1634 lines
285 KiB
Text
1634 lines
285 KiB
Text
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name,platform,file,sequence,vol_min,vol_max,dist_min,dist_max,limit_count,limit_type,entity_limit_count,entity_limit_type,bus,volume_min_falloff_curve,volumefalloffcurve,reverb_send,dist_reverb_max,reverb_min_falloff_curve,reverb_falloff_curve,pitch_min,pitch_max,randomize_type,spatialized,type,probability,loop,masterslave,loadspec,subtitle,compression,secondaryaliasname,chainaliasname,startdelay,speakermap,lfe percentage,center percentage,envelop_min,envelop_max,envelop percentage,occlusion_level,occlusion_wet_dry,real_delay,distance_lpf,move_type,move_time,min_priority,max_priority,min_priority_threshold,max_priority_threshold,doppler,isbig
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# FUN stuff,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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weap_rgun_fire_plr,,SFX\Weapon\ray_gun\wpn_ray_st_f.wav,,1,1,,,1,oldest,,,rfl_1st,,,,,,,0.98,1.02,,2d,,,,0.75,pel1 audio_test_tuey nazi_zombie_prototype,,,weap_rgun_fire_plr_act,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
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weap_rgun_fire_rear_plr,,SFX\Weapon\ray_gun\wpn_ray_st_r.wav,,1,1,,,1,oldest,,,rfl_1st,,,,,,,0.98,1.02,,2d,,,,0.75,pel1 audio_test_tuey nazi_zombie_prototype,,,weap_rgun_fire_rear_plr,,,wpn_rear,,,,,,,,,,,,90,90,0.25,1,,
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weap_rgun_fire_plr_act,,SFX\Weapon\ray_gun\wpn_ray_st_f_act.wav,,1,1,,,3,oldest,,,rfl_1st,,,,,,,1,1,,2d,,,,0.75,pel1 audio_test_tuey nazi_zombie_prototype,,,weap_rgun_flux_plr_l,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
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weap_rgun_fire,,SFX\Weapon\ray_gun\wpn_ray_mn.wav,,1,1,250,4000,1,oldest,,,rfl_3rd,,,,,,,0.98,1.02,,3d,,,,0.75,pel1 audio_test_tuey nazi_zombie_prototype,,,weap_rgun_fire_act,,,,,,,,,,,,,,,70,90,0.25,1,,
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weap_rgun_fire_act,,SFX\Weapon\ray_gun\wpn_ray_mn_act.wav,,1,1,100,400,3,oldest,,,rfl_3rd,,,,,,,1,1,,3d,,,,0.75,pel1 audio_test_tuey nazi_zombie_prototype,,,weap_rgun_flux_l,,,,,,,,,,,,,,,70,90,0.25,1,,
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weap_rgun_flux_plr_l,,SFX\Weapon\ray_gun\wpn_ray_flux_l.wav,,0.95,1,200,2000,3,oldest,,,decay,,curve2,1,,,,0.98,1.02,,3d,,,,,pel1 audio_test_tuey nazi_zombie_prototype,,,weap_rgun_flux_plr_r,,75,,,,,,,,,,,left_shot,4,90,90,0.25,1,,
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weap_rgun_flux_plr_r,,SFX\Weapon\ray_gun\wpn_ray_flux_r.wav,,0.9,1,200,2000,3,oldest,,,decay,,curve2,1,,,,1,1,,3d,,,,,pel1 audio_test_tuey nazi_zombie_prototype,,,,,100,,,,,,,,,,,right_shot,4,90,90,0.25,1,,
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weap_rgun_flux_l,,SFX\Weapon\ray_gun\wpn_ray_flux_l.wav,,0.95,1,200,1800,3,oldest,,,decay,,curve2,,,,,0.98,1.02,,3d,,,,,pel1 audio_test_tuey nazi_zombie_prototype,,,weap_rgun_flux_r,,75,,,,,,,,,,,left_shot,2,90,90,0.25,1,,
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weap_rgun_flux_r,,SFX\Weapon\ray_gun\wpn_ray_flux_r.wav,,0.9,1,200,1800,3,oldest,,,decay,,curve2,,,,,1,1,,3d,,,,,pel1 audio_test_tuey nazi_zombie_prototype,,,,,100,,,,,,,,,,,right_shot,2,90,90,0.25,1,,
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weap_rgun_loop,,SFX\Weapon\ray_gun\wpn_ray_loop.wav,,1,1,300,4000,,,,,rfl_3rd,,curve2,,,,,0.98,1.02,,3d,,,looping,0.75,pel1 audio_test_tuey nazi_zombie_prototype,,,,,,,,,,,,,,,,,,70,90,0.25,1,yes,yes
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weap_rgun_exp,,SFX\Weapon\ray_gun\wpn_ray_exp.wav,,1,1,1200,8000,,,,,full_vol,,,,,,,0.98,1.02,,3d,,,,0.75,pel1 audio_test_tuey nazi_zombie_prototype,,,weap_rgun_exp_cl,,,,,,,,,,,,,,,70,90,0.25,1,,yes
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weap_rgun_exp_cl,,SFX\Weapon\ray_gun\wpn_ray_exp_cl.wav,,1,1,250,400,,,,,full_vol,,,,,,,0.98,1.02,,3d,,,,0.75,pel1 audio_test_tuey nazi_zombie_prototype,,,weap_rgun_exp_flux_l,,250,,,,,,,,,,,,,70,90,0.25,1,,yes
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weap_rgun_exp_flux_l,,SFX\Weapon\ray_gun\wpn_ray_flux_l.wav,,0.95,1,200,1800,3,oldest,,,decay,,curve2,1,,,,0.7,0.8,,3d,,,,,pel1 audio_test_tuey nazi_zombie_prototype,,,weap_rgun_exp_flux_r,,125,,,,,,,,,,,left_player,3,90,90,0.25,1,,
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weap_rgun_exp_flux_r,,SFX\Weapon\ray_gun\wpn_ray_flux_r.wav,,0.9,1,200,1800,3,oldest,,,decay,,curve2,1,,,,0.7,0.8,,3d,,,,,pel1 audio_test_tuey nazi_zombie_prototype,,,,,250,,,,,,,,,,,right_player,3,90,90,0.25,1
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,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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ray_reload_open,,SFX/Weapon/ray_gun/wpn_ray_reload_open.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,pel1 audio_test_tuey nazi_zombie_prototype,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1
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ray_reload_battery_out,,SFX/Weapon/ray_gun/wpn_ray_reload_battery_out.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,pel1 audio_test_tuey nazi_zombie_prototype,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1
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ray_reload_battery_in,,SFX/Weapon/ray_gun/wpn_ray_reload_battery.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,pel1 audio_test_tuey nazi_zombie_prototype,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1
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ray_reload_close,,SFX/Weapon/ray_gun/wpn_ray_reload_close.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,pel1 audio_test_tuey nazi_zombie_prototype,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1
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# Rifles,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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#Browning Automatic Rifle (BAR),,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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#weap_bar_fire_plr,,SFX/Weapon/rifle/bar/Fire/wpn_BAR_st_f.wav,,0.9,1,,,2,oldest,,,rfl_1st,,curve3,,,,,0.98,1.04,,2d,,,,0.75,pel1 pel1a pel1b pel2 oki2 oki3 audio_test_tuey firing_range hol2 ber3 mak living_battlefield all_mp,,,weap_bar_fire_act,,,wpn_all,,0.5,,,,,,,,,,90,90,0.25,1
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#weap_bar_fire_act,,SFX/Weapon/rifle/bar/Fire/wpn_BAR_st_act.wav,,0.96,1,,,3,oldest,,,rfl_1st,,curve3,,,,,1,1,,2d,,,,0.75,pel1 pel1a pel1b pel2 oki2 oki3 audio_test_tuey firing_range hol2 ber3 mak living_battlefield all_mp,,,weap_bar_move_plr_l,,,wpn_all,,0.5,,,,,,,,,,90,90,0.25,1
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weap_bar_fire,,SFX\Weapon\Rifle\BAR\Fire\mono_##,,0.85,1,250,2000,10,priority,3,oldest,pis_3rd,,,,2000,,,0.92,1.08,pitch variant,3d,,,,0.7,pel1 pel1a pel1b pel2 oki2 oki3 audio_test_tuey firing_range hol2 ber3 mak living_battlefield all_mp,,,weap_bar_fire_mn_act,,,,,,,,,,,,,,,50,90,0.35,1
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weap_bar_fire_mn_act,,SFX/Weapon/Rifle/BAR/Fire/act_##,,0.95,1,100,400,10,priority,3,oldest,pis_3rd,,,,1000,,,0.92,1.08,pitch variant,3d,,,,0.7,pel1 pel1a pel1b pel2 oki2 oki3 audio_test_tuey firing_range hol2 ber3 mak living_battlefield all_mp,,,weap_bar_fire_dist,,,,,,,,,,,,,,,50,90,0.35,1
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weap_bar_fire_dist,,SFX/Weapon/dist/us/dist_us_bar.wav,,0.8,0.9,700,6000,10,priority,2,oldest,dist_wpn,rcurve3,curve2,0.8,12000,rcurve1,rcurve3,0.92,1.08,pitch,3d,,,,0.7,pel1 pel1a pel1b pel2 oki2 oki3 audio_test_tuey firing_range hol2 ber3 mak living_battlefield all_mp,,,weap_bar_move_plr_l,,,,,,,,,,,,,,,70,20,0.35,1
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gr_bar_charge,,SFX/Weapon/Rifle/BAR/Foley/bar_charge.wav,,0.75,0.8,50,300,,,,,reload,,curve3,,500,,curve4,0.95,1.05,,3d,,,,,pel1 pel1a pel1b pel2 oki2 oki3 audio_test_tuey firing_range hol2 ber3 mak living_battlefield all_mp,,,,,,,,,,,,,,,,,,40,60,0.55,1
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gr_bar_mag_in,,SFX/Weapon/Rifle/BAR/Foley/bar_mag_in.wav,,0.75,0.8,50,300,,,,,reload,,curve3,,500,,curve4,0.95,1.05,,3d,,,,,pel1 pel1a pel1b pel2 oki2 oki3 audio_test_tuey firing_range hol2 ber3 mak living_battlefield all_mp,,,,,,,,,,,,,,,,,,40,60,0.55,1
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gr_bar_mag_out,,SFX/Weapon/Rifle/BAR/Foley/bar_mag_out.wav,,0.75,0.8,50,300,,,,,reload,,curve3,,500,,curve4,0.95,1.05,,3d,,,,,pel1 pel1a pel1b pel2 oki2 oki3 audio_test_tuey firing_range hol2 ber3 mak living_battlefield all_mp,,,,,,,,,,,,,,,,,,40,60,0.55,1
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gr_bar_tap,,SFX/Weapon/Rifle/BAR/Foley/bar_tap.wav,,0.75,0.8,50,300,,,,,reload,,curve3,,500,,curve4,0.95,1.05,,3d,,,,,pel1 pel1a pel1b pel2 oki2 oki3 audio_test_tuey firing_range hol2 ber3 mak living_battlefield all_mp,,,,,,,,,,,,,,,,,,40,60,0.55,1
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gr_bar_charge_plr,,SFX/Weapon/Rifle/BAR/Foley/bar_charge.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,pel1 pel1a pel1b pel2 oki2 oki3 audio_test_tuey firing_range hol2 ber3 mak living_battlefield all_mp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1
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gr_bar_mag_in_plr,,SFX/Weapon/Rifle/BAR/Foley/bar_mag_in.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,pel1 pel1a pel1b pel2 oki2 oki3 audio_test_tuey firing_range hol2 ber3 mak living_battlefield all_mp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1
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gr_bar_mag_out_plr,,SFX/Weapon/Rifle/BAR/Foley/bar_mag_out.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,pel1 pel1a pel1b pel2 oki2 oki3 audio_test_tuey firing_range hol2 ber3 mak living_battlefield all_mp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1
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gr_bar_tap_plr,,SFX/Weapon/Rifle/BAR/Foley/bar_tap.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1
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,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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weap_bar_move_plr_l,,SFX/Weapon/Rifle/M1_Carbine/Fire/ring/car_m_left.wav,,0.95,1,200,6000,3,oldest,,,decay,,curve5,,,,,0.98,1.02,,3d,,,,,all_sp all_mp,,,weap_bar_move_plr_r,,75,,,,,,,,,,,left_shot,4,90,90,0.25,1
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weap_bar_move_plr_r,,SFX/Weapon/Rifle/M1_Carbine/Fire/ring/car_m_right.wav,,0.9,1,200,6000,3,oldest,,,decay,,curve5,,,,,1,1,,3d,,,,,all_sp all_mp,,,shell_eject_rifle,,100,,,,,,,,,,,right_shot,4,90,90,0.25,1
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weap_bar_move_mn_l,,SFX/Weapon/Rifle/M1_Carbine/Fire/ring/car_m_left.wav,,0.2,0.25,200,1800,3,oldest,,,decay,,curve3,,,,,0.98,1.02,,3d,,,,,all_sp all_mp,,,weap_bar_move_plr_r,,,,,,,,,,,,,left_shot,2,10,20,0.25,1
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weap_bar_move_mn_r,,SFX/Weapon/Rifle/M1_Carbine/Fire/ring/car_m_right.wav,,0.2,0.25,200,1800,3,oldest,,,decay,,curve3,,,,,1,1,,3d,,,,,all_sp all_mp,,,shell_eject_rifle,,,,,,,,,,,,,right_shot,2,10,20,0.25,1
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weap_bar_fire_plr,,SFX/Weapon/rifle/bar/Fire/wpn_BAR_st_f.wav,,0.9,1,,,1,oldest,,,rfl_1st,,curve3,,,,,0.98,1.04,,2d,,,,0.75,pel1 pel1a pel1b pel2 oki2 oki3 audio_test_tuey firing_range hol2 ber3 mak living_battlefield all_mp,,,weap_bar_fire_act,,,wpn_all,,0.5,,,,,,,,,,90,90,0.25,1
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weap_bar_fire_act,,SFX/Weapon/rifle/bar/Fire/wpn_BAR_st_act.wav,,0.85,0.95,,,3,oldest,,,rfl_1st,,curve3,,,,,1,1,,2d,,,,0.75,pel1 pel1a pel1b pel2 oki2 oki3 audio_test_tuey firing_range hol2 ber3 mak living_battlefield all_mp,,,weap_bar_move_plr_l,,,wpn_fnt,,0.5,,,,,,,,,,90,90,0.25,1
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#Bren ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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#weap_bren_fire_plr,,SFX/Weapon/Rifle/bren/Fire/wpn_bren_st_f.wav,,0.87,0.94,,,,,,,smg_1st,,curve3,,,,,0.9,1.1,,2d,,,,0.75,hol1 hol2 hol3 audio_test_tuey firing_range living_battlefield all_mp,,,weap_bren_fire_plr_r,,,wpn_fnt,,,,,,,,,,,,90,90,0.25,1
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#weap_bren_fire_plr_r,,SFX/Weapon/Rifle/bren/Fire/wpn_Bren_st_r.wav,,0.87,0.94,,,,,,,smg_1st,,curve3,,,,,0.9,1.1,,2d,,,,0.75,hol1 hol2 hol3 audio_test_tuey firing_range living_battlefield all_mp,,,,,,wpn_rear,,,,,,,,,,,,90,90,0.25,1
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#weap_bren_reload_plr,,SFX/Weapon/Rifle/bren/Foley/GR_bren.wav,,0.71,0.77,35,500,,,,,smg_1st,,curve3,,,,,1.15,1,,2d,,,,0.7,hol1 hol2 hol3 audio_test_tuey firing_range living_battlefield all_mp,,,,,,,,,,,,,,,,,,20,90,0.35,1
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#weap_bren_reload,,SFX/Weapon/Rifle/bren/Foley/GR_bren.wav,,0.71,0.77,35,500,,,,,smg_3rd,,curve3,,,,,1.15,1,,3d,,,,0.7,hol1 hol2 hol3 audio_test_tuey firing_range living_battlefield all_mp,,,,,,,,,,,,,,,,,,20,90,0.35,1
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#weap_bren_fire,,SFX/Weapon/Rifle/Bren/Fire/mono_##,,0.6,0.7,500,2000,10,priority,2,oldest,smg_3rd,,curve0,,,,,0.95,1.05,pitch,3d,,,,0.7,pel1 pel1a pel1b pel2 oki2 oki3 audio_test_tuey firing_range hol2 ber3 mak living_battlefield all_mp,,,weap_bren_fire_mn_act,,,,,,,,,,,,,,,50,90,0.35,1
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#weap_bren_fire_mn_act,,SFX/Weapon/Rifle/Bren/Fire/act_##,,0.9,1,100,1200,10,priority,2,oldest,smg_3rd,,curve1,,,,,0.95,1.05,pitch,3d,,,,0.7,pel1 pel1a pel1b pel2 oki2 oki3 audio_test_tuey firing_range hol2 ber3 mak living_battlefield all_mp,,,weap_bren_fire_dist,,,,,,,,,,,,,,,50,90,0.35,1
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#weap_bren_fire_dist,,SFX/Weapon/Rifle/rifle_dist_##,,0.5,0.5,500,4000,10,priority,2,oldest,smg_3rd,,curve2,,3000,,,0.95,1.05,variant pitch,3d,,,,0.7,pel1 pel1a pel1b pel2 oki2 oki3 audio_test_tuey firing_range hol2 ber3 mak living_battlefield all_mp,,,,,,,,,,,,,,,,,,70,20,0.35,1
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#Lee Enfield,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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#weap_enfield_fire_plr,,SFX/Weapon/Rifle/Enfield/Fire/wpn_Enfield_st_f.wav,,0.87,0.94,,,,,,,rfl_1st,,,,,,,0.98,1.02,,2d,,,,0.75,see1 ber1 ber2 mak_test audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_mp sniper,,,weap_enfield_fire_plr_r,,,wpn_all,,,,,,,,,,,,90,90,0.25,1
