3 +{ +"origin" "0 0 0" +"angles" "0 0 0" +"targetname" "mp40_chalk" +"classname" "script_brushmodel" +// brush 0 + { + curve + { + mp40_chalk + lightmap_gray + 3 3 16 8 + ( + v 14.000008 0 4.0000005 t 0 -1024 1.5 -0.1875 + v 14.000008 0 -3.5 t 0 -512 1.5 0.125 + v 14.000008 0 -11 t 0 -0 1.5 0.4375 + ) + ( + v -1 0 4.0000005 t 512 -1024 0 -0.1875 + v -1 0 -3.5 t 512 -512 0 0.125 + v -1 0 -11 t 512 -0 0 0.4375 + ) + ( + v -16.000008 0 4.0000005 t 1024 -1024 -1.5 -0.1875 + v -16.000008 0 -3.5 t 1024 -512 -1.5 0.125 + v -16.000008 0 -11 t 1024 -0 -1.5 0.4375 + ) + } + } +} diff --git a/map_source/_prefabs/zombiemode/weapon_upgrade_panzerschrek.map b/map_source/_prefabs/zombiemode/weapon_upgrade_panzerschrek.map new file mode 100644 index 000000000..1f8af91a1 --- /dev/null +++ b/map_source/_prefabs/zombiemode/weapon_upgrade_panzerschrek.map @@ -0,0 +1,80 @@ +iwmap 4 +"000_Global" flags active +"The Map" flags +// entity 0 +{ +"targetname" "southeast_outside_spawners" +"treescatteramount" "0.8" +"treescatterintensity" "0.8" +"radiosityscale" "1" +"sunradiosity" "1.2" +"spawnflags" "1024" +"skyboxmodel" "skybox_pel2" +"_color" "1.000000 1.000000 0.501961" +"ambient" "0.15" +"sundiffusecolor" "0.917647 0.945098 1" +"diffusefraction" "0.25" +"classname" "worldspawn" +"sundirection" "-30 -340 0" +"suncolor" "1 0.976471 0.882353" +"sunlight" "1.3" +} +// entity 1 +{ +"script_noteworthy" "panzerschrek_zombie" +"angles" "0 0 0" +"target" "panzerschrek_zombie" +"zombie_weapon_upgrade" "panzerschrek_zombie" +"targetname" "weapon_upgrade" +"origin" "0 0 0" +"classname" "trigger_use" +// brush 0 +{ + ( -14 4 -8 ) ( -14 -4 -8 ) ( 41 -4 -8 ) trigger 64 64 404 1219.9969 90 0 lightmap_gray 16384 16384 404.00305 1220 90 0 + ( 28 -4 11 ) ( -27 -4 11 ) ( -27 4 11 ) trigger 64 64 404 1220 90 0 lightmap_gray 16383.875 16384 403.99738 1220 90 0 + ( 34 -4 6 ) ( 34 4 6 ) ( 34 4 -6 ) trigger 64 64 404 -642.00482 0 0 lightmap_gray 16384 16384.334 404.00433 -642.01202 0 0 + ( 28 0 6 ) ( -27 0 6 ) ( -27 0 -6 ) trigger 64 -64 -1219.9973 642 180 0 lightmap_gray 16384 -16384.324 -1219.9973 642.01282 180 0 + ( -37 4 4 ) ( -37 -4 4 ) ( -37 -4 -8 ) trigger 64 64 404 -642.00623 0 0 lightmap_gray 16384.5 16384 404.0141 -642 0 0 + ( -40 -3 4 ) ( 15 -3 4 ) ( 15 -3 -8 ) trigger 64 -64 -1220.0242 642.01263 180 0 lightmap_gray 16384.385 -16384.063 -1220.0247 642.00482 180 0 +} +} +// entity 2 +{ +"target" "panzerschrek_zombie_chalk" +"classname" "script_model" +"origin" "0.0 0.0 0.0" +"model" "weapon_ger_panzerschreck_at" +"angles" "0 0 0" +"targetname" "panzerschrek_zombie" +} +// entity 3 +{ +"targetname" "panzerschrek_zombie_chalk" +"angles" "0 0 0" +"origin" "0 0 0" +"classname" "script_brushmodel" +// brush 0 + { + curve + { + panzerschreck_chalk + lightmap_gray + 3 3 16 8 + ( + v -49.499977 0 -11.000004 t 0 -0 -1.125 2.4375 + v -49.499977 0 1.4999678 t 0 -512 -1.125 -0.12499329 + v -49.499992 0 13.999937 t 0 -1024 -1.125 -2.6874862 + ) + ( + v -1.2499828 0 -10.999974 t 512 -0 -0.093749866 2.4374938 + v -1.2499847 0 1.5000038 t 512 -512 -0.09375 -0.12500024 + v -1.2499866 0 13.999977 t 512 -1024 -0.093750149 -2.6874945 + ) + ( + v 47.000023 0 -10.999931 t 1024 -0 0.9375 2.4374857 + v 47 0 1.5000398 t 1024 -512 0.9375 -0.12500718 + v 47 0 14.000012 t 1024 -1024 0.9375 -2.6875 + ) + } + } +} diff --git a/map_source/_prefabs/zombiemode/weapon_upgrade_ppsh.map b/map_source/_prefabs/zombiemode/weapon_upgrade_ppsh.map new file mode 100644 index 000000000..f5b5a7ba7 --- /dev/null +++ b/map_source/_prefabs/zombiemode/weapon_upgrade_ppsh.map @@ -0,0 +1,77 @@ +iwmap 4 +"000_Global" flags active +"The Map" flags +// entity 0 +{ +"targetname" "southeast_outside_spawners" +"treescatteramount" "0.8" +"treescatterintensity" "0.8" +"radiosityscale" "1" +"sunradiosity" "1.2" +"spawnflags" "1024" +"skyboxmodel" "skybox_pel2" +"_color" "1.000000 1.000000 0.501961" +"ambient" "0.15" +"sundiffusecolor" "0.917647 0.945098 1" +"diffusefraction" "0.25" +"classname" "worldspawn" +"sundirection" "-30 -340 0" +"suncolor" "1 0.976471 0.882353" +"sunlight" "1.3" +} +// entity 1 +{ +"classname" "script_model" +"model" "weapon_zombie_ppsh_smg" +"origin" "0.0 0.0 0.0" +"targetname" "ppsh" +"angles" "0 0 0" +} +// entity 2 +{ +"target" "ppsh" +"zombie_weapon_upgrade" "zombie_ppsh" +"targetname" "weapon_upgrade" +"zombie_cost" "600" +"classname" "trigger_use" +// brush 0 +{ + ( 18 0 -7 ) ( -23 0 -7 ) ( -23 -3 -7 ) trigger 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( -23 -3 3 ) ( -23 0 3 ) ( 18 0 3 ) trigger 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( -23 -3 3 ) ( 18 -3 3 ) ( 18 -3 -7 ) trigger 64 64 0 -581 0 0 lightmap_gray 16384 16383.598 0 -580.98663 0 0 + ( 18 -3 3 ) ( 18 0 3 ) ( 18 0 -7 ) trigger 64 64 0 -581.00525 0 0 lightmap_gray 16384 16384 0.0036773656 -581 0 0 + ( 18 0 3 ) ( -23 0 3 ) ( -23 0 -7 ) trigger 64 64 0 -580.99438 0 0 lightmap_gray 16384 16383.703 0 -580.98956 0 0 + ( -23 0 3 ) ( -23 -3 3 ) ( -23 -3 -7 ) trigger 64 64 0 -580.99854 0 1.0204315e-005 lightmap_gray 16384 16384 0 -581 0 0 +} +} +// entity 3 +{ +"targetname" "ptrs41_zombie_chalk" +"angles" "0 0 0" +"origin" "0 0 0" +"classname" "script_brushmodel" +// brush 0 + { + curve + { + ppsh_chalk + lightmap_gray + 3 3 16 8 + ( + v 21.999996 0 8.5000029 t 0 -1024 2.125 0 + v 21.999996 0 -2.5 t 0 -512 2.125 0.125 + v 21.999996 0 -13.500001 t 0 -0 2.125 0.25 + ) + ( + v -1.0000038 0 8.5000029 t 512 -1024 0.4375 0 + v -1.0000038 0 -2.5 t 512 -512 0.4375 0.125 + v -1.0000038 0 -13.500001 t 512 -0 0.4375 0.25 + ) + ( + v -24.000004 0 8.5000029 t 1024 -1024 -1.25 -0 + v -24.000004 0 -2.5 t 1024 -512 -1.25 0.125 + v -24.000004 0 -13.500001 t 1024 -0 -1.25 0.25 + ) + } + } +} diff --git a/map_source/_prefabs/zombiemode/weapon_upgrade_ptrs41.map b/map_source/_prefabs/zombiemode/weapon_upgrade_ptrs41.map new file mode 100644 index 000000000..213113506 --- /dev/null +++ b/map_source/_prefabs/zombiemode/weapon_upgrade_ptrs41.map @@ -0,0 +1,80 @@ +iwmap 4 +"000_Global" flags active +"The Map" flags +// entity 0 +{ +"targetname" "southeast_outside_spawners" +"treescatteramount" "0.8" +"treescatterintensity" "0.8" +"radiosityscale" "1" +"sunradiosity" "1.2" +"spawnflags" "1024" +"skyboxmodel" "skybox_pel2" +"_color" "1.000000 1.000000 0.501961" +"ambient" "0.15" +"sundiffusecolor" "0.917647 0.945098 1" +"diffusefraction" "0.25" +"classname" "worldspawn" +"sundirection" "-30 -340 0" +"suncolor" "1 0.976471 0.882353" +"sunlight" "1.3" +} +// entity 1 +{ +"script_noteworthy" "ptrs41_zombie" +"angles" "0 0 0" +"target" "ptrs41_zombie" +"zombie_weapon_upgrade" "ptrs41_zombie" +"targetname" "weapon_upgrade" +"origin" "0 0 0" +"classname" "trigger_use" +// brush 0 +{ + ( -26 4 -7 ) ( -26 -4 -7 ) ( 29 -4 -7 ) trigger 64 64 404 1219.9969 90 0 lightmap_gray 16384 16384 404.00305 1220 90 0 + ( 30 -4 8 ) ( -25 -4 8 ) ( -25 4 8 ) trigger 64 64 404 1220 90 0 lightmap_gray 16383.875 16384 403.99738 1220 90 0 + ( 39 -4 6 ) ( 39 4 6 ) ( 39 4 -6 ) trigger 64 64 404 -642.00482 0 0 lightmap_gray 16384 16384.334 404.00433 -642.01202 0 0 + ( 28 0 13 ) ( -27 0 13 ) ( -27 0 1 ) trigger 64 -64 -1219.9973 642 180 0 lightmap_gray 16384 -16384.324 -1219.9973 642.01282 180 0 + ( -23 4 6 ) ( -23 -4 6 ) ( -23 -4 -6 ) trigger 64 64 404 -642.00623 0 0 lightmap_gray 16384.5 16384 404.0141 -642 0 0 + ( -26 -3 6 ) ( 29 -3 6 ) ( 29 -3 -6 ) trigger 64 -64 -1220.0242 642.01263 180 0 lightmap_gray 16384.385 -16384.063 -1220.0247 642.00482 180 0 +} +} +// entity 2 +{ +"targetname" "ptrs41_zombie_chalk" +"angles" "0 0 0" +"origin" "0 0 0" +"classname" "script_brushmodel" +// brush 0 + { + curve + { + ptrs_chalk + lightmap_gray + 3 3 16 8 + ( + v 39.000015 0 11.000003 t 0 -1024 2.125 0 + v 39.000015 0 1.500001 t 0 -512 2.125 0.125 + v 39.000015 0 -7.999999 t 0 -0 2.125 0.25 + ) + ( + v 7.5000038 0 11.000003 t 512 -1024 0.4375 0 + v 7.5000038 0 1.500001 t 512 -512 0.4375 0.125 + v 7.5000038 0 -7.999999 t 512 -0 0.4375 0.25 + ) + ( + v -24.000002 0 11.000003 t 1024 -1024 -1.25 -0 + v -24.000002 0 1.500001 t 1024 -512 -1.25 0.125 + v -24.000002 0 -7.999999 t 1024 -0 -1.25 0.25 + ) + } + } +} +// entity 3 +{ +"targetname" "ptrs41_zombie" +"angles" "6.39996 0 0" +"model" "weapon_mp_ptrs41" +"origin" "-0.0 0.0 0.9" +"classname" "script_model" +"target" "ptrs41_zombie_chalk" +} diff --git a/map_source/_prefabs/zombiemode/weapon_upgrade_shotgun.map b/map_source/_prefabs/zombiemode/weapon_upgrade_shotgun.map new file mode 100644 index 000000000..5f48ba355 --- /dev/null +++ b/map_source/_prefabs/zombiemode/weapon_upgrade_shotgun.map @@ -0,0 +1,81 @@ +iwmap 4 +"000_Global" flags active +"The Map" flags +// entity 0 +{ +"origin" "-404 1216 -640" +"spawnflags" "1024" +"waterdirection " "80" +"classname" "worldspawn" +"northyaw" "225" +"skyboxmodel" "skybox_pel1" +"sundirection" "-40.5026 38.2786 0" +"suncolor" "1 0.9254 0.8627" +"sunlight" "1" +"sundiffusecolor" "0.255 0.34078 0.427451" +"diffusefraction" "0.175" +"_color" "0.245 0.231 0.2135" +"ambient" "0.15" +"sunradiosity" "1.3" +"radiosityscale" ".75" +"contrastgain" ".8" +} +// entity 1 +{ +"script_noteworthy" "shotgun" +"angles" "0 0 0" +"target" "shotgun" +"zombie_weapon_upgrade" "zombie_shotgun" +"targetname" "weapon_upgrade" +"origin" "0 0 0" +"classname" "trigger_use" +// brush 0 +{ + ( -26 4 -6 ) ( -26 -4 -6 ) ( 29 -4 -6 ) trigger 64 64 404 1219.9969 90 0 lightmap_gray 16384 16384 404.00305 1220 90 0 + ( 28 -4 2 ) ( -27 -4 2 ) ( -27 4 2 ) trigger 64 64 404 1220 90 0 lightmap_gray 16383.875 16384 403.99738 1220 90 0 + ( 22 -4 6 ) ( 22 4 6 ) ( 22 4 -6 ) trigger 64 64 404 -642.00482 0 0 lightmap_gray 16384 16384.334 404.00433 -642.01202 0 0 + ( 28 0 6 ) ( -27 0 6 ) ( -27 0 -6 ) trigger 64 -64 -1219.9973 642 180 0 lightmap_gray 16384 -16384.324 -1219.9973 642.01282 180 0 + ( -23 4 6 ) ( -23 -4 6 ) ( -23 -4 -6 ) trigger 64 64 404 -642.00623 0 0 lightmap_gray 16384.5 16384 404.0141 -642 0 0 + ( -26 -3 6 ) ( 29 -3 6 ) ( 29 -3 -6 ) trigger 64 -64 -1220.0242 642.01263 180 0 lightmap_gray 16384.385 -16384.063 -1220.0247 642.00482 180 0 +} +} +// entity 2 +{ +"target" "shotgun_chalk" +"classname" "script_model" +"origin" "0.0 0.0 0.0" +"model" "weapon_zombie_trenchgun_rifle" +"angles" "0 0 0" +"targetname" "shotgun" +} +// entity 3 +{ +"targetname" "shotgun_chalk" +"angles" "0 0 0" +"origin" "0 0 0" +"classname" "script_brushmodel" +// brush 0 + { + curve + { + trenchgun_chalk + lightmap_gray + 3 3 16 8 + ( + v 24.000004 0 4.0000005 t 0 -1024 2.125 0 + v 24.000004 0 -2 t 0 -512 2.125 0.125 + v 24.000004 0 -8 t 0 -0 2.125 0.25 + ) + ( + v -0.5 0 4.0000005 t 512 -1024 0.4375 0 + v -0.5 0 -2 t 512 -512 0.4375 0.125 + v -0.5 0 -8 t 512 -0 0.4375 0.25 + ) + ( + v -25.000004 0 4.0000005 t 1024 -1024 -1.25 -0 + v -25.000004 0 -2 t 1024 -512 -1.25 0.125 + v -25.000004 0 -8 t 1024 -0 -1.25 0.25 + ) + } + } +} diff --git a/map_source/_prefabs/zombiemode/weapon_upgrade_springfield.map b/map_source/_prefabs/zombiemode/weapon_upgrade_springfield.map new file mode 100644 index 000000000..c6b425d7e --- /dev/null +++ b/map_source/_prefabs/zombiemode/weapon_upgrade_springfield.map @@ -0,0 +1,81 @@ +iwmap 4 +"000_Global" flags active +"The Map" flags +// entity 0 +{ +"origin" "-404 1216 -640" +"spawnflags" "1024" +"waterdirection " "80" +"classname" "worldspawn" +"northyaw" "225" +"skyboxmodel" "skybox_pel1" +"sundirection" "-40.5026 38.2786 0" +"suncolor" "1 0.9254 0.8627" +"sunlight" "1" +"sundiffusecolor" "0.255 0.34078 0.427451" +"diffusefraction" "0.175" +"_color" "0.245 0.231 0.2135" +"ambient" "0.15" +"sunradiosity" "1.3" +"radiosityscale" ".75" +"contrastgain" ".8" +} +// entity 1 +{ +"target" "springfield_chalk" +"angles" "0 0 0" +"targetname" "springfield" +"origin" "0.0 0.0 0.0" +"model" "weapon_usa_springfield_rifle" +"classname" "script_model" +} +// entity 2 +{ +"script_noteworthy" "springfield" +"angles" "0 0 0" +"origin" "0 0 0" +"zombie_weapon_upgrade" "springfield" +"targetname" "weapon_upgrade" +"target" "springfield" +"classname" "trigger_use" +// brush 0 +{ + ( 24 0 -7 ) ( -24 0 -7 ) ( -24 -4 -7 ) trigger 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( -24 -4 2 ) ( -24 0 2 ) ( 24 0 2 ) trigger 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( -24 -3 1 ) ( 24 -3 1 ) ( 24 -3 -3 ) trigger 64 64 0 -1 0 0 lightmap_gray 16384 16384 0 -1 0 0 + ( 26 -4 1 ) ( 26 0 1 ) ( 26 0 -3 ) trigger 64 64 0 -1 0 0 lightmap_gray 16384 16384 0 -1 0 0 + ( 23 0 1 ) ( -25 0 1 ) ( -25 0 -3 ) trigger 64 64 0 -1 0 0 lightmap_gray 16384 16384 0 -1 0 0 + ( -25 0 1 ) ( -25 -4 1 ) ( -25 -4 -3 ) trigger 64 64 0 -1 0 0 lightmap_gray 16384 16384 0 -1 0 0 +} +} +// entity 3 +{ +"origin" "0 0 0" +"angles" "0 0 0" +"targetname" "springfield_chalk" +"classname" "script_brushmodel" +// brush 0 + { + curve + { + springfield_chalk + lightmap_gray + 3 3 16 8 + ( + v 28.000008 0 4.0000014 t 0 -1024 1.5 -0.1875 + v 28.000008 0 -1.999999 t 0 -512 1.5 0.125 + v 28.000008 0 -8 t 0 -0 1.5 0.4375 + ) + ( + v 0.50000191 0 4.0000014 t 512 -1024 0 -0.1875 + v 0.50000191 0 -1.999999 t 512 -512 0 0.125 + v 0.50000191 0 -8 t 512 -0 0 0.4375 + ) + ( + v -27.000004 0 4.0000014 t 1024 -1024 -1.5 -0.1875 + v -27.000004 0 -1.999999 t 1024 -512 -1.5 0.125 + v -27.000004 0 -8 t 1024 -0 -1.5 0.4375 + ) + } + } +} diff --git a/map_source/_prefabs/zombiemode/weapon_upgrade_stg44.map b/map_source/_prefabs/zombiemode/weapon_upgrade_stg44.map new file mode 100644 index 000000000..e261bcf95 --- /dev/null +++ b/map_source/_prefabs/zombiemode/weapon_upgrade_stg44.map @@ -0,0 +1,81 @@ +iwmap 4 +"000_Global" flags active +"The Map" flags +// entity 0 +{ +"origin" "-404 1216 -640" +"spawnflags" "1024" +"waterdirection " "80" +"classname" "worldspawn" +"northyaw" "225" +"skyboxmodel" "skybox_pel1" +"sundirection" "-40.5026 38.2786 0" +"suncolor" "1 0.9254 0.8627" +"sunlight" "1" +"sundiffusecolor" "0.255 0.34078 0.427451" +"diffusefraction" "0.175" +"_color" "0.245 0.231 0.2135" +"ambient" "0.15" +"sunradiosity" "1.3" +"radiosityscale" ".75" +"contrastgain" ".8" +} +// entity 1 +{ +"target" "stg44_chalk" +"angles" "0 0 0" +"targetname" "stg44" +"origin" "0.0 0.0 0.0" +"model" "weapon_zombie_mp44_lmg" +"classname" "script_model" +} +// entity 2 +{ +"script_noteworthy" "stg44" +"angles" "0 0 0" +"origin" "0 0 0" +"zombie_weapon_upgrade" "zombie_stg44" +"targetname" "weapon_upgrade" +"target" "stg44" +"classname" "trigger_use" +// brush 0 +{ + ( 24 0 -11 ) ( -24 0 -11 ) ( -24 -4 -11 ) trigger 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( -24 -4 5 ) ( -24 0 5 ) ( 24 0 5 ) trigger 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( -24 -3 1 ) ( 24 -3 1 ) ( 24 -3 -3 ) trigger 64 64 0 -1 0 0 lightmap_gray 16384 16384 0 -1 0 0 + ( 14 -4 0 ) ( 14 0 0 ) ( 14 0 -4 ) trigger 64 64 0 -1 0 0 lightmap_gray 16384 16384 0 -1 0 0 + ( 24 0 1 ) ( -24 0 1 ) ( -24 0 -3 ) trigger 64 64 0 -1 0 0 lightmap_gray 16384 16384 0 -1 0 0 + ( -24 0 1 ) ( -24 -4 1 ) ( -24 -4 -3 ) trigger 64 64 0 -1 0 0 lightmap_gray 16384 16384 0 -1 0 0 +} +} +// entity 3 +{ +"origin" "0 0 0" +"angles" "0 0 0" +"targetname" "stg44_chalk" +"classname" "script_brushmodel" +// brush 0 + { + curve + { + stg44_chalk + lightmap_gray + 3 3 16 8 + ( + v 16.5 0 7.0000038 t 0 -1024 1.5 -0.1875 + v 16.5 0 -3.4999986 t 0 -512 1.5 0.125 + v 16.5 0 -14 t 0 -0 1.5 0.4375 + ) + ( + v -4.7500019 0 7.0000038 t 512 -1024 0 -0.1875 + v -4.7500019 0 -3.4999986 t 512 -512 0 0.125 + v -4.7500019 0 -14 t 512 -0 0 0.4375 + ) + ( + v -26.000004 0 7.0000038 t 1024 -1024 -1.5 -0.1875 + v -26.000004 0 -3.4999986 t 1024 -512 -1.5 0.125 + v -26.000004 0 -14 t 1024 -0 -1.5 0.4375 + ) + } + } +} diff --git a/map_source/_prefabs/zombiemode/weapon_upgrade_stielhandgranate.map b/map_source/_prefabs/zombiemode/weapon_upgrade_stielhandgranate.map new file mode 100644 index 000000000..63c0a28ca --- /dev/null +++ b/map_source/_prefabs/zombiemode/weapon_upgrade_stielhandgranate.map @@ -0,0 +1,90 @@ +iwmap 4 +"000_Global" flags active +"The Map" flags +// entity 0 +{ +"origin" "-404 1216 -640" +"spawnflags" "1024" +"waterdirection " "80" +"classname" "worldspawn" +"northyaw" "225" +"skyboxmodel" "skybox_pel1" +"sundirection" "-40.5026 38.2786 0" +"suncolor" "1 0.9254 0.8627" +"sunlight" "1" +"sundiffusecolor" "0.255 0.34078 0.427451" +"diffusefraction" "0.175" +"_color" "0.245 0.231 0.2135" +"ambient" "0.15" +"sunradiosity" "1.3" +"radiosityscale" ".75" +"contrastgain" ".8" +} +// entity 1 +{ +"script_noteworthy" "stielhandgranate" +"angles" "0 0 0" +"target" "stielhandgranate" +"zombie_weapon_upgrade" "stielhandgranate" +"targetname" "weapon_upgrade" +"origin" "0 0 0" +"classname" "trigger_use" +// brush 0 +{ + ( -26 4 -8 ) ( -26 -4 -8 ) ( 29 -4 -8 ) trigger 64 64 404 1219.9969 90 0 lightmap_gray 16384 16384 404.00305 1220 90 0 + ( 25 -4 14 ) ( -30 -4 14 ) ( -30 4 14 ) trigger 64 64 404 1220 90 0 lightmap_gray 16383.875 16384 403.99738 1220 90 0 + ( 8 -5 6 ) ( 8 3 6 ) ( 8 3 -6 ) trigger 64 64 404 -642.00482 0 0 lightmap_gray 16384 16384.334 404.00433 -642.01202 0 0 + ( 28 0 6 ) ( -27 0 6 ) ( -27 0 -6 ) trigger 64 -64 -1219.9973 642 180 0 lightmap_gray 16384 -16384.324 -1219.9973 642.01282 180 0 + ( -12 4 6 ) ( -12 -4 6 ) ( -12 -4 -6 ) trigger 64 64 404 -642.00623 0 0 lightmap_gray 16384.5 16384 404.0141 -642 0 0 + ( -26 -3 6 ) ( 29 -3 6 ) ( 29 -3 -6 ) trigger 64 -64 -1220.0242 642.01263 180 0 lightmap_gray 16384.385 -16384.063 -1220.0247 642.00482 180 0 +} +} +// entity 2 +{ +"targetname" "stielhandgranate_chalk" +"angles" "0 0 0" +"origin" "0 0 0" +"classname" "script_brushmodel" +// brush 0 + { + curve + { + grenade_bag_chalk + lightmap_gray + 3 3 16 8 + ( + v -6.9616623 0 -13.729048 t 0 -0 -0.31010386 0.82681549 + v -12.595366 0 -3.133698 t 0 -512 -0.66221035 0.16460612 + v -18.22905 0 7.4616642 t 0 -1024 -1.0143156 -0.49760404 + ) + ( + v 3.6337004 0 -8.0953636 t 512 -0 0.35210627 0.47471026 + v -1.9999967 0 2.500001 t 512 -512 2.0888386e-007 -0.1875 + v -7.6336956 0 13.095371 t 512 -1024 -0.35210595 -0.8497107 + ) + ( + v 14.229057 0 -2.4616628 t 1024 -0 1.0143161 0.12260392 + v 8.5953712 0 8.1337013 t 1024 -512 0.6622107 -0.53960633 + v 2.9616671 0 18.729048 t 1024 -1024 0.31010419 -1.2018155 + ) + } + } +// brush 1 +{ + ( -1.5 0 11.5 ) ( -2.5 0 11.5 ) ( -2.5 -3 11.5 ) berlin_trim_metal3 128 16 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( -2.5 -3 12.5 ) ( -2.5 0 12.5 ) ( -1.5 0 12.5 ) berlin_trim_metal3 128 16 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( -2.5 -3 12.5 ) ( -1.5 -3 12.5 ) ( -1.5 -3 11.5 ) berlin_trim_metal3 128 16 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( -1.5 -3 12.5 ) ( -1.5 0 12.5 ) ( -1.5 0 11.5 ) berlin_trim_metal3 128 16 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( -1.5 1 12.5 ) ( -2.5 1 12.5 ) ( -2.5 1 11.5 ) berlin_trim_metal3 128 16 0 0 0 0 lightmap_gray 16384 16384.031 0 0 0 0 + ( -2.5 0 12.5 ) ( -2.5 -3 12.5 ) ( -2.5 -3 11.5 ) berlin_trim_metal3 128 16 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 +} +} +// entity 3 +{ +"target" "stielhandgranate_chalk" +"classname" "script_model" +"origin" "0.0 0.0 0.0" +"model" "german_grenade_bag" +"angles" "60.2 2.25347e-006 -180" +"targetname" "stielhandgranate" +} diff --git a/map_source/_prefabs/zombiemode/weapon_upgrade_stielhandgranate2.map b/map_source/_prefabs/zombiemode/weapon_upgrade_stielhandgranate2.map new file mode 100644 index 000000000..d7195bd8f --- /dev/null +++ b/map_source/_prefabs/zombiemode/weapon_upgrade_stielhandgranate2.map @@ -0,0 +1,90 @@ +iwmap 4 +"000_Global" flags active +"The Map" flags +// entity 0 +{ +"origin" "-404 1216 -640" +"spawnflags" "1024" +"waterdirection " "80" +"classname" "worldspawn" +"northyaw" "225" +"skyboxmodel" "skybox_pel1" +"sundirection" "-40.5026 38.2786 0" +"suncolor" "1 0.9254 0.8627" +"sunlight" "1" +"sundiffusecolor" "0.255 0.34078 0.427451" +"diffusefraction" "0.175" +"_color" "0.245 0.231 0.2135" +"ambient" "0.15" +"sunradiosity" "1.3" +"radiosityscale" ".75" +"contrastgain" ".8" +} +// entity 1 +{ +"script_noteworthy" "stielhandgranate" +"angles" "0 0 0" +"target" "stielhandgranate2" +"zombie_weapon_upgrade" "stielhandgranate" +"targetname" "weapon_upgrade" +"origin" "0 0 0" +"classname" "trigger_use" +// brush 0 +{ + ( -26 4 -8 ) ( -26 -4 -8 ) ( 29 -4 -8 ) trigger 64 64 404 1219.9969 90 0 lightmap_gray 16384 16384 404.00305 1220 90 0 + ( 25 -4 14 ) ( -30 -4 14 ) ( -30 4 14 ) trigger 64 64 404 1220 90 0 lightmap_gray 16383.875 16384 403.99738 1220 90 0 + ( 8 -5 6 ) ( 8 3 6 ) ( 8 3 -6 ) trigger 64 64 404 -642.00482 0 0 lightmap_gray 16384 16384.334 404.00433 -642.01202 0 0 + ( 28 0 6 ) ( -27 0 6 ) ( -27 0 -6 ) trigger 64 -64 -1219.9973 642 180 0 lightmap_gray 16384 -16384.324 -1219.9973 642.01282 180 0 + ( -12 4 6 ) ( -12 -4 6 ) ( -12 -4 -6 ) trigger 64 64 404 -642.00623 0 0 lightmap_gray 16384.5 16384 404.0141 -642 0 0 + ( -26 -3 6 ) ( 29 -3 6 ) ( 29 -3 -6 ) trigger 64 -64 -1220.0242 642.01263 180 0 lightmap_gray 16384.385 -16384.063 -1220.0247 642.00482 180 0 +} +} +// entity 2 +{ +"targetname" "stielhandgranate_chalk2" +"angles" "0 0 0" +"origin" "0 0 0" +"classname" "script_brushmodel" +// brush 0 + { + curve + { + grenade_bag_chalk + lightmap_gray + 3 3 16 8 + ( + v -6.9616623 0 -13.729048 t 0 -0 -0.31010386 0.82681549 + v -12.595366 0 -3.133698 t 0 -512 -0.66221035 0.16460612 + v -18.22905 0 7.4616642 t 0 -1024 -1.0143156 -0.49760404 + ) + ( + v 3.6337004 0 -8.0953636 t 512 -0 0.35210627 0.47471026 + v -1.9999967 0 2.500001 t 512 -512 2.0888386e-007 -0.1875 + v -7.6336956 0 13.095371 t 512 -1024 -0.35210595 -0.8497107 + ) + ( + v 14.229057 0 -2.4616628 t 1024 -0 1.0143161 0.12260392 + v 8.5953712 0 8.1337013 t 1024 -512 0.6622107 -0.53960633 + v 2.9616671 0 18.729048 t 1024 -1024 0.31010419 -1.2018155 + ) + } + } +// brush 1 +{ + ( -1.5 0 11.5 ) ( -2.5 0 11.5 ) ( -2.5 -3 11.5 ) berlin_trim_metal3 128 16 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( -2.5 -3 12.5 ) ( -2.5 0 12.5 ) ( -1.5 0 12.5 ) berlin_trim_metal3 128 16 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( -2.5 -3 12.5 ) ( -1.5 -3 12.5 ) ( -1.5 -3 11.5 ) berlin_trim_metal3 128 16 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( -1.5 -3 12.5 ) ( -1.5 0 12.5 ) ( -1.5 0 11.5 ) berlin_trim_metal3 128 16 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( -1.5 1 12.5 ) ( -2.5 1 12.5 ) ( -2.5 1 11.5 ) berlin_trim_metal3 128 16 0 0 0 0 lightmap_gray 16384 16384.031 0 0 0 0 + ( -2.5 0 12.5 ) ( -2.5 -3 12.5 ) ( -2.5 -3 11.5 ) berlin_trim_metal3 128 16 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 +} +} +// entity 3 +{ +"target" "stielhandgranate_chalk2" +"classname" "script_model" +"origin" "0.0 0.0 0.0" +"model" "german_grenade_bag" +"angles" "60.2 2.25347e-006 -180" +"targetname" "stielhandgranate2" +} diff --git a/map_source/_prefabs/zombiemode/weapon_upgrade_stielhandgranate3.map b/map_source/_prefabs/zombiemode/weapon_upgrade_stielhandgranate3.map new file mode 100644 index 000000000..7f3fc89b2 --- /dev/null +++ b/map_source/_prefabs/zombiemode/weapon_upgrade_stielhandgranate3.map @@ -0,0 +1,90 @@ +iwmap 4 +"000_Global" flags active +"The Map" flags +// entity 0 +{ +"origin" "-404 1216 -640" +"spawnflags" "1024" +"waterdirection " "80" +"classname" "worldspawn" +"northyaw" "225" +"skyboxmodel" "skybox_pel1" +"sundirection" "-40.5026 38.2786 0" +"suncolor" "1 0.9254 0.8627" +"sunlight" "1" +"sundiffusecolor" "0.255 0.34078 0.427451" +"diffusefraction" "0.175" +"_color" "0.245 0.231 0.2135" +"ambient" "0.15" +"sunradiosity" "1.3" +"radiosityscale" ".75" +"contrastgain" ".8" +} +// entity 1 +{ +"script_noteworthy" "stielhandgranate" +"angles" "0 0 0" +"target" "stielhandgranate3" +"zombie_weapon_upgrade" "stielhandgranate" +"targetname" "weapon_upgrade" +"origin" "0 0 0" +"classname" "trigger_use" +// brush 0 +{ + ( -26 4 -8 ) ( -26 -4 -8 ) ( 29 -4 -8 ) trigger 64 64 404 1219.9969 90 0 lightmap_gray 16384 16384 404.00305 1220 90 0 + ( 25 -4 14 ) ( -30 -4 14 ) ( -30 4 14 ) trigger 64 64 404 1220 90 0 lightmap_gray 16383.875 16384 403.99738 1220 90 0 + ( 8 -5 6 ) ( 8 3 6 ) ( 8 3 -6 ) trigger 64 64 404 -642.00482 0 0 lightmap_gray 16384 16384.334 404.00433 -642.01202 0 0 + ( 28 0 6 ) ( -27 0 6 ) ( -27 0 -6 ) trigger 64 -64 -1219.9973 642 180 0 lightmap_gray 16384 -16384.324 -1219.9973 642.01282 180 0 + ( -12 4 6 ) ( -12 -4 6 ) ( -12 -4 -6 ) trigger 64 64 404 -642.00623 0 0 lightmap_gray 16384.5 16384 404.0141 -642 0 0 + ( -26 -3 6 ) ( 29 -3 6 ) ( 29 -3 -6 ) trigger 64 -64 -1220.0242 642.01263 180 0 lightmap_gray 16384.385 -16384.063 -1220.0247 642.00482 180 0 +} +} +// entity 2 +{ +"targetname" "stielhandgranate_chalk3" +"angles" "0 0 0" +"origin" "0 0 0" +"classname" "script_brushmodel" +// brush 0 + { + curve + { + grenade_bag_chalk + lightmap_gray + 3 3 16 8 + ( + v -6.9616623 0 -13.729048 t 0 -0 -0.31010386 0.82681549 + v -12.595366 0 -3.133698 t 0 -512 -0.66221035 0.16460612 + v -18.22905 0 7.4616642 t 0 -1024 -1.0143156 -0.49760404 + ) + ( + v 3.6337004 0 -8.0953636 t 512 -0 0.35210627 0.47471026 + v -1.9999967 0 2.500001 t 512 -512 2.0888386e-007 -0.1875 + v -7.6336956 0 13.095371 t 512 -1024 -0.35210595 -0.8497107 + ) + ( + v 14.229057 0 -2.4616628 t 1024 -0 1.0143161 0.12260392 + v 8.5953712 0 8.1337013 t 1024 -512 0.6622107 -0.53960633 + v 2.9616671 0 18.729048 t 1024 -1024 0.31010419 -1.2018155 + ) + } + } +// brush 1 +{ + ( -1.5 0 11.5 ) ( -2.5 0 11.5 ) ( -2.5 -3 11.5 ) berlin_trim_metal3 128 16 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( -2.5 -3 12.5 ) ( -2.5 0 12.5 ) ( -1.5 0 12.5 ) berlin_trim_metal3 128 16 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( -2.5 -3 12.5 ) ( -1.5 -3 12.5 ) ( -1.5 -3 11.5 ) berlin_trim_metal3 128 16 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( -1.5 -3 12.5 ) ( -1.5 0 12.5 ) ( -1.5 0 11.5 ) berlin_trim_metal3 128 16 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( -1.5 1 12.5 ) ( -2.5 1 12.5 ) ( -2.5 1 11.5 ) berlin_trim_metal3 128 16 0 0 0 0 lightmap_gray 16384 16384.031 0 0 0 0 + ( -2.5 0 12.5 ) ( -2.5 -3 12.5 ) ( -2.5 -3 11.5 ) berlin_trim_metal3 128 16 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 +} +} +// entity 3 +{ +"target" "stielhandgranate_chalk3" +"classname" "script_model" +"origin" "0.0 0.0 0.0" +"model" "german_grenade_bag" +"angles" "60.2 2.25347e-006 -180" +"targetname" "stielhandgranate3" +} diff --git a/map_source/_prefabs/zombiemode/weapon_upgrade_thompson.map b/map_source/_prefabs/zombiemode/weapon_upgrade_thompson.map new file mode 100644 index 000000000..8b2e32289 --- /dev/null +++ b/map_source/_prefabs/zombiemode/weapon_upgrade_thompson.map @@ -0,0 +1,81 @@ +iwmap 4 +"000_Global" flags active +"The Map" flags +// entity 0 +{ +"origin" "-404 1216 -640" +"spawnflags" "1024" +"waterdirection " "80" +"classname" "worldspawn" +"northyaw" "225" +"skyboxmodel" "skybox_pel1" +"sundirection" "-40.5026 38.2786 0" +"suncolor" "1 0.9254 0.8627" +"sunlight" "1" +"sundiffusecolor" "0.255 0.34078 0.427451" +"diffusefraction" "0.175" +"_color" "0.245 0.231 0.2135" +"ambient" "0.15" +"sunradiosity" "1.3" +"radiosityscale" ".75" +"contrastgain" ".8" +} +// entity 1 +{ +"target" "thompson_chalk" +"angles" "0 0 0" +"targetname" "thompson" +"origin" "0.0 0.0 0.0" +"model" "weapon_zombie_thompson_smg" +"classname" "script_model" +} +// entity 2 +{ +"script_noteworthy" "thompson" +"angles" "0 0 0" +"origin" "0 0 0" +"zombie_weapon_upgrade" "zombie_thompson" +"targetname" "weapon_upgrade" +"target" "thompson" +"classname" "trigger_use" +// brush 0 +{ + ( 24 0 -8 ) ( -24 0 -8 ) ( -24 -4 -8 ) trigger 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( -24 -4 3 ) ( -24 0 3 ) ( 24 0 3 ) trigger 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( -24 -3 1 ) ( 24 -3 1 ) ( 24 -3 -3 ) trigger 64 64 0 -1 0 0 lightmap_gray 16384 16384 0 -1 0 0 + ( 12 -4 0 ) ( 12 0 0 ) ( 12 0 -4 ) trigger 64 64 0 -1 0 0 lightmap_gray 16384 16384 0 -1 0 0 + ( 24 0 1 ) ( -24 0 1 ) ( -24 0 -3 ) trigger 64 64 0 -1 0 0 lightmap_gray 16384 16384 0 -1 0 0 + ( -25 0 1 ) ( -25 -4 1 ) ( -25 -4 -3 ) trigger 64 64 0 -1 0 0 lightmap_gray 16384 16384 0 -1 0 0 +} +} +// entity 3 +{ +"origin" "0 0 0" +"angles" "0 0 0" +"targetname" "thompson_chalk" +"classname" "script_brushmodel" +// brush 0 + { + curve + { + thompson_chalk + lightmap_gray + 3 3 16 8 + ( + v 13.499996 0 7.500001 t 0 -1024 1.5 -0.1875 + v 13.499996 0 -3.000001 t 0 -512 1.5 0.125 + v 13.499996 0 -13.500001 t 0 -0 1.5 0.4375 + ) + ( + v -7.0000038 0 7.500001 t 512 -1024 0 -0.1875 + v -7.0000038 0 -3.000001 t 512 -512 0 0.125 + v -7.0000038 0 -13.500001 t 512 -0 0 0.4375 + ) + ( + v -27.500004 0 7.500001 t 1024 -1024 -1.5 -0.1875 + v -27.500004 0 -3.000001 t 1024 -512 -1.5 0.125 + v -27.500004 0 -13.500001 t 1024 -0 -1.5 0.4375 + ) + } + } +} diff --git a/map_source/_prefabs/zombiemode/weapon_upgrade_type100.map b/map_source/_prefabs/zombiemode/weapon_upgrade_type100.map new file mode 100644 index 000000000..69ec03c00 --- /dev/null +++ b/map_source/_prefabs/zombiemode/weapon_upgrade_type100.map @@ -0,0 +1,83 @@ +iwmap 4 +"000_Global" flags active +"The Map" flags +// entity 0 +{ +"origin" "-404 1216 -640" +"spawnflags" "1024" +"waterdirection " "80" +"classname" "worldspawn" +"northyaw" "225" +"skyboxmodel" "skybox_pel1" +"sundirection" "-40.5026 38.2786 0" +"suncolor" "1 0.9254 0.8627" +"sunlight" "1" +"sundiffusecolor" "0.255 0.34078 0.427451" +"diffusefraction" "0.175" +"_color" "0.245 0.231 0.2135" +"ambient" "0.15" +"sunradiosity" "1.3" +"radiosityscale" ".75" +"contrastgain" ".8" +} +// entity 1 +{ +"script_noteworthy" "type100_smg" +"zombie_weapon_upgrade" "type100_smg" +"target" "type100_smg_chalk" +"angles" "0 0 0" +"targetname" "type100_smg" +"origin" "0.0 0.0 0.0" +"model" "weapon_zombie_type100_smg" +"classname" "script_model" +} +// entity 2 +{ +"script_noteworthy" "type100_smg" +"angles" "0 0 0" +"origin" "0 0 0" +"zombie_weapon_upgrade" "zombie_type100_smg" +"targetname" "weapon_upgrade" +"target" "type100_smg" +"classname" "trigger_use" +// brush 0 +{ + ( 23 0 -7 ) ( -25 0 -7 ) ( -25 -4 -7 ) trigger 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( -24 -4 3 ) ( -24 0 3 ) ( 24 0 3 ) trigger 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( -31 -3 1 ) ( 17 -3 1 ) ( 17 -3 -3 ) trigger 64 64 0 -1 0 0 lightmap_gray 16384 16384 0 -1 0 0 + ( 18 -4 1 ) ( 18 0 1 ) ( 18 0 -3 ) trigger 64 64 0 -1 0 0 lightmap_gray 16384 16384 0 -1 0 0 + ( 24 0 1 ) ( -24 0 1 ) ( -24 0 -3 ) trigger 64 64 0 -1 0 0 lightmap_gray 16384 16384 0 -1 0 0 + ( -22 0 1 ) ( -22 -4 1 ) ( -22 -4 -3 ) trigger 64 64 0 -1 0 0 lightmap_gray 16384 16384 0 -1 0 0 +} +} +// entity 3 +{ +"origin" "0 0 0" +"angles" "0 0 0" +"targetname" "type100_smg_chalk" +"classname" "script_brushmodel" +// brush 0 + { + curve + { + type100_smg_chalk + lightmap_gray + 3 3 16 8 + ( + v 19.000004 0 5.0000005 t 0 -1024 1.5 -0.1875 + v 19.000004 0 -2.5 t 0 -512 1.5 0.125 + v 19.000004 0 -10 t 0 -0 1.5 0.4375 + ) + ( + v -2.5000019 0 5.0000005 t 512 -1024 0 -0.1875 + v -2.5000019 0 -2.5 t 512 -512 0 0.125 + v -2.5000019 0 -10 t 512 -0 0 0.4375 + ) + ( + v -24.000008 0 5.0000005 t 1024 -1024 -1.5 -0.1875 + v -24.000008 0 -2.5 t 1024 -512 -1.5 0.125 + v -24.000008 0 -10 t 1024 -0 -1.5 0.4375 + ) + } + } +} diff --git a/map_source/_prefabs/zombiemode/weapon_upgrade_type99_rifle.map b/map_source/_prefabs/zombiemode/weapon_upgrade_type99_rifle.map new file mode 100644 index 000000000..8ae67a8bb --- /dev/null +++ b/map_source/_prefabs/zombiemode/weapon_upgrade_type99_rifle.map @@ -0,0 +1,83 @@ +iwmap 4 +"000_Global" flags active +"The Map" flags +// entity 0 +{ +"origin" "-404 1216 -640" +"spawnflags" "1024" +"waterdirection " "80" +"classname" "worldspawn" +"northyaw" "225" +"skyboxmodel" "skybox_pel1" +"sundirection" "-40.5026 38.2786 0" +"suncolor" "1 0.9254 0.8627" +"sunlight" "1" +"sundiffusecolor" "0.255 0.34078 0.427451" +"diffusefraction" "0.175" +"_color" "0.245 0.231 0.2135" +"ambient" "0.15" +"sunradiosity" "1.3" +"radiosityscale" ".75" +"contrastgain" ".8" +} +// entity 1 +{ +"script_noteworthy" "type99_rifle" +"zombie_weapon_upgrade" "type99_rifle" +"target" "type99_rifle_chalk" +"angles" "0 0 0" +"targetname" "type99_rifle" +"origin" "0.0 0.0 0.0" +"model" "weapon_zombie_type99_rifle" +"classname" "script_model" +} +// entity 2 +{ +"script_noteworthy" "type99_rifle" +"angles" "0 0 0" +"origin" "0 0 0" +"zombie_weapon_upgrade" "zombie_type99_rifle" +"targetname" "weapon_upgrade" +"target" "type99_rifle" +"classname" "trigger_use" +// brush 0 +{ + ( 24 0 -7 ) ( -24 0 -7 ) ( -24 -4 -7 ) trigger 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( -25 -4 3 ) ( -25 0 3 ) ( 23 0 3 ) trigger 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( -24 -3 1 ) ( 24 -3 1 ) ( 24 -3 -3 ) trigger 64 64 0 -1 0 0 lightmap_gray 16384 16384 0 -1 0 0 + ( 28 -4 1 ) ( 28 0 1 ) ( 28 0 -3 ) trigger 64 64 0 -1 0 0 lightmap_gray 16384 16384 0 -1 0 0 + ( 24 0 1 ) ( -24 0 1 ) ( -24 0 -3 ) trigger 64 64 0 -1 0 0 lightmap_gray 16384 16384 0 -1 0 0 + ( -25 0 1 ) ( -25 -4 1 ) ( -25 -4 -3 ) trigger 64 64 0 -1 0 0 lightmap_gray 16384 16384 0 -1 0 0 +} +} +// entity 3 +{ +"origin" "0 0 0" +"angles" "0 0 0" +"targetname" "type99_rifle_chalk" +"classname" "script_brushmodel" +// brush 0 + { + curve + { + type99_rifle_chalk + lightmap_gray + 3 3 16 8 + ( + v 32.000008 0 9.000001 t 0 -1024 1.5 -0.1875 + v 32.000008 0 -1.250001 t 0 -512 1.5 0.125 + v 32.000008 0 -11.500001 t 0 -0 1.5 0.4375 + ) + ( + v 3 0 9.000001 t 512 -1024 0 -0.1875 + v 3 0 -1.250001 t 512 -512 0 0.125 + v 3 0 -11.500001 t 512 -0 0 0.4375 + ) + ( + v -26.000008 0 9.000001 t 1024 -1024 -1.5 -0.1875 + v -26.000008 0 -1.250001 t 1024 -512 -1.5 0.125 + v -26.000008 0 -11.500001 t 1024 -0 -1.5 0.4375 + ) + } + } +} diff --git a/raw/aitype/axis_zombie_ger_engineer.csv b/raw/aitype/axis_zombie_ger_engineer.csv new file mode 100644 index 000000000..21f419f51 --- /dev/null +++ b/raw/aitype/axis_zombie_ger_engineer.csv @@ -0,0 +1,5 @@ +rawfile,aitype/axis_zombie_ger_engineer.gsc +character,char_ger_engineer_zombies +weapon,sp/kar98k +weapon,sp/walther +weapon,sp/Stielhandgranate diff --git a/raw/aitype/axis_zombie_ger_engineer.gsc b/raw/aitype/axis_zombie_ger_engineer.gsc new file mode 100644 index 000000000..cee0f5155 --- /dev/null +++ b/raw/aitype/axis_zombie_ger_engineer.gsc @@ -0,0 +1,41 @@ +// THIS FILE IS AUTOGENERATED, DO NOT MODIFY +/*QUAKED actor_axis_zombie_ger_engineer (1.0 0.25 0.0) (-16 -16 0) (16 16 72) SPAWNER FORCESPAWN UNDELETABLE ENEMYINFO +defaultmdl="char_ger_wrmcht_fullbody1" +"count" -- max AI to ever spawn from this spawner +SPAWNER -- makes this a spawner instead of a guy +FORCESPAWN -- will try to delete an AI if spawning fails from too many AI +UNDELETABLE -- this AI (or AI spawned from here) cannot be deleted to make room for FORCESPAWN guys +ENEMYINFO -- this AI when spawned will get a snapshot of perfect info about all enemies +*/ +main() +{ + self.animTree = ""; + self.team = "axis"; + self.type = "human"; + self.accuracy = 0.2; + self.health = 150; + self.weapon = "kar98k"; + self.secondaryweapon = ""; + self.sidearm = "walther"; + self.grenadeWeapon = "Stielhandgranate"; + self.grenadeAmmo = 3; + + self setEngagementMinDist( 256.000000, 0.000000 ); + self setEngagementMaxDist( 768.000000, 1024.000000 ); + + character\char_ger_engineer_zombies::main(); +} + +spawner() +{ + self setspawnerteam("axis"); +} + +precache() +{ + character\char_ger_engineer_zombies::precache(); + + precacheItem("kar98k"); + precacheItem("walther"); + precacheItem("Stielhandgranate"); +} diff --git a/raw/aitype/axis_zombie_ger_quad.csv b/raw/aitype/axis_zombie_ger_quad.csv new file mode 100644 index 000000000..675ba659f --- /dev/null +++ b/raw/aitype/axis_zombie_ger_quad.csv @@ -0,0 +1,5 @@ +rawfile,aitype/axis_zombie_ger_quad.gsc +character,char_ger_crawler_zombies +weapon,sp/kar98k +weapon,sp/walther +weapon,sp/Stielhandgranate diff --git a/raw/aitype/axis_zombie_ger_quad.gsc b/raw/aitype/axis_zombie_ger_quad.gsc new file mode 100644 index 000000000..9ac484a8f --- /dev/null +++ b/raw/aitype/axis_zombie_ger_quad.gsc @@ -0,0 +1,41 @@ +// THIS FILE IS AUTOGENERATED, DO NOT MODIFY +/*QUAKED actor_axis_zombie_ger_quad (1.0 0.25 0.0) (-16 -16 0) (16 16 72) SPAWNER FORCESPAWN UNDELETABLE ENEMYINFO +defaultmdl="char_ger_wrmcht_fullbody1" +"count" -- max AI to ever spawn from this spawner +SPAWNER -- makes this a spawner instead of a guy +FORCESPAWN -- will try to delete an AI if spawning fails from too many AI +UNDELETABLE -- this AI (or AI spawned from here) cannot be deleted to make room for FORCESPAWN guys +ENEMYINFO -- this AI when spawned will get a snapshot of perfect info about all enemies +*/ +main() +{ + self.animTree = ""; + self.team = "axis"; + self.type = "human"; + self.accuracy = 0.2; + self.health = 150; + self.weapon = "kar98k"; + self.secondaryweapon = ""; + self.sidearm = "walther"; + self.grenadeWeapon = "Stielhandgranate"; + self.grenadeAmmo = 3; + + self setEngagementMinDist( 256.000000, 0.000000 ); + self setEngagementMaxDist( 768.000000, 1024.000000 ); + + character\char_ger_crawler_zombies::main(); +} + +spawner() +{ + self setspawnerteam("axis"); +} + +precache() +{ + character\char_ger_crawler_zombies::precache(); + + precacheItem("kar98k"); + precacheItem("walther"); + precacheItem("Stielhandgranate"); +} diff --git a/raw/animtrees/dog.atr b/raw/animtrees/dog.atr index 9795da677..04c4bfd02 100644 --- a/raw/animtrees/dog.atr +++ b/raw/animtrees/dog.atr @@ -200,11 +200,15 @@ zombie_dog_sitting_idle zombie_dog_sitting_look_down zombie_dog_sitting_look_forward zombie_dog_traverse_down_96 +zombie_dog_traverse_down_40 +zombie_dog_traverse_down_126 +zombie_dog_traverse_down_190 zombie_dog_traverse_up_40 zombie_dog_traverse_up_80 zombie_dog_wakeup_fast zombie_dog_wakeup_slow zombie_dog_walk +zombie_dog_trot zombie_dog_tesla_death_a zombie_dog_tesla_death_b zombie_dog_tesla_death_c diff --git a/raw/animtrees/generic_human.atr b/raw/animtrees/generic_human.atr index eb9530f55..69c0188a8 100644 --- a/raw/animtrees/generic_human.atr +++ b/raw/animtrees/generic_human.atr @@ -233,6 +233,17 @@ body ai_zombie_idle_v1_delta ai_zombie_idle_crawl_delta + ai_zombie_quad_idle + ai_zombie_boss_idle_a + ai_zombie_boss_idle_b + ai_zombie_boss_idle_confused + ai_zombie_boss_confused_leverpull + ai_zombie_boss_confused_leverpull_agitated + ai_zombie_boss_confused_pipehit + ai_zombie_boss_confused_pipehit_agitated + ai_zombie_boss_confused_toolbox + ai_zombie_boss_confused_toolbox_agitated + ai_zombie_boss_rise stand2crouch_attack // walk_and_run_starts @@ -410,13 +421,31 @@ body ai_zombie_walk_on_hands_rise ai_zombie_walk_on_hands_fall - - - - ai_zombie_crawl_sprint ai_zombie_crawl_sprint_1 ai_zombie_crawl_sprint_2 + + ai_zombie_boss_walk_a + ai_zombie_boss_run_a + ai_zombie_boss_run_b + ai_zombie_boss_run_c + ai_zombie_boss_run_d + ai_zombie_boss_sprint_a + ai_zombie_boss_sprint_b + + ai_zombie_quad_crawl + ai_zombie_quad_crawl_2 + ai_zombie_quad_crawl_3 + ai_zombie_quad_crawl_run + ai_zombie_quad_crawl_run_2 + ai_zombie_quad_crawl_run_3 + ai_zombie_quad_crawl_run_4 + ai_zombie_quad_crawl_run_5 + ai_zombie_quad_crawl_sprint + ai_zombie_quad_crawl_sprint_2 + ai_zombie_quad_crawl_sprint_3 + + run_n_gun { @@ -1181,10 +1210,43 @@ body ai_zombie_traverse_v7 ai_zombie_traverse_crawl_v1 ai_zombie_jump_up_2_climb + ai_zombie_crawl_jump_up_2_climb ai_zombie_jump_up - - + ai_zombie_quad_crawl_sprint_wall_intro + ai_zombie_quad_crawl_sprint_wall_intro_2 + ai_zombie_ceiling_crawl + ai_zombie_quad_crawl_sprint_wall + wall_death : nonloopsync + { + ai_zombie_quad_wall_death_heavy + ai_zombie_quad_wall_death_heavy2 + ai_zombie_quad_wall_death_mg + ai_zombie_quad_wall_death_mg2 + } + ai_zombie_lighthouse_crawl_down + ai_zombie_climb_chain + ai_zombie_climb_chain_fast + ai_zombie_ladder_climb_loop + ai_zombie_ladder_climb_off + ai_zombie_ladder_climb_on + + ai_zombie_jump_down_40 + ai_zombie_jump_down_72 + ai_zombie_jump_down_96 + ai_zombie_jump_down_120 + ai_zombie_jump_down_127 + ai_zombie_jump_down_184 + ai_zombie_jump_down_189 + ai_zombie_jump_down_190 + + ai_zombie_crawl_jump_down_40 + ai_zombie_crawl_jump_down_72 + ai_zombie_crawl_jump_down_97 + ai_zombie_crawl_jump_down_120 + ai_zombie_crawl_jump_down_127 + ai_zombie_crawl_jump_down_184 + ai_zombie_crawl_jump_down_189 // For zombies crawling out of the ground @@ -1256,6 +1318,29 @@ body ai_zombie_jap_run_attack_v1 ai_zombie_jap_run_attack_v2 + ai_zombie_boss_push + ai_zombie_boss_walk_headhit + ai_zombie_boss_swing + ai_zombie_boss_headbutt + ai_zombie_boss_attack_multiswing_a + ai_zombie_boss_attack_multiswing_b + ai_zombie_boss_attack_swing_overhead + ai_zombie_boss_attack_swing_swipe + ai_zombie_boss_attack_running + ai_zombie_boss_attack_sprinting + + ai_zombie_quad_attack + ai_zombie_quad_attack_2 + ai_zombie_quad_attack_3 + ai_zombie_quad_attack_4 + ai_zombie_quad_attack_5 + ai_zombie_quad_attack_6 + ai_zombie_quad_attack_double + ai_zombie_quad_attack_double_2 + ai_zombie_quad_attack_double_3 + ai_zombie_quad_attack_double_4 + ai_zombie_quad_attack_double_5 + ai_zombie_quad_attack_double_6 } melee_dog @@ -2669,6 +2754,14 @@ body ai_zombie_taunts_7 ai_zombie_taunts_8 ai_zombie_taunts_9 + + ai_zombie_quad_taunt + ai_zombie_quad_taunt_2 + ai_zombie_quad_taunt_3 + ai_zombie_quad_taunt_4 + ai_zombie_quad_taunt_5 + ai_zombie_quad_taunt_6 + ai_zombie_boardtear_l_1 ai_zombie_boardtear_l_2 ai_zombie_boardtear_l_3 @@ -2687,7 +2780,26 @@ body ai_zombie_boardtear_r_4 ai_zombie_boardtear_r_5 ai_zombie_boardtear_r_6 - ai_zombie_boardtear_roof + ai_zombie_boardtear_roof + ai_zombie_boardtear_crawl_l_1 + ai_zombie_boardtear_crawl_l_2 + ai_zombie_boardtear_crawl_l_3 + ai_zombie_boardtear_crawl_l_4 + ai_zombie_boardtear_crawl_l_5 + ai_zombie_boardtear_crawl_l_6 + ai_zombie_boardtear_crawl_m_1 + ai_zombie_boardtear_crawl_m_2 + ai_zombie_boardtear_crawl_m_3 + ai_zombie_boardtear_crawl_m_4 + ai_zombie_boardtear_crawl_m_5 + ai_zombie_boardtear_crawl_m_6 + ai_zombie_boardtear_crawl_r_1 + ai_zombie_boardtear_crawl_r_2 + ai_zombie_boardtear_crawl_r_3 + ai_zombie_boardtear_crawl_r_4 + ai_zombie_boardtear_crawl_r_5 + ai_zombie_boardtear_crawl_r_6 + @@ -2764,6 +2876,7 @@ body ch_dazed_b_death ch_dazed_c_death ch_dazed_d_death + ai_zombie_death_v1 ai_zombie_death_v2 ai_zombie_crawl_death_v1 @@ -2775,6 +2888,24 @@ body ai_zombie_tesla_death_e ai_zombie_tesla_crawl_death_a ai_zombie_tesla_crawl_death_b + + ai_zombie_quad_death + ai_zombie_quad_death_2 + ai_zombie_quad_death_3 + ai_zombie_quad_death_4 + ai_zombie_quad_death_5 + ai_zombie_quad_death_6 + ai_zombie_quad_death_tesla + ai_zombie_quad_death_tesla_2 + ai_zombie_quad_death_tesla_3 + ai_zombie_quad_death_tesla_4 + + ai_zombie_boss_death + ai_zombie_boss_death_a + ai_zombie_boss_death_explode + ai_zombie_boss_death_mg + ai_zombie_boss_tesla_death_a + ch_pel1_underwater_death ch_pel1_underwater_death2 ch_peleliu1a_outro_roebuck diff --git a/raw/animtrees/zombie_cymbal_monkey.atr b/raw/animtrees/zombie_cymbal_monkey.atr new file mode 100644 index 000000000..191864e13 --- /dev/null +++ b/raw/animtrees/zombie_cymbal_monkey.atr @@ -0,0 +1 @@ +o_monkey_bomb \ No newline at end of file diff --git a/raw/animtrees/zombie_death_vignette.atr b/raw/animtrees/zombie_death_vignette.atr new file mode 100644 index 000000000..40190f140 --- /dev/null +++ b/raw/animtrees/zombie_death_vignette.atr @@ -0,0 +1,3 @@ +zombie_death_vignette_01_zombie1 +zombie_death_vignette_01_zombie2 +zombie_death_vignette_01_player \ No newline at end of file diff --git a/raw/animtrees/zombie_factory.atr b/raw/animtrees/zombie_factory.atr new file mode 100644 index 000000000..1a03c6a8f --- /dev/null +++ b/raw/animtrees/zombie_factory.atr @@ -0,0 +1,3 @@ +o_zombie_difference_engine_ani +o_zombie_lattice_gate_full +o_zombie_lattice_gate_half \ No newline at end of file diff --git a/raw/character/char_ger_crawler_zombies.csv b/raw/character/char_ger_crawler_zombies.csv new file mode 100644 index 000000000..ce65a2a28 --- /dev/null +++ b/raw/character/char_ger_crawler_zombies.csv @@ -0,0 +1,15 @@ +rawfile,character/char_ger_crawler_zombies.gsc +xmodel,char_ger_zombcrawl_body1_1 +xmodel,char_ger_zombcrawl_body1_g_upclean +xmodel,char_ger_zombcrawl_body1_g_rarmoff_1 +xmodel,char_ger_zombcrawl_body1_g_larmoff_1 +xmodel,char_ger_zombcrawl_body1_g_torso_1 +xmodel,char_ger_zombcrawl_body1_g_behead +xmodel,char_ger_zombcrawl_body1_g_lowclean +xmodel,char_ger_zombcrawl_body1_g_rlegoff_1 +xmodel,char_ger_zombcrawl_body1_g_llegoff_1 +xmodel,char_ger_zombcrawl_body1_g_legsoff_1 +xmodel,char_ger_zombcrawl_body1_g_rarmspawn +xmodel,char_ger_zombcrawl_body1_g_larmspawn +xmodel,char_ger_zombcrawl_body1_g_rlegspawn +xmodel,char_ger_zombcrawl_body1_g_llegspawn diff --git a/raw/character/char_ger_crawler_zombies.gsc b/raw/character/char_ger_crawler_zombies.gsc new file mode 100644 index 000000000..287be44fb --- /dev/null +++ b/raw/character/char_ger_crawler_zombies.gsc @@ -0,0 +1,54 @@ +// THIS FILE IS AUTOGENERATED, DO NOT MODIFY +main() +{ + self setModel("char_ger_zombcrawl_body1_1"); + self.voice = "german"; + self.torsoDmg1 = "char_ger_zombcrawl_body1_g_upclean"; + self.torsoDmg2 = "char_ger_zombcrawl_body1_g_rarmoff_1"; + self.torsoDmg3 = "char_ger_zombcrawl_body1_g_larmoff_1"; + self.torsoDmg4 = "char_ger_zombcrawl_body1_g_torso_1"; + self.torsoDmg5 = "char_ger_zombcrawl_body1_g_behead"; + self.legDmg1 = "char_ger_zombcrawl_body1_g_lowclean"; + self.legDmg2 = "char_ger_zombcrawl_body1_g_rlegoff_1"; + self.legDmg3 = "char_ger_zombcrawl_body1_g_llegoff_1"; + self.legDmg4 = "char_ger_zombcrawl_body1_g_legsoff_1"; + self.gibSpawn1 = "char_ger_zombcrawl_body1_g_rarmspawn"; + self.gibSpawnTag1 = "J_Elbow_RI"; + self.gibSpawn2 = "char_ger_zombcrawl_body1_g_larmspawn"; + self.gibSpawnTag2 = "J_Elbow_LE"; + self.gibSpawn3 = "char_ger_zombcrawl_body1_g_rlegspawn"; + self.gibSpawnTag3 = "J_Knee_RI"; + self.gibSpawn4 = "char_ger_zombcrawl_body1_g_llegspawn"; + self.gibSpawnTag4 = "J_Knee_LE"; +} + +precache() +{ + precacheModel("char_ger_zombcrawl_body1_1"); + precacheModel("char_ger_zombcrawl_body1_g_upclean"); + precacheModel("char_ger_zombcrawl_body1_g_rarmoff_1"); + precacheModel("char_ger_zombcrawl_body1_g_larmoff_1"); + precacheModel("char_ger_zombcrawl_body1_g_torso_1"); + precacheModel("char_ger_zombcrawl_body1_g_behead"); + precacheModel("char_ger_zombcrawl_body1_g_lowclean"); + precacheModel("char_ger_zombcrawl_body1_g_rlegoff_1"); + precacheModel("char_ger_zombcrawl_body1_g_llegoff_1"); + precacheModel("char_ger_zombcrawl_body1_g_legsoff_1"); + precacheModel("char_ger_zombcrawl_body1_g_rarmspawn"); + precacheModel("char_ger_zombcrawl_body1_g_larmspawn"); + precacheModel("char_ger_zombcrawl_body1_g_rlegspawn"); + precacheModel("char_ger_zombcrawl_body1_g_llegspawn"); + precacheModel("char_ger_zombcrawl_body1_g_upclean"); + precacheModel("char_ger_zombcrawl_body1_g_rarmoff_1"); + precacheModel("char_ger_zombcrawl_body1_g_larmoff_1"); + precacheModel("char_ger_zombcrawl_body1_g_torso_1"); + precacheModel("char_ger_zombcrawl_body1_g_behead"); + precacheModel("char_ger_zombcrawl_body1_g_lowclean"); + precacheModel("char_ger_zombcrawl_body1_g_rlegoff_1"); + precacheModel("char_ger_zombcrawl_body1_g_llegoff_1"); + precacheModel("char_ger_zombcrawl_body1_g_legsoff_1"); + precacheModel("char_ger_zombcrawl_body1_g_rarmspawn"); + precacheModel("char_ger_zombcrawl_body1_g_larmspawn"); + precacheModel("char_ger_zombcrawl_body1_g_rlegspawn"); + precacheModel("char_ger_zombcrawl_body1_g_llegspawn"); +} diff --git a/raw/character/char_ger_engineer_zombies.csv b/raw/character/char_ger_engineer_zombies.csv new file mode 100644 index 000000000..6e72da519 --- /dev/null +++ b/raw/character/char_ger_engineer_zombies.csv @@ -0,0 +1,2 @@ +rawfile,character/char_ger_engineer_zombies.gsc +xmodel,char_ger_zombeng_body1_1 diff --git a/raw/character/char_ger_engineer_zombies.gsc b/raw/character/char_ger_engineer_zombies.gsc new file mode 100644 index 000000000..8361742c0 --- /dev/null +++ b/raw/character/char_ger_engineer_zombies.gsc @@ -0,0 +1,11 @@ +// THIS FILE IS AUTOGENERATED, DO NOT MODIFY +main() +{ + self setModel("char_ger_zombeng_body1_1"); + self.voice = "german"; +} + +precache() +{ + precacheModel("char_ger_zombeng_body1_1"); +} diff --git a/raw/character/char_ger_honorguard2_zombies.csv b/raw/character/char_ger_honorguard2_zombies.csv index fd401ef3e..db75ee302 100644 --- a/raw/character/char_ger_honorguard2_zombies.csv +++ b/raw/character/char_ger_honorguard2_zombies.csv @@ -1,5 +1,5 @@ rawfile,character/char_ger_honorguard2_zombies.gsc -xmodelalias,char_ger_honorgd2_bodyalias +xmodelalias,char_ger_honorgd2_bodyzalias xmodelalias,char_ger_honorgd_zombieheadalias xmodel,char_ger_honorgd_body1_2_g_upclean xmodelalias,char_ger_hnrgrd_body1_2_g_rarmoffalias diff --git a/raw/character/char_ger_honorguard2_zombies.gsc b/raw/character/char_ger_honorguard2_zombies.gsc index ba26cf723..59799c640 100644 --- a/raw/character/char_ger_honorguard2_zombies.gsc +++ b/raw/character/char_ger_honorguard2_zombies.gsc @@ -1,7 +1,7 @@ // THIS FILE IS AUTOGENERATED, DO NOT MODIFY main() { - codescripts\character::setModelFromArray(xmodelalias\char_ger_honorgd2_bodyalias::main()); + codescripts\character::setModelFromArray(xmodelalias\char_ger_honorgd2_bodyzalias::main()); self.headModel = codescripts\character::randomElement(xmodelalias\char_ger_honorgd_zombieheadalias::main()); self attach(self.headModel, "", true); self.voice = "german"; @@ -26,7 +26,7 @@ main() precache() { - codescripts\character::precacheModelArray(xmodelalias\char_ger_honorgd2_bodyalias::main()); + codescripts\character::precacheModelArray(xmodelalias\char_ger_honorgd2_bodyzalias::main()); codescripts\character::precacheModelArray(xmodelalias\char_ger_honorgd_zombieheadalias::main()); precacheModel("char_ger_honorgd_body1_2_g_upclean"); codescripts\character::precacheModelArray(xmodelalias\char_ger_hnrgrd_body1_2_g_rarmoffalias::main()); diff --git a/raw/character/char_ger_honorguard_zombies.csv b/raw/character/char_ger_honorguard_zombies.csv index 636620464..0b5920d85 100644 --- a/raw/character/char_ger_honorguard_zombies.csv +++ b/raw/character/char_ger_honorguard_zombies.csv @@ -1,5 +1,5 @@ rawfile,character/char_ger_honorguard_zombies.gsc -xmodelalias,char_ger_honorgd_bodyalias +xmodelalias,char_ger_honorgd_bodyzalias xmodelalias,char_ger_honorgd_zombieheadalias xmodel,char_ger_honorgd_body1_g_upclean xmodelalias,char_ger_hnrgrd_body1_g_rarmoffalias diff --git a/raw/character/char_ger_honorguard_zombies.gsc b/raw/character/char_ger_honorguard_zombies.gsc index c074156f7..d19499f23 100644 --- a/raw/character/char_ger_honorguard_zombies.gsc +++ b/raw/character/char_ger_honorguard_zombies.gsc @@ -1,7 +1,7 @@ // THIS FILE IS AUTOGENERATED, DO NOT MODIFY main() { - codescripts\character::setModelFromArray(xmodelalias\char_ger_honorgd_bodyalias::main()); + codescripts\character::setModelFromArray(xmodelalias\char_ger_honorgd_bodyzalias::main()); self.headModel = codescripts\character::randomElement(xmodelalias\char_ger_honorgd_zombieheadalias::main()); self attach(self.headModel, "", true); self.voice = "german"; @@ -26,7 +26,7 @@ main() precache() { - codescripts\character::precacheModelArray(xmodelalias\char_ger_honorgd_bodyalias::main()); + codescripts\character::precacheModelArray(xmodelalias\char_ger_honorgd_bodyzalias::main()); codescripts\character::precacheModelArray(xmodelalias\char_ger_honorgd_zombieheadalias::main()); precacheModel("char_ger_honorgd_body1_g_upclean"); codescripts\character::precacheModelArray(xmodelalias\char_ger_hnrgrd_body1_g_rarmoffalias::main()); diff --git a/raw/collmaps/coat_rack.map b/raw/collmaps/coat_rack.map new file mode 100644 index 000000000..df880678d --- /dev/null +++ b/raw/collmaps/coat_rack.map @@ -0,0 +1,22 @@ +iwmap 4 +"000_Global" flags active +"The Map" flags +// entity 0 +{ +"classname" "worldspawn" +// brush 0 +{ + ( 10 -2 0 ) ( -9 -2 0 ) ( -9 -20 0 ) clip_nosight_wood 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( -9 -20 71.5 ) ( -9 -2 71.5 ) ( 10 -2 71.5 ) clip_nosight_wood 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( -9 -20 71 ) ( 10 -20 71 ) ( 10 -20 0 ) clip_nosight_wood 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( 10 -20 70 ) ( 10 -2 70 ) ( 10 -2 -1 ) clip_nosight_wood 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( 9 20 71 ) ( -10 20 71 ) ( -10 20 0 ) clip_nosight_wood 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( -10 -2 70 ) ( -10 -20 70 ) ( -10 -20 -1 ) clip_nosight_wood 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 +} +} +// entity 1 +{ +"origin" "0.0 0.0 0.0" +"model" "coat_rack" +"classname" "misc_model" +} diff --git a/raw/collmaps/gun_turret_mechanism.map b/raw/collmaps/gun_turret_mechanism.map new file mode 100644 index 000000000..4c5ed0551 --- /dev/null +++ b/raw/collmaps/gun_turret_mechanism.map @@ -0,0 +1,32 @@ +iwmap 4 +"000_Global" flags active +"The Map" flags +// entity 0 +{ +"classname" "worldspawn" +// brush 0 +{ + ( 32 29 -19 ) ( -2 29 -19 ) ( -2 -3 -19 ) clip_nosight_metal 64 63.994286 -0.56640625 -272.64606 0 -0.00012210908 lightmap_gray 16384 16384 0 0 0 0 + ( 6 -3 15 ) ( 6 29 15 ) ( 40 29 15 ) clip_nosight_metal 64 63.994286 -0.56640625 -272.64606 0 -0.00012210908 lightmap_gray 16384 16384 0 0 0 0 + ( -2 -3 63 ) ( 32 -3 63 ) ( 32 -3 -19 ) clip_nosight_metal 64 63.994286 -0.56640625 -272.64606 0 -0.00012210908 lightmap_gray 16384 16384 0 0 0 0 + ( 32 -3 63 ) ( 32 29 63 ) ( 32 29 -19 ) clip_nosight_metal 64 63.994286 -0.56640625 -272.64606 0 -0.00012210908 lightmap_gray 16384 16384 0 0 0 0 + ( 32 29 63 ) ( -2 29 63 ) ( -2 29 -19 ) clip_nosight_metal 64 63.994286 -0.56640625 -272.64606 0 -0.00012210908 lightmap_gray 16384 16384 0 0 0 0 + ( -2 29 63 ) ( -2 -3 63 ) ( -2 -3 -19 ) clip_nosight_metal 64 63.994286 -0.56640625 -272.64606 0 -0.00012210908 lightmap_gray 16384 16384 0 0 0 0 +} +// brush 1 +{ + ( 67 29 -19 ) ( 33 29 -19 ) ( 33 -3 -19 ) clip_nosight_metal 64 63.994278 34.433563 -272.64603 0 -0.00012061257 lightmap_gray 16384 16384 35 0 0 0 + ( 43 -3 64 ) ( 43 29 64 ) ( 77 29 64 ) clip_nosight_metal 64 63.994278 34.433578 -272.64603 0 -0.00012138943 lightmap_gray 16384 16384 35 0 0 0 + ( 35 -9 112 ) ( 69 -9 112 ) ( 69 -9 30 ) clip_nosight_metal 64 63.994263 34.433559 -272.646 0 -0.0001227106 lightmap_gray 16384 16384 35 0 0 0 + ( 117 -3 71 ) ( 117 29 71 ) ( 117 29 -11 ) clip_nosight_metal 64 63.994263 -0.56640625 -272.64597 0 -0.00012196634 lightmap_gray 16384 16384 0 0 0 0 + ( 67 35 66 ) ( 33 35 66 ) ( 33 35 -16 ) clip_nosight_metal 64 63.994263 34.433613 -272.64606 0 -0.00012404507 lightmap_gray 16384 16384 35 0 0 0 + ( 31 29 63 ) ( 31 -3 63 ) ( 31 -3 -19 ) clip_nosight_metal 64 63.99427 -0.56640625 -272.646 0 -0.00012210885 lightmap_gray 16384 16384 0 0 0 0 +} +} +// entity 1 +{ +"modelscale" "1" +"origin" "0.0 0.0 0.0" +"classname" "misc_model" +"model" "gun_turret_mechanism" +} diff --git a/raw/collmaps/mannequin.map b/raw/collmaps/mannequin.map new file mode 100644 index 000000000..1bebdb8c1 --- /dev/null +++ b/raw/collmaps/mannequin.map @@ -0,0 +1,22 @@ +iwmap 4 +"000_Global" flags active +"The Map" flags +// entity 0 +{ +"classname" "worldspawn" +// brush 0 +{ + ( 8 16 0 ) ( -8 16 0 ) ( -8 -16 0 ) clip_nosight_rock 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( -8 -16 70 ) ( -8 16 70 ) ( 8 16 70 ) clip_nosight_rock 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( -8 -6 48 ) ( 8 -6 48 ) ( 8 -6 0 ) clip_nosight_rock 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( 6 -16 48 ) ( 6 16 48 ) ( 6 16 0 ) clip_nosight_rock 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( 8 6 48 ) ( -8 6 48 ) ( -8 6 0 ) clip_nosight_rock 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( -10 16 48 ) ( -10 -16 48 ) ( -10 -16 0 ) clip_nosight_rock 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 +} +} +// entity 1 +{ +"origin" "0.0 0.0 0.0" +"model" "mannequin" +"classname" "misc_model" +} diff --git a/raw/collmaps/mannequin_arm.map b/raw/collmaps/mannequin_arm.map new file mode 100644 index 000000000..89d9bf93b --- /dev/null +++ b/raw/collmaps/mannequin_arm.map @@ -0,0 +1,22 @@ +iwmap 4 +"000_Global" flags active +"The Map" flags +// entity 0 +{ +"classname" "worldspawn" +// brush 0 +{ + ( 16 16 -3 ) ( 0 16 -3 ) ( 0 -16 -3 ) clip_nosight_rock 64 64 8 0 0 0 lightmap_gray 16384 16384 8 0 0 0 + ( 2 -16 1 ) ( 2 16 1 ) ( 18 16 1 ) clip_nosight_rock 64 64 8 0 0 0 lightmap_gray 16384 16384 8 0 0 0 + ( 0 -5 46 ) ( 16 -5 46 ) ( 16 -5 -2 ) clip_nosight_rock 64 64 8 2 0 0 lightmap_gray 16384 16384 8 2 0 0 + ( 14 -16 46 ) ( 14 16 46 ) ( 14 16 -2 ) clip_nosight_rock 64 64 0 2 0 0 lightmap_gray 16384 16384 0 2 0 0 + ( 16 0 46 ) ( 0 0 46 ) ( 0 0 -2 ) clip_nosight_rock 64 64 8 2 0 0 lightmap_gray 16384 16384 8 2 0 0 + ( -12 16 46 ) ( -12 -16 46 ) ( -12 -16 -2 ) clip_nosight_rock 64 64 0 2 0 0 lightmap_gray 16384 16384 0 2 0 0 +} +} +// entity 1 +{ +"origin" "0.0 0.0 0.0" +"model" "mannequin_arm" +"classname" "misc_model" +} diff --git a/raw/collmaps/mannequin_body.map b/raw/collmaps/mannequin_body.map new file mode 100644 index 000000000..7183fa86f --- /dev/null +++ b/raw/collmaps/mannequin_body.map @@ -0,0 +1,22 @@ +iwmap 4 +"000_Global" flags active +"The Map" flags +// entity 0 +{ +"classname" "worldspawn" +// brush 0 +{ + ( 20 -18 -4 ) ( 20 -2 -4 ) ( -12 -2 -4 ) clip_nosight_rock 64 64 10 -4 -90 0 lightmap_gray 16384 16384 10 -4 -90 0 + ( -12 -4 4 ) ( 20 -4 4 ) ( 20 -20 4 ) clip_nosight_rock 64 64 10 -4 -90 0 lightmap_gray 16384 16384 10 -4 -90 0 + ( -6 -3 46 ) ( -6 -19 46 ) ( -6 -19 -2 ) clip_nosight_rock 64 -64 10 -2 180 0 lightmap_gray 16384 -16384 10 -2 180 0 + ( -12 -10 46 ) ( 20 -10 46 ) ( 20 -10 -2 ) clip_nosight_rock 64 64 4 2 0 0 lightmap_gray 16384 16384 4 2 0 0 + ( 6 -18 46 ) ( 6 -2 46 ) ( 6 -2 -2 ) clip_nosight_rock 64 -64 10 -2 180 0 lightmap_gray 16384 -16384 10 -2 180 0 + ( 20 9 46 ) ( -12 9 46 ) ( -12 9 -2 ) clip_nosight_rock 64 64 4 2 0 0 lightmap_gray 16384 16384 4 2 0 0 +} +} +// entity 1 +{ +"origin" "0.0 0.0 0.0" +"model" "mannequin_body" +"classname" "misc_model" +} diff --git a/raw/collmaps/mannequin_head.map b/raw/collmaps/mannequin_head.map new file mode 100644 index 000000000..bf9775ad4 --- /dev/null +++ b/raw/collmaps/mannequin_head.map @@ -0,0 +1,22 @@ +iwmap 4 +"000_Global" flags active +"The Map" flags +// entity 0 +{ +"classname" "worldspawn" +// brush 0 +{ + ( 20 -18 -4 ) ( 20 -2 -4 ) ( -12 -2 -4 ) clip_nosight_rock 64 64 10 -4 -90 0 lightmap_gray 16384 16384 10 -4 -90 0 + ( -12 -4 4 ) ( 20 -4 4 ) ( 20 -20 4 ) clip_nosight_rock 64 64 10 -4 -90 0 lightmap_gray 16384 16384 10 -4 -90 0 + ( -3 -3 46 ) ( -3 -19 46 ) ( -3 -19 -2 ) clip_nosight_rock 64 -64 10 -2 180 0 lightmap_gray 16384 -16384 10 -2 180 0 + ( -12 -4 46 ) ( 20 -4 46 ) ( 20 -4 -2 ) clip_nosight_rock 64 64 4 2 0 0 lightmap_gray 16384 16384 4 2 0 0 + ( 3 -18 46 ) ( 3 -2 46 ) ( 3 -2 -2 ) clip_nosight_rock 64 -64 10 -2 180 0 lightmap_gray 16384 -16384 10 -2 180 0 + ( 20 4 45 ) ( -12 4 45 ) ( -12 4 -3 ) clip_nosight_rock 64 64 4 2 0 0 lightmap_gray 16384 16384 4 2 0 0 +} +} +// entity 1 +{ +"origin" "0.0 0.0 0.0" +"model" "mannequin_head" +"classname" "misc_model" +} diff --git a/raw/collmaps/mannequin_leg.map b/raw/collmaps/mannequin_leg.map new file mode 100644 index 000000000..281bdae2a --- /dev/null +++ b/raw/collmaps/mannequin_leg.map @@ -0,0 +1,22 @@ +iwmap 4 +"000_Global" flags active +"The Map" flags +// entity 0 +{ +"classname" "worldspawn" +// brush 0 +{ + ( 20 -18 -3 ) ( 20 -2 -3 ) ( -12 -2 -3 ) clip_nosight_rock 64 64 10 -4 -90 0 lightmap_gray 16384 16384 10 -4 -90 0 + ( -12 -4 2 ) ( 20 -4 2 ) ( 20 -20 2 ) clip_nosight_rock 64 64 10 -4 -90 0 lightmap_gray 16384 16384 10 -4 -90 0 + ( -1 -2 46 ) ( -1 -18 46 ) ( -1 -18 -2 ) clip_nosight_rock 64 -64 10 -2 180 0 lightmap_gray 16384 -16384 10 -2 180 0 + ( -12 -16 46 ) ( 20 -16 46 ) ( 20 -16 -2 ) clip_nosight_rock 64 64 4 2 0 0 lightmap_gray 16384 16384 4 2 0 0 + ( 3 -18 46 ) ( 3 -2 46 ) ( 3 -2 -2 ) clip_nosight_rock 64 -64 10 -2 180 0 lightmap_gray 16384 -16384 10 -2 180 0 + ( 20 15 46 ) ( -12 15 46 ) ( -12 15 -2 ) clip_nosight_rock 64 64 4 2 0 0 lightmap_gray 16384 16384 4 2 0 0 +} +} +// entity 1 +{ +"origin" "0.0 0.0 0.0" +"model" "mannequin_leg" +"classname" "misc_model" +} diff --git a/raw/collmaps/static_berlin_bathtub.map b/raw/collmaps/static_berlin_bathtub.map index 5ebeaa5c6..d71b2693e 100644 --- a/raw/collmaps/static_berlin_bathtub.map +++ b/raw/collmaps/static_berlin_bathtub.map @@ -6,16 +6,16 @@ iwmap 4 "classname" "worldspawn" // brush 0 { - ( 30 12 0 ) ( -32 12 0 ) ( -46 10 0 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 - ( -14 -22 32 ) ( -14 24 32 ) ( 14 24 32 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 - ( 24 -14 0 ) ( -30 -14 0 ) ( -30 -22 32 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 - ( 46 -22 32 ) ( 46 24 32 ) ( 46 24 24 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 - ( -32 12 0 ) ( 30 12 0 ) ( 30 22 32 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 - ( -46 22 32 ) ( -46 -24 32 ) ( -46 -24 24 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 - ( 54 -6 32 ) ( 20 -24 32 ) ( 20 -24 64 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 - ( -26 -24 32 ) ( -48 -8 32 ) ( -26 -24 64 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 - ( -48 8 32 ) ( -30 24 32 ) ( -48 8 64 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 - ( 28 24 32 ) ( 46 10 32 ) ( 28 24 64 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( 30 12 0 ) ( -32 12 0 ) ( -46 10 0 ) clip_nosight_rock 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( -14 -22 32 ) ( -14 24 32 ) ( 14 24 32 ) clip_nosight_rock 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( 24 -14 0 ) ( -30 -14 0 ) ( -30 -22 32 ) clip_nosight_rock 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( 46 -22 32 ) ( 46 24 32 ) ( 46 24 24 ) clip_nosight_rock 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( -32 12 0 ) ( 30 12 0 ) ( 30 22 32 ) clip_nosight_rock 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( -46 22 32 ) ( -46 -24 32 ) ( -46 -24 24 ) clip_nosight_rock 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( 54 -6 32 ) ( 20 -24 32 ) ( 20 -24 64 ) clip_nosight_rock 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( -26 -24 32 ) ( -48 -8 32 ) ( -26 -24 64 ) clip_nosight_rock 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( -48 8 32 ) ( -30 24 32 ) ( -48 8 64 ) clip_nosight_rock 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( 28 24 32 ) ( 46 10 32 ) ( 28 24 64 ) clip_nosight_rock 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 } } // entity 1 diff --git a/raw/collmaps/static_berlin_bed_3.map b/raw/collmaps/static_berlin_bed_3.map index 5aea6de85..bc1b4caa9 100644 --- a/raw/collmaps/static_berlin_bed_3.map +++ b/raw/collmaps/static_berlin_bed_3.map @@ -7,18 +7,18 @@ iwmap 4 // brush 0 { contents detail; - ( 36.5 42.25 13.75 ) ( -27.5 42.25 13.75 ) ( -27.5 27.75 13.75 ) clip_nosight_nothing 64 64 0 0 0 0 lightmap_gray 16384 16384 0 27.5 0 0 - ( -27.5 27 26.25 ) ( -27.5 41.5 26.25 ) ( 36.5 41.5 26.25 ) clip_nosight_nothing 64 64 0 0 0 0 lightmap_gray 16384 16384 0 27.5 0 0 - ( -32 -45.5 15.5 ) ( 32 -45.5 15.5 ) ( 32 -45.5 11 ) clip_nosight_nothing 64 64 0 -2 0 0 lightmap_gray 16384 16384 0 1 0 0 - ( 36.5 27 18.25 ) ( 36.5 41.5 18.25 ) ( 36.5 41.5 13.75 ) clip_nosight_nothing 64 64 0 -2 0 0 lightmap_gray 16384 16384 -27.5 1 0 0 - ( 32 46.75 18 ) ( -32 46.75 18 ) ( -32 46.75 13.5 ) clip_nosight_nothing 64 64 0 -2 0 0 lightmap_gray 16384 16384 0 1 0 0 - ( -32 41.5 18.5 ) ( -32 27 18.5 ) ( -32 27 14 ) clip_nosight_nothing 64 64 0 -2 0 0 lightmap_gray 16384 16384 -27.5 1 0 0 + ( 36.5 42.25 13.75 ) ( -27.5 42.25 13.75 ) ( -27.5 27.75 13.75 ) clip_nosight_dirt 64 64 0 0 0 0 lightmap_gray 16384 16384 0 27.5 0 0 + ( -27.5 27 26.25 ) ( -27.5 41.5 26.25 ) ( 36.5 41.5 26.25 ) clip_nosight_dirt 64 64 0 0 0 0 lightmap_gray 16384 16384 0 27.5 0 0 + ( -32 -45.5 15.5 ) ( 32 -45.5 15.5 ) ( 32 -45.5 11 ) clip_nosight_dirt 64 64 0 0 0 0 lightmap_gray 16384 16384 0 1 0 0 + ( 36.5 27 18.25 ) ( 36.5 41.5 18.25 ) ( 36.5 41.5 13.75 ) clip_nosight_dirt 64 64 0 0 0 0 lightmap_gray 16384 16384 -27.5 1 0 0 + ( 32 46.75 18 ) ( -32 46.75 18 ) ( -32 46.75 13.5 ) clip_nosight_dirt 64 64 0 0 0 0 lightmap_gray 16384 16384 0 1 0 0 + ( -32 41.5 18.5 ) ( -32 27 18.5 ) ( -32 27 14 ) clip_nosight_dirt 64 64 0 0 0 0 lightmap_gray 16384 16384 -27.5 1 0 0 } // brush 1 { contents detail; - ( 32 8 8 ) ( -32 8 8 ) ( -32 -48 8 ) clip_nosight_wood 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 - ( -27.5 -47.25 13.75 ) ( -27.5 8.75 13.75 ) ( 36.5 8.75 13.75 ) clip_nosight_wood 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( 32 8 8 ) ( -32 8 8 ) ( -32 -48 8 ) clip_nosight_wood 64 64 0 -6 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( -27.5 -47.25 13.75 ) ( -27.5 8.75 13.75 ) ( 36.5 8.75 13.75 ) clip_nosight_wood 64 64 0 -6 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -32 -46.5 14 ) ( 32 -46.5 14 ) ( 32 -46.5 6 ) clip_nosight_wood 64 64 0 -6 0 0 lightmap_gray 16384 16384 0 -6 0 0 ( 36.5 -48 13.75 ) ( 36.5 8 13.75 ) ( 36.5 8 5.75 ) clip_nosight_wood 64 64 0 -6 0 0 lightmap_gray 16384 16384 0 -6 0 0 ( 32 47.25 14 ) ( -32 47.25 14 ) ( -32 47.25 6 ) clip_nosight_wood 64 64 0 -6 0 0 lightmap_gray 16384 16384 0 -6 0 0 @@ -37,12 +37,12 @@ iwmap 4 // brush 3 { contents detail; - ( 36.5 51.25 13.75 ) ( -27.5 51.25 13.75 ) ( -27.5 46.25 13.75 ) clip 64 64 0 -0.75 0 0 lightmap_gray 16384 16384 0 -1.75 0 0 - ( -27.5 46.5 29.25 ) ( -27.5 51.5 29.25 ) ( 36.5 51.5 29.25 ) clip 64 64 0 -0.75 0 0 lightmap_gray 16384 16384 0 -1.75 0 0 - ( -32 46.75 35 ) ( 32 46.75 35 ) ( 32 46.75 11 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 -1 0 0 - ( 36.5 46.75 34.75 ) ( 36.5 51.75 34.75 ) ( 36.5 51.75 10.75 ) clip 64 64 0.75 0 0 0 lightmap_gray 16384 16384 1.75 -1 0 0 - ( 32 47.25 35 ) ( -32 47.25 35 ) ( -32 47.25 11 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 -1 0 0 - ( -32 51.75 35 ) ( -32 46.75 35 ) ( -32 46.75 11 ) clip 64 64 0.75 0 0 0 lightmap_gray 16384 16384 1.75 -1 0 0 + ( 36.5 51.25 13.75 ) ( -27.5 51.25 13.75 ) ( -27.5 46.25 13.75 ) clip_nosight_wood 64 64 0 -1 0 0 lightmap_gray 16384 16384 0 -1.75 0 0 + ( -27.5 46.5 29.25 ) ( -27.5 51.5 29.25 ) ( 36.5 51.5 29.25 ) clip_nosight_wood 64 64 0 -1 0 0 lightmap_gray 16384 16384 0 -1.75 0 0 + ( -32 46.75 35 ) ( 32 46.75 35 ) ( 32 46.75 11 ) clip_nosight_wood 64 64 0 -1 0 0 lightmap_gray 16384 16384 0 -1 0 0 + ( 36.5 46.75 34.75 ) ( 36.5 51.75 34.75 ) ( 36.5 51.75 10.75 ) clip_nosight_wood 64 64 0 -1 0 0 lightmap_gray 16384 16384 1.75 -1 0 0 + ( 32 47.25 35 ) ( -32 47.25 35 ) ( -32 47.25 11 ) clip_nosight_wood 64 64 0 -1 0 0 lightmap_gray 16384 16384 0 -1 0 0 + ( -32 51.75 35 ) ( -32 46.75 35 ) ( -32 46.75 11 ) clip_nosight_wood 64 64 0 -1 0 0 lightmap_gray 16384 16384 1.75 -1 0 0 } // brush 4 { diff --git a/raw/collmaps/static_berlin_plainchair.map b/raw/collmaps/static_berlin_plainchair.map index ad9a93deb..62126e10e 100644 --- a/raw/collmaps/static_berlin_plainchair.map +++ b/raw/collmaps/static_berlin_plainchair.map @@ -6,21 +6,21 @@ iwmap 4 "classname" "worldspawn" // brush 0 { - ( 9 9 0 ) ( -9 9 0 ) ( -9 -10 0 ) clip_player 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 - ( -9 -10 19.5 ) ( -9 9 19.5 ) ( 9 9 19.5 ) clip_player 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 - ( -9 -8.5 19 ) ( 9 -8.5 19 ) ( 9 -8.5 0 ) clip_player 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 - ( 9 -10 19 ) ( 9 9 19 ) ( 9 9 0 ) clip_player 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 - ( 9 8 19 ) ( -9 8 19 ) ( -9 8 0 ) clip_player 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 - ( -8 9 19 ) ( -8 -10 19 ) ( -8 -10 0 ) clip_player 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( 9 9 0 ) ( -9 9 0 ) ( -9 -10 0 ) clip_nosight_wood 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( -9 -10 19.5 ) ( -9 9 19.5 ) ( 9 9 19.5 ) clip_nosight_wood 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( -9 -8.5 19 ) ( 9 -8.5 19 ) ( 9 -8.5 0 ) clip_nosight_wood 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( 9 -10 19 ) ( 9 9 19 ) ( 9 9 0 ) clip_nosight_wood 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( 9 8 19 ) ( -9 8 19 ) ( -9 8 0 ) clip_nosight_wood 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( -8 9 19 ) ( -8 -10 19 ) ( -8 -10 0 ) clip_nosight_wood 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 } // brush 1 { - ( -7.5 8 19.5 ) ( -7.5 -8.5 19.5 ) ( -5.5 -8.5 19.5 ) clip_player 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 - ( -8.5 8 40 ) ( -8.5 -8.5 40 ) ( -10.5 -8.5 40 ) clip_player 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 - ( -9 -7.5 19 ) ( 9 -7.5 19 ) ( 9 -7.5 0 ) clip_player 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 - ( -8.5 -8.5 40 ) ( -8.5 8 40 ) ( -5.5 8 19.5 ) clip_player 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 - ( 9 7 19 ) ( -9 7 19 ) ( -9 7 0 ) clip_player 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 - ( -10.5 8 40 ) ( -10.5 -8.5 40 ) ( -7.5 -8.5 19.5 ) clip_player 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( -7.5 8 19.5 ) ( -7.5 -8.5 19.5 ) ( -5.5 -8.5 19.5 ) clip_nosight_wood 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( -8.5 8 40 ) ( -8.5 -8.5 40 ) ( -10.5 -8.5 40 ) clip_nosight_wood 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( -9 -7.5 19 ) ( 9 -7.5 19 ) ( 9 -7.5 0 ) clip_nosight_wood 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( -8.5 -8.5 40 ) ( -8.5 8 40 ) ( -5.5 8 19.5 ) clip_nosight_wood 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( 9 7 19 ) ( -9 7 19 ) ( -9 7 0 ) clip_nosight_wood 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( -10.5 8 40 ) ( -10.5 -8.5 40 ) ( -7.5 -8.5 19.5 ) clip_nosight_wood 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 } } // entity 1 diff --git a/raw/collmaps/static_berlin_sink_utility.map b/raw/collmaps/static_berlin_sink_utility.map index c8ca8caf5..5ccdf1fba 100644 --- a/raw/collmaps/static_berlin_sink_utility.map +++ b/raw/collmaps/static_berlin_sink_utility.map @@ -6,12 +6,12 @@ iwmap 4 "classname" "worldspawn" // brush 0 { - ( -6 -7.5 -27 ) ( 6 -7.5 -27 ) ( 6 13.5 -27 ) clip_player 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 - ( 13 -12.5 8 ) ( -13 -12.5 8 ) ( -13 13.5 8 ) clip_player 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 - ( -13 -12.5 8 ) ( 13 -12.5 8 ) ( 6 -7.5 -27 ) clip_player 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 - ( 6 1 -27 ) ( 6 -13 -27 ) ( 13 -13 8 ) clip_player 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 - ( 16 13.5 8 ) ( -16 13.5 8 ) ( -16 13.5 -14 ) clip_player 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 - ( -6 -13 -27 ) ( -6 1 -27 ) ( -13 1 8 ) clip_player 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( -6 -7.5 -27 ) ( 6 -7.5 -27 ) ( 6 13.5 -27 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( 13 -12.5 8 ) ( -13 -12.5 8 ) ( -13 13.5 8 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( -13 -12.5 8 ) ( 13 -12.5 8 ) ( 6 -7.5 -27 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( 6 1 -27 ) ( 6 -13 -27 ) ( 13 -13 8 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( 16 13.5 8 ) ( -16 13.5 8 ) ( -16 13.5 -14 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( -6 -13 -27 ) ( -6 1 -27 ) ( -13 1 8 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 } } // entity 1 diff --git a/raw/collmaps/static_peleliu_crate_tarp.map b/raw/collmaps/static_peleliu_crate_tarp.map index b2ddcf873..2d6b6c8be 100644 --- a/raw/collmaps/static_peleliu_crate_tarp.map +++ b/raw/collmaps/static_peleliu_crate_tarp.map @@ -6,12 +6,12 @@ iwmap 4 "classname" "worldspawn" // brush 0 { - ( -25 53 -1 ) ( -55 53 -1 ) ( -55 7 -1 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 - ( -55 7 101 ) ( -55 53 101 ) ( -25 53 101 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 - ( 23 -55 101 ) ( 53 -55 101 ) ( 53 -55 -1 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 - ( 55 -54 101 ) ( 55 -8 101 ) ( 55 -8 -1 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 - ( -24 55 101 ) ( -54 55 101 ) ( -54 55 -1 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 - ( -56 52 101 ) ( -56 6 101 ) ( -56 6 -1 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( -25 53 -1 ) ( -55 53 -1 ) ( -55 7 -1 ) clip_nosight_wood 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( -55 7 101 ) ( -55 53 101 ) ( -25 53 101 ) clip_nosight_wood 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( 23 -55 101 ) ( 53 -55 101 ) ( 53 -55 -1 ) clip_nosight_wood 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( 55 -54 101 ) ( 55 -8 101 ) ( 55 -8 -1 ) clip_nosight_wood 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( -24 55 101 ) ( -54 55 101 ) ( -54 55 -1 ) clip_nosight_wood 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( -56 52 101 ) ( -56 6 101 ) ( -56 6 -1 ) clip_nosight_wood 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 } } // entity 1 diff --git a/raw/collmaps/static_peleliu_palette.map b/raw/collmaps/static_peleliu_palette.map index d4b37acf0..e6d595158 100644 --- a/raw/collmaps/static_peleliu_palette.map +++ b/raw/collmaps/static_peleliu_palette.map @@ -7,12 +7,12 @@ iwmap 4 // brush 0 { contents detail; - ( 3.5 13 0.5 ) ( -8 13 0.5 ) ( -8 -13 0.5 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 - ( -8 -12 5 ) ( -8 14 5 ) ( 3.5 14 5 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 - ( -8 -27.5 76 ) ( 3.5 -27.5 76 ) ( 3.5 -27.5 8 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 - ( 29 -13 77 ) ( 29 13 77 ) ( 29 13 9 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 - ( 3.5 28 77 ) ( -8 28 77 ) ( -8 28 9 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 - ( -29 13 75 ) ( -29 -13 75 ) ( -29 -13 7 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( 3.5 13 0.5 ) ( -8 13 0.5 ) ( -8 -13 0.5 ) clip_nosight_wood 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( -8 -12 5 ) ( -8 14 5 ) ( 3.5 14 5 ) clip_nosight_wood 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( -8 -27.5 76 ) ( 3.5 -27.5 76 ) ( 3.5 -27.5 8 ) clip_nosight_wood 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( 29 -13 77 ) ( 29 13 77 ) ( 29 13 9 ) clip_nosight_wood 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( 3.5 28 77 ) ( -8 28 77 ) ( -8 28 9 ) clip_nosight_wood 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( -29 13 75 ) ( -29 -13 75 ) ( -29 -13 7 ) clip_nosight_wood 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 } } // entity 1 diff --git a/raw/collmaps/vodka_railpost_dry.map b/raw/collmaps/vodka_railpost_dry.map new file mode 100644 index 000000000..97a34e93e --- /dev/null +++ b/raw/collmaps/vodka_railpost_dry.map @@ -0,0 +1,22 @@ +iwmap 4 +"000_Global" flags active +"The Map" flags +// entity 0 +{ +"classname" "worldspawn" +// brush 0 +{ + ( 8 74 0 ) ( -6 74 0 ) ( -6 -66 0 ) clip_nosight_wood 64 64 1152 756 90 0 lightmap_gray 16384 16384 0 0 0 0 + ( -12 -66 480 ) ( -12 74 480 ) ( 2 74 480 ) clip_nosight_wood 64 64 1152 756 90 0 lightmap_gray 16384 16384 0 0 0 0 + ( -6 -6 12 ) ( 8 -6 12 ) ( 8 -6 0 ) clip_nosight_wood 64 64 1152 756 90 0 lightmap_gray 16384 16384 0 0 0 0 + ( 4 -66 12 ) ( 4 74 12 ) ( 4 74 0 ) clip_nosight_wood 64 64 1152 756 90 0 lightmap_gray 16384 16384 0 0 0 0 + ( 8 4 8 ) ( -6 4 8 ) ( -6 4 -4 ) clip_nosight_wood 64 64 1152 756 90 0 lightmap_gray 16384 16384 0 0 0 0 + ( -4 74 12 ) ( -4 -66 12 ) ( -4 -66 0 ) clip_nosight_wood 64 64 1152 756 90 0 lightmap_gray 16384 16384 0 0 0 0 +} +} +// entity 1 +{ +"origin" "0.0 0.0 0.0" +"model" "vodka_railpost_dry" +"classname" "misc_model" +} diff --git a/raw/collmaps/vodka_stair_railing.map b/raw/collmaps/vodka_stair_railing.map new file mode 100644 index 000000000..78caafc8f --- /dev/null +++ b/raw/collmaps/vodka_stair_railing.map @@ -0,0 +1,22 @@ +iwmap 4 +"000_Global" flags active +"The Map" flags +// entity 0 +{ +"classname" "worldspawn" +// brush 0 +{ + ( 2 4 0 ) ( -4 4 0 ) ( -4 -4 0 ) clip_nosight_wood 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( -6 -4 32 ) ( -6 4 32 ) ( 0 4 32 ) clip_nosight_wood 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( -4 -2 8 ) ( 2 -2 8 ) ( 2 -2 0 ) clip_nosight_wood 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( 2 -4 8 ) ( 2 4 8 ) ( 2 4 0 ) clip_nosight_wood 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( 2 2 8 ) ( -4 2 8 ) ( -4 2 0 ) clip_nosight_wood 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 + ( -2 4 8 ) ( -2 -4 8 ) ( -2 -4 0 ) clip_nosight_wood 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 +} +} +// entity 1 +{ +"origin" "0.0 0.0 0.0" +"model" "vodka_stair_railing" +"classname" "misc_model" +} diff --git a/raw/english/localizedstrings/patch.str b/raw/english/localizedstrings/patch.str index 3a9059c9b..a88821dcd 100644 --- a/raw/english/localizedstrings/patch.str +++ b/raw/english/localizedstrings/patch.str @@ -10,11 +10,17 @@ // as being untranslated.) // VERSION "1" -CONFIG "E:\cod5\cod\cod5\bin\StringEd.cfg" +CONFIG "D:\cod5_dlc3\cod\cod5\bin\StringEd.cfg" FILENOTES "Strings displayed in the menus go in this file." +REFERENCE STATSERRORPRESTIGE +LANG_ENGLISH "It appears as though the persistent rank data for '&&4' has been corrupted. Your rank has been restored to the most recently stored backup: &&1 Lvl &&2 Prestige &&3." + +REFERENCE STATSERROR +LANG_ENGLISH "It appears as though the persistent rank data for '&&4' has been corrupted. Your rank has been restored to the most recently stored backup: &&1 Lvl &&2." + REFERENCE NOMAD -LANG_ENGLISH "NOM4D" +LANG_ENGLISH "Nomad" REFERENCE SYSTEMLINK_WARNING LANG_ENGLISH "All users must have the same game version to play System Link games. Please sign into Xbox LIVE to ensure that you have the latest update to the game." @@ -49,6 +55,9 @@ LANG_ENGLISH "DOWNLOAD MAPS" REFERENCE DLC_MAP_PACK_1 LANG_ENGLISH "Map Pack One" +REFERENCE DLC_MAP_PACK_2 +LANG_ENGLISH "Map Pack Two" + REFERENCE LEVEL_ZOMBIE_ASYLUM LANG_ENGLISH "Zombie Verrückt" @@ -106,6 +115,105 @@ LANG_ENGLISH "West Platform" REFERENCE DOWNLOADABLE_CONTENT_DAMAGED LANG_ENGLISH "Downloadable content is damaged." +REFERENCE LEVEL_ZOMBIE_FACTORY +LANG_ENGLISH "Der Riese" + +REFERENCE LEVEL_DESC_ZOM_FACTORY +LANG_ENGLISH "The Giant is rising. Face the might of the Nazi Zombies in their heartland. This is where it all began. This is where the master plan took shape. Is this where it all ends?" + +REFERENCE LEVEL_ZOMBIE_PARIS +LANG_ENGLISH "Zombie Paris" + +REFERENCE LEVEL_DESC_ZOM_PARIS +LANG_ENGLISH "Zombie Paris Description" + +REFERENCE LEVEL_ZOMBIE_THEATER +LANG_ENGLISH "Zombie Theater" + +REFERENCE LEVEL_DESC_ZOM_THEATER +LANG_ENGLISH "Hello, and welcome to another episode of Zombie Piece Theater" + +REFERENCE LEVEL_ZOMBIE_COAST +LANG_ENGLISH "Zombie Coast" + +REFERENCE LEVEL_DESC_ZOM_COAST +LANG_ENGLISH "Zombie Coast Description" + +REFERENCE LEVEL_ZOMBIE_TEST +LANG_ENGLISH "Feature Test Map (Dev Only)" + +REFERENCE LEVEL_DESC_ZOM_TEST_MAP +LANG_ENGLISH "See all the newest features here." + +REFERENCE LEVEL_ZOMBIE_SUMPF +LANG_ENGLISH "Shi No Numa" + +REFERENCE LEVEL_DESC_ZOM_SUMPF +LANG_ENGLISH "Maggot ridden corpses. Bug infested swamp. Hundreds of undead Imperial Army. Choose your tactic and defend for your lives!" + +REFERENCE KWAI +LANG_ENGLISH "Banzai" + +REFERENCE KWAI_CAPS +LANG_ENGLISH "BANZAI" + +REFERENCE BRANDENBURG +LANG_ENGLISH "Brandenburg" + +REFERENCE BRANDENBURG_CAPS +LANG_ENGLISH "BRANDENBURG" + +REFERENCE STALINGRAD +LANG_ENGLISH "Corrosion" + +REFERENCE STALINGRAD_CAPS +LANG_ENGLISH "CORROSION" + +REFERENCE SUB_PENS +LANG_ENGLISH "Sub Pens" + +REFERENCE SUB_PENS_CAPS +LANG_ENGLISH "SUB PENS" + +REFERENCE CALLSIGN_STALINGRAD_A +LANG_ENGLISH "Trainyard" + +REFERENCE CALLSIGN_STALINGRAD_B +LANG_ENGLISH "Factory" + +REFERENCE CALLSIGN_STALINGRAD_C +LANG_ENGLISH "Sulfur Spill" + +REFERENCE CALLSIGN_KWAI_A +LANG_ENGLISH "East Side" + +REFERENCE CALLSIGN_KWAI_B +LANG_ENGLISH "Village" + +REFERENCE CALLSIGN_KWAI_C +LANG_ENGLISH "Waterfall" + +REFERENCE CALLSIGN_KWAI_D +LANG_ENGLISH "Well" + +REFERENCE CALLSIGN_KWAI_E +LANG_ENGLISH "West Side" + +REFERENCE CALLSIGN_DOCKS_A +LANG_ENGLISH "Dock" + +REFERENCE CALLSIGN_DOCKS_B +LANG_ENGLISH "Sub Bow" + +REFERENCE CALLSIGN_DOCKS_C +LANG_ENGLISH "Plane Repair" + +REFERENCE CALLSIGN_DOCKS_D +LANG_ENGLISH "Sub Stern" + +REFERENCE CALLSIGN_DOCKS_E +LANG_ENGLISH "Planning Room" + REFERENCE 360ONLY_MISSINGMAP LANG_ENGLISH "You do not have this map or the content is damaged. You can get this map by downloading map packs from Xbox LIVE Marketplace." @@ -119,7 +227,7 @@ REFERENCE UNHANDLEDEXCEPTION LANG_ENGLISH "There was a problem reading your data. Please ensure all storage devices are connected properly and your game disc is clean." REFERENCE LOADMOD_JOIN -LANG_ENGLISH "This server is running the mod ^3&&1^7.\nYou need to load the mod before you can join the demo." +LANG_ENGLISH "This server is running the mod ^3&&1^7.\nYou need to load the mod before you can join the server." REFERENCE LOADMOD_DEMO LANG_ENGLISH "This demo is running the mod ^3&&1^7.\nYou need to load the mod before you can watch the demo." @@ -128,7 +236,207 @@ REFERENCE SERVER_AUTHFAIL LANG_ENGLISH "Server authentication failure. Please try again." REFERENCE BROUGHT_TO_YOU -LANG_ENGLISH "Brought to you by: +LANG_ENGLISH "Brought to you by..." + +REFERENCE TESLA_GUN +LANG_ENGLISH "Wunderwaffe DG-2" + +REFERENCE ZOMBIE_MAPS +LANG_ENGLISH "Nazi Zombies" + +REFERENCE ZOMBIE_MAPS_DESC +LANG_ENGLISH "Select a Nazi Zombies level to play in Solo mode." + +REFERENCE CANNOT_FIND_ZONE +LANG_ENGLISH "The content that you are attempting to load cannot be found or is from an incorrect region. Please ensure that your disc is clean and that you have the correct downloadable content." + +REFERENCE 30CAL_UPGRADED +LANG_ENGLISH "B115 accelerator" + +REFERENCE BAR_UPGRADED +LANG_ENGLISH "The Widow Maker" + +REFERENCE COLT45_UPGRADED +LANG_ENGLISH "C-3000 b1at-ch35" + +REFERENCE SHOTGUN_DOUBLE_BARRELED_SAWED_GRIP_UPGRADED +LANG_ENGLISH "The Snuff Box" + +REFERENCE SHOTGUN_DOUBLE_BARRELED_UPGRADED +LANG_ENGLISH "24 Bore long range" + +REFERENCE FG42_UPGRADED +LANG_ENGLISH "420 Impeller" + +REFERENCE GEWEHR43_UPGRADED +LANG_ENGLISH "G115 Compressor" + +REFERENCE M1A1CARBINE_UPGRADED +LANG_ENGLISH "Widdershins RC-1" + +REFERENCE M1GARAND_UPGRADED +LANG_ENGLISH "M1000" + +REFERENCE MG42_UPGRADED +LANG_ENGLISH "Barracuda FU-A11" + +REFERENCE MP40_UPGRADED +LANG_ENGLISH "The Afterburner" + +REFERENCE PPSH_UPGRADED +LANG_ENGLISH "The Reaper" + +REFERENCE SHOTGUN_UPGRADED +LANG_ENGLISH "Gut Shot" + +REFERENCE STG-44_UPGRADED +LANG_ENGLISH "Spatz-447 +" + +REFERENCE 357MAGNUM_UPGRADED +LANG_ENGLISH ".357 Plus 1 K1L-u" + +REFERENCE THOMPSON_UPGRADED +LANG_ENGLISH "Gibs-o-matic" + +REFERENCE TYPE100_SMG_UPGRADED +LANG_ENGLISH "1001 Samurais" + +REFERENCE TYPE99_RIFLE_UPGRADED +LANG_ENGLISH "The Eviscerator" + +REFERENCE PANZERSCHREK_UPGRADED +LANG_ENGLISH "Longinus" + +REFERENCE RAY_GUN_UPGRADED +LANG_ENGLISH "Porter's X2 Ray Gun" + +REFERENCE TESLA_GUN_UPGRADED +LANG_ENGLISH "Wunderwaffe DG-3 JZ\n" + +REFERENCE + +REFERENCE M2_FLAMETHROWER_UPGRADED +LANG_ENGLISH "FIW Nitrogen cooled\n" + +REFERENCE PTRS41_UPGRADED +LANG_ENGLISH "The Penetrator" + +REFERENCE M7_LAUNCHER_UPGRADED +LANG_ENGLISH "The Imploder" + +REFERENCE NAZI_ZOMBIES_CAP +LANG_ENGLISH "NAZI ZOMBIES" + +REFERENCE KAR98K_UPGRADED +LANG_ENGLISH "Armageddon" + +REFERENCE M7_LAUNCHER_UPGRADED_NONADE +LANG_ENGLISH "The Imploder" + +REFERENCE HERO_BIO_CAP +LANG_ENGLISH "CHARACTER BIOS" + +REFERENCE AMERICAN_HERO_DESC +LANG_ENGLISH "Tank Dempsey: American hero. Hand him a loaded weapon, a good woman, and something to shoot at and he is happy. Enrage him and he will rip your guts out and use them as a bandolier. \n...\nDempsey was selected for this mission after he showed his true grit at the battle for Peleliu. Remarkable though it may seem, his unit was captured during the early raids before the main invasion, and he spent 2 weeks in a rat infested bamboo cage submerged in malarial water. Well that did not stop The Tank. After he gnawed his way through the cage, he then gnawed his way through his captors armed only with a Bobby pin and his Medal of Honor which he keeps secreted in various body cavities. \n...\nNow you know there is no before the war for Dempsey, and there is no after. There is only the legend of Tank Dempsey, and how he will win the war for the rest of us. \n" + +REFERENCE AMERICAN_HERO_NAME +LANG_ENGLISH "Tank Dempsey" + +REFERENCE RUSSIAN_HERO_NAME +LANG_ENGLISH "Nikolai Belinski" + +REFERENCE RUSSIAN_HERO_DESC +LANG_ENGLISH "Stalin himself cannot stare Nikolai in the eye, no one can. There, in his eyes, you will see the soul of a man burning with the hatred of all things living. His closet is full of skeletons, many of them with the flesh still attached. \n...\nEarly in his career, Nikolai had quickly made his way up through the party ranks by killing the next man in line, and by marrying politically. Ultimately, his aspirations all came crashing down after his fifth wife mysteriously died while cleaning his axe with her neck. Little did he know that she had been sleeping with a high ranking party official on the side. This made Nikolai infamous, and his reputation spread quickly through the party. It was not long before Stalin himself had heard about Nikolai. More importantly, he feared Nikolai. As soon as the war started, our hero was dropped on the front lines and forgotten about, where he wallowed in self pity and Vodka for several years. \n...\nThere are many weapons in his arsenal, not least of which is his breath.\n" + +REFERENCE JAPANESE_HERO_NAME +LANG_ENGLISH "Takeo Masaki" + +REFERENCE JAPANESE_HERO_DESC +LANG_ENGLISH "Enter Takeo, for whom life has no meaning if not to perfect your discipline and to reveal true character and honor. Perhaps he ponders this and other philosophical questions as his Katana slices through the flesh and sinew of his enemy. \n...\nOur hero was born into wealth; his family dynasty dates back several centuries, and throughout that time they have been highly decorated Samurai and Bushi. Well Takeo is no exception to this celebrated bloodline. Even when the family first saw the young, life-filled 5 year old Takeo playing in the street with his Katana and slicing the tails off terrified kittens, it was obvious he was destined to bring honor to the Masaki name. \n...\nReserved and reflective, the war is a perfect opportunity for Takeo to explore his bloodlust and study the nature of those less honorable than himself, so if you fall victim to his swift action and might know that you have helped a man better than you reach enlightenment. \n" + +REFERENCE GERMAN_HERO_NAME +LANG_ENGLISH "Doctor Richtofen" + +REFERENCE GERMAN_HERO_DESC +LANG_ENGLISH ""Beware The Doc". A message that was scrawled across walls of every town under Axis control. Starvation may cripple you, dysentery may wreck you, and gunfire may rip the flesh from your bones, but "Beware The Doc".\n\n...\nThis is Dr. Richtofen, known affectionately as The Butcher to his victims as they scream in agony moments before he snuffs out their light. All through his career, Richtofen has been at the forefront of torture and information extraction research. Richtofen is an incurable sociopath and sees no moral distinction between natural death and murder; the victim is the victim, regardless of how their demise manifests itself. \n...\nDoctor Richtofen has a collection of stuffed animals, most of them posed in positions of terror at the instant of their death.\n" + +REFERENCE DLC_MAP_PACK_3 +LANG_ENGLISH "Map Pack Three" + +REFERENCE BGATE +LANG_ENGLISH "Breach" + +REFERENCE BGATE_CAPS +LANG_ENGLISH "BREACH" + +REFERENCE DRUM +LANG_ENGLISH "Battery" + +REFERENCE DRUM_CAPS +LANG_ENGLISH "BATTERY" + +REFERENCE VODKA +LANG_ENGLISH "Revolution" + +REFERENCE VODKA_CAPS +LANG_ENGLISH "REVOLUTION" + +REFERENCE CALLSIGN_BGATE_A +LANG_ENGLISH "Street" + +REFERENCE CALLSIGN_BGATE_B +LANG_ENGLISH "Courtyard" + +REFERENCE CALLSIGN_BGATE_C +LANG_ENGLISH "Gate House" + +REFERENCE CALLSIGN_BGATE_D +LANG_ENGLISH "Park" + +REFERENCE CALLSIGN_BGATE_E +LANG_ENGLISH "Car Lot" + +REFERENCE CALLSIGN_DRUM_A +LANG_ENGLISH "Crater" + +REFERENCE CALLSIGN_DRUM_B +LANG_ENGLISH "Battery E" + +REFERENCE CALLSIGN_DRUM_C +LANG_ENGLISH "Mess Hall" + +REFERENCE CALLSIGN_DRUM_D +LANG_ENGLISH "Tower" + +REFERENCE CALLSIGN_DRUM_E +LANG_ENGLISH "Crane" + +REFERENCE CALLSIGN_VODKA_A +LANG_ENGLISH "Store Front" + +REFERENCE CALLSIGN_VODKA_B +LANG_ENGLISH "Balcony" + +REFERENCE CALLSIGN_VODKA_C +LANG_ENGLISH "Distillery" + +REFERENCE CALLSIGN_VODKA_D +LANG_ENGLISH "Factory" + +REFERENCE CALLSIGN_VODKA_E +LANG_ENGLISH "Loading Dock" + +REFERENCE UNLOADMOD +LANG_ENGLISH "This server is not running a mod.\nYou need to unload your mod before you can join the server." + +REFERENCE ADD_CURRENT_SERVER_TO_FAVORITES +LANG_ENGLISH "Add current server to favorites" + +REFERENCE ONLINE +LANG_ENGLISH "^2online^7" + +REFERENCE OFFLINE +LANG_ENGLISH "^1offline^7" ENDMARKER diff --git a/raw/english/localizedstrings/zombie.str b/raw/english/localizedstrings/zombie.str index 28b7a9ecd..2c786a392 100644 --- a/raw/english/localizedstrings/zombie.str +++ b/raw/english/localizedstrings/zombie.str @@ -13,14 +13,14 @@ VERSION "1" CONFIG "C:\cod5\cod\cod5\bin\StringEd.cfg" FILENOTES "" -REFERENCE TRADE_WEAPONS -LANG_ENGLISH "Press &&1 to trade weapons" +REFERENCE ZIPLINE_DEACTIVATED +LANG_ENGLISH "Zipline must be activated before use" REFERENCE RANDOM_WEAPON_950 LANG_ENGLISH "Press &&1 for a Random Weapon [Cost: 950]" REFERENCE WEAPONCOSTAMMO -LANG_ENGLISH "For Weapon [Cost: &&1], For Ammo [Cost: &&2]" +LANG_ENGLISH "For Weapon [Cost: &&1], Ammo [&&2], Upgraded Ammo [Cost: 4500]" REFERENCE ROUND_BEGIN LANG_ENGLISH "Let The Onslaught Begin" @@ -191,10 +191,10 @@ REFERENCE WEAPON_SPRINGFIELD_B_200 LANG_ENGLISH "Press & hold &&1 to buy SpringField + Bayonet [Cost: 200]" REFERENCE WEAPON_TYPE99_200 -LANG_ENGLISH "Press & hold &&1 to buy Type 99 [Cost: 400]" +LANG_ENGLISH "Press & hold &&1 to buy Arisaka [Cost: 200]" REFERENCE WEAPON_TYPE99_B_200 -LANG_ENGLISH "Press & hold &&1 to buy Type 99 + Bayonet [Cost: 400]" +LANG_ENGLISH "Press & hold &&1 to buy Type 99 + Bayonet [Cost: 200]" REFERENCE WEAPON_GEWEHR43_600 LANG_ENGLISH "Press & hold &&1 to buy Gewehr 43 [Cost: 600]" @@ -251,7 +251,7 @@ REFERENCE WEAPON_SPRINGFIELD_S_B_750 LANG_ENGLISH "Press & hold &&1 to buy Springfield + Scope + Bayonet [Cost: 750]" REFERENCE WEAPON_TYPE99_S_750 -LANG_ENGLISH "Press & hold &&1 to buy Type 99 + Scope [Cost: 750]" +LANG_ENGLISH "Press & hold &&1 to buy Arisaka + Scope [Cost: 750]" REFERENCE WEAPON_TYPE99_S_B_750 LANG_ENGLISH "Press & hold &&1 to buy Type 99 + Scope + Bayonet [Cost: 750]" @@ -265,7 +265,7 @@ LANG_ENGLISH "Press & hold &&1 to buy PPSh-41 [Cost: 2000]" REFERENCE WEAPON_STG44_1200 LANG_ENGLISH "Press & hold &&1 to buy STG-44 [Cost: 1200]" -REFERENCE WEAPON_THOMPSON_1500 +REFERENCE WEAPON_THOMPSON_1200 LANG_ENGLISH "Press & hold &&1 to buy Thompson [Cost: 1200]" REFERENCE WEAPON_TYPE100_1000 @@ -319,27 +319,15 @@ LANG_ENGLISH "Press & hold &&1 to buy DP-28 + Bipod [Cost: 2500]" REFERENCE WEAPON_FG42_BIPOD_2000 LANG_ENGLISH "Press & hold &&1 to buy FG42 + Bipod [Cost: 2000]" -REFERENCE PERK_DOUBLETAP -LANG_ENGLISH "Press & hold &&1 to buy Double Tap Root Beer [Cost: 2000]" - -REFERENCE PERK_FASTRELOAD -LANG_ENGLISH "Press & hold &&1 to buy Speed Cola [Cost: 3000]" - -REFERENCE PERK_QUICKREVIVE -LANG_ENGLISH "Press & hold &&1 to buy Revive [Cost: 1500]" - -REFERENCE PERK_JUGGERNAUT -LANG_ENGLISH "Press & hold &&1 to buy Jugger-Nog [Cost: 2500]" - -REFERENCE WEAPON_MG42_BIPOD_3500 -LANG_ENGLISH "Press & hold &&1 to buy MG42 + Bipod [Cost: 3500]" - REFERENCE WEAPON_TYPE99_LMG_BIPOD_2250 LANG_ENGLISH "Press & hold &&1 to buy Type 99 LMG + Bipod [Cost: 2250]" REFERENCE WEAPON_BAZOOKA_2000 LANG_ENGLISH "Press & hold &&1 to buy M9A1 Bazooka [Cost: 2000]" +REFERENCE WEAPON_MG42_BIPOD_3500 +LANG_ENGLISH "Press & hold &&1 to buy MG42 + Bipod [Cost: 3500]" + REFERENCE WEAPON_PANZERSCHREK_2000 LANG_ENGLISH "Press & hold &&1 to buy Panzerschrek [Cost: 2000]" @@ -355,9 +343,27 @@ LANG_ENGLISH "Press & hold &&1 to buy Satchel Charge [Cost: 2000]" REFERENCE WEAPON_RAYGUN_10000 LANG_ENGLISH "Press & hold &&1 to buy Ray Gun [Cost: 10000]" +REFERENCE WEAPON_BOWIE_BUY +LANG_ENGLISH "Press & hold &&1 to buy Bowie Knife [Cost: 3000]" + REFERENCE PLAYERZOMBIE_DOWNED LANG_ENGLISH "Zombie down!" +REFERENCE PERK_QUICKREVIVE +LANG_ENGLISH "Press & hold &&1 to buy Revive [Cost: 1500]" + +REFERENCE PERK_FASTRELOAD +LANG_ENGLISH "Press & hold &&1 to buy Speed Cola [Cost: 3000]" + +REFERENCE PERK_DOUBLETAP +LANG_ENGLISH "Press & hold &&1 to buy Double Tap Root Beer [Cost: 2000]" + +REFERENCE PERK_JUGGERNAUT +LANG_ENGLISH "Press & hold &&1 to buy Jugger-Nog [Cost: 2500]" + +REFERENCE PERK_PACKAPUNCH +LANG_ENGLISH "Press & hold &&1 to buy Pack A Punch Upgrade [Cost: 5000]" + REFERENCE POWERUP_INSTA_KILL LANG_ENGLISH "Insta-Kill: " @@ -442,6 +448,99 @@ LANG_ENGLISH "Wittenau Sanatorium " REFERENCE INTRO_ASYLUM_LEVEL_SEPTEMBER LANG_ENGLISH "September, 1945" +REFERENCE BUY_TESLA +LANG_ENGLISH "Press & Hold &&1 to buy Tesla Gun [cost : 10]" + +REFERENCE WEAPON_STICKY +LANG_ENGLISH "Press & Hold &&1 to buy Sticky Grenade [cost : 10]" + +REFERENCE ACTIVATE_TRAP +LANG_ENGLISH "Press & hold &&1 to Activate Trap [Cost: 750]" + +REFERENCE CLEAR_DEBRIS +LANG_ENGLISH "Gate must be opened first" + +REFERENCE TRADE_WEAPONS +LANG_ENGLISH "Press & hold &&1 to trade Weapons" + +REFERENCE ZIPLINE_USE +LANG_ENGLISH "Press & hold &&1 to activate the Zipline [Cost: 1500]" + +REFERENCE ZIPLINE_ACTIVATE +LANG_ENGLISH "Press & hold &&1 to turn on the Zipline" + +REFERENCE AMMO_BOX +LANG_ENGLISH "Press & Hold &&1 to buy Max Ammo: [Costs everything you have - minimum 10,000]" + +REFERENCE PERK_GENERIC +LANG_ENGLISH "Press & hold &&1 to buy " + +REFERENCE POWER_UP_TPAD +LANG_ENGLISH "Press & hold &&1 to initiate link to the mainframe" + +REFERENCE TELEPORT_TO_CORE +LANG_ENGLISH "Press & hold &&1 to teleport to the mainframe [Cost: 1500]" + +REFERENCE LINK_TPAD +LANG_ENGLISH "Press & hold &&1 to link the teleport pad to the mainframe" + +REFERENCE LINK_ACTIVE +LANG_ENGLISH "Link activated" + +REFERENCE INACTIVE_TPAD +LANG_ENGLISH "Need to activate teleport pad" + +REFERENCE START_TPAD +LANG_ENGLISH "Get back to the core" + +REFERENCE TELEPORT_COOLDOWN +LANG_ENGLISH "Teleporter is cooling down" + +REFERENCE TRAP_DOOR +LANG_ENGLISH "Press & hold &&1 to activate Trap Door [Cost: 1000]" + +REFERENCE PROJ_DOOR +LANG_ENGLISH "Press & hold &&1 to Open Door" + +REFERENCE PROJ_LIFT +LANG_ENGLISH "Press & hold &&1 to Activate Lift [Cost: 500]" + +REFERENCE PAY_TURRET +LANG_ENGLISH "Press & hold [{+activate}] to Use Turret [Cost: &&1]" + +REFERENCE AUTO_TURRET +LANG_ENGLISH "Press & hold [{+activate}] to activate automatic Turret [Cost &&1]" + +REFERENCE BUILD_BRIDGE +LANG_ENGLISH "Press & hold &&1 to Build Bridge [Cost: 1000]" + +REFERENCE GET_UPGRADED +LANG_ENGLISH "Press & Hold &&1 to take your upgraded weapon" + +REFERENCE USE_TELEPORTER +LANG_ENGLISH "Press & hold &&1 to use teleporter [Cost: 1500]" + +REFERENCE ACTIVATE_TELEPORTER +LANG_ENGLISH "Press & hold &&1 to activate teleporter" + +REFERENCE COAST_ZIPLINE +LANG_ENGLISH "Press & hold &&1 to use zipline [Cost: 1000]" + +REFERENCE COAST_ZIPLINE_WAIT +LANG_ENGLISH "The zipline must be activated first" + +REFERENCE COAST_ZIPLINE_ACTIVATE +LANG_ENGLISH "Press & hold &&1 to activate zipline" + +REFERENCE INTRO_FACTORY_LEVEL_PLACE +LANG_ENGLISH "Near Breslau, Germany" + +REFERENCE INTRO_FACTORY_LEVEL_TIME +LANG_ENGLISH "Time: Unknown" + +REFERENCE INTRO_FACTORY_LEVEL_DATE +LANG_ENGLISH "Date: Unknown" + ENDMARKER diff --git a/raw/fx/fx_tools/fx_tools_ruler_1000.efx b/raw/fx/fx_tools/fx_tools_ruler_1000.efx new file mode 100644 index 000000000..1107ecd49 --- /dev/null +++ b/raw/fx/fx_tools/fx_tools_ruler_1000.efx @@ -0,0 +1,186 @@ +iwfx 2 + +{ + name "ruler_1000"; + editorFlags looping; + flags spawnOffsetNone runRelToSpawn nonUniformScale; + spawnRange 0 0; + fadeInRange 0 0; + fadeOutRange 0 0; + spawnFrustumCullRadius 0; + spawnLooping 10000 0; + spawnOneShot 0 0; + spawnDelayMsec 0 0; + lifeSpanMsec 10000 0; + spawnOrgX 0 0; + spawnOrgY 0 0; + spawnOrgZ 0 0; + spawnOffsetRadius 0 0; + spawnOffsetHeight 0 0; + spawnAnglePitch 0 0; + spawnAngleYaw 0 0; + spawnAngleRoll 0 0; + angleVelPitch 0 0; + angleVelYaw 0 0; + angleVelRoll 0 0; + initialRot 0 0; + gravity 0 0; + elasticity 0 0; + windinfluence 0; + atlasBehavior startFixed; + atlasIndex 0; + atlasFps 0; + atlasLoopCount 0; + atlasColIndexBits 0; + atlasRowIndexBits 0; + atlasEntryCount 0; + velGraph0X 0.001 + { + { + 0 0.198565 + 1 0.19378 + } + { + 0 0 + 1 0 + } + }; + velGraph0Y 0 + { + { + 0 0 + 1 0 + } + { + 0 0 + 1 0 + } + }; + velGraph0Z 0 + { + { + 0 0 + 1 0 + } + { + 0 0 + 1 0 + } + }; + velGraph1X 0 + { + { + 0 0 + 1 0 + } + { + 0 0 + 1 0 + } + }; + velGraph1Y 0 + { + { + 0 0 + 1 0 + } + { + 0 0 + 1 0 + } + }; + velGraph1Z 0 + { + { + 0 0 + 1 0 + } + { + 0 0 + 1 0 + } + }; + rotGraph 0 + { + { + 0 0 + 1 0 + } + { + 0 0 + 1 0 + } + }; + sizeGraph0 1000 + { + { + 0 1 + 1 1 + } + { + 0 1 + 1 0 + } + }; + sizeGraph1 25 + { + { + 0 1 + 1 1 + } + { + 0 1 + 1 0 + } + }; + scaleGraph 0 + { + { + 0 1 + 1 0 + } + { + 0 1 + 1 0 + } + }; + colorGraph 1 + { + { + 0 1 1 1 + 1 1 1 1 + } + { + 0 1 1 1 + 1 0 0 0 + } + }; + alphaGraph 1 + { + { + 0 0.502392 + 1 0.502392 + } + { + 0 1 + 1 0 + } + }; + lightingFrac 0; + collOffset 0 0 0; + collRadius 0; + fxOnImpact ""; + fxOnDeath ""; + sortOrder 0; + efPriority 0; + emission ""; + emitDist 0 0; + emitDistVariance 0 0; + trailSplitDist 100; + trailScrollTime 0; + trailRepeatDist 10; + orientedSprite + { + "gfx_fxt_ruler_1000" + }; +} diff --git a/raw/fx/fx_tools/fx_tools_ruler_250.efx b/raw/fx/fx_tools/fx_tools_ruler_250.efx new file mode 100644 index 000000000..a7a65c977 --- /dev/null +++ b/raw/fx/fx_tools/fx_tools_ruler_250.efx @@ -0,0 +1,186 @@ +iwfx 2 + +{ + name "ruler_250"; + editorFlags looping; + flags spawnOffsetNone runRelToSpawn nonUniformScale; + 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emitDistVariance 4 0; + trailSplitDist 100; + trailScrollTime 0; + trailRepeatDist 10; + billboardSprite + { + "gfx_fxt_smk_gen" + }; +} +{ + name "0_dlight"; + editorFlags useRandAlpha useRandSize0 useRandRotDelta useRandVel0 useBackCompatVel boundingSphere; + flags spawnRelative spawnFrustumCull spawnOffsetSphere runRelToEffect; + spawnRange 0 1000; + fadeInRange 0 0; + fadeOutRange 0 100; + spawnFrustumCullRadius 150; + spawnLooping 580 0; + spawnOneShot 1 0; + spawnDelayMsec 0 0; + lifeSpanMsec 100 0; + spawnOrgX 0 0; + spawnOrgY 0 0; + spawnOrgZ 0 0; + spawnOffsetRadius 0 3; + spawnOffsetHeight 0 0; + spawnAnglePitch 0 0; + spawnAngleYaw 0 0; + spawnAngleRoll 0 0; + angleVelPitch 0 0; + angleVelYaw 0 0; + angleVelRoll 0 0; + initialRot -320 640; + gravity 0 0; + elasticity 0.1 -0.09; + windinfluence 0; + atlasBehavior startFixed; + atlasIndex 0; + atlasFps 0; + atlasLoopCount 0; + atlasColIndexBits 0; + atlasRowIndexBits 0; + atlasEntryCount 0; + velGraph0X 0 + { + { + 0 0.5 + 1 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+} diff --git a/raw/fx/maps/mp_maps/fx_mp_elec_spark_fast_random.efx b/raw/fx/maps/mp_maps/fx_mp_elec_spark_fast_random.efx new file mode 100644 index 000000000..7c1764cb3 --- /dev/null +++ b/raw/fx/maps/mp_maps/fx_mp_elec_spark_fast_random.efx @@ -0,0 +1,186 @@ +iwfx 2 + +{ + name "spark"; + editorFlags looping; + flags spawnOffsetNone runRelToSpawn; + spawnRange 0 0; + fadeInRange 0 0; + fadeOutRange 0 0; + spawnFrustumCullRadius 0; + spawnLooping 2000 0; + spawnOneShot 0 0; + spawnDelayMsec 10 2000; + lifeSpanMsec 1000 0; + spawnOrgX 0 0; + spawnOrgY 0 0; + spawnOrgZ 0 0; + spawnOffsetRadius 0 0; + spawnOffsetHeight 0 0; + spawnAnglePitch 0 0; + spawnAngleYaw 0 0; + spawnAngleRoll 0 0; + angleVelPitch 0 0; + angleVelYaw 0 0; + angleVelRoll 0 0; + initialRot 0 0; + gravity 0 0; + elasticity 0 0; + windinfluence 0; + atlasBehavior startFixed; + atlasIndex 0; + atlasFps 0; + atlasLoopCount 0; + atlasColIndexBits 0; + atlasRowIndexBits 0; + atlasEntryCount 0; + velGraph0X 0 + { + { + 0 0.5 + 1 0.5 + } + { + 0 0 + 1 0 + } + }; + velGraph0Y 0 + { + { + 0 0 + 1 0 + } + { + 0 0 + 1 0 + } + }; + velGraph0Z 0 + { + { + 0 0 + 1 0 + } + { + 0 0 + 1 0 + } + }; + velGraph1X 0 + { + { + 0 0 + 1 0 + } + { + 0 0 + 1 0 + } + }; + velGraph1Y 0 + { + { + 0 0 + 1 0 + } + { + 0 0 + 1 0 + } + }; + velGraph1Z 0 + { + { + 0 0 + 1 0 + } + { + 0 0 + 1 0 + } + }; + rotGraph 0 + { + { + 0 0 + 1 0 + } + { + 0 0 + 1 0 + } + }; + sizeGraph0 0 + { + { + 0 1 + 1 1 + } + { + 0 1 + 1 0 + } + }; + sizeGraph1 0 + { + { + 0 1 + 1 0 + } + { + 0 1 + 1 0 + } + }; + scaleGraph 0 + { + { + 0 1 + 1 0 + } + { + 0 1 + 1 0 + } + }; + colorGraph 1 + { + { + 0 1 1 1 + 1 0 0 0 + } + { + 0 1 1 1 + 1 0 0 0 + } + }; + alphaGraph 1 + { + { + 0 1 + 1 0 + } + { + 0 1 + 1 0 + } + }; + lightingFrac 0; + collOffset 0 0 0; + collRadius 0; + fxOnImpact ""; + fxOnDeath ""; + sortOrder 0; + efPriority 0; + emission ""; + emitDist 0 0; + emitDistVariance 0 0; + trailSplitDist 100; + trailScrollTime 0; + trailRepeatDist 10; + runner + { + "maps/zombie/fx_zombie_elec_pole_terminal" + }; +} diff --git a/raw/fx/maps/mp_maps/fx_mp_elec_spark_random.efx b/raw/fx/maps/mp_maps/fx_mp_elec_spark_random.efx new file mode 100644 index 000000000..9b0f48beb --- /dev/null +++ b/raw/fx/maps/mp_maps/fx_mp_elec_spark_random.efx @@ -0,0 +1,186 @@ +iwfx 2 + +{ + name "segment 1"; + editorFlags looping; + flags spawnFrustumCull spawnOffsetNone runRelToSpawn; + spawnRange 0 0; + fadeInRange 0 0; + fadeOutRange 0 0; + spawnFrustumCullRadius 600; + spawnLooping 11000 0; + spawnOneShot 0 0; + spawnDelayMsec 10 11000; + lifeSpanMsec 100 0; + spawnOrgX 0 0; + spawnOrgY 0 0; + spawnOrgZ 0 0; + spawnOffsetRadius 0 0; + spawnOffsetHeight 0 0; + spawnAnglePitch 0 0; + spawnAngleYaw 0 0; + spawnAngleRoll 0 0; + angleVelPitch 0 0; + angleVelYaw 0 0; + angleVelRoll 0 0; + initialRot 0 0; + gravity 0 0; + elasticity 0 0; + windinfluence 0; + atlasBehavior startFixed; + atlasIndex 0; + atlasFps 0; + atlasLoopCount 0; + atlasColIndexBits 0; + atlasRowIndexBits 0; + atlasEntryCount 0; + velGraph0X 0 + { + { + 0 0.5 + 1 0.5 + } + { + 0 0 + 1 0 + } + }; + velGraph0Y 0 + { + { + 0 0 + 1 0 + } + { + 0 0 + 1 0 + } + }; + velGraph0Z 0 + { + { + 0 0 + 1 0 + } + { + 0 0 + 1 0 + } + }; + velGraph1X 0 + { + { + 0 0 + 1 0 + } + { + 0 0 + 1 0 + } + }; + velGraph1Y 0 + { + { + 0 0 + 1 0 + } + { + 0 0 + 1 0 + } + }; + velGraph1Z 0 + { + { + 0 0 + 1 0 + } + { + 0 0 + 1 0 + } + }; + rotGraph 0 + { + { + 0 0 + 1 0 + } + { + 0 0 + 1 0 + } + }; + sizeGraph0 0 + { + { + 0 1 + 1 1 + } + { + 0 1 + 1 0 + } + }; + sizeGraph1 0 + { + { + 0 1 + 1 0 + } + { + 0 1 + 1 0 + } + }; + scaleGraph 0 + { + { + 0 1 + 1 0 + } + { + 0 1 + 1 0 + } + }; + colorGraph 1 + { + { + 0 1 1 1 + 1 0 0 0 + } + { + 0 1 1 1 + 1 0 0 0 + } + }; + alphaGraph 1 + { + { + 0 1 + 1 0 + } + { + 0 1 + 1 0 + } + }; + lightingFrac 0; + collOffset 0 0 0; + collRadius 0; + fxOnImpact ""; + fxOnDeath ""; + sortOrder 0; + efPriority 0; + emission ""; + emitDist 0 0; + emitDistVariance 0 0; + trailSplitDist 100; + trailScrollTime 0; + trailRepeatDist 10; + runner + { + "maps/mp_maps/fx_mp_elec_spark_emit_blue" + }; +} diff --git a/raw/fx/maps/mp_maps/fx_mp_elec_spark_runner.efx b/raw/fx/maps/mp_maps/fx_mp_elec_spark_runner.efx new file mode 100644 index 000000000..129e00c8a --- /dev/null +++ b/raw/fx/maps/mp_maps/fx_mp_elec_spark_runner.efx @@ -0,0 +1,187 @@ +iwfx 2 + +{ + name "spark_runner"; + editorFlags looping playOnDeath; + flags spawnOffsetNone runRelToEffect nonUniformScale; + spawnRange 0 0; + fadeInRange 0 0; + fadeOutRange 0 0; + spawnFrustumCullRadius 2000; + spawnLooping 500 0; + spawnOneShot 1 0; + spawnDelayMsec 0 8000; + lifeSpanMsec 0 0; + spawnOrgX 0 0; + spawnOrgY 0 0; + spawnOrgZ 0 0; + spawnOffsetRadius 20 26; + spawnOffsetHeight 3 0; + spawnAnglePitch 90 0; + spawnAngleYaw 0 0; + spawnAngleRoll 0 0; + angleVelPitch 0 0; + angleVelYaw 0 0; + angleVelRoll 0 0; + initialRot 0 0; + gravity 0 0; + elasticity 0 0; + windinfluence 0; + atlasBehavior startFixed; + atlasIndex 0; + atlasFps 0; + atlasLoopCount 0; + atlasColIndexBits 0; + atlasRowIndexBits 0; + atlasEntryCount 0; + velGraph0X 0 + { + { + 0 0 + 1 0 + } + { + 0 0.399522 + 1 0.399522 + } + }; + velGraph0Y 0 + { + { + 0 0 + 0.680233 -0.313397 + 1 0 + } + { + 0 -0.5 + 1 -0.5 + } + }; + velGraph0Z 0 + { + { + 0 0 + 0.668605 -0.308612 + 1 0 + } + { + 0 0.5 + 1 0.5 + } + }; + velGraph1X 0 + { + { + 0 0 + 1 0 + } + { + 0 0 + 1 0 + } + }; + velGraph1Y 0 + { + { + 0 0 + 1 0 + } + { + 0 0 + 1 0 + } + }; + velGraph1Z 0 + { + { + 0 0 + 1 0 + } + { + 0 0 + 1 0 + } + }; + rotGraph 0 + { + { + 0 0 + 1 0 + } + { + 0 0 + 1 0 + } + }; + sizeGraph0 10 + { + { + 0 1 + 1 1 + } + { + 0 0.766234 + 1 0.766234 + } + }; + sizeGraph1 70 + { + { + 0 1 + 1 1 + } + { + 0 0.246753 + 1 0.246753 + } + }; + scaleGraph 2.2 + { + { + 0 1 + 1 1 + } + { + 0 1 + 1 0 + } + }; + colorGraph 1 + { + { + 0 1 1 1 + 1 1 1 1 + } + { + 0 1 1 1 + 1 1 1 1 + } + }; + alphaGraph 1 + { + { + 0 1 + 1 1 + } + { + 0 1 + 1 1 + } + }; + lightingFrac 0; + collOffset 0 0 0; + collRadius 0; + fxOnImpact ""; + fxOnDeath "maps/mp_maps/fx_mp_elec_spark_1shot_dl"; + sortOrder 0; + efPriority 5; + emission ""; + emitDist 0 0; + emitDistVariance 0 0; + trailSplitDist 100; + trailScrollTime 0; + trailRepeatDist 10; + billboardSprite + { + }; +} diff --git a/raw/fx/maps/mp_maps/fx_mp_elec_wire_spark_lg.efx b/raw/fx/maps/mp_maps/fx_mp_elec_wire_spark_lg.efx index 527de61e6..106bdc50a 100644 --- a/raw/fx/maps/mp_maps/fx_mp_elec_wire_spark_lg.efx +++ b/raw/fx/maps/mp_maps/fx_mp_elec_wire_spark_lg.efx @@ -571,7 +571,7 @@ iwfx 2 fadeOutRange 0 0; spawnFrustumCullRadius 0; spawnLooping 200 0; - spawnOneShot 1 0; + spawnOneShot 1 1; spawnDelayMsec 0 0; lifeSpanMsec 1000 0; spawnOrgX 0 0; diff --git a/raw/fx/maps/mp_maps/fx_mp_elec_wire_spark_lg_shrt_dlight.efx b/raw/fx/maps/mp_maps/fx_mp_elec_wire_spark_lg_shrt_dlight.efx new file mode 100644 index 000000000..fda1badcf --- /dev/null +++ b/raw/fx/maps/mp_maps/fx_mp_elec_wire_spark_lg_shrt_dlight.efx @@ -0,0 +1,564 @@ +iwfx 2 + +{ + name "small_spark_base"; + editorFlags looping useRandColor useRandSize0 useRandVel0 useBackCompatVel; + flags spawnRelative spawnFrustumCull spawnOffsetNone runRelToEffect; + spawnRange 0 1500; + fadeInRange 0 0; + fadeOutRange 0 0; + spawnFrustumCullRadius 100; + spawnLooping 500 0; + spawnOneShot 100 0; + spawnDelayMsec 0 800; + lifeSpanMsec 100 0; + spawnOrgX 0 0; + spawnOrgY 0 0; + spawnOrgZ 0 0; + spawnOffsetRadius 0 0; + spawnOffsetHeight 0 0; + spawnAnglePitch 0 0; + spawnAngleYaw 0 0; + spawnAngleRoll 0 0; + angleVelPitch 0 0; + angleVelYaw 0 0; + angleVelRoll 0 0; + initialRot -360 720; + gravity 0 0; + elasticity 0 0; + windinfluence 0; + atlasBehavior startRandom; + atlasIndex 1; + atlasFps 0; + atlasLoopCount 0; + atlasColIndexBits 0; + atlasRowIndexBits 0; + atlasEntryCount 0; + velGraph0X 10 + { + { + 0 0.5 + 1 0 + } + { + 0 0 + 1 0 + } + }; + velGraph0Y 10 + { + { + 0 0 + 1 0 + } + { + 0 0 + 1 0 + } + }; + velGraph0Z 10 + { + { + 0 0 + 1 0 + } + { + 0 0 + 1 0 + } + }; + velGraph1X 0 + { + { + 0 0 + 1 0 + } + { + 0 0 + 1 0 + } + }; + velGraph1Y 0 + { + { + 0 0 + 1 0 + } + { + 0 0 + 1 0 + } + }; + velGraph1Z 0 + { + { + 0 0 + 1 0 + } + { + 0 0 + 1 0 + } + }; + rotGraph 0 + { + { + 0 0 + 1 0 + } + { + 0 0 + 1 0.5 + } + }; + sizeGraph0 50 + { + { + 0 1 + 1 0 + } + { + 0 0.753247 + 1 0.357143 + } + }; + sizeGraph1 100 + { + { + 0 1 + 1 0 + } + { + 0 1 + 1 0 + } + }; + scaleGraph 0 + { + { + 0 1 + 1 0 + } + { + 0 1 + 1 0 + } + }; + colorGraph 1 + { + { + 0 0.501961 1 1 + 1 0 0 0 + } + { + 0 0.501961 1 1 + 1 0.501961 1 1 + } + }; + alphaGraph 1 + { + { + 0 1 + 1 1 + } + { + 0 1 + 1 0 + } + }; + lightingFrac 0; + collOffset 0 0 0; + collRadius 0; + fxOnImpact ""; + fxOnDeath ""; + sortOrder 5; + efPriority 25; + emission ""; + emitDist 0 0; + emitDistVariance 0 0; + trailSplitDist 100; + trailScrollTime 0; + trailRepeatDist 10; + billboardSprite + { + "gfx_fxt_fx_spark_field" + }; +} +{ + name "smoke_base"; + editorFlags looping useRandAlpha useRandSize0 useRandVel0 useBackCompatVel absVel1; + flags spawnFrustumCull spawnOffsetNone runRelToWorld; + spawnRange 0 1500; + fadeInRange 0 0; + fadeOutRange 0 0; + spawnFrustumCullRadius 55; + spawnLooping 200 0; + spawnOneShot 0 0; + spawnDelayMsec 0 1000; + lifeSpanMsec 1500 400; + spawnOrgX 0 0; + spawnOrgY 0 0; + spawnOrgZ 0 0; + spawnOffsetRadius 0 0; + spawnOffsetHeight 0 0; + spawnAnglePitch 0 0; + spawnAngleYaw 0 0; + spawnAngleRoll 0 0; + angleVelPitch 0 0; + angleVelYaw 0 0; + angleVelRoll 0 0; + initialRot -360 720; + gravity 0.2 -0.5; + elasticity 0 0; + windinfluence 0; + atlasBehavior startRandom; + atlasIndex 0; + atlasFps 0; + atlasLoopCount 0; + atlasColIndexBits 0; + atlasRowIndexBits 0; + atlasEntryCount 0; + velGraph0X -120 + { + { + 0 0.069378 + 1 0.069378 + } + { + 0 -0.102871 + 1 -0.107655 + } + }; + velGraph0Y 120 + { + { + 0 0.107656 + 1 0.11244 + } + { + 0 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"maps/mp_maps/fx_mp_elec_spark_emit_shrt_dlight"; + sortOrder 0; + efPriority 25; + emission ""; + emitDist 0 0; + emitDistVariance 0 0; + trailSplitDist 100; + trailScrollTime 0; + trailRepeatDist 10; + billboardSprite + { + "gfx_fxt_light_flare_halogen" + }; +} diff --git a/raw/fx/maps/mp_maps/fx_mp_fire_dlight_orange.efx b/raw/fx/maps/mp_maps/fx_mp_fire_dlight_orange.efx new file mode 100644 index 000000000..fb456672f --- /dev/null +++ b/raw/fx/maps/mp_maps/fx_mp_fire_dlight_orange.efx @@ -0,0 +1,190 @@ +iwfx 2 + +{ + name "amb_light"; + editorFlags looping useRandAlpha modColorByAlpha; + flags spawnRelative spawnFrustumCull spawnOffsetNone runRelToEffect nonUniformScale; + spawnRange 0 2500; + fadeInRange 2000 500; + fadeOutRange 0 0; + spawnFrustumCullRadius 300; + spawnLooping 500 0; + spawnOneShot 0 0; + spawnDelayMsec 0 0; + lifeSpanMsec 500 0; + spawnOrgX 0 0; + spawnOrgY 0 0; + spawnOrgZ 0 0; + spawnOffsetRadius 0 0; + spawnOffsetHeight 0 0; + spawnAnglePitch 0 0; + 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b/raw/fx/maps/mp_maps/fx_mp_light_glow_indoor_soft.efx @@ -0,0 +1,554 @@ +iwfx 2 + +{ + name "tail_glow"; + editorFlags looping modColorByAlpha absVel1; + flags spawnRelative spawnFrustumCull spawnOffsetNone runRelToEffect nonUniformScale; + spawnRange 0 3000; + fadeInRange 1000 2000; + fadeOutRange 0 0; + spawnFrustumCullRadius 200; + spawnLooping 1 0; + spawnOneShot 1 0; + spawnDelayMsec 0 0; + lifeSpanMsec 1 0; + spawnOrgX 15 0; + spawnOrgY 0 0; + spawnOrgZ 0 0; + spawnOffsetRadius 0 0; + spawnOffsetHeight 1 0; + spawnAnglePitch 0 0; + spawnAngleYaw 0 0; + spawnAngleRoll 0 0; + angleVelPitch 0 0; + angleVelYaw 0 0; + angleVelRoll 0 0; + initialRot 0 0; + gravity 0 0; + elasticity 1 0; + windinfluence 0; + atlasBehavior startFixed; + atlasIndex 0; + atlasFps 0; + atlasLoopCount 0; + atlasColIndexBits 0; + atlasRowIndexBits 0; + atlasEntryCount 0; + velGraph0X 1 + { + { + 0 -0.5 + 1 -0.5 + } + { + 0 0 + 1 0 + } + }; + velGraph0Y 0 + { + { + 0 0 + 1 0 + } + { + 0 0 + 1 0 + } + }; + 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spawnRelative spawnFrustumCull spawnOffsetNone runRelToEffect; + spawnRange 0 12500; + fadeInRange 12300 200; + fadeOutRange 0 0; + spawnFrustumCullRadius 150; + spawnLooping 50 0; + spawnOneShot 1 0; + spawnDelayMsec 0 0; + lifeSpanMsec 50 0; + spawnOrgX 20 0; + spawnOrgY 0 0; + spawnOrgZ 0 0; + spawnOffsetRadius 0 0; + spawnOffsetHeight 0 0; + spawnAnglePitch 0 0; + spawnAngleYaw 0 0; + spawnAngleRoll 0 0; + angleVelPitch 0 0; + angleVelYaw 0 0; + angleVelRoll 0 0; + initialRot 0 0; + gravity 0 0; + elasticity 1 0; + windinfluence 0; + atlasBehavior startFixed; + atlasIndex 0; + atlasFps 1; + atlasLoopCount 0; + atlasColIndexBits 0; + atlasRowIndexBits 0; + atlasEntryCount 0; + velGraph0X 0 + { + { + 0 0.5 + 1 0.5 + } + { + 0 0 + 1 0 + } + }; + velGraph0Y 0 + { + { + 0 0 + 1 0 + } + { + 0 0 + 1 0 + } + }; + velGraph0Z 0 + { + { + 0 0 + 1 0 + } + { + 0 0 + 1 0 + } + }; + velGraph1X 0 + { + { + 0 0 + 1 0 + } + { + 0 0 + 1 0 + } + }; + velGraph1Y 0 + { + { + 0 0 + 1 0 + } + { + 0 0 + 1 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b/raw/fx/maps/mp_maps/fx_mp_roof_ash_embers.efx @@ -1,10 +1,10 @@ iwfx 2 { - name "embers"; + name "embers_lod0"; editorFlags looping useRandSize0 useRandSize1 useRandScale useRandRotDelta useRandVel0 useRandVel1 useBackCompatVel; flags spawnRelative spawnFrustumCull spawnOffsetNone runRelToSpawn dieOnTouch; - spawnRange 0 3500; + spawnRange 0 700; fadeInRange 0 0; fadeOutRange 0 0; spawnFrustumCullRadius 600; @@ -215,10 +215,10 @@ iwfx 2 }; } { - name "ash"; + name "ash_lod0"; editorFlags looping useRandColor useRandSize0 useRandRotDelta useRandVel0 useRandVel1; flags spawnRelative spawnFrustumCull spawnOffsetNone runRelToSpawn; - spawnRange 0 3500; + spawnRange 0 700; fadeInRange 0 0; fadeOutRange 0 0; spawnFrustumCullRadius 600; @@ -425,3 +425,642 @@ iwfx 2 "gfx_fxt_debris_wind_ash" }; } +{ + name "embers_lod1"; + editorFlags looping useRandSize0 useRandSize1 useRandScale useRandRotDelta useRandVel0 useRandVel1 useBackCompatVel; + flags spawnRelative spawnFrustumCull spawnOffsetNone 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"gfx_fxt_smk_light" + }; +} +{ + name "thinSmoke_lod1"; + editorFlags looping useRandColor useRandAlpha useRandSize0 useRandRotDelta useRandVel0 useRandVel1 useBackCompatVel; + flags spawnRelative spawnOffsetNone runRelToSpawn; + spawnRange 2000 23000; + fadeInRange 22000 3000; + fadeOutRange 0 0; + spawnFrustumCullRadius 0; + spawnLooping 800 0; + spawnOneShot 1 0; + spawnDelayMsec 0 0; + lifeSpanMsec 6500 0; + spawnOrgX 0 20; + spawnOrgY 0 0; + spawnOrgZ 0 50; + spawnOffsetRadius 1 0; + spawnOffsetHeight 1 0; + spawnAnglePitch 0 0; + spawnAngleYaw 0 0; + spawnAngleRoll 0 0; + angleVelPitch 0 0; + angleVelYaw 0 0; + angleVelRoll 0 0; + initialRot -95 190; + gravity -0.1 0.15; + elasticity 1 0; + windinfluence 0; + atlasBehavior startRandom; + atlasIndex 0; + atlasFps 0; + atlasLoopCount 9; + atlasColIndexBits 0; + atlasRowIndexBits 0; + atlasEntryCount 0; + velGraph0X 40 + { + { + 0 0.375 + 1 0.375 + } + { + 0 0.5 + 1 0.5 + } + }; + velGraph0Y 40 + { + { + 0 0.102871 + 1 0.260766 + } 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0; + spawnOneShot 7 0; + spawnDelayMsec 0 3000; + lifeSpanMsec 8000 3000; + spawnOrgX 70 -50; + spawnOrgY -250 500; + spawnOrgZ -250 500; + spawnOffsetRadius 5 0; + spawnOffsetHeight 5 5; + spawnAnglePitch 0 0; + spawnAngleYaw 0 0; + spawnAngleRoll 0 0; + angleVelPitch 0 0; + angleVelYaw 0 0; + angleVelRoll 0 0; + initialRot -360 720; + gravity -0.03 -0.01; + elasticity 1 0; + windinfluence 0; + atlasBehavior startFixed; + atlasIndex 0; + atlasFps 0; + atlasLoopCount 0; + atlasColIndexBits 0; + atlasRowIndexBits 0; + atlasEntryCount 0; + velGraph0X 20 + { + { + 0 0.241627 + 1 0.241627 + } + { + 0 -0.246411 + 1 -0.241627 + } + }; + velGraph0Y 20 + { + { + 0 -0.232057 + 1 -0.232057 + } + { + 0 0.222488 + 1 0.222488 + } + }; + velGraph0Z 0 + { + { + 0 0.27512 + 1 0.203349 + } + { + 0 0.5 + 1 0.433014 + } + }; + velGraph1X 0 + { + { + 0 0 + 1 0.08333 + } + { + 0 0 + 1 0.227273 + } + }; + velGraph1Y 0 + { + { + 0 0 + 1 0.5 + } + { + 0 0 + 1 0 + } + }; + velGraph1Z 0 + { + { + 0 0 + 1 -0.5 + } + { + 0 0 + 1 0 + } + }; + rotGraph 30 + { + { + 0 -0.5 + 1 -0.111111 + } + { + 0 0.259259 + 1 0.0972222 + } + }; + sizeGraph0 400 + { + { + 0 0.6582 + 1 0.75 + } + { + 0 0.5316 + 1 0.6456 + } + }; + sizeGraph1 2 + { + { + 0 1 + 1 0 + } + { + 0 1 + 1 0 + } + }; + scaleGraph 1 + { + { + 0 1 + 1 0 + } + { + 0 1 + 1 0 + } + }; + colorGraph 1 + { + { + 0 0.541176 0.556863 0.592157 + 1 0.611765 0.627451 0.694118 + } + { + 0 0.337255 0.321569 0.313726 + 1 0.4 0.396078 0.376471 + } + }; + alphaGraph 1 + { + { + 0 0 + 0.363372 0.200957 + 0.607558 0.200957 + 1 0 + } + { + 0 0 + 0.369186 0.263158 + 0.622093 0.263158 + 1 0 + } + }; + lightingFrac 0; + collOffset 0 0 0; + collRadius 0; + fxOnImpact ""; + fxOnDeath ""; + sortOrder 0; + efPriority 40; + emission ""; + emitDist 1 0; + emitDistVariance 0 0; + trailSplitDist 0; + trailScrollTime 0; + trailRepeatDist 0; + billboardSprite + { + "gfx_fxt_smk_gen" + }; +} +{ + name "mist"; + editorFlags looping useRandColor useRandAlpha useRandSize0 useRandRotDelta useRandVel0 useRandVel1 useBackCompatVel absVel1; + flags spawnRelative spawnOffsetNone runRelToSpawn nonUniformScale; + spawnRange 20 1980; + fadeInRange 500 1500; + fadeOutRange 0 0; + spawnFrustumCullRadius 700; + spawnLooping 400 0; + spawnOneShot 7 0; + spawnDelayMsec 0 2000; + lifeSpanMsec 6000 3000; + spawnOrgX 100 -110; + spawnOrgY -250 500; + spawnOrgZ -250 500; + spawnOffsetRadius 5 0; + spawnOffsetHeight 5 5; + spawnAnglePitch 0 0; + spawnAngleYaw 0 0; + spawnAngleRoll 0 0; + angleVelPitch 0 0; + angleVelYaw 0 0; + angleVelRoll 0 0; + initialRot 80 20; + gravity 0 0; + elasticity 1 0; + windinfluence 0; + atlasBehavior startRandom; + atlasIndex 0; + atlasFps 0; + atlasLoopCount 0; + atlasColIndexBits 0; + atlasRowIndexBits 0; + atlasEntryCount 0; + velGraph0X 0 + { + { + 0 0 + 1 0 + } + { + 0 0 + 1 0 + } + }; + velGraph0Y 0 + { + { + 0 0 + 1 0 + } + { + 0 0 + 1 0 + } + }; + velGraph0Z -0 + { + { + 0 0.27512 + 1 0.203349 + } + { + 0 0.5 + 1 0.433014 + } + }; + 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sortOrder 5; + efPriority 40; + emission ""; + emitDist 1 0; + emitDistVariance 0 0; + trailSplitDist 0; + trailScrollTime 0; + trailRepeatDist 0; + billboardSprite + { + "gfx_fxt_smk_spiral_detail" + }; +} diff --git a/raw/fx/maps/mp_maps/fx_mp_smoke_column_short.efx b/raw/fx/maps/mp_maps/fx_mp_smoke_column_short.efx index d3ff3bff6..71c053574 100644 --- a/raw/fx/maps/mp_maps/fx_mp_smoke_column_short.efx +++ b/raw/fx/maps/mp_maps/fx_mp_smoke_column_short.efx @@ -4,7 +4,7 @@ iwfx 2 name "smoke_far"; editorFlags looping useRandColor useRandSize0 useRandRotDelta useRandVel0 useRandVel1 absVel1; flags spawnRelative spawnOffsetNone runRelToEffect; - spawnRange 0 0; + spawnRange 0 3000; fadeInRange 0 0; fadeOutRange 0 0; spawnFrustumCullRadius 0; @@ -231,3 +231,234 @@ iwfx 2 "gfx_fxt_smk_gen" }; } +{ + name "smoke_far_lod_1"; + editorFlags looping useRandColor useRandSize0 useRandRotDelta useRandVel0 useRandVel1 absVel1; + flags spawnRelative spawnOffsetNone runRelToEffect; + spawnRange 3000 47000; + fadeInRange 0 0; + fadeOutRange 0 0; + spawnFrustumCullRadius 0; + spawnLooping 1200 0; + spawnOneShot 1 0; + spawnDelayMsec 0 600; + lifeSpanMsec 10000 0; + spawnOrgX 0 0; + spawnOrgY -50 100; + spawnOrgZ -50 100; + spawnOffsetRadius 1 0; + spawnOffsetHeight 1 0; + spawnAnglePitch 0 0; + spawnAngleYaw 0 0; + spawnAngleRoll 0 0; + angleVelPitch 0 0; + angleVelYaw 0 0; + angleVelRoll 0 0; + initialRot -60 100; + gravity 0 0; + elasticity 1 0; + windinfluence 0.5; + atlasBehavior startRandom; + atlasIndex 0; + atlasFps 0; + atlasLoopCount 9; + atlasColIndexBits 0; + atlasRowIndexBits 0; + atlasEntryCount 0; + velGraph0X 430 + { + { + 0 0.447368 + 0.334302 0.413876 + 0.633721 0.303828 + 1 0.0167464 + } + { + 0 0.5 + 0.264535 0.495215 + 0.651163 0.42823 + 0.863372 0.279904 + 1 0.0933014 + } + }; + velGraph0Y 30.15 + { + { + 0 0.11244 + 1 0.5 + } + { + 0 -0.117225 + 1 -0.5 + } + }; + velGraph0Z 800.15 + { + { + 0 -0.5 + 0.127907 -0.351675 + 0.383721 -0.236842 + 0.668605 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} + }; + sizeGraph1 2 + { + { + 0 1 + 1 0 + } + { + 0 1 + 1 0 + } + }; + scaleGraph 1 + { + { + 0 1 + 1 0 + } + { + 0 1 + 1 0 + } + }; + colorGraph 1 + { + { + 0 0.0470588 0.0470588 0.054902 + 1 0.141176 0.137255 0.133333 + } + { + 0 0.196078 0.192157 0.188235 + 1 0.372549 0.372549 0.388235 + } + }; + alphaGraph 1 + { + { + 0 0 + 0.0494186 0.133971 + 0.0639535 0.382775 + 0.0959302 0.822967 + 0.188953 1 + 0.369186 0.976077 + 0.52907 0.794258 + 0.604651 0.497608 + 0.715116 0.258373 + 0.813953 0.0861244 + 1 0 + } + { + 0 0 + 0.0145349 0.516746 + 0.0755814 0.870813 + 0.244186 1 + 0.619186 0.760766 + 1 0 + } + }; + lightingFrac 0; + collOffset 0 0 0; + collRadius 0; + fxOnImpact ""; + fxOnDeath ""; + sortOrder 4; + efPriority 85; + emission ""; + emitDist 1 0; + emitDistVariance 0 0; + trailSplitDist 0; + trailScrollTime 0; + trailRepeatDist 0; + billboardSprite + { + "gfx_fxt_smk_gen" + }; +} diff --git a/raw/fx/maps/mp_maps/fx_mp_smoke_column_tall.efx b/raw/fx/maps/mp_maps/fx_mp_smoke_column_tall.efx index 8b3cb4c67..44fc65c51 100644 --- a/raw/fx/maps/mp_maps/fx_mp_smoke_column_tall.efx +++ b/raw/fx/maps/mp_maps/fx_mp_smoke_column_tall.efx @@ -1,10 +1,10 @@ iwfx 2 { - name "smoke_far"; + name "smoke_far_lod0"; editorFlags looping useRandColor useRandRotDelta useRandVel0 useRandVel1 absVel1; flags spawnRelative spawnOffsetNone runRelToEffect; - spawnRange 0 0; + spawnRange 0 3000; fadeInRange 0 0; fadeOutRange 0 0; spawnFrustumCullRadius 0; @@ -227,3 +227,230 @@ iwfx 2 "gfx_fxt_smk_gen" }; } +{ + name "smoke_far_lod1"; + editorFlags looping useRandColor useRandRotDelta useRandVel0 useRandVel1 absVel1; + flags spawnRelative spawnOffsetNone runRelToEffect; + spawnRange 3000 97000; + fadeInRange 0 0; + fadeOutRange 0 0; + spawnFrustumCullRadius 0; + spawnLooping 1600 0; + spawnOneShot 1 0; + spawnDelayMsec 0 0; + lifeSpanMsec 20000 0; + spawnOrgX 0 0; + spawnOrgY -50 100; + spawnOrgZ -50 100; + spawnOffsetRadius 1 0; + spawnOffsetHeight 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runRelToEffect; + spawnRange 0 3000; + fadeInRange 0 0; + fadeOutRange 0 0; + spawnFrustumCullRadius 800; + spawnLooping 1000 0; + spawnOneShot 1 0; + spawnDelayMsec 15 100; + lifeSpanMsec 1000 1600; + spawnOrgX 0 0; + spawnOrgY 0 0; + spawnOrgZ 0 0; + spawnOffsetRadius 1 0; + spawnOffsetHeight 1 0; + spawnAnglePitch 0 0; + spawnAngleYaw 0 0; + spawnAngleRoll 0 0; + angleVelPitch 0 0; + angleVelYaw 0 0; + angleVelRoll 0 0; + initialRot 360 -720; + gravity 0 0; + elasticity 1 0; + windinfluence 0; + atlasBehavior startFixed; + atlasIndex 0; + atlasFps 0; + atlasLoopCount 0; + atlasColIndexBits 0; + atlasRowIndexBits 0; + atlasEntryCount 0; + velGraph0X 0 + { + { + 0 0 + 1 0 + } + { + 0 0 + 1 0 + } + }; + velGraph0Y 75 + { + { + 0 0 + 0.392442 0.0741627 + 0.75 0.236842 + 1 0.5 + } + { + 0 0 + 1 0 + } + }; + velGraph0Z 0 + { + { + 0 0 + 1 0 + } + { + 0 0 + 1 0 + } + }; + velGraph1X 0 + { + { + 0 0 + 1 0 + } + { + 0 0 + 1 0 + } + }; + velGraph1Y 0 + { + { + 0 0 + 1 0 + } + { + 0 0 + 1 0 + 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a/raw/fx/maps/mp_maps/fx_mp_wavebreak_wide_01.efx b/raw/fx/maps/mp_maps/fx_mp_wavebreak_wide_01.efx new file mode 100644 index 000000000..4bee6c505 --- /dev/null +++ b/raw/fx/maps/mp_maps/fx_mp_wavebreak_wide_01.efx @@ -0,0 +1,753 @@ +iwfx 2 + +{ + name "base"; + editorFlags looping useRandAlpha useRandSize0 useRandRotDelta useRandVel0 useBackCompatVel; + flags spawnRelative spawnOffsetNone runRelToEffect; + spawnRange 0 8000; + fadeInRange 6500 1500; + fadeOutRange 0 0; + spawnFrustumCullRadius 0; + spawnLooping 10 10; + spawnOneShot 20 0; + spawnDelayMsec 1100 400; + lifeSpanMsec 1000 500; + spawnOrgX -37.5 75; + spawnOrgY -350 700; + spawnOrgZ 0 0; + spawnOffsetRadius 50 100; + spawnOffsetHeight -0.5 1; + spawnAnglePitch 0 0; + spawnAngleYaw 0 0; + spawnAngleRoll 0 0; + angleVelPitch 0 0; + angleVelYaw 0 0; + angleVelRoll 0 0; + initialRot -20 40; + gravity 30 0; + elasticity 1 0; + windinfluence 0; + atlasBehavior startFixed; + atlasIndex 0; + atlasFps 0; + atlasLoopCount 0; + atlasColIndexBits 0; + atlasRowIndexBits 0; + atlasEntryCount 0; + velGraph0X 250 + { + { + 0 0.5 + 1 0.5 + } + { + 0 0.270335 + 1 0.270335 + } + }; + velGraph0Y 0 + { + { + 0 0 + 1 0 + } + { + 0 0 + 1 0 + } + }; + velGraph0Z -100 + { + { + 0 -0.00980401 + 1 -0.2941 + } + { + 0 0 + 1 -0.5 + } + }; + velGraph1X 0.5 + { + { + 0 0 + 1 0 + } + { + 0 0 + 1 0 + } + }; + velGraph1Y 0.5 + { + { + 0 0 + 1 0 + } + { + 0 0 + 1 0 + } + }; + velGraph1Z 0.5 + { + { + 0 0 + 1 0 + } + { + 0 0 + 1 0 + } + }; + rotGraph 0 + { + { + 0 -0.5 + 1 0 + } + { + 0 0.5 + 1 0 + } + }; + sizeGraph0 200 + { + { + 0 0.162338 + 1 1 + } + { + 0 0.116883 + 1 0.623377 + } + }; + sizeGraph1 400 + { + { + 0 0 + 0.1076 0.3333 + 0.3198 0.6485 + 1 1 + } + { + 0 1 + 1 0 + } + }; + scaleGraph 1 + { + { + 0 1 + 1 0 + } + { + 0 1 + 1 0 + } + }; + colorGraph 1 + { + { + 0 1 1 1 + 1 1 1 1 + } + { + 0 0.8549 0.8706 0.8471 + 1 0.8549 0.8706 0.8471 + } + }; + alphaGraph 1 + { + { + 0 0.497608 + 0.505814 0.492823 + 0.752907 0.411483 + 0.898256 0.22488 + 1 0 + } + { + 0 0.239234 + 0.520349 0.239234 + 0.790698 0.181818 + 1 0 + } + }; + lightingFrac 0.2; + collOffset 0 0 0; + collRadius 0; + fxOnImpact ""; + fxOnDeath ""; + sortOrder 15; + efPriority 0; + emission ""; + emitDist 1 0; + emitDistVariance 0 0; + trailSplitDist 0; + trailScrollTime 0; + trailRepeatDist 0; + billboardSprite + { + "gfx_fxt_debris_clump" + }; +} +{ + name "back"; + editorFlags looping useRandRotDelta useRandVel0; + flags spawnRelative spawnOffsetNone runRelToEffect; + spawnRange 0 8000; + fadeInRange 6500 1500; + fadeOutRange 0 0; + spawnFrustumCullRadius 0; + spawnLooping 5 16; + spawnOneShot 8 2; + spawnDelayMsec 1350 0; + lifeSpanMsec 2200 0; + spawnOrgX 0 0; + spawnOrgY -350 700; + spawnOrgZ -50 0; + spawnOffsetRadius 1 0; + spawnOffsetHeight 1 0; + spawnAnglePitch 0 0; + spawnAngleYaw 0 0; + spawnAngleRoll 0 0; + angleVelPitch 0 0; + angleVelYaw 0 0; + angleVelRoll 0 0; + initialRot -360 720; + gravity 56.25 18.75; + elasticity 1 0; + windinfluence 0; + atlasBehavior startFixed; + atlasIndex 0; + atlasFps 0; + atlasLoopCount 0; + atlasColIndexBits 0; + atlasRowIndexBits 0; + atlasEntryCount 0; + velGraph0X 600 + { + { + 0 0.351675 + 1 0.34689 + } + { + 0 0.303828 + 1 0.303828 + } + }; + velGraph0Y 0 + { + { + 0 0.07407 + 1 0.07407 + } + { + 0 -0.07407 + 1 -0.07407 + } + }; + velGraph0Z 100 + { + { + 0 0.5 + 1 0.5 + } + { + 0 0.236842 + 1 0.246412 + } + }; + velGraph1X 0 + { + { + 0 0 + 1 0 + } + { + 0 0 + 1 0 + } + }; + velGraph1Y 0 + { + { + 0 0 + 1 0 + } + { + 0 0 + 1 0 + } + }; + velGraph1Z 0 + { + { + 0 0 + 1 0 + } + { + 0 0 + 1 0 + } + }; + rotGraph 100 + { + { + 0 -0.5 + 1 -0.5 + } + { + 0 0.5 + 1 0.5 + } + }; + sizeGraph0 100 + { + { + 0 0.519481 + 1 1 + } + { + 0 1 + 1 0 + } + }; + sizeGraph1 1100 + { + { + 0 0.25 + 1 0.75 + } + { + 0 1 + 1 0 + } + }; + scaleGraph 1.333 + { + { + 0 0.75 + 1 0.75 + } + { + 0 1 + 1 0 + } + }; + colorGraph 1 + { + { + 0 1 1 1 + 1 1 1 1 + } + { + 0 1 1 1 + 1 0 0 0 + } + }; + 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0; + atlasBehavior startFixed; + atlasIndex 0; + atlasFps 0; + atlasLoopCount 0; + atlasColIndexBits 0; + atlasRowIndexBits 0; + atlasEntryCount 0; + velGraph0X 0 + { + { + 0 0.069378 + 1 0.34689 + } + { + 0 0.069378 + 1 0.303828 + } + }; + velGraph0Y 0 + { + { + 0 0.07407 + 1 0.07407 + } + { + 0 -0.07407 + 1 -0.07407 + } + }; + velGraph0Z 350 + { + { + 0 0.236842 + 0.520349 0.41866 + 0.593023 0.279904 + 0.712209 0.126794 + 1 0.00717705 + } + { + 0 0.0263158 + 1 0.0119617 + } + }; + velGraph1X 0 + { + { + 0 0 + 1 0 + } + { + 0 0 + 1 0 + } + }; + velGraph1Y 0 + { + { + 0 0 + 1 0 + } + { + 0 0 + 1 0 + } + }; + velGraph1Z 0 + { + { + 0 0 + 1 0 + } + { + 0 0 + 1 0 + } + }; + rotGraph 50 + { + { + 0 -0.5 + 1 -0.5 + } + { + 0 0.5 + 1 0.5 + } + }; + sizeGraph0 200 + { + { + 0 0.487013 + 1 1 + } + { + 0 1 + 1 0 + } + }; + sizeGraph1 1100 + { + { + 0 0.25 + 1 0.75 + } + { + 0 1 + 1 0 + } + }; + scaleGraph 1.333 + { + { + 0 0.75 + 1 0.75 + } + { + 0 1 + 1 0 + } + }; + colorGraph 1 + { + { + 0 1 1 1 + 1 1 1 1 + } + { + 0 1 1 1 + 1 0 0 0 + } + }; + alphaGraph 1 + { + { + 0 0 + 0.223837 0.0287081 + 0.415698 0.0669856 + 0.639535 0.200957 + 1 0 + } + { + 0 1 + 1 0 + } + }; + lightingFrac 0.2; + collOffset 0 0 0; + collRadius 0; + fxOnImpact ""; + fxOnDeath ""; + sortOrder 4; + efPriority 0; + emission ""; + emitDist 1 0; + emitDistVariance 0 0; + trailSplitDist 0; + trailScrollTime 0; + trailRepeatDist 0; + orientedSprite + { + "gfx_fxt_env_water_foam" + }; +} +{ + name "wash"; + editorFlags looping useRandRotDelta useRandVel0; + flags spawnRelative spawnOffsetNone runRelToEffect; + spawnRange 0 8000; + fadeInRange 6500 1500; + fadeOutRange 0 0; + spawnFrustumCullRadius 0; + spawnLooping 10 20; + spawnOneShot 8 2; + spawnDelayMsec 400 0; + lifeSpanMsec 4200 1000; + spawnOrgX 1 0; + spawnOrgY -350 700; + spawnOrgZ -25 -25; + spawnOffsetRadius 1 0; + spawnOffsetHeight 1 0; + spawnAnglePitch 0 0; + spawnAngleYaw 0 0; + spawnAngleRoll 0 0; + angleVelPitch 0 0; + angleVelYaw 0 0; + angleVelRoll 0 0; + initialRot -360 720; + gravity 0 0; + elasticity 1 0; + windinfluence 0; + atlasBehavior startFixed; + atlasIndex 0; + atlasFps 0; + atlasLoopCount 0; + atlasColIndexBits 0; + atlasRowIndexBits 0; + atlasEntryCount 0; + velGraph0X 0 + { + { + 0 0.5 + 1 0 + } + { + 0 0.413876 + 1 0.00717705 + } + }; + velGraph0Y 100 + { + { + 0 -0.5 + 1 0 + } + { + 0 0.5 + 1 0 + } + }; + velGraph0Z -100 + { + { + 0 0.5 + 1 0 + } + { + 0 0 + 1 0 + } + }; + velGraph1X 0 + { + { + 0 0 + 1 0 + } + { + 0 0 + 1 0 + } + }; + velGraph1Y 0 + { + { + 0 0 + 1 0 + } + { + 0 0 + 1 0 + } + }; + velGraph1Z 0 + { + { + 0 0 + 1 0 + } + { + 0 0 + 1 0 + } + }; + rotGraph 50 + { + { + 0 -0.5 + 1 0 + } + { + 0 0.5 + 1 0 + } + }; + sizeGraph0 200 + { + { + 0 0.487013 + 1 1 + } + { + 0 1 + 1 0 + } + }; + sizeGraph1 1100 + { + { + 0 0.25 + 1 0.75 + } + { + 0 1 + 1 0 + } + }; + scaleGraph 1.333 + { + { + 0 0.75 + 1 0.75 + } + { + 0 1 + 1 0 + } + }; + colorGraph 1 + { + { + 0 1 1 1 + 1 1 1 1 + } + { + 0 1 1 1 + 1 0 0 0 + } + }; + alphaGraph 1 + { + { + 0 0 + 0.517442 0.296651 + 1 0 + } + { + 0 1 + 1 0 + } + }; + lightingFrac 0.2; + collOffset 0 0 0; + collRadius 0; + fxOnImpact ""; + fxOnDeath ""; + sortOrder 1; + efPriority 0; + emission ""; + emitDist 1 0; + emitDistVariance 0 0; + trailSplitDist 0; + trailScrollTime 0; + trailRepeatDist 0; + orientedSprite + { + "gfx_fxt_env_water_foam" + }; +} diff --git a/raw/fx/maps/nazi_zombie_factory/factory_impacts.csv b/raw/fx/maps/nazi_zombie_factory/factory_impacts.csv new file mode 100644 index 000000000..0bee5490b --- /dev/null +++ b/raw/fx/maps/nazi_zombie_factory/factory_impacts.csv @@ -0,0 +1,118 @@ +# This file maps impact types to effects +"# It can be overridden in part by just specifying some effects in a CSV file in the ""fx"" folder that has a later name alphabetically" +"# It has the simple syntax that the first column is the impact type, the second is the surface type, and the thrid is the effect name" +"# The impact type is one of: bullet_small_normal, bullet_small_exit, bullet_large_normal, bullet_large_exit, grenade_bounce, and grenade_explode" +"# The surface type is one of the valid surface impact types for the surfaceparm shader command, or ""default"". Default is only used if the code cannot figure out the correct surface type" +"# The effect name should be a relative path starting after the ""fx"" folder in the game tree. It should not include the "".efx"" extension." +"# The effect name may be left blank, in which case no effect is played for this impact." +"# If any impact effect has no row entry in any file, the game will not load any maps. The console lists which surface types had no entries." +"# These effects usually should not specify sounds, since a corresponding sound alias will be played at the same time as the effect" +"# For bullet hits, two effects are played, either or both of which may be blank:" +"# The ""normal"" effect is played at the impact point facing the surface normal. This should usually be used for decals." +"# The ""exit"" effect is played at the exit point when buller penetration is on." + +"# flesh_head_nonfatal, flesh_body_fatal, flesh_head_nonfatal, and flesh_head_fatal specify specific effects to play when bullets injure flesh" +# these are used ONLY FOR BULLETS +"# If not specified, or if left blank, these will inherit whatever is in 'flesh' for the impacttype" + +# These tank_shell effects are for the tesla gun. + +bullet_small_underwater,default,impacts/footstep_dust +bullet_small_underwater,bark,impacts/footstep_dust +bullet_small_underwater,brick,impacts/footstep_dust +bullet_small_underwater,carpet,impacts/footstep_dust +bullet_small_underwater,cloth,impacts/footstep_dust +bullet_small_underwater,concrete,impacts/footstep_dust +bullet_small_underwater,dirt,impacts/footstep_dust +bullet_small_underwater,flesh, +bullet_small_underwater,foliage,impacts/footstep_dust +bullet_small_underwater,glass,impacts/footstep_dust +bullet_small_underwater,grass,impacts/footstep_dust +bullet_small_underwater,gravel,impacts/footstep_dust +bullet_small_underwater,ice,impacts/footstep_dust +bullet_small_underwater,metal,impacts/footstep_dust +bullet_small_underwater,mud,impacts/footstep_dust +bullet_small_underwater,paper,impacts/footstep_dust +bullet_small_underwater,plaster,impacts/footstep_dust +bullet_small_underwater,rock,impacts/footstep_dust +bullet_small_underwater,sand,impacts/footstep_dust +bullet_small_underwater,snow,impacts/footstep_dust +bullet_small_underwater,water,impacts/footstep_dust +bullet_small_underwater,wood,impacts/footstep_dust +bullet_small_underwater,asphalt,impacts/footstep_dust +bullet_small_underwater,ceramic,impacts/footstep_dust +bullet_small_underwater,plastic,impacts/footstep_dust +bullet_small_underwater,rubber,impacts/footstep_dust +bullet_small_underwater,cushion,impacts/footstep_dust +bullet_small_underwater,fruit,impacts/footstep_dust +bullet_small_underwater,paintedmetal,impacts/footstep_dust +bullet_small_underwater,flesh_body_nonfatal,impacts/footstep_dust +bullet_small_underwater,flesh_body_fatal,impacts/footstep_dust +bullet_small_underwater,flesh_head_nonfatal,impacts/footstep_dust +bullet_small_underwater,flesh_head_fatal,impacts/footstep_dust +bullet_small_underwater,player, +bullet_small_underwater,tallgrass,impacts/footstep_dust + +mortar_shell,default,impacts/footstep_dust +mortar_shell,bark,impacts/footstep_dust +mortar_shell,brick,impacts/footstep_dust +mortar_shell,carpet,impacts/footstep_dust +mortar_shell,cloth,impacts/footstep_dust +mortar_shell,concrete,impacts/footstep_dust +mortar_shell,dirt,impacts/footstep_dust +mortar_shell,flesh,impacts/footstep_dust +mortar_shell,foliage,impacts/footstep_dust +mortar_shell,glass,impacts/footstep_dust +mortar_shell,grass,impacts/footstep_dust +mortar_shell,gravel,impacts/footstep_dust +mortar_shell,ice,impacts/footstep_dust +mortar_shell,metal,impacts/footstep_dust +mortar_shell,mud,impacts/footstep_dust +mortar_shell,paper,impacts/footstep_dust +mortar_shell,plaster,impacts/footstep_dust +mortar_shell,rock,impacts/footstep_dust +mortar_shell,sand,impacts/footstep_dust +mortar_shell,snow,impacts/footstep_dust +mortar_shell,water,impacts/footstep_dust +mortar_shell,wood,impacts/footstep_dust +mortar_shell,asphalt,impacts/footstep_dust +mortar_shell,ceramic,impacts/footstep_dust +mortar_shell,plastic,impacts/footstep_dust +mortar_shell,rubber,impacts/footstep_dust +mortar_shell,cushion,impacts/footstep_dust +mortar_shell,fruit,impacts/footstep_dust +mortar_shell,paintedmetal,impacts/footstep_dust +mortar_shell,player,impacts/footstep_dust +mortar_shell,tallgrass,impacts/footstep_dust + +tank_shell,default,maps/zombie/fx_tesla_impact_default +tank_shell,brick,maps/zombie/fx_tesla_impact_default +tank_shell,bark,maps/zombie/fx_tesla_impact_wood +tank_shell,carpet,maps/zombie/fx_tesla_impact_default +tank_shell,cloth,maps/zombie/fx_tesla_impact_default +tank_shell,concrete,maps/zombie/fx_tesla_impact_default +tank_shell,dirt,maps/zombie/fx_tesla_impact_default +tank_shell,flesh, +tank_shell,foliage,maps/zombie/fx_tesla_impact_default +tank_shell,glass,impacts/large_glass +tank_shell,grass,maps/zombie/fx_tesla_impact_default +tank_shell,gravel,maps/zombie/fx_tesla_impact_default +tank_shell,ice,impacts/small_snowhit +tank_shell,metal,maps/zombie/fx_tesla_impact_default +tank_shell,mud,maps/zombie/fx_tesla_impact_default +tank_shell,paper,maps/zombie/fx_tesla_impact_default +tank_shell,plaster,maps/zombie/fx_tesla_impact_default +tank_shell,rock,maps/zombie/fx_tesla_impact_default +tank_shell,sand,maps/zombie/fx_tesla_impact_default +tank_shell,snow,maps/zombie/fx_tesla_impact_default +tank_shell,water,maps/zombie/fx_tesla_impact_water +tank_shell,wood,maps/zombie/fx_tesla_impact_wood +tank_shell,asphalt,maps/zombie/fx_tesla_impact_default +tank_shell,ceramic,maps/zombie/fx_tesla_impact_default +tank_shell,plastic,maps/zombie/fx_tesla_impact_default +tank_shell,rubber,impacts/default_hit +tank_shell,cushion,impacts/fx_cushion_hit +tank_shell,fruit,impacts/default_hit +tank_shell,paintedmetal,maps/zombie/fx_tesla_impact_default +tank_shell,player,maps/zombie/fx_tesla_impact_default +tank_shell,tallgrass,maps/zombie/fx_tesla_impact_default \ No newline at end of file diff --git a/raw/fx/maps/zombie/fx_transporter_ambient.efx b/raw/fx/maps/zombie/fx_transporter_ambient.efx new file mode 100644 index 000000000..fc32ea372 --- /dev/null +++ b/raw/fx/maps/zombie/fx_transporter_ambient.efx @@ -0,0 +1,1130 @@ +iwfx 2 + +{ + name "interior_light"; + editorFlags looping useRandAlpha modColorByAlpha useBackCompatVel; + flags spawnRelative spawnFrustumCull spawnOffsetNone runRelToSpawn; + spawnRange 0 2000; + fadeInRange 0 0; + fadeOutRange 0 0; + spawnFrustumCullRadius 250; + spawnLooping 300 0; + spawnOneShot 0 0; + spawnDelayMsec 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b/raw/fx/maps/zombie/fx_zombie_tesla_rail_view_ug.efx new file mode 100644 index 000000000..35b9d6819 --- /dev/null +++ b/raw/fx/maps/zombie/fx_zombie_tesla_rail_view_ug.efx @@ -0,0 +1,3326 @@ +iwfx 2 + +{ + name "glow_1"; + editorFlags modColorByAlpha; + flags spawnRelative spawnFrustumCull spawnOffsetNone runRelToEffect drawWithViewModel; + spawnRange 0 80; + fadeInRange 0 0; + fadeOutRange 0 0; + spawnFrustumCullRadius 32; + spawnLooping 50 100; + spawnOneShot 0 0; + spawnDelayMsec 50 0; + lifeSpanMsec 400 0; + spawnOrgX -31.8 0; + spawnOrgY 0 0; + spawnOrgZ 0.3 0; + spawnOffsetRadius 0 0; + spawnOffsetHeight 0 0; + spawnAnglePitch 0 0; + spawnAngleYaw 0 0; + spawnAngleRoll 0 0; + angleVelPitch 0 0; + angleVelYaw 0 0; + angleVelRoll 0 0; + initialRot 0 0; + gravity 0 0; + elasticity 0 0; + windinfluence 0; + atlasBehavior startFixed; + atlasIndex 0; + atlasFps 0; + atlasLoopCount 0; + atlasColIndexBits 0; + atlasRowIndexBits 0; + atlasEntryCount 0; + velGraph0X 0 + { + { + 0 0 + 1 0 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+ "weapon/tracer/fx_tracer_zombie_turret_1" + "weapon/tracer/fx_tracer_zombie_turret_2" + "weapon/tracer/fx_tracer_zombie_turret_3" + }; +} diff --git a/raw/fx/weapon/muzzleflashes/pistolflash_ug.efx b/raw/fx/weapon/muzzleflashes/pistolflash_ug.efx new file mode 100644 index 000000000..bd12e758d --- /dev/null +++ b/raw/fx/weapon/muzzleflashes/pistolflash_ug.efx @@ -0,0 +1,1479 @@ +iwfx 2 + +{ + name "small_flash"; + editorFlags useRandAlpha useRandRotDelta modColorByAlpha useBackCompatVel; + flags spawnRelative spawnFrustumCull spawnOffsetNone runRelToEffect; + spawnRange 0 300; + fadeInRange 0 0; + fadeOutRange 0 0; + spawnFrustumCullRadius 25; + spawnLooping 200 3; + spawnOneShot 1 0; + spawnDelayMsec 1 0; + lifeSpanMsec 100 0; + spawnOrgX 2 0; + spawnOrgY 0 0; + spawnOrgZ 0 0; + spawnOffsetRadius 1 0; + spawnOffsetHeight 1 0; + spawnAnglePitch 0 0; + spawnAngleYaw 0 0; + spawnAngleRoll 0 0; + angleVelPitch 0 0; + angleVelYaw 0 0; + angleVelRoll 0 0; + initialRot -360 720; + gravity 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spawnRelative spawnFrustumCull spawnOffsetSphere runRelToEffect dieOnTouch nonUniformScale; + spawnRange 0 20000; + fadeInRange 0 0; + fadeOutRange 0 0; + spawnFrustumCullRadius 20; + spawnLooping 100 50; + spawnOneShot 0 1; + spawnDelayMsec 0 0; + lifeSpanMsec 50 20; + spawnOrgX 0 0; + spawnOrgY 0 0; + spawnOrgZ 0 0; + spawnOffsetRadius 0 0.5; + spawnOffsetHeight 0 0; + spawnAnglePitch 0 0; + spawnAngleYaw 0 0; + spawnAngleRoll 0 0; + angleVelPitch 0 0; + angleVelYaw 0 0; + angleVelRoll 0 0; + initialRot 0 0; + gravity 0 0; + elasticity 0 0; + windinfluence 0; + atlasBehavior startFixed; + atlasIndex 0; + atlasFps 30; + atlasLoopCount 0; + atlasColIndexBits 0; + atlasRowIndexBits 0; + atlasEntryCount 0; + velGraph0X 6000 + { + { + 0 0.5 + 1 0.5 + } + { + 0 0 + 1 0 + } + }; + velGraph0Y 0 + { + { + 0 0 + 1 0 + } + { + 0 0 + 1 0 + } + }; + velGraph0Z 0 + { + { + 0 0 + 1 0 + } + { + 0 0 + 1 0 + } + }; + velGraph1X 0 + { + { + 0 0 + 1 0 + } + { + 0 0 + 1 0 + } + }; + velGraph1Y 0 + { + { + 0 0 + 1 0 + } + { + 0 0 + 1 0 + } + }; + velGraph1Z 0 + { + { + 0 0 + 1 0 + } + { + 0 0 + 1 0 + } + }; + rotGraph 0 + { + { + 0 0 + 1 0 + } + { + 0 0 + 1 0 + } + }; + sizeGraph0 5 + { + { + 0 1 + 1 1 + } + { + 0 0.772727 + 1 0.772727 + } + }; + sizeGraph1 8 + { + { + 0 0.766234 + 1 0.766234 + } + { + 0 1 + 1 1 + } + }; + scaleGraph 0 + { + { + 0 1 + 1 0 + } + { + 0 1 + 1 0 + } + }; + colorGraph 1 + { + { + 0 0.988235 0.854902 0.321569 + 1 0.988235 0.854902 0.321569 + } + { + 0 1 1 1 + 1 0 0 0 + } + }; + alphaGraph 1 + { + { + 0 1 + 1 1 + } + { + 0 1 + 1 0 + } + }; + lightingFrac 0; + collOffset 0 0 0; + collRadius 0; + fxOnImpact ""; + fxOnDeath ""; + sortOrder 0; + efPriority 255; + emission ""; + emitDist 0 0; + emitDistVariance 0 0; + trailSplitDist 100; + trailScrollTime 0; + trailRepeatDist 10; + billboardSprite + { + "gfx_fxt_tracer_air2" + }; +} diff --git a/raw/fx/weapon/tracer/fx_tracer_zombie_turret_3.efx b/raw/fx/weapon/tracer/fx_tracer_zombie_turret_3.efx new file mode 100644 index 000000000..1eba1c322 --- /dev/null +++ b/raw/fx/weapon/tracer/fx_tracer_zombie_turret_3.efx @@ -0,0 +1,185 @@ +iwfx 2 + +{ + name "segment 1"; + editorFlags; + flags spawnOffsetNone runRelToSpawn; + spawnRange 0 0; + fadeInRange 0 0; + fadeOutRange 0 0; + spawnFrustumCullRadius 0; + spawnLooping 200 0; + spawnOneShot 0 0; + spawnDelayMsec 0 0; + lifeSpanMsec 1000 0; + spawnOrgX 0 0; + spawnOrgY 0 0; + spawnOrgZ 0 0; + spawnOffsetRadius 0 0; + spawnOffsetHeight 0 0; + spawnAnglePitch 0 0; + spawnAngleYaw 0 0; + spawnAngleRoll 0 0; + angleVelPitch 0 0; + angleVelYaw 0 0; + angleVelRoll 0 0; + initialRot 0 0; + gravity 0 0; + elasticity 0 0; + windinfluence 0; + atlasBehavior startFixed; + atlasIndex 0; + atlasFps 0; + atlasLoopCount 0; + atlasColIndexBits 0; + atlasRowIndexBits 0; + atlasEntryCount 0; + velGraph0X 0 + { + { + 0 0 + 1 0 + } + { + 0 0 + 1 0 + } + }; + velGraph0Y 0 + { + { + 0 0 + 1 0 + } + { + 0 0 + 1 0 + } + }; + velGraph0Z 0 + { + { + 0 0 + 1 0 + } + { + 0 0 + 1 0 + } + }; + velGraph1X 0 + { + { + 0 0 + 1 0 + } + { + 0 0 + 1 0 + } + }; + velGraph1Y 0 + { + { + 0 0 + 1 0 + } + { + 0 0 + 1 0 + } + }; + velGraph1Z 0 + { + { + 0 0 + 1 0 + } + { + 0 0 + 1 0 + } + }; + rotGraph 0 + { + { + 0 0 + 1 0 + } + { + 0 0 + 1 0 + } + }; + sizeGraph0 0 + { + { + 0 1 + 1 0 + } + { + 0 1 + 1 0 + } + }; + sizeGraph1 0 + { + { + 0 1 + 1 0 + } + { + 0 1 + 1 0 + } + }; + scaleGraph 0 + { + { + 0 1 + 1 0 + } + { + 0 1 + 1 0 + } + }; + colorGraph 1 + { + { + 0 1 1 1 + 1 0 0 0 + } + { + 0 1 1 1 + 1 0 0 0 + } + }; + alphaGraph 1 + { + { + 0 1 + 1 0 + } + { + 0 1 + 1 0 + } + }; + lightingFrac 0; + collOffset 0 0 0; + collRadius 0; + fxOnImpact ""; + fxOnDeath ""; + sortOrder 0; + efPriority 0; + emission ""; + emitDist 0 0; + emitDistVariance 0 0; + trailSplitDist 100; + trailScrollTime 0; + trailRepeatDist 10; + billboardSprite + { + }; +} diff --git a/raw/info/bullet_penetration_mp b/raw/info/bullet_penetration_mp index 45ae6fe24..f30a01f15 100644 --- a/raw/info/bullet_penetration_mp +++ b/raw/info/bullet_penetration_mp @@ -1 +1 @@ -BULLET_PEN_TABLE\small_bark\20\small_brick\6\small_carpet\20\small_cloth\72\small_concrete\6\small_dirt\0\small_flesh\24\small_foliage\72\small_glass\72\small_grass\0\small_gravel\32\small_ice\72\small_metal\12\small_mud\0\small_paper\72\small_plaster\12\small_rock\6\small_sand\0\small_snow\72\small_water\0\small_wood\12\small_asphalt\6\small_ceramic\72\small_plastic\32\small_rubber\72\small_cushion\72\small_fruit\72\small_paintedmetal\0\medium_bark\28\medium_brick\20\medium_carpet\20\medium_cloth\72\medium_concrete\12\medium_dirt\0\medium_flesh\34\medium_foliage\72\medium_glass\72\medium_grass\0\medium_gravel\32\medium_ice\72\medium_metal\20\medium_mud\0\medium_paper\72\medium_plaster\20\medium_rock\12\medium_sand\0\medium_snow\72\medium_water\0\medium_wood\16\medium_asphalt\12\medium_ceramic\72\medium_plastic\32\medium_rubber\72\medium_cushion\72\medium_fruit\72\medium_paintedmetal\0\large_bark\28\large_brick\20\large_carpet\20\large_cloth\72\large_concrete\12\large_dirt\0\large_flesh\40\large_foliage\72\large_glass\72\large_grass\0\large_gravel\32\large_ice\72\large_metal\20\large_mud\0\large_paper\72\large_plaster\20\large_rock\12\large_sand\0\large_snow\72\large_water\0\large_wood\16\large_asphalt\12\large_ceramic\72\large_plastic\32\large_rubber\72\large_cushion\72\large_fruit\72\large_paintedmetal\0 \ No newline at end of file +BULLET_PEN_TABLE\small_bark\20\small_brick\6\small_carpet\20\small_cloth\72\small_concrete\6\small_dirt\0\small_flesh\24\small_foliage\72\small_glass\72\small_grass\0\small_gravel\32\small_ice\72\small_metal\12\small_mud\0\small_paper\72\small_plaster\12\small_rock\6\small_sand\0\small_snow\72\small_water\72\small_wood\12\small_asphalt\6\small_ceramic\72\small_plastic\32\small_rubber\72\small_cushion\72\small_fruit\72\small_paintedmetal\0\medium_bark\28\medium_brick\20\medium_carpet\20\medium_cloth\72\medium_concrete\12\medium_dirt\0\medium_flesh\34\medium_foliage\72\medium_glass\72\medium_grass\0\medium_gravel\32\medium_ice\72\medium_metal\20\medium_mud\0\medium_paper\72\medium_plaster\20\medium_rock\12\medium_sand\0\medium_snow\72\medium_water\72\medium_wood\16\medium_asphalt\12\medium_ceramic\72\medium_plastic\32\medium_rubber\72\medium_cushion\72\medium_fruit\72\medium_paintedmetal\0\large_bark\28\large_brick\20\large_carpet\20\large_cloth\72\large_concrete\12\large_dirt\0\large_flesh\40\large_foliage\72\large_glass\72\large_grass\0\large_gravel\32\large_ice\72\large_metal\20\large_mud\0\large_paper\72\large_plaster\20\large_rock\12\large_sand\0\large_snow\72\large_water\72\large_wood\16\large_asphalt\12\large_ceramic\72\large_plastic\32\large_rubber\72\large_cushion\72\large_fruit\72\large_paintedmetal\0 \ No newline at end of file diff --git a/raw/maps/_callbackglobal.gsc b/raw/maps/_callbackglobal.gsc index 44d526ebc..fa540e73b 100644 --- a/raw/maps/_callbackglobal.gsc +++ b/raw/maps/_callbackglobal.gsc @@ -519,11 +519,6 @@ Callback_PlayerDisconnect() Callback_PlayerDamage( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, modelIndex, psOffsetTime ) { - if( IsDefined( level.overridePlayerDamage ) ) - { - self [[level.overridePlayerDamage]]( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, modelIndex, psOffsetTime ); - } - //CODER MOD: TOMMY K, this is to prevent a player killing another player if( isdefined( eAttacker ) && isPlayer( eAttacker ) && ( !isDefined( level.friendlyexplosivedamage ) || !level.friendlyexplosivedamage )) { @@ -543,6 +538,13 @@ Callback_PlayerDamage( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, s //otherwise don't damage the player, so like airstrikes won't kill the player return; } + } + + // Override MUST call finishPlayerDamage if the damage is to be applied + if( IsDefined( level.overridePlayerDamage ) ) + { + self [[level.overridePlayerDamage]]( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, modelIndex, psOffsetTime ); + return; } self finishPlayerDamageWrapper( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, modelIndex, psOffsetTime ); diff --git a/raw/maps/_flare.gsc b/raw/maps/_flare.gsc index 3ae067716..45cc1fb35 100644 --- a/raw/maps/_flare.gsc +++ b/raw/maps/_flare.gsc @@ -5,7 +5,7 @@ #using_animtree ("vehicles"); main( model, type, color ) -{ +{ if( !IsDefined( level._effect ) ) { level._effect = []; @@ -30,7 +30,9 @@ main( model, type, color ) level._effect["flare_runner_fizzout"] = loadfx ("misc/flare_end"); break; } - + + //modified this because it was causing problems with loading mods. Init these flags in your level script... + flag_flare( "flare_in_use" ); flag_flare( "flare_complete" ); flag_flare( "flare_stop_setting_sundir" ); @@ -50,6 +52,64 @@ main( model, type, color ) } +main_alt( model, type, color ) +{ + if( !IsDefined( level._effect ) ) + { + level._effect = []; + } + + if( !IsDefined( color ) ) + { + color = "default"; + } + + switch( color ) + { + case "white": + level._effect["flare_runner_intro"] = loadfx ("misc/flare_start"); + level._effect["flare_runner"] = loadfx ("misc/fx_flare_sky_white"); + level._effect["flare_runner_fizzout"] = loadfx ("misc/flare_end"); + break; + + default: + level._effect["flare_runner_intro"] = loadfx ("misc/flare_start"); + level._effect["flare_runner"] = loadfx ("misc/flare"); + level._effect["flare_runner_fizzout"] = loadfx ("misc/flare_end"); + break; + } + + //modified this because it was causing problems with loading mods. Init these flags in your level script... + + //flag_flare( "flare_in_use" ); + //flag_flare( "flare_complete" ); + //flag_flare( "flare_stop_setting_sundir" ); + //flag_flare( "flare_start_setting_sundir" ); + + build_template( "flare", model, type ); + build_localinit( ::init_local ); + + //health, optional_min, optional_max + build_life ( 9999 ); + + if(!isdefined(level._flare_monitor)) + { + level thread flare_monitor(); + level._flare_monitor = 1; + } + +} + +flare_init_flags() +{ + flag_init( "flare_in_use" ); + flag_init( "flare_complete" ); + flag_init( "flare_stop_setting_sundir" ); + flag_init( "flare_start_setting_sundir" ); +} + + + flare_monitor() { level._flare_frame = 0; @@ -275,7 +335,7 @@ flare_fx(starting_brightness, ending_brightness, flicker, color) } flag_flare( msg ) -{ +{ if( !isdefined( level.flag[ msg ] ) ) { flag_init( msg ); diff --git a/raw/maps/_gameskill.gsc b/raw/maps/_gameskill.gsc index bcddf2279..46b57c283 100644 --- a/raw/maps/_gameskill.gsc +++ b/raw/maps/_gameskill.gsc @@ -1358,8 +1358,14 @@ playerHealthRegen() if( newHealth > self.health / self.maxHealth ) logRegen( newHealth ); #/ - // CODER_MOD: Austin (5/31/08): added collectible_vampire game mode - if ( !maps\_collectibles::has_collectible( "collectible_vampire" ) ) + if ( GetDvar( "zombiemode" ) == "1" ) + { + sav = self.maxHealth; + self.health = int( newHealth * self.maxHealth ); + self.maxHealth = sav; + } + // CODER_MOD: Austin (5/31/08): added collectible_vampire game mode + else if ( !maps\_collectibles::has_collectible( "collectible_vampire" ) ) self setnormalhealth( newHealth ); oldRatio = self.health / self.maxHealth; continue; diff --git a/raw/maps/_laststand.gsc b/raw/maps/_laststand.gsc index 99036d8d5..92ae9d8f3 100644 --- a/raw/maps/_laststand.gsc +++ b/raw/maps/_laststand.gsc @@ -202,6 +202,8 @@ laststand_take_player_weapons() case "zombie_perk_bottle_revive": case "zombie_perk_bottle_jugg": case "zombie_perk_bottle_sleight": + case "zombie_bowie_flourish": + case "zombie_knuckle_crack": self.lastActiveWeapon = "none"; continue; } @@ -244,6 +246,8 @@ laststand_giveback_player_weapons() case "zombie_perk_bottle_revive": case "zombie_perk_bottle_jugg": case "zombie_perk_bottle_sleight": + case "zombie_bowie_flourish": + case "zombie_knuckle_crack": continue; } @@ -343,6 +347,11 @@ laststand_give_grenade() { grenade_choice = "stick_grenade"; } + // MM (7/8/9) - give the player german grenades because that's the only kind we're using + else if( GetDvar( "zombiemode" ) == "1" || IsSubStr( level.script, "nazi_zombie_" ) ) + { + grenade_choice = "stielhandgranate"; + } else { grenade_choice = "fraggrenade"; @@ -494,10 +503,13 @@ revive_trigger_think() gun = reviver GetCurrentWeapon(); assert( IsDefined( gun ) ); //assert( gun != "none" ); - assert( gun != "syrette" ); + if ( gun == "syrette" ) + continue; reviver GiveWeapon( "syrette" ); reviver SwitchToWeapon( "syrette" ); + reviver DisableWeaponCycling(); + reviver DisableOffhandWeapons(); reviver SetWeaponAmmoStock( "syrette", 1 ); //CODER_MOD: TOMMY K @@ -523,6 +535,8 @@ revive_give_back_weapons( gun ) { // take the syrette self TakeWeapon( "syrette" ); + self EnableWeaponCycling(); + self EnableOffhandWeapons(); if ( gun != "none" && gun != "mine_bouncing_betty" ) { @@ -583,7 +597,10 @@ can_revive( revivee ) //if the level is nazi_zombie_asylum and playeris drinking, disable the trigger if(level.script == "nazi_zombie_asylum" && isdefined(self.is_drinking)) return false; - + + if(level.script == "nazi_zombie_sumpf" && isdefined(self.is_drinking)) + return false; + return true; } @@ -733,7 +750,7 @@ say_revived_vo() revive_success( reviver ) { - self notify ( "player_revived" ); + self notify ( "player_revived", reviver ); self reviveplayer(); //CODER_MOD: TOMMYK 06/26/2008 - For coop scoreboards diff --git a/raw/maps/_loadout.gsc b/raw/maps/_loadout.gsc index f061adf25..34559ce88 100644 --- a/raw/maps/_loadout.gsc +++ b/raw/maps/_loadout.gsc @@ -62,7 +62,7 @@ init_loadout() { //nothing } - else if(level.script == "nazi_zombie_sumpf" || level.script == "nazi_zombie_asylum" || level.script == "nazi_zombie_factory") + else if( level.script == "nazi_zombie_sumpf" || level.script == "nazi_zombie_asylum" || level.script == "nazi_zombie_factory" || level.script == "zombie_test_map" ) { mptype\nazi_zombie_heroes::precache(); @@ -413,7 +413,7 @@ init_models_and_variables_loadout() level.campaign = "american"; return; } - else if( GetDvar( "zombiemode" ) == "1" || IsSubStr( level.script, "nazi_zombie_" ) ) // CODER_MOD (Austin 5/4/08): zombiemode loadout setup + else if( GetDvar( "zombiemode" ) == "1" || IsSubStr( level.script, "nazi_zombie_" ) || level.script == "zombie_test_map" ) // CODER_MOD (Austin 5/4/08): zombiemode loadout setup { add_weapon( "zombie_colt" ); PrecacheItem( "napalmblob" ); @@ -713,7 +713,7 @@ give_model( class ) { //nothing } - else if(level.script == "nazi_zombie_sumpf" || level.script == "nazi_zombie_asylum" || level.script == "nazi_zombie_factory") + else if( level.script == "nazi_zombie_sumpf" || level.script == "nazi_zombie_asylum" || level.script == "nazi_zombie_factory" || level.script == "zombie_test_map" ) { switch( self.entity_num) diff --git a/raw/maps/_zombiemode.gsc b/raw/maps/_zombiemode.gsc index 1663ed2cd..3e486d8ae 100644 --- a/raw/maps/_zombiemode.gsc +++ b/raw/maps/_zombiemode.gsc @@ -7,7 +7,7 @@ #using_animtree( "generic_human" ); -main() +main(init_zombie_spawner_name) { precache_shaders(); precache_models(); @@ -22,13 +22,24 @@ main() init_shellshocks(); init_flags(); - // the initial spawners - level.enemy_spawns = getEntArray( "zombie_spawner_init", "targetname" ); + //Limit zombie to 24 max, must have for network purposes SetAILimit( 24 ); + // the initial spawners + if( !IsDefined( init_zombie_spawner_name) ) + { + level.enemy_spawns = getEntArray( "zombie_spawner_init", "targetname" ); + } + else + { + level.enemy_spawns = getEntArray( init_zombie_spawner_name, "targetname" ); + } + + level.zombie_rise_spawners = []; //maps\_destructible_type94truck::init(); level.custom_introscreen = ::zombie_intro_screen; + level.custom_intermission = ::player_intermission; level.reset_clientdvars = ::onPlayerConnect_clientDvars; init_fx(); @@ -39,18 +50,29 @@ main() level.hudelem_count = 0; // Call the other zombiemode scripts - maps\_zombiemode_net::init(); - maps\_zombiemode_weapons::init(); - maps\_zombiemode_blockers::init(); + if( level.script == "nazi_zombie_sumpf" ) + { + maps\_zombiemode_weapons_sumpf::init(); + } + else + { + maps\_zombiemode_weapons::init(); + } + maps\_zombiemode_blockers_new::init(); maps\_zombiemode_spawner::init(); maps\_zombiemode_powerups::init(); maps\_zombiemode_radio::init(); maps\_zombiemode_perks::init(); maps\_zombiemode_tesla::init(); maps\_zombiemode_dogs::init(); - + maps\_zombiemode_bowie::bowie_init(); + maps\_zombiemode_cymbal_monkey::init(); + maps\_zombiemode_betty::init(); + maps\_zombiemode_timer::init(); + maps\_zombiemode_auto_turret::init(); + /# - maps\_zombiemode_devgui::init(); + maps\_zombiemode_devgui::init(); #/ init_utility(); @@ -58,11 +80,20 @@ main() // register a client system... maps\_utility::registerClientSys("zombify"); - level thread coop_player_spawn_placement(); +// level thread coop_player_spawn_placement(); // zombie ai and anim inits init_anims(); + if( isDefined( level.custom_ai_type ) ) + { + for( i = 0; i < level.custom_ai_type.size; i++ ) + { + [[ level.custom_ai_type[i] ]](); + } + } + + // Sets up function pointers for animscripts to refer to level.playerlaststand_func = ::player_laststand; // level.global_kill_func = maps\_zombiemode_spawner::zombie_death; @@ -70,7 +101,15 @@ main() level.global_damage_func_ads = maps\_zombiemode_spawner::zombie_damage_ads; level.overridePlayerKilled = ::player_killed_override; level.overridePlayerDamage = ::player_damage_override; + + level.melee_miss_func = maps\_zombiemode::zombiemode_melee_miss; + if( !IsDefined( level.Player_Spawn_func ) ) + { + level.Player_Spawn_func = ::coop_player_spawn_placement; + } + + level thread [[level.Player_Spawn_func]](); // used to a check in last stand for players to become zombies level.is_zombie_level = true; level.player_becomes_zombie = ::zombify_player; @@ -88,23 +127,27 @@ main() flag_wait( "all_players_connected" ); - if(level.script == "nazi_zombie_asylum" || level.script == "nazi_zombie_factory" || level.script == "nazi_zombie_sumpf") - { - maps\_zombiemode_achievement::init(); - } + bbPrint( "sessions: mapname %s gametype zom isserver 1", level.script ); + + + //thread zombie_difficulty_ramp_up(); // Start the Zombie MODE! + level thread end_game(); level thread round_start(); level thread players_playing(); - level thread check_for_jugg_perk(); + if ( IsDefined( level.crawlers_enabled ) && level.crawlers_enabled == 1 ) + { + level thread crawler_round_tracker(); + } //chrisp - adding spawning vo level thread spawn_vo(); //add ammo tracker for VO level thread track_players_ammo_count(); - + //level thread prevent_near_origin(); DisableGrenadeSuicide(); @@ -125,6 +168,13 @@ main() } } +zombiemode_melee_miss() +{ + if( isDefined( self.enemy.curr_pay_turret ) ) + { + self.enemy DoDamage( (60 / GetDvarFloat("player_damageMultiplier")), self.origin, self, self ); + } +} /*------------------------------------ chrisp - adding vo to track players ammo @@ -151,7 +201,7 @@ track_players_ammo_count() //iprintln("current weapon: " + weap); //iprintlnbold(weap); //Excludes all Perk based 'weapons' so that you don't get low ammo spam. - if(!isDefined(weap) || weap == "none" || weap == "zombie_perk_bottle_doubletap" || weap == "zombie_perk_bottle_jugg" || weap == "zombie_perk_bottle_revive" || weap == "zombie_perk_bottle_sleight" || weap == "mine_bouncing_betty" || weap == "syrette") + if(!isDefined(weap) || weap == "none" || weap == "zombie_perk_bottle_doubletap" || weap == "zombie_perk_bottle_jugg" || weap == "zombie_perk_bottle_revive" || weap == "zombie_perk_bottle_sleight" || weap == "mine_bouncing_betty" || weap == "syrette" || weap == "zombie_knuckle_crack" || weap == "zombie_bowie_flourish" ) { continue; } @@ -183,7 +233,7 @@ track_players_ammo_count() continue; } level.player_ammo_out = 1; - players[i] thread add_no_ammo_dialog(); + players[i] thread add_no_ammo_dialog( weap ); //put in this wait to keep the game from spamming about being low on ammo. wait(20); level.player_ammo_out = 0; @@ -235,8 +285,23 @@ add_low_ammo_dialog() } -add_no_ammo_dialog() +add_no_ammo_dialog( weap ) { + self endon( "disconnect" ); + + // Let's pause here a couple of seconds to see if we're really out of ammo. + // If you take a weapon, there's a second or two where your current weapon + // will be set to no ammo while you switch to the new one. + wait(2); + + curr_weap = self getcurrentweapon(); + if ( !IsDefined(curr_weap) || curr_weap != weap || self GetAmmoCount( curr_weap ) != 0 ) + { + // False alarm + return; + } + + index = maps\_zombiemode_weapons::get_player_index(self); player_index = "plr_" + index + "_"; if(!IsDefined (self.vox_ammo_out)) @@ -257,7 +322,7 @@ add_no_ammo_dialog() { self.vox_ammo_out_available = self.vox_ammo_out; } - + self maps\_zombiemode_spawner::do_player_playdialog(player_index, sound_to_play, 0.25); @@ -457,7 +522,9 @@ init_levelvars() set_zombie_var( "zombie_intermission_time", 15 ); // Spawning - set_zombie_var( "zombie_spawn_delay", 3 ); + set_zombie_var( "zombie_spawn_delay", 2 ); + + // AI set_zombie_var( "zombie_health_increase", 100 ); @@ -524,6 +591,8 @@ init_dvars() { SetDvar( "magic_box_explore_only", "1" ); } + + SetDvar( "revive_trigger_radius", "60" ); } initZombieLeaderboardData() @@ -541,6 +610,10 @@ initZombieLeaderboardData() level.zombieLeaderboardStatVariable["nazi_zombie_sumpf"]["timeinwave"] = "nz_sumpf_timeinwave"; level.zombieLeaderboardStatVariable["nazi_zombie_sumpf"]["totalpoints"] = "nz_sumpf_totalpoints"; + level.zombieLeaderboardStatVariable["nazi_zombie_factory"]["highestwave"] = "nz_factory_highestwave"; + level.zombieLeaderboardStatVariable["nazi_zombie_factory"]["timeinwave"] = "nz_factory_timeinwave"; + level.zombieLeaderboardStatVariable["nazi_zombie_factory"]["totalpoints"] = "nz_factory_totalpoints"; + // Initializing Leaderboard Number level.zombieLeaderboardNumber["nazi_zombie_prototype"]["waves"] = 13; level.zombieLeaderboardNumber["nazi_zombie_prototype"]["points"] = 14; @@ -550,13 +623,20 @@ initZombieLeaderboardData() level.zombieLeaderboardNumber["nazi_zombie_sumpf"]["waves"] = 17; level.zombieLeaderboardNumber["nazi_zombie_sumpf"]["points"] = 18; + + level.zombieLeaderboardNumber["nazi_zombie_factory"]["waves"] = 19; + level.zombieLeaderboardNumber["nazi_zombie_factory"]["points"] = 20; } + init_flags() { flag_init("spawn_point_override"); + flag_init("electricity_on"); + flag_init("crawler_round"); } + init_fx() { level._effect["wood_chunk_destory"] = loadfx( "impacts/large_woodhit" ); @@ -577,6 +657,10 @@ init_fx() level._effect["rise_billow_water"] = LoadFx("maps/zombie/fx_zombie_body_wtr_billowing"); level._effect["rise_dust_water"] = LoadFx("maps/zombie/fx_zombie_body_wtr_falling"); + level._effect["rise_burst"] = LoadFx("maps/mp_maps/fx_mp_zombie_hand_dirt_burst"); + level._effect["rise_billow"] = LoadFx("maps/mp_maps/fx_mp_zombie_body_dirt_billowing"); + level._effect["rise_dust"] = LoadFx("maps/mp_maps/fx_mp_zombie_body_dust_falling"); + // Flamethrower level._effect["character_fire_pain_sm"] = loadfx( "env/fire/fx_fire_player_sm_1sec" ); level._effect["character_fire_death_sm"] = loadfx( "env/fire/fx_fire_player_md" ); @@ -584,7 +668,8 @@ init_fx() } // zombie specific anims -init_anims() + +init_standard_zombie_anims() { // deaths level.scr_anim["zombie"]["death1"] = %ai_zombie_death_v1; @@ -599,19 +684,19 @@ init_anims() level.scr_anim["zombie"]["walk3"] = %ai_zombie_walk_v3; level.scr_anim["zombie"]["walk4"] = %ai_zombie_walk_v4; - - - level.scr_anim["zombie"]["run1"] = %ai_zombie_walk_fast_v1; level.scr_anim["zombie"]["run2"] = %ai_zombie_walk_fast_v2; level.scr_anim["zombie"]["run3"] = %ai_zombie_walk_fast_v3; - + level.scr_anim["zombie"]["run4"] = %ai_zombie_run_v2; + level.scr_anim["zombie"]["run5"] = %ai_zombie_run_v4; + level.scr_anim["zombie"]["run6"] = %ai_zombie_run_v3; //level.scr_anim["zombie"]["run4"] = %ai_zombie_run_v1; - //level.scr_anim["zombie"]["run6"] = %ai_zombie_run_v4; level.scr_anim["zombie"]["sprint1"] = %ai_zombie_sprint_v1; level.scr_anim["zombie"]["sprint2"] = %ai_zombie_sprint_v2; + level.scr_anim["zombie"]["sprint3"] = %ai_zombie_sprint_v1; + level.scr_anim["zombie"]["sprint4"] = %ai_zombie_sprint_v2; //level.scr_anim["zombie"]["sprint3"] = %ai_zombie_sprint_v3; //level.scr_anim["zombie"]["sprint3"] = %ai_zombie_sprint_v4; //level.scr_anim["zombie"]["sprint4"] = %ai_zombie_sprint_v5; @@ -633,163 +718,178 @@ init_anims() level.scr_anim["zombie"]["crawl_sprint2"] = %ai_zombie_crawl_sprint_1; level.scr_anim["zombie"]["crawl_sprint3"] = %ai_zombie_crawl_sprint_2; - level._zombie_melee = []; - level._zombie_walk_melee = []; - level._zombie_run_melee = []; - - - if(level.script == "nazi_zombie_sumpf") + if( !isDefined( level._zombie_melee ) ) { - - /*level.scr_anim["zombie"]["walk1"] = %ai_zombie_jap_walk_A; - level.scr_anim["zombie"]["walk2"] = %ai_zombie_jap_walk_B;*/ - - - - - level._zombie_melee[0] = %ai_zombie_jap_attack_v6; - level._zombie_melee[1] = %ai_zombie_jap_attack_v5; - level._zombie_melee[2] = %ai_zombie_jap_attack_v1; - level._zombie_melee[3] = %ai_zombie_jap_attack_v2; - level._zombie_melee[4] = %ai_zombie_jap_attack_v3; - level._zombie_melee[5] = %ai_zombie_jap_attack_v4; - - level._zombie_run_melee[0] = %ai_zombie_jap_run_attack_v1; - level._zombie_run_melee[1] = %ai_zombie_jap_run_attack_v2; - - /* level.scr_anim["zombie"]["run1"] = %ai_zombie_jap_run_v1; - level.scr_anim["zombie"]["run2"] = %ai_zombie_jap_run_v2; - level.scr_anim["zombie"]["run3"] = %ai_zombie_jap_run_v4;*/ - level.scr_anim["zombie"]["run4"] = %ai_zombie_jap_run_v1; - level.scr_anim["zombie"]["run5"] = %ai_zombie_jap_run_v2; - level.scr_anim["zombie"]["run6"] = %ai_zombie_jap_run_v5; - - level.scr_anim["zombie"]["walk5"] = %ai_zombie_jap_walk_v1; - level.scr_anim["zombie"]["walk6"] = %ai_zombie_jap_walk_v2; - level.scr_anim["zombie"]["walk7"] = %ai_zombie_jap_walk_v3; - level.scr_anim["zombie"]["walk8"] = %ai_zombie_jap_walk_v4; - - level.scr_anim["zombie"]["sprint3"] = %ai_zombie_jap_run_v3; - level.scr_anim["zombie"]["sprint4"] = %ai_zombie_jap_run_v6; - - - + level._zombie_melee = []; } - else + if( !isDefined( level._zombie_walk_melee ) ) { - - - level._zombie_melee[0] = %ai_zombie_attack_forward_v1; - level._zombie_melee[1] = %ai_zombie_attack_forward_v2; - level._zombie_melee[2] = %ai_zombie_attack_v1; - level._zombie_melee[3] = %ai_zombie_attack_v2; - level._zombie_melee[4] = %ai_zombie_attack_v1; - level._zombie_melee[5] = %ai_zombie_attack_v4; - level._zombie_melee[6] = %ai_zombie_attack_v6; - level._zombie_run_melee[0] = %ai_zombie_run_attack_v1; - level._zombie_run_melee[1] = %ai_zombie_run_attack_v2; - level._zombie_run_melee[2] = %ai_zombie_run_attack_v3; - level.scr_anim["zombie"]["walk5"] = %ai_zombie_walk_v6; - level.scr_anim["zombie"]["walk6"] = %ai_zombie_walk_v7; - level.scr_anim["zombie"]["walk7"] = %ai_zombie_walk_v8; - level.scr_anim["zombie"]["walk8"] = %ai_zombie_walk_v9; - - - level.scr_anim["zombie"]["run4"] = %ai_zombie_run_v2; - level.scr_anim["zombie"]["run5"] = %ai_zombie_run_v4; - - + level._zombie_walk_melee = []; + } + if( !isDefined( level._zombie_run_melee ) ) + { + level._zombie_run_melee = []; } - + level._zombie_melee["zombie"] = []; + level._zombie_walk_melee["zombie"] = []; + level._zombie_run_melee["zombie"] = []; - level._zombie_walk_melee[0] = %ai_zombie_walk_attack_v1; - level._zombie_walk_melee[1] = %ai_zombie_walk_attack_v2; - level._zombie_walk_melee[2] = %ai_zombie_walk_attack_v3; - level._zombie_walk_melee[3] = %ai_zombie_walk_attack_v4; + level._zombie_melee["zombie"][0] = %ai_zombie_attack_forward_v1; + level._zombie_melee["zombie"][1] = %ai_zombie_attack_forward_v2; + level._zombie_melee["zombie"][2] = %ai_zombie_attack_v1; + level._zombie_melee["zombie"][3] = %ai_zombie_attack_v2; + level._zombie_melee["zombie"][4] = %ai_zombie_attack_v1; + level._zombie_melee["zombie"][5] = %ai_zombie_attack_v4; + level._zombie_melee["zombie"][6] = %ai_zombie_attack_v6; + level._zombie_run_melee["zombie"][0] = %ai_zombie_run_attack_v1; + level._zombie_run_melee["zombie"][1] = %ai_zombie_run_attack_v2; + level._zombie_run_melee["zombie"][2] = %ai_zombie_run_attack_v3; + level.scr_anim["zombie"]["walk5"] = %ai_zombie_walk_v6; + level.scr_anim["zombie"]["walk6"] = %ai_zombie_walk_v7; + level.scr_anim["zombie"]["walk7"] = %ai_zombie_walk_v8; + level.scr_anim["zombie"]["walk8"] = %ai_zombie_walk_v9; + + if( isDefined( level.zombie_anim_override ) ) + { + [[ level.zombie_anim_override ]](); + } + + level._zombie_walk_melee["zombie"][0] = %ai_zombie_walk_attack_v1; + level._zombie_walk_melee["zombie"][1] = %ai_zombie_walk_attack_v2; + level._zombie_walk_melee["zombie"][2] = %ai_zombie_walk_attack_v3; + level._zombie_walk_melee["zombie"][3] = %ai_zombie_walk_attack_v4; // melee in crawl - level._zombie_melee_crawl = []; - level._zombie_melee_crawl[0] = %ai_zombie_attack_crawl; - level._zombie_melee_crawl[1] = %ai_zombie_attack_crawl_lunge; + if( !isDefined( level._zombie_melee_crawl ) ) + { + level._zombie_melee_crawl = []; + } + level._zombie_melee_crawl["zombie"] = []; + level._zombie_melee_crawl["zombie"][0] = %ai_zombie_attack_crawl; + level._zombie_melee_crawl["zombie"][1] = %ai_zombie_attack_crawl_lunge; - level._zombie_stumpy_melee = []; - level._zombie_stumpy_melee[0] = %ai_zombie_walk_on_hands_shot_a; - level._zombie_stumpy_melee[1] = %ai_zombie_walk_on_hands_shot_b; - //level._zombie_melee_crawl[2] = %ai_zombie_crawl_attack_A; + if( !isDefined( level._zombie_stumpy_melee ) ) + { + level._zombie_stumpy_melee = []; + } + level._zombie_stumpy_melee["zombie"] = []; + level._zombie_stumpy_melee["zombie"][0] = %ai_zombie_walk_on_hands_shot_a; + level._zombie_stumpy_melee["zombie"][1] = %ai_zombie_walk_on_hands_shot_b; + //level._zombie_melee_crawl["zombie"][2] = %ai_zombie_crawl_attack_A; // tesla deaths - level._zombie_tesla_death = []; - level._zombie_tesla_death[0] = %ai_zombie_tesla_death_a; - level._zombie_tesla_death[1] = %ai_zombie_tesla_death_b; - level._zombie_tesla_death[2] = %ai_zombie_tesla_death_c; - level._zombie_tesla_death[3] = %ai_zombie_tesla_death_d; - level._zombie_tesla_death[4] = %ai_zombie_tesla_death_e; + if( !isDefined( level._zombie_tesla_death ) ) + { + level._zombie_tesla_death = []; + } + level._zombie_tesla_death["zombie"] = []; + level._zombie_tesla_death["zombie"][0] = %ai_zombie_tesla_death_a; + level._zombie_tesla_death["zombie"][1] = %ai_zombie_tesla_death_b; + level._zombie_tesla_death["zombie"][2] = %ai_zombie_tesla_death_c; + level._zombie_tesla_death["zombie"][3] = %ai_zombie_tesla_death_d; + level._zombie_tesla_death["zombie"][4] = %ai_zombie_tesla_death_e; - level._zombie_tesla_crawl_death = []; - level._zombie_tesla_crawl_death[0] = %ai_zombie_tesla_crawl_death_a; - level._zombie_tesla_crawl_death[1] = %ai_zombie_tesla_crawl_death_b; + if( !isDefined( level._zombie_tesla_crawl_death ) ) + { + level._zombie_tesla_crawl_death = []; + } + level._zombie_tesla_crawl_death["zombie"] = []; + level._zombie_tesla_crawl_death["zombie"][0] = %ai_zombie_tesla_crawl_death_a; + level._zombie_tesla_crawl_death["zombie"][1] = %ai_zombie_tesla_crawl_death_b; + // deaths + if( !isDefined( level._zombie_deaths ) ) + { + level._zombie_deaths = []; + } + level._zombie_deaths["zombie"] = []; + level._zombie_deaths["zombie"][0] = %ch_dazed_a_death; + level._zombie_deaths["zombie"][1] = %ch_dazed_b_death; + level._zombie_deaths["zombie"][2] = %ch_dazed_c_death; + level._zombie_deaths["zombie"][3] = %ch_dazed_d_death; /* ground crawl */ + if( !isDefined( level._zombie_rise_anims ) ) + { + level._zombie_rise_anims = []; + } + // set up the arrays - level._zombie_rise_anims = []; + level._zombie_rise_anims["zombie"] = []; - //level._zombie_rise_anims[1]["walk"][0] = %ai_zombie_traverse_ground_v1_crawl; - level._zombie_rise_anims[1]["walk"][0] = %ai_zombie_traverse_ground_v1_walk; + //level._zombie_rise_anims["zombie"][1]["walk"][0] = %ai_zombie_traverse_ground_v1_crawl; + level._zombie_rise_anims["zombie"][1]["walk"][0] = %ai_zombie_traverse_ground_v1_walk; - //level._zombie_rise_anims[1]["run"][0] = %ai_zombie_traverse_ground_v1_crawlfast; - level._zombie_rise_anims[1]["run"][0] = %ai_zombie_traverse_ground_v1_run; + //level._zombie_rise_anims["zombie"][1]["run"][0] = %ai_zombie_traverse_ground_v1_crawlfast; + level._zombie_rise_anims["zombie"][1]["run"][0] = %ai_zombie_traverse_ground_v1_run; - level._zombie_rise_anims[1]["sprint"][0] = %ai_zombie_traverse_ground_climbout_fast; + level._zombie_rise_anims["zombie"][1]["sprint"][0] = %ai_zombie_traverse_ground_climbout_fast; - //level._zombie_rise_anims[2]["walk"][0] = %ai_zombie_traverse_ground_v2_walk; //!broken - level._zombie_rise_anims[2]["walk"][0] = %ai_zombie_traverse_ground_v2_walk_altA; - //level._zombie_rise_anims[2]["walk"][2] = %ai_zombie_traverse_ground_v2_walk_altB;//!broken + //level._zombie_rise_anims["zombie"][2]["walk"][0] = %ai_zombie_traverse_ground_v2_walk; //!broken + level._zombie_rise_anims["zombie"][2]["walk"][0] = %ai_zombie_traverse_ground_v2_walk_altA; + //level._zombie_rise_anims["zombie"][2]["walk"][2] = %ai_zombie_traverse_ground_v2_walk_altB;//!broken // ground crawl death - level._zombie_rise_death_anims = []; + if( !isDefined( level._zombie_rise_death_anims ) ) + { + level._zombie_rise_death_anims = []; + } + + level._zombie_rise_death_anims["zombie"] = []; - level._zombie_rise_death_anims[1]["in"][0] = %ai_zombie_traverse_ground_v1_deathinside; - level._zombie_rise_death_anims[1]["in"][1] = %ai_zombie_traverse_ground_v1_deathinside_alt; + level._zombie_rise_death_anims["zombie"][1]["in"][0] = %ai_zombie_traverse_ground_v1_deathinside; + level._zombie_rise_death_anims["zombie"][1]["in"][1] = %ai_zombie_traverse_ground_v1_deathinside_alt; - level._zombie_rise_death_anims[1]["out"][0] = %ai_zombie_traverse_ground_v1_deathoutside; - level._zombie_rise_death_anims[1]["out"][1] = %ai_zombie_traverse_ground_v1_deathoutside_alt; + level._zombie_rise_death_anims["zombie"][1]["out"][0] = %ai_zombie_traverse_ground_v1_deathoutside; + level._zombie_rise_death_anims["zombie"][1]["out"][1] = %ai_zombie_traverse_ground_v1_deathoutside_alt; - level._zombie_rise_death_anims[2]["in"][0] = %ai_zombie_traverse_ground_v2_death_low; - level._zombie_rise_death_anims[2]["in"][1] = %ai_zombie_traverse_ground_v2_death_low_alt; + level._zombie_rise_death_anims["zombie"][2]["in"][0] = %ai_zombie_traverse_ground_v2_death_low; + level._zombie_rise_death_anims["zombie"][2]["in"][1] = %ai_zombie_traverse_ground_v2_death_low_alt; - level._zombie_rise_death_anims[2]["out"][0] = %ai_zombie_traverse_ground_v2_death_high; - level._zombie_rise_death_anims[2]["out"][1] = %ai_zombie_traverse_ground_v2_death_high_alt; + level._zombie_rise_death_anims["zombie"][2]["out"][0] = %ai_zombie_traverse_ground_v2_death_high; + level._zombie_rise_death_anims["zombie"][2]["out"][1] = %ai_zombie_traverse_ground_v2_death_high_alt; //taunts - level._zombie_run_taunt = []; - level._zombie_board_taunt = []; + if( !isDefined( level._zombie_run_taunt ) ) + { + level._zombie_run_taunt = []; + } + if( !isDefined( level._zombie_board_taunt ) ) + { + level._zombie_board_taunt = []; + } + level._zombie_run_taunt["zombie"] = []; + level._zombie_board_taunt["zombie"] = []; - //level._zombie_taunt[0] = %ai_zombie_taunts_1; - //level._zombie_taunt[1] = %ai_zombie_taunts_4; - //level._zombie_taunt[2] = %ai_zombie_taunts_5b; - //level._zombie_taunt[3] = %ai_zombie_taunts_5c; - //level._zombie_taunt[4] = %ai_zombie_taunts_5d; - //level._zombie_taunt[5] = %ai_zombie_taunts_5e; - //level._zombie_taunt[6] = %ai_zombie_taunts_5f; - //level._zombie_taunt[7] = %ai_zombie_taunts_7; - //level._zombie_taunt[8] = %ai_zombie_taunts_9; - //level._zombie_taunt[8] = %ai_zombie_taunts_11; - //level._zombie_taunt[8] = %ai_zombie_taunts_12; + //level._zombie_taunt["zombie"][0] = %ai_zombie_taunts_1; + //level._zombie_taunt["zombie"][1] = %ai_zombie_taunts_4; + //level._zombie_taunt["zombie"][2] = %ai_zombie_taunts_5b; + //level._zombie_taunt["zombie"][3] = %ai_zombie_taunts_5c; + //level._zombie_taunt["zombie"][4] = %ai_zombie_taunts_5d; + //level._zombie_taunt["zombie"][5] = %ai_zombie_taunts_5e; + //level._zombie_taunt["zombie"][6] = %ai_zombie_taunts_5f; + //level._zombie_taunt["zombie"][7] = %ai_zombie_taunts_7; + //level._zombie_taunt["zombie"][8] = %ai_zombie_taunts_9; + //level._zombie_taunt["zombie"][8] = %ai_zombie_taunts_11; + //level._zombie_taunt["zombie"][8] = %ai_zombie_taunts_12; - level._zombie_board_taunt[0] = %ai_zombie_taunts_4; - level._zombie_board_taunt[1] = %ai_zombie_taunts_7; - level._zombie_board_taunt[2] = %ai_zombie_taunts_9; - level._zombie_board_taunt[3] = %ai_zombie_taunts_5b; - level._zombie_board_taunt[4] = %ai_zombie_taunts_5c; - level._zombie_board_taunt[5] = %ai_zombie_taunts_5d; - level._zombie_board_taunt[6] = %ai_zombie_taunts_5e; - level._zombie_board_taunt[7] = %ai_zombie_taunts_5f; + level._zombie_board_taunt["zombie"][0] = %ai_zombie_taunts_4; + level._zombie_board_taunt["zombie"][1] = %ai_zombie_taunts_7; + level._zombie_board_taunt["zombie"][2] = %ai_zombie_taunts_9; + level._zombie_board_taunt["zombie"][3] = %ai_zombie_taunts_5b; + level._zombie_board_taunt["zombie"][4] = %ai_zombie_taunts_5c; + level._zombie_board_taunt["zombie"][5] = %ai_zombie_taunts_5d; + level._zombie_board_taunt["zombie"][6] = %ai_zombie_taunts_5e; + level._zombie_board_taunt["zombie"][7] = %ai_zombie_taunts_5f; +} +init_anims() +{ + init_standard_zombie_anims(); } // Initialize any animscript related variables @@ -867,8 +967,9 @@ onPlayerConnect() player.entity_num = player GetEntityNumber(); player thread onPlayerSpawned(); player thread onPlayerDisconnect(); + player thread player_revive_monitor(); - player thread watchGrenadeThrow(); + //player thread watchGrenadeThrow(); player.score = level.zombie_vars["zombie_score_start"]; player.score_total = player.score; @@ -947,6 +1048,32 @@ onPlayerSpawned() } } + +// +// Keep track of players going down and getting revived +player_revive_monitor() +{ + self endon( "disconnect" ); + + while (1) + { + self waittill( "player_revived", reviver ); + + if ( IsDefined(reviver) ) + { + // Check to see how much money you lost from being down. + points = self.score_lost_when_downed; + if ( points > 300 ) + { + points = 300; + } + reviver maps\_zombiemode_score::add_to_player_score( points ); + self.score_lost_when_downed = 0; + } + } +} + + player_laststand() { self maps\_zombiemode_score::player_downed_penalty(); @@ -1126,7 +1253,11 @@ spectators_respawn() if( players[i].sessionstate == "spectator" ) { players[i] [[level.spawnPlayer]](); - if (isDefined(level.script) && level.script == "nazi_zombie_sumpf" && level.round_number > 6 && players[i].score < 1500) + if( isDefined( players[i].has_altmelee ) && players[i].has_altmelee ) + { + players[i] SetPerk( "specialty_altmelee" ); + } + if (isDefined(level.script) && level.round_number > 6 && players[i].score < 1500) { players[i].old_score = players[i].score; players[i].score = 1500; @@ -1148,12 +1279,12 @@ spectator_respawn() angles = self.spectator_respawn.angles; self setSpectatePermissions( false ); - + new_origin = undefined; - /# + new_origin = check_for_valid_spawn_near_team( self ); - #/ + if( IsDefined( new_origin ) ) { @@ -1196,13 +1327,14 @@ spectator_respawn() // Penalize the player when we respawn, since he 'died' self maps\_zombiemode_score::player_reduce_points( "died" ); + self thread player_zombie_breadcrumb(); + return true; } check_for_valid_spawn_near_team( revivee ) { - players = get_players(); spawn_points = getstructarray("player_respawn_point", "targetname"); @@ -1215,7 +1347,7 @@ check_for_valid_spawn_near_team( revivee ) { for( j = 0 ; j < spawn_points.size; j++ ) { - if( DistanceSquared( players[i].origin, spawn_points[j].origin ) < ( 1000 * 1000 ) ) + if( DistanceSquared( players[i].origin, spawn_points[j].origin ) < ( 1000 * 1000 ) && spawn_points[j].locked == false ) { spawn_array = getstructarray( spawn_points[j].target, "targetname" ); @@ -1325,106 +1457,187 @@ round_spawning() ai_calculate_health(); - count = 0; + count = 0; - //CODER MOD: TOMMY K - players = get_players(); - for( i = 0; i < players.size; i++ ) + //CODER MOD: TOMMY K + players = get_players(); + for( i = 0; i < players.size; i++ ) + { + players[i].zombification_time = 0; + } + + max = level.zombie_vars["zombie_max_ai"]; + + multiplier = level.round_number / 5; + if( multiplier < 1 ) + { + multiplier = 1; + } + + // After round 10, exponentially have more AI attack the player + if( level.round_number >= 10 ) + { + multiplier *= level.round_number * 0.15; + } + + player_num = get_players().size; + + if( player_num == 1 ) + { + max += int( ( 0.5 * level.zombie_vars["zombie_ai_per_player"] ) * multiplier ); + } + else + { + max += int( ( ( player_num - 1 ) * level.zombie_vars["zombie_ai_per_player"] ) * multiplier ); + } + + + + if(level.round_number < 3 && level.script == "nazi_zombie_asylum") + { + if(get_players().size > 1) { - players[i].zombification_time = 0; + + max = get_players().size * 3 + level.round_number; + + } + else + { + + max = 6; + + } + } + else if ( level.first_round ) + { + max = int( max * 0.2 ); + } + else if (level.round_number < 3) + { + max = int( max * 0.4 ); + } + else if (level.round_number < 4) + { + max = int( max * 0.6 ); + } + else if (level.round_number < 5) + { + max = int( max * 0.8 ); + } + + + level.zombie_total = max; + mixed_spawns = 0; // Number of mixed spawns this round. Currently means number of dogs in a mixed round + + // DEBUG HACK: + //max = 1; + old_spawn = undefined; + while( count < max ) + { + + spawn_point = level.enemy_spawns[RandomInt( level.enemy_spawns.size )]; + + if( !IsDefined( old_spawn ) ) + { + old_spawn = spawn_point; + } + else if( Spawn_point == old_spawn ) + { + spawn_point = level.enemy_spawns[RandomInt( level.enemy_spawns.size )]; + } + old_spawn = spawn_point; + + // iPrintLn(spawn_point.targetname + " " + level.zombie_vars["zombie_spawn_delay"]); + while( get_enemy_count() > 31 ) + { + wait( 0.05 ); } - max = level.zombie_vars["zombie_max_ai"]; - - multiplier = level.round_number / 5; - if( multiplier < 1 ) + // MM Mix in dog spawns... + if ( IsDefined( level.mixed_rounds_enabled ) && level.mixed_rounds_enabled == 1 ) { - multiplier = 1; - } - - // After round 10, exponentially have more AI attack the player - if( level.round_number >= 10 ) - { - multiplier *= level.round_number * 0.15; - } - - max += int( ( ( get_players().size - 1 ) * level.zombie_vars["zombie_ai_per_player"] ) * multiplier ); - if(level.round_number < 3 && level.script == "nazi_zombie_asylum") - { - if(get_players().size > 1) + spawn_dog = false; + if ( level.round_number > 30 ) { - - max = get_players().size * 3 + level.round_number; - - } - else - { - - max = 6; - - } - } - else if ( level.first_round ) - { - max = int( max * 0.2 ); - } - else if (level.round_number < 3) - { - max = int( max * 0.4 ); - } - else if (level.round_number < 4) - { - max = int( max * 0.6 ); - } - else if (level.round_number < 5) - { - max = int( max * 0.8 ); - } - - - level.zombie_total = max; - - // DEBUG HACK: - //max = 1; - - while( count < max ) - { - - spawn_point = level.enemy_spawns[RandomInt( level.enemy_spawns.size )]; - - while( get_enemy_count() > 31 ) - { - wait( 0.05 ); - } - - ai = spawn_zombie( spawn_point ); - if( IsDefined( ai ) ) - { - level.zombie_total--; - ai thread round_spawn_failsafe(); - count++; - } - wait( level.zombie_vars["zombie_spawn_delay"] ); - wait_network_frame(); - } - - if( level.round_number > 3 ) - { - zombies = getaiarray( "axis" ); - while( zombies.size > 0 ) - { - if( zombies.size == 1 && zombies[0].has_legs == true ) + if ( RandomInt(100) < 3 ) { - var = randomintrange(1, 4); - zombies[0] set_run_anim( "sprint" + var ); - zombies[0].run_combatanim = level.scr_anim["zombie"]["sprint" + var]; + spawn_dog = true; + } + } + else if ( level.round_number > 25 && mixed_spawns < 3 ) + { + if ( RandomInt(100) < 2 ) + { + spawn_dog = true; + } + } + else if ( level.round_number > 20 && mixed_spawns < 2 ) + { + if ( RandomInt(100) < 2 ) + { + spawn_dog = true; + } + } + else if ( level.round_number > 15 && mixed_spawns < 1 ) + { + if ( RandomInt(100) < 1 ) + { + spawn_dog = true; } - wait(0.5); - zombies = getaiarray("axis"); } + if ( spawn_dog ) + { + keys = GetArrayKeys( level.zones ); + for ( i=0; i 0 ) + { + maps\_zombiemode_dogs::special_dog_spawn( undefined, 1 ); + level.zombie_total--; + wait_network_frame(); + } + } + } + } + } } + ai = spawn_zombie( spawn_point ); + if( IsDefined( ai ) ) + { + level.zombie_total--; + ai thread round_spawn_failsafe(); + count++; + } + wait( level.zombie_vars["zombie_spawn_delay"] ); + wait_network_frame(); + } + + if( level.round_number > 3 ) + { + zombies = getaiarray( "axis" ); + while( zombies.size > 0 ) + { + if( zombies.size == 1 && zombies[0].has_legs == true ) + { + var = randomintrange(1, 4); + zombies[0] set_run_anim( "sprint" + var ); + zombies[0].run_combatanim = level.scr_anim[zombies[0].animname]["sprint" + var]; + } + wait(0.5); + zombies = getaiarray("axis"); + } + + } + } // TESTING: spawn one zombie at a time @@ -1505,11 +1718,11 @@ round_start() players[i] setweaponammoclip( "stielhandgranate", 0); } - level.chalk_hud1 = create_chalk_hud(); + level.chalk_hud1 = create_chalk_hud(); level.chalk_hud2 = create_chalk_hud( 64 ); // level waittill( "introscreen_done" ); - + level.round_spawn_func = ::round_spawning; /# @@ -1547,7 +1760,7 @@ play_intro_VO() { wait(3); - players = getplayers(); + players = getplayers(); for(i=0;i 70*70) + { + timer =0; + continue; + } + while(dist < 70*70 && timer < 3) + { + wait(0.5); + timer++; + } + if(dist > 70*70 && timer >= 3) + { + self playsound("door_deny"); + players[i] thread do_player_vo("vox_start", 5); + wait(3); + self notify ("warning_dialog"); + //iprintlnbold("warning_given"); + } + } + } +} + wait_until_first_player() { players = get_players(); @@ -1648,10 +1899,10 @@ chalk_one_up() if(IsDefined(level.eggs) && level.eggs !=1 ) { if(level.doground_nomusic ==0 ) - { - setmusicstate("round_begin"); - } - + { + setmusicstate("round_begin"); + } + } if( level.round_number == 11 && IsDefined( level.chalk_hud2 ) ) @@ -1731,9 +1982,9 @@ chalk_round_hint() { if(IsDefined(level.doground_nomusic && level.doground_nomusic == 0 )) { - setmusicstate("round_end"); - wait( time * 0.25 ); - } + setmusicstate("round_end"); + wait( time * 0.25 ); + } else if(IsDefined(level.doground_nomusic && level.doground_nomusic == 1 )) { play_sound_2D( "bright_sting" ); @@ -1803,7 +2054,7 @@ round_think() ////////////////////////////////////////// level.round_timer = level.zombie_vars["zombie_round_time"]; - + add_later_round_spawners(); chalk_one_up(); @@ -1812,10 +2063,12 @@ round_think() maps\_zombiemode_powerups::powerup_round_start(); players = get_players(); - array_thread( players, maps\_zombiemode_blockers::rebuild_barrier_reward_reset ); + array_thread( players, maps\_zombiemode_blockers_new::rebuild_barrier_reward_reset ); level thread award_grenades_for_survivors(); + bbPrint( "zombie_rounds: round %d player_count %d", level.round_number, players.size ); + level.round_start_time = getTime(); level thread [[level.round_spawn_func]](); @@ -1830,7 +2083,7 @@ round_think() wait( level.zombie_vars["zombie_between_round_time"] ); // here's the difficulty increase over time area - timer = level.zombie_vars["zombie_spawn_delay"]; + timer = level.zombie_vars["zombie_spawn_delay"]; if( timer < 0.08 ) { @@ -1947,42 +2200,40 @@ round_spawn_failsafe() // Waits for the time and the ai to die round_wait() { - /# - if (GetDVarInt("zombie_rise_test")) - { - level waittill("forever"); // TESTING: don't advance rounds - } +/# + if (GetDVarInt("zombie_rise_test")) + { + level waittill("forever"); // TESTING: don't advance rounds + } #/ - /# - if ( GetDVarInt( "zombie_cheat" ) == 2 || GetDVarInt( "zombie_cheat" ) >= 4 ) - { - level waittill("forever"); - } - #/ +/# + if ( GetDVarInt( "zombie_cheat" ) == 2 || GetDVarInt( "zombie_cheat" ) >= 4 ) + { + level waittill("forever"); + } +#/ - wait( 1 ); + wait( 1 ); - if( flag("dog_round" ) ) + if( flag("dog_round" ) ) + { + wait(7); + while( level.dog_intermission ) { - wait(7); - while( level.dog_intermission ) - { - wait(0.5); - } - + wait(0.5); } - else + } + else + { + while( get_enemy_count() > 0 || level.zombie_total > 0 || level.intermission) { - while( get_enemy_count() > 0 || level.zombie_total > 0 || level.intermission) - { - wait( 0.5 ); - } - + wait( 0.5 ); } - + } } + zombify_player() { self maps\_zombiemode_score::player_died_penalty(); @@ -2299,6 +2550,22 @@ playerzombie_waitfor_buttonrelease( inputType ) } } +remove_ignore_attacker() +{ + self notify( "new_ignore_attacker" ); + self endon( "new_ignore_attacker" ); + self endon( "disconnect" ); + + if( !isDefined( level.ignore_enemy_timer ) ) + { + level.ignore_enemy_timer = 0.4; + } + + wait( level.ignore_enemy_timer ); + + self.ignoreAttacker = undefined; +} + player_damage_override( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, modelIndex, psOffsetTime ) { /* @@ -2307,6 +2574,42 @@ player_damage_override( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, iDamage = iDamage * 0.75; iprintlnbold(idamage); }*/ + + if( sMeansOfDeath == "MOD_FALLING" ) + { + sMeansOfDeath = "MOD_EXPLOSIVE"; + } + + if( isDefined( eAttacker ) ) + { + if( isDefined( self.ignoreAttacker ) && self.ignoreAttacker == eAttacker ) + { + return; + } + + if( isDefined( eAttacker.is_zombie ) && eAttacker.is_zombie ) + { + self.ignoreAttacker = eAttacker; + self thread remove_ignore_attacker(); + } + + if( isDefined( eAttacker.damage_mult ) ) + { + iDamage *= eAttacker.damage_mult; + } + eAttacker notify( "hit_player" ); + } + finalDamage = iDamage; + + if( sMeansOfDeath == "MOD_PROJECTILE" || sMeansOfDeath == "MOD_PROJECTILE_SPLASH" || sMeansOfDeath == "MOD_GRENADE" || sMeansOfDeath == "MOD_GRENADE_SPLASH" ) + { + if( self.health > 75 ) + { + finalDamage = 75; + self maps\_callbackglobal::finishPlayerDamageWrapper( eInflictor, eAttacker, finalDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, modelIndex, psOffsetTime ); + return; + } + } if( iDamage < self.health ) { @@ -2316,6 +2619,7 @@ player_damage_override( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, } //iprintlnbold(iDamage); + self maps\_callbackglobal::finishPlayerDamageWrapper( eInflictor, eAttacker, finalDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, modelIndex, psOffsetTime ); return; } if( level.intermission ) @@ -2335,6 +2639,7 @@ player_damage_override( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, if( count < players.size ) { + self maps\_callbackglobal::finishPlayerDamageWrapper( eInflictor, eAttacker, finalDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, modelIndex, psOffsetTime ); return; } @@ -2345,12 +2650,18 @@ player_damage_override( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, if( count == players.size ) { - end_game(); + level notify( "end_game" ); + } + else + { + self maps\_callbackglobal::finishPlayerDamageWrapper( eInflictor, eAttacker, finalDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, modelIndex, psOffsetTime ); } } end_game() { + level waittill ( "end_game" ); + level.intermission = true; update_leaderboards(); @@ -2392,7 +2703,7 @@ end_game() //TUEY had to change this since we are adding other musical elements setmusicstate("end_of_game"); setbusstate("default"); - + survived FadeOverTime( 1 ); survived.alpha = 1; @@ -2407,8 +2718,10 @@ end_game() level notify( "stop_intermission" ); array_thread( get_players(), ::player_exit_level ); + bbPrint( "zombie_epilogs: rounds %d", level.round_number ); + wait( 1.5 ); - + if( is_coop() ) { ExitLevel( false ); @@ -2581,10 +2894,7 @@ coop_player_spawn_placement() flag_wait( "all_players_connected" ); //chrisp - adding support for overriding the default spawning method - if(flag("spawn_point_override")) - { - return; - } + players = get_players(); for( i = 0; i < players.size; i++ ) @@ -2646,10 +2956,10 @@ player_zombie_breadcrumb() store_crumb = true; airborne = false; } - + // PI_CHANGE_BEGIN // JMA - we don't need to store new crumbs, the zipline will store our destination as a crumb - if( isDefined(level.script) && level.script == "nazi_zombie_sumpf" && (isDefined(self.on_zipline) && self.on_zipline == true)) + if( (isDefined(level.script) && level.script == "nazi_zombie_sumpf" && (isDefined(self.on_zipline) && self.on_zipline == true)) ) { airborne = false; store_crumb = false; @@ -2916,7 +3226,7 @@ intermission() "cg_fov", "65" ); players[i].health = 100; // This is needed so the player view doesn't get stuck - players[i] thread player_intermission(); + players[i] thread [[level.custom_intermission]](); } wait( 0.25 ); @@ -2972,6 +3282,8 @@ player_intermission() self closeInGameMenu(); level endon( "stop_intermission" ); + self endon("disconnect"); + self endon("death"); //Show total gained point for end scoreboard and lobby self.score = self.score_total; @@ -3047,6 +3359,7 @@ player_intermission() self.game_over_bg.alpha = 0; org MoveTo( target_point.origin, time, q_time, q_time ); + org RotateTo( target_point.angles, time, q_time, q_time ); wait( time - q_time ); self.game_over_bg FadeOverTime( q_time ); @@ -3132,52 +3445,84 @@ check_to_kill_near_origin(player1, player2) return true; } -check_for_jugg_perk() -{ - //players = getplayers(); - //players[0] SetPerk( "specialty_armorvest" ); - //players[0].maxhealth = 160; - //players[0].health = 160; - - while(true) - { - players = getplayers(); - for(i = 0; i < players.size; i++) - { - // PI_CHANGE_BEGIN - // JMA - making sure that the player isn't in magic bullet shield so that it doesn't crash - if(players[i] hasperk("specialty_armorvest") && !isdefined(players[i].is_burning) && !is_magic_bullet_shield_enabled(players[i])) - // PI_CHANGE_END - { - if( !flag( "dog_round" ) ) +// +crawler_round_tracker() +{ + level.crawler_round_count = 1; + + level.next_crawler_round = 4; + + sav_func = level.round_spawn_func; + while ( 1 ) + { + level waittill ( "between_round_over" ); + +/# + if( GetDVarInt( "force_crawlers" ) > 0 ) + { + next_crawler_round = level.round_number; + } +#/ + + if ( level.round_number == level.next_crawler_round ) + { + sav_func = level.round_spawn_func; + crawler_round_start(); + level.round_spawn_func = ::round_spawning; + + if ( IsDefined( level.next_dog_round ) ) { - players[i].health += 40; + level.next_crawler_round = level.next_dog_round + randomintrange( 2, 3 ); } else { - players[i].health += 3; + level.next_crawler_round = randomintrange( 4, 6 ); } - - - if(players[i].health > 160) - { - players[i].health = 160; - - } - - - //iprintlnbold("I gain some health"); - - +/# + get_players()[0] iprintln( "Next crawler round: " + level.next_crawler_round ); +#/ } + else if ( flag( "crawler_round" ) ) + { + crawler_round_stop(); - } - - wait(0.5); - //iPrintLn(players[0].health); - - } - + // Don't trample over the round_spawn_func setting + if ( IsDefined( level.next_dog_round ) && + level.next_dog_round == level.round_number ) + { + level.round_spawn_func = sav_func; + } + level.crawler_round_count += 1; + } + } +} + + +crawler_round_start() +{ + flag_set( "crawler_round" ); +// play_sound_2D( "dark_sting" ); + if(!IsDefined (level.crawlerround_nomusic)) + { + level.crawlerround_nomusic = 0; + } + level.crawlerround_nomusic = 1; + level notify( "crawler_round_starting" ); + clientnotify( "crawler_start" ); +} + + +crawler_round_stop() +{ + flag_clear( "crawler_round" ); + + if(!IsDefined (level.crawlerround_nomusic)) + { + level.crawlerround_nomusic = 0; + } + level.crawlerround_nomusic = 0; + level notify( "crawler_round_ending" ); + clientnotify( "crawler_stop" ); } diff --git a/raw/maps/_zombiemode_achievement.gsc b/raw/maps/_zombiemode_achievement.gsc index f3e228c1c..58597e2f6 100644 --- a/raw/maps/_zombiemode_achievement.gsc +++ b/raw/maps/_zombiemode_achievement.gsc @@ -2,326 +2,204 @@ #include common_scripts\utility; #include maps\_zombiemode_utility; -init() +init( achievement, var1, var2, var3, var4 ) { - level thread init_achievement_variable(); - players = getplayers(); - for(i = 0 ; i < players.size; i++) - { - players[i].trapped_used = []; - players[i].trapped_used["north_east_tgt"] = -1; - players[i].trapped_used["north_west_tgt"] = -1; - players[i].trapped_used["south_east_tgt"] = -1; - players[i].trapped_used["south_west_tgt"] = -1; - players[i].trapped_used["log_trap"] = -1; - players[i] thread track_general_contractor(); - players[i] thread track_WMD_achievement(); - players[i] thread tracks_highroller_achievement(); - //players[i] thread track_hell_hound_kills(); - players[i] thread track_perk_a_holic(); - players[i] thread survive_rounds_without_revive(); - players[i] thread track_instant_melee_kills(); - players[i] thread track_headshot_count(); - players[i] thread track_total_zombie_killed(); - players[i] thread track_trap_killed(); - + if( !isdefined( achievement ) ) + { + return; } -} -init_achievement_variable() -{ - set_zombie_var("Achievement_General_Contractor", 10); - set_zombie_var("Achievement_WMD", 5); - set_zombie_var("Achievement_HighRoller", 5000); - set_zombie_var("Achievement_Survivor_1", 10); - set_zombie_var("Achievement_Insta_Melee_Kills", 3); - set_zombie_var("Achievement_Headshot_count", 150); - set_zombie_var("Achievement_Crypt_Keeper", 200); -} -track_trap_killed() -{ - zombie_killed_with_trap = 0; - wait(10); - while(IsDefined(self)) + players = get_players(); + + switch( achievement ) { - if( level.round_number == self.trapped_used["north_east_tgt"] ) - { - zombie_killed_with_trap += 1; - } + case "achievement_shiny": + array_thread( players, ::achievement_give_on_notify, "DLC3_ZOMBIE_PAP_ONCE" ); + break; - if( level.round_number == self.trapped_used["north_west_tgt"] ) - { - zombie_killed_with_trap += 1; - } - - if( level.round_number == self.trapped_used["south_east_tgt"] ) - { - zombie_killed_with_trap += 1; - } - - if( level.round_number == self.trapped_used["south_west_tgt"] ) - { - zombie_killed_with_trap += 1; - } - - if( level.round_number == self.trapped_used["log_trap"] ) - { - zombie_killed_with_trap += 1; - } + case "achievement_monkey_see": + array_thread( players, ::achievement_give_on_notify, "DLC3_ZOMBIE_USE_MONKEY" ); + break; - if( zombie_killed_with_trap >= 3 ) + case "achievement_frequent_flyer": + array_thread( players, ::achievement_give_on_counter, "DLC3_ZOMBIE_FIVE_TELEPORTS", "Achievement_frequent_flier", 8 ); + break; + + case "achievement_this_is_a_knife": + array_thread( players, ::achievement_give_on_counter, "DLC3_ZOMBIE_BOWIE_KILLS", "Achievement_this_is_a_knife", 40 ); + break; + + case "achievement_martian_weapon": + array_thread( players, ::Achievement_martian_weapons); + break; + + case "achievement_double_whammy": + array_thread( players, ::achievement_give_on_counter, "DLC3_ZOMBIE_TWO_UPGRADED", "Achievement_five_upgrades", 5); + break; + + case "achievement_perkaholic": + array_thread( players, ::Achievement_Perkholic_Anon); + break; + + case "achievement_secret_weapon": + level thread achievement_give_on_notify( "DLC3_ZOMBIE_ANTI_GRAVITY" ); + break; + + case "achievement_no_more_door": + level thread achievement_give_on_counter( "DLC3_ZOMBIE_ALL_DOORS", "Achievement_Doors_in Giant", 9 ); + break; + + case "achievement_back_to_future": + level thread achievement_give_on_notify( "DLC3_ZOMBIE_FAST_LINK" ); + break; + + default: + iprintln( achievement + " not found! " ); + break; + } + +} + +achievement_give_on_notify( notify_name, debug_text ) +{ + if ( IsPlayer( self ) ) + { + self endon( "disconnect" ); + } + + self waittill( notify_name ); + + /# + if ( !IsDefined( debug_text ) ) { - /# - self iprintln( "'Its a Trap!' Achievement Earned" ); - - #/ - self play_achievement_dialog(); - self giveachievement_wrapper( "DLC2_ZOMBIE_ALL_TRAPS" ); - return; + debug_text = notify_name; + } + if( Isplayer ( self ) ) + { + self iprintln( "Achievement '" + debug_text + "' unlocked" ); } else - zombie_killed_with_trap = 0; + iprintln( "Achievement '" + debug_text + "' unlocked" ); + + #/ - wait(0.5); + if ( IsPlayer( self ) ) + { + self giveachievement_wrapper( notify_name ); + } + else + { + giveachievement_wrapper( notify_name, true ); } - } -track_total_zombie_killed() + +achievement_give_on_counter( notify_name, counter_name, counter_num, debug_text ) { - while(IsDefined(self)) + if ( IsPlayer( self ) ) { - if(IsDefined(self.kill_tracker)) + self endon( "disconnect" ); + } + + counter = 0; + set_zombie_var( counter_name, counter_num ); + + while( 1 ) + { + self waittill( notify_name ); + counter += 1; + if( counter >= level.zombie_vars[counter_name] ) { - if(self.kill_tracker >= level.zombie_vars["Achievement_Crypt_Keeper"]) + /# + if ( !IsDefined( debug_text ) ) + { + debug_text = notify_name; + } + + if( Isplayer ( self ) ) + { + self iprintln( "Achievement '" + debug_text + "' unlocked" ); + } + else + iprintln( "Achievement '" + debug_text + "' unlocked" ); + #/ + + if( isPlayer( self ) ) { - /# - self iprintln( "'Fertilizer Man' Achievement Earned" ); -#/ - self play_achievement_dialog(); - self giveachievement_wrapper( "DLC2_ZOMBIE_KILLS" ); + self giveachievement_wrapper( notify_name ); return; } - - } - - wait(0.5); - - } - -} - -track_headshot_count() -{ - - while(IsDefined(self)) - { - - if(IsDefined(self.headshots)) - { - if(self.headshots >= level.zombie_vars["Achievement_Headshot_count"]) - { - /# - self iprintln( "'Deadhead' Achievement Earned" ); - #/ - self play_achievement_dialog(); - self giveachievement_wrapper( "DLC2_ZOMBIE_HEADSHOTS" ); - return; - - } - - } - - wait(0.5); - - - } - - -} -track_instant_melee_kills() -{ - instant_melee_kill = 0; - self.last_kill_method = "none"; - self endon("brawler_achievement_unlocked"); - - while(IsDefined(self)) - { - while(level.zombie_vars["zombie_insta_kill"] == 1) - { - self waittill_either("zombie_killed", "insta_kill_over"); - if(self.last_kill_method == "MOD_MELEE" && level.zombie_vars["zombie_insta_kill"] == 1) - { - instant_melee_kill += 1; - } else { - instant_melee_kill = 0; - continue; + giveachievement_wrapper( notify_name, true ); + return; } - - if(instant_melee_kill >= level.zombie_vars["Achievement_Insta_Melee_Kills"]) - { - /# - self iprintln( "'Big Brawler' Achievement Earned" ); -#/ - self play_achievement_dialog(); - self giveachievement_wrapper( "DLC2_ZOMBIE_MELEE_KILLS" ); - self notify("brawler_achievement_unlocked"); - } - } - - wait(0.1); - - instant_melee_kill = 0; - } - } - -survive_rounds_without_revive() +Achievement_martian_weapons() { - self endon("I_am_down"); - Achievement_unlock = false; - while(IsDefined(self)) + + self endon( "disconnect" ); + + while( 1 ) { + self waittill( "weapon_change" ); + martian_weapon_owned = 0; - if(IsDefined(level.round_number) && level.round_number == level.zombie_vars["Achievement_Survivor_1"] && Achievement_unlock == false) + if( self.sessionstate == "spectator" ) { - /# - self iprintln( "'Soul Survivor' Achievement Earned" ); -#/ - self play_achievement_dialog(); - self giveachievement_wrapper( "DLC2_ZOMBIE_SURVIVOR" ); - Achievement_unlock = true; - break; + wait( 0.05 ); + continue; } - wait(0.5); - - - } - - -} -track_perk_a_holic() -{ - while(IsDefined(self)) - { - - - if(IsDefined(self.perk_hud) && self.perk_hud.size == 4) + if( self maps\_zombiemode_weapons::has_weapon_or_upgrade( "tesla_gun" ) ) { - /# - self iprintln( "'Perk-a-Holic' Achievement Earned" ); -#/ - self play_achievement_dialog(); - self giveachievement_wrapper( "DLC2_ZOMBIE_ALL_PERKS" ); - break; + martian_weapon_owned += 1; } - wait(0.5); - } - - - -} - -track_general_contractor() -{ - self.board_repair = 0; - - while(IsDefined(self)) - { - if(self.board_repair >= level.zombie_vars["Achievement_General_Contractor"]) + if( self maps\_zombiemode_weapons::has_weapon_or_upgrade( "ray_gun" ) ) { - /# - self iprintln( "'Hammer Time' Achievement Earned" ); -#/ - self play_achievement_dialog(); - self giveachievement_wrapper( "DLC2_ZOMBIE_REPAIR_BOARDS" ); - break; - + martian_weapon_owned += 1; } - - wait(0.5); - - } - -} -track_WMD_achievement() -{ - - //self.zombie_nuked = 0; - while(IsDefined(self)) - { - self waittill("nuke_triggered"); - wait(2); - if(IsDefined(self.zombie_nuked) && self.zombie_nuked.size == 1) + + if( self HasWeapon( "zombie_cymbal_monkey" ) ) { - /# - self iprintln( "'Weapon of Minor Destruction' Achievement Earned" ); -#/ - self play_achievement_dialog(); - self giveachievement_wrapper( "DLC2_ZOMBIE_NUKE_KILLS" ); - break; - + martian_weapon_owned += 1; } - - } - -} -tracks_highroller_achievement() -{ - - while(IsDefined(self)) - { - - if(self.score_total >= level.zombie_vars["Achievement_HighRoller"]) + + if( martian_weapon_owned >= 3 ) { -/# - self iprintln( "'Big Baller' Achievement Earned" ); -#/ - - self play_achievement_dialog(); - self giveachievement_wrapper( "DLC2_ZOMBIE_POINTS" ); - break; - - + /# + self iprintln( "martian weapon achievement unlocked" ); + #/ + self giveachievement_wrapper( "DLC3_ZOMBIE_RAY_TESLA" ); + return; } - wait(0.5); - } - - } -play_achievement_dialog() + +Achievement_Perkholic_Anon() { - //player = getplayers(); - index = maps\_zombiemode_weapons::get_player_index(self); + self endon( "disconnect" ); + self endon( "perk_used" ); + set_zombie_var( "Achievement_Perkholic_Anon", 20 ); - player_index = "plr_" + index + "_"; - if(!IsDefined (self.vox_achievment)) + while( 1 ) { - num_variants = maps\_zombiemode_spawner::get_number_variants(player_index + "vox_achievment"); - self.vox_achievment = []; - for(i=0;i= self.zombie_cost ) + { + if(!isDefined(who.has_betties)) + { + who.has_betties = 1; + play_sound_at_pos( "purchase", self.origin ); + + //set the score + who maps\_zombiemode_score::minus_to_player_score( self.zombie_cost ); + who thread bouncing_betty_setup(); + who thread show_betty_hint("betty_purchased"); + + // JMA - display the bouncing betties + if( self.betties_triggered == false ) + { + model = getent( self.target, "targetname" ); + model thread maps\_zombiemode_weapons::weapon_show( who ); + self.betties_triggered = true; + } + + trigs = getentarray("betty_purchase","targetname"); + for(i = 0; i < trigs.size; i++) + { + trigs[i] SetInvisibleToPlayer(who); + } + } + else + { + //who thread show_betty_hint("already_purchased"); + + } + } + } + } +} + +set_betty_visible() +{ + players = getplayers(); + trigs = getentarray("betty_purchase","targetname"); + + while(1) + { + for(j = 0; j < players.size; j++) + { + if( !isdefined(players[j].has_betties)) + { + for(i = 0; i < trigs.size; i++) + { + trigs[i] SetInvisibleToPlayer(players[j], false); + } + } + } + + wait(1); + players = getplayers(); + } +} + +bouncing_betty_watch() +{ + self endon("death"); + + while(1) + { + self waittill("grenade_fire",betty,weapname); + if(weapname == "mine_bouncing_betty") + { + betty.owner = self; + betty thread betty_think(); + self thread betty_death_think(); + } + } +} + +betty_death_think() +{ + self waittill("death"); + + if(isDefined(self.trigger)) + { + self.trigger delete(); + } + + self delete(); + +} + +bouncing_betty_setup() +{ + self thread bouncing_betty_watch(); + + self giveweapon("mine_bouncing_betty"); + self setactionslot(4,"weapon","mine_bouncing_betty"); + self setweaponammostock("mine_bouncing_betty",5); +} + +betty_think() +{ + wait(2); + trigger = spawn("trigger_radius",self.origin,9,80,64); + trigger waittill( "trigger" ); + trigger = trigger; + self playsound("betty_activated"); + wait(.1); + fake_model = spawn("script_model",self.origin); + fake_model setmodel(self.model); + self hide(); + tag_origin = spawn("script_model",self.origin); + tag_origin setmodel("tag_origin"); + tag_origin linkto(fake_model); + playfxontag(level._effect["betty_trail"], tag_origin,"tag_origin"); + fake_model moveto (fake_model.origin + (0,0,32),.2); + fake_model waittill("movedone"); + playfx(level._effect["betty_explode"], fake_model.origin); + earthquake(1, .4, fake_model.origin, 512); + + //CHris_P - betties do no damage to the players + zombs = getaispeciesarray("axis"); + for(i=0;i fake_model.origin[2] - 80 && DistanceSquared(zombs[i].origin, fake_model.origin) < 200 * 200) + { + zombs[i] thread maps\_zombiemode_spawner::zombie_damage( "MOD_ZOMBIE_BETTY", "none", zombs[i].origin, self.owner ); + } + } + //radiusdamage(self.origin,128,1000,75,self.owner); + + trigger delete(); + fake_model delete(); + tag_origin delete(); + if( isdefined( self ) ) + { + self delete(); + } +} + +betty_smoke_trail() +{ + self.tag_origin = spawn("script_model",self.origin); + self.tag_origin setmodel("tag_origin"); + playfxontag(level._effect["betty_trail"],self.tag_origin,"tag_origin"); + self.tag_origin moveto(self.tag_origin.origin + (0,0,100),.15); +} + +give_betties_after_rounds() +{ + while(1) + { + level waittill( "between_round_over" ); + { + players = get_players(); + for(i=0;i "+targets[i].script_animname ); + AssertEx( IsDefined( level.blocker_anim_func ), "Blocker_init: You must define a level.blocker_anim_func" ); + } + } + } + self.doors = targets; + + //AssertEx( IsDefined( self.type ), "You must determine how this door opens. Specify script_angles, script_vector, or a script_noteworthy... Door at: " + self.origin ); + + cost = 1000; + if( IsDefined( self.zombie_cost ) ) + { + cost = self.zombie_cost; + } + + self set_hint_string( self, "default_buy_door_" + cost ); + self SetCursorHint( "HINT_NOICON" ); + self UseTriggerRequireLookAt(); + self thread door_think(); + + // MM - Added support for electric doors. Don't have to add them to level scripts + if ( IsDefined( self.script_noteworthy ) && self.script_noteworthy == "electric_door" ) + { + self set_door_unusable(); + if( isDefined( level.door_dialog_function ) ) + { + self thread [[ level.door_dialog_function ]](); + } + } +} + + +door_think() +{ + // maybe the door the should just bust open instead of slowly opening. + // maybe just destroy the door, could be two players from opposite sides.. + // breaking into chunks seems best. + // or I cuold just give it no collision + while( 1 ) + { + if(isDefined(self.script_noteworthy) && self.script_noteworthy == "electric_door") + { + flag_wait( "electricity_on" ); + } + else + { + self waittill( "trigger", who ); + if( !who UseButtonPressed() ) + { + continue; + } + + if( who in_revive_trigger() ) + { + continue; + } + + if( is_player_valid( who ) ) + { + if( who.score >= self.zombie_cost ) + { + // set the score + who maps\_zombiemode_score::minus_to_player_score( self.zombie_cost ); + if( isDefined( level.achievement_notify_func ) ) + { + level [[ level.achievement_notify_func ]]( "DLC3_ZOMBIE_ALL_DOORS" ); + } + bbPrint( "zombie_uses: playername %s playerscore %d round %d cost %d name %s x %f y %f z %f type door", who.playername, who.score, level.round_number, self.zombie_cost, self.target, self.origin ); + } + else // Not enough money + { + play_sound_at_pos( "no_purchase", self.doors[0].origin ); + // who thread maps\_zombiemode_perks::play_no_money_perk_dialog(); + continue; + } + } + } + + // Door has been activated, make it do its thing + for(i=0;i= self.zombie_cost ) + { + // set the score + who maps\_zombiemode_score::minus_to_player_score( self.zombie_cost ); + if( isDefined( level.achievement_notify_func ) ) + { + level [[ level.achievement_notify_func ]]( "DLC3_ZOMBIE_ALL_DOORS" ); + } + bbPrint( "zombie_uses: playername %s playerscore %d round %d cost %d name %s x %f y %f z %f type debris", who.playername, who.score, level.round_number, self.zombie_cost, self.target, self.origin ); + + // delete the stuff + junk = getentarray( self.target, "targetname" ); + + if( IsDefined( self.script_flag ) ) + { + flag_set( self.script_flag ); + } + + play_sound_at_pos( "purchase", self.origin ); + + move_ent = undefined; + clip = undefined; + for( i = 0; i < junk.size; i++ ) + { + junk[i] connectpaths(); + junk[i] add_new_zombie_spawners(); + + + level notify ("junk purchased"); + + if( IsDefined( junk[i].script_noteworthy ) ) + { + if( junk[i].script_noteworthy == "clip" ) + { + clip = junk[i]; + continue; + } + } + + struct = undefined; + if( IsDefined( junk[i].script_linkTo ) ) + { + struct = getstruct( junk[i].script_linkTo, "script_linkname" ); + if( IsDefined( struct ) ) + { + move_ent = junk[i]; + junk[i] thread debris_move( struct ); + } + else + { + junk[i] Delete(); + } + } + else + { + junk[i] Delete(); + } + } + + // get all trigs, we might want a trigger on both sides + // of some junk sometimes + all_trigs = getentarray( self.target, "target" ); + for( i = 0; i < all_trigs.size; i++ ) + { + all_trigs[i] delete(); + } + + if( IsDefined( clip ) ) + { + if( IsDefined( move_ent ) ) + { + move_ent waittill( "movedone" ); + move_ent notsolid(); + } + + clip Delete(); + } + + break; + } + else + { + play_sound_at_pos( "no_purchase", self.origin ); + // who thread maps\nazi_zombie_sumpf_blockers::play_no_money_purchase_dialog(); + } + } + } +} + +debris_move( struct ) +{ + self script_delay(); + //chrisp - prevent playerse from getting stuck on the stuff + self notsolid(); + + self play_sound_on_ent( "debris_move" ); + playsoundatposition ("lightning_l", self.origin); + if( IsDefined( self.script_firefx ) ) + { + PlayFX( level._effect[self.script_firefx], self.origin ); + } + + // Do a little jiggle, then move. + if( IsDefined( self.script_noteworthy ) ) + { + if( self.script_noteworthy == "jiggle" ) + { + num = RandomIntRange( 3, 5 ); + og_angles = self.angles; + for( i = 0; i < num; i++ ) + { + angles = og_angles + ( -5 + RandomFloat( 10 ), -5 + RandomFloat( 10 ), -5 + RandomFloat( 10 ) ); + time = RandomFloatRange( 0.1, 0.4 ); + self Rotateto( angles, time ); + wait( time - 0.05 ); + } + } + } + + time = 0.5; + if( IsDefined( self.script_transition_time ) ) + { + time = self.script_transition_time; + } + + self MoveTo( struct.origin, time, time * 0.5 ); + self RotateTo( struct.angles, time * 0.75 ); + + self waittill( "movedone" ); + + self play_sound_on_entity ("couch_slam"); +// self playloopsound ("couch_loop"); +// self delete(); + if( IsDefined( self.script_fxid ) ) + { + PlayFX( level._effect[self.script_fxid], self.origin ); + playsoundatposition("zombie_spawn", self.origin); //just playing the zombie_spawn sound when it deletes the blocker because it matches the particle. + } + +// if( IsDefined( self.script_delete ) ) +// { + self Delete(); +// } +} + +// +// BLOCKER -------------------------------------------------------------------------- // +// +blocker_init() +{ + if( !IsDefined( self.target ) ) + { + return; + } + + targets = GetEntArray( self.target, "targetname" ); + + self.barrier_chunks = []; + for( j = 0; j < targets.size; j++ ) + { + if( IsDefined( targets[j].script_noteworthy ) ) + { + if( targets[j].script_noteworthy == "clip" ) + { + self.clip = targets[j]; + continue; + } + } + + targets[j].destroyed = false; + targets[j].claimed = false; + targets[j].og_origin = targets[j].origin; + self.barrier_chunks[self.barrier_chunks.size] = targets[j]; + + self blocker_attack_spots(); + } + + assert( IsDefined( self.clip ) ); + self.trigger_location = getstruct( self.target, "targetname" ); + + self thread blocker_think(); +} + +blocker_attack_spots() +{ + // Get closest chunk + chunk = getClosest( self.origin, self.barrier_chunks ); + + dist = Distance2d( self.origin, chunk.origin ) - 36; + spots = []; + spots[0] = groundpos( self.origin + ( AnglesToForward( self.angles ) * dist ) + ( 0, 0, 60 ) ); + spots[spots.size] = groundpos( spots[0] + ( AnglesToRight( self.angles ) * 28 ) + ( 0, 0, 60 ) ); + spots[spots.size] = groundpos( spots[0] + ( AnglesToRight( self.angles ) * -28 ) + ( 0, 0, 60 ) ); + + taken = []; + for( i = 0; i < spots.size; i++ ) + { + taken[i] = false; + } + + self.attack_spots_taken = taken; + self.attack_spots = spots; + + self thread debug_attack_spots_taken(); +} + +blocker_think() +{ + while( 1 ) + { + wait( 0.5 ); + + if( all_chunks_intact( self.barrier_chunks ) ) + { + continue; + } + + self blocker_trigger_think(); + } +} + +blocker_trigger_think() +{ + // They don't cost, they now award the player the cost... + cost = 10; + if( IsDefined( self.zombie_cost ) ) + { + cost = self.zombie_cost; + } + + original_cost = cost; + + radius = 96; + height = 96; + + if( IsDefined( self.trigger_location ) ) + { + trigger_location = self.trigger_location; + } + else + { + trigger_location = self; + } + + if( IsDefined( trigger_location.radius ) ) + { + radius = trigger_location.radius; + } + + if( IsDefined( trigger_location.height ) ) + { + height = trigger_location.height; + } + + trigger_pos = groundpos( trigger_location.origin ) + ( 0, 0, 4 ); + trigger = Spawn( "trigger_radius", trigger_pos, 0, radius, height ); + trigger thread trigger_delete_on_repair(); + /# + if( GetDvarInt( "zombie_debug" ) > 0 ) + { + thread debug_blocker( trigger_pos, radius, height ); + } + #/ + + // Rebuilding no longer costs us money... It's rewarded + + ////////////////////////////////////////// + //designed by prod; NO reward hint (See DT#36173) + trigger set_hint_string( self, "default_reward_barrier_piece" ); + //trigger thread blocker_doubler_hint( "default_reward_barrier_piece_", original_cost ); + ////////////////////////////////////////// + + doubler_status = level.zombie_vars["zombie_powerup_point_doubler_on"]; + + if( doubler_status ) + { + cost = original_cost * 2; + } + + trigger SetCursorHint( "HINT_NOICON" ); + + while( 1 ) + { + trigger waittill( "trigger", player ); + + if( player hasperk( "specialty_fastreload" ) ) + { + has_perk = true; + } + else + { + has_perk = false; + } + + if( all_chunks_intact( self.barrier_chunks ) ) + { + trigger notify("all_boards_repaired"); + return; + } + + + while( 1 ) + { + if( !player IsTouching( trigger ) ) + { + break; + } + + if( !is_player_valid( player ) ) + { + break; + } + + if( player in_revive_trigger() ) + { + break; + } + + + if( !player UseButtonPressed() ) + { + break; + } + + if( doubler_status != level.zombie_vars["zombie_powerup_point_doubler_on"] ) + { + doubler_status = level.zombie_vars["zombie_powerup_point_doubler_on"]; + cost = original_cost; + if( level.zombie_vars["zombie_powerup_point_doubler_on"] ) + { + cost = original_cost * 2; + } + } + + // restore a random chunk + chunk = get_random_destroyed_chunk( self.barrier_chunks ); + assert( chunk.destroyed == true ); + + chunk Show(); + + //TUEY Play the sounds + chunk play_sound_on_ent( "rebuild_barrier_piece" ); + + self thread replace_chunk( chunk, has_perk ); + + assert( IsDefined( self.clip ) ); + self.clip enable_trigger(); + self.clip DisconnectPaths(); + + if( !self script_delay() ) + { + wait( 1 ); + } + + if( !is_player_valid( player ) ) + { + break; + } + + // set the score + player.rebuild_barrier_reward += cost; + if( player.rebuild_barrier_reward < level.zombie_vars["rebuild_barrier_cap_per_round"] ) + { + player maps\_zombiemode_score::add_to_player_score( cost ); + + } + // general contractor achievement for dlc 2. keep track of how many board player repaired. + if(IsDefined(player.board_repair)) + { + player.board_repair += 1; + } + + if( all_chunks_intact( self.barrier_chunks ) ) + { + trigger notify("all_boards_repaired"); + return; + } + + } + } +} + +trigger_delete_on_repair() +{ + while( IsDefined( self ) ) + { + self waittill("all_boards_repaired"); + self delete(); + break; + + } + +} + +blocker_doubler_hint( hint, original_cost ) +{ + self endon( "death" ); + + doubler_status = level.zombie_vars["zombie_powerup_point_doubler_on"]; + while( 1 ) + { + wait( 0.5 ); + + if( doubler_status != level.zombie_vars["zombie_powerup_point_doubler_on"] ) + { + doubler_status = level.zombie_vars["zombie_powerup_point_doubler_on"]; + cost = original_cost; + if( level.zombie_vars["zombie_powerup_point_doubler_on"] ) + { + cost = original_cost * 2; + } + + self set_hint_string( self, hint + cost ); + } + } +} + +rebuild_barrier_reward_reset() +{ + self.rebuild_barrier_reward = 0; +} + +remove_chunk( chunk, node, destroy_immediately ) +{ + chunk play_sound_on_ent( "break_barrier_piece" ); + + chunk NotSolid(); + + //if ( isdefined( destroy_immediately ) && destroy_immediately) + //{ + // chunk.destroyed = true; + //} + // + fx = "wood_chunk_destory"; + if( IsDefined( self.script_fxid ) ) + { + fx = self.script_fxid; + } + + playfx( level._effect[fx], chunk.origin ); + //playfx( level._effect[fx], chunk.origin + ( randomint( 20 ), randomint( 20 ), randomint( 10 ) ) ); + //playfx( level._effect[fx], chunk.origin + ( randomint( 40 ), randomint( 40 ), randomint( 20 ) ) ); + + if( IsDefined( chunk.script_moveoverride ) && chunk.script_moveoverride ) + { + chunk Hide(); + } + else + { +// angles = node.angles +( 0, 180, 0 ); +// force = AnglesToForward( angles + ( -60, 0, 0 ) ) * ( 200 + RandomInt( 100 ) ); +// chunk PhysicsLaunch( chunk.origin, force ); + + ent = Spawn( "script_origin", chunk.origin ); + ent.angles = node.angles +( 0, 180, 0 ); + dist = 100 + RandomInt( 100 ); + dest = ent.origin + ( AnglesToForward( ent.angles ) * dist ); + trace = BulletTrace( dest + ( 0, 0, 16 ), dest + ( 0, 0, -200 ), false, undefined ); + + if( trace["fraction"] == 1 ) + { + dest = dest + ( 0, 0, -200 ); + } + else + { + dest = trace["position"]; + } + +// time = 1; + chunk LinkTo( ent ); + + time = ent fake_physicslaunch( dest, 200 + RandomInt( 100 ) ); + +// forward = AnglesToForward( ent.angles + ( -60, 0, 0 ) ) * power ); +// ent MoveGravity( forward, time ); + + if( RandomInt( 100 ) > 40 ) + { + ent RotatePitch( 180, time * 0.5 ); + } + else + { + ent RotatePitch( 90, time, time * 0.5 ); + } + wait( time ); + + chunk Hide(); + + wait( 1 ); + ent Delete(); + } + + //if (isdefined( destroy_immediately ) && destroy_immediately) + //{ + // return; + //} + + chunk.destroyed = true; + chunk.target_by_zombie = undefined; + chunk.mid_repair = undefined; + chunk notify( "destroyed" ); + + if( all_chunks_destroyed( node.barrier_chunks ) ) + { + EarthQuake( randomfloatrange( 0.5, 0.8 ), 0.5, chunk.origin, 300 ); + + if( IsDefined( node.clip ) ) + { + node.clip ConnectPaths(); + wait( 0.05 ); + node.clip disable_trigger(); + } + else + { + for( i = 0; i < node.barrier_chunks.size; i++ ) + { + node.barrier_chunks[i] ConnectPaths(); + } + } + } + else + { + EarthQuake( RandomFloatRange( 0.1, 0.15 ), 0.2, chunk.origin, 200 ); + } +} + +replace_chunk( chunk, has_perk, via_powerup ) +{ + if(! IsDefined( has_perk ) ) + { + has_perk = false; + } + + assert( IsDefined( chunk.og_origin ) ); + + assert( !IsDefined( chunk.mid_repair ) ); + chunk.mid_repair = true; + + chunk Show(); + + sound = "rebuild_barrier_hover"; + if( IsDefined( chunk.script_presound ) ) + { + sound = chunk.script_presound; + } + + + if( !isdefined( via_powerup ) ) + { + play_sound_at_pos( sound, chunk.origin ); + } + + + only_z = ( chunk.origin[0], chunk.origin[1], chunk.og_origin[2] ); + + + if( has_perk == true ) + { + + chunk RotateTo( ( 0, 0, 0 ), 0.15 ); + chunk waittill_notify_or_timeout( "rotatedone", 1 ); + wait( 0.1 ); + } + else + { + + chunk MoveTo( only_z, 0.15); + chunk RotateTo( ( 0, 0, 0 ), 0.3 ); + chunk waittill_notify_or_timeout( "rotatedone", 1 ); + wait( 0.2 ); + } + + + if( has_perk == true ) + { + chunk MoveTo( chunk.og_origin, 0.05 ); + } + else + { + chunk MoveTo( chunk.og_origin, 0.1 ); + } + + chunk waittill_notify_or_timeout( "movedone", 1 ); + assert( chunk.origin == chunk.og_origin ); + + chunk.target_by_zombie = undefined; + chunk.destroyed = false; + + assert( chunk.mid_repair == true ); + chunk.mid_repair = undefined; + + sound = "barrier_rebuild_slam"; + if( IsDefined( self.script_ender ) ) + { + sound = self.script_ender; + } + + + + chunk Solid(); + + fx = "wood_chunk_destory"; + if( IsDefined( self.script_fxid ) ) + { + fx = self.script_fxid; + } + + if( !IsDefined( via_powerup ) ) + { + play_sound_at_pos( sound, chunk.origin ); + playfx( level._effect[fx], chunk.origin ); + //playfx( level._effect[fx], chunk.origin +( randomint( 20 ), randomint( 20 ), randomint( 10 ) ) ); + //playfx( level._effect[fx], chunk.origin +( randomint( 40 ), randomint( 40 ), randomint( 20 ) ) ); + } + + if( !Isdefined( self.clip ) ) + { + chunk Disconnectpaths(); + } + +} + +add_new_zombie_spawners() +{ + if( isdefined( self.target ) ) + { + self.possible_spawners = getentarray( self.target, "targetname" ); + } + + if( isdefined( self.script_string ) ) + { + spawners = getentarray( self.script_string, "targetname" ); + self.possible_spawners = array_combine( self.possible_spawners, spawners ); + } + + if( !isdefined( self.possible_spawners ) ) + { + return; + } + + // add new check if they've been added already + zombies_to_add = self.possible_spawners; + + for( i = 0; i < self.possible_spawners.size; i++ ) + { + self.possible_spawners[i].locked_spawner = false; + add_spawner( self.possible_spawners[i] ); + } +} + +// +// Flag Blocker ----------------------------------------------------------------------------------- // +// + +flag_blocker() +{ + if( !IsDefined( self.script_flag_wait ) ) + { + AssertMsg( "Flag Blocker at " + self.origin + " does not have a script_flag_wait key value pair" ); + return; + } + + if( !IsDefined( level.flag[self.script_flag_wait] ) ) + { + flag_init( self.script_flag_wait ); + } + + type = "connectpaths"; + if( IsDefined( self.script_noteworthy ) ) + { + type = self.script_noteworthy; + } + + flag_wait( self.script_flag_wait ); + + self script_delay(); + + if( type == "connectpaths" ) + { + self ConnectPaths(); + self disable_trigger(); + return; + } + + if( type == "disconnectpaths" ) + { + self DisconnectPaths(); + self disable_trigger(); + return; + } + + AssertMsg( "flag blocker at " + self.origin + ", the type \"" + type + "\" is not recognized" ); +} + + diff --git a/raw/maps/_zombiemode_bowie.gsc b/raw/maps/_zombiemode_bowie.gsc new file mode 100644 index 000000000..9f917c807 --- /dev/null +++ b/raw/maps/_zombiemode_bowie.gsc @@ -0,0 +1,255 @@ +#include maps\_utility; +#include common_scripts\utility; +#include maps\_zombiemode_utility; + +bowie_init() +{ + PrecacheItem( "zombie_bowie_flourish" ); + bowie_triggers = GetEntArray( "bowie_upgrade", "targetname" ); + for( i = 0; i < bowie_triggers.size; i++ ) + { + knife_model = GetEnt( bowie_triggers[i].target, "targetname" ); + knife_model hide(); + bowie_triggers[i] thread bowie_think(); + bowie_triggers[i] SetHintString( &"ZOMBIE_WEAPON_BOWIE_BUY" ); + bowie_triggers[i] setCursorHint( "HINT_NOICON" ); + bowie_triggers[i] UseTriggerRequireLookAt(); + } +} + +bowie_think() +{ + if( isDefined( level.bowie_cost ) ) + { + cost = level.bowie_cost; + } + else + { + cost = 3000; + } + + self.first_time_triggered = false; + + for( ;; ) + { + self waittill( "trigger", player ); + // if not first time and they have the weapon give ammo + + if( !is_player_valid( player ) ) + { + player thread ignore_triggers( 0.5 ); + continue; + } + + if( player in_revive_trigger() ) + { + wait( 0.1 ); + continue; + } + + if( player isThrowingGrenade() ) + { + wait( 0.1 ); + continue; + } + + if(isdefined(player.is_drinking)) + { + wait(0.1); + continue; + } + + if( player isSwitchingWeapons() ) + { + wait(0.1); + continue; + } + + if( player GetCurrentWeapon() == "mine_bouncing_betty" ) + { + wait(0.1); + continue; + } + + if (player maps\_laststand::player_is_in_laststand() ) + { + wait(0.1); + continue; + } + + player_has_bowie = player HasPerk( "specialty_altmelee" ); + + if( !player_has_bowie ) + { + // else make the weapon show and give it + if( player.score >= cost ) + { + if( self.first_time_triggered == false ) + { + model = getent( self.target, "targetname" ); + // model show(); + model thread bowie_show( player ); + self.first_time_triggered = true; + } + + player maps\_zombiemode_score::minus_to_player_score( cost ); + + bbPrint( "zombie_uses: playername %s playerscore %d round %d cost %d name %s x %f y %f z %f type weapon", + player.playername, player.score, level.round_number, cost, "bowie_knife", self.origin ); + + player give_bowie(); + } + else + { + play_sound_on_ent( "no_purchase" ); + player thread maps\nazi_zombie_sumpf_blockers::play_no_money_purchase_dialog(); + } + } + } +} + +give_bowie() +{ + self SetPerk( "specialty_altmelee" ); + + self.has_altmelee = true; + index = maps\_zombiemode_weapons::get_player_index(self); + plr = "plr_" + index + "_"; + + gun = self do_bowie_flourish_begin(); + self thread play_bowie_pickup_dialog(plr); + self.is_drinking = 1; + self waittill_any( "fake_death", "death", "player_downed", "weapon_change_complete" ); + + // restore player controls and movement + self do_bowie_flourish_end( gun ); + self.is_drinking = undefined; +} + +do_bowie_flourish_begin() +{ + self DisableOffhandWeapons(); + self DisableWeaponCycling(); + + self AllowLean( false ); + self AllowAds( false ); + self AllowSprint( false ); + self AllowProne( false ); + self AllowMelee( false ); + + wait( 0.05 ); + + if ( self GetStance() == "prone" ) + { + self SetStance( "crouch" ); + } + + gun = self GetCurrentWeapon(); + weapon = "zombie_bowie_flourish"; + + self GiveWeapon( weapon ); + self SwitchToWeapon( weapon ); + + return gun; +} + +do_bowie_flourish_end( gun ) +{ + assert( gun != "zombie_perk_bottle_doubletap" ); + assert( gun != "zombie_perk_bottle_revive" ); + assert( gun != "zombie_perk_bottle_jugg" ); + assert( gun != "zombie_perk_bottle_sleight" ); + assert( gun != "syrette" ); + + self EnableOffhandWeapons(); + self EnableWeaponCycling(); + + self AllowLean( true ); + self AllowAds( true ); + self AllowSprint( true ); + self AllowProne( true ); + self AllowMelee( true ); + weapon = "zombie_bowie_flourish"; + + // TODO: race condition? + if ( self maps\_laststand::player_is_in_laststand() ) + { + self TakeWeapon(weapon); + return; + } + + self TakeWeapon(weapon); + + if ( gun != "none" && gun != "mine_bouncing_betty" ) + { + self SwitchToWeapon( gun ); + } + else + { + // try to switch to first primary weapon + primaryWeapons = self GetWeaponsListPrimaries(); + if( IsDefined( primaryWeapons ) && primaryWeapons.size > 0 ) + { + self SwitchToWeapon( primaryWeapons[0] ); + } + } + + self waittill( "weapon_change_complete" ); +} + +bowie_show( player ) +{ + player_angles = VectorToAngles( player.origin - self.origin ); + + player_yaw = player_angles[1]; + weapon_yaw = self.angles[1]; + + yaw_diff = AngleClamp180( player_yaw - weapon_yaw ); + + if( yaw_diff > 0 ) + { + yaw = weapon_yaw - 90; + } + else + { + yaw = weapon_yaw + 90; + } + + self.og_origin = self.origin; + self.origin = self.origin +( AnglesToForward( ( 0, yaw, 0 ) ) * 8 ); + + wait( 0.05 ); + self Show(); + + play_sound_at_pos( "weapon_show", self.origin, self ); + + time = 1; + self MoveTo( self.og_origin, time ); +} + +play_bowie_pickup_dialog(player_index) +{ + waittime = 0.05; + if(!IsDefined (self.vox_bowie)) + { + num_variants = maps\_zombiemode_spawner::get_number_variants(player_index + "vox_bowie"); + self.vox_bowie = []; + for(i=0;i ( 200 * 200 ) && DistanceSquared( dog_array[i].origin, favorite_enemy.origin ) < ( 700 * 700 ) ) + if( DistanceSquared( dog_array[i].origin, favorite_enemy.origin ) > ( 400 * 400 ) && DistanceSquared( dog_array[i].origin, favorite_enemy.origin ) < ( 800 * 800 ) ) { if(distanceSquared( ( 0, 0, dog_array[i].origin[2] ), ( 0, 0, favorite_enemy.origin[2] ) ) > 100 * 100 ) @@ -324,12 +367,47 @@ dog_spawn_sumpf_logic( dog_array, favorite_enemy) return dog_array[0]; } + + +// +// Dog spawning logic for Factory. +// Makes use of the _zombiemode_zone_manager and specially named structs for each zone to +// indicate dog spawn locations instead of constantly using ents. +// +dog_spawn_factory_logic( dog_array, favorite_enemy) +{ + dog_locs = array_randomize( level.enemy_dog_locations ); + assertex( dog_locs.size > 0, "Dog Spawner locs array is empty." ); + + for( i = 0; i < dog_locs.size; i++ ) + { + if( IsDefined( level.old_dog_spawn ) && level.old_dog_spawn == dog_locs[i] ) + { + continue; + } + + dist_squared = DistanceSquared( dog_locs[i].origin, favorite_enemy.origin ); + if( dist_squared > ( 400 * 400 ) && dist_squared < ( 1000 * 1000 ) ) + { + level.old_dog_spawn = dog_locs[i]; + return dog_locs[i]; + } + } + + return dog_locs[0]; +} + + get_favorite_enemy() { dog_targets = getplayers(); least_hunted = dog_targets[0]; for( i = 0; i < dog_targets.size; i++ ) { + if ( !IsDefined( dog_targets[i].hunted_by ) ) + { + dog_targets[i].hunted_by = 0; + } if( !is_player_valid( dog_targets[i] ) ) { @@ -362,24 +440,24 @@ dog_health_increase() if( level.dog_round_count == 1 ) { - level.dog_health = 350; + level.dog_health = 400; } else if( level.dog_round_count == 2 ) { - level.dog_health = 700; + level.dog_health = 900; } else if( level.dog_round_count == 3 ) { - level.dog_health = 1000; + level.dog_health = 1300; } else if( level.dog_round_count == 4 ) { - level.dog_health = 1250; + level.dog_health = 1600; } - if( level.dog_health > 1250 ) + if( level.dog_health > 1600 ) { - level.dog_health = 1250; + level.dog_health = 1600; } } @@ -390,7 +468,7 @@ dog_round_tracker() // PI_CHANGE_BEGIN - JMA - making dog rounds random between round 5 thru 7 // NOTE: RandomIntRange returns a random integer r, where min <= r < max - next_dog_round = randomintrange( 5, 8 ); + level.next_dog_round = randomintrange( 5, 8 ); // PI_CHANGE_END sav_func = level.round_spawn_func; @@ -402,20 +480,19 @@ dog_round_tracker() /# if( GetDVarInt( "force_dogs" ) > 0 ) { - next_dog_round = level.round_number; + level.next_dog_round = level.round_number; } #/ - if ( level.round_number == next_dog_round ) + if ( level.round_number == level.next_dog_round ) { sav_func = level.round_spawn_func; dog_round_start(); level.round_spawn_func = ::dog_round_spawning; - next_dog_round = level.round_number + randomintrange( 4, 6 ); - + level.next_dog_round = level.round_number + randomintrange( 4, 6 ); /# - get_players()[0] iprintln( "Next dog round: " + next_dog_round ); + get_players()[0] iprintln( "Next dog round: " + level.next_dog_round ); #/ } else if ( flag( "dog_round" ) ) @@ -432,6 +509,7 @@ dog_round_tracker() dog_round_start() { flag_set( "dog_round" ); + flag_set( "dog_clips" ); play_sound_2D( "dark_sting" ); if(!IsDefined (level.doground_nomusic)) { @@ -440,13 +518,17 @@ dog_round_start() level.doground_nomusic = 1; level notify( "dog_round_starting" ); clientnotify( "dog_start" ); + + SetDvar( "ai_meleeRange", "100" ); + SetDvar( "ai_meleeWidth", "25" ); + SetDvar( "ai_meleeHeight", "20" ); } dog_round_stop() { flag_clear( "dog_round" ); - + flag_clear( "dog_clips" ); if(!IsDefined (level.doground_nomusic)) { level.doground_nomusic = 0; @@ -454,6 +536,10 @@ dog_round_stop() level.doground_nomusic = 0; level notify( "dog_round_ending" ); clientnotify( "dog_stop" ); + + SetDvar( "ai_meleeRange", level.melee_range_sav ); + SetDvar( "ai_meleeWidth", level.melee_width_sav ); + SetDvar( "ai_meleeHeight", level.melee_height_sav ); } @@ -543,8 +629,16 @@ dog_init() self.badplaceawareness = 0; self.chatInitialized = false; - self.maxhealth = level.dog_health; - self.health = level.dog_health; + health_multiplier = 1.0; + if ( GetDvar( "scr_dog_health_walk_multiplier" ) != "" ) + { + health_multiplier = GetDvarFloat( "scr_dog_health_walk_multiplier" ); + } + + self.maxhealth = int( level.dog_health * health_multiplier ); + self.health = int( level.dog_health * health_multiplier ); + self thread dog_run_think(); + self thread dog_stalk_audio(); self thread maps\_zombiemode::round_spawn_failsafe(); self hide(); @@ -554,7 +648,9 @@ dog_init() self thread dog_death(); - self disable_pain(); + self disable_pain(); + self ClearEnemy(); + self ClearGoalVolume(); self.flame_damage_time = 0; @@ -636,7 +732,7 @@ dog_death() dog_explode_fx( origin ) { - fx = maps\_zombiemode_net::network_safe_spawn( "script_model", origin ); + fx = network_safe_spawn( "dog_death_fx", 2, "script_model", origin ); assert( IsDefined( fx ) ); fx SetModel( "tag_origin" ); @@ -680,6 +776,7 @@ dog_behind_audio() self thread stop_dog_sound_on_death(); self endon("death"); + self waittill_any( "dog_running", "dog_combat" ); while(1) { @@ -699,3 +796,160 @@ dog_behind_audio() } } } + + +// +// Keeps dog_clips up if there is a dog running around in the level. +dog_clip_monitor() +{ + clips_on = false; + level.dog_clips = GetEntArray( "dog_clips", "targetname" ); + while (1) + { + for ( i=0; i= 2 ) + { + return false; + } + + if ( !IsDefined(num_to_spawn) ) + { + num_to_spawn = 1; + } + + spawn_point = undefined; + count = 0; + while ( count < num_to_spawn ) + { + //update the player array. + players = get_players(); + favorite_enemy = get_favorite_enemy(); + + if ( IsDefined( spawners ) ) + { + spawn_point = spawners[ RandomInt(spawners.size) ]; + ai = spawn_zombie( spawn_point ); + + if( IsDefined( ai ) ) + { + ai.favoriteenemy = favorite_enemy; + spawn_point thread dog_spawn_fx( ai ); + // level.zombie_total--; + count++; + flag_set( "dog_clips" ); + } + } + else + { + if ( IsDefined( level.dog_spawn_func ) ) + { + spawn_loc = [[level.dog_spawn_func]]( level.enemy_dog_spawns, favorite_enemy ); + + ai = spawn_zombie( level.enemy_dog_spawns[0] ); + if( IsDefined( ai ) ) + { + ai.favoriteenemy = favorite_enemy; + spawn_loc thread dog_spawn_fx( ai, spawn_loc ); +// level.zombie_total--; + count++; + flag_set( "dog_clips" ); + } + } + else + { + // Old method + spawn_point = dog_spawn_sumpf_logic( level.enemy_dog_spawns, favorite_enemy ); + ai = spawn_zombie( spawn_point ); + + if( IsDefined( ai ) ) + { + ai.favoriteenemy = favorite_enemy; + spawn_point thread dog_spawn_fx( ai ); +// level.zombie_total--; + count++; + flag_set( "dog_clips" ); + } + } + } + + waiting_for_next_dog_spawn( count, num_to_spawn ); + } + + return true; +} + +dog_run_think() +{ + self endon( "death" ); + self waittill_any( "dog_running", "dog_combat" ); + self playsound( "zdog_close" ); + + // decrease health + if ( self.health > level.dog_health ) + { + self.maxhealth = level.dog_health; + self.health = level.dog_health; + } + + // start glowing eyes + assert( IsDefined( self.fx_dog_eye ) ); + network_safe_play_fx_on_tag( "dog_fx", 2, level._effect["dog_eye_glow"], self.fx_dog_eye, "tag_origin" ); + + // start trail + assert( IsDefined( self.fx_dog_trail ) ); + network_safe_play_fx_on_tag( "dog_fx", 2, self.fx_dog_trail_type, self.fx_dog_trail, "tag_origin" ); + self playloopsound( self.fx_dog_trail_sound ); +} + +dog_stalk_audio() +{ + self endon( "death" ); + self endon( "dog_running" ); + self endon( "dog_combat" ); + + while(1) + { + self playsound( "hellhound_stalk", "stalk_vox_done" ); + self waittill( "stalk_vox_done" ); + wait randomfloatrange(1,4); + } +} diff --git a/raw/maps/_zombiemode_net.gsc b/raw/maps/_zombiemode_net.gsc index a7fea7886..cc3738d35 100644 --- a/raw/maps/_zombiemode_net.gsc +++ b/raw/maps/_zombiemode_net.gsc @@ -1,39 +1,126 @@ #include maps\_utility; -init() +network_choke_init( id, max ) { - level.zombie_network_num_spawns = 0; - level.zombie_network_max_spawns = 2; - - level thread network_spawn_monitor(); -} - - -network_safe_spawn( classname, origin ) -{ - while( !network_ok_to_spawn() ) + if ( !IsDefined( level.zombie_network_choke_ids_max ) ) { - wait( 0.05 ); + level.zombie_network_choke_ids_max = []; + level.zombie_network_choke_ids_count = []; } - level.zombie_network_num_spawns++; - - return Spawn( classname, origin ); + level.zombie_network_choke_ids_max[ id ] = max; + level.zombie_network_choke_ids_count[ id ] = 0; + + level thread network_choke_thread( id ); } -network_ok_to_spawn() -{ - return( level.zombie_network_num_spawns < level.zombie_network_max_spawns ); -} - - -network_spawn_monitor() +network_choke_thread( id ) { while( 1 ) { wait_network_frame(); wait_network_frame(); - level.zombie_network_num_spawns = 0; + level.zombie_network_choke_ids_count[ id ] = 0; } -} \ No newline at end of file +} + + +network_choke_safe( id ) +{ + return( level.zombie_network_choke_ids_count[ id ] < level.zombie_network_choke_ids_max[ id ] ); +} + + +network_choke_action( id, choke_action, arg1, arg2, arg3 ) +{ + AssertEx( IsDefined( level.zombie_network_choke_ids_max[ id ] ), "Network Choke: " + id + " undefined" ); + + while( !network_choke_safe( id ) ) + { + wait( 0.05 ); + } + + level.zombie_network_choke_ids_count[ id ]++; + + if ( !IsDefined( arg1 ) ) + { + return ( [[choke_action]]() ); + } + + if ( !IsDefined( arg2 ) ) + { + return ( [[choke_action]]( arg1 ) ); + } + + if ( !IsDefined( arg3 ) ) + { + return ( [[choke_action]]( arg1, arg2 ) ); + } + + return ( [[choke_action]]( arg1, arg2, arg3 ) ); +} + + +network_entity_valid( entity ) +{ + if( !IsDefined( entity ) ) + { + return false; + } + + return true; +} + + +network_safe_init( id, max ) +{ + if ( !IsDefined( level.zombie_network_choke_ids_max ) || !IsDefined( level.zombie_network_choke_ids_max[ id ] ) ) + { + network_choke_init( id, max ); + } + + assert( max == level.zombie_network_choke_ids_max[ id ] ); +} + + +// SPAWNING +_network_safe_spawn( classname, origin ) +{ + return Spawn( classname, origin ); +} + + +network_safe_spawn( id, max, classname, origin ) +{ + network_safe_init( id, max ); + return ( network_choke_action( id, ::_network_safe_spawn, classname, origin ) ); +} + + +// FX +_network_safe_play_fx_on_tag( fx, entity, tag ) +{ + if ( network_entity_valid( entity ) ) + { + PlayFxOnTag( fx, entity, tag ); + } +} + + +network_safe_play_fx_on_tag( id, max, fx, entity, tag ) +{ + network_safe_init( id, max ); + network_choke_action( id, ::_network_safe_play_fx_on_tag, fx, entity, tag ); +} + +_network_safe_stalingrad_spawn( spawner ) +{ + return spawner stalingradspawn(); +} + +network_safe_stalingrad_spawn( id, max ) +{ + network_safe_init( id, max ); + return( network_choke_action( id, ::_network_safe_stalingrad_spawn, self ) ); +} diff --git a/raw/maps/_zombiemode_perks.gsc b/raw/maps/_zombiemode_perks.gsc index 13e12bdc5..ec258e454 100644 --- a/raw/maps/_zombiemode_perks.gsc +++ b/raw/maps/_zombiemode_perks.gsc @@ -5,17 +5,26 @@ init() { vending_triggers = GetEntArray( "zombie_vending", "targetname" ); - + if ( vending_triggers.size < 1 ) { return; } + vending_upgrade_trigger = GetEntArray("zombie_vending_upgrade", "targetname"); + + if ( vending_upgrade_trigger.size >= 1 ) + { + array_thread( vending_upgrade_trigger, ::vending_upgrade );; + } + + // this map uses atleast 1 perk machine PrecacheItem( "zombie_perk_bottle_doubletap" ); PrecacheItem( "zombie_perk_bottle_jugg" ); PrecacheItem( "zombie_perk_bottle_revive" ); PrecacheItem( "zombie_perk_bottle_sleight" ); + PrecacheItem( "zombie_knuckle_crack" ); PrecacheShader( "specialty_juggernaut_zombies" ); PrecacheShader( "specialty_fastreload_zombies" ); @@ -33,297 +42,456 @@ init() else { PrecacheModel("zombie_vending_jugg_on"); - PrecacheModel("zombie_vending_price"); + PrecacheModel("zombie_vending_doubletap_on"); PrecacheModel("zombie_vending_revive_on"); PrecacheModel("zombie_vending_sleight_on"); + precachemodel("zombie_vending_packapunch_on"); } level._effect["sleight_light"] = loadfx("misc/fx_zombie_cola_on"); level._effect["doubletap_light"] = loadfx("misc/fx_zombie_cola_dtap_on"); level._effect["jugger_light"] = loadfx("misc/fx_zombie_cola_jugg_on"); level._effect["revive_light"] = loadfx("misc/fx_zombie_cola_revive_on"); + level._effect["packapunch_fx"] = loadfx("maps/zombie/fx_zombie_packapunch"); + + if( !isDefined( level.packapunch_timeout ) ) + { + level.packapunch_timeout = 15; + } PrecacheString( &"ZOMBIE_PERK_JUGGERNAUT" ); PrecacheString( &"ZOMBIE_PERK_QUICKREVIVE" ); PrecacheString( &"ZOMBIE_PERK_FASTRELOAD" ); PrecacheString( &"ZOMBIE_PERK_DOUBLETAP" ); + PrecacheString( &"ZOMBIE_PERK_PACKAPUNCH" ); - set_zombie_var( "zombie_perk_cost", 2000 ); + set_zombie_var( "zombie_perk_cost", 2000 ); + set_zombie_var( "zombie_perk_juggernaut_health", 160 ); // this map uses atleast 1 perk machine array_thread( vending_triggers, ::vending_trigger_think ); array_thread( vending_triggers, :: electric_perks_dialog); - //PI ESM - sumpf specific vending machine - if (isDefined(level.script) && level.script == "nazi_zombie_sumpf") - { - level thread turn_jugger_sumpf_on(); - level thread turn_doubletap_sumpf_on(); - level thread turn_revive_sumpf_on(); - level thread turn_sleight_sumpf_on(); - } - else - { - level thread turn_jugger_on(); - level thread turn_doubletap_on(); - level thread turn_sleight_on(); - level thread turn_revive_on(); - } + + level thread turn_jugger_on(); + level thread turn_doubletap_on(); + level thread turn_sleight_on(); + level thread turn_revive_on(); + level thread turn_PackAPunch_on(); + level thread machine_watcher(); level.speed_jingle = 0; level.revive_jingle = 0; level.doubletap_jingle = 0; level.jugger_jingle = 0; + level.packa_jingle = 0; - level thread machine_watcher_sumpf_doubleTap(); - level thread machine_watcher_sumpf_revive(); - level thread machine_watcher_sumpf_speed(); - level thread machine_watcher_sumpf_jugg(); } -turn_sleight_on() + +third_person_weapon_upgrade( current_weapon, origin, angles, packa_rollers, perk_machine ) { - machine = getent("vending_sleight", "targetname"); - level waittill("sleight_on"); - machine setmodel("zombie_vending_sleight_on"); - machine vibrate((0,-100,0), 0.3, 0.4, 3); - machine playsound("perks_power_on"); + forward = anglesToForward( angles ); + interact_pos = origin + (forward*-25); + + worldgun = spawn( "script_model", interact_pos ); + worldgun.angles = self.angles; + worldgun setModel( GetWeaponModel( current_weapon ) ); + PlayFx( level._effect["packapunch_fx"], origin+(0,1,-34), forward ); + + worldgun rotateto( angles+(0,90,0), 0.35, 0, 0 ); + wait( 0.5 ); + worldgun moveto( origin, 0.5, 0, 0 ); + packa_rollers playsound( "packa_weap_upgrade" ); + if( isDefined( perk_machine.wait_flag ) ) + { + perk_machine.wait_flag rotateto( perk_machine.wait_flag.angles+(179, 0, 0), 0.25, 0, 0 ); + } + wait( 0.35 ); + worldgun delete(); + wait( 3 ); + packa_rollers playsound( "packa_weap_ready" ); + worldgun = spawn( "script_model", origin ); + worldgun.angles = angles+(0,90,0); + worldgun setModel( GetWeaponModel( current_weapon+"_upgraded" ) ); + worldgun moveto( interact_pos, 0.5, 0, 0 ); + if( isDefined( perk_machine.wait_flag ) ) + { + perk_machine.wait_flag rotateto( perk_machine.wait_flag.angles-(179, 0, 0), 0.25, 0, 0 ); + } + wait( 0.5 ); + worldgun moveto( origin, level.packapunch_timeout, 0, 0); + return worldgun; +} + +vending_upgrade() +{ + perk_machine = GetEnt( self.target, "targetname" ); + if( isDefined( perk_machine.target ) ) + { + perk_machine.wait_flag = GetEnt( perk_machine.target, "targetname" ); + } + + self UseTriggerRequireLookAt(); + self SetHintString( &"ZOMBIE_FLAMES_UNAVAILABLE" ); + self SetCursorHint( "HINT_NOICON" ); + level waittill("Pack_A_Punch_on"); + + self thread maps\_zombiemode_weapons::decide_hide_show_hint(); + + packa_rollers = spawn("script_origin", self.origin); + packa_timer = spawn("script_origin", self.origin); + packa_rollers playloopsound("packa_rollers_loop"); + + self SetHintString( &"ZOMBIE_PERK_PACKAPUNCH" ); + cost = level.zombie_vars["zombie_perk_cost"]; + + for( ;; ) + { + self waittill( "trigger", player ); + index = maps\_zombiemode_weapons::get_player_index(player); + cost = 5000; + plr = "plr_" + index + "_"; + + if( !player maps\_zombiemode_weapons::can_buy_weapon() ) + { + wait( 0.1 ); + continue; + } + + if (player maps\_laststand::player_is_in_laststand() ) + { + wait( 0.1 ); + continue; + } + + if( player isThrowingGrenade() ) + { + wait( 0.1 ); + continue; + } + + if( player isSwitchingWeapons() ) + { + wait(0.1); + continue; + } + + current_weapon = player getCurrentWeapon(); + + if( !IsDefined( level.zombie_include_weapons[current_weapon] ) || !IsDefined( level.zombie_include_weapons[current_weapon + "_upgraded"] ) ) + { + continue; + } + + if ( player.score < cost ) + { + //player iprintln( "Not enough points to buy Perk: " + perk ); + self playsound("deny"); + player thread play_no_money_perk_dialog(); + continue; + } + player maps\_zombiemode_score::minus_to_player_score( cost ); + self achievement_notify("perk_used"); + sound = "bottle_dispense3d"; + playsoundatposition(sound, self.origin); + rand = randomintrange(1,100); + + if( rand <= 8 ) + { + player thread play_packa_wait_dialog(plr); + } + + self thread play_vendor_stings("mx_packa_sting"); + + origin = self.origin; + angles = self.angles; + + if( isDefined(perk_machine)) + { + origin = perk_machine.origin+(0,0,35); + angles = perk_machine.angles+(0,90,0); + } + + self disable_trigger(); + + player thread do_knuckle_crack(); + + // Remember what weapon we have. This is needed to check unique weapon counts. + self.current_weapon = current_weapon; + + weaponmodel = player third_person_weapon_upgrade( current_weapon, origin, angles, packa_rollers, perk_machine ); + + self enable_trigger(); + self SetHintString( &"ZOMBIE_GET_UPGRADED" ); + self setvisibletoplayer( player ); + + self thread wait_for_player_to_take( player, current_weapon, packa_timer ); + self thread wait_for_timeout( packa_timer ); + + self waittill_either( "pap_timeout", "pap_taken" ); + + self.current_weapon = ""; + weaponmodel delete(); + self SetHintString( &"ZOMBIE_PERK_PACKAPUNCH" ); + self setvisibletoall(); + } +} + +wait_for_player_to_take( player, weapon, packa_timer ) +{ + index = maps\_zombiemode_weapons::get_player_index(player); + plr = "plr_" + index + "_"; + + self endon( "pap_timeout" ); + while( true ) + { + packa_timer playloopsound( "ticktock_loop" ); + self waittill( "trigger", trigger_player ); + packa_timer stoploopsound(.05); + if( trigger_player == player ) + { + if( !player maps\_laststand::player_is_in_laststand() ) + { + self notify( "pap_taken" ); + primaries = player GetWeaponsListPrimaries(); + if( isDefined( primaries ) && primaries.size >= 2 ) + { + player maps\_zombiemode_weapons::weapon_give( weapon+"_upgraded" ); + } + else + { + player GiveWeapon( weapon+"_upgraded" ); + player GiveMaxAmmo( weapon+"_upgraded" ); + } + + player SwitchToWeapon( weapon+"_upgraded" ); + player achievement_notify( "DLC3_ZOMBIE_PAP_ONCE" ); + player achievement_notify( "DLC3_ZOMBIE_TWO_UPGRADED" ); + player thread play_packa_get_dialog(plr); + return; + } + } + wait( 0.05 ); + } +} + +wait_for_timeout( packa_timer ) +{ + self endon( "pap_taken" ); + + wait( level.packapunch_timeout ); + + self notify( "pap_timeout" ); + packa_timer stoploopsound(.05); + packa_timer playsound( "packa_deny" ); +} + +do_knuckle_crack() +{ + gun = self upgrade_knuckle_crack_begin(); + + self.is_drinking = 1; + self waittill_any( "fake_death", "death", "player_downed", "weapon_change_complete" ); + + self upgrade_knuckle_crack_end( gun ); + self.is_drinking = undefined; +} + +upgrade_knuckle_crack_begin() +{ + self DisableOffhandWeapons(); + self DisableWeaponCycling(); + + self AllowLean( false ); + self AllowAds( false ); + self AllowSprint( false ); + self AllowProne( false ); + self AllowMelee( false ); + + if ( self GetStance() == "prone" ) + { + self SetStance( "crouch" ); + } + + primaries = self GetWeaponsListPrimaries(); + + gun = self GetCurrentWeapon(); + weapon = "zombie_knuckle_crack"; + + if ( gun != "none" && gun != "mine_bouncing_betty" ) + { + self TakeWeapon( gun ); + } + else + { + return; + } + + if( primaries.size <= 1 ) + { + self GiveWeapon( "zombie_colt" ); + } + + self GiveWeapon( weapon ); + self SwitchToWeapon( weapon ); + + return gun; +} + +upgrade_knuckle_crack_end( gun ) +{ + assert( gun != "zombie_perk_bottle_doubletap" ); + assert( gun != "zombie_perk_bottle_revive" ); + assert( gun != "zombie_perk_bottle_jugg" ); + assert( gun != "zombie_perk_bottle_sleight" ); + assert( gun != "syrette" ); + + self EnableOffhandWeapons(); + self EnableWeaponCycling(); + + self AllowLean( true ); + self AllowAds( true ); + self AllowSprint( true ); + self AllowProne( true ); + self AllowMelee( true ); + weapon = "zombie_knuckle_crack"; + + // TODO: race condition? + if ( self maps\_laststand::player_is_in_laststand() ) + { + self TakeWeapon(weapon); + return; + } + + self TakeWeapon(weapon); + primaries = self GetWeaponsListPrimaries(); + if( isDefined( primaries ) && primaries.size > 0 ) + { + self SwitchToWeapon( primaries[0] ); + } + else + { + self SwitchToWeapon( "zombie_colt" ); + } +} + +// PI_CHANGE_BEGIN +// JMA - in order to have multiple Pack-A-Punch machines in a map we're going to have +// to run a thread on each on. +// NOTE: In the .map, you'll have to make sure that each Pack-A-Punch machine has a unique targetname +turn_PackAPunch_on() +{ + level waittill("Pack_A_Punch_on"); + + vending_upgrade_trigger = GetEntArray("zombie_vending_upgrade", "targetname"); + for(i=0; i= 3) - { - break; - } - wait(duration); + machine[i] setmodel("zombie_vending_sleight_on"); + machine[i] vibrate((0,-100,0), 0.3, 0.4, 3); + machine[i] playsound("perks_power_on"); + machine[i] thread perk_fx( "sleight_light" ); } - playfxontag(level._effect["sleight_light"], machine, "tag_origin"); - + level notify( "specialty_fastreload_power_on" ); } turn_revive_on() { - machine = getent("vending_revive", "targetname"); + machine = getentarray("vending_revive", "targetname"); level waittill("revive_on"); - machine setmodel("zombie_vending_revive_on"); - machine playsound("perks_power_on"); - machine vibrate((0,-100,0), 0.3, 0.4, 3); - timer = 0; - duration = 0.05; + + for( i = 0; i < machine.size; i++ ) + { + machine[i] setmodel("zombie_vending_revive_on"); + machine[i] playsound("perks_power_on"); + machine[i] vibrate((0,-100,0), 0.3, 0.4, 3); + machine[i] thread perk_fx( "revive_light" ); + } + level notify( "specialty_quickrevive_power_on" ); - while(true) - { - machine thread vending_machine_flicker_light("revive_light", duration); - timer += duration; - duration += 0.1; - if(timer >= 3) - { - break; - } - wait(duration); - } - - - playfxontag(level._effect["revive_light"], machine, "tag_origin"); } turn_jugger_on() { - machine = getent("vending_jugg", "targetname"); + machine = getentarray("vending_jugg", "targetname"); //temp until I can get the wire to jugger. level waittill("juggernog_on"); - machine setmodel("zombie_vending_jugg_on"); - machine vibrate((0,-100,0), 0.3, 0.4, 3); - machine playsound("perks_power_on"); - timer = 0; - duration = 0.05; - level notify( "specialty_armorvest_power_on" ); - - while(true) + for( i = 0; i < machine.size; i++ ) { - machine thread vending_machine_flicker_light("jugger_light", duration); - timer += duration; - duration += 0.1; - if(timer >= 3) - { - break; - } - wait(duration); + machine[i] setmodel("zombie_vending_jugg_on"); + machine[i] vibrate((0,-100,0), 0.3, 0.4, 3); + machine[i] playsound("perks_power_on"); + machine[i] thread perk_fx( "jugger_light" ); + } - - playfxontag(level._effect["jugger_light"], machine, "tag_origin"); - + level notify( "specialty_armorvest_power_on" ); + } + turn_doubletap_on() { - machine = getent("vending_doubletap", "targetname"); + machine = getentarray("vending_doubletap", "targetname"); level waittill("doubletap_on"); - machine setmodel("zombie_vending_doubletap_on"); - machine vibrate((0,-100,0), 0.3, 0.4, 3); - machine playsound("perks_power_on"); - timer = 0; - duration = 0.05; - + + for( i = 0; i < machine.size; i++ ) + { + machine[i] setmodel("zombie_vending_doubletap_on"); + machine[i] vibrate((0,-100,0), 0.3, 0.4, 3); + machine[i] playsound("perks_power_on"); + machine[i] thread perk_fx( "doubletap_light" ); + } level notify( "specialty_rof_power_on" ); - - while(true) - { - machine thread vending_machine_flicker_light("doubletap_light", duration); - timer += duration; - duration += 0.1; - if(timer >= 3) - { - break; - } - wait(duration); - } - - playfxontag(level._effect["doubletap_light"], machine, "tag_origin"); - } -//PI ESM - custom sumpf vending machines -turn_doubletap_sumpf_on() +perk_fx( fx ) { - machine = getent("vending_doubletap", "targetname"); - level waittill("doubletap_sumpf_on"); - machine setmodel("zombie_vending_doubletap_price"); - machine vibrate((0,-100,0), 0.3, 0.4, 3); - machine playsound("perks_power_on"); - timer = 0; - duration = 0.05; - - level notify( "specialty_rof_power_on" ); - - while(true) - { - machine thread vending_machine_flicker_light("doubletap_light", duration); - timer += duration; - duration += 0.1; - if(timer >= 3) - { - break; - } - wait(duration); - } - - playfxontag(level._effect["doubletap_light"], machine, "tag_origin"); - -} - -turn_jugger_sumpf_on() -{ - machine = getent("vending_jugg", "targetname"); - //temp until I can get the wire to jugger. - level waittill("juggernog_sumpf_on"); - machine setmodel("zombie_vending_jugg_on_price"); - machine vibrate((0,-100,0), 0.3, 0.4, 3); - machine playsound("perks_power_on"); - timer = 0; - duration = 0.05; - - level notify( "specialty_armorvest_power_on" ); - - while(true) - { - machine thread vending_machine_flicker_light("jugger_light", duration); - timer += duration; - duration += 0.1; - if(timer >= 3) - { - break; - } - wait(duration); - } - - playfxontag(level._effect["jugger_light"], machine, "tag_origin"); - -} - -turn_revive_sumpf_on() -{ - machine = getent("vending_revive", "targetname"); - //temp until I can get the wire to jugger. - level waittill("revive_sumpf_on"); - machine setmodel("zombie_vending_revive_on_price"); - machine vibrate((0,-100,0), 0.3, 0.4, 3); - machine playsound("perks_power_on"); - timer = 0; - duration = 0.05; - - level notify( "specialty_quickrevive_power_on" ); - - while(true) - { - machine thread vending_machine_flicker_light("revive_light", duration); - timer += duration; - duration += 0.1; - if(timer >= 3) - { - break; - } - wait(duration); - } - - playfxontag(level._effect["revive_light"], machine, "tag_origin"); - -} - -turn_sleight_sumpf_on() -{ - machine = getent("vending_sleight", "targetname"); - //temp until I can get the wire to jugger. - level waittill("sleight_sumpf_on"); - machine setmodel("zombie_vending_sleight_on_price"); - machine vibrate((0,-100,0), 0.3, 0.4, 3); - machine playsound("perks_power_on"); - timer = 0; - duration = 0.05; - - level notify( "specialty_fastreload_power_on" ); - - while(true) - { - machine thread vending_machine_flicker_light("sleight_light", duration); - timer += duration; - duration += 0.1; - if(timer >= 3) - { - break; - } - wait(duration); - } - - playfxontag(level._effect["sleight_light"], machine, "tag_origin"); - + wait(3); + playfxontag( level._effect[ fx ], self, "tag_origin" ); } -vending_machine_flicker_light(fx_light, duration) -{ - fxObj = spawn( "script_model", self.origin +( 0, 0, 0 ) ); - fxobj setmodel( "tag_origin" ); - fxobj.angles = self.angles; - playfxontag( level._effect[fx_light], fxObj, "tag_origin" ); - fxObj playloopsound ("elec_current_loop"); - playsoundatposition("perks_rattle", fxObj.origin); - wait(duration); - fxobj stoploopsound(); - fxobj delete(); -} + electric_perks_dialog() { @@ -364,30 +532,21 @@ vending_trigger_think() //self thread turn_cola_off(); perk = self.script_noteworthy; - // PI_CHANGE_BEGIN - JMA: In sumpf, power is already turned on and we don't need this hint string since we're at the limit - if (isDefined(level.script) && level.script != "nazi_zombie_sumpf") - { - self SetHintString( &"ZOMBIE_FLAMES_UNAVAILABLE" ); - } - + + self SetHintString( &"ZOMBIE_FLAMES_UNAVAILABLE" ); + self SetCursorHint( "HINT_NOICON" ); self UseTriggerRequireLookAt(); notify_name = perk + "_power_on"; level waittill( notify_name ); + + perk_hum = spawn("script_origin", self.origin); + perk_hum playloopsound("perks_machine_loop"); self thread check_player_has_perk(perk); - // PI_CHANGE_BEGIN - using generic hint string to use less hintstrings in sumpf - if( isDefined(level.script) && level.script == "nazi_zombie_sumpf" ) - { - self SetHintString( &"ZOMBIE_PERK_GENERIC" ); - } - else - { - self vending_set_hintstring(perk); - } - // PI_CHANGE_END + self vending_set_hintstring(perk); for( ;; ) { @@ -424,6 +583,18 @@ vending_trigger_think() { continue; } + + if( player isThrowingGrenade() ) + { + wait( 0.1 ); + continue; + } + + if( player isSwitchingWeapons() ) + { + wait(0.1); + continue; + } if ( player HasPerk( perk ) ) { @@ -456,7 +627,9 @@ vending_trigger_think() } sound = "bottle_dispense3d"; + player achievement_notify( "perk_used" ); playsoundatposition(sound, self.origin); + player maps\_zombiemode_score::minus_to_player_score( cost ); ///bottle_dispense switch( perk ) { @@ -480,7 +653,7 @@ vending_trigger_think() sound = "mx_jugger_sting"; break; } - + self thread play_vendor_stings(sound); // self waittill("sound_done"); @@ -508,31 +681,20 @@ vending_trigger_think() //earthquake (0.4, 0.2, self.origin, 100); if(perk == "specialty_armorvest") { - player.maxhealth = 160; - player.health = 160; + player.maxhealth = level.zombie_vars["zombie_perk_juggernaut_health"]; + player.health = level.zombie_vars["zombie_perk_juggernaut_health"]; //player.health = 160; } - else - { - //fake effect here. - //temp_maxhealth = player.maxhealth; - //temp_health = player.health; - - //player.maxhealth = 160; - ////wait(0.1); - //wait(0.5); - //player.maxhealth = temp_health; - //player.health = temp_health; - - } - player maps\_zombiemode_score::minus_to_player_score( cost ); + player perk_hud_create( perk ); //stat tracking player.stats["perks"]++; //player iprintln( "Bought Perk: " + perk ); + bbPrint( "zombie_uses: playername %s playerscore %d round %d cost %d name %s x %f y %f z %f type perk", + player.playername, player.score, level.round_number, cost, perk, self.origin ); player thread perk_think( perk ); @@ -588,7 +750,13 @@ check_player_has_perk(perk) { if(!players[i] hasperk(perk) && !(players[i] in_revive_trigger())) { - self setvisibletoplayer(players[i]); + //PI CHANGE: this change makes it so that if there are multiple players within the trigger for the perk machine, the hint string is still + // visible to all of them, rather than the last player this check is done for + if (IsDefined(level.script) && level.script == "nazi_zombie_theater") + self setinvisibletoplayer(players[i], false); + else + self setvisibletoplayer(players[i]); + //END PI CHANGE //iprintlnbold("turn it off to player"); } @@ -736,6 +904,8 @@ perk_give_bottle_begin( perk ) self AllowProne( false ); self AllowMelee( false ); + wait( 0.05 ); + if ( self GetStance() == "prone" ) { self SetStance( "crouch" ); @@ -871,12 +1041,13 @@ perk_vo(type) machine_watcher() { //PI ESM - support for two level switches for Factory - if (isDefined(level.script) && level.script == "nazi_zombie_factory") + if (isDefined(level.script) && level.script == "nazi_zombie_factory" || level.script == "nazi_zombie_paris" || level.script == "nazi_zombie_coast") { level thread machine_watcher_factory("juggernog_on"); level thread machine_watcher_factory("sleight_on"); level thread machine_watcher_factory("doubletap_on"); level thread machine_watcher_factory("revive_on"); + level thread machine_watcher_factory("Pack_A_Punch_on"); } else { @@ -886,70 +1057,6 @@ machine_watcher() } } -machine_watcher_sumpf_jugg() -{ - level waittill("juggernog_sumpf_on"); - machine = getentarray( "zombie_vending", "targetname" ); - for(i=0;i= level.zombie_powerup_array.size ) + { + level.zombie_powerup_index = 0; + randomize_powerups(); + } + + + powerup = level.zombie_powerup_array[level.zombie_powerup_index]; + level.zombie_powerup_index++; + + if( powerup != "carpenter" ) + return powerup; + + + wait(0.05); + } + level.zombie_powerup_index++; return powerup; } +get_num_window_destroyed() +{ + num = 0; + for( i = 0; i < level.exterior_goals.size; i++ ) + { + /*targets = getentarray(level.exterior_goals[i].target, "targetname"); + + barrier_chunks = []; + for( j = 0; j < targets.size; j++ ) + { + if( IsDefined( targets[j].script_noteworthy ) ) + { + if( targets[j].script_noteworthy == "clip" ) + { + continue; + } + } + + barrier_chunks[barrier_chunks.size] = targets[j]; + }*/ + + + if( all_chunks_destroyed( level.exterior_goals[i].barrier_chunks ) ) + { + num += 1; + } + + } + + return num; +} + watch_for_drop() { players = get_players(); @@ -334,11 +412,6 @@ add_zombie_powerup( powerup_name, model_name, hint, fx ) level.zombie_powerups = []; } - if( !IsDefined( level.zombie_powerup_array ) ) - { - level.zombie_powerup_array = []; - } - struct.powerup_name = powerup_name; struct.model_name = model_name; struct.weapon_classname = "script_model"; @@ -351,6 +424,14 @@ add_zombie_powerup( powerup_name, model_name, hint, fx ) level.zombie_powerups[powerup_name] = struct; level.zombie_powerup_array[level.zombie_powerup_array.size] = powerup_name; + add_zombie_special_drop( powerup_name ); +} + + +// special powerup list for the teleporter drop +add_zombie_special_drop( powerup_name ) +{ + level.zombie_special_drop_array[ level.zombie_special_drop_array.size ] = powerup_name; } include_zombie_powerup( powerup_name ) @@ -372,11 +453,16 @@ powerup_drop(drop_point) { rand_drop = randomint(100); - if( level.powerup_drop_count == level.zombie_vars["zombie_powerup_drop_max_per_round"] ) + if( level.powerup_drop_count >= level.zombie_vars["zombie_powerup_drop_max_per_round"] ) { println( "^3POWERUP DROP EXCEEDED THE MAX PER ROUND!" ); return; } + + if( !isDefined(level.zombie_include_powerups) || level.zombie_include_powerups.size == 0 ) + { + return; + } // some guys randomly drop, but most of the time they check for the drop flag if (rand_drop > 2) @@ -396,7 +482,7 @@ powerup_drop(drop_point) // never drop unless in the playable area playable_area = getentarray("playable_area","targetname"); - powerup = spawn ("script_model", drop_point + (0,0,40)); + powerup = maps\_zombiemode_net::network_safe_spawn( "powerup", 1, "script_model", drop_point + (0,0,40)); //chris_p - fixed bug where you could not have more than 1 playable area trigger for the whole map valid_drop = false; @@ -438,6 +524,49 @@ powerup_drop(drop_point) // start the grab logic } + +// +// Special power up drop - done outside of the powerup system. +special_powerup_drop(drop_point) +{ +// if( level.powerup_drop_count == level.zombie_vars["zombie_powerup_drop_max_per_round"] ) +// { +// println( "^3POWERUP DROP EXCEEDED THE MAX PER ROUND!" ); +// return; +// } + + if( !isDefined(level.zombie_include_powerups) || level.zombie_include_powerups.size == 0 ) + { + return; + } + + powerup = spawn ("script_model", drop_point + (0,0,40)); + + // never drop unless in the playable area + playable_area = getentarray("playable_area","targetname"); + //chris_p - fixed bug where you could not have more than 1 playable area trigger for the whole map + valid_drop = false; + for (i = 0; i < playable_area.size; i++) + { + if (powerup istouching(playable_area[i])) + { + valid_drop = true; + break; + } + } + + if(!valid_drop) + { + powerup Delete(); + return; + } + + powerup special_drop_setup(); +} + + +// +// Pick the next powerup in the list powerup_setup() { powerup = get_next_powerup(); @@ -459,6 +588,117 @@ powerup_setup() self PlayLoopSound("spawn_powerup_loop"); } + +// +// Get the special teleporter drop +special_drop_setup() +{ + powerup = undefined; + is_powerup = true; + // Always give something at lower rounds or if a player is in last stand mode. + if ( level.round_number <= 10 || maps\_laststand::player_num_in_laststand() ) + { + powerup = get_next_powerup(); + } + // Gets harder now + else + { + powerup = level.zombie_special_drop_array[ RandomInt(level.zombie_special_drop_array.size) ]; + if ( level.round_number > 15 && + ( RandomInt(100) < (level.round_number - 15)*5 ) ) + { + powerup = "nothing"; + } + } + //MM test Change this if you want the same thing to keep spawning +// powerup = "dog"; + switch ( powerup ) + { + // Don't need to do anything special + case "nuke": + case "insta_kill": + case "double_points": + case "carpenter": + break; + + // Limit max ammo drops because it's too powerful + case "full_ammo": + if ( level.round_number > 10 && + ( RandomInt(100) < (level.round_number - 10)*5 ) ) + { + // Randomly pick another one + powerup = level.zombie_powerup_array[ RandomInt(level.zombie_powerup_array.size) ]; + } + break; + + case "dog": + if ( level.round_number >= 15 ) + { + is_powerup = false; + dog_spawners = GetEntArray( "special_dog_spawner", "targetname" ); + maps\_zombiemode_dogs::special_dog_spawn( dog_spawners, 1 ); + //iprintlnbold( "Samantha Sez: No Powerup For You!" ); + thread play_sound_2d( "sam_nospawn" ); + } + else + { + powerup = get_next_powerup(); + } + break; + + // Nothing drops!! + default: // "nothing" + is_powerup = false; + Playfx( level._effect["lightning_dog_spawn"], self.origin ); + playsoundatposition( "pre_spawn", self.origin ); + wait( 1.5 ); + playsoundatposition( "bolt", self.origin ); + + Earthquake( 0.5, 0.75, self.origin, 1000); + PlayRumbleOnPosition("explosion_generic", self.origin); + playsoundatposition( "spawn", self.origin ); + + wait( 1.0 ); + //iprintlnbold( "Samantha Sez: No Powerup For You!" ); + thread play_sound_2d( "sam_nospawn" ); + self Delete(); + } + + if ( is_powerup ) + { + Playfx( level._effect["lightning_dog_spawn"], self.origin ); + playsoundatposition( "pre_spawn", self.origin ); + wait( 1.5 ); + playsoundatposition( "bolt", self.origin ); + + Earthquake( 0.5, 0.75, self.origin, 1000); + PlayRumbleOnPosition("explosion_generic", self.origin); + playsoundatposition( "spawn", self.origin ); + +// wait( 0.5 ); + + struct = level.zombie_powerups[powerup]; + self SetModel( struct.model_name ); + + //TUEY Spawn Powerup + playsoundatposition("spawn_powerup", self.origin); + + self.powerup_name = struct.powerup_name; + self.hint = struct.hint; + + if( IsDefined( struct.fx ) ) + { + self.fx = struct.fx; + } + + self PlayLoopSound("spawn_powerup_loop"); + + self thread powerup_timeout(); + self thread powerup_wobble(); + self thread powerup_grab(); + } +} + powerup_grab() { self endon ("powerup_timedout"); @@ -504,7 +744,12 @@ powerup_grab() case "insta_kill": level thread insta_kill_powerup( self ); players[i] thread powerup_vo("insta_kill"); - break; + break; + case "carpenter": + level thread start_carpenter( self.origin ); + players[i] thread powerup_vo("carpenter"); + break; + default: println ("Unrecognized poweup."); break; @@ -524,6 +769,103 @@ powerup_grab() } } +start_carpenter( origin ) +{ + + level thread play_devil_dialog("carp_vox"); + window_boards = getstructarray( "exterior_goal", "targetname" ); + total = level.exterior_goals.size; + + //COLLIN + carp_ent = spawn("script_origin", (0,0,0)); + carp_ent playloopsound( "carp_loop" ); + + while(true) + { + windows = get_closest_window_repair(window_boards, origin); + if( !IsDefined( windows ) ) + { + carp_ent stoploopsound( 1 ); + carp_ent playsound( "carp_end", "sound_done" ); + carp_ent waittill( "sound_done" ); + break; + } + + else + window_boards = array_remove(window_boards, windows); + + + while(1) + { + if( all_chunks_intact( windows.barrier_chunks ) ) + { + break; + } + + chunk = get_random_destroyed_chunk( windows.barrier_chunks ); + + if( !IsDefined( chunk ) ) + break; + + windows thread maps\_zombiemode_blockers_new::replace_chunk( chunk, false, true ); + windows.clip enable_trigger(); + windows.clip DisconnectPaths(); + wait_network_frame(); + wait(0.05); + } + + + wait_network_frame(); + + } + + + players = get_players(); + for(i = 0; i < players.size; i++) + { + players[i].score += 200; + players[i].score_total += 200; + players[i] maps\_zombiemode_score::set_player_score_hud(); + } + + + carp_ent delete(); + + +} +get_closest_window_repair( windows, origin ) +{ + current_window = undefined; + shortest_distance = undefined; + for( i = 0; i < windows.size; i++ ) + { + if( all_chunks_intact(windows[i].barrier_chunks ) ) + continue; + + if( !IsDefined( current_window ) ) + { + current_window = windows[i]; + shortest_distance = DistanceSquared( current_window.origin, origin ); + + } + else + { + if( DistanceSquared(windows[i].origin, origin) < shortest_distance ) + { + + current_window = windows[i]; + shortest_distance = DistanceSquared( windows[i].origin, origin ); + } + + } + + } + + return current_window; + + +} + powerup_vo(type) { self endon("death"); @@ -531,6 +873,9 @@ powerup_vo(type) index = maps\_zombiemode_weapons::get_player_index(self); sound = undefined; + rand = randomintrange(0,3); + vox_rand = randomintrange(1,100); //RARE: This is to setup the Rare devil response lines + percentage = 1; //What percent chance the rare devil response line has to play if(!isdefined (level.player_is_speaking)) { @@ -542,17 +887,60 @@ powerup_vo(type) switch(type) { case "nuke": - sound = "plr_" + index + "_vox_powerup_nuke_0"; + if( vox_rand <= percentage ) + { + //sound = "plr_" + index + "_vox_resp_dev_rare_" + rand; + //iprintlnbold( "Whoopdedoo, rare Devil Response line" ); + } + else + { + sound = "plr_" + index + "_vox_powerup_nuke_" + rand; + } break; case "insta_kill": - sound = "plr_" + index + "_vox_powerup_insta_0"; + if( vox_rand <= percentage ) + { + //sound = "plr_" + index + "_vox_resp_dev_rare_" + rand; + //iprintlnbold( "Whoopdedoo, rare Devil Response line" ); + } + else + { + sound = "plr_" + index + "_vox_powerup_insta_" + rand; + } break; case "full_ammo": - sound = "plr_" + index + "_vox_powerup_ammo_0"; + if( vox_rand <= percentage ) + { + //sound = "plr_" + index + "_vox_resp_dev_rare_" + rand; + //iprintlnbold( "Whoopdedoo, rare Devil Response line" ); + } + else + { + sound = "plr_" + index + "_vox_powerup_ammo_" + rand; + } break; case "double_points": - sound = "plr_" + index + "_vox_powerup_double_0"; + if( vox_rand <= percentage ) + { + //sound = "plr_" + index + "_vox_resp_dev_rare_" + rand; + //iprintlnbold( "Whoopdedoo, rare Devil Response line" ); + } + else + { + sound = "plr_" + index + "_vox_powerup_double_" + rand; + } break; + case "carpenter": + if( vox_rand <= percentage ) + { + //sound = "plr_" + index + "_vox_resp_dev_rare_" + rand; + //iprintlnbold( "Whoopdedoo, rare Devil Response line" ); + } + else + { + sound = "plr_" + index + "_vox_powerup_carp_" + rand; + } + break; } //This keeps multiple voice overs from playing on the same player (both killstreaks and headshots). @@ -652,6 +1040,11 @@ nuke_powerup( drop_item ) { continue; } + + if( zombies[i].animname == "boss_zombie" ) + { + continue; + } if( is_magic_bullet_shield_enabled( zombies[i] ) ) { @@ -726,8 +1119,7 @@ double_points_powerup( drop_item ) // array_thread(level,::point_doubler_on_hud, drop_item); level thread point_doubler_on_hud( drop_item ); - level.zombie_vars["zombie_point_scalar"] *= 2; - + level.zombie_vars["zombie_point_scalar"] = 2; wait 30; level.zombie_vars["zombie_point_scalar"] = 1; @@ -780,6 +1172,11 @@ check_for_instakill( player ) return; } + if( self.animname == "boss_zombie" ) + { + return; + } + if(player.use_weapon_type == "MOD_MELEE") { player.last_kill_method = "MOD_MELEE"; diff --git a/raw/maps/_zombiemode_prototype.gsc b/raw/maps/_zombiemode_prototype.gsc index 529dd166f..e24799d28 100644 --- a/raw/maps/_zombiemode_prototype.gsc +++ b/raw/maps/_zombiemode_prototype.gsc @@ -708,7 +708,8 @@ spectator_respawn() println( "*************************Respawn Spectator***" ); spawn_off_player = get_closest_valid_player( self.origin ); - origin = get_safe_breadcrumb_pos( spawn_off_player ); + //origin = get_safe_breadcrumb_pos( spawn_off_player ); + origin = undefined; self setSpectatePermissions( false ); @@ -718,10 +719,8 @@ spectator_respawn() } else { - spawnpoints = GetEntArray( "info_player_deathmatch", "classname" ); - num = RandomInt( spawnpoints.size ); - origin = spawnpoints[num].origin; - angles = spawnpoints[num].angles; + origin = self.respawn_point.origin; + angles = self.respawn_point.angles; } self Spawn( origin, angles ); @@ -754,6 +753,8 @@ spectator_respawn() // Penalize the player when we respawn, since he 'died' self maps\_zombiemode_score::player_reduce_points( "died" ); + self thread player_zombie_breadcrumb(); + return true; } @@ -1911,6 +1912,7 @@ coop_player_spawn_placement() { players[i] setorigin( structs[i].origin ); players[i] setplayerangles( structs[i].angles ); + players[i].respawn_point = structs[i]; } } diff --git a/raw/maps/_zombiemode_score.gsc b/raw/maps/_zombiemode_score.gsc index 0ca630063..f3286a302 100644 --- a/raw/maps/_zombiemode_score.gsc +++ b/raw/maps/_zombiemode_score.gsc @@ -37,12 +37,9 @@ player_add_points( event, mod, hit_location ,is_dog) //stats tracking self.stats["kills"] = self.kill_tracker; - if(IsDefined(is_dog)) + if( mod == "MOD_MELEE" && self hasperk( "specialty_altmelee" ) ) { - if(IsDefined(self.dog_kills)) - { - self.dog_kills += 1; - } + self achievement_notify( "DLC3_ZOMBIE_BOWIE_KILLS" ); } if( level.zombie_vars["zombie_powerup_insta_kill_on"] == 1 && mod == "MOD_UNKNOWN" ) @@ -172,6 +169,8 @@ player_reduce_points( event, mod, hit_location ) percent = level.zombie_vars["penalty_downed_percent"];; self notify("I_am_down"); points = self.score * percent; + + self.score_lost_when_downed = round_up_to_ten( int( points ) ); break; default: @@ -232,6 +231,8 @@ player_died_penalty() player_downed_penalty() { self player_reduce_points( "downed" ); + + } // diff --git a/raw/maps/_zombiemode_server_throttle.gsc b/raw/maps/_zombiemode_server_throttle.gsc new file mode 100644 index 000000000..578ebb292 --- /dev/null +++ b/raw/maps/_zombiemode_server_throttle.gsc @@ -0,0 +1,94 @@ +#include maps\_utility; + +server_choke_init( id, max ) +{ + if ( !IsDefined( level.zombie_server_choke_ids_max ) ) + { + level.zombie_server_choke_ids_max = []; + level.zombie_server_choke_ids_count = []; + } + + level.zombie_server_choke_ids_max[ id ] = max; + level.zombie_server_choke_ids_count[ id ] = 0; + + level thread server_choke_thread( id ); +} + + +server_choke_thread( id ) +{ + while( 1 ) + { + wait( 0.05 ); + level.zombie_server_choke_ids_count[ id ] = 0; + } +} + + +server_choke_safe( id ) +{ + return( level.zombie_server_choke_ids_count[ id ] < level.zombie_server_choke_ids_max[ id ] ); +} + + +server_choke_action( id, choke_action, arg1, arg2, arg3 ) +{ + AssertEx( IsDefined( level.zombie_server_choke_ids_max[ id ] ), "server Choke: " + id + " undefined" ); + + while( !server_choke_safe( id ) ) + { + wait( 0.05 ); + } + + level.zombie_server_choke_ids_count[ id ]++; + + if ( !IsDefined( arg1 ) ) + { + return ( [[choke_action]]() ); + } + + if ( !IsDefined( arg2 ) ) + { + return ( [[choke_action]]( arg1 ) ); + } + + if ( !IsDefined( arg3 ) ) + { + return ( [[choke_action]]( arg1, arg2 ) ); + } + + return ( [[choke_action]]( arg1, arg2, arg3 ) ); +} + + +server_entity_valid( entity ) +{ + if( !IsDefined( entity ) ) + { + return false; + } + + return true; +} + + +server_safe_init( id, max ) +{ + if ( !IsDefined( level.zombie_server_choke_ids_max ) || !IsDefined( level.zombie_server_choke_ids_max[ id ] ) ) + { + server_choke_init( id, max ); + } + + assert( max == level.zombie_server_choke_ids_max[ id ] ); +} + +_server_safe_ground_trace( pos ) +{ + return groundpos( pos ); +} + +server_safe_ground_trace( id, max, origin ) +{ + server_safe_init( id, max ); + return( server_choke_action( id, ::_server_safe_ground_trace, origin ) ); +} \ No newline at end of file diff --git a/raw/maps/_zombiemode_spawner.gsc b/raw/maps/_zombiemode_spawner.gsc index 3f5ca0596..1dfbe15f4 100644 --- a/raw/maps/_zombiemode_spawner.gsc +++ b/raw/maps/_zombiemode_spawner.gsc @@ -61,17 +61,28 @@ is_spawner_targeted_by_blocker( ent ) } // set up zombie walk cycles -zombie_spawn_init() +zombie_spawn_init( animname_set ) { + if( !isDefined( animname_set ) ) + { + animname_set = false; + } + self.targetname = "zombie"; self.script_noteworthy = undefined; - self.animname = "zombie"; + + if( !animname_set ) + { + self.animname = "zombie"; + } self.ignoreall = true; self.allowdeath = true; // allows death during animscripted calls self.gib_override = true; // needed to make sure this guy does gibs self.is_zombie = true; // needed for melee.gsc in the animscripts self.has_legs = true; // Sumeet - This tells the zombie that he is allowed to stand anymore or not, gibbing can take // out both legs and then the only allowed stance should be prone. + self allowedStances( "stand" ); + self.gibbed = false; self.head_gibbed = false; @@ -85,7 +96,6 @@ zombie_spawn_init() // This isn't working, might need an "empty" weapon //self animscripts\shared::placeWeaponOn( self.weapon, "none" ); - self allowedStances( "stand" ); self.disableArrivals = true; self.disableExits = true; self.grenadeawareness = 0; @@ -116,11 +126,20 @@ zombie_spawn_init() self thread zombie_gib_on_damage(); self thread zombie_damage_failsafe(); + // MM - mixed zombies test +// if ( flag( "crawler_round" ) || +// ( IsDefined( level.mixed_rounds_enabled ) && level.mixed_rounds_enabled == 1 && +// level.zombie_total > 10 && +// level.round_number > 5 && RandomInt(100) < 10 ) ) +// { +// self thread make_crawler(); +// } + // self thread zombie_head_gib(); self thread delayed_zombie_eye_glow(); // delayed eye glow for ground crawlers (the eyes floated above the ground before the anim started) self.deathFunction = ::zombie_death_animscript; self.flame_damage_time = 0; - + self zombie_history( "zombie_spawn_init -> Spawned = " + self.origin ); self notify( "zombie_init_done" ); @@ -193,35 +212,31 @@ set_zombie_run_cycle() { self set_run_speed(); - death_anims = []; - death_anims[death_anims.size] = %ch_dazed_a_death; - death_anims[death_anims.size] = %ch_dazed_b_death; - death_anims[death_anims.size] = %ch_dazed_c_death; - death_anims[death_anims.size] = %ch_dazed_d_death; + death_anims = level._zombie_deaths[self.animname]; self.deathanim = random(death_anims); - if(level.round_number < 3) - { - self.zombie_move_speed = "walk"; - } + //if(level.round_number < 3) + //{ + // self.zombie_move_speed = "walk"; + //} switch(self.zombie_move_speed) { case "walk": var = randomintrange(1, 8); self set_run_anim( "walk" + var ); - self.run_combatanim = level.scr_anim["zombie"]["walk" + var]; + self.run_combatanim = level.scr_anim[self.animname]["walk" + var]; break; case "run": var = randomintrange(1, 6); self set_run_anim( "run" + var ); - self.run_combatanim = level.scr_anim["zombie"]["run" + var]; + self.run_combatanim = level.scr_anim[self.animname]["run" + var]; break; case "sprint": var = randomintrange(1, 4); self set_run_anim( "sprint" + var ); - self.run_combatanim = level.scr_anim["zombie"]["sprint" + var]; + self.run_combatanim = level.scr_anim[self.animname]["sprint" + var]; break; } } @@ -253,12 +268,16 @@ zombie_think() //node = level.exterior_goals[randomint( level.exterior_goals.size )]; + // MM - 5/8/9 Add ability for risers to find_flesh immediately after spawning if the + // rise struct has the script_noteworthy "find_flesh" + rise_struct_string = undefined; + //CHRIS_P - test dudes rising from ground - if (GetDVarInt("zombie_rise_test") || (isDefined(self.script_string) && self.script_string == "riser" && randomint(100) > 25)) + if (GetDVarInt("zombie_rise_test") || (isDefined(self.script_string) && self.script_string == "riser" )) { self.do_rise = 1; //self notify("do_rise"); - self waittill("risen"); + self waittill("risen", rise_struct_string ); } else { @@ -270,6 +289,15 @@ zombie_think() desired_nodes = []; self.entrance_nodes = []; + if ( IsDefined( level.max_barrier_search_dist_override ) ) + { + max_dist = level.max_barrier_search_dist_override; + } + else + { + max_dist = 500; + } + if( IsDefined( self.script_forcegoal ) && self.script_forcegoal ) { desired_origin = get_desired_origin(); @@ -283,10 +311,53 @@ zombie_think() self zombie_history( "zombie_think -> #1 entrance (script_forcegoal) origin = " + self.entrance_nodes[0].origin ); } + // DCS: for riser zombies to go to a door instead of to player (see next else if). + else if( (level.script == "nazi_zombie_factory") && ( IsDefined(rise_struct_string) ) && rise_struct_string == "riser_door") + { + origin = self.origin; + + desired_origin = get_desired_origin(); + if( IsDefined( desired_origin ) ) + { + origin = desired_origin; + } + + // Get the 3 closest nodes + nodes = get_array_of_closest( origin, level.exterior_goals, undefined, 3 ); + + // Figure out the distances between them, if any of them are greater than 256 units compared to the previous, drop it + desired_nodes[0] = nodes[0]; + prev_dist = Distance( self.origin, nodes[0].origin ); + for( i = 1; i < nodes.size; i++ ) + { + dist = Distance( self.origin, nodes[i].origin ); + if( ( dist - prev_dist ) > max_dist ) + { + break; + } + + prev_dist = dist; + desired_nodes[i] = nodes[i]; + } + + node = desired_nodes[0]; + if( desired_nodes.size > 1 ) + { + node = desired_nodes[RandomInt(desired_nodes.size)]; + } + + self.entrance_nodes = desired_nodes; + + self zombie_history( "zombie_think -> #1 entrance origin = " + node.origin ); + + // Incase the guy does not move from spawn, then go to the closest one instead + self thread zombie_assure_node(); + } // JMA - this is used in swamp to spawn outdoor zombies and immediately rush the player - else if( (level.script == "nazi_zombie_sumpf" || level.script == "nazi_zombie_bridgetest" || level.script == "nazi_zombie_bridge_test" || - level.script == "nazi_zombie_drawbridge" || level.script == "nazi_zombie_sluicegate" || level.script == "nazi_zombie_pendulum" || level.script == "nazi_zombie_zipline") && - IsDefined( self.script_string ) && (self.script_string == "zombie_chaser" || self.script_string == "riser") ) + // JMA - if riser becomes a non-riser, make sure they go to a barrier first instead of chasing a player + else if ( ( ( level.script == "nazi_zombie_factory" || level.script == "zombie_test_map") && + IsDefined( self.script_string ) && self.script_string == "zombie_chaser" ) || + ( IsDefined(rise_struct_string) && rise_struct_string == "find_flesh" ) ) { self zombie_setup_attack_properties(); //if the zombie has a target, make them go there first @@ -317,7 +388,6 @@ zombie_think() nodes = get_array_of_closest( origin, level.exterior_goals, undefined, 3 ); // Figure out the distances between them, if any of them are greater than 256 units compared to the previous, drop it - max_dist = 500; desired_nodes[0] = nodes[0]; prev_dist = Distance( self.origin, nodes[0].origin ); for( i = 1; i < nodes.size; i++ ) @@ -580,7 +650,11 @@ tear_into_building() self.goalradius = 4; self SetGoalPos( self.attacking_spot, self.first_node.angles ); - self waittill( "orientdone" ); + self waittill( "goal" ); + // MM- 05/09 + // If you wait for "orientdone", you NEED to also have a timeout. + // Otherwise, zombies could get stuck waiting to do their facing. + self waittill_notify_or_timeout( "orientdone", 1 ); self zombie_history( "tear_into_building -> Reach position and orientated" ); @@ -589,6 +663,10 @@ tear_into_building() if( all_chunks_destroyed( self.first_node.barrier_chunks ) ) { self zombie_history( "tear_into_building -> all chunks destroyed" ); + for( i = 0; i < self.first_node.attack_spots_taken.size; i++ ) + { + self.first_node.attack_spots_taken[i] = false; + } return; } @@ -656,7 +734,7 @@ do_a_taunt() if( freq >= randomint(100) ) { - anime = random(level._zombie_board_taunt); + anime = random(level._zombie_board_taunt[self.animname]); self animscripted("zombie_taunt",self.origin,self.angles,anime); wait(getanimlength(anime)); self teleport(self.old_origin); @@ -822,7 +900,7 @@ crash_into_building() PlayFx( level._effect["wood_chunk_destory"], chunk.origin + ( randomint( 20 ), randomint( 20 ), randomint( 10 ) ) ); PlayFx( level._effect["wood_chunk_destory"], chunk.origin + ( randomint( 40 ), randomint( 40 ), randomint( 20 ) ) ); - level thread maps\_zombiemode_blockers::remove_chunk( chunk, self.first_node, true ); + level thread maps\_zombiemode_blockers_new::remove_chunk( chunk, self.first_node, true ); if( all_chunks_destroyed( self.first_node.barrier_chunks ) ) { @@ -926,9 +1004,7 @@ zombie_tear_notetracks( msg, chunk, node ) PlayFx( level._effect["wood_chunk_destory"], chunk.origin + ( randomint( 20 ), randomint( 20 ), randomint( 10 ) ) ); PlayFx( level._effect["wood_chunk_destory"], chunk.origin + ( randomint( 40 ), randomint( 40 ), randomint( 20 ) ) ); - level thread maps\_zombiemode_blockers::remove_chunk( chunk, node, true ); - chunk.successfully_destroyed = true; - chunk notify("destroyed"); + level thread maps\_zombiemode_blockers_new::remove_chunk( chunk, node, true ); } } } @@ -936,12 +1012,10 @@ zombie_tear_notetracks( msg, chunk, node ) check_for_zombie_death(zombie) { - self endon("destroyed"); - - wait(2.5); + self endon( "destroyed" ); + zombie waittill( "death" ); + self.target_by_zombie = undefined; - - } @@ -1110,16 +1184,145 @@ get_tear_anim( chunk, zombo ) } else { - anims = []; - anims[anims.size] = %ai_zombie_attack_crawl; - anims[anims.size] = %ai_zombie_attack_crawl_lunge; - tear_anim = anims[RandomInt( anims.size )]; + if(isdefined(chunk.script_noteworthy)) + { + + if(zombo.attacking_spot_index == 0) + { + if(chunk.script_noteworthy == "1") + { + + tear_anim = %ai_zombie_boardtear_crawl_m_1; + + } + else if(chunk.script_noteworthy == "2") + { + + tear_anim = %ai_zombie_boardtear_crawl_m_2; + } + else if(chunk.script_noteworthy == "3") + { + + tear_anim = %ai_zombie_boardtear_crawl_m_3; + } + else if(chunk.script_noteworthy == "4") + { + + tear_anim = %ai_zombie_boardtear_crawl_m_4; + } + else if(chunk.script_noteworthy == "5") + { + + tear_anim = %ai_zombie_boardtear_crawl_m_5; + } + else if(chunk.script_noteworthy == "6") + { + + tear_anim = %ai_zombie_boardtear_crawl_m_6; + } + + } + else if(zombo.attacking_spot_index == 1) + { + if(chunk.script_noteworthy == "1") + { + + tear_anim = %ai_zombie_boardtear_crawl_r_1; + + } + else if(chunk.script_noteworthy == "3") + { + + tear_anim = %ai_zombie_boardtear_crawl_r_3; + } + else if(chunk.script_noteworthy == "4") + { + + tear_anim = %ai_zombie_boardtear_crawl_r_4; + } + else if(chunk.script_noteworthy == "5") + { + + tear_anim = %ai_zombie_boardtear_crawl_r_5; + } + else if(chunk.script_noteworthy == "6") + { + tear_anim = %ai_zombie_boardtear_crawl_r_6; + } + else if(chunk.script_noteworthy == "2") + { + + tear_anim = %ai_zombie_boardtear_crawl_r_2; + } + + } + else if(zombo.attacking_spot_index == 2) + { + if(chunk.script_noteworthy == "1") + { + + tear_anim = %ai_zombie_boardtear_crawl_l_1; + + } + else if(chunk.script_noteworthy == "2") + { + + tear_anim = %ai_zombie_boardtear_crawl_l_2; + } + else if(chunk.script_noteworthy == "4") + { + + tear_anim = %ai_zombie_boardtear_crawl_l_4; + } + else if(chunk.script_noteworthy == "5") + { + + tear_anim = %ai_zombie_boardtear_crawl_l_5; + } + else if(chunk.script_noteworthy == "6") + { + tear_anim = %ai_zombie_boardtear_crawl_l_6; + } + else if(chunk.script_noteworthy == "3") + { + + tear_anim = %ai_zombie_boardtear_crawl_l_3; + } + + } + + + + } + else + { + anims = []; + anims[anims.size] = %ai_zombie_attack_crawl; + anims[anims.size] = %ai_zombie_attack_crawl_lunge; + + tear_anim = anims[RandomInt( anims.size )]; + } + } return tear_anim; } +cap_zombie_head_gibs() +{ + if( !isDefined( level.max_head_gibs_per_frame ) ) + { + level.max_head_gibs_per_frame = 4; + } + + while( true ) + { + level.head_gibs_this_frame = 0; + wait_network_frame(); + } +} + zombie_head_gib( attacker ) { if ( is_german_build() ) @@ -1131,6 +1334,18 @@ zombie_head_gib( attacker ) { return; } + + if( !isDefined( level.head_gibs_this_frame ) ) + { + level thread cap_zombie_head_gibs(); + } + + if( level.head_gibs_this_frame >= level.max_head_gibs_per_frame ) + { + return; + } + + level.head_gibs_this_frame++; self.head_gibbed = true; self zombie_eye_glow_stop(); @@ -1449,17 +1664,17 @@ zombie_gib_on_damage() { self.deathanim = %ai_zombie_crawl_death_v1; self set_run_anim( "death3" ); - self.run_combatanim = level.scr_anim["zombie"]["crawl_hand_1"]; - self.crouchRunAnim = level.scr_anim["zombie"]["crawl_hand_1"]; - self.crouchrun_combatanim = level.scr_anim["zombie"]["crawl_hand_1"]; + self.run_combatanim = level.scr_anim[self.animname]["crawl_hand_1"]; + self.crouchRunAnim = level.scr_anim[self.animname]["crawl_hand_1"]; + self.crouchrun_combatanim = level.scr_anim[self.animname]["crawl_hand_1"]; } else { self.deathanim = %ai_zombie_crawl_death_v1; self set_run_anim( "death3" ); - self.run_combatanim = level.scr_anim["zombie"]["crawl_hand_2"]; - self.crouchRunAnim = level.scr_anim["zombie"]["crawl_hand_2"]; - self.crouchrun_combatanim = level.scr_anim["zombie"]["crawl_hand_2"]; + self.run_combatanim = level.scr_anim[self.animname]["crawl_hand_2"]; + self.crouchRunAnim = level.scr_anim[self.animname]["crawl_hand_2"]; + self.crouchrun_combatanim = level.scr_anim[self.animname]["crawl_hand_2"]; } @@ -1468,41 +1683,41 @@ zombie_gib_on_damage() { self.deathanim = %ai_zombie_crawl_death_v1; self set_run_anim( "death3" ); - self.run_combatanim = level.scr_anim["zombie"]["crawl1"]; - self.crouchRunAnim = level.scr_anim["zombie"]["crawl1"]; - self.crouchrun_combatanim = level.scr_anim["zombie"]["crawl1"]; + self.run_combatanim = level.scr_anim[self.animname]["crawl1"]; + self.crouchRunAnim = level.scr_anim[self.animname]["crawl1"]; + self.crouchrun_combatanim = level.scr_anim[self.animname]["crawl1"]; } else if( which_anim == 1 ) { self.deathanim = %ai_zombie_crawl_death_v2; self set_run_anim( "death4" ); - self.run_combatanim = level.scr_anim["zombie"]["crawl2"]; - self.crouchRunAnim = level.scr_anim["zombie"]["crawl2"]; - self.crouchrun_combatanim = level.scr_anim["zombie"]["crawl2"]; + self.run_combatanim = level.scr_anim[self.animname]["crawl2"]; + self.crouchRunAnim = level.scr_anim[self.animname]["crawl2"]; + self.crouchrun_combatanim = level.scr_anim[self.animname]["crawl2"]; } else if( which_anim == 2 ) { self.deathanim = %ai_zombie_crawl_death_v1; self set_run_anim( "death3" ); - self.run_combatanim = level.scr_anim["zombie"]["crawl3"]; - self.crouchRunAnim = level.scr_anim["zombie"]["crawl3"]; - self.crouchrun_combatanim = level.scr_anim["zombie"]["crawl3"]; + self.run_combatanim = level.scr_anim[self.animname]["crawl3"]; + self.crouchRunAnim = level.scr_anim[self.animname]["crawl3"]; + self.crouchrun_combatanim = level.scr_anim[self.animname]["crawl3"]; } else if( which_anim == 3 ) { self.deathanim = %ai_zombie_crawl_death_v2; self set_run_anim( "death4" ); - self.run_combatanim = level.scr_anim["zombie"]["crawl4"]; - self.crouchRunAnim = level.scr_anim["zombie"]["crawl4"]; - self.crouchrun_combatanim = level.scr_anim["zombie"]["crawl4"]; + self.run_combatanim = level.scr_anim[self.animname]["crawl4"]; + self.crouchRunAnim = level.scr_anim[self.animname]["crawl4"]; + self.crouchrun_combatanim = level.scr_anim[self.animname]["crawl4"]; } else if( which_anim == 4 ) { self.deathanim = %ai_zombie_crawl_death_v1; self set_run_anim( "death3" ); - self.run_combatanim = level.scr_anim["zombie"]["crawl5"]; - self.crouchRunAnim = level.scr_anim["zombie"]["crawl5"]; - self.crouchrun_combatanim = level.scr_anim["zombie"]["crawl5"]; + self.run_combatanim = level.scr_anim[self.animname]["crawl5"]; + self.crouchRunAnim = level.scr_anim[self.animname]["crawl5"]; + self.crouchrun_combatanim = level.scr_anim[self.animname]["crawl5"]; } } @@ -1541,9 +1756,17 @@ zombie_should_gib( amount, attacker, type ) case "MOD_FALLING": case "MOD_SUICIDE": case "MOD_TRIGGER_HURT": - case "MOD_BURNED": - case "MOD_MELEE": + case "MOD_BURNED": return false; + case "MOD_MELEE": + if( isPlayer( attacker ) && randomFloat( 1 ) > 0.25 && attacker HasPerk( "specialty_altmelee" ) ) + { + return true; + } + else + { + return false; + } } if( type == "MOD_PISTOL_BULLET" || type == "MOD_RIFLE_BULLET" ) @@ -1684,6 +1907,16 @@ init_gib_tags() level.gib_tags = tags; } +zombie_can_drop_powerups( zombie ) +{ + if( zombie.damageweapon == "zombie_cymbal_monkey" ) + { + return false; + } + + return true; +} + zombie_death_points( origin, mod, hit_location, player,zombie ) { //ChrisP - no points or powerups for killing zombies @@ -1692,7 +1925,10 @@ zombie_death_points( origin, mod, hit_location, player,zombie ) return; } - level thread maps\_zombiemode_powerups::powerup_drop( origin ); + if( zombie_can_drop_powerups( zombie ) ) + { + level thread maps\_zombiemode_powerups::powerup_drop( origin ); + } if( !IsDefined( player ) || !IsPlayer( player ) ) { @@ -1872,19 +2108,28 @@ play_death_vo(hit_location, player,mod,zombie) return; } //check for close range kills, and play a special sound, unless instakill is on - if(distance(player.origin,zombie.origin) < 64 && level.zombie_vars["zombie_insta_kill"] == 0 && mod != "MOD_BURNED") + + if( mod != "MOD_MELEE" && hit_location != "head" && level.zombie_vars["zombie_insta_kill"] == 0 && !zombie.has_legs ) { - //sound = "plr_" + index + "_vox_close" + "_" + randomintrange(0, 6); rand = randomintrange(0, 100); - if(rand < 40) + if(rand < 15) { plr = "plr_" + index + "_"; - player play_closekill_dialog (plr); - - } + player create_and_play_dialog ( plr, "vox_crawl_kill", 0.25 ); + } return; + } - } + if( player HasPerk( "specialty_altmelee" ) && mod == "MOD_MELEE" && level.zombie_vars["zombie_insta_kill"] == 0 ) + { + rand = randomintrange(0, 100); + if(rand < 25) + { + plr = "plr_" + index + "_"; + player create_and_play_dialog ( plr, "vox_kill_bowie", 0.25 ); + } + return; + } //special case for close range melee attacks while insta-kill is on if (level.zombie_vars["zombie_insta_kill"] != 0) @@ -1896,25 +2141,44 @@ play_death_vo(hit_location, player,mod,zombie) //sound = "plr_" + index + "_vox_melee_insta" + "_" + randomintrange(0, 5); return; } - } + + //Explosive Kills + if((mod == "MOD_GRENADE_SPLASH" || mod == "MOD_GRENADE") && level.zombie_vars["zombie_insta_kill"] == 0 ) + { + //Plays explosion dialog + if( zombie.damageweapon == "zombie_cymbal_monkey" ) + { + plr = "plr_" + index + "_"; + player create_and_play_dialog( plr, "vox_kill_monkey", 0.25 ); + return; + } + else + { + plr = "plr_" + index + "_"; + player play_explosion_dialog(plr); + return; + } + } + if( mod == "MOD_PROJECTILE") { //Plays explosion dialog plr = "plr_" + index + "_"; player play_explosion_dialog(plr); - } - //Explosive Kills - if((mod == "MOD_GRENADE_SPLASH" || mod == "MOD_GRENADE") && level.zombie_vars["zombie_insta_kill"] == 0 ) + + if(IsDefined(zombie) && distance(player.origin,zombie.origin) < 64 && level.zombie_vars["zombie_insta_kill"] == 0 && mod != "MOD_BURNED" ) { - //Plays explosion dialog - plr = "plr_" + index + "_"; - player play_explosion_dialog(plr); + rand = randomintrange(0, 100); + if(rand < 40) + { + plr = "plr_" + index + "_"; + player play_closekill_dialog (plr); + } return; - - } - + + } /* //This keeps multiple voice overs from playing on the same player (both killstreaks and headshots). @@ -1940,6 +2204,7 @@ play_death_vo(hit_location, player,mod,zombie) } */ } + play_headshot_response_hero(player_index) { @@ -2072,6 +2337,7 @@ play_explosion_dialog(player_index) self.one_at_a_time = 0; } } + play_flamethrower_dialog(player_index) { @@ -2280,8 +2546,10 @@ play_insta_melee_dialog(player_index) //This ensures that there is at least 3 seconds waittime before playing another VO. } -do_player_playdialog(player_index, sound_to_play, waittime) +do_player_playdialog(player_index, sound_to_play, waittime, response) { + index = maps\_zombiemode_weapons::get_player_index(self); + if(!IsDefined(level.player_is_speaking)) { level.player_is_speaking = 0; @@ -2294,6 +2562,10 @@ do_player_playdialog(player_index, sound_to_play, waittime) self waittill("sound_done" + sound_to_play); wait(waittime); level.player_is_speaking = 0; + if( isdefined( response ) ) + { + level thread setup_response_line( self, index, response ); + } } } // Called from animscripts\death.gsc @@ -2323,6 +2595,10 @@ zombie_death_animscript() { self thread animscripts\death::flame_death_fx(); } + if( self.damagemod == "MOD_GRENADE" || self.damagemod == "MOD_GRENADE_SPLASH" ) + { + level notify( "zombie_grenade_death", self.origin ); + } return false; } @@ -2405,11 +2681,11 @@ zombie_damage( mod, hit_location, hit_origin, player ) { if ( isdefined( player ) && isalive( player ) ) { - self DoDamage( level.round_number + randomint( 100, 500 ), self.origin, player); + self DoDamage( level.round_number + randomintrange( 100, 500 ), self.origin, player); } else { - self DoDamage( level.round_number + randomint( 100, 500 ), self.origin, undefined ); + self DoDamage( level.round_number + randomintrange( 100, 500 ), self.origin, undefined ); } } else if( mod == "MOD_PROJECTILE" || mod == "MOD_EXPLOSIVE" || mod == "MOD_PROJECTILE_SPLASH" || mod == "MOD_PROJECTILE_SPLASH") @@ -2435,7 +2711,36 @@ zombie_damage( mod, hit_location, hit_origin, player ) } } - + //AUDIO Plays a sound when Crawlers are created + if( IsDefined( self.a.gib_ref ) && (self.a.gib_ref == "no_legs") && isalive( self ) ) + { + if ( isdefined( player ) ) + { + rand = randomintrange(0, 100); + if(rand < 10) + { + index = maps\_zombiemode_weapons::get_player_index(player); + plr = "plr_" + index + "_"; + player thread create_and_play_dialog( plr, "vox_crawl_spawn", 0.25, "resp_cspawn" ); + } + } + } + else if( IsDefined( self.a.gib_ref ) && ( (self.a.gib_ref == "right_arm") || (self.a.gib_ref == "left_arm") ) ) + { + if( self.has_legs && isalive( self ) ) + { + if ( isdefined( player ) ) + { + rand = randomintrange(0, 100); + if(rand < 3) + { + index = maps\_zombiemode_weapons::get_player_index(player); + plr = "plr_" + index + "_"; + player thread create_and_play_dialog( plr, "vox_shoot_limb", 0.25 ); + } + } + } + } self thread maps\_zombiemode_powerups::check_for_instakill( player ); } @@ -2539,14 +2844,23 @@ zombie_death_event( zombie ) } if ( IsDefined( zombie.sound_damage_player ) && zombie.sound_damage_player == zombie.attacker ) - { - + { zombie.attacker thread play_closeDamage_dialog(); } - + zombie.attacker notify("zom_kill"); } + if( isdefined( zombie.attacker ) && isplayer( zombie.attacker ) ) + { + damageloc = zombie.damagelocation; + damagemod = zombie.damagemod; + attacker = zombie.attacker; + weapon = zombie.damageWeapon; + + bbPrint( "zombie_kills: round %d zombietype zombie damagetype %s damagelocation %s playername %s playerweapon %s playerx %f playery %f playerz %f zombiex %f zombiey %f zombiez %f", + level.round_number, damagemod, damageloc, attacker.playername, weapon, attacker.origin, zombie.origin ); + } } play_closeDamage_dialog() { @@ -2607,7 +2921,7 @@ find_flesh() return; } - self.ignore_player = undefined; + self.ignore_player = undefined; self zombie_history( "find flesh -> start" ); @@ -2640,36 +2954,52 @@ find_flesh() // { // self.ignore_player = self.favoriteenemy; // } + + zombie_poi = self get_zombie_point_of_interest( self.origin ); players = get_players(); - + + //PI_CHANGE_BEGIN - 6/18/09 JV It was requested that we use the poi functionality to set the "wait" point while all players + //are in the process of teleportation. It should not intefere with the monkey. The way it should work is, if all players are in teleportation, + //zombies should go and wait at the stage, but if there is a valid player not in teleportation, they should go to him + if (isDefined(level.zombieTheaterTeleporterSeekLogicFunc) ) + { + temp_poi = self [[ level.zombieTheaterTeleporterSeekLogicFunc ]](players, zombie_poi); + if (IsDefined(temp_poi)) + zombie_poi = temp_poi; + } + //PI_CHANGE_END + + // If playing single player, never ignore the player if( players.size == 1 ) { self.ignore_player = undefined; } - + player = get_closest_valid_player( self.origin, self.ignore_player ); - if( !IsDefined( player ) ) + if( !isDefined( player ) && !isDefined( zombie_poi ) ) { self zombie_history( "find flesh -> can't find player, continue" ); if( IsDefined( self.ignore_player ) ) { self.ignore_player = undefined; + self.ignore_player = []; } wait( 1 ); continue; } - + self.ignore_player = undefined; + self.enemyoverride = zombie_poi; self.favoriteenemy = player; self thread zombie_pathing(); self.zombie_path_timer = GetTime() + ( RandomFloatRange( 1, 3 ) * 1000 ); - while( GetTime() < self.zombie_path_timer ) + while( GetTime() < self.zombie_path_timer ) { wait( 0.1 ); } @@ -2688,13 +3018,36 @@ zombie_pathing() self endon( "zombie_acquire_enemy" ); level endon( "intermission" ); - assert( IsDefined( self.favoriteenemy ) ); - self.favoriteenemy endon( "disconnect" ); + assert( IsDefined( self.favoriteenemy ) || IsDefined( self.enemyoverride ) ); self thread zombie_follow_enemy(); self waittill( "bad_path" ); + + if( isDefined( self.enemyoverride ) ) + { + debug_print( "Zombie couldn't path to point of interest at origin: " + self.enemyoverride[0] + " Falling back to breadcrumb system" ); + if( isDefined( self.enemyoverride[1] ) ) + { + self.enemyoverride = self.enemyoverride[1] invalidate_attractor_pos( self.enemyoverride, self ); + self.zombie_path_timer = 0; + return; + } + } + else + { + debug_print( "Zombie couldn't path to player at origin: " + self.favoriteenemy.origin + " Falling back to breadcrumb system" ); + } + + if( !isDefined( self.favoriteenemy ) ) + { + self.zombie_path_timer = 0; + return; + } + else + { + self.favoriteenemy endon( "disconnect" ); + } - debug_print( "Zombie couldn't path to player at origin: " + self.favoriteenemy.origin + " Falling back to breadcrumb system" ); crumb_list = self.favoriteenemy.zombie_breadcrumbs; bad_crumbs = []; @@ -2836,16 +3189,31 @@ zombie_follow_enemy() while( 1 ) { - if( IsDefined( self.favoriteenemy ) ) + if( isDefined( self.enemyoverride ) && isDefined( self.enemyoverride[1] ) ) { + if( distanceSquared( self.origin, self.enemyoverride[0] ) > 1*1 ) + { + self OrientMode( "face motion" ); + } + else + { + self OrientMode( "face point", self.enemyoverride[1].origin ); + } + self.ignoreall = true; + self SetGoalPos( self.enemyoverride[0] ); + } + else if( IsDefined( self.favoriteenemy ) ) + { + self.ignoreall = false; + self OrientMode( "face default" ); self SetGoalPos( self.favoriteenemy.origin ); } // PI_CHANGE_BEGIN // JMA - while on the zipline, get zipline destination and use it as the goal - if( isDefined(level.script) && level.script == "nazi_zombie_sumpf" ) + if( (isDefined(level.script) && level.script == "nazi_zombie_sumpf") ) { - if( isDefined(self.favoriteenemy.on_zipline) && self.favoriteenemy.on_zipline == true ) + if( (isDefined(self.favoriteenemy.on_zipline) && self.favoriteenemy.on_zipline == true) ) { crumb_list = self.favoriteenemy.zombie_breadcrumbs; bad_crumbs = []; @@ -2874,13 +3242,13 @@ zombie_eye_glow() return; } - if(!isdefined(level._numZombEyeGlows)) +/* if(!isdefined(level._numZombEyeGlows)) { level._numZombEyeGlows = 0; } - if(level.zombie_eyes_limited && level._numZombEyeGlows > 8) - return; +// if(level.zombie_eyes_limited && level._numZombEyeGlows > 8) +// return; if ( level.zombie_eyes_disabled ) { @@ -2897,7 +3265,7 @@ zombie_eye_glow() self.fx_eye_glow = Spawn( "script_model", self GetTagOrigin( linkTag ) ); self.fx_eye_glow.angles = self GetTagAngles( linkTag ); self.fx_eye_glow SetModel( fxModel ); - self.fx_eye_glow LinkTo( self, linkTag ); + self.fx_eye_glow LinkTo( self, linkTag ); // TEMP for testing //self.fx_eye_glow thread maps\_debug::drawTagForever( fxTag ); @@ -2905,16 +3273,20 @@ zombie_eye_glow() PlayFxOnTag( level._effect["eye_glow"], self.fx_eye_glow, fxTag ); level._numZombEyeGlows ++; + addtagname(linkTag); + self haseyes(1);*/ } // Called when either the Zombie dies or if his head gets blown off zombie_eye_glow_stop() { - if( IsDefined( self.fx_eye_glow ) ) +/* if( IsDefined( self.fx_eye_glow ) ) { self.fx_eye_glow Delete(); level._numZombEyeGlows --; - } + } + + self haseyes(0);*/ } @@ -2975,7 +3347,8 @@ do_zombie_rise() self linkto(self.anchor); // JMA - this is used in swamp to only spawn risers in active player zones - if( level.script == "nazi_zombie_sumpf" && IsDefined( level.zombie_rise_spawners ) ) + if( ( level.script == "nazi_zombie_sumpf" || level.script == "nazi_zombie_factory") && + IsDefined( level.zombie_rise_spawners ) ) { spots = level.zombie_rise_spawners; } @@ -3002,6 +3375,11 @@ do_zombie_rise() } #/ + if( !isDefined( spot.angles ) ) + { + spot.angles = (0, 0, 0); + } + anim_org = spot.origin; anim_ang = spot.angles; @@ -3042,13 +3420,13 @@ do_zombie_rise() //self animMode("nogravity"); //self setFlaggedAnimKnoballRestart("rise", level.scr_anim["zombie"]["rise_walk"], %body, 1, .1, 1); // no "noclip" mode for these anim functions - self AnimScripted("rise", self.origin, self.angles, self get_rise_anim()); + self AnimScripted("rise", self.origin, spot.angles, self get_rise_anim()); self animscripts\shared::DoNoteTracks("rise", ::handle_rise_notetracks, undefined, spot); self notify("rise_anim_finished"); spot notify("stop_zombie_rise_fx"); self.in_the_ground = false; - self notify("risen"); + self notify("risen", spot.script_noteworthy ); } hide_pop() @@ -3193,7 +3571,7 @@ get_rise_anim() { ///* TESTING: put this block back in speed = self.zombie_move_speed; - return random(level._zombie_rise_anims[self.zombie_rise_version][speed]); + return random(level._zombie_rise_anims[self.animname][self.zombie_rise_version][speed]); //*/ //return %ai_zombie_traverse_ground_v1_crawlfast; @@ -3211,12 +3589,141 @@ get_rise_death_anim() if (self.zombie_rise_death_out) { - possible_anims = level._zombie_rise_death_anims[self.zombie_rise_version]["out"]; + possible_anims = level._zombie_rise_death_anims[self.animname][self.zombie_rise_version]["out"]; } else { - possible_anims = level._zombie_rise_death_anims[self.zombie_rise_version]["in"]; + possible_anims = level._zombie_rise_death_anims[self.animname][self.zombie_rise_version]["in"]; } return random(possible_anims); } + + + + +// gib limbs if enough firepower occurs +make_crawler() +{ + // self endon( "death" ); + if( !IsDefined( self ) ) + { + return; + } + + self.has_legs = false; + self AllowedStances( "crouch" ); + + damage_type[0] = "right_foot"; + damage_type[1] = "left_foot"; + + refs = []; + switch( damage_type[ RandomInt(damage_type.size) ] ) + { + case "right_leg_upper": + case "right_leg_lower": + case "right_foot": + // Addition "right_leg" refs so that the no_legs happens less and is more rare + refs[refs.size] = "right_leg"; + refs[refs.size] = "right_leg"; + refs[refs.size] = "right_leg"; + refs[refs.size] = "no_legs"; + break; + + case "left_leg_upper": + case "left_leg_lower": + case "left_foot": + // Addition "left_leg" refs so that the no_legs happens less and is more rare + refs[refs.size] = "left_leg"; + refs[refs.size] = "left_leg"; + refs[refs.size] = "left_leg"; + refs[refs.size] = "no_legs"; + break; + } + + if( refs.size ) + { + self.a.gib_ref = animscripts\death::get_random( refs ); + + // Don't stand if a leg is gone + if( ( self.a.gib_ref == "no_legs" || self.a.gib_ref == "right_leg" || self.a.gib_ref == "left_leg" ) && self.health > 0 ) + { + self.has_legs = false; + self AllowedStances( "crouch" ); + + which_anim = RandomInt( 5 ); + if(self.a.gib_ref == "no_legs") + { + + if(randomint(100) < 50) + { + self.deathanim = %ai_zombie_crawl_death_v1; + self set_run_anim( "death3" ); + self.run_combatanim = level.scr_anim[self.animname]["crawl_hand_1"]; + self.crouchRunAnim = level.scr_anim[self.animname]["crawl_hand_1"]; + self.crouchrun_combatanim = level.scr_anim[self.animname]["crawl_hand_1"]; + } + else + { + self.deathanim = %ai_zombie_crawl_death_v1; + self set_run_anim( "death3" ); + self.run_combatanim = level.scr_anim[self.animname]["crawl_hand_2"]; + self.crouchRunAnim = level.scr_anim[self.animname]["crawl_hand_2"]; + self.crouchrun_combatanim = level.scr_anim[self.animname]["crawl_hand_2"]; + } + + + } + else if( which_anim == 0 ) + { + self.deathanim = %ai_zombie_crawl_death_v1; + self set_run_anim( "death3" ); + self.run_combatanim = level.scr_anim[self.animname]["crawl1"]; + self.crouchRunAnim = level.scr_anim[self.animname]["crawl1"]; + self.crouchrun_combatanim = level.scr_anim[self.animname]["crawl1"]; + } + else if( which_anim == 1 ) + { + self.deathanim = %ai_zombie_crawl_death_v2; + self set_run_anim( "death4" ); + self.run_combatanim = level.scr_anim[self.animname]["crawl2"]; + self.crouchRunAnim = level.scr_anim[self.animname]["crawl2"]; + self.crouchrun_combatanim = level.scr_anim[self.animname]["crawl2"]; + } + else if( which_anim == 2 ) + { + self.deathanim = %ai_zombie_crawl_death_v1; + self set_run_anim( "death3" ); + self.run_combatanim = level.scr_anim[self.animname]["crawl3"]; + self.crouchRunAnim = level.scr_anim[self.animname]["crawl3"]; + self.crouchrun_combatanim = level.scr_anim[self.animname]["crawl3"]; + } + else if( which_anim == 3 ) + { + self.deathanim = %ai_zombie_crawl_death_v2; + self set_run_anim( "death4" ); + self.run_combatanim = level.scr_anim[self.animname]["crawl4"]; + self.crouchRunAnim = level.scr_anim[self.animname]["crawl4"]; + self.crouchrun_combatanim = level.scr_anim[self.animname]["crawl4"]; + } + else if( which_anim == 4 ) + { + self.deathanim = %ai_zombie_crawl_death_v1; + self set_run_anim( "death3" ); + self.run_combatanim = level.scr_anim[self.animname]["crawl5"]; + self.crouchRunAnim = level.scr_anim[self.animname]["crawl5"]; + self.crouchrun_combatanim = level.scr_anim[self.animname]["crawl5"]; + } + + } + } + +// if( self.health > 0 ) +// { +// // force gibbing if the zombie is still alive +// self thread animscripts\death::do_gib(); +// +// //stat tracking +// attacker.stats["zombie_gibs"]++; +// } +} diff --git a/raw/maps/_zombiemode_tesla.gsc b/raw/maps/_zombiemode_tesla.gsc index 5ac60fcb0..bfecdc25a 100644 --- a/raw/maps/_zombiemode_tesla.gsc +++ b/raw/maps/_zombiemode_tesla.gsc @@ -1,6 +1,7 @@ #include maps\_utility; #include common_scripts\utility; #include maps\_zombiemode_utility; +#include maps\_zombiemode_net; #using_animtree( "generic_human" ); @@ -14,10 +15,16 @@ init() level._effect["tesla_bolt"] = loadfx( "maps/zombie/fx_zombie_tesla_bolt_secondary" ); level._effect["tesla_shock"] = loadfx( "maps/zombie/fx_zombie_tesla_shock" ); level._effect["tesla_shock_secondary"] = loadfx( "maps/zombie/fx_zombie_tesla_shock_secondary" ); + level._effect["tesla_viewmodel_rail"] = loadfx( "maps/zombie/fx_zombie_tesla_rail_view" ); level._effect["tesla_viewmodel_tube"] = loadfx( "maps/zombie/fx_zombie_tesla_tube_view" ); level._effect["tesla_viewmodel_tube2"] = loadfx( "maps/zombie/fx_zombie_tesla_tube_view2" ); level._effect["tesla_viewmodel_tube3"] = loadfx( "maps/zombie/fx_zombie_tesla_tube_view3" ); + level._effect["tesla_viewmodel_rail_upgraded"] = loadfx( "maps/zombie/fx_zombie_tesla_rail_view_ug" ); + level._effect["tesla_viewmodel_tube_upgraded"] = loadfx( "maps/zombie/fx_zombie_tesla_tube_view_ug" ); + level._effect["tesla_viewmodel_tube2_upgraded"] = loadfx( "maps/zombie/fx_zombie_tesla_tube_view2_ug" ); + level._effect["tesla_viewmodel_tube3_upgraded"] = loadfx( "maps/zombie/fx_zombie_tesla_tube_view3_ug" ); + level._effect["tesla_shock_eyes"] = loadfx( "maps/zombie/fx_zombie_tesla_shock_eyes" ); precacheshellshock( "electrocution" ); @@ -91,6 +98,11 @@ tesla_arc_damage( source_enemy, player, arc_num ) for( i = 0; i < enemies.size; i++ ) { + if( enemies[i] == self ) + { + continue; + } + if ( tesla_end_arc_damage( arc_num + 1, player.tesla_enemies_hit ) ) { tesla_flag_hit( enemies[i], false ); @@ -151,6 +163,11 @@ tesla_get_enemies_in_area( origin, distance, player ) { for ( i = 0; i < zombies.size; i++ ) { + if ( !IsDefined( zombies[i] ) ) + { + continue; + } + test_origin = zombies[i] GetTagOrigin( "j_head" ); if ( IsDefined( zombies[i].zombie_tesla_hit ) && zombies[i].zombie_tesla_hit == true ) @@ -216,11 +233,11 @@ tesla_do_damage( source_enemy, arc_num, player ) { if( self.has_legs ) { - self.deathanim = random( level._zombie_tesla_death ); + self.deathanim = random( level._zombie_tesla_death[self.animname] ); } else { - self.deathanim = random(level._zombie_tesla_crawl_death); + self.deathanim = random( level._zombie_tesla_crawl_death[self.animname] ); } } else @@ -259,7 +276,7 @@ tesla_do_damage( source_enemy, arc_num, player ) // use the origin of the arc orginator so it pics the correct death direction anim origin = source_enemy.origin; - if ( source_enemy == self ) + if ( source_enemy == self || !IsDefined( origin ) ) { origin = player.origin; } @@ -270,7 +287,18 @@ tesla_do_damage( source_enemy, arc_num, player ) return; } - self DoDamage( self.health + 666, origin, player ); + if( self.animname == "boss_zombie" ) + { + if( !isDefined( level.boss_tesla_damage ) ) + { + level.boss_tesla_damage = 1000; + } + self DoDamage( level.boss_tesla_damage, origin, player ); + } + else + { + self DoDamage( self.health + 666, origin, player ); + } player maps\_zombiemode_score::player_add_points( "death", "", "" ); if ( !player.tesla_powerup_dropped && player.tesla_enemies_hit >= level.zombie_vars["tesla_kills_for_powerup"] ) @@ -297,9 +325,8 @@ tesla_play_death_fx( arc_num ) fx = "tesla_shock_secondary"; } - PlayFxOnTag( level._effect[fx], self, tag ); + network_safe_play_fx_on_tag( "tesla_death_fx", 2, level._effect[fx], self, tag ); self playsound( "imp_tesla" ); - level thread play_elec_vox( self.origin ); if ( !self enemy_is_dog() ) { @@ -310,46 +337,11 @@ tesla_play_death_fx( arc_num ) } else { - PlayFxOnTag( level._effect["tesla_shock_eyes"], self, "J_Eyeball_LE" ); + network_safe_play_fx_on_tag( "tesla_death_fx", 2, level._effect["tesla_shock_eyes"], self, "J_Eyeball_LE" ); } } } -play_elec_vox_choke() -{ - while(1) - { - level._num_tesla_elec_vox = 0; - wait_network_frame(); - wait_network_frame(); - } -} - -play_elec_vox( origin ) -{ - if(!isdefined(level._num_tesla_elec_vox)) - { - level thread play_elec_vox_choke(); - } - - wait(randomfloatrange(0,0.2)); - // DSL - Choking these to a max of 1 per network frame. - - while(level._num_tesla_elec_vox > 0) - { - wait_network_frame(); - } - level._num_tesla_elec_vox ++; - -// playsoundatposition("elec_vocals_tesla", origin); - -/* org = spawn("script_origin", origin); - org playsound ("elec_vocals_tesla", "sound_complete"); - org waittill("sound_complete"); - org delete();*/ - -} - tesla_play_arc_fx( target ) { @@ -366,9 +358,16 @@ tesla_play_arc_fx( target ) { tag = "J_Spine1"; } + + target_tag = "J_SpineUpper"; + + if ( target enemy_is_dog() ) + { + target_tag = "J_Spine1"; + } origin = self GetTagOrigin( tag ); - target_origin = target GetTagOrigin( tag ); + target_origin = target GetTagOrigin( target_tag ); distance_squared = level.zombie_vars["tesla_min_fx_distance"] * level.zombie_vars["tesla_min_fx_distance"]; if ( DistanceSquared( origin, target_origin ) < distance_squared ) @@ -416,7 +415,7 @@ tesla_debug_arc( origin, distance ) is_tesla_damage( mod ) { - return ( ( IsDefined( self.damageweapon ) && self.damageweapon == "tesla_gun" ) && ( mod == "MOD_PROJECTILE" || mod == "MOD_PROJECTILE_SPLASH" ) ); + return ( ( IsDefined( self.damageweapon ) && (self.damageweapon == "tesla_gun" || self.damageweapon == "tesla_gun_upgraded" ) ) && ( mod == "MOD_PROJECTILE" || mod == "MOD_PROJECTILE_SPLASH" ) ); } enemy_killed_by_tesla() @@ -498,7 +497,7 @@ tesla_pvp_thread() continue; } - if ( weapon != "tesla_gun" ) + if ( weapon != "tesla_gun" && weapon != "tesla_gun_upgraded" ) { continue; } diff --git a/raw/maps/_zombiemode_timer.gsc b/raw/maps/_zombiemode_timer.gsc new file mode 100644 index 000000000..fae828bf9 --- /dev/null +++ b/raw/maps/_zombiemode_timer.gsc @@ -0,0 +1,74 @@ +#include maps\_utility; +#include common_scripts\utility; +#include maps\_zombiemode_utility; + +init() +{ + precacheShader( "zombie_stopwatchneedle" ); + precacheShader( "zombie_stopwatch" ); + precacheShader( "zombie_stopwatch_glass" ); + + if( !isDefined( level.stopwatch_length_width ) ) + { + level.stopwatch_length_width = 96; + } +} + +start_timer( time, stop_notify ) +{ + self notify ("stop_prev_timer"); + self endon ("stop_prev_timer"); + + if( !isDefined( self.stopwatch_elem ) ) + { + self.stopwatch_elem = newClientHudElem(self); + self.stopwatch_elem.horzAlign = "left"; + self.stopwatch_elem.vertAlign = "top"; + self.stopwatch_elem.alignX = "left"; + self.stopwatch_elem.alignY = "top"; + self.stopwatch_elem.x = 10; + self.stopwatch_elem.y = 20; + self.stopwatch_elem.alpha = 0; + self.stopwatch_elem.sort = 2; + + self.stopwatch_elem_glass = newClientHudElem(self); + self.stopwatch_elem_glass.horzAlign = "left"; + self.stopwatch_elem_glass.vertAlign = "top"; + self.stopwatch_elem_glass.alignX = "left"; + self.stopwatch_elem_glass.alignY = "top"; + self.stopwatch_elem_glass.x = 10; + self.stopwatch_elem_glass.y = 20; + self.stopwatch_elem_glass.alpha = 0; + self.stopwatch_elem_glass.sort = 3; + self.stopwatch_elem_glass setShader( "zombie_stopwatch_glass", level.stopwatch_length_width, level.stopwatch_length_width ); + } + + if( isDefined( stop_notify ) ) + { + self thread wait_for_stop_notify( stop_notify ); + } + if( time > 60 ) + { + time = 0; + } + self.stopwatch_elem setClock( time, 60, "zombie_stopwatch", level.stopwatch_length_width, level.stopwatch_length_width ); + self.stopwatch_elem.alpha = 1; + self.stopwatch_elem_glass.alpha = 1; + wait( time ); + self notify( "countdown_finished" ); + wait( 1 ); + self.stopwatch_elem.alpha = 0; + self.stopwatch_elem_glass.alpha = 0; + +} + +wait_for_stop_notify( stop_notify ) +{ + self endon ("stop_prev_timer"); + self endon( "countdown_finished" ); + + self waittill( stop_notify ); + + self.stopwatch_elem.alpha = 0; + self.stopwatch_elem_glass.alpha = 0; +} diff --git a/raw/maps/_zombiemode_utility.gsc b/raw/maps/_zombiemode_utility.gsc index e7befbb22..605d1cf69 100644 --- a/raw/maps/_zombiemode_utility.gsc +++ b/raw/maps/_zombiemode_utility.gsc @@ -11,8 +11,16 @@ init_utility() get_enemy_count() { enemies = []; + valid_enemies = []; enemies = GetAiSpeciesArray( "axis", "all" ); - return enemies.size; + for( i = 0; i < enemies.size; i++ ) + { + if( enemies[i].animname != "boss_zombie" ) + { + valid_enemies = array_add( valid_enemies, enemies[i] ); + } + } + return valid_enemies.size; } spawn_zombie( spawner, target_name ) @@ -80,7 +88,7 @@ all_chunks_intact( barrier_chunks ) { for( i = 0; i < barrier_chunks.size; i++ ) { - if( barrier_chunks[i].destroyed ) + if( barrier_chunks[i].destroyed && !IsDefined( barrier_chunks[i].mid_repair )) { return false; } @@ -93,15 +101,64 @@ all_chunks_destroyed( barrier_chunks ) { for( i = 0; i < barrier_chunks.size; i++ ) { - if( !barrier_chunks[i].destroyed || IsDefined(barrier_chunks[i].target_by_zombie)) + if( !barrier_chunks[i].destroyed ) { return false; } + if ( IsDefined( barrier_chunks[i].target_by_zombie ) ) + { + return false; + } } return true; } +check_point_in_playable_area( origin ) +{ + playable_area = getentarray("playable_area","targetname"); + + check_model = spawn ("script_model", origin + (0,0,40)); + + valid_point = false; + for (i = 0; i < playable_area.size; i++) + { + if (check_model istouching(playable_area[i])) + { + valid_point = true; + } + } + + check_model delete(); + return valid_point; +} + +check_point_in_active_zone( origin ) +{ + player_zones = GetEntArray( "player_zone", "script_noteworthy" ); + if( !isDefined( level.zones ) || !isDefined( player_zones ) ) + { + return true; + } + + scr_org = spawn( "script_origin", origin+(0, 0, 40) ); + + one_valid_zone = false; + for( i = 0; i < player_zones.size; i++ ) + { + if( scr_org isTouching( player_zones[i] ) ) + { + if( isDefined( level.zones[player_zones[i].targetname] ) && + isDefined( level.zones[player_zones[i].targetname].is_enabled ) ) + { + one_valid_zone = true; + } + } + } + + return one_valid_zone; +} + round_up_to_ten( score ) { new_score = score - score % 10; @@ -150,6 +207,481 @@ places_before_decimal( num ) } } +create_zombie_point_of_interest( attract_dist, num_attractors, added_poi_value, start_turned_on ) +{ + if( !isDefined( added_poi_value ) ) + { + self.added_poi_value = 0; + } + else + { + self.added_poi_value = added_poi_value; + } + + if( !isDefined( start_turned_on ) ) + { + start_turned_on = true; + } + + self.script_noteworthy = "zombie_poi"; + self.poi_active = start_turned_on; + + if( isDefined( attract_dist ) ) + { + self.poi_radius = attract_dist * attract_dist; + } + else // This poi has no maximum attract distance, it will attract all zombies + { + self.poi_radius = undefined; + } + self.num_poi_attracts = num_attractors; + self.attract_to_origin = true; +} + +create_zombie_point_of_interest_attractor_positions( num_attract_dists, diff_per_dist, attractor_width ) +{ + forward = ( 0, 1, 0 ); + + if( !isDefined( self.num_poi_attracts ) || self.script_noteworthy != "zombie_poi" ) + { + return; + } + + if( !isDefined( num_attract_dists ) ) + { + num_attract_dists = 4; + } + + if( !isDefined( diff_per_dist ) ) + { + diff_per_dist = 45; + } + + if( !isDefined( attractor_width ) ) + { + attractor_width = 45; + } + + self.attract_to_origin = false; + + self.num_attract_dists = num_attract_dists; + + // The last index in the attractor_position arrays for each of the four distances + self.last_index = []; + for( i = 0; i < num_attract_dists; i++ ) + { + self.last_index[i] = -1; + } + + self.attract_dists = []; + for( i = 0; i < self.num_attract_dists; i++ ) + { + self.attract_dists[i] = diff_per_dist * (i+1); + } + + // Array of max positions per distance + // 0 = close, 1 = med, 2 = far, 3 = very far + max_positions = []; + for( i = 0; i < self.num_attract_dists; i++ ) + { + max_positions[i] = int(3.14*2*self.attract_dists[i]/attractor_width); + } + + num_attracts_per_dist = self.num_poi_attracts/self.num_attract_dists; + + self.max_attractor_dist = self.attract_dists[ self.attract_dists.size - 1 ] * 1.1; // Give some wiggle room for assigning nodes + + diff = 0; + + self thread debug_draw_attractor_positions(); + + // Determine the ideal number of attracts based on what a distance can actually hold after any bleed from closer + // distances is added to the calculated + actual_num_positions = []; + for( i = 0; i < self.num_attract_dists; i++ ) + { + if( num_attracts_per_dist > (max_positions[i]+diff) ) + { + actual_num_positions[i] = max_positions[i]; + diff += num_attracts_per_dist - max_positions[i]; + } + else + { + actual_num_positions[i] = num_attracts_per_dist + diff; + diff = 0; + } + } + + // Determine the actual positions that will be used, including failed nodes from closer distances, index zero is always the origin + self.attractor_positions = []; + failed = 0; + angle_offset = 0; // Angle offset, used to make nodes not all perfectly radial + prev_last_index = -1; + for( j = 0; j < 4; j++ ) + { + if( (actual_num_positions[j]+failed) < max_positions[j] ) + { + actual_num_positions[j] += failed; + failed = 0; + } + else if( actual_num_positions[j] < max_positions[j] ) + { + actual_num_positions[j] = max_positions[j]; + failed = max_positions[j] - actual_num_positions[j]; + } + failed += self generated_radius_attract_positions( forward, angle_offset, actual_num_positions[j], self.attract_dists[j] ); + angle_offset += 15; + self.last_index[j] = int(actual_num_positions[j] - failed + prev_last_index); + prev_last_index = self.last_index[j]; + } + + self notify( "attractor_positions_generated" ); +} + +generated_radius_attract_positions( forward, offset, num_positions, attract_radius ) +{ + failed = 0; + degs_per_pos = 360 / num_positions; + for( i = offset; i < 360+offset; i += degs_per_pos ) + { + altforward = forward * attract_radius; + rotated_forward = ( (cos(i)*altforward[0] - sin(i)*altforward[1]), (sin(i)*altforward[0] + cos(i)*altforward[1]), altforward[2] ); + pos = maps\_zombiemode_server_throttle::server_safe_ground_trace( "poi_trace", 10, self.origin + rotated_forward + ( 0, 0, 100 ) ); + if( abs( pos[2] - self.origin[2] ) < 60 ) + { + pos_array = []; + pos_array[0] = pos; + pos_array[1] = self; + self.attractor_positions = array_add( self.attractor_positions , pos_array ); + } + else + { + failed++; + } + } + return failed; +} + +debug_draw_attractor_positions() +{ + /# + while( true ) + { + while( !isDefined( self.attractor_positions ) ) + { + wait( 0.05 ); + continue; + } + for( i = 0; i < self.attractor_positions.size; i++ ) + { + Line( self.origin, self.attractor_positions[i][0], (1, 0, 0), true, 1 ); + } + wait( 0.05 ); + if( !IsDefined( self ) ) + { + return; + } + } + #/ +} + + +get_zombie_point_of_interest( origin ) +{ + curr_radius = undefined; + + ent_array = getEntArray( "zombie_poi", "script_noteworthy" ); + + best_poi = undefined; + position = undefined; + best_dist = 10000 * 10000; + + for( i = 0; i < ent_array.size; i++ ) + { + if( !isDefined( ent_array[i].poi_active ) || !ent_array[i].poi_active ) + { + continue; + } + + dist = distanceSquared( origin, ent_array[i].origin ); + + dist -= ent_array[i].added_poi_value; + + if( isDefined( ent_array[i].poi_radius ) ) + { + curr_radius = ent_array[i].poi_radius; + } + + if( (!isDefined( curr_radius ) || dist < curr_radius) && dist < best_dist && ent_array[i] can_attract(self) ) + { + best_poi = ent_array[i]; + } + } + + if( isDefined( best_poi ) ) + { + // Override, currently only used for monkeys in the air. + if( isDefined( best_poi.attract_to_origin ) && best_poi.attract_to_origin ) + { + position = []; + position[0] = groundpos( best_poi.origin + (0, 0, 100) ); + position[1] = self; + } + else + { + position = self add_poi_attractor( best_poi ); + } + } + + return position; +} + +activate_zombie_point_of_interest() +{ + if( self.script_noteworthy != "zombie_poi" ) + { + return; + } + + self.poi_active = true; +} + +deactivate_zombie_point_of_interest() +{ + if( self.script_noteworthy != "zombie_poi" ) + { + return; + } + + self.poi_active = false; +} + +//PI_CHANGE_BEGIN - 6/18/09 JV This works to help set "wait" points near the stage if all players are in the process teleportation. +//It is unlike the previous function in that you dictate the poi. +assign_zombie_point_of_interest (origin, poi) +{ + position = undefined; + doremovalthread = false; + + if (IsDefined(poi) && poi can_attract(self)) + { + //don't want to touch add poi attractor, but yeah, this is kind of weird + if (!IsDefined(poi.attractor_array) || ( IsDefined(poi.attractor_array) && array_check_for_dupes( poi.attractor_array, self ) )) + doremovalthread = true; + + position = self add_poi_attractor( poi ); + + //now that I know this is the first time they've been added, set up the thread to remove them from the array + if (IsDefined(position) && doremovalthread && !array_check_for_dupes( poi.attractor_array, self )) + self thread update_on_poi_removal( poi ); + } + + return position; +} +//PI_CHANGE_END + +remove_poi_attractor( zombie_poi ) +{ + if( !isDefined( zombie_poi.attractor_array ) ) + { + return; + } + + for( i = 0; i < zombie_poi.attractor_array.size; i++ ) + { + if( zombie_poi.attractor_array[i] == self ) + { + self notify( "kill_poi" ); + + zombie_poi.attractor_array = array_remove( zombie_poi.attractor_array, zombie_poi.attractor_array[i] ); + zombie_poi.claimed_attractor_positions = array_remove( zombie_poi.claimed_attractor_positions, zombie_poi.claimed_attractor_positions[i] ); + } + } +} + +add_poi_attractor( zombie_poi ) +{ + if( !isDefined( zombie_poi ) ) + { + return; + } + if( !isDefined( zombie_poi.attractor_array ) ) + { + zombie_poi.attractor_array = []; + } + + // If we are not yet an attractor to this poi, claim an attractor position and start attracting to it + if( array_check_for_dupes( zombie_poi.attractor_array, self ) ) + { + if( !isDefined( zombie_poi.claimed_attractor_positions ) ) + { + zombie_poi.claimed_attractor_positions = []; + } + + if( !isDefined( zombie_poi.attractor_positions ) || zombie_poi.attractor_positions.size <= 0 ) + { + return undefined; + } + + start = -1; + end = -1; + last_index = -1; + for( i = 0; i < 4; i++ ) + { + if( zombie_poi.claimed_attractor_positions.size < zombie_poi.last_index[i] ) + { + start = last_index+1; + end = zombie_poi.last_index[i]; + break; + } + last_index = zombie_poi.last_index[i]; + } + + + best_dist = 10000*10000; + best_pos = undefined; + if( start < 0 ) + { + start = 0; + } + if( end < 0 ) + { + return undefined; + } + for( i = int(start); i <= int(end); i++ ) + { + if( array_check_for_dupes( zombie_poi.claimed_attractor_positions, zombie_poi.attractor_positions[i] ) ) + { + dist = distancesquared( zombie_poi.attractor_positions[i][0], self.origin ); + if( dist < best_dist || !isDefined( best_pos ) ) + { + best_dist = dist; + best_pos = zombie_poi.attractor_positions[i]; + } + } + } + + if( !isDefined( best_pos ) ) + { + return undefined; + } + + zombie_poi.attractor_array = array_add( zombie_poi.attractor_array, self ); + self thread update_poi_on_death( zombie_poi ); + + zombie_poi.claimed_attractor_positions = array_add( zombie_poi.claimed_attractor_positions, best_pos ); + + return best_pos; + } + else + { + for( i = 0; i < zombie_poi.attractor_array.size; i++ ) + { + if( zombie_poi.attractor_array[i] == self ) + { + if( isDefined( zombie_poi.claimed_attractor_positions ) && isDefined( zombie_poi.claimed_attractor_positions[i] ) ) + { + return zombie_poi.claimed_attractor_positions[i]; + } + } + } + } + + return undefined; +} + +can_attract( attractor ) +{ + if( !isDefined( self.attractor_array ) ) + { + self.attractor_array = []; + } + if( !array_check_for_dupes( self.attractor_array, attractor ) ) + { + return true; + } + if( isDefined(self.num_poi_attracts) && self.attractor_array.size >= self.num_poi_attracts ) + { + return false; + } + return true; +} + +update_poi_on_death( zombie_poi ) +{ + self endon( "kill_poi" ); + + self waittill( "death" ); + self remove_poi_attractor( zombie_poi ); +} + +//PI_CHANGE_BEGIN - 6/18/09 JV This was set up to work with assign_zombie_point_of_interest (which works with the teleportation in theater). +//The poi attractor array needs to be emptied when a player is teleported out of projection room (if they were all in there). +//As a result, we wait for the poi's death (I'm sending that notify via the level script) +update_on_poi_removal (zombie_poi ) +{ + zombie_poi waittill( "death" ); + + if( !isDefined( zombie_poi.attractor_array ) ) + return; + + for( i = 0; i < zombie_poi.attractor_array.size; i++ ) + { + if( zombie_poi.attractor_array[i] == self ) + { + zombie_poi.attractor_array = array_remove_index( zombie_poi.attractor_array, i ); + zombie_poi.claimed_attractor_positions = array_remove_index( zombie_poi.claimed_attractor_positions, i ); + } + } + +} +//PI_CHANGE_END + +invalidate_attractor_pos( attractor_pos, zombie ) +{ + if( !isDefined( self ) || !isDefined( attractor_pos ) ) + { + wait( 0.1 ); + return undefined; + } + + if( isDefined( self.attractor_positions) && !array_check_for_dupes( self.attractor_positions, attractor_pos ) ) + { + index = 0; + for( i = 0; i < self.attractor_positions.size; i++ ) + { + if( self.attractor_positions[i] == attractor_pos ) + { + index = i; + } + } + + for( i = 0; i < self.last_index.size; i++ ) + { + if( index <= self.last_index[i] ) + { + self.last_index[i]--; + } + } + + self.attractor_array = array_remove( self.attractor_array, zombie ); + self.attractor_positions = array_remove( self.attractor_positions, attractor_pos ); + for( i = 0; i < self.claimed_attractor_positions.size; i++ ) + { + if( self.claimed_attractor_positions[i][0] == attractor_pos[0] ) + { + self.claimed_attractor_positions = array_remove( self.claimed_attractor_positions, self.claimed_attractor_positions[i] ); + } + } + } + else + { + wait( 0.1 ); + } + + return get_zombie_point_of_interest( zombie.origin ); +} + get_closest_valid_player( origin, ignore_player ) { valid_player_found = false; @@ -388,9 +920,12 @@ get_non_destroyed_chunks( barrier_chunks ) array = []; for( i = 0; i < barrier_chunks.size; i++ ) { - if( !barrier_chunks[i].destroyed && !IsDefined(barrier_chunks[i].target_by_zombie) ) + if( !barrier_chunks[i].destroyed && !IsDefined(barrier_chunks[i].target_by_zombie) && !IsDefined(barrier_chunks[i].mid_repair) ) { - array[array.size] = barrier_chunks[i]; + if ( barrier_chunks[i].origin == barrier_chunks[i].og_origin ) + { + array[array.size] = barrier_chunks[i]; + } } } @@ -407,7 +942,7 @@ get_destroyed_chunks( barrier_chunks ) array = []; for( i = 0; i < barrier_chunks.size; i++ ) { - if( barrier_chunks[i].destroyed ) + if( barrier_chunks[i].destroyed && !isdefined( barrier_chunks[i].mid_repair ) ) { array[array.size] = barrier_chunks[i]; } @@ -1200,7 +1735,7 @@ really_play_2D_sound(sound) play_sound_2D(sound) { - thread really_play_2D_sound(sound); + level thread really_play_2D_sound(sound); /* if(!isdefined(level.playsound2dent)) @@ -1220,4 +1755,165 @@ play_sound_2D(sound) */ +} + +create_and_play_dialog( player_index, dialog_category, waittime, response ) +{ + if( !IsDefined ( self.sound_dialog ) ) + { + self.sound_dialog = []; + self.sound_dialog_available = []; + } + + if ( !IsDefined ( self.sound_dialog[ dialog_category ] ) ) + { + num_variants = maps\_zombiemode_spawner::get_number_variants( player_index + dialog_category ); + assertex( num_variants > 0, "No dialog variants found for category: " + dialog_category ); + + for( i = 0; i < num_variants; i++ ) + { + self.sound_dialog[ dialog_category ][ i ] = i; + } + + self.sound_dialog_available[ dialog_category ] = []; + } + + if ( self.sound_dialog_available[ dialog_category ].size <= 0 ) + { + self.sound_dialog_available[ dialog_category ] = self.sound_dialog[ dialog_category ]; + } + + variation = random( self.sound_dialog_available[ dialog_category ] ); + self.sound_dialog_available[ dialog_category ] = array_remove( self.sound_dialog_available[ dialog_category ], variation ); + + sound_to_play = dialog_category + "_" + variation; + self maps\_zombiemode_spawner::do_player_playdialog(player_index, sound_to_play, waittime, response); +} + +/* +setup_response_waittime( sound_to_play ) +{ + level waittill( "player_vox_done" ); + level notify( "play_response_line" ); +} +*/ + +setup_response_line( player, index, response ) +{ + if(index == 0) //DEMPSEY: Hero Nikolai, Rival Richtofen + { + setup_rival_hero( player, 1, 3, response ); + } + if(index == 1) //NICKOLAI: Hero Richtofen, Rival Takeo + { + setup_rival_hero( player, 3, 2, response ); + } + if(index == 2) //TAKEO: Hero Dempsey, Rival Nickolai + { + setup_rival_hero( player, 0, 1, response ); + } + if(index == 3) //RICHTOFEN: Hero Nickolai, Rival Dempsey + { + setup_rival_hero( player, 2, 0, response ); + } + return; +} + +setup_rival_hero( player, hero, rival, response ) +{ + players = getplayers(); + + playHero = isdefined(players[hero]); + playRival = isdefined(players[rival]); + + if(playHero && playRival) + { + if(randomfloatrange(0,1) < .5) + { + playRival = false; + } + else + { + playHero = false; + } + } + if( playHero ) + { + if( distancesquared (player.origin, players[hero].origin) < 500*500) + { + plr = "plr_" + hero + "_"; + players[hero] create_and_play_responses( plr, "vox_hr_" + response, 0.25 ); + } + else + { + if(isdefined( players[rival] ) ) + { + playRival = true; + } + } + } + if( playRival ) + { + if( distancesquared (player.origin, players[rival].origin) < 500*500) + { + plr = "plr_" + rival + "_"; + players[rival] create_and_play_responses( plr, "vox_riv_" + response, 0.25 ); + } + } +} + +create_and_play_responses( player_index, dialog_category, waittime ) +{ + if( !IsDefined ( self.sound_dialog ) ) + { + self.sound_dialog = []; + self.sound_dialog_available = []; + } + + if ( !IsDefined ( self.sound_dialog[ dialog_category ] ) ) + { + num_variants = maps\_zombiemode_spawner::get_number_variants( player_index + dialog_category ); + assertex( num_variants > 0, "No dialog variants found for category: " + dialog_category ); + + for( i = 0; i < num_variants; i++ ) + { + self.sound_dialog[ dialog_category ][ i ] = i; + } + + self.sound_dialog_available[ dialog_category ] = []; + } + + if ( self.sound_dialog_available[ dialog_category ].size <= 0 ) + { + self.sound_dialog_available[ dialog_category ] = self.sound_dialog[ dialog_category ]; + } + + variation = random( self.sound_dialog_available[ dialog_category ] ); + self.sound_dialog_available[ dialog_category ] = array_remove( self.sound_dialog_available[ dialog_category ], variation ); + + sound_to_play = dialog_category + "_" + variation; + self maps\_zombiemode_spawner::do_player_playdialog(player_index, sound_to_play, waittime); +} + +include_weapon( weapon_name, in_box, weighting_func ) +{ + if( !isDefined( in_box ) ) + { + in_box = true; + } + maps\_zombiemode_weapons::include_zombie_weapon( weapon_name, in_box, weighting_func ); +} + +include_powerup( powerup_name ) +{ + maps\_zombiemode_powerups::include_zombie_powerup( powerup_name ); +} + +include_achievement( achievement, var1, var2, var3, var4 ) +{ + maps\_zombiemode_achievement::init( achievement, var1, var2, var3, var4 ); +} +achievement_notify( notify_name ) +{ + self notify( notify_name ); } \ No newline at end of file diff --git a/raw/maps/_zombiemode_weapons.gsc b/raw/maps/_zombiemode_weapons.gsc index 3747ca7d9..2f736c401 100644 --- a/raw/maps/_zombiemode_weapons.gsc +++ b/raw/maps/_zombiemode_weapons.gsc @@ -6,6 +6,7 @@ init() { init_weapons(); init_weapon_upgrade(); + init_pay_turret(); init_weapon_cabinet(); treasure_chest_init(); level thread add_limited_tesla_gun(); @@ -52,6 +53,7 @@ add_zombie_weapon( weapon_name, hint, cost, weaponVO, variation_count, ammo_cost struct.cost = cost; struct.sound = weaponVO; struct.variation_count = variation_count; + struct.is_in_box = level.zombie_include_weapons[weapon_name]; if( !IsDefined( ammo_cost ) ) { @@ -63,14 +65,121 @@ add_zombie_weapon( weapon_name, hint, cost, weaponVO, variation_count, ammo_cost level.zombie_weapons[weapon_name] = struct; } -include_zombie_weapon( weapon_name ) +default_weighting_func() +{ + return 1; +} + +default_tesla_weighting_func() +{ + num_to_add = 1; + if( isDefined( level.pulls_since_last_tesla_gun ) ) + { + // player has dropped the tesla for another weapon, so we set all future polls to 20% + if( isDefined(level.player_drops_tesla_gun) && level.player_drops_tesla_gun == true ) + { + num_to_add += int(.2 * level.zombie_include_weapons.size); + } + + // player has not seen tesla gun in late rounds + if( !isDefined(level.player_seen_tesla_gun) || level.player_seen_tesla_gun == false ) + { + // after round 10 the Tesla gun percentage increases to 20% + if( level.round_number > 10 ) + { + num_to_add += int(.2 * level.zombie_include_weapons.size); + } + // after round 5 the Tesla gun percentage increases to 15% + else if( level.round_number > 5 ) + { + // calculate the number of times we have to add it to the array to get the desired percent + num_to_add += int(.15 * level.zombie_include_weapons.size); + } + } + } + return num_to_add; +} + +default_ray_gun_weighting_func() +{ + if( level.box_moved == true ) + { + num_to_add = 1; + // increase the percentage of ray gun + if( isDefined( level.pulls_since_last_ray_gun ) ) + { + // after 12 pulls the ray gun percentage increases to 15% + if( level.pulls_since_last_ray_gun > 11 ) + { + num_to_add += int(level.zombie_include_weapons.size*0.15); + } + // after 8 pulls the Ray Gun percentage increases to 10% + else if( level.pulls_since_last_ray_gun > 7 ) + { + num_to_add += int(.1 * level.zombie_include_weapons.size); + } + } + return num_to_add; + } + else + { + return 0; + } +} + + +// +// Slightly elevate the chance to get it until someone has it, then make it even +default_cymbal_monkey_weighting_func() +{ + players = get_players(); + count = 0; + for( i = 0; i < players.size; i++ ) + { + if( players[i] has_weapon_or_upgrade( "zombie_cymbal_monkey" ) ) + { + count++; + } + } + if ( count > 0 ) + { + return 1; + } + else + { + if( level.round_number < 10 ) + { + return 3; + } + else + { + return 5; + } + } +} + + +include_zombie_weapon( weapon_name, in_box, weighting_func ) { if( !IsDefined( level.zombie_include_weapons ) ) { level.zombie_include_weapons = []; } + if( !isDefined( in_box ) ) + { + in_box = true; + } - level.zombie_include_weapons[weapon_name] = true; + level.zombie_include_weapons[weapon_name] = in_box; + + if( !isDefined( weighting_func ) ) + { + level.weapon_weighting_funcs[weapon_name] = maps\_zombiemode_weapons::default_weighting_func; + } + else + { + level.weapon_weighting_funcs[weapon_name] = weighting_func; + } } init_weapons() @@ -80,96 +189,126 @@ init_weapons() // Pistols - add_zombie_weapon( "colt", &"ZOMBIE_WEAPON_COLT_50", 50, "vox_crappy", 8 ); - add_zombie_weapon( "colt_dirty_harry", &"ZOMBIE_WEAPON_COLT_DH_100", 100, "vox_357", 5 ); - add_zombie_weapon( "nambu", &"ZOMBIE_WEAPON_NAMBU_50", 50, "vox_crappy", 8 ); - add_zombie_weapon( "sw_357", &"ZOMBIE_WEAPON_SW357_100", 100, "vox_357", 5 ); - add_zombie_weapon( "tokarev", &"ZOMBIE_WEAPON_TOKAREV_50", 50, "vox_crappy", 8 ); - add_zombie_weapon( "walther", &"ZOMBIE_WEAPON_WALTHER_50", 50, "vox_crappy", 8 ); - add_zombie_weapon( "zombie_colt", &"ZOMBIE_WEAPON_ZOMBIECOLT_25", 25, "vox_crappy", 8 ); + add_zombie_weapon( "colt", &"ZOMBIE_WEAPON_COLT_50", 50, "vox_crappy", 8 ); + add_zombie_weapon( "colt_dirty_harry", &"ZOMBIE_WEAPON_COLT_DH_100", 100, "vox_357", 5 ); + add_zombie_weapon( "nambu", &"ZOMBIE_WEAPON_NAMBU_50", 50, "vox_crappy", 8 ); + add_zombie_weapon( "sw_357", &"ZOMBIE_WEAPON_SW357_100", 100, "vox_357", 5 ); + add_zombie_weapon( "zombie_sw_357", &"ZOMBIE_WEAPON_SW357_100", 100, "vox_357", 5 ); + add_zombie_weapon( "zombie_sw_357_upgraded", &"ZOMBIE_WEAPON_SW357_100", 100, "vox_357", 5 ); + add_zombie_weapon( "tokarev", &"ZOMBIE_WEAPON_TOKAREV_50", 50, "vox_crappy", 8 ); + add_zombie_weapon( "walther", &"ZOMBIE_WEAPON_WALTHER_50", 50, "vox_crappy", 8 ); + add_zombie_weapon( "zombie_colt", &"ZOMBIE_WEAPON_ZOMBIECOLT_25", 25, "vox_crappy", 8 ); + add_zombie_weapon( "zombie_colt_upgraded", &"ZOMBIE_WEAPON_ZOMBIECOLT_25", 25, "vox_crappy", 8 ); // Bolt Action - add_zombie_weapon( "kar98k", &"ZOMBIE_WEAPON_KAR98K_200", 200, "", 0); - add_zombie_weapon( "kar98k_bayonet", &"ZOMBIE_WEAPON_KAR98K_B_200", 200, "", 0); - add_zombie_weapon( "mosin_rifle", &"ZOMBIE_WEAPON_MOSIN_200", 200, "", 0); - add_zombie_weapon( "mosin_rifle_bayonet", &"ZOMBIE_WEAPON_MOSIN_B_200", 200, "", 0 ); - add_zombie_weapon( "springfield", &"ZOMBIE_WEAPON_SPRINGFIELD_200", 200, "", 0 ); - add_zombie_weapon( "springfield_bayonet", &"ZOMBIE_WEAPON_SPRINGFIELD_B_200", 200, "", 0 ); - add_zombie_weapon( "zombie_type99_rifle", &"ZOMBIE_WEAPON_TYPE99_200", 200, "", 0 ); - add_zombie_weapon( "type99_rifle_bayonet", &"ZOMBIE_WEAPON_TYPE99_B_200", 200, "", 0 ); + add_zombie_weapon( "kar98k", &"ZOMBIE_WEAPON_KAR98K_200", 200, "", 0); + add_zombie_weapon( "zombie_kar98k", &"ZOMBIE_WEAPON_KAR98K_200", 200, "", 0); + add_zombie_weapon( "zombie_kar98k_upgraded", &"ZOMBIE_WEAPON_KAR98K_200", 200, "", 0); + add_zombie_weapon( "kar98k_bayonet", &"ZOMBIE_WEAPON_KAR98K_B_200", 200, "", 0); + add_zombie_weapon( "mosin_rifle", &"ZOMBIE_WEAPON_MOSIN_200", 200, "", 0); + add_zombie_weapon( "mosin_rifle_bayonet", &"ZOMBIE_WEAPON_MOSIN_B_200", 200, "", 0 ); + add_zombie_weapon( "springfield", &"ZOMBIE_WEAPON_SPRINGFIELD_200", 200, "", 0 ); + add_zombie_weapon( "zombie_springfield", &"ZOMBIE_WEAPON_SPRINGFIELD_200", 200, "", 0 ); + add_zombie_weapon( "springfield_bayonet", &"ZOMBIE_WEAPON_SPRINGFIELD_B_200", 200, "", 0 ); + add_zombie_weapon( "zombie_type99_rifle", &"ZOMBIE_WEAPON_TYPE99_200", 200, "", 0 ); + add_zombie_weapon( "zombie_type99_rifle_upgraded", &"ZOMBIE_WEAPON_TYPE99_200", 200, "", 0 ); + add_zombie_weapon( "type99_rifle_bayonet", &"ZOMBIE_WEAPON_TYPE99_B_200", 200, "", 0 ); // Semi Auto - add_zombie_weapon( "zombie_gewehr43", &"ZOMBIE_WEAPON_GEWEHR43_600", 600, "" , 0 ); - add_zombie_weapon( "zombie_m1carbine", &"ZOMBIE_WEAPON_M1CARBINE_600", 600, "" , 0 ); - add_zombie_weapon( "m1carbine_bayonet", &"ZOMBIE_WEAPON_M1CARBINE_B_600", 600, "" , 0 ); - add_zombie_weapon( "zombie_m1garand", &"ZOMBIE_WEAPON_M1GARAND_600", 600, "" , 0 ); - add_zombie_weapon( "m1garand_bayonet", &"ZOMBIE_WEAPON_M1GARAND_B_600", 600, "" , 0 ); - add_zombie_weapon( "svt40", &"ZOMBIE_WEAPON_SVT40_600", 600, "" , 0 ); + add_zombie_weapon( "zombie_gewehr43", &"ZOMBIE_WEAPON_GEWEHR43_600", 600, "" , 0 ); + add_zombie_weapon( "zombie_gewehr43_upgraded", &"ZOMBIE_WEAPON_GEWEHR43_600", 600, "" , 0 ); + add_zombie_weapon( "zombie_m1carbine", &"ZOMBIE_WEAPON_M1CARBINE_600", 600, "" , 0 ); + add_zombie_weapon( "zombie_m1carbine_upgraded", &"ZOMBIE_WEAPON_M1CARBINE_600", 600, "" , 0 ); + add_zombie_weapon( "m1carbine_bayonet", &"ZOMBIE_WEAPON_M1CARBINE_B_600", 600, "" , 0 ); + add_zombie_weapon( "zombie_m1garand", &"ZOMBIE_WEAPON_M1GARAND_600", 600, "" , 0 ); + add_zombie_weapon( "zombie_m1garand_upgraded", &"ZOMBIE_WEAPON_M1GARAND_600", 600, "" , 0 ); + add_zombie_weapon( "m1garand_bayonet", &"ZOMBIE_WEAPON_M1GARAND_B_600", 600, "" , 0 ); + add_zombie_weapon( "svt40", &"ZOMBIE_WEAPON_SVT40_600", 600, "" , 0 ); // Grenades - add_zombie_weapon( "fraggrenade", &"ZOMBIE_WEAPON_FRAGGRENADE_250", 250, "" , 0 ); - add_zombie_weapon( "molotov", &"ZOMBIE_WEAPON_MOLOTOV_200", 200, "vox_crappy", 8 ); - add_zombie_weapon( "molotov_zombie", &"ZOMBIE_WEAPON_MOLOTOV_200", 200, "vox_crappy", 8 ); - add_zombie_weapon( "stick_grenade", &"ZOMBIE_WEAPON_STICKGRENADE_250", 250, "" , 0 ); - add_zombie_weapon( "stielhandgranate", &"ZOMBIE_WEAPON_STIELHANDGRANATE_250", 250, "" , 0 ); - add_zombie_weapon( "type97_frag", &"ZOMBIE_WEAPON_TYPE97FRAG_250", 250, "" , 0 ); + add_zombie_weapon( "fraggrenade", &"ZOMBIE_WEAPON_FRAGGRENADE_250", 250, "" , 0 ); + add_zombie_weapon( "molotov", &"ZOMBIE_WEAPON_MOLOTOV_200", 200, "vox_crappy", 8 ); + add_zombie_weapon( "molotov_zombie", &"ZOMBIE_WEAPON_MOLOTOV_200", 200, "vox_crappy", 8 ); + add_zombie_weapon( "stick_grenade", &"ZOMBIE_WEAPON_STICKGRENADE_250", 250, "" , 0 ); + add_zombie_weapon( "stielhandgranate", &"ZOMBIE_WEAPON_STIELHANDGRANATE_250", 250, "" , 0, 250 ); + add_zombie_weapon( "type97_frag", &"ZOMBIE_WEAPON_TYPE97FRAG_250", 250, "" , 0 ); // Scoped - add_zombie_weapon( "kar98k_scoped_zombie", &"ZOMBIE_WEAPON_KAR98K_S_750", 750, "vox_ppsh", 5); - add_zombie_weapon( "kar98k_scoped_bayonet_zombie", &"ZOMBIE_WEAPON_KAR98K_S_B_750", 750, "vox_ppsh", 5); - add_zombie_weapon( "mosin_rifle_scoped_zombie", &"ZOMBIE_WEAPON_MOSIN_S_750", 750, "vox_ppsh", 5); - add_zombie_weapon( "mosin_rifle_scoped_bayonet_zombie", &"ZOMBIE_WEAPON_MOSIN_S_B_750", 750, "vox_ppsh", 5); - //add_zombie_weapon( "ptrs41_zombie", &"ZOMBIE_WEAPON_PTRS41_750", 750, "vox_ppsh", 5); - add_zombie_weapon( "springfield_scoped_zombie", &"ZOMBIE_WEAPON_SPRINGFIELD_S_750", 750, "vox_ppsh", 5); - add_zombie_weapon( "springfield_scoped_bayonet_zombie", &"ZOMBIE_WEAPON_SPRINGFIELD_S_B_750", 750, "vox_ppsh", 5); - add_zombie_weapon( "type99_rifle_scoped_zombie", &"ZOMBIE_WEAPON_TYPE99_S_750", 750, "vox_ppsh", 5); - add_zombie_weapon( "type99_rifle_scoped_bayonet_zombie", &"ZOMBIE_WEAPON_TYPE99_S_B_750", 750, "vox_ppsh", 5); + add_zombie_weapon( "kar98k_scoped_zombie", &"ZOMBIE_WEAPON_KAR98K_S_750", 750, "vox_ppsh", 5); + add_zombie_weapon( "kar98k_scoped_bayonet_zombie", &"ZOMBIE_WEAPON_KAR98K_S_B_750", 750, "vox_ppsh", 5); + add_zombie_weapon( "mosin_rifle_scoped_zombie", &"ZOMBIE_WEAPON_MOSIN_S_750", 750, "vox_ppsh", 5); + add_zombie_weapon( "mosin_rifle_scoped_bayonet_zombie", &"ZOMBIE_WEAPON_MOSIN_S_B_750", 750, "vox_ppsh", 5); + add_zombie_weapon( "ptrs41_zombie", &"ZOMBIE_WEAPON_PTRS41_750", 750, "vox_ppsh", 5); + add_zombie_weapon( "ptrs41_zombie_upgraded", &"ZOMBIE_WEAPON_PTRS41_750", 750, "vox_ppsh", 5); + add_zombie_weapon( "springfield_scoped_zombie", &"ZOMBIE_WEAPON_SPRINGFIELD_S_750", 750, "vox_ppsh", 5); + add_zombie_weapon( "springfield_scoped_bayonet_zombie", &"ZOMBIE_WEAPON_SPRINGFIELD_S_B_750", 750, "vox_ppsh", 5); + add_zombie_weapon( "type99_rifle_scoped_zombie", &"ZOMBIE_WEAPON_TYPE99_S_750", 750, "vox_ppsh", 5); + add_zombie_weapon( "type99_rifle_scoped_bayonet_zombie", &"ZOMBIE_WEAPON_TYPE99_S_B_750", 750, "vox_ppsh", 5); // Full Auto - add_zombie_weapon( "zombie_mp40", &"ZOMBIE_WEAPON_MP40_1000", 1000, "vox_mp40", 2 ); - add_zombie_weapon( "zombie_ppsh", &"ZOMBIE_WEAPON_PPSH_2000", 2000, "vox_ppsh", 5 ); - add_zombie_weapon( "zombie_stg44", &"ZOMBIE_WEAPON_STG44_1200", 1200, "vox_mg", 9 ); - add_zombie_weapon( "zombie_thompson", &"ZOMBIE_WEAPON_THOMPSON_1200", 1200, "", 0 ); - add_zombie_weapon( "zombie_type100_smg", &"ZOMBIE_WEAPON_TYPE100_1000", 1000, "", 0 ); + add_zombie_weapon( "zombie_mp40", &"ZOMBIE_WEAPON_MP40_1000", 1000, "vox_mp40", 2 ); + add_zombie_weapon( "zombie_mp40_upgraded", &"ZOMBIE_WEAPON_MP40_1000", 1000, "vox_mp40", 2 ); + add_zombie_weapon( "zombie_ppsh", &"ZOMBIE_WEAPON_PPSH_2000", 2000, "vox_ppsh", 5 ); + add_zombie_weapon( "zombie_ppsh_upgraded", &"ZOMBIE_WEAPON_PPSH_2000", 2000, "vox_ppsh", 5 ); + add_zombie_weapon( "zombie_stg44", &"ZOMBIE_WEAPON_STG44_1200", 1200, "vox_mg", 9 ); + add_zombie_weapon( "zombie_stg44_upgraded", &"ZOMBIE_WEAPON_STG44_1200", 1200, "vox_mg", 9 ); + add_zombie_weapon( "zombie_thompson", &"ZOMBIE_WEAPON_THOMPSON_1200", 1200, "", 0 ); + add_zombie_weapon( "zombie_thompson_upgraded", &"ZOMBIE_WEAPON_THOMPSON_1200", 1200, "", 0 ); + add_zombie_weapon( "zombie_type100_smg", &"ZOMBIE_WEAPON_TYPE100_1000", 1000, "", 0 ); + add_zombie_weapon( "zombie_type100_smg_upgraded", &"ZOMBIE_WEAPON_TYPE100_1000", 1000, "", 0 ); // Shotguns - add_zombie_weapon( "zombie_doublebarrel", &"ZOMBIE_WEAPON_DOUBLEBARREL_1200", 1200, "vox_shotgun", 6); + add_zombie_weapon( "zombie_doublebarrel", &"ZOMBIE_WEAPON_DOUBLEBARREL_1200", 1200, "vox_shotgun", 6); + add_zombie_weapon( "zombie_doublebarrel_upgraded", &"ZOMBIE_WEAPON_DOUBLEBARREL_1200", 1200, "vox_shotgun", 6); add_zombie_weapon( "zombie_doublebarrel_sawed", &"ZOMBIE_WEAPON_DOUBLEBARREL_SAWED_1200", 1200, "vox_shotgun", 6); - add_zombie_weapon( "zombie_shotgun", &"ZOMBIE_WEAPON_SHOTGUN_1500", 1500, "vox_shotgun", 6); + add_zombie_weapon( "zombie_doublebarrel_sawed_upgraded", &"ZOMBIE_WEAPON_DOUBLEBARREL_SAWED_1200", 1200, "vox_shotgun", 6); + add_zombie_weapon( "zombie_shotgun", &"ZOMBIE_WEAPON_SHOTGUN_1500", 1500, "vox_shotgun", 6); + add_zombie_weapon( "zombie_shotgun_upgraded", &"ZOMBIE_WEAPON_SHOTGUN_1500", 1500, "vox_shotgun", 6); // Heavy Machineguns - add_zombie_weapon( "zombie_30cal", &"ZOMBIE_WEAPON_30CAL_3000", 3000, "vox_mg", 9 ); - add_zombie_weapon( "zombie_bar", &"ZOMBIE_WEAPON_BAR_1800", 1800, "vox_bar", 5 ); - add_zombie_weapon( "dp28", &"ZOMBIE_WEAPON_DP28_2250", 2250, "vox_mg" , 9 ); - add_zombie_weapon( "zombie_fg42", &"ZOMBIE_WEAPON_FG42_1500", 1500, "vox_mg" , 9 ); - add_zombie_weapon( "fg42_scoped", &"ZOMBIE_WEAPON_FG42_S_1500", 1500, "vox_mg" , 9 ); - add_zombie_weapon( "zombie_mg42", &"ZOMBIE_WEAPON_MG42_3000", 3000, "vox_mg" , 9 ); - add_zombie_weapon( "type99_lmg", &"ZOMBIE_WEAPON_TYPE99_LMG_1750", 1750, "vox_mg" , 9 ); + add_zombie_weapon( "zombie_30cal", &"ZOMBIE_WEAPON_30CAL_3000", 3000, "vox_mg", 9 ); + add_zombie_weapon( "zombie_30cal_upgraded", &"ZOMBIE_WEAPON_30CAL_3000", 3000, "vox_mg", 9 ); + add_zombie_weapon( "zombie_bar", &"ZOMBIE_WEAPON_BAR_1800", 1800, "vox_bar", 5 ); + add_zombie_weapon( "zombie_bar_upgraded", &"ZOMBIE_WEAPON_BAR_1800", 1800, "vox_bar", 5 ); + add_zombie_weapon( "dp28", &"ZOMBIE_WEAPON_DP28_2250", 2250, "vox_mg" , 9 ); + add_zombie_weapon( "zombie_fg42", &"ZOMBIE_WEAPON_FG42_1500", 1500, "vox_mg" , 9 ); + add_zombie_weapon( "zombie_fg42_upgraded", &"ZOMBIE_WEAPON_FG42_1500", 1500, "vox_mg" , 9 ); + add_zombie_weapon( "fg42_scoped", &"ZOMBIE_WEAPON_FG42_S_1500", 1500, "vox_mg" , 9 ); + add_zombie_weapon( "zombie_mg42", &"ZOMBIE_WEAPON_MG42_3000", 3000, "vox_mg" , 9 ); + add_zombie_weapon( "zombie_mg42_upgraded", &"ZOMBIE_WEAPON_MG42_3000", 3000, "vox_mg" , 9 ); + add_zombie_weapon( "type99_lmg", &"ZOMBIE_WEAPON_TYPE99_LMG_1750", 1750, "vox_mg" , 9 ); // Grenade Launcher - add_zombie_weapon( "m1garand_gl_zombie", &"ZOMBIE_WEAPON_M1GARAND_GL_1500", 1500, "", 0 ); - add_zombie_weapon( "mosin_launcher_zombie", &"ZOMBIE_WEAPON_MOSIN_GL_1200", 1200, "", 0 ); + add_zombie_weapon( "m1garand_gl_zombie", &"ZOMBIE_WEAPON_M1GARAND_GL_1500", 1500, "", 0 ); + add_zombie_weapon( "m1garand_gl_zombie_upgraded", &"ZOMBIE_WEAPON_M1GARAND_GL_1500", 1500, "", 0 ); + add_zombie_weapon( "mosin_launcher_zombie", &"ZOMBIE_WEAPON_MOSIN_GL_1200", 1200, "", 0 ); // Bipods - add_zombie_weapon( "30cal_bipod", &"ZOMBIE_WEAPON_30CAL_BIPOD_3500", 3500, "vox_mg", 5 ); - add_zombie_weapon( "bar_bipod", &"ZOMBIE_WEAPON_BAR_BIPOD_2500", 2500, "vox_bar", 5 ); - add_zombie_weapon( "dp28_bipod", &"ZOMBIE_WEAPON_DP28_BIPOD_2500", 2500, "vox_mg", 5 ); - add_zombie_weapon( "fg42_bipod", &"ZOMBIE_WEAPON_FG42_BIPOD_2000", 2000, "vox_mg", 5 ); - add_zombie_weapon( "mg42_bipod", &"ZOMBIE_WEAPON_MG42_BIPOD_3250", 3250, "vox_mg", 5 ); - add_zombie_weapon( "type99_lmg_bipod", &"ZOMBIE_WEAPON_TYPE99_LMG_BIPOD_2250", 2250, "vox_mg", 5 ); + add_zombie_weapon( "30cal_bipod", &"ZOMBIE_WEAPON_30CAL_BIPOD_3500", 3500, "vox_mg", 5 ); + add_zombie_weapon( "bar_bipod", &"ZOMBIE_WEAPON_BAR_BIPOD_2500", 2500, "vox_bar", 5 ); + add_zombie_weapon( "dp28_bipod", &"ZOMBIE_WEAPON_DP28_BIPOD_2500", 2500, "vox_mg", 5 ); + add_zombie_weapon( "fg42_bipod", &"ZOMBIE_WEAPON_FG42_BIPOD_2000", 2000, "vox_mg", 5 ); + add_zombie_weapon( "mg42_bipod", &"ZOMBIE_WEAPON_MG42_BIPOD_3250", 3250, "vox_mg", 5 ); + add_zombie_weapon( "type99_lmg_bipod", &"ZOMBIE_WEAPON_TYPE99_LMG_BIPOD_2250", 2250, "vox_mg", 5 ); // Rocket Launchers - add_zombie_weapon( "bazooka", &"ZOMBIE_WEAPON_BAZOOKA_2000", 2000, "", 0 ); - add_zombie_weapon( "panzerschrek_zombie", &"ZOMBIE_WEAPON_PANZERSCHREK_2000", 2000, "vox_panzer", 5 ); + add_zombie_weapon( "bazooka", &"ZOMBIE_WEAPON_BAZOOKA_2000", 2000, "", 0 ); + add_zombie_weapon( "panzerschrek_zombie", &"ZOMBIE_WEAPON_PANZERSCHREK_2000", 2000, "vox_panzer", 5 ); + add_zombie_weapon( "panzerschrek_zombie_upgraded", &"ZOMBIE_WEAPON_PANZERSCHREK_2000", 2000, "vox_panzer", 5 ); // Flamethrower - add_zombie_weapon( "m2_flamethrower_zombie", &"ZOMBIE_WEAPON_M2_FLAMETHROWER_3000", 3000, "vox_flame", 7); + add_zombie_weapon( "m2_flamethrower_zombie", &"ZOMBIE_WEAPON_M2_FLAMETHROWER_3000", 3000, "vox_flame", 7); + add_zombie_weapon( "m2_flamethrower_zombie_upgraded", &"ZOMBIE_WEAPON_M2_FLAMETHROWER_3000", 3000, "vox_flame", 7); // Special - add_zombie_weapon( "mortar_round", &"ZOMBIE_WEAPON_MORTARROUND_2000", 2000, "" ); - add_zombie_weapon( "satchel_charge", &"ZOMBIE_WEAPON_SATCHEL_2000", 2000, "" ); - add_zombie_weapon( "ray_gun", &"ZOMBIE_WEAPON_RAYGUN_10000", 10000, "vox_raygun", 6 ); - add_zombie_weapon( "tesla_gun", &"ZOMBIE_BUY_TESLA", 10, "vox_tesla", 5 ); + add_zombie_weapon( "mine_bouncing_betty", &"ZOMBIE_WEAPON_SATCHEL_2000", 2000, "" ); + add_zombie_weapon( "mortar_round", &"ZOMBIE_WEAPON_MORTARROUND_2000", 2000, "" ); + add_zombie_weapon( "satchel_charge", &"ZOMBIE_WEAPON_SATCHEL_2000", 2000, "vox_monkey", 3 ); + add_zombie_weapon( "zombie_cymbal_monkey", &"ZOMBIE_WEAPON_SATCHEL_2000", 2000, "vox_monkey", 3 ); + add_zombie_weapon( "ray_gun", &"ZOMBIE_WEAPON_RAYGUN_10000", 10000, "vox_raygun", 6 ); + add_zombie_weapon( "ray_gun_upgraded", &"ZOMBIE_WEAPON_RAYGUN_10000", 10000, "vox_raygun", 6 ); + add_zombie_weapon( "tesla_gun", &"ZOMBIE_BUY_TESLA", 10, "vox_tesla", 5 ); + add_zombie_weapon( "tesla_gun_upgraded", &"ZOMBIE_BUY_TESLA", 10, "vox_tesla", 5 ); if(level.script != "nazi_zombie_prototype") { @@ -212,6 +351,27 @@ add_limited_weapon( weapon_name, amount ) level.limited_weapons[weapon_name] = amount; } +// For pay turrets +init_pay_turret() +{ + pay_turrets = []; + pay_turrets = GetEntArray( "pay_turret", "targetname" ); + + for( i = 0; i < pay_turrets.size; i++ ) + { + cost = level.pay_turret_cost; + if( !isDefined( cost ) ) + { + cost = 1000; + } + pay_turrets[i] SetHintString( &"ZOMBIE_PAY_TURRET", cost ); + pay_turrets[i] SetCursorHint( "HINT_NOICON" ); + pay_turrets[i] UseTriggerRequireLookAt(); + + pay_turrets[i] thread pay_turret_think( cost ); + } +} + // For buying weapon upgrades in the environment init_weapon_upgrade() { @@ -271,7 +431,76 @@ get_ammo_cost( weapon_name ) return level.zombie_weapons[weapon_name].ammo_cost; } +get_is_in_box( weapon_name ) +{ + AssertEx( IsDefined( level.zombie_weapons[weapon_name] ), weapon_name + " was not included or is not part of the zombie weapon list." ); + + return level.zombie_weapons[weapon_name].is_in_box; +} +is_weapon_upgraded( weaponname ) +{ + if( !isdefined( weaponname ) ) + { + return false; + } + + weaponname = ToLower( weaponname ); + + upgraded = issubstr( weaponname, "_upgraded" ); + + return upgraded; + +} + +has_upgrade( weaponname ) +{ + has_upgrade = false; + if( IsDefined( level.zombie_include_weapons[weaponname+"_upgraded"] ) ) + { + has_upgrade = self HasWeapon( weaponname+"_upgraded" ); + } + return has_upgrade; +} + +has_weapon_or_upgrade( weaponname ) +{ + has_weapon = false; + if (self maps\_laststand::player_is_in_laststand()) + { + for( m = 0; m < self.weaponInventory.size; m++ ) + { + if (self.weaponInventory[m] == weaponname || self.weaponInventory[m] == weaponname+"_upgraded" ) + { + has_weapon = true; + } + } + } + else + { + // If the weapon you're checking doesn't exist, it will return undefined + if( IsDefined( level.zombie_include_weapons[weaponname] ) ) + { + has_weapon = self HasWeapon( weaponname ); + } + + if( !has_weapon && isdefined( level.zombie_include_weapons[weaponname+"_upgraded"] ) ) + { + has_weapon = self HasWeapon( weaponname+"_upgraded" ); + } + } + + return has_weapon; +} + +using_weapon_or_upgrade( weaponname ) +{ + if( self GetCurrentWeapon() == weaponname || self GetCurrentWeapon() == weaponname+"_upgraded" ) + { + return true; + } + return false; +} // for the random weapon chest treasure_chest_init() @@ -286,11 +515,14 @@ treasure_chest_init() { flag_set("moving_chest_enabled"); - + while ( 1 ) { level.chests = array_randomize(level.chests); - + + if( isdefined( level.random_pandora_box_start ) ) + break; + if ( !IsDefined( level.chests[0].script_noteworthy ) || ( level.chests[0].script_noteworthy != "start_chest" ) ) { break; @@ -302,6 +534,10 @@ treasure_chest_init() while(level.chest_index < level.chests.size) { + + if( isdefined( level.random_pandora_box_start ) ) + break; + if(level.chests[level.chest_index].script_noteworthy == "start_chest") { break; @@ -314,50 +550,97 @@ treasure_chest_init() if(level.script != "nazi_zombie_prototype") { - level.chest_accessed = 0; + level.chest_accessed = 0; } - if(level.script == "nazi_zombie_sumpf") + if(level.script == "nazi_zombie_sumpf" || level.script == "nazi_zombie_factory" ) { - level.pandora_light = Spawn( "script_model", (-4200, 0, 0)); - level.pandora_light.angles = (-90, 0, 0); + // Anchor target will grab the weapon spawn point inside the box, so the fx will be centered on it too + anchor = GetEnt(level.chests[level.chest_index].target, "targetname"); + anchorTarget = GetEnt(anchor.target, "targetname"); + + level.pandora_light = Spawn( "script_model", anchorTarget.origin ); + level.pandora_light.angles = anchorTarget.angles + (-90, 0, 0); //temp_fx_origin rotateto((-90, (box_origin.angles[1] * -1), 0), 0.05); level.pandora_light SetModel( "tag_origin" ); playfxontag(level._effect["lght_marker"], level.pandora_light, "tag_origin"); - } - - for (i = 0; i < level.chests.size; i++) + // DCS:) { - if (!IsDefined(level.chests[i].script_noteworthy) || (level.chests[i].script_noteworthy != "start_chest")) + // Anchor target will grab the weapon spawn point inside the box, so the fx will be centered on it too + anchor = GetEnt(level.chests[level.chest_index].target, "targetname"); + anchorTarget = GetEnt(anchor.target, "targetname"); + + level.pandora_light = Spawn( "script_model", anchorTarget.origin ); + level.pandora_light.angles = (-90, 0, 0); + level.pandora_light SetModel( "tag_origin" ); + //playfxontag(level._effect["lght_marker"], level.pandora_light, "tag_origin"); + } + + //determine magic box starting location at random or normal + init_starting_chest_location(); + + } + + array_thread( level.chests, ::treasure_chest_think ); + +} + +init_starting_chest_location() +{ + + for( i = 0; i < level.chests.size; i++ ) + { + + if( isdefined( level.random_pandora_box_start ) && level.random_pandora_box_start == true ) + { + if( i != 0 ) { level.chests[i] hide_chest(); } else { level.chest_index = i; - //PI CHANGE - altered to allow for more than one piece of rubble - rubble = getentarray(level.chests[i].script_noteworthy + "_rubble", "script_noteworthy"); - if ( IsDefined( rubble ) ) - { - for (x = 0; x < rubble.size; x++) - { - rubble[x] hide(); - } - //END PI CHANGE - } - else - { - println( "^3Warning: No rubble found for magic box" ); - } + unhide_magic_box( i ); + } + + } + else + { + if ( !IsDefined(level.chests[i].script_noteworthy ) || ( level.chests[i].script_noteworthy != "start_chest" ) ) + { + level.chests[i] hide_chest(); + } + else + { + level.chest_index = i; + unhide_magic_box( i ); } } } - array_thread( level.chests, ::treasure_chest_think ); } +unhide_magic_box( index ) +{ + + //PI CHANGE - altered to allow for more than one piece of rubble + rubble = getentarray( level.chests[index].script_noteworthy + "_rubble", "script_noteworthy" ); + if ( IsDefined( rubble ) ) + { + for ( x = 0; x < rubble.size; x++ ) + { + rubble[x] hide(); + } + //END PI CHANGE + } + else + { + println( "^3Warning: No rubble found for magic box" ); + } +} + set_treasure_chest_cost( cost ) { level.zombie_treasure_chest_cost = cost; @@ -408,18 +691,17 @@ show_magic_box() anchor = GetEnt(self.target, "targetname"); anchorTarget = GetEnt(anchor.target, "targetname"); - level.pandora_light.angles = (-90, anchorTarget.angles[1] + 180, 0); - - - if(isDefined(level.script) && level.script != "nazi_zombie_sumpf") + if(isDefined(level.script) && (level.script != "nazi_zombie_sumpf") && (level.script != "nazi_zombie_factory") ) { playfx( level._effect["poltergeist"],pieces[0].origin); } else { + level.pandora_light.angles = (-90, anchorTarget.angles[1] + 180, 0); level.pandora_light moveto(anchorTarget.origin, 0.05); wait(1); - playfxontag(level._effect["lght_marker_flare"], level.pandora_light, "tag_origin"); + playfx( level._effect["lght_marker_flare"],level.pandora_light.origin ); +// playfxontag(level._effect["lght_marker_flare"], level.pandora_light, "tag_origin"); } // PI_CHANGE_END @@ -451,7 +733,7 @@ treasure_chest_think() self set_hint_string( self, "default_treasure_chest_" + cost ); self setCursorHint( "HINT_NOICON" ); - + //self thread decide_hide_show_chest_hint( "move_imminent" ); // waittill someuses uses this user = undefined; @@ -510,13 +792,13 @@ treasure_chest_think() else { // Let the player grab the weapon and re-enable the box // - self.grab_weapon_hint = true; - level thread treasure_chest_user_hint( self, user ); + self.chest_user = user; self sethintstring( &"ZOMBIE_TRADE_WEAPONS" ); self setCursorHint( "HINT_NOICON" ); self setvisibletoplayer( user ); + // Limit its visibility to the player who bought the box self enable_trigger(); self thread treasure_chest_timeout(); @@ -532,6 +814,8 @@ treasure_chest_think() if( grabber == user && is_player_valid( user ) && user GetCurrentWeapon() != "mine_bouncing_betty" ) { + bbPrint( "zombie_uses: playername %s playerscore %d round %d cost %d name %s x %f y %f z %f type magic_accept", + user.playername, user.score, level.round_number, cost, weapon_spawn_org.weapon_string, self.origin ); self notify( "user_grabbed_weapon" ); user thread treasure_chest_give_weapon( weapon_spawn_org.weapon_string ); break; @@ -540,6 +824,8 @@ treasure_chest_think() { // it timed out self.timedOut = true; + bbPrint( "zombie_uses: playername %s playerscore %d round %d cost %d name %s x %f y %f z %f type magic_reject", + user.playername, user.score, level.round_number, cost, weapon_spawn_org.weapon_string, self.origin ); break; } } @@ -548,23 +834,23 @@ treasure_chest_think() } self.grab_weapon_hint = false; + self.chest_user = undefined; weapon_spawn_org notify( "weapon_grabbed" ); //increase counter of amount of time weapon grabbed. - if(level.script != "nazi_zombie_prototype") { - level.chest_accessed += 1; + level.chest_accessed += 1; // PI_CHANGE_BEGIN // JMA - we only update counters when it's available - if( isDefined(level.script) && level.script == "nazi_zombie_sumpf" && level.box_moved == true && isDefined(level.pulls_since_last_ray_gun) ) + if( isDefined(level.script) && (level.script == "nazi_zombie_sumpf" || level.script == "nazi_zombie_factory") && level.box_moved == true && isDefined(level.pulls_since_last_ray_gun) ) { level.pulls_since_last_ray_gun += 1; } - if( isDefined(level.script) && level.script == "nazi_zombie_sumpf" && isDefined(level.pulls_since_last_tesla_gun) ) + if( isDefined(level.script) && (level.script == "nazi_zombie_sumpf" || level.script == "nazi_zombie_factory") && isDefined(level.pulls_since_last_tesla_gun) ) { level.pulls_since_last_tesla_gun += 1; } @@ -588,6 +874,79 @@ treasure_chest_think() self thread treasure_chest_think(); } + +// +// Disable trigger if can't buy weapon and also if someone else is using the chest +decide_hide_show_chest_hint( endon_notify ) +{ + if( isDefined( endon_notify ) ) + { + self endon( endon_notify ); + } + + while( true ) + { + players = get_players(); + for( i = 0; i < players.size; i++ ) + { + // chest_user defined if someone bought a weapon spin, false when chest closed + if ( (IsDefined(self.chest_user) && players[i] != self.chest_user ) || + !players[i] can_buy_weapon() ) + { + self SetInvisibleToPlayer( players[i], true ); + } + else + { + self SetInvisibleToPlayer( players[i], false ); + } + } + wait( 0.1 ); + } +} + +decide_hide_show_hint( endon_notify ) +{ + if( isDefined( endon_notify ) ) + { + self endon( endon_notify ); + } + + while( true ) + { + players = get_players(); + for( i = 0; i < players.size; i++ ) + { + if( players[i] can_buy_weapon() ) + { + self SetInvisibleToPlayer( players[i], false ); + } + else + { + self SetInvisibleToPlayer( players[i], true ); + } + } + wait( 0.1 ); + } +} + +can_buy_weapon() +{ + if( isDefined( self.is_drinking ) && self.is_drinking ) + { + return false; + } + if( self GetCurrentWeapon() == "mine_bouncing_betty" ) + { + return false; + } + if( self in_revive_trigger() ) + { + return false; + } + + return true; +} + treasure_chest_move_vo() { @@ -602,7 +961,7 @@ treasure_chest_move_vo() } variation_count = 5; sound = "plr_" + index + "_vox_box_move" + "_" + randomintrange(0, variation_count); - + //This keeps multiple voice overs from playing on the same player (both killstreaks and headshots). if (level.player_is_speaking != 1 && isDefined(sound)) @@ -662,7 +1021,7 @@ treasure_chest_move(lid) playsoundatposition ("whoosh", soundpoint.origin ); playsoundatposition ("ann_vox_magicbox", soundpoint.origin ); - + anchor moveto(anchor.origin + (0,0,50),5); //anchor rotateyaw(360 * 10,5,5); if(level.chests[level.chest_index].script_noteworthy == "magic_box_south" || level.chests[level.chest_index].script_noteworthy == "magic_box_bathroom" || level.chests[level.chest_index].script_noteworthy == "magic_box_hallway") @@ -689,7 +1048,7 @@ treasure_chest_move(lid) } anchor Vibrate( direction, 10, 0.5, 5); - } + } //anchor thread rotateroll_box(); anchor waittill("movedone"); @@ -734,23 +1093,6 @@ treasure_chest_move(lid) //chest moving logic //PI CHANGE - for sumpf, this doesn't work because chest_index is always incremented twice (here and line 724) - while this would work with an odd number of chests, // with an even number it skips half of the chest locations in the map - if (level.script != "nazi_zombie_sumpf") - //END PI CHANGE - { - level.chest_index++; - if (level.chest_index >= level.chests.size) - { - level.chest_index = 0; - } - } - - //PI CHANGE - commented out because the only way this could be true is if the array size of chests was 1, in which case the chest wouldn't be moving anyway - //while(level.chests[level.chest_index].origin == level.chests[old_chest_index].origin) - //{ - // level.chest_index++; - //} - //END PI CHANGE - level.verify_chest = false; //wait(3); @@ -758,63 +1100,41 @@ treasure_chest_move(lid) //also make sure box doesn't respawn in old location. //PI WJB: removed check on "magic_box_explore_only" dvar because it is only ever used here and when it is set in _zombiemode.gsc line 446 // where it is declared and set to 0, causing this while loop to never happen because the check was to see if it was equal to 1 - while(level.verify_chest == false && (level.script == "nazi_zombie_asylum" || level.script == "nazi_zombie_factory" || level.script == "nazi_zombie_sumpf")) + if( level.script == "nazi_zombie_asylum" || level.script == "nazi_zombie_factory" || level.script == "nazi_zombie_sumpf") { level.chest_index++; + + /* while(level.chests[level.chest_index].origin == level.chests[old_chest_index].origin) + { + level.chest_index++; + }*/ + if (level.chest_index >= level.chests.size) { //PI CHANGE - this way the chests won't move in the same order the second time around - if (level.script == "nazi_zombie_sumpf") + temp_chest_name = level.chests[level.chest_index - 1].script_noteworthy; + level.chest_index = 0; + level.chests = array_randomize(level.chests); + //in case it happens to randomize in such a way that the chest_index now points to the same location + // JMA - want to avoid an infinite loop, so we use an if statement + if (temp_chest_name == level.chests[level.chest_index].script_noteworthy) { - temp_chest_name = level.chests[level.chest_index - 1].script_noteworthy; - level.chest_index = 0; - level.chests = array_randomize(level.chests); - //in case it happens to randomize in such a way that the chest_index now points to the same location - // JMA - want to avoid an infinite loop, so we use an if statement - if (temp_chest_name == level.chests[level.chest_index].script_noteworthy) - { - level.chest_index++; - } + level.chest_index++; } - else - { - level.chest_index = 0; - } //END PI CHANGE } - verify_chest_is_open(); + + //verify_chest_is_open(); wait(0.01); - - while(level.script != "nazi_zombie_sumpf" && level.script != "nazi_zombie_factory" && level.chests[level.chest_index].origin == level.chests[old_chest_index].origin) - { - level.chest_index++; - } - + } level.chests[level.chest_index] show_magic_box(); - - - //turn off magic box light. level notify("magic_box_light_switch"); //PI CHANGE - altered to allow for more than one object of rubble per box - rubble = getentarray(level.chests[level.chest_index].script_noteworthy + "_rubble", "script_noteworthy"); - - if ( IsDefined( rubble ) ) - { - for (i = 0; i < rubble.size; i++) - { - rubble[i] hide(); - } - } - //END PI CHANGE - else - { - println( "^3Warning: No rubble found for magic box" ); - } + unhide_magic_box( level.chest_index ); - } rotateroll_box() @@ -858,38 +1178,6 @@ verify_chest_is_open() } -treasure_chest_user_hint( trigger, user ) -{ - dist = 128 * 128; - while( 1 ) - { - if( !IsDefined( trigger ) ) - { - break; - } - - if( trigger.grab_weapon_hint ) - { - break; - } - - players = get_players(); - for( i = 0; i < players.size; i++ ) - { - if( players[i] == user ) - { - continue; - } - - if( DistanceSquared( players[i].origin, trigger.origin ) < dist ) - { - players[i].ignoreTriggers = true; - } - } - - wait( 0.1 ); - } -} treasure_chest_timeout() { @@ -928,144 +1216,51 @@ treasure_chest_ChooseRandomWeapon( player ) filtered = []; for( i = 0; i < keys.size; i++ ) { - if( player HasWeapon( keys[i] ) ) + if( !get_is_in_box( keys[i] ) ) { continue; } - - //chrisP - make sure the chest doesn't give the player a bouncing betty - if(keys[i] == "mine_bouncing_betty") + + if( player has_weapon_or_upgrade( keys[i] ) ) { continue; } - // PI_CHANGE_BEGIN - if( isDefined(level.script) && level.script == "nazi_zombie_sumpf") - { - //make sure box moves once before allowing ray gun to be accessed. - if( level.box_moved == false ) - { - if( keys[i] == "ray_gun" ) - { - continue; - } - } - } - // PI_CHANGE_END - if( !IsDefined( keys[i] ) ) + { continue; + } filtered[filtered.size] = keys[i]; } - // PI_CHANGE_BEGIN - adjusting the percentages of the ray gun and tesla gun showing up - if( isDefined(level.script) && level.script == "nazi_zombie_sumpf" ) - { - if( level.box_moved == true ) - { - if( !(player HasWeapon( "ray_gun" )) ) - { - // increase the percentage of ray gun - if( isDefined( level.pulls_since_last_ray_gun ) ) - { - // after 12 pulls the ray gun percentage increases to 15% - - if( level.pulls_since_last_ray_gun > 11 ) - { - // calculate the number of times we have to add it to the array to get the desired percent - number_to_add = .15 * filtered.size; - for(i=1; i 7 ) - { - // calculate the number of times we have to add it to the array to get the desired percent - number_to_add = .1 * filtered.size; - for(i=1; i 10 ) - { - // calculate the number of times we have to add it to the array to get the desired percent - number_to_add = .2 * filtered.size; - for(i=1; i 5 ) - { - // calculate the number of times we have to add it to the array to get the desired percent - number_to_add = .15 * filtered.size; - for(i=1; i= level.limited_weapons[keys2[q]] ) { filtered = array_remove( filtered, keys2[q] ); } @@ -1075,6 +1270,74 @@ treasure_chest_ChooseRandomWeapon( player ) return filtered[RandomInt( filtered.size )]; } +treasure_chest_ChooseWeightedRandomWeapon( player ) +{ + + keys = GetArrayKeys( level.zombie_weapons ); + + // Filter out any weapons the player already has + filtered = []; + for( i = 0; i < keys.size; i++ ) + { + if( !get_is_in_box( keys[i] ) ) + { + continue; + } + + if( player has_weapon_or_upgrade( keys[i] ) ) + { + continue; + } + + if( !IsDefined( keys[i] ) ) + { + continue; + } + + num_entries = [[ level.weapon_weighting_funcs[keys[i]] ]](); + + for( j = 0; j < num_entries; j++ ) + { + filtered[filtered.size] = keys[i]; + } + } + + // Filter out the limited weapons + if( IsDefined( level.limited_weapons ) ) + { + keys2 = GetArrayKeys( level.limited_weapons ); + players = get_players(); + pap_triggers = GetEntArray("zombie_vending_upgrade", "targetname"); + for( q = 0; q < keys2.size; q++ ) + { + count = 0; + for( i = 0; i < players.size; i++ ) + { + if( players[i] has_weapon_or_upgrade( keys2[q] ) ) + { + count++; + } + } + + // Check the pack a punch machines to see if they are holding what we're looking for + for ( k=0; k= level.limited_weapons[keys2[q]] ) + { + filtered = array_remove( filtered, keys2[q] ); + } + } + } + + return filtered[RandomInt( filtered.size )]; +} + treasure_chest_weapon_spawn( chest, player ) { assert(IsDefined(player)); @@ -1092,7 +1355,8 @@ treasure_chest_weapon_spawn( chest, player ) // make with the mario kart modelname = undefined; rand = undefined; - for( i = 0; i < 40; i++ ) + number_cycles = 40; + for( i = 0; i < number_cycles; i++ ) { if( i < 20 ) @@ -1112,19 +1376,26 @@ treasure_chest_weapon_spawn( chest, player ) wait( 0.3 ); } - rand = treasure_chest_ChooseRandomWeapon( player ); - + if( i+1 < number_cycles ) + { + rand = treasure_chest_ChooseRandomWeapon( player ); + } + else + { + rand = treasure_chest_ChooseWeightedRandomWeapon( player ); + } + /# - if( maps\_zombiemode_tesla::tesla_gun_exists() ) + if( maps\_zombiemode_tesla::tesla_gun_exists() ) + { + if ( i == 39 && GetDvar( "scr_spawn_tesla" ) != "" ) { - if ( i == 39 && GetDvar( "scr_spawn_tesla" ) != "" ) - { - SetDvar( "scr_spawn_tesla", "" ); - rand = "tesla_gun"; - } + SetDvar( "scr_spawn_tesla", "" ); + rand = "tesla_gun"; } + } #/ - + modelname = GetWeaponModel( rand ); model setmodel( modelname ); @@ -1136,12 +1407,16 @@ treasure_chest_weapon_spawn( chest, player ) // random change of getting the joker that moves the box random = Randomint(100); + if( !isdefined( level.chest_min_move_usage ) ) + { + level.chest_min_move_usage = 4; + } //increase the chance of joker appearing from 0-100 based on amount of the time chest has been opened. if(level.script != "nazi_zombie_prototype" && getdvar("magic_chest_movable") == "1") { - if(level.chest_accessed < 4) + if(level.chest_accessed < level.chest_min_move_usage) { // PI_CHANGE_BEGIN - JMA - RandomInt(100) can return a number between 0-99. If it's zero and chance_of_joker is zero // we can possibly have a teddy bear one after another. @@ -1152,20 +1427,33 @@ treasure_chest_weapon_spawn( chest, player ) { chance_of_joker = level.chest_accessed + 20; - // PI_CHANGE_BEGIN - JMA - if( isDefined(level.script) && level.script == "nazi_zombie_sumpf" ) + // make sure teddy bear appears on the 8th pull if it hasn't moved from the initial spot + if( (!isDefined(level.magic_box_first_move) || level.magic_box_first_move == false ) && level.chest_accessed >= 8) { - // make sure teddy bear appears on the 8th pull if it hasn't moved from the attic - if( (!isDefined(level.magic_box_first_move) || level.magic_box_first_move == false ) && level.chest_accessed >= 8) + chance_of_joker = 100; + } + + // pulls 4 thru 8, there is a 15% chance of getting the teddy bear + // NOTE: this happens in all cases + if( level.chest_accessed >= 4 && level.chest_accessed < 8 ) + { + if( random < 15 ) { chance_of_joker = 100; } - - // pulls 4 thru 8, there is a 15% chance of getting the teddy bear - // NOTE: this happens in all cases - if( level.chest_accessed >= 4 && level.chest_accessed < 8 ) + else { - if( random < 15 ) + chance_of_joker = -1; + } + } + + // after the first magic box move the teddy bear percentages changes + if( isDefined(level.magic_box_first_move) && level.magic_box_first_move == true ) + { + // between pulls 8 thru 12, the teddy bear percent is 30% + if( level.chest_accessed >= 8 && level.chest_accessed < 13 ) + { + if( random < 30 ) { chance_of_joker = 100; } @@ -1175,37 +1463,19 @@ treasure_chest_weapon_spawn( chest, player ) } } - // after the first magic box move the teddy bear percentages changes - if( isDefined(level.magic_box_first_move) && level.magic_box_first_move == true ) + // after 12th pull, the teddy bear percent is 50% + if( level.chest_accessed >= 13 ) { - // between pulls 8 thru 12, the teddy bear percent is 30% - if( level.chest_accessed >= 8 && level.chest_accessed < 13 ) + if( random < 50 ) { - if( random < 30 ) - { - chance_of_joker = 100; - } - else - { - chance_of_joker = -1; - } + chance_of_joker = 100; } - - // after 12th pull, the teddy bear percent is 50% - if( level.chest_accessed >= 13 ) + else { - if( random < 50 ) - { - chance_of_joker = 100; - } - else - { - chance_of_joker = -1; - } + chance_of_joker = -1; } } - } - // PI_CHANGE_END + } } if (random <= chance_of_joker) @@ -1216,16 +1486,14 @@ treasure_chest_weapon_spawn( chest, player ) model.angles = self.angles; wait 1; flag_set("moving_chest_now"); + self notify( "move_imminent" ); level.chest_accessed = 0; player maps\_zombiemode_score::add_to_player_score( 950 ); //allow power weapon to be accessed. level.box_moved = true; - - } - } self notify( "randomization_done" ); @@ -1243,12 +1511,12 @@ treasure_chest_weapon_spawn( chest, player ) } else { - + //turn off power weapon, since player just got one if( rand == "tesla_gun" || rand == "ray_gun" ) { // PI_CHANGE_BEGIN - JMA - reset the counters for tesla gun and ray gun pulls - if( isDefined( level.script ) && level.script == "nazi_zombie_sumpf" ) + if( isDefined( level.script ) && (level.script == "nazi_zombie_sumpf" || level.script == "nazi_zombie_factory") ) { if( rand == "ray_gun" ) { @@ -1314,6 +1582,13 @@ treasure_chest_give_weapon( weapon_string ) primaryWeapons = self GetWeaponsListPrimaries(); current_weapon = undefined; + if( self HasWeapon( weapon_string ) ) + { + self GiveMaxAmmo( weapon_string ); + self SwitchToWeapon( weapon_string ); + return; + } + // This should never be true for the first time. if( primaryWeapons.size >= 2 ) // he has two weapons { @@ -1326,11 +1601,11 @@ treasure_chest_give_weapon( weapon_string ) if( isdefined( current_weapon ) ) { - if( !( weapon_string == "fraggrenade" || weapon_string == "stielhandgranate" || weapon_string == "molotov" ) ) + if( !( weapon_string == "fraggrenade" || weapon_string == "stielhandgranate" || weapon_string == "molotov" || weapon_string == "zombie_cymbal_monkey" ) ) { // PI_CHANGE_BEGIN // JMA - player dropped the tesla gun - if( isDefined(level.script) && level.script == "nazi_zombie_sumpf" ) + if( isDefined(level.script) && (level.script == "nazi_zombie_sumpf" || level.script == "nazi_zombie_factory") ) { if( current_weapon == "tesla_gun" ) { @@ -1340,9 +1615,9 @@ treasure_chest_give_weapon( weapon_string ) // PI_CHANGE_END self TakeWeapon( current_weapon ); - } } } + } if( IsDefined( primaryWeapons ) && !isDefined( current_weapon ) ) { @@ -1352,12 +1627,12 @@ treasure_chest_give_weapon( weapon_string ) { continue; } - - if( weapon_string != "fraggrenade" && weapon_string != "stielhandgranate" && weapon_string != "molotov" ) + + if( weapon_string != "fraggrenade" && weapon_string != "stielhandgranate" && weapon_string != "molotov" && weapon_string != "zombie_cymbal_monkey" ) { // PI_CHANGE_BEGIN // JMA - player dropped the tesla gun - if( isDefined(level.script) && level.script == "nazi_zombie_sumpf" ) + if( isDefined(level.script) && (level.script == "nazi_zombie_sumpf" || level.script == "nazi_zombie_factory") ) { if( primaryWeapons[i] == "tesla_gun" ) { @@ -1373,6 +1648,42 @@ treasure_chest_give_weapon( weapon_string ) self play_sound_on_ent( "purchase" ); + if( weapon_string == "molotov" || weapon_string == "molotov_zombie" ) + { + // PI_CHANGE_BEGIN + // JMA 051409 sanity check to see if we have the weapon before we remove it + has_weapon = self HasWeapon( "zombie_cymbal_monkey" ); + if( isDefined(has_weapon) && has_weapon ) + { + self TakeWeapon( "zombie_cymbal_monkey" ); + } + // PI_CHANGE_END + } + if( weapon_string == "zombie_cymbal_monkey" ) + { + // PI_CHANGE_BEGIN + // JMA 051409 sanity check to see if we have the weapon before we remove it + has_weapon = self HasWeapon( "molotov" ); + if( isDefined(has_weapon) && has_weapon ) + { + self TakeWeapon( "molotov" ); + } + + if( isDefined(level.zombie_weapons) && isDefined(level.zombie_weapons["molotov_zombie"]) ) + { + has_weapon = self HasWeapon( "molotov_zombie" ); + if( isDefined(has_weapon) && has_weapon ) + { + self TakeWeapon( "molotov_zombie" ); + } + } + // PI_CHANGE_END + + self maps\_zombiemode_cymbal_monkey::player_give_cymbal_monkey(); + play_weapon_vo(weapon_string); + return; + } + self GiveWeapon( weapon_string, 0 ); self GiveMaxAmmo( weapon_string ); self SwitchToWeapon( weapon_string ); @@ -1394,22 +1705,18 @@ weapon_cabinet_think() self.has_been_used_once = false; + self decide_hide_show_hint(); + while( 1 ) { self waittill( "trigger", player ); - if( player in_revive_trigger() ) + if( !player can_buy_weapon() ) { wait( 0.1 ); continue; } - if( player GetCurrentWeapon() == "mine_bouncing_betty" ) - { - wait(0.1); - continue; - } - cost = 1500; if( self.has_been_used_once ) { @@ -1433,7 +1740,9 @@ weapon_cabinet_think() if( self.has_been_used_once ) { - player_has_weapon = false; + player_has_weapon = player has_weapon_or_upgrade( self.zombie_weapon_upgrade ); + /* + player_has_weapon = false; weapons = player GetWeaponsList(); if( IsDefined( weapons ) ) { @@ -1445,6 +1754,7 @@ weapon_cabinet_think() } } } + */ if( !player_has_weapon ) { @@ -1500,7 +1810,9 @@ weapon_cabinet_think() } } - player_has_weapon = false; + player_has_weapon = player has_weapon_or_upgrade( self.zombie_weapon_upgrade ); + /* + player_has_weapon = false; weapons = player GetWeaponsList(); if( IsDefined( weapons ) ) { @@ -1512,6 +1824,7 @@ weapon_cabinet_think() } } } + */ if( !player_has_weapon ) { @@ -1519,7 +1832,14 @@ weapon_cabinet_think() } else { - player ammo_give( self.zombie_weapon_upgrade ); + if( player has_upgrade( self.zombie_weapon_upgrade ) ) + { + player ammo_give( self.zombie_weapon_upgrade+"_upgraded" ); + } + else + { + player ammo_give( self.zombie_weapon_upgrade ); + } } } else // not enough money @@ -1530,6 +1850,132 @@ weapon_cabinet_think() } } +pay_turret_think( cost ) +{ + if( !isDefined( self.target ) ) + { + return; + } + turret = GetEnt( self.target, "targetname" ); + + if( !isDefined( turret ) ) + { + return; + } + + turret makeTurretUnusable(); + + while( true ) + { + self waittill( "trigger", player ); + + if( !is_player_valid( player ) ) + { + player thread ignore_triggers( 0.5 ); + continue; + } + + if( player in_revive_trigger() ) + { + wait( 0.1 ); + continue; + } + + if(isdefined(player.is_drinking)) + { + wait(0.1); + continue; + } + + if( player.score >= cost ) + { + player maps\_zombiemode_score::minus_to_player_score( cost ); + turret makeTurretUsable(); + turret UseBy( player ); + self disable_trigger(); + + player.curr_pay_turret = turret; + + turret thread watch_for_laststand( player ); + turret thread watch_for_fake_death( player ); + if( isDefined( level.turret_timer ) ) + { + turret thread watch_for_timeout( player, level.turret_timer ); + } + + while( isDefined( turret getTurretOwner() ) && turret getTurretOwner() == player ) + { + wait( 0.05 ); + } + + turret notify( "stop watching" ); + + player.curr_pay_turret = undefined; + + turret makeTurretUnusable(); + self enable_trigger(); + } + else // not enough money + { + play_sound_on_ent( "no_purchase" ); + player thread maps\_zombiemode_perks::play_no_money_perk_dialog(); + } + } +} + +watch_for_laststand( player ) +{ + self endon( "stop watching" ); + + while( !player maps\_laststand::player_is_in_laststand() ) + { + if( isDefined( level.intermission ) && level.intermission ) + { + intermission = true; + } + wait( 0.05 ); + } + + if( isDefined( self getTurretOwner() ) && self getTurretOwner() == player ) + { + self UseBy( player ); + } +} + +watch_for_fake_death( player ) +{ + self endon( "stop watching" ); + + player waittill( "fake_death" ); + + if( isDefined( self getTurretOwner() ) && self getTurretOwner() == player ) + { + self UseBy( player ); + } +} + +watch_for_timeout( player, time ) +{ + self endon( "stop watching" ); + + self thread cancel_timer_on_end( player ); + + player thread maps\_zombiemode_timer::start_timer( time, "stop watching" ); + + wait( time ); + + if( isDefined( self getTurretOwner() ) && self getTurretOwner() == player ) + { + self UseBy( player ); + } +} + +cancel_timer_on_end( player ) +{ + self waittill( "stop watching" ); + player notify( "stop watching" ); +} + weapon_cabinet_door_open( left_or_right ) { if( left_or_right == "left" ) @@ -1550,10 +1996,9 @@ weapon_spawn_think() if(is_grenade) { ammo_cost = cost; - } - + self thread decide_hide_show_hint(); self.first_time_triggered = false; for( ;; ) @@ -1567,26 +2012,16 @@ weapon_spawn_think() continue; } - if( player in_revive_trigger() ) + if( !player can_buy_weapon() ) { wait( 0.1 ); continue; } - if(isdefined(player.is_drinking)) - { - wait(0.1); - continue; - - } - - if( player GetCurrentWeapon() == "mine_bouncing_betty" ) - { - wait(0.1); - continue; - } - - player_has_weapon = false; + // Allow people to get ammo off the wall for upgraded weapons + player_has_weapon = player has_weapon_or_upgrade( self.zombie_weapon_upgrade ); + /* + player_has_weapon = false; weapons = player GetWeaponsList(); if( IsDefined( weapons ) ) { @@ -1598,6 +2033,7 @@ weapon_spawn_think() } } } + */ if( !player_has_weapon ) { @@ -1619,6 +2055,9 @@ weapon_spawn_think() player maps\_zombiemode_score::minus_to_player_score( cost ); + bbPrint( "zombie_uses: playername %s playerscore %d round %d cost %d name %s x %f y %f z %f type weapon", + player.playername, player.score, level.round_number, cost, self.zombie_weapon_upgrade, self.origin ); + player weapon_give( self.zombie_weapon_upgrade ); } else @@ -1630,6 +2069,16 @@ weapon_spawn_think() } else { + // MM - need to check and see if the player has an upgraded weapon. If so, the ammo cost is much higher + if ( player has_upgrade( self.zombie_weapon_upgrade ) ) + { + ammo_cost = 4500; + } + else + { + ammo_cost = get_ammo_cost( self.zombie_weapon_upgrade ); + } + // if the player does have this then give him ammo. if( player.score >= ammo_cost ) { @@ -1641,21 +2090,29 @@ weapon_spawn_think() self.first_time_triggered = true; if(!is_grenade) { - self SetHintString( &"ZOMBIE_WEAPONCOSTAMMO", cost, ammo_cost ); + self SetHintString( &"ZOMBIE_WEAPONCOSTAMMO", cost, get_ammo_cost( self.zombie_weapon_upgrade ) ); } } - ammo_given = player ammo_give( self.zombie_weapon_upgrade ); + if( player HasWeapon( self.zombie_weapon_upgrade ) && player has_upgrade( self.zombie_weapon_upgrade ) ) + { + ammo_given = player ammo_give( self.zombie_weapon_upgrade, true ); + } + else if( player has_upgrade( self.zombie_weapon_upgrade ) ) + { + ammo_given = player ammo_give( self.zombie_weapon_upgrade+"_upgraded" ); + } + else + { + ammo_given = player ammo_give( self.zombie_weapon_upgrade ); + } + if( ammo_given ) { - if(is_grenade) - { - player maps\_zombiemode_score::minus_to_player_score( cost ); // this give him ammo to early - } - else - { player maps\_zombiemode_score::minus_to_player_score( ammo_cost ); // this give him ammo to early - } + + bbPrint( "zombie_uses: playername %s playerscore %d round %d cost %d name %s x %f y %f z %f type ammo", + player.playername, player.score, level.round_number, ammo_cost, self.zombie_weapon_upgrade, self.origin ); } } else @@ -1696,11 +2153,17 @@ weapon_show( player ) self MoveTo( self.og_origin, time ); } -weapon_give( weapon ) +weapon_give( weapon, is_upgrade ) { primaryWeapons = self GetWeaponsListPrimaries(); current_weapon = undefined; + //if is not an upgraded perk purchase + if( !IsDefined( is_upgrade ) ) + { + is_upgrade = false; + } + // This should never be true for the first time. if( primaryWeapons.size >= 2 ) // he has two weapons { @@ -1713,33 +2176,47 @@ weapon_give( weapon ) if( isdefined( current_weapon ) ) { - if( !( weapon == "fraggrenade" || weapon == "stielhandgranate" || weapon == "molotov" ) ) + if( !( weapon == "fraggrenade" || weapon == "stielhandgranate" || weapon == "molotov" || weapon == "zombie_cymbal_monkey" ) ) { self TakeWeapon( current_weapon ); } } - } + } - if( IsDefined( primaryWeapons ) && !isDefined( current_weapon ) ) + if( weapon == "zombie_cymbal_monkey" ) { - for( i = 0; i < primaryWeapons.size; i++ ) + // PI_CHANGE_BEGIN + // JMA 051409 sanity check to see if we have the weapon before we remove it + has_weapon = self HasWeapon( "molotov" ); + if( isDefined(has_weapon) && has_weapon ) { - if( primaryWeapons[i] == "zombie_colt" ) - { - continue; - } + self TakeWeapon( "molotov" ); + } - if( weapon != "fraggrenade" && weapon != "stielhandgranate" && weapon != "molotov" ) + if( isDefined(level.zombie_weapons) && isDefined(level.zombie_weapons["molotov_zombie"]) ) + { + has_weapon = self HasWeapon( "molotov_zombie" ); + if( isDefined(has_weapon) && has_weapon ) { - self TakeWeapon( primaryWeapons[i] ); + self TakeWeapon( "molotov_zombie" ); } } + // PI_CHANGE_END + + self maps\_zombiemode_cymbal_monkey::player_give_cymbal_monkey(); + play_weapon_vo( weapon ); + return; + } + if( (weapon == "molotov" || weapon == "molotov_zombie") ) + { + self TakeWeapon( "zombie_cymbal_monkey" ); } self play_sound_on_ent( "purchase" ); self GiveWeapon( weapon, 0 ); self GiveMaxAmmo( weapon ); - self SwitchToWeapon( weapon ); + self SwitchToWeapon( weapon ); + play_weapon_vo(weapon); } play_weapon_vo(weapon) @@ -1749,8 +2226,15 @@ play_weapon_vo(weapon) { return; } + + if( level.zombie_weapons[weapon].sound == "vox_monkey" ) + { + plr = "plr_" + index + "_"; + create_and_play_dialog( plr, "vox_monkey", .25, "resp_monk" ); + return; + } // iprintlnbold (index); - if( level.zombie_weapons[weapon].sound != "") + if( level.zombie_weapons[weapon].sound != "" ) { weap = level.zombie_weapons[weapon].sound; // iprintlnbold("Play_Weap_VO_" + weap); @@ -1836,8 +2320,7 @@ play_weapon_vo(weapon) } sound_to_play = random(level.vox_ppsh_available); level.vox_ppsh_available = array_remove(level.vox_ppsh_available,sound_to_play); - break; - + break; case "vox_mp40": if (level.vox_mp40_available.size < 1 ) { @@ -1845,7 +2328,7 @@ play_weapon_vo(weapon) } sound_to_play = random(level.vox_mp40_available); level.vox_mp40_available = array_remove(level.vox_mp40_available,sound_to_play); - break; + break; default: sound_var = randomintrange(0, level.zombie_weapons[weapon].variation_count); @@ -1857,8 +2340,8 @@ play_weapon_vo(weapon) //self playsound ("plr_" + index + "_" + sound_to_play); //iprintlnbold (sound_to_play); + //thread setup_response_line( self, index, "monk" ); self maps\_zombiemode_spawner::do_player_playdialog(plr, sound_to_play, 0.05); - } } do_player_weap_dialog(player_index, sound_to_play, waittime) @@ -1892,10 +2375,15 @@ get_player_index(player) return player.entity_num; } -ammo_give( weapon ) +ammo_give( weapon, also_has_upgrade ) { // We assume before calling this function we already checked to see if the player has this weapon... + if( !isDefined( also_has_upgrade ) ) + { + also_has_upgrade = false; + } + // Should we give ammo to the player give_ammo = false; @@ -1906,12 +2394,18 @@ ammo_give( weapon ) { // get the max allowed ammo on the current weapon stockMax = WeaponMaxAmmo( weapon ); + if( also_has_upgrade ) + { + stockMax += WeaponMaxAmmo( weapon+"_upgraded" ); + } // Get the current weapon clip count clipCount = self GetWeaponAmmoClip( weapon ); + currStock = self GetAmmoCount( weapon ); + // compare it with the ammo player actually has, if more or equal just dont give the ammo, else do - if( ( self getammocount( weapon ) - clipcount ) >= stockMax ) + if( ( currStock - clipcount ) >= stockMax ) { give_ammo = false; } @@ -1924,7 +2418,7 @@ ammo_give( weapon ) else { // Ammo belongs to secondary weapon - if( self hasweapon( weapon ) ) + if( self has_weapon_or_upgrade( weapon ) ) { // Check if the player has less than max stock, if no give ammo if( self getammocount( weapon ) < WeaponMaxAmmo( weapon ) ) @@ -1939,6 +2433,10 @@ ammo_give( weapon ) { self playsound( "cha_ching" ); self GivemaxAmmo( weapon ); + if( also_has_upgrade ) + { + self GiveMaxAmmo( weapon+"_upgraded" ); + } return true; } @@ -2087,6 +2585,17 @@ add_weapon_to_sound_array(vo,num) } level.vox_mp40_available = level.vox_mp40; break; + case "vox_monkey": + if(!isDefined(level.vox_monkey)) + { + level.vox_monkey = []; + for(i=0;i 0 ) + { + no_dupes = array_check_for_dupes( level.enemy_spawns, level.zones[ zone_name ].spawners[0] ); + if( no_dupes ) + { + for(x=0;x 0 ) + { + no_dupes = array_check_for_dupes( level.enemy_dog_spawns, level.zones[ zone_name ].dog_spawners[0] ); + if( no_dupes ) + { + for(x=0;x 0 ) + { + // Making an assumption that if one of the structs + // is in the array, then all of them are in the array + no_dupes = array_check_for_dupes(level.enemy_dog_locations, level.zones[ zone_name ].dog_locations[0]); + if( no_dupes ) + { + for(x=0; x 0 ) + { + // Making an assumption that if one of the zone's spawners + // is in the array, then all of them are in the array + no_dupes = array_check_for_dupes(level.zombie_rise_spawners, level.zones[ zone_name ].rise_locations[0]); + if( no_dupes ) + { + for(x=0; x 0 ) + { + no_dupes = array_check_for_dupes( level.enemy_spawns, level.zones[ zone_name ].spawners[0] ); + if( !no_dupes ) + { + for(x=0;x 0 ) + { + no_dupes = array_check_for_dupes( level.enemy_dog_spawns, level.zones[ zone_name ].dog_spawners[0] ); + if( !no_dupes ) + { + for(x=0;x 0 ) + { + // Making an assumption that if one of the structs is in the array, then all of them are in the array + no_dupes = array_check_for_dupes(level.enemy_dog_locations, level.zones[ zone_name ].dog_locations[0]); + if( !no_dupes ) + { + for(x=0; x 0 ) + { + // Making an assumption that if one of the zone's spawners + // is in the array, then all of them are in the array + no_dupes = array_check_for_dupes(level.zombie_rise_spawners, level.zones[ zone_name ].rise_locations[0]); + if( !no_dupes ) + { + for(x=0; x 0 ) { + if (!leftHeld) { + axisMode = !axisMode; + } else { + delete_pressed(); + } + } else { + insert_effect(); + } + } + if ( button_is_clicked( "F5" ) ) - generate_fx_log(); + { + println( "^3Effects were last saved " + timecode(GetTime() - level._createfx_time_saved) + " (hh:mm:ss) ago." ); + wait (0.5); + process_button_held_and_clicked(); // clear keypresses + // if F5 is still held down, then proceed to save + if ( button_is_held( "F5" ) ) + { + old_time = GetTime(); + println( "^3#### CREATEFX USER SAVE BEGIN ####" ); + generate_fx_log(); + new_time = GetTime(); + level._createfx_time_saved = new_time - level._createfx_start_time; + println( "^3#### CREATEFX USER SAVE COMPLETE (Time: " + ( new_time - old_time ) * 0.001 + " seconds) at " + timecode(level._createfx_time_saved) + "####" ); + } + } if ( button_is_clicked( "F2" ) ) toggle_createfx_drawing(); @@ -428,7 +466,6 @@ createFxLogic() if (button_is_clicked("v")) paste_ents(); } - if (isdefined(level.selected_fx_option_index)) menu_fx_option_set(); @@ -571,6 +608,7 @@ createFxLogic() else lastSelectEntity = undefined; } + } toggle_createfx_drawing() @@ -1085,7 +1123,7 @@ add_kb_button( name ) set_anglemod_move_vector() { - rate = 2; + rate = 1; if (buttonDown("kp_uparrow", "DPAD_UP")) { @@ -1150,96 +1188,89 @@ cfxprintln(file,string) generate_client_fx_log( autosave ) { -/# - tab = " "; - filename = "mpclientcreatefx/"+level.script+"_fx.csc"; - if ( autosave ) - filename = "mpclientcreatefx/backup.csc"; +/# + // Dale (11/13/2008) - CSC doesn't need to be backed up + if (!autosave) { + tab = " "; + filename = "mpclientcreatefx/"+level.script+"_fx.csc"; - file = openfile(filename,"write"); - assertex(file != -1, "File not writeable (maybe you should check it out): " + filename); - cfxprintln (file,"//_createfx generated. Do not touch!!"); - cfxprintln (file,"main()"); - cfxprintln (file,"{"); - - if ( !autosave ) - println (" *** CREATING EFFECT, COPY THESE LINES TO ", level.script, "_fx.csc *** "); - - cfxprintln (file, "// CreateFX entities placed: " + level.createFxEnt.size ); - - for ( i = 0; i < level.createFXent.size; i++ ) - { - if(file != -1) - wait .05; //loop protection fails on writing the file - e = level.createFXent[i]; - assertEX(isdefined(e.v["type"]), "effect at origin " + e.v["origin"] + " has no type"); - - //don't post .map effects in the script. -// if (e.v["worldfx"]) -// continue; - if(isdefined(e.model)) - continue; // entities with models are from radiant and don't get reported - if (e.v["type"] == "loopfx") - { - if ( !autosave ) - println (" ent = clientscripts\\mp\\_fx::createLoopEffect( \"" + e.v["fxid"] + "\" );"); - cfxprintln (file,tab+ " ent = clientscripts\\mp\\_fx::createLoopEffect( \"" + e.v["fxid"] + "\" );"); - - } - if (e.v["type"] == "oneshotfx") - { - if ( !autosave ) - println (" ent = clientscripts\\mp\\_fx::createOneshotEffect( \"" + e.v["fxid"] + "\" );"); - cfxprintln (file,tab+ " ent = clientscripts\\mp\\_fx::createOneshotEffect( \"" + e.v["fxid"] + "\" );"); - } -/* if (e.v["type"] == "exploder") // exploders are staying on the server side.... - { - if ( !autosave ) - println (" ent = clientscripts\\mp\\_fx::createExploder( \"" + e.v["fxid"] + "\" );"); - cfxprintln (file,tab+ " ent = clientscripts\\mp\\_fx::createExploder( \"" + e.v["fxid"] + "\" );"); - } */ - if ( e.v[ "type" ] == "soundfx" ) - { - if ( !autosave ) - println( " ent = clientscripts\\mp\\_fx::createLoopSound();" ); - cfxprintln( file, tab + " ent = clientscripts\\mp\\_fx::createLoopSound();" ); - } - - // CODER_MOD - // Make sure that this isn't output on the client for exploders. - - if(e.v["type"] != "exploder") - { - if ( !autosave ) - println (" ent.v[ \"origin\" ] = ( " + e.v["origin"][0] + ", " + e.v["origin"][1] + ", " + e.v["origin"][2] + " );"); - cfxprintln (file,tab+ " ent.v[ \"origin\" ] = ( " + e.v["origin"][0] + ", " + e.v["origin"][1] + ", " + e.v["origin"][2] + " );"); - if ( !autosave ) - println (" ent.v[ \"angles\" ] = ( " + e.v["angles"][0] + ", " + e.v["angles"][1] + ", " + e.v["angles"][2] + " );"); - cfxprintln (file,tab+ " ent.v[ \"angles\" ] = ( " + e.v["angles"][0] + ", " + e.v["angles"][1] + ", " + e.v["angles"][2] + " );"); + //if ( autosave ) + // filename = "mpclientcreatefx/backup.csc"; - print_fx_options( e, tab , file, autosave ); + file = openfile(filename,"write"); + assertex(file != -1, "File not writeable (maybe you should check it out): " + filename); + cfxprintln (file,"//_createfx generated. Do not touch!!"); + cfxprintln (file,"main()"); + cfxprintln (file,"{"); + + println (" *** CREATING EFFECT, COPY THESE LINES TO ", level.script, "_fx.csc *** "); + cfxprintln (file, "// CreateFX entities placed: " + level.createFxEnt.size ); + + for ( i = 0; i < level.createFXent.size; i++ ) + { + if(file != -1) + wait .05; //loop protection fails on writing the file + e = level.createFXent[i]; + assertEX(isdefined(e.v["type"]), "effect at origin " + e.v["origin"] + " has no type"); + + //don't post .map effects in the script. + //if (e.v["worldfx"]) + // continue; + if(isdefined(e.model)) + continue; // entities with models are from radiant and don't get reported + if (e.v["type"] == "loopfx") + { + println (" ent = clientscripts\\mp\\_fx::createLoopEffect( \"" + e.v["fxid"] + "\" );"); + cfxprintln (file,tab+ " ent = clientscripts\\mp\\_fx::createLoopEffect( \"" + e.v["fxid"] + "\" );"); + } + if (e.v["type"] == "oneshotfx") + { + println (" ent = clientscripts\\mp\\_fx::createOneshotEffect( \"" + e.v["fxid"] + "\" );"); + cfxprintln (file,tab+ " ent = clientscripts\\mp\\_fx::createOneshotEffect( \"" + e.v["fxid"] + "\" );"); + } + /* if (e.v["type"] == "exploder") // exploders are staying on the server side.... + { + println (" ent = clientscripts\\mp\\_fx::createExploder( \"" + e.v["fxid"] + "\" );"); + cfxprintln (file,tab+ " ent = clientscripts\\mp\\_fx::createExploder( \"" + e.v["fxid"] + "\" );"); + } */ + if ( e.v[ "type" ] == "soundfx" ) + { + println( " ent = clientscripts\\mp\\_fx::createLoopSound();" ); + cfxprintln( file, tab + " ent = clientscripts\\mp\\_fx::createLoopSound();" ); + } + + // CODER_MOD + // Make sure that this isn't output on the client for exploders. + + if(e.v["type"] != "exploder") + { + println (" ent.v[ \"origin\" ] = ( " + e.v["origin"][0] + ", " + e.v["origin"][1] + ", " + e.v["origin"][2] + " );"); + cfxprintln (file,tab+ " ent.v[ \"origin\" ] = ( " + e.v["origin"][0] + ", " + e.v["origin"][1] + ", " + e.v["origin"][2] + " );"); + println (" ent.v[ \"angles\" ] = ( " + e.v["angles"][0] + ", " + e.v["angles"][1] + ", " + e.v["angles"][2] + " );"); + cfxprintln (file,tab+ " ent.v[ \"angles\" ] = ( " + e.v["angles"][0] + ", " + e.v["angles"][1] + ", " + e.v["angles"][2] + " );"); + + print_fx_options( e, tab , file, autosave ); + } + + println (" "); + cfxprintln (file," "); + } + + if(level.bScriptgened) + { + script_gen_dump_addline("clientscripts\\mp\\createfx\\"+level.script+"_fx::main();",level.script+"_fx"); // adds to scriptgendump + maps\mp\_load::script_gen_dump(); //dump scriptgen link } - if ( !autosave ) - println (" "); - cfxprintln (file," "); - } - - if(level.bScriptgened) - { - script_gen_dump_addline("clientscripts\\mp\\createfx\\"+level.script+"_fx::main();",level.script+"_fx"); // adds to scriptgendump - maps\mp\_load::script_gen_dump(); //dump scriptgen link - } - - cfxprintln (file,"}"); - saved = closefile(file); - assertex(saved == 1,"File not saved (see above message?): " + filename); - - flag_clear( "createfx_saving" ); - - println( "CreateFX entities placed: " + level.createFxEnt.size ); - + cfxprintln (file,"}"); + saved = closefile(file); + assertex(saved == 1,"File not saved (see above message?): " + filename); + flag_clear( "createfx_saving" ); + + println( "CreateFX entities placed: " + level.createFxEnt.size ); + + } #/ } generate_fx_log( autosave ) @@ -1263,7 +1294,8 @@ generate_fx_log( autosave ) cfxprintln (file,"main()"); cfxprintln (file,"{"); - cfxprintln (file, "// CreateFX entities placed: " + level.createFxEnt.size ); + if ( !autosave) + cfxprintln (file, "// CreateFX entities placed: " + level.createFxEnt.size ); limit = 0.1; for ( p = 0; p < level.createFXent.size; p++ ) @@ -1327,17 +1359,29 @@ generate_fx_log( autosave ) cfxprintln( file, tab + " ent = maps\\mp\\_createfx::createLoopSound();" ); } - if ( !autosave ) + // Dale - 11/19/2008: Reduce the number of lines written to backup file to save on backup time. + // Okay, it turns out it doesn't help any, but with further revisions it will. + if ( autosave ) { + fxprops = get_fx_options( e, tab ); + cfxprintln ( file, fxprops ); + + // old backup format + //cfxprintln (file,tab+ " ent.v[ \"origin\" ] = ( " + e.v["origin"][0] + ", " + e.v["origin"][1] + ", " + e.v["origin"][2] + " );"); + //cfxprintln (file,tab+ " ent.v[ \"angles\" ] = ( " + e.v["angles"][0] + ", " + e.v["angles"][1] + ", " + e.v["angles"][2] + " );"); + //print_fx_options( e, tab , file, autosave ); + + + } else { println (" ent.v[ \"origin\" ] = ( " + e.v["origin"][0] + ", " + e.v["origin"][1] + ", " + e.v["origin"][2] + " );"); - cfxprintln (file,tab+ " ent.v[ \"origin\" ] = ( " + e.v["origin"][0] + ", " + e.v["origin"][1] + ", " + e.v["origin"][2] + " );"); - if ( !autosave ) println (" ent.v[ \"angles\" ] = ( " + e.v["angles"][0] + ", " + e.v["angles"][1] + ", " + e.v["angles"][2] + " );"); - cfxprintln (file,tab+ " ent.v[ \"angles\" ] = ( " + e.v["angles"][0] + ", " + e.v["angles"][1] + ", " + e.v["angles"][2] + " );"); + cfxprintln (file,tab+ " ent.v[ \"origin\" ] = ( " + e.v["origin"][0] + ", " + e.v["origin"][1] + ", " + e.v["origin"][2] + " );"); + cfxprintln (file,tab+ " ent.v[ \"angles\" ] = ( " + e.v["angles"][0] + ", " + e.v["angles"][1] + ", " + e.v["angles"][2] + " );"); + print_fx_options( e, tab , file, autosave ); + } - print_fx_options( e, tab , file, autosave ); - if ( !autosave ) + if ( !autosave ) println (" "); - cfxprintln (file," "); + cfxprintln (file," "); } if(level.bScriptgened) @@ -1386,6 +1430,28 @@ print_fx_options( ent, tab, file, autosave ) } } +// Dale - 11/18/2008: Gather all of the effect properties and return them as one string. +get_fx_options( ent, tab ) +{ + sprops = ""; // holds the properties string for this object + sprops += tab + " ent.v[ \"origin\" ] = ( " + ent.v["origin"][0] + ", " + ent.v["origin"][1] + ", " + ent.v["origin"][2] + " );"; + sprops += tab + " ent.v[ \"angles\" ] = ( " + ent.v["angles"][0] + ", " + ent.v["angles"][1] + ", " + ent.v["angles"][2] + " );"; + + for ( i=0; i wait_time) ) + { + old_time = GetTime(); + println( "^5#### CREATEFX AUTOSAVE BEGIN ####" ); + generate_fx_log( true ); + new_time = GetTime(); + println( "^5#### CREATEFX AUTOSAVE COMPLETE (Time: " + ( new_time - old_time ) * 0.001 + " seconds) at " + timecode(new_time - level._createfx_start_time) + " ####" ); + } } } @@ -1898,9 +1982,9 @@ Callback_PlayerConnect() { //spawnpoints = getentarray("info_player_start", "classname"); spawnpoints = getentarray("mp_global_intermission", "classname"); - assert( spawnpoints.size ); - spawnpoint = maps\mp\gametypes\_spawnlogic::getSpawnpoint_Random(spawnpoints); - + assert( spawnpoints.size ); + spawnpoint = maps\mp\gametypes\_spawnlogic::getSpawnpoint_Random(spawnpoints); + self.sessionteam = "none"; self.sessionstate = "playing"; @@ -1935,6 +2019,50 @@ move_player_around_map_fast() } +// Returns the time in hours:minutes:seconds +timecode(time_in_ms) +{ + totalseconds = int(time_in_ms * 0.001); + //println("totalseconds is " + totalseconds); + + hours = int(totalseconds / 3600); + //println("hours is " + hours); + + minutes = int((totalseconds - (hours * 3600)) / 60); + //println("minutes is " + minutes); + + seconds = int(totalseconds - (hours * 3600) - (minutes * 60)); + //println("seconds is " + seconds); + + time = ""; + + if (hours < 10) + { + time = "0" + hours + ":"; + } else + { + time = hours + ":"; + } + + if (minutes < 10) + { + time = time + "0" + minutes + ":"; + } else + { + time = time + minutes + ":"; + } + + if (seconds < 10) + { + time = time + "0" + seconds; + } else + { + time = time + seconds; + } + + return time; +} + void() { -} +} \ No newline at end of file diff --git a/raw/maps/mp/_load.gsc b/raw/maps/mp/_load.gsc index 58081b0fb..cfe70994a 100644 --- a/raw/maps/mp/_load.gsc +++ b/raw/maps/mp/_load.gsc @@ -97,10 +97,16 @@ main( bScriptgened, bCSVgened, bsgenabled ) parse_structs(); thread footsteps(); - + + // Dale - 4/20/2009 -- force MP CreateFX to get proper map center (copied from SP) thread maps\mp\_createfx::fx_init(); - if ( level.createFX_enabled ) + if( level.createFX_enabled ) + { + //maps\_callbackglobal::init(); // is there an MP analog to this? + calculate_map_center(); + //maps\_loadout::init_loadout(); // MikeD: Just to set the level.campaign // also, is there an MP analog to this? maps\mp\_createfx::createfx(); + } if ( getdvar( "r_reflectionProbeGenerate" ) == "1" ) { @@ -720,3 +726,21 @@ traverseThink() } } } + +calculate_map_center() +{ + // Dale - 4/21/2009 (based on Gavin's script) -- Do not compute and set the map center if the level script has already done so. + if( !IsDefined( level.mapCenter ) ) + { + level.nodesMins = ( 0, 0, 0 ); + level.nodesMaxs = ( 0, 0, 0 ); + + level.mapCenter = maps\mp\gametypes\_spawnlogic::findBoxCenter( level.nodesMins, level.nodesMaxs ); + + /# // do not compile for ship builds + println( "map center: ", level.mapCenter ); + #/ + + SetMapCenter( level.mapCenter ); + } +} \ No newline at end of file diff --git a/raw/maps/mp/createart/mp_bgate_art.gsc b/raw/maps/mp/createart/mp_bgate_art.gsc new file mode 100644 index 000000000..8d83da7a6 --- /dev/null +++ b/raw/maps/mp/createart/mp_bgate_art.gsc @@ -0,0 +1,45 @@ +//_createart generated. modify at your own risk. Changing values should be fine. +main() +{ + + level.tweakfile = true; + + // *Fog section* + + setdvar("scr_fog_exp_halfplane", "1750"); + setdvar("scr_fog_exp_halfheight", "0"); + setdvar("scr_fog_nearplane", "300"); + setdvar("scr_fog_red", "0.28"); + setdvar("scr_fog_green", "0.36"); + setdvar("scr_fog_blue", "0.4"); + setdvar("scr_fog_baseheight", "60"); + + + setdvar("visionstore_glowTweakEnable", "1"); + setdvar("visionstore_glowTweakRadius0", "1.25"); + setdvar("visionstore_glowTweakBloomCutoff", "0.17"); + setdvar("visionstore_glowTweakBloomDesaturation", "0.27"); + setdvar("visionstore_glowTweakBloomIntensity0", "0.88"); + setdvar("visionstore_glowTweakSkyBleedIntensity0", "0.29"); + setdvar("visionstore_glowRayExpansion", ".5"); + setdvar("visionstore_glowRayIntensity", "0.25"); + setdvar("visionstore_filmEnable", "1"); + setdvar("visionstore_filmContrast", "1.2"); + setdvar("visionstore_filmBrightness", "0.16"); + setdvar("visionstore_filmDesaturation", "0"); + + setdvar("visionstore_filmInvert", "0"); + setdvar("visionstore_filmLightTint", "1.37 1.6 1.2"); + setdvar("visionstore_filmDarkTint", "0.44 0.15 0.24"); + + setVolFog(1100, 620, 675, 60, 0.49, 0.55, 0.567, 0); + VisionSetNaked( "mp_bgate", 0 ); + + +} + +// setVolFog(, , , , , , , ) + + + + diff --git a/raw/maps/mp/createart/mp_brandenburg_art.gsc b/raw/maps/mp/createart/mp_brandenburg_art.gsc new file mode 100644 index 000000000..a35f0960d --- /dev/null +++ b/raw/maps/mp/createart/mp_brandenburg_art.gsc @@ -0,0 +1,45 @@ +//_createart generated. modify at your own risk. Changing values should be fine. +main() +{ + + level.tweakfile = true; + + // *Fog section* + + setdvar("scr_fog_exp_halfplane", "1028"); + setdvar("scr_fog_exp_halfheight", "1360"); + setdvar("scr_fog_nearplane", "512"); + setdvar("scr_fog_red", "0.3828"); + setdvar("scr_fog_green", "0.445"); + setdvar("scr_fog_blue", "0.5859"); + setdvar("scr_fog_baseheight", "-448"); + + + setdvar("visionstore_glowTweakEnable", "1"); + setdvar("visionstore_glowTweakRadius0", "1.25"); + setdvar("visionstore_glowTweakBloomCutoff", "0.17"); + setdvar("visionstore_glowTweakBloomDesaturation", "0.27"); + setdvar("visionstore_glowTweakBloomIntensity0", "0.88"); + setdvar("visionstore_glowTweakSkyBleedIntensity0", "0.29"); + setdvar("visionstore_glowRayExpansion", ".5"); + setdvar("visionstore_glowRayIntensity", "0.25"); + setdvar("visionstore_filmEnable", "1"); + setdvar("visionstore_filmContrast", "1.2"); + setdvar("visionstore_filmBrightness", "0.16"); + setdvar("visionstore_filmDesaturation", "0"); + + setdvar("visionstore_filmInvert", "0"); + setdvar("visionstore_filmLightTint", "1.37 1.6 1.2"); + setdvar("visionstore_filmDarkTint", "0.44 0.15 0.24"); + + setVolFog(0, 4000, 1400, -1150, 0.72, 0.76, 0.96, 0); + VisionSetNaked( "mp_brandenburg", 0 ); + + +} + +// setVolFog(, , , , , , , ) + + + + diff --git a/raw/maps/mp/createart/mp_drum_art.gsc b/raw/maps/mp/createart/mp_drum_art.gsc new file mode 100644 index 000000000..09f43161e --- /dev/null +++ b/raw/maps/mp/createart/mp_drum_art.gsc @@ -0,0 +1,33 @@ +//_createart generated. modify at your own risk. Changing values should be fine. +main() +{ + + level.tweakfile = true; + + // *Fog section* + + setdvar("scr_fog_exp_halfplane", "857"); + setdvar("scr_fog_exp_halfheight", "691"); + setdvar("scr_fog_nearplane", "480"); + setdvar("scr_fog_red", "0.5"); + setdvar("scr_fog_green", "0.5"); + setdvar("scr_fog_blue", "0.5"); + setdvar("scr_fog_baseheight", "337"); + + setdvar("visionstore_glowTweakEnable", "1"); + setdvar("visionstore_glowTweakRadius0", "2"); + setdvar("visionstore_glowTweakRadius1", ""); + setdvar("visionstore_glowTweakBloomCutoff", "0.5"); + setdvar("visionstore_glowTweakBloomDesaturation", "0"); + setdvar("visionstore_glowTweakBloomIntensity0", "0.9"); + setdvar("visionstore_glowTweakBloomIntensity1", ""); + setdvar("visionstore_glowTweakSkyBleedIntensity0", ""); + setdvar("visionstore_glowTweakSkyBleedIntensity1", ""); + + + setVolFog(260, 1348, 1250, 80, 0.80, 0.80, 0.76, 0); + VisionSetNaked( "mp_drum", 0 ); + +} + +// setVolFog(, , , , , , , ) diff --git a/raw/maps/mp/createart/mp_vodka_art.gsc b/raw/maps/mp/createart/mp_vodka_art.gsc new file mode 100644 index 000000000..e6f10fc99 --- /dev/null +++ b/raw/maps/mp/createart/mp_vodka_art.gsc @@ -0,0 +1,32 @@ +//_createart generated. modify at your own risk. Changing values should be fine. +main() +{ + + level.tweakfile = true; + + // *Fog section* + + setdvar("scr_fog_exp_halfplane", "1500"); + setdvar("scr_fog_exp_halfheight", "276"); + setdvar("scr_fog_nearplane", "450"); + setdvar("scr_fog_red", "0.49"); + setdvar("scr_fog_green", "0.56"); + setdvar("scr_fog_blue", "0.6"); + setdvar("scr_fog_baseheight", "0"); + + setdvar("visionstore_glowTweakEnable", "0"); + setdvar("visionstore_glowTweakRadius0", "5"); + setdvar("visionstore_glowTweakRadius1", ""); + setdvar("visionstore_glowTweakBloomCutoff", "0.5"); + setdvar("visionstore_glowTweakBloomDesaturation", "0"); + setdvar("visionstore_glowTweakBloomIntensity0", "1"); + setdvar("visionstore_glowTweakBloomIntensity1", ""); + setdvar("visionstore_glowTweakSkyBleedIntensity0", ""); + setdvar("visionstore_glowTweakSkyBleedIntensity1", ""); + + setVolFog(450, 2500, 302, 264, 0.432, 0.492, 0.459, 0); + VisionSetNaked( "mp_vodka", 0 ); + +} + +// setVolFog(, , , , , , , ) diff --git a/raw/maps/mp/createfx/mp_bgate_fx.gsc b/raw/maps/mp/createfx/mp_bgate_fx.gsc new file mode 100644 index 000000000..ad2ce1824 --- /dev/null +++ b/raw/maps/mp/createfx/mp_bgate_fx.gsc @@ -0,0 +1,1373 @@ +//_createfx generated. Do not touch!! +main() +{ +// CreateFX entities placed: 236 + ent = maps\mp\_utility::createOneshotEffect( "mp_dust_motes" ); + ent.v[ "origin" ] = ( -1042.07, -872.492, 219.125 ); + ent.v[ "angles" ] = ( 360, 90, -90 ); + ent.v[ "fxid" ] = "mp_dust_motes"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_dust_motes" ); + ent.v[ "origin" ] = ( -714.744, -3228.33, 110.125 ); + ent.v[ "angles" ] = ( 1.61795, 53.9834, -91.1756 ); + ent.v[ "fxid" ] = "mp_dust_motes"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fog_low_brown" ); + ent.v[ "origin" ] = ( 1134.27, -1049.6, -168.129 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_fog_low_brown"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fog_low_brown" ); + ent.v[ "origin" ] = ( 1082.98, -1519.8, 8.2231 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_fog_low_brown"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fog_low_brown" ); + ent.v[ "origin" ] = ( 1159.96, -557.187, -85.123 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_fog_low_brown"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fog_low_brown" ); + ent.v[ "origin" ] = ( 1150.17, -67.7336, -10.4476 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_fog_low_brown"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_insect_swarm" ); + ent.v[ "origin" ] = ( 75.8934, -2181.09, 82.325 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_insect_swarm"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_insect_swarm" ); + ent.v[ "origin" ] = ( -138.444, -2473.62, 90.325 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_insect_swarm"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "light_godray_overcast_xsm" ); + ent.v[ "origin" ] = ( -925.367, -511.885, 262.3 ); + ent.v[ "angles" ] = ( 330.365, 353.137, -10.0527 ); + ent.v[ "fxid" ] = "light_godray_overcast_xsm"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "light_godray_overcast_xsm" ); + ent.v[ "origin" ] = ( -907.775, -773.881, 275.45 ); + ent.v[ "angles" ] = ( 330.365, 353.137, -10.0527 ); + ent.v[ "fxid" ] = "light_godray_overcast_xsm"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_smoke_plume_lg" ); + ent.v[ "origin" ] = ( 2488.78, 6619.38, 105.557 ); + ent.v[ "angles" ] = ( 270, 0, -180 ); + ent.v[ "fxid" ] = "mp_smoke_plume_lg"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_smoke_plume_lg" ); + ent.v[ "origin" ] = ( 2519.46, -2808.92, 435.902 ); + ent.v[ "angles" ] = ( 270, 0, -180 ); + ent.v[ "fxid" ] = "mp_smoke_plume_lg"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_roof_ash_embers" ); + ent.v[ "origin" ] = ( -797.017, 2305.65, 385.122 ); + ent.v[ "angles" ] = ( 2.5699, 129.931, 176.934 ); + ent.v[ "fxid" ] = "mp_roof_ash_embers"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fire_rubble_md_smk" ); + ent.v[ "origin" ] = ( -856.474, 2577.69, 299.044 ); + ent.v[ "angles" ] = ( 270, 359.821, 174.179 ); + ent.v[ "fxid" ] = "mp_fire_rubble_md_smk"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fire_rubble_md_smk" ); + ent.v[ "origin" ] = ( -1099.2, 2633.88, 330.292 ); + ent.v[ "angles" ] = ( 270, 0, -178 ); + ent.v[ "fxid" ] = "mp_fire_rubble_md_smk"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_barrel_fire" ); + ent.v[ "origin" ] = ( 194.298, -2070.22, 59.5994 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_barrel_fire"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_barrel_fire" ); + ent.v[ "origin" ] = ( -209.262, -2909.95, 71.2292 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_barrel_fire"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_barrel_fire" ); + ent.v[ "origin" ] = ( -919.28, -3173.09, 63.8622 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_barrel_fire"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "light_godray_overcast_xsm" ); + ent.v[ "origin" ] = ( -1136.56, -1704.11, 323.216 ); + ent.v[ "angles" ] = ( 330.365, 353.137, -10.0527 ); + ent.v[ "fxid" ] = "light_godray_overcast_xsm"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "light_godray_overcast_xsm" ); + ent.v[ "origin" ] = ( -1202.53, -1818.69, 294.697 ); + ent.v[ "angles" ] = ( 330.365, 353.137, -10.0527 ); + ent.v[ "fxid" ] = "light_godray_overcast_xsm"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "light_godray_overcast_xsm" ); + ent.v[ "origin" ] = ( -1210.08, -1781.27, 327.146 ); + ent.v[ "angles" ] = ( 330.365, 353.137, -10.0527 ); + ent.v[ "fxid" ] = "light_godray_overcast_xsm"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fire_static_small_detail" ); + ent.v[ "origin" ] = ( 1219.73, 1561.72, 65.6653 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_fire_static_small_detail"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fire_static_small_detail" ); + ent.v[ "origin" ] = ( 1209.16, 1586.3, 99.6032 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_fire_static_small_detail"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_barrel_fire" ); + ent.v[ "origin" ] = ( -431.928, 232.475, 41.0754 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_barrel_fire"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_insect_swarm" ); + ent.v[ "origin" ] = ( 91.9835, -2572.22, 84.5798 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_insect_swarm"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_insect_swarm" ); + ent.v[ "origin" ] = ( 206.134, -2374.98, 91.3362 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_insect_swarm"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fire_rubble_detail_grp" ); + ent.v[ "origin" ] = ( 1395.73, -1955.73, 134.251 ); + ent.v[ "angles" ] = ( 270.995, 339.948, 0 ); + ent.v[ "fxid" ] = "mp_fire_rubble_detail_grp"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fire_static_small_detail" ); + ent.v[ "origin" ] = ( 1050.71, -330.982, 46.9661 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_fire_static_small_detail"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fire_static_small_detail" ); + ent.v[ "origin" ] = ( 1050.71, -330.358, 34.5519 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_fire_static_small_detail"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fire_static_small_detail" ); + ent.v[ "origin" ] = ( 946.138, 24.4005, 325.088 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_fire_static_small_detail"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fire_static_small_detail" ); + ent.v[ "origin" ] = ( 1355.46, -618.707, -29.7449 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_fire_static_small_detail"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_dust_motes" ); + ent.v[ "origin" ] = ( 1212.59, -541.262, 354.676 ); + ent.v[ "angles" ] = ( 360, 90, -90 ); + ent.v[ "fxid" ] = "mp_dust_motes"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fire_static_small_detail" ); + ent.v[ "origin" ] = ( -798.411, 2326.89, 299.703 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_fire_static_small_detail"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_smoke_plume_lg" ); + ent.v[ "origin" ] = ( 1353.02, 9870.39, 1040.09 ); + ent.v[ "angles" ] = ( 270, 0, -180 ); + ent.v[ "fxid" ] = "mp_smoke_plume_lg"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createLoopEffect( "mp_battlesmoke_thick_large_area" ); + ent.v[ "origin" ] = ( -754.888, 3507.5, 47.1767 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_battlesmoke_thick_large_area"; + ent.v[ "delay" ] = 6; + + ent = maps\mp\_utility::createLoopEffect( "mp_battlesmoke_small" ); + ent.v[ "origin" ] = ( 1674.67, 1949.97, -20.8653 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_battlesmoke_small"; + ent.v[ "delay" ] = 5; + + ent = maps\mp\_utility::createOneshotEffect( "mp_smoke_plume_lg" ); + ent.v[ "origin" ] = ( -828.306, 5347.45, 78.546 ); + ent.v[ "angles" ] = ( 270, 0, -180 ); + ent.v[ "fxid" ] = "mp_smoke_plume_lg"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_smoke_plume_lg" ); + ent.v[ "origin" ] = ( -3519.08, 2831.91, -28 ); + ent.v[ "angles" ] = ( 270, 0, -180 ); + ent.v[ "fxid" ] = "mp_smoke_plume_lg"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_smoke_plume_lg" ); + ent.v[ "origin" ] = ( 3775.85, 950.344, 338.996 ); + ent.v[ "angles" ] = ( 270, 0, -180 ); + ent.v[ "fxid" ] = "mp_smoke_plume_lg"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_smoke_plume_lg" ); + ent.v[ "origin" ] = ( -325.797, -6392.06, 312.556 ); + ent.v[ "angles" ] = ( 270, 0, -180 ); + ent.v[ "fxid" ] = "mp_smoke_plume_lg"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_smoke_plume_lg" ); + ent.v[ "origin" ] = ( -3439.47, -96.4602, 45.4355 ); + ent.v[ "angles" ] = ( 270, 0, -180 ); + ent.v[ "fxid" ] = "mp_smoke_plume_lg"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_smoke_plume_lg" ); + ent.v[ "origin" ] = ( -2723.43, -4026.86, 180.076 ); + ent.v[ "angles" ] = ( 270, 0, -180 ); + ent.v[ "fxid" ] = "mp_smoke_plume_lg"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_smoke_sm_slow" ); + ent.v[ "origin" ] = ( 1493.87, 390.094, 34.1587 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_smoke_sm_slow"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createLoopEffect( "mp_battlesmoke_small" ); + ent.v[ "origin" ] = ( 1589.26, 286.495, 61.2984 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_battlesmoke_small"; + ent.v[ "delay" ] = 5; + + ent = maps\mp\_utility::createOneshotEffect( "mp_smoke_sm_slow" ); + ent.v[ "origin" ] = ( -799.875, 2312.17, 308.902 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_smoke_sm_slow"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_smoke_sm_slow" ); + ent.v[ "origin" ] = ( -1354.37, 1831.32, 138.629 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_smoke_sm_slow"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_smoke_sm_slow" ); + ent.v[ "origin" ] = ( -1422.79, 2091.08, 155.568 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_smoke_sm_slow"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fire_rubble_md_smk" ); + ent.v[ "origin" ] = ( 755.092, 1687.61, 318.116 ); + ent.v[ "angles" ] = ( 270, 180, 180 ); + ent.v[ "fxid" ] = "mp_fire_rubble_md_smk"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fire_column_xsm" ); + ent.v[ "origin" ] = ( 753.044, 1640.09, 404.864 ); + ent.v[ "angles" ] = ( 270, 0, -90 ); + ent.v[ "fxid" ] = "mp_fire_column_xsm"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fire_column_xsm" ); + ent.v[ "origin" ] = ( 758.217, 1655.36, 410.041 ); + ent.v[ "angles" ] = ( 315.755, 161.235, -6.07466 ); + ent.v[ "fxid" ] = "mp_fire_column_xsm"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_roof_ash_embers" ); + ent.v[ "origin" ] = ( 692.962, 1743.1, 416.692 ); + ent.v[ "angles" ] = ( 0, 312, 0 ); + ent.v[ "fxid" ] = "mp_roof_ash_embers"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_barrel_fire" ); + ent.v[ "origin" ] = ( 763.862, 2408.8, 17.4984 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_barrel_fire"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_smoke_plume_med_wide" ); + ent.v[ "origin" ] = ( 1013.68, 4992.34, 100.511 ); + ent.v[ "angles" ] = ( 0, 152, 0 ); + ent.v[ "fxid" ] = "mp_smoke_plume_med_wide"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_smoke_plume_med_wide" ); + ent.v[ "origin" ] = ( -2306.58, 1861.37, 31.0582 ); + ent.v[ "angles" ] = ( 0, 228, 0 ); + ent.v[ "fxid" ] = "mp_smoke_plume_med_wide"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_smoke_plume_med_wide" ); + ent.v[ "origin" ] = ( -2213.24, 1342.09, 11.1245 ); + ent.v[ "angles" ] = ( 0, 228, 0 ); + ent.v[ "fxid" ] = "mp_smoke_plume_med_wide"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_smoke_plume_med_wide" ); + ent.v[ "origin" ] = ( 1907.79, 431.244, 42.6662 ); + ent.v[ "angles" ] = ( 0, 228, 0 ); + ent.v[ "fxid" ] = "mp_smoke_plume_med_wide"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_smoke_plume_med_wide" ); + ent.v[ "origin" ] = ( 1770.57, -1523.2, -20.76 ); + ent.v[ "angles" ] = ( 0, 228, 0 ); + ent.v[ "fxid" ] = "mp_smoke_plume_med_wide"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_smoke_plume_med_wide" ); + ent.v[ "origin" ] = ( -2717.04, -1052.61, 181.433 ); + ent.v[ "angles" ] = ( 0, 228, 0 ); + ent.v[ "fxid" ] = "mp_smoke_plume_med_wide"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_smoke_plume_med_wide" ); + ent.v[ "origin" ] = ( -382.436, 4566.96, 94.2407 ); + ent.v[ "angles" ] = ( 0, 182, 0 ); + ent.v[ "fxid" ] = "mp_smoke_plume_med_wide"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_smoke_plume_med_wide" ); + ent.v[ "origin" ] = ( -2086.82, -3245.25, 127.892 ); + ent.v[ "angles" ] = ( 0, 316, 0 ); + ent.v[ "fxid" ] = "mp_smoke_plume_med_wide"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_smoke_plume_med_wide" ); + ent.v[ "origin" ] = ( -2593.28, -4409.32, 355.215 ); + ent.v[ "angles" ] = ( 0, 152, 0 ); + ent.v[ "fxid" ] = "mp_smoke_plume_med_wide"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_smoke_plume_med_wide" ); + ent.v[ "origin" ] = ( 2541.15, 1370.57, -97.7971 ); + ent.v[ "angles" ] = ( 0, 152, 0 ); + ent.v[ "fxid" ] = "mp_smoke_plume_med_wide"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "tracers_flak88_amb" ); + ent.v[ "origin" ] = ( -5960.55, 6867.39, -28 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "tracers_flak88_amb"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_flak_field" ); + ent.v[ "origin" ] = ( -2230.12, 3459.18, 2591.07 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_flak_field"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_flak_field_flash" ); + ent.v[ "origin" ] = ( -2289.03, 3603.64, 2933 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_flak_field_flash"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_flak_field_flash" ); + ent.v[ "origin" ] = ( 6449.15, 8967.8, 5531.4 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_flak_field_flash"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_flak_field" ); + ent.v[ "origin" ] = ( 6508.06, 8823.34, 5189.46 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_flak_field"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "tracers_flak88_amb" ); + ent.v[ "origin" ] = ( 6624.84, 11638.8, -684.602 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "tracers_flak88_amb"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fire_150x600_tall_distant" ); + ent.v[ "origin" ] = ( -2365.88, -1180.86, 88.0422 ); + ent.v[ "angles" ] = ( 340.013, 129.872, 0.72776 ); + ent.v[ "fxid" ] = "mp_fire_150x600_tall_distant"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fire_150x150_tall_distant" ); + ent.v[ "origin" ] = ( -2362.47, -877.585, 19.0759 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_fire_150x150_tall_distant"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_smoke_plume_med_wide" ); + ent.v[ "origin" ] = ( -2921.18, -1094.03, 287.818 ); + ent.v[ "angles" ] = ( 0, 228, 0 ); + ent.v[ "fxid" ] = "mp_smoke_plume_med_wide"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_smoke_plume_med_wide" ); + ent.v[ "origin" ] = ( -1184.12, 1443.32, 272.125 ); + ent.v[ "angles" ] = ( 0, 228, 0 ); + ent.v[ "fxid" ] = "mp_smoke_plume_med_wide"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_dust_spill_far_runner" ); + ent.v[ "origin" ] = ( -2094.66, -2663.85, 653.875 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_dust_spill_far_runner"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_dust_spill_far_runner" ); + ent.v[ "origin" ] = ( -1950.62, -2802.64, 742.875 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_dust_spill_far_runner"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_dust_spill_far_runner" ); + ent.v[ "origin" ] = ( -2037.24, -2843.62, 649.407 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_dust_spill_far_runner"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_dust_spill_far_runner" ); + ent.v[ "origin" ] = ( -2124.54, -2788.33, 502.875 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_dust_spill_far_runner"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_dust_spill_far_runner" ); + ent.v[ "origin" ] = ( -1838.1, 421.572, 403.875 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_dust_spill_far_runner"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_dust_spill_far_runner" ); + ent.v[ "origin" ] = ( -1201.69, 2433.1, 530.928 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_dust_spill_far_runner"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_dust_spill_far_runner" ); + ent.v[ "origin" ] = ( 999.348, 2283.71, 829.875 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_dust_spill_far_runner"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_smoke_plume_med_wide" ); + ent.v[ "origin" ] = ( 707.967, -1902.17, 320.125 ); + ent.v[ "angles" ] = ( 0, 228, 0 ); + ent.v[ "fxid" ] = "mp_smoke_plume_med_wide"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_embers_patch" ); + ent.v[ "origin" ] = ( -2350.63, -1266.02, 133.16 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_embers_patch"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fire_150x600_tall_distant" ); + ent.v[ "origin" ] = ( -2675.14, -4089.37, 169.95 ); + ent.v[ "angles" ] = ( 0, 338, 0 ); + ent.v[ "fxid" ] = "mp_fire_150x600_tall_distant"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fire_150x150_tall_distant" ); + ent.v[ "origin" ] = ( -2797.98, -4086.62, 37.625 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_fire_150x150_tall_distant"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fire_150x150_tall_distant" ); + ent.v[ "origin" ] = ( -1314.93, -3676.55, 65.1639 ); + ent.v[ "angles" ] = ( 0, 0, 0 ); + ent.v[ "fxid" ] = "mp_fire_150x150_tall_distant"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fire_rubble_detail_grp" ); + ent.v[ "origin" ] = ( -2266.55, -4064.05, 91.0373 ); + ent.v[ "angles" ] = ( 270, 359.484, 0.516024 ); + ent.v[ "fxid" ] = "mp_fire_rubble_detail_grp"; + ent.v[ "delay" ] = -14; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fire_rubble_md_smk" ); + ent.v[ "origin" ] = ( -2300.57, -3971.44, 66.4188 ); + ent.v[ "angles" ] = ( 270, 195.191, -119.191 ); + ent.v[ "fxid" ] = "mp_fire_rubble_md_smk"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fire_rubble_detail_grp" ); + ent.v[ "origin" ] = ( -2308.66, -4121.95, 117.991 ); + ent.v[ "angles" ] = ( 270, 359.484, 0.516024 ); + ent.v[ "fxid" ] = "mp_fire_rubble_detail_grp"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_smoke_plume_med_wide" ); + ent.v[ "origin" ] = ( -1185.05, -4096.21, 174.73 ); + ent.v[ "angles" ] = ( 0, 152, 0 ); + ent.v[ "fxid" ] = "mp_smoke_plume_med_wide"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fire_rubble_md_smk" ); + ent.v[ "origin" ] = ( -1325.51, -3853.36, 172.752 ); + ent.v[ "angles" ] = ( 325.722, 102.828, -124.686 ); + ent.v[ "fxid" ] = "mp_fire_rubble_md_smk"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_embers_patch" ); + ent.v[ "origin" ] = ( -2609.94, -4245.3, 821.625 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_embers_patch"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_smoke_plume_med_slow_def" ); + ent.v[ "origin" ] = ( -860.608, 41.4675, 459.684 ); + ent.v[ "angles" ] = ( 298.017, 4.76309, -90.889 ); + ent.v[ "fxid" ] = "mp_smoke_plume_med_slow_def"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fire_rubble_detail_grp" ); + ent.v[ "origin" ] = ( -825.639, 209.787, 396.115 ); + ent.v[ "angles" ] = ( 0, 0, 0 ); + ent.v[ "fxid" ] = "mp_fire_rubble_detail_grp"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fire_rubble_md_smk" ); + ent.v[ "origin" ] = ( 1710.84, 1692.82, 2.39072 ); + ent.v[ "angles" ] = ( 270, 307.61, -45.6103 ); + ent.v[ "fxid" ] = "mp_fire_rubble_md_smk"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fire_150x150_tall_distant" ); + ent.v[ "origin" ] = ( 3726.15, 2388.12, 187.65 ); + ent.v[ "angles" ] = ( 330, 0, 0 ); + ent.v[ "fxid" ] = "mp_fire_150x150_tall_distant"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fire_150x150_tall_distant" ); + ent.v[ "origin" ] = ( 3571.29, 2294.9, 134.073 ); + ent.v[ "angles" ] = ( 0, 0, 0 ); + ent.v[ "fxid" ] = "mp_fire_150x150_tall_distant"; + ent.v[ "delay" ] = -16; + + ent = maps\mp\_utility::createOneshotEffect( "mp_smoke_plume_med_slow_def" ); + ent.v[ "origin" ] = ( 3898.13, 2403.71, 239.105 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_smoke_plume_med_slow_def"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createLoopEffect( "mp_battlesmoke_thick_large_area" ); + ent.v[ "origin" ] = ( 572.138, 3490.35, 28.4339 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_battlesmoke_thick_large_area"; + ent.v[ "delay" ] = 6; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fire_150x600_tall_distant" ); + ent.v[ "origin" ] = ( 3099.75, 1549.58, 429.778 ); + ent.v[ "angles" ] = ( 0, 104, 0 ); + ent.v[ "fxid" ] = "mp_fire_150x600_tall_distant"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fire_150x150_tall_distant" ); + ent.v[ "origin" ] = ( 3204.71, 1588.35, 276.453 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_fire_150x150_tall_distant"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fire_rubble_detail_grp" ); + ent.v[ "origin" ] = ( 1548.54, 394.782, 47.2578 ); + ent.v[ "angles" ] = ( 270, 359.484, 0.516024 ); + ent.v[ "fxid" ] = "mp_fire_rubble_detail_grp"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fire_static_small_detail" ); + ent.v[ "origin" ] = ( 1510.26, 369.821, 38.8556 ); + ent.v[ "angles" ] = ( 276, 192, 180 ); + ent.v[ "fxid" ] = "mp_fire_static_small_detail"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_smoke_plume_med_wide" ); + ent.v[ "origin" ] = ( 1843.1, -105.695, 119.625 ); + ent.v[ "angles" ] = ( 76, 82, -180 ); + ent.v[ "fxid" ] = "mp_smoke_plume_med_wide"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fire_150x600_tall_distant" ); + ent.v[ "origin" ] = ( -2103.65, -3278.15, 56.2244 ); + ent.v[ "angles" ] = ( 358.34, 281.175, 13.2953 ); + ent.v[ "fxid" ] = "mp_fire_150x600_tall_distant"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fire_150x150_tall_distant" ); + ent.v[ "origin" ] = ( -2101.23, -3234.17, 50.8994 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_fire_150x150_tall_distant"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_smoke_plume_med_wide" ); + ent.v[ "origin" ] = ( -424.113, -3674.6, 369.869 ); + ent.v[ "angles" ] = ( 0, 152, 0 ); + ent.v[ "fxid" ] = "mp_smoke_plume_med_wide"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fire_150x150_tall_distant" ); + ent.v[ "origin" ] = ( -1410.69, 5690.04, 45.3221 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_fire_150x150_tall_distant"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fire_150x600_tall_distant" ); + ent.v[ "origin" ] = ( -1312.94, 5862.75, 123.647 ); + ent.v[ "angles" ] = ( 6.60608, 5.3051, 5.72429 ); + ent.v[ "fxid" ] = "mp_fire_150x600_tall_distant"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fire_rubble_detail_grp" ); + ent.v[ "origin" ] = ( -1387.42, 2098.87, 131.186 ); + ent.v[ "angles" ] = ( 303.589, 332.57, 42.6588 ); + ent.v[ "fxid" ] = "mp_fire_rubble_detail_grp"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fire_rubble_detail_grp" ); + ent.v[ "origin" ] = ( -1486.95, 2439.86, 422.528 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_fire_rubble_detail_grp"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fire_column_xsm" ); + ent.v[ "origin" ] = ( -1522.66, 2410.16, 424.966 ); + ent.v[ "angles" ] = ( 325.961, 293.921, -36.9609 ); + ent.v[ "fxid" ] = "mp_fire_column_xsm"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_smoke_sm_slow" ); + ent.v[ "origin" ] = ( -1517.62, 2424.57, 435.026 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_smoke_sm_slow"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fire_rubble_detail_grp" ); + ent.v[ "origin" ] = ( -2062.94, 2283.74, -26.875 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_fire_rubble_detail_grp"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fire_rubble_detail_grp" ); + ent.v[ "origin" ] = ( -2141.16, 1302.05, 7.22596 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_fire_rubble_detail_grp"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fire_rubble_detail_grp" ); + ent.v[ "origin" ] = ( -1928.5, 1250.13, 28.5222 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_fire_rubble_detail_grp"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fire_rubble_md_smk" ); + ent.v[ "origin" ] = ( -2261.06, 1184.35, 29.5266 ); + ent.v[ "angles" ] = ( 270, 195.191, -119.191 ); + ent.v[ "fxid" ] = "mp_fire_rubble_md_smk"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fire_rubble_detail_grp" ); + ent.v[ "origin" ] = ( -2451.17, 2504.06, 94.125 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_fire_rubble_detail_grp"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_smoke_crater" ); + ent.v[ "origin" ] = ( 544.651, 1915.82, -38.1515 ); + ent.v[ "angles" ] = ( 270, 0, 78 ); + ent.v[ "fxid" ] = "mp_smoke_crater"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_smoke_crater" ); + ent.v[ "origin" ] = ( 182.648, 1952.57, -39.7451 ); + ent.v[ "angles" ] = ( 270, 0, 78 ); + ent.v[ "fxid" ] = "mp_smoke_crater"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_smoke_crater" ); + ent.v[ "origin" ] = ( 1696.16, 2022.7, -43.0745 ); + ent.v[ "angles" ] = ( 270, 0, 78 ); + ent.v[ "fxid" ] = "mp_smoke_crater"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_smoke_crater" ); + ent.v[ "origin" ] = ( -7.95163, -735.34, 89.9026 ); + ent.v[ "angles" ] = ( 270, 0, 78 ); + ent.v[ "fxid" ] = "mp_smoke_crater"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_smoke_crater" ); + ent.v[ "origin" ] = ( -51.8664, -699.979, 61.8485 ); + ent.v[ "angles" ] = ( 270, 0, 78 ); + ent.v[ "fxid" ] = "mp_smoke_crater"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_smoke_crater" ); + ent.v[ "origin" ] = ( -730.173, -2201.89, 35.4517 ); + ent.v[ "angles" ] = ( 270, 0, 78 ); + ent.v[ "fxid" ] = "mp_smoke_crater"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_smoke_crater" ); + ent.v[ "origin" ] = ( -697.33, -2203.73, 40.6927 ); + ent.v[ "angles" ] = ( 270, 0, 78 ); + ent.v[ "fxid" ] = "mp_smoke_crater"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_roof_ash_embers" ); + ent.v[ "origin" ] = ( -777.744, 257.671, 415.36 ); + ent.v[ "angles" ] = ( 1.62564, 246.052, -176.345 ); + ent.v[ "fxid" ] = "mp_roof_ash_embers"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_roof_ash_embers" ); + ent.v[ "origin" ] = ( -797.032, -291.211, 390.668 ); + ent.v[ "angles" ] = ( 0.417829, 95.9853, 176.022 ); + ent.v[ "fxid" ] = "mp_roof_ash_embers"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_roof_ash_embers" ); + ent.v[ "origin" ] = ( -1839.35, -2941.97, 262.845 ); + ent.v[ "angles" ] = ( 2.67512, 228.069, -177.025 ); + ent.v[ "fxid" ] = "mp_roof_ash_embers"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_dust_falling_fx_runner" ); + ent.v[ "origin" ] = ( 1137.35, -981.019, -64.125 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_dust_falling_fx_runner"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_dust_falling_fx_runner" ); + ent.v[ "origin" ] = ( 1092.75, -1022.6, -64.4892 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_dust_falling_fx_runner"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_dust_falling_fx_runner" ); + ent.v[ "origin" ] = ( 1230.23, -806.078, 146.875 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_dust_falling_fx_runner"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_dust_falling_fx_runner" ); + ent.v[ "origin" ] = ( 854.818, 724.623, 149.875 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_dust_falling_fx_runner"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_dust_falling_fx_runner" ); + ent.v[ "origin" ] = ( -1138.42, -692.747, 425.05 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_dust_falling_fx_runner"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_dust_falling_fx_runner" ); + ent.v[ "origin" ] = ( -1740.27, 533.728, 405.884 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_dust_falling_fx_runner"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_dust_falling_fx_runner" ); + ent.v[ "origin" ] = ( -1681.1, 596.912, 416.875 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_dust_falling_fx_runner"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_dust_falling_fx_runner" ); + ent.v[ "origin" ] = ( -1087.84, 1681.55, 257.875 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_dust_falling_fx_runner"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "light_godray_overcast_xsm" ); + ent.v[ "origin" ] = ( -769.388, 1635.71, 218.903 ); + ent.v[ "angles" ] = ( 340, 334, -2 ); + ent.v[ "fxid" ] = "light_godray_overcast_xsm"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_ray_light_sm" ); + ent.v[ "origin" ] = ( -1098.98, 1652.19, -70.875 ); + ent.v[ "angles" ] = ( 334.598, 335.642, 13.4088 ); + ent.v[ "fxid" ] = "mp_ray_light_sm"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_ray_light_sm" ); + ent.v[ "origin" ] = ( -1085.39, 1132.22, -31.0615 ); + ent.v[ "angles" ] = ( 334.598, 335.642, 13.4088 ); + ent.v[ "fxid" ] = "mp_ray_light_sm"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "light_godray_overcast_xsm" ); + ent.v[ "origin" ] = ( -1242.72, -2143.57, 289.5 ); + ent.v[ "angles" ] = ( 326.037, 333.35, 3.6798 ); + ent.v[ "fxid" ] = "light_godray_overcast_xsm"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "light_godray_overcast_xsm" ); + ent.v[ "origin" ] = ( -1293.72, -2202.97, 295.534 ); + ent.v[ "angles" ] = ( 330.026, 333.726, 1.48395 ); + ent.v[ "fxid" ] = "light_godray_overcast_xsm"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_ray_light_sm" ); + ent.v[ "origin" ] = ( -1151.91, -713.42, -40.5 ); + ent.v[ "angles" ] = ( 334.598, 335.642, 13.4088 ); + ent.v[ "fxid" ] = "mp_ray_light_sm"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_ray_light_sm" ); + ent.v[ "origin" ] = ( -1291.37, -1669.36, -21.6878 ); + ent.v[ "angles" ] = ( 334.598, 335.642, 13.4088 ); + ent.v[ "fxid" ] = "mp_ray_light_sm"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_ray_light_sm" ); + ent.v[ "origin" ] = ( -1610.79, -2194, -16.5 ); + ent.v[ "angles" ] = ( 334.598, 335.642, 13.4088 ); + ent.v[ "fxid" ] = "mp_ray_light_sm"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_insect_swarm" ); + ent.v[ "origin" ] = ( -1397.97, -2493.36, 70.6256 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_insect_swarm"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_insect_swarm" ); + ent.v[ "origin" ] = ( -1725.48, -2547.28, 83.7102 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_insect_swarm"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_insect_swarm" ); + ent.v[ "origin" ] = ( -1087.8, 536.372, 41.6332 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_insect_swarm"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_insect_swarm" ); + ent.v[ "origin" ] = ( -1098.79, 1237.57, 45.9406 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_insect_swarm"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_insect_swarm" ); + ent.v[ "origin" ] = ( -379.809, -1638.98, 46.6549 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_insect_swarm"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_dust_motes" ); + ent.v[ "origin" ] = ( -1417.91, -2284.62, 119.875 ); + ent.v[ "angles" ] = ( 42, 90, -90 ); + ent.v[ "fxid" ] = "mp_dust_motes"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_dust_motes" ); + ent.v[ "origin" ] = ( -1117.75, -1755.18, 141.875 ); + ent.v[ "angles" ] = ( 42, 90, -90 ); + ent.v[ "fxid" ] = "mp_dust_motes"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_dust_motes" ); + ent.v[ "origin" ] = ( -961.098, 1532.41, 119.652 ); + ent.v[ "angles" ] = ( 42, 90, -90 ); + ent.v[ "fxid" ] = "mp_dust_motes"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fire_column_xsm" ); + ent.v[ "origin" ] = ( -1316.48, 1530.33, -42.3466 ); + ent.v[ "angles" ] = ( 0, 0, 0 ); + ent.v[ "fxid" ] = "mp_fire_column_xsm"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fire_static_small_detail" ); + ent.v[ "origin" ] = ( -1311.02, 1535.97, 1.74187 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_fire_static_small_detail"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fire_static_small_detail" ); + ent.v[ "origin" ] = ( -1315.11, 1529.65, 29.5093 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_fire_static_small_detail"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fire_static_small_detail" ); + ent.v[ "origin" ] = ( -1322.63, 1534.92, 0.202459 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_fire_static_small_detail"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fire_static_small_detail" ); + ent.v[ "origin" ] = ( -1401.68, -338.359, 48.1931 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_fire_static_small_detail"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fire_column_xsm" ); + ent.v[ "origin" ] = ( -1402.87, -341.805, -2.51907 ); + ent.v[ "angles" ] = ( 0, 0, 0 ); + ent.v[ "fxid" ] = "mp_fire_column_xsm"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fire_static_small_detail" ); + ent.v[ "origin" ] = ( -1400.48, -339.709, 63.5856 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_fire_static_small_detail"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fire_static_small_detail" ); + ent.v[ "origin" ] = ( 1212.52, 1583.21, 68.294 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_fire_static_small_detail"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fire_column_xsm" ); + ent.v[ "origin" ] = ( 1224.62, 1589.79, 99.5933 ); + ent.v[ "angles" ] = ( 354.025, 359.686, 9.02734 ); + ent.v[ "fxid" ] = "mp_fire_column_xsm"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fire_column_xsm" ); + ent.v[ "origin" ] = ( 1364.78, -616.272, -123.733 ); + ent.v[ "angles" ] = ( 354.025, 359.686, 9.02734 ); + ent.v[ "fxid" ] = "mp_fire_column_xsm"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fire_static_small_detail" ); + ent.v[ "origin" ] = ( 1360.32, -599.83, -65.494 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_fire_static_small_detail"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fire_static_small_detail" ); + ent.v[ "origin" ] = ( 1047.94, -325.156, 33.5 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_fire_static_small_detail"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fire_static_small_detail" ); + ent.v[ "origin" ] = ( 1357.35, -626.866, -74.9539 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_fire_static_small_detail"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fire_static_small_detail" ); + ent.v[ "origin" ] = ( -1686.41, -2454.64, 50.5 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_fire_static_small_detail"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fire_static_small_detail" ); + ent.v[ "origin" ] = ( -1678.45, -2447.12, 42.5 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_fire_static_small_detail"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fire_rubble_md_smk" ); + ent.v[ "origin" ] = ( 999.647, 47.1407, 326.069 ); + ent.v[ "angles" ] = ( 270, 195.191, -119.191 ); + ent.v[ "fxid" ] = "mp_fire_rubble_md_smk"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fire_static_small_detail" ); + ent.v[ "origin" ] = ( 1277.06, 96.7228, 327.212 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_fire_static_small_detail"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fire_static_small_detail" ); + ent.v[ "origin" ] = ( 1274.92, 73.651, 323.133 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_fire_static_small_detail"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fire_static_small_detail" ); + ent.v[ "origin" ] = ( 1356.08, -626.043, -45.0604 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_fire_static_small_detail"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fire_static_small_detail" ); + ent.v[ "origin" ] = ( -831.631, -261.925, 386.859 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_fire_static_small_detail"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_roof_ash_embers" ); + ent.v[ "origin" ] = ( 1222.68, 83.0107, 340.875 ); + ent.v[ "angles" ] = ( 0.417829, 95.9853, 176.022 ); + ent.v[ "fxid" ] = "mp_roof_ash_embers"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fire_static_small_detail" ); + ent.v[ "origin" ] = ( 1284.94, 46.5066, 327.07 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_fire_static_small_detail"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_barrel_fire" ); + ent.v[ "origin" ] = ( 88.0377, 233.461, 40.3362 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_barrel_fire"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_barrel_fire" ); + ent.v[ "origin" ] = ( -811.68, -210.691, 394.624 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_barrel_fire"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fire_rubble_md_smk" ); + ent.v[ "origin" ] = ( -833.871, -145.234, 425.772 ); + ent.v[ "angles" ] = ( 270, 195.191, -119.191 ); + ent.v[ "fxid" ] = "mp_fire_rubble_md_smk"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fire_column_xsm" ); + ent.v[ "origin" ] = ( 1324.05, 34.4802, 326.919 ); + ent.v[ "angles" ] = ( 0, 0, -89 ); + ent.v[ "fxid" ] = "mp_fire_column_xsm"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fire_rubble_md_smk" ); + ent.v[ "origin" ] = ( 1231.49, -4.22497, 321.125 ); + ent.v[ "angles" ] = ( 270, 195.191, -119.191 ); + ent.v[ "fxid" ] = "mp_fire_rubble_md_smk"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fire_static_small_detail" ); + ent.v[ "origin" ] = ( -1321.82, 1638.79, 37.1821 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_fire_static_small_detail"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fire_column_xsm" ); + ent.v[ "origin" ] = ( -1315.14, 1627.02, 53.6201 ); + ent.v[ "angles" ] = ( 4.56138, 6.29558, -54.4939 ); + ent.v[ "fxid" ] = "mp_fire_column_xsm"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fire_static_small_detail" ); + ent.v[ "origin" ] = ( 1341.51, -640.937, -84.4643 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_fire_static_small_detail"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_insect_swarm" ); + ent.v[ "origin" ] = ( -1195.29, 1597.45, 156.367 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_insect_swarm"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_insect_swarm" ); + ent.v[ "origin" ] = ( -1371.37, 924.72, 19.125 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_insect_swarm"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_light_bulb_sm_no_eo" ); + ent.v[ "origin" ] = ( 1247.08, 772.756, 56.125 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_light_bulb_sm_no_eo"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_light_bulb_sm_no_eo" ); + ent.v[ "origin" ] = ( 989.87, 521.781, 24.3466 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_light_bulb_sm_no_eo"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_light_bulb_sm_no_eo" ); + ent.v[ "origin" ] = ( 1215.18, 704.334, 27.125 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_light_bulb_sm_no_eo"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_light_bulb_sm_no_eo" ); + ent.v[ "origin" ] = ( 795.36, 921.434, 168.125 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_light_bulb_sm_no_eo"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_light_bulb_sm_no_eo" ); + ent.v[ "origin" ] = ( 1170.08, 529.634, 165.125 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_light_bulb_sm_no_eo"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_light_bulb_sm_no_eo" ); + ent.v[ "origin" ] = ( 1341.04, -918.915, 19.0617 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_light_bulb_sm_no_eo"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_light_bulb_sm_no_eo" ); + ent.v[ "origin" ] = ( -1216.05, 1592.3, 146.125 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_light_bulb_sm_no_eo"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_insect_swarm" ); + ent.v[ "origin" ] = ( 995.402, 527.309, 21.3795 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_insect_swarm"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_insect_swarm" ); + ent.v[ "origin" ] = ( 595.866, -1796.6, 94.705 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_insect_swarm"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_light_bulb_sm_no_eo" ); + ent.v[ "origin" ] = ( 608.331, -1882.97, 171.672 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_light_bulb_sm_no_eo"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_light_bulb_sm_no_eo" ); + ent.v[ "origin" ] = ( 800.732, -2016.88, 71.125 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_light_bulb_sm_no_eo"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_insect_swarm" ); + ent.v[ "origin" ] = ( 71.1957, -2149, 78.6837 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_insect_swarm"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_light_lamp_no_eo" ); + ent.v[ "origin" ] = ( 93.7748, -2456.39, 74.5089 ); + ent.v[ "angles" ] = ( 320, 36, 0 ); + ent.v[ "fxid" ] = "mp_light_lamp_no_eo"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_light_lamp_no_eo" ); + ent.v[ "origin" ] = ( -424.273, -3495.12, 84.1347 ); + ent.v[ "angles" ] = ( 318, 205, 0 ); + ent.v[ "fxid" ] = "mp_light_lamp_no_eo"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_insect_swarm" ); + ent.v[ "origin" ] = ( -336.037, -3171.55, 64.1415 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_insect_swarm"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_light_bulb_sm_no_eo" ); + ent.v[ "origin" ] = ( -337.503, -3173.42, 52.1085 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_light_bulb_sm_no_eo"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_insect_swarm" ); + ent.v[ "origin" ] = ( -728.215, -3091.56, 222.563 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_insect_swarm"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_light_bulb_sm_no_eo" ); + ent.v[ "origin" ] = ( -734.972, -3096.43, 230.53 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_light_bulb_sm_no_eo"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_light_bulb_sm_no_eo" ); + ent.v[ "origin" ] = ( -839.712, -3263.42, 116.613 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_light_bulb_sm_no_eo"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_light_bulb_sm_no_eo" ); + ent.v[ "origin" ] = ( -1018.45, -2544.13, 128.312 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_light_bulb_sm_no_eo"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_light_bulb_sm_no_eo" ); + ent.v[ "origin" ] = ( -1773.51, -2664.4, 123.326 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_light_bulb_sm_no_eo"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_light_bulb_sm_no_eo" ); + ent.v[ "origin" ] = ( -449.074, -1977.55, 126.018 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_light_bulb_sm_no_eo"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_light_lamp_no_eo" ); + ent.v[ "origin" ] = ( -1433.61, -1871.83, 90.125 ); + ent.v[ "angles" ] = ( 327, 205, 0 ); + ent.v[ "fxid" ] = "mp_light_lamp_no_eo"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_light_bulb_sm_no_eo" ); + ent.v[ "origin" ] = ( -1124.17, -1488.62, 199.5 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_light_bulb_sm_no_eo"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_light_bulb_sm_no_eo" ); + ent.v[ "origin" ] = ( -1550.24, -1932.76, 202.5 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_light_bulb_sm_no_eo"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_light_bulb_sm_no_eo" ); + ent.v[ "origin" ] = ( -1371.88, 927.832, 10.125 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_light_bulb_sm_no_eo"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_light_bulb_sm_no_eo" ); + ent.v[ "origin" ] = ( -1157.62, 7.29003, 11.5 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_light_bulb_sm_no_eo"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_insect_swarm" ); + ent.v[ "origin" ] = ( -1163.34, 12.819, 30.5 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_insect_swarm"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_light_bulb_sm_no_eo" ); + ent.v[ "origin" ] = ( -1307.04, -910.867, 12.5 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_light_bulb_sm_no_eo"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_light_bulb_sm_no_eo" ); + ent.v[ "origin" ] = ( -906.744, -1584.12, 56.5 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_light_bulb_sm_no_eo"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fire_rubble_detail_grp" ); + ent.v[ "origin" ] = ( 1424.69, -2010.14, 200.241 ); + ent.v[ "angles" ] = ( 270, 0, 27 ); + ent.v[ "fxid" ] = "mp_fire_rubble_detail_grp"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fire_rubble_detail_grp" ); + ent.v[ "origin" ] = ( 1220.06, 1586.6, 78.3524 ); + ent.v[ "angles" ] = ( 319.37, 189.241, 173.953 ); + ent.v[ "fxid" ] = "mp_fire_rubble_detail_grp"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_barrel_fire" ); + ent.v[ "origin" ] = ( -334.105, 1433.46, 29.125 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_barrel_fire"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_barrel_fire" ); + ent.v[ "origin" ] = ( 1225.33, 1572.43, 63.4674 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_barrel_fire"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fire_static_small_detail" ); + ent.v[ "origin" ] = ( 1258.42, 1566.66, 80.7284 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_fire_static_small_detail"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fire_static_small_detail" ); + ent.v[ "origin" ] = ( 1049.77, -268.331, 39.1559 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_fire_static_small_detail"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_barrel_fire" ); + ent.v[ "origin" ] = ( 1395.82, -1969.74, 134.391 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_barrel_fire"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fire_rubble_detail_grp" ); + ent.v[ "origin" ] = ( 1395.29, -1984.58, 143.081 ); + ent.v[ "angles" ] = ( 0, 90, 65 ); + ent.v[ "fxid" ] = "mp_fire_rubble_detail_grp"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_insect_swarm" ); + ent.v[ "origin" ] = ( -475.937, -3515.14, 99.6537 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_insect_swarm"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fire_rubble_detail_grp" ); + ent.v[ "origin" ] = ( 1397.82, -1979.87, 151.911 ); + ent.v[ "angles" ] = ( 0, 90, 65 ); + ent.v[ "fxid" ] = "mp_fire_rubble_detail_grp"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fire_static_small_detail" ); + ent.v[ "origin" ] = ( 1398.76, -1981.34, 206.707 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_fire_static_small_detail"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_insect_swarm" ); + ent.v[ "origin" ] = ( 807.018, -1978.85, 80.9693 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_insect_swarm"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_light_bulb_sm_no_eo" ); + ent.v[ "origin" ] = ( -1732.64, -2114.64, 272.189 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_light_bulb_sm_no_eo"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fire_dlight_orange" ); + ent.v[ "origin" ] = ( -327.935, 1428.64, 50.4213 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_fire_dlight_orange"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_ash_and_embers" ); + ent.v[ "origin" ] = ( -2023.92, -4068.02, 1416.77 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_ash_and_embers"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_ash_only" ); + ent.v[ "origin" ] = ( -475.136, -1821.33, 710.244 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_ash_only"; + ent.v[ "delay" ] = -15; + +} diff --git a/raw/maps/mp/createfx/mp_drum_fx.gsc b/raw/maps/mp/createfx/mp_drum_fx.gsc new file mode 100644 index 000000000..3401a6866 --- /dev/null +++ b/raw/maps/mp/createfx/mp_drum_fx.gsc @@ -0,0 +1,1439 @@ +//_createfx generated. Do not touch!! +main() +{ +// CreateFX entities placed: 247 + ent = maps\mp\_utility::createOneshotEffect( "mp_smoke_plume_lg" ); + ent.v[ "origin" ] = ( 10253.5, -8142.3, -142.779 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_smoke_plume_lg"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fire_rubble_md_smk" ); + ent.v[ "origin" ] = ( 10346.1, -7978.37, -29.1761 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_fire_rubble_md_smk"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fire_rubble_md_smk" ); + ent.v[ "origin" ] = ( 10259.2, -8060.44, 3.9198 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_fire_rubble_md_smk"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fog_low_brown_thick" ); + ent.v[ "origin" ] = ( 11858.2, -3425.46, -125.827 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_fog_low_brown_thick"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fire_column_sm" ); + ent.v[ "origin" ] = ( 9141.33, -5535, 181.125 ); + ent.v[ "angles" ] = ( 270, 0, 48 ); + ent.v[ "fxid" ] = "mp_fire_column_sm"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fire_rubble_md_smk" ); + ent.v[ "origin" ] = ( 11033.1, -5184.03, 273.195 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_fire_rubble_md_smk"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fog_low_brown_thick" ); + ent.v[ "origin" ] = ( 12340.8, -4857.09, 7.0674 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_fog_low_brown_thick"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fog_low_brown_thick" ); + ent.v[ "origin" ] = ( 12158.5, -5085.15, -1.52907 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_fog_low_brown_thick"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fog_low_brown_thick" ); + ent.v[ "origin" ] = ( 11958.5, -3763.99, 27.5622 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_fog_low_brown_thick"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fog_low_brown_thick" ); + ent.v[ "origin" ] = ( 11390.4, -4541.88, 154.617 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_fog_low_brown_thick"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fog_low_brown_thick" ); + ent.v[ "origin" ] = ( 11461.8, -4806.86, 96.01 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_fog_low_brown_thick"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fog_low_brown_thick" ); + ent.v[ "origin" ] = ( 11259.4, -3874.02, 159.337 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_fog_low_brown_thick"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fog_low_brown_thick" ); + ent.v[ "origin" ] = ( 11060, -3849.38, 161.112 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_fog_low_brown_thick"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fog_low_brown_thick" ); + ent.v[ "origin" ] = ( 10873.7, -3736.83, 174.628 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_fog_low_brown_thick"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fog_low_brown_thick" ); + ent.v[ "origin" ] = ( 8548, -5058.79, 182.61 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_fog_low_brown_thick"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fog_low_brown_thick" ); + ent.v[ "origin" ] = ( 8687.44, -4869.11, 179.384 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_fog_low_brown_thick"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_water_drips_rust" ); + ent.v[ "origin" ] = ( 11347.3, -3647.42, 95.1814 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_water_drips_rust"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_water_drips_hvy_long" ); + ent.v[ "origin" ] = ( 11490.9, -3722.23, -19.4153 ); + ent.v[ "angles" ] = ( 270, 357.397, 96.6024 ); + ent.v[ "fxid" ] = "mp_water_drips_hvy_long"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_roof_ash_embers" ); + ent.v[ "origin" ] = ( 10994.2, -5144.03, 263.851 ); + ent.v[ "angles" ] = ( 16, 270, 90 ); + ent.v[ "fxid" ] = "mp_roof_ash_embers"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_water_drips_hvy_long" ); + ent.v[ "origin" ] = ( 10037.7, -5598, 324.125 ); + ent.v[ "angles" ] = ( 270, 0.559648, 1.44035 ); + ent.v[ "fxid" ] = "mp_water_drips_hvy_long"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_pipe_steam_lg" ); + ent.v[ "origin" ] = ( 9842.9, -3536.52, 116.614 ); + ent.v[ "angles" ] = ( 352.559, 70.6125, -41.0173 ); + ent.v[ "fxid" ] = "mp_pipe_steam_lg"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_pipe_steam_lg" ); + ent.v[ "origin" ] = ( 10088.7, -3871.76, 127.006 ); + ent.v[ "angles" ] = ( 41.7694, 151.161, 166.984 ); + ent.v[ "fxid" ] = "mp_pipe_steam_lg"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_pipe_steam_lg" ); + ent.v[ "origin" ] = ( 9943.94, -4339.01, 310.295 ); + ent.v[ "angles" ] = ( 333.305, 102.783, -70.9704 ); + ent.v[ "fxid" ] = "mp_pipe_steam_lg"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_water_drips_hvy_long" ); + ent.v[ "origin" ] = ( 10092.5, -3969.33, 148.787 ); + ent.v[ "angles" ] = ( 270, 0.559648, 1.44035 ); + ent.v[ "fxid" ] = "mp_water_drips_hvy_long"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fire_column_xsm" ); + ent.v[ "origin" ] = ( 11360.5, -5230.08, 279.594 ); + ent.v[ "angles" ] = ( 270, 3.01279, 82.9872 ); + ent.v[ "fxid" ] = "mp_fire_column_xsm"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_smoke_sm_slow" ); + ent.v[ "origin" ] = ( 11731.5, -3537.54, -7.04977 ); + ent.v[ "angles" ] = ( 270, 180, 180 ); + ent.v[ "fxid" ] = "mp_smoke_sm_slow"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fire_rubble_md_smk" ); + ent.v[ "origin" ] = ( 10001.5, -3350.19, -186.875 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_fire_rubble_md_smk"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fire_rubble_md_smk" ); + ent.v[ "origin" ] = ( 10280.4, -3364.36, -186.875 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_fire_rubble_md_smk"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_smoke_sm_slow" ); + ent.v[ "origin" ] = ( 11386.6, -3556.05, -68.9225 ); + ent.v[ "angles" ] = ( 270, 180, 180 ); + ent.v[ "fxid" ] = "mp_smoke_sm_slow"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_smoke_plume_lg" ); + ent.v[ "origin" ] = ( 1583.24, -2540.2, -205.127 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_smoke_plume_lg"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_birds_circling" ); + ent.v[ "origin" ] = ( 12738.4, -4335.63, 1092.29 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_birds_circling"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_birds_circling" ); + ent.v[ "origin" ] = ( 7519.51, -4413.09, 1172.13 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_birds_circling"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_insect_swarm" ); + ent.v[ "origin" ] = ( 12348.6, -3538.74, -104 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_insect_swarm"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_smoke_sm_slow" ); + ent.v[ "origin" ] = ( 9105.84, -3482.94, 268.661 ); + ent.v[ "angles" ] = ( 270, 180, 180 ); + ent.v[ "fxid" ] = "mp_smoke_sm_slow"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_smoke_sm_slow" ); + ent.v[ "origin" ] = ( 13424.8, -4446.91, -24.875 ); + ent.v[ "angles" ] = ( 270, 180, 180 ); + ent.v[ "fxid" ] = "mp_smoke_sm_slow"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_smoke_sm_slow" ); + ent.v[ "origin" ] = ( 11305.7, -3979.3, 263.379 ); + ent.v[ "angles" ] = ( 270, 180, 180 ); + ent.v[ "fxid" ] = "mp_smoke_sm_slow"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_smoke_crater" ); + ent.v[ "origin" ] = ( 9617.66, -5671.03, 186.125 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_smoke_crater"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_smoke_crater" ); + ent.v[ "origin" ] = ( 9643.33, -5671.49, 190.768 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_smoke_crater"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_smoke_crater" ); + ent.v[ "origin" ] = ( 9102.97, -3489.93, 261.762 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_smoke_crater"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_smoke_crater" ); + ent.v[ "origin" ] = ( 9093.63, -3479.07, 216.179 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_smoke_crater"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_smoke_crater" ); + ent.v[ "origin" ] = ( 11385.1, -3557.64, -70.9091 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_smoke_crater"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_smoke_sm_slow" ); + ent.v[ "origin" ] = ( 7602.95, -4754.82, 387.125 ); + ent.v[ "angles" ] = ( 270, 180, 180 ); + ent.v[ "fxid" ] = "mp_smoke_sm_slow"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_smoke_crater" ); + ent.v[ "origin" ] = ( 9732.33, -4721.86, 331.125 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_smoke_crater"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_smoke_crater" ); + ent.v[ "origin" ] = ( 8862.32, -5537.5, 351.66 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_smoke_crater"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_smoke_crater" ); + ent.v[ "origin" ] = ( 8645.02, -5425.34, 352.149 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_smoke_crater"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_water_wake_wide" ); + ent.v[ "origin" ] = ( 10216.2, -3003.37, -251 ); + ent.v[ "angles" ] = ( 270, 2.38594, -94.3859 ); + ent.v[ "fxid" ] = "mp_water_wake_wide"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_water_wake_wide" ); + ent.v[ "origin" ] = ( 9997.47, -3052.34, -253 ); + ent.v[ "angles" ] = ( 270, 358.409, -58.4087 ); + ent.v[ "fxid" ] = "mp_water_wake_wide"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_water_wake_wide" ); + ent.v[ "origin" ] = ( 9816.7, -3123.2, -251 ); + ent.v[ "angles" ] = ( 270, 3.17983, -85.1797 ); + ent.v[ "fxid" ] = "mp_water_wake_wide"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_water_wake_wide" ); + ent.v[ "origin" ] = ( 9626.95, -3112.23, -248 ); + ent.v[ "angles" ] = ( 270, 2.38594, -94.3859 ); + ent.v[ "fxid" ] = "mp_water_wake_wide"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_water_wake_wide" ); + ent.v[ "origin" ] = ( 9400.46, -3076.29, -250 ); + ent.v[ "angles" ] = ( 270, 0, -110 ); + ent.v[ "fxid" ] = "mp_water_wake_wide"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_water_wake_wide" ); + ent.v[ "origin" ] = ( 9220.6, -3065.83, -250 ); + ent.v[ "angles" ] = ( 270, 356.186, -56.1858 ); + ent.v[ "fxid" ] = "mp_water_wake_wide"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_water_wake_wide" ); + ent.v[ "origin" ] = ( 9069.71, -3092.96, -250 ); + ent.v[ "angles" ] = ( 270, 2.38594, -94.3859 ); + ent.v[ "fxid" ] = "mp_water_wake_wide"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_water_wake_wide" ); + ent.v[ "origin" ] = ( 8818.91, -3094.54, -253 ); + ent.v[ "angles" ] = ( 270, 356.987, -76.9872 ); + ent.v[ "fxid" ] = "mp_water_wake_wide"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_water_wake_wide" ); + ent.v[ "origin" ] = ( 8953.29, -3082.74, -250 ); + ent.v[ "angles" ] = ( 270, 2.38594, -94.3859 ); + ent.v[ "fxid" ] = "mp_water_wake_wide"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_water_wake_wide" ); + ent.v[ "origin" ] = ( 9144.54, -3086.56, -250 ); + ent.v[ "angles" ] = ( 270, 356.987, -76.9872 ); + ent.v[ "fxid" ] = "mp_water_wake_wide"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_water_wake_wide" ); + ent.v[ "origin" ] = ( 8694.07, -3099.08, -234 ); + ent.v[ "angles" ] = ( 270, 354.806, -90.8055 ); + ent.v[ "fxid" ] = "mp_water_wake_wide"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_water_wake_wide" ); + ent.v[ "origin" ] = ( 9517.6, -3107.92, -249 ); + ent.v[ "angles" ] = ( 270, 2.38594, -98.3859 ); + ent.v[ "fxid" ] = "mp_water_wake_wide"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_water_wake_wide" ); + ent.v[ "origin" ] = ( 9727.21, -3132.47, -250 ); + ent.v[ "angles" ] = ( 270, 2.38594, -94.3859 ); + ent.v[ "fxid" ] = "mp_water_wake_wide"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_water_wake_wide" ); + ent.v[ "origin" ] = ( 9926.38, -3106.26, -250 ); + ent.v[ "angles" ] = ( 270, 2.60256, -68.6025 ); + ent.v[ "fxid" ] = "mp_water_wake_wide"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_water_wake_wide" ); + ent.v[ "origin" ] = ( 10126, -3004.55, -250 ); + ent.v[ "angles" ] = ( 270, 0, -80 ); + ent.v[ "fxid" ] = "mp_water_wake_wide"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_water_wake_wide" ); + ent.v[ "origin" ] = ( 10322.7, -3032.89, -253 ); + ent.v[ "angles" ] = ( 270, 0, -104 ); + ent.v[ "fxid" ] = "mp_water_wake_wide"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_water_wake_wide" ); + ent.v[ "origin" ] = ( 10435.6, -3050.23, -249 ); + ent.v[ "angles" ] = ( 270, 2.38594, -94.3859 ); + ent.v[ "fxid" ] = "mp_water_wake_wide"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_water_wake_wide" ); + ent.v[ "origin" ] = ( 10518.6, -3061.54, -246 ); + ent.v[ "angles" ] = ( 270, 2.38594, -94.3859 ); + ent.v[ "fxid" ] = "mp_water_wake_wide"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_water_wake_wide" ); + ent.v[ "origin" ] = ( 10619.1, -3066.81, -244 ); + ent.v[ "angles" ] = ( 270, 2.38594, -94.3859 ); + ent.v[ "fxid" ] = "mp_water_wake_wide"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_water_wake_wide" ); + ent.v[ "origin" ] = ( 10761.3, -3076.17, -248 ); + ent.v[ "angles" ] = ( 270, 2.38594, -94.3859 ); + ent.v[ "fxid" ] = "mp_water_wake_wide"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_water_wake_wide" ); + ent.v[ "origin" ] = ( 10875.1, -3103.24, -248 ); + ent.v[ "angles" ] = ( 270, 2.38594, -100.386 ); + ent.v[ "fxid" ] = "mp_water_wake_wide"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_water_wake_wide" ); + ent.v[ "origin" ] = ( 11073.6, -3084.67, -251 ); + ent.v[ "angles" ] = ( 270, 3.36646, -65.3662 ); + ent.v[ "fxid" ] = "mp_water_wake_wide"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_water_wake_wide" ); + ent.v[ "origin" ] = ( 10158.8, -2843, -251 ); + ent.v[ "angles" ] = ( 270, 357.614, 97.386 ); + ent.v[ "fxid" ] = "mp_water_wake_wide"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_water_wake_wide" ); + ent.v[ "origin" ] = ( 10267.8, -2757.94, -245 ); + ent.v[ "angles" ] = ( 270, 0, 172 ); + ent.v[ "fxid" ] = "mp_water_wake_wide"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_dust_motes_md" ); + ent.v[ "origin" ] = ( 10131.3, -4047.01, 248.125 ); + ent.v[ "angles" ] = ( 0, 270, 88 ); + ent.v[ "fxid" ] = "mp_dust_motes_md"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_dust_motes_md" ); + ent.v[ "origin" ] = ( 9569.08, -4172.56, 233.125 ); + ent.v[ "angles" ] = ( 0, 342, 90 ); + ent.v[ "fxid" ] = "mp_dust_motes_md"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_dust_motes_md" ); + ent.v[ "origin" ] = ( 9526.62, -4793.15, 229.125 ); + ent.v[ "angles" ] = ( 0, 0, 90 ); + ent.v[ "fxid" ] = "mp_dust_motes_md"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_dust_motes_md" ); + ent.v[ "origin" ] = ( 9971.61, -5429.55, 239 ); + ent.v[ "angles" ] = ( 0, 98, 90 ); + ent.v[ "fxid" ] = "mp_dust_motes_md"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_water_drips_hvy_long" ); + ent.v[ "origin" ] = ( 11309.7, -3721.93, -19.0936 ); + ent.v[ "angles" ] = ( 270, 357.397, 96.6024 ); + ent.v[ "fxid" ] = "mp_water_drips_hvy_long"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_smoke_crater" ); + ent.v[ "origin" ] = ( 9931.32, -3928.17, 37.125 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_smoke_crater"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_ray_light_sm" ); + ent.v[ "origin" ] = ( 10918.4, -4463.02, 201.003 ); + ent.v[ "angles" ] = ( 338.88, 12.1233, -7.73518 ); + ent.v[ "fxid" ] = "mp_ray_light_sm"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_ray_light_sm" ); + ent.v[ "origin" ] = ( 10103.1, -4814.36, 152.125 ); + ent.v[ "angles" ] = ( 338.88, 12.1233, -7.73518 ); + ent.v[ "fxid" ] = "mp_ray_light_sm"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_ray_light_sm" ); + ent.v[ "origin" ] = ( 10112.1, -4927.48, 152.125 ); + ent.v[ "angles" ] = ( 338.88, 12.1233, -7.73518 ); + ent.v[ "fxid" ] = "mp_ray_light_sm"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_ray_light_sm" ); + ent.v[ "origin" ] = ( 10117, -4065.2, 148.125 ); + ent.v[ "angles" ] = ( 338.88, 12.1233, -7.73518 ); + ent.v[ "fxid" ] = "mp_ray_light_sm"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_ray_light_sm" ); + ent.v[ "origin" ] = ( 10779.9, -3624.32, -67.9444 ); + ent.v[ "angles" ] = ( 294.994, 27.6243, -28.6853 ); + ent.v[ "fxid" ] = "mp_ray_light_sm"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_ray_light_sm" ); + ent.v[ "origin" ] = ( 10782.2, -3703.27, -64.8048 ); + ent.v[ "angles" ] = ( 294.994, 27.6243, -28.6853 ); + ent.v[ "fxid" ] = "mp_ray_light_sm"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_ray_light_sm" ); + ent.v[ "origin" ] = ( 9324.01, -2678.04, 218.125 ); + ent.v[ "angles" ] = ( 339.805, 18.4595, -9.97252 ); + ent.v[ "fxid" ] = "mp_ray_light_sm"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "light_godray_overcast_xsm" ); + ent.v[ "origin" ] = ( 11858.1, -3572.11, -74.5164 ); + ent.v[ "angles" ] = ( 350.017, 1.9082, -1.01522 ); + ent.v[ "fxid" ] = "light_godray_overcast_xsm"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "light_godray_overcast_xsm" ); + ent.v[ "origin" ] = ( 11857.2, -3572.25, -32.3088 ); + ent.v[ "angles" ] = ( 350.017, 1.9082, -1.01522 ); + ent.v[ "fxid" ] = "light_godray_overcast_xsm"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "light_godray_overcast_xsm" ); + ent.v[ "origin" ] = ( 12688.6, -4522.89, 126.203 ); + ent.v[ "angles" ] = ( 342.018, 2.05674, -1.0512 ); + ent.v[ "fxid" ] = "light_godray_overcast_xsm"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_ray_light_sm" ); + ent.v[ "origin" ] = ( 10959.5, -5278.82, 97.108 ); + ent.v[ "angles" ] = ( 326, 14.006, 1.40641 ); + ent.v[ "fxid" ] = "mp_ray_light_sm"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_ray_light_sm" ); + ent.v[ "origin" ] = ( 9106.19, -3561.03, 135.349 ); + ent.v[ "angles" ] = ( 305.353, 19.5973, -12.5323 ); + ent.v[ "fxid" ] = "mp_ray_light_sm"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_ray_light_sm" ); + ent.v[ "origin" ] = ( 9379.19, -3583.8, 253.27 ); + ent.v[ "angles" ] = ( 338.88, 12.1233, -7.73518 ); + ent.v[ "fxid" ] = "mp_ray_light_sm"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "light_godray_overcast_xsm" ); + ent.v[ "origin" ] = ( 9791.64, -2533.74, 288.125 ); + ent.v[ "angles" ] = ( 333.142, 17.9817, -7.70796 ); + ent.v[ "fxid" ] = "light_godray_overcast_xsm"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "light_godray_overcast_xsm" ); + ent.v[ "origin" ] = ( 10848.1, -2427.38, 279.123 ); + ent.v[ "angles" ] = ( 342.018, 2.05674, -1.0512 ); + ent.v[ "fxid" ] = "light_godray_overcast_xsm"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "light_godray_overcast_xsm" ); + ent.v[ "origin" ] = ( 10909, -2548.55, 175.625 ); + ent.v[ "angles" ] = ( 342.018, 2.05674, -1.0512 ); + ent.v[ "fxid" ] = "light_godray_overcast_xsm"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_dust_motes_md" ); + ent.v[ "origin" ] = ( 10204.3, -4555.28, 243.125 ); + ent.v[ "angles" ] = ( 0, 270, 88 ); + ent.v[ "fxid" ] = "mp_dust_motes_md"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_dust_motes_md" ); + ent.v[ "origin" ] = ( 9333.78, -2592.17, 276.125 ); + ent.v[ "angles" ] = ( 0.134763, 3.99497, 90.1442 ); + ent.v[ "fxid" ] = "mp_dust_motes_md"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_dust_motes_md" ); + ent.v[ "origin" ] = ( 9347.98, -2558.71, 142.675 ); + ent.v[ "angles" ] = ( 0.134763, 3.99497, 90.1442 ); + ent.v[ "fxid" ] = "mp_dust_motes_md"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_dust_motes_md" ); + ent.v[ "origin" ] = ( 10414.2, -2555.39, 267.125 ); + ent.v[ "angles" ] = ( 0.134763, 3.99497, 90.1442 ); + ent.v[ "fxid" ] = "mp_dust_motes_md"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_dust_motes_md" ); + ent.v[ "origin" ] = ( 10516.2, -2563.11, 180.125 ); + ent.v[ "angles" ] = ( 0.134763, 3.99497, 90.1442 ); + ent.v[ "fxid" ] = "mp_dust_motes_md"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_dust_motes_md" ); + ent.v[ "origin" ] = ( 9922.86, -3466.74, 68.8201 ); + ent.v[ "angles" ] = ( 0.134763, 3.99497, 90.1442 ); + ent.v[ "fxid" ] = "mp_dust_motes_md"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_dust_motes_md" ); + ent.v[ "origin" ] = ( 10493.9, -3598.77, 60.125 ); + ent.v[ "angles" ] = ( 0.134763, 3.99497, 90.1442 ); + ent.v[ "fxid" ] = "mp_dust_motes_md"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_dust_motes_md" ); + ent.v[ "origin" ] = ( 11164.2, -3650.68, -67.8787 ); + ent.v[ "angles" ] = ( 0.134763, 3.99497, 90.1442 ); + ent.v[ "fxid" ] = "mp_dust_motes_md"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_dust_motes_md" ); + ent.v[ "origin" ] = ( 9985.22, -4080.97, 117.25 ); + ent.v[ "angles" ] = ( 359.866, 89.9943, 90.1444 ); + ent.v[ "fxid" ] = "mp_dust_motes_md"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_ray_light_sm" ); + ent.v[ "origin" ] = ( 9867.41, -4795.07, 352.083 ); + ent.v[ "angles" ] = ( 338.88, 12.1233, -7.73518 ); + ent.v[ "fxid" ] = "mp_ray_light_sm"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_ray_light_sm" ); + ent.v[ "origin" ] = ( 9868.92, -4867.24, 359.025 ); + ent.v[ "angles" ] = ( 338.88, 12.1233, -7.73518 ); + ent.v[ "fxid" ] = "mp_ray_light_sm"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_ray_light_sm" ); + ent.v[ "origin" ] = ( 9742.19, -4792.66, 427.125 ); + ent.v[ "angles" ] = ( 338.88, 12.1233, -7.73518 ); + ent.v[ "fxid" ] = "mp_ray_light_sm"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_ray_light_sm" ); + ent.v[ "origin" ] = ( 9746.95, -4912.38, 426.677 ); + ent.v[ "angles" ] = ( 338.88, 12.1233, -7.73518 ); + ent.v[ "fxid" ] = "mp_ray_light_sm"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_ray_light_sm" ); + ent.v[ "origin" ] = ( 9752.59, -5022.76, 431.046 ); + ent.v[ "angles" ] = ( 338.88, 12.1233, -7.73518 ); + ent.v[ "fxid" ] = "mp_ray_light_sm"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_ray_light_sm" ); + ent.v[ "origin" ] = ( 9468.48, -4793.72, 342.922 ); + ent.v[ "angles" ] = ( 338.88, 12.1233, -7.73518 ); + ent.v[ "fxid" ] = "mp_ray_light_sm"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_ray_light_sm" ); + ent.v[ "origin" ] = ( 9522.59, -4882.59, 354.677 ); + ent.v[ "angles" ] = ( 338.88, 12.1233, -7.73518 ); + ent.v[ "fxid" ] = "mp_ray_light_sm"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_ray_light_sm" ); + ent.v[ "origin" ] = ( 10086.6, -4395.03, 309.125 ); + ent.v[ "angles" ] = ( 338.88, 12.1233, -7.73518 ); + ent.v[ "fxid" ] = "mp_ray_light_sm"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_ray_light_sm" ); + ent.v[ "origin" ] = ( 10094.5, -4516.74, 324.125 ); + ent.v[ "angles" ] = ( 338.88, 12.1233, -7.73518 ); + ent.v[ "fxid" ] = "mp_ray_light_sm"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_ray_light_sm" ); + ent.v[ "origin" ] = ( 9692.34, -4337.54, 428.606 ); + ent.v[ "angles" ] = ( 338.88, 12.1233, -7.73518 ); + ent.v[ "fxid" ] = "mp_ray_light_sm"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_ray_light_sm" ); + ent.v[ "origin" ] = ( 9752.07, -4195.34, 426.125 ); + ent.v[ "angles" ] = ( 338.88, 12.1233, -7.73518 ); + ent.v[ "fxid" ] = "mp_ray_light_sm"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_ray_light_sm" ); + ent.v[ "origin" ] = ( 9570.7, -4307.61, 323.293 ); + ent.v[ "angles" ] = ( 338.88, 12.1233, -7.73518 ); + ent.v[ "fxid" ] = "mp_ray_light_sm"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fog_low_brown_thick" ); + ent.v[ "origin" ] = ( 9619, -4199.6, 165.125 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_fog_low_brown_thick"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fog_low_brown_thick" ); + ent.v[ "origin" ] = ( 9716.54, -4992.31, 168.125 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_fog_low_brown_thick"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fog_low_brown_thick" ); + ent.v[ "origin" ] = ( 9148.09, -4938.7, 186.47 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_fog_low_brown_thick"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_ray_light_sm" ); + ent.v[ "origin" ] = ( 11153.9, -5409.55, 60.2266 ); + ent.v[ "angles" ] = ( 334.917, 12.7172, -7.96835 ); + ent.v[ "fxid" ] = "mp_ray_light_sm"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fog_low_brown_thick" ); + ent.v[ "origin" ] = ( 8177.06, -4819.94, 134.092 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_fog_low_brown_thick"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fog_low_brown_thick" ); + ent.v[ "origin" ] = ( 8166.7, -4124.95, 128.583 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_fog_low_brown_thick"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fire_dlight_sm" ); + ent.v[ "origin" ] = ( 9099.37, -5477.84, 235 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_fire_dlight_sm"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fire_dlight_sm" ); + ent.v[ "origin" ] = ( 10048.1, -3388.82, -111.334 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_fire_dlight_sm"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fire_dlight_sm" ); + ent.v[ "origin" ] = ( 10210.5, -3370.66, -125.507 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_fire_dlight_sm"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fog_low_brown_thick" ); + ent.v[ "origin" ] = ( 9047.08, -4100.67, 175 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_fog_low_brown_thick"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fog_low_brown_thick" ); + ent.v[ "origin" ] = ( 8507.51, -4382.23, 167.125 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_fog_low_brown_thick"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fog_low_brown_thick" ); + ent.v[ "origin" ] = ( 10739.8, -5034.53, 83.5 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_fog_low_brown_thick"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fog_low_brown_thick" ); + ent.v[ "origin" ] = ( 12979.6, -4310, 1.125 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_fog_low_brown_thick"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_smoke_crater" ); + ent.v[ "origin" ] = ( 10565.5, -5258.96, 96.5508 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_smoke_crater"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_smoke_crater" ); + ent.v[ "origin" ] = ( 10565.2, -4845.86, 96.5 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_smoke_crater"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_smoke_crater" ); + ent.v[ "origin" ] = ( 11758.5, -4930.03, 7.125 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_smoke_crater"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_smoke_crater" ); + ent.v[ "origin" ] = ( 11770.6, -4179.22, 19.1153 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_smoke_crater"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_smoke_crater" ); + ent.v[ "origin" ] = ( 11774.6, -3908.82, 19.125 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_smoke_crater"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_smoke_crater" ); + ent.v[ "origin" ] = ( 11738.3, -3632.55, 16.125 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_smoke_crater"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_smoke_plume_med" ); + ent.v[ "origin" ] = ( 10289.4, -3305.86, 344.725 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_smoke_plume_med"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_ray_light_sm" ); + ent.v[ "origin" ] = ( 9897.49, -3492.62, -23.6688 ); + ent.v[ "angles" ] = ( 305.484, 355.468, 5.39275 ); + ent.v[ "fxid" ] = "mp_ray_light_sm"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_water_wake_pillar" ); + ent.v[ "origin" ] = ( 10777.9, -2675.03, -251 ); + ent.v[ "angles" ] = ( 270, 0, 168 ); + ent.v[ "fxid" ] = "mp_water_wake_pillar"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_water_wake_pillar" ); + ent.v[ "origin" ] = ( 10776.2, -2450.16, -251.357 ); + ent.v[ "angles" ] = ( 270, 0, 168 ); + ent.v[ "fxid" ] = "mp_water_wake_pillar"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_water_wake_pillar" ); + ent.v[ "origin" ] = ( 10539.2, -2452.79, -251 ); + ent.v[ "angles" ] = ( 270, 0, 168 ); + ent.v[ "fxid" ] = "mp_water_wake_pillar"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_water_wake_pillar" ); + ent.v[ "origin" ] = ( 10542.7, -2679.92, -253 ); + ent.v[ "angles" ] = ( 270, 0, 168 ); + ent.v[ "fxid" ] = "mp_water_wake_pillar"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_water_wake_pillar" ); + ent.v[ "origin" ] = ( 9667.96, -2673.73, -253 ); + ent.v[ "angles" ] = ( 270, 0, 168 ); + ent.v[ "fxid" ] = "mp_water_wake_pillar"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_water_wake_pillar" ); + ent.v[ "origin" ] = ( 9671.93, -2448.4, -250 ); + ent.v[ "angles" ] = ( 270, 0, 168 ); + ent.v[ "fxid" ] = "mp_water_wake_pillar"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_water_wake_pillar" ); + ent.v[ "origin" ] = ( 9431.06, -2446.38, -253 ); + ent.v[ "angles" ] = ( 270, 0, 168 ); + ent.v[ "fxid" ] = "mp_water_wake_pillar"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_water_wake_pillar" ); + ent.v[ "origin" ] = ( 9431.17, -2683, -252 ); + ent.v[ "angles" ] = ( 270, 0, 168 ); + ent.v[ "fxid" ] = "mp_water_wake_pillar"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_water_shimmers" ); + ent.v[ "origin" ] = ( 10112.7, -7072.15, -237 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_water_shimmers"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_water_shimmers" ); + ent.v[ "origin" ] = ( 9757.03, -7103.67, -246 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_water_shimmers"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_water_shimmers" ); + ent.v[ "origin" ] = ( 9777.06, -6909.76, -237 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_water_shimmers"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_water_shimmers" ); + ent.v[ "origin" ] = ( 9543.53, -6610.18, -243 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_water_shimmers"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_ray_slit" ); + ent.v[ "origin" ] = ( 9734.59, -2556.51, 147.125 ); + ent.v[ "angles" ] = ( 338.41, 7.44772, -6.77349 ); + ent.v[ "fxid" ] = "mp_ray_slit"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_ray_slit" ); + ent.v[ "origin" ] = ( 9737, -2579.39, 148.762 ); + ent.v[ "angles" ] = ( 338.41, 7.44772, -6.77349 ); + ent.v[ "fxid" ] = "mp_ray_slit"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_ray_slit" ); + ent.v[ "origin" ] = ( 9697.75, -2692.41, 264.338 ); + ent.v[ "angles" ] = ( 338.41, 7.44772, -6.77349 ); + ent.v[ "fxid" ] = "mp_ray_slit"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_ray_slit" ); + ent.v[ "origin" ] = ( 9682.14, -2702.57, 262.644 ); + ent.v[ "angles" ] = ( 338.41, 7.44772, -6.77349 ); + ent.v[ "fxid" ] = "mp_ray_slit"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_ray_slit" ); + ent.v[ "origin" ] = ( 10808.6, -2687.51, 149.939 ); + ent.v[ "angles" ] = ( 338.41, 7.44772, -6.77349 ); + ent.v[ "fxid" ] = "mp_ray_slit"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_ray_slit" ); + ent.v[ "origin" ] = ( 10792.5, -2705.76, 148.142 ); + ent.v[ "angles" ] = ( 338.41, 7.44772, -6.77349 ); + ent.v[ "fxid" ] = "mp_ray_slit"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_water_wake_wide" ); + ent.v[ "origin" ] = ( 10054.8, -2786.46, -250 ); + ent.v[ "angles" ] = ( 270, 0.334113, 0.665886 ); + ent.v[ "fxid" ] = "mp_water_wake_wide"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_ray_slit" ); + ent.v[ "origin" ] = ( 10787.2, -2700.17, 257.323 ); + ent.v[ "angles" ] = ( 338.41, 7.44772, -6.77349 ); + ent.v[ "fxid" ] = "mp_ray_slit"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_ray_slit" ); + ent.v[ "origin" ] = ( 10802.9, -2690.01, 259.017 ); + ent.v[ "angles" ] = ( 338.41, 7.44772, -6.77349 ); + ent.v[ "fxid" ] = "mp_ray_slit"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_smoke_crater" ); + ent.v[ "origin" ] = ( 10708, -2499.65, 260.655 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_smoke_crater"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "light_godray_overcast_xsm" ); + ent.v[ "origin" ] = ( 9720.38, -2435.18, 276.239 ); + ent.v[ "angles" ] = ( 333.142, 17.9817, -7.70796 ); + ent.v[ "fxid" ] = "light_godray_overcast_xsm"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_light_glow_indoor_short_red" ); + ent.v[ "origin" ] = ( 12687.2, -4374.18, 171.667 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_light_glow_indoor_short_red"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_light_glow_indoor_short_red" ); + ent.v[ "origin" ] = ( 10596.2, -4321.81, 115.25 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_light_glow_indoor_short_red"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_light_glow_indoor_short_red" ); + ent.v[ "origin" ] = ( 11516.6, -4349.99, 168.333 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_light_glow_indoor_short_red"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_light_glow_indoor_short_red" ); + ent.v[ "origin" ] = ( 9891.31, -4010.53, 33.125 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_light_glow_indoor_short_red"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_light_glow_indoor_short_red" ); + ent.v[ "origin" ] = ( 10367, -3732.68, 102.363 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_light_glow_indoor_short_red"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_light_glow_indoor_short_red" ); + ent.v[ "origin" ] = ( 11511.4, -3529.28, -19.5874 ); + ent.v[ "angles" ] = ( 270, 0.150592, 2.84941 ); + ent.v[ "fxid" ] = "mp_light_glow_indoor_short_red"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_light_glow_indoor_short_red" ); + ent.v[ "origin" ] = ( 9363.67, -2554.12, 205.875 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_light_glow_indoor_short_red"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_sea_mine" ); + ent.v[ "origin" ] = ( 13693.3, -6061.23, -342.3 ); + ent.v[ "angles" ] = ( 270, 0, 150 ); + ent.v[ "fxid" ] = "mp_sea_mine"; + ent.v[ "delay" ] = 0.2; + + ent = maps\mp\_utility::createOneshotEffect( "mp_sea_mine" ); + ent.v[ "origin" ] = ( 13151.1, -7111.26, -302 ); + ent.v[ "angles" ] = ( 270, 0, 164 ); + ent.v[ "fxid" ] = "mp_sea_mine"; + ent.v[ "delay" ] = 0.9; + + ent = maps\mp\_utility::createOneshotEffect( "mp_sea_mine" ); + ent.v[ "origin" ] = ( 14584.2, -6020.43, -340 ); + ent.v[ "angles" ] = ( 270, 0, -46 ); + ent.v[ "fxid" ] = "mp_sea_mine"; + ent.v[ "delay" ] = 0.8; + + ent = maps\mp\_utility::createOneshotEffect( "mp_sea_mine" ); + ent.v[ "origin" ] = ( 15105.4, -6756.26, -315.884 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_sea_mine"; + ent.v[ "delay" ] = 0.5; + + ent = maps\mp\_utility::createOneshotEffect( "mp_sea_mine" ); + ent.v[ "origin" ] = ( 14583, -7682.59, -301 ); + ent.v[ "angles" ] = ( 270, 2.48955, -80.4895 ); + ent.v[ "fxid" ] = "mp_sea_mine"; + ent.v[ "delay" ] = 0.35; + + ent = maps\mp\_utility::createOneshotEffect( "mp_sea_mine" ); + ent.v[ "origin" ] = ( 16925.1, -5900.7, -303.473 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_sea_mine"; + ent.v[ "delay" ] = 0.2; + + ent = maps\mp\_utility::createOneshotEffect( "mp_sea_mine" ); + ent.v[ "origin" ] = ( 12233.9, -6536.34, -297 ); + ent.v[ "angles" ] = ( 270, 0, -36 ); + ent.v[ "fxid" ] = "mp_sea_mine"; + ent.v[ "delay" ] = 0.1; + + ent = maps\mp\_utility::createOneshotEffect( "mp_sea_mine" ); + ent.v[ "origin" ] = ( 15162.9, -4619.19, -303 ); + ent.v[ "angles" ] = ( 270, 0, -28 ); + ent.v[ "fxid" ] = "mp_sea_mine"; + ent.v[ "delay" ] = 0.66; + + ent = maps\mp\_utility::createOneshotEffect( "mp_sea_mine" ); + ent.v[ "origin" ] = ( 15958.9, -3451.08, -315 ); + ent.v[ "angles" ] = ( 270, 2.48955, -80.4895 ); + ent.v[ "fxid" ] = "mp_sea_mine"; + ent.v[ "delay" ] = 0.5; + + ent = maps\mp\_utility::createOneshotEffect( "mp_sea_mine" ); + ent.v[ "origin" ] = ( 10256, -6828.32, -336 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_sea_mine"; + ent.v[ "delay" ] = 0.4; + + ent = maps\mp\_utility::createOneshotEffect( "mp_sea_mine" ); + ent.v[ "origin" ] = ( 6452.14, -8787.93, -307 ); + ent.v[ "angles" ] = ( 270, 3.17983, -156.18 ); + ent.v[ "fxid" ] = "mp_sea_mine"; + ent.v[ "delay" ] = 0.7; + + ent = maps\mp\_utility::createOneshotEffect( "mp_sea_mine" ); + ent.v[ "origin" ] = ( 8149.15, -8077.53, -340 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_sea_mine"; + ent.v[ "delay" ] = 0.5; + + ent = maps\mp\_utility::createOneshotEffect( "mp_sea_mine" ); + ent.v[ "origin" ] = ( 4894.31, -8116, -306 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_sea_mine"; + ent.v[ "delay" ] = 0.9; + + ent = maps\mp\_utility::createOneshotEffect( "mp_sea_mine" ); + ent.v[ "origin" ] = ( 6719.62, -7070.55, -303.033 ); + ent.v[ "angles" ] = ( 270, 6.34019, -142.34 ); + ent.v[ "fxid" ] = "mp_sea_mine"; + ent.v[ "delay" ] = 0.1; + + ent = maps\mp\_utility::createOneshotEffect( "mp_sea_mine" ); + ent.v[ "origin" ] = ( 9042.88, -6876.27, -301 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_sea_mine"; + ent.v[ "delay" ] = 0.33; + + ent = maps\mp\_utility::createOneshotEffect( "mp_sea_mine" ); + ent.v[ "origin" ] = ( 5618.61, -6380.2, -304.739 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_sea_mine"; + ent.v[ "delay" ] = 0.33; + + ent = maps\mp\_utility::createOneshotEffect( "mp_sea_mine" ); + ent.v[ "origin" ] = ( 6791.5, -3346.63, -341 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_sea_mine"; + ent.v[ "delay" ] = 0.4; + + ent = maps\mp\_utility::createOneshotEffect( "mp_sea_mine" ); + ent.v[ "origin" ] = ( 5248.82, -2853.66, -327 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_sea_mine"; + ent.v[ "delay" ] = 0.66; + + ent = maps\mp\_utility::createOneshotEffect( "mp_sea_mine" ); + ent.v[ "origin" ] = ( 4620.2, -3932.19, -305.41 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_sea_mine"; + ent.v[ "delay" ] = 0.9; + + ent = maps\mp\_utility::createOneshotEffect( "mp_insect_swarm" ); + ent.v[ "origin" ] = ( 11838.6, -3506.03, -107 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_insect_swarm"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_smoke_crater" ); + ent.v[ "origin" ] = ( 9822.03, -3660.17, 81.7762 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_smoke_crater"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_smoke_crater" ); + ent.v[ "origin" ] = ( 9933.92, -3856.58, 47 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_smoke_crater"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_smoke_plume_med" ); + ent.v[ "origin" ] = ( 17941.6, -8756.63, -39 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_smoke_plume_med"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_smoke_plume_med" ); + ent.v[ "origin" ] = ( 14455.7, -9253.03, -122.548 ); + ent.v[ "angles" ] = ( 270, 7.12502, -73.125 ); + ent.v[ "fxid" ] = "mp_smoke_plume_med"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_smoke_plume_med" ); + ent.v[ "origin" ] = ( 10764.5, 2384.54, -208.023 ); + ent.v[ "angles" ] = ( 276, 180, -13 ); + ent.v[ "fxid" ] = "mp_smoke_plume_med"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_birds_circling" ); + ent.v[ "origin" ] = ( 13911.7, 171.291, 230.345 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_birds_circling"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_birds_circling" ); + ent.v[ "origin" ] = ( 8106.62, 758.117, 101.66 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_birds_circling"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_flashlight_yellow" ); + ent.v[ "origin" ] = ( 10152.7, -5178.53, 194.743 ); + ent.v[ "angles" ] = ( 358.029, 353, 0.487437 ); + ent.v[ "fxid" ] = "mp_flashlight_yellow"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_elec_spark_runner" ); + ent.v[ "origin" ] = ( 12511.1, -4468.4, 159.875 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_elec_spark_runner"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_elec_spark_runner" ); + ent.v[ "origin" ] = ( 9678.14, -4476.58, 315.875 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_elec_spark_runner"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_elec_spark_runner" ); + ent.v[ "origin" ] = ( 8969.4, -4608.7, 563.819 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_elec_spark_runner"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_sea_mine" ); + ent.v[ "origin" ] = ( 6542.9, -1534.23, -319 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_sea_mine"; + ent.v[ "delay" ] = 0.5; + + ent = maps\mp\_utility::createOneshotEffect( "mp_sea_mine" ); + ent.v[ "origin" ] = ( 4699.3, -1619.72, -308 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_sea_mine"; + ent.v[ "delay" ] = 0.2; + + ent = maps\mp\_utility::createOneshotEffect( "mp_sea_mine" ); + ent.v[ "origin" ] = ( 8216.3, -1025.74, -339.199 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_sea_mine"; + ent.v[ "delay" ] = 0.33; + + ent = maps\mp\_utility::createOneshotEffect( "mp_sea_mine" ); + ent.v[ "origin" ] = ( 7196.78, 492.673, -309.486 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_sea_mine"; + ent.v[ "delay" ] = 0.2; + + ent = maps\mp\_utility::createOneshotEffect( "mp_sea_mine" ); + ent.v[ "origin" ] = ( 8590.79, -2363.54, -325.992 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_sea_mine"; + ent.v[ "delay" ] = 0.3; + + ent = maps\mp\_utility::createOneshotEffect( "mp_sea_mine" ); + ent.v[ "origin" ] = ( 7561.42, -2668.72, -347.53 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_sea_mine"; + ent.v[ "delay" ] = 0.7; + + ent = maps\mp\_utility::createOneshotEffect( "mp_sea_mine" ); + ent.v[ "origin" ] = ( 10422.1, -1834.8, -350.738 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_sea_mine"; + ent.v[ "delay" ] = 0.2; + + ent = maps\mp\_utility::createOneshotEffect( "mp_sea_mine" ); + ent.v[ "origin" ] = ( 11738.6, -349.524, -331.971 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_sea_mine"; + ent.v[ "delay" ] = 0.9; + + ent = maps\mp\_utility::createOneshotEffect( "mp_sea_mine" ); + ent.v[ "origin" ] = ( 11886, -2682.75, -357 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_sea_mine"; + ent.v[ "delay" ] = 0.2; + + ent = maps\mp\_utility::createOneshotEffect( "mp_sea_mine" ); + ent.v[ "origin" ] = ( 12922.5, -2169.02, -334.822 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_sea_mine"; + ent.v[ "delay" ] = 0.5; + + ent = maps\mp\_utility::createOneshotEffect( "mp_sea_mine" ); + ent.v[ "origin" ] = ( 12863.5, -930.744, -301 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_sea_mine"; + ent.v[ "delay" ] = 0.66; + + ent = maps\mp\_utility::createOneshotEffect( "mp_sea_mine" ); + ent.v[ "origin" ] = ( 14133.4, -3357.69, -364.736 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_sea_mine"; + ent.v[ "delay" ] = 0.2; + + ent = maps\mp\_utility::createOneshotEffect( "mp_sea_mine" ); + ent.v[ "origin" ] = ( 14855.9, -2087.63, -305.889 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_sea_mine"; + ent.v[ "delay" ] = 0.2; + + ent = maps\mp\_utility::createOneshotEffect( "mp_sea_mine" ); + ent.v[ "origin" ] = ( 10595.8, 109.799, -307.121 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_sea_mine"; + ent.v[ "delay" ] = 0.66; + + ent = maps\mp\_utility::createOneshotEffect( "mp_sea_mine" ); + ent.v[ "origin" ] = ( 9717.44, 819.073, -336.596 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_sea_mine"; + ent.v[ "delay" ] = 0.1; + + ent = maps\mp\_utility::createOneshotEffect( "mp_sea_mine" ); + ent.v[ "origin" ] = ( 11249.8, -2406.46, -342.927 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_sea_mine"; + ent.v[ "delay" ] = 0.2; + + ent = maps\mp\_utility::createOneshotEffect( "mp_water_shimmers" ); + ent.v[ "origin" ] = ( 11873.5, -3058.31, -248 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_water_shimmers"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_flashlight_yellow" ); + ent.v[ "origin" ] = ( 11296.5, -5303.46, 98.5402 ); + ent.v[ "angles" ] = ( 359, 52, -1 ); + ent.v[ "fxid" ] = "mp_flashlight_yellow"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_light_glow_indoor_short_red" ); + ent.v[ "origin" ] = ( 12479.9, -4410.59, 172.875 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_light_glow_indoor_short_red"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_light_glow_indoor_short_red" ); + ent.v[ "origin" ] = ( 10660.3, -3968.89, 135.875 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_light_glow_indoor_short_red"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_seaweed" ); + ent.v[ "origin" ] = ( 11627.5, -2939.35, -253 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_seaweed"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_seaweed" ); + ent.v[ "origin" ] = ( 11469, -2943.65, -255 ); + ent.v[ "angles" ] = ( 270, 2.38594, -139.386 ); + ent.v[ "fxid" ] = "mp_seaweed"; + ent.v[ "delay" ] = 0.6; + + ent = maps\mp\_utility::createOneshotEffect( "mp_seaweed" ); + ent.v[ "origin" ] = ( 11249.5, -2993.18, -255 ); + ent.v[ "angles" ] = ( 270, 0, -67 ); + ent.v[ "fxid" ] = "mp_seaweed"; + ent.v[ "delay" ] = 0.5; + + ent = maps\mp\_utility::createOneshotEffect( "mp_seaweed" ); + ent.v[ "origin" ] = ( 11115.5, -3033.95, -255 ); + ent.v[ "angles" ] = ( 270, 6.91123, 49.0887 ); + ent.v[ "fxid" ] = "mp_seaweed"; + ent.v[ "delay" ] = 0.4; + + ent = maps\mp\_utility::createOneshotEffect( "mp_seaweed" ); + ent.v[ "origin" ] = ( 11026.4, -3078.15, -250 ); + ent.v[ "angles" ] = ( 270, 354.289, -78.2894 ); + ent.v[ "fxid" ] = "mp_seaweed"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_seaweed" ); + ent.v[ "origin" ] = ( 10342.3, -3009.73, -255 ); + ent.v[ "angles" ] = ( 270, 0, -128 ); + ent.v[ "fxid" ] = "mp_seaweed"; + ent.v[ "delay" ] = 0.8; + + ent = maps\mp\_utility::createOneshotEffect( "mp_seaweed" ); + ent.v[ "origin" ] = ( 10066.5, -2887.26, -255 ); + ent.v[ "angles" ] = ( 270, 0, -88 ); + ent.v[ "fxid" ] = "mp_seaweed"; + ent.v[ "delay" ] = 0.5; + + ent = maps\mp\_utility::createOneshotEffect( "mp_seaweed" ); + ent.v[ "origin" ] = ( 9817.61, -3086.38, -254 ); + ent.v[ "angles" ] = ( 270, 0, -88 ); + ent.v[ "fxid" ] = "mp_seaweed"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_seaweed" ); + ent.v[ "origin" ] = ( 9726.45, -3070.04, -255 ); + ent.v[ "angles" ] = ( 270, 355.914, 135.086 ); + ent.v[ "fxid" ] = "mp_seaweed"; + ent.v[ "delay" ] = 0.33; + + ent = maps\mp\_utility::createOneshotEffect( "mp_seaweed" ); + ent.v[ "origin" ] = ( 9460.05, -3056.35, -254 ); + ent.v[ "angles" ] = ( 270, 0, 55 ); + ent.v[ "fxid" ] = "mp_seaweed"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_seaweed" ); + ent.v[ "origin" ] = ( 9074.04, -3040.98, -255 ); + ent.v[ "angles" ] = ( 270, 0, -128 ); + ent.v[ "fxid" ] = "mp_seaweed"; + ent.v[ "delay" ] = 0.6; + + ent = maps\mp\_utility::createOneshotEffect( "mp_seaweed" ); + ent.v[ "origin" ] = ( 8973.29, -3038.84, -253 ); + ent.v[ "angles" ] = ( 270, 357.455, 48.5448 ); + ent.v[ "fxid" ] = "mp_seaweed"; + ent.v[ "delay" ] = 0.3; + + ent = maps\mp\_utility::createOneshotEffect( "mp_seaweed" ); + ent.v[ "origin" ] = ( 8474.59, -3069.29, -253 ); + ent.v[ "angles" ] = ( 270, 2.38594, -95.3859 ); + ent.v[ "fxid" ] = "mp_seaweed"; + ent.v[ "delay" ] = 0.1; + + ent = maps\mp\_utility::createOneshotEffect( "mp_seaweed" ); + ent.v[ "origin" ] = ( 8583.82, -3065.29, -255 ); + ent.v[ "angles" ] = ( 270, 356.82, 56.1798 ); + ent.v[ "fxid" ] = "mp_seaweed"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_seaweed" ); + ent.v[ "origin" ] = ( 8278.76, -3093.64, -255 ); + ent.v[ "angles" ] = ( 270, 2.38594, -95.3859 ); + ent.v[ "fxid" ] = "mp_seaweed"; + ent.v[ "delay" ] = 0.4; + + ent = maps\mp\_utility::createOneshotEffect( "mp_ray_light_sm" ); + ent.v[ "origin" ] = ( 9850.92, -3630.15, -35 ); + ent.v[ "angles" ] = ( 305.484, 355.468, 5.39275 ); + ent.v[ "fxid" ] = "mp_ray_light_sm"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_sea_mist_rolling" ); + ent.v[ "origin" ] = ( 9622.21, -2507.58, -280 ); + ent.v[ "angles" ] = ( 0.994672, 263.996, -0.10456 ); + ent.v[ "fxid" ] = "mp_sea_mist_rolling"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_sea_mist_rolling" ); + ent.v[ "origin" ] = ( 10704.9, -2567.01, -281 ); + ent.v[ "angles" ] = ( 0.994672, 263.996, -0.10456 ); + ent.v[ "fxid" ] = "mp_sea_mist_rolling"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_sea_mist_rolling" ); + ent.v[ "origin" ] = ( 11809.2, -2403.77, -290 ); + ent.v[ "angles" ] = ( 0.994672, 263.996, -0.10456 ); + ent.v[ "fxid" ] = "mp_sea_mist_rolling"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_sea_mist_rolling" ); + ent.v[ "origin" ] = ( 8098.29, -2057.68, -147 ); + ent.v[ "angles" ] = ( 0.994672, 263.996, -0.10456 ); + ent.v[ "fxid" ] = "mp_sea_mist_rolling"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_wavebreak_runner" ); + ent.v[ "origin" ] = ( 8739.58, -3073.5, -250 ); + ent.v[ "angles" ] = ( 270, 0, 87 ); + ent.v[ "fxid" ] = "mp_wavebreak_runner"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_wavebreak_runner" ); + ent.v[ "origin" ] = ( 9508.33, -3081.75, -251 ); + ent.v[ "angles" ] = ( 270, 0, 87 ); + ent.v[ "fxid" ] = "mp_wavebreak_runner"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_wavebreak_runner" ); + ent.v[ "origin" ] = ( 10631.6, -3066.21, -251 ); + ent.v[ "angles" ] = ( 270, 338.199, 101.801 ); + ent.v[ "fxid" ] = "mp_wavebreak_runner"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_wavebreak_runner" ); + ent.v[ "origin" ] = ( 11397, -3016.51, -253 ); + ent.v[ "angles" ] = ( 270, 0, 87 ); + ent.v[ "fxid" ] = "mp_wavebreak_runner"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_wavebreak_runner" ); + ent.v[ "origin" ] = ( 12139.1, -3234.84, -238 ); + ent.v[ "angles" ] = ( 271, 156, -90 ); + ent.v[ "fxid" ] = "mp_wavebreak_runner"; + ent.v[ "delay" ] = -15; + +} diff --git a/raw/maps/mp/createfx/mp_vodka_fx.gsc b/raw/maps/mp/createfx/mp_vodka_fx.gsc new file mode 100644 index 000000000..9ef77aa18 --- /dev/null +++ b/raw/maps/mp/createfx/mp_vodka_fx.gsc @@ -0,0 +1,2213 @@ +//_createfx generated. Do not touch!! +main() +{ +// CreateFX entities placed: 376 + ent = maps\mp\_utility::createOneshotEffect( "mp_elec_wire_spark_lg" ); + ent.v[ "origin" ] = ( 4607.35, -479.599, 410.875 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_elec_wire_spark_lg"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_pipe_steam_lg" ); + ent.v[ "origin" ] = ( 5204.84, 188.959, 22.125 ); + ent.v[ "angles" ] = ( 310, 0, 0 ); + ent.v[ "fxid" ] = "mp_pipe_steam_lg"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_pipe_steam_lg" ); + ent.v[ "origin" ] = ( 4264.32, 518.525, 62.5981 ); + ent.v[ "angles" ] = ( 16.1922, 24.3365, -78.0233 ); + ent.v[ "fxid" ] = "mp_pipe_steam_lg"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_water_drips_hvy_narrow" ); + ent.v[ "origin" ] = ( 5126.5, 575.438, 117.125 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_water_drips_hvy_narrow"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_water_drips_hvy_narrow" ); + ent.v[ "origin" ] = ( 5132.6, -609.245, 191.937 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_water_drips_hvy_narrow"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_water_drips_hvy_narrow" ); + ent.v[ "origin" ] = ( 5126.21, -260.461, 224 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_water_drips_hvy_narrow"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_water_drips_hvy_narrow" ); + ent.v[ "origin" ] = ( 6308.52, 499.718, 31.858 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_water_drips_hvy_narrow"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_water_drips_hvy_long" ); + ent.v[ "origin" ] = ( 5133.66, -389.512, 222 ); + ent.v[ "angles" ] = ( 270.019, 93.2494, -93.8057 ); + ent.v[ "fxid" ] = "mp_water_drips_hvy_long"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_water_drips_hvy_long" ); + ent.v[ "origin" ] = ( 5124.63, 335.69, 115.125 ); + ent.v[ "angles" ] = ( 270.019, 93.2494, -93.8057 ); + ent.v[ "fxid" ] = "mp_water_drips_hvy_long"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_water_drips_hvy_narrow" ); + ent.v[ "origin" ] = ( 6195.99, 491.956, 291.1 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_water_drips_hvy_narrow"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_pipe_steam_random" ); + ent.v[ "origin" ] = ( 4267.7, 349.222, 62.5466 ); + ent.v[ "angles" ] = ( 302.929, 38.8081, -18.7751 ); + ent.v[ "fxid" ] = "mp_pipe_steam_random"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_pipe_steam_random" ); + ent.v[ "origin" ] = ( 5193.77, 691.283, 238.125 ); + ent.v[ "angles" ] = ( 26.0629, 321.724, -13.954 ); + ent.v[ "fxid" ] = "mp_pipe_steam_random"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_pipe_steam_random" ); + ent.v[ "origin" ] = ( 5197.47, 698.347, 237.326 ); + ent.v[ "angles" ] = ( 16.3337, 46.4881, 8.10124 ); + ent.v[ "fxid" ] = "mp_pipe_steam_random"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_smoke_plume_sm_fst_blk" ); + ent.v[ "origin" ] = ( 5067.45, 247.287, 168.556 ); + ent.v[ "angles" ] = ( 294, 0, 0 ); + ent.v[ "fxid" ] = "mp_smoke_plume_sm_fst_blk"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_smoke_plume_sm_fst_blk" ); + ent.v[ "origin" ] = ( 5033.16, 255.227, 169.125 ); + ent.v[ "angles" ] = ( 302.881, 192.557, 165.146 ); + ent.v[ "fxid" ] = "mp_smoke_plume_sm_fst_blk"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fire_large" ); + ent.v[ "origin" ] = ( 4945.23, 298.252, 366.125 ); + ent.v[ "angles" ] = ( 270.209, 185, 177.006 ); + ent.v[ "fxid" ] = "mp_fire_large"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fire_large" ); + ent.v[ "origin" ] = ( 6319.72, -43.7677, 515.125 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_fire_large"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fire_large" ); + ent.v[ "origin" ] = ( 3540.96, -64.4697, 406.625 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_fire_large"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fire_large" ); + ent.v[ "origin" ] = ( 6318.15, -132.374, 523.125 ); + ent.v[ "angles" ] = ( 270, 0, -36 ); + ent.v[ "fxid" ] = "mp_fire_large"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fire_large" ); + ent.v[ "origin" ] = ( 5236.56, 475.905, 363.125 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_fire_large"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fire_medium" ); + ent.v[ "origin" ] = ( 5137.72, -67.2818, 358.799 ); + ent.v[ "angles" ] = ( 270, 1.61354, 40.3864 ); + ent.v[ "fxid" ] = "mp_fire_medium"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_insects_lantern" ); + ent.v[ "origin" ] = ( 3921.13, 1123.22, 71.0842 ); + ent.v[ "angles" ] = ( 274.303, 82.9406, -153.353 ); + ent.v[ "fxid" ] = "mp_insects_lantern"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fire_rubble_md_smk" ); + ent.v[ "origin" ] = ( 3703.7, -412.209, 394.625 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_fire_rubble_md_smk"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fire_rubble_md_smk" ); + ent.v[ "origin" ] = ( 3513.62, -568.762, 384.625 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_fire_rubble_md_smk"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_pipe_steam_random" ); + ent.v[ "origin" ] = ( 4267.66, 349.076, 63.4358 ); + ent.v[ "angles" ] = ( 345.744, 25.4707, -10.3999 ); + ent.v[ "fxid" ] = "mp_pipe_steam_random"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_pipe_steam_lg" ); + ent.v[ "origin" ] = ( 5120.46, 708, 235.39 ); + ent.v[ "angles" ] = ( 21.8848, 145.06, 157.449 ); + ent.v[ "fxid" ] = "mp_pipe_steam_lg"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_smoke_plume_sm_fst_blk" ); + ent.v[ "origin" ] = ( 5253.8, 309.438, 174.125 ); + ent.v[ "angles" ] = ( 0, 0, 0 ); + ent.v[ "fxid" ] = "mp_smoke_plume_sm_fst_blk"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_pipe_steam_lg" ); + ent.v[ "origin" ] = ( 5060.1, 2198.93, 121 ); + ent.v[ "angles" ] = ( 9.97539, 0.704699, 4.0615 ); + ent.v[ "fxid" ] = "mp_pipe_steam_lg"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_pipe_steam_lg" ); + ent.v[ "origin" ] = ( 4509.64, 407.092, 77.6377 ); + ent.v[ "angles" ] = ( 353.908, 267.639, -106.907 ); + ent.v[ "fxid" ] = "mp_pipe_steam_lg"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_water_drips_hvy_narrow" ); + ent.v[ "origin" ] = ( 4365.34, 656.794, 133.153 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_water_drips_hvy_narrow"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_water_drips_hvy_narrow" ); + ent.v[ "origin" ] = ( 5146.73, 612.931, 90 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_water_drips_hvy_narrow"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_water_drips_hvy_long" ); + ent.v[ "origin" ] = ( 4469.58, 558.05, 129.125 ); + ent.v[ "angles" ] = ( 270.019, 93.2494, -93.8057 ); + ent.v[ "fxid" ] = "mp_water_drips_hvy_long"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_pipe_steam_lg" ); + ent.v[ "origin" ] = ( 5648.99, 898.501, 99.4244 ); + ent.v[ "angles" ] = ( 50, 0, 0 ); + ent.v[ "fxid" ] = "mp_pipe_steam_lg"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_pipe_steam_lg" ); + ent.v[ "origin" ] = ( 5711.73, 768.853, 93.2559 ); + ent.v[ "angles" ] = ( 345.337, 206.589, 176.677 ); + ent.v[ "fxid" ] = "mp_pipe_steam_lg"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fire_medium" ); + ent.v[ "origin" ] = ( 3306.42, -899.773, 11.1103 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_fire_medium"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fire_medium" ); + ent.v[ "origin" ] = ( 3352.65, -461.563, 232.625 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_fire_medium"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fire_rubble_detail_grp" ); + ent.v[ "origin" ] = ( 3970.79, -679.221, 148.625 ); + ent.v[ "angles" ] = ( 271.414, 151.002, -156.994 ); + ent.v[ "fxid" ] = "mp_fire_rubble_detail_grp"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_insects_lantern" ); + ent.v[ "origin" ] = ( 6644.04, 1201.52, 50.3174 ); + ent.v[ "angles" ] = ( 274.303, 82.9406, -153.353 ); + ent.v[ "fxid" ] = "mp_insects_lantern"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_water_drips_hvy_long" ); + ent.v[ "origin" ] = ( 5131.64, -836.564, 191 ); + ent.v[ "angles" ] = ( 270.019, 93.2494, -93.8057 ); + ent.v[ "fxid" ] = "mp_water_drips_hvy_long"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fog_low" ); + ent.v[ "origin" ] = ( 5474.82, 249.072, -13.875 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_fog_low"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fog_low" ); + ent.v[ "origin" ] = ( 4827, 546.918, -7.9957 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_fog_low"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fog_low" ); + ent.v[ "origin" ] = ( 5137.25, -898.906, -2 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_fog_low"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fog_low" ); + ent.v[ "origin" ] = ( 6038.13, 1642.12, -8.09209 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_fog_low"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fog_low" ); + ent.v[ "origin" ] = ( 5924.06, 1935.8, -13 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_fog_low"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fog_low" ); + ent.v[ "origin" ] = ( 6261.91, -764.683, 222 ); + ent.v[ "angles" ] = ( 276, 270, 90 ); + ent.v[ "fxid" ] = "mp_fog_low"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_pipe_steam_random" ); + ent.v[ "origin" ] = ( 4635.47, -1009.27, 54 ); + ent.v[ "angles" ] = ( 0, 178, 0 ); + ent.v[ "fxid" ] = "mp_pipe_steam_random"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_pipe_steam_random" ); + ent.v[ "origin" ] = ( 4640.52, -1003.22, 55.271 ); + ent.v[ "angles" ] = ( 0, 178, 0 ); + ent.v[ "fxid" ] = "mp_pipe_steam_random"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_insect_swarm" ); + ent.v[ "origin" ] = ( 6232.57, -676.975, 283.186 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_insect_swarm"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fire_rubble_detail_grp" ); + ent.v[ "origin" ] = ( 3870.46, -29.3169, 146.625 ); + ent.v[ "angles" ] = ( 272, 286, 132 ); + ent.v[ "fxid" ] = "mp_fire_rubble_detail_grp"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fire_rubble_md_smk" ); + ent.v[ "origin" ] = ( 3328.96, -829.74, 190.625 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_fire_rubble_md_smk"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fire_medium" ); + ent.v[ "origin" ] = ( 3300.99, -514.148, 210.625 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_fire_medium"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fire_rubble_md_smk" ); + ent.v[ "origin" ] = ( 3290.12, -579.123, 25.0412 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_fire_rubble_md_smk"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fog_low" ); + ent.v[ "origin" ] = ( 5139.76, 191.952, -12.875 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_fog_low"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_pipe_steam_random" ); + ent.v[ "origin" ] = ( 5179.23, 707.556, 96.125 ); + ent.v[ "angles" ] = ( 22.9314, 15.3255, 7.16704 ); + ent.v[ "fxid" ] = "mp_pipe_steam_random"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_pipe_steam_random" ); + ent.v[ "origin" ] = ( 5199.83, 204.094, 19.125 ); + ent.v[ "angles" ] = ( 352.774, 55.1881, -16.072 ); + ent.v[ "fxid" ] = "mp_pipe_steam_random"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fog_low" ); + ent.v[ "origin" ] = ( 5498.33, 816.067, -16.4955 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_fog_low"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fog_low" ); + ent.v[ "origin" ] = ( 5144.72, 988.159, -6.77423 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_fog_low"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fog_low" ); + ent.v[ "origin" ] = ( 5298.41, 544.886, -15.875 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_fog_low"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_smoke_thick_indoor" ); + ent.v[ "origin" ] = ( 5125.87, 344.027, 406.125 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_smoke_thick_indoor"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_smoke_thick_indoor" ); + ent.v[ "origin" ] = ( 5143.25, 690.326, 407.125 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_smoke_thick_indoor"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_smoke_thick_indoor" ); + ent.v[ "origin" ] = ( 5127.8, 106.489, 403.125 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_smoke_thick_indoor"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_smoke_thick_indoor" ); + ent.v[ "origin" ] = ( 5135.35, 708.012, 433.41 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_smoke_thick_indoor"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_pipe_steam_lg" ); + ent.v[ "origin" ] = ( 5358.21, 1042.67, 113.725 ); + ent.v[ "angles" ] = ( 11.4028, 207.141, 177.123 ); + ent.v[ "fxid" ] = "mp_pipe_steam_lg"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_insects_lantern" ); + ent.v[ "origin" ] = ( 7071.17, 705.022, 60.4792 ); + ent.v[ "angles" ] = ( 274.303, 82.9406, -153.353 ); + ent.v[ "fxid" ] = "mp_insects_lantern"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_smoke_thick_indoor" ); + ent.v[ "origin" ] = ( 3183.6, -848.601, 39.5 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_smoke_thick_indoor"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_smoke_thick_indoor" ); + ent.v[ "origin" ] = ( 3165.4, -584.633, 32.2094 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_smoke_thick_indoor"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_smoke_thick_indoor" ); + ent.v[ "origin" ] = ( 3100.6, -607.135, 238.625 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_smoke_thick_indoor"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_smoke_thick_indoor" ); + ent.v[ "origin" ] = ( 3170.19, -836.231, 220.625 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_smoke_thick_indoor"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fire_small" ); + ent.v[ "origin" ] = ( 3712.18, -673.709, 17.3085 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_fire_small"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fire_small" ); + ent.v[ "origin" ] = ( 3721.33, -695.691, 15.1703 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_fire_small"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_insect_swarm" ); + ent.v[ "origin" ] = ( 5538.29, -728.239, 122.625 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_insect_swarm"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_insect_swarm" ); + ent.v[ "origin" ] = ( 5444.8, -791.973, 272.125 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_insect_swarm"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_pipe_steam_random" ); + ent.v[ "origin" ] = ( 5924.56, -594.994, 111.625 ); + ent.v[ "angles" ] = ( 352.005, 182.02, 179.719 ); + ent.v[ "fxid" ] = "mp_pipe_steam_random"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_pipe_steam_random" ); + ent.v[ "origin" ] = ( 5926.48, -601.233, 106.997 ); + ent.v[ "angles" ] = ( 352.005, 182.02, 179.719 ); + ent.v[ "fxid" ] = "mp_pipe_steam_random"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_pipe_steam_random" ); + ent.v[ "origin" ] = ( 6396.62, -859.765, 303.125 ); + ent.v[ "angles" ] = ( 303.735, 221.757, 130.061 ); + ent.v[ "fxid" ] = "mp_pipe_steam_random"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_pipe_steam_random" ); + ent.v[ "origin" ] = ( 6397.63, -861.531, 296.38 ); + ent.v[ "angles" ] = ( 57.0883, 173.22, 149.388 ); + ent.v[ "fxid" ] = "mp_pipe_steam_random"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fire_xl_distant" ); + ent.v[ "origin" ] = ( 4003.47, -3722.05, 60.125 ); + ent.v[ "angles" ] = ( 0, 0, 0 ); + ent.v[ "fxid" ] = "mp_fire_xl_distant"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fire_xl_distant" ); + ent.v[ "origin" ] = ( 1960.32, -3258.77, 347.6 ); + ent.v[ "angles" ] = ( 0, 0, 0 ); + ent.v[ "fxid" ] = "mp_fire_xl_distant"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_smoke_plume_md_fst_blk" ); + ent.v[ "origin" ] = ( 4003.97, -3744.33, 95.642 ); + ent.v[ "angles" ] = ( 310.231, 64.2958, 174.119 ); + ent.v[ "fxid" ] = "mp_smoke_plume_md_fst_blk"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_pipe_steam_random" ); + ent.v[ "origin" ] = ( 5824.63, -955.032, 355.672 ); + ent.v[ "angles" ] = ( 356.038, 131.424, -151.553 ); + ent.v[ "fxid" ] = "mp_pipe_steam_random"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_insect_swarm" ); + ent.v[ "origin" ] = ( 5255.22, 1095.56, 210.131 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_insect_swarm"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_water_drips_hvy_narrow" ); + ent.v[ "origin" ] = ( 6334.3, 461.389, 291.192 ); + ent.v[ "angles" ] = ( 270, 358.315, -106.315 ); + ent.v[ "fxid" ] = "mp_water_drips_hvy_narrow"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_pipe_steam_random" ); + ent.v[ "origin" ] = ( 5827.69, -955.608, 354.66 ); + ent.v[ "angles" ] = ( 28.5422, 27.6336, 176.872 ); + ent.v[ "fxid" ] = "mp_pipe_steam_random"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_pipe_steam_lg" ); + ent.v[ "origin" ] = ( 4350.02, 657.762, 244 ); + ent.v[ "angles" ] = ( 270, 180, 180 ); + ent.v[ "fxid" ] = "mp_pipe_steam_lg"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_pipe_steam_lg" ); + ent.v[ "origin" ] = ( 4645.6, 245.468, 350.66 ); + ent.v[ "angles" ] = ( 270, 180, 180 ); + ent.v[ "fxid" ] = "mp_pipe_steam_lg"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_insects_lantern" ); + ent.v[ "origin" ] = ( 5305.71, -50.8632, 47.9 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_insects_lantern"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_water_drips_hvy_long" ); + ent.v[ "origin" ] = ( 4357.29, 241.481, 140.918 ); + ent.v[ "angles" ] = ( 270.019, 91.5988, 177.845 ); + ent.v[ "fxid" ] = "mp_water_drips_hvy_long"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_light_lamp_yellow" ); + ent.v[ "origin" ] = ( 4671.96, 146.726, 152.125 ); + ent.v[ "angles" ] = ( 90, 359.237, -0.763332 ); + ent.v[ "fxid" ] = "mp_light_lamp_yellow"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_light_lamp_yellow" ); + ent.v[ "origin" ] = ( 4358.48, 538.011, 152.125 ); + ent.v[ "angles" ] = ( 90, 359.237, -0.763332 ); + ent.v[ "fxid" ] = "mp_light_lamp_yellow"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_insect_swarm" ); + ent.v[ "origin" ] = ( 4999.92, 869.352, 38.5544 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_insect_swarm"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_smoke_crater" ); + ent.v[ "origin" ] = ( 5867.78, 1052.43, -1.92391 ); + ent.v[ "angles" ] = ( 270.07, 88.9848, 179.018 ); + ent.v[ "fxid" ] = "mp_smoke_crater"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_smoke_crater" ); + ent.v[ "origin" ] = ( 5819.18, 1058.5, 1.8194 ); + ent.v[ "angles" ] = ( 270.07, 88.9848, 179.018 ); + ent.v[ "fxid" ] = "mp_smoke_crater"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_smoke_crater" ); + ent.v[ "origin" ] = ( 4459.47, -1064.38, 14.1673 ); + ent.v[ "angles" ] = ( 270.07, 88.9848, 179.018 ); + ent.v[ "fxid" ] = "mp_smoke_crater"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_smoke_crater" ); + ent.v[ "origin" ] = ( 4396.56, -1045.71, 9.95802 ); + ent.v[ "angles" ] = ( 270.07, 88.9848, 179.018 ); + ent.v[ "fxid" ] = "mp_smoke_crater"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_smoke_crater" ); + ent.v[ "origin" ] = ( 4486.69, -1026.09, 5.97741 ); + ent.v[ "angles" ] = ( 270.07, 88.9848, 179.018 ); + ent.v[ "fxid" ] = "mp_smoke_crater"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_smoke_crater" ); + ent.v[ "origin" ] = ( 3639.75, -818.376, 7.625 ); + ent.v[ "angles" ] = ( 270.07, 88.9848, 179.018 ); + ent.v[ "fxid" ] = "mp_smoke_crater"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_smoke_crater" ); + ent.v[ "origin" ] = ( 3411.61, -24.2631, 18.8693 ); + ent.v[ "angles" ] = ( 270.07, 88.9848, 179.018 ); + ent.v[ "fxid" ] = "mp_smoke_crater"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_smoke_crater" ); + ent.v[ "origin" ] = ( 3423.61, -104.072, -2.5 ); + ent.v[ "angles" ] = ( 270.07, 88.9848, 179.018 ); + ent.v[ "fxid" ] = "mp_smoke_crater"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_smoke_crater" ); + ent.v[ "origin" ] = ( 3470.74, -53.6142, -4.97319 ); + ent.v[ "angles" ] = ( 270.07, 88.9848, 179.018 ); + ent.v[ "fxid" ] = "mp_smoke_crater"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_smoke_crater" ); + ent.v[ "origin" ] = ( 4204.05, 1564.35, 218.945 ); + ent.v[ "angles" ] = ( 270.07, 88.9848, 179.018 ); + ent.v[ "fxid" ] = "mp_smoke_crater"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_smoke_crater" ); + ent.v[ "origin" ] = ( 3957.31, -701.104, 156.036 ); + ent.v[ "angles" ] = ( 274.032, 151.121, 90.8842 ); + ent.v[ "fxid" ] = "mp_smoke_crater"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_smoke_crater" ); + ent.v[ "origin" ] = ( 3959.8, -654.93, 143.625 ); + ent.v[ "angles" ] = ( 273.774, 11.6006, 118.424 ); + ent.v[ "fxid" ] = "mp_smoke_crater"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fire_large" ); + ent.v[ "origin" ] = ( 1687.07, -342.75, 290.985 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_fire_large"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createLoopEffect( "mp_godray_yellow_small" ); + ent.v[ "origin" ] = ( 3984.07, -283.625, 319.625 ); + ent.v[ "angles" ] = ( 296.778, 46.8254, -48.7516 ); + ent.v[ "fxid" ] = "mp_godray_yellow_small"; + ent.v[ "delay" ] = 0.1; + + ent = maps\mp\_utility::createLoopEffect( "mp_godray_yellow_small" ); + ent.v[ "origin" ] = ( 3975.4, -336.921, 329.625 ); + ent.v[ "angles" ] = ( 296.778, 46.8254, -48.7516 ); + ent.v[ "fxid" ] = "mp_godray_yellow_small"; + ent.v[ "delay" ] = 0.1; + + ent = maps\mp\_utility::createLoopEffect( "mp_godray_yellow_small" ); + ent.v[ "origin" ] = ( 4001.44, -82.3829, 281.625 ); + ent.v[ "angles" ] = ( 301.52, 54.4004, -55.3752 ); + ent.v[ "fxid" ] = "mp_godray_yellow_small"; + ent.v[ "delay" ] = 0.1; + + ent = maps\mp\_utility::createLoopEffect( "mp_godray_yellow_small" ); + ent.v[ "origin" ] = ( 3991.8, -825.944, 323.503 ); + ent.v[ "angles" ] = ( 301.52, 54.4005, -55.3753 ); + ent.v[ "fxid" ] = "mp_godray_yellow_small"; + ent.v[ "delay" ] = 0.1; + + ent = maps\mp\_utility::createLoopEffect( "mp_godray_yellow_small" ); + ent.v[ "origin" ] = ( 3762.09, 582.258, 335.625 ); + ent.v[ "angles" ] = ( 291.139, 47.8687, -47.8459 ); + ent.v[ "fxid" ] = "mp_godray_yellow_small"; + ent.v[ "delay" ] = 0.1; + + ent = maps\mp\_utility::createLoopEffect( "mp_godray_yellow_small" ); + ent.v[ "origin" ] = ( 3760.4, 388.308, 334.625 ); + ent.v[ "angles" ] = ( 291.139, 47.8687, -47.8459 ); + ent.v[ "fxid" ] = "mp_godray_yellow_small"; + ent.v[ "delay" ] = 0.1; + + ent = maps\mp\_utility::createLoopEffect( "mp_godray_yellow_small" ); + ent.v[ "origin" ] = ( 3753.91, 193.546, 335.625 ); + ent.v[ "angles" ] = ( 291.139, 47.8687, -47.8459 ); + ent.v[ "fxid" ] = "mp_godray_yellow_small"; + ent.v[ "delay" ] = 0.1; + + ent = maps\mp\_utility::createLoopEffect( "mp_godray_yellow_small" ); + ent.v[ "origin" ] = ( 4204.32, 1526.99, 354.125 ); + ent.v[ "angles" ] = ( 292.66, 51.3542, -51.0803 ); + ent.v[ "fxid" ] = "mp_godray_yellow_small"; + ent.v[ "delay" ] = 0.1; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fog_low" ); + ent.v[ "origin" ] = ( 5089.44, 1553.7, -14 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_fog_low"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fog_low" ); + ent.v[ "origin" ] = ( 4906.56, -157.296, -0.690887 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_fog_low"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_insect_swarm" ); + ent.v[ "origin" ] = ( 3906.64, -274.168, 38.5 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_insect_swarm"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_insect_swarm" ); + ent.v[ "origin" ] = ( 3480.44, -132.957, 30.5926 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_insect_swarm"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fire_small" ); + ent.v[ "origin" ] = ( 3934.73, -14.775, 157.625 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_fire_small"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_smoke_crater" ); + ent.v[ "origin" ] = ( 3771.16, -1079.77, 13.0302 ); + ent.v[ "angles" ] = ( 270.07, 88.9848, 179.018 ); + ent.v[ "fxid" ] = "mp_smoke_crater"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_smoke_crater" ); + ent.v[ "origin" ] = ( 3731.19, -1132.53, 13.3385 ); + ent.v[ "angles" ] = ( 270.07, 88.9848, 179.018 ); + ent.v[ "fxid" ] = "mp_smoke_crater"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_smoke_thick_indoor" ); + ent.v[ "origin" ] = ( 6474.34, -23.7068, 566.633 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_smoke_thick_indoor"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_insect_swarm" ); + ent.v[ "origin" ] = ( 4993.97, -0.282804, 168.574 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_insect_swarm"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fog_low" ); + ent.v[ "origin" ] = ( 5870.9, 2685.38, 3.99999 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_fog_low"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fog_low" ); + ent.v[ "origin" ] = ( 5878.6, 3029.58, 4 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_fog_low"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fog_low" ); + ent.v[ "origin" ] = ( 6099.47, 2471.09, 20.125 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_fog_low"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_light_lamp_yellow" ); + ent.v[ "origin" ] = ( 6423.91, 1832.36, 361.125 ); + ent.v[ "angles" ] = ( 90, 359.237, -0.763332 ); + ent.v[ "fxid" ] = "mp_light_lamp_yellow"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_insects_lantern" ); + ent.v[ "origin" ] = ( 4890.62, 2135.97, 186.052 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_insects_lantern"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createLoopEffect( "mp_godray_yellow_small" ); + ent.v[ "origin" ] = ( 4096.01, 1715.11, 166.946 ); + ent.v[ "angles" ] = ( 303.443, 26.8931, -14.3966 ); + ent.v[ "fxid" ] = "mp_godray_yellow_small"; + ent.v[ "delay" ] = 0.1; + + ent = maps\mp\_utility::createLoopEffect( "mp_godray_yellow_small" ); + ent.v[ "origin" ] = ( 3799.15, 1717.18, 292.906 ); + ent.v[ "angles" ] = ( 302.475, 27.3562, -14.7852 ); + ent.v[ "fxid" ] = "mp_godray_yellow_small"; + ent.v[ "delay" ] = 0.1; + + ent = maps\mp\_utility::createLoopEffect( "mp_godray_yellow_small" ); + ent.v[ "origin" ] = ( 3870.5, 1713.03, 295.66 ); + ent.v[ "angles" ] = ( 302.475, 27.3562, -14.7852 ); + ent.v[ "fxid" ] = "mp_godray_yellow_small"; + ent.v[ "delay" ] = 0.1; + + ent = maps\mp\_utility::createLoopEffect( "mp_godray_yellow_small" ); + ent.v[ "origin" ] = ( 4215.58, 1315.82, 152.497 ); + ent.v[ "angles" ] = ( 305.279, 40.8292, -25.9902 ); + ent.v[ "fxid" ] = "mp_godray_yellow_small"; + ent.v[ "delay" ] = 0.1; + + ent = maps\mp\_utility::createLoopEffect( "mp_godray_yellow_small" ); + ent.v[ "origin" ] = ( 4126.71, 1721.89, 328.125 ); + ent.v[ "angles" ] = ( 302.475, 27.3562, -14.7852 ); + ent.v[ "fxid" ] = "mp_godray_yellow_small"; + ent.v[ "delay" ] = 0.1; + + ent = maps\mp\_utility::createOneshotEffect( "mp_pipe_steam_lg" ); + ent.v[ "origin" ] = ( 5245.7, 2177.31, 321.744 ); + ent.v[ "angles" ] = ( 9.76507, 268.325, -16.201 ); + ent.v[ "fxid" ] = "mp_pipe_steam_lg"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_pipe_steam_lg" ); + ent.v[ "origin" ] = ( 5244.48, 2173.81, 322.074 ); + ent.v[ "angles" ] = ( 45.9684, 57.9835, 168.299 ); + ent.v[ "fxid" ] = "mp_pipe_steam_lg"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_pipe_steam_lg" ); + ent.v[ "origin" ] = ( 5244.76, 2173.9, 320.125 ); + ent.v[ "angles" ] = ( 59.3053, 266.01, -5.06884 ); + ent.v[ "fxid" ] = "mp_pipe_steam_lg"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_water_drips_hvy_narrow" ); + ent.v[ "origin" ] = ( 5113.1, 2146.69, 333.389 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_water_drips_hvy_narrow"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_water_drips_hvy_narrow" ); + ent.v[ "origin" ] = ( 5311.93, 1735.08, 332.744 ); + ent.v[ "angles" ] = ( 0, 266, 0 ); + ent.v[ "fxid" ] = "mp_water_drips_hvy_narrow"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_water_drips_hvy_narrow" ); + ent.v[ "origin" ] = ( 5528.7, 2145.99, 329.139 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_water_drips_hvy_narrow"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_elec_wire_spark_lg" ); + ent.v[ "origin" ] = ( 5724.51, 1238.78, 448.145 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_elec_wire_spark_lg"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_roof_ash_embers" ); + ent.v[ "origin" ] = ( 4248.08, 1408.65, 477.523 ); + ent.v[ "angles" ] = ( 0.139484, 179.998, 178.005 ); + ent.v[ "fxid" ] = "mp_roof_ash_embers"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fire_large" ); + ent.v[ "origin" ] = ( 4130.35, 1484.92, 409.125 ); + ent.v[ "angles" ] = ( 270.209, 185, 177.006 ); + ent.v[ "fxid" ] = "mp_fire_large"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fire_large" ); + ent.v[ "origin" ] = ( 4045.57, 1378.7, 420.125 ); + ent.v[ "angles" ] = ( 270.209, 185, 177.006 ); + ent.v[ "fxid" ] = "mp_fire_large"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_roof_ash_embers" ); + ent.v[ "origin" ] = ( 6248.88, -85.688, 546.349 ); + ent.v[ "angles" ] = ( 0, 0, -1 ); + ent.v[ "fxid" ] = "mp_roof_ash_embers"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_roof_ash_embers" ); + ent.v[ "origin" ] = ( 4002.66, -232.336, 460.625 ); + ent.v[ "angles" ] = ( 0.417796, 174.014, 0 ); + ent.v[ "fxid" ] = "mp_roof_ash_embers"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fire_large" ); + ent.v[ "origin" ] = ( 6133.38, 4055.3, 160.092 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_fire_large"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fire_large" ); + ent.v[ "origin" ] = ( 5544.68, 3431.96, 49.8558 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_fire_large"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_water_drips_hvy_long" ); + ent.v[ "origin" ] = ( 6960.28, 456.868, 480.125 ); + ent.v[ "angles" ] = ( 270.019, 93.2494, -93.8057 ); + ent.v[ "fxid" ] = "mp_water_drips_hvy_long"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_water_drips_hvy_long" ); + ent.v[ "origin" ] = ( 6840.77, 1439.59, 439.125 ); + ent.v[ "angles" ] = ( 270.019, 93.2494, -93.8057 ); + ent.v[ "fxid" ] = "mp_water_drips_hvy_long"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_water_drips_hvy_long" ); + ent.v[ "origin" ] = ( 7042.27, 850.342, 432.455 ); + ent.v[ "angles" ] = ( 270.019, 92.3411, -0.897562 ); + ent.v[ "fxid" ] = "mp_water_drips_hvy_long"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_water_drips_hvy_narrow" ); + ent.v[ "origin" ] = ( 6885.01, 848.234, 429.969 ); + ent.v[ "angles" ] = ( 0, 266, 0 ); + ent.v[ "fxid" ] = "mp_water_drips_hvy_narrow"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_water_drips_hvy_narrow" ); + ent.v[ "origin" ] = ( 6956.96, 987.768, 482.442 ); + ent.v[ "angles" ] = ( 0, 266, 0 ); + ent.v[ "fxid" ] = "mp_water_drips_hvy_narrow"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_smoke_crater" ); + ent.v[ "origin" ] = ( 7147.36, 1003.06, 228.729 ); + ent.v[ "angles" ] = ( 270, 357.138, 98.8623 ); + ent.v[ "fxid" ] = "mp_smoke_crater"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_smoke_crater" ); + ent.v[ "origin" ] = ( 7052.98, 979.109, 234.011 ); + ent.v[ "angles" ] = ( 270, 357.138, 98.8623 ); + ent.v[ "fxid" ] = "mp_smoke_crater"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_smoke_crater" ); + ent.v[ "origin" ] = ( 7079.11, 956.061, 237.352 ); + ent.v[ "angles" ] = ( 270, 357.138, 98.8623 ); + ent.v[ "fxid" ] = "mp_smoke_crater"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_smoke_crater" ); + ent.v[ "origin" ] = ( 7114.8, 890.081, 229.379 ); + ent.v[ "angles" ] = ( 270, 357.138, 98.8623 ); + ent.v[ "fxid" ] = "mp_smoke_crater"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_smoke_crater" ); + ent.v[ "origin" ] = ( 6963, 973.553, 236.11 ); + ent.v[ "angles" ] = ( 270, 357.138, 98.8623 ); + ent.v[ "fxid" ] = "mp_smoke_crater"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_smoke_crater" ); + ent.v[ "origin" ] = ( 6980.81, 858.758, 236.593 ); + ent.v[ "angles" ] = ( 270, 357.138, 98.8623 ); + ent.v[ "fxid" ] = "mp_smoke_crater"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fog_low" ); + ent.v[ "origin" ] = ( 5243.76, -1352.68, 13 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_fog_low"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fog_low" ); + ent.v[ "origin" ] = ( 5066.66, -1337.54, 26.2761 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_fog_low"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_pipe_steam_random" ); + ent.v[ "origin" ] = ( 4264.46, 455.492, 61.9178 ); + ent.v[ "angles" ] = ( 340.976, 342.231, 34.1363 ); + ent.v[ "fxid" ] = "mp_pipe_steam_random"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fire_large" ); + ent.v[ "origin" ] = ( 6531.55, 2812.06, 320.125 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_fire_large"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fog_low" ); + ent.v[ "origin" ] = ( 6545.62, 2544.67, 56.2846 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_fog_low"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fog_low" ); + ent.v[ "origin" ] = ( 6209.59, 1420.42, 0 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_fog_low"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_pipe_steam_random" ); + ent.v[ "origin" ] = ( 5251.15, 2192.57, 169.264 ); + ent.v[ "angles" ] = ( 348.687, 313.401, 4.89938 ); + ent.v[ "fxid" ] = "mp_pipe_steam_random"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_pipe_steam_random" ); + ent.v[ "origin" ] = ( 5249.36, 2193.71, 159.275 ); + ent.v[ "angles" ] = ( 26.5454, 316.771, 7.37161 ); + ent.v[ "fxid" ] = "mp_pipe_steam_random"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_pipe_steam_random" ); + ent.v[ "origin" ] = ( 5249.27, 2192.83, 129.006 ); + ent.v[ "angles" ] = ( 338.266, 317.317, 3.72336 ); + ent.v[ "fxid" ] = "mp_pipe_steam_random"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_pipe_steam_random" ); + ent.v[ "origin" ] = ( 5403.62, 2194.12, 129.654 ); + ent.v[ "angles" ] = ( 336.918, 202.344, 12.9024 ); + ent.v[ "fxid" ] = "mp_pipe_steam_random"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_pipe_steam_random" ); + ent.v[ "origin" ] = ( 5181.74, 2197.71, 169.415 ); + ent.v[ "angles" ] = ( 336.918, 202.344, 12.9024 ); + ent.v[ "fxid" ] = "mp_pipe_steam_random"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_pipe_steam_random" ); + ent.v[ "origin" ] = ( 5401.11, 2193.21, 169.568 ); + ent.v[ "angles" ] = ( 336.083, 206.609, 11.2008 ); + ent.v[ "fxid" ] = "mp_pipe_steam_random"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_pipe_steam_random" ); + ent.v[ "origin" ] = ( 5403.23, 2192.82, 163.919 ); + ent.v[ "angles" ] = ( 357.077, 213.146, 12.3708 ); + ent.v[ "fxid" ] = "mp_pipe_steam_random"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_pipe_steam_random" ); + ent.v[ "origin" ] = ( 5180.58, 2190.71, 163 ); + ent.v[ "angles" ] = ( 13.2175, 200.741, 0.237506 ); + ent.v[ "fxid" ] = "mp_pipe_steam_random"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fire_small" ); + ent.v[ "origin" ] = ( 3718.44, -636.337, 13.7501 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_fire_small"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_smoke_crater" ); + ent.v[ "origin" ] = ( 3624.6, -1119.27, 16.1731 ); + ent.v[ "angles" ] = ( 270.07, 88.9848, 179.018 ); + ent.v[ "fxid" ] = "mp_smoke_crater"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_smoke_crater" ); + ent.v[ "origin" ] = ( 3555.39, -1199.94, 9.64819 ); + ent.v[ "angles" ] = ( 270.07, 88.9848, 179.018 ); + ent.v[ "fxid" ] = "mp_smoke_crater"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fire_large" ); + ent.v[ "origin" ] = ( 6288.48, 1917.16, 520.125 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_fire_large"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fire_large" ); + ent.v[ "origin" ] = ( 6411.01, 1819.62, 530.125 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_fire_large"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_roof_ash_embers" ); + ent.v[ "origin" ] = ( 6226.55, 1783.46, 563.04 ); + ent.v[ "angles" ] = ( 1.98053, 40.0048, 0.278457 ); + ent.v[ "fxid" ] = "mp_roof_ash_embers"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_roof_embers" ); + ent.v[ "origin" ] = ( 6509.81, -208.298, 564.815 ); + ent.v[ "angles" ] = ( 88.6402, 258.143, 69.5824 ); + ent.v[ "fxid" ] = "mp_roof_embers"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_roof_embers" ); + ent.v[ "origin" ] = ( 6549.3, -44.2979, 558.368 ); + ent.v[ "angles" ] = ( 88.6402, 258.143, 79.583 ); + ent.v[ "fxid" ] = "mp_roof_embers"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_roof_embers" ); + ent.v[ "origin" ] = ( 6553.18, 203.702, 581.968 ); + ent.v[ "angles" ] = ( 88.6402, 258.143, 79.583 ); + ent.v[ "fxid" ] = "mp_roof_embers"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_roof_embers" ); + ent.v[ "origin" ] = ( 6384.59, 61.0693, 564.824 ); + ent.v[ "angles" ] = ( 88.6402, 258.143, 79.583 ); + ent.v[ "fxid" ] = "mp_roof_embers"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_roof_embers" ); + ent.v[ "origin" ] = ( 5101.78, 343.067, 399.125 ); + ent.v[ "angles" ] = ( 88.6402, 258.143, 79.583 ); + ent.v[ "fxid" ] = "mp_roof_embers"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_roof_embers" ); + ent.v[ "origin" ] = ( 5215.76, 694.13, 423.125 ); + ent.v[ "angles" ] = ( 88.6402, 258.143, 79.583 ); + ent.v[ "fxid" ] = "mp_roof_embers"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_roof_embers" ); + ent.v[ "origin" ] = ( 5087.55, 697.135, 415.125 ); + ent.v[ "angles" ] = ( 88.6402, 258.143, 79.583 ); + ent.v[ "fxid" ] = "mp_roof_embers"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_roof_embers" ); + ent.v[ "origin" ] = ( 5178.08, 51.2651, 383.221 ); + ent.v[ "angles" ] = ( 88.6402, 258.143, 79.583 ); + ent.v[ "fxid" ] = "mp_roof_embers"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createLoopEffect( "mp_godray_yellow_xsmall" ); + ent.v[ "origin" ] = ( 4192.93, 1345.24, 294.125 ); + ent.v[ "angles" ] = ( 306.22, 51.9147, -52.7908 ); + ent.v[ "fxid" ] = "mp_godray_yellow_xsmall"; + ent.v[ "delay" ] = 0.1; + + ent = maps\mp\_utility::createLoopEffect( "mp_godray_yellow_xsmall" ); + ent.v[ "origin" ] = ( 4193.96, 1323.72, 322.125 ); + ent.v[ "angles" ] = ( 305.623, 53.2821, -53.8982 ); + ent.v[ "fxid" ] = "mp_godray_yellow_xsmall"; + ent.v[ "delay" ] = 0.1; + + ent = maps\mp\_utility::createLoopEffect( "mp_godray_yellow_xsmall" ); + ent.v[ "origin" ] = ( 4196.11, 1437.49, 286.125 ); + ent.v[ "angles" ] = ( 307.458, 49.2953, -50.6942 ); + ent.v[ "fxid" ] = "mp_godray_yellow_xsmall"; + ent.v[ "delay" ] = 0.1; + + ent = maps\mp\_utility::createLoopEffect( "mp_godray_yellow_xsmall" ); + ent.v[ "origin" ] = ( 4199.71, 1611.31, 336.125 ); + ent.v[ "angles" ] = ( 307.458, 49.2953, -50.6942 ); + ent.v[ "fxid" ] = "mp_godray_yellow_xsmall"; + ent.v[ "delay" ] = 0.1; + + ent = maps\mp\_utility::createLoopEffect( "mp_godray_yellow_small" ); + ent.v[ "origin" ] = ( 3955.6, 855.99, 349.625 ); + ent.v[ "angles" ] = ( 292.66, 51.3542, -51.0803 ); + ent.v[ "fxid" ] = "mp_godray_yellow_small"; + ent.v[ "delay" ] = 0.1; + + ent = maps\mp\_utility::createLoopEffect( "mp_godray_yellow_xsmall" ); + ent.v[ "origin" ] = ( 3995.83, -753.268, 283.91 ); + ent.v[ "angles" ] = ( 303.239, 50.057, -51.2374 ); + ent.v[ "fxid" ] = "mp_godray_yellow_xsmall"; + ent.v[ "delay" ] = 0.1; + + ent = maps\mp\_utility::createLoopEffect( "mp_godray_yellow_xsmall" ); + ent.v[ "origin" ] = ( 3990.93, -714.762, 249.314 ); + ent.v[ "angles" ] = ( 304.024, 51.176, -52.169 ); + ent.v[ "fxid" ] = "mp_godray_yellow_xsmall"; + ent.v[ "delay" ] = 0.1; + + ent = maps\mp\_utility::createLoopEffect( "mp_godray_yellow_small" ); + ent.v[ "origin" ] = ( 4996.05, -812.072, 368.845 ); + ent.v[ "angles" ] = ( 300.616, 48.4479, -49.7912 ); + ent.v[ "fxid" ] = "mp_godray_yellow_small"; + ent.v[ "delay" ] = 0.1; + + ent = maps\mp\_utility::createLoopEffect( "mp_godray_yellow_xsmall" ); + ent.v[ "origin" ] = ( 5657.35, -567.195, 314.732 ); + ent.v[ "angles" ] = ( 307.878, 30.7981, -35.5391 ); + ent.v[ "fxid" ] = "mp_godray_yellow_xsmall"; + ent.v[ "delay" ] = 0.1; + + ent = maps\mp\_utility::createLoopEffect( "mp_godray_yellow_xsmall" ); + ent.v[ "origin" ] = ( 5592.52, -568.73, 309.81 ); + ent.v[ "angles" ] = ( 307.878, 30.7981, -35.5391 ); + ent.v[ "fxid" ] = "mp_godray_yellow_xsmall"; + ent.v[ "delay" ] = 0.1; + + ent = maps\mp\_utility::createLoopEffect( "mp_godray_yellow_xsmall" ); + ent.v[ "origin" ] = ( 5599.03, -567.833, 349.202 ); + ent.v[ "angles" ] = ( 307.878, 30.7981, -35.5391 ); + ent.v[ "fxid" ] = "mp_godray_yellow_xsmall"; + ent.v[ "delay" ] = 0.1; + + ent = maps\mp\_utility::createLoopEffect( "mp_godray_yellow_xsmall" ); + ent.v[ "origin" ] = ( 5787.33, -564.985, 308.688 ); + ent.v[ "angles" ] = ( 307.878, 30.7981, -35.5391 ); + ent.v[ "fxid" ] = "mp_godray_yellow_xsmall"; + ent.v[ "delay" ] = 0.1; + + ent = maps\mp\_utility::createLoopEffect( "mp_godray_yellow_xsmall" ); + ent.v[ "origin" ] = ( 5790.32, -562.82, 356.669 ); + ent.v[ "angles" ] = ( 307.878, 30.7981, -35.5391 ); + ent.v[ "fxid" ] = "mp_godray_yellow_xsmall"; + ent.v[ "delay" ] = 0.1; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fog_low" ); + ent.v[ "origin" ] = ( 5083.07, 1957.23, 78.7776 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_fog_low"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fog_low" ); + ent.v[ "origin" ] = ( 5359.44, 1944.67, 75.1104 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_fog_low"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fog_low" ); + ent.v[ "origin" ] = ( 5332.79, 2179.95, 77.0786 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_fog_low"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fog_low" ); + ent.v[ "origin" ] = ( 5071.16, 2155.2, 77.6624 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_fog_low"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_insect_swarm" ); + ent.v[ "origin" ] = ( 3688.53, -327.798, 40.5 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_insect_swarm"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_smoke_crater" ); + ent.v[ "origin" ] = ( 3444.3, -719.851, -16.5 ); + ent.v[ "angles" ] = ( 270.07, 88.9848, 179.018 ); + ent.v[ "fxid" ] = "mp_smoke_crater"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_smoke_crater" ); + ent.v[ "origin" ] = ( 3432.81, -764.301, 0 ); + ent.v[ "angles" ] = ( 270.07, 88.9848, 179.018 ); + ent.v[ "fxid" ] = "mp_smoke_crater"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_smoke_crater" ); + ent.v[ "origin" ] = ( 3489.16, -683.11, -19.5 ); + ent.v[ "angles" ] = ( 270.07, 88.9848, 179.018 ); + ent.v[ "fxid" ] = "mp_smoke_crater"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createLoopEffect( "mp_godray_yellow_xsmall" ); + ent.v[ "origin" ] = ( 4196.4, 1235.15, 123.882 ); + ent.v[ "angles" ] = ( 305.623, 53.2821, -53.8982 ); + ent.v[ "fxid" ] = "mp_godray_yellow_xsmall"; + ent.v[ "delay" ] = 0.1; + + ent = maps\mp\_utility::createLoopEffect( "mp_godray_yellow_xsmall" ); + ent.v[ "origin" ] = ( 4193.36, 1343.34, 124.138 ); + ent.v[ "angles" ] = ( 305.623, 53.2821, -53.8982 ); + ent.v[ "fxid" ] = "mp_godray_yellow_xsmall"; + ent.v[ "delay" ] = 0.1; + + ent = maps\mp\_utility::createOneshotEffect( "mp_roof_embers" ); + ent.v[ "origin" ] = ( 3618.67, -494.994, 443.625 ); + ent.v[ "angles" ] = ( 88.6402, 258.143, 79.583 ); + ent.v[ "fxid" ] = "mp_roof_embers"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fire_rubble_detail_grp" ); + ent.v[ "origin" ] = ( 3482.46, -1012.77, 4.20935 ); + ent.v[ "angles" ] = ( 271.414, 151.002, -156.994 ); + ent.v[ "fxid" ] = "mp_fire_rubble_detail_grp"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_smoke_plume_sm_fst_blk" ); + ent.v[ "origin" ] = ( 3470.8, -1033.31, 4.5 ); + ent.v[ "angles" ] = ( 0, 0, 0 ); + ent.v[ "fxid" ] = "mp_smoke_plume_sm_fst_blk"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_roof_embers" ); + ent.v[ "origin" ] = ( 3372.38, -496.45, 284.625 ); + ent.v[ "angles" ] = ( 342.145, 0.841951, 178.833 ); + ent.v[ "fxid" ] = "mp_roof_embers"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_roof_embers" ); + ent.v[ "origin" ] = ( 3361.29, -893.156, 301.625 ); + ent.v[ "angles" ] = ( 335.146, 0.998648, 178.776 ); + ent.v[ "fxid" ] = "mp_roof_embers"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_roof_embers" ); + ent.v[ "origin" ] = ( 3363.38, -929.091, 82.5 ); + ent.v[ "angles" ] = ( 342.145, 0.841951, 178.833 ); + ent.v[ "fxid" ] = "mp_roof_embers"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_roof_embers" ); + ent.v[ "origin" ] = ( 3365.95, -551.393, 105.092 ); + ent.v[ "angles" ] = ( 342.145, 0.841951, 178.833 ); + ent.v[ "fxid" ] = "mp_roof_embers"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fire_rubble_md_smk" ); + ent.v[ "origin" ] = ( 4101.5, 1125.82, 197.457 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_fire_rubble_md_smk"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fire_dlight_sm" ); + ent.v[ "origin" ] = ( 4126.81, 1148.79, 301.125 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_fire_dlight_sm"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fire_dlight_sm" ); + ent.v[ "origin" ] = ( 4060.22, 1182.42, 244.125 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_fire_dlight_sm"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_roof_embers" ); + ent.v[ "origin" ] = ( 6333.53, -329.606, 581 ); + ent.v[ "angles" ] = ( 34.1481, 225.44, 1.46594 ); + ent.v[ "fxid" ] = "mp_roof_embers"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createLoopEffect( "mp_godray_yellow_xsmall" ); + ent.v[ "origin" ] = ( 5414.04, -564.127, 192.625 ); + ent.v[ "angles" ] = ( 307.878, 30.7981, -35.5391 ); + ent.v[ "fxid" ] = "mp_godray_yellow_xsmall"; + ent.v[ "delay" ] = 0.1; + + ent = maps\mp\_utility::createLoopEffect( "mp_godray_yellow_xsmall" ); + ent.v[ "origin" ] = ( 5413.98, -565.198, 149.625 ); + ent.v[ "angles" ] = ( 307.878, 30.7981, -35.5391 ); + ent.v[ "fxid" ] = "mp_godray_yellow_xsmall"; + ent.v[ "delay" ] = 0.1; + + ent = maps\mp\_utility::createLoopEffect( "mp_godray_yellow_xsmall" ); + ent.v[ "origin" ] = ( 5470.43, -569.162, 189.625 ); + ent.v[ "angles" ] = ( 307.878, 30.7981, -35.5391 ); + ent.v[ "fxid" ] = "mp_godray_yellow_xsmall"; + ent.v[ "delay" ] = 0.1; + + ent = maps\mp\_utility::createLoopEffect( "mp_godray_yellow_xsmall" ); + ent.v[ "origin" ] = ( 5472.88, -569.748, 157.625 ); + ent.v[ "angles" ] = ( 307.878, 30.7981, -35.5391 ); + ent.v[ "fxid" ] = "mp_godray_yellow_xsmall"; + ent.v[ "delay" ] = 0.1; + + ent = maps\mp\_utility::createLoopEffect( "mp_godray_yellow_xsmall" ); + ent.v[ "origin" ] = ( 5437.3, -564.224, 143.625 ); + ent.v[ "angles" ] = ( 307.878, 30.7981, -35.5391 ); + ent.v[ "fxid" ] = "mp_godray_yellow_xsmall"; + ent.v[ "delay" ] = 0.1; + + ent = maps\mp\_utility::createLoopEffect( "mp_godray_yellow_small" ); + ent.v[ "origin" ] = ( 5651.57, -564.549, 199.625 ); + ent.v[ "angles" ] = ( 300.841, 23.4859, -24.5616 ); + ent.v[ "fxid" ] = "mp_godray_yellow_small"; + ent.v[ "delay" ] = 0.1; + + ent = maps\mp\_utility::createLoopEffect( "mp_godray_yellow_xsmall" ); + ent.v[ "origin" ] = ( 5602.33, -575.432, 190.625 ); + ent.v[ "angles" ] = ( 300.216, 22.5238, -25.9439 ); + ent.v[ "fxid" ] = "mp_godray_yellow_xsmall"; + ent.v[ "delay" ] = 0.1; + + ent = maps\mp\_utility::createOneshotEffect( "mp_insect_swarm" ); + ent.v[ "origin" ] = ( 6281.41, 847.719, 23.125 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_insect_swarm"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_insect_swarm" ); + ent.v[ "origin" ] = ( 6412.75, 720.037, 37.5 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_insect_swarm"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_smoke_crater" ); + ent.v[ "origin" ] = ( 5839.23, 1139.05, -3.21681 ); + ent.v[ "angles" ] = ( 270.07, 88.9848, 179.018 ); + ent.v[ "fxid" ] = "mp_smoke_crater"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_pipe_steam_lg" ); + ent.v[ "origin" ] = ( 6073.54, -955.294, 360.355 ); + ent.v[ "angles" ] = ( 15.038, 158.947, -159.703 ); + ent.v[ "fxid" ] = "mp_pipe_steam_lg"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_dust_motes" ); + ent.v[ "origin" ] = ( 3657.22, 606.309, 326.625 ); + ent.v[ "angles" ] = ( 0.968882, 270.044, -179.909 ); + ent.v[ "fxid" ] = "mp_dust_motes"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_dust_motes" ); + ent.v[ "origin" ] = ( 6591.01, 1649.01, 333.125 ); + ent.v[ "angles" ] = ( 357.621, 134.805, -179.735 ); + ent.v[ "fxid" ] = "mp_dust_motes"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_dust_motes" ); + ent.v[ "origin" ] = ( 3850.76, 817.59, 303.625 ); + ent.v[ "angles" ] = ( 359.031, 91.0432, 179.932 ); + ent.v[ "fxid" ] = "mp_dust_motes"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_dust_motes" ); + ent.v[ "origin" ] = ( 4085.67, 1632.84, 287.125 ); + ent.v[ "angles" ] = ( 0.97024, 269.044, -179.926 ); + ent.v[ "fxid" ] = "mp_dust_motes"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_dust_motes" ); + ent.v[ "origin" ] = ( 4043.46, 1642.76, 105.518 ); + ent.v[ "angles" ] = ( 0.97024, 269.044, -179.926 ); + ent.v[ "fxid" ] = "mp_dust_motes"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_dust_motes" ); + ent.v[ "origin" ] = ( 5512.67, -659.329, 343.125 ); + ent.v[ "angles" ] = ( 359.926, 359.043, -179.03 ); + ent.v[ "fxid" ] = "mp_dust_motes"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fire_small" ); + ent.v[ "origin" ] = ( 6559.34, 684.31, 8.125 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_fire_small"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fire_dlight_sm" ); + ent.v[ "origin" ] = ( 6588.24, 724.065, 29.125 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_fire_dlight_sm"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fire_small" ); + ent.v[ "origin" ] = ( 6550.88, 686.253, 7.125 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_fire_small"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_insect_swarm" ); + ent.v[ "origin" ] = ( 6386.97, 1335.34, 25.0096 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_insect_swarm"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_insect_swarm" ); + ent.v[ "origin" ] = ( 3241.11, -768.991, 34.2912 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_insect_swarm"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_smoke_crater" ); + ent.v[ "origin" ] = ( 4215.18, 1204.99, 3.7318 ); + ent.v[ "angles" ] = ( 270.07, 88.9848, 179.018 ); + ent.v[ "fxid" ] = "mp_smoke_crater"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_smoke_crater" ); + ent.v[ "origin" ] = ( 4282.38, 1314.08, 0.4556 ); + ent.v[ "angles" ] = ( 270.07, 88.9848, 179.018 ); + ent.v[ "fxid" ] = "mp_smoke_crater"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_smoke_crater" ); + ent.v[ "origin" ] = ( 4303.96, 1438.85, 1 ); + ent.v[ "angles" ] = ( 270.07, 88.9848, 179.018 ); + ent.v[ "fxid" ] = "mp_smoke_crater"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_smoke_crater" ); + ent.v[ "origin" ] = ( 5710.72, -429.144, 3.1534 ); + ent.v[ "angles" ] = ( 270.07, 88.9848, 179.018 ); + ent.v[ "fxid" ] = "mp_smoke_crater"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_smoke_crater" ); + ent.v[ "origin" ] = ( 5845.87, -373.337, -7.87358 ); + ent.v[ "angles" ] = ( 270.07, 88.9848, 179.018 ); + ent.v[ "fxid" ] = "mp_smoke_crater"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_smoke_crater" ); + ent.v[ "origin" ] = ( 5821.7, -489.82, 5.0215 ); + ent.v[ "angles" ] = ( 270.07, 88.9848, 179.018 ); + ent.v[ "fxid" ] = "mp_smoke_crater"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_smoke_crater" ); + ent.v[ "origin" ] = ( 5918.14, -413.879, 4.84778 ); + ent.v[ "angles" ] = ( 270.07, 88.9848, 179.018 ); + ent.v[ "fxid" ] = "mp_smoke_crater"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_smoke_crater" ); + ent.v[ "origin" ] = ( 6053.45, 280.817, 3.21659 ); + ent.v[ "angles" ] = ( 270.07, 88.9848, 179.018 ); + ent.v[ "fxid" ] = "mp_smoke_crater"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_smoke_crater" ); + ent.v[ "origin" ] = ( 6058.97, 327.104, 10.9971 ); + ent.v[ "angles" ] = ( 270.07, 88.9848, 179.018 ); + ent.v[ "fxid" ] = "mp_smoke_crater"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_smoke_crater" ); + ent.v[ "origin" ] = ( 6108.19, 272.906, 6.2408 ); + ent.v[ "angles" ] = ( 270.07, 88.9848, 179.018 ); + ent.v[ "fxid" ] = "mp_smoke_crater"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fire_rubble_detail_grp" ); + ent.v[ "origin" ] = ( 6442.25, 32.0029, 247.698 ); + ent.v[ "angles" ] = ( 272, 89.9975, -109 ); + ent.v[ "fxid" ] = "mp_fire_rubble_detail_grp"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_insect_swarm" ); + ent.v[ "origin" ] = ( 4556.6, 898.786, 29.7363 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_insect_swarm"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_insect_swarm" ); + ent.v[ "origin" ] = ( 4158.69, 932.908, 35.4605 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_insect_swarm"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_insect_swarm" ); + ent.v[ "origin" ] = ( 3934.47, 604.334, 6.50807 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_insect_swarm"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_insect_swarm" ); + ent.v[ "origin" ] = ( 3987.49, 140.71, 12.368 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_insect_swarm"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_insect_swarm" ); + ent.v[ "origin" ] = ( 4161.32, 443.1, 22 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_insect_swarm"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_insect_swarm" ); + ent.v[ "origin" ] = ( 4722.31, -979.875, 20.9551 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_insect_swarm"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_dust_motes" ); + ent.v[ "origin" ] = ( 3900.46, -29.1512, 255.625 ); + ent.v[ "angles" ] = ( 0.968882, 270.044, -179.909 ); + ent.v[ "fxid" ] = "mp_dust_motes"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_dust_motes" ); + ent.v[ "origin" ] = ( 3494.89, -425.158, 259.625 ); + ent.v[ "angles" ] = ( 0.964688, 274.044, -179.882 ); + ent.v[ "fxid" ] = "mp_dust_motes"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_dust_motes" ); + ent.v[ "origin" ] = ( 3905.99, -650.335, 261.625 ); + ent.v[ "angles" ] = ( 0.964688, 274.044, -179.882 ); + ent.v[ "fxid" ] = "mp_dust_motes"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createLoopEffect( "mp_godray_yellow_xsmall" ); + ent.v[ "origin" ] = ( 5363.35, 225.156, 266.125 ); + ent.v[ "angles" ] = ( 309.599, 59.8006, -62.4245 ); + ent.v[ "fxid" ] = "mp_godray_yellow_xsmall"; + ent.v[ "delay" ] = 0.1; + + ent = maps\mp\_utility::createLoopEffect( "mp_godray_yellow_small" ); + ent.v[ "origin" ] = ( 5088.59, 645.792, 382.125 ); + ent.v[ "angles" ] = ( 302.119, 38.1588, -46.9789 ); + ent.v[ "fxid" ] = "mp_godray_yellow_small"; + ent.v[ "delay" ] = 0.1; + + ent = maps\mp\_utility::createLoopEffect( "mp_godray_yellow_small" ); + ent.v[ "origin" ] = ( 4837.43, -719.36, 355.876 ); + ent.v[ "angles" ] = ( 293.796, 28.3422, -38.1491 ); + ent.v[ "fxid" ] = "mp_godray_yellow_small"; + ent.v[ "delay" ] = 0.1; + + ent = maps\mp\_utility::createLoopEffect( "mp_godray_yellow_xsmall" ); + ent.v[ "origin" ] = ( 4777.94, -716.018, 341.253 ); + ent.v[ "angles" ] = ( 297.699, 53.6592, -57.5983 ); + ent.v[ "fxid" ] = "mp_godray_yellow_xsmall"; + ent.v[ "delay" ] = 0.1; + + ent = maps\mp\_utility::createLoopEffect( "mp_godray_yellow_small" ); + ent.v[ "origin" ] = ( 3627.79, -468.752, 387.625 ); + ent.v[ "angles" ] = ( 302.857, 39.4163, -48.0396 ); + ent.v[ "fxid" ] = "mp_godray_yellow_small"; + ent.v[ "delay" ] = 0.1; + + ent = maps\mp\_utility::createLoopEffect( "mp_godray_yellow_small" ); + ent.v[ "origin" ] = ( 3587.63, -535.381, 395.625 ); + ent.v[ "angles" ] = ( 302.857, 39.4163, -48.0396 ); + ent.v[ "fxid" ] = "mp_godray_yellow_small"; + ent.v[ "delay" ] = 0.1; + + ent = maps\mp\_utility::createLoopEffect( "mp_godray_yellow_small" ); + ent.v[ "origin" ] = ( 5728.12, 515.497, 116.125 ); + ent.v[ "angles" ] = ( 305.498, 57.7842, -62.7903 ); + ent.v[ "fxid" ] = "mp_godray_yellow_small"; + ent.v[ "delay" ] = 0.1; + + ent = maps\mp\_utility::createLoopEffect( "mp_godray_yellow_small" ); + ent.v[ "origin" ] = ( 5723.22, 460.145, 118.125 ); + ent.v[ "angles" ] = ( 305.498, 57.7842, -62.7903 ); + ent.v[ "fxid" ] = "mp_godray_yellow_small"; + ent.v[ "delay" ] = 0.1; + + ent = maps\mp\_utility::createLoopEffect( "mp_godray_yellow_small" ); + ent.v[ "origin" ] = ( 5288.81, 1221.66, 99.8969 ); + ent.v[ "angles" ] = ( 307.153, 17.8304, -29.663 ); + ent.v[ "fxid" ] = "mp_godray_yellow_small"; + ent.v[ "delay" ] = 0.1; + + ent = maps\mp\_utility::createLoopEffect( "mp_godray_yellow_xsmall" ); + ent.v[ "origin" ] = ( 5325.4, 1212.21, 88.8129 ); + ent.v[ "angles" ] = ( 305.064, 16.046, -24.5803 ); + ent.v[ "fxid" ] = "mp_godray_yellow_xsmall"; + ent.v[ "delay" ] = 0.1; + + ent = maps\mp\_utility::createOneshotEffect( "mp_dust_motes" ); + ent.v[ "origin" ] = ( 5669.68, -876.492, 245.125 ); + ent.v[ "angles" ] = ( 359.926, 359.043, -179.03 ); + ent.v[ "fxid" ] = "mp_dust_motes"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_ray_fire_ribbon" ); + ent.v[ "origin" ] = ( 3338.99, -551.863, 70.5 ); + ent.v[ "angles" ] = ( 358.93, 357.93, 82.245 ); + ent.v[ "fxid" ] = "mp_ray_fire_ribbon"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_ray_fire_thin" ); + ent.v[ "origin" ] = ( 3354.56, -565.264, 44.5661 ); + ent.v[ "angles" ] = ( 346, 0, 0 ); + ent.v[ "fxid" ] = "mp_ray_fire_thin"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fire_large" ); + ent.v[ "origin" ] = ( 6385.97, 154.766, 519.193 ); + ent.v[ "angles" ] = ( 270, 180, 180 ); + ent.v[ "fxid" ] = "mp_fire_large"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_ray_fire_ribbon" ); + ent.v[ "origin" ] = ( 6408.61, 130.813, 526.066 ); + ent.v[ "angles" ] = ( 61.4452, 301.984, 40.7029 ); + ent.v[ "fxid" ] = "mp_ray_fire_ribbon"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_ray_fire_ribbon" ); + ent.v[ "origin" ] = ( 6378.8, -101.276, 515.615 ); + ent.v[ "angles" ] = ( 58.513, 8.21853, 65.0046 ); + ent.v[ "fxid" ] = "mp_ray_fire_ribbon"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_ray_fire_ribbon" ); + ent.v[ "origin" ] = ( 5288.04, 96.8377, 362.145 ); + ent.v[ "angles" ] = ( 81, 180, -180 ); + ent.v[ "fxid" ] = "mp_ray_fire_ribbon"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_insects_lantern" ); + ent.v[ "origin" ] = ( 7050.79, 697.198, 60.9432 ); + ent.v[ "angles" ] = ( 274.303, 82.9406, -153.353 ); + ent.v[ "fxid" ] = "mp_insects_lantern"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_light_lamp_yellow" ); + ent.v[ "origin" ] = ( 7123.12, 1354.86, 358.095 ); + ent.v[ "angles" ] = ( 90, 359.237, -0.763332 ); + ent.v[ "fxid" ] = "mp_light_lamp_yellow"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_insect_swarm" ); + ent.v[ "origin" ] = ( 4277.97, -399.166, 6 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_insect_swarm"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fire_dlight" ); + ent.v[ "origin" ] = ( 3140.68, -897.388, 61.4947 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_fire_dlight"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fire_dlight_sm" ); + ent.v[ "origin" ] = ( 3481.3, -1014.62, 10.5 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_fire_dlight_sm"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fire_dlight" ); + ent.v[ "origin" ] = ( 3181.5, -866.038, 244.625 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_fire_dlight"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fire_dlight" ); + ent.v[ "origin" ] = ( 3134.71, -515.538, 269.625 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_fire_dlight"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fire_rubble_detail_grp" ); + ent.v[ "origin" ] = ( 3621.88, 1032.5, 196.625 ); + ent.v[ "angles" ] = ( 272, 286, 132 ); + ent.v[ "fxid" ] = "mp_fire_rubble_detail_grp"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fire_dlight_sm" ); + ent.v[ "origin" ] = ( 3751.9, -703.363, 52.7117 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_fire_dlight_sm"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fire_dlight_sm" ); + ent.v[ "origin" ] = ( 3449.36, -544.216, 42.5 ); + ent.v[ "angles" ] = ( 270, 0.366029, -0.366029 ); + ent.v[ "fxid" ] = "mp_fire_dlight_sm"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fire_dlight_sm" ); + ent.v[ "origin" ] = ( 3915.81, -40.4976, 187.718 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_fire_dlight_sm"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fire_dlight_sm" ); + ent.v[ "origin" ] = ( 3617.6, 993.227, 246.625 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_fire_dlight_sm"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_dust_motes" ); + ent.v[ "origin" ] = ( 5409.02, 2112.81, 312.982 ); + ent.v[ "angles" ] = ( 358.157, 180.834, 178.472 ); + ent.v[ "fxid" ] = "mp_dust_motes"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createLoopEffect( "mp_godray_yellow_xsmall_wide" ); + ent.v[ "origin" ] = ( 5366.61, 117.097, 251.125 ); + ent.v[ "angles" ] = ( 312.871, 51.5523, -60.6714 ); + ent.v[ "fxid" ] = "mp_godray_yellow_xsmall_wide"; + ent.v[ "delay" ] = 0.1; + + ent = maps\mp\_utility::createLoopEffect( "mp_godray_yellow_xsmall_wide" ); + ent.v[ "origin" ] = ( 5363.94, 338.979, 304.125 ); + ent.v[ "angles" ] = ( 312.871, 51.5523, -60.6714 ); + ent.v[ "fxid" ] = "mp_godray_yellow_xsmall_wide"; + ent.v[ "delay" ] = 0.1; + + ent = maps\mp\_utility::createLoopEffect( "mp_godray_yellow_xsmall_wide" ); + ent.v[ "origin" ] = ( 5547.4, 844.888, 276.366 ); + ent.v[ "angles" ] = ( 312.098, 65.3561, -72.5176 ); + ent.v[ "fxid" ] = "mp_godray_yellow_xsmall_wide"; + ent.v[ "delay" ] = 0.1; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fire_dlight_sm" ); + ent.v[ "origin" ] = ( 6495.31, 20.2189, 277 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_fire_dlight_sm"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fire_dlight" ); + ent.v[ "origin" ] = ( 6343.97, -153.099, 646.542 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_fire_dlight"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fire_dlight" ); + ent.v[ "origin" ] = ( 6406.35, 179.493, 603.36 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_fire_dlight"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fire_large" ); + ent.v[ "origin" ] = ( 6517.9, 150.853, 516.92 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_fire_large"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fire_dlight" ); + ent.v[ "origin" ] = ( 6610.55, 2.44011, 579.171 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_fire_dlight"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_ray_fire_ribbon" ); + ent.v[ "origin" ] = ( 6363.1, -154.014, 513.237 ); + ent.v[ "angles" ] = ( 72.4827, 313.245, 58.2417 ); + ent.v[ "fxid" ] = "mp_ray_fire_ribbon"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_light_lamp_yellow" ); + ent.v[ "origin" ] = ( 5837.95, -884.278, 383.125 ); + ent.v[ "angles" ] = ( 90, 359.237, -0.763332 ); + ent.v[ "fxid" ] = "mp_light_lamp_yellow"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fire_dlight_sm" ); + ent.v[ "origin" ] = ( 3912.2, -699.38, 184.625 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_fire_dlight_sm"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fire_dlight" ); + ent.v[ "origin" ] = ( 3527.63, -551.454, 567.625 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_fire_dlight"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_insects_lantern" ); + ent.v[ "origin" ] = ( 5471.18, 886.801, 55.4377 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_insects_lantern"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_ray_fire_thin" ); + ent.v[ "origin" ] = ( 5308.93, 79.1475, 351.125 ); + ent.v[ "angles" ] = ( 81.7627, 8.02366, -172.098 ); + ent.v[ "fxid" ] = "mp_ray_fire_thin"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_smoke_plume_sm_fst_blk" ); + ent.v[ "origin" ] = ( 4918.4, 65.0927, 166.125 ); + ent.v[ "angles" ] = ( 272, 270, 90 ); + ent.v[ "fxid" ] = "mp_smoke_plume_sm_fst_blk"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_elec_wire_spark_lg" ); + ent.v[ "origin" ] = ( 5836.61, 1253.86, 423 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_elec_wire_spark_lg"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_light_glow_indoor" ); + ent.v[ "origin" ] = ( 6367.29, -954.546, 363.487 ); + ent.v[ "angles" ] = ( 0, 267, 0 ); + ent.v[ "fxid" ] = "mp_light_glow_indoor"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_light_glow_indoor" ); + ent.v[ "origin" ] = ( 5546.58, 2108.23, 206.414 ); + ent.v[ "angles" ] = ( 0, 5, 0 ); + ent.v[ "fxid" ] = "mp_light_glow_indoor"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_dust_motes" ); + ent.v[ "origin" ] = ( 6242.13, 2035.13, 343.125 ); + ent.v[ "angles" ] = ( 2.35473, 310.802, 179.57 ); + ent.v[ "fxid" ] = "mp_dust_motes"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_dust_motes" ); + ent.v[ "origin" ] = ( 7157.04, 1498.45, 344.125 ); + ent.v[ "angles" ] = ( 29.3889, 268.251, 175.961 ); + ent.v[ "fxid" ] = "mp_dust_motes"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_barrel_fire" ); + ent.v[ "origin" ] = ( 5195.74, 1198.37, 223.794 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_barrel_fire"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fire_dlight_sm" ); + ent.v[ "origin" ] = ( 5188.68, 1181.56, 263.381 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_fire_dlight_sm"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fire_dlight_sm" ); + ent.v[ "origin" ] = ( 5281.18, 1159.26, 281.346 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_fire_dlight_sm"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fire_dlight_sm" ); + ent.v[ "origin" ] = ( 4614.58, -1063.84, 93.2344 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_fire_dlight_sm"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_barrel_fire" ); + ent.v[ "origin" ] = ( 4616.64, -1073.26, 44.7059 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_barrel_fire"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_barrel_fire" ); + ent.v[ "origin" ] = ( 5513.03, 629.999, 233.154 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_barrel_fire"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_barrel_fire" ); + ent.v[ "origin" ] = ( 5698.35, 134.089, 47.125 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_barrel_fire"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_barrel_fire" ); + ent.v[ "origin" ] = ( 6818.13, 909.53, 275.439 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_barrel_fire"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fire_dlight_sm" ); + ent.v[ "origin" ] = ( 6833.23, 895.455, 300.125 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_fire_dlight_sm"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_barrel_fire" ); + ent.v[ "origin" ] = ( 5283.84, -750.517, 39 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_barrel_fire"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_barrel_fire" ); + ent.v[ "origin" ] = ( 3476.72, -382.706, 179.625 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_barrel_fire"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_barrel_fire" ); + ent.v[ "origin" ] = ( 3534.92, 953.635, 229.625 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_barrel_fire"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fire_dlight_sm" ); + ent.v[ "origin" ] = ( 3579.52, 933.501, 269.959 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_fire_dlight_sm"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fire_dlight_sm" ); + ent.v[ "origin" ] = ( 4944.37, 817.878, 65.5449 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_fire_dlight_sm"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_barrel_fire" ); + ent.v[ "origin" ] = ( 4912.37, 833.217, 34.8849 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_barrel_fire"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fire_dlight_sm" ); + ent.v[ "origin" ] = ( 5492.62, 634.292, 260.102 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_fire_dlight_sm"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_barrel_fire" ); + ent.v[ "origin" ] = ( 5270.17, 1187.92, 227.836 ); + ent.v[ "angles" ] = ( 295.538, 160.641, -158.724 ); + ent.v[ "fxid" ] = "mp_barrel_fire"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fire_dlight_sm" ); + ent.v[ "origin" ] = ( 3458.76, -371.746, 224.625 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_fire_dlight_sm"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_ray_fire_thin" ); + ent.v[ "origin" ] = ( 6510.14, 120.796, 525 ); + ent.v[ "angles" ] = ( 48.6233, 251.092, -103.609 ); + ent.v[ "fxid" ] = "mp_ray_fire_thin"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_ray_fire_thin" ); + ent.v[ "origin" ] = ( 6369.95, -129.27, 528.793 ); + ent.v[ "angles" ] = ( 63.3958, 346.953, 16.2607 ); + ent.v[ "fxid" ] = "mp_ray_fire_thin"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fire_dlight_sm" ); + ent.v[ "origin" ] = ( 5271.46, -751.069, 70.3316 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_fire_dlight_sm"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fire_small" ); + ent.v[ "origin" ] = ( 5262.27, 1195.36, 202.418 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_fire_small"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fire_small" ); + ent.v[ "origin" ] = ( 5219.83, 1204.82, 200.318 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_fire_small"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fire_small" ); + ent.v[ "origin" ] = ( 5267.15, 1177.19, 200.307 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_fire_small"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_barrel_fire" ); + ent.v[ "origin" ] = ( 3754.85, 1375.72, 238.125 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_barrel_fire"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fire_dlight_sm" ); + ent.v[ "origin" ] = ( 3781.96, 1393.35, 287.125 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_fire_dlight_sm"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_barrel_fire" ); + ent.v[ "origin" ] = ( 6770.28, 1588.03, 276.125 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_barrel_fire"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fire_dlight_sm" ); + ent.v[ "origin" ] = ( 6758.6, 1590.24, 313.125 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_fire_dlight_sm"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_light_glow_indoor" ); + ent.v[ "origin" ] = ( 5326.19, 2214.92, 318.125 ); + ent.v[ "angles" ] = ( 0, 267, 0 ); + ent.v[ "fxid" ] = "mp_light_glow_indoor"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_light_glow_indoor" ); + ent.v[ "origin" ] = ( 5098.69, 2218.44, 317.125 ); + ent.v[ "angles" ] = ( 0, 267, 0 ); + ent.v[ "fxid" ] = "mp_light_glow_indoor"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fire_dlight_sm" ); + ent.v[ "origin" ] = ( 5654.93, 138.589, 65.125 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_fire_dlight_sm"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_light_lantern_day" ); + ent.v[ "origin" ] = ( 5471.85, 884.026, 51.6589 ); + ent.v[ "angles" ] = ( 90, 359.662, -0.33762 ); + ent.v[ "fxid" ] = "mp_light_lantern_day"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_light_lantern_day" ); + ent.v[ "origin" ] = ( 5305.98, -50.3212, 43.8298 ); + ent.v[ "angles" ] = ( 90, 359.662, -0.33762 ); + ent.v[ "fxid" ] = "mp_light_lantern_day"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_light_lantern_day" ); + ent.v[ "origin" ] = ( 4886.19, 2142.82, 191.442 ); + ent.v[ "angles" ] = ( 90, 359.662, -0.33762 ); + ent.v[ "fxid" ] = "mp_light_lantern_day"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_light_lamp_yellow" ); + ent.v[ "origin" ] = ( 5518.37, 1991.48, 200.393 ); + ent.v[ "angles" ] = ( 336.045, 269.022, -90.8511 ); + ent.v[ "fxid" ] = "mp_light_lamp_yellow"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fire_large" ); + ent.v[ "origin" ] = ( 1579.81, 43.5636, 68.8954 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_fire_large"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fire_large" ); + ent.v[ "origin" ] = ( 1697.56, 493.1, 89.7465 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_fire_large"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fire_large" ); + ent.v[ "origin" ] = ( 6188.54, -3565.76, 351 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_fire_large"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fire_large" ); + ent.v[ "origin" ] = ( 5113.55, -3659.4, 174 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_fire_large"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fire_large" ); + ent.v[ "origin" ] = ( 5462.3, -3647.9, 151 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_fire_large"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fire_large" ); + ent.v[ "origin" ] = ( 6852.02, -3708.79, 182 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_fire_large"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fire_rubble_detail_grp" ); + ent.v[ "origin" ] = ( 4023.2, 3348.73, 221.116 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_fire_rubble_detail_grp"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fire_rubble_detail_grp" ); + ent.v[ "origin" ] = ( 4163.08, 3327.24, 240.833 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_fire_rubble_detail_grp"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fire_rubble_md_smk" ); + ent.v[ "origin" ] = ( 5309.8, 79.0033, 364.208 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_fire_rubble_md_smk"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_smoke_plume_med_slow_smolder" ); + ent.v[ "origin" ] = ( 3565.84, 3507.43, 217.952 ); + ent.v[ "angles" ] = ( 0, 345, 0 ); + ent.v[ "fxid" ] = "mp_smoke_plume_med_slow_smolder"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_smoke_plume_med_slow_smolder" ); + ent.v[ "origin" ] = ( 3521.95, 2120.24, 63.4211 ); + ent.v[ "angles" ] = ( 0, 355, 0 ); + ent.v[ "fxid" ] = "mp_smoke_plume_med_slow_smolder"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_smoke_plume_med_slow_smolder" ); + ent.v[ "origin" ] = ( 1607.24, 4368.83, 231.843 ); + ent.v[ "angles" ] = ( 0, 345, 0 ); + ent.v[ "fxid" ] = "mp_smoke_plume_med_slow_smolder"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_smoke_plume_med_slow_smolder" ); + ent.v[ "origin" ] = ( 5552.4, 3628.03, 10.8996 ); + ent.v[ "angles" ] = ( 0, 345, 0 ); + ent.v[ "fxid" ] = "mp_smoke_plume_med_slow_smolder"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_smoke_plume_med_slow_smolder" ); + ent.v[ "origin" ] = ( 1641.54, -2755.16, 37.6677 ); + ent.v[ "angles" ] = ( 0, 345, 0 ); + ent.v[ "fxid" ] = "mp_smoke_plume_med_slow_smolder"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_smoke_plume_med_slow_smolder" ); + ent.v[ "origin" ] = ( 1815.66, -280.505, -84.7003 ); + ent.v[ "angles" ] = ( 0, 352, 0 ); + ent.v[ "fxid" ] = "mp_smoke_plume_med_slow_smolder"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_smoke_plume_med_slow_smolder" ); + ent.v[ "origin" ] = ( 1785.34, 665.071, -44.4144 ); + ent.v[ "angles" ] = ( 0, 345, 0 ); + ent.v[ "fxid" ] = "mp_smoke_plume_med_slow_smolder"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_smoke_plume_med_slow_smolder" ); + ent.v[ "origin" ] = ( 4827.77, 3189.11, 70.0367 ); + ent.v[ "angles" ] = ( 0, 345, 0 ); + ent.v[ "fxid" ] = "mp_smoke_plume_med_slow_smolder"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_barrel_fire" ); + ent.v[ "origin" ] = ( 6220.42, -200.963, 40 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_barrel_fire"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_fire_dlight_sm" ); + ent.v[ "origin" ] = ( 6208.51, -188.29, 85 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_fire_dlight_sm"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_light_lamp_yellow" ); + ent.v[ "origin" ] = ( 7048.81, 711.63, 62.125 ); + ent.v[ "angles" ] = ( 330.572, 295.474, -103.175 ); + ent.v[ "fxid" ] = "mp_light_lamp_yellow"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_smoke_plume_md_fst_blk" ); + ent.v[ "origin" ] = ( 3334.31, -2632.48, -30.1892 ); + ent.v[ "angles" ] = ( 310.231, 64.2958, 174.119 ); + ent.v[ "fxid" ] = "mp_smoke_plume_md_fst_blk"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_dust_motes" ); + ent.v[ "origin" ] = ( 7175.87, 395.823, 351.125 ); + ent.v[ "angles" ] = ( 30.3717, 93.5105, 179.878 ); + ent.v[ "fxid" ] = "mp_dust_motes"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_barrel_fire" ); + ent.v[ "origin" ] = ( 3732.63, -629.567, 34.4918 ); + ent.v[ "angles" ] = ( 270, 1.31691, 24.683 ); + ent.v[ "fxid" ] = "mp_barrel_fire"; + ent.v[ "delay" ] = -15; + + ent = maps\mp\_utility::createOneshotEffect( "mp_smoke_plume_sm_fst_blk" ); + ent.v[ "origin" ] = ( 3735.67, -630.153, 49.8047 ); + ent.v[ "angles" ] = ( 270, 0, 0 ); + ent.v[ "fxid" ] = "mp_smoke_plume_sm_fst_blk"; + ent.v[ "delay" ] = -15; + +} diff --git a/raw/maps/mp/gametypes/_globallogic.gsc b/raw/maps/mp/gametypes/_globallogic.gsc index 2320f8d21..ccb058537 100644 --- a/raw/maps/mp/gametypes/_globallogic.gsc +++ b/raw/maps/mp/gametypes/_globallogic.gsc @@ -1762,6 +1762,7 @@ getWinningTeam() winner = "allies"; else winner = "axis"; + return winner; } @@ -2544,7 +2545,12 @@ menuAllies() self closeMenus(); if(self.pers["team"] != "allies") - { + { + if (level.allow_teamchange == "0" && (isdefined(self.hasDoneCombat) && self.hasDoneCombat) ) + { + return; + } + // allow respawn when switching teams during grace period. if ( level.inGracePeriod && (!isdefined(self.hasDoneCombat) || !self.hasDoneCombat) ) self.hasSpawned = false; @@ -2595,6 +2601,11 @@ menuAxis() if(self.pers["team"] != "axis") { + if (level.allow_teamchange == "0" && (isdefined(self.hasDoneCombat) && self.hasDoneCombat) ) + { + return; + } + // allow respawn when switching teams during grace period. if ( level.inGracePeriod && (!isdefined(self.hasDoneCombat) || !self.hasDoneCombat) ) self.hasSpawned = false; @@ -4509,7 +4520,8 @@ Callback_StartGameType() makeDvarServerInfo( "ui_scorelimit" ); makeDvarServerInfo( "ui_timelimit" ); makeDvarServerInfo( "ui_allow_classchange", getDvar( "ui_allow_classchange" ) ); - makeDvarServerInfo( "ui_allow_teamchange", getDvar( "ui_allow_teamchange" ) ); + // moved to _serversettings.gsc + //makeDvarServerInfo( "ui_allow_teamchange", getDvar( "scr_allow_teamchange" ) ); waveDelay = getDvarInt( "scr_" + level.gameType + "_waverespawndelay" ); if ( waveDelay ) diff --git a/raw/maps/mp/gametypes/_serversettings.gsc b/raw/maps/mp/gametypes/_serversettings.gsc index 2b3875739..1bcb1648c 100644 --- a/raw/maps/mp/gametypes/_serversettings.gsc +++ b/raw/maps/mp/gametypes/_serversettings.gsc @@ -20,6 +20,13 @@ init() setdvar("g_allowvote", level.allowvote); setdvar("ui_allowvote", level.allowvote); makedvarserverinfo("ui_allowvote", "1"); + + level.allow_teamchange = getdvar("g_allow_teamchange"); + if(level.allow_teamchange == "") + level.allow_teamchange = "1"; + setdvar("g_allow_teamchange", level.allow_teamchange); + setdvar("ui_allow_teamchange", level.allow_teamchange); + makedvarserverinfo("ui_allow_teamchange", "1"); level.friendlyfire = maps\mp\gametypes\_tweakables::getTweakableValue( "team", "fftype" ); setdvar("ui_friendlyfire", level.friendlyfire); @@ -70,6 +77,13 @@ updateServerSettings() setdvar("ui_allowvote", level.allowvote); } + g_allow_teamchange = getdvar("g_allow_teamchange"); + if(level.allow_teamchange != g_allow_teamchange) + { + level.allow_teamchange = g_allow_teamchange; + setdvar("ui_allow_teamchange", level.allow_teamchange); + } + scr_friendlyfire = maps\mp\gametypes\_tweakables::getTweakableValue( "team", "fftype" ); if(level.friendlyfire != scr_friendlyfire) { diff --git a/raw/maps/mp/mp_bgate.gsc b/raw/maps/mp/mp_bgate.gsc new file mode 100644 index 000000000..025fe0d7d --- /dev/null +++ b/raw/maps/mp/mp_bgate.gsc @@ -0,0 +1,38 @@ +main() +{ + precachemodel("collision_geo_128x128x128"); + + maps\mp\mp_bgate_fx::main(); + + maps\mp\_load::main(); + + maps\mp\_compass::setupMiniMap("compass_map_mp_bgate"); + + // If the team nationalites change in this file, + // you must update the team nationality in the level's csc file as well! + game["allies"] = "russian"; + game["axis"] = "german"; + game["attackers"] = "axis"; + game["defenders"] = "allies"; + game["allies_soldiertype"] = "german"; + game["axis_soldiertype"] = "german"; + + game["strings"]["war_callsign_a"] = &"PATCH_CALLSIGN_BGATE_A"; + game["strings"]["war_callsign_b"] = &"PATCH_CALLSIGN_BGATE_B"; + game["strings"]["war_callsign_c"] = &"PATCH_CALLSIGN_BGATE_C"; + game["strings"]["war_callsign_d"] = &"PATCH_CALLSIGN_BGATE_D"; + game["strings"]["war_callsign_e"] = &"PATCH_CALLSIGN_BGATE_E"; + + game["strings_menu"]["war_callsign_a"] = "@PATCH_CALLSIGN_BGATE_A"; + game["strings_menu"]["war_callsign_b"] = "@PATCH_CALLSIGN_BGATE_B"; + game["strings_menu"]["war_callsign_c"] = "@PATCH_CALLSIGN_BGATE_C"; + game["strings_menu"]["war_callsign_d"] = "@PATCH_CALLSIGN_BGATE_D"; + game["strings_menu"]["war_callsign_e"] = "@PATCH_CALLSIGN_BGATE_E"; + + setdvar( "r_specularcolorscale", "1" ); + + setdvar("compassmaxrange","2100"); + + // enable new player spawning system + maps\mp\gametypes\_spawning::level_use_unified_spawning(true); +} diff --git a/raw/maps/mp/mp_bgate_fx.gsc b/raw/maps/mp/mp_bgate_fx.gsc new file mode 100644 index 000000000..1db671636 --- /dev/null +++ b/raw/maps/mp/mp_bgate_fx.gsc @@ -0,0 +1,75 @@ +#include maps\mp\_utility; + +main() +{ + maps\mp\createart\mp_bgate_art::main(); + precacheFX(); + spawnFX(); +} + + +precacheFX() +{ + level._effect["mp_fire_static_small_detail"] = loadfx("maps/mp_maps/fx_mp_fire_small_detail"); + level._effect["mp_fire_rubble_md_smk"] = loadfx("maps/mp_maps/fx_mp_fire_rubble_md_smk"); + level._effect["mp_fire_rubble_detail_grp"] = loadfx("maps/mp_maps/fx_mp_fire_rubble_detail_grp"); + level._effect["mp_fire_column_xsm"] = loadfx("maps/mp_maps/fx_mp_fire_column_xsm"); +// level._effect["mp_fire_column_sm"] = loadfx("maps/mp_maps/fx_mp_fire_column_sm"); + level._effect["mp_fire_dlight"] = loadfx("maps/mp_maps/fx_mp_fire_dlight"); + level._effect["mp_fire_dlight_sm"] = loadfx("maps/mp_maps/fx_mp_fire_dlight_sm"); + level._effect["mp_fire_dlight_orange"] = loadfx("maps/mp_maps/fx_mp_fire_dlight_orange"); + level._effect["mp_barrel_fire"] = loadfx("maps/mp_maps/fx_mp_barrel_fire"); + level._effect["mp_fire_150x150_tall_distant"] = loadfx("maps/mp_maps/fx_mp_fire_150x150_tall_distant"); + level._effect["mp_fire_150x600_tall_distant"] = loadfx("maps/mp_maps/fx_mp_fire_150x600_tall_distant"); + level._effect["mp_embers_patch"] = loadfx("maps/mp_maps/fx_mp_embers_patch"); + level._effect["mp_roof_ash_embers"] = loadfx("maps/mp_maps/fx_mp_roof_ash_embers"); + + level._effect["mp_ray_light_sm"] = loadfx("env/light/fx_light_godray_overcast_sm"); +// level._effect["mp_ray_light_md"] = loadfx("maps/mp_maps/fx_mp_ray_overcast_md"); +// level._effect["mp_ray_light_md_a"] = loadfx("maps/mp_maps/fx_mp_ray_overcast_md_a"); +// level._effect["mp_ray_light_lg"] = loadfx("env/light/fx_light_godray_overcast_lg"); + level._effect["light_godray_overcast_xsm"] = loadfx("env/light/fx_light_godray_overcast_xsm"); + + level._effect["mp_smoke_plume_med_wide"] = loadfx("maps/mp_maps/fx_mp_smoke_plume_med_wide"); + level._effect["mp_smoke_plume_med_slow_def"] = loadfx("maps/mp_maps/fx_mp_smoke_plume_med_slow_def"); + level._effect["mp_smoke_plume_lg"] = loadfx("maps/mp_maps/fx_mp_smoke_plume_lg"); + level._effect["mp_smoke_crater"] = loadfx("maps/mp_maps/fx_mp_smoke_crater"); + level._effect["mp_electric_sparks"] = loadfx("maps/mp_maps/fx_mp_electric_sparks_dlight"); +// level._effect["mp_light_distant"] = loadfx("maps/mp_maps/fx_mp_light_distant"); + level._effect["mp_water_drips_hvy_long"] = loadfx("maps/mp_maps/fx_mp_water_drips_hvy_long"); + + level._effect["mp_insect_swarm"] = loadfx("maps/mp_maps/fx_mp_insect_swarm"); + level._effect["mp_dust_motes"] = loadfx("maps/mp_maps/fx_mp_ray_motes_lg"); + level._effect["mp_dust_motes_md"] = loadfx("maps/mp_maps/fx_mp_ray_motes_md"); + level._effect["mp_dust_falling_fx_runner"] = loadfx("maps/mp_maps/fx_mp_dust_falling_fx_runner"); + level._effect["mp_dust_spill_far_runner"] = loadfx("maps/mp_maps/fx_mp_dust_spill_far_runner"); + level._effect["mp_smoke_brush_smolder_sm"] = loadfx("maps/mp_maps/fx_mp_smoke_brush_smolder_sm"); + level._effect["mp_smoke_sm_slow"] = loadfx("maps/mp_maps/fx_mp_smoke_sm_slow"); + + level._effect["mp_light_lamp"] = loadfx("maps/mp_maps/fx_mp_light_lamp"); + level._effect["mp_light_lamp_no_eo"] = loadfx("maps/mp_maps/fx_mp_light_lamp_no_eo"); + level._effect["mp_light_bulb_sm_no_eo"] = loadfx("maps/mp_maps/fx_mp_light_bulb_sm_no_eo"); + level._effect["mp_light_glow_lantern"] = loadfx("maps/mp_maps/fx_mp_light_glow_lantern"); + level._effect["mp_light_bulb_flicker"] = loadfx("maps/mp_maps/fx_mp_light_bulb_flicker"); + level._effect["mp_battlesmoke_small"] = loadfx("maps/mp_maps/fx_mp_battlesmoke_brown_thick_small_area"); + level._effect["mp_elec_wire_spark_lg"] = loadfx("maps/mp_maps/fx_mp_elec_wire_spark_lg"); + level._effect["mp_battlesmoke_thick_large_area"] = loadfx("maps/mp_maps/fx_mp_battlesmoke_thick_large_area"); + + level._effect["mp_fog_low_brown"] = loadfx("maps/mp_maps/fx_mp_fog_low_brown"); + level._effect["mp_fog_low_yellow"] = loadfx("maps/mp_maps/fx_mp_fog_low_yellow"); +// level._effect["mp_blowing_dust_yellow"] = loadfx("maps/mp_maps/fx_mp_blowing_dust_yellow"); + level._effect["mp_pipe_cloud"] = loadfx("maps/mp_maps/fx_mp_pipe_cloud"); + level._effect["mp_water_drips_rust"] = loadfx("maps/mp_maps/fx_mp_water_drips_rust"); + + level._effect["mp_flak_field"] = loadfx("maps/mp_maps/fx_mp_flak_field"); + level._effect["mp_flak_field_flash"] = loadfx("maps/mp_maps/fx_mp_flak_field_flash"); + level._effect["tracers_flak88_amb"] = loadfx("maps/ber3/fx_tracers_flak88_amb"); + + level._effect["mp_ash_and_embers"] = loadfx("maps/mp_maps/fx_mp_ash_falling_large"); + level._effect["mp_ash_only"] = loadfx("maps/mp_maps/fx_mp_ash_only_large"); +} + +spawnFX() +{ + maps\mp\createfx\mp_bgate_fx::main(); +} \ No newline at end of file diff --git a/raw/maps/mp/mp_brandenburg_fx.gsc b/raw/maps/mp/mp_brandenburg_fx.gsc new file mode 100644 index 000000000..e7ae00808 --- /dev/null +++ b/raw/maps/mp/mp_brandenburg_fx.gsc @@ -0,0 +1,43 @@ +#include maps\mp\_utility; + +main() +{ + maps\mp\createart\mp_brandenburg_art::main(); + precache_util_fx(); + precache_scripted_fx(); + precache_createfx_fx(); + spawnFX(); +} + +// load fx used by util scripts +precache_util_fx() +{ +} + +precache_scripted_fx() +{ +} + +precache_createfx_fx() +{ + level._effect["mp_fire_small_detail"] = loadfx("maps/mp_maps/fx_mp_fire_small_detail"); + level._effect["mp_fire_small"] = loadfx("maps/mp_maps/fx_mp_fire_small"); + level._effect["mp_fire_medium"] = loadfx("maps/mp_maps/fx_mp_fire_medium"); + level._effect["mp_fire_large"] = loadfx("maps/mp_maps/fx_mp_fire_large"); + level._effect["mp_fire_tree_trunk"] = loadfx("maps/mp_maps/fx_mp_fire_tree_trunk"); + level._effect["mp_battlesmoke_thick_large_area"] = loadfx("maps/mp_maps/fx_mp_battlesmoke_thick_large_area"); + level._effect["mp_battlesmoke_thick_small_area"] = loadfx("maps/mp_maps/fx_mp_battlesmoke_thick_small_area"); + level._effect["mp_fog_rolling_thick_large_area"] = loadfx("maps/mp_maps/fx_mp_fog_rolling_thick_large_area"); + level._effect["mp_fog_rolling_thick_small_area"] = loadfx("maps/mp_maps/fx_mp_fog_rolling_thick_small_area"); + level._effect["mp_smoke_ambiance_indoor"] = loadfx("maps/mp_maps/fx_mp_smoke_ambiance_indoor"); + level._effect["mp_smoke_column_tall"] = loadfx("maps/mp_maps/fx_mp_smoke_column_tall"); + level._effect["mp_smoke_column_short"] = loadfx("maps/mp_maps/fx_mp_smoke_column_short"); + level._effect["mp_light_glow_indoor_short"] = loadfx("maps/mp_maps/fx_mp_light_glow_indoor_short"); + level._effect["mp_light_glow_indoor_long"] = loadfx("maps/mp_maps/fx_mp_light_glow_indoor_long"); + level._effect["mp_light_glow_outdoor"] = loadfx("maps/mp_maps/fx_mp_light_glow_outdoor"); +} + +spawnFX() +{ + maps\mp\createfx\mp_brandenburg_fx::main(); +} \ No newline at end of file diff --git a/raw/maps/mp/mp_drum.gsc b/raw/maps/mp/mp_drum.gsc new file mode 100644 index 000000000..4061136a9 --- /dev/null +++ b/raw/maps/mp/mp_drum.gsc @@ -0,0 +1,44 @@ +main() +{ +// commented out until _fx file is checked in + maps\mp\mp_drum_fx::main(); + + + maps\mp\_load::main(); + + //maps\mp\mp_drum_amb::main(); + + maps\mp\_compass::setupMiniMap("compass_map_mp_drum"); + + +// ambientPlay("ambient_cargoshipmp_ext"); + + // If the team nationalites change in this file, + // you must update the team nationality in the level's csc file as well! + game["allies"] = "marines"; + game["axis"] = "japanese"; + game["attackers"] = "allies"; + game["defenders"] = "axis"; + game["allies_soldiertype"] = "pacific"; + game["axis_soldiertype"] = "pacific"; + + game["strings"]["war_callsign_a"] = &"PATCH_CALLSIGN_DRUM_A"; + game["strings"]["war_callsign_b"] = &"PATCH_CALLSIGN_DRUM_B"; + game["strings"]["war_callsign_c"] = &"PATCH_CALLSIGN_DRUM_C"; + game["strings"]["war_callsign_d"] = &"PATCH_CALLSIGN_DRUM_D"; + game["strings"]["war_callsign_e"] = &"PATCH_CALLSIGN_DRUM_E"; + + game["strings_menu"]["war_callsign_a"] = "@PATCH_CALLSIGN_DRUM_A"; + game["strings_menu"]["war_callsign_b"] = "@PATCH_CALLSIGN_DRUM_B"; + game["strings_menu"]["war_callsign_c"] = "@PATCH_CALLSIGN_DRUM_C"; + game["strings_menu"]["war_callsign_d"] = "@PATCH_CALLSIGN_DRUM_D"; + game["strings_menu"]["war_callsign_e"] = "@PATCH_CALLSIGN_DRUM_E"; + + setdvar( "r_specularcolorscale", "1" ); + + setdvar("compassmaxrange","2100"); + + // enable new player spawning system + maps\mp\gametypes\_spawning::level_use_unified_spawning(true); + +} diff --git a/raw/maps/mp/mp_drum_amb.gsc b/raw/maps/mp/mp_drum_amb.gsc new file mode 100644 index 000000000..324793c23 --- /dev/null +++ b/raw/maps/mp/mp_drum_amb.gsc @@ -0,0 +1,24 @@ +// +// file: mp_drum_amb.gsc +// description: level ambience script for drum +// + +include maps\mp\_utility; +include maps\mp\_ambientpackage; + +main() +{ + + + + //************************************************************************************************ + // ACTIVATE DEFAULT AMBIENT SETTINGS + //************************************************************************************************ + + //activateAmbientPackage( "outdoor_pkg", 0 ); + //activateAmbientRoom( "outdoor_room", 0 ); + + //************************************************************************************************* + // START SCRIPTS + //************************************************************************************************* +} \ No newline at end of file diff --git a/raw/maps/mp/mp_drum_fx.gsc b/raw/maps/mp/mp_drum_fx.gsc new file mode 100644 index 000000000..1585503d6 --- /dev/null +++ b/raw/maps/mp/mp_drum_fx.gsc @@ -0,0 +1,97 @@ +#include maps\mp\_utility; + +main() +{ + maps\mp\createart\mp_drum_art::main(); + precacheFX(); + spawnFX(); + + thread water_settings(); +} +water_settings() + +{ + //-- All of these values are modded values from Pel1--BarryW + /* Water Dvars Default Values What They Do + ======================== ============== ================================ + r_watersim_enabled default=true Enables dynamic water simulation + r_watersim_debug default=false Enables bullet debug markers + r_watersim_flatten default=false Flattens the water surface out + r_watersim_waveSeedDelay default=500.0 Time between seeding a new wave (ms) + r_watersim_curlAmount default=0.5 Amount of curl applied + r_watersim_curlMax default=0.4 Maximum curl limit + r_watersim_curlReduce default=0.95 Amount curl gets reduced by when over limit + r_watersim_minShoreHeight default=0.04 Allows water to lap over the shoreline edge + r_watersim_foamAppear default=20.0 Rate foam appears at + r_watersim_foamDisappear default=0.78 Rate foam disappears at + r_watersim_windAmount default=0.02 Amount of wind applied + r_watersim_windDir default=45.0 Wind direction (degrees) + r_watersim_windMax default=0.4 Maximum wind limit + r_watersim_particleGravity default=0.03 Particle gravity + r_watersim_particleLimit default=2.5 Limit at which particles get spawned + r_watersim_particleLength default=0.03 Length of each particle + r_watersim_particleWidth default=2.0 Width of each particle + */ + + SetDvar( "r_watersim_waveSeedDelay", 10 ); + SetDvar( "r_watersim_curlAmount", 0.18 ); + SetDvar( "r_watersim_curlMax", 0.32 ); + SetDvar( "r_watersim_curlReduce", 0.261 ); + SetDvar( "r_watersim_minShoreHeight", 0.358 ); + SetDvar( "r_watersim_foamAppear", 3.01 ); + SetDvar( "r_watersim_foamDisappear", 0.40 ); + SetDvar( "r_watersim_windAmount", 0.179 ); + SetDvar( "r_watersim_windDir", 275 ); + SetDvar( "r_watersim_windMax", 2.69 ); + SetDvar( "r_watersim_particleGravity", 0.03 ); + SetDvar( "r_watersim_particleLimit", 2.5 ); + SetDvar( "r_watersim_particleLength", 0.03 ); + SetDvar( "r_watersim_particleWidth", 2.0 ); + +} + +precacheFX() +{ + level._effect["mp_fire_rubble_md_smk"] = loadfx("maps/mp_maps/fx_mp_fire_rubble_md_smk"); + level._effect["mp_fire_column_xsm"] = loadfx("maps/mp_maps/fx_mp_fire_column_xsm"); + level._effect["mp_fire_column_sm"] = loadfx("maps/mp_maps/fx_mp_fire_column_sm"); + level._effect["mp_fire_dlight"] = loadfx("maps/mp_maps/fx_mp_fire_dlight"); + level._effect["mp_fire_dlight_sm"] = loadfx("maps/mp_maps/fx_mp_fire_dlight_sm"); + level._effect["mp_roof_ash_embers"] = loadfx("maps/mp_maps/fx_mp_roof_ash_embers"); + + level._effect["mp_smoke_plume_lg"] = loadfx("maps/mp_maps/fx_mp_smoke_plume_lg"); + level._effect["mp_smoke_plume_med"] = loadfx("maps/mp_maps/fx_mp_smoke_plume_med_slow_def"); + level._effect["mp_smoke_sm_slow"] = loadfx("maps/mp_maps/fx_mp_smoke_sm_slow"); + level._effect["mp_smoke_crater"] = loadfx("maps/mp_maps/fx_mp_smoke_crater"); + + level._effect["mp_ray_light_sm"] = loadfx("env/light/fx_light_godray_overcast_sm"); + level._effect["light_godray_overcast_xsm"] = loadfx("env/light/fx_light_godray_overcast_xsm"); + level._effect["mp_ray_slit"] = loadfx("maps/mp_maps/fx_mp_ray_slit"); + + level._effect["mp_water_drips_hvy_long"] = loadfx("maps/mp_maps/fx_mp_water_drips_hvy_long"); + level._effect["mp_water_drips_rust"] = loadfx("maps/mp_maps/fx_mp_water_drips_rust"); + level._effect["mp_water_wake_wide"] = loadfx("maps/mp_maps/fx_mp_water_wake_wide"); + level._effect["mp_water_shimmers"] = loadfx("maps/mp_maps/fx_mp_water_shimmers"); + level._effect["mp_water_wake_pillar"] = loadfx("maps/mp_maps/fx_mp_water_wake_pillar"); + level._effect["mp_wavebreak_runner"] = loadfx("maps/mp_maps/fx_mp_wavebreak_runner"); + + level._effect["mp_dust_motes"] = loadfx("maps/mp_maps/fx_mp_ray_motes_lg"); + level._effect["mp_dust_motes_md"] = loadfx("maps/mp_maps/fx_mp_ray_motes_md"); + + level._effect["mp_light_glow_indoor_short_red"] = loadfx("maps/mp_maps/fx_mp_light_glow_indoor_short_red"); + level._effect["mp_flashlight_yellow"] = loadfx("maps/mp_maps/fx_mp_flashlight_yellow"); + + level._effect["mp_elec_spark_runner"] = loadfx("maps/mp_maps/fx_mp_elec_spark_runner"); + level._effect["mp_pipe_steam_lg"] = loadfx("maps/mp_maps/fx_mp_pipe_steam_lg"); + level._effect["mp_insect_swarm"] = loadfx("maps/mp_maps/fx_mp_insect_swarm"); + level._effect["mp_fog_low_brown_thick"] = loadfx("maps/mp_maps/fx_mp_fog_low_brown_thick"); + level._effect["mp_sea_mist_rolling"] = loadfx("maps/mp_maps/fx_mp_sea_mist_rolling"); + level._effect["mp_birds_circling"] = loadfx("maps/mp_maps/fx_mp_birds_circling"); + level._effect["mp_sea_mine"] = loadfx("maps/mp_maps/fx_mp_sea_mine"); + level._effect["mp_seaweed"] = loadfx("maps/mp_maps/fx_mp_seaweed"); +} + +spawnFX() +{ + maps\mp\createfx\mp_drum_fx::main(); +} \ No newline at end of file diff --git a/raw/maps/mp/mp_stalingrad.gsc b/raw/maps/mp/mp_stalingrad.gsc index 6a207d8a9..4f0db674c 100644 --- a/raw/maps/mp/mp_stalingrad.gsc +++ b/raw/maps/mp/mp_stalingrad.gsc @@ -3,6 +3,10 @@ main() // needs to be first for CreateFX maps\mp\mp_stalingrad_fx::main(); maps\mp\createart\mp_stalingrad_art::main(); + + // move points before they get added to the spawn system + move_spawn_point( "mp_dm_spawn", (528, -600, 28), ( 471, -595, 60 ) ); + move_spawn_point( "mp_twar_spawn", (-104, -1012, 23.5), ( -102, -1023, 56 ) ); maps\mp\_load::main(); @@ -44,3 +48,18 @@ main() } + +move_spawn_point( targetname, start_point, new_point ) +{ + spawn_points = getentarray( targetname, "classname" ); + + for ( i = 0; i < spawn_points.size; i++ ) + { + if ( distancesquared( spawn_points[i].origin, start_point ) < 1 ) + { + //print("spawn("+spawn_points[i].origin[0]+" "+spawn_points[i].origin[1]+" "+spawn_points[i].origin[2]+")"); + spawn_points[i].origin = new_point; + return; + } + } +} \ No newline at end of file diff --git a/raw/maps/mp/mp_vodka.gsc b/raw/maps/mp/mp_vodka.gsc new file mode 100644 index 000000000..d9b0efc53 --- /dev/null +++ b/raw/maps/mp/mp_vodka.gsc @@ -0,0 +1,45 @@ +main() +{ + maps\mp\mp_vodka_fx::main(); + //maps\mp\createart\mp_vodka_art::main(); + + maps\mp\_load::main(); + + //maps\mp\mp_vodka_amb::main(); + + maps\mp\_compass::setupMiniMap("compass_map_mp_vodka"); + + //setExpFog(300, 1400, 0.5, 0.5, 0.5, 0); + VisionSetNaked( "mp_vodka" ); + //ambientPlay("ambient_cargoshipmp_ext"); + + // If the team nationalites change in this file, + // you must update the team nationality in the level's csc file as well! + game["allies"] = "russian"; + game["axis"] = "german"; + game["attackers"] = "allies"; + game["defenders"] = "axis"; + game["allies_soldiertype"] = "german"; + game["axis_soldiertype"] = "german"; + + game["strings"]["war_callsign_a"] = &"PATCH_CALLSIGN_VODKA_A"; + game["strings"]["war_callsign_b"] = &"PATCH_CALLSIGN_VODKA_B"; + game["strings"]["war_callsign_c"] = &"PATCH_CALLSIGN_VODKA_C"; + game["strings"]["war_callsign_d"] = &"PATCH_CALLSIGN_VODKA_D"; + game["strings"]["war_callsign_e"] = &"PATCH_CALLSIGN_VODKA_E"; + + game["strings_menu"]["war_callsign_a"] = "@PATCH_CALLSIGN_VODKA_A"; + game["strings_menu"]["war_callsign_b"] = "@PATCH_CALLSIGN_VODKA_B"; + game["strings_menu"]["war_callsign_c"] = "@PATCH_CALLSIGN_VODKA_C"; + game["strings_menu"]["war_callsign_d"] = "@PATCH_CALLSIGN_VODKA_D"; + game["strings_menu"]["war_callsign_e"] = "@PATCH_CALLSIGN_VODKA_E"; + + setdvar( "r_specularcolorscale", "1" ); + + setdvar("compassmaxrange","2100"); + + // enable new spawning system + maps\mp\gametypes\_spawning::level_use_unified_spawning(true); + + +} diff --git a/raw/maps/mp/mp_vodka_amb.gsc b/raw/maps/mp/mp_vodka_amb.gsc new file mode 100644 index 000000000..5ac7848cb --- /dev/null +++ b/raw/maps/mp/mp_vodka_amb.gsc @@ -0,0 +1,24 @@ +// +// file: mp_vodka_amb.gsc +// description: level ambience script for kwai +// + +include maps\mp\_utility; +include maps\mp\_ambientpackage; + +main() +{ + + + + //************************************************************************************************ + // ACTIVATE DEFAULT AMBIENT SETTINGS + //************************************************************************************************ + + //activateAmbientPackage( "outdoor_pkg", 0 ); + //activateAmbientRoom( "outdoor_room", 0 ); + + //************************************************************************************************* + // START SCRIPTS + //************************************************************************************************* +} \ No newline at end of file diff --git a/raw/maps/mp/mp_vodka_fx.gsc b/raw/maps/mp/mp_vodka_fx.gsc new file mode 100644 index 000000000..dc6a8dff7 --- /dev/null +++ b/raw/maps/mp/mp_vodka_fx.gsc @@ -0,0 +1,58 @@ +#include maps\mp\_utility; + +main() +{ + maps\mp\createart\mp_vodka_art::main(); + precacheFX(); + spawnFX(); +} + +precacheFX() +{ + level._effect["mp_fire_small"] = loadfx("maps/mp_maps/fx_mp_fire_small_noglow"); + level._effect["mp_fire_medium"] = loadfx("maps/mp_maps/fx_mp_fire_medium_noglow"); + level._effect["mp_fire_large"] = loadfx("maps/mp_maps/fx_mp_fire_large_noglow"); + level._effect["mp_barrel_fire"] = loadfx("maps/mp_maps/fx_mp_barrel_fire"); + level._effect["mp_fire_rubble_md_smk"] = loadfx("maps/mp_maps/fx_mp_fire_rubble_md_smk"); + level._effect["mp_fire_rubble_detail_grp"] = loadfx("maps/mp_maps/fx_mp_fire_rubble_detail_grp"); + level._effect["mp_fire_xl_distant"] = loadfx("env/fire/fx_fire_xlarge_distant"); + + level._effect["mp_roof_ash_embers"] = loadfx("maps/mp_maps/fx_mp_roof_ash_embers"); + level._effect["mp_roof_embers"] = loadfx("maps/mp_maps/fx_mp_roof_embers_falling"); + level._effect["mp_dust_motes"] = loadfx("maps/mp_maps/fx_mp_dust_mote_pcloud_md"); + + level._effect["mp_water_drips_hvy_narrow"] = loadfx("maps/mp_maps/fx_mp_water_drips_hvy_narrow"); + level._effect["mp_water_drips_hvy_long"] = loadfx("maps/mp_maps/fx_mp_water_drips_hvy_long_col"); + + level._effect["mp_fog_low"] = loadfx("maps/mp_maps/fx_mp_fog_low"); + + level._effect["mp_smoke_plume_med_slow_smolder"] = loadfx("maps/mp_maps/fx_mp_smoke_plume_med_slow_smolder"); + level._effect["mp_smoke_plume_sm_fst_blk"] = loadfx("maps/mp_maps/fx_mp_smoke_plume_sm_fast_blk"); + level._effect["mp_smoke_plume_md_fst_blk"] = loadfx("maps/mp_maps/fx_mp_smoke_plume_md_fast_blk"); + level._effect["mp_smoke_thick_indoor"] = loadfx("maps/mp_maps/fx_mp_smoke_thick_indoor"); + level._effect["mp_smoke_crater"] = loadfx("maps/mp_maps/fx_mp_smoke_crater"); + + level._effect["mp_insects_lantern"] = loadfx("maps/mp_maps/fx_mp_insects_lantern"); + level._effect["mp_insect_swarm"] = loadfx("maps/mp_maps/fx_mp_insect_swarm"); + + level._effect["mp_pipe_steam_lg"] = loadfx("maps/mp_maps/fx_mp_pipe_steam_lg"); + level._effect["mp_pipe_steam_random"] = loadfx("maps/mp_maps/fx_mp_pipe_steam_random"); + + level._effect["mp_elec_wire_spark_lg"] = loadfx("maps/mp_maps/fx_mp_elec_wire_spark_lg"); + + level._effect["mp_light_lantern_day"] = loadfx("maps/mp_maps/fx_mp_light_glow_lantern_day"); + level._effect["mp_light_glow_indoor"] = loadfx("maps/mp_maps/fx_mp_light_glow_indoor_soft"); + level._effect["mp_ray_fire_thin"] = loadfx("maps/mp_maps/fx_mp_ray_fire_thin"); + level._effect["mp_ray_fire_ribbon"] = loadfx("maps/mp_maps/fx_mp_ray_fire_ribbon"); + level._effect["mp_light_lamp_yellow"] = loadfx("maps/mp_maps/fx_mp_light_lamp_yellow"); + level._effect["mp_godray_yellow_small"] = loadfx("maps/mp_maps/fx_mp_godray_yellow_small"); + level._effect["mp_godray_yellow_xsmall"] = loadfx("maps/mp_maps/fx_mp_godray_yellow_xsmall"); + level._effect["mp_godray_yellow_xsmall_wide"] = loadfx("maps/mp_maps/fx_mp_godray_yellow_xsmall_wide"); + level._effect["mp_fire_dlight"] = loadfx("maps/mp_maps/fx_mp_fire_dlight"); + level._effect["mp_fire_dlight_sm"] = loadfx("maps/mp_maps/fx_mp_fire_dlight_sm"); +} + +spawnFX() +{ + maps\mp\createfx\mp_vodka_fx::main(); +} \ No newline at end of file diff --git a/raw/maps/nazi_zombie_factory.gsc b/raw/maps/nazi_zombie_factory.gsc index 8d38a27af..39fe06b20 100644 --- a/raw/maps/nazi_zombie_factory.gsc +++ b/raw/maps/nazi_zombie_factory.gsc @@ -1,308 +1,1902 @@ #include common_scripts\utility; #include maps\_utility; #include maps\_zombiemode_utility; +#include maps\_zombiemode_zone_manager; +#include maps\nazi_zombie_factory_teleporter; +#include maps\_music; + main() { - //PI ESM - added for dog support - level.dogs_enabled = true; + // This has to be first for CreateFX -- Dale + maps\nazi_zombie_factory_fx::main(); - level thread maps\_callbacksetup::SetupCallbacks(); + // used to modify the percentages of pulls of ray gun and tesla gun in magic box + level.pulls_since_last_ray_gun = 0; + level.pulls_since_last_tesla_gun = 0; + level.player_drops_tesla_gun = false; + level.dogs_enabled = true; //PI ESM - added for dog support +// level.crawlers_enabled = true; //MM - added for crawler support + level.mixed_rounds_enabled = true; // MM added support for mixed crawlers and dogs + level.burning_zombies = []; //JV max number of zombies that can be on fire + level.traps = []; //Contains all traps currently in this map + level.zombie_rise_spawners = []; // Zombie riser control + level.max_barrier_search_dist_override = 400; + + level.door_dialog_function = maps\_zombiemode::play_door_dialog; + level.achievement_notify_func = maps\_zombiemode_utility::achievement_notify; + level.dog_spawn_func = maps\_zombiemode_dogs::dog_spawn_factory_logic; + + // Animations needed for door initialization + script_anims_init(); + + level thread maps\_callbacksetup::SetupCallbacks(); + + level.zombie_anim_override = maps\nazi_zombie_factory::anim_override_func; + + + SetDvar( "perk_altMeleeDamage", 1000 ); // adjusts how much melee damage a player with the perk will do, needs only be set once + + precachestring(&"ZOMBIE_FLAMES_UNAVAILABLE"); + precachestring(&"ZOMBIE_ELECTRIC_SWITCH"); + + precachestring(&"ZOMBIE_POWER_UP_TPAD"); + precachestring(&"ZOMBIE_TELEPORT_TO_CORE"); + precachestring(&"ZOMBIE_LINK_TPAD"); + precachestring(&"ZOMBIE_LINK_ACTIVE"); + precachestring(&"ZOMBIE_INACTIVE_TPAD"); + precachestring(&"ZOMBIE_START_TPAD"); + + precacheshellshock("electrocution"); + precachemodel("zombie_zapper_cagelight_red"); + precachemodel("zombie_zapper_cagelight_green"); + precacheModel("lights_indlight_on" ); + precacheModel("lights_milit_lamp_single_int_on" ); + precacheModel("lights_tinhatlamp_on" ); + precacheModel("lights_berlin_subway_hat_0" ); + precacheModel("lights_berlin_subway_hat_50" ); + precacheModel("lights_berlin_subway_hat_100" ); + precachemodel("collision_geo_32x32x128"); + + precachestring(&"ZOMBIE_BETTY_ALREADY_PURCHASED"); + precachestring(&"ZOMBIE_BETTY_HOWTO"); + include_weapons(); include_powerups(); - - maps\nazi_zombie_factory_fx::main(); - maps\_zombiemode::main(); - - //ESM - added for treasure chest support on PC - flag_init("magic_box_south"); - flag_init("south_access_1"); - flag_init("north_door1"); - flag_init("north_upstairs_blocker"); - flag_init("south_upstairs_blocker"); - - //ESM - turn on perks - activate_vending_machines(); + level.use_zombie_heroes = true; + maps\_zombiemode::main("receiver_zone_spawners"); init_sounds(); + init_achievement(); + //ESM - activate the initial exterior goals + //level.exterior_goals = getstructarray("exterior_goal","targetname"); + + //for(i=0;i 11 ) + { + num_to_add += int(level.zombie_include_weapons.size*0.1); + } + // after 8 pulls the Ray Gun percentage increases to 10% + else if( level.pulls_since_last_ray_gun > 7 ) + { + num_to_add += int(.05 * level.zombie_include_weapons.size); + } + } + return num_to_add; + } + else + { + return 0; + } +} + + +// +// Slightly elevate the chance to get it until someone has it, then make it even +factory_cymbal_monkey_weighting_func() +{ + players = get_players(); + count = 0; + for( i = 0; i < players.size; i++ ) + { + if( players[i] maps\_zombiemode_weapons::has_weapon_or_upgrade( "zombie_cymbal_monkey" ) ) + { + count++; + } + } + if ( count > 0 ) + { + return 1; + } + else + { + if( level.round_number < 10 ) + { + return 3; + } + else + { + return 5; + } + } +} + + include_powerups() { include_powerup( "nuke" ); include_powerup( "insta_kill" ); include_powerup( "double_points" ); include_powerup( "full_ammo" ); + include_powerup( "carpenter" ); } -include_weapon( weapon_name ) -{ - maps\_zombiemode_weapons::include_zombie_weapon( weapon_name ); -} -include_powerup( powerup_name ) -{ - maps\_zombiemode_powerups::include_zombie_powerup( powerup_name ); -} //turn on all of the perk machines activate_vending_machines() { //activate perks-a-cola - level notify( "master_switch_activated" ); + //level notify( "master_switch_activated" ); + //level notify( "specialty_armorvest_power_on" ); + //level notify( "specialty_rof_power_on" ); + //level notify( "specialty_quickrevive_power_on" ); + //level notify( "specialty_fastreload_power_on" ); + + //clientnotify("revive_on"); + //clientnotify("middle_door_open"); + //clientnotify("fast_reload_on"); + //clientnotify("doubletap_on"); + //clientnotify("jugger_on"); + +} + + +#using_animtree( "generic_human" ); +force_zombie_crawler() +{ + if( !IsDefined( self ) ) + { + return; + } + + if( !self.gibbed ) + { + refs = []; + + refs[refs.size] = "no_legs"; + + if( refs.size ) + { + self.a.gib_ref = animscripts\death::get_random( refs ); + + // Don't stand if a leg is gone + self.has_legs = false; + self AllowedStances( "crouch" ); + + which_anim = RandomInt( 5 ); + + if( which_anim == 0 ) + { + self.deathanim = %ai_zombie_crawl_death_v1; + self set_run_anim( "death3" ); + self.run_combatanim = level.scr_anim["zombie"]["crawl1"]; + self.crouchRunAnim = level.scr_anim["zombie"]["crawl1"]; + self.crouchrun_combatanim = level.scr_anim["zombie"]["crawl1"]; + } + else if( which_anim == 1 ) + { + self.deathanim = %ai_zombie_crawl_death_v2; + self set_run_anim( "death4" ); + self.run_combatanim = level.scr_anim["zombie"]["crawl2"]; + self.crouchRunAnim = level.scr_anim["zombie"]["crawl2"]; + self.crouchrun_combatanim = level.scr_anim["zombie"]["crawl2"]; + } + else if( which_anim == 2 ) + { + self.deathanim = %ai_zombie_crawl_death_v1; + self set_run_anim( "death3" ); + self.run_combatanim = level.scr_anim["zombie"]["crawl3"]; + self.crouchRunAnim = level.scr_anim["zombie"]["crawl3"]; + self.crouchrun_combatanim = level.scr_anim["zombie"]["crawl3"]; + } + else if( which_anim == 3 ) + { + self.deathanim = %ai_zombie_crawl_death_v2; + self set_run_anim( "death4" ); + self.run_combatanim = level.scr_anim["zombie"]["crawl4"]; + self.crouchRunAnim = level.scr_anim["zombie"]["crawl4"]; + self.crouchrun_combatanim = level.scr_anim["zombie"]["crawl4"]; + } + else if( which_anim == 4 ) + { + self.deathanim = %ai_zombie_crawl_death_v1; + self set_run_anim( "death3" ); + self.run_combatanim = level.scr_anim["zombie"]["crawl5"]; + self.crouchRunAnim = level.scr_anim["zombie"]["crawl5"]; + self.crouchrun_combatanim = level.scr_anim["zombie"]["crawl5"]; + } + } + + if( self.health > 50 ) + { + self.health = 50; + + // force gibbing if the zombie is still alive + self thread animscripts\death::do_gib(); + } + } +} + + +// +// This initialitze the box spawn locations +// You can disable boxes from appearing by not adding their script_noteworthy ID to the list +// +magic_box_init() +{ + //MM - all locations are valid. If it goes somewhere you haven't opened, you need to open it. + level.open_chest_location = []; + level.open_chest_location[0] = "chest1"; // TP East + level.open_chest_location[1] = "chest2"; // TP West + level.open_chest_location[2] = "chest3"; // TP South + level.open_chest_location[3] = "chest4"; // WNUEN + level.open_chest_location[4] = "chest5"; // Warehouse bottom + level.open_chest_location[5] = "start_chest"; +} + + +/*------------------------------------ +the electric switch under the bridge +once this is used, it activates other objects in the map +and makes them available to use +------------------------------------*/ +power_electric_switch() +{ + trig = getent("use_power_switch","targetname"); + master_switch = getent("power_switch","targetname"); + master_switch notsolid(); + //master_switch rotatepitch(90,1); + trig sethintstring(&"ZOMBIE_ELECTRIC_SWITCH"); + + //turn off the buyable door triggers for electric doors +// door_trigs = getentarray("electric_door","script_noteworthy"); +// array_thread(door_trigs,::set_door_unusable); +// array_thread(door_trigs,::play_door_dialog); + + cheat = false; + +/# + if( GetDvarInt( "zombie_cheat" ) >= 3 ) + { + wait( 5 ); + cheat = true; + } +#/ + + user = undefined; + if ( cheat != true ) + { + trig waittill("trigger",user); + } + + // MM - turning on the power powers the entire map +// if ( IsDefined(user) ) // only send a notify if we weren't originally triggered through script +// { +// other_trig = getent("use_warehouse_switch","targetname"); +// other_trig notify( "trigger", undefined ); +// +// wuen_trig = getent("use_wuen_switch", "targetname" ); +// wuen_trig notify( "trigger", undefined ); +// } + + master_switch rotateroll(-90,.3); + + //TO DO (TUEY) - kick off a 'switch' on client script here that operates similiarly to Berlin2 subway. + master_switch playsound("switch_flip"); + flag_set( "electricity_on" ); + wait_network_frame(); + clientnotify( "revive_on" ); + wait_network_frame(); + clientnotify( "fast_reload_on" ); + wait_network_frame(); + clientnotify( "doubletap_on" ); + wait_network_frame(); + clientnotify( "jugger_on" ); + wait_network_frame(); + level notify( "sleight_on" ); + wait_network_frame(); + level notify( "revive_on" ); + wait_network_frame(); + level notify( "doubletap_on" ); + wait_network_frame(); + level notify( "juggernog_on" ); + wait_network_frame(); + level notify( "Pack_A_Punch_on" ); + wait_network_frame(); level notify( "specialty_armorvest_power_on" ); + wait_network_frame(); level notify( "specialty_rof_power_on" ); + wait_network_frame(); level notify( "specialty_quickrevive_power_on" ); + wait_network_frame(); level notify( "specialty_fastreload_power_on" ); + wait_network_frame(); + +// clientnotify( "power_on" ); + ClientNotify( "pl1" ); // power lights on + exploder(600); + + trig delete(); + + playfx(level._effect["switch_sparks"] ,getstruct("power_switch_fx","targetname").origin); + + // Don't want east or west to spawn when in south zone, but vice versa is okay + maps\_zombiemode_zone_manager::connect_zones( "outside_east_zone", "outside_south_zone" ); + maps\_zombiemode_zone_manager::connect_zones( "outside_west_zone", "outside_south_zone", true ); +} + + +/********************** +Electrical trap +**********************/ +init_elec_trap_trigs() +{ + //trap_trigs = getentarray("gas_access","targetname"); + //array_thread (trap_trigs,::electric_trap_think); + //array_thread (trap_trigs,::electric_trap_dialog); + + // MM - traps disabled for now + array_thread( getentarray("warehouse_electric_trap", "targetname"), ::electric_trap_think, "enter_warehouse_building" ); + array_thread( getentarray("wuen_electric_trap", "targetname"), ::electric_trap_think, "enter_wnuen_building" ); + array_thread( getentarray("bridge_electric_trap", "targetname"), ::electric_trap_think, "bridge_down" ); +} + +electric_trap_dialog() +{ + + self endon ("warning_dialog"); + level endon("switch_flipped"); + timer =0; + while(1) + { + wait(0.5); + players = get_players(); + for(i = 0; i < players.size; i++) + { + dist = distancesquared(players[i].origin, self.origin ); + if(dist > 70*70) + { + timer = 0; + continue; + } + if(dist < 70*70 && timer < 3) + { + wait(0.5); + timer ++; + } + if(dist < 70*70 && timer == 3) + { + + index = maps\_zombiemode_weapons::get_player_index(players[i]); + plr = "plr_" + index + "_"; + //players[i] create_and_play_dialog( plr, "vox_level_start", 0.25 ); + wait(3); + self notify ("warning_dialog"); + //iprintlnbold("warning_given"); + } + } + } +} + + +/*------------------------------------ + This controls the electric traps in the level + self = use trigger associated with the trap +------------------------------------*/ +electric_trap_think( enable_flag ) +{ + self sethintstring(&"ZOMBIE_FLAMES_UNAVAILABLE"); + self.zombie_cost = 1000; + + self thread electric_trap_dialog(); + + // get a list of all of the other triggers with the same name + triggers = getentarray( self.targetname, "targetname" ); + flag_wait( "electricity_on" ); + + // Get the damage trigger. This is the unifying element to let us know it's been activated. + self.zombie_dmg_trig = getent(self.target,"targetname"); + self.zombie_dmg_trig.in_use = 0; + + // Set buy string + self sethintstring(&"ZOMBIE_BUTTON_NORTH_FLAMES"); + + // Getting the light that's related is a little esoteric, but there isn't + // a better way at the moment. It uses linknames, which are really dodgy. + light_name = ""; // scope declaration + tswitch = getent(self.script_linkto,"script_linkname"); + switch ( tswitch.script_linkname ) + { + case "10": // wnuen + case "11": + light_name = "zapper_light_wuen"; + break; + + case "20": // warehouse + case "21": + light_name = "zapper_light_warehouse"; + break; + + case "30": // Bridge + case "31": + light_name = "zapper_light_bridge"; + break; + } + + // The power is now on, but keep it disabled until a certain condition is met + // such as opening the door it is blocking or waiting for the bridge to lower. + if ( !flag( enable_flag ) ) + { + self trigger_off(); + + zapper_light_red( light_name ); + flag_wait( enable_flag ); + + self trigger_on(); + } + + // Open for business! + zapper_light_green( light_name ); + + while(1) + { + //valve_trigs = getentarray(self.script_noteworthy ,"script_noteworthy"); + + //wait until someone uses the valve + self waittill("trigger",who); + if( who in_revive_trigger() ) + { + continue; + } + + if( is_player_valid( who ) ) + { + if( who.score >= self.zombie_cost ) + { + if(!self.zombie_dmg_trig.in_use) + { + self.zombie_dmg_trig.in_use = 1; + + //turn off the valve triggers associated with this trap until available again + array_thread (triggers, ::trigger_off); + + play_sound_at_pos( "purchase", who.origin ); + self thread electric_trap_move_switch(self); + //need to play a 'woosh' sound here, like a gas furnace starting up + self waittill("switch_activated"); + //set the score + who maps\_zombiemode_score::minus_to_player_score( self.zombie_cost ); + + //this trigger detects zombies walking thru the flames + self.zombie_dmg_trig trigger_on(); + + //play the flame FX and do the actual damage + self thread activate_electric_trap(); + + //wait until done and then re-enable the valve for purchase again + self waittill("elec_done"); + + clientnotify(self.script_string +"off"); + + //delete any FX ents + if(isDefined(self.fx_org)) + { + self.fx_org delete(); + } + if(isDefined(self.zapper_fx_org)) + { + self.zapper_fx_org delete(); + } + if(isDefined(self.zapper_fx_switch_org)) + { + self.zapper_fx_switch_org delete(); + } + + //turn the damage detection trigger off until the flames are used again + self.zombie_dmg_trig trigger_off(); + wait(25); + + array_thread (triggers, ::trigger_on); + + //COLLIN: Play the 'alarm' sound to alert players that the traps are available again (playing on a temp ent in case the PA is already in use. + //speakerA = getstruct("loudspeaker", "targetname"); + //playsoundatposition("warning", speakera.origin); + self notify("available"); + + self.zombie_dmg_trig.in_use = 0; + } + } + } + } +} + + +// +// it's a throw switch +electric_trap_move_switch(parent) +{ + light_name = ""; // scope declaration + tswitch = getent(parent.script_linkto,"script_linkname"); + switch ( tswitch.script_linkname ) + { + case "10": // wnuen + case "11": + light_name = "zapper_light_wuen"; + break; + + case "20": // warehouse + case "21": + light_name = "zapper_light_warehouse"; + break; + + case "30": + case "31": + light_name = "zapper_light_bridge"; + break; + } + + //turn the light above the door red + zapper_light_red( light_name ); + tswitch rotatepitch(180,.5); + tswitch playsound("amb_sparks_l_b"); + tswitch waittill("rotatedone"); + + self notify("switch_activated"); + self waittill("available"); + tswitch rotatepitch(-180,.5); + + //turn the light back green once the trap is available again + zapper_light_green( light_name ); +} + + +// +// +activate_electric_trap() +{ + if(isDefined(self.script_string) && self.script_string == "warehouse") + { + clientnotify("warehouse"); + } + else if(isDefined(self.script_string) && self.script_string == "wuen") + { + clientnotify("wuen"); + } + else + { + clientnotify("bridge"); + } + + clientnotify(self.target); + + fire_points = getstructarray(self.target,"targetname"); + + for(i=0;i 90 && level.burning_zombies.size < 6) + { + level.burning_zombies[level.burning_zombies.size] = self; + self thread zombie_flame_watch(); + self playsound("ignite"); + self thread animscripts\death::flame_death_fx(); + wait(randomfloat(1.25)); + } + else + { + + refs[0] = "guts"; + refs[1] = "right_arm"; + refs[2] = "left_arm"; + refs[3] = "right_leg"; + refs[4] = "left_leg"; + refs[5] = "no_legs"; + refs[6] = "head"; + self.a.gib_ref = refs[randomint(refs.size)]; + + playsoundatposition("zombie_arc", self.origin); + if( !self enemy_is_dog() && randomint(100) > 50 ) + { + self thread electroctute_death_fx(); + self thread play_elec_vocals(); + } + wait(randomfloat(1.25)); + self playsound("zombie_arc"); + } + + self dodamage(self.health + 666, self.origin); + iprintlnbold("should be damaged"); } -moveCrusherLeverUp() +zombie_flame_watch() { - mainPiece = getent("lever_center", "targetname"); - sidePiece1 = getent("lever_side1", "targetname"); - sidePiece2 = getent("lever_side2", "targetname"); - - mainPiece movez( 16, 1, 0, 0 ); - - wait 0.9; - - level notify ("crusherLeverUp"); + self waittill("death"); + self stoploopsound(); + level.burning_zombies = array_remove_nokeys(level.burning_zombies,self); } -bindKillTrigger() + +// +// Swaps a cage light model to the red one. +zapper_light_red( lightname ) { - moveEntity = getent( "crusher_top" , "targetname" ); - trig = getent("crusher_kill_trigger", "targetname"); - - //this is the only way I can bind successfully - trig EnableLinkTo(); - trig LinkTo (moveEntity); + zapper_lights = getentarray( lightname, "targetname"); + for(i=0;i 95) + { + zombs[i] playsound ("behind_vocals"); + } + } + } + } + if(players.size > 1) + { + //Plays 'teamwork' style dialog if there are more than 1 player... + close_zombs = 0; + for(i=0;i 4) + { + if(randomintrange(0,20) < 5) + { + plr = "plr_" + index + "_"; + self thread create_and_play_dialog( plr, "vox_oh_shit", .25, "resp_ohshit" ); + } + } + } + } +} + +/* +play_oh_shit_dialog() +{ + //player = getplayers(); + index = maps\_zombiemode_weapons::get_player_index(self); + + player_index = "plr_" + index + "_"; + if(!IsDefined (self.vox_oh_shit)) + { + num_variants = maps\_zombiemode_spawner::get_number_variants(player_index + "vox_oh_shit"); + self.vox_oh_shit = []; + for(i=0;i round ) + { + return; + } + wait(randomintrange(60,240)); + } +} + +play_level_easteregg_vox( object ) +{ + percent = 35; + + trig = getent( object, "targetname" ); + + if(!isdefined( trig ) ) + { + return; + } + + trig UseTriggerRequireLookAt(); + trig SetCursorHint( "HINT_NOICON" ); while(1) { trig waittill( "trigger", who ); - if(trig.is_available) - { - if( is_player_valid( who ) ) - { - if( who.score >= trig.zombie_cost ) - { - if(!trig.in_use) - { - trig.in_use = 1; - trig.is_available = 0; - - trig trigger_off(); - - //play_sound_at_pos( "purchase", who.origin ); - level thread moveCrusherLeverDown(); - - level waittill("crusherLeverDown"); - - //set the score - who maps\_zombiemode_score::minus_to_player_score( trig.zombie_cost ); - - level thread moveCrusher("crusher_top", "top_dest", "bottom_dest", 5, 0, 0); - - level waittill("crusher_off"); - - level thread moveCrusherLeverUp(); - level waittill("crusherLeverUp"); - - trig trigger_on(); - - trig.is_available = 1; - trig.in_use = 0; - } - } - } - } - } -} - -moveCrusher(string, top, bottom, time, accel, decel) { - - //always want to make sure it finishes in the up position, this makes it easier - iter = 0; - - moveEntity = getent( string , "targetname" ); - topDest = getent( top, "targetname" ); - bottomDest = getent( bottom, "targetname" ); - - trig = getent("crusher_kill_trigger", "targetname"); - trig trigger_on(); - - thread crusherKill(); - - while (iter < 4) - { - moveEntity moveto( (bottomDest getorigin()), time, accel, decel ); - - wait (time - 0.1); - - moveEntity moveto( (topDest getorigin()), time, accel, decel ); - - wait (time - 0.1); - - iter++; - } - - // turn the kill trigger off and quit monitoring zombies touching the trigger - trig trigger_off(); - level notify ("crusher_off"); -} - -crusherKill() -{ - level endon("crusher_off"); - - trig = getent( "crusher_kill_trigger", "targetname" ); - - while (1) - { - trigger_wait( "crusher_kill_trigger", "targetname" ); - - // get all the zombies and work out which ones are within the trigger - zombs = getaiarray("axis"); - - if( isdefined(zombs) ) + vox_rand = randomintrange(1,100); + + if( vox_rand <= percent ) { - for( i=0; i= level.teleport_cost && !level.is_cooldown ) + { + for ( i = 0; i < level.teleporter_pad_trig.size; i++ ) + { + level.teleporter_pad_trig[i] teleport_trigger_invisible( true ); + } + + user maps\_zombiemode_score::minus_to_player_score( level.teleport_cost ); + + // Non-threaded so the trigger doesn't activate before the cooldown + self player_teleporting( index ); + } + } +} + +//------------------------------------------------------------------------------- +// handles moving the players and fx, etc...moved out so it can be threaded +//------------------------------------------------------------------------------- +player_teleporting( index ) +{ + time_since_last_teleport = GetTime() - level.teleport_time; + + // begin the teleport + // add 3rd person fx + teleport_pad_start_exploder( index ); + + // play startup fx at the core + exploder( 105 ); + + //AUDIO + ClientNotify( "tpw" + index ); + + // start fps fx + self thread teleport_pad_player_fx( level.teleport_delay ); + + //AUDIO + self thread teleport_2d_audio(); + + // Activate the TP zombie kill effect + self thread teleport_nuke( 20, 300); // Max 20 zombies and range 300 + + // wait a bit + wait( level.teleport_delay ); + + // end fps fx + self notify( "fx_done" ); + + // add 3rd person beam fx + teleport_pad_end_exploder( index ); + + // teleport the players + self teleport_players(); + + //AUDIO + ClientNotify( "tpc" + index ); + + // only need this if it's not cooling down + if ( level.is_cooldown == false ) + { + thread pad_manager(); + } + + // Now spawn a powerup goodie after a few seconds + wait( 2.0 ); + ss = getstruct( "teleporter_powerup", "targetname" ); + if ( IsDefined( ss ) ) + { + ss thread maps\_zombiemode_powerups::special_powerup_drop(ss.origin); + } + + // Special for teleporting too much. The Dogs attack! + if ( time_since_last_teleport < 60000 && level.active_links == 3 && level.round_number > 20 ) + { + dog_spawners = GetEntArray( "special_dog_spawner", "targetname" ); + maps\_zombiemode_dogs::special_dog_spawn( undefined, 4 ); + //iprintlnbold( "Samantha Sez: No Powerup For You!" ); + thread play_sound_2d( "sam_nospawn" ); + } + level.teleport_time = GetTime(); +} + +//------------------------------------------------------------------------------- +// pad fx for the start of the teleport +//------------------------------------------------------------------------------- +teleport_pad_start_exploder( index ) +{ + switch ( index ) + { + case 0: + exploder( 202 ); + break; + + case 1: + exploder( 302 ); + break; + + case 2: + exploder( 402 ); + break; + } +} + +//------------------------------------------------------------------------------- +// pad fx for the end of the teleport +//------------------------------------------------------------------------------- +teleport_pad_end_exploder( index ) +{ + switch ( index ) + { + case 0: + exploder( 201 ); + break; + + case 1: + exploder( 301 ); + break; + + case 2: + exploder( 401 ); + break; + } +} + +//------------------------------------------------------------------------------- +// used to enable / disable the pad use trigger for players +//------------------------------------------------------------------------------- +teleport_trigger_invisible( enable ) +{ + players = getplayers(); + + for ( i = 0; i < players.size; i++ ) + { + if ( isdefined( players[i] ) ) + { + self SetInvisibleToPlayer( players[i], enable ); + } + } +} + +//------------------------------------------------------------------------------- +// checks if player is within radius of the teleport pad +//------------------------------------------------------------------------------- +player_is_near_pad( player ) +{ + radius = 88; + scale_factor = 2; + + dist = Distance2D( player.origin, self.origin ); + dist_touching = radius * scale_factor; + + if ( dist < dist_touching ) + { + return true; + } + + return false; +} + + +//------------------------------------------------------------------------------- +// this is the 1st person effect seen when touching the teleport pad +//------------------------------------------------------------------------------- +teleport_pad_player_fx( delay ) +{ + self endon( "fx_done" ); + + while ( 1 ) + { + players = getplayers(); + for ( i = 0; i < players.size; i++ ) + { + if ( isdefined( players[i] ) ) + { + if ( self player_is_near_pad( players[i] ) ) + { + players[i] SetTransported( delay ); + } + else + { + players[i] SetTransported( 0 ); + } + } + } + wait ( .05 ); + } +} + +//------------------------------------------------------------------------------- +// send players back to the core +//------------------------------------------------------------------------------- +teleport_players() +{ + player_radius = 16; + + players = getplayers(); + + core_pos = []; + occupied = []; + image_room = []; + players_touching = []; // the players that will actually be teleported + + player_idx = 0; + + prone_offset = (0, 0, 49); + crouch_offset = (0, 0, 20); + stand_offset = (0, 0, 0); + + // send players to a black room to flash images for a few seconds + for ( i = 0; i < 4; i++ ) + { + core_pos[i] = getent( "origin_teleport_player_" + i, "targetname" ); + occupied[i] = false; + image_room[i] = getent( "teleport_room_" + i, "targetname" ); + + if ( isdefined( players[i] ) ) + { + players[i] settransported( 0 ); + + if ( self player_is_near_pad( players[i] ) ) + { + players_touching[player_idx] = i; + player_idx++; + + if ( isdefined( image_room[i] ) && !players[i] maps\_laststand::player_is_in_laststand() ) + { + players[i] disableOffhandWeapons(); + players[i] disableweapons(); + if( players[i] getstance() == "prone" ) + { + desired_origin = image_room[i].origin + prone_offset; + } + else if( players[i] getstance() == "crouch" ) + { + desired_origin = image_room[i].origin + crouch_offset; + } + else + { + desired_origin = image_room[i].origin + stand_offset; + } + + players[i].teleport_origin = spawn( "script_origin", players[i].origin ); + players[i].teleport_origin.angles = players[i].angles; + players[i] linkto( players[i].teleport_origin ); + players[i].teleport_origin.origin = desired_origin; + players[i] FreezeControls( true ); + wait_network_frame(); + + if( IsDefined( players[i] ) ) + { + setClientSysState( "levelNotify", "black_box_start", players[i] ); + players[i].teleport_origin.angles = image_room[i].angles; + } + } + } + } + } + + wait( 2 ); + + // Nuke anything at the core + core = GetEnt( "trigger_teleport_core", "targetname" ); + core thread teleport_nuke( undefined, 300); // Max any zombies at the pad range 300 + + // check if any players are standing on top of core teleport positions + for ( i = 0; i < players.size; i++ ) + { + if ( isdefined( players[i] ) ) + { + for ( j = 0; j < 4; j++ ) + { + if ( !occupied[j] ) + { + dist = Distance2D( core_pos[j].origin, players[i].origin ); + if ( dist < player_radius ) + { + occupied[j] = true; + } + } + } + setClientSysState( "levelNotify", "black_box_end", players[i] ); + } + } + + wait_network_frame(); + + // move players to the core + for ( i = 0; i < players_touching.size; i++ ) + { + player_idx = players_touching[i]; + player = players[player_idx]; + + if ( !IsDefined( player ) ) + { + continue; + } + + // find a free space at the core + slot = i; + start = 0; + while ( occupied[slot] && start < 4 ) + { + start++; + slot++; + if ( slot >= 4 ) + { + slot = 0; + } + } + occupied[slot] = true; + pos_name = "origin_teleport_player_" + slot; + teleport_core_pos = getent( pos_name, "targetname" ); + + player unlink(); + + assert( IsDefined( player.teleport_origin ) ); + player.teleport_origin delete(); + player.teleport_origin = undefined; + + player enableweapons(); + player enableoffhandweapons(); + player setorigin( core_pos[slot].origin ); + player setplayerangles( core_pos[slot].angles ); + player FreezeControls( false ); + player thread teleport_aftereffects(); + + vox_rand = randomintrange(1,100); //RARE: Sets up rare post-teleport line + + if( vox_rand <= 2 ) + { + //player teleporter_vo( "vox_tele_sick_rare" ); + //iprintlnbold( "Hey, this is the random teleport sickness line!" ); + } + else + { + player teleporter_vo( "vox_tele_sick" ); + } + + player achievement_notify( "DLC3_ZOMBIE_FIVE_TELEPORTS" ); + } + + // play beam fx at the core + exploder( 106 ); +} + +//------------------------------------------------------------------------------- +// updates the hint string when countdown is started and expired +//------------------------------------------------------------------------------- +teleport_core_hint_update() +{ + self setcursorhint( "HINT_NOICON" ); + + while ( 1 ) + { + // can't use teleporters until power is on + if ( !flag( "electricity_on" ) ) + { + self sethintstring( &"ZOMBIE_FLAMES_UNAVAILABLE" ); + } + else if ( teleport_pads_are_active() ) + { + self sethintstring( &"ZOMBIE_LINK_TPAD" ); + } + else if ( level.active_links == 0 ) + { + self sethintstring( &"ZOMBIE_INACTIVE_TPAD" ); + } + else + { + self sethintstring( "" ); + } + + wait( .05 ); + } +} + +//------------------------------------------------------------------------------- +// establishes the link between teleporter pads and the core +//------------------------------------------------------------------------------- +teleport_core_think() +{ + trigger = getent( "trigger_teleport_core", "targetname" ); + if ( isdefined( trigger ) ) + { + trigger thread teleport_core_hint_update(); + + // disable teleporters to power is turned on + flag_wait( "electricity_on" ); + + while ( 1 ) + { + if ( teleport_pads_are_active() ) + { + trigger waittill( "trigger" ); + +// trigger teleport_trigger_invisible( true ); + +// iprintlnbold( &"ZOMBIE_LINK_ACTIVE" ); + + // link the activated pads + for ( i = 0; i < level.teleport.size; i++ ) + { + if ( isdefined( level.teleport[i] ) ) + { + if ( level.teleport[i] == "timer_on" ) + { + level.teleport[i] = "active"; + level.active_links++; + flag_set( "teleporter_pad_link_"+level.active_links ); + + //AUDIO + ClientNotify( "scd" + i ); + + teleport_core_start_exploder( i ); + + // check for all teleporters active + if ( level.active_links == 3 ) + { + exploder( 101 ); + ClientNotify( "pap1" ); // Pack-A-Punch door on + teleporter_vo( "linkall", trigger ); + if( level.round_number <= 7 ) + { + achievement_notify( "DLC3_ZOMBIE_FAST_LINK" ); + } + Earthquake( 0.3, 2.0, trigger.origin, 3700 ); + } + + // stop the countdown for the teleport pad + pad = "trigger_teleport_pad_" + i; + trigger_pad = getent( pad, "targetname" ); + trigger_pad stop_countdown(); + ClientNotify( "TRs" ); // Stop flashing the receiver map light + level.active_timer = -1; + } + } + } + } + + wait( .05 ); + } + } +} + +stop_countdown() +{ + self notify( "stop_countdown" ); + players = get_players(); + + for( i = 0; i < players.size; i++ ) + { + players[i] notify( "stop_countdown" ); + } +} + +//------------------------------------------------------------------------------- +// checks if any of the teleporter pads are counting down +//------------------------------------------------------------------------------- +teleport_pads_are_active() +{ + // have any pads started? + if ( isdefined( level.teleport ) ) + { + for ( i = 0; i < level.teleport.size; i++ ) + { + if ( isdefined( level.teleport[i] ) ) + { + if ( level.teleport[i] == "timer_on" ) + { + return true; + } + } + } + } + + return false; +} + +//------------------------------------------------------------------------------- +// starts the exploder for the teleport pad fx +//------------------------------------------------------------------------------- +teleport_core_start_exploder( index ) +{ + switch ( index ) + { + case 0: + exploder( 102 ); + break; + + case 1: + exploder( 103 ); + break; + + case 2: + exploder( 104 ); + break; + } +} + +teleport_2d_audio() +{ + self endon( "fx_done" ); + + while ( 1 ) + { + players = getplayers(); + + wait(1.7); + + for ( i = 0; i < players.size; i++ ) + { + if ( isdefined( players[i] ) ) + { + if ( self player_is_near_pad( players[i] ) ) + { + setClientSysState("levelNotify", "t2d", players[i]); + } + } + } + } +} + + +// kill anything near the pad +teleport_nuke( max_zombies, range ) +{ + zombies = getaispeciesarray("axis"); + + zombies = get_array_of_closest( self.origin, zombies, undefined, max_zombies, range ); + + for (i = 0; i < zombies.size; i++) + { + wait (randomfloatrange(0.2, 0.3)); + if( !IsDefined( zombies[i] ) ) + { + continue; + } + + if( is_magic_bullet_shield_enabled( zombies[i] ) ) + { + continue; + } + + if( !