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#weap_enfield_fire_plr_r,,SFX/Weapon/Rifle/Kar_98/Fire/wpn_kar98_st_r.wav,,0.87,0.94,,,,,,,rfl_1st,,,,,,,0.98,1.02,,2d,,,,0.75,see1 ber1 ber2 mak_test audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_mp sniper,,,weap_enfield_fire_plr_act,,,wpn_rear,0.5,,,,,,,,,,,90,90,0.25,1
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#weap_enfield_fire_plr_act,,SFX/Weapon/Rifle/Kar_98/Fire/wpn_kar98_st_act.wav,,0.87,0.94,,,,,,,rfl_1st,,,,,,,1,1,,2d,,,,0.75,see1 ber1 ber2 mak_test audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_mp sniper,,,,,,wpn_all,0.5,,,,,,,,,,,90,90,0.25,1
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#weap_enfield_reload_plr,,SFX/Weapon/Rifle/enfield/Foley/GR_enfield_reload.wav,,0.71,0.77,35,500,,,,,rfl_1st,,curve3,,,,,0.9,1.1,,2d,,,,0.7,hol1 hol2 hol3 audio_test_tuey firing_range living_battlefield all_mp,,,shell_eject_rifle,,,,,,,,,,,,,,,20,90,0.35,1
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#weap_enfield_rechamber_plr,,SFX/Weapon/Rifle/enfield/Foley/GR_Enfield_rechamber.wav,,0.71,0.77,35,500,,,,,rfl_1st,,curve3,,,,,0.9,1.1,,2d,,,,0.7,hol1 hol2 hol3 audio_test_tuey firing_range living_battlefield all_mp,,,shell_eject_rifle,,,,,,,,,,,,,,,50,90,0.35,1
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#weap_enfield_Scope_end_plr,,SFX/Weapon/Rifle/enfield/Foley/GR_Enfield_Scope_end.wav,,0.71,0.77,35,500,,,,,rfl_1st,,curve3,,,,,0.9,1.1,,2d,,,,0.7,hol1 hol2 hol3 audio_test_tuey firing_range living_battlefield all_mp,,,,,,,,,,,,,,,,,,50,90,0.35,1
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#weap_enfield_Scope_reload_plr,,SFX/Weapon/Rifle/enfield/Foley/GR_Enfield_Scope_reload.wav,,0.71,0.77,35,500,,,,,rfl_1st,,curve3,,,,,0.9,1.1,,2d,,,,0.7,hol1 hol2 hol3 audio_test_tuey firing_range living_battlefield all_mp,,,,,,,,,,,,,,,,,,50,90,0.35,1
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#weap_enfield_Scope_start_plr,,SFX/Weapon/Rifle/enfield/Foley/GR_Enfield_Scope_start.wav,,0.71,0.77,35,500,,,,,rfl_1st,,curve3,,,,,0.9,1.1,,2d,,,,0.7,hol1 hol2 hol3 audio_test_tuey firing_range living_battlefield all_mp,,,,,,,,,,,,,,,,,,50,90,0.35,1
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#weap_enfield_start_plr,,SFX/Weapon/Rifle/enfield/Foley/GR_Enfield_start.wav,,0.71,0.77,35,500,,,,,rfl_1st,,curve3,,,,,0.9,1.1,,2d,,,,0.7,hol1 hol2 hol3 audio_test_tuey firing_range living_battlefield all_mp,,,,,,,,,,,,,,,,,,90,90,0.25,1
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,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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#weap_enfield_fire,,SFX/Weapon/Rifle/Mosin_Nagant/fire/mono_##,,0.8,0.9,500,2000,10,priority,2,oldest,rfl_3rd,,curve0,,,,,0.95,1.05,pitch,3d,,,,0.7,hol1 hol2 hol3 audio_test_tuey firing_range living_battlefield all_mp,,,weap_enfield_fire_act,,,,,,,,,,,,,,,50,90,0.35,1
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#weap_enfield_fire_act,,SFX/Weapon/Rifle/Mosin_Nagant/fire/act_##,,0.9,1,100,1200,10,priority,2,oldest,rfl_3rd,,curve1,,,,,0.95,1.05,pitch,3d,,,,0.7,hol1 hol2 hol3 audio_test_tuey firing_range living_battlefield all_mp,,,weap_enfield_fire_dist,,,,,,,,,,,,,,,70,20,0.35,1
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#weap_enfield_fire_dist,,SFX/Weapon/Rifle/Mosin_Nagant/fire/dist_##,,0.9,0.9,500,4000,10,priority,2,oldest,rfl_3rd,,curve2,,3000,,,0.95,1.05,pitch,3d,,,,0.7,hol1 hol2 hol3 audio_test_tuey firing_range living_battlefield all_mp,,,,,,,,,,,,,,,,,,70,20,0.35,1
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,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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#weap_enfield_reload,,SFX/Weapon/Rifle/enfield/Foley/GR_enfield_reload.wav,,0.71,0.77,35,500,,,,,rfl_3rd,,curve3,,,,,0.9,1.1,,3d,,,,0.7,hol1 hol2 hol3 audio_test_tuey firing_range living_battlefield all_mp,,,shell_eject_rifle,,,,,,,,,,,,,,,20,90,0.35,1
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#weap_enfield_rechamber,,SFX/Weapon/Rifle/enfield/Foley/GR_Enfield_rechamber.wav,,0.71,0.77,35,500,,,,,rfl_3rd,,curve3,,,,,0.9,1.1,,3d,,,,0.7,hol1 hol2 hol3 audio_test_tuey firing_range living_battlefield all_mp,,,shell_eject_rifle,,,,,,,,,,,,,,,50,90,0.35,1
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#weap_enfield_Scope_end,,SFX/Weapon/Rifle/enfield/Foley/GR_Enfield_Scope_end.wav,,0.71,0.77,35,500,,,,,rfl_3rd,,curve3,,,,,0.9,1.1,,3d,,,,0.7,hol1 hol2 hol3 audio_test_tuey firing_range living_battlefield all_mp,,,,,,,,,,,,,,,,,,50,90,0.35,1
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#weap_enfield_Scope_reload,,SFX/Weapon/Rifle/enfield/Foley/GR_Enfield_Scope_reload.wav,,0.71,0.77,35,500,,,,,rfl_3rd,,curve3,,,,,0.9,1.1,,3d,,,,0.7,hol1 hol2 hol3 audio_test_tuey firing_range living_battlefield all_mp,,,,,,,,,,,,,,,,,,50,90,0.35,1
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#weap_enfield_Scope_start,,SFX/Weapon/Rifle/enfield/Foley/GR_Enfield_Scope_start.wav,,0.71,0.77,35,500,,,,,rfl_3rd,,curve3,,,,,0.9,1.1,,3d,,,,0.7,hol1 hol2 hol3 audio_test_tuey firing_range living_battlefield all_mp,,,,,,,,,,,,,,,,,,50,90,0.35,1
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#weap_enfield_start,,SFX/Weapon/Rifle/enfield/Foley/GR_Enfield_start.wav,,0.71,0.77,35,500,,,,,rfl_3rd,,curve3,,,,,0.9,1.1,,3d,,,,0.7,hol1 hol2 hol3 audio_test_tuey firing_range living_battlefield all_mp,,,,,,,,,,,,,,,,,,90,90,0.25,1
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#Lee Enfield Sniper,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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#weap_enfield_fire_plr_snp,,SFX/Weapon/Rifle/enfield/Fire/wpn_enfield_st_f.wav,,0.95,1,,,,,,,rfl_1st,,curve3,,,,,0.9,0.95,,2d,,,,0.75,hol1 hol2 hol3 audio_test_tuey firing_range living_battlefield all_mp,,,weap_enfield_snp_ring_plr,,,wpn_all,,,,,,,,,,,,90,90,0.25,1
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#weap_enfield_snp_ring_plr,,SFX/Weapon/Rifle/snpr_ring/snpr_enfld_##,,0.8,1,,,,priority,2,oldest,rfl_1st,,curve0,,,,,0.95,1.05,pitch,2d,,,,0.7,hol1 hol2 hol3 audio_test_tuey firing_range living_battlefield all_mp,,,,,,wpn_all,,,,,,,,,,,,50,90,0.35,1
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#weap_enfield_fire_snp,,SFX/Weapon/Rifle/Mosin_Nagant/fire/mono_##,,0.8,0.9,500,4000,10,priority,2,oldest,rfl_3rd,,curve0,,,,,0.95,1.05,pitch,3d,,,,0.7,hol1 hol2 hol3 audio_test_tuey firing_range living_battlefield all_mp,,,weap_enfield_snp_ring_mn,,,,,,,,,,,,,,,50,90,0.35,1
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#weap_enfield_snp_ring_mn,,SFX/Weapon/Rifle/snpr_ring/snpr_enfld_##,,0.8,0.9,500,4000,10,priority,2,oldest,rfl_3rd,,curve0,,,,,0.95,1.05,pitch,3d,,,,0.7,hol1 hol2 hol3 audio_test_tuey firing_range living_battlefield all_mp,,,,,,,,,,,,,,,,,,50,90,0.35,1
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#FG42,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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weap_fg42_fire_plr,,SFX/Weapon/Rifle/fg42/Fire/wpn_fg42_st_f.wav,,0.7,0.7,,,1,oldest,,,smg_1st,,,,,,,0.98,1.02,,2d,,,,0.75,see1 ber1 ber3 mak_test audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_mp sniper,,,weap_fg42_fire_plr_act,,,wpn_all,,,,,,,,,,,,90,90,0.25,1
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weap_fg42_fire_plr_act,,SFX/Weapon/Rifle/fg42/Fire/wpn_fg42_st_act.wav,,0.7,0.7,,,3,oldest,,,smg_1st,,,,,,,1,1,,2d,,,,0.75,see1 ber1 ber3 mak_test audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_mp sniper,,,weap_fg42_move_l,,,wpn_all,,,,,,,,,,,,90,90,0.25,1
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weap_fg42_fire,,SFX/Weapon/Rifle/FG42/wpn_fg42_mn.wav,,0.8,0.9,250,2000,10,priority,2,oldest,smg_3rd,,curve0,,2000,,,0.95,1.05,,3d,,,,0.7,see1 ber1 ber3 mak_test audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_mp sniper,,,weap_fg42_fire_act,,,,,,,,,,,,,,,50,90,0.35,1
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weap_fg42_fire_act,,SFX/Weapon/Rifle/FG42/wpn_fg42_mn_act.wav,,0.3,0.3,100,600,10,priority,3,oldest,smg_3rd,,curve1,,1000,,,0.95,1.05,pitch,3d,,,,0.7,see1 ber1 ber3 mak_test audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_mp sniper,,,weap_fg42_fire_dist,,,,,,,,,,,,,,,70,20,0.35,1
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weap_fg42_fire_dist,,SFX/Weapon/dist/ger/dist_ger_mg.wav,,0.8,0.9,700,6000,10,priority,2,oldest,dist_wpn,rcurve3,curve2,0.8,12000,rcurve2,rcurve4,0.85,1.05,pitch,3d,,,,0.7,see1 ber1 ber3 mak_test audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_mp sniper,,,shell_eject_rifle,,,,,,,,,,,,no,,,70,20,0.35,1
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weap_fg42_reload_plr,,SFX/Weapon/Rifle/fg42/Foley/GR_fg42.wav,,0.71,0.77,35,500,,,,,smg_1st,,curve3,,,,,0.9,1.1,,2d,,,,0.7,see1 ber1 ber3 mak_test audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_mp sniper,,,,,,,,,,,,,,,,,,20,90,0.35,1
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weap_fg42_reload,,SFX/Weapon/Rifle/fg42/Foley/GR_fg42.wav,,0.71,0.77,35,500,,,,,smg_3rd,,curve3,,,,,0.9,1.1,,3d,,,,0.7,see1 ber1 ber3 mak_test audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_mp sniper,,,,,,,,,,,,,,,,,,20,90,0.35,1
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weap_fg42_move_l,,SFX/Weapon/Rifle/M1_Carbine/Fire/ring/car_m_left.wav,,0.95,1,500,6000,3,oldest,,,decay,,curve3,,,,,0.98,1.02,,3d,,,,0.75,see1 ber1 ber3 mak_test audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_mp sniper,,,weap_fg42_move_r,,100,,,,,,,,,,,left_shot,20,90,90,0.25,1
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weap_fg42_move_r,,SFX/Weapon/Rifle/M1_Carbine/Fire/ring/car_m_right.wav,,0.9,1,500,6000,3,oldest,,,decay,,curve3,,,,,1,1,,3d,,,,0.75,see1 ber1 ber3 mak_test audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_mp sniper,,,shell_eject_rifle,,125,,,,,,,,,,,right_shot,20,90,90,0.25,1
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gr_fg42_mag_out_plr,,SFX/Weapon/Rifle/fg42/Foley/gr_fg42_mag_out.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,see1 ber1 ber3 mak_test audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_mp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1
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gr_fg42_futz_plr,,SFX/Weapon/Rifle/fg42/Foley/gr_fg42_futz.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,see1 ber1 ber3 mak_test audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_mp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1
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gr_fg42_mag_in_plr,,SFX/Weapon/Rifle/fg42/Foley/gr_fg42_mag_in.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,see1 ber1 ber3 mak_test audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_mp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1
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gr_fg42_pull_plr,,SFX/Weapon/Rifle/fg42/Foley/gr_fg42_pull.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,see1 ber1 ber3 mak_test audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_mp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1
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gr_fg42_release_plr,,SFX/Weapon/Rifle/fg42/Foley/gr_fg42_release.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,see1 ber1 ber3 mak_test audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_mp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1
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,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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#Gewehr 43,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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weap_g43_fire_plr,,SFX/Weapon/Rifle/Gewehr43/Fire/wpn_G43_st_f.wav,,1,1,,,2,oldest,,,rfl_1st,,curve3,,,,,0.98,1.04,,2d,,,,0.75,ber1 ber3 see1 see2 oki3 audio_test_tuey firing_range hol1 hol2 hol3 ber3b living_battlefield all_mp sniper,,,weap_g43_fire_plr_act,,,wpn_all,,,,,,,,,,,,90,90,0.25,1
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weap_g43_fire_plr_act,,SFX/Weapon/Rifle/Gewehr43/Fire/wpn_G43_st_act.wav,,1,1,,,2,oldest,,,rfl_1st,,curve3,,,,,1,1,,2d,,,,0.75,ber1 ber3 see1 see2 oki3 audio_test_tuey firing_range hol1 hol2 hol3 ber3b living_battlefield all_mp sniper,,,weap_g43_move_l,,,wpn_all,0.25,0.5,,,,,,,,,,90,90,0.25,1
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weap_g43_fire,,SFX\Weapon\Rifle\Gewehr43\Fire\wpn_G43_mn.wav,,1,1,250,2000,10,priority,2,oldest,rfl_3rd,,,,2000,,,0.95,1.05,pitch,3d,,,,0.7,ber1 ber3 see1 see2 oki3 audio_test_tuey firing_range hol1 hol2 hol3 ber3b living_battlefield all_mp sniper,,,weap_g43_fire_add,,,,,,,,,,,,,,,50,90,0.35,1
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weap_g43_fire_add,,SFX/Weapon/Rifle/Gewehr43/Fire/wpn_G43_mn_sup.wav,,0.8,0.9,250,2000,10,priority,2,oldest,rfl_3rd,,,,2000,,,0.95,1.05,pitch,3d,,,,0.7,ber1 ber3 see1 see2 oki3 audio_test_tuey firing_range hol1 hol2 hol3 ber3b living_battlefield all_mp sniper,,,weap_g43_fire_act,,,,,,,,,,,,,,,50,90,0.35,1
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weap_g43_fire_act,,SFX/Weapon/Rifle/Gewehr43/Fire/wpn_G43_mn_act.wav,,0.75,0.85,100,600,10,priority,2,oldest,rfl_3rd,,curve1,,1000,,,0.95,1.05,pitch,3d,,,,0.7,ber1 ber3 see1 see2 oki3 audio_test_tuey firing_range hol1 hol2 hol3 ber3b living_battlefield all_mp sniper,,,weap_g43_fire_dist,,,,,,,,,,,,,,,70,20,0.35,1
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weap_g43_fire_dist,,SFX/Weapon/dist/ger/dist_ger_rifle.wav,,0.5,0.6,700,6000,10,priority,2,oldest,dist_wpn,,curve2,0.8,12000,rcurve2,rcurve4,0.85,1.05,pitch,3d,,,,0.7,ber1 ber3 see1 see2 oki3 audio_test_tuey firing_range hol1 hol2 hol3 ber3b living_battlefield all_mp sniper,,,weap_g43_move_mn_l,,,,,,,,,,,,no,,,70,20,0.35,1
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gr_g43_slide_back_plr,,SFX/Weapon/rifle/Gewehr43/foley/gr_g43_slide_back.wav,,0.75,0.8,,,,,,,reload,,,,,,,0.95,1.05,,2d,,,,,ber1 ber3 see1 see2 oki3 audio_test_tuey firing_range hol1 hol2 hol3 ber3b living_battlefield all_mp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1
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gr_g43_slide_forward_plr,,SFX/Weapon/rifle/Gewehr43/foley/gr_g43_slide_forward.wav,,0.75,0.8,,,,,,,reload,,,,,,,0.95,1.05,,2d,,,,,ber1 ber3 see1 see2 oki3 audio_test_tuey firing_range hol1 hol2 hol3 ber3b living_battlefield all_mp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1
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gr_g43_mag_in_plr,,SFX/Weapon/rifle/Gewehr43/foley/gr_g43_mag_in.wav,,0.75,0.8,,,,,,,reload,,,,,,,0.95,1.05,,2d,,,,,ber1 ber3 see1 see2 oki3 audio_test_tuey firing_range hol1 hol2 hol3 ber3b living_battlefield all_mp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1
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gr_g43_mag_out_plr,,SFX/Weapon/rifle/Gewehr43/foley/GR_g43_mag_out.wav,,0.75,0.8,,,,,,,reload,,,,,,,0.95,1.05,,2d,,,,,ber1 ber3 see1 see2 oki3 audio_test_tuey firing_range hol1 hol2 hol3 ber3b living_battlefield all_mp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1
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gr_g43_tap_plr,,SFX/Weapon/rifle/Gewehr43/foley/gr_g43_mag_contact.wav,,0.75,0.8,,,,,1,reject,reload,,,,,,,0.95,1.05,,2d,,,,,ber1 ber3 see1 see2 oki3 audio_test_tuey firing_range hol1 hol2 hol3 ber3b living_battlefield all_mp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1
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weap_g43_move_mn_l,,SFX\Weapon\Rifle\SVT40\fire\ring\svt_left_mn.wav,,0.2,0.25,50,1800,3,oldest,,,decay,,curve2,,,,,0.9,0.95,pitch,3d,,,,,ber1 ber3 see1 see2 oki3 audio_test_tuey firing_range hol1 hol2 hol3 ber3b living_battlefield all_mp sniper,,,weap_g43_move_mn_r,,,,,,,,,,,,,left_shot,2,90,90,0.25,1
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weap_g43_move_mn_r,,SFX\Weapon\Rifle\SVT40\fire\ring\svt_right_mn.wav,,0.18,0.22,50,1800,3,oldest,,,decay,,curve2,,,,,0.92,1.04,pitch,3d,,,,,ber1 ber3 see1 see2 oki3 audio_test_tuey firing_range hol1 hol2 hol3 ber3b living_battlefield all_mp sniper,,,shell_eject_rifle,,,,,,,,,,,,,right_shot,2,90,90,0.25,1
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weap_g43_move_l,,SFX/Weapon/Rifle/M1_Carbine/Fire/ring/car_m_left.wav,,0.95,1,200,6000,,,,,decay,,curve5,,,,,0.98,1.02,,3d,,,,,ber1 ber3 see1 see2 oki3 audio_test_tuey firing_range hol1 hol2 hol3 ber3b living_battlefield all_mp sniper,,,weap_g43_move_r,,75,,,,,,,,,,,left_shot,4,90,90,0.25,1
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weap_g43_move_r,,SFX/Weapon/Rifle/M1_Carbine/Fire/ring/car_m_right.wav,,0.9,1,200,6000,,,,,decay,,curve5,,,,,1,1,,3d,,,,,ber1 ber3 see1 see2 oki3 audio_test_tuey firing_range hol1 hol2 hol3 ber3b living_battlefield all_mp sniper,,,shell_eject_rifle,,100,,,,,,,,,,,right_shot,4,90,90,0.25,1
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weap_g43_fire_plr_sup,,SFX/Weapon/Rifle/Gewehr43/Fire/wpn_G43_st_sup.wav,,1,1,,,,,,,rfl_1st,,curve3,,,,,0.98,1.04,,2d,,,,0.75,ber1 ber3 see1 see2 oki3 audio_test_tuey firing_range hol1 hol2 hol3 ber3b living_battlefield all_mp sniper,,,shell_eject_rifle,,,wpn_all,,,,,,,,,,,,90,90,0.25,1
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weap_g43_fire_sup,,SFX/Weapon/Rifle/Gewehr43/Fire/wpn_G43_mn_sup.wav,,0.9,1,100,600,10,priority,2,oldest,rfl_3rd,,curve1,,,,,0.95,1.05,pitch,3d,,,,0.7,ber1 ber3 see1 see2 oki3 audio_test_tuey firing_range hol1 hol2 hol3 ber3b living_battlefield all_mp sniper,,,shell_eject_rifle,,,,,,,,,,,,,,,70,20,0.35,1
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#Kar 98,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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weap_kar98k_fire_plr,,SFX/Weapon/Rifle/Kar_98/Fire/wpn_kar98_st_f.wav,,0.87,0.94,,,,,,,rfl_1st,,,,,,,0.98,1.02,,2d,,,,0.75,see1 see2 ber1 ber2 ber3 mak_test audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_mp sniper,,,weap_kar98k_fire_plr_act,,,wpn_all,,,,,,,,,,,,90,90,0.25,1
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weap_kar98k_fire_plr_act,,SFX/Weapon/Rifle/Kar_98/Fire/wpn_kar98_st_act.wav,,0.87,0.94,,,,,,,rfl_1st,,,,,,,1,1,,2d,,,,0.75,see1 see2 ber1 ber2 ber3 mak_test audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_mp sniper,,,weap_kar98_move_l,,,wpn_all,0.5,,,,,,,,,,,90,90,0.25,1
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weap_kar98k_fire,,SFX/Weapon/Rifle/Kar_98/Fire/mono_##,,0.8,0.9,250,2000,10,priority,2,oldest,rfl_3rd,,,,2000,,,0.95,1.05,variant,3d,,,,0.7,see1 see2 ber1 ber2 ber3 mak_test audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_mp sniper,,,weap_kar98k_fire_dist,,,,,,,,,,,,,,,50,90,0.35,1
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weap_kar98k_fire_act,,SFX/Weapon/Rifle/Kar_98/fire/act_##,,0.8,0.9,100,600,10,priority,2,oldest,rfl_3rd,,,,1000,,,0.95,1.05,pitch,3d,,,,0.7,see1 see2 ber1 ber2 ber3 mak_test audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_mp sniper,,,,,,,,,,,,,,,,,,70,20,0.35,1
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weap_kar98k_fire_dist,,SFX/Weapon/dist/ger/dist_ger_rifle.wav,,0.5,0.6,700,6000,10,priority,2,oldest,dist_wpn,,curve2,0.8,12000,rcurve2,rcurve4,0.85,1.05,pitch,3d,,,,0.7,see1 see2 ber1 ber2 ber3 mak_test audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_mp sniper,,,,,,,,,,,,,,,no,,,70,20,0.35,1
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gr_kar98_bolt_back_plr,,SFX/Weapon/Rifle/Kar_98/Foley/gr_kar98_bolt_back.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,see1 see2 ber1 ber2 ber3 ber3b mak_test audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_mp sniper,,,shell_eject_rifle,,,,,0.5,,,,,,,,,,80,95,0.55,1
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gr_kar98_bolt_front_plr,,SFX/Weapon/Rifle/Kar_98/Foley/gr_kar98_bolt_forward.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,see1 see2 ber1 ber2 ber3 ber3b mak_test audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_mp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1
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gr_kar98_bolt_down_plr,,SFX/Weapon/Rifle/Arisaka/Foley/arisaka_bolt_down.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,see1 see2 ber1 ber2 ber3 ber3b mak_test audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_mp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1
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gr_kar98_bolt_up_plr,,SFX/Weapon/Rifle/Kar_98/Foley/gr_kar98_bolt_up.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,see1 see2 ber1 ber2 ber3 ber3b mak_test audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_mp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1
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gr_kar98_clip_in_plr,,SFX/Weapon/Rifle/M1Gar/Foley/m1gar_clip_in.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,see1 see2 ber1 ber2 ber3 ber3b mak_test audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_mp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1
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gr_kar98_clip_eject_plr,,SFX/Weapon/Rifle/Kar_98/Foley/gr_kar98_clip_eject.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,see1 see2 ber1 ber2 ber3 ber3b mak_test audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_mp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1
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gr_kar98_clip_land_plr,,SFX/Weapon/Rifle/Kar_98/Foley/gr_kar98_clip_land.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,see1 see2 ber1 ber2 ber3 ber3b mak_test audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_mp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1
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weap_kar98_move_l,,SFX/Weapon/Rifle/M1_Carbine/Fire/ring/car_m_left.wav,,0.95,1,500,6000,2,oldest,,,decay,,curve3,,,,,0.98,1.02,,3d,,,,0.75,see1 see2 ber1 ber2 ber3 mak_test audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_mp sniper,,,weap_kar98_move_r,,250,,,,,,,,,,,left_shot,1,90,90,0.25,1
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weap_kar98_move_r,,SFX/Weapon/Rifle/M1_Carbine/Fire/ring/car_m_right.wav,,0.9,1,500,6000,2,oldest,,,decay,,curve3,,,,,1,1,,3d,,,,0.75,see1 see2 ber1 ber2 ber3 mak_test audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_mp sniper,,,,,350,,,,,,,,,,,right_shot,1,90,90,0.25,1
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weap_kar98k_fire_plr_r,,SFX/Weapon/Rifle/Kar_98/Fire/wpn_kar98_st_r.wav,,0.87,0.94,,,,,,,decay,,,,,,,0.98,1.02,,2d,,,,0.75,see1 see2 ber1 ber2 ber3 mak_test audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_mp sniper,,,weap_kar98k_fire_plr_act,,,wpn_rear,0.5,,,,,,,,,,,90,90,0.25,1
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#Kar 98 Sniper,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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weap_kar98k_fire_plr_snp,,SFX/Weapon/Rifle/Kar_98/Fire/wpn_kar98_st_f.wav,,0.87,0.94,,,,,,,rfl_1st,,,,,,,0.98,1.02,,2d,,,,0.75,see1 see2 ber1 ber2 ber3 mak_test audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_mp sniper,,,weap_kar98k_fire_plr_act_snp,,,wpn_all,,,,,,,,,,,,90,90,0.25,1
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weap_kar98k_fire_plr_act_snp,,SFX/Weapon/Rifle/Kar_98/Fire/wpn_kar98_st_act.wav,,0.87,0.94,,,,,,,rfl_1st,,,,,,,1,1,,2d,,,,0.75,see1 see2 ber1 ber2 ber3 mak_test audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_mp sniper,,,weap_kar98k_snp_move_l,,,wpn_all,0.5,,,,,,,,,,,90,90,0.25,1
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weap_kar98k_snp_ring_plr,,SFX/Weapon/Rifle/snpr_ring/snpr_mauser_##,,0.7,0.8,,,,,2,oldest,rfl_1st,,curve0,,,,,0.95,1.05,pitch,2d,,,,0.7,see1 see2 ber1 ber2 ber3 mak_test audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_mp sniper,,,,,,wpn_all,,,,,,,,,,,,50,90,0.35,1
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weap_kar98k_fire_snp,,SFX/Weapon/Rifle/Kar_98/fire/mono_##,,0.8,0.9,500,4000,10,priority,2,oldest,rfl_3rd,,curve4,,,,,0.95,1.05,pitch,3d,,,,0.7,see1 see2 ber1 ber2 ber3 mak_test audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_mp sniper,,,weap_kar98k_snp_ring_mn,,,,,,,,,,,,,,,50,90,0.35,1
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weap_kar98k_snp_ring_mn,,SFX/Weapon/Rifle/snpr_ring/snpr_mauser_##,,0.8,0.9,500,4000,10,priority,2,oldest,rfl_3rd,,curve0,,,,,0.95,1.05,pitch,3d,,,,0.7,see1 see2 ber1 ber2 ber3 mak_test audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_mp sniper,,,weap_kar98k_fire_dist_snp,,,,,,,,,,,,,,,50,90,0.35,1
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weap_kar98k_fire_dist_snp,,SFX/Weapon/dist/ger/dist_ger_rifle.wav,,0.8,0.9,1000,10000,10,priority,2,oldest,dist_wpn,,curve2,0.8,12000,rcurve2,rcurve4,0.85,1.05,pitch,3d,,,,0.7,see1 see2 ber1 ber2 ber3 mak_test audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_mp sniper,,,weap_kar98k_snp_move_l,,,,,,,,,,,,no,,,70,20,0.35,1
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gr_kar98_shell_in_plr,,SFX/Weapon/Rifle/Kar_98/Foley/round_in_##,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,see1 see2 ber1 ber2 ber3 mak_test audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_mp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1
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weap_kar98k_snp_move_l,,SFX/Weapon/Rifle/snpr_ring/snpr_mosin/snpr_mosin_00.wav,,0.5,0.6,1000,6000,,,,,decay,,curve5,,10000,,,0.98,1.02,,3d,,,,,all_sp all_mp,,,weap_kar98k_snp_move_r,,100,,,,,,,0.2,,no,no,left_shot,4,90,90,0.25,1
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weap_kar98k_snp_move_r,,SFX/Weapon/Rifle/snpr_ring/snpr_mosin/snpr_mosin_01.wav,,0.5,0.6,1000,6000,,,,,decay,,curve5,,10000,,,1,1,,3d,,,,,all_sp all_mp,,,,,125,,,,,,,0.2,,no,no,right_shot,4,90,90,0.25,1
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#Arisaka,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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weap_arisaka_fire_plr,,SFX/Weapon/Rifle/arisaka/Fire/wpn_arisaka_st_f.wav,,1,1,,,,,,,rfl_1st,,curve3,,,,,0.98,1.04,,2d,,,,,pel1b mak test oki2 oki3 pel1 pel1a mak audio_test_tuey firing_range pel2 living_battlefield all_mp,,,weap_arisaka_act_plr,,,wpn_all,,,,,,,,,,,,90,90,0.25,1
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weap_arisaka_act_plr,,SFX/Weapon/Rifle/Arisaka/Fire/wpn_arisaka_st_act_b.wav,,1,1,,,,,,,rfl_1st,,curve3,,,,,1,1,,2d,,,,,pel1b mak test oki2 oki3 pel1 pel1a mak audio_test_tuey firing_range pel2 living_battlefield all_mp,,,weap_arisaka_move_l,,,wpn_all,0.25,0.5,,,,,,,,,,90,90,0.25,1
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weap_arisaka_fire,,SFX/Weapon/Rifle/Arisaka/Fire/wpn_arisaka_mn.wav,,0.9,0.95,500,2000,10,priority,2,oldest,rfl_3rd,,,,2000,,,0.95,1.05,pitch,3d,,,,,pel1b mak test oki2 oki3 pel1 pel1a mak audio_test_tuey firing_range pel2 living_battlefield all_mp,,,weap_arisaka_fire_act,,,,,,,,,,,,,,,50,90,0.35,1
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weap_arisaka_fire_dist,,SFX/Weapon/dist/jap/dist_jap_rifle.wav,,0.8,0.9,700,6000,10,priority,2,oldest,dist_wpn,,curve2,0.8,12000,rcurve2,rcurve3,0.85,1.05,pitch,3d,,,,0.7,pel1b mak test oki2 oki3 pel1 pel1a mak audio_test_tuey firing_range pel2 living_battlefield all_mp,,,weap_arisaka_move_mn_l,,,,,,,,,,,,no,,,70,20,0.35,1
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weap_arisaka_fire_act,,SFX/Weapon/Rifle/Arisaka/Fire/wpn_arisaka_mn_act.wav,,0.8,0.9,250,2000,10,priority,2,oldest,rfl_3rd,,,,2000,,,0.95,1.05,pitch,3d,,,,,pel1b mak test oki2 oki3 pel1 pel1a mak audio_test_tuey firing_range pel2 living_battlefield all_mp,,,weap_arisaka_fire_dist,,,,,,,,,,,,,,,50,90,0.35,1
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gr_arisaka_bolt_back_plr,,SFX/Weapon/Rifle/Arisaka/Foley/arisaka_bolt_back.wav,,0.85,0.9,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,pel1b mak test oki2 oki3 pel1 pel1a mak audio_test_tuey firing_range pel2 living_battlefield all_mp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1
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gr_arisaka_bolt_down_plr,,SFX/Weapon/Rifle/Arisaka/Foley/arisaka_bolt_down.wav,,0.85,0.9,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,pel1b mak test oki2 oki3 pel1 pel1a mak audio_test_tuey firing_range pel2 living_battlefield all_mp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1
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gr_arisaka_bolt_front_plr,,SFX/Weapon/Rifle/Arisaka/Foley/arisaka_bolt_front.wav,,0.85,0.9,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,pel1b mak test oki2 oki3 pel1 pel1a mak audio_test_tuey firing_range pel2 living_battlefield all_mp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1
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gr_arisaka_bolt_up_plr,,SFX/Weapon/Rifle/Arisaka/Foley/arisaka_bolt_up.wav,,0.85,0.9,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,pel1b mak test oki2 oki3 pel1 pel1a mak audio_test_tuey firing_range pel2 living_battlefield all_mp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1