( zombies[i] enemy_is_dog() ) ) + { + zombies[i] maps\_zombiemode_spawner::zombie_head_gib(); + } + + zombies[i] dodamage( 10000, zombies[i].origin ); + playsoundatposition( "nuked", zombies[i].origin ); + } +} + +teleporter_vo( tele_vo_type, location ) +{ + if( !isdefined( location )) + { + self thread teleporter_vo_play( tele_vo_type, 2 ); + } + else + { + players = get_players(); + for (i = 0; i < players.size; i++) + { + if (distance (players[i].origin, location.origin) < 64) + { + switch ( tele_vo_type ) + { + case "linkall": + players[i] thread teleporter_vo_play( "vox_tele_linkall" ); + break; + case "countdown": + players[i] thread teleporter_vo_play( "vox_tele_count", 3 ); + break; + } + } + } + } +} + +teleporter_vo_play( vox_type, pre_wait ) +{ + if(!isdefined( pre_wait )) + { + pre_wait = 0; + } + index = maps\_zombiemode_weapons::get_player_index(self); + plr = "plr_" + index + "_"; + wait(pre_wait); + self create_and_play_dialog( plr, vox_type, 0.25 ); +} + +play_tele_help_vox() +{ + level endon( "tele_help_end" ); + + while(1) + { + self waittill("trigger", who); + + if( flag( "electricity_on" ) ) + { + who thread teleporter_vo_play( "vox_tele_help" ); + level notify( "tele_help_end" ); + } + + while(IsDefined (who) && (who) IsTouching (self)) + { + wait(0.1); + } + } +} + +play_packa_see_vox() +{ + wait(10); + + if( !flag( "teleporter_pad_link_3" ) ) + { + self waittill("trigger", who); + who thread teleporter_vo_play( "vox_perk_packa_see" ); + } +} + + +// +// This should match the perk_wire_fx_client function +// waits for the effect to travel along the wire +teleporter_wire_wait( index ) +{ + targ = getstruct( "pad_"+index+"_wire" ,"targetname"); + if ( !IsDefined( targ ) ) + { + return; + } + + while(isDefined(targ)) + { + if(isDefined(targ.target)) + { + target = getstruct(targ.target,"targetname"); + wait( 0.1 ); + + targ = target; + } + else + { + break; + } + } +} + +// Teleporter Aftereffects +teleport_aftereffects() +{ + if( GetDvar( "factoryAftereffectOverride" ) == "-1" ) + { + self thread [[ level.teleport_ae_funcs[RandomInt(level.teleport_ae_funcs.size)] ]](); + } + else + { + self thread [[ level.teleport_ae_funcs[int(GetDvar( "factoryAftereffectOverride" ))] ]](); + } +} + +teleport_aftereffect_shellshock() +{ + println( "*** Explosion Aftereffect***\n" ); + self shellshock( "explosion", 4 ); +} + +teleport_aftereffect_shellshock_electric() +{ + println( "***Electric Aftereffect***\n" ); + self shellshock( "electrocution", 4 ); +} + +// tae indicates to Clientscripts that a teleporter aftereffect should start + +teleport_aftereffect_fov() +{ + setClientSysState( "levelNotify", "tae", self ); +} + +teleport_aftereffect_bw_vision( localClientNum ) +{ + setClientSysState( "levelNotify", "tae", self ); +} + +teleport_aftereffect_red_vision( localClientNum ) +{ + setClientSysState( "levelNotify", "tae", self ); +} + +teleport_aftereffect_flashy_vision( localClientNum ) +{ + setClientSysState( "levelNotify", "tae", self ); +} + +teleport_aftereffect_flare_vision( localClientNum ) +{ + setClientSysState( "levelNotify", "tae", self ); +} + +packa_door_reminder() +{ + while( !flag( "teleporter_pad_link_3" ) ) + { + rand = randomintrange(4,16); + self playsound( "packa_door_hitch" ); + wait(rand); + } +} diff --git a/raw/maps/nazi_zombie_prototype.gsc b/raw/maps/nazi_zombie_prototype.gsc index 26121c251..8b096481b 100644 --- a/raw/maps/nazi_zombie_prototype.gsc +++ b/raw/maps/nazi_zombie_prototype.gsc @@ -5,6 +5,7 @@ main() { maps\_destructible_opel_blitz::init(); + level.startInvulnerableTime = GetDvarInt( "player_deathInvulnerableTime" ); include_weapons(); include_powerups(); @@ -13,7 +14,7 @@ main() level.startInvulnerableTime = GetDvarInt( "player_deathInvulnerableTime" ); maps\nazi_zombie_prototype_fx::main(); - maps\_zombiemode::main(); + maps\_zombiemode_prototype::main(); init_sounds(); @@ -44,7 +45,7 @@ disable_stances_in_zones() { players[i] thread fix_hax(); players[i] thread fix_couch_stuckspot(); - players[i] thread in_bad_zone_watcher(); + //players[i] thread in_bad_zone_watcher(); players[i] thread out_of_bounds_watcher(); } } @@ -71,17 +72,6 @@ fix_hax() self setorigin ( (101, -90, self.origin[2])); } - //grenade bag - else if( distance2d(self.origin, (-139, -107, 165) ) < check ) - { - self setorigin ( (-139, -98, self.origin[2]) ); - } - - else if( distance2d( self.origin, (203, 158, 79) ) < check ) - { - self setorigin ( (181, 161, self.origin[2]) ); - } - //crates/boxes else if( distance2d(self.origin, ( 816, 645, 12) ) < check ) { @@ -437,4 +427,4 @@ out_of_bounds_watcher() wait 0.2; } -} \ No newline at end of file +} diff --git a/raw/maps/nazi_zombie_sumpf_bouncing_betties.gsc b/raw/maps/nazi_zombie_sumpf_bouncing_betties.gsc index 2b08646d5..56a802cb2 100644 --- a/raw/maps/nazi_zombie_sumpf_bouncing_betties.gsc +++ b/raw/maps/nazi_zombie_sumpf_bouncing_betties.gsc @@ -101,6 +101,7 @@ set_betty_visible() bouncing_betty_watch() { + self endon("death"); while(1) { @@ -151,23 +152,23 @@ betty_think() tag_origin setmodel("tag_origin"); tag_origin linkto(fake_model); playfxontag(level._effect["betty_trail"], tag_origin,"tag_origin"); - fake_model moveto (self.origin + (0,0,32),.2); + fake_model moveto (fake_model.origin + (0,0,32),.2); fake_model waittill("movedone"); playfx(level._effect["betty_explode"], fake_model.origin); - earthquake(1, .4, self.origin, 512); - + earthquake(1, .4, fake_model.origin, 512); + //CHris_P - betties do no damage to the players zombs = getaispeciesarray("axis"); for(i=0;i self.origin[2] - 80 && DistanceSquared(zombs[i].origin,self.origin) < 200 * 200) + if(zombs[i].origin[2] < fake_model.origin[2] + 80 && zombs[i].origin[2] > fake_model.origin[2] - 80 && DistanceSquared(zombs[i].origin, fake_model.origin) < 200 * 200) { zombs[i] thread maps\_zombiemode_spawner::zombie_damage( "MOD_ZOMBIE_BETTY", "none", zombs[i].origin, self.owner ); } } //radiusdamage(self.origin,128,1000,75,self.owner); - + trigger delete(); fake_model delete(); tag_origin delete(); diff --git a/raw/maps/nazi_zombie_sumpf_zipline.gsc b/raw/maps/nazi_zombie_sumpf_zipline.gsc index b281e65a4..14e6f1636 100644 --- a/raw/maps/nazi_zombie_sumpf_zipline.gsc +++ b/raw/maps/nazi_zombie_sumpf_zipline.gsc @@ -674,6 +674,8 @@ activateZip(rider) self.handle waittill ("rotatedone"); self.handle thread objectSolid(); self.handle LinkTo(self.zip); + + self player_collision_fix(); self notify ("zipDone"); } @@ -789,4 +791,59 @@ spinZipPulleys() } } +player_collision_fix() +{ + assert( IsDefined( self ) ); + assert( IsDefined( self.tempclip ) ); + + if ( IsDefined( level.direction ) ) + { + return; + } + // get the base clip + base = undefined; + + for( i = 0; i < self.tempclip.size; i++ ) + { + clip = self.tempclip[i]; + + if ( IsDefined( clip.script_noteworthy ) && clip.script_noteworthy == "zip_base" ) + { + base = clip; + break; + } + } + + assert( IsDefined( base ) ); + + z = base.origin[2]; + + // check if a player is below the base clip z + players = get_players(); + + for ( i = 0; i < players.size; i++ ) + { + player = players[i]; + + if ( !is_player_valid( player ) ) + { + continue; + } + + if ( !player IsTouching( base ) ) + { + continue; + } + + if ( player.origin[2] < z ) + { + //iprintlnbold( "player stuck" ); + + offset = z + 6; + origin = ( player.origin[0], player.origin[1], offset ); + + player SetOrigin( origin ); + } + } +} diff --git a/raw/material_properties/berlin_wall_brick_clean_plain5 b/raw/material_properties/berlin_wall_brick_clean_plain5 new file mode 100644 index 000000000..53d76a764 Binary files /dev/null and b/raw/material_properties/berlin_wall_brick_clean_plain5 differ diff --git a/raw/material_properties/berlin_wall_brick_plain_light b/raw/material_properties/berlin_wall_brick_plain_light new file mode 100644 index 000000000..903350b29 Binary files /dev/null and b/raw/material_properties/berlin_wall_brick_plain_light differ diff --git a/raw/material_properties/berlin_wall_metal_painted_chipped b/raw/material_properties/berlin_wall_metal_painted_chipped index 9cf0deb9d..a0dc08a8f 100644 Binary files a/raw/material_properties/berlin_wall_metal_painted_chipped and 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b/raw/materials/zombie_stopwatchneedle new file mode 100644 index 000000000..bc3f43f33 Binary files /dev/null and b/raw/materials/zombie_stopwatchneedle differ diff --git a/raw/materials/zombie_teleportroom_tiles b/raw/materials/zombie_teleportroom_tiles new file mode 100644 index 000000000..146a00fa6 Binary files /dev/null and b/raw/materials/zombie_teleportroom_tiles differ diff --git a/raw/materials/zombie_transporter_overlay b/raw/materials/zombie_transporter_overlay new file mode 100644 index 000000000..c5a7ee93c Binary files /dev/null and b/raw/materials/zombie_transporter_overlay differ diff --git a/raw/mp/CoDWaWmaps.arena b/raw/mp/CoDWaWmaps.arena index 584ce7350..c90f0e9b3 100644 --- a/raw/mp/CoDWaWmaps.arena +++ b/raw/mp/CoDWaWmaps.arena @@ -12,6 +12,27 @@ gametype "dm tdm sd sab dom koth twar war sur ctf" } +{ + map "mp_kwai" + longname "PATCH_KWAI" + loadname "PATCH_KWAI_CAPS" + gametype "dm tdm sd sab dom koth twar war sur ctf" +} + +{ + map "mp_drum" + longname "PATCH_DRUM" + loadname "PATCH_DRUM_CAPS" + gametype "dm tdm sd sab dom koth twar war sur ctf" +} + +{ + map "mp_bgate" + longname "PATCH_BGATE" + loadname "PATCH_BGATE_CAPS" + gametype "dm tdm sd sab dom koth twar war sur ctf" +} + { map "mp_castle" longname "MPUI_CASTLE" @@ -26,6 +47,13 @@ gametype "dm tdm sd sab dom koth twar war sur ctf" } +{ + map "mp_stalingrad" + longname "PATCH_STALINGRAD" + loadname "PATCH_STALINGRAD_CAPS" + gametype "dm tdm sd sab dom koth twar war sur ctf" +} + { map "mp_courtyard" longname "MPUI_COURTYARD" @@ -54,6 +82,20 @@ gametype "dm tdm sd sab dom koth twar war sur ctf" } +{ + map "mp_kneedeep" + longname "PATCH_KNEEDEEP" + loadname "PATCH_KNEEDEEP_CAPS" + gametype "dm tdm sd sab dom koth twar war sur ctf" +} + +{ + map "mp_makin_day" + longname "MPUI_MAKIN_DAY" + loadname "MPUI_MAKIN_DAY_CAPS" + gametype "dm tdm sd sab dom koth twar war sur ctf" +} + { map "mp_makin" longname "MPUI_MAKIN" @@ -61,6 +103,13 @@ gametype "dm tdm sd sab dom koth twar war sur ctf" } +{ + map "mp_nachtfeuer" + longname "PATCH_NACHTFEUER" + loadname "PATCH_NACHTFEUER_CAPS" + gametype "dm tdm sd sab dom koth twar war sur ctf" +} + { map "mp_outskirts" longname "MPUI_OUTSKIRTS" @@ -68,6 +117,13 @@ gametype "dm tdm sd sab dom koth twar war sur ctf" } +{ + map "mp_vodka" + longname "PATCH_VODKA" + loadname "PATCH_VODKA_CAPS" + gametype "dm tdm sd sab dom koth twar war sur ctf" +} + { map "mp_roundhouse" longname "MPUI_ROUNDHOUSE" @@ -82,6 +138,20 @@ gametype "dm tdm sd sab dom koth twar war sur ctf" } +{ + map "mp_subway" + longname "PATCH_SUBWAY" + loadname "PATCH_SUBWAY_CAPS" + gametype "dm tdm sd sab dom koth twar war sur ctf" +} + +{ + map "mp_docks" + longname "PATCH_SUB_PENS" + loadname "PATCH_SUB_PENS_CAPS" + gametype "dm tdm sd sab dom koth twar war sur ctf" +} + { map "mp_suburban" longname "MPUI_SUBURBAN" @@ -89,3 +159,5 @@ gametype "dm tdm sd sab dom koth twar war sur ctf" } + + diff --git a/raw/mp/mapstable.csv b/raw/mp/mapstable.csv index eb1d7d5f8..7652c4099 100644 --- a/raw/mp/mapstable.csv +++ b/raw/mp/mapstable.csv @@ -1,18 +1,36 @@ -# Map Data Table,,,,,,,,,, -a0,b1,c2,d3,e4,f5,g6,h7,i8,j9,k10 -maxnum_map,13,,,,,,,,, -#mapname,#allies characters,#axis characters,#mapname,#mapimage,#index,#description,#mapoverlay,#map size description,#vehicles,#splitscreen -mp_airfield,pacific,pacific,MPUI_AIRFIELD,loadscreen_mp_airfield,0,MPUI_DESC_MAP_AIRFIELD,compass_overlay_map_airfield,LARGE,NO,NO -mp_asylum,german,german,MPUI_ASYLUM,loadscreen_mp_asylum,1,MPUI_DESC_MAP_ASYLUM,compass_overlay_map_asylum,MEDIUM,NO,YES -mp_castle,pacific,pacific,MPUI_CASTLE,loadscreen_mp_castle,2,MPUI_DESC_MAP_CASTLE,compass_overlay_map_castle,MEDIUM,NO,YES -mp_shrine,pacific,pacific,MPUI_SHRINE,loadscreen_mp_shrine,3,MPUI_DESC_MAP_SHRINE,compass_overlay_map_shrine,LARGE,NO,YES -mp_courtyard,pacific,pacific,MPUI_COURTYARD,loadscreen_mp_courtyard,4,MPUI_DESC_MAP_COURTYARD,compass_overlay_map_courtyard,SMALL,NO,YES -mp_dome,german,german,MPUI_DOME,loadscreen_mp_dome,5,MPUI_DESC_MAP_DOME,compass_overlay_map_dome,SMALL,NO,YES -mp_downfall,german,german,MPUI_DOWNFALL,loadscreen_mp_downfall,6,MPUI_DESC_MAP_DOWNFALL,compass_overlay_map_downfall,LARGE,YES,NO -mp_hangar,pacific,pacific,MPUI_HANGAR,loadscreen_mp_hangar,7,MPUI_DESC_MAP_HANGAR,compass_overlay_map_hangar,MEDIUM,NO,YES -mp_makin,pacific,pacific,MPUI_MAKIN,loadscreen_mp_makin,8,MPUI_DESC_MAP_MAKIN,compass_overlay_map_makin,MEDIUM,NO,YES -mp_outskirts,german,german,MPUI_OUTSKIRTS,loadscreen_mp_outskirts,9,MPUI_DESC_MAP_OUTSKIRTS,compass_overlay_map_outskirts,LARGE,YES,NO -mp_roundhouse,german,german,MPUI_ROUNDHOUSE,loadscreen_mp_roundhouse,10,MPUI_DESC_MAP_ROUNDHOUSE,compass_overlay_map_roundhouse,MEDIUM,YES,NO -mp_seelow,german,german,MPUI_SEELOW,loadscreen_mp_seelow,11,MPUI_DESC_MAP_SEELOW,compass_overlay_map_seelow,LARGE,YES,NO -mp_suburban,german,german,MPUI_SUBURBAN,loadscreen_mp_suburban,12,MPUI_DESC_MAP_SUBURBAN,compass_overlay_map_suburban,MEDIUM,NO,YES -dlc,pacific,pacific,MP_DLC_MAPS,download_screen,13,PLATFORM_DLCMAPS,compass_overlay_map_blank,MEDIUM,NO,NO +# Map Data Table,,,,,,,,,,, +a0,b1,c2,d3,e4,f5,g6,h7,i8,j9,k10,l11 +maxnum_map,23,,,,,,,,,, +original,0,,,,,,,,,, +mappack1,1,,,,,,,,,, +dlcmappack1,2,,,,,,,,,, +dlcmappack2,3,,,,,,,,,, +dlcmappack3,4,,,,,,,,,, +dlcmappack4,5,,,,,,,,,, +mappack_count,6,,,,,,,,,, +,,,,,,,,,,, +#mapname,#allies characters,#axis characters,#mapname,#mapimage,#index,#description,#mapoverlay,#map size description,#vehicles,#splitscreen,#dlc map +mp_airfield,pacific,pacific,MPUI_AIRFIELD,loadscreen_mp_airfield,0,MPUI_DESC_MAP_AIRFIELD,compass_overlay_map_airfield,LARGE,NO,NO,0 +mp_asylum,german,german,MPUI_ASYLUM,loadscreen_mp_asylum,1,MPUI_DESC_MAP_ASYLUM,compass_overlay_map_asylum,MEDIUM,NO,YES,0 +mp_castle,pacific,pacific,MPUI_CASTLE,loadscreen_mp_castle,2,MPUI_DESC_MAP_CASTLE,compass_overlay_map_castle,MEDIUM,NO,YES,0 +mp_shrine,pacific,pacific,MPUI_SHRINE,loadscreen_mp_shrine,3,MPUI_DESC_MAP_SHRINE,compass_overlay_map_shrine,LARGE,NO,YES,0 +mp_courtyard,pacific,pacific,MPUI_COURTYARD,loadscreen_mp_courtyard,4,MPUI_DESC_MAP_COURTYARD,compass_overlay_map_courtyard,SMALL,NO,YES,0 +mp_dome,german,german,MPUI_DOME,loadscreen_mp_dome,5,MPUI_DESC_MAP_DOME,compass_overlay_map_dome,SMALL,NO,YES,0 +mp_downfall,german,german,MPUI_DOWNFALL,loadscreen_mp_downfall,6,MPUI_DESC_MAP_DOWNFALL,compass_overlay_map_downfall,LARGE,YES,NO,0 +mp_hangar,pacific,pacific,MPUI_HANGAR,loadscreen_mp_hangar,7,MPUI_DESC_MAP_HANGAR,compass_overlay_map_hangar,MEDIUM,NO,YES,0 +mp_makin,pacific,pacific,MPUI_MAKIN,loadscreen_mp_makin,8,MPUI_DESC_MAP_MAKIN,compass_overlay_map_makin,MEDIUM,NO,YES,0 +mp_outskirts,german,german,MPUI_OUTSKIRTS,loadscreen_mp_outskirts,9,MPUI_DESC_MAP_OUTSKIRTS,compass_overlay_map_outskirts,LARGE,YES,NO,0 +mp_roundhouse,german,german,MPUI_ROUNDHOUSE,loadscreen_mp_roundhouse,10,MPUI_DESC_MAP_ROUNDHOUSE,compass_overlay_map_roundhouse,MEDIUM,YES,NO,0 +mp_seelow,german,german,MPUI_SEELOW,loadscreen_mp_seelow,11,MPUI_DESC_MAP_SEELOW,compass_overlay_map_seelow,LARGE,YES,NO,0 +mp_suburban,german,german,MPUI_SUBURBAN,loadscreen_mp_suburban,12,MPUI_DESC_MAP_SUBURBAN,compass_overlay_map_suburban,MEDIUM,NO,YES,0 +#dlc,pacific,pacific,MP_DLC_MAPS,download_screen,13,PLATFORM_DLCMAPS,compass_overlay_map_blank,MEDIUM,NO,NO +mp_makin_day,pacific,pacific,MPUI_MAKIN_DAY,loadscreen_mp_makin_day,13,MPUI_DESC_MAP_MAKIN_DAY,compass_overlay_map_makin_day,MEDIUM,NO,YES,1 +mp_subway,german,german,PATCH_SUBWAY,loadscreen_mp_subway,14,MPUI_DESC_MAP_SUBWAY,compass_overlay_map_subway,MEDIUM,NO,YES,2 +mp_kneedeep,pacific,pacific,PATCH_KNEEDEEP,loadscreen_mp_kneedeep,15,MPUI_DESC_MAP_KNEEDEEP,compass_overlay_map_kneedeep,LARGE,NO,NO,2 +mp_nachtfeuer,german,german,PATCH_NACHTFEUER,loadscreen_mp_nachtfeuer,16,MPUI_DESC_MAP_NACHTFEUER,compass_overlay_map_nachtfeuer,LARGE,NO,NO,2 +mp_docks,pacific,pacific,PATCH_SUB_PENS,loadscreen_mp_docks,17,MPUI_DESC_MAP_DOCKS,compass_overlay_map_docks,MEDIUM,NO,YES,3 +mp_stalingrad,german,german,PATCH_STALINGRAD,loadscreen_mp_stalingrad,18,MPUI_DESC_MAP_STALINGRAD,compass_overlay_map_stalingrad,SMALL,NO,YES,3 +mp_kwai,pacific,pacific,PATCH_KWAI,loadscreen_mp_kwai,19,MPUI_DESC_MAP_KWAI,compass_overlay_map_kwai,MEDIUM,NO,YES,3 +mp_bgate,german,german,PATCH_BGATE,loadscreen_mp_bgate,20,MPUI_DESC_MAP_BGATE,compass_overlay_map_bgate,LARGE,NO,YES,4 +mp_vodka,german,german,PATCH_VODKA,loadscreen_mp_vodka,21,MPUI_DESC_MAP_VODKA,compass_overlay_map_vodka,LARGE,NO,YES,4 +mp_drum,pacific,pacific,PATCH_DRUM,loadscreen_mp_drum,22,MPUI_DESC_MAP_DRUM,compass_overlay_map_drum,MEDIUM,NO,YES,4 diff --git a/raw/reflections/reflections.csv b/raw/reflections/reflections.csv index c7a856528..750d16048 100644 --- a/raw/reflections/reflections.csv +++ b/raw/reflections/reflections.csv @@ -7,7 +7,6 @@ airlift_smoketown,0,0.6,1.3,0.5 airplane,0.1,0.8,1,1 ambush,0,1,1,1 armada_tv_room,0.1,0.7,1,1.2 - ber1_exterior,0,0.75,1,1 ber1_interior,0,0.75,1,1 ber1_interior_dark,0,0.75,1,1 @@ -18,7 +17,7 @@ ber2_interior,0,0.75,1,1 ber2_metro_light,0.15,0.35,1,0.8 ber3_exterior,0,0.75,1,1 ber3_interior,0,0.75,1,1 - +black,0.75,0.75,1,1 blackout,0.16,0.5,0.3,0.5 blackout_end,0.04,0.5,0.7,1 blackout_interior,0.1,0.7,0.3,0.4 @@ -44,6 +43,7 @@ mak_hut,0.05,0.55,1.2,0.5 makin,0.1,0.5,0.6,0.5 mp_farm,0,1,1,1 mp_weapontest,1,1,1,1 +mp_kneedeep_01,0,1.4,3,0.5 oki2,0,1.7,1,1 parabolic_exterior,0.1,0.45,1,1.5 parabolic_interior,0,1,1,1 @@ -59,3 +59,9 @@ village_night,0.092,0.35,1,0.7 zipline_exterior,0.13,0.35,0.4,0.6 zipline_interior,0,1,1,1 zombie,0,0.6,1,1 +zombie_asylum,0,0.3,2,0.5 +zombie_asylum_electric_room,0,1.5,3,0.5 +zombie_asylum_electric_room2,0,1.5,3,0.5 +zombie_factory,0,0.5,1,0.5 +zombie_teleporter,0,0.75,1,1 +zombie_teleporter_metal,0,0.375,2,1 \ No newline at end of file diff --git a/raw/soundaliases/character.csv b/raw/soundaliases/character.csv index 834022c03..87ffc0de2 100644 --- a/raw/soundaliases/character.csv +++ b/raw/soundaliases/character.csv @@ -1117,7 +1117,7 @@ revive_gasp,,,SFX\Character\breathing_hurt\revive_gasp_##,,1,1,1000,3500,,,1,rej ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, # GIBS,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, death_gibs,,,SFX\Character\gibs_##,,1,1,2000,4000,,,3,reject,full_vol,,curve4,0.7,6000,,,,0.9,1.08,3d,,,,,all_mp all_sp,,,,,,,,,,,,0.1,,no,no,,,50,90,0.15,0.65 -zombie_head_gib,,,SFX\Levels\zombie\zombie_head_##,,1,1,2000,4000,,,3,reject,full_vol,,curve4,0.7,6000,,,,0.9,1.08,3d,,,,,nazi_zombie_prototype nazi_zombie_asylum nazi_zombie_sumpf,,,,,,,,,,,,0.1,,no,no,,,50,90,0.15,0.65 +zombie_head_gib,,,SFX\Levels\zombie\zombie_head_##,,1,1,2000,4000,,,3,reject,full_vol,,curve4,0.7,6000,,,,0.9,1.08,3d,,,,,all_mp all_sp,,,,,,,,,,,,0.1,,no,no,,,50,90,0.15,0.65 # TANK CRUSH!!!,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, human_crunch,,,SFX\Character\human_crunch\human_crunch.wav,,0.75,0.75,500,1000,,,1,reject,full_vol,,curve4,0.7,4000,,,,0.9,1.08,3d,,,,,all_mp all_sp,,,,,,,,,,,,0.15,,no,no,,,40,90,0.15,0.65 # SWIM,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, @@ -1238,31 +1238,21 @@ dogstep_run_carpet,,,sfx/character/dog/run/other_##,,0.45,0.45,200,3000,4,oldest dogstep_run_cloth,,,sfx/character/dog/run/other_##,,0.45,0.45,200,3000,4,oldest,1,oldest,character,,curve3,,4000,,curve3,pitch,0.98,1.02,3d,,,,,sniper all_mp pel1b,,,,,,,,,,,,,,,,,,60,80,0.25,1 ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, # ZDOG Sfx,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -anml_dog_bark,,,SFX\Levels\zombie\hellhound\dist_vox_a_##,,0.8,0.95,450,2500,4,priority,,,voice,,curve2,1,7000,,curve3,pitch,0.9,1.1,3d,,,,,nazi_zombie_sumpf nazi_zombie_factory nazi_zombie_asylum,,,,,,,,,,,,0.4,,,,,,60,80,0.25,1 -anml_dog_run_start,,,SFX\Levels\zombie\hellhound\dist_vox_a_##,,0.5,0.6,500,6000,1,priority,,,voice,,curve2,1,7000,,curve3,pitch,0.9,1.1,3d,,0.4,,,nazi_zombie_sumpf nazi_zombie_factory nazi_zombie_asylum,,,,,,,,,,,,0.4,,,,,,60,80,0.25,1 anml_dog_attack_jump,,,SFX\Levels\zombie\hellhound\attack_##,,1,1,250,800,4,reject,2,reject,voice,,curve3,1,1000,,curve3,pitch,0.95,1.15,3d,,,,,nazi_zombie_sumpf nazi_zombie_factory nazi_zombie_asylum,,,anml_dog_attack_bite,,,,,,50,100,0.7,0.1,,,,,,60,80,0.25,1 anml_dog_attack_bite,,,SFX\Levels\zombie\hellhound\bite_##,,1,1,250,800,4,reject,2,reject,voice,,curve3,1,1000,,curve3,pitch,0.95,1.15,3d,,,,,nazi_zombie_sumpf nazi_zombie_factory nazi_zombie_asylum,,,,,450,,,,50,100,0.7,0.1,,,,,,60,80,0.25,1 -anml_dog_growl,,,SFX\Levels\zombie\hellhound\dist_vox_a_##,,0.5,0.6,100,6000,1,priority,,,voice,,curve2,1,7000,,curve3,pitch,0.9,1.1,3d,,0.3,,,nazi_zombie_sumpf nazi_zombie_factory nazi_zombie_asylum,,,,,,,,,,,,0.4,,,,,,60,80,0.25,1 -anml_dog_idle_look,,,SFX\Levels\zombie\hellhound\dist_vox_a_##,,0.5,0.6,100,6000,1,priority,,,voice,,curve2,1,7000,,curve3,pitch,0.9,1.1,3d,,0.2,,,nazi_zombie_sumpf nazi_zombie_factory nazi_zombie_asylum,,,,,,,,,,,,0.4,,,,,,60,80,0.25,1 -#zdog_scream,,,SFX\Levels\zombie\hellhound\scream_##,,0.75,0.75,500,2500,2,reject,,,voice,,curve2,1,3500,,curve4,pitch,1,1.15,3d,,,,,nazi_zombie_sumpf nazi_zombie_factory nazi_zombie_asylum,,,,,,,,,,,,0,,,,,,60,80,0.25,1 zdog_close,,,SFX\Levels\zombie\hellhound\close_##,,1,1,450,1500,4,reject,1,reject,voice,,curve2,1,2000,,curve3,pitch,0.9,1.1,3d,,,,,nazi_zombie_sumpf nazi_zombie_factory nazi_zombie_asylum,,,,,,,,,,,,0.4,,,,,,60,80,0.25,1 +hellhound_stalk,,,SFX\Levels\zombie\hellhound\dist_vox_a_##,,0.8,0.95,100,5000,,,,,full_vol,,curve3,1,7000,,curve3,pitch,0.9,1.1,3d,,,,,nazi_zombie_sumpf nazi_zombie_factory nazi_zombie_asylum,,,,,,,,,,,,0.2,,,,,,60,80,0.25,1 +anml_dog_bark,,,null.wav,,0.8,0.95,450,2500,4,priority,,,voice,,curve2,1,7000,,curve3,pitch,0.9,1.1,3d,,,,,nazi_zombie_sumpf nazi_zombie_factory nazi_zombie_asylum,,,,,,,,,,,,0.4,,,,,,60,80,0.25,1 +anml_dog_run_start,,,null.wav,,0.5,0.6,500,6000,1,priority,,,voice,,curve2,1,7000,,curve3,pitch,0.9,1.1,3d,,0.4,,,nazi_zombie_sumpf nazi_zombie_factory nazi_zombie_asylum,,,,,,,,,,,,0.4,,,,,,60,80,0.25,1 +anml_dog_growl,,,null.wav,,0.5,0.6,100,6000,1,priority,,,voice,,curve2,1,7000,,curve3,pitch,0.9,1.1,3d,,0.3,,,nazi_zombie_sumpf nazi_zombie_factory nazi_zombie_asylum,,,,,,,,,,,,0.4,,,,,,60,80,0.25,1 +anml_dog_idle_look,,,null.wav,,0.5,0.6,100,6000,1,priority,,,voice,,curve2,1,7000,,curve3,pitch,0.9,1.1,3d,,0.2,,,nazi_zombie_sumpf nazi_zombie_factory nazi_zombie_asylum,,,,,,,,,,,,0.4,,,,,,60,80,0.25,1 ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, zombie_dog_death,,,SFX\Levels\zombie\hellhound\explo_##,,1,1,500,4000,4,reject,1,reject,full_vol,,curve3,1,5000,,curve3,pitch,0.9,1.1,3d,,,,,nazi_zombie_sumpf nazi_zombie_factory nazi_zombie_asylum,,,zombie_dog_death_vox,,,,,,50,100,0.7,0.1,,,,,,60,80,0.25,1 -zombie_dog_death_vox,,,SFX\Levels\zombie\hellhound\death_##,,0,0,500,6000,4,reject,1,reject,full_vol,,curve3,1,7000,,curve3,pitch,0.8,1.2,3d,,,,,nazi_zombie_sumpf nazi_zombie_factory nazi_zombie_asylum,,,zombie_dog_death_2,,,,,,,,,0.1,,,,,,60,80,0.25,1 -zombie_dog_death_2,,,SFX\Levels\zombie\hellhound\death2_##,,1,1,100,2500,4,reject,1,reject,full_vol,,curve3,1,3500,,curve3,pitch,0.9,1.2,3d,,,,,nazi_zombie_sumpf nazi_zombie_factory nazi_zombie_asylum,,,,,,,,,50,100,0.6,0.1,,,,,,60,80,0.25,1 -#death_whisp_left,,,SFX\Levels\zombie\hellhound\death_whisp_left.wav,,0.7,0.8,500,2000,4,reject,1,reject,full_vol,,curve3,1,2500,,curve3,pitch,0.95,1.05,3d,,,,,nazi_zombie_sumpf nazi_zombie_factory nazi_zombie_asylum,,,,,,,,,,,,0.1,,,,left_player,5,60,80,0.25,1 -#death_whisp_right,,,SFX\Levels\zombie\hellhound\death_whisp_right.wav,,0.7,0.8,500,2000,4,reject,1,reject,full_vol,,curve3,1,2500,,curve3,pitch,0.95,1.05,3d,,,,,nazi_zombie_sumpf nazi_zombie_factory nazi_zombie_asylum,,,,,,,,,,,,0.1,,,,right_player,5,60,80,0.25,1 -#death_decay_left,,,SFX\Levels\zombie\hellhound\death_decay_left.wav,,1,1,500,2000,4,reject,1,reject,full_vol,,curve3,1,2500,,curve3,pitch,0.95,1.05,3d,,,,,nazi_zombie_sumpf nazi_zombie_factory nazi_zombie_asylum,,,,,,,,,,,,0.1,,,,left_player,2,60,80,0.25,1 -#death_decay_right,,,SFX\Levels\zombie\hellhound\death_decay_right.wav,,1,1,500,2000,4,reject,1,reject,full_vol,,curve3,1,2500,,curve3,pitch,0.95,1.05,3d,,,,,nazi_zombie_sumpf nazi_zombie_factory nazi_zombie_asylum,,,,,,,,,,,,0.1,,,,right_player,2,60,80,0.25,1 -,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -#hellhound_echo,,,SFX\Levels\zombie\hellhound\locate_##,,0.8,0.8,400,6000,4,reject,1,reject,full_vol,,curve3,1,7000,,curve3,pitch,0.8,1.2,3d,,,,,nazi_zombie_sumpf nazi_zombie_factory nazi_zombie_asylum,,,anml_dog_echo_l,,,,,,,,,,,,,,,60,80,0.25,1 -#anml_dog_echo_l,,,SFX\Levels\zombie\hellhound\echo\left_##,,0.75,0.75,200,2000,4,reject,1,reject,full_vol,,curve3,1,3000,,curve3,pitch,0.8,1.2,3d,,,,,nazi_zombie_sumpf nazi_zombie_factory nazi_zombie_asylum,,,anml_dog_echo_r,,,,,,,,,0,,,,left_player,4,60,80,0.25,1 -#anml_dog_echo_r,,,SFX\Levels\zombie\hellhound\echo\right_##,,0.75,0.75,200,2000,4,reject,1,reject,full_vol,,curve3,1,3000,,curve3,pitch,0.8,1.2,3d,,,,,nazi_zombie_sumpf nazi_zombie_factory nazi_zombie_asylum,,,anml_dog_bark,,,,,,,,,0,,,,right_player,4,60,80,0.25,1 +#zombie_dog_death_vox,,,SFX\Levels\zombie\hellhound\death_##,,0,0,500,6000,4,reject,1,reject,full_vol,,curve3,1,7000,,curve3,pitch,0.8,1.2,3d,,,,,nazi_zombie_sumpf nazi_zombie_factory nazi_zombie_asylum,,,,,,,,,,,,0.1,,,,,,60,80,0.25,1 +zombie_dog_death_vox,,,SFX\Levels\zombie\hellhound\death2_##,,1,1,100,2500,4,reject,1,reject,full_vol,,curve3,1,3500,,curve3,pitch,0.9,1.2,3d,,,,,nazi_zombie_sumpf nazi_zombie_factory nazi_zombie_asylum,,,,,,,,,50,100,0.6,0.1,,,,,,60,80,0.25,1 ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, dog_trail_fire,,,SFX\Levels\zombie\hellhound\fire\loop_00.wav,,0.75,0.8,250,2500,,,1,reject,full_vol,,curve2,1,3500,,curve4,pitch,0.85,1.05,3d,,,looping,,nazi_zombie_sumpf nazi_zombie_factory nazi_zombie_asylum,,,dog_trail_fire_breath,,,,,,,,,0.3,,,,,,60,80,0.25,1 dog_trail_fire_breath,,,SFX\Levels\zombie\hellhound\fire\zdog_breath_loop.wav,,0.25,0.3,100,2500,,,1,reject,full_vol,,curve2,1,3500,,curve4,pitch,0.85,1.05,3d,,,looping,,nazi_zombie_sumpf nazi_zombie_factory nazi_zombie_asylum,,,,,,,,,,,,0.3,,,,,,60,80,0.25,1 -#dog_trail_fire_dist,,,SFX\Levels\zombie\hellhound\fire\loop_deep.wav,,0.4,0.5,500,2500,,,1,reject,full_vol,,curve3,1,3000,,curve3,pitch,0.85,1.05,3d,,,looping,,nazi_zombie_sumpf nazi_zombie_factory nazi_zombie_asylum,,,,,,,,,,,,0.1,,,,,,60,80,0.25,1 -#dog_trail_fire_whisp,,,SFX\Levels\zombie\hellhound\fire\loop_whisp.wav,,0.6,0.65,100,400,,,1,reject,full_vol,,curve3,1,500,,curve3,pitch,0.85,1.05,3d,,,looping,,nazi_zombie_sumpf nazi_zombie_factory nazi_zombie_asylum,,,,,,,,,,,,0.1,,,,,,60,80,0.25,1 zombie_loop_end,,,SFX\Levels\zombie\hellhound\fire\loop_end.wav,,0.7,0.7,250,1500,,,1,reject,full_vol,,curve3,1,2000,,curve3,pitch,0.85,1.05,3d,,,,,nazi_zombie_sumpf nazi_zombie_factory nazi_zombie_asylum,,,,,,,,,,,,0.1,,,,,,60,80,0.25,1 ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, dogstep_run_default,,,SFX\Levels\zombie\hellhound\step_##,,0.7,0.7,100,2500,8,priority,,,full_vol,,curve2,0.8,3000,,curve4,pitch,0.9,0.99,3d,,,,,nazi_zombie_sumpf nazi_zombie_factory nazi_zombie_asylum,,,,,,,,,,,,0.2,,,,,,60,80,0.25,1 diff --git a/raw/soundaliases/dlc2_share.csv b/raw/soundaliases/dlc2_share.csv index f76cefebf..c76053d2c 100644 --- a/raw/soundaliases/dlc2_share.csv +++ b/raw/soundaliases/dlc2_share.csv @@ -278,3 +278,66 @@ tesla_effects,SFX\Weapon\tesla\effects_##,,,0.45,0.55,100,280,1,reject,,,full_vo tesla_imp_water,SFX\Weapon\tesla\imp_water\imp_water.wav,,,1,1,100,1550,,,,,full_vol,,curve3,0.8,2100,,curve2,1,1,,3d,,,,,,,,wpn_tesla_flux_left,,,,,,50,300,0.5,,,,,,,80,90,0.25,1,, ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, shellshock_loop,null.wav,,,1,1,100,1550,,,,,full_vol,,curve3,0.8,2100,,curve2,1,1,,3d,,,,,,,,wpn_tesla_flux_left,,,,,,50,300,0.5,,,,,,,1,1,0.25,1,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +# MonkeyBomb,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +monkey_raise_plr,sfx/weapon/monkey/monkey_raise_plr.wav,,,1,1,,,,,,,full_vol,,,,,,,1,1,,2d,,,,,,,,monkey_raise_plr_vox,,100,wpn_fnt,,,,,,,,,,,,40,80,0.25,1,, +monkey_raise,sfx/weapon/monkey/monkey_raise.wav,,,0.8,0.8,100,1250,,,,,full_vol,,curve3,0.75,2500,,curve3,1,1,,3d,,,,,,,,,,,,,,,,,0.3,,,,,,40,80,0.25,1,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +monkey_land_wood,SFX\Weapon\Special\Satchel_charge\satchel_plant.wav,,,0.9,1,50,1300,,,,,character,,curve2,,1500,,curve3,0.9,1.05,,3d,,,,,,,,monkey_land_vox,,,,,,,,,,,,,,,80,95,0.25,1,, +monkey_land_rock,SFX\Weapon\Special\Satchel_charge\satchel_plant.wav,,,0.9,1,50,1300,,,,,character,,curve2,,1500,,curve3,0.9,1.05,,3d,,,,,,,,monkey_land_vox,,,,,,,,,,,,,,,80,95,0.25,1,, +monkey_land_dirt,SFX\Weapon\Special\Satchel_charge\satchel_plant.wav,,,0.9,1,50,1300,,,,,character,,curve2,,1500,,curve3,0.9,1.05,,3d,,,,,,,,monkey_land_vox,,,,,,,,,,,,,,,80,95,0.25,1,, +monkey_land_default,SFX\Weapon\Special\Satchel_charge\satchel_plant.wav,,,0.9,1,50,1300,,,,,character,,curve2,,1500,,curve3,0.9,1.05,,3d,,,,,,,,monkey_land_vox,,,,,,,,,,,,,,,80,95,0.25,1,, +monkey_land_bark,SFX\Weapon\Special\Satchel_charge\satchel_plant.wav,,,0.9,1,50,1300,,,,,character,,curve2,,1500,,curve3,0.9,1.05,,3d,,,,,,,,monkey_land_vox,,,,,,,,,,,,,,,80,95,0.25,1,, +monkey_land_brick,SFX\Weapon\Special\Satchel_charge\satchel_plant.wav,,,0.9,1,50,1300,,,,,character,,curve2,,1500,,curve3,0.9,1.05,,3d,,,,,,,,monkey_land_vox,,,,,,,,,,,,,,,80,95,0.25,1,, +monkey_land_carpet,SFX\Weapon\Special\Satchel_charge\satchel_plant.wav,,,0.9,1,50,1300,,,,,character,,curve2,,1500,,curve3,0.9,1.05,,3d,,,,,,,,monkey_land_vox,,,,,,,,,,,,,,,80,95,0.25,1,, +monkey_land_cloth,SFX\Weapon\Special\Satchel_charge\satchel_plant.wav,,,0.9,1,50,1300,,,,,character,,curve2,,1500,,curve3,0.9,1.05,,3d,,,,,,,,monkey_land_vox,,,,,,,,,,,,,,,80,95,0.25,1,, +monkey_land_concrete,SFX\Weapon\Special\Satchel_charge\satchel_plant.wav,,,0.9,1,50,1300,,,,,character,,curve2,,1500,,curve3,0.9,1.05,,3d,,,,,,,,monkey_land_vox,,,,,,,,,,,,,,,80,95,0.25,1,, +monkey_land_foliage,SFX\Weapon\Special\Satchel_charge\satchel_plant.wav,,,0.9,1,50,1300,,,,,character,,curve2,,1500,,curve3,0.9,1.05,,3d,,,,,,,,monkey_land_vox,,,,,,,,,,,,,,,80,95,0.25,1,, +monkey_land_glass,SFX\Weapon\Special\Satchel_charge\satchel_plant.wav,,,0.9,1,50,1300,,,,,character,,curve2,,1500,,curve3,0.9,1.05,,3d,,,,,,,,monkey_land_vox,,,,,,,,,,,,,,,80,95,0.25,1,, +monkey_land_grass,SFX\Weapon\Special\Satchel_charge\satchel_plant.wav,,,0.9,1,50,1300,,,,,character,,curve2,,1500,,curve3,0.9,1.05,,3d,,,,,,,,monkey_land_vox,,,,,,,,,,,,,,,80,95,0.25,1,, +monkey_land_gravel,SFX\Weapon\Special\Satchel_charge\satchel_plant.wav,,,0.9,1,50,1300,,,,,character,,curve2,,1500,,curve3,0.9,1.05,,3d,,,,,,,,monkey_land_vox,,,,,,,,,,,,,,,80,95,0.25,1,, +monkey_land_ice,SFX\Weapon\Special\Satchel_charge\satchel_plant.wav,,,0.9,1,50,1300,,,,,character,,curve2,,1500,,curve3,0.9,1.05,,3d,,,,,,,,monkey_land_vox,,,,,,,,,,,,,,,80,95,0.25,1,, +monkey_land_metal,SFX\Weapon\Special\Satchel_charge\satchel_plant.wav,,,0.9,1,50,1300,,,,,character,,curve2,,1500,,curve3,0.9,1.05,,3d,,,,,,,,monkey_land_vox,,,,,,,,,,,,,,,80,95,0.25,1,, +monkey_land_mud,SFX\Weapon\Special\Satchel_charge\satchel_plant.wav,,,0.9,1,50,1300,,,,,character,,curve2,,1500,,curve3,0.9,1.05,,3d,,,,,,,,monkey_land_vox,,,,,,,,,,,,,,,80,95,0.25,1,, 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+monkey_land_asphalt,SFX\Weapon\Special\Satchel_charge\satchel_plant.wav,,,0.9,1,50,1300,,,,,character,,curve2,,1500,,curve3,0.9,1.05,,3d,,,,,,,,monkey_land_vox,,,,,,,,,,,,,,,80,95,0.25,1,, +monkey_land_ceramic,SFX\Weapon\Special\Satchel_charge\satchel_plant.wav,,,0.9,1,50,1300,,,,,character,,curve2,,1500,,curve3,0.9,1.05,,3d,,,,,,,,monkey_land_vox,,,,,,,,,,,,,,,80,95,0.25,1,, +monkey_land_plastic,SFX\Weapon\Special\Satchel_charge\satchel_plant.wav,,,0.9,1,50,1300,,,,,character,,curve2,,1500,,curve3,0.9,1.05,,3d,,,,,,,,monkey_land_vox,,,,,,,,,,,,,,,80,95,0.25,1,, +monkey_land_rubber,SFX\Weapon\Special\Satchel_charge\satchel_plant.wav,,,0.9,1,50,1300,,,,,character,,curve2,,1500,,curve3,0.9,1.05,,3d,,,,,,,,monkey_land_vox,,,,,,,,,,,,,,,80,95,0.25,1,, +monkey_land_cushion,SFX\Weapon\Special\Satchel_charge\satchel_plant.wav,,,0.9,1,50,1300,,,,,character,,curve2,,1500,,curve3,0.9,1.05,,3d,,,,,,,,monkey_land_vox,,,,,,,,,,,,,,,80,95,0.25,1,, +monkey_land_fruit,SFX\Weapon\Special\Satchel_charge\satchel_plant.wav,,,0.9,1,50,1300,,,,,character,,curve2,,1500,,curve3,0.9,1.05,,3d,,,,,,,,monkey_land_vox,,,,,,,,,,,,,,,80,95,0.25,1,, +monkey_land_paintedmetal,SFX\Weapon\Special\Satchel_charge\satchel_plant.wav,,,0.9,1,50,1300,,,,,character,,curve2,,1500,,curve3,0.9,1.05,,3d,,,,,,,,monkey_land_vox,,,,,,,,,,,,,,,80,95,0.25,1,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +monkey_throw,SFX/Weapon/Gren/Pull_Throw/gren_throw.wav,,,0.9,1,200,300,,,,,reload,,curve2,,,,curve3,0.9,1.1,,3d,,,,,,,,monkey_throw_vox,,,,,,,,,,,,,,,90,90,0.25,1,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +# VOX,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +monkey_land_vox,voiceovers\zombie\monkey\land\land_00.wav,,1,0.8,0.8,50,1000,,,,,voice,,curve3,0.75,1500,,curve3,0.95,1.05,,3d,,,,,,,,,,,,,,,,,0.3,,,,,,40,80,0.25,1,, +monkey_land_vox,voiceovers\zombie\monkey\land\land_01.wav,,2,0.8,0.8,50,1000,,,,,voice,,curve3,0.75,1500,,curve3,0.95,1.05,,3d,,,,,,,,,,,,,,,,,0.3,,,,,,40,80,0.25,1,, +monkey_land_vox,voiceovers\zombie\monkey\land\land_02.wav,,3,0.8,0.8,50,1000,,,,,voice,,curve3,0.75,1500,,curve3,0.95,1.05,,3d,,,,,,,,,,,,,,,,,0.3,,,,,,40,80,0.25,1,, +monkey_land_vox,voiceovers\zombie\monkey\land\land_03.wav,,4,0.8,0.8,50,1000,,,,,voice,,curve3,0.75,1500,,curve3,0.95,1.05,,3d,,,,,,,,,,,,,,,,,0.3,,,,,,40,80,0.25,1,, +monkey_raise_plr_vox,voiceovers\zombie\monkey\raise_vox\raise_vox_00.wav,,1,0.9,0.9,,,,,,,voice,,,,,,,1,1,,2d,,,,,,,,,,1320,wpn_fnt,,,,,,,,,,,,40,80,0.25,1,, +monkey_raise_plr_vox,voiceovers\zombie\monkey\raise_vox\raise_vox_01.wav,,2,0.9,0.9,,,,,,,voice,,,,,,,1,1,,2d,,,,,,,,,,1320,wpn_fnt,,,,,,,,,,,,40,80,0.25,1,, +monkey_raise_plr_vox,voiceovers\zombie\monkey\raise_vox\raise_vox_02.wav,,3,0.9,0.9,,,,,,,voice,,,,,,,1,1,,2d,,,,,,,,,,1320,wpn_fnt,,,,,,,,,,,,40,80,0.25,1,, +monkey_raise_plr_vox,voiceovers\zombie\monkey\raise_vox\raise_vox_03.wav,,4,0.9,0.9,,,,,,,voice,,,,,,,1,1,,2d,,,,,,,,,,1320,wpn_fnt,,,,,,,,,,,,40,80,0.25,1,, +monkey_raise_plr_vox,voiceovers\zombie\monkey\raise_vox\raise_vox_04.wav,,5,0.9,0.9,,,,,,,voice,,,,,,,1,1,,2d,,,,,,,,,,1320,wpn_fnt,,,,,,,,,,,,40,80,0.25,1,, +monkey_raise_vox,voiceovers\zombie\monkey\raise_vox\raise_vox_00.wav,,1,0.8,0.8,50,1000,,,,,voice,,curve3,0.75,1500,,curve3,1,1,,3d,,,,,,,,,,1320,,,,,,,0.3,,,,,,40,80,0.25,1,, +monkey_raise_vox,voiceovers\zombie\monkey\raise_vox\raise_vox_01.wav,,2,0.8,0.8,50,1000,,,,,voice,,curve3,0.75,1500,,curve3,1,1,,3d,,,,,,,,,,1320,,,,,,,0.3,,,,,,40,80,0.25,1,, +monkey_raise_vox,voiceovers\zombie\monkey\raise_vox\raise_vox_02.wav,,3,0.8,0.8,50,1000,,,,,voice,,curve3,0.75,1500,,curve3,1,1,,3d,,,,,,,,,,1320,,,,,,,0.3,,,,,,40,80,0.25,1,, +monkey_raise_vox,voiceovers\zombie\monkey\raise_vox\raise_vox_03.wav,,4,0.8,0.8,50,1000,,,,,voice,,curve3,0.75,1500,,curve3,1,1,,3d,,,,,,,,,,1320,,,,,,,0.3,,,,,,40,80,0.25,1,, +monkey_raise_vox,voiceovers\zombie\monkey\raise_vox\raise_vox_04.wav,,5,0.8,0.8,50,1000,,,,,voice,,curve3,0.75,1500,,curve3,1,1,,3d,,,,,,,,,,1320,,,,,,,0.3,,,,,,40,80,0.25,1,, +monkey_throw_vox,voiceovers\zombie\monkey\throw\throw_00.wav,,1,0.8,0.8,50,1000,,,,,voice,,curve3,0.75,1500,,curve3,1,1,,3d,,,,,,,,gear_player,,,,,,,,,0.3,,,,,,40,80,0.25,1,, +monkey_throw_vox,voiceovers\zombie\monkey\throw\throw_01.wav,,2,0.8,0.8,50,1000,,,,,voice,,curve3,0.75,1500,,curve3,1,1,,3d,,,,,,,,gear_player,,,,,,,,,0.3,,,,,,40,80,0.25,1,, +monkey_throw_vox,voiceovers\zombie\monkey\throw\throw_02.wav,,3,0.8,0.8,50,1000,,,,,voice,,curve3,0.75,1500,,curve3,1,1,,3d,,,,,,,,gear_player,,,,,,,,,0.3,,,,,,40,80,0.25,1,, +monkey_throw_vox,voiceovers\zombie\monkey\throw\throw_03.wav,,4,0.8,0.8,50,1000,,,,,voice,,curve3,0.75,1500,,curve3,1,1,,3d,,,,,,,,gear_player,,,,,,,,,0.3,,,,,,40,80,0.25,1,, +monkey_explo_vox,voiceovers\zombie\monkey\explo_vox\explo_vox_00.wav,,1,0.9,0.9,50,1000,,,,,voice,,curve3,0.75,1500,,curve3,1,1,,3d,,,,,,,,,,,,,,,,,0.3,,,,,,40,80,0.25,1,, +monkey_explo_vox,voiceovers\zombie\monkey\explo_vox\explo_vox_01.wav,,2,0.9,0.9,50,1000,,,,,voice,,curve3,0.75,1500,,curve3,1,1,,3d,,,,,,,,,,,,,,,,,0.3,,,,,,40,80,0.25,1,, +monkey_explo_vox,voiceovers\zombie\monkey\explo_vox\explo_vox_02.wav,,3,0.9,0.9,50,1000,,,,,voice,,curve3,0.75,1500,,curve3,1,1,,3d,,,,,,,,,,,,,,,,,0.3,,,,,,40,80,0.25,1,, +monkey_explo_vox,voiceovers\zombie\monkey\explo_vox\explo_vox_03.wav,,4,0.9,0.9,50,1000,,,,,voice,,curve3,0.75,1500,,curve3,1,1,,3d,,,,,,,,,,,,,,,,,0.3,,,,,,40,80,0.25,1,, +monkey_explo_vox,voiceovers\zombie\monkey\explo_vox\explo_vox_04.wav,,5,0.9,0.9,50,1000,,,,,voice,,curve3,0.75,1500,,curve3,1,1,,3d,,,,,,,,,,,,,,,,,0.3,,,,,,40,80,0.25,1,, +monkey_explo_vox,voiceovers\zombie\monkey\explo_vox\explo_vox_05.wav,,6,0.9,0.9,50,1000,,,,,voice,,curve3,0.75,1500,,curve3,1,1,,3d,,,,,,,,,,,,,,,,,0.3,,,,,,40,80,0.25,1,, +monkey_song,voiceovers\zombie\monkey\cymbal_song\cymbal_song_00.wav,,1,0.7,0.7,50,1000,,,,,voice,,curve3,0.75,1500,,curve3,1,1,,3d,,,,,,,,,,,,,,,,,0.3,,,,,,40,80,0.25,1,, +monkey_song,voiceovers\zombie\monkey\cymbal_song\cymbal_song_01.wav,,2,0.7,0.7,50,1000,,,,,voice,,curve3,0.75,1500,,curve3,1,1,,3d,,,,,,,,,,,,,,,,,0.3,,,,,,40,80,0.25,1,, diff --git a/raw/soundaliases/dlc2_vox.csv b/raw/soundaliases/dlc2_vox.csv index 2a1029b26..322d88629 100644 --- a/raw/soundaliases/dlc2_vox.csv +++ b/raw/soundaliases/dlc2_vox.csv @@ -357,19 +357,105 @@ plr_0_vox_ppsh_4,voiceovers\zombie\dlc2\Player0\gen_laugh_03.wav,,,,1,1,75,1700, plr_0_vox_mp40_0,voiceovers\zombie\dlc2\Player0\gen_laugh_03.wav,,,,0,0,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,, plr_0_vox_mp40_1,voiceovers\zombie\dlc2\Player0\gen_laugh_01.wav,,,,0,0,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,, ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -plr_0_vox_oh_shit_0,voiceovers\zombie\dlc2\Player0\gen_count_max_00.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,, -plr_0_vox_oh_shit_1,voiceovers\zombie\dlc2\Player0\gen_cover_00.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,, -plr_0_vox_oh_shit_2,voiceovers\zombie\dlc2\Player0\gen_incoming_zomb_00.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,, -plr_0_vox_oh_shit_3,voiceovers\zombie\dlc2\Player0\gen_help_00.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,, -plr_0_vox_oh_shit_4,voiceovers\zombie\dlc2\Player0\gen_incoming_02.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,, -plr_0_vox_oh_shit_5,voiceovers\zombie\dlc2\Player0\gen_incoming_04.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,, 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-plr_0_vox_oh_shit_10,voiceovers\zombie\dlc2\Player0\gen_teamwork_02.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,, -plr_0_vox_oh_shit_11,voiceovers\zombie\dlc2\Player0\gen_teamwork_03.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,, -,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +# Dempsey (Player 0) DLC3 VOX,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +plr_0_vox_monkey_0,voiceovers\zombie\dlc3\player0\weappick_monkey_00.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,raygun_stinger,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,, +plr_0_vox_monkey_1,voiceovers\zombie\dlc3\player0\weappick_monkey_01.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,raygun_stinger,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,, 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plr_3_vox_crappy_0,voiceovers\zombie\dlc2\Player3\weappick_crappy_00.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,, plr_3_vox_crappy_1,voiceovers\zombie\dlc2\Player3\weappick_crappy_01.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,, @@ -1330,6 +1594,61 @@ plr_3_vox_ppsh_1,voiceovers\zombie\dlc2\Player3\weappick_sticky_02.wav,,,,1,1,75 plr_3_vox_ppsh_2,voiceovers\zombie\dlc2\Player3\gen_laugh_04.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,, plr_3_vox_ppsh_3,voiceovers\zombie\dlc2\Player3\weappick_sticky_01.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,, 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plr_3_vox_oh_shit_1,voiceovers\zombie\dlc2\Player3\gen_cover_00.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,, plr_3_vox_oh_shit_2,voiceovers\zombie\dlc2\Player3\gen_incoming_zomb_00.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,, @@ -1342,3 +1661,36 @@ plr_3_vox_oh_shit_8,voiceovers\zombie\dlc2\Player3\gen_teamwork_00.wav,,,,1,1,75 plr_3_vox_oh_shit_9,voiceovers\zombie\dlc2\Player3\gen_teamwork_01.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,, plr_3_vox_oh_shit_10,voiceovers\zombie\dlc2\Player3\gen_teamwork_02.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,, plr_3_vox_oh_shit_11,voiceovers\zombie\dlc2\Player3\gen_teamwork_03.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,, +plr_3_vox_oh_shit_12,null.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,, +plr_3_vox_oh_shit_13,null.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,, +plr_3_vox_oh_shit_14,null.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,, +plr_3_vox_dog_harder_0,voiceovers\zombie\dlc3\player0\dog_harder_00.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,, +plr_3_vox_dog_harder_1,voiceovers\zombie\dlc3\player0\dog_harder_01.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,, +plr_3_vox_dog_harder_2,voiceovers\zombie\dlc3\player0\dog_harder_02.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,, +plr_3_vox_dog_harder_3,null.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,, +plr_3_vox_dog_harder_4,null.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,, +plr_3_vox_crawl_spawn_0,voiceovers\zombie\dlc3\player0\crawler_spawn_00.wav,,,,0,0,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,, +plr_3_vox_crawl_spawn_1,voiceovers\zombie\dlc3\player0\crawler_spawn_01.wav,,,,0,0,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,, +plr_3_vox_crawl_spawn_2,voiceovers\zombie\dlc3\player0\crawler_spawn_02.wav,,,,0,0,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,, +plr_3_vox_crawl_spawn_3,null.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,, +plr_3_vox_crawl_spawn_4,null.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,, +plr_3_vox_crawl_attack_0,voiceovers\zombie\dlc3\player0\crawler_attack_00.wav,,,,0,0,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,, +plr_3_vox_crawl_attack_1,voiceovers\zombie\dlc3\player0\crawler_attack_01.wav,,,,0,0,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,, +plr_3_vox_crawl_attack_2,voiceovers\zombie\dlc3\player0\crawler_attack_02.wav,,,,0,0,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,, +plr_3_vox_crawl_attack_3,null.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,, +plr_3_vox_crawl_attack_4,null.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,, +plr_3_vox_crawl_kill_0,voiceovers\zombie\dlc3\player0\crawler_kill_00.wav,,,,0,0,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,, +plr_3_vox_crawl_kill_1,voiceovers\zombie\dlc3\player0\crawler_kill_01.wav,,,,0,0,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,, +plr_3_vox_crawl_kill_2,null.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,, +plr_3_vox_crawl_kill_3,null.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,, +plr_3_vox_crawl_kill_4,null.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,, +plr_3_vox_shoot_limb_0,voiceovers\zombie\dlc3\player0\shoot_limb_00.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,, +plr_3_vox_shoot_limb_1,voiceovers\zombie\dlc3\player0\shoot_limb_01.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,, +plr_3_vox_shoot_limb_2,null.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,, +plr_3_vox_shoot_limb_3,null.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,, +plr_3_vox_shoot_limb_4,null.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,, +plr_3_vox_level_start_0,voiceovers\zombie\dlc3\player0\level_start_00.wav,,,,0,0,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,, +plr_3_vox_level_start_1,voiceovers\zombie\dlc3\player0\level_start_01.wav,,,,0,0,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,, +plr_3_vox_level_start_2,null.wav,,,,0,0,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,, +plr_3_vox_level_start_3,null.wav,,,,0,0,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,, +plr_3_vox_level_start_4,null.wav,,,,0,0,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,, diff --git a/raw/soundaliases/dlc3_vox.csv b/raw/soundaliases/dlc3_vox.csv new file mode 100644 index 000000000..a3dec1af7 --- /dev/null +++ b/raw/soundaliases/dlc3_vox.csv @@ -0,0 +1,1728 @@ +name,file,mature,platform,sequence,vol_min,vol_max,dist_min,dist_max,limit_count,limit_type,entity_limit_count,entity_limit_type,bus,volume_min_falloff_curve,volumefalloffcurve,reverb_send,dist_reverb_max,reverb_min_falloff_curve,reverb_falloff_curve,pitch_min,pitch_max,randomize_type,spatialized,type,probability,loop,masterslave,loadspec,subtitle,compression,secondaryaliasname,chainaliasname,startdelay,speakermap,lfe percentage,center percentage,envelop_min,envelop_max,envelop percentage,occlusion_level,occlusion_wet_dry,real_delay,distance_lpf,move_type,move_time,min_priority,max_priority,min_priority_threshold,max_priority_threshold,,isbig +# Player Dialog,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +raygun_stinger,SFX\UI\arcade\arcademode_kill_streak_won.wav,,,1,1,1,50,1500,2,reject,1,reject,voice,,curve2,,,,,1,1,,2d,streamed,,,master,,,,,,,wpn_all,,,,,,0.5,,,,,,10,25,0.25,1,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +# Dempsey (Player 0),,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +plr_0_vox_crappy_0,voiceovers\zombie\dlc3\plr0\weappick_crappy_00.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,, +plr_0_vox_crappy_1,voiceovers\zombie\dlc3\plr0\weappick_crappy_01.wav,yes,,1,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,, +plr_0_vox_crappy_1,voiceovers\zombie\dlc3\plr0\weappick_crappy_01_safe.wav,no,,2,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,, +plr_0_vox_crappy_2,voiceovers\zombie\dlc3\plr0\weappick_crappy_02.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,, +plr_0_vox_crappy_3,voiceovers\zombie\dlc3\plr0\weappick_crappy_03.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,, +plr_0_vox_crappy_4,voiceovers\zombie\dlc3\plr0\weappick_crappy_04.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,, +plr_0_vox_crappy_5,voiceovers\zombie\dlc3\plr0\weappick_crappy_05.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,, +plr_0_vox_mg_0,voiceovers\zombie\dlc3\plr0\weappick_mg_00.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,, +plr_0_vox_mg_1,voiceovers\zombie\dlc3\plr0\weappick_mg_01.wav,yes,,1,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,, +plr_0_vox_mg_1,voiceovers\zombie\dlc3\plr0\weappick_mg_01_safe.wav,no,,2,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,, +plr_0_vox_mg_2,voiceovers\zombie\dlc3\plr0\weappick_mg_02.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,, +plr_0_vox_mg_3,voiceovers\zombie\dlc3\plr0\weappick_mg_03.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,, +plr_0_vox_mg_4,voiceovers\zombie\dlc3\plr0\weappick_mg_04.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,, +plr_0_vox_mg_5,voiceovers\zombie\dlc3\plr0\weappick_mg_05.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,, +plr_0_vox_mg_6,voiceovers\zombie\dlc3\plr0\weappick_mg_06.wav,yes,,1,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,, +plr_0_vox_mg_6,voiceovers\zombie\dlc3\plr0\weappick_mg_06_safe.wav,no,,2,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,, 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+plr_3_vox_ppsh_3,voiceovers\zombie\dlc3\plr3\weappick_sticky_01.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,, +plr_3_vox_ppsh_4,voiceovers\zombie\dlc3\plr3\trap_chopper_00.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,, +plr_3_vox_rebuild_board_0,voiceovers\zombie\dlc3\plr3\general_rebuild_board_00.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,, +plr_3_vox_nomoney_perk_0,voiceovers\zombie\dlc3\plr3\general_nomoney_perk_00.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,, +plr_3_vox_nomoney_weapon_0,voiceovers\zombie\dlc3\plr3\general_nomoney_weapon_00.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,, +plr_3_vox_nomoney_box_0,voiceovers\zombie\dlc3\plr3\general_nomoney_box_00.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,, diff --git a/raw/soundaliases/dlc_share.csv b/raw/soundaliases/dlc_share.csv new file mode 100644 index 000000000..9eaa13965 --- /dev/null +++ b/raw/soundaliases/dlc_share.csv @@ -0,0 +1,438 @@ +name,file,platform,sequence,vol_min,vol_max,dist_min,dist_max,limit_count,limit_type,entity_limit_count,entity_limit_type,bus,volume_min_falloff_curve,volumefalloffcurve,reverb_send,dist_reverb_max,reverb_min_falloff_curve,reverb_falloff_curve,pitch_min,pitch_max,randomize_type,spatialized,type,probability,loop,masterslave,loadspec,subtitle,compression,secondaryaliasname,chainaliasname,startdelay,speakermap,lfe percentage,center percentage,envelop_min,envelop_max,envelop percentage,occlusion_level,occlusion_wet_dry,real_delay,distance_lpf,move_type,move_time,min_priority,max_priority,min_priority_threshold,max_priority_threshold,,isbig +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +# Footsteps,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +# Music,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +MX_intro_stg,Stream/Music/Mission/Ber2/mx_intro_stg.wav,,,1,1,,,,,,,music,,,,,,,,,,2d,streamed,,,,,,,,,,music_all,,,,,,0,,,,,,100,100,0.25,1,, +mx_zombie_wave_1,Stream\Music\Mission\zombie\mx_wave_1.wav,,,0.1,0.1,,,,,,,music,,,0,,,,,,,2d,streamed,,looping,,,,,,,,,,,,,,0,,,,,,100,100,0.25,1,, +mx_game_over,Stream\Music\Mission\zombie\mx_game_over_4.wav,,,1,1,,,,,,,music,,,0,,,,,,,2d,streamed,,,,,,,,,primed,music_all,,,,,,0,,,,,,100,100,0.25,1,, +#mx_last_zombie,Stream\Music\Mission\zombie\mx_freaking_kiters.wav,,,0.45,0.45,,,,,,,music,,,0,,,,,,,2d,streamed,,looping,,,,,,,,,,,,,,0,,,,,,100,100,0.25,1,, +#bg_zombie_madness,Stream\Level\zombie\bgs\bg_zombie_madness.wav,,,0,0,,,1,reject,,,music,,,,,,,,,,2d,streamed,,,,,,,,,,wpn_all,,,,,,0,,,,,,100,100,0.25,1,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +mx_dog_wave,Stream\Music\Mission\zombie\mx_dog_wave.wav,,,0,0,,,,,,,music,,,0,,,,,,,2d,streamed,,looping,,,,,,,7000,music_all,,,,,,0,,,,,,100,100,0.25,1,, +mx_eggs,Stream\Music\Mission\zombie\mx_beauty.wav,,,0.8,0.8,,,,,,,music,,,0,,,,,,,2d,streamed,,,,,,,,,,music_all,,,,,,0,,,,,,100,100,0.25,1,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +mx_splash_screen,Stream\Music\Mission\zombie\mx_splash_screen.wav,,,1,1,,,,,,,music,,,0,,,,,,,2d,streamed,,,master,,,,,,,music_all,,,,,,,,,,,,90,90,0.25,1,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +mx_revive_jingle,SFX\Levels\zombie\perksacola\jingle\revive_jingle.wav,,,1,1,50,500,,,,,full_vol,,,0.8,1800,,curve0,1,1,,3d,streamed,,,,,,,,,,,,,100,200,0.5,0.25,,,,,,90,90,0.25,1,, +mx_jugger_jingle,SFX\Levels\zombie\perksacola\jingle\jugga_jingle.wav,,,1,1,50,500,,,,,full_vol,,,0.8,1800,,curve0,1,1,,3d,streamed,,,,,,,,,,,,,100,200,0.5,0.25,,,,,,90,90,0.25,1,, +mx_doubletap_jingle,SFX\Levels\zombie\perksacola\jingle\doubletap_jingle.wav,,,1,1,50,500,,,,,full_vol,,,0.8,1800,,curve0,1,1,,3d,streamed,,,,,,,,,,,,,100,200,0.5,0.25,,,,,,90,90,0.25,1,, +mx_speed_jingle,SFX\Levels\zombie\perksacola\jingle\speed_jingle.wav,,,1,1,50,500,,,,,full_vol,,,0.8,1800,,curve0,1,1,,3d,streamed,,,,,,,,,,,,,100,200,0.5,0.25,,,,,,90,90,0.25,1,, +mx_packa_jingle,SFX\Levels\zombie\perksacola\jingle\packa_jingle.wav,,,1,1,50,500,,,,,full_vol,,,0.8,1800,,curve0,1,1,,3d,streamed,,,,,,,,,,,,,100,200,0.5,0.25,,,,,,90,90,0.25,1,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +mx_revive_sting,SFX\Levels\zombie\perksacola\jingle\revive_sting.wav,,,1,1,50,800,,,,,full_vol,,,0.8,1800,,curve0,1,1,,3d,,,,,,,,,,,,,,100,200,0.5,0.15,,,,,,90,90,0.25,1,, +mx_jugger_sting,SFX\Levels\zombie\perksacola\jingle\jugga_sting.wav,,,1,1,50,800,,,,,full_vol,,,0.8,1800,,curve0,1,1,,3d,,,,,,,,,,,,,,100,200,0.5,0.15,,,,,,90,90,0.25,1,, +mx_doubletap_sting,SFX\Levels\zombie\perksacola\jingle\double_sting.wav,,,1,1,50,800,,,,,full_vol,,,0.8,1800,,curve0,1,1,,3d,,,,,,,,,,,,,,100,200,0.5,0.15,,,,,,90,90,0.25,1,, +mx_speed_sting,SFX\Levels\zombie\perksacola\jingle\speed_sting.wav,,,1,1,50,800,,,,,full_vol,,,0.8,1800,,curve0,1,1,,3d,,,,,,,,,,,,,,100,200,0.5,0.15,,,,,,90,90,0.25,1,, +mx_packa_sting,SFX\Levels\zombie\perksacola\jingle\packa_sting.wav,,,1,1,50,800,,,,,full_vol,,,0.8,1800,,curve0,1,1,,3d,,,,,,,,,,,,,,100,200,0.5,0.15,,,,,,90,90,0.25,1,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +dog_round_start,SFX\Levels\zombie\dog_round\dog_round_start.wav,,,1,1,50,800,,,,,full_vol,,,0.8,1800,,curve0,1,1,,2d,,,,,,,,,,,music_all,,,100,200,0.5,0.15,,,,,,90,90,0.25,1,, +dark_sting,Stream\Music\Mission\zombie\mx_dark_sting.wav,,,1,1,50,800,,,,,full_vol,,,0.8,1800,,curve0,1,1,,2d,,,,,,,,,,,music_all,,,100,200,0.5,0.15,,,,,,90,90,0.25,1,, +bright_sting,Stream\Music\Mission\zombie\mx_dog_end.wav,,,1,1,50,800,,,,,full_vol,,,0.8,1800,,curve0,1,1,,2d,streamed,,,,,,,,,1250,music_all,,,100,200,0.5,0.15,,,,,,90,90,0.25,1,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +# ZOMBIES,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +fire_manager_0,SFX/Destruction/fires/dynamic/dyn_fire_00.wav,,,1,1,50,500,,,,,ambience,,,,850,,curve2,1,1,,3d,,,looping,,,,,,,,,,,,,,,,,,,,25,80,0.25,1,, +fire_manager_1,SFX/Destruction/fires/dynamic/dyn_fire_00.wav,,,1,1,50,500,,,,,ambience,,,,850,,curve2,1,1,,3d,,,looping,,,,,,,,,,,,,,,,,,,,25,80,0.25,1,, +fire_manager_2,SFX/Destruction/fires/dynamic/dyn_fire_00.wav,,,1,1,50,500,,,,,ambience,,,,850,,curve2,1,1,,3d,,,looping,,,,,,,,,,,,,,,,,,,,25,80,0.25,1,, +fire_manager_3,SFX/Destruction/fires/dynamic/dyn_fire_00.wav,,,1,1,50,500,,,,,ambience,,,,850,,curve2,1,1,,3d,,,looping,,,,,,,,,,,,,,,,,,,,25,80,0.25,1,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +#Dog Round,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +bolt,SFX\Levels\zombie\dog_round\strikes\strikes_00.wav,,,1.00,1.00,2500,8000,,,,,full_vol,,curve4,,10000,,,0.8,1.3,,3d,,,,,,,,,,,,,,,,,0,,,no,,,80,80,0.25,1,, +spawn,SFX\Levels\zombie\dog_round\spawn\spawn_01.wav,,,1.00,1.00,1000,8000,,,,,full_vol,,curve4,,10000,,,0.9,1.1,,3d,,,,,,,,spawn_flux_l,,,,,,,,,0,,,no,,,80,80,0.25,1,, +pre_spawn,SFX\Levels\zombie\dog_round\spawn\pre_spawn.wav,,,1.00,1.00,1000,8000,,,,,full_vol,,curve4,,10000,,,0.9,1.1,,3d,,,,,,,,,,,,,,,,,0,,,no,,,80,80,0.25,1,, +spawn_flux_l,SFX\Levels\zombie\dog_round\flux\spn_flux_l.wav,,,0.50,0.50,50,2000,,,,,full_vol,,curve2,,,,,0.9,1,,3d,,,,,,,,spawn_flux_r,,500,,,,,,,0,,,no,left_player,4,80,80,0.25,1,, +spawn_flux_r,SFX\Levels\zombie\dog_round\flux\spn_flux_r.wav,,,0.50,0.50,50,2000,,,,,full_vol,,curve2,,,,,1,1.1,,3d,,,,,,,,,,500,,,,,,,0,,,no,right_player,4,80,80,0.25,1,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,0,,,,,,,,,,, +# Announcer,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +dp_vox,voiceovers\zombie\ANN\ANN_DoublePoints.wav,,,1,1,50,2500,1,reject,1,reject,voice,,curve2,,,,,1.2,1.2,,2d,,,,master,,,,,,1000,wpn_all,,,,,,,,,,,,100,100,0.25,1,, +insta_vox,voiceovers\zombie\ANN\ANN_InstaKill.wav,,,1,1,50,2500,1,reject,1,reject,voice,,curve2,,,,,1.2,1.2,,2d,,,,master,,,,,,1000,wpn_all,,,,,,,,,,,,100,100,0.25,1,, +ma_vox,voiceovers\zombie\ANN\ANN_MaxAmmo.wav,,,1,1,50,2500,1,reject,1,reject,voice,,curve2,,,,,1.2,1.2,,2d,,,,master,,,,,,1000,wpn_all,,,,,,,,,,,,100,100,0.25,1,, +nuke_vox,voiceovers\zombie\ANN\ANN_Nuke.wav,,,1,1,50,2500,1,reject,1,reject,voice,,curve2,,,,,1.2,1.2,,2d,,,,master,,,,,,,wpn_all,,,,,,,,,,,,100,100,0.25,1,, +carp_vox,voiceovers\zombie\ANN\ANN_carpenter.wav,,,1,1,50,2500,1,reject,1,reject,voice,,curve2,,,,,1,1,,2d,,,,master,,,,,,1000,wpn_all,,,,,,,,,,,,100,100,0.25,1,, +ann_vox_killstreak,null.wav,,,0,0,50,2500,8,reject,1,reject,voice,,curve2,,,,,1,1,,2d,,,,master,,,,,,,wpn_all,,,,,,,,,,,,10,25,0.25,1,, +ann_vox_levelstart,voiceovers\zombie\ANN\ANN_special_levelstart_00.wav,,,1,1,50,2500,8,reject,1,reject,voice,,curve2,,,,,1,1,,2d,,,,master,,,,,,1000,wpn_all,,,,,,,,,,,,10,25,0.25,1,, +ann_vox_levelstart_b,voiceovers\zombie\ANN\ANN_special_levelstart_01.wav,,,1,1,50,2500,8,reject,1,reject,voice,,curve2,,,,,1,1,,2d,,,,master,,,,,,1000,wpn_all,,,,,,,,,,,,10,25,0.25,1,, +ann_vox_magicbox,voiceovers\zombie\ANN\ANN_special_magicbox_full.wav,,,1,1,50,2500,8,reject,1,reject,voice,,curve2,,,,,1,1,,2d,,,,master,,,,,,1000,wpn_all,,,,,,,,,,,,10,25,0.25,1,, +ann_vox_laugh_l,SFX\Levels\zombie\new_zombie_vox\laugh\vox_laugh_left.wav,,,1,1,350,2250,8,reject,1,reject,voice,,curve3,,,,,1,1,,3d,,,,master,,,,ann_vox_laugh_r,,800,,,,,,,0,,,,left_player,8,100,100,0.25,1,, +ann_vox_laugh_r,SFX\Levels\zombie\new_zombie_vox\laugh\vox_laugh_right.wav,,,1,1,350,2250,8,reject,1,reject,voice,,curve3,,,,,1,1,,3d,,,,master,,,,,,1000,,,,,,,0,,,,right_player,8,100,100,0.25,1,, +ann_vox_dog_left,voiceovers\zombie\ANN\ANN_Dog_Start_L.wav,,,1,1,350,2500,1,reject,1,reject,full_vol,,curve2,,3850,,,1,1,,3d,streamed,,,,,,,,,,,,,,,,0,,,,left_player,6,100,100,0.25,1,, +ann_vox_dog_right,voiceovers\zombie\ANN\ANN_Dog_Start_R.wav,,,1,1,350,2500,1,reject,1,reject,full_vol,,curve2,,3850,,,1,1,,3d,streamed,,,,,,,,,,,,,,,,0,,,,right_player,6,100,100,0.25,1,, +ann_vox_dog_start,voiceovers\zombie\ANN\ANN_Dog_Start_VOX_b.wav,,,1,1,350,2500,1,reject,1,reject,full_vol,,curve2,,3850,,,1,1,,2d,,,,master,,,,,,,wpn_all,,,50,558,0.5,0,,,,,,100,100,0.25,1,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +#ZOMBIE SFX,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +amb_vocals,SFX\Levels\zombie\new_zombie_vox\ambient_##,,,0.35,0.65,50,1850,4,priority,1,reject,voice,,curve3,0.8,4000,,curve1,1,1.1,,3d,,,,0.7,,,,,,,,,,,,,0.5,,,,,,10,25,0.25,1,, +board_vocals,SFX\Levels\zombie\new_zombie_vox\attack_##,,,0.5,0.6,150,1000,3,priority,1,reject,voice,,curve3,0.8,3500,,curve1,1,1.1,,3d,,,,0.7,,,,,,,,,,,,,0.5,,,,,,10,25,0.25,1,, +attack_vocals,SFX\Levels\zombie\new_zombie_vox\attack_##,,,1,1,200,1000,2,priority,1,reject,voice,,,0.8,1200,,curve2,1,1.1,,3d,,,,,,,,,,,,,,75,250,0.75,0.15,,,no,,,70,90,0.25,1,, +#attack_vocals_close,SFX\Levels\zombie\new_zombie_vox\attack_##,,,1,1,50,150,4,priority,1,reject,voice,,,0.8,2500,,curve1,1,1.1,,3d,,,,0.7,,,,,,,,,,,,,0.1,,,no,,,70,90,0.25,1,, +sprint_vocals,SFX\Levels\zombie\new_zombie_vox\n\sprint_##,,,0.7,0.8,150,1500,4,priority,1,reject,voice,,,0.8,1250,,curve1,1,1.1,,3d,,,,0.7,,,,,,,,,,,,,0.15,,,,,,60,70,0.25,1,, +behind_vocals,SFX\Levels\zombie\new_zombie_vox\behind_##,,,1,1,150,450,2,reject,1,reject,voice,,,1,500,,curve1,1,1.1,,3d,,,,,,,,,,,,,,,,,0.25,,,no,,,70,90,0.25,1,, +elec_vocals,SFX\Levels\zombie\new_zombie_vox\elec_##,,,1,1,250,1000,3,priority,1,reject,voice,,,0.8,1200,,curve2,1,1.1,,3d,,,,,,,,,,,,,,75,250,0.75,0.15,,,no,,,70,90,0.25,1,, +taunt_vocals,SFX\Levels\zombie\new_zombie_vox\taunt_##,,,0.85,1,250,1000,3,priority,1,reject,voice,,,0.8,1200,,curve2,1,1.1,,3d,,,,0.7,,,,,,,,,,,,,0.15,,,no,,,50,60,0.25,1,, +flogger_vocals,SFX\Levels\zombie\new_zombie_vox\flogger_##,,,0.9,1,75,1000,2,reject,1,reject,voice,,,0.8,1200,,curve2,1,1.1,,3d,,,,,,,,,,,,,,75,250,0.75,0.15,,,no,,,70,90,0.25,1,, +zombie_fall,SFX\Levels\zombie\zombie_fall_##,,,0.75,1,50,500,2,priority,1,reject,voice,,,0.8,750,,curve2,1,1.1,,3d,,,,,,,,,,,,,,,,,0.5,,,,,,20,35,0.25,1,, +death_vocals,SFX\Levels\zombie\new_zombie_vox\death_##,,,0.75,1,75,1000,2,priority,1,reject,voice,,,0.8,1200,,curve2,1,1.1,,3d,,,,,,,,,,,,,,75,250,0.75,0.15,,,no,,,70,90,0.25,1,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +taunt_vocals_fiveb,SFX\Levels\zombie\new_zombie_vox\elec\elec_01.wav,,,1,1,50,1250,4,priority,1,reject,voice,,curve3,0.8,3500,,curve1,1,1.1,,3d,,,,0.7,,,,,,,,,,,,,0.5,,,,,,10,25,0.25,1,, +taunt_vocals_fivef,SFX\Levels\zombie\new_zombie_vox\elec\elec_05.wav,,,1,1,150,1300,4,priority,1,reject,voice,,curve3,0.8,3500,,curve1,1,1.1,,3d,,,,0.7,,,,,,,,,,,,,0.5,,,,,,10,25,0.25,1,, +taunt_vocals_nine,SFX\Levels\zombie\new_zombie_vox\taunt\taunt_04.wav,,,1,1,50,1250,4,priority,1,reject,voice,,curve3,0.8,3500,,curve1,1,1.1,,3d,,,,0.7,,,,,,,,,,,,,0.5,,,,,,10,25,0.25,1,, +taunt_vocals_eleven,\SFX\Levels\zombie\new_zombie_vox\spec_taunt\spec_taunt.wav,,,1,1,50,1250,4,priority,1,reject,voice,,curve3,0.8,3500,,curve1,1,1.1,,3d,,,,0.7,,,,,,,,,,,,,0.5,,,,,,10,25,0.25,1,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +crawl_vocals,SFX\Levels\zombie\new_zombie_vox\crawl_##,,,1,1,75,500,,,1,reject,voice,,,0.8,1500,,curve2,0.8,1.2,,3d,,0.7,,0.7,,,,,,,,,,,,,0.5,,,,,,60,70,0.25,1,, +crawl_vocals_slow,SFX\Levels\zombie\new_zombie_vox\crawl_##,,,1,1,75,500,,,1,reject,voice,,,0.8,1500,,curve2,0.8,1.2,,3d,,,,0.7,,,,,,,,,,,,,0.5,,,,,,60,70,0.25,1,, +crawl_hands,SFX\Levels\zombie\zombie_crawl\crawl_##,,,1,1,75,550,5,oldest,,,voice,,,0.8,700,,curve2,0.94,1.2,,3d,,,,0.7,,,,,,,,,,,,,0.5,,,,,,60,70,0.25,1,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +attack_whoosh,SFX\Levels\zombie\whoosh_##,,,0.8,1,250,500,2,reject,,,full_vol,,,,500,,curve2,0.85,1.2,,3d,,,,0.7,,,,,,,,,,75,355,0.9,0.5,,,,,,40,60,0.25,1,, +step_zombie,SFX\Levels\zombie\steps_##,,,0.35,0.55,100,800,,,2,priority,full_vol,,,,2000,,curve2,0.85,1.2,,3d,,,,0.7,,,,,,,,,,,,,0.5,,,,,,10,20,0.25,1,, +step_sweetner,null.wav,,,0.2,0.35,50,300,2,priority,,,full_vol,,,,1000,,curve2,0.85,1.2,,3d,,,,0.7,,,,,,,,,,,,,0.5,,,,,,20,50,0.25,1,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +remove_boards,SFX\Levels\zombie\windows_##,,,0.75,0.75,500,3800,8,reject,,,full_vol,,,,4800,,curve2,0.85,1.2,,3d,,,,,,,,,,,,,,,,,0.5,,,,,,90,100,0.25,1,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +break_boards,SFX\Levels\zombie\wood_snap_##,,,1,1,1000,5000,8,reject,,,full_vol,,,,4000,,curve2,0.85,1.2,,3d,,,,,,,,,,,,,,,,,0.05,,,,,,90,100,0.25,1,, +repair_boards,SFX\Levels\zombie\wood_repair_##,,,1,1,250,2500,3,oldest,,,full_vol,,,,4000,,curve2,1,1,,3d,,,,,,,,,,,,,,,,,0.5,,,,,,80,90,0.25,1,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +cha_ching,SFX\Levels\zombie\buy_generic\buy_generic.wav,,,1,1,250,2500,1,oldest,,,full_vol,,,,4000,,curve2,1,1,,3d,,,,,,,,,,,,,,,,,0.5,,,,,,100,100,0.25,1,, +no_cha_ching,SFX\Levels\zombie\buy_generic\no_cha_ching.wav,,,1,1,250,2500,1,oldest,,,full_vol,,,,4000,,curve2,1,1,,3d,,,,,,,,,,,,,,,,,0.5,,,,,,100,100,0.25,1,, +bomb_falloff,SFX/Destruction/Explosion_Falloff_##,,,1,1,,,8,reject,,,full_vol,,,,,,,0.94,1.04,,2d,,,,,,,,,,,wpn_all,,,,,,,,,,,,100,100,0.25,1,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +break_stone,SFX\Levels\zombie\stone\stone_break_##,,,1,1,500,5000,8,reject,,,full_vol,,,,4000,,curve2,0.85,1.2,,3d,,,,,,,,,,,,,,,,,0.05,,,,,,90,100,0.25,1,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +door_deny,SFX\Levels\zombie\maps\asylum\door\deny_##,,,1,1,50,800,8,reject,,,full_vol,,,,1000,,curve2,0.9,1.1,,3d,,,,,,,,,,,,,,,,,0.05,,,,,,90,100,0.25,1,, +#OTHER SFX,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +boards_float,SFX\Levels\zombie\boards_float\boards_float.wav,,,0.2,0.2,250,2500,3,oldest,,,full_vol,,,,4000,,curve2,1,1,,3d,,,,,,,,,,,wpn_all,,,,,,,,,,,,40,60,0.25,1,, +board_slam,SFX\Levels\zombie\board_slam_##,,,1,1,250,2500,,,,,full_vol,,,,4000,,curve2,0.9,1.1,,3d,,,,,,,,,,,,,,,,,,,,,,,40,60,0.25,1,, +couch_slam,SFX\Levels\zombie\couch_slam_##,,,1,1,1000,4000,1,reject,,,full_vol,,,,4000,,curve2,0.9,1.1,,3d,,,,,,,,lightning_l,,,,,,,,,,,,,,,40,60,0.25,1,,yes +lightning_l,SFX\Levels\zombie\couch_move\couch_move_left.wav,,,0.65,0.65,300,1850,1,reject,1,reject,full_vol,,,,2250,,curve2,0.9,1.1,,3d,,,,,,,,lightning_r,,,,,,250,500,0.8,,,,,left_player,6,40,60,0.25,1,,yes +lightning_r,SFX\Levels\zombie\couch_move\couch_move_right.wav,,,0.65,0.65,300,1850,1,reject,1,reject,full_vol,,,,2250,,curve2,0.9,1.1,,3d,,,,,,,,,,,,,,250,500,0.8,,,,,right_player,6,40,60,0.25,1,,yes +chalk,SFX\Levels\zombie\chalk\round_over.wav,,,0.7,0.7,250,2500,3,oldest,,,full_vol,,,,4000,,curve2,1,1,,2d,streamed,,,master,,,,,,,wpn_all,,,,,,,,,,,,100,100,0.25,1,, +round_over,SFX\Levels\zombie\chalk\chalk_v2.wav,,,0.7,0.7,250,2500,3,oldest,,,full_vol,,,,4000,,curve2,1,1,,2d,streamed,,,master,,,,,,,wpn_all,,,,,,,,,,,,100,100,0.25,1,, +weap_wall,SFX\Levels\zombie\weap_wall\weap_wall.wav,,,1,1,250,2500,3,oldest,,,full_vol,,,,4000,,curve2,1,1,,3d,,,,,,,,,,,wpn_all,,,,,,,,,,,,40,60,0.25,1,, +music_box,SFX\Levels\zombie\music_box\music_box.wav,,,1,1,500,2500,1,oldest,,,full_vol,,,,4000,,curve2,1,1,,3d,,,,master,,,,,,,,,,,,,,,,,,,40,60,0.25,1,, +box_move,SFX\Levels\zombie\music_box\box_move\disappear.wav,,,1,1,500,2500,1,oldest,,,full_vol,,,,4000,,curve2,1,1,,3d,,,,master,,,,,,,wpn_all,,,,,,,,,,,,40,60,0.25,1,, +box_poof,SFX\Levels\zombie\music_box\box_move\poof.wav,,,1,1,500,4000,1,oldest,,,full_vol,,,,4000,,curve2,1,1,,3d,,,,master,,,,,,,wpn_all,,,,,,,,,,,,40,60,0.25,1,, +whoosh,SFX\Levels\zombie\music_box\box_move\whoosh.wav,,,1,1,500,2500,1,oldest,,,full_vol,,,,4000,,curve2,1,1,,3d,,,,,,,,,,2450,,,,,,,,,,,,,40,60,0.25,1,, +laugh_child,SFX\Levels\zombie\music_box\box_move\laugh_child.wav,,,0.75,0.75,500,2500,1,oldest,,,full_vol,,,,4000,,curve2,1,1,,3d,,,,master,,,,,,,wpn_all,,,,,,,,,,,,40,60,0.25,1,, +lid_open,SFX\Levels\zombie\music_box\lid_open.wav,,,1,1,250,2500,1,oldest,,,full_vol,,,,4000,,curve2,1,1,,3d,,,,,,,,,,,,,,,,,,,,,,,20,30,0.25,1,, +lid_close,SFX\Levels\zombie\music_box\lid_close.wav,,,1,1,250,2500,1,oldest,,,full_vol,,,,4000,,curve2,1,1,,3d,,,,,,,,,,,,,,,,,,,,,,,20,30,0.25,1,, +door_slide_open,SFX\Levels\zombie\maps\asylum\door\open\open.wav,,,1,1,250,3500,,,,,full_vol,,,,4000,,curve2,1,1,,3d,,,,,!nazi_zombie_sumpf,,,door_buzzer,,200,wpn_all,,,,,,0.1,,,,,,70,80,0.25,1,, +door_buzzer,SFX\Levels\zombie\maps\asylum\door\open\buzzer.wav,,,0.75,0.75,400,2500,,,,,full_vol,,,,4000,,curve2,1,1,,3d,,,,,!nazi_zombie_sumpf,,,,,,,,,,,,0.15,,,,,,70,80,0.25,1,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +box_poof_land,SFX\Levels\zombie\music_box\box_move\box_land_mn.wav,,,1,1,500,10000,1,reject,,,full_vol,,curve4,,12000,,curve2,1,1,,3d,,,,master,,,,box_poof_land_flux_l,,,,,,,,,0,,,,,,100,100,0.25,1,, +box_poof_land_flux_l,SFX\Levels\zombie\music_box\box_move\box_land_flux_l.wav,,,1,1,100,4000,1,reject,,,full_vol,,curve3,,6000,,curve2,1,1,,3d,,,,,,,,box_poof_land_flux_r,,200,,,,,,,0,,,,left_player,3,100,100,0.25,1,, +box_poof_land_flux_r,SFX\Levels\zombie\music_box\box_move\box_land_flux_r.wav,,,1,1,100,4000,1,reject,,,full_vol,,curve3,,6000,,curve2,1,1,,3d,,,,,,,,,,275,,,,,,,0,,,,right_player,4,100,100,0.25,1,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +electrical_surge,SFX\Levels\zombie\maps\asylum\switch\surge_##,,,0.9,1,50,350,4,priority,,,full_vol,,curve2,,450,,curve2,0.85,1.5,pitch,3d,,,,,,,,,,,,,,50,150,0.4,0.5,,no,,,,5,10,0.1,1,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +zombie_spawn,SFX\Levels\zombie\maps\asylum\dirt_spawn_##,,,1,1,250,2000,3,priority,,,full_vol,,curve4,,2250,,curve2,1,1,,3d,,,,,,,,,,,,,,,,,,,,,,,40,60,0.25,1,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +glass_pane_break,SFX/Destruction/Glass/imp_glass_pane_##,,,0.9,1,250,2500,,,,,full_vol,,,,4000,,curve2,0.9,1.1,,3d,,,,,nazi_zombie_asylum,,,,,,,,,,,,,,,,,,40,60,0.25,1,, +no_purchase_door,SFX\Levels\zombie\no_purchase_dr_##,,,1,1,50,850,,,,,full_vol,,,,4000,,curve2,0.9,1.1,,3d,,,,,,,,,,,,,,,,,,,,,,,40,60,0.25,1,, +# Switch,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +switch_flip,SFX\Levels\zombie\maps\asylum\switch\flip\flip.wav,,,1,1,250,2500,1,oldest,,,full_vol,,,,4000,,curve2,1,1,,3d,,,,,,,,,,,,,,,,,,,,,,,100,100,0.25,1,, +amb_sparks_l_b,SFX\Levels\zombie\maps\asylum\switch\flip\amb_sparks_l.wav,,,1,1,250,2500,1,oldest,,,full_vol,,,,4000,,curve2,1,1,,3d,,,,,,,,,,,,,,,,,,,,,,,100,100,0.25,1,, +amb_sparks_r_b,SFX\Levels\zombie\maps\asylum\switch\flip\amb_sparks_r.wav,,,1,1,250,2500,1,oldest,,,full_vol,,,,4000,,curve2,1,1,,3d,,,,,,,,,,,,,,,,,,,,,,,100,100,0.25,1,, +amb_sparks_l,SFX\Levels\zombie\maps\asylum\switch\power_left.wav,,,1,1,350,2600,1,oldest,,,full_vol,,,,4500,,curve2,1,1,,3d,,,,,nazi_zombie_asylum,,,,,2000,,,,,,,0,,,,,,100,100,0.25,1,, +amb_sparks_r,SFX\Levels\zombie\maps\asylum\switch\power_right.wav,,,1,1,350,2600,1,oldest,,,full_vol,,,,4500,,curve2,1,1,,3d,,,,,nazi_zombie_asylum,,,,,1850,,,,,,,0,,,,,,100,100,0.25,1,, +amb_sparks_l_end,SFX\Levels\zombie\maps\asylum\switch\power_left_end.wav,,,1,1,350,2600,1,oldest,,,full_vol,,,,4500,,curve1,1,1,,3d,,,,,nazi_zombie_asylum,,,,,,,,,,,,0,,,,left_player,7,100,100,0.25,1,, +amb_sparks_r_end,SFX\Levels\zombie\maps\asylum\switch\power_right_end.wav,,,1,1,350,2600,1,oldest,,,full_vol,,,,4500,,curve1,1,1,,3d,,,,,nazi_zombie_asylum,,,,,,,,,,,,0,,,,right_player,7,100,100,0.25,1,, +generator_loop,SFX\Levels\zombie\maps\asylum\switch\generator\gen_loop.wav,,,1,1,150,1200,,,,,ambience,,curve3,,2000,,curve2,1,1,,3d,,,looping,,nazi_zombie_asylum,,,,,,,,,50,250,0.8,0.15,,,,,,50,95,0.25,1,,yes +players_ambience,SFX\Levels\zombie\maps\asylum\switch\amb\ambience.wav,,,1,1,100,750,,,,,ambience,,curve3,,950,,curve2,1,1,,2d,streamed,,looping,,nazi_zombie_asylum,,,,,3000,,,,,,,0.15,,,no,,,50,95,0.25,1,,yes +turn_on,SFX\Levels\zombie\maps\asylum\switch\amb\turn_on.wav,,,0.45,0.45,100,750,,,,,full_vol,,curve3,,950,,curve2,1,1,,2d,streamed,,,,nazi_zombie_asylum nazi_zombie_factory,,,,,1000,wpn_all,,,,,,0.15,,,no,,,50,95,0.25,1,,yes +circuit,SFX\Levels\zombie\maps\asylum\switch\circuit_##,,,1,1,250,5500,,,,,full_vol,,,,5500,,curve2,0.8,1.1,,3d,,,,,nazi_zombie_asylum,,,,,,,,,,,,,,,,,,100,100,0.25,1,, +low_arc,SFX\Levels\zombie\maps\asylum\switch\arc_##,,,0.8,1,50,750,,,,,ambience,,curve3,,1000,,curve2,0.8,1.1,,3d,,,looping,,nazi_zombie_asylum,,,,,,,,,,,,0.35,,,,,,40,55,0.25,1,,yes +alarm,SFX\Levels\zombie\maps\asylum\switch\alarm_##,,,1,1,250,2500,1,oldest,,,full_vol,,,,4000,,curve2,1,1,,3d,,,,master,nazi_zombie_asylum,,,,,1250,,,,,,,0.15,,,,,,100,100,0.25,1,, +warning,SFX\Levels\zombie\maps\asylum\traps\warning_##,,,0.55,0.55,250,5000,1,reject,,,full_vol,,,,8000,,curve1,1,1,,3d,,,,master,nazi_zombie_asylum,,,,,,,,,,,,0.15,,,,,,100,100,0.25,1,, +comp_loop,SFX\Levels\zombie\maps\asylum\switch\comp\comp_loop.wav,,,0.28,0.28,50,1250,,,,,full_vol,,curve2,,700,,curve2,1,1,,3d,,,looping,,nazi_zombie_asylum,,,,,,,,,50,150,0.8,0.15,,,,,,50,95,0.25,1,, +comp_start,SFX\Levels\zombie\maps\asylum\switch\comp\comp_start.wav,,,0.65,0.65,50,350,,,,,full_vol,,curve3,,700,,curve2,1,1,,3d,,,,,nazi_zombie_asylum,,,sweeper,,,,,,50,150,0.8,0.15,,,,,,50,95,0.25,1,, +sweeper,SFX\Levels\zombie\maps\asylum\switch\comp\sweeper.wav,,,0.85,0.85,50,350,,,,,full_vol,,curve3,,700,,curve2,1,1,,3d,,,,,nazi_zombie_asylum,,,,,25000,,,,50,150,0.8,0.15,,,,,,50,95,0.25,1,, +the_numbers,SFX\Levels\zombie\maps\asylum\control\numbers.wav,,,1,1,50,650,,,,,full_vol,,curve1,,900,,curve0,1,1,,3d,,0.25,,,nazi_zombie_asylum,,,sweeper_no_d,,,,,,50,150,0.5,0.25,,,,,,40,50,0.25,1,, +sweeper_no_d,SFX\Levels\zombie\maps\asylum\switch\comp\sweeper.wav,,,0.75,0.75,50,350,,,,,full_vol,,curve3,,700,,curve2,0.9,1.1,,3d,,,,,nazi_zombie_asylum,,,,,,,,,50,150,0.8,0.15,,,,,,50,95,0.25,1,, +elec_room_sweets,SFX\Levels\zombie\comp_sweets\comp_sweeps_00.wav,,1,0.75,1,50,1200,2,reject,,,full_vol,,curve1,,1220,,curve1,0.9,1.1,,3d,,0.8,,,nazi_zombie_asylum nazi_zombie_sumpf,,,,,,,,,50,150,0.8,0.2,,,,,,50,95,0.25,1,, +elec_room_sweets,SFX\Levels\zombie\comp_sweets\comp_sweeps_01.wav,,2,0.75,1,50,1200,2,reject,,,full_vol,,curve1,,1220,,curve1,0.9,1.1,,3d,,0.75,,,nazi_zombie_asylum nazi_zombie_sumpf,,,,,,,,,50,150,0.8,0.2,,,,,,50,95,0.25,1,, +elec_room_sweets,SFX\Levels\zombie\comp_sweets\comp_sweeps_02.wav,,3,0.75,1,50,1200,2,reject,,,full_vol,,curve1,,1220,,curve1,0.9,1.1,,3d,,0.8,,,nazi_zombie_asylum nazi_zombie_sumpf,,,,,,,,,50,150,0.8,0.2,,,,,,50,95,0.25,1,, +elec_room_sweets,SFX\Levels\zombie\comp_sweets\comp_sweeps_03.wav,,4,0.75,1,50,1200,2,reject,,,full_vol,,curve1,,1220,,curve1,0.9,1.1,,3d,,0.75,,,nazi_zombie_asylum nazi_zombie_sumpf,,,,,,,,,50,150,0.8,0.2,,,,,,50,95,0.25,1,, +# Barrels,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +exp_barrel,SFX/Destruction/exp/barrel_##,,,0.8,1,500,5000,,,,,full_vol,,curve3,,10000,,curve2,0.9,1.05,,3d,,,,,nazi_zombie_asylum,,,exp_debris,,,,0.5,,,,,0.2,,,,,,50,95,0.25,1,, +barrel_fuse,SFX/Destruction/exp/flare_##,,,0.4,0.5,50,500,,,,,full_vol,,curve3,,1000,,curve2,0.9,1.05,,3d,,,,,nazi_zombie_asylum,,,,,,,,,,,,0.2,,,,,,50,95,0.25,1,, +fuse,SFX/Destruction/exp/flare_##,,,0.4,0.5,50,500,,,,,full_vol,,curve3,,1000,,curve2,0.9,1.05,,3d,,,,,nazi_zombie_asylum,,,,,,,,,,,,0.2,,,,,,50,95,0.25,1,, +exp_debris,SFX/Destruction/exp/debris_##,,,0.7,0.7,50,1200,,,,,full_vol,,curve3,,2400,,curve2,0.9,1.05,,3d,,,,,nazi_zombie_asylum,,,barrel_explode_trail_l,,600,,0.1,0.4,,,,0.2,,,,,,50,95,0.25,1,, +exp_ammo,SFX/Destruction/ammocrate_##,,,0.8,1,500,1700,,,,,full_vol,,curve3,,3000,,curve2,1,1,,3d,,,,,nazi_zombie_asylum,,,,,,,0.4,,,,,0.2,,,,,,50,95,0.25,1,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +barrel_explode_trail_l,SFX/Weapon/Gren/Gen_Gren/gren_trail_##,,,0.4,0.6,500,2000,3,oldest,,,full_vol,,curve5,,10000,,,0.9,1,,3d,,,,,nazi_zombie_asylum,,,barrel_explode_trail_r,,50,,,,,,,0.2,,,no,left_player,6,50,90,0.25,1,, +barrel_explode_trail_r,SFX/Weapon/Gren/Gen_Gren/gren_trail_##,,,0.4,0.6,500,2000,3,oldest,,,full_vol,,curve5,,10000,,,0.9,1,,3d,,,,,nazi_zombie_asylum,,,barrel_explode_dist,,50,,,,,,,0.2,,,no,right_player,6,50,90,0.25,1,, +barrel_explode_dist,SFX/Destruction/explosion_dist_##,,,0.9,1,3000,12000,3,oldest,,,full_vol,,curve5,,13000,,,0.9,1.1,,3d,,,,,nazi_zombie_asylum,,,barrel_explode_distR,,,,0.4,,,,,0.2,,,no,left_player,6,50,90,0.55,1,, +barrel_explode_distR,SFX/Destruction/explosion_dist_##,,,0.9,1,3000,12000,3,oldest,,,full_vol,,curve5,,13000,,,0.9,1.1,,3d,,,,,nazi_zombie_asylum,,,bomb_falloff,,,,0.4,,,,,0.2,,,no,right_player,6,50,90,0.55,1,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +sparks,SFX\Levels\sniper\sparks_##,,,0.8,1,500,5000,,,,,explosion,,curve3,,10000,,curve2,0.9,1.05,,3d,,,,,,,,,,,,0.5,,,,,,,,,,,50,95,0.25,1,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +explo_shockwave_l,SFX/Levels/Makin/exp_sweetner/exp_decay_R.wav,,,0.9,0.95,1200,6000,1,priority,,,full_vol,,curve3,,18000,,,0.98,1.02,,3d,,,,0.85,nazi_zombie_asylum,,,explo_shockwave_r,,250,,,,,,,0.2,,no,no,left_player,4,50,90,0.25,1,,yes +explo_shockwave_r,SFX/Levels/sniper/dist_explos/explo_sweetner_right.wav,,,0.9,0.95,1200,6000,1,priority,,,full_vol,,curve3,,18000,,,1,1,,3d,,,,0.85,nazi_zombie_asylum,,,bomb_far_falloff_glo,,350,,,,,,,0.2,,no,no,right_player,4,50,90,0.25,1,,yes +explo_metal_rand,SFX/Destruction/vehicle_##,,,1,1,1200,18000,,,,,full_vol,,curve3,,22000,,curve2,0.9,1.1,,3d,,,,,nazi_zombie_asylum,,,explo_shockwave_l,,,,0.2,,,,,0.2,,no,no,,,50,95,0.25,1,,yes +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +# Power Ups,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +spawn_powerup,SFX\Levels\zombie\powerups\powerup\power_up_spawn.wav,,,0.8,0.8,500,4000,3,reject,,,full_vol,,curve4,1,4500,,curve2,1,1,,3d,,,,,,,,,,,,,,,,,0.25,,,,,,100,100,0.25,1,, +powerup_grabbed,SFX\Levels\zombie\powerups\powerup\power_up_grab.wav,,,0.8,0.8,500,4000,3,reject,,,full_vol,,curve4,1,4500,,curve2,1,1,,2d,,,,,,,,,,,wpn_all,,,,,,0.25,,,,,,100,100,0.25,1,, +spawn_powerup_loop,SFX\Levels\zombie\powerups\powerup\power_up_loop.wav,,,0.25,0.25,50,800,4,reject,,,full_vol,,curve4,1,1200,,curve2,1,1,,3d,,,looping,0.5,,,,,,550,,,,,,,0.25,,,,,,100,100,0.25,1,, +insta_kill,SFX\Levels\zombie\powerups\insta_kill\insta_kill.wav,,,0.6,0.6,500,4000,4,reject,,,full_vol,,curve4,1,4500,,curve2,1,1,,2d,,,,,,,,,,,wpn_all,,,,,,0.25,,,,,,100,100,0.25,1,, +insta_kill_loop,SFX\Levels\zombie\powerups\insta_kill\insta_kill_loop.wav,,,0.3,0.3,50,800,4,reject,,,full_vol,,curve4,1,1200,,curve2,1,1,,2d,,,looping,0.5,,,,,,,wpn_all,,,,,,0.25,,,,,,100,100,0.25,1,, +full_ammo,SFX\Levels\zombie\powerups\full_ammo\full_ammo.wav,,,0.7,0.7,50,800,4,reject,,,full_vol,,curve4,1,1200,,curve2,1,1,,2d,,,,,,,,,,,,,,,,,0.25,,,,,,100,100,0.25,1,, +nuked,SFX\Levels\zombie\powerups\nuke\nuke.wav,,,1,1,500,4000,3,reject,,,full_vol,,curve4,1,4500,,curve2,1,1,,3d,,,,,,,,,,,,,,,,,0.25,,,,,,100,100,0.25,1,, +nuke_flash,SFX\Amb\flare\flare_exp.wav,,,1,1,500,4000,4,reject,,,full_vol,,curve4,1,4500,,curve2,1,1,,2d,,,,,,,,bomb_falloff,,,wpn_all,,,,,,0.25,,,,,,100,100,0.25,1,, +double_point_loop,SFX\Levels\zombie\powerups\double_point\double_point_loop.wav,,,0.25,0.25,50,800,4,reject,,,full_vol,,curve4,1,1200,,curve2,1,1,,2d,,,looping,0.5,,,,,,,wpn_all,,,,,,0.25,,,,,,100,100,0.25,1,, +points_loop_off,SFX\Levels\zombie\powerups\double_point\double_point_off.wav,,,0.7,0.7,50,800,4,reject,,,full_vol,,curve4,1,1200,,curve2,1,1,,2d,,,,,,,,,,,wpn_all,,,,,,0.25,,,,,,100,100,0.25,1,, +carp_loop,SFX\Levels\zombie\powerups\carp\carp_loop.wav,,,0.75,0.75,,,4,reject,,,full_vol,,,1,,,,1,1,,2d,,,looping,0.5,,,,,,500,wpn_all,,,,,,0.25,,,,,,100,100,0.25,1,, +carp_end,SFX\Levels\zombie\powerups\carp\carp_end.wav,,,1,1,,,4,reject,,,full_vol,,,1,,,,1,1,,2d,,,,,,,,points_loop_off,,,wpn_all,,,,,,0.25,,,,,,100,100,0.25,1,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +# Perks,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +perks_machine_loop,SFX\Levels\zombie\perksacola\hum\hum_loop.wav,,,1,1,50,350,,,,,ambience,,curve3,,500,,curve2,1,1,,3d,,,looping,,,,,,,,,,,50,100,0.8,0.35,,,,,,35,50,0.25,1,, +broken_random_jingle,SFX\Levels\zombie\perksacola\random_##,,,1,1,50,500,,,,,full_vol,,curve3,,700,,curve2,1,1,,3d,,,,,,,,,,,,,,50,150,0.8,0.35,,,,,,10,25,0.25,1,, +perks_power_on,SFX\Levels\zombie\perksacola\power_on\power_on.wav,,,1,1,250,1000,,,,,full_vol,,curve3,,1250,,curve2,1,1,,3d,,,,,,,,,,,,,,100,150,0.5,0,,,,,,10,25,0.25,1,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +bottle_dispense,SFX\Levels\zombie\perksacola\bottle\dispense_00.wav,,,0.6,0.6,500,4000,4,reject,,,full_vol,,curve4,1,4500,,curve2,1,1,,2d,,,,,,,,,,,,,,,,,0.25,,,,,,100,100,0.25,1,, +bottle_open,SFX\Levels\zombie\perksacola\bottle\open\open_00.wav,,,1,1,500,4000,4,reject,,,full_vol,,curve4,1,4500,,curve2,1,1,,2d,,,,,,,,,,,,,,,,,0.25,,,,,,100,100,0.25,1,, +swallow,SFX\Levels\zombie\perksacola\bottle\swallow\swallow_00.wav,,,1,1,500,4000,4,reject,,,full_vol,,curve4,1,4500,,curve2,1,1,,2d,,,,,,,,,,,wpn_all,,,,,,0.25,,,,,,100,100,0.25,1,, +belch,SFX\Levels\zombie\perksacola\bottle\belch\belch_00.wav,,,0.6,0.6,500,4000,4,reject,,,full_vol,,curve4,1,4500,,curve2,1,1,,2d,,,,,,,,,,500,,,,,,,0.25,,,,,,100,100,0.25,1,, +bottle_break,SFX\Levels\zombie\perksacola\bottle\break\break_00.wav,,,0.6,0.6,500,4000,4,reject,,,full_vol,,curve4,1,4500,,curve2,1,1,,2d,,,,,,,,,,,,,,,,,0.25,,,,,,100,100,0.25,1,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +deny,SFX\Levels\zombie\perksacola\bottle\deny_00.wav,,,0.9,0.9,100,1000,6,priority,,,full_vol,,,,1000,,curve2,0.85,1.2,,3d,,,,,,,,,,,,,,,,,0.25,,,,,,15,25,0.25,1,, +bottle_dispense3d,SFX\Levels\zombie\perksacola\bottle\dispensemn_00.wav,,,0.9,0.9,100,1000,6,priority,,,full_vol,,,,1000,,curve2,0.85,1.2,,3d,,,,,,,,,,,,,,,,,0.25,,,,,,15,25,0.25,1,, +bottle_open3d,SFX\Levels\zombie\perksacola\bottle\open\openmn_00.wav,,,0.9,0.9,100,1000,6,priority,,,full_vol,,,,1000,,curve2,0.85,1.2,,3d,,,,,,,,,,,,,,,,,0.25,,,,,,15,25,0.25,1,, +swallow3d,SFX\Levels\zombie\perksacola\bottle\swallow\swallowmn_00.wav,,,0.9,0.9,100,1000,6,priority,,,full_vol,,,,1000,,curve2,0.85,1.2,,3d,,,,,,,,,,,,,,,,,0.25,,,,,,15,25,0.25,1,, +belch3d,SFX\Levels\zombie\perksacola\bottle\belch\belchmn_00.wav,,,0.9,0.9,100,1000,6,priority,,,full_vol,,,,1000,,curve2,0.85,1.2,,3d,,,,,,,,,,,,,,,,,0.25,,,,,,15,25,0.25,1,, +bottle_break3d,SFX\Levels\zombie\perksacola\bottle\break\breakmn_00.wav,,,0.9,0.9,100,1000,6,priority,,,full_vol,,,,1000,,curve2,0.85,1.2,,3d,,,,,,,,,,,,,,,,,0.25,,,,,,15,25,0.25,1,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +knuckle_start,null.wav,,,1,1,,,,,,,full_vol,,,0.8,,,,1,1,,2d,,,,,,,,,,,wpn_all,0.2,,,,,,,,,,,90,90,0.25,1,, +knuckle_left,SFX\Levels\zombie\packapunch\knuckle_00.wav,,,1,1,,,,,,,full_vol,,,0.8,,,,1,1,,2d,,,,,,,,,,,wpn_fnt,0.2,1,,,,,,,,,,90,90,0.25,1,, +knuckle_right,SFX\Levels\zombie\packapunch\knuckle_01.wav,,,1,1,,,,,,,full_vol,,,0.8,,,,1,1,,2d,,,,,,,,,,,wpn_fnt,0.2,1,,,,,,,,,,90,90,0.25,1,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +#PACKAPUNCH,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +packa_rollers_loop,SFX\Levels\zombie\perksacola\hum\packa_loop.wav,,,0.35,0.35,50,450,,,,,ambience,,curve3,,600,,curve2,1,1,,3d,,,looping,,,,,,,,,,,50,100,0.3,0.35,,,,,,35,50,0.25,1,, +packa_weap_upgrade,SFX\Levels\zombie\perksacola\packa_upgrade_weap.wav,,,1,1,50,450,,,,,full_vol,,curve3,,600,,curve2,1,1,,3d,,,,,,,,,,,,,,,,,0.35,,,,,,35,50,0.25,1,, +packa_weap_ready,SFX\Levels\zombie\perksacola\packa_weap_ready.wav,,,1,1,50,600,,,,,full_vol,,curve3,,800,,curve2,1,1,,3d,,,,,,,,,,,,,,,,,0.35,,,,,,35,50,0.25,1,, +ticktock_loop,SFX\Levels\zombie\perksacola\ticktock_loop.wav,,,0.8,0.8,50,600,,,,,full_vol,,curve3,,800,,curve2,1,1,,3d,,,looping,,,,,,,,,,,,,,0.35,,,,,,35,50,0.25,1,, +packa_deny,SFX\Levels\zombie\perksacola\packa_deny.wav,,,1,1,50,450,,,,,full_vol,,curve3,,600,,curve2,1,1,,3d,,,,,,,,,,,,,,,,,0.35,,,,,,35,50,0.25,1,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +# Traps,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +elec_start,SFX\Levels\zombie\maps\asylum\traps\trap_start.wav,,,0.9,0.9,100,1000,6,priority,,,full_vol,,,,1000,,curve2,0.85,1.2,,3d,,,,,,,,,,,,,,100,250,0.8,0.25,,,,,,15,25,0.25,1,, +elec_loop,SFX\Levels\zombie\maps\asylum\traps\trap_loop.wav,,,1,1,250,1000,1,priority,,,full_vol,,curve3,,1000,,curve2,0.9,1.05,,3d,,,looping,,,,,,,,,,,100,250,0.8,0.25,,,,,,50,95,0.25,1,,yes +elec_arc,SFX\Levels\zombie\maps\asylum\traps\arc_##,,,0.55,0.85,100,800,6,priority,,,ambience,,,,1000,,curve2,0.85,1.2,,3d,,,,,,,,,,,,,,100,250,0.8,0.25,,,,,,10,15,0.25,1,, +elec_jib_zombie,SFX\Levels\zombie\maps\asylum\traps\arc_##,,,1,1,500,1500,8,priority,,,full_vol,,,,1750,,curve2,0.85,1.2,,3d,,,,,,,,,,,,,,100,250,0.8,0.25,,,,,,10,15,0.25,1,, +elec_current_loop,SFX\Levels\zombie\small_elec.wav,,,1,1,50,1250,,,,,full_vol,,curve2,,1500,,curve1,0.85,1.02,,3d,,,looping,,,,,,,,,,,100,250,0.8,0.35,,,,,,35,50,0.25,1,, +exp_jib_zombie,SFX\Levels\zombie\maps\asylum\traps\exp_zom\exp_zom_00.wav,,,1,1,500,1500,8,priority,,,full_vol,,,,1750,,curve2,0.85,1.2,,3d,,,,,,,,sizzle,,,,,,100,250,0.8,0.25,,,,,,10,15,0.25,1,, +sizzle,SFX\Levels\zombie\maps\asylum\traps\exp_zom\sizzle.wav,,,1,1,250,1000,3,priority,,,full_vol,,,,1750,,curve2,0.85,1.2,,3d,,,,,,,,,,,,,,100,250,0.8,0.25,,,,,,10,15,0.25,1,, +zombie_arc,SFX\Levels\zombie\maps\asylum\traps\zom_arc_##,,,1,1,500,800,6,priority,,,ambience,,,,1000,,curve2,0.85,1.2,,3d,,,,,,,,sizzle,,,,,,100,250,0.8,0.25,,,,,,10,15,0.25,1,, +#electrocution,SFX\Levels\zombie\maps\asylum\traps\electocution\elec_loop.wav,,,1,1,250,800,1,priority,,,full_vol,,,,,,curve2,1,1,,3d,,,looping,,,,,,,,,,,100,250,0.8,,,,,,,70,80,0.25,1,, +ignite,SFX\Levels\zombie\maps\asylum\traps\on_fire\ignite.wav,,,1,1,500,1250,3,priority,,,full_vol,,,,1750,,curve2,0.85,1.2,,3d,,,,,,,,sizzle,,,,,,100,250,0.8,0.25,,,,,,10,15,0.25,1,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +# Radio,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +static,SFX\Levels\sniper\sparks_##,,,0.8,1,50,250,,,,,explosion,,curve3,,500,,curve2,0.9,1.05,,3d,,,,,,,,,,,,0.5,,,,,,,,,,,50,95,0.25,1,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +#wtf,SFX\Levels\zombie\radio\mx_wtf.wav,,,0.8,0.8,125,2500,,,,,music,,curve3,0.8,3200,,curve1,1,1,,3d,streamed,,,0.4,,,,,,,,,,,,,0.25,,,,,,50,50,0.15,0.85,, +#true_crime_4,SFX\Levels\zombie\radio\true_crime_track_4.wav,,,0.8,0.8,125,2500,,,,,music,,curve3,0.8,3200,,curve1,1,1,,3d,streamed,,,0.4,,,,,,,,,,,,,0.25,,,,,,50,50,0.15,0.85,, +#dusk,SFX\Levels\zombie\radio\dusk.wav,,,0.8,0.8,125,2500,,,,,music,,curve3,0.8,3200,,curve1,1,1,,3d,streamed,,,0.4,,,,,,,,,,,,,0.25,,,,,,50,50,0.15,0.85,, +#sand,SFX\Levels\zombie\radio\mx_sand.wav,,,0.8,0.8,125,2500,,,,,music,,curve3,0.8,3200,,curve1,1,1,,3d,streamed,,,0.4,,,,,,,,,,,,,0.25,,,,,,50,50,0.15,0.85,, +#all_mixed_up,SFX\Levels\zombie\radio\mx_all_mixed_up.wav,,,0.8,0.8,125,2500,,,,,music,,curve3,0.8,3200,,curve1,1,1,,3d,streamed,,,0.4,,,,,,,,,,,,,0.25,,,,,,50,50,0.15,0.85,, +#ber3b_guitars,SFX\Levels\zombie\radio\mx_ber3b_guitars.wav,,,0.8,0.8,125,2500,,,,,music,,curve3,0.8,3200,,curve1,1,1,,3d,streamed,,,0.4,,,,,,,,,,,,,0.25,,,,,,50,50,0.15,0.85,, +#bold_men,SFX\Levels\zombie\radio\mx_boldmen_city_loop.wav,,,0.8,0.8,125,2500,,,,,music,,curve3,0.8,3200,,curve1,1,1,,3d,streamed,,,0.4,,,,,,,,,,,,,0.25,,,,,,50,50,0.15,0.85,, +#dog_fire,SFX\Levels\zombie\radio\mx_dog_fire.wav,,,0.8,0.8,125,2500,,,,,music,,curve3,0.8,3200,,curve1,1,1,,3d,streamed,,,0.4,,,,,,,,,,,,,0.25,,,,,,50,50,0.15,0.85,, +#the_march,SFX\Levels\zombie\radio\mx_march_ber3_00.wav,,,0.8,0.8,125,2500,,,,,music,,curve3,0.8,3200,,curve1,1,1,,3d,streamed,,,0.4,,,,,,,,,,,,,0.25,,,,,,50,50,0.15,0.85,, +#drum_no_bass,SFX\Levels\zombie\radio\mx_pel1b_00.wav,,,0.8,0.8,125,2500,,,,,music,,curve3,0.8,3200,,curve1,1,1,,3d,streamed,,,0.4,,,,,,,,,,,,,0.25,,,,,,50,50,0.15,0.85,, +#russian_theme,SFX\Levels\zombie\radio\mx_russian_theme.wav,,,0.8,0.8,125,2500,,,,,music,,curve3,0.8,3200,,curve1,1,1,,3d,streamed,,,0.4,,,,,,,,,,,,,0.25,,,,,,50,50,0.15,0.85,, +#stag_push,SFX\Levels\zombie\radio\mx_stag_push_00.wav,,,0.8,0.8,125,2500,,,,,music,,curve3,0.8,3200,,curve1,1,1,,3d,streamed,,,0.4,,,,,,,,,,,,,0.25,,,,,,50,50,0.15,0.85,, +#goddess_energy,SFX\Levels\zombie\radio\mx_underscore_ber2.wav,,,0.8,0.8,125,2500,,,,,music,,curve3,0.8,3200,,curve1,1,1,,3d,streamed,,,0.4,,,,,,,,,,,,,0.25,,,,,,50,50,0.15,0.85,, +#wild_card,SFX\Levels\zombie\radio\mx_WildCard_loop_g_final.wav,,,0.8,0.8,125,2500,,,,,music,,curve3,0.8,3200,,curve1,1,1,,3d,streamed,,,0.4,,,,,,,,,,,,,0.25,,,,,,50,50,0.15,0.85,, +#pby_old,SFX\Levels\zombie\radio\pby_old.wav,,,0.8,0.8,125,2500,,,,,music,,curve3,0.8,3200,,curve1,1,1,,3d,streamed,,,0.4,,,,,,,,,,,,,0.25,,,,,,50,50,0.15,0.85,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +#TESLA,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +tesla_idle,SFX\Weapon\tesla\wpn_tesla_idle_d.wav,,,0.3,0.3,50,300,1,reject,,,rfl_1st,,curve1,0.8,,,,1,1,,3d,,,looping,,,,,,,,,,,50,100,0.9,,,,,,,80,90,0.25,1,, +wpn_tesla_fire_plr,SFX\Weapon\tesla\new\wpn_tesla_fire_st_f.wav,,,1,1,,,,,,,full_vol,,,,,,,1,1,,2d,,,,,,,,wpn_tesla_fire_rear,,,wpn_all,,,,,,,,,,,,100,100,0.25,1,, +wpn_tesla_fire_plr_last,SFX\Weapon\tesla\new\wpn_tesla_fire_st_Lst.wav,,,1,1,,,,,,,full_vol,,,,,,,1,1,,2d,,,,,,,,wpn_tesla_fire_rear,,,wpn_all,,,,,,,,,,,,100,100,0.25,1,, +wpn_tesla_fire_rear,SFX\Weapon\tesla\new\wpn_tesla_fire_st_r.wav,,,0.5,0.5,,,,,,,full_vol,,,,,,,1,1,,2d,,,,,,,,wpn_tesla_flux_left,,200,wpn_rear,,,,,,,,,,,,80,90,0.25,1,, +wpn_tesla_fire_npc,SFX\Weapon\tesla\new\wpn_tesla_fire_mn_f.wav,,,1,1,100,1550,,,,,full_vol,,curve3,0.8,2100,,curve2,1,1,,3d,,,,,,,,wpn_tesla_flux_left,,,,,,50,300,0.5,,,,,,,80,90,0.25,1,, +wpn_tesla_fire_npc_last,SFX\Weapon\tesla\new\wpn_tesla_fire_mn_Lst.wav,,,1,1,100,1550,,,,,full_vol,,curve3,0.8,2100,,curve2,1,1,,3d,,,,,,,,wpn_tesla_flux_left,,,,,,50,300,0.5,,,,,,,80,90,0.25,1,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +wpn_tesla_flux_left,SFX\Weapon\tesla\new_flux\wpn_tesla_flux_l.wav,,,0.7,0.7,50,2000,,,1,reject,full_vol,,curve1,0.8,,,,1,1,,3d,,,,,,,,wpn_tesla_flux_right,,,,,,50,250,0.2,0.5,,,,left_shot,5,10,25,0.25,1,, +wpn_tesla_flux_right,SFX\Weapon\tesla\new_flux\wpn_tesla_flux_r.wav,,,0.7,0.7,50,2000,,,1,reject,full_vol,,curve1,0.8,,,,1,1,,3d,,,,,,,,,,,,,,50,250,0.2,0.5,,,,right_shot,5,10,25,0.25,1,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +wpn_tesla_proj_loop,SFX\Weapon\tesla\projectile\proj_loop.wav,,,1,1,200,700,,,,,full_vol,,curve3,0.8,,,,1,1,,3d,,,looping,,,,,,,,,,,50,100,0.9,,,,,,,25,35,0.25,1,, +wpn_tesla_proj_impact,SFX\Weapon\tesla\projectile\proj_impact.wav,,,1,1,200,2500,,,,,full_vol,,curve4,0.8,,,,0.9,1.1,,3d,,,,,,,,wpn_tesla_proj_flux_left,,,,,,50,100,0.9,,,,,,,80,90,0.25,1,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +wpn_tesla_proj_flux_left,SFX\Weapon\tesla\wpn_tesla_flux_l.wav,,,0.7,0.7,50,2000,,,1,reject,full_vol,,curve1,0.8,,,,1,1,,3d,,,,,,,,wpn_tesla_proj_flux_right,,,,,,50,250,0.2,0.5,,,,left_player,4,10,25,0.25,1,, +wpn_tesla_proj_flux_right,SFX\Weapon\tesla\wpn_tesla_flux_r.wav,,,0.7,0.7,50,2000,,,1,reject,full_vol,,curve1,0.8,,,,1,1,,3d,,,,,,,,,,,,,,50,250,0.2,0.5,,,,right_player,4,10,25,0.25,1,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +imp_tesla,SFX\Levels\zombie\maps\asylum\traps\zom_arc_##,,,1,1,200,850,,,,,full_vol,,curve2,0.8,,,,1,1,,3d,,,,,,,,tesla_sizzle,,250,,,,50,100,0.9,,,,,,,80,90,0.25,1,, +tesla_sizzle,SFX\Levels\zombie\maps\asylum\traps\exp_zom\sizzle.wav,,,1,1,100,380,,,,,full_vol,,curve2,0.8,,,,1,1,,3d,,,,,,,,wpn_tesla_proj_impact,,290,,,,50,100,0.9,,,,,,,10,20,0.25,1,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +tesla_bounce,SFX\Weapon\tesla\bounce_##,,,1,1,200,2200,,,,,full_vol,,curve2,0.8,,,,1,1,,3d,,,,,,,,,,250,,,,50,100,0.9,,,,,,,80,90,0.25,1,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +tesla_sweeps,SFX\Levels\zombie\maps\asylum\switch\comp\sweets\sweets_02.wav,,1,0.5,0.5,100,280,1,reject,,,full_vol,,curve2,0.8,,,,0.8,1.05,,3d,,0.7,,,,,,,,255,,,,50,100,0.9,,,,,,,80,90,0.25,1,, +tesla_sweeps,SFX\Levels\zombie\maps\asylum\switch\comp\sweets\sweets_03.wav,,2,0.5,0.5,100,280,1,reject,,,full_vol,,curve2,0.8,,,,0.8,1.05,,3d,,0.7,,,,,,,,255,,,,50,100,0.9,,,,,,,80,90,0.25,1,, +tesla_sweeps_idle,SFX\Weapon\tesla\idle_##,,,1,1,100,280,1,reject,,,full_vol,,curve2,0.8,,,,0.8,1.05,,3d,,,,,,,,tesla_sweeps,,,,,,50,100,0.9,,,,,,,80,90,0.25,1,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +elec_vocals_tesla,SFX\Levels\zombie\new_zombie_vox\elec_##,,,0.8,1,250,1000,3,priority,1,reject,voice,,,0.8,1200,,curve2,1,1.1,,3d,,0.5,,,,,,,,,,,,75,250,0.75,0.5,,,,,,60,70,0.25,1,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +tesla_foley,SFX\Weapon\tesla\reload\gr_tesla_start.wav,,,1,1,,,,,,,full_vol,,,,,,,1,1,,2d,,,,,,,,,,,wpn_all,,,,,,,,,,,,80,90,0.25,1,, +tesla_switch_flip_off,SFX\Weapon\tesla\reload\tesla_switch_flip_off.wav,,,1,1,,,,,,,full_vol,,,,,,,1,1,,2d,,,,,,,,,,,wpn_all,,,,,,,,,,,,80,90,0.25,1,, +tesla_handle_pullback,SFX\Weapon\tesla\reload\tesla_handle_pullback.wav,,,1,1,,,,,,,full_vol,,,,,,,1,1,,2d,,,,,,,,,,,wpn_fnt,,,,,,,,,,,,80,90,0.25,1,, +tesla_clip_in,SFX\Weapon\tesla\reload\tesla_clip_in.wav,,,1,1,,,,,,,full_vol,,,,,,,1,1,,2d,,,,,,,,,,,wpn_fnt,,,,,,,,,,,,80,90,0.25,1,, +tesla_handle_release,SFX\Weapon\tesla\reload\tesla_handle_release.wav,,,1,1,,,,,,,full_vol,,,,,,,1,1,,2d,,,,,,,,,,,wpn_fnt,,,,,,,,,,,,80,90,0.25,1,, +tesla_switch_flip_on,SFX\Weapon\tesla\reload\tesla_switch_flip_on.wav,,,1,1,,,,,,,full_vol,,,,,,,1,1,,2d,,,,,,,,,,,wpn_all,,,,,,,,,,,,80,90,0.25,1,, +tesla_to_idle,SFX\Levels\zombie\perksacola\bottle\belch\belch_00.wav,,,0,0,,,,,,,full_vol,,,,,,,1,1,,2d,,,,,,,,,,,wpn_fnt,,,,,,,,,,,,80,90,0.25,1,, +#tesla_foley,SFX\Weapon\tesla\reload\gr_tesla_start.wav,,,1,1,,,,,,,full_vol,,,,,,,1,1,,2d,,,,,,,,,,,wpn_all,,,,,,,,,,,,80,90,0.25,1,, +tesla_switch_flip_raise,SFX\Weapon\tesla\reload\tesla_switch_flip_on.wav,,,1,1,,,,,,,full_vol,,,,,,,1,1,,2d,,,,,,,,,,,wpn_all,,,,,,,,,,,,80,90,0.25,1,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +tesla_happy,SFX\Weapon\tesla\happy_##,,,1,1,100,280,1,reject,,,full_vol,,curve2,0.8,,,,0.8,1.05,,2d,,,,,,,,,,,wpn_fnt,,,50,100,0.9,,,,,,,60,60,0.25,1,, +tesla_effects,SFX\Weapon\tesla\effects_##,,,0.45,0.55,100,280,1,reject,,,full_vol,,curve2,0.8,,,,0.8,1.05,,2d,,,,,,,,,,,wpn_fnt,,,50,100,0.9,,,,,,,60,60,0.25,1,, +tesla_imp_water,SFX\Weapon\tesla\imp_water\imp_water.wav,,,1,1,100,1550,,,,,full_vol,,curve3,0.8,2100,,curve2,1,1,,3d,,,,,,,,wpn_tesla_flux_left,,,,,,50,300,0.5,,,,,,,80,90,0.25,1,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +shellshock_loop,null.wav,,,1,1,100,1550,,,,,full_vol,,curve3,0.8,2100,,curve2,1,1,,3d,,,,,,,,wpn_tesla_flux_left,,,,,,50,300,0.5,,,,,,,1,1,0.25,1,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +#TESLA UBER,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +weap_tesla_fire_ubershot_st,null.wav,,,1,1,,,,,,,full_vol,,,,,,,1,1,,2d,,,,,,,,wpn_tesla_fire_plr,,,wpn_all,,,,,,,,,,,,100,100,0.25,1,, +weap_tesla_fire_ubershot_m,null.wav,,,1,1,100,1550,,,,,full_vol,,curve3,0.8,2100,,curve2,1,1,,3d,,,,,,,,wpn_tesla_fire_npc,,,,,,50,300,0.5,,,,,,,80,90,0.25,1,, +weap_tesla_firelast_ubershot_st,null.wav,,,1,1,,,,,,,full_vol,,,,,,,1,1,,2d,,,,,,,,wpn_tesla_fire_plr_last,,,wpn_all,,,,,,,,,,,,100,100,0.25,1,, +weap_tesla_firelast_ubershot_m,null.wav,,,1,1,100,1550,,,,,full_vol,,curve3,0.8,2100,,curve2,1,1,,3d,,,,,,,,wpn_tesla_fire_npc_last,,,,,,50,300,0.5,,,,,,,80,90,0.25,1,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +# MonkeyBomb,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +monkey_raise_plr,sfx/weapon/monkey/monkey_raise_plr.wav,,,1,1,,,,,,,full_vol,,,,,,,1,1,,2d,,,,,,,,monkey_raise_plr_vox,,100,wpn_fnt,,,,,,,,,,,,40,80,0.25,1,, +monkey_raise,sfx/weapon/monkey/monkey_raise.wav,,,0.8,0.8,100,1250,,,,,full_vol,,curve3,0.75,2500,,curve3,1,1,,3d,,,,,,,,,,,,,,,,,0.3,,,,,,40,80,0.25,1,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +# FOLEY,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +monk_cymb_1,sfx/weapon/monkey/monk_cymb_00.wav,,,1,1,,,,,,,full_vol,,,,,,,1,1,,2d,,,,,,,,,,,wpn_fnt,,,,,,,,,,,,40,80,0.25,1,, +monk_cymb_2,sfx/weapon/monkey/monk_cymb_01.wav,,,1,1,,,,,,,full_vol,,,,,,,1,1,,2d,,,,,,,,,,,wpn_fnt,,,,,,,,,,,,40,80,0.25,1,, +monk_cymb_3,sfx/weapon/monkey/monk_cymb_02.wav,,,1,1,,,,,,,full_vol,,,,,,,1,1,,2d,,,,,,,,,,,wpn_fnt,,,,,,,,,,,,40,80,0.25,1,, +monk_cymb_4,sfx/weapon/monkey/monk_cymb_03.wav,,,1,1,,,,,,,full_vol,,,,,,,1,1,,2d,,,,,,,,,,,wpn_fnt,,,,,,,,,,,,40,80,0.25,1,, +monk_cymb_5,sfx/weapon/monkey/monk_cymb_04.wav,,,1,1,,,,,,,full_vol,,,,,,,1,1,,2d,,,,,,,,,,,wpn_fnt,,,,,,,,,,,,40,80,0.25,1,, +monk_turn_key,sfx/weapon/monkey/monkey_ratchet.wav,,,1,1,,,,,,,full_vol,,,,,,,1,1,,2d,,,,,,,,,,,wpn_fnt,,,,,,,,,,,,40,80,0.25,1,, +monk_push_fez,null.wav,,,1,1,,,,,,,full_vol,,,,,,,1,1,,2d,,,,,,,,,,,wpn_fnt,,,,,,,,,,,,40,80,0.25,1,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +monk_cymb_m,sfx/weapon/monkey/monk_cymb_m.wav,,,0.9,0.9,100,2500,4,oldest,,,character,,curve3,0.75,3500,,curve3,1,1,,3d,,,,,,,,,,,,,,,,,0.3,,,,,,40,80,0.25,1,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +monkey_land_wood,SFX\Weapon\Special\Satchel_charge\satchel_plant.wav,,,0.9,1,50,1300,,,,,character,,curve2,,1500,,curve3,0.9,1.05,,3d,,,,,,,,monkey_land_vox,,,,,,,,,,,,,,,80,95,0.25,1,, +monkey_land_rock,SFX\Weapon\Special\Satchel_charge\satchel_plant.wav,,,0.9,1,50,1300,,,,,character,,curve2,,1500,,curve3,0.9,1.05,,3d,,,,,,,,monkey_land_vox,,,,,,,,,,,,,,,80,95,0.25,1,, +monkey_land_dirt,SFX\Weapon\Special\Satchel_charge\satchel_plant.wav,,,0.9,1,50,1300,,,,,character,,curve2,,1500,,curve3,0.9,1.05,,3d,,,,,,,,monkey_land_vox,,,,,,,,,,,,,,,80,95,0.25,1,, +monkey_land_default,SFX\Weapon\Special\Satchel_charge\satchel_plant.wav,,,0.9,1,50,1300,,,,,character,,curve2,,1500,,curve3,0.9,1.05,,3d,,,,,,,,monkey_land_vox,,,,,,,,,,,,,,,80,95,0.25,1,, +monkey_land_bark,SFX\Weapon\Special\Satchel_charge\satchel_plant.wav,,,0.9,1,50,1300,,,,,character,,curve2,,1500,,curve3,0.9,1.05,,3d,,,,,,,,monkey_land_vox,,,,,,,,,,,,,,,80,95,0.25,1,, +monkey_land_brick,SFX\Weapon\Special\Satchel_charge\satchel_plant.wav,,,0.9,1,50,1300,,,,,character,,curve2,,1500,,curve3,0.9,1.05,,3d,,,,,,,,monkey_land_vox,,,,,,,,,,,,,,,80,95,0.25,1,, +monkey_land_carpet,SFX\Weapon\Special\Satchel_charge\satchel_plant.wav,,,0.9,1,50,1300,,,,,character,,curve2,,1500,,curve3,0.9,1.05,,3d,,,,,,,,monkey_land_vox,,,,,,,,,,,,,,,80,95,0.25,1,, +monkey_land_cloth,SFX\Weapon\Special\Satchel_charge\satchel_plant.wav,,,0.9,1,50,1300,,,,,character,,curve2,,1500,,curve3,0.9,1.05,,3d,,,,,,,,monkey_land_vox,,,,,,,,,,,,,,,80,95,0.25,1,, +monkey_land_concrete,SFX\Weapon\Special\Satchel_charge\satchel_plant.wav,,,0.9,1,50,1300,,,,,character,,curve2,,1500,,curve3,0.9,1.05,,3d,,,,,,,,monkey_land_vox,,,,,,,,,,,,,,,80,95,0.25,1,, +monkey_land_foliage,SFX\Weapon\Special\Satchel_charge\satchel_plant.wav,,,0.9,1,50,1300,,,,,character,,curve2,,1500,,curve3,0.9,1.05,,3d,,,,,,,,monkey_land_vox,,,,,,,,,,,,,,,80,95,0.25,1,, +monkey_land_glass,SFX\Weapon\Special\Satchel_charge\satchel_plant.wav,,,0.9,1,50,1300,,,,,character,,curve2,,1500,,curve3,0.9,1.05,,3d,,,,,,,,monkey_land_vox,,,,,,,,,,,,,,,80,95,0.25,1,, +monkey_land_grass,SFX\Weapon\Special\Satchel_charge\satchel_plant.wav,,,0.9,1,50,1300,,,,,character,,curve2,,1500,,curve3,0.9,1.05,,3d,,,,,,,,monkey_land_vox,,,,,,,,,,,,,,,80,95,0.25,1,, 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+zombie_groan_monkey,SFX\Levels\zombie\new_zombie_vox\taunt\taunt_04.wav,,21,1,1,150,1500,3,priority,1,reject,voice,,curve3,0.8,3500,,curve1,1,1.1,,3d,,,,0.7,,,,,,,,,,,,,0.5,,,,,,10,25,0.25,1,, +zombie_groan_monkey,SFX\Levels\zombie\new_zombie_vox\taunt\taunt_05.wav,,22,1,1,150,1500,3,priority,1,reject,voice,,curve3,0.8,3500,,curve1,1,1.1,,3d,,,,0.7,,,,,,,,,,,,,0.5,,,,,,10,25,0.25,1,, +zombie_groan_monkey,SFX\Levels\zombie\new_zombie_vox\taunt\taunt_06.wav,,23,1,1,150,1500,3,priority,1,reject,voice,,curve3,0.8,3500,,curve1,1,1.1,,3d,,,,0.7,,,,,,,,,,,,,0.5,,,,,,10,25,0.25,1,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +# Bump Triggers,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +cage_rattle,SFX\Levels\zombie\bump\cage_##,,,0.75,0.75,100,800,2,reject,,,full_vol,,curve3,,,,,0.95,1.1,,3d,,,,,,,,,,,,,,50,100,0.5,0.1,,,,,,5,25,0.25,0.75,, +perks_rattle,SFX\Levels\zombie\bump\vend_##,,,0.75,0.75,100,800,2,reject,,,full_vol,,curve3,,,,,0.95,1.1,,3d,,,,,,,,,,,,,,50,100,0.5,0.1,,,,,,5,25,0.25,0.75,, +pots_rattle,SFX\Levels\zombie\bump\pots_##,,,0.75,0.75,100,800,2,reject,,,full_vol,,curve3,,,,,0.95,1.1,,3d,,,,,,,,,,,,,,50,100,0.5,0.1,,,,,,5,25,0.25,0.75,, +shelf_rattle,SFX\Levels\zombie\bump\shelf_##,,,0.75,0.75,100,800,2,reject,,,full_vol,,curve3,,,,,0.95,1.1,,3d,,,,,,,,,,,,,,50,100,0.5,0.1,,,,,,5,25,0.25,0.75,, +filecabinate_rattle,SFX\Levels\zombie\bump\file_cab_##,,,0.75,0.75,100,800,2,reject,,,full_vol,,curve3,,,,,0.95,1.1,,3d,,,,,,,,,,,,,,50,100,0.5,0.1,,,,,,5,25,0.25,0.75,, +desk_rattle,SFX\Levels\zombie\bump\desk_##,,,0.75,0.75,100,800,2,reject,,,full_vol,,curve3,,,,,0.95,1.1,,3d,,,,,,,,,,,,,,50,100,0.5,0.1,,,,,,5,25,0.25,0.75,, +stretcher_rattle,SFX\Levels\zombie\bump\stretcher_##,,,0.75,0.75,100,800,2,reject,,,full_vol,,curve3,,,,,0.95,1.1,,3d,,,,,,,,,,,,,,50,100,0.5,0.1,,,,,,5,25,0.25,0.75,, +cupboard_rattle,SFX\Levels\zombie\bump\cupboard_##,,,0.75,0.75,100,800,2,reject,,,full_vol,,curve3,,,,,0.95,1.1,,3d,,,,,,,,,,,,,,50,100,0.5,0.1,,,,,,5,25,0.25,0.75,, +barrel_rattle,SFX\Levels\zombie\bump\barrel_##,,,0.75,0.75,100,800,2,reject,,,full_vol,,curve3,,,,,0.95,1.1,,3d,,,,,,,,,,,,,,50,100,0.5,0.1,,,,,,5,25,0.25,0.75,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +# Bowie Knife,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +bowie_swing,sfx\weapon\bowie\bowie_swing_##,,,0.9,1,100,100,,,,,full_vol,,,,,,,0.9,1.1,,3d,,,,,,,,,,,wpn_all,0.3,1,,,,,,,,,,90,90,0.25,1,, +bowie_stab,sfx\weapon\bowie\bowie_stab_##,,,0.9,1,100,100,,,,,full_vol,,,,,,,0.9,1.1,,3d,,,,,,,,,,,wpn_all,0.3,1,,,,,,,,,,90,90,0.25,1,, +bowie_pull,SFX\Weapon\knife\knife_pull_##,,,0.9,1,100,100,,,,,full_vol,,,,,,,0.9,1.1,,3d,,,,,,,,,,,wpn_all,0.3,1,,,,,,,,,,90,90,0.25,1,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +bowie_start,sfx\weapon\bowie\bowie_start.wav,,,1,1,,,,,,,full_vol,,,0.8,,,,1,1,,2d,,,,,,,,,,,wpn_all,0.2,,,,,,,,,,,90,90,0.25,1,, +bowie_turn,sfx\weapon\bowie\bowie_turn.wav,,,0.75,0.75,,,,,,,full_vol,,,0.8,,,,1,1,,2d,,,,,,,,,,,wpn_all,0.2,,,,,,,,,,,90,90,0.25,1,, +bowie_toss,sfx\weapon\bowie\bowie_toss.wav,,,1,1,,,,,,,full_vol,,,0.8,,,,1,1,,2d,,,,,,,,,,,wpn_all,0.2,,,,,,,,,,,90,90,0.25,1,, +bowie_catch,sfx\weapon\bowie\bowie_catch.wav,,,1,1,,,,,,,full_vol,,,0.8,,,,1,1,,2d,,,,,,,,,,,wpn_all,0.2,,,,,,,,,,,90,90,0.25,1,, diff --git a/raw/soundaliases/mp_bgate.csv b/raw/soundaliases/mp_bgate.csv new file mode 100644 index 000000000..2cc7dd619 --- /dev/null +++ b/raw/soundaliases/mp_bgate.csv @@ -0,0 +1,36 @@ +name,sequence,file,vol_min,vol_max,pitch_min,pitch_max,dist_min,dist_max,dist_reverb_max,limit_count,limit_type,entity_limit_count,entity_limit_type,bus,priority,spatialized,type,probability,loop,masterslave,loadspec,reverb_falloff_curve,subtitle,compression,randomize_type,secondaryaliasname,chainaliasname,volumefalloffcurve,probability,startdelay,speakermap,reverb,lfe percentage,center percentage,platform,envelop_min,envelop_max,envelop percentage,occlusion_level,move_type,move_time,real_delay,distance_lpf,min_priority,max_priority,min_priority_threshold,max_priority_threshold +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +# Ambient SFX - Static,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +# WIND,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +partial_wind,,Stream\Backgrounds\Room_Tones\ber3b_partial_high_00.wav,0.25,0.25,1,1,,,,,,,,ambience,,2d,streamed,,looping,,,,,,,,,,,,,,,,,,,,,,,,,40,80,0.25,1 +indoor_wind,,Stream\Backgrounds\Room_Tones\ber3b_closed_00.wav,0.55,0.55,1,1,,,,,,,,ambience,,2d,streamed,,looping,,,,,,,,,,,,,,,,,,,,,,,,,40,80,0.25,1 +outdoor_wind,,Stream\Backgrounds\Wind\ext_wind\ext_wind_00.wav,0.55,0.55,1,1,,,,,,,,ambience,,2d,streamed,,looping,,,,,,,,,,,,,,,,,,,,,,,,,40,80,0.25,1 +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +# FIRE,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +fire_large,,SFX\Levels\Makin\hut_fire_##,0.4,0.5,0.8,1.05,100,1500,2000,,,,,ambience,,3d,,,looping,,,curve3,,,pitch,,,curve3,,,,0.8,,,,,,,0.3,,,,,20,40,0.15,0.85 +fire_small,,SFX\Levels\nazi_zombie_factory\fire_small.wav,0.6,0.9,0.8,1.05,100,1000,1500,,,,,ambience,,3d,,,looping,,,curve3,,,pitch,,,curve3,,,,0.8,,,,,,,0.3,,,,,20,40,0.15,0.85 +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +#wood_creak,,SFX\Amb\wood_creak_v3_##,0.6,0.8,0.8,1.05,100,800,1200,8,reject,,,ambience,,3d,,,,,,curve3,,,pitch,,,curve3,,,,0.8,,,,,,,,,,,,20,60,0.25,0.8 +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +air_raid_1,,sfx\levels\nazi_zombie_factory\air_raid\air_raid_loop_01.wav,0.5,0.5,,,3000,10000,10500,,,,,ambience,,3d,,,looping,,,,,,,,,curve1,,,,,,,,,,,0.65,,,,,20,90,0.25,1 +#air_raid_b,,sfx\levels\nazi_zombie_factory\air_raid\air_raid_loop_02.wav,0.95,0.95,,,3000,10000,10500,,,,,ambience,,3d,,,looping,,,,,,,,,curve1,,,,,,,,,,,0.65,,,,,20,90,0.25,1 +#air_raid_c,,sfx\levels\nazi_zombie_factory\air_raid\air_raid_loop_03.wav,0.95,0.95,,,3000,10000,10500,,,,,ambience,,3d,streamed,,looping,,,,,,,,,curve1,,,,,,,,,,,0.65,,,,,20,90,0.25,1 +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +#metal_creak,,SFX\Amb\metal\scrape_##,0.85,0.95,0.95,1.05,100,800,1500,,,,,ambience,,3d,,,,,,curve4,,,,,,curve3,,,,0.8,,,,,,,0.25,,,,,40,60,0.25,1 +#metal_groan,,SFX\Amb\metal\wronk_##,0.85,0.95,0.95,1.05,100,800,1500,,,,,ambience,,3d,,,,,,curve4,,,,,,curve3,,,,0.8,,,,,,,0.25,,,,,40,60,0.25,1 +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +lantern_close,,SFX\Levels\nazi_zombie_sumpf\lantern\lantern_loop.wav,0.25,0.25,0.85,1.05,50,100,100,5,priority,,,full_vol,,3d,,,looping,,,curve2,,,pitch,,,curve1,,,,,,,,50,150,0.5,0.25,,,no,no,5,10,0.1,1 +lantern,,SFX\Levels\nazi_zombie_sumpf\lantern\lantern_loop_far.wav,0.25,0.25,0.85,1.05,50,300,500,5,priority,,,full_vol,,3d,,,looping,,,curve2,,,pitch,lantern_close,,curve2,,,,,,,,50,200,0.8,0.25,,,no,no,5,10,0.1,1 +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +wind_howl,,SFX\Levels\mp_subway\wind\wind_howl_##,0.85,0.85,0.95,1.05,200,800,1300,,,1,reject,ambience,,3d,,,,,,curve3,,,pitch,,,curve3,,,,0.6,,,,50,250,0.5,0.35,,,,no,30,50,0.1,0.9 +bomb_4rth,,SFX\levels\mp_bgate\explo_dist_4rth_##,1,1,0.8,1.05,1000,8000,6000,8,reject,,,ambience,,3d,,,,,,curve3,,,pitch,,,curve3,,,,0.8,,,,,,,0.7,,,,,20,60,0.25,0.8 +bomb_far,,SFX\Amb\bomb_far_##,1,1,0.8,1.05,1000,8000,6000,8,reject,,,ambience,,3d,,,,,,curve3,,,pitch,,,curve3,,,,0.8,,,,,,,0.7,,,,,20,60,0.25,0.8 +artillery,,SFX\Amb\distant_fire\artillery_##,1,1,0.8,1.05,1000,8000,6000,8,reject,,,ambience,,3d,,,,,,curve3,,,pitch,,,curve3,,,,0.8,,,,,,,0.7,,,,,20,60,0.25,0.8 +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +amb_flies,,SFX\Amb\spc_flies_##,0.5,0.8,0.9,1.2,50,700,800,3,priority,,,ambience,60,3d,,,,,,curve3,,,,,,curve3,,,,0.8,,,,,,,0.7,,,,,20,60,0.25,1 +amb_crickets,,SFX\Amb\animals\crickets_##,0.1,0.3,0.9,1.2,50,700,800,5,priority,,,ambience,60,3d,,,,,,curve3,,,,,,curve3,,,,0.8,,,,,,,0.7,,,,,20,60,0.25,1 +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +lightbulb_loop,,SFX\Amb\lightbulbs\light_humming_00.wav,0.25,0.3,0.95,1.05,50,700,800,5,priority,,,ambience,60,3d,,,,,,curve3,,,,,,curve3,,,,0.8,,,,,,,0.7,,,,,20,60,0.25,1 +rock_dust,,sfx/amb/debris/rock_dust_##,0.2,0.6,0.9,1.1,50,700,800,5,priority,,,ambience,60,3d,,,,,,curve3,,,,,,curve3,,,,0.8,,,,,,,0.7,,,,,20,60,0.25,1 diff --git a/raw/soundaliases/mp_brandenburg.csv b/raw/soundaliases/mp_brandenburg.csv new file mode 100644 index 000000000..650f87c34 --- /dev/null +++ b/raw/soundaliases/mp_brandenburg.csv @@ -0,0 +1,49 @@ +name,sequence,file,platform,vol_min,vol_max,pitch_min,pitch_max,dist_min,dist_max,dist_reverb_max,limit_count,limit_type,entity_limit_count,entity_limit_type,bus,priority,spatialized,type,probability,loop,masterslave,loadspec,reverb_falloff_curve,subtitle,compression,randomize_type,secondaryaliasname,chainaliasname,volumefalloffcurve,startdelay,speakermap,reverb_send,lfe percentage,center percentage,platform,envelop_min,envelop_max,envelop percentage,move_type,move_time,occlusion_level,min_priority,max_priority,min_priority_threshold,max_priority_threshold,distance_lpf + + +# Ambient SFX - Static,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +outdoors_wind,,Stream\Backgrounds\Wind\ext_wind\ext_wind_00.wav,!wii,0.8,0.8,1,1,,,,,,,,ambience,,2d,streamed,,looping,,all_mp,curve2,,,,,,curve3,,ambience,,,,,,,,,,,20,50,0.25,1, + +indoors_wind,,Stream\Backgrounds\Room_Tones\ber3b_closed_00.wav,!wii,0.9,0.9,1,1,,,,,,,,ambience,,2d,streamed,,looping,,all_mp,curve2,,,,,,curve3,,ambience,,,,,,,,,,,20,50,0.25,1, + +partial_wind,,Stream\Backgrounds\Room_Tones\ber3b_partial_high_00.wav,!wii,0.6,0.6,1,1,,,,,,,,ambience,,2d,streamed,,looping,,all_mp,curve2,,,,,,curve3,,ambience,,,,,,,,,,,20,50,0.25,1, + +underground_wind,,Stream\Backgrounds\Room_Tones\ber3b_partial_00.wav,!wii,0.9,0.9,1,1,,,,,,,,ambience,,2d,streamed,,looping,,all_mp,curve2,,,,,,curve3,,ambience,,,,,,,,,,,20,50,0.25,1, + +# Ambient SFX - Spawned,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +amb_crow,,SFX/amb/animals/raven_##,!wii,0.5,0.7,0.9,1.1,250,1300,1500,,,,,ambience,,3d,,,,,all_mp,curve3,,,,,,curve3,,,0.8,,,,,,,,,0.5,20,50,0.25,1, + + + +amb_crickets,,SFX/Amb/animals/crickets_##,!wii,0.4,0.5,0.9,1.2,150,1000,1300,,,,,ambience,60,3d,,,,,all_mp,curve3,,,,,,curve3,,,0.8,,,,,,,,,0.7,20,60,0.25,1, + +light_buzz,,SFX\Amb\lightbulbs\light_hum_00.wav,!wii,0.6,0.7,0.9,1.1,150,500,1000,,,,,ambience,,3d,,,looping,,all_mp,curve3,,,,,,curve3,,,0.5,,,,,,,,,0.6,20,60,0.25,1, + +elec_sparks,,SFX\Levels\mp_subway\sparks_##,!wii,0.6,0.7,0.9,1.1,150,1500,2000,,,,,ambience,,3d,,,,,all_mp,curve3,,,,,,curve3,,,0.5,,,,,,,,,0.6,20,60,0.25,1, +drips_water,,SFX\Amb\drips\water_##,!wii,0.1,0.3,0.9,1.1,150,500,1000,,,,,ambience,,3d,,,,,all_mp,curve3,,,,,,curve3,,,0.5,,,,,,,,,0.6,20,60,0.25,1, +drips_ground,,SFX\Amb\drips\ground_##,!wii,0.1,0.1,0.9,1.1,150,500,1000,,,,,ambience,,3d,,,,,all_mp,curve3,,,,,,curve3,,,0.5,,,,,,,,,0.6,20,60,0.25,1, +drips_room,,SFX\Amb\drips\room_##,!wii,0.1,0.1,0.9,1.1,150,500,1000,,,,,ambience,,3d,,,,,all_mp,curve3,,,,,,curve3,,,0.5,,,,,,,,,0.6,20,60,0.25,1, +drips_pipe,,SFX\Amb\drips\pipe_##,!wii,0.3,0.5,0.9,1.1,150,500,1000,,,,,ambience,,3d,,,,,all_mp,curve3,,,,,,curve3,,,0.5,,,,,,,,,0.6,20,60,0.25,1, + +fire_med,,SFX/Destruction/fires/dynamic/dyn_fire_00.wav,!wii,0.5,0.6,0.9,1.1,150,500,1000,,,,,ambience,,3d,,,looping,,all_mp,curve3,,,,,,curve3,,,0.5,,,,,,,,,0.6,20,60,0.25,1, +#door_wind,,SFX/Levels/mp_asylum/wind_gaps.wav,!wii,0.2,0.2,0.9,1.1,100,200,250,,,,,ambience,,3d,streamed,,looping,,all_mp,curve3,,,,,,curve3,,,0.6,,,,,,,,,0.6,20,50,0.25,1, + + +factory1,,Stream\Backgrounds\factory\factory_00.wav,!wii,0.3,0.3,1,1,1000,8000,18000,,,,,ambience,,3d,streamed,,looping,,,curve3,,,,,,curve3,,,0.3,,,,,,,,,,20,50,0.25,1,yes +factory2,,Stream\Backgrounds\factory\factory_01.wav,!wii,0.3,0.3,1,1,1000,8000,18000,,,,,ambience,,3d,streamed,,looping,,,curve3,,,,,,curve3,,,0.3,,,,,,,,,,20,50,0.25,1,yes + +speech1,,voiceovers\vfx\speech\speech_01.wav,!wii,0.7,0.7,1,1,1000,8000,18000,,,,,ambience,,3d,,,looping,,,curve3,,,,,,curve3,,,1,,,,,,,,,0.5,20,50,0.25,1,yes +speech2,,voiceovers\vfx\speech\speech_01.wav,!wii,0.5,0.5,1,1,1000,8000,18000,,,,,ambience,,3d,,,looping,,,curve3,,,,,,curve3,300,,1,,,,,,,,,0.5,20,50,0.25,1,yes +speech3,,voiceovers\vfx\speech\speech_01.wav,!wii,0.3,0.3,1,1,1000,8000,18000,,,,,ambience,,3d,,,looping,,,curve3,,,,,,curve3,600,,1,,,,,,,,,0.5,20,50,0.25,1,yes + + +thunder,,SFX\Amb\thunder_distant_##,!wii,1,1,0.9,1.1,1400,5000,7000,,,,,ambience,,3d,,,,,,curve3,,,,,,curve3,,,1,,,,,,,,,0.2,20,50,0.25,1, + +wind_gusts,1,SFX\Amb\Wind\gusts\3d\med_##,!wii,0.5,0.8,0.9,1.1,100,650,850,,,,,ambience,,3d,,,,,,curve3,,,,,,curve3,,,0.9,,,,,,,,,0.4,20,50,0.25,1, +#wind_gusts,2,SFX\Amb\Wind\gusts\3d\med\med_05.wav,!wii,0.3,0.5,0.9,1.1,100,650,850,,,,,ambience,,3d,,,,,,curve3,,,,,,curve3,,,0.9,,,,,,,,,0.4,20,50,0.25,1, +#wind_gusts,3,SFX\Amb\Wind\gusts\3d\med\med_04.wav,!wii,0.3,0.5,0.9,1.1,100,650,850,,,,,ambience,,3d,,,,,,curve3,,,,,,curve3,,,0.9,,,,,,,,,0.4,20,50,0.25,1, + + +# For Wii,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +#courtyard_indoor,,sfx/levles/mp_castle_indoor.wav,wii,1,1,,,,,,,,,,ambience,,2d,streamed,,looping,,,,,,,,,,,,,,,,,,,,,,,,60,60, +#courtyard_outdoor,,sfx/levles/mp_castle_outdoor.wav,wii,1,1,,,,,,,,,,ambience,,2d,streamed,,looping,,,,,,,,,,,,,,,,,,,,,,,,60,60 diff --git a/raw/soundaliases/mp_drum.csv b/raw/soundaliases/mp_drum.csv new file mode 100644 index 000000000..353ea63c7 --- /dev/null +++ b/raw/soundaliases/mp_drum.csv @@ -0,0 +1,51 @@ +name,sequence,file,vol_min,vol_max,pitch_min,pitch_max,dist_min,dist_max,dist_reverb_max,bus,priority,spatialized,type,probability,loop,masterslave,loadspec,reverb_falloff_curve,subtitle,compression,randomize_type,secondaryaliasname,chainaliasname,volumefalloffcurve,probability,startdelay,speakermap,reverb,lfe percentage,center percentage,platform,envelop_min,envelop_max,envelop percentage,occlusion_level,min_priority,max_priority,min_priority_threshold,max_priority_threshold + + +# Ambient SFX - Static,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +steam_leak_high,,SFX\Levels\mp_drum\steam_leak_high.wav,0.18,0.18,,,5,450,,ambience,,3d,,,looping,,all_mp,,,,,,,curve1,,,,,,,,,,,,20,90,0.25,1 +steam_leak_low,,SFX\Levels\mp_drum\steam_leak_low.wav,0.14,0.14,,,5,550,,ambience,,3d,,,looping,,all_mp,,,,,,,curve1,,,,,,,,,,,,20,90,0.25,1 +steam_leak_high_a,,SFX\Levels\mp_drum\steam_leak_high.wav,0.19,0.19,0.9,0.9,5,450,,ambience,,3d,,,looping,,all_mp,,,,,,,curve1,,,,,,,,,,,,20,90,0.25,1 +steam_leak_low_a,,SFX\Levels\mp_drum\steam_leak_low.wav,0.15,0.15,0.9,0.9,5,550,,ambience,,3d,,,looping,,all_mp,,,,,,,curve1,,,,,,,,,,,,20,90,0.25,1 +steam_grating,,SFX\Levels\mp_drum\steam_grating.wav,0.65,0.65,,,15,560,,ambience,,3d,,,looping,,all_mp,,,,,,,curve1,,,,,,,,,,,,20,90,0.25,1 + +paper_fire,,SFX\Levels\mp_drum\fires\paper_fire_00.wav,0.3,0.3,,,5,350,,ambience,,3d,,,looping,,all_mp,,,,,,,curve1,,,,,,,,,,,0.3,20,90,0.25,1 +small_fire,,SFX\Levels\mp_drum\fires\dyn_fire_00.wav,0.4,0.4,,,15,525,,ambience,,3d,,,looping,,all_mp,,,,,small_fire_a,,curve1,,,,,,,,,,,0.3,20,90,0.25,1 +small_fire_a,,SFX\Levels\mp_drum\fires\fires_01.wav,0.4,0.4,,,50,550,,ambience,,3d,,,looping,,all_mp,,,,,,,curve2,,,,,,,,,,,0.1,20,90,0.25,1 +small_fire_2,,SFX\Levels\mp_drum\fires\hut_fire_00.wav,0.4,0.4,,,15,540,,ambience,,3d,,,looping,,all_mp,,,,,small_fire_2a,,curve1,,,,,,,,,,,0.1,20,90,0.25,1 +small_fire_2a,,SFX\Levels\mp_drum\fires\fire_ember_bg.wav,0.5,0.5,,,5,320,,ambience,,3d,,,looping,,all_mp,,,,,,,curve1,,,,,,,,,,,0.1,20,90,0.25,1 +small_fire_3,,SFX\Levels\mp_drum\fires\dyn_fire_00.wav,0.4,0.4,,,15,525,,ambience,,3d,,,looping,,all_mp,,,,,paper_fire,,curve1,,,,,,,,,,,,20,90,0.25,1 +small_fire_4,,SFX\Levels\mp_drum\fires\hut_fire_00.wav,0.4,0.4,,,15,540,,ambience,,3d,,,looping,,all_mp,,,,,small_fire_3,,curve1,,,,,,,,,,,,20,90,0.25,1 + +vehicle_fire_high,,SFX\Levels\mp_drum\vehicle_fire_high.wav,0.4,0.4,,,1500,2400,,ambience,,3d,,,looping,,all_mp,,,,,,,curve2,,,,,,,,,,,0.1,20,90,0.25,1 +vehicle_fire_higher,,SFX\Levels\mp_drum\vehicle_fire_higher.wav,0.35,0.35,,,40,1450,,ambience,,3d,,,looping,,all_mp,,,,,,,curve1,,,,,,,,,,,0.1,20,90,0.25,1 +vehicle_fire_low,,SFX\Levels\mp_drum\vehicle_fire_low.wav,0.75,0.75,,,3500,6500,,ambience,,3d,,,looping,,all_mp,,,,,vehicle_fire_high,,curve3,,,,,,,,,,,0.3,20,90,0.25,1 +vehicle_fire_high_a,,SFX\Levels\mp_drum\vehicle_fire_high.wav,0.4,0.4,0.95,0.95,20,1800,,ambience,,3d,,,looping,,all_mp,,,,,vehicle_fire_higher,,curve1,,,,,,,,,,,0.1,20,90,0.25,1 +vehicle_fire_low_a,,SFX\Levels\mp_drum\vehicle_fire_low,0.45,0.45,1.35,1.35,250,1950,,ambience,,3d,,,looping,,all_mp,,,,,vehicle_fire_higher,,curve2,,,,,,,,,,,0.1,20,90,0.25,1 + +amb_calm_ocean_L,,sfx\levels\mp_drum\amb_calm_ocean_L.wav,0.7,0.7,,,30000,30000,,ambience,,3d,streamed,,looping,,all_mp,,,,,,,curve3,,,,,,,,,,,,20,90,0.25,1 +amb_calm_ocean_R,,sfx\levels\mp_drum\amb_calm_ocean_R.wav,0.75,0.75,,,30000,30000,,ambience,,3d,streamed,,looping,,all_mp,,,,,,,curve3,,,,,,,,,,,,20,90,0.25,1 + +amb_calm_surf_L,,sfx\amb\pacific\ocean\calm_surf_l.wav,0.8,0.8,,,3500,5500,,ambience,,3d,streamed,,looping,,all_mp,,,,,,,curve1,,,,,,,,,,,,20,90,0.25,1 +amb_calm_surf_R,,sfx\amb\pacific\ocean\calm_surf_r.wav,0.8,0.8,,,3500,5500,,ambience,,3d,streamed,,looping,,all_mp,,,,,,,curve1,,,,,,,,,,,,20,90,0.25,1 +amb_calm_choppy_surf_L,,sfx\amb\pacific\ocean\calm_choppy_surf_l.wav,0.4,0.4,,,2000,3500,,ambience,,3d,streamed,,looping,,all_mp,,,,,,,curve1,,,,,,,,,,,,20,90,0.25,1 + + +# Ambient SFX - Spawned,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, + +elec_sparks,,SFX\Levels\mp_drum\sparks_##,0.4,0.7,0.95,1.1,5,400,,ambience,,3d,,,,,all_mp,,,,,,,curve1,,,,,,,,,,,0.3,20,90,0.25,1,,,,,,,, +amb_seagull,,SFX/amb/animals/seagull_##,0.25,0.6,0.9,1.1,250,1700,2000,ambience,,3d,,,,,all_mp,,,,,,,curve3,,,,,,,,,,,0.3,20,50,0.25,1,,,,,,,, +drips_ground,,SFX\Amb\drips\ground_##,0.05,0.1,0.9,1.1,150,500,1000,ambience,,3d,,,,,all_mp,curve3,,,,,,curve3,,,,,,,,,,,0.3,20,60,0.25,1,,,,,,,, +drips_room,,SFX\Amb\drips\room_##,0.05,0.1,0.9,1.1,150,500,1000,ambience,,3d,,,,,all_mp,curve3,,,,,,curve3,,,,,,,,,,,0.3,20,60,0.25,1,,,,,,,, +drips_pipe,,SFX\Amb\drips\pipe_##,0.1,0.3,0.9,1.1,150,500,1000,ambience,,3d,,,,,all_mp,curve3,,,,,,curve3,,,,,,,,,,,0.3,20,60,0.25,1,,,,,,,, +amb_crickets,,SFX/Amb/animals/crickets_##,0.1,0.3,0.9,1.2,50,700,800,ambience,,3d,,,,,all_mp,curve3,,,,,,,,,,,,,,,,,0.3,20,60,0.25,1,,,,,,,, +#ship_scrapes,,sfx\amb\scrape_##,0.5,0.7,0.45,0.65,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +#ship_stresses,,sfx\amb\stress_##,0.5,0.7,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +#ship_creaks,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +#ship_groans,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, + +smoke_bounce_paintedmetal,,SFX/Weapon/Gren/smk_bounce/wood_##,0.65,0.85,0.9,1.05,500,1300,,projectile,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,,80,95,0.25,1,,,,,,,, +grenade_bounce_paintedmetal,,SFX/weapon/gren/gen_gren/Fire_##,0.65,0.85,0.9,1.05,500,1300,,projectile,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,,80,95,0.25,1,,,,,,,, +sticky_gren_bounce_paintedmetal,,SFX\Weapon\gren\sticky_gren_splat.wav,0.65,0.85,0.9,1.05,500,1300,,projectile,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,,80,95,0.25,1,,,,,,,, +mortar_impact_water,,SFX/Weapon/projectile/Mortar/w_impact_##,0.75,0.85,0.9,1.1,400,4000,,hvy_wpn,,3d,,,,,all_sp all_mp,,,,,mortar_water,,,,,,,0.5,0.25,,,,,,80,90,0.25,1 +mortar_water,,SFX/Weapon/projectile/Mortar/w_splash_##,0.95,1,0.9,1.1,400,4000,,hvy_wpn,,3d,,,,,all_sp all_mp,,,,,mortar_water_dist,,,,,,,,,,,,,,80,90,0.25,1 +mortar_water_dist,,SFX/Destruction/water_explo_dist_##,0.8,0.9,0.9,1.1,3000,12000,,hvy_wpn,,3d,,,,,all_sp all_mp,,,,,sub_thump_rpg,,,,,,,,,,,,,,80,90,0.25,1 diff --git a/raw/soundaliases/mp_vodka.csv b/raw/soundaliases/mp_vodka.csv new file mode 100644 index 000000000..69797d696 --- /dev/null +++ b/raw/soundaliases/mp_vodka.csv @@ -0,0 +1,133 @@ +name,sequence,file,vol_min,vol_max,pitch_min,pitch_max,dist_min,dist_max,dist_reverb_max,limit_count,limit_type,entity_limit_count,entity_limit_type,bus,priority,spatialized,type,probability,loop,masterslave,loadspec,reverb_falloff_curve,subtitle,compression,randomize_type,secondaryaliasname,chainaliasname,volumefalloffcurve,probability,startdelay,speakermap,reverb,lfe percentage,center percentage,platform,envelop_min,envelop_max,envelop percentage,occlusion_level,move_type,move_time,real_delay,distance_lpf,min_priority,max_priority,min_priority_threshold,max_priority_threshold +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +# Ambient SFX - Static,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +# WIND,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +partial_wind,,Stream\Backgrounds\Room_Tones\ber3b_partial_high_00.wav,0.55,0.55,1,1,,,,,,,,ambience,,2d,streamed,,looping,,,,,,,,,,,,,,,,,,,,,,,,,40,80,0.25,1 +indoors_wind,,Stream\Backgrounds\Room_Tones\ber3b_closed_00.wav,0.55,0.55,1,1,,,,,,,,ambience,,2d,streamed,,looping,,,,,,,,,,,,,,,,,,,,,,,,,40,80,0.25,1 +outdoors_wind,,Stream\Backgrounds\Wind\ext_wind\ext_wind_00.wav,0.55,0.55,1,1,,,,,,,,ambience,,2d,streamed,,looping,,,,,,,,,,,,,,,,,,,,,,,,,40,80,0.25,1 +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +# FIRE,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +fire_large_a,,SFX\Levels\Makin\hut_fire_##,0.6,0.7,0.8,1.05,300,1800,2000,,,,,ambience,,3d,,,looping,,,curve3,,,pitch,,,curve3,,,,0.8,,,,,,,0.3,,,,,20,40,0.15,0.85 +fire_small_a,,SFX\Levels\nazi_zombie_factory\fire_small.wav,0.8,0.9,0.8,1.05,100,1000,1500,,,,,ambience,,3d,,,looping,,,curve3,,,pitch,,,curve3,,,,0.8,,,,,,,0.3,,,,,20,40,0.15,0.85 +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +#wood_creak,,SFX\Amb\wood_creak_v3_##,0.6,0.8,0.8,1.05,100,800,1200,8,reject,,,ambience,,3d,,,,,,curve3,,,pitch,,,curve3,,,,0.8,,,,,,,,,,,,20,60,0.25,0.8 +#metal_creak,,SFX\Amb\metal\scrape_##,0.85,0.95,0.95,1.05,100,800,1500,,,,,ambience,,3d,,,,,,curve4,,,,,,curve3,,,,0.8,,,,,,,0.25,,,,,40,60,0.25,1 +#metal_groan,,SFX\Amb\metal\wronk_##,0.85,0.95,0.95,1.05,100,800,1500,,,,,ambience,,3d,,,,,,curve4,,,,,,curve3,,,,0.8,,,,,,,0.25,,,,,40,60,0.25,1 +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +lantern_close,,SFX\Levels\nazi_zombie_sumpf\lantern\lantern_loop.wav,0.5,0.5,0.85,1.05,50,150,200,5,priority,,,full_vol,,3d,,,looping,,,curve2,,,pitch,,,curve1,,,,,,,,50,150,0.5,0.25,,,no,no,5,10,0.1,1 +lantern,,SFX\Levels\nazi_zombie_sumpf\lantern\lantern_loop_far.wav,0.7,0.7,0.85,1.05,50,550,800,5,priority,,,full_vol,,3d,,,looping,,,curve2,,,pitch,lantern_close,,curve2,,,,,,,,50,200,0.8,0.25,,,no,no,5,10,0.1,1 +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +wind_howl,,SFX\Levels\mp_subway\wind\wind_howl_##,0.85,0.85,0.95,1.05,200,800,1300,,,1,reject,ambience,,3d,,,,,,curve3,,,pitch,,,curve3,,,,0.6,,,,50,250,0.5,0.35,,,,no,30,50,0.1,0.9 +wind_gusts,1,SFX\Amb\Wind\gusts\3d\med_##,0.1,0.25,0.9,1.1,100,650,850,,,,,ambience,,3d,,,,,,curve3,,,,,,curve3,,,,0.9,,,,,,,0.4,,,,,20,50,0.25,1 +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +steam_short,,SFX\Levels\mp_subway\steam_short_##,0.11,0.21,0.95,1.1,5,380,400,,,,,ambience,,3d,,,,,,curve1,,,,,,,,,,,,,,,,,,,,,,,,, +sparks,,SFX\Levels\mp_drum\sparks_##,0.4,0.7,0.95,1.1,5,400,450,,,,,ambience,,3d,,,,,,curve1,,,,,,curve1,,,,0.75,,,,,,,0.5,,,,,20,50,0.25,1 +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +#Water,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +amb_water_drips,,SFX\Amb\amb_drip_##,0.2,0.5,0.9,1.05,10,400,450,5,priority,,,ambience,,3d,,,,,,curve3,,,,,,curve3,,,,0.75,,,,,,,0.25,,,,,20,50,0.25,1 +drips_ground,,SFX\Amb\drips\ground_##,0.1,0.1,0.9,1.1,150,500,1000,5,priority,,,ambience,,3d,,,,,all_mp,curve3,,,,,,curve3,,,,0.5,,,,,,,0.6,,,,,20,60,0.25,1 +drips_room,,SFX\Amb\drips\room_##,0.1,0.1,0.9,1.1,150,500,1000,5,priority,,,ambience,,3d,,,,,all_mp,curve3,,,,,,curve3,,,,0.5,,,,,,,0.6,,,,,20,60,0.25,1 +drips_pipe,,SFX\Amb\drips\pipe_##,0.3,0.5,0.9,1.1,150,500,1000,5,priority,,,ambience,,3d,,,,,all_mp,curve3,,,,,,curve3,,,,0.5,,,,,,,0.6,,,,,20,60,0.25,1 +drips_water,,SFX\Amb\drips\water_##,0.1,0.3,0.9,1.1,150,500,1000,5,priority,,,ambience,,3d,,,,,all_mp,curve3,,,,,,curve3,,,,0.5,,,,,,,0.6,,,,,20,60,0.25,1 +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +steam_leak_high_a,,SFX\Levels\mp_drum\steam_leak_high.wav,0.4,0.4,0.9,0.9,5,450,,,,,,ambience,,3d,,,looping,,,curve1,,,,,,curve1,,,,0.75,,,,20,90,0.25,0.5,,,,,,,, +steam_leak_low_a,,SFX\Levels\mp_drum\steam_leak_low.wav,0.4,0.4,0.9,0.9,5,550,,,,,,ambience,,3d,,,looping,,,curve1,,,,,,curve1,,,,0.75,,,,20,90,0.25,0.5,,,,,,,, +steam_grating,,SFX\Levels\mp_drum\steam_grating.wav,0.65,0.65,,,15,560,,,,,,ambience,,3d,,,looping,,,curve1,,,,,,curve1,,,,0.75,,,,20,90,0.25,0.5,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +boiler_a,,SFX\Levels\mp_vodka\boiler_rumble.wav,0.75,0.75,1,1,50,1500,,,,,,ambience,,3d,streamed,,looping,,,,,,,,,,,,,,,,,,,,0.4,,,,,40,80,0.25,1 +boiler_hiss,,SFX\Levels\mp_vodka\boiler_hiss.wav,0.75,0.75,1,1,50,1000,,,,,,ambience,,3d,streamed,,looping,,,,,,,,,,,,,,,,,,,,0.4,,,,,40,80,0.25,1 +boiler_churn,,SFX\Levels\mp_vodka\boiler_churn.wav,0.75,0.75,0.9,1.1,50,500,,,,,,ambience,,3d,,,looping,,,,,,,,,,,,,,,,,,,,0.4,,,,,40,80,0.25,1 +boiler_gurgle,,SFX\Levels\mp_vodka\AMB_Water_Tank_##,0.1,0.75,0.9,1.1,50,500,1000,,,,,ambience,,3d,,,,,all_mp,curve3,,,,,,curve3,,,,0.5,,,,,,,0.4,,,,,20,60,0.25,1 +# Ambient SFX - Spawned,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +amb_crow,,SFX/amb/animals/raven_##,0.5,0.7,0.9,1.1,250,1300,2000,5,priority,,,ambience,,3d,,,,,all_mp,curve3,,,,,,curve3,,,,0.8,,,,,,,0.5,,,,,20,50,0.25,1 +amb_flies,,SFX/Amb/animals/flies_##,0.1,0.3,0.9,1.2,50,700,800,5,priority,,,ambience,60,3d,,,,,all_mp,curve3,,,,,,curve3,,,,0.8,,,,,,,0.7,,,,,20,60,0.25,1 +amb_crickets,,SFX/Amb/animals/crickets_##,0.1,0.3,0.9,1.2,50,700,800,5,priority,,,ambience,60,3d,,,,,all_mp,curve3,,,,,,curve3,,,,0.8,,,,,,,0.7,,,,,20,60,0.25,1 +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +light_buzz,,SFX\Amb\lightbulbs\light_hum_00.wav,0.6,0.7,0.9,1.1,150,500,1000,,,,,ambience,,3d,,,looping,,all_mp,curve3,,,,,,curve3,,,,0.5,,,,,,,0.6,,,,,20,60,0.25,1 +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +elec_sparks,,SFX\Levels\mp_subway\sparks_##,0.1,0.25,0.9,1.1,150,1500,1600,,,,,ambience,,3d,,,,,all_mp,curve3,,,,,,curve3,,,,0.5,,,,,,,0.6,,,,,20,60,0.25,1 +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +fire_med,,SFX/Destruction/fires/dynamic/dyn_fire_00.wav,0.5,0.6,0.9,1.1,150,500,1000,,,,,ambience,,3d,,,looping,,all_mp,curve3,,,,,,curve3,,,,0.5,,,,,,,0.6,,,,,20,60,0.25,1 +#door_wind,,SFX/Levels/mp_asylum/wind_gaps.wav,0.2,0.2,0.9,1.1,100,200,250,,,,,ambience,,3d,streamed,,looping,,all_mp,curve3,,,,,,curve3,,,,0.6,,,,,,,0.6,,,,,20,50,0.25,1 +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +factory1,,Stream\Backgrounds\factory\factory_00.wav,0.3,0.3,1,1,1000,8000,18000,,,,,ambience,,3d,streamed,,looping,,,curve3,,,,,,curve3,,,,0.3,,,,,,,,,,,,20,50,0.25,1 +factory2,,Stream\Backgrounds\factory\factory_01.wav,0.3,0.3,1,1,1000,8000,18000,,,,,ambience,,3d,streamed,,looping,,,curve3,,,,,,curve3,,,,0.3,,,,,,,,,,,,20,50,0.25,1 +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +,,,,,,,,,,,,, +,,,,,,,,,,,,, +,,,,,,,,,,,,, +,,,,,,,,,,,,, +,,,,,,,,,,,,, +,,,,,,,,,,,,, +,,,,,,,,,,,,, +,,,,,,,,,,,,, +,,,,,,,,,,,,, +,,,,,,,,,,,,, +,,,,,,,,,,,,, +,,,,,,,,,,,,, +,,,,,,,,,,,,, +,,,,,,,,,,,,, +,,,,,,,,,,,,, +,,,,,,,,,,,,, +,,,,,,,,,,,,, +,,,,,,,,,,,,, +,,,,,,,,,,,,, +,,,,,,,,,,,,, +,,,,,,,,,,,,, +,,,,,,,,,,,,, +,,,,,,,,,,,,, +,,,,,,,,,,,,, +,,,,,,,,,,,,, +,,,,,,,,,,,,, +,,,,,,,,,,,,, +,,,,,,,,,,,,, +,,,,,,,,,,,,, +,,,,,,,,,,,,, +,,,,,,,,,,,,, +,,,,,,,,,,,,, +,,,,,,,,,,,,, +,,,,,,,,,,,,, +,,,,,,,,,,,,, +,,,,,,,,,,,,, +,,,,,,,,,,,,, +,,,,,,,,,,,,, +,,,,,,,,,,,,, +,,,,,,,,,,,,, +,,,,,,,,,,,,, +,,,,,,,,,,,,, + + + + + + + + + + + + + + + + + + + + + + + + + + +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, diff --git a/raw/soundaliases/multiplayer.csv b/raw/soundaliases/multiplayer.csv index 8d399eb66..890a6c81a 100644 --- a/raw/soundaliases/multiplayer.csv +++ b/raw/soundaliases/multiplayer.csv @@ -24,20 +24,20 @@ mx_underscore,,Stream\Music\Mission\oki3\mx_underscore.wav,,0.22,0.22,1,1,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, # SPAWN MUSIC,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, # US/Japanese Maps,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -mp_spawn_japanese,1,Stream\Music\mp\spawn\ja_spawn_castle.wav,,0.65,0.65,1,1,,,,,,,,music,2d,streamed,,,,mp_castle mp_courtyard mp_kneedeep,,,,,,,,,,music,0,,,,,,,,,,100,100,0.25,1, +mp_spawn_japanese,1,Stream\Music\mp\spawn\ja_spawn_castle.wav,,0.65,0.65,1,1,,,,,,,,music,2d,streamed,,,,mp_castle mp_courtyard mp_kneedeep mp_drum,,,,,,,,,,music,0,,,,,,,,,,100,100,0.25,1, mp_spawn_japanese,2,Stream\Music\mp\spawn\ja_spawn_jungle.wav,,0.65,0.65,1,1,,,,,,,,music,2d,streamed,,,,mp_makin mp_shrine mp_makin_day mp_docks,,,,,,,,,,music,0,,,,,,,,,,100,100,0.25,1, mp_spawn_japanese,3,Stream\Music\mp\spawn\ja_spawn_airfield.wav,,0.65,0.65,1,1,,,,,,,,music,2d,streamed,,,,mp_airfield mp_hangar mp_beachhead mp_kwai,,,,,,,,,,music,0,,,,,,,,,,100,100,0.25,1, -mp_spawn_usa,1,Stream\Music\mp\spawn\ja_spawn_castle.wav,,0.65,0.65,1,1,,,,,,,,music,2d,streamed,,,,mp_castle mp_courtyard mp_kneedeep,,,,,,,,,,music,0,,,,,,,,,,100,100,0.25,1, +mp_spawn_usa,1,Stream\Music\mp\spawn\ja_spawn_castle.wav,,0.65,0.65,1,1,,,,,,,,music,2d,streamed,,,,mp_castle mp_courtyard mp_kneedeep mp_drum,,,,,,,,,,music,0,,,,,,,,,,100,100,0.25,1, mp_spawn_usa,2,Stream\Music\mp\spawn\ja_spawn_jungle.wav,,0.65,0.65,1,1,,,,,,,,music,2d,streamed,,,,mp_makin mp_shrine mp_makin_day mp_docks,,,,,,,,,,music,0,,,,,,,,,,100,100,0.25,1, mp_spawn_usa,3,Stream\Music\mp\spawn\ja_spawn_airfield.wav,,0.65,0.65,1,1,,,,,,,,music,2d,streamed,,,,mp_airfield mp_hangar mp_beachhead mp_kwai,,,,,,,,,,music,0,,,,,,,,,,100,100,0.25,1, ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, # Russian/German Maps,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -mp_spawn_german,1,Stream\Music\mp\spawn\ru_spawn_night.wav,,0.65,0.65,1,1,,,,,,,,music,2d,streamed,,,,mp_nachtfeuer mp_dome mp_subway,,,,,,,,,,music,0,,,,,,,,,,100,100,0.25,1, +mp_spawn_german,1,Stream\Music\mp\spawn\ru_spawn_night.wav,,0.65,0.65,1,1,,,,,,,,music,2d,streamed,,,,mp_nachtfeuer mp_dome mp_subway mp_bgate,,,,,,,,,,music,0,,,,,,,,,,100,100,0.25,1, mp_spawn_german,2,Stream\Music\mp\spawn\ru_spawn_tension.wav,,0.65,0.65,1,1,,,,,,,,music,2d,streamed,,,,mp_asylum mp_roundhouse mp_downfall mp_stalingrad,,,,,,,,,,music,0,,,,,,,,,,100,100,0.25,1, -mp_spawn_german,3,Stream\Music\mp\spawn\ru_spawn_light.wav,,0.65,0.65,1,1,,,,,,,,music,2d,streamed,,,,mp_outskirts mp_seelow mp_suburban,,,,,,,,,,music,0,,,,,,,,,,100,100,0.25,1, -mp_spawn_soviet,1,Stream\Music\mp\spawn\ru_spawn_night.wav,,0.65,0.65,1,1,,,,,,,,music,2d,streamed,,,,mp_nachtfeuer mp_dome mp_subway,,,,,,,,,,music,0,,,,,,,,,,100,100,0.25,1, +mp_spawn_german,3,Stream\Music\mp\spawn\ru_spawn_light.wav,,0.65,0.65,1,1,,,,,,,,music,2d,streamed,,,,mp_outskirts mp_seelow mp_suburban mp_vodka,,,,,,,,,,music,0,,,,,,,,,,100,100,0.25,1, +mp_spawn_soviet,1,Stream\Music\mp\spawn\ru_spawn_night.wav,,0.65,0.65,1,1,,,,,,,,music,2d,streamed,,,,mp_nachtfeuer mp_dome mp_subway mp_bgate,,,,,,,,,,music,0,,,,,,,,,,100,100,0.25,1, mp_spawn_soviet,2,Stream\Music\mp\spawn\ru_spawn_tension.wav,,0.65,0.65,1,1,,,,,,,,music,2d,streamed,,,,mp_asylum mp_roundhouse mp_downfall mp_stalingrad,,,,,,,,,,music,0,,,,,,,,,,100,100,0.25,1, -mp_spawn_soviet,3,Stream\Music\mp\spawn\ru_spawn_light.wav,,0.65,0.65,1,1,,,,,,,,music,2d,streamed,,,,mp_outskirts mp_seelow mp_suburban,,,,,,,,,,music,0,,,,,,,,,,100,100,0.25,1, +mp_spawn_soviet,3,Stream\Music\mp\spawn\ru_spawn_light.wav,,0.65,0.65,1,1,,,,,,,,music,2d,streamed,,,,mp_outskirts mp_seelow mp_suburban mp_vodka,,,,,,,,,,music,0,,,,,,,,,,100,100,0.25,1, ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, # CTF ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, # FLAG TAKEN ,,Plays when the flag is removed from base,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, @@ -162,777 +162,777 @@ mx_round_draw_ge,,Stream\Music\mp\round\round_loss_ge.wav,,0.5,0.5,1,1,,,,,,,,mu ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, # Voiceover,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, # US Announcer USED,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -US_1mc_freeforall,1,voiceovers\mp\us\US_1mc_freeforall_00.wav,,0.9,0.9,,,360,600,,,,,,voice,2d,streamed,,,,mp_airfield mp_beachhead mp_castle mp_courtyard mp_hangar mp_kneedeep mp_makin mp_shrine mp_makin_day mp_kwai mp_docks,,,,,,,,,,,0,,1,,,,,,,,,,,, -US_1mc_team_deathmatch,1,voiceovers\mp\us\US_1mc_team_deathmtch_00.wav,,0.9,0.9,,,360,600,,,,,,voice,2d,streamed,,,,mp_airfield mp_beachhead mp_castle mp_courtyard mp_hangar mp_kneedeep mp_makin mp_shrine mp_makin_day mp_kwai mp_docks,,,,,,,,,,,0,,1,,,,,,,,,,,, -US_1mc_headquarters,1,voiceovers\mp\us\US_1mc_headquarters_00.wav,,0.9,0.9,,,360,600,,,,,,voice,2d,streamed,,,,mp_airfield mp_beachhead mp_castle mp_courtyard mp_hangar mp_kneedeep mp_makin mp_shrine mp_makin_day mp_kwai mp_docks,,,,,,,,,,,0,,1,,,,,,,,,,,, -US_1mc_searchdestroy,1,voiceovers\mp\us\US_1mc_searchdestroy_00.wav,,0.9,0.9,,,360,600,,,,,,voice,2d,streamed,,,,mp_airfield mp_beachhead mp_castle mp_courtyard mp_hangar mp_kneedeep mp_makin mp_shrine mp_makin_day mp_kwai mp_docks,,,,,,,,,,,0,,1,,,,,,,,,,,, -US_1mc_obj_defend,1,voiceovers\mp\us\US_1mc_obj_defend_00.wav,,0.9,0.9,,,360,600,,,,,,voice,2d,streamed,,,,mp_airfield mp_beachhead mp_castle mp_courtyard mp_hangar mp_kneedeep mp_makin mp_shrine mp_makin_day mp_kwai mp_docks,,,,,,,,,,,0,,1,,,,,,,,,,,, -US_1mc_obj_destroy,1,voiceovers\mp\us\US_1mc_obj_destroy_00.wav,,0.9,0.9,,,360,600,,,,,,voice,2d,streamed,,,,mp_airfield mp_beachhead mp_castle mp_courtyard mp_hangar mp_kneedeep mp_makin mp_shrine mp_makin_day mp_kwai mp_docks,,,,,,,,,,,0,,1,,,,,,,,,,,, -US_1mc_obj_destroy,2,voiceovers\mp\us\US_1mc_obj_destroy_01.wav,,0.9,0.9,,,360,600,,,,,,voice,2d,streamed,,,,mp_airfield mp_beachhead mp_castle mp_courtyard mp_hangar mp_kneedeep mp_makin mp_shrine mp_makin_day mp_kwai mp_docks,,,,,,,,,,,0,,1,,,,,,,,,,,, -US_1mc_sabotage,1,voiceovers\mp\us\US_1mc_sabotage_00.wav,,0.9,0.9,,,360,600,,,,,,voice,2d,streamed,,,,mp_airfield mp_beachhead mp_castle mp_courtyard mp_hangar mp_kneedeep mp_makin mp_shrine mp_makin_day mp_kwai mp_docks,,,,,,,,,,,0,,1,,,,,,,,,,,, -US_1mc_capture_objs,1,voiceovers\mp\us\US_1mc_capture_objs_00.wav,,0.9,0.9,,,360,600,,,,,,voice,2d,streamed,,,,mp_airfield mp_beachhead mp_castle mp_courtyard mp_hangar mp_kneedeep mp_makin mp_shrine mp_makin_day mp_kwai mp_docks,,,,,,,,,,,0,,1,,,,,,,,,,,, -US_1mc_capture_objs,2,voiceovers\mp\us\US_1mc_capture_objs_01.wav,,0.9,0.9,,,360,600,,,,,,voice,2d,streamed,,,,mp_airfield mp_beachhead mp_castle mp_courtyard mp_hangar mp_kneedeep mp_makin mp_shrine mp_makin_day mp_kwai mp_docks,,,,,,,,,,,0,,1,,,,,,,,,,,, -US_1mc_domination,1,voiceovers\mp\us\US_1mc_domination_00.wav,,0.9,0.9,,,360,600,,,,,,voice,2d,streamed,,,,mp_airfield mp_beachhead mp_castle mp_courtyard mp_hangar mp_kneedeep mp_makin mp_shrine mp_makin_day mp_kwai mp_docks,,,,,,,,,,,0,,1,,,,,,,,,,,, -US_1mc_tankwar,1,voiceovers\mp\us\US_1mc_tankwar_00.wav,,0.9,0.9,,,360,600,,,,,,voice,2d,streamed,,,,mp_airfield mp_beachhead mp_castle mp_courtyard mp_hangar mp_kneedeep mp_makin mp_shrine mp_makin_day mp_kwai mp_docks,,,,,,,,,,,0,,1,,,,,,,,,,,, -US_1mc_war,1,voiceovers\mp\us\US_1mc_war_00.wav,,0.9,0.9,,,360,600,,,,,,voice,2d,streamed,,,,mp_airfield mp_beachhead mp_castle mp_courtyard mp_hangar mp_kneedeep mp_makin mp_shrine mp_makin_day mp_kwai mp_docks,,,,,,,,,,,0,,1 -US_1mc_survival,1,voiceovers\mp\us\US_1mc_survival_00.wav,,0.9,0.9,,,360,600,,,,,,voice,2d,streamed,,,,mp_airfield mp_beachhead mp_castle mp_courtyard mp_hangar mp_kneedeep mp_makin mp_shrine mp_makin_day mp_kwai mp_docks,,,,,,,,,,,0,,1 -US_1mc_veh_tdm,1,voiceovers\mp\us\US_1mc_veh_tdm_00.wav,,0.9,0.9,,,360,600,,,,,,voice,2d,streamed,,,,mp_airfield mp_beachhead mp_castle mp_courtyard mp_hangar mp_kneedeep mp_makin mp_shrine mp_makin_day mp_kwai mp_docks,,,,,,,,,,,0,,1 -US_1mc_suddendeath,1,voiceovers\mp\us\US_1mc_suddendeath_00.wav,,0.9,0.9,,,360,600,,,,,,voice,2d,streamed,,,,mp_airfield mp_beachhead mp_castle mp_courtyard mp_hangar mp_kneedeep mp_makin mp_shrine mp_makin_day mp_kwai mp_docks,,,,,,,,,,,0,,1 -US_1mc_overtime,1,voiceovers\mp\us\US_1mc_overtime_00.wav,,0.9,0.9,,,360,600,,,,,,voice,2d,streamed,,,,mp_airfield mp_beachhead mp_castle mp_courtyard mp_hangar mp_kneedeep mp_makin mp_shrine mp_makin_day mp_kwai mp_docks,,,,,,,,,,,0,,1 -US_1mc_lastchance,1,voiceovers\mp\us\US_1mc_lastchance_00.wav,,0.9,0.9,,,360,600,,,,,,voice,2d,streamed,,,,mp_airfield mp_beachhead mp_castle mp_courtyard mp_hangar mp_kneedeep mp_makin mp_shrine mp_makin_day mp_kwai mp_docks,,,,,,,,,,,0,,1 -US_1mc_boost,1,voiceovers\mp\us\US_1mc_boost_00.wav,,0.9,0.9,,,360,600,,,,,,voice,2d,streamed,,,,mp_airfield mp_beachhead mp_castle mp_courtyard mp_hangar mp_kneedeep mp_makin mp_shrine mp_makin_day mp_kwai mp_docks,,,,,,,,,,,0,,1 -US_1mc_boost,2,voiceovers\mp\us\US_1mc_boost_01.wav,,0.9,0.9,,,360,600,,,,,,voice,2d,streamed,,,,mp_airfield mp_beachhead mp_castle mp_courtyard mp_hangar mp_kneedeep mp_makin mp_shrine mp_makin_day mp_kwai mp_docks,,,,,,,,,,,0,,1 -US_1mc_boost,3,voiceovers\mp\us\US_1mc_boost_02.wav,,0.9,0.9,,,360,600,,,,,,voice,2d,streamed,,,,mp_airfield mp_beachhead mp_castle mp_courtyard mp_hangar mp_kneedeep mp_makin mp_shrine mp_makin_day mp_kwai mp_docks,,,,,,,,,,,0,,1 -US_1mc_boost,4,voiceovers\mp\us\US_1mc_boost_03.wav,,0.9,0.9,,,360,600,,,,,,voice,2d,streamed,,,,mp_airfield mp_beachhead mp_castle mp_courtyard mp_hangar mp_kneedeep mp_makin mp_shrine mp_makin_day mp_kwai mp_docks,,,,,,,,,,,0,,1 -US_1mc_tdm_boost,1,voiceovers\mp\us\US_1mc_tdm_boost_00.wav,,0.9,0.9,,,360,600,,,,,,voice,2d,streamed,,,,mp_airfield mp_beachhead mp_castle mp_courtyard mp_hangar mp_kneedeep mp_makin mp_shrine mp_makin_day mp_kwai mp_docks,,,,,,,,,,,0,,1 -US_1mc_tdm_boost,2,voiceovers\mp\us\US_1mc_tdm_boost_01.wav,,0.9,0.9,,,360,600,,,,,,voice,2d,streamed,,,,mp_airfield mp_beachhead mp_castle mp_courtyard mp_hangar mp_kneedeep mp_makin mp_shrine mp_makin_day mp_kwai mp_docks,,,,,,,,,,,0,,1 -US_1mc_vtdm_boost,1,voiceovers\mp\us\US_1mc_vtdm_boost_00.wav,,0.9,0.9,,,360,600,,,,,,voice,2d,streamed,,,,mp_airfield mp_beachhead mp_castle mp_courtyard mp_hangar mp_kneedeep mp_makin mp_shrine mp_makin_day mp_kwai mp_docks,,,,,,,,,,,0,,1 -US_1mc_vtdm_boost,2,voiceovers\mp\us\US_1mc_vtdm_boost_01.wav,,0.9,0.9,,,360,600,,,,,,voice,2d,streamed,,,,mp_airfield mp_beachhead mp_castle mp_courtyard mp_hangar mp_kneedeep mp_makin mp_shrine mp_makin_day mp_kwai mp_docks,,,,,,,,,,,0,,1 -US_1mc_ffa_boost,1,voiceovers\mp\us\US_1mc_ffa_boost_00.wav,,0.9,0.9,,,360,600,,,,,,voice,2d,streamed,,,,mp_airfield mp_beachhead mp_castle mp_courtyard mp_hangar mp_kneedeep mp_makin mp_shrine mp_makin_day mp_kwai mp_docks,,,,,,,,,,,0,,1 -US_1mc_ffa_boost,2,voiceovers\mp\us\US_1mc_ffa_boost_01.wav,,0.9,0.9,,,360,600,,,,,,voice,2d,streamed,,,,mp_airfield mp_beachhead mp_castle mp_courtyard mp_hangar mp_kneedeep mp_makin mp_shrine mp_makin_day mp_kwai mp_docks,,,,,,,,,,,0,,1 -US_1mc_overtime_boost,1,voiceovers\mp\us\US_1mc_overtime_boost_00.wav,,0.9,0.9,,,360,600,,,,,,voice,2d,streamed,,,,mp_airfield mp_beachhead mp_castle mp_courtyard mp_hangar mp_kneedeep mp_makin mp_shrine mp_makin_day mp_kwai mp_docks,,,,,,,,,,,0,,1 -US_1mc_lastchance_boost,1,voiceovers\mp\us\US_1mc_lastchance_boost_00.wav,,0.9,0.9,,,360,600,,,,,,voice,2d,streamed,,,,mp_airfield mp_beachhead mp_castle mp_courtyard mp_hangar mp_kneedeep mp_makin mp_shrine mp_makin_day mp_kwai mp_docks,,,,,,,,,,,0,,1 -US_1mc_suddendeath_boost,1,voiceovers\mp\us\US_1mc_suddendeath_boost_00.wav,,0.9,0.9,,,360,600,,,,,,voice,2d,streamed,,,,mp_airfield mp_beachhead mp_castle mp_courtyard mp_hangar mp_kneedeep mp_makin mp_shrine mp_makin_day mp_kwai mp_docks,,,,,,,,,,,0,,1 -US_1mc_winning,1,voiceovers\mp\us\US_1mc_winning_00.wav,,0.9,0.9,,,360,600,,,,,,voice,2d,streamed,,,,mp_airfield mp_beachhead mp_castle mp_courtyard mp_hangar mp_kneedeep mp_makin mp_shrine mp_makin_day mp_kwai mp_docks,,,,,,,,,,,0,,1 -US_1mc_losing,1,voiceovers\mp\us\US_1mc_losing_00.wav,,0.9,0.9,,,360,600,,,,,,voice,2d,streamed,,,,mp_airfield mp_beachhead mp_castle mp_courtyard mp_hangar mp_kneedeep mp_makin mp_shrine mp_makin_day mp_kwai mp_docks,,,,,,,,,,,0,,1 -US_1mc_losing,2,voiceovers\mp\us\US_1mc_losing_01.wav,,0.9,0.9,,,360,600,,,,,,voice,2d,streamed,,,,mp_airfield mp_beachhead mp_castle mp_courtyard mp_hangar mp_kneedeep mp_makin mp_shrine mp_makin_day mp_kwai mp_docks,,,,,,,,,,,0,,1 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-US_1mc_securing_b,3,voiceovers\mp\us\US_1mc_securing_b_02.wav,,0.9,0.9,,,360,600,,,,,,voice,2d,streamed,,,,mp_airfield mp_beachhead mp_castle mp_courtyard mp_hangar mp_kneedeep mp_makin mp_shrine mp_makin_day mp_kwai mp_docks,,,,,,,,,,,0,,1 -US_1mc_securing_b,4,voiceovers\mp\us\US_1mc_securing_b_03.wav,,0.9,0.9,,,360,600,,,,,,voice,2d,streamed,,,,mp_airfield mp_beachhead mp_castle mp_courtyard mp_hangar mp_kneedeep mp_makin mp_shrine mp_makin_day mp_kwai mp_docks,,,,,,,,,,,0,,1 -US_1mc_securing_c,1,voiceovers\mp\us\US_1mc_securing_c_00.wav,,0.9,0.9,,,360,600,,,,,,voice,2d,streamed,,,,mp_airfield mp_beachhead mp_castle mp_courtyard mp_hangar mp_kneedeep mp_makin mp_shrine mp_makin_day mp_kwai mp_docks,,,,,,,,,,,0,,1 -US_1mc_securing_c,2,voiceovers\mp\us\US_1mc_securing_c_01.wav,,0.9,0.9,,,360,600,,,,,,voice,2d,streamed,,,,mp_airfield mp_beachhead mp_castle mp_courtyard mp_hangar mp_kneedeep mp_makin mp_shrine mp_makin_day mp_kwai mp_docks,,,,,,,,,,,0,,1 -US_1mc_securing_c,3,voiceovers\mp\us\US_1mc_securing_c_02.wav,,0.9,0.9,,,360,600,,,,,,voice,2d,streamed,,,,mp_airfield mp_beachhead mp_castle mp_courtyard mp_hangar mp_kneedeep mp_makin mp_shrine mp_makin_day mp_kwai mp_docks,,,,,,,,,,,0,,1 -US_1mc_securing_c,4,voiceovers\mp\us\US_1mc_securing_c_03.wav,,0.9,0.9,,,360,600,,,,,,voice,2d,streamed,,,,mp_airfield mp_beachhead mp_castle mp_courtyard mp_hangar mp_kneedeep mp_makin mp_shrine mp_makin_day mp_kwai mp_docks,,,,,,,,,,,0,,1 -US_1mc_secure_a,1,voiceovers\mp\us\US_1mc_secure_a_00.wav,,0.9,0.9,,,360,600,,,,,,voice,2d,streamed,,,,mp_airfield mp_beachhead mp_castle mp_courtyard mp_hangar mp_kneedeep mp_makin mp_shrine mp_makin_day mp_kwai mp_docks,,,,,,,,,,,0,,1 -US_1mc_secure_a,2,voiceovers\mp\us\US_1mc_secure_a_01.wav,,0.9,0.9,,,360,600,,,,,,voice,2d,streamed,,,,mp_airfield mp_beachhead mp_castle mp_courtyard mp_hangar mp_kneedeep mp_makin mp_shrine mp_makin_day mp_kwai mp_docks,,,,,,,,,,,0,,1 -US_1mc_secure_a,3,voiceovers\mp\us\US_1mc_secure_a_02.wav,,0.9,0.9,,,360,600,,,,,,voice,2d,streamed,,,,mp_airfield mp_beachhead mp_castle mp_courtyard mp_hangar mp_kneedeep mp_makin mp_shrine mp_makin_day mp_kwai mp_docks,,,,,,,,,,,0,,1 -US_1mc_secure_a,4,voiceovers\mp\us\US_1mc_secure_a_03.wav,,0.9,0.9,,,360,600,,,,,,voice,2d,streamed,,,,mp_airfield mp_beachhead mp_castle mp_courtyard mp_hangar mp_kneedeep mp_makin mp_shrine mp_makin_day mp_kwai mp_docks,,,,,,,,,,,0,,1 -US_1mc_secure_b,1,voiceovers\mp\us\US_1mc_secure_b_00.wav,,0.9,0.9,,,360,600,,,,,,voice,2d,streamed,,,,mp_airfield mp_beachhead mp_castle mp_courtyard mp_hangar mp_kneedeep mp_makin mp_shrine mp_makin_day mp_kwai mp_docks,,,,,,,,,,,0,,1 -US_1mc_secure_b,2,voiceovers\mp\us\US_1mc_secure_b_01.wav,,0.9,0.9,,,360,600,,,,,,voice,2d,streamed,,,,mp_airfield mp_beachhead mp_castle mp_courtyard mp_hangar mp_kneedeep mp_makin mp_shrine mp_makin_day mp_kwai mp_docks,,,,,,,,,,,0,,1 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-JP_1mc_friendly4th,1,voiceovers\mp\jp\JP_1mc_friendly4th_00.wav,,0.9,0.9,,,360,600,,,,,,voice,2d,streamed,,,,mp_airfield mp_beachhead mp_castle mp_courtyard mp_hangar mp_kneedeep mp_makin mp_shrine mp_makin_day mp_kwai mp_docks,,,,,,,,,,,0,,1 -JP_1mc_enemy4th,1,voiceovers\mp\jp\JP_1mc_enemy4th_00.wav,,0.9,0.9,,,360,600,,,,,,voice,2d,streamed,,,,mp_airfield mp_beachhead mp_castle mp_courtyard mp_hangar mp_kneedeep mp_makin mp_shrine mp_makin_day mp_kwai mp_docks,,,,,,,,,,,0,,1 -JP_1mc_hq_located,1,voiceovers\mp\jp\JP_1mc_hq_located_00.wav,,0.9,0.9,,,360,600,,,,,,voice,2d,streamed,,,,mp_airfield mp_beachhead mp_castle mp_courtyard mp_hangar mp_kneedeep mp_makin mp_shrine mp_makin_day mp_kwai mp_docks,,,,,,,,,,,0,,1 -JP_1mc_hq_located,2,voiceovers\mp\jp\JP_1mc_hq_located_01.wav,,0.9,0.9,,,360,600,,,,,,voice,2d,streamed,,,,mp_airfield mp_beachhead mp_castle mp_courtyard mp_hangar mp_kneedeep mp_makin mp_shrine mp_makin_day mp_kwai mp_docks,,,,,,,,,,,0,,1 -JP_1mc_capture_obj,1,voiceovers\mp\jp\JP_1mc_capture_obj_00.wav,,0.9,0.9,,,360,600,,,,,,voice,2d,streamed,,,,mp_airfield mp_beachhead mp_castle mp_courtyard mp_hangar mp_kneedeep mp_makin mp_shrine mp_makin_day mp_kwai mp_docks,,,,,,,,,,,0,,1 -JP_1mc_capture_obj,2,voiceovers\mp\jp\JP_1mc_capture_obj_01.wav,,0.9,0.9,,,360,600,,,,,,voice,2d,streamed,,,,mp_airfield mp_beachhead mp_castle mp_courtyard mp_hangar mp_kneedeep mp_makin mp_shrine mp_makin_day mp_kwai mp_docks,,,,,,,,,,,0,,1 -JP_1mc_hq_secured,1,voiceovers\mp\jp\JP_1mc_hq_secured_00.wav,,0.9,0.9,,,360,600,,,,,,voice,2d,streamed,,,,mp_airfield mp_beachhead mp_castle mp_courtyard mp_hangar mp_kneedeep mp_makin mp_shrine mp_makin_day mp_kwai mp_docks,,,,,,,,,,,0,,1 -JP_1mc_hq_secured,2,voiceovers\mp\jp\JP_1mc_hq_secured_01.wav,,0.9,0.9,,,360,600,,,,,,voice,2d,streamed,,,,mp_airfield mp_beachhead mp_castle mp_courtyard mp_hangar mp_kneedeep mp_makin mp_shrine mp_makin_day mp_kwai mp_docks,,,,,,,,,,,0,,1 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-JP_1mc_ctf,1,voiceovers\mp\jp\JP_1mc_ctf_00.wav,,0.9,0.9,,,360,600,,,,,,voice,2d,streamed,,,,mp_airfield mp_beachhead mp_castle mp_courtyard mp_hangar mp_kneedeep mp_makin mp_shrine mp_makin_day mp_kwai mp_docks,,,,,,,,,,,0,,1 -JP_1mc_ctf_boost,1,voiceovers\mp\jp\JP_1mc_ctf_boost_00.wav,,0.9,0.9,,,360,600,,,,,,voice,2d,streamed,,,,mp_airfield mp_beachhead mp_castle mp_courtyard mp_hangar mp_kneedeep mp_makin mp_shrine mp_makin_day mp_kwai mp_docks,,,,,,,,,,,0,,1 -JP_1mc_securing_flag,1,voiceovers\mp\jp\JP_1mc_securing_flag_00.wav,,0.9,0.9,,,360,600,,,,,,voice,2d,streamed,,,,mp_airfield mp_beachhead mp_castle mp_courtyard mp_hangar mp_kneedeep mp_makin mp_shrine mp_makin_day mp_kwai mp_docks,,,,,,,,,,,0,,1 -JP_1mc_securing_flag,2,voiceovers\mp\jp\JP_1mc_securing_flag_01.wav,,0.9,0.9,,,360,600,,,,,,voice,2d,streamed,,,,mp_airfield mp_beachhead mp_castle mp_courtyard mp_hangar mp_kneedeep mp_makin mp_shrine mp_makin_day mp_kwai mp_docks,,,,,,,,,,,0,,1 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-JP_1mc_player_kicked,1,voiceovers\mp\jp\JP_1mc_player_kicked_00.wav,,0.9,0.9,,,360,600,,,,,,voice,2d,streamed,,,,mp_airfield mp_beachhead mp_castle mp_courtyard mp_hangar mp_kneedeep mp_makin mp_shrine mp_makin_day mp_kwai mp_docks,,,,,,,,,,,0,,1 -JP_1mc_player_kicked,2,voiceovers\mp\jp\JP_1mc_player_kicked_01.wav,,0.9,0.9,,,360,600,,,,,,voice,2d,streamed,,,,mp_airfield mp_beachhead mp_castle mp_courtyard mp_hangar mp_kneedeep mp_makin mp_shrine mp_makin_day mp_kwai mp_docks,,,,,,,,,,,0,,1 -JP_1mc_finalfight,1,voiceovers\mp\jp\JP_1mc_finalfight_00.wav,,0.9,0.9,,,360,600,,,,,,voice,2d,streamed,,,,mp_airfield mp_beachhead mp_castle mp_courtyard mp_hangar mp_kneedeep mp_makin mp_shrine mp_makin_day mp_kwai mp_docks,,,,,,,,,,,0,,1 -JP_1mc_momentum,1,voiceovers\mp\jp\JP_1mc_momentum_00.wav,,0.9,0.9,,,360,600,,,,,,voice,2d,streamed,,,,mp_airfield mp_beachhead mp_castle mp_courtyard mp_hangar mp_kneedeep mp_makin mp_shrine mp_makin_day mp_kwai mp_docks,,,,,,,,,,,0,,1 -JP_1mc_blitzkrieg,1,voiceovers\mp\jp\JP_1mc_blitzkrieg_00.wav,,0.9,0.9,,,360,600,,,,,,voice,2d,streamed,,,,mp_airfield mp_beachhead mp_castle mp_courtyard mp_hangar mp_kneedeep mp_makin mp_shrine mp_makin_day mp_kwai mp_docks,,,,,,,,,,,0,,1 -JP_1mc_finalfront,1,voiceovers\mp\jp\JP_1mc_finalfront_00.wav,,0.9,0.9,,,360,600,,,,,,voice,2d,streamed,,,,mp_airfield mp_beachhead mp_castle mp_courtyard mp_hangar mp_kneedeep mp_makin mp_shrine mp_makin_day mp_kwai mp_docks,,,,,,,,,,,0,,1 -JP_1mc_moment_cheer_friendly,1,voiceovers\mp\jp\JP_1mc_moment_cheer_01.wav,,0.65,0.65,,,360,600,,,,,,voice,2d,streamed,,,,mp_airfield mp_beachhead mp_castle mp_courtyard mp_hangar mp_kneedeep mp_makin mp_shrine mp_makin_day mp_kwai mp_docks,,,,,,,,,,wpn_all,0,,1 -JP_1mc_blitz_cheer_friendly,1,voiceovers\mp\jp\JP_1mc_blitz_cheer_01.wav,,0.65,0.65,,,360,600,,,,,,voice,2d,streamed,,,,mp_airfield mp_beachhead mp_castle mp_courtyard mp_hangar mp_kneedeep mp_makin mp_shrine mp_makin_day mp_kwai 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-JP_1mc_securing_b,1,voiceovers\mp\jp\JP_1mc_securing_b_00.wav,,0.9,0.9,,,360,600,,,,,,voice,2d,streamed,,,,mp_airfield mp_beachhead mp_castle mp_courtyard mp_hangar mp_kneedeep mp_makin mp_shrine mp_makin_day mp_kwai mp_docks,,,,,,,,,,,0,,1 -JP_1mc_securing_b,2,voiceovers\mp\jp\JP_1mc_securing_b_01.wav,,0.9,0.9,,,360,600,,,,,,voice,2d,streamed,,,,mp_airfield mp_beachhead mp_castle mp_courtyard mp_hangar mp_kneedeep mp_makin mp_shrine mp_makin_day mp_kwai mp_docks,,,,,,,,,,,0,,1 -JP_1mc_securing_b,3,voiceovers\mp\jp\JP_1mc_securing_b_02.wav,,0.9,0.9,,,360,600,,,,,,voice,2d,streamed,,,,mp_airfield mp_beachhead mp_castle mp_courtyard mp_hangar mp_kneedeep mp_makin mp_shrine mp_makin_day mp_kwai mp_docks,,,,,,,,,,,0,,1 -JP_1mc_securing_b,4,voiceovers\mp\jp\JP_1mc_securing_b_03.wav,,0.9,0.9,,,360,600,,,,,,voice,2d,streamed,,,,mp_airfield mp_beachhead mp_castle mp_courtyard mp_hangar mp_kneedeep mp_makin mp_shrine mp_makin_day mp_kwai mp_docks,,,,,,,,,,,0,,1 -JP_1mc_securing_c,1,voiceovers\mp\jp\JP_1mc_securing_c_00.wav,,0.9,0.9,,,360,600,,,,,,voice,2d,streamed,,,,mp_airfield mp_beachhead mp_castle mp_courtyard mp_hangar mp_kneedeep mp_makin mp_shrine mp_makin_day mp_kwai mp_docks,,,,,,,,,,,0,,1 -JP_1mc_securing_c,2,voiceovers\mp\jp\JP_1mc_securing_c_01.wav,,0.9,0.9,,,360,600,,,,,,voice,2d,streamed,,,,mp_airfield mp_beachhead mp_castle mp_courtyard mp_hangar mp_kneedeep mp_makin mp_shrine mp_makin_day mp_kwai mp_docks,,,,,,,,,,,0,,1 -JP_1mc_securing_c,3,voiceovers\mp\jp\JP_1mc_securing_c_02.wav,,0.9,0.9,,,360,600,,,,,,voice,2d,streamed,,,,mp_airfield mp_beachhead mp_castle mp_courtyard mp_hangar mp_kneedeep mp_makin mp_shrine mp_makin_day mp_kwai mp_docks,,,,,,,,,,,0,,1 -JP_1mc_securing_c,4,voiceovers\mp\jp\JP_1mc_securing_c_03.wav,,0.9,0.9,,,360,600,,,,,,voice,2d,streamed,,,,mp_airfield mp_beachhead mp_castle mp_courtyard mp_hangar mp_kneedeep mp_makin mp_shrine mp_makin_day mp_kwai mp_docks,,,,,,,,,,,0,,1 -JP_1mc_secure_a,1,voiceovers\mp\jp\JP_1mc_secure_a_00.wav,,0.9,0.9,,,360,600,,,,,,voice,2d,streamed,,,,mp_airfield mp_beachhead mp_castle mp_courtyard mp_hangar mp_kneedeep mp_makin mp_shrine mp_makin_day mp_kwai mp_docks,,,,,,,,,,,0,,1 -JP_1mc_secure_a,2,voiceovers\mp\jp\JP_1mc_secure_a_01.wav,,0.9,0.9,,,360,600,,,,,,voice,2d,streamed,,,,mp_airfield mp_beachhead mp_castle mp_courtyard mp_hangar mp_kneedeep mp_makin mp_shrine mp_makin_day mp_kwai mp_docks,,,,,,,,,,,0,,1 -JP_1mc_secure_a,3,voiceovers\mp\jp\JP_1mc_secure_a_02.wav,,0.9,0.9,,,360,600,,,,,,voice,2d,streamed,,,,mp_airfield mp_beachhead mp_castle mp_courtyard mp_hangar mp_kneedeep mp_makin mp_shrine mp_makin_day mp_kwai mp_docks,,,,,,,,,,,0,,1 -JP_1mc_secure_a,4,voiceovers\mp\jp\JP_1mc_secure_a_03.wav,,0.9,0.9,,,360,600,,,,,,voice,2d,streamed,,,,mp_airfield mp_beachhead mp_castle mp_courtyard mp_hangar mp_kneedeep mp_makin mp_shrine mp_makin_day mp_kwai mp_docks,,,,,,,,,,,0,,1 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-JP_1mc_secure_c,1,voiceovers\mp\jp\JP_1mc_secure_c_00.wav,,0.9,0.9,,,360,600,,,,,,voice,2d,streamed,,,,mp_airfield mp_beachhead mp_castle mp_courtyard mp_hangar mp_kneedeep mp_makin mp_shrine mp_makin_day mp_kwai mp_docks,,,,,,,,,,,0,,1 -JP_1mc_secure_c,2,voiceovers\mp\jp\JP_1mc_secure_c_01.wav,,0.9,0.9,,,360,600,,,,,,voice,2d,streamed,,,,mp_airfield mp_beachhead mp_castle mp_courtyard mp_hangar mp_kneedeep mp_makin mp_shrine mp_makin_day mp_kwai mp_docks,,,,,,,,,,,0,,1 -JP_1mc_secure_c,3,voiceovers\mp\jp\JP_1mc_secure_c_02.wav,,0.9,0.9,,,360,600,,,,,,voice,2d,streamed,,,,mp_airfield mp_beachhead mp_castle mp_courtyard mp_hangar mp_kneedeep mp_makin mp_shrine mp_makin_day mp_kwai mp_docks,,,,,,,,,,,0,,1 -JP_1mc_secure_c,4,voiceovers\mp\jp\JP_1mc_secure_c_03.wav,,0.9,0.9,,,360,600,,,,,,voice,2d,streamed,,,,mp_airfield mp_beachhead mp_castle mp_courtyard mp_hangar mp_kneedeep mp_makin mp_shrine mp_makin_day mp_kwai mp_docks,,,,,,,,,,,0,,1 -JP_1mc_losing_a,1,voiceovers\mp\jp\JP_1mc_losing_a_00.wav,,0.9,0.9,,,360,600,,,,,,voice,2d,streamed,,,,mp_airfield mp_beachhead mp_castle mp_courtyard mp_hangar mp_kneedeep mp_makin mp_shrine mp_makin_day mp_kwai mp_docks,,,,,,,,,,,0,,1 -JP_1mc_losing_a,2,voiceovers\mp\jp\JP_1mc_losing_a_01.wav,,0.9,0.9,,,360,600,,,,,,voice,2d,streamed,,,,mp_airfield mp_beachhead mp_castle mp_courtyard mp_hangar mp_kneedeep mp_makin mp_shrine mp_makin_day mp_kwai mp_docks,,,,,,,,,,,0,,1 -JP_1mc_losing_a,3,voiceovers\mp\jp\JP_1mc_losing_a_02.wav,,0.9,0.9,,,360,600,,,,,,voice,2d,streamed,,,,mp_airfield mp_beachhead mp_castle mp_courtyard mp_hangar mp_kneedeep mp_makin mp_shrine mp_makin_day mp_kwai mp_docks,,,,,,,,,,,0,,1 -JP_1mc_losing_a,4,voiceovers\mp\jp\JP_1mc_losing_a_03.wav,,0.9,0.9,,,360,600,,,,,,voice,2d,streamed,,,,mp_airfield mp_beachhead mp_castle mp_courtyard mp_hangar mp_kneedeep mp_makin mp_shrine mp_makin_day mp_kwai mp_docks,,,,,,,,,,,0,,1 -JP_1mc_losing_b,1,voiceovers\mp\jp\JP_1mc_losing_b_00.wav,,0.9,0.9,,,360,600,,,,,,voice,2d,streamed,,,,mp_airfield mp_beachhead mp_castle mp_courtyard mp_hangar mp_kneedeep mp_makin mp_shrine mp_makin_day mp_kwai mp_docks,,,,,,,,,,,0,,1 -JP_1mc_losing_b,2,voiceovers\mp\jp\JP_1mc_losing_b_01.wav,,0.9,0.9,,,360,600,,,,,,voice,2d,streamed,,,,mp_airfield mp_beachhead mp_castle mp_courtyard mp_hangar mp_kneedeep mp_makin mp_shrine mp_makin_day mp_kwai mp_docks,,,,,,,,,,,0,,1 -JP_1mc_losing_b,3,voiceovers\mp\jp\JP_1mc_losing_b_02.wav,,0.9,0.9,,,360,600,,,,,,voice,2d,streamed,,,,mp_airfield mp_beachhead mp_castle mp_courtyard mp_hangar mp_kneedeep mp_makin mp_shrine mp_makin_day mp_kwai mp_docks,,,,,,,,,,,0,,1 -JP_1mc_losing_b,4,voiceovers\mp\jp\JP_1mc_losing_b_03.wav,,0.9,0.9,,,360,600,,,,,,voice,2d,streamed,,,,mp_airfield mp_beachhead mp_castle mp_courtyard mp_hangar mp_kneedeep mp_makin mp_shrine mp_makin_day mp_kwai mp_docks,,,,,,,,,,,0,,1 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mp_seelow mp_suburban mp_wetlands mp_subway mp_stalingrad,,,,,,,,,,,0,,1 -RU_1mc_squad_onemin_vic,1,voiceovers\mp\squad\RU_1mc_squad_onemin_vic_00.wav,,0.9,0.9,,,360,600,,,,,,voice,2d,streamed,,,,mp_asylum mp_dome mp_downfall mp_nachtfeuer mp_outskirts mp_roundhouse mp_seelow mp_suburban mp_wetlands mp_subway mp_stalingrad,,,,,,,,,,,0,,1 -RU_1mc_squad_onemin_vic,2,voiceovers\mp\squad\RU_1mc_squad_onemin_vic_01.wav,,0.9,0.9,,,360,600,,,,,,voice,2d,streamed,,,,mp_asylum mp_dome mp_downfall mp_nachtfeuer mp_outskirts mp_roundhouse mp_seelow mp_suburban mp_wetlands mp_subway mp_stalingrad,,,,,,,,,,,0,,1 -RU_1mc_squad_onemin_vic,3,voiceovers\mp\squad\RU_1mc_squad_onemin_vic_02.wav,,0.9,0.9,,,360,600,,,,,,voice,2d,streamed,,,,mp_asylum mp_dome mp_downfall mp_nachtfeuer mp_outskirts mp_roundhouse mp_seelow mp_suburban mp_wetlands mp_subway mp_stalingrad,,,,,,,,,,,0,,1 -RU_1mc_squad_onemin_loss,1,voiceovers\mp\squad\RU_1mc_squad_onemin_loss_00.wav,,0.9,0.9,,,360,600,,,,,,voice,2d,streamed,,,,mp_asylum mp_dome mp_downfall mp_nachtfeuer mp_outskirts mp_roundhouse mp_seelow mp_suburban mp_wetlands mp_subway mp_stalingrad,,,,,,,,,,,0,,1 -RU_1mc_squad_onemin_loss,2,voiceovers\mp\squad\RU_1mc_squad_onemin_loss_01.wav,,0.9,0.9,,,360,600,,,,,,voice,2d,streamed,,,,mp_asylum mp_dome mp_downfall mp_nachtfeuer mp_outskirts mp_roundhouse mp_seelow mp_suburban mp_wetlands mp_subway mp_stalingrad,,,,,,,,,,,0,,1 -RU_1mc_squad_onemin_loss,3,voiceovers\mp\squad\RU_1mc_squad_onemin_loss_02.wav,,0.9,0.9,,,360,600,,,,,,voice,2d,streamed,,,,mp_asylum mp_dome mp_downfall mp_nachtfeuer mp_outskirts mp_roundhouse mp_seelow mp_suburban mp_wetlands mp_subway mp_stalingrad,,,,,,,,,,,0,,1 -RU_1mc_squad_30sec,1,voiceovers\mp\squad\RU_1mc_squad_30sec_00.wav,,0.9,0.9,,,360,600,,,,,,voice,2d,streamed,,,,mp_asylum mp_dome mp_downfall mp_nachtfeuer mp_outskirts mp_roundhouse mp_seelow mp_suburban mp_wetlands mp_subway mp_stalingrad,,,,,,,,,,,0,,1 -RU_1mc_squad_30sec,2,voiceovers\mp\squad\RU_1mc_squad_30sec_01.wav,,0.9,0.9,,,360,600,,,,,,voice,2d,streamed,,,,mp_asylum mp_dome mp_downfall mp_nachtfeuer mp_outskirts mp_roundhouse mp_seelow mp_suburban mp_wetlands mp_subway mp_stalingrad,,,,,,,,,,,0,,1 -RU_1mc_squad_30sec,3,voiceovers\mp\squad\RU_1mc_squad_30sec_02.wav,,0.9,0.9,,,,,,,,,,voice,2d,streamed,,,,mp_asylum mp_dome mp_downfall mp_nachtfeuer mp_outskirts mp_roundhouse mp_seelow mp_suburban mp_wetlands mp_subway mp_stalingrad,,,,,,,,,,,,, - -# JA Squad Leader,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -JP_1mc_squad_move,1,voiceovers\mp\squad\JP_1mc_squad_move_00.wav,,0.9,0.9,,,360,600,,,,,,voice,2d,streamed,,,,mp_airfield mp_beachhead mp_castle mp_courtyard mp_hangar mp_kneedeep mp_makin mp_shrine mp_makin_day mp_kwai mp_docks,,,,,,,,,,,0,,1 -JP_1mc_squad_move,2,voiceovers\mp\squad\JP_1mc_squad_move_01.wav,,0.9,0.9,,,360,600,,,,,,voice,2d,streamed,,,,mp_airfield mp_beachhead mp_castle mp_courtyard mp_hangar mp_kneedeep mp_makin mp_shrine mp_makin_day mp_kwai mp_docks,,,,,,,,,,,0,,1 -JP_1mc_squad_move,3,voiceovers\mp\squad\JP_1mc_squad_move_02.wav,,0.9,0.9,,,360,600,,,,,,voice,2d,streamed,,,,mp_airfield mp_beachhead mp_castle mp_courtyard mp_hangar mp_kneedeep mp_makin mp_shrine mp_makin_day mp_kwai mp_docks,,,,,,,,,,,0,,1 -JP_1mc_squad_down,1,voiceovers\mp\squad\JP_1mc_squad_down_00.wav,,0.9,0.9,,,360,600,,,,,,voice,2d,streamed,,,,mp_airfield mp_beachhead mp_castle mp_courtyard mp_hangar mp_kneedeep mp_makin mp_shrine mp_makin_day mp_kwai mp_docks,,,,,,,,,,,0,,1 -JP_1mc_squad_down,2,voiceovers\mp\squad\JP_1mc_squad_down_01.wav,,0.9,0.9,,,360,600,,,,,,voice,2d,streamed,,,,mp_airfield mp_beachhead mp_castle mp_courtyard mp_hangar mp_kneedeep mp_makin mp_shrine mp_makin_day mp_kwai mp_docks,,,,,,,,,,,0,,1 -JP_1mc_squad_down,3,voiceovers\mp\squad\JP_1mc_squad_down_02.wav,,0.9,0.9,,,360,600,,,,,,voice,2d,streamed,,,,mp_airfield mp_beachhead mp_castle mp_courtyard mp_hangar mp_kneedeep mp_makin mp_shrine mp_makin_day mp_kwai mp_docks,,,,,,,,,,,0,,1 -JP_1mc_squad_bomb,1,voiceovers\mp\squad\JP_1mc_squad_bomb_00.wav,,0.9,0.9,,,360,600,,,,,,voice,2d,streamed,,,,mp_airfield mp_beachhead mp_castle mp_courtyard mp_hangar mp_kneedeep mp_makin mp_shrine mp_makin_day mp_kwai mp_docks,,,,,,,,,,,0,,1 -JP_1mc_squad_bomb,2,voiceovers\mp\squad\JP_1mc_squad_bomb_01.wav,,0.9,0.9,,,360,600,,,,,,voice,2d,streamed,,,,mp_airfield mp_beachhead mp_castle mp_courtyard mp_hangar mp_kneedeep mp_makin mp_shrine mp_makin_day mp_kwai mp_docks,,,,,,,,,,,0,,1 -JP_1mc_squad_bomb,3,voiceovers\mp\squad\JP_1mc_squad_bomb_02.wav,,0.9,0.9,,,360,600,,,,,,voice,2d,streamed,,,,mp_airfield mp_beachhead mp_castle mp_courtyard mp_hangar mp_kneedeep mp_makin mp_shrine mp_makin_day mp_kwai mp_docks,,,,,,,,,,,0,,1 -JP_1mc_squad_plant,1,voiceovers\mp\squad\JP_1mc_squad_plant_00.wav,,0.9,0.9,,,360,600,,,,,,voice,2d,streamed,,,,mp_airfield mp_beachhead mp_castle 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mp_courtyard mp_hangar mp_kneedeep mp_makin mp_shrine mp_makin_day mp_kwai mp_docks,,,,,,,,,,,0,,1 -JP_1mc_squad_takeobj,3,voiceovers\mp\squad\JP_1mc_squad_takeobj_02.wav,,0.9,0.9,,,360,600,,,,,,voice,2d,streamed,,,,mp_airfield mp_beachhead mp_castle mp_courtyard mp_hangar mp_kneedeep mp_makin mp_shrine mp_makin_day mp_kwai mp_docks,,,,,,,,,,,0,,1 -JP_1mc_squad_onemin_vic,1,voiceovers\mp\squad\JP_1mc_squad_onemin_vic_00.wav,,0.9,0.9,,,360,600,,,,,,voice,2d,streamed,,,,mp_airfield mp_beachhead mp_castle mp_courtyard mp_hangar mp_kneedeep mp_makin mp_shrine mp_makin_day mp_kwai mp_docks,,,,,,,,,,,0,,1 -JP_1mc_squad_onemin_vic,2,voiceovers\mp\squad\JP_1mc_squad_onemin_vic_01.wav,,0.9,0.9,,,360,600,,,,,,voice,2d,streamed,,,,mp_airfield mp_beachhead mp_castle mp_courtyard mp_hangar mp_kneedeep mp_makin mp_shrine mp_makin_day mp_kwai mp_docks,,,,,,,,,,,0,,1 -JP_1mc_squad_onemin_vic,3,voiceovers\mp\squad\JP_1mc_squad_onemin_vic_02.wav,,0.9,0.9,,,360,600,,,,,,voice,2d,streamed,,,,mp_airfield mp_beachhead mp_castle mp_courtyard mp_hangar mp_kneedeep mp_makin mp_shrine mp_makin_day mp_kwai mp_docks,,,,,,,,,,,0,,1 -JP_1mc_squad_onemin_loss,1,voiceovers\mp\squad\JP_1mc_squad_onemin_loss_00.wav,,0.9,0.9,,,360,600,,,,,,voice,2d,streamed,,,,mp_airfield mp_beachhead mp_castle mp_courtyard mp_hangar mp_kneedeep mp_makin mp_shrine mp_makin_day mp_kwai mp_docks,,,,,,,,,,,0,,1 -JP_1mc_squad_onemin_loss,2,voiceovers\mp\squad\JP_1mc_squad_onemin_loss_01.wav,,0.9,0.9,,,360,600,,,,,,voice,2d,streamed,,,,mp_airfield mp_beachhead mp_castle mp_courtyard mp_hangar mp_kneedeep mp_makin mp_shrine mp_makin_day mp_kwai mp_docks,,,,,,,,,,,0,,1 -JP_1mc_squad_onemin_loss,3,voiceovers\mp\squad\JP_1mc_squad_onemin_loss_02.wav,,0.9,0.9,,,360,600,,,,,,voice,2d,streamed,,,,mp_airfield mp_beachhead mp_castle mp_courtyard mp_hangar mp_kneedeep mp_makin mp_shrine mp_makin_day mp_kwai mp_docks,,,,,,,,,,,0,,1 -JP_1mc_squad_30sec,1,voiceovers\mp\squad\JP_1mc_squad_30sec_00.wav,,0.9,0.9,,,360,600,,,,,,voice,2d,streamed,,,,mp_airfield mp_beachhead mp_castle mp_courtyard mp_hangar mp_kneedeep mp_makin mp_shrine mp_makin_day mp_kwai mp_docks,,,,,,,,,,,0,,1 -JP_1mc_squad_30sec,2,voiceovers\mp\squad\JP_1mc_squad_30sec_01.wav,,0.9,0.9,,,360,600,,,,,,voice,2d,streamed,,,,mp_airfield mp_beachhead mp_castle mp_courtyard mp_hangar mp_kneedeep mp_makin mp_shrine mp_makin_day mp_kwai mp_docks,,,,,,,,,,,0,,1 -,,,,0.9,0.9,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -# GE Squad Leader,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -GE_1mc_squad_move,1,voiceovers\mp\squad\GE_1mc_squad_move_00.wav,,0.9,0.9,,,360,600,,,,,,voice,2d,streamed,,,,mp_asylum mp_dome mp_downfall mp_nachtfeuer mp_outskirts mp_roundhouse mp_seelow mp_suburban mp_wetlands mp_subway mp_stalingrad,,,,,,,,,,,0,,1 -GE_1mc_squad_move,2,voiceovers\mp\squad\GE_1mc_squad_move_01.wav,,0.9,0.9,,,360,600,,,,,,voice,2d,streamed,,,,mp_asylum mp_dome mp_downfall mp_nachtfeuer 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+name,sequence,file,vol_min,vol_max,pitch_min,pitch_max,dist_min,dist_max,dist_reverb_max,limit_count,limit_type,entity_limit_count,entity_limit_type,bus,priority,spatialized,type,probability,loop,masterslave,loadspec,reverb_falloff_curve,subtitle,compression,randomize_type,secondaryaliasname,chainaliasname,volumefalloffcurve,probability,startdelay,speakermap,reverb,lfe percentage,center percentage,platform,envelop_min,envelop_max,envelop percentage,occlusion_level,move_type,move_time,real_delay,distance_lpf,min_priority,max_priority,min_priority_threshold,max_priority_threshold,doppler +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +# Ambient SFX - Static,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +# WIND,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +ghost_wind,,SFX\Levels\zombie\maps\giant\wind_loop.wav,0.35,0.35,1,1,,,,,,,,ambience,,2d,streamed,,looping,,,,,,,,,,,,,,,,,,,,,,,,,40,80,0.25,1, +wind_howl,,SFX\Levels\mp_subway\wind\wind_howl_##,0.85,0.95,0.95,1.05,200,800,1300,,,1,reject,ambience,,3d,,,,,,curve3,,,pitch,,,curve3,,,,0.6,,,,50,250,0.5,0.35,,,,no,30,50,0.1,0.9, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +# FIRE,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +large_fire,,SFX\Levels\Makin\hut_fire_##,0.5,0.6,0.8,1.05,100,1500,,10,priority,,,ambience,,3d,,,looping,,,curve3,,,pitch,,,curve2,,,,,,,,,,,0.3,,,,,20,40,0.15,0.85, +small_fire,,SFX\Levels\nazi_zombie_sumpf\amb_fire\small_##,0.85,0.95,0.8,1.05,50,1000,,8,priority,,,ambience,,3d,,,looping,,,curve3,,,pitch,,,curve2,,,,0.45,,,,50,200,0.3,0.3,,,,,20,40,0.15,0.85, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +wood_creak,,SFX\Amb\wood_creak_v3_##,0.6,0.8,0.8,1.05,100,1000,,8,reject,,,ambience,,3d,,,,,,curve3,,,pitch,,,curve3,,,,0.8,,,,,,,,,,,,20,60,0.25,0.8, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +air_raid_a,,sfx\levels\nazi_zombie_factory\air_raid\air_raid_loop_01.wav,0.95,0.95,,,3000,10000,10500,,,,,ambience,,3d,,,looping,,,,,,,,,curve1,,,,,,,,,,,0.65,,,,,20,90,0.25,1, +air_raid_b,,sfx\levels\nazi_zombie_factory\air_raid\air_raid_loop_02.wav,0.95,0.95,,,3000,10000,10500,,,,,ambience,,3d,,,looping,,,,,,,,,curve1,,,,,,,,,,,0.65,,,,,20,90,0.25,1, +air_raid_c,,sfx\levels\nazi_zombie_factory\air_raid\air_raid_loop_03.wav,0.95,0.95,,,3000,10000,10500,,,,,ambience,,3d,streamed,,looping,,,,,,,,,curve1,,,,,,,,,,,0.65,,,,,20,90,0.25,1, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +ember,,sfx\amb\debris\ember_##,0.30,0.30,,,75,200,,,,,,ambience,,3d,,,,,,,,,,,,,,,,,,,,,,,0.5,,,,,20,90,0.25,1, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +dist_mach,,SFX\Levels\zombie\maps\giant\dist_mach_##,0.45,0.5,1,1,500,3000,,,,,,full_vol,,3d,,,looping,,,curve4,,,,,,curve3,,,,0.7,,,,,,,0.2,,,,,20,40,0.2,0.8, +mach_line_loop,,SFX\Levels\zombie\maps\giant\mach_line_loop.wav,0.45,0.45,1,1,100,2000,,,,,,full_vol,,3d,,,looping,,,curve3,,,,,,curve3,,,,0.6,,,,50,200,0.3,0,,,no,no,20,40,0.2,0.8, +lantern_close,,SFX\Levels\nazi_zombie_sumpf\lantern\lantern_loop.wav,0.8,0.8,0.85,1.05,50,150,,5,priority,,,full_vol,,3d,,,looping,,,curve2,,,pitch,,,curve1,,,,,,,,50,150,0.5,0.25,,,no,no,5,10,0.1,1, +lantern,,SFX\Levels\nazi_zombie_sumpf\lantern\lantern_loop_far.wav,1,1,0.85,1.05,50,550,,5,priority,,,full_vol,,3d,,,looping,,,curve2,,,pitch,lantern_close,,curve2,,,,,,,,50,200,0.8,0.25,,,no,no,5,10,0.1,1, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +steam_looper,,SFX\Levels\zombie\maps\giant\steam_loop.wav,0.125,0.125,0.98,1.02,100,1000,,,,,,ambience,,3d,,,looping,,,curve3,,,,,,curve3,,,,0.5,,,,,,,0.25,,,,,20,40,0.25,1, +steam_effect,,SFX\Levels\zombie\maps\giant\steam_effect.wav,0.9,0.9,0.95,1.05,100,1400,,,,,,full_vol,,3d,,,,,,curve3,,,,,,curve3,,,,0.7,,,,,,,0.25,,,,,20,40,0.25,1, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +metal_creak,,SFX\Amb\metal\scrape_##,0.85,0.95,0.95,1.05,100,1000,,,,,,ambience,,3d,,,,,,curve4,,,,,,curve3,,,,0.8,,,,,,,0.25,,,,,40,60,0.25,1, +metal_groan,,SFX\Amb\metal\wronk_##,0.85,0.95,0.95,1.05,100,1000,,,,,,ambience,,3d,,,,,,curve4,,,,,,curve3,,,,0.8,,,,,,,0.25,,,,,40,60,0.25,1, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +break_arc,,SFX\Levels\zombie\maps\asylum\switch\gen_arc\gen_arc_loop.wav,0.9,0.9,0.98,1.02,200,1200,,,,,,full_vol,,3d,,,looping,,,curve3,,,,,,curve2,,,,0.8,,,,,,,0.1,,,,,40,80,0.25,1, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +power_down_2d,,SFX\Levels\zombie\maps\giant\power_down_2d.wav,0.9,0.9,1,1,,,,,,,,full_vol,,2d,,,,,,,,,,,,,,,wpn_all,,,,,,,,,,,,,50,80,0.25,1, +power_up_2d,,SFX\Levels\zombie\maps\giant\power_up_2d.wav,1,1,1,1,,,,,,,,full_vol,,2d,,,,,,,,,,,,,,,wpn_all,,,,,,,,,,,,,50,80,0.25,1, +linkall_2d,,SFX\Levels\zombie\maps\giant\linkall_2d.wav,0.9,0.9,1,1,,,,,,,,full_vol,,2d,,,,,,,,,,,,,,,wpn_all,,,,,,,,,,,,,50,80,0.25,1, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +pole_spark,,SFX\Levels\zombie\maps\giant\pole_spark_##,0.65,0.8,0.92,1.08,100,1800,,,,,,ambience,,3d,,,,,,curve4,,,pitch,,,curve2,,,,0.8,,,,,,,0.25,,,,,40,80,0.25,1, +tele_light,,SFX\Levels\zombie\maps\giant\tele_light.wav,0.15,0.2,0.98,1.1,50,350,,,,,,full_vol,,3d,,,looping,,,curve2,,,pitch,,,curve3,,,,0.8,,,,50,150,0.4,0.25,,,no,no,5,10,0.1,1, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +clock_tick,,SFX\Levels\zombie\maps\giant\clock_tick.wav,1,1,1,1,100,1800,,,,,,ambience,,3d,,,,,,curve3,,,,,,curve3,,,,0.8,,,,,,,0.25,,,,,40,80,0.25,1, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +# Flytrap,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +flytrap_loop,,SFX\Levels\zombie\maps\giant\flytrap\flytrap_loop.wav,0.6,0.6,0.98,1.08,50,2000,,,,,,ambience,,3d,,,looping,,,curve4,,,pitch,,,curve3,,,,0.6,,,,,,,0.2,,,,,40,60,0.25,1,yes +shoot_off,,SFX\Levels\zombie\maps\giant\flytrap\shoot_##,0.8,0.8,0.98,1.04,1650,1800,,4,priority,,,full_vol,,3d,,,,,,curve4,,,pitch,,,curve3,,,,0.6,,,,,,,0.2,,,,,40,60,0.25,1,yes +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +flytrap_creeper,,SFX\Levels\zombie\maps\giant\flytrap\flytrap_creeper.wav,1,1,1,1,1500,2000,,,,,,ambience,,3d,,,,,,curve3,,,,,,curve3,,,,0.6,,,,,,,0,,,,,20,40,0.25,1, +flytrap_spin,,SFX\Levels\zombie\maps\giant\flytrap\flytrap_spin.wav,0.8,0.8,1,1,1400,1600,,1,reject,,,full_vol,,3d,,,,,,curve3,,,,,,curve3,,,,0.6,,,,,,,0,,,,,20,40,0.25,1, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +flytrap_hit,,SFX\Levels\zombie\maps\giant\flytrap\flytrap_hit.wav,1,1,1,1,1600,1800,,,,,,full_vol,,3d,,,,,,curve2,,,,flytrap_hit_l,,curve3,,,,0.6,,,,,,,0.2,,,,,20,40,0.25,1, +flytrap_hit_l,,SFX\Levels\zombie\maps\giant\flytrap\flytrap_hit_l.wav,0.8,0.8,1,1,500,2000,,,,,,full_vol,,3d,,,,,,curve3,,,,flytrap_hit_r,,curve2,,,,0.6,,,,,,,,left_player,2,,,20,40,0.25,1, +flytrap_hit_r,,SFX\Levels\zombie\maps\giant\flytrap\flytrap_hit_r.wav,0.8,0.8,1,1,500,2000,,,,,,full_vol,,3d,,,,,,curve3,,,,,,curve2,,,,0.6,,,,,,,,right_player,2,,,20,40,0.25,1, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +object_hit,,SFX\Levels\zombie\maps\giant\flytrap\object_hit.wav,0.8,0.8,1,1,50,1000,,,,,,full_vol,,3d,,,,,,curve3,,,,object_hit_l,,curve3,,,,0.6,,,,,,,0.2,,,,,20,40,0.25,1, +object_hit_l,,SFX\Levels\zombie\maps\giant\flytrap\object_hit_l.wav,0.8,0.8,1,1,50,1000,,,,,,full_vol,,3d,,,,,,curve3,,,,object_hit_r,,curve3,,,,0.6,,,,,,,,left_player,3,,,20,40,0.25,1, +object_hit_r,,SFX\Levels\zombie\maps\giant\flytrap\object_hit_r.wav,0.8,0.8,1,1,50,1000,,,,,,full_vol,,3d,,,,,,curve3,,,,,,curve3,,,,0.6,,,,,,,,right_player,3,,,20,40,0.25,1, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +#FX TO DO!!!!,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +chain_rattle,,null.wav,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +# Power Switch,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +light_start,,SFX\Levels\zombie\maps\giant\light_start.wav,1,1,0.85,1.05,200,450,,,,,,full_vol,,3d,,,,,,curve2,,,pitch,,,curve3,,,,0.8,,,,,,,,,,no,no,5,10,0.1,1, +light,,SFX\Amb\lightbulbs\light_humming_00.wav,0.9,1,0.85,1.05,50,350,,,,,,full_vol,,3d,,,looping,,,curve2,,,pitch,,,curve3,,,,0.6,,,,50,150,0.4,0.25,,,no,no,5,10,0.1,1, +gen_start,,SFX\Levels\zombie\maps\giant\gen_loop_start.wav,1,1,1,1,100,1200,,,,,,full_vol,,3d,,,,,,curve3,,,,,,curve3,,,,0.8,,,,,,,,,,,,20,60,0.25,1, +gen_loop,,SFX\Levels\zombie\maps\giant\gen_loop.wav,0.4,0.4,0.98,1.02,100,800,,,,,,full_vol,,3d,,,looping,,,curve3,,,,,,curve3,,,,0.4,,,,100,200,0.3,0.1,,,,,20,60,0.25,1, +break_start,,SFX\Levels\zombie\maps\giant\break_start.wav,0.95,0.95,1,1,100,800,,,,,,ambience,,3d,,,,,,curve3,,,,,,curve3,,,,0.4,,,,,,,,,,,,20,60,0.25,1, +break_loop,,SFX\Levels\zombie\maps\giant\break_loop.wav,0.5,0.5,1,1,100,600,,,,,,ambience,,3d,,,looping,,,curve3,,,,,,curve3,,,,0.4,,,,50,150,0.2,0.1,,,,,20,60,0.25,1, +switch_progress,,SFX\Levels\zombie\maps\giant\switch_progress.wav,0.35,0.35,1,1,50,1500,,,,,,full_vol,,3d,,,,,,curve4,,,,,,curve3,,,,0.9,,,,,,,0,,,,,20,60,0.25,1, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +bridge_lower,,SFX\Levels\zombie\maps\giant\bridge_lower.wav,1,1,1,1,750,2000,,,,,,full_vol,,3d,,,,,,curve3,,,,,,curve3,,,,0.6,,,,100,200,0.4,0.4,,,,,20,90,0.25,1, +bridge_hit,,SFX\Levels\zombie\maps\giant\bridge_hit.wav,1,1,1,1,750,2000,,,,,,full_vol,,3d,,,,,,curve3,,,,,,curve3,,,,0.6,,,,100,200,0.4,0.4,,,,,20,90,0.25,1, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +# Teleporter,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +beam_fx,,SFX\Levels\zombie\tele\beam\beam_fx.wav,1,1,1,1,200,2000,,,,,,full_vol,,3d,,,,,,curve1,,,,,,curve3,,,,0.7,,,,100,250,0.7,0.35,,,,,40,80,0.25,1, +beam_fx_home_start,,SFX\Levels\zombie\tele\beam\beam_fx_home_start.wav,1,1,1,1,200,2000,,,,,,full_vol,,3d,,,,,,curve1,,,,,,curve3,,,,0.7,,,,100,250,0.7,0.35,,,,,40,80,0.25,1, +beam_fx_home_imp,,SFX\Levels\zombie\tele\beam\beam_fx_home_end.wav,1,1,1,1,200,2000,,,,,,full_vol,,3d,,,,,,curve1,,,,beam_fx_home_flux_l,,curve3,,,,0.7,,,,100,250,0.7,0.35,,,,,40,80,0.25,1, +beam_fx_home_flux_l,,SFX\Levels\zombie\tele\beam\beam_fx_fl_l.wav,1,1,1,1,100,1200,,,,,,full_vol,,3d,,,,,,curve3,,,,beam_fx_home_flux_r,,curve3,,,,0.7,,,,,,,0.35,left_player,7,,,40,80,0.25,1, +beam_fx_home_flux_r,,SFX\Levels\zombie\tele\beam\beam_fx_fl_r.wav,1,1,1,1,100,1200,,,,,,full_vol,,3d,,,,,,curve3,,,,,,curve3,,,,0.7,,,,,,,0.35,right_player,7,,,40,80,0.25,1, +beam_fx_link,,SFX\Levels\zombie\tele\beam\beam_fx_link.wav,1,1,1,1,200,2000,,,,,,full_vol,,3d,,,,,,curve1,,,,,,curve3,,,,0.7,,,,100,250,0.6,0.35,,,,,40,80,0.25,1, +power_loop,,SFX\Levels\zombie\maps\giant\arc_loop_##,0.4,0.4,0.98,1.02,100,1000,,,,,,ambience,,3d,,,looping,,,curve3,,,,,,curve3,,,,0.7,,,,,,,0.1,,,,,40,80,0.25,1, +homepad_power_loop,,SFX\Levels\zombie\maps\giant\arc_loop_##,0.95,0.95,0.98,1.02,100,2000,,,,,,ambience,,3d,,,looping,,,curve3,,,,,,curve1,,,,0.7,,,,,,,0.1,,,,,40,80,0.25,1, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +telepad_power_sparks,,null.wav,0.8,0.8,0.9,1.1,100,1000,,8,priority,,,ambience,,3d,,,,,,curve3,,,,,,curve3,,,,0.7,,,,,,,0.25,,,,,40,80,0.25,1, +tele_spark_loop,,SFX\Levels\zombie\maps\giant\tele_spark_loop.wav,1,1,0.95,1.05,500,2000,,,,,,full_vol,,3d,,,looping,,,curve3,,,,,,curve3,,,,0.7,,,,,,,0.25,,,,,40,80,0.25,1, +tele_spark_hit,,SFX\Levels\zombie\maps\giant\tele_spark_hit.wav,1,1,0.95,1.05,500,2000,,,,,,full_vol,,3d,,,,,,curve3,,,,,,curve3,,,,0.7,,,,,,,0.25,,,,,40,80,0.25,1, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +teleport_out,,SFX\Levels\zombie\tele\teleport_out.wav,1,1,1,1,150,150,50000,,,,,full_vol,,3d,,,,,,curve0,,,,,,,,,,0.7,,,,120,120,0.8,0,,,,,40,80,0.25,1, +teleport_in,,SFX\Levels\zombie\tele\teleport_in.wav,1,1,1,1,200,200,50000,,,,,full_vol,,3d,,,,,,curve0,,,,,,,,,,0.7,,,,200,200,0.8,0,,,,,40,80,0.25,1, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +teleport_2d_fnt,,sfx/levels/zombie/tele/teleport_2d_fnt.wav,1,1,1,1,,,,,,,,full_vol,,2d,,,,,,,,,,,,,,,wpn_fnt,,,,,,,,,,,,,60,90,0.25,1, +teleport_2d_rear,,sfx/levels/zombie/tele/teleport_2d_rear.wav,1,1,1,1,,,,,,,,full_vol,,2d,,,,,,,,,,,,,,,wpn_rear,,,,,,,,,,,,,60,90,0.25,1, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +packa_door_1,,SFX\Levels\zombie\maps\giant\packa_door\door_1.wav,1,1,0.95,1.05,200,500,,,,,,full_vol,,3d,,,,,,curve3,,,,,,curve3,,,,0.6,,,,,,,0.2,,,,,20,90,0.25,1, +packa_door_2,,SFX\Levels\zombie\maps\giant\packa_door\door_2.wav,1,1,0.95,1.05,200,500,,,,,,full_vol,,3d,,,,,,curve3,,,,,,curve3,,,,0.6,,,,,,,0.2,,,,,20,90,0.25,1, +packa_door_hitch,1,SFX\Levels\zombie\maps\giant\packa_door\door_hitch_00.wav,1,1,0.95,1.05,200,500,,,,,,full_vol,,3d,,,,,,curve3,,,pitch,,,curve3,,,,0.6,,,,,,,0.2,,,,,20,90,0.25,1, +packa_door_hitch,2,SFX\Levels\zombie\maps\giant\packa_door\door_hitch_01.wav,1,1,0.95,1.05,200,500,,,,,,full_vol,,3d,,,,,,curve3,,,pitch,,,curve3,,,,0.6,,,,,,,0.2,,,,,20,90,0.25,1, +packa_door_hitch,3,SFX\Levels\zombie\maps\giant\packa_door\door_hitch_02.wav,1,1,0.95,1.05,200,500,,,,,,full_vol,,3d,,,,,,curve3,,,pitch,,,curve3,,,,0.6,,,,,,,0.2,,,,,20,90,0.25,1, +packa_door_hitch,4,SFX\Levels\zombie\maps\giant\packa_door\door_hitch_03.wav,1,1,0.95,1.05,200,500,,,,,,full_vol,,3d,,,,,,curve3,,,pitch,,,curve3,,,,0.6,,,,,,,0.2,,,,,20,90,0.25,1, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +# Warmup,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +lever_pull_warmup,,SFX\Levels\zombie\tele\lever_pull.wav,0.7,0.7,1,1,200,1000,25000,,,,,full_vol,,3d,,,,,,curve0,,,,,,curve3,,,,0.7,,,,,,,0.35,,,,,40,80,0.25,1, +pad_warmup,,SFX\Levels\zombie\tele\warmup\warmup.wav,0.7,0.7,1,1,100,1000,25000,,,,,full_vol,,3d,,,,,,curve0,,,,,,curve3,,,,0.7,,,,100,250,0.6,0.35,,,,,40,80,0.25,1, +pad2l_warmup,,SFX\Levels\zombie\tele\warmup\mach_warm_l.wav,0.8,0.8,1,1,100,1200,25000,,,,,full_vol,,3d,,,,,,curve0,,,,,,curve3,,,,0.7,,,,,,,0.35,,,,,40,80,0.25,1, +pad2r_warmup,,SFX\Levels\zombie\tele\warmup\mach_warm_r.wav,0.8,0.8,1,1,100,1200,25000,,,,,full_vol,,3d,,,,,,curve0,,,,,,curve3,,,,0.7,,,,,,,0.35,,,,,40,80,0.25,1, +top_spark1_warmup,,SFX\Levels\zombie\tele\warmup\top_spark_00.wav,1,1,1,1,150,1350,25000,,,,,full_vol,,3d,,,,,,curve0,,,,,,curve3,,,,0.7,,,,,,,0.35,,,,,40,80,0.25,1, +top_spark2_warmup,,SFX\Levels\zombie\tele\warmup\top_spark_01.wav,1,1,1,1,150,1350,25000,,,,,full_vol,,3d,,,,,,curve0,,,,,,curve3,,400,,0.7,,,,,,,0.35,,,,,40,80,0.25,1, +top_spark3_warmup,,SFX\Levels\zombie\tele\warmup\top_spark_02.wav,1,1,1,1,150,1350,25000,,,,,full_vol,,3d,,,,,,curve0,,,,,,curve3,,800,,0.7,,,,,,,0.35,,,,,40,80,0.25,1, +top_spark4_warmup,,SFX\Levels\zombie\tele\warmup\top_spark_03.wav,1,1,1,1,150,1350,25000,,,,,full_vol,,3d,,,,,,curve0,,,,,,curve3,,1200,,0.7,,,,,,,0.35,,,,,40,80,0.25,1, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +# Cooldown,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +pad_cooldown,,SFX\Levels\zombie\tele\cooldown\cooldown.wav,0.7,0.7,1,1,100,1000,25000,,,,,full_vol,,3d,,,,,,curve0,,,,,,curve3,,,,0.7,,,,100,250,0.6,0.35,,,,,40,80,0.25,1, +pad2l_cooldown,,SFX\Levels\zombie\tele\cooldown\mach_cool_l.wav,0.8,0.8,1,1,100,1200,25000,,,,,full_vol,,3d,,,,,,curve0,,,,,,curve3,,,,0.7,,,,,,,0.35,,,,,40,80,0.25,1, +pad2r_cooldown,,SFX\Levels\zombie\tele\cooldown\mach_cool_r.wav,0.8,0.8,1,1,100,1200,25000,,,,,full_vol,,3d,,,,,,curve0,,,,,,curve3,,,,0.7,,,,,,,0.35,,,,,40,80,0.25,1, +lever_pull_cooldown,,null.wav,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,0.35,,,,,,,,, +top_spark1_cooldown,,null.wav,0.9,0.9,1,1,150,1350,25000,,,,,full_vol,,3d,,,,,,curve1,,,,,,curve3,,150,,0.7,,,,,,,0.35,,,,,40,80,0.25,1, +top_spark2_cooldown,,null.wav,0.9,0.9,1,1,150,1350,25000,,,,,full_vol,,3d,,,,,,curve1,,,,,,curve3,,150,,0.7,,,,,,,0.35,,,,,40,80,0.25,1, +top_spark3_cooldown,,null.wav,0.9,0.9,1,1,150,1350,25000,,,,,full_vol,,3d,,,,,,curve1,,,,,,curve3,,150,,0.7,,,,,,,0.35,,,,,40,80,0.25,1, +top_spark4_cooldown,,null.wav,0.9,0.9,1,1,150,1350,25000,,,,,full_vol,,3d,,,,,,curve1,,,,,,curve3,,150,,0.7,,,,,,,0.35,,,,,40,80,0.25,1, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +# PA System,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +# SFX,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +pa_buzz,,SFX\Levels\zombie\tele\pa\pa_buzz.wav,0.8,0.8,1,1,100,1250,3000,,,,,voice,,3d,,,,,,curve4,,,,,,curve2,,,,1,,,,,,,,,,yes,,40,80,0.25,1, +clock_tick_1sec,,SFX\Levels\zombie\maps\giant\clock_tick_1sec.wav,0.5,0.5,1,1,,,,1,reject,,,full_vol,,2d,,,,,,,,,,,,,,,,,,1,,,,,,,,,,40,80,0.25,1, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +# VOX,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +pa_audio_link_1,,voiceovers\zombie\PA\link_count_1_00.wav,0.75,0.75,1,1,100,1250,3000,,,,,voice,,3d,,,,,,curve4,,,,,,curve2,,,,1,,,,,,,,,,yes,,40,80,0.25,1, +pa_audio_link_2,,voiceovers\zombie\PA\link_count_2_00.wav,0.75,0.75,1,1,100,1250,3000,,,,,voice,,3d,,,,,,curve4,,,,,,curve2,,,,1,,,,,,,,,,yes,,40,80,0.25,1, +pa_audio_link_3,,voiceovers\zombie\PA\link_count_3_00.wav,0.75,0.75,1,1,100,1250,3000,,,,,voice,,3d,,,,,,curve4,,,,,,curve2,,,,1,,,,,,,,,,yes,,40,80,0.25,1, +pa_audio_link_4,,voiceovers\zombie\PA\link_count_4_00.wav,0.75,0.75,1,1,100,1250,3000,,,,,voice,,3d,,,,,,curve4,,,,,,curve2,,,,1,,,,,,,,,,yes,,40,80,0.25,1, +pa_audio_link_5,,voiceovers\zombie\PA\link_count_5_00.wav,0.75,0.75,1,1,100,1250,3000,,,,,voice,,3d,,,,,,curve4,,,,,,curve2,,,,1,,,,,,,,,,yes,,40,80,0.25,1, +pa_audio_link_6,,voiceovers\zombie\PA\link_count_6_00.wav,0.75,0.75,1,1,100,1250,3000,,,,,voice,,3d,,,,,,curve4,,,,,,curve2,,,,1,,,,,,,,,,yes,,40,80,0.25,1, +pa_audio_link_7,,voiceovers\zombie\PA\link_count_7_00.wav,0.75,0.75,1,1,100,1250,3000,,,,,voice,,3d,,,,,,curve4,,,,,,curve2,,,,1,,,,,,,,,,yes,,40,80,0.25,1, +pa_audio_link_8,,voiceovers\zombie\PA\link_count_8_00.wav,0.75,0.75,1,1,100,1250,3000,,,,,voice,,3d,,,,,,curve4,,,,,,curve2,,,,1,,,,,,,,,,yes,,40,80,0.25,1, +pa_audio_link_9,,voiceovers\zombie\PA\link_count_9_00.wav,0.75,0.75,1,1,100,1250,3000,,,,,voice,,3d,,,,,,curve4,,,,,,curve2,,,,1,,,,,,,,,,yes,,40,80,0.25,1, +pa_audio_link_10,,voiceovers\zombie\PA\link_count_10_00.wav,0.75,0.75,1,1,100,1250,3000,,,,,voice,,3d,,,,,,curve4,,,,,,curve2,,,,1,,,,,,,,,,yes,,40,80,0.25,1, +pa_audio_link_15,,voiceovers\zombie\PA\link_count_15_00.wav,0.75,0.75,1,1,100,1250,3000,,,,,voice,,3d,,,,,,curve4,,,,,,curve2,,,,1,,,,,,,,,,yes,,40,80,0.25,1, +pa_audio_link_20,,voiceovers\zombie\PA\link_count_20_00.wav,0.75,0.75,1,1,100,1250,3000,,,,,voice,,3d,,,,,,curve4,,,,,,curve2,,,,1,,,,,,,,,,yes,,40,80,0.25,1, +pa_audio_link_start,,voiceovers\zombie\PA\link_count_start_00.wav,0.75,0.75,1,1,100,1250,3000,,,,,voice,,3d,,,,,,curve4,,,,,,curve2,,1200,,1,,,,,,,,,,yes,,40,80,0.25,1, +pa_audio_link_fail,,voiceovers\zombie\PA\link_count_no_00.wav,0.75,0.75,1,1,100,1250,3000,,,,,voice,,3d,,,,,,curve4,,,,,,curve2,,,,1,,,,,,,,,,yes,,40,80,0.25,1, +pa_audio_link_yes,,voiceovers\zombie\PA\link_count_yes_00.wav,0.75,0.75,1,1,100,1250,3000,,,,,voice,,3d,,,,,,curve4,,,,,,curve2,,,,1,,,,,,,,,,yes,,40,80,0.25,1, +pa_audio_act_pad_0,,voiceovers\zombie\PA\pad_active_1_00.wav,0.75,0.75,1,1,100,1250,3000,,,,,voice,,3d,,,,,,curve4,,,,,,curve2,,,,1,,,,,,,,,,yes,,40,80,0.25,1, +pa_audio_act_pad_2,,voiceovers\zombie\PA\pad_active_2_00.wav,0.75,0.75,1,1,100,1250,3000,,,,,voice,,3d,,,,,,curve4,,,,,,curve2,,,,1,,,,,,,,,,yes,,40,80,0.25,1, +pa_audio_act_pad_1,,voiceovers\zombie\PA\pad_active_3_00.wav,0.75,0.75,1,1,100,1250,3000,,,,,voice,,3d,,,,,,curve4,,,,,,curve2,,,,1,,,,,,,,,,yes,,40,80,0.25,1, +pa_audio_act_pad_all,,voiceovers\zombie\PA\pad_active_all_00.wav,0.75,0.75,1,1,100,1250,3000,,,,,voice,,3d,,,,,,curve4,,,,,,curve2,,,,1,,,,,,,,,,yes,,40,80,0.25,1, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +pa_teleport_finish,,voiceovers\zombie\PA\teleport_end_00.wav,0.8,0.8,1,1,100,1250,3000,,,,,voice,,3d,,,,,,curve4,,,,,,curve2,,,,1,,,,,,,,,,yes,,40,80,0.25,1, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +pa_trap_inuse_wuen,,voiceovers\zombie\PA\trap_inuse_wuen_00.wav,0.75,0.75,1,1,100,1250,3000,,,,,voice,,3d,,,,,,curve4,,,,,,curve2,,,,1,,,,,,,,,,yes,,40,80,0.25,1, +pa_trap_inuse_warehouse,,voiceovers\zombie\PA\trap_inuse_ware_00.wav,0.75,0.75,1,1,100,1250,3000,,,,,voice,,3d,,,,,,curve4,,,,,,curve2,,,,1,,,,,,,,,,yes,,40,80,0.25,1, +pa_trap_inuse_bridge,,voiceovers\zombie\PA\trap_inuse_bridge_00.wav,0.75,0.75,1,1,100,1250,3000,,,,,voice,,3d,,,,,,curve4,,,,,,curve2,,,,1,,,,,,,,,,yes,,40,80,0.25,1, +pa_trap_active_wuen,,voiceovers\zombie\PA\trap_active_wuen_00.wav,0.75,0.75,1,1,100,1250,3000,,,,,voice,,3d,,,,,,curve4,,,,,,curve2,,,,1,,,,,,,,,,yes,,40,80,0.25,1, +pa_trap_active_warehouse,,voiceovers\zombie\PA\trap_active_ware_00.wav,0.75,0.75,1,1,100,1250,3000,,,,,voice,,3d,,,,,,curve4,,,,,,curve2,,,,1,,,,,,,,,,yes,,40,80,0.25,1, +pa_trap_active_bridge,,voiceovers\zombie\PA\trap_active_bridge_00.wav,0.75,0.75,1,1,100,1250,3000,,,,,voice,,3d,,,,,,curve4,,,,,,curve2,,,,1,,,,,,,,,,yes,,40,80,0.25,1, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +pa_level_start,,voiceovers\zombie\PA\level_start_00.wav,0.8,0.8,1,1,100,1250,3000,,,,,voice,,3d,,,,,,curve4,,,,,,curve2,,,,1,,,,,,,,,,yes,,40,80,0.25,1, +pa_power_on,,voiceovers\zombie\PA\power_on_00.wav,0.9,0.9,1,1,100,1250,3000,,,,,voice,,3d,,,,,,curve4,,,,,,curve2,,,,1,,,,,,,,,,yes,,40,80,0.25,1, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +# Easter Eggs,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +phono_one,,voiceovers\zombie\dlc3\eggs\phono_one.wav,1,1,1,1,200,800,,,,,,voice,,3d,streamed,,,,,curve3,,,,,,curve3,,,,0.8,,,,50,300,0.9,0,,,,,30,60,0.25,1, +phono_two,,voiceovers\zombie\dlc3\eggs\phono_two.wav,1,1,1,1,200,800,,,,,,voice,,3d,streamed,,,,,curve3,,,,,,curve3,,,,0.8,,,,50,300,0.9,0,,,,,30,60,0.25,1, +phono_three,,voiceovers\zombie\dlc3\eggs\phono_three.wav,1,1,1,1,200,800,,,,,,voice,,3d,streamed,,,,,curve3,,,,,,curve3,,,,0.8,,,,50,300,0.9,0,,,,,30,60,0.25,1, +radio_one,,voiceovers\zombie\dlc3\eggs\radio_one.wav,1,1,1,1,200,800,,,,,,voice,,3d,streamed,,,,,curve3,,,,,,curve3,,,,0.8,,,,50,300,0.9,0,,,,,30,60,0.25,1, +radio_two,,voiceovers\zombie\dlc3\eggs\radio_five.wav,1,1,1,1,200,800,,,,,,voice,,3d,streamed,,,,,curve3,,,,,,curve3,,,,0.8,,,,50,300,0.9,0,,,,,30,60,0.25,1, +radio_three,,voiceovers\zombie\dlc3\eggs\radio_three.wav,1,1,1,1,200,800,,,,,,voice,,3d,streamed,,,,,curve3,,,,,,curve3,,,,0.8,,,,50,300,0.9,0,,,,,30,60,0.25,1, +radio_four,,voiceovers\zombie\dlc3\eggs\radio_two.wav,1,1,1,1,200,800,,,,,,voice,,3d,streamed,,,,,curve3,,,,,,curve3,,,,0.8,,,,50,300,0.9,0,,,,,30,60,0.25,1, +radio_five,,voiceovers\zombie\dlc3\eggs\radio_four.wav,1,1,1,1,200,800,,,,,,voice,,3d,streamed,,,,,curve3,,,,,,curve3,,,,0.8,,,,50,300,0.9,0,,,,,30,60,0.25,1, +radio_static,,SFX\Levels\zombie\maps\giant\radio_egg_loop.wav,0.35,0.35,1,1,50,150,,,,,,full_vol,,3d,,,looping,,,curve3,,,,,,curve3,,,,0.8,,,,,,,0.2,,,,,5,10,0.1,1, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +amb_cry_left,,SFX\Levels\nazi_zombie_sumpf\crying\cry_left.wav,0.55,0.85,1,1,100,650,,,,,,ambience,,3d,,,looping,,,,,,,,,curve3,,,,1,,,,,,,0,,,,,5,25,0.25,0.75, +amb_cry_right,,SFX\Levels\nazi_zombie_sumpf\crying\cry_right.wav,0.55,0.85,1,1,100,650,,,,,,ambience,,3d,,,looping,,,,,,,,,curve3,,,,1,,,,,,,0,,,,,5,25,0.25,0.75, +amb_singing,,SFX\Levels\nazi_zombie_sumpf\singing\singing_00.wav,0.7,0.7,0.9,1.1,50,1150,,,,,,full_vol,,3d,streamed,0.4,,,,curve2,,,pitch,,,curve3,,,,1,,,,,,,0,,,,,5,10,0.1,1, +meteor_loop,,SFX\Levels\nazi_zombie_sumpf\meteor\meteor_loop.wav,0.5,0.5,0.85,1.05,50,600,,,,,,full_vol,,3d,,,looping,,,curve2,,,pitch,,,curve3,,,,1,,,,,,,0.3,,,,,5,10,0.1,1, +meteor_affirm,,SFX\Levels\zombie\maps\giant\meteor_affirm.wav,0.45,0.45,0.85,1.05,50,600,,,,,,full_vol,,3d,,,,,,curve2,,,pitch,,,curve3,,,,1,,,,,,,0.3,,,,,5,10,0.1,1, +door_bang,,SFX\Levels\zombie\maps\asylum\door\bang_##,0.75,0.95,1,1,100,900,,,,,,ambience,,3d,,,,,,curve4,,,,,,curve3,,,,1,,,,,,,0.2,,,,,5,25,0.25,0.75, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +sam_fly_laugh,,voiceovers\zombie\sam\sam_fly_laugh.wav,1,1,1,1,,,,,,,,voice,,2d,streamed,,,,,,,,,,,,,1000,wpn_all,,,,,,,,,,,,,40,60,0.25,1, +sam_fly_act_0,,voiceovers\zombie\sam\flytrap_activate_00.wav,1,1,1,1,,,,,,,,voice,,2d,streamed,,,,,,,,,,,,,,wpn_all,,,,,,,,,,,,,40,60,0.25,1, +sam_fly_act_1,,voiceovers\zombie\sam\flytrap_activate_01.wav,1,1,1,1,,,,,,,,voice,,2d,streamed,,,,,,,,,,,,,,wpn_all,,,,,,,,,,,,,40,60,0.25,1, +sam_fly_first,,voiceovers\zombie\sam\flytrap_first_00.wav,1,1,1,1,,,,,,,,voice,,2d,streamed,,,,,,,,,,,,,,wpn_all,,,,,,,,,,,,,40,60,0.25,1, +sam_fly_second,,voiceovers\zombie\sam\flytrap_second_00.wav,1,1,1,1,,,,,,,,voice,,2d,streamed,,,,,,,,,,,,,,wpn_all,,,,,,,,,,,,,40,60,0.25,1, +sam_fly_last,,voiceovers\zombie\sam\flytrap_last_00.wav,1,1,1,1,,,,,,,,voice,,2d,streamed,,,,,,,,,,,,,,wpn_all,,,,,,,,,,,,,40,60,0.25,1, +sam_nospawn,1,voiceovers\zombie\sam\tele_nospawn_00.wav,1,1,1,1,,,,,,,,voice,,2d,streamed,,,,,,,,,,,,,,wpn_all,,,,,,,,,,,,,40,60,0.25,1, +sam_nospawn,2,voiceovers\zombie\sam\tele_nospawn_01.wav,1,1,1,1,,,,,,,,voice,,2d,streamed,,,,,,,,,,,,,,wpn_all,,,,,,,,,,,,,40,60,0.25,1, +sam_nospawn,3,voiceovers\zombie\sam\tele_nospawn_02.wav,1,1,1,1,,,,,,,,voice,,2d,streamed,,,,,,,,,,,,,,wpn_all,,,,,,,,,,,,,40,60,0.25,1, +sam_furnace_2,,voiceovers\zombie\sam\monkey_furnace_00.wav,1,1,1,1,,,,,,,,voice,,2d,streamed,,,,,,,,,,,,,,wpn_all,,,,,,,,,,,,,40,60,0.25,1, +sam_furnace_1,,voiceovers\zombie\sam\monkey_furnace_01.wav,1,1,1,1,,,,,,,,voice,,2d,streamed,,,,,,,,,,,,,,wpn_all,,,,,,,,,,,,,40,60,0.25,1, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, 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+,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, diff --git a/raw/soundaliases/weapons.csv b/raw/soundaliases/weapons.csv index 60bf6b0f9..1e8a5319d 100644 --- a/raw/soundaliases/weapons.csv +++ b/raw/soundaliases/weapons.csv @@ -46,42 +46,6 @@ weap_bar_move_mn_r,,SFX/Weapon/Rifle/M1_Carbine/Fire/ring/car_m_right.wav,,0.2,0 weap_bar_fire_plr,,SFX/Weapon/rifle/bar/Fire/wpn_BAR_st_f.wav,,0.9,1,,,1,oldest,,,rfl_1st,,curve3,,,,,0.98,1.04,,2d,,,,0.75,pel1 pel1a pel1b pel2 oki2 oki3 audio_test_tuey firing_range hol2 ber3 mak living_battlefield all_mp,,,weap_bar_fire_act,,,wpn_all,,0.5,,,,,,,,,,90,90,0.25,1,, weap_bar_fire_act,,SFX/Weapon/rifle/bar/Fire/wpn_BAR_st_act.wav,,0.85,0.95,,,3,oldest,,,rfl_1st,,curve3,,,,,1,1,,2d,,,,0.75,pel1 pel1a pel1b pel2 oki2 oki3 audio_test_tuey firing_range hol2 ber3 mak living_battlefield all_mp,,,weap_bar_move_plr_l,,,wpn_fnt,,0.5,,,,,,,,,,90,90,0.25,1,, ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -#Bren ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -#weap_bren_fire_plr,,SFX/Weapon/Rifle/bren/Fire/wpn_bren_st_f.wav,,0.87,0.94,,,,,,,smg_1st,,curve3,,,,,0.9,1.1,,2d,,,,0.75,hol1 hol2 hol3 audio_test_tuey firing_range living_battlefield all_mp,,,weap_bren_fire_plr_r,,,wpn_fnt,,,,,,,,,,,,90,90,0.25,1,, -#weap_bren_fire_plr_r,,SFX/Weapon/Rifle/bren/Fire/wpn_Bren_st_r.wav,,0.87,0.94,,,,,,,smg_1st,,curve3,,,,,0.9,1.1,,2d,,,,0.75,hol1 hol2 hol3 audio_test_tuey firing_range living_battlefield all_mp,,,,,,wpn_rear,,,,,,,,,,,,90,90,0.25,1,, -#weap_bren_reload_plr,,SFX/Weapon/Rifle/bren/Foley/GR_bren.wav,,0.71,0.77,35,500,,,,,smg_1st,,curve3,,,,,1.15,1,,2d,,,,0.7,hol1 hol2 hol3 audio_test_tuey firing_range living_battlefield all_mp,,,,,,,,,,,,,,,,,,20,90,0.35,1,, -#weap_bren_reload,,SFX/Weapon/Rifle/bren/Foley/GR_bren.wav,,0.71,0.77,35,500,,,,,smg_3rd,,curve3,,,,,1.15,1,,3d,,,,0.7,hol1 hol2 hol3 audio_test_tuey firing_range living_battlefield all_mp,,,,,,,,,,,,,,,,,,20,90,0.35,1,, -#weap_bren_fire,,SFX/Weapon/Rifle/Bren/Fire/mono_##,,0.6,0.7,500,2000,10,priority,2,oldest,smg_3rd,,curve0,,,,,0.95,1.05,pitch,3d,,,,0.7,pel1 pel1a pel1b pel2 oki2 oki3 audio_test_tuey firing_range hol2 ber3 mak living_battlefield all_mp,,,weap_bren_fire_mn_act,,,,,,,,,,,,,,,50,90,0.35,1,, -#weap_bren_fire_mn_act,,SFX/Weapon/Rifle/Bren/Fire/act_##,,0.9,1,100,1200,10,priority,2,oldest,smg_3rd,,curve1,,,,,0.95,1.05,pitch,3d,,,,0.7,pel1 pel1a pel1b pel2 oki2 oki3 audio_test_tuey firing_range hol2 ber3 mak living_battlefield all_mp,,,weap_bren_fire_dist,,,,,,,,,,,,,,,50,90,0.35,1,, -#weap_bren_fire_dist,,SFX/Weapon/Rifle/rifle_dist_##,,0.5,0.5,500,4000,10,priority,2,oldest,smg_3rd,,curve2,,3000,,,0.95,1.05,variant pitch,3d,,,,0.7,pel1 pel1a pel1b pel2 oki2 oki3 audio_test_tuey firing_range hol2 ber3 mak living_battlefield all_mp,,,,,,,,,,,,,,,,,,70,20,0.35,1,, -,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -#Lee Enfield,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -#weap_enfield_fire_plr,,SFX/Weapon/Rifle/Enfield/Fire/wpn_Enfield_st_f.wav,,0.87,0.94,,,,,,,rfl_1st,,,,,,,0.98,1.02,,2d,,,,0.75,see1 ber1 ber2 mak_test audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_mp sniper,,,weap_enfield_fire_plr_r,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,, -#weap_enfield_fire_plr_r,,SFX/Weapon/Rifle/Kar_98/Fire/wpn_kar98_st_r.wav,,0.87,0.94,,,,,,,rfl_1st,,,,,,,0.98,1.02,,2d,,,,0.75,see1 ber1 ber2 mak_test audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_mp sniper,,,weap_enfield_fire_plr_act,,,wpn_rear,0.5,,,,,,,,,,,90,90,0.25,1,, -#weap_enfield_fire_plr_act,,SFX/Weapon/Rifle/Kar_98/Fire/wpn_kar98_st_act.wav,,0.87,0.94,,,,,,,rfl_1st,,,,,,,1,1,,2d,,,,0.75,see1 ber1 ber2 mak_test audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_mp sniper,,,,,,wpn_all,0.5,,,,,,,,,,,90,90,0.25,1,, -#weap_enfield_reload_plr,,SFX/Weapon/Rifle/enfield/Foley/GR_enfield_reload.wav,,0.71,0.77,35,500,,,,,rfl_1st,,curve3,,,,,0.9,1.1,,2d,,,,0.7,hol1 hol2 hol3 audio_test_tuey firing_range living_battlefield all_mp,,,shell_eject_rifle,,,,,,,,,,,,,,,20,90,0.35,1,, -#weap_enfield_rechamber_plr,,SFX/Weapon/Rifle/enfield/Foley/GR_Enfield_rechamber.wav,,0.71,0.77,35,500,,,,,rfl_1st,,curve3,,,,,0.9,1.1,,2d,,,,0.7,hol1 hol2 hol3 audio_test_tuey firing_range living_battlefield all_mp,,,shell_eject_rifle,,,,,,,,,,,,,,,50,90,0.35,1,, -#weap_enfield_Scope_end_plr,,SFX/Weapon/Rifle/enfield/Foley/GR_Enfield_Scope_end.wav,,0.71,0.77,35,500,,,,,rfl_1st,,curve3,,,,,0.9,1.1,,2d,,,,0.7,hol1 hol2 hol3 audio_test_tuey firing_range living_battlefield all_mp,,,,,,,,,,,,,,,,,,50,90,0.35,1,, -#weap_enfield_Scope_reload_plr,,SFX/Weapon/Rifle/enfield/Foley/GR_Enfield_Scope_reload.wav,,0.71,0.77,35,500,,,,,rfl_1st,,curve3,,,,,0.9,1.1,,2d,,,,0.7,hol1 hol2 hol3 audio_test_tuey firing_range living_battlefield all_mp,,,,,,,,,,,,,,,,,,50,90,0.35,1,, -#weap_enfield_Scope_start_plr,,SFX/Weapon/Rifle/enfield/Foley/GR_Enfield_Scope_start.wav,,0.71,0.77,35,500,,,,,rfl_1st,,curve3,,,,,0.9,1.1,,2d,,,,0.7,hol1 hol2 hol3 audio_test_tuey firing_range living_battlefield all_mp,,,,,,,,,,,,,,,,,,50,90,0.35,1,, -#weap_enfield_start_plr,,SFX/Weapon/Rifle/enfield/Foley/GR_Enfield_start.wav,,0.71,0.77,35,500,,,,,rfl_1st,,curve3,,,,,0.9,1.1,,2d,,,,0.7,hol1 hol2 hol3 audio_test_tuey firing_range living_battlefield all_mp,,,,,,,,,,,,,,,,,,90,90,0.25,1,, -,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -#weap_enfield_fire,,SFX/Weapon/Rifle/Mosin_Nagant/fire/mono_##,,0.8,0.9,500,2000,10,priority,2,oldest,rfl_3rd,,curve0,,,,,0.95,1.05,pitch,3d,,,,0.7,hol1 hol2 hol3 audio_test_tuey firing_range living_battlefield all_mp,,,weap_enfield_fire_act,,,,,,,,,,,,,,,50,90,0.35,1,, -#weap_enfield_fire_act,,SFX/Weapon/Rifle/Mosin_Nagant/fire/act_##,,0.9,1,100,1200,10,priority,2,oldest,rfl_3rd,,curve1,,,,,0.95,1.05,pitch,3d,,,,0.7,hol1 hol2 hol3 audio_test_tuey firing_range living_battlefield all_mp,,,weap_enfield_fire_dist,,,,,,,,,,,,,,,70,20,0.35,1,, -#weap_enfield_fire_dist,,SFX/Weapon/Rifle/Mosin_Nagant/fire/dist_##,,0.9,0.9,500,4000,10,priority,2,oldest,rfl_3rd,,curve2,,3000,,,0.95,1.05,pitch,3d,,,,0.7,hol1 hol2 hol3 audio_test_tuey firing_range living_battlefield all_mp,,,,,,,,,,,,,,,,,,70,20,0.35,1,, -,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -#weap_enfield_reload,,SFX/Weapon/Rifle/enfield/Foley/GR_enfield_reload.wav,,0.71,0.77,35,500,,,,,rfl_3rd,,curve3,,,,,0.9,1.1,,3d,,,,0.7,hol1 hol2 hol3 audio_test_tuey firing_range living_battlefield all_mp,,,shell_eject_rifle,,,,,,,,,,,,,,,20,90,0.35,1,, -#weap_enfield_rechamber,,SFX/Weapon/Rifle/enfield/Foley/GR_Enfield_rechamber.wav,,0.71,0.77,35,500,,,,,rfl_3rd,,curve3,,,,,0.9,1.1,,3d,,,,0.7,hol1 hol2 hol3 audio_test_tuey firing_range living_battlefield all_mp,,,shell_eject_rifle,,,,,,,,,,,,,,,50,90,0.35,1,, -#weap_enfield_Scope_end,,SFX/Weapon/Rifle/enfield/Foley/GR_Enfield_Scope_end.wav,,0.71,0.77,35,500,,,,,rfl_3rd,,curve3,,,,,0.9,1.1,,3d,,,,0.7,hol1 hol2 hol3 audio_test_tuey firing_range living_battlefield all_mp,,,,,,,,,,,,,,,,,,50,90,0.35,1,, -#weap_enfield_Scope_reload,,SFX/Weapon/Rifle/enfield/Foley/GR_Enfield_Scope_reload.wav,,0.71,0.77,35,500,,,,,rfl_3rd,,curve3,,,,,0.9,1.1,,3d,,,,0.7,hol1 hol2 hol3 audio_test_tuey firing_range living_battlefield all_mp,,,,,,,,,,,,,,,,,,50,90,0.35,1,, -#weap_enfield_Scope_start,,SFX/Weapon/Rifle/enfield/Foley/GR_Enfield_Scope_start.wav,,0.71,0.77,35,500,,,,,rfl_3rd,,curve3,,,,,0.9,1.1,,3d,,,,0.7,hol1 hol2 hol3 audio_test_tuey firing_range living_battlefield all_mp,,,,,,,,,,,,,,,,,,50,90,0.35,1,, -#weap_enfield_start,,SFX/Weapon/Rifle/enfield/Foley/GR_Enfield_start.wav,,0.71,0.77,35,500,,,,,rfl_3rd,,curve3,,,,,0.9,1.1,,3d,,,,0.7,hol1 hol2 hol3 audio_test_tuey firing_range living_battlefield all_mp,,,,,,,,,,,,,,,,,,90,90,0.25,1,, -#Lee Enfield Sniper,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -#weap_enfield_fire_plr_snp,,SFX/Weapon/Rifle/enfield/Fire/wpn_enfield_st_f.wav,,0.95,1,,,,,,,rfl_1st,,curve3,,,,,0.9,0.95,,2d,,,,0.75,hol1 hol2 hol3 audio_test_tuey firing_range living_battlefield all_mp,,,weap_enfield_snp_ring_plr,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,, -#weap_enfield_snp_ring_plr,,SFX/Weapon/Rifle/snpr_ring/snpr_enfld_##,,0.8,1,,,,priority,2,oldest,rfl_1st,,curve0,,,,,0.95,1.05,pitch,2d,,,,0.7,hol1 hol2 hol3 audio_test_tuey firing_range living_battlefield all_mp,,,,,,wpn_all,,,,,,,,,,,,50,90,0.35,1,, -#weap_enfield_fire_snp,,SFX/Weapon/Rifle/Mosin_Nagant/fire/mono_##,,0.8,0.9,500,4000,10,priority,2,oldest,rfl_3rd,,curve0,,,,,0.95,1.05,pitch,3d,,,,0.7,hol1 hol2 hol3 audio_test_tuey firing_range living_battlefield all_mp,,,weap_enfield_snp_ring_mn,,,,,,,,,,,,,,,50,90,0.35,1,, -#weap_enfield_snp_ring_mn,,SFX/Weapon/Rifle/snpr_ring/snpr_enfld_##,,0.8,0.9,500,4000,10,priority,2,oldest,rfl_3rd,,curve0,,,,,0.95,1.05,pitch,3d,,,,0.7,hol1 hol2 hol3 audio_test_tuey firing_range living_battlefield all_mp,,,,,,,,,,,,,,,,,,50,90,0.35,1,, -,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, #FG42,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, weap_fg42_fire_plr,,SFX/Weapon/Rifle/fg42/Fire/wpn_fg42_st_f.wav,,0.7,0.7,,,1,oldest,,,smg_1st,,,,,,,0.98,1.02,,2d,,,,0.75,see1 ber1 ber3 mak_test audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_mp sniper,,,weap_fg42_fire_plr_act,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,, weap_fg42_fire_plr_act,,SFX/Weapon/Rifle/fg42/Fire/wpn_fg42_st_act.wav,,0.7,0.7,,,3,oldest,,,smg_1st,,,,,,,1,1,,2d,,,,0.75,see1 ber1 ber3 mak_test audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_mp sniper,,,weap_fg42_move_l,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,, @@ -123,6 +87,8 @@ weap_g43_move_r,,SFX/Weapon/Rifle/M1_Carbine/Fire/ring/car_m_right.wav,,0.9,1,20 ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, weap_g43_fire_plr_sup,,SFX/Weapon/Rifle/Gewehr43/Fire/wpn_G43_st_sup.wav,,1,1,,,,,,,rfl_1st,,curve3,,,,,0.98,1.04,,2d,,,,0.75,ber1 ber3 see1 see2 oki3 audio_test_tuey firing_range hol1 hol2 hol3 ber3b living_battlefield all_mp sniper,,,shell_eject_rifle,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,, weap_g43_fire_sup,,SFX/Weapon/Rifle/Gewehr43/Fire/wpn_G43_mn_sup.wav,,0.9,1,100,600,10,priority,2,oldest,rfl_3rd,,curve1,,,,,0.95,1.05,pitch,3d,,,,0.7,ber1 ber3 see1 see2 oki3 audio_test_tuey firing_range hol1 hol2 hol3 ber3b living_battlefield all_mp sniper,,,shell_eject_rifle,,,,,,,,,,,,,,,70,20,0.35,1,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, #Kar 98,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, weap_kar98k_fire_plr,,SFX/Weapon/Rifle/Kar_98/Fire/wpn_kar98_st_f.wav,,0.87,0.94,,,,,,,rfl_1st,,,,,,,0.98,1.02,,2d,,,,0.75,see1 see2 ber1 ber2 ber3 mak_test audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_mp sniper,,,weap_kar98k_fire_plr_act,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,, weap_kar98k_fire_plr_act,,SFX/Weapon/Rifle/Kar_98/Fire/wpn_kar98_st_act.wav,,0.87,0.94,,,,,,,rfl_1st,,,,,,,1,1,,2d,,,,0.75,see1 see2 ber1 ber2 ber3 mak_test audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_mp sniper,,,weap_kar98_move_l,,,wpn_all,0.5,,,,,,,,,,,90,90,0.25,1,, @@ -1640,3 +1606,273 @@ dawnville_defensive_german_2,,SFX/null.wav,,0.65,0.75,35,6000,,,,,smg_3rd,,curve dawnville_defensive_german_3,,SFX/null.wav,,0.65,0.75,35,6000,,,,,smg_3rd,,curve4,,,,,0.8,1,,3d,,,,0.7,,,,,,,,,,,,,,,,,,,70,20,0.35,1,, dawnville_defensive_german_4,,SFX/null.wav,,0.65,0.75,35,6000,,,,,smg_3rd,,curve4,,,,,0.8,1,,3d,,,,0.7,,,,,,,,,,,,,,,,,,,70,20,0.35,1,, dawnville_defensive_german_5,,SFX/null.wav,,0.65,0.75,35,6000,,,,,smg_3rd,,curve4,,,,,0.8,1,,3d,,,,0.7,,,,,,,,,,,,,,,,,,,70,20,0.35,1,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +#UBER Weapons for Zombies,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +#BAR UBER,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +weap_bar_fire_ubershot_st,,SFX/Weapon/uber/uber_shot_st.wav,,0.9,1,,,1,oldest,,,rfl_1st,,curve3,,,,,0.98,1.04,,2d,,,,0.75,all_sp all_mp,,,weap_bar_move_st_l_uber,,,wpn_all,,0.5,,,,,,,,,,90,90,0.25,1,, +weap_bar_fire_ubershot_m,,SFX/Weapon/uber/uber_shot_m.wav,,0.85,1,250,2000,10,priority,3,oldest,pis_3rd,,,,2000,,,0.92,1.08,pitch variant,3d,,,,0.7,all_sp all_mp,,,weap_bar_move_m_l_uber,,,,,,,,,,,,,,,50,90,0.35,1,, +weap_bar_move_st_l_uber,,SFX/Weapon/uber/uber_m_left.wav,,0.95,1,200,6000,3,oldest,,,decay,,curve5,,,,,0.98,1.02,,3d,,,,,all_sp all_mp,,,weap_bar_move_st_r_uber,,75,,,,,,,,,,,left_shot,4,90,90,0.25,1,, +weap_bar_move_st_r_uber,,SFX/Weapon/uber/uber_m_right.wav,,0.9,1,200,6000,3,oldest,,,decay,,curve5,,,,,1,1,,3d,,,,,all_sp all_mp,,,weap_bar_fire_plr,,100,,,,,,,,,,,right_shot,4,90,90,0.25,1,, +weap_bar_move_m_l_uber,,SFX/Weapon/uber/uber_m_left.wav,,0.95,1,200,6000,3,oldest,,,decay,,curve5,,,,,0.98,1.02,,3d,,,,,all_sp all_mp,,,weap_bar_move_m_r_uber,,75,,,,,,,,,,,left_shot,4,90,90,0.25,1,, +weap_bar_move_m_r_uber,,SFX/Weapon/uber/uber_m_right.wav,,0.9,1,200,6000,3,oldest,,,decay,,curve5,,,,,1,1,,3d,,,,,all_sp all_mp,,,weap_bar_fire,,100,,,,,,,,,,,right_shot,4,90,90,0.25,1,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +#FG42 UBER,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +weap_fg42_fire_ubershot_st,,SFX/Weapon/uber/uber_shot_st.wav,,0.7,0.7,,,1,oldest,,,smg_1st,,,,,,,0.98,1.02,,2d,,,,0.75,all_sp all_mp,,,weap_fg42_move_st_l_uber,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,, +weap_fg42_fire_ubershot_m,,SFX/Weapon/uber/uber_shot_m.wav,,0.8,0.9,250,2000,10,priority,2,oldest,smg_3rd,,curve0,,2000,,,0.95,1.05,,3d,,,,0.7,all_sp all_mp,,,weap_fg42_move_m_l_uber,,,,,,,,,,,,,,,50,90,0.35,1,, +weap_fg42_move_st_l_uber,,SFX/Weapon/uber/uber_m_left.wav,,0.95,1,200,6000,3,oldest,,,decay,,curve5,,,,,0.98,1.02,,3d,,,,,all_sp all_mp,,,weap_fg42_move_st_r_uber,,75,,,,,,,,,,,left_shot,4,90,90,0.25,1,, +weap_fg42_move_st_r_uber,,SFX/Weapon/uber/uber_m_right.wav,,0.9,1,200,6000,3,oldest,,,decay,,curve5,,,,,1,1,,3d,,,,,all_sp all_mp,,,weap_fg42_fire_plr,,100,,,,,,,,,,,right_shot,4,90,90,0.25,1,, +weap_fg42_move_m_l_uber,,SFX/Weapon/uber/uber_m_left.wav,,0.95,1,200,6000,3,oldest,,,decay,,curve5,,,,,0.98,1.02,,3d,,,,,all_sp all_mp,,,weap_fg42_move_m_r_uber,,75,,,,,,,,,,,left_shot,4,90,90,0.25,1,, +weap_fg42_move_m_r_uber,,SFX/Weapon/uber/uber_m_right.wav,,0.9,1,200,6000,3,oldest,,,decay,,curve5,,,,,1,1,,3d,,,,,all_sp all_mp,,,weap_fg42_fire,,100,,,,,,,,,,,right_shot,4,90,90,0.25,1,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +#G43 UBER,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +weap_g43_fire_ubershot_st,,SFX/Weapon/uber/uber_shot_st.wav,,1,1,,,2,oldest,,,rfl_1st,,curve3,,,,,0.98,1.04,,2d,,,,0.75,all_sp all_mp,,,weap_g43_move_st_l_uber,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,, +weap_g43_fire_ubershot_m,,SFX/Weapon/uber/uber_shot_m.wav,,1,1,250,2000,10,priority,2,oldest,rfl_3rd,,,,2000,,,0.95,1.05,pitch,3d,,,,0.7,all_sp all_mp,,,weap_g43_move_m_l_uber,,,,,,,,,,,,,,,50,90,0.35,1,, +weap_g43_move_st_l_uber,,SFX/Weapon/uber/uber_m_left.wav,,0.95,1,200,6000,3,oldest,,,decay,,curve5,,,,,0.98,1.02,,3d,,,,,all_sp all_mp,,,weap_g43_move_st_r_uber,,75,,,,,,,,,,,left_shot,4,90,90,0.25,1,, +weap_g43_move_st_r_uber,,SFX/Weapon/uber/uber_m_right.wav,,0.9,1,200,6000,3,oldest,,,decay,,curve5,,,,,1,1,,3d,,,,,all_sp all_mp,,,weap_g43_fire_plr,,100,,,,,,,,,,,right_shot,4,90,90,0.25,1,, +weap_g43_move_m_l_uber,,SFX/Weapon/uber/uber_m_left.wav,,0.95,1,200,6000,3,oldest,,,decay,,curve5,,,,,0.98,1.02,,3d,,,,,all_sp all_mp,,,weap_g43_move_m_r_uber,,75,,,,,,,,,,,left_shot,4,90,90,0.25,1,, +weap_g43_move_m_r_uber,,SFX/Weapon/uber/uber_m_right.wav,,0.9,1,200,6000,3,oldest,,,decay,,curve5,,,,,1,1,,3d,,,,,all_sp all_mp,,,weap_g43_fire,,100,,,,,,,,,,,right_shot,4,90,90,0.25,1,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +#KAR98k UBER,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +weap_kar98k_fire_ubershot_st,,SFX/Weapon/uber/uber_shot_st.wav,,0.87,0.94,,,,,,,rfl_1st,,,,,,,0.98,1.02,,2d,,,,0.75,all_sp all_mp,,,weap_kar98k_move_st_l_uber,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,, +weap_kar98k_fire_ubershot_m,,SFX/Weapon/uber/uber_shot_m.wav,,0.8,0.9,250,2000,10,priority,2,oldest,rfl_3rd,,,,2000,,,0.95,1.05,variant,3d,,,,0.7,all_sp all_mp,,,weap_kar98k_move_m_l_uber,,,,,,,,,,,,,,,50,90,0.35,1,, +weap_kar98k_move_st_l_uber,,SFX/Weapon/uber/uber_m_left.wav,,0.95,1,200,6000,3,oldest,,,decay,,curve5,,,,,0.98,1.02,,3d,,,,,all_sp all_mp,,,weap_kar98k_move_st_r_uber,,75,,,,,,,,,,,left_shot,4,90,90,0.25,1,, +weap_kar98k_move_st_r_uber,,SFX/Weapon/uber/uber_m_right.wav,,0.9,1,200,6000,3,oldest,,,decay,,curve5,,,,,1,1,,3d,,,,,all_sp all_mp,,,weap_kar98k_fire_plr,,100,,,,,,,,,,,right_shot,4,90,90,0.25,1,, +weap_kar98k_move_m_l_uber,,SFX/Weapon/uber/uber_m_left.wav,,0.95,1,200,6000,3,oldest,,,decay,,curve5,,,,,0.98,1.02,,3d,,,,,all_sp all_mp,,,weap_kar98k_move_m_r_uber,,75,,,,,,,,,,,left_shot,4,90,90,0.25,1,, +weap_kar98k_move_m_r_uber,,SFX/Weapon/uber/uber_m_right.wav,,0.9,1,200,6000,3,oldest,,,decay,,curve5,,,,,1,1,,3d,,,,,all_sp all_mp,,,weap_kar98k_fire,,100,,,,,,,,,,,right_shot,4,90,90,0.25,1,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +#KAR98k Sniper UBER,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +weap_kar98ksnp_fire_ubershot_st,,SFX/Weapon/uber/uber_shot_st.wav,,0.87,0.94,,,,,,,rfl_1st,,,,,,,0.98,1.02,,2d,,,,0.75,all_sp all_mp,,,weap_kar98ksnp_move_st_l_uber,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,, +weap_kar98ksnp_fire_ubershot_m,,SFX/Weapon/uber/uber_shot_m.wav,,0.8,0.9,500,4000,10,priority,2,oldest,rfl_3rd,,curve4,,,,,0.95,1.05,pitch,3d,,,,0.7,all_sp all_mp,,,weap_kar98ksnp_move_m_l_uber,,,,,,,,,,,,,,,50,90,0.35,1,, +weap_kar98ksnp_move_st_l_uber,,SFX/Weapon/uber/uber_m_left.wav,,0.95,1,200,6000,3,oldest,,,decay,,curve5,,,,,0.98,1.02,,3d,,,,,all_sp all_mp,,,weap_kar98ksnp_move_st_r_uber,,75,,,,,,,,,,,left_shot,4,90,90,0.25,1,, +weap_kar98ksnp_move_st_r_uber,,SFX/Weapon/uber/uber_m_right.wav,,0.9,1,200,6000,3,oldest,,,decay,,curve5,,,,,1,1,,3d,,,,,all_sp all_mp,,,weap_kar98k_fire_plr_snp,,100,,,,,,,,,,,right_shot,4,90,90,0.25,1,, +weap_kar98ksnp_move_m_l_uber,,SFX/Weapon/uber/uber_m_left.wav,,0.95,1,200,6000,3,oldest,,,decay,,curve5,,,,,0.98,1.02,,3d,,,,,all_sp all_mp,,,weap_kar98ksnp_move_m_r_uber,,75,,,,,,,,,,,left_shot,4,90,90,0.25,1,, +weap_kar98ksnp_move_m_r_uber,,SFX/Weapon/uber/uber_m_right.wav,,0.9,1,200,6000,3,oldest,,,decay,,curve5,,,,,1,1,,3d,,,,,all_sp all_mp,,,weap_kar98k_fire_snp,,100,,,,,,,,,,,right_shot,4,90,90,0.25,1,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +#Arisaka UBER,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +weap_arisaka_fire_ubershot_st,,SFX/Weapon/uber/uber_shot_st.wav,,1,1,,,,,,,rfl_1st,,curve3,,,,,0.98,1.04,,2d,,,,,all_sp all_mp,,,weap_arisaka_move_st_l_uber,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,, +weap_arisaka_fire_ubershot_m,,SFX/Weapon/uber/uber_shot_m.wav,,0.9,0.95,500,2000,10,priority,2,oldest,rfl_3rd,,,,2000,,,0.95,1.05,pitch,3d,,,,,all_sp all_mp,,,weap_arisaka_move_m_l_uber,,,,,,,,,,,,,,,50,90,0.35,1,, +weap_arisaka_move_st_l_uber,,SFX/Weapon/uber/uber_m_left.wav,,0.95,1,200,6000,3,oldest,,,decay,,curve5,,,,,0.98,1.02,,3d,,,,,all_sp all_mp,,,weap_arisaka_move_st_r_uber,,75,,,,,,,,,,,left_shot,4,90,90,0.25,1,, +weap_arisaka_move_st_r_uber,,SFX/Weapon/uber/uber_m_right.wav,,0.9,1,200,6000,3,oldest,,,decay,,curve5,,,,,1,1,,3d,,,,,all_sp all_mp,,,weap_arisaka_fire_plr,,100,,,,,,,,,,,right_shot,4,90,90,0.25,1,, +weap_arisaka_move_m_l_uber,,SFX/Weapon/uber/uber_m_left.wav,,0.95,1,200,6000,3,oldest,,,decay,,curve5,,,,,0.98,1.02,,3d,,,,,all_sp all_mp,,,weap_arisaka_move_m_r_uber,,75,,,,,,,,,,,left_shot,4,90,90,0.25,1,, +weap_arisaka_move_m_r_uber,,SFX/Weapon/uber/uber_m_right.wav,,0.9,1,200,6000,3,oldest,,,decay,,curve5,,,,,1,1,,3d,,,,,all_sp all_mp,,,weap_arisaka_fire,,100,,,,,,,,,,,right_shot,4,90,90,0.25,1,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +#Arisaka Sniper UBER,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +weap_arisakasnp_fire_ubershot_st,,SFX/Weapon/uber/uber_shot_st.wav,,1,1,,,,,,,rfl_1st,,curve3,,,,,0.98,1.04,,2d,,,,0.75,all_sp all_mp,,,weap_arisakasnp_move_st_l_uber,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,, +weap_arisakasnp_fire_ubershot_m,,SFX/Weapon/uber/uber_shot_m.wav,,0.8,0.9,1000,5000,10,priority,2,oldest,rfl_3rd,,curve4,,,,,0.95,1.05,pitch,3d,,,,0.7,all_sp all_mp,,,weap_arisakasnp_move_m_l_uber,,,,,,,,,0.2,,,,,,50,90,0.35,1,, +weap_arisakasnp_move_st_l_uber,,SFX/Weapon/uber/uber_m_left.wav,,0.95,1,200,6000,3,oldest,,,decay,,curve5,,,,,0.98,1.02,,3d,,,,,all_sp all_mp,,,weap_arisakasnp_move_st_r_uber,,75,,,,,,,,,,,left_shot,4,90,90,0.25,1,, +weap_arisakasnp_move_st_r_uber,,SFX/Weapon/uber/uber_m_right.wav,,0.9,1,200,6000,3,oldest,,,decay,,curve5,,,,,1,1,,3d,,,,,all_sp all_mp,,,weap_arisaka_fire_plr_snp,,100,,,,,,,,,,,right_shot,4,90,90,0.25,1,, +weap_arisakasnp_move_m_l_uber,,SFX/Weapon/uber/uber_m_left.wav,,0.95,1,200,6000,3,oldest,,,decay,,curve5,,,,,0.98,1.02,,3d,,,,,all_sp all_mp,,,weap_arisakasnp_move_m_r_uber,,75,,,,,,,,,,,left_shot,4,90,90,0.25,1,, +weap_arisakasnp_move_m_r_uber,,SFX/Weapon/uber/uber_m_right.wav,,0.9,1,200,6000,3,oldest,,,decay,,curve5,,,,,1,1,,3d,,,,,all_sp all_mp,,,weap_arisaka_fire_snp,,100,,,,,,,,,,,right_shot,4,90,90,0.25,1,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +#Mosin UBER,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +weap_mosinnagant_fire_ubershot_st,,SFX/Weapon/uber/uber_shot_st.wav,,1,1,,,,,,,rfl_1st,,curve3,,,,,1,1,,2d,,,,0.75,all_sp all_mp,,,weap_mosinnagant_move_st_l_uber,,,wpn_all,0.5,,,,,,,,,,,90,90,0.25,1,, +weap_mosinnagant_fire_ubershot_m,,SFX/Weapon/uber/uber_shot_m.wav,,0.8,0.9,250,2000,10,priority,2,oldest,rfl_3rd,,,,2000,,,0.95,1.05,variant,3d,,,,0.7,all_sp all_mp,,,weap_mosinnagant_move_m_l_uber,,,,,,,,,,,,,,,50,90,0.35,1,, +weap_mosinnagant_move_st_l_uber,,SFX/Weapon/uber/uber_m_left.wav,,0.95,1,200,6000,3,oldest,,,decay,,curve5,,,,,0.98,1.02,,3d,,,,,all_sp all_mp,,,weap_mosinnagant_move_st_r_uber,,75,,,,,,,,,,,left_shot,4,90,90,0.25,1,, +weap_mosinnagant_move_st_r_uber,,SFX/Weapon/uber/uber_m_right.wav,,0.9,1,200,6000,3,oldest,,,decay,,curve5,,,,,1,1,,3d,,,,,all_sp all_mp,,,weap_mosinnagant_fire_plr,,100,,,,,,,,,,,right_shot,4,90,90,0.25,1,, +weap_mosinnagant_move_m_l_uber,,SFX/Weapon/uber/uber_m_left.wav,,0.95,1,200,6000,3,oldest,,,decay,,curve5,,,,,0.98,1.02,,3d,,,,,all_sp all_mp,,,weap_mosinnagant_move_m_r_uber,,75,,,,,,,,,,,left_shot,4,90,90,0.25,1,, +weap_mosinnagant_move_m_r_uber,,SFX/Weapon/uber/uber_m_right.wav,,0.9,1,200,6000,3,oldest,,,decay,,curve5,,,,,1,1,,3d,,,,,all_sp all_mp,,,weap_mosinnagant_fire,,100,,,,,,,,,,,right_shot,4,90,90,0.25,1,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +#Mosin Sniper UBER,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +weap_mosinnagantsnp_fire_ubershot_st,,SFX/Weapon/uber/uber_shot_st.wav,,0.7,0.9,,,,,,,rfl_1st,,curve3,,,,,1,1,,2d,,,,,all_sp all_mp,,,weap_mosinnagantsnp_move_st_l_uber,,,wpn_all,,0.5,,,,,,,,,,90,90,0.25,1,, +weap_mosinnagantsnp_fire_ubershot_m,,SFX/Weapon/uber/uber_shot_m.wav,,0.8,0.9,500,4000,10,priority,2,oldest,rfl_3rd,,curve4,,,,,0.95,1.05,pitch,3d,,,,,all_sp all_mp,,,weap_mosinnagantsnp_move_m_l_uber,,,,,,,,,,,,,,,50,90,0.35,1,, +weap_mosinnagantsnp_move_st_l_uber,,SFX/Weapon/uber/uber_m_left.wav,,0.95,1,200,6000,3,oldest,,,decay,,curve5,,,,,0.98,1.02,,3d,,,,,all_sp all_mp,,,weap_mosinnagantsnp_move_st_r_uber,,75,,,,,,,,,,,left_shot,4,90,90,0.25,1,, +weap_mosinnagantsnp_move_st_r_uber,,SFX/Weapon/uber/uber_m_right.wav,,0.9,1,200,6000,3,oldest,,,decay,,curve5,,,,,1,1,,3d,,,,,all_sp all_mp,,,weap_mosinnagant_fire_plr_snp,,100,,,,,,,,,,,right_shot,4,90,90,0.25,1,, +weap_mosinnagantsnp_move_m_l_uber,,SFX/Weapon/uber/uber_m_left.wav,,0.95,1,200,6000,3,oldest,,,decay,,curve5,,,,,0.98,1.02,,3d,,,,,all_sp all_mp,,,weap_mosinnagantsnp_move_m_r_uber,,75,,,,,,,,,,,left_shot,4,90,90,0.25,1,, +weap_mosinnagantsnp_move_m_r_uber,,SFX/Weapon/uber/uber_m_right.wav,,0.9,1,200,6000,3,oldest,,,decay,,curve5,,,,,1,1,,3d,,,,,all_sp all_mp,,,weap_mosinnagant_fire_snp,,100,,,,,,,,,,,right_shot,4,90,90,0.25,1,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +#Carbine UBER,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +weap_carbine_fire_ubershot_st,,SFX/Weapon/uber/uber_shot_st.wav,,0.85,0.95,,,,,,,rfl_1st,,curve3,,,,,0.98,1.02,,2d,,,,,all_sp all_mp,,,weap_carbine_move_st_l_uber,,,wpn_all,0.5,,,,,,,,,,,90,90,0.25,1,, +weap_carbine_fire_ubershot_m,,SFX/Weapon/uber/uber_shot_m.wav,,0.8,0.9,250,2000,10,priority,2,oldest,rfl_3rd,,curve2,,2000,,curve4,0.95,1.05,pitch,3d,,,,,all_sp all_mp,,,weap_carbine_move_m_l_uber,,,,,,,,,,,,,,,50,90,0.35,1,, +weap_carbine_move_st_l_uber,,SFX/Weapon/uber/uber_m_left.wav,,0.95,1,200,6000,3,oldest,,,decay,,curve5,,,,,0.98,1.02,,3d,,,,,all_sp all_mp,,,weap_carbine_move_st_r_uber,,75,,,,,,,,,,,left_shot,4,90,90,0.25,1,, +weap_carbine_move_st_r_uber,,SFX/Weapon/uber/uber_m_right.wav,,0.9,1,200,6000,3,oldest,,,decay,,curve5,,,,,1,1,,3d,,,,,all_sp all_mp,,,weap_carbine_fire_plr,,100,,,,,,,,,,,right_shot,4,90,90,0.25,1,, +weap_carbine_move_m_l_uber,,SFX/Weapon/uber/uber_m_left.wav,,0.95,1,200,6000,3,oldest,,,decay,,curve5,,,,,0.98,1.02,,3d,,,,,all_sp all_mp,,,weap_carbine_move_m_r_uber,,75,,,,,,,,,,,left_shot,4,90,90,0.25,1,, +weap_carbine_move_m_r_uber,,SFX/Weapon/uber/uber_m_right.wav,,0.9,1,200,6000,3,oldest,,,decay,,curve5,,,,,1,1,,3d,,,,,all_sp all_mp,,,weap_carbine_fire,,100,,,,,,,,,,,right_shot,4,90,90,0.25,1,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +#M1Garand UBER,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +weap_m1garand_fire_ubershot_st,,SFX/Weapon/uber/uber_shot_st.wav,,1,1,,,1,oldest,,,rfl_1st,,curve3,,,,,0.98,1.04,,2d,,,,0.75,all_sp all_mp,,,weap_m1garand_move_st_l_uber,,50,wpn_all,0.5,0.5,,,,,,,,,,90,90,0.25,1,, +weap_m1garand_firelast_ubershot_st,,SFX/Weapon/uber/uber_shot_st.wav,,1,1,,,1,oldest,,,rfl_1st,,curve3,,,,,0.9,0.95,,2d,,,,0.75,all_sp all_mp,,,weap_m1garand_movelast_st_l_uber,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,, +weap_m1garand_fire_ubershot_m,,SFX/Weapon/uber/uber_shot_m.wav,,0.9,1,250,2000,10,priority,2,oldest,rfl_3rd,,,,2000,,,0.95,1.05,pitch,3d,,,,0.7,all_sp all_mp,,,weap_m1garand_move_m_l_uber,,,,,,,,,,,,,,,50,90,0.35,1,, +weap_m1garand_firelast_ubershot_m,,SFX/Weapon/uber/uber_shot_m.wav,,0.9,1,250,2000,10,priority,2,oldest,rfl_3rd,,,,2000,,,0.95,1.05,pitch,3d,,,,0.7,all_sp all_mp,,,weap_m1garand_movelast_m_l_uber,,,,,,,,,,,,,,,50,90,0.35,1,, +weap_m1garand_move_st_l_uber,,SFX/Weapon/uber/uber_m_left.wav,,0.95,1,200,6000,3,oldest,,,decay,,curve5,,,,,0.98,1.02,,3d,,,,,all_sp all_mp,,,weap_m1garand_move_st_r_uber,,75,,,,,,,,,,,left_shot,4,90,90,0.25,1,, +weap_m1garand_move_st_r_uber,,SFX/Weapon/uber/uber_m_right.wav,,0.9,1,200,6000,3,oldest,,,decay,,curve5,,,,,1,1,,3d,,,,,all_sp all_mp,,,weap_m1garand_fire_plr,,100,,,,,,,,,,,right_shot,4,90,90,0.25,1,, +weap_m1garand_move_m_l_uber,,SFX/Weapon/uber/uber_m_left.wav,,0.95,1,200,6000,3,oldest,,,decay,,curve5,,,,,0.98,1.02,,3d,,,,,all_sp all_mp,,,weap_m1garand_move_m_r_uber,,75,,,,,,,,,,,left_shot,4,90,90,0.25,1,, +weap_m1garand_move_m_r_uber,,SFX/Weapon/uber/uber_m_right.wav,,0.9,1,200,6000,3,oldest,,,decay,,curve5,,,,,1,1,,3d,,,,,all_sp all_mp,,,weap_m1garand_fire,,100,,,,,,,,,,,right_shot,4,90,90,0.25,1,, +weap_m1garand_movelast_st_l_uber,,SFX/Weapon/uber/uber_m_left.wav,,0.95,1,200,6000,3,oldest,,,decay,,curve5,,,,,0.98,1.02,,3d,,,,,all_sp all_mp,,,weap_m1garand_movelast_st_r_uber,,75,,,,,,,,,,,left_shot,4,90,90,0.25,1,, +weap_m1garand_movelast_st_r_uber,,SFX/Weapon/uber/uber_m_right.wav,,0.9,1,200,6000,3,oldest,,,decay,,curve5,,,,,1,1,,3d,,,,,all_sp all_mp,,,weap_m1garand_lastshot_plr,,100,,,,,,,,,,,right_shot,4,90,90,0.25,1,, +weap_m1garand_movelast_m_l_uber,,SFX/Weapon/uber/uber_m_left.wav,,0.95,1,200,6000,3,oldest,,,decay,,curve5,,,,,0.98,1.02,,3d,,,,,all_sp all_mp,,,weap_m1garand_movelast_m_r_uber,,75,,,,,,,,,,,left_shot,4,90,90,0.25,1,, +weap_m1garand_movelast_m_r_uber,,SFX/Weapon/uber/uber_m_right.wav,,0.9,1,200,6000,3,oldest,,,decay,,curve5,,,,,1,1,,3d,,,,,all_sp all_mp,,,weap_m1garand_lastshot,,100,,,,,,,,,,,right_shot,4,90,90,0.25,1,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +#Springfield UBER,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +weap_springfield_fire_ubershot_st,,SFX/Weapon/uber/uber_shot_st.wav,,1,1,,,,,,,rfl_1st,,curve3,,,,,0.98,1.04,,2d,,,,,all_sp all_mp,,,weap_springfield_move_st_l_uber,,20,wpn_all,,,,,,,,,,,,90,90,0.25,1,, +weap_springfield_fire_ubershot_m,,SFX/Weapon/uber/uber_shot_m.wav,,0.9,1,250,2000,10,priority,2,oldest,rfl_3rd,,,,2000,,,0.95,1.05,pitch,3d,,,,0.7,all_sp all_mp,,,weap_springfield_move_m_l_uber,,,,,,,,,,,,,,,50,90,0.35,1,, +weap_springfield_move_st_l_uber,,SFX/Weapon/uber/uber_m_left.wav,,0.95,1,200,6000,3,oldest,,,decay,,curve5,,,,,0.98,1.02,,3d,,,,,all_sp all_mp,,,weap_springfield_move_st_r_uber,,75,,,,,,,,,,,left_shot,4,90,90,0.25,1,, +weap_springfield_move_st_r_uber,,SFX/Weapon/uber/uber_m_right.wav,,0.9,1,200,6000,3,oldest,,,decay,,curve5,,,,,1,1,,3d,,,,,all_sp all_mp,,,weap_springfield_fire_plr,,100,,,,,,,,,,,right_shot,4,90,90,0.25,1,, +weap_springfield_move_m_l_uber,,SFX/Weapon/uber/uber_m_left.wav,,0.95,1,200,6000,3,oldest,,,decay,,curve5,,,,,0.98,1.02,,3d,,,,,all_sp all_mp,,,weap_springfield_move_m_r_uber,,75,,,,,,,,,,,left_shot,4,90,90,0.25,1,, +weap_springfield_move_m_r_uber,,SFX/Weapon/uber/uber_m_right.wav,,0.9,1,200,6000,3,oldest,,,decay,,curve5,,,,,1,1,,3d,,,,,all_sp all_mp,,,weap_springfield_fire,,100,,,,,,,,,,,right_shot,4,90,90,0.25,1,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +#Springfield Sniper UBER,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +weap_springfieldsnp_fire_ubershot_st,,SFX/Weapon/uber/uber_shot_st.wav,,1,1,,,,,,,rfl_1st,,curve3,,,,,0.98,1.04,,2d,,,,,all_sp all_mp,,,weap_springfieldsnp_move_st_l_uber,,95,wpn_all,0.25,0.5,,,,,,,,,,90,90,0.25,1,, +weap_springfieldsnp_fire_ubershot_m,,SFX/Weapon/uber/uber_shot_m.wav,,0.9,1,500,1300,10,priority,2,oldest,rfl_3rd,,,,,,,0.95,1.05,pitch,3d,,,,0.7,all_sp all_mp,,,weap_springfieldsnp_move_m_l_uber,,,,,,,,,,,,,,,50,90,0.35,1,, +weap_springfieldsnp_move_st_l_uber,,SFX/Weapon/uber/uber_m_left.wav,,0.95,1,200,6000,3,oldest,,,decay,,curve5,,,,,0.98,1.02,,3d,,,,,all_sp all_mp,,,weap_springfieldsnp_move_st_r_uber,,75,,,,,,,,,,,left_shot,4,90,90,0.25,1,, +weap_springfieldsnp_move_st_r_uber,,SFX/Weapon/uber/uber_m_right.wav,,0.9,1,200,6000,3,oldest,,,decay,,curve5,,,,,1,1,,3d,,,,,all_sp all_mp,,,weap_springfield_fire_plr_snp,,100,,,,,,,,,,,right_shot,4,90,90,0.25,1,, +weap_springfieldsnp_move_m_l_uber,,SFX/Weapon/uber/uber_m_left.wav,,0.95,1,200,6000,3,oldest,,,decay,,curve5,,,,,0.98,1.02,,3d,,,,,all_sp all_mp,,,weap_springfieldsnp_move_m_r_uber,,75,,,,,,,,,,,left_shot,4,90,90,0.25,1,, +weap_springfieldsnp_move_m_r_uber,,SFX/Weapon/uber/uber_m_right.wav,,0.9,1,200,6000,3,oldest,,,decay,,curve5,,,,,1,1,,3d,,,,,all_sp all_mp,,,weap_springfield_fire_snp,,100,,,,,,,,,,,right_shot,4,90,90,0.25,1,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +#MP44 UBER,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +weap_mp44_fire_ubershot_st,,SFX/Weapon/uber/uber_shot_st.wav,,0.9,1,,,1,oldest,,,smg_1st,,,,,,,,,,2d,,,,0.75,all_sp all_mp,,,weap_mp44_move_st_l_uber,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,, +weap_mp44_fire_ubershot_m,,SFX/Weapon/uber/uber_shot_m.wav,,0.9,1,250,2000,10,priority,2,oldest,smg_3rd,,,,2000,,,0.98,1.02,,3d,,,,0.7,all_sp all_mp,,,weap_mp44_move_m_l_uber,,,,,,,,,,,,,,,50,90,0.35,1,, +weap_mp44_move_st_l_uber,,SFX/Weapon/uber/uber_m_left.wav,,0.95,1,200,6000,3,oldest,,,decay,,curve5,,,,,0.98,1.02,,3d,,,,,all_sp all_mp,,,weap_mp44_move_st_r_uber,,75,,,,,,,,,,,left_shot,4,90,90,0.25,1,, +weap_mp44_move_st_r_uber,,SFX/Weapon/uber/uber_m_right.wav,,0.9,1,200,6000,3,oldest,,,decay,,curve5,,,,,1,1,,3d,,,,,all_sp all_mp,,,weap_mp44_fire_plr,,100,,,,,,,,,,,right_shot,4,90,90,0.25,1,, +weap_mp44_move_m_l_uber,,SFX/Weapon/uber/uber_m_left.wav,,0.95,1,200,6000,3,oldest,,,decay,,curve5,,,,,0.98,1.02,,3d,,,,,all_sp all_mp,,,weap_mp44_move_m_r_uber,,75,,,,,,,,,,,left_shot,4,90,90,0.25,1,, +weap_mp44_move_m_r_uber,,SFX/Weapon/uber/uber_m_right.wav,,0.9,1,200,6000,3,oldest,,,decay,,curve5,,,,,1,1,,3d,,,,,all_sp all_mp,,,weap_mp44_fire,,100,,,,,,,,,,,right_shot,4,90,90,0.25,1,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +#SVT40 UBER,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +weap_svt40_fire_ubershot_st,,SFX/Weapon/uber/uber_shot_st.wav,,0.8,0.8,,,2,oldest,,,rfl_1st,,,,,,,,,,2d,,,,0.75,all_sp all_mp,,,weap_svt40_move_st_l_uber,,,wpn_fnt,,,,,,,,,,,,90,90,0.25,1,, +weap_svt40_fire_ubershot_m,,SFX/Weapon/uber/uber_shot_m.wav,,0.9,1,250,2000,10,priority,2,oldest,rfl_3rd,,,,2000,,,0.98,1.02,,3d,,,,0.7,all_sp all_mp,,,weap_svt40_move_m_l_uber,,,,,,,,,,,,,,,50,90,0.35,1,, +weap_svt40_move_st_l_uber,,SFX/Weapon/uber/uber_m_left.wav,,0.95,1,200,6000,3,oldest,,,decay,,curve5,,,,,0.98,1.02,,3d,,,,,all_sp all_mp,,,weap_svt40_move_st_r_uber,,75,,,,,,,,,,,left_shot,4,90,90,0.25,1,, +weap_svt40_move_st_r_uber,,SFX/Weapon/uber/uber_m_right.wav,,0.9,1,200,6000,3,oldest,,,decay,,curve5,,,,,1,1,,3d,,,,,all_sp all_mp,,,weap_svt40_fire_plr,,100,,,,,,,,,,,right_shot,4,90,90,0.25,1,, +weap_svt40_move_m_l_uber,,SFX/Weapon/uber/uber_m_left.wav,,0.95,1,200,6000,3,oldest,,,decay,,curve5,,,,,0.98,1.02,,3d,,,,,all_sp all_mp,,,weap_svt40_move_m_r_uber,,75,,,,,,,,,,,left_shot,4,90,90,0.25,1,, +weap_svt40_move_m_r_uber,,SFX/Weapon/uber/uber_m_right.wav,,0.9,1,200,6000,3,oldest,,,decay,,curve5,,,,,1,1,,3d,,,,,all_sp all_mp,,,weap_svt40_fire,,100,,,,,,,,,,,right_shot,4,90,90,0.25,1,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +#PTRS UBER,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +weap_ptrs_fire_ubershot_st,,SFX/Weapon/uber/uber_shot_st.wav,,1,1,,,,,,,rfl_1st,,curve3,,,,,0.98,1.04,,2d,,,,0.75,all_sp all_mp,,,weap_ptrs_move_st_l_uber,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,yes +weap_ptrs_fire_ubershot_m,,SFX/Weapon/uber/uber_shot_m.wav,,0.8,0.9,1000,5000,10,priority,2,oldest,rfl_3rd,,curve4,,10000,,,0.95,1.05,pitch,3d,,,,0.7,all_sp all_mp,,,weap_ptrs_move_m_l_uber,,,,,,,,,0.2,,,,,,50,90,0.35,1,,yes +weap_ptrs_move_st_l_uber,,SFX/Weapon/uber/uber_m_left.wav,,0.95,1,200,6000,3,oldest,,,decay,,curve5,,,,,0.98,1.02,,3d,,,,,all_sp all_mp,,,weap_ptrs_move_st_r_uber,,75,,,,,,,,,,,left_shot,4,90,90,0.25,1,, +weap_ptrs_move_st_r_uber,,SFX/Weapon/uber/uber_m_right.wav,,0.9,1,200,6000,3,oldest,,,decay,,curve5,,,,,1,1,,3d,,,,,all_sp all_mp,,,weap_ptrs_fire_plr,,100,,,,,,,,,,,right_shot,4,90,90,0.25,1,, +weap_ptrs_move_m_l_uber,,SFX/Weapon/uber/uber_m_left.wav,,0.95,1,200,6000,3,oldest,,,decay,,curve5,,,,,0.98,1.02,,3d,,,,,all_sp all_mp,,,weap_ptrs_move_m_r_uber,,75,,,,,,,,,,,left_shot,4,90,90,0.25,1,, +weap_ptrs_move_m_r_uber,,SFX/Weapon/uber/uber_m_right.wav,,0.9,1,200,6000,3,oldest,,,decay,,curve5,,,,,1,1,,3d,,,,,all_sp all_mp,,,weap_ptrs_fire,,100,,,,,,,,,,,right_shot,4,90,90,0.25,1,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +#MP40 UBER,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +weap_mp40_fire_ubershot_st,,SFX/Weapon/uber/uber_shot_st.wav,,1,1,,,1,oldest,,,smg_1st,,,,,,,0.98,1.02,,2d,,,,0.75,all_sp all_mp,,,weap_mp40_move_st_l_uber,,,wpn_all,0.1,0.5,,,,,,,,,,90,90,0.25,1,, +weap_mp40_fire_ubershot_m,,SFX/Weapon/uber/uber_shot_m.wav,,0.9,1,250,2000,10,priority,2,oldest,rfl_3rd,,curve1,,2000,,,0.95,1.05,pitch,3d,,,,0.7,all_sp all_mp,,,weap_mp40_move_m_l_uber,,,,,,,,,,,,,,,50,90,0.35,1,, +weap_mp40_move_st_l_uber,,SFX/Weapon/uber/uber_m_left.wav,,0.95,1,200,6000,3,oldest,,,decay,,curve5,,,,,0.98,1.02,,3d,,,,,all_sp all_mp,,,weap_mp40_move_st_r_uber,,75,,,,,,,,,,,left_shot,4,90,90,0.25,1,, +weap_mp40_move_st_r_uber,,SFX/Weapon/uber/uber_m_right.wav,,0.9,1,200,6000,3,oldest,,,decay,,curve5,,,,,1,1,,3d,,,,,all_sp all_mp,,,weap_mp40_fire_plr,,100,,,,,,,,,,,right_shot,4,90,90,0.25,1,, +weap_mp40_move_m_l_uber,,SFX/Weapon/uber/uber_m_left.wav,,0.95,1,200,6000,3,oldest,,,decay,,curve5,,,,,0.98,1.02,,3d,,,,,all_sp all_mp,,,weap_mp40_move_m_r_uber,,75,,,,,,,,,,,left_shot,4,90,90,0.25,1,, +weap_mp40_move_m_r_uber,,SFX/Weapon/uber/uber_m_right.wav,,0.9,1,200,6000,3,oldest,,,decay,,curve5,,,,,1,1,,3d,,,,,all_sp all_mp,,,weap_mp40_fire,,100,,,,,,,,,,,right_shot,4,90,90,0.25,1,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +#Thompson UBER,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +weap_thompson_fire_ubershot_st,,SFX/Weapon/uber/uber_shot_st.wav,,0.8,0.85,,,2,oldest,,,smg_1st,,,,,,,1,1,,2d,,,,0.75,all_sp all_mp,,,weap_thompson_move_st_l_uber,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,, +weap_thompson_fire_ubershot_m,,SFX/Weapon/uber/uber_shot_m.wav,,0.7,0.7,250,1500,10,priority,2,oldest,smg_3rd,,curve2,,2000,,,0.95,1.05,,3d,,,,0.7,all_sp all_mp,,,weap_thompson_move_m_l_uber,,,,,,,,,,,,,,,50,90,0.35,1,, +weap_thompson_move_st_l_uber,,SFX/Weapon/uber/uber_m_left.wav,,0.95,1,200,6000,3,oldest,,,decay,,curve5,,,,,0.98,1.02,,3d,,,,,all_sp all_mp,,,weap_thompson_move_st_r_uber,,75,,,,,,,,,,,left_shot,4,90,90,0.25,1,, +weap_thompson_move_st_r_uber,,SFX/Weapon/uber/uber_m_right.wav,,0.9,1,200,6000,3,oldest,,,decay,,curve5,,,,,1,1,,3d,,,,,all_sp all_mp,,,weap_thompson_fire_plr,,100,,,,,,,,,,,right_shot,4,90,90,0.25,1,, +weap_thompson_move_m_l_uber,,SFX/Weapon/uber/uber_m_left.wav,,0.95,1,200,6000,3,oldest,,,decay,,curve5,,,,,0.98,1.02,,3d,,,,,all_sp all_mp,,,weap_thompson_move_m_r_uber,,75,,,,,,,,,,,left_shot,4,90,90,0.25,1,, +weap_thompson_move_m_r_uber,,SFX/Weapon/uber/uber_m_right.wav,,0.9,1,200,6000,3,oldest,,,decay,,curve5,,,,,1,1,,3d,,,,,all_sp all_mp,,,weap_thompson_fire,,100,,,,,,,,,,,right_shot,4,90,90,0.25,1,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +#PPSH UBER,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +weap_ppsh_fire_ubershot_st,,SFX/Weapon/uber/uber_shot_st.wav,,0.8,0.9,,,1,oldest,,,smg_1st,,curve3,,,,,1,1,,2d,,,,0.75,all_sp all_mp,,,weap_ppsh_move_st_l_uber,,,wpn_all,0.5,,,,,,,,,,,90,90,0.25,1,, +weap_ppsh_fire_ubershot_m,,SFX/Weapon/uber/uber_shot_m.wav,,0.4,0.5,500,2000,10,priority,2,oldest,smg_3rd,,curve2,,3000,,,0.95,1.05,pitch,3d,,,,0.7,all_sp all_mp,,,weap_ppsh_move_m_l_uber,,,,,,,,,,,,,,,50,90,0.35,1,, +weap_ppsh_move_st_l_uber,,SFX/Weapon/uber/uber_m_left.wav,,0.95,1,200,6000,3,oldest,,,decay,,curve5,,,,,0.98,1.02,,3d,,,,,all_sp all_mp,,,weap_ppsh_move_st_r_uber,,75,,,,,,,,,,,left_shot,4,90,90,0.25,1,, +weap_ppsh_move_st_r_uber,,SFX/Weapon/uber/uber_m_right.wav,,0.9,1,200,6000,3,oldest,,,decay,,curve5,,,,,1,1,,3d,,,,,all_sp all_mp,,,weap_ppsh_fire_plr,,100,,,,,,,,,,,right_shot,4,90,90,0.25,1,, +weap_ppsh_move_m_l_uber,,SFX/Weapon/uber/uber_m_left.wav,,0.95,1,200,6000,3,oldest,,,decay,,curve5,,,,,0.98,1.02,,3d,,,,,all_sp all_mp,,,weap_ppsh_move_m_r_uber,,75,,,,,,,,,,,left_shot,4,90,90,0.25,1,, +weap_ppsh_move_m_r_uber,,SFX/Weapon/uber/uber_m_right.wav,,0.9,1,200,6000,3,oldest,,,decay,,curve5,,,,,1,1,,3d,,,,,all_sp all_mp,,,weap_ppsh_fire,,100,,,,,,,,,,,right_shot,4,90,90,0.25,1,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +#Type100 UBER,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +weap_type100_fire_ubershot_st,,SFX/Weapon/uber/uber_shot_st.wav,,0.87,0.94,,,2,oldest,,,smg_1st,,curve3,,,,,0.98,1.04,,2d,,,,0.75,all_sp all_mp,,,weap_type100_move_st_l_uber,,,wpn_all,,0.5,,,,,,,,,,90,90,0.25,1,, +weap_type100_fire_ubershot_m,,SFX/Weapon/uber/uber_shot_m.wav,,0.7,0.8,250,2000,10,priority,2,oldest,smg_3rd,,curve2,,2000,,,0.95,1.05,pitch,3d,,,,0.7,all_sp all_mp,,,weap_type100_move_m_l_uber,,,,,,,,,,,,,,,50,90,0.35,1,, +weap_type100_move_st_l_uber,,SFX/Weapon/uber/uber_m_left.wav,,0.95,1,200,6000,3,oldest,,,decay,,curve5,,,,,0.98,1.02,,3d,,,,,all_sp all_mp,,,weap_type100_move_st_r_uber,,75,,,,,,,,,,,left_shot,4,90,90,0.25,1,, +weap_type100_move_st_r_uber,,SFX/Weapon/uber/uber_m_right.wav,,0.9,1,200,6000,3,oldest,,,decay,,curve5,,,,,1,1,,3d,,,,,all_sp all_mp,,,weap_type100_fire_plr,,100,,,,,,,,,,,right_shot,4,90,90,0.25,1,, +weap_type100_move_m_l_uber,,SFX/Weapon/uber/uber_m_left.wav,,0.95,1,200,6000,3,oldest,,,decay,,curve5,,,,,0.98,1.02,,3d,,,,,all_sp all_mp,,,weap_type100_move_m_r_uber,,75,,,,,,,,,,,left_shot,4,90,90,0.25,1,, +weap_type100_move_m_r_uber,,SFX/Weapon/uber/uber_m_right.wav,,0.9,1,200,6000,3,oldest,,,decay,,curve5,,,,,1,1,,3d,,,,,all_sp all_mp,,,weap_type100_fire,,100,,,,,,,,,,,right_shot,4,90,90,0.25,1,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +#30Cal UBER,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +weap_30cal_fire_ubershot_st,,SFX/Weapon/uber/uber_shot_st.wav,,0.7,0.74,,,2,oldest,,,full_vol,,curve3,,,,,0.9,1.1,,2d,,,,0.75,all_sp all_mp,,,weap_30cal_move_st_l_uber,,,wpn_all,0.5,0.5,,,,,,,,,,90,90,0.25,1,,yes +weap_30cal_fire_ubershot_m,,SFX/Weapon/uber/uber_shot_m.wav,,0.9,1,250,2000,,,2,oldest,smg_3rd,,curve4,,2000,,,0.9,1.05,,3d,,,,0.7,all_sp all_mp,,,weap_30cal_move_m_l_uber,,,,,,,,,,,,,,,60,90,0.35,1,,yes +weap_30cal_move_st_l_uber,,SFX/Weapon/uber/uber_m_left.wav,,0.95,1,200,6000,3,oldest,,,decay,,curve5,,,,,0.98,1.02,,3d,,,,,all_sp all_mp,,,weap_30cal_move_st_r_uber,,75,,,,,,,,,,,left_shot,4,90,90,0.25,1,, +weap_30cal_move_st_r_uber,,SFX/Weapon/uber/uber_m_right.wav,,0.9,1,200,6000,3,oldest,,,decay,,curve5,,,,,1,1,,3d,,,,,all_sp all_mp,,,weap_30cal_fire_plr,,100,,,,,,,,,,,right_shot,4,90,90,0.25,1,, +weap_30cal_move_m_l_uber,,SFX/Weapon/uber/uber_m_left.wav,,0.95,1,200,6000,3,oldest,,,decay,,curve5,,,,,0.98,1.02,,3d,,,,,all_sp all_mp,,,weap_30cal_move_m_r_uber,,75,,,,,,,,,,,left_shot,4,90,90,0.25,1,, +weap_30cal_move_m_r_uber,,SFX/Weapon/uber/uber_m_right.wav,,0.9,1,200,6000,3,oldest,,,decay,,curve5,,,,,1,1,,3d,,,,,all_sp all_mp,,,weap_30cal_fire,,100,,,,,,,,,,,right_shot,4,90,90,0.25,1,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +#MG42 UBER,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +weap_mg42_fire_ubershot_st,,SFX/Weapon/uber/uber_shot_st.wav,,0.75,0.85,,,2,oldest,,,rfl_1st,,curve3,,,,,1,1,,2d,,,,0.75,all_sp all_mp,,,weap_mg42_move_st_l_uber,,,wpn_all,,0.5,,,,,,,,,,90,90,0.25,1,,yes +weap_mg42_fire_ubershot_m,,SFX/Weapon/uber/uber_shot_m.wav,,0.5,0.6,250,3000,15,priority,10,oldest,hvy_wpn,,,,5000,,curve2,0.9,1.1,pitch,3d,,,,0.7,all_sp all_mp,,,weap_mg42_move_m_l_uber,,,,,,,,,0.25,,,,,,50,90,0.35,1,,yes +weap_mg42_move_st_l_uber,,SFX/Weapon/uber/uber_m_left.wav,,0.95,1,200,6000,3,oldest,,,decay,,curve5,,,,,0.98,1.02,,3d,,,,,all_sp all_mp,,,weap_mg42_move_st_r_uber,,75,,,,,,,,,,,left_shot,4,90,90,0.25,1,, +weap_mg42_move_st_r_uber,,SFX/Weapon/uber/uber_m_right.wav,,0.9,1,200,6000,3,oldest,,,decay,,curve5,,,,,1,1,,3d,,,,,all_sp all_mp,,,weap_mg42_fire_plr,,100,,,,,,,,,,,right_shot,4,90,90,0.25,1,, +weap_mg42_move_m_l_uber,,SFX/Weapon/uber/uber_m_left.wav,,0.95,1,200,6000,3,oldest,,,decay,,curve5,,,,,0.98,1.02,,3d,,,,,all_sp all_mp,,,weap_mg42_move_m_r_uber,,75,,,,,,,,,,,left_shot,4,90,90,0.25,1,, +weap_mg42_move_m_r_uber,,SFX/Weapon/uber/uber_m_right.wav,,0.9,1,200,6000,3,oldest,,,decay,,curve5,,,,,1,1,,3d,,,,,all_sp all_mp,,,weap_mg42_fire,,100,,,,,,,,,,,right_shot,4,90,90,0.25,1,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +#Type92 UBER,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +weap_type92_fire_ubershot_st,,SFX/Weapon/uber/uber_shot_st.wav,,0.78,0.84,,,2,oldest,2,,hvy_wpn,,curve3,,,,,0.9,1.1,pitch,2d,,,,0.75,all_sp all_mp,,,weap_type92_move_st_l_uber,,,wpn_all,0.5,0.5,,,,,,,,,,90,90,0.25,1,,yes +weap_type92_fire_ubershot_m,,SFX/Weapon/uber/uber_shot_m.wav,,0.9,1,250,2500,,,2,oldest,hvy_wpn,,curve3,,2000,,,0.9,1.1,pitch,3d,,,,0.7,all_sp all_mp,,,weap_type92_move_m_l_uber,,,,0.25,,,,,0.8,,,,,,50,90,0.35,1,,yes +weap_type92_move_st_l_uber,,SFX/Weapon/uber/uber_m_left.wav,,0.95,1,200,6000,3,oldest,,,decay,,curve5,,,,,0.98,1.02,,3d,,,,,all_sp all_mp,,,weap_type92_move_st_r_uber,,75,,,,,,,,,,,left_shot,4,90,90,0.25,1,, +weap_type92_move_st_r_uber,,SFX/Weapon/uber/uber_m_right.wav,,0.9,1,200,6000,3,oldest,,,decay,,curve5,,,,,1,1,,3d,,,,,all_sp all_mp,,,weap_type92_fire_plr,,100,,,,,,,,,,,right_shot,4,90,90,0.25,1,, +weap_type92_move_m_l_uber,,SFX/Weapon/uber/uber_m_left.wav,,0.95,1,200,6000,3,oldest,,,decay,,curve5,,,,,0.98,1.02,,3d,,,,,all_sp all_mp,,,weap_type92_move_m_r_uber,,75,,,,,,,,,,,left_shot,4,90,90,0.25,1,, +weap_type92_move_m_r_uber,,SFX/Weapon/uber/uber_m_right.wav,,0.9,1,200,6000,3,oldest,,,decay,,curve5,,,,,1,1,,3d,,,,,all_sp all_mp,,,weap_type92_fire,,100,,,,,,,,,,,right_shot,4,90,90,0.25,1,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +#Type99 UBER,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +weap_type99_fire_ubershot_st,,SFX/Weapon/uber/uber_shot_st.wav,,0.87,0.94,,,1,oldest,,,smg_1st,,curve3,,,,,0.96,1.04,,2d,,,,0.75,all_sp all_mp,,,weap_type99_move_st_l_uber,,,wpn_all,0.2,0.5,,,,,,,,,,90,90,0.25,1,,yes +weap_type99_fire_ubershot_m,,SFX/Weapon/uber/uber_shot_m.wav,,0.9,1,250,1700,,,2,oldest,smg_3rd,,curve2,,2000,,,0.85,1,,3d,,,,0.7,all_sp all_mp,,,weap_type99_move_m_l_uber,,,,,,,,,,,,,,,50,90,0.35,1,,yes +weap_type99_move_st_l_uber,,SFX/Weapon/uber/uber_m_left.wav,,0.95,1,200,6000,3,oldest,,,decay,,curve5,,,,,0.98,1.02,,3d,,,,,all_sp all_mp,,,weap_type99_move_st_r_uber,,75,,,,,,,,,,,left_shot,4,90,90,0.25,1,, +weap_type99_move_st_r_uber,,SFX/Weapon/uber/uber_m_right.wav,,0.9,1,200,6000,3,oldest,,,decay,,curve5,,,,,1,1,,3d,,,,,all_sp all_mp,,,weap_type99_fire_plr,,100,,,,,,,,,,,right_shot,4,90,90,0.25,1,, +weap_type99_move_m_l_uber,,SFX/Weapon/uber/uber_m_left.wav,,0.95,1,200,6000,3,oldest,,,decay,,curve5,,,,,0.98,1.02,,3d,,,,,all_sp all_mp,,,weap_type99_move_m_r_uber,,75,,,,,,,,,,,left_shot,4,90,90,0.25,1,, +weap_type99_move_m_r_uber,,SFX/Weapon/uber/uber_m_right.wav,,0.9,1,200,6000,3,oldest,,,decay,,curve5,,,,,1,1,,3d,,,,,all_sp all_mp,,,weap_type99_fire,,100,,,,,,,,,,,right_shot,4,90,90,0.25,1,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +#DP28 UBER,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +weap_dp28_fire_ubershot_st,,SFX/Weapon/uber/uber_shot_st.wav,,0.65,0.65,,,1,oldest,,,smg_1st,,,,,,,0.98,1.02,,2d,,,,0.75,all_sp all_mp,,,weap_dp28_move_st_l_uber,,,wpn_all,0.1,,,,,,,,,,,90,90,0.25,1,,yes +weap_dp28_fire_ubershot_m,,SFX/Weapon/uber/uber_shot_m.wav,,0.8,0.9,250,1700,10,priority,2,oldest,rfl_3rd,,,,2000,,,0.95,1.05,,3d,,,,0.7,all_sp all_mp,,,weap_dp28_move_m_l_uber,,,,,,,,,,,,,,,50,90,0.35,1,,yes +weap_dp28_move_st_l_uber,,SFX/Weapon/uber/uber_m_left.wav,,0.95,1,200,6000,3,oldest,,,decay,,curve5,,,,,0.98,1.02,,3d,,,,,all_sp all_mp,,,weap_dp28_move_st_r_uber,,75,,,,,,,,,,,left_shot,4,90,90,0.25,1,, +weap_dp28_move_st_r_uber,,SFX/Weapon/uber/uber_m_right.wav,,0.9,1,200,6000,3,oldest,,,decay,,curve5,,,,,1,1,,3d,,,,,all_sp all_mp,,,weap_dp28_fire_plr,,100,,,,,,,,,,,right_shot,4,90,90,0.25,1,, +weap_dp28_move_m_l_uber,,SFX/Weapon/uber/uber_m_left.wav,,0.95,1,200,6000,3,oldest,,,decay,,curve5,,,,,0.98,1.02,,3d,,,,,all_sp all_mp,,,weap_dp28_move_m_r_uber,,75,,,,,,,,,,,left_shot,4,90,90,0.25,1,, +weap_dp28_move_m_r_uber,,SFX/Weapon/uber/uber_m_right.wav,,0.9,1,200,6000,3,oldest,,,decay,,curve5,,,,,1,1,,3d,,,,,all_sp all_mp,,,weap_dp28_fire,,100,,,,,,,,,,,right_shot,4,90,90,0.25,1,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +#Pnzr (Panzer) UBER,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +weap_pnzr_fire_ubershot_st,,null.wav,,0.7,0.8,,,,,,,full_vol,,curve3,,,,,1,1,,2d,,,,0.75,all_sp all_mp,,,weap_pnzr_fire_plr_f,,,wpn_fnt,,,,,,,,,,,,90,90,0.25,1,,yes +weap_pnzr_fire_ubershot_m,,null.wav,,1,1,1000,10000,,,,,full_vol,,curve4,,15000,,curve2,0.98,1.04,,3d,,,,0.7,pel1 pel2 oki2 pel1a pel1b audio_test_tuey firing_range see1 see2 ber1 ber2 ber3 ber3b all_mp,,,weap_pnzr_fire,,,,,,,,,,,,,,,90,90,0.25,1,,yes +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +#Colt UBER,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +weap_colt_fire_ubershot_st,,SFX/Weapon/uber/uber_shot_st.wav,,0.95,1,,,2,oldest,,,pis_1st,,curve3,,,,,0.9,1.1,,2d,,,,0.75,all_sp all_mp,,,weap_colt_move_st_l_uber,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,, +weap_colt_fire_ubershot_m,,SFX/Weapon/uber/uber_shot_m.wav,,0.9,1,250,1400,,,,,pis_3rd,,curve4,,2000,,curve3,0.85,1,,3d,,,,0.7,all_sp all_mp,,,weap_colt_move_m_l_uber,,,,,,,,,,,,,,,50,80,0.35,1,, +weap_colt_move_st_l_uber,,SFX/Weapon/uber/uber_m_left.wav,,0.95,1,200,6000,3,oldest,,,decay,,curve5,,,,,0.98,1.02,,3d,,,,,all_sp all_mp,,,weap_colt_move_st_r_uber,,75,,,,,,,,,,,left_shot,4,90,90,0.25,1,, +weap_colt_move_st_r_uber,,SFX/Weapon/uber/uber_m_right.wav,,0.9,1,200,6000,3,oldest,,,decay,,curve5,,,,,1,1,,3d,,,,,all_sp all_mp,,,weap_colt_fire_plr,,100,,,,,,,,,,,right_shot,4,90,90,0.25,1,, +weap_colt_move_m_l_uber,,SFX/Weapon/uber/uber_m_left.wav,,0.95,1,200,6000,3,oldest,,,decay,,curve5,,,,,0.98,1.02,,3d,,,,,all_sp all_mp,,,weap_colt_move_m_r_uber,,75,,,,,,,,,,,left_shot,4,90,90,0.25,1,, +weap_colt_move_m_r_uber,,SFX/Weapon/uber/uber_m_right.wav,,0.9,1,200,6000,3,oldest,,,decay,,curve5,,,,,1,1,,3d,,,,,all_sp all_mp,,,weap_colt_fire,,100,,,,,,,,,,,right_shot,4,90,90,0.25,1,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +#P38 UBER,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +weap_p38_fire_ubershot_st,,SFX/Weapon/uber/uber_shot_st.wav,,0.8,0.8,,,2,oldest,,,pis_1st,,,,,,,0.88,0.92,,2d,,,,0.75,all_sp all_mp,,,weap_p38_move_st_l_uber,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,, +weap_p38_fire_ubershot_m,,SFX/Weapon/uber/uber_shot_m.wav,,0.75,0.8,250,1400,,,,,pis_3rd,,curve2,,2000,,,0.85,1,,3d,,,,0.7,all_sp all_mp,,,weap_p38_move_m_l_uber,,,,,,,,,,,,,,,90,90,0.25,1,, +weap_p38_move_st_l_uber,,SFX/Weapon/uber/uber_m_left.wav,,0.95,1,200,6000,3,oldest,,,decay,,curve5,,,,,0.98,1.02,,3d,,,,,all_sp all_mp,,,weap_p38_move_st_r_uber,,75,,,,,,,,,,,left_shot,4,90,90,0.25,1,, +weap_p38_move_st_r_uber,,SFX/Weapon/uber/uber_m_right.wav,,0.9,1,200,6000,3,oldest,,,decay,,curve5,,,,,1,1,,3d,,,,,all_sp all_mp,,,weap_p38_fire_plr,,100,,,,,,,,,,,right_shot,4,90,90,0.25,1,, +weap_p38_move_m_l_uber,,SFX/Weapon/uber/uber_m_left.wav,,0.95,1,200,6000,3,oldest,,,decay,,curve5,,,,,0.98,1.02,,3d,,,,,all_sp all_mp,,,weap_p38_move_m_r_uber,,75,,,,,,,,,,,left_shot,4,90,90,0.25,1,, +weap_p38_move_m_r_uber,,SFX/Weapon/uber/uber_m_right.wav,,0.9,1,200,6000,3,oldest,,,decay,,curve5,,,,,1,1,,3d,,,,,all_sp all_mp,,,weap_p38_fire,,100,,,,,,,,,,,right_shot,4,90,90,0.25,1,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +#Nambu UBER,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +weap_nambu_fire_ubershot_st,,SFX/Weapon/uber/uber_shot_st.wav,,1,1,,,1,oldest,,,pis_1st,,curve3,,,,,1,1,,2d,,,,0.75,all_sp all_mp,,,weap_nambu_move_st_l_uber,,,wpn_fnt,,,,,,,,,,,,90,90,0.25,1,, +weap_nambu_fire_ubershot_m,,SFX/Weapon/uber/uber_shot_m.wav,,0.75,0.8,250,1400,,,,,pis_3rd,,curve4,,2000,,,0.85,1,,3d,,,,0.7,all_sp all_mp,,,weap_nambu_move_m_l_uber,,,,,,,,,,,,,,,50,80,0.35,1,, +weap_nambu_move_st_l_uber,,SFX/Weapon/uber/uber_m_left.wav,,0.95,1,200,6000,3,oldest,,,decay,,curve5,,,,,0.98,1.02,,3d,,,,,all_sp all_mp,,,weap_nambu_move_st_r_uber,,75,,,,,,,,,,,left_shot,4,90,90,0.25,1,, +weap_nambu_move_st_r_uber,,SFX/Weapon/uber/uber_m_right.wav,,0.9,1,200,6000,3,oldest,,,decay,,curve5,,,,,1,1,,3d,,,,,all_sp all_mp,,,weap_nambu_fire_plr,,100,,,,,,,,,,,right_shot,4,90,90,0.25,1,, +weap_nambu_move_m_l_uber,,SFX/Weapon/uber/uber_m_left.wav,,0.95,1,200,6000,3,oldest,,,decay,,curve5,,,,,0.98,1.02,,3d,,,,,all_sp all_mp,,,weap_nambu_move_m_r_uber,,75,,,,,,,,,,,left_shot,4,90,90,0.25,1,, +weap_nambu_move_m_r_uber,,SFX/Weapon/uber/uber_m_right.wav,,0.9,1,200,6000,3,oldest,,,decay,,curve5,,,,,1,1,,3d,,,,,all_sp all_mp,,,weap_nambu_fire,,100,,,,,,,,,,,right_shot,4,90,90,0.25,1,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +#TT33 UBER,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +weap_tt33_fire_ubershot_st,,SFX/Weapon/uber/uber_shot_st.wav,,0.8,0.9,,,1,oldest,,,pis_1st,,curve3,,,,,1,1,,2d,,,,0.75,all_sp all_mp,,,weap_tt33_move_st_l_uber,,,wpn_rear,,0.5,,,,,,,,,,90,90,0.25,1,, +weap_tt33_fire_ubershot_m,,SFX/Weapon/uber/uber_shot_m.wav,,0.9,1,250,1400,,,,,pis_3rd,,curve4,,2000,,,0.98,1.02,,3d,,,,0.7,all_sp all_mp,,,weap_tt33_move_m_l_uber,,,,,,,,,,,,,,,50,90,0.35,1,, +weap_tt33_move_st_l_uber,,SFX/Weapon/uber/uber_m_left.wav,,0.95,1,200,6000,3,oldest,,,decay,,curve5,,,,,0.98,1.02,,3d,,,,,all_sp all_mp,,,weap_tt33_move_st_r_uber,,75,,,,,,,,,,,left_shot,4,90,90,0.25,1,, +weap_tt33_move_st_r_uber,,SFX/Weapon/uber/uber_m_right.wav,,0.9,1,200,6000,3,oldest,,,decay,,curve5,,,,,1,1,,3d,,,,,all_sp all_mp,,,weap_tt33_fire_plr,,100,,,,,,,,,,,right_shot,4,90,90,0.25,1,, +weap_tt33_move_m_l_uber,,SFX/Weapon/uber/uber_m_left.wav,,0.95,1,200,6000,3,oldest,,,decay,,curve5,,,,,0.98,1.02,,3d,,,,,all_sp all_mp,,,weap_tt33_move_m_r_uber,,75,,,,,,,,,,,left_shot,4,90,90,0.25,1,, +weap_tt33_move_m_r_uber,,SFX/Weapon/uber/uber_m_right.wav,,0.9,1,200,6000,3,oldest,,,decay,,curve5,,,,,1,1,,3d,,,,,all_sp all_mp,,,weap_tt33_fire,,100,,,,,,,,,,,right_shot,4,90,90,0.25,1,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +#357 UBER,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +weap_357_fire_ubershot_st,,SFX/Weapon/uber/uber_shot_st.wav,,1,1,,,1,oldest,,,rfl_1st,,curve3,,,,,0.98,1.04,,2d,,,,0.75,all_sp all_mp,,,weap_357_move_st_l_uber,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,, +weap_357_fire_ubershot_m,,SFX/Weapon/uber/uber_shot_m.wav,,0.8,0.9,250,1500,10,priority,2,oldest,rfl_3rd,,curve4,,2000,,,0.95,1.05,pitch,3d,,,,0.7,all_sp all_mp,,,weap_357_move_m_l_uber,,,,,,,,,0.2,,,,,,50,90,0.35,1,, +weap_357_move_st_l_uber,,SFX/Weapon/uber/uber_m_left.wav,,0.95,1,200,6000,3,oldest,,,decay,,curve5,,,,,0.98,1.02,,3d,,,,,all_sp all_mp,,,weap_357_move_st_r_uber,,75,,,,,,,,,,,left_shot,4,90,90,0.25,1,, +weap_357_move_st_r_uber,,SFX/Weapon/uber/uber_m_right.wav,,0.9,1,200,6000,3,oldest,,,decay,,curve5,,,,,1,1,,3d,,,,,all_sp all_mp,,,weap_357_fire_plr,,100,,,,,,,,,,,right_shot,4,90,90,0.25,1,, +weap_357_move_m_l_uber,,SFX/Weapon/uber/uber_m_left.wav,,0.95,1,200,6000,3,oldest,,,decay,,curve5,,,,,0.98,1.02,,3d,,,,,all_sp all_mp,,,weap_357_move_m_r_uber,,75,,,,,,,,,,,left_shot,4,90,90,0.25,1,, +weap_357_move_m_r_uber,,SFX/Weapon/uber/uber_m_right.wav,,0.9,1,200,6000,3,oldest,,,decay,,curve5,,,,,1,1,,3d,,,,,all_sp all_mp,,,weap_357_fire,,100,,,,,,,,,,,right_shot,4,90,90,0.25,1,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +#Shotguns UBER,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +weap_shotgun_fire_ubershot_st,,SFX/Weapon/uber/uber_shot_st.wav,,1,1,,,,,,,rfl_1st,,curve3,,,,,0.95,1,,2d,,,,0.75,all_sp all_mp,,,weap_shotgun_move_st_l_uber,,,wpn_all,0.7,0.5,,,,,,,,,,90,90,0.25,1,,yes +weap_shotgun_move_st_l_uber,,SFX/Weapon/uber/uber_m_left.wav,,0.95,1,200,6000,3,oldest,,,decay,,curve5,,,,,0.98,1.02,,3d,,,,,all_sp all_mp,,,weap_shotgun_move_st_r_uber,,75,,,,,,,,,,,left_shot,4,90,90,0.25,1,, +weap_shotgun_move_st_r_uber,,SFX/Weapon/uber/uber_m_right.wav,,0.9,1,200,6000,3,oldest,,,decay,,curve5,,,,,1,1,,3d,,,,,all_sp all_mp,,,weap_shotgun_fire_pump_plr,,100,,,,,,,,,,,right_shot,4,90,90,0.25,1,, +weap_dbshot_fire_ubershot_st,,SFX/Weapon/uber/uber_shot_st.wav,,1,1,,,,,,,full_vol,,curve3,,,,,0.95,1,,2d,,,,0.75,all_sp all_mp,,,weap_dbshot_move_st_l_uber,,,wpn_all,0.7,0.5,,,,,,,,,,90,90,0.25,1,,yes +weap_dbshot_move_st_l_uber,,SFX/Weapon/uber/uber_m_left.wav,,0.95,1,200,6000,3,oldest,,,decay,,curve5,,,,,0.98,1.02,,3d,,,,,all_sp all_mp,,,weap_dbshot_move_st_r_uber,,75,,,,,,,,,,,left_shot,4,90,90,0.25,1,, +weap_dbshot_move_st_r_uber,,SFX/Weapon/uber/uber_m_right.wav,,0.9,1,200,6000,3,oldest,,,decay,,curve5,,,,,1,1,,3d,,,,,all_sp all_mp,,,weap_dbshot_fire_plr,,100,,,,,,,,,,,right_shot,4,90,90,0.25,1,, +weap_dbsawshot_fire_ubershot_st,,SFX/Weapon/uber/uber_shot_st.wav,,1,1,,,,,,,full_vol,,curve3,,,,,0.95,1,,2d,,,,0.75,all_sp all_mp,,,weap_dbsawshot_move_st_l_uber,,,wpn_all,0.7,0.5,,,,,,,,,,90,90,0.25,1,,yes +weap_dbsawshot_move_st_l_uber,,SFX/Weapon/uber/uber_m_left.wav,,0.95,1,200,6000,3,oldest,,,decay,,curve5,,,,,0.98,1.02,,3d,,,,,all_sp all_mp,,,weap_dbsawshot_move_st_r_uber,,75,,,,,,,,,,,left_shot,4,90,90,0.25,1,, +weap_dbsawshot_move_st_r_uber,,SFX/Weapon/uber/uber_m_right.wav,,0.9,1,200,6000,3,oldest,,,decay,,curve5,,,,,1,1,,3d,,,,,all_sp all_mp,,,weap_dbsawshot_fire_plr,,100,,,,,,,,,,,right_shot,4,90,90,0.25,1,, +weap_shotgun_fire_ubershot_m,,SFX/Weapon/uber/uber_shot_m.wav,,0.98,1,250,1300,10,priority,2,oldest,rfl_1st,,curve3,,2000,,,0.95,1.05,pitch,3d,,,,,all_sp all_mp,,,weap_shotgun_move_m_l_uber,,,,,,,,,,,,,,,50,90,0.35,1,,yes +weap_shotgun_move_m_l_uber,,SFX/Weapon/uber/uber_m_left.wav,,0.95,1,200,6000,3,oldest,,,decay,,curve5,,,,,0.98,1.02,,3d,,,,,all_sp all_mp,,,weap_shotgun_move_m_r_uber,,75,,,,,,,,,,,left_shot,4,90,90,0.25,1,, +weap_shotgun_move_m_r_uber,,SFX/Weapon/uber/uber_m_right.wav,,0.9,1,200,6000,3,oldest,,,decay,,curve5,,,,,1,1,,3d,,,,,all_sp all_mp,,,weap_shotgun_fire_pump,,100,,,,,,,,,,,right_shot,4,90,90,0.25,1,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +#RGUN (Ray Gun) UBER,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +weap_rgun_fire_ubershot_st,,null.wav,,1,1,,,1,oldest,,,rfl_1st,,,,,,,0.98,1.02,,2d,,,,0.75,all_sp all_mp,,,weap_rgun_fire_plr,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,, +weap_rgun_fire_ubershot_m,,null.wav,,1,1,250,4000,1,oldest,,,rfl_3rd,,,,,,,0.98,1.02,,3d,,,,0.75,all_sp all_mp,,,weap_rgun_fire,,,,,,,,,,,,,,,70,90,0.25,1,, diff --git a/raw/soundaliases/zombie_teleporter_test.csv b/raw/soundaliases/zombie_teleporter_test.csv new file mode 100644 index 000000000..35b5788a2 --- /dev/null +++ b/raw/soundaliases/zombie_teleporter_test.csv @@ -0,0 +1,6 @@ +name,platform,mature,file,sequence,vol_min,vol_max,pitch_min,pitch_max,dist_min,dist_max,dist_reverb_max,limit_count,limit_type,entity_limit_count,entity_limit_type,bus,volume_min_falloff_curve,volumefalloffcurve,reverb_send,reverb_min_falloff_curve,reverb_falloff_curve,randomize_type,spatialized,type,probability,loop,masterslave,loadspec,compression,secondaryaliasname,chainaliasname,startdelay,speakermap,lfe percentage,center percentage,envelop_min,envelop_max,envelop percentage,occlusion_level,move_type,move_time,real_delay,distance_lpf,min_priority,max_priority,min_priority_threshold,max_priority_threshold,subtitle,isbig +,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +tele_countdown,,,SFX\Levels\nazi_zombie_factory\tele\countdown.wav,,0.8,0.8,1,1,,,,1,reject,,,full_vol,,,,,,,2d,,,,,,,,,,,,,,,,,,,,,1,1,0.1,1,, +#tele_link,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +tele_start,,,SFX\Levels\nazi_zombie_factory\tele\tele_start.wav,,1,1,1,1,100,800,1200,,,,,full_vol,,curve3,1,,curve3,,2d,,,,,,,tele_end,,,,,,150,300,0.8,0,,,,,1,1,0.1,1,, +tele_end,,,SFX\Levels\nazi_zombie_factory\tele\tele_end.wav,,1,1,1,1,100,800,1200,,,,,full_vol,,curve3,1,,curve3,,2d,,,,,,,,,,,,,150,300,0.8,0,,,,,1,1,0.1,1,, diff --git a/raw/ui/levels.menu b/raw/ui/levels.menu index 7d14c8979..5b2ff9c63 100644 --- a/raw/ui/levels.menu +++ b/raw/ui/levels.menu @@ -118,20 +118,20 @@ PREPROC_TEXT_DRAW_ALIGNED( ORIGIN_CHEATS_INDICATOR 100 20 HORIZONTAL_ALIGN_CENTE textstyle CHOICE_TEXTSTYLE \ ownerdraw UI_DIFFICULTY_INFO \ forecolor MENU_GOLD \ - visible 1 \ + visible when( !localVarBool( ui_hideBack ) ); \ decoration \ } \ itemDef{ \ rect 187 -90 60 60 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_BOTTOM \ ownerdraw UI_DIFFICULTY_ICON \ - visible 1 \ + visible when( !localVarBool( ui_hideBack ) ); \ decoration \ } #define LOCAL_MAP_SELECTION( itemNum, p_mapname_text, p_mapname, pdesc, offset, action, sel_Action ) \ CHOICE_BUTTON_FOCUS_VIS( itemNum, p_mapname_text, sel_Action; LOCAL_MAP_ACTION( p_mapname, p_mapname_text, offset), LOCAL_MAP_SHOW( p_mapname, p_mapname_text, offset, action ), ;, when( ( dvarInt( mis_01 ) >= (offset) ) || CHEAT_CONDITION ); ) \ + CHOICE_DBUTTON_VIS( itemNum, p_mapname_text, when( ( dvarInt( mis_01 ) < (offset) ) && CHEAT_CONDITION_NOT ) ) \ /*CHOICE_BUTTON_FOCUS_VIS_NOHI_EX( itemNum, "", ;, LOCAL_MAP_SHOW( p_mapname, p_mapname_text, offset ), ;, when( dvarInt( mis_01 ) >= (offset) && CHEAT_CONDITION_NOT && dvarInt( mis_01_unlock ) > (offset) ), ; )*/ \ - /*CHOICE_DBUTTON_VIS( itemNum, p_mapname_text, when( dvarInt( mis_01 ) < (offset) && CHEAT_CONDITION_NOT && dvarInt( mis_01_unlock ) > (offset) );/*when( ARCADE_CONDITION(p_mapname) ) ) */ \ /*CHOICE_LOCKEDICON_VIS( itemNum, "specialty_locked", when( dvarInt( mis_01 ) < (offset) && CHEAT_CONDITION_NOT && dvarInt( mis_01_unlock ) > (offset) ) ) */ \ /*PREPROC_TEXT_DRAW_ALIGNED_EXP( GAMEINFO_ORIGIN (GAMEINFO_WIDTH-8) GAMEINFO_HEIGHT2 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_CENTER, 4 (GAMEINFO_HEIGHT+12), pdesc, TEXTSIZE_SMALL, 0, 0, ITEM_ALIGN_LEFT, 1 1 1 1 name "desc_"p_mapname group "map_desc_group" autowrapped )*/\ /*easy*/ \ @@ -181,11 +181,39 @@ PREPROC_TEXT_DRAW_ALIGNED( ORIGIN_CHEATS_INDICATOR 100 20 HORIZONTAL_ALIGN_CENTE CHOICE_POPMENU_SUBTITLE_ALIGN_VIS( pdesc, ITEM_ALIGN_LEFT, when( dvarString( language ) != "german" && ( ( dvarInt( mis_01 ) >= (offset) ) || CHEAT_CONDITION ) ); name "image_"p_mapname group "map_image_group" rect 0 56 275 164 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_CENTER ) \ PREPROC_SHADER_DRAW_ALIGNED_VIS( 0 -160 275 164 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_CENTER, 0 5, "mission_screen_"p_mapname"_lock", 1 1 1 1, 0, 0, 0 0 0 0, when( dvarInt( mis_01 ) < (offset) && CHEAT_CONDITION_NOT && dvarInt( mis_01_unlock ) > (offset) && dvarString( language ) != "german" ) name "image_"p_mapname group "map_image_group" ) +#define LOCAL_NONGERMAN_MAP_SELECTION_NODIFFICULTY2( itemNum, p_mapname_text, p_mapname, mini, pdesc, offset, action ) \ + LOCAL_NONGERMAN_MAP_SELECTION_NODIFFICULTY_VIS2( itemNum, p_mapname_text, p_mapname, mini, pdesc, offset, action, "", 1 ) + +#ifdef XENON + #define MISSING_MAP_TEXT "@PLATFORM_MISSINGMAP" + #define ACTION_DLC_ZOMBIE exec "xsignin 0 "; exec "xshowmarketplace" +#else + #define MISSING_MAP_TEXT "@PATCH_MISSINGMAP" + #define ACTION_DLC_ZOMBIE "" +#endif //#ifdef XENON + +#define LOCAL_NONGERMAN_MAP_SELECTION_NODIFFICULTY_VIS2( itemNum, p_mapname_text, p_mapname, mini, pdesc, offset, action, missing_desc, visArg ) \ + CHOICE_BUTTON_FOCUS_VIS( itemNum, p_mapname_text, LOCAL_MAP_ACTION_NODIFFICULTY( p_mapname, p_mapname_text, offset), LOCAL_MAP_SHOW( p_mapname, p_mapname_text, offset, action ), ;, when( dvarString( language ) != "german" && NOT_CHEAT_CONDITION && visArg ) ) \ + CHOICE_BUTTON_FOCUS_VIS_NOHI( itemNum, "", ACTION_DLC_ZOMBIE, LOCAL_MAP_SHOW( p_mapname, p_mapname_text, offset, action ), ;, when( !visArg ) ) \ + CHOICE_DBUTTON_VIS( itemNum, p_mapname_text, when( !visArg ) ) \ + PREPROC_SHADER_DRAW_ALIGNED_VIS( 0 -160 275 164 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_CENTER, 0 5, "loadscreen_"p_mapname""mini, 1 1 1 1, 0, 0, 0 0 0 0, when( dvarString( language ) != "german" && CHEAT_CONDITION_NOT ) name "image_"p_mapname group "map_image_group" ) \ + CHOICE_POPMENU_TITLE_VIS( p_mapname_text, when( dvarString( language ) != "german" && CHEAT_CONDITION_NOT ) name "image_"p_mapname group "map_image_group" rect 0 -55 275 164 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_CENTER forecolor MENU_GOLD ) \ + CHOICE_POPMENU_SUBTITLE_ALIGN_VIS( pdesc, ITEM_ALIGN_LEFT, when( dvarString( language ) != "german" && CHEAT_CONDITION_NOT && visArg ) name "image_"p_mapname group "map_image_group" rect 0 56 275 164 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_CENTER ) \ + CHOICE_POPMENU_SUBTITLE_ALIGN_VIS( MISSING_MAP_TEXT, ITEM_ALIGN_LEFT, when( dvarString( language ) != "german" && CHEAT_CONDITION_NOT && !visArg ) name "image_"p_mapname group "map_image_group" rect 0 56 275 164 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_CENTER ) \ + PREPROC_SHADER_DRAW_ALIGNED_VIS( 0 -160 275 164 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_CENTER, 0 5, "mission_screen_"p_mapname"_lock", 1 1 1 1, 0, 0, 0 0 0 0, when( dvarInt( mis_01 ) < (offset) && CHEAT_CONDITION_NOT && dvarInt( mis_01_unlock ) > (offset) && dvarString( language ) != "german" ) name "image_"p_mapname group "map_image_group" ) + +#define ZOMBIE_CHOICE_BUTTON( itemNum, textArg, action, p_mapname, pdesc, offset, action2 ) \ + CHOICE_BUTTON_FOCUS_VIS( itemNum, textArg, action, LOCAL_MAP_SHOW( p_mapname, textArg, offset, action2 );, ;, when( dvarString( language ) != "german" && NOT_CHEAT_CONDITION ) ) \ + PREPROC_SHADER_DRAW_ALIGNED_VIS( 0 -160 275 164 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_CENTER, 0 5, "loadscreen_"p_mapname, 1 1 1 1, 0, 0, 0 0 0 0, when( dvarString( language ) != "german" && NOT_CHEAT_CONDITION ) name "image_"p_mapname group "map_image_group" ) \ + CHOICE_POPMENU_TITLE_VIS( textArg, when( dvarString( language ) != "german" && NOT_CHEAT_CONDITION ) name "image_"p_mapname group "map_image_group" rect 0 -55 275 164 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_CENTER forecolor MENU_GOLD ) \ + CHOICE_POPMENU_SUBTITLE_ALIGN_VIS( pdesc, ITEM_ALIGN_LEFT, when( dvarString( language ) != "german" && NOT_CHEAT_CONDITION ) name "image_"p_mapname group "map_image_group" rect 0 56 275 164 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_CENTER ) \ + PREPROC_SHADER_DRAW_ALIGNED_VIS( 0 -160 275 164 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_CENTER, 0 5, "mission_screen_"p_mapname"_lock", 1 1 1 1, 0, 0, 0 0 0 0, when( dvarInt( mis_01 ) < (offset) && CHEAT_CONDITION_NOT && dvarInt( mis_01_unlock ) > (offset) && dvarString( language ) != "german" ) name "image_"p_mapname group "map_image_group" ) + #define LOCAL_NONGERMAN_MAP_SELECTION_NODIFFICULTY( itemNum, p_mapname_text, p_mapname, pdesc, offset, action, sel_Action ) \ - CHOICE_BUTTON_FOCUS_VIS( itemNum, p_mapname_text, sel_Action; LOCAL_MAP_ACTION_NODIFFICULTY( p_mapname, p_mapname_text, offset), LOCAL_MAP_SHOW( p_mapname, p_mapname_text, offset, action ), ;, when( dvarString( language ) != "german" && (( dvarInt( mis_01 ) >= (offset) ) || CHEAT_CONDITION) ); ) \ - PREPROC_SHADER_DRAW_ALIGNED_VIS( 0 -160 275 164 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_CENTER, 0 5, "loadscreen_"p_mapname, 1 1 1 1, 0, 0, 0 0 0 0, when( dvarString( language ) != "german" && (( dvarInt( mis_01 ) >= (offset) ) || CHEAT_CONDITION) ) name "image_"p_mapname group "map_image_group" ) \ - CHOICE_POPMENU_TITLE_VIS( p_mapname_text, when( dvarString( language ) != "german" && (( dvarInt( mis_01 ) >= (offset) ) || CHEAT_CONDITION) ); name "image_"p_mapname group "map_image_group" rect 0 -55 275 164 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_CENTER forecolor MENU_GOLD ) \ - CHOICE_POPMENU_SUBTITLE_ALIGN_VIS( pdesc, ITEM_ALIGN_LEFT, when( dvarString( language ) != "german" && ( ( dvarInt( mis_01 ) >= (offset) ) || CHEAT_CONDITION ) ); name "image_"p_mapname group "map_image_group" rect 0 56 275 164 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_CENTER ) \ + CHOICE_BUTTON_FOCUS_VIS( itemNum, p_mapname_text, sel_Action; LOCAL_MAP_ACTION_NODIFFICULTY( p_mapname, p_mapname_text, offset), LOCAL_MAP_SHOW( p_mapname, p_mapname_text, offset, action ), ;, when( dvarString( language ) != "german" || (CHEAT_CONDITION) ); ) \ + PREPROC_SHADER_DRAW_ALIGNED_VIS( 0 -160 275 164 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_CENTER, 0 5, "loadscreen_"p_mapname, 1 1 1 1, 0, 0, 0 0 0 0, when( dvarString( language ) != "german" || (CHEAT_CONDITION) ) name "image_"p_mapname group "map_image_group" ) \ + CHOICE_POPMENU_TITLE_VIS( p_mapname_text, when( dvarString( language ) != "german" || (CHEAT_CONDITION) ); name "image_"p_mapname group "map_image_group" rect 0 -55 275 164 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_CENTER forecolor MENU_GOLD ) \ + CHOICE_POPMENU_SUBTITLE_ALIGN_VIS( pdesc, ITEM_ALIGN_LEFT, when( dvarString( language ) != "german" || (CHEAT_CONDITION ) ); name "image_"p_mapname group "map_image_group" rect 0 56 275 164 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_CENTER ) \ PREPROC_SHADER_DRAW_ALIGNED_VIS( 0 -160 275 164 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_CENTER, 0 5, "mission_screen_"p_mapname"_lock", 1 1 1 1, 0, 0, 0 0 0 0, when( dvarInt( mis_01 ) < (offset) && CHEAT_CONDITION_NOT && dvarInt( mis_01_unlock ) > (offset) && dvarString( language ) != "german" ) name "image_"p_mapname group "map_image_group" ) #define LOCAL_MAP_FRAME_BG \ @@ -263,6 +291,9 @@ PREPROC_TEXT_DRAW_ALIGNED( ORIGIN_CHEATS_INDICATOR 100 20 HORIZONTAL_ALIGN_CENTE } { + + + menuDef { name levels @@ -288,9 +319,15 @@ PREPROC_TEXT_DRAW_ALIGNED( ORIGIN_CHEATS_INDICATOR 100 20 HORIZONTAL_ALIGN_CENTE //open levels_unlock } + onClose + { + setLocalVarBool ui_hideBack 0; + } onFocus { +#ifdef CONSOLE exec "endsplitscreensignin"; +#endif } onEsc { @@ -329,11 +366,21 @@ PREPROC_TEXT_DRAW_ALIGNED( ORIGIN_CHEATS_INDICATOR 100 20 HORIZONTAL_ALIGN_CENTE LOCAL_MAP_SELECTION( 13, "@MENU_LEVEL_OKI3", "oki3" ,"@MENU_LEVEL_DESC_OKI3", 12, exec "set ui_load_index 12", exec "set ui_gametype cmp" ) LOCAL_MAP_SELECTION( 14, "@MENU_LEVEL_BER3", "ber3" ,"@MENU_LEVEL_DESC_BER3", 13, exec "set ui_load_index 13", exec "set ui_gametype cmp" ) LOCAL_MAP_SELECTION( 15, "@MENU_LEVEL_BER3B", "ber3b" ,"@MENU_LEVEL_DESC_BER3B", 14, exec "set ui_load_index 14", exec "set ui_gametype cmp" ) -#if !GERMAN_ZOMBIE_BUILD - LOCAL_NONGERMAN_MAP_SELECTION_NODIFFICULTY( 16, "@MENU_LEVEL_ZOMBIE_PROTOTYPE", "nazi_zombie_prototype", "@MENU_LEVEL_DESC_ZOM_PROTO", 15, exec "set ui_load_index 15", exec "set ui_gametype zom" ) -#else - LOCAL_MAP_SELECTION_NODIFFICULTY( 16, "@MENU_LEVEL_ZOMBIE_PROTOTYPE", "nazi_zombie_prototype", "@MENU_LEVEL_DESC_ZOM_PROTO", 15, exec "set ui_load_index 15", exec "set ui_gametype cmp" ) -#endif // #ifdef GERMAN_ZOMBIE_BUILD + + + +// opens zombie menu selection + ZOMBIE_CHOICE_BUTTON( 16, "@PATCH_ZOMBIE_MAPS", open levels_unlock, "nazi_zombie_prototype", "@PATCH_ZOMBIE_MAPS_DESC", 15, exec "set ui_load_index 15" ) + +//#if !GERMAN_ZOMBIE_BUILD +// LOCAL_NONGERMAN_MAP_SELECTION_NODIFFICULTY( 16, "@MENU_LEVEL_ZOMBIE_PROTOTYPE", "nazi_zombie_prototype", "@MENU_LEVEL_DESC_ZOM_PROTO", 15, exec "set ui_load_index 15", exec "set ui_gametype zom" ) +// LOCAL_NONGERMAN_MAP_SELECTION_NODIFFICULTY( 17, "@PATCH_LEVEL_ZOMBIE_ASYLUM", "nazi_zombie_asylum", "@PATCH_LEVEL_DESC_ZOM_ASYLUM", 16, exec "set ui_load_index 16", exec "set ui_gametype zom" ) +// LOCAL_NONGERMAN_MAP_SELECTION_NODIFFICULTY( 18, "@PATCH_LEVEL_ZOMBIE_SUMPF", "nazi_zombie_sumpf", "@PATCH_LEVEL_DESC_ZOM_SUMPF", 17, exec "set ui_load_index 17", exec "set ui_gametype zom" ) +//#else +// LOCAL_MAP_SELECTION_NODIFFICULTY( 16, "@MENU_LEVEL_ZOMBIE_PROTOTYPE", "nazi_zombie_prototype", "@MENU_LEVEL_DESC_ZOM_PROTO", 15, exec "set ui_load_index 15", exec "set ui_gametype cmp" ) +// LOCAL_MAP_SELECTION_NODIFFICULTY( 17, "@PATCH_LEVEL_ZOMBIE_ASYLUM", "nazi_zombie_asylum", "@PATCH_LEVEL_DESC_ZOM_ASYLUM", 16, exec "set ui_load_index 16", exec "set ui_gametype cmp" ) +// LOCAL_MAP_SELECTION_NODIFFICULTY( 18, "@PATCH_LEVEL_ZOMBIE_SUMPF", "nazi_zombie_sumpf", "@PATCH_LEVEL_DESC_ZOM_SUMPF", 17, exec "set ui_load_index 17", exec "set ui_gametype cmp" ) +//#endif // #ifdef GERMAN_ZOMBIE_BUILD LOCAL_DIFFICULTY_WIDGET @@ -399,18 +446,56 @@ PREPROC_TEXT_DRAW_ALIGNED( ORIGIN_CHEATS_INDICATOR 100 20 HORIZONTAL_ALIGN_CENTE */ } +// TU4/DLC2 hack for new zombie menu + #include "ui/overlaybg.inc" menuDef { name levels_unlock - rect 0 0 1 1 + rect 0 0 640 470 HORIZONTAL_ALIGN_FULLSCREEN VERTICAL_ALIGN_FULLSCREEN focuscolor COLOR_FOCUSED style WINDOW_STYLE_FILLED - border 0 - visible 0 + soundloop "music_mainmenu" +#ifdef CONSOLE + onFocus{ exec "endsplitscreensignin" } +#endif + onEsc{ close self } + onOpen { - setdvar mis_01 20; - close self; + hide act_group + setLocalVarInt ui_hide_act_button 0; + + #ifdef PC + show act_pre_image; + #else + focusFirst; + #endif + + exec "set ui_load_index 0"; + setLocalVarBool ui_hideBack 1; + LOCAL_MAP_SHOW( "nazi_zombie_prototype", "@MENU_LEVEL_ZOMBIE_PROTOTYPE", 0, exec "set ui_load_index 15" ); } + onClose + { + setLocalVarBool ui_hideBack 0; + } + + // background from overlaybg.inc + OVERLAY_BACKGROUND + + #include "ui/navcontrols.inc" + +#if !GERMAN_ZOMBIE_BUILD + LOCAL_NONGERMAN_MAP_SELECTION_NODIFFICULTY2( 2, "@MENU_LEVEL_ZOMBIE_PROTOTYPE", "nazi_zombie_prototype", "", "@MENU_LEVEL_DESC_ZOM_PROTO", 15, exec "set ui_load_index 15" ) + LOCAL_NONGERMAN_MAP_SELECTION_NODIFFICULTY2( 3, "@PATCH_LEVEL_ZOMBIE_ASYLUM", "nazi_zombie_asylum", "", "@PATCH_LEVEL_DESC_ZOM_ASYLUM", 15, exec "set ui_load_index 15" ) + LOCAL_NONGERMAN_MAP_SELECTION_NODIFFICULTY2( 4, "@PATCH_LEVEL_ZOMBIE_SUMPF", "nazi_zombie_sumpf", "_mini", "@PATCH_LEVEL_DESC_ZOM_SUMPF", 15, exec "set ui_load_index 15" ) + LOCAL_NONGERMAN_MAP_SELECTION_NODIFFICULTY2( 5, "@PATCH_LEVEL_ZOMBIE_FACTORY", "nazi_zombie_factory", "_mini", "@PATCH_LEVEL_DESC_ZOM_FACTORY",15, exec "set ui_load_index 15" ) +#else + LOCAL_MAP_SELECTION_NODIFFICULTY( 2, "@MENU_LEVEL_ZOMBIE_PROTOTYPE", "nazi_zombie_prototype", "@MENU_LEVEL_DESC_ZOM_PROTO", 15, exec "set ui_load_index 15" ) +#endif // #ifdef GERMAN_ZOMBIE_BUILD + + #undef BACK_OPEN + #define BACK_OPEN close levels_unlock; + #include "ui/navcontrols.inc" } } diff --git a/raw/ui/objective_info.menu b/raw/ui/objective_info.menu index 99b36ffd9..a680b3a84 100644 --- a/raw/ui/objective_info.menu +++ b/raw/ui/objective_info.menu @@ -4,6 +4,7 @@ #include "ui/choices_setup_common.menu" #define PAUSESCREEN_MAP_RECT -150 230 130 120 HORIZONTAL_ALIGN_RIGHT VERTICAL_ALIGN_TOP //415 280 130 120 0 0 +#define PAUSESCREEN_ZOMBIE_MAP_RECT 0 120 464 265 HORIZONTAL_ALIGN_LEFT VERTICAL_ALIGN_TOP #define PLATFORM_OFFSET (-20) #define PAUSESCREEN_OPTION_SIZE 100 16 @@ -527,7 +528,9 @@ } */ } - + + #define HAS_INGAME_MAP ( dvarString( mapname ) != "nazi_zombie_prototype" && dvarString( mapname ) != "nazi_zombie_asylum" && dvarString( mapname ) != "nazi_zombie_sumpf" ) + // overhead map - old map code opens menuDef { @@ -535,7 +538,11 @@ fullScreen 0 rect 0 0 640 480 focusColor COLOR_FOCUSED - visible when ( issplitscreen() != 1 ); + visible when ( dvarBool( zombiemode ) && HAS_INGAME_MAP ); + + #include "ui_mp/common_macro.inc" + PREPROC_SHADER_DRAW_ALIGNED( PAUSESCREEN_ZOMBIE_MAP_RECT, 0 0, "menu_map_"+dvarString(mapname), 1 1 1 1, 0, 0, 0 0 0 0 visible when( 1 ); ) + /* itemDef { diff --git a/raw/vehicles/flare b/raw/vehicles/flare index 9b902196c..cf7fed5c7 100644 --- a/raw/vehicles/flare +++ b/raw/vehicles/flare @@ -1 +1 @@ -VEHICLEFILE\type\plane\steerWheels\0\texureScroll\1\quadBarrel\0\bulletDamage\1\armorPiercingDamage\1\grenadeDamage\1\projectileDamage\1\projectileSplashDamage\1\heavyExplosiveDamage\1\texureScrollScale\5.5\wheelRotRate\0\extraWheelRotScale\1\maxSpeed\15\accel\12.55\rotRate\60\rotAccel\100\maxBodyPitch\5\maxBodyRoll\5\collisionDamage\200\collisionSpeed\15\suspensionTravel\7\turretWeapon\AGM_114\turretHorizSpanLeft\180\turretHorizSpanRight\180\turretVertSpanUp\30\turretVertSpanDown\15\turretRotRate\30\turretClampPlayerView\0\gunnerWeapon\\gunnerWeapon1\\gunnerWeapon2\\gunnerWeapon3\\gunnerRotRate\0\lowIdleSnd\flare_idle_low\highIdleSnd\flare_idle_high\lowEngineSnd\flare_engine_low\highEngineSnd\flare_engine_high\turretSpinSnd\\turretStopSnd\\engineModLoopSnd\\engineModLoopSndPlyr\\engineModLoopLoadSnd\\engineModLoopLoadSndPlyr\\tankBodyDmgLeftSnd\\tankBodyDmgRightSnd\\engineModLoopNaturalRPMs\2000\engineModLoopModRate\1\engineModLoopAttenuation\1\engineModLoopCrossfadeLoadScale\4\engineModLoopCrossfadeDamageScale\1.33\idleRPMs\1200\gear1MinRPMs\1400\gear1MaxRPMs\2000\gearChangeMPH\8\gear2MinRPMs\1500\gear2MaxRPMs\2400\tankGrindLeftSnd\\tankGrindRightSnd\\tankGrindLeftDmgSnd\\tankGrindRightDmgSnd\\treadGrindAttenuation\0.5\treadDamageLoopHealthRatio\0.5\clacksCurveDamageStart\0.5\clacksCurveDamageEnd\0.7\clacksCurveMaxOmitted\0.7\trackLengthInches\14\wheelMtrlSndSoft\\numWheelMtrlSndSoft\0\wheelMtrlSndHard\\numWheelMtrlSndHard\0\tankBoostPerkSnd\\tankBoostPerkSndPlyr\\engineSndSpeed\3\isDrivable\1\numberOfSeats\1\numberOfGunners\0\noSwitchToDriver\0\driverControlledGunPos\-1\animType\default\animSet\\mantleAngleFront\0\mantleAngleBack\90\mantleAngleLeft\90\mantleAngleRight\90\extraWheelLeft1\\extraWheelRight1\\extraWheelLeft2\\extraWheelRight2\\isNitrous\0\nitrous_steer_angle_max\0\nitrous_steer_speed\0\nitrous_body_mass\0\nitrous_wheel_radius\0\nitrous_susp_adj\0\nitrous_susp_spring_k\0\nitrous_susp_damp_k\0\nitrous_susp_hard_limit\0\nitrous_tire_damp_hand\0\nitrous_tire_damp_brake\0\nitrous_tire_damp_coast\0\nitrous_tire_fric_brake\0\nitrous_tire_fric_hand_brake\0\nitrous_tire_fric_fwd\0\nitrous_tire_fric_side\0\nitrous_roll_stability\0\nitrous_roll_resistance\0\nitrous_upright_strength\0\nitrous_tilt_fakey\0\nitrous_traction_type\TRACTION_TYPE_FRONT\nitrous_peel_out_max_speed\0\nitrous_inertia_scale_x\0\nitrous_reverse_scale\0\nitrous_bbox_min_x\0\nitrous_bbox_min_y\0\nitrous_bbox_min_z\0\nitrous_bbox_max_x\0\nitrous_bbox_max_y\0\nitrous_bbox_max_z\0\nitrous_mass_center_offset_x\0\nitrous_mass_center_offset_y\0\nitrous_mass_center_offset_z\0\nitrous_buoyancybox_min_x\0\nitrous_buoyancybox_min_y\0\nitrous_buoyancybox_min_z\0\nitrous_buoyancybox_max_x\0\nitrous_buoyancybox_max_y\0\nitrous_buoyancybox_max_z\0\nitrous_water_speed_max\123\nitrous_water_accel_max\4\nitrous_water_turn_accel\0.25\nitrous_water_turn_speed_max\0.25 \ No newline at end of file +VEHICLEFILE\type\plane\steerWheels\0\texureScroll\0\quadBarrel\0\bulletDamage\1\armorPiercingDamage\1\grenadeDamage\1\projectileDamage\1\projectileSplashDamage\1\heavyExplosiveDamage\1\texureScrollScale\0\wheelRotRate\0\extraWheelRotScale\1\maxSpeed\100\accel\22\rotRate\0\rotAccel\0\maxBodyPitch\0\maxBodyRoll\0\collisionDamage\0\collisionSpeed\0\suspensionTravel\0\turretWeapon\\turretHorizSpanLeft\0\turretHorizSpanRight\0\turretVertSpanUp\0\turretVertSpanDown\0\turretRotRate\0\turretClampPlayerView\0\gunnerWeapon\\gunnerWeapon1\\gunnerWeapon2\\gunnerWeapon3\\gunnerRotRate\0\lowIdleSnd\\highIdleSnd\\lowEngineSnd\\highEngineSnd\\turretSpinSnd\\turretStopSnd\\engineModLoopSnd\\engineModLoopSndPlyr\\engineModLoopLoadSnd\\engineModLoopLoadSndPlyr\\tankBodyDmgLeftSnd\\tankBodyDmgRightSnd\\engineModLoopNaturalRPMs\2000\engineModLoopModRate\1\engineModLoopAttenuation\1\engineModLoopCrossfadeLoadScale\4\engineModLoopCrossfadeDamageScale\1.33\idleRPMs\1200\gear1MinRPMs\1400\gear1MaxRPMs\2000\gearChangeMPH\8\gear2MinRPMs\1500\gear2MaxRPMs\2400\tankGrindLeftSnd\\tankGrindRightSnd\\tankGrindLeftDmgSnd\\tankGrindRightDmgSnd\\treadGrindAttenuation\0.5\treadDamageLoopHealthRatio\0.5\clacksCurveDamageStart\0.5\clacksCurveDamageEnd\0.7\clacksCurveMaxOmitted\0.7\trackLengthInches\14\wheelMtrlSndSoft\\numWheelMtrlSndSoft\0\wheelMtrlSndHard\\numWheelMtrlSndHard\0\tankBoostPerkSnd\\tankBoostPerkSndPlyr\\engineSndSpeed\10\isDrivable\1\numberOfSeats\1\numberOfGunners\0\noSwitchToDriver\0\driverControlledGunPos\-1\animType\default\animSet\\mantleAngleFront\0\mantleAngleBack\90\mantleAngleLeft\90\mantleAngleRight\90\extraWheelLeft1\\extraWheelRight1\\extraWheelLeft2\\extraWheelRight2\\isNitrous\0\nitrous_steer_angle_max\0\nitrous_steer_speed\0\nitrous_body_mass\0\nitrous_wheel_radius\0\nitrous_susp_adj\0\nitrous_susp_spring_k\0\nitrous_susp_damp_k\0\nitrous_susp_hard_limit\0\nitrous_tire_damp_hand\0\nitrous_tire_damp_brake\0\nitrous_tire_damp_coast\0\nitrous_tire_fric_brake\0\nitrous_tire_fric_hand_brake\0\nitrous_tire_fric_fwd\0\nitrous_tire_fric_side\0\nitrous_roll_stability\0\nitrous_roll_resistance\0\nitrous_upright_strength\0\nitrous_tilt_fakey\0\nitrous_traction_type\TRACTION_TYPE_FRONT\nitrous_peel_out_max_speed\0\nitrous_inertia_scale_x\0\nitrous_reverse_scale\0\nitrous_bbox_min_x\0\nitrous_bbox_min_y\0\nitrous_bbox_min_z\0\nitrous_bbox_max_x\0\nitrous_bbox_max_y\0\nitrous_bbox_max_z\0\nitrous_mass_center_offset_x\0\nitrous_mass_center_offset_y\0\nitrous_mass_center_offset_z\0\nitrous_buoyancybox_min_x\0\nitrous_buoyancybox_min_y\0\nitrous_buoyancybox_min_z\0\nitrous_buoyancybox_max_x\0\nitrous_buoyancybox_max_y\0\nitrous_buoyancybox_max_z\0\nitrous_water_speed_max\123\nitrous_water_accel_max\4\nitrous_water_turn_accel\0.25\nitrous_water_turn_speed_max\0.25 \ No newline at end of file diff --git a/raw/vision/default.vision b/raw/vision/default.vision index 1a5079d6a..4788ffa95 100644 --- a/raw/vision/default.vision +++ b/raw/vision/default.vision @@ -1,20 +1,20 @@ -r_glow "0" -r_glowRadius0 "7" -r_glowRadius1 "7" -r_glowBloomCutoff "0.99" -r_glowBloomDesaturation "0.65" -r_glowBloomIntensity0 "0.36" -r_glowBloomIntensity1 "0.36" -r_glowSkyBleedIntensity0 "0.29" -r_glowSkyBleedIntensity1 "0.29" - -r_filmEnable "0" -r_filmContrast "1" -r_filmBrightness "0" -r_filmDesaturation "0.2" -r_filmInvert "0" -r_filmLightTint "1 1 1" -r_filmDarkTint "1 1 1" +r_glow "0" +r_glowRadius0 "0" +r_glowRadius1 "0" +r_glowBloomCutoff "0" +r_glowBloomDesaturation "0" +r_glowBloomIntensity0 "0" +r_glowBloomIntensity1 "0" +r_glowSkyBleedIntensity0 "0" +r_glowSkyBleedIntensity1 "0" + +r_filmEnable "1" +r_filmContrast "1" +r_filmBrightness "0" +r_filmDesaturation "0" +r_filmInvert "0" +r_filmLightTint "1 1 1" +r_filmDarkTint "1 1 1" r_reviveFX_enable "0" r_reviveFX_contrastEdge "0" diff --git a/raw/vision/mp_bgate.vision b/raw/vision/mp_bgate.vision new file mode 100644 index 000000000..c07c12c11 --- /dev/null +++ b/raw/vision/mp_bgate.vision @@ -0,0 +1,31 @@ +r_glow "1" +r_glowRadius0 "12.21" +r_glowRadius1 "12.21" +r_glowBloomCutoff "0.6" +r_glowBloomDesaturation "0" +r_glowBloomIntensity0 "1.4" +r_glowBloomIntensity1 "1.4" +r_glowSkyBleedIntensity0 "0" +r_glowSkyBleedIntensity1 "0" + +r_filmEnable "1" +r_filmContrast "1.1" +r_filmBrightness "0.15" +r_filmDesaturation "0" +r_filmInvert "0" +r_filmLightTint "1.33 1.37 1.39" +r_filmDarkTint "0.45 0.35 0.29" + +r_reviveFX_enable "0" +r_reviveFX_contrastEdge "0" +r_reviveFX_brightnessEdge "0" +r_reviveFX_desaturationEdge "0" +r_reviveFX_darkTintEdge "1 1 1" +r_reviveFX_lightTintEdge "1 1 1" +r_reviveFX_blurRadiusEdge "0" +r_reviveFX_motionblurWeight "0" +r_reviveFX_contrastCenter "0" +r_reviveFX_brightnessCenter "0" +r_reviveFX_desaturationCenter "0" +r_reviveFX_darkTintCenter "1 1 1" +r_reviveFX_lightTintCenter "1 1 1" \ No newline at end of file diff --git a/raw/vision/mp_drum.vision b/raw/vision/mp_drum.vision new file mode 100644 index 000000000..eb3848298 --- /dev/null +++ b/raw/vision/mp_drum.vision @@ -0,0 +1,31 @@ +r_glow "1" +r_glowRadius0 "3" +r_glowRadius1 "0" +r_glowBloomCutoff "0.50" +r_glowBloomDesaturation "0.27" +r_glowBloomIntensity0 "0.95" +r_glowBloomIntensity1 "0" +r_glowSkyBleedIntensity0 "0" +r_glowSkyBleedIntensity1 "0" + +r_filmEnable "1" +r_filmContrast "1" +r_filmBrightness "0" +r_filmDesaturation "0.03" +r_filmInvert "0" +r_filmLightTint "1.05 1.05 1.06" +r_filmDarkTint "0.94 0.94 0.95" + +r_reviveFX_enable "0" +r_reviveFX_contrastEdge "0" +r_reviveFX_brightnessEdge "0" +r_reviveFX_desaturationEdge "0" +r_reviveFX_darkTintEdge "1 1 1" +r_reviveFX_lightTintEdge "1 1 1" +r_reviveFX_blurRadiusEdge "0" +r_reviveFX_motionblurWeight "0" +r_reviveFX_contrastCenter "0" +r_reviveFX_brightnessCenter "0" +r_reviveFX_desaturationCenter "0" +r_reviveFX_darkTintCenter "1 1 1" +r_reviveFX_lightTintCenter "1 1 1" \ No newline at end of file diff --git a/raw/vision/mp_vodka.vision b/raw/vision/mp_vodka.vision new file mode 100644 index 000000000..d631d6ec2 --- /dev/null +++ b/raw/vision/mp_vodka.vision @@ -0,0 +1,27 @@ +r_glow "1" +r_glowRadius0 "4.24" +r_glowBloomCutoff "0.34" +r_glowBloomDesaturation "0" +r_glowBloomIntensity0 "0.69" + +r_filmEnable "1" +r_filmContrast "1.15" +r_filmBrightness "0.1" +r_filmDesaturation "0.1" +r_filmInvert "0" +r_filmLightTint "1.054 1.0211 0.962625" +r_filmDarkTint "0.670375 0.730125 0.757625" + +r_reviveFX_enable "0" +r_reviveFX_contrastEdge "0" +r_reviveFX_brightnessEdge "0" +r_reviveFX_desaturationEdge "0" +r_reviveFX_darkTintEdge "1 1 1" +r_reviveFX_lightTintEdge "1 1 1" +r_reviveFX_blurRadiusEdge "0" +r_reviveFX_motionblurWeight "0" +r_reviveFX_contrastCenter "0" +r_reviveFX_brightnessCenter "0" +r_reviveFX_desaturationCenter "0" +r_reviveFX_darkTintCenter "1 1 1" +r_reviveFX_lightTintCenter "1 1 1" \ No newline at end of file diff --git a/raw/vision/zombie_factory.vision b/raw/vision/zombie_factory.vision index 4e0ae375d..9c2f3f69c 100644 --- a/raw/vision/zombie_factory.vision +++ b/raw/vision/zombie_factory.vision @@ -1,20 +1,22 @@ r_glow "1" -r_glowRadius0 "3" +r_glowRadius0 "5" r_glowRadius1 "0" -r_glowBloomCutoff "0.25" -r_glowBloomDesaturation "0.27" -r_glowBloomIntensity0 "1.5" +r_glowBloomCutoff "0.26" +r_glowBloomDesaturation "0" +r_glowBloomIntensity0 "1" r_glowBloomIntensity1 "0" r_glowSkyBleedIntensity0 "0" r_glowSkyBleedIntensity1 "0" +r_glowRayExpansion "0.26" +r_glowRayIntensity "0.14" r_filmEnable "1" -r_filmContrast "1.140" -r_filmBrightness "0.175534" +r_filmContrast "1.54" +r_filmBrightness "0.34" r_filmDesaturation "0" r_filmInvert "0" -r_filmLightTint "1.8483 1.76526 1.57217" -r_filmDarkTint "0.248859 0.208457 0.0612115" +r_filmLightTint "1 1 1" +r_filmDarkTint "0.27 0.343 0.273" r_reviveFX_enable "0" r_reviveFX_contrastEdge "0" diff --git a/raw/weapons/mp/mp40_aperture_mp b/raw/weapons/mp/mp40_aperture_mp index ee25d9c7a..67dc0961c 100644 --- a/raw/weapons/mp/mp40_aperture_mp +++ b/raw/weapons/mp/mp40_aperture_mp @@ -1,4 +1,4 @@ -WEAPONFILE\displayName\WEAPON_MP40\modeName\\playerAnimType\smg\altWeapon\\AIOverlayDescription\\weaponType\bullet\weaponClass\smg\penetrateType\small\impactType\bullet_small\inventoryType\primary\fireType\Full Auto\clipType\bottom\twoHanded\1\rifleBullet\1\armorPiercing\0\boltAction\0\aimDownSight\1\rechamberWhileAds\1\noADSAutoReload\0\noPartialReload\0\segmentedReload\0\adsFire\0\noAdsWhenMagEmpty\0\avoidDropCleanup\0\enhanced\0\bayonet\0\cancelAutoHolsterWhenEmpty\0\suppressAmmoReserveDisplay\0\laserSightDuringNightvision\0\blocksProne\0\silenced\0\mountableWeapon\0\autoAimRange\0\aimAssistRange\750\aimAssistRangeAds\1000\enemyCrosshairRange\750\crosshairColorChange\1\moveSpeedScale\1\adsMoveSpeedScale\1\sprintDurationScale\1\gunMaxPitch\6\gunMaxYaw\6\lowAmmoWarningThreshold\0.33\ammoName\mp40\maxAmmo\160\startAmmo\96\clipName\mp40_aperture_mp\clipSize\32\shotCount\1\dropAmmoMin\1\dropAmmoMax\32\reloadAmmoAdd\0\reloadStartAdd\0\damage\40\minDamage\29\meleeDamage\135\maxDamageRange\750\minDamageRange\1000\playerDamage\100\locNone\1\locHelmet\1.4\locHead\1.4\locNeck\1\locTorsoUpper\1\locTorsoLower\1\locRightArmUpper\1\locRightArmLower\1\locRightHand\1\locLeftArmUpper\1\locLeftArmLower\1\locLeftHand\1\locRightLegUpper\1\locRightLegLower\1\locRightFoot\1\locLeftLegUpper\1\locLeftLegLower\1\locLeftFoot\1\locGun\0\fireTime\0.112\fireDelay\0\meleeTime\0.5\meleeChargeTime\1\meleeDelay\0.05\meleeChargeDelay\0.15\reloadTime\2.3\reloadEmptyTime\2.9\reloadEmptyAddTime\0\reloadStartTime\0\reloadEndTime\0\reloadAddTime\1.85\reloadStartAddTime\0\rechamberTime\0\rechamberBoltTime\0\dropTime\0.3\raiseTime\0.66\altDropTime\0\altRaiseTime\0\quickDropTime\0.25\quickRaiseTime\0.25\firstRaiseTime\0.66\emptyDropTime\0.25\emptyRaiseTime\0.66\sprintInTime\0.3\sprintLoopTime\0.7\sprintOutTime\0.2\deployTime\0\breakdownTime\0\nightVisionWearTime\0\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\standMoveF\0\standMoveR\0\standMoveU\-1\standRotP\0\standRotY\0\standRotR\0\standMoveMinSpeed\80\standRotMinSpeed\80\posMoveRate\6\posRotRate\6\sprintOfsF\-1.5\sprintOfsR\-3\sprintOfsU\0.5\sprintRotP\15\sprintRotY\45\sprintRotR\-20\sprintBobH\10\sprintBobV\10\sprintScale\0.9\duckedSprintOfsF\0\duckedSprintOfsR\0\duckedSprintOfsU\0\duckedSprintRotP\0\duckedSprintRotY\0\duckedSprintRotR\0\duckedSprintBobH\0\duckedSprintBobV\0\duckedSprintScale\0.01\duckedMoveF\0\duckedMoveR\0\duckedMoveU\-1.5\duckedRotP\0\duckedRotY\0\duckedRotR\0\duckedOfsF\-1\duckedOfsR\0.8\duckedOfsU\-0.2\duckedMoveMinSpeed\20\duckedRotMinSpeed\20\proneMoveF\-50\proneMoveR\3\proneMoveU\-105\proneRotP\0\proneRotY\280\proneRotR\-300\proneOfsF\0\proneOfsR\1.5\proneOfsU\0\posProneMoveRate\25\posProneRotRate\30\proneMoveMinSpeed\0\proneRotMinSpeed\0\hipIdleAmount\30\adsIdleAmount\2\hipIdleSpeed\1\adsIdleSpeed\0.9\idleCrouchFactor\0.75\idleProneFactor\0.4\adsSpread\0\adsAimPitch\0\adsTransInTime\0.2\adsTransOutTime\0.2\adsTransBlendTime\0.1\adsReloadTransTime\0.3\adsCrosshairInFrac\1\adsCrosshairOutFrac\0.2\adsZoomFov\50\adsZoomInFrac\0.7\adsZoomOutFrac\0.4\adsBobFactor\0\adsViewBobMult\0.25\adsViewErrorMin\0\adsViewErrorMax\0\hipSpreadStandMin\2\hipSpreadDuckedMin\1.75\hipSpreadProneMin\1.5\hipSpreadMax\5\hipSpreadDuckedMax\4.5\hipSpreadProneMax\4\hipSpreadFireAdd\0.52\hipSpreadTurnAdd\0\hipSpreadMoveAdd\4\hipSpreadDecayRate\4\hipSpreadDuckedDecay\1\hipSpreadProneDecay\1\hipGunKickReducedKickBullets\0\hipGunKickReducedKickPercent\0\hipGunKickPitchMin\52\hipGunKickPitchMax\59\hipGunKickYawMin\-37\hipGunKickYawMax\37\hipGunKickAccel\1000\hipGunKickSpeedMax\1792\hipGunKickSpeedDecay\100\hipGunKickStaticDecay\100\adsGunKickReducedKickBullets\0\adsGunKickReducedKickPercent\100\adsGunKickPitchMin\7\adsGunKickPitchMax\22\adsGunKickYawMin\-7\adsGunKickYawMax\14\adsGunKickAccel\1000\adsGunKickSpeedMax\2986\adsGunKickSpeedDecay\52\adsGunKickStaticDecay\14\hipViewKickPitchMin\-44\hipViewKickPitchMax\100\hipViewKickYawMin\100\hipViewKickYawMax\-100\hipViewKickCenterSpeed\2538\adsViewKickPitchMin\-44\adsViewKickPitchMax\104\adsViewKickYawMin\104\adsViewKickYawMax\-119\adsViewKickCenterSpeed\2538\swayMaxAngle\30\swayLerpSpeed\5\swayPitchScale\0.2\swayYawScale\0.1\swayHorizScale\0.1\swayVertScale\0.2\swayShellShockScale\5\adsSwayMaxAngle\2\adsSwayLerpSpeed\7\adsSwayPitchScale\0.1\adsSwayYawScale\0.1\adsSwayHorizScale\0.02\adsSwayVertScale\0.02\fightDist\720\maxDist\590\aiVsAiAccuracyGraph\\aiVsPlayerAccuracyGraph\\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\hipReticleSidePos\0\adsOverlayShader\\adsOverlayShaderLowRes\\adsOverlayReticle\none\adsOverlayWidth\150\adsOverlayHeight\150\gunModel\viewmodel_mp_mp40\gunModel2\\gunModel3\\gunModel4\\gunModel5\\gunModel6\\gunModel7\\gunModel8\\gunModel9\\gunModel10\\gunModel11\\gunModel12\\gunModel13\\gunModel14\\gunModel15\\gunModel16\\handModel\viewmodel_hands_no_model\worldModel\weapon_mp_mp40_smg\worldModel2\\worldModel3\\worldModel4\\worldModel5\\worldModel6\\worldModel7\\worldModel8\\worldModel9\\worldModel10\\worldModel11\\worldModel12\\worldModel13\\worldModel14\\worldModel15\\worldModel16\\worldClipModel\\knifeModel\viewmodel_usa_kbar_knife\worldKnifeModel\weapon_usa_kbar_knife_mp\idleAnim\viewmodel_mp40_idle\emptyIdleAnim\viewmodel_mp40_idle_empty\fireAnim\viewmodel_mp40_fire\lastShotAnim\viewmodel_mp40_lastshot\rechamberAnim\\meleeAnim\viewmodel_knife_slash\meleeChargeAnim\viewmodel_knife_stick\reloadAnim\viewmodel_mp40_reload\reloadEmptyAnim\viewmodel_mp40_reload_empty\reloadStartAnim\\reloadEndAnim\\raiseAnim\viewmodel_mp40_pullout\dropAnim\viewmodel_mp40_putaway\firstRaiseAnim\viewmodel_mp40_pullout\altRaiseAnim\viewmodel_mp40_pullout\altDropAnim\viewmodel_mp40_putaway\quickRaiseAnim\viewmodel_mp40_pullout_fast\quickDropAnim\viewmodel_mp40_putaway_fast\emptyRaiseAnim\viewmodel_mp40_pullout_empty\emptyDropAnim\viewmodel_mp40_putaway_empty\sprintInAnim\\sprintLoopAnim\\sprintOutAnim\\nightVisionWearAnim\\nightVisionRemoveAnim\\adsFireAnim\viewmodel_mp40_aperture_ads_fire\adsLastShotAnim\viewmodel_mp40_idle\adsRechamberAnim\\adsUpAnim\viewmodel_mp40_aperture_ads_up\adsDownAnim\viewmodel_mp40_aperture_ads_down\deployAnim\\breakdownAnim\\viewFlashEffect\weapon/muzzleflashes/standardflashview\worldFlashEffect\weapon/muzzleflashes/standardflashworld\viewShellEjectEffect\weapon/shellejects/pistol_view\worldShellEjectEffect\weapon/shellejects/pistol\viewLastShotEjectEffect\\worldLastShotEjectEffect\\worldClipDropEffect\\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup_plr\ammoPickupSound\ammo_pickup\ammoPickupSoundPlayer\ammo_pickup_plr\breakdownSound\\breakdownSoundPlayer\\deploySound\\deploySoundPlayer\\finishDeploySound\\finishDeploySoundPlayer\\fireSound\weap_mp40_fire\fireSoundPlayer\weap_mp40_fire_plr\lastShotSound\weap_mp40_fire\lastShotSoundPlayer\weap_mp40_fire_plr\emptyFireSound\dryfire_smg\emptyFireSoundPlayer\dryfire_smg_plr\crackSound\\whizbySound\\meleeSwipeSound\melee_swing\meleeSwipeSoundPlayer\melee_swing_plr\meleeHitSound\melee_hit\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\gr_smg_reload_notempty_3p\reloadSoundPlayer\\reloadEmptySound\gr_smg_reload_empty_3p\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\weap_raise\firstRaiseSoundPlayer\weap_raise_plr\putawaySound\weap_putaway\putawaySoundPlayer\weap_putaway_plr\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\standMountedWeapdef\\crouchMountedWeapdef\\proneMountedWeapdef\\mountedModel\\hudIcon\hud_icon_mp40\killIcon\hud_icon_mp40\dpadIcon\\ammoCounterIcon\\hudIconRatio\2:1\killIconRatio\2:1\dpadIconRatio\4:1\ammoCounterIconRatio\4:1\ammoCounterClip\Magazine\flipKillIcon\1\fireRumble\smg_fire\meleeImpactRumble\defaultweapon_melee\adsDofStart\0\adsDofEnd\3\hideTags\TAG_AMMO_EXPANDER +WEAPONFILE\displayName\WEAPON_MP40\modeName\\playerAnimType\smg\altWeapon\\AIOverlayDescription\\weaponType\bullet\weaponClass\smg\penetrateType\small\impactType\bullet_small\inventoryType\primary\fireType\Full Auto\clipType\bottom\twoHanded\1\rifleBullet\1\armorPiercing\0\boltAction\0\aimDownSight\1\rechamberWhileAds\1\noADSAutoReload\0\noPartialReload\0\segmentedReload\0\adsFire\0\noAdsWhenMagEmpty\0\avoidDropCleanup\0\enhanced\0\bayonet\0\cancelAutoHolsterWhenEmpty\0\suppressAmmoReserveDisplay\0\laserSightDuringNightvision\0\blocksProne\0\silenced\0\mountableWeapon\0\autoAimRange\0\aimAssistRange\750\aimAssistRangeAds\1000\enemyCrosshairRange\750\crosshairColorChange\1\moveSpeedScale\1\adsMoveSpeedScale\1\sprintDurationScale\1\gunMaxPitch\6\gunMaxYaw\6\lowAmmoWarningThreshold\0.33\ammoName\mp40\maxAmmo\160\startAmmo\96\clipName\mp40_aperture_mp\clipSize\32\shotCount\1\dropAmmoMin\1\dropAmmoMax\32\reloadAmmoAdd\0\reloadStartAdd\0\damage\40\minDamage\29\meleeDamage\135\maxDamageRange\450\minDamageRange\700\playerDamage\100\locNone\1\locHelmet\1.4\locHead\1.4\locNeck\1\locTorsoUpper\1\locTorsoLower\1\locRightArmUpper\1\locRightArmLower\1\locRightHand\1\locLeftArmUpper\1\locLeftArmLower\1\locLeftHand\1\locRightLegUpper\1\locRightLegLower\1\locRightFoot\1\locLeftLegUpper\1\locLeftLegLower\1\locLeftFoot\1\locGun\0\fireTime\0.112\fireDelay\0\meleeTime\0.5\meleeChargeTime\1\meleeDelay\0.05\meleeChargeDelay\0.15\reloadTime\2.3\reloadEmptyTime\2.9\reloadEmptyAddTime\0\reloadStartTime\0\reloadEndTime\0\reloadAddTime\1.85\reloadStartAddTime\0\rechamberTime\0\rechamberBoltTime\0\dropTime\0.3\raiseTime\0.66\altDropTime\0\altRaiseTime\0\quickDropTime\0.25\quickRaiseTime\0.25\firstRaiseTime\0.66\emptyDropTime\0.25\emptyRaiseTime\0.66\sprintInTime\0.3\sprintLoopTime\0.7\sprintOutTime\0.2\deployTime\0\breakdownTime\0\nightVisionWearTime\0\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\standMoveF\0\standMoveR\0\standMoveU\-1\standRotP\0\standRotY\0\standRotR\0\standMoveMinSpeed\80\standRotMinSpeed\80\posMoveRate\6\posRotRate\6\sprintOfsF\-1.5\sprintOfsR\-3\sprintOfsU\0.5\sprintRotP\15\sprintRotY\45\sprintRotR\-20\sprintBobH\10\sprintBobV\10\sprintScale\0.9\duckedSprintOfsF\0\duckedSprintOfsR\0\duckedSprintOfsU\0\duckedSprintRotP\0\duckedSprintRotY\0\duckedSprintRotR\0\duckedSprintBobH\0\duckedSprintBobV\0\duckedSprintScale\0.01\duckedMoveF\0\duckedMoveR\0\duckedMoveU\-1.5\duckedRotP\0\duckedRotY\0\duckedRotR\0\duckedOfsF\-1\duckedOfsR\0.8\duckedOfsU\-0.2\duckedMoveMinSpeed\20\duckedRotMinSpeed\20\proneMoveF\-50\proneMoveR\3\proneMoveU\-105\proneRotP\0\proneRotY\280\proneRotR\-300\proneOfsF\0\proneOfsR\1.5\proneOfsU\0\posProneMoveRate\25\posProneRotRate\30\proneMoveMinSpeed\0\proneRotMinSpeed\0\hipIdleAmount\30\adsIdleAmount\2\hipIdleSpeed\1\adsIdleSpeed\0.9\idleCrouchFactor\0.75\idleProneFactor\0.4\adsSpread\0\adsAimPitch\0\adsTransInTime\0.2\adsTransOutTime\0.2\adsTransBlendTime\0.1\adsReloadTransTime\0.3\adsCrosshairInFrac\1\adsCrosshairOutFrac\0.2\adsZoomFov\50\adsZoomInFrac\0.7\adsZoomOutFrac\0.4\adsBobFactor\0\adsViewBobMult\0.25\adsViewErrorMin\0\adsViewErrorMax\0\hipSpreadStandMin\2\hipSpreadDuckedMin\1.75\hipSpreadProneMin\1.5\hipSpreadMax\5\hipSpreadDuckedMax\4.5\hipSpreadProneMax\4\hipSpreadFireAdd\0.52\hipSpreadTurnAdd\0\hipSpreadMoveAdd\4\hipSpreadDecayRate\4\hipSpreadDuckedDecay\1\hipSpreadProneDecay\1\hipGunKickReducedKickBullets\0\hipGunKickReducedKickPercent\0\hipGunKickPitchMin\52\hipGunKickPitchMax\59\hipGunKickYawMin\-37\hipGunKickYawMax\37\hipGunKickAccel\1000\hipGunKickSpeedMax\1792\hipGunKickSpeedDecay\100\hipGunKickStaticDecay\100\adsGunKickReducedKickBullets\0\adsGunKickReducedKickPercent\100\adsGunKickPitchMin\7\adsGunKickPitchMax\22\adsGunKickYawMin\-7\adsGunKickYawMax\14\adsGunKickAccel\1000\adsGunKickSpeedMax\2986\adsGunKickSpeedDecay\52\adsGunKickStaticDecay\14\hipViewKickPitchMin\-44\hipViewKickPitchMax\100\hipViewKickYawMin\100\hipViewKickYawMax\-100\hipViewKickCenterSpeed\2538\adsViewKickPitchMin\-44\adsViewKickPitchMax\104\adsViewKickYawMin\104\adsViewKickYawMax\-119\adsViewKickCenterSpeed\2538\swayMaxAngle\30\swayLerpSpeed\5\swayPitchScale\0.2\swayYawScale\0.1\swayHorizScale\0.1\swayVertScale\0.2\swayShellShockScale\5\adsSwayMaxAngle\2\adsSwayLerpSpeed\7\adsSwayPitchScale\0.1\adsSwayYawScale\0.1\adsSwayHorizScale\0.02\adsSwayVertScale\0.02\fightDist\720\maxDist\590\aiVsAiAccuracyGraph\\aiVsPlayerAccuracyGraph\\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\hipReticleSidePos\0\adsOverlayShader\\adsOverlayShaderLowRes\\adsOverlayReticle\none\adsOverlayWidth\150\adsOverlayHeight\150\gunModel\viewmodel_mp_mp40\gunModel2\\gunModel3\\gunModel4\\gunModel5\\gunModel6\\gunModel7\\gunModel8\\gunModel9\\gunModel10\\gunModel11\\gunModel12\\gunModel13\\gunModel14\\gunModel15\\gunModel16\\handModel\viewmodel_hands_no_model\worldModel\weapon_mp_mp40_smg\worldModel2\\worldModel3\\worldModel4\\worldModel5\\worldModel6\\worldModel7\\worldModel8\\worldModel9\\worldModel10\\worldModel11\\worldModel12\\worldModel13\\worldModel14\\worldModel15\\worldModel16\\worldClipModel\\knifeModel\viewmodel_usa_kbar_knife\worldKnifeModel\weapon_usa_kbar_knife_mp\idleAnim\viewmodel_mp40_idle\emptyIdleAnim\viewmodel_mp40_idle_empty\fireAnim\viewmodel_mp40_fire\lastShotAnim\viewmodel_mp40_lastshot\rechamberAnim\\meleeAnim\viewmodel_knife_slash\meleeChargeAnim\viewmodel_knife_stick\reloadAnim\viewmodel_mp40_reload\reloadEmptyAnim\viewmodel_mp40_reload_empty\reloadStartAnim\\reloadEndAnim\\raiseAnim\viewmodel_mp40_pullout\dropAnim\viewmodel_mp40_putaway\firstRaiseAnim\viewmodel_mp40_pullout\altRaiseAnim\viewmodel_mp40_pullout\altDropAnim\viewmodel_mp40_putaway\quickRaiseAnim\viewmodel_mp40_pullout_fast\quickDropAnim\viewmodel_mp40_putaway_fast\emptyRaiseAnim\viewmodel_mp40_pullout_empty\emptyDropAnim\viewmodel_mp40_putaway_empty\sprintInAnim\\sprintLoopAnim\\sprintOutAnim\\nightVisionWearAnim\\nightVisionRemoveAnim\\adsFireAnim\viewmodel_mp40_aperture_ads_fire\adsLastShotAnim\viewmodel_mp40_idle\adsRechamberAnim\\adsUpAnim\viewmodel_mp40_aperture_ads_up\adsDownAnim\viewmodel_mp40_aperture_ads_down\deployAnim\\breakdownAnim\\viewFlashEffect\weapon/muzzleflashes/standardflashview\worldFlashEffect\weapon/muzzleflashes/standardflashworld\viewShellEjectEffect\weapon/shellejects/pistol_view\worldShellEjectEffect\weapon/shellejects/pistol\viewLastShotEjectEffect\\worldLastShotEjectEffect\\worldClipDropEffect\\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup_plr\ammoPickupSound\ammo_pickup\ammoPickupSoundPlayer\ammo_pickup_plr\breakdownSound\\breakdownSoundPlayer\\deploySound\\deploySoundPlayer\\finishDeploySound\\finishDeploySoundPlayer\\fireSound\weap_mp40_fire\fireSoundPlayer\weap_mp40_fire_plr\lastShotSound\weap_mp40_fire\lastShotSoundPlayer\weap_mp40_fire_plr\emptyFireSound\dryfire_smg\emptyFireSoundPlayer\dryfire_smg_plr\crackSound\\whizbySound\\meleeSwipeSound\melee_swing\meleeSwipeSoundPlayer\melee_swing_plr\meleeHitSound\melee_hit\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\gr_smg_reload_notempty_3p\reloadSoundPlayer\\reloadEmptySound\gr_smg_reload_empty_3p\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\weap_raise\firstRaiseSoundPlayer\weap_raise_plr\putawaySound\weap_putaway\putawaySoundPlayer\weap_putaway_plr\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\standMountedWeapdef\\crouchMountedWeapdef\\proneMountedWeapdef\\mountedModel\\hudIcon\hud_icon_mp40\killIcon\hud_icon_mp40\dpadIcon\\ammoCounterIcon\\hudIconRatio\2:1\killIconRatio\2:1\dpadIconRatio\4:1\ammoCounterIconRatio\4:1\ammoCounterClip\Magazine\flipKillIcon\1\fireRumble\smg_fire\meleeImpactRumble\defaultweapon_melee\adsDofStart\0\adsDofEnd\3\hideTags\TAG_AMMO_EXPANDER TAG_SILENCER J_Bigammo\notetrackSoundMap\gr_mp40_mag_in_plr gr_mp40_mag_in_plr gr_mp40_mag_out_plr gr_mp40_mag_out_plr diff --git a/raw/weapons/mp/mp40_bigammo_mp b/raw/weapons/mp/mp40_bigammo_mp index 4b7e4511e..f34c7915a 100644 --- a/raw/weapons/mp/mp40_bigammo_mp +++ b/raw/weapons/mp/mp40_bigammo_mp @@ -1,4 +1,4 @@ -WEAPONFILE\displayName\WEAPON_MP40\modeName\\playerAnimType\smg\altWeapon\\AIOverlayDescription\\weaponType\bullet\weaponClass\smg\penetrateType\small\impactType\bullet_small\inventoryType\primary\fireType\Full Auto\clipType\bottom\twoHanded\1\rifleBullet\1\armorPiercing\0\boltAction\0\aimDownSight\1\rechamberWhileAds\1\noADSAutoReload\0\noPartialReload\0\segmentedReload\0\adsFire\0\noAdsWhenMagEmpty\0\avoidDropCleanup\0\enhanced\0\bayonet\0\cancelAutoHolsterWhenEmpty\0\suppressAmmoReserveDisplay\0\laserSightDuringNightvision\0\blocksProne\0\silenced\0\mountableWeapon\0\autoAimRange\0\aimAssistRange\750\aimAssistRangeAds\1000\enemyCrosshairRange\750\crosshairColorChange\1\moveSpeedScale\1\adsMoveSpeedScale\1\sprintDurationScale\1\gunMaxPitch\6\gunMaxYaw\6\lowAmmoWarningThreshold\0.33\ammoName\mp40\maxAmmo\192\startAmmo\128\clipName\mp40_bigammo_mp\clipSize\64\shotCount\1\dropAmmoMin\1\dropAmmoMax\64\reloadAmmoAdd\0\reloadStartAdd\0\damage\40\minDamage\29\meleeDamage\135\maxDamageRange\750\minDamageRange\1000\playerDamage\100\locNone\1\locHelmet\1.4\locHead\1.4\locNeck\1\locTorsoUpper\1\locTorsoLower\1\locRightArmUpper\1\locRightArmLower\1\locRightHand\1\locLeftArmUpper\1\locLeftArmLower\1\locLeftHand\1\locRightLegUpper\1\locRightLegLower\1\locRightFoot\1\locLeftLegUpper\1\locLeftLegLower\1\locLeftFoot\1\locGun\0\fireTime\0.112\fireDelay\0\meleeTime\0.5\meleeChargeTime\1\meleeDelay\0.05\meleeChargeDelay\0.15\reloadTime\2.6\reloadEmptyTime\3.3\reloadEmptyAddTime\0\reloadStartTime\0\reloadEndTime\0\reloadAddTime\2.15\reloadStartAddTime\0\rechamberTime\0\rechamberBoltTime\0\dropTime\0.3\raiseTime\0.66\altDropTime\0\altRaiseTime\0\quickDropTime\0.25\quickRaiseTime\0.25\firstRaiseTime\0.66\emptyDropTime\0.25\emptyRaiseTime\0.66\sprintInTime\0.3\sprintLoopTime\0.7\sprintOutTime\0.2\deployTime\0\breakdownTime\0\nightVisionWearTime\0\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\standMoveF\0\standMoveR\0\standMoveU\-1\standRotP\0\standRotY\0\standRotR\0\standMoveMinSpeed\80\standRotMinSpeed\80\posMoveRate\6\posRotRate\6\sprintOfsF\-1.5\sprintOfsR\-3\sprintOfsU\0.5\sprintRotP\15\sprintRotY\45\sprintRotR\-20\sprintBobH\10\sprintBobV\10\sprintScale\0.9\duckedSprintOfsF\0\duckedSprintOfsR\0\duckedSprintOfsU\0\duckedSprintRotP\0\duckedSprintRotY\0\duckedSprintRotR\0\duckedSprintBobH\0\duckedSprintBobV\0\duckedSprintScale\0.01\duckedMoveF\0\duckedMoveR\0\duckedMoveU\-1.5\duckedRotP\0\duckedRotY\0\duckedRotR\0\duckedOfsF\-1\duckedOfsR\0.8\duckedOfsU\-0.2\duckedMoveMinSpeed\20\duckedRotMinSpeed\20\proneMoveF\-50\proneMoveR\3\proneMoveU\-105\proneRotP\0\proneRotY\280\proneRotR\-300\proneOfsF\0\proneOfsR\1.5\proneOfsU\0\posProneMoveRate\25\posProneRotRate\30\proneMoveMinSpeed\0\proneRotMinSpeed\0\hipIdleAmount\30\adsIdleAmount\2\hipIdleSpeed\1\adsIdleSpeed\0.9\idleCrouchFactor\0.75\idleProneFactor\0.4\adsSpread\0\adsAimPitch\0\adsTransInTime\0.2\adsTransOutTime\0.2\adsTransBlendTime\0.1\adsReloadTransTime\0.3\adsCrosshairInFrac\1\adsCrosshairOutFrac\0.2\adsZoomFov\55\adsZoomInFrac\0.7\adsZoomOutFrac\0.4\adsBobFactor\0\adsViewBobMult\0.25\adsViewErrorMin\0\adsViewErrorMax\0\hipSpreadStandMin\2\hipSpreadDuckedMin\1.75\hipSpreadProneMin\1.5\hipSpreadMax\5\hipSpreadDuckedMax\4.5\hipSpreadProneMax\4\hipSpreadFireAdd\0.52\hipSpreadTurnAdd\0\hipSpreadMoveAdd\4\hipSpreadDecayRate\4\hipSpreadDuckedDecay\1\hipSpreadProneDecay\1\hipGunKickReducedKickBullets\0\hipGunKickReducedKickPercent\0\hipGunKickPitchMin\52\hipGunKickPitchMax\59\hipGunKickYawMin\-37\hipGunKickYawMax\37\hipGunKickAccel\1000\hipGunKickSpeedMax\1792\hipGunKickSpeedDecay\100\hipGunKickStaticDecay\100\adsGunKickReducedKickBullets\0\adsGunKickReducedKickPercent\100\adsGunKickPitchMin\7\adsGunKickPitchMax\22\adsGunKickYawMin\-7\adsGunKickYawMax\14\adsGunKickAccel\1000\adsGunKickSpeedMax\2986\adsGunKickSpeedDecay\52\adsGunKickStaticDecay\14\hipViewKickPitchMin\-44\hipViewKickPitchMax\100\hipViewKickYawMin\100\hipViewKickYawMax\-100\hipViewKickCenterSpeed\2538\adsViewKickPitchMin\-44\adsViewKickPitchMax\104\adsViewKickYawMin\104\adsViewKickYawMax\-119\adsViewKickCenterSpeed\2538\swayMaxAngle\30\swayLerpSpeed\5\swayPitchScale\0.1\swayYawScale\0.1\swayHorizScale\0.1\swayVertScale\0.2\swayShellShockScale\5\adsSwayMaxAngle\2\adsSwayLerpSpeed\7\adsSwayPitchScale\0.1\adsSwayYawScale\0.2\adsSwayHorizScale\0.15\adsSwayVertScale\0.2\fightDist\720\maxDist\590\aiVsAiAccuracyGraph\\aiVsPlayerAccuracyGraph\\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\hipReticleSidePos\0\adsOverlayShader\\adsOverlayShaderLowRes\\adsOverlayReticle\none\adsOverlayWidth\150\adsOverlayHeight\150\gunModel\viewmodel_mp_mp40\gunModel2\\gunModel3\\gunModel4\\gunModel5\\gunModel6\\gunModel7\\gunModel8\\gunModel9\\gunModel10\\gunModel11\\gunModel12\\gunModel13\\gunModel14\\gunModel15\\gunModel16\\handModel\viewmodel_hands_no_model\worldModel\weapon_mp_mp40_smg\worldModel2\\worldModel3\\worldModel4\\worldModel5\\worldModel6\\worldModel7\\worldModel8\\worldModel9\\worldModel10\\worldModel11\\worldModel12\\worldModel13\\worldModel14\\worldModel15\\worldModel16\\worldClipModel\\knifeModel\viewmodel_usa_kbar_knife\worldKnifeModel\weapon_usa_kbar_knife_mp\idleAnim\viewmodel_mp40_idle\emptyIdleAnim\viewmodel_mp40_idle_empty\fireAnim\viewmodel_mp40_fire\lastShotAnim\viewmodel_mp40_lastshot\rechamberAnim\\meleeAnim\viewmodel_knife_slash\meleeChargeAnim\viewmodel_knife_stick\reloadAnim\viewmodel_mp40_double_clip_reload\reloadEmptyAnim\viewmodel_mp40_double_clip_reload_empty\reloadStartAnim\\reloadEndAnim\\raiseAnim\viewmodel_mp40_pullout\dropAnim\viewmodel_mp40_putaway\firstRaiseAnim\viewmodel_mp40_pullout\altRaiseAnim\viewmodel_mp40_pullout\altDropAnim\viewmodel_mp40_putaway\quickRaiseAnim\viewmodel_mp40_pullout_fast\quickDropAnim\viewmodel_mp40_putaway_fast\emptyRaiseAnim\viewmodel_mp40_pullout_empty\emptyDropAnim\viewmodel_mp40_putaway_empty\sprintInAnim\\sprintLoopAnim\\sprintOutAnim\\nightVisionWearAnim\\nightVisionRemoveAnim\\adsFireAnim\viewmodel_mp40_fire\adsLastShotAnim\viewmodel_mp40_idle\adsRechamberAnim\\adsUpAnim\viewmodel_mp40_ADS_up_PC\adsDownAnim\viewmodel_mp40_ADS_down_PC\deployAnim\\breakdownAnim\\viewFlashEffect\weapon/muzzleflashes/standardflashview\worldFlashEffect\weapon/muzzleflashes/standardflashworld\viewShellEjectEffect\weapon/shellejects/pistol_view\worldShellEjectEffect\weapon/shellejects/pistol\viewLastShotEjectEffect\\worldLastShotEjectEffect\\worldClipDropEffect\\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup_plr\ammoPickupSound\ammo_pickup\ammoPickupSoundPlayer\ammo_pickup_plr\breakdownSound\\breakdownSoundPlayer\\deploySound\\deploySoundPlayer\\finishDeploySound\\finishDeploySoundPlayer\\fireSound\weap_mp40_fire\fireSoundPlayer\weap_mp40_fire_plr\lastShotSound\weap_mp40_fire\lastShotSoundPlayer\weap_mp40_fire_plr\emptyFireSound\dryfire_smg\emptyFireSoundPlayer\dryfire_smg_plr\crackSound\\whizbySound\\meleeSwipeSound\melee_swing\meleeSwipeSoundPlayer\melee_swing_plr\meleeHitSound\melee_hit\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\gr_smg_reload_notempty_3p\reloadSoundPlayer\\reloadEmptySound\gr_smg_reload_empty_3p\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\weap_raise\firstRaiseSoundPlayer\weap_raise_plr\putawaySound\weap_putaway\putawaySoundPlayer\weap_putaway_plr\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\standMountedWeapdef\\crouchMountedWeapdef\\proneMountedWeapdef\\mountedModel\\hudIcon\hud_icon_mp40\killIcon\hud_icon_mp40\dpadIcon\\ammoCounterIcon\\hudIconRatio\2:1\killIconRatio\2:1\dpadIconRatio\4:1\ammoCounterIconRatio\4:1\ammoCounterClip\Beltfed\flipKillIcon\1\fireRumble\smg_fire\meleeImpactRumble\defaultweapon_melee\adsDofStart\0\adsDofEnd\10\hideTags\TAG_APERTURE +WEAPONFILE\displayName\WEAPON_MP40\modeName\\playerAnimType\smg\altWeapon\\AIOverlayDescription\\weaponType\bullet\weaponClass\smg\penetrateType\small\impactType\bullet_small\inventoryType\primary\fireType\Full Auto\clipType\bottom\twoHanded\1\rifleBullet\1\armorPiercing\0\boltAction\0\aimDownSight\1\rechamberWhileAds\1\noADSAutoReload\0\noPartialReload\0\segmentedReload\0\adsFire\0\noAdsWhenMagEmpty\0\avoidDropCleanup\0\enhanced\0\bayonet\0\cancelAutoHolsterWhenEmpty\0\suppressAmmoReserveDisplay\0\laserSightDuringNightvision\0\blocksProne\0\silenced\0\mountableWeapon\0\autoAimRange\0\aimAssistRange\750\aimAssistRangeAds\1000\enemyCrosshairRange\750\crosshairColorChange\1\moveSpeedScale\1\adsMoveSpeedScale\1\sprintDurationScale\1\gunMaxPitch\6\gunMaxYaw\6\lowAmmoWarningThreshold\0.33\ammoName\mp40\maxAmmo\192\startAmmo\128\clipName\mp40_bigammo_mp\clipSize\64\shotCount\1\dropAmmoMin\1\dropAmmoMax\64\reloadAmmoAdd\0\reloadStartAdd\0\damage\40\minDamage\29\meleeDamage\135\maxDamageRange\450\minDamageRange\700\playerDamage\100\locNone\1\locHelmet\1.4\locHead\1.4\locNeck\1\locTorsoUpper\1\locTorsoLower\1\locRightArmUpper\1\locRightArmLower\1\locRightHand\1\locLeftArmUpper\1\locLeftArmLower\1\locLeftHand\1\locRightLegUpper\1\locRightLegLower\1\locRightFoot\1\locLeftLegUpper\1\locLeftLegLower\1\locLeftFoot\1\locGun\0\fireTime\0.112\fireDelay\0\meleeTime\0.5\meleeChargeTime\1\meleeDelay\0.05\meleeChargeDelay\0.15\reloadTime\2.6\reloadEmptyTime\3.3\reloadEmptyAddTime\0\reloadStartTime\0\reloadEndTime\0\reloadAddTime\2.15\reloadStartAddTime\0\rechamberTime\0\rechamberBoltTime\0\dropTime\0.3\raiseTime\0.66\altDropTime\0\altRaiseTime\0\quickDropTime\0.25\quickRaiseTime\0.25\firstRaiseTime\0.66\emptyDropTime\0.25\emptyRaiseTime\0.66\sprintInTime\0.3\sprintLoopTime\0.7\sprintOutTime\0.2\deployTime\0\breakdownTime\0\nightVisionWearTime\0\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\standMoveF\0\standMoveR\0\standMoveU\-1\standRotP\0\standRotY\0\standRotR\0\standMoveMinSpeed\80\standRotMinSpeed\80\posMoveRate\6\posRotRate\6\sprintOfsF\-1.5\sprintOfsR\-3\sprintOfsU\0.5\sprintRotP\15\sprintRotY\45\sprintRotR\-20\sprintBobH\10\sprintBobV\10\sprintScale\0.9\duckedSprintOfsF\0\duckedSprintOfsR\0\duckedSprintOfsU\0\duckedSprintRotP\0\duckedSprintRotY\0\duckedSprintRotR\0\duckedSprintBobH\0\duckedSprintBobV\0\duckedSprintScale\0.01\duckedMoveF\0\duckedMoveR\0\duckedMoveU\-1.5\duckedRotP\0\duckedRotY\0\duckedRotR\0\duckedOfsF\-1\duckedOfsR\0.8\duckedOfsU\-0.2\duckedMoveMinSpeed\20\duckedRotMinSpeed\20\proneMoveF\-50\proneMoveR\3\proneMoveU\-105\proneRotP\0\proneRotY\280\proneRotR\-300\proneOfsF\0\proneOfsR\1.5\proneOfsU\0\posProneMoveRate\25\posProneRotRate\30\proneMoveMinSpeed\0\proneRotMinSpeed\0\hipIdleAmount\30\adsIdleAmount\2\hipIdleSpeed\1\adsIdleSpeed\0.9\idleCrouchFactor\0.75\idleProneFactor\0.4\adsSpread\0\adsAimPitch\0\adsTransInTime\0.2\adsTransOutTime\0.2\adsTransBlendTime\0.1\adsReloadTransTime\0.3\adsCrosshairInFrac\1\adsCrosshairOutFrac\0.2\adsZoomFov\55\adsZoomInFrac\0.7\adsZoomOutFrac\0.4\adsBobFactor\0\adsViewBobMult\0.25\adsViewErrorMin\0\adsViewErrorMax\0\hipSpreadStandMin\2\hipSpreadDuckedMin\1.75\hipSpreadProneMin\1.5\hipSpreadMax\5\hipSpreadDuckedMax\4.5\hipSpreadProneMax\4\hipSpreadFireAdd\0.52\hipSpreadTurnAdd\0\hipSpreadMoveAdd\4\hipSpreadDecayRate\4\hipSpreadDuckedDecay\1\hipSpreadProneDecay\1\hipGunKickReducedKickBullets\0\hipGunKickReducedKickPercent\0\hipGunKickPitchMin\52\hipGunKickPitchMax\59\hipGunKickYawMin\-37\hipGunKickYawMax\37\hipGunKickAccel\1000\hipGunKickSpeedMax\1792\hipGunKickSpeedDecay\100\hipGunKickStaticDecay\100\adsGunKickReducedKickBullets\0\adsGunKickReducedKickPercent\100\adsGunKickPitchMin\7\adsGunKickPitchMax\22\adsGunKickYawMin\-7\adsGunKickYawMax\14\adsGunKickAccel\1000\adsGunKickSpeedMax\2986\adsGunKickSpeedDecay\52\adsGunKickStaticDecay\14\hipViewKickPitchMin\-44\hipViewKickPitchMax\100\hipViewKickYawMin\100\hipViewKickYawMax\-100\hipViewKickCenterSpeed\2538\adsViewKickPitchMin\-44\adsViewKickPitchMax\104\adsViewKickYawMin\104\adsViewKickYawMax\-119\adsViewKickCenterSpeed\2538\swayMaxAngle\30\swayLerpSpeed\5\swayPitchScale\0.1\swayYawScale\0.1\swayHorizScale\0.1\swayVertScale\0.2\swayShellShockScale\5\adsSwayMaxAngle\2\adsSwayLerpSpeed\7\adsSwayPitchScale\0.1\adsSwayYawScale\0.2\adsSwayHorizScale\0.15\adsSwayVertScale\0.2\fightDist\720\maxDist\590\aiVsAiAccuracyGraph\\aiVsPlayerAccuracyGraph\\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\hipReticleSidePos\0\adsOverlayShader\\adsOverlayShaderLowRes\\adsOverlayReticle\none\adsOverlayWidth\150\adsOverlayHeight\150\gunModel\viewmodel_mp_mp40\gunModel2\\gunModel3\\gunModel4\\gunModel5\\gunModel6\\gunModel7\\gunModel8\\gunModel9\\gunModel10\\gunModel11\\gunModel12\\gunModel13\\gunModel14\\gunModel15\\gunModel16\\handModel\viewmodel_hands_no_model\worldModel\weapon_mp_mp40_smg\worldModel2\\worldModel3\\worldModel4\\worldModel5\\worldModel6\\worldModel7\\worldModel8\\worldModel9\\worldModel10\\worldModel11\\worldModel12\\worldModel13\\worldModel14\\worldModel15\\worldModel16\\worldClipModel\\knifeModel\viewmodel_usa_kbar_knife\worldKnifeModel\weapon_usa_kbar_knife_mp\idleAnim\viewmodel_mp40_idle\emptyIdleAnim\viewmodel_mp40_idle_empty\fireAnim\viewmodel_mp40_fire\lastShotAnim\viewmodel_mp40_lastshot\rechamberAnim\\meleeAnim\viewmodel_knife_slash\meleeChargeAnim\viewmodel_knife_stick\reloadAnim\viewmodel_mp40_double_clip_reload\reloadEmptyAnim\viewmodel_mp40_double_clip_reload_empty\reloadStartAnim\\reloadEndAnim\\raiseAnim\viewmodel_mp40_pullout\dropAnim\viewmodel_mp40_putaway\firstRaiseAnim\viewmodel_mp40_pullout\altRaiseAnim\viewmodel_mp40_pullout\altDropAnim\viewmodel_mp40_putaway\quickRaiseAnim\viewmodel_mp40_pullout_fast\quickDropAnim\viewmodel_mp40_putaway_fast\emptyRaiseAnim\viewmodel_mp40_pullout_empty\emptyDropAnim\viewmodel_mp40_putaway_empty\sprintInAnim\\sprintLoopAnim\\sprintOutAnim\\nightVisionWearAnim\\nightVisionRemoveAnim\\adsFireAnim\viewmodel_mp40_fire\adsLastShotAnim\viewmodel_mp40_idle\adsRechamberAnim\\adsUpAnim\viewmodel_mp40_ADS_up_PC\adsDownAnim\viewmodel_mp40_ADS_down_PC\deployAnim\\breakdownAnim\\viewFlashEffect\weapon/muzzleflashes/standardflashview\worldFlashEffect\weapon/muzzleflashes/standardflashworld\viewShellEjectEffect\weapon/shellejects/pistol_view\worldShellEjectEffect\weapon/shellejects/pistol\viewLastShotEjectEffect\\worldLastShotEjectEffect\\worldClipDropEffect\\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup_plr\ammoPickupSound\ammo_pickup\ammoPickupSoundPlayer\ammo_pickup_plr\breakdownSound\\breakdownSoundPlayer\\deploySound\\deploySoundPlayer\\finishDeploySound\\finishDeploySoundPlayer\\fireSound\weap_mp40_fire\fireSoundPlayer\weap_mp40_fire_plr\lastShotSound\weap_mp40_fire\lastShotSoundPlayer\weap_mp40_fire_plr\emptyFireSound\dryfire_smg\emptyFireSoundPlayer\dryfire_smg_plr\crackSound\\whizbySound\\meleeSwipeSound\melee_swing\meleeSwipeSoundPlayer\melee_swing_plr\meleeHitSound\melee_hit\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\gr_smg_reload_notempty_3p\reloadSoundPlayer\\reloadEmptySound\gr_smg_reload_empty_3p\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\weap_raise\firstRaiseSoundPlayer\weap_raise_plr\putawaySound\weap_putaway\putawaySoundPlayer\weap_putaway_plr\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\standMountedWeapdef\\crouchMountedWeapdef\\proneMountedWeapdef\\mountedModel\\hudIcon\hud_icon_mp40\killIcon\hud_icon_mp40\dpadIcon\\ammoCounterIcon\\hudIconRatio\2:1\killIconRatio\2:1\dpadIconRatio\4:1\ammoCounterIconRatio\4:1\ammoCounterClip\Beltfed\flipKillIcon\1\fireRumble\smg_fire\meleeImpactRumble\defaultweapon_melee\adsDofStart\0\adsDofEnd\10\hideTags\TAG_APERTURE TAG_SILENCER J_Clip\notetrackSoundMap\gr_mp40_mag_in_plr gr_mp40_mag_in_plr gr_mp40_mag_out_plr gr_mp40_mag_out_plr diff --git a/raw/weapons/mp/mp40_mp b/raw/weapons/mp/mp40_mp index f9258bae8..8443d8a2e 100644 --- a/raw/weapons/mp/mp40_mp +++ b/raw/weapons/mp/mp40_mp @@ -1,4 +1,4 @@ -WEAPONFILE\displayName\WEAPON_MP40\modeName\\playerAnimType\smg\altWeapon\\AIOverlayDescription\\weaponType\bullet\weaponClass\smg\penetrateType\small\impactType\bullet_small\inventoryType\primary\fireType\Full Auto\clipType\bottom\twoHanded\1\rifleBullet\1\armorPiercing\0\boltAction\0\aimDownSight\1\rechamberWhileAds\1\noADSAutoReload\0\noPartialReload\0\segmentedReload\0\adsFire\0\noAdsWhenMagEmpty\0\avoidDropCleanup\0\enhanced\0\bayonet\0\cancelAutoHolsterWhenEmpty\0\suppressAmmoReserveDisplay\0\laserSightDuringNightvision\0\blocksProne\0\silenced\0\mountableWeapon\0\autoAimRange\0\aimAssistRange\750\aimAssistRangeAds\1000\enemyCrosshairRange\750\crosshairColorChange\1\moveSpeedScale\1\adsMoveSpeedScale\1\sprintDurationScale\1\gunMaxPitch\6\gunMaxYaw\6\lowAmmoWarningThreshold\0.33\ammoName\mp40\maxAmmo\192\startAmmo\96\clipName\mp40_mp\clipSize\32\shotCount\1\dropAmmoMin\1\dropAmmoMax\32\reloadAmmoAdd\0\reloadStartAdd\0\damage\40\minDamage\29\meleeDamage\135\maxDamageRange\750\minDamageRange\1000\playerDamage\100\locNone\1\locHelmet\1.4\locHead\1.4\locNeck\1\locTorsoUpper\1\locTorsoLower\1\locRightArmUpper\1\locRightArmLower\1\locRightHand\1\locLeftArmUpper\1\locLeftArmLower\1\locLeftHand\1\locRightLegUpper\1\locRightLegLower\1\locRightFoot\1\locLeftLegUpper\1\locLeftLegLower\1\locLeftFoot\1\locGun\0\fireTime\0.112\fireDelay\0\meleeTime\0.5\meleeChargeTime\1\meleeDelay\0.05\meleeChargeDelay\0.15\reloadTime\2.3\reloadEmptyTime\2.9\reloadEmptyAddTime\0\reloadStartTime\0\reloadEndTime\0\reloadAddTime\1.85\reloadStartAddTime\0\rechamberTime\0\rechamberBoltTime\0\dropTime\0.3\raiseTime\0.66\altDropTime\0\altRaiseTime\0\quickDropTime\0.25\quickRaiseTime\0.25\firstRaiseTime\0.66\emptyDropTime\0.25\emptyRaiseTime\0.66\sprintInTime\0.3\sprintLoopTime\0.7\sprintOutTime\0.2\deployTime\0\breakdownTime\0\nightVisionWearTime\0\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\standMoveF\0\standMoveR\0\standMoveU\-1\standRotP\0\standRotY\0\standRotR\0\standMoveMinSpeed\80\standRotMinSpeed\80\posMoveRate\6\posRotRate\6\sprintOfsF\-1.5\sprintOfsR\-3\sprintOfsU\0.5\sprintRotP\15\sprintRotY\45\sprintRotR\-20\sprintBobH\10\sprintBobV\10\sprintScale\0.9\duckedSprintOfsF\0\duckedSprintOfsR\0\duckedSprintOfsU\0\duckedSprintRotP\0\duckedSprintRotY\0\duckedSprintRotR\0\duckedSprintBobH\0\duckedSprintBobV\0\duckedSprintScale\0.01\duckedMoveF\0\duckedMoveR\0\duckedMoveU\-1.5\duckedRotP\0\duckedRotY\0\duckedRotR\0\duckedOfsF\-1\duckedOfsR\0.8\duckedOfsU\-0.2\duckedMoveMinSpeed\20\duckedRotMinSpeed\20\proneMoveF\-50\proneMoveR\3\proneMoveU\-105\proneRotP\0\proneRotY\280\proneRotR\-300\proneOfsF\0\proneOfsR\1.5\proneOfsU\0\posProneMoveRate\25\posProneRotRate\30\proneMoveMinSpeed\0\proneRotMinSpeed\0\hipIdleAmount\30\adsIdleAmount\2\hipIdleSpeed\1\adsIdleSpeed\0.9\idleCrouchFactor\0.75\idleProneFactor\0.4\adsSpread\0\adsAimPitch\0\adsTransInTime\0.2\adsTransOutTime\0.2\adsTransBlendTime\0.1\adsReloadTransTime\0.3\adsCrosshairInFrac\1\adsCrosshairOutFrac\0.2\adsZoomFov\55\adsZoomInFrac\0.7\adsZoomOutFrac\0.4\adsBobFactor\0\adsViewBobMult\0.25\adsViewErrorMin\0\adsViewErrorMax\0\hipSpreadStandMin\2\hipSpreadDuckedMin\1.75\hipSpreadProneMin\1.5\hipSpreadMax\5\hipSpreadDuckedMax\4.5\hipSpreadProneMax\4\hipSpreadFireAdd\0.52\hipSpreadTurnAdd\0\hipSpreadMoveAdd\4\hipSpreadDecayRate\4\hipSpreadDuckedDecay\1\hipSpreadProneDecay\1\hipGunKickReducedKickBullets\0\hipGunKickReducedKickPercent\0\hipGunKickPitchMin\52\hipGunKickPitchMax\59\hipGunKickYawMin\-37\hipGunKickYawMax\37\hipGunKickAccel\1000\hipGunKickSpeedMax\1792\hipGunKickSpeedDecay\100\hipGunKickStaticDecay\100\adsGunKickReducedKickBullets\0\adsGunKickReducedKickPercent\100\adsGunKickPitchMin\7\adsGunKickPitchMax\22\adsGunKickYawMin\-7\adsGunKickYawMax\14\adsGunKickAccel\1000\adsGunKickSpeedMax\2986\adsGunKickSpeedDecay\52\adsGunKickStaticDecay\14\hipViewKickPitchMin\-44\hipViewKickPitchMax\100\hipViewKickYawMin\100\hipViewKickYawMax\-100\hipViewKickCenterSpeed\2538\adsViewKickPitchMin\-44\adsViewKickPitchMax\104\adsViewKickYawMin\104\adsViewKickYawMax\-119\adsViewKickCenterSpeed\2538\swayMaxAngle\30\swayLerpSpeed\5\swayPitchScale\0.2\swayYawScale\0.1\swayHorizScale\0.1\swayVertScale\0.2\swayShellShockScale\5\adsSwayMaxAngle\2\adsSwayLerpSpeed\7\adsSwayPitchScale\0.1\adsSwayYawScale\0.2\adsSwayHorizScale\0.15\adsSwayVertScale\0.2\fightDist\720\maxDist\590\aiVsAiAccuracyGraph\\aiVsPlayerAccuracyGraph\\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\hipReticleSidePos\0\adsOverlayShader\\adsOverlayShaderLowRes\\adsOverlayReticle\none\adsOverlayWidth\150\adsOverlayHeight\150\gunModel\viewmodel_mp_mp40\gunModel2\\gunModel3\\gunModel4\\gunModel5\\gunModel6\\gunModel7\\gunModel8\\gunModel9\\gunModel10\\gunModel11\\gunModel12\\gunModel13\\gunModel14\\gunModel15\\gunModel16\\handModel\viewmodel_hands_no_model\worldModel\weapon_mp_mp40_smg\worldModel2\\worldModel3\\worldModel4\\worldModel5\\worldModel6\\worldModel7\\worldModel8\\worldModel9\\worldModel10\\worldModel11\\worldModel12\\worldModel13\\worldModel14\\worldModel15\\worldModel16\\worldClipModel\\knifeModel\viewmodel_usa_kbar_knife\worldKnifeModel\weapon_usa_kbar_knife_mp\idleAnim\viewmodel_mp40_idle\emptyIdleAnim\viewmodel_mp40_idle_empty\fireAnim\viewmodel_mp40_fire\lastShotAnim\viewmodel_mp40_lastshot\rechamberAnim\\meleeAnim\viewmodel_knife_slash\meleeChargeAnim\viewmodel_knife_stick\reloadAnim\viewmodel_mp40_reload\reloadEmptyAnim\viewmodel_mp40_reload_empty\reloadStartAnim\\reloadEndAnim\\raiseAnim\viewmodel_mp40_pullout\dropAnim\viewmodel_mp40_putaway\firstRaiseAnim\viewmodel_mp40_pullout\altRaiseAnim\viewmodel_mp40_pullout\altDropAnim\viewmodel_mp40_putaway\quickRaiseAnim\viewmodel_mp40_pullout_fast\quickDropAnim\viewmodel_mp40_putaway_fast\emptyRaiseAnim\viewmodel_mp40_pullout_empty\emptyDropAnim\viewmodel_mp40_putaway_empty\sprintInAnim\\sprintLoopAnim\\sprintOutAnim\\nightVisionWearAnim\\nightVisionRemoveAnim\\adsFireAnim\viewmodel_mp40_fire\adsLastShotAnim\viewmodel_mp40_idle\adsRechamberAnim\\adsUpAnim\viewmodel_mp40_ADS_up_PC\adsDownAnim\viewmodel_mp40_ADS_down_PC\deployAnim\\breakdownAnim\\viewFlashEffect\weapon/muzzleflashes/standardflashview\worldFlashEffect\weapon/muzzleflashes/standardflashworld\viewShellEjectEffect\weapon/shellejects/pistol_view\worldShellEjectEffect\weapon/shellejects/pistol\viewLastShotEjectEffect\\worldLastShotEjectEffect\\worldClipDropEffect\\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup_plr\ammoPickupSound\ammo_pickup\ammoPickupSoundPlayer\ammo_pickup_plr\breakdownSound\\breakdownSoundPlayer\\deploySound\\deploySoundPlayer\\finishDeploySound\\finishDeploySoundPlayer\\fireSound\weap_mp40_fire\fireSoundPlayer\weap_mp40_fire_plr\lastShotSound\weap_mp40_fire\lastShotSoundPlayer\weap_mp40_fire_plr\emptyFireSound\dryfire_smg\emptyFireSoundPlayer\dryfire_smg_plr\crackSound\\whizbySound\\meleeSwipeSound\melee_swing\meleeSwipeSoundPlayer\melee_swing_plr\meleeHitSound\melee_hit\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\gr_smg_reload_notempty_3p\reloadSoundPlayer\\reloadEmptySound\gr_smg_reload_empty_3p\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\weap_raise\firstRaiseSoundPlayer\weap_raise_plr\putawaySound\weap_putaway\putawaySoundPlayer\weap_putaway_plr\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\standMountedWeapdef\\crouchMountedWeapdef\\proneMountedWeapdef\\mountedModel\\hudIcon\hud_icon_mp40\killIcon\hud_icon_mp40\dpadIcon\\ammoCounterIcon\\hudIconRatio\2:1\killIconRatio\2:1\dpadIconRatio\4:1\ammoCounterIconRatio\4:1\ammoCounterClip\Magazine\flipKillIcon\1\fireRumble\smg_fire\meleeImpactRumble\defaultweapon_melee\adsDofStart\0\adsDofEnd\10\hideTags\TAG_AMMO_EXPANDER +WEAPONFILE\displayName\WEAPON_MP40\modeName\\playerAnimType\smg\altWeapon\\AIOverlayDescription\\weaponType\bullet\weaponClass\smg\penetrateType\small\impactType\bullet_small\inventoryType\primary\fireType\Full Auto\clipType\bottom\twoHanded\1\rifleBullet\1\armorPiercing\0\boltAction\0\aimDownSight\1\rechamberWhileAds\1\noADSAutoReload\0\noPartialReload\0\segmentedReload\0\adsFire\0\noAdsWhenMagEmpty\0\avoidDropCleanup\0\enhanced\0\bayonet\0\cancelAutoHolsterWhenEmpty\0\suppressAmmoReserveDisplay\0\laserSightDuringNightvision\0\blocksProne\0\silenced\0\mountableWeapon\0\autoAimRange\0\aimAssistRange\750\aimAssistRangeAds\1000\enemyCrosshairRange\750\crosshairColorChange\1\moveSpeedScale\1\adsMoveSpeedScale\1\sprintDurationScale\1\gunMaxPitch\6\gunMaxYaw\6\lowAmmoWarningThreshold\0.33\ammoName\mp40\maxAmmo\192\startAmmo\96\clipName\mp40_mp\clipSize\32\shotCount\1\dropAmmoMin\1\dropAmmoMax\32\reloadAmmoAdd\0\reloadStartAdd\0\damage\40\minDamage\29\meleeDamage\135\maxDamageRange\450\minDamageRange\700\playerDamage\100\locNone\1\locHelmet\1.4\locHead\1.4\locNeck\1\locTorsoUpper\1\locTorsoLower\1\locRightArmUpper\1\locRightArmLower\1\locRightHand\1\locLeftArmUpper\1\locLeftArmLower\1\locLeftHand\1\locRightLegUpper\1\locRightLegLower\1\locRightFoot\1\locLeftLegUpper\1\locLeftLegLower\1\locLeftFoot\1\locGun\0\fireTime\0.112\fireDelay\0\meleeTime\0.5\meleeChargeTime\1\meleeDelay\0.05\meleeChargeDelay\0.15\reloadTime\2.3\reloadEmptyTime\2.9\reloadEmptyAddTime\0\reloadStartTime\0\reloadEndTime\0\reloadAddTime\1.85\reloadStartAddTime\0\rechamberTime\0\rechamberBoltTime\0\dropTime\0.3\raiseTime\0.66\altDropTime\0\altRaiseTime\0\quickDropTime\0.25\quickRaiseTime\0.25\firstRaiseTime\0.66\emptyDropTime\0.25\emptyRaiseTime\0.66\sprintInTime\0.3\sprintLoopTime\0.7\sprintOutTime\0.2\deployTime\0\breakdownTime\0\nightVisionWearTime\0\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\standMoveF\0\standMoveR\0\standMoveU\-1\standRotP\0\standRotY\0\standRotR\0\standMoveMinSpeed\80\standRotMinSpeed\80\posMoveRate\6\posRotRate\6\sprintOfsF\-1.5\sprintOfsR\-3\sprintOfsU\0.5\sprintRotP\15\sprintRotY\45\sprintRotR\-20\sprintBobH\10\sprintBobV\10\sprintScale\0.9\duckedSprintOfsF\0\duckedSprintOfsR\0\duckedSprintOfsU\0\duckedSprintRotP\0\duckedSprintRotY\0\duckedSprintRotR\0\duckedSprintBobH\0\duckedSprintBobV\0\duckedSprintScale\0.01\duckedMoveF\0\duckedMoveR\0\duckedMoveU\-1.5\duckedRotP\0\duckedRotY\0\duckedRotR\0\duckedOfsF\-1\duckedOfsR\0.8\duckedOfsU\-0.2\duckedMoveMinSpeed\20\duckedRotMinSpeed\20\proneMoveF\-50\proneMoveR\3\proneMoveU\-105\proneRotP\0\proneRotY\280\proneRotR\-300\proneOfsF\0\proneOfsR\1.5\proneOfsU\0\posProneMoveRate\25\posProneRotRate\30\proneMoveMinSpeed\0\proneRotMinSpeed\0\hipIdleAmount\30\adsIdleAmount\2\hipIdleSpeed\1\adsIdleSpeed\0.9\idleCrouchFactor\0.75\idleProneFactor\0.4\adsSpread\0\adsAimPitch\0\adsTransInTime\0.2\adsTransOutTime\0.2\adsTransBlendTime\0.1\adsReloadTransTime\0.3\adsCrosshairInFrac\1\adsCrosshairOutFrac\0.2\adsZoomFov\55\adsZoomInFrac\0.7\adsZoomOutFrac\0.4\adsBobFactor\0\adsViewBobMult\0.25\adsViewErrorMin\0\adsViewErrorMax\0\hipSpreadStandMin\2\hipSpreadDuckedMin\1.75\hipSpreadProneMin\1.5\hipSpreadMax\5\hipSpreadDuckedMax\4.5\hipSpreadProneMax\4\hipSpreadFireAdd\0.52\hipSpreadTurnAdd\0\hipSpreadMoveAdd\4\hipSpreadDecayRate\4\hipSpreadDuckedDecay\1\hipSpreadProneDecay\1\hipGunKickReducedKickBullets\0\hipGunKickReducedKickPercent\0\hipGunKickPitchMin\52\hipGunKickPitchMax\59\hipGunKickYawMin\-37\hipGunKickYawMax\37\hipGunKickAccel\1000\hipGunKickSpeedMax\1792\hipGunKickSpeedDecay\100\hipGunKickStaticDecay\100\adsGunKickReducedKickBullets\0\adsGunKickReducedKickPercent\100\adsGunKickPitchMin\7\adsGunKickPitchMax\22\adsGunKickYawMin\-7\adsGunKickYawMax\14\adsGunKickAccel\1000\adsGunKickSpeedMax\2986\adsGunKickSpeedDecay\52\adsGunKickStaticDecay\14\hipViewKickPitchMin\-44\hipViewKickPitchMax\100\hipViewKickYawMin\100\hipViewKickYawMax\-100\hipViewKickCenterSpeed\2538\adsViewKickPitchMin\-44\adsViewKickPitchMax\104\adsViewKickYawMin\104\adsViewKickYawMax\-119\adsViewKickCenterSpeed\2538\swayMaxAngle\30\swayLerpSpeed\5\swayPitchScale\0.2\swayYawScale\0.1\swayHorizScale\0.1\swayVertScale\0.2\swayShellShockScale\5\adsSwayMaxAngle\2\adsSwayLerpSpeed\7\adsSwayPitchScale\0.1\adsSwayYawScale\0.2\adsSwayHorizScale\0.15\adsSwayVertScale\0.2\fightDist\720\maxDist\590\aiVsAiAccuracyGraph\\aiVsPlayerAccuracyGraph\\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\hipReticleSidePos\0\adsOverlayShader\\adsOverlayShaderLowRes\\adsOverlayReticle\none\adsOverlayWidth\150\adsOverlayHeight\150\gunModel\viewmodel_mp_mp40\gunModel2\\gunModel3\\gunModel4\\gunModel5\\gunModel6\\gunModel7\\gunModel8\\gunModel9\\gunModel10\\gunModel11\\gunModel12\\gunModel13\\gunModel14\\gunModel15\\gunModel16\\handModel\viewmodel_hands_no_model\worldModel\weapon_mp_mp40_smg\worldModel2\\worldModel3\\worldModel4\\worldModel5\\worldModel6\\worldModel7\\worldModel8\\worldModel9\\worldModel10\\worldModel11\\worldModel12\\worldModel13\\worldModel14\\worldModel15\\worldModel16\\worldClipModel\\knifeModel\viewmodel_usa_kbar_knife\worldKnifeModel\weapon_usa_kbar_knife_mp\idleAnim\viewmodel_mp40_idle\emptyIdleAnim\viewmodel_mp40_idle_empty\fireAnim\viewmodel_mp40_fire\lastShotAnim\viewmodel_mp40_lastshot\rechamberAnim\\meleeAnim\viewmodel_knife_slash\meleeChargeAnim\viewmodel_knife_stick\reloadAnim\viewmodel_mp40_reload\reloadEmptyAnim\viewmodel_mp40_reload_empty\reloadStartAnim\\reloadEndAnim\\raiseAnim\viewmodel_mp40_pullout\dropAnim\viewmodel_mp40_putaway\firstRaiseAnim\viewmodel_mp40_pullout\altRaiseAnim\viewmodel_mp40_pullout\altDropAnim\viewmodel_mp40_putaway\quickRaiseAnim\viewmodel_mp40_pullout_fast\quickDropAnim\viewmodel_mp40_putaway_fast\emptyRaiseAnim\viewmodel_mp40_pullout_empty\emptyDropAnim\viewmodel_mp40_putaway_empty\sprintInAnim\\sprintLoopAnim\\sprintOutAnim\\nightVisionWearAnim\\nightVisionRemoveAnim\\adsFireAnim\viewmodel_mp40_fire\adsLastShotAnim\viewmodel_mp40_idle\adsRechamberAnim\\adsUpAnim\viewmodel_mp40_ADS_up_PC\adsDownAnim\viewmodel_mp40_ADS_down_PC\deployAnim\\breakdownAnim\\viewFlashEffect\weapon/muzzleflashes/standardflashview\worldFlashEffect\weapon/muzzleflashes/standardflashworld\viewShellEjectEffect\weapon/shellejects/pistol_view\worldShellEjectEffect\weapon/shellejects/pistol\viewLastShotEjectEffect\\worldLastShotEjectEffect\\worldClipDropEffect\\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup_plr\ammoPickupSound\ammo_pickup\ammoPickupSoundPlayer\ammo_pickup_plr\breakdownSound\\breakdownSoundPlayer\\deploySound\\deploySoundPlayer\\finishDeploySound\\finishDeploySoundPlayer\\fireSound\weap_mp40_fire\fireSoundPlayer\weap_mp40_fire_plr\lastShotSound\weap_mp40_fire\lastShotSoundPlayer\weap_mp40_fire_plr\emptyFireSound\dryfire_smg\emptyFireSoundPlayer\dryfire_smg_plr\crackSound\\whizbySound\\meleeSwipeSound\melee_swing\meleeSwipeSoundPlayer\melee_swing_plr\meleeHitSound\melee_hit\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\gr_smg_reload_notempty_3p\reloadSoundPlayer\\reloadEmptySound\gr_smg_reload_empty_3p\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\weap_raise\firstRaiseSoundPlayer\weap_raise_plr\putawaySound\weap_putaway\putawaySoundPlayer\weap_putaway_plr\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\standMountedWeapdef\\crouchMountedWeapdef\\proneMountedWeapdef\\mountedModel\\hudIcon\hud_icon_mp40\killIcon\hud_icon_mp40\dpadIcon\\ammoCounterIcon\\hudIconRatio\2:1\killIconRatio\2:1\dpadIconRatio\4:1\ammoCounterIconRatio\4:1\ammoCounterClip\Magazine\flipKillIcon\1\fireRumble\smg_fire\meleeImpactRumble\defaultweapon_melee\adsDofStart\0\adsDofEnd\10\hideTags\TAG_AMMO_EXPANDER TAG_APERTURE TAG_SILENCER J_Bigammo\notetrackSoundMap\gr_mp40_mag_in_plr gr_mp40_mag_in_plr diff --git a/raw/weapons/mp/mp40_silenced_mp b/raw/weapons/mp/mp40_silenced_mp index 60623b3f3..b6d1105de 100644 --- a/raw/weapons/mp/mp40_silenced_mp +++ b/raw/weapons/mp/mp40_silenced_mp @@ -1,4 +1,4 @@ -WEAPONFILE\displayName\WEAPON_MP40\modeName\\playerAnimType\smg\altWeapon\\AIOverlayDescription\\weaponType\bullet\weaponClass\smg\penetrateType\small\impactType\bullet_small\inventoryType\primary\fireType\Full Auto\clipType\bottom\twoHanded\1\rifleBullet\1\armorPiercing\0\boltAction\0\aimDownSight\1\rechamberWhileAds\1\noADSAutoReload\0\noPartialReload\0\segmentedReload\0\adsFire\0\noAdsWhenMagEmpty\0\avoidDropCleanup\0\enhanced\0\bayonet\0\cancelAutoHolsterWhenEmpty\0\suppressAmmoReserveDisplay\0\laserSightDuringNightvision\0\blocksProne\0\silenced\1\mountableWeapon\0\autoAimRange\0\aimAssistRange\750\aimAssistRangeAds\1000\enemyCrosshairRange\750\crosshairColorChange\1\moveSpeedScale\1\adsMoveSpeedScale\1\sprintDurationScale\1\gunMaxPitch\6\gunMaxYaw\6\lowAmmoWarningThreshold\0.33\ammoName\mp40\maxAmmo\192\startAmmo\96\clipName\mp40_silenced_mp\clipSize\32\shotCount\1\dropAmmoMin\1\dropAmmoMax\32\reloadAmmoAdd\0\reloadStartAdd\0\damage\40\minDamage\29\meleeDamage\135\maxDamageRange\350\minDamageRange\700\playerDamage\100\locNone\1\locHelmet\1.4\locHead\1.4\locNeck\1\locTorsoUpper\1\locTorsoLower\1\locRightArmUpper\1\locRightArmLower\1\locRightHand\1\locLeftArmUpper\1\locLeftArmLower\1\locLeftHand\1\locRightLegUpper\1\locRightLegLower\1\locRightFoot\1\locLeftLegUpper\1\locLeftLegLower\1\locLeftFoot\1\locGun\0\fireTime\0.112\fireDelay\0\meleeTime\0.5\meleeChargeTime\1\meleeDelay\0.05\meleeChargeDelay\0.15\reloadTime\2.3\reloadEmptyTime\2.9\reloadEmptyAddTime\0\reloadStartTime\0\reloadEndTime\0\reloadAddTime\1.85\reloadStartAddTime\0\rechamberTime\0\rechamberBoltTime\0\dropTime\0.3\raiseTime\0.66\altDropTime\0\altRaiseTime\0\quickDropTime\0.25\quickRaiseTime\0.25\firstRaiseTime\0.66\emptyDropTime\0.25\emptyRaiseTime\0.66\sprintInTime\0.3\sprintLoopTime\0.7\sprintOutTime\0.2\deployTime\0\breakdownTime\0\nightVisionWearTime\0\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\standMoveF\0\standMoveR\0\standMoveU\-1\standRotP\0\standRotY\0\standRotR\0\standMoveMinSpeed\80\standRotMinSpeed\80\posMoveRate\6\posRotRate\6\sprintOfsF\-1.5\sprintOfsR\-3\sprintOfsU\0.5\sprintRotP\15\sprintRotY\45\sprintRotR\-20\sprintBobH\10\sprintBobV\10\sprintScale\0.9\duckedSprintOfsF\0\duckedSprintOfsR\0\duckedSprintOfsU\0\duckedSprintRotP\0\duckedSprintRotY\0\duckedSprintRotR\0\duckedSprintBobH\0\duckedSprintBobV\0\duckedSprintScale\0.01\duckedMoveF\0\duckedMoveR\0\duckedMoveU\-1.5\duckedRotP\0\duckedRotY\0\duckedRotR\0\duckedOfsF\-1\duckedOfsR\0.8\duckedOfsU\-0.2\duckedMoveMinSpeed\20\duckedRotMinSpeed\20\proneMoveF\-50\proneMoveR\3\proneMoveU\-105\proneRotP\0\proneRotY\280\proneRotR\-300\proneOfsF\0\proneOfsR\1.5\proneOfsU\0\posProneMoveRate\25\posProneRotRate\30\proneMoveMinSpeed\0\proneRotMinSpeed\0\hipIdleAmount\30\adsIdleAmount\2\hipIdleSpeed\1\adsIdleSpeed\0.9\idleCrouchFactor\0.75\idleProneFactor\0.4\adsSpread\0\adsAimPitch\0\adsTransInTime\0.2\adsTransOutTime\0.2\adsTransBlendTime\0.1\adsReloadTransTime\0.3\adsCrosshairInFrac\1\adsCrosshairOutFrac\0.2\adsZoomFov\55\adsZoomInFrac\0.7\adsZoomOutFrac\0.4\adsBobFactor\0\adsViewBobMult\0.25\adsViewErrorMin\0\adsViewErrorMax\0\hipSpreadStandMin\2\hipSpreadDuckedMin\1.75\hipSpreadProneMin\1.5\hipSpreadMax\5\hipSpreadDuckedMax\4.5\hipSpreadProneMax\4\hipSpreadFireAdd\0.52\hipSpreadTurnAdd\0\hipSpreadMoveAdd\4\hipSpreadDecayRate\4\hipSpreadDuckedDecay\1\hipSpreadProneDecay\1\hipGunKickReducedKickBullets\0\hipGunKickReducedKickPercent\0\hipGunKickPitchMin\52\hipGunKickPitchMax\59\hipGunKickYawMin\-37\hipGunKickYawMax\37\hipGunKickAccel\1000\hipGunKickSpeedMax\1792\hipGunKickSpeedDecay\100\hipGunKickStaticDecay\100\adsGunKickReducedKickBullets\0\adsGunKickReducedKickPercent\100\adsGunKickPitchMin\7\adsGunKickPitchMax\22\adsGunKickYawMin\-7\adsGunKickYawMax\14\adsGunKickAccel\1000\adsGunKickSpeedMax\2986\adsGunKickSpeedDecay\52\adsGunKickStaticDecay\14\hipViewKickPitchMin\-44\hipViewKickPitchMax\100\hipViewKickYawMin\100\hipViewKickYawMax\-100\hipViewKickCenterSpeed\2538\adsViewKickPitchMin\-44\adsViewKickPitchMax\104\adsViewKickYawMin\104\adsViewKickYawMax\-119\adsViewKickCenterSpeed\2538\swayMaxAngle\30\swayLerpSpeed\5\swayPitchScale\0.2\swayYawScale\0.1\swayHorizScale\0.1\swayVertScale\0.2\swayShellShockScale\5\adsSwayMaxAngle\2\adsSwayLerpSpeed\7\adsSwayPitchScale\0.1\adsSwayYawScale\0.2\adsSwayHorizScale\0.15\adsSwayVertScale\0.2\fightDist\720\maxDist\590\aiVsAiAccuracyGraph\\aiVsPlayerAccuracyGraph\\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\hipReticleSidePos\0\adsOverlayShader\\adsOverlayShaderLowRes\\adsOverlayReticle\none\adsOverlayWidth\150\adsOverlayHeight\150\gunModel\viewmodel_mp_mp40\gunModel2\\gunModel3\\gunModel4\\gunModel5\\gunModel6\\gunModel7\\gunModel8\\gunModel9\\gunModel10\\gunModel11\\gunModel12\\gunModel13\\gunModel14\\gunModel15\\gunModel16\\handModel\viewmodel_hands_no_model\worldModel\weapon_mp_mp40_smg_silent\worldModel2\\worldModel3\\worldModel4\\worldModel5\\worldModel6\\worldModel7\\worldModel8\\worldModel9\\worldModel10\\worldModel11\\worldModel12\\worldModel13\\worldModel14\\worldModel15\\worldModel1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+WEAPONFILE\displayName\WEAPON_MP40\modeName\\playerAnimType\smg\altWeapon\\AIOverlayDescription\\weaponType\bullet\weaponClass\smg\penetrateType\small\impactType\bullet_small\inventoryType\primary\fireType\Full 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6\\worldClipModel\\knifeModel\viewmodel_usa_kbar_knife\worldKnifeModel\weapon_usa_kbar_knife_mp\idleAnim\viewmodel_mp40_idle\emptyIdleAnim\viewmodel_mp40_idle_empty\fireAnim\viewmodel_mp40_fire\lastShotAnim\viewmodel_mp40_lastshot\rechamberAnim\\meleeAnim\viewmodel_knife_slash\meleeChargeAnim\viewmodel_knife_stick\reloadAnim\viewmodel_mp40_reload\reloadEmptyAnim\viewmodel_mp40_reload_empty\reloadStartAnim\\reloadEndAnim\\raiseAnim\viewmodel_mp40_pullout\dropAnim\viewmodel_mp40_putaway\firstRaiseAnim\viewmodel_mp40_pullout\altRaiseAnim\viewmodel_mp40_pullout\altDropAnim\viewmodel_mp40_putaway\quickRaiseAnim\viewmodel_mp40_pullout_fast\quickDropAnim\viewmodel_mp40_putaway_fast\emptyRaiseAnim\viewmodel_mp40_pullout_empty\emptyDropAnim\viewmodel_mp40_putaway_empty\sprintInAnim\\sprintLoopAnim\\sprintOutAnim\\nightVisionWearAnim\\nightVisionRemoveAnim\\adsFireAnim\viewmodel_mp40_fire\adsLastShotAnim\viewmodel_mp40_idle\adsRechamberAnim\\adsUpAnim\viewmodel_mp40_ADS_up_PC\adsDownAnim\viewmodel_mp40_ADS_down_PC\deployAnim\\breakdownAnim\\viewFlashEffect\weapon/muzzleflashes/fx_silencer_view\worldFlashEffect\weapon/muzzleflashes/fx_silencer\viewShellEjectEffect\weapon/shellejects/pistol_view\worldShellEjectEffect\weapon/shellejects/pistol\viewLastShotEjectEffect\\worldLastShotEjectEffect\\worldClipDropEffect\\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup_plr\ammoPickupSound\ammo_pickup\ammoPickupSoundPlayer\ammo_pickup_plr\breakdownSound\\breakdownSoundPlayer\\deploySound\\deploySoundPlayer\\finishDeploySound\\finishDeploySoundPlayer\\fireSound\weap_mp40_fire_act_sil\fireSoundPlayer\weap_mp40_fire_plr_sil\lastShotSound\weap_mp40_fire_act_sil\lastShotSoundPlayer\weap_mp40_fire_plr_sil\emptyFireSound\dryfire_smg\emptyFireSoundPlayer\dryfire_smg_plr\crackSound\\whizbySound\\meleeSwipeSound\melee_swing\meleeSwipeSoundPlayer\melee_swing_plr\meleeHitSound\melee_hit\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\gr_smg_reload_notempty_3p\reloadSoundPlayer\\reloadEmptySound\gr_smg_reload_empty_3p\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\weap_raise\firstRaiseSoundPlayer\weap_raise_plr\putawaySound\weap_putaway\putawaySoundPlayer\weap_putaway_plr\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\standMountedWeapdef\\crouchMountedWeapdef\\proneMountedWeapdef\\mountedModel\\hudIcon\hud_icon_mp40\killIcon\hud_icon_mp40\dpadIcon\\ammoCounterIcon\\hudIconRatio\2:1\killIconRatio\2:1\dpadIconRatio\4:1\ammoCounterIconRatio\4:1\ammoCounterClip\Magazine\flipKillIcon\1\fireRumble\smg_fire\meleeImpactRumble\defaultweapon_melee\adsDofStart\0\adsDofEnd\10\hideTags\TAG_AMMO_EXPANDER TAG_APERTURE J_Bigammo\notetrackSoundMap\gr_mp40_mag_in_plr gr_mp40_mag_in_plr gr_mp40_mag_out_plr gr_mp40_mag_out_plr diff --git a/raw/weapons/sp/bazooka_zombie b/raw/weapons/sp/bazooka_zombie index 51b48dcbb..0f738f8dd 100644 --- a/raw/weapons/sp/bazooka_zombie +++ b/raw/weapons/sp/bazooka_zombie @@ -5,4 +5,7 @@ gr_bazooka_down_plr gr_bazooka_down_plr gr_bazooka_ground_plr gr_bazooka_ground_plr gr_bazooka_start_plr gr_bazooka_start_plr gr_bazooka_tap_plr gr_bazooka_tap_plr -gr_bazooka_up_plr gr_bazooka_up_plr \ No newline at end of file +gr_bazooka_up_plr gr_bazooka_up_plr +bowie_swing bowie_swing +bowie_stab bowie_stab +bowie_pull bowie_pull \ No newline at end of file diff --git a/raw/weapons/sp/kar98k_scoped_zombie b/raw/weapons/sp/kar98k_scoped_zombie index 2eea4517a..372be3523 100644 --- a/raw/weapons/sp/kar98k_scoped_zombie +++ b/raw/weapons/sp/kar98k_scoped_zombie @@ -1,4 +1,4 @@ -WEAPONFILE\displayName\WEAPON_KAR98K_SCOPED_SP\modeName\\playerAnimType\sniper\altWeapon\\AIOverlayDescription\WEAPON_SNIPER\weaponType\bullet\weaponClass\rifle\penetrateType\medium\impactType\bullet_large\inventoryType\primary\fireType\Single Shot\clipType\top\twoHanded\1\rifleBullet\1\armorPiercing\0\boltAction\1\aimDownSight\1\rechamberWhileAds\1\noADSAutoReload\0\noPartialReload\1\segmentedReload\1\adsFire\0\noAdsWhenMagEmpty\0\avoidDropCleanup\0\enhanced\0\bayonet\0\cancelAutoHolsterWhenEmpty\0\suppressAmmoReserveDisplay\0\laserSightDuringNightvision\0\blocksProne\0\silenced\0\mountableWeapon\0\autoAimRange\0\aimAssistRange\3200\aimAssistRangeAds\3200\enemyCrosshairRange\1000\crosshairColorChange\1\moveSpeedScale\0.9\adsMoveSpeedScale\0.75\sprintDurationScale\0.9\gunMaxPitch\80\gunMaxYaw\15\lowAmmoWarningThreshold\0.33\ammoName\kar98k\maxAmmo\50\startAmmo\50\clipName\kar98k_scoped\clipSize\5\shotCount\1\dropAmmoMin\10\dropAmmoMax\25\reloadAmmoAdd\1\reloadStartAdd\1\damage\300\minDamage\300\meleeDamage\150\maxDamageRange\4000\minDamageRange\5000\playerDamage\170\locNone\1\locHelmet\3\locHead\10\locNeck\5\locTorsoUpper\2.25\locTorsoLower\2.25\locRightArmUpper\0.8\locRightArmLower\0.8\locRightHand\0.8\locLeftArmUpper\0.8\locLeftArmLower\0.8\locLeftHand\0.8\locRightLegUpper\0.8\locRightLegLower\0.8\locRightFoot\0.8\locLeftLegUpper\0.8\locLeftLegLower\0.8\locLeftFoot\0.8\locGun\0\fireTime\0.33\fireDelay\0\meleeTime\0.5\meleeChargeTime\1\meleeDelay\0.05\meleeChargeDelay\0.15\reloadTime\0.6\reloadEmptyTime\0.6\reloadEmptyAddTime\0\reloadStartTime\1.8\reloadEndTime\0.77\reloadAddTime\0.2\reloadStartAddTime\1.4\rechamberTime\1.2\rechamberBoltTime\0.65\dropTime\0.5\raiseTime\0.7\altDropTime\0.66\altRaiseTime\0\quickDropTime\0.25\quickRaiseTime\0.25\firstRaiseTime\0.85\emptyDropTime\0.33\emptyRaiseTime\0.4\sprintInTime\0.4\sprintLoopTime\0.7\sprintOutTime\0.2\deployTime\0.5\breakdownTime\0.5\nightVisionWearTime\0.5\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0.5\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\standMoveF\0\standMoveR\0\standMoveU\-1.2\standRotP\0\standRotY\0\standRotR\0\standMoveMinSpeed\0\standRotMinSpeed\0\posMoveRate\5\posRotRate\4\sprintOfsF\1\sprintOfsR\-3\sprintOfsU\-2\sprintRotP\12\sprintRotY\30\sprintRotR\-25\sprintBobH\10\sprintBobV\8\sprintScale\0.9\duckedSprintOfsF\-3\duckedSprintOfsR\-5\duckedSprintOfsU\-5\duckedSprintRotP\0\duckedSprintRotY\0\duckedSprintRotR\0\duckedSprintBobH\1\duckedSprintBobV\1\duckedSprintScale\1\duckedMoveF\0\duckedMoveR\0.5\duckedMoveU\-1.8\duckedRotP\0\duckedRotY\0\duckedRotR\0\duckedOfsF\0\duckedOfsR\0.3\duckedOfsU\-0.7\duckedMoveMinSpeed\0\duckedRotMinSpeed\0\proneMoveF\-120\proneMoveR\-75\proneMoveU\-145\proneRotP\0\proneRotY\300\proneRotR\-220\proneOfsF\0\proneOfsR\0.3\proneOfsU\-1\posProneMoveRate\8\posProneRotRate\10\proneMoveMinSpeed\0\proneRotMinSpeed\0\hipIdleAmount\30\adsIdleAmount\30\hipIdleSpeed\1\adsIdleSpeed\1.5\idleCrouchFactor\1\idleProneFactor\1\adsSpread\0\adsAimPitch\0\adsTransInTime\0.3\adsTransOutTime\0.4\adsTransBlendTime\0.1\adsReloadTransTime\0.6\adsCrosshairInFrac\1\adsCrosshairOutFrac\0.2\adsZoomFov\10\adsZoomInFrac\0.42\adsZoomOutFrac\0.08\adsBobFactor\2\adsViewBobMult\0.25\adsViewErrorMin\0\adsViewErrorMax\0\hipSpreadStandMin\8\hipSpreadDuckedMin\7.5\hipSpreadProneMin\7\hipSpreadMax\10\hipSpreadDuckedMax\9.5\hipSpreadProneMax\9\hipSpreadFireAdd\1\hipSpreadTurnAdd\0\hipSpreadMoveAdd\5\hipSpreadDecayRate\5\hipSpreadDuckedDecay\1\hipSpreadProneDecay\1\hipGunKickReducedKickBullets\0\hipGunKickReducedKickPercent\0\hipGunKickPitchMin\80\hipGunKickPitchMax\85\hipGunKickYawMin\-35\hipGunKickYawMax\35\hipGunKickAccel\1000\hipGunKickSpeedMax\1200\hipGunKickSpeedDecay\100\hipGunKickStaticDecay\100\adsGunKickReducedKickBullets\0\adsGunKickReducedKickPercent\0\adsGunKickPitchMin\0\adsGunKickPitchMax\0\adsGunKickYawMin\0\adsGunKickYawMax\0\adsGunKickAccel\600\adsGunKickSpeedMax\600\adsGunKickSpeedDecay\100\adsGunKickStaticDecay\100\hipViewKickPitchMin\95\hipViewKickPitchMax\100\hipViewKickYawMin\-20\hipViewKickYawMax\-35\hipViewKickCenterSpeed\1000\adsViewKickPitchMin\50\adsViewKickPitchMax\55\adsViewKickYawMin\-20\adsViewKickYawMax\-26\adsViewKickCenterSpeed\400\swayMaxAngle\30\swayLerpSpeed\6\swayPitchScale\0.1\swayYawScale\0.1\swayHorizScale\0.1\swayVertScale\0.1\swayShellShockScale\5\adsSwayMaxAngle\30\adsSwayLerpSpeed\6\adsSwayPitchScale\0.1\adsSwayYawScale\0.1\adsSwayHorizScale\0.1\adsSwayVertScale\0.1\fightDist\720\maxDist\1400\aiVsAiAccuracyGraph\kar98k.accu\aiVsPlayerAccuracyGraph\sniper_rifle.accu\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\hipReticleSidePos\0\adsOverlayShader\scope_overlay_german\adsOverlayShaderLowRes\\adsOverlayReticle\crosshair\adsOverlayWidth\480\adsOverlayHeight\480\gunModel\viewmodel_ger_kar98_scoped_rifle\gunModel2\\gunModel3\\gunModel4\\gunModel5\\gunModel6\\gunModel7\\gunModel8\\gunModel9\\gunModel10\\gunModel11\\gunModel12\\gunModel13\\gunModel14\\gunModel15\\gunModel16\\handModel\viewmodel_hands_no_model\worldModel\weapon_ger_kar98_scoped_rifle\worldModel2\\worldModel3\\worldModel4\\worldModel5\\worldModel6\\worldModel7\\worldModel8\\worldModel9\\worldModel10\\worldModel11\\worldModel12\\worldModel13\\worldModel14\\worldModel15\\worldModel16\\worldClipModel\\knifeModel\viewmodel_usa_kbar_knife\worldKnifeModel\weapon_usa_kbar_knife\idleAnim\viewmodel_kar98scoped_idle\emptyIdleAnim\viewmodel_kar98scoped_idle\fireAnim\viewmodel_kar98scoped_fire\lastShotAnim\viewmodel_kar98scoped_fire\rechamberAnim\viewmodel_kar98scoped_rechamber\meleeAnim\viewmodel_knife_slash\meleeChargeAnim\viewmodel_knife_stick\reloadAnim\viewmodel_kar98scoped_reload_loop\reloadEmptyAnim\viewmodel_kar98scoped_reload_loop\reloadStartAnim\viewmodel_kar98scoped_reload_start\reloadEndAnim\viewmodel_kar98scoped_reload_end\raiseAnim\viewmodel_kar98scoped_pullout\dropAnim\viewmodel_kar98scoped_putaway\firstRaiseAnim\viewmodel_kar98scoped_first_raise\altRaiseAnim\viewmodel_kar98scoped_pullout\altDropAnim\viewmodel_kar98scoped_putaway\quickRaiseAnim\viewmodel_kar98scoped_pullout\quickDropAnim\viewmodel_kar98scoped_putaway\emptyRaiseAnim\viewmodel_kar98scoped_pullout\emptyDropAnim\viewmodel_kar98scoped_putaway\sprintInAnim\\sprintLoopAnim\\sprintOutAnim\\nightVisionWearAnim\\nightVisionRemoveAnim\\adsFireAnim\viewmodel_kar98_fire_ads\adsLastShotAnim\viewmodel_kar98_fire_ads\adsRechamberAnim\viewmodel_kar98scoped_rechamber\adsUpAnim\viewmodel_kar98scoped_ADS_up\adsDownAnim\viewmodel_kar98scoped_ADS_down\deployAnim\\breakdownAnim\\viewFlashEffect\weapon/muzzleflashes/fx_kar98k_view\worldFlashEffect\weapon/muzzleflashes/fx_kar98k\viewShellEjectEffect\weapon/shellejects/rifle_view\worldShellEjectEffect\weapon/shellejects/rifle\viewLastShotEjectEffect\\worldLastShotEjectEffect\\worldClipDropEffect\\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup_plr\ammoPickupSound\ammo_pickup\ammoPickupSoundPlayer\ammo_pickup_plr\breakdownSound\\breakdownSoundPlayer\\deploySound\\deploySoundPlayer\\finishDeploySound\\finishDeploySoundPlayer\\fireSound\weap_kar98k_fire_snp\fireSoundPlayer\weap_kar98k_fire_plr_snp\lastShotSound\weap_kar98k_fire_snp\lastShotSoundPlayer\weap_kar98k_fire_plr_snp\emptyFireSound\dryfire_rifle\emptyFireSoundPlayer\dryfire_rifle_plr\crackSound\\whizbySound\\meleeSwipeSound\melee_swing\meleeSwipeSoundPlayer\melee_swing_plr\meleeHitSound\melee_hit\meleeMissSound\\rechamberSound\gr_rifle_rechamber_3p\rechamberSoundPlayer\\reloadSound\gr_rifle_round_in_3p\reloadSoundPlayer\\reloadEmptySound\\reloadEmptySoundPlayer\\reloadStartSound\gr_rifle_open_3p\reloadStartSoundPlayer\\reloadEndSound\gr_rifle_close_3p\reloadEndSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\weap_raise\firstRaiseSoundPlayer\weap_raise_plr\putawaySound\weap_putaway\putawaySoundPlayer\weap_putaway_plr\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\standMountedWeapdef\\crouchMountedWeapdef\\proneMountedWeapdef\\mountedModel\\hudIcon\hud_icon_kar98k\killIcon\hud_icon_kar98k\dpadIcon\\ammoCounterIcon\\hudIconRatio\4:1\killIconRatio\4:1\dpadIconRatio\4:1\ammoCounterIconRatio\4:1\ammoCounterClip\ShortMagazine\flipKillIcon\1\fireRumble\defaultweapon_fire\meleeImpactRumble\defaultweapon_melee\adsDofStart\0\adsDofEnd\0\hideTags\\notetrackSoundMap\gr_kar98_shell_in_plr gr_kar98_shell_in_plr +WEAPONFILE\displayName\WEAPON_KAR98K_SCOPED_SP\modeName\\playerAnimType\sniper\altWeapon\\AIOverlayDescription\WEAPON_SNIPER\weaponType\bullet\weaponClass\rifle\penetrateType\medium\impactType\bullet_large\inventoryType\primary\fireType\Single Shot\clipType\top\twoHanded\1\rifleBullet\1\armorPiercing\0\boltAction\1\aimDownSight\1\rechamberWhileAds\1\noADSAutoReload\0\noPartialReload\1\segmentedReload\1\adsFire\0\noAdsWhenMagEmpty\0\avoidDropCleanup\0\enhanced\0\bayonet\0\cancelAutoHolsterWhenEmpty\0\suppressAmmoReserveDisplay\0\laserSightDuringNightvision\0\blocksProne\0\silenced\0\mountableWeapon\0\autoAimRange\0\aimAssistRange\3200\aimAssistRangeAds\3200\enemyCrosshairRange\1000\crosshairColorChange\1\moveSpeedScale\0.9\adsMoveSpeedScale\0.75\sprintDurationScale\0.9\gunMaxPitch\80\gunMaxYaw\15\lowAmmoWarningThreshold\0.33\ammoName\kar98k\maxAmmo\50\startAmmo\50\clipName\kar98k_scoped\clipSize\5\shotCount\1\dropAmmoMin\10\dropAmmoMax\25\reloadAmmoAdd\1\reloadStartAdd\1\damage\300\minDamage\300\meleeDamage\150\maxDamageRange\4000\minDamageRange\5000\playerDamage\170\locNone\1\locHelmet\3\locHead\10\locNeck\5\locTorsoUpper\2.25\locTorsoLower\2.25\locRightArmUpper\0.8\locRightArmLower\0.8\locRightHand\0.8\locLeftArmUpper\0.8\locLeftArmLower\0.8\locLeftHand\0.8\locRightLegUpper\0.8\locRightLegLower\0.8\locRightFoot\0.8\locLeftLegUpper\0.8\locLeftLegLower\0.8\locLeftFoot\0.8\locGun\0\fireTime\0.33\fireDelay\0\meleeTime\0.5\meleeChargeTime\1\meleeDelay\0.05\meleeChargeDelay\0.15\reloadTime\0.6\reloadEmptyTime\0.6\reloadEmptyAddTime\0\reloadStartTime\1.8\reloadEndTime\0.77\reloadAddTime\0.2\reloadStartAddTime\1.4\rechamberTime\1.2\rechamberBoltTime\0.65\dropTime\0.5\raiseTime\0.7\altDropTime\0.66\altRaiseTime\0\quickDropTime\0.25\quickRaiseTime\0.25\firstRaiseTime\0.85\emptyDropTime\0.33\emptyRaiseTime\0.4\sprintInTime\0.4\sprintLoopTime\0.7\sprintOutTime\0.2\deployTime\0.5\breakdownTime\0.5\nightVisionWearTime\0.5\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0.5\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\standMoveF\0\standMoveR\0\standMoveU\-1.2\standRotP\0\standRotY\0\standRotR\0\standMoveMinSpeed\0\standRotMinSpeed\0\posMoveRate\5\posRotRate\4\sprintOfsF\1\sprintOfsR\-3\sprintOfsU\-2\sprintRotP\12\sprintRotY\30\sprintRotR\-25\sprintBobH\10\sprintBobV\8\sprintScale\0.9\duckedSprintOfsF\-3\duckedSprintOfsR\-5\duckedSprintOfsU\-5\duckedSprintRotP\0\duckedSprintRotY\0\duckedSprintRotR\0\duckedSprintBobH\1\duckedSprintBobV\1\duckedSprintScale\1\duckedMoveF\0\duckedMoveR\0.5\duckedMoveU\-1.8\duckedRotP\0\duckedRotY\0\duckedRotR\0\duckedOfsF\0\duckedOfsR\0.3\duckedOfsU\-0.7\duckedMoveMinSpeed\0\duckedRotMinSpeed\0\proneMoveF\-120\proneMoveR\-75\proneMoveU\-145\proneRotP\0\proneRotY\300\proneRotR\-220\proneOfsF\0\proneOfsR\0.3\proneOfsU\-1\posProneMoveRate\8\posProneRotRate\10\proneMoveMinSpeed\0\proneRotMinSpeed\0\hipIdleAmount\30\adsIdleAmount\30\hipIdleSpeed\1\adsIdleSpeed\1.5\idleCrouchFactor\1\idleProneFactor\1\adsSpread\0\adsAimPitch\0\adsTransInTime\0.3\adsTransOutTime\0.4\adsTransBlendTime\0.1\adsReloadTransTime\0.6\adsCrosshairInFrac\1\adsCrosshairOutFrac\0.2\adsZoomFov\10\adsZoomInFrac\0.42\adsZoomOutFrac\0.08\adsBobFactor\2\adsViewBobMult\0.25\adsViewErrorMin\0\adsViewErrorMax\0\hipSpreadStandMin\8\hipSpreadDuckedMin\7.5\hipSpreadProneMin\7\hipSpreadMax\10\hipSpreadDuckedMax\9.5\hipSpreadProneMax\9\hipSpreadFireAdd\1\hipSpreadTurnAdd\0\hipSpreadMoveAdd\5\hipSpreadDecayRate\5\hipSpreadDuckedDecay\1\hipSpreadProneDecay\1\hipGunKickReducedKickBullets\0\hipGunKickReducedKickPercent\0\hipGunKickPitchMin\80\hipGunKickPitchMax\85\hipGunKickYawMin\-35\hipGunKickYawMax\35\hipGunKickAccel\1000\hipGunKickSpeedMax\1200\hipGunKickSpeedDecay\100\hipGunKickStaticDecay\100\adsGunKickReducedKickBullets\0\adsGunKickReducedKickPercent\0\adsGunKickPitchMin\0\adsGunKickPitchMax\0\adsGunKickYawMin\0\adsGunKickYawMax\0\adsGunKickAccel\600\adsGunKickSpeedMax\600\adsGunKickSpeedDecay\100\adsGunKickStaticDecay\100\hipViewKickPitchMin\95\hipViewKickPitchMax\100\hipViewKickYawMin\-20\hipViewKickYawMax\-35\hipViewKickCenterSpeed\1000\adsViewKickPitchMin\50\adsViewKickPitchMax\55\adsViewKickYawMin\-20\adsViewKickYawMax\-26\adsViewKickCenterSpeed\400\swayMaxAngle\30\swayLerpSpeed\6\swayPitchScale\0.1\swayYawScale\0.1\swayHorizScale\0.1\swayVertScale\0.1\swayShellShockScale\5\adsSwayMaxAngle\30\adsSwayLerpSpeed\6\adsSwayPitchScale\0.1\adsSwayYawScale\0.1\adsSwayHorizScale\0.1\adsSwayVertScale\0.1\fightDist\720\maxDist\1400\aiVsAiAccuracyGraph\kar98k.accu\aiVsPlayerAccuracyGraph\sniper_rifle.accu\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\hipReticleSidePos\0\adsOverlayShader\scope_overlay_mp\adsOverlayShaderLowRes\\adsOverlayReticle\crosshair\adsOverlayWidth\480\adsOverlayHeight\480\gunModel\viewmodel_zombie_kar98_scoped_rifle\gunModel2\\gunModel3\\gunModel4\\gunModel5\\gunModel6\\gunModel7\\gunModel8\\gunModel9\\gunModel10\\gunModel11\\gunModel12\\gunModel13\\gunModel14\\gunModel15\\gunModel16\\handModel\viewmodel_hands_no_model\worldModel\weapon_zombie_kar98_scoped_rifle\worldModel2\\worldModel3\\worldModel4\\worldModel5\\worldModel6\\worldModel7\\worldModel8\\worldModel9\\worldModel10\\worldModel11\\worldModel12\\worldModel13\\worldModel14\\worldModel15\\worldModel16\\worldClipModel\\knifeModel\viewmodel_usa_kbar_knife\worldKnifeModel\weapon_usa_kbar_knife\idleAnim\viewmodel_kar98scoped_idle\emptyIdleAnim\viewmodel_kar98scoped_idle\fireAnim\viewmodel_kar98scoped_fire\lastShotAnim\viewmodel_kar98scoped_fire\rechamberAnim\viewmodel_kar98scoped_rechamber\meleeAnim\viewmodel_knife_slash\meleeChargeAnim\viewmodel_knife_stick\reloadAnim\viewmodel_kar98scoped_reload_loop\reloadEmptyAnim\viewmodel_kar98scoped_reload_loop\reloadStartAnim\viewmodel_kar98scoped_reload_start\reloadEndAnim\viewmodel_kar98scoped_reload_end\raiseAnim\viewmodel_kar98scoped_pullout\dropAnim\viewmodel_kar98scoped_putaway\firstRaiseAnim\viewmodel_kar98scoped_first_raise\altRaiseAnim\viewmodel_kar98scoped_pullout\altDropAnim\viewmodel_kar98scoped_putaway\quickRaiseAnim\viewmodel_kar98scoped_pullout\quickDropAnim\viewmodel_kar98scoped_putaway\emptyRaiseAnim\viewmodel_kar98scoped_pullout\emptyDropAnim\viewmodel_kar98scoped_putaway\sprintInAnim\\sprintLoopAnim\\sprintOutAnim\\nightVisionWearAnim\\nightVisionRemoveAnim\\adsFireAnim\viewmodel_kar98_fire_ads\adsLastShotAnim\viewmodel_kar98_fire_ads\adsRechamberAnim\viewmodel_kar98scoped_rechamber\adsUpAnim\viewmodel_kar98scoped_ADS_up\adsDownAnim\viewmodel_kar98scoped_ADS_down\deployAnim\\breakdownAnim\\viewFlashEffect\weapon/muzzleflashes/fx_kar98k_view\worldFlashEffect\weapon/muzzleflashes/fx_kar98k\viewShellEjectEffect\weapon/shellejects/rifle_view\worldShellEjectEffect\weapon/shellejects/rifle\viewLastShotEjectEffect\\worldLastShotEjectEffect\\worldClipDropEffect\\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup_plr\ammoPickupSound\ammo_pickup\ammoPickupSoundPlayer\ammo_pickup_plr\breakdownSound\\breakdownSoundPlayer\\deploySound\\deploySoundPlayer\\finishDeploySound\\finishDeploySoundPlayer\\fireSound\weap_kar98k_fire_snp\fireSoundPlayer\weap_kar98k_fire_plr_snp\lastShotSound\weap_kar98k_fire_snp\lastShotSoundPlayer\weap_kar98k_fire_plr_snp\emptyFireSound\dryfire_rifle\emptyFireSoundPlayer\dryfire_rifle_plr\crackSound\\whizbySound\\meleeSwipeSound\melee_swing\meleeSwipeSoundPlayer\melee_swing_plr\meleeHitSound\melee_hit\meleeMissSound\\rechamberSound\gr_rifle_rechamber_3p\rechamberSoundPlayer\\reloadSound\gr_rifle_round_in_3p\reloadSoundPlayer\\reloadEmptySound\\reloadEmptySoundPlayer\\reloadStartSound\gr_rifle_open_3p\reloadStartSoundPlayer\\reloadEndSound\gr_rifle_close_3p\reloadEndSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\weap_raise\firstRaiseSoundPlayer\weap_raise_plr\putawaySound\weap_putaway\putawaySoundPlayer\weap_putaway_plr\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\standMountedWeapdef\\crouchMountedWeapdef\\proneMountedWeapdef\\mountedModel\\hudIcon\hud_icon_kar98k\killIcon\hud_icon_kar98k\dpadIcon\\ammoCounterIcon\\hudIconRatio\4:1\killIconRatio\4:1\dpadIconRatio\4:1\ammoCounterIconRatio\4:1\ammoCounterClip\ShortMagazine\flipKillIcon\1\fireRumble\defaultweapon_fire\meleeImpactRumble\defaultweapon_melee\adsDofStart\0\adsDofEnd\0\hideTags\\notetrackSoundMap\gr_kar98_shell_in_plr gr_kar98_shell_in_plr gr_kar98_bolt_up_plr gr_kar98_bolt_up_plr gr_kar98_bolt_back_plr gr_kar98_bolt_back_plr gr_kar98_clip_in_plr gr_kar98_clip_in_plr @@ -8,4 +8,7 @@ gr_kar98_clip_land_plr gr_kar98_clip_land_plr gr_kar98_bolt_down_plr gr_kar98_bolt_down_plr knife_stab_plr knife_stab_plr knife_pull_plr knife_pull_plr -Knife_slash_plr Knife_slash_plr \ No newline at end of file +Knife_slash_plr Knife_slash_plr +bowie_swing bowie_swing +bowie_stab bowie_stab +bowie_pull bowie_pull \ No newline at end of file diff --git a/raw/weapons/sp/kar98k_scoped_zombie_upgraded b/raw/weapons/sp/kar98k_scoped_zombie_upgraded new file mode 100644 index 000000000..5854bc2c9 --- /dev/null +++ b/raw/weapons/sp/kar98k_scoped_zombie_upgraded @@ -0,0 +1,14 @@ +WEAPONFILE\displayName\WEAPON_KAR98K_SCOPED_SP\modeName\\playerAnimType\sniper\altWeapon\\AIOverlayDescription\WEAPON_SNIPER\weaponType\bullet\weaponClass\rifle\penetrateType\medium\impactType\bullet_large\inventoryType\primary\fireType\Single Shot\clipType\top\twoHanded\1\rifleBullet\1\armorPiercing\0\boltAction\1\aimDownSight\1\rechamberWhileAds\1\noADSAutoReload\0\noPartialReload\1\segmentedReload\1\adsFire\0\noAdsWhenMagEmpty\0\avoidDropCleanup\0\enhanced\0\bayonet\0\cancelAutoHolsterWhenEmpty\0\suppressAmmoReserveDisplay\0\laserSightDuringNightvision\0\blocksProne\0\silenced\0\mountableWeapon\0\autoAimRange\0\aimAssistRange\3200\aimAssistRangeAds\3200\enemyCrosshairRange\1000\crosshairColorChange\1\moveSpeedScale\0.9\adsMoveSpeedScale\0.75\sprintDurationScale\0.9\gunMaxPitch\80\gunMaxYaw\15\lowAmmoWarningThreshold\0.33\ammoName\kar98k\maxAmmo\50\startAmmo\50\clipName\kar98k_scoped_upgraded\clipSize\8\shotCount\1\dropAmmoMin\10\dropAmmoMax\25\reloadAmmoAdd\1\reloadStartAdd\1\damage\500\minDamage\500\meleeDamage\150\maxDamageRange\4000\minDamageRange\5000\playerDamage\170\locNone\1\locHelmet\3\locHead\10\locNeck\5\locTorsoUpper\2.25\locTorsoLower\2.25\locRightArmUpper\0.8\locRightArmLower\0.8\locRightHand\0.8\locLeftArmUpper\0.8\locLeftArmLower\0.8\locLeftHand\0.8\locRightLegUpper\0.8\locRightLegLower\0.8\locRightFoot\0.8\locLeftLegUpper\0.8\locLeftLegLower\0.8\locLeftFoot\0.8\locGun\0\fireTime\0.33\fireDelay\0\meleeTime\0.5\meleeChargeTime\1\meleeDelay\0.05\meleeChargeDelay\0.15\reloadTime\0.6\reloadEmptyTime\0.6\reloadEmptyAddTime\0\reloadStartTime\1.8\reloadEndTime\0.77\reloadAddTime\0.2\reloadStartAddTime\1.4\rechamberTime\1.2\rechamberBoltTime\0.65\dropTime\0.5\raiseTime\0.7\altDropTime\0.66\altRaiseTime\0\quickDropTime\0.25\quickRaiseTime\0.25\firstRaiseTime\0.85\emptyDropTime\0.33\emptyRaiseTime\0.4\sprintInTime\0.4\sprintLoopTime\0.7\sprintOutTime\0.2\deployTime\0.5\breakdownTime\0.5\nightVisionWearTime\0.5\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0.5\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\standMoveF\0\standMoveR\0\standMoveU\-1.2\standRotP\0\standRotY\0\standRotR\0\standMoveMinSpeed\0\standRotMinSpeed\0\posMoveRate\5\posRotRate\4\sprintOfsF\1\sprintOfsR\-3\sprintOfsU\-2\sprintRotP\12\sprintRotY\30\sprintRotR\-25\sprintBobH\10\sprintBobV\8\sprintScale\0.9\duckedSprintOfsF\-3\duckedSprintOfsR\-5\duckedSprintOfsU\-5\duckedSprintRotP\0\duckedSprintRotY\0\duckedSprintRotR\0\duckedSprintBobH\1\duckedSprintBobV\1\duckedSprintScale\1\duckedMoveF\0\duckedMoveR\0.5\duckedMoveU\-1.8\duckedRotP\0\duckedRotY\0\duckedRotR\0\duckedOfsF\0\duckedOfsR\0.3\duckedOfsU\-0.7\duckedMoveMinSpeed\0\duckedRotMinSpeed\0\proneMoveF\-120\proneMoveR\-75\proneMoveU\-145\proneRotP\0\proneRotY\300\proneRotR\-220\proneOfsF\0\proneOfsR\0.3\proneOfsU\-1\posProneMoveRate\8\posProneRotRate\10\proneMoveMinSpeed\0\proneRotMinSpeed\0\hipIdleAmount\30\adsIdleAmount\30\hipIdleSpeed\1\adsIdleSpeed\1.5\idleCrouchFactor\1\idleProneFactor\1\adsSpread\0\adsAimPitch\0\adsTransInTime\0.3\adsTransOutTime\0.4\adsTransBlendTime\0.1\adsReloadTransTime\0.6\adsCrosshairInFrac\1\adsCrosshairOutFrac\0.2\adsZoomFov\10\adsZoomInFrac\0.42\adsZoomOutFrac\0.08\adsBobFactor\2\adsViewBobMult\0.25\adsViewErrorMin\0\adsViewErrorMax\0\hipSpreadStandMin\8\hipSpreadDuckedMin\7.5\hipSpreadProneMin\7\hipSpreadMax\10\hipSpreadDuckedMax\9.5\hipSpreadProneMax\9\hipSpreadFireAdd\1\hipSpreadTurnAdd\0\hipSpreadMoveAdd\5\hipSpreadDecayRate\5\hipSpreadDuckedDecay\1\hipSpreadProneDecay\1\hipGunKickReducedKickBullets\0\hipGunKickReducedKickPercent\0\hipGunKickPitchMin\80\hipGunKickPitchMax\85\hipGunKickYawMin\-35\hipGunKickYawMax\35\hipGunKickAccel\1000\hipGunKickSpeedMax\1200\hipGunKickSpeedDecay\100\hipGunKickStaticDecay\100\adsGunKickReducedKickBullets\0\adsGunKickReducedKickPercent\0\adsGunKickPitchMin\0\adsGunKickPitchMax\0\adsGunKickYawMin\0\adsGunKickYawMax\0\adsGunKickAccel\600\adsGunKickSpeedMax\600\adsGunKickSpeedDecay\100\adsGunKickStaticDecay\100\hipViewKickPitchMin\95\hipViewKickPitchMax\100\hipViewKickYawMin\-20\hipViewKickYawMax\-35\hipViewKickCenterSpeed\1000\adsViewKickPitchMin\50\adsViewKickPitchMax\55\adsViewKickYawMin\-20\adsViewKickYawMax\-26\adsViewKickCenterSpeed\400\swayMaxAngle\30\swayLerpSpeed\6\swayPitchScale\0.1\swayYawScale\0.1\swayHorizScale\0.1\swayVertScale\0.1\swayShellShockScale\5\adsSwayMaxAngle\30\adsSwayLerpSpeed\6\adsSwayPitchScale\0.1\adsSwayYawScale\0.1\adsSwayHorizScale\0.1\adsSwayVertScale\0.1\fightDist\720\maxDist\1400\aiVsAiAccuracyGraph\kar98k.accu\aiVsPlayerAccuracyGraph\sniper_rifle.accu\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\hipReticleSidePos\0\adsOverlayShader\scope_overlay_mp\adsOverlayShaderLowRes\\adsOverlayReticle\crosshair\adsOverlayWidth\480\adsOverlayHeight\480\gunModel\viewmodel_zombie_kar98_scoped_rifle_up\gunModel2\\gunModel3\\gunModel4\\gunModel5\\gunModel6\\gunModel7\\gunModel8\\gunModel9\\gunModel10\\gunModel11\\gunModel12\\gunModel13\\gunModel14\\gunModel15\\gunModel16\\handModel\viewmodel_hands_no_model\worldModel\weapon_zombie_kar98_scoped_rifle_up\worldModel2\\worldModel3\\worldModel4\\worldModel5\\worldModel6\\worldModel7\\worldModel8\\worldModel9\\worldModel10\\worldModel11\\worldModel12\\worldModel13\\worldModel14\\worldModel15\\worldModel16\\worldClipModel\\knifeModel\viewmodel_usa_kbar_knife\worldKnifeModel\weapon_usa_kbar_knife\idleAnim\viewmodel_kar98scoped_idle\emptyIdleAnim\viewmodel_kar98scoped_idle\fireAnim\viewmodel_kar98scoped_fire\lastShotAnim\viewmodel_kar98scoped_fire\rechamberAnim\viewmodel_kar98scoped_rechamber\meleeAnim\viewmodel_knife_slash\meleeChargeAnim\viewmodel_knife_stick\reloadAnim\viewmodel_kar98scoped_reload_loop\reloadEmptyAnim\viewmodel_kar98scoped_reload_loop\reloadStartAnim\viewmodel_kar98scoped_reload_start\reloadEndAnim\viewmodel_kar98scoped_reload_end\raiseAnim\viewmodel_kar98scoped_pullout\dropAnim\viewmodel_kar98scoped_putaway\firstRaiseAnim\viewmodel_kar98scoped_first_raise\altRaiseAnim\viewmodel_kar98scoped_pullout\altDropAnim\viewmodel_kar98scoped_putaway\quickRaiseAnim\viewmodel_kar98scoped_pullout\quickDropAnim\viewmodel_kar98scoped_putaway\emptyRaiseAnim\viewmodel_kar98scoped_pullout\emptyDropAnim\viewmodel_kar98scoped_putaway\sprintInAnim\\sprintLoopAnim\\sprintOutAnim\\nightVisionWearAnim\\nightVisionRemoveAnim\\adsFireAnim\viewmodel_kar98_fire_ads\adsLastShotAnim\viewmodel_kar98_fire_ads\adsRechamberAnim\viewmodel_kar98scoped_rechamber\adsUpAnim\viewmodel_kar98scoped_ADS_up\adsDownAnim\viewmodel_kar98scoped_ADS_down\deployAnim\\breakdownAnim\\viewFlashEffect\weapon/muzzleflashes/fx_kar98k_view\worldFlashEffect\weapon/muzzleflashes/fx_kar98k\viewShellEjectEffect\weapon/shellejects/rifle_view\worldShellEjectEffect\weapon/shellejects/rifle\viewLastShotEjectEffect\\worldLastShotEjectEffect\\worldClipDropEffect\\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup_plr\ammoPickupSound\ammo_pickup\ammoPickupSoundPlayer\ammo_pickup_plr\breakdownSound\\breakdownSoundPlayer\\deploySound\\deploySoundPlayer\\finishDeploySound\\finishDeploySoundPlayer\\fireSound\weap_kar98k_fire_ubershot_m\fireSoundPlayer\weap_kar98k_fire_ubershot_st\lastShotSound\weap_kar98k_fire_ubershot_m\lastShotSoundPlayer\weap_kar98k_fire_ubershot_st\emptyFireSound\dryfire_rifle\emptyFireSoundPlayer\dryfire_rifle_plr\crackSound\\whizbySound\\meleeSwipeSound\melee_swing\meleeSwipeSoundPlayer\melee_swing_plr\meleeHitSound\melee_hit\meleeMissSound\\rechamberSound\gr_rifle_rechamber_3p\rechamberSoundPlayer\\reloadSound\gr_rifle_round_in_3p\reloadSoundPlayer\\reloadEmptySound\\reloadEmptySoundPlayer\\reloadStartSound\gr_rifle_open_3p\reloadStartSoundPlayer\\reloadEndSound\gr_rifle_close_3p\reloadEndSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\weap_raise\firstRaiseSoundPlayer\weap_raise_plr\putawaySound\weap_putaway\putawaySoundPlayer\weap_putaway_plr\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\standMountedWeapdef\\crouchMountedWeapdef\\proneMountedWeapdef\\mountedModel\\hudIcon\hud_icon_kar98k\killIcon\hud_icon_kar98k\dpadIcon\\ammoCounterIcon\\hudIconRatio\4:1\killIconRatio\4:1\dpadIconRatio\4:1\ammoCounterIconRatio\4:1\ammoCounterClip\ShortMagazine\flipKillIcon\1\fireRumble\defaultweapon_fire\meleeImpactRumble\defaultweapon_melee\adsDofStart\0\adsDofEnd\0\hideTags\\notetrackSoundMap\gr_kar98_shell_in_plr gr_kar98_shell_in_plr +gr_kar98_bolt_up_plr gr_kar98_bolt_up_plr +gr_kar98_bolt_back_plr gr_kar98_bolt_back_plr +gr_kar98_clip_in_plr gr_kar98_clip_in_plr +gr_kar98_bolt_front_plr gr_kar98_bolt_front_plr +gr_kar98_clip_eject_plr gr_kar98_clip_eject_plr +gr_kar98_clip_land_plr gr_kar98_clip_land_plr +gr_kar98_bolt_down_plr gr_kar98_bolt_down_plr +knife_stab_plr knife_stab_plr +knife_pull_plr knife_pull_plr +Knife_slash_plr Knife_slash_plr +bowie_swing bowie_swing +bowie_stab bowie_stab +bowie_pull bowie_pull \ No newline at end of file diff --git a/raw/weapons/sp/m1garand_gl_zombie b/raw/weapons/sp/m1garand_gl_zombie index 40ee4a261..984f62d1f 100644 --- a/raw/weapons/sp/m1garand_gl_zombie +++ b/raw/weapons/sp/m1garand_gl_zombie @@ -1,4 +1,4 @@ -WEAPONFILE\displayName\WEAPON_M1GARAND_GL\modeName\\playerAnimType\autorifle\altWeapon\m7_launcher_zombie\AIOverlayDescription\WEAPON_RIFLEMAN\weaponType\bullet\weaponClass\rifle\penetrateType\medium\impactType\bullet_large\inventoryType\primary\fireType\Single Shot\clipType\top\twoHanded\1\rifleBullet\1\armorPiercing\0\boltAction\0\aimDownSight\1\rechamberWhileAds\1\noADSAutoReload\0\noPartialReload\0\segmentedReload\0\adsFire\0\noAdsWhenMagEmpty\0\avoidDropCleanup\0\enhanced\0\bayonet\0\cancelAutoHolsterWhenEmpty\0\suppressAmmoReserveDisplay\0\laserSightDuringNightvision\0\blocksProne\0\silenced\0\mountableWeapon\0\autoAimRange\1800\aimAssistRange\3200\aimAssistRangeAds\3200\enemyCrosshairRange\1000\crosshairColorChange\1\moveSpeedScale\0.9\adsMoveSpeedScale\0.9\sprintDurationScale\0.9\gunMaxPitch\6\gunMaxYaw\5\lowAmmoWarningThreshold\0.33\ammoName\m1garand\maxAmmo\128\startAmmo\96\clipName\m1garand\clipSize\8\shotCount\1\dropAmmoMin\24\dropAmmoMax\56\reloadAmmoAdd\0\reloadStartAdd\0\damage\105\minDamage\80\meleeDamage\150\maxDamageRange\1400\minDamageRange\2700\playerDamage\75\locNone\1\locHelmet\3\locHead\3\locNeck\3\locTorsoUpper\1.25\locTorsoLower\1.25\locRightArmUpper\0.8\locRightArmLower\0.7\locRightHand\0.6\locLeftArmUpper\0.8\locLeftArmLower\0.7\locLeftHand\0.6\locRightLegUpper\0.8\locRightLegLower\0.7\locRightFoot\0.6\locLeftLegUpper\0.8\locLeftLegLower\0.7\locLeftFoot\0.6\locGun\0\fireTime\0.135\fireDelay\0\meleeTime\0.5\meleeChargeTime\1\meleeDelay\0.05\meleeChargeDelay\0.15\reloadTime\3.4\reloadEmptyTime\1.6\reloadEmptyAddTime\0\reloadStartTime\0\reloadEndTime\0\reloadAddTime\2.5\reloadStartAddTime\0\rechamberTime\0\rechamberBoltTime\0\dropTime\0.25\raiseTime\0.8\altDropTime\0\altRaiseTime\0\quickDropTime\0.25\quickRaiseTime\0.25\firstRaiseTime\1\emptyDropTime\0.25\emptyRaiseTime\0.4\sprintInTime\0.4\sprintLoopTime\0.7\sprintOutTime\0.3\deployTime\0.5\breakdownTime\0.5\nightVisionWearTime\0.5\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0.5\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\standMoveF\0\standMoveR\0\standMoveU\-2\standRotP\0\standRotY\0\standRotR\0\standMoveMinSpeed\0\standRotMinSpeed\0\posMoveRate\5\posRotRate\8\sprintOfsF\5\sprintOfsR\-12\sprintOfsU\-15\sprintRotP\-20\sprintRotY\55\sprintRotR\-15\sprintBobH\10\sprintBobV\6\sprintScale\0.9\duckedSprintOfsF\-3\duckedSprintOfsR\-5\duckedSprintOfsU\-5\duckedSprintRotP\0\duckedSprintRotY\0\duckedSprintRotR\0\duckedSprintBobH\1\duckedSprintBobV\1\duckedSprintScale\1\duckedMoveF\0\duckedMoveR\0.2\duckedMoveU\-1\duckedRotP\0\duckedRotY\0\duckedRotR\0\duckedOfsF\-0.6\duckedOfsR\0.2\duckedOfsU\-1\duckedMoveMinSpeed\0\duckedRotMinSpeed\0\proneMoveF\-270\proneMoveR\-95\proneMoveU\-90\proneRotP\50\proneRotY\300\proneRotR\-80\proneOfsF\0\proneOfsR\1\proneOfsU\1\posProneMoveRate\9\posProneRotRate\10\proneMoveMinSpeed\0\proneRotMinSpeed\0\hipIdleAmount\32\adsIdleAmount\25\hipIdleSpeed\1.2\adsIdleSpeed\0.93\idleCrouchFactor\0.8\idleProneFactor\0.4\adsSpread\0.2\adsAimPitch\0\adsTransInTime\0.25\adsTransOutTime\0.25\adsTransBlendTime\0.1\adsReloadTransTime\0.15\adsCrosshairInFrac\1\adsCrosshairOutFrac\0.2\adsZoomFov\40\adsZoomInFrac\0.65\adsZoomOutFrac\0.85\adsBobFactor\1.5\adsViewBobMult\0.35\adsViewErrorMin\0\adsViewErrorMax\0\hipSpreadStandMin\1\hipSpreadDuckedMin\0.75\hipSpreadProneMin\0.5\hipSpreadMax\5\hipSpreadDuckedMax\4\hipSpreadProneMax\3\hipSpreadFireAdd\0.6\hipSpreadTurnAdd\0\hipSpreadMoveAdd\5\hipSpreadDecayRate\4\hipSpreadDuckedDecay\1.05\hipSpreadProneDecay\1.1\hipGunKickReducedKickBullets\0\hipGunKickReducedKickPercent\0\hipGunKickPitchMin\5\hipGunKickPitchMax\-15\hipGunKickYawMin\5\hipGunKickYawMax\-5\hipGunKickAccel\800\hipGunKickSpeedMax\2000\hipGunKickSpeedDecay\16\hipGunKickStaticDecay\20\adsGunKickReducedKickBullets\2\adsGunKickReducedKickPercent\75\adsGunKickPitchMin\5\adsGunKickPitchMax\15\adsGunKickYawMin\-5\adsGunKickYawMax\10\adsGunKickAccel\800\adsGunKickSpeedMax\2000\adsGunKickSpeedDecay\32\adsGunKickStaticDecay\40\hipViewKickPitchMin\15\hipViewKickPitchMax\50\hipViewKickYawMin\-5\hipViewKickYawMax\-40\hipViewKickCenterSpeed\1500\adsViewKickPitchMin\55\adsViewKickPitchMax\65\adsViewKickYawMin\-70\adsViewKickYawMax\60\adsViewKickCenterSpeed\1800\swayMaxAngle\10\swayLerpSpeed\3.75\swayPitchScale\0.3\swayYawScale\0.3\swayHorizScale\0.15\swayVertScale\0.2\swayShellShockScale\5\adsSwayMaxAngle\8\adsSwayLerpSpeed\6\adsSwayPitchScale\0.2\adsSwayYawScale\0.2\adsSwayHorizScale\0.06\adsSwayVertScale\0.13\fightDist\720\maxDist\680\aiVsAiAccuracyGraph\m1garand.accu\aiVsPlayerAccuracyGraph\semi_auto_rifle.accu\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\hipReticleSidePos\0\adsOverlayShader\\adsOverlayShaderLowRes\\adsOverlayReticle\none\adsOverlayWidth\220\adsOverlayHeight\220\gunModel\viewmodel_zombie_m1garand_rifle_grenade\gunModel2\\gunModel3\\gunModel4\\gunModel5\\gunModel6\\gunModel7\\gunModel8\\gunModel9\\gunModel10\\gunModel11\\gunModel12\\gunModel13\\gunModel14\\gunModel15\\gunModel16\\handModel\viewmodel_hands_no_model\worldModel\weapon_zombie_m1garand_rifle_grenade\worldModel2\\worldModel3\\worldModel4\\worldModel5\\worldModel6\\worldModel7\\worldModel8\\worldModel9\\worldModel10\\worldModel11\\worldModel12\\worldModel13\\worldModel14\\worldModel15\\worldModel16\\worldClipModel\\knifeModel\viewmodel_usa_kbar_knife\worldKnifeModel\weapon_usa_kbar_knife\idleAnim\viewmodel_m1garand_idle\emptyIdleAnim\viewmodel_m1garand_empty_idle\fireAnim\viewmodel_m1garand_fire\lastShotAnim\viewmodel_m1garand_lastfire\rechamberAnim\\meleeAnim\viewmodel_knife_slash\meleeChargeAnim\viewmodel_knife_stick\reloadAnim\viewmodel_m1garand_partial_reload\reloadEmptyAnim\viewmodel_m1garand_reload\reloadStartAnim\\reloadEndAnim\\raiseAnim\viewmodel_m1garand_pullout\dropAnim\viewmodel_m1garand_putaway\firstRaiseAnim\viewmodel_m1garand_first_pullout\altRaiseAnim\\altDropAnim\\quickRaiseAnim\viewmodel_m1garand_pullout_fast\quickDropAnim\viewmodel_m1garand_putaway_fast\emptyRaiseAnim\viewmodel_m1garand_pullout_empty\emptyDropAnim\viewmodel_m1garand_putaway_empty\sprintInAnim\\sprintLoopAnim\\sprintOutAnim\\nightVisionWearAnim\\nightVisionRemoveAnim\\adsFireAnim\viewmodel_m1garand_ads_fire\adsLastShotAnim\viewmodel_m1garand_ads_lastfire\adsRechamberAnim\\adsUpAnim\viewmodel_m1garand_ADS_up\adsDownAnim\viewmodel_m1garand_ADS_down\deployAnim\\breakdownAnim\\viewFlashEffect\weapon/muzzleflashes/fx_m1garand_view\worldFlashEffect\weapon/muzzleflashes/fx_m1garand\viewShellEjectEffect\weapon/shellejects/rifle_view\worldShellEjectEffect\weapon/shellejects/rifle\viewLastShotEjectEffect\\worldLastShotEjectEffect\\worldClipDropEffect\\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup_plr\ammoPickupSound\ammo_pickup\ammoPickupSoundPlayer\ammo_pickup_plr\breakdownSound\\breakdownSoundPlayer\\deploySound\\deploySoundPlayer\\finishDeploySound\\finishDeploySoundPlayer\\fireSound\weap_m1garand_fire\fireSoundPlayer\weap_m1garand_fire_plr\lastShotSound\weap_m1garand_lastshot\lastShotSoundPlayer\weap_m1garand_lastshot_plr\emptyFireSound\dryfire_rifle\emptyFireSoundPlayer\dryfire_rifle_plr\crackSound\\whizbySound\\meleeSwipeSound\melee_swing\meleeSwipeSoundPlayer\melee_swing_plr\meleeHitSound\melee_hit\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\gr_smg_reload_notempty_3p\reloadSoundPlayer\gear_player\reloadEmptySound\gr_smg_reload_empty_3p\reloadEmptySoundPlayer\gear_player\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\weap_raise\firstRaiseSoundPlayer\weap_raise_plr\putawaySound\weap_putaway\putawaySoundPlayer\weap_putaway_plr\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\standMountedWeapdef\\crouchMountedWeapdef\\proneMountedWeapdef\\mountedModel\\hudIcon\hud_icon_m1garand\killIcon\hud_icon_m1garand\dpadIcon\\ammoCounterIcon\\hudIconRatio\4:1\killIconRatio\4:1\dpadIconRatio\1:1\ammoCounterIconRatio\4:1\ammoCounterClip\Magazine\flipKillIcon\1\fireRumble\defaultweapon_fire\meleeImpactRumble\defaultweapon_melee\adsDofStart\0\adsDofEnd\15\hideTags\\notetrackSoundMap\gr_m1gar_breech_close_plr gr_m1gar_breech_close_plr +WEAPONFILE\displayName\WEAPON_M1GARAND_GL\modeName\\playerAnimType\autorifle\altWeapon\m7_launcher_zombie\AIOverlayDescription\WEAPON_RIFLEMAN\weaponType\bullet\weaponClass\rifle\penetrateType\medium\impactType\bullet_large\inventoryType\primary\fireType\Single Shot\clipType\top\twoHanded\1\rifleBullet\1\armorPiercing\0\boltAction\0\aimDownSight\1\rechamberWhileAds\1\noADSAutoReload\0\noPartialReload\0\segmentedReload\0\adsFire\0\noAdsWhenMagEmpty\0\avoidDropCleanup\0\enhanced\0\bayonet\0\cancelAutoHolsterWhenEmpty\0\suppressAmmoReserveDisplay\0\laserSightDuringNightvision\0\blocksProne\0\silenced\0\mountableWeapon\0\autoAimRange\1800\aimAssistRange\3200\aimAssistRangeAds\3200\enemyCrosshairRange\1000\crosshairColorChange\1\moveSpeedScale\0.9\adsMoveSpeedScale\0.9\sprintDurationScale\0.9\gunMaxPitch\6\gunMaxYaw\5\lowAmmoWarningThreshold\0.33\ammoName\m1garand\maxAmmo\128\startAmmo\128\clipName\m1garand\clipSize\8\shotCount\1\dropAmmoMin\24\dropAmmoMax\56\reloadAmmoAdd\0\reloadStartAdd\0\damage\105\minDamage\80\meleeDamage\150\maxDamageRange\1400\minDamageRange\2700\playerDamage\75\locNone\1\locHelmet\3\locHead\3\locNeck\3\locTorsoUpper\1.25\locTorsoLower\1.25\locRightArmUpper\0.8\locRightArmLower\0.7\locRightHand\0.6\locLeftArmUpper\0.8\locLeftArmLower\0.7\locLeftHand\0.6\locRightLegUpper\0.8\locRightLegLower\0.7\locRightFoot\0.6\locLeftLegUpper\0.8\locLeftLegLower\0.7\locLeftFoot\0.6\locGun\0\fireTime\0.135\fireDelay\0\meleeTime\0.5\meleeChargeTime\1\meleeDelay\0.05\meleeChargeDelay\0.15\reloadTime\3.4\reloadEmptyTime\1.6\reloadEmptyAddTime\0\reloadStartTime\0\reloadEndTime\0\reloadAddTime\2.5\reloadStartAddTime\0\rechamberTime\0\rechamberBoltTime\0\dropTime\0.25\raiseTime\0.8\altDropTime\0\altRaiseTime\0\quickDropTime\0.25\quickRaiseTime\0.25\firstRaiseTime\1\emptyDropTime\0.25\emptyRaiseTime\0.4\sprintInTime\0.4\sprintLoopTime\0.7\sprintOutTime\0.3\deployTime\0.5\breakdownTime\0.5\nightVisionWearTime\0.5\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0.5\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\standMoveF\0\standMoveR\0\standMoveU\-2\standRotP\0\standRotY\0\standRotR\0\standMoveMinSpeed\0\standRotMinSpeed\0\posMoveRate\5\posRotRate\8\sprintOfsF\5\sprintOfsR\-12\sprintOfsU\-15\sprintRotP\-20\sprintRotY\55\sprintRotR\-15\sprintBobH\10\sprintBobV\6\sprintScale\0.9\duckedSprintOfsF\-3\duckedSprintOfsR\-5\duckedSprintOfsU\-5\duckedSprintRotP\0\duckedSprintRotY\0\duckedSprintRotR\0\duckedSprintBobH\1\duckedSprintBobV\1\duckedSprintScale\1\duckedMoveF\0\duckedMoveR\0.2\duckedMoveU\-1\duckedRotP\0\duckedRotY\0\duckedRotR\0\duckedOfsF\-0.6\duckedOfsR\0.2\duckedOfsU\-1\duckedMoveMinSpeed\0\duckedRotMinSpeed\0\proneMoveF\-270\proneMoveR\-95\proneMoveU\-90\proneRotP\50\proneRotY\300\proneRotR\-80\proneOfsF\0\proneOfsR\1\proneOfsU\1\posProneMoveRate\9\posProneRotRate\10\proneMoveMinSpeed\0\proneRotMinSpeed\0\hipIdleAmount\32\adsIdleAmount\25\hipIdleSpeed\1.2\adsIdleSpeed\0.93\idleCrouchFactor\0.8\idleProneFactor\0.4\adsSpread\0.2\adsAimPitch\0\adsTransInTime\0.25\adsTransOutTime\0.25\adsTransBlendTime\0.1\adsReloadTransTime\0.15\adsCrosshairInFrac\1\adsCrosshairOutFrac\0.2\adsZoomFov\40\adsZoomInFrac\0.65\adsZoomOutFrac\0.85\adsBobFactor\1.5\adsViewBobMult\0.35\adsViewErrorMin\0\adsViewErrorMax\0\hipSpreadStandMin\1\hipSpreadDuckedMin\0.75\hipSpreadProneMin\0.5\hipSpreadMax\5\hipSpreadDuckedMax\4\hipSpreadProneMax\3\hipSpreadFireAdd\0.6\hipSpreadTurnAdd\0\hipSpreadMoveAdd\5\hipSpreadDecayRate\4\hipSpreadDuckedDecay\1.05\hipSpreadProneDecay\1.1\hipGunKickReducedKickBullets\0\hipGunKickReducedKickPercent\0\hipGunKickPitchMin\5\hipGunKickPitchMax\-15\hipGunKickYawMin\5\hipGunKickYawMax\-5\hipGunKickAccel\800\hipGunKickSpeedMax\2000\hipGunKickSpeedDecay\16\hipGunKickStaticDecay\20\adsGunKickReducedKickBullets\2\adsGunKickReducedKickPercent\75\adsGunKickPitchMin\5\adsGunKickPitchMax\15\adsGunKickYawMin\-5\adsGunKickYawMax\10\adsGunKickAccel\800\adsGunKickSpeedMax\2000\adsGunKickSpeedDecay\32\adsGunKickStaticDecay\40\hipViewKickPitchMin\15\hipViewKickPitchMax\50\hipViewKickYawMin\-5\hipViewKickYawMax\-40\hipViewKickCenterSpeed\1500\adsViewKickPitchMin\55\adsViewKickPitchMax\65\adsViewKickYawMin\-70\adsViewKickYawMax\60\adsViewKickCenterSpeed\1800\swayMaxAngle\10\swayLerpSpeed\3.75\swayPitchScale\0.3\swayYawScale\0.3\swayHorizScale\0.15\swayVertScale\0.2\swayShellShockScale\5\adsSwayMaxAngle\8\adsSwayLerpSpeed\6\adsSwayPitchScale\0.2\adsSwayYawScale\0.2\adsSwayHorizScale\0.06\adsSwayVertScale\0.13\fightDist\720\maxDist\680\aiVsAiAccuracyGraph\m1garand.accu\aiVsPlayerAccuracyGraph\semi_auto_rifle.accu\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\hipReticleSidePos\0\adsOverlayShader\\adsOverlayShaderLowRes\\adsOverlayReticle\none\adsOverlayWidth\220\adsOverlayHeight\220\gunModel\viewmodel_zombie_m1garand_rifle\gunModel2\\gunModel3\\gunModel4\\gunModel5\\gunModel6\\gunModel7\\gunModel8\\gunModel9\\gunModel10\\gunModel11\\gunModel12\\gunModel13\\gunModel14\\gunModel15\\gunModel16\\handModel\viewmodel_hands_no_model\worldModel\weapon_zombie_m1garand_rifle_grenade\worldModel2\\worldModel3\\worldModel4\\worldModel5\\worldModel6\\worldModel7\\worldModel8\\worldModel9\\worldModel10\\worldModel11\\worldModel12\\worldModel13\\worldModel14\\worldModel15\\worldModel16\\worldClipModel\\knifeModel\viewmodel_usa_kbar_knife\worldKnifeModel\weapon_usa_kbar_knife\idleAnim\viewmodel_m1garand_idle\emptyIdleAnim\viewmodel_m1garand_empty_idle\fireAnim\viewmodel_m1garand_fire\lastShotAnim\viewmodel_m1garand_lastfire\rechamberAnim\\meleeAnim\viewmodel_knife_slash\meleeChargeAnim\viewmodel_knife_stick\reloadAnim\viewmodel_m1garand_partial_reload\reloadEmptyAnim\viewmodel_m1garand_reload\reloadStartAnim\\reloadEndAnim\\raiseAnim\viewmodel_m1garand_pullout\dropAnim\viewmodel_m1garand_putaway\firstRaiseAnim\viewmodel_m1garand_first_pullout\altRaiseAnim\\altDropAnim\\quickRaiseAnim\viewmodel_m1garand_pullout_fast\quickDropAnim\viewmodel_m1garand_putaway_fast\emptyRaiseAnim\viewmodel_m1garand_pullout_empty\emptyDropAnim\viewmodel_m1garand_putaway_empty\sprintInAnim\\sprintLoopAnim\\sprintOutAnim\\nightVisionWearAnim\\nightVisionRemoveAnim\\adsFireAnim\viewmodel_m1garand_ads_fire\adsLastShotAnim\viewmodel_m1garand_ads_lastfire\adsRechamberAnim\\adsUpAnim\viewmodel_m1garand_ADS_up\adsDownAnim\viewmodel_m1garand_ADS_down\deployAnim\\breakdownAnim\\viewFlashEffect\weapon/muzzleflashes/fx_m1garand_view\worldFlashEffect\weapon/muzzleflashes/fx_m1garand\viewShellEjectEffect\weapon/shellejects/rifle_view\worldShellEjectEffect\weapon/shellejects/rifle\viewLastShotEjectEffect\\worldLastShotEjectEffect\\worldClipDropEffect\\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup_plr\ammoPickupSound\ammo_pickup\ammoPickupSoundPlayer\ammo_pickup_plr\breakdownSound\\breakdownSoundPlayer\\deploySound\\deploySoundPlayer\\finishDeploySound\\finishDeploySoundPlayer\\fireSound\weap_m1garand_fire\fireSoundPlayer\weap_m1garand_fire_plr\lastShotSound\weap_m1garand_lastshot\lastShotSoundPlayer\weap_m1garand_lastshot_plr\emptyFireSound\dryfire_rifle\emptyFireSoundPlayer\dryfire_rifle_plr\crackSound\\whizbySound\\meleeSwipeSound\melee_swing\meleeSwipeSoundPlayer\melee_swing_plr\meleeHitSound\melee_hit\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\gr_smg_reload_notempty_3p\reloadSoundPlayer\gear_player\reloadEmptySound\gr_smg_reload_empty_3p\reloadEmptySoundPlayer\gear_player\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\weap_raise\firstRaiseSoundPlayer\weap_raise_plr\putawaySound\weap_putaway\putawaySoundPlayer\weap_putaway_plr\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\standMountedWeapdef\\crouchMountedWeapdef\\proneMountedWeapdef\\mountedModel\\hudIcon\hud_icon_m1garand\killIcon\hud_icon_m1garand\dpadIcon\\ammoCounterIcon\\hudIconRatio\4:1\killIconRatio\4:1\dpadIconRatio\1:1\ammoCounterIconRatio\4:1\ammoCounterClip\Magazine\flipKillIcon\1\fireRumble\defaultweapon_fire\meleeImpactRumble\defaultweapon_melee\adsDofStart\0\adsDofEnd\15\hideTags\\notetrackSoundMap\gr_m1gar_breech_close_plr gr_m1gar_breech_close_plr gr_m1gar_clip_in_plr gr_m1gar_clip_in_plr gr_m1gar_clip_out_plr gr_m1gar_clip_out_plr gr_m1gar_pull_slide_plr gr_m1gar_pull_slide_plr @@ -9,4 +9,6 @@ gr_m1gren_load gr_m1gren_load gr_m1gren_futz gr_m1gren_futz gr_m1gren_click gr_m1gren_click gr_m1gren_remove gr_m1gren_remove - \ No newline at end of file +bowie_swing bowie_swing +bowie_stab bowie_stab +bowie_pull bowie_pull \ No newline at end of file diff --git a/raw/weapons/sp/m1garand_gl_zombie_upgraded b/raw/weapons/sp/m1garand_gl_zombie_upgraded new file mode 100644 index 000000000..02ccfdd2f --- /dev/null +++ b/raw/weapons/sp/m1garand_gl_zombie_upgraded @@ -0,0 +1,14 @@ +WEAPONFILE\displayName\PATCH_M7_LAUNCHER_UPGRADED_NONADE\modeName\\playerAnimType\autorifle\altWeapon\m7_launcher_zombie_upgraded\AIOverlayDescription\WEAPON_RIFLEMAN\weaponType\bullet\weaponClass\rifle\penetrateType\medium\impactType\bullet_large\inventoryType\primary\fireType\Single Shot\clipType\top\twoHanded\1\rifleBullet\1\armorPiercing\0\boltAction\0\aimDownSight\1\rechamberWhileAds\1\noADSAutoReload\0\noPartialReload\0\segmentedReload\0\adsFire\0\noAdsWhenMagEmpty\0\avoidDropCleanup\0\enhanced\0\bayonet\0\cancelAutoHolsterWhenEmpty\0\suppressAmmoReserveDisplay\0\laserSightDuringNightvision\0\blocksProne\0\silenced\0\mountableWeapon\0\autoAimRange\1800\aimAssistRange\3200\aimAssistRangeAds\3200\enemyCrosshairRange\1000\crosshairColorChange\1\moveSpeedScale\0.9\adsMoveSpeedScale\0.9\sprintDurationScale\0.9\gunMaxPitch\6\gunMaxYaw\5\lowAmmoWarningThreshold\0.33\ammoName\m1garand\maxAmmo\150\startAmmo\150\clipName\m1garand_upgraded\clipSize\12\shotCount\1\dropAmmoMin\24\dropAmmoMax\56\reloadAmmoAdd\0\reloadStartAdd\0\damage\200\minDamage\150\meleeDamage\150\maxDamageRange\1400\minDamageRange\2700\playerDamage\75\locNone\1\locHelmet\6\locHead\6\locNeck\6\locTorsoUpper\2\locTorsoLower\2\locRightArmUpper\1\locRightArmLower\1\locRightHand\1\locLeftArmUpper\1\locLeftArmLower\1\locLeftHand\1\locRightLegUpper\1\locRightLegLower\1\locRightFoot\1\locLeftLegUpper\1\locLeftLegLower\1\locLeftFoot\1\locGun\0\fireTime\0.135\fireDelay\0\meleeTime\0.5\meleeChargeTime\1\meleeDelay\0.05\meleeChargeDelay\0.15\reloadTime\3.4\reloadEmptyTime\1.6\reloadEmptyAddTime\0\reloadStartTime\0\reloadEndTime\0\reloadAddTime\2.5\reloadStartAddTime\0\rechamberTime\0\rechamberBoltTime\0\dropTime\0.25\raiseTime\0.8\altDropTime\0\altRaiseTime\0\quickDropTime\0.25\quickRaiseTime\0.25\firstRaiseTime\1\emptyDropTime\0.25\emptyRaiseTime\0.4\sprintInTime\0.4\sprintLoopTime\0.7\sprintOutTime\0.3\deployTime\0.5\breakdownTime\0.5\nightVisionWearTime\0.5\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0.5\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\standMoveF\0\standMoveR\0\standMoveU\-2\standRotP\0\standRotY\0\standRotR\0\standMoveMinSpeed\0\standRotMinSpeed\0\posMoveRate\5\posRotRate\8\sprintOfsF\5\sprintOfsR\-12\sprintOfsU\-15\sprintRotP\-20\sprintRotY\55\sprintRotR\-15\sprintBobH\10\sprintBobV\6\sprintScale\0.9\duckedSprintOfsF\-3\duckedSprintOfsR\-5\duckedSprintOfsU\-5\duckedSprintRotP\0\duckedSprintRotY\0\duckedSprintRotR\0\duckedSprintBobH\1\duckedSprintBobV\1\duckedSprintScale\1\duckedMoveF\0\duckedMoveR\0.2\duckedMoveU\-1\duckedRotP\0\duckedRotY\0\duckedRotR\0\duckedOfsF\-0.6\duckedOfsR\0.2\duckedOfsU\-1\duckedMoveMinSpeed\0\duckedRotMinSpeed\0\proneMoveF\-270\proneMoveR\-95\proneMoveU\-90\proneRotP\50\proneRotY\300\proneRotR\-80\proneOfsF\0\proneOfsR\1\proneOfsU\1\posProneMoveRate\9\posProneRotRate\10\proneMoveMinSpeed\0\proneRotMinSpeed\0\hipIdleAmount\32\adsIdleAmount\25\hipIdleSpeed\1.2\adsIdleSpeed\0.93\idleCrouchFactor\0.8\idleProneFactor\0.4\adsSpread\0.2\adsAimPitch\0\adsTransInTime\0.25\adsTransOutTime\0.25\adsTransBlendTime\0.1\adsReloadTransTime\0.15\adsCrosshairInFrac\1\adsCrosshairOutFrac\0.2\adsZoomFov\40\adsZoomInFrac\0.65\adsZoomOutFrac\0.85\adsBobFactor\1.5\adsViewBobMult\0.35\adsViewErrorMin\0\adsViewErrorMax\0\hipSpreadStandMin\1\hipSpreadDuckedMin\0.75\hipSpreadProneMin\0.5\hipSpreadMax\5\hipSpreadDuckedMax\4\hipSpreadProneMax\3\hipSpreadFireAdd\0.6\hipSpreadTurnAdd\0\hipSpreadMoveAdd\5\hipSpreadDecayRate\4\hipSpreadDuckedDecay\1.05\hipSpreadProneDecay\1.1\hipGunKickReducedKickBullets\0\hipGunKickReducedKickPercent\0\hipGunKickPitchMin\5\hipGunKickPitchMax\-15\hipGunKickYawMin\5\hipGunKickYawMax\-5\hipGunKickAccel\800\hipGunKickSpeedMax\2000\hipGunKickSpeedDecay\16\hipGunKickStaticDecay\20\adsGunKickReducedKickBullets\2\adsGunKickReducedKickPercent\75\adsGunKickPitchMin\5\adsGunKickPitchMax\15\adsGunKickYawMin\-5\adsGunKickYawMax\10\adsGunKickAccel\800\adsGunKickSpeedMax\2000\adsGunKickSpeedDecay\32\adsGunKickStaticDecay\40\hipViewKickPitchMin\15\hipViewKickPitchMax\50\hipViewKickYawMin\-5\hipViewKickYawMax\-40\hipViewKickCenterSpeed\1500\adsViewKickPitchMin\55\adsViewKickPitchMax\65\adsViewKickYawMin\-70\adsViewKickYawMax\60\adsViewKickCenterSpeed\1800\swayMaxAngle\10\swayLerpSpeed\3.75\swayPitchScale\0.3\swayYawScale\0.3\swayHorizScale\0.15\swayVertScale\0.2\swayShellShockScale\5\adsSwayMaxAngle\8\adsSwayLerpSpeed\6\adsSwayPitchScale\0.2\adsSwayYawScale\0.2\adsSwayHorizScale\0.06\adsSwayVertScale\0.13\fightDist\720\maxDist\680\aiVsAiAccuracyGraph\m1garand.accu\aiVsPlayerAccuracyGraph\semi_auto_rifle.accu\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\hipReticleSidePos\0\adsOverlayShader\\adsOverlayShaderLowRes\\adsOverlayReticle\none\adsOverlayWidth\220\adsOverlayHeight\220\gunModel\viewmodel_zombie_m1garand_rifle_up\gunModel2\\gunModel3\\gunModel4\\gunModel5\\gunModel6\\gunModel7\\gunModel8\\gunModel9\\gunModel10\\gunModel11\\gunModel12\\gunModel13\\gunModel14\\gunModel15\\gunModel16\\handModel\viewmodel_hands_no_model\worldModel\weapon_zombie_m1garand_rifle_grenade_up\worldModel2\\worldModel3\\worldModel4\\worldModel5\\worldModel6\\worldModel7\\worldModel8\\worldModel9\\worldModel10\\worldModel11\\worldModel12\\worldModel13\\worldModel14\\worldModel15\\worldModel16\\worldClipModel\\knifeModel\viewmodel_usa_kbar_knife\worldKnifeModel\weapon_usa_kbar_knife\idleAnim\viewmodel_m1garand_idle\emptyIdleAnim\viewmodel_m1garand_empty_idle\fireAnim\viewmodel_m1garand_fire\lastShotAnim\viewmodel_m1garand_lastfire\rechamberAnim\\meleeAnim\viewmodel_knife_slash\meleeChargeAnim\viewmodel_knife_stick\reloadAnim\viewmodel_m1garand_partial_reload\reloadEmptyAnim\viewmodel_m1garand_reload\reloadStartAnim\\reloadEndAnim\\raiseAnim\viewmodel_m1garand_pullout\dropAnim\viewmodel_m1garand_putaway\firstRaiseAnim\viewmodel_m1garand_first_pullout\altRaiseAnim\\altDropAnim\\quickRaiseAnim\viewmodel_m1garand_pullout_fast\quickDropAnim\viewmodel_m1garand_putaway_fast\emptyRaiseAnim\viewmodel_m1garand_pullout_empty\emptyDropAnim\viewmodel_m1garand_putaway_empty\sprintInAnim\\sprintLoopAnim\\sprintOutAnim\\nightVisionWearAnim\\nightVisionRemoveAnim\\adsFireAnim\viewmodel_m1garand_ads_fire\adsLastShotAnim\viewmodel_m1garand_ads_lastfire\adsRechamberAnim\\adsUpAnim\viewmodel_m1garand_ADS_up\adsDownAnim\viewmodel_m1garand_ADS_down\deployAnim\\breakdownAnim\\viewFlashEffect\weapon/muzzleflashes/standardflashworld_ug\worldFlashEffect\weapon/muzzleflashes/standardflashworld_ug\viewShellEjectEffect\weapon/shellejects/rifle_view\worldShellEjectEffect\weapon/shellejects/rifle\viewLastShotEjectEffect\\worldLastShotEjectEffect\\worldClipDropEffect\\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup_plr\ammoPickupSound\ammo_pickup\ammoPickupSoundPlayer\ammo_pickup_plr\breakdownSound\\breakdownSoundPlayer\\deploySound\\deploySoundPlayer\\finishDeploySound\\finishDeploySoundPlayer\\fireSound\weap_m1garand_fire_ubershot_m\fireSoundPlayer\weap_m1garand_fire_ubershot_st\lastShotSound\weap_m1garand_firelast_ubershot_m\lastShotSoundPlayer\weap_m1garand_firelast_ubershot_st\emptyFireSound\dryfire_rifle\emptyFireSoundPlayer\dryfire_rifle_plr\crackSound\\whizbySound\\meleeSwipeSound\melee_swing\meleeSwipeSoundPlayer\melee_swing_plr\meleeHitSound\melee_hit\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\gr_smg_reload_notempty_3p\reloadSoundPlayer\gear_player\reloadEmptySound\gr_smg_reload_empty_3p\reloadEmptySoundPlayer\gear_player\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\weap_raise\firstRaiseSoundPlayer\weap_raise_plr\putawaySound\weap_putaway\putawaySoundPlayer\weap_putaway_plr\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\standMountedWeapdef\\crouchMountedWeapdef\\proneMountedWeapdef\\mountedModel\\hudIcon\hud_icon_m1garand\killIcon\hud_icon_m1garand\dpadIcon\\ammoCounterIcon\\hudIconRatio\4:1\killIconRatio\4:1\dpadIconRatio\1:1\ammoCounterIconRatio\4:1\ammoCounterClip\Magazine\flipKillIcon\1\fireRumble\defaultweapon_fire\meleeImpactRumble\defaultweapon_melee\adsDofStart\0\adsDofEnd\15\hideTags\\notetrackSoundMap\gr_m1gar_breech_close_plr gr_m1gar_breech_close_plr +gr_m1gar_clip_in_plr gr_m1gar_clip_in_plr +gr_m1gar_clip_out_plr gr_m1gar_clip_out_plr +gr_m1gar_pull_slide_plr gr_m1gar_pull_slide_plr +knife_stab_plr knife_stab_plr +knife_pull_plr knife_pull_plr +Knife_slash_plr Knife_slash_plr +gr_m1gren_load gr_m1gren_load +gr_m1gren_futz gr_m1gren_futz +gr_m1gren_click gr_m1gren_click +gr_m1gren_remove gr_m1gren_remove +bowie_swing bowie_swing +bowie_stab bowie_stab +bowie_pull bowie_pull \ No newline at end of file diff --git a/raw/weapons/sp/m2_flamethrower_zombie b/raw/weapons/sp/m2_flamethrower_zombie index 3f1bf806c..4fa7ebc4f 100644 --- a/raw/weapons/sp/m2_flamethrower_zombie +++ b/raw/weapons/sp/m2_flamethrower_zombie @@ -1 +1 @@ -WEAPONFILE\weaponType\gas\weaponClass\gas\inventoryType\primary\maxSteeringAccel\3000\displayName\WEAPON_M2_FLAMETHROWER\AIOverlayDescription\WEAPON_FLAMETHROWER_GUNNER\modeName\\playerAnimType\gas\gunModel\viewmodel_usa_flamethrower\handModel\viewmodel_hands_cloth\isHandModelOverridable\1\aimDownSight\1\flameTableFirstPerson\quinn_flame_firstperson\flameTableThirdPerson\quinn_flame_thirdperson\rechamberBoltTime\100\idleAnim\viewmodel_flamethrower_idle\emptyIdleAnim\\fireAnim\viewmodel_flamethrower_fire\lastShotAnim\viewmodel_flamethrower_lastfire\meleeAnim\viewmodel_knife_slash\reloadAnim\\raiseAnim\viewmodel_flamethrower_pullout\dropAnim\viewmodel_flamethrower_putaway\firstRaiseAnim\viewmodel_flamethrower_first_pullout\altRaiseAnim\viewmodel_flamethrower_pullout\altDropAnim\viewmodel_flamethrower_putaway\quickRaiseAnim\viewmodel_flamethrower_pullout_fast\quickDropAnim\viewmodel_flamethrower_putaway_fast\emptyRaiseAnim\\emptyDropAnim\\sprintInAnim\\sprintLoopAnim\\sprintOutAnim\\nightVisionWearAnim\\nightVisionRemoveAnim\\adsFireAnim\viewmodel_flamethrower_fire\adsLastShotAnim\viewmodel_flamethrower_idle\adsUpAnim\viewmodel_flamethrower_ADS_up\adsDownAnim\viewmodel_flamethrower_ADS_down\meleeChargeAnim\viewmodel_knife_stick\knifeModel\viewmodel_usa_kbar_knife\worldKnifeModel\weapon_usa_kbar_knife\moveSpeedScale\0.67\adsMoveSpeedScale\0.6\sprintDurationScale\0.73\damage\30\damageDuration\1\damageInterval\100\meleeDamage\150\fireDelay\0\fireTime\0.2\meleeTime\0.5\meleeChargeTime\1\meleeDelay\0.5\meleeChargeDelay\0.15\reloadTime\1.83\reloadAddTime\1.3\dropTime\0.5\raiseTime\1\altDropTime\0.7\altRaiseTime\0\quickDropTime\0.25\quickRaiseTime\0.5\firstRaiseTime\1.3\emptyDropTime\0.5\emptyRaiseTime\0.5\sprintInTime\0.4\sprintLoopTime\0.8\sprintOutTime\0.4\nightVisionWearTime\0.5\nightVisionRemoveTime\0.5\clipOnly\0\hipReticleSidePos\0\adsIdleAmount\28\hipIdleAmount\30\hipIdleSpeed\0\adsIdleSpeed\0.9\idleCrouchFactor\0.75\idleProneFactor\0.4\adsSpread\0\adsAimPitch\0\adsTransInTime\0.2\adsTransOutTime\0.25\adsTransBlendTime\0.1\adsReloadTransTime\0.3\adsCrosshairInFrac\0.65\adsCrosshairOutFrac\0.5\adsZoomFov\65\adsZoomInFrac\0.5\adsZoomOutFrac\0.1\adsBobFactor\1\adsViewBobMult\0\adsViewErrorMin\0\adsViewErrorMax\0\gunMaxPitch\6\gunMaxYaw\6\adsGunKickPitchMin\0\adsGunKickPitchMax\0\adsGunKickYawMin\0\adsGunKickYawMax\0\adsGunKickAccel\0\adsGunKickSpeedMax\0\adsGunKickSpeedDecay\0\adsGunKickStaticDecay\0\adsViewKickPitchMin\0\adsViewKickPitchMax\0\adsViewKickYawMin\0\adsViewKickYawMax\0\adsViewKickCenterSpeed\10\hipGunKickPitchMin\0\hipGunKickPitchMax\3\hipGunKickYawMin\0\hipGunKickYawMax\0\hipGunKickAccel\0\hipGunKickSpeedMax\0\hipGunKickSpeedDecay\0\hipGunKickStaticDecay\0\hipViewKickPitchMin\1\hipViewKickPitchMax\1\hipViewKickYawMin\0\hipViewKickYawMax\0\hipViewKickCenterSpeed\990\swayMaxAngle\30\swayLerpSpeed\10\swayPitchScale\2\swayYawScale\2\swayHorizScale\-0.3\swayVertScale\-0.3\swayShellShockScale\2\adsSwayMaxAngle\30\adsSwayLerpSpeed\10\adsSwayPitchScale\2\adsSwayYawScale\2\adsSwayHorizScale\-0.3\adsSwayVertScale\-0.3\worldModel\weapon_usa_flamethrower\worldClipModel\\hudIcon\hud_icon_m2_flamethrower\modeIcon\\unlimitedAmmo\1\ammoName\fuel\hudIconRatio\2:1\modeIconRatio\4:1\killIconRatio\4:1\maxAmmo\300\startAmmo\100\clipName\fuel\clipSize\100\dpadIcon\\dpadIconRatio\4:1\overheatWeapon\1\coolWhileFiring\0\overheatRate\30\cooldownRate\9\overheatEndVal\60\dropAmmoMin\10\dropAmmoMax\50\viewFlashEffect\weapon/muzzleflashes/fx_flamethrower_view\worldFlashEffect\weapon/muzzleflashes/fx_flamethrower_world\shellEjectEffect\\lastShotEjectEffect\\worldClipDropEffect\\projTrailEffect\\projExplosionEffect\\pickupSound\weap_pickup\pickupSoundPlayer\weap_flamethrower_foley_F\ammoPickupSound\\ammoPickupSoundPlayer\\fireSound\\fireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\\emptyFireSoundPlayer\\meleeSwipeSound\melee_swing\meleeSwipeSoundPlayer\melee_swing_plr\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\\reloadSoundPlayer\\reloadEmptySound\\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\weap_raise\firstRaiseSoundPlayer\weap_flamethrower_foley_F\putawaySound\weap_putaway\putawaySoundPlayer\weap_putaway_plr\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\flameOffLoopSound\\flameOffLoopSoundPlayer\weap_flamethrower_off\flameIgniteSound\weap_flamethrower_start_3p\flameIgniteSoundPlayer\weap_flamethrower_start\flameOnLoopSound\weap_flamethrower_fireloop_3p\flameOnLoopSoundPlayer\weap_flamethrower_fireloop\flameCooldownSound\weap_flamethrower_cooldown_3p\flameCooldownSoundPlayer\weap_flamethrower_cooldown\noteTrackSoundA\\noteTrackSoundB\\noteTrackSoundC\\noteTrackSoundD\\reticleCenter\hud_flamethrower_reticle\reticleSide\\reticleCenterSize\50\reticleSideSize\25\reticleMinOfs\0\enemyCrosshairRange\720\crosshairColorChange\1\altWeapon\\semiAuto\0\boltAction\0\wideListIcon\1\adsFire\0\cancelAutoHolsterWhenEmpty\0\blocksProne\0\killIcon\\wideKillIcon\1\flipKillIcon\1\noPartialReload\1\reloadAmmoAdd\0\autoAimRange\0\slowdownAimRange\3200\slowdownAimRangeAds\3200\lockonAimRange\3200\lockonAimRangeAds\3200\fightDist\720\maxDist\340\aiVsAiAccuracyGraph\thompson.accu\aiVsPlayerAccuracyGraph\sub_machine_gun.accu\sprintOfsF\-2\sprintOfsR\-1.15\sprintOfsU\-3.05\sprintRotP\9.95\sprintRotY\15\sprintRotR\-28\sprintBobH\2.5\sprintBobV\3.75\sprintScale\1\standMoveF\0\standMoveR\0\standMoveU\-2\standRotP\0\standRotY\0\standRotR\0\duckedSprintOfsF\0\duckedSprintOfsR\0\duckedSprintOfsU\0\duckedSprintRotP\0\duckedSprintRotY\0\duckedSprintRotR\0\duckedSprintBobH\1\duckedSprintBobV\1\duckedSprintScale\1\duckedOfsF\-0.5\duckedOfsR\0.25\duckedOfsU\-0.6\duckedMoveF\0\duckedMoveR\0\duckedMoveU\-1.5\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\0\proneOfsR\0.5\proneOfsU\-1\proneMoveF\-160\proneMoveR\-75\proneMoveU\-120\proneRotP\0\proneRotY\300\proneRotR\-300\posMoveRate\8\posProneMoveRate\10\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\8\posProneRotRate\10\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\parallelDefaultBounce\0.5\parallelBarkBounce\0.5\parallelBrickBounce\0.5\parallelCarpetBounce\0.5\parallelClothBounce\0.5\parallelConcreteBounce\0.5\parallelDirtBounce\0.5\parallelFleshBounce\0.5\parallelFoliageBounce\0.5\parallelGlassBounce\0.5\parallelGrassBounce\0.5\parallelGravelBounce\0.5\parallelIceBounce\0.5\parallelMetalBounce\0.5\parallelMudBounce\0.5\parallelPaperBounce\0.5\parallelPlasterBounce\0.5\parallelRockBounce\0.5\parallelSandBounce\0.5\parallelSnowBounce\0.5\parallelWaterBounce\0.5\parallelWoodBounce\0.5\parallelAsphaltBounce\0.5\parallelCeramicBounce\0.5\parallelPlasticBounce\0.5\parallelRubberBounce\0.5\parallelCushionBounce\0.5\parallelFruitBounce\0.5\parallelPaintedMetalBounce\0.5\perpendicularDefaultBounce\0.5\perpendicularBarkBounce\0.5\perpendicularBrickBounce\0.5\perpendicularCarpetBounce\0.5\perpendicularClothBounce\0.5\perpendicularConcreteBounce\0.5\perpendicularDirtBounce\0.5\perpendicularFleshBounce\0.5\perpendicularFoliageBounce\0.5\perpendicularGlassBounce\0.5\perpendicularGrassBounce\0.5\perpendicularGravelBounce\0.5\perpendicularIceBounce\0.5\perpendicularMetalBounce\0.5\perpendicularMudBounce\0.5\perpendicularPaperBounce\0.5\perpendicularPlasterBounce\0.5\perpendicularRockBounce\0.5\perpendicularSandBounce\0.5\perpendicularSnowBounce\0.5\perpendicularWaterBounce\0.5\perpendicularWoodBounce\0.5\perpendicularAsphaltBounce\0.5\perpendicularCeramicBounce\0.5\perpendicularPlasticBounce\0.5\perpendicularRubberBounce\0.5\perpendicularCushionBounce\0.5\perpendicularFruitBounce\0.5\perpendicularPaintedMetalBounce\0.5\fireRumble\flamethrower\meleeImpactRumble\\adsDofStart\0\adsDofEnd\15\hipDofStart\0\hipDofEnd\0 \ No newline at end of file +WEAPONFILE\weaponType\gas\weaponClass\gas\inventoryType\primary\maxSteeringAccel\3000\displayName\WEAPON_M2_FLAMETHROWER\AIOverlayDescription\WEAPON_FLAMETHROWER_GUNNER\modeName\\playerAnimType\gas\gunModel\viewmodel_zombie_flamethrower\handModel\viewmodel_hands_cloth\isHandModelOverridable\1\aimDownSight\1\flameTableFirstPerson\quinn_flame_firstperson\flameTableThirdPerson\quinn_flame_thirdperson\rechamberBoltTime\100\idleAnim\viewmodel_flamethrower_idle\emptyIdleAnim\\fireAnim\viewmodel_flamethrower_fire\lastShotAnim\viewmodel_flamethrower_lastfire\meleeAnim\viewmodel_knife_slash\reloadAnim\\raiseAnim\viewmodel_flamethrower_pullout\dropAnim\viewmodel_flamethrower_putaway\firstRaiseAnim\viewmodel_flamethrower_first_pullout\altRaiseAnim\viewmodel_flamethrower_pullout\altDropAnim\viewmodel_flamethrower_putaway\quickRaiseAnim\viewmodel_flamethrower_pullout_fast\quickDropAnim\viewmodel_flamethrower_putaway_fast\emptyRaiseAnim\\emptyDropAnim\\sprintInAnim\\sprintLoopAnim\\sprintOutAnim\\nightVisionWearAnim\\nightVisionRemoveAnim\\adsFireAnim\viewmodel_flamethrower_fire\adsLastShotAnim\viewmodel_flamethrower_idle\adsUpAnim\viewmodel_flamethrower_ADS_up\adsDownAnim\viewmodel_flamethrower_ADS_down\meleeChargeAnim\viewmodel_knife_stick\knifeModel\viewmodel_usa_kbar_knife\worldKnifeModel\weapon_usa_kbar_knife\moveSpeedScale\0.67\adsMoveSpeedScale\0.6\sprintDurationScale\0.73\damage\30\damageDuration\1\damageInterval\100\meleeDamage\150\fireDelay\0\fireTime\0.2\meleeTime\0.5\meleeChargeTime\1\meleeDelay\0.5\meleeChargeDelay\0.15\reloadTime\1.83\reloadAddTime\1.3\dropTime\0.5\raiseTime\1\altDropTime\0.7\altRaiseTime\0\quickDropTime\0.25\quickRaiseTime\0.5\firstRaiseTime\1.3\emptyDropTime\0.5\emptyRaiseTime\0.5\sprintInTime\0.4\sprintLoopTime\0.8\sprintOutTime\0.4\nightVisionWearTime\0.5\nightVisionRemoveTime\0.5\clipOnly\0\hipReticleSidePos\0\adsIdleAmount\28\hipIdleAmount\30\hipIdleSpeed\0\adsIdleSpeed\0.9\idleCrouchFactor\0.75\idleProneFactor\0.4\adsSpread\0\adsAimPitch\0\adsTransInTime\0.2\adsTransOutTime\0.25\adsTransBlendTime\0.1\adsReloadTransTime\0.3\adsCrosshairInFrac\0.65\adsCrosshairOutFrac\0.5\adsZoomFov\65\adsZoomInFrac\0.5\adsZoomOutFrac\0.1\adsBobFactor\1\adsViewBobMult\0\adsViewErrorMin\0\adsViewErrorMax\0\gunMaxPitch\6\gunMaxYaw\6\adsGunKickPitchMin\0\adsGunKickPitchMax\0\adsGunKickYawMin\0\adsGunKickYawMax\0\adsGunKickAccel\0\adsGunKickSpeedMax\0\adsGunKickSpeedDecay\0\adsGunKickStaticDecay\0\adsViewKickPitchMin\0\adsViewKickPitchMax\0\adsViewKickYawMin\0\adsViewKickYawMax\0\adsViewKickCenterSpeed\10\hipGunKickPitchMin\0\hipGunKickPitchMax\3\hipGunKickYawMin\0\hipGunKickYawMax\0\hipGunKickAccel\0\hipGunKickSpeedMax\0\hipGunKickSpeedDecay\0\hipGunKickStaticDecay\0\hipViewKickPitchMin\1\hipViewKickPitchMax\1\hipViewKickYawMin\0\hipViewKickYawMax\0\hipViewKickCenterSpeed\990\swayMaxAngle\30\swayLerpSpeed\10\swayPitchScale\2\swayYawScale\2\swayHorizScale\-0.3\swayVertScale\-0.3\swayShellShockScale\2\adsSwayMaxAngle\30\adsSwayLerpSpeed\10\adsSwayPitchScale\2\adsSwayYawScale\2\adsSwayHorizScale\-0.3\adsSwayVertScale\-0.3\worldModel\weapon_zombie_flamethrower\worldClipModel\\hudIcon\hud_icon_m2_flamethrower\modeIcon\\unlimitedAmmo\1\ammoName\fuel\hudIconRatio\2:1\modeIconRatio\4:1\killIconRatio\4:1\maxAmmo\300\startAmmo\100\clipName\fuel\clipSize\100\dpadIcon\\dpadIconRatio\4:1\overheatWeapon\1\coolWhileFiring\0\overheatRate\30\cooldownRate\9\overheatEndVal\60\dropAmmoMin\10\dropAmmoMax\50\viewFlashEffect\weapon/muzzleflashes/fx_flamethrower_view\worldFlashEffect\weapon/muzzleflashes/fx_flamethrower_world\shellEjectEffect\\lastShotEjectEffect\\worldClipDropEffect\\projTrailEffect\\projExplosionEffect\\pickupSound\weap_pickup\pickupSoundPlayer\weap_flamethrower_foley_F\ammoPickupSound\\ammoPickupSoundPlayer\\fireSound\\fireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\\emptyFireSoundPlayer\\meleeSwipeSound\melee_swing\meleeSwipeSoundPlayer\melee_swing_plr\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\\reloadSoundPlayer\\reloadEmptySound\\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\weap_raise\firstRaiseSoundPlayer\weap_flamethrower_foley_F\putawaySound\weap_putaway\putawaySoundPlayer\weap_putaway_plr\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\flameOffLoopSound\\flameOffLoopSoundPlayer\weap_flamethrower_off\flameIgniteSound\weap_flamethrower_start_3p\flameIgniteSoundPlayer\weap_flamethrower_start\flameOnLoopSound\weap_flamethrower_fireloop_3p\flameOnLoopSoundPlayer\weap_flamethrower_fireloop\flameCooldownSound\weap_flamethrower_cooldown_3p\flameCooldownSoundPlayer\weap_flamethrower_cooldown\noteTrackSoundA\\noteTrackSoundB\\noteTrackSoundC\\noteTrackSoundD\\reticleCenter\hud_flamethrower_reticle\reticleSide\\reticleCenterSize\50\reticleSideSize\25\reticleMinOfs\0\enemyCrosshairRange\720\crosshairColorChange\1\altWeapon\\semiAuto\0\boltAction\0\wideListIcon\1\adsFire\0\cancelAutoHolsterWhenEmpty\0\blocksProne\0\killIcon\\wideKillIcon\1\flipKillIcon\1\noPartialReload\1\reloadAmmoAdd\0\autoAimRange\0\slowdownAimRange\3200\slowdownAimRangeAds\3200\lockonAimRange\3200\lockonAimRangeAds\3200\fightDist\720\maxDist\340\aiVsAiAccuracyGraph\thompson.accu\aiVsPlayerAccuracyGraph\sub_machine_gun.accu\sprintOfsF\-2\sprintOfsR\-1.15\sprintOfsU\-3.05\sprintRotP\9.95\sprintRotY\15\sprintRotR\-28\sprintBobH\2.5\sprintBobV\3.75\sprintScale\1\standMoveF\0\standMoveR\0\standMoveU\-2\standRotP\0\standRotY\0\standRotR\0\duckedSprintOfsF\0\duckedSprintOfsR\0\duckedSprintOfsU\0\duckedSprintRotP\0\duckedSprintRotY\0\duckedSprintRotR\0\duckedSprintBobH\1\duckedSprintBobV\1\duckedSprintScale\1\duckedOfsF\-0.5\duckedOfsR\0.25\duckedOfsU\-0.6\duckedMoveF\0\duckedMoveR\0\duckedMoveU\-1.5\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\0\proneOfsR\0.5\proneOfsU\-1\proneMoveF\-160\proneMoveR\-75\proneMoveU\-120\proneRotP\0\proneRotY\300\proneRotR\-300\posMoveRate\8\posProneMoveRate\10\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\8\posProneRotRate\10\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\parallelDefaultBounce\0.5\parallelBarkBounce\0.5\parallelBrickBounce\0.5\parallelCarpetBounce\0.5\parallelClothBounce\0.5\parallelConcreteBounce\0.5\parallelDirtBounce\0.5\parallelFleshBounce\0.5\parallelFoliageBounce\0.5\parallelGlassBounce\0.5\parallelGrassBounce\0.5\parallelGravelBounce\0.5\parallelIceBounce\0.5\parallelMetalBounce\0.5\parallelMudBounce\0.5\parallelPaperBounce\0.5\parallelPlasterBounce\0.5\parallelRockBounce\0.5\parallelSandBounce\0.5\parallelSnowBounce\0.5\parallelWaterBounce\0.5\parallelWoodBounce\0.5\parallelAsphaltBounce\0.5\parallelCeramicBounce\0.5\parallelPlasticBounce\0.5\parallelRubberBounce\0.5\parallelCushionBounce\0.5\parallelFruitBounce\0.5\parallelPaintedMetalBounce\0.5\perpendicularDefaultBounce\0.5\perpendicularBarkBounce\0.5\perpendicularBrickBounce\0.5\perpendicularCarpetBounce\0.5\perpendicularClothBounce\0.5\perpendicularConcreteBounce\0.5\perpendicularDirtBounce\0.5\perpendicularFleshBounce\0.5\perpendicularFoliageBounce\0.5\perpendicularGlassBounce\0.5\perpendicularGrassBounce\0.5\perpendicularGravelBounce\0.5\perpendicularIceBounce\0.5\perpendicularMetalBounce\0.5\perpendicularMudBounce\0.5\perpendicularPaperBounce\0.5\perpendicularPlasterBounce\0.5\perpendicularRockBounce\0.5\perpendicularSandBounce\0.5\perpendicularSnowBounce\0.5\perpendicularWaterBounce\0.5\perpendicularWoodBounce\0.5\perpendicularAsphaltBounce\0.5\perpendicularCeramicBounce\0.5\perpendicularPlasticBounce\0.5\perpendicularRubberBounce\0.5\perpendicularCushionBounce\0.5\perpendicularFruitBounce\0.5\perpendicularPaintedMetalBounce\0.5\fireRumble\flamethrower\meleeImpactRumble\\adsDofStart\0\adsDofEnd\15\hipDofStart\0\hipDofEnd\0 \ No newline at end of file diff --git a/raw/weapons/sp/m2_flamethrower_zombie_upgraded b/raw/weapons/sp/m2_flamethrower_zombie_upgraded new file mode 100644 index 000000000..407ce03cf --- /dev/null +++ b/raw/weapons/sp/m2_flamethrower_zombie_upgraded @@ -0,0 +1 @@ +WEAPONFILE\weaponType\gas\weaponClass\gas\inventoryType\primary\maxSteeringAccel\3000\displayName\PATCH_M2_FLAMETHROWER_UPGRADED\AIOverlayDescription\WEAPON_FLAMETHROWER_GUNNER\modeName\\playerAnimType\gas\gunModel\viewmodel_zombie_flamethrower_up\handModel\viewmodel_hands_cloth\isHandModelOverridable\1\aimDownSight\1\flameTableFirstPerson\quinn_flame_firstperson\flameTableThirdPerson\quinn_flame_thirdperson\rechamberBoltTime\100\idleAnim\viewmodel_flamethrower_idle\emptyIdleAnim\\fireAnim\viewmodel_flamethrower_fire\lastShotAnim\viewmodel_flamethrower_lastfire\meleeAnim\viewmodel_knife_slash\reloadAnim\\raiseAnim\viewmodel_flamethrower_pullout\dropAnim\viewmodel_flamethrower_putaway\firstRaiseAnim\viewmodel_flamethrower_first_pullout\altRaiseAnim\viewmodel_flamethrower_pullout\altDropAnim\viewmodel_flamethrower_putaway\quickRaiseAnim\viewmodel_flamethrower_pullout_fast\quickDropAnim\viewmodel_flamethrower_putaway_fast\emptyRaiseAnim\\emptyDropAnim\\sprintInAnim\\sprintLoopAnim\\sprintOutAnim\\nightVisionWearAnim\\nightVisionRemoveAnim\\adsFireAnim\viewmodel_flamethrower_fire\adsLastShotAnim\viewmodel_flamethrower_idle\adsUpAnim\viewmodel_flamethrower_ADS_up\adsDownAnim\viewmodel_flamethrower_ADS_down\meleeChargeAnim\viewmodel_knife_stick\knifeModel\viewmodel_usa_kbar_knife\worldKnifeModel\weapon_usa_kbar_knife\moveSpeedScale\0.85\adsMoveSpeedScale\0.8\sprintDurationScale\0.75\damage\45\damageDuration\1\damageInterval\100\meleeDamage\150\fireDelay\0\fireTime\0.2\meleeTime\0.5\meleeChargeTime\1\meleeDelay\0.5\meleeChargeDelay\0.15\reloadTime\1.83\reloadAddTime\1.3\dropTime\0.5\raiseTime\1\altDropTime\0.7\altRaiseTime\0\quickDropTime\0.25\quickRaiseTime\0.5\firstRaiseTime\1.3\emptyDropTime\0.5\emptyRaiseTime\0.5\sprintInTime\0.4\sprintLoopTime\0.8\sprintOutTime\0.4\nightVisionWearTime\0.5\nightVisionRemoveTime\0.5\clipOnly\0\hipReticleSidePos\0\adsIdleAmount\28\hipIdleAmount\30\hipIdleSpeed\0\adsIdleSpeed\0.9\idleCrouchFactor\0.75\idleProneFactor\0.4\adsSpread\0\adsAimPitch\0\adsTransInTime\0.2\adsTransOutTime\0.25\adsTransBlendTime\0.1\adsReloadTransTime\0.3\adsCrosshairInFrac\0.65\adsCrosshairOutFrac\0.5\adsZoomFov\65\adsZoomInFrac\0.5\adsZoomOutFrac\0.1\adsBobFactor\1\adsViewBobMult\0\adsViewErrorMin\0\adsViewErrorMax\0\gunMaxPitch\6\gunMaxYaw\6\adsGunKickPitchMin\0\adsGunKickPitchMax\0\adsGunKickYawMin\0\adsGunKickYawMax\0\adsGunKickAccel\0\adsGunKickSpeedMax\0\adsGunKickSpeedDecay\0\adsGunKickStaticDecay\0\adsViewKickPitchMin\0\adsViewKickPitchMax\0\adsViewKickYawMin\0\adsViewKickYawMax\0\adsViewKickCenterSpeed\10\hipGunKickPitchMin\0\hipGunKickPitchMax\3\hipGunKickYawMin\0\hipGunKickYawMax\0\hipGunKickAccel\0\hipGunKickSpeedMax\0\hipGunKickSpeedDecay\0\hipGunKickStaticDecay\0\hipViewKickPitchMin\1\hipViewKickPitchMax\1\hipViewKickYawMin\0\hipViewKickYawMax\0\hipViewKickCenterSpeed\990\swayMaxAngle\30\swayLerpSpeed\10\swayPitchScale\2\swayYawScale\2\swayHorizScale\-0.3\swayVertScale\-0.3\swayShellShockScale\2\adsSwayMaxAngle\30\adsSwayLerpSpeed\10\adsSwayPitchScale\2\adsSwayYawScale\2\adsSwayHorizScale\-0.3\adsSwayVertScale\-0.3\worldModel\weapon_zombie_flamethrower_up\worldClipModel\\hudIcon\hud_icon_m2_flamethrower\modeIcon\\unlimitedAmmo\1\ammoName\fuel\hudIconRatio\2:1\modeIconRatio\4:1\killIconRatio\4:1\maxAmmo\300\startAmmo\100\clipName\fuel\clipSize\100\dpadIcon\\dpadIconRatio\4:1\overheatWeapon\1\coolWhileFiring\0\overheatRate\20\cooldownRate\13\overheatEndVal\75\dropAmmoMin\10\dropAmmoMax\50\viewFlashEffect\weapon/muzzleflashes/fx_flamethrower_view\worldFlashEffect\weapon/muzzleflashes/fx_flamethrower_world\shellEjectEffect\\lastShotEjectEffect\\worldClipDropEffect\\projTrailEffect\\projExplosionEffect\\pickupSound\weap_pickup\pickupSoundPlayer\weap_flamethrower_foley_F\ammoPickupSound\\ammoPickupSoundPlayer\\fireSound\\fireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\\emptyFireSoundPlayer\\meleeSwipeSound\melee_swing\meleeSwipeSoundPlayer\melee_swing_plr\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\\reloadSoundPlayer\\reloadEmptySound\\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\weap_raise\firstRaiseSoundPlayer\weap_flamethrower_foley_F\putawaySound\weap_putaway\putawaySoundPlayer\weap_putaway_plr\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\flameOffLoopSound\\flameOffLoopSoundPlayer\weap_flamethrower_off\flameIgniteSound\weap_flamethrower_start_3p\flameIgniteSoundPlayer\weap_flamethrower_start\flameOnLoopSound\weap_flamethrower_fireloop_3p\flameOnLoopSoundPlayer\weap_flamethrower_fireloop\flameCooldownSound\weap_flamethrower_cooldown_3p\flameCooldownSoundPlayer\weap_flamethrower_cooldown\noteTrackSoundA\\noteTrackSoundB\\noteTrackSoundC\\noteTrackSoundD\\reticleCenter\hud_flamethrower_reticle\reticleSide\\reticleCenterSize\50\reticleSideSize\25\reticleMinOfs\0\enemyCrosshairRange\720\crosshairColorChange\1\altWeapon\\semiAuto\0\boltAction\0\wideListIcon\1\adsFire\0\cancelAutoHolsterWhenEmpty\0\blocksProne\0\killIcon\\wideKillIcon\1\flipKillIcon\1\noPartialReload\1\reloadAmmoAdd\0\autoAimRange\0\slowdownAimRange\3200\slowdownAimRangeAds\3200\lockonAimRange\3200\lockonAimRangeAds\3200\fightDist\720\maxDist\340\aiVsAiAccuracyGraph\thompson.accu\aiVsPlayerAccuracyGraph\sub_machine_gun.accu\sprintOfsF\-2\sprintOfsR\-1.15\sprintOfsU\-3.05\sprintRotP\9.95\sprintRotY\15\sprintRotR\-28\sprintBobH\2.5\sprintBobV\3.75\sprintScale\1\standMoveF\0\standMoveR\0\standMoveU\-2\standRotP\0\standRotY\0\standRotR\0\duckedSprintOfsF\0\duckedSprintOfsR\0\duckedSprintOfsU\0\duckedSprintRotP\0\duckedSprintRotY\0\duckedSprintRotR\0\duckedSprintBobH\1\duckedSprintBobV\1\duckedSprintScale\1\duckedOfsF\-0.5\duckedOfsR\0.25\duckedOfsU\-0.6\duckedMoveF\0\duckedMoveR\0\duckedMoveU\-1.5\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\0\proneOfsR\0.5\proneOfsU\-1\proneMoveF\-160\proneMoveR\-75\proneMoveU\-120\proneRotP\0\proneRotY\300\proneRotR\-300\posMoveRate\8\posProneMoveRate\10\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\8\posProneRotRate\10\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\parallelDefaultBounce\0.5\parallelBarkBounce\0.5\parallelBrickBounce\0.5\parallelCarpetBounce\0.5\parallelClothBounce\0.5\parallelConcreteBounce\0.5\parallelDirtBounce\0.5\parallelFleshBounce\0.5\parallelFoliageBounce\0.5\parallelGlassBounce\0.5\parallelGrassBounce\0.5\parallelGravelBounce\0.5\parallelIceBounce\0.5\parallelMetalBounce\0.5\parallelMudBounce\0.5\parallelPaperBounce\0.5\parallelPlasterBounce\0.5\parallelRockBounce\0.5\parallelSandBounce\0.5\parallelSnowBounce\0.5\parallelWaterBounce\0.5\parallelWoodBounce\0.5\parallelAsphaltBounce\0.5\parallelCeramicBounce\0.5\parallelPlasticBounce\0.5\parallelRubberBounce\0.5\parallelCushionBounce\0.5\parallelFruitBounce\0.5\parallelPaintedMetalBounce\0.5\perpendicularDefaultBounce\0.5\perpendicularBarkBounce\0.5\perpendicularBrickBounce\0.5\perpendicularCarpetBounce\0.5\perpendicularClothBounce\0.5\perpendicularConcreteBounce\0.5\perpendicularDirtBounce\0.5\perpendicularFleshBounce\0.5\perpendicularFoliageBounce\0.5\perpendicularGlassBounce\0.5\perpendicularGrassBounce\0.5\perpendicularGravelBounce\0.5\perpendicularIceBounce\0.5\perpendicularMetalBounce\0.5\perpendicularMudBounce\0.5\perpendicularPaperBounce\0.5\perpendicularPlasterBounce\0.5\perpendicularRockBounce\0.5\perpendicularSandBounce\0.5\perpendicularSnowBounce\0.5\perpendicularWaterBounce\0.5\perpendicularWoodBounce\0.5\perpendicularAsphaltBounce\0.5\perpendicularCeramicBounce\0.5\perpendicularPlasticBounce\0.5\perpendicularRubberBounce\0.5\perpendicularCushionBounce\0.5\perpendicularFruitBounce\0.5\perpendicularPaintedMetalBounce\0.5\fireRumble\flamethrower\meleeImpactRumble\\adsDofStart\0\adsDofEnd\15\hipDofStart\0\hipDofEnd\0 \ No newline at end of file diff --git a/raw/weapons/sp/m7_launcher_zombie b/raw/weapons/sp/m7_launcher_zombie index 66bb8ead9..eecc39ccf 100644 --- a/raw/weapons/sp/m7_launcher_zombie +++ b/raw/weapons/sp/m7_launcher_zombie @@ -1,7 +1,10 @@ -WEAPONFILE\weaponType\projectile\weaponClass\grenade\impactType\rifle_grenade\guidedMissileType\None\inventoryType\altmode\maxSteeringAccel\3000\displayName\WEAPON_M7_LAUNCHER\AIOverlayDescription\WEAPON_RIFLEMAN\modeName\\playerAnimType\rocketlauncher\gunModel\viewmodel_usa_m1garand_rifle_grenade\gunModel2\\gunModel3\\gunModel4\\gunModel5\\gunModel6\\gunModel7\\gunModel8\\gunModel9\\gunModel10\\gunModel11\\gunModel12\\gunModel13\\gunModel14\\gunModel15\\gunModel16\\handModel\viewmodel_hands_cloth\isHandModelOverridable\1\idleAnim\viewmodel_m1garand_grenade_idle\emptyIdleAnim\viewmodel_m1garand_grenade_idle_empty\fireAnim\viewmodel_m1garand_grenade_fire\lastShotAnim\viewmodel_m1garand_grenade_fire\meleeAnim\viewmodel_knife_slash\meleeChargeAnim\viewmodel_knife_stick\reloadAnim\viewmodel_m1garand_grenade_reload\raiseAnim\viewmodel_m1garand_grenade_pullout\dropAnim\viewmodel_m1garand_grenade_putaway\firstRaiseAnim\viewmodel_m1garand_grenade_first_pullout\altRaiseAnim\viewmodel_m1garand_grenade_alt_pullout\altDropAnim\viewmodel_m1garand_grenade_alt_putaway\quickRaiseAnim\viewmodel_m1garand_grenade_pullout\quickDropAnim\viewmodel_m1garand_grenade_putaway\emptyRaiseAnim\viewmodel_m1garand_grenade_pullout_empty\emptyDropAnim\viewmodel_m1garand_grenade_putaway_empty\sprintInAnim\\sprintLoopAnim\\sprintOutAnim\\nightVisionWearAnim\\nightVisionRemoveAnim\\adsFireAnim\viewmodel_m1garand_grenade_fire\adsLastShotAnim\viewmodel_m1garand_grenade_fire\adsUpAnim\viewmodel_m1garand_grenade_ads_up\adsDownAnim\viewmodel_m1garand_grenade_ads_down\moveSpeedScale\1\adsMoveSpeedScale\1\sprintDurationScale\1\lowAmmoWarningThreshold\0.33\damage\700\meleeDamage\150\fireDelay\0\meleeDelay\0.05\meleeChargeDelay\0.15\fireTime\0.5\meleeTime\0.5\meleeChargeTime\1\reloadTime\1.5\reloadShowRocketTime\0\reloadAddTime\1.5\dropTime\2\raiseTime\2.2\altDropTime\2\altRaiseTime\2.2\quickDropTime\0.75\quickRaiseTime\0.75\firstRaiseTime\2.2\emptyDropTime\0.5\emptyRaiseTime\0.5\sprintInTime\0.4\sprintLoopTime\0.7\sprintOutTime\0.4\nightVisionWearTime\0\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\clipOnly\0\adsTransInTime\0.5\adsTransOutTime\0.5\adsZoomFov\55\adsZoomGunFov\40\adsZoomInFrac\0.5\adsZoomOutFrac\0.1\adsOverlayShader\\adsOverlayReticle\none\adsOverlayInterface\none\adsOverlayWidth\320\adsOverlayHeight\240\adsBobFactor\1\adsViewBobMult\0\hipSpreadStandMin\5\hipSpreadDuckedMin\3.5\hipSpreadProneMin\2\hipSpreadMax\6\hipSpreadDuckedMax\6\hipSpreadProneMax\6\hipSpreadDecayRate\2.5\hipSpreadFireAdd\0.4\hipSpreadTurnAdd\0\hipSpreadMoveAdd\2.3\hipSpreadDuckedDecay\1.375\hipSpreadProneDecay\1.6\hipReticleSidePos\0\adsSpread\1.7\adsIdleAmount\25\hipIdleAmount\80\hipIdleSpeed\1\adsIdleSpeed\1\idleCrouchFactor\0.5\idleProneFactor\0.15\gunMaxPitch\30\gunMaxYaw\30\adsAimPitch\0\adsCrosshairInFrac\1\adsCrosshairOutFrac\0.2\adsReloadTransTime\0.6\adsGunKickPitchMin\-30\adsGunKickPitchMax\-20\adsGunKickYawMin\-17\adsGunKickYawMax\17\adsGunKickAccel\250\adsGunKickSpeedMax\1000\adsGunKickSpeedDecay\10\adsGunKickStaticDecay\1\adsViewKickPitchMin\20\adsViewKickPitchMax\95\adsViewKickYawMin\-10\adsViewKickYawMax\30\adsViewKickCenterSpeed\2500\hipGunKickPitchMin\-5\hipGunKickPitchMax\-3\hipGunKickYawMin\-15\hipGunKickYawMax\15\hipGunKickAccel\250\hipGunKickSpeedMax\500\hipGunKickSpeedDecay\15\hipGunKickStaticDecay\1\hipViewKickPitchMin\100\hipViewKickPitchMax\150\hipViewKickYawMin\-50\hipViewKickYawMax\-80\hipViewKickCenterSpeed\1500\swayMaxAngle\30\swayLerpSpeed\6\swayPitchScale\0.1\swayYawScale\0.1\swayHorizScale\0.1\swayVertScale\0.1\swayShellShockScale\5\adsSwayMaxAngle\30\adsSwayLerpSpeed\6\adsSwayPitchScale\0.1\adsSwayYawScale\0.1\adsSwayHorizScale\0.1\adsSwayVertScale\0.1\hudIcon\hud_icon_m1garand_grenade\killIcon\\dpadIcon\hud_icon_grenade_launcher_dpad\ammoCounterIcon\hud_icon_grenade_launcher\hudIconRatio\4:1\killIconRatio\4:1\dpadIconRatio\1:1\ammoCounterIconRatio\4:1\ammoCounterClip\ShortMagazine\flipKillIcon\1\worldModel\weapon_usa_m1garand_rifle_grenade\worldModel2\\worldModel3\\worldModel4\\worldModel5\\worldModel6\\worldModel7\\worldModel8\\worldModel9\\worldModel10\\worldModel11\\worldModel12\\worldModel13\\worldModel14\\worldModel15\\worldModel16\\worldClipModel\\rocketModel\\knifeModel\viewmodel_usa_kbar_knife\worldKnifeModel\weapon_usa_kbar_knife\ammoName\m7_launcher\maxAmmo\20\startAmmo\20\clipName\m7_launcher\clipSize\1\dropAmmoMin\2\dropAmmoMax\4\viewFlashEffect\weapon/muzzleflashes/fx_muz_grenade_launch\worldFlashEffect\weapon/muzzleflashes/fx_muz_grenade_launch\shellEjectEffect\\lastShotEjectEffect\\worldClipDropEffect\\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup_plr\ammoPickupSound\ammo_pickup\ammoPickupSoundPlayer\ammo_pickup_plr\projectileSound\\fireSound\\fireSoundPlayer\weap_m1gren_fire_plr\lastShotSound\\lastShotSoundPlayer\weap_m1gren_fire_plr\emptyFireSound\dryfire_rifle\emptyFireSoundPlayer\dryfire_rifle_plr\meleeSwipeSound\melee_swing\meleeSwipeSoundPlayer\melee_swing_plr\rechamberSound\\rechamberSoundPlayer\\reloadSound\\reloadSoundPlayer\\reloadEmptySound\gr_smg_reload_notempty_3p\reloadEmptySoundPlayer\\reloadStartSound\gr_smg_reload_notempty_3p\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\weap_raise\firstRaiseSoundPlayer\weap_raise_plr\putawaySound\weap_putaway\putawaySoundPlayer\weap_putaway_plr\bounceSound\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\reticleCenter\reticle_grenade_launch\reticleSide\\reticleCenterSize\128\reticleSideSize\1\reticleMinOfs\15\enemyCrosshairRange\1000\crosshairColorChange\1\altWeapon\m1garand_gl_zombie\boltAction\0\armorPiercing\1\aimDownSight\0\rechamberWhileAds\1\noADSAutoReload\0\adsViewErrorMin\0\adsViewErrorMax\0\adsFire\0\noAdsWhenMagEmpty\0\avoidDropCleanup\0\cancelAutoHolsterWhenEmpty\0\suppressAmmoReserveDisplay\0\blocksProne\0\noPartialReload\0\reloadAmmoAdd\1\autoAimRange\0\aimAssistRange\1000\aimAssistRangeAds\1000\fightDist\720\maxDist\1400\aiVsAiAccuracyGraph\\aiVsPlayerAccuracyGraph\rpg.accu\sprintOfsF\5\sprintOfsR\-2\sprintOfsU\-1\sprintRotP\0\sprintRotY\45\sprintRotR\-15\sprintBobH\6\sprintBobV\8\sprintScale\0.9\standMoveF\0\standMoveR\1\standMoveU\-1.7\standRotP\0\standRotY\0\standRotR\0\duckedSprintOfsF\0\duckedSprintOfsR\0\duckedSprintOfsU\0\duckedSprintRotP\0\duckedSprintRotY\0\duckedSprintRotR\0\duckedSprintBobH\1\duckedSprintBobV\1\duckedSprintScale\1\duckedOfsF\-1\duckedOfsR\0.8\duckedOfsU\-0.2\duckedMoveF\0\duckedMoveR\0\duckedMoveU\-1.5\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-2\proneOfsR\1.5\proneOfsU\0.8\proneMoveF\-100\proneMoveR\3\proneMoveU\-100\proneRotP\0\proneRotY\300\proneRotR\-300\posMoveRate\6\posProneMoveRate\25\standMoveMinSpeed\110\duckedMoveMinSpeed\60\proneMoveMinSpeed\0\posRotRate\6\posProneRotRate\30\standRotMinSpeed\110\duckedRotMinSpeed\60\proneRotMinSpeed\0\explosionRadius\200\explosionInnerDamage\700\explosionOuterDamage\75\damageConeAngle\180\projectileSpeed\2300\projectileSpeedUp\50\projectileActivateDist\0\projectileLifetime\3\projectileModel\projectile_usa_m9a1_riflegrenade\projExplosionType\grenade\projExplosionEffect\explosions/default_explosion\projExplosionEffectForceNormalUp\0\projExplosionSound\\projDudEffect\\projDudSound\\projImpactExplode\1\canUseInVehicle\0\projTrailEffect\weapon/grenade/fx_trail_rifle_grenade\projectileDLight\200\projectileRed\0.75\projectileGreen\0.3\projectileBlue\0\projIgnitionDelay\0\projIgnitionEffect\\projIgnitionSound\\destabilizationRateTime\0.4\destabilizationCurvatureMax\5\destabilizeDistance\750\parallelDefaultBounce\0.5\parallelBarkBounce\0.6\parallelBrickBounce\0.6\parallelCarpetBounce\0.6\parallelClothBounce\0.3\parallelConcreteBounce\0.6\parallelDirtBounce\0.45\parallelFleshBounce\0.2\parallelFoliageBounce\0.05\parallelGlassBounce\0.4\parallelGrassBounce\0.35\parallelGravelBounce\0.5\parallelIceBounce\0.6\parallelMetalBounce\0.6\parallelMudBounce\0.2\parallelPaperBounce\0.2\parallelPlasterBounce\0.5\parallelRockBounce\0.6\parallelSandBounce\0.3\parallelSnowBounce\0.2\parallelWaterBounce\0.2\parallelWoodBounce\0.6\parallelAsphaltBounce\0.6\parallelCeramicBounce\0.5\parallelPlasticBounce\0.5\parallelRubberBounce\0.5\parallelCushionBounce\0.5\parallelFruitBounce\0.5\parallelPaintedMetalBounce\0.5\perpendicularDefaultBounce\0.25\perpendicularBarkBounce\0.25\perpendicularBrickBounce\0.25\perpendicularCarpetBounce\0.25\perpendicularClothBounce\0.2\perpendicularConcreteBounce\0.25\perpendicularDirtBounce\0.225\perpendicularFleshBounce\0.2\perpendicularFoliageBounce\0.05\perpendicularGlassBounce\0.2\perpendicularGrassBounce\0.15\perpendicularGravelBounce\0.25\perpendicularIceBounce\0.3\perpendicularMetalBounce\0.25\perpendicularMudBounce\0.1\perpendicularPaperBounce\0.2\perpendicularPlasterBounce\0.25\perpendicularRockBounce\0.25\perpendicularSandBounce\0.1\perpendicularSnowBounce\0.1\perpendicularWaterBounce\0.2\perpendicularWoodBounce\0.25\perpendicularAsphaltBounce\0.25\perpendicularCeramicBounce\0.5\perpendicularPlasticBounce\0.5\perpendicularRubberBounce\0.5\perpendicularCushionBounce\0.5\perpendicularFruitBounce\0.5\perpendicularPaintedMetalBounce\0.5\fireRumble\damage_heavy\meleeImpactRumble\defaultweapon_melee\adsDofStart\0\adsDofEnd\0\requireLockonToFire\0\hideTags\\notetrackSoundMap\knife_stab_plr knife_stab_plr +WEAPONFILE\weaponType\projectile\weaponClass\grenade\impactType\rifle_grenade\guidedMissileType\None\inventoryType\altmode\maxSteeringAccel\3000\displayName\WEAPON_M1GARAND_GL\AIOverlayDescription\WEAPON_RIFLEMAN\modeName\\playerAnimType\rocketlauncher\gunModel\viewmodel_zombie_m1garand_rifle_grenade\gunModel2\\gunModel3\\gunModel4\\gunModel5\\gunModel6\\gunModel7\\gunModel8\\gunModel9\\gunModel10\\gunModel11\\gunModel12\\gunModel13\\gunModel14\\gunModel15\\gunModel16\\handModel\viewmodel_hands_cloth\isHandModelOverridable\1\idleAnim\viewmodel_m1garand_grenade_idle\emptyIdleAnim\viewmodel_m1garand_grenade_idle_empty\fireAnim\viewmodel_m1garand_grenade_fire\lastShotAnim\viewmodel_m1garand_grenade_fire\meleeAnim\viewmodel_knife_slash\meleeChargeAnim\viewmodel_knife_stick\reloadAnim\viewmodel_m1garand_grenade_reload\raiseAnim\viewmodel_m1garand_grenade_pullout\dropAnim\viewmodel_m1garand_grenade_putaway\firstRaiseAnim\viewmodel_m1garand_grenade_first_pullout\altRaiseAnim\viewmodel_m1garand_grenade_alt_pullout\altDropAnim\viewmodel_m1garand_grenade_alt_putaway\quickRaiseAnim\viewmodel_m1garand_grenade_pullout\quickDropAnim\viewmodel_m1garand_grenade_putaway\emptyRaiseAnim\viewmodel_m1garand_grenade_pullout_empty\emptyDropAnim\viewmodel_m1garand_grenade_putaway_empty\sprintInAnim\\sprintLoopAnim\\sprintOutAnim\\nightVisionWearAnim\\nightVisionRemoveAnim\\adsFireAnim\viewmodel_m1garand_grenade_fire\adsLastShotAnim\viewmodel_m1garand_grenade_fire\adsUpAnim\viewmodel_m1garand_grenade_ads_up\adsDownAnim\viewmodel_m1garand_grenade_ads_down\moveSpeedScale\1\adsMoveSpeedScale\1\sprintDurationScale\1\lowAmmoWarningThreshold\0.33\damage\600\meleeDamage\150\fireDelay\0\meleeDelay\0.05\meleeChargeDelay\0.15\fireTime\0.5\meleeTime\0.5\meleeChargeTime\1\reloadTime\1.5\reloadShowRocketTime\0\reloadAddTime\1.5\dropTime\2\raiseTime\2.2\altDropTime\2\altRaiseTime\2.2\quickDropTime\0.75\quickRaiseTime\0.75\firstRaiseTime\2.2\emptyDropTime\0.5\emptyRaiseTime\0.5\sprintInTime\0.4\sprintLoopTime\0.7\sprintOutTime\0.4\nightVisionWearTime\0\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\clipOnly\0\adsTransInTime\0.5\adsTransOutTime\0.5\adsZoomFov\55\adsZoomGunFov\40\adsZoomInFrac\0.5\adsZoomOutFrac\0.1\adsOverlayShader\\adsOverlayReticle\none\adsOverlayInterface\none\adsOverlayWidth\320\adsOverlayHeight\240\adsBobFactor\1\adsViewBobMult\0\hipSpreadStandMin\5\hipSpreadDuckedMin\3.5\hipSpreadProneMin\2\hipSpreadMax\6\hipSpreadDuckedMax\6\hipSpreadProneMax\6\hipSpreadDecayRate\2.5\hipSpreadFireAdd\0.4\hipSpreadTurnAdd\0\hipSpreadMoveAdd\2.3\hipSpreadDuckedDecay\1.375\hipSpreadProneDecay\1.6\hipReticleSidePos\0\adsSpread\1.7\adsIdleAmount\25\hipIdleAmount\80\hipIdleSpeed\1\adsIdleSpeed\1\idleCrouchFactor\0.5\idleProneFactor\0.15\gunMaxPitch\30\gunMaxYaw\30\adsAimPitch\0\adsCrosshairInFrac\1\adsCrosshairOutFrac\0.2\adsReloadTransTime\0.6\adsGunKickPitchMin\-30\adsGunKickPitchMax\-20\adsGunKickYawMin\-17\adsGunKickYawMax\17\adsGunKickAccel\250\adsGunKickSpeedMax\1000\adsGunKickSpeedDecay\10\adsGunKickStaticDecay\1\adsViewKickPitchMin\20\adsViewKickPitchMax\95\adsViewKickYawMin\-10\adsViewKickYawMax\30\adsViewKickCenterSpeed\2500\hipGunKickPitchMin\-5\hipGunKickPitchMax\-3\hipGunKickYawMin\-15\hipGunKickYawMax\15\hipGunKickAccel\250\hipGunKickSpeedMax\500\hipGunKickSpeedDecay\15\hipGunKickStaticDecay\1\hipViewKickPitchMin\100\hipViewKickPitchMax\150\hipViewKickYawMin\-50\hipViewKickYawMax\-80\hipViewKickCenterSpeed\1500\swayMaxAngle\30\swayLerpSpeed\6\swayPitchScale\0.1\swayYawScale\0.1\swayHorizScale\0.1\swayVertScale\0.1\swayShellShockScale\5\adsSwayMaxAngle\30\adsSwayLerpSpeed\6\adsSwayPitchScale\0.1\adsSwayYawScale\0.1\adsSwayHorizScale\0.1\adsSwayVertScale\0.1\hudIcon\hud_icon_m1garand_grenade\killIcon\\dpadIcon\hud_icon_grenade_launcher_dpad\ammoCounterIcon\hud_icon_grenade_launcher\hudIconRatio\4:1\killIconRatio\4:1\dpadIconRatio\1:1\ammoCounterIconRatio\4:1\ammoCounterClip\ShortMagazine\flipKillIcon\1\worldModel\weapon_zombie_m1garand_rifle_grenade\worldModel2\\worldModel3\\worldModel4\\worldModel5\\worldModel6\\worldModel7\\worldModel8\\worldModel9\\worldModel10\\worldModel11\\worldModel12\\worldModel13\\worldModel14\\worldModel15\\worldModel16\\worldClipModel\\rocketModel\\knifeModel\viewmodel_usa_kbar_knife\worldKnifeModel\weapon_usa_kbar_knife\ammoName\m7_launcher\maxAmmo\20\startAmmo\20\clipName\m7_launcher\clipSize\1\dropAmmoMin\1\dropAmmoMax\4\viewFlashEffect\weapon/muzzleflashes/fx_muz_grenade_launch\worldFlashEffect\weapon/muzzleflashes/fx_muz_grenade_launch\shellEjectEffect\\lastShotEjectEffect\\worldClipDropEffect\\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup_plr\ammoPickupSound\ammo_pickup\ammoPickupSoundPlayer\ammo_pickup_plr\projectileSound\\fireSound\\fireSoundPlayer\weap_m1gren_fire_plr\lastShotSound\\lastShotSoundPlayer\weap_m1gren_fire_plr\emptyFireSound\dryfire_rifle\emptyFireSoundPlayer\dryfire_rifle_plr\meleeSwipeSound\melee_swing\meleeSwipeSoundPlayer\melee_swing_plr\rechamberSound\\rechamberSoundPlayer\\reloadSound\\reloadSoundPlayer\\reloadEmptySound\gr_smg_reload_notempty_3p\reloadEmptySoundPlayer\\reloadStartSound\gr_smg_reload_notempty_3p\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\weap_raise\firstRaiseSoundPlayer\weap_raise_plr\putawaySound\weap_putaway\putawaySoundPlayer\weap_putaway_plr\bounceSound\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\reticleCenter\reticle_grenade_launch\reticleSide\\reticleCenterSize\128\reticleSideSize\1\reticleMinOfs\15\enemyCrosshairRange\1000\crosshairColorChange\1\altWeapon\m1garand_gl_zombie\boltAction\0\armorPiercing\1\aimDownSight\0\rechamberWhileAds\1\noADSAutoReload\0\adsViewErrorMin\0\adsViewErrorMax\0\adsFire\0\noAdsWhenMagEmpty\0\avoidDropCleanup\0\cancelAutoHolsterWhenEmpty\0\suppressAmmoReserveDisplay\0\blocksProne\0\noPartialReload\0\reloadAmmoAdd\0\autoAimRange\0\aimAssistRange\1000\aimAssistRangeAds\1000\fightDist\720\maxDist\1400\aiVsAiAccuracyGraph\\aiVsPlayerAccuracyGraph\rpg.accu\sprintOfsF\5\sprintOfsR\-2\sprintOfsU\-1\sprintRotP\0\sprintRotY\45\sprintRotR\-15\sprintBobH\6\sprintBobV\8\sprintScale\0.9\standMoveF\0\standMoveR\1\standMoveU\-1.7\standRotP\0\standRotY\0\standRotR\0\duckedSprintOfsF\0\duckedSprintOfsR\0\duckedSprintOfsU\0\duckedSprintRotP\0\duckedSprintRotY\0\duckedSprintRotR\0\duckedSprintBobH\1\duckedSprintBobV\1\duckedSprintScale\1\duckedOfsF\-1\duckedOfsR\0.8\duckedOfsU\-0.2\duckedMoveF\0\duckedMoveR\0\duckedMoveU\-1.5\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-2\proneOfsR\1.5\proneOfsU\0.8\proneMoveF\-100\proneMoveR\3\proneMoveU\-100\proneRotP\0\proneRotY\300\proneRotR\-300\posMoveRate\6\posProneMoveRate\25\standMoveMinSpeed\110\duckedMoveMinSpeed\60\proneMoveMinSpeed\0\posRotRate\6\posProneRotRate\30\standRotMinSpeed\110\duckedRotMinSpeed\60\proneRotMinSpeed\0\explosionRadius\200\explosionInnerDamage\600\explosionOuterDamage\75\damageConeAngle\180\projectileSpeed\2300\projectileSpeedUp\50\projectileActivateDist\0\projectileLifetime\3\projectileModel\projectile_usa_m9a1_riflegrenade\projExplosionType\grenade\projExplosionEffect\explosions/default_explosion\projExplosionEffectForceNormalUp\0\projExplosionSound\\projDudEffect\\projDudSound\\projImpactExplode\1\canUseInVehicle\0\projTrailEffect\weapon/grenade/fx_trail_rifle_grenade\projectileDLight\200\projectileRed\0.75\projectileGreen\0.3\projectileBlue\0\projIgnitionDelay\0\projIgnitionEffect\\projIgnitionSound\\destabilizationRateTime\0.4\destabilizationCurvatureMax\5\destabilizeDistance\750\parallelDefaultBounce\0.5\parallelBarkBounce\0.6\parallelBrickBounce\0.6\parallelCarpetBounce\0.6\parallelClothBounce\0.3\parallelConcreteBounce\0.6\parallelDirtBounce\0.45\parallelFleshBounce\0.2\parallelFoliageBounce\0.05\parallelGlassBounce\0.4\parallelGrassBounce\0.35\parallelGravelBounce\0.5\parallelIceBounce\0.6\parallelMetalBounce\0.6\parallelMudBounce\0.2\parallelPaperBounce\0.2\parallelPlasterBounce\0.5\parallelRockBounce\0.6\parallelSandBounce\0.3\parallelSnowBounce\0.2\parallelWaterBounce\0.2\parallelWoodBounce\0.6\parallelAsphaltBounce\0.6\parallelCeramicBounce\0.5\parallelPlasticBounce\0.5\parallelRubberBounce\0.5\parallelCushionBounce\0.5\parallelFruitBounce\0.5\parallelPaintedMetalBounce\0.5\perpendicularDefaultBounce\0.25\perpendicularBarkBounce\0.25\perpendicularBrickBounce\0.25\perpendicularCarpetBounce\0.25\perpendicularClothBounce\0.2\perpendicularConcreteBounce\0.25\perpendicularDirtBounce\0.225\perpendicularFleshBounce\0.2\perpendicularFoliageBounce\0.05\perpendicularGlassBounce\0.2\perpendicularGrassBounce\0.15\perpendicularGravelBounce\0.25\perpendicularIceBounce\0.3\perpendicularMetalBounce\0.25\perpendicularMudBounce\0.1\perpendicularPaperBounce\0.2\perpendicularPlasterBounce\0.25\perpendicularRockBounce\0.25\perpendicularSandBounce\0.1\perpendicularSnowBounce\0.1\perpendicularWaterBounce\0.2\perpendicularWoodBounce\0.25\perpendicularAsphaltBounce\0.25\perpendicularCeramicBounce\0.5\perpendicularPlasticBounce\0.5\perpendicularRubberBounce\0.5\perpendicularCushionBounce\0.5\perpendicularFruitBounce\0.5\perpendicularPaintedMetalBounce\0.5\fireRumble\damage_heavy\meleeImpactRumble\defaultweapon_melee\adsDofStart\0\adsDofEnd\0\requireLockonToFire\0\hideTags\\notetrackSoundMap\knife_stab_plr knife_stab_plr knife_pull_plr knife_pull_plr Knife_slash_plr Knife_slash_plr gr_m1gren_load gr_m1gren_load gr_m1gren_futz gr_m1gren_futz gr_m1gren_click gr_m1gren_click -gr_m1gren_remove gr_m1gren_remove \ No newline at end of file +gr_m1gren_remove gr_m1gren_remove +bowie_swing bowie_swing +bowie_stab bowie_stab +bowie_pull bowie_pull \ No newline at end of file diff --git a/raw/weapons/sp/m7_launcher_zombie_upgraded b/raw/weapons/sp/m7_launcher_zombie_upgraded new file mode 100644 index 000000000..67d82bd26 --- /dev/null +++ b/raw/weapons/sp/m7_launcher_zombie_upgraded @@ -0,0 +1,10 @@ +WEAPONFILE\weaponType\projectile\weaponClass\grenade\impactType\rifle_grenade\guidedMissileType\None\inventoryType\altmode\maxSteeringAccel\3000\displayName\PATCH_M7_LAUNCHER_UPGRADED\AIOverlayDescription\WEAPON_RIFLEMAN\modeName\\playerAnimType\rocketlauncher\gunModel\viewmodel_zombie_m1garand_rifle_grenade_up\gunModel2\\gunModel3\\gunModel4\\gunModel5\\gunModel6\\gunModel7\\gunModel8\\gunModel9\\gunModel10\\gunModel11\\gunModel12\\gunModel13\\gunModel14\\gunModel15\\gunModel16\\handModel\viewmodel_hands_cloth\isHandModelOverridable\1\idleAnim\viewmodel_m1garand_grenade_idle\emptyIdleAnim\viewmodel_m1garand_grenade_idle_empty\fireAnim\viewmodel_m1garand_grenade_fire\lastShotAnim\viewmodel_m1garand_grenade_fire\meleeAnim\viewmodel_knife_slash\meleeChargeAnim\viewmodel_knife_stick\reloadAnim\viewmodel_m1garand_grenade_reload\raiseAnim\viewmodel_m1garand_grenade_pullout\dropAnim\viewmodel_m1garand_grenade_putaway\firstRaiseAnim\viewmodel_m1garand_grenade_first_pullout\altRaiseAnim\viewmodel_m1garand_grenade_alt_pullout\altDropAnim\viewmodel_m1garand_grenade_alt_putaway\quickRaiseAnim\viewmodel_m1garand_grenade_pullout\quickDropAnim\viewmodel_m1garand_grenade_putaway\emptyRaiseAnim\viewmodel_m1garand_grenade_pullout_empty\emptyDropAnim\viewmodel_m1garand_grenade_putaway_empty\sprintInAnim\\sprintLoopAnim\\sprintOutAnim\\nightVisionWearAnim\\nightVisionRemoveAnim\\adsFireAnim\viewmodel_m1garand_grenade_fire\adsLastShotAnim\viewmodel_m1garand_grenade_fire\adsUpAnim\viewmodel_m1garand_grenade_ads_up\adsDownAnim\viewmodel_m1garand_grenade_ads_down\moveSpeedScale\1\adsMoveSpeedScale\1\sprintDurationScale\1\lowAmmoWarningThreshold\0.33\damage\1000\meleeDamage\150\fireDelay\0\meleeDelay\0.05\meleeChargeDelay\0.15\fireTime\0.5\meleeTime\0.5\meleeChargeTime\1\reloadTime\1.5\reloadShowRocketTime\0\reloadAddTime\1.5\dropTime\2\raiseTime\2.2\altDropTime\2\altRaiseTime\2.2\quickDropTime\0.75\quickRaiseTime\0.75\firstRaiseTime\2.2\emptyDropTime\0.5\emptyRaiseTime\0.5\sprintInTime\0.4\sprintLoopTime\0.7\sprintOutTime\0.4\nightVisionWearTime\0\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\clipOnly\0\adsTransInTime\0.5\adsTransOutTime\0.5\adsZoomFov\55\adsZoomGunFov\40\adsZoomInFrac\0.5\adsZoomOutFrac\0.1\adsOverlayShader\\adsOverlayReticle\none\adsOverlayInterface\none\adsOverlayWidth\320\adsOverlayHeight\240\adsBobFactor\1\adsViewBobMult\0\hipSpreadStandMin\5\hipSpreadDuckedMin\3.5\hipSpreadProneMin\2\hipSpreadMax\6\hipSpreadDuckedMax\6\hipSpreadProneMax\6\hipSpreadDecayRate\2.5\hipSpreadFireAdd\0.4\hipSpreadTurnAdd\0\hipSpreadMoveAdd\2.3\hipSpreadDuckedDecay\1.375\hipSpreadProneDecay\1.6\hipReticleSidePos\0\adsSpread\1.7\adsIdleAmount\25\hipIdleAmount\80\hipIdleSpeed\1\adsIdleSpeed\1\idleCrouchFactor\0.5\idleProneFactor\0.15\gunMaxPitch\30\gunMaxYaw\30\adsAimPitch\0\adsCrosshairInFrac\1\adsCrosshairOutFrac\0.2\adsReloadTransTime\0.6\adsGunKickPitchMin\-30\adsGunKickPitchMax\-20\adsGunKickYawMin\-17\adsGunKickYawMax\17\adsGunKickAccel\250\adsGunKickSpeedMax\1000\adsGunKickSpeedDecay\10\adsGunKickStaticDecay\1\adsViewKickPitchMin\20\adsViewKickPitchMax\95\adsViewKickYawMin\-10\adsViewKickYawMax\30\adsViewKickCenterSpeed\2500\hipGunKickPitchMin\-5\hipGunKickPitchMax\-3\hipGunKickYawMin\-15\hipGunKickYawMax\15\hipGunKickAccel\250\hipGunKickSpeedMax\500\hipGunKickSpeedDecay\15\hipGunKickStaticDecay\1\hipViewKickPitchMin\100\hipViewKickPitchMax\150\hipViewKickYawMin\-50\hipViewKickYawMax\-80\hipViewKickCenterSpeed\1500\swayMaxAngle\30\swayLerpSpeed\6\swayPitchScale\0.1\swayYawScale\0.1\swayHorizScale\0.1\swayVertScale\0.1\swayShellShockScale\5\adsSwayMaxAngle\30\adsSwayLerpSpeed\6\adsSwayPitchScale\0.1\adsSwayYawScale\0.1\adsSwayHorizScale\0.1\adsSwayVertScale\0.1\hudIcon\hud_icon_m1garand_grenade\killIcon\\dpadIcon\hud_icon_grenade_launcher_dpad\ammoCounterIcon\hud_icon_grenade_launcher\hudIconRatio\4:1\killIconRatio\4:1\dpadIconRatio\1:1\ammoCounterIconRatio\4:1\ammoCounterClip\ShortMagazine\flipKillIcon\1\worldModel\weapon_zombie_m1garand_rifle_grenade_up\worldModel2\\worldModel3\\worldModel4\\worldModel5\\worldModel6\\worldModel7\\worldModel8\\worldModel9\\worldModel10\\worldModel11\\worldModel12\\worldModel13\\worldModel14\\worldModel15\\worldModel16\\worldClipModel\\rocketModel\\knifeModel\viewmodel_usa_kbar_knife\worldKnifeModel\weapon_usa_kbar_knife\ammoName\m7_launcher\maxAmmo\40\startAmmo\40\clipName\m7_launcher_upgraded\clipSize\3\dropAmmoMin\1\dropAmmoMax\4\viewFlashEffect\weapon/muzzleflashes/fx_muz_grenade_launch\worldFlashEffect\weapon/muzzleflashes/fx_muz_grenade_launch\shellEjectEffect\\lastShotEjectEffect\\worldClipDropEffect\\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup_plr\ammoPickupSound\ammo_pickup\ammoPickupSoundPlayer\ammo_pickup_plr\projectileSound\\fireSound\\fireSoundPlayer\weap_m1gren_fire_plr\lastShotSound\\lastShotSoundPlayer\weap_m1gren_fire_plr\emptyFireSound\dryfire_rifle\emptyFireSoundPlayer\dryfire_rifle_plr\meleeSwipeSound\melee_swing\meleeSwipeSoundPlayer\melee_swing_plr\rechamberSound\\rechamberSoundPlayer\\reloadSound\\reloadSoundPlayer\\reloadEmptySound\gr_smg_reload_notempty_3p\reloadEmptySoundPlayer\\reloadStartSound\gr_smg_reload_notempty_3p\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\weap_raise\firstRaiseSoundPlayer\weap_raise_plr\putawaySound\weap_putaway\putawaySoundPlayer\weap_putaway_plr\bounceSound\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\reticleCenter\reticle_grenade_launch\reticleSide\\reticleCenterSize\128\reticleSideSize\1\reticleMinOfs\15\enemyCrosshairRange\1000\crosshairColorChange\1\altWeapon\m1garand_gl_zombie_upgraded\boltAction\0\armorPiercing\1\aimDownSight\0\rechamberWhileAds\1\noADSAutoReload\0\adsViewErrorMin\0\adsViewErrorMax\0\adsFire\0\noAdsWhenMagEmpty\0\avoidDropCleanup\0\cancelAutoHolsterWhenEmpty\0\suppressAmmoReserveDisplay\0\blocksProne\0\noPartialReload\0\reloadAmmoAdd\0\autoAimRange\0\aimAssistRange\1000\aimAssistRangeAds\1000\fightDist\720\maxDist\1400\aiVsAiAccuracyGraph\\aiVsPlayerAccuracyGraph\rpg.accu\sprintOfsF\5\sprintOfsR\-2\sprintOfsU\-1\sprintRotP\0\sprintRotY\45\sprintRotR\-15\sprintBobH\6\sprintBobV\8\sprintScale\0.9\standMoveF\0\standMoveR\1\standMoveU\-1.7\standRotP\0\standRotY\0\standRotR\0\duckedSprintOfsF\0\duckedSprintOfsR\0\duckedSprintOfsU\0\duckedSprintRotP\0\duckedSprintRotY\0\duckedSprintRotR\0\duckedSprintBobH\1\duckedSprintBobV\1\duckedSprintScale\1\duckedOfsF\-1\duckedOfsR\0.8\duckedOfsU\-0.2\duckedMoveF\0\duckedMoveR\0\duckedMoveU\-1.5\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-2\proneOfsR\1.5\proneOfsU\0.8\proneMoveF\-100\proneMoveR\3\proneMoveU\-100\proneRotP\0\proneRotY\300\proneRotR\-300\posMoveRate\6\posProneMoveRate\25\standMoveMinSpeed\110\duckedMoveMinSpeed\60\proneMoveMinSpeed\0\posRotRate\6\posProneRotRate\30\standRotMinSpeed\110\duckedRotMinSpeed\60\proneRotMinSpeed\0\explosionRadius\400\explosionInnerDamage\1200\explosionOuterDamage\75\damageConeAngle\180\projectileSpeed\2300\projectileSpeedUp\50\projectileActivateDist\0\projectileLifetime\3\projectileModel\projectile_usa_m9a1_riflegrenade\projExplosionType\grenade\projExplosionEffect\explosions/default_explosion\projExplosionEffectForceNormalUp\0\projExplosionSound\\projDudEffect\\projDudSound\\projImpactExplode\1\canUseInVehicle\0\projTrailEffect\weapon/grenade/fx_trail_rifle_grenade\projectileDLight\200\projectileRed\0.75\projectileGreen\0.3\projectileBlue\0\projIgnitionDelay\0\projIgnitionEffect\\projIgnitionSound\\destabilizationRateTime\0.4\destabilizationCurvatureMax\5\destabilizeDistance\750\parallelDefaultBounce\0.5\parallelBarkBounce\0.6\parallelBrickBounce\0.6\parallelCarpetBounce\0.6\parallelClothBounce\0.3\parallelConcreteBounce\0.6\parallelDirtBounce\0.45\parallelFleshBounce\0.2\parallelFoliageBounce\0.05\parallelGlassBounce\0.4\parallelGrassBounce\0.35\parallelGravelBounce\0.5\parallelIceBounce\0.6\parallelMetalBounce\0.6\parallelMudBounce\0.2\parallelPaperBounce\0.2\parallelPlasterBounce\0.5\parallelRockBounce\0.6\parallelSandBounce\0.3\parallelSnowBounce\0.2\parallelWaterBounce\0.2\parallelWoodBounce\0.6\parallelAsphaltBounce\0.6\parallelCeramicBounce\0.5\parallelPlasticBounce\0.5\parallelRubberBounce\0.5\parallelCushionBounce\0.5\parallelFruitBounce\0.5\parallelPaintedMetalBounce\0.5\perpendicularDefaultBounce\0.25\perpendicularBarkBounce\0.25\perpendicularBrickBounce\0.25\perpendicularCarpetBounce\0.25\perpendicularClothBounce\0.2\perpendicularConcreteBounce\0.25\perpendicularDirtBounce\0.225\perpendicularFleshBounce\0.2\perpendicularFoliageBounce\0.05\perpendicularGlassBounce\0.2\perpendicularGrassBounce\0.15\perpendicularGravelBounce\0.25\perpendicularIceBounce\0.3\perpendicularMetalBounce\0.25\perpendicularMudBounce\0.1\perpendicularPaperBounce\0.2\perpendicularPlasterBounce\0.25\perpendicularRockBounce\0.25\perpendicularSandBounce\0.1\perpendicularSnowBounce\0.1\perpendicularWaterBounce\0.2\perpendicularWoodBounce\0.25\perpendicularAsphaltBounce\0.25\perpendicularCeramicBounce\0.5\perpendicularPlasticBounce\0.5\perpendicularRubberBounce\0.5\perpendicularCushionBounce\0.5\perpendicularFruitBounce\0.5\perpendicularPaintedMetalBounce\0.5\fireRumble\damage_heavy\meleeImpactRumble\defaultweapon_melee\adsDofStart\0\adsDofEnd\0\requireLockonToFire\0\hideTags\\notetrackSoundMap\knife_stab_plr knife_stab_plr +knife_pull_plr knife_pull_plr +Knife_slash_plr Knife_slash_plr +gr_m1gren_load gr_m1gren_load +gr_m1gren_futz gr_m1gren_futz +gr_m1gren_click gr_m1gren_click +gr_m1gren_remove gr_m1gren_remove +bowie_swing bowie_swing +bowie_stab bowie_stab +bowie_pull bowie_pull \ No newline at end of file diff --git a/raw/weapons/sp/molotov_zombie b/raw/weapons/sp/molotov_zombie index f3ac3ed16..30858152e 100644 --- a/raw/weapons/sp/molotov_zombie +++ b/raw/weapons/sp/molotov_zombie @@ -1,3 +1,6 @@ WEAPONFILE\weaponType\grenade\weaponClass\grenade\offhandClass\Smoke Grenade\impactType\grenade_explode\inventoryType\offhand\displayName\WEAPON_MOLOTOV\modeName\\playerAnimType\grenade\AIOverlayDescription\\gunModel\viewmodel_rus_molotov_grenade\handModel\viewmodel_hands_cloth\isHandModelOverridable\1\idleAnim\viewmodel_molotov_idle\emptyIdleAnim\viewmodel_molotov_idle\fireAnim\viewmodel_molotov_throw\holdFireAnim\viewmodel_molotov_light\lastShotAnim\viewmodel_molotov_throw\detonateAnim\\meleeAnim\\meleeChargeAnim\\raiseAnim\viewmodel_molotov_idle\dropAnim\viewmodel_molotov_idle\firstRaiseAnim\\altRaiseAnim\viewmodel_molotov_throw\altDropAnim\viewmodel_molotov_idle\quickRaiseAnim\viewmodel_molotov_idle\quickDropAnim\viewmodel_molotov_idle\emptyRaiseAnim\viewmodel_molotov_idle\emptyDropAnim\viewmodel_molotov_idle\sprintInAnim\\sprintLoopAnim\\sprintOutAnim\\nightVisionWearAnim\\nightVisionRemoveAnim\\autoAimRange\1600\aimAssistRange\3200\aimAssistRangeAds\3200\moveSpeedScale\1\sprintScale\0.9\sprintDurationScale\1\lowAmmoWarningThreshold\0.33\damage\600\meleeDamage\40\fireDelay\0\meleeDelay\0.1\meleeChargeDelay\0\fireTime\0.4\holdFireTime\1.4\detonateTime\0.2\detonateDelay\0.1\meleeTime\0.66\meleeChargeTime\0\reloadTime\1.5\dropTime\0\raiseTime\0.25\altDropTime\0\altRaiseTime\0.05\quickDropTime\0\quickRaiseTime\0.5\firstRaiseTime\0.5\emptyDropTime\0\emptyRaiseTime\0.5\sprintInTime\0.08\sprintLoopTime\0.5\sprintOutTime\0.08\nightVisionWearTime\0.5\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0.5\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\fuseTime\3.5\aiFuseTime\5\stickiness\Don't stick\hasDetonator\0\timedDetonation\0\rotate\1\holdButtonToThrow\0\freezeMovementWhenFiring\0\clipOnly\1\hipIdleAmount\80\hipIdleSpeed\0\idleCrouchFactor\0.5\idleProneFactor\0.15\parallelDefaultBounce\0.5\parallelBarkBounce\0.6\parallelBrickBounce\0.6\parallelCarpetBounce\0.6\parallelClothBounce\0.2\parallelConcreteBounce\0.6\parallelDirtBounce\0.45\parallelFleshBounce\0.2\parallelFoliageBounce\0.05\parallelGlassBounce\0.4\parallelGrassBounce\0.35\parallelGravelBounce\0.5\parallelIceBounce\0.6\parallelMetalBounce\0.6\parallelMudBounce\0.2\parallelPaperBounce\0.2\parallelPlasterBounce\0.5\parallelRockBounce\0.6\parallelSandBounce\0.3\parallelSnowBounce\0.2\parallelWaterBounce\0.2\parallelWoodBounce\0.6\parallelAsphaltBounce\0.6\parallelCeramicBounce\0.5\parallelPlasticBounce\0.5\parallelRubberBounce\0.5\parallelCushionBounce\0.5\parallelFruitBounce\0.5\parallelPaintedMetalBounce\0.5\perpendicularDefaultBounce\0.25\perpendicularBarkBounce\0.25\perpendicularBrickBounce\0.25\perpendicularCarpetBounce\0.25\perpendicularClothBounce\0.2\perpendicularConcreteBounce\0.25\perpendicularDirtBounce\0.225\perpendicularFleshBounce\0.2\perpendicularFoliageBounce\0.05\perpendicularGlassBounce\0.2\perpendicularGrassBounce\0.15\perpendicularGravelBounce\0.25\perpendicularIceBounce\0.3\perpendicularMetalBounce\0.25\perpendicularMudBounce\0.1\perpendicularPaperBounce\0.2\perpendicularPlasterBounce\0.25\perpendicularRockBounce\0.25\perpendicularSandBounce\0.1\perpendicularSnowBounce\0.1\perpendicularWaterBounce\0.2\perpendicularWoodBounce\0.25\perpendicularAsphaltBounce\0.25\perpendicularCeramicBounce\0.5\perpendicularPlasticBounce\0.5\perpendicularRubberBounce\0.5\perpendicularCushionBounce\0.5\perpendicularFruitBounce\0.5\perpendicularPaintedMetalBounce\0.5\swayMaxAngle\30\swayLerpSpeed\6\swayPitchScale\0.5\swayYawScale\0.5\swayHorizScale\0.5\swayVertScale\0.5\swayShellShockScale\5\worldModel\weapon_rus_molotov_grenade\knifeModel\\worldKnifeModel\\ammoName\molotov\maxAmmo\4\startAmmo\4\clipName\molotov\clipSize\4\sharedAmmoCapName\WEAPON_SMOKE\sharedAmmoCap\4\dropAmmoMin\1\dropAmmoMax\3\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup_plr\ammoPickupSound\ammo_pickup\ammoPickupSoundPlayer\ammo_pickup_plr\pullbackSound\weap_molotov_light\pullbackSoundPlayer\weap_molotov_light\fireSound\weap_molotov_throw\fireSoundPlayer\weap_molotov_throw\lastShotSound\\lastShotSoundPlayer\\meleeSwipeSound\\meleeSwipeSoundPlayer\\reloadSound\\reloadSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\detonateSound\weap_molotov_impact\detonateSoundPlayer\weap_molotov_impact\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\\firstRaiseSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\weap_putaway_plr\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\bounceSound\\emptyFireSound\\emptyFireSoundPlayer\\reticleCenter\reticle_center_cross\reticleSide\\reticleCenterSize\32\reticleSideSize\16\reticleMinOfs\4\altWeapon\\blocksProne\0\cookOffHold\0\hudIcon\hud_icon_molotov\killIcon\\dpadIcon\\ammoCounterIcon\\hudIconRatio\1:1\killIconRatio\4:1\dpadIconRatio\4:1\ammoCounterIconRatio\4:1\ammoCounterClip\None\flipKillIcon\1\standMoveF\0\standMoveR\1\standMoveU\-1.5\standRotP\0\standRotY\0\standRotR\0\duckedOfsF\-2\duckedOfsR\2\duckedOfsU\-0.2\duckedMoveF\0\duckedMoveR\1\duckedMoveU\-1.5\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-6\proneOfsR\3.5\proneOfsU\0.8\proneMoveF\0\proneMoveR\1\proneMoveU\-1.5\proneRotP\0\proneRotY\0\proneRotR\0\posMoveRate\4\posProneMoveRate\10\standMoveMinSpeed\110\duckedMoveMinSpeed\60\proneMoveMinSpeed\0\posRotRate\5\posProneRotRate\10\standRotMinSpeed\110\duckedRotMinSpeed\60\proneRotMinSpeed\0\sprintOfsF\0\sprintOfsR\0\sprintOfsU\0\sprintRotP\0\sprintRotY\0\sprintRotR\0\sprintBobH\6\sprintBobV\8\explosionRadius\200\explosionRadiusMin\0\explosionInnerDamage\250\explosionOuterDamage\40\damageConeAngle\180\projectileSpeed\940\projectileSpeedUp\120\projectileSpeedForward\0\projectileActivateDist\0\projectileModel\projectile_rus_molotov_grenade\projExplosionType\fire\projExplosionEffect\weapon/molotov/fx_molotov_exp\projExplosionEffectForceNormalUp\0\projExplosionSound\\projTrailEffect\weapon/molotov/fx_molotov_wick\projImpactExplode\1\canUseInVehicle\0\noDropsOrRaises\0\tagFx_preparationEffect\weapon/molotov/fx_molotov_lighter\tagFlash_preparationEffect\weapon/molotov/fx_molotov_wick_phase1\adsDofStart\0\adsDofEnd\0\notetrackSoundMap\knife_stab_plr knife_stab_plr knife_pull_plr knife_pull_plr -Knife_slash_plr Knife_slash_plr \ No newline at end of file +Knife_slash_plr Knife_slash_plr +bowie_swing bowie_swing +bowie_stab bowie_stab +bowie_pull bowie_pull \ No newline at end of file diff --git a/raw/weapons/sp/mosin_launcher_zombie b/raw/weapons/sp/mosin_launcher_zombie index 3a873c47d..f9a1bab06 100644 --- a/raw/weapons/sp/mosin_launcher_zombie +++ b/raw/weapons/sp/mosin_launcher_zombie @@ -1 +1,3 @@ -WEAPONFILE\weaponType\projectile\weaponClass\grenade\impactType\grenade_bounce\guidedMissileType\None\inventoryType\primary\maxSteeringAccel\3000\displayName\WEAPON_MOSIN_LAUNCHER\AIOverlayDescription\WEAPON_RIFLEMAN\modeName\\playerAnimType\rocketlauncher\gunModel\viewmodel_rus_mosinnagant_rifle_grenade\gunModel2\\gunModel3\\gunModel4\\gunModel5\\gunModel6\\gunModel7\\gunModel8\\gunModel9\\gunModel10\\gunModel11\\gunModel12\\gunModel13\\gunModel14\\gunModel15\\gunModel16\\handModel\viewmodel_hands_cloth\isHandModelOverridable\1\idleAnim\viewmodel_mosinnagant_grenade_idle\emptyIdleAnim\viewmodel_mosinnagant_grenade_empty_idle\fireAnim\viewmodel_mosinnagant_grenade_fire\lastShotAnim\viewmodel_mosinnagant_grenade_fire\meleeAnim\viewmodel_knife_stick\meleeChargeAnim\\reloadAnim\viewmodel_mosinnagant_grenade_reload\raiseAnim\viewmodel_mosinnagant_grenade_pullout\dropAnim\viewmodel_mosinnagant_grenade_putaway\firstRaiseAnim\viewmodel_mosinnagant_grenade_first_raise\altRaiseAnim\viewmodel_mosinnagant_grenade_pullout\altDropAnim\viewmodel_mosinnagant_grenade_putaway\quickRaiseAnim\viewmodel_mosinnagant_grenade_pullout\quickDropAnim\viewmodel_mosinnagant_grenade_putaway\emptyRaiseAnim\viewmodel_mosinnagant_grenade_pullout_empty\emptyDropAnim\viewmodel_mosinnagant_grenade_putaway_empty\sprintInAnim\\sprintLoopAnim\\sprintOutAnim\\nightVisionWearAnim\\nightVisionRemoveAnim\\adsFireAnim\viewmodel_mosinnagant_fire_ads\adsLastShotAnim\viewmodel_mosinnagant_fire_ads\adsUpAnim\viewmodel_mosinnagant_ADS_up\adsDownAnim\viewmodel_mosinnagant_ADS_down\moveSpeedScale\1\adsMoveSpeedScale\1\sprintDurationScale\1\lowAmmoWarningThreshold\0.33\damage\100\meleeDamage\150\fireDelay\0\meleeDelay\0.1\meleeChargeDelay\0\fireTime\0.6\meleeTime\0.65\meleeChargeTime\0\reloadTime\1.46\reloadShowRocketTime\0\reloadAddTime\1.5\dropTime\0.45\raiseTime\0.53\altDropTime\2\altRaiseTime\2\quickDropTime\0.15\quickRaiseTime\0.15\firstRaiseTime\1.65\emptyDropTime\1.85\emptyRaiseTime\0.5\sprintInTime\0.08\sprintLoopTime\0.5\sprintOutTime\0.08\nightVisionWearTime\0.5\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0.5\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\clipOnly\0\adsTransInTime\0.3\adsTransOutTime\0.6\adsZoomFov\65\adsZoomGunFov\40\adsZoomInFrac\0.5\adsZoomOutFrac\0.1\adsOverlayShader\\adsOverlayReticle\none\adsOverlayInterface\none\adsOverlayWidth\320\adsOverlayHeight\240\adsBobFactor\1\adsViewBobMult\0\hipSpreadStandMin\4\hipSpreadDuckedMin\3\hipSpreadProneMin\2\hipSpreadMax\10\hipSpreadDuckedMax\10\hipSpreadProneMax\10\hipSpreadDecayRate\1.5\hipSpreadFireAdd\0.25\hipSpreadTurnAdd\0\hipSpreadMoveAdd\0\hipSpreadDuckedDecay\1.375\hipSpreadProneDecay\1.6\hipReticleSidePos\0\adsSpread\0\adsIdleAmount\25\hipIdleAmount\80\hipIdleSpeed\1\adsIdleSpeed\1\idleCrouchFactor\0.5\idleProneFactor\0.15\gunMaxPitch\30\gunMaxYaw\30\adsAimPitch\0\adsCrosshairInFrac\1\adsCrosshairOutFrac\0.2\adsReloadTransTime\0.6\adsGunKickPitchMin\-30\adsGunKickPitchMax\-20\adsGunKickYawMin\-17\adsGunKickYawMax\17\adsGunKickAccel\250\adsGunKickSpeedMax\1000\adsGunKickSpeedDecay\10\adsGunKickStaticDecay\1\adsViewKickPitchMin\20\adsViewKickPitchMax\95\adsViewKickYawMin\-10\adsViewKickYawMax\30\adsViewKickCenterSpeed\2000\hipGunKickPitchMin\-5\hipGunKickPitchMax\-3\hipGunKickYawMin\-15\hipGunKickYawMax\15\hipGunKickAccel\250\hipGunKickSpeedMax\500\hipGunKickSpeedDecay\15\hipGunKickStaticDecay\1\hipViewKickPitchMin\20\hipViewKickPitchMax\40\hipViewKickYawMin\-15\hipViewKickYawMax\15\hipViewKickCenterSpeed\2000\swayMaxAngle\30\swayLerpSpeed\6\swayPitchScale\0.1\swayYawScale\0.1\swayHorizScale\0.1\swayVertScale\0.1\swayShellShockScale\5\adsSwayMaxAngle\30\adsSwayLerpSpeed\6\adsSwayPitchScale\0.1\adsSwayYawScale\0.1\adsSwayHorizScale\0.1\adsSwayVertScale\0.1\hudIcon\hud_icon_mosin_rifle\killIcon\hud_icon_mosin_rifle\dpadIcon\hud_icon_grenade_launcher_dpad\ammoCounterIcon\hud_icon_grenade_launcher\hudIconRatio\2:1\killIconRatio\2:1\dpadIconRatio\4:1\ammoCounterIconRatio\4:1\ammoCounterClip\None\flipKillIcon\1\worldModel\weapon_rus_mosinnagant_rifle_grenade\worldModel2\\worldModel3\\worldModel4\\worldModel5\\worldModel6\\worldModel7\\worldModel8\\worldModel9\\worldModel10\\worldModel11\\worldModel12\\worldModel13\\worldModel14\\worldModel15\\worldModel16\\worldClipModel\\rocketModel\\knifeModel\viewmodel_usa_kbar_knife\worldKnifeModel\weapon_usa_kbar_knife\ammoName\mosin_launcher\maxAmmo\15\startAmmo\15\clipName\mosin_launcher\clipSize\1\dropAmmoMin\1\dropAmmoMax\4\viewFlashEffect\weapon/muzzleflashes/fx_muz_grenade_launch\worldFlashEffect\weapon/muzzleflashes/fx_muz_grenade_launch\shellEjectEffect\\lastShotEjectEffect\\worldClipDropEffect\\pickupSound\\pickupSoundPlayer\\ammoPickupSound\\ammoPickupSoundPlayer\\projectileSound\\fireSound\\fireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\\emptyFireSoundPlayer\\meleeSwipeSound\melee_swing\meleeSwipeSoundPlayer\melee_swing_plr\rechamberSound\\rechamberSoundPlayer\\reloadSound\\reloadSoundPlayer\\reloadEmptySound\\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\raiseSound\\raiseSoundPlayer\\firstRaiseSound\\firstRaiseSoundPlayer\\putawaySound\\putawaySoundPlayer\\bounceSound\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\reticleCenter\reticle_grenade_launch\reticleSide\\reticleCenterSize\128\reticleSideSize\1\reticleMinOfs\15\enemyCrosshairRange\0\crosshairColorChange\1\altWeapon\\boltAction\0\armorPiercing\1\aimDownSight\0\rechamberWhileAds\1\noADSAutoReload\0\adsViewErrorMin\0\adsViewErrorMax\0\adsFire\0\noAdsWhenMagEmpty\0\avoidDropCleanup\0\cancelAutoHolsterWhenEmpty\0\suppressAmmoReserveDisplay\0\blocksProne\0\noPartialReload\0\reloadAmmoAdd\0\autoAimRange\1600\aimAssistRange\3200\aimAssistRangeAds\3200\fightDist\720\maxDist\1400\aiVsAiAccuracyGraph\\aiVsPlayerAccuracyGraph\rpg.accu\sprintOfsF\5\sprintOfsR\-2\sprintOfsU\0\sprintRotP\0\sprintRotY\0\sprintRotR\0\sprintBobH\6\sprintBobV\8\sprintScale\0.9\standMoveF\0\standMoveR\1\standMoveU\-1.5\standRotP\0\standRotY\0\standRotR\0\duckedSprintOfsF\0\duckedSprintOfsR\0\duckedSprintOfsU\0\duckedSprintRotP\0\duckedSprintRotY\0\duckedSprintRotR\0\duckedSprintBobH\1\duckedSprintBobV\1\duckedSprintScale\1\duckedOfsF\-0.2\duckedOfsR\0.5\duckedOfsU\-0.2\duckedMoveF\0\duckedMoveR\0\duckedMoveU\-1.5\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-6\proneOfsR\3.5\proneOfsU\0.8\proneMoveF\160\proneMoveR\-75\proneMoveU\-90\proneRotP\50\proneRotY\290\proneRotR\40\posMoveRate\6\posProneMoveRate\8\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\7.5\posProneRotRate\10\standRotMinSpeed\110\duckedRotMinSpeed\0\proneRotMinSpeed\0\explosionRadius\390\explosionInnerDamage\10\explosionOuterDamage\10\damageConeAngle\180\projectileSpeed\2300\projectileSpeedUp\0\projectileActivateDist\0\projectileLifetime\30\projectileModel\projectile_rus_d32_riflegrenade\projExplosionType\grenade\projExplosionEffect\explosions/default_explosion\projExplosionEffectForceNormalUp\0\projExplosionSound\\projDudEffect\\projDudSound\\projImpactExplode\1\canUseInVehicle\0\projTrailEffect\weapon/grenade/fx_trail_rifle_grenade\projectileDLight\200\projectileRed\0.75\projectileGreen\0.3\projectileBlue\0\projIgnitionDelay\0\projIgnitionEffect\\projIgnitionSound\\destabilizationRateTime\0\destabilizationCurvatureMax\10\destabilizeDistance\30000\parallelDefaultBounce\0.5\parallelBarkBounce\0.5\parallelBrickBounce\0.5\parallelCarpetBounce\0.5\parallelClothBounce\0.5\parallelConcreteBounce\0.5\parallelDirtBounce\0.5\parallelFleshBounce\0.5\parallelFoliageBounce\0.5\parallelGlassBounce\0.5\parallelGrassBounce\0.5\parallelGravelBounce\0.5\parallelIceBounce\0.5\parallelMetalBounce\0.5\parallelMudBounce\0.5\parallelPaperBounce\0.5\parallelPlasterBounce\0.5\parallelRockBounce\0.5\parallelSandBounce\0.5\parallelSnowBounce\0.5\parallelWaterBounce\0.5\parallelWoodBounce\0.5\parallelAsphaltBounce\0.5\parallelCeramicBounce\0.5\parallelPlasticBounce\0.5\parallelRubberBounce\0.5\parallelCushionBounce\0.5\parallelFruitBounce\0.5\parallelPaintedMetalBounce\0.5\perpendicularDefaultBounce\0.5\perpendicularBarkBounce\0.5\perpendicularBrickBounce\0.5\perpendicularCarpetBounce\0.5\perpendicularClothBounce\0.5\perpendicularConcreteBounce\0.5\perpendicularDirtBounce\0.5\perpendicularFleshBounce\0.5\perpendicularFoliageBounce\0.5\perpendicularGlassBounce\0.5\perpendicularGrassBounce\0.5\perpendicularGravelBounce\0.5\perpendicularIceBounce\0.5\perpendicularMetalBounce\0.5\perpendicularMudBounce\0.5\perpendicularPaperBounce\0.5\perpendicularPlasterBounce\0.5\perpendicularRockBounce\0.5\perpendicularSandBounce\0.5\perpendicularSnowBounce\0.5\perpendicularWaterBounce\0.5\perpendicularWoodBounce\0.5\perpendicularAsphaltBounce\0.5\perpendicularCeramicBounce\0.5\perpendicularPlasticBounce\0.5\perpendicularRubberBounce\0.5\perpendicularCushionBounce\0.5\perpendicularFruitBounce\0.5\perpendicularPaintedMetalBounce\0.5\fireRumble\\meleeImpactRumble\\adsDofStart\0\adsDofEnd\0\requireLockonToFire\0\hideTags\\notetrackSoundMap\ \ No newline at end of file +WEAPONFILE\weaponType\projectile\weaponClass\grenade\impactType\grenade_bounce\guidedMissileType\None\inventoryType\primary\maxSteeringAccel\3000\displayName\WEAPON_MOSIN_LAUNCHER\AIOverlayDescription\WEAPON_RIFLEMAN\modeName\\playerAnimType\rocketlauncher\gunModel\viewmodel_rus_mosinnagant_rifle_grenade\gunModel2\\gunModel3\\gunModel4\\gunModel5\\gunModel6\\gunModel7\\gunModel8\\gunModel9\\gunModel10\\gunModel11\\gunModel12\\gunModel13\\gunModel14\\gunModel15\\gunModel16\\handModel\viewmodel_hands_cloth\isHandModelOverridable\1\idleAnim\viewmodel_mosinnagant_grenade_idle\emptyIdleAnim\viewmodel_mosinnagant_grenade_empty_idle\fireAnim\viewmodel_mosinnagant_grenade_fire\lastShotAnim\viewmodel_mosinnagant_grenade_fire\meleeAnim\viewmodel_knife_stick\meleeChargeAnim\\reloadAnim\viewmodel_mosinnagant_grenade_reload\raiseAnim\viewmodel_mosinnagant_grenade_pullout\dropAnim\viewmodel_mosinnagant_grenade_putaway\firstRaiseAnim\viewmodel_mosinnagant_grenade_first_raise\altRaiseAnim\viewmodel_mosinnagant_grenade_pullout\altDropAnim\viewmodel_mosinnagant_grenade_putaway\quickRaiseAnim\viewmodel_mosinnagant_grenade_pullout\quickDropAnim\viewmodel_mosinnagant_grenade_putaway\emptyRaiseAnim\viewmodel_mosinnagant_grenade_pullout_empty\emptyDropAnim\viewmodel_mosinnagant_grenade_putaway_empty\sprintInAnim\\sprintLoopAnim\\sprintOutAnim\\nightVisionWearAnim\\nightVisionRemoveAnim\\adsFireAnim\viewmodel_mosinnagant_fire_ads\adsLastShotAnim\viewmodel_mosinnagant_fire_ads\adsUpAnim\viewmodel_mosinnagant_ADS_up\adsDownAnim\viewmodel_mosinnagant_ADS_down\moveSpeedScale\1\adsMoveSpeedScale\1\sprintDurationScale\1\lowAmmoWarningThreshold\0.33\damage\100\meleeDamage\150\fireDelay\0\meleeDelay\0.1\meleeChargeDelay\0\fireTime\0.6\meleeTime\0.65\meleeChargeTime\0\reloadTime\1.46\reloadShowRocketTime\0\reloadAddTime\1.5\dropTime\0.45\raiseTime\0.53\altDropTime\2\altRaiseTime\2\quickDropTime\0.15\quickRaiseTime\0.15\firstRaiseTime\1.65\emptyDropTime\1.85\emptyRaiseTime\0.5\sprintInTime\0.08\sprintLoopTime\0.5\sprintOutTime\0.08\nightVisionWearTime\0.5\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0.5\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\clipOnly\0\adsTransInTime\0.3\adsTransOutTime\0.6\adsZoomFov\65\adsZoomGunFov\40\adsZoomInFrac\0.5\adsZoomOutFrac\0.1\adsOverlayShader\\adsOverlayReticle\none\adsOverlayInterface\none\adsOverlayWidth\320\adsOverlayHeight\240\adsBobFactor\1\adsViewBobMult\0\hipSpreadStandMin\4\hipSpreadDuckedMin\3\hipSpreadProneMin\2\hipSpreadMax\10\hipSpreadDuckedMax\10\hipSpreadProneMax\10\hipSpreadDecayRate\1.5\hipSpreadFireAdd\0.25\hipSpreadTurnAdd\0\hipSpreadMoveAdd\0\hipSpreadDuckedDecay\1.375\hipSpreadProneDecay\1.6\hipReticleSidePos\0\adsSpread\0\adsIdleAmount\25\hipIdleAmount\80\hipIdleSpeed\1\adsIdleSpeed\1\idleCrouchFactor\0.5\idleProneFactor\0.15\gunMaxPitch\30\gunMaxYaw\30\adsAimPitch\0\adsCrosshairInFrac\1\adsCrosshairOutFrac\0.2\adsReloadTransTime\0.6\adsGunKickPitchMin\-30\adsGunKickPitchMax\-20\adsGunKickYawMin\-17\adsGunKickYawMax\17\adsGunKickAccel\250\adsGunKickSpeedMax\1000\adsGunKickSpeedDecay\10\adsGunKickStaticDecay\1\adsViewKickPitchMin\20\adsViewKickPitchMax\95\adsViewKickYawMin\-10\adsViewKickYawMax\30\adsViewKickCenterSpeed\2000\hipGunKickPitchMin\-5\hipGunKickPitchMax\-3\hipGunKickYawMin\-15\hipGunKickYawMax\15\hipGunKickAccel\250\hipGunKickSpeedMax\500\hipGunKickSpeedDecay\15\hipGunKickStaticDecay\1\hipViewKickPitchMin\20\hipViewKickPitchMax\40\hipViewKickYawMin\-15\hipViewKickYawMax\15\hipViewKickCenterSpeed\2000\swayMaxAngle\30\swayLerpSpeed\6\swayPitchScale\0.1\swayYawScale\0.1\swayHorizScale\0.1\swayVertScale\0.1\swayShellShockScale\5\adsSwayMaxAngle\30\adsSwayLerpSpeed\6\adsSwayPitchScale\0.1\adsSwayYawScale\0.1\adsSwayHorizScale\0.1\adsSwayVertScale\0.1\hudIcon\hud_icon_mosin_rifle\killIcon\hud_icon_mosin_rifle\dpadIcon\hud_icon_grenade_launcher_dpad\ammoCounterIcon\hud_icon_grenade_launcher\hudIconRatio\2:1\killIconRatio\2:1\dpadIconRatio\4:1\ammoCounterIconRatio\4:1\ammoCounterClip\None\flipKillIcon\1\worldModel\weapon_rus_mosinnagant_rifle_grenade\worldModel2\\worldModel3\\worldModel4\\worldModel5\\worldModel6\\worldModel7\\worldModel8\\worldModel9\\worldModel10\\worldModel11\\worldModel12\\worldModel13\\worldModel14\\worldModel15\\worldModel16\\worldClipModel\\rocketModel\\knifeModel\viewmodel_usa_kbar_knife\worldKnifeModel\weapon_usa_kbar_knife\ammoName\mosin_launcher\maxAmmo\15\startAmmo\15\clipName\mosin_launcher\clipSize\1\dropAmmoMin\1\dropAmmoMax\4\viewFlashEffect\weapon/muzzleflashes/fx_muz_grenade_launch\worldFlashEffect\weapon/muzzleflashes/fx_muz_grenade_launch\shellEjectEffect\\lastShotEjectEffect\\worldClipDropEffect\\pickupSound\\pickupSoundPlayer\\ammoPickupSound\\ammoPickupSoundPlayer\\projectileSound\\fireSound\\fireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\\emptyFireSoundPlayer\\meleeSwipeSound\melee_swing\meleeSwipeSoundPlayer\melee_swing_plr\rechamberSound\\rechamberSoundPlayer\\reloadSound\\reloadSoundPlayer\\reloadEmptySound\\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\raiseSound\\raiseSoundPlayer\\firstRaiseSound\\firstRaiseSoundPlayer\\putawaySound\\putawaySoundPlayer\\bounceSound\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\reticleCenter\reticle_grenade_launch\reticleSide\\reticleCenterSize\128\reticleSideSize\1\reticleMinOfs\15\enemyCrosshairRange\0\crosshairColorChange\1\altWeapon\\boltAction\0\armorPiercing\1\aimDownSight\0\rechamberWhileAds\1\noADSAutoReload\0\adsViewErrorMin\0\adsViewErrorMax\0\adsFire\0\noAdsWhenMagEmpty\0\avoidDropCleanup\0\cancelAutoHolsterWhenEmpty\0\suppressAmmoReserveDisplay\0\blocksProne\0\noPartialReload\0\reloadAmmoAdd\0\autoAimRange\1600\aimAssistRange\3200\aimAssistRangeAds\3200\fightDist\720\maxDist\1400\aiVsAiAccuracyGraph\\aiVsPlayerAccuracyGraph\rpg.accu\sprintOfsF\5\sprintOfsR\-2\sprintOfsU\0\sprintRotP\0\sprintRotY\0\sprintRotR\0\sprintBobH\6\sprintBobV\8\sprintScale\0.9\standMoveF\0\standMoveR\1\standMoveU\-1.5\standRotP\0\standRotY\0\standRotR\0\duckedSprintOfsF\0\duckedSprintOfsR\0\duckedSprintOfsU\0\duckedSprintRotP\0\duckedSprintRotY\0\duckedSprintRotR\0\duckedSprintBobH\1\duckedSprintBobV\1\duckedSprintScale\1\duckedOfsF\-0.2\duckedOfsR\0.5\duckedOfsU\-0.2\duckedMoveF\0\duckedMoveR\0\duckedMoveU\-1.5\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-6\proneOfsR\3.5\proneOfsU\0.8\proneMoveF\160\proneMoveR\-75\proneMoveU\-90\proneRotP\50\proneRotY\290\proneRotR\40\posMoveRate\6\posProneMoveRate\8\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\7.5\posProneRotRate\10\standRotMinSpeed\110\duckedRotMinSpeed\0\proneRotMinSpeed\0\explosionRadius\390\explosionInnerDamage\10\explosionOuterDamage\10\damageConeAngle\180\projectileSpeed\2300\projectileSpeedUp\0\projectileActivateDist\0\projectileLifetime\30\projectileModel\projectile_rus_d32_riflegrenade\projExplosionType\grenade\projExplosionEffect\explosions/default_explosion\projExplosionEffectForceNormalUp\0\projExplosionSound\\projDudEffect\\projDudSound\\projImpactExplode\1\canUseInVehicle\0\projTrailEffect\weapon/grenade/fx_trail_rifle_grenade\projectileDLight\200\projectileRed\0.75\projectileGreen\0.3\projectileBlue\0\projIgnitionDelay\0\projIgnitionEffect\\projIgnitionSound\\destabilizationRateTime\0\destabilizationCurvatureMax\10\destabilizeDistance\30000\parallelDefaultBounce\0.5\parallelBarkBounce\0.5\parallelBrickBounce\0.5\parallelCarpetBounce\0.5\parallelClothBounce\0.5\parallelConcreteBounce\0.5\parallelDirtBounce\0.5\parallelFleshBounce\0.5\parallelFoliageBounce\0.5\parallelGlassBounce\0.5\parallelGrassBounce\0.5\parallelGravelBounce\0.5\parallelIceBounce\0.5\parallelMetalBounce\0.5\parallelMudBounce\0.5\parallelPaperBounce\0.5\parallelPlasterBounce\0.5\parallelRockBounce\0.5\parallelSandBounce\0.5\parallelSnowBounce\0.5\parallelWaterBounce\0.5\parallelWoodBounce\0.5\parallelAsphaltBounce\0.5\parallelCeramicBounce\0.5\parallelPlasticBounce\0.5\parallelRubberBounce\0.5\parallelCushionBounce\0.5\parallelFruitBounce\0.5\parallelPaintedMetalBounce\0.5\perpendicularDefaultBounce\0.5\perpendicularBarkBounce\0.5\perpendicularBrickBounce\0.5\perpendicularCarpetBounce\0.5\perpendicularClothBounce\0.5\perpendicularConcreteBounce\0.5\perpendicularDirtBounce\0.5\perpendicularFleshBounce\0.5\perpendicularFoliageBounce\0.5\perpendicularGlassBounce\0.5\perpendicularGrassBounce\0.5\perpendicularGravelBounce\0.5\perpendicularIceBounce\0.5\perpendicularMetalBounce\0.5\perpendicularMudBounce\0.5\perpendicularPaperBounce\0.5\perpendicularPlasterBounce\0.5\perpendicularRockBounce\0.5\perpendicularSandBounce\0.5\perpendicularSnowBounce\0.5\perpendicularWaterBounce\0.5\perpendicularWoodBounce\0.5\perpendicularAsphaltBounce\0.5\perpendicularCeramicBounce\0.5\perpendicularPlasticBounce\0.5\perpendicularRubberBounce\0.5\perpendicularCushionBounce\0.5\perpendicularFruitBounce\0.5\perpendicularPaintedMetalBounce\0.5\fireRumble\\meleeImpactRumble\\adsDofStart\0\adsDofEnd\0\requireLockonToFire\0\hideTags\\notetrackSoundMap\bowie_swing bowie_swing +bowie_stab bowie_stab +bowie_pull bowie_pull \ No newline at end of file diff --git a/raw/weapons/sp/mosin_rifle_scoped_zombie b/raw/weapons/sp/mosin_rifle_scoped_zombie index 069bfd769..e4d15f150 100644 --- a/raw/weapons/sp/mosin_rifle_scoped_zombie +++ b/raw/weapons/sp/mosin_rifle_scoped_zombie @@ -1,4 +1,4 @@ -WEAPONFILE\displayName\WEAPON_MOSIN_RIFLE_SCOPED_SP\modeName\\playerAnimType\sniper\altWeapon\\AIOverlayDescription\WEAPON_SNIPER\weaponType\bullet\weaponClass\rifle\penetrateType\medium\impactType\bullet_large\inventoryType\primary\fireType\Single Shot\clipType\top\twoHanded\1\rifleBullet\1\armorPiercing\0\boltAction\1\aimDownSight\1\rechamberWhileAds\1\noADSAutoReload\0\noPartialReload\0\segmentedReload\1\adsFire\0\noAdsWhenMagEmpty\0\avoidDropCleanup\0\enhanced\0\bayonet\0\cancelAutoHolsterWhenEmpty\0\suppressAmmoReserveDisplay\0\laserSightDuringNightvision\0\blocksProne\0\silenced\0\mountableWeapon\0\autoAimRange\0\aimAssistRange\3200\aimAssistRangeAds\3200\enemyCrosshairRange\1000\crosshairColorChange\1\moveSpeedScale\0.9\adsMoveSpeedScale\0.75\sprintDurationScale\0.9\gunMaxPitch\80\gunMaxYaw\15\lowAmmoWarningThreshold\0.33\ammoName\mosin_rifle\maxAmmo\50\startAmmo\50\clipName\mosin_rifle_scoped\clipSize\5\shotCount\1\dropAmmoMin\10\dropAmmoMax\25\reloadAmmoAdd\1\reloadStartAdd\1\damage\300\minDamage\300\meleeDamage\150\maxDamageRange\4000\minDamageRange\5000\playerDamage\87\locNone\1\locHelmet\3\locHead\10\locNeck\5\locTorsoUpper\2.25\locTorsoLower\2.25\locRightArmUpper\0.8\locRightArmLower\0.8\locRightHand\0.8\locLeftArmUpper\0.8\locLeftArmLower\0.8\locLeftHand\0.8\locRightLegUpper\0.8\locRightLegLower\0.8\locRightFoot\0.8\locLeftLegUpper\0.8\locLeftLegLower\0.8\locLeftFoot\0.8\locGun\0\fireTime\0.33\fireDelay\0\meleeTime\0.5\meleeChargeTime\1\meleeDelay\0.05\meleeChargeDelay\0.15\reloadTime\0.7\reloadEmptyTime\0.6\reloadEmptyAddTime\0\reloadStartTime\1.9\reloadEndTime\0.83\reloadAddTime\0.2\reloadStartAddTime\1.4\rechamberTime\1\rechamberBoltTime\0.65\dropTime\0.5\raiseTime\0.56\altDropTime\0\altRaiseTime\0\quickDropTime\0.25\quickRaiseTime\0.25\firstRaiseTime\1.45\emptyDropTime\0.33\emptyRaiseTime\0.4\sprintInTime\0.3\sprintLoopTime\0.7\sprintOutTime\0.3\deployTime\0.5\breakdownTime\0.5\nightVisionWearTime\0.5\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0.5\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\standMoveF\0\standMoveR\0\standMoveU\-1.8\standRotP\0\standRotY\0\standRotR\0\standMoveMinSpeed\0\standRotMinSpeed\0\posMoveRate\6\posRotRate\6\sprintOfsF\1\sprintOfsR\-3\sprintOfsU\-2\sprintRotP\12\sprintRotY\30\sprintRotR\-25\sprintBobH\10\sprintBobV\8\sprintScale\0.9\duckedSprintOfsF\-3\duckedSprintOfsR\-5\duckedSprintOfsU\-5\duckedSprintRotP\0\duckedSprintRotY\0\duckedSprintRotR\0\duckedSprintBobH\1\duckedSprintBobV\1\duckedSprintScale\1\duckedMoveF\0\duckedMoveR\0\duckedMoveU\-1.5\duckedRotP\0\duckedRotY\0\duckedRotR\0\duckedOfsF\-0.3\duckedOfsR\0.3\duckedOfsU\-0.2\duckedMoveMinSpeed\0\duckedRotMinSpeed\0\proneMoveF\-160\proneMoveR\-75\proneMoveU\-120\proneRotP\0\proneRotY\300\proneRotR\-300\proneOfsF\-1\proneOfsR\1\proneOfsU\-1\posProneMoveRate\9\posProneRotRate\9\proneMoveMinSpeed\0\proneRotMinSpeed\0\hipIdleAmount\30\adsIdleAmount\30\hipIdleSpeed\1\adsIdleSpeed\1.5\idleCrouchFactor\1\idleProneFactor\1\adsSpread\0\adsAimPitch\0\adsTransInTime\0.3\adsTransOutTime\0.4\adsTransBlendTime\0.1\adsReloadTransTime\0.6\adsCrosshairInFrac\1\adsCrosshairOutFrac\0.2\adsZoomFov\10\adsZoomInFrac\0.42\adsZoomOutFrac\0.08\adsBobFactor\2\adsViewBobMult\0.25\adsViewErrorMin\0\adsViewErrorMax\0\hipSpreadStandMin\8\hipSpreadDuckedMin\7.5\hipSpreadProneMin\7\hipSpreadMax\10\hipSpreadDuckedMax\9.5\hipSpreadProneMax\9\hipSpreadFireAdd\1\hipSpreadTurnAdd\0\hipSpreadMoveAdd\5\hipSpreadDecayRate\5\hipSpreadDuckedDecay\1\hipSpreadProneDecay\1\hipGunKickReducedKickBullets\0\hipGunKickReducedKickPercent\0\hipGunKickPitchMin\80\hipGunKickPitchMax\85\hipGunKickYawMin\-35\hipGunKickYawMax\35\hipGunKickAccel\1000\hipGunKickSpeedMax\1200\hipGunKickSpeedDecay\100\hipGunKickStaticDecay\100\adsGunKickReducedKickBullets\0\adsGunKickReducedKickPercent\0\adsGunKickPitchMin\0\adsGunKickPitchMax\0\adsGunKickYawMin\0\adsGunKickYawMax\0\adsGunKickAccel\600\adsGunKickSpeedMax\600\adsGunKickSpeedDecay\100\adsGunKickStaticDecay\100\hipViewKickPitchMin\95\hipViewKickPitchMax\100\hipViewKickYawMin\-20\hipViewKickYawMax\-35\hipViewKickCenterSpeed\1000\adsViewKickPitchMin\50\adsViewKickPitchMax\55\adsViewKickYawMin\-20\adsViewKickYawMax\-26\adsViewKickCenterSpeed\400\swayMaxAngle\30\swayLerpSpeed\6\swayPitchScale\0.1\swayYawScale\0.1\swayHorizScale\0.1\swayVertScale\0.1\swayShellShockScale\5\adsSwayMaxAngle\30\adsSwayLerpSpeed\6\adsSwayPitchScale\0.1\adsSwayYawScale\0.1\adsSwayHorizScale\0.1\adsSwayVertScale\0.1\fightDist\720\maxDist\730\aiVsAiAccuracyGraph\mosin_nagant.accu\aiVsPlayerAccuracyGraph\sniper_rifle.accu\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\hipReticleSidePos\0\adsOverlayShader\scope_overlay_russian\adsOverlayShaderLowRes\\adsOverlayReticle\crosshair\adsOverlayWidth\480\adsOverlayHeight\480\gunModel\viewmodel_rus_mosinnagant_scoped_rifle\gunModel2\\gunModel3\\gunModel4\\gunModel5\\gunModel6\\gunModel7\\gunModel8\\gunModel9\\gunModel10\\gunModel11\\gunModel12\\gunModel13\\gunModel14\\gunModel15\\gunModel16\\handModel\viewmodel_hands_no_model\worldModel\weapon_rus_mosinnagant_scoped_rifle\worldModel2\\worldModel3\\worldModel4\\worldModel5\\worldModel6\\worldModel7\\worldModel8\\worldModel9\\worldModel10\\worldModel11\\worldModel12\\worldModel13\\worldModel14\\worldModel15\\worldModel16\\worldClipModel\\knifeModel\viewmodel_usa_kbar_knife\worldKnifeModel\weapon_usa_kbar_knife\idleAnim\viewmodel_mosincloth_idle\emptyIdleAnim\\fireAnim\viewmodel_mosincloth_fire\lastShotAnim\viewmodel_mosincloth_fire\rechamberAnim\viewmodel_mosincloth_rechamber\meleeAnim\viewmodel_knife_slash\meleeChargeAnim\viewmodel_knife_stick\reloadAnim\viewmodel_mosincloth_loop\reloadEmptyAnim\viewmodel_mosincloth_loop\reloadStartAnim\viewmodel_mosincloth_intro\reloadEndAnim\viewmodel_mosincloth_end\raiseAnim\viewmodel_mosincloth_pullout\dropAnim\viewmodel_mosincloth_putaway\firstRaiseAnim\viewmodel_mosincloth_first_raise\altRaiseAnim\viewmodel_mosincloth_pullout\altDropAnim\viewmodel_mosincloth_putaway\quickRaiseAnim\viewmodel_mosincloth_pullout_fast\quickDropAnim\viewmodel_mosincloth_putaway_fast\emptyRaiseAnim\viewmodel_mosincloth_pullout\emptyDropAnim\viewmodel_mosincloth_putaway\sprintInAnim\\sprintLoopAnim\\sprintOutAnim\\nightVisionWearAnim\\nightVisionRemoveAnim\\adsFireAnim\viewmodel_mosincloth_fire\adsLastShotAnim\viewmodel_mosincloth_fire\adsRechamberAnim\viewmodel_mosincloth_rechamber\adsUpAnim\viewmodel_mosincloth_ADS_up\adsDownAnim\viewmodel_mosincloth_ADS_down\deployAnim\\breakdownAnim\\viewFlashEffect\weapon/muzzleflashes/fx_mosin_view\worldFlashEffect\weapon/muzzleflashes/fx_mosin\viewShellEjectEffect\weapon/shellejects/rifle_view\worldShellEjectEffect\weapon/shellejects/rifle\viewLastShotEjectEffect\\worldLastShotEjectEffect\\worldClipDropEffect\\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup_plr\ammoPickupSound\ammo_pickup\ammoPickupSoundPlayer\ammo_pickup_plr\breakdownSound\\breakdownSoundPlayer\\deploySound\\deploySoundPlayer\\finishDeploySound\\finishDeploySoundPlayer\\fireSound\weap_mosinnagant_fire_snp\fireSoundPlayer\weap_mosinnagant_fire_plr_snp\lastShotSound\weap_mosinnagant_fire_snp\lastShotSoundPlayer\weap_mosinnagant_fire_plr_snp\emptyFireSound\dryfire_rifle\emptyFireSoundPlayer\dryfire_rifle_plr\crackSound\\whizbySound\\meleeSwipeSound\melee_swing\meleeSwipeSoundPlayer\melee_swing_plr\meleeHitSound\melee_hit\meleeMissSound\\rechamberSound\gr_rifle_rechamber_3p\rechamberSoundPlayer\\reloadSound\gr_rifle_round_in_3p\reloadSoundPlayer\\reloadEmptySound\\reloadEmptySoundPlayer\\reloadStartSound\gr_rifle_open_3p\reloadStartSoundPlayer\\reloadEndSound\gr_rifle_close_3p\reloadEndSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\weap_raise\firstRaiseSoundPlayer\weap_raise_plr\putawaySound\weap_putaway\putawaySoundPlayer\weap_putaway_plr\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\standMountedWeapdef\\crouchMountedWeapdef\\proneMountedWeapdef\\mountedModel\\hudIcon\hud_icon_mosin_rifle\killIcon\hud_icon_mosin_rifle\dpadIcon\\ammoCounterIcon\\hudIconRatio\2:1\killIconRatio\2:1\dpadIconRatio\4:1\ammoCounterIconRatio\4:1\ammoCounterClip\ShortMagazine\flipKillIcon\1\fireRumble\defaultweapon_fire\meleeImpactRumble\defaultweapon_melee\adsDofStart\0\adsDofEnd\0\hideTags\\notetrackSoundMap\gr_mosin_bolt_up_plr gr_mosin_bolt_up_plr +WEAPONFILE\displayName\WEAPON_MOSIN_RIFLE_SCOPED_SP\modeName\\playerAnimType\sniper\altWeapon\\AIOverlayDescription\WEAPON_SNIPER\weaponType\bullet\weaponClass\rifle\penetrateType\medium\impactType\bullet_large\inventoryType\primary\fireType\Single Shot\clipType\top\twoHanded\1\rifleBullet\1\armorPiercing\0\boltAction\1\aimDownSight\1\rechamberWhileAds\1\noADSAutoReload\0\noPartialReload\0\segmentedReload\1\adsFire\0\noAdsWhenMagEmpty\0\avoidDropCleanup\0\enhanced\0\bayonet\0\cancelAutoHolsterWhenEmpty\0\suppressAmmoReserveDisplay\0\laserSightDuringNightvision\0\blocksProne\0\silenced\0\mountableWeapon\0\autoAimRange\0\aimAssistRange\3200\aimAssistRangeAds\3200\enemyCrosshairRange\1000\crosshairColorChange\1\moveSpeedScale\0.9\adsMoveSpeedScale\0.75\sprintDurationScale\0.9\gunMaxPitch\80\gunMaxYaw\15\lowAmmoWarningThreshold\0.33\ammoName\mosin_rifle\maxAmmo\50\startAmmo\50\clipName\mosin_rifle_scoped\clipSize\5\shotCount\1\dropAmmoMin\10\dropAmmoMax\25\reloadAmmoAdd\1\reloadStartAdd\1\damage\300\minDamage\300\meleeDamage\150\maxDamageRange\4000\minDamageRange\5000\playerDamage\87\locNone\1\locHelmet\3\locHead\10\locNeck\5\locTorsoUpper\2.25\locTorsoLower\2.25\locRightArmUpper\0.8\locRightArmLower\0.8\locRightHand\0.8\locLeftArmUpper\0.8\locLeftArmLower\0.8\locLeftHand\0.8\locRightLegUpper\0.8\locRightLegLower\0.8\locRightFoot\0.8\locLeftLegUpper\0.8\locLeftLegLower\0.8\locLeftFoot\0.8\locGun\0\fireTime\0.33\fireDelay\0\meleeTime\0.5\meleeChargeTime\1\meleeDelay\0.05\meleeChargeDelay\0.15\reloadTime\0.7\reloadEmptyTime\0.6\reloadEmptyAddTime\0\reloadStartTime\1.9\reloadEndTime\0.83\reloadAddTime\0.2\reloadStartAddTime\1.4\rechamberTime\1\rechamberBoltTime\0.65\dropTime\0.5\raiseTime\0.56\altDropTime\0\altRaiseTime\0\quickDropTime\0.25\quickRaiseTime\0.25\firstRaiseTime\1.45\emptyDropTime\0.33\emptyRaiseTime\0.4\sprintInTime\0.3\sprintLoopTime\0.7\sprintOutTime\0.3\deployTime\0.5\breakdownTime\0.5\nightVisionWearTime\0.5\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0.5\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\standMoveF\0\standMoveR\0\standMoveU\-1.8\standRotP\0\standRotY\0\standRotR\0\standMoveMinSpeed\0\standRotMinSpeed\0\posMoveRate\6\posRotRate\6\sprintOfsF\1\sprintOfsR\-3\sprintOfsU\-2\sprintRotP\12\sprintRotY\30\sprintRotR\-25\sprintBobH\10\sprintBobV\8\sprintScale\0.9\duckedSprintOfsF\-3\duckedSprintOfsR\-5\duckedSprintOfsU\-5\duckedSprintRotP\0\duckedSprintRotY\0\duckedSprintRotR\0\duckedSprintBobH\1\duckedSprintBobV\1\duckedSprintScale\1\duckedMoveF\0\duckedMoveR\0\duckedMoveU\-1.5\duckedRotP\0\duckedRotY\0\duckedRotR\0\duckedOfsF\-0.3\duckedOfsR\0.3\duckedOfsU\-0.2\duckedMoveMinSpeed\0\duckedRotMinSpeed\0\proneMoveF\-160\proneMoveR\-75\proneMoveU\-120\proneRotP\0\proneRotY\300\proneRotR\-300\proneOfsF\-1\proneOfsR\1\proneOfsU\-1\posProneMoveRate\9\posProneRotRate\9\proneMoveMinSpeed\0\proneRotMinSpeed\0\hipIdleAmount\30\adsIdleAmount\30\hipIdleSpeed\1\adsIdleSpeed\1.5\idleCrouchFactor\1\idleProneFactor\1\adsSpread\0\adsAimPitch\0\adsTransInTime\0.3\adsTransOutTime\0.4\adsTransBlendTime\0.1\adsReloadTransTime\0.6\adsCrosshairInFrac\1\adsCrosshairOutFrac\0.2\adsZoomFov\10\adsZoomInFrac\0.42\adsZoomOutFrac\0.08\adsBobFactor\2\adsViewBobMult\0.25\adsViewErrorMin\0\adsViewErrorMax\0\hipSpreadStandMin\8\hipSpreadDuckedMin\7.5\hipSpreadProneMin\7\hipSpreadMax\10\hipSpreadDuckedMax\9.5\hipSpreadProneMax\9\hipSpreadFireAdd\1\hipSpreadTurnAdd\0\hipSpreadMoveAdd\5\hipSpreadDecayRate\5\hipSpreadDuckedDecay\1\hipSpreadProneDecay\1\hipGunKickReducedKickBullets\0\hipGunKickReducedKickPercent\0\hipGunKickPitchMin\80\hipGunKickPitchMax\85\hipGunKickYawMin\-35\hipGunKickYawMax\35\hipGunKickAccel\1000\hipGunKickSpeedMax\1200\hipGunKickSpeedDecay\100\hipGunKickStaticDecay\100\adsGunKickReducedKickBullets\0\adsGunKickReducedKickPercent\0\adsGunKickPitchMin\0\adsGunKickPitchMax\0\adsGunKickYawMin\0\adsGunKickYawMax\0\adsGunKickAccel\600\adsGunKickSpeedMax\600\adsGunKickSpeedDecay\100\adsGunKickStaticDecay\100\hipViewKickPitchMin\95\hipViewKickPitchMax\100\hipViewKickYawMin\-20\hipViewKickYawMax\-35\hipViewKickCenterSpeed\1000\adsViewKickPitchMin\50\adsViewKickPitchMax\55\adsViewKickYawMin\-20\adsViewKickYawMax\-26\adsViewKickCenterSpeed\400\swayMaxAngle\30\swayLerpSpeed\6\swayPitchScale\0.1\swayYawScale\0.1\swayHorizScale\0.1\swayVertScale\0.1\swayShellShockScale\5\adsSwayMaxAngle\30\adsSwayLerpSpeed\6\adsSwayPitchScale\0.1\adsSwayYawScale\0.1\adsSwayHorizScale\0.1\adsSwayVertScale\0.1\fightDist\720\maxDist\730\aiVsAiAccuracyGraph\mosin_nagant.accu\aiVsPlayerAccuracyGraph\sniper_rifle.accu\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\hipReticleSidePos\0\adsOverlayShader\scope_overlay_mp\adsOverlayShaderLowRes\\adsOverlayReticle\crosshair\adsOverlayWidth\480\adsOverlayHeight\480\gunModel\viewmodel_zombie_mosin_scoped_rifle\gunModel2\\gunModel3\\gunModel4\\gunModel5\\gunModel6\\gunModel7\\gunModel8\\gunModel9\\gunModel10\\gunModel11\\gunModel12\\gunModel13\\gunModel14\\gunModel15\\gunModel16\\handModel\viewmodel_hands_no_model\worldModel\weapon_zombie_mosin_scoped_rifle\worldModel2\\worldModel3\\worldModel4\\worldModel5\\worldModel6\\worldModel7\\worldModel8\\worldModel9\\worldModel10\\worldModel11\\worldModel12\\worldModel13\\worldModel14\\worldModel15\\worldModel16\\worldClipModel\\knifeModel\viewmodel_usa_kbar_knife\worldKnifeModel\weapon_usa_kbar_knife\idleAnim\viewmodel_mosincloth_idle\emptyIdleAnim\\fireAnim\viewmodel_mosincloth_fire\lastShotAnim\viewmodel_mosincloth_fire\rechamberAnim\viewmodel_mosincloth_rechamber\meleeAnim\viewmodel_knife_slash\meleeChargeAnim\viewmodel_knife_stick\reloadAnim\viewmodel_mosincloth_loop\reloadEmptyAnim\viewmodel_mosincloth_loop\reloadStartAnim\viewmodel_mosincloth_intro\reloadEndAnim\viewmodel_mosincloth_end\raiseAnim\viewmodel_mosincloth_pullout\dropAnim\viewmodel_mosincloth_putaway\firstRaiseAnim\viewmodel_mosincloth_first_raise\altRaiseAnim\viewmodel_mosincloth_pullout\altDropAnim\viewmodel_mosincloth_putaway\quickRaiseAnim\viewmodel_mosincloth_pullout_fast\quickDropAnim\viewmodel_mosincloth_putaway_fast\emptyRaiseAnim\viewmodel_mosincloth_pullout\emptyDropAnim\viewmodel_mosincloth_putaway\sprintInAnim\\sprintLoopAnim\\sprintOutAnim\\nightVisionWearAnim\\nightVisionRemoveAnim\\adsFireAnim\viewmodel_mosincloth_fire\adsLastShotAnim\viewmodel_mosincloth_fire\adsRechamberAnim\viewmodel_mosincloth_rechamber\adsUpAnim\viewmodel_mosincloth_ADS_up\adsDownAnim\viewmodel_mosincloth_ADS_down\deployAnim\\breakdownAnim\\viewFlashEffect\weapon/muzzleflashes/fx_mosin_view\worldFlashEffect\weapon/muzzleflashes/fx_mosin\viewShellEjectEffect\weapon/shellejects/rifle_view\worldShellEjectEffect\weapon/shellejects/rifle\viewLastShotEjectEffect\\worldLastShotEjectEffect\\worldClipDropEffect\\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup_plr\ammoPickupSound\ammo_pickup\ammoPickupSoundPlayer\ammo_pickup_plr\breakdownSound\\breakdownSoundPlayer\\deploySound\\deploySoundPlayer\\finishDeploySound\\finishDeploySoundPlayer\\fireSound\weap_mosinnagant_fire_snp\fireSoundPlayer\weap_mosinnagant_fire_plr_snp\lastShotSound\weap_mosinnagant_fire_snp\lastShotSoundPlayer\weap_mosinnagant_fire_plr_snp\emptyFireSound\dryfire_rifle\emptyFireSoundPlayer\dryfire_rifle_plr\crackSound\\whizbySound\\meleeSwipeSound\melee_swing\meleeSwipeSoundPlayer\melee_swing_plr\meleeHitSound\melee_hit\meleeMissSound\\rechamberSound\gr_rifle_rechamber_3p\rechamberSoundPlayer\\reloadSound\gr_rifle_round_in_3p\reloadSoundPlayer\\reloadEmptySound\\reloadEmptySoundPlayer\\reloadStartSound\gr_rifle_open_3p\reloadStartSoundPlayer\\reloadEndSound\gr_rifle_close_3p\reloadEndSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\weap_raise\firstRaiseSoundPlayer\weap_raise_plr\putawaySound\weap_putaway\putawaySoundPlayer\weap_putaway_plr\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\standMountedWeapdef\\crouchMountedWeapdef\\proneMountedWeapdef\\mountedModel\\hudIcon\hud_icon_mosin_rifle\killIcon\hud_icon_mosin_rifle\dpadIcon\\ammoCounterIcon\\hudIconRatio\2:1\killIconRatio\2:1\dpadIconRatio\4:1\ammoCounterIconRatio\4:1\ammoCounterClip\ShortMagazine\flipKillIcon\1\fireRumble\defaultweapon_fire\meleeImpactRumble\defaultweapon_melee\adsDofStart\0\adsDofEnd\0\hideTags\\notetrackSoundMap\gr_mosin_bolt_up_plr gr_mosin_bolt_up_plr gr_mosin_bolt_back_plr gr_mosin_bolt_back_plr gr_mosin_futz_plr gr_mosin_futz_plr gr_mosin_clip_in_plr gr_mosin_clip_in_plr @@ -9,4 +9,7 @@ gr_mosin_clip_land_plr gr_mosin_clip_land_plr gr_mosin_shell_in_plr gr_mosin_shell_in_plr knife_stab_plr knife_stab_plr knife_pull_plr knife_pull_plr -Knife_slash_plr Knife_slash_plr \ No newline at end of file +Knife_slash_plr Knife_slash_plr +bowie_swing bowie_swing +bowie_stab bowie_stab +bowie_pull bowie_pull \ No newline at end of file diff --git a/raw/weapons/sp/mosin_rifle_scoped_zombie_upgraded b/raw/weapons/sp/mosin_rifle_scoped_zombie_upgraded new file mode 100644 index 000000000..df3414cd0 --- /dev/null +++ b/raw/weapons/sp/mosin_rifle_scoped_zombie_upgraded @@ -0,0 +1,15 @@ +WEAPONFILE\displayName\WEAPON_MOSIN_RIFLE_SCOPED_SP\modeName\\playerAnimType\sniper\altWeapon\\AIOverlayDescription\WEAPON_SNIPER\weaponType\bullet\weaponClass\rifle\penetrateType\medium\impactType\bullet_large\inventoryType\primary\fireType\Single Shot\clipType\top\twoHanded\1\rifleBullet\1\armorPiercing\0\boltAction\1\aimDownSight\1\rechamberWhileAds\1\noADSAutoReload\0\noPartialReload\0\segmentedReload\1\adsFire\0\noAdsWhenMagEmpty\0\avoidDropCleanup\0\enhanced\0\bayonet\0\cancelAutoHolsterWhenEmpty\0\suppressAmmoReserveDisplay\0\laserSightDuringNightvision\0\blocksProne\0\silenced\0\mountableWeapon\0\autoAimRange\0\aimAssistRange\3200\aimAssistRangeAds\3200\enemyCrosshairRange\1000\crosshairColorChange\1\moveSpeedScale\0.9\adsMoveSpeedScale\0.75\sprintDurationScale\0.9\gunMaxPitch\80\gunMaxYaw\15\lowAmmoWarningThreshold\0.33\ammoName\mosin_rifle\maxAmmo\50\startAmmo\50\clipName\mosin_rifle_scoped_upgraded\clipSize\5\shotCount\1\dropAmmoMin\10\dropAmmoMax\25\reloadAmmoAdd\1\reloadStartAdd\1\damage\300\minDamage\300\meleeDamage\150\maxDamageRange\4000\minDamageRange\5000\playerDamage\87\locNone\1\locHelmet\3\locHead\10\locNeck\5\locTorsoUpper\2.25\locTorsoLower\2.25\locRightArmUpper\0.8\locRightArmLower\0.8\locRightHand\0.8\locLeftArmUpper\0.8\locLeftArmLower\0.8\locLeftHand\0.8\locRightLegUpper\0.8\locRightLegLower\0.8\locRightFoot\0.8\locLeftLegUpper\0.8\locLeftLegLower\0.8\locLeftFoot\0.8\locGun\0\fireTime\0.33\fireDelay\0\meleeTime\0.5\meleeChargeTime\1\meleeDelay\0.05\meleeChargeDelay\0.15\reloadTime\0.7\reloadEmptyTime\0.6\reloadEmptyAddTime\0\reloadStartTime\1.9\reloadEndTime\0.83\reloadAddTime\0.2\reloadStartAddTime\1.4\rechamberTime\1\rechamberBoltTime\0.65\dropTime\0.5\raiseTime\0.56\altDropTime\0\altRaiseTime\0\quickDropTime\0.25\quickRaiseTime\0.25\firstRaiseTime\1.45\emptyDropTime\0.33\emptyRaiseTime\0.4\sprintInTime\0.3\sprintLoopTime\0.7\sprintOutTime\0.3\deployTime\0.5\breakdownTime\0.5\nightVisionWearTime\0.5\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0.5\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\standMoveF\0\standMoveR\0\standMoveU\-1.8\standRotP\0\standRotY\0\standRotR\0\standMoveMinSpeed\0\standRotMinSpeed\0\posMoveRate\6\posRotRate\6\sprintOfsF\1\sprintOfsR\-3\sprintOfsU\-2\sprintRotP\12\sprintRotY\30\sprintRotR\-25\sprintBobH\10\sprintBobV\8\sprintScale\0.9\duckedSprintOfsF\-3\duckedSprintOfsR\-5\duckedSprintOfsU\-5\duckedSprintRotP\0\duckedSprintRotY\0\duckedSprintRotR\0\duckedSprintBobH\1\duckedSprintBobV\1\duckedSprintScale\1\duckedMoveF\0\duckedMoveR\0\duckedMoveU\-1.5\duckedRotP\0\duckedRotY\0\duckedRotR\0\duckedOfsF\-0.3\duckedOfsR\0.3\duckedOfsU\-0.2\duckedMoveMinSpeed\0\duckedRotMinSpeed\0\proneMoveF\-160\proneMoveR\-75\proneMoveU\-120\proneRotP\0\proneRotY\300\proneRotR\-300\proneOfsF\-1\proneOfsR\1\proneOfsU\-1\posProneMoveRate\9\posProneRotRate\9\proneMoveMinSpeed\0\proneRotMinSpeed\0\hipIdleAmount\30\adsIdleAmount\30\hipIdleSpeed\1\adsIdleSpeed\1.5\idleCrouchFactor\1\idleProneFactor\1\adsSpread\0\adsAimPitch\0\adsTransInTime\0.3\adsTransOutTime\0.4\adsTransBlendTime\0.1\adsReloadTransTime\0.6\adsCrosshairInFrac\1\adsCrosshairOutFrac\0.2\adsZoomFov\10\adsZoomInFrac\0.42\adsZoomOutFrac\0.08\adsBobFactor\2\adsViewBobMult\0.25\adsViewErrorMin\0\adsViewErrorMax\0\hipSpreadStandMin\8\hipSpreadDuckedMin\7.5\hipSpreadProneMin\7\hipSpreadMax\10\hipSpreadDuckedMax\9.5\hipSpreadProneMax\9\hipSpreadFireAdd\1\hipSpreadTurnAdd\0\hipSpreadMoveAdd\5\hipSpreadDecayRate\5\hipSpreadDuckedDecay\1\hipSpreadProneDecay\1\hipGunKickReducedKickBullets\0\hipGunKickReducedKickPercent\0\hipGunKickPitchMin\80\hipGunKickPitchMax\85\hipGunKickYawMin\-35\hipGunKickYawMax\35\hipGunKickAccel\1000\hipGunKickSpeedMax\1200\hipGunKickSpeedDecay\100\hipGunKickStaticDecay\100\adsGunKickReducedKickBullets\0\adsGunKickReducedKickPercent\0\adsGunKickPitchMin\0\adsGunKickPitchMax\0\adsGunKickYawMin\0\adsGunKickYawMax\0\adsGunKickAccel\600\adsGunKickSpeedMax\600\adsGunKickSpeedDecay\100\adsGunKickStaticDecay\100\hipViewKickPitchMin\95\hipViewKickPitchMax\100\hipViewKickYawMin\-20\hipViewKickYawMax\-35\hipViewKickCenterSpeed\1000\adsViewKickPitchMin\50\adsViewKickPitchMax\55\adsViewKickYawMin\-20\adsViewKickYawMax\-26\adsViewKickCenterSpeed\400\swayMaxAngle\30\swayLerpSpeed\6\swayPitchScale\0.1\swayYawScale\0.1\swayHorizScale\0.1\swayVertScale\0.1\swayShellShockScale\5\adsSwayMaxAngle\30\adsSwayLerpSpeed\6\adsSwayPitchScale\0.1\adsSwayYawScale\0.1\adsSwayHorizScale\0.1\adsSwayVertScale\0.1\fightDist\720\maxDist\730\aiVsAiAccuracyGraph\mosin_nagant.accu\aiVsPlayerAccuracyGraph\sniper_rifle.accu\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\hipReticleSidePos\0\adsOverlayShader\scope_overlay_mp\adsOverlayShaderLowRes\\adsOverlayReticle\crosshair\adsOverlayWidth\480\adsOverlayHeight\480\gunModel\viewmodel_zombie_mosin_scoped_rifle_up\gunModel2\\gunModel3\\gunModel4\\gunModel5\\gunModel6\\gunModel7\\gunModel8\\gunModel9\\gunModel10\\gunModel11\\gunModel12\\gunModel13\\gunModel14\\gunModel15\\gunModel16\\handModel\viewmodel_hands_no_model\worldModel\weapon_zombie_mosin_scoped_rifle_up\worldModel2\\worldModel3\\worldModel4\\worldModel5\\worldModel6\\worldModel7\\worldModel8\\worldModel9\\worldModel10\\worldModel11\\worldModel12\\worldModel13\\worldModel14\\worldModel15\\worldModel16\\worldClipModel\\knifeModel\viewmodel_usa_kbar_knife\worldKnifeModel\weapon_usa_kbar_knife\idleAnim\viewmodel_mosincloth_idle\emptyIdleAnim\\fireAnim\viewmodel_mosincloth_fire\lastShotAnim\viewmodel_mosincloth_fire\rechamberAnim\viewmodel_mosincloth_rechamber\meleeAnim\viewmodel_knife_slash\meleeChargeAnim\viewmodel_knife_stick\reloadAnim\viewmodel_mosincloth_loop\reloadEmptyAnim\viewmodel_mosincloth_loop\reloadStartAnim\viewmodel_mosincloth_intro\reloadEndAnim\viewmodel_mosincloth_end\raiseAnim\viewmodel_mosincloth_pullout\dropAnim\viewmodel_mosincloth_putaway\firstRaiseAnim\viewmodel_mosincloth_first_raise\altRaiseAnim\viewmodel_mosincloth_pullout\altDropAnim\viewmodel_mosincloth_putaway\quickRaiseAnim\viewmodel_mosincloth_pullout_fast\quickDropAnim\viewmodel_mosincloth_putaway_fast\emptyRaiseAnim\viewmodel_mosincloth_pullout\emptyDropAnim\viewmodel_mosincloth_putaway\sprintInAnim\\sprintLoopAnim\\sprintOutAnim\\nightVisionWearAnim\\nightVisionRemoveAnim\\adsFireAnim\viewmodel_mosincloth_fire\adsLastShotAnim\viewmodel_mosincloth_fire\adsRechamberAnim\viewmodel_mosincloth_rechamber\adsUpAnim\viewmodel_mosincloth_ADS_up\adsDownAnim\viewmodel_mosincloth_ADS_down\deployAnim\\breakdownAnim\\viewFlashEffect\weapon/muzzleflashes/fx_mosin_view\worldFlashEffect\weapon/muzzleflashes/fx_mosin\viewShellEjectEffect\weapon/shellejects/rifle_view\worldShellEjectEffect\weapon/shellejects/rifle\viewLastShotEjectEffect\\worldLastShotEjectEffect\\worldClipDropEffect\\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup_plr\ammoPickupSound\ammo_pickup\ammoPickupSoundPlayer\ammo_pickup_plr\breakdownSound\\breakdownSoundPlayer\\deploySound\\deploySoundPlayer\\finishDeploySound\\finishDeploySoundPlayer\\fireSound\weap_mosinnagantsnp_fire_ubershot_m\fireSoundPlayer\weap_mosinnagantsnp_fire_ubershot_st\lastShotSound\weap_mosinnagantsnp_fire_ubershot_m\lastShotSoundPlayer\weap_mosinnagantsnp_fire_ubershot_st\emptyFireSound\dryfire_rifle\emptyFireSoundPlayer\dryfire_rifle_plr\crackSound\\whizbySound\\meleeSwipeSound\melee_swing\meleeSwipeSoundPlayer\melee_swing_plr\meleeHitSound\melee_hit\meleeMissSound\\rechamberSound\gr_rifle_rechamber_3p\rechamberSoundPlayer\\reloadSound\gr_rifle_round_in_3p\reloadSoundPlayer\\reloadEmptySound\\reloadEmptySoundPlayer\\reloadStartSound\gr_rifle_open_3p\reloadStartSoundPlayer\\reloadEndSound\gr_rifle_close_3p\reloadEndSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\weap_raise\firstRaiseSoundPlayer\weap_raise_plr\putawaySound\weap_putaway\putawaySoundPlayer\weap_putaway_plr\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\standMountedWeapdef\\crouchMountedWeapdef\\proneMountedWeapdef\\mountedModel\\hudIcon\hud_icon_mosin_rifle\killIcon\hud_icon_mosin_rifle\dpadIcon\\ammoCounterIcon\\hudIconRatio\2:1\killIconRatio\2:1\dpadIconRatio\4:1\ammoCounterIconRatio\4:1\ammoCounterClip\ShortMagazine\flipKillIcon\1\fireRumble\defaultweapon_fire\meleeImpactRumble\defaultweapon_melee\adsDofStart\0\adsDofEnd\0\hideTags\\notetrackSoundMap\gr_mosin_bolt_up_plr gr_mosin_bolt_up_plr +gr_mosin_bolt_back_plr gr_mosin_bolt_back_plr +gr_mosin_futz_plr gr_mosin_futz_plr +gr_mosin_clip_in_plr gr_mosin_clip_in_plr +gr_mosin_bolt_front_plr gr_mosin_bolt_front_plr +gr_mosin_bolt_down_plr gr_mosin_bolt_down_plr +gr_mosin_clip_eject_plr gr_mosin_clip_eject_plr +gr_mosin_clip_land_plr gr_mosin_clip_land_plr +gr_mosin_shell_in_plr gr_mosin_shell_in_plr +knife_stab_plr knife_stab_plr +knife_pull_plr knife_pull_plr +Knife_slash_plr Knife_slash_plr +bowie_swing bowie_swing +bowie_stab bowie_stab +bowie_pull bowie_pull \ No newline at end of file diff --git a/raw/weapons/sp/panzerschrek_zombie b/raw/weapons/sp/panzerschrek_zombie index da7e32fc4..81f70560b 100644 --- a/raw/weapons/sp/panzerschrek_zombie +++ b/raw/weapons/sp/panzerschrek_zombie @@ -1,4 +1,4 @@ -WEAPONFILE\weaponType\projectile\weaponClass\rocketlauncher\impactType\rocket_explode\guidedMissileType\None\inventoryType\primary\maxSteeringAccel\3000\displayName\WEAPON_PANZERSCHREK\AIOverlayDescription\WEAPON_RIFLEMAN\modeName\\playerAnimType\rocketlauncher\gunModel\viewmodel_ger_panzerschreck_at\gunModel2\\gunModel3\\gunModel4\\gunModel5\\gunModel6\\gunModel7\\gunModel8\\gunModel9\\gunModel10\\gunModel11\\gunModel12\\gunModel13\\gunModel14\\gunModel15\\gunModel16\\handModel\viewmodel_hands_cloth\isHandModelOverridable\1\idleAnim\viewmodel_panzerschreck_idle\emptyIdleAnim\viewmodel_panzerschreck_idle\fireAnim\viewmodel_panzerschreck_fire\lastShotAnim\viewmodel_panzerschreck_fire\meleeAnim\viewmodel_knife_slash\meleeChargeAnim\viewmodel_knife_stick\reloadAnim\viewmodel_panzerschreck_reload\raiseAnim\viewmodel_panzerschreck_pullout\dropAnim\viewmodel_panzerschreck_putaway\firstRaiseAnim\viewmodel_panzerschreck_pullout\altRaiseAnim\\altDropAnim\\quickRaiseAnim\viewmodel_panzerschreck_pullout_fast\quickDropAnim\viewmodel_panzerschreck_putaway_fast\emptyRaiseAnim\viewmodel_panzerschreck_pullout\emptyDropAnim\viewmodel_panzerschreck_putaway\sprintInAnim\\sprintLoopAnim\\sprintOutAnim\\nightVisionWearAnim\\nightVisionRemoveAnim\\adsFireAnim\viewmodel_panzerschreck_fire\adsLastShotAnim\viewmodel_panzerschreck_fire\adsUpAnim\viewmodel_panzerschreck_ADS_up\adsDownAnim\viewmodel_panzerschreck_ADS_down\moveSpeedScale\0.75\adsMoveSpeedScale\0.6\sprintDurationScale\0.75\lowAmmoWarningThreshold\0.33\damage\700\meleeDamage\150\fireDelay\0\meleeDelay\0.05\meleeChargeDelay\0.15\fireTime\0.33\meleeTime\0.5\meleeChargeTime\1\reloadTime\2.85\reloadShowRocketTime\0\reloadAddTime\1.5\dropTime\0.45\raiseTime\0.55\altDropTime\0\altRaiseTime\0.15\quickDropTime\0.15\quickRaiseTime\0.15\firstRaiseTime\0.55\emptyDropTime\0.5\emptyRaiseTime\0.55\sprintInTime\0.08\sprintLoopTime\0.5\sprintOutTime\0.08\nightVisionWearTime\0.5\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0.5\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\clipOnly\0\adsTransInTime\0.5\adsTransOutTime\0.6\adsZoomFov\47\adsZoomGunFov\40\adsZoomInFrac\0.5\adsZoomOutFrac\0.6\adsOverlayShader\\adsOverlayReticle\none\adsOverlayInterface\none\adsOverlayWidth\320\adsOverlayHeight\240\adsBobFactor\1\adsViewBobMult\0\hipSpreadStandMin\4\hipSpreadDuckedMin\3\hipSpreadProneMin\2\hipSpreadMax\10\hipSpreadDuckedMax\10\hipSpreadProneMax\10\hipSpreadDecayRate\1.5\hipSpreadFireAdd\0.25\hipSpreadTurnAdd\0\hipSpreadMoveAdd\0\hipSpreadDuckedDecay\1.375\hipSpreadProneDecay\1.6\hipReticleSidePos\0\adsSpread\0\adsIdleAmount\25\hipIdleAmount\80\hipIdleSpeed\1.2\adsIdleSpeed\1\idleCrouchFactor\0.5\idleProneFactor\0.15\gunMaxPitch\30\gunMaxYaw\30\adsAimPitch\0\adsCrosshairInFrac\1\adsCrosshairOutFrac\0.2\adsReloadTransTime\0.45\adsGunKickPitchMin\-80\adsGunKickPitchMax\-70\adsGunKickYawMin\-17\adsGunKickYawMax\17\adsGunKickAccel\400\adsGunKickSpeedMax\1000\adsGunKickSpeedDecay\10\adsGunKickStaticDecay\1\adsViewKickPitchMin\100\adsViewKickPitchMax\100\adsViewKickYawMin\-10\adsViewKickYawMax\30\adsViewKickCenterSpeed\1400\hipGunKickPitchMin\-5\hipGunKickPitchMax\-3\hipGunKickYawMin\-15\hipGunKickYawMax\15\hipGunKickAccel\250\hipGunKickSpeedMax\500\hipGunKickSpeedDecay\15\hipGunKickStaticDecay\1\hipViewKickPitchMin\20\hipViewKickPitchMax\40\hipViewKickYawMin\-15\hipViewKickYawMax\15\hipViewKickCenterSpeed\2000\swayMaxAngle\30\swayLerpSpeed\6\swayPitchScale\0.1\swayYawScale\0.1\swayHorizScale\0.1\swayVertScale\0.1\swayShellShockScale\5\adsSwayMaxAngle\30\adsSwayLerpSpeed\6\adsSwayPitchScale\0.1\adsSwayYawScale\0.1\adsSwayHorizScale\0.1\adsSwayVertScale\0.1\hudIcon\hud_icon_panzerschreck\killIcon\hud_icon_panzerschreck\dpadIcon\\ammoCounterIcon\\hudIconRatio\2:1\killIconRatio\4:1\dpadIconRatio\4:1\ammoCounterIconRatio\4:1\ammoCounterClip\Rocket\flipKillIcon\1\worldModel\weapon_ger_panzerschreck_at\worldModel2\\worldModel3\\worldModel4\\worldModel5\\worldModel6\\worldModel7\\worldModel8\\worldModel9\\worldModel10\\worldModel11\\worldModel12\\worldModel13\\worldModel14\\worldModel15\\worldModel16\\worldClipModel\\rocketModel\\knifeModel\viewmodel_usa_kbar_knife\worldKnifeModel\weapon_usa_kbar_knife\ammoName\panzerschrek\maxAmmo\20\startAmmo\20\clipName\panzerschrek\clipSize\1\dropAmmoMin\1\dropAmmoMax\4\viewFlashEffect\weapon/muzzleflashes/fx_rocket_launcher_exit\worldFlashEffect\weapon/muzzleflashes/fx_rocket_launcher_rear_exit\shellEjectEffect\\lastShotEjectEffect\\worldClipDropEffect\\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup_plr\ammoPickupSound\ammo_pickup\ammoPickupSoundPlayer\ammo_pickup_plr\projectileSound\weap_pnzr_fire_rocket\fireSound\weap_pnzr_fire\fireSoundPlayer\weap_pnzr_fire_plr_f\lastShotSound\weap_pnzr_fire\lastShotSoundPlayer\weap_pnzr_fire_plr_f\emptyFireSound\dryfire_rifle\emptyFireSoundPlayer\dryfire_rifle_plr\meleeSwipeSound\melee_swing\meleeSwipeSoundPlayer\melee_swing_plr\rechamberSound\\rechamberSoundPlayer\\reloadSound\\reloadSoundPlayer\\reloadEmptySound\\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\weap_raise\firstRaiseSoundPlayer\weap_raise_plr\putawaySound\weap_putaway\putawaySoundPlayer\weap_putaway_plr\bounceSound\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\reticleCenter\\reticleSide\\reticleCenterSize\32\reticleSideSize\16\reticleMinOfs\4\enemyCrosshairRange\0\crosshairColorChange\0\altWeapon\\boltAction\0\armorPiercing\0\aimDownSight\1\rechamberWhileAds\0\noADSAutoReload\0\adsViewErrorMin\0\adsViewErrorMax\0\adsFire\1\noAdsWhenMagEmpty\0\avoidDropCleanup\0\cancelAutoHolsterWhenEmpty\0\suppressAmmoReserveDisplay\0\blocksProne\0\noPartialReload\1\reloadAmmoAdd\0\autoAimRange\0\aimAssistRange\1000\aimAssistRangeAds\1000\fightDist\720\maxDist\1400\aiVsAiAccuracyGraph\panzerschreck.accu\aiVsPlayerAccuracyGraph\rpg.accu\sprintOfsF\1\sprintOfsR\2\sprintOfsU\1\sprintRotP\15\sprintRotY\5\sprintRotR\5\sprintBobH\6\sprintBobV\8\sprintScale\0.9\standMoveF\0\standMoveR\1\standMoveU\-1.5\standRotP\0\standRotY\0\standRotR\0\duckedSprintOfsF\0\duckedSprintOfsR\0\duckedSprintOfsU\0\duckedSprintRotP\0\duckedSprintRotY\0\duckedSprintRotR\0\duckedSprintBobH\1\duckedSprintBobV\1\duckedSprintScale\1\duckedOfsF\-0.2\duckedOfsR\0.5\duckedOfsU\-0.2\duckedMoveF\0\duckedMoveR\0\duckedMoveU\-1.5\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-6\proneOfsR\3.5\proneOfsU\0.8\proneMoveF\160\proneMoveR\-75\proneMoveU\-90\proneRotP\50\proneRotY\290\proneRotR\40\posMoveRate\6\posProneMoveRate\8\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\7.5\posProneRotRate\10\standRotMinSpeed\110\duckedRotMinSpeed\0\proneRotMinSpeed\0\explosionRadius\200\explosionInnerDamage\700\explosionOuterDamage\75\damageConeAngle\180\projectileSpeed\2100\projectileSpeedUp\0\projectileActivateDist\0\projectileLifetime\5\projectileModel\weapon_ger_panzershreck_rocket\projExplosionType\rocket\projExplosionEffect\explosions/default_explosion\projExplosionEffectForceNormalUp\0\projExplosionSound\rpg_impact_boom\projDudEffect\\projDudSound\\projImpactExplode\1\canUseInVehicle\0\projTrailEffect\weapon/rocket/fx_trail_panzerfaust_geotrail\projectileDLight\200\projectileRed\0.75\projectileGreen\0.3\projectileBlue\0\projIgnitionDelay\0\projIgnitionEffect\\projIgnitionSound\\destabilizationRateTime\0.6\destabilizationCurvatureMax\7\destabilizeDistance\900\parallelDefaultBounce\0.5\parallelBarkBounce\0.5\parallelBrickBounce\0.5\parallelCarpetBounce\0.5\parallelClothBounce\0.5\parallelConcreteBounce\0.5\parallelDirtBounce\0.5\parallelFleshBounce\0.5\parallelFoliageBounce\0.5\parallelGlassBounce\0.5\parallelGrassBounce\0.5\parallelGravelBounce\0.5\parallelIceBounce\0.5\parallelMetalBounce\0.5\parallelMudBounce\0.5\parallelPaperBounce\0.5\parallelPlasterBounce\0.5\parallelRockBounce\0.5\parallelSandBounce\0.5\parallelSnowBounce\0.5\parallelWaterBounce\0.5\parallelWoodBounce\0.5\parallelAsphaltBounce\0.5\parallelCeramicBounce\0.5\parallelPlasticBounce\0.5\parallelRubberBounce\0.5\parallelCushionBounce\0.5\parallelFruitBounce\0.5\parallelPaintedMetalBounce\0.5\perpendicularDefaultBounce\0.5\perpendicularBarkBounce\0.5\perpendicularBrickBounce\0.5\perpendicularCarpetBounce\0.5\perpendicularClothBounce\0.5\perpendicularConcreteBounce\0.5\perpendicularDirtBounce\0.5\perpendicularFleshBounce\0.5\perpendicularFoliageBounce\0.5\perpendicularGlassBounce\0.5\perpendicularGrassBounce\0.5\perpendicularGravelBounce\0.5\perpendicularIceBounce\0.5\perpendicularMetalBounce\0.5\perpendicularMudBounce\0.5\perpendicularPaperBounce\0.5\perpendicularPlasterBounce\0.5\perpendicularRockBounce\0.5\perpendicularSandBounce\0.5\perpendicularSnowBounce\0.5\perpendicularWaterBounce\0.5\perpendicularWoodBounce\0.5\perpendicularAsphaltBounce\0.5\perpendicularCeramicBounce\0.5\perpendicularPlasticBounce\0.5\perpendicularRubberBounce\0.5\perpendicularCushionBounce\0.5\perpendicularFruitBounce\0.5\perpendicularPaintedMetalBounce\0.5\fireRumble\defaultweapon_fire\meleeImpactRumble\defaultweapon_melee\adsDofStart\0\adsDofEnd\5\requireLockonToFire\0\hideTags\\notetrackSoundMap\knife_stab_plr knife_stab_plr +WEAPONFILE\weaponType\projectile\weaponClass\rocketlauncher\impactType\rocket_explode\guidedMissileType\None\inventoryType\primary\maxSteeringAccel\3000\displayName\WEAPON_PANZERSCHREK\AIOverlayDescription\WEAPON_RIFLEMAN\modeName\\playerAnimType\rocketlauncher\gunModel\viewmodel_zombie_panzerschreck\gunModel2\\gunModel3\\gunModel4\\gunModel5\\gunModel6\\gunModel7\\gunModel8\\gunModel9\\gunModel10\\gunModel11\\gunModel12\\gunModel13\\gunModel14\\gunModel15\\gunModel16\\handModel\viewmodel_hands_cloth\isHandModelOverridable\1\idleAnim\viewmodel_panzerschreck_idle\emptyIdleAnim\viewmodel_panzerschreck_idle\fireAnim\viewmodel_panzerschreck_fire\lastShotAnim\viewmodel_panzerschreck_fire\meleeAnim\viewmodel_knife_slash\meleeChargeAnim\viewmodel_knife_stick\reloadAnim\viewmodel_panzerschreck_reload\raiseAnim\viewmodel_panzerschreck_pullout\dropAnim\viewmodel_panzerschreck_putaway\firstRaiseAnim\viewmodel_panzerschreck_pullout\altRaiseAnim\\altDropAnim\\quickRaiseAnim\viewmodel_panzerschreck_pullout_fast\quickDropAnim\viewmodel_panzerschreck_putaway_fast\emptyRaiseAnim\viewmodel_panzerschreck_pullout\emptyDropAnim\viewmodel_panzerschreck_putaway\sprintInAnim\\sprintLoopAnim\\sprintOutAnim\\nightVisionWearAnim\\nightVisionRemoveAnim\\adsFireAnim\viewmodel_panzerschreck_fire\adsLastShotAnim\viewmodel_panzerschreck_fire\adsUpAnim\viewmodel_panzerschreck_ADS_up\adsDownAnim\viewmodel_panzerschreck_ADS_down\moveSpeedScale\0.75\adsMoveSpeedScale\0.6\sprintDurationScale\0.75\lowAmmoWarningThreshold\0.33\damage\600\meleeDamage\150\fireDelay\0\meleeDelay\0.05\meleeChargeDelay\0.15\fireTime\0.33\meleeTime\0.5\meleeChargeTime\1\reloadTime\2.85\reloadShowRocketTime\0\reloadAddTime\1.5\dropTime\0.45\raiseTime\0.55\altDropTime\0\altRaiseTime\0.15\quickDropTime\0.15\quickRaiseTime\0.15\firstRaiseTime\0.55\emptyDropTime\0.5\emptyRaiseTime\0.55\sprintInTime\0.08\sprintLoopTime\0.5\sprintOutTime\0.08\nightVisionWearTime\0.5\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0.5\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\clipOnly\0\adsTransInTime\0.5\adsTransOutTime\0.6\adsZoomFov\47\adsZoomGunFov\40\adsZoomInFrac\0.5\adsZoomOutFrac\0.6\adsOverlayShader\\adsOverlayReticle\none\adsOverlayInterface\none\adsOverlayWidth\320\adsOverlayHeight\240\adsBobFactor\1\adsViewBobMult\0\hipSpreadStandMin\4\hipSpreadDuckedMin\3\hipSpreadProneMin\2\hipSpreadMax\10\hipSpreadDuckedMax\10\hipSpreadProneMax\10\hipSpreadDecayRate\1.5\hipSpreadFireAdd\0.25\hipSpreadTurnAdd\0\hipSpreadMoveAdd\0\hipSpreadDuckedDecay\1.375\hipSpreadProneDecay\1.6\hipReticleSidePos\0\adsSpread\0\adsIdleAmount\25\hipIdleAmount\80\hipIdleSpeed\1.2\adsIdleSpeed\1\idleCrouchFactor\0.5\idleProneFactor\0.15\gunMaxPitch\30\gunMaxYaw\30\adsAimPitch\0\adsCrosshairInFrac\1\adsCrosshairOutFrac\0.2\adsReloadTransTime\0.45\adsGunKickPitchMin\-80\adsGunKickPitchMax\-70\adsGunKickYawMin\-17\adsGunKickYawMax\17\adsGunKickAccel\400\adsGunKickSpeedMax\1000\adsGunKickSpeedDecay\10\adsGunKickStaticDecay\1\adsViewKickPitchMin\100\adsViewKickPitchMax\100\adsViewKickYawMin\-10\adsViewKickYawMax\30\adsViewKickCenterSpeed\1400\hipGunKickPitchMin\-5\hipGunKickPitchMax\-3\hipGunKickYawMin\-15\hipGunKickYawMax\15\hipGunKickAccel\250\hipGunKickSpeedMax\500\hipGunKickSpeedDecay\15\hipGunKickStaticDecay\1\hipViewKickPitchMin\20\hipViewKickPitchMax\40\hipViewKickYawMin\-15\hipViewKickYawMax\15\hipViewKickCenterSpeed\2000\swayMaxAngle\30\swayLerpSpeed\6\swayPitchScale\0.1\swayYawScale\0.1\swayHorizScale\0.1\swayVertScale\0.1\swayShellShockScale\5\adsSwayMaxAngle\30\adsSwayLerpSpeed\6\adsSwayPitchScale\0.1\adsSwayYawScale\0.1\adsSwayHorizScale\0.1\adsSwayVertScale\0.1\hudIcon\hud_icon_panzerschreck\killIcon\hud_icon_panzerschreck\dpadIcon\\ammoCounterIcon\\hudIconRatio\2:1\killIconRatio\4:1\dpadIconRatio\4:1\ammoCounterIconRatio\4:1\ammoCounterClip\Rocket\flipKillIcon\1\worldModel\weapon_zombie_panzerschreck\worldModel2\\worldModel3\\worldModel4\\worldModel5\\worldModel6\\worldModel7\\worldModel8\\worldModel9\\worldModel10\\worldModel11\\worldModel12\\worldModel13\\worldModel14\\worldModel15\\worldModel16\\worldClipModel\\rocketModel\\knifeModel\viewmodel_usa_kbar_knife\worldKnifeModel\weapon_usa_kbar_knife\ammoName\panzerschrek\maxAmmo\20\startAmmo\20\clipName\panzerschrek\clipSize\1\dropAmmoMin\1\dropAmmoMax\4\viewFlashEffect\weapon/muzzleflashes/fx_rocket_launcher_exit\worldFlashEffect\weapon/muzzleflashes/fx_rocket_launcher_rear_exit\shellEjectEffect\\lastShotEjectEffect\\worldClipDropEffect\\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup_plr\ammoPickupSound\ammo_pickup\ammoPickupSoundPlayer\ammo_pickup_plr\projectileSound\weap_pnzr_fire_rocket\fireSound\weap_pnzr_fire\fireSoundPlayer\weap_pnzr_fire_plr_f\lastShotSound\weap_pnzr_fire\lastShotSoundPlayer\weap_pnzr_fire_plr_f\emptyFireSound\dryfire_rifle\emptyFireSoundPlayer\dryfire_rifle_plr\meleeSwipeSound\melee_swing\meleeSwipeSoundPlayer\melee_swing_plr\rechamberSound\\rechamberSoundPlayer\\reloadSound\\reloadSoundPlayer\\reloadEmptySound\\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\weap_raise\firstRaiseSoundPlayer\weap_raise_plr\putawaySound\weap_putaway\putawaySoundPlayer\weap_putaway_plr\bounceSound\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\reticleCenter\\reticleSide\\reticleCenterSize\32\reticleSideSize\16\reticleMinOfs\4\enemyCrosshairRange\0\crosshairColorChange\0\altWeapon\\boltAction\0\armorPiercing\0\aimDownSight\1\rechamberWhileAds\0\noADSAutoReload\0\adsViewErrorMin\0\adsViewErrorMax\0\adsFire\1\noAdsWhenMagEmpty\0\avoidDropCleanup\0\cancelAutoHolsterWhenEmpty\0\suppressAmmoReserveDisplay\0\blocksProne\0\noPartialReload\1\reloadAmmoAdd\0\autoAimRange\0\aimAssistRange\1000\aimAssistRangeAds\1000\fightDist\720\maxDist\1400\aiVsAiAccuracyGraph\panzerschreck.accu\aiVsPlayerAccuracyGraph\rpg.accu\sprintOfsF\1\sprintOfsR\2\sprintOfsU\1\sprintRotP\15\sprintRotY\5\sprintRotR\5\sprintBobH\6\sprintBobV\8\sprintScale\0.9\standMoveF\0\standMoveR\1\standMoveU\-1.5\standRotP\0\standRotY\0\standRotR\0\duckedSprintOfsF\0\duckedSprintOfsR\0\duckedSprintOfsU\0\duckedSprintRotP\0\duckedSprintRotY\0\duckedSprintRotR\0\duckedSprintBobH\1\duckedSprintBobV\1\duckedSprintScale\1\duckedOfsF\-0.2\duckedOfsR\0.5\duckedOfsU\-0.2\duckedMoveF\0\duckedMoveR\0\duckedMoveU\-1.5\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-6\proneOfsR\3.5\proneOfsU\0.8\proneMoveF\160\proneMoveR\-75\proneMoveU\-90\proneRotP\50\proneRotY\290\proneRotR\40\posMoveRate\6\posProneMoveRate\8\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\7.5\posProneRotRate\10\standRotMinSpeed\110\duckedRotMinSpeed\0\proneRotMinSpeed\0\explosionRadius\256\explosionInnerDamage\600\explosionOuterDamage\75\damageConeAngle\180\projectileSpeed\2100\projectileSpeedUp\0\projectileActivateDist\0\projectileLifetime\5\projectileModel\weapon_ger_panzershreck_rocket\projExplosionType\rocket\projExplosionEffect\explosions/default_explosion\projExplosionEffectForceNormalUp\0\projExplosionSound\rpg_impact_boom\projDudEffect\\projDudSound\\projImpactExplode\1\canUseInVehicle\0\projTrailEffect\weapon/rocket/fx_trail_panzerfaust_geotrail\projectileDLight\200\projectileRed\0.75\projectileGreen\0.3\projectileBlue\0\projIgnitionDelay\0\projIgnitionEffect\\projIgnitionSound\\destabilizationRateTime\0.6\destabilizationCurvatureMax\7\destabilizeDistance\900\parallelDefaultBounce\0.5\parallelBarkBounce\0.5\parallelBrickBounce\0.5\parallelCarpetBounce\0.5\parallelClothBounce\0.5\parallelConcreteBounce\0.5\parallelDirtBounce\0.5\parallelFleshBounce\0.5\parallelFoliageBounce\0.5\parallelGlassBounce\0.5\parallelGrassBounce\0.5\parallelGravelBounce\0.5\parallelIceBounce\0.5\parallelMetalBounce\0.5\parallelMudBounce\0.5\parallelPaperBounce\0.5\parallelPlasterBounce\0.5\parallelRockBounce\0.5\parallelSandBounce\0.5\parallelSnowBounce\0.5\parallelWaterBounce\0.5\parallelWoodBounce\0.5\parallelAsphaltBounce\0.5\parallelCeramicBounce\0.5\parallelPlasticBounce\0.5\parallelRubberBounce\0.5\parallelCushionBounce\0.5\parallelFruitBounce\0.5\parallelPaintedMetalBounce\0.5\perpendicularDefaultBounce\0.5\perpendicularBarkBounce\0.5\perpendicularBrickBounce\0.5\perpendicularCarpetBounce\0.5\perpendicularClothBounce\0.5\perpendicularConcreteBounce\0.5\perpendicularDirtBounce\0.5\perpendicularFleshBounce\0.5\perpendicularFoliageBounce\0.5\perpendicularGlassBounce\0.5\perpendicularGrassBounce\0.5\perpendicularGravelBounce\0.5\perpendicularIceBounce\0.5\perpendicularMetalBounce\0.5\perpendicularMudBounce\0.5\perpendicularPaperBounce\0.5\perpendicularPlasterBounce\0.5\perpendicularRockBounce\0.5\perpendicularSandBounce\0.5\perpendicularSnowBounce\0.5\perpendicularWaterBounce\0.5\perpendicularWoodBounce\0.5\perpendicularAsphaltBounce\0.5\perpendicularCeramicBounce\0.5\perpendicularPlasticBounce\0.5\perpendicularRubberBounce\0.5\perpendicularCushionBounce\0.5\perpendicularFruitBounce\0.5\perpendicularPaintedMetalBounce\0.5\fireRumble\defaultweapon_fire\meleeImpactRumble\defaultweapon_melee\adsDofStart\0\adsDofEnd\5\requireLockonToFire\0\hideTags\\notetrackSoundMap\knife_stab_plr knife_stab_plr knife_pull_plr knife_pull_plr Knife_slash_plr Knife_slash_plr gr_panzerschreck_down gr_panzerschreck_down @@ -11,3 +11,6 @@ gr_panzerschreck_ground_plr gr_panzerschreck_ground_plr gr_panzerschreck_start_plr gr_panzerschreck_start_plr gr_panzerschreck_tap_plr gr_panzerschreck_tap_plr gr_panzerschreck_up_plr gr_panzerschreck_up_plr +bowie_swing bowie_swing +bowie_stab bowie_stab +bowie_pull bowie_pull \ No newline at end of file diff --git a/raw/weapons/sp/panzerschrek_zombie_upgraded b/raw/weapons/sp/panzerschrek_zombie_upgraded new file mode 100644 index 000000000..0d421f7f7 --- /dev/null +++ b/raw/weapons/sp/panzerschrek_zombie_upgraded @@ -0,0 +1,16 @@ +WEAPONFILE\weaponType\projectile\weaponClass\rocketlauncher\impactType\rocket_explode\guidedMissileType\None\inventoryType\primary\maxSteeringAccel\3000\displayName\PATCH_PANZERSCHREK_UPGRADED\AIOverlayDescription\WEAPON_RIFLEMAN\modeName\\playerAnimType\rocketlauncher\gunModel\viewmodel_zombie_panzerschreck_up\gunModel2\\gunModel3\\gunModel4\\gunModel5\\gunModel6\\gunModel7\\gunModel8\\gunModel9\\gunModel10\\gunModel11\\gunModel12\\gunModel13\\gunModel14\\gunModel15\\gunModel16\\handModel\viewmodel_hands_cloth\isHandModelOverridable\1\idleAnim\viewmodel_panzerschreck_idle\emptyIdleAnim\viewmodel_panzerschreck_idle\fireAnim\viewmodel_panzerschreck_fire\lastShotAnim\viewmodel_panzerschreck_fire\meleeAnim\viewmodel_knife_slash\meleeChargeAnim\viewmodel_knife_stick\reloadAnim\viewmodel_panzerschreck_reload\raiseAnim\viewmodel_panzerschreck_pullout\dropAnim\viewmodel_panzerschreck_putaway\firstRaiseAnim\viewmodel_panzerschreck_pullout\altRaiseAnim\\altDropAnim\\quickRaiseAnim\viewmodel_panzerschreck_pullout_fast\quickDropAnim\viewmodel_panzerschreck_putaway_fast\emptyRaiseAnim\viewmodel_panzerschreck_pullout\emptyDropAnim\viewmodel_panzerschreck_putaway\sprintInAnim\\sprintLoopAnim\\sprintOutAnim\\nightVisionWearAnim\\nightVisionRemoveAnim\\adsFireAnim\viewmodel_panzerschreck_fire\adsLastShotAnim\viewmodel_panzerschreck_fire\adsUpAnim\viewmodel_panzerschreck_ADS_up\adsDownAnim\viewmodel_panzerschreck_ADS_down\moveSpeedScale\1\adsMoveSpeedScale\0.8\sprintDurationScale\1\lowAmmoWarningThreshold\0.33\damage\1000\meleeDamage\150\fireDelay\0\meleeDelay\0.05\meleeChargeDelay\0.15\fireTime\0.33\meleeTime\0.5\meleeChargeTime\1\reloadTime\2.85\reloadShowRocketTime\0\reloadAddTime\1.5\dropTime\0.45\raiseTime\0.55\altDropTime\0\altRaiseTime\0.15\quickDropTime\0.15\quickRaiseTime\0.15\firstRaiseTime\0.55\emptyDropTime\0.5\emptyRaiseTime\0.55\sprintInTime\0.08\sprintLoopTime\0.5\sprintOutTime\0.08\nightVisionWearTime\0.5\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0.5\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\clipOnly\0\adsTransInTime\0.5\adsTransOutTime\0.6\adsZoomFov\47\adsZoomGunFov\40\adsZoomInFrac\0.5\adsZoomOutFrac\0.6\adsOverlayShader\\adsOverlayReticle\none\adsOverlayInterface\none\adsOverlayWidth\320\adsOverlayHeight\240\adsBobFactor\1\adsViewBobMult\0\hipSpreadStandMin\4\hipSpreadDuckedMin\3\hipSpreadProneMin\2\hipSpreadMax\10\hipSpreadDuckedMax\10\hipSpreadProneMax\10\hipSpreadDecayRate\1.5\hipSpreadFireAdd\0.25\hipSpreadTurnAdd\0\hipSpreadMoveAdd\0\hipSpreadDuckedDecay\1.375\hipSpreadProneDecay\1.6\hipReticleSidePos\0\adsSpread\0\adsIdleAmount\25\hipIdleAmount\80\hipIdleSpeed\1.2\adsIdleSpeed\1\idleCrouchFactor\0.5\idleProneFactor\0.15\gunMaxPitch\30\gunMaxYaw\30\adsAimPitch\0\adsCrosshairInFrac\1\adsCrosshairOutFrac\0.2\adsReloadTransTime\0.45\adsGunKickPitchMin\-80\adsGunKickPitchMax\-70\adsGunKickYawMin\-17\adsGunKickYawMax\17\adsGunKickAccel\400\adsGunKickSpeedMax\1000\adsGunKickSpeedDecay\10\adsGunKickStaticDecay\1\adsViewKickPitchMin\100\adsViewKickPitchMax\100\adsViewKickYawMin\-10\adsViewKickYawMax\30\adsViewKickCenterSpeed\1400\hipGunKickPitchMin\-5\hipGunKickPitchMax\-3\hipGunKickYawMin\-15\hipGunKickYawMax\15\hipGunKickAccel\250\hipGunKickSpeedMax\500\hipGunKickSpeedDecay\15\hipGunKickStaticDecay\1\hipViewKickPitchMin\20\hipViewKickPitchMax\40\hipViewKickYawMin\-15\hipViewKickYawMax\15\hipViewKickCenterSpeed\2000\swayMaxAngle\30\swayLerpSpeed\6\swayPitchScale\0.1\swayYawScale\0.1\swayHorizScale\0.1\swayVertScale\0.1\swayShellShockScale\5\adsSwayMaxAngle\30\adsSwayLerpSpeed\6\adsSwayPitchScale\0.1\adsSwayYawScale\0.1\adsSwayHorizScale\0.1\adsSwayVertScale\0.1\hudIcon\hud_icon_panzerschreck\killIcon\hud_icon_panzerschreck\dpadIcon\\ammoCounterIcon\\hudIconRatio\2:1\killIconRatio\4:1\dpadIconRatio\4:1\ammoCounterIconRatio\4:1\ammoCounterClip\Rocket\flipKillIcon\1\worldModel\weapon_zombie_panzerschreck_up\worldModel2\\worldModel3\\worldModel4\\worldModel5\\worldModel6\\worldModel7\\worldModel8\\worldModel9\\worldModel10\\worldModel11\\worldModel12\\worldModel13\\worldModel14\\worldModel15\\worldModel16\\worldClipModel\\rocketModel\\knifeModel\viewmodel_usa_kbar_knife\worldKnifeModel\weapon_usa_kbar_knife\ammoName\panzerschrek\maxAmmo\30\startAmmo\40\clipName\panzerschrek_upgraded\clipSize\3\dropAmmoMin\1\dropAmmoMax\4\viewFlashEffect\weapon/muzzleflashes/fx_rocket_launcher_exit\worldFlashEffect\weapon/muzzleflashes/fx_rocket_launcher_rear_exit\shellEjectEffect\\lastShotEjectEffect\\worldClipDropEffect\\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup_plr\ammoPickupSound\ammo_pickup\ammoPickupSoundPlayer\ammo_pickup_plr\projectileSound\weap_pnzr_fire_rocket\fireSound\weap_pnzr_fire_ubershot_m\fireSoundPlayer\weap_pnzr_fire_ubershot_st\lastShotSound\weap_pnzr_fire_ubershot_m\lastShotSoundPlayer\weap_pnzr_fire_ubershot_st\emptyFireSound\dryfire_rifle\emptyFireSoundPlayer\dryfire_rifle_plr\meleeSwipeSound\melee_swing\meleeSwipeSoundPlayer\melee_swing_plr\rechamberSound\\rechamberSoundPlayer\\reloadSound\\reloadSoundPlayer\\reloadEmptySound\\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\weap_raise\firstRaiseSoundPlayer\weap_raise_plr\putawaySound\weap_putaway\putawaySoundPlayer\weap_putaway_plr\bounceSound\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\reticleCenter\\reticleSide\\reticleCenterSize\32\reticleSideSize\16\reticleMinOfs\4\enemyCrosshairRange\0\crosshairColorChange\0\altWeapon\\boltAction\0\armorPiercing\0\aimDownSight\1\rechamberWhileAds\0\noADSAutoReload\0\adsViewErrorMin\0\adsViewErrorMax\0\adsFire\1\noAdsWhenMagEmpty\0\avoidDropCleanup\0\cancelAutoHolsterWhenEmpty\0\suppressAmmoReserveDisplay\0\blocksProne\0\noPartialReload\0\reloadAmmoAdd\0\autoAimRange\0\aimAssistRange\1000\aimAssistRangeAds\1000\fightDist\720\maxDist\1400\aiVsAiAccuracyGraph\panzerschreck.accu\aiVsPlayerAccuracyGraph\rpg.accu\sprintOfsF\1\sprintOfsR\2\sprintOfsU\1\sprintRotP\15\sprintRotY\5\sprintRotR\5\sprintBobH\6\sprintBobV\8\sprintScale\0.9\standMoveF\0\standMoveR\1\standMoveU\-1.5\standRotP\0\standRotY\0\standRotR\0\duckedSprintOfsF\0\duckedSprintOfsR\0\duckedSprintOfsU\0\duckedSprintRotP\0\duckedSprintRotY\0\duckedSprintRotR\0\duckedSprintBobH\1\duckedSprintBobV\1\duckedSprintScale\1\duckedOfsF\-0.2\duckedOfsR\0.5\duckedOfsU\-0.2\duckedMoveF\0\duckedMoveR\0\duckedMoveU\-1.5\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-6\proneOfsR\3.5\proneOfsU\0.8\proneMoveF\160\proneMoveR\-75\proneMoveU\-90\proneRotP\50\proneRotY\290\proneRotR\40\posMoveRate\6\posProneMoveRate\8\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\7.5\posProneRotRate\10\standRotMinSpeed\110\duckedRotMinSpeed\0\proneRotMinSpeed\0\explosionRadius\400\explosionInnerDamage\1200\explosionOuterDamage\75\damageConeAngle\180\projectileSpeed\2100\projectileSpeedUp\0\projectileActivateDist\0\projectileLifetime\5\projectileModel\weapon_ger_panzershreck_rocket\projExplosionType\rocket\projExplosionEffect\explosions/default_explosion\projExplosionEffectForceNormalUp\0\projExplosionSound\rpg_impact_boom\projDudEffect\\projDudSound\\projImpactExplode\1\canUseInVehicle\0\projTrailEffect\weapon/rocket/fx_trail_panzerfaust_geotrail\projectileDLight\200\projectileRed\0.75\projectileGreen\0.3\projectileBlue\0\projIgnitionDelay\0\projIgnitionEffect\\projIgnitionSound\\destabilizationRateTime\0.6\destabilizationCurvatureMax\7\destabilizeDistance\900\parallelDefaultBounce\0.5\parallelBarkBounce\0.5\parallelBrickBounce\0.5\parallelCarpetBounce\0.5\parallelClothBounce\0.5\parallelConcreteBounce\0.5\parallelDirtBounce\0.5\parallelFleshBounce\0.5\parallelFoliageBounce\0.5\parallelGlassBounce\0.5\parallelGrassBounce\0.5\parallelGravelBounce\0.5\parallelIceBounce\0.5\parallelMetalBounce\0.5\parallelMudBounce\0.5\parallelPaperBounce\0.5\parallelPlasterBounce\0.5\parallelRockBounce\0.5\parallelSandBounce\0.5\parallelSnowBounce\0.5\parallelWaterBounce\0.5\parallelWoodBounce\0.5\parallelAsphaltBounce\0.5\parallelCeramicBounce\0.5\parallelPlasticBounce\0.5\parallelRubberBounce\0.5\parallelCushionBounce\0.5\parallelFruitBounce\0.5\parallelPaintedMetalBounce\0.5\perpendicularDefaultBounce\0.5\perpendicularBarkBounce\0.5\perpendicularBrickBounce\0.5\perpendicularCarpetBounce\0.5\perpendicularClothBounce\0.5\perpendicularConcreteBounce\0.5\perpendicularDirtBounce\0.5\perpendicularFleshBounce\0.5\perpendicularFoliageBounce\0.5\perpendicularGlassBounce\0.5\perpendicularGrassBounce\0.5\perpendicularGravelBounce\0.5\perpendicularIceBounce\0.5\perpendicularMetalBounce\0.5\perpendicularMudBounce\0.5\perpendicularPaperBounce\0.5\perpendicularPlasterBounce\0.5\perpendicularRockBounce\0.5\perpendicularSandBounce\0.5\perpendicularSnowBounce\0.5\perpendicularWaterBounce\0.5\perpendicularWoodBounce\0.5\perpendicularAsphaltBounce\0.5\perpendicularCeramicBounce\0.5\perpendicularPlasticBounce\0.5\perpendicularRubberBounce\0.5\perpendicularCushionBounce\0.5\perpendicularFruitBounce\0.5\perpendicularPaintedMetalBounce\0.5\fireRumble\defaultweapon_fire\meleeImpactRumble\defaultweapon_melee\adsDofStart\0\adsDofEnd\5\requireLockonToFire\0\hideTags\\notetrackSoundMap\knife_stab_plr knife_stab_plr +knife_pull_plr knife_pull_plr +Knife_slash_plr Knife_slash_plr +gr_panzerschreck_down gr_panzerschreck_down +gr_panzerschreck_ground gr_panzerschreck_ground +gr_panzerschreck_start gr_panzerschreck_start +gr_panzerschreck_tap gr_panzerschreck_tap +gr_panzerschreck_up gr_panzerschreck_up +gr_panzerschreck_down_plr gr_panzerschreck_down_plr +gr_panzerschreck_ground_plr gr_panzerschreck_ground_plr +gr_panzerschreck_start_plr gr_panzerschreck_start_plr +gr_panzerschreck_tap_plr gr_panzerschreck_tap_plr +gr_panzerschreck_up_plr gr_panzerschreck_up_plr +bowie_swing bowie_swing +bowie_stab bowie_stab +bowie_pull bowie_pull \ No newline at end of file diff --git a/raw/weapons/sp/ptrs41_zombie b/raw/weapons/sp/ptrs41_zombie index 195ed96e8..538aef95b 100644 --- a/raw/weapons/sp/ptrs41_zombie +++ b/raw/weapons/sp/ptrs41_zombie @@ -1,4 +1,4 @@ -WEAPONFILE\displayName\WEAPON_PTRS41\modeName\\playerAnimType\sniper\altWeapon\\AIOverlayDescription\WEAPON_ANTITANK_GUNNER\weaponType\bullet\weaponClass\rifle\penetrateType\large\impactType\bullet_ap\inventoryType\primary\fireType\Single Shot\clipType\ptrs\twoHanded\1\rifleBullet\1\armorPiercing\1\boltAction\0\aimDownSight\1\rechamberWhileAds\1\noADSAutoReload\0\noPartialReload\0\segmentedReload\0\adsFire\0\noAdsWhenMagEmpty\0\avoidDropCleanup\0\enhanced\0\bayonet\0\cancelAutoHolsterWhenEmpty\0\suppressAmmoReserveDisplay\0\laserSightDuringNightvision\0\blocksProne\0\silenced\0\mountableWeapon\0\autoAimRange\0\aimAssistRange\3200\aimAssistRangeAds\3200\enemyCrosshairRange\1000\crosshairColorChange\1\moveSpeedScale\0.75\adsMoveSpeedScale\0.75\sprintDurationScale\0.75\gunMaxPitch\80\gunMaxYaw\15\lowAmmoWarningThreshold\0.33\ammoName\ptrs41\maxAmmo\60\startAmmo\30\clipName\ptrs41\clipSize\5\shotCount\1\dropAmmoMin\10\dropAmmoMax\30\reloadAmmoAdd\0\reloadStartAdd\0\damage\1000\minDamage\1000\meleeDamage\150\maxDamageRange\4000\minDamageRange\5000\playerDamage\90\locNone\1\locHelmet\3\locHead\10\locNeck\5\locTorsoUpper\2.25\locTorsoLower\2.25\locRightArmUpper\2\locRightArmLower\1\locRightHand\1\locLeftArmUpper\2\locLeftArmLower\1\locLeftHand\1\locRightLegUpper\1\locRightLegLower\1\locRightFoot\1\locLeftLegUpper\1\locLeftLegLower\1\locLeftFoot\1\locGun\0\fireTime\0.8\fireDelay\0\meleeTime\0.5\meleeChargeTime\1\meleeDelay\0.05\meleeChargeDelay\0.15\reloadTime\4\reloadEmptyTime\5.3\reloadEmptyAddTime\0\reloadStartTime\0\reloadEndTime\0\reloadAddTime\2.5\reloadStartAddTime\0\rechamberTime\0\rechamberBoltTime\0\dropTime\0.85\raiseTime\1.1\altDropTime\0\altRaiseTime\0\quickDropTime\0.25\quickRaiseTime\0.25\firstRaiseTime\1.1\emptyDropTime\0.85\emptyRaiseTime\1.1\sprintInTime\0.5\sprintLoopTime\0.7\sprintOutTime\0.3\deployTime\0.5\breakdownTime\0.5\nightVisionWearTime\0.5\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0.5\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\standMoveF\0\standMoveR\0\standMoveU\-2.2\standRotP\0\standRotY\0\standRotR\0\standMoveMinSpeed\0\standRotMinSpeed\0\posMoveRate\6\posRotRate\6\sprintOfsF\-2\sprintOfsR\-11\sprintOfsU\-3\sprintRotP\6\sprintRotY\45\sprintRotR\-19\sprintBobH\10\sprintBobV\8\sprintScale\0.82\duckedSprintOfsF\-3\duckedSprintOfsR\-5\duckedSprintOfsU\-5\duckedSprintRotP\0\duckedSprintRotY\0\duckedSprintRotR\0\duckedSprintBobH\1\duckedSprintBobV\1\duckedSprintScale\1\duckedMoveF\0\duckedMoveR\0\duckedMoveU\-1.7\duckedRotP\0\duckedRotY\0\duckedRotR\0\duckedOfsF\-0.5\duckedOfsR\0.8\duckedOfsU\-0.2\duckedMoveMinSpeed\0\duckedRotMinSpeed\0\proneMoveF\-55\proneMoveR\3\proneMoveU\-145\proneRotP\0\proneRotY\220\proneRotR\-200\proneOfsF\-2\proneOfsR\1.5\proneOfsU\0.8\posProneMoveRate\25\posProneRotRate\30\proneMoveMinSpeed\0\proneRotMinSpeed\0\hipIdleAmount\34\adsIdleAmount\40\hipIdleSpeed\1.2\adsIdleSpeed\1.5\idleCrouchFactor\0.8\idleProneFactor\1\adsSpread\0\adsAimPitch\0\adsTransInTime\0.4\adsTransOutTime\0.6\adsTransBlendTime\0.1\adsReloadTransTime\0.53\adsCrosshairInFrac\0.5\adsCrosshairOutFrac\0.6\adsZoomFov\10\adsZoomInFrac\0.05\adsZoomOutFrac\0.05\adsBobFactor\0\adsViewBobMult\1.2\adsViewErrorMin\0\adsViewErrorMax\0\hipSpreadStandMin\8\hipSpreadDuckedMin\7.5\hipSpreadProneMin\7\hipSpreadMax\10\hipSpreadDuckedMax\9.5\hipSpreadProneMax\9\hipSpreadFireAdd\1\hipSpreadTurnAdd\0\hipSpreadMoveAdd\5\hipSpreadDecayRate\5\hipSpreadDuckedDecay\1\hipSpreadProneDecay\1\hipGunKickReducedKickBullets\0\hipGunKickReducedKickPercent\0\hipGunKickPitchMin\80\hipGunKickPitchMax\85\hipGunKickYawMin\-35\hipGunKickYawMax\35\hipGunKickAccel\1000\hipGunKickSpeedMax\1200\hipGunKickSpeedDecay\100\hipGunKickStaticDecay\100\adsGunKickReducedKickBullets\0\adsGunKickReducedKickPercent\0\adsGunKickPitchMin\0\adsGunKickPitchMax\0\adsGunKickYawMin\0\adsGunKickYawMax\0\adsGunKickAccel\600\adsGunKickSpeedMax\600\adsGunKickSpeedDecay\100\adsGunKickStaticDecay\100\hipViewKickPitchMin\95\hipViewKickPitchMax\100\hipViewKickYawMin\-20\hipViewKickYawMax\-35\hipViewKickCenterSpeed\1000\adsViewKickPitchMin\50\adsViewKickPitchMax\55\adsViewKickYawMin\-20\adsViewKickYawMax\-26\adsViewKickCenterSpeed\425\swayMaxAngle\20\swayLerpSpeed\2\swayPitchScale\-1\swayYawScale\-1\swayHorizScale\0.3\swayVertScale\0.1\swayShellShockScale\5\adsSwayMaxAngle\2\adsSwayLerpSpeed\6\adsSwayPitchScale\0.2\adsSwayYawScale\0.2\adsSwayHorizScale\0.2\adsSwayVertScale\0.2\fightDist\720\maxDist\640\aiVsAiAccuracyGraph\sniper_rifle.accu\aiVsPlayerAccuracyGraph\sniper_rifle.accu\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\3\reticleSideSize\8\reticleMinOfs\0\hipReticleSidePos\0\adsOverlayShader\scope_overlay_mp\adsOverlayShaderLowRes\\adsOverlayReticle\crosshair\adsOverlayWidth\480\adsOverlayHeight\480\gunModel\viewmodel_mp_ptrs41\gunModel2\\gunModel3\\gunModel4\\gunModel5\\gunModel6\\gunModel7\\gunModel8\\gunModel9\\gunModel10\\gunModel11\\gunModel12\\gunModel13\\gunModel14\\gunModel15\\gunModel16\\handModel\viewmodel_hands_no_model\worldModel\weapon_mp_ptrs41\worldModel2\\worldModel3\\worldModel4\\worldModel5\\worldModel6\\worldModel7\\worldModel8\\worldModel9\\worldModel10\\worldModel11\\worldModel12\\worldModel13\\worldModel14\\worldModel15\\worldModel16\\worldClipModel\\knifeModel\viewmodel_usa_kbar_knife\worldKnifeModel\weapon_usa_kbar_knife\idleAnim\viewmodel_ptrs_idle\emptyIdleAnim\viewmodel_ptrs_idle_empty\fireAnim\viewmodel_ptrs_fire\lastShotAnim\viewmodel_ptrs_last_shot\rechamberAnim\\meleeAnim\viewmodel_knife_slash\meleeChargeAnim\viewmodel_knife_stick\reloadAnim\viewmodel_ptrs_reload\reloadEmptyAnim\viewmodel_ptrs_reload_empty\reloadStartAnim\\reloadEndAnim\\raiseAnim\viewmodel_ptrs_pullout\dropAnim\viewmodel_ptrs_putaway\firstRaiseAnim\viewmodel_ptrs_pullout\altRaiseAnim\viewmodel_ptrs_pullout\altDropAnim\viewmodel_ptrs_putaway\quickRaiseAnim\viewmodel_ptrs_pullout_fast\quickDropAnim\viewmodel_ptrs_putaway_fast\emptyRaiseAnim\viewmodel_ptrs_pullout_empty\emptyDropAnim\viewmodel_ptrs_putaway_empty\sprintInAnim\\sprintLoopAnim\\sprintOutAnim\\nightVisionWearAnim\\nightVisionRemoveAnim\\adsFireAnim\viewmodel_ptrs_ads_fire\adsLastShotAnim\viewmodel_ptrs_ads_last_shot\adsRechamberAnim\\adsUpAnim\viewmodel_ptrs_ads_up\adsDownAnim\viewmodel_ptrs_ads_down\deployAnim\\breakdownAnim\\viewFlashEffect\weapon/muzzleflashes/fx_ptrs_view\worldFlashEffect\weapon/muzzleflashes/fx_ptrs\viewShellEjectEffect\weapon/shellejects/fx_ptrs_view\worldShellEjectEffect\weapon/shellejects/fx_ptrs\viewLastShotEjectEffect\\worldLastShotEjectEffect\\worldClipDropEffect\\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup_plr\ammoPickupSound\ammo_pickup\ammoPickupSoundPlayer\ammo_pickup_plr\breakdownSound\\breakdownSoundPlayer\\deploySound\\deploySoundPlayer\\finishDeploySound\\finishDeploySoundPlayer\\fireSound\weap_ptrs_fire\fireSoundPlayer\weap_ptrs_fire_plr\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\dryfire_rifle\emptyFireSoundPlayer\dryfire_rifle_plr\crackSound\\whizbySound\\meleeSwipeSound\melee_swing\meleeSwipeSoundPlayer\melee_swing_plr\meleeHitSound\melee_hit\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\gr_smg_reload_notempty_3p\reloadSoundPlayer\\reloadEmptySound\gr_smg_reload_empty_3p\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\weap_raise\firstRaiseSoundPlayer\weap_raise_plr\putawaySound\weap_putaway\putawaySoundPlayer\weap_putaway_plr\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\standMountedWeapdef\\crouchMountedWeapdef\\proneMountedWeapdef\\mountedModel\\hudIcon\hud_icon_ptrs41\killIcon\hud_icon_ptrs41\dpadIcon\\ammoCounterIcon\\hudIconRatio\4:1\killIconRatio\4:1\dpadIconRatio\4:1\ammoCounterIconRatio\4:1\ammoCounterClip\ShortMagazine\flipKillIcon\1\fireRumble\defaultweapon_fire\meleeImpactRumble\defaultweapon_melee\adsDofStart\0\adsDofEnd\0\hideTags\\notetrackSoundMap\knife_stab_plr knife_stab_plr +WEAPONFILE\displayName\WEAPON_PTRS41\modeName\\playerAnimType\sniper\altWeapon\\AIOverlayDescription\WEAPON_ANTITANK_GUNNER\weaponType\bullet\weaponClass\rifle\penetrateType\large\impactType\bullet_ap\inventoryType\primary\fireType\Single Shot\clipType\ptrs\twoHanded\1\rifleBullet\1\armorPiercing\1\boltAction\0\aimDownSight\1\rechamberWhileAds\1\noADSAutoReload\0\noPartialReload\0\segmentedReload\0\adsFire\0\noAdsWhenMagEmpty\0\avoidDropCleanup\0\enhanced\0\bayonet\0\cancelAutoHolsterWhenEmpty\0\suppressAmmoReserveDisplay\0\laserSightDuringNightvision\0\blocksProne\0\silenced\0\mountableWeapon\0\autoAimRange\0\aimAssistRange\3200\aimAssistRangeAds\3200\enemyCrosshairRange\1000\crosshairColorChange\1\moveSpeedScale\0.75\adsMoveSpeedScale\0.75\sprintDurationScale\0.75\gunMaxPitch\80\gunMaxYaw\15\lowAmmoWarningThreshold\0.33\ammoName\ptrs41\maxAmmo\60\startAmmo\30\clipName\ptrs41\clipSize\5\shotCount\1\dropAmmoMin\10\dropAmmoMax\30\reloadAmmoAdd\0\reloadStartAdd\0\damage\1000\minDamage\1000\meleeDamage\150\maxDamageRange\4000\minDamageRange\5000\playerDamage\90\locNone\1\locHelmet\3\locHead\10\locNeck\5\locTorsoUpper\2.25\locTorsoLower\2.25\locRightArmUpper\2\locRightArmLower\1\locRightHand\1\locLeftArmUpper\2\locLeftArmLower\1\locLeftHand\1\locRightLegUpper\1\locRightLegLower\1\locRightFoot\1\locLeftLegUpper\1\locLeftLegLower\1\locLeftFoot\1\locGun\0\fireTime\0.8\fireDelay\0\meleeTime\0.5\meleeChargeTime\1\meleeDelay\0.05\meleeChargeDelay\0.15\reloadTime\4\reloadEmptyTime\5.3\reloadEmptyAddTime\0\reloadStartTime\0\reloadEndTime\0\reloadAddTime\2.5\reloadStartAddTime\0\rechamberTime\0\rechamberBoltTime\0\dropTime\0.85\raiseTime\1.1\altDropTime\0\altRaiseTime\0\quickDropTime\0.25\quickRaiseTime\0.25\firstRaiseTime\1.1\emptyDropTime\0.85\emptyRaiseTime\1.1\sprintInTime\0.5\sprintLoopTime\0.7\sprintOutTime\0.3\deployTime\0.5\breakdownTime\0.5\nightVisionWearTime\0.5\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0.5\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\standMoveF\0\standMoveR\0\standMoveU\-2.2\standRotP\0\standRotY\0\standRotR\0\standMoveMinSpeed\0\standRotMinSpeed\0\posMoveRate\6\posRotRate\6\sprintOfsF\-2\sprintOfsR\-11\sprintOfsU\-3\sprintRotP\6\sprintRotY\45\sprintRotR\-19\sprintBobH\10\sprintBobV\8\sprintScale\0.82\duckedSprintOfsF\-3\duckedSprintOfsR\-5\duckedSprintOfsU\-5\duckedSprintRotP\0\duckedSprintRotY\0\duckedSprintRotR\0\duckedSprintBobH\1\duckedSprintBobV\1\duckedSprintScale\1\duckedMoveF\0\duckedMoveR\0\duckedMoveU\-1.7\duckedRotP\0\duckedRotY\0\duckedRotR\0\duckedOfsF\-0.5\duckedOfsR\0.8\duckedOfsU\-0.2\duckedMoveMinSpeed\0\duckedRotMinSpeed\0\proneMoveF\-55\proneMoveR\3\proneMoveU\-145\proneRotP\0\proneRotY\220\proneRotR\-200\proneOfsF\-2\proneOfsR\1.5\proneOfsU\0.8\posProneMoveRate\25\posProneRotRate\30\proneMoveMinSpeed\0\proneRotMinSpeed\0\hipIdleAmount\34\adsIdleAmount\40\hipIdleSpeed\1.2\adsIdleSpeed\1.5\idleCrouchFactor\0.8\idleProneFactor\1\adsSpread\0\adsAimPitch\0\adsTransInTime\0.4\adsTransOutTime\0.6\adsTransBlendTime\0.1\adsReloadTransTime\0.53\adsCrosshairInFrac\0.5\adsCrosshairOutFrac\0.6\adsZoomFov\10\adsZoomInFrac\0.05\adsZoomOutFrac\0.05\adsBobFactor\0\adsViewBobMult\1.2\adsViewErrorMin\0\adsViewErrorMax\0\hipSpreadStandMin\8\hipSpreadDuckedMin\7.5\hipSpreadProneMin\7\hipSpreadMax\10\hipSpreadDuckedMax\9.5\hipSpreadProneMax\9\hipSpreadFireAdd\1\hipSpreadTurnAdd\0\hipSpreadMoveAdd\5\hipSpreadDecayRate\5\hipSpreadDuckedDecay\1\hipSpreadProneDecay\1\hipGunKickReducedKickBullets\0\hipGunKickReducedKickPercent\0\hipGunKickPitchMin\80\hipGunKickPitchMax\85\hipGunKickYawMin\-35\hipGunKickYawMax\35\hipGunKickAccel\1000\hipGunKickSpeedMax\1200\hipGunKickSpeedDecay\100\hipGunKickStaticDecay\100\adsGunKickReducedKickBullets\0\adsGunKickReducedKickPercent\0\adsGunKickPitchMin\0\adsGunKickPitchMax\0\adsGunKickYawMin\0\adsGunKickYawMax\0\adsGunKickAccel\600\adsGunKickSpeedMax\600\adsGunKickSpeedDecay\100\adsGunKickStaticDecay\100\hipViewKickPitchMin\95\hipViewKickPitchMax\100\hipViewKickYawMin\-20\hipViewKickYawMax\-35\hipViewKickCenterSpeed\1000\adsViewKickPitchMin\50\adsViewKickPitchMax\55\adsViewKickYawMin\-20\adsViewKickYawMax\-26\adsViewKickCenterSpeed\425\swayMaxAngle\20\swayLerpSpeed\2\swayPitchScale\-1\swayYawScale\-1\swayHorizScale\0.3\swayVertScale\0.1\swayShellShockScale\5\adsSwayMaxAngle\2\adsSwayLerpSpeed\6\adsSwayPitchScale\0.2\adsSwayYawScale\0.2\adsSwayHorizScale\0.2\adsSwayVertScale\0.2\fightDist\720\maxDist\640\aiVsAiAccuracyGraph\sniper_rifle.accu\aiVsPlayerAccuracyGraph\sniper_rifle.accu\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\3\reticleSideSize\8\reticleMinOfs\0\hipReticleSidePos\0\adsOverlayShader\scope_overlay_mp\adsOverlayShaderLowRes\\adsOverlayReticle\crosshair\adsOverlayWidth\480\adsOverlayHeight\480\gunModel\viewmodel_zombie_ptrs41\gunModel2\\gunModel3\\gunModel4\\gunModel5\\gunModel6\\gunModel7\\gunModel8\\gunModel9\\gunModel10\\gunModel11\\gunModel12\\gunModel13\\gunModel14\\gunModel15\\gunModel16\\handModel\viewmodel_hands_no_model\worldModel\weapon_zombie_ptrs41\worldModel2\\worldModel3\\worldModel4\\worldModel5\\worldModel6\\worldModel7\\worldModel8\\worldModel9\\worldModel10\\worldModel11\\worldModel12\\worldModel13\\worldModel14\\worldModel15\\worldModel16\\worldClipModel\\knifeModel\viewmodel_usa_kbar_knife\worldKnifeModel\weapon_usa_kbar_knife\idleAnim\viewmodel_ptrs_idle\emptyIdleAnim\viewmodel_ptrs_idle_empty\fireAnim\viewmodel_ptrs_fire\lastShotAnim\viewmodel_ptrs_last_shot\rechamberAnim\\meleeAnim\viewmodel_knife_slash\meleeChargeAnim\viewmodel_knife_stick\reloadAnim\viewmodel_ptrs_reload\reloadEmptyAnim\viewmodel_ptrs_reload_empty\reloadStartAnim\\reloadEndAnim\\raiseAnim\viewmodel_ptrs_pullout\dropAnim\viewmodel_ptrs_putaway\firstRaiseAnim\viewmodel_ptrs_pullout\altRaiseAnim\viewmodel_ptrs_pullout\altDropAnim\viewmodel_ptrs_putaway\quickRaiseAnim\viewmodel_ptrs_pullout_fast\quickDropAnim\viewmodel_ptrs_putaway_fast\emptyRaiseAnim\viewmodel_ptrs_pullout_empty\emptyDropAnim\viewmodel_ptrs_putaway_empty\sprintInAnim\\sprintLoopAnim\\sprintOutAnim\\nightVisionWearAnim\\nightVisionRemoveAnim\\adsFireAnim\viewmodel_ptrs_ads_fire\adsLastShotAnim\viewmodel_ptrs_ads_last_shot\adsRechamberAnim\\adsUpAnim\viewmodel_ptrs_ads_up\adsDownAnim\viewmodel_ptrs_ads_down\deployAnim\\breakdownAnim\\viewFlashEffect\weapon/muzzleflashes/fx_ptrs_view\worldFlashEffect\weapon/muzzleflashes/fx_ptrs\viewShellEjectEffect\weapon/shellejects/fx_ptrs_view\worldShellEjectEffect\weapon/shellejects/fx_ptrs\viewLastShotEjectEffect\\worldLastShotEjectEffect\\worldClipDropEffect\\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup_plr\ammoPickupSound\ammo_pickup\ammoPickupSoundPlayer\ammo_pickup_plr\breakdownSound\\breakdownSoundPlayer\\deploySound\\deploySoundPlayer\\finishDeploySound\\finishDeploySoundPlayer\\fireSound\weap_ptrs_fire\fireSoundPlayer\weap_ptrs_fire_plr\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\dryfire_rifle\emptyFireSoundPlayer\dryfire_rifle_plr\crackSound\\whizbySound\\meleeSwipeSound\melee_swing\meleeSwipeSoundPlayer\melee_swing_plr\meleeHitSound\melee_hit\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\gr_smg_reload_notempty_3p\reloadSoundPlayer\\reloadEmptySound\gr_smg_reload_empty_3p\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\weap_raise\firstRaiseSoundPlayer\weap_raise_plr\putawaySound\weap_putaway\putawaySoundPlayer\weap_putaway_plr\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\standMountedWeapdef\\crouchMountedWeapdef\\proneMountedWeapdef\\mountedModel\\hudIcon\hud_icon_ptrs41\killIcon\hud_icon_ptrs41\dpadIcon\\ammoCounterIcon\\hudIconRatio\4:1\killIconRatio\4:1\dpadIconRatio\4:1\ammoCounterIconRatio\4:1\ammoCounterClip\ShortMagazine\flipKillIcon\1\fireRumble\defaultweapon_fire\meleeImpactRumble\defaultweapon_melee\adsDofStart\0\adsDofEnd\0\hideTags\\notetrackSoundMap\knife_stab_plr knife_stab_plr knife_pull_plr knife_pull_plr Knife_slash_plr Knife_slash_plr gr_ptrs_clip_in_plr gr_ptrs_clip_in_plr @@ -6,4 +6,7 @@ gr_ptrs_open_plr gr_ptrs_open_plr gr_ptrs_close_plr gr_ptrs_close_plr gr_ptrs_pull_plr gr_ptrs_pull_plr gr_ptrs_release_plr gr_ptrs_release_plr -gr_ptrs_futz_plr gr_ptrs_futz_plr \ No newline at end of file +gr_ptrs_futz_plr gr_ptrs_futz_plr +bowie_swing bowie_swing +bowie_stab bowie_stab +bowie_pull bowie_pull \ No newline at end of file diff --git a/raw/weapons/sp/ptrs41_zombie_upgraded b/raw/weapons/sp/ptrs41_zombie_upgraded new file mode 100644 index 000000000..38ddcece0 --- /dev/null +++ b/raw/weapons/sp/ptrs41_zombie_upgraded @@ -0,0 +1,12 @@ +WEAPONFILE\displayName\PATCH_PTRS41_UPGRADED\modeName\\playerAnimType\sniper\altWeapon\\AIOverlayDescription\WEAPON_ANTITANK_GUNNER\weaponType\bullet\weaponClass\rifle\penetrateType\large\impactType\bullet_ap\inventoryType\primary\fireType\Single Shot\clipType\ptrs\twoHanded\1\rifleBullet\1\armorPiercing\1\boltAction\0\aimDownSight\1\rechamberWhileAds\1\noADSAutoReload\0\noPartialReload\0\segmentedReload\0\adsFire\0\noAdsWhenMagEmpty\0\avoidDropCleanup\0\enhanced\0\bayonet\0\cancelAutoHolsterWhenEmpty\0\suppressAmmoReserveDisplay\0\laserSightDuringNightvision\0\blocksProne\0\silenced\0\mountableWeapon\0\autoAimRange\0\aimAssistRange\3200\aimAssistRangeAds\3200\enemyCrosshairRange\1000\crosshairColorChange\1\moveSpeedScale\0.75\adsMoveSpeedScale\0.75\sprintDurationScale\0.75\gunMaxPitch\80\gunMaxYaw\15\lowAmmoWarningThreshold\0.33\ammoName\ptrs41\maxAmmo\60\startAmmo\30\clipName\ptrs41_upgraded\clipSize\8\shotCount\1\dropAmmoMin\10\dropAmmoMax\30\reloadAmmoAdd\0\reloadStartAdd\0\damage\1000\minDamage\1000\meleeDamage\150\maxDamageRange\4000\minDamageRange\5000\playerDamage\90\locNone\1\locHelmet\5\locHead\10\locNeck\5\locTorsoUpper\3\locTorsoLower\3\locRightArmUpper\2\locRightArmLower\2\locRightHand\1\locLeftArmUpper\2\locLeftArmLower\2\locLeftHand\1\locRightLegUpper\1\locRightLegLower\1\locRightFoot\1\locLeftLegUpper\1\locLeftLegLower\1\locLeftFoot\1\locGun\0\fireTime\0.8\fireDelay\0\meleeTime\0.5\meleeChargeTime\1\meleeDelay\0.05\meleeChargeDelay\0.15\reloadTime\4\reloadEmptyTime\5.3\reloadEmptyAddTime\0\reloadStartTime\0\reloadEndTime\0\reloadAddTime\2.5\reloadStartAddTime\0\rechamberTime\0\rechamberBoltTime\0\dropTime\0.85\raiseTime\1.1\altDropTime\0\altRaiseTime\0\quickDropTime\0.25\quickRaiseTime\0.25\firstRaiseTime\1.1\emptyDropTime\0.85\emptyRaiseTime\1.1\sprintInTime\0.5\sprintLoopTime\0.7\sprintOutTime\0.3\deployTime\0.5\breakdownTime\0.5\nightVisionWearTime\0.5\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0.5\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\standMoveF\0\standMoveR\0\standMoveU\-2.2\standRotP\0\standRotY\0\standRotR\0\standMoveMinSpeed\0\standRotMinSpeed\0\posMoveRate\6\posRotRate\6\sprintOfsF\-2\sprintOfsR\-11\sprintOfsU\-3\sprintRotP\6\sprintRotY\45\sprintRotR\-19\sprintBobH\10\sprintBobV\8\sprintScale\0.82\duckedSprintOfsF\-3\duckedSprintOfsR\-5\duckedSprintOfsU\-5\duckedSprintRotP\0\duckedSprintRotY\0\duckedSprintRotR\0\duckedSprintBobH\1\duckedSprintBobV\1\duckedSprintScale\1\duckedMoveF\0\duckedMoveR\0\duckedMoveU\-1.7\duckedRotP\0\duckedRotY\0\duckedRotR\0\duckedOfsF\-0.5\duckedOfsR\0.8\duckedOfsU\-0.2\duckedMoveMinSpeed\0\duckedRotMinSpeed\0\proneMoveF\-55\proneMoveR\3\proneMoveU\-145\proneRotP\0\proneRotY\220\proneRotR\-200\proneOfsF\-2\proneOfsR\1.5\proneOfsU\0.8\posProneMoveRate\25\posProneRotRate\30\proneMoveMinSpeed\0\proneRotMinSpeed\0\hipIdleAmount\34\adsIdleAmount\40\hipIdleSpeed\1.2\adsIdleSpeed\1.5\idleCrouchFactor\0.8\idleProneFactor\1\adsSpread\0\adsAimPitch\0\adsTransInTime\0.4\adsTransOutTime\0.6\adsTransBlendTime\0.1\adsReloadTransTime\0.53\adsCrosshairInFrac\0.5\adsCrosshairOutFrac\0.6\adsZoomFov\10\adsZoomInFrac\0.05\adsZoomOutFrac\0.05\adsBobFactor\0\adsViewBobMult\1.2\adsViewErrorMin\0\adsViewErrorMax\0\hipSpreadStandMin\8\hipSpreadDuckedMin\7.5\hipSpreadProneMin\7\hipSpreadMax\10\hipSpreadDuckedMax\9.5\hipSpreadProneMax\9\hipSpreadFireAdd\1\hipSpreadTurnAdd\0\hipSpreadMoveAdd\5\hipSpreadDecayRate\5\hipSpreadDuckedDecay\1\hipSpreadProneDecay\1\hipGunKickReducedKickBullets\0\hipGunKickReducedKickPercent\0\hipGunKickPitchMin\80\hipGunKickPitchMax\85\hipGunKickYawMin\-35\hipGunKickYawMax\35\hipGunKickAccel\1000\hipGunKickSpeedMax\1200\hipGunKickSpeedDecay\100\hipGunKickStaticDecay\100\adsGunKickReducedKickBullets\0\adsGunKickReducedKickPercent\0\adsGunKickPitchMin\0\adsGunKickPitchMax\0\adsGunKickYawMin\0\adsGunKickYawMax\0\adsGunKickAccel\600\adsGunKickSpeedMax\600\adsGunKickSpeedDecay\100\adsGunKickStaticDecay\100\hipViewKickPitchMin\95\hipViewKickPitchMax\100\hipViewKickYawMin\-20\hipViewKickYawMax\-35\hipViewKickCenterSpeed\1000\adsViewKickPitchMin\50\adsViewKickPitchMax\55\adsViewKickYawMin\-20\adsViewKickYawMax\-26\adsViewKickCenterSpeed\425\swayMaxAngle\20\swayLerpSpeed\2\swayPitchScale\-1\swayYawScale\-1\swayHorizScale\0.3\swayVertScale\0.1\swayShellShockScale\5\adsSwayMaxAngle\2\adsSwayLerpSpeed\6\adsSwayPitchScale\0.2\adsSwayYawScale\0.2\adsSwayHorizScale\0.2\adsSwayVertScale\0.2\fightDist\720\maxDist\640\aiVsAiAccuracyGraph\sniper_rifle.accu\aiVsPlayerAccuracyGraph\sniper_rifle.accu\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\3\reticleSideSize\8\reticleMinOfs\0\hipReticleSidePos\0\adsOverlayShader\scope_overlay_mp\adsOverlayShaderLowRes\\adsOverlayReticle\crosshair\adsOverlayWidth\480\adsOverlayHeight\480\gunModel\viewmodel_zombie_ptrs41_up\gunModel2\\gunModel3\\gunModel4\\gunModel5\\gunModel6\\gunModel7\\gunModel8\\gunModel9\\gunModel10\\gunModel11\\gunModel12\\gunModel13\\gunModel14\\gunModel15\\gunModel16\\handModel\viewmodel_hands_no_model\worldModel\weapon_zombie_ptrs41_up\worldModel2\\worldModel3\\worldModel4\\worldModel5\\worldModel6\\worldModel7\\worldModel8\\worldModel9\\worldModel10\\worldModel11\\worldModel12\\worldModel13\\worldModel14\\worldModel15\\worldModel16\\worldClipModel\\knifeModel\viewmodel_usa_kbar_knife\worldKnifeModel\weapon_usa_kbar_knife\idleAnim\viewmodel_ptrs_idle\emptyIdleAnim\viewmodel_ptrs_idle_empty\fireAnim\viewmodel_ptrs_fire\lastShotAnim\viewmodel_ptrs_last_shot\rechamberAnim\\meleeAnim\viewmodel_knife_slash\meleeChargeAnim\viewmodel_knife_stick\reloadAnim\viewmodel_ptrs_reload\reloadEmptyAnim\viewmodel_ptrs_reload_empty\reloadStartAnim\\reloadEndAnim\\raiseAnim\viewmodel_ptrs_pullout\dropAnim\viewmodel_ptrs_putaway\firstRaiseAnim\viewmodel_ptrs_pullout\altRaiseAnim\viewmodel_ptrs_pullout\altDropAnim\viewmodel_ptrs_putaway\quickRaiseAnim\viewmodel_ptrs_pullout_fast\quickDropAnim\viewmodel_ptrs_putaway_fast\emptyRaiseAnim\viewmodel_ptrs_pullout_empty\emptyDropAnim\viewmodel_ptrs_putaway_empty\sprintInAnim\\sprintLoopAnim\\sprintOutAnim\\nightVisionWearAnim\\nightVisionRemoveAnim\\adsFireAnim\viewmodel_ptrs_ads_fire\adsLastShotAnim\viewmodel_ptrs_ads_last_shot\adsRechamberAnim\\adsUpAnim\viewmodel_ptrs_ads_up\adsDownAnim\viewmodel_ptrs_ads_down\deployAnim\\breakdownAnim\\viewFlashEffect\weapon/muzzleflashes/fx_ptrs_ug\worldFlashEffect\weapon/muzzleflashes/fx_ptrs_ug\viewShellEjectEffect\weapon/shellejects/fx_ptrs_view\worldShellEjectEffect\weapon/shellejects/fx_ptrs\viewLastShotEjectEffect\\worldLastShotEjectEffect\\worldClipDropEffect\\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup_plr\ammoPickupSound\ammo_pickup\ammoPickupSoundPlayer\ammo_pickup_plr\breakdownSound\\breakdownSoundPlayer\\deploySound\\deploySoundPlayer\\finishDeploySound\\finishDeploySoundPlayer\\fireSound\weap_ptrs_fire_ubershot_m\fireSoundPlayer\weap_ptrs_fire_ubershot_st\lastShotSound\weap_ptrs_fire_ubershot_m\lastShotSoundPlayer\weap_ptrs_fire_ubershot_st\emptyFireSound\dryfire_rifle\emptyFireSoundPlayer\dryfire_rifle_plr\crackSound\\whizbySound\\meleeSwipeSound\melee_swing\meleeSwipeSoundPlayer\melee_swing_plr\meleeHitSound\melee_hit\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\gr_smg_reload_notempty_3p\reloadSoundPlayer\\reloadEmptySound\gr_smg_reload_empty_3p\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\weap_raise\firstRaiseSoundPlayer\weap_raise_plr\putawaySound\weap_putaway\putawaySoundPlayer\weap_putaway_plr\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\standMountedWeapdef\\crouchMountedWeapdef\\proneMountedWeapdef\\mountedModel\\hudIcon\hud_icon_ptrs41\killIcon\hud_icon_ptrs41\dpadIcon\\ammoCounterIcon\\hudIconRatio\4:1\killIconRatio\4:1\dpadIconRatio\4:1\ammoCounterIconRatio\4:1\ammoCounterClip\ShortMagazine\flipKillIcon\1\fireRumble\defaultweapon_fire\meleeImpactRumble\defaultweapon_melee\adsDofStart\0\adsDofEnd\0\hideTags\\notetrackSoundMap\knife_stab_plr knife_stab_plr +knife_pull_plr knife_pull_plr +Knife_slash_plr Knife_slash_plr +gr_ptrs_clip_in_plr gr_ptrs_clip_in_plr +gr_ptrs_open_plr gr_ptrs_open_plr +gr_ptrs_close_plr gr_ptrs_close_plr +gr_ptrs_pull_plr gr_ptrs_pull_plr +gr_ptrs_release_plr gr_ptrs_release_plr +gr_ptrs_futz_plr gr_ptrs_futz_plr +bowie_swing bowie_swing +bowie_stab bowie_stab +bowie_pull bowie_pull \ No newline at end of file diff --git a/raw/weapons/sp/ray_gun b/raw/weapons/sp/ray_gun index 62f8455d4..0294c8bff 100644 --- a/raw/weapons/sp/ray_gun +++ b/raw/weapons/sp/ray_gun @@ -4,4 +4,7 @@ ray_reload_battery_in ray_reload_battery_in ray_reload_close ray_reload_close knife_stab_plr knife_stab_plr knife_pull_plr knife_pull_plr -Knife_slash_plr Knife_slash_plr \ No newline at end of file +Knife_slash_plr Knife_slash_plr +bowie_swing bowie_swing +bowie_stab bowie_stab +bowie_pull bowie_pull \ No newline at end of file diff --git a/raw/weapons/sp/ray_gun_upgraded b/raw/weapons/sp/ray_gun_upgraded new file mode 100644 index 000000000..bef1983cd --- /dev/null +++ b/raw/weapons/sp/ray_gun_upgraded @@ -0,0 +1,10 @@ +WEAPONFILE\weaponType\projectile\weaponClass\pistol\impactType\bullet_ap\guidedMissileType\None\inventoryType\primary\maxSteeringAccel\3000\displayName\PATCH_RAY_GUN_UPGRADED\AIOverlayDescription\\modeName\\playerAnimType\rocketlauncher\gunModel\viewmodel_zombie_raygun_up\gunModel2\\gunModel3\\gunModel4\\gunModel5\\gunModel6\\gunModel7\\gunModel8\\gunModel9\\gunModel10\\gunModel11\\gunModel12\\gunModel13\\gunModel14\\gunModel15\\gunModel16\\handModel\viewmodel_hands_no_model\isHandModelOverridable\1\idleAnim\viewmodel_ray_gun_idle\emptyIdleAnim\viewmodel_ray_gun_idle\fireAnim\viewmodel_ray_gun_fire\lastShotAnim\viewmodel_ray_gun_fire\meleeAnim\viewmodel_knife_slash\meleeChargeAnim\viewmodel_knife_stick\reloadAnim\viewmodel_ray_gun_reload\raiseAnim\viewmodel_ray_gun_raise\dropAnim\viewmodel_ray_gun_drop\firstRaiseAnim\viewmodel_ray_gun_raise\altRaiseAnim\viewmodel_ray_gun_raise\altDropAnim\viewmodel_ray_gun_drop\quickRaiseAnim\viewmodel_ray_gun_quick_raise\quickDropAnim\viewmodel_ray_gun_quick_drop\emptyRaiseAnim\viewmodel_ray_gun_raise\emptyDropAnim\viewmodel_ray_gun_drop\sprintInAnim\\sprintLoopAnim\\sprintOutAnim\\nightVisionWearAnim\\nightVisionRemoveAnim\\adsFireAnim\viewmodel_ray_gun_fire\adsLastShotAnim\viewmodel_ray_gun_fire\adsUpAnim\viewmodel_ray_gun_ADS_up\adsDownAnim\viewmodel_ray_gun_ADS_down\moveSpeedScale\1\adsMoveSpeedScale\1\sprintDurationScale\1\lowAmmoWarningThreshold\0.33\damage\1000\meleeDamage\150\fireDelay\0\meleeDelay\0.05\meleeChargeDelay\0.15\fireTime\0.33\meleeTime\0.5\meleeChargeTime\1\reloadTime\3\reloadShowRocketTime\0\reloadAddTime\0\dropTime\0.8\raiseTime\0.8\altDropTime\0\altRaiseTime\0\quickDropTime\0.25\quickRaiseTime\0.25\firstRaiseTime\0.8\emptyDropTime\0.8\emptyRaiseTime\0.8\sprintInTime\0.2\sprintLoopTime\0.6\sprintOutTime\0.2\nightVisionWearTime\0.5\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0.5\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\clipOnly\0\adsTransInTime\0.245\adsTransOutTime\0.25\adsZoomFov\60\adsZoomGunFov\40\adsZoomInFrac\0.75\adsZoomOutFrac\0.7\adsOverlayShader\\adsOverlayReticle\none\adsOverlayInterface\none\adsOverlayWidth\220\adsOverlayHeight\220\adsBobFactor\0.5\adsViewBobMult\0.3\hipSpreadStandMin\1\hipSpreadDuckedMin\1\hipSpreadProneMin\1\hipSpreadMax\2\hipSpreadDuckedMax\2\hipSpreadProneMax\2\hipSpreadDecayRate\3.25\hipSpreadFireAdd\1\hipSpreadTurnAdd\0.25\hipSpreadMoveAdd\0.5\hipSpreadDuckedDecay\1.25\hipSpreadProneDecay\1.65\hipReticleSidePos\0\adsSpread\0\adsIdleAmount\25\hipIdleAmount\32\hipIdleSpeed\1.2\adsIdleSpeed\0.93\idleCrouchFactor\0.8\idleProneFactor\0.4\gunMaxPitch\2\gunMaxYaw\8\adsAimPitch\0.2\adsCrosshairInFrac\0.9\adsCrosshairOutFrac\0.7\adsReloadTransTime\0.2\adsGunKickPitchMin\-35\adsGunKickPitchMax\-40\adsGunKickYawMin\0\adsGunKickYawMax\0\adsGunKickAccel\825\adsGunKickSpeedMax\2000\adsGunKickSpeedDecay\25\adsGunKickStaticDecay\100\adsViewKickPitchMin\40\adsViewKickPitchMax\55\adsViewKickYawMin\25\adsViewKickYawMax\-25\adsViewKickCenterSpeed\1300\hipGunKickPitchMin\-30\hipGunKickPitchMax\-35\hipGunKickYawMin\-2\hipGunKickYawMax\18\hipGunKickAccel\1000\hipGunKickSpeedMax\1200\hipGunKickSpeedDecay\100\hipGunKickStaticDecay\2\hipViewKickPitchMin\40\hipViewKickPitchMax\45\hipViewKickYawMin\25\hipViewKickYawMax\-25\hipViewKickCenterSpeed\1200\swayMaxAngle\5\swayLerpSpeed\5\swayPitchScale\2\swayYawScale\0.25\swayHorizScale\0.16\swayVertScale\0.35\swayShellShockScale\5\adsSwayMaxAngle\6\adsSwayLerpSpeed\7\adsSwayPitchScale\0.06\adsSwayYawScale\0.045\adsSwayHorizScale\0.07\adsSwayVertScale\0.06\hudIcon\hud_icon_colt\killIcon\hud_icon_colt\dpadIcon\\ammoCounterIcon\\hudIconRatio\1:1\killIconRatio\1:1\dpadIconRatio\4:1\ammoCounterIconRatio\4:1\ammoCounterClip\Magazine\flipKillIcon\1\worldModel\weapon_usa_ray_gun\worldModel2\\worldModel3\\worldModel4\\worldModel5\\worldModel6\\worldModel7\\worldModel8\\worldModel9\\worldModel10\\worldModel11\\worldModel12\\worldModel13\\worldModel14\\worldModel15\\worldModel16\\worldClipModel\\rocketModel\\knifeModel\viewmodel_usa_kbar_knife\worldKnifeModel\weapon_usa_kbar_knife\ammoName\ray_gun\maxAmmo\200\startAmmo\200\clipName\ray_gun_upgraded\clipSize\40\dropAmmoMin\32\dropAmmoMax\48\viewFlashEffect\weapon/muzzleflashes/fx_raygun_ug_view\worldFlashEffect\weapon/muzzleflashes/fx_raygun_ug_world\shellEjectEffect\\lastShotEjectEffect\\worldClipDropEffect\\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup_plr\ammoPickupSound\ammo_pickup\ammoPickupSoundPlayer\ammo_pickup_plr\projectileSound\weap_rgun_loop\fireSound\weap_rgun_fire_ubershot_m\fireSoundPlayer\weap_rgun_fire_ubershot_st\lastShotSound\weap_rgun_fire_ubershot_m\lastShotSoundPlayer\weap_rgun_fire_ubershot_st\emptyFireSound\dryfire_pistol\emptyFireSoundPlayer\dryfire_pistol_plr\meleeSwipeSound\melee_swing_small\meleeSwipeSoundPlayer\melee_swing_small_plr\rechamberSound\\rechamberSoundPlayer\\reloadSound\gr_raygun_reload\reloadSoundPlayer\gear_player\reloadEmptySound\gr_raygun_reload\reloadEmptySoundPlayer\gear_player\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\weap_raise\firstRaiseSoundPlayer\weap_raise_plr\putawaySound\weap_putaway\putawaySoundPlayer\weap_putaway_plr\bounceSound\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\enemyCrosshairRange\320\crosshairColorChange\1\altWeapon\\boltAction\0\armorPiercing\0\aimDownSight\1\rechamberWhileAds\0\noADSAutoReload\0\adsViewErrorMin\0\adsViewErrorMax\0\adsFire\0\noAdsWhenMagEmpty\0\avoidDropCleanup\0\cancelAutoHolsterWhenEmpty\0\suppressAmmoReserveDisplay\0\blocksProne\0\noPartialReload\0\reloadAmmoAdd\0\autoAimRange\500\aimAssistRange\3200\aimAssistRangeAds\3200\fightDist\720\maxDist\250\aiVsAiAccuracyGraph\colt.accu\aiVsPlayerAccuracyGraph\pistol.accu\sprintOfsF\3\sprintOfsR\-4\sprintOfsU\-5\sprintRotP\5\sprintRotY\0\sprintRotR\5\sprintBobH\6\sprintBobV\8\sprintScale\0.9\standMoveF\0\standMoveR\2.5\standMoveU\-2.5\standRotP\0\standRotY\0\standRotR\0\duckedSprintOfsF\-3\duckedSprintOfsR\-5\duckedSprintOfsU\-5\duckedSprintRotP\0\duckedSprintRotY\0\duckedSprintRotR\0\duckedSprintBobH\1\duckedSprintBobV\1\duckedSprintScale\1\duckedOfsF\-0.8\duckedOfsR\1.2\duckedOfsU\-1\duckedMoveF\0\duckedMoveR\3\duckedMoveU\-3\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\1.2\proneOfsR\3\proneOfsU\0\proneMoveF\-65\proneMoveR\25\proneMoveU\-110\proneRotP\0\proneRotY\300\proneRotR\-165\posMoveRate\10\posProneMoveRate\8\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\10\posProneRotRate\8\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\explosionRadius\64\explosionInnerDamage\2000\explosionOuterDamage\300\damageConeAngle\180\projectileSpeed\4200\projectileSpeedUp\0\projectileActivateDist\0\projectileLifetime\10\projectileModel\tag_flash\projExplosionType\none\projExplosionEffect\misc/fx_exp_raygun_ug_impact\projExplosionEffectForceNormalUp\0\projExplosionSound\weap_rgun_exp\projDudEffect\\projDudSound\\projImpactExplode\1\canUseInVehicle\0\projTrailEffect\misc/fx_trail_raygun_ug_geotrail\projectileDLight\200\projectileRed\0\projectileGreen\1\projectileBlue\0\projIgnitionDelay\0\projIgnitionEffect\\projIgnitionSound\\destabilizationRateTime\0\destabilizationCurvatureMax\0\destabilizeDistance\30000\parallelDefaultBounce\0.5\parallelBarkBounce\0.5\parallelBrickBounce\0.5\parallelCarpetBounce\0.5\parallelClothBounce\0.5\parallelConcreteBounce\0.5\parallelDirtBounce\0.5\parallelFleshBounce\0.5\parallelFoliageBounce\0.5\parallelGlassBounce\0.5\parallelGrassBounce\0.5\parallelGravelBounce\0.5\parallelIceBounce\0.5\parallelMetalBounce\0.5\parallelMudBounce\0.5\parallelPaperBounce\0.5\parallelPlasterBounce\0.5\parallelRockBounce\0.5\parallelSandBounce\0.5\parallelSnowBounce\0.5\parallelWaterBounce\0.5\parallelWoodBounce\0.5\parallelAsphaltBounce\0.5\parallelCeramicBounce\0.5\parallelPlasticBounce\0.5\parallelRubberBounce\0.5\parallelCushionBounce\0.5\parallelFruitBounce\0.5\parallelPaintedMetalBounce\0.5\perpendicularDefaultBounce\0.5\perpendicularBarkBounce\0.5\perpendicularBrickBounce\0.5\perpendicularCarpetBounce\0.5\perpendicularClothBounce\0.5\perpendicularConcreteBounce\0.5\perpendicularDirtBounce\0.5\perpendicularFleshBounce\0.5\perpendicularFoliageBounce\0.5\perpendicularGlassBounce\0.5\perpendicularGrassBounce\0.5\perpendicularGravelBounce\0.5\perpendicularIceBounce\0.5\perpendicularMetalBounce\0.5\perpendicularMudBounce\0.5\perpendicularPaperBounce\0.5\perpendicularPlasterBounce\0.5\perpendicularRockBounce\0.5\perpendicularSandBounce\0.5\perpendicularSnowBounce\0.5\perpendicularWaterBounce\0.5\perpendicularWoodBounce\0.5\perpendicularAsphaltBounce\0.5\perpendicularCeramicBounce\0.5\perpendicularPlasticBounce\0.5\perpendicularRubberBounce\0.5\perpendicularCushionBounce\0.5\perpendicularFruitBounce\0.5\perpendicularPaintedMetalBounce\0.5\fireRumble\defaultweapon_fire\meleeImpactRumble\defaultweapon_melee\adsDofStart\0\adsDofEnd\9\requireLockonToFire\0\hideTags\\notetrackSoundMap\ray_reload_open ray_reload_open +ray_reload_battery_out ray_reload_battery_out +ray_reload_battery_in ray_reload_battery_in +ray_reload_close ray_reload_close +knife_stab_plr knife_stab_plr +knife_pull_plr knife_pull_plr +Knife_slash_plr Knife_slash_plr +bowie_swing bowie_swing +bowie_stab bowie_stab +bowie_pull bowie_pull \ No newline at end of file diff --git a/raw/weapons/sp/springfield_scoped_zombie b/raw/weapons/sp/springfield_scoped_zombie index 30ad8499e..53a674567 100644 --- a/raw/weapons/sp/springfield_scoped_zombie +++ b/raw/weapons/sp/springfield_scoped_zombie @@ -1,4 +1,4 @@ -WEAPONFILE\displayName\WEAPON_SPRINGFIELD_SCOPED_SP\modeName\\playerAnimType\sniper\altWeapon\\AIOverlayDescription\WEAPON_SNIPER\weaponType\bullet\weaponClass\rifle\penetrateType\medium\impactType\bullet_large\inventoryType\primary\fireType\Single Shot\clipType\top\twoHanded\1\rifleBullet\1\armorPiercing\0\boltAction\1\aimDownSight\1\rechamberWhileAds\1\noADSAutoReload\0\noPartialReload\0\segmentedReload\1\adsFire\0\noAdsWhenMagEmpty\0\avoidDropCleanup\0\enhanced\0\bayonet\0\cancelAutoHolsterWhenEmpty\0\suppressAmmoReserveDisplay\0\laserSightDuringNightvision\0\blocksProne\0\silenced\0\mountableWeapon\0\autoAimRange\0\aimAssistRange\3200\aimAssistRangeAds\3200\enemyCrosshairRange\1400\crosshairColorChange\1\moveSpeedScale\0.9\adsMoveSpeedScale\0.75\sprintDurationScale\0.9\gunMaxPitch\30\gunMaxYaw\15\lowAmmoWarningThreshold\0.33\ammoName\springfield\maxAmmo\50\startAmmo\50\clipName\springfield_scoped\clipSize\5\shotCount\1\dropAmmoMin\10\dropAmmoMax\25\reloadAmmoAdd\1\reloadStartAdd\1\damage\300\minDamage\300\meleeDamage\150\maxDamageRange\4000\minDamageRange\5000\playerDamage\87\locNone\1\locHelmet\3\locHead\10\locNeck\5\locTorsoUpper\2.25\locTorsoLower\2.25\locRightArmUpper\0.8\locRightArmLower\0.8\locRightHand\0.8\locLeftArmUpper\0.8\locLeftArmLower\0.8\locLeftHand\0.8\locRightLegUpper\0.8\locRightLegLower\0.8\locRightFoot\0.8\locLeftLegUpper\0.8\locLeftLegLower\0.8\locLeftFoot\0.8\locGun\0\fireTime\0.33\fireDelay\0\meleeTime\0.5\meleeChargeTime\1\meleeDelay\0.05\meleeChargeDelay\0.15\reloadTime\0.6\reloadEmptyTime\0.6\reloadEmptyAddTime\0\reloadStartTime\1.8\reloadEndTime\0.77\reloadAddTime\0.2\reloadStartAddTime\1.3\rechamberTime\1\rechamberBoltTime\0.65\dropTime\0.33\raiseTime\0.4\altDropTime\0\altRaiseTime\0\quickDropTime\0.25\quickRaiseTime\0.25\firstRaiseTime\0.65\emptyDropTime\0.33\emptyRaiseTime\0.4\sprintInTime\0.3\sprintLoopTime\0.7\sprintOutTime\0.3\deployTime\0.5\breakdownTime\0.5\nightVisionWearTime\0.5\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0.5\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\standMoveF\0\standMoveR\0\standMoveU\-2\standRotP\0\standRotY\0\standRotR\0\standMoveMinSpeed\0\standRotMinSpeed\0\posMoveRate\7\posRotRate\7\sprintOfsF\1\sprintOfsR\-3\sprintOfsU\-2\sprintRotP\12\sprintRotY\30\sprintRotR\-25\sprintBobH\10\sprintBobV\6\sprintScale\0.9\duckedSprintOfsF\-3\duckedSprintOfsR\-5\duckedSprintOfsU\-5\duckedSprintRotP\0\duckedSprintRotY\0\duckedSprintRotR\0\duckedSprintBobH\1\duckedSprintBobV\1\duckedSprintScale\1\duckedMoveF\0\duckedMoveR\0\duckedMoveU\-2.6\duckedRotP\0\duckedRotY\0\duckedRotR\0\duckedOfsF\-0.6\duckedOfsR\0.2\duckedOfsU\-1\duckedMoveMinSpeed\0\duckedRotMinSpeed\0\proneMoveF\-180\proneMoveR\-75\proneMoveU\-200\proneRotP\0\proneRotY\300\proneRotR\-300\proneOfsF\-1\proneOfsR\1\proneOfsU\-2\posProneMoveRate\9\posProneRotRate\9\proneMoveMinSpeed\0\proneRotMinSpeed\0\hipIdleAmount\30\adsIdleAmount\30\hipIdleSpeed\1\adsIdleSpeed\1.5\idleCrouchFactor\1\idleProneFactor\1\adsSpread\0\adsAimPitch\0\adsTransInTime\0.3\adsTransOutTime\0.4\adsTransBlendTime\0.1\adsReloadTransTime\0.6\adsCrosshairInFrac\1\adsCrosshairOutFrac\0.2\adsZoomFov\10\adsZoomInFrac\0.05\adsZoomOutFrac\0.05\adsBobFactor\2\adsViewBobMult\0.25\adsViewErrorMin\0\adsViewErrorMax\0\hipSpreadStandMin\8\hipSpreadDuckedMin\7.5\hipSpreadProneMin\7\hipSpreadMax\10\hipSpreadDuckedMax\9.5\hipSpreadProneMax\9\hipSpreadFireAdd\1\hipSpreadTurnAdd\0\hipSpreadMoveAdd\5\hipSpreadDecayRate\5\hipSpreadDuckedDecay\1\hipSpreadProneDecay\1\hipGunKickReducedKickBullets\0\hipGunKickReducedKickPercent\0\hipGunKickPitchMin\80\hipGunKickPitchMax\85\hipGunKickYawMin\-35\hipGunKickYawMax\35\hipGunKickAccel\1000\hipGunKickSpeedMax\1200\hipGunKickSpeedDecay\100\hipGunKickStaticDecay\100\adsGunKickReducedKickBullets\0\adsGunKickReducedKickPercent\0\adsGunKickPitchMin\0\adsGunKickPitchMax\0\adsGunKickYawMin\0\adsGunKickYawMax\0\adsGunKickAccel\600\adsGunKickSpeedMax\600\adsGunKickSpeedDecay\100\adsGunKickStaticDecay\100\hipViewKickPitchMin\95\hipViewKickPitchMax\100\hipViewKickYawMin\-20\hipViewKickYawMax\-35\hipViewKickCenterSpeed\1000\adsViewKickPitchMin\50\adsViewKickPitchMax\55\adsViewKickYawMin\-20\adsViewKickYawMax\-26\adsViewKickCenterSpeed\400\swayMaxAngle\3\swayLerpSpeed\4\swayPitchScale\0.1\swayYawScale\0.1\swayHorizScale\0.15\swayVertScale\0.15\swayShellShockScale\5\adsSwayMaxAngle\30\adsSwayLerpSpeed\6\adsSwayPitchScale\0.1\adsSwayYawScale\0.1\adsSwayHorizScale\0.1\adsSwayVertScale\0.1\fightDist\720\maxDist\730\aiVsAiAccuracyGraph\springfield.accu\aiVsPlayerAccuracyGraph\sniper_rifle.accu\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\hipReticleSidePos\0\adsOverlayShader\scope_overlay_american\adsOverlayShaderLowRes\\adsOverlayReticle\crosshair\adsOverlayWidth\480\adsOverlayHeight\480\gunModel\viewmodel_usa_springfield_rifle_scoped\gunModel2\\gunModel3\\gunModel4\\gunModel5\\gunModel6\\gunModel7\\gunModel8\\gunModel9\\gunModel10\\gunModel11\\gunModel12\\gunModel13\\gunModel14\\gunModel15\\gunModel16\\handModel\viewmodel_hands_no_model\worldModel\weapon_usa_springfield_rifle_scoped\worldModel2\\worldModel3\\worldModel4\\worldModel5\\worldModel6\\worldMo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knife_stab_plr +WEAPONFILE\displayName\WEAPON_SPRINGFIELD_SCOPED_SP\modeName\\playerAnimType\sniper\altWeapon\\AIOverlayDescription\WEAPON_SNIPER\weaponType\bullet\weaponClass\rifle\penetrateType\medium\impactType\bullet_large\inventoryType\primary\fireType\Single Shot\clipType\top\twoHanded\1\rifleBullet\1\armorPiercing\0\boltAction\1\aimDownSight\1\rechamberWhileAds\1\noADSAutoReload\0\noPartialReload\0\segmentedReload\1\adsFire\0\noAdsWhenMagEmpty\0\avoidDropCleanup\0\enhanced\0\bayonet\0\cancelAutoHolsterWhenEmpty\0\suppressAmmoReserveDisplay\0\laserSightDuringNightvision\0\blocksProne\0\silenced\0\mountableWeapon\0\autoAimRange\0\aimAssistRange\3200\aimAssistRangeAds\3200\enemyCrosshairRange\1400\crosshairColorChange\1\moveSpeedScale\0.9\adsMoveSpeedScale\0.75\sprintDurationScale\0.9\gunMaxPitch\30\gunMaxYaw\15\lowAmmoWarningThreshold\0.33\ammoName\springfield\maxAmmo\50\startAmmo\50\clipName\springfield_scoped\clipSize\5\shotCount\1\dropAmmoMin\10\dropAmmoMax\25\reloadAmmoAdd\1\reloadStartAdd\1\damage\300\minDamage\300\meleeDamage\150\maxDamageRange\4000\minDamageRange\5000\playerDamage\87\locNone\1\locHelmet\3\locHead\10\locNeck\5\locTorsoUpper\2.25\locTorsoLower\2.25\locRightArmUpper\0.8\locRightArmLower\0.8\locRightHand\0.8\locLeftArmUpper\0.8\locLeftArmLower\0.8\locLeftHand\0.8\locRightLegUpper\0.8\locRightLegLower\0.8\locRightFoot\0.8\locLeftLegUpper\0.8\locLeftLegLower\0.8\locLeftFoot\0.8\locGun\0\fireTime\0.33\fireDelay\0\meleeTime\0.5\meleeChargeTime\1\meleeDelay\0.05\meleeChargeDelay\0.15\reloadTime\0.6\reloadEmptyTime\0.6\reloadEmptyAddTime\0\reloadStartTime\1.8\reloadEndTime\0.77\reloadAddTime\0.2\reloadStartAddTime\1.3\rechamberTime\1\rechamberBoltTime\0.65\dropTime\0.33\raiseTime\0.4\altDropTime\0\altRaiseTime\0\quickDropTime\0.25\quickRaiseTime\0.25\firstRaiseTime\0.65\emptyDropTime\0.33\emptyRaiseTime\0.4\sprintInTime\0.3\sprintLoopTime\0.7\sprintOutTime\0.3\deployTime\0.5\breakdownTime\0.5\nightVisionWearTime\0.5\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0.5\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\standMoveF\0\standMoveR\0\standMoveU\-2\standRotP\0\standRotY\0\standRotR\0\standMoveMinSpeed\0\standRotMinSpeed\0\posMoveRate\7\posRotRate\7\sprintOfsF\1\sprintOfsR\-3\sprintOfsU\-2\sprintRotP\12\sprintRotY\30\sprintRotR\-25\sprintBobH\10\sprintBobV\6\sprintScale\0.9\duckedSprintOfsF\-3\duckedSprintOfsR\-5\duckedSprintOfsU\-5\duckedSprintRotP\0\duckedSprintRotY\0\duckedSprintRotR\0\duckedSprintBobH\1\duckedSprintBobV\1\duckedSprintScale\1\duckedMoveF\0\duckedMoveR\0\duckedMoveU\-2.6\duckedRotP\0\duckedRotY\0\duckedRotR\0\duckedOfsF\-0.6\duckedOfsR\0.2\duckedOfsU\-1\duckedMoveMinSpeed\0\duckedRotMinSpeed\0\proneMoveF\-180\proneMoveR\-75\proneMoveU\-200\proneRotP\0\proneRotY\300\proneRotR\-300\proneOfsF\-1\proneOfsR\1\proneOfsU\-2\posProneMoveRate\9\posProneRotRate\9\proneMoveMinSpeed\0\proneRotMinSpeed\0\hipIdleAmount\30\adsIdleAmount\30\hipIdleSpeed\1\adsIdleSpeed\1.5\idleCrouchFactor\1\idleProneFactor\1\adsSpread\0\adsAimPitch\0\adsTransInTime\0.3\adsTransOutTime\0.4\adsTransBlendTime\0.1\adsReloadTransTime\0.6\adsCrosshairInFrac\1\adsCrosshairOutFrac\0.2\adsZoomFov\10\adsZoomInFrac\0.05\adsZoomOutFrac\0.05\adsBobFactor\2\adsViewBobMult\0.25\adsViewErrorMin\0\adsViewErrorMax\0\hipSpreadStandMin\8\hipSpreadDuckedMin\7.5\hipSpreadProneMin\7\hipSpreadMax\10\hipSpreadDuckedMax\9.5\hipSpreadProneMax\9\hipSpreadFireAdd\1\hipSpreadTurnAdd\0\hipSpreadMoveAdd\5\hipSpreadDecayRate\5\hipSpreadDuckedDecay\1\hipSpreadProneDecay\1\hipGunKickReducedKickBullets\0\hipGunKickReducedKickPercent\0\hipGunKickPitchMin\80\hipGunKickPitchMax\85\hipGunKickYawMin\-35\hipGunKickYawMax\35\hipGunKickAccel\1000\hipGunKickSpeedMax\1200\hipGunKickSpeedDecay\100\hipGunKickStaticDecay\100\adsGunKickReducedKickBullets\0\adsGunKickReducedKickPercent\0\adsGunKickPitchMin\0\adsGunKickPitchMax\0\adsGunKickYawMin\0\adsGunKickYawMax\0\adsGunKickAccel\600\adsGunKickSpeedMax\600\adsGunKickSpeedDecay\100\adsGunKickStaticDecay\100\hipViewKickPitchMin\95\hipViewKickPitchMax\100\hipViewKickYawMin\-20\hipViewKickYawMax\-35\hipViewKickCenterSpeed\1000\adsViewKickPitchMin\50\adsViewKickPitchMax\55\adsViewKickYawMin\-20\adsViewKickYawMax\-26\adsViewKickCenterSpeed\400\swayMaxAngle\3\swayLerpSpeed\4\swayPitchScale\0.1\swayYawScale\0.1\swayHorizScale\0.15\swayVertScale\0.15\swayShellShockScale\5\adsSwayMaxAngle\30\adsSwayLerpSpeed\6\adsSwayPitchScale\0.1\adsSwayYawScale\0.1\adsSwayHorizScale\0.1\adsSwayVertScale\0.1\fightDist\720\maxDist\730\aiVsAiAccuracyGraph\springfield.accu\aiVsPlayerAccuracyGraph\sniper_rifle.accu\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\hipReticleSidePos\0\adsOverlayShader\scope_overlay_mp\adsOverlayShaderLowRes\\adsOverlayReticle\crosshair\adsOverlayWidth\480\adsOverlayHeight\480\gunModel\viewmodel_zombie_springfield_scoped_rifle\gunModel2\\gunModel3\\gunModel4\\gunModel5\\gunModel6\\gunModel7\\gunModel8\\gunModel9\\gunModel10\\gunModel11\\gunModel12\\gunModel13\\gunModel14\\gunModel15\\gunModel16\\handModel\viewmodel_hands_no_model\worldModel\weapon_zombie_springfield_scoped\worldModel2\\worldModel3\\worldModel4\\worldModel5\\worldModel6\\worldModel7\\worldModel8\\worldModel9\\worldModel10\\worldModel11\\worldModel12\\worldModel13\\worldModel14\\worldModel15\\worldModel16\\worldClipModel\\knifeModel\viewmodel_usa_kbar_knife\worldKnifeModel\weapon_usa_kbar_knife\idleAnim\viewmodel_springfield_SCOPE_idle\emptyIdleAnim\viewmodel_springfield_SCOPE_idle\fireAnim\viewmodel_springfield_fire\lastShotAnim\viewmodel_springfield_fire\rechamberAnim\viewmodel_springfield_rechamber\meleeAnim\viewmodel_knife_slash\meleeChargeAnim\viewmodel_knife_stick\reloadAnim\viewmodel_springfield_loop\reloadEmptyAnim\viewmodel_springfield_loop\reloadStartAnim\viewmodel_springfield_intro\reloadEndAnim\viewmodel_springfield_end\raiseAnim\viewmodel_springfield_pullout\dropAnim\viewmodel_springfield_putaway\firstRaiseAnim\viewmodel_springfield_pullout\altRaiseAnim\viewmodel_springfield_pullout\altDropAnim\viewmodel_springfield_putaway\quickRaiseAnim\viewmodel_springfield_pullout_fast\quickDropAnim\viewmodel_springfield_putaway_fast\emptyRaiseAnim\\emptyDropAnim\\sprintInAnim\\sprintLoopAnim\\sprintOutAnim\\nightVisionWearAnim\\nightVisionRemoveAnim\\adsFireAnim\viewmodel_springfield_fire\adsLastShotAnim\viewmodel_springfield_fire\adsRechamberAnim\viewmodel_springfield_rechamber\adsUpAnim\viewmodel_springfield_SCOPE_ADS_up\adsDownAnim\viewmodel_springfield_SCOPE_ADS_down\deployAnim\\breakdownAnim\\viewFlashEffect\weapon/muzzleflashes/rifle_flash_view\worldFlashEffect\weapon/muzzleflashes/rifleflash\viewShellEjectEffect\weapon/shellejects/rifle_view\worldShellEjectEffect\weapon/shellejects/rifle\viewLastShotEjectEffect\\worldLastShotEjectEffect\\worldClipDropEffect\\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup_plr\ammoPickupSound\ammo_pickup\ammoPickupSoundPlayer\ammo_pickup_plr\breakdownSound\\breakdownSoundPlayer\\deploySound\\deploySoundPlayer\\finishDeploySound\\finishDeploySoundPlayer\\fireSound\weap_springfield_fire_snp\fireSoundPlayer\weap_springfield_fire_plr_snp\lastShotSound\weap_springfield_fire_snp\lastShotSoundPlayer\weap_springfield_fire_plr_snp\emptyFireSound\dryfire_rifle\emptyFireSoundPlayer\dryfire_rifle_plr\crackSound\\whizbySound\\meleeSwipeSound\melee_swing\meleeSwipeSoundPlayer\melee_swing_plr\meleeHitSound\melee_hit\meleeMissSound\\rechamberSound\gr_rifle_rechamber_3p\rechamberSoundPlayer\\reloadSound\gr_rifle_round_in_3p\reloadSoundPlayer\\reloadEmptySound\\reloadEmptySoundPlayer\\reloadStartSound\gr_rifle_open_3p\reloadStartSoundPlayer\\reloadEndSound\gr_rifle_close_3p\reloadEndSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\weap_raise\firstRaiseSoundPlayer\weap_raise_plr\putawaySound\weap_putaway\putawaySoundPlayer\weap_putaway_plr\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\standMountedWeapdef\\crouchMountedWeapdef\\proneMountedWeapdef\\mountedModel\\hudIcon\hud_icon_springfield\killIcon\hud_icon_springfield\dpadIcon\\ammoCounterIcon\\hudIconRatio\4:1\killIconRatio\4:1\dpadIconRatio\4:1\ammoCounterIconRatio\4:1\ammoCounterClip\ShortMagazine\flipKillIcon\1\fireRumble\defaultweapon_fire\meleeImpactRumble\defaultweapon_melee\adsDofStart\0\adsDofEnd\0\hideTags\\notetrackSoundMap\knife_stab_plr knife_stab_plr knife_pull_plr knife_pull_plr Knife_slash_plr Knife_slash_plr gr_springfield_bolt_back_plr gr_springfield_bolt_back_plr @@ -8,4 +8,7 @@ gr_springfield_bolt_up_plr gr_springfield_bolt_up_plr gr_springfield_clip_in_plr gr_springfield_clip_in_plr gr_springfield_clip_eject_plr gr_springfield_clip_eject_plr gr_springfield_clip_eject_plr gr_springfield_clip_eject_plr -gr_springfield_shell_in_plr gr_springfield_shell_in_plr \ No newline at end of file +gr_springfield_shell_in_plr gr_springfield_shell_in_plr +bowie_swing bowie_swing +bowie_stab bowie_stab +bowie_pull bowie_pull \ No newline at end of file diff --git a/raw/weapons/sp/springfield_scoped_zombie_upgraded b/raw/weapons/sp/springfield_scoped_zombie_upgraded new file mode 100644 index 000000000..91f3a589d --- /dev/null +++ b/raw/weapons/sp/springfield_scoped_zombie_upgraded @@ -0,0 +1,14 @@ +WEAPONFILE\displayName\WEAPON_SPRINGFIELD_SCOPED_SP\modeName\\playerAnimType\sniper\altWeapon\\AIOverlayDescription\WEAPON_SNIPER\weaponType\bullet\weaponClass\rifle\penetrateType\medium\impactType\bullet_large\inventoryType\primary\fireType\Single Shot\clipType\top\twoHanded\1\rifleBullet\1\armorPiercing\0\boltAction\1\aimDownSight\1\rechamberWhileAds\1\noADSAutoReload\0\noPartialReload\0\segmentedReload\1\adsFire\0\noAdsWhenMagEmpty\0\avoidDropCleanup\0\enhanced\0\bayonet\0\cancelAutoHolsterWhenEmpty\0\suppressAmmoReserveDisplay\0\laserSightDuringNightvision\0\blocksProne\0\silenced\0\mountableWeapon\0\autoAimRange\0\aimAssistRange\3200\aimAssistRangeAds\3200\enemyCrosshairRange\1400\crosshairColorChange\1\moveSpeedScale\0.9\adsMoveSpeedScale\0.75\sprintDurationScale\0.9\gunMaxPitch\30\gunMaxYaw\15\lowAmmoWarningThreshold\0.33\ammoName\springfield\maxAmmo\50\startAmmo\50\clipName\springfield_scoped_upgraded\clipSize\8\shotCount\1\dropAmmoMin\10\dropAmmoMax\25\reloadAmmoAdd\1\reloadStartAdd\1\damage\1000\minDamage\1000\meleeDamage\150\maxDamageRange\4000\minDamageRange\5000\playerDamage\87\locNone\1\locHelmet\3\locHead\10\locNeck\5\locTorsoUpper\2.25\locTorsoLower\2.25\locRightArmUpper\0.8\locRightArmLower\0.8\locRightHand\0.8\locLeftArmUpper\0.8\locLeftArmLower\0.8\locLeftHand\0.8\locRightLegUpper\0.8\locRightLegLower\0.8\locRightFoot\0.8\locLeftLegUpper\0.8\locLeftLegLower\0.8\locLeftFoot\0.8\locGun\0\fireTime\0.33\fireDelay\0\meleeTime\0.5\meleeChargeTime\1\meleeDelay\0.05\meleeChargeDelay\0.15\reloadTime\0.6\reloadEmptyTime\0.6\reloadEmptyAddTime\0\reloadStartTime\1.8\reloadEndTime\0.77\reloadAddTime\0.2\reloadStartAddTime\1.3\rechamberTime\1\rechamberBoltTime\0.65\dropTime\0.33\raiseTime\0.4\altDropTime\0\altRaiseTime\0\quickDropTime\0.25\quickRaiseTime\0.25\firstRaiseTime\0.65\emptyDropTime\0.33\emptyRaiseTime\0.4\sprintInTime\0.3\sprintLoopTime\0.7\sprintOutTime\0.3\deployTime\0.5\breakdownTime\0.5\nightVisionWearTime\0.5\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0.5\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\standMoveF\0\standMoveR\0\standMoveU\-2\standRotP\0\standRotY\0\standRotR\0\standMoveMinSpeed\0\standRotMinSpeed\0\posMoveRate\7\posRotRate\7\sprintOfsF\1\sprintOfsR\-3\sprintOfsU\-2\sprintRotP\12\sprintRotY\30\sprintRotR\-25\sprintBobH\10\sprintBobV\6\sprintScale\0.9\duckedSprintOfsF\-3\duckedSprintOfsR\-5\duckedSprintOfsU\-5\duckedSprintRotP\0\duckedSprintRotY\0\duckedSprintRotR\0\duckedSprintBobH\1\duckedSprintBobV\1\duckedSprintScale\1\duckedMoveF\0\duckedMoveR\0\duckedMoveU\-2.6\duckedRotP\0\duckedRotY\0\duckedRotR\0\duckedOfsF\-0.6\duckedOfsR\0.2\duckedOfsU\-1\duckedMoveMinSpeed\0\duckedRotMinSpeed\0\proneMoveF\-180\proneMoveR\-75\proneMoveU\-200\proneRotP\0\proneRotY\300\proneRotR\-300\proneOfsF\-1\proneOfsR\1\proneOfsU\-2\posProneMoveRate\9\posProneRotRate\9\proneMoveMinSpeed\0\proneRotMinSpeed\0\hipIdleAmount\30\adsIdleAmount\30\hipIdleSpeed\1\adsIdleSpeed\1.5\idleCrouchFactor\1\idleProneFactor\1\adsSpread\0\adsAimPitch\0\adsTransInTime\0.3\adsTransOutTime\0.4\adsTransBlendTime\0.1\adsReloadTransTime\0.6\adsCrosshairInFrac\1\adsCrosshairOutFrac\0.2\adsZoomFov\10\adsZoomInFrac\0.05\adsZoomOutFrac\0.05\adsBobFactor\2\adsViewBobMult\0.25\adsViewErrorMin\0\adsViewErrorMax\0\hipSpreadStandMin\8\hipSpreadDuckedMin\7.5\hipSpreadProneMin\7\hipSpreadMax\10\hipSpreadDuckedMax\9.5\hipSpreadProneMax\9\hipSpreadFireAdd\1\hipSpreadTurnAdd\0\hipSpreadMoveAdd\5\hipSpreadDecayRate\5\hipSpreadDuckedDecay\1\hipSpreadProneDecay\1\hipGunKickReducedKickBullets\0\hipGunKickReducedKickPercent\0\hipGunKickPitchMin\80\hipGunKickPitchMax\85\hipGunKickYawMin\-35\hipGunKickYawMax\35\hipGunKickAccel\1000\hipGunKickSpeedMax\1200\hipGunKickSpeedDecay\100\hipGunKickStaticDecay\100\adsGunKickReducedKickBullets\0\adsGunKickReducedKickPercent\0\adsGunKickPitchMin\0\adsGunKickPitchMax\0\adsGunKickYawMin\0\adsGunKickYawMax\0\adsGunKickAccel\600\adsGunKickSpeedMax\600\adsGunKickSpeedDecay\100\adsGunKickStaticDecay\100\hipViewKickPitchMin\95\hipViewKickPitchMax\100\hipViewKickYawMin\-20\hipViewKickYawMax\-35\hipViewKickCenterSpeed\1000\adsViewKickPitchMin\50\adsViewKickPitchMax\55\adsViewKickYawMin\-20\adsViewKickYawMax\-26\adsViewKickCenterSpeed\400\swayMaxAngle\3\swayLerpSpeed\4\swayPitchScale\0.1\swayYawScale\0.1\swayHorizScale\0.15\swayVertScale\0.15\swayShellShockScale\5\adsSwayMaxAngle\30\adsSwayLerpSpeed\6\adsSwayPitchScale\0.1\adsSwayYawScale\0.1\adsSwayHorizScale\0.1\adsSwayVertScale\0.1\fightDist\720\maxDist\730\aiVsAiAccuracyGraph\springfield.accu\aiVsPlayerAccuracyGraph\sniper_rifle.accu\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\hipReticleSidePos\0\adsOverlayShader\scope_overlay_mp\adsOverlayShaderLowRes\\adsOverlayReticle\crosshair\adsOverlayWidth\480\adsOverlayHeight\480\gunModel\viewmodel_zombie_springfield_scoped_rifle_up\gunModel2\\gunModel3\\gunModel4\\gunModel5\\gunModel6\\gunModel7\\gunModel8\\gunModel9\\gunModel10\\gunModel11\\gunModel12\\gunModel13\\gunModel14\\gunModel15\\gunModel16\\handModel\viewmodel_hands_no_model\worldModel\weapon_zombie_springfield_scoped_up\worldModel2\\worldModel3\\worldModel4\\worldModel5\\worldModel6\\worldModel7\\worldModel8\\worldModel9\\worldModel10\\worldModel11\\worldModel12\\worldModel13\\worldModel14\\worldModel15\\worldModel16\\worldClipModel\\knifeModel\viewmodel_usa_kbar_knife\worldKnifeModel\weapon_usa_kbar_knife\idleAnim\viewmodel_springfield_SCOPE_idle\emptyIdleAnim\viewmodel_springfield_SCOPE_idle\fireAnim\viewmodel_springfield_fire\lastShotAnim\viewmodel_springfield_fire\rechamberAnim\viewmodel_springfield_rechamber\meleeAnim\viewmodel_knife_slash\meleeChargeAnim\viewmodel_knife_stick\reloadAnim\viewmodel_springfield_loop\reloadEmptyAnim\viewmodel_springfield_loop\reloadStartAnim\viewmodel_springfield_intro\reloadEndAnim\viewmodel_springfield_end\raiseAnim\viewmodel_springfield_pullout\dropAnim\viewmodel_springfield_putaway\firstRaiseAnim\viewmodel_springfield_pullout\altRaiseAnim\viewmodel_springfield_pullout\altDropAnim\viewmodel_springfield_putaway\quickRaiseAnim\viewmodel_springfield_pullout_fast\quickDropAnim\viewmodel_springfield_putaway_fast\emptyRaiseAnim\\emptyDropAnim\\sprintInAnim\\sprintLoopAnim\\sprintOutAnim\\nightVisionWearAnim\\nightVisionRemoveAnim\\adsFireAnim\viewmodel_springfield_fire\adsLastShotAnim\viewmodel_springfield_fire\adsRechamberAnim\viewmodel_springfield_rechamber\adsUpAnim\viewmodel_springfield_SCOPE_ADS_up\adsDownAnim\viewmodel_springfield_SCOPE_ADS_down\deployAnim\\breakdownAnim\\viewFlashEffect\weapon/muzzleflashes/rifle_flash_view\worldFlashEffect\weapon/muzzleflashes/rifleflash\viewShellEjectEffect\weapon/shellejects/rifle_view\worldShellEjectEffect\weapon/shellejects/rifle\viewLastShotEjectEffect\\worldLastShotEjectEffect\\worldClipDropEffect\\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup_plr\ammoPickupSound\ammo_pickup\ammoPickupSoundPlayer\ammo_pickup_plr\breakdownSound\\breakdownSoundPlayer\\deploySound\\deploySoundPlayer\\finishDeploySound\\finishDeploySoundPlayer\\fireSound\weap_springfieldsnp_fire_ubershot_m\fireSoundPlayer\weap_springfieldsnp_fire_ubershot_st\lastShotSound\weap_springfieldsnp_fire_ubershot_m\lastShotSoundPlayer\weap_springfieldsnp_fire_ubershot_st\emptyFireSound\dryfire_rifle\emptyFireSoundPlayer\dryfire_rifle_plr\crackSound\\whizbySound\\meleeSwipeSound\melee_swing\meleeSwipeSoundPlayer\melee_swing_plr\meleeHitSound\melee_hit\meleeMissSound\\rechamberSound\gr_rifle_rechamber_3p\rechamberSoundPlayer\\reloadSound\gr_rifle_round_in_3p\reloadSoundPlayer\\reloadEmptySound\\reloadEmptySoundPlayer\\reloadStartSound\gr_rifle_open_3p\reloadStartSoundPlayer\\reloadEndSound\gr_rifle_close_3p\reloadEndSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\weap_raise\firstRaiseSoundPlayer\weap_raise_plr\putawaySound\weap_putaway\putawaySoundPlayer\weap_putaway_plr\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\standMountedWeapdef\\crouchMountedWeapdef\\proneMountedWeapdef\\mountedModel\\hudIcon\hud_icon_springfield\killIcon\hud_icon_springfield\dpadIcon\\ammoCounterIcon\\hudIconRatio\4:1\killIconRatio\4:1\dpadIconRatio\4:1\ammoCounterIconRatio\4:1\ammoCounterClip\ShortMagazine\flipKillIcon\1\fireRumble\defaultweapon_fire\meleeImpactRumble\defaultweapon_melee\adsDofStart\0\adsDofEnd\0\hideTags\\notetrackSoundMap\knife_stab_plr knife_stab_plr +knife_pull_plr knife_pull_plr +Knife_slash_plr Knife_slash_plr +gr_springfield_bolt_back_plr gr_springfield_bolt_back_plr +gr_springfield_bolt_front_plr gr_springfield_bolt_front_plr +gr_springfield_bolt_down_plr gr_springfield_bolt_down_plr +gr_springfield_bolt_up_plr gr_springfield_bolt_up_plr +gr_springfield_clip_in_plr gr_springfield_clip_in_plr +gr_springfield_clip_eject_plr gr_springfield_clip_eject_plr +gr_springfield_clip_eject_plr gr_springfield_clip_eject_plr +gr_springfield_shell_in_plr gr_springfield_shell_in_plr +bowie_swing bowie_swing +bowie_stab bowie_stab +bowie_pull bowie_pull \ No newline at end of file diff --git a/raw/weapons/sp/syrette b/raw/weapons/sp/syrette index 83ffcf0f5..3df79bc9a 100644 --- a/raw/weapons/sp/syrette +++ b/raw/weapons/sp/syrette @@ -1,3 +1,3 @@ -WEAPONFILE\weaponType\grenade\weaponClass\grenade\offhandClass\None\impactType\grenade_explode\inventoryType\item\displayName\WEAPON_SYRETTE\modeName\\playerAnimType\reviver\AIOverlayDescription\\gunModel\viewmodel_usa_morphine\handModel\viewmodel_hands_cloth\isHandModelOverridable\1\idleAnim\viewmodel_mk2_idle\emptyIdleAnim\viewmodel_mk2_idle\fireAnim\viewmodel_mk2_idle\holdFireAnim\viewmodel_mk2_idle\lastShotAnim\viewmodel_mk2_idle\detonateAnim\viewmodel_mk2_idle\meleeAnim\viewmodel_mk2_idle\meleeChargeAnim\viewmodel_mk2_idle\raiseAnim\viewmodel_syrette_pullout\dropAnim\viewmodel_mk2_idle\firstRaiseAnim\viewmodel_syrette_pullout\altRaiseAnim\\altDropAnim\\quickRaiseAnim\\quickDropAnim\\emptyRaiseAnim\\emptyDropAnim\\sprintInAnim\\sprintLoopAnim\\sprintOutAnim\\nightVisionWearAnim\\nightVisionRemoveAnim\\autoAimRange\0\aimAssistRange\3200\aimAssistRangeAds\3200\moveSpeedScale\1\sprintScale\0.9\sprintDurationScale\1\lowAmmoWarningThreshold\0.33\damage\0\meleeDamage\40\fireDelay\0.16\meleeDelay\0.13\meleeChargeDelay\0\fireTime\0.8\holdFireTime\0.2\detonateTime\0.83\detonateDelay\0.23\meleeTime\0.8\meleeChargeTime\0\reloadTime\2\dropTime\0.9\raiseTime\1.7\altDropTime\0\altRaiseTime\0\quickDropTime\0.26\quickRaiseTime\0.55\firstRaiseTime\1.2\emptyDropTime\0.9\emptyRaiseTime\1.2\sprintInTime\0.08\sprintLoopTime\0.7\sprintOutTime\0.08\nightVisionWearTime\0.5\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0.5\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\fuseTime\3.5\aiFuseTime\5\stickiness\Don't stick\hasDetonator\0\timedDetonation\0\rotate\1\holdButtonToThrow\0\freezeMovementWhenFiring\0\clipOnly\1\hipIdleAmount\80\hipIdleSpeed\0\idleCrouchFactor\0.5\idleProneFactor\0.15\parallelDefaultBounce\0.5\parallelBarkBounce\0.6\parallelBrickBounce\0.6\parallelCarpetBounce\0.6\parallelClothBounce\0.2\parallelConcreteBounce\0.6\parallelDirtBounce\0.45\parallelFleshBounce\0.2\parallelFoliageBounce\0.05\parallelGlassBounce\0.4\parallelGrassBounce\0.35\parallelGravelBounce\0.5\parallelIceBounce\0.6\parallelMetalBounce\0.6\parallelMudBounce\0.2\parallelPaperBounce\0.2\parallelPlasterBounce\0.5\parallelRockBounce\0.6\parallelSandBounce\0.3\parallelSnowBounce\0.2\parallelWaterBounce\0.2\parallelWoodBounce\0.6\parallelAsphaltBounce\0.6\parallelCeramicBounce\0.5\parallelPlasticBounce\0.5\parallelRubberBounce\0.5\parallelCushionBounce\0.5\parallelFruitBounce\0.5\parallelPaintedMetalBounce\0.5\perpendicularDefaultBounce\0.25\perpendicularBarkBounce\0.25\perpendicularBrickBounce\0.25\perpendicularCarpetBounce\0.25\perpendicularClothBounce\0.2\perpendicularConcreteBounce\0.25\perpendicularDirtBounce\0.225\perpendicularFleshBounce\0.2\perpendicularFoliageBounce\0.05\perpendicularGlassBounce\0.2\perpendicularGrassBounce\0.15\perpendicularGravelBounce\0.25\perpendicularIceBounce\0.3\perpendicularMetalBounce\0.25\perpendicularMudBounce\0.1\perpendicularPaperBounce\0.2\perpendicularPlasterBounce\0.25\perpendicularRockBounce\0.25\perpendicularSandBounce\0.1\perpendicularSnowBounce\0.1\perpendicularWaterBounce\0.2\perpendicularWoodBounce\0.25\perpendicularAsphaltBounce\0.25\perpendicularCeramicBounce\0.5\perpendicularPlasticBounce\0.5\perpendicularRubberBounce\0.5\perpendicularCushionBounce\0.5\perpendicularFruitBounce\0.5\perpendicularPaintedMetalBounce\0.5\swayMaxAngle\30\swayLerpSpeed\6\swayPitchScale\0.1\swayYawScale\0.1\swayHorizScale\0.1\swayVertScale\0.1\swayShellShockScale\5\worldModel\\knifeModel\\worldKnifeModel\\ammoName\satchel\maxAmmo\1\startAmmo\1\clipName\satchel\clipSize\1\sharedAmmoCapName\WEAPON_SYRETTE\sharedAmmoCap\1\dropAmmoMin\1\dropAmmoMax\1\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup_plr\ammoPickupSound\ammo_pickup\ammoPickupSoundPlayer\ammo_pickup_plr\pullbackSound\weap_fraggrenade_pin\pullbackSoundPlayer\\fireSound\weap_fraggrenade_fire\fireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\meleeSwipeSound\\meleeSwipeSoundPlayer\\reloadSound\weap_fraggrenade_reload\reloadSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\detonateSound\\detonateSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\\firstRaiseSoundPlayer\weap_putaway_plr\putawaySound\weap_putaway\putawaySoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\bounceSound\\emptyFireSound\\emptyFireSoundPlayer\\reticleCenter\\reticleSide\\reticleCenterSize\32\reticleSideSize\16\reticleMinOfs\4\altWeapon\\blocksProne\0\cookOffHold\0\hudIcon\hud_us_grenade\killIcon\\dpadIcon\hud_us_grenade\ammoCounterIcon\\hudIconRatio\1:1\killIconRatio\4:1\dpadIconRatio\4:1\ammoCounterIconRatio\4:1\ammoCounterClip\None\flipKillIcon\1\standMoveF\-1\standMoveR\0\standMoveU\-1.5\standRotP\0\standRotY\0\standRotR\0\duckedOfsF\-2\duckedOfsR\1\duckedOfsU\-0.2\duckedMoveF\0\duckedMoveR\1\duckedMoveU\-1.5\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-3\proneOfsR\2\proneOfsU\0.8\proneMoveF\0\proneMoveR\1\proneMoveU\-1.5\proneRotP\0\proneRotY\0\proneRotR\0\posMoveRate\4\posProneMoveRate\10\standMoveMinSpeed\110\duckedMoveMinSpeed\60\proneMoveMinSpeed\0\posRotRate\5\posProneRotRate\10\standRotMinSpeed\110\duckedRotMinSpeed\60\proneRotMinSpeed\0\sprintOfsF\0\sprintOfsR\0\sprintOfsU\0\sprintRotP\0\sprintRotY\0\sprintRotR\0\sprintBobH\6\sprintBobV\8\explosionRadius\384\explosionRadiusMin\0\explosionInnerDamage\450\explosionOuterDamage\25\damageConeAngle\180\projectileSpeed\900\projectileSpeedUp\100\projectileSpeedForward\0\projectileActivateDist\0\projectileModel\\projExplosionType\heavy explosive\projExplosionEffect\explosions/fx_mortarexp_dirt\projExplosionEffectForceNormalUp\0\projExplosionSound\\projTrailEffect\\projImpactExplode\1\canUseInVehicle\0\noDropsOrRaises\0\tagFx_preparationEffect\\tagFlash_preparationEffect\\adsDofStart\0\adsDofEnd\0\notetrackSoundMap\knife_stab_plr knife_stab_plr +WEAPONFILE\weaponType\grenade\weaponClass\grenade\offhandClass\None\impactType\none\inventoryType\item\displayName\WEAPON_SYRETTE\modeName\\playerAnimType\reviver\AIOverlayDescription\\gunModel\viewmodel_usa_morphine\handModel\viewmodel_hands_cloth\isHandModelOverridable\1\idleAnim\viewmodel_mk2_idle\emptyIdleAnim\viewmodel_mk2_idle\fireAnim\viewmodel_mk2_idle\holdFireAnim\viewmodel_mk2_idle\lastShotAnim\viewmodel_mk2_idle\detonateAnim\viewmodel_mk2_idle\meleeAnim\viewmodel_mk2_idle\meleeChargeAnim\viewmodel_mk2_idle\raiseAnim\viewmodel_syrette_pullout\dropAnim\viewmodel_mk2_idle\firstRaiseAnim\viewmodel_syrette_pullout\altRaiseAnim\\altDropAnim\\quickRaiseAnim\\quickDropAnim\\emptyRaiseAnim\\emptyDropAnim\\sprintInAnim\\sprintLoopAnim\\sprintOutAnim\\nightVisionWearAnim\\nightVisionRemoveAnim\\autoAimRange\0\aimAssistRange\3200\aimAssistRangeAds\3200\moveSpeedScale\1\sprintScale\0.9\sprintDurationScale\1\lowAmmoWarningThreshold\0.33\damage\0\meleeDamage\40\fireDelay\0.16\meleeDelay\0.13\meleeChargeDelay\0\fireTime\0.8\holdFireTime\0.2\detonateTime\0.83\detonateDelay\0.23\meleeTime\0.8\meleeChargeTime\0\reloadTime\2\dropTime\0.9\raiseTime\1.7\altDropTime\0\altRaiseTime\0\quickDropTime\0.26\quickRaiseTime\0.55\firstRaiseTime\1.2\emptyDropTime\0.9\emptyRaiseTime\1.2\sprintInTime\0.08\sprintLoopTime\0.7\sprintOutTime\0.08\nightVisionWearTime\0.5\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0.5\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\fuseTime\3.5\aiFuseTime\5\stickiness\Don't stick\hasDetonator\0\timedDetonation\0\rotate\1\holdButtonToThrow\0\freezeMovementWhenFiring\0\clipOnly\1\hipIdleAmount\80\hipIdleSpeed\0\idleCrouchFactor\0.5\idleProneFactor\0.15\parallelDefaultBounce\0.5\parallelBarkBounce\0.6\parallelBrickBounce\0.6\parallelCarpetBounce\0.6\parallelClothBounce\0.2\parallelConcreteBounce\0.6\parallelDirtBounce\0.45\parallelFleshBounce\0.2\parallelFoliageBounce\0.05\parallelGlassBounce\0.4\parallelGrassBounce\0.35\parallelGravelBounce\0.5\parallelIceBounce\0.6\parallelMetalBounce\0.6\parallelMudBounce\0.2\parallelPaperBounce\0.2\parallelPlasterBounce\0.5\parallelRockBounce\0.6\parallelSandBounce\0.3\parallelSnowBounce\0.2\parallelWaterBounce\0.2\parallelWoodBounce\0.6\parallelAsphaltBounce\0.6\parallelCeramicBounce\0.5\parallelPlasticBounce\0.5\parallelRubberBounce\0.5\parallelCushionBounce\0.5\parallelFruitBounce\0.5\parallelPaintedMetalBounce\0.5\perpendicularDefaultBounce\0.25\perpendicularBarkBounce\0.25\perpendicularBrickBounce\0.25\perpendicularCarpetBounce\0.25\perpendicularClothBounce\0.2\perpendicularConcreteBounce\0.25\perpendicularDirtBounce\0.225\perpendicularFleshBounce\0.2\perpendicularFoliageBounce\0.05\perpendicularGlassBounce\0.2\perpendicularGrassBounce\0.15\perpendicularGravelBounce\0.25\perpendicularIceBounce\0.3\perpendicularMetalBounce\0.25\perpendicularMudBounce\0.1\perpendicularPaperBounce\0.2\perpendicularPlasterBounce\0.25\perpendicularRockBounce\0.25\perpendicularSandBounce\0.1\perpendicularSnowBounce\0.1\perpendicularWaterBounce\0.2\perpendicularWoodBounce\0.25\perpendicularAsphaltBounce\0.25\perpendicularCeramicBounce\0.5\perpendicularPlasticBounce\0.5\perpendicularRubberBounce\0.5\perpendicularCushionBounce\0.5\perpendicularFruitBounce\0.5\perpendicularPaintedMetalBounce\0.5\swayMaxAngle\30\swayLerpSpeed\6\swayPitchScale\0.1\swayYawScale\0.1\swayHorizScale\0.1\swayVertScale\0.1\swayShellShockScale\5\worldModel\\knifeModel\\worldKnifeModel\\ammoName\satchel\maxAmmo\1\startAmmo\1\clipName\satchel\clipSize\1\sharedAmmoCapName\WEAPON_SYRETTE\sharedAmmoCap\1\dropAmmoMin\1\dropAmmoMax\1\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup_plr\ammoPickupSound\ammo_pickup\ammoPickupSoundPlayer\ammo_pickup_plr\pullbackSound\weap_fraggrenade_pin\pullbackSoundPlayer\\fireSound\weap_fraggrenade_fire\fireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\meleeSwipeSound\\meleeSwipeSoundPlayer\\reloadSound\weap_fraggrenade_reload\reloadSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\detonateSound\\detonateSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\\firstRaiseSoundPlayer\weap_putaway_plr\putawaySound\weap_putaway\putawaySoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\bounceSound\\emptyFireSound\\emptyFireSoundPlayer\\reticleCenter\\reticleSide\\reticleCenterSize\32\reticleSideSize\16\reticleMinOfs\4\altWeapon\\blocksProne\0\cookOffHold\0\hudIcon\hud_us_grenade\killIcon\\dpadIcon\hud_us_grenade\ammoCounterIcon\\hudIconRatio\1:1\killIconRatio\4:1\dpadIconRatio\4:1\ammoCounterIconRatio\4:1\ammoCounterClip\None\flipKillIcon\1\standMoveF\-1\standMoveR\0\standMoveU\-1.5\standRotP\0\standRotY\0\standRotR\0\duckedOfsF\-2\duckedOfsR\1\duckedOfsU\-0.2\duckedMoveF\0\duckedMoveR\1\duckedMoveU\-1.5\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-3\proneOfsR\2\proneOfsU\0.8\proneMoveF\0\proneMoveR\1\proneMoveU\-1.5\proneRotP\0\proneRotY\0\proneRotR\0\posMoveRate\4\posProneMoveRate\10\standMoveMinSpeed\110\duckedMoveMinSpeed\60\proneMoveMinSpeed\0\posRotRate\5\posProneRotRate\10\standRotMinSpeed\110\duckedRotMinSpeed\60\proneRotMinSpeed\0\sprintOfsF\0\sprintOfsR\0\sprintOfsU\0\sprintRotP\0\sprintRotY\0\sprintRotR\0\sprintBobH\6\sprintBobV\8\explosionRadius\0\explosionRadiusMin\0\explosionInnerDamage\0\explosionOuterDamage\0\damageConeAngle\180\projectileSpeed\900\projectileSpeedUp\100\projectileSpeedForward\0\projectileActivateDist\0\projectileModel\\projExplosionType\none\projExplosionEffect\\projExplosionEffectForceNormalUp\0\projExplosionSound\\projTrailEffect\\projImpactExplode\0\canUseInVehicle\0\noDropsOrRaises\0\tagFx_preparationEffect\\tagFlash_preparationEffect\\adsDofStart\0\adsDofEnd\0\notetrackSoundMap\knife_stab_plr knife_stab_plr knife_pull_plr knife_pull_plr Knife_slash_plr Knife_slash_plr \ No newline at end of file diff --git a/raw/weapons/sp/tesla_gun b/raw/weapons/sp/tesla_gun index baa46a56d..7453ac822 100644 --- a/raw/weapons/sp/tesla_gun +++ b/raw/weapons/sp/tesla_gun @@ -5,3 +5,9 @@ tesla_clip_in tesla_clip_in tesla_handle_release tesla_handle_release tesla_switch_flip_on tesla_switch_flip_on tesla_to_idle tesla_to_idle +bowie_swing bowie_swing +bowie_stab bowie_stab +bowie_pull bowie_pull +knife_stab_plr knife_stab_plr +knife_pull_plr knife_pull_plr +Knife_slash_plr Knife_slash_plr \ No newline at end of file diff --git a/raw/weapons/sp/tesla_gun_upgraded b/raw/weapons/sp/tesla_gun_upgraded new file mode 100644 index 000000000..9367b2bcf --- /dev/null +++ b/raw/weapons/sp/tesla_gun_upgraded @@ -0,0 +1,13 @@ +WEAPONFILE\weaponType\projectile\weaponClass\mg\impactType\tank_shell\guidedMissileType\None\inventoryType\primary\maxSteeringAccel\3000\displayName\PATCH_TESLA_GUN_UPGRADED\AIOverlayDescription\\modeName\\playerAnimType\autorifle\gunModel\viewmodel_zombie_tesla_up\gunModel2\\gunModel3\\gunModel4\\gunModel5\\gunModel6\\gunModel7\\gunModel8\\gunModel9\\gunModel10\\gunModel11\\gunModel12\\gunModel13\\gunModel14\\gunModel15\\gunModel16\\handModel\viewmodel_hands_no_model\isHandModelOverridable\1\idleAnim\viewmodel_tesla_idle\emptyIdleAnim\viewmodel_tesla_idle\fireAnim\viewmodel_tesla_fire\lastShotAnim\viewmodel_tesla_fire\meleeAnim\viewmodel_knife_slash\meleeChargeAnim\viewmodel_knife_stick\reloadAnim\viewmodel_tesla_reload\raiseAnim\viewmodel_tesla_pullout\dropAnim\viewmodel_tesla_putaway\firstRaiseAnim\viewmodel_tesla_first_raise\altRaiseAnim\viewmodel_tesla_pullout\altDropAnim\viewmodel_tesla_putaway\quickRaiseAnim\viewmodel_tesla_pullout_fast\quickDropAnim\viewmodel_tesla_putaway_fast\emptyRaiseAnim\viewmodel_tesla_pullout\emptyDropAnim\viewmodel_tesla_putaway\sprintInAnim\\sprintLoopAnim\\sprintOutAnim\\nightVisionWearAnim\\nightVisionRemoveAnim\\adsFireAnim\viewmodel_tesla_ADS_fire\adsLastShotAnim\viewmodel_tesla_ADS_fire\adsUpAnim\viewmodel_tesla_ADS_up\adsDownAnim\viewmodel_tesla_ADS_down\moveSpeedScale\1\adsMoveSpeedScale\1\sprintDurationScale\1\lowAmmoWarningThreshold\0.33\damage\1\meleeDamage\150\fireDelay\0\meleeDelay\0.05\meleeChargeDelay\0.15\fireTime\1\meleeTime\0.5\meleeChargeTime\1\reloadTime\4.7\reloadShowRocketTime\0\reloadAddTime\2.65\dropTime\0.83\raiseTime\0.9\altDropTime\0\altRaiseTime\0\quickDropTime\0.25\quickRaiseTime\0.25\firstRaiseTime\2.5\emptyDropTime\0.5\emptyRaiseTime\0.5\sprintInTime\0.3\sprintLoopTime\0.7\sprintOutTime\0.3\nightVisionWearTime\0.5\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0.5\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\clipOnly\0\adsTransInTime\0.45\adsTransOutTime\0.4\adsZoomFov\60\adsZoomGunFov\40\adsZoomInFrac\0.75\adsZoomOutFrac\0.7\adsOverlayShader\\adsOverlayReticle\none\adsOverlayInterface\none\adsOverlayWidth\220\adsOverlayHeight\220\adsBobFactor\0.5\adsViewBobMult\0.25\hipSpreadStandMin\2\hipSpreadDuckedMin\1\hipSpreadProneMin\1\hipSpreadMax\4\hipSpreadDuckedMax\3\hipSpreadProneMax\2\hipSpreadDecayRate\2.25\hipSpreadFireAdd\1\hipSpreadTurnAdd\0.25\hipSpreadMoveAdd\0.5\hipSpreadDuckedDecay\1.25\hipSpreadProneDecay\1.65\hipReticleSidePos\0\adsSpread\0\adsIdleAmount\2\hipIdleAmount\30\hipIdleSpeed\1\adsIdleSpeed\0.8\idleCrouchFactor\0.8\idleProneFactor\0.4\gunMaxPitch\2\gunMaxYaw\8\adsAimPitch\0\adsCrosshairInFrac\0.09\adsCrosshairOutFrac\0.7\adsReloadTransTime\0.3\adsGunKickPitchMin\-35\adsGunKickPitchMax\-40\adsGunKickYawMin\0\adsGunKickYawMax\0\adsGunKickAccel\825\adsGunKickSpeedMax\2000\adsGunKickSpeedDecay\25\adsGunKickStaticDecay\100\adsViewKickPitchMin\40\adsViewKickPitchMax\55\adsViewKickYawMin\25\adsViewKickYawMax\-25\adsViewKickCenterSpeed\1300\hipGunKickPitchMin\-30\hipGunKickPitchMax\-35\hipGunKickYawMin\-2\hipGunKickYawMax\18\hipGunKickAccel\1000\hipGunKickSpeedMax\1200\hipGunKickSpeedDecay\100\hipGunKickStaticDecay\2\hipViewKickPitchMin\100\hipViewKickPitchMax\110\hipViewKickYawMin\30\hipViewKickYawMax\-60\hipViewKickCenterSpeed\1200\swayMaxAngle\10\swayLerpSpeed\5\swayPitchScale\0.1\swayYawScale\0.1\swayHorizScale\0.05\swayVertScale\0.1\swayShellShockScale\5\adsSwayMaxAngle\8\adsSwayLerpSpeed\6\adsSwayPitchScale\0.1\adsSwayYawScale\0.1\adsSwayHorizScale\0.04\adsSwayVertScale\0.12\hudIcon\hud_icon_double_barrel\killIcon\hud_icon_double_barrel\dpadIcon\\ammoCounterIcon\\hudIconRatio\4:1\killIconRatio\4:1\dpadIconRatio\4:1\ammoCounterIconRatio\4:1\ammoCounterClip\Shotgun\flipKillIcon\1\worldModel\weapon_usa_tesla\worldModel2\\worldModel3\\worldModel4\\worldModel5\\worldModel6\\worldModel7\\worldModel8\\worldModel9\\worldModel10\\worldModel11\\worldModel12\\worldModel13\\worldModel14\\worldModel15\\worldModel16\\worldClipModel\\rocketModel\\knifeModel\viewmodel_usa_kbar_knife\worldKnifeModel\weapon_usa_kbar_knife\ammoName\tesla_gun\maxAmmo\30\startAmmo\30\clipName\tesla_gun_upgraded\clipSize\6\dropAmmoMin\15\dropAmmoMax\20\viewFlashEffect\weapon/muzzleflashes/fx_tesla_ug_view\worldFlashEffect\weapon/muzzleflashes/fx_tesla_ug_world\shellEjectEffect\\lastShotEjectEffect\\worldClipDropEffect\\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup_plr\ammoPickupSound\ammo_pickup\ammoPickupSoundPlayer\ammo_pickup_plr\projectileSound\wpn_tesla_proj_loop\fireSound\weap_tesla_fire_ubershot_m\fireSoundPlayer\weap_tesla_fire_ubershot_st\lastShotSound\weap_tesla_firelast_ubershot_m\lastShotSoundPlayer\weap_tesla_firelast_ubershot_st\emptyFireSound\dryfire_rifle\emptyFireSoundPlayer\dryfire_rifle_plr\meleeSwipeSound\melee_swing\meleeSwipeSoundPlayer\melee_swing_plr\rechamberSound\\rechamberSoundPlayer\\reloadSound\\reloadSoundPlayer\\reloadEmptySound\\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\tesla_foley\firstRaiseSound\weap_raise\firstRaiseSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\tesla_foley\bounceSound\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\reticleCenter\hud_flamethrower_reticle\reticleSide\\reticleCenterSize\20\reticleSideSize\10\reticleMinOfs\0\enemyCrosshairRange\320\crosshairColorChange\1\altWeapon\\boltAction\0\armorPiercing\0\aimDownSight\1\rechamberWhileAds\1\noADSAutoReload\0\adsViewErrorMin\0\adsViewErrorMax\0\adsFire\0\noAdsWhenMagEmpty\0\avoidDropCleanup\0\cancelAutoHolsterWhenEmpty\0\suppressAmmoReserveDisplay\0\blocksProne\0\noPartialReload\0\reloadAmmoAdd\0\autoAimRange\500\aimAssistRange\3200\aimAssistRangeAds\3200\fightDist\720\maxDist\680\aiVsAiAccuracyGraph\m1garand.accu\aiVsPlayerAccuracyGraph\pistol.accu\sprintOfsF\-4\sprintOfsR\-5.5\sprintOfsU\0.35\sprintRotP\10\sprintRotY\45\sprintRotR\-20\sprintBobH\10\sprintBobV\5\sprintScale\0.8\standMoveF\0\standMoveR\0.7\standMoveU\-1\standRotP\0\standRotY\0\standRotR\0\duckedSprintOfsF\-3\duckedSprintOfsR\-5\duckedSprintOfsU\-5\duckedSprintRotP\0\duckedSprintRotY\0\duckedSprintRotR\0\duckedSprintBobH\1\duckedSprintBobV\1\duckedSprintScale\1\duckedOfsF\-0.1\duckedOfsR\1\duckedOfsU\-0.2\duckedMoveF\0\duckedMoveR\0.5\duckedMoveU\-1\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-0.5\proneOfsR\2\proneOfsU\0.8\proneMoveF\-100\proneMoveR\-75\proneMoveU\-105\proneRotP\0\proneRotY\220\proneRotR\-300\posMoveRate\6\posProneMoveRate\25\standMoveMinSpeed\80\duckedMoveMinSpeed\20\proneMoveMinSpeed\0\posRotRate\8\posProneRotRate\30\standRotMinSpeed\80\duckedRotMinSpeed\20\proneRotMinSpeed\0\explosionRadius\150\explosionInnerDamage\1\explosionOuterDamage\1\damageConeAngle\180\projectileSpeed\2250\projectileSpeedUp\0\projectileActivateDist\0\projectileLifetime\30\projectileModel\tag_flash\projExplosionType\grenade\projExplosionEffect\\projExplosionEffectForceNormalUp\0\projExplosionSound\wpn_tesla_proj_impact\projDudEffect\\projDudSound\\projImpactExplode\1\canUseInVehicle\0\projTrailEffect\maps/zombie/fx_zombie_tesla_ug_elec_bolt\projectileDLight\200\projectileRed\1\projectileGreen\1\projectileBlue\1\projIgnitionDelay\0\projIgnitionEffect\\projIgnitionSound\\destabilizationRateTime\0\destabilizationCurvatureMax\0\destabilizeDistance\30000\parallelDefaultBounce\0.5\parallelBarkBounce\0.5\parallelBrickBounce\0.5\parallelCarpetBounce\0.5\parallelClothBounce\0.5\parallelConcreteBounce\0.5\parallelDirtBounce\0.5\parallelFleshBounce\0.5\parallelFoliageBounce\0.5\parallelGlassBounce\0.5\parallelGrassBounce\0.5\parallelGravelBounce\0.5\parallelIceBounce\0.5\parallelMetalBounce\0.5\parallelMudBounce\0.5\parallelPaperBounce\0.5\parallelPlasterBounce\0.5\parallelRockBounce\0.5\parallelSandBounce\0.5\parallelSnowBounce\0.5\parallelWaterBounce\0.5\parallelWoodBounce\0.5\parallelAsphaltBounce\0.5\parallelCeramicBounce\0.5\parallelPlasticBounce\0.5\parallelRubberBounce\0.5\parallelCushionBounce\0.5\parallelFruitBounce\0.5\parallelPaintedMetalBounce\0.5\perpendicularDefaultBounce\0.5\perpendicularBarkBounce\0.5\perpendicularBrickBounce\0.5\perpendicularCarpetBounce\0.5\perpendicularClothBounce\0.5\perpendicularConcreteBounce\0.5\perpendicularDirtBounce\0.5\perpendicularFleshBounce\0.5\perpendicularFoliageBounce\0.5\perpendicularGlassBounce\0.5\perpendicularGrassBounce\0.5\perpendicularGravelBounce\0.5\perpendicularIceBounce\0.5\perpendicularMetalBounce\0.5\perpendicularMudBounce\0.5\perpendicularPaperBounce\0.5\perpendicularPlasterBounce\0.5\perpendicularRockBounce\0.5\perpendicularSandBounce\0.5\perpendicularSnowBounce\0.5\perpendicularWaterBounce\0.5\perpendicularWoodBounce\0.5\perpendicularAsphaltBounce\0.5\perpendicularCeramicBounce\0.5\perpendicularPlasticBounce\0.5\perpendicularRubberBounce\0.5\perpendicularCushionBounce\0.5\perpendicularFruitBounce\0.5\perpendicularPaintedMetalBounce\0.5\fireRumble\damage_heavy\meleeImpactRumble\defaultweapon_melee\adsDofStart\0\adsDofEnd\11\requireLockonToFire\0\hideTags\\notetrackSoundMap\tesla_foley tesla_foley +tesla_switch_flip_off tesla_switch_flip_off +tesla_handle_pullback tesla_handle_pullback +tesla_clip_in tesla_clip_in +tesla_handle_release tesla_handle_release +tesla_switch_flip_on tesla_switch_flip_on +tesla_to_idle tesla_to_idle +bowie_swing bowie_swing +bowie_stab bowie_stab +bowie_pull bowie_pull +knife_stab_plr knife_stab_plr +knife_pull_plr knife_pull_plr +Knife_slash_plr Knife_slash_plr \ No newline at end of file diff --git a/raw/weapons/sp/type99_rifle_scoped_zombie b/raw/weapons/sp/type99_rifle_scoped_zombie index 3b8c7b8d0..a2e6c441b 100644 --- a/raw/weapons/sp/type99_rifle_scoped_zombie +++ b/raw/weapons/sp/type99_rifle_scoped_zombie @@ -1,4 +1,4 @@ -WEAPONFILE\displayName\WEAPON_TYPE99_RIFLE_SCOPED_SP\modeName\\playerAnimType\sniper\altWeapon\\AIOverlayDescription\WEAPON_SNIPER\weaponType\bullet\weaponClass\rifle\penetrateType\medium\impactType\bullet_large\inventoryType\primary\fireType\Single Shot\clipType\top\twoHanded\1\rifleBullet\1\armorPiercing\0\boltAction\1\aimDownSight\1\rechamberWhileAds\1\noADSAutoReload\0\noPartialReload\0\segmentedReload\1\adsFire\0\noAdsWhenMagEmpty\0\avoidDropCleanup\0\enhanced\0\bayonet\0\cancelAutoHolsterWhenEmpty\0\suppressAmmoReserveDisplay\0\laserSightDuringNightvision\0\blocksProne\0\silenced\0\mountableWeapon\0\autoAimRange\0\aimAssistRange\3200\aimAssistRangeAds\3200\enemyCrosshairRange\1000\crosshairColorChange\1\moveSpeedScale\0.9\adsMoveSpeedScale\0.75\sprintDurationScale\0.9\gunMaxPitch\80\gunMaxYaw\15\lowAmmoWarningThreshold\0.33\ammoName\type99_rifle\maxAmmo\50\startAmmo\50\clipName\type99_rifle_scoped\clipSize\5\shotCount\1\dropAmmoMin\10\dropAmmoMax\25\reloadAmmoAdd\1\reloadStartAdd\1\damage\300\minDamage\300\meleeDamage\150\maxDamageRange\1200\minDamageRange\2000\playerDamage\170\locNone\1\locHelmet\0.5\locHead\10\locNeck\5\locTorsoUpper\2.25\locTorsoLower\2.25\locRightArmUpper\0.8\locRightArmLower\0.8\locRightHand\0.8\locLeftArmUpper\0.8\locLeftArmLower\0.8\locLeftHand\0.8\locRightLegUpper\0.8\locRightLegLower\0.8\locRightFoot\0.8\locLeftLegUpper\0.8\locLeftLegLower\0.8\locLeftFoot\0.8\locGun\0\fireTime\0.33\fireDelay\0\meleeTime\0.5\meleeChargeTime\1\meleeDelay\0.05\meleeChargeDelay\0.15\reloadTime\0.75\reloadEmptyTime\0.6\reloadEmptyAddTime\0\reloadStartTime\2\reloadEndTime\1\reloadAddTime\0.8\reloadStartAddTime\2.2\rechamberTime\1.4\rechamberBoltTime\0.65\dropTime\0.33\raiseTime\0.4\altDropTime\0\altRaiseTime\0\quickDropTime\0.25\quickRaiseTime\0.25\firstRaiseTime\0.65\emptyDropTime\0.33\emptyRaiseTime\0.4\sprintInTime\0.3\sprintLoopTime\0.7\sprintOutTime\0.3\deployTime\0.5\breakdownTime\0.5\nightVisionWearTime\0.5\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0.5\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\standMoveF\0\standMoveR\0\standMoveU\-1.2\standRotP\0\standRotY\0\standRotR\0\standMoveMinSpeed\0\standRotMinSpeed\0\posMoveRate\5\posRotRate\4\sprintOfsF\1\sprintOfsR\-3\sprintOfsU\-2\sprintRotP\12\sprintRotY\30\sprintRotR\-25\sprintBobH\10\sprintBobV\6\sprintScale\0.9\duckedSprintOfsF\-3\duckedSprintOfsR\-5\duckedSprintOfsU\-5\duckedSprintRotP\0\duckedSprintRotY\0\duckedSprintRotR\0\duckedSprintBobH\1\duckedSprintBobV\1\duckedSprintScale\1\duckedMoveF\0\duckedMoveR\0.5\duckedMoveU\-1.8\duckedRotP\0\duckedRotY\0\duckedRotR\0\duckedOfsF\-0.2\duckedOfsR\0.3\duckedOfsU\-0.7\duckedMoveMinSpeed\0\duckedRotMinSpeed\0\proneMoveF\-120\proneMoveR\-75\proneMoveU\-145\proneRotP\0\proneRotY\300\proneRotR\-220\proneOfsF\1\proneOfsR\0.5\proneOfsU\-1\posProneMoveRate\8\posProneRotRate\10\proneMoveMinSpeed\0\proneRotMinSpeed\0\hipIdleAmount\30\adsIdleAmount\30\hipIdleSpeed\1\adsIdleSpeed\1.5\idleCrouchFactor\1\idleProneFactor\1\adsSpread\0.05\adsAimPitch\0\adsTransInTime\0.3\adsTransOutTime\0.4\adsTransBlendTime\0.1\adsReloadTransTime\0.6\adsCrosshairInFrac\1\adsCrosshairOutFrac\0.2\adsZoomFov\10\adsZoomInFrac\0.42\adsZoomOutFrac\0.08\adsBobFactor\0\adsViewBobMult\1\adsViewErrorMin\0\adsViewErrorMax\0\hipSpreadStandMin\8\hipSpreadDuckedMin\7.5\hipSpreadProneMin\7\hipSpreadMax\10\hipSpreadDuckedMax\9.5\hipSpreadProneMax\9\hipSpreadFireAdd\1\hipSpreadTurnAdd\0\hipSpreadMoveAdd\5\hipSpreadDecayRate\5\hipSpreadDuckedDecay\1\hipSpreadProneDecay\1\hipGunKickReducedKickBullets\0\hipGunKickReducedKickPercent\100\hipGunKickPitchMin\-15\hipGunKickPitchMax\15\hipGunKickYawMin\-2\hipGunKickYawMax\18\hipGunKickAccel\740\hipGunKickSpeedMax\1200\hipGunKickSpeedDecay\50\hipGunKickStaticDecay\51\adsGunKickReducedKickBullets\0\adsGunKickReducedKickPercent\100\adsGunKickPitchMin\-10\adsGunKickPitchMax\-15\adsGunKickYawMin\-5\adsGunKickYawMax\5\adsGunKickAccel\600\adsGunKickSpeedMax\600\adsGunKickSpeedDecay\100\adsGunKickStaticDecay\100\hipViewKickPitchMin\60\hipViewKickPitchMax\75\hipViewKickYawMin\-20\hipViewKickYawMax\-35\hipViewKickCenterSpeed\1400\adsViewKickPitchMin\50\adsViewKickPitchMax\55\adsViewKickYawMin\-15\adsViewKickYawMax\-20\adsViewKickCenterSpeed\650\swayMaxAngle\30\swayLerpSpeed\6\swayPitchScale\0.1\swayYawScale\0.1\swayHorizScale\0.1\swayVertScale\0.1\swayShellShockScale\5\adsSwayMaxAngle\30\adsSwayLerpSpeed\6\adsSwayPitchScale\0.1\adsSwayYawScale\0.1\adsSwayHorizScale\0.1\adsSwayVertScale\0.1\fightDist\720\maxDist\1400\aiVsAiAccuracyGraph\kar98k.accu\aiVsPlayerAccuracyGraph\sniper_rifle.accu\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\hipReticleSidePos\0\adsOverlayShader\scope_overlay_japanese\adsOverlayShaderLowRes\\adsOverlayReticle\crosshair\adsOverlayWidth\480\adsOverlayHeight\480\gunModel\viewmodel_jap_type99_rifle_scoped\gunModel2\\gunModel3\\gunModel4\\gunModel5\\gunModel6\\gunModel7\\gunModel8\\gunModel9\\gunModel10\\gunModel11\\gunModel12\\gunModel13\\gunModel14\\gunModel15\\gunModel16\\handModel\viewmodel_hands_no_model\worldModel\weapon_jap_type99_rifle_scoped\worldModel2\\worldModel3\\worldModel4\\worldModel5\\worldModel6\\worldModel7\\worldModel8\\worldModel9\\worldModel10\\worldModel11\\worldModel12\\worldModel13\\worldModel14\\worldModel15\\worldModel16\\worldClipModel\\knifeModel\viewmodel_usa_kbar_knife\worldKnifeModel\weapon_usa_kbar_knife\idleAnim\viewmodel_type99scoped_rifle_idle\emptyIdleAnim\viewmodel_type99scoped_rifle_idle\fireAnim\viewmodel_type99scoped_rifle_fire\lastShotAnim\viewmodel_type99scoped_rifle_fire\rechamberAnim\viewmodel_type99scoped_rifle_rechamber\meleeAnim\viewmodel_knife_slash\meleeChargeAnim\viewmodel_knife_stick\reloadAnim\viewmodel_type99scoped_rifle_reload_loop\reloadEmptyAnim\\reloadStartAnim\viewmodel_type99scoped_rifle_reload_start\reloadEndAnim\viewmodel_type99scoped_rifle_reload_end\raiseAnim\viewmodel_type99scoped_rifle_pullout\dropAnim\viewmodel_type99scoped_rifle_putaway\firstRaiseAnim\viewmodel_type99scoped_rifle_pullout\altRaiseAnim\viewmodel_type99scoped_rifle_pullout\altDropAnim\viewmodel_type99scoped_rifle_putaway\quickRaiseAnim\viewmodel_type99scoped_rifle_pullout_fast\quickDropAnim\viewmodel_type99scoped_rifle_putaway_fast\emptyRaiseAnim\viewmodel_type99scoped_rifle_pullout\emptyDropAnim\viewmodel_type99scoped_rifle_putaway\sprintInAnim\\sprintLoopAnim\\sprintOutAnim\\nightVisionWearAnim\\nightVisionRemoveAnim\\adsFireAnim\viewmodel_type99scoped_rifle_fire\adsLastShotAnim\viewmodel_type99scoped_rifle_fire\adsRechamberAnim\viewmodel_type99scoped_rifle_rechamber\adsUpAnim\viewmodel_type99scoped_rifle_ADS_up\adsDownAnim\viewmodel_type99scoped_rifle_ADS_down\deployAnim\\breakdownAnim\\viewFlashEffect\weapon/muzzleflashes/fx_type99_rifle_view\worldFlashEffect\weapon/muzzleflashes/fx_type99_rifle\viewShellEjectEffect\weapon/shellejects/rifle_view\worldShellEjectEffect\weapon/shellejects/rifle\viewLastShotEjectEffect\\worldLastShotEjectEffect\\worldClipDropEffect\\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup_plr\ammoPickupSound\ammo_pickup\ammoPickupSoundPlayer\ammo_pickup_plr\breakdownSound\\breakdownSoundPlayer\\deploySound\\deploySoundPlayer\\finishDeploySound\\finishDeploySoundPlayer\\fireSound\weap_arisaka_fire_snp\fireSoundPlayer\weap_arisaka_fire_plr_snp\lastShotSound\weap_arisaka_fire_snp\lastShotSoundPlayer\weap_arisaka_fire_plr_snp\emptyFireSound\dryfire_rifle\emptyFireSoundPlayer\dryfire_rifle_plr\crackSound\\whizbySound\\meleeSwipeSound\melee_swing\meleeSwipeSoundPlayer\melee_swing_plr\meleeHitSound\melee_hit\meleeMissSound\\rechamberSound\gr_rifle_rechamber_3p\rechamberSoundPlayer\gear_player\reloadSound\gr_rifle_round_in_3p\reloadSoundPlayer\gear_player\reloadEmptySound\\reloadEmptySoundPlayer\gear_player\reloadStartSound\gr_rifle_open_3p\reloadStartSoundPlayer\\reloadEndSound\gr_rifle_close_3p\reloadEndSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\weap_raise\firstRaiseSoundPlayer\weap_raise_plr\putawaySound\weap_putaway\putawaySoundPlayer\weap_putaway_plr\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\standMountedWeapdef\\crouchMountedWeapdef\\proneMountedWeapdef\\mountedModel\\hudIcon\hud_icon_type_99_rifle\killIcon\hud_icon_type_99_rifle\dpadIcon\\ammoCounterIcon\\hudIconRatio\4:1\killIconRatio\4:1\dpadIconRatio\4:1\ammoCounterIconRatio\4:1\ammoCounterClip\ShortMagazine\flipKillIcon\1\fireRumble\defaultweapon_fire\meleeImpactRumble\defaultweapon_melee\adsDofStart\0\adsDofEnd\0\hideTags\\notetrackSoundMap\gr_arisaka_clip_in_plr gr_arisaka_clip_in_plr +WEAPONFILE\displayName\WEAPON_TYPE99_RIFLE_SCOPED_SP\modeName\\playerAnimType\sniper\altWeapon\\AIOverlayDescription\WEAPON_SNIPER\weaponType\bullet\weaponClass\rifle\penetrateType\medium\impactType\bullet_large\inventoryType\primary\fireType\Single Shot\clipType\top\twoHanded\1\rifleBullet\1\armorPiercing\0\boltAction\1\aimDownSight\1\rechamberWhileAds\1\noADSAutoReload\0\noPartialReload\0\segmentedReload\1\adsFire\0\noAdsWhenMagEmpty\0\avoidDropCleanup\0\enhanced\0\bayonet\0\cancelAutoHolsterWhenEmpty\0\suppressAmmoReserveDisplay\0\laserSightDuringNightvision\0\blocksProne\0\silenced\0\mountableWeapon\0\autoAimRange\0\aimAssistRange\3200\aimAssistRangeAds\3200\enemyCrosshairRange\1000\crosshairColorChange\1\moveSpeedScale\0.9\adsMoveSpeedScale\0.75\sprintDurationScale\0.9\gunMaxPitch\80\gunMaxYaw\15\lowAmmoWarningThreshold\0.33\ammoName\type99_rifle\maxAmmo\50\startAmmo\50\clipName\type99_rifle_scoped\clipSize\5\shotCount\1\dropAmmoMin\10\dropAmmoMax\25\reloadAmmoAdd\1\reloadStartAdd\1\damage\300\minDamage\300\meleeDamage\150\maxDamageRange\1200\minDamageRange\2000\playerDamage\170\locNone\1\locHelmet\3\locHead\10\locNeck\5\locTorsoUpper\2.25\locTorsoLower\2.25\locRightArmUpper\0.8\locRightArmLower\0.8\locRightHand\0.8\locLeftArmUpper\0.8\locLeftArmLower\0.8\locLeftHand\0.8\locRightLegUpper\0.8\locRightLegLower\0.8\locRightFoot\0.8\locLeftLegUpper\0.8\locLeftLegLower\0.8\locLeftFoot\0.8\locGun\0\fireTime\0.33\fireDelay\0\meleeTime\0.5\meleeChargeTime\1\meleeDelay\0.05\meleeChargeDelay\0.15\reloadTime\0.75\reloadEmptyTime\0.6\reloadEmptyAddTime\0\reloadStartTime\2\reloadEndTime\1\reloadAddTime\0.8\reloadStartAddTime\2.2\rechamberTime\1.4\rechamberBoltTime\0.65\dropTime\0.33\raiseTime\0.4\altDropTime\0\altRaiseTime\0\quickDropTime\0.25\quickRaiseTime\0.25\firstRaiseTime\0.65\emptyDropTime\0.33\emptyRaiseTime\0.4\sprintInTime\0.3\sprintLoopTime\0.7\sprintOutTime\0.3\deployTime\0.5\breakdownTime\0.5\nightVisionWearTime\0.5\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0.5\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\standMoveF\0\standMoveR\0\standMoveU\-1.2\standRotP\0\standRotY\0\standRotR\0\standMoveMinSpeed\0\standRotMinSpeed\0\posMoveRate\5\posRotRate\4\sprintOfsF\1\sprintOfsR\-3\sprintOfsU\-2\sprintRotP\12\sprintRotY\30\sprintRotR\-25\sprintBobH\10\sprintBobV\6\sprintScale\0.9\duckedSprintOfsF\-3\duckedSprintOfsR\-5\duckedSprintOfsU\-5\duckedSprintRotP\0\duckedSprintRotY\0\duckedSprintRotR\0\duckedSprintBobH\1\duckedSprintBobV\1\duckedSprintScale\1\duckedMoveF\0\duckedMoveR\0.5\duckedMoveU\-1.8\duckedRotP\0\duckedRotY\0\duckedRotR\0\duckedOfsF\-0.2\duckedOfsR\0.3\duckedOfsU\-0.7\duckedMoveMinSpeed\0\duckedRotMinSpeed\0\proneMoveF\-120\proneMoveR\-75\proneMoveU\-145\proneRotP\0\proneRotY\300\proneRotR\-220\proneOfsF\1\proneOfsR\0.5\proneOfsU\-1\posProneMoveRate\8\posProneRotRate\10\proneMoveMinSpeed\0\proneRotMinSpeed\0\hipIdleAmount\30\adsIdleAmount\30\hipIdleSpeed\1\adsIdleSpeed\1.5\idleCrouchFactor\1\idleProneFactor\1\adsSpread\0.05\adsAimPitch\0\adsTransInTime\0.3\adsTransOutTime\0.4\adsTransBlendTime\0.1\adsReloadTransTime\0.6\adsCrosshairInFrac\1\adsCrosshairOutFrac\0.2\adsZoomFov\10\adsZoomInFrac\0.42\adsZoomOutFrac\0.08\adsBobFactor\0\adsViewBobMult\1\adsViewErrorMin\0\adsViewErrorMax\0\hipSpreadStandMin\8\hipSpreadDuckedMin\7.5\hipSpreadProneMin\7\hipSpreadMax\10\hipSpreadDuckedMax\9.5\hipSpreadProneMax\9\hipSpreadFireAdd\1\hipSpreadTurnAdd\0\hipSpreadMoveAdd\5\hipSpreadDecayRate\5\hipSpreadDuckedDecay\1\hipSpreadProneDecay\1\hipGunKickReducedKickBullets\0\hipGunKickReducedKickPercent\100\hipGunKickPitchMin\-15\hipGunKickPitchMax\15\hipGunKickYawMin\-2\hipGunKickYawMax\18\hipGunKickAccel\740\hipGunKickSpeedMax\1200\hipGunKickSpeedDecay\50\hipGunKickStaticDecay\51\adsGunKickReducedKickBullets\0\adsGunKickReducedKickPercent\100\adsGunKickPitchMin\-10\adsGunKickPitchMax\-15\adsGunKickYawMin\-5\adsGunKickYawMax\5\adsGunKickAccel\600\adsGunKickSpeedMax\600\adsGunKickSpeedDecay\100\adsGunKickStaticDecay\100\hipViewKickPitchMin\60\hipViewKickPitchMax\75\hipViewKickYawMin\-20\hipViewKickYawMax\-35\hipViewKickCenterSpeed\1400\adsViewKickPitchMin\50\adsViewKickPitchMax\55\adsViewKickYawMin\-15\adsViewKickYawMax\-20\adsViewKickCenterSpeed\650\swayMaxAngle\30\swayLerpSpeed\6\swayPitchScale\0.1\swayYawScale\0.1\swayHorizScale\0.1\swayVertScale\0.1\swayShellShockScale\5\adsSwayMaxAngle\30\adsSwayLerpSpeed\6\adsSwayPitchScale\0.1\adsSwayYawScale\0.1\adsSwayHorizScale\0.1\adsSwayVertScale\0.1\fightDist\720\maxDist\1400\aiVsAiAccuracyGraph\kar98k.accu\aiVsPlayerAccuracyGraph\sniper_rifle.accu\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\hipReticleSidePos\0\adsOverlayShader\scope_overlay_mp\adsOverlayShaderLowRes\\adsOverlayReticle\crosshair\adsOverlayWidth\480\adsOverlayHeight\480\gunModel\viewmodel_zombie_type99_scoped_rifle\gunModel2\\gunModel3\\gunModel4\\gunModel5\\gunModel6\\gunModel7\\gunModel8\\gunModel9\\gunModel10\\gunModel11\\gunModel12\\gunModel13\\gunModel14\\gunModel15\\gunModel16\\handModel\viewmodel_hands_no_model\worldModel\weapon_zombie_type99_scoped_rifle\worldModel2\\worldModel3\\worldModel4\\worldModel5\\worldModel6\\worldModel7\\worldModel8\\worldModel9\\worldModel10\\worldModel11\\worldModel12\\worldModel13\\worldModel14\\worldModel15\\worldModel16\\worldClipModel\\knifeModel\viewmodel_usa_kbar_knife\worldKnifeModel\weapon_usa_kbar_knife\idleAnim\viewmodel_type99scoped_rifle_idle\emptyIdleAnim\viewmodel_type99scoped_rifle_idle\fireAnim\viewmodel_type99scoped_rifle_fire\lastShotAnim\viewmodel_type99scoped_rifle_fire\rechamberAnim\viewmodel_type99scoped_rifle_rechamber\meleeAnim\viewmodel_knife_slash\meleeChargeAnim\viewmodel_knife_stick\reloadAnim\viewmodel_type99scoped_rifle_reload_loop\reloadEmptyAnim\\reloadStartAnim\viewmodel_type99scoped_rifle_reload_start\reloadEndAnim\viewmodel_type99scoped_rifle_reload_end\raiseAnim\viewmodel_type99scoped_rifle_pullout\dropAnim\viewmodel_type99scoped_rifle_putaway\firstRaiseAnim\viewmodel_type99scoped_rifle_pullout\altRaiseAnim\viewmodel_type99scoped_rifle_pullout\altDropAnim\viewmodel_type99scoped_rifle_putaway\quickRaiseAnim\viewmodel_type99scoped_rifle_pullout_fast\quickDropAnim\viewmodel_type99scoped_rifle_putaway_fast\emptyRaiseAnim\viewmodel_type99scoped_rifle_pullout\emptyDropAnim\viewmodel_type99scoped_rifle_putaway\sprintInAnim\\sprintLoopAnim\\sprintOutAnim\\nightVisionWearAnim\\nightVisionRemoveAnim\\adsFireAnim\viewmodel_type99scoped_rifle_fire\adsLastShotAnim\viewmodel_type99scoped_rifle_fire\adsRechamberAnim\viewmodel_type99scoped_rifle_rechamber\adsUpAnim\viewmodel_type99scoped_rifle_ADS_up\adsDownAnim\viewmodel_type99scoped_rifle_ADS_down\deployAnim\\breakdownAnim\\viewFlashEffect\weapon/muzzleflashes/fx_type99_rifle_view\worldFlashEffect\weapon/muzzleflashes/fx_type99_rifle\viewShellEjectEffect\weapon/shellejects/rifle_view\worldShellEjectEffect\weapon/shellejects/rifle\viewLastShotEjectEffect\\worldLastShotEjectEffect\\worldClipDropEffect\\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup_plr\ammoPickupSound\ammo_pickup\ammoPickupSoundPlayer\ammo_pickup_plr\breakdownSound\\breakdownSoundPlayer\\deploySound\\deploySoundPlayer\\finishDeploySound\\finishDeploySoundPlayer\\fireSound\weap_arisaka_fire_snp\fireSoundPlayer\weap_arisaka_fire_plr_snp\lastShotSound\weap_arisaka_fire_snp\lastShotSoundPlayer\weap_arisaka_fire_plr_snp\emptyFireSound\dryfire_rifle\emptyFireSoundPlayer\dryfire_rifle_plr\crackSound\\whizbySound\\meleeSwipeSound\melee_swing\meleeSwipeSoundPlayer\melee_swing_plr\meleeHitSound\melee_hit\meleeMissSound\\rechamberSound\gr_rifle_rechamber_3p\rechamberSoundPlayer\gear_player\reloadSound\gr_rifle_round_in_3p\reloadSoundPlayer\gear_player\reloadEmptySound\\reloadEmptySoundPlayer\gear_player\reloadStartSound\gr_rifle_open_3p\reloadStartSoundPlayer\\reloadEndSound\gr_rifle_close_3p\reloadEndSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\weap_raise\firstRaiseSoundPlayer\weap_raise_plr\putawaySound\weap_putaway\putawaySoundPlayer\weap_putaway_plr\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\standMountedWeapdef\\crouchMountedWeapdef\\proneMountedWeapdef\\mountedModel\\hudIcon\hud_icon_type_99_rifle\killIcon\hud_icon_type_99_rifle\dpadIcon\\ammoCounterIcon\\hudIconRatio\4:1\killIconRatio\4:1\dpadIconRatio\4:1\ammoCounterIconRatio\4:1\ammoCounterClip\ShortMagazine\flipKillIcon\1\fireRumble\defaultweapon_fire\meleeImpactRumble\defaultweapon_melee\adsDofStart\0\adsDofEnd\0\hideTags\\notetrackSoundMap\gr_arisaka_clip_in_plr gr_arisaka_clip_in_plr gr_arisaka_bolt_back_plr gr_arisaka_bolt_back_plr gr_arisaka_bolt_down_plr gr_arisaka_bolt_down_plr gr_arisaka_bolt_front_plr gr_arisaka_bolt_front_plr @@ -6,4 +6,7 @@ gr_arisaka_bolt_up_plr gr_arisaka_bolt_up_plr gr_arisaka_shell_in_plr gr_arisaka_shell_in_plr knife_stab_plr knife_stab_plr knife_pull_plr knife_pull_plr -Knife_slash_plr Knife_slash_plr \ No newline at end of file +Knife_slash_plr Knife_slash_plr +bowie_swing bowie_swing +bowie_stab bowie_stab +bowie_pull bowie_pull \ No newline at end of file diff --git a/raw/weapons/sp/type99_rifle_scoped_zombie_upgraded b/raw/weapons/sp/type99_rifle_scoped_zombie_upgraded new file mode 100644 index 000000000..012be99f1 --- /dev/null +++ b/raw/weapons/sp/type99_rifle_scoped_zombie_upgraded @@ -0,0 +1,12 @@ +WEAPONFILE\displayName\WEAPON_TYPE99_RIFLE_SCOPED_SP\modeName\\playerAnimType\sniper\altWeapon\\AIOverlayDescription\WEAPON_SNIPER\weaponType\bullet\weaponClass\rifle\penetrateType\medium\impactType\bullet_large\inventoryType\primary\fireType\Single Shot\clipType\top\twoHanded\1\rifleBullet\1\armorPiercing\0\boltAction\1\aimDownSight\1\rechamberWhileAds\1\noADSAutoReload\0\noPartialReload\0\segmentedReload\1\adsFire\0\noAdsWhenMagEmpty\0\avoidDropCleanup\0\enhanced\0\bayonet\0\cancelAutoHolsterWhenEmpty\0\suppressAmmoReserveDisplay\0\laserSightDuringNightvision\0\blocksProne\0\silenced\0\mountableWeapon\0\autoAimRange\0\aimAssistRange\3200\aimAssistRangeAds\3200\enemyCrosshairRange\1000\crosshairColorChange\1\moveSpeedScale\0.9\adsMoveSpeedScale\0.75\sprintDurationScale\0.9\gunMaxPitch\80\gunMaxYaw\15\lowAmmoWarningThreshold\0.33\ammoName\type99_rifle\maxAmmo\50\startAmmo\50\clipName\type99_rifle_scoped_upgraded\clipSize\8\shotCount\1\dropAmmoMin\10\dropAmmoMax\25\reloadAmmoAdd\1\reloadStartAdd\1\damage\1000\minDamage\1000\meleeDamage\150\maxDamageRange\1200\minDamageRange\2000\playerDamage\170\locNone\1\locHelmet\3\locHead\10\locNeck\5\locTorsoUpper\2.25\locTorsoLower\2.25\locRightArmUpper\0.8\locRightArmLower\0.8\locRightHand\0.8\locLeftArmUpper\0.8\locLeftArmLower\0.8\locLeftHand\0.8\locRightLegUpper\0.8\locRightLegLower\0.8\locRightFoot\0.8\locLeftLegUpper\0.8\locLeftLegLower\0.8\locLeftFoot\0.8\locGun\0\fireTime\0.33\fireDelay\0\meleeTime\0.5\meleeChargeTime\1\meleeDelay\0.05\meleeChargeDelay\0.15\reloadTime\0.75\reloadEmptyTime\0.6\reloadEmptyAddTime\0\reloadStartTime\2\reloadEndTime\1\reloadAddTime\0.8\reloadStartAddTime\2.2\rechamberTime\1.4\rechamberBoltTime\0.65\dropTime\0.33\raiseTime\0.4\altDropTime\0\altRaiseTime\0\quickDropTime\0.25\quickRaiseTime\0.25\firstRaiseTime\0.65\emptyDropTime\0.33\emptyRaiseTime\0.4\sprintInTime\0.3\sprintLoopTime\0.7\sprintOutTime\0.3\deployTime\0.5\breakdownTime\0.5\nightVisionWearTime\0.5\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0.5\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\standMoveF\0\standMoveR\0\standMoveU\-1.2\standRotP\0\standRotY\0\standRotR\0\standMoveMinSpeed\0\standRotMinSpeed\0\posMoveRate\5\posRotRate\4\sprintOfsF\1\sprintOfsR\-3\sprintOfsU\-2\sprintRotP\12\sprintRotY\30\sprintRotR\-25\sprintBobH\10\sprintBobV\6\sprintScale\0.9\duckedSprintOfsF\-3\duckedSprintOfsR\-5\duckedSprintOfsU\-5\duckedSprintRotP\0\duckedSprintRotY\0\duckedSprintRotR\0\duckedSprintBobH\1\duckedSprintBobV\1\duckedSprintScale\1\duckedMoveF\0\duckedMoveR\0.5\duckedMoveU\-1.8\duckedRotP\0\duckedRotY\0\duckedRotR\0\duckedOfsF\-0.2\duckedOfsR\0.3\duckedOfsU\-0.7\duckedMoveMinSpeed\0\duckedRotMinSpeed\0\proneMoveF\-120\proneMoveR\-75\proneMoveU\-145\proneRotP\0\proneRotY\300\proneRotR\-220\proneOfsF\1\proneOfsR\0.5\proneOfsU\-1\posProneMoveRate\8\posProneRotRate\10\proneMoveMinSpeed\0\proneRotMinSpeed\0\hipIdleAmount\30\adsIdleAmount\30\hipIdleSpeed\1\adsIdleSpeed\1.5\idleCrouchFactor\1\idleProneFactor\1\adsSpread\0.05\adsAimPitch\0\adsTransInTime\0.3\adsTransOutTime\0.4\adsTransBlendTime\0.1\adsReloadTransTime\0.6\adsCrosshairInFrac\1\adsCrosshairOutFrac\0.2\adsZoomFov\10\adsZoomInFrac\0.42\adsZoomOutFrac\0.08\adsBobFactor\0\adsViewBobMult\1\adsViewErrorMin\0\adsViewErrorMax\0\hipSpreadStandMin\8\hipSpreadDuckedMin\7.5\hipSpreadProneMin\7\hipSpreadMax\10\hipSpreadDuckedMax\9.5\hipSpreadProneMax\9\hipSpreadFireAdd\1\hipSpreadTurnAdd\0\hipSpreadMoveAdd\5\hipSpreadDecayRate\5\hipSpreadDuckedDecay\1\hipSpreadProneDecay\1\hipGunKickReducedKickBullets\0\hipGunKickReducedKickPercent\100\hipGunKickPitchMin\-15\hipGunKickPitchMax\15\hipGunKickYawMin\-2\hipGunKickYawMax\18\hipGunKickAccel\740\hipGunKickSpeedMax\1200\hipGunKickSpeedDecay\50\hipGunKickStaticDecay\51\adsGunKickReducedKickBullets\0\adsGunKickReducedKickPercent\100\adsGunKickPitchMin\-10\adsGunKickPitchMax\-15\adsGunKickYawMin\-5\adsGunKickYawMax\5\adsGunKickAccel\600\adsGunKickSpeedMax\600\adsGunKickSpeedDecay\100\adsGunKickStaticDecay\100\hipViewKickPitchMin\60\hipViewKickPitchMax\75\hipViewKickYawMin\-20\hipViewKickYawMax\-35\hipViewKickCenterSpeed\1400\adsViewKickPitchMin\50\adsViewKickPitchMax\55\adsViewKickYawMin\-15\adsViewKickYawMax\-20\adsViewKickCenterSpeed\650\swayMaxAngle\30\swayLerpSpeed\6\swayPitchScale\0.1\swayYawScale\0.1\swayHorizScale\0.1\swayVertScale\0.1\swayShellShockScale\5\adsSwayMaxAngle\30\adsSwayLerpSpeed\6\adsSwayPitchScale\0.1\adsSwayYawScale\0.1\adsSwayHorizScale\0.1\adsSwayVertScale\0.1\fightDist\720\maxDist\1400\aiVsAiAccuracyGraph\kar98k.accu\aiVsPlayerAccuracyGraph\sniper_rifle.accu\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\hipReticleSidePos\0\adsOverlayShader\scope_overlay_mp\adsOverlayShaderLowRes\\adsOverlayReticle\crosshair\adsOverlayWidth\480\adsOverlayHeight\480\gunModel\viewmodel_zombie_type99_scoped_rifle_up\gunModel2\\gunModel3\\gunModel4\\gunModel5\\gunModel6\\gunModel7\\gunModel8\\gunModel9\\gunModel10\\gunModel11\\gunModel12\\gunModel13\\gunModel14\\gunModel15\\gunModel16\\handModel\viewmodel_hands_no_model\worldModel\weapon_zombie_type99_scoped_rifle_up\worldModel2\\worldModel3\\worldModel4\\worldModel5\\worldModel6\\worldModel7\\worldModel8\\worldModel9\\worldModel10\\worldModel11\\worldModel12\\worldModel13\\worldModel14\\worldModel15\\worldModel16\\worldClipModel\\knifeModel\viewmodel_usa_kbar_knife\worldKnifeModel\weapon_usa_kbar_knife\idleAnim\viewmodel_type99scoped_rifle_idle\emptyIdleAnim\viewmodel_type99scoped_rifle_idle\fireAnim\viewmodel_type99scoped_rifle_fire\lastShotAnim\viewmodel_type99scoped_rifle_fire\rechamberAnim\viewmodel_type99scoped_rifle_rechamber\meleeAnim\viewmodel_knife_slash\meleeChargeAnim\viewmodel_knife_stick\reloadAnim\viewmodel_type99scoped_rifle_reload_loop\reloadEmptyAnim\\reloadStartAnim\viewmodel_type99scoped_rifle_reload_start\reloadEndAnim\viewmodel_type99scoped_rifle_reload_end\raiseAnim\viewmodel_type99scoped_rifle_pullout\dropAnim\viewmodel_type99scoped_rifle_putaway\firstRaiseAnim\viewmodel_type99scoped_rifle_pullout\altRaiseAnim\viewmodel_type99scoped_rifle_pullout\altDropAnim\viewmodel_type99scoped_rifle_putaway\quickRaiseAnim\viewmodel_type99scoped_rifle_pullout_fast\quickDropAnim\viewmodel_type99scoped_rifle_putaway_fast\emptyRaiseAnim\viewmodel_type99scoped_rifle_pullout\emptyDropAnim\viewmodel_type99scoped_rifle_putaway\sprintInAnim\\sprintLoopAnim\\sprintOutAnim\\nightVisionWearAnim\\nightVisionRemoveAnim\\adsFireAnim\viewmodel_type99scoped_rifle_fire\adsLastShotAnim\viewmodel_type99scoped_rifle_fire\adsRechamberAnim\viewmodel_type99scoped_rifle_rechamber\adsUpAnim\viewmodel_type99scoped_rifle_ADS_up\adsDownAnim\viewmodel_type99scoped_rifle_ADS_down\deployAnim\\breakdownAnim\\viewFlashEffect\weapon/muzzleflashes/fx_type99_rifle_view\worldFlashEffect\weapon/muzzleflashes/fx_type99_rifle\viewShellEjectEffect\weapon/shellejects/rifle_view\worldShellEjectEffect\weapon/shellejects/rifle\viewLastShotEjectEffect\\worldLastShotEjectEffect\\worldClipDropEffect\\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup_plr\ammoPickupSound\ammo_pickup\ammoPickupSoundPlayer\ammo_pickup_plr\breakdownSound\\breakdownSoundPlayer\\deploySound\\deploySoundPlayer\\finishDeploySound\\finishDeploySoundPlayer\\fireSound\weap_arisakasnp_fire_ubershot_m\fireSoundPlayer\weap_arisakasnp_fire_ubershot_st\lastShotSound\weap_arisakasnp_fire_ubershot_m\lastShotSoundPlayer\weap_arisakasnp_fire_ubershot_st\emptyFireSound\dryfire_rifle\emptyFireSoundPlayer\dryfire_rifle_plr\crackSound\\whizbySound\\meleeSwipeSound\melee_swing\meleeSwipeSoundPlayer\melee_swing_plr\meleeHitSound\melee_hit\meleeMissSound\\rechamberSound\gr_rifle_rechamber_3p\rechamberSoundPlayer\gear_player\reloadSound\gr_rifle_round_in_3p\reloadSoundPlayer\gear_player\reloadEmptySound\\reloadEmptySoundPlayer\gear_player\reloadStartSound\gr_rifle_open_3p\reloadStartSoundPlayer\\reloadEndSound\gr_rifle_close_3p\reloadEndSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\weap_raise\firstRaiseSoundPlayer\weap_raise_plr\putawaySound\weap_putaway\putawaySoundPlayer\weap_putaway_plr\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\standMountedWeapdef\\crouchMountedWeapdef\\proneMountedWeapdef\\mountedModel\\hudIcon\hud_icon_type_99_rifle\killIcon\hud_icon_type_99_rifle\dpadIcon\\ammoCounterIcon\\hudIconRatio\4:1\killIconRatio\4:1\dpadIconRatio\4:1\ammoCounterIconRatio\4:1\ammoCounterClip\ShortMagazine\flipKillIcon\1\fireRumble\defaultweapon_fire\meleeImpactRumble\defaultweapon_melee\adsDofStart\0\adsDofEnd\0\hideTags\\notetrackSoundMap\gr_arisaka_clip_in_plr gr_arisaka_clip_in_plr +gr_arisaka_bolt_back_plr gr_arisaka_bolt_back_plr +gr_arisaka_bolt_down_plr gr_arisaka_bolt_down_plr +gr_arisaka_bolt_front_plr gr_arisaka_bolt_front_plr +gr_arisaka_bolt_up_plr gr_arisaka_bolt_up_plr +gr_arisaka_shell_in_plr gr_arisaka_shell_in_plr +knife_stab_plr knife_stab_plr +knife_pull_plr knife_pull_plr +Knife_slash_plr Knife_slash_plr +bowie_swing bowie_swing +bowie_stab bowie_stab +bowie_pull bowie_pull \ No newline at end of file diff --git a/raw/weapons/sp/zombie_30cal b/raw/weapons/sp/zombie_30cal index 5d35ee75b..5c5a6d957 100644 --- a/raw/weapons/sp/zombie_30cal +++ b/raw/weapons/sp/zombie_30cal @@ -17,3 +17,4 @@ gr_mg_deploy_start gr_mg_deploy_start gr_mg_deploy_end gr_mg_deploy_end gr_mg_break_down gr_mg_break_down gr_30cal_tap_plr gr_30cal_tap_plr +bowie_swing bowie_swing \ No newline at end of file diff --git a/raw/weapons/sp/zombie_30cal_upgraded b/raw/weapons/sp/zombie_30cal_upgraded new file mode 100644 index 000000000..a964924d1 --- /dev/null +++ b/raw/weapons/sp/zombie_30cal_upgraded @@ -0,0 +1,20 @@ +WEAPONFILE\displayName\PATCH_30CAL_UPGRADED\modeName\\playerAnimType\smg\altWeapon\\AIOverlayDescription\WEAPON_SUBMACHINEGUNNER\weaponType\bullet\weaponClass\mg\penetrateType\large\impactType\bullet_large\inventoryType\primary\fireType\Full Auto\clipType\lmg\twoHanded\1\rifleBullet\0\armorPiercing\0\boltAction\0\aimDownSight\1\rechamberWhileAds\1\noADSAutoReload\0\noPartialReload\0\segmentedReload\0\adsFire\0\noAdsWhenMagEmpty\0\avoidDropCleanup\0\enhanced\0\bayonet\0\cancelAutoHolsterWhenEmpty\0\suppressAmmoReserveDisplay\0\laserSightDuringNightvision\0\blocksProne\0\silenced\0\mountableWeapon\0\autoAimRange\1200\aimAssistRange\3200\aimAssistRangeAds\3200\enemyCrosshairRange\720\crosshairColorChange\1\moveSpeedScale\0.75\adsMoveSpeedScale\0.75\sprintDurationScale\0.75\gunMaxPitch\6\gunMaxYaw\6\lowAmmoWarningThreshold\0.33\ammoName\30cal\maxAmmo\750\startAmmo\750\clipName\30cal_upgraded\clipSize\125\shotCount\1\dropAmmoMin\200\dropAmmoMax\250\reloadAmmoAdd\0\reloadStartAdd\0\damage\130\minDamage\90\meleeDamage\150\maxDamageRange\1024\minDamageRange\2400\playerDamage\70\locNone\1\locHelmet\3\locHead\3\locNeck\3\locTorsoUpper\1\locTorsoLower\1\locRightArmUpper\1\locRightArmLower\1\locRightHand\1\locLeftArmUpper\1\locLeftArmLower\1\locLeftHand\1\locRightLegUpper\1\locRightLegLower\1\locRightFoot\1\locLeftLegUpper\1\locLeftLegLower\1\locLeftFoot\1\locGun\0\fireTime\0.08\fireDelay\0\meleeTime\0.5\meleeChargeTime\1\meleeDelay\0.05\meleeChargeDelay\0.15\reloadTime\7\reloadEmptyTime\6\reloadEmptyAddTime\0\reloadStartTime\0\reloadEndTime\0\reloadAddTime\4.75\reloadStartAddTime\0\rechamberTime\0.1\rechamberBoltTime\0\dropTime\0.83\raiseTime\0.9\altDropTime\0.7\altRaiseTime\0\quickDropTime\0.25\quickRaiseTime\0.25\firstRaiseTime\1.5\emptyDropTime\0.5\emptyRaiseTime\0.5\sprintInTime\0.5\sprintLoopTime\0.8\sprintOutTime\0.2\deployTime\0.5\breakdownTime\0.5\nightVisionWearTime\0.5\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0.5\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\standMoveF\0\standMoveR\0\standMoveU\-2\standRotP\0\standRotY\0\standRotR\0\standMoveMinSpeed\0\standRotMinSpeed\0\posMoveRate\8\posRotRate\8\sprintOfsF\1\sprintOfsR\-2\sprintOfsU\-1\sprintRotP\10\sprintRotY\45\sprintRotR\-20\sprintBobH\8\sprintBobV\6\sprintScale\0.9\duckedSprintOfsF\2\duckedSprintOfsR\-1\duckedSprintOfsU\0\duckedSprintRotP\10\duckedSprintRotY\25\duckedSprintRotR\-20\duckedSprintBobH\2\duckedSprintBobV\3\duckedSprintScale\0.8\duckedMoveF\0\duckedMoveR\0\duckedMoveU\-1.5\duckedRotP\0\duckedRotY\0\duckedRotR\0\duckedOfsF\-0.5\duckedOfsR\0.25\duckedOfsU\-0.6\duckedMoveMinSpeed\0\duckedRotMinSpeed\0\proneMoveF\-160\proneMoveR\-75\proneMoveU\-120\proneRotP\0\proneRotY\300\proneRotR\-300\proneOfsF\0\proneOfsR\0.5\proneOfsU\-1\posProneMoveRate\10\posProneRotRate\10\proneMoveMinSpeed\0\proneRotMinSpeed\0\hipIdleAmount\30\adsIdleAmount\28\hipIdleSpeed\1\adsIdleSpeed\0.9\idleCrouchFactor\0.75\idleProneFactor\0.4\adsSpread\0\adsAimPitch\0\adsTransInTime\0.22\adsTransOutTime\0.4\adsTransBlendTime\0.1\adsReloadTransTime\0.3\adsCrosshairInFrac\1\adsCrosshairOutFrac\0.2\adsZoomFov\50\adsZoomInFrac\0.7\adsZoomOutFrac\0.4\adsBobFactor\0\adsViewBobMult\0.25\adsViewErrorMin\0\adsViewErrorMax\0\hipSpreadStandMin\4\hipSpreadDuckedMin\3.5\hipSpreadProneMin\3\hipSpreadMax\10\hipSpreadDuckedMax\8\hipSpreadProneMax\6\hipSpreadFireAdd\0.6\hipSpreadTurnAdd\0\hipSpreadMoveAdd\5\hipSpreadDecayRate\4\hipSpreadDuckedDecay\1.05\hipSpreadProneDecay\1.1\hipGunKickReducedKickBullets\0\hipGunKickReducedKickPercent\0\hipGunKickPitchMin\5\hipGunKickPitchMax\-15\hipGunKickYawMin\5\hipGunKickYawMax\-5\hipGunKickAccel\800\hipGunKickSpeedMax\2000\hipGunKickSpeedDecay\16\hipGunKickStaticDecay\20\adsGunKickReducedKickBullets\0\adsGunKickReducedKickPercent\75\adsGunKickPitchMin\5\adsGunKickPitchMax\15\adsGunKickYawMin\-5\adsGunKickYawMax\10\adsGunKickAccel\800\adsGunKickSpeedMax\2000\adsGunKickSpeedDecay\32\adsGunKickStaticDecay\40\hipViewKickPitchMin\70\hipViewKickPitchMax\80\hipViewKickYawMin\-30\hipViewKickYawMax\-60\hipViewKickCenterSpeed\1500\adsViewKickPitchMin\45\adsViewKickPitchMax\55\adsViewKickYawMin\-70\adsViewKickYawMax\70\adsViewKickCenterSpeed\1800\swayMaxAngle\4\swayLerpSpeed\6\swayPitchScale\0.1\swayYawScale\0.1\swayHorizScale\0.2\swayVertScale\0.2\swayShellShockScale\5\adsSwayMaxAngle\4\adsSwayLerpSpeed\6\adsSwayPitchScale\0.1\adsSwayYawScale\0\adsSwayHorizScale\0.08\adsSwayVertScale\0.1\fightDist\720\maxDist\340\aiVsAiAccuracyGraph\thompson.accu\aiVsPlayerAccuracyGraph\light_machine_gun.accu\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\hipReticleSidePos\0\adsOverlayShader\\adsOverlayShaderLowRes\\adsOverlayReticle\none\adsOverlayWidth\220\adsOverlayHeight\220\gunModel\viewmodel_zombie_30cal_lmg_up\gunModel2\\gunModel3\\gunModel4\\gunModel5\\gunModel6\\gunModel7\\gunModel8\\gunModel9\\gunModel10\\gunModel11\\gunModel12\\gunModel13\\gunModel14\\gunModel15\\gunModel16\\handModel\viewmodel_hands_no_model\worldModel\weapon_zombie_30cal_lmg_up\worldModel2\\worldModel3\\worldModel4\\worldModel5\\worldModel6\\worldModel7\\worldModel8\\worldModel9\\worldModel10\\worldModel11\\worldModel12\\worldModel13\\worldModel14\\worldModel15\\worldModel16\\worldClipModel\\knifeModel\viewmodel_usa_kbar_knife\worldKnifeModel\weapon_usa_kbar_knife\idleAnim\viewmodel_30cal_idle\emptyIdleAnim\viewmodel_30cal_empty_idle\fireAnim\viewmodel_30cal_fire\lastShotAnim\viewmodel_30cal_lastshot\rechamberAnim\\meleeAnim\viewmodel_knife_slash\meleeChargeAnim\viewmodel_knife_stick\reloadAnim\viewmodel_30cal_partial_reload\reloadEmptyAnim\viewmodel_30cal_reload\reloadStartAnim\\reloadEndAnim\\raiseAnim\viewmodel_30cal_pullout\dropAnim\viewmodel_30cal_putaway\firstRaiseAnim\viewmodel_30cal_first_raise\altRaiseAnim\\altDropAnim\\quickRaiseAnim\viewmodel_30cal_pullout_fast\quickDropAnim\viewmodel_30cal_putaway_fast\emptyRaiseAnim\viewmodel_30cal_pullout_empty\emptyDropAnim\viewmodel_30cal_putaway_empty\sprintInAnim\\sprintLoopAnim\\sprintOutAnim\\nightVisionWearAnim\\nightVisionRemoveAnim\\adsFireAnim\viewmodel_30cal_ADS_fire\adsLastShotAnim\viewmodel_30cal_ADS_lastshot\adsRechamberAnim\\adsUpAnim\viewmodel_30cal_ADS_up\adsDownAnim\viewmodel_30cal_ADS_down\deployAnim\\breakdownAnim\\viewFlashEffect\weapon/muzzleflashes/fx_mg_ug\worldFlashEffect\weapon/muzzleflashes/fx_mg_ug\viewShellEjectEffect\weapon/shellejects/fx_heavy_link_view\worldShellEjectEffect\weapon/shellejects/fx_heavy\viewLastShotEjectEffect\\worldLastShotEjectEffect\\worldClipDropEffect\\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup_plr\ammoPickupSound\ammo_pickup\ammoPickupSoundPlayer\ammo_pickup_plr\breakdownSound\\breakdownSoundPlayer\\deploySound\\deploySoundPlayer\\finishDeploySound\\finishDeploySoundPlayer\\fireSound\weap_30cal_fire_ubershot_m\fireSoundPlayer\weap_30cal_fire_ubershot_st\lastShotSound\weap_30cal_fire_ubershot_m\lastShotSoundPlayer\weap_30cal_fire_ubershot_st\emptyFireSound\dryfire_rifle\emptyFireSoundPlayer\dryfire_rifle_plr\crackSound\\whizbySound\\meleeSwipeSound\melee_swing\meleeSwipeSoundPlayer\melee_swing_plr\meleeHitSound\melee_hit\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\gr_30cal_3p_full\reloadSoundPlayer\\reloadEmptySound\gr_30cal_3p_full\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\weap_raise\firstRaiseSoundPlayer\weap_raise_plr\putawaySound\weap_putaway\putawaySoundPlayer\weap_putaway_plr\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\standMountedWeapdef\\crouchMountedWeapdef\\proneMountedWeapdef\\mountedModel\\hudIcon\hud_icon_30cal\killIcon\hud_icon_30cal\dpadIcon\\ammoCounterIcon\\hudIconRatio\4:1\killIconRatio\4:1\dpadIconRatio\4:1\ammoCounterIconRatio\4:1\ammoCounterClip\Beltfed\flipKillIcon\1\fireRumble\defaultweapon_fire\meleeImpactRumble\defaultweapon_melee\adsDofStart\0\adsDofEnd\7.5\hideTags\\notetrackSoundMap\gr_30cal_start_plr gr_30cal_start_plr +gr_30cal_open_plr gr_30cal_open_plr +gr_30cal_grab_belt_plr gr_30cal_grab_belt_plr +gr_30cal_belt_remove_plr gr_30cal_belt_remove_plr +gr_30cal_belt_raise_plr gr_30cal_belt_raise_plr +gr_30cal_belt_contact_plr gr_30cal_belt_contact_plr +gr_30cal_belt_press_plr gr_30cal_belt_press_plr +gr_30cal_close_plr gr_30cal_close_plr +gr_30cal_charge_plr gr_30cal_charge_plr +gr_30cal_ammo_toss_plr gr_30cal_ammo_toss_plr +gr_30cal_charge_release_plr gr_30cal_charge_release_plr +gr_30cal_lid_bonk_plr gr_30cal_lid_bonk_plr +knife_stab_plr knife_stab_plr +knife_pull_plr knife_pull_plr +Knife_slash_plr Knife_slash_plr +gr_mg_deploy_start gr_mg_deploy_start +gr_mg_deploy_end gr_mg_deploy_end +gr_mg_break_down gr_mg_break_down +gr_30cal_tap_plr gr_30cal_tap_plr +bowie_swing bowie_swing \ No newline at end of file diff --git a/raw/weapons/sp/zombie_bar b/raw/weapons/sp/zombie_bar index 0be67569b..a6784ded2 100644 --- a/raw/weapons/sp/zombie_bar +++ b/raw/weapons/sp/zombie_bar @@ -4,4 +4,7 @@ gr_bar_mag_out_plr gr_bar_mag_out_plr gr_bar_tap_plr gr_bar_tap_plr knife_stab_plr knife_stab_plr knife_pull_plr knife_pull_plr -Knife_slash_plr Knife_slash_plr \ No newline at end of file +Knife_slash_plr Knife_slash_plr +bowie_swing bowie_swing +bowie_stab bowie_stab +bowie_pull bowie_pull \ No newline at end of file diff --git a/raw/weapons/sp/zombie_bar_upgraded b/raw/weapons/sp/zombie_bar_upgraded new file mode 100644 index 000000000..11ba3b36c --- /dev/null +++ b/raw/weapons/sp/zombie_bar_upgraded @@ -0,0 +1,10 @@ +WEAPONFILE\displayName\PATCH_BAR_UPGRADED\modeName\\playerAnimType\autorifle\altWeapon\\AIOverlayDescription\WEAPON_SUPPORTGUNNER\weaponType\bullet\weaponClass\mg\penetrateType\medium\impactType\bullet_large\inventoryType\primary\fireType\Full Auto\clipType\bottom\twoHanded\1\rifleBullet\1\armorPiercing\0\boltAction\0\aimDownSight\1\rechamberWhileAds\1\noADSAutoReload\0\noPartialReload\0\segmentedReload\0\adsFire\0\noAdsWhenMagEmpty\0\avoidDropCleanup\0\enhanced\0\bayonet\0\cancelAutoHolsterWhenEmpty\0\suppressAmmoReserveDisplay\0\laserSightDuringNightvision\0\blocksProne\0\silenced\0\mountableWeapon\0\autoAimRange\1800\aimAssistRange\3200\aimAssistRangeAds\3200\enemyCrosshairRange\1000\crosshairColorChange\1\moveSpeedScale\1\adsMoveSpeedScale\0.85\sprintDurationScale\0.9\gunMaxPitch\6\gunMaxYaw\5\lowAmmoWarningThreshold\0.33\ammoName\bar\maxAmmo\180\startAmmo\180\clipName\bar_upgraded\clipSize\30\shotCount\1\dropAmmoMin\30\dropAmmoMax\55\reloadAmmoAdd\0\reloadStartAdd\0\damage\200\minDamage\150\meleeDamage\150\maxDamageRange\1500\minDamageRange\3000\playerDamage\70\locNone\1\locHelmet\3\locHead\3\locNeck\3\locTorsoUpper\2\locTorsoLower\2\locRightArmUpper\1.5\locRightArmLower\1.5\locRightHand\1.5\locLeftArmUpper\1.5\locLeftArmLower\1.5\locLeftHand\1.5\locRightLegUpper\1.5\locRightLegLower\1.5\locRightFoot\1.5\locLeftLegUpper\1.5\locLeftLegLower\1.5\locLeftFoot\1.5\locGun\0\fireTime\0.11\fireDelay\0\meleeTime\0.5\meleeChargeTime\1\meleeDelay\0.05\meleeChargeDelay\0.15\reloadTime\2.75\reloadEmptyTime\3.25\reloadEmptyAddTime\0\reloadStartTime\0\reloadEndTime\0\reloadAddTime\1.95\reloadStartAddTime\1.75\rechamberTime\0.1\rechamberBoltTime\0\dropTime\0.4\raiseTime\0.6\altDropTime\0.66\altRaiseTime\0.66\quickDropTime\0.25\quickRaiseTime\0.25\firstRaiseTime\0.65\emptyDropTime\0.4\emptyRaiseTime\0.6\sprintInTime\0.4\sprintLoopTime\0.7\sprintOutTime\0.2\deployTime\0.5\breakdownTime\0.5\nightVisionWearTime\1.5\nightVisionWearTimeFadeOutEnd\0.6\nightVisionWearTimePowerUp\1\nightVisionRemoveTime\1.5\nightVisionRemoveTimePowerDown\0.3\nightVisionRemoveTimeFadeInStart\0.45\standMoveF\0\standMoveR\0\standMoveU\-2\standRotP\0\standRotY\0\standRotR\0\standMoveMinSpeed\0\standRotMinSpeed\0\posMoveRate\6\posRotRate\7\sprintOfsF\3\sprintOfsR\-8\sprintOfsU\-2\sprintRotP\6\sprintRotY\65\sprintRotR\-19\sprintBobH\8\sprintBobV\8\sprintScale\0.85\duckedSprintOfsF\-3\duckedSprintOfsR\-5\duckedSprintOfsU\-5\duckedSprintRotP\0\duckedSprintRotY\0\duckedSprintRotR\0\duckedSprintBobH\1\duckedSprintBobV\1\duckedSprintScale\1\duckedMoveF\0\duckedMoveR\0.2\duckedMoveU\-1\duckedRotP\0\duckedRotY\0\duckedRotR\0\duckedOfsF\-0.6\duckedOfsR\0.2\duckedOfsU\-1\duckedMoveMinSpeed\0\duckedRotMinSpeed\0\proneMoveF\-240\proneMoveR\-95\proneMoveU\-90\proneRotP\50\proneRotY\300\proneRotR\-200\proneOfsF\0\proneOfsR\1\proneOfsU\1\posProneMoveRate\9\posProneRotRate\10\proneMoveMinSpeed\0\proneRotMinSpeed\0\hipIdleAmount\35\adsIdleAmount\30\hipIdleSpeed\1.2\adsIdleSpeed\1\idleCrouchFactor\0.8\idleProneFactor\0.4\adsSpread\0.4\adsAimPitch\0\adsTransInTime\0.32\adsTransOutTime\0.37\adsTransBlendTime\0.1\adsReloadTransTime\0.2\adsCrosshairInFrac\1\adsCrosshairOutFrac\0.2\adsZoomFov\35\adsZoomInFrac\0.7\adsZoomOutFrac\0.75\adsBobFactor\1.5\adsViewBobMult\0.35\adsViewErrorMin\0\adsViewErrorMax\0\hipSpreadStandMin\2\hipSpreadDuckedMin\1.8\hipSpreadProneMin\1.5\hipSpreadMax\8\hipSpreadDuckedMax\6.5\hipSpreadProneMax\5\hipSpreadFireAdd\0.56\hipSpreadTurnAdd\0\hipSpreadMoveAdd\5\hipSpreadDecayRate\4\hipSpreadDuckedDecay\1.05\hipSpreadProneDecay\1.1\hipGunKickReducedKickBullets\3\hipGunKickReducedKickPercent\80\hipGunKickPitchMin\-10\hipGunKickPitchMax\-15\hipGunKickYawMin\-15\hipGunKickYawMax\15\hipGunKickAccel\1000\hipGunKickSpeedMax\500\hipGunKickSpeedDecay\16\hipGunKickStaticDecay\20\adsGunKickReducedKickBullets\3\adsGunKickReducedKickPercent\80\adsGunKickPitchMin\-32\adsGunKickPitchMax\-45\adsGunKickYawMin\-22\adsGunKickYawMax\18\adsGunKickAccel\1000\adsGunKickSpeedMax\800\adsGunKickSpeedDecay\32\adsGunKickStaticDecay\40\hipViewKickPitchMin\45\hipViewKickPitchMax\55\hipViewKickYawMin\20\hipViewKickYawMax\-50\hipViewKickCenterSpeed\1200\adsViewKickPitchMin\55\adsViewKickPitchMax\60\adsViewKickYawMin\-40\adsViewKickYawMax\40\adsViewKickCenterSpeed\1800\swayMaxAngle\10\swayLerpSpeed\3.5\swayPitchScale\0.1\swayYawScale\0.1\swayHorizScale\0.12\swayVertScale\0.1\swayShellShockScale\5\adsSwayMaxAngle\8\adsSwayLerpSpeed\5\adsSwayPitchScale\0.2\adsSwayYawScale\0.05\adsSwayHorizScale\0.065\adsSwayVertScale\0.15\fightDist\720\maxDist\600\aiVsAiAccuracyGraph\bar.accu\aiVsPlayerAccuracyGraph\light_machine_gun.accu\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\hipReticleSidePos\0\adsOverlayShader\\adsOverlayShaderLowRes\\adsOverlayReticle\none\adsOverlayWidth\220\adsOverlayHeight\220\gunModel\viewmodel_zombie_bar_lmg_up\gunModel2\\gunModel3\\gunModel4\\gunModel5\\gunModel6\\gunModel7\\gunModel8\\gunModel9\\gunModel10\\gunModel11\\gunModel12\\gunModel13\\gunModel14\\gunModel15\\gunModel16\\handModel\viewmodel_hands_no_model\worldModel\weapon_zombie_bar_lmg_up\worldModel2\\worldModel3\\worldModel4\\worldModel5\\worldModel6\\worldModel7\\worldModel8\\worldModel9\\worldModel10\\worldModel11\\worldModel12\\worldModel13\\worldModel14\\worldModel15\\worldModel16\\worldClipModel\\knifeModel\viewmodel_usa_kbar_knife\worldKnifeModel\weapon_usa_kbar_knife\idleAnim\viewmodel_bar_idle\emptyIdleAnim\viewmodel_bar_idle_empty\fireAnim\viewmodel_bar_fire\lastShotAnim\viewmodel_bar_lastshot\rechamberAnim\\meleeAnim\viewmodel_knife_slash\meleeChargeAnim\viewmodel_knife_stick\reloadAnim\viewmodel_bar_reload\reloadEmptyAnim\viewmodel_bar_reload_empty\reloadStartAnim\\reloadEndAnim\\raiseAnim\viewmodel_bar_pullout\dropAnim\viewmodel_bar_putaway\firstRaiseAnim\viewmodel_bar_pullout\altRaiseAnim\viewmodel_bar_switch\altDropAnim\viewmodel_bar_switch\quickRaiseAnim\viewmodel_bar_pullout\quickDropAnim\viewmodel_bar_putaway\emptyRaiseAnim\viewmodel_bar_pullout_empty\emptyDropAnim\viewmodel_bar_putaway_empty\sprintInAnim\\sprintLoopAnim\\sprintOutAnim\\nightVisionWearAnim\\nightVisionRemoveAnim\\adsFireAnim\viewmodel_bar_ads_fire\adsLastShotAnim\viewmodel_bar_lastshot\adsRechamberAnim\\adsUpAnim\viewmodel_bar_ADS_up\adsDownAnim\viewmodel_bar_ADS_down\deployAnim\\breakdownAnim\\viewFlashEffect\weapon/muzzleflashes/standardflashworld_ug\worldFlashEffect\weapon/muzzleflashes/standardflashworld_ug\viewShellEjectEffect\weapon/shellejects/rifle_view\worldShellEjectEffect\weapon/shellejects/rifle\viewLastShotEjectEffect\\worldLastShotEjectEffect\\worldClipDropEffect\\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup_plr\ammoPickupSound\ammo_pickup\ammoPickupSoundPlayer\ammo_pickup_plr\breakdownSound\\breakdownSoundPlayer\\deploySound\\deploySoundPlayer\\finishDeploySound\\finishDeploySoundPlayer\\fireSound\weap_bar_fire_ubershot_m\fireSoundPlayer\weap_bar_fire_ubershot_st\lastShotSound\weap_bar_fire_ubershot_m\lastShotSoundPlayer\weap_bar_fire_ubershot_st\emptyFireSound\dryfire_rifle\emptyFireSoundPlayer\dryfire_rifle_plr\crackSound\\whizbySound\\meleeSwipeSound\melee_swing\meleeSwipeSoundPlayer\melee_swing_plr\meleeHitSound\melee_hit\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\gr_smg_reload_notempty_3p\reloadSoundPlayer\gear_player\reloadEmptySound\gr_smg_reload_empty_3p\reloadEmptySoundPlayer\gear_player\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\weap_raise\firstRaiseSoundPlayer\weap_raise_plr\putawaySound\weap_putaway\putawaySoundPlayer\weap_putaway_plr\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\standMountedWeapdef\\crouchMountedWeapdef\\proneMountedWeapdef\\mountedModel\\hudIcon\hud_icon_bar\killIcon\hud_icon_bar\dpadIcon\\ammoCounterIcon\\hudIconRatio\4:1\killIconRatio\4:1\dpadIconRatio\4:1\ammoCounterIconRatio\4:1\ammoCounterClip\Magazine\flipKillIcon\1\fireRumble\defaultweapon_fire\meleeImpactRumble\defaultweapon_melee\adsDofStart\0\adsDofEnd\8.5\hideTags\\notetrackSoundMap\gr_bar_charge_plr gr_bar_charge_plr +gr_bar_mag_in_plr gr_bar_mag_in_plr +gr_bar_mag_out_plr gr_bar_mag_out_plr +gr_bar_tap_plr gr_bar_tap_plr +knife_stab_plr knife_stab_plr +knife_pull_plr knife_pull_plr +Knife_slash_plr Knife_slash_plr +bowie_swing bowie_swing +bowie_stab bowie_stab +bowie_pull bowie_pull \ No newline at end of file diff --git a/raw/weapons/sp/zombie_bowie_flourish b/raw/weapons/sp/zombie_bowie_flourish new file mode 100644 index 000000000..560f224be --- /dev/null +++ b/raw/weapons/sp/zombie_bowie_flourish @@ -0,0 +1,14 @@ +WEAPONFILE\weaponType\grenade\weaponClass\grenade\offhandClass\None\impactType\none\inventoryType\item\displayName\\modeName\\playerAnimType\hold\AIOverlayDescription\\gunModel\viewmodel_knife_bowie\handModel\viewmodel_hands_cloth\isHandModelOverridable\1\idleAnim\viewmodel_zombie_perksacola_idle\emptyIdleAnim\viewmodel_zombie_perksacola_idle\fireAnim\viewmodel_zombie_perksacola_idle\holdFireAnim\viewmodel_zombie_perksacola_idle\lastShotAnim\viewmodel_zombie_perksacola_lower\detonateAnim\viewmodel_zombie_perksacola_idle\meleeAnim\viewmodel_zombie_perksacola_idle\meleeChargeAnim\viewmodel_zombie_perksacola_idle\raiseAnim\viewmodel_zombie_bowie\dropAnim\viewmodel_zombie_perksacola_lower\firstRaiseAnim\viewmodel_zombie_bowie\altRaiseAnim\viewmodel_zombie_bowie\altDropAnim\viewmodel_zombie_perksacola_lower\quickRaiseAnim\viewmodel_zombie_bowie\quickDropAnim\viewmodel_zombie_perksacola_lower\emptyRaiseAnim\viewmodel_zombie_bowie\emptyDropAnim\viewmodel_zombie_perksacola_lower\sprintInAnim\\sprintLoopAnim\\sprintOutAnim\\nightVisionWearAnim\\nightVisionRemoveAnim\\autoAimRange\0\aimAssistRange\3200\aimAssistRangeAds\3200\moveSpeedScale\1\sprintScale\0.9\sprintDurationScale\1\lowAmmoWarningThreshold\0.33\damage\0\meleeDamage\40\fireDelay\0.16\meleeDelay\0.13\meleeChargeDelay\0\fireTime\2\holdFireTime\0.2\detonateTime\0.83\detonateDelay\0.23\meleeTime\0.8\meleeChargeTime\0\reloadTime\2\dropTime\0.9\raiseTime\2.1\altDropTime\0\altRaiseTime\0\quickDropTime\0.26\quickRaiseTime\2.1\firstRaiseTime\2.8\emptyDropTime\0.9\emptyRaiseTime\2.1\sprintInTime\0.08\sprintLoopTime\0.7\sprintOutTime\0.08\nightVisionWearTime\0.5\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0.5\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\fuseTime\3.5\aiFuseTime\5\stickiness\Don't stick\hasDetonator\0\timedDetonation\0\rotate\0\holdButtonToThrow\0\freezeMovementWhenFiring\0\clipOnly\1\hipIdleAmount\80\hipIdleSpeed\0\idleCrouchFactor\0.5\idleProneFactor\0.15\parallelDefaultBounce\0.5\parallelBarkBounce\0.6\parallelBrickBounce\0.6\parallelCarpetBounce\0.6\parallelClothBounce\0.2\parallelConcreteBounce\0.6\parallelDirtBounce\0.45\parallelFleshBounce\0.2\parallelFoliageBounce\0.05\parallelGlassBounce\0.4\parallelGrassBounce\0.35\parallelGravelBounce\0.5\parallelIceBounce\0.6\parallelMetalBounce\0.6\parallelMudBounce\0.2\parallelPaperBounce\0.2\parallelPlasterBounce\0.5\parallelRockBounce\0.6\parallelSandBounce\0.3\parallelSnowBounce\0.2\parallelWaterBounce\0.2\parallelWoodBounce\0.6\parallelAsphaltBounce\0.6\parallelCeramicBounce\0.5\parallelPlasticBounce\0.5\parallelRubberBounce\0.5\parallelCushionBounce\0.5\parallelFruitBounce\0.5\parallelPaintedMetalBounce\0.5\perpendicularDefaultBounce\0.25\perpendicularBarkBounce\0.25\perpendicularBrickBounce\0.25\perpendicularCarpetBounce\0.25\perpendicularClothBounce\0.2\perpendicularConcreteBounce\0.25\perpendicularDirtBounce\0.225\perpendicularFleshBounce\0.2\perpendicularFoliageBounce\0.05\perpendicularGlassBounce\0.2\perpendicularGrassBounce\0.15\perpendicularGravelBounce\0.25\perpendicularIceBounce\0.3\perpendicularMetalBounce\0.25\perpendicularMudBounce\0.1\perpendicularPaperBounce\0.2\perpendicularPlasterBounce\0.25\perpendicularRockBounce\0.25\perpendicularSandBounce\0.1\perpendicularSnowBounce\0.1\perpendicularWaterBounce\0.2\perpendicularWoodBounce\0.25\perpendicularAsphaltBounce\0.25\perpendicularCeramicBounce\0.5\perpendicularPlasticBounce\0.5\perpendicularRubberBounce\0.5\perpendicularCushionBounce\0.5\perpendicularFruitBounce\0.5\perpendicularPaintedMetalBounce\0.5\swayMaxAngle\30\swayLerpSpeed\6\swayPitchScale\0.1\swayYawScale\0.1\swayHorizScale\0.1\swayVertScale\0.1\swayShellShockScale\5\worldModel\viewmodel_knife_bowie\knifeModel\\worldKnifeModel\\ammoName\zombie_perk\maxAmmo\999\startAmmo\999\clipName\zombie_perk\clipSize\999\sharedAmmoCapName\WEAPON_ZOMBIE_PERK_BOTTLE\sharedAmmoCap\1\dropAmmoMin\4\dropAmmoMax\1\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup_plr\ammoPickupSound\ammo_pickup\ammoPickupSoundPlayer\ammo_pickup_plr\pullbackSound\weap_fraggrenade_pin\pullbackSoundPlayer\\fireSound\weap_fraggrenade_fire\fireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\meleeSwipeSound\\meleeSwipeSoundPlayer\\reloadSound\weap_fraggrenade_reload\reloadSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\detonateSound\\detonateSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\\firstRaiseSoundPlayer\weap_putaway_plr\putawaySound\weap_putaway\putawaySoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\bounceSound\\emptyFireSound\\emptyFireSoundPlayer\\reticleCenter\\reticleSide\\reticleCenterSize\32\reticleSideSize\16\reticleMinOfs\4\altWeapon\\blocksProne\0\cookOffHold\0\hudIcon\hud_us_grenade\killIcon\\dpadIcon\hud_us_grenade\ammoCounterIcon\\hudIconRatio\1:1\killIconRatio\4:1\dpadIconRatio\4:1\ammoCounterIconRatio\4:1\ammoCounterClip\None\flipKillIcon\1\standMoveF\-1\standMoveR\0\standMoveU\-1.5\standRotP\0\standRotY\0\standRotR\0\duckedOfsF\-2\duckedOfsR\1\duckedOfsU\-0.2\duckedMoveF\0\duckedMoveR\1\duckedMoveU\-1.5\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-3\proneOfsR\2\proneOfsU\0.8\proneMoveF\0\proneMoveR\1\proneMoveU\-1.5\proneRotP\0\proneRotY\0\proneRotR\0\posMoveRate\4\posProneMoveRate\10\standMoveMinSpeed\110\duckedMoveMinSpeed\60\proneMoveMinSpeed\0\posRotRate\5\posProneRotRate\10\standRotMinSpeed\110\duckedRotMinSpeed\60\proneRotMinSpeed\0\sprintOfsF\0\sprintOfsR\0\sprintOfsU\0\sprintRotP\0\sprintRotY\0\sprintRotR\0\sprintBobH\6\sprintBobV\8\explosionRadius\0\explosionRadiusMin\0\explosionInnerDamage\0\explosionOuterDamage\0\damageConeAngle\0\projectileSpeed\900\projectileSpeedUp\100\projectileSpeedForward\0\projectileActivateDist\0\projectileModel\\projExplosionType\none\projExplosionEffect\\projExplosionEffectForceNormalUp\0\projExplosionSound\\projTrailEffect\\projImpactExplode\0\canUseInVehicle\0\noDropsOrRaises\0\tagFx_preparationEffect\\tagFlash_preparationEffect\\adsDofStart\0\adsDofEnd\0\notetrackSoundMap\knife_stab_plr knife_stab_plr +knife_pull_plr knife_pull_plr +Knife_slash_plr Knife_slash_plr +bottle_open bottle_open +swallow swallow +bottle_break bottle_break +belch belch +bowie_swing bowie_swing +bowie_stab bowie_stab +bowie_pull bowie_pull +bowie_start bowie_start +bowie_turn bowie_turn +bowie_toss bowie_toss +bowie_catch bowie_catch \ No newline at end of file diff --git a/raw/weapons/sp/zombie_bullet_crouch b/raw/weapons/sp/zombie_bullet_crouch new file mode 100644 index 000000000..5865b8d99 --- /dev/null +++ b/raw/weapons/sp/zombie_bullet_crouch @@ -0,0 +1 @@ +WEAPONFILE\projectileTrail\none\weaponClass\turret\weaponType\bullet\stance\duck\impactType\bullet_ap\penetrateType\large\inventoryType\primary\fireType\Full Auto\adsOverlayShader\\adsOverlayWidth\320\adsOverlayHeight\240\adsOverlayInterface\none\projImpactExplode\0\projectileSpeed\0\explosionRadius\0\explosionInnerDamage\0\explosionOuterDamage\0\damageConeAngle\180\projectileSpeedUp\0\projectileActivateDist\0\projectileLifetime\30\projectileModel\\projExplosionType\grenade\projExplosionEffect\\projExplosionEffectForceNormalUp\0\projExplosionSound\\projDudEffect\\projDudSound\\bounceSound\\projectileSound\\projTrailEffect\\projectileDLight\200\projectileRed\0.75\projectileGreen\0.3\projectileBlue\0\projIgnitionDelay\0\projIgnitionEffect\\projIgnitionSound\\destabilizationRateTime\0\destabilizationCurvatureMax\10\destabilizeDistance\30000\script\mg42/crouch\ammoName\\maxAmmo\100\startAmmo\0\clipName\\clipSize\10\unlimitedAmmo\1\damage\300\playerDamage\40\minDamage\250\minPlayerDamage\30\maxDamageRange\1800\minDamageRange\3000\enemyCrosshairRange\4000\crosshairColorChange\1\autoAimRange\8000\aimAssistRange\8000\aimAssistRangeAds\8000\leftArc\45\rightArc\45\topArc\20\bottomArc\20\grabarc\0\accuracy\0.38\aiSpread\2\playerSpread\2\fireTime\0.1\animHorRotateInc\15\minHorTurnSpeed\1\minVertTurnSpeed\1\maxHorTurnSpeed\360\maxVertTurnSpeed\360\horTurnSpeed\40\vertTurnSpeed\40\pitchConvergenceTime\0.3\yawConvergenceTime\1.5\suppressionTime\3\maxRange\0\horizViewJitter\0.5\vertViewJitter\0.5\proneOfsF\0\proneOfsR\0\proneOfsU\0\duckedOfsF\0\duckedOfsR\0\duckedOfsU\0\rifleBullet\1\armorPiercing\0\fireSound\weap_type92_fire\fireSoundPlayer\weap_type92_fire_plr\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadTime\0.05\reloadEndSound\\reloadEndSoundPlayer\\rotateLoopSound\\rotateLoopSoundPlayer\\flameTableFirstPerson\\flameTableThirdPerson\\rechamberBoltTime\100\viewFlashEffect\weapon/muzzleflashes/fx_zombie_turret\worldFlashEffect\weapon/muzzleflashes/fx_zombie_turret\viewShellEjectEffect\weapon/shellejects/fx_heavy_link_view\worldShellEjectEffect\weapon/shellejects/fx_heavy\reticleCenter\reticle_center_cross_mg42\reticleCenterSize\32\idleAnim\\fireAnim\\playerPositionDist\46\hudIcon\hud_icon_type92\killIcon\\hudIconRatio\2:1\killIconRatio\2:1\flipKillIcon\1\overheatWeapon\1\coolWhileFiring\0\overheatRate\8\cooldownRate\16\overheatEndVal\25\overheatSound\hmg_overheat\overheatSoundPlayer\hmg_overheat_plr\viewLastShotEjectEffect\weapon/muzzleflashes/fx_overheat_mg\worldLastShotEjectEffect\weapon/muzzleflashes/fx_overheat_mg\useHintString\PLATFORM_HOLD_TO_USE\dropHintString\PLATFORM_HOLD_TO_DROP\fireRumble\defaultweapon_fire\adsDofStart\0\adsDofEnd\0\swayMaxAngle\30\swayLerpSpeed\6\swayPitchScale\0.1\swayYawScale\0.1\swayHorizScale\0.1\swayVertScale\0.1\aimDownSight\1\adsZoomFov\35\adsTransInTime\0.15\adsTransOutTime\0.15\adsZoomInFrac\0.5\adsZoomOutFrac\0.1\aimPadding\0\locNone\1\locHelmet\4\locHead\4\locNeck\4\locTorsoUpper\2\locTorsoLower\2\locRightArmUpper\1\locRightArmLower\1\locRightHand\1\locLeftArmUpper\1\locLeftArmLower\1\locLeftHand\1\locRightLegUpper\1\locRightLegLower\1\locRightFoot\1\locLeftLegUpper\1\locLeftLegLower\1\locLeftFoot\1\locGun\0 \ No newline at end of file diff --git a/raw/weapons/sp/zombie_bullet_prone b/raw/weapons/sp/zombie_bullet_prone new file mode 100644 index 000000000..96e8902bf --- /dev/null +++ b/raw/weapons/sp/zombie_bullet_prone @@ -0,0 +1 @@ +WEAPONFILE\projectileTrail\none\weaponClass\turret\weaponType\bullet\stance\prone\impactType\bullet_ap\penetrateType\large\inventoryType\primary\fireType\Full Auto\adsOverlayShader\\adsOverlayWidth\320\adsOverlayHeight\240\adsOverlayInterface\none\projImpactExplode\0\projectileSpeed\0\explosionRadius\0\explosionInnerDamage\0\explosionOuterDamage\0\damageConeAngle\180\projectileSpeedUp\0\projectileActivateDist\0\projectileLifetime\30\projectileModel\\projExplosionType\grenade\projExplosionEffect\\projExplosionEffectForceNormalUp\0\projExplosionSound\\projDudEffect\\projDudSound\\bounceSound\\projectileSound\\projTrailEffect\\projectileDLight\200\projectileRed\0.75\projectileGreen\0.3\projectileBlue\0\projIgnitionDelay\0\projIgnitionEffect\\projIgnitionSound\\destabilizationRateTime\0\destabilizationCurvatureMax\10\destabilizeDistance\30000\script\mg42/prone\ammoName\\maxAmmo\100\startAmmo\0\clipName\\clipSize\10\unlimitedAmmo\1\damage\300\playerDamage\40\minDamage\250\minPlayerDamage\30\maxDamageRange\1800\minDamageRange\3000\enemyCrosshairRange\4000\crosshairColorChange\1\autoAimRange\8000\aimAssistRange\8000\aimAssistRangeAds\8000\leftArc\40\rightArc\40\topArc\20\bottomArc\20\grabarc\0\accuracy\0.38\aiSpread\2\playerSpread\2\fireTime\0.1\animHorRotateInc\15\minHorTurnSpeed\1\minVertTurnSpeed\1\maxHorTurnSpeed\360\maxVertTurnSpeed\360\horTurnSpeed\40\vertTurnSpeed\40\pitchConvergenceTime\0.3\yawConvergenceTime\1.5\suppressionTime\3\maxRange\0\horizViewJitter\0.5\vertViewJitter\0.5\proneOfsF\0\proneOfsR\0\proneOfsU\0\duckedOfsF\0\duckedOfsR\0\duckedOfsU\0\rifleBullet\1\armorPiercing\0\fireSound\weap_type92_fire\fireSoundPlayer\weap_type92_fire_plr\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadTime\0.05\reloadEndSound\\reloadEndSoundPlayer\\rotateLoopSound\\rotateLoopSoundPlayer\\flameTableFirstPerson\\flameTableThirdPerson\\rechamberBoltTime\100\viewFlashEffect\weapon/muzzleflashes/fx_zombie_turret\worldFlashEffect\weapon/muzzleflashes/fx_zombie_turret\viewShellEjectEffect\weapon/shellejects/fx_heavy_link_view\worldShellEjectEffect\weapon/shellejects/fx_heavy\reticleCenter\reticle_center_cross_mg42\reticleCenterSize\32\idleAnim\\fireAnim\\playerPositionDist\46\hudIcon\hud_icon_type92\killIcon\\hudIconRatio\2:1\killIconRatio\2:1\flipKillIcon\1\overheatWeapon\1\coolWhileFiring\0\overheatRate\8\cooldownRate\16\overheatEndVal\25\overheatSound\hmg_overheat\overheatSoundPlayer\hmg_overheat_plr\viewLastShotEjectEffect\weapon/muzzleflashes/fx_overheat_mg\worldLastShotEjectEffect\weapon/muzzleflashes/fx_overheat_mg\useHintString\PLATFORM_HOLD_TO_USE\dropHintString\PLATFORM_HOLD_TO_DROP\fireRumble\defaultweapon_fire\adsDofStart\0\adsDofEnd\0\swayMaxAngle\30\swayLerpSpeed\6\swayPitchScale\0.1\swayYawScale\0.1\swayHorizScale\0.1\swayVertScale\0.1\aimDownSight\1\adsZoomFov\35\adsTransInTime\0.15\adsTransOutTime\0.15\adsZoomInFrac\0.5\adsZoomOutFrac\0.1\aimPadding\0\locNone\1\locHelmet\4\locHead\4\locNeck\4\locTorsoUpper\2\locTorsoLower\2\locRightArmUpper\1\locRightArmLower\1\locRightHand\1\locLeftArmUpper\1\locLeftArmLower\1\locLeftHand\1\locRightLegUpper\1\locRightLegLower\1\locRightFoot\1\locLeftLegUpper\1\locLeftLegLower\1\locLeftFoot\1\locGun\0 \ No newline at end of file diff --git a/raw/weapons/sp/zombie_bullet_stand b/raw/weapons/sp/zombie_bullet_stand new file mode 100644 index 000000000..004ee87b0 --- /dev/null +++ b/raw/weapons/sp/zombie_bullet_stand @@ -0,0 +1 @@ +WEAPONFILE\projectileTrail\none\weaponClass\turret\weaponType\bullet\stance\stand\impactType\bullet_ap\penetrateType\large\inventoryType\primary\fireType\Full Auto\adsOverlayShader\\adsOverlayWidth\320\adsOverlayHeight\240\adsOverlayInterface\none\projImpactExplode\0\projectileSpeed\0\explosionRadius\0\explosionInnerDamage\0\explosionOuterDamage\0\damageConeAngle\180\projectileSpeedUp\0\projectileActivateDist\0\projectileLifetime\30\projectileModel\\projExplosionType\grenade\projExplosionEffect\\projExplosionEffectForceNormalUp\0\projExplosionSound\\projDudEffect\\projDudSound\\bounceSound\\projectileSound\\projTrailEffect\\projectileDLight\200\projectileRed\0.75\projectileGreen\0.3\projectileBlue\0\projIgnitionDelay\0\projIgnitionEffect\\projIgnitionSound\\destabilizationRateTime\0\destabilizationCurvatureMax\10\destabilizeDistance\30000\script\mg42/stand\ammoName\\maxAmmo\100\startAmmo\0\clipName\\clipSize\10\unlimitedAmmo\1\damage\300\playerDamage\40\minDamage\250\minPlayerDamage\30\maxDamageRange\1800\minDamageRange\3000\enemyCrosshairRange\4000\crosshairColorChange\1\autoAimRange\8000\aimAssistRange\8000\aimAssistRangeAds\8000\leftArc\45\rightArc\45\topArc\20\bottomArc\20\grabarc\0\accuracy\0.38\aiSpread\2\playerSpread\2\fireTime\0.1\animHorRotateInc\15\minHorTurnSpeed\1\minVertTurnSpeed\1\maxHorTurnSpeed\360\maxVertTurnSpeed\360\horTurnSpeed\40\vertTurnSpeed\40\pitchConvergenceTime\0.3\yawConvergenceTime\1.5\suppressionTime\3\maxRange\0\horizViewJitter\0.5\vertViewJitter\0.5\proneOfsF\0\proneOfsR\0\proneOfsU\0\duckedOfsF\0\duckedOfsR\0\duckedOfsU\0\rifleBullet\1\armorPiercing\0\fireSound\weap_type92_fire\fireSoundPlayer\weap_type92_fire_plr\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadTime\0.05\reloadEndSound\\reloadEndSoundPlayer\\rotateLoopSound\\rotateLoopSoundPlayer\\flameTableFirstPerson\\flameTableThirdPerson\\rechamberBoltTime\100\viewFlashEffect\weapon/muzzleflashes/fx_zombie_turret\worldFlashEffect\weapon/muzzleflashes/fx_zombie_turret\viewShellEjectEffect\weapon/shellejects/fx_heavy_link_view\worldShellEjectEffect\weapon/shellejects/fx_heavy\reticleCenter\reticle_center_cross_mg42\reticleCenterSize\32\idleAnim\\fireAnim\\playerPositionDist\46\hudIcon\hud_icon_type92\killIcon\\hudIconRatio\2:1\killIconRatio\2:1\flipKillIcon\1\overheatWeapon\1\coolWhileFiring\0\overheatRate\8\cooldownRate\16\overheatEndVal\25\overheatSound\hmg_overheat\overheatSoundPlayer\hmg_overheat_plr\viewLastShotEjectEffect\weapon/muzzleflashes/fx_overheat_mg\worldLastShotEjectEffect\weapon/muzzleflashes/fx_overheat_mg\useHintString\PLATFORM_HOLD_TO_USE\dropHintString\PLATFORM_HOLD_TO_DROP\fireRumble\defaultweapon_fire\adsDofStart\0\adsDofEnd\0\swayMaxAngle\30\swayLerpSpeed\6\swayPitchScale\0.1\swayYawScale\0.1\swayHorizScale\0.1\swayVertScale\0.1\aimDownSight\1\adsZoomFov\35\adsTransInTime\0.15\adsTransOutTime\0.15\adsZoomInFrac\0.5\adsZoomOutFrac\0.1\aimPadding\0\locNone\1\locHelmet\4\locHead\4\locNeck\4\locTorsoUpper\2\locTorsoLower\2\locRightArmUpper\1\locRightArmLower\1\locRightHand\1\locLeftArmUpper\1\locLeftArmLower\1\locLeftHand\1\locRightLegUpper\1\locRightLegLower\1\locRightFoot\1\locLeftLegUpper\1\locLeftLegLower\1\locLeftFoot\1\locGun\0 \ No newline at end of file diff --git a/raw/weapons/sp/zombie_colt b/raw/weapons/sp/zombie_colt index 8baeaad3d..f635ddfbc 100644 --- a/raw/weapons/sp/zombie_colt +++ b/raw/weapons/sp/zombie_colt @@ -1,7 +1,10 @@ -WEAPONFILE\displayName\WEAPON_COLT45\modeName\\playerAnimType\pistol\altWeapon\\AIOverlayDescription\\weaponType\bullet\weaponClass\pistol\penetrateType\small\impactType\bullet_small\inventoryType\primary\fireType\Single Shot\clipType\bottom\twoHanded\0\rifleBullet\0\armorPiercing\0\boltAction\0\aimDownSight\1\rechamberWhileAds\1\noADSAutoReload\0\noPartialReload\0\segmentedReload\0\adsFire\0\noAdsWhenMagEmpty\0\avoidDropCleanup\0\enhanced\0\bayonet\0\cancelAutoHolsterWhenEmpty\0\suppressAmmoReserveDisplay\0\laserSightDuringNightvision\0\blocksProne\0\silenced\0\mountableWeapon\0\autoAimRange\500\aimAssistRange\3200\aimAssistRangeAds\3200\enemyCrosshairRange\320\crosshairColorChange\1\moveSpeedScale\1\adsMoveSpeedScale\1.5\sprintDurationScale\1.2\gunMaxPitch\2\gunMaxYaw\8\lowAmmoWarningThreshold\0.33\ammoName\colt\maxAmmo\80\startAmmo\40\clipName\colt\clipSize\8\shotCount\1\dropAmmoMin\32\dropAmmoMax\48\reloadAmmoAdd\0\reloadStartAdd\0\damage\20\minDamage\20\meleeDamage\150\maxDamageRange\425\minDamageRange\1000\playerDamage\50\locNone\1\locHelmet\3.5\locHead\3.5\locNeck\3.5\locTorsoUpper\1.25\locTorsoLower\1.1\locRightArmUpper\0.85\locRightArmLower\0.6\locRightHand\0.35\locLeftArmUpper\0.85\locLeftArmLower\0.6\locLeftHand\0.35\locRightLegUpper\0.85\locRightLegLower\0.6\locRightFoot\0.35\locLeftLegUpper\0.85\locLeftLegLower\0.6\locLeftFoot\0.35\locGun\0\fireTime\0.075\fireDelay\0\meleeTime\0.5\meleeChargeTime\1\meleeDelay\0.05\meleeChargeDelay\0.15\reloadTime\1.9\reloadEmptyTime\2.65\reloadEmptyAddTime\0\reloadStartTime\0\reloadEndTime\0\reloadAddTime\1.4\reloadStartAddTime\1.65\rechamberTime\0.05\rechamberBoltTime\0\dropTime\0.3\raiseTime\0.4\altDropTime\0\altRaiseTime\0\quickDropTime\0.25\quickRaiseTime\0.25\firstRaiseTime\0.83\emptyDropTime\0.25\emptyRaiseTime\0.35\sprintInTime\0.3\sprintLoopTime\0.6\sprintOutTime\0.3\deployTime\0.5\breakdownTime\0.5\nightVisionWearTime\0.5\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0.5\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\standMoveF\0\standMoveR\2.5\standMoveU\-2.5\standRotP\0\standRotY\0\standRotR\0\standMoveMinSpeed\0\standRotMinSpeed\0\posMoveRate\10\posRotRate\10\sprintOfsF\3\sprintOfsR\-4\sprintOfsU\-5\sprintRotP\5\sprintRotY\0\sprintRotR\5\sprintBobH\6\sprintBobV\8\sprintScale\0.9\duckedSprintOfsF\-3\duckedSprintOfsR\-5\duckedSprintOfsU\-5\duckedSprintRotP\0\duckedSprintRotY\0\duckedSprintRotR\0\duckedSprintBobH\1\duckedSprintBobV\1\duckedSprintScale\1\duckedMoveF\0\duckedMoveR\3\duckedMoveU\-3\duckedRotP\0\duckedRotY\0\duckedRotR\0\duckedOfsF\-0.8\duckedOfsR\1.2\duckedOfsU\-1\duckedMoveMinSpeed\0\duckedRotMinSpeed\0\proneMoveF\-65\proneMoveR\25\proneMoveU\-110\proneRotP\0\proneRotY\300\proneRotR\-165\proneOfsF\1.2\proneOfsR\3\proneOfsU\0\posProneMoveRate\8\posProneRotRate\8\proneMoveMinSpeed\0\proneRotMinSpeed\0\hipIdleAmount\32\adsIdleAmount\25\hipIdleSpeed\1.2\adsIdleSpeed\0.93\idleCrouchFactor\0.8\idleProneFactor\0.4\adsSpread\0.2\adsAimPitch\0.2\adsTransInTime\0.245\adsTransOutTime\0.25\adsTransBlendTime\0.1\adsReloadTransTime\0.2\adsCrosshairInFrac\0.9\adsCrosshairOutFrac\0.7\adsZoomFov\60\adsZoomInFrac\0.75\adsZoomOutFrac\0.7\adsBobFactor\0.5\adsViewBobMult\0.3\adsViewErrorMin\0\adsViewErrorMax\0\hipSpreadStandMin\3\hipSpreadDuckedMin\2.5\hipSpreadProneMin\2\hipSpreadMax\6\hipSpreadDuckedMax\5\hipSpreadProneMax\4\hipSpreadFireAdd\1\hipSpreadTurnAdd\0\hipSpreadMoveAdd\4.5\hipSpreadDecayRate\4\hipSpreadDuckedDecay\1\hipSpreadProneDecay\1\hipGunKickReducedKickBullets\0\hipGunKickReducedKickPercent\100\hipGunKickPitchMin\-30\hipGunKickPitchMax\-35\hipGunKickYawMin\-2\hipGunKickYawMax\18\hipGunKickAccel\1000\hipGunKickSpeedMax\1200\hipGunKickSpeedDecay\100\hipGunKickStaticDecay\2\adsGunKickReducedKickBullets\0\adsGunKickReducedKickPercent\0\adsGunKickPitchMin\-35\adsGunKickPitchMax\-40\adsGunKickYawMin\0\adsGunKickYawMax\0\adsGunKickAccel\825\adsGunKickSpeedMax\2000\adsGunKickSpeedDecay\25\adsGunKickStaticDecay\100\hipViewKickPitchMin\40\hipViewKickPitchMax\45\hipViewKickYawMin\25\hipViewKickYawMax\-25\hipViewKickCenterSpeed\1200\adsViewKickPitchMin\40\adsViewKickPitchMax\55\adsViewKickYawMin\25\adsViewKickYawMax\-25\adsViewKickCenterSpeed\1300\swayMaxAngle\5\swayLerpSpeed\5\swayPitchScale\2\swayYawScale\0.25\swayHorizScale\0.16\swayVertScale\0.35\swayShellShockScale\5\adsSwayMaxAngle\6\adsSwayLerpSpeed\7\adsSwayPitchScale\0.06\adsSwayYawScale\0.045\adsSwayHorizScale\0.07\adsSwayVertScale\0.06\fightDist\720\maxDist\250\aiVsAiAccuracyGraph\colt.accu\aiVsPlayerAccuracyGraph\pistol.accu\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\hipReticleSidePos\0\adsOverlayShader\\adsOverlayShaderLowRes\\adsOverlayReticle\none\adsOverlayWidth\220\adsOverlayHeight\220\gunModel\viewmodel_usa_colt45_pistol\gunModel2\\gunModel3\\gunModel4\\gunModel5\\gunModel6\\gunModel7\\gunModel8\\gunModel9\\gunModel10\\gunModel11\\gunModel12\\gunModel13\\gunModel14\\gunModel15\\gunModel16\\handModel\viewmodel_hands_no_model\worldModel\weapon_usa_colt45_pistol\worldModel2\\worldModel3\\worldModel4\\worldModel5\\worldModel6\\worldModel7\\worldModel8\\worldModel9\\worldModel10\\worldModel11\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gr_1911_mag_in_plr +WEAPONFILE\displayName\WEAPON_COLT45\modeName\\playerAnimType\pistol\altWeapon\\AIOverlayDescription\\weaponType\bullet\weaponClass\pistol\penetrateType\small\impactType\bullet_small\inventoryType\primary\fireType\Single Shot\clipType\bottom\twoHanded\0\rifleBullet\0\armorPiercing\0\boltAction\0\aimDownSight\1\rechamberWhileAds\1\noADSAutoReload\0\noPartialReload\0\segmentedReload\0\adsFire\0\noAdsWhenMagEmpty\0\avoidDropCleanup\0\enhanced\0\bayonet\0\cancelAutoHolsterWhenEmpty\0\suppressAmmoReserveDisplay\0\laserSightDuringNightvision\0\blocksProne\0\silenced\0\mountableWeapon\0\autoAimRange\500\aimAssistRange\3200\aimAssistRangeAds\3200\enemyCrosshairRange\320\crosshairColorChange\1\moveSpeedScale\1\adsMoveSpeedScale\1.5\sprintDurationScale\1.2\gunMaxPitch\2\gunMaxYaw\8\lowAmmoWarningThreshold\0.33\ammoName\colt\maxAmmo\80\startAmmo\40\clipName\colt\clipSize\8\shotCount\1\dropAmmoMin\32\dropAmmoMax\48\reloadAmmoAdd\0\reloadStartAdd\0\damage\20\minDamage\20\meleeDamage\150\maxDamageRange\425\minDamageRange\1000\playerDamage\50\locNone\1\locHelmet\3.5\locHead\3.5\locNeck\3.5\locTorsoUpper\1.25\locTorsoLower\1.1\locRightArmUpper\0.85\locRightArmLower\0.6\locRightHand\0.35\locLeftArmUpper\0.85\locLeftArmLower\0.6\locLeftHand\0.35\locRightLegUpper\0.85\locRightLegLower\0.6\locRightFoot\0.35\locLeftLegUpper\0.85\locLeftLegLower\0.6\locLeftFoot\0.35\locGun\0\fireTime\0.075\fireDelay\0\meleeTime\0.5\meleeChargeTime\1\meleeDelay\0.05\meleeChargeDelay\0.15\reloadTime\1.9\reloadEmptyTime\2.65\reloadEmptyAddTime\0\reloadStartTime\0\reloadEndTime\0\reloadAddTime\1.4\reloadStartAddTime\1.65\rechamberTime\0.05\rechamberBoltTime\0\dropTime\0.3\raiseTime\0.4\altDropTime\0\altRaiseTime\0\quickDropTime\0.25\quickRaiseTime\0.25\firstRaiseTime\0.83\emptyDropTime\0.25\emptyRaiseTime\0.35\sprintInTime\0.3\sprintLoopTime\0.6\sprintOutTime\0.3\deployTime\0.5\breakdownTime\0.5\nightVisionWearTime\0.5\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0.5\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\standMoveF\0\standMoveR\2.5\standMoveU\-2.5\standRotP\0\standRotY\0\standRotR\0\standMoveMinSpeed\0\standRotMinSpeed\0\posMoveRate\10\posRotRate\10\sprintOfsF\3\sprintOfsR\-4\sprintOfsU\-5\sprintRotP\5\sprintRotY\0\sprintRotR\5\sprintBobH\6\sprintBobV\8\sprintScale\0.9\duckedSprintOfsF\-3\duckedSprintOfsR\-5\duckedSprintOfsU\-5\duckedSprintRotP\0\duckedSprintRotY\0\duckedSprintRotR\0\duckedSprintBobH\1\duckedSprintBobV\1\duckedSprintScale\1\duckedMoveF\0\duckedMoveR\3\duckedMoveU\-3\duckedRotP\0\duckedRotY\0\duckedRotR\0\duckedOfsF\-0.8\duckedOfsR\1.2\duckedOfsU\-1\duckedMoveMinSpeed\0\duckedRotMinSpeed\0\proneMoveF\-65\proneMoveR\25\proneMoveU\-110\proneRotP\0\proneRotY\300\proneRotR\-165\proneOfsF\1.2\proneOfsR\3\proneOfsU\0\posProneMoveRate\8\posProneRotRate\8\proneMoveMinSpeed\0\proneRotMinSpeed\0\hipIdleAmount\32\adsIdleAmount\25\hipIdleSpeed\1.2\adsIdleSpeed\0.93\idleCrouchFactor\0.8\idleProneFactor\0.4\adsSpread\0.2\adsAimPitch\0.2\adsTransInTime\0.245\adsTransOutTime\0.25\adsTransBlendTime\0.1\adsReloadTransTime\0.2\adsCrosshairInFrac\0.9\adsCrosshairOutFrac\0.7\adsZoomFov\60\adsZoomInFrac\0.75\adsZoomOutFrac\0.7\adsBobFactor\0.5\adsViewBobMult\0.3\adsViewErrorMin\0\adsViewErrorMax\0\hipSpreadStandMin\3\hipSpreadDuckedMin\2.5\hipSpreadProneMin\2\hipSpreadMax\6\hipSpreadDuckedMax\5\hipSpreadProneMax\4\hipSpreadFireAdd\1\hipSpreadTurnAdd\0\hipSpreadMoveAdd\4.5\hipSpreadDecayRate\4\hipSpreadDuckedDecay\1\hipSpreadProneDecay\1\hipGunKickReducedKickBullets\0\hipGunKickReducedKickPercent\100\hipGunKickPitchMin\-30\hipGunKickPitchMax\-35\hipGunKickYawMin\-2\hipGunKickYawMax\18\hipGunKickAccel\1000\hipGunKickSpeedMax\1200\hipGunKickSpeedDecay\100\hipGunKickStaticDecay\2\adsGunKickReducedKickBullets\0\adsGunKickReducedKickPercent\0\adsGunKickPitchMin\-35\adsGunKickPitchMax\-40\adsGunKickYawMin\0\adsGunKickYawMax\0\adsGunKickAccel\825\adsGunKickSpeedMax\2000\adsGunKickSpeedDecay\25\adsGunKickStaticDecay\100\hipViewKickPitchMin\40\hipViewKickPitchMax\45\hipViewKickYawMin\25\hipViewKickYawMax\-25\hipViewKickCenterSpeed\1200\adsViewKickPitchMin\40\adsViewKickPitchMax\55\adsViewKickYawMin\25\adsViewKickYawMax\-25\adsViewKickCenterSpeed\1300\swayMaxAngle\5\swayLerpSpeed\5\swayPitchScale\2\swayYawScale\0.25\swayHorizScale\0.16\swayVertScale\0.35\swayShellShockScale\5\adsSwayMaxAngle\6\adsSwayLerpSpeed\7\adsSwayPitchScale\0.06\adsSwayYawScale\0.045\adsSwayHorizScale\0.07\adsSwayVertScale\0.06\fightDist\720\maxDist\250\aiVsAiAccuracyGraph\colt.accu\aiVsPlayerAccuracyGraph\pistol.accu\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\hipReticleSidePos\0\adsOverlayShader\\adsOverlayShaderLowRes\\adsOverlayReticle\none\adsOverlayWidth\220\adsOverlayHeight\220\gunModel\viewmodel_zombie_colt45_pistol\gunModel2\\gunModel3\\gunModel4\\gunModel5\\gunModel6\\gunModel7\\gunModel8\\gunModel9\\gunModel10\\gunModel11\\gunModel12\\gunModel13\\gunModel14\\gunModel15\\gunModel16\\handModel\viewmodel_hands_no_model\worldModel\weapon_zombie_colt45_pistol\worldModel2\\worldModel3\\worldModel4\\worldModel5\\worldModel6\\worldModel7\\worldModel8\\worldModel9\\worldModel10\\worldModel11\\worldModel12\\worldModel13\\worldModel14\\worldModel15\\worldModel16\\worldClipModel\\knifeModel\viewmodel_usa_kbar_knife\worldKnifeModel\weapon_usa_kbar_knife\idleAnim\viewmodel_colt45_idle\emptyIdleAnim\viewmodel_colt45_idle_empty\fireAnim\viewmodel_colt45_fire\lastShotAnim\viewmodel_colt45_lastshot\rechamberAnim\\meleeAnim\viewmodel_knife_slash\meleeChargeAnim\viewmodel_knife_stick\reloadAnim\viewmodel_colt45_reload_notempty\reloadEmptyAnim\viewmodel_colt45_reload\reloadStartAnim\\reloadEndAnim\\raiseAnim\viewmodel_colt45_pullout\dropAnim\viewmodel_colt45_putaway\firstRaiseAnim\viewmodel_colt45_pullout\altRaiseAnim\viewmodel_colt45_pullout\altDropAnim\viewmodel_colt45_putaway\quickRaiseAnim\viewmodel_colt45_pullout_fast\quickDropAnim\viewmodel_colt45_putaway_fast\emptyRaiseAnim\viewmodel_colt45_pullout_empty\emptyDropAnim\viewmodel_colt45_putaway_empty\sprintInAnim\\sprintLoopAnim\\sprintOutAnim\\nightVisionWearAnim\\nightVisionRemoveAnim\\adsFireAnim\viewmodel_colt45_ads_fire\adsLastShotAnim\viewmodel_colt45_lastshot\adsRechamberAnim\\adsUpAnim\viewmodel_colt45_ads_up\adsDownAnim\viewmodel_colt45_ads_down\deployAnim\\breakdownAnim\\viewFlashEffect\weapon/muzzleflashes/pistolflash_view\worldFlashEffect\weapon/muzzleflashes/pistolflash\viewShellEjectEffect\weapon/shellejects/pistol_view\worldShellEjectEffect\weapon/shellejects/pistol\viewLastShotEjectEffect\\worldLastShotEjectEffect\\worldClipDropEffect\\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup_plr\ammoPickupSound\ammo_pickup\ammoPickupSoundPlayer\ammo_pickup_plr\breakdownSound\\breakdownSoundPlayer\\deploySound\\deploySoundPlayer\\finishDeploySound\\finishDeploySoundPlayer\\fireSound\weap_colt_fire\fireSoundPlayer\weap_colt_fire_plr\lastShotSound\weap_colt_fire\lastShotSoundPlayer\weap_colt_fire_plr\emptyFireSound\dryfire_pistol\emptyFireSoundPlayer\dryfire_pistol_plr\crackSound\\whizbySound\\meleeSwipeSound\melee_swing_small\meleeSwipeSoundPlayer\melee_swing_small_plr\meleeHitSound\melee_hit\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\gr_pistol_reload_notempty_3p\reloadSoundPlayer\gear_player\reloadEmptySound\gr_pistol_reload_empty_3p\reloadEmptySoundPlayer\gear_player\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\weap_raise\firstRaiseSoundPlayer\weap_raise_plr\putawaySound\weap_putaway\putawaySoundPlayer\weap_putaway_plr\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\standMountedWeapdef\\crouchMountedWeapdef\\proneMountedWeapdef\\mountedModel\\hudIcon\hud_icon_colt\killIcon\hud_icon_colt\dpadIcon\\ammoCounterIcon\\hudIconRatio\1:1\killIconRatio\1:1\dpadIconRatio\4:1\ammoCounterIconRatio\4:1\ammoCounterClip\Magazine\flipKillIcon\1\fireRumble\defaultweapon_fire\meleeImpactRumble\defaultweapon_melee\adsDofStart\0\adsDofEnd\9\hideTags\\notetrackSoundMap\gr_1911_mag_in_plr gr_1911_mag_in_plr gr_1911_mag_out_plr gr_1911_mag_out_plr gr_1911_slide_forward_plr gr_1911_slide_forward_plr gr_1911_futz_plr gr_1911_futz_plr knife_stab_plr knife_stab_plr knife_pull_plr knife_pull_plr -Knife_slash_plr Knife_slash_plr \ No newline at end of file +Knife_slash_plr Knife_slash_plr +bowie_swing bowie_swing +bowie_stab bowie_stab +bowie_pull bowie_pull \ No newline at end of file diff --git a/raw/weapons/sp/zombie_colt_upgraded b/raw/weapons/sp/zombie_colt_upgraded new file mode 100644 index 000000000..f6bf608ef --- /dev/null +++ b/raw/weapons/sp/zombie_colt_upgraded @@ -0,0 +1,10 @@ +WEAPONFILE\weaponType\projectile\weaponClass\pistol\impactType\rifle_grenade\guidedMissileType\None\inventoryType\primary\maxSteeringAccel\3000\displayName\PATCH_COLT45_UPGRADED\AIOverlayDescription\\modeName\\playerAnimType\rocketlauncher\gunModel\viewmodel_zombie_colt45_pistol_up\gunModel2\\gunModel3\\gunModel4\\gunModel5\\gunModel6\\gunModel7\\gunModel8\\gunModel9\\gunModel10\\gunModel11\\gunModel12\\gunModel13\\gunModel14\\gunModel15\\gunModel16\\handModel\viewmodel_hands_no_model\isHandModelOverridable\1\idleAnim\viewmodel_colt45_idle\emptyIdleAnim\viewmodel_colt45_idle_empty\fireAnim\viewmodel_colt45_fire\lastShotAnim\viewmodel_colt45_lastshot\meleeAnim\viewmodel_knife_slash\meleeChargeAnim\viewmodel_knife_stick\reloadAnim\viewmodel_colt45_reload_notempty\raiseAnim\viewmodel_colt45_pullout\dropAnim\viewmodel_colt45_putaway\firstRaiseAnim\viewmodel_colt45_pullout\altRaiseAnim\viewmodel_colt45_pullout\altDropAnim\viewmodel_colt45_putaway\quickRaiseAnim\viewmodel_colt45_pullout_fast\quickDropAnim\viewmodel_colt45_putaway_fast\emptyRaiseAnim\viewmodel_colt45_pullout_empty\emptyDropAnim\viewmodel_colt45_putaway_empty\sprintInAnim\\sprintLoopAnim\\sprintOutAnim\\nightVisionWearAnim\\nightVisionRemoveAnim\\adsFireAnim\viewmodel_colt45_ads_fire\adsLastShotAnim\viewmodel_colt45_lastshot\adsUpAnim\viewmodel_colt45_ads_up\adsDownAnim\viewmodel_colt45_ads_down\moveSpeedScale\1\adsMoveSpeedScale\1\sprintDurationScale\1\lowAmmoWarningThreshold\0.33\damage\1000\meleeDamage\150\fireDelay\0\meleeDelay\0.05\meleeChargeDelay\0.15\fireTime\0.8\meleeTime\0.5\meleeChargeTime\1\reloadTime\1.9\reloadShowRocketTime\0\reloadAddTime\1.4\dropTime\0.3\raiseTime\0.5\altDropTime\0\altRaiseTime\0\quickDropTime\0.25\quickRaiseTime\0.3\firstRaiseTime\0.83\emptyDropTime\0.25\emptyRaiseTime\0.4\sprintInTime\0.3\sprintLoopTime\0.6\sprintOutTime\0.3\nightVisionWearTime\0\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\clipOnly\0\adsTransInTime\0.3\adsTransOutTime\0.6\adsZoomFov\65\adsZoomGunFov\40\adsZoomInFrac\0.5\adsZoomOutFrac\0.1\adsOverlayShader\\adsOverlayReticle\none\adsOverlayInterface\none\adsOverlayWidth\220\adsOverlayHeight\220\adsBobFactor\1\adsViewBobMult\0\hipSpreadStandMin\4\hipSpreadDuckedMin\3\hipSpreadProneMin\2\hipSpreadMax\10\hipSpreadDuckedMax\10\hipSpreadProneMax\10\hipSpreadDecayRate\1.5\hipSpreadFireAdd\0.25\hipSpreadTurnAdd\0\hipSpreadMoveAdd\0\hipSpreadDuckedDecay\1.375\hipSpreadProneDecay\1.6\hipReticleSidePos\0\adsSpread\0\adsIdleAmount\25\hipIdleAmount\80\hipIdleSpeed\1\adsIdleSpeed\1\idleCrouchFactor\0.5\idleProneFactor\0.15\gunMaxPitch\30\gunMaxYaw\30\adsAimPitch\0\adsCrosshairInFrac\1\adsCrosshairOutFrac\0.2\adsReloadTransTime\0.6\adsGunKickPitchMin\-30\adsGunKickPitchMax\-20\adsGunKickYawMin\-17\adsGunKickYawMax\17\adsGunKickAccel\250\adsGunKickSpeedMax\1000\adsGunKickSpeedDecay\10\adsGunKickStaticDecay\1\adsViewKickPitchMin\20\adsViewKickPitchMax\95\adsViewKickYawMin\-10\adsViewKickYawMax\30\adsViewKickCenterSpeed\2000\hipGunKickPitchMin\-5\hipGunKickPitchMax\-3\hipGunKickYawMin\-15\hipGunKickYawMax\15\hipGunKickAccel\250\hipGunKickSpeedMax\500\hipGunKickSpeedDecay\15\hipGunKickStaticDecay\1\hipViewKickPitchMin\20\hipViewKickPitchMax\40\hipViewKickYawMin\-15\hipViewKickYawMax\15\hipViewKickCenterSpeed\2000\swayMaxAngle\30\swayLerpSpeed\6\swayPitchScale\0.1\swayYawScale\0.1\swayHorizScale\0.1\swayVertScale\0.1\swayShellShockScale\5\adsSwayMaxAngle\30\adsSwayLerpSpeed\6\adsSwayPitchScale\0.1\adsSwayYawScale\0.1\adsSwayHorizScale\0.1\adsSwayVertScale\0.1\hudIcon\hud_icon_colt\killIcon\hud_icon_colt\dpadIcon\\ammoCounterIcon\\hudIconRatio\1:1\killIconRatio\1:1\dpadIconRatio\4:1\ammoCounterIconRatio\4:1\ammoCounterClip\Magazine\flipKillIcon\1\worldModel\weapon_zombie_colt45_pistol_up\worldModel2\\worldModel3\\worldModel4\\worldModel5\\worldModel6\\worldModel7\\worldModel8\\worldModel9\\worldModel10\\worldModel11\\worldModel12\\worldModel13\\worldModel14\\worldModel15\\worldModel16\\worldClipModel\\rocketModel\\knifeModel\viewmodel_usa_kbar_knife\worldKnifeModel\weapon_usa_kbar_knife\ammoName\colt_upgraded\maxAmmo\40\startAmmo\40\clipName\colt_upgraded\clipSize\6\dropAmmoMin\0\dropAmmoMax\0\viewFlashEffect\\worldFlashEffect\\shellEjectEffect\\lastShotEjectEffect\\worldClipDropEffect\\pickupSound\\pickupSoundPlayer\\ammoPickupSound\\ammoPickupSoundPlayer\\projectileSound\\fireSound\\fireSoundPlayer\weap_m1gren_fire_plr\lastShotSound\\lastShotSoundPlayer\weap_m1gren_fire_plr\emptyFireSound\dryfire_rifle\emptyFireSoundPlayer\dryfire_rifle_plr\meleeSwipeSound\melee_swing\meleeSwipeSoundPlayer\melee_swing_plr\rechamberSound\\rechamberSoundPlayer\\reloadSound\\reloadSoundPlayer\\reloadEmptySound\\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\weap_raise\firstRaiseSoundPlayer\weap_raise_plr\putawaySound\weap_putaway\putawaySoundPlayer\weap_putaway_plr\bounceSound\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\enemyCrosshairRange\1000\crosshairColorChange\1\altWeapon\\boltAction\0\armorPiercing\1\aimDownSight\1\rechamberWhileAds\1\noADSAutoReload\0\adsViewErrorMin\0\adsViewErrorMax\0\adsFire\0\noAdsWhenMagEmpty\0\avoidDropCleanup\0\cancelAutoHolsterWhenEmpty\0\suppressAmmoReserveDisplay\0\blocksProne\0\noPartialReload\0\reloadAmmoAdd\0\autoAimRange\0\aimAssistRange\1000\aimAssistRangeAds\1000\fightDist\720\maxDist\1400\aiVsAiAccuracyGraph\\aiVsPlayerAccuracyGraph\\sprintOfsF\3\sprintOfsR\-4\sprintOfsU\-5\sprintRotP\5\sprintRotY\0\sprintRotR\5\sprintBobH\6\sprintBobV\8\sprintScale\0.9\standMoveF\0\standMoveR\1\standMoveU\-1.5\standRotP\0\standRotY\0\standRotR\0\duckedSprintOfsF\0\duckedSprintOfsR\0\duckedSprintOfsU\0\duckedSprintRotP\0\duckedSprintRotY\0\duckedSprintRotR\0\duckedSprintBobH\1\duckedSprintBobV\1\duckedSprintScale\1\duckedOfsF\-2\duckedOfsR\2\duckedOfsU\-0.2\duckedMoveF\0\duckedMoveR\1\duckedMoveU\-1.5\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-6\proneOfsR\3.5\proneOfsU\0.8\proneMoveF\0\proneMoveR\1\proneMoveU\-1.5\proneRotP\0\proneRotY\0\proneRotR\0\posMoveRate\4\posProneMoveRate\10\standMoveMinSpeed\110\duckedMoveMinSpeed\60\proneMoveMinSpeed\0\posRotRate\5\posProneRotRate\10\standRotMinSpeed\110\duckedRotMinSpeed\60\proneRotMinSpeed\0\explosionRadius\200\explosionInnerDamage\1200\explosionOuterDamage\75\damageConeAngle\180\projectileSpeed\2300\projectileSpeedUp\50\projectileActivateDist\0\projectileLifetime\3\projectileModel\projectile_usa_m9a1_riflegrenade\projExplosionType\grenade\projExplosionEffect\explosions/default_explosion\projExplosionEffectForceNormalUp\0\projExplosionSound\\projDudEffect\\projDudSound\\projImpactExplode\1\canUseInVehicle\0\projTrailEffect\weapon/grenade/fx_trail_rifle_grenade\projectileDLight\200\projectileRed\0.75\projectileGreen\0.3\projectileBlue\0\projIgnitionDelay\0\projIgnitionEffect\\projIgnitionSound\\destabilizationRateTime\0.4\destabilizationCurvatureMax\5\destabilizeDistance\750\parallelDefaultBounce\0.5\parallelBarkBounce\0.5\parallelBrickBounce\0.5\parallelCarpetBounce\0.5\parallelClothBounce\0.3\parallelConcreteBounce\0.6\parallelDirtBounce\0.45\parallelFleshBounce\0.2\parallelFoliageBounce\0.05\parallelGlassBounce\0.4\parallelGrassBounce\0.35\parallelGravelBounce\0.5\parallelIceBounce\0.6\parallelMetalBounce\0.6\parallelMudBounce\0.2\parallelPaperBounce\0.2\parallelPlasterBounce\0.5\parallelRockBounce\0.6\parallelSandBounce\0.3\parallelSnowBounce\0.2\parallelWaterBounce\0.2\parallelWoodBounce\0.6\parallelAsphaltBounce\0.6\parallelCeramicBounce\0.5\parallelPlasticBounce\0.5\parallelRubberBounce\0.5\parallelCushionBounce\0.5\parallelFruitBounce\0.5\parallelPaintedMetalBounce\0.5\perpendicularDefaultBounce\0.25\perpendicularBarkBounce\0.25\perpendicularBrickBounce\0.25\perpendicularCarpetBounce\0.25\perpendicularClothBounce\0.2\perpendicularConcreteBounce\0.25\perpendicularDirtBounce\0.25\perpendicularFleshBounce\0.2\perpendicularFoliageBounce\0.05\perpendicularGlassBounce\0.2\perpendicularGrassBounce\0.15\perpendicularGravelBounce\0.25\perpendicularIceBounce\0.3\perpendicularMetalBounce\0.25\perpendicularMudBounce\0.1\perpendicularPaperBounce\0.2\perpendicularPlasterBounce\0.25\perpendicularRockBounce\0.25\perpendicularSandBounce\0.1\perpendicularSnowBounce\0.1\perpendicularWaterBounce\0.2\perpendicularWoodBounce\0.25\perpendicularAsphaltBounce\0.25\perpendicularCeramicBounce\0.5\perpendicularPlasticBounce\0.5\perpendicularRubberBounce\0.5\perpendicularCushionBounce\0.5\perpendicularFruitBounce\0.5\perpendicularPaintedMetalBounce\0.5\fireRumble\damage_heavy\meleeImpactRumble\defaultweapon_melee\adsDofStart\0\adsDofEnd\9\requireLockonToFire\0\hideTags\\notetrackSoundMap\gr_1911_mag_in_plr gr_1911_mag_in_plr +gr_1911_mag_out_plr gr_1911_mag_out_plr +gr_1911_slide_forward_plr gr_1911_slide_forward_plr +gr_1911_futz_plr gr_1911_futz_plr +knife_stab_plr knife_stab_plr +knife_pull_plr knife_pull_plr +Knife_slash_plr Knife_slash_plr +bowie_swing bowie_swing +bowie_stab bowie_stab +bowie_pull bowie_pull diff --git a/raw/weapons/sp/zombie_cymbal_monkey b/raw/weapons/sp/zombie_cymbal_monkey new file mode 100644 index 000000000..b860804f8 --- /dev/null +++ b/raw/weapons/sp/zombie_cymbal_monkey @@ -0,0 +1,15 @@ +WEAPONFILE\weaponType\grenade\weaponClass\grenade\offhandClass\Smoke Grenade\impactType\grenade_explode\inventoryType\offhand\displayName\PATCH_ZOMBIE_MONKEY\modeName\\playerAnimType\grenade\AIOverlayDescription\\gunModel\viewmodel_zombie_cymbal_monkey\handModel\viewmodel_hands_no_model\isHandModelOverridable\1\idleAnim\viewmodel_zombie_monkeybomb_idle\emptyIdleAnim\viewmodel_zombie_monkeybomb_idle\fireAnim\viewmodel_zombie_monkeybomb_throw\holdFireAnim\viewmodel_zombie_monkeybomb_pullpin\lastShotAnim\viewmodel_zombie_monkeybomb_throw\detonateAnim\\meleeAnim\\meleeChargeAnim\\raiseAnim\viewmodel_zombie_monkeybomb_idle\dropAnim\viewmodel_zombie_monkeybomb_idle\firstRaiseAnim\\altRaiseAnim\viewmodel_zombie_monkeybomb_throw\altDropAnim\viewmodel_zombie_monkeybomb_idle\quickRaiseAnim\viewmodel_zombie_monkeybomb_idle\quickDropAnim\viewmodel_zombie_monkeybomb_idle\emptyRaiseAnim\viewmodel_zombie_monkeybomb_idle\emptyDropAnim\viewmodel_zombie_monkeybomb_idle\sprintInAnim\\sprintLoopAnim\\sprintOutAnim\\nightVisionWearAnim\\nightVisionRemoveAnim\\autoAimRange\0\aimAssistRange\750\aimAssistRangeAds\750\moveSpeedScale\1\sprintScale\0.9\sprintDurationScale\1\lowAmmoWarningThreshold\0.33\damage\0\meleeDamage\135\fireDelay\0.15\meleeDelay\0.1\meleeChargeDelay\0\fireTime\0.7\holdFireTime\1.9\detonateTime\0.2\detonateDelay\0.1\meleeTime\0.66\meleeChargeTime\0\reloadTime\1.5\dropTime\0\raiseTime\0.25\altDropTime\0\altRaiseTime\0.05\quickDropTime\0\quickRaiseTime\0.5\firstRaiseTime\0.5\emptyDropTime\0\emptyRaiseTime\0.5\sprintInTime\0.08\sprintLoopTime\0.5\sprintOutTime\0.08\nightVisionWearTime\0.5\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0.5\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\fuseTime\8\aiFuseTime\4\stickiness\Don't stick\hasDetonator\0\timedDetonation\1\rotate\0\holdButtonToThrow\0\freezeMovementWhenFiring\0\clipOnly\1\hipIdleAmount\80\hipIdleSpeed\0\idleCrouchFactor\0.5\idleProneFactor\0.15\parallelDefaultBounce\0.5\parallelBarkBounce\0.6\parallelBrickBounce\0.6\parallelCarpetBounce\0.6\parallelClothBounce\0.2\parallelConcreteBounce\0.6\parallelDirtBounce\0.45\parallelFleshBounce\0.2\parallelFoliageBounce\0.05\parallelGlassBounce\0.4\parallelGrassBounce\0.35\parallelGravelBounce\0.5\parallelIceBounce\0.6\parallelMetalBounce\0.6\parallelMudBounce\0.2\parallelPaperBounce\0.2\parallelPlasterBounce\0.5\parallelRockBounce\0.6\parallelSandBounce\0.3\parallelSnowBounce\0.2\parallelWaterBounce\0.2\parallelWoodBounce\0.6\parallelAsphaltBounce\0.6\parallelCeramicBounce\0.5\parallelPlasticBounce\0.5\parallelRubberBounce\0.5\parallelCushionBounce\0.5\parallelFruitBounce\0.5\parallelPaintedMetalBounce\0.5\perpendicularDefaultBounce\0.25\perpendicularBarkBounce\0.25\perpendicularBrickBounce\0.25\perpendicularCarpetBounce\0.25\perpendicularClothBounce\0.2\perpendicularConcreteBounce\0.25\perpendicularDirtBounce\0.225\perpendicularFleshBounce\0.2\perpendicularFoliageBounce\0.05\perpendicularGlassBounce\0.2\perpendicularGrassBounce\0.15\perpendicularGravelBounce\0.25\perpendicularIceBounce\0.3\perpendicularMetalBounce\0.25\perpendicularMudBounce\0.1\perpendicularPaperBounce\0.2\perpendicularPlasterBounce\0.25\perpendicularRockBounce\0.25\perpendicularSandBounce\0.1\perpendicularSnowBounce\0.1\perpendicularWaterBounce\0.2\perpendicularWoodBounce\0.25\perpendicularAsphaltBounce\0.25\perpendicularCeramicBounce\0.5\perpendicularPlasticBounce\0.5\perpendicularRubberBounce\0.5\perpendicularCushionBounce\0.5\perpendicularFruitBounce\0.5\perpendicularPaintedMetalBounce\0.5\swayMaxAngle\30\swayLerpSpeed\6\swayPitchScale\0.1\swayYawScale\0.1\swayHorizScale\0.1\swayVertScale\0.1\swayShellShockScale\5\worldModel\viewmodel_zombie_cymbal_monkey\knifeModel\viewmodel_usa_kbar_knife\worldKnifeModel\weapon_usa_kbar_knife\ammoName\satchel_charge\maxAmmo\3\startAmmo\3\clipName\satchel_charge\clipSize\3\sharedAmmoCapName\PATCH_ZOMBIE_MONKEY\sharedAmmoCap\3\dropAmmoMin\1\dropAmmoMax\1\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup_plr\ammoPickupSound\ammo_pickup\ammoPickupSoundPlayer\ammo_pickup_plr\pullbackSound\\pullbackSoundPlayer\\fireSound\monkey_throw\fireSoundPlayer\monkey_throw\lastShotSound\\lastShotSoundPlayer\\meleeSwipeSound\melee_swing_small\meleeSwipeSoundPlayer\melee_swing_small_plr\reloadSound\\reloadSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\detonateSound\satchel_click\detonateSoundPlayer\satchel_click_plr\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\monkey_raise\firstRaiseSoundPlayer\monkey_raise_plr\putawaySound\weap_putaway\putawaySoundPlayer\weap_putaway_plr\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\bounceSound\monkey_land\emptyFireSound\\emptyFireSoundPlayer\\reticleCenter\\reticleSide\\reticleCenterSize\1\reticleSideSize\16\reticleMinOfs\4\altWeapon\\blocksProne\0\cookOffHold\0\hudIcon\hud_icon_monkey\killIcon\hud_icon_monkey\dpadIcon\hud_icon_monkey\ammoCounterIcon\\hudIconRatio\1:1\killIconRatio\1:1\dpadIconRatio\1:1\ammoCounterIconRatio\1:1\ammoCounterClip\None\flipKillIcon\0\standMoveF\-1\standMoveR\0\standMoveU\-1.5\standRotP\0\standRotY\0\standRotR\0\duckedOfsF\-2\duckedOfsR\1\duckedOfsU\-0.2\duckedMoveF\0\duckedMoveR\1\duckedMoveU\-1.5\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-3\proneOfsR\2\proneOfsU\0.8\proneMoveF\0\proneMoveR\1\proneMoveU\-1.5\proneRotP\0\proneRotY\0\proneRotR\0\posMoveRate\4\posProneMoveRate\10\standMoveMinSpeed\110\duckedMoveMinSpeed\60\proneMoveMinSpeed\0\posRotRate\5\posProneRotRate\10\standRotMinSpeed\110\duckedRotMinSpeed\60\proneRotMinSpeed\0\sprintOfsF\0\sprintOfsR\0\sprintOfsU\0\sprintRotP\0\sprintRotY\0\sprintRotR\0\sprintBobH\6\sprintBobV\8\explosionRadius\100\explosionRadiusMin\0\explosionInnerDamage\5000\explosionOuterDamage\450\damageConeAngle\180\projectileSpeed\800\projectileSpeedUp\100\projectileSpeedForward\0\projectileActivateDist\0\projectileModel\weapon_zombie_monkey_bomb\projExplosionType\grenade\projExplosionEffect\weapon/satchel/fx_explosion_satchel_generic\projExplosionEffectForceNormalUp\0\projExplosionSound\mortar_dirt\projTrailEffect\\projImpactExplode\0\canUseInVehicle\0\noDropsOrRaises\0\tagFx_preparationEffect\\tagFlash_preparationEffect\\adsDofStart\0\adsDofEnd\0\notetrackSoundMap\satchel_detonate_plr satchel_detonate_plr +knife_stab_plr knife_stab_plr +knife_pull_plr knife_pull_plr +Knife_slash_plr Knife_slash_plr +bowie_swing bowie_swing +bowie_stab bowie_stab +bowie_pull bowie_pull +monk_cymb_1 monk_cymb_1 +monk_cymb_2 monk_cymb_2 +monk_cymb_3 monk_cymb_3 +monk_cymb_4 monk_cymb_4 +monk_cymb_5 monk_cymb_5 +monk_turn_key monk_turn_key +monk_push_fez monk_push_fez +monkey_raise_vox_plr monkey_raise_vox_plr \ No newline at end of file diff --git a/raw/weapons/sp/zombie_doublebarrel b/raw/weapons/sp/zombie_doublebarrel index a8510d32e..7ee6fdf4c 100644 --- a/raw/weapons/sp/zombie_doublebarrel +++ b/raw/weapons/sp/zombie_doublebarrel @@ -1,4 +1,4 @@ -WEAPONFILE\displayName\WEAPON_SHOTGUN_DOUBLE_BARRELED\modeName\\playerAnimType\other\altWeapon\\AIOverlayDescription\WEAPON_SHOTGUNNER\weaponType\bullet\weaponClass\spread\penetrateType\medium\impactType\shotgun\inventoryType\primary\fireType\Single Shot\clipType\bottom\twoHanded\1\rifleBullet\0\armorPiercing\0\boltAction\0\aimDownSight\1\rechamberWhileAds\1\noADSAutoReload\0\noPartialReload\0\segmentedReload\0\adsFire\0\noAdsWhenMagEmpty\0\avoidDropCleanup\0\enhanced\0\bayonet\0\cancelAutoHolsterWhenEmpty\0\suppressAmmoReserveDisplay\0\laserSightDuringNightvision\0\blocksProne\0\silenced\0\mountableWeapon\0\autoAimRange\1000\aimAssistRange\3200\aimAssistRangeAds\3200\enemyCrosshairRange\384\crosshairColorChange\1\moveSpeedScale\1\adsMoveSpeedScale\1.2\sprintDurationScale\1\gunMaxPitch\80\gunMaxYaw\15\lowAmmoWarningThreshold\0.5\ammoName\shotgun\maxAmmo\60\startAmmo\60\clipName\doublebarrel\clipSize\2\shotCount\8\dropAmmoMin\15\dropAmmoMax\20\reloadAmmoAdd\0\reloadStartAdd\0\damage\200\minDamage\15\meleeDamage\150\maxDamageRange\256\minDamageRange\800\playerDamage\87\locNone\1\locHelmet\1\locHead\1\locNeck\1\locTorsoUpper\1\locTorsoLower\1\locRightArmUpper\1\locRightArmLower\1\locRightHand\1\locLeftArmUpper\1\locLeftArmLower\1\locLeftHand\1\locRightLegUpper\1\locRightLegLower\1\locRightFoot\1\locLeftLegUpper\1\locLeftLegLower\1\locLeftFoot\1\locGun\0\fireTime\0.283\fireDelay\0\meleeTime\0.5\meleeChargeTime\1\meleeDelay\0.05\meleeChargeDelay\0.15\reloadTime\3\reloadEmptyTime\4\reloadEmptyAddTime\0\reloadStartTime\0.9\reloadEndTime\0.95\reloadAddTime\2.65\reloadStartAddTime\0\rechamberTime\0.8\rechamberBoltTime\0.25\dropTime\0.38\raiseTime\0.6\altDropTime\0\altRaiseTime\0\quickDropTime\0.25\quickRaiseTime\0.25\firstRaiseTime\0.6\emptyDropTime\0.38\emptyRaiseTime\0.44\sprintInTime\0.3\sprintLoopTime\0.7\sprintOutTime\0.3\deployTime\0.5\breakdownTime\0.5\nightVisionWearTime\0.5\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0.5\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\standMoveF\0\standMoveR\0.7\standMoveU\-1\standRotP\0\standRotY\0\standRotR\0\standMoveMinSpeed\80\standRotMinSpeed\80\posMoveRate\6\posRotRate\8\sprintOfsF\2\sprintOfsR\-8\sprintOfsU\-1\sprintRotP\8\sprintRotY\55\sprintRotR\-25\sprintBobH\10\sprintBobV\5\sprintScale\0.9\duckedSprintOfsF\-3\duckedSprintOfsR\-5\duckedSprintOfsU\-5\duckedSprintRotP\0\duckedSprintRotY\0\duckedSprintRotR\0\duckedSprintBobH\1\duckedSprintBobV\1\duckedSprintScale\1\duckedMoveF\0\duckedMoveR\0.5\duckedMoveU\-1\duckedRotP\0\duckedRotY\0\duckedRotR\0\duckedOfsF\-0.1\duckedOfsR\1\duckedOfsU\-0.2\duckedMoveMinSpeed\20\duckedRotMinSpeed\20\proneMoveF\-100\proneMoveR\-75\proneMoveU\-105\proneRotP\0\proneRotY\220\proneRotR\-300\proneOfsF\-0.5\proneOfsR\2\proneOfsU\0.8\posProneMoveRate\25\posProneRotRate\30\proneMoveMinSpeed\0\proneRotMinSpeed\0\hipIdleAmount\30\adsIdleAmount\2\hipIdleSpeed\1\adsIdleSpeed\0.8\idleCrouchFactor\0.8\idleProneFactor\0.4\adsSpread\5.5\adsAimPitch\-0.1\adsTransInTime\0.24\adsTransOutTime\0.29\adsTransBlendTime\0.1\adsReloadTransTime\0.3\adsCrosshairInFrac\0.8\adsCrosshairOutFrac\0.65\adsZoomFov\55\adsZoomInFrac\0.5\adsZoomOutFrac\0.75\adsBobFactor\0.5\adsViewBobMult\0.25\adsViewErrorMin\0\adsViewErrorMax\0\hipSpreadStandMin\4\hipSpreadDuckedMin\4\hipSpreadProneMin\4\hipSpreadMax\4\hipSpreadDuckedMax\4\hipSpreadProneMax\4\hipSpreadFireAdd\0\hipSpreadTurnAdd\0\hipSpreadMoveAdd\0.1\hipSpreadDecayRate\5\hipSpreadDuckedDecay\1\hipSpreadProneDecay\1\hipGunKickReducedKickBullets\0\hipGunKickReducedKickPercent\0\hipGunKickPitchMin\50\hipGunKickPitchMax\60\hipGunKickYawMin\-30\hipGunKickYawMax\30\hipGunKickAccel\1000\hipGunKickSpeedMax\1200\hipGunKickSpeedDecay\100\hipGunKickStaticDecay\2\adsGunKickReducedKickBullets\0\adsGunKickReducedKickPercent\0\adsGunKickPitchMin\25\adsGunKickPitchMax\35\adsGunKickYawMin\-25\adsGunKickYawMax\25\adsGunKickAccel\260\adsGunKickSpeedMax\600\adsGunKickSpeedDecay\50\adsGunKickStaticDecay\10\hipViewKickPitchMin\85\hipViewKickPitchMax\100\hipViewKickYawMin\-45\hipViewKickYawMax\45\hipViewKickCenterSpeed\1000\adsViewKickPitchMin\85\adsViewKickPitchMax\100\adsViewKickYawMin\-45\adsViewKickYawMax\45\adsViewKickCenterSpeed\1000\swayMaxAngle\10\swayLerpSpeed\5\swayPitchScale\0.1\swayYawScale\0.1\swayHorizScale\0.05\swayVertScale\0.1\swayShellShockScale\5\adsSwayMaxAngle\8\adsSwayLerpSpeed\6\adsSwayPitchScale\0.1\adsSwayYawScale\0.1\adsSwayHorizScale\0.04\adsSwayVertScale\0.12\fightDist\720\maxDist\680\aiVsAiAccuracyGraph\m1garand.accu\aiVsPlayerAccuracyGraph\pistol.accu\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\hipReticleSidePos\0\adsOverlayShader\\adsOverlayShaderLowRes\\adsOverlayReticle\none\adsOverlayWidth\220\adsOverlayHeight\220\gunModel\viewmodel_zombie_db_shotgun\gunModel2\\gunModel3\\gunModel4\\gunModel5\\gunModel6\\gunModel7\\gunModel8\\gunModel9\\gunModel10\\gunModel11\\gunModel12\\gunModel13\\gunModel14\\gunModel15\\gunModel16\\handModel\viewmodel_hands_no_model\worldModel\weapon_zombie_db_shotgun\worldModel2\\worldModel3\\worldModel4\\worldModel5\\worldModel6\\worldModel7\\worldModel8\\worldModel9\\worldModel10\\worldModel11\\worldModel12\\worldModel13\\worldModel14\\worldModel15\\worldModel16\\worldClipModel\\knifeModel\viewmodel_usa_kbar_knife\worldKnifeModel\weapon_usa_kbar_knife\idleAnim\viewmodel_double_barrel_shotgun_idle\emptyIdleAnim\viewmodel_double_barrel_shotgun_idle\fireAnim\viewmodel_double_barrel_shotgun_fire\lastShotAnim\viewmodel_double_barrel_shotgun_fire\rechamberAnim\\meleeAnim\viewmodel_knife_slash\meleeChargeAnim\viewmodel_knife_stick\reloadAnim\viewmodel_double_barrel_shotgun_partial_reload\reloadEmptyAnim\viewmodel_double_barrel_shotgun_reload\reloadStartAnim\\reloadEndAnim\\raiseAnim\viewmodel_double_barrel_shotgun_pullout\dropAnim\viewmodel_double_barrel_shotgun_putaway\firstRaiseAnim\viewmodel_double_barrel_shotgun_pullout\altRaiseAnim\viewmodel_double_barrel_shotgun_pullout\altDropAnim\viewmodel_double_barrel_shotgun_putaway\quickRaiseAnim\viewmodel_double_barrel_shotgun_pullout\quickDropAnim\viewmodel_double_barrel_shotgun_putaway\emptyRaiseAnim\viewmodel_double_barrel_shotgun_pullout\emptyDropAnim\viewmodel_double_barrel_shotgun_putaway\sprintInAnim\\sprintLoopAnim\\sprintOutAnim\\nightVisionWearAnim\\nightVisionRemoveAnim\\adsFireAnim\viewmodel_double_barrel_shotgun_ADS_fire\adsLastShotAnim\viewmodel_double_barrel_shotgun_ADS_fire\adsRechamberAnim\\adsUpAnim\viewmodel_double_barrel_shotgun_ADS_up\adsDownAnim\viewmodel_double_barrel_shotgun_ADS_down\deployAnim\\breakdownAnim\\viewFlashEffect\weapon/muzzleflashes/shotgunflash\worldFlashEffect\weapon/muzzleflashes/shotgunflash\viewShellEjectEffect\weapon/shellejects/shotgun_view\worldShellEjectEffect\weapon/shellejects/shotgun\viewLastShotEjectEffect\\worldLastShotEjectEffect\\worldClipDropEffect\\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup_plr\ammoPickupSound\ammo_pickup\ammoPickupSoundPlayer\ammo_pickup_plr\breakdownSound\\breakdownSoundPlayer\\deploySound\\deploySoundPlayer\\finishDeploySound\\finishDeploySoundPlayer\\fireSound\weap_shotgun_fire_pump\fireSoundPlayer\weap_dbshot_fire_plr\lastShotSound\weap_shotgun_fire_pump\lastShotSoundPlayer\weap_dbshot_fire_plr\emptyFireSound\dryfire_rifle\emptyFireSoundPlayer\dryfire_rifle_plr\crackSound\\whizbySound\\meleeSwipeSound\melee_swing\meleeSwipeSoundPlayer\melee_swing_plr\meleeHitSound\melee_hit\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\\reloadSoundPlayer\\reloadEmptySound\\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\weap_raise\firstRaiseSoundPlayer\weap_raise_plr\putawaySound\weap_putaway\putawaySoundPlayer\weap_putaway_plr\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\standMountedWeapdef\\crouchMountedWeapdef\\proneMountedWeapdef\\mountedModel\\hudIcon\hud_icon_double_barrel\killIcon\hud_icon_double_barrel\dpadIcon\\ammoCounterIcon\\hudIconRatio\4:1\killIconRatio\4:1\dpadIconRatio\4:1\ammoCounterIconRatio\4:1\ammoCounterClip\Shotgun\flipKillIcon\1\fireRumble\defaultweapon_fire\meleeImpactRumble\defaultweapon_melee\adsDofStart\0\adsDofEnd\11\hideTags\\notetrackSoundMap\gr_dbshot_click_plr