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gr_arisaka_clip_in_plr,,SFX/Weapon/Rifle/Arisaka/Foley/arisaka_clip_in.wav,,0.85,0.9,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,pel1b mak test oki2 oki3 pel1 pel1a mak audio_test_tuey firing_range pel2 living_battlefield all_mp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1
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,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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weap_arisaka_move_l,,SFX/Weapon/Rifle/M1_Carbine/Fire/ring/car_m_left.wav,,0.75,0.85,1000,6000,,,,,decay,,curve3,,,,,0.98,1.02,,3d,,,,0.75,pel1b mak test oki2 oki3 pel1 pel1a mak audio_test_tuey firing_range pel2 living_battlefield all_mp,,,weap_arisaka_move_r,,100,,,,,,,,,,,left_shot,4,90,90,0.25,1
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weap_arisaka_move_r,,SFX/Weapon/Rifle/M1_Carbine/Fire/ring/car_m_right.wav,,0.75,0.85,1000,6000,,,,,decay,,curve3,,,,,1,1,,3d,,,,0.75,pel1b mak test oki2 oki3 pel1 pel1a mak audio_test_tuey firing_range pel2 living_battlefield all_mp,,,shell_eject_rifle,,125,,,,,,,,,,,right_shot,4,90,90,0.25,1
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,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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weap_arisaka_move_mn_l,,SFX\Weapon\Rifle\SVT40\fire\ring\svt_left_mn.wav,,0.2,0.25,50,1800,3,oldest,,,decay,,curve2,,,,,0.9,0.95,pitch,3d,,,,,pel1b mak test oki2 oki3 pel1 pel1a mak audio_test_tuey firing_range pel2 living_battlefield all_mp,,,weap_arisaka_move_mn_r,,,,,,,,,,,,,left_shot,2,90,90,0.25,1
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weap_arisaka_move_mn_r,,SFX\Weapon\Rifle\SVT40\fire\ring\svt_right_mn.wav,,0.2,0.025,50,1800,3,oldest,,,decay,,curve2,,,,,0.92,1.04,pitch,3d,,,,,pel1b mak test oki2 oki3 pel1 pel1a mak audio_test_tuey firing_range pel2 living_battlefield all_mp,,,shell_eject_rifle,,,,,,,,,,,,,right_shot,2,90,90,0.25,1
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#Arisaka Sniper,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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weap_arisaka_fire_plr_snp,,SFX/Weapon/Rifle/Arisaka_snp/Fire/wpn_arisaka_snp_st_f.wav,,1,1,,,,,,,rfl_1st,,curve3,,,,,0.98,1.04,,2d,,,,0.75,pel1b mak test oki2 oki3 pel1 pel1a mak audio_test_tuey firing_range pel2 living_battlefield all_mp,,,weap_arisaka_act_snp_plr,,,wpn_all,,,,,,,,,,,,90,90,0.25,1
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weap_arisaka_act_snp_plr,,SFX/Weapon/Rifle/Arisaka_snp/Fire/wpn_arisaka_snp_st_act.wav,,1,1,,,,,,,rfl_1st,,curve3,,,,,1,1,,2d,,,,,pel1b mak test oki2 oki3 pel1 pel1a mak audio_test_tuey firing_range pel2 living_battlefield all_mp,,,weap_arisaka_snp_move_l,,,wpn_all,0.25,0.5,,,,,,,,,,90,90,0.25,1
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weap_arisaka_fire_snp,,SFX/Weapon/Rifle/Kar_98/fire/mono_##,,0.8,0.9,1000,5000,10,priority,2,oldest,rfl_3rd,,curve4,,,,,0.95,1.05,pitch,3d,,,,0.7,pel1b mak_test oki2 oki3 pel1 pel1a mak audio_test_tuey firing_range pel2 living_battlefield all_mp,,,weap_arisaka_fire_dist_snp,,,,,,,,,0.2,,,,,,50,90,0.35,1
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weap_arisaka_fire_dist_snp,,SFX/Weapon/dist/jap/dist_jap_rifle.wav,,0.8,0.9,1000,10000,10,priority,2,oldest,dist_wpn,,curve2,0.8,12000,rcurve1,rcurve3,0.85,1.05,pitch,3d,,,,0.7,pel1b mak test oki2 oki3 pel1 pel1a mak audio_test_tuey firing_range pel2 living_battlefield all_mp,,,weap_arisaka_snp_move_l,,,,,,,,,,,,no,,,70,20,0.35,1
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weap_arisaka_snp_ring_mn,,SFX/Weapon/Rifle/snpr_ring/snpr_mauser_##,,0.8,0.9,1000,10000,10,priority,2,oldest,rfl_3rd,,curve4,,,,,0.95,1.05,pitch,3d,,,,0.7,pel1b mak_test oki2 oki3 pel1 pel1a mak audio_test_tuey firing_range pel2 living_battlefield all_mp,,,weap_arisaka_fire_dist,,,,,,,,,0.2,,,,,,50,90,0.35,1
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gr_arisaka_shell_in_plr,,SFX/Weapon/Rifle/Kar_98/Foley/round_in_##,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,pel1b mak_test oki2 oki3 pel1 pel1a mak audio_test_tuey firing_range pel2 living_battlefield all_mp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1
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weap_arisaka_snp_move_l,,SFX/Weapon/Rifle/snpr_ring/snpr_mosin/snpr_mosin_00.wav,,0.5,0.6,1000,6000,,,,,decay,,curve5,,10000,,,0.98,1.02,,3d,,,,,all_sp all_mp,,,weap_arisaka_snp_move_r,,100,,,,,,,,,,,left_shot,6,90,90,0.25,1
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weap_arisaka_snp_move_r,,SFX/Weapon/Rifle/snpr_ring/snpr_mosin/snpr_mosin_01.wav,,0.5,0.6,1000,6000,,,,,decay,,curve5,,10000,,,1,1,,3d,,,,,all_sp all_mp,,,shell_eject_rifle,,125,,,,,,,,,,,right_shot,6,90,90,0.25,1
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#Mosin nagant,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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weap_mosinnagant_fire_plr,,SFX/Weapon/Rifle/Mosin_Nagant/fire/wpn_mosin_st_f.wav,,1,1,,,,,,,rfl_1st,,curve3,,,,,1,1,,2d,,,,0.75,see1 see2 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_mosinnagant_fire_plr_act,,,wpn_all,0.5,,,,,,,,,,,90,90,0.25,1
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#weap_mosinnagant_fire_plr_r,,SFX/Weapon/Rifle/Kar_98/Fire/wpn_kar98_st_r.wav,,1,1,,,,,,,rfl_1st,,curve3,,,,,0.9,1.1,,2d,,,,0.75,see1 see2 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_mosinnagant_fire_plr_act,,,wpn_rear,0.5,,,,,,,,,,,90,90,0.25,1
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weap_mosinnagant_fire_plr_act,,SFX/Weapon/Rifle/Mosin_Nagant/fire/wpn_mosin_st_act.wav,,1,1,35,500,,,,,rfl_1st,,curve3,,,,,0.97,1.03,,2d,,,,0.7,see1 see2 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_mosinnagant_move_l,,,wpn_all,0.5,,,,,,,,,,,90,90,0.25,1
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#weap_mosinnagant_fire_plr_sur,,SFX/Weapon/Rifle/Mosin_Nagant/fire/wpn_mosin_st_sur.wav,,0.8,0.9,35,500,,,,,rfl_1st,,curve3,,,,,0.97,1.03,,2d,,,,0.7,see1 see2 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,,,,wpn_all,0.5,,,,,,,,,,,90,90,0.25,1
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weap_mosinnagant_fire,,SFX/Weapon/Rifle/Mosin_Nagant/fire/mono_##,,0.8,0.9,250,2000,10,priority,2,oldest,rfl_3rd,,,,2000,,,0.95,1.05,variant,3d,,,,0.7,see1 see2 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_mosinnagant_fire_act,,,,,,,,,,,,,,,50,90,0.35,1
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weap_mosinnagant_fire_act,,SFX/Weapon/Rifle/Mosin_Nagant/fire/wpn_mosin_mn_act.wav,,0.8,0.9,100,600,10,priority,2,oldest,rfl_3rd,,,,1000,,,0.95,1.05,pitch,3d,,,,0.7,see1 see2 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_mosinnagant_fire_dist,,,,,,,,,,,,,,,70,20,0.35,1
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weap_mosinnagant_fire_dist,,SFX/Weapon/dist/rus/dist_rus_rifle.wav,,0.8,0.9,700,6000,10,priority,2,oldest,dist_wpn,,curve2,0.8,12000,,rcurve3,0.85,1.05,pitch,3d,,,,0.7,see1 see2 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_mosin_move_l_mn,,,,,,,,,,,,no,,,70,20,0.35,1
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gr_mosin_bolt_back_plr,,SFX/Weapon/Rifle/mosin_nagant/Foley/gr_mosin_bolt_back.wav,,0.85,0.9,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,see1 see2 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,shell_eject_rifle,,,,,0.5,,,,,,,,,,80,95,0.55,1
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gr_mosin_bolt_front_plr,,SFX/Weapon/Rifle/mosin_nagant/Foley/gr_mosin_bolt_forward.wav,,0.85,0.9,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,see1 see2 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1
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gr_mosin_bolt_up_plr,,SFX/Weapon/Rifle/mosin_nagant/Foley/gr_mosin_bolt_up.wav,,0.85,0.9,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,see1 see2 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1
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gr_mosin_bolt_down_plr,,SFX/Weapon/Rifle/mosin_nagant/Foley/gr_mosin_bolt_down.wav,,0.85,0.9,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,see1 see2 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1
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gr_mosin_futz_plr,,SFX/Weapon/Pistols/Colt1911/Foley/1911_futz.wav,,0.85,0.9,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,see1 see2 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1
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gr_mosin_clip_in_plr,,SFX/Weapon/Rifle/M1Gar/Foley/m1gar_clip_in.wav,,0.85,0.9,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,see1 see2 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1
|
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gr_mosin_clip_eject_plr,,SFX/Weapon/Rifle/Kar_98/Foley/gr_kar98_clip_eject.wav,,0.85,0.9,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,see1 see2 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1
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gr_mosin_clip_land_plr,,SFX/Weapon/Rifle/Kar_98/Foley/gr_kar98_clip_land.wav,,0.85,0.9,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,see1 see2 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1
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weap_mosinnagant_move_l,,SFX/Weapon/Rifle/M1_Carbine/Fire/ring/car_m_left.wav,,0.5,0.6,500,6000,,,,,decay,,curve3,,,,,0.98,1.02,,3d,,,,,see1 see2 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_mosinnagant_move_r,,100,,,,,,,,,,,left_shot,20,90,90,0.25,1
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weap_mosinnagant_move_r,,SFX/Weapon/Rifle/M1_Carbine/Fire/ring/car_m_right.wav,,0.5,0.6,500,6000,,,,,decay,,curve3,,,,,1,1,,3d,,,,,see1 see2 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,,,125,,,,,,,,,,,right_shot,20,90,90,0.25,1
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weap_mosin_move_l_mn,,SFX/Weapon/Rifle/M1_Carbine/Fire/ring/car_m_left.wav,,0.95,1,1000,6000,,,,,decay,,curve3,,,,,0.98,1.02,,3d,,,,0.75,see1 see2 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_mosin_move_r_mn,,,,,,,,,,,,,left_shot,2,90,90,0.25,1
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weap_mosin_move_r_mn,,SFX/Weapon/Rifle/M1_Carbine/Fire/ring/car_m_right.wav,,0.9,1,1000,6000,,,,,decay,,curve3,,,,,1,1,,3d,,,,0.75,see1 see2 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,shell_eject_rifle,,,,,,,,,,,,,right_shot,2,90,90,0.25,1
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#Mosin nagant Sniper,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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weap_mosinnagant_fire_plr_snp,,SFX/Weapon/Rifle/Mosin_Nagant/fire/wpn_mosin_st_f.wav,,0.7,0.9,,,,,,,rfl_1st,,curve3,,,,,1,1,,2d,,,,,see1 ber1 ber2 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_mosinnagant_fire_plr_r_snp,,,wpn_all,,0.5,,,,,,,,,,90,90,0.25,1
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weap_mosinnagant_fire_plr_r_snp,,SFX/Weapon/Rifle/Mosin_Nagant/fire/wpn_mosin_st_r.wav,,0.8,0.9,,,,,,,rfl_1st,,curve3,,,,,0.9,1.1,,2d,,,,,see1 ber1 ber2 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_mosinnagant_fire_plr_act_snp,,,wpn_all,,,,,,,,,,,,90,90,0.25,1
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weap_mosinnagant_fire_plr_act_snp,,SFX/Weapon/Rifle/Mosin_Nagant/fire/wpn_mosin_st_act.wav,,0.8,0.9,35,500,,,,,rfl_1st,,curve3,,,,,0.97,1.03,,2d,,,,,see1 ber1 ber2 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_mosinnagant_fire_plr_sur_snp,,,wpn_all,,,,,,,,,,,,90,90,0.25,1
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weap_mosinnagant_fire_plr_sur_snp,,SFX/Weapon/Rifle/Mosin_Nagant/fire/wpn_mosin_st_sur.wav,,0.3,0.4,35,500,,,,,rfl_1st,,curve3,,,,,0.97,1.03,,2d,,,,,see1 ber1 ber2 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_mosinnagant_snp_move_l,,,wpn_rear,,,,,,,,,,,,90,90,0.25,1
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weap_mosinnagant_fire_snp,,SFX/Weapon/Rifle/Kar_98/fire/mono_##,,0.8,0.9,500,4000,10,priority,2,oldest,rfl_3rd,,curve4,,,,,0.95,1.05,pitch,3d,,,,,see1 see2 ber1 ber2 ber3 mak_test audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_mp sniper,,,weap_mosinnagant_snp_ring_mn,,,,,,,,,,,,,,,50,90,0.35,1
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weap_mosinnagant_snp_ring_mn,,SFX/Weapon/Rifle/snpr_ring/snpr_mauser_##,,0.8,0.9,500,4000,10,priority,2,oldest,rfl_3rd,,curve0,,,,,0.95,1.05,pitch,3d,,,,,see1 see2 ber1 ber2 ber3 mak_test audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_mp sniper,,,weap_mosinnagant_fire_dist_snp,,,,,,,,,,,,,,,50,90,0.35,1
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weap_mosinnagant_fire_dist_snp,,SFX/Weapon/dist/ger/dist_ger_rifle.wav,,0.8,0.9,1000,10000,10,priority,2,oldest,dist_wpn,,curve2,0.8,12000,rcurve2,rcurve4,0.85,1.05,pitch,3d,,,,,see1 see2 ber1 ber2 ber3 mak_test audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_mp sniper,,,weap_mosinnagant_snp_move_l,,,,,,,,,,,,no,,,70,20,0.35,1
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gr_mosin_shell_in_plr,,SFX/Weapon/Rifle/Kar_98/Foley/round_in_##,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,see1 ber1 ber2 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1
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weap_mosinnagant_snp_move_l,,SFX/Weapon/Rifle/snpr_ring/snpr_mosin/snpr_mosin_00.wav,,0.5,0.6,1000,6000,,,,,decay,,curve5,,10000,,,0.98,1.02,,3d,,,,,all_sp all_mp,,,weap_mosinnagant_snp_move_r,,100,,,,,,,0.2,,no,no,left_shot,4,90,90,0.25,1
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weap_mosinnagant_snp_move_r,,SFX/Weapon/Rifle/snpr_ring/snpr_mosin/snpr_mosin_01.wav,,0.5,0.6,1000,6000,,,,,decay,,curve5,,10000,,,1,1,,3d,,,,,all_sp all_mp,,,,,125,,,,,,,0.2,,no,no,right_shot,4,90,90,0.25,1
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,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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#weap_mosinnagant_fire_plr_snp,,SFX/Weapon/Rifle/Mosin_Nagant/fire/wpn_mosin_st_f.wav,,0.7,0.9,,,1,priority,,,rfl_1st,,curve3,,,,,1,1,,2d,,,,,see1 ber1 ber2 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_mosinnagant_fire_plr_r_snp,,,wpn_all,,0.5,,,,,,,,,,90,90,0.25,1
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#weap_mosinnagant_fire_plr_r_snp,,SFX/Weapon/Rifle/Mosin_Nagant/fire/wpn_mosin_st_r.wav,,0.8,0.9,,,1,priority,,,rfl_1st,,curve3,,,,,0.9,1.1,,2d,,,,,see1 ber1 ber2 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_mosinnagant_fire_plr_act_snp,,,wpn_all,,,,,,,,,,,,90,90,0.25,1
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#weap_mosinnagant_fire_plr_act_snp,,SFX/Weapon/Rifle/Mosin_Nagant/fire/wpn_mosin_st_act.wav,,0.8,0.9,35,500,1,priority,,,rfl_1st,,curve3,,,,,0.97,1.03,,2d,,,,,see1 ber1 ber2 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_mosinnagant_fire_plr_sur_snp,,,wpn_all,,,,,,,,,,,,90,90,0.25,1
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#weap_mosinnagant_fire_plr_sur_snp,,SFX/Weapon/Rifle/Mosin_Nagant/fire/wpn_mosin_st_sur.wav,,0.3,0.4,35,500,1,priority,,,rfl_1st,,curve3,,,,,0.97,1.03,,2d,,,,,see1 ber1 ber2 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_mosin_snp_move_l,,,wpn_rear,,,,,,,,,,,,90,90,0.25,1
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#weap_mosinnagant_fire_snp,,SFX/Weapon/Rifle/Kar_98/fire/mono_##,,0.8,0.9,500,4000,10,priority,2,oldest,rfl_3rd,,curve4,,,,,0.95,1.05,pitch,3d,,,,,see1 ber1 ber2 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_mosinnagant_fire_act_snp,,,,,,,,,,,,,,,50,90,0.35,1
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#weap_mosinnagant_fire_act_snp,,SFX/Weapon/Rifle/Kar_98/fire/act_##,,0.9,1,500,4000,10,priority,2,oldest,rfl_3rd,,curve1,,,,,0.95,1.05,pitch,3d,,,,,see1 ber1 ber2 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_mosinnagant_snp_ring_mn,,,,,,,,,,,,,,,70,20,0.35,1
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#weap_mosinnagant_fire_dist_snp,,SFX/Weapon/dist/rus/dist_rus_rifle.wav,,0.8,0.9,1000,10000,10,priority,2,oldest,dist_wpn,rcurve3,curve2,0.8,12000,,rcurve3,0.85,1.05,pitch,3d,,,,,see1 ber1 ber2 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_mosin_snp_move_l,,,,,,,,,,,,no,,,70,20,0.35,1
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#gr_mosin_shell_in_plr,,SFX/Weapon/Rifle/Kar_98/Foley/round_in_##,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,see1 ber1 ber2 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1
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#weap_mosinnagant_snp_ring_mn,,SFX/Weapon/Rifle/snpr_ring/snpr_mauser_##,,0.8,0.9,500,4000,10,priority,2,oldest,rfl_3rd,,curve0,,,,,0.95,1.05,pitch,3d,,,,,see1 ber1 ber2 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_mosinnagant_fire_dist_snp,,,,,,,,,,,,,,,50,90,0.35,1
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#weap_mosin_snp_move_l,,SFX/Weapon/Rifle/snpr_ring/snpr_mosin/snpr_mosin_00.wav,,0.5,0.6,1000,6000,,,,,decay,,curve5,,10000,,,0.98,1.02,,3d,,,,,all_sp all_mp,,,weap_mosin_snp_move_r,,100,,,,,,,,,,,left_shot,4,90,90,0.25,1
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#weap_mosin_snp_move_r,,SFX/Weapon/Rifle/snpr_ring/snpr_mosin/snpr_mosin_01.wav,,0.5,0.6,1000,6000,,,,,decay,,curve5,,10000,,,1,1,,3d,,,,,all_sp all_mp,,,shell_eject_rifle,,125,,,,,,,,,,,right_shot,4,90,90,0.25,1
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#M1 Carbine,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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weap_carbine_fire_plr,,SFX/Weapon/Rifle/M1_Carbine/Fire/wpn_M1Carbine_st_f.wav,,0.85,0.95,,,,,,,rfl_1st,,curve3,,,,,0.98,1.02,,2d,,,,,pel1 pel1a pel2 pel3 oki2 oki3 audio_test_tuey firing_range living_battlefield all_mp,,,weap_carbine_fire_plr_act,,,wpn_all,0.5,,,,,,,,,,,90,90,0.25,1
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weap_carbine_fire_plr_act,,SFX/Weapon/Rifle/M1_Carbine/Fire/wpn_M1Carbine_st_act.wav,,0.8,0.8,,,,,,,rfl_1st,,curve3,,,,,1,1,,2d,,,,,pel1 pel1a pel2 pel3 oki2 oki3 audio_test_tuey firing_range living_battlefield all_mp,,,weap_carbine_move_plr_l,,100,wpn_fnt,,0.5,,,,,,,,,,90,90,0.25,1
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weap_carbine_fire_lastshot_plr,,SFX/Weapon/Rifle/M1_Carbine/Fire/wpn_M1Carbine_st_f.wav,,0.85,0.95,,,,,,,rfl_1st,,curve3,,,,,0.98,1.02,,2d,,,,,pel1 pel1a pel2 pel3 oki2 oki3 audio_test_tuey firing_range living_battlefield all_mp,,,weap_carbine_fire_plr_act,,,,,,,,,,,,,,,90,90,0.25,1
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weap_carbine_fire,,SFX/Weapon/Rifle/M1_Carbine/Fire/mono/wpn_M1Carbine_mn_00.wav,,0.8,0.9,250,2000,10,priority,2,oldest,rfl_3rd,,curve2,,2000,,curve4,0.95,1.05,pitch,3d,,,,,pel1 pel1a pel2 pel3 oki2 oki3 audio_test_tuey firing_range living_battlefield all_mp,,,weap_carbine_fire_act,,,,,,,,,,,,,,,50,90,0.35,1
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weap_carbine_fire_act,,SFX/Weapon/Rifle/M1_Carbine/Fire/act/wpn_carbine_act_mn_00.wav,,0.6,0.7,100,600,10,priority,2,oldest,rfl_3rd,,curve3,,1000,,,0.95,1.05,pitch,3d,,,,,pel1 pel1a pel2 pel3 oki2 oki3 audio_test_tuey firing_range living_battlefield all_mp,,,weap_carbine_fire_dist,,,,,,,,,,,,,,,70,20,0.35,1
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weap_carbine_fire_dist,,SFX/Weapon/dist/us/dist_us_rifle.wav,,0.9,1,700,6000,10,priority,2,oldest,dist_wpn,,curve2,0.8,12000,,rcurve3,0.85,1.05,pitch,3d,,,,,pel1 pel1a pel2 pel3 oki2 oki3 audio_test_tuey firing_range living_battlefield all_mp,,,shell_eject_rifle,,,,,,,,,,,,no,,,70,20,0.35,1
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weap_m1carbine_reload_plr,,SFX/Weapon/Rifle/m1_carbine/Foley/GR_m1carbine.wav,,0.71,0.77,35,500,,,,,rfl_1st,,curve3,,,,,0.9,1.1,,2d,,,,,pel1 pel1a pel2 pel3 oki2 oki3 audio_test_tuey firing_range living_battlefield all_mp,,,,,,,,,,,,,,,,,,20,90,0.35,1
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weap_m1carbine_reload,,SFX/Weapon/Rifle/m1_carbine/Foley/GR_m1carbine.wav,,0.71,0.77,35,500,,,,,rfl_3rd,,curve3,,,,,0.9,1.1,,3d,,,,,pel1 pel1a pel2 pel3 oki2 oki3 audio_test_tuey firing_range living_battlefield all_mp,,,,,,,,,,,,,,,,,,20,90,0.35,1
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weap_carbine_fire_plr_sil,,SFX/Weapon/Rifle/M1_Carbine/Fire/wpn_M1Carbine_st_f.wav,,0,0,,,,,,,rfl_1st,,curve3,,,,,0.98,1.02,,2d,,,,,pel1 pel1a pel2 pel3 oki2 oki3 audio_test_tuey firing_range living_battlefield all_mp,,,weap_carbine_fire_plr_act_sil,,,wpn_all,0.5,,,,,,,,,,,90,90,0.25,1
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weap_carbine_fire_plr_act_sil,,SFX/Weapon/Rifle/M1_Carbine/Fire/wpn_M1Carbine_st_act.wav,,1,1,,,,,,,rfl_1st,,curve3,,,,,1,1,,2d,,,,,pel1 pel1a pel2 pel3 oki2 oki3 audio_test_tuey firing_range living_battlefield all_mp,,,weap_carbine_move_plr_l,,100,wpn_fnt,,0.5,,,,,,,,,,90,90,0.25,1
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weap_carbine_fire_lastshot_plr_sil,,SFX/Weapon/Rifle/M1_Carbine/Fire/wpn_M1Carbine_st_f.wav,,0,0,,,,,,,rfl_1st,,curve3,,,,,0.98,1.02,,2d,,,,,pel1 pel1a pel2 pel3 oki2 oki3 audio_test_tuey firing_range living_battlefield all_mp,,,weap_carbine_fire_plr_act_sil,,,,,,,,,,,,,,,90,90,0.25,1
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weap_carbine_fire_act_sil,,SFX/Weapon/Rifle/M1_Carbine/Fire/act/wpn_carbine_act_mn_00.wav,,0.6,0.7,100,600,10,priority,2,oldest,rfl_3rd,,curve3,,1000,,,0.95,1.05,pitch,3d,,,,,pel1 pel1a pel2 pel3 oki2 oki3 audio_test_tuey firing_range living_battlefield all_mp,,,,,,,,,,,,,,,,,,70,20,0.35,1
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weap_carbine_move_plr_l,,SFX/Weapon/Rifle/M1_Carbine/Fire/ring/car_m_left.wav,,0.5,0.6,500,6000,,,,,decay,,curve3,,,,,0.98,1.02,,3d,,,,,pel1 pel1a pel2 pel3 oki2 oki3 audio_test_tuey firing_range living_battlefield all_mp,,,weap_carbine_move_plr_r,,100,,,,,,,,,,,left_shot,20,90,90,0.25,1
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weap_carbine_move_plr_r,,SFX/Weapon/Rifle/M1_Carbine/Fire/ring/car_m_right.wav,,0.5,0.6,500,6000,,,,,decay,,curve3,,,,,1,1,,3d,,,,,pel1 pel1a pel2 pel3 oki2 oki3 audio_test_tuey firing_range living_battlefield all_mp,,,shell_eject_rifle,,125,,,,,,,,,,,right_shot,20,90,90,0.25,1
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gr_m1carbine_mag_out_plr,,SFX\Weapon\Rifle\M1_Carbine\Foley\gr_m1carbine_mag_out.wav,,0.8,0.9,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,pel1 pel1a pel2 pel3 oki2 oki3 audio_test_tuey firing_range living_battlefield all_mp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1
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gr_m1carbine_futz_plr,,SFX\Weapon\Rifle\M1_Carbine\Foley\gr_m1carbine_futz.wav,,0.8,0.9,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,pel1 pel1a pel2 pel3 oki2 oki3 audio_test_tuey firing_range living_battlefield all_mp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1
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gr_m1carbine_mag_in_plr,,SFX\Weapon\Rifle\M1_Carbine\Foley\gr_m1carbine_mag_in.wav,,0.8,0.9,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,pel1 pel1a pel2 pel3 oki2 oki3 audio_test_tuey firing_range living_battlefield all_mp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1
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gr_m1carbine_tap_plr,,SFX/Weapon/SMG/ppsh/foley/gr_ppsh_mag_tap.wav,,0.8,0.9,,,,,,,reload,,,,,,,0.95,1.05,,2d,,,,,pel1 pel1a pel2 pel3 oki2 oki3 audio_test_tuey firing_range living_battlefield all_mp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1
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gr_m1carbine_charge_plr,,SFX\Weapon\Rifle\M1_Carbine\Foley\gr_m1carbine_charge.wav,,0.8,0.9,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,pel1 pel1a pel2 pel3 oki2 oki3 audio_test_tuey firing_range living_battlefield all_mp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1
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,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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#M1 Garand,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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weap_m1garand_fire_plr,,SFX/Weapon/rifle/m1gar/Fire/new/wpn_m1garand_st_f.wav,,1,1,,,1,oldest,,,rfl_1st,,curve3,,,,,0.98,1.04,,2d,,,,0.75,pel1 pel1a pel1b pel2 oki2 oki3 mak audio_test_tuey firing_range training mp_invasion living_battlefield all_mp sniper,,,weap_m1garand_fire_plr_act,,50,wpn_all,0.5,0.5,,,,,,,,,,90,90,0.25,1
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weap_m1garand_fire_plr_act,,SFX/Weapon/rifle/m1gar/Fire/new/wpn_m1garand_st_act_c.wav,,1,1,,,1,oldest,,,rfl_1st,,curve3,,,,,1,1,,2d,,,,0.75,pel1 pel1a pel1b pel2 oki2 oki3 mak audio_test_tuey firing_range training mp_invasion living_battlefield all_mp sniper,,,weap_m1garand_move_plr_l,,,wpn_all,0.2,0.5,,,,,,,,,,90,90,0.25,1
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weap_m1garand_lastshot_plr,,SFX/Weapon/rifle/m1gar/Fire/new/wpn_m1garand_st_f.wav,,1,1,,,1,oldest,,,rfl_1st,,curve3,,,,,0.9,0.95,,2d,,,,0.75,pel1 pel1a pel1b pel2 oki2 oki3 mak audio_test_tuey firing_range training mp_invasion living_battlefield all_mp sniper,,,weap_m1garand_lastshot_plr_act,,,wpn_all,,,,,,,,,,,,90,90,0.25,1
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weap_m1garand_lastshot_plr_act,,SFX/Weapon/rifle/m1gar/Fire/new/wpn_m1garand_st_act_c.wav,,1,1,,,1,oldest,,,rfl_1st,,curve3,,,,,1,1,,2d,,,,0.75,pel1 pel1a pel1b pel2 oki2 oki3 mak audio_test_tuey firing_range training mp_invasion living_battlefield all_mp sniper,,,weap_m1garand_clip_plr,,,wpn_all,0.2,0.5,,,,,,,,,,90,90,0.25,1
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weap_m1garand_clip_plr,,SFX/Weapon/rifle/m1gar/Foley/wpn_m1garand_clip.wav,,0.5,0.5,,,,,,,rfl_1st,,,,,,,1,1,,2d,,,,,pel1 pel1a pel1b pel2 oki2 oki3 mak audio_test_tuey firing_range training mp_invasion living_battlefield all_mp sniper,,,weap_m1garand_move_plr_l,,110,wpn_all,,,,,,,,,,,,90,90,0.25,1
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weap_m1garand_move_plr_l,,SFX/Weapon/Rifle/M1_Carbine/Fire/ring/car_m_left.wav,,0.65,0.75,500,6000,1,priority,,,decay,,curve3,,,,,0.98,1.02,,3d,,,,0.75,pel1 pel1a pel1b pel2 oki2 oki3 mak audio_test_tuey firing_range training mp_invasion living_battlefield all_mp sniper,,,weap_m1garand_move_plr_r,,75,,,,,,,,,,,left_shot,20,90,90,0.25,1
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weap_m1garand_move_plr_r,,SFX/Weapon/Rifle/M1_Carbine/Fire/ring/car_m_right.wav,,0.65,0.75,500,6000,1,priority,,,decay,,curve3,,,,,1,1,,3d,,,,0.75,pel1 pel1a pel1b pel2 oki2 oki3 mak audio_test_tuey firing_range training mp_invasion living_battlefield all_mp sniper,,,shell_eject_rifle,,100,,,,,,,,,,,right_shot,20,90,90,0.25,1
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weap_m1garand_fire,,SFX/Weapon/Rifle/M1Gar/Fire/wpn_m1garand_mn.wav,,0.9,1,250,2000,10,priority,2,oldest,rfl_3rd,,,,2000,,,0.95,1.05,pitch,3d,,,,0.7,pel1 pel1a pel1b pel2 oki2 oki3 mak audio_test_tuey firing_range training mp_invasion living_battlefield all_mp sniper,,,weap_m1garand_fire_act,,,,,,,,,,,,,,,50,90,0.35,1
|
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weap_m1garand_fire_act,,SFX/Weapon/Rifle/M1Gar/Fire/wpn_m1garand_mn_action.wav,,0.9,1,100,600,10,priority,2,oldest,rfl_3rd,,curve1,,1000,,,0.95,1.05,pitch,3d,,,,0.7,pel1 pel1a pel1b pel2 oki2 oki3 mak audio_test_tuey firing_range training mp_invasion living_battlefield all_mp sniper,,,weap_m1garand_fire_dist,,,,,,,,,,,,,,,70,20,0.35,1
|
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|
weap_m1garand_fire_dist,,SFX/Weapon/dist/us/dist_us_rifle.wav,,0.8,0.9,700,6000,10,priority,2,oldest,dist_wpn,rcurve3,curve2,0.8,12000,,rcurve3,0.85,1.05,pitch,3d,,,,0.7,pel1 pel1a pel1b pel2 oki2 oki3 mak audio_test_tuey firing_range training mp_invasion living_battlefield all_mp sniper,,,weap_m1_move_l_mn,,,,,,,,,,,,no,,,70,20,0.35,1
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weap_m1garand_lastshot,,SFX/Weapon/Rifle/M1Gar/Fire/wpn_m1garand_mn.wav,,0.9,1,250,2000,10,priority,2,oldest,rfl_3rd,,,,2000,,,0.95,1.05,pitch,3d,,,,0.7,pel1 pel1a pel1b pel2 oki2 oki3 mak audio_test_tuey firing_range training mp_invasion living_battlefield all_mp sniper,,,weap_m1garand_lastshot_action,,,,,,,,,,,,,,,50,90,0.35,1
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weap_m1garand_lastshot_action,,SFX/Weapon/Rifle/M1Gar/Fire/wpn_m1garand_mn_action.wav,,0.9,1,100,600,10,priority,2,oldest,rfl_3rd,,curve1,,1000,,,0.95,1.05,pitch,3d,,,,0.7,pel1 pel1a pel1b pel2 oki2 oki3 mak audio_test_tuey firing_range training mp_invasion living_battlefield all_mp sniper,,,weap_m1garand_lastshot_dist,,,,,,,,,,,,,,,70,20,0.35,1
|
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|
weap_m1garand_lastshot_dist,,SFX/Weapon/dist/us/dist_us_rifle.wav,,0.8,0.9,700,6000,10,priority,2,oldest,dist_wpn,rcurve3,curve2,0.8,12000,,rcurve3,0.85,1.05,pitch,3d,,,,0.7,pel1 pel1a pel1b pel2 oki2 oki3 mak audio_test_tuey firing_range training mp_invasion living_battlefield all_mp sniper,,,weap_m1garand_clip,,,,,,,,,,,,no,,,70,20,0.35,1
|
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|
weap_m1garand_clip,,SFX/Weapon/rifle/m1gar/Foley/wpn_m1garand_clip.wav,,0.71,0.77,35,1000,,,,,rfl_3rd,,curve3,,,,,0.9,1.1,,3d,,,,0.75,pel1 pel1a pel1b pel2 oki2 oki3 mak audio_test_tuey firing_range training mp_invasion living_battlefield all_mp sniper,,,weap_m1_move_l_mn,,,,,,,,,,,,,,,10,40,0.65,1