gr_dbshot_click_plr +WEAPONFILE\displayName\WEAPON_SHOTGUN_DOUBLE_BARRELED\modeName\\playerAnimType\other\altWeapon\\AIOverlayDescription\WEAPON_SHOTGUNNER\weaponType\bullet\weaponClass\spread\penetrateType\medium\impactType\shotgun\inventoryType\primary\fireType\Single Shot\clipType\bottom\twoHanded\1\rifleBullet\0\armorPiercing\0\boltAction\0\aimDownSight\1\rechamberWhileAds\1\noADSAutoReload\0\noPartialReload\0\segmentedReload\0\adsFire\0\noAdsWhenMagEmpty\0\avoidDropCleanup\0\enhanced\0\bayonet\0\cancelAutoHolsterWhenEmpty\0\suppressAmmoReserveDisplay\0\laserSightDuringNightvision\0\blocksProne\0\silenced\0\mountableWeapon\0\autoAimRange\1000\aimAssistRange\3200\aimAssistRangeAds\3200\enemyCrosshairRange\384\crosshairColorChange\1\moveSpeedScale\1\adsMoveSpeedScale\1.2\sprintDurationScale\1\gunMaxPitch\80\gunMaxYaw\15\lowAmmoWarningThreshold\0.5\ammoName\doublebarrel\maxAmmo\60\startAmmo\60\clipName\doublebarrel\clipSize\2\shotCount\8\dropAmmoMin\15\dropAmmoMax\20\reloadAmmoAdd\0\reloadStartAdd\0\damage\200\minDamage\15\meleeDamage\150\maxDamageRange\256\minDamageRange\800\playerDamage\87\locNone\1\locHelmet\1\locHead\1\locNeck\1\locTorsoUpper\1\locTorsoLower\1\locRightArmUpper\1\locRightArmLower\1\locRightHand\1\locLeftArmUpper\1\locLeftArmLower\1\locLeftHand\1\locRightLegUpper\1\locRightLegLower\1\locRightFoot\1\locLeftLegUpper\1\locLeftLegLower\1\locLeftFoot\1\locGun\0\fireTime\0.283\fireDelay\0\meleeTime\0.5\meleeChargeTime\1\meleeDelay\0.05\meleeChargeDelay\0.15\reloadTime\3\reloadEmptyTime\4\reloadEmptyAddTime\0\reloadStartTime\0.9\reloadEndTime\0.95\reloadAddTime\2.65\reloadStartAddTime\0\rechamberTime\0.8\rechamberBoltTime\0.25\dropTime\0.38\raiseTime\0.6\altDropTime\0\altRaiseTime\0\quickDropTime\0.25\quickRaiseTime\0.25\firstRaiseTime\0.6\emptyDropTime\0.38\emptyRaiseTime\0.44\sprintInTime\0.3\sprintLoopTime\0.7\sprintOutTime\0.3\deployTime\0.5\breakdownTime\0.5\nightVisionWearTime\0.5\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0.5\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\standMoveF\0\standMoveR\0.7\standMoveU\-1\standRotP\0\standRotY\0\standRotR\0\standMoveMinSpeed\80\standRotMinSpeed\80\posMoveRate\6\posRotRate\8\sprintOfsF\2\sprintOfsR\-8\sprintOfsU\-1\sprintRotP\8\sprintRotY\55\sprintRotR\-25\sprintBobH\10\sprintBobV\5\sprintScale\0.9\duckedSprintOfsF\-3\duckedSprintOfsR\-5\duckedSprintOfsU\-5\duckedSprintRotP\0\duckedSprintRotY\0\duckedSprintRotR\0\duckedSprintBobH\1\duckedSprintBobV\1\duckedSprintScale\1\duckedMoveF\0\duckedMoveR\0.5\duckedMoveU\-1\duckedRotP\0\duckedRotY\0\duckedRotR\0\duckedOfsF\-0.1\duckedOfsR\1\duckedOfsU\-0.2\duckedMoveMinSpeed\20\duckedRotMinSpeed\20\proneMoveF\-100\proneMoveR\-75\proneMoveU\-105\proneRotP\0\proneRotY\220\proneRotR\-300\proneOfsF\-0.5\proneOfsR\2\proneOfsU\0.8\posProneMoveRate\25\posProneRotRate\30\proneMoveMinSpeed\0\proneRotMinSpeed\0\hipIdleAmount\30\adsIdleAmount\2\hipIdleSpeed\1\adsIdleSpeed\0.8\idleCrouchFactor\0.8\idleProneFactor\0.4\adsSpread\5.5\adsAimPitch\-0.1\adsTransInTime\0.24\adsTransOutTime\0.29\adsTransBlendTime\0.1\adsReloadTransTime\0.3\adsCrosshairInFrac\0.8\adsCrosshairOutFrac\0.65\adsZoomFov\55\adsZoomInFrac\0.5\adsZoomOutFrac\0.75\adsBobFactor\0.5\adsViewBobMult\0.25\adsViewErrorMin\0\adsViewErrorMax\0\hipSpreadStandMin\4\hipSpreadDuckedMin\4\hipSpreadProneMin\4\hipSpreadMax\4\hipSpreadDuckedMax\4\hipSpreadProneMax\4\hipSpreadFireAdd\0\hipSpreadTurnAdd\0\hipSpreadMoveAdd\0.1\hipSpreadDecayRate\5\hipSpreadDuckedDecay\1\hipSpreadProneDecay\1\hipGunKickReducedKickBullets\0\hipGunKickReducedKickPercent\0\hipGunKickPitchMin\50\hipGunKickPitchMax\60\hipGunKickYawMin\-30\hipGunKickYawMax\30\hipGunKickAccel\1000\hipGunKickSpeedMax\1200\hipGunKickSpeedDecay\100\hipGunKickStaticDecay\2\adsGunKickReducedKickBullets\0\adsGunKickReducedKickPercent\0\adsGunKickPitchMin\25\adsGunKickPitchMax\35\adsGunKickYawMin\-25\adsGunKickYawMax\25\adsGunKickAccel\260\adsGunKickSpeedMax\600\adsGunKickSpeedDecay\50\adsGunKickStaticDecay\10\hipViewKickPitchMin\85\hipViewKickPitchMax\100\hipViewKickYawMin\-45\hipViewKickYawMax\45\hipViewKickCenterSpeed\1000\adsViewKickPitchMin\85\adsViewKickPitchMax\100\adsViewKickYawMin\-45\adsViewKickYawMax\45\adsViewKickCenterSpeed\1000\swayMaxAngle\10\swayLerpSpeed\5\swayPitchScale\0.1\swayYawScale\0.1\swayHorizScale\0.05\swayVertScale\0.1\swayShellShockScale\5\adsSwayMaxAngle\8\adsSwayLerpSpeed\6\adsSwayPitchScale\0.1\adsSwayYawScale\0.1\adsSwayHorizScale\0.04\adsSwayVertScale\0.12\fightDist\720\maxDist\680\aiVsAiAccuracyGraph\m1garand.accu\aiVsPlayerAccuracyGraph\pistol.accu\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\hipReticleSidePos\0\adsOverlayShader\\adsOverlayShaderLowRes\\adsOverlayReticle\none\adsOverlayWidth\220\adsOverlayHeight\220\gunModel\viewmodel_zombie_db_shotgun\gunModel2\\gunModel3\\gunModel4\\gunModel5\\gunModel6\\gunModel7\\gunModel8\\gunModel9\\gunModel10\\gunModel11\\gunModel12\\gunModel13\\gunModel14\\gunModel15\\gunModel16\\handModel\viewmodel_hands_no_model\worldModel\weapon_zombie_db_shotgun\worldModel2\\worldModel3\\worldModel4\\worldModel5\\worldModel6\\worldModel7\\worldModel8\\worldModel9\\worldModel10\\worldModel11\\worldModel12\\worldModel13\\worldModel14\\worldModel15\\worldModel16\\worldClipModel\\knifeModel\viewmodel_usa_kbar_knife\worldKnifeModel\weapon_usa_kbar_knife\idleAnim\viewmodel_double_barrel_shotgun_idle\emptyIdleAnim\viewmodel_double_barrel_shotgun_idle\fireAnim\viewmodel_double_barrel_shotgun_fire\lastShotAnim\viewmodel_double_barrel_shotgun_fire\rechamberAnim\\meleeAnim\viewmodel_knife_slash\meleeChargeAnim\viewmodel_knife_stick\reloadAnim\viewmodel_double_barrel_shotgun_partial_reload\reloadEmptyAnim\viewmodel_double_barrel_shotgun_reload\reloadStartAnim\\reloadEndAnim\\raiseAnim\viewmodel_double_barrel_shotgun_pullout\dropAnim\viewmodel_double_barrel_shotgun_putaway\firstRaiseAnim\viewmodel_double_barrel_shotgun_pullout\altRaiseAnim\viewmodel_double_barrel_shotgun_pullout\altDropAnim\viewmodel_double_barrel_shotgun_putaway\quickRaiseAnim\viewmodel_double_barrel_shotgun_pullout\quickDropAnim\viewmodel_double_barrel_shotgun_putaway\emptyRaiseAnim\viewmodel_double_barrel_shotgun_pullout\emptyDropAnim\viewmodel_double_barrel_shotgun_putaway\sprintInAnim\\sprintLoopAnim\\sprintOutAnim\\nightVisionWearAnim\\nightVisionRemoveAnim\\adsFireAnim\viewmodel_double_barrel_shotgun_ADS_fire\adsLastShotAnim\viewmodel_double_barrel_shotgun_ADS_fire\adsRechamberAnim\\adsUpAnim\viewmodel_double_barrel_shotgun_ADS_up\adsDownAnim\viewmodel_double_barrel_shotgun_ADS_down\deployAnim\\breakdownAnim\\viewFlashEffect\weapon/muzzleflashes/shotgunflash\worldFlashEffect\weapon/muzzleflashes/shotgunflash\viewShellEjectEffect\weapon/shellejects/shotgun_view\worldShellEjectEffect\weapon/shellejects/shotgun\viewLastShotEjectEffect\\worldLastShotEjectEffect\\worldClipDropEffect\\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup_plr\ammoPickupSound\ammo_pickup\ammoPickupSoundPlayer\ammo_pickup_plr\breakdownSound\\breakdownSoundPlayer\\deploySound\\deploySoundPlayer\\finishDeploySound\\finishDeploySoundPlayer\\fireSound\weap_shotgun_fire_pump\fireSoundPlayer\weap_dbshot_fire_plr\lastShotSound\weap_shotgun_fire_pump\lastShotSoundPlayer\weap_dbshot_fire_plr\emptyFireSound\dryfire_rifle\emptyFireSoundPlayer\dryfire_rifle_plr\crackSound\\whizbySound\\meleeSwipeSound\melee_swing\meleeSwipeSoundPlayer\melee_swing_plr\meleeHitSound\melee_hit\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\\reloadSoundPlayer\\reloadEmptySound\\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\weap_raise\firstRaiseSoundPlayer\weap_raise_plr\putawaySound\weap_putaway\putawaySoundPlayer\weap_putaway_plr\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\standMountedWeapdef\\crouchMountedWeapdef\\proneMountedWeapdef\\mountedModel\\hudIcon\hud_icon_double_barrel\killIcon\hud_icon_double_barrel\dpadIcon\\ammoCounterIcon\\hudIconRatio\4:1\killIconRatio\4:1\dpadIconRatio\4:1\ammoCounterIconRatio\4:1\ammoCounterClip\Shotgun\flipKillIcon\1\fireRumble\defaultweapon_fire\meleeImpactRumble\defaultweapon_melee\adsDofStart\0\adsDofEnd\11\hideTags\\notetrackSoundMap\gr_dbshot_click_plr gr_dbshot_click_plr gr_dbshot_break_plr gr_dbshot_break_plr gr_dbshot_shake_plr gr_dbshot_shake_plr gr_dbshot_shake_1brl_plr gr_dbshot_shake_1brl_plr @@ -7,4 +7,7 @@ gr_dbshot_shell_in_2_plr gr_dbshot_shell_in_2_plr gr_dbshot_close_plr gr_dbshot_close_plr knife_stab_plr knife_stab_plr knife_pull_plr knife_pull_plr -Knife_slash_plr Knife_slash_plr \ No newline at end of file +Knife_slash_plr Knife_slash_plr +bowie_swing bowie_swing +bowie_stab bowie_stab +bowie_pull bowie_pull \ No newline at end of file diff --git a/raw/weapons/sp/zombie_doublebarrel_sawed b/raw/weapons/sp/zombie_doublebarrel_sawed index 9d5011df0..2896d59ba 100644 --- a/raw/weapons/sp/zombie_doublebarrel_sawed +++ b/raw/weapons/sp/zombie_doublebarrel_sawed @@ -1,4 +1,4 @@ -WEAPONFILE\displayName\WEAPON_SHOTGUN_DOUBLE_BARRELED_SAWED_GRIP\modeName\\playerAnimType\other\altWeapon\\AIOverlayDescription\WEAPON_SHOTGUNNER\weaponType\bullet\weaponClass\spread\penetrateType\medium\impactType\shotgun\inventoryType\primary\fireType\Single Shot\clipType\bottom\twoHanded\1\rifleBullet\0\armorPiercing\0\boltAction\0\aimDownSight\1\rechamberWhileAds\1\noADSAutoReload\0\noPartialReload\0\segmentedReload\0\adsFire\0\noAdsWhenMagEmpty\0\avoidDropCleanup\0\enhanced\0\bayonet\0\cancelAutoHolsterWhenEmpty\0\suppressAmmoReserveDisplay\0\laserSightDuringNightvision\0\blocksProne\0\silenced\0\mountableWeapon\0\autoAimRange\1000\aimAssistRange\3200\aimAssistRangeAds\3200\enemyCrosshairRange\384\crosshairColorChange\1\moveSpeedScale\1\adsMoveSpeedScale\1.2\sprintDurationScale\1\gunMaxPitch\80\gunMaxYaw\15\lowAmmoWarningThreshold\0.5\ammoName\shotgun\maxAmmo\60\startAmmo\60\clipName\doublebarrel_sawed_grip\clipSize\2\shotCount\8\dropAmmoMin\15\dropAmmoMax\20\reloadAmmoAdd\0\reloadStartAdd\0\damage\200\minDamage\15\meleeDamage\150\maxDamageRange\256\minDamageRange\800\playerDamage\87\locNone\1\locHelmet\1\locHead\1\locNeck\1\locTorsoUpper\1\locTorsoLower\1\locRightArmUpper\1\locRightArmLower\1\locRightHand\1\locLeftArmUpper\1\locLeftArmLower\1\locLeftHand\1\locRightLegUpper\1\locRightLegLower\1\locRightFoot\1\locLeftLegUpper\1\locLeftLegLower\1\locLeftFoot\1\locGun\0\fireTime\0.283\fireDelay\0\meleeTime\0.5\meleeChargeTime\1\meleeDelay\0.05\meleeChargeDelay\0.15\reloadTime\3\reloadEmptyTime\4\reloadEmptyAddTime\0\reloadStartTime\0.9\reloadEndTime\0.95\reloadAddTime\2.65\reloadStartAddTime\0\rechamberTime\0.8\rechamberBoltTime\0.25\dropTime\0.38\raiseTime\0.6\altDropTime\0\altRaiseTime\0\quickDropTime\0.25\quickRaiseTime\0.25\firstRaiseTime\0.6\emptyDropTime\0.38\emptyRaiseTime\0.44\sprintInTime\0.4\sprintLoopTime\0.7\sprintOutTime\0.3\deployTime\0.5\breakdownTime\0.5\nightVisionWearTime\0.5\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0.5\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\standMoveF\0\standMoveR\0.7\standMoveU\-1\standRotP\0\standRotY\0\standRotR\0\standMoveMinSpeed\80\standRotMinSpeed\80\posMoveRate\6\posRotRate\8\sprintOfsF\2\sprintOfsR\-10\sprintOfsU\-4\sprintRotP\-5\sprintRotY\65\sprintRotR\-25\sprintBobH\10\sprintBobV\6\sprintScale\0.9\duckedSprintOfsF\-3\duckedSprintOfsR\-5\duckedSprintOfsU\-5\duckedSprintRotP\0\duckedSprintRotY\0\duckedSprintRotR\0\duckedSprintBobH\1\duckedSprintBobV\1\duckedSprintScale\1\duckedMoveF\0\duckedMoveR\0.5\duckedMoveU\-1\duckedRotP\0\duckedRotY\0\duckedRotR\0\duckedOfsF\-0.1\duckedOfsR\1\duckedOfsU\-0.2\duckedMoveMinSpeed\20\duckedRotMinSpeed\20\proneMoveF\-100\proneMoveR\-75\proneMoveU\-105\proneRotP\0\proneRotY\220\proneRotR\-300\proneOfsF\-0.5\proneOfsR\2\proneOfsU\0.8\posProneMoveRate\25\posProneRotRate\30\proneMoveMinSpeed\0\proneRotMinSpeed\0\hipIdleAmount\30\adsIdleAmount\2\hipIdleSpeed\1\adsIdleSpeed\0.8\idleCrouchFactor\0.8\idleProneFactor\0.4\adsSpread\6.5\adsAimPitch\-0.1\adsTransInTime\0.24\adsTransOutTime\0.29\adsTransBlendTime\0.1\adsReloadTransTime\0.3\adsCrosshairInFrac\0.8\adsCrosshairOutFrac\0.65\adsZoomFov\55\adsZoomInFrac\0.5\adsZoomOutFrac\0.75\adsBobFactor\0.5\adsViewBobMult\0.25\adsViewErrorMin\0\adsViewErrorMax\0\hipSpreadStandMin\6\hipSpreadDuckedMin\4\hipSpreadProneMin\4\hipSpreadMax\6\hipSpreadDuckedMax\4\hipSpreadProneMax\4\hipSpreadFireAdd\0\hipSpreadTurnAdd\0\hipSpreadMoveAdd\0.1\hipSpreadDecayRate\5\hipSpreadDuckedDecay\1\hipSpreadProneDecay\1\hipGunKickReducedKickBullets\0\hipGunKickReducedKickPercent\0\hipGunKickPitchMin\50\hipGunKickPitchMax\60\hipGunKickYawMin\-30\hipGunKickYawMax\30\hipGunKickAccel\1000\hipGunKickSpeedMax\1200\hipGunKickSpeedDecay\100\hipGunKickStaticDecay\2\adsGunKickReducedKickBullets\0\adsGunKickReducedKickPercent\0\adsGunKickPitchMin\25\adsGunKickPitchMax\35\adsGunKickYawMin\-25\adsGunKickYawMax\25\adsGunKickAccel\260\adsGunKickSpeedMax\600\adsGunKickSpeedDecay\50\adsGunKickStaticDecay\10\hipViewKickPitchMin\85\hipViewKickPitchMax\100\hipViewKickYawMin\-45\hipViewKickYawMax\45\hipViewKickCenterSpeed\1000\adsViewKickPitchMin\85\adsViewKickPitchMax\100\adsViewKickYawMin\-45\adsViewKickYawMax\45\adsViewKickCenterSpeed\1000\swayMaxAngle\10\swayLerpSpeed\5\swayPitchScale\0.1\swayYawScale\0.1\swayHorizScale\0.05\swayVertScale\0.1\swayShellShockScale\5\adsSwayMaxAngle\8\adsSwayLerpSpeed\6\adsSwayPitchScale\0.1\adsSwayYawScale\0.1\adsSwayHorizScale\0.04\adsSwayVertScale\0.12\fightDist\720\maxDist\680\aiVsAiAccuracyGraph\m1garand.accu\aiVsPlayerAccuracyGraph\pistol.accu\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\hipReticleSidePos\0\adsOverlayShader\\adsOverlayShaderLowRes\\adsOverlayReticle\none\adsOverlayWidth\220\adsOverlayHeight\220\gunModel\viewmodel_zombie_db_shotgun_sawed\gunModel2\\gunModel3\\gunModel4\\gunModel5\\gunModel6\\gunModel7\\gunModel8\\gunModel9\\gunModel10\\gunModel11\\gunModel12\\gunModel13\\gunModel14\\gunModel15\\gunModel16\\handModel\viewmodel_hands_no_model\worldModel\weapon_zombie_db_shotgun_sawed\worldModel2\\worldModel3\\worldModel4\\worldModel5\\worldModel6\\worldModel7\\worldModel8\\worldModel9\\worldModel10\\worldModel11\\worldModel12\\worldModel13\\worldModel14\\worldModel15\\worldModel16\\worldClipModel\\knifeModel\viewmodel_usa_kbar_knife\worldKnifeModel\weapon_usa_kbar_knife\idleAnim\viewmodel_double_barrel_shotgun_idle\emptyIdleAnim\viewmodel_double_barrel_shotgun_idle\fireAnim\viewmodel_double_barrel_shotgun_fire\lastShotAnim\viewmodel_double_barrel_shotgun_fire\rechamberAnim\viewmodel_trenchgun_rechamber\meleeAnim\viewmodel_knife_slash\meleeChargeAnim\viewmodel_knife_stick\reloadAnim\viewmodel_double_barrel_shotgun_partial_reload\reloadEmptyAnim\viewmodel_double_barrel_shotgun_reload\reloadStartAnim\\reloadEndAnim\\raiseAnim\viewmodel_double_barrel_shotgun_pullout\dropAnim\viewmodel_double_barrel_shotgun_putaway\firstRaiseAnim\viewmodel_double_barrel_shotgun_pullout\altRaiseAnim\viewmodel_double_barrel_shotgun_pullout\altDropAnim\viewmodel_double_barrel_shotgun_putaway\quickRaiseAnim\viewmodel_double_barrel_shotgun_pullout_fast\quickDropAnim\viewmodel_double_barrel_shotgun_putaway_fast\emptyRaiseAnim\viewmodel_double_barrel_shotgun_pullout\emptyDropAnim\viewmodel_double_barrel_shotgun_putaway\sprintInAnim\\sprintLoopAnim\\sprintOutAnim\\nightVisionWearAnim\\nightVisionRemoveAnim\\adsFireAnim\viewmodel_double_barrel_shotgun_ADS_fire\adsLastShotAnim\viewmodel_double_barrel_shotgun_fire\adsRechamberAnim\\adsUpAnim\viewmodel_double_barrel_shotgun_ADS_up\adsDownAnim\viewmodel_double_barrel_shotgun_ADS_down\deployAnim\\breakdownAnim\\viewFlashEffect\weapon/muzzleflashes/shotgunflash\worldFlashEffect\weapon/muzzleflashes/shotgunflash\viewShellEjectEffect\weapon/shellejects/shotgun_view\worldShellEjectEffect\weapon/shellejects/shotgun\viewLastShotEjectEffect\\worldLastShotEjectEffect\\worldClipDropEffect\\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup_plr\ammoPickupSound\ammo_pickup\ammoPickupSoundPlayer\ammo_pickup_plr\breakdownSound\\breakdownSoundPlayer\\deploySound\\deploySoundPlayer\\finishDeploySound\\finishDeploySoundPlayer\\fireSound\weap_shotgun_fire_pump\fireSoundPlayer\weap_dbsawshot_fire_plr\lastShotSound\weap_shotgun_fire_pump\lastShotSoundPlayer\weap_dbsawshot_fire_plr\emptyFireSound\dryfire_rifle\emptyFireSoundPlayer\dryfire_rifle_plr\crackSound\\whizbySound\\meleeSwipeSound\melee_swing\meleeSwipeSoundPlayer\melee_swing_plr\meleeHitSound\melee_hit\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\\reloadSoundPlayer\\reloadEmptySound\\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\weap_raise\firstRaiseSoundPlayer\weap_raise_plr\putawaySound\weap_putaway\putawaySoundPlayer\weap_putaway_plr\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\standMountedWeapdef\\crouchMountedWeapdef\\proneMountedWeapdef\\mountedModel\\hudIcon\hud_icon_double_barrel\killIcon\hud_icon_double_barrel\dpadIcon\\ammoCounterIcon\\hudIconRatio\4:1\killIconRatio\4:1\dpadIconRatio\4:1\ammoCounterIconRatio\4:1\ammoCounterClip\Shotgun\flipKillIcon\1\fireRumble\defaultweapon_fire\meleeImpactRumble\defaultweapon_melee\adsDofStart\0\adsDofEnd\11\hideTags\\notetrackSoundMap\gr_dbshot_click_plr gr_dbshot_click_plr +WEAPONFILE\displayName\WEAPON_SHOTGUN_DOUBLE_BARRELED_SAWED_GRIP\modeName\\playerAnimType\other\altWeapon\\AIOverlayDescription\WEAPON_SHOTGUNNER\weaponType\bullet\weaponClass\spread\penetrateType\medium\impactType\shotgun\inventoryType\primary\fireType\Single Shot\clipType\bottom\twoHanded\1\rifleBullet\0\armorPiercing\0\boltAction\0\aimDownSight\1\rechamberWhileAds\1\noADSAutoReload\0\noPartialReload\0\segmentedReload\0\adsFire\0\noAdsWhenMagEmpty\0\avoidDropCleanup\0\enhanced\0\bayonet\0\cancelAutoHolsterWhenEmpty\0\suppressAmmoReserveDisplay\0\laserSightDuringNightvision\0\blocksProne\0\silenced\0\mountableWeapon\0\autoAimRange\1000\aimAssistRange\3200\aimAssistRangeAds\3200\enemyCrosshairRange\384\crosshairColorChange\1\moveSpeedScale\1\adsMoveSpeedScale\1.2\sprintDurationScale\1\gunMaxPitch\80\gunMaxYaw\15\lowAmmoWarningThreshold\0.5\ammoName\doublebarrel_sawed_grip\maxAmmo\60\startAmmo\60\clipName\doublebarrel_sawed_grip\clipSize\2\shotCount\8\dropAmmoMin\15\dropAmmoMax\20\reloadAmmoAdd\0\reloadStartAdd\0\damage\200\minDamage\15\meleeDamage\150\maxDamageRange\256\minDamageRange\800\playerDamage\87\locNone\1\locHelmet\1\locHead\1\locNeck\1\locTorsoUpper\1\locTorsoLower\1\locRightArmUpper\1\locRightArmLower\1\locRightHand\1\locLeftArmUpper\1\locLeftArmLower\1\locLeftHand\1\locRightLegUpper\1\locRightLegLower\1\locRightFoot\1\locLeftLegUpper\1\locLeftLegLower\1\locLeftFoot\1\locGun\0\fireTime\0.283\fireDelay\0\meleeTime\0.5\meleeChargeTime\1\meleeDelay\0.05\meleeChargeDelay\0.15\reloadTime\3\reloadEmptyTime\4\reloadEmptyAddTime\0\reloadStartTime\0.9\reloadEndTime\0.95\reloadAddTime\2.65\reloadStartAddTime\0\rechamberTime\0.8\rechamberBoltTime\0.25\dropTime\0.38\raiseTime\0.6\altDropTime\0\altRaiseTime\0\quickDropTime\0.25\quickRaiseTime\0.25\firstRaiseTime\0.6\emptyDropTime\0.38\emptyRaiseTime\0.44\sprintInTime\0.4\sprintLoopTime\0.7\sprintOutTime\0.3\deployTime\0.5\breakdownTime\0.5\nightVisionWearTime\0.5\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0.5\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\standMoveF\0\standMoveR\0.7\standMoveU\-1\standRotP\0\standRotY\0\standRotR\0\standMoveMinSpeed\80\standRotMinSpeed\80\posMoveRate\6\posRotRate\8\sprintOfsF\2\sprintOfsR\-10\sprintOfsU\-4\sprintRotP\-5\sprintRotY\65\sprintRotR\-25\sprintBobH\10\sprintBobV\6\sprintScale\0.9\duckedSprintOfsF\-3\duckedSprintOfsR\-5\duckedSprintOfsU\-5\duckedSprintRotP\0\duckedSprintRotY\0\duckedSprintRotR\0\duckedSprintBobH\1\duckedSprintBobV\1\duckedSprintScale\1\duckedMoveF\0\duckedMoveR\0.5\duckedMoveU\-1\duckedRotP\0\duckedRotY\0\duckedRotR\0\duckedOfsF\-0.1\duckedOfsR\1\duckedOfsU\-0.2\duckedMoveMinSpeed\20\duckedRotMinSpeed\20\proneMoveF\-100\proneMoveR\-75\proneMoveU\-105\proneRotP\0\proneRotY\220\proneRotR\-300\proneOfsF\-0.5\proneOfsR\2\proneOfsU\0.8\posProneMoveRate\25\posProneRotRate\30\proneMoveMinSpeed\0\proneRotMinSpeed\0\hipIdleAmount\30\adsIdleAmount\2\hipIdleSpeed\1\adsIdleSpeed\0.8\idleCrouchFactor\0.8\idleProneFactor\0.4\adsSpread\6.5\adsAimPitch\-0.1\adsTransInTime\0.24\adsTransOutTime\0.29\adsTransBlendTime\0.1\adsReloadTransTime\0.3\adsCrosshairInFrac\0.8\adsCrosshairOutFrac\0.65\adsZoomFov\55\adsZoomInFrac\0.5\adsZoomOutFrac\0.75\adsBobFactor\0.5\adsViewBobMult\0.25\adsViewErrorMin\0\adsViewErrorMax\0\hipSpreadStandMin\6\hipSpreadDuckedMin\4\hipSpreadProneMin\4\hipSpreadMax\6\hipSpreadDuckedMax\4\hipSpreadProneMax\4\hipSpreadFireAdd\0\hipSpreadTurnAdd\0\hipSpreadMoveAdd\0.1\hipSpreadDecayRate\5\hipSpreadDuckedDecay\1\hipSpreadProneDecay\1\hipGunKickReducedKickBullets\0\hipGunKickReducedKickPercent\0\hipGunKickPitchMin\50\hipGunKickPitchMax\60\hipGunKickYawMin\-30\hipGunKickYawMax\30\hipGunKickAccel\1000\hipGunKickSpeedMax\1200\hipGunKickSpeedDecay\100\hipGunKickStaticDecay\2\adsGunKickReducedKickBullets\0\adsGunKickReducedKickPercent\0\adsGunKickPitchMin\25\adsGunKickPitchMax\35\adsGunKickYawMin\-25\adsGunKickYawMax\25\adsGunKickAccel\260\adsGunKickSpeedMax\600\adsGunKickSpeedDecay\50\adsGunKickStaticDecay\10\hipViewKickPitchMin\85\hipViewKickPitchMax\100\hipViewKickYawMin\-45\hipViewKickYawMax\45\hipViewKickCenterSpeed\1000\adsViewKickPitchMin\85\adsViewKickPitchMax\100\adsViewKickYawMin\-45\adsViewKickYawMax\45\adsViewKickCenterSpeed\1000\swayMaxAngle\10\swayLerpSpeed\5\swayPitchScale\0.1\swayYawScale\0.1\swayHorizScale\0.05\swayVertScale\0.1\swayShellShockScale\5\adsSwayMaxAngle\8\adsSwayLerpSpeed\6\adsSwayPitchScale\0.1\adsSwayYawScale\0.1\adsSwayHorizScale\0.04\adsSwayVertScale\0.12\fightDist\720\maxDist\680\aiVsAiAccuracyGraph\m1garand.accu\aiVsPlayerAccuracyGraph\pistol.accu\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\hipReticleSidePos\0\adsOverlayShader\\adsOverlayShaderLowRes\\adsOverlayReticle\none\adsOverlayWidth\220\adsOverlayHeight\220\gunModel\viewmodel_zombie_db_shotgun_sawed\gunModel2\\gunModel3\\gunModel4\\gunModel5\\gunModel6\\gunModel7\\gunModel8\\gunModel9\\gunModel10\\gunModel11\\gunModel12\\gunModel13\\gunModel14\\gunModel15\\gunModel16\\handModel\viewmodel_hands_no_model\worldModel\weapon_zombie_db_shotgun_sawed\worldModel2\\worldModel3\\worldModel4\\worldModel5\\worldModel6\\worldModel7\\worldModel8\\worldModel9\\worldModel10\\worldModel11\\worldModel12\\worldModel13\\worldModel14\\worldModel15\\worldModel16\\worldClipModel\\knifeModel\viewmodel_usa_kbar_knife\worldKnifeModel\weapon_usa_kbar_knife\idleAnim\viewmodel_double_barrel_shotgun_idle\emptyIdleAnim\viewmodel_double_barrel_shotgun_idle\fireAnim\viewmodel_double_barrel_shotgun_fire\lastShotAnim\viewmodel_double_barrel_shotgun_fire\rechamberAnim\viewmodel_trenchgun_rechamber\meleeAnim\viewmodel_knife_slash\meleeChargeAnim\viewmodel_knife_stick\reloadAnim\viewmodel_double_barrel_shotgun_partial_reload\reloadEmptyAnim\viewmodel_double_barrel_shotgun_reload\reloadStartAnim\\reloadEndAnim\\raiseAnim\viewmodel_double_barrel_shotgun_pullout\dropAnim\viewmodel_double_barrel_shotgun_putaway\firstRaiseAnim\viewmodel_double_barrel_shotgun_pullout\altRaiseAnim\viewmodel_double_barrel_shotgun_pullout\altDropAnim\viewmodel_double_barrel_shotgun_putaway\quickRaiseAnim\viewmodel_double_barrel_shotgun_pullout_fast\quickDropAnim\viewmodel_double_barrel_shotgun_putaway_fast\emptyRaiseAnim\viewmodel_double_barrel_shotgun_pullout\emptyDropAnim\viewmodel_double_barrel_shotgun_putaway\sprintInAnim\\sprintLoopAnim\\sprintOutAnim\\nightVisionWearAnim\\nightVisionRemoveAnim\\adsFireAnim\viewmodel_double_barrel_shotgun_ADS_fire\adsLastShotAnim\viewmodel_double_barrel_shotgun_fire\adsRechamberAnim\\adsUpAnim\viewmodel_double_barrel_shotgun_ADS_up\adsDownAnim\viewmodel_double_barrel_shotgun_ADS_down\deployAnim\\breakdownAnim\\viewFlashEffect\weapon/muzzleflashes/shotgunflash\worldFlashEffect\weapon/muzzleflashes/shotgunflash\viewShellEjectEffect\weapon/shellejects/shotgun_view\worldShellEjectEffect\weapon/shellejects/shotgun\viewLastShotEjectEffect\\worldLastShotEjectEffect\\worldClipDropEffect\\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup_plr\ammoPickupSound\ammo_pickup\ammoPickupSoundPlayer\ammo_pickup_plr\breakdownSound\\breakdownSoundPlayer\\deploySound\\deploySoundPlayer\\finishDeploySound\\finishDeploySoundPlayer\\fireSound\weap_shotgun_fire_pump\fireSoundPlayer\weap_dbsawshot_fire_plr\lastShotSound\weap_shotgun_fire_pump\lastShotSoundPlayer\weap_dbsawshot_fire_plr\emptyFireSound\dryfire_rifle\emptyFireSoundPlayer\dryfire_rifle_plr\crackSound\\whizbySound\\meleeSwipeSound\melee_swing\meleeSwipeSoundPlayer\melee_swing_plr\meleeHitSound\melee_hit\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\\reloadSoundPlayer\\reloadEmptySound\\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\weap_raise\firstRaiseSoundPlayer\weap_raise_plr\putawaySound\weap_putaway\putawaySoundPlayer\weap_putaway_plr\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\standMountedWeapdef\\crouchMountedWeapdef\\proneMountedWeapdef\\mountedModel\\hudIcon\hud_icon_double_barrel\killIcon\hud_icon_double_barrel\dpadIcon\\ammoCounterIcon\\hudIconRatio\4:1\killIconRatio\4:1\dpadIconRatio\4:1\ammoCounterIconRatio\4:1\ammoCounterClip\Shotgun\flipKillIcon\1\fireRumble\defaultweapon_fire\meleeImpactRumble\defaultweapon_melee\adsDofStart\0\adsDofEnd\11\hideTags\\notetrackSoundMap\gr_dbshot_click_plr gr_dbshot_click_plr gr_dbshot_break_plr gr_dbshot_break_plr gr_dbshot_shake_plr gr_dbshot_shake_plr gr_dbshot_shake_1brl_plr gr_dbshot_shake_1brl_plr @@ -7,4 +7,7 @@ gr_dbshot_shell_in_2_plr gr_dbshot_shell_in_2_plr gr_dbshot_close_plr gr_dbshot_close_plr knife_stab_plr knife_stab_plr knife_pull_plr knife_pull_plr -Knife_slash_plr Knife_slash_plr \ No newline at end of file +Knife_slash_plr Knife_slash_plr +bowie_swing bowie_swing +bowie_stab bowie_stab +bowie_pull bowie_pull \ No newline at end of file diff --git a/raw/weapons/sp/zombie_doublebarrel_sawed_upgraded b/raw/weapons/sp/zombie_doublebarrel_sawed_upgraded new file mode 100644 index 000000000..328072cd2 --- /dev/null +++ b/raw/weapons/sp/zombie_doublebarrel_sawed_upgraded @@ -0,0 +1,13 @@ +WEAPONFILE\displayName\PATCH_SHOTGUN_DOUBLE_BARRELED_SAWED_GRIP_UPGRADED\modeName\\playerAnimType\other\altWeapon\\AIOverlayDescription\WEAPON_SHOTGUNNER\weaponType\bullet\weaponClass\spread\penetrateType\medium\impactType\shotgun\inventoryType\primary\fireType\Single Shot\clipType\bottom\twoHanded\1\rifleBullet\0\armorPiercing\0\boltAction\0\aimDownSight\1\rechamberWhileAds\1\noADSAutoReload\0\noPartialReload\0\segmentedReload\0\adsFire\0\noAdsWhenMagEmpty\0\avoidDropCleanup\0\enhanced\0\bayonet\0\cancelAutoHolsterWhenEmpty\0\suppressAmmoReserveDisplay\0\laserSightDuringNightvision\0\blocksProne\0\silenced\0\mountableWeapon\0\autoAimRange\1000\aimAssistRange\3200\aimAssistRangeAds\3200\enemyCrosshairRange\384\crosshairColorChange\1\moveSpeedScale\1\adsMoveSpeedScale\1.2\sprintDurationScale\1\gunMaxPitch\80\gunMaxYaw\15\lowAmmoWarningThreshold\0.5\ammoName\doublebarrel_sawed_grip\maxAmmo\60\startAmmo\60\clipName\doublebarrel_sawed_grip_upgraded\clipSize\2\shotCount\8\dropAmmoMin\15\dropAmmoMax\20\reloadAmmoAdd\0\reloadStartAdd\0\damage\400\minDamage\40\meleeDamage\150\maxDamageRange\700\minDamageRange\2500\playerDamage\87\locNone\1\locHelmet\2\locHead\2\locNeck\2\locTorsoUpper\1\locTorsoLower\1\locRightArmUpper\1\locRightArmLower\1\locRightHand\1\locLeftArmUpper\1\locLeftArmLower\1\locLeftHand\1\locRightLegUpper\1\locRightLegLower\1\locRightFoot\1\locLeftLegUpper\1\locLeftLegLower\1\locLeftFoot\1\locGun\0\fireTime\0.283\fireDelay\0\meleeTime\0.5\meleeChargeTime\1\meleeDelay\0.05\meleeChargeDelay\0.15\reloadTime\2.5\reloadEmptyTime\3.3\reloadEmptyAddTime\0\reloadStartTime\0.9\reloadEndTime\0.95\reloadAddTime\2.65\reloadStartAddTime\0\rechamberTime\0.8\rechamberBoltTime\0.25\dropTime\0.38\raiseTime\0.6\altDropTime\0\altRaiseTime\0\quickDropTime\0.25\quickRaiseTime\0.25\firstRaiseTime\0.6\emptyDropTime\0.38\emptyRaiseTime\0.44\sprintInTime\0.4\sprintLoopTime\0.7\sprintOutTime\0.3\deployTime\0.5\breakdownTime\0.5\nightVisionWearTime\0.5\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0.5\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\standMoveF\0\standMoveR\0.7\standMoveU\-1\standRotP\0\standRotY\0\standRotR\0\standMoveMinSpeed\80\standRotMinSpeed\80\posMoveRate\6\posRotRate\8\sprintOfsF\2\sprintOfsR\-10\sprintOfsU\-4\sprintRotP\-5\sprintRotY\65\sprintRotR\-25\sprintBobH\10\sprintBobV\6\sprintScale\0.9\duckedSprintOfsF\-3\duckedSprintOfsR\-5\duckedSprintOfsU\-5\duckedSprintRotP\0\duckedSprintRotY\0\duckedSprintRotR\0\duckedSprintBobH\1\duckedSprintBobV\1\duckedSprintScale\1\duckedMoveF\0\duckedMoveR\0.5\duckedMoveU\-1\duckedRotP\0\duckedRotY\0\duckedRotR\0\duckedOfsF\-0.1\duckedOfsR\1\duckedOfsU\-0.2\duckedMoveMinSpeed\20\duckedRotMinSpeed\20\proneMoveF\-100\proneMoveR\-75\proneMoveU\-105\proneRotP\0\proneRotY\220\proneRotR\-300\proneOfsF\-0.5\proneOfsR\2\proneOfsU\0.8\posProneMoveRate\25\posProneRotRate\30\proneMoveMinSpeed\0\proneRotMinSpeed\0\hipIdleAmount\30\adsIdleAmount\2\hipIdleSpeed\1\adsIdleSpeed\0.8\idleCrouchFactor\0.8\idleProneFactor\0.4\adsSpread\6.5\adsAimPitch\-0.1\adsTransInTime\0.24\adsTransOutTime\0.29\adsTransBlendTime\0.1\adsReloadTransTime\0.3\adsCrosshairInFrac\0.8\adsCrosshairOutFrac\0.65\adsZoomFov\55\adsZoomInFrac\0.5\adsZoomOutFrac\0.75\adsBobFactor\0.5\adsViewBobMult\0.25\adsViewErrorMin\0\adsViewErrorMax\0\hipSpreadStandMin\6\hipSpreadDuckedMin\4\hipSpreadProneMin\4\hipSpreadMax\6\hipSpreadDuckedMax\4\hipSpreadProneMax\4\hipSpreadFireAdd\0\hipSpreadTurnAdd\0\hipSpreadMoveAdd\0.1\hipSpreadDecayRate\5\hipSpreadDuckedDecay\1\hipSpreadProneDecay\1\hipGunKickReducedKickBullets\0\hipGunKickReducedKickPercent\0\hipGunKickPitchMin\50\hipGunKickPitchMax\60\hipGunKickYawMin\-30\hipGunKickYawMax\30\hipGunKickAccel\1000\hipGunKickSpeedMax\1200\hipGunKickSpeedDecay\100\hipGunKickStaticDecay\2\adsGunKickReducedKickBullets\0\adsGunKickReducedKickPercent\0\adsGunKickPitchMin\25\adsGunKickPitchMax\35\adsGunKickYawMin\-25\adsGunKickYawMax\25\adsGunKickAccel\260\adsGunKickSpeedMax\600\adsGunKickSpeedDecay\50\adsGunKickStaticDecay\10\hipViewKickPitchMin\85\hipViewKickPitchMax\100\hipViewKickYawMin\-45\hipViewKickYawMax\45\hipViewKickCenterSpeed\1000\adsViewKickPitchMin\85\adsViewKickPitchMax\100\adsViewKickYawMin\-45\adsViewKickYawMax\45\adsViewKickCenterSpeed\1000\swayMaxAngle\10\swayLerpSpeed\5\swayPitchScale\0.1\swayYawScale\0.1\swayHorizScale\0.05\swayVertScale\0.1\swayShellShockScale\5\adsSwayMaxAngle\8\adsSwayLerpSpeed\6\adsSwayPitchScale\0.1\adsSwayYawScale\0.1\adsSwayHorizScale\0.04\adsSwayVertScale\0.12\fightDist\720\maxDist\680\aiVsAiAccuracyGraph\m1garand.accu\aiVsPlayerAccuracyGraph\pistol.accu\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\hipReticleSidePos\0\adsOverlayShader\\adsOverlayShaderLowRes\\adsOverlayReticle\none\adsOverlayWidth\220\adsOverlayHeight\220\gunModel\viewmodel_zombie_db_shotgun_sawed_up\gunModel2\\gunModel3\\gunModel4\\gunModel5\\gunModel6\\gunModel7\\gunModel8\\gunModel9\\gunModel10\\gunModel11\\gunModel12\\gunModel13\\gunModel14\\gunModel15\\gunModel16\\handModel\viewmodel_hands_no_model\worldModel\weapon_zombie_db_shotgun_sawed_up\worldModel2\\worldModel3\\worldModel4\\worldModel5\\worldModel6\\worldModel7\\worldModel8\\worldModel9\\worldModel10\\worldModel11\\worldModel12\\worldModel13\\worldModel14\\worldModel15\\worldModel16\\worldClipModel\\knifeModel\viewmodel_usa_kbar_knife\worldKnifeModel\weapon_usa_kbar_knife\idleAnim\viewmodel_double_barrel_shotgun_idle\emptyIdleAnim\viewmodel_double_barrel_shotgun_idle\fireAnim\viewmodel_double_barrel_shotgun_fire\lastShotAnim\viewmodel_double_barrel_shotgun_fire\rechamberAnim\viewmodel_trenchgun_rechamber\meleeAnim\viewmodel_knife_slash\meleeChargeAnim\viewmodel_knife_stick\reloadAnim\viewmodel_double_barrel_shotgun_partial_reload\reloadEmptyAnim\viewmodel_double_barrel_shotgun_reload\reloadStartAnim\\reloadEndAnim\\raiseAnim\viewmodel_double_barrel_shotgun_pullout\dropAnim\viewmodel_double_barrel_shotgun_putaway\firstRaiseAnim\viewmodel_double_barrel_shotgun_pullout\altRaiseAnim\viewmodel_double_barrel_shotgun_pullout\altDropAnim\viewmodel_double_barrel_shotgun_putaway\quickRaiseAnim\viewmodel_double_barrel_shotgun_pullout_fast\quickDropAnim\viewmodel_double_barrel_shotgun_putaway_fast\emptyRaiseAnim\viewmodel_double_barrel_shotgun_pullout\emptyDropAnim\viewmodel_double_barrel_shotgun_putaway\sprintInAnim\\sprintLoopAnim\\sprintOutAnim\\nightVisionWearAnim\\nightVisionRemoveAnim\\adsFireAnim\viewmodel_double_barrel_shotgun_ADS_fire\adsLastShotAnim\viewmodel_double_barrel_shotgun_fire\adsRechamberAnim\\adsUpAnim\viewmodel_double_barrel_shotgun_ADS_up\adsDownAnim\viewmodel_double_barrel_shotgun_ADS_down\deployAnim\\breakdownAnim\\viewFlashEffect\weapon/muzzleflashes/shotgunflash_ug\worldFlashEffect\weapon/muzzleflashes/shotgunflash_ug\viewShellEjectEffect\weapon/shellejects/shotgun_view\worldShellEjectEffect\weapon/shellejects/shotgun\viewLastShotEjectEffect\\worldLastShotEjectEffect\\worldClipDropEffect\\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup_plr\ammoPickupSound\ammo_pickup\ammoPickupSoundPlayer\ammo_pickup_plr\breakdownSound\\breakdownSoundPlayer\\deploySound\\deploySoundPlayer\\finishDeploySound\\finishDeploySoundPlayer\\fireSound\weap_shotgun_fire_ubershot_m\fireSoundPlayer\weap_dbsawshot_fire_ubershot_st\lastShotSound\weap_shotgun_fire_ubershot_m\lastShotSoundPlayer\weap_dbsawshot_fire_ubershot_st\emptyFireSound\dryfire_rifle\emptyFireSoundPlayer\dryfire_rifle_plr\crackSound\\whizbySound\\meleeSwipeSound\melee_swing\meleeSwipeSoundPlayer\melee_swing_plr\meleeHitSound\melee_hit\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\\reloadSoundPlayer\\reloadEmptySound\\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\weap_raise\firstRaiseSoundPlayer\weap_raise_plr\putawaySound\weap_putaway\putawaySoundPlayer\weap_putaway_plr\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\standMountedWeapdef\\crouchMountedWeapdef\\proneMountedWeapdef\\mountedModel\\hudIcon\hud_icon_double_barrel\killIcon\hud_icon_double_barrel\dpadIcon\\ammoCounterIcon\\hudIconRatio\4:1\killIconRatio\4:1\dpadIconRatio\4:1\ammoCounterIconRatio\4:1\ammoCounterClip\Shotgun\flipKillIcon\1\fireRumble\defaultweapon_fire\meleeImpactRumble\defaultweapon_melee\adsDofStart\0\adsDofEnd\11\hideTags\\notetrackSoundMap\gr_dbshot_click_plr gr_dbshot_click_plr +gr_dbshot_break_plr gr_dbshot_break_plr +gr_dbshot_shake_plr gr_dbshot_shake_plr +gr_dbshot_shake_1brl_plr gr_dbshot_shake_1brl_plr +gr_dbshot_shell_in_1_plr gr_dbshot_shell_in_1_plr +gr_dbshot_shell_in_2_plr gr_dbshot_shell_in_2_plr +gr_dbshot_close_plr gr_dbshot_close_plr +knife_stab_plr knife_stab_plr +knife_pull_plr knife_pull_plr +Knife_slash_plr Knife_slash_plr +bowie_swing bowie_swing +bowie_stab bowie_stab +bowie_pull bowie_pull \ No newline at end of file diff --git a/raw/weapons/sp/zombie_doublebarrel_upgraded b/raw/weapons/sp/zombie_doublebarrel_upgraded new file mode 100644 index 000000000..b58c7cdc2 --- /dev/null +++ b/raw/weapons/sp/zombie_doublebarrel_upgraded @@ -0,0 +1,13 @@ +WEAPONFILE\displayName\PATCH_SHOTGUN_DOUBLE_BARRELED_UPGRADED\modeName\\playerAnimType\other\altWeapon\\AIOverlayDescription\WEAPON_SHOTGUNNER\weaponType\bullet\weaponClass\spread\penetrateType\medium\impactType\shotgun\inventoryType\primary\fireType\Single Shot\clipType\bottom\twoHanded\1\rifleBullet\0\armorPiercing\0\boltAction\0\aimDownSight\1\rechamberWhileAds\1\noADSAutoReload\0\noPartialReload\0\segmentedReload\0\adsFire\0\noAdsWhenMagEmpty\0\avoidDropCleanup\0\enhanced\0\bayonet\0\cancelAutoHolsterWhenEmpty\0\suppressAmmoReserveDisplay\0\laserSightDuringNightvision\0\blocksProne\0\silenced\0\mountableWeapon\0\autoAimRange\1000\aimAssistRange\3200\aimAssistRangeAds\3200\enemyCrosshairRange\384\crosshairColorChange\1\moveSpeedScale\1\adsMoveSpeedScale\1.2\sprintDurationScale\1\gunMaxPitch\80\gunMaxYaw\15\lowAmmoWarningThreshold\0.5\ammoName\doublebarrel\maxAmmo\60\startAmmo\60\clipName\doublebarrel_upgraded\clipSize\2\shotCount\8\dropAmmoMin\15\dropAmmoMax\20\reloadAmmoAdd\0\reloadStartAdd\0\damage\400\minDamage\40\meleeDamage\150\maxDamageRange\700\minDamageRange\2500\playerDamage\87\locNone\1\locHelmet\2\locHead\2\locNeck\2\locTorsoUpper\1\locTorsoLower\1\locRightArmUpper\1\locRightArmLower\1\locRightHand\1\locLeftArmUpper\1\locLeftArmLower\1\locLeftHand\1\locRightLegUpper\1\locRightLegLower\1\locRightFoot\1\locLeftLegUpper\1\locLeftLegLower\1\locLeftFoot\1\locGun\0\fireTime\0.283\fireDelay\0\meleeTime\0.5\meleeChargeTime\1\meleeDelay\0.05\meleeChargeDelay\0.15\reloadTime\2.5\reloadEmptyTime\3.3\reloadEmptyAddTime\0\reloadStartTime\0.9\reloadEndTime\0.95\reloadAddTime\2.65\reloadStartAddTime\0\rechamberTime\0.8\rechamberBoltTime\0.25\dropTime\0.38\raiseTime\0.6\altDropTime\0\altRaiseTime\0\quickDropTime\0.25\quickRaiseTime\0.25\firstRaiseTime\0.6\emptyDropTime\0.38\emptyRaiseTime\0.44\sprintInTime\0.3\sprintLoopTime\0.7\sprintOutTime\0.3\deployTime\0.5\breakdownTime\0.5\nightVisionWearTime\0.5\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0.5\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\standMoveF\0\standMoveR\0.7\standMoveU\-1\standRotP\0\standRotY\0\standRotR\0\standMoveMinSpeed\80\standRotMinSpeed\80\posMoveRate\6\posRotRate\8\sprintOfsF\2\sprintOfsR\-8\sprintOfsU\-1\sprintRotP\8\sprintRotY\55\sprintRotR\-25\sprintBobH\10\sprintBobV\5\sprintScale\0.9\duckedSprintOfsF\-3\duckedSprintOfsR\-5\duckedSprintOfsU\-5\duckedSprintRotP\0\duckedSprintRotY\0\duckedSprintRotR\0\duckedSprintBobH\1\duckedSprintBobV\1\duckedSprintScale\1\duckedMoveF\0\duckedMoveR\0.5\duckedMoveU\-1\duckedRotP\0\duckedRotY\0\duckedRotR\0\duckedOfsF\-0.1\duckedOfsR\1\duckedOfsU\-0.2\duckedMoveMinSpeed\20\duckedRotMinSpeed\20\proneMoveF\-100\proneMoveR\-75\proneMoveU\-105\proneRotP\0\proneRotY\220\proneRotR\-300\proneOfsF\-0.5\proneOfsR\2\proneOfsU\0.8\posProneMoveRate\25\posProneRotRate\30\proneMoveMinSpeed\0\proneRotMinSpeed\0\hipIdleAmount\30\adsIdleAmount\2\hipIdleSpeed\1\adsIdleSpeed\0.8\idleCrouchFactor\0.8\idleProneFactor\0.4\adsSpread\5.5\adsAimPitch\-0.1\adsTransInTime\0.24\adsTransOutTime\0.29\adsTransBlendTime\0.1\adsReloadTransTime\0.3\adsCrosshairInFrac\0.8\adsCrosshairOutFrac\0.65\adsZoomFov\35\adsZoomInFrac\0.5\adsZoomOutFrac\0.75\adsBobFactor\0.5\adsViewBobMult\0.25\adsViewErrorMin\0\adsViewErrorMax\0\hipSpreadStandMin\4\hipSpreadDuckedMin\4\hipSpreadProneMin\4\hipSpreadMax\4\hipSpreadDuckedMax\4\hipSpreadProneMax\4\hipSpreadFireAdd\0\hipSpreadTurnAdd\0\hipSpreadMoveAdd\0.1\hipSpreadDecayRate\5\hipSpreadDuckedDecay\1\hipSpreadProneDecay\1\hipGunKickReducedKickBullets\0\hipGunKickReducedKickPercent\0\hipGunKickPitchMin\50\hipGunKickPitchMax\60\hipGunKickYawMin\-30\hipGunKickYawMax\30\hipGunKickAccel\1000\hipGunKickSpeedMax\1200\hipGunKickSpeedDecay\100\hipGunKickStaticDecay\2\adsGunKickReducedKickBullets\0\adsGunKickReducedKickPercent\0\adsGunKickPitchMin\25\adsGunKickPitchMax\35\adsGunKickYawMin\-25\adsGunKickYawMax\25\adsGunKickAccel\260\adsGunKickSpeedMax\600\adsGunKickSpeedDecay\50\adsGunKickStaticDecay\10\hipViewKickPitchMin\85\hipViewKickPitchMax\100\hipViewKickYawMin\-45\hipViewKickYawMax\45\hipViewKickCenterSpeed\1000\adsViewKickPitchMin\85\adsViewKickPitchMax\100\adsViewKickYawMin\-45\adsViewKickYawMax\45\adsViewKickCenterSpeed\1000\swayMaxAngle\10\swayLerpSpeed\5\swayPitchScale\0.1\swayYawScale\0.1\swayHorizScale\0.05\swayVertScale\0.1\swayShellShockScale\5\adsSwayMaxAngle\8\adsSwayLerpSpeed\6\adsSwayPitchScale\0.1\adsSwayYawScale\0.1\adsSwayHorizScale\0.04\adsSwayVertScale\0.12\fightDist\720\maxDist\680\aiVsAiAccuracyGraph\m1garand.accu\aiVsPlayerAccuracyGraph\pistol.accu\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\hipReticleSidePos\0\adsOverlayShader\\adsOverlayShaderLowRes\\adsOverlayReticle\none\adsOverlayWidth\220\adsOverlayHeight\220\gunModel\viewmodel_zombie_db_shotgun_up\gunModel2\\gunModel3\\gunModel4\\gunModel5\\gunModel6\\gunModel7\\gunModel8\\gunModel9\\gunModel10\\gunModel11\\gunModel12\\gunModel13\\gunModel14\\gunModel15\\gunModel16\\handModel\viewmodel_hands_no_model\worldModel\weapon_zombie_db_shotgun_up\worldModel2\\worldModel3\\worldModel4\\worldModel5\\worldModel6\\worldModel7\\worldModel8\\worldModel9\\worldModel10\\worldModel11\\worldModel12\\worldModel13\\worldModel14\\worldModel15\\worldModel16\\worldClipModel\\knifeModel\viewmodel_usa_kbar_knife\worldKnifeModel\weapon_usa_kbar_knife\idleAnim\viewmodel_double_barrel_shotgun_idle\emptyIdleAnim\viewmodel_double_barrel_shotgun_idle\fireAnim\viewmodel_double_barrel_shotgun_fire\lastShotAnim\viewmodel_double_barrel_shotgun_fire\rechamberAnim\\meleeAnim\viewmodel_knife_slash\meleeChargeAnim\viewmodel_knife_stick\reloadAnim\viewmodel_double_barrel_shotgun_partial_reload\reloadEmptyAnim\viewmodel_double_barrel_shotgun_reload\reloadStartAnim\\reloadEndAnim\\raiseAnim\viewmodel_double_barrel_shotgun_pullout\dropAnim\viewmodel_double_barrel_shotgun_putaway\firstRaiseAnim\viewmodel_double_barrel_shotgun_pullout\altRaiseAnim\viewmodel_double_barrel_shotgun_pullout\altDropAnim\viewmodel_double_barrel_shotgun_putaway\quickRaiseAnim\viewmodel_double_barrel_shotgun_pullout\quickDropAnim\viewmodel_double_barrel_shotgun_putaway\emptyRaiseAnim\viewmodel_double_barrel_shotgun_pullout\emptyDropAnim\viewmodel_double_barrel_shotgun_putaway\sprintInAnim\\sprintLoopAnim\\sprintOutAnim\\nightVisionWearAnim\\nightVisionRemoveAnim\\adsFireAnim\viewmodel_double_barrel_shotgun_ADS_fire\adsLastShotAnim\viewmodel_double_barrel_shotgun_ADS_fire\adsRechamberAnim\\adsUpAnim\viewmodel_double_barrel_shotgun_ADS_up\adsDownAnim\viewmodel_double_barrel_shotgun_ADS_down\deployAnim\\breakdownAnim\\viewFlashEffect\weapon/muzzleflashes/shotgunflash_ug\worldFlashEffect\weapon/muzzleflashes/shotgunflash_ug\viewShellEjectEffect\weapon/shellejects/shotgun_view\worldShellEjectEffect\weapon/shellejects/shotgun\viewLastShotEjectEffect\\worldLastShotEjectEffect\\worldClipDropEffect\\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup_plr\ammoPickupSound\ammo_pickup\ammoPickupSoundPlayer\ammo_pickup_plr\breakdownSound\\breakdownSoundPlayer\\deploySound\\deploySoundPlayer\\finishDeploySound\\finishDeploySoundPlayer\\fireSound\weap_shotgun_fire_ubershot_m\fireSoundPlayer\weap_dbshot_fire_ubershot_st\lastShotSound\weap_shotgun_fire_ubershot_m\lastShotSoundPlayer\weap_dbshot_fire_ubershot_st\emptyFireSound\dryfire_rifle\emptyFireSoundPlayer\dryfire_rifle_plr\crackSound\\whizbySound\\meleeSwipeSound\melee_swing\meleeSwipeSoundPlayer\melee_swing_plr\meleeHitSound\melee_hit\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\\reloadSoundPlayer\\reloadEmptySound\\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\weap_raise\firstRaiseSoundPlayer\weap_raise_plr\putawaySound\weap_putaway\putawaySoundPlayer\weap_putaway_plr\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\standMountedWeapdef\\crouchMountedWeapdef\\proneMountedWeapdef\\mountedModel\\hudIcon\hud_icon_double_barrel\killIcon\hud_icon_double_barrel\dpadIcon\\ammoCounterIcon\\hudIconRatio\4:1\killIconRatio\4:1\dpadIconRatio\4:1\ammoCounterIconRatio\4:1\ammoCounterClip\Shotgun\flipKillIcon\1\fireRumble\defaultweapon_fire\meleeImpactRumble\defaultweapon_melee\adsDofStart\0\adsDofEnd\11\hideTags\\notetrackSoundMap\gr_dbshot_click_plr gr_dbshot_click_plr +gr_dbshot_break_plr gr_dbshot_break_plr +gr_dbshot_shake_plr gr_dbshot_shake_plr +gr_dbshot_shake_1brl_plr gr_dbshot_shake_1brl_plr +gr_dbshot_shell_in_1_plr gr_dbshot_shell_in_1_plr +gr_dbshot_shell_in_2_plr gr_dbshot_shell_in_2_plr +gr_dbshot_close_plr gr_dbshot_close_plr +knife_stab_plr knife_stab_plr +knife_pull_plr knife_pull_plr +Knife_slash_plr Knife_slash_plr +bowie_swing bowie_swing +bowie_stab bowie_stab +bowie_pull bowie_pull \ No newline at end of file diff --git a/raw/weapons/sp/zombie_fg42 b/raw/weapons/sp/zombie_fg42 index 68d28bfb2..a5ef3ed52 100644 --- a/raw/weapons/sp/zombie_fg42 +++ b/raw/weapons/sp/zombie_fg42 @@ -5,4 +5,7 @@ gr_fg42_mag_out_plr gr_fg42_mag_out_plr gr_fg42_futz_plr gr_fg42_futz_plr gr_fg42_mag_in_plr gr_fg42_mag_in_plr gr_fg42_pull_plr gr_fg42_pull_plr -gr_fg42_release_plr gr_fg42_release_plr \ No newline at end of file +gr_fg42_release_plr gr_fg42_release_plr +bowie_swing bowie_swing +bowie_stab bowie_stab +bowie_pull bowie_pull \ No newline at end of file diff --git a/raw/weapons/sp/zombie_fg42_upgraded b/raw/weapons/sp/zombie_fg42_upgraded new file mode 100644 index 000000000..deb5cfd85 --- /dev/null +++ b/raw/weapons/sp/zombie_fg42_upgraded @@ -0,0 +1,11 @@ +WEAPONFILE\displayName\PATCH_FG42_UPGRADED\modeName\\playerAnimType\smg\altWeapon\\AIOverlayDescription\WEAPON_SUBMACHINEGUNNER\weaponType\bullet\weaponClass\mg\penetrateType\small\impactType\bullet_small\inventoryType\primary\fireType\Full Auto\clipType\left\twoHanded\1\rifleBullet\0\armorPiercing\0\boltAction\0\aimDownSight\1\rechamberWhileAds\1\noADSAutoReload\0\noPartialReload\0\segmentedReload\0\adsFire\0\noAdsWhenMagEmpty\0\avoidDropCleanup\0\enhanced\0\bayonet\0\cancelAutoHolsterWhenEmpty\0\suppressAmmoReserveDisplay\0\laserSightDuringNightvision\0\blocksProne\0\silenced\0\mountableWeapon\0\autoAimRange\1800\aimAssistRange\3200\aimAssistRangeAds\3200\enemyCrosshairRange\720\crosshairColorChange\1\moveSpeedScale\1\adsMoveSpeedScale\1\sprintDurationScale\1\gunMaxPitch\4\gunMaxYaw\4\lowAmmoWarningThreshold\0.33\ammoName\fg42\maxAmmo\400\startAmmo\400\clipName\fg42_upgraded\clipSize\64\shotCount\1\dropAmmoMin\96\dropAmmoMax\128\reloadAmmoAdd\0\reloadStartAdd\0\damage\110\minDamage\100\meleeDamage\150\maxDamageRange\1024\minDamageRange\2400\playerDamage\45\locNone\1\locHelmet\3\locHead\3\locNeck\3\locTorsoUpper\2\locTorsoLower\2\locRightArmUpper\1.7\locRightArmLower\1.5\locRightHand\1.4\locLeftArmUpper\1.7\locLeftArmLower\1.5\locLeftHand\1.4\locRightLegUpper\1.7\locRightLegLower\1.5\locRightFoot\1.4\locLeftLegUpper\1.7\locLeftLegLower\1.5\locLeftFoot\1.4\locGun\0\fireTime\0.06\fireDelay\0\meleeTime\0.5\meleeChargeTime\1\meleeDelay\0.05\meleeChargeDelay\0.15\reloadTime\2.4\reloadEmptyTime\3.5\reloadEmptyAddTime\0\reloadStartTime\0\reloadEndTime\0\reloadAddTime\1.85\reloadStartAddTime\1.75\rechamberTime\0.1\rechamberBoltTime\0\dropTime\0.5\raiseTime\0.7\altDropTime\0\altRaiseTime\0\quickDropTime\0.25\quickRaiseTime\0.25\firstRaiseTime\0.7\emptyDropTime\0.5\emptyRaiseTime\0.5\sprintInTime\0.4\sprintLoopTime\0.7\sprintOutTime\0.3\deployTime\0.5\breakdownTime\0.5\nightVisionWearTime\0.5\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0.5\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\standMoveF\0\standMoveR\0\standMoveU\-1.6\standRotP\0\standRotY\0\standRotR\0\standMoveMinSpeed\0\standRotMinSpeed\0\posMoveRate\6\posRotRate\6\sprintOfsF\1\sprintOfsR\-10\sprintOfsU\-1\sprintRotP\15\sprintRotY\45\sprintRotR\-20\sprintBobH\8\sprintBobV\8\sprintScale\0.85\duckedSprintOfsF\-3\duckedSprintOfsR\-5\duckedSprintOfsU\-5\duckedSprintRotP\0\duckedSprintRotY\0\duckedSprintRotR\0\duckedSprintBobH\1\duckedSprintBobV\1\duckedSprintScale\1\duckedMoveF\0\duckedMoveR\0\duckedMoveU\-2\duckedRotP\0\duckedRotY\0\duckedRotR\0\duckedOfsF\-1\duckedOfsR\0.3\duckedOfsU\0\duckedMoveMinSpeed\0\duckedRotMinSpeed\0\proneMoveF\-160\proneMoveR\1\proneMoveU\-90\proneRotP\0\proneRotY\220\proneRotR\300\proneOfsF\-0.5\proneOfsR\1\proneOfsU\0.4\posProneMoveRate\8\posProneRotRate\10\proneMoveMinSpeed\0\proneRotMinSpeed\0\hipIdleAmount\70\adsIdleAmount\28\hipIdleSpeed\1\adsIdleSpeed\0.8\idleCrouchFactor\0.75\idleProneFactor\0.4\adsSpread\0.4\adsAimPitch\0\adsTransInTime\0.22\adsTransOutTime\0.4\adsTransBlendTime\0.1\adsReloadTransTime\0.3\adsCrosshairInFrac\1\adsCrosshairOutFrac\0.2\adsZoomFov\35\adsZoomInFrac\0.6\adsZoomOutFrac\0.4\adsBobFactor\0\adsViewBobMult\0.2\adsViewErrorMin\0\adsViewErrorMax\0\hipSpreadStandMin\2\hipSpreadDuckedMin\1.8\hipSpreadProneMin\1.5\hipSpreadMax\8\hipSpreadDuckedMax\6.5\hipSpreadProneMax\5\hipSpreadFireAdd\0.56\hipSpreadTurnAdd\0\hipSpreadMoveAdd\5\hipSpreadDecayRate\4\hipSpreadDuckedDecay\1.05\hipSpreadProneDecay\1.1\hipGunKickReducedKickBullets\3\hipGunKickReducedKickPercent\80\hipGunKickPitchMin\-10\hipGunKickPitchMax\-15\hipGunKickYawMin\-15\hipGunKickYawMax\15\hipGunKickAccel\1000\hipGunKickSpeedMax\500\hipGunKickSpeedDecay\16\hipGunKickStaticDecay\20\adsGunKickReducedKickBullets\3\adsGunKickReducedKickPercent\80\adsGunKickPitchMin\-32\adsGunKickPitchMax\-45\adsGunKickYawMin\-22\adsGunKickYawMax\18\adsGunKickAccel\1000\adsGunKickSpeedMax\800\adsGunKickSpeedDecay\32\adsGunKickStaticDecay\40\hipViewKickPitchMin\45\hipViewKickPitchMax\55\hipViewKickYawMin\20\hipViewKickYawMax\-50\hipViewKickCenterSpeed\1200\adsViewKickPitchMin\55\adsViewKickPitchMax\60\adsViewKickYawMin\-60\adsViewKickYawMax\60\adsViewKickCenterSpeed\1800\swayMaxAngle\6\swayLerpSpeed\5\swayPitchScale\0.1\swayYawScale\0.1\swayHorizScale\0.1\swayVertScale\0.15\swayShellShockScale\5\adsSwayMaxAngle\2\adsSwayLerpSpeed\7\adsSwayPitchScale\0.1\adsSwayYawScale\0.1\adsSwayHorizScale\0.1\adsSwayVertScale\0.2\fightDist\720\maxDist\320\aiVsAiAccuracyGraph\mp44.accu\aiVsPlayerAccuracyGraph\semi_auto_rifle.accu\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\hipReticleSidePos\0\adsOverlayShader\\adsOverlayShaderLowRes\\adsOverlayReticle\none\adsOverlayWidth\150\adsOverlayHeight\150\gunModel\viewmodel_zombie_fg42_lmg_up\gunModel2\\gunModel3\\gunModel4\\gunModel5\\gunModel6\\gunModel7\\gunModel8\\gunModel9\\gunModel10\\gunModel11\\gunModel12\\gunModel13\\gunModel14\\gunModel15\\gunModel16\\handModel\viewmodel_hands_no_model\worldModel\weapon_zombie_fg42_lmg_up\worldModel2\\worldModel3\\worldModel4\\worldModel5\\worldModel6\\worldModel7\\worldModel8\\worldModel9\\worldModel10\\worldModel11\\worldModel12\\worldModel13\\worldModel14\\worldModel15\\worldModel16\\worldClipModel\\knifeModel\viewmodel_usa_kbar_knife\worldKnifeModel\weapon_usa_kbar_knife\idleAnim\viewmodel_fg42_idle\emptyIdleAnim\viewmodel_fg42_idle\fireAnim\viewmodel_fg42_fire\lastShotAnim\\rechamberAnim\\meleeAnim\viewmodel_knife_slash\meleeChargeAnim\viewmodel_knife_stick\reloadAnim\viewmodel_fg42_partial_reload\reloadEmptyAnim\viewmodel_fg42_reload\reloadStartAnim\\reloadEndAnim\\raiseAnim\viewmodel_fg42_pullout\dropAnim\viewmodel_fg42_putaway\firstRaiseAnim\viewmodel_fg42_pullout\altRaiseAnim\viewmodel_fg42_pullout\altDropAnim\viewmodel_fg42_putaway\quickRaiseAnim\viewmodel_fg42_pullout_fast\quickDropAnim\viewmodel_fg42_putaway_fast\emptyRaiseAnim\viewmodel_fg42_pullout\emptyDropAnim\viewmodel_fg42_putaway\sprintInAnim\\sprintLoopAnim\\sprintOutAnim\\nightVisionWearAnim\\nightVisionRemoveAnim\\adsFireAnim\viewmodel_fg42_ADS_fire\adsLastShotAnim\\adsRechamberAnim\\adsUpAnim\viewmodel_fg42_ADS_up\adsDownAnim\viewmodel_fg42_ADS_down\deployAnim\\breakdownAnim\\viewFlashEffect\weapon/muzzleflashes/fx_mg_ug\worldFlashEffect\weapon/muzzleflashes/fx_mg_ug\viewShellEjectEffect\weapon/shellejects/rifle_view\worldShellEjectEffect\weapon/shellejects/rifle\viewLastShotEjectEffect\\worldLastShotEjectEffect\\worldClipDropEffect\\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup_plr\ammoPickupSound\ammo_pickup\ammoPickupSoundPlayer\ammo_pickup_plr\breakdownSound\\breakdownSoundPlayer\\deploySound\\deploySoundPlayer\\finishDeploySound\\finishDeploySoundPlayer\\fireSound\weap_fg42_fire_ubershot_m\fireSoundPlayer\weap_fg42_fire_ubershot_st\lastShotSound\weap_fg42_fire_ubershot_m\lastShotSoundPlayer\weap_fg42_fire_ubershot_st\emptyFireSound\dryfire_rifle\emptyFireSoundPlayer\dryfire_rifle_plr\crackSound\\whizbySound\\meleeSwipeSound\melee_swing\meleeSwipeSoundPlayer\melee_swing_plr\meleeHitSound\melee_hit\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\gr_smg_reload_notempty_3p\reloadSoundPlayer\\reloadEmptySound\gr_smg_reload_empty_3p\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\weap_raise\firstRaiseSoundPlayer\weap_raise_plr\putawaySound\weap_putaway\putawaySoundPlayer\weap_putaway_plr\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\standMountedWeapdef\\crouchMountedWeapdef\\proneMountedWeapdef\\mountedModel\\hudIcon\hud_icon_fg42\killIcon\hud_icon_fg42\dpadIcon\\ammoCounterIcon\\hudIconRatio\4:1\killIconRatio\4:1\dpadIconRatio\4:1\ammoCounterIconRatio\4:1\ammoCounterClip\Magazine\flipKillIcon\1\fireRumble\defaultweapon_fire\meleeImpactRumble\defaultweapon_melee\adsDofStart\0\adsDofEnd\0\hideTags\\notetrackSoundMap\knife_stab_plr knife_stab_plr +knife_pull_plr knife_pull_plr +Knife_slash_plr Knife_slash_plr +gr_fg42_mag_out_plr gr_fg42_mag_out_plr +gr_fg42_futz_plr gr_fg42_futz_plr +gr_fg42_mag_in_plr gr_fg42_mag_in_plr +gr_fg42_pull_plr gr_fg42_pull_plr +gr_fg42_release_plr gr_fg42_release_plr +bowie_swing bowie_swing +bowie_stab bowie_stab +bowie_pull bowie_pull \ No newline at end of file diff --git a/raw/weapons/sp/zombie_gewehr43 b/raw/weapons/sp/zombie_gewehr43 index b63901d6b..3cc8382c4 100644 --- a/raw/weapons/sp/zombie_gewehr43 +++ b/raw/weapons/sp/zombie_gewehr43 @@ -1,4 +1,4 @@ -WEAPONFILE\displayName\WEAPON_GEWEHR43\modeName\\playerAnimType\autorifle\altWeapon\\AIOverlayDescription\WEAPON_RIFLEMAN\weaponType\bullet\weaponClass\rifle\penetrateType\medium\impactType\bullet_small\inventoryType\primary\fireType\Single Shot\clipType\bottom\twoHanded\1\rifleBullet\1\armorPiercing\0\boltAction\0\aimDownSight\1\rechamberWhileAds\1\noADSAutoReload\0\noPartialReload\0\segmentedReload\0\adsFire\0\noAdsWhenMagEmpty\0\avoidDropCleanup\0\enhanced\0\bayonet\0\cancelAutoHolsterWhenEmpty\0\suppressAmmoReserveDisplay\0\laserSightDuringNightvision\0\blocksProne\0\silenced\0\mountableWeapon\0\autoAimRange\1800\aimAssistRange\3200\aimAssistRangeAds\3200\enemyCrosshairRange\1400\crosshairColorChange\1\moveSpeedScale\0.9\adsMoveSpeedScale\0.9\sprintDurationScale\0.9\gunMaxPitch\5\gunMaxYaw\5\lowAmmoWarningThreshold\0.33\ammoName\gewehr43\maxAmmo\120\startAmmo\96\clipName\gewehr43\clipSize\10\shotCount\1\dropAmmoMin\24\dropAmmoMax\56\reloadAmmoAdd\0\reloadStartAdd\0\damage\90\minDamage\50\meleeDamage\150\maxDamageRange\1024\minDamageRange\2400\playerDamage\90\locNone\1\locHelmet\2.7\locHead\2.7\locNeck\2.7\locTorsoUpper\1.25\locTorsoLower\1.25\locRightArmUpper\0.8\locRightArmLower\0.7\locRightHand\0.6\locLeftArmUpper\0.8\locLeftArmLower\0.7\locLeftHand\0.6\locRightLegUpper\0.8\locRightLegLower\0.7\locRightFoot\0.6\locLeftLegUpper\0.8\locLeftLegLower\0.7\locLeftFoot\0.6\locGun\0\fireTime\0.125\fireDelay\0\meleeTime\0.5\meleeChargeTime\1\meleeDelay\0.05\meleeChargeDelay\0.15\reloadTime\3\reloadEmptyTime\4\reloadEmptyAddTime\0\reloadStartTime\0\reloadEndTime\0\reloadAddTime\2.05\reloadStartAddTime\2.35\rechamberTime\0.1\rechamberBoltTime\0\dropTime\0.5\raiseTime\0.6\altDropTime\0.9\altRaiseTime\0.5\quickDropTime\0.25\quickRaiseTime\0.25\firstRaiseTime\1\emptyDropTime\0.3\emptyRaiseTime\0.4\sprintInTime\0.3\sprintLoopTime\0.7\sprintOutTime\0.3\deployTime\0.5\breakdownTime\0.5\nightVisionWearTime\0.5\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0.5\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\standMoveF\0\standMoveR\0.4\standMoveU\-2\standRotP\0\standRotY\0\standRotR\0\standMoveMinSpeed\0\standRotMinSpeed\0\posMoveRate\6\posRotRate\6\sprintOfsF\5\sprintOfsR\-10\sprintOfsU\-8\sprintRotP\-10\sprintRotY\60\sprintRotR\-15\sprintBobH\10\sprintBobV\8\sprintScale\0.9\duckedSprintOfsF\-3\duckedSprintOfsR\-5\duckedSprintOfsU\-5\duckedSprintRotP\0\duckedSprintRotY\0\duckedSprintRotR\0\duckedSprintBobH\1\duckedSprintBobV\1\duckedSprintScale\1\duckedMoveF\0\duckedMoveR\1\duckedMoveU\-1.8\duckedRotP\0\duckedRotY\0\duckedRotR\0\duckedOfsF\-0.4\duckedOfsR\0.6\duckedOfsU\-0.2\duckedMoveMinSpeed\0\duckedRotMinSpeed\0\proneMoveF\-200\proneMoveR\-75\proneMoveU\-105\proneRotP\0\proneRotY\300\proneRotR\-300\proneOfsF\-1\proneOfsR\0.5\proneOfsU\-1\posProneMoveRate\10\posProneRotRate\10\proneMoveMinSpeed\0\proneRotMinSpeed\0\hipIdleAmount\30\adsIdleAmount\28\hipIdleSpeed\1\adsIdleSpeed\0.8\idleCrouchFactor\0.8\idleProneFactor\0.4\adsSpread\0\adsAimPitch\0\adsTransInTime\0.3\adsTransOutTime\0.4\adsTransBlendTime\0.1\adsReloadTransTime\0.6\adsCrosshairInFrac\0.1\adsCrosshairOutFrac\0.2\adsZoomFov\40\adsZoomInFrac\0.3\adsZoomOutFrac\0.5\adsBobFactor\0\adsViewBobMult\1.2\adsViewErrorMin\0\adsViewErrorMax\0\hipSpreadStandMin\1\hipSpreadDuckedMin\0.75\hipSpreadProneMin\0.5\hipSpreadMax\5\hipSpreadDuckedMax\4\hipSpreadProneMax\3\hipSpreadFireAdd\0.6\hipSpreadTurnAdd\0\hipSpreadMoveAdd\5\hipSpreadDecayRate\4\hipSpreadDuckedDecay\1.05\hipSpreadProneDecay\1.1\hipGunKickReducedKickBullets\0\hipGunKickReducedKickPercent\0\hipGunKickPitchMin\5\hipGunKickPitchMax\-15\hipGunKickYawMin\5\hipGunKickYawMax\-5\hipGunKickAccel\800\hipGunKickSpeedMax\2000\hipGunKickSpeedDecay\16\hipGunKickStaticDecay\20\adsGunKickReducedKickBullets\2\adsGunKickReducedKickPercent\75\adsGunKickPitchMin\5\adsGunKickPitchMax\15\adsGunKickYawMin\-5\adsGunKickYawMax\10\adsGunKickAccel\800\adsGunKickSpeedMax\2000\adsGunKickSpeedDecay\32\adsGunKickStaticDecay\40\hipViewKickPitchMin\15\hipViewKickPitchMax\50\hipViewKickYawMin\-5\hipViewKickYawMax\-40\hipViewKickCenterSpeed\1500\adsViewKickPitchMin\55\adsViewKickPitchMax\65\adsViewKickYawMin\-70\adsViewKickYawMax\60\adsViewKickCenterSpeed\1800\swayMaxAngle\8\swayLerpSpeed\5\swayPitchScale\0.1\swayYawScale\0.1\swayHorizScale\0.15\swayVertScale\0.3\swayShellShockScale\5\adsSwayMaxAngle\10\adsSwayLerpSpeed\6\adsSwayPitchScale\0.1\adsSwayYawScale\0.1\adsSwayHorizScale\0.04\adsSwayVertScale\0.08\fightDist\720\maxDist\640\aiVsAiAccuracyGraph\g43.accu\aiVsPlayerAccuracyGraph\semi_auto_rifle.accu\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\hipReticleSidePos\0\adsOverlayShader\\adsOverlayShaderLowRes\\adsOverlayReticle\none\adsOverlayWidth\220\adsOverlayHeight\220\gunModel\viewmodel_zombie_g43_rifle\gunModel2\\gunModel3\\gunModel4\\gunModel5\\gunModel6\\gunModel7\\gunModel8\\gunModel9\\gunModel10\\gunModel11\\gunModel12\\gunModel13\\gunModel14\\gunModel15\\gunModel16\\handModel\viewmodel_hands_no_model\worldModel\weapon_zombie_g43_rifle\worldModel2\\worldModel3\\worldModel4\\worldModel5\\worldModel6\\worldModel7\\worldModel8\\worldModel9\\worldModel10\\worldModel11\\worldModel12\\worldModel13\\worldModel14\\worldModel15\\worldModel16\\worldClipModel\\knifeModel\viewmodel_usa_kbar_knife\worldKnifeModel\weapon_usa_kbar_knife\idleAnim\viewmodel_g43_noscope_idle\emptyIdleAnim\viewmodel_g43_noscope_empty_idle\fireAnim\viewmodel_g43_noscope_fire\lastShotAnim\viewmodel_g43_noscope_last_shot\rechamberAnim\\meleeAnim\viewmodel_knife_slash\meleeChargeAnim\viewmodel_knife_stick\reloadAnim\viewmodel_g43_noscope_partial_reload\reloadEmptyAnim\viewmodel_g43_noscope_reload\reloadStartAnim\\reloadEndAnim\\raiseAnim\viewmodel_g43_noscope_pullout\dropAnim\viewmodel_g43_noscope_putaway\firstRaiseAnim\viewmodel_g43_noscope_first_raise\altRaiseAnim\viewmodel_g43_noscope_pullout\altDropAnim\viewmodel_g43_noscope_putaway\quickRaiseAnim\viewmodel_g43_noscope_pullout_fast\quickDropAnim\viewmodel_g43_noscope_putaway_fast\emptyRaiseAnim\viewmodel_g43_noscope_empty_pullout\emptyDropAnim\viewmodel_g43_noscope_empty_putaway\sprintInAnim\\sprintLoopAnim\\sprintOutAnim\\nightVisionWearAnim\\nightVisionRemoveAnim\\adsFireAnim\viewmodel_g43_noscope_ads_fire\adsLastShotAnim\viewmodel_g43_noscope_ads_fire\adsRechamberAnim\\adsUpAnim\viewmodel_g43_noscope_ADS_up\adsDownAnim\viewmodel_g43_noscope_ADS_down\deployAnim\\breakdownAnim\\viewFlashEffect\weapon/muzzleflashes/fx_gewehr43_view\worldFlashEffect\weapon/muzzleflashes/fx_gewehr43\viewShellEjectEffect\weapon/shellejects/rifle_view\worldShellEjectEffect\weapon/shellejects/rifle\viewLastShotEjectEffect\\worldLastShotEjectEffect\\worldClipDropEffect\\pickupSound\weap_pickup\pickupSoundPlayer\gewehr_first_raise\ammoPickupSound\ammo_pickup\ammoPickupSoundPlayer\ammo_pickup_plr\breakdownSound\\breakdownSoundPlayer\\deploySound\\deploySoundPlayer\\finishDeploySound\\finishDeploySoundPlayer\\fireSound\weap_g43_fire\fireSoundPlayer\weap_g43_fire_plr\lastShotSound\weap_g43_fire\lastShotSoundPlayer\weap_g43_fire_plr\emptyFireSound\dryfire_rifle\emptyFireSoundPlayer\dryfire_rifle_plr\crackSound\\whizbySound\\meleeSwipeSound\melee_swing\meleeSwipeSoundPlayer\melee_swing_plr\meleeHitSound\melee_hit\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\gr_smg_reload_notempty_3p\reloadSoundPlayer\\reloadEmptySound\gr_smg_reload_empty_3p\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\weap_raise\firstRaiseSoundPlayer\gewehr_first_raise\putawaySound\weap_putaway\putawaySoundPlayer\weap_putaway_plr\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\standMountedWeapdef\\crouchMountedWeapdef\\proneMountedWeapdef\\mountedModel\\hudIcon\hud_icon_gewehr43\killIcon\hud_icon_gewehr43\dpadIcon\\ammoCounterIcon\\hudIconRatio\4:1\killIconRatio\4:1\dpadIconRatio\4:1\ammoCounterIconRatio\4:1\ammoCounterClip\Magazine\flipKillIcon\1\fireRumble\defaultweapon_fire\meleeImpactRumble\defaultweapon_melee\adsDofStart\0\adsDofEnd\15\hideTags\\notetrackSoundMap\gr_g43_tap_plr gr_g43_tap_plr +WEAPONFILE\displayName\WEAPON_GEWEHR43\modeName\\playerAnimType\autorifle\altWeapon\\AIOverlayDescription\WEAPON_RIFLEMAN\weaponType\bullet\weaponClass\rifle\penetrateType\medium\impactType\bullet_small\inventoryType\primary\fireType\Single Shot\clipType\bottom\twoHanded\1\rifleBullet\1\armorPiercing\0\boltAction\0\aimDownSight\1\rechamberWhileAds\1\noADSAutoReload\0\noPartialReload\0\segmentedReload\0\adsFire\0\noAdsWhenMagEmpty\0\avoidDropCleanup\0\enhanced\0\bayonet\0\cancelAutoHolsterWhenEmpty\0\suppressAmmoReserveDisplay\0\laserSightDuringNightvision\0\blocksProne\0\silenced\0\mountableWeapon\0\autoAimRange\1800\aimAssistRange\3200\aimAssistRangeAds\3200\enemyCrosshairRange\1400\crosshairColorChange\1\moveSpeedScale\0.9\adsMoveSpeedScale\0.9\sprintDurationScale\0.9\gunMaxPitch\5\gunMaxYaw\5\lowAmmoWarningThreshold\0.33\ammoName\gewehr43\maxAmmo\120\startAmmo\120\clipName\gewehr43\clipSize\10\shotCount\1\dropAmmoMin\24\dropAmmoMax\56\reloadAmmoAdd\0\reloadStartAdd\0\damage\90\minDamage\50\meleeDamage\150\maxDamageRange\1024\minDamageRange\2400\playerDamage\90\locNone\1\locHelmet\2.7\locHead\2.7\locNeck\2.7\locTorsoUpper\1.25\locTorsoLower\1.25\locRightArmUpper\0.8\locRightArmLower\0.7\locRightHand\0.6\locLeftArmUpper\0.8\locLeftArmLower\0.7\locLeftHand\0.6\locRightLegUpper\0.8\locRightLegLower\0.7\locRightFoot\0.6\locLeftLegUpper\0.8\locLeftLegLower\0.7\locLeftFoot\0.6\locGun\0\fireTime\0.125\fireDelay\0\meleeTime\0.5\meleeChargeTime\1\meleeDelay\0.05\meleeChargeDelay\0.15\reloadTime\3\reloadEmptyTime\4\reloadEmptyAddTime\0\reloadStartTime\0\reloadEndTime\0\reloadAddTime\2.05\reloadStartAddTime\2.35\rechamberTime\0.1\rechamberBoltTime\0\dropTime\0.5\raiseTime\0.6\altDropTime\0.9\altRaiseTime\0.5\quickDropTime\0.25\quickRaiseTime\0.25\firstRaiseTime\1\emptyDropTime\0.3\emptyRaiseTime\0.4\sprintInTime\0.3\sprintLoopTime\0.7\sprintOutTime\0.3\deployTime\0.5\breakdownTime\0.5\nightVisionWearTime\0.5\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0.5\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\standMoveF\0\standMoveR\0.4\standMoveU\-2\standRotP\0\standRotY\0\standRotR\0\standMoveMinSpeed\0\standRotMinSpeed\0\posMoveRate\6\posRotRate\6\sprintOfsF\5\sprintOfsR\-10\sprintOfsU\-8\sprintRotP\-10\sprintRotY\60\sprintRotR\-15\sprintBobH\10\sprintBobV\8\sprintScale\0.9\duckedSprintOfsF\-3\duckedSprintOfsR\-5\duckedSprintOfsU\-5\duckedSprintRotP\0\duckedSprintRotY\0\duckedSprintRotR\0\duckedSprintBobH\1\duckedSprintBobV\1\duckedSprintScale\1\duckedMoveF\0\duckedMoveR\1\duckedMoveU\-1.8\duckedRotP\0\duckedRotY\0\duckedRotR\0\duckedOfsF\-0.4\duckedOfsR\0.6\duckedOfsU\-0.2\duckedMoveMinSpeed\0\duckedRotMinSpeed\0\proneMoveF\-200\proneMoveR\-75\proneMoveU\-105\proneRotP\0\proneRotY\300\proneRotR\-300\proneOfsF\-1\proneOfsR\0.5\proneOfsU\-1\posProneMoveRate\10\posProneRotRate\10\proneMoveMinSpeed\0\proneRotMinSpeed\0\hipIdleAmount\30\adsIdleAmount\28\hipIdleSpeed\1\adsIdleSpeed\0.8\idleCrouchFactor\0.8\idleProneFactor\0.4\adsSpread\0\adsAimPitch\0\adsTransInTime\0.3\adsTransOutTime\0.4\adsTransBlendTime\0.1\adsReloadTransTime\0.6\adsCrosshairInFrac\0.1\adsCrosshairOutFrac\0.2\adsZoomFov\40\adsZoomInFrac\0.3\adsZoomOutFrac\0.5\adsBobFactor\0\adsViewBobMult\1.2\adsViewErrorMin\0\adsViewErrorMax\0\hipSpreadStandMin\1\hipSpreadDuckedMin\0.75\hipSpreadProneMin\0.5\hipSpreadMax\5\hipSpreadDuckedMax\4\hipSpreadProneMax\3\hipSpreadFireAdd\0.6\hipSpreadTurnAdd\0\hipSpreadMoveAdd\5\hipSpreadDecayRate\4\hipSpreadDuckedDecay\1.05\hipSpreadProneDecay\1.1\hipGunKickReducedKickBullets\0\hipGunKickReducedKickPercent\0\hipGunKickPitchMin\5\hipGunKickPitchMax\-15\hipGunKickYawMin\5\hipGunKickYawMax\-5\hipGunKickAccel\800\hipGunKickSpeedMax\2000\hipGunKickSpeedDecay\16\hipGunKickStaticDecay\20\adsGunKickReducedKickBullets\2\adsGunKickReducedKickPercent\75\adsGunKickPitchMin\5\adsGunKickPitchMax\15\adsGunKickYawMin\-5\adsGunKickYawMax\10\adsGunKickAccel\800\adsGunKickSpeedMax\2000\adsGunKickSpeedDecay\32\adsGunKickStaticDecay\40\hipViewKickPitchMin\15\hipViewKickPitchMax\50\hipViewKickYawMin\-5\hipViewKickYawMax\-40\hipViewKickCenterSpeed\1500\adsViewKickPitchMin\55\adsViewKickPitchMax\65\adsViewKickYawMin\-70\adsViewKickYawMax\60\adsViewKickCenterSpeed\1800\swayMaxAngle\8\swayLerpSpeed\5\swayPitchScale\0.1\swayYawScale\0.1\swayHorizScale\0.15\swayVertScale\0.3\swayShellShockScale\5\adsSwayMaxAngle\10\adsSwayLerpSpeed\6\adsSwayPitchScale\0.1\adsSwayYawScale\0.1\adsSwayHorizScale\0.04\adsSwayVertScale\0.08\fightDist\720\maxDist\640\aiVsAiAccuracyGraph\g43.accu\aiVsPlayerAccuracyGraph\semi_auto_rifle.accu\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\hipReticleSidePos\0\adsOverlayShader\\adsOverlayShaderLowRes\\adsOverlayReticle\none\adsOverlayWidth\220\adsOverlayHeight\220\gunModel\viewmodel_zombie_g43_rifle\gunModel2\\gunModel3\\gunModel4\\gunModel5\\gunModel6\\gunModel7\\gunModel8\\gunModel9\\gunModel10\\gunModel11\\gunModel12\\gunModel13\\gunModel14\\gunModel15\\gunModel16\\handModel\viewmodel_hands_no_model\worldModel\weapon_zombie_g43_rifle\worldModel2\\worldModel3\\worldModel4\\worldModel5\\worldModel6\\worldModel7\\worldModel8\\worldModel9\\worldModel10\\worldModel11\\worldModel12\\worldModel13\\worldModel14\\worldModel15\\worldModel16\\worldClipModel\\knifeModel\viewmodel_usa_kbar_knife\worldKnifeModel\weapon_usa_kbar_knife\idleAnim\viewmodel_g43_noscope_idle\emptyIdleAnim\viewmodel_g43_noscope_empty_idle\fireAnim\viewmodel_g43_noscope_fire\lastShotAnim\viewmodel_g43_noscope_last_shot\rechamberAnim\\meleeAnim\viewmodel_knife_slash\meleeChargeAnim\viewmodel_knife_stick\reloadAnim\viewmodel_g43_noscope_partial_reload\reloadEmptyAnim\viewmodel_g43_noscope_reload\reloadStartAnim\\reloadEndAnim\\raiseAnim\viewmodel_g43_noscope_pullout\dropAnim\viewmodel_g43_noscope_putaway\firstRaiseAnim\viewmodel_g43_noscope_first_raise\altRaiseAnim\viewmodel_g43_noscope_pullout\altDropAnim\viewmodel_g43_noscope_putaway\quickRaiseAnim\viewmodel_g43_noscope_pullout_fast\quickDropAnim\viewmodel_g43_noscope_putaway_fast\emptyRaiseAnim\viewmodel_g43_noscope_empty_pullout\emptyDropAnim\viewmodel_g43_noscope_empty_putaway\sprintInAnim\\sprintLoopAnim\\sprintOutAnim\\nightVisionWearAnim\\nightVisionRemoveAnim\\adsFireAnim\viewmodel_g43_noscope_ads_fire\adsLastShotAnim\viewmodel_g43_noscope_ads_fire\adsRechamberAnim\\adsUpAnim\viewmodel_g43_noscope_ADS_up\adsDownAnim\viewmodel_g43_noscope_ADS_down\deployAnim\\breakdownAnim\\viewFlashEffect\weapon/muzzleflashes/fx_gewehr43_view\worldFlashEffect\weapon/muzzleflashes/fx_gewehr43\viewShellEjectEffect\weapon/shellejects/rifle_view\worldShellEjectEffect\weapon/shellejects/rifle\viewLastShotEjectEffect\\worldLastShotEjectEffect\\worldClipDropEffect\\pickupSound\weap_pickup\pickupSoundPlayer\gewehr_first_raise\ammoPickupSound\ammo_pickup\ammoPickupSoundPlayer\ammo_pickup_plr\breakdownSound\\breakdownSoundPlayer\\deploySound\\deploySoundPlayer\\finishDeploySound\\finishDeploySoundPlayer\\fireSound\weap_g43_fire\fireSoundPlayer\weap_g43_fire_plr\lastShotSound\weap_g43_fire\lastShotSoundPlayer\weap_g43_fire_plr\emptyFireSound\dryfire_rifle\emptyFireSoundPlayer\dryfire_rifle_plr\crackSound\\whizbySound\\meleeSwipeSound\melee_swing\meleeSwipeSoundPlayer\melee_swing_plr\meleeHitSound\melee_hit\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\gr_smg_reload_notempty_3p\reloadSoundPlayer\\reloadEmptySound\gr_smg_reload_empty_3p\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\weap_raise\firstRaiseSoundPlayer\gewehr_first_raise\putawaySound\weap_putaway\putawaySoundPlayer\weap_putaway_plr\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\standMountedWeapdef\\crouchMountedWeapdef\\proneMountedWeapdef\\mountedModel\\hudIcon\hud_icon_gewehr43\killIcon\hud_icon_gewehr43\dpadIcon\\ammoCounterIcon\\hudIconRatio\4:1\killIconRatio\4:1\dpadIconRatio\4:1\ammoCounterIconRatio\4:1\ammoCounterClip\Magazine\flipKillIcon\1\fireRumble\defaultweapon_fire\meleeImpactRumble\defaultweapon_melee\adsDofStart\0\adsDofEnd\15\hideTags\\notetrackSoundMap\gr_g43_tap_plr gr_g43_tap_plr gr_g43_mag_out_plr gr_g43_mag_out_plr gr_g43_mag_in_plr gr_g43_mag_in_plr gr_g43_tap_plr gr_g43_tap_plr @@ -6,4 +6,7 @@ gr_kar98_bolt_back_plr gr_kar98_bolt_back_plr gr_kar98_bolt_front_plr gr_kar98_bolt_front_plr knife_stab_plr knife_stab_plr knife_pull_plr knife_pull_plr -Knife_slash_plr Knife_slash_plr \ No newline at end of file +Knife_slash_plr Knife_slash_plr +bowie_swing bowie_swing +bowie_stab bowie_stab +bowie_pull bowie_pull \ No newline at end of file diff --git a/raw/weapons/sp/zombie_gewehr43_upgraded b/raw/weapons/sp/zombie_gewehr43_upgraded new file mode 100644 index 000000000..c706f2e64 --- /dev/null +++ b/raw/weapons/sp/zombie_gewehr43_upgraded @@ -0,0 +1,12 @@ +WEAPONFILE\displayName\PATCH_GEWEHR43_UPGRADED\modeName\\playerAnimType\autorifle\altWeapon\\AIOverlayDescription\WEAPON_RIFLEMAN\weaponType\bullet\weaponClass\rifle\penetrateType\medium\impactType\bullet_small\inventoryType\primary\fireType\Single Shot\clipType\bottom\twoHanded\1\rifleBullet\1\armorPiercing\0\boltAction\0\aimDownSight\1\rechamberWhileAds\1\noADSAutoReload\0\noPartialReload\0\segmentedReload\0\adsFire\0\noAdsWhenMagEmpty\0\avoidDropCleanup\0\enhanced\0\bayonet\0\cancelAutoHolsterWhenEmpty\0\suppressAmmoReserveDisplay\0\laserSightDuringNightvision\0\blocksProne\0\silenced\0\mountableWeapon\0\autoAimRange\1800\aimAssistRange\3200\aimAssistRangeAds\3200\enemyCrosshairRange\1400\crosshairColorChange\1\moveSpeedScale\0.9\adsMoveSpeedScale\0.9\sprintDurationScale\0.9\gunMaxPitch\5\gunMaxYaw\5\lowAmmoWarningThreshold\0.33\ammoName\gewehr43\maxAmmo\170\startAmmo\170\clipName\gewehr43_upgraded\clipSize\12\shotCount\1\dropAmmoMin\24\dropAmmoMax\56\reloadAmmoAdd\0\reloadStartAdd\0\damage\200\minDamage\150\meleeDamage\150\maxDamageRange\1024\minDamageRange\2400\playerDamage\90\locNone\1\locHelmet\6\locHead\6\locNeck\6\locTorsoUpper\2\locTorsoLower\2\locRightArmUpper\1\locRightArmLower\1\locRightHand\1\locLeftArmUpper\1\locLeftArmLower\1\locLeftHand\1\locRightLegUpper\1\locRightLegLower\1\locRightFoot\1\locLeftLegUpper\1\locLeftLegLower\1\locLeftFoot\1\locGun\0\fireTime\0.125\fireDelay\0\meleeTime\0.5\meleeChargeTime\1\meleeDelay\0.05\meleeChargeDelay\0.15\reloadTime\3\reloadEmptyTime\4\reloadEmptyAddTime\0\reloadStartTime\0\reloadEndTime\0\reloadAddTime\2.05\reloadStartAddTime\2.35\rechamberTime\0.1\rechamberBoltTime\0\dropTime\0.5\raiseTime\0.6\altDropTime\0.9\altRaiseTime\0.5\quickDropTime\0.25\quickRaiseTime\0.25\firstRaiseTime\1\emptyDropTime\0.3\emptyRaiseTime\0.4\sprintInTime\0.3\sprintLoopTime\0.7\sprintOutTime\0.3\deployTime\0.5\breakdownTime\0.5\nightVisionWearTime\0.5\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0.5\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\standMoveF\0\standMoveR\0.4\standMoveU\-2\standRotP\0\standRotY\0\standRotR\0\standMoveMinSpeed\0\standRotMinSpeed\0\posMoveRate\6\posRotRate\6\sprintOfsF\5\sprintOfsR\-10\sprintOfsU\-8\sprintRotP\-10\sprintRotY\60\sprintRotR\-15\sprintBobH\10\sprintBobV\8\sprintScale\0.9\duckedSprintOfsF\-3\duckedSprintOfsR\-5\duckedSprintOfsU\-5\duckedSprintRotP\0\duckedSprintRotY\0\duckedSprintRotR\0\duckedSprintBobH\1\duckedSprintBobV\1\duckedSprintScale\1\duckedMoveF\0\duckedMoveR\1\duckedMoveU\-1.8\duckedRotP\0\duckedRotY\0\duckedRotR\0\duckedOfsF\-0.4\duckedOfsR\0.6\duckedOfsU\-0.2\duckedMoveMinSpeed\0\duckedRotMinSpeed\0\proneMoveF\-200\proneMoveR\-75\proneMoveU\-105\proneRotP\0\proneRotY\300\proneRotR\-300\proneOfsF\-1\proneOfsR\0.5\proneOfsU\-1\posProneMoveRate\10\posProneRotRate\10\proneMoveMinSpeed\0\proneRotMinSpeed\0\hipIdleAmount\30\adsIdleAmount\28\hipIdleSpeed\1\adsIdleSpeed\0.8\idleCrouchFactor\0.8\idleProneFactor\0.4\adsSpread\0\adsAimPitch\0\adsTransInTime\0.3\adsTransOutTime\0.4\adsTransBlendTime\0.1\adsReloadTransTime\0.6\adsCrosshairInFrac\0.1\adsCrosshairOutFrac\0.2\adsZoomFov\40\adsZoomInFrac\0.3\adsZoomOutFrac\0.5\adsBobFactor\0\adsViewBobMult\1.2\adsViewErrorMin\0\adsViewErrorMax\0\hipSpreadStandMin\1\hipSpreadDuckedMin\0.75\hipSpreadProneMin\0.5\hipSpreadMax\5\hipSpreadDuckedMax\4\hipSpreadProneMax\3\hipSpreadFireAdd\0.6\hipSpreadTurnAdd\0\hipSpreadMoveAdd\5\hipSpreadDecayRate\4\hipSpreadDuckedDecay\1.05\hipSpreadProneDecay\1.1\hipGunKickReducedKickBullets\0\hipGunKickReducedKickPercent\0\hipGunKickPitchMin\5\hipGunKickPitchMax\-15\hipGunKickYawMin\5\hipGunKickYawMax\-5\hipGunKickAccel\800\hipGunKickSpeedMax\2000\hipGunKickSpeedDecay\16\hipGunKickStaticDecay\20\adsGunKickReducedKickBullets\2\adsGunKickReducedKickPercent\75\adsGunKickPitchMin\5\adsGunKickPitchMax\15\adsGunKickYawMin\-5\adsGunKickYawMax\10\adsGunKickAccel\800\adsGunKickSpeedMax\2000\adsGunKickSpeedDecay\32\adsGunKickStaticDecay\40\hipViewKickPitchMin\15\hipViewKickPitchMax\50\hipViewKickYawMin\-5\hipViewKickYawMax\-40\hipViewKickCenterSpeed\1500\adsViewKickPitchMin\55\adsViewKickPitchMax\65\adsViewKickYawMin\-70\adsViewKickYawMax\60\adsViewKickCenterSpeed\1800\swayMaxAngle\8\swayLerpSpeed\5\swayPitchScale\0.1\swayYawScale\0.1\swayHorizScale\0.15\swayVertScale\0.3\swayShellShockScale\5\adsSwayMaxAngle\10\adsSwayLerpSpeed\6\adsSwayPitchScale\0.1\adsSwayYawScale\0.1\adsSwayHorizScale\0.04\adsSwayVertScale\0.08\fightDist\720\maxDist\640\aiVsAiAccuracyGraph\g43.accu\aiVsPlayerAccuracyGraph\semi_auto_rifle.accu\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\hipReticleSidePos\0\adsOverlayShader\\adsOverlayShaderLowRes\\adsOverlayReticle\none\adsOverlayWidth\220\adsOverlayHeight\220\gunModel\viewmodel_zombie_g43_rifle_up\gunModel2\\gunModel3\\gunModel4\\gunModel5\\gunModel6\\gunModel7\\gunModel8\\gunModel9\\gunModel10\\gunModel11\\gunModel12\\gunModel13\\gunModel14\\gunModel15\\gunModel16\\handModel\viewmodel_hands_no_model\worldModel\weapon_zombie_g43_rifle_up\worldModel2\\worldModel3\\worldModel4\\worldModel5\\worldModel6\\worldModel7\\worldModel8\\worldModel9\\worldModel10\\worldModel11\\worldModel12\\worldModel13\\worldModel14\\worldModel15\\worldModel16\\worldClipModel\\knifeModel\viewmodel_usa_kbar_knife\worldKnifeModel\weapon_usa_kbar_knife\idleAnim\viewmodel_g43_noscope_idle\emptyIdleAnim\viewmodel_g43_noscope_empty_idle\fireAnim\viewmodel_g43_noscope_fire\lastShotAnim\viewmodel_g43_noscope_last_shot\rechamberAnim\\meleeAnim\viewmodel_knife_slash\meleeChargeAnim\viewmodel_knife_stick\reloadAnim\viewmodel_g43_noscope_partial_reload\reloadEmptyAnim\viewmodel_g43_noscope_reload\reloadStartAnim\\reloadEndAnim\\raiseAnim\viewmodel_g43_noscope_pullout\dropAnim\viewmodel_g43_noscope_putaway\firstRaiseAnim\viewmodel_g43_noscope_first_raise\altRaiseAnim\viewmodel_g43_noscope_pullout\altDropAnim\viewmodel_g43_noscope_putaway\quickRaiseAnim\viewmodel_g43_noscope_pullout_fast\quickDropAnim\viewmodel_g43_noscope_putaway_fast\emptyRaiseAnim\viewmodel_g43_noscope_empty_pullout\emptyDropAnim\viewmodel_g43_noscope_empty_putaway\sprintInAnim\\sprintLoopAnim\\sprintOutAnim\\nightVisionWearAnim\\nightVisionRemoveAnim\\adsFireAnim\viewmodel_g43_noscope_ads_fire\adsLastShotAnim\viewmodel_g43_noscope_ads_fire\adsRechamberAnim\\adsUpAnim\viewmodel_g43_noscope_ADS_up\adsDownAnim\viewmodel_g43_noscope_ADS_down\deployAnim\\breakdownAnim\\viewFlashEffect\weapon/muzzleflashes/standardflashworld_ug\worldFlashEffect\weapon/muzzleflashes/standardflashworld_ug\viewShellEjectEffect\weapon/shellejects/rifle_view\worldShellEjectEffect\weapon/shellejects/rifle\viewLastShotEjectEffect\\worldLastShotEjectEffect\\worldClipDropEffect\\pickupSound\weap_pickup\pickupSoundPlayer\gewehr_first_raise\ammoPickupSound\ammo_pickup\ammoPickupSoundPlayer\ammo_pickup_plr\breakdownSound\\breakdownSoundPlayer\\deploySound\\deploySoundPlayer\\finishDeploySound\\finishDeploySoundPlayer\\fireSound\weap_g43_fire_ubershot_m\fireSoundPlayer\weap_g43_fire_ubershot_st\lastShotSound\weap_g43_fire_ubershot_m\lastShotSoundPlayer\weap_g43_fire_ubershot_st\emptyFireSound\dryfire_rifle\emptyFireSoundPlayer\dryfire_rifle_plr\crackSound\\whizbySound\\meleeSwipeSound\melee_swing\meleeSwipeSoundPlayer\melee_swing_plr\meleeHitSound\melee_hit\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\gr_smg_reload_notempty_3p\reloadSoundPlayer\\reloadEmptySound\gr_smg_reload_empty_3p\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\weap_raise\firstRaiseSoundPlayer\gewehr_first_raise\putawaySound\weap_putaway\putawaySoundPlayer\weap_putaway_plr\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\standMountedWeapdef\\crouchMountedWeapdef\\proneMountedWeapdef\\mountedModel\\hudIcon\hud_icon_gewehr43\killIcon\hud_icon_gewehr43\dpadIcon\\ammoCounterIcon\\hudIconRatio\4:1\killIconRatio\4:1\dpadIconRatio\4:1\ammoCounterIconRatio\4:1\ammoCounterClip\Magazine\flipKillIcon\1\fireRumble\defaultweapon_fire\meleeImpactRumble\defaultweapon_melee\adsDofStart\0\adsDofEnd\15\hideTags\\notetrackSoundMap\gr_g43_tap_plr gr_g43_tap_plr +gr_g43_mag_out_plr gr_g43_mag_out_plr +gr_g43_mag_in_plr gr_g43_mag_in_plr +gr_g43_tap_plr gr_g43_tap_plr +gr_kar98_bolt_back_plr gr_kar98_bolt_back_plr +gr_kar98_bolt_front_plr gr_kar98_bolt_front_plr +knife_stab_plr knife_stab_plr +knife_pull_plr knife_pull_plr +Knife_slash_plr Knife_slash_plr +bowie_swing bowie_swing +bowie_stab bowie_stab +bowie_pull bowie_pull \ No newline at end of file diff --git a/raw/weapons/sp/zombie_kar98k b/raw/weapons/sp/zombie_kar98k new file mode 100644 index 000000000..188b75236 --- /dev/null +++ b/raw/weapons/sp/zombie_kar98k @@ -0,0 +1,10 @@ +WEAPONFILE\displayName\WEAPON_KAR98K\modeName\\playerAnimType\autorifle\altWeapon\\AIOverlayDescription\WEAPON_RIFLEMAN\weaponType\bullet\weaponClass\rifle\penetrateType\medium\impactType\bullet_large\inventoryType\primary\fireType\Single Shot\clipType\top\twoHanded\1\rifleBullet\1\armorPiercing\0\boltAction\1\aimDownSight\1\rechamberWhileAds\1\noADSAutoReload\0\noPartialReload\0\segmentedReload\0\adsFire\0\noAdsWhenMagEmpty\0\avoidDropCleanup\0\enhanced\0\bayonet\0\cancelAutoHolsterWhenEmpty\0\suppressAmmoReserveDisplay\0\laserSightDuringNightvision\0\blocksProne\0\silenced\0\mountableWeapon\0\autoAimRange\2200\aimAssistRange\3200\aimAssistRangeAds\3200\enemyCrosshairRange\1000\crosshairColorChange\1\moveSpeedScale\0.9\adsMoveSpeedScale\0.9\sprintDurationScale\0.9\gunMaxPitch\4\gunMaxYaw\5\lowAmmoWarningThreshold\0.33\ammoName\kar98k\maxAmmo\50\startAmmo\50\clipName\kar98k\clipSize\5\shotCount\1\dropAmmoMin\10\dropAmmoMax\25\reloadAmmoAdd\0\reloadStartAdd\0\damage\100\minDamage\100\meleeDamage\150\maxDamageRange\1200\minDamageRange\2200\playerDamage\150\locNone\1\locHelmet\3.5\locHead\3.5\locNeck\4\locTorsoUpper\1.8\locTorsoLower\1.7\locRightArmUpper\1\locRightArmLower\0.8\locRightHand\0.6\locLeftArmUpper\1\locLeftArmLower\0.8\locLeftHand\0.6\locRightLegUpper\1\locRightLegLower\0.8\locRightFoot\0.5\locLeftLegUpper\1\locLeftLegLower\0.8\locLeftFoot\0.5\locGun\0\fireTime\0.3\fireDelay\0\meleeTime\0.5\meleeChargeTime\1\meleeDelay\0.05\meleeChargeDelay\0.15\reloadTime\2.5\reloadEmptyTime\2.5\reloadEmptyAddTime\0\reloadStartTime\0\reloadEndTime\0\reloadAddTime\1.65\reloadStartAddTime\1.65\rechamberTime\1\rechamberBoltTime\0.65\dropTime\0.4\raiseTime\0.5\altDropTime\0\altRaiseTime\0\quickDropTime\0.25\quickRaiseTime\0.25\firstRaiseTime\0.9\emptyDropTime\0.4\emptyRaiseTime\0.5\sprintInTime\0.4\sprintLoopTime\0.7\sprintOutTime\0.3\deployTime\0.5\breakdownTime\0.5\nightVisionWearTime\0.5\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0.5\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\standMoveF\0\standMoveR\0\standMoveU\-2\standRotP\0\standRotY\0\standRotR\0\standMoveMinSpeed\0\standRotMinSpeed\0\posMoveRate\6\posRotRate\7.5\sprintOfsF\5\sprintOfsR\-12\sprintOfsU\-12\sprintRotP\-20\sprintRotY\55\sprintRotR\-15\sprintBobH\10\sprintBobV\6\sprintScale\0.9\duckedSprintOfsF\-3\duckedSprintOfsR\-5\duckedSprintOfsU\-5\duckedSprintRotP\0\duckedSprintRotY\0\duckedSprintRotR\0\duckedSprintBobH\1\duckedSprintBobV\1\duckedSprintScale\1\duckedMoveF\0\duckedMoveR\0\duckedMoveU\-2\duckedRotP\0\duckedRotY\0\duckedRotR\0\duckedOfsF\-0.2\duckedOfsR\0.5\duckedOfsU\-0.2\duckedMoveMinSpeed\0\duckedRotMinSpeed\0\proneMoveF\-120\proneMoveR\-75\proneMoveU\-90\proneRotP\50\proneRotY\290\proneRotR\40\proneOfsF\0\proneOfsR\1.6\proneOfsU\1\posProneMoveRate\8\posProneRotRate\10\proneMoveMinSpeed\0\proneRotMinSpeed\0\hipIdleAmount\30\adsIdleAmount\28\hipIdleSpeed\1\adsIdleSpeed\0.8\idleCrouchFactor\0.75\idleProneFactor\0.4\adsSpread\0.05\adsAimPitch\0\adsTransInTime\0.2\adsTransOutTime\0.4\adsTransBlendTime\0.1\adsReloadTransTime\0.3\adsCrosshairInFrac\1\adsCrosshairOutFrac\0.2\adsZoomFov\40\adsZoomInFrac\0.65\adsZoomOutFrac\0.7\adsBobFactor\1\adsViewBobMult\0.2\adsViewErrorMin\0\adsViewErrorMax\0\hipSpreadStandMin\8\hipSpreadDuckedMin\7.5\hipSpreadProneMin\7\hipSpreadMax\10\hipSpreadDuckedMax\9.5\hipSpreadProneMax\9\hipSpreadFireAdd\1\hipSpreadTurnAdd\0\hipSpreadMoveAdd\5\hipSpreadDecayRate\5\hipSpreadDuckedDecay\1\hipSpreadProneDecay\1\hipGunKickReducedKickBullets\0\hipGunKickReducedKickPercent\0\hipGunKickPitchMin\80\hipGunKickPitchMax\85\hipGunKickYawMin\-35\hipGunKickYawMax\35\hipGunKickAccel\1000\hipGunKickSpeedMax\1200\hipGunKickSpeedDecay\100\hipGunKickStaticDecay\100\adsGunKickReducedKickBullets\0\adsGunKickReducedKickPercent\0\adsGunKickPitchMin\0\adsGunKickPitchMax\0\adsGunKickYawMin\0\adsGunKickYawMax\0\adsGunKickAccel\600\adsGunKickSpeedMax\600\adsGunKickSpeedDecay\100\adsGunKickStaticDecay\100\hipViewKickPitchMin\40\hipViewKickPitchMax\80\hipViewKickYawMin\40\hipViewKickYawMax\-40\hipViewKickCenterSpeed\1200\adsViewKickPitchMin\40\adsViewKickPitchMax\80\adsViewKickYawMin\40\adsViewKickYawMax\-40\adsViewKickCenterSpeed\1200\swayMaxAngle\5\swayLerpSpeed\5\swayPitchScale\0.1\swayYawScale\0.1\swayHorizScale\0.08\swayVertScale\0.12\swayShellShockScale\5\adsSwayMaxAngle\3\adsSwayLerpSpeed\6\adsSwayPitchScale\0.1\adsSwayYawScale\0.1\adsSwayHorizScale\0.1\adsSwayVertScale\0.2\fightDist\720\maxDist\700\aiVsAiAccuracyGraph\kar98k.accu\aiVsPlayerAccuracyGraph\bolt_action.accu\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\hipReticleSidePos\0\adsOverlayShader\\adsOverlayShaderLowRes\\adsOverlayReticle\none\adsOverlayWidth\220\adsOverlayHeight\220\gunModel\viewmodel_zombie_kar98k_rifle\gunModel2\\gunModel3\\gunModel4\\gunModel5\\gunModel6\\gunModel7\\gunModel8\\gunModel9\\gunModel10\\gunModel11\\gunModel12\\gunModel13\\gunModel14\\gunModel15\\gunModel16\\handModel\viewmodel_hands_no_model\worldModel\weapon_zombie_kar98k_rifle\worldModel2\\worldModel3\\worldModel4\\worldModel5\\worldModel6\\worldModel7\\worldModel8\\worldModel9\\worldModel10\\worldModel11\\worldModel12\\worldModel13\\worldModel14\\worldModel15\\worldModel16\\worldClipModel\\knifeModel\viewmodel_usa_kbar_knife\worldKnifeModel\weapon_usa_kbar_knife\idleAnim\viewmodel_kar98_idle\emptyIdleAnim\viewmodel_kar98_idle\fireAnim\viewmodel_kar98_fire\lastShotAnim\viewmodel_kar98_lastshot\rechamberAnim\viewmodel_kar98_rechamber\meleeAnim\viewmodel_knife_slash\meleeChargeAnim\viewmodel_knife_stick\reloadAnim\viewmodel_kar98_reload\reloadEmptyAnim\viewmodel_kar98_reload\reloadStartAnim\\reloadEndAnim\\raiseAnim\viewmodel_kar98_pullout\dropAnim\viewmodel_kar98_putaway\firstRaiseAnim\viewmodel_kar98_first_raise\altRaiseAnim\viewmodel_kar98_pullout\altDropAnim\viewmodel_kar98_putaway\quickRaiseAnim\viewmodel_kar98_pullout_fast\quickDropAnim\viewmodel_kar98_putaway_fast\emptyRaiseAnim\viewmodel_kar98_pullout\emptyDropAnim\viewmodel_kar98_putaway\sprintInAnim\\sprintLoopAnim\\sprintOutAnim\\nightVisionWearAnim\\nightVisionRemoveAnim\\adsFireAnim\viewmodel_kar98_fire_ads\adsLastShotAnim\viewmodel_kar98_fire_ads\adsRechamberAnim\viewmodel_kar98_rechamber\adsUpAnim\viewmodel_kar98_ADS_up\adsDownAnim\viewmodel_kar98_ADS_down\deployAnim\\breakdownAnim\\viewFlashEffect\weapon/muzzleflashes/fx_kar98k_view\worldFlashEffect\weapon/muzzleflashes/fx_kar98k\viewShellEjectEffect\weapon/shellejects/rifle_view\worldShellEjectEffect\weapon/shellejects/rifle\viewLastShotEjectEffect\\worldLastShotEjectEffect\\worldClipDropEffect\\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup_plr\ammoPickupSound\ammo_pickup\ammoPickupSoundPlayer\ammo_pickup_plr\breakdownSound\\breakdownSoundPlayer\\deploySound\\deploySoundPlayer\\finishDeploySound\\finishDeploySoundPlayer\\fireSound\weap_kar98k_fire\fireSoundPlayer\weap_kar98k_fire_plr\lastShotSound\weap_kar98k_fire\lastShotSoundPlayer\weap_kar98k_fire_plr\emptyFireSound\dryfire_rifle\emptyFireSoundPlayer\dryfire_rifle_plr\crackSound\\whizbySound\\meleeSwipeSound\melee_swing\meleeSwipeSoundPlayer\melee_swing_plr\meleeHitSound\melee_hit\meleeMissSound\\rechamberSound\gr_rifle_rechamber_3p\rechamberSoundPlayer\\reloadSound\gr_rifle_round_in_3p\reloadSoundPlayer\\reloadEmptySound\\reloadEmptySoundPlayer\\reloadStartSound\gr_rifle_open_3p\reloadStartSoundPlayer\\reloadEndSound\gr_rifle_close_3p\reloadEndSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\weap_raise\firstRaiseSoundPlayer\weap_raise_plr\putawaySound\weap_putaway\putawaySoundPlayer\weap_putaway_plr\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\standMountedWeapdef\\crouchMountedWeapdef\\proneMountedWeapdef\\mountedModel\\hudIcon\hud_icon_kar98k\killIcon\hud_icon_kar98k\dpadIcon\\ammoCounterIcon\\hudIconRatio\4:1\killIconRatio\4:1\dpadIconRatio\4:1\ammoCounterIconRatio\4:1\ammoCounterClip\ShortMagazine\flipKillIcon\1\fireRumble\defaultweapon_fire\meleeImpactRumble\defaultweapon_melee\adsDofStart\0\adsDofEnd\15\hideTags\\notetrackSoundMap\gr_kar98_bolt_up_plr gr_kar98_bolt_up_plr +gr_kar98_bolt_back_plr gr_kar98_bolt_back_plr +gr_kar98_clip_in_plr gr_kar98_clip_in_plr +gr_kar98_bolt_front_plr gr_kar98_bolt_front_plr +gr_kar98_clip_eject_plr gr_kar98_clip_eject_plr +gr_kar98_clip_land_plr gr_kar98_clip_land_plr +gr_kar98_bolt_down_plr gr_kar98_bolt_down_plr +knife_stab_plr knife_stab_plr +knife_pull_plr knife_pull_plr +Knife_slash_plr Knife_slash_plr \ No newline at end of file diff --git a/raw/weapons/sp/zombie_kar98k_upgraded b/raw/weapons/sp/zombie_kar98k_upgraded new file mode 100644 index 000000000..560ff8c42 --- /dev/null +++ b/raw/weapons/sp/zombie_kar98k_upgraded @@ -0,0 +1,10 @@ +WEAPONFILE\displayName\PATCH_KAR98K_UPGRADED\modeName\\playerAnimType\autorifle\altWeapon\\AIOverlayDescription\WEAPON_RIFLEMAN\weaponType\bullet\weaponClass\rifle\penetrateType\medium\impactType\bullet_large\inventoryType\primary\fireType\Single Shot\clipType\top\twoHanded\1\rifleBullet\1\armorPiercing\0\boltAction\1\aimDownSight\1\rechamberWhileAds\1\noADSAutoReload\0\noPartialReload\0\segmentedReload\0\adsFire\0\noAdsWhenMagEmpty\0\avoidDropCleanup\0\enhanced\0\bayonet\0\cancelAutoHolsterWhenEmpty\0\suppressAmmoReserveDisplay\0\laserSightDuringNightvision\0\blocksProne\0\silenced\0\mountableWeapon\0\autoAimRange\2200\aimAssistRange\3200\aimAssistRangeAds\3200\enemyCrosshairRange\1000\crosshairColorChange\1\moveSpeedScale\0.9\adsMoveSpeedScale\0.9\sprintDurationScale\0.9\gunMaxPitch\4\gunMaxYaw\5\lowAmmoWarningThreshold\0.33\ammoName\kar98k\maxAmmo\60\startAmmo\60\clipName\kar98k_upgraded\clipSize\8\shotCount\1\dropAmmoMin\10\dropAmmoMax\25\reloadAmmoAdd\0\reloadStartAdd\0\damage\200\minDamage\200\meleeDamage\150\maxDamageRange\1500\minDamageRange\2500\playerDamage\150\locNone\1\locHelmet\10\locHead\10\locNeck\10\locTorsoUpper\6\locTorsoLower\6\locRightArmUpper\1.5\locRightArmLower\1\locRightHand\1\locLeftArmUpper\1.5\locLeftArmLower\1\locLeftHand\1\locRightLegUpper\1\locRightLegLower\1\locRightFoot\1\locLeftLegUpper\1\locLeftLegLower\1\locLeftFoot\1\locGun\0\fireTime\0.33\fireDelay\0\meleeTime\0.5\meleeChargeTime\1\meleeDelay\0.05\meleeChargeDelay\0.15\reloadTime\2.5\reloadEmptyTime\2.5\reloadEmptyAddTime\0\reloadStartTime\0\reloadEndTime\0\reloadAddTime\1.65\reloadStartAddTime\1.65\rechamberTime\1\rechamberBoltTime\0.65\dropTime\0.4\raiseTime\0.5\altDropTime\0\altRaiseTime\0\quickDropTime\0.25\quickRaiseTime\0.25\firstRaiseTime\0.9\emptyDropTime\0.4\emptyRaiseTime\0.5\sprintInTime\0.4\sprintLoopTime\0.7\sprintOutTime\0.3\deployTime\0.5\breakdownTime\0.5\nightVisionWearTime\0.5\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0.5\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\standMoveF\0\standMoveR\0\standMoveU\-2\standRotP\0\standRotY\0\standRotR\0\standMoveMinSpeed\0\standRotMinSpeed\0\posMoveRate\6\posRotRate\7.5\sprintOfsF\5\sprintOfsR\-12\sprintOfsU\-12\sprintRotP\-20\sprintRotY\55\sprintRotR\-15\sprintBobH\10\sprintBobV\6\sprintScale\0.9\duckedSprintOfsF\-3\duckedSprintOfsR\-5\duckedSprintOfsU\-5\duckedSprintRotP\0\duckedSprintRotY\0\duckedSprintRotR\0\duckedSprintBobH\1\duckedSprintBobV\1\duckedSprintScale\1\duckedMoveF\0\duckedMoveR\0\duckedMoveU\-2\duckedRotP\0\duckedRotY\0\duckedRotR\0\duckedOfsF\-0.2\duckedOfsR\0.5\duckedOfsU\-0.2\duckedMoveMinSpeed\0\duckedRotMinSpeed\0\proneMoveF\-120\proneMoveR\-75\proneMoveU\-90\proneRotP\50\proneRotY\290\proneRotR\40\proneOfsF\0\proneOfsR\1.6\proneOfsU\1\posProneMoveRate\8\posProneRotRate\10\proneMoveMinSpeed\0\proneRotMinSpeed\0\hipIdleAmount\30\adsIdleAmount\28\hipIdleSpeed\1\adsIdleSpeed\0.8\idleCrouchFactor\0.75\idleProneFactor\0.4\adsSpread\0.05\adsAimPitch\0\adsTransInTime\0.2\adsTransOutTime\0.4\adsTransBlendTime\0.1\adsReloadTransTime\0.3\adsCrosshairInFrac\1\adsCrosshairOutFrac\0.2\adsZoomFov\40\adsZoomInFrac\0.65\adsZoomOutFrac\0.7\adsBobFactor\1\adsViewBobMult\0.2\adsViewErrorMin\0\adsViewErrorMax\0\hipSpreadStandMin\8\hipSpreadDuckedMin\7.5\hipSpreadProneMin\7\hipSpreadMax\10\hipSpreadDuckedMax\9.5\hipSpreadProneMax\9\hipSpreadFireAdd\1\hipSpreadTurnAdd\0\hipSpreadMoveAdd\5\hipSpreadDecayRate\5\hipSpreadDuckedDecay\1\hipSpreadProneDecay\1\hipGunKickReducedKickBullets\0\hipGunKickReducedKickPercent\0\hipGunKickPitchMin\80\hipGunKickPitchMax\85\hipGunKickYawMin\-35\hipGunKickYawMax\35\hipGunKickAccel\1000\hipGunKickSpeedMax\1200\hipGunKickSpeedDecay\100\hipGunKickStaticDecay\100\adsGunKickReducedKickBullets\0\adsGunKickReducedKickPercent\0\adsGunKickPitchMin\0\adsGunKickPitchMax\0\adsGunKickYawMin\0\adsGunKickYawMax\0\adsGunKickAccel\600\adsGunKickSpeedMax\600\adsGunKickSpeedDecay\100\adsGunKickStaticDecay\100\hipViewKickPitchMin\40\hipViewKickPitchMax\80\hipViewKickYawMin\40\hipViewKickYawMax\-40\hipViewKickCenterSpeed\1200\adsViewKickPitchMin\40\adsViewKickPitchMax\80\adsViewKickYawMin\40\adsViewKickYawMax\-40\adsViewKickCenterSpeed\1200\swayMaxAngle\5\swayLerpSpeed\5\swayPitchScale\0.1\swayYawScale\0.1\swayHorizScale\0.08\swayVertScale\0.12\swayShellShockScale\5\adsSwayMaxAngle\3\adsSwayLerpSpeed\6\adsSwayPitchScale\0.1\adsSwayYawScale\0.1\adsSwayHorizScale\0.1\adsSwayVertScale\0.2\fightDist\720\maxDist\700\aiVsAiAccuracyGraph\kar98k.accu\aiVsPlayerAccuracyGraph\bolt_action.accu\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\hipReticleSidePos\0\adsOverlayShader\\adsOverlayShaderLowRes\\adsOverlayReticle\none\adsOverlayWidth\220\adsOverlayHeight\220\gunModel\viewmodel_zombie_kar98k_rifle_up\gunModel2\\gunModel3\\gunModel4\\gunModel5\\gunModel6\\gunModel7\\gunModel8\\gunModel9\\gunModel10\\gunModel11\\gunModel12\\gunModel13\\gunModel14\\gunModel15\\gunModel16\\handModel\viewmodel_hands_no_model\worldModel\weapon_zombie_kar98k_rifle_up\worldModel2\\worldModel3\\worldModel4\\worldModel5\\worldModel6\\worldModel7\\worldModel8\\worldModel9\\worldModel10\\worldModel11\\worldModel12\\worldModel13\\worldModel14\\worldModel15\\worldModel16\\worldClipModel\\knifeModel\viewmodel_usa_kbar_knife\worldKnifeModel\weapon_usa_kbar_knife\idleAnim\viewmodel_kar98_idle\emptyIdleAnim\viewmodel_kar98_idle\fireAnim\viewmodel_kar98_fire\lastShotAnim\viewmodel_kar98_lastshot\rechamberAnim\viewmodel_kar98_rechamber\meleeAnim\viewmodel_knife_slash\meleeChargeAnim\viewmodel_knife_stick\reloadAnim\viewmodel_kar98_reload\reloadEmptyAnim\viewmodel_kar98_reload\reloadStartAnim\\reloadEndAnim\\raiseAnim\viewmodel_kar98_pullout\dropAnim\viewmodel_kar98_putaway\firstRaiseAnim\viewmodel_kar98_first_raise\altRaiseAnim\viewmodel_kar98_pullout\altDropAnim\viewmodel_kar98_putaway\quickRaiseAnim\viewmodel_kar98_pullout_fast\quickDropAnim\viewmodel_kar98_putaway_fast\emptyRaiseAnim\viewmodel_kar98_pullout\emptyDropAnim\viewmodel_kar98_putaway\sprintInAnim\\sprintLoopAnim\\sprintOutAnim\\nightVisionWearAnim\\nightVisionRemoveAnim\\adsFireAnim\viewmodel_kar98_fire_ads\adsLastShotAnim\viewmodel_kar98_fire_ads\adsRechamberAnim\viewmodel_kar98_rechamber\adsUpAnim\viewmodel_kar98_ADS_up\adsDownAnim\viewmodel_kar98_ADS_down\deployAnim\\breakdownAnim\\viewFlashEffect\weapon/muzzleflashes/fx_kar98k_view\worldFlashEffect\weapon/muzzleflashes/fx_kar98k\viewShellEjectEffect\weapon/shellejects/rifle_view\worldShellEjectEffect\weapon/shellejects/rifle\viewLastShotEjectEffect\\worldLastShotEjectEffect\\worldClipDropEffect\\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup_plr\ammoPickupSound\ammo_pickup\ammoPickupSoundPlayer\ammo_pickup_plr\breakdownSound\\breakdownSoundPlayer\\deploySound\\deploySoundPlayer\\finishDeploySound\\finishDeploySoundPlayer\\fireSound\weap_kar98k_fire_ubershot_m\fireSoundPlayer\weap_kar98k_fire_ubershot_st\lastShotSound\weap_kar98k_fire_ubershot_m\lastShotSoundPlayer\weap_kar98k_fire_ubershot_st\emptyFireSound\dryfire_rifle\emptyFireSoundPlayer\dryfire_rifle_plr\crackSound\\whizbySound\\meleeSwipeSound\melee_swing\meleeSwipeSoundPlayer\melee_swing_plr\meleeHitSound\melee_hit\meleeMissSound\\rechamberSound\gr_rifle_rechamber_3p\rechamberSoundPlayer\\reloadSound\gr_rifle_round_in_3p\reloadSoundPlayer\\reloadEmptySound\\reloadEmptySoundPlayer\\reloadStartSound\gr_rifle_open_3p\reloadStartSoundPlayer\\reloadEndSound\gr_rifle_close_3p\reloadEndSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\weap_raise\firstRaiseSoundPlayer\weap_raise_plr\putawaySound\weap_putaway\putawaySoundPlayer\weap_putaway_plr\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\standMountedWeapdef\\crouchMountedWeapdef\\proneMountedWeapdef\\mountedModel\\hudIcon\hud_icon_kar98k\killIcon\hud_icon_kar98k\dpadIcon\\ammoCounterIcon\\hudIconRatio\4:1\killIconRatio\4:1\dpadIconRatio\4:1\ammoCounterIconRatio\4:1\ammoCounterClip\ShortMagazine\flipKillIcon\1\fireRumble\defaultweapon_fire\meleeImpactRumble\defaultweapon_melee\adsDofStart\0\adsDofEnd\15\hideTags\\notetrackSoundMap\gr_kar98_bolt_up_plr gr_kar98_bolt_up_plr +gr_kar98_bolt_back_plr gr_kar98_bolt_back_plr +gr_kar98_clip_in_plr gr_kar98_clip_in_plr +gr_kar98_bolt_front_plr gr_kar98_bolt_front_plr +gr_kar98_clip_eject_plr gr_kar98_clip_eject_plr +gr_kar98_clip_land_plr gr_kar98_clip_land_plr +gr_kar98_bolt_down_plr gr_kar98_bolt_down_plr +knife_stab_plr knife_stab_plr +knife_pull_plr knife_pull_plr +Knife_slash_plr Knife_slash_plr \ No newline at end of file diff --git a/raw/weapons/sp/zombie_knuckle_crack b/raw/weapons/sp/zombie_knuckle_crack new file mode 100644 index 000000000..7c45b33e1 --- /dev/null +++ b/raw/weapons/sp/zombie_knuckle_crack @@ -0,0 +1,13 @@ +WEAPONFILE\weaponType\grenade\weaponClass\grenade\offhandClass\None\impactType\none\inventoryType\item\displayName\\modeName\\playerAnimType\hold\AIOverlayDescription\\gunModel\viewmodel_usa_no_model\handModel\viewmodel_hands_cloth\isHandModelOverridable\1\idleAnim\viewmodel_zombie_perksacola_idle\emptyIdleAnim\viewmodel_zombie_perksacola_idle\fireAnim\viewmodel_zombie_perksacola_idle\holdFireAnim\viewmodel_zombie_perksacola_idle\lastShotAnim\viewmodel_zombie_perksacola_lower\detonateAnim\viewmodel_zombie_perksacola_idle\meleeAnim\viewmodel_zombie_perksacola_idle\meleeChargeAnim\viewmodel_zombie_perksacola_idle\raiseAnim\viewmodel_zombie_packopunch\dropAnim\viewmodel_zombie_perksacola_lower\firstRaiseAnim\viewmodel_zombie_packopunch\altRaiseAnim\viewmodel_zombie_packopunch\altDropAnim\viewmodel_zombie_perksacola_lower\quickRaiseAnim\viewmodel_zombie_packopunch\quickDropAnim\viewmodel_zombie_perksacola_lower\emptyRaiseAnim\viewmodel_zombie_packopunch\emptyDropAnim\viewmodel_zombie_perksacola_lower\sprintInAnim\\sprintLoopAnim\\sprintOutAnim\\nightVisionWearAnim\\nightVisionRemoveAnim\\autoAimRange\0\aimAssistRange\3200\aimAssistRangeAds\3200\moveSpeedScale\1\sprintScale\0.9\sprintDurationScale\1\lowAmmoWarningThreshold\0.33\damage\0\meleeDamage\40\fireDelay\0.16\meleeDelay\0.13\meleeChargeDelay\0\fireTime\2\holdFireTime\0.2\detonateTime\0.83\detonateDelay\0.23\meleeTime\0.8\meleeChargeTime\0\reloadTime\2\dropTime\0.9\raiseTime\2.1\altDropTime\0\altRaiseTime\0\quickDropTime\0.26\quickRaiseTime\2.1\firstRaiseTime\2.8\emptyDropTime\0.9\emptyRaiseTime\2.1\sprintInTime\0.08\sprintLoopTime\0.7\sprintOutTime\0.08\nightVisionWearTime\0.5\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0.5\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\fuseTime\3.5\aiFuseTime\5\stickiness\Don't stick\hasDetonator\0\timedDetonation\0\rotate\0\holdButtonToThrow\0\freezeMovementWhenFiring\0\clipOnly\1\hipIdleAmount\80\hipIdleSpeed\0\idleCrouchFactor\0.5\idleProneFactor\0.15\parallelDefaultBounce\0.5\parallelBarkBounce\0.6\parallelBrickBounce\0.6\parallelCarpetBounce\0.6\parallelClothBounce\0.2\parallelConcreteBounce\0.6\parallelDirtBounce\0.45\parallelFleshBounce\0.2\parallelFoliageBounce\0.05\parallelGlassBounce\0.4\parallelGrassBounce\0.35\parallelGravelBounce\0.5\parallelIceBounce\0.6\parallelMetalBounce\0.6\parallelMudBounce\0.2\parallelPaperBounce\0.2\parallelPlasterBounce\0.5\parallelRockBounce\0.6\parallelSandBounce\0.3\parallelSnowBounce\0.2\parallelWaterBounce\0.2\parallelWoodBounce\0.6\parallelAsphaltBounce\0.6\parallelCeramicBounce\0.5\parallelPlasticBounce\0.5\parallelRubberBounce\0.5\parallelCushionBounce\0.5\parallelFruitBounce\0.5\parallelPaintedMetalBounce\0.5\perpendicularDefaultBounce\0.25\perpendicularBarkBounce\0.25\perpendicularBrickBounce\0.25\perpendicularCarpetBounce\0.25\perpendicularClothBounce\0.2\perpendicularConcreteBounce\0.25\perpendicularDirtBounce\0.225\perpendicularFleshBounce\0.2\perpendicularFoliageBounce\0.05\perpendicularGlassBounce\0.2\perpendicularGrassBounce\0.15\perpendicularGravelBounce\0.25\perpendicularIceBounce\0.3\perpendicularMetalBounce\0.25\perpendicularMudBounce\0.1\perpendicularPaperBounce\0.2\perpendicularPlasterBounce\0.25\perpendicularRockBounce\0.25\perpendicularSandBounce\0.1\perpendicularSnowBounce\0.1\perpendicularWaterBounce\0.2\perpendicularWoodBounce\0.25\perpendicularAsphaltBounce\0.25\perpendicularCeramicBounce\0.5\perpendicularPlasticBounce\0.5\perpendicularRubberBounce\0.5\perpendicularCushionBounce\0.5\perpendicularFruitBounce\0.5\perpendicularPaintedMetalBounce\0.5\swayMaxAngle\30\swayLerpSpeed\6\swayPitchScale\0.1\swayYawScale\0.1\swayHorizScale\0.1\swayVertScale\0.1\swayShellShockScale\5\worldModel\\knifeModel\\worldKnifeModel\\ammoName\zombie_perk\maxAmmo\1\startAmmo\0\clipName\zombie_perk\clipSize\0\sharedAmmoCapName\WEAPON_ZOMBIE_PERK_BOTTLE\sharedAmmoCap\1\dropAmmoMin\1\dropAmmoMax\1\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup_plr\ammoPickupSound\ammo_pickup\ammoPickupSoundPlayer\ammo_pickup_plr\pullbackSound\weap_fraggrenade_pin\pullbackSoundPlayer\\fireSound\weap_fraggrenade_fire\fireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\meleeSwipeSound\\meleeSwipeSoundPlayer\\reloadSound\weap_fraggrenade_reload\reloadSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\detonateSound\\detonateSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\\firstRaiseSoundPlayer\weap_putaway_plr\putawaySound\weap_putaway\putawaySoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\bounceSound\\emptyFireSound\\emptyFireSoundPlayer\\reticleCenter\\reticleSide\\reticleCenterSize\32\reticleSideSize\16\reticleMinOfs\4\altWeapon\\blocksProne\0\cookOffHold\0\hudIcon\hud_us_grenade\killIcon\\dpadIcon\hud_us_grenade\ammoCounterIcon\\hudIconRatio\1:1\killIconRatio\4:1\dpadIconRatio\4:1\ammoCounterIconRatio\4:1\ammoCounterClip\None\flipKillIcon\1\standMoveF\-1\standMoveR\0\standMoveU\-1.5\standRotP\0\standRotY\0\standRotR\0\duckedOfsF\-2\duckedOfsR\1\duckedOfsU\-0.2\duckedMoveF\0\duckedMoveR\1\duckedMoveU\-1.5\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-3\proneOfsR\2\proneOfsU\0.8\proneMoveF\0\proneMoveR\1\proneMoveU\-1.5\proneRotP\0\proneRotY\0\proneRotR\0\posMoveRate\4\posProneMoveRate\10\standMoveMinSpeed\110\duckedMoveMinSpeed\60\proneMoveMinSpeed\0\posRotRate\5\posProneRotRate\10\standRotMinSpeed\110\duckedRotMinSpeed\60\proneRotMinSpeed\0\sprintOfsF\0\sprintOfsR\0\sprintOfsU\0\sprintRotP\0\sprintRotY\0\sprintRotR\0\sprintBobH\6\sprintBobV\8\explosionRadius\0\explosionRadiusMin\0\explosionInnerDamage\0\explosionOuterDamage\0\damageConeAngle\0\projectileSpeed\900\projectileSpeedUp\100\projectileSpeedForward\0\projectileActivateDist\0\projectileModel\\projExplosionType\none\projExplosionEffect\\projExplosionEffectForceNormalUp\0\projExplosionSound\\projTrailEffect\\projImpactExplode\0\canUseInVehicle\0\noDropsOrRaises\0\tagFx_preparationEffect\\tagFlash_preparationEffect\\adsDofStart\0\adsDofEnd\0\notetrackSoundMap\knife_stab_plr knife_stab_plr +knife_pull_plr knife_pull_plr +Knife_slash_plr Knife_slash_plr +bottle_open bottle_open +swallow swallow +bottle_break bottle_break +belch belch +bowie_swing bowie_swing +bowie_stab bowie_stab +bowie_pull bowie_pull +knuckle_start knuckle_start +knuckle_left knuckle_left +knuckle_right knuckle_right \ No newline at end of file diff --git a/raw/weapons/sp/zombie_m1carbine b/raw/weapons/sp/zombie_m1carbine index 0aba86288..e92e998c1 100644 --- a/raw/weapons/sp/zombie_m1carbine +++ b/raw/weapons/sp/zombie_m1carbine @@ -1,8 +1,11 @@ -WEAPONFILE\displayName\WEAPON_M1A1CARBINE\modeName\\playerAnimType\autorifle\altWeapon\\AIOverlayDescription\WEAPON_RIFLEMAN\weaponType\bullet\weaponClass\rifle\penetrateType\medium\impactType\bullet_small\inventoryType\primary\fireType\Single Shot\clipType\bottom\twoHanded\1\rifleBullet\1\armorPiercing\0\boltAction\0\aimDownSight\1\rechamberWhileAds\1\noADSAutoReload\0\noPartialReload\0\segmentedReload\0\adsFire\0\noAdsWhenMagEmpty\0\avoidDropCleanup\0\enhanced\0\bayonet\0\cancelAutoHolsterWhenEmpty\0\suppressAmmoReserveDisplay\0\laserSightDuringNightvision\0\blocksProne\0\silenced\0\mountableWeapon\0\autoAimRange\1800\aimAssistRange\3200\aimAssistRangeAds\3200\enemyCrosshairRange\1000\crosshairColorChange\1\moveSpeedScale\0.9\adsMoveSpeedScale\0.9\sprintDurationScale\0.9\gunMaxPitch\5\gunMaxYaw\5\lowAmmoWarningThreshold\0.33\ammoName\m1carbine\maxAmmo\120\startAmmo\120\clipName\m1carbine\clipSize\15\shotCount\1\dropAmmoMin\90\dropAmmoMax\105\reloadAmmoAdd\0\reloadStartAdd\0\damage\68\minDamage\50\meleeDamage\150\maxDamageRange\1024\minDamageRange\2400\playerDamage\75\locNone\1\locHelmet\2.7\locHead\2.7\locNeck\2.7\locTorsoUpper\1.25\locTorsoLower\1.25\locRightArmUpper\0.8\locRightArmLower\0.7\locRightHand\0.6\locLeftArmUpper\0.8\locLeftArmLower\0.7\locLeftHand\0.6\locRightLegUpper\0.8\locRightLegLower\0.7\locRightFoot\0.6\locLeftLegUpper\0.8\locLeftLegLower\0.7\locLeftFoot\0.6\locGun\0\fireTime\0.135\fireDelay\0\meleeTime\0.5\meleeChargeTime\1\meleeDelay\0.05\meleeChargeDelay\0.15\reloadTime\2.9\reloadEmptyTime\3.7\reloadEmptyAddTime\0\reloadStartTime\0\reloadEndTime\0\reloadAddTime\2.2\reloadStartAddTime\2.3\rechamberTime\0.1\rechamberBoltTime\0\dropTime\0.4\raiseTime\0.5\altDropTime\0\altRaiseTime\0\quickDropTime\0.25\quickRaiseTime\0.25\firstRaiseTime\1.4\emptyDropTime\0.4\emptyRaiseTime\0.5\sprintInTime\0.4\sprintLoopTime\0.7\sprintOutTime\0.3\deployTime\0.5\breakdownTime\0.5\nightVisionWearTime\0.5\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0.5\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\standMoveF\0\standMoveR\0\standMoveU\-2\standRotP\0\standRotY\0\standRotR\0\standMoveMinSpeed\0\standRotMinSpeed\0\posMoveRate\6\posRotRate\5\sprintOfsF\2\sprintOfsR\-8\sprintOfsU\-1\sprintRotP\8\sprintRotY\65\sprintRotR\-15\sprintBobH\10\sprintBobV\10\sprintScale\0.9\duckedSprintOfsF\-3\duckedSprintOfsR\-5\duckedSprintOfsU\-5\duckedSprintRotP\0\duckedSprintRotY\0\duckedSprintRotR\0\duckedSprintBobH\1\duckedSprintBobV\1\duckedSprintScale\1\duckedMoveF\0\duckedMoveR\0.2\duckedMoveU\-1.5\duckedRotP\0\duckedRotY\0\duckedRotR\0\duckedOfsF\-0.8\duckedOfsR\0.2\duckedOfsU\-1\duckedMoveMinSpeed\0\duckedRotMinSpeed\0\proneMoveF\-120\proneMoveR\-75\proneMoveU\-120\proneRotP\0\proneRotY\300\proneRotR\-300\proneOfsF\0\proneOfsR\0.7\proneOfsU\-0.8\posProneMoveRate\8\posProneRotRate\10\proneMoveMinSpeed\0\proneRotMinSpeed\0\hipIdleAmount\30\adsIdleAmount\28\hipIdleSpeed\1\adsIdleSpeed\0.8\idleCrouchFactor\0.8\idleProneFactor\0.4\adsSpread\0\adsAimPitch\0\adsTransInTime\0.3\adsTransOutTime\0.4\adsTransBlendTime\0.1\adsReloadTransTime\0.6\adsCrosshairInFrac\1\adsCrosshairOutFrac\0.2\adsZoomFov\45\adsZoomInFrac\0.42\adsZoomOutFrac\0.5\adsBobFactor\2\adsViewBobMult\0.13\adsViewErrorMin\0\adsViewErrorMax\0\hipSpreadStandMin\1\hipSpreadDuckedMin\0.75\hipSpreadProneMin\0.5\hipSpreadMax\5\hipSpreadDuckedMax\4\hipSpreadProneMax\3\hipSpreadFireAdd\0.6\hipSpreadTurnAdd\0\hipSpreadMoveAdd\5\hipSpreadDecayRate\4\hipSpreadDuckedDecay\1.05\hipSpreadProneDecay\1.1\hipGunKickReducedKickBullets\0\hipGunKickReducedKickPercent\0\hipGunKickPitchMin\5\hipGunKickPitchMax\-15\hipGunKickYawMin\5\hipGunKickYawMax\-5\hipGunKickAccel\800\hipGunKickSpeedMax\2000\hipGunKickSpeedDecay\16\hipGunKickStaticDecay\20\adsGunKickReducedKickBullets\2\adsGunKickReducedKickPercent\75\adsGunKickPitchMin\5\adsGunKickPitchMax\15\adsGunKickYawMin\-5\adsGunKickYawMax\10\adsGunKickAccel\800\adsGunKickSpeedMax\2000\adsGunKickSpeedDecay\32\adsGunKickStaticDecay\40\hipViewKickPitchMin\15\hipViewKickPitchMax\50\hipViewKickYawMin\-5\hipViewKickYawMax\-40\hipViewKickCenterSpeed\1500\adsViewKickPitchMin\55\adsViewKickPitchMax\65\adsViewKickYawMin\-70\adsViewKickYawMax\60\adsViewKickCenterSpeed\1800\swayMaxAngle\8\swayLerpSpeed\5\swayPitchScale\0.1\swayYawScale\0.1\swayHorizScale\0.15\swayVertScale\0.3\swayShellShockScale\5\adsSwayMaxAngle\10\adsSwayLerpSpeed\6\adsSwayPitchScale\0.1\adsSwayYawScale\0.1\adsSwayHorizScale\0.04\adsSwayVertScale\0.08\fightDist\720\maxDist\640\aiVsAiAccuracyGraph\m1carbine.accu\aiVsPlayerAccuracyGraph\semi_auto_rifle.accu\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\hipReticleSidePos\0\adsOverlayShader\\adsOverlayShaderLowRes\\adsOverlayReticle\none\adsOverlayWidth\220\adsOverlayHeight\220\gunModel\viewmodel_zombie_m1carbine_rifle\gunModel2\\gunModel3\\gunModel4\\gunModel5\\gunModel6\\gunModel7\\gunModel8\\gunModel9\\gunModel10\\gunModel11\\gunModel12\\gunModel13\\gunModel14\\gunModel15\\gunModel16\\handModel\viewmodel_hands_no_model\worldModel\weapon_zombie_m1carbine_rifle\worldModel2\\worldModel3\\worldModel4\\worldModel5\\worldModel6\\worldModel7\\worldModel8\\worldModel9\\worldModel10\\worldModel11\\worldModel12\\worldModel13\\worldModel14\\worldModel15\\worldModel16\\worldClipModel\\knifeModel\viewmodel_usa_kbar_knife\worldKnifeModel\weapon_usa_kbar_knife\idleAnim\viewmodel_carbine_idle\emptyIdleAnim\viewmodel_carbine_empty_idle\fireAnim\viewmodel_carbine_fire\lastShotAnim\viewmodel_carbine_lastshot\rechamberAnim\\meleeAnim\viewmodel_knife_slash\meleeChargeAnim\viewmodel_knife_stick\reloadAnim\viewmodel_carbine_reload\reloadEmptyAnim\viewmodel_carbine_reload_empty\reloadStartAnim\\reloadEndAnim\\raiseAnim\viewmodel_carbine_pullout\dropAnim\viewmodel_carbine_putaway\firstRaiseAnim\viewmodel_carbine_first_raise\altRaiseAnim\viewmodel_carbine_pullout\altDropAnim\viewmodel_carbine_putaway\quickRaiseAnim\viewmodel_carbine_pullout\quickDropAnim\viewmodel_carbine_putaway\emptyRaiseAnim\viewmodel_carbine_pullout_empty\emptyDropAnim\viewmodel_carbine_putaway_empty\sprintInAnim\\sprintLoopAnim\\sprintOutAnim\\nightVisionWearAnim\\nightVisionRemoveAnim\\adsFireAnim\viewmodel_carbine_ADS_fire\adsLastShotAnim\viewmodel_carbine_lastshot\adsRechamberAnim\\adsUpAnim\viewmodel_carbine_ADS_up\adsDownAnim\viewmodel_carbine_ADS_down\deployAnim\\breakdownAnim\\viewFlashEffect\weapon/muzzleflashes/fx_m1carbine_view\worldFlashEffect\weapon/muzzleflashes/fx_m1carbine\viewShellEjectEffect\weapon/shellejects/rifle_view\worldShellEjectEffect\weapon/shellejects/rifle\viewLastShotEjectEffect\\worldLastShotEjectEffect\\worldClipDropEffect\\pickupSound\weap_pickup\pickupSoundPlayer\carbine_first_raise\ammoPickupSound\ammo_pickup\ammoPickupSoundPlayer\ammo_pickup_plr\breakdownSound\\breakdownSoundPlayer\\deploySound\\deploySoundPlayer\\finishDeploySound\\finishDeploySoundPlayer\\fireSound\weap_carbine_fire\fireSoundPlayer\weap_carbine_fire_plr\lastShotSound\weap_carbine_fire\lastShotSoundPlayer\weap_carbine_fire_plr\emptyFireSound\dryfire_rifle\emptyFireSoundPlayer\dryfire_rifle_plr\crackSound\\whizbySound\\meleeSwipeSound\melee_swing\meleeSwipeSoundPlayer\melee_swing_plr\meleeHitSound\melee_hit\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\gr_smg_reload_notempty_3p\reloadSoundPlayer\\reloadEmptySound\gr_smg_reload_empty_3p\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\weap_raise\firstRaiseSoundPlayer\carbine_first_raise\putawaySound\weap_putaway\putawaySoundPlayer\weap_putaway_plr\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\standMountedWeapdef\\crouchMountedWeapdef\\proneMountedWeapdef\\mountedModel\\hudIcon\hud_icon_m1carbine\killIcon\hud_icon_m1carbine\dpadIcon\\ammoCounterIcon\\hudIconRatio\4:1\killIconRatio\4:1\dpadIconRatio\4:1\ammoCounterIconRatio\4:1\ammoCounterClip\Magazine\flipKillIcon\1\fireRumble\defaultweapon_fire\meleeImpactRumble\defaultweapon_melee\adsDofStart\0\adsDofEnd\7\hideTags\\notetrackSoundMap\knife_stab_plr knife_stab_plr +WEAPONFILE\displayName\WEAPON_M1A1CARBINE\modeName\\playerAnimType\autorifle\altWeapon\\AIOverlayDescription\WEAPON_RIFLEMAN\weaponType\bullet\weaponClass\rifle\penetrateType\medium\impactType\bullet_small\inventoryType\primary\fireType\Single Shot\clipType\bottom\twoHanded\1\rifleBullet\1\armorPiercing\0\boltAction\0\aimDownSight\1\rechamberWhileAds\1\noADSAutoReload\0\noPartialReload\0\segmentedReload\0\adsFire\0\noAdsWhenMagEmpty\0\avoidDropCleanup\0\enhanced\0\bayonet\0\cancelAutoHolsterWhenEmpty\0\suppressAmmoReserveDisplay\0\laserSightDuringNightvision\0\blocksProne\0\silenced\0\mountableWeapon\0\autoAimRange\1800\aimAssistRange\3200\aimAssistRangeAds\3200\enemyCrosshairRange\1000\crosshairColorChange\1\moveSpeedScale\0.9\adsMoveSpeedScale\0.9\sprintDurationScale\0.9\gunMaxPitch\5\gunMaxYaw\5\lowAmmoWarningThreshold\0.33\ammoName\m1carbine\maxAmmo\120\startAmmo\120\clipName\m1carbine\clipSize\15\shotCount\1\dropAmmoMin\90\dropAmmoMax\105\reloadAmmoAdd\0\reloadStartAdd\0\damage\120\minDamage\80\meleeDamage\150\maxDamageRange\1024\minDamageRange\2400\playerDamage\75\locNone\1\locHelmet\2.7\locHead\2.7\locNeck\2.7\locTorsoUpper\1.25\locTorsoLower\1.25\locRightArmUpper\0.8\locRightArmLower\0.7\locRightHand\0.6\locLeftArmUpper\0.8\locLeftArmLower\0.7\locLeftHand\0.6\locRightLegUpper\0.8\locRightLegLower\0.7\locRightFoot\0.6\locLeftLegUpper\0.8\locLeftLegLower\0.7\locLeftFoot\0.6\locGun\0\fireTime\0.135\fireDelay\0\meleeTime\0.5\meleeChargeTime\1\meleeDelay\0.05\meleeChargeDelay\0.15\reloadTime\2.9\reloadEmptyTime\3.7\reloadEmptyAddTime\0\reloadStartTime\0\reloadEndTime\0\reloadAddTime\2.2\reloadStartAddTime\2.3\rechamberTime\0.1\rechamberBoltTime\0\dropTime\0.4\raiseTime\0.5\altDropTime\0\altRaiseTime\0\quickDropTime\0.25\quickRaiseTime\0.25\firstRaiseTime\1.4\emptyDropTime\0.4\emptyRaiseTime\0.5\sprintInTime\0.4\sprintLoopTime\0.7\sprintOutTime\0.3\deployTime\0.5\breakdownTime\0.5\nightVisionWearTime\0.5\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0.5\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\standMoveF\0\standMoveR\0\standMoveU\-2\standRotP\0\standRotY\0\standRotR\0\standMoveMinSpeed\0\standRotMinSpeed\0\posMoveRate\6\posRotRate\5\sprintOfsF\2\sprintOfsR\-8\sprintOfsU\-1\sprintRotP\8\sprintRotY\65\sprintRotR\-15\sprintBobH\10\sprintBobV\10\sprintScale\0.9\duckedSprintOfsF\-3\duckedSprintOfsR\-5\duckedSprintOfsU\-5\duckedSprintRotP\0\duckedSprintRotY\0\duckedSprintRotR\0\duckedSprintBobH\1\duckedSprintBobV\1\duckedSprintScale\1\duckedMoveF\0\duckedMoveR\0.2\duckedMoveU\-1.5\duckedRotP\0\duckedRotY\0\duckedRotR\0\duckedOfsF\-0.8\duckedOfsR\0.2\duckedOfsU\-1\duckedMoveMinSpeed\0\duckedRotMinSpeed\0\proneMoveF\-120\proneMoveR\-75\proneMoveU\-120\proneRotP\0\proneRotY\300\proneRotR\-300\proneOfsF\0\proneOfsR\0.7\proneOfsU\-0.8\posProneMoveRate\8\posProneRotRate\10\proneMoveMinSpeed\0\proneRotMinSpeed\0\hipIdleAmount\30\adsIdleAmount\28\hipIdleSpeed\1\adsIdleSpeed\0.8\idleCrouchFactor\0.8\idleProneFactor\0.4\adsSpread\0\adsAimPitch\0\adsTransInTime\0.3\adsTransOutTime\0.4\adsTransBlendTime\0.1\adsReloadTransTime\0.6\adsCrosshairInFrac\1\adsCrosshairOutFrac\0.2\adsZoomFov\45\adsZoomInFrac\0.42\adsZoomOutFrac\0.5\adsBobFactor\2\adsViewBobMult\0.13\adsViewErrorMin\0\adsViewErrorMax\0\hipSpreadStandMin\1\hipSpreadDuckedMin\0.75\hipSpreadProneMin\0.5\hipSpreadMax\5\hipSpreadDuckedMax\4\hipSpreadProneMax\3\hipSpreadFireAdd\0.6\hipSpreadTurnAdd\0\hipSpreadMoveAdd\5\hipSpreadDecayRate\4\hipSpreadDuckedDecay\1.05\hipSpreadProneDecay\1.1\hipGunKickReducedKickBullets\0\hipGunKickReducedKickPercent\0\hipGunKickPitchMin\5\hipGunKickPitchMax\-15\hipGunKickYawMin\5\hipGunKickYawMax\-5\hipGunKickAccel\800\hipGunKickSpeedMax\2000\hipGunKickSpeedDecay\16\hipGunKickStaticDecay\20\adsGunKickReducedKickBullets\2\adsGunKickReducedKickPercent\75\adsGunKickPitchMin\5\adsGunKickPitchMax\15\adsGunKickYawMin\-5\adsGunKickYawMax\10\adsGunKickAccel\800\adsGunKickSpeedMax\2000\adsGunKickSpeedDecay\32\adsGunKickStaticDecay\40\hipViewKickPitchMin\15\hipViewKickPitchMax\50\hipViewKickYawMin\-5\hipViewKickYawMax\-40\hipViewKickCenterSpeed\1500\adsViewKickPitchMin\55\adsViewKickPitchMax\65\adsViewKickYawMin\-70\adsViewKickYawMax\60\adsViewKickCenterSpeed\1800\swayMaxAngle\8\swayLerpSpeed\5\swayPitchScale\0.1\swayYawScale\0.1\swayHorizScale\0.15\swayVertScale\0.3\swayShellShockScale\5\adsSwayMaxAngle\10\adsSwayLerpSpeed\6\adsSwayPitchScale\0.1\adsSwayYawScale\0.1\adsSwayHorizScale\0.04\adsSwayVertScale\0.08\fightDist\720\maxDist\640\aiVsAiAccuracyGraph\m1carbine.accu\aiVsPlayerAccuracyGraph\semi_auto_rifle.accu\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\hipReticleSidePos\0\adsOverlayShader\\adsOverlayShaderLowRes\\adsOverlayReticle\none\adsOverlayWidth\220\adsOverlayHeight\220\gunModel\viewmodel_zombie_m1carbine_rifle\gunModel2\\gunModel3\\gunModel4\\gunModel5\\gunModel6\\gunModel7\\gunModel8\\gunModel9\\gunModel10\\gunModel11\\gunModel12\\gunModel13\\gunModel14\\gunModel15\\gunModel16\\handModel\viewmodel_hands_no_model\worldModel\weapon_zombie_m1carbine_rifle\worldModel2\\worldModel3\\worldModel4\\worldModel5\\worldModel6\\worldModel7\\worldModel8\\worldModel9\\worldModel10\\worldModel11\\worldModel12\\worldModel13\\worldModel14\\worldModel15\\worldModel16\\worldClipModel\\knifeModel\viewmodel_usa_kbar_knife\worldKnifeModel\weapon_usa_kbar_knife\idleAnim\viewmodel_carbine_idle\emptyIdleAnim\viewmodel_carbine_empty_idle\fireAnim\viewmodel_carbine_fire\lastShotAnim\viewmodel_carbine_lastshot\rechamberAnim\\meleeAnim\viewmodel_knife_slash\meleeChargeAnim\viewmodel_knife_stick\reloadAnim\viewmodel_carbine_reload\reloadEmptyAnim\viewmodel_carbine_reload_empty\reloadStartAnim\\reloadEndAnim\\raiseAnim\viewmodel_carbine_pullout\dropAnim\viewmodel_carbine_putaway\firstRaiseAnim\viewmodel_carbine_first_raise\altRaiseAnim\viewmodel_carbine_pullout\altDropAnim\viewmodel_carbine_putaway\quickRaiseAnim\viewmodel_carbine_pullout\quickDropAnim\viewmodel_carbine_putaway\emptyRaiseAnim\viewmodel_carbine_pullout_empty\emptyDropAnim\viewmodel_carbine_putaway_empty\sprintInAnim\\sprintLoopAnim\\sprintOutAnim\\nightVisionWearAnim\\nightVisionRemoveAnim\\adsFireAnim\viewmodel_carbine_ADS_fire\adsLastShotAnim\viewmodel_carbine_lastshot\adsRechamberAnim\\adsUpAnim\viewmodel_carbine_ADS_up\adsDownAnim\viewmodel_carbine_ADS_down\deployAnim\\breakdownAnim\\viewFlashEffect\weapon/muzzleflashes/fx_m1carbine_view\worldFlashEffect\weapon/muzzleflashes/fx_m1carbine\viewShellEjectEffect\weapon/shellejects/rifle_view\worldShellEjectEffect\weapon/shellejects/rifle\viewLastShotEjectEffect\\worldLastShotEjectEffect\\worldClipDropEffect\\pickupSound\weap_pickup\pickupSoundPlayer\carbine_first_raise\ammoPickupSound\ammo_pickup\ammoPickupSoundPlayer\ammo_pickup_plr\breakdownSound\\breakdownSoundPlayer\\deploySound\\deploySoundPlayer\\finishDeploySound\\finishDeploySoundPlayer\\fireSound\weap_carbine_fire\fireSoundPlayer\weap_carbine_fire_plr\lastShotSound\weap_carbine_fire\lastShotSoundPlayer\weap_carbine_fire_plr\emptyFireSound\dryfire_rifle\emptyFireSoundPlayer\dryfire_rifle_plr\crackSound\\whizbySound\\meleeSwipeSound\melee_swing\meleeSwipeSoundPlayer\melee_swing_plr\meleeHitSound\melee_hit\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\gr_smg_reload_notempty_3p\reloadSoundPlayer\\reloadEmptySound\gr_smg_reload_empty_3p\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\weap_raise\firstRaiseSoundPlayer\carbine_first_raise\putawaySound\weap_putaway\putawaySoundPlayer\weap_putaway_plr\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\standMountedWeapdef\\crouchMountedWeapdef\\proneMountedWeapdef\\mountedModel\\hudIcon\hud_icon_m1carbine\killIcon\hud_icon_m1carbine\dpadIcon\\ammoCounterIcon\\hudIconRatio\4:1\killIconRatio\4:1\dpadIconRatio\4:1\ammoCounterIconRatio\4:1\ammoCounterClip\Magazine\flipKillIcon\1\fireRumble\defaultweapon_fire\meleeImpactRumble\defaultweapon_melee\adsDofStart\0\adsDofEnd\7\hideTags\\notetrackSoundMap\knife_stab_plr knife_stab_plr knife_pull_plr knife_pull_plr Knife_slash_plr Knife_slash_plr gr_m1carbine_mag_out_plr gr_m1carbine_mag_out_plr gr_m1carbine_futz_plr gr_m1carbine_futz_plr gr_m1carbine_mag_in_plr gr_m1carbine_mag_in_plr gr_m1carbine_tap_plr gr_m1carbine_tap_plr -gr_m1carbine_charge_plr gr_m1carbine_charge_plr \ No newline at end of file +gr_m1carbine_charge_plr gr_m1carbine_charge_plr +bowie_swing bowie_swing +bowie_stab bowie_stab +bowie_pull bowie_pull \ No newline at end of file diff --git a/raw/weapons/sp/zombie_m1carbine_upgraded b/raw/weapons/sp/zombie_m1carbine_upgraded new file mode 100644 index 000000000..391ff3915 --- /dev/null +++ b/raw/weapons/sp/zombie_m1carbine_upgraded @@ -0,0 +1,11 @@ +WEAPONFILE\displayName\PATCH_M1A1CARBINE_UPGRADED\modeName\\playerAnimType\autorifle\altWeapon\\AIOverlayDescription\WEAPON_RIFLEMAN\weaponType\bullet\weaponClass\rifle\penetrateType\medium\impactType\bullet_small\inventoryType\primary\fireType\Full Auto\clipType\bottom\twoHanded\1\rifleBullet\1\armorPiercing\0\boltAction\0\aimDownSight\1\rechamberWhileAds\1\noADSAutoReload\0\noPartialReload\0\segmentedReload\0\adsFire\0\noAdsWhenMagEmpty\0\avoidDropCleanup\0\enhanced\0\bayonet\0\cancelAutoHolsterWhenEmpty\0\suppressAmmoReserveDisplay\0\laserSightDuringNightvision\0\blocksProne\0\silenced\0\mountableWeapon\0\autoAimRange\1800\aimAssistRange\3200\aimAssistRangeAds\3200\enemyCrosshairRange\1000\crosshairColorChange\1\moveSpeedScale\0.9\adsMoveSpeedScale\0.9\sprintDurationScale\0.9\gunMaxPitch\5\gunMaxYaw\5\lowAmmoWarningThreshold\0.33\ammoName\m1carbine\maxAmmo\150\startAmmo\150\clipName\m1carbine_upgraded\clipSize\15\shotCount\1\dropAmmoMin\90\dropAmmoMax\105\reloadAmmoAdd\0\reloadStartAdd\0\damage\200\minDamage\150\meleeDamage\150\maxDamageRange\1024\minDamageRange\2400\playerDamage\75\locNone\1\locHelmet\6\locHead\6\locNeck\6\locTorsoUpper\2\locTorsoLower\2\locRightArmUpper\1\locRightArmLower\1\locRightHand\1\locLeftArmUpper\1\locLeftArmLower\1\locLeftHand\1\locRightLegUpper\1\locRightLegLower\1\locRightFoot\1\locLeftLegUpper\1\locLeftLegLower\1\locLeftFoot\1\locGun\0\fireTime\0.1\fireDelay\0\meleeTime\0.5\meleeChargeTime\1\meleeDelay\0.05\meleeChargeDelay\0.15\reloadTime\2.9\reloadEmptyTime\3.7\reloadEmptyAddTime\0\reloadStartTime\0\reloadEndTime\0\reloadAddTime\2.2\reloadStartAddTime\2.3\rechamberTime\0.1\rechamberBoltTime\0\dropTime\0.4\raiseTime\0.5\altDropTime\0\altRaiseTime\0\quickDropTime\0.25\quickRaiseTime\0.25\firstRaiseTime\1.4\emptyDropTime\0.4\emptyRaiseTime\0.5\sprintInTime\0.4\sprintLoopTime\0.7\sprintOutTime\0.3\deployTime\0.5\breakdownTime\0.5\nightVisionWearTime\0.5\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0.5\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\standMoveF\0\standMoveR\0\standMoveU\-2\standRotP\0\standRotY\0\standRotR\0\standMoveMinSpeed\0\standRotMinSpeed\0\posMoveRate\6\posRotRate\5\sprintOfsF\2\sprintOfsR\-8\sprintOfsU\-1\sprintRotP\8\sprintRotY\65\sprintRotR\-15\sprintBobH\10\sprintBobV\10\sprintScale\0.9\duckedSprintOfsF\-3\duckedSprintOfsR\-5\duckedSprintOfsU\-5\duckedSprintRotP\0\duckedSprintRotY\0\duckedSprintRotR\0\duckedSprintBobH\1\duckedSprintBobV\1\duckedSprintScale\1\duckedMoveF\0\duckedMoveR\0.2\duckedMoveU\-1.5\duckedRotP\0\duckedRotY\0\duckedRotR\0\duckedOfsF\-0.8\duckedOfsR\0.2\duckedOfsU\-1\duckedMoveMinSpeed\0\duckedRotMinSpeed\0\proneMoveF\-120\proneMoveR\-75\proneMoveU\-120\proneRotP\0\proneRotY\300\proneRotR\-300\proneOfsF\0\proneOfsR\0.7\proneOfsU\-0.8\posProneMoveRate\8\posProneRotRate\10\proneMoveMinSpeed\0\proneRotMinSpeed\0\hipIdleAmount\30\adsIdleAmount\28\hipIdleSpeed\1\adsIdleSpeed\0.8\idleCrouchFactor\0.8\idleProneFactor\0.4\adsSpread\0\adsAimPitch\0\adsTransInTime\0.3\adsTransOutTime\0.4\adsTransBlendTime\0.1\adsReloadTransTime\0.6\adsCrosshairInFrac\1\adsCrosshairOutFrac\0.2\adsZoomFov\45\adsZoomInFrac\0.42\adsZoomOutFrac\0.5\adsBobFactor\2\adsViewBobMult\0.13\adsViewErrorMin\0\adsViewErrorMax\0\hipSpreadStandMin\1\hipSpreadDuckedMin\0.75\hipSpreadProneMin\0.5\hipSpreadMax\5\hipSpreadDuckedMax\4\hipSpreadProneMax\3\hipSpreadFireAdd\0.6\hipSpreadTurnAdd\0\hipSpreadMoveAdd\5\hipSpreadDecayRate\4\hipSpreadDuckedDecay\1.05\hipSpreadProneDecay\1.1\hipGunKickReducedKickBullets\0\hipGunKickReducedKickPercent\0\hipGunKickPitchMin\5\hipGunKickPitchMax\-15\hipGunKickYawMin\5\hipGunKickYawMax\-5\hipGunKickAccel\800\hipGunKickSpeedMax\2000\hipGunKickSpeedDecay\16\hipGunKickStaticDecay\20\adsGunKickReducedKickBullets\2\adsGunKickReducedKickPercent\75\adsGunKickPitchMin\5\adsGunKickPitchMax\15\adsGunKickYawMin\-5\adsGunKickYawMax\10\adsGunKickAccel\800\adsGunKickSpeedMax\2000\adsGunKickSpeedDecay\32\adsGunKickStaticDecay\40\hipViewKickPitchMin\15\hipViewKickPitchMax\50\hipViewKickYawMin\-5\hipViewKickYawMax\-40\hipViewKickCenterSpeed\1500\adsViewKickPitchMin\55\adsViewKickPitchMax\65\adsViewKickYawMin\-70\adsViewKickYawMax\60\adsViewKickCenterSpeed\1800\swayMaxAngle\8\swayLerpSpeed\5\swayPitchScale\0.1\swayYawScale\0.1\swayHorizScale\0.15\swayVertScale\0.3\swayShellShockScale\5\adsSwayMaxAngle\10\adsSwayLerpSpeed\6\adsSwayPitchScale\0.1\adsSwayYawScale\0.1\adsSwayHorizScale\0.04\adsSwayVertScale\0.08\fightDist\720\maxDist\640\aiVsAiAccuracyGraph\m1carbine.accu\aiVsPlayerAccuracyGraph\semi_auto_rifle.accu\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\hipReticleSidePos\0\adsOverlayShader\\adsOverlayShaderLowRes\\adsOverlayReticle\none\adsOverlayWidth\220\adsOverlayHeight\220\gunModel\viewmodel_zombie_m1carbine_rifle_up\gunModel2\\gunModel3\\gunModel4\\gunModel5\\gunModel6\\gunModel7\\gunModel8\\gunModel9\\gunModel10\\gunModel11\\gunModel12\\gunModel13\\gunModel14\\gunModel15\\gunModel16\\handModel\viewmodel_hands_no_model\worldModel\weapon_zombie_m1carbine_rifle_up\worldModel2\\worldModel3\\worldModel4\\worldModel5\\worldModel6\\worldModel7\\worldModel8\\worldModel9\\worldModel10\\worldModel11\\worldModel12\\worldModel13\\worldModel14\\worldModel15\\worldModel16\\worldClipModel\\knifeModel\viewmodel_usa_kbar_knife\worldKnifeModel\weapon_usa_kbar_knife\idleAnim\viewmodel_carbine_idle\emptyIdleAnim\viewmodel_carbine_empty_idle\fireAnim\viewmodel_carbine_fire\lastShotAnim\viewmodel_carbine_lastshot\rechamberAnim\\meleeAnim\viewmodel_knife_slash\meleeChargeAnim\viewmodel_knife_stick\reloadAnim\viewmodel_carbine_reload\reloadEmptyAnim\viewmodel_carbine_reload_empty\reloadStartAnim\\reloadEndAnim\\raiseAnim\viewmodel_carbine_pullout\dropAnim\viewmodel_carbine_putaway\firstRaiseAnim\viewmodel_carbine_first_raise\altRaiseAnim\viewmodel_carbine_pullout\altDropAnim\viewmodel_carbine_putaway\quickRaiseAnim\viewmodel_carbine_pullout\quickDropAnim\viewmodel_carbine_putaway\emptyRaiseAnim\viewmodel_carbine_pullout_empty\emptyDropAnim\viewmodel_carbine_putaway_empty\sprintInAnim\\sprintLoopAnim\\sprintOutAnim\\nightVisionWearAnim\\nightVisionRemoveAnim\\adsFireAnim\viewmodel_carbine_ADS_fire\adsLastShotAnim\viewmodel_carbine_lastshot\adsRechamberAnim\\adsUpAnim\viewmodel_carbine_ADS_up\adsDownAnim\viewmodel_carbine_ADS_down\deployAnim\\breakdownAnim\\viewFlashEffect\weapon/muzzleflashes/standardflashworld_ug\worldFlashEffect\weapon/muzzleflashes/standardflashworld_ug\viewShellEjectEffect\weapon/shellejects/rifle_view\worldShellEjectEffect\weapon/shellejects/rifle\viewLastShotEjectEffect\\worldLastShotEjectEffect\\worldClipDropEffect\\pickupSound\weap_pickup\pickupSoundPlayer\carbine_first_raise\ammoPickupSound\ammo_pickup\ammoPickupSoundPlayer\ammo_pickup_plr\breakdownSound\\breakdownSoundPlayer\\deploySound\\deploySoundPlayer\\finishDeploySound\\finishDeploySoundPlayer\\fireSound\weap_carbine_fire_ubershot_m\fireSoundPlayer\weap_carbine_fire_ubershot_st\lastShotSound\weap_carbine_fire_ubershot_m\lastShotSoundPlayer\weap_carbine_fire_ubershot_st\emptyFireSound\dryfire_rifle\emptyFireSoundPlayer\dryfire_rifle_plr\crackSound\\whizbySound\\meleeSwipeSound\melee_swing\meleeSwipeSoundPlayer\melee_swing_plr\meleeHitSound\melee_hit\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\gr_smg_reload_notempty_3p\reloadSoundPlayer\\reloadEmptySound\gr_smg_reload_empty_3p\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\weap_raise\firstRaiseSoundPlayer\carbine_first_raise\putawaySound\weap_putaway\putawaySoundPlayer\weap_putaway_plr\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\standMountedWeapdef\\crouchMountedWeapdef\\proneMountedWeapdef\\mountedModel\\hudIcon\hud_icon_m1carbine\killIcon\hud_icon_m1carbine\dpadIcon\\ammoCounterIcon\\hudIconRatio\4:1\killIconRatio\4:1\dpadIconRatio\4:1\ammoCounterIconRatio\4:1\ammoCounterClip\Magazine\flipKillIcon\1\fireRumble\defaultweapon_fire\meleeImpactRumble\defaultweapon_melee\adsDofStart\0\adsDofEnd\7\hideTags\\notetrackSoundMap\knife_stab_plr knife_stab_plr +knife_pull_plr knife_pull_plr +Knife_slash_plr Knife_slash_plr +gr_m1carbine_mag_out_plr gr_m1carbine_mag_out_plr +gr_m1carbine_futz_plr gr_m1carbine_futz_plr +gr_m1carbine_mag_in_plr gr_m1carbine_mag_in_plr +gr_m1carbine_tap_plr gr_m1carbine_tap_plr +gr_m1carbine_charge_plr gr_m1carbine_charge_plr +bowie_swing bowie_swing +bowie_stab bowie_stab +bowie_pull bowie_pull \ No newline at end of file diff --git a/raw/weapons/sp/zombie_m1garand b/raw/weapons/sp/zombie_m1garand index 0d49ea7e8..bb75a8465 100644 --- a/raw/weapons/sp/zombie_m1garand +++ b/raw/weapons/sp/zombie_m1garand @@ -1,7 +1,10 @@ -WEAPONFILE\displayName\WEAPON_M1GARAND\modeName\\playerAnimType\autorifle\altWeapon\\AIOverlayDescription\WEAPON_RIFLEMAN\weaponType\bullet\weaponClass\rifle\penetrateType\medium\impactType\bullet_large\inventoryType\primary\fireType\Single Shot\clipType\top\twoHanded\1\rifleBullet\1\armorPiercing\0\boltAction\0\aimDownSight\1\rechamberWhileAds\1\noADSAutoReload\0\noPartialReload\0\segmentedReload\0\adsFire\0\noAdsWhenMagEmpty\0\avoidDropCleanup\0\enhanced\0\bayonet\0\cancelAutoHolsterWhenEmpty\0\suppressAmmoReserveDisplay\0\laserSightDuringNightvision\0\blocksProne\0\silenced\0\mountableWeapon\0\autoAimRange\1800\aimAssistRange\3200\aimAssistRangeAds\3200\enemyCrosshairRange\1000\crosshairColorChange\1\moveSpeedScale\0.9\adsMoveSpeedScale\0.9\sprintDurationScale\0.9\gunMaxPitch\6\gunMaxYaw\5\lowAmmoWarningThreshold\0.375\ammoName\m1garand\maxAmmo\128\startAmmo\96\clipName\m1garand\clipSize\8\shotCount\1\dropAmmoMin\24\dropAmmoMax\56\reloadAmmoAdd\0\reloadStartAdd\0\damage\68\minDamage\50\meleeDamage\150\maxDamageRange\1024\minDamageRange\2400\playerDamage\75\locNone\1\locHelmet\2.7\locHead\2.7\locNeck\2.7\locTorsoUpper\1.25\locTorsoLower\1.25\locRightArmUpper\0.8\locRightArmLower\0.7\locRightHand\0.6\locLeftArmUpper\0.8\locLeftArmLower\0.7\locLeftHand\0.6\locRightLegUpper\0.8\locRightLegLower\0.7\locRightFoot\0.6\locLeftLegUpper\0.8\locLeftLegLower\0.7\locLeftFoot\0.6\locGun\0\fireTime\0.135\fireDelay\0\meleeTime\0.5\meleeChargeTime\1\meleeDelay\0.05\meleeChargeDelay\0.15\reloadTime\3.4\reloadEmptyTime\1.6\reloadEmptyAddTime\0\reloadStartTime\0\reloadEndTime\0\reloadAddTime\2.5\reloadStartAddTime\0\rechamberTime\0\rechamberBoltTime\0\dropTime\0.25\raiseTime\0.8\altDropTime\0\altRaiseTime\0\quickDropTime\0.25\quickRaiseTime\0.25\firstRaiseTime\1\emptyDropTime\0.25\emptyRaiseTime\0.4\sprintInTime\0.4\sprintLoopTime\0.7\sprintOutTime\0.3\deployTime\0.5\breakdownTime\0.5\nightVisionWearTime\0.5\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0.5\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\standMoveF\0\standMoveR\0\standMoveU\-2\standRotP\0\standRotY\0\standRotR\0\standMoveMinSpeed\0\standRotMinSpeed\0\posMoveRate\5\posRotRate\8\sprintOfsF\5\sprintOfsR\-12\sprintOfsU\-15\sprintRotP\-20\sprintRotY\55\sprintRotR\-15\sprintBobH\10\sprintBobV\6\sprintScale\0.9\duckedSprintOfsF\-3\duckedSprintOfsR\-5\duckedSprintOfsU\-5\duckedSprintRotP\0\duckedSprintRotY\0\duckedSprintRotR\0\duckedSprintBobH\1\duckedSprintBobV\1\duckedSprintScale\1\duckedMoveF\0\duckedMoveR\0.2\duckedMoveU\-1\duckedRotP\0\duckedRotY\0\duckedRotR\0\duckedOfsF\-0.6\duckedOfsR\0.2\duckedOfsU\-1\duckedMoveMinSpeed\0\duckedRotMinSpeed\0\proneMoveF\-270\proneMoveR\-95\proneMoveU\-90\proneRotP\50\proneRotY\300\proneRotR\-80\proneOfsF\0\proneOfsR\1\proneOfsU\1\posProneMoveRate\9\posProneRotRate\10\proneMoveMinSpeed\0\proneRotMinSpeed\0\hipIdleAmount\32\adsIdleAmount\25\hipIdleSpeed\1.2\adsIdleSpeed\0.93\idleCrouchFactor\0.8\idleProneFactor\0.4\adsSpread\0.2\adsAimPitch\0\adsTransInTime\0.25\adsTransOutTime\0.25\adsTransBlendTime\0.1\adsReloadTransTime\0.15\adsCrosshairInFrac\1\adsCrosshairOutFrac\0.2\adsZoomFov\40\adsZoomInFrac\0.65\adsZoomOutFrac\0.85\adsBobFactor\1.5\adsViewBobMult\0.35\adsViewErrorMin\0\adsViewErrorMax\0\hipSpreadStandMin\1\hipSpreadDuckedMin\0.75\hipSpreadProneMin\0.5\hipSpreadMax\5\hipSpreadDuckedMax\4\hipSpreadProneMax\3\hipSpreadFireAdd\0.6\hipSpreadTurnAdd\0\hipSpreadMoveAdd\5\hipSpreadDecayRate\4\hipSpreadDuckedDecay\1.05\hipSpreadProneDecay\1.1\hipGunKickReducedKickBullets\0\hipGunKickReducedKickPercent\0\hipGunKickPitchMin\5\hipGunKickPitchMax\-15\hipGunKickYawMin\5\hipGunKickYawMax\-5\hipGunKickAccel\800\hipGunKickSpeedMax\2000\hipGunKickSpeedDecay\16\hipGunKickStaticDecay\20\adsGunKickReducedKickBullets\2\adsGunKickReducedKickPercent\75\adsGunKickPitchMin\5\adsGunKickPitchMax\15\adsGunKickYawMin\-5\adsGunKickYawMax\10\adsGunKickAccel\800\adsGunKickSpeedMax\2000\adsGunKickSpeedDecay\32\adsGunKickStaticDecay\40\hipViewKickPitchMin\15\hipViewKickPitchMax\50\hipViewKickYawMin\-5\hipViewKickYawMax\-40\hipViewKickCenterSpeed\1500\adsViewKickPitchMin\55\adsViewKickPitchMax\65\adsViewKickYawMin\-70\adsViewKickYawMax\60\adsViewKickCenterSpeed\1800\swayMaxAngle\10\swayLerpSpeed\3.75\swayPitchScale\0.3\swayYawScale\0.3\swayHorizScale\0.15\swayVertScale\0.2\swayShellShockScale\5\adsSwayMaxAngle\8\adsSwayLerpSpeed\6\adsSwayPitchScale\0.2\adsSwayYawScale\0.2\adsSwayHorizScale\0.06\adsSwayVertScale\0.13\fightDist\720\maxDist\680\aiVsAiAccuracyGraph\m1garand.accu\aiVsPlayerAccuracyGraph\semi_auto_rifle.accu\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\hipReticleSidePos\0\adsOverlayShader\\adsOverlayShaderLowRes\\adsOverlayReticle\none\adsOverlayWidth\220\adsOverlayHeight\220\gunModel\viewmodel_zombie_m1garand_rifle\gunModel2\\gunModel3\\gunModel4\\gunModel5\\gunModel6\\gunModel7\\gunModel8\\gunModel9\\gunModel10\\gunModel11\\gunModel12\\gunModel13\\gunModel14\\gunModel15\\gunModel16\\handModel\viewmodel_hands_no_model\worldModel\weapon_zombie_m1garand_rifle\worldModel2\\worldModel3\\worldModel4\\worldModel5\\worldModel6\\worldModel7\\worldModel8\\worldModel9\\worldModel10\\worldModel11\\worldModel12\\worldModel13\\worldModel14\\worldModel15\\worldModel16\\worldClipModel\\knifeModel\viewmodel_usa_kbar_knife\worldKnifeModel\weapon_usa_kbar_knife\idleAnim\viewmodel_m1garand_idle\emptyIdleAnim\viewmodel_m1garand_empty_idle\fireAnim\viewmodel_m1garand_fire\lastShotAnim\viewmodel_m1garand_lastfire\rechamberAnim\\meleeAnim\viewmodel_knife_slash\meleeChargeAnim\viewmodel_knife_stick\reloadAnim\viewmodel_m1garand_partial_reload\reloadEmptyAnim\viewmodel_m1garand_reload\reloadStartAnim\\reloadEndAnim\\raiseAnim\viewmodel_m1garand_pullout\dropAnim\viewmodel_m1garand_putaway\firstRaiseAnim\viewmodel_m1garand_first_pullout\altRaiseAnim\viewmodel_m1garand_pullout\altDropAnim\viewmodel_m1garand_putaway\quickRaiseAnim\viewmodel_m1garand_pullout_fast\quickDropAnim\viewmodel_m1garand_putaway_fast\emptyRaiseAnim\viewmodel_m1garand_pullout_empty\emptyDropAnim\viewmodel_m1garand_putaway_empty\sprintInAnim\\sprintLoopAnim\\sprintOutAnim\\nightVisionWearAnim\\nightVisionRemoveAnim\\adsFireAnim\viewmodel_m1garand_ads_fire\adsLastShotAnim\viewmodel_m1garand_ads_lastfire\adsRechamberAnim\\adsUpAnim\viewmodel_m1garand_ADS_up\adsDownAnim\viewmodel_m1garand_ADS_down\deployAnim\\breakdownAnim\\viewFlashEffect\weapon/muzzleflashes/fx_m1garand_view\worldFlashEffect\weapon/muzzleflashes/fx_m1garand\viewShellEjectEffect\weapon/shellejects/rifle_view\worldShellEjectEffect\weapon/shellejects/rifle\viewLastShotEjectEffect\\worldLastShotEjectEffect\\worldClipDropEffect\\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup_plr\ammoPickupSound\ammo_pickup\ammoPickupSoundPlayer\ammo_pickup_plr\breakdownSound\\breakdownSoundPlayer\\deploySound\\deploySoundPlayer\\finishDeploySound\\finishDeploySoundPlayer\\fireSound\weap_m1garand_fire\fireSoundPlayer\weap_m1garand_fire_plr\lastShotSound\weap_m1garand_lastshot\lastShotSoundPlayer\weap_m1garand_lastshot_plr\emptyFireSound\dryfire_rifle\emptyFireSoundPlayer\dryfire_rifle_plr\crackSound\\whizbySound\\meleeSwipeSound\melee_swing\meleeSwipeSoundPlayer\melee_swing_plr\meleeHitSound\melee_hit\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\gr_smg_reload_notempty_3p\reloadSoundPlayer\gear_player\reloadEmptySound\gr_smg_reload_empty_3p\reloadEmptySoundPlayer\gear_player\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\weap_raise\firstRaiseSoundPlayer\weap_raise_plr\putawaySound\weap_putaway\putawaySoundPlayer\weap_putaway_plr\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\standMountedWeapdef\\crouchMountedWeapdef\\proneMountedWeapdef\\mountedModel\\hudIcon\hud_icon_m1garand\killIcon\hud_icon_m1garand\dpadIcon\\ammoCounterIcon\\hudIconRatio\4:1\killIconRatio\4:1\dpadIconRatio\4:1\ammoCounterIconRatio\4:1\ammoCounterClip\Magazine\flipKillIcon\1\fireRumble\defaultweapon_fire\meleeImpactRumble\defaultweapon_melee\adsDofStart\0\adsDofEnd\8.8\hideTags\\notetrackSoundMap\gr_m1gar_breech_close_plr gr_m1gar_breech_close_plr +WEAPONFILE\displayName\WEAPON_M1GARAND\modeName\\playerAnimType\autorifle\altWeapon\\AIOverlayDescription\WEAPON_RIFLEMAN\weaponType\bullet\weaponClass\rifle\penetrateType\medium\impactType\bullet_large\inventoryType\primary\fireType\Single Shot\clipType\top\twoHanded\1\rifleBullet\1\armorPiercing\0\boltAction\0\aimDownSight\1\rechamberWhileAds\1\noADSAutoReload\0\noPartialReload\0\segmentedReload\0\adsFire\0\noAdsWhenMagEmpty\0\avoidDropCleanup\0\enhanced\0\bayonet\0\cancelAutoHolsterWhenEmpty\0\suppressAmmoReserveDisplay\0\laserSightDuringNightvision\0\blocksProne\0\silenced\0\mountableWeapon\0\autoAimRange\1800\aimAssistRange\3200\aimAssistRangeAds\3200\enemyCrosshairRange\1000\crosshairColorChange\1\moveSpeedScale\0.9\adsMoveSpeedScale\0.9\sprintDurationScale\0.9\gunMaxPitch\6\gunMaxYaw\5\lowAmmoWarningThreshold\0.33\ammoName\m1garand\maxAmmo\128\startAmmo\128\clipName\m1garand\clipSize\8\shotCount\1\dropAmmoMin\24\dropAmmoMax\56\reloadAmmoAdd\0\reloadStartAdd\0\damage\105\minDamage\80\meleeDamage\150\maxDamageRange\1400\minDamageRange\2700\playerDamage\75\locNone\1\locHelmet\3\locHead\3\locNeck\3\locTorsoUpper\1.25\locTorsoLower\1.25\locRightArmUpper\0.8\locRightArmLower\0.7\locRightHand\0.6\locLeftArmUpper\0.8\locLeftArmLower\0.7\locLeftHand\0.6\locRightLegUpper\0.8\locRightLegLower\0.7\locRightFoot\0.6\locLeftLegUpper\0.8\locLeftLegLower\0.7\locLeftFoot\0.6\locGun\0\fireTime\0.135\fireDelay\0\meleeTime\0.5\meleeChargeTime\1\meleeDelay\0.05\meleeChargeDelay\0.15\reloadTime\3.4\reloadEmptyTime\1.6\reloadEmptyAddTime\0\reloadStartTime\0\reloadEndTime\0\reloadAddTime\2.5\reloadStartAddTime\0\rechamberTime\0\rechamberBoltTime\0\dropTime\0.25\raiseTime\0.8\altDropTime\0\altRaiseTime\0\quickDropTime\0.25\quickRaiseTime\0.25\firstRaiseTime\1\emptyDropTime\0.25\emptyRaiseTime\0.4\sprintInTime\0.4\sprintLoopTime\0.7\sprintOutTime\0.3\deployTime\0.5\breakdownTime\0.5\nightVisionWearTime\0.5\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0.5\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\standMoveF\0\standMoveR\0\standMoveU\-2\standRotP\0\standRotY\0\standRotR\0\standMoveMinSpeed\0\standRotMinSpeed\0\posMoveRate\5\posRotRate\8\sprintOfsF\5\sprintOfsR\-12\sprintOfsU\-15\sprintRotP\-20\sprintRotY\55\sprintRotR\-15\sprintBobH\10\sprintBobV\6\sprintScale\0.9\duckedSprintOfsF\-3\duckedSprintOfsR\-5\duckedSprintOfsU\-5\duckedSprintRotP\0\duckedSprintRotY\0\duckedSprintRotR\0\duckedSprintBobH\1\duckedSprintBobV\1\duckedSprintScale\1\duckedMoveF\0\duckedMoveR\0.2\duckedMoveU\-1\duckedRotP\0\duckedRotY\0\duckedRotR\0\duckedOfsF\-0.6\duckedOfsR\0.2\duckedOfsU\-1\duckedMoveMinSpeed\0\duckedRotMinSpeed\0\proneMoveF\-270\proneMoveR\-95\proneMoveU\-90\proneRotP\50\proneRotY\300\proneRotR\-80\proneOfsF\0\proneOfsR\1\proneOfsU\1\posProneMoveRate\9\posProneRotRate\10\proneMoveMinSpeed\0\proneRotMinSpeed\0\hipIdleAmount\32\adsIdleAmount\25\hipIdleSpeed\1.2\adsIdleSpeed\0.93\idleCrouchFactor\0.8\idleProneFactor\0.4\adsSpread\0.2\adsAimPitch\0\adsTransInTime\0.25\adsTransOutTime\0.25\adsTransBlendTime\0.1\adsReloadTransTime\0.15\adsCrosshairInFrac\1\adsCrosshairOutFrac\0.2\adsZoomFov\40\adsZoomInFrac\0.65\adsZoomOutFrac\0.85\adsBobFactor\1.5\adsViewBobMult\0.35\adsViewErrorMin\0\adsViewErrorMax\0\hipSpreadStandMin\1\hipSpreadDuckedMin\0.75\hipSpreadProneMin\0.5\hipSpreadMax\5\hipSpreadDuckedMax\4\hipSpreadProneMax\3\hipSpreadFireAdd\0.6\hipSpreadTurnAdd\0\hipSpreadMoveAdd\5\hipSpreadDecayRate\4\hipSpreadDuckedDecay\1.05\hipSpreadProneDecay\1.1\hipGunKickReducedKickBullets\0\hipGunKickReducedKickPercent\0\hipGunKickPitchMin\5\hipGunKickPitchMax\-15\hipGunKickYawMin\5\hipGunKickYawMax\-5\hipGunKickAccel\800\hipGunKickSpeedMax\2000\hipGunKickSpeedDecay\16\hipGunKickStaticDecay\20\adsGunKickReducedKickBullets\2\adsGunKickReducedKickPercent\75\adsGunKickPitchMin\5\adsGunKickPitchMax\15\adsGunKickYawMin\-5\adsGunKickYawMax\10\adsGunKickAccel\800\adsGunKickSpeedMax\2000\adsGunKickSpeedDecay\32\adsGunKickStaticDecay\40\hipViewKickPitchMin\15\hipViewKickPitchMax\50\hipViewKickYawMin\-5\hipViewKickYawMax\-40\hipViewKickCenterSpeed\1500\adsViewKickPitchMin\55\adsViewKickPitchMax\65\adsViewKickYawMin\-70\adsViewKickYawMax\60\adsViewKickCenterSpeed\1800\swayMaxAngle\10\swayLerpSpeed\3.75\swayPitchScale\0.3\swayYawScale\0.3\swayHorizScale\0.15\swayVertScale\0.2\swayShellShockScale\5\adsSwayMaxAngle\8\adsSwayLerpSpeed\6\adsSwayPitchScale\0.2\adsSwayYawScale\0.2\adsSwayHorizScale\0.06\adsSwayVertScale\0.13\fightDist\720\maxDist\680\aiVsAiAccuracyGraph\m1garand.accu\aiVsPlayerAccuracyGraph\semi_auto_rifle.accu\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\hipReticleSidePos\0\adsOverlayShader\\adsOverlayShaderLowRes\\adsOverlayReticle\none\adsOverlayWidth\220\adsOverlayHeight\220\gunModel\viewmodel_zombie_m1garand_rifle\gunModel2\\gunModel3\\gunModel4\\gunModel5\\gunModel6\\gunModel7\\gunModel8\\gunModel9\\gunModel10\\gunModel11\\gunModel12\\gunModel13\\gunModel14\\gunModel15\\gunModel16\\handModel\viewmodel_hands_no_model\worldModel\weapon_zombie_m1garand_rifle\worldModel2\\worldModel3\\worldModel4\\worldModel5\\worldModel6\\worldModel7\\worldModel8\\worldModel9\\worldModel10\\worldModel11\\worldModel12\\worldModel13\\worldModel14\\worldModel15\\worldModel16\\worldClipModel\\knifeModel\viewmodel_usa_kbar_knife\worldKnifeModel\weapon_usa_kbar_knife\idleAnim\viewmodel_m1garand_idle\emptyIdleAnim\viewmodel_m1garand_empty_idle\fireAnim\viewmodel_m1garand_fire\lastShotAnim\viewmodel_m1garand_lastfire\rechamberAnim\\meleeAnim\viewmodel_knife_slash\meleeChargeAnim\viewmodel_knife_stick\reloadAnim\viewmodel_m1garand_partial_reload\reloadEmptyAnim\viewmodel_m1garand_reload\reloadStartAnim\\reloadEndAnim\\raiseAnim\viewmodel_m1garand_pullout\dropAnim\viewmodel_m1garand_putaway\firstRaiseAnim\viewmodel_m1garand_first_pullout\altRaiseAnim\viewmodel_m1garand_pullout\altDropAnim\viewmodel_m1garand_putaway\quickRaiseAnim\viewmodel_m1garand_pullout_fast\quickDropAnim\viewmodel_m1garand_putaway_fast\emptyRaiseAnim\viewmodel_m1garand_pullout_empty\emptyDropAnim\viewmodel_m1garand_putaway_empty\sprintInAnim\\sprintLoopAnim\\sprintOutAnim\\nightVisionWearAnim\\nightVisionRemoveAnim\\adsFireAnim\viewmodel_m1garand_ads_fire\adsLastShotAnim\viewmodel_m1garand_ads_lastfire\adsRechamberAnim\\adsUpAnim\viewmodel_m1garand_ADS_up\adsDownAnim\viewmodel_m1garand_ADS_down\deployAnim\\breakdownAnim\\viewFlashEffect\weapon/muzzleflashes/fx_m1garand_view\worldFlashEffect\weapon/muzzleflashes/fx_m1garand\viewShellEjectEffect\weapon/shellejects/rifle_view\worldShellEjectEffect\weapon/shellejects/rifle\viewLastShotEjectEffect\\worldLastShotEjectEffect\\worldClipDropEffect\\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup_plr\ammoPickupSound\ammo_pickup\ammoPickupSoundPlayer\ammo_pickup_plr\breakdownSound\\breakdownSoundPlayer\\deploySound\\deploySoundPlayer\\finishDeploySound\\finishDeploySoundPlayer\\fireSound\weap_m1garand_fire\fireSoundPlayer\weap_m1garand_fire_plr\lastShotSound\weap_m1garand_lastshot\lastShotSoundPlayer\weap_m1garand_lastshot_plr\emptyFireSound\dryfire_rifle\emptyFireSoundPlayer\dryfire_rifle_plr\crackSound\\whizbySound\\meleeSwipeSound\melee_swing\meleeSwipeSoundPlayer\melee_swing_plr\meleeHitSound\melee_hit\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\gr_smg_reload_notempty_3p\reloadSoundPlayer\gear_player\reloadEmptySound\gr_smg_reload_empty_3p\reloadEmptySoundPlayer\gear_player\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\weap_raise\firstRaiseSoundPlayer\weap_raise_plr\putawaySound\weap_putaway\putawaySoundPlayer\weap_putaway_plr\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\standMountedWeapdef\\crouchMountedWeapdef\\proneMountedWeapdef\\mountedModel\\hudIcon\hud_icon_m1garand\killIcon\hud_icon_m1garand\dpadIcon\\ammoCounterIcon\\hudIconRatio\4:1\killIconRatio\4:1\dpadIconRatio\4:1\ammoCounterIconRatio\4:1\ammoCounterClip\Magazine\flipKillIcon\1\fireRumble\defaultweapon_fire\meleeImpactRumble\defaultweapon_melee\adsDofStart\0\adsDofEnd\8.8\hideTags\\notetrackSoundMap\gr_m1gar_breech_close_plr gr_m1gar_breech_close_plr gr_m1gar_clip_in_plr gr_m1gar_clip_in_plr gr_m1gar_clip_out_plr gr_m1gar_clip_out_plr gr_m1gar_pull_slide_plr gr_m1gar_pull_slide_plr knife_stab_plr knife_stab_plr knife_pull_plr knife_pull_plr -Knife_slash_plr Knife_slash_plr \ No newline at end of file +Knife_slash_plr Knife_slash_plr +bowie_swing bowie_swing +bowie_stab bowie_stab +bowie_pull bowie_pull \ No newline at end of file diff --git a/raw/weapons/sp/zombie_m1garand_upgraded b/raw/weapons/sp/zombie_m1garand_upgraded new file mode 100644 index 000000000..07a4e7c4e --- /dev/null +++ b/raw/weapons/sp/zombie_m1garand_upgraded @@ -0,0 +1,10 @@ +WEAPONFILE\displayName\PATCH_M1GARAND_UPGRADED\modeName\\playerAnimType\autorifle\altWeapon\\AIOverlayDescription\WEAPON_RIFLEMAN\weaponType\bullet\weaponClass\rifle\penetrateType\medium\impactType\bullet_large\inventoryType\primary\fireType\Single Shot\clipType\top\twoHanded\1\rifleBullet\1\armorPiercing\0\boltAction\0\aimDownSight\1\rechamberWhileAds\1\noADSAutoReload\0\noPartialReload\0\segmentedReload\0\adsFire\0\noAdsWhenMagEmpty\0\avoidDropCleanup\0\enhanced\0\bayonet\0\cancelAutoHolsterWhenEmpty\0\suppressAmmoReserveDisplay\0\laserSightDuringNightvision\0\blocksProne\0\silenced\0\mountableWeapon\0\autoAimRange\1800\aimAssistRange\3200\aimAssistRangeAds\3200\enemyCrosshairRange\1000\crosshairColorChange\1\moveSpeedScale\0.9\adsMoveSpeedScale\0.9\sprintDurationScale\0.9\gunMaxPitch\6\gunMaxYaw\5\lowAmmoWarningThreshold\0.33\ammoName\m1garand\maxAmmo\150\startAmmo\150\clipName\m1garand_upgraded\clipSize\12\shotCount\1\dropAmmoMin\24\dropAmmoMax\56\reloadAmmoAdd\0\reloadStartAdd\0\damage\200\minDamage\150\meleeDamage\150\maxDamageRange\1400\minDamageRange\2700\playerDamage\75\locNone\1\locHelmet\6\locHead\6\locNeck\6\locTorsoUpper\2\locTorsoLower\2\locRightArmUpper\1\locRightArmLower\1\locRightHand\1\locLeftArmUpper\1\locLeftArmLower\1\locLeftHand\1\locRightLegUpper\1\locRightLegLower\1\locRightFoot\1\locLeftLegUpper\1\locLeftLegLower\1\locLeftFoot\1\locGun\0\fireTime\0.135\fireDelay\0\meleeTime\0.5\meleeChargeTime\1\meleeDelay\0.05\meleeChargeDelay\0.15\reloadTime\3.4\reloadEmptyTime\1.6\reloadEmptyAddTime\0\reloadStartTime\0\reloadEndTime\0\reloadAddTime\2.5\reloadStartAddTime\0\rechamberTime\0\rechamberBoltTime\0\dropTime\0.25\raiseTime\0.8\altDropTime\0\altRaiseTime\0\quickDropTime\0.25\quickRaiseTime\0.25\firstRaiseTime\1\emptyDropTime\0.25\emptyRaiseTime\0.4\sprintInTime\0.4\sprintLoopTime\0.7\sprintOutTime\0.3\deployTime\0.5\breakdownTime\0.5\nightVisionWearTime\0.5\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0.5\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\standMoveF\0\standMoveR\0\standMoveU\-2\standRotP\0\standRotY\0\standRotR\0\standMoveMinSpeed\0\standRotMinSpeed\0\posMoveRate\5\posRotRate\8\sprintOfsF\5\sprintOfsR\-12\sprintOfsU\-15\sprintRotP\-20\sprintRotY\55\sprintRotR\-15\sprintBobH\10\sprintBobV\6\sprintScale\0.9\duckedSprintOfsF\-3\duckedSprintOfsR\-5\duckedSprintOfsU\-5\duckedSprintRotP\0\duckedSprintRotY\0\duckedSprintRotR\0\duckedSprintBobH\1\duckedSprintBobV\1\duckedSprintScale\1\duckedMoveF\0\duckedMoveR\0.2\duckedMoveU\-1\duckedRotP\0\duckedRotY\0\duckedRotR\0\duckedOfsF\-0.6\duckedOfsR\0.2\duckedOfsU\-1\duckedMoveMinSpeed\0\duckedRotMinSpeed\0\proneMoveF\-270\proneMoveR\-95\proneMoveU\-90\proneRotP\50\proneRotY\300\proneRotR\-80\proneOfsF\0\proneOfsR\1\proneOfsU\1\posProneMoveRate\9\posProneRotRate\10\proneMoveMinSpeed\0\proneRotMinSpeed\0\hipIdleAmount\32\adsIdleAmount\25\hipIdleSpeed\1.2\adsIdleSpeed\0.93\idleCrouchFactor\0.8\idleProneFactor\0.4\adsSpread\0.2\adsAimPitch\0\adsTransInTime\0.25\adsTransOutTime\0.25\adsTransBlendTime\0.1\adsReloadTransTime\0.15\adsCrosshairInFrac\1\adsCrosshairOutFrac\0.2\adsZoomFov\40\adsZoomInFrac\0.65\adsZoomOutFrac\0.85\adsBobFactor\1.5\adsViewBobMult\0.35\adsViewErrorMin\0\adsViewErrorMax\0\hipSpreadStandMin\1\hipSpreadDuckedMin\0.75\hipSpreadProneMin\0.5\hipSpreadMax\5\hipSpreadDuckedMax\4\hipSpreadProneMax\3\hipSpreadFireAdd\0.6\hipSpreadTurnAdd\0\hipSpreadMoveAdd\5\hipSpreadDecayRate\4\hipSpreadDuckedDecay\1.05\hipSpreadProneDecay\1.1\hipGunKickReducedKickBullets\0\hipGunKickReducedKickPercent\0\hipGunKickPitchMin\5\hipGunKickPitchMax\-15\hipGunKickYawMin\5\hipGunKickYawMax\-5\hipGunKickAccel\800\hipGunKickSpeedMax\2000\hipGunKickSpeedDecay\16\hipGunKickStaticDecay\20\adsGunKickReducedKickBullets\2\adsGunKickReducedKickPercent\75\adsGunKickPitchMin\5\adsGunKickPitchMax\15\adsGunKickYawMin\-5\adsGunKickYawMax\10\adsGunKickAccel\800\adsGunKickSpeedMax\2000\adsGunKickSpeedDecay\32\adsGunKickStaticDecay\40\hipViewKickPitchMin\15\hipViewKickPitchMax\50\hipViewKickYawMin\-5\hipViewKickYawMax\-40\hipViewKickCenterSpeed\1500\adsViewKickPitchMin\55\adsViewKickPitchMax\65\adsViewKickYawMin\-70\adsViewKickYawMax\60\adsViewKickCenterSpeed\1800\swayMaxAngle\10\swayLerpSpeed\3.75\swayPitchScale\0.3\swayYawScale\0.3\swayHorizScale\0.15\swayVertScale\0.2\swayShellShockScale\5\adsSwayMaxAngle\8\adsSwayLerpSpeed\6\adsSwayPitchScale\0.2\adsSwayYawScale\0.2\adsSwayHorizScale\0.06\adsSwayVertScale\0.13\fightDist\720\maxDist\680\aiVsAiAccuracyGraph\m1garand.accu\aiVsPlayerAccuracyGraph\semi_auto_rifle.accu\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\hipReticleSidePos\0\adsOverlayShader\\adsOverlayShaderLowRes\\adsOverlayReticle\none\adsOverlayWidth\220\adsOverlayHeight\220\gunModel\viewmodel_zombie_m1garand_rifle_up\gunModel2\\gunModel3\\gunModel4\\gunModel5\\gunModel6\\gunModel7\\gunModel8\\gunModel9\\gunModel10\\gunModel11\\gunModel12\\gunModel13\\gunModel14\\gunModel15\\gunModel16\\handModel\viewmodel_hands_no_model\worldModel\weapon_zombie_m1garand_rifle_up\worldModel2\\worldModel3\\worldModel4\\worldModel5\\worldModel6\\worldModel7\\worldModel8\\worldModel9\\worldModel10\\worldModel11\\worldModel12\\worldModel13\\worldModel14\\worldModel15\\worldModel16\\worldClipModel\\knifeModel\viewmodel_usa_kbar_knife\worldKnifeModel\weapon_usa_kbar_knife\idleAnim\viewmodel_m1garand_idle\emptyIdleAnim\viewmodel_m1garand_empty_idle\fireAnim\viewmodel_m1garand_fire\lastShotAnim\viewmodel_m1garand_lastfire\rechamberAnim\\meleeAnim\viewmodel_knife_slash\meleeChargeAnim\viewmodel_knife_stick\reloadAnim\viewmodel_m1garand_partial_reload\reloadEmptyAnim\viewmodel_m1garand_reload\reloadStartAnim\\reloadEndAnim\\raiseAnim\viewmodel_m1garand_pullout\dropAnim\viewmodel_m1garand_putaway\firstRaiseAnim\viewmodel_m1garand_first_pullout\altRaiseAnim\viewmodel_m1garand_pullout\altDropAnim\viewmodel_m1garand_putaway\quickRaiseAnim\viewmodel_m1garand_pullout_fast\quickDropAnim\viewmodel_m1garand_putaway_fast\emptyRaiseAnim\viewmodel_m1garand_pullout_empty\emptyDropAnim\viewmodel_m1garand_putaway_empty\sprintInAnim\\sprintLoopAnim\\sprintOutAnim\\nightVisionWearAnim\\nightVisionRemoveAnim\\adsFireAnim\viewmodel_m1garand_ads_fire\adsLastShotAnim\viewmodel_m1garand_ads_lastfire\adsRechamberAnim\\adsUpAnim\viewmodel_m1garand_ADS_up\adsDownAnim\viewmodel_m1garand_ADS_down\deployAnim\\breakdownAnim\\viewFlashEffect\weapon/muzzleflashes/standardflashworld_ug\worldFlashEffect\weapon/muzzleflashes/standardflashworld_ug\viewShellEjectEffect\weapon/shellejects/rifle_view\worldShellEjectEffect\weapon/shellejects/rifle\viewLastShotEjectEffect\\worldLastShotEjectEffect\\worldClipDropEffect\\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup_plr\ammoPickupSound\ammo_pickup\ammoPickupSoundPlayer\ammo_pickup_plr\breakdownSound\\breakdownSoundPlayer\\deploySound\\deploySoundPlayer\\finishDeploySound\\finishDeploySoundPlayer\\fireSound\weap_m1garand_fire_ubershot_m\fireSoundPlayer\weap_m1garand_fire_ubershot_st\lastShotSound\weap_m1garand_firelast_ubershot_m\lastShotSoundPlayer\weap_m1garand_firelast_ubershot_st\emptyFireSound\dryfire_rifle\emptyFireSoundPlayer\dryfire_rifle_plr\crackSound\\whizbySound\\meleeSwipeSound\melee_swing\meleeSwipeSoundPlayer\melee_swing_plr\meleeHitSound\melee_hit\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\gr_smg_reload_notempty_3p\reloadSoundPlayer\gear_player\reloadEmptySound\gr_smg_reload_empty_3p\reloadEmptySoundPlayer\gear_player\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\weap_raise\firstRaiseSoundPlayer\weap_raise_plr\putawaySound\weap_putaway\putawaySoundPlayer\weap_putaway_plr\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\standMountedWeapdef\\crouchMountedWeapdef\\proneMountedWeapdef\\mountedModel\\hudIcon\hud_icon_m1garand\killIcon\hud_icon_m1garand\dpadIcon\\ammoCounterIcon\\hudIconRatio\4:1\killIconRatio\4:1\dpadIconRatio\4:1\ammoCounterIconRatio\4:1\ammoCounterClip\Magazine\flipKillIcon\1\fireRumble\defaultweapon_fire\meleeImpactRumble\defaultweapon_melee\adsDofStart\0\adsDofEnd\8.8\hideTags\\notetrackSoundMap\gr_m1gar_breech_close_plr gr_m1gar_breech_close_plr +gr_m1gar_clip_in_plr gr_m1gar_clip_in_plr +gr_m1gar_clip_out_plr gr_m1gar_clip_out_plr +gr_m1gar_pull_slide_plr gr_m1gar_pull_slide_plr +knife_stab_plr knife_stab_plr +knife_pull_plr knife_pull_plr +Knife_slash_plr Knife_slash_plr +bowie_swing bowie_swing +bowie_stab bowie_stab +bowie_pull bowie_pull \ No newline at end of file diff --git a/raw/weapons/sp/zombie_mg42 b/raw/weapons/sp/zombie_mg42 index cd7597307..7e4e90d8f 100644 --- a/raw/weapons/sp/zombie_mg42 +++ b/raw/weapons/sp/zombie_mg42 @@ -6,4 +6,7 @@ gr_mg42_mag_out_plr gr_mg42_mag_out_plr gr_mg42_futz_plr gr_mg42_futz_plr gr_mg42_mag_in_plr gr_mg42_mag_in_plr gr_mg42_pull_plr gr_mg42_pull_plr -gr_mg42_charge_plr gr_mg42_charge_plr \ No newline at end of file +gr_mg42_charge_plr gr_mg42_charge_plr +bowie_swing bowie_swing +bowie_stab bowie_stab +bowie_pull bowie_pull \ No newline at end of file diff --git a/raw/weapons/sp/zombie_mg42_upgraded b/raw/weapons/sp/zombie_mg42_upgraded new file mode 100644 index 000000000..e60a4f1ae --- /dev/null +++ b/raw/weapons/sp/zombie_mg42_upgraded @@ -0,0 +1,12 @@ +WEAPONFILE\displayName\PATCH_MG42_UPGRADED\modeName\\playerAnimType\smg\altWeapon\\AIOverlayDescription\WEAPON_SUBMACHINEGUNNER\weaponType\bullet\weaponClass\mg\penetrateType\large\impactType\bullet_large\inventoryType\primary\fireType\Full Auto\clipType\lmg\twoHanded\1\rifleBullet\0\armorPiercing\0\boltAction\0\aimDownSight\1\rechamberWhileAds\1\noADSAutoReload\0\noPartialReload\0\segmentedReload\0\adsFire\0\noAdsWhenMagEmpty\0\avoidDropCleanup\0\enhanced\0\bayonet\0\cancelAutoHolsterWhenEmpty\0\suppressAmmoReserveDisplay\0\laserSightDuringNightvision\0\blocksProne\0\silenced\0\mountableWeapon\0\autoAimRange\1200\aimAssistRange\3200\aimAssistRangeAds\3200\enemyCrosshairRange\718\crosshairColorChange\1\moveSpeedScale\0.75\adsMoveSpeedScale\0.75\sprintDurationScale\0.75\gunMaxPitch\4\gunMaxYaw\4\lowAmmoWarningThreshold\0.33\ammoName\mg42\maxAmmo\750\startAmmo\750\clipName\mg42_upgraded\clipSize\125\shotCount\1\dropAmmoMin\200\dropAmmoMax\250\reloadAmmoAdd\0\reloadStartAdd\0\damage\130\minDamage\90\meleeDamage\150\maxDamageRange\1024\minDamageRange\2400\playerDamage\45\locNone\1\locHelmet\3.5\locHead\3.5\locNeck\3.5\locTorsoUpper\1\locTorsoLower\1\locRightArmUpper\1\locRightArmLower\1\locRightHand\1\locLeftArmUpper\1\locLeftArmLower\1\locLeftHand\1\locRightLegUpper\1\locRightLegLower\1\locRightFoot\1\locLeftLegUpper\1\locLeftLegLower\1\locLeftFoot\1\locGun\0\fireTime\0.044\fireDelay\0\meleeTime\0.5\meleeChargeTime\1\meleeDelay\0.05\meleeChargeDelay\0.15\reloadTime\4.5\reloadEmptyTime\4.5\reloadEmptyAddTime\0\reloadStartTime\0\reloadEndTime\0\reloadAddTime\2\reloadStartAddTime\2\rechamberTime\0.1\rechamberBoltTime\0\dropTime\0.8\raiseTime\0.8\altDropTime\0\altRaiseTime\0\quickDropTime\0.25\quickRaiseTime\0.25\firstRaiseTime\0.5\emptyDropTime\0.8\emptyRaiseTime\0.8\sprintInTime\0.5\sprintLoopTime\0.8\sprintOutTime\0.4\deployTime\0.5\breakdownTime\0.5\nightVisionWearTime\0.5\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0.5\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\standMoveF\0\standMoveR\0\standMoveU\-1.6\standRotP\0\standRotY\0\standRotR\0\standMoveMinSpeed\0\standRotMinSpeed\0\posMoveRate\6\posRotRate\6\sprintOfsF\-2\sprintOfsR\-10\sprintOfsU\0\sprintRotP\6\sprintRotY\65\sprintRotR\-19\sprintBobH\8\sprintBobV\8\sprintScale\0.85\duckedSprintOfsF\-3\duckedSprintOfsR\-5\duckedSprintOfsU\-5\duckedSprintRotP\0\duckedSprintRotY\0\duckedSprintRotR\0\duckedSprintBobH\1\duckedSprintBobV\1\duckedSprintScale\1\duckedMoveF\0\duckedMoveR\0\duckedMoveU\-2\duckedRotP\0\duckedRotY\0\duckedRotR\0\duckedOfsF\-1\duckedOfsR\0.3\duckedOfsU\0\duckedMoveMinSpeed\0\duckedRotMinSpeed\0\proneMoveF\-160\proneMoveR\1\proneMoveU\-90\proneRotP\0\proneRotY\220\proneRotR\300\proneOfsF\-0.5\proneOfsR\1\proneOfsU\0.4\posProneMoveRate\8\posProneRotRate\10\proneMoveMinSpeed\0\proneRotMinSpeed\0\hipIdleAmount\70\adsIdleAmount\28\hipIdleSpeed\1\adsIdleSpeed\0.8\idleCrouchFactor\0.75\idleProneFactor\0.4\adsSpread\0\adsAimPitch\0\adsTransInTime\0.6\adsTransOutTime\0.7\adsTransBlendTime\0.1\adsReloadTransTime\0.45\adsCrosshairInFrac\1\adsCrosshairOutFrac\0.2\adsZoomFov\50\adsZoomInFrac\0.75\adsZoomOutFrac\0.4\adsBobFactor\1\adsViewBobMult\0.2\adsViewErrorMin\0\adsViewErrorMax\0\hipSpreadStandMin\3.7\hipSpreadDuckedMin\2.5\hipSpreadProneMin\1\hipSpreadMax\6\hipSpreadDuckedMax\5\hipSpreadProneMax\4\hipSpreadFireAdd\0.6\hipSpreadTurnAdd\0\hipSpreadMoveAdd\5\hipSpreadDecayRate\4\hipSpreadDuckedDecay\1.05\hipSpreadProneDecay\1.1\hipGunKickReducedKickBullets\0\hipGunKickReducedKickPercent\0\hipGunKickPitchMin\5\hipGunKickPitchMax\15\hipGunKickYawMin\5\hipGunKickYawMax\-5\hipGunKickAccel\800\hipGunKickSpeedMax\2000\hipGunKickSpeedDecay\16\hipGunKickStaticDecay\20\adsGunKickReducedKickBullets\0\adsGunKickReducedKickPercent\75\adsGunKickPitchMin\5\adsGunKickPitchMax\15\adsGunKickYawMin\-5\adsGunKickYawMax\10\adsGunKickAccel\800\adsGunKickSpeedMax\2000\adsGunKickSpeedDecay\32\adsGunKickStaticDecay\40\hipViewKickPitchMin\40\hipViewKickPitchMax\50\hipViewKickYawMin\70\hipViewKickYawMax\-70\hipViewKickCenterSpeed\1500\adsViewKickPitchMin\45\adsViewKickPitchMax\55\adsViewKickYawMin\-70\adsViewKickYawMax\70\adsViewKickCenterSpeed\2200\swayMaxAngle\6\swayLerpSpeed\5\swayPitchScale\0.1\swayYawScale\0.1\swayHorizScale\0.1\swayVertScale\0.15\swayShellShockScale\5\adsSwayMaxAngle\2\adsSwayLerpSpeed\7\adsSwayPitchScale\0.1\adsSwayYawScale\0.1\adsSwayHorizScale\0.1\adsSwayVertScale\0.2\fightDist\720\maxDist\320\aiVsAiAccuracyGraph\BAR.accu\aiVsPlayerAccuracyGraph\light_machine_gun.accu\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\hipReticleSidePos\0\adsOverlayShader\\adsOverlayShaderLowRes\\adsOverlayReticle\none\adsOverlayWidth\150\adsOverlayHeight\150\gunModel\viewmodel_zombie_mg42_mg_up\gunModel2\\gunModel3\\gunModel4\\gunModel5\\gunModel6\\gunModel7\\gunModel8\\gunModel9\\gunModel10\\gunModel11\\gunModel12\\gunModel13\\gunModel14\\gunModel15\\gunModel16\\handModel\viewmodel_hands_no_model\worldModel\weapon_zombie_mg42_mg_up\worldModel2\\worldModel3\\worldModel4\\worldModel5\\worldModel6\\worldModel7\\worldModel8\\worldModel9\\worldModel10\\worldModel11\\worldModel12\\worldModel13\\worldModel14\\worldModel15\\worldModel16\\worldClipModel\\knifeModel\viewmodel_usa_kbar_knife\worldKnifeModel\weapon_usa_kbar_knife\idleAnim\viewmodel_mg42_idle\emptyIdleAnim\viewmodel_mg42_idle\fireAnim\viewmodel_mg42_fire\lastShotAnim\viewmodel_mg42_lastshot\rechamberAnim\\meleeAnim\viewmodel_knife_slash\meleeChargeAnim\viewmodel_knife_stick\reloadAnim\viewmodel_mg42_reload\reloadEmptyAnim\viewmodel_mg42_reload_empty\reloadStartAnim\\reloadEndAnim\\raiseAnim\viewmodel_mg42_pullout\dropAnim\viewmodel_mg42_putaway\firstRaiseAnim\viewmodel_mg42_pullout\altRaiseAnim\viewmodel_mg42_pullout\altDropAnim\viewmodel_mg42_putaway\quickRaiseAnim\viewmodel_mg42_pullout_fast\quickDropAnim\viewmodel_mg42_putaway_fast\emptyRaiseAnim\viewmodel_mg42_pullout_empty\emptyDropAnim\viewmodel_mg42_putaway_empty\sprintInAnim\\sprintLoopAnim\\sprintOutAnim\\nightVisionWearAnim\\nightVisionRemoveAnim\\adsFireAnim\viewmodel_mg42_ads_fire\adsLastShotAnim\viewmodel_mg42_ads_fire\adsRechamberAnim\\adsUpAnim\viewmodel_mg42_ads_up\adsDownAnim\viewmodel_mg42_ads_down\deployAnim\viewmodel_mg42_deploy\breakdownAnim\\viewFlashEffect\weapon/muzzleflashes/fx_mg_ug\worldFlashEffect\weapon/muzzleflashes/fx_mg_ug\viewShellEjectEffect\weapon/shellejects/fx_heavy_link_view\worldShellEjectEffect\weapon/shellejects/fx_heavy\viewLastShotEjectEffect\\worldLastShotEjectEffect\\worldClipDropEffect\\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup_plr\ammoPickupSound\ammo_pickup\ammoPickupSoundPlayer\ammo_pickup_plr\breakdownSound\\breakdownSoundPlayer\\deploySound\\deploySoundPlayer\\finishDeploySound\\finishDeploySoundPlayer\\fireSound\weap_mg42_fire_ubershot_m\fireSoundPlayer\weap_mg42_fire_ubershot_st\lastShotSound\weap_mg42_fire_ubershot_m\lastShotSoundPlayer\weap_mg42_fire_ubershot_st\emptyFireSound\dryfire_rifle\emptyFireSoundPlayer\dryfire_rifle_plr\crackSound\\whizbySound\\meleeSwipeSound\melee_swing\meleeSwipeSoundPlayer\melee_swing_plr\meleeHitSound\melee_hit\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\gr_smg_reload_notempty_3p\reloadSoundPlayer\\reloadEmptySound\gr_smg_reload_empty_3p\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\weap_raise\firstRaiseSoundPlayer\weap_raise_plr\putawaySound\weap_putaway\putawaySoundPlayer\weap_putaway_plr\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\standMountedWeapdef\\crouchMountedWeapdef\\proneMountedWeapdef\\mountedModel\\hudIcon\hud_icon_mg42\killIcon\hud_icon_mg42\dpadIcon\\ammoCounterIcon\hud_icon_mg42\hudIconRatio\2:1\killIconRatio\2:1\dpadIconRatio\4:1\ammoCounterIconRatio\1:1\ammoCounterClip\Beltfed\flipKillIcon\1\fireRumble\defaultweapon_fire\meleeImpactRumble\defaultweapon_melee\adsDofStart\0\adsDofEnd\0\hideTags\\notetrackSoundMap\knife_stab_plr knife_stab_plr +knife_pull_plr knife_pull_plr +Knife_slash_plr Knife_slash_plr +gr_mg42_jimmy_plr gr_mg42_jimmy_plr +gr_mg42_mag_out_plr gr_mg42_mag_out_plr +gr_mg42_futz_plr gr_mg42_futz_plr +gr_mg42_mag_in_plr gr_mg42_mag_in_plr +gr_mg42_pull_plr gr_mg42_pull_plr +gr_mg42_charge_plr gr_mg42_charge_plr +bowie_swing bowie_swing +bowie_stab bowie_stab +bowie_pull bowie_pull \ No newline at end of file diff --git a/raw/weapons/sp/zombie_mp40 b/raw/weapons/sp/zombie_mp40 index d20f43ba7..81370d6b9 100644 --- a/raw/weapons/sp/zombie_mp40 +++ b/raw/weapons/sp/zombie_mp40 @@ -4,4 +4,7 @@ gr_mp40_charge_plr gr_mp40_charge_plr gr_mp40_futz_plr gr_mp40_futz_plr knife_stab_plr knife_stab_plr knife_pull_plr knife_pull_plr -Knife_slash_plr Knife_slash_plr \ No newline at end of file +Knife_slash_plr Knife_slash_plr +bowie_swing bowie_swing +bowie_stab bowie_stab +bowie_pull bowie_pull \ No newline at end of file diff --git a/raw/weapons/sp/zombie_mp40_upgraded b/raw/weapons/sp/zombie_mp40_upgraded new file mode 100644 index 000000000..355c65d1a --- /dev/null +++ b/raw/weapons/sp/zombie_mp40_upgraded @@ -0,0 +1,10 @@ +WEAPONFILE\displayName\PATCH_MP40_UPGRADED\modeName\\playerAnimType\smg\altWeapon\\AIOverlayDescription\WEAPON_SUBMACHINEGUNNER\weaponType\bullet\weaponClass\smg\penetrateType\small\impactType\bullet_small\inventoryType\primary\fireType\Full Auto\clipType\bottom\twoHanded\1\rifleBullet\0\armorPiercing\0\boltAction\0\aimDownSight\1\rechamberWhileAds\1\noADSAutoReload\0\noPartialReload\0\segmentedReload\0\adsFire\0\noAdsWhenMagEmpty\0\avoidDropCleanup\0\enhanced\0\bayonet\0\cancelAutoHolsterWhenEmpty\0\suppressAmmoReserveDisplay\0\laserSightDuringNightvision\0\blocksProne\0\silenced\0\mountableWeapon\0\autoAimRange\1200\aimAssistRange\3200\aimAssistRangeAds\3200\enemyCrosshairRange\720\crosshairColorChange\1\moveSpeedScale\1\adsMoveSpeedScale\1.3\sprintDurationScale\1\gunMaxPitch\4\gunMaxYaw\4\lowAmmoWarningThreshold\0.33\ammoName\mp40\maxAmmo\192\startAmmo\192\clipName\mp40_upgraded\clipSize\64\shotCount\1\dropAmmoMin\25\dropAmmoMax\55\reloadAmmoAdd\0\reloadStartAdd\0\damage\200\minDamage\120\meleeDamage\150\maxDamageRange\800\minDamageRange\1800\playerDamage\30\locNone\1\locHelmet\5\locHead\5\locNeck\5\locTorsoUpper\1\locTorsoLower\1\locRightArmUpper\1\locRightArmLower\1\locRightHand\1\locLeftArmUpper\1\locLeftArmLower\1\locLeftHand\1\locRightLegUpper\1\locRightLegLower\1\locRightFoot\1\locLeftLegUpper\1\locLeftLegLower\1\locLeftFoot\1\locGun\0\fireTime\0.1\fireDelay\0\meleeTime\0.5\meleeChargeTime\1\meleeDelay\0.05\meleeChargeDelay\0.15\reloadTime\2.3\reloadEmptyTime\2.9\reloadEmptyAddTime\0\reloadStartTime\0\reloadEndTime\0\reloadAddTime\1.85\reloadStartAddTime\1.85\rechamberTime\0.1\rechamberBoltTime\0\dropTime\0.3\raiseTime\0.35\altDropTime\0\altRaiseTime\0\quickDropTime\0.25\quickRaiseTime\0.25\firstRaiseTime\1.33\emptyDropTime\0.3\emptyRaiseTime\0.35\sprintInTime\0.3\sprintLoopTime\0.7\sprintOutTime\0.2\deployTime\0.5\breakdownTime\0.5\nightVisionWearTime\0.5\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0.5\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\standMoveF\0\standMoveR\0\standMoveU\-1.6\standRotP\0\standRotY\0\standRotR\0\standMoveMinSpeed\0\standRotMinSpeed\0\posMoveRate\6\posRotRate\6\sprintOfsF\-1.5\sprintOfsR\-3\sprintOfsU\0.5\sprintRotP\15\sprintRotY\45\sprintRotR\-20\sprintBobH\10\sprintBobV\10\sprintScale\0.9\duckedSprintOfsF\-3\duckedSprintOfsR\-5\duckedSprintOfsU\-5\duckedSprintRotP\0\duckedSprintRotY\0\duckedSprintRotR\0\duckedSprintBobH\1\duckedSprintBobV\1\duckedSprintScale\1\duckedMoveF\-1\duckedMoveR\0\duckedMoveU\-2\duckedRotP\0\duckedRotY\0\duckedRotR\0\duckedOfsF\-1\duckedOfsR\0.3\duckedOfsU\0\duckedMoveMinSpeed\0\duckedRotMinSpeed\0\proneMoveF\-200\proneMoveR\-75\proneMoveU\-120\proneRotP\0\proneRotY\300\proneRotR\-225\proneOfsF\-0.5\proneOfsR\2\proneOfsU\0.5\posProneMoveRate\8.5\posProneRotRate\8.5\proneMoveMinSpeed\0\proneRotMinSpeed\0\hipIdleAmount\34\adsIdleAmount\28\hipIdleSpeed\1.2\adsIdleSpeed\0.97\idleCrouchFactor\0.8\idleProneFactor\0.4\adsSpread\0\adsAimPitch\0\adsTransInTime\0.25\adsTransOutTime\0.3\adsTransBlendTime\0.1\adsReloadTransTime\0.25\adsCrosshairInFrac\0.3\adsCrosshairOutFrac\0.45\adsZoomFov\55\adsZoomInFrac\0.6\adsZoomOutFrac\0.65\adsBobFactor\0.55\adsViewBobMult\0.25\adsViewErrorMin\0\adsViewErrorMax\0\hipSpreadStandMin\1.5\hipSpreadDuckedMin\1.25\hipSpreadProneMin\1\hipSpreadMax\6\hipSpreadDuckedMax\5\hipSpreadProneMax\4\hipSpreadFireAdd\0.52\hipSpreadTurnAdd\0\hipSpreadMoveAdd\4\hipSpreadDecayRate\4\hipSpreadDuckedDecay\1\hipSpreadProneDecay\1\hipGunKickReducedKickBullets\0\hipGunKickReducedKickPercent\0\hipGunKickPitchMin\35\hipGunKickPitchMax\40\hipGunKickYawMin\-25\hipGunKickYawMax\25\hipGunKickAccel\1000\hipGunKickSpeedMax\1200\hipGunKickSpeedDecay\100\hipGunKickStaticDecay\100\adsGunKickReducedKickBullets\0\adsGunKickReducedKickPercent\75\adsGunKickPitchMin\5\adsGunKickPitchMax\15\adsGunKickYawMin\-5\adsGunKickYawMax\10\adsGunKickAccel\700\adsGunKickSpeedMax\2000\adsGunKickSpeedDecay\35\adsGunKickStaticDecay\10\hipViewKickPitchMin\35\hipViewKickPitchMax\50\hipViewKickYawMin\-10\hipViewKickYawMax\40\hipViewKickCenterSpeed\1800\adsViewKickPitchMin\60\adsViewKickPitchMax\70\adsViewKickYawMin\-70\adsViewKickYawMax\60\adsViewKickCenterSpeed\2200\swayMaxAngle\30\swayLerpSpeed\5\swayPitchScale\0.2\swayYawScale\0.1\swayHorizScale\0.1\swayVertScale\0.2\swayShellShockScale\5\adsSwayMaxAngle\2\adsSwayLerpSpeed\7\adsSwayPitchScale\0.1\adsSwayYawScale\0.2\adsSwayHorizScale\0.15\adsSwayVertScale\0.2\fightDist\720\maxDist\320\aiVsAiAccuracyGraph\mp40.accu\aiVsPlayerAccuracyGraph\sub_machine_gun.accu\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\hipReticleSidePos\0\adsOverlayShader\\adsOverlayShaderLowRes\\adsOverlayReticle\none\adsOverlayWidth\150\adsOverlayHeight\150\gunModel\viewmodel_zombie_mp40_smg_up\gunModel2\\gunModel3\\gunModel4\\gunModel5\\gunModel6\\gunModel7\\gunModel8\\gunModel9\\gunModel10\\gunModel11\\gunModel12\\gunModel13\\gunModel14\\gunModel15\\gunModel16\\handModel\viewmodel_hands_no_model\worldModel\weapon_zombie_mp40_smg_up\worldModel2\\worldModel3\\worldModel4\\worldModel5\\worldModel6\\worldModel7\\worldModel8\\worldModel9\\worldModel10\\worldModel11\\worldModel12\\worldModel13\\worldModel14\\worldModel15\\worldModel16\\worldClipModel\\knifeModel\viewmodel_usa_kbar_knife\worldKnifeModel\weapon_usa_kbar_knife\idleAnim\viewmodel_mp40_idle\emptyIdleAnim\viewmodel_mp40_idle_empty\fireAnim\viewmodel_mp40_fire\lastShotAnim\viewmodel_mp40_lastshot\rechamberAnim\\meleeAnim\viewmodel_knife_slash\meleeChargeAnim\viewmodel_knife_stick\reloadAnim\viewmodel_mp40_reload\reloadEmptyAnim\viewmodel_mp40_reload_empty\reloadStartAnim\\reloadEndAnim\\raiseAnim\viewmodel_mp40_pullout\dropAnim\viewmodel_mp40_putaway\firstRaiseAnim\viewmodel_mp40_first_raise\altRaiseAnim\viewmodel_mp40_pullout\altDropAnim\viewmodel_mp40_putaway\quickRaiseAnim\viewmodel_mp40_pullout_fast\quickDropAnim\viewmodel_mp40_putaway_fast\emptyRaiseAnim\viewmodel_mp40_pullout_empty\emptyDropAnim\viewmodel_mp40_putaway_empty\sprintInAnim\\sprintLoopAnim\\sprintOutAnim\\nightVisionWearAnim\\nightVisionRemoveAnim\\adsFireAnim\viewmodel_mp40_fire\adsLastShotAnim\viewmodel_mp40_idle\adsRechamberAnim\\adsUpAnim\viewmodel_mp40_ADS_up_PC\adsDownAnim\viewmodel_mp40_ADS_down_PC\deployAnim\\breakdownAnim\\viewFlashEffect\weapon/muzzleflashes/standardflashworld_ug\worldFlashEffect\weapon/muzzleflashes/standardflashworld_ug\viewShellEjectEffect\weapon/shellejects/pistol_view\worldShellEjectEffect\weapon/shellejects/pistol\viewLastShotEjectEffect\\worldLastShotEjectEffect\\worldClipDropEffect\\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup_plr\ammoPickupSound\ammo_pickup\ammoPickupSoundPlayer\ammo_pickup_plr\breakdownSound\\breakdownSoundPlayer\\deploySound\\deploySoundPlayer\\finishDeploySound\\finishDeploySoundPlayer\\fireSound\weap_mp40_fire_ubershot_m\fireSoundPlayer\weap_mp40_fire_ubershot_st\lastShotSound\weap_mp40_fire_ubershot_m\lastShotSoundPlayer\weap_mp40_fire_ubershot_st\emptyFireSound\dryfire_smg\emptyFireSoundPlayer\dryfire_smg_plr\crackSound\\whizbySound\\meleeSwipeSound\melee_swing\meleeSwipeSoundPlayer\melee_swing_plr\meleeHitSound\melee_hit\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\gr_smg_reload_notempty_3p\reloadSoundPlayer\\reloadEmptySound\gr_smg_reload_empty_3p\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\weap_raise\firstRaiseSoundPlayer\weap_raise_plr\putawaySound\weap_putaway\putawaySoundPlayer\weap_putaway_plr\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\standMountedWeapdef\\crouchMountedWeapdef\\proneMountedWeapdef\\mountedModel\\hudIcon\hud_icon_mp40\killIcon\hud_icon_mp40\dpadIcon\\ammoCounterIcon\\hudIconRatio\2:1\killIconRatio\2:1\dpadIconRatio\4:1\ammoCounterIconRatio\4:1\ammoCounterClip\Magazine\flipKillIcon\1\fireRumble\defaultweapon_fire\meleeImpactRumble\defaultweapon_melee\adsDofStart\0\adsDofEnd\14\hideTags\\notetrackSoundMap\gr_mp40_mag_in_plr gr_mp40_mag_in_plr +gr_mp40_mag_out_plr gr_mp40_mag_out_plr +gr_mp40_charge_plr gr_mp40_charge_plr +gr_mp40_futz_plr gr_mp40_futz_plr +knife_stab_plr knife_stab_plr +knife_pull_plr knife_pull_plr +Knife_slash_plr Knife_slash_plr +bowie_swing bowie_swing +bowie_stab bowie_stab +bowie_pull bowie_pull \ No newline at end of file diff --git a/raw/weapons/sp/zombie_perk_bottle_doubletap b/raw/weapons/sp/zombie_perk_bottle_doubletap index 1e3fdcc4a..67b1ff71c 100644 --- a/raw/weapons/sp/zombie_perk_bottle_doubletap +++ b/raw/weapons/sp/zombie_perk_bottle_doubletap @@ -4,4 +4,7 @@ Knife_slash_plr Knife_slash_plr bottle_open bottle_open swallow swallow bottle_break bottle_break -belch belch \ No newline at end of file +belch belch +bowie_swing bowie_swing +bowie_stab bowie_stab +bowie_pull bowie_pull \ No newline at end of file diff --git a/raw/weapons/sp/zombie_perk_bottle_jugg b/raw/weapons/sp/zombie_perk_bottle_jugg index ce3126426..535903cdd 100644 --- a/raw/weapons/sp/zombie_perk_bottle_jugg +++ b/raw/weapons/sp/zombie_perk_bottle_jugg @@ -4,4 +4,7 @@ Knife_slash_plr Knife_slash_plr bottle_open bottle_open swallow swallow bottle_break bottle_break -belch belch \ No newline at end of file +belch belch +bowie_swing bowie_swing +bowie_stab bowie_stab +bowie_pull bowie_pull \ No newline at end of file diff --git a/raw/weapons/sp/zombie_perk_bottle_revive b/raw/weapons/sp/zombie_perk_bottle_revive index f5df741ea..f615148d5 100644 --- a/raw/weapons/sp/zombie_perk_bottle_revive +++ b/raw/weapons/sp/zombie_perk_bottle_revive @@ -4,4 +4,7 @@ Knife_slash_plr Knife_slash_plr bottle_open bottle_open swallow swallow bottle_break bottle_break -belch belch \ No newline at end of file +belch belch +bowie_swing bowie_swing +bowie_stab bowie_stab +bowie_pull bowie_pull \ No newline at end of file diff --git a/raw/weapons/sp/zombie_perk_bottle_sleight b/raw/weapons/sp/zombie_perk_bottle_sleight index 18a5295c6..17c492502 100644 --- a/raw/weapons/sp/zombie_perk_bottle_sleight +++ b/raw/weapons/sp/zombie_perk_bottle_sleight @@ -4,4 +4,7 @@ Knife_slash_plr Knife_slash_plr bottle_open bottle_open swallow swallow bottle_break bottle_break -belch belch \ No newline at end of file +belch belch +bowie_swing bowie_swing +bowie_stab bowie_stab +bowie_pull bowie_pull \ No newline at end of file diff --git a/raw/weapons/sp/zombie_ppsh b/raw/weapons/sp/zombie_ppsh index 5d7baf36c..12cc0e2a6 100644 --- a/raw/weapons/sp/zombie_ppsh +++ b/raw/weapons/sp/zombie_ppsh @@ -4,4 +4,7 @@ gr_ppsh_tap_plr gr_ppsh_tap_plr gr_ppsh_slide_back_plr gr_ppsh_slide_back_plr knife_stab_plr knife_stab_plr knife_pull_plr knife_pull_plr -Knife_slash_plr Knife_slash_plr \ No newline at end of file +Knife_slash_plr Knife_slash_plr +bowie_swing bowie_swing +bowie_stab bowie_stab +bowie_pull bowie_pull \ No newline at end of file diff --git a/raw/weapons/sp/zombie_ppsh_upgraded b/raw/weapons/sp/zombie_ppsh_upgraded new file mode 100644 index 000000000..700b7dd0a --- /dev/null +++ b/raw/weapons/sp/zombie_ppsh_upgraded @@ -0,0 +1,10 @@ +WEAPONFILE\displayName\PATCH_PPSH_UPGRADED\modeName\\playerAnimType\smg\altWeapon\\AIOverlayDescription\WEAPON_SUBMACHINEGUNNER\weaponType\bullet\weaponClass\smg\penetrateType\small\impactType\bullet_small\inventoryType\primary\fireType\Full Auto\clipType\bottom\twoHanded\1\rifleBullet\0\armorPiercing\0\boltAction\0\aimDownSight\1\rechamberWhileAds\1\noADSAutoReload\0\noPartialReload\0\segmentedReload\0\adsFire\0\noAdsWhenMagEmpty\0\avoidDropCleanup\0\enhanced\0\bayonet\0\cancelAutoHolsterWhenEmpty\0\suppressAmmoReserveDisplay\0\laserSightDuringNightvision\0\blocksProne\0\silenced\0\mountableWeapon\0\autoAimRange\1200\aimAssistRange\3200\aimAssistRangeAds\3200\enemyCrosshairRange\720\crosshairColorChange\1\moveSpeedScale\1\adsMoveSpeedScale\1.3\sprintDurationScale\1\gunMaxPitch\8\gunMaxYaw\40\lowAmmoWarningThreshold\0.33\ammoName\ppsh\maxAmmo\700\startAmmo\700\clipName\ppsh_upgraded\clipSize\115\shotCount\1\dropAmmoMin\50\dropAmmoMax\75\reloadAmmoAdd\0\reloadStartAdd\0\damage\150\minDamage\80\meleeDamage\150\maxDamageRange\800\minDamageRange\1500\playerDamage\60\locNone\1\locHelmet\4\locHead\4\locNeck\1\locTorsoUpper\1\locTorsoLower\1\locRightArmUpper\1\locRightArmLower\1\locRightHand\1\locLeftArmUpper\1\locLeftArmLower\1\locLeftHand\1\locRightLegUpper\1\locRightLegLower\1\locRightFoot\1\locLeftLegUpper\1\locLeftLegLower\1\locLeftFoot\1\locGun\0\fireTime\0.038\fireDelay\0\meleeTime\0.5\meleeChargeTime\1\meleeDelay\0.05\meleeChargeDelay\0.15\reloadTime\2.1\reloadEmptyTime\2.8\reloadEmptyAddTime\0\reloadStartTime\0\reloadEndTime\0\reloadAddTime\1.9\reloadStartAddTime\1.7\rechamberTime\0.1\rechamberBoltTime\0\dropTime\0.38\raiseTime\0.44\altDropTime\0\altRaiseTime\0\quickDropTime\0.25\quickRaiseTime\0.25\firstRaiseTime\0.65\emptyDropTime\0.38\emptyRaiseTime\0.44\sprintInTime\0.3\sprintLoopTime\0.7\sprintOutTime\0.2\deployTime\0.5\breakdownTime\0.5\nightVisionWearTime\0.5\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0.5\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\standMoveF\0\standMoveR\0\standMoveU\-2.5\standRotP\0\standRotY\0\standRotR\0\standMoveMinSpeed\0\standRotMinSpeed\0\posMoveRate\7\posRotRate\7\sprintOfsF\-1\sprintOfsR\-6\sprintOfsU\-1.5\sprintRotP\5\sprintRotY\50\sprintRotR\-20\sprintBobH\10\sprintBobV\9\sprintScale\0.9\duckedSprintOfsF\-3\duckedSprintOfsR\-5\duckedSprintOfsU\-5\duckedSprintRotP\0\duckedSprintRotY\0\duckedSprintRotR\0\duckedSprintBobH\1\duckedSprintBobV\1\duckedSprintScale\1\duckedMoveF\0\duckedMoveR\1\duckedMoveU\-2\duckedRotP\0\duckedRotY\0\duckedRotR\0\duckedOfsF\-1.25\duckedOfsR\0.5\duckedOfsU\-0.2\duckedMoveMinSpeed\0\duckedRotMinSpeed\0\proneMoveF\-160\proneMoveR\50\proneMoveU\-200\proneRotP\25\proneRotY\300\proneRotR\-250\proneOfsF\-0.5\proneOfsR\1.8\proneOfsU\1\posProneMoveRate\10\posProneRotRate\10\proneMoveMinSpeed\0\proneRotMinSpeed\0\hipIdleAmount\34\adsIdleAmount\28\hipIdleSpeed\1.2\adsIdleSpeed\0.97\idleCrouchFactor\0.8\idleProneFactor\0.4\adsSpread\0\adsAimPitch\0\adsTransInTime\0.2\adsTransOutTime\0.28\adsTransBlendTime\0.1\adsReloadTransTime\0.1\adsCrosshairInFrac\0.7\adsCrosshairOutFrac\0.6\adsZoomFov\55\adsZoomInFrac\0.7\adsZoomOutFrac\0.75\adsBobFactor\0.55\adsViewBobMult\0.4\adsViewErrorMin\0\adsViewErrorMax\0\hipSpreadStandMin\2\hipSpreadDuckedMin\1.75\hipSpreadProneMin\1.5\hipSpreadMax\5\hipSpreadDuckedMax\4.5\hipSpreadProneMax\4\hipSpreadFireAdd\0.52\hipSpreadTurnAdd\0\hipSpreadMoveAdd\4\hipSpreadDecayRate\4\hipSpreadDuckedDecay\1\hipSpreadProneDecay\1\hipGunKickReducedKickBullets\0\hipGunKickReducedKickPercent\0\hipGunKickPitchMin\-5\hipGunKickPitchMax\-30\hipGunKickYawMin\-25\hipGunKickYawMax\25\hipGunKickAccel\1000\hipGunKickSpeedMax\1200\hipGunKickSpeedDecay\100\hipGunKickStaticDecay\100\adsGunKickReducedKickBullets\0\adsGunKickReducedKickPercent\75\adsGunKickPitchMin\5\adsGunKickPitchMax\15\adsGunKickYawMin\-10\adsGunKickYawMax\15\adsGunKickAccel\700\adsGunKickSpeedMax\2000\adsGunKickSpeedDecay\35\adsGunKickStaticDecay\10\hipViewKickPitchMin\20\hipViewKickPitchMax\35\hipViewKickYawMin\30\hipViewKickYawMax\-30\hipViewKickCenterSpeed\1500\adsViewKickPitchMin\25\adsViewKickPitchMax\40\adsViewKickYawMin\35\adsViewKickYawMax\-40\adsViewKickCenterSpeed\1700\swayMaxAngle\30\swayLerpSpeed\8\swayPitchScale\-0.5\swayYawScale\-0.35\swayHorizScale\0.15\swayVertScale\0.2\swayShellShockScale\5\adsSwayMaxAngle\3\adsSwayLerpSpeed\7\adsSwayPitchScale\0.06\adsSwayYawScale\0.1\adsSwayHorizScale\0.045\adsSwayVertScale\0.1\fightDist\720\maxDist\300\aiVsAiAccuracyGraph\ppsh.accu\aiVsPlayerAccuracyGraph\sub_machine_gun.accu\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\hipReticleSidePos\0\adsOverlayShader\\adsOverlayShaderLowRes\\adsOverlayReticle\none\adsOverlayWidth\150\adsOverlayHeight\150\gunModel\viewmodel_zombie_ppsh_smg_up\gunModel2\\gunModel3\\gunModel4\\gunModel5\\gunModel6\\gunModel7\\gunModel8\\gunModel9\\gunModel10\\gunModel11\\gunModel12\\gunModel13\\gunModel14\\gunModel15\\gunModel16\\handModel\viewmodel_hands_no_model\worldModel\weapon_zombie_ppsh_smg_up\worldModel2\\worldModel3\\worldModel4\\worldModel5\\worldModel6\\worldModel7\\worldModel8\\worldModel9\\worldModel10\\worldModel11\\worldModel12\\worldModel13\\worldModel14\\worldModel15\\worldModel16\\worldClipModel\\knifeModel\viewmodel_usa_kbar_knife\worldKnifeModel\weapon_usa_kbar_knife\idleAnim\viewmodel_ppsh_idle\emptyIdleAnim\viewmodel_ppsh_idle_empty\fireAnim\viewmodel_ppsh_fire\lastShotAnim\viewmodel_ppsh_lastshot\rechamberAnim\\meleeAnim\viewmodel_knife_slash\meleeChargeAnim\viewmodel_knife_stick\reloadAnim\viewmodel_ppsh_reload_notempty\reloadEmptyAnim\viewmodel_ppsh_reload\reloadStartAnim\\reloadEndAnim\\raiseAnim\viewmodel_ppsh_pullout\dropAnim\viewmodel_ppsh_putaway\firstRaiseAnim\viewmodel_ppsh_pullout\altRaiseAnim\viewmodel_ppsh_idle\altDropAnim\viewmodel_ppsh_switch\quickRaiseAnim\viewmodel_ppsh_pullout_fast\quickDropAnim\viewmodel_ppsh_putaway_fast\emptyRaiseAnim\viewmodel_ppsh_pullout_empty\emptyDropAnim\viewmodel_ppsh_putaway_empty\sprintInAnim\\sprintLoopAnim\\sprintOutAnim\\nightVisionWearAnim\\nightVisionRemoveAnim\\adsFireAnim\viewmodel_ppsh_fire\adsLastShotAnim\viewmodel_ppsh_fire\adsRechamberAnim\\adsUpAnim\viewmodel_ppsh_ADS_up\adsDownAnim\viewmodel_ppsh_ADS_down\deployAnim\\breakdownAnim\\viewFlashEffect\weapon/muzzleflashes/fx_muz_ppsh_ug\worldFlashEffect\weapon/muzzleflashes/fx_muz_ppsh_ug\viewShellEjectEffect\weapon/shellejects/fx_ppsh_view\worldShellEjectEffect\weapon/shellejects/fx_ppsh\viewLastShotEjectEffect\\worldLastShotEjectEffect\\worldClipDropEffect\\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup_plr\ammoPickupSound\ammo_pickup\ammoPickupSoundPlayer\ammo_pickup_plr\breakdownSound\\breakdownSoundPlayer\\deploySound\\deploySoundPlayer\\finishDeploySound\\finishDeploySoundPlayer\\fireSound\weap_ppsh_fire_ubershot_m\fireSoundPlayer\weap_ppsh_fire_ubershot_st\lastShotSound\weap_ppsh_fire_ubershot_m\lastShotSoundPlayer\weap_ppsh_fire_ubershot_st\emptyFireSound\dryfire_smg\emptyFireSoundPlayer\dryfire_smg_plr\crackSound\\whizbySound\\meleeSwipeSound\melee_swing\meleeSwipeSoundPlayer\melee_swing_plr\meleeHitSound\melee_hit\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\gr_smg_reload_notempty_3p\reloadSoundPlayer\\reloadEmptySound\gr_smg_reload_empty_3p\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\weap_raise\firstRaiseSoundPlayer\weap_raise_plr\putawaySound\weap_putaway\putawaySoundPlayer\weap_putaway_plr\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\standMountedWeapdef\\crouchMountedWeapdef\\proneMountedWeapdef\\mountedModel\\hudIcon\hud_icon_ppsh\killIcon\hud_icon_ppsh\dpadIcon\\ammoCounterIcon\\hudIconRatio\2:1\killIconRatio\2:1\dpadIconRatio\4:1\ammoCounterIconRatio\4:1\ammoCounterClip\Beltfed\flipKillIcon\1\fireRumble\defaultweapon_fire\meleeImpactRumble\defaultweapon_melee\adsDofStart\0\adsDofEnd\12\hideTags\\notetrackSoundMap\gr_ppsh_mag_out_plr gr_ppsh_mag_out_plr +gr_ppsh_mag_in_plr gr_ppsh_mag_in_plr +gr_ppsh_tap_plr gr_ppsh_tap_plr +gr_ppsh_slide_back_plr gr_ppsh_slide_back_plr +knife_stab_plr knife_stab_plr +knife_pull_plr knife_pull_plr +Knife_slash_plr Knife_slash_plr +bowie_swing bowie_swing +bowie_stab bowie_stab +bowie_pull bowie_pull \ No newline at end of file diff --git a/raw/weapons/sp/zombie_shotgun b/raw/weapons/sp/zombie_shotgun index d48438122..7604c1517 100644 --- a/raw/weapons/sp/zombie_shotgun +++ b/raw/weapons/sp/zombie_shotgun @@ -3,4 +3,7 @@ gr_shotgun_push_plr gr_shotgun_push_plr gr_shotgun_shell_plr gr_shotgun_shell_plr knife_stab_plr knife_stab_plr knife_pull_plr knife_pull_plr -Knife_slash_plr Knife_slash_plr \ No newline at end of file +Knife_slash_plr Knife_slash_plr +bowie_swing bowie_swing +bowie_stab bowie_stab +bowie_pull bowie_pull \ No newline at end of file diff --git a/raw/weapons/sp/zombie_shotgun_upgraded b/raw/weapons/sp/zombie_shotgun_upgraded new file mode 100644 index 000000000..6b78c67fd --- /dev/null +++ b/raw/weapons/sp/zombie_shotgun_upgraded @@ -0,0 +1,9 @@ +WEAPONFILE\displayName\PATCH_SHOTGUN_UPGRADED\modeName\\playerAnimType\other\altWeapon\\AIOverlayDescription\WEAPON_SHOTGUNNER\weaponType\bullet\weaponClass\spread\penetrateType\medium\impactType\shotgun\inventoryType\primary\fireType\Single Shot\clipType\bottom\twoHanded\1\rifleBullet\0\armorPiercing\0\boltAction\1\aimDownSight\1\rechamberWhileAds\1\noADSAutoReload\0\noPartialReload\0\segmentedReload\1\adsFire\0\noAdsWhenMagEmpty\0\avoidDropCleanup\0\enhanced\0\bayonet\0\cancelAutoHolsterWhenEmpty\0\suppressAmmoReserveDisplay\0\laserSightDuringNightvision\0\blocksProne\0\silenced\0\mountableWeapon\0\autoAimRange\1000\aimAssistRange\3200\aimAssistRangeAds\3200\enemyCrosshairRange\384\crosshairColorChange\1\moveSpeedScale\1\adsMoveSpeedScale\1.2\sprintDurationScale\1\gunMaxPitch\80\gunMaxYaw\15\lowAmmoWarningThreshold\0.33\ammoName\shotgun\maxAmmo\60\startAmmo\60\clipName\shotgun_upgraded\clipSize\10\shotCount\8\dropAmmoMin\15\dropAmmoMax\20\reloadAmmoAdd\2\reloadStartAdd\2\damage\300\minDamage\30\meleeDamage\150\maxDamageRange\350\minDamageRange\1100\playerDamage\87\locNone\1\locHelmet\1\locHead\1\locNeck\1\locTorsoUpper\1\locTorsoLower\3\locRightArmUpper\1\locRightArmLower\1\locRightHand\1\locLeftArmUpper\1\locLeftArmLower\1\locLeftHand\1\locRightLegUpper\1\locRightLegLower\1\locRightFoot\1\locLeftLegUpper\1\locLeftLegLower\1\locLeftFoot\1\locGun\0\fireTime\0.283\fireDelay\0\meleeTime\0.5\meleeChargeTime\1\meleeDelay\0.05\meleeChargeDelay\0.15\reloadTime\0.6\reloadEmptyTime\0.6\reloadEmptyAddTime\0\reloadStartTime\0.9\reloadEndTime\0.95\reloadAddTime\0\reloadStartAddTime\0.75\rechamberTime\0.8\rechamberBoltTime\0.25\dropTime\0.38\raiseTime\0.6\altDropTime\0\altRaiseTime\0\quickDropTime\0.25\quickRaiseTime\0.25\firstRaiseTime\0.6\emptyDropTime\0.38\emptyRaiseTime\0.44\sprintInTime\0.3\sprintLoopTime\0.7\sprintOutTime\0.2\deployTime\0.5\breakdownTime\0.5\nightVisionWearTime\0.5\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0.5\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\standMoveF\0\standMoveR\0.7\standMoveU\-1\standRotP\0\standRotY\0\standRotR\0\standMoveMinSpeed\80\standRotMinSpeed\80\posMoveRate\6\posRotRate\8\sprintOfsF\5\sprintOfsR\-10\sprintOfsU\-8\sprintRotP\-10\sprintRotY\65\sprintRotR\-35\sprintBobH\10\sprintBobV\8\sprintScale\0.85\duckedSprintOfsF\-3\duckedSprintOfsR\-5\duckedSprintOfsU\-5\duckedSprintRotP\0\duckedSprintRotY\0\duckedSprintRotR\0\duckedSprintBobH\1\duckedSprintBobV\1\duckedSprintScale\1\duckedMoveF\0\duckedMoveR\0.5\duckedMoveU\-1\duckedRotP\0\duckedRotY\0\duckedRotR\0\duckedOfsF\-0.1\duckedOfsR\1\duckedOfsU\-0.2\duckedMoveMinSpeed\20\duckedRotMinSpeed\20\proneMoveF\-100\proneMoveR\-75\proneMoveU\-105\proneRotP\0\proneRotY\220\proneRotR\-300\proneOfsF\-0.5\proneOfsR\2\proneOfsU\0.8\posProneMoveRate\25\posProneRotRate\30\proneMoveMinSpeed\0\proneRotMinSpeed\0\hipIdleAmount\30\adsIdleAmount\2\hipIdleSpeed\1\adsIdleSpeed\0.8\idleCrouchFactor\0.8\idleProneFactor\0.4\adsSpread\5.5\adsAimPitch\-0.1\adsTransInTime\0.24\adsTransOutTime\0.29\adsTransBlendTime\0.1\adsReloadTransTime\0.3\adsCrosshairInFrac\0.8\adsCrosshairOutFrac\0.65\adsZoomFov\55\adsZoomInFrac\0.5\adsZoomOutFrac\0.75\adsBobFactor\0.5\adsViewBobMult\0.25\adsViewErrorMin\0\adsViewErrorMax\0\hipSpreadStandMin\4\hipSpreadDuckedMin\4\hipSpreadProneMin\4\hipSpreadMax\4\hipSpreadDuckedMax\4\hipSpreadProneMax\4\hipSpreadFireAdd\0\hipSpreadTurnAdd\0\hipSpreadMoveAdd\0.1\hipSpreadDecayRate\5\hipSpreadDuckedDecay\1\hipSpreadProneDecay\1\hipGunKickReducedKickBullets\0\hipGunKickReducedKickPercent\0\hipGunKickPitchMin\50\hipGunKickPitchMax\60\hipGunKickYawMin\-30\hipGunKickYawMax\30\hipGunKickAccel\1000\hipGunKickSpeedMax\1200\hipGunKickSpeedDecay\100\hipGunKickStaticDecay\2\adsGunKickReducedKickBullets\0\adsGunKickReducedKickPercent\0\adsGunKickPitchMin\35\adsGunKickPitchMax\45\adsGunKickYawMin\-25\adsGunKickYawMax\25\adsGunKickAccel\260\adsGunKickSpeedMax\600\adsGunKickSpeedDecay\50\adsGunKickStaticDecay\10\hipViewKickPitchMin\100\hipViewKickPitchMax\100\hipViewKickYawMin\-90\hipViewKickYawMax\-100\hipViewKickCenterSpeed\1000\adsViewKickPitchMin\100\adsViewKickPitchMax\100\adsViewKickYawMin\-90\adsViewKickYawMax\-100\adsViewKickCenterSpeed\1000\swayMaxAngle\10\swayLerpSpeed\5\swayPitchScale\0.1\swayYawScale\0.1\swayHorizScale\0.05\swayVertScale\0.1\swayShellShockScale\5\adsSwayMaxAngle\8\adsSwayLerpSpeed\6\adsSwayPitchScale\0.1\adsSwayYawScale\0.1\adsSwayHorizScale\0.04\adsSwayVertScale\0.12\fightDist\720\maxDist\680\aiVsAiAccuracyGraph\m1garand.accu\aiVsPlayerAccuracyGraph\pistol.accu\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\hipReticleSidePos\0\adsOverlayShader\\adsOverlayShaderLowRes\\adsOverlayReticle\none\adsOverlayWidth\220\adsOverlayHeight\220\gunModel\viewmodel_zombie_trenchgun_rifle_up\gunModel2\\gunModel3\\gunModel4\\gunModel5\\gunModel6\\gunModel7\\gunModel8\\gunModel9\\gunModel10\\gunModel11\\gunModel12\\gunModel13\\gunModel14\\gunModel15\\gunModel16\\handModel\viewmodel_hands_no_model\worldModel\weapon_zombie_trenchgun_rifle_up\worldModel2\\worldModel3\\worldModel4\\worldModel5\\worldModel6\\worldModel7\\worldModel8\\worldModel9\\worldModel10\\worldModel11\\worldModel12\\worldModel13\\worldModel14\\worldModel15\\worldModel16\\worldClipModel\\knifeModel\viewmodel_usa_kbar_knife\worldKnifeModel\weapon_usa_kbar_knife\idleAnim\viewmodel_trenchgun_idle\emptyIdleAnim\viewmodel_trenchgun_idle\fireAnim\viewmodel_trenchgun_fire\lastShotAnim\viewmodel_trenchgun_fire\rechamberAnim\viewmodel_trenchgun_rechamber\meleeAnim\viewmodel_knife_slash\meleeChargeAnim\viewmodel_knife_stick\reloadAnim\viewmodel_trenchgun_reload_loop\reloadEmptyAnim\viewmodel_trenchgun_reload_loop\reloadStartAnim\viewmodel_trenchgun_reload_start\reloadEndAnim\viewmodel_trenchgun_reload_end\raiseAnim\viewmodel_trenchgun_pullout\dropAnim\viewmodel_trenchgun_putaway\firstRaiseAnim\viewmodel_trenchgun_pullout\altRaiseAnim\viewmodel_trenchgun_pullout\altDropAnim\viewmodel_trenchgun_putaway\quickRaiseAnim\viewmodel_trenchgun_pullout\quickDropAnim\viewmodel_trenchgun_putaway\emptyRaiseAnim\viewmodel_trenchgun_pullout\emptyDropAnim\viewmodel_trenchgun_putaway\sprintInAnim\\sprintLoopAnim\\sprintOutAnim\\nightVisionWearAnim\\nightVisionRemoveAnim\\adsFireAnim\viewmodel_trenchgun_fire_ads\adsLastShotAnim\viewmodel_trenchgun_fire\adsRechamberAnim\viewmodel_trenchgun_rechamber\adsUpAnim\viewmodel_trenchgun_ADS_up\adsDownAnim\viewmodel_trenchgun_ADS_down\deployAnim\\breakdownAnim\\viewFlashEffect\weapon/muzzleflashes/shotgunflash_ug\worldFlashEffect\weapon/muzzleflashes/shotgunflash_ug\viewShellEjectEffect\weapon/shellejects/shotgun_view\worldShellEjectEffect\weapon/shellejects/shotgun\viewLastShotEjectEffect\\worldLastShotEjectEffect\\worldClipDropEffect\\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup_plr\ammoPickupSound\ammo_pickup\ammoPickupSoundPlayer\ammo_pickup_plr\breakdownSound\\breakdownSoundPlayer\\deploySound\\deploySoundPlayer\\finishDeploySound\\finishDeploySoundPlayer\\fireSound\weap_shotgun_fire_ubershot_m\fireSoundPlayer\weap_shotgun_fire_ubershot_st\lastShotSound\weap_shotgun_fire_ubershot_m\lastShotSoundPlayer\weap_shotgun_fire_ubershot_st\emptyFireSound\dryfire_rifle\emptyFireSoundPlayer\dryfire_rifle_plr\crackSound\\whizbySound\\meleeSwipeSound\melee_swing\meleeSwipeSoundPlayer\melee_swing_plr\meleeHitSound\melee_hit\meleeMissSound\\rechamberSound\gr_shotgun_rechamber\rechamberSoundPlayer\\reloadSound\gr_shotgun_shell\reloadSoundPlayer\\reloadEmptySound\\reloadEmptySoundPlayer\\reloadStartSound\gr_shotgun_pull\reloadStartSoundPlayer\\reloadEndSound\gr_shotgun_push\reloadEndSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\weap_raise\firstRaiseSoundPlayer\weap_raise_plr\putawaySound\weap_putaway\putawaySoundPlayer\weap_putaway_plr\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\standMountedWeapdef\\crouchMountedWeapdef\\proneMountedWeapdef\\mountedModel\\hudIcon\hud_icon_shotgun\killIcon\hud_icon_shotgun\dpadIcon\\ammoCounterIcon\\hudIconRatio\4:1\killIconRatio\4:1\dpadIconRatio\4:1\ammoCounterIconRatio\4:1\ammoCounterClip\Shotgun\flipKillIcon\1\fireRumble\defaultweapon_fire\meleeImpactRumble\defaultweapon_melee\adsDofStart\0\adsDofEnd\11\hideTags\\notetrackSoundMap\gr_shotgun_pull_plr gr_shotgun_pull_plr +gr_shotgun_push_plr gr_shotgun_push_plr +gr_shotgun_shell_plr gr_shotgun_shell_plr +knife_stab_plr knife_stab_plr +knife_pull_plr knife_pull_plr +Knife_slash_plr Knife_slash_plr +bowie_swing bowie_swing +bowie_stab bowie_stab +bowie_pull bowie_pull \ No newline at end of file diff --git a/raw/weapons/sp/zombie_stg44 b/raw/weapons/sp/zombie_stg44 index a69d447b8..b4501373b 100644 --- a/raw/weapons/sp/zombie_stg44 +++ b/raw/weapons/sp/zombie_stg44 @@ -1,7 +1,10 @@ -WEAPONFILE\displayName\WEAPON_STG-44\modeName\\playerAnimType\smg\altWeapon\\AIOverlayDescription\WEAPON_SUBMACHINEGUNNER\weaponType\bullet\weaponClass\smg\penetrateType\medium\impactType\bullet_large\inventoryType\primary\fireType\Full Auto\clipType\bottom\twoHanded\1\rifleBullet\0\armorPiercing\0\boltAction\0\aimDownSight\1\rechamberWhileAds\1\noADSAutoReload\0\noPartialReload\0\segmentedReload\0\adsFire\0\noAdsWhenMagEmpty\0\avoidDropCleanup\0\enhanced\0\bayonet\0\cancelAutoHolsterWhenEmpty\0\suppressAmmoReserveDisplay\0\laserSightDuringNightvision\0\blocksProne\0\silenced\0\mountableWeapon\0\autoAimRange\1800\aimAssistRange\3200\aimAssistRangeAds\3200\enemyCrosshairRange\720\crosshairColorChange\1\moveSpeedScale\1\adsMoveSpeedScale\1.3\sprintDurationScale\1\gunMaxPitch\8\gunMaxYaw\8\lowAmmoWarningThreshold\0.33\ammoName\stg44\maxAmmo\180\startAmmo\180\clipName\stg44\clipSize\30\shotCount\1\dropAmmoMin\30\dropAmmoMax\70\reloadAmmoAdd\0\reloadStartAdd\0\damage\100\minDamage\70\meleeDamage\150\maxDamageRange\1024\minDamageRange\2400\playerDamage\40\locNone\1\locHelmet\2.7\locHead\2.7\locNeck\2.7\locTorsoUpper\1\locTorsoLower\0.9\locRightArmUpper\0.6\locRightArmLower\0.5\locRightHand\0.3\locLeftArmUpper\0.6\locLeftArmLower\0.5\locLeftHand\0.3\locRightLegUpper\0.6\locRightLegLower\0.5\locRightFoot\0.3\locLeftLegUpper\0.6\locLeftLegLower\0.5\locLeftFoot\0.3\locGun\0\fireTime\0.112\fireDelay\0\meleeTime\0.5\meleeChargeTime\1\meleeDelay\0.05\meleeChargeDelay\0.15\reloadTime\2.15\reloadEmptyTime\2.8\reloadEmptyAddTime\0\reloadStartTime\0\reloadEndTime\0\reloadAddTime\1.4\reloadStartAddTime\1.4\rechamberTime\0.1\rechamberBoltTime\0\dropTime\0.4\raiseTime\0.6\altDropTime\0\altRaiseTime\0\quickDropTime\0.25\quickRaiseTime\0.25\firstRaiseTime\1\emptyDropTime\0.4\emptyRaiseTime\0.6\sprintInTime\0.4\sprintLoopTime\0.7\sprintOutTime\0.3\deployTime\0.5\breakdownTime\0.5\nightVisionWearTime\0.5\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0.5\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\standMoveF\0\standMoveR\0\standMoveU\-3.25\standRotP\-0.3\standRotY\0\standRotR\0\standMoveMinSpeed\0\standRotMinSpeed\0\posMoveRate\6\posRotRate\6\sprintOfsF\-2\sprintOfsR\-8\sprintOfsU\0.5\sprintRotP\15\sprintRotY\45\sprintRotR\-10\sprintBobH\10\sprintBobV\10\sprintScale\0.9\duckedSprintOfsF\-3\duckedSprintOfsR\-5\duckedSprintOfsU\-5\duckedSprintRotP\0\duckedSprintRotY\0\duckedSprintRotR\0\duckedSprintBobH\1\duckedSprintBobV\1\duckedSprintScale\1\duckedMoveF\-1\duckedMoveR\0\duckedMoveU\-1.75\duckedRotP\0\duckedRotY\0\duckedRotR\0\duckedOfsF\-1\duckedOfsR\0.8\duckedOfsU\-1\duckedMoveMinSpeed\0\duckedRotMinSpeed\0\proneMoveF\-160\proneMoveR\6\proneMoveU\-120\proneRotP\0\proneRotY\300\proneRotR\-300\proneOfsF\-0.25\proneOfsR\1.75\proneOfsU\0.31\posProneMoveRate\10\posProneRotRate\10\proneMoveMinSpeed\0\proneRotMinSpeed\0\hipIdleAmount\34\adsIdleAmount\28\hipIdleSpeed\1.2\adsIdleSpeed\0.97\idleCrouchFactor\0.8\idleProneFactor\0.4\adsSpread\0\adsAimPitch\0\adsTransInTime\0.35\adsTransOutTime\0.4\adsTransBlendTime\0.1\adsReloadTransTime\0.45\adsCrosshairInFrac\1\adsCrosshairOutFrac\0.2\adsZoomFov\45\adsZoomInFrac\0.5\adsZoomOutFrac\0.2\adsBobFactor\1\adsViewBobMult\0.2\adsViewErrorMin\0\adsViewErrorMax\0\hipSpreadStandMin\2\hipSpreadDuckedMin\1.8\hipSpreadProneMin\1.5\hipSpreadMax\8\hipSpreadDuckedMax\6.5\hipSpreadProneMax\5\hipSpreadFireAdd\0.56\hipSpreadTurnAdd\0\hipSpreadMoveAdd\5\hipSpreadDecayRate\4\hipSpreadDuckedDecay\1.05\hipSpreadProneDecay\1.1\hipGunKickReducedKickBullets\3\hipGunKickReducedKickPercent\80\hipGunKickPitchMin\-10\hipGunKickPitchMax\-15\hipGunKickYawMin\-15\hipGunKickYawMax\15\hipGunKickAccel\1000\hipGunKickSpeedMax\500\hipGunKickSpeedDecay\16\hipGunKickStaticDecay\20\adsGunKickReducedKickBullets\3\adsGunKickReducedKickPercent\80\adsGunKickPitchMin\-32\adsGunKickPitchMax\-45\adsGunKickYawMin\-22\adsGunKickYawMax\18\adsGunKickAccel\1000\adsGunKickSpeedMax\800\adsGunKickSpeedDecay\32\adsGunKickStaticDecay\40\hipViewKickPitchMin\45\hipViewKickPitchMax\55\hipViewKickYawMin\20\hipViewKickYawMax\-50\hipViewKickCenterSpeed\1200\adsViewKickPitchMin\55\adsViewKickPitchMax\60\adsViewKickYawMin\-60\adsViewKickYawMax\60\adsViewKickCenterSpeed\1800\swayMaxAngle\4\swayLerpSpeed\7\swayPitchScale\0.1\swayYawScale\0.1\swayHorizScale\0.1\swayVertScale\0.15\swayShellShockScale\5\adsSwayMaxAngle\2\adsSwayLerpSpeed\6\adsSwayPitchScale\0.1\adsSwayYawScale\0.1\adsSwayHorizScale\0.05\adsSwayVertScale\0.25\fightDist\720\maxDist\590\aiVsAiAccuracyGraph\mp44.accu\aiVsPlayerAccuracyGraph\assault_rifle.accu\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\hipReticleSidePos\0\adsOverlayShader\\adsOverlayShaderLowRes\\adsOverlayReticle\none\adsOverlayWidth\150\adsOverlayHeight\150\gunModel\viewmodel_zombie_mp44_lmg\gunModel2\\gunModel3\\gunModel4\\gunModel5\\gunModel6\\gunModel7\\gunModel8\\gunModel9\\gunModel10\\gunModel11\\gunModel12\\gunModel13\\gunModel14\\gunModel15\\gunModel16\\handModel\viewmodel_hands_no_model\worldModel\weapon_zombie_mp44_lmg\worldModel2\\worldModel3\\worldModel4\\worldModel5\\worldModel6\\worldModel7\\worldModel8\\worldModel9\\worldModel10\\worldModel11\\worldModel12\\worldModel13\\worldModel14\\worldModel15\\worldModel16\\worldClipModel\\knifeModel\viewmodel_usa_kbar_knife\worldKnifeModel\weapon_usa_kbar_knife\idleAnim\viewmodel_mp44_idle\emptyIdleAnim\viewmodel_mp44_empty_idle\fireAnim\viewmodel_mp44_fire\lastShotAnim\viewmodel_mp44_last_shot\rechamberAnim\\meleeAnim\viewmodel_knife_slash\meleeChargeAnim\viewmodel_knife_stick\reloadAnim\viewmodel_mp44_reload\reloadEmptyAnim\viewmodel_mp44_reload_empty\reloadStartAnim\\reloadEndAnim\\raiseAnim\viewmodel_mp44_pullout\dropAnim\viewmodel_mp44_putaway\firstRaiseAnim\viewmodel_mp44_first_raise\altRaiseAnim\viewmodel_mp44_pullout\altDropAnim\viewmodel_mp44_putaway\quickRaiseAnim\viewmodel_mp44_pullout_fast\quickDropAnim\viewmodel_mp44_putaway_fast\emptyRaiseAnim\viewmodel_mp44_empty_pullout\emptyDropAnim\viewmodel_mp44_empty_putaway\sprintInAnim\\sprintLoopAnim\\sprintOutAnim\\nightVisionWearAnim\\nightVisionRemoveAnim\\adsFireAnim\viewmodel_mp44_fire_ads\adsLastShotAnim\\adsRechamberAnim\\adsUpAnim\viewmodel_mp44_ADS_up\adsDownAnim\viewmodel_mp44_ADS_down\deployAnim\\breakdownAnim\\viewFlashEffect\weapon/muzzleflashes/fx_stg44_view\worldFlashEffect\weapon/muzzleflashes/fx_stg44\viewShellEjectEffect\weapon/shellejects/rifle_view\worldShellEjectEffect\weapon/shellejects/rifle\viewLastShotEjectEffect\\worldLastShotEjectEffect\\worldClipDropEffect\\pickupSound\weap_pickup\pickupSoundPlayer\stg44_first_raise\ammoPickupSound\ammo_pickup\ammoPickupSoundPlayer\ammo_pickup_plr\breakdownSound\\breakdownSoundPlayer\\deploySound\\deploySoundPlayer\\finishDeploySound\\finishDeploySoundPlayer\\fireSound\weap_mp44_fire\fireSoundPlayer\weap_mp44_fire_plr\lastShotSound\\lastShotSoundPlayer\weap_mp44_fire_plr\emptyFireSound\dryfire_rifle\emptyFireSoundPlayer\dryfire_rifle_plr\crackSound\\whizbySound\\meleeSwipeSound\melee_swing\meleeSwipeSoundPlayer\melee_swing_plr\meleeHitSound\melee_hit\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\gr_smg_reload_notempty_3p\reloadSoundPlayer\\reloadEmptySound\gr_smg_reload_empty_3p\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\weap_raise\firstRaiseSoundPlayer\stg44_first_raise\putawaySound\weap_putaway\putawaySoundPlayer\weap_putaway_plr\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\standMountedWeapdef\\crouchMountedWeapdef\\proneMountedWeapdef\\mountedModel\\hudIcon\hud_icon_stg44\killIcon\hud_icon_stg44\dpadIcon\\ammoCounterIcon\\hudIconRatio\2:1\killIconRatio\2:1\dpadIconRatio\4:1\ammoCounterIconRatio\4:1\ammoCounterClip\Magazine\flipKillIcon\1\fireRumble\defaultweapon_fire\meleeImpactRumble\defaultweapon_melee\adsDofStart\0\adsDofEnd\10\hideTags\\notetrackSoundMap\knife_stab_plr knife_stab_plr +WEAPONFILE\displayName\WEAPON_STG-44\modeName\\playerAnimType\smg\altWeapon\\AIOverlayDescription\WEAPON_SUBMACHINEGUNNER\weaponType\bullet\weaponClass\smg\penetrateType\medium\impactType\bullet_large\inventoryType\primary\fireType\Full Auto\clipType\bottom\twoHanded\1\rifleBullet\0\armorPiercing\0\boltAction\0\aimDownSight\1\rechamberWhileAds\1\noADSAutoReload\0\noPartialReload\0\segmentedReload\0\adsFire\0\noAdsWhenMagEmpty\0\avoidDropCleanup\0\enhanced\0\bayonet\0\cancelAutoHolsterWhenEmpty\0\suppressAmmoReserveDisplay\0\laserSightDuringNightvision\0\blocksProne\0\silenced\0\mountableWeapon\0\autoAimRange\1800\aimAssistRange\3200\aimAssistRangeAds\3200\enemyCrosshairRange\720\crosshairColorChange\1\moveSpeedScale\1\adsMoveSpeedScale\1.3\sprintDurationScale\1\gunMaxPitch\8\gunMaxYaw\8\lowAmmoWarningThreshold\0.33\ammoName\stg44\maxAmmo\180\startAmmo\180\clipName\stg44\clipSize\30\shotCount\1\dropAmmoMin\30\dropAmmoMax\70\reloadAmmoAdd\0\reloadStartAdd\0\damage\100\minDamage\70\meleeDamage\150\maxDamageRange\1024\minDamageRange\2400\playerDamage\40\locNone\1\locHelmet\4\locHead\4\locNeck\4\locTorsoUpper\1\locTorsoLower\1\locRightArmUpper\1\locRightArmLower\1\locRightHand\1\locLeftArmUpper\1\locLeftArmLower\1\locLeftHand\1\locRightLegUpper\1\locRightLegLower\0.5\locRightFoot\0.3\locLeftLegUpper\1\locLeftLegLower\0.5\locLeftFoot\0.3\locGun\0\fireTime\0.102\fireDelay\0\meleeTime\0.5\meleeChargeTime\1\meleeDelay\0.05\meleeChargeDelay\0.15\reloadTime\2.15\reloadEmptyTime\2.8\reloadEmptyAddTime\0\reloadStartTime\0\reloadEndTime\0\reloadAddTime\1.4\reloadStartAddTime\1.4\rechamberTime\0.1\rechamberBoltTime\0\dropTime\0.4\raiseTime\0.6\altDropTime\0\altRaiseTime\0\quickDropTime\0.25\quickRaiseTime\0.25\firstRaiseTime\1\emptyDropTime\0.4\emptyRaiseTime\0.6\sprintInTime\0.4\sprintLoopTime\0.7\sprintOutTime\0.3\deployTime\0.5\breakdownTime\0.5\nightVisionWearTime\0.5\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0.5\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\standMoveF\0\standMoveR\0\standMoveU\-3.25\standRotP\-0.3\standRotY\0\standRotR\0\standMoveMinSpeed\0\standRotMinSpeed\0\posMoveRate\6\posRotRate\6\sprintOfsF\-2\sprintOfsR\-8\sprintOfsU\0.5\sprintRotP\15\sprintRotY\45\sprintRotR\-10\sprintBobH\10\sprintBobV\10\sprintScale\0.9\duckedSprintOfsF\-3\duckedSprintOfsR\-5\duckedSprintOfsU\-5\duckedSprintRotP\0\duckedSprintRotY\0\duckedSprintRotR\0\duckedSprintBobH\1\duckedSprintBobV\1\duckedSprintScale\1\duckedMoveF\-1\duckedMoveR\0\duckedMoveU\-1.75\duckedRotP\0\duckedRotY\0\duckedRotR\0\duckedOfsF\-1\duckedOfsR\0.8\duckedOfsU\-1\duckedMoveMinSpeed\0\duckedRotMinSpeed\0\proneMoveF\-160\proneMoveR\6\proneMoveU\-120\proneRotP\0\proneRotY\300\proneRotR\-300\proneOfsF\-0.25\proneOfsR\1.75\proneOfsU\0.31\posProneMoveRate\10\posProneRotRate\10\proneMoveMinSpeed\0\proneRotMinSpeed\0\hipIdleAmount\34\adsIdleAmount\28\hipIdleSpeed\1.2\adsIdleSpeed\0.97\idleCrouchFactor\0.8\idleProneFactor\0.4\adsSpread\0\adsAimPitch\0\adsTransInTime\0.35\adsTransOutTime\0.4\adsTransBlendTime\0.1\adsReloadTransTime\0.45\adsCrosshairInFrac\1\adsCrosshairOutFrac\0.2\adsZoomFov\45\adsZoomInFrac\0.5\adsZoomOutFrac\0.2\adsBobFactor\1\adsViewBobMult\0.2\adsViewErrorMin\0\adsViewErrorMax\0\hipSpreadStandMin\2\hipSpreadDuckedMin\1.8\hipSpreadProneMin\1.5\hipSpreadMax\8\hipSpreadDuckedMax\6.5\hipSpreadProneMax\5\hipSpreadFireAdd\0.56\hipSpreadTurnAdd\0\hipSpreadMoveAdd\5\hipSpreadDecayRate\4\hipSpreadDuckedDecay\1.05\hipSpreadProneDecay\1.1\hipGunKickReducedKickBullets\3\hipGunKickReducedKickPercent\80\hipGunKickPitchMin\-10\hipGunKickPitchMax\-15\hipGunKickYawMin\-15\hipGunKickYawMax\15\hipGunKickAccel\1000\hipGunKickSpeedMax\500\hipGunKickSpeedDecay\16\hipGunKickStaticDecay\20\adsGunKickReducedKickBullets\3\adsGunKickReducedKickPercent\80\adsGunKickPitchMin\-32\adsGunKickPitchMax\-45\adsGunKickYawMin\-22\adsGunKickYawMax\18\adsGunKickAccel\1000\adsGunKickSpeedMax\800\adsGunKickSpeedDecay\32\adsGunKickStaticDecay\40\hipViewKickPitchMin\45\hipViewKickPitchMax\55\hipViewKickYawMin\20\hipViewKickYawMax\-50\hipViewKickCenterSpeed\1200\adsViewKickPitchMin\55\adsViewKickPitchMax\60\adsViewKickYawMin\-60\adsViewKickYawMax\60\adsViewKickCenterSpeed\1800\swayMaxAngle\4\swayLerpSpeed\7\swayPitchScale\0.1\swayYawScale\0.1\swayHorizScale\0.1\swayVertScale\0.15\swayShellShockScale\5\adsSwayMaxAngle\2\adsSwayLerpSpeed\6\adsSwayPitchScale\0.1\adsSwayYawScale\0.1\adsSwayHorizScale\0.05\adsSwayVertScale\0.25\fightDist\720\maxDist\590\aiVsAiAccuracyGraph\mp44.accu\aiVsPlayerAccuracyGraph\assault_rifle.accu\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\hipReticleSidePos\0\adsOverlayShader\\adsOverlayShaderLowRes\\adsOverlayReticle\none\adsOverlayWidth\150\adsOverlayHeight\150\gunModel\viewmodel_zombie_mp44_lmg\gunModel2\\gunModel3\\gunModel4\\gunModel5\\gunModel6\\gunModel7\\gunModel8\\gunModel9\\gunModel10\\gunModel11\\gunModel12\\gunModel13\\gunModel14\\gunModel15\\gunModel16\\handModel\viewmodel_hands_no_model\worldModel\weapon_zombie_mp44_lmg\worldModel2\\worldModel3\\worldModel4\\worldModel5\\worldModel6\\worldModel7\\worldModel8\\worldModel9\\worldModel10\\worldModel11\\worldModel12\\worldModel13\\worldModel14\\worldModel15\\worldModel16\\worldClipModel\\knifeModel\viewmodel_usa_kbar_knife\worldKnifeModel\weapon_usa_kbar_knife\idleAnim\viewmodel_mp44_idle\emptyIdleAnim\viewmodel_mp44_empty_idle\fireAnim\viewmodel_mp44_fire\lastShotAnim\viewmodel_mp44_last_shot\rechamberAnim\\meleeAnim\viewmodel_knife_slash\meleeChargeAnim\viewmodel_knife_stick\reloadAnim\viewmodel_mp44_reload\reloadEmptyAnim\viewmodel_mp44_reload_empty\reloadStartAnim\\reloadEndAnim\\raiseAnim\viewmodel_mp44_pullout\dropAnim\viewmodel_mp44_putaway\firstRaiseAnim\viewmodel_mp44_first_raise\altRaiseAnim\viewmodel_mp44_pullout\altDropAnim\viewmodel_mp44_putaway\quickRaiseAnim\viewmodel_mp44_pullout_fast\quickDropAnim\viewmodel_mp44_putaway_fast\emptyRaiseAnim\viewmodel_mp44_empty_pullout\emptyDropAnim\viewmodel_mp44_empty_putaway\sprintInAnim\\sprintLoopAnim\\sprintOutAnim\\nightVisionWearAnim\\nightVisionRemoveAnim\\adsFireAnim\viewmodel_mp44_fire_ads\adsLastShotAnim\\adsRechamberAnim\\adsUpAnim\viewmodel_mp44_ADS_up\adsDownAnim\viewmodel_mp44_ADS_down\deployAnim\\breakdownAnim\\viewFlashEffect\weapon/muzzleflashes/fx_stg44_view\worldFlashEffect\weapon/muzzleflashes/fx_stg44\viewShellEjectEffect\weapon/shellejects/rifle_view\worldShellEjectEffect\weapon/shellejects/rifle\viewLastShotEjectEffect\\worldLastShotEjectEffect\\worldClipDropEffect\\pickupSound\weap_pickup\pickupSoundPlayer\stg44_first_raise\ammoPickupSound\ammo_pickup\ammoPickupSoundPlayer\ammo_pickup_plr\breakdownSound\\breakdownSoundPlayer\\deploySound\\deploySoundPlayer\\finishDeploySound\\finishDeploySoundPlayer\\fireSound\weap_mp44_fire\fireSoundPlayer\weap_mp44_fire_plr\lastShotSound\\lastShotSoundPlayer\weap_mp44_fire_plr\emptyFireSound\dryfire_rifle\emptyFireSoundPlayer\dryfire_rifle_plr\crackSound\\whizbySound\\meleeSwipeSound\melee_swing\meleeSwipeSoundPlayer\melee_swing_plr\meleeHitSound\melee_hit\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\gr_smg_reload_notempty_3p\reloadSoundPlayer\\reloadEmptySound\gr_smg_reload_empty_3p\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\weap_raise\firstRaiseSoundPlayer\stg44_first_raise\putawaySound\weap_putaway\putawaySoundPlayer\weap_putaway_plr\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\standMountedWeapdef\\crouchMountedWeapdef\\proneMountedWeapdef\\mountedModel\\hudIcon\hud_icon_stg44\killIcon\hud_icon_stg44\dpadIcon\\ammoCounterIcon\\hudIconRatio\2:1\killIconRatio\2:1\dpadIconRatio\4:1\ammoCounterIconRatio\4:1\ammoCounterClip\Magazine\flipKillIcon\1\fireRumble\defaultweapon_fire\meleeImpactRumble\defaultweapon_melee\adsDofStart\0\adsDofEnd\10\hideTags\\notetrackSoundMap\knife_stab_plr knife_stab_plr knife_pull_plr knife_pull_plr Knife_slash_plr Knife_slash_plr gr_mp44_mag_out_plr gr_mp44_mag_out_plr gr_mp44_futz_plr gr_mp44_futz_plr gr_mp44_mag_in_plr gr_mp44_mag_in_plr -gr_mp44_charge_plr gr_mp44_charge_plr \ No newline at end of file +gr_mp44_charge_plr gr_mp44_charge_plr +bowie_swing bowie_swing +bowie_stab bowie_stab +bowie_pull bowie_pull \ No newline at end of file diff --git a/raw/weapons/sp/zombie_stg44_upgraded b/raw/weapons/sp/zombie_stg44_upgraded new file mode 100644 index 000000000..5cee462ca --- /dev/null +++ b/raw/weapons/sp/zombie_stg44_upgraded @@ -0,0 +1,10 @@ +WEAPONFILE\displayName\PATCH_STG-44_UPGRADED\modeName\\playerAnimType\smg\altWeapon\\AIOverlayDescription\WEAPON_SUBMACHINEGUNNER\weaponType\bullet\weaponClass\smg\penetrateType\medium\impactType\bullet_large\inventoryType\primary\fireType\Full Auto\clipType\bottom\twoHanded\1\rifleBullet\0\armorPiercing\0\boltAction\0\aimDownSight\1\rechamberWhileAds\1\noADSAutoReload\0\noPartialReload\0\segmentedReload\0\adsFire\0\noAdsWhenMagEmpty\0\avoidDropCleanup\0\enhanced\0\bayonet\0\cancelAutoHolsterWhenEmpty\0\suppressAmmoReserveDisplay\0\laserSightDuringNightvision\0\blocksProne\0\silenced\0\mountableWeapon\0\autoAimRange\1800\aimAssistRange\3200\aimAssistRangeAds\3200\enemyCrosshairRange\720\crosshairColorChange\1\moveSpeedScale\1\adsMoveSpeedScale\1.3\sprintDurationScale\1\gunMaxPitch\8\gunMaxYaw\8\lowAmmoWarningThreshold\0.33\ammoName\stg44\maxAmmo\300\startAmmo\300\clipName\stg44_upgraded\clipSize\60\shotCount\1\dropAmmoMin\30\dropAmmoMax\70\reloadAmmoAdd\0\reloadStartAdd\0\damage\150\minDamage\100\meleeDamage\150\maxDamageRange\1024\minDamageRange\2400\playerDamage\40\locNone\1\locHelmet\5\locHead\5\locNeck\5\locTorsoUpper\1\locTorsoLower\1\locRightArmUpper\1\locRightArmLower\1\locRightHand\1\locLeftArmUpper\1\locLeftArmLower\1\locLeftHand\1\locRightLegUpper\1\locRightLegLower\0.5\locRightFoot\0.3\locLeftLegUpper\1\locLeftLegLower\0.5\locLeftFoot\0.3\locGun\0\fireTime\0.08\fireDelay\0\meleeTime\0.5\meleeChargeTime\1\meleeDelay\0.05\meleeChargeDelay\0.15\reloadTime\2.15\reloadEmptyTime\2.8\reloadEmptyAddTime\0\reloadStartTime\0\reloadEndTime\0\reloadAddTime\1.4\reloadStartAddTime\1.4\rechamberTime\0.1\rechamberBoltTime\0\dropTime\0.4\raiseTime\0.6\altDropTime\0\altRaiseTime\0\quickDropTime\0.25\quickRaiseTime\0.25\firstRaiseTime\1\emptyDropTime\0.4\emptyRaiseTime\0.6\sprintInTime\0.4\sprintLoopTime\0.7\sprintOutTime\0.3\deployTime\0.5\breakdownTime\0.5\nightVisionWearTime\0.5\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0.5\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\standMoveF\0\standMoveR\0\standMoveU\-3.25\standRotP\-0.3\standRotY\0\standRotR\0\standMoveMinSpeed\0\standRotMinSpeed\0\posMoveRate\6\posRotRate\6\sprintOfsF\-2\sprintOfsR\-8\sprintOfsU\0.5\sprintRotP\15\sprintRotY\45\sprintRotR\-10\sprintBobH\10\sprintBobV\10\sprintScale\0.9\duckedSprintOfsF\-3\duckedSprintOfsR\-5\duckedSprintOfsU\-5\duckedSprintRotP\0\duckedSprintRotY\0\duckedSprintRotR\0\duckedSprintBobH\1\duckedSprintBobV\1\duckedSprintScale\1\duckedMoveF\-1\duckedMoveR\0\duckedMoveU\-1.75\duckedRotP\0\duckedRotY\0\duckedRotR\0\duckedOfsF\-1\duckedOfsR\0.8\duckedOfsU\-1\duckedMoveMinSpeed\0\duckedRotMinSpeed\0\proneMoveF\-160\proneMoveR\6\proneMoveU\-120\proneRotP\0\proneRotY\300\proneRotR\-300\proneOfsF\-0.25\proneOfsR\1.75\proneOfsU\0.31\posProneMoveRate\10\posProneRotRate\10\proneMoveMinSpeed\0\proneRotMinSpeed\0\hipIdleAmount\34\adsIdleAmount\28\hipIdleSpeed\1.2\adsIdleSpeed\0.97\idleCrouchFactor\0.8\idleProneFactor\0.4\adsSpread\0\adsAimPitch\0\adsTransInTime\0.35\adsTransOutTime\0.4\adsTransBlendTime\0.1\adsReloadTransTime\0.45\adsCrosshairInFrac\1\adsCrosshairOutFrac\0.2\adsZoomFov\45\adsZoomInFrac\0.5\adsZoomOutFrac\0.2\adsBobFactor\1\adsViewBobMult\0.2\adsViewErrorMin\0\adsViewErrorMax\0\hipSpreadStandMin\2\hipSpreadDuckedMin\1.8\hipSpreadProneMin\1.5\hipSpreadMax\8\hipSpreadDuckedMax\6.5\hipSpreadProneMax\5\hipSpreadFireAdd\0.56\hipSpreadTurnAdd\0\hipSpreadMoveAdd\5\hipSpreadDecayRate\4\hipSpreadDuckedDecay\1.05\hipSpreadProneDecay\1.1\hipGunKickReducedKickBullets\3\hipGunKickReducedKickPercent\80\hipGunKickPitchMin\-10\hipGunKickPitchMax\-15\hipGunKickYawMin\-15\hipGunKickYawMax\15\hipGunKickAccel\1000\hipGunKickSpeedMax\500\hipGunKickSpeedDecay\16\hipGunKickStaticDecay\20\adsGunKickReducedKickBullets\3\adsGunKickReducedKickPercent\80\adsGunKickPitchMin\-32\adsGunKickPitchMax\-45\adsGunKickYawMin\-22\adsGunKickYawMax\18\adsGunKickAccel\1000\adsGunKickSpeedMax\800\adsGunKickSpeedDecay\32\adsGunKickStaticDecay\40\hipViewKickPitchMin\45\hipViewKickPitchMax\55\hipViewKickYawMin\20\hipViewKickYawMax\-50\hipViewKickCenterSpeed\1200\adsViewKickPitchMin\55\adsViewKickPitchMax\60\adsViewKickYawMin\-60\adsViewKickYawMax\60\adsViewKickCenterSpeed\1800\swayMaxAngle\4\swayLerpSpeed\7\swayPitchScale\0.1\swayYawScale\0.1\swayHorizScale\0.1\swayVertScale\0.15\swayShellShockScale\5\adsSwayMaxAngle\2\adsSwayLerpSpeed\6\adsSwayPitchScale\0.1\adsSwayYawScale\0.1\adsSwayHorizScale\0.05\adsSwayVertScale\0.25\fightDist\720\maxDist\590\aiVsAiAccuracyGraph\mp44.accu\aiVsPlayerAccuracyGraph\assault_rifle.accu\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\hipReticleSidePos\0\adsOverlayShader\\adsOverlayShaderLowRes\\adsOverlayReticle\none\adsOverlayWidth\150\adsOverlayHeight\150\gunModel\viewmodel_zombie_mp44_lmg_up\gunModel2\\gunModel3\\gunModel4\\gunModel5\\gunModel6\\gunModel7\\gunModel8\\gunModel9\\gunModel10\\gunModel11\\gunModel12\\gunModel13\\gunModel14\\gunModel15\\gunModel16\\handModel\viewmodel_hands_no_model\worldModel\weapon_zombie_mp44_lmg_up\worldModel2\\worldModel3\\worldModel4\\worldModel5\\worldModel6\\worldModel7\\worldModel8\\worldModel9\\worldModel10\\worldModel11\\worldModel12\\worldModel13\\worldModel14\\worldModel15\\worldModel16\\worldClipModel\\knifeModel\viewmodel_usa_kbar_knife\worldKnifeModel\weapon_usa_kbar_knife\idleAnim\viewmodel_mp44_idle\emptyIdleAnim\viewmodel_mp44_empty_idle\fireAnim\viewmodel_mp44_fire\lastShotAnim\viewmodel_mp44_last_shot\rechamberAnim\\meleeAnim\viewmodel_knife_slash\meleeChargeAnim\viewmodel_knife_stick\reloadAnim\viewmodel_mp44_reload\reloadEmptyAnim\viewmodel_mp44_reload_empty\reloadStartAnim\\reloadEndAnim\\raiseAnim\viewmodel_mp44_pullout\dropAnim\viewmodel_mp44_putaway\firstRaiseAnim\viewmodel_mp44_first_raise\altRaiseAnim\viewmodel_mp44_pullout\altDropAnim\viewmodel_mp44_putaway\quickRaiseAnim\viewmodel_mp44_pullout_fast\quickDropAnim\viewmodel_mp44_putaway_fast\emptyRaiseAnim\viewmodel_mp44_empty_pullout\emptyDropAnim\viewmodel_mp44_empty_putaway\sprintInAnim\\sprintLoopAnim\\sprintOutAnim\\nightVisionWearAnim\\nightVisionRemoveAnim\\adsFireAnim\viewmodel_mp44_fire_ads\adsLastShotAnim\\adsRechamberAnim\\adsUpAnim\viewmodel_mp44_ADS_up\adsDownAnim\viewmodel_mp44_ADS_down\deployAnim\\breakdownAnim\\viewFlashEffect\weapon/muzzleflashes/standardflashworld_ug\worldFlashEffect\weapon/muzzleflashes/standardflashworld_ug\viewShellEjectEffect\weapon/shellejects/rifle_view\worldShellEjectEffect\weapon/shellejects/rifle\viewLastShotEjectEffect\\worldLastShotEjectEffect\\worldClipDropEffect\\pickupSound\weap_pickup\pickupSoundPlayer\stg44_first_raise\ammoPickupSound\ammo_pickup\ammoPickupSoundPlayer\ammo_pickup_plr\breakdownSound\\breakdownSoundPlayer\\deploySound\\deploySoundPlayer\\finishDeploySound\\finishDeploySoundPlayer\\fireSound\weap_mp44_fire_ubershot_m\fireSoundPlayer\weap_mp44_fire_ubershot_st\lastShotSound\\lastShotSoundPlayer\weap_mp44_fire_ubershot_st\emptyFireSound\dryfire_rifle\emptyFireSoundPlayer\dryfire_rifle_plr\crackSound\\whizbySound\\meleeSwipeSound\melee_swing\meleeSwipeSoundPlayer\melee_swing_plr\meleeHitSound\melee_hit\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\gr_smg_reload_notempty_3p\reloadSoundPlayer\\reloadEmptySound\gr_smg_reload_empty_3p\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\weap_raise\firstRaiseSoundPlayer\stg44_first_raise\putawaySound\weap_putaway\putawaySoundPlayer\weap_putaway_plr\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\standMountedWeapdef\\crouchMountedWeapdef\\proneMountedWeapdef\\mountedModel\\hudIcon\hud_icon_stg44\killIcon\hud_icon_stg44\dpadIcon\\ammoCounterIcon\\hudIconRatio\2:1\killIconRatio\2:1\dpadIconRatio\4:1\ammoCounterIconRatio\4:1\ammoCounterClip\Magazine\flipKillIcon\1\fireRumble\defaultweapon_fire\meleeImpactRumble\defaultweapon_melee\adsDofStart\0\adsDofEnd\10\hideTags\\notetrackSoundMap\knife_stab_plr knife_stab_plr +knife_pull_plr knife_pull_plr +Knife_slash_plr Knife_slash_plr +gr_mp44_mag_out_plr gr_mp44_mag_out_plr +gr_mp44_futz_plr gr_mp44_futz_plr +gr_mp44_mag_in_plr gr_mp44_mag_in_plr +gr_mp44_charge_plr gr_mp44_charge_plr +bowie_swing bowie_swing +bowie_stab bowie_stab +bowie_pull bowie_pull \ No newline at end of file diff --git a/raw/weapons/sp/zombie_sw_357 b/raw/weapons/sp/zombie_sw_357 new file mode 100644 index 000000000..38e89718b --- /dev/null +++ b/raw/weapons/sp/zombie_sw_357 @@ -0,0 +1,10 @@ +WEAPONFILE\displayName\WEAPON_357MAGNUM\modeName\\playerAnimType\pistol\altWeapon\\AIOverlayDescription\\weaponType\bullet\weaponClass\pistol\penetrateType\large\impactType\bullet_ap\inventoryType\primary\fireType\Single Shot\clipType\left\twoHanded\0\rifleBullet\1\armorPiercing\0\boltAction\0\aimDownSight\1\rechamberWhileAds\1\noADSAutoReload\0\noPartialReload\0\segmentedReload\0\adsFire\0\noAdsWhenMagEmpty\0\avoidDropCleanup\0\enhanced\0\bayonet\0\cancelAutoHolsterWhenEmpty\0\suppressAmmoReserveDisplay\0\laserSightDuringNightvision\0\blocksProne\0\silenced\0\mountableWeapon\0\autoAimRange\1000\aimAssistRange\3200\aimAssistRangeAds\3200\enemyCrosshairRange\320\crosshairColorChange\1\moveSpeedScale\0.9\adsMoveSpeedScale\1.2\sprintDurationScale\1.2\gunMaxPitch\2\gunMaxYaw\8\lowAmmoWarningThreshold\0.33\ammoName\357_magnum\maxAmmo\80\startAmmo\80\clipName\357_magnum\clipSize\6\shotCount\1\dropAmmoMin\32\dropAmmoMax\48\reloadAmmoAdd\0\reloadStartAdd\0\damage\1000\minDamage\300\meleeDamage\150\maxDamageRange\384\minDamageRange\1500\playerDamage\50\locNone\1\locHelmet\1.5\locHead\1.5\locNeck\1.5\locTorsoUpper\1.1\locTorsoLower\0.9\locRightArmUpper\0.8\locRightArmLower\0.8\locRightHand\0.8\locLeftArmUpper\0.8\locLeftArmLower\0.8\locLeftHand\0.8\locRightLegUpper\0.5\locRightLegLower\0.4\locRightFoot\0.1\locLeftLegUpper\0.5\locLeftLegLower\0.4\locLeftFoot\0.1\locGun\0\fireTime\0.32\fireDelay\0\meleeTime\0.5\meleeChargeTime\1\meleeDelay\0.05\meleeChargeDelay\0.15\reloadTime\3\reloadEmptyTime\3\reloadEmptyAddTime\0\reloadStartTime\0\reloadEndTime\0\reloadAddTime\3.5\reloadStartAddTime\3.5\rechamberTime\0.05\rechamberBoltTime\0\dropTime\0.4\raiseTime\0.4\altDropTime\0\altRaiseTime\0\quickDropTime\0.25\quickRaiseTime\0.25\firstRaiseTime\0.83\emptyDropTime\0.25\emptyRaiseTime\0.35\sprintInTime\0.3\sprintLoopTime\0.6\sprintOutTime\0.3\deployTime\0.5\breakdownTime\0.5\nightVisionWearTime\0.5\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0.5\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\standMoveF\0\standMoveR\2.5\standMoveU\-2.5\standRotP\0\standRotY\0\standRotR\0\standMoveMinSpeed\0\standRotMinSpeed\0\posMoveRate\10\posRotRate\10\sprintOfsF\2\sprintOfsR\-3\sprintOfsU\-3\sprintRotP\4\sprintRotY\0\sprintRotR\4\sprintBobH\6\sprintBobV\8\sprintScale\0.9\duckedSprintOfsF\-3\duckedSprintOfsR\-5\duckedSprintOfsU\-5\duckedSprintRotP\0\duckedSprintRotY\0\duckedSprintRotR\0\duckedSprintBobH\1\duckedSprintBobV\1\duckedSprintScale\1\duckedMoveF\0\duckedMoveR\3\duckedMoveU\-3\duckedRotP\0\duckedRotY\0\duckedRotR\0\duckedOfsF\-0.8\duckedOfsR\1.2\duckedOfsU\-1\duckedMoveMinSpeed\0\duckedRotMinSpeed\0\proneMoveF\-65\proneMoveR\25\proneMoveU\-110\proneRotP\0\proneRotY\300\proneRotR\-165\proneOfsF\1.2\proneOfsR\3\proneOfsU\0\posProneMoveRate\8\posProneRotRate\8\proneMoveMinSpeed\0\proneRotMinSpeed\0\hipIdleAmount\32\adsIdleAmount\25\hipIdleSpeed\1.2\adsIdleSpeed\0.93\idleCrouchFactor\0.8\idleProneFactor\0.4\adsSpread\1.15\adsAimPitch\0.2\adsTransInTime\0.245\adsTransOutTime\0.25\adsTransBlendTime\0.1\adsReloadTransTime\0.2\adsCrosshairInFrac\0.9\adsCrosshairOutFrac\0.7\adsZoomFov\60\adsZoomInFrac\0.75\adsZoomOutFrac\0.7\adsBobFactor\0.5\adsViewBobMult\0.3\adsViewErrorMin\0\adsViewErrorMax\0\hipSpreadStandMin\2\hipSpreadDuckedMin\1.5\hipSpreadProneMin\1\hipSpreadMax\4\hipSpreadDuckedMax\3\hipSpreadProneMax\2\hipSpreadFireAdd\1\hipSpreadTurnAdd\0\hipSpreadMoveAdd\4.5\hipSpreadDecayRate\4\hipSpreadDuckedDecay\1\hipSpreadProneDecay\1\hipGunKickReducedKickBullets\0\hipGunKickReducedKickPercent\100\hipGunKickPitchMin\-30\hipGunKickPitchMax\-35\hipGunKickYawMin\-2\hipGunKickYawMax\18\hipGunKickAccel\1000\hipGunKickSpeedMax\1200\hipGunKickSpeedDecay\100\hipGunKickStaticDecay\2\adsGunKickReducedKickBullets\0\adsGunKickReducedKickPercent\0\adsGunKickPitchMin\0\adsGunKickPitchMax\0\adsGunKickYawMin\0\adsGunKickYawMax\0\adsGunKickAccel\0\adsGunKickSpeedMax\2000\adsGunKickSpeedDecay\25\adsGunKickStaticDecay\50\hipViewKickPitchMin\100\hipViewKickPitchMax\100\hipViewKickYawMin\-90\hipViewKickYawMax\-100\hipViewKickCenterSpeed\1200\adsViewKickPitchMin\100\adsViewKickPitchMax\100\adsViewKickYawMin\-90\adsViewKickYawMax\-100\adsViewKickCenterSpeed\1200\swayMaxAngle\5\swayLerpSpeed\5\swayPitchScale\2\swayYawScale\0.25\swayHorizScale\0.16\swayVertScale\0.35\swayShellShockScale\5\adsSwayMaxAngle\6\adsSwayLerpSpeed\7\adsSwayPitchScale\0.06\adsSwayYawScale\0.045\adsSwayHorizScale\0.07\adsSwayVertScale\0.06\fightDist\720\maxDist\250\aiVsAiAccuracyGraph\colt.accu\aiVsPlayerAccuracyGraph\pistol.accu\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\hipReticleSidePos\0\adsOverlayShader\\adsOverlayShaderLowRes\\adsOverlayReticle\none\adsOverlayWidth\220\adsOverlayHeight\220\gunModel\viewmodel_mp_357magnum\gunModel2\\gunModel3\\gunModel4\\gunModel5\\gunModel6\\gunModel7\\gunModel8\\gunModel9\\gunModel10\\gunModel11\\gunModel12\\gunModel13\\gunModel14\\gunModel15\\gunModel16\\handModel\viewmodel_hands_no_model\worldModel\weapon_mp_357magnum\worldModel2\\worldModel3\\worldModel4\\worldModel5\\worldModel6\\worldModel7\\worldModel8\\worldModel9\\worldModel10\\worldModel11\\worldModel12\\worldModel13\\worldModel14\\worldModel15\\worldModel16\\worldClipModel\\knifeModel\viewmodel_usa_kbar_knife\worldKnifeModel\weapon_usa_kbar_knife\idleAnim\viewmodel_sw357_idle\emptyIdleAnim\viewmodel_sw357_idle\fireAnim\viewmodel_sw357_fire\lastShotAnim\viewmodel_sw357_fire\rechamberAnim\\meleeAnim\viewmodel_knife_slash\meleeChargeAnim\viewmodel_knife_stick\reloadAnim\viewmodel_sw357_reload\reloadEmptyAnim\viewmodel_sw357_reload\reloadStartAnim\\reloadEndAnim\\raiseAnim\viewmodel_sw357_pullout\dropAnim\viewmodel_sw357_putaway\firstRaiseAnim\viewmodel_sw357_pullout\altRaiseAnim\viewmodel_sw357_pullout\altDropAnim\viewmodel_sw357_putaway\quickRaiseAnim\viewmodel_sw357_pullout_fast\quickDropAnim\viewmodel_sw357_putaway_fast\emptyRaiseAnim\viewmodel_sw357_pullout\emptyDropAnim\viewmodel_sw357_putaway\sprintInAnim\\sprintLoopAnim\\sprintOutAnim\\nightVisionWearAnim\\nightVisionRemoveAnim\\adsFireAnim\viewmodel_sw357_ADS_fire\adsLastShotAnim\viewmodel_sw357_ADS_fire\adsRechamberAnim\\adsUpAnim\viewmodel_sw357_ADS_up\adsDownAnim\viewmodel_sw357_ADS_down\deployAnim\\breakdownAnim\\viewFlashEffect\weapon/muzzleflashes/fx_sw357_view\worldFlashEffect\weapon/muzzleflashes/fx_sw357\viewShellEjectEffect\\worldShellEjectEffect\\viewLastShotEjectEffect\\worldLastShotEjectEffect\\worldClipDropEffect\\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup_plr\ammoPickupSound\ammo_pickup\ammoPickupSoundPlayer\ammo_pickup_plr\breakdownSound\\breakdownSoundPlayer\\deploySound\\deploySoundPlayer\\finishDeploySound\\finishDeploySoundPlayer\\fireSound\weap_357_fire\fireSoundPlayer\weap_357_fire_plr\lastShotSound\weap_357_fire\lastShotSoundPlayer\weap_357_fire_plr\emptyFireSound\dryfire_pistol\emptyFireSoundPlayer\dryfire_pistol_plr\crackSound\\whizbySound\\meleeSwipeSound\melee_swing_small\meleeSwipeSoundPlayer\melee_swing_small_plr\meleeHitSound\melee_hit\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\gr_pistol_reload_empty_3p\reloadSoundPlayer\gear_player\reloadEmptySound\gr_pistol_reload_empty_3p\reloadEmptySoundPlayer\gear_player\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\weap_raise\firstRaiseSoundPlayer\weap_raise_plr\putawaySound\weap_putaway\putawaySoundPlayer\weap_putaway_plr\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\standMountedWeapdef\\crouchMountedWeapdef\\proneMountedWeapdef\\mountedModel\\hudIcon\hud_icon_357\killIcon\hud_icon_357\dpadIcon\\ammoCounterIcon\\hudIconRatio\1:1\killIconRatio\1:1\dpadIconRatio\4:1\ammoCounterIconRatio\4:1\ammoCounterClip\Magazine\flipKillIcon\1\fireRumble\defaultweapon_fire\meleeImpactRumble\defaultweapon_melee\adsDofStart\0\adsDofEnd\9\hideTags\\notetrackSoundMap\knife_stab_plr