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weap_m1garand_fire_plr_act_sil,,SFX/Weapon/rifle/m1gar/Fire/new/wpn_m1garand_st_act_c.wav,,1,1,,,1,oldest,,,rfl_1st,,curve3,,,,,1,1,,2d,,,,0.75,pel1 pel1a pel1b pel2 oki2 oki3 mak audio_test_tuey firing_range training mp_invasion living_battlefield all_mp sniper,,,weap_m1garand_move_plr_l,,,wpn_all,0.2,0.5,,,,,,,,,,90,90,0.25,1
|
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weap_m1garand_lastshot_plr_act_sil,,SFX/Weapon/rifle/m1gar/Fire/new/wpn_m1garand_st_act_c.wav,,1,1,,,1,oldest,,,rfl_1st,,curve3,,,,,1,1,,2d,,,,0.75,pel1 pel1a pel1b pel2 oki2 oki3 mak audio_test_tuey firing_range training mp_invasion living_battlefield all_mp sniper,,,weap_m1garand_clip_plr,,,wpn_all,0.2,0.5,,,,,,,,,,90,90,0.25,1
|
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weap_m1garand_fire_act_sil,,SFX/Weapon/Rifle/M1Gar/Fire/wpn_m1garand_mn_action.wav,,0.9,1,100,600,10,priority,2,oldest,rfl_3rd,,curve1,,1000,,,0.95,1.05,pitch,3d,,,,0.7,pel1 pel1a pel1b pel2 oki2 oki3 mak audio_test_tuey firing_range training mp_invasion living_battlefield all_mp sniper,,,,,,,,,,,,,,,,,,70,20,0.35,1
|
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weap_m1garand_lastshot_action_sil,,SFX/Weapon/Rifle/M1Gar/Fire/wpn_m1garand_mn_action.wav,,0.9,1,100,600,10,priority,2,oldest,rfl_3rd,,curve1,,1000,,,0.95,1.05,pitch,3d,,,,0.7,pel1 pel1a pel1b pel2 oki2 oki3 mak audio_test_tuey firing_range training mp_invasion living_battlefield all_mp sniper,,,weap_m1garand_clip,,,,,,,,,,,,,,,70,20,0.35,1
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gr_m1gar_breech_close,,SFX/Weapon/Rifle/M1Gar/Foley/m1gar_breech_close.wav,,0.85,0.9,50,300,,,,,reload,,curve3,,500,,curve4,0.95,1.05,,3d,,,,,pel1 pel1a pel1b pel2 oki2 oki3 mak audio_test_tuey firing_range training mp_invasion living_battlefield all_mp sniper,,,,,,,,,,,,,,,,,,40,60,0.55,1
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gr_m1gar_clip_in,,SFX/Weapon/Rifle/M1Gar/Foley/m1gar_clip_in.wav,,0.85,0.9,50,300,,,,,reload,,curve3,,500,,curve4,0.95,1.05,,3d,,,,,pel1 pel1a pel1b pel2 oki2 oki3 mak audio_test_tuey firing_range training mp_invasion living_battlefield all_mp sniper,,,,,,,,,,,,,,,,,,40,60,0.55,1
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gr_m1gar_clip_out,,SFX/Weapon/Rifle/M1Gar/Foley/m1gar_clip_out.wav,,0.85,0.9,50,300,,,,,reload,,curve3,,500,,curve4,0.95,1.05,,3d,,,,,pel1 pel1a pel1b pel2 oki2 oki3 mak audio_test_tuey firing_range training mp_invasion living_battlefield all_mp sniper,,,,,,,,,,,,,,,,,,40,60,0.55,1
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gr_m1gar_pull_slide,,SFX/Weapon/Rifle/M1Gar/Foley/m1gar_pull_slide.wav,,0.85,0.9,50,300,,,,,reload,,curve3,,500,,curve4,0.95,1.05,,3d,,,,,pel1 pel1a pel1b pel2 oki2 oki3 mak audio_test_tuey firing_range training mp_invasion living_battlefield all_mp sniper,,,,,,,,,,,,,,,,,,40,60,0.55,1
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gr_m1gar_breech_close_plr,,SFX/Weapon/Rifle/M1Gar/Foley/m1gar_breech_close.wav,,0.85,0.9,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,pel1 pel1a pel1b pel2 oki2 oki3 mak audio_test_tuey firing_range training mp_invasion living_battlefield all_mp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1
|
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gr_m1gar_clip_in_plr,,SFX/Weapon/Rifle/M1Gar/Foley/m1gar_clip_in.wav,,0.85,0.9,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,pel1 pel1a pel1b pel2 oki2 oki3 mak audio_test_tuey firing_range training mp_invasion living_battlefield all_mp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1
|
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gr_m1gar_clip_out_plr,,SFX/Weapon/Rifle/M1Gar/Foley/m1gar_clip_out.wav,,0.85,0.9,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,pel1 pel1a pel1b pel2 oki2 oki3 mak audio_test_tuey firing_range training mp_invasion living_battlefield all_mp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1
|
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gr_m1gar_pull_slide_plr,,SFX/Weapon/Rifle/M1Gar/Foley/m1gar_pull_slide.wav,,0.85,0.9,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,pel1 pel1a pel1b pel2 oki2 oki3 mak audio_test_tuey firing_range training mp_invasion living_battlefield all_mp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1
|
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weap_m1_move_l_mn,,SFX\Weapon\Rifle\SVT40\fire\ring\svt_left_mn.wav,,0.2,0.25,50,1800,3,oldest,,,decay,,curve2,,,,,0.98,1.02,,3d,,,,0.75,pel1 pel1a pel1b pel2 oki2 oki3 mak audio_test_tuey firing_range training mp_invasion living_battlefield all_mp sniper,,,weap_m1_move_r_mn,,,,,,,,,,,,,left_shot,2,90,90,0.25,1
|
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weap_m1_move_r_mn,,SFX\Weapon\Rifle\SVT40\fire\ring\svt_right_mn.wav,,0.2,0.25,50,1800,3,oldest,,,decay,,curve2,,,,,0.92,1.04,,3d,,,,0.75,pel1 pel1a pel1b pel2 oki2 oki3 mak audio_test_tuey firing_range training mp_invasion living_battlefield all_mp sniper,,,shell_eject_rifle,,,,,,,,,,,,,right_shot,2,90,90,0.25,1
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#Springfield,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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weap_springfield_fire_plr,,SFX/Weapon/Rifle/springfield/Fire/wpn_Springfield_st_f.wav,,1,1,,,,,,,rfl_1st,,curve3,,,,,0.98,1.04,,2d,,,,,pel1b oki2 oki3 mak audio_test_tuey firing_range living_battlefield all_mp,,,weap_springfield_act_plr,,20,wpn_all,,,,,,,,,,,,90,90,0.25,1
|
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weap_springfield_act_plr,,SFX/Weapon/Rifle/springfield/Fire/wpn_Springfield_st_act.wav,,1,1,,,,,,,rfl_1st,,curve3,,,,,1,1,,2d,,,,,pel1b oki2 oki3 mak audio_test_tuey firing_range living_battlefield all_mp,,,weap_springfield_move_plr_l,,,wpn_all,0.25,0.5,,,,,,,,,,90,90,0.25,1
|
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weap_springfield_move_plr_l,,SFX/Weapon/Rifle/M1_Carbine/Fire/ring/car_m_left.wav,,0.95,1,200,6000,1,oldest,,,decay,,curve5,,,,,0.98,1.02,,3d,,,,,pel1 pel1a pel2 pel3 oki2 oki3 audio_test_tuey firing_range living_battlefield all_mp mak,,,weap_springfield_move_plr_r,,100,,,,,,,,,,,left_shot,6,90,90,0.25,1
|
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weap_springfield_move_plr_r,,SFX/Weapon/Rifle/M1_Carbine/Fire/ring/car_m_right.wav,,0.9,1,200,6000,1,oldest,,,decay,,curve5,,,,,1,1,,3d,,,,,pel1 pel1a pel2 pel3 oki2 oki3 audio_test_tuey firing_range living_battlefield all_mp mak,,,shell_eject_rifle,,125,,,,,,,,,,,right_shot,6,90,90,0.25,1
|
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weap_springfield_fire,,SFX/Weapon/Rifle/Springfield/Fire/wpn_Springfield_mn.wav,,0.9,1,250,2000,10,priority,2,oldest,rfl_3rd,,,,2000,,,0.95,1.05,pitch,3d,,,,0.7,pel1b oki2 oki3 mak audio_test_tuey firing_range living_battlefield all_mp,,,weap_springfield_fire_act,,,,,,,,,,,,,,,50,90,0.35,1
|
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weap_springfield_fire_act,,SFX/Weapon/Rifle/Springfield/Fire/wpn_Springfield_mn_act.wav,,0.15,0.4,100,600,10,priority,2,oldest,rfl_3rd,,curve1,,1000,,,0.95,1.05,pitch,3d,,,,0.7,pel1b oki2 oki3 mak audio_test_tuey firing_range living_battlefield all_mp,,,weap_springfield_fire_dist,,,,,,,,,,,,,,,70,20,0.35,1
|
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weap_springfield_fire_dist,,SFX/Weapon/dist/us/dist_us_rifle.wav,,0.8,0.9,700,6000,10,priority,2,oldest,dist_wpn,,curve2,0.8,12000,,rcurve3,0.85,1.05,pitch,3d,,,,0.7,pel1b oki2 oki3 mak audio_test_tuey firing_range living_battlefield all_mp,,,,,,,,,,,,,,,no,,,70,20,0.35,1
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gr_springfield_bolt_back_plr,,SFX/Weapon/Rifle/Kar_98/Foley/gr_kar98_bolt_back.wav,,0.85,0.9,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,pel1b oki2 oki3 mak audio_test_tuey firing_range living_battlefield all_mp,,,shell_eject_rifle,,,,,0.5,,,,,,,,,,80,95,0.55,1
|
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|
gr_springfield_bolt_front_plr,,SFX/Weapon/Rifle/Kar_98/Foley/gr_kar98_bolt_forward.wav,,0.85,0.9,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,pel1b oki2 oki3 mak audio_test_tuey firing_range living_battlefield all_mp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1
|
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gr_springfield_bolt_down_plr,,SFX/Weapon/Rifle/Arisaka/Foley/arisaka_bolt_down.wav,,0.85,0.9,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,pel1b oki2 oki3 mak audio_test_tuey firing_range living_battlefield all_mp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1
|
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gr_springfield_bolt_up_plr,,SFX/Weapon/Rifle/Kar_98/Foley/gr_kar98_bolt_up.wav,,0.85,0.9,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,pel1b oki2 oki3 mak audio_test_tuey firing_range living_battlefield all_mp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1
|
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gr_springfield_clip_in_plr,,SFX/Weapon/Rifle/M1Gar/Foley/m1gar_clip_in.wav,,0.85,0.9,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,pel1b oki2 oki3 mak audio_test_tuey firing_range living_battlefield all_mp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1
|
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gr_springfield_clip_eject_plr,,SFX/Weapon/Rifle/Kar_98/Foley/gr_kar98_clip_eject.wav,,0.85,0.9,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,pel1b oki2 oki3 mak audio_test_tuey firing_range living_battlefield all_mp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1
|
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gr_springfield_clip_land_plr,,SFX/Weapon/Rifle/Kar_98/Foley/gr_kar98_clip_land.wav,,0.85,0.9,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,pel1b oki2 oki3 mak audio_test_tuey firing_range living_battlefield all_mp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1
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#Springfield Sniper,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
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weap_springfield_fire_plr_snp,,SFX/Weapon/Rifle/spring_snp/Fire/wpn_Spring_snp_st_f.wav,,1,1,,,,,,,rfl_1st,,curve3,,,,,0.98,1.04,,2d,,,,,pel1b oki2 oki3 mak audio_test_tuey firing_range living_battlefield all_mp,,,weap_springfield_act_plr_snp,,95,wpn_all,0.25,0.5,,,,,,,,,,90,90,0.25,1
|
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weap_springfield_act_plr_snp,,SFX/Weapon/Rifle/springfield/Fire/wpn_Springfield_st_act.wav,,1,1,,,,,,,rfl_1st,,curve3,,,,,1,1,,2d,,,,,pel1b oki2 oki3 mak audio_test_tuey firing_range living_battlefield all_mp,,,weap_springfield_snp_move_l,,,wpn_all,,0.5,,,,,,,,,,90,90,0.25,1
|
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weap_springfield_fire_snp,,SFX/Weapon/Rifle/Springfield/Fire/wpn_Springfield_mn.wav,,0.9,1,500,1300,10,priority,2,oldest,rfl_3rd,,,,,,,0.95,1.05,pitch,3d,,,,0.7,pel1b oki2 oki3 mak audio_test_tuey firing_range living_battlefield all_mp,,,weap_springfield_fire_act_snp,,,,,,,,,,,,,,,50,90,0.35,1
|
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weap_springfield_fire_act_snp,,SFX/Weapon/Rifle/Springfield/Fire/wpn_Springfield_mn_act.wav,,0.5,0.6,50,300,10,priority,2,oldest,rfl_3rd,,curve1,,,,,0.95,1.05,pitch,3d,,,,0.7,pel1b oki2 oki3 mak audio_test_tuey firing_range living_battlefield all_mp,,,weap_springfield_fire_dist_snp,,,,,,,,,,,,,,,70,20,0.35,1
|
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weap_springfield_fire_dist_snp,,SFX/Weapon/dist/us/dist_us_rifle.wav,,0.8,0.9,1000,10000,10,priority,2,oldest,dist_wpn,,curve2,0.8,12000,,rcurve3,0.85,1.05,pitch,3d,,,,0.7,pel1b oki2 oki3 mak audio_test_tuey firing_range living_battlefield all_mp,,,weap_springfield_snp_move_l,,,,,,,,,,,,no,,,70,20,0.35,1
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gr_springfield_shell_in_plr,,SFX/Weapon/Rifle/Kar_98/Foley/round_in_##,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,pel1b oki2 oki3 mak audio_test_tuey firing_range living_battlefield all_mp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1
|
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,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
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weap_springfield_snp_move_l,,SFX/Weapon/Rifle/snpr_ring/snpr_mosin/snpr_mosin_00.wav,,0.75,0.8,1000,6000,,,,,decay,,curve5,,10000,,,0.98,1.02,,3d,,,,,all_sp all_mp,,,weap_springfield_snp_move_r,,100,,,,,,,,,,,left_shot,6,90,90,0.25,1
|
||
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weap_springfield_snp_move_r,,SFX/Weapon/Rifle/snpr_ring/snpr_mosin/snpr_mosin_01.wav,,0.75,0.8,1000,6000,,,,,decay,,curve5,,10000,,,1,1,,3d,,,,,all_sp all_mp,,,,,125,,,,,,,,,,,right_shot,6,90,90,0.25,1
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#Sturmgewehr (MP44),,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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weap_MP44_fire_plr,,SFX/Weapon/Rifle/MP44/Fire/wpn_MP44_st_f.wav,,0.9,1,,,1,oldest,,,smg_1st,,,,,,,,,,2d,,,,0.75,ber1 ber3 oki3 audio_test_tuey firing_range ber3b hol1 living_battlefield all_mp sniper see1,,,weap_MP44_fire_plr_r,,,wpn_all,,,,,,,,,,,,90,90,0.25,1
|
||
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weap_MP44_fire_plr_r,,SFX/Weapon/Rifle/MP44/Fire/wpn_MP44_st_r.wav,,0.9,1,,,1,oldest,,,smg_1st,,,,,,,,,,2d,,,,0.75,ber1 ber3 oki3 audio_test_tuey firing_range ber3b hol1 living_battlefield all_mp sniper see1,,,weap_MP44_fire_plr_act,,,wpn_all,,,,,,,,,,,,90,90,0.25,1
|
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weap_MP44_fire_plr_act,,SFX/Weapon/Rifle/MP44/Fire/wpn_MP44_st_act.wav,,0.9,1,,,2,oldest,,,smg_1st,,,,,,,0.98,1.03,,2d,,,,0.75,ber1 ber3 oki3 audio_test_tuey firing_range ber3b hol1 living_battlefield all_mp sniper see1,,,weap_mp44_move_l,,,wpn_fnt,0.5,0.5,,,,,,,,,,90,90,0.25,1
|
||
|
weap_MP44_fire,,SFX/Weapon/Rifle/MP44/Fire/wpn_MP44_mn.wav,,0.9,1,250,2000,10,priority,2,oldest,smg_3rd,,,,2000,,,0.98,1.02,,3d,,,,0.7,ber1 ber3 oki3 audio_test_tuey firing_range ber3b hol1 living_battlefield all_mp sniper see1,,,weap_MP44_fire_act,,,,,,,,,,,,,,,50,90,0.35,1
|
||
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weap_MP44_fire_act,,SFX/Weapon/Rifle/MP44/Fire/act_##,,0.9,1,100,600,10,priority,2,oldest,smg_3rd,,curve1,,1000,,,0.98,1.02,pitch,3d,,,,0.7,ber1 ber3 oki3 audio_test_tuey firing_range ber3b hol1 living_battlefield all_mp sniper see1,,,weap_MP44_fire_dist,,,,,,,,,,,,,,,50,90,0.35,1
|
||
|
weap_MP44_fire_dist,,SFX/Weapon/dist/ger/dist_ger_stg.wav,,0.8,0.9,700,6000,10,priority,2,oldest,dist_wpn,,curve2,0.8,12000,,rcurve3,0.85,1.05,pitch,3d,,,,0.7,ber1 ber3 oki3 audio_test_tuey firing_range ber3b hol1 living_battlefield all_mp sniper see1,,,shell_eject_rifle,,,,,,,,,,,,no,,,70,20,0.35,1
|
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weap_MP44_reload_plr,,SFX/Weapon/Rifle/MP44/Foley/GR_mp44.wav,,0.71,0.77,35,500,,,,,smg_1st,,curve3,,,,,0.9,1.1,,2d,,,,0.7,ber1 ber3 oki3 audio_test_tuey firing_range ber3b hol1 living_battlefield all_mp sniper see1,,,,,,,,,,,,,,,,,,20,90,0.35,1
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weap_MP44_reload,,SFX/Weapon/Rifle/MP44/Foley/GR_mp44.wav,,0.71,0.77,35,500,,,,,smg_3rd,,curve3,,,,,0.9,1.1,,3d,,,,0.7,ber1 ber3 oki3 audio_test_tuey firing_range ber3b hol1 living_battlefield all_mp sniper see1,,,,,,,,,,,,,,,,,,20,90,0.35,1
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weap_MP44_fire_plr_sil,,SFX/Weapon/Rifle/MP44/Fire/wpn_MP44_st_f.wav,,0.7,0.7,,,2,oldest,,,smg_1st,,,,,,,1.2,1.2,,2d,,,,0.75,all_mp,,,weap_MP44_fire_plr_act_sil,,,wpn_all,,,,,,,,,,,,90,90,0.25,1
|
||
|
weap_MP44_fire_plr_act_sil,,SFX/Weapon/Rifle/MP44/Fire/wpn_MP44_st_act.wav,,0.9,1,,,2,oldest,,,smg_1st,,,,,,,0.98,1.03,,2d,,,,0.75,all_mp,,,shell_eject_rifle,,,wpn_fnt,0.5,0.5,,,,,,,,,,90,90,0.25,1
|
||
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|
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|
weap_mp44_move_l,,SFX/Weapon/Rifle/M1_Carbine/Fire/ring/car_m_left.wav,,0.6,0.6,200,6000,,,,,decay,,curve5,,,,,0.98,1.02,,3d,,,,,ber1 ber3 oki3 audio_test_tuey firing_range ber3b hol1 living_battlefield all_mp sniper see1,,,weap_mp44_move_r,,75,,,,,,,,,,,left_shot,4,90,90,0.25,1
|
||
|
weap_mp44_move_r,,SFX/Weapon/Rifle/M1_Carbine/Fire/ring/car_m_right.wav,,0.6,0.6,200,6000,,,,,decay,,curve5,,,,,1,1,,3d,,,,,ber1 ber3 oki3 audio_test_tuey firing_range ber3b hol1 living_battlefield all_mp sniper see1,,,shell_eject_rifle,,100,,,,,,,,,,,right_shot,4,90,90,0.25,1
|
||
|
|
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|
weap_MP44_fire_plr_sup,,SFX/Weapon/Rifle/MP44/Fire/wpn_MP44_st_act.wav,,0.9,1,,,2,oldest,,,smg_1st,,,,,,,0.98,1.03,,2d,,,,0.75,ber1 ber3 oki3 audio_test_tuey firing_range ber3b hol1 living_battlefield all_mp sniper see1,,,shell_eject_rifle,,,wpn_fnt,0.5,0.5,,,,,,,,,,90,90,0.25,1
|
||
|
weap_MP44_fire_sup,,SFX/Weapon/Rifle/MP44/Fire/act_##,,0.9,1,100,1200,10,priority,2,oldest,smg_3rd,,curve1,,,,,0.95,1.05,pitch,3d,,,,0.7,ber1 ber3 oki3 audio_test_tuey firing_range ber3b hol1 living_battlefield all_mp sniper see1,,,shell_eject_rifle,,,,,,,,,,,,,,,50,90,0.35,1
|
||
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|
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|
gr_mp44_mag_out_plr,,SFX/Weapon/Rifle/mp44/Foley/gr_mp44_mag_out.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,ber1 ber3 oki3 audio_test_tuey firing_range ber3b hol1 living_battlefield all_mp sniper see1,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1
|
||
|
gr_mp44_futz_plr,,SFX/Weapon/Rifle/mp44/Foley/gr_mp44_futz.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,ber1 ber3 oki3 audio_test_tuey firing_range ber3b hol1 living_battlefield all_mp sniper see1,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1
|
||
|
gr_mp44_mag_in_plr,,SFX/Weapon/Rifle/mp44/Foley/gr_mp44_mag_in.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,ber1 ber3 oki3 audio_test_tuey firing_range ber3b hol1 living_battlefield all_mp sniper see1,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1
|
||
|
gr_mp44_charge_plr,,SFX/Weapon/Rifle/mp44/Foley/gr_mp44_charge.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,ber1 ber3 oki3 audio_test_tuey firing_range ber3b hol1 living_battlefield all_mp sniper see1,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1
|
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|
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
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|
#SVT40,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
||
|
weap_svt40_fire_plr,,SFX/Weapon/Rifle/SVT40/fire/wpn_svt40_st_f.wav,,0.8,0.8,,,2,oldest,,,rfl_1st,,,,,,,,,,2d,,,,0.75,see1 ber1 ber3 oki3 audio_test_tuey firing_range ber3b hol1 living_battlefield all_mp,,,weap_svt40_fire_plr_r,,,wpn_fnt,,,,,,,,,,,,90,90,0.25,1
|
||
|
weap_svt40_fire_plr_r,,SFX/Weapon/Rifle/SVT40/fire/wpn_svt40_st_r.wav,,0.8,0.8,,,2,oldest,,,rfl_1st,,,,,,,,,,2d,,,,0.75,see1 ber1 ber3 oki3 audio_test_tuey firing_range ber3b hol1 living_battlefield all_mp,,,weap_svt40_fire_plr_act,,,wpn_fnt,,,,,,,,,,,,90,90,0.25,1
|
||
|
weap_svt40_fire_plr_act,,SFX/Weapon/Rifle/SVT40/fire/wpn_svt40_st_act.wav,,0.7,0.7,,,2,oldest,,,rfl_1st,,,0,,,,,,,2d,,,,0.7,see1 ber1 ber3 oki3 audio_test_tuey firing_range ber3b hol1 living_battlefield all_mp,,,weap_svt40_fire_plr_sur,,,wpn_fnt,,,,,,,,,,,,90,90,0.25,1
|
||
|
weap_svt40_fire_plr_sur,,SFX/Weapon/Rifle/SVT40/fire/wpn_svt40_st_sur.wav,,0.7,0.7,,,2,oldest,,,rfl_1st,,,0,,,,,,,2d,,,,0.7,see1 ber1 ber3 oki3 audio_test_tuey firing_range ber3b hol1 living_battlefield all_mp,,,weap_svt40_move_l,,,wpn_rear,,,,,,,,,,,,90,90,0.25,1
|
||
|
weap_svt40_fire,,SFX/Weapon/Rifle/SVT40/fire/wpn_svt40_mn.wav,,0.9,1,250,2000,10,priority,2,oldest,rfl_3rd,,,,2000,,,0.98,1.02,,3d,,,,0.7,ber1 ber3 see1 oki3 audio_test_tuey firing_range hol1 hol2 hol3 ber3b living_battlefield all_mp sniper,,,weap_stv40_fire_add,,,,,,,,,,,,,,,50,90,0.35,1
|
||
|
weap_svt40_fire_act,,SFX/Weapon/Rifle/SVT40/fire/wpn_svt40_mn_act.wav,,0.9,1,100,600,10,priority,2,oldest,rfl_3rd,,curve1,,1000,,,0.95,1.05,pitch,3d,,,,0.7,ber1 ber3 see1 oki3 audio_test_tuey firing_range hol1 hol2 hol3 ber3b living_battlefield all_mp sniper,,,weap_g43_fire_dist,,,,,,,,,,,,,,,70,20,0.35,1
|
||
|
weap_svt40_fire_dist,,SFX/Weapon/dist/rus/dist_rus_rifle.wav,,0.8,0.9,700,6000,10,priority,2,oldest,dist_wpn,,curve2,0.8,12000,rcurve1,rcurve3,0.85,1.05,pitch,3d,,,,0.7,ber1 ber3 see1 oki3 audio_test_tuey firing_range hol1 hol2 hol3 ber3b living_battlefield all_mp sniper,,,weap_svt40_move_l_npc,,,,,,,,,,,,no,,,70,20,0.35,1
|
||
|
weap_stv40_fire_add,,SFX/Weapon/Rifle/Gewehr43/Fire/wpn_G43_mn_sup.wav,,0.8,0.9,250,2000,10,priority,2,oldest,rfl_3rd,,,,2000,,,0.95,1.05,pitch,3d,,,,0.7,ber1 ber3 see1 oki3 audio_test_tuey firing_range hol1 hol2 hol3 ber3b living_battlefield all_mp sniper,,,weap_svt40_fire_act,,,,0.5,,,,,,,,,,,50,90,0.35,1
|
||
|
weap_svt40_reload_plr,,SFX/Weapon/Rifle/Kar_98/Foley/GR_Kar98.wav,,0.71,0.77,100,500,,,,,rfl_3rd,,curve3,,,,,0.9,1.1,,2d,,,,0.7,see1 ber1 ber3 oki3 audio_test_tuey firing_range ber3b hol1 living_battlefield all_mp,,,,,,,,,,,,,,,,,,20,90,0.35,1
|
||
|
weap_svt40_rechamber_plr,,SFX/Weapon/Rifle/Kar_98/Foley/GF_Kar98_Rechamber.wav,,0.71,0.77,100,500,,,,,rfl_3rd,,curve3,,,,,0.9,1.1,,2d,,,,0.7,see1 ber1 ber3 oki3 audio_test_tuey firing_range ber3b hol1 living_battlefield all_mp,,,,,,,,,,,,,,,,,,20,90,0.35,1
|
||
|
weap_svt40_reload,,SFX/Weapon/Rifle/Kar_98/Foley/GR_Kar98.wav,,0.71,0.77,100,500,,,,,rfl_3rd,,curve3,,,,,0.9,1.1,,3d,,,,0.7,see1 ber1 ber3 oki3 audio_test_tuey firing_range ber3b hol1 living_battlefield all_mp,,,shell_eject_rifle,,,,,,,,,,,,,,,20,90,0.35,1
|
||
|
weap_svt40_rechamber,,SFX/Weapon/Rifle/Kar_98/Foley/GF_Kar98_Rechamber.wav,,0.71,0.77,100,500,,,,,rfl_3rd,,curve3,,,,,0.9,1.1,,3d,,,,0.7,see1 ber1 ber3 oki3 audio_test_tuey firing_range ber3b hol1 living_battlefield all_mp,,,,,,,,,,,,,,,,,,20,90,0.35,1
|
||
|
|
||
|
weap_svt40_move_l_npc,,SFX\Weapon\Rifle\SVT40\fire\ring\svt_left_mn.wav,,0.2,0.25,50,1800,3,priority,,,decay,,curve2,,,,,0.98,1.02,,3d,,,,0.75,ber1 ber3 see1 oki3 audio_test_tuey firing_range hol1 hol2 hol3 ber3b living_battlefield all_mp sniper,,,weap_svt40_move_r,,,,,,,,,,,,,left_shot,2,90,90,0.25,1
|
||
|
weap_svt40_move_r_npc,,SFX\Weapon\Rifle\SVT40\fire\ring\svt_right_mn.wav,,0.2,0.25,50,1800,3,priority,,,decay,,curve2,,,,,0.92,1.04,,3d,,,,0.75,ber1 ber3 see1 oki3 audio_test_tuey firing_range hol1 hol2 hol3 ber3b living_battlefield all_mp sniper,,,shell_eject_rifle,,,,,,,,,,,,,right_shot,2,90,90,0.25,1
|
||
|
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
||
|
weap_svt40_move_l,,SFX\Weapon\Rifle\SVT40\fire\ring\svt_left.wav,,0.75,0.85,500,6000,,,,,decay,,curve3,,,,,0.98,1.02,,3d,,,,0.75,see1 ber1 ber3 oki3 audio_test_tuey firing_range ber3b hol1 living_battlefield all_mp,,,weap_svt40_move_r,,100,,,,,,,,,,,left_shot,20,90,90,0.25,1
|
||
|
weap_svt40_move_r,,SFX\Weapon\Rifle\SVT40\fire\ring\svt_right.wav,,0.65,0.95,500,6000,,,,,decay,,curve3,,,,,1,1,,3d,,,,0.75,see1 ber1 ber3 oki3 audio_test_tuey firing_range ber3b hol1 living_battlefield all_mp,,,shell_eject_rifle,,125,,,,,,,,,,,right_shot,20,90,90,0.25,1
|
||
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|
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|
weap_svt40_fire_plr_r_sil,,SFX/Weapon/Rifle/SVT40/fire/wpn_svt40_st_r.wav,,0.2,0.2,,,2,oldest,,,rfl_1st,,,,,,,0.9,1.1,,2d,,,,0.75,all_mp,,,weap_svt40_fire_plr_act_sil,,,wpn_all,0.5,,,,,,,,,,,90,90,0.25,1
|
||
|
weap_svt40_fire_plr_act_sil,,SFX/Weapon/Rifle/SVT40/fire/wpn_svt40_st_act.wav,,0.9,1,,,2,oldest,,,rfl_1st,,,,,,,0.97,1.03,,2d,,,,0.7,all_mp,,,shell_eject_rifle,,,wpn_all,,,,,,,,,,,,90,90,0.25,1
|
||
|
weap_svt40_fire_act_sil,,SFX/Weapon/Rifle/Gewehr43/Fire/wpn_G43_mn_act.wav,,0.9,1,100,600,10,priority,2,oldest,rfl_3rd,,curve1,,1000,,,0.95,1.05,pitch,3d,,,,0.7,ber1 ber3 see1 oki3 audio_test_tuey firing_range hol1 hol2 hol3 ber3b living_battlefield all_mp sniper,,,,,,,,,,,,,,,,,,70,20,0.35,1
|
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gr_svt40_charge_plr,,SFX/Weapon/Rifle/BAR/Foley/bar_charge.wav,,0.85,0.95,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,ber1 ber3 see1 oki3 audio_test_tuey firing_range hol1 hol2 hol3 ber3b living_battlefield all_mp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1
|
||
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gr_svt40_mag_in_plr,,SFX/Weapon/Rifle/BAR/Foley/bar_mag_in.wav,,0.85,0.95,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,ber1 ber3 see1 oki3 audio_test_tuey firing_range hol1 hol2 hol3 ber3b living_battlefield all_mp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1
|
||
|
gr_svt40_mag_out_plr,,SFX/Weapon/Rifle/BAR/Foley/bar_mag_out.wav,,0.85,0.95,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,ber1 ber3 see1 oki3 audio_test_tuey firing_range hol1 hol2 hol3 ber3b living_battlefield all_mp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1
|
||
|
gr_svt40_futz_plr,,SFX/Weapon/Pistols/Colt1911/Foley/1911_futz.wav,,0.85,0.95,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,ber1 ber3 see1 oki3 audio_test_tuey firing_range hol1 hol2 hol3 ber3b living_battlefield all_mp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1
|
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|
#Rifle Ringoffs,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
||
|
## weap_rifle_ringoff_outdoor_st,,SFX/Weapon/Rifle/Rifle_Ringoff/wpn_rifle_ringoff_st.wav,,0.87,0.94,,,,,,,decay,,,,,,,0.9,1.1,,2d,,,,0.75,,,,,,,,,,,,,,,,,,,90,90,0.25,1,,
|
||
|
## weap_rifle_ringoff_outdoor_mn,,SFX/Weapon/Rifle/Rifle_Ringoff/wpn_rifle_ringoff_mn.wav,,0.87,0.94,35,1500,,,,,decay,,,,,,,0.9,1.1,,3d,,,,0.75,,,,,,,,,,,,,,,,,,,20,50,0.35,1,,
|
||
|
#Moving Rifle Ringoffs,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
||
|
weap_snp_ring_L,,SFX/Weapon/Rifle/snpr_ring/snpr_mosin/snpr_mosin_00.wav,,0.8,1,200,6000,,,2,oldest,decay,,curve3,,6500,,curve4,0.95,1.05,pitch,3d,,,,0.7,!ber2,,,weap_snp_ring_R,,,,,,,,,0.2,,,,left_shot,16,50,90,0.35,1,,
|
||
|
weap_snp_ring_R,,SFX/Weapon/Rifle/snpr_ring/snpr_mosin/snpr_mosin_01.wav,,0.8,1,200,6000,,,2,oldest,decay,,curve3,,6500,,curve4,0.95,1.05,pitch,3d,,,,0.7,!ber2,,,,,,,,,,,,0.2,,,,right_shot,16,50,90,0.35,1,,
|
||
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weap_snp_ring_plr_L,,SFX/Weapon/Rifle/snpr_ring/snpr_mosin/snpr_mosin_00.wav,,1,1,50,10000,,,2,oldest,decay,,curve4,,10000,,curve4,0.95,1.05,pitch,3d,,,,0.7,!ber2,,,weap_snp_ring_plr_R,,,,,,,,,0.2,,,,left_shot,6,50,90,0.35,1,,
|
||
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weap_snp_ring_plr_R,,SFX/Weapon/Rifle/snpr_ring/snpr_mosin/snpr_mosin_01.wav,,1,1,50,10000,,,2,oldest,decay,,curve4,,10000,,curve4,0.95,1.05,pitch,3d,,,,0.7,!ber2,,,,,,,,,,,,0.2,,,,right_shot,6,50,90,0.35,1,,
|
||
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weap_asslt_ring_L,,SFX/Weapon/Rifle/Rifle_Ringoff/moving/asslt_left.wav,,0.5,0.5,200,6000,,,2,oldest,decay,,curve3,,6500,,curve4,0.95,1.05,pitch,3d,,,,0.7,,,,weap_asslt_ring_R,,,,,,,,,0.2,,,,left_shot,2,50,90,0.35,1,,
|
||
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weap_asslt_ring_R,,SFX/Weapon/Rifle/Rifle_Ringoff/moving/asslt_right.wav,,0.5,0.5,200,6000,,,2,oldest,decay,,curve3,,6500,,curve4,0.95,1.05,pitch,3d,,,,0.7,,,,,,,,,,,,,0.2,,,,right_shot,2,50,90,0.35,1,,
|
||
|
weap_bolt_ring_L,,SFX/Weapon/Rifle/snpr_ring/snpr_mosin/snpr_mosin_00.wav,,0.7,0.7,200,6000,,,2,oldest,decay,,curve3,,6500,,curve4,0.95,1.05,pitch,3d,,,,0.7,,,,weap_bolt_ring_R,,,,,,,,,0.2,,,,left_shot,2,50,90,0.35,1,,
|
||
|
weap_bolt_ring_R,,SFX/Weapon/Rifle/snpr_ring/snpr_mosin/snpr_mosin_01.wav,,0.7,0.7,200,6000,,,2,oldest,decay,,curve3,,6500,,curve4,0.95,1.05,pitch,3d,,,,0.7,,,,,,,,,,,,,0.2,,,,right_shot,2,50,90,0.35,1,,
|
||
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|
#PTRS,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
||
|
weap_ptrs_fire_plr,,SFX/Weapon/Special/ptrs/fire/wpn_ptrs_st_shot.wav,,1,1,,,,,,,rfl_1st,,curve3,,,,,0.98,1.04,,2d,,,,0.75,sniper ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp,,,weap_ptrs_act_plr,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,yes
|
||
|
weap_ptrs_act_plr,,SFX/Weapon/Special/ptrs/fire/wpn_ptrs_st_act.wav,,1,1,,,,,,,rfl_1st,,curve3,,,,,1,1,,2d,,,,,sniper ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp,,,weap_ptrssnp_move_plr_l,,,wpn_all,0.25,0.5,,,,,,,,,,90,90,0.25,1,,yes
|
||
|
weap_ptrs_fire,,SFX/Weapon/Special/ptrs/fire/wpn_ptrs_mn_shot.wav,,0.8,0.9,1000,5000,10,priority,2,oldest,rfl_3rd,,curve4,,10000,,,0.95,1.05,pitch,3d,,,,0.7,sniper ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp,,,weap_ptrs_fire_dist,,,,,,,,,0.2,,,,,,50,90,0.35,1,,yes
|
||
|
weap_ptrs_fire_dist,,SFX/Weapon/Special/ptrs/fire/wpn_ptrs_mn_dist.wav,,1,1,1000,10000,10,priority,2,oldest,dist_wpn,rcurve3,curve4,,15000,rcurve1,curve4,0.95,105%,pitch,3d,,,,0.7,sniper ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp,,,weap_ptrssnp_move_plr_l,,,,,,,,,0.2,,,,,,70,20,0.35,1,,yes
|
||
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|
||
|