knife_stab_plr +knife_pull_plr knife_pull_plr +Knife_slash_plr Knife_slash_plr +gr_357_open gr_357_open +gr_357_empty gr_357_empty +gr_357_load gr_357_load +gr_357_close gr_357_close +bowie_swing bowie_swing +bowie_stab bowie_stab +bowie_pull bowie_pull diff --git a/raw/weapons/sp/zombie_sw_357_upgraded b/raw/weapons/sp/zombie_sw_357_upgraded new file mode 100644 index 000000000..e9dd8837e --- /dev/null +++ b/raw/weapons/sp/zombie_sw_357_upgraded @@ -0,0 +1,10 @@ +WEAPONFILE\displayName\PATCH_357MAGNUM_UPGRADED\modeName\\playerAnimType\pistol\altWeapon\\AIOverlayDescription\\weaponType\bullet\weaponClass\pistol\penetrateType\large\impactType\bullet_ap\inventoryType\primary\fireType\Single Shot\clipType\left\twoHanded\0\rifleBullet\1\armorPiercing\0\boltAction\0\aimDownSight\1\rechamberWhileAds\1\noADSAutoReload\0\noPartialReload\0\segmentedReload\0\adsFire\0\noAdsWhenMagEmpty\0\avoidDropCleanup\0\enhanced\0\bayonet\0\cancelAutoHolsterWhenEmpty\0\suppressAmmoReserveDisplay\0\laserSightDuringNightvision\0\blocksProne\0\silenced\0\mountableWeapon\0\autoAimRange\1000\aimAssistRange\3200\aimAssistRangeAds\3200\enemyCrosshairRange\320\crosshairColorChange\1\moveSpeedScale\0.9\adsMoveSpeedScale\1.2\sprintDurationScale\1.2\gunMaxPitch\2\gunMaxYaw\8\lowAmmoWarningThreshold\0.33\ammoName\357_magnum\maxAmmo\80\startAmmo\80\clipName\357_magnum_upgraded\clipSize\6\shotCount\1\dropAmmoMin\32\dropAmmoMax\48\reloadAmmoAdd\0\reloadStartAdd\0\damage\1000\minDamage\600\meleeDamage\150\maxDamageRange\384\minDamageRange\1500\playerDamage\50\locNone\1\locHelmet\3\locHead\3\locNeck\3\locTorsoUpper\1.5\locTorsoLower\1.5\locRightArmUpper\1\locRightArmLower\1\locRightHand\1\locLeftArmUpper\1\locLeftArmLower\1\locLeftHand\1\locRightLegUpper\1\locRightLegLower\1\locRightFoot\1\locLeftLegUpper\1\locLeftLegLower\1\locLeftFoot\1\locGun\0\fireTime\0.32\fireDelay\0\meleeTime\0.5\meleeChargeTime\1\meleeDelay\0.05\meleeChargeDelay\0.15\reloadTime\3\reloadEmptyTime\3\reloadEmptyAddTime\0\reloadStartTime\0\reloadEndTime\0\reloadAddTime\3.5\reloadStartAddTime\3.5\rechamberTime\0.05\rechamberBoltTime\0\dropTime\0.4\raiseTime\0.4\altDropTime\0\altRaiseTime\0\quickDropTime\0.25\quickRaiseTime\0.25\firstRaiseTime\0.83\emptyDropTime\0.25\emptyRaiseTime\0.35\sprintInTime\0.3\sprintLoopTime\0.6\sprintOutTime\0.3\deployTime\0.5\breakdownTime\0.5\nightVisionWearTime\0.5\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0.5\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\standMoveF\0\standMoveR\2.5\standMoveU\-2.5\standRotP\0\standRotY\0\standRotR\0\standMoveMinSpeed\0\standRotMinSpeed\0\posMoveRate\10\posRotRate\10\sprintOfsF\2\sprintOfsR\-3\sprintOfsU\-3\sprintRotP\4\sprintRotY\0\sprintRotR\4\sprintBobH\6\sprintBobV\8\sprintScale\0.9\duckedSprintOfsF\-3\duckedSprintOfsR\-5\duckedSprintOfsU\-5\duckedSprintRotP\0\duckedSprintRotY\0\duckedSprintRotR\0\duckedSprintBobH\1\duckedSprintBobV\1\duckedSprintScale\1\duckedMoveF\0\duckedMoveR\3\duckedMoveU\-3\duckedRotP\0\duckedRotY\0\duckedRotR\0\duckedOfsF\-0.8\duckedOfsR\1.2\duckedOfsU\-1\duckedMoveMinSpeed\0\duckedRotMinSpeed\0\proneMoveF\-65\proneMoveR\25\proneMoveU\-110\proneRotP\0\proneRotY\300\proneRotR\-165\proneOfsF\1.2\proneOfsR\3\proneOfsU\0\posProneMoveRate\8\posProneRotRate\8\proneMoveMinSpeed\0\proneRotMinSpeed\0\hipIdleAmount\32\adsIdleAmount\25\hipIdleSpeed\1.2\adsIdleSpeed\0.93\idleCrouchFactor\0.8\idleProneFactor\0.4\adsSpread\1.15\adsAimPitch\0.2\adsTransInTime\0.245\adsTransOutTime\0.25\adsTransBlendTime\0.1\adsReloadTransTime\0.2\adsCrosshairInFrac\0.9\adsCrosshairOutFrac\0.7\adsZoomFov\60\adsZoomInFrac\0.75\adsZoomOutFrac\0.7\adsBobFactor\0.5\adsViewBobMult\0.3\adsViewErrorMin\0\adsViewErrorMax\0\hipSpreadStandMin\2\hipSpreadDuckedMin\1.5\hipSpreadProneMin\1\hipSpreadMax\4\hipSpreadDuckedMax\3\hipSpreadProneMax\2\hipSpreadFireAdd\1\hipSpreadTurnAdd\0\hipSpreadMoveAdd\4.5\hipSpreadDecayRate\4\hipSpreadDuckedDecay\1\hipSpreadProneDecay\1\hipGunKickReducedKickBullets\0\hipGunKickReducedKickPercent\100\hipGunKickPitchMin\-30\hipGunKickPitchMax\-35\hipGunKickYawMin\-2\hipGunKickYawMax\18\hipGunKickAccel\1000\hipGunKickSpeedMax\1200\hipGunKickSpeedDecay\100\hipGunKickStaticDecay\2\adsGunKickReducedKickBullets\0\adsGunKickReducedKickPercent\0\adsGunKickPitchMin\0\adsGunKickPitchMax\0\adsGunKickYawMin\0\adsGunKickYawMax\0\adsGunKickAccel\0\adsGunKickSpeedMax\2000\adsGunKickSpeedDecay\25\adsGunKickStaticDecay\50\hipViewKickPitchMin\100\hipViewKickPitchMax\100\hipViewKickYawMin\-90\hipViewKickYawMax\-100\hipViewKickCenterSpeed\1200\adsViewKickPitchMin\100\adsViewKickPitchMax\100\adsViewKickYawMin\-90\adsViewKickYawMax\-100\adsViewKickCenterSpeed\1200\swayMaxAngle\5\swayLerpSpeed\5\swayPitchScale\2\swayYawScale\0.25\swayHorizScale\0.16\swayVertScale\0.35\swayShellShockScale\5\adsSwayMaxAngle\6\adsSwayLerpSpeed\7\adsSwayPitchScale\0.06\adsSwayYawScale\0.045\adsSwayHorizScale\0.07\adsSwayVertScale\0.06\fightDist\720\maxDist\250\aiVsAiAccuracyGraph\colt.accu\aiVsPlayerAccuracyGraph\pistol.accu\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\hipReticleSidePos\0\adsOverlayShader\\adsOverlayShaderLowRes\\adsOverlayReticle\none\adsOverlayWidth\220\adsOverlayHeight\220\gunModel\viewmodel_zombie_357magnum_up\gunModel2\\gunModel3\\gunModel4\\gunModel5\\gunModel6\\gunModel7\\gunModel8\\gunModel9\\gunModel10\\gunModel11\\gunModel12\\gunModel13\\gunModel14\\gunModel15\\gunModel16\\handModel\viewmodel_hands_no_model\worldModel\weapon_mp_357magnum\worldModel2\\worldModel3\\worldModel4\\worldModel5\\worldModel6\\worldModel7\\worldModel8\\worldModel9\\worldModel10\\worldModel11\\worldModel12\\worldModel13\\worldModel14\\worldModel15\\worldModel16\\worldClipModel\\knifeModel\viewmodel_usa_kbar_knife\worldKnifeModel\weapon_usa_kbar_knife\idleAnim\viewmodel_sw357_idle\emptyIdleAnim\viewmodel_sw357_idle\fireAnim\viewmodel_sw357_fire\lastShotAnim\viewmodel_sw357_fire\rechamberAnim\\meleeAnim\viewmodel_knife_slash\meleeChargeAnim\viewmodel_knife_stick\reloadAnim\viewmodel_sw357_reload\reloadEmptyAnim\viewmodel_sw357_reload\reloadStartAnim\\reloadEndAnim\\raiseAnim\viewmodel_sw357_pullout\dropAnim\viewmodel_sw357_putaway\firstRaiseAnim\viewmodel_sw357_pullout\altRaiseAnim\viewmodel_sw357_pullout\altDropAnim\viewmodel_sw357_putaway\quickRaiseAnim\viewmodel_sw357_pullout_fast\quickDropAnim\viewmodel_sw357_putaway_fast\emptyRaiseAnim\viewmodel_sw357_pullout\emptyDropAnim\viewmodel_sw357_putaway\sprintInAnim\\sprintLoopAnim\\sprintOutAnim\\nightVisionWearAnim\\nightVisionRemoveAnim\\adsFireAnim\viewmodel_sw357_ADS_fire\adsLastShotAnim\viewmodel_sw357_ADS_fire\adsRechamberAnim\\adsUpAnim\viewmodel_sw357_ADS_up\adsDownAnim\viewmodel_sw357_ADS_down\deployAnim\\breakdownAnim\\viewFlashEffect\weapon/muzzleflashes/pistolflash_ug\worldFlashEffect\weapon/muzzleflashes/pistolflash_ug\viewShellEjectEffect\\worldShellEjectEffect\\viewLastShotEjectEffect\\worldLastShotEjectEffect\\worldClipDropEffect\\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup_plr\ammoPickupSound\ammo_pickup\ammoPickupSoundPlayer\ammo_pickup_plr\breakdownSound\\breakdownSoundPlayer\\deploySound\\deploySoundPlayer\\finishDeploySound\\finishDeploySoundPlayer\\fireSound\weap_357_fire_ubershot_m\fireSoundPlayer\weap_357_fire_ubershot_st\lastShotSound\weap_357_fire_ubershot_m\lastShotSoundPlayer\weap_357_fire_ubershot_st\emptyFireSound\dryfire_pistol\emptyFireSoundPlayer\dryfire_pistol_plr\crackSound\\whizbySound\\meleeSwipeSound\melee_swing_small\meleeSwipeSoundPlayer\melee_swing_small_plr\meleeHitSound\melee_hit\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\gr_pistol_reload_empty_3p\reloadSoundPlayer\gear_player\reloadEmptySound\gr_pistol_reload_empty_3p\reloadEmptySoundPlayer\gear_player\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\weap_raise\firstRaiseSoundPlayer\weap_raise_plr\putawaySound\weap_putaway\putawaySoundPlayer\weap_putaway_plr\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\standMountedWeapdef\\crouchMountedWeapdef\\proneMountedWeapdef\\mountedModel\\hudIcon\hud_icon_357\killIcon\hud_icon_357\dpadIcon\\ammoCounterIcon\\hudIconRatio\1:1\killIconRatio\1:1\dpadIconRatio\4:1\ammoCounterIconRatio\4:1\ammoCounterClip\Magazine\flipKillIcon\1\fireRumble\defaultweapon_fire\meleeImpactRumble\defaultweapon_melee\adsDofStart\0\adsDofEnd\9\hideTags\\notetrackSoundMap\knife_stab_plr knife_stab_plr +knife_pull_plr knife_pull_plr +Knife_slash_plr Knife_slash_plr +gr_357_open gr_357_open +gr_357_empty gr_357_empty +gr_357_load gr_357_load +gr_357_close gr_357_close +bowie_swing bowie_swing +bowie_stab bowie_stab +bowie_pull bowie_pull \ No newline at end of file diff --git a/raw/weapons/sp/zombie_thompson b/raw/weapons/sp/zombie_thompson index 8abfaf0f3..21f70f4f3 100644 --- a/raw/weapons/sp/zombie_thompson +++ b/raw/weapons/sp/zombie_thompson @@ -4,4 +4,7 @@ gr_thompson_charge_plr gr_thompson_charge_plr gr_thompson_futz_plr gr_thompson_futz_plr knife_stab_plr knife_stab_plr knife_pull_plr knife_pull_plr -Knife_slash_plr Knife_slash_plr \ No newline at end of file +Knife_slash_plr Knife_slash_plr +bowie_swing bowie_swing +bowie_stab bowie_stab +bowie_pull bowie_pull \ No newline at end of file diff --git a/raw/weapons/sp/zombie_thompson_upgraded b/raw/weapons/sp/zombie_thompson_upgraded new file mode 100644 index 000000000..e9cb13374 --- /dev/null +++ b/raw/weapons/sp/zombie_thompson_upgraded @@ -0,0 +1,10 @@ +WEAPONFILE\displayName\PATCH_THOMPSON_UPGRADED\modeName\\playerAnimType\smg\altWeapon\\AIOverlayDescription\WEAPON_SUBMACHINEGUNNER\weaponType\bullet\weaponClass\smg\penetrateType\medium\impactType\bullet_small\inventoryType\primary\fireType\Full Auto\clipType\bottom\twoHanded\1\rifleBullet\0\armorPiercing\0\boltAction\0\aimDownSight\1\rechamberWhileAds\1\noADSAutoReload\0\noPartialReload\0\segmentedReload\0\adsFire\0\noAdsWhenMagEmpty\0\avoidDropCleanup\0\enhanced\0\bayonet\0\cancelAutoHolsterWhenEmpty\0\suppressAmmoReserveDisplay\0\laserSightDuringNightvision\0\blocksProne\0\silenced\0\mountableWeapon\0\autoAimRange\1200\aimAssistRange\3200\aimAssistRangeAds\3200\enemyCrosshairRange\720\crosshairColorChange\1\moveSpeedScale\1\adsMoveSpeedScale\1.3\sprintDurationScale\1\gunMaxPitch\7\gunMaxYaw\7\lowAmmoWarningThreshold\0.33\ammoName\thompson\maxAmmo\250\startAmmo\250\clipName\thompson_upgraded\clipSize\40\shotCount\1\dropAmmoMin\25\dropAmmoMax\55\reloadAmmoAdd\0\reloadStartAdd\0\damage\200\minDamage\120\meleeDamage\150\maxDamageRange\800\minDamageRange\1800\playerDamage\60\locNone\1\locHelmet\5\locHead\5\locNeck\5\locTorsoUpper\1\locTorsoLower\1\locRightArmUpper\1\locRightArmLower\1\locRightHand\1\locLeftArmUpper\1\locLeftArmLower\1\locLeftHand\1\locRightLegUpper\1\locRightLegLower\1\locRightFoot\1\locLeftLegUpper\1\locLeftLegLower\1\locLeftFoot\1\locGun\0\fireTime\0.065\fireDelay\0\meleeTime\0.5\meleeChargeTime\1\meleeDelay\0.05\meleeChargeDelay\0.15\reloadTime\2.1\reloadEmptyTime\2.45\reloadEmptyAddTime\0\reloadStartTime\0\reloadEndTime\0\reloadAddTime\1.6\reloadStartAddTime\1.2\rechamberTime\0\rechamberBoltTime\0\dropTime\0.38\raiseTime\0.44\altDropTime\0\altRaiseTime\0\quickDropTime\0.25\quickRaiseTime\0.25\firstRaiseTime\0.6\emptyDropTime\0.38\emptyRaiseTime\0.44\sprintInTime\0.3\sprintLoopTime\0.7\sprintOutTime\0.2\deployTime\0.5\breakdownTime\0.5\nightVisionWearTime\0.5\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0.5\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\standMoveF\0\standMoveR\0\standMoveU\-2.5\standRotP\0\standRotY\0\standRotR\0\standMoveMinSpeed\0\standRotMinSpeed\0\posMoveRate\6\posRotRate\6\sprintOfsF\-1.5\sprintOfsR\-5\sprintOfsU\0.5\sprintRotP\15\sprintRotY\45\sprintRotR\-20\sprintBobH\10\sprintBobV\10\sprintScale\0.9\duckedSprintOfsF\-3\duckedSprintOfsR\-5\duckedSprintOfsU\-5\duckedSprintRotP\0\duckedSprintRotY\0\duckedSprintRotR\0\duckedSprintBobH\1\duckedSprintBobV\1\duckedSprintScale\1\duckedMoveF\0\duckedMoveR\0\duckedMoveU\-2\duckedRotP\0\duckedRotY\0\duckedRotR\0\duckedOfsF\-1\duckedOfsR\0.3\duckedOfsU\0\duckedMoveMinSpeed\0\duckedRotMinSpeed\0\proneMoveF\-210\proneMoveR\-100\proneMoveU\-135\proneRotP\0\proneRotY\300\proneRotR\-120\proneOfsF\-1.5\proneOfsR\2\proneOfsU\0.5\posProneMoveRate\8.5\posProneRotRate\8.5\proneMoveMinSpeed\0\proneRotMinSpeed\0\hipIdleAmount\34\adsIdleAmount\28\hipIdleSpeed\1.2\adsIdleSpeed\0.97\idleCrouchFactor\0.8\idleProneFactor\0.4\adsSpread\0\adsAimPitch\0\adsTransInTime\0.22\adsTransOutTime\0.3\adsTransBlendTime\0.1\adsReloadTransTime\0.2\adsCrosshairInFrac\0.9\adsCrosshairOutFrac\0.6\adsZoomFov\55\adsZoomInFrac\0.6\adsZoomOutFrac\0.75\adsBobFactor\0.55\adsViewBobMult\0.4\adsViewErrorMin\0\adsViewErrorMax\0\hipSpreadStandMin\1.5\hipSpreadDuckedMin\1.25\hipSpreadProneMin\1\hipSpreadMax\6\hipSpreadDuckedMax\5\hipSpreadProneMax\4\hipSpreadFireAdd\0.52\hipSpreadTurnAdd\0\hipSpreadMoveAdd\4\hipSpreadDecayRate\4\hipSpreadDuckedDecay\1\hipSpreadProneDecay\1\hipGunKickReducedKickBullets\0\hipGunKickReducedKickPercent\0\hipGunKickPitchMin\35\hipGunKickPitchMax\40\hipGunKickYawMin\-25\hipGunKickYawMax\25\hipGunKickAccel\1000\hipGunKickSpeedMax\1200\hipGunKickSpeedDecay\100\hipGunKickStaticDecay\100\adsGunKickReducedKickBullets\0\adsGunKickReducedKickPercent\75\adsGunKickPitchMin\5\adsGunKickPitchMax\15\adsGunKickYawMin\-5\adsGunKickYawMax\10\adsGunKickAccel\700\adsGunKickSpeedMax\2000\adsGunKickSpeedDecay\35\adsGunKickStaticDecay\10\hipViewKickPitchMin\35\hipViewKickPitchMax\50\hipViewKickYawMin\-10\hipViewKickYawMax\40\hipViewKickCenterSpeed\1800\adsViewKickPitchMin\60\adsViewKickPitchMax\70\adsViewKickYawMin\-70\adsViewKickYawMax\60\adsViewKickCenterSpeed\2200\swayMaxAngle\30\swayLerpSpeed\5.5\swayPitchScale\0.3\swayYawScale\0.15\swayHorizScale\0.15\swayVertScale\0.3\swayShellShockScale\5\adsSwayMaxAngle\4\adsSwayLerpSpeed\6\adsSwayPitchScale\0.1\adsSwayYawScale\0.2\adsSwayHorizScale\0.08\adsSwayVertScale\0.175\fightDist\720\maxDist\340\aiVsAiAccuracyGraph\thompson.accu\aiVsPlayerAccuracyGraph\sub_machine_gun.accu\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\hipReticleSidePos\0\adsOverlayShader\\adsOverlayShaderLowRes\\adsOverlayReticle\none\adsOverlayWidth\220\adsOverlayHeight\220\gunModel\viewmodel_zombie_thompson_smg_up\gunModel2\\gunModel3\\gunModel4\\gunModel5\\gunModel6\\gunModel7\\gunModel8\\gunModel9\\gunModel10\\gunModel11\\gunModel12\\gunModel13\\gunModel14\\gunModel15\\gunModel16\\handModel\viewmodel_hands_no_model\worldModel\weapon_zombie_thompson_smg_up\worldModel2\\worldModel3\\worldModel4\\worldModel5\\worldModel6\\worldModel7\\worldModel8\\worldModel9\\worldModel10\\worldModel11\\worldModel12\\worldModel13\\worldModel14\\worldModel15\\worldModel16\\worldClipModel\\knifeModel\viewmodel_usa_kbar_knife\worldKnifeModel\weapon_usa_kbar_knife\idleAnim\viewmodel_thompson_idle\emptyIdleAnim\viewmodel_thompson_idle_empty\fireAnim\viewmodel_thompson_fire\lastShotAnim\viewmodel_thompson_lastshot\rechamberAnim\\meleeAnim\viewmodel_knife_slash\meleeChargeAnim\viewmodel_knife_stick\reloadAnim\viewmodel_thompson_reload\reloadEmptyAnim\viewmodel_thompson_reload_empty\reloadStartAnim\\reloadEndAnim\\raiseAnim\viewmodel_thompson_pullout\dropAnim\viewmodel_thompson_putaway\firstRaiseAnim\viewmodel_thompson_pullout\altRaiseAnim\viewmodel_thompson_switch\altDropAnim\viewmodel_thompson_switch\quickRaiseAnim\viewmodel_thompson_pullout_fast\quickDropAnim\viewmodel_thompson_putaway_fast\emptyRaiseAnim\viewmodel_thompson_pullout_empty\emptyDropAnim\viewmodel_thompson_putaway_empty\sprintInAnim\\sprintLoopAnim\\sprintOutAnim\\nightVisionWearAnim\\nightVisionRemoveAnim\\adsFireAnim\viewmodel_thompson_fire_ads\adsLastShotAnim\viewmodel_thompson_fire_ads\adsRechamberAnim\\adsUpAnim\viewmodel_thompson_ADS_up\adsDownAnim\viewmodel_thompson_ADS_down\deployAnim\\breakdownAnim\\viewFlashEffect\weapon/muzzleflashes/standardflashworld_ug\worldFlashEffect\weapon/muzzleflashes/standardflashworld_ug\viewShellEjectEffect\weapon/shellejects/pistol_view\worldShellEjectEffect\weapon/shellejects/pistol\viewLastShotEjectEffect\\worldLastShotEjectEffect\\worldClipDropEffect\\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup_plr\ammoPickupSound\ammo_pickup\ammoPickupSoundPlayer\ammo_pickup_plr\breakdownSound\\breakdownSoundPlayer\\deploySound\\deploySoundPlayer\\finishDeploySound\\finishDeploySoundPlayer\\fireSound\weap_thompson_fire_ubershot_m\fireSoundPlayer\weap_thompson_fire_ubershot_st\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\dryfire_smg\emptyFireSoundPlayer\dryfire_smg_plr\crackSound\\whizbySound\\meleeSwipeSound\melee_swing\meleeSwipeSoundPlayer\melee_swing_plr\meleeHitSound\melee_hit\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\gr_smg_reload_notempty_3p\reloadSoundPlayer\\reloadEmptySound\gr_smg_reload_empty_3p\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\weap_raise\firstRaiseSoundPlayer\weap_raise_plr\putawaySound\weap_putaway\putawaySoundPlayer\weap_putaway_plr\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\standMountedWeapdef\\crouchMountedWeapdef\\proneMountedWeapdef\\mountedModel\\hudIcon\hud_icon_thompson\killIcon\hud_icon_thompson\dpadIcon\\ammoCounterIcon\\hudIconRatio\2:1\killIconRatio\2:1\dpadIconRatio\4:1\ammoCounterIconRatio\4:1\ammoCounterClip\Magazine\flipKillIcon\1\fireRumble\defaultweapon_fire\meleeImpactRumble\defaultweapon_melee\adsDofStart\0\adsDofEnd\8\hideTags\\notetrackSoundMap\gr_thompson_mag_in_plr gr_thompson_mag_in_plr +gr_thompson_mag_out_plr gr_thompson_mag_out_plr +gr_thompson_charge_plr gr_thompson_charge_plr +gr_thompson_futz_plr gr_thompson_futz_plr +knife_stab_plr knife_stab_plr +knife_pull_plr knife_pull_plr +Knife_slash_plr Knife_slash_plr +bowie_swing bowie_swing +bowie_stab bowie_stab +bowie_pull bowie_pull \ No newline at end of file diff --git a/raw/weapons/sp/zombie_type100_smg b/raw/weapons/sp/zombie_type100_smg index 5a93cd9c6..468171d86 100644 --- a/raw/weapons/sp/zombie_type100_smg +++ b/raw/weapons/sp/zombie_type100_smg @@ -4,4 +4,7 @@ gr_type100_tap_plr gr_type100_tap_plr gr_type100_charge_plr gr_type100_charge_plr knife_stab_plr knife_stab_plr knife_pull_plr knife_pull_plr -Knife_slash_plr Knife_slash_plr \ No newline at end of file +Knife_slash_plr Knife_slash_plr +bowie_swing bowie_swing +bowie_stab bowie_stab +bowie_pull bowie_pull \ No newline at end of file diff --git a/raw/weapons/sp/zombie_type100_smg_upgraded b/raw/weapons/sp/zombie_type100_smg_upgraded new file mode 100644 index 000000000..bcc1b558c --- /dev/null +++ b/raw/weapons/sp/zombie_type100_smg_upgraded @@ -0,0 +1,10 @@ +WEAPONFILE\displayName\PATCH_TYPE100_SMG_UPGRADED\modeName\\playerAnimType\smg\altWeapon\\AIOverlayDescription\WEAPON_SUBMACHINEGUNNER\weaponType\bullet\weaponClass\smg\penetrateType\small\impactType\bullet_small\inventoryType\primary\fireType\Full Auto\clipType\left\twoHanded\1\rifleBullet\0\armorPiercing\0\boltAction\0\aimDownSight\1\rechamberWhileAds\1\noADSAutoReload\0\noPartialReload\0\segmentedReload\0\adsFire\0\noAdsWhenMagEmpty\0\avoidDropCleanup\0\enhanced\0\bayonet\0\cancelAutoHolsterWhenEmpty\0\suppressAmmoReserveDisplay\0\laserSightDuringNightvision\0\blocksProne\0\silenced\0\mountableWeapon\0\autoAimRange\1200\aimAssistRange\3200\aimAssistRangeAds\3200\enemyCrosshairRange\720\crosshairColorChange\1\moveSpeedScale\1\adsMoveSpeedScale\1.3\sprintDurationScale\1\gunMaxPitch\5\gunMaxYaw\4\lowAmmoWarningThreshold\0.33\ammoName\type100\maxAmmo\220\startAmmo\220\clipName\type100_upgraded\clipSize\60\shotCount\1\dropAmmoMin\25\dropAmmoMax\55\reloadAmmoAdd\0\reloadStartAdd\0\damage\200\minDamage\120\meleeDamage\150\maxDamageRange\800\minDamageRange\1800\playerDamage\30\locNone\1\locHelmet\5.5\locHead\5.5\locNeck\5.5\locTorsoUpper\1\locTorsoLower\1\locRightArmUpper\1\locRightArmLower\1\locRightHand\1\locLeftArmUpper\1\locLeftArmLower\1\locLeftHand\1\locRightLegUpper\1\locRightLegLower\1\locRightFoot\1\locLeftLegUpper\1\locLeftLegLower\1\locLeftFoot\1\locGun\0\fireTime\0.065\fireDelay\0\meleeTime\0.5\meleeChargeTime\1\meleeDelay\0.05\meleeChargeDelay\0.15\reloadTime\2.25\reloadEmptyTime\2.75\reloadEmptyAddTime\0\reloadStartTime\0\reloadEndTime\0\reloadAddTime\1.95\reloadStartAddTime\1.75\rechamberTime\0.1\rechamberBoltTime\0\dropTime\0.33\raiseTime\0.35\altDropTime\0\altRaiseTime\0\quickDropTime\0.25\quickRaiseTime\0.25\firstRaiseTime\0.6\emptyDropTime\0.33\emptyRaiseTime\0.35\sprintInTime\0.3\sprintLoopTime\0.7\sprintOutTime\0.2\deployTime\0.5\breakdownTime\0.5\nightVisionWearTime\0.5\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0.5\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\standMoveF\0\standMoveR\0\standMoveU\-1.5\standRotP\0\standRotY\0\standRotR\0\standMoveMinSpeed\0\standRotMinSpeed\0\posMoveRate\7\posRotRate\7\sprintOfsF\3\sprintOfsR\2\sprintOfsU\0.5\sprintRotP\25\sprintRotY\15\sprintRotR\-20\sprintBobH\10\sprintBobV\10\sprintScale\0.85\duckedSprintOfsF\-3\duckedSprintOfsR\-5\duckedSprintOfsU\-5\duckedSprintRotP\0\duckedSprintRotY\0\duckedSprintRotR\0\duckedSprintBobH\1\duckedSprintBobV\1\duckedSprintScale\1\duckedMoveF\0\duckedMoveR\0\duckedMoveU\-2\duckedRotP\0\duckedRotY\0\duckedRotR\0\duckedOfsF\-0.5\duckedOfsR\0.3\duckedOfsU\-0.4\duckedMoveMinSpeed\0\duckedRotMinSpeed\0\proneMoveF\-180\proneMoveR\-75\proneMoveU\-100\proneRotP\0\proneRotY\275\proneRotR\-300\proneOfsF\-1.5\proneOfsR\0\proneOfsU\0.8\posProneMoveRate\10\posProneRotRate\10\proneMoveMinSpeed\0\proneRotMinSpeed\0\hipIdleAmount\32\adsIdleAmount\25\hipIdleSpeed\1.2\adsIdleSpeed\0.93\idleCrouchFactor\0.8\idleProneFactor\0.4\adsSpread\0\adsAimPitch\0\adsTransInTime\0.25\adsTransOutTime\0.29\adsTransBlendTime\0.1\adsReloadTransTime\0.28\adsCrosshairInFrac\0.85\adsCrosshairOutFrac\0.5\adsZoomFov\55\adsZoomInFrac\0.6\adsZoomOutFrac\0.75\adsBobFactor\0.55\adsViewBobMult\0.25\adsViewErrorMin\0\adsViewErrorMax\0\hipSpreadStandMin\2\hipSpreadDuckedMin\1.5\hipSpreadProneMin\1\hipSpreadMax\8\hipSpreadDuckedMax\6\hipSpreadProneMax\4\hipSpreadFireAdd\0.6\hipSpreadTurnAdd\0\hipSpreadMoveAdd\5\hipSpreadDecayRate\4\hipSpreadDuckedDecay\1.05\hipSpreadProneDecay\1.1\hipGunKickReducedKickBullets\0\hipGunKickReducedKickPercent\0\hipGunKickPitchMin\5\hipGunKickPitchMax\-15\hipGunKickYawMin\5\hipGunKickYawMax\-5\hipGunKickAccel\800\hipGunKickSpeedMax\2000\hipGunKickSpeedDecay\16\hipGunKickStaticDecay\20\adsGunKickReducedKickBullets\0\adsGunKickReducedKickPercent\75\adsGunKickPitchMin\5\adsGunKickPitchMax\15\adsGunKickYawMin\-5\adsGunKickYawMax\10\adsGunKickAccel\800\adsGunKickSpeedMax\2000\adsGunKickSpeedDecay\32\adsGunKickStaticDecay\40\hipViewKickPitchMin\15\hipViewKickPitchMax\50\hipViewKickYawMin\-5\hipViewKickYawMax\-40\hipViewKickCenterSpeed\1500\adsViewKickPitchMin\45\adsViewKickPitchMax\50\adsViewKickYawMin\-50\adsViewKickYawMax\50\adsViewKickCenterSpeed\1800\swayMaxAngle\30\swayLerpSpeed\5\swayPitchScale\0.3\swayYawScale\0.15\swayHorizScale\0.15\swayVertScale\0.3\swayShellShockScale\5\adsSwayMaxAngle\7.5\adsSwayLerpSpeed\6\adsSwayPitchScale\1\adsSwayYawScale\0.115\adsSwayHorizScale\0.06\adsSwayVertScale\0.095\fightDist\724\maxDist\256\aiVsAiAccuracyGraph\smg.accu\aiVsPlayerAccuracyGraph\sub_machine_gun.accu\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\hipReticleSidePos\0\adsOverlayShader\\adsOverlayShaderLowRes\\adsOverlayReticle\none\adsOverlayWidth\150\adsOverlayHeight\150\gunModel\viewmodel_zombie_type100_smg_up\gunModel2\\gunModel3\\gunModel4\\gunModel5\\gunModel6\\gunModel7\\gunModel8\\gunModel9\\gunModel10\\gunModel11\\gunModel12\\gunModel13\\gunModel14\\gunModel15\\gunModel16\\handModel\viewmodel_hands_no_model\worldModel\weapon_zombie_type100_smg_up\worldModel2\\worldModel3\\worldModel4\\worldModel5\\worldModel6\\worldModel7\\worldModel8\\worldModel9\\worldModel10\\worldModel11\\worldModel12\\worldModel13\\worldModel14\\worldModel15\\worldModel16\\worldClipModel\\knifeModel\viewmodel_usa_kbar_knife\worldKnifeModel\weapon_usa_kbar_knife\idleAnim\viewmodel_type100_smg_idle\emptyIdleAnim\viewmodel_type100_smg_idle_empty\fireAnim\viewmodel_type100_smg_fire\lastShotAnim\viewmodel_type100_smg_last_shot\rechamberAnim\\meleeAnim\viewmodel_knife_slash\meleeChargeAnim\viewmodel_knife_stick\reloadAnim\viewmodel_type100_smg_reload\reloadEmptyAnim\viewmodel_type100_smg_reload_empty\reloadStartAnim\\reloadEndAnim\\raiseAnim\viewmodel_type100_smg_pullout\dropAnim\viewmodel_type100_smg_putaway\firstRaiseAnim\viewmodel_type100_smg_pullout\altRaiseAnim\viewmodel_type100_smg_pullout\altDropAnim\viewmodel_type100_smg_putaway\quickRaiseAnim\viewmodel_type100_smg_pullout_fast\quickDropAnim\viewmodel_type100_smg_putaway_fast\emptyRaiseAnim\viewmodel_type100_smg_pullout_empty\emptyDropAnim\viewmodel_type100_smg_putaway_empty\sprintInAnim\\sprintLoopAnim\\sprintOutAnim\\nightVisionWearAnim\\nightVisionRemoveAnim\\adsFireAnim\viewmodel_type100_smg_fire\adsLastShotAnim\viewmodel_type100_smg_fire\adsRechamberAnim\\adsUpAnim\viewmodel_type100_smg_ADS_up\adsDownAnim\viewmodel_type100_smg_ADS_down\deployAnim\\breakdownAnim\\viewFlashEffect\weapon/muzzleflashes/standardflashview_ug\worldFlashEffect\weapon/muzzleflashes/standardflashworld_ug\viewShellEjectEffect\weapon/shellejects/pistol_view\worldShellEjectEffect\weapon/shellejects/pistol\viewLastShotEjectEffect\\worldLastShotEjectEffect\\worldClipDropEffect\\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup_plr\ammoPickupSound\ammo_pickup\ammoPickupSoundPlayer\ammo_pickup_plr\breakdownSound\\breakdownSoundPlayer\\deploySound\\deploySoundPlayer\\finishDeploySound\\finishDeploySoundPlayer\\fireSound\weap_type100_fire_ubershot_m\fireSoundPlayer\weap_type100_fire_ubershot_st\lastShotSound\weap_type100_fire_ubershot_m\lastShotSoundPlayer\weap_type100_fire_ubershot_st\emptyFireSound\dryfire_smg\emptyFireSoundPlayer\dryfire_smg\crackSound\\whizbySound\\meleeSwipeSound\melee_swing\meleeSwipeSoundPlayer\melee_swing_plr\meleeHitSound\melee_hit\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\gr_smg_reload_notempty_3p\reloadSoundPlayer\gear_player\reloadEmptySound\gr_smg_reload_empty_3p\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\weap_raise\firstRaiseSoundPlayer\weap_raise_plr\putawaySound\weap_putaway\putawaySoundPlayer\weap_putaway_plr\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\standMountedWeapdef\\crouchMountedWeapdef\\proneMountedWeapdef\\mountedModel\\hudIcon\hud_icon_type_100_smg\killIcon\hud_icon_type_100_smg\dpadIcon\\ammoCounterIcon\\hudIconRatio\4:1\killIconRatio\4:1\dpadIconRatio\4:1\ammoCounterIconRatio\4:1\ammoCounterClip\Magazine\flipKillIcon\1\fireRumble\defaultweapon_fire\meleeImpactRumble\defaultweapon_melee\adsDofStart\0\adsDofEnd\9.25\hideTags\\notetrackSoundMap\gr_type100_mag_in_plr gr_type100_mag_in_plr +gr_type100_mag_out_plr gr_type100_mag_out_plr +gr_type100_tap_plr gr_type100_tap_plr +gr_type100_charge_plr gr_type100_charge_plr +knife_stab_plr knife_stab_plr +knife_pull_plr knife_pull_plr +Knife_slash_plr Knife_slash_plr +bowie_swing bowie_swing +bowie_stab bowie_stab +bowie_pull bowie_pull \ No newline at end of file diff --git a/raw/weapons/sp/zombie_type99_rifle b/raw/weapons/sp/zombie_type99_rifle index ead62b106..2a299526a 100644 --- a/raw/weapons/sp/zombie_type99_rifle +++ b/raw/weapons/sp/zombie_type99_rifle @@ -6,4 +6,7 @@ gr_arisaka_bolt_up_plr gr_arisaka_bolt_up_plr gr_arisaka_shell_in_plr gr_arisaka_shell_in_plr knife_stab_plr knife_stab_plr knife_pull_plr knife_pull_plr -Knife_slash_plr Knife_slash_plr \ No newline at end of file +Knife_slash_plr Knife_slash_plr +bowie_swing bowie_swing +bowie_stab bowie_stab +bowie_pull bowie_pull \ No newline at end of file diff --git a/raw/weapons/sp/zombie_type99_rifle_upgraded b/raw/weapons/sp/zombie_type99_rifle_upgraded new file mode 100644 index 000000000..5bd0bb387 --- /dev/null +++ b/raw/weapons/sp/zombie_type99_rifle_upgraded @@ -0,0 +1,12 @@ +WEAPONFILE\displayName\PATCH_TYPE99_RIFLE_UPGRADED\modeName\\playerAnimType\autorifle\altWeapon\\AIOverlayDescription\WEAPON_RIFLEMAN\weaponType\bullet\weaponClass\rifle\penetrateType\medium\impactType\bullet_large\inventoryType\primary\fireType\Single Shot\clipType\top\twoHanded\1\rifleBullet\1\armorPiercing\0\boltAction\1\aimDownSight\1\rechamberWhileAds\1\noADSAutoReload\0\noPartialReload\0\segmentedReload\0\adsFire\0\noAdsWhenMagEmpty\0\avoidDropCleanup\0\enhanced\0\bayonet\0\cancelAutoHolsterWhenEmpty\0\suppressAmmoReserveDisplay\0\laserSightDuringNightvision\0\blocksProne\0\silenced\0\mountableWeapon\0\autoAimRange\2200\aimAssistRange\3200\aimAssistRangeAds\3200\enemyCrosshairRange\1000\crosshairColorChange\1\moveSpeedScale\0.9\adsMoveSpeedScale\0.9\sprintDurationScale\0.9\gunMaxPitch\6\gunMaxYaw\5\lowAmmoWarningThreshold\0.33\ammoName\type99_rifle\maxAmmo\60\startAmmo\60\clipName\type99_rifle_upgraded\clipSize\8\shotCount\1\dropAmmoMin\10\dropAmmoMax\25\reloadAmmoAdd\0\reloadStartAdd\0\damage\200\minDamage\200\meleeDamage\150\maxDamageRange\1500\minDamageRange\2500\playerDamage\100\locNone\1\locHelmet\8\locHead\8\locNeck\8\locTorsoUpper\6\locTorsoLower\6\locRightArmUpper\1.5\locRightArmLower\1\locRightHand\1\locLeftArmUpper\1.5\locLeftArmLower\1\locLeftHand\1\locRightLegUpper\1\locRightLegLower\1\locRightFoot\1\locLeftLegUpper\1\locLeftLegLower\1\locLeftFoot\1\locGun\0\fireTime\0.3\fireDelay\0\meleeTime\0.5\meleeChargeTime\1\meleeDelay\0.05\meleeChargeDelay\0.15\reloadTime\2.15\reloadEmptyTime\2.15\reloadEmptyAddTime\0\reloadStartTime\0\reloadEndTime\0\reloadAddTime\1.4\reloadStartAddTime\0\rechamberTime\1\rechamberBoltTime\0.3\dropTime\0.4\raiseTime\0.5\altDropTime\0\altRaiseTime\0\quickDropTime\0.25\quickRaiseTime\0.25\firstRaiseTime\0.65\emptyDropTime\0.4\emptyRaiseTime\0.5\sprintInTime\0.3\sprintLoopTime\0.7\sprintOutTime\0.3\deployTime\0.5\breakdownTime\0.5\nightVisionWearTime\0.5\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0.5\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\standMoveF\0\standMoveR\0\standMoveU\-2\standRotP\0\standRotY\0\standRotR\0\standMoveMinSpeed\0\standRotMinSpeed\0\posMoveRate\5\posRotRate\7.5\sprintOfsF\5\sprintOfsR\-12\sprintOfsU\-15\sprintRotP\-20\sprintRotY\55\sprintRotR\-15\sprintBobH\10\sprintBobV\6\sprintScale\0.85\duckedSprintOfsF\-3\duckedSprintOfsR\-5\duckedSprintOfsU\-5\duckedSprintRotP\0\duckedSprintRotY\0\duckedSprintRotR\0\duckedSprintBobH\1\duckedSprintBobV\1\duckedSprintScale\1\duckedMoveF\0\duckedMoveR\0\duckedMoveU\-2\duckedRotP\0\duckedRotY\0\duckedRotR\0\duckedOfsF\-0.6\duckedOfsR\0.5\duckedOfsU\-1\duckedMoveMinSpeed\0\duckedRotMinSpeed\0\proneMoveF\-140\proneMoveR\-75\proneMoveU\-90\proneRotP\50\proneRotY\290\proneRotR\-60\proneOfsF\0\proneOfsR\1.6\proneOfsU\1\posProneMoveRate\8\posProneRotRate\10\proneMoveMinSpeed\0\proneRotMinSpeed\0\hipIdleAmount\32\adsIdleAmount\25\hipIdleSpeed\1.2\adsIdleSpeed\0.93\idleCrouchFactor\0.8\idleProneFactor\0.4\adsSpread\0.05\adsAimPitch\0\adsTransInTime\0.15\adsTransOutTime\0.4\adsTransBlendTime\0.1\adsReloadTransTime\0.3\adsCrosshairInFrac\1\adsCrosshairOutFrac\0.2\adsZoomFov\40\adsZoomInFrac\0.65\adsZoomOutFrac\0.7\adsBobFactor\1.75\adsViewBobMult\0.39\adsViewErrorMin\0\adsViewErrorMax\0\hipSpreadStandMin\8\hipSpreadDuckedMin\7.5\hipSpreadProneMin\7\hipSpreadMax\10\hipSpreadDuckedMax\9.5\hipSpreadProneMax\9\hipSpreadFireAdd\1\hipSpreadTurnAdd\0\hipSpreadMoveAdd\5\hipSpreadDecayRate\5\hipSpreadDuckedDecay\1\hipSpreadProneDecay\1\hipGunKickReducedKickBullets\0\hipGunKickReducedKickPercent\100\hipGunKickPitchMin\-60\hipGunKickPitchMax\-65\hipGunKickYawMin\-2\hipGunKickYawMax\18\hipGunKickAccel\350\hipGunKickSpeedMax\1200\hipGunKickSpeedDecay\25\hipGunKickStaticDecay\25\adsGunKickReducedKickBullets\0\adsGunKickReducedKickPercent\100\adsGunKickPitchMin\-85\adsGunKickPitchMax\-90\adsGunKickYawMin\-5\adsGunKickYawMax\15\adsGunKickAccel\400\adsGunKickSpeedMax\300\adsGunKickSpeedDecay\50\adsGunKickStaticDecay\50\hipViewKickPitchMin\45\hipViewKickPitchMax\52\hipViewKickYawMin\-20\hipViewKickYawMax\-35\hipViewKickCenterSpeed\1150\adsViewKickPitchMin\65\adsViewKickPitchMax\72\adsViewKickYawMin\-15\adsViewKickYawMax\35\adsViewKickCenterSpeed\1100\swayMaxAngle\10\swayLerpSpeed\3.75\swayPitchScale\0.6\swayYawScale\0.25\swayHorizScale\0.15\swayVertScale\0.2\swayShellShockScale\5\adsSwayMaxAngle\3\adsSwayLerpSpeed\6\adsSwayPitchScale\0.1\adsSwayYawScale\0.1\adsSwayHorizScale\0.1\adsSwayVertScale\0.2\fightDist\400\maxDist\600\aiVsAiAccuracyGraph\kar98k.accu\aiVsPlayerAccuracyGraph\bolt_action.accu\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\hipReticleSidePos\0\adsOverlayShader\\adsOverlayShaderLowRes\\adsOverlayReticle\none\adsOverlayWidth\220\adsOverlayHeight\220\gunModel\viewmodel_zombie_type99_rifle_up\gunModel2\\gunModel3\\gunModel4\\gunModel5\\gunModel6\\gunModel7\\gunModel8\\gunModel9\\gunModel10\\gunModel11\\gunModel12\\gunModel13\\gunModel14\\gunModel15\\gunModel16\\handModel\viewmodel_hands_no_model\worldModel\weapon_zombie_type99_rifle_up\worldModel2\\worldModel3\\worldModel4\\worldModel5\\worldModel6\\worldModel7\\worldModel8\\worldModel9\\worldModel10\\worldModel11\\worldModel12\\worldModel13\\worldModel14\\worldModel15\\worldModel16\\worldClipModel\\knifeModel\viewmodel_usa_kbar_knife\worldKnifeModel\weapon_usa_kbar_knife\idleAnim\viewmodel_type99_rifle_idle\emptyIdleAnim\viewmodel_type99_rifle_idle\fireAnim\viewmodel_type99_rifle_fire\lastShotAnim\viewmodel_type99_rifle_lastshot\rechamberAnim\viewmodel_type99_rifle_rechamber\meleeAnim\viewmodel_knife_slash\meleeChargeAnim\viewmodel_knife_stick\reloadAnim\viewmodel_type99_rifle_reload\reloadEmptyAnim\viewmodel_type99_rifle_reload\reloadStartAnim\\reloadEndAnim\\raiseAnim\viewmodel_type99_rifle_pullout\dropAnim\viewmodel_type99_rifle_putaway\firstRaiseAnim\viewmodel_type99_rifle_pullout\altRaiseAnim\viewmodel_type99_rifle_idle\altDropAnim\viewmodel_type99_rifle_idle\quickRaiseAnim\viewmodel_type99_rifle_pullout_fast\quickDropAnim\viewmodel_type99_rifle_putaway_fast\emptyRaiseAnim\viewmodel_type99_rifle_pullout\emptyDropAnim\viewmodel_type99_rifle_putaway\sprintInAnim\\sprintLoopAnim\\sprintOutAnim\\nightVisionWearAnim\\nightVisionRemoveAnim\\adsFireAnim\viewmodel_type99_rifle_fire_ads\adsLastShotAnim\viewmodel_type99_rifle_fire_ads\adsRechamberAnim\viewmodel_type99_rifle_ads_rechamber\adsUpAnim\viewmodel_type99_rifle_ADS_up\adsDownAnim\viewmodel_type99_rifle_ADS_down\deployAnim\\breakdownAnim\\viewFlashEffect\weapon/muzzleflashes/standardflashworld_ug\worldFlashEffect\weapon/muzzleflashes/standardflashworld_ug\viewShellEjectEffect\weapon/shellejects/rifle_view\worldShellEjectEffect\weapon/shellejects/rifle\viewLastShotEjectEffect\\worldLastShotEjectEffect\\worldClipDropEffect\\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup_plr\ammoPickupSound\ammo_pickup\ammoPickupSoundPlayer\ammo_pickup_plr\breakdownSound\\breakdownSoundPlayer\\deploySound\\deploySoundPlayer\\finishDeploySound\\finishDeploySoundPlayer\\fireSound\weap_arisaka_fire_ubershot_m\fireSoundPlayer\weap_arisaka_fire_ubershot_st\lastShotSound\weap_arisaka_fire_ubershot_m\lastShotSoundPlayer\weap_arisaka_fire_ubershot_st\emptyFireSound\dryfire_rifle\emptyFireSoundPlayer\dryfire_rifle_plr\crackSound\\whizbySound\\meleeSwipeSound\melee_swing\meleeSwipeSoundPlayer\melee_swing_plr\meleeHitSound\melee_hit\meleeMissSound\\rechamberSound\gr_rifle_rechamber_3p\rechamberSoundPlayer\gear_player\reloadSound\gr_rifle_round_in_3p\reloadSoundPlayer\gear_player\reloadEmptySound\\reloadEmptySoundPlayer\gear_player\reloadStartSound\gr_rifle_open_3p\reloadStartSoundPlayer\\reloadEndSound\gr_rifle_close_3p\reloadEndSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\weap_raise\firstRaiseSoundPlayer\weap_raise_plr\putawaySound\weap_putaway\putawaySoundPlayer\weap_putaway_plr\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\standMountedWeapdef\\crouchMountedWeapdef\\proneMountedWeapdef\\mountedModel\\hudIcon\hud_icon_type_99_rifle\killIcon\hud_icon_type_99_rifle\dpadIcon\\ammoCounterIcon\\hudIconRatio\4:1\killIconRatio\4:1\dpadIconRatio\4:1\ammoCounterIconRatio\4:1\ammoCounterClip\ShortMagazine\flipKillIcon\1\fireRumble\defaultweapon_fire\meleeImpactRumble\defaultweapon_melee\adsDofStart\0\adsDofEnd\20\hideTags\\notetrackSoundMap\gr_arisaka_clip_in_plr gr_arisaka_clip_in_plr +gr_arisaka_bolt_back_plr gr_arisaka_bolt_back_plr +gr_arisaka_bolt_down_plr gr_arisaka_bolt_down_plr +gr_arisaka_bolt_front_plr gr_arisaka_bolt_front_plr +gr_arisaka_bolt_up_plr gr_arisaka_bolt_up_plr +gr_arisaka_shell_in_plr gr_arisaka_shell_in_plr +knife_stab_plr knife_stab_plr +knife_pull_plr knife_pull_plr +Knife_slash_plr Knife_slash_plr +bowie_swing bowie_swing +bowie_stab bowie_stab +bowie_pull bowie_pull \ No newline at end of file diff --git a/raw/xanim/ai_zombie_attack_v6 b/raw/xanim/ai_zombie_attack_v6 index ad1d719aa..a8a628e1c 100644 Binary files a/raw/xanim/ai_zombie_attack_v6 and b/raw/xanim/ai_zombie_attack_v6 differ diff --git a/raw/xanim/ai_zombie_boardtear_crawl_l_1 b/raw/xanim/ai_zombie_boardtear_crawl_l_1 new file mode 100644 index 000000000..8cad9d3bd Binary files /dev/null and b/raw/xanim/ai_zombie_boardtear_crawl_l_1 differ diff --git a/raw/xanim/ai_zombie_boardtear_crawl_l_2 b/raw/xanim/ai_zombie_boardtear_crawl_l_2 new file mode 100644 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b/raw/xmodel/zombie_wallclock_main new file mode 100644 index 000000000..6553f9ee3 Binary files /dev/null and b/raw/xmodel/zombie_wallclock_main differ diff --git a/raw/xmodel/zombie_wallclock_secondhand b/raw/xmodel/zombie_wallclock_secondhand new file mode 100644 index 000000000..cf5658727 Binary files /dev/null and b/raw/xmodel/zombie_wallclock_secondhand differ diff --git a/raw/xmodel/zombie_zapper_power_box_on b/raw/xmodel/zombie_zapper_power_box_on index 4c32e1528..d4e8628e3 100644 Binary files a/raw/xmodel/zombie_zapper_power_box_on and b/raw/xmodel/zombie_zapper_power_box_on differ diff --git a/raw/xmodelalias/char_ger_honorgd2_bodyzalias.csv b/raw/xmodelalias/char_ger_honorgd2_bodyzalias.csv new file mode 100644 index 000000000..207a17104 --- /dev/null +++ b/raw/xmodelalias/char_ger_honorgd2_bodyzalias.csv @@ -0,0 +1,3 @@ +rawfile,xmodelalias/char_ger_honorgd2_bodyzalias.gsc +xmodel,char_ger_honorgd_bodyz1_2 +xmodel,char_ger_honorgd_bodyz2_2 diff --git a/raw/xmodelalias/char_ger_honorgd2_bodyzalias.gsc b/raw/xmodelalias/char_ger_honorgd2_bodyzalias.gsc new file mode 100644 index 000000000..219c3f00d --- /dev/null +++ b/raw/xmodelalias/char_ger_honorgd2_bodyzalias.gsc @@ -0,0 +1,7 @@ +// THIS FILE IS AUTOGENERATED, DO NOT MODIFY +main() +{ + a[0] = "char_ger_honorgd_bodyz1_2"; + a[1] = "char_ger_honorgd_bodyz2_2"; + return a; +} diff --git a/raw/xmodelalias/char_ger_honorgd_bodyzalias.csv b/raw/xmodelalias/char_ger_honorgd_bodyzalias.csv new file mode 100644 index 000000000..085c5d89b --- /dev/null +++ b/raw/xmodelalias/char_ger_honorgd_bodyzalias.csv @@ -0,0 +1,3 @@ +rawfile,xmodelalias/char_ger_honorgd_bodyzalias.gsc +xmodel,char_ger_honorgd_bodyz1_1 +xmodel,char_ger_honorgd_bodyz2_1 diff --git a/raw/xmodelalias/char_ger_honorgd_bodyzalias.gsc b/raw/xmodelalias/char_ger_honorgd_bodyzalias.gsc new file mode 100644 index 000000000..45632f2b1 --- /dev/null +++ b/raw/xmodelalias/char_ger_honorgd_bodyzalias.gsc @@ -0,0 +1,7 @@ +// THIS FILE IS AUTOGENERATED, DO NOT MODIFY +main() +{ + a[0] = "char_ger_honorgd_bodyz1_1"; + a[1] = "char_ger_honorgd_bodyz2_1"; + return a; +} diff --git a/raw/xmodelalias/char_ger_waffenz_body1_g_larmoffalias.csv b/raw/xmodelalias/char_ger_waffenz_body1_g_larmoffalias.csv new file mode 100644 index 000000000..645221541 --- /dev/null +++ b/raw/xmodelalias/char_ger_waffenz_body1_g_larmoffalias.csv @@ -0,0 +1,2 @@ +rawfile,xmodelalias/char_ger_waffenz_body1_g_larmoffalias.gsc +xmodel,char_ger_waffenz_body1_g_larmoff_1 diff --git a/raw/xmodelalias/char_ger_waffenz_body1_g_larmoffalias.gsc b/raw/xmodelalias/char_ger_waffenz_body1_g_larmoffalias.gsc new file mode 100644 index 000000000..9fdb38c99 --- /dev/null +++ b/raw/xmodelalias/char_ger_waffenz_body1_g_larmoffalias.gsc @@ -0,0 +1,6 @@ +// THIS FILE IS AUTOGENERATED, DO NOT MODIFY +main() +{ + a[0] = "char_ger_waffenz_body1_g_larmoff_1"; + return a; +} diff --git a/raw/xmodelalias/char_ger_waffenz_body1_g_legsoffalias.csv b/raw/xmodelalias/char_ger_waffenz_body1_g_legsoffalias.csv new file mode 100644 index 000000000..b33b723b8 --- /dev/null +++ b/raw/xmodelalias/char_ger_waffenz_body1_g_legsoffalias.csv @@ -0,0 +1,2 @@ +rawfile,xmodelalias/char_ger_waffenz_body1_g_legsoffalias.gsc +xmodel,char_ger_waffenz_body1_g_legsoff_1 diff --git a/raw/xmodelalias/char_ger_waffenz_body1_g_legsoffalias.gsc b/raw/xmodelalias/char_ger_waffenz_body1_g_legsoffalias.gsc new file mode 100644 index 000000000..11261b319 --- /dev/null +++ b/raw/xmodelalias/char_ger_waffenz_body1_g_legsoffalias.gsc @@ -0,0 +1,6 @@ +// THIS FILE IS AUTOGENERATED, DO NOT MODIFY +main() +{ + a[0] = "char_ger_waffenz_body1_g_legsoff_1"; + return a; +} diff --git a/raw/xmodelalias/char_ger_waffenz_body1_g_llegoffalias.csv b/raw/xmodelalias/char_ger_waffenz_body1_g_llegoffalias.csv new file mode 100644 index 000000000..71cd84999 --- /dev/null +++ b/raw/xmodelalias/char_ger_waffenz_body1_g_llegoffalias.csv @@ -0,0 +1,2 @@ +rawfile,xmodelalias/char_ger_waffenz_body1_g_llegoffalias.gsc +xmodel,char_ger_waffenz_body1_g_llegoff_1 diff --git a/raw/xmodelalias/char_ger_waffenz_body1_g_llegoffalias.gsc b/raw/xmodelalias/char_ger_waffenz_body1_g_llegoffalias.gsc new file mode 100644 index 000000000..52626e650 --- /dev/null +++ b/raw/xmodelalias/char_ger_waffenz_body1_g_llegoffalias.gsc @@ -0,0 +1,6 @@ +// THIS FILE IS AUTOGENERATED, DO NOT MODIFY +main() +{ + a[0] = "char_ger_waffenz_body1_g_llegoff_1"; + return a; +} diff --git a/raw/xmodelalias/char_ger_waffenz_body1_g_rarmoffalias.csv b/raw/xmodelalias/char_ger_waffenz_body1_g_rarmoffalias.csv new file mode 100644 index 000000000..8fb95451c --- /dev/null +++ b/raw/xmodelalias/char_ger_waffenz_body1_g_rarmoffalias.csv @@ -0,0 +1,2 @@ +rawfile,xmodelalias/char_ger_waffenz_body1_g_rarmoffalias.gsc +xmodel,char_ger_waffenz_body1_g_rarmoff_1 diff --git a/raw/xmodelalias/char_ger_waffenz_body1_g_rarmoffalias.gsc b/raw/xmodelalias/char_ger_waffenz_body1_g_rarmoffalias.gsc new file mode 100644 index 000000000..cc5fb5c2e --- /dev/null +++ b/raw/xmodelalias/char_ger_waffenz_body1_g_rarmoffalias.gsc @@ -0,0 +1,6 @@ +// THIS FILE IS AUTOGENERATED, DO NOT MODIFY +main() +{ + a[0] = "char_ger_waffenz_body1_g_rarmoff_1"; + return a; +} diff --git a/raw/xmodelalias/char_ger_waffenz_body1_g_rlegoffalias.csv b/raw/xmodelalias/char_ger_waffenz_body1_g_rlegoffalias.csv new file mode 100644 index 000000000..12d39f6ec --- /dev/null +++ b/raw/xmodelalias/char_ger_waffenz_body1_g_rlegoffalias.csv @@ -0,0 +1,2 @@ +rawfile,xmodelalias/char_ger_waffenz_body1_g_rlegoffalias.gsc +xmodel,char_ger_waffenz_body1_g_rlegoff_1 diff --git a/raw/xmodelalias/char_ger_waffenz_body1_g_rlegoffalias.gsc b/raw/xmodelalias/char_ger_waffenz_body1_g_rlegoffalias.gsc new file mode 100644 index 000000000..64a946fed --- /dev/null +++ b/raw/xmodelalias/char_ger_waffenz_body1_g_rlegoffalias.gsc @@ -0,0 +1,6 @@ +// THIS FILE IS AUTOGENERATED, DO NOT MODIFY +main() +{ + a[0] = "char_ger_waffenz_body1_g_rlegoff_1"; + return a; +} diff --git a/raw/xmodelalias/char_ger_waffenz_body1_g_torsoalias.csv b/raw/xmodelalias/char_ger_waffenz_body1_g_torsoalias.csv new file mode 100644 index 000000000..8916160d2 --- /dev/null +++ b/raw/xmodelalias/char_ger_waffenz_body1_g_torsoalias.csv @@ -0,0 +1,2 @@ +rawfile,xmodelalias/char_ger_waffenz_body1_g_torsoalias.gsc +xmodel,char_ger_waffenz_body1_g_torso_1 diff --git a/raw/xmodelalias/char_ger_waffenz_body1_g_torsoalias.gsc b/raw/xmodelalias/char_ger_waffenz_body1_g_torsoalias.gsc new file mode 100644 index 000000000..ec5fede4d --- /dev/null +++ b/raw/xmodelalias/char_ger_waffenz_body1_g_torsoalias.gsc @@ -0,0 +1,6 @@ +// THIS FILE IS AUTOGENERATED, DO NOT MODIFY +main() +{ + a[0] = "char_ger_waffenz_body1_g_torso_1"; + return a; +} diff --git a/raw/xmodelalias/char_ger_waffenz_body1alias.csv b/raw/xmodelalias/char_ger_waffenz_body1alias.csv new file mode 100644 index 000000000..8ab524568 --- /dev/null +++ b/raw/xmodelalias/char_ger_waffenz_body1alias.csv @@ -0,0 +1,3 @@ +rawfile,xmodelalias/char_ger_waffenz_body1alias.gsc +xmodel,char_ger_waffenz_body1_1 +xmodel,char_ger_waffenz_body1_2 diff --git a/raw/xmodelalias/char_ger_waffenz_body1alias.gsc b/raw/xmodelalias/char_ger_waffenz_body1alias.gsc new file mode 100644 index 000000000..075801b53 --- /dev/null +++ b/raw/xmodelalias/char_ger_waffenz_body1alias.gsc @@ -0,0 +1,7 @@ +// THIS FILE IS AUTOGENERATED, DO NOT MODIFY +main() +{ + a[0] = "char_ger_waffenz_body1_1"; + a[1] = "char_ger_waffenz_body1_2"; + return a; +} diff --git a/raw/xmodelalias/char_ger_waffenz_body2_g_larmoffalias.csv b/raw/xmodelalias/char_ger_waffenz_body2_g_larmoffalias.csv new file mode 100644 index 000000000..2070918fb --- /dev/null +++ b/raw/xmodelalias/char_ger_waffenz_body2_g_larmoffalias.csv @@ -0,0 +1,2 @@ +rawfile,xmodelalias/char_ger_waffenz_body2_g_larmoffalias.gsc +xmodel,char_ger_waffenz_body2_g_larmoff_1 diff --git a/raw/xmodelalias/char_ger_waffenz_body2_g_larmoffalias.gsc b/raw/xmodelalias/char_ger_waffenz_body2_g_larmoffalias.gsc new file mode 100644 index 000000000..3aad074c3 --- /dev/null +++ b/raw/xmodelalias/char_ger_waffenz_body2_g_larmoffalias.gsc @@ -0,0 +1,6 @@ +// THIS FILE IS AUTOGENERATED, DO NOT MODIFY +main() +{ + a[0] = "char_ger_waffenz_body2_g_larmoff_1"; + return a; +} diff --git a/raw/xmodelalias/char_ger_waffenz_body2_g_legsoffalias.csv b/raw/xmodelalias/char_ger_waffenz_body2_g_legsoffalias.csv new file mode 100644 index 000000000..74f85e09a --- /dev/null +++ b/raw/xmodelalias/char_ger_waffenz_body2_g_legsoffalias.csv @@ -0,0 +1,2 @@ +rawfile,xmodelalias/char_ger_waffenz_body2_g_legsoffalias.gsc +xmodel,char_ger_waffenz_body2_g_legsoff_1 diff --git a/raw/xmodelalias/char_ger_waffenz_body2_g_legsoffalias.gsc b/raw/xmodelalias/char_ger_waffenz_body2_g_legsoffalias.gsc new file mode 100644 index 000000000..af0f0af83 --- /dev/null +++ b/raw/xmodelalias/char_ger_waffenz_body2_g_legsoffalias.gsc @@ -0,0 +1,6 @@ +// THIS FILE IS AUTOGENERATED, DO NOT MODIFY +main() +{ + a[0] = "char_ger_waffenz_body2_g_legsoff_1"; + return a; +} diff --git a/raw/xmodelalias/char_ger_waffenz_body2_g_llegoffalias.csv b/raw/xmodelalias/char_ger_waffenz_body2_g_llegoffalias.csv new file mode 100644 index 000000000..d834263c8 --- /dev/null +++ b/raw/xmodelalias/char_ger_waffenz_body2_g_llegoffalias.csv @@ -0,0 +1,2 @@ +rawfile,xmodelalias/char_ger_waffenz_body2_g_llegoffalias.gsc +xmodel,char_ger_waffenz_body2_g_llegoff_1 diff --git a/raw/xmodelalias/char_ger_waffenz_body2_g_llegoffalias.gsc b/raw/xmodelalias/char_ger_waffenz_body2_g_llegoffalias.gsc new file mode 100644 index 000000000..a0da51ef4 --- /dev/null +++ b/raw/xmodelalias/char_ger_waffenz_body2_g_llegoffalias.gsc @@ -0,0 +1,6 @@ +// THIS FILE IS AUTOGENERATED, DO NOT MODIFY +main() +{ + a[0] = "char_ger_waffenz_body2_g_llegoff_1"; + return a; +} diff --git a/raw/xmodelalias/char_ger_waffenz_body2_g_rarmoffalias.csv b/raw/xmodelalias/char_ger_waffenz_body2_g_rarmoffalias.csv new file mode 100644 index 000000000..1ff84064b --- /dev/null +++ b/raw/xmodelalias/char_ger_waffenz_body2_g_rarmoffalias.csv @@ -0,0 +1,2 @@ +rawfile,xmodelalias/char_ger_waffenz_body2_g_rarmoffalias.gsc +xmodel,char_ger_waffenz_body2_g_rarmoff_1 diff --git a/raw/xmodelalias/char_ger_waffenz_body2_g_rarmoffalias.gsc b/raw/xmodelalias/char_ger_waffenz_body2_g_rarmoffalias.gsc new file mode 100644 index 000000000..ac0f422d1 --- /dev/null +++ b/raw/xmodelalias/char_ger_waffenz_body2_g_rarmoffalias.gsc @@ -0,0 +1,6 @@ +// THIS FILE IS AUTOGENERATED, DO NOT MODIFY +main() +{ + a[0] = "char_ger_waffenz_body2_g_rarmoff_1"; + return a; +} diff --git a/raw/xmodelalias/char_ger_waffenz_body2_g_rlegoffalias.csv b/raw/xmodelalias/char_ger_waffenz_body2_g_rlegoffalias.csv new file mode 100644 index 000000000..9aaa9a710 --- /dev/null +++ b/raw/xmodelalias/char_ger_waffenz_body2_g_rlegoffalias.csv @@ -0,0 +1,2 @@ +rawfile,xmodelalias/char_ger_waffenz_body2_g_rlegoffalias.gsc +xmodel,char_ger_waffenz_body2_g_rlegoff_1 diff --git a/raw/xmodelalias/char_ger_waffenz_body2_g_rlegoffalias.gsc b/raw/xmodelalias/char_ger_waffenz_body2_g_rlegoffalias.gsc new file mode 100644 index 000000000..ba60ae35d --- /dev/null +++ b/raw/xmodelalias/char_ger_waffenz_body2_g_rlegoffalias.gsc @@ -0,0 +1,6 @@ +// THIS FILE IS AUTOGENERATED, DO NOT MODIFY +main() +{ + a[0] = "char_ger_waffenz_body2_g_rlegoff_1"; + return a; +} diff --git a/raw/xmodelalias/char_ger_waffenz_body2_g_torsoalias.csv b/raw/xmodelalias/char_ger_waffenz_body2_g_torsoalias.csv new file mode 100644 index 000000000..ceae8dec4 --- /dev/null +++ b/raw/xmodelalias/char_ger_waffenz_body2_g_torsoalias.csv @@ -0,0 +1,2 @@ +rawfile,xmodelalias/char_ger_waffenz_body2_g_torsoalias.gsc +xmodel,char_ger_waffenz_body2_g_torso_1 diff --git a/raw/xmodelalias/char_ger_waffenz_body2_g_torsoalias.gsc b/raw/xmodelalias/char_ger_waffenz_body2_g_torsoalias.gsc new file mode 100644 index 000000000..262099dc6 --- /dev/null +++ b/raw/xmodelalias/char_ger_waffenz_body2_g_torsoalias.gsc @@ -0,0 +1,6 @@ +// THIS FILE IS AUTOGENERATED, DO NOT MODIFY +main() +{ + a[0] = "char_ger_waffenz_body2_g_torso_1"; + return a; +} diff --git a/raw/xmodelalias/char_ger_waffenz_body2alias.csv b/raw/xmodelalias/char_ger_waffenz_body2alias.csv new file mode 100644 index 000000000..1c8b7472f --- /dev/null +++ b/raw/xmodelalias/char_ger_waffenz_body2alias.csv @@ -0,0 +1,3 @@ +rawfile,xmodelalias/char_ger_waffenz_body2alias.gsc +xmodel,char_ger_waffenz_body2_1 +xmodel,char_ger_waffenz_body2_2 diff --git a/raw/xmodelalias/char_ger_waffenz_body2alias.gsc b/raw/xmodelalias/char_ger_waffenz_body2alias.gsc new file mode 100644 index 000000000..810966a1b --- /dev/null +++ b/raw/xmodelalias/char_ger_waffenz_body2alias.gsc @@ -0,0 +1,7 @@ +// THIS FILE IS AUTOGENERATED, DO NOT MODIFY +main() +{ + a[0] = "char_ger_waffenz_body2_1"; + a[1] = "char_ger_waffenz_body2_2"; + return a; +} diff --git a/raw/xmodelalias/char_ger_waffenz_heads_lcalias.csv b/raw/xmodelalias/char_ger_waffenz_heads_lcalias.csv new file mode 100644 index 000000000..95df0aa3a --- /dev/null +++ b/raw/xmodelalias/char_ger_waffenz_heads_lcalias.csv @@ -0,0 +1,5 @@ +rawfile,xmodelalias/char_ger_waffenz_heads_lcalias.gsc +xmodel,char_ger_waffenz_head1_1 +xmodel,char_ger_waffenz_head2_1 +xmodel,char_ger_waffenz_head3_1 +xmodel,char_ger_waffenz_head4_1 diff --git a/raw/xmodelalias/char_ger_waffenz_heads_lcalias.gsc b/raw/xmodelalias/char_ger_waffenz_heads_lcalias.gsc new file mode 100644 index 000000000..751ea7252 --- /dev/null +++ b/raw/xmodelalias/char_ger_waffenz_heads_lcalias.gsc @@ -0,0 +1,9 @@ +// THIS FILE IS AUTOGENERATED, DO NOT MODIFY +main() +{ + a[0] = "char_ger_waffenz_head1_1"; + a[1] = "char_ger_waffenz_head2_1"; + a[2] = "char_ger_waffenz_head3_1"; + a[3] = "char_ger_waffenz_head4_1"; + return a; +} diff --git a/raw/xmodelalias/char_ger_waffenz_heads_palias.csv b/raw/xmodelalias/char_ger_waffenz_heads_palias.csv new file mode 100644 index 000000000..bf2d8768c --- /dev/null +++ b/raw/xmodelalias/char_ger_waffenz_heads_palias.csv @@ -0,0 +1,5 @@ +rawfile,xmodelalias/char_ger_waffenz_heads_palias.gsc +xmodel,char_ger_waffenz_head1_2 +xmodel,char_ger_waffenz_head2_2 +xmodel,char_ger_waffenz_head3_2 +xmodel,char_ger_waffenz_head4_2 diff --git a/raw/xmodelalias/char_ger_waffenz_heads_palias.gsc b/raw/xmodelalias/char_ger_waffenz_heads_palias.gsc new file mode 100644 index 000000000..5d6f92626 --- /dev/null +++ b/raw/xmodelalias/char_ger_waffenz_heads_palias.gsc @@ -0,0 +1,9 @@ +// THIS FILE IS AUTOGENERATED, DO NOT MODIFY +main() +{ + a[0] = "char_ger_waffenz_head1_2"; + a[1] = "char_ger_waffenz_head2_2"; + a[2] = "char_ger_waffenz_head3_2"; + a[3] = "char_ger_waffenz_head4_2"; + return a; +} diff --git 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a/raw/xmodelsurfs/zombie_zapper_power_box_lod31 and b/raw/xmodelsurfs/zombie_zapper_power_box_lod31 differ diff --git a/raw/xmodelsurfs/zombie_zapper_wall_control_lod01 b/raw/xmodelsurfs/zombie_zapper_wall_control_lod01 index fd36aa78f..81cd06001 100644 Binary files a/raw/xmodelsurfs/zombie_zapper_wall_control_lod01 and b/raw/xmodelsurfs/zombie_zapper_wall_control_lod01 differ diff --git a/raw/xmodelsurfs/zombie_zapper_wall_control_lod11 b/raw/xmodelsurfs/zombie_zapper_wall_control_lod11 index 53ab652dc..14f3e5e15 100644 Binary files a/raw/xmodelsurfs/zombie_zapper_wall_control_lod11 and b/raw/xmodelsurfs/zombie_zapper_wall_control_lod11 differ diff --git a/raw/xmodelsurfs/zombie_zapper_wall_control_lod21 b/raw/xmodelsurfs/zombie_zapper_wall_control_lod21 index df55e3ba7..7ae0cf4aa 100644 Binary files a/raw/xmodelsurfs/zombie_zapper_wall_control_lod21 and b/raw/xmodelsurfs/zombie_zapper_wall_control_lod21 differ diff --git a/raw/xmodelsurfs/zombie_zapper_wall_control_lod31 b/raw/xmodelsurfs/zombie_zapper_wall_control_lod31 index 8291431c1..a5b821103 100644 Binary files a/raw/xmodelsurfs/zombie_zapper_wall_control_lod31 and b/raw/xmodelsurfs/zombie_zapper_wall_control_lod31 differ diff --git a/zone_source/english/assetlist/code_post_gfx.csv b/zone_source/english/assetlist/code_post_gfx.csv new file mode 100644 index 000000000..0cb86b423 --- /dev/null +++ b/zone_source/english/assetlist/code_post_gfx.csv @@ -0,0 +1,502 @@ +physpreset,default +physconstraints,default +xanim,player_mantle_over_high +xanim,player_mantle_over_low +xanim,player_mantle_over_mid +xanim,player_mantle_up_21 +xanim,player_mantle_up_27 +xanim,player_mantle_up_33 +xanim,player_mantle_up_39 +xanim,player_mantle_up_45 +xanim,player_mantle_up_51 +xanim,player_mantle_up_57 +xanim,void +xmodel,void +material,$additive +material,$additive_nodepth +material,$default +material,$floatz +material,$glare_blind +material,$line +material,$line_nodepth +material,$point +material,$processed_floatz +material,$ps3_aadownsample +material,black +material,cinematic +material,clear_alpha +material,clear_alpha_stencil +material,code_warning_file +material,code_warning_fps +material,color_channel_mixer +material,compass_fov +material,congratulations +material,console +material,depthprepass +material,dof_downsample +material,dof_near_coc +material,feedbackblend +material,feedbackfilmblend +material,feedbackreplace +material,filter_symmetric_1 +material,filter_symmetric_2 +material,filter_symmetric_3 +material,filter_symmetric_4 +material,filter_symmetric_5 +material,filter_symmetric_6 +material,filter_symmetric_7 +material,filter_symmetric_8 +material,flamethrowerfx_color_distort_overlay_bloom +material,floatz_display +material,fonts/devfonts +material,fonts/devfonts_glow +material,fonts/gamefonts_pc +material,fonts/gamefonts_pc_glow +material,frame_alpha_debug +material,frame_color_debug +material,gfx_fxt_misc_missing_fx +material,glow_apply_bloom +material,glow_apply_sky_bleed +material,glow_consistent_setup +material,glow_godrays +material,glow_setup +material,gradient +material,gradient_bottom +material,gradient_center +material,gradient_top +material,light_corona +material,line_horizontal +material,logo +material,mc/gfx_missing_fx +material,menu_button_backing +material,menu_button_backing_highlight +material,menu_popup_back +material,menu_white_line +material,menu_white_line_faded +material,menu_white_line_faded_big +material,motionblurfilter1 +material,motionblurfilter2 +material,motionblurfilter3 +material,motionblurfilter4 +material,motionblurfilter5 +material,motionblurfilter6 +material,motionblurfilter7 +material,motionblurfilter8 +material,motionblurframebased +material,motionblurradial +material,nottalkingicon +material,particle_blend +material,particle_zdownsample +material,pixel_cost_add_depth_always +material,pixel_cost_add_depth_disable +material,pixel_cost_add_depth_equal +material,pixel_cost_add_depth_less +material,pixel_cost_add_depthwrite +material,pixel_cost_add_nodepthwrite +material,pixel_cost_color_code +material,poison +material,popmenu_bg +material,postfx +material,postfx_color +material,postfx_dof +material,postfx_dof_color +material,rank_1stlt1 +material,rank_1stlt2 +material,rank_1stlt3 +material,rank_1stlt4 +material,rank_2ndlt1 +material,rank_2ndlt2 +material,rank_2ndlt3 +material,rank_2ndlt4 +material,rank_bgen1 +material,rank_bgen2 +material,rank_bgen3 +material,rank_bgen4 +material,rank_capt1 +material,rank_capt2 +material,rank_capt3 +material,rank_capt4 +material,rank_col1 +material,rank_col2 +material,rank_col3 +material,rank_col4 +material,rank_comm1 +material,rank_cpl1 +material,rank_cpl2 +material,rank_cpl3 +material,rank_gysgt1 +material,rank_gysgt2 +material,rank_gysgt3 +material,rank_gysgt4 +material,rank_ltcol1 +material,rank_ltcol2 +material,rank_ltcol3 +material,rank_ltcol4 +material,rank_ltgen1 +material,rank_ltgen2 +material,rank_ltgen3 +material,rank_ltgen4 +material,rank_maj1 +material,rank_maj2 +material,rank_maj3 +material,rank_maj4 +material,rank_majgen1 +material,rank_majgen2 +material,rank_majgen3 +material,rank_majgen4 +material,rank_msgt1 +material,rank_msgt2 +material,rank_msgt3 +material,rank_msgt4 +material,rank_pfc1 +material,rank_pfc2 +material,rank_pfc3 +material,rank_prestige1 +material,rank_prestige10 +material,rank_prestige2 +material,rank_prestige3 +material,rank_prestige4 +material,rank_prestige5 +material,rank_prestige6 +material,rank_prestige7 +material,rank_prestige8 +material,rank_prestige9 +material,rank_pvt1 +material,rank_pvt2 +material,rank_pvt3 +material,rank_sgt1 +material,rank_sgt2 +material,rank_sgt3 +material,rank_sgtm1 +material,rank_sgtm2 +material,rank_sgtm3 +material,rank_sgtm4 +material,rank_ssgt1 +material,rank_ssgt2 +material,rank_ssgt3 +material,rank_ssgt4 +material,revivefx +material,rope +material,shadowcaster +material,shadowclear +material,shadowcookieblur +material,shadowcookieoverlay +material,shadowoverlay +material,shellshock +material,shellshock_flashed +material,small_blur +material,statmon_warning_tris +material,stencildisplay +material,stencilshadow +material,talkingicon +material,ui_cursor +material,ui_host +material,ui_scrollbar +material,ui_scrollbar_arrow_dwn_a +material,ui_scrollbar_arrow_left +material,ui_scrollbar_arrow_right +material,ui_scrollbar_arrow_up_a +material,ui_scrollbar_thumb +material,ui_slider2 +material,ui_sliderbutt_1 +material,watersheeting_color_distort_blur +material,white +material,white_line_faded_center +techset,2d +techset,cinematic +techset,clear_alpha +techset,clear_alpha_stencil +techset,color_channel_mixer +techset,default +techset,depthprepass +techset,dof_downsample +techset,dof_near_coc +techset,effect_nofog +techset,filter_symmetric_1 +techset,filter_symmetric_2 +techset,filter_symmetric_3 +techset,filter_symmetric_4 +techset,filter_symmetric_5 +techset,filter_symmetric_6 +techset,filter_symmetric_7 +techset,filter_symmetric_8 +techset,flamethrowerfx_color_distort_overlay_bloom +techset,floatz +techset,floatzdisplay +techset,glow_apply_bloom +techset,glow_apply_sky_bleed +techset,glow_consistent_setup +techset,glow_godrays +techset,glow_setup +techset,m_rope +techset,mc_effect_nofog +techset,motionblurfilter1 +techset,motionblurfilter2 +techset,motionblurfilter3 +techset,motionblurfilter4 +techset,motionblurfilter5 +techset,motionblurfilter6 +techset,motionblurfilter7 +techset,motionblurfilter8 +techset,motionblurframebased +techset,motionblurradial +techset,particle_blend +techset,particle_zdownsample +techset,passthru_alpha +techset,passthru_film +techset,passthru_vertalpha +techset,pixel_cost_add +techset,pixel_cost_color_code +techset,poison +techset,postfx +techset,postfx_color +techset,postfx_dof +techset,postfx_dof_color +techset,processed_floatz +techset,ps3_aadownsample +techset,revivefx +techset,shadowcaster +techset,shadowclear +techset,shadowcookieblur +techset,shadowcookieoverlay +techset,shadowoverlay +techset,shell_shock +techset,shell_shock_flashed +techset,small_blur +techset,stencildisplay +techset,stencilshadow +techset,tools +techset,watersheeting_color_distort_blur +image,$black +image,$blank +image,$gray +image,$identitynormalmap +image,$pixelcostcolorcode +image,$white +image,3_cursor3 +image,compass_fov +image,congratulations +image,console +image,decal_thickrope_c +image,decal_thickrope_n +image,default +image,devfonts +image,falloff_linear +image,flamethrower_fx_distortion_heat +image,fullscreen_fire +image,fxt_misc_missing_fx +image,gamefonts_pc +image,gfx_fullscreen_revive_m +image,gradient +image,gradient_bottom +image,gradient_center +image,gradient_top +image,line_horizontal +image,logo_small_cod5 +image,menu_button_backing +image,menu_button_backing_highlight +image,menu_popup_back +image,missing_fx +image,peleliu_misc_cloth_rope_n +image,popups_alpha +image,rank_1stlt1 +image,rank_2ndlt1 +image,rank_bgen1 +image,rank_capt1 +image,rank_col1 +image,rank_cpl1 +image,rank_gen1 +image,rank_gysgt1 +image,rank_ltcol1 +image,rank_ltgen1 +image,rank_maj1 +image,rank_majgen1 +image,rank_msgt1 +image,rank_pfc1 +image,rank_prestige_1 +image,rank_prestige_10 +image,rank_prestige_2 +image,rank_prestige_3 +image,rank_prestige_4 +image,rank_prestige_5 +image,rank_prestige_6 +image,rank_prestige_7 +image,rank_prestige_8 +image,rank_prestige_9 +image,rank_pvt1 +image,rank_sgt1 +image,rank_sgtm1 +image,rank_ssgt1 +image,scrollbar +image,scrollbar_arrow_dwn_a +image,scrollbar_arrow_left +image,scrollbar_arrow_right +image,scrollbar_arrow_up_a +image,scrollbar_thumb +image,shadow +image,slider2 +image,sliderbutt_1 +image,statmon_warning_tris +image,sun_flare +image,ui_host +image,voice_on_#0 +image,voice_on_dim_#0 +image,warning@file +image,warning@fps +image,watersheeting_fx_distortion +image,white_line +image,white_line_faded +image,white_line_faded_big +image,white_line_faded_center +image,~decal_thickrope_s-rgb&decal_~538904fa +loaded_sound,null.wav +loaded_sound,sfx/ui/btn_down.wav +loaded_sound,sfx/ui/ca_ui/2nd_click_fnt.wav +loaded_sound,sfx/ui/ca_ui/2nd_click_rear.wav +loaded_sound,sfx/ui/ca_ui/main_click_fnt.wav +loaded_sound,sfx/ui/ca_ui/main_click_rear.wav +loaded_sound,sfx/ui/ca_ui/slider_fnt.wav +loaded_sound,sfx/ui/ca_ui/slider_rear.wav +loaded_sound,sfx/ui/timer/timer_00.wav +loaded_sound,sfx/ui/timer/timer_01.wav +loaded_sound,sfx/ui/timer/timer_02.wav +loaded_sound,sfx/ui/timer/timer_03.wav +loaded_sound,sfx/ui/timer/timer_04.wav +lightdef,light_dynamic +lightdef,light_point_linear +font,fonts/bigdevfont +font,fonts/bigfont +font,fonts/boldfont +font,fonts/consolefont +font,fonts/extrabigfont +font,fonts/normalfont +font,fonts/objectivefont +font,fonts/smalldevfont +font,fonts/smallfont +menufile,ui/code.txt +menufile,ui/default.menu +menu,acceptinvite_warning +menu,briefing +menu,connect +menu,default_menu +menu,error_popmenu +menu,error_popmenu_lobby +menu,error_popmenu_party +menu,info_popmenu +menu,mature_content_pc_disable_warning +menu,popmenu_browser_error +menu,popup_account_not_available +menu,popup_cannot_connect_to_dw +menu,popup_cannot_connect_to_lsp +menu,popup_connecting_dw +menu,popup_connectingtolobby +menu,popup_creating_account +menu,popup_deleting_account +menu,popup_dw_authorize_account +menu,popup_dw_dns_lookup +menu,popup_dw_downloading_account_data +menu,popup_dw_retrieve_accounts +menu,popup_error_creating_account +menu,popup_error_deleting_account +menu,popup_gettingdata +menu,popup_reconnectingtoparty +menu,pregame_loaderror +menu,pregame_loaderror_mp +menu,save_corrupted +menu,startmatch_popup +menu,victory_notice_popmenu +menu,victoryscreen +weapon,none +snddriverglobals,singleton +fx,misc/missing_fx +impactfx,default +rawfile,antfarmcodmw1.cfg +rawfile,antfarmcodmw2.cfg +rawfile,autoexec_dev.cfg +rawfile,avatar_dev.cfg +rawfile,codescripts/character.gsc +rawfile,codescripts/delete.gsc +rawfile,codescripts/struct.gsc +rawfile,coop_arcademode.cfg +rawfile,coopmaps.arena +rawfile,createfx.cfg +rawfile,default.cfg +rawfile,default_480p.cfg +rawfile,default_720p.cfg +rawfile,default_splitscreen.cfg +rawfile,default_statversion.cfg +rawfile,default_systemlink.cfg +rawfile,default_xboxlive.cfg +rawfile,demo.cfg +rawfile,developer.cfg +rawfile,devgui_aimassist.cfg +rawfile,devgui_fx.cfg +rawfile,devgui_main.cfg +rawfile,devgui_maps_sp.cfg +rawfile,devgui_modelpreviewer.cfg +rawfile,devgui_renderer.cfg +rawfile,devgui_scriptart.cfg +rawfile,devgui_visibility.cfg +rawfile,enable_art.cfg +rawfile,language.cfg +rawfile,maps/gametypes/_gametypes.txt +rawfile,maps/gametypes/arc.txt +rawfile,maps/gametypes/bnk.txt +rawfile,maps/gametypes/cmp.txt +rawfile,maps/gametypes/zom.txt +rawfile,minimap.cfg +rawfile,radiant/clientkeys.txt +rawfile,radiant/keys.txt +rawfile,ragdoll.cfg +rawfile,rumble/artillery_rumble +rawfile,rumble/artillery_rumble_h.rmb +rawfile,rumble/artillery_rumble_l.rmb +rawfile,rumble/barrel_explosion +rawfile,rumble/barrel_explosion_h.rmb +rawfile,rumble/barrel_explosion_l.rmb +rawfile,rumble/damage_heavy +rawfile,rumble/damage_heavy_h.rmb +rawfile,rumble/damage_heavy_l.rmb +rawfile,rumble/damage_light +rawfile,rumble/damage_light_h.rmb +rawfile,rumble/damage_light_l.rmb +rawfile,rumble/defaultweapon_fire +rawfile,rumble/defaultweapon_fire_h.rmb +rawfile,rumble/defaultweapon_fire_l.rmb +rawfile,rumble/defaultweapon_melee +rawfile,rumble/defaultweapon_melee_h.rmb +rawfile,rumble/defaultweapon_melee_l.rmb +rawfile,rumble/explosion_generic +rawfile,rumble/explosion_generic_h.rmb +rawfile,rumble/explosion_generic_l.rmb +rawfile,rumble/grenade_rumble +rawfile,rumble/grenade_rumble_h.rmb +rawfile,rumble/grenade_rumble_l.rmb +rawfile,rumble/tank_fire +rawfile,rumble/tank_fire_sp_h.rmb +rawfile,rumble/tank_fire_sp_l.rmb +rawfile,rumble/tank_rumble +rawfile,rumble/tank_rumble_h.rmb +rawfile,rumble/tank_rumble_l.rmb +rawfile,screenshot.cfg +rawfile,screenshot_gun.cfg +rawfile,screenshot_off.cfg +rawfile,scriptdebugger/help.txt +rawfile,shock/chaplincheat.shock +rawfile,shock/death.shock +rawfile,shock/default.shock +rawfile,shock/dog_bite.shock +rawfile,shock/flashbang.shock +rawfile,shock/hold_breath.shock +rawfile,shock/level_end.shock +rawfile,shock/pain.shock +rawfile,shock/victoryscreen.shock +rawfile,test.cfg +rawfile,thumbstick_default.cfg +rawfile,thumbstick_legacy.cfg +rawfile,thumbstick_legacysouthpaw.cfg +rawfile,thumbstick_southpaw.cfg +rawfile,viewsensitivity_high.cfg +rawfile,viewsensitivity_low.cfg +rawfile,viewsensitivity_med.cfg +rawfile,viewsensitivity_ultra.cfg diff --git a/zone_source/english/assetlist/code_post_gfx_mp.csv b/zone_source/english/assetlist/code_post_gfx_mp.csv new file mode 100644 index 000000000..3c17add55 --- /dev/null +++ b/zone_source/english/assetlist/code_post_gfx_mp.csv @@ -0,0 +1,413 @@ +physpreset,default +physconstraints,default +xanim,void +xanim,void_loop +xmodel,defaultactor +xmodel,defaultvehicle +xmodel,defaultweapon +xmodel,viewmodel_default +xmodel,void +material,$additive +material,$additive_nodepth +material,$default +material,$floatz +material,$glare_blind +material,$line +material,$line_nodepth +material,$point +material,$processed_floatz +material,$ps3_aadownsample +material,cinematic +material,clear_alpha +material,clear_alpha_stencil +material,code_warning_file +material,code_warning_fps +material,color_channel_mixer +material,console +material,depthprepass +material,dof_downsample +material,dof_near_coc +material,feedbackblend +material,feedbackfilmblend +material,feedbackreplace +material,filter_symmetric_1 +material,filter_symmetric_2 +material,filter_symmetric_3 +material,filter_symmetric_4 +material,filter_symmetric_5 +material,filter_symmetric_6 +material,filter_symmetric_7 +material,filter_symmetric_8 +material,flamethrowerfx_color_distort_overlay_bloom +material,floatz_display +material,frame_alpha_debug +material,frame_color_debug +material,gfx_fxt_misc_missing_fx +material,glow_apply_bloom +material,glow_consistent_setup +material,glow_godrays +material,gradient +material,gradient_bottom +material,gradient_top +material,hitech_arrow_down +material,light_corona +material,line_horizontal +material,logo +material,logo_clanbase_1k +material,logo_ggl_1k +material,logo_intel_1k +material,logo_treyarch_1k +material,mc/gfx_missing_fx +material,mc/mtl_body_default_character +material,mc/mtl_default +material,mc/mtl_defaultvehicle +material,menu_button_backing +material,menu_button_backing_highlight +material,menu_popup_back +material,menu_white_line +material,menu_white_line_faded +material,motionblurfilter1 +material,motionblurfilter2 +material,motionblurfilter3 +material,motionblurfilter4 +material,motionblurfilter5 +material,motionblurfilter6 +material,motionblurfilter7 +material,motionblurfilter8 +material,motionblurframebased +material,motionblurradial +material,nottalkingicon +material,particle_blend +material,particle_zdownsample +material,pixel_cost_add_depth_always +material,pixel_cost_add_depth_disable +material,pixel_cost_add_depth_equal +material,pixel_cost_add_depth_less +material,pixel_cost_add_depthwrite +material,pixel_cost_add_nodepthwrite +material,pixel_cost_color_code +material,poison +material,postfx +material,postfx_color +material,postfx_dof +material,postfx_dof_color +material,rank_1stlt1 +material,rank_1stlt2 +material,rank_1stlt3 +material,rank_1stlt4 +material,rank_2ndlt1 +material,rank_2ndlt2 +material,rank_2ndlt3 +material,rank_2ndlt4 +material,rank_bgen1 +material,rank_bgen2 +material,rank_bgen3 +material,rank_bgen4 +material,rank_capt1 +material,rank_capt2 +material,rank_capt3 +material,rank_capt4 +material,rank_col1 +material,rank_col2 +material,rank_col3 +material,rank_col4 +material,rank_comm1 +material,rank_cpl1 +material,rank_cpl2 +material,rank_cpl3 +material,rank_gysgt1 +material,rank_gysgt2 +material,rank_gysgt3 +material,rank_gysgt4 +material,rank_ltcol1 +material,rank_ltcol2 +material,rank_ltcol3 +material,rank_ltcol4 +material,rank_ltgen1 +material,rank_ltgen2 +material,rank_ltgen3 +material,rank_ltgen4 +material,rank_maj1 +material,rank_maj2 +material,rank_maj3 +material,rank_maj4 +material,rank_majgen1 +material,rank_majgen2 +material,rank_majgen3 +material,rank_majgen4 +material,rank_msgt1 +material,rank_msgt2 +material,rank_msgt3 +material,rank_msgt4 +material,rank_pfc1 +material,rank_pfc2 +material,rank_pfc3 +material,rank_prestige1 +material,rank_prestige10 +material,rank_prestige2 +material,rank_prestige3 +material,rank_prestige4 +material,rank_prestige5 +material,rank_prestige6 +material,rank_prestige7 +material,rank_prestige8 +material,rank_prestige9 +material,rank_pvt1 +material,rank_pvt2 +material,rank_pvt3 +material,rank_sgt1 +material,rank_sgt2 +material,rank_sgt3 +material,rank_sgtm1 +material,rank_sgtm2 +material,rank_sgtm3 +material,rank_sgtm4 +material,rank_ssgt1 +material,rank_ssgt2 +material,rank_ssgt3 +material,rank_ssgt4 +material,revivefx +material,shadowcaster +material,shadowclear +material,shadowcookieblur +material,shadowcookieoverlay +material,shadowoverlay +material,shellshock +material,shellshock_flashed +material,small_blur +material,statmon_warning_tris +material,stencildisplay +material,stencilshadow +material,talkingicon +material,ui_cursor +material,ui_host +material,ui_scrollbar +material,ui_scrollbar_arrow_dwn_a +material,ui_scrollbar_arrow_left +material,ui_scrollbar_arrow_right +material,ui_scrollbar_arrow_up_a +material,ui_scrollbar_thumb +material,ui_slider2 +material,ui_sliderbutt_1 +material,watersheeting_color_distort_blur +material,white +material,white_line_faded_center +techset,2d +techset,cinematic +techset,clear_alpha +techset,clear_alpha_stencil +techset,color_channel_mixer +techset,default +techset,depthprepass +techset,dof_downsample +techset,dof_near_coc +techset,effect_nofog +techset,filter_symmetric_1 +techset,filter_symmetric_2 +techset,filter_symmetric_3 +techset,filter_symmetric_4 +techset,filter_symmetric_5 +techset,filter_symmetric_6 +techset,filter_symmetric_7 +techset,filter_symmetric_8 +techset,flamethrowerfx_color_distort_overlay_bloom +techset,floatz +techset,floatzdisplay +techset,glow_apply_bloom +techset,glow_consistent_setup +techset,glow_godrays +techset,mc_effect_nofog +techset,mc_l_hsm_r0c0 +techset,mc_l_hsm_r0c0s0 +techset,mc_l_sm_r0c0 +techset,mc_l_sm_r0c0s0 +techset,motionblurfilter1 +techset,motionblurfilter2 +techset,motionblurfilter3 +techset,motionblurfilter4 +techset,motionblurfilter5 +techset,motionblurfilter6 +techset,motionblurfilter7 +techset,motionblurfilter8 +techset,motionblurframebased +techset,motionblurradial +techset,particle_blend +techset,particle_zdownsample +techset,passthru_alpha +techset,passthru_film +techset,passthru_vertalpha +techset,pixel_cost_add +techset,pixel_cost_color_code +techset,poison +techset,postfx +techset,postfx_color +techset,postfx_dof +techset,postfx_dof_color +techset,processed_floatz +techset,ps3_aadownsample +techset,revivefx +techset,shadowcaster +techset,shadowclear +techset,shadowcookieblur +techset,shadowcookieoverlay +techset,shadowoverlay +techset,shell_shock +techset,shell_shock_flashed +techset,small_blur +techset,stencildisplay +techset,stencilshadow +techset,tools +techset,watersheeting_color_distort_blur +image,$black +image,$blank +image,$gray +image,$identitynormalmap +image,$pixelcostcolorcode +image,$white +image,3_cursor3 +image,console +image,default +image,default_c +image,defaultcolmap +image,defaultvehicle +image,falloff_linear +image,flamethrower_fx_distortion_heat +image,fullscreen_fire +image,fxt_misc_missing_fx +image,gfx_fullscreen_revive_m +image,gradient +image,gradient_bottom +image,gradient_top +image,hitech_arrow_down +image,line_horizontal +image,logo_clanbase_1k +image,logo_ggl_1k +image,logo_intel_1k +image,logo_small_cod5 +image,logo_treyarch_1k +image,menu_button_backing +image,menu_button_backing_highlight +image,menu_popup_back +image,missing_fx +image,rank_1stlt1 +image,rank_2ndlt1 +image,rank_bgen1 +image,rank_capt1 +image,rank_col1 +image,rank_cpl1 +image,rank_gen1 +image,rank_gysgt1 +image,rank_ltcol1 +image,rank_ltgen1 +image,rank_maj1 +image,rank_majgen1 +image,rank_msgt1 +image,rank_pfc1 +image,rank_prestige_1 +image,rank_prestige_10 +image,rank_prestige_2 +image,rank_prestige_3 +image,rank_prestige_4 +image,rank_prestige_5 +image,rank_prestige_6 +image,rank_prestige_7 +image,rank_prestige_8 +image,rank_prestige_9 +image,rank_pvt1 +image,rank_sgt1 +image,rank_sgtm1 +image,rank_ssgt1 +image,scrollbar +image,scrollbar_arrow_dwn_a +image,scrollbar_arrow_left +image,scrollbar_arrow_right +image,scrollbar_arrow_up_a +image,scrollbar_thumb +image,shadow +image,slider2 +image,sliderbutt_1 +image,statmon_warning_tris +image,sun_flare +image,ui_host +image,voice_on_#0 +image,voice_on_dim_#0 +image,warning@file +image,warning@fps +image,watersheeting_fx_distortion +image,white_line +image,white_line_faded +image,white_line_faded_center +image,~default_s-rgb&$white-l-11 +loaded_sound,null.wav +loaded_sound,sfx/ui/btn_down.wav +loaded_sound,sfx/ui/ca_ui/2nd_click_fnt.wav +loaded_sound,sfx/ui/ca_ui/2nd_click_rear.wav +loaded_sound,sfx/ui/ca_ui/main_click_fnt.wav +loaded_sound,sfx/ui/ca_ui/main_click_rear.wav +loaded_sound,sfx/ui/ca_ui/slider_fnt.wav +loaded_sound,sfx/ui/ca_ui/slider_rear.wav +loaded_sound,sfx/ui/timer/timer_00.wav +loaded_sound,sfx/ui/timer/timer_01.wav +loaded_sound,sfx/ui/timer/timer_02.wav +loaded_sound,sfx/ui/timer/timer_03.wav +loaded_sound,sfx/ui/timer/timer_04.wav +lightdef,light_dynamic +menufile,ui/default.menu +menufile,ui_mp/code.txt +menu,acceptinvite_warning +menu,connect +menu,default_menu +menu,error_popmenu +menu,error_popmenu_lobby +menu,error_popmenu_party +menu,info_popmenu +menu,mature_content_pc_disable_warning +menu,popmenu_browser_error +menu,popup_account_not_available +menu,popup_cannot_connect_to_dw +menu,popup_cannot_connect_to_lsp +menu,popup_connecting_dw +menu,popup_connectingtolobby +menu,popup_creating_account +menu,popup_deleting_account +menu,popup_dw_authorize_account +menu,popup_dw_dns_lookup +menu,popup_dw_downloading_account_data +menu,popup_dw_retrieve_accounts +menu,popup_error_creating_account +menu,popup_error_deleting_account +menu,popup_gettingdata +menu,popup_reconnectingtoparty +menu,pregame_loaderror +menu,pregame_loaderror_mp +menu,save_corrupted +menu,startmatch_popup +snddriverglobals,singleton +fx,misc/missing_fx +rawfile,buttons_default_alt.cfg +rawfile,buttons_experimental_alt.cfg +rawfile,buttons_lefty_alt.cfg +rawfile,buttons_nomad.cfg +rawfile,coopmaps.arena +rawfile,default_controller.cfg +rawfile,devgui_main.cfg +rawfile,devgui_maps_mp.cfg +rawfile,devgui_renderer.cfg +rawfile,devgui_scriptart.cfg +rawfile,devgui_visibility.cfg +rawfile,maps/mp/gametypes/_gametypes.txt +rawfile,maps/mp/gametypes/ctf.txt +rawfile,maps/mp/gametypes/dm.txt +rawfile,maps/mp/gametypes/dom.txt +rawfile,maps/mp/gametypes/koth.txt +rawfile,maps/mp/gametypes/sab.txt +rawfile,maps/mp/gametypes/sd.txt +rawfile,maps/mp/gametypes/sur.txt +rawfile,maps/mp/gametypes/tdm.txt +rawfile,maps/mp/gametypes/twar.txt +rawfile,mp/codwawmaps.arena +rawfile,ragdoll.cfg +rawfile,thumbstick_default.cfg +rawfile,thumbstick_legacy.cfg +rawfile,thumbstick_legacysouthpaw.cfg +rawfile,thumbstick_southpaw.cfg diff --git a/zone_source/english/assetlist/common.csv b/zone_source/english/assetlist/common.csv new file mode 100644 index 000000000..f72be47a7 --- /dev/null +++ b/zone_source/english/assetlist/common.csv @@ -0,0 +1,3054 @@ +physpreset,brick +xanim,ai_bayonet_back_death +xanim,ai_bayonet_left_death +xanim,ai_bayonet_right_death +xanim,ai_bayonet_shoulder_death +xanim,ai_bayonet_stab_melee +xanim,ai_bayonet_thrust_death +xanim,ai_deadly_wounded_flameda_die +xanim,ai_deadly_wounded_flameda_hit +xanim,ai_deadly_wounded_flameda_loop +xanim,ai_deadly_wounded_flamedb_die +xanim,ai_deadly_wounded_flamedb_hit +xanim,ai_deadly_wounded_flamedb_loop +xanim,ai_deadly_wounded_leg_l_die +xanim,ai_deadly_wounded_leg_l_hit +xanim,ai_deadly_wounded_leg_l_loop +xanim,ai_deadly_wounded_leg_r_die +xanim,ai_deadly_wounded_leg_r_hit +xanim,ai_deadly_wounded_leg_r_loop +xanim,ai_deadly_wounded_torso_die +xanim,ai_deadly_wounded_torso_hit +xanim,ai_deadly_wounded_torso_loop +xanim,ai_flame_death_a +xanim,ai_flame_death_b +xanim,ai_flame_death_c +xanim,ai_flame_death_crouch_a +xanim,ai_flame_death_crouch_b +xanim,ai_flame_death_crouch_c +xanim,ai_flame_death_crouch_d +xanim,ai_flame_death_crouch_e +xanim,ai_flame_death_crouch_f +xanim,ai_flame_death_crouch_g +xanim,ai_flame_death_crouch_h +xanim,ai_flame_death_d +xanim,ai_flame_death_e +xanim,ai_flame_death_f +xanim,ai_flame_death_g +xanim,ai_flame_death_h +xanim,ai_flame_wounded_crouch_a +xanim,ai_flame_wounded_crouch_b +xanim,ai_flame_wounded_crouch_c +xanim,ai_flame_wounded_crouch_d +xanim,ai_flame_wounded_stand_a +xanim,ai_flame_wounded_stand_b +xanim,ai_flame_wounded_stand_c +xanim,ai_flame_wounded_stand_d +xanim,ai_gib_bothlegs_death +xanim,ai_gib_bothlegs_gib +xanim,ai_gib_bothlegs_loop +xanim,ai_gib_leftarm_back_death +xanim,ai_gib_leftarm_back_gib +xanim,ai_gib_leftarm_back_loop +xanim,ai_gib_leftarm_front_death +xanim,ai_gib_leftarm_front_gib +xanim,ai_gib_leftarm_front_loop +xanim,ai_gib_leftleg_back_death +xanim,ai_gib_leftleg_back_gib +xanim,ai_gib_leftleg_back_loop +xanim,ai_gib_leftleg_front_death +xanim,ai_gib_leftleg_front_gib +xanim,ai_gib_leftleg_front_loop +xanim,ai_gib_rightarm_back_death +xanim,ai_gib_rightarm_back_gib +xanim,ai_gib_rightarm_back_loop +xanim,ai_gib_rightarm_front_death +xanim,ai_gib_rightarm_front_gib +xanim,ai_gib_rightarm_front_loop +xanim,ai_gib_rightleg_back_death +xanim,ai_gib_rightleg_back_gib +xanim,ai_gib_rightleg_back_loop +xanim,ai_gib_rightleg_front_death +xanim,ai_gib_rightleg_front_gib +xanim,ai_gib_rightleg_front_loop +xanim,ai_gib_torso_death +xanim,ai_gib_torso_gib +xanim,ai_gib_torso_loop +xanim,back_pain +xanim,balcony_stumble_forward +xanim,balcony_tumble_railing36_forward +xanim,balcony_tumble_railing44_forward +xanim,bog_melee_r_attack +xanim,bog_melee_r_defend +xanim,casual_crouch_idle +xanim,casual_crouch_idle_in +xanim,casual_crouch_point +xanim,casual_crouch_twitch +xanim,casual_stand_idle +xanim,casual_stand_idle_trans_in +xanim,casual_stand_idle_twitch +xanim,casual_stand_idle_twitchb +xanim,casual_stand_v2_idle +xanim,casual_stand_v2_twitch_radio +xanim,casual_stand_v2_twitch_shift +xanim,casual_stand_v2_twitch_talk +xanim,clear_left_idle +xanim,combat_run_fast_3 +xanim,combat_run_fast_pistol +xanim,combatrun_forward_1 +xanim,combatrun_head_2 +xanim,combatrun_head_4 +xanim,combatrun_head_6 +xanim,combatrun_head_8 +xanim,corner_left_crouch_aimbehind2alert +xanim,corner_left_crouch_aimright2alert +xanim,corner_left_crouch_aimstraight2alert +xanim,corner_left_crouch_alert2aimbehind +xanim,corner_left_crouch_alert2aimleft +xanim,corner_left_crouch_alert2aimright +xanim,corner_left_crouch_alert2aimstraight +xanim,corner_left_crouch_alert2look +xanim,corner_left_crouch_alertlookidle +xanim,corner_left_crouch_behind2left +xanim,corner_left_crouch_left2behind +xanim,corner_left_crouch_left2straight +xanim,corner_left_crouch_look2alert +xanim,corner_left_crouch_right2straight +xanim,corner_left_crouch_straight2left +xanim,corner_left_crouch_straight2right +xanim,corner_left_stand_aimbehind2alert +xanim,corner_left_stand_aimleft2alert +xanim,corner_left_stand_aimright2alert +xanim,corner_left_stand_aimstraight2alert +xanim,corner_left_stand_alert2aimbehind +xanim,corner_left_stand_alert2aimleft +xanim,corner_left_stand_alert2aimright +xanim,corner_left_stand_alert2aimstraight +xanim,corner_left_stand_alert2look +xanim,corner_left_stand_alertlookidle +xanim,corner_left_stand_behind2left +xanim,corner_left_stand_left2behind +xanim,corner_left_stand_left2straight +xanim,corner_left_stand_look2alert +xanim,corner_left_stand_right2straight +xanim,corner_left_stand_straight2left +xanim,corner_left_stand_straight2right +xanim,corner_right_crouch_aimbehind2alert +xanim,corner_right_crouch_aimleft2alert +xanim,corner_right_crouch_aimright2alert +xanim,corner_right_crouch_aimstraight2alert +xanim,corner_right_crouch_alert2aimbehind +xanim,corner_right_crouch_alert2aimleft +xanim,corner_right_crouch_alert2aimright +xanim,corner_right_crouch_alert2aimstraight +xanim,corner_right_crouch_alert2look +xanim,corner_right_crouch_alertlookidle +xanim,corner_right_crouch_behind2right +xanim,corner_right_crouch_left2straight +xanim,corner_right_crouch_look2alert +xanim,corner_right_crouch_right2behind +xanim,corner_right_crouch_right2straight +xanim,corner_right_crouch_straight2left +xanim,corner_right_crouch_straight2right +xanim,corner_right_stand_aim_45left +xanim,corner_right_stand_aim_45right +xanim,corner_right_stand_aimbehind2alert +xanim,corner_right_stand_aimleft2alert +xanim,corner_right_stand_aimright2alert +xanim,corner_right_stand_aimstraight2alert +xanim,corner_right_stand_alert2aimbehind +xanim,corner_right_stand_alert2aimleft +xanim,corner_right_stand_alert2aimright +xanim,corner_right_stand_alert2aimstraight +xanim,corner_right_stand_alert2look +xanim,corner_right_stand_alertlookidle +xanim,corner_right_stand_behind2right +xanim,corner_right_stand_left2straight +xanim,corner_right_stand_look2alert +xanim,corner_right_stand_right2behind +xanim,corner_right_stand_right2straight +xanim,corner_right_stand_straight2left +xanim,corner_right_stand_straight2right +xanim,corner_standl_alert_2_look +xanim,corner_standl_alert_idle +xanim,corner_standl_alert_twitch01 +xanim,corner_standl_alert_twitch02 +xanim,corner_standl_alert_twitch03 +xanim,corner_standl_alert_twitch04 +xanim,corner_standl_alert_twitch05 +xanim,corner_standl_alert_twitch06 +xanim,corner_standl_alert_twitch07 +xanim,corner_standl_blindfire_v1 +xanim,corner_standl_blindfire_v2 +xanim,corner_standl_deatha +xanim,corner_standl_deathb +xanim,corner_standl_flinch +xanim,corner_standl_grenade_a +xanim,corner_standl_grenade_b +xanim,corner_standl_look +xanim,corner_standl_look_2_alert +xanim,corner_standl_look_2_alert_fast_v1 +xanim,corner_standl_look_idle +xanim,corner_standl_pain +xanim,corner_standl_painb +xanim,corner_standl_painc +xanim,corner_standl_paind +xanim,corner_standl_paine +xanim,corner_standl_rambo_jam +xanim,corner_standl_rambo_set +xanim,corner_standl_reload_b_2_alert +xanim,corner_standl_reload_v1 +xanim,corner_standl_trans_a_2_alert +xanim,corner_standl_trans_a_2_alert_v2 +xanim,corner_standl_trans_a_2_b +xanim,corner_standl_trans_a_2_b_v2 +xanim,corner_standl_trans_alert_2_a +xanim,corner_standl_trans_alert_2_a_v2 +xanim,corner_standl_trans_alert_2_a_v3 +xanim,corner_standl_trans_alert_2_b +xanim,corner_standl_trans_alert_2_b_v2 +xanim,corner_standl_trans_b_2_a +xanim,corner_standl_trans_b_2_a_v2 +xanim,corner_standl_trans_b_2_alert +xanim,corner_standl_trans_b_2_alert_v2 +xanim,corner_standl_trans_in_1 +xanim,corner_standl_trans_in_2 +xanim,corner_standl_trans_in_3 +xanim,corner_standl_trans_in_4 +xanim,corner_standl_trans_in_6 +xanim,corner_standl_trans_in_7 +xanim,corner_standl_trans_in_8 +xanim,corner_standl_trans_out_1 +xanim,corner_standl_trans_out_2 +xanim,corner_standl_trans_out_3 +xanim,corner_standl_trans_out_4 +xanim,corner_standl_trans_out_6 +xanim,corner_standl_trans_out_7 +xanim,corner_standl_trans_out_8 +xanim,corner_standr_alert_2_look +xanim,corner_standr_alert_idle +xanim,corner_standr_alert_twitch01 +xanim,corner_standr_alert_twitch02 +xanim,corner_standr_alert_twitch03 +xanim,corner_standr_alert_twitch04 +xanim,corner_standr_alert_twitch05 +xanim,corner_standr_alert_twitch06 +xanim,corner_standr_alert_twitch07 +xanim,corner_standr_blindfire_v1 +xanim,corner_standr_blindfire_v2 +xanim,corner_standr_death_grenade_hit +xanim,corner_standr_death_grenade_idle +xanim,corner_standr_death_grenade_slump +xanim,corner_standr_deatha +xanim,corner_standr_deathb +xanim,corner_standr_flinch +xanim,corner_standr_flinchb +xanim,corner_standr_grenade_a +xanim,corner_standr_grenade_b +xanim,corner_standr_look +xanim,corner_standr_look_2_alert +xanim,corner_standr_look_2_alert_fast +xanim,corner_standr_look_idle +xanim,corner_standr_pain +xanim,corner_standr_painb +xanim,corner_standr_painc +xanim,corner_standr_rambo_dive_v1 +xanim,corner_standr_rambo_dive_v2 +xanim,corner_standr_rambo_jam +xanim,corner_standr_rambo_med +xanim,corner_standr_rambo_short +xanim,corner_standr_reload_b_2_alert +xanim,corner_standr_reload_v1 +xanim,corner_standr_trans_a_2_alert +xanim,corner_standr_trans_a_2_alert_v2 +xanim,corner_standr_trans_a_2_b +xanim,corner_standr_trans_a_2_b_v2 +xanim,corner_standr_trans_alert_2_a +xanim,corner_standr_trans_alert_2_a_v2 +xanim,corner_standr_trans_alert_2_b +xanim,corner_standr_trans_alert_2_b_v2 +xanim,corner_standr_trans_alert_2_b_v3 +xanim,corner_standr_trans_b_2_a +xanim,corner_standr_trans_b_2_alert +xanim,corner_standr_trans_b_2_alert_v2 +xanim,corner_standr_trans_b_2_alert_v3 +xanim,corner_standr_trans_in_1 +xanim,corner_standr_trans_in_2 +xanim,corner_standr_trans_in_3 +xanim,corner_standr_trans_in_4 +xanim,corner_standr_trans_in_6 +xanim,corner_standr_trans_in_8 +xanim,corner_standr_trans_in_9 +xanim,corner_standr_trans_out_1 +xanim,corner_standr_trans_out_2 +xanim,corner_standr_trans_out_3 +xanim,corner_standr_trans_out_4 +xanim,corner_standr_trans_out_6 +xanim,corner_standr_trans_out_8 +xanim,corner_standr_trans_out_9 +xanim,cornercrl_alert_2_stand +xanim,cornercrl_alert_idle +xanim,cornercrl_grenadea +xanim,cornercrl_grenadeb +xanim,cornercrl_look_fast +xanim,cornercrl_reloada +xanim,cornercrl_reloadb +xanim,cornercrl_stand_2_alert +xanim,cornercrl_toploada +xanim,cornercrl_toploadb +xanim,cornercrl_trans_a_2_alert +xanim,cornercrl_trans_a_2_b +xanim,cornercrl_trans_alert_2_a +xanim,cornercrl_trans_alert_2_b +xanim,cornercrl_trans_b_2_a +xanim,cornercrl_trans_b_2_alert +xanim,cornercrl_trans_in_f +xanim,cornercrl_trans_in_l +xanim,cornercrl_trans_in_m +xanim,cornercrl_trans_in_mf +xanim,cornercrl_trans_in_ml +xanim,cornercrl_trans_in_mr +xanim,cornercrl_trans_in_r +xanim,cornercrl_trans_out_f +xanim,cornercrl_trans_out_l +xanim,cornercrl_trans_out_m +xanim,cornercrl_trans_out_mf +xanim,cornercrl_trans_out_ml +xanim,cornercrl_trans_out_mr +xanim,cornercrl_trans_out_r +xanim,cornercrr_alert_2_look +xanim,cornercrr_alert_2_stand +xanim,cornercrr_alert_idle +xanim,cornercrr_alert_twitch_v1 +xanim,cornercrr_alert_twitch_v2 +xanim,cornercrr_alert_twitch_v3 +xanim,cornercrr_grenadea +xanim,cornercrr_look_2_alert +xanim,cornercrr_look_2_alert_fast +xanim,cornercrr_look_idle +xanim,cornercrr_reload_b_2_alert +xanim,cornercrr_reloada +xanim,cornercrr_reloadb +xanim,cornercrr_stand_2_alert +xanim,cornercrr_toploada +xanim,cornercrr_toploadb +xanim,cornercrr_trans_a_2_alert +xanim,cornercrr_trans_a_2_b +xanim,cornercrr_trans_alert_2_a +xanim,cornercrr_trans_alert_2_b +xanim,cornercrr_trans_b_2_a +xanim,cornercrr_trans_b_2_alert +xanim,cornercrr_trans_in_f +xanim,cornercrr_trans_in_l +xanim,cornercrr_trans_in_m +xanim,cornercrr_trans_in_mf +xanim,cornercrr_trans_in_ml +xanim,cornercrr_trans_in_mr +xanim,cornercrr_trans_in_r +xanim,cornercrr_trans_out_f +xanim,cornercrr_trans_out_l +xanim,cornercrr_trans_out_m +xanim,cornercrr_trans_out_mf +xanim,cornercrr_trans_out_ml +xanim,cornercrr_trans_out_mr +xanim,cornercrr_trans_out_r +xanim,cornerstndl_alert_2_lean +xanim,cornerstndl_lean_2_alert +xanim,cornerstndl_lean_aim_2 +xanim,cornerstndl_lean_aim_4 +xanim,cornerstndl_lean_aim_5 +xanim,cornerstndl_lean_aim_6 +xanim,cornerstndl_lean_aim_8 +xanim,cornerstndl_lean_auto +xanim,cornerstndl_lean_fire +xanim,cornerstndl_lean_idle +xanim,cornerstndl_lean_rechamber +xanim,cornerstndl_lean_reload +xanim,cornerstndl_lean_topload +xanim,cornerstndl_topload +xanim,cornerstndr_alert_2_lean +xanim,cornerstndr_lean_2_alert +xanim,cornerstndr_lean_aim_2 +xanim,cornerstndr_lean_aim_4 +xanim,cornerstndr_lean_aim_5 +xanim,cornerstndr_lean_aim_6 +xanim,cornerstndr_lean_aim_8 +xanim,cornerstndr_lean_auto +xanim,cornerstndr_lean_fire +xanim,cornerstndr_lean_idle +xanim,cornerstndr_lean_rechamber +xanim,cornerstndr_lean_reload +xanim,cornerstndr_lean_topload +xanim,cornerstndr_topload +xanim,covercrouch_aim2_add +xanim,covercrouch_aim4_add +xanim,covercrouch_aim5 +xanim,covercrouch_aim6_add +xanim,covercrouch_aim8_add +xanim,covercrouch_aim_2_hide +xanim,covercrouch_blindfire_1 +xanim,covercrouch_blindfire_2 +xanim,covercrouch_blindfire_3 +xanim,covercrouch_blindfire_4 +xanim,covercrouch_death_1 +xanim,covercrouch_death_2 +xanim,covercrouch_death_3 +xanim,covercrouch_grenadea +xanim,covercrouch_grenadeb +xanim,covercrouch_hide_2_aim +xanim,covercrouch_hide_2_lean +xanim,covercrouch_hide_2_stand +xanim,covercrouch_hide_idle +xanim,covercrouch_hide_look +xanim,covercrouch_lean_2_hide +xanim,covercrouch_lean_aim5 +xanim,covercrouch_rechamber_aim +xanim,covercrouch_reload_hide +xanim,covercrouch_run_in_l +xanim,covercrouch_run_in_m +xanim,covercrouch_run_in_ml +xanim,covercrouch_run_in_mr +xanim,covercrouch_run_in_r +xanim,covercrouch_run_out_l +xanim,covercrouch_run_out_m +xanim,covercrouch_run_out_ml +xanim,covercrouch_run_out_mr +xanim,covercrouch_run_out_r +xanim,covercrouch_stand_2_hide +xanim,covercrouch_topload_hide +xanim,covercrouch_twitch_1 +xanim,covercrouch_twitch_2 +xanim,covercrouch_twitch_3 +xanim,covercrouch_twitch_4 +xanim,coverstand_aim_2_hide +xanim,coverstand_blindfire_1 +xanim,coverstand_blindfire_2 +xanim,coverstand_death_left +xanim,coverstand_death_right +xanim,coverstand_grenadea +xanim,coverstand_grenadeb +xanim,coverstand_hide_2_aim +xanim,coverstand_hide_idle +xanim,coverstand_hide_idle_twitch01 +xanim,coverstand_hide_idle_twitch02 +xanim,coverstand_hide_idle_twitch03 +xanim,coverstand_hide_idle_twitch04 +xanim,coverstand_hide_idle_twitch05 +xanim,coverstand_look_idle +xanim,coverstand_look_movedown +xanim,coverstand_look_movedown_fast +xanim,coverstand_look_moveup +xanim,coverstand_look_quick +xanim,coverstand_look_quick_v2 +xanim,coverstand_mini_approach_1 +xanim,coverstand_mini_approach_2 +xanim,coverstand_mini_approach_3 +xanim,coverstand_mini_approach_4 +xanim,coverstand_mini_approach_6 +xanim,coverstand_pain_groin +xanim,coverstand_pain_leg +xanim,coverstand_react01 +xanim,coverstand_react02 +xanim,coverstand_react03 +xanim,coverstand_react04 +xanim,coverstand_reloada +xanim,coverstand_topload +xanim,coverstand_trans_in_l +xanim,coverstand_trans_in_m +xanim,coverstand_trans_in_ml +xanim,coverstand_trans_in_mr +xanim,coverstand_trans_in_r +xanim,coverstand_trans_out_l +xanim,coverstand_trans_out_m +xanim,coverstand_trans_out_ml +xanim,coverstand_trans_out_mr +xanim,coverstand_trans_out_r +xanim,cqb_stand_aim2 +xanim,cqb_stand_aim4 +xanim,cqb_stand_aim5 +xanim,cqb_stand_aim6 +xanim,cqb_stand_aim8 +xanim,cqb_stand_idle +xanim,cqb_stand_reload_knee +xanim,cqb_stand_reload_steady +xanim,cqb_stand_twitch +xanim,crew_model3_driver_fire +xanim,crew_model3_driver_idle +xanim,crew_model3_driver_prefire +xanim,crew_model3_loader_left_fire +xanim,crew_model3_loader_left_idle +xanim,crew_model3_loader_left_prefire +xanim,crew_model3_loader_right_fire +xanim,crew_model3_loader_right_idle +xanim,crew_model3_loader_right_prefire +xanim,crouch2crouchrun_back +xanim,crouch2crouchrun_forward +xanim,crouch2crouchrun_left +xanim,crouch2crouchrun_right +xanim,crouch2crouchwalk_straight +xanim,crouch2prone_gunsupport +xanim,crouch2stand +xanim,crouch_2_prone +xanim,crouch_2_prone_firing +xanim,crouch_2run_180 +xanim,crouch_2run_f +xanim,crouch_2run_l +xanim,crouch_2run_r +xanim,crouch_aim_down +xanim,crouch_aim_straight +xanim,crouch_aim_up +xanim,crouch_alert_a_idle +xanim,crouch_alert_a_twitch +xanim,crouch_alert_b_idle1 +xanim,crouch_alert_b_twitch1 +xanim,crouch_death_clutchchest +xanim,crouch_fastwalk_b +xanim,crouch_fastwalk_f +xanim,crouch_fastwalk_l +xanim,crouch_fastwalk_r +xanim,crouch_grenade_return_throw +xanim,crouch_grenade_throw +xanim,crouch_pain_holdstomach +xanim,crouch_shoot_auto_down +xanim,crouch_shoot_auto_straight +xanim,crouch_shoot_auto_up +xanim,crouch_shoot_down +xanim,crouch_shoot_run_back +xanim,crouch_shoot_run_forward +xanim,crouch_shoot_run_left +xanim,crouch_shoot_run_right +xanim,crouch_shoot_straight +xanim,crouch_shoot_up +xanim,crouchrun2prone_left +xanim,crouchrun2prone_right +xanim,crouchrun2prone_straight +xanim,crouchrun_loop_back +xanim,crouchrun_loop_forward_1 +xanim,crouchrun_loop_forward_2 +xanim,crouchrun_loop_left +xanim,crouchrun_loop_right +xanim,crouchwalk_loop +xanim,death_explosion_back13 +xanim,death_explosion_forward13 +xanim,death_explosion_left11 +xanim,death_explosion_right13 +xanim,death_explosion_run_b_v1 +xanim,death_explosion_run_b_v2 +xanim,death_explosion_run_f_v1 +xanim,death_explosion_run_f_v2 +xanim,death_explosion_run_f_v3 +xanim,death_explosion_run_f_v4 +xanim,death_explosion_run_l_v1 +xanim,death_explosion_run_l_v2 +xanim,death_explosion_run_r_v1 +xanim,death_explosion_run_r_v2 +xanim,death_explosion_stand_b_v1 +xanim,death_explosion_stand_b_v2 +xanim,death_explosion_stand_b_v3 +xanim,death_explosion_stand_b_v4 +xanim,death_explosion_stand_f_v1 +xanim,death_explosion_stand_f_v2 +xanim,death_explosion_stand_f_v3 +xanim,death_explosion_stand_f_v4 +xanim,death_explosion_stand_l_v1 +xanim,death_explosion_stand_l_v2 +xanim,death_explosion_stand_l_v3 +xanim,death_explosion_stand_r_v1 +xanim,death_explosion_stand_r_v2 +xanim,death_explosion_stand_up_v1 +xanim,death_explosion_stand_up_v2 +xanim,death_explosion_up10 +xanim,death_run_forward_crumple +xanim,death_run_onfront +xanim,death_run_onleft +xanim,death_stand_dropinplace +xanim,door_kick_in +xanim,dying_back_aim_4 +xanim,dying_back_aim_6 +xanim,dying_back_death_v1 +xanim,dying_back_death_v2 +xanim,dying_back_death_v3 +xanim,dying_back_death_v4 +xanim,dying_back_fire +xanim,dying_back_idle +xanim,dying_back_twitch_a +xanim,dying_back_twitch_b +xanim,dying_crawl +xanim,dying_crawl_2_back +xanim,dying_crawl_back +xanim,dying_crawl_death_v1 +xanim,dying_crawl_death_v2 +xanim,dying_crouch_2_back +xanim,dying_crouch_2_crawl +xanim,dying_stand_2_back_v1 +xanim,dying_stand_2_back_v2 +xanim,dying_stand_2_back_v3 +xanim,dying_stand_2_crawl_v1 +xanim,dying_stand_2_crawl_v2 +xanim,dying_stand_2_crawl_v3 +xanim,exposed2_aim_2 +xanim,exposed2_aim_4 +xanim,exposed2_aim_5 +xanim,exposed2_aim_6 +xanim,exposed2_aim_8 +xanim,exposed2_crouch_2_stand +xanim,exposed2_dive_grenade_b +xanim,exposed2_dive_grenade_f +xanim,exposed2_grenadethrowb +xanim,exposed2_grenadethrowc +xanim,exposed2_idle_alert_v1 +xanim,exposed2_idle_alert_v2 +xanim,exposed2_idle_alert_v3 +xanim,exposed2_idle_reacta +xanim,exposed2_idle_reactb +xanim,exposed2_idle_twitch +xanim,exposed2_idle_twitch_v4 +xanim,exposed2_pain_2_crouch +xanim,exposed2_pain_back +xanim,exposed2_pain_dropgun +xanim,exposed2_pain_groin +xanim,exposed2_pain_left_arm +xanim,exposed2_pain_leg +xanim,exposed2_pain_right_arm +xanim,exposed2_rechamber_v1 +xanim,exposed2_reload +xanim,exposed2_reloadb +xanim,exposed2_shoot_auto_v2 +xanim,exposed2_shoot_auto_v3 +xanim,exposed2_shoot_burst3 +xanim,exposed2_shoot_burst4 +xanim,exposed2_shoot_burst5 +xanim,exposed2_shoot_burst6 +xanim,exposed2_shoot_semi1 +xanim,exposed2_shoot_semi2 +xanim,exposed2_shoot_semi3 +xanim,exposed2_shoot_semi4 +xanim,exposed2_shoot_semi5 +xanim,exposed2_squat_down_grenade_f +xanim,exposed2_squat_idle_grenade_f +xanim,exposed2_stand_2_crouch +xanim,exposed2_tracking_turn135l +xanim,exposed2_tracking_turn135r +xanim,exposed2_tracking_turn180l +xanim,exposed2_tracking_turn45l +xanim,exposed2_tracking_turn45r +xanim,exposed2_tracking_turn90l +xanim,exposed2_tracking_turn90r +xanim,exposed2_turn_aim_2 +xanim,exposed2_turn_aim_4 +xanim,exposed2_turn_aim_6 +xanim,exposed2_turn_aim_8 +xanim,exposed_aim_2 +xanim,exposed_aim_4 +xanim,exposed_aim_5 +xanim,exposed_aim_6 +xanim,exposed_aim_8 +xanim,exposed_crouch_2_stand +xanim,exposed_crouch_aim_2 +xanim,exposed_crouch_aim_4 +xanim,exposed_crouch_aim_5 +xanim,exposed_crouch_aim_6 +xanim,exposed_crouch_aim_8 +xanim,exposed_crouch_death_fetal +xanim,exposed_crouch_death_flip +xanim,exposed_crouch_death_twist +xanim,exposed_crouch_idle_alert_v1 +xanim,exposed_crouch_idle_alert_v2 +xanim,exposed_crouch_idle_alert_v3 +xanim,exposed_crouch_pain_chest +xanim,exposed_crouch_pain_flinch +xanim,exposed_crouch_pain_headsnap +xanim,exposed_crouch_pain_left_arm +xanim,exposed_crouch_pain_right_arm +xanim,exposed_crouch_rechamber_v1 +xanim,exposed_crouch_reload +xanim,exposed_crouch_shoot_auto_v2 +xanim,exposed_crouch_shoot_burst3 +xanim,exposed_crouch_shoot_burst4 +xanim,exposed_crouch_shoot_burst5 +xanim,exposed_crouch_shoot_burst6 +xanim,exposed_crouch_shoot_semi1 +xanim,exposed_crouch_shoot_semi2 +xanim,exposed_crouch_shoot_semi3 +xanim,exposed_crouch_shoot_semi4 +xanim,exposed_crouch_shoot_semi5 +xanim,exposed_crouch_topload +xanim,exposed_crouch_turn_aim_2 +xanim,exposed_crouch_turn_aim_4 +xanim,exposed_crouch_turn_aim_6 +xanim,exposed_crouch_turn_aim_8 +xanim,exposed_crouch_turn_left +xanim,exposed_crouch_turn_right +xanim,exposed_death +xanim,exposed_death_02 +xanim,exposed_death_falltoknees +xanim,exposed_death_falltoknees_02 +xanim,exposed_death_firing +xanim,exposed_death_firing_02 +xanim,exposed_death_groin +xanim,exposed_death_headshot +xanim,exposed_death_headtwist +xanim,exposed_death_neckgrab +xanim,exposed_death_nerve +xanim,exposed_death_twist +xanim,exposed_dive_grenade_b +xanim,exposed_dive_grenade_f +xanim,exposed_grenadethrowb +xanim,exposed_grenadethrowc +xanim,exposed_idle_alert_v1 +xanim,exposed_idle_alert_v2 +xanim,exposed_idle_alert_v3 +xanim,exposed_idle_reacta +xanim,exposed_idle_reactb +xanim,exposed_idle_twitch +xanim,exposed_idle_twitch_v4 +xanim,exposed_pain_2_crouch +xanim,exposed_pain_back +xanim,exposed_pain_dropgun +xanim,exposed_pain_groin +xanim,exposed_pain_left_arm +xanim,exposed_pain_leg +xanim,exposed_pain_right_arm +xanim,exposed_rechamber_v1 +xanim,exposed_reload +xanim,exposed_reloadb +xanim,exposed_reloadc +xanim,exposed_shoot_auto_v2 +xanim,exposed_shoot_auto_v3 +xanim,exposed_shoot_burst3 +xanim,exposed_shoot_burst4 +xanim,exposed_shoot_burst5 +xanim,exposed_shoot_burst6 +xanim,exposed_shoot_semi1 +xanim,exposed_shoot_semi2 +xanim,exposed_shoot_semi3 +xanim,exposed_shoot_semi4 +xanim,exposed_shoot_semi5 +xanim,exposed_squat_down_grenade_f +xanim,exposed_squat_idle_grenade_f +xanim,exposed_squat_up_grenade_f +xanim,exposed_stand_2_crouch +xanim,exposed_topload +xanim,exposed_tracking_turn135l +xanim,exposed_tracking_turn135r +xanim,exposed_tracking_turn180l +xanim,exposed_tracking_turn45l +xanim,exposed_tracking_turn45r +xanim,exposed_tracking_turn90l +xanim,exposed_tracking_turn90r +xanim,exposed_turn_aim_2 +xanim,exposed_turn_aim_4 +xanim,exposed_turn_aim_6 +xanim,exposed_turn_aim_8 +xanim,generic_lookupleft +xanim,generic_lookupright +xanim,generic_talker_allies +xanim,generic_talker_axis +xanim,grenade_return_running_kick_forward_1 +xanim,grenade_return_running_kick_forward_2 +xanim,grenade_return_running_throw_forward +xanim,grenade_return_standing_throw_forward_1 +xanim,grenade_return_standing_throw_forward_2 +xanim,grenade_return_standing_throw_overhand_forward +xanim,jump_across_72 +xanim,jump_down_56 +xanim,jump_down_96 +xanim,jump_over_high_wall +xanim,jump_over_low_wall +xanim,ladder_climbdown +xanim,ladder_climboff +xanim,ladder_climbon +xanim,ladder_climbon_bottom_walk +xanim,ladder_climbup +xanim,melee_1 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+xanim,p_crouchsprint_pistol_b +xanim,p_handheldradio_crouch_idle +xanim,p_handheldradio_idle +xanim,p_handheldradio_prone_idle +xanim,p_knife_crouch_bazooka +xanim,p_knife_crouch_bazooka_swipe +xanim,p_knife_crouch_pistol +xanim,p_knife_crouch_pistol_swipe +xanim,p_knife_crouch_rifle +xanim,p_knife_crouch_rifle_swipe +xanim,p_knife_prone_bazooka +xanim,p_knife_prone_bazooka_swipe +xanim,p_knife_prone_pistol +xanim,p_knife_prone_pistol_swipe +xanim,p_knife_prone_rifle +xanim,p_knife_prone_rifle_swipe +xanim,p_knife_stand_bazooka +xanim,p_knife_stand_bazooka_swipe +xanim,p_knife_stand_pistol +xanim,p_knife_stand_pistol_swipe +xanim,p_knife_stand_rifle +xanim,p_knife_stand_rifle_swipe +xanim,p_prone_revive_reviving +xanim,p_revive_down_melee_swipe +xanim,p_revive_reviving +xanim,p_sprint_2h_a +xanim,p_sprint_pistol_a +xanim,p_swim_forward +xanim,p_swim_left +xanim,p_swim_right +xanim,p_swim_tread +xanim,pb_chicken_dance_crouch +xanim,pb_climbdown +xanim,pb_climbup 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+rawfile,vision/zombie_sumpf_dogs.vision +rawfile,vision/zombie_turned.vision diff --git a/zone_source/english/assetlist/common_mp.csv b/zone_source/english/assetlist/common_mp.csv new file mode 100644 index 000000000..7ba0d5d7f --- /dev/null +++ b/zone_source/english/assetlist/common_mp.csv @@ -0,0 +1,4095 @@ +physpreset,lantern +physpreset,weapon_clip_empty +xanim,ai_attacked_german_shepherd_01_start_a +xanim,ai_attacked_german_shepherd_02_getup_a +xanim,ai_attacked_german_shepherd_02_idle_a +xanim,ai_attacked_german_shepherd_03_push_a +xanim,ai_attacked_german_shepherd_03_shoot_a +xanim,ai_attacked_german_shepherd_04_getup_a +xanim,ai_attacked_german_shepherd_04_middle_a +xanim,ai_attacked_german_shepherd_05_death_a +xanim,german_shepard_death_hit_back +xanim,german_shepard_death_hit_left +xanim,german_shepard_death_hit_right +xanim,german_shepard_pain_hit_back +xanim,german_shepard_pain_hit_front +xanim,german_shepard_pain_hit_left +xanim,german_shepard_pain_hit_right 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+xanim,pb_stand_death_lowerback +xanim,pb_stand_death_neckdeath +xanim,pb_stand_death_neckdeath_thrash +xanim,pb_stand_death_nervedeath +xanim,pb_stand_grenade_pullpin +xanim,pb_stand_grenade_throw +xanim,pb_stand_shellshock +xanim,pb_stand_shoot_walk_back +xanim,pb_stand_shoot_walk_forward +xanim,pb_stand_shoot_walk_forward_unarmed +xanim,pb_stand_shoot_walk_left +xanim,pb_stand_shoot_walk_right +xanim,pb_standjump_land +xanim,pb_standjump_land_pistol +xanim,pb_standjump_takeoff +xanim,pb_standjump_takeoff_pistol +xanim,pb_standmg42gunner_aim_15left_15down +xanim,pb_standmg42gunner_aim_15left_15up +xanim,pb_standmg42gunner_aim_15left_level +xanim,pb_standmg42gunner_aim_15right_15down +xanim,pb_standmg42gunner_aim_15right_15up +xanim,pb_standmg42gunner_aim_15right_level +xanim,pb_standmg42gunner_aim_30left_15down +xanim,pb_standmg42gunner_aim_30left_15up +xanim,pb_standmg42gunner_aim_30left_level +xanim,pb_standmg42gunner_aim_30right_15down +xanim,pb_standmg42gunner_aim_30right_15up +xanim,pb_standmg42gunner_aim_30right_level +xanim,pb_standmg42gunner_aim_45left_15down +xanim,pb_standmg42gunner_aim_45left_15up +xanim,pb_standmg42gunner_aim_45left_level +xanim,pb_standmg42gunner_aim_45right_15down +xanim,pb_standmg42gunner_aim_45right_15up +xanim,pb_standmg42gunner_aim_45right_level +xanim,pb_standmg42gunner_aim_forward_15down +xanim,pb_standmg42gunner_aim_forward_15up +xanim,pb_standmg42gunner_aim_forward_level +xanim,pb_standmg42gunner_fire_15left_15down +xanim,pb_standmg42gunner_fire_15left_15up +xanim,pb_standmg42gunner_fire_15left_level +xanim,pb_standmg42gunner_fire_15right_15down +xanim,pb_standmg42gunner_fire_15right_15up +xanim,pb_standmg42gunner_fire_15right_level +xanim,pb_standmg42gunner_fire_30left_15down +xanim,pb_standmg42gunner_fire_30left_15up +xanim,pb_standmg42gunner_fire_30left_level +xanim,pb_standmg42gunner_fire_30right_15down +xanim,pb_standmg42gunner_fire_30right_15up +xanim,pb_standmg42gunner_fire_30right_level +xanim,pb_standmg42gunner_fire_45left_15down +xanim,pb_standmg42gunner_fire_45left_15up +xanim,pb_standmg42gunner_fire_45left_level +xanim,pb_standmg42gunner_fire_45right_15down +xanim,pb_standmg42gunner_fire_45right_15up +xanim,pb_standmg42gunner_fire_45right_level +xanim,pb_standmg42gunner_fire_forward_15down +xanim,pb_standmg42gunner_fire_forward_15up +xanim,pb_standmg42gunner_fire_forward_level +xanim,pb_stumble_back +xanim,pb_stumble_forward +xanim,pb_stumble_grenade_back +xanim,pb_stumble_grenade_forward +xanim,pb_stumble_grenade_left +xanim,pb_stumble_grenade_right +xanim,pb_stumble_left +xanim,pb_stumble_pistol_back +xanim,pb_stumble_pistol_forward +xanim,pb_stumble_pistol_left +xanim,pb_stumble_pistol_right +xanim,pb_stumble_pistol_walk_back +xanim,pb_stumble_pistol_walk_forward +xanim,pb_stumble_pistol_walk_left +xanim,pb_stumble_pistol_walk_right +xanim,pb_stumble_right +xanim,pb_stumble_walk_back +xanim,pb_stumble_walk_forward +xanim,pb_stumble_walk_left +xanim,pb_stumble_walk_right +xanim,pb_t34_gunner_aim_center_center +xanim,pb_t34_gunner_aim_down_10_center +xanim,pb_t34_gunner_aim_down_20_center +xanim,pb_t34_gunner_aim_down_30_center +xanim,pb_t34_gunner_aim_down_40_center +xanim,pb_t34_gunner_aim_down_50_center +xanim,pb_t34_gunner_aim_up_10_center +xanim,pb_t34_gunner_aim_up_20_center +xanim,pb_t34_gunner_aim_up_30_center +xanim,pb_t34_gunner_aim_up_40_center +xanim,pb_t34_gunner_aim_up_50_center +xanim,pb_walk_back_rpg_ads +xanim,pb_walk_forward_rpg_ads +xanim,pb_walk_left_rpg_ads +xanim,pb_walk_right_rpg_ads +xanim,pl_combatrun_left_loop +xanim,pl_combatrun_right_loop +xanim,pl_crouch_run_back_rpg +xanim,pl_crouch_run_left_rpg +xanim,pl_crouch_run_right_rpg +xanim,pl_crouchturn_90left +xanim,pl_crouchturn_90right +xanim,pl_flamethrower_combatrun_c +xanim,pl_stand_alert +xanim,pl_stand_shoot_walk_left +xanim,pl_stand_shoot_walk_right +xanim,pl_walk_back_rpg_ads +xanim,pl_walk_left_rpg_ads +xanim,pl_walk_right_rpg_ads +xanim,player_mantle_over_high +xanim,player_mantle_over_low +xanim,player_mantle_over_mid +xanim,player_mantle_up_21 +xanim,player_mantle_up_27 +xanim,player_mantle_up_33 +xanim,player_mantle_up_39 +xanim,player_mantle_up_45 +xanim,player_mantle_up_51 +xanim,player_mantle_up_57 +xanim,player_view_dog_knockdown +xanim,player_view_dog_knockdown_late +xanim,player_view_dog_knockdown_neck_miss +xanim,player_view_dog_knockdown_neck_snap +xanim,player_view_dog_knockdown_saved +xanim,pt_crouch_grenade_throw +xanim,pt_crouch_pullout_pose +xanim,pt_crouch_rifle_fire +xanim,pt_crouch_rifle_fire_ads +xanim,pt_crouch_shoot +xanim,pt_crouch_shoot_ads +xanim,pt_crouch_shoot_ads_pistol +xanim,pt_crouch_shoot_auto +xanim,pt_crouch_shoot_auto_ads +xanim,pt_crouch_shoot_pistol +xanim,pt_flamethrower_combatrun_c +xanim,pt_flamethrower_crouch_fire_center +xanim,pt_flamethrower_fire_center +xanim,pt_flinch_back +xanim,pt_flinch_forward +xanim,pt_flinch_grenade_back +xanim,pt_flinch_grenade_forward +xanim,pt_flinch_grenade_left +xanim,pt_flinch_grenade_right +xanim,pt_flinch_left +xanim,pt_flinch_pistol_back +xanim,pt_flinch_pistol_forward +xanim,pt_flinch_pistol_left +xanim,pt_flinch_pistol_right +xanim,pt_flinch_right +xanim,pt_hold_prone_throw +xanim,pt_hold_prone_throw_satchel +xanim,pt_hold_setup +xanim,pt_hold_throw +xanim,pt_hold_throw_satchel +xanim,pt_knife_stand_rifle_swipe +xanim,pt_laststand_fire +xanim,pt_laststand_reload +xanim,pt_melee_crouch_left2left +xanim,pt_melee_crouch_left2right +xanim,pt_melee_crouch_right2left +xanim,pt_melee_left2left_1 +xanim,pt_melee_left2right +xanim,pt_melee_pistol_1 +xanim,pt_melee_pistol_2 +xanim,pt_melee_pistol_3 +xanim,pt_melee_pistol_4 +xanim,pt_melee_prone +xanim,pt_melee_prone_pistol +xanim,pt_melee_right2left +xanim,pt_melee_right2right_1 +xanim,pt_melee_right2right_2 +xanim,pt_pistol_stand_pullout +xanim,pt_pistol_stand_putaway +xanim,pt_prone_grenade_throw +xanim,pt_prone_pullout_pose +xanim,pt_prone_shoot +xanim,pt_prone_shoot_auto +xanim,pt_prone_shoot_pistol +xanim,pt_prone_shoot_rpg +xanim,pt_reload_crouch_pistol +xanim,pt_reload_crouch_rifle +xanim,pt_reload_crouchwalk +xanim,pt_reload_crouchwalk_pistol +xanim,pt_reload_prone_auto +xanim,pt_reload_prone_pistol +xanim,pt_reload_prone_rifle +xanim,pt_reload_prone_rpg +xanim,pt_reload_stand_auto +xanim,pt_reload_stand_auto_mp40 +xanim,pt_reload_stand_pistol +xanim,pt_reload_stand_rifle +xanim,pt_reload_stand_rpg +xanim,pt_rifle_fire +xanim,pt_rifle_fire_ads +xanim,pt_rifle_fire_prone +xanim,pt_stand_grenade_throw +xanim,pt_stand_pullout_pose +xanim,pt_stand_shoot +xanim,pt_stand_shoot_ads +xanim,pt_stand_shoot_auto +xanim,pt_stand_shoot_auto_ads +xanim,pt_stand_shoot_pistol +xanim,pt_stand_shoot_rpg +xanim,pt_stand_shoot_shotgun +xanim,radio_handheld_idle +xanim,radio_handheld_pullout +xanim,radio_handheld_putaway +xanim,viewmodel_30cal_ads_down +xanim,viewmodel_30cal_ads_fire +xanim,viewmodel_30cal_ads_lastshot +xanim,viewmodel_30cal_ads_up +xanim,viewmodel_30cal_breakdown +xanim,viewmodel_30cal_deploy +xanim,viewmodel_30cal_empty_idle +xanim,viewmodel_30cal_fire +xanim,viewmodel_30cal_first_raise +xanim,viewmodel_30cal_idle +xanim,viewmodel_30cal_lastshot +xanim,viewmodel_30cal_pullout +xanim,viewmodel_30cal_pullout_empty +xanim,viewmodel_30cal_pullout_fast +xanim,viewmodel_30cal_putaway +xanim,viewmodel_30cal_putaway_empty +xanim,viewmodel_30cal_putaway_fast +xanim,viewmodel_30cal_reload +xanim,viewmodel_bar_ads_down +xanim,viewmodel_bar_ads_fire +xanim,viewmodel_bar_ads_up +xanim,viewmodel_bar_breakdown +xanim,viewmodel_bar_deploy +xanim,viewmodel_bar_fire +xanim,viewmodel_bar_idle +xanim,viewmodel_bar_idle_empty +xanim,viewmodel_bar_lastshot +xanim,viewmodel_bar_pullout +xanim,viewmodel_bar_pullout_empty +xanim,viewmodel_bar_putaway +xanim,viewmodel_bar_putaway_empty +xanim,viewmodel_bar_reload +xanim,viewmodel_bar_reload_empty +xanim,viewmodel_bar_switch +xanim,viewmodel_bayonet_swipe +xanim,viewmodel_bayonet_thrust +xanim,viewmodel_bazooka_ads_down +xanim,viewmodel_bazooka_ads_up +xanim,viewmodel_bazooka_fire +xanim,viewmodel_bazooka_idle +xanim,viewmodel_bazooka_pullout +xanim,viewmodel_bazooka_putaway +xanim,viewmodel_bazooka_reload +xanim,viewmodel_bbetty_drop +xanim,viewmodel_bbetty_empty_idle +xanim,viewmodel_bbetty_fire +xanim,viewmodel_bbetty_fire_lastshot +xanim,viewmodel_bbetty_holdfire +xanim,viewmodel_bbetty_idle +xanim,viewmodel_bbetty_raise +xanim,viewmodel_carbine_ads_down +xanim,viewmodel_carbine_ads_fire +xanim,viewmodel_carbine_ads_up +xanim,viewmodel_carbine_aperture_ads_down +xanim,viewmodel_carbine_aperture_ads_up +xanim,viewmodel_carbine_bayonet_first_raise +xanim,viewmodel_carbine_bayonet_swipe +xanim,viewmodel_carbine_bayonet_thrust +xanim,viewmodel_carbine_bigammo_reload +xanim,viewmodel_carbine_bigammo_reload_empty +xanim,viewmodel_carbine_empty_idle +xanim,viewmodel_carbine_fire +xanim,viewmodel_carbine_first_raise +xanim,viewmodel_carbine_idle +xanim,viewmodel_carbine_lastshot +xanim,viewmodel_carbine_pullout +xanim,viewmodel_carbine_pullout_empty +xanim,viewmodel_carbine_putaway +xanim,viewmodel_carbine_putaway_empty +xanim,viewmodel_carbine_reload +xanim,viewmodel_carbine_reload_empty +xanim,viewmodel_colt45_ads_down +xanim,viewmodel_colt45_ads_fire +xanim,viewmodel_colt45_ads_up +xanim,viewmodel_colt45_fire +xanim,viewmodel_colt45_idle +xanim,viewmodel_colt45_idle_empty +xanim,viewmodel_colt45_lastshot +xanim,viewmodel_colt45_pullout +xanim,viewmodel_colt45_pullout_empty +xanim,viewmodel_colt45_pullout_fast +xanim,viewmodel_colt45_putaway +xanim,viewmodel_colt45_putaway_empty +xanim,viewmodel_colt45_putaway_fast +xanim,viewmodel_colt45_reload +xanim,viewmodel_colt45_reload_notempty +xanim,viewmodel_default_ads_down +xanim,viewmodel_default_ads_up +xanim,viewmodel_default_fire +xanim,viewmodel_default_idle +xanim,viewmodel_default_pullout +xanim,viewmodel_default_putaway +xanim,viewmodel_double_barrel_shotgun_ads_down +xanim,viewmodel_double_barrel_shotgun_ads_fire +xanim,viewmodel_double_barrel_shotgun_ads_up +xanim,viewmodel_double_barrel_shotgun_fire +xanim,viewmodel_double_barrel_shotgun_grip_ads_down +xanim,viewmodel_double_barrel_shotgun_grip_ads_fire +xanim,viewmodel_double_barrel_shotgun_grip_ads_up +xanim,viewmodel_double_barrel_shotgun_grip_fire +xanim,viewmodel_double_barrel_shotgun_grip_idle +xanim,viewmodel_double_barrel_shotgun_grip_partial_reload +xanim,viewmodel_double_barrel_shotgun_grip_pullout +xanim,viewmodel_double_barrel_shotgun_grip_pullout_fast +xanim,viewmodel_double_barrel_shotgun_grip_putaway +xanim,viewmodel_double_barrel_shotgun_grip_putaway_fast +xanim,viewmodel_double_barrel_shotgun_grip_reload +xanim,viewmodel_double_barrel_shotgun_idle +xanim,viewmodel_double_barrel_shotgun_partial_reload +xanim,viewmodel_double_barrel_shotgun_pullout +xanim,viewmodel_double_barrel_shotgun_pullout_fast +xanim,viewmodel_double_barrel_shotgun_putaway +xanim,viewmodel_double_barrel_shotgun_putaway_fast +xanim,viewmodel_double_barrel_shotgun_reload +xanim,viewmodel_dp28_ads_down +xanim,viewmodel_dp28_ads_fire +xanim,viewmodel_dp28_ads_up +xanim,viewmodel_dp28_breakdown +xanim,viewmodel_dp28_deploy +xanim,viewmodel_dp28_fire +xanim,viewmodel_dp28_idle +xanim,viewmodel_dp28_idle_empty +xanim,viewmodel_dp28_pullout +xanim,viewmodel_dp28_pullout_empty +xanim,viewmodel_dp28_putaway +xanim,viewmodel_dp28_putaway_empty +xanim,viewmodel_dp28_reload +xanim,viewmodel_dp28_reload_empty +xanim,viewmodel_fg42_ads_down +xanim,viewmodel_fg42_ads_fire +xanim,viewmodel_fg42_ads_telescopic_down +xanim,viewmodel_fg42_ads_telescopic_up +xanim,viewmodel_fg42_ads_up +xanim,viewmodel_fg42_breakdown +xanim,viewmodel_fg42_deploy +xanim,viewmodel_fg42_fire +xanim,viewmodel_fg42_idle +xanim,viewmodel_fg42_partial_reload +xanim,viewmodel_fg42_pullout +xanim,viewmodel_fg42_pullout_fast +xanim,viewmodel_fg42_putaway +xanim,viewmodel_fg42_putaway_fast +xanim,viewmodel_fg42_reload +xanim,viewmodel_flamethrower_ads_down +xanim,viewmodel_flamethrower_ads_up +xanim,viewmodel_flamethrower_fire +xanim,viewmodel_flamethrower_first_pullout +xanim,viewmodel_flamethrower_idle +xanim,viewmodel_flamethrower_lastfire +xanim,viewmodel_flamethrower_pullout +xanim,viewmodel_flamethrower_pullout_fast +xanim,viewmodel_flamethrower_putaway +xanim,viewmodel_flamethrower_putaway_fast +xanim,viewmodel_g43_aperture_ads_down +xanim,viewmodel_g43_aperture_ads_up +xanim,viewmodel_g43_noscope_ads_down +xanim,viewmodel_g43_noscope_ads_fire +xanim,viewmodel_g43_noscope_ads_up +xanim,viewmodel_g43_noscope_empty_idle +xanim,viewmodel_g43_noscope_empty_pullout +xanim,viewmodel_g43_noscope_empty_putaway +xanim,viewmodel_g43_noscope_fire +xanim,viewmodel_g43_noscope_first_raise +xanim,viewmodel_g43_noscope_grenade_alt_lower +xanim,viewmodel_g43_noscope_grenade_alt_raise +xanim,viewmodel_g43_noscope_grenade_empty_idle +xanim,viewmodel_g43_noscope_grenade_fire +xanim,viewmodel_g43_noscope_grenade_first_raise +xanim,viewmodel_g43_noscope_grenade_idle +xanim,viewmodel_g43_noscope_grenade_pullout +xanim,viewmodel_g43_noscope_grenade_putaway +xanim,viewmodel_g43_noscope_grenade_putaway_empty +xanim,viewmodel_g43_noscope_grenade_reload +xanim,viewmodel_g43_noscope_idle +xanim,viewmodel_g43_noscope_last_shot +xanim,viewmodel_g43_noscope_partial_reload +xanim,viewmodel_g43_noscope_pullout +xanim,viewmodel_g43_noscope_pullout_fast +xanim,viewmodel_g43_noscope_putaway +xanim,viewmodel_g43_noscope_putaway_fast +xanim,viewmodel_g43_noscope_reload +xanim,viewmodel_g43_telescopic_ads_down +xanim,viewmodel_g43_telescopic_ads_fire +xanim,viewmodel_g43_telescopic_ads_up +xanim,viewmodel_germangrenade_idle +xanim,viewmodel_germangrenade_pullpin +xanim,viewmodel_germangrenade_throw +xanim,viewmodel_germangrenade_tossback_stick +xanim,viewmodel_kar98_ads_down +xanim,viewmodel_kar98_ads_up +xanim,viewmodel_kar98_bayonet_first_raise +xanim,viewmodel_kar98_bayonet_swipe +xanim,viewmodel_kar98_bayonet_thrust +xanim,viewmodel_kar98_fire +xanim,viewmodel_kar98_fire_ads +xanim,viewmodel_kar98_first_raise +xanim,viewmodel_kar98_idle +xanim,viewmodel_kar98_idle_to_rifle_grenade +xanim,viewmodel_kar98_lastshot +xanim,viewmodel_kar98_pullout +xanim,viewmodel_kar98_pullout_fast +xanim,viewmodel_kar98_putaway +xanim,viewmodel_kar98_putaway_fast +xanim,viewmodel_kar98_rechamber +xanim,viewmodel_kar98_reload +xanim,viewmodel_kar98_rifle_grenade_ads_down +xanim,viewmodel_kar98_rifle_grenade_ads_up +xanim,viewmodel_kar98_rifle_grenade_drop +xanim,viewmodel_kar98_rifle_grenade_drop_empty +xanim,viewmodel_kar98_rifle_grenade_fire +xanim,viewmodel_kar98_rifle_grenade_first_raise +xanim,viewmodel_kar98_rifle_grenade_idle +xanim,viewmodel_kar98_rifle_grenade_idle_empty +xanim,viewmodel_kar98_rifle_grenade_raise +xanim,viewmodel_kar98_rifle_grenade_reload +xanim,viewmodel_kar98_rifle_grenade_to_idle +xanim,viewmodel_kar98scoped_ads_down +xanim,viewmodel_kar98scoped_ads_up +xanim,viewmodel_kar98scoped_fire +xanim,viewmodel_kar98scoped_first_raise +xanim,viewmodel_kar98scoped_idle +xanim,viewmodel_kar98scoped_pullout +xanim,viewmodel_kar98scoped_putaway +xanim,viewmodel_kar98scoped_rechamber +xanim,viewmodel_kar98scoped_reload_end +xanim,viewmodel_kar98scoped_reload_loop +xanim,viewmodel_kar98scoped_reload_start +xanim,viewmodel_knife_slash +xanim,viewmodel_knife_stick +xanim,viewmodel_livegrenade_tossback +xanim,viewmodel_m1garand_ads_down +xanim,viewmodel_m1garand_ads_fire +xanim,viewmodel_m1garand_ads_lastfire +xanim,viewmodel_m1garand_ads_up +xanim,viewmodel_m1garand_empty_idle +xanim,viewmodel_m1garand_fire +xanim,viewmodel_m1garand_first_pullout +xanim,viewmodel_m1garand_grenade_ads_down +xanim,viewmodel_m1garand_grenade_ads_up +xanim,viewmodel_m1garand_grenade_alt_pullout +xanim,viewmodel_m1garand_grenade_alt_putaway +xanim,viewmodel_m1garand_grenade_fire +xanim,viewmodel_m1garand_grenade_first_pullout +xanim,viewmodel_m1garand_grenade_idle +xanim,viewmodel_m1garand_grenade_pullout +xanim,viewmodel_m1garand_grenade_pullout_empty +xanim,viewmodel_m1garand_grenade_putaway +xanim,viewmodel_m1garand_grenade_putaway_empty +xanim,viewmodel_m1garand_grenade_reload +xanim,viewmodel_m1garand_idle +xanim,viewmodel_m1garand_lastfire +xanim,viewmodel_m1garand_partial_reload +xanim,viewmodel_m1garand_pullout +xanim,viewmodel_m1garand_pullout_empty +xanim,viewmodel_m1garand_pullout_fast +xanim,viewmodel_m1garand_putaway +xanim,viewmodel_m1garand_putaway_empty +xanim,viewmodel_m1garand_putaway_fast +xanim,viewmodel_m1garand_reload +xanim,viewmodel_m1garand_scoped_ads_down +xanim,viewmodel_m1garand_scoped_ads_up +xanim,viewmodel_mg42_ads_down +xanim,viewmodel_mg42_ads_fire +xanim,viewmodel_mg42_ads_up +xanim,viewmodel_mg42_breakdown +xanim,viewmodel_mg42_deploy +xanim,viewmodel_mg42_fire +xanim,viewmodel_mg42_idle +xanim,viewmodel_mg42_lastshot +xanim,viewmodel_mg42_pullout +xanim,viewmodel_mg42_pullout_empty +xanim,viewmodel_mg42_pullout_fast +xanim,viewmodel_mg42_putaway +xanim,viewmodel_mg42_putaway_empty +xanim,viewmodel_mg42_putaway_fast +xanim,viewmodel_mg42_reload +xanim,viewmodel_mk1_idle +xanim,viewmodel_mk2_idle +xanim,viewmodel_mk2_pullpin +xanim,viewmodel_mk2_throw +xanim,viewmodel_molotov_idle +xanim,viewmodel_molotov_light +xanim,viewmodel_molotov_throw +xanim,viewmodel_mosincloth_ads_down +xanim,viewmodel_mosincloth_ads_up +xanim,viewmodel_mosincloth_end +xanim,viewmodel_mosincloth_fire +xanim,viewmodel_mosincloth_first_raise +xanim,viewmodel_mosincloth_idle +xanim,viewmodel_mosincloth_intro +xanim,viewmodel_mosincloth_loop +xanim,viewmodel_mosincloth_pullout +xanim,viewmodel_mosincloth_pullout_fast +xanim,viewmodel_mosincloth_putaway +xanim,viewmodel_mosincloth_putaway_fast +xanim,viewmodel_mosincloth_rechamber +xanim,viewmodel_mosinnagant_ads_down +xanim,viewmodel_mosinnagant_ads_up +xanim,viewmodel_mosinnagant_bayonet_first_raise +xanim,viewmodel_mosinnagant_bayonet_swipe +xanim,viewmodel_mosinnagant_bayonet_thrust +xanim,viewmodel_mosinnagant_fire +xanim,viewmodel_mosinnagant_fire_ads +xanim,viewmodel_mosinnagant_first_raise +xanim,viewmodel_mosinnagant_grenade_alt_lower +xanim,viewmodel_mosinnagant_grenade_alt_raise +xanim,viewmodel_mosinnagant_grenade_empty_idle +xanim,viewmodel_mosinnagant_grenade_fire +xanim,viewmodel_mosinnagant_grenade_first_raise +xanim,viewmodel_mosinnagant_grenade_idle +xanim,viewmodel_mosinnagant_grenade_pullout +xanim,viewmodel_mosinnagant_grenade_putaway +xanim,viewmodel_mosinnagant_grenade_putaway_empty +xanim,viewmodel_mosinnagant_grenade_reload +xanim,viewmodel_mosinnagant_idle +xanim,viewmodel_mosinnagant_pullout +xanim,viewmodel_mosinnagant_pullout_fast +xanim,viewmodel_mosinnagant_putaway +xanim,viewmodel_mosinnagant_putaway_fast +xanim,viewmodel_mosinnagant_rechamber +xanim,viewmodel_mosinnagant_rechamber_ads +xanim,viewmodel_mosinnagant_reload +xanim,viewmodel_mp40_ads_down_pc +xanim,viewmodel_mp40_ads_up_pc +xanim,viewmodel_mp40_aperture_ads_down +xanim,viewmodel_mp40_aperture_ads_fire +xanim,viewmodel_mp40_aperture_ads_up +xanim,viewmodel_mp40_double_clip_reload +xanim,viewmodel_mp40_double_clip_reload_empty +xanim,viewmodel_mp40_fire +xanim,viewmodel_mp40_idle +xanim,viewmodel_mp40_idle_empty +xanim,viewmodel_mp40_lastshot +xanim,viewmodel_mp40_pullout +xanim,viewmodel_mp40_pullout_empty +xanim,viewmodel_mp40_pullout_fast +xanim,viewmodel_mp40_putaway +xanim,viewmodel_mp40_putaway_empty +xanim,viewmodel_mp40_putaway_fast +xanim,viewmodel_mp40_reload +xanim,viewmodel_mp40_reload_empty +xanim,viewmodel_mp44_ads_down +xanim,viewmodel_mp44_ads_up +xanim,viewmodel_mp44_aperture_ads_down +xanim,viewmodel_mp44_aperture_ads_up +xanim,viewmodel_mp44_empty_idle +xanim,viewmodel_mp44_empty_pullout +xanim,viewmodel_mp44_empty_putaway +xanim,viewmodel_mp44_fire +xanim,viewmodel_mp44_fire_ads +xanim,viewmodel_mp44_first_raise +xanim,viewmodel_mp44_idle +xanim,viewmodel_mp44_last_shot +xanim,viewmodel_mp44_pullout +xanim,viewmodel_mp44_pullout_fast +xanim,viewmodel_mp44_putaway +xanim,viewmodel_mp44_putaway_fast +xanim,viewmodel_mp44_reload +xanim,viewmodel_mp44_reload_empty +xanim,viewmodel_mp44_telescopic_ads_down +xanim,viewmodel_mp44_telescopic_ads_up +xanim,viewmodel_nambu_ads_down +xanim,viewmodel_nambu_ads_up +xanim,viewmodel_nambu_fire +xanim,viewmodel_nambu_fire_ads +xanim,viewmodel_nambu_idle +xanim,viewmodel_nambu_lastfire +xanim,viewmodel_nambu_lastshot +xanim,viewmodel_nambu_lastshot_idle +xanim,viewmodel_nambu_pullout +xanim,viewmodel_nambu_pullout_empty +xanim,viewmodel_nambu_pullout_fast +xanim,viewmodel_nambu_putaway +xanim,viewmodel_nambu_putaway_empty +xanim,viewmodel_nambu_putaway_fast +xanim,viewmodel_nambu_reload +xanim,viewmodel_nambu_reload_empty +xanim,viewmodel_ppsh_ads_down +xanim,viewmodel_ppsh_ads_up +xanim,viewmodel_ppsh_aperture_ads_down +xanim,viewmodel_ppsh_aperture_ads_up +xanim,viewmodel_ppsh_banana_clip_reload +xanim,viewmodel_ppsh_banana_clip_reload_empty +xanim,viewmodel_ppsh_fire +xanim,viewmodel_ppsh_idle +xanim,viewmodel_ppsh_idle_empty +xanim,viewmodel_ppsh_lastshot +xanim,viewmodel_ppsh_pullout +xanim,viewmodel_ppsh_pullout_empty +xanim,viewmodel_ppsh_pullout_fast +xanim,viewmodel_ppsh_putaway +xanim,viewmodel_ppsh_putaway_empty +xanim,viewmodel_ppsh_putaway_fast +xanim,viewmodel_ppsh_reload +xanim,viewmodel_ppsh_reload_notempty +xanim,viewmodel_ppsh_switch +xanim,viewmodel_ptrs_ads_down +xanim,viewmodel_ptrs_ads_fire +xanim,viewmodel_ptrs_ads_last_shot +xanim,viewmodel_ptrs_ads_up +xanim,viewmodel_ptrs_fire +xanim,viewmodel_ptrs_idle +xanim,viewmodel_ptrs_idle_empty +xanim,viewmodel_ptrs_last_shot +xanim,viewmodel_ptrs_pullout +xanim,viewmodel_ptrs_pullout_empty +xanim,viewmodel_ptrs_pullout_fast +xanim,viewmodel_ptrs_putaway +xanim,viewmodel_ptrs_putaway_empty +xanim,viewmodel_ptrs_putaway_fast +xanim,viewmodel_ptrs_reload +xanim,viewmodel_ptrs_reload_empty +xanim,viewmodel_russiangrenade_idle +xanim,viewmodel_russiangrenade_pullpin +xanim,viewmodel_russiangrenade_throw +xanim,viewmodel_satchel_charge_fire +xanim,viewmodel_satchel_charge_hold_fire +xanim,viewmodel_satchel_charge_idle +xanim,viewmodel_satchel_charge_pullout +xanim,viewmodel_satchel_charge_putaway +xanim,viewmodel_satchel_charge_sprint_out +xanim,viewmodel_satchel_charge_throw +xanim,viewmodel_springfield_ads_down +xanim,viewmodel_springfield_ads_up +xanim,viewmodel_springfield_end +xanim,viewmodel_springfield_fire +xanim,viewmodel_springfield_idle +xanim,viewmodel_springfield_intro +xanim,viewmodel_springfield_loop +xanim,viewmodel_springfield_pullout +xanim,viewmodel_springfield_pullout_fast +xanim,viewmodel_springfield_putaway +xanim,viewmodel_springfield_putaway_fast +xanim,viewmodel_springfield_rechamber +xanim,viewmodel_springfield_reload +xanim,viewmodel_springfield_rifle_bayonett_first_raise +xanim,viewmodel_springfield_rifle_bayonett_swipe +xanim,viewmodel_springfield_rifle_bayonett_thrust +xanim,viewmodel_springfield_rifle_grenade_ads_down +xanim,viewmodel_springfield_rifle_grenade_ads_up +xanim,viewmodel_springfield_rifle_grenade_fire +xanim,viewmodel_springfield_rifle_grenade_first_raise +xanim,viewmodel_springfield_rifle_grenade_idle +xanim,viewmodel_springfield_rifle_grenade_idle_empty +xanim,viewmodel_springfield_rifle_grenade_idle_to_rg_idle +xanim,viewmodel_springfield_rifle_grenade_pullout +xanim,viewmodel_springfield_rifle_grenade_putaway +xanim,viewmodel_springfield_rifle_grenade_putaway_empty +xanim,viewmodel_springfield_rifle_grenade_reload +xanim,viewmodel_springfield_rifle_grenade_rg_idle_to_idle +xanim,viewmodel_springfield_scope_ads_down +xanim,viewmodel_springfield_scope_ads_up +xanim,viewmodel_springfield_scope_idle +xanim,viewmodel_svt40_ads_down +xanim,viewmodel_svt40_ads_fire +xanim,viewmodel_svt40_ads_up +xanim,viewmodel_svt40_aperture_ads_down +xanim,viewmodel_svt40_aperture_ads_up +xanim,viewmodel_svt40_fire +xanim,viewmodel_svt40_first_raise +xanim,viewmodel_svt40_idle +xanim,viewmodel_svt40_idle_empty +xanim,viewmodel_svt40_partial_reload +xanim,viewmodel_svt40_pullout +xanim,viewmodel_svt40_pullout_empty +xanim,viewmodel_svt40_pullout_fast +xanim,viewmodel_svt40_putaway +xanim,viewmodel_svt40_putaway_empty +xanim,viewmodel_svt40_putaway_fast +xanim,viewmodel_svt40_reload +xanim,viewmodel_svt40_telescopic_ads_down +xanim,viewmodel_svt40_telescopic_ads_up +xanim,viewmodel_svt40_telescopic_fire_ads +xanim,viewmodel_sw357_ads_down +xanim,viewmodel_sw357_ads_fire +xanim,viewmodel_sw357_ads_up +xanim,viewmodel_sw357_fire +xanim,viewmodel_sw357_idle +xanim,viewmodel_sw357_pullout +xanim,viewmodel_sw357_pullout_fast +xanim,viewmodel_sw357_putaway +xanim,viewmodel_sw357_putaway_fast +xanim,viewmodel_sw357_reload +xanim,viewmodel_syrette_pullout +xanim,viewmodel_thompson_ads_down +xanim,viewmodel_thompson_ads_up +xanim,viewmodel_thompson_aperture_ads_down +xanim,viewmodel_thompson_aperture_ads_up +xanim,viewmodel_thompson_drum_clip_reload +xanim,viewmodel_thompson_drum_clip_reload_empty +xanim,viewmodel_thompson_fire +xanim,viewmodel_thompson_fire_ads +xanim,viewmodel_thompson_idle +xanim,viewmodel_thompson_idle_empty +xanim,viewmodel_thompson_lastshot +xanim,viewmodel_thompson_pullout +xanim,viewmodel_thompson_pullout_empty +xanim,viewmodel_thompson_pullout_fast +xanim,viewmodel_thompson_putaway +xanim,viewmodel_thompson_putaway_empty +xanim,viewmodel_thompson_putaway_fast +xanim,viewmodel_thompson_reload +xanim,viewmodel_thompson_reload_empty +xanim,viewmodel_thompson_switch +xanim,viewmodel_tokarev_tt30_ads_down +xanim,viewmodel_tokarev_tt30_ads_fire +xanim,viewmodel_tokarev_tt30_ads_up +xanim,viewmodel_tokarev_tt30_fire +xanim,viewmodel_tokarev_tt30_idle +xanim,viewmodel_tokarev_tt30_lastshot +xanim,viewmodel_tokarev_tt30_lastshot_idle +xanim,viewmodel_tokarev_tt30_pullout +xanim,viewmodel_tokarev_tt30_pullout_empty +xanim,viewmodel_tokarev_tt30_pullout_fast +xanim,viewmodel_tokarev_tt30_putaway +xanim,viewmodel_tokarev_tt30_putaway_empty +xanim,viewmodel_tokarev_tt30_putaway_fast +xanim,viewmodel_tokarev_tt30_reload +xanim,viewmodel_tokarev_tt30_reload_notempty +xanim,viewmodel_trenchgun_ads_down +xanim,viewmodel_trenchgun_ads_up +xanim,viewmodel_trenchgun_bayonet_stick +xanim,viewmodel_trenchgun_bayonet_swipe +xanim,viewmodel_trenchgun_fire +xanim,viewmodel_trenchgun_fire_ads +xanim,viewmodel_trenchgun_grip_ads_down +xanim,viewmodel_trenchgun_grip_ads_up +xanim,viewmodel_trenchgun_grip_fire +xanim,viewmodel_trenchgun_grip_fire_ads +xanim,viewmodel_trenchgun_grip_idle +xanim,viewmodel_trenchgun_grip_pullout +xanim,viewmodel_trenchgun_grip_putaway +xanim,viewmodel_trenchgun_grip_rechamber +xanim,viewmodel_trenchgun_grip_reload_end +xanim,viewmodel_trenchgun_grip_reload_loop +xanim,viewmodel_trenchgun_grip_reload_start +xanim,viewmodel_trenchgun_idle +xanim,viewmodel_trenchgun_pullout +xanim,viewmodel_trenchgun_putaway +xanim,viewmodel_trenchgun_rechamber +xanim,viewmodel_trenchgun_reload_end +xanim,viewmodel_trenchgun_reload_loop +xanim,viewmodel_trenchgun_reload_start +xanim,viewmodel_type100_smg_ads_down +xanim,viewmodel_type100_smg_ads_up +xanim,viewmodel_type100_smg_aperture_ads_down +xanim,viewmodel_type100_smg_aperture_ads_up +xanim,viewmodel_type100_smg_fire +xanim,viewmodel_type100_smg_idle +xanim,viewmodel_type100_smg_idle_empty +xanim,viewmodel_type100_smg_last_shot +xanim,viewmodel_type100_smg_pullout +xanim,viewmodel_type100_smg_pullout_empty +xanim,viewmodel_type100_smg_pullout_fast +xanim,viewmodel_type100_smg_putaway +xanim,viewmodel_type100_smg_putaway_empty +xanim,viewmodel_type100_smg_putaway_fast +xanim,viewmodel_type100_smg_reload +xanim,viewmodel_type100_smg_reload_empty +xanim,viewmodel_type99_lmg_ads_down +xanim,viewmodel_type99_lmg_ads_fire +xanim,viewmodel_type99_lmg_ads_up +xanim,viewmodel_type99_lmg_bayonette_first_raise +xanim,viewmodel_type99_lmg_bayonette_swipe +xanim,viewmodel_type99_lmg_bayonette_thrust +xanim,viewmodel_type99_lmg_breakdown +xanim,viewmodel_type99_lmg_deploy +xanim,viewmodel_type99_lmg_fire +xanim,viewmodel_type99_lmg_idle +xanim,viewmodel_type99_lmg_lastshot +xanim,viewmodel_type99_lmg_pullout +xanim,viewmodel_type99_lmg_pullout_fast +xanim,viewmodel_type99_lmg_putaway +xanim,viewmodel_type99_lmg_putaway_fast +xanim,viewmodel_type99_lmg_reload +xanim,viewmodel_type99_lmg_reload_empty +xanim,viewmodel_type99_rifle_ads_down +xanim,viewmodel_type99_rifle_ads_rechamber +xanim,viewmodel_type99_rifle_ads_up +xanim,viewmodel_type99_rifle_bayonet_first_raise +xanim,viewmodel_type99_rifle_bayonet_swipe +xanim,viewmodel_type99_rifle_bayonet_thrust +xanim,viewmodel_type99_rifle_fire +xanim,viewmodel_type99_rifle_fire_ads +xanim,viewmodel_type99_rifle_grenade_ads_down +xanim,viewmodel_type99_rifle_grenade_ads_up +xanim,viewmodel_type99_rifle_grenade_drop +xanim,viewmodel_type99_rifle_grenade_drop_empty +xanim,viewmodel_type99_rifle_grenade_fire +xanim,viewmodel_type99_rifle_grenade_first_raise +xanim,viewmodel_type99_rifle_grenade_idle +xanim,viewmodel_type99_rifle_grenade_idle_empty +xanim,viewmodel_type99_rifle_grenade_raise +xanim,viewmodel_type99_rifle_grenade_reload +xanim,viewmodel_type99_rifle_idle +xanim,viewmodel_type99_rifle_idle_to_rgidle +xanim,viewmodel_type99_rifle_lastshot +xanim,viewmodel_type99_rifle_pullout +xanim,viewmodel_type99_rifle_pullout_fast +xanim,viewmodel_type99_rifle_putaway +xanim,viewmodel_type99_rifle_putaway_fast +xanim,viewmodel_type99_rifle_rechamber +xanim,viewmodel_type99_rifle_reload +xanim,viewmodel_type99_rifle_rgidle_to_idle +xanim,viewmodel_type99scoped_rifle_ads_down +xanim,viewmodel_type99scoped_rifle_ads_up +xanim,viewmodel_type99scoped_rifle_fire +xanim,viewmodel_type99scoped_rifle_idle +xanim,viewmodel_type99scoped_rifle_pullout +xanim,viewmodel_type99scoped_rifle_pullout_fast +xanim,viewmodel_type99scoped_rifle_putaway +xanim,viewmodel_type99scoped_rifle_putaway_fast +xanim,viewmodel_type99scoped_rifle_rechamber +xanim,viewmodel_type99scoped_rifle_reload_end +xanim,viewmodel_type99scoped_rifle_reload_loop +xanim,viewmodel_type99scoped_rifle_reload_start +xanim,viewmodel_walther_p38_ads_down +xanim,viewmodel_walther_p38_ads_fire +xanim,viewmodel_walther_p38_ads_up +xanim,viewmodel_walther_p38_fire +xanim,viewmodel_walther_p38_idle +xanim,viewmodel_walther_p38_lastshot +xanim,viewmodel_walther_p38_lastshot_idle +xanim,viewmodel_walther_p38_pullout +xanim,viewmodel_walther_p38_pullout_empty +xanim,viewmodel_walther_p38_pullout_fast +xanim,viewmodel_walther_p38_putaway +xanim,viewmodel_walther_p38_putaway_empty +xanim,viewmodel_walther_p38_putaway_fast +xanim,viewmodel_walther_p38_reload +xanim,viewmodel_walther_p38_reload_notempty +xmodel,char_ger_hnrgd_player_shades +xmodel,char_jap_impinf_player_shades +xmodel,char_usa_raider_gear_flametank +xmodel,char_usa_raider_player_shades +xmodel,collision_geo_128x128x10 +xmodel,collision_geo_128x128x128 +xmodel,collision_geo_256x256x10 +xmodel,collision_geo_256x256x256 +xmodel,collision_geo_32x32x10 +xmodel,collision_geo_32x32x128 +xmodel,collision_geo_32x32x32 +xmodel,collision_geo_512x512x10 +xmodel,collision_geo_512x512x512 +xmodel,collision_geo_64x64x10 +xmodel,collision_geo_64x64x128 +xmodel,collision_geo_64x64x256 +xmodel,collision_geo_64x64x64 +xmodel,collision_geo_cylinder_32x128 +xmodel,collision_geo_ramp +xmodel,collision_geo_sphere_32 +xmodel,collision_geo_sphere_64 +xmodel,collision_wall_128x128x10 +xmodel,collision_wall_256x256x10 +xmodel,collision_wall_32x32x10 +xmodel,collision_wall_512x512x10 +xmodel,collision_wall_64x64x10 +xmodel,fx_axis_createfx +xmodel,fx_bullet_chain +xmodel,fx_pistol_shell +xmodel,fx_shotgun_shell +xmodel,german_shepherd +xmodel,german_shepherd_black +xmodel,mounted_ger_fg42_bipod_lmg +xmodel,mounted_ger_mg42_bipod_mg +xmodel,mounted_jap_type99_bipod_lmg +xmodel,mounted_mp_30cal_bipod_lmg +xmodel,mounted_mp_bar_bipod_lmg +xmodel,mounted_mp_dp28_bipod_lmg +xmodel,mounted_mp_fg42_bipod_lmg +xmodel,mounted_mp_mg42_bipod_mg +xmodel,mounted_mp_type99_bipod_lmg +xmodel,mounted_rus_dp28_bipod_lmg +xmodel,mounted_usa_30cal_bipod_lmg +xmodel,mounted_usa_bar_bipod_lmg +xmodel,projectile_bbetty_mine +xmodel,projectile_ger_40mm_riflegrenade +xmodel,projectile_mp_sticky_grenade +xmodel,projectile_rus_d32_riflegrenade +xmodel,projectile_rus_molotov_grenade +xmodel,projectile_us_smoke_grenade +xmodel,projectile_usa_m9a1_riflegrenade +xmodel,projectile_usa_mk2_grenade +xmodel,prop_mp_handheld_radio +xmodel,tag_origin +xmodel,test_sphere_silver +xmodel,viewmodel_bbetty_mine +xmodel,viewmodel_ger_walther_pistol +xmodel,viewmodel_hands_no_model +xmodel,viewmodel_jap_nambu_pistol +xmodel,viewmodel_mp_30cal_lmg +xmodel,viewmodel_mp_357magnum +xmodel,viewmodel_mp_bar_lmg +xmodel,viewmodel_mp_double_barrel +xmodel,viewmodel_mp_dp28_lmg +xmodel,viewmodel_mp_fg42 +xmodel,viewmodel_mp_flare_stick +xmodel,viewmodel_mp_g43 +xmodel,viewmodel_mp_garand +xmodel,viewmodel_mp_handheld_radio +xmodel,viewmodel_mp_k98 +xmodel,viewmodel_mp_m1carbine +xmodel,viewmodel_mp_mg42_mg +xmodel,viewmodel_mp_mosinnagant_rifle +xmodel,viewmodel_mp_mp40 +xmodel,viewmodel_mp_ppsh +xmodel,viewmodel_mp_ptrs41 +xmodel,viewmodel_mp_springfield +xmodel,viewmodel_mp_stg44 +xmodel,viewmodel_mp_sticky_grenade +xmodel,viewmodel_mp_svt40 +xmodel,viewmodel_mp_tabun +xmodel,viewmodel_mp_thompson +xmodel,viewmodel_mp_trenchgun +xmodel,viewmodel_mp_type100_smg +xmodel,viewmodel_mp_type99_lmg +xmodel,viewmodel_mp_type99_rifle +xmodel,viewmodel_rus_molotov_grenade +xmodel,viewmodel_rus_tt30_pistol +xmodel,viewmodel_satchel_charge +xmodel,viewmodel_usa_bazooka_at +xmodel,viewmodel_usa_colt45_pistol +xmodel,viewmodel_usa_flamethrower +xmodel,viewmodel_usa_kbar_knife +xmodel,viewmodel_usa_mk2_grenade +xmodel,viewmodel_usa_morphine +xmodel,viewmodel_usa_no_model +xmodel,viewmodel_usa_smoke_grenade +xmodel,weapon_bbetty_mine +xmodel,weapon_ger_panzershreck_rocket +xmodel,weapon_ger_walther_pistol +xmodel,weapon_jap_nambu_pistol +xmodel,weapon_mp_30cal_bipod_lmg +xmodel,weapon_mp_30cal_lmg +xmodel,weapon_mp_357magnum +xmodel,weapon_mp_bar_bipod_lmg +xmodel,weapon_mp_bar_lmg +xmodel,weapon_mp_bazooka_attach +xmodel,weapon_mp_db_shotgun +xmodel,weapon_mp_db_shotgun_grips +xmodel,weapon_mp_db_shotgun_sawed +xmodel,weapon_mp_dp28_bipod_lmg +xmodel,weapon_mp_dp28_lmg +xmodel,weapon_mp_fg42_bipod_lmg +xmodel,weapon_mp_fg42_lmg +xmodel,weapon_mp_flare_stick +xmodel,weapon_mp_g43_rifle +xmodel,weapon_mp_g43_rifle_silent +xmodel,weapon_mp_kar98_rifle +xmodel,weapon_mp_kar98_rifle_bayonet +xmodel,weapon_mp_kar98_scoped_rifle +xmodel,weapon_mp_m1carbine_rifle +xmodel,weapon_mp_m1carbine_rifle_bayonet +xmodel,weapon_mp_m1carbine_rifle_flash +xmodel,weapon_mp_m1garand_rifle +xmodel,weapon_mp_m1garand_rifle_bayonet +xmodel,weapon_mp_m1garand_rifle_flash +xmodel,weapon_mp_mg42 +xmodel,weapon_mp_mg42_bipod_mg +xmodel,weapon_mp_mosinnagant_rifle +xmodel,weapon_mp_mosinnagant_rifle_bayonet +xmodel,weapon_mp_mosinnagant_scoped_rifle +xmodel,weapon_mp_mp40_smg +xmodel,weapon_mp_mp40_smg_silent +xmodel,weapon_mp_mp44_lmg +xmodel,weapon_mp_mp44_lmg_flash +xmodel,weapon_mp_ppsh_smg +xmodel,weapon_mp_ptrs41 +xmodel,weapon_mp_shell +xmodel,weapon_mp_springfield_rifle +xmodel,weapon_mp_springfield_rifle_bayonet +xmodel,weapon_mp_springfield_rifle_scoped +xmodel,weapon_mp_sticky_grenade +xmodel,weapon_mp_svt40_rifle +xmodel,weapon_mp_svt40_rifle_flash +xmodel,weapon_mp_tabun +xmodel,weapon_mp_thompson_smg +xmodel,weapon_mp_thompson_smg_silent +xmodel,weapon_mp_trenchgun_bayonet +xmodel,weapon_mp_trenchgun_rifle +xmodel,weapon_mp_type100_smg 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new file mode 100644 index 000000000..0ee813ba8 --- /dev/null +++ b/zone_source/english/assetlist/localized_code_post_gfx_mp.csv @@ -0,0 +1,438 @@ +physpreset,brick +xmodel,fx_char_gib_chunk_bone02 +xmodel,fx_char_gib_chunk_fat +xmodel,fx_char_gib_chunk_flesh02 +xmodel,fx_char_gib_chunk_flesh03 +xmodel,fx_char_gib_chunk_meat01 +xmodel,fx_char_gib_chunk_meat02 +xmodel,fx_debris_stone_01 +xmodel,fx_debris_stone_02 +xmodel,fx_decal_character_blood +xmodel,fx_glass_piece01 +xmodel,fx_glass_piece02 +xmodel,fx_rifle_shell +xmodel,fx_wood_splinter01 +xmodel,fx_wood_splinter02 +material,fonts/devfonts +material,fonts/devfonts_glow +material,fonts/gamefonts_pc +material,fonts/gamefonts_pc_glow +material,gfx_flamethrower_smoke +material,gfx_flamethrower_smoke_add +material,gfx_flamethrower_smoke_z40 +material,gfx_fxt_bio_blood_cloud +material,gfx_fxt_bio_bloodburst +material,gfx_fxt_bio_bloodburst_b +material,gfx_fxt_bio_bloodburst_c +material,gfx_fxt_bio_blooddrops 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+image,fxt_env_water_foam +image,fxt_env_water_foam2 +image,fxt_env_water_mist +image,fxt_env_water_ripple +image,fxt_env_water_splash +image,fxt_exp_ember_omni +image,fxt_exp_fire +image,fxt_exp_spark_impact +image,fxt_fire_flame_base_01 +image,fxt_fire_flame_base_02 +image,fxt_fire_gas_flash +image,fxt_fx_distortion_shc_wave +image,fxt_fx_distortion_splash +image,fxt_fx_distortion_water_noise +image,fxt_fx_lensflare_glow +image,fxt_fx_spark_field +image,fxt_impact_fabric_c +image,fxt_impact_fabric_n +image,fxt_light_flare +image,fxt_light_glow +image,fxt_mud_splash01 +image,fxt_mud_splash02 +image,fxt_muz_vert_gen +image,fxt_smk_arc +image,fxt_smk_darkgrey +image,fxt_smk_def_3 +image,fxt_smk_def_smk +image,fxt_smk_flamethrower_arc +image,fxt_smk_gen +image,fxt_smk_light +image,fxt_smk_tendril +image,fxt_smk_tendril_white +image,fxt_sparks_rndhit +image,gamefonts_pc +image,glass_shattered_col +image,glass_shattered_nml +image,impact_concrete01_col#0 +image,impact_concrete01_nml 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+image,~glass_shattered_spc-rgb&glas~36dd5f9b +image,~impact_glass01_spc-rgb&impac~b116ad53 +image,~impact_glass02_spc-rgb&impac~1f9b463f +image,~impact_metal01_spc-rgb&impac~f33ed172 +image,~impact_metal02_spc-rgb&impac~842c635a +image,~impact_metal03_spc-rgb&impac~645338d2 +image,~impact_metal05_spc-rgb&impac~8d920ee5 +image,~limbs_s-rgb&limbs_g-l-11 +image,~mud_splash01_spc-rgb&mud_spl~b4dbc248 +image,~mud_splash02_spc-rgb&mud_spl~9bab0d89 +font,fonts/bigfont +font,fonts/boldfont +font,fonts/consolefont +font,fonts/extrabigfont +font,fonts/normalfont +font,fonts/objectivefont +font,fonts/smalldevfont +font,fonts/smallfont +fx,env/smoke/fx_grenade_smk_ling_w +fx,env/smoke/fx_grenade_smoke_w +fx,explosions/default_explosion +fx,explosions/default_explosion_mp +fx,explosions/fx_exp_rocket_metal +fx,explosions/fx_grenade_flash +fx,explosions/grenadeexp_blacktop +fx,explosions/grenadeexp_concrete +fx,explosions/grenadeexp_concrete_1 +fx,explosions/grenadeexp_default +fx,explosions/grenadeexp_dirt +fx,explosions/grenadeexp_dirt_1 +fx,explosions/grenadeexp_metal +fx,explosions/grenadeexp_mud +fx,explosions/grenadeexp_mud_1 +fx,explosions/grenadeexp_snow +fx,explosions/grenadeexp_water +fx,explosions/grenadeexp_wood +fx,explosions/tank_impact_dirt +fx,impacts/20mil_concrete +fx,impacts/20mil_dirthit_libya +fx,impacts/20mm_metalhit +fx,impacts/brickimpact_em2 +fx,impacts/cloth_hit +fx,impacts/decal_mudsplash +fx,impacts/default_hit +fx,impacts/distant_conc +fx,impacts/distant_grain +fx,impacts/flesh_hit +fx,impacts/flesh_hit_body_fatal_exit_mp +fx,impacts/flesh_hit_body_fatal_lg_exit_mp +fx,impacts/flesh_hit_body_nonfatal_mp +fx,impacts/flesh_hit_head_fatal_exit_mp +fx,impacts/flesh_hit_head_fatal_lg_exit_mp +fx,impacts/flesh_hit_splat +fx,impacts/flesh_hit_splat_mp +fx,impacts/footstep_dust +fx,impacts/footstep_mud +fx,impacts/footstep_water +fx,impacts/fx_bullet_dirt_sm_uw +fx,impacts/fx_bullet_water_trail_uw +fx,impacts/fx_cushion_hit +fx,impacts/fx_distant_grain +fx,impacts/fx_flesh_hit_body_fatal_uw +fx,impacts/fx_water_hit_tracer +fx,impacts/gravelimpact_em +fx,impacts/impact_em +fx,impacts/large_asphalt +fx,impacts/large_brick +fx,impacts/large_concrete_1 +fx,impacts/large_dirt +fx,impacts/large_dirt_1 +fx,impacts/large_glass +fx,impacts/large_gravel +fx,impacts/large_metalhit_1 +fx,impacts/large_mud +fx,impacts/large_plaster +fx,impacts/large_plaster_1 +fx,impacts/large_rock +fx,impacts/large_rock_1 +fx,impacts/large_waterhit +fx,impacts/large_woodhit +fx,impacts/small_asphalt +fx,impacts/small_brick +fx,impacts/small_concrete +fx,impacts/small_concrete_1 +fx,impacts/small_dirt +fx,impacts/small_dirt_1 +fx,impacts/small_foliage +fx,impacts/small_glass +fx,impacts/small_grass +fx,impacts/small_gravel +fx,impacts/small_metalhit +fx,impacts/small_metalhit_1 +fx,impacts/small_mud +fx,impacts/small_plaster_1 +fx,impacts/small_rock +fx,impacts/small_rock_1 +fx,impacts/small_snowhit +fx,impacts/small_waterhit +fx,system_elements/fx_blood_drops_emit +fx,system_elements/fx_blood_streak_wide_emit +fx,system_elements/fx_env_water_bubble_sm_rise +fx,weapon/artillery/fx_artillery_exp_strike_concrte_mp +fx,weapon/artillery/fx_artillery_exp_strike_dirt_mp +fx,weapon/tank/fx_tank_bark_mp +fx,weapon/tank/fx_tank_body_mp +fx,weapon/tank/fx_tank_brick_mp +fx,weapon/tank/fx_tank_dirt_mp +fx,weapon/tank/fx_tank_foliage_mp +fx,weapon/tank/fx_tank_glass_mp +fx,weapon/tank/fx_tank_gravel_mp +fx,weapon/tank/fx_tank_sand_mp +fx,weapon/tank/fx_tank_shell_concrete_mp +fx,weapon/tank/fx_tank_water_mp +impactfx,mp_maps diff --git a/zone_source/english/assetlist/localized_common.csv b/zone_source/english/assetlist/localized_common.csv new file mode 100644 index 000000000..e69de29bb diff --git a/zone_source/english/assetlist/localized_common_mp.csv b/zone_source/english/assetlist/localized_common_mp.csv new file mode 100644 index 000000000..32ac506b2 --- /dev/null +++ b/zone_source/english/assetlist/localized_common_mp.csv @@ -0,0 +1,1001 @@ +xanim,viewmodel_bomb_planting_explosive_activate_end +xanim,viewmodel_bomb_planting_explosive_activate_interupt +xanim,viewmodel_bomb_planting_explosive_activate_loop +xanim,viewmodel_bomb_planting_explosive_activate_start +xanim,viewmodel_bomb_planting_explosive_deactivate_end +xanim,viewmodel_bomb_planting_explosive_deactivate_interupt +xanim,viewmodel_bomb_planting_explosive_deactivate_loop +xanim,viewmodel_bomb_planting_explosive_deactivate_start +xmodel,aircraft_bomb +xmodel,fx +xmodel,fx_char_gib_chunk_bone03 +xmodel,prop_flag_american +xmodel,prop_flag_american_carry +xmodel,prop_flag_german +xmodel,prop_flag_german_carry +xmodel,prop_flag_japanese +xmodel,prop_flag_japanese_carry +xmodel,prop_flag_neutral +xmodel,prop_flag_neutral_carry +xmodel,prop_flag_russian +xmodel,prop_flag_russian_carry +xmodel,viewmodel_explosives +xmodel,weapon_explosives +material,abbr_indicator +material,ammo_counter_beltbullet +material,ammo_counter_bullet +material,ammo_counter_riflebullet +material,ammo_counter_rocket +material,ammo_counter_shotgunshell +material,black +material,compass_flag_american +material,compass_flag_german +material,compass_flag_japanese +material,compass_flag_neutral +material,compass_flag_russian +material,compass_noflag_american +material,compass_noflag_german +material,compass_noflag_japanese +material,compass_noflag_russian +material,compass_objpoint_flak_busy +material,compass_objpoint_flak_friendly +material,compass_overlay_map_blank +material,compass_radarline +material,compass_squad_attack +material,compass_squad_defend +material,compass_squad_regroup +material,compass_waypoint_bomb +material,compass_waypoint_capture +material,compass_waypoint_capture_a +material,compass_waypoint_capture_b +material,compass_waypoint_capture_c +material,compass_waypoint_capture_d +material,compass_waypoint_capture_e +material,compass_waypoint_capture_f +material,compass_waypoint_captureneutral +material,compass_waypoint_captureneutral_a +material,compass_waypoint_captureneutral_b +material,compass_waypoint_captureneutral_c +material,compass_waypoint_captureneutral_d +material,compass_waypoint_captureneutral_e +material,compass_waypoint_captureneutral_f +material,compass_waypoint_defend +material,compass_waypoint_defend_a +material,compass_waypoint_defend_b +material,compass_waypoint_defend_c +material,compass_waypoint_defend_d +material,compass_waypoint_defend_e +material,compass_waypoint_defend_f +material,compass_waypoint_defuse +material,compass_waypoint_defuse_a +material,compass_waypoint_defuse_b +material,compass_waypoint_second_chance +material,compass_waypoint_taken_enemy +material,compass_waypoint_taken_friendly +material,compass_waypoint_taken_neutral +material,compass_waypoint_target +material,compass_waypoint_target_a +material,compass_waypoint_target_b +material,compassping_dog +material,compassping_enemyfiring +material,compassping_enemyyelling +material,compassping_explosion +material,compassping_friendly_mp +material,compassping_friendlyfiring_mp +material,compassping_friendlyyelling_mp +material,compassping_grenade +material,compassping_squad_fire_mp +material,compassping_squad_lead_fire_mp +material,compassping_squad_lead_mp +material,compassping_squad_mp +material,compassping_squadradar_mp +material,compassping_squadyelling_lead_mp +material,compassping_squadyelling_mp +material,damage_feedback +material,damage_feedback_j +material,faction_128_american +material,faction_128_german +material,faction_128_japan +material,faction_128_soviet +material,field_radio +material,field_radio_conflict +material,gfx_flamethrower_fire_add_z50 +material,gfx_fxt_bio_bloodtrail +material,gfx_fxt_debris_fire_ember_01 +material,gfx_fxt_env_dust_mote_pcloud_add +material,gfx_fxt_exp_fire_e20 +material,gfx_fxt_exp_fire_z200 +material,gfx_fxt_fx_distortion_ring_heavy +material,gfx_fxt_fx_shimmer +material,gfx_fxt_light_flare2 +material,gfx_fxt_light_flare2_z0 +material,gfx_fxt_light_search_solid +material,gfx_fxt_light_spot_beam_z3 +material,gfx_fxt_ui_quarterring_flag +material,gfx_fxt_ui_tickring_flag +material,gfx_laser +material,gfx_laser_light +material,gfx_mud_splash01 +material,gfx_mud_splash02 +material,gfx_tracer +material,gradient_center +material,gradient_fadein +material,headicon_american +material,headicon_carrier +material,headicon_dead +material,headicon_german +material,headicon_japanese +material,headicon_russian +material,headicon_tag_it +material,headicondisconnected +material,headicontalkballoon +material,headiconvoicechat +material,headiconyouinkillcam +material,hint_friendly +material,hint_health +material,hint_mantle +material,hint_usable +material,hit_direction +material,hud_bullets_pistol +material,hud_bullets_rifle +material,hud_bullets_sniper +material,hud_bullets_spread +material,hud_bullets_support_back +material,hud_bullets_support_front +material,hud_checkbox_checked +material,hud_checkbox_clear +material,hud_checkbox_fail +material,hud_dpad_arrow +material,hud_grenadethrowback +material,hud_icon_bomb +material,hud_icon_bomb_defuse +material,hud_icon_vehicle_30cal +material,hud_icon_vehicle_mg42 +material,hud_momentum +material,hud_momentum_bonus +material,hud_momentum_bonus_detail +material,hud_momentum_notification_blitzkrieg +material,hud_momentum_notification_bonus +material,hud_objective_tank +material,hud_offscreenobjectivepointer +material,hud_squad_symbol +material,hud_status_connecting +material,hud_status_dead +material,hud_suitcase_bomb +material,hud_teamcaret +material,hudcolorbar +material,hudicon_american +material,hudicon_american_ctf_flag_carry +material,hudicon_american_war +material,hudicon_american_war_grey +material,hudicon_german_ctf_flag_carry +material,hudicon_german_war +material,hudicon_german_war_grey +material,hudicon_japanese_ctf_flag_carry +material,hudicon_japanese_war +material,hudicon_japanese_war_grey +material,hudicon_neutral +material,hudicon_russian_ctf_flag_carry +material,hudicon_russian_war +material,hudicon_russian_war_grey +material,hudscoreboardscroll_downarrow +material,hudscoreboardscroll_downkey +material,hudscoreboardscroll_uparrow +material,hudscoreboardscroll_upkey +material,hudsoftline +material,hudsoftlineh +material,hudstopwatch +material,hudstopwatchneedle +material,killiconcar +material,killiconcrush +material,killicondied +material,killiconfalling +material,killiconheadshot +material,killiconimpact +material,killiconmelee +material,killiconsuicide +material,lagometer +material,line_vertical +material,loadscreen_mp_airfield_ig +material,loadscreen_mp_asylum_ig +material,loadscreen_mp_beachhead_ig +material,loadscreen_mp_bgate +material,loadscreen_mp_bgate_ig +material,loadscreen_mp_castle_ig +material,loadscreen_mp_courtyard_ig +material,loadscreen_mp_docks +material,loadscreen_mp_docks_ig +material,loadscreen_mp_dome_ig +material,loadscreen_mp_downfall_ig +material,loadscreen_mp_drum +material,loadscreen_mp_drum_ig +material,loadscreen_mp_hangar_ig +material,loadscreen_mp_kneedeep_ig +material,loadscreen_mp_kwai +material,loadscreen_mp_kwai_ig +material,loadscreen_mp_makin_day_ig +material,loadscreen_mp_makin_ig +material,loadscreen_mp_nachtfeuer_ig +material,loadscreen_mp_outskirts_ig +material,loadscreen_mp_roundhouse_ig +material,loadscreen_mp_seelow_ig +material,loadscreen_mp_shrine_ig +material,loadscreen_mp_stalingrad +material,loadscreen_mp_stalingrad_ig +material,loadscreen_mp_suburban_ig +material,loadscreen_mp_subway_ig +material,loadscreen_mp_vodka +material,loadscreen_mp_vodka_ig +material,loadscreen_mp_wetlands_ig +material,logo_juggernog_1k +material,map_artillery_selector +material,map_kamikaze_selector +material,map_squad_command +material,mc/gfx_fxt_decal_crater_dirt +material,mc/mtl_aircraft_bomb +material,mc/mtl_flag_american +material,mc/mtl_flag_german +material,mc/mtl_flag_japanese +material,mc/mtl_flag_nazi_waving_burned +material,mc/mtl_flag_neutral +material,mc/mtl_flag_russian +material,mc/mtl_static_mp_flag_base +material,mc/mtl_static_seelow_blackbarrel +material,mc/mtl_viewmodel_raider_skin +material,mc/mtl_weapon_explosives +material,menu_black_box_faded +material,menu_lobby_title_back +material,minimap_light_on +material,mpflag_american +material,mpflag_british +material,mpflag_german +material,mpflag_none +material,mpflag_russian +material,mpflag_spectator +material,net_disconnect +material,objective +material,objective_american +material,objective_friendly +material,objective_friendly_chat +material,objective_german +material,objective_marines +material,objective_opfor +material,objectivea +material,objectiveb +material,objpoint_a +material,objpoint_b +material,objpoint_bomb +material,objpoint_default +material,objpoint_flag_american +material,objpoint_flag_german +material,objpoint_flag_japanese +material,objpoint_flag_russian +material,objpoint_flag_x_american +material,objpoint_flag_x_german +material,objpoint_flag_x_japanese +material,objpoint_flag_x_russian +material,objpoint_flak +material,objpoint_flak_busy +material,objpoint_radio +material,objpoint_star +material,objpoint_tank +material,overlay_tag_it +material,plantbomb +material,progress_bar_bg +material,progress_bar_bg_small +material,progress_bar_fg +material,progress_bar_fg_sel +material,progress_bar_fg_small +material,progress_bar_fill +material,reticle_tank +material,rope +material,score_bar_allies +material,score_bar_bg +material,scorebar_german +material,scorebar_japanese +material,scorebar_usmc +material,scorebar_ussr +material,specialty_armorvest +material,specialty_boost +material,specialty_bulletaccuracy +material,specialty_bulletdamage +material,specialty_bulletpenetration +material,specialty_detectexplosive +material,specialty_explosivedamage +material,specialty_exposeenemy +material,specialty_extraammo +material,specialty_fastreload +material,specialty_fireproof +material,specialty_flakjacket +material,specialty_fraggrenade +material,specialty_gas_mask +material,specialty_gpsjammer +material,specialty_greased_barrings +material,specialty_grenadepulldeath +material,specialty_holdbreath +material,specialty_leadfoot +material,specialty_locked +material,specialty_locked_big +material,specialty_locked_challenge +material,specialty_longersprint +material,specialty_new +material,specialty_null +material,specialty_ordinance +material,specialty_pin_back +material,specialty_pistoldeath +material,specialty_quieter +material,specialty_reconnaissance +material,specialty_rof +material,specialty_shades +material,specialty_specialgrenade +material,specialty_twoprimaries +material,specialty_water_cooled +material,specialty_weapon_bazooka +material,specialty_weapon_bouncing_betty +material,specialty_weapon_c4 +material,specialty_weapon_claymore +material,specialty_weapon_flamethrower +material,specialty_weapon_satchel_charge +material,stance_crouch +material,stance_flash +material,stance_prone +material,stance_stand +material,stance_swim +material,terrain_scorch_default +material,terrain_scorch_grass +material,terrain_scorch_mud +material,terrain_scorch_sand +material,ui_perforation +material,voice_off +material,voice_on +material,waypoint_airstrike_green +material,waypoint_airstrike_red +material,waypoint_airstrike_white +material,waypoint_bomb +material,waypoint_bomb_enemy +material,waypoint_bomb_headicon +material,waypoint_bombsquad +material,waypoint_capture +material,waypoint_capture_a +material,waypoint_capture_b +material,waypoint_capture_c +material,waypoint_capture_d +material,waypoint_capture_e +material,waypoint_capture_f +material,waypoint_capture_x_green +material,waypoint_capture_x_red +material,waypoint_capture_x_white +material,waypoint_captureneutral +material,waypoint_captureneutral_a +material,waypoint_captureneutral_b +material,waypoint_captureneutral_c +material,waypoint_captureneutral_d +material,waypoint_captureneutral_e +material,waypoint_captureneutral_f +material,waypoint_defend +material,waypoint_defend_a +material,waypoint_defend_b +material,waypoint_defend_c +material,waypoint_defend_d +material,waypoint_defend_e +material,waypoint_defend_f +material,waypoint_defend_headicon +material,waypoint_defuse +material,waypoint_defuse_a +material,waypoint_defuse_b +material,waypoint_flag_american +material,waypoint_flag_german +material,waypoint_flag_japanese +material,waypoint_flag_russian +material,waypoint_flag_x_american +material,waypoint_flag_x_german +material,waypoint_flag_x_japanese +material,waypoint_flag_x_russian +material,waypoint_flag_yellow +material,waypoint_kill +material,waypoint_objpoint +material,waypoint_recon_artillery_strike +material,waypoint_return +material,waypoint_second_chance +material,waypoint_taken_enemy +material,waypoint_taken_friendly +material,waypoint_taken_neutral +material,waypoint_target +material,waypoint_target_a +material,waypoint_target_b +material,waypoint_targetneutral +material,waypoint_x_green +material,waypoint_x_red +material,waypoint_x_white +material,wc/decal_blood_spatter02 +material,wc/decal_flag_nazi_burnt +material,wc/decal_flag_nazi_dirty +material,wc/decal_german_propaganda +material,wc/gfx_fxt_decal_crater_dirt +material,weapon_30cal +material,weapon_357magnum +material,weapon_attachment_acog +material,weapon_attachment_aperture +material,weapon_attachment_bayonet +material,weapon_attachment_bigammo +material,weapon_attachment_bipod +material,weapon_attachment_comp +material,weapon_attachment_flash +material,weapon_attachment_grip +material,weapon_attachment_rg +material,weapon_attachment_sawoff +material,weapon_attachment_scoped +material,weapon_attachment_selectfire +material,weapon_attachment_silencer +material,weapon_bar +material,weapon_colt +material,weapon_double_barreled_shotgun 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+image,compass_flag_neutral +image,compass_objpoint_flak_busy +image,compass_objpoint_flak_friendly +image,compass_radarline +image,compass_taken_green +image,compass_taken_red +image,compass_taken_white +image,compass_waypoint_green +image,compass_waypoint_green_a +image,compass_waypoint_green_b +image,compass_waypoint_green_c +image,compass_waypoint_green_d +image,compass_waypoint_green_e +image,compass_waypoint_green_f +image,compass_waypoint_red +image,compass_waypoint_red_a +image,compass_waypoint_red_b +image,compass_waypoint_red_c +image,compass_waypoint_red_d +image,compass_waypoint_red_e +image,compass_waypoint_red_f +image,compass_waypoint_second_chance +image,compass_waypoint_white +image,compass_waypoint_white_a +image,compass_waypoint_white_b +image,compass_waypoint_white_c +image,compass_waypoint_white_d +image,compass_waypoint_white_e +image,compass_waypoint_white_f +image,compass_waypoint_yellow +image,compassping_dog +image,compassping_explosion +image,compassping_friendlyyelling_mp +image,compassping_green_mp +image,compassping_grenade +image,compassping_squad_fire_mp +image,compassping_squad_lead_fire_mp +image,compassping_squad_lead_mp +image,compassping_squad_mp +image,compassping_squadyelling_lead_mp +image,compassping_squadyelling_mp +image,damage_feedback +image,damage_feedback_extrahealth +image,death_car +image,death_crush +image,death_falling +image,death_headshot +image,death_suicide +image,decal_flag_american_c +image,decal_flag_japan_sun_c +image,decal_flag_n +image,decal_flag_nazi_burn_c +image,decal_flag_nazi_dirty_c +image,decal_flag_neutral_c +image,decal_flag_russian_c +image,decal_flag_waving_n +image,decal_german_propaganda_c +image,decal_thickrope_c +image,decal_thickrope_n +image,double_barreled_shotgun +image,double_barreled_shotgun_sawed +image,dp28 +image,dpad_arrow +image,eye_radar +image,faction_128_american +image,faction_128_german +image,faction_128_japan +image,faction_128_soviet +image,fg42 +image,field_radio +image,field_radio_conflict +image,flag_base_c +image,foliage_pacific_burnttree_03_embr_c +image,fxt_bio_bloodtrail +image,fxt_debris_fire_ember_01 +image,fxt_decal_crater_dirt +image,fxt_env_dust_mote +image,fxt_fx_shimmer +image,fxt_light_flare2 +image,fxt_light_search_solid +image,fxt_light_spot_beam +image,fxt_ui_quarterring +image,fxt_ui_tickring +image,g43 +image,global_burn_metal_c +image,global_burn_metal_n +image,gradient_center +image,gradient_fadein +image,grenade_launcher +image,grenadethrowback +image,headicon_american +image,headicon_dead +image,headicon_german +image,headicon_japanese +image,headicon_quickmessage +image,headicon_russian +image,headicon_tag_it +image,hint_health +image,hint_mantle +image,hint_usable +image,hit_direction +image,hud_bomb +image,hud_bomb_defuse +image,hud_bullets_pistol +image,hud_bullets_rifle +image,hud_bullets_sniper +image,hud_bullets_spread +image,hud_bullets_support_back +image,hud_bullets_support_front +image,hud_explosives +image,hud_knife +image,hud_momentum +image,hud_momentum_bonus +image,hud_momentum_bonus_detail +image,hud_momentum_notification_blitzkrieg +image,hud_momentum_notification_bonus +image,hud_mpflag_american +image,hud_mpflag_british +image,hud_mpflag_german +image,hud_mpflag_none +image,hud_mpflag_russian +image,hud_mpflag_spectator +image,hud_squad_symbol +image,hud_status_connecting +image,hud_status_dead +image,hud_teamcaret +image,hud_vehicle_30_cal_overheat +image,hud_vehicle_mg42_overheat +image,hudcolorbar +image,hudicon_american_ctf_flag +image,hudicon_american_ctf_flag_carry +image,hudicon_american_ctf_flag_x +image,hudicon_american_ctf_map_grey +image,hudicon_american_war +image,hudicon_american_war_grey +image,hudicon_german_ctf_flag +image,hudicon_german_ctf_flag_carry +image,hudicon_german_ctf_flag_x +image,hudicon_german_ctf_map_grey +image,hudicon_german_war +image,hudicon_german_war_grey +image,hudicon_japanese_ctf_flag +image,hudicon_japanese_ctf_flag_carry +image,hudicon_japanese_ctf_flag_x +image,hudicon_japanese_ctf_map_grey +image,hudicon_japanese_war +image,hudicon_japanese_war_grey +image,hudicon_neutral +image,hudicon_russian_ctf_flag +image,hudicon_russian_ctf_flag_carry +image,hudicon_russian_ctf_flag_x +image,hudicon_russian_ctf_map_grey +image,hudicon_russian_war +image,hudicon_russian_war_grey +image,japanese_sword +image,kar98 +image,kill_icon_impact +image,killcamindicator_english +image,lag +image,laser +image,laser_dust +image,laser_light +image,line_vertical +image,loadscreen_mp_airfield +image,loadscreen_mp_asylum +image,loadscreen_mp_beachhead +image,loadscreen_mp_bgate +image,loadscreen_mp_castle +image,loadscreen_mp_courtyard +image,loadscreen_mp_docks +image,loadscreen_mp_dome +image,loadscreen_mp_downfall +image,loadscreen_mp_drum +image,loadscreen_mp_hangar +image,loadscreen_mp_kneedeep +image,loadscreen_mp_kwai +image,loadscreen_mp_makin +image,loadscreen_mp_makin_day +image,loadscreen_mp_nachtfeuer +image,loadscreen_mp_outskirts +image,loadscreen_mp_roundhouse +image,loadscreen_mp_seelow +image,loadscreen_mp_shrine +image,loadscreen_mp_stalingrad +image,loadscreen_mp_suburban +image,loadscreen_mp_subway +image,loadscreen_mp_vodka +image,loadscreen_mp_wetlands +image,lobby_title_back +image,logo_juggernog_1k +image,m1carbine +image,m1garand +image,m2_flamethrower +image,minimap_light_on +image,mosinnagant +image,mp40 +image,mp44 +image,mtl_bomb +image,nambu +image,net +image,objective +image,objective_american +image,objective_friendly +image,objective_friendly_chat +image,objective_german +image,objective_russian +image,objective_squad_attack +image,objective_squad_defend +image,objective_squad_regroup +image,objective_tank +image,objectivea +image,objectiveb +image,objpoint_a +image,objpoint_b +image,objpoint_bomb +image,objpoint_default +image,objpoint_flag_american +image,objpoint_flag_german +image,objpoint_flag_neutral +image,objpoint_flag_opfor +image,objpoint_flag_russian +image,objpoint_flag_x_american +image,objpoint_flag_x_british +image,objpoint_flag_x_opfor +image,objpoint_flag_x_russian +image,objpoint_flak +image,objpoint_flak_busy +image,objpoint_radio +image,objpoint_star +image,objpoint_tank +image,offscreenobjectivepointer +image,overlay_tag_it +image,p38 +image,panzerscreck +image,peleliu_misc_cloth_rope_n +image,plantbomb +image,ppsh +image,ppsh41 +image,ppsh43 +image,progress_bar_background +image,progress_bar_bg_small +image,progress_bar_fg_small +image,progress_bar_frame +image,progress_bar_frame_sel +image,scorch_generic_c +image,score_bar_allies +image,score_bar_bg +image,scorebar_german +image,scorebar_japan +image,scorebar_usmc +image,scorebar_ussr +image,scoreboardscroll_downarrow +image,scoreboardscroll_downkey +image,scoreboardscroll_uparrow +image,scoreboardscroll_upkey +image,softline +image,softlineh +image,specialty_armorvest +image,specialty_boost +image,specialty_bulletaccuracy +image,specialty_bulletdamage +image,specialty_bulletpenetration +image,specialty_detectexplosives +image,specialty_doublegrenade +image,specialty_explosivedamage +image,specialty_exposeenemy +image,specialty_extraammo +image,specialty_fastreload +image,specialty_fireproof +image,specialty_flak_jacket +image,specialty_gas_mask +image,specialty_gpsjammer +image,specialty_greased_barrings +image,specialty_grenadepulldeath +image,specialty_holdbreath +image,specialty_leadfoot +image,specialty_locked +image,specialty_locked_big +image,specialty_locked_challenge +image,specialty_longersprint +image,specialty_new +image,specialty_null +image,specialty_ordinance +image,specialty_pin_back +image,specialty_pistoldeath +image,specialty_quieter +image,specialty_recon +image,specialty_rof +image,specialty_shades +image,specialty_specialgrenade +image,specialty_twoprimaries +image,specialty_water_cooled +image,specialty_weapon_betty +image,specialty_weapon_c4 +image,specialty_weapon_claymore +image,specialty_weapon_flamethrower +image,specialty_weapon_rpg +image,specialty_weapon_satchel +image,springfield_scoped +image,squadarea +image,stance_crouch +image,stance_flash +image,stance_prone +image,stance_stand +image,stance_swim +image,static_seelow_blackbarrel_c +image,static_seelow_blackbarrel_n +image,stopwatch +image,stopwatchneedle +image,svt40 +image,talkballoon +image,tank_reticle +image,thompson +image,tnt_explosive_c +image,tracer#0 +image,trenchgun +image,tt30 +image,type100 +image,type99_arisaka +image,type99_lmg +image,ui_perforation +image,viewmodel_usa_raider_c +image,viewmodel_usa_raider_n +image,voice_off +image,waypoint_airstrike_green +image,waypoint_airstrike_red +image,waypoint_airstrike_white +image,waypoint_bomb +image,waypoint_bomb_red +image,waypoint_bombsquad +image,waypoint_capture +image,waypoint_capture_a +image,waypoint_capture_b +image,waypoint_capture_c +image,waypoint_capture_d +image,waypoint_capture_e +image,waypoint_capture_f +image,waypoint_capture_x_green +image,waypoint_capture_x_red +image,waypoint_capture_x_white +image,waypoint_captureneutral +image,waypoint_captureneutral_a +image,waypoint_captureneutral_b +image,waypoint_captureneutral_c +image,waypoint_captureneutral_d +image,waypoint_captureneutral_e +image,waypoint_captureneutral_f +image,waypoint_defend +image,waypoint_defend_a +image,waypoint_defend_b +image,waypoint_defend_c +image,waypoint_defend_d +image,waypoint_defend_e +image,waypoint_defend_f +image,waypoint_defuse +image,waypoint_defuse_a +image,waypoint_defuse_b +image,waypoint_flag +image,waypoint_kill +image,waypoint_recon_artillery_strike +image,waypoint_return +image,waypoint_second_chance +image,waypoint_taken_green +image,waypoint_taken_red +image,waypoint_taken_white +image,waypoint_target +image,waypoint_target_a +image,waypoint_target_b +image,waypoint_targetneutral +image,waypoint_x_green +image,waypoint_x_red +image,waypoint_x_white +image,weapon_357 +image,weapon_acog +image,weapon_aperture_sight +image,weapon_attachment_grip +image,weapon_bayonet +image,weapon_big_ammo +image,weapon_bipod +image,weapon_compensator +image,weapon_flare +image,weapon_flare_cac +image,weapon_flash_surpressor +image,weapon_mg42 +image,weapon_missing_image +image,weapon_molotov +image,weapon_molotov_cac +image,weapon_ptrs41 +image,weapon_scope +image,weapon_selectfire +image,weapon_silencer +image,weapon_smokegrenade +image,weapon_sticky_grenade +image,weapon_sticky_grenade_cac +image,weapon_tabun_gasgrenade +image,weapon_tabun_gasgrenade_cac +image,weapon_us_grenade +image,weapon_us_grenade_cac +image,weapon_us_smokegrenade +image,weapon_us_smokegrenade_cac +image,~decal_flag_s-rgb&decal_flag_g-l-11 +image,~decal_flag_waving_s-rgb&deca~89dd9421 +image,~decal_german_propaganda_s-rg~bb1ac844 +image,~decal_thickrope_s-rgb&decal_~538904fa +image,~flag_base_s-rgb&flag_base_g-l-11 +image,~static_peleliu_blackbarrel01~73e34e73 +image,~tnt_explosive_s-rgb&tnt_expl~f36f4ef1 +image,~viewmodel_usa_raider_s-rgb&v~557d245d +weapon,mp/briefcase_bomb_defuse_mp +weapon,mp/briefcase_bomb_mp +weapon,mp/panzer4_gunner_front_mp +weapon,mp/panzer4_gunner_mp +weapon,mp/panzer4_turret_mp +weapon,mp/t34_gunner_front_mp +weapon,mp/t34_gunner_mp +weapon,mp/t34_turret_mp +fx,bio/player/fx_footstep_dust +fx,bio/player/fx_footstep_fire +fx,bio/player/fx_footstep_mud +fx,bio/player/fx_footstep_sand +fx,bio/player/fx_footstep_water +fx,destructibles/fx_dest_fire_car_fade_25 +fx,destructibles/fx_dest_fire_car_fade_40 +fx,destructibles/fx_dest_fire_lg +fx,destructibles/fx_dest_fire_med +fx,destructibles/fx_dest_fire_sm +fx,distortion/fx_distortion_tank_muzzleflash +fx,env/light/fx_ray_grnd_loc_marker_grn_mp +fx,env/light/fx_ray_grnd_loc_marker_red_mp +fx,env/light/fx_ray_grnd_loc_marker_ylw_mp +fx,env/smoke/fx_smoke_sm_blk_20_fade +fx,impacts/flesh_hit_knife_mp +fx,impacts/flesh_hit_knife_noblood +fx,impacts/flesh_hit_noblood +fx,maps/mp_maps/fx_mp_exp_bomb +fx,misc/fx_fire_manager1_2sec +fx,misc/fx_fire_manager2_2sec +fx,misc/fx_fire_manager3_2sec +fx,misc/fx_flare_sky_white_10sec +fx,misc/ui_flagbase_blue +fx,misc/ui_flagbase_gold +fx,misc/ui_flagbase_orange +fx,misc/ui_flagbase_red +fx,misc/ui_flagbase_silver +fx,system_elements/fx_blood_drops_decal_emit +fx,system_elements/fx_smk_gry_long_em +fx,system_elements/fx_smk_short_em_flare_white +fx,trail/fx_trail_blood_streak_mp +fx,weapon/artillery/fx_artillery_strike_dirt_mp +fx,weapon/bouncing_betty/fx_betty_trail +fx,weapon/bullet/fx_flesh_gib_fatal_01_mp +fx,weapon/muzzleflashes/fx_overheat_mg +fx,weapon/muzzleflashes/fx_tank_t34_fire_flash +fx,weapon/muzzleflashes/fx_tank_tiger_fire_flash +fx,weapon/tank/fx_tank_shell_trail +rawfile,animtrees/vehicles.atr +rawfile,rumble/tank_fire_h.rmb +rawfile,rumble/tank_fire_l.rmb +rawfile,rumble/tank_fire_mp +rawfile,vehicles/defaultvehicle_mp diff --git a/zone_source/english/assetlist/patch.csv b/zone_source/english/assetlist/patch.csv new file mode 100644 index 000000000..0a4c5403c --- /dev/null +++ b/zone_source/english/assetlist/patch.csv @@ -0,0 +1,232 @@ +xanim,p_bayonet_prone_stick +xanim,p_bayonet_prone_swipe +xanim,p_revive_reviving +xanim,viewmodel_bowie_slash +xanim,viewmodel_bowie_stick +xanim,viewmodel_mk2_idle +xanim,viewmodel_syrette_pullout +xmodel,viewmodel_hands_cloth +xmodel,viewmodel_usa_morphine +material,animbg_blur_back +material,animbg_fogscrollthin +material,cinematic +material,gradient_bottom +material,gradient_fadein +material,gradient_left +material,gradient_top +material,hud_server_locked +material,hud_us_grenade +material,loadscreen_nazi_zombie_asylum +material,loadscreen_nazi_zombie_factory_mini +material,loadscreen_nazi_zombie_sumpf_mini +material,logo_cod2 +material,logo_intel_1k +material,logo_juggernog_1k +material,logo_treyarch_1k +material,mc/mtl_usa_morphine_cap +material,mc/mtl_usa_morphine_pin +material,mc/mtl_usa_morphine_tube +material,mc/mtl_viewmodel_raider_cloth +material,mc/mtl_viewmodel_raider_skin +material,menu_background_coop +material,menu_background_coop_blurred +material,menu_background_mp_tank +material,menu_background_mp_tank_blurred +material,menu_background_sp_blurred +material,menu_bio_american +material,menu_bio_german +material,menu_bio_japanese +material,menu_bio_russian +material,menu_black_line +material,menu_button_backing +material,menu_button_backing_highlight +material,menu_button_backing_highlight_right +material,menu_button_backing_right +material,menu_lobby_strip_whole +material,menu_popup_back +material,menu_white_line +material,menu_white_line_faded +material,menu_white_line_faded_big +material,mod_header +material,punkbusterlogo +material,server_hardware_header +material,specialty_new +material,ui_button_xenon_3d_a_32x32 +material,white +material,white_line_faded_center +techset,2d +techset,cinematic +techset,mc_l_hsm_b0c0 +techset,mc_l_hsm_b0c0s0 +techset,mc_l_hsm_r0c0 +techset,mc_l_hsm_r0c0d0 +techset,mc_l_hsm_r0c0d0n0 +techset,mc_l_hsm_r0c0d0n0s0 +techset,mc_l_hsm_r0c0d0s0 +techset,mc_l_hsm_r0c0n0 +techset,mc_l_hsm_r0c0n0s0 +techset,mc_l_hsm_r0c0s0 +techset,mc_l_hsm_t0c0 +techset,mc_l_sm_b0c0 +techset,mc_l_sm_b0c0s0 +techset,mc_l_sm_r0c0 +techset,mc_l_sm_r0c0d0 +techset,mc_l_sm_r0c0d0n0 +techset,mc_l_sm_r0c0d0n0s0 +techset,mc_l_sm_r0c0d0s0 +techset,mc_l_sm_r0c0n0 +techset,mc_l_sm_r0c0n0s0 +techset,mc_l_sm_r0c0s0 +techset,mc_l_sm_t0c0 +image,$identitynormalmap +image,$white +image,bg_blur_back +image,bg_fogscrollthin +image,black_line +image,char_base_fabric_canvas_n +image,dempsey +image,gradient_bottom +image,gradient_fadein +image,gradient_left +image,gradient_top +image,hud_server_locked +image,hud_us_grenade +image,loadscreen_zombie_asylum +image,loadscreen_zombie_factory_mini +image,loadscreen_zombie_sumpf_mini +image,lobby_strip_whole +image,logo_cod5 +image,logo_intel_1k +image,logo_juggernog_1k +image,logo_treyarch_1k +image,menu_background_coop +image,menu_background_coop_blurred +image,menu_background_mp_tank +image,menu_background_mp_tank_blurred +image,menu_background_sp_blurred +image,menu_button_backing +image,menu_button_backing_highlight +image,menu_button_backing_highlight_right +image,menu_button_backing_right +image,menu_popup_back +image,mod_header +image,morphine_c +image,morphine_glass_c +image,morphine_pin_c +image,nikolai +image,punkbusterlogo +image,richtofen +image,server_hardware_header +image,skin_pore_detail +image,specialty_new +image,takeo +image,ui_button_xenon_3d_a_32x32 +image,viewmodel_usa_raider_c +image,viewmodel_usa_raider_n +image,white_line +image,white_line_faded +image,white_line_faded_big +image,white_line_faded_center +image,~morphine_glass_s-rgb&$white-l-11 +image,~morphine_s-rgb&morphine_g-l-11 +image,~viewmodel_usa_raider_s-rgb&v~557d245d +menufile,ui/objective_info.menu +menufile,ui/options_ingame.menu +menufile,ui/patch_menus.txt +menu,acceptinvite_warning +menu,already_friends +menu,briefing +menu,code_notice_popmenu +menu,delete_choice_popmenu +menu,error_popmenu +menu,error_popmenu_lobby +menu,error_popmenu_party +menu,filter_popmenu +menu,friend_add_popmenu +menu,friend_del_sure_popmenu +menu,friends_not_online +menu,friends_too_many +menu,info_popmenu +menu,ingameoptions +menu,invalid_friend +menu,invite_accepted +menu,invite_sent +menu,kickwarning +menu,leavelobbywarning +menu,leaveprivatepartywarning +menu,levels +menu,levels_unlock +menu,live_cac_popup +menu,manage_friends +menu,mature_content_pc_disable_warning +menu,menu_pc_friends +menu,menu_xboxlive_lobby +menu,no_self_request_allowed +menu,not_friends_yet +menu,not_online_popmenu +menu,objectiveinfo +menu,overheadmap +menu,pausedmenu +menu,pc_gamesetup_coop +menu,pc_join_unranked +menu,player_popup +menu,player_profile +menu,popmenu_browser_error +menu,popup_account_not_available +menu,popup_cannot_connect_to_dw +menu,popup_cannot_connect_to_dw_create_offline_profile +menu,popup_cannot_connect_to_lsp +menu,popup_connecting_dw +menu,popup_connectingtolobby +menu,popup_creating_account +menu,popup_deleting_account +menu,popup_deleting_account_not_logged +menu,popup_dw_authorize_account +menu,popup_dw_dns_lookup +menu,popup_dw_downloading_account_data +menu,popup_dw_retrieve_accounts +menu,popup_error_creating_account +menu,popup_error_deleting_account +menu,popup_findgame +menu,popup_gettingdata +menu,popup_party_privacy +menu,popup_reconnectingtoparty +menu,pregame_loaderror +menu,pregame_loaderror_mp +menu,profile_create_fail_popmenu +menu,profile_create_popmenu +menu,profile_create_too_many_popmenu +menu,profile_del_sure_popmenu +menu,profile_delete_fail_popmenu +menu,profile_exists_popmenu +menu,profile_len_incorrect_popmenu +menu,profile_must_create_popmenu +menu,request_sent +menu,save_corrupted +menu,settings +menu,skipmapconfirmation +menu,startmatch_popup +weapon,sp/syrette +rawfile,buttons_default_alt.cfg +rawfile,buttons_experimental_alt.cfg +rawfile,buttons_lefty_alt.cfg +rawfile,buttons_nomad.cfg +rawfile,coopmaps.arena +rawfile,default_controller.cfg +rawfile,default_xboxlive.cfg +rawfile,devgui_main.cfg +rawfile,maps/_zombiemode_asylum.gsc +rawfile,maps/_zombiemode_blockers.gsc +rawfile,maps/_zombiemode_prototype.gsc +rawfile,maps/_zombiemode_spawner_asylum.gsc +rawfile,maps/_zombiemode_spawner_prototype.gsc +rawfile,maps/_zombiemode_weapons_sumpf.gsc +rawfile,maps/nazi_zombie_asylum.gsc +rawfile,maps/nazi_zombie_prototype.gsc +rawfile,maps/nazi_zombie_sumpf_bouncing_betties.gsc +rawfile,maps/nazi_zombie_sumpf_zipline.gsc +rawfile,mp/coop_challenges_reset.cfg +rawfile,thumbstick_default.cfg +rawfile,thumbstick_legacy.cfg +rawfile,thumbstick_legacysouthpaw.cfg +rawfile,thumbstick_southpaw.cfg diff --git a/zone_source/english/assetlist/patch_mp.csv b/zone_source/english/assetlist/patch_mp.csv new file mode 100644 index 000000000..51ff6a8f9 --- /dev/null +++ b/zone_source/english/assetlist/patch_mp.csv @@ -0,0 +1,81 @@ +material,compass_map_default +material,compassping_enemy +material,compassping_friendly +material,compassping_player +material,gradient_bottom +material,gradient_top +material,loadscreen_mp_bgate_mini +material,loadscreen_mp_drum_mini +material,loadscreen_mp_vodka_mini +material,logo_clanbase_1k +material,logo_ggl_1k +material,logo_intel_1k +material,logo_treyarch_1k +material,menu_background_mp_tank_blurred +material,menu_black_line +material,menu_button_backing +material,menu_button_backing_highlight +material,menu_popup_back +material,menu_white_line +material,menu_white_line_faded +material,objective_line +material,ui_arrow_right +material,white +material,white_line_faded_center +techset,2d +image,$white +image,black_line +image,compassping_enemyfiring +image,compassping_green_hollow_mp +image,compassping_player +image,empty_overlay +image,gradient_bottom +image,gradient_top +image,loadscreen_mp_bgate_mini +image,loadscreen_mp_drum_mini +image,loadscreen_mp_vodka_mini +image,logo_clanbase_1k +image,logo_ggl_1k +image,logo_intel_1k +image,logo_treyarch_1k +image,menu_background_mp_tank_blurred +image,menu_button_backing +image,menu_button_backing_highlight +image,menu_popup_back +image,objective_line +image,ui_arrow_right +image,white_line +image,white_line_faded +image,white_line_faded_center +menufile,ui_mp/patch_menus_mp.txt +menufile,ui_mp/scriptmenus/class.menu +menufile,ui_mp/scriptmenus/team_marinesopfor.menu +menu,class +menu,code_notice_popmenu +menu,connect +menu,createfavorite_popmenu +menu,del_fav_popmenu +menu,fav_message_popmenu +menu,popup_joinsquad +menu,squad_member_kick_popup +menu,squad_member_popup +menu,squad_name_join_popup +menu,team_marinesopfor +rawfile,maps/mp/_createfx.gsc +rawfile,maps/mp/_load.gsc +rawfile,maps/mp/gametypes/_globallogic.gsc +rawfile,maps/mp/gametypes/_serversettings.gsc +rawfile,maps/mp/gametypes/sd.gsc +rawfile,maps/mp/mp_asylum.gsc +rawfile,maps/mp/mp_castle.gsc +rawfile,maps/mp/mp_downfall.gsc +rawfile,maps/mp/mp_hangar.gsc +rawfile,maps/mp/mp_kneedeep.gsc +rawfile,maps/mp/mp_makin.gsc +rawfile,maps/mp/mp_nachtfeuer.gsc +rawfile,maps/mp/mp_outskirts.gsc +rawfile,maps/mp/mp_roundhouse.gsc +rawfile,maps/mp/mp_seelow.gsc +rawfile,maps/mp/mp_shrine.gsc +rawfile,maps/mp/mp_suburban.gsc +rawfile,maps/mp/mp_subway.gsc diff --git a/zone_source/localized_mp_bgate.csv b/zone_source/localized_mp_bgate.csv new file mode 100644 index 000000000..0316ceab4 --- /dev/null +++ b/zone_source/localized_mp_bgate.csv @@ -0,0 +1,10 @@ +ignore,code_post_gfx_mp +ignore,localized_code_post_gfx_mp +ignore,common_mp +ignore,localized_common_mp + +sound,gemp_battlechatter,mp_bgate,all_mp +sound,rump_battlechatter,mp_bgate,all_mp +sound,multiplayer,mp_bgate,all_mp + +include,mptypes_german diff --git a/zone_source/localized_mp_drum.csv b/zone_source/localized_mp_drum.csv new file mode 100644 index 000000000..6fea29642 --- /dev/null +++ b/zone_source/localized_mp_drum.csv @@ -0,0 +1,10 @@ +ignore,code_post_gfx_mp +ignore,localized_code_post_gfx_mp +ignore,common_mp +ignore,localized_common_mp + +sound,mp_drum,mp_drum,all_mp +sound,jamp_battlechatter,mp_drum,all_mp +sound,usmp_battlechatter,mp_drum,all_mp + +include,mptypes_pacific diff --git a/zone_source/localized_mp_vodka.csv b/zone_source/localized_mp_vodka.csv new file mode 100644 index 000000000..069488502 --- /dev/null +++ b/zone_source/localized_mp_vodka.csv @@ -0,0 +1,10 @@ +ignore,code_post_gfx_mp +ignore,localized_code_post_gfx_mp +ignore,common_mp +ignore,localized_common_mp + +sound,rump_battlechatter,mp_vodka,all_mp +sound,gemp_battlechatter,mp_vodka,all_mp +sound,multiplayer,mp_vodka,all_mp + +include,mptypes_german diff --git a/zone_source/localized_nazi_zombie_factory.csv b/zone_source/localized_nazi_zombie_factory.csv new file mode 100644 index 000000000..d065f757d --- /dev/null +++ b/zone_source/localized_nazi_zombie_factory.csv @@ -0,0 +1,7 @@ +ignore,code_post_gfx,, +ignore,common,, + +sound,character,nazi_zombie_factory,all_sp + +// strings +localize,zombie \ No newline at end of file diff --git a/zone_source/mp_bgate.csv b/zone_source/mp_bgate.csv new file mode 100644 index 000000000..590adebfc --- /dev/null +++ b/zone_source/mp_bgate.csv @@ -0,0 +1,96 @@ +ignore,code_post_gfx_mp +ignore,localized_code_post_gfx_mp +ignore,common_mp +ignore,localized_common_mp + +col_map_mp,maps/mp/mp_bgate.d3dbsp + +sound,mp_bgate,mp_bgate,all_mp + +material,compass_map_mp_bgate +material,compass_overlay_map_bgate +material,loadscreen_mp_bgate + +//include,mptypes_german + +include,water + +rawfile,vision/mp_bgate.vision +rawfile,maps/mp/createart/mp_bgate_art.gsc +xmodel,skybox_mp_bgate + +rawfile,sun/mp_bgate.sun + +//FX scripts, +rawfile,maps/mp/mp_bgate.gsc +rawfile,maps/mp/mp_bgate_fx.gsc +rawfile,maps/mp/createfx/mp_bgate_fx.gsc +rawfile,clientscripts/mp/mp_bgate.csc +rawfile,clientscripts/mp/mp_bgate_amb.csc +rawfile,clientscripts/mp/mp_bgate_fx.csc +rawfile,clientscripts/mp/createfx/mp_bgate_fx.csc + +//uncomment these when you get them set-up +//rawfile,clientscripts/mp/mp_brandenburg_amb.csc +//rawfile,maps/mp/mp_brandenburg_amb.gsc + +include,destructible_audi_mp +include,destructible_opel_blitz_mp + +//FX Dept +fx,maps/mp_maps/fx_mp_fire_small_detail +fx,maps/mp_maps/fx_mp_fire_rubble_md_smk +fx,maps/mp_maps/fx_mp_fire_rubble_detail_grp +fx,maps/mp_maps/fx_mp_fire_column_xsm +//fx,maps/mp_maps/fx_mp_fire_column_sm +fx,maps/mp_maps/fx_mp_fire_dlight +fx,maps/mp_maps/fx_mp_fire_dlight_sm +fx,maps/mp_maps/fx_mp_fire_dlight_orange +fx,maps/mp_maps/fx_mp_barrel_fire +fx,maps/mp_maps/fx_mp_fire_150x150_tall_distant +fx,maps/mp_maps/fx_mp_fire_150x600_tall_distant +fx,maps/mp_maps/fx_mp_embers_patch + +fx,env/light/fx_light_godray_overcast_sm +//fx,maps/mp_maps/fx_mp_ray_overcast_md +//fx,maps/mp_maps/fx_mp_ray_overcast_md_a +//fx,env/light/fx_light_godray_overcast_lg +fx,env/light/fx_light_godray_overcast_xsm + +fx,maps/mp_maps/fx_mp_electric_sparks_dlight +//fx,maps/mp_maps/fx_mp_light_distant +fx,maps/mp_maps/fx_mp_water_drips_hvy_long +fx,maps/mp_maps/fx_mp_roof_ash_embers +fx,maps/mp_maps/fx_mp_insect_swarm + +fx,maps/mp_maps/fx_mp_ray_motes_lg +fx,maps/mp_maps/fx_mp_ray_motes_md +fx,maps/mp_maps/fx_mp_smoke_brush_smolder_sm +fx,maps/mp_maps/fx_mp_smoke_sm_slow +fx,maps/mp_maps/fx_mp_smoke_plume_lg +fx,maps/mp_maps/fx_mp_smoke_plume_med_wide +fx,maps/mp_maps/fx_mp_smoke_plume_med_slow_def +fx,maps/mp_maps/fx_mp_smoke_crater +fx,maps/mp_maps/fx_mp_dust_falling_fx_runner +fx,maps/mp_maps/fx_mp_dust_spill_far_runner + +fx,maps/mp_maps/fx_mp_light_lamp +fx,maps/mp_maps/fx_mp_light_lamp_no_eo +fx,maps/mp_maps/fx_mp_light_bulb_sm_no_eo +fx,maps/mp_maps/fx_mp_light_glow_lantern +fx,maps/mp_maps/fx_mp_battlesmoke_brown_thick_small_area +fx,maps/mp_maps/fx_mp_elec_wire_spark_lg +fx,maps/mp_maps/fx_mp_light_bulb_flicker +fx,maps/mp_maps/fx_mp_battlesmoke_thick_large_area + +fx,maps/mp_maps/fx_mp_fog_low_brown +fx,maps/mp_maps/fx_mp_fog_low_yellow +//fx,maps/mp_maps/fx_mp_blowing_dust_yellow +fx,maps/mp_maps/fx_mp_pipe_cloud +fx,maps/mp_maps/fx_mp_water_drips_rust + +fx,maps/ber3/fx_tracers_flak88_amb +fx,maps/mp_maps/fx_mp_flak_field +fx,maps/mp_maps/fx_mp_flak_field_flash +fx,maps/mp_maps/fx_mp_ash_falling_large +fx,maps/mp_maps/fx_mp_ash_only_large \ No newline at end of file diff --git a/zone_source/mp_bgate_load.csv b/zone_source/mp_bgate_load.csv new file mode 100644 index 000000000..7c7f545fd --- /dev/null +++ b/zone_source/mp_bgate_load.csv @@ -0,0 +1,3 @@ +ignore,code_post_gfx_mp +ignore,common_mp +ui_map,maps/mp_bgate.csv \ No newline at end of file diff --git a/zone_source/mp_drum.csv b/zone_source/mp_drum.csv new file mode 100644 index 000000000..f405831cf --- /dev/null +++ b/zone_source/mp_drum.csv @@ -0,0 +1,76 @@ +ignore,code_post_gfx_mp,, +ignore,localized_code_post_gfx_mp +ignore,common_mp,, +ignore,localized_common_mp + +col_map_mp,maps/mp/mp_drum.d3dbsp,, +impactfx,mp_drum,, + +sound,multiplayer,mp_drum,all_mp + +rawfile,maps/mp/mp_drum_amb.gsc,, +rawfile,clientscripts/mp/mp_drum_amb.csc,, + +include,water + +//FX scripts,,, +rawfile,maps/mp/mp_drum.gsc,, +rawfile,maps/mp/mp_drum_fx.gsc,, +rawfile,maps/mp/createfx/mp_drum_fx.gsc,, +rawfile,clientscripts/mp/mp_drum.csc, +rawfile,clientscripts/mp/mp_drum_fx.csc, +rawfile,clientscripts/mp/createfx/mp_drum_fx.csc, + +material,compass_map_mp_drum, +material,compass_overlay_map_drum, +material,loadscreen_mp_drum, + +//include,mptypes_pacific, + +// Art, Sky, and Vision +rawfile,vision/mp_drum.vision, +rawfile,maps/mp/createart/mp_drum_art.gsc, +xmodel,skybox_oki3, + +//FX Dept +fx,maps/mp_maps/fx_mp_fire_rubble_md_smk +fx,maps/mp_maps/fx_mp_fire_column_xsm +fx,maps/mp_maps/fx_mp_fire_column_sm +fx,maps/mp_maps/fx_mp_fire_dlight +fx,maps/mp_maps/fx_mp_fire_dlight_sm +fx,maps/mp_maps/fx_mp_roof_ash_embers + +fx,maps/mp_maps/fx_mp_smoke_plume_lg +fx,maps/mp_maps/fx_mp_smoke_plume_med_slow_def +fx,maps/mp_maps/fx_mp_smoke_sm_slow +fx,maps/mp_maps/fx_mp_smoke_crater + +fx,env/light/fx_light_godray_overcast_sm +fx,env/light/fx_light_godray_overcast_xsm +fx,maps/mp_maps/fx_mp_ray_slit + +fx,maps/mp_maps/fx_mp_water_drips_hvy_long +fx,maps/mp_maps/fx_mp_water_drips_rust +fx,maps/mp_maps/fx_mp_water_wake_wide +fx,maps/mp_maps/fx_mp_water_shimmers +fx,maps/mp_maps/fx_mp_water_wake_pillar +fx,maps/mp_maps/fx_mp_wavebreak_runner + +fx,maps/mp_maps/fx_mp_ray_motes_lg +fx,maps/mp_maps/fx_mp_ray_motes_md + +fx,maps/mp_maps/fx_mp_light_glow_indoor_short_red +fx,maps/mp_maps/fx_mp_flashlight_yellow + +fx,maps/mp_maps/fx_mp_elec_spark_runner +fx,maps/mp_maps/fx_mp_pipe_steam_lg +fx,maps/mp_maps/fx_mp_insect_swarm +fx,maps/mp_maps/fx_mp_fog_low_brown_thick +fx,maps/mp_maps/fx_mp_sea_mist_rolling +fx,maps/mp_maps/fx_mp_birds_circling +fx,maps/mp_maps/fx_mp_sea_mine +fx,maps/mp_maps/fx_mp_seaweed + + + + diff --git a/zone_source/mp_drum_load.csv b/zone_source/mp_drum_load.csv new file mode 100644 index 000000000..a44439773 --- /dev/null +++ b/zone_source/mp_drum_load.csv @@ -0,0 +1,3 @@ +ignore,code_post_gfx_mp +ignore,common_mp +ui_map,maps/mp_drum.csv \ No newline at end of file diff --git a/zone_source/mp_vodka.csv b/zone_source/mp_vodka.csv new file mode 100644 index 000000000..6793853e4 --- /dev/null +++ b/zone_source/mp_vodka.csv @@ -0,0 +1,77 @@ +ignore,code_post_gfx_mp +ignore,localized_code_post_gfx_mp +ignore,common_mp +ignore,localized_common_mp + +col_map_mp,maps/mp/mp_vodka.d3dbsp + +rawfile,maps/mp/mp_vodka.gsc +rawfile,clientscripts/mp/mp_vodka.csc +rawfile,clientscripts/mp/mp_vodka_amb.csc +rawfile,maps/mp/createart/mp_vodka_art.gsc + +// Art, Sky, and Vision +rawfile,vision/mp_vodka.vision +rawfile,maps/mp/createart/mp_vodka_art.gsc +xmodel,skybox_mp_vodka + +// FX scripts, +rawfile,maps/mp/mp_vodka_fx.gsc +rawfile,maps/mp/createfx/mp_vodka_fx.gsc +rawfile,clientscripts/mp/mp_vodka_fx.csc +rawfile,clientscripts/mp/createfx/mp_vodka_fx.csc +//rawfile,maps/mp/mp_vodka_amb.gsc +//rawfile,clientscripts/mp/mp_vodka_amb.csc + +material,compass_map_mp_vodka +material,compass_overlay_map_vodka +material,loadscreen_mp_vodka + +//include,mptypes_german + +include,water + +sound,mp_vodka,mp_vodka,all_mp + +// FX +fx,maps/mp_maps/fx_mp_fire_small_noglow +fx,maps/mp_maps/fx_mp_fire_medium_noglow +fx,maps/mp_maps/fx_mp_fire_large_noglow +fx,maps/mp_maps/fx_mp_barrel_fire +fx,maps/mp_maps/fx_mp_fire_rubble_md_smk +fx,maps/mp_maps/fx_mp_fire_rubble_detail_grp +fx,env/fire/fx_fire_xlarge_distant + +fx,maps/mp_maps/fx_mp_roof_ash_embers +fx,maps/mp_maps/fx_mp_roof_embers_falling +fx,maps/mp_maps/fx_mp_dust_mote_pcloud_md + +fx,maps/mp_maps/fx_mp_water_drips_hvy_narrow +fx,maps/mp_maps/fx_mp_water_drips_hvy_long_col + +fx,maps/mp_maps/fx_mp_fog_low + +fx,maps/mp_maps/fx_mp_smoke_plume_med_slow_smolder +fx,maps/mp_maps/fx_mp_smoke_plume_sm_fast_blk +fx,maps/mp_maps/fx_mp_smoke_plume_md_fast_blk +fx,maps/mp_maps/fx_mp_smoke_thick_indoor +fx,maps/mp_maps/fx_mp_smoke_crater + +fx,maps/mp_maps/fx_mp_insects_lantern +fx,maps/mp_maps/fx_mp_insect_swarm + +fx,maps/mp_maps/fx_mp_pipe_steam_lg +fx,maps/mp_maps/fx_mp_pipe_steam_random + +fx,maps/mp_maps/fx_mp_elec_wire_spark_lg + +fx,maps/mp_maps/fx_mp_light_glow_lantern_day +fx,maps/mp_maps/fx_mp_light_glow_indoor_soft +fx,maps/mp_maps/fx_mp_ray_fire_thin +fx,maps/mp_maps/fx_mp_ray_fire_ribbon +fx,maps/mp_maps/fx_mp_light_lamp_yellow +fx,maps/mp_maps/fx_mp_godray_yellow_small +fx,maps/mp_maps/fx_mp_godray_yellow_xsmall +fx,maps/mp_maps/fx_mp_godray_yellow_xsmall_wide +fx,maps/mp_maps/fx_mp_fire_dlight +fx,maps/mp_maps/fx_mp_fire_dlight_sm \ No newline at end of file diff --git a/zone_source/mp_vodka_load.csv b/zone_source/mp_vodka_load.csv new file mode 100644 index 000000000..9d00edb78 --- /dev/null +++ b/zone_source/mp_vodka_load.csv @@ -0,0 +1,3 @@ +ignore,code_post_gfx_mp +ignore,common_mp +ui_map,maps/mp_vodka.csv \ No newline at end of file diff --git a/zone_source/nazi_zombie_factory.csv b/zone_source/nazi_zombie_factory.csv new file mode 100644 index 000000000..4a9662cc3 --- /dev/null +++ b/zone_source/nazi_zombie_factory.csv @@ -0,0 +1,304 @@ +ignore,code_post_gfx,, +ignore,common,, +impactfx,nazi_zombie_factory + +// for zombie specific assets,,, +include,zombiemode,, +include,zombiemode_dogs,, + +// for coop players,,, +mptype,nazi_zombie_heroes,, + +rawfile,clientscripts/_zombie_mode.csc,, +rawfile,clientscripts/nazi_zombie_factory.csc,, +rawfile,clientscripts/nazi_zombie_factory_amb.csc,, +rawfile,clientscripts/nazi_zombie_factory_fx.csc,, +rawfile,clientscripts/createfx/nazi_zombie_factory_fx.csc,, +rawfile,clientscripts/nazi_zombie_factory_teleporter.csc + +sound,common,nazi_zombie_factory,all_sp +sound,projectiles,nazi_zombie_factory,all_sp +sound,physics,nazi_zombie_factory,all_sp +sound,destructibles,nazi_zombie_factory,all_sp +sound,nazi_zombie_factory,nazi_zombie_factory,all_sp +// dlc2 vox and shared csv +sound,dlc3_vox,nazi_zombie_factory,all_sp +sound,dlc_share,nazi_zombie_factory,all_sp +// for all weapon sounds,,, +sound,weapons,audio_test_tuey,all_sp + + +rawfile,maps/nazi_zombie_factory.gsc,, +rawfile,maps/nazi_zombie_factory_teleporter.gsc,, +rawfile,clientscripts/nazi_zombie_factory.csc,, +col_map_sp,maps/nazi_zombie_factory.d3dbsp + +//FX scripts, +rawfile,maps/nazi_zombie_factory_fx.gsc +rawfile,maps/createfx/nazi_zombie_factory_fx.gsc +rawfile,clientscripts/nazi_zombie_factory_fx.csc +rawfile,clientscripts/createfx/nazi_zombie_factory_fx.csc + +xmodel,viewmodel_usa_marine_arms +xmodel,viewmodel_usa_marine_player +xmodel,viewmodel_knife_bowie + +xanim,ch_dazed_d_death +xanim,ch_dazed_c_death +xanim,ch_dazed_b_death +xanim,ch_dazed_a_death +xanim,ch_dazed_d +xanim,ch_dazed_c +xanim,ch_dazed_b +xanim,ch_dazed_a + +//PI ESM - added for bouncing betties, +fx,weapon/bouncing_betty/fx_explosion_betty_generic +fx,weapon/bouncing_betty/fx_betty_trail + +//ESM - added for electrical trap +fx,misc/fx_zombie_electric_trap +fx,env/electrical/fx_elec_sparking_oneshot +fx,misc/fx_zombie_zapper_powerbox_on +fx,misc/fx_zombie_zapper_wall_control_on +fx,maps/zombie/fx_zombie_light_glow_green +fx,maps/zombie/fx_zombie_light_glow_red +fx,misc/fx_zombie_elec_trail_oneshot +fx,env/electrical/fx_elec_wire_spark_dl_oneshot +fx,env/electrical/fx_elec_player_md +fx,env/electrical/fx_elec_player_sm +fx,env/electrical/fx_elec_player_torso +fx,misc/fx_zombie_elec_gen_on +fx,misc/fx_zombie_elec_gen_idle +xmodel,zombie_zapper_cagelight_red +xmodel,zombie_zapper_cagelight_green + +// PI ESM - added for PC running, +//xmodel,exploding_barrel_test_d +xmodel,zombie_teddybear + +// Swapping light models +xmodel,lights_indlight +xmodel,lights_indlight_on +xmodel,lights_milit_lamp_single_int +xmodel,lights_milit_lamp_single_int_on +xmodel,lights_tinhatlamp_off +xmodel,lights_tinhatlamp_on +xmodel,lights_berlin_subway_hat_0 +xmodel,lights_berlin_subway_hat_50 +xmodel,lights_berlin_subway_hat_100 + +// WEAPONS, + +// grenades +//weapon,sp/fraggrenade + +// weapons +weapon,sp/colt // default weaponn +weapon,sp/napalmblob // default weapon +weapon,sp/napalmbloblight // default weapon +// - pistol +weapon,sp/zombie_colt // last stand weapon +weapon,sp/zombie_colt_upgraded +weapon,sp/zombie_sw_357 +weapon,sp/zombie_sw_357_upgraded +// - bolt-action +weapon,sp/zombie_kar98k +weapon,sp/zombie_kar98k_upgraded +//weapon,sp/springfield +//weapon,sp/zombie_type99_rifle +//weapon,sp/zombie_type99_rifle_upgraded +// - semi-auto +weapon,sp/zombie_m1carbine +weapon,sp/zombie_m1carbine_upgraded +weapon,sp/zombie_gewehr43 +weapon,sp/zombie_gewehr43_upgraded +weapon,sp/zombie_m1garand +weapon,sp/zombie_m1garand_upgraded +// - auto +weapon,sp/zombie_stg44 +weapon,sp/zombie_stg44_upgraded +weapon,sp/zombie_thompson +weapon,sp/zombie_thompson_upgraded +weapon,sp/zombie_mp40 +weapon,sp/zombie_mp40_upgraded +weapon,sp/zombie_type100_smg +weapon,sp/zombie_type100_smg_upgraded +// - scoped +weapon,sp/ptrs41_zombie +weapon,sp/ptrs41_zombie_upgraded +//weapon,sp/type99_rifle_scoped_zombie +//weapon,sp/kar98k_scoped_zombie +// - grenade +weapon,sp/molotov +weapon,sp/stielhandgranate +// - grenade launcher +weapon,sp/m1garand_gl_zombie +weapon,sp/m1garand_gl_zombie_upgraded +weapon,sp/m7_launcher_zombie +weapon,sp/m7_launcher_zombie_upgraded +// - shotgun +weapon,sp/zombie_doublebarrel +weapon,sp/zombie_doublebarrel_upgraded +weapon,sp/zombie_shotgun +weapon,sp/zombie_shotgun_upgraded +// - heavy mg +weapon,sp/zombie_bar +weapon,sp/zombie_bar_upgraded +weapon,sp/zombie_fg42 +weapon,sp/zombie_fg42_upgraded +weapon,sp/zombie_30cal +weapon,sp/zombie_30cal_upgraded +weapon,sp/zombie_mg42 +weapon,sp/zombie_mg42_upgraded +weapon,sp/zombie_ppsh +weapon,sp/zombie_ppsh_upgraded +// - special +weapon,sp/panzerschrek_zombie +weapon,sp/panzerschrek_zombie_upgraded +weapon,sp/m2_flamethrower_zombie +weapon,sp/m2_flamethrower_zombie_upgraded +weapon,sp/ray_gun +weapon,sp/ray_gun_upgraded +weapon,sp/tesla_gun +weapon,sp/tesla_gun_upgraded +weapon,sp/zombie_cymbal_monkey +weapon,sp/mine_bouncing_betty + + +// Scripted effects, +fx,env/dirt/fx_dust_ceiling_impact_lg_mdbrown +fx,env/electrical/fx_elec_wire_spark_burst +fx,misc/fx_zombie_couch_effect +fx,destructibles/fx_dest_fire_vert +fx,bio/player/fx_footstep_dust +fx,bio/player/fx_footstep_water +fx,bio/player/fx_footstep_sand +fx,bio/player/fx_footstep_mud + +fx,weapon/bouncing_betty/fx_explosion_betty_generic +fx,weapon/bouncing_betty/fx_betty_trail + +// Exploding barrel effects +//fx,destructibles/fx_barrelexp +//fx,destructibles/fx_barrel_ignite +//fx,destructibles/fx_barrel_fire_top + +// Perks-a-cola effects +fx,misc/fx_zombie_cola_on +fx,misc/fx_zombie_cola_dtap_on +fx,misc/fx_zombie_cola_jugg_on +fx,misc/fx_zombie_cola_revive_on + +// CreateFX effects + +fx,env/fire/fx_embers_falling_sm + +fx,maps/mp_maps/fx_mp_ray_moon_lg_1sd +fx,maps/mp_maps/fx_mp_ray_fire_ribbon +fx,maps/mp_maps/fx_mp_ray_fire_ribbon_med +fx,maps/mp_maps/fx_mp_ray_moon_lg +fx,maps/mp_maps/fx_mp_ray_moon_md +//fx,maps/mp_maps/fx_mp_flare_med +//fx,maps/mp_maps/fx_mp_flare_md +fx,maps/mp_maps/fx_mp_ray_moon_sm +//fx,maps/mp_maps/fx_mp_ray_moon_xsm + +//fx,maps/ber3/fx_tracers_flak88_amb + +fx,maps/mp_maps/fx_mp_ash_falling_large +fx,maps/mp_maps/fx_mp_battlesmoke_thin_lg +fx,maps/mp_maps/fx_mp_fire_150x150_tall_distant +fx,maps/mp_maps/fx_mp_fire_150x600_tall_distant +fx,maps/mp_maps/fx_mp_fire_column_lg +fx,maps/mp_maps/fx_mp_fire_rubble_detail_grp +fx,maps/mp_maps/fx_mp_fire_rubble_md_lowsmk +fx,maps/mp_maps/fx_mp_fire_rubble_md_smk +fx,maps/mp_maps/fx_mp_fire_rubble_small +fx,maps/mp_maps/fx_mp_fire_small_detail +fx,maps/mp_maps/fx_mp_fire_window +fx,maps/mp_maps/fx_mp_fire_window_smk_lf +fx,maps/mp_maps/fx_mp_fire_window_smk_rt +fx,maps/mp_maps/fx_mp_fire_furnace +//fx,maps/mp_maps/fx_mp_flak_field +//fx,maps/mp_maps/fx_mp_flak_field_flash +fx,maps/mp_maps/fx_mp_ray_fire_ribbon +fx,maps/mp_maps/fx_mp_ray_fire_thin +fx,maps/mp_maps/fx_mp_smoke_fire_column +fx,maps/mp_maps/fx_mp_smoke_hall +fx,maps/mp_maps/fx_mp_smoke_plume_lg +fx,maps/mp_maps/fx_mp_smoke_stack + +fx,maps/mp_maps/fx_mp_light_glow_indoor_short_loop +fx,maps/mp_maps/fx_mp_light_glow_outdoor_long_loop +fx,maps/mp_maps/fx_mp_insects_lantern +fx,maps/mp_maps/fx_mp_light_lamp +fx,maps/mp_maps/fx_mp_fire_torch_noglow +fx,maps/zombie/fx_zombie_moon_eclipse +fx,maps/zombie/fx_zombie_clock_hand +fx,maps/mp_maps/fx_mp_elec_broken_light_1shot +fx,maps/mp_maps/fx_mp_light_lamp_no_eo + +fx,maps/zombie/fx_zombie_packapunch + + +// CreateFX Exploders +fx,maps/zombie/fx_transporter_beam +fx,maps/zombie/fx_transporter_pad_start +fx,maps/zombie/fx_transporter_start +fx,maps/zombie/fx_transporter_ambient +fx,maps/zombie/fx_zombie_wire_spark +fx,maps/zombie/fx_zombie_mainframe_link_single +fx,maps/zombie/fx_zombie_mainframe_link_all +fx,maps/zombie/fx_zombie_mainframe_linked +fx,maps/zombie/fx_zombie_mainframe_beam +fx,maps/zombie/fx_zombie_mainframe_flat +fx,maps/zombie/fx_zombie_mainframe_flat_start +fx,maps/zombie/fx_zombie_mainframe_beam_start +fx,maps/zombie/fx_zombie_flashback_american +fx,maps/zombie/fx_zombie_difference +fx,maps/zombie/fx_zombie_mainframe_steam +fx,maps/zombie/fx_zombie_heat_sink +fx,maps/mp_maps/fx_mp_elec_spark_fast_random +fx,misc/fx_zombie_elec_gen_idle +fx,maps/zombie/fx_zombie_elec_pole_terminal + +// Fog, Sky, and vision, +rawfile,maps/createart/nazi_zombie_factory_art.gsc +rawfile,vision/zombie_factory.vision + +// Pandora Box +fx,maps/zombie/fx_zombie_factory_marker +fx,maps/zombie/fx_zombie_factory_marker_fl +fx,maps/zombie/fx_zombie_factory_marker_sm + +// dogs +fx,maps/zombie/fx_zombie_dog_eyes +fx,maps/zombie/fx_zombie_dog_explosion +fx,maps/zombie/fx_zombie_dog_fire_trail +fx,maps/zombie/fx_zombie_dog_ash_trail +fx,maps/zombie/fx_zombie_dog_breath + +// Teleporter +fx,maps/zombie/fx_transporter_pad_start +fx,maps/zombie/fx_transporter_start +fx,maps/zombie/fx_transporter_beam + +// Pause Screen Map +material,menu_map_nazi_zombie_factory + +// Animtrees +rawfile,animtrees/zombie_factory.atr + +// extra anims +xanim,o_zombie_lattice_gate_full +xanim,o_zombie_lattice_gate_half +xanim,o_zombie_difference_engine_ani + +xanim,ai_zombie_jump_down_127 +xanim,ai_zombie_jump_down_184 +xanim,ai_zombie_crawl_jump_down_127 +xanim,ai_zombie_crawl_jump_down_184 + +// Do not remove +rawfile,buffer_5m_000.bin diff --git a/zone_source/nazi_zombie_factory_patch.csv b/zone_source/nazi_zombie_factory_patch.csv new file mode 100644 index 000000000..00df83095 --- /dev/null +++ b/zone_source/nazi_zombie_factory_patch.csv @@ -0,0 +1,75 @@ +// material +material,zombie_electric_shock_overlay +material,zombie_transporter_overlay + +// SCRIPT, +rawfile,animscripts/death.gsc +rawfile,animscripts/melee.gsc +rawfile,animscripts/scripted.gsc +rawfile,animscripts/utility.gsc +rawfile,animscripts/traverse/shared.gsc +rawfile,animscripts/traverse/zombie_jump_down_72.gsc +rawfile,animscripts/traverse/zombie_jump_down_96.gsc +rawfile,animscripts/traverse/zombie_jump_down_120.gsc +rawfile,animscripts/traverse/zombie_jump_down_127.gsc +rawfile,animscripts/traverse/zombie_jump_down_184.gsc +rawfile,animscripts/traverse/zombie_jump_down_190.gsc +rawfile,animscripts/traverse/zombie_jump_up_to_climb.gsc +rawfile,maps/_arcademode.gsc +rawfile,maps/_audio.gsc +rawfile,maps/_callbackglobal.gsc +rawfile,maps/_challenges_coop.gsc +rawfile,maps/_collectibles_game.gsc +rawfile,maps/_friendlyfire.gsc +rawfile,maps/_gameskill.gsc +rawfile,maps/_laststand.gsc +rawfile,maps/_load.gsc +rawfile,maps/_loadout.gsc +rawfile,maps/_mgturret.gsc +rawfile,maps/_zombiemode.gsc +rawfile,maps/_zombiemode_blockers_new.gsc +rawfile,maps/_zombiemode_spawner.gsc +rawfile,maps/_zombiemode_tesla.gsc +rawfile,maps/_zombiemode_weapons.gsc +rawfile,maps/_zombiemode_dogs.gsc + + +// character model +rawfile,mptype/nazi_zombie_heroes.gsc +rawfile,character/char_zomb_player_0.gsc +rawfile,character/char_zomb_player_1.gsc +rawfile,character/char_zomb_player_2.gsc +rawfile,character/char_zomb_player_3.gsc + +// dog script +rawfile,animscripts/dog_combat.gsc +rawfile,animscripts/dog_death.gsc +rawfile,animscripts/dog_init.gsc +rawfile,animscripts/dog_pain.gsc +rawfile,animscripts/dog_move.gsc +rawfile,animscripts/dog_scripted.gsc +rawfile,animscripts/dog_stop.gsc +rawfile,animscripts/dog_flashed.gsc + +// client scripts +rawfile,clientscripts/_callbacks.csc +rawfile,clientscripts/_footsteps.csc +rawfile,clientscripts/_lights.csc +rawfile,clientscripts/_load.csc + + +// shellshock +rawfile,shock/dog_bite.shock + +// animtrees +rawfile,animtrees/dog.atr +rawfile,animtrees/generic_human.atr +rawfile,animtrees/zombie_cymbal_monkey.atr + +// string table +stringtable,mp/zombiemode.csv,, + +// menu +menufile,ui/hud.txt + +xmodel,collision_geo_32x32x128 \ No newline at end of file diff --git a/zone_source/nazi_zombie_sumpf.csv b/zone_source/nazi_zombie_sumpf.csv index fb50c0357..a158e3912 100644 --- a/zone_source/nazi_zombie_sumpf.csv +++ b/zone_source/nazi_zombie_sumpf.csv @@ -16,19 +16,20 @@ impactfx,nazi_zombie_sumpf rawfile,clientscripts/nazi_zombie_sumpf.csc rawfile,clientscripts/nazi_zombie_sumpf_amb.csc rawfile,clientscripts/nazi_zombie_sumpf_fx.csc -rawfile,clientscripts/createfx/nazi_zombie_sumpf_fx.csc,, -rawfile,maps/createfx/nazi_zombie_sumpf_fx.gsc,, -rawfile,maps/nazi_zombie_sumpf_fx.gsc,, -rawfile,maps/nazi_zombie_sumpf.gsc,, -rawfile,maps/nazi_zombie_sumpf_perks.gsc,, -rawfile,maps/nazi_zombie_sumpf_zone_management.gsc,, -rawfile,maps/nazi_zombie_sumpf_magic_box.gsc,, -rawfile,maps/nazi_zombie_sumpf_trap_pendulum.gsc,, -//rawfile,maps/nazi_zombie_sumpf_trap_propeller.gsc,, -//rawfile,maps/nazi_zombie_sumpf_trap_barrel.gsc,, -//rawfile,maps/nazi_zombie_sumpf_trap_electric.gsc,, -rawfile,maps/nazi_zombie_sumpf_bouncing_betties.gsc,, -rawfile,maps/nazi_zombie_sumpf_zipline.gsc,, +rawfile,clientscripts/_zombie_mode.csc +rawfile,clientscripts/createfx/nazi_zombie_sumpf_fx.csc +rawfile,maps/createfx/nazi_zombie_sumpf_fx.gsc +rawfile,maps/nazi_zombie_sumpf_fx.gsc +rawfile,maps/nazi_zombie_sumpf.gsc +rawfile,maps/nazi_zombie_sumpf_perks.gsc +rawfile,maps/nazi_zombie_sumpf_zone_management.gsc +rawfile,maps/nazi_zombie_sumpf_magic_box.gsc +rawfile,maps/nazi_zombie_sumpf_trap_pendulum.gsc +//rawfile,maps/nazi_zombie_sumpf_trap_propeller.gsc +//rawfile,maps/nazi_zombie_sumpf_trap_barrel.gsc +//rawfile,maps/nazi_zombie_sumpf_trap_electric.gsc +rawfile,maps/nazi_zombie_sumpf_bouncing_betties.gsc +rawfile,maps/nazi_zombie_sumpf_zipline.gsc rawfile,maps/nazi_zombie_sumpf_bridge.gsc,, //rawfile,maps/nazi_zombie_sumpf_ammo_box.gsc,, rawfile,maps/nazi_zombie_sumpf_blockers.gsc,, @@ -51,7 +52,7 @@ sound,projectiles,nazi_zombie_sumpf,all_sp sound,nazi_zombie_sumpf,nazi_zombie_sumpf,all_sp sound,physics,nazi_zombie_sumpf,all_sp sound,destructibles,nazi_zombie_sumpf,all_sp -// dlc2 vox and shared csv +// dlc2 vox and shared csv,,, //sound,dlc2_vox,nazi_zombie_sumpf,all_sp //sound,dlc2_share,nazi_zombie_sumpf,all_sp // for all weapon sounds,,, @@ -62,11 +63,11 @@ xmodel,viewmodel_usa_marine_player,, xanim,ch_dazed_d_death,, xanim,ch_dazed_c_death,, -xanim,ch_dazed_b_death,, -xanim,ch_dazed_a_death,, -xanim,ch_dazed_d,, -xanim,ch_dazed_c,, -xanim,ch_dazed_b,, +xanim,ch_dazed_b_death +xanim,ch_dazed_a_death +xanim,ch_dazed_d +xanim,ch_dazed_c +xanim,ch_dazed_b xanim,ch_dazed_a fx,env/dirt/fx_dust_ceiling_impact_lg_mdbrown @@ -86,7 +87,7 @@ xmodel,zombie_vending_doubletap_price xmodel,zombie_vending_revive_on_price xmodel,zombie_vending_sleight_on_price -// ESM - trap cagelights +// ESM - trap cagelights, xmodel,zombie_zapper_cagelight_red xmodel,zombie_zapper_cagelight_green fx,env/electrical/fx_elec_wire_spark_burst @@ -114,15 +115,15 @@ fx,env/electrical/fx_elec_wire_spark_burst //weapon,sp/30cal_bipod_stand //weapon,sp/30cal_bipod_prone -// grenades +// grenades, weapon,sp/stielhandgranate //weapon,sp/fraggrenade -// weapons +// weapons, weapon,sp/zombie_30cal weapon,sp/zombie_bar -weapon,sp/colt // default weaponn -weapon,sp/zombie_colt // last stand weapon +weapon,sp/colt +weapon,sp/zombie_colt weapon,sp/zombie_doublebarrel weapon,sp/zombie_doublebarrel_sawed weapon,sp/zombie_fg42 @@ -137,8 +138,8 @@ weapon,sp/m7_launcher_zombie weapon,sp/zombie_mg42 weapon,sp/molotov weapon,sp/zombie_mp40 -weapon,sp/napalmblob // default weapon -weapon,sp/napalmbloblight // default weapon +weapon,sp/napalmblob +weapon,sp/napalmbloblight weapon,sp/panzerschrek_zombie weapon,sp/zombie_ppsh weapon,sp/ptrs41_zombie @@ -153,13 +154,13 @@ weapon,sp/zombie_type99_rifle //weapon,sp/type99_rifle_scoped_zombie weapon,sp/zombie_type100_smg -// footstep +// footstep, fx,bio/player/fx_footstep_dust fx,bio/player/fx_footstep_water fx,bio/player/fx_footstep_sand fx,bio/player/fx_footstep_mud -// ambient effects +// ambient effects, fx,maps/mp_maps/fx_mp_fire_small_detail fx,maps/mp_maps/fx_mp_fire_small fx,maps/mp_maps/fx_mp_fire_medium @@ -167,11 +168,11 @@ fx,maps/mp_maps/fx_mp_fire_large fx,maps/mp_maps/fx_mp_light_glow_lantern fx,maps/mp_maps/fx_mp_smoke_ambiance_indoor fx,maps/mp_maps/fx_mp_smoke_ambiance_indoor_misty -fx,maps/mp_maps/fx_mp_smoke_ambiance_indoor_sm +fx,"maps/mp_maps/fx_mp_smoke_ambiance_indoor_sm " fx,env/smoke/fx_fog_low_floor_sm -fx,maps/mp_maps/fx_mp_smoke_column_tall -fx,maps/mp_maps/fx_mp_smoke_column_short -fx,maps/mp_maps/fx_mp_fog_rolling_thick_large_area +fx,"maps/mp_maps/fx_mp_smoke_column_tall " +fx,"maps/mp_maps/fx_mp_smoke_column_short " +fx,"maps/mp_maps/fx_mp_fog_rolling_thick_large_area " fx,maps/mp_maps/fx_mp_fog_rolling_thick_small_area fx,maps/mp_maps/fx_mp_flies_carcass fx,maps/mp_maps/fx_mp_insect_swarm @@ -179,7 +180,7 @@ fx,maps/mp_maps/fx_mp_insects_lantern fx,maps/mp_maps/fx_mp_firefly_ambient fx,maps/mp_maps/fx_mp_firefly_swarm fx,maps/mp_maps/fx_mp_maggots -fx,maps/mp_maps/fx_mp_falling_leaves_elm +fx,maps/mp_maps/fx_mp_falling_leaves_elm fx,env/light/fx_light_god_rays_dust_motes fx,env/light/fx_ray_ceiling_amber_dim_sm fx,bio/animals/fx_bats_circling @@ -192,18 +193,18 @@ fx,maps/zombie/fx_meteor_flash fx,maps/zombie/fx_meteor_flash_spawn fx,maps/zombie/fx_meteor_hotspot -// electric trap fx +// electric trap fx, fx,env/electrical/fx_elec_wire_spark_burst fx,misc/fx_zombie_electric_trap_loc fx,misc/fx_zombie_electric_trap fx,misc/fx_zombie_zapper_light_green fx,misc/fx_zombie_zapper_light_red -// hanging light fx +// hanging light fx, fx,env/light/fx_glow_hanginglamp -// dogs +// dogs, fx,maps/zombie/fx_zombie_dog_eyes fx,maps/zombie/fx_zombie_dog_explosion fx,maps/zombie/fx_zombie_dog_fire_trail @@ -216,11 +217,11 @@ fx,maps/zombie/fx_zombie_dog_gate_start fx,maps/zombie/fx_zombie_dog_gate_looping fx,maps/zombie/fx_zombie_dog_gate_end -// magic box +// magic box, fx,maps/zombie/fx_zombie_lght_marker fx,maps/zombie/fx_zombie_lght_marker_flare -// Perks-a-cola effects +// Perks-a-cola effects, fx,misc/fx_zombie_perk_lottery fx,misc/fx_zombie_cola_on fx,misc/fx_zombie_cola_dtap_on @@ -228,8 +229,7 @@ fx,misc/fx_zombie_cola_jugg_on fx,misc/fx_zombie_cola_revive_on fx,misc/fx_zombie_perk_lottery_4 -// electrical trap +// electrical trap, fx,env/electrical/fx_elec_player_md fx,env/electrical/fx_elec_player_sm fx,env/electrical/fx_elec_player_torso - diff --git a/zone_source/zombiemode.csv b/zone_source/zombiemode.csv index 8df1deb34..821cf2469 100644 --- a/zone_source/zombiemode.csv +++ b/zone_source/zombiemode.csv @@ -20,6 +20,8 @@ weapon,sp/zombie_perk_bottle_doubletap weapon,sp/zombie_perk_bottle_jugg weapon,sp/zombie_perk_bottle_revive weapon,sp/zombie_perk_bottle_sleight +weapon,sp/zombie_bowie_flourish +weapon,sp/zombie_knuckle_crack // zombie anims @@ -104,24 +106,6 @@ xanim,ai_zombie_walk_on_hands_a xanim,ai_zombie_walk_on_hands_b xanim,ai_zombie_walk_on_hands_shot_a xanim,ai_zombie_walk_on_hands_shot_b -xanim,ai_zombie_jap_attack_v1 -xanim,ai_zombie_jap_attack_v2 -xanim,ai_zombie_jap_attack_v3 -xanim,ai_zombie_jap_attack_v4 -xanim,ai_zombie_jap_attack_v5 -xanim,ai_zombie_jap_attack_v6 -xanim,ai_zombie_jap_run_attack_v1 -xanim,ai_zombie_jap_run_attack_v2 -xanim,ai_zombie_jap_run_v1 -xanim,ai_zombie_jap_run_v2 -xanim,ai_zombie_jap_run_v3 -xanim,ai_zombie_jap_run_v4 -xanim,ai_zombie_jap_run_v5 -xanim,ai_zombie_jap_run_v6 -xanim,ai_zombie_jap_walk_v1 -xanim,ai_zombie_jap_walk_v2 -xanim,ai_zombie_jap_walk_v3 -xanim,ai_zombie_jap_walk_v4 // taunt anims // xanim,ai_zombie_taunts_1 @@ -144,6 +128,8 @@ xanim,ai_zombie_taunts_9 // xanim,ai_zombie_taunts_v13 // xanim,ai_zombie_taunts_v14 +// monkey anims +xanim,o_monkey_bomb // window attacks xanim,ai_zombie_window_attack_arm_L_out @@ -168,6 +154,24 @@ xanim,ai_zombie_boardtear_r_3 xanim,ai_zombie_boardtear_r_4 xanim,ai_zombie_boardtear_r_5 xanim,ai_zombie_boardtear_r_6 +xanim,ai_zombie_boardtear_crawl_l_1 +xanim,ai_zombie_boardtear_crawl_l_2 +xanim,ai_zombie_boardtear_crawl_l_3 +xanim,ai_zombie_boardtear_crawl_l_4 +xanim,ai_zombie_boardtear_crawl_l_5 +xanim,ai_zombie_boardtear_crawl_l_6 +xanim,ai_zombie_boardtear_crawl_m_1 +xanim,ai_zombie_boardtear_crawl_m_2 +xanim,ai_zombie_boardtear_crawl_m_3 +xanim,ai_zombie_boardtear_crawl_m_4 +xanim,ai_zombie_boardtear_crawl_m_5 +xanim,ai_zombie_boardtear_crawl_m_6 +xanim,ai_zombie_boardtear_crawl_r_1 +xanim,ai_zombie_boardtear_crawl_r_2 +xanim,ai_zombie_boardtear_crawl_r_3 +xanim,ai_zombie_boardtear_crawl_r_4 +xanim,ai_zombie_boardtear_crawl_r_5 +xanim,ai_zombie_boardtear_crawl_r_6 @@ -208,6 +212,25 @@ xanim,ai_zombie_traverse_v5 xanim,ai_zombie_traverse_v6 xanim,ai_zombie_traverse_v7 xanim,ai_zombie_traverse_crawl_v1 +xanim,ai_zombie_lighthouse_crawl_down +xanim,ai_zombie_climb_chain +xanim,ai_zombie_climb_chain_fast +xanim,ai_zombie_ladder_climb_loop +xanim,ai_zombie_ladder_climb_off +xanim,ai_zombie_ladder_climb_on +xanim,ai_zombie_crawl_jump_down_72 +xanim,ai_zombie_crawl_jump_down_97 +xanim,ai_zombie_crawl_jump_down_127 +xanim,ai_zombie_crawl_jump_down_184 +xanim,ai_zombie_crawl_jump_down_189 +xanim,ai_zombie_jump_down_190 +xanim,ai_zombie_jump_down_120 +xanim,ai_zombie_jump_down_96 +xanim,ai_zombie_jump_down_72 +xanim,ai_zombie_jump_down_40 +xanim,ai_zombie_jump_up_2_climb +xanim,ai_zombie_jump_up +xanim,ai_zombie_crawl_jump_up_2_climb // rise out of ground xanim,ai_zombie_traverse_ground_v1_crawl @@ -235,7 +258,8 @@ xanim,p_zombie_perkacola_drink rawfile,maps/_zombiemode.gsc rawfile,maps/_zombiemode_net.gsc rawfile,maps/_zombiemode_score.gsc -rawfile,maps/_zombiemode_blockers.gsc +rawfile,maps/_zombiemode_blockers_new.gsc +rawfile,maps/_zombiemode_bowie.gsc rawfile,maps/_zombiemode_utility.gsc rawfile,maps/_zombiemode_spawner.gsc rawfile,maps/_zombiemode_weapons.gsc @@ -244,11 +268,18 @@ rawfile,maps/_zombiemode_radio.gsc rawfile,maps/_zombiemode_perks.gsc rawfile,maps/_zombiemode_devgui.gsc rawfile,maps/_zombiemode_tesla.gsc -rawfile,clientscripts/_zombiemode_tesla.csc +rawfile,maps/_zombiemode_cymbal_monkey.gsc +rawfile,maps/nazi_zombie_sumpf_blockers.gsc +rawfile,maps/_zombiemode_betty.gsc rawfile,maps/_zombiemode_achievement.gsc +rawfile,maps/_zombiemode_zone_manager.gsc +rawfile,maps/_zombiemode_timer.gsc +rawfile,maps/_zombiemode_auto_turret.gsc +rawfile,maps/_zombiemode_server_throttle.gsc + +rawfile,clientscripts/_zombiemode_tesla.csc + rawfile,animscripts/traverse/wall_hop_zombie.gsc -rawfile,animscripts/traverse/zombie_jump_up.gsc -rawfile,animscripts/traverse/zombie_jump_up_2_climb.gsc rawfile,vision/zombie.vision @@ -259,6 +290,11 @@ material,hud_chalk_3 material,hud_chalk_4 material,hud_chalk_5 +// stopwatch +material,zombie_stopwatch +material,zombie_stopwatchneedle +material,zombie_stopwatch_glass + material,specialty_juggernaut_zombies material,specialty_fastreload_zombies material,specialty_doubletap_zombies @@ -280,6 +316,14 @@ material,scorebar_zom_long_4 fx,env/smoke/fx_fog_zombie_amb fx,env/light/fx_ray_sun_sm_short +// Vending models +xmodel,zombie_vending_doubletap_on +xmodel,zombie_vending_jugg_on +xmodel,zombie_vending_revive_on +xmodel,zombie_vending_sleight_on +xmodel,zombie_vending_packapunch_on +xmodel,zombie_sign_please_wait + // neckstump xmodel,char_ger_honorgd_zomb_behead @@ -319,6 +363,7 @@ xmodel,zombie_bomb xmodel,zombie_skull xmodel,zombie_x2_icon xmodel,zombie_ammocan +xmodel,zombie_carpenter // radio fx fx,env/electrical/fx_elec_short_oneshot @@ -335,6 +380,10 @@ fx,misc/fx_zombie_perk_lottery_start fx,misc/fx_zombie_perk_lottery_end fx,misc/fx_zombie_perk_lottery_flash +// magic box +fx,maps/zombie/fx_zombie_lght_marker +fx,maps/zombie/fx_zombie_lght_marker_flare + // Tesla Weapon fx,maps/zombie/fx_zombie_tesla_bolt_secondary fx,maps/zombie/fx_zombie_tesla_shock @@ -343,6 +392,16 @@ fx,maps/zombie/fx_zombie_tesla_rail_view fx,maps/zombie/fx_zombie_tesla_tube_view fx,maps/zombie/fx_zombie_tesla_tube_view2 fx,maps/zombie/fx_zombie_tesla_tube_view3 +fx,maps/zombie/fx_zombie_tesla_rail_view_ug +fx,maps/zombie/fx_zombie_tesla_tube_view_ug +fx,maps/zombie/fx_zombie_tesla_tube_view2_ug +fx,maps/zombie/fx_zombie_tesla_tube_view3_ug fx,maps/zombie/fx_zombie_tesla_shock_eyes rawfile,shock/electrocution.shock material,ammo_counter_tesla + +//LDS - Added for Monkey +fx,maps/zombie/fx_zombie_monkey_light + +// intro movie +//rawfile,video/nazi_zombie_sumpf.bik diff --git a/zone_source/zombiemode_dogs.csv b/zone_source/zombiemode_dogs.csv index 56b092b75..52f8f44b9 100644 --- a/zone_source/zombiemode_dogs.csv +++ b/zone_source/zombiemode_dogs.csv @@ -1,69 +1,4 @@ // anims -xanim,german_shepherd_player_neck_miss -xanim,german_shepherd_player_neck_snap -xanim,german_shepherd_walk -xanim,german_shepherd_traverse_up_80 -xanim,german_shepherd_traverse_up_40 -xanim,german_shepherd_traverse_down_40 -xanim,german_shepherd_attack_player_miss_turnl -xanim,german_shepherd_attack_player_miss_turnr -xanim,german_shepherd_run_flashbang -xanim,german_shepherd_run_stop -xanim,german_shepherd_run_pain -xanim,german_shepherd_run_jump_window_40 -xanim,german_shepherd_run_jump_40 -xanim,german_shepherd_run_attack -xanim,german_shepherd_run_attack_low -xanim,german_shepherd_run_attack_miss -xanim,german_shepherd_run_lean_r -xanim,german_shepherd_run_lean_l -xanim,german_shepherd_run -xanim,german_shepherd_run_start -xanim,german_shepherd_attackidle_growl -xanim,german_shepherd_attackidle_bark -xanim,german_shepherd_attackidle -xanim,german_shepherd_idle -xanim,german_shepherd_death_front -xanim,german_shepherd_attack_player_late -xanim,german_shepherd_attack_player -xanim,german_shepherd_attack_look_up -xanim,german_shepherd_look_up -xanim,german_shepherd_attack_look_left -xanim,german_shepherd_look_left -xanim,german_shepherd_attack_look_right -xanim,german_shepherd_look_right -xanim,german_shepherd_attack_look_down -xanim,german_shepherd_look_down -xanim,german_shepard_turn_90_left -xanim,german_shepard_turn_90_right -xanim,german_shepard_turn_180_left -xanim,german_shepard_turn_180_right -xanim,german_shepard_run_turn_90_left -xanim,german_shepard_run_turn_90_right -xanim,german_shepard_run_turn_180_left -xanim,german_shepard_run_turn_180_right -xanim,german_shepard_death_hit_back -xanim,german_shepard_death_hit_left -xanim,german_shepard_death_hit_right -xanim,german_shepard_pain_hit_front -xanim,german_shepard_pain_hit_back -xanim,german_shepard_pain_hit_left -xanim,german_shepard_pain_hit_right -xanim,german_shepard_run_pain_hit_front -xanim,german_shepard_run_attack_low -xanim,german_shepherd_run_start_180_L -xanim,german_shepherd_run_start_180_R - -xanim,player_view_dog_knockdown_neck_miss -xanim,player_view_dog_knockdown_neck_snap -xanim,player_view_dog_knockdown_saved -xanim,player_view_dog_knockdown_late -xanim,player_view_dog_knockdown -xanim,ai_zombie_dog_attack_v1 -xanim,ai_zombie_dog_attack_v2 - -xanim,zombie_dog_eating_loop -xanim,zombie_dog_eating_out xanim,zombie_dog_idle xanim,zombie_dog_look_down xanim,zombie_dog_look_forward @@ -75,14 +10,11 @@ xanim,zombie_dog_attack_look_forward xanim,zombie_dog_attack_look_left xanim,zombie_dog_attack_look_right xanim,zombie_dog_attack_look_up -xanim,zombie_dog_player_neck_miss -xanim,zombie_dog_player_neck_snap xanim,zombie_dog_run xanim,zombie_dog_run_attack xanim,zombie_dog_run_attack_low xanim,zombie_dog_run_attack_miss xanim,zombie_dog_run_bark -xanim,zombie_dog_run_flashbang xanim,zombie_dog_run_jump_30 xanim,zombie_dog_run_jump_40 xanim,zombie_dog_run_jump_window_40 @@ -92,37 +24,29 @@ xanim,zombie_dog_run_lean_l_bark xanim,zombie_dog_run_lean_r xanim,zombie_dog_run_lean_r_2 xanim,zombie_dog_run_lean_r_bark -xanim,zombie_dog_run_pain xanim,zombie_dog_run_start xanim,zombie_dog_run_start_180_l xanim,zombie_dog_run_start_180_r xanim,zombie_dog_run_start_l xanim,zombie_dog_run_start_r xanim,zombie_dog_run_stop -xanim,zombie_dog_sitting_idle -xanim,zombie_dog_sitting_look_down -xanim,zombie_dog_sitting_look_forward xanim,zombie_dog_traverse_down_96 xanim,zombie_dog_traverse_up_40 xanim,zombie_dog_traverse_up_80 -xanim,zombie_dog_wakeup_fast -xanim,zombie_dog_wakeup_slow +xanim,zombie_dog_traverse_down_40 +xanim,zombie_dog_traverse_down_126 +xanim,zombie_dog_traverse_down_190 xanim,zombie_dog_walk +xanim,zombie_dog_trot xanim,zombie_dog_tesla_death_a xanim,zombie_dog_tesla_death_b xanim,zombie_dog_tesla_death_c xanim,zombie_dog_tesla_death_d xanim,zombie_dog_tesla_death_e -xanim,zombie_dog_run_2 xanim,zombie_dog_death_front xanim,zombie_dog_death_hit_back xanim,zombie_dog_death_hit_left xanim,zombie_dog_death_hit_right -xanim,zombie_dog_pain_hit_back -xanim,zombie_dog_pain_hit_front -xanim,zombie_dog_pain_hit_left -xanim,zombie_dog_pain_hit_right -xanim,zombie_dog_run_pain_front xanim,zombie_dog_turn_90_left xanim,zombie_dog_turn_90_right xanim,zombie_dog_turn_180_left @@ -137,7 +61,6 @@ xanim,zombie_dog_attackidle_growl xanim,zombie_dog_attack_player_miss_turnR xanim,zombie_dog_attack_player_miss_turnL -material,hud_dog_melee fx,maps/zombie/fx_zombie_dog_eyes fx,maps/zombie/fx_zombie_dog_fire_trail fx,maps/zombie/fx_zombie_dog_ash_trail