weap_ptrssnp_move_plr_l,,SFX/Weapon/Rifle/snpr_ring/snpr_mosin/snpr_mosin_00.wav,,0.95,1,200,6000,,,,,decay,,curve5,,,,,0.98,1.02,,3d,,,,,sniper ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp,,,weap_ptrssnp_move_plr_r,,100,,,,,,,,,,,left_shot,6,90,90,0.25,1,,
|
||
|
weap_ptrssnp_move_plr_r,,SFX/Weapon/Rifle/snpr_ring/snpr_mosin/snpr_mosin_01.wav,,0.9,1,200,6000,,,,,decay,,curve5,,,,,1,1,,3d,,,,,sniper ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp,,,shell_eject_rifle,,125,,,,,,,,,,,right_shot,6,90,90,0.25,1,,
|
||
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|
||
|
gr_ptrs_clip_in_plr,,SFX\Weapon\Special\ptrs\foley\gr_ptrs_clip_in.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,sniper ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
|
||
|
gr_ptrs_open_plr,,SFX\Weapon\Special\ptrs\foley\gr_ptrs_open.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,sniper ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
|
||
|
gr_ptrs_close_plr,,SFX\Weapon\Special\ptrs\foley\gr_ptrs_close.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,sniper ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
|
||
|
gr_ptrs_pull_plr,,SFX\Weapon\Special\ptrs\foley\gr_ptrs_pull.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,sniper ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
|
||
|
gr_ptrs_release_plr,,SFX\Weapon\Special\ptrs\foley\gr_ptrs_release.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,sniper ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
|
||
|
gr_ptrs_futz_plr,,SFX/Weapon/Pistols/Colt1911/Foley/1911_futz.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,sniper ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
|
||
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|
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|
#Sniper Breaths,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
||
|
weap_sniper_heartbeat,,sfx/character/heartbeat/heartbeat.wav,,1,1,,,,,,,full_vol,,,,,,,1,1,,2d,,,looping,,all_mp all_sp firing_range audio_test_tuey,,,,,,wpn_fnt,,0.5,,,,,,,,,,90,90,1,1,,
|
||
|
weap_sniper_breathin,,sfx/character/breath_in_##,,1,1,,,,,,,full_vol,,,,,,,1,1,,2d,,,,,all_mp all_sp firing_range audio_test_tuey,,,,,,,,1,,,,,,,,,,90,90,1,1
|
||
|
weap_sniper_breathout,,sfx/character/breath_out_##,,1,1,,,,,,,full_vol,,,,,,,1,1,,2d,,,,,all_mp all_sp firing_range audio_test_tuey,,,,,,,,1,,,,,,,,,,90,90,1,1
|
||
|
weap_sniper_breathgasp,,sfx/character/breath_out_##,,1,1,,,,,,,full_vol,,,,,,,1,1,,2d,,,,,all_mp all_sp firing_range audio_test_tuey,,,,,,,,1,,,,,,,,,,90,90,1,1
|
||
|
#Submachineguns,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
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|
#mp40,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
||
|
weap_mp40_fire_plr,,SFX/Weapon/SMG/mp40/Fire/wpn_mp40_st_f.wav,,1,1,,,1,oldest,,,smg_1st,,,,,,,0.98,1.02,,2d,,,,0.75,see1 see2 ber1 ber2 ber3 ber3b see3 audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_mp sniper,,,weap_mp40_fire_plr_r,,,wpn_all,0.1,0.5,,,,,,,,,,90,90,0.25,1
|
||
|
weap_mp40_fire_plr_r,,SFX/Weapon/SMG/mp40/Fire/wpn_mp40_st_act.wav,,1,1,,,1,oldest,,,smg_1st,,,,,,,0.9,1.1,,2d,,,,0.75,see1 see2 ber1 ber2 ber3 ber3b see3 audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_mp sniper,,,weap_mp40_move_l,,,wpn_fnt,,,,,,,,,,,,90,90,0.25,1
|
||
|
weap_mp40_fire,,SFX/Weapon/SMG/MP40/Fire/mono/mono_00.wav,,0.9,1,250,2000,10,priority,2,oldest,rfl_3rd,,curve1,,2000,,,0.95,1.05,pitch,3d,,,,0.7,see1 see2 ber1 ber2 ber3 ber3b see3 audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_mp sniper,,,weap_mp40_fire_act,,,,,,,,,,,,,,,50,90,0.35,1
|
||
|
weap_mp40_fire_act,,SFX/Weapon/SMG/MP40/Fire/act_##,,0.8,0.9,100,600,10,priority,2,oldest,smg_3rd,,curve2,,1000,,,0.95,1.05,pitch,3d,,,,0.7,see1 see2 ber1 ber2 ber3 ber3b see3 audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_mp sniper,,,weap_mp40_fire_dist,,,,,,,,,,,,,,,70,20,0.35,1
|
||
|
weap_mp40_fire_dist,,SFX/Weapon/dist/ger/dist_ger_smg.wav,,0.9,1,700,6000,10,priority,2,oldest,dist_wpn,rcurve3,curve3,0.8,12000,,rcurve3,0.8,1.1,pitch,3d,,,,0.7,see1 see2 ber1 ber2 ber3 ber3b see3 audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_mp sniper,,,shell_eject_rifle,,,,,,,,,,,,no,,,70,20,0.35,1
|
||
|
gr_mp40_mag_in_plr,,SFX/Weapon/smg/mp40/Foley/gr_mp40_mag_in.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,see1 see2 ber1 ber2 ber3 ber3b see3 audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_mp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1
|
||
|
gr_mp40_mag_out_plr,,SFX/Weapon/smg/mp40/Foley/gr_mp40_mag_out.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,see1 see2 ber1 ber2 ber3 ber3b see3 audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_mp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1
|
||
|
gr_mp40_charge_plr,,SFX/Weapon/smg/mp40/Foley/gr_mp40_charge.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,see1 see2 ber1 ber2 ber3 ber3b see3 audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_mp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1
|
||
|
gr_mp40_futz_plr,,SFX/Weapon/Pistols/Colt1911/Foley/1911_futz.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,see1 see2 ber1 ber2 ber3 ber3b see3 audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_mp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1
|
||
|
|
||
|
weap_mp40_move_l,,SFX/Weapon/Rifle/M1_Carbine/Fire/ring/car_m_left.wav,,0.6,0.6,200,6000,3,oldest,,,decay,,curve5,,,,,0.98,1.02,,3d,,,,,see1 see2 ber1 ber2 ber3 ber3b see3 audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_mp sniper,,,weap_mp40_move_r,,75,,,,,,,,,,,left_shot,4,90,90,0.25,1
|
||
|
weap_mp40_move_r,,SFX/Weapon/Rifle/M1_Carbine/Fire/ring/car_m_right.wav,,0.6,0.6,200,6000,3,oldest,,,decay,,curve5,,,,,1,1,,3d,,,,,see1 see2 ber1 ber2 ber3 ber3b see3 audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_mp sniper,,,shell_eject_rifle,,100,,,,,,,,,,,right_shot,4,90,90,0.25,1
|
||
|
|
||
|
weap_mp40_fire_plr_sil,,SFX/Weapon/SMG/mp40/Fire/wpn_mp40_st_f.wav,,0.3,0.3,,,1,oldest,,,smg_1st,,,,,,,0.98,1.02,,2d,,,,0.75,all_mp,,,weap_mp40_fire_plr_r_sil,,,wpn_all,0.1,0.5,,,,,,,,,,90,90,0.25,1
|
||
|
weap_mp40_fire_plr_r_sil,,SFX/Weapon/SMG/mp40/Fire/wpn_mp40_st_act.wav,,1,1,,,1,oldest,,,smg_1st,,,,,,,0.9,1.1,,2d,,,,0.75,all_mp,,,,,,wpn_fnt,,,,,,,,,,,,90,90,0.25,1
|
||
|
weap_mp40_fire_act_sil,,SFX/Weapon/SMG/MP40/Fire/act_##,,0.9,1,100,600,10,priority,2,oldest,smg_3rd,,curve1,,1000,,,0.95,1.05,pitch,3d,,,,0.7,see1 see2 ber1 ber2 ber3 ber3b see3 audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_mp sniper,,,,,,,,,,,,,,,,,,70,20,0.35,1
|
||
|
|
||
|
#Thompson,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
||
|
weap_thompson_fire_plr,,SFX/Weapon/SMG/Thompson/Fire/wpn_thompson_st_f.wav,,0.8,0.85,,,2,oldest,,,smg_1st,,,,,,,1,1,,2d,,,,0.75,mak pel1 pel2 oki2 oki3 pel1a pel1b audio_test_tuey firing_range training living_battlefield all_mp,,,weap_thompson_fire_action_plr,,,wpn_all,,,,,,,,,,,,90,90,0.25,1
|
||
|
weap_thompson_fire_action_plr,,SFX/Weapon/SMG/Thompson/Fire/wpn_thompson_st_act.wav,,0.55,0.55,,,2,oldest,,,smg_1st,,,,,,,0.9,1,,2d,,,,0.75,mak pel1 pel2 oki2 oki3 pel1a pel1b audio_test_tuey firing_range training living_battlefield all_mp,,,weap_thompson_move_l,,,wpn_all,,,,,,,,,,,,90,90,0.25,1
|
||
|
weap_thompson_fire,,SFX/Weapon/SMG/Thompson/Fire/wpn_thompson_mn.wav,,0.7,0.7,250,1500,10,priority,2,oldest,smg_3rd,,curve2,,2000,,,0.95,1.05,,3d,,,,0.7,mak pel1 pel2 oki2 oki3 pel1a pel1b audio_test_tuey firing_range training living_battlefield all_mp,,,weap_thompson_fire_action,,,,,,,,,,,,,,,50,90,0.35,1
|
||
|
weap_thompson_fire_action,,SFX/Weapon/SMG/Thompson/Fire/act/act_00.wav,,0.9,0.9,100,600,10,priority,2,oldest,smg_3rd,,curve3,,1000,,,0.95,1.05,,3d,,,,0.7,mak pel1 pel2 oki2 oki3 pel1a pel1b audio_test_tuey firing_range training living_battlefield all_mp,,,weap_thompson_fire_dist,,,,,,,,,,,,,,,10,40,0.65,1
|
||
|
weap_thompson_fire_dist,,SFX/Weapon/dist/us/dist_us_smg.wav,,0.6,0.7,700,6000,10,priority,2,oldest,dist_wpn,,curve2,0.8,12000,,rcurve3,0.85,1.05,variant pitch,3d,,,,0.7,mak pel1 pel2 oki2 oki3 pel1a pel1b audio_test_tuey firing_range training living_battlefield all_mp,,,shell_eject_rifle,,,,,,,,,,,,no,,,70,20,0.35,1
|
||
|
gr_thompson_mag_in_plr,,SFX/Weapon/smg/thompson/Foley/gr_thompson_mag_in.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,mak pel1 pel2 oki2 oki3 pel1a pel1b audio_test_tuey firing_range training living_battlefield all_mp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1
|
||
|
gr_thompson_mag_out_plr,,SFX/Weapon/smg/thompson/Foley/gr_thompson_mag_out.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,mak pel1 pel2 oki2 oki3 pel1a pel1b audio_test_tuey firing_range training living_battlefield all_mp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1
|
||
|
gr_thompson_charge_plr,,SFX/Weapon/smg/thompson/Foley/gr_thompson_charge.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,mak pel1 pel2 oki2 oki3 pel1a pel1b audio_test_tuey firing_range training living_battlefield all_mp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1
|
||
|
gr_thompson_futz_plr,,SFX/Weapon/Pistols/Colt1911/Foley/1911_futz.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,mak pel1 pel2 oki2 oki3 pel1a pel1b audio_test_tuey firing_range training living_battlefield all_mp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1
|
||
|
|
||
|
weap_thompson_move_l,,SFX/Weapon/Rifle/M1_Carbine/Fire/ring/car_m_left.wav,,0.85,0.9,200,6000,3,oldest,,,decay,,curve5,,,,,0.98,1.02,,3d,,,,,mak pel1 pel2 oki2 oki3 pel1a pel1b audio_test_tuey firing_range training living_battlefield all_mp,,,weap_thompson_move_r,,75,,,,,,,,,,,left_shot,1.5,90,90,0.25,1
|
||
|
weap_thompson_move_r,,SFX/Weapon/Rifle/M1_Carbine/Fire/ring/car_m_right.wav,,0.85,0.9,200,6000,3,oldest,,,decay,,curve5,,,,,1,1,,3d,,,,,mak pel1 pel2 oki2 oki3 pel1a pel1b audio_test_tuey firing_range training living_battlefield all_mp,,,shell_eject_rifle,,100,,,,,,,,,,,right_shot,1.5,90,90,0.25,1
|
||
|
|
||
|
weap_thompson_fire_plr_sil,,SFX/Weapon/SMG/Thompson/Fire/wpn_thompson_st_sil.wav,,0.8,0.8,,,2,oldest,,,smg_1st,,,,,,,1,1,,2d,,,,0.75,mak pel1 pel2 oki2 oki3 pel1a pel1b audio_test_tuey firing_range training living_battlefield all_mp,,,,,,wpn_all,,,,,,,,,,,,90,90,0.25,1
|
||
|
weap_thompson_fire_action_sil,,SFX/Weapon/SMG/Thompson/Fire/act/act_00.wav,,0.9,0.9,100,600,10,priority,2,oldest,smg_3rd,,curve1,,1000,,,0.95,1.05,,3d,,,,0.7,mak pel1 pel2 oki2 oki3 pel1a pel1b audio_test_tuey firing_range training living_battlefield all_mp,,,,,,,,,,,,,,,,,,10,40,0.65,1
|
||
|
#Sten,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
||
|
#weap_sten_fire_plr,,SFX/Weapon/SMG/sten/Fire/wpn_sten_st_f.wav,,0.87,0.94,,,,,,,smg_1st,,curve3,,,,,0.95,1,,2d,,,,0.75,hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp,,,weap_sten_fire_plr_act,,,wpn_all,,0.5,,,,,,,,,,90,90,0.25,1
|
||
|
#weap_sten_fire_plr_act,,SFX/Weapon/SMG/sten/Fire/wpn_sten_st_act.wav,,0.87,0.94,,,,,,,smg_1st,,curve3,,,,,1,1,,2d,,,,0.75,hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp,,,,,,wpn_fnt,,,,,,,,,,,,90,90,0.25,1
|
||
|
#weap_sten_fire,,SFX/Weapon/SMG/Sten/Fire/mono_##,,0.9,1,250,1000,10,priority,2,oldest,2,,curve0,,,,,0.95,1.05,pitch,3d,,,,0.7,hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp,,,weap_sten_fire_act,,,,,,,,,,,,,,,50,90,0.35,1
|
||
|
#weap_sten_fire_act,,SFX/Weapon/SMG/Sten/Fire/act_##,,0.9,1,50,600,10,priority,2,oldest,smg_3rd,,curve1,,,,,0.95,1.05,pitch,3d,,,,0.7,hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp,,,weap_sten_fire_dist,,,,,,,,,,,,,,,70,20,0.35,1
|
||
|
#weap_sten_fire_dist,,SFX/Weapon/SMG/Sten/Fire/dist_##,,0.7,0.8,250,2000,10,priority,2,oldest,dist_wpn,,curve2,,3000,,,0.95,1.05,variant pitch,3d,,,,0.7,hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp,,,,,,,,,,,,,,,,,,70,20,0.35,1
|
||
|
#weap_sten_reload_plr,,SFX/Weapon/SMG/sten/Foley/GR_sten.wav,,0.71,0.77,35,500,,,,,smg_1st,,curve3,,,,,0.9,1.1,,2d,,,,0.7,hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp,,,,,,,,,,,,,,,,,,20,90,0.35,1
|
||
|
#weap_sten_reload,,SFX/Weapon/SMG/sten/Foley/GR_sten.wav,,0.71,0.77,35,500,,,,,smg_3rd,,curve3,,,,,0.9,1.1,,3d,,,,0.7,hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp,,,,,,,,,,,,,,,,,,20,90,0.35,1
|
||
|
|
||
|
#PPSH,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
||
|
weap_ppsh_fire_plr,,SFX/Weapon/SMG/ppsh/Fire/wpn_ppsh_st_f.wav,,0.8,0.9,,,1,oldest,,,smg_1st,,curve3,,,,,1,1,,2d,,,,0.75,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_ppsh_fire_action_plr,,,wpn_all,0.5,,,,,,,,,,,90,90,0.25,1
|
||
|
weap_ppsh_fire_action_plr,,SFX/Weapon/SMG/ppsh/Fire/wpn_ppsh_st_act.wav,,1,1,35,500,1,oldest,,,smg_1st,,curve3,,,,,0.97,1.03,,2d,,,,0.7,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_ppsh_fire_sur_plr,,,wpn_fnt,,,,,,,,,,,,90,90,0.25,1
|
||
|
weap_ppsh_fire_sur_plr,,SFX/Weapon/SMG/ppsh/Fire/wpn_ppsh_st_sur.wav,,0.7,0.7,35,500,,,,,smg_1st,,curve3,,,,,0.97,1.03,,2d,,,,0.7,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_ppsh_move_l,,,wpn_fnt,,,,,,,,,,,,90,90,0.25,1
|
||
|
weap_ppsh_fire_plr_r,,SFX/Weapon/SMG/ppsh/Fire/wpn_ppsh_st_r.wav,,0.7,0.8,,,2,oldest,,,smg_1st,,curve3,,,,,0.98,1.02,,2d,,,,0.75,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,,,,wpn_all,0.5,,,,,,,,,,,90,90,0.25,1
|
||
|
weap_ppsh_fire,,SFX/Weapon/SMG/ppsh/Fire/mono/wpn_ppsh_mnh_00.wav,,0.4,0.5,500,2000,10,priority,2,oldest,smg_3rd,,curve2,,3000,,,0.95,1.05,pitch,3d,,,,0.7,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_ppsh_fire_action,,,,,,,,,,,,,,,50,90,0.35,1
|
||
|
weap_ppsh_fire_action,,SFX/Weapon/SMG/ppsh/Fire/act_##,,0.5,0.6,100,1000,10,priority,2,oldest,smg_3rd,,curve1,,2000,,,0.95,1.05,pitch,3d,,,,0.7,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_ppsh_fire_dist,,,,,,,,,,,,,,,10,40,0.65,1
|
||
|
weap_ppsh_fire_dist,,SFX/Weapon/dist/rus/dist_rus_smg.wav,,0.7,0.8,1000,4000,10,priority,2,oldest,dist_wpn,,curve2,0.8,8000,,rcurve3,0.8,1.1,pitch,3d,,,,0.7,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,shell_eject_rifle,,,,,,,,,,,,no,,,70,20,0.35,1
|
||
|
gr_ppsh_slide_back_plr,,SFX/Weapon/SMG/ppsh/foley/gr_ppsh_slide_forward.wav,,0.75,0.8,,,,,,,reload,,,,,,,0.95,1.05,,2d,,,,,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1
|
||
|
gr_ppsh_mag_in_plr,,SFX/Weapon/SMG/ppsh/foley/gr_ppsh_mag_in.wav,,0.75,0.8,,,,,,,reload,,,,,,,0.95,1.05,,2d,,,,,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1
|
||
|
gr_ppsh_mag_out_plr,,SFX/Weapon/SMG/ppsh/foley/gr_ppsh_mag_out.wav,,0.75,0.8,,,,,,,reload,,,,,,,0.95,1.05,,2d,,,,,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1
|
||
|
gr_ppsh_tap_plr,,SFX/Weapon/SMG/ppsh/foley/gr_ppsh_mag_tap.wav,,0.75,0.8,,,,,,,reload,,,,,,,0.95,1.05,,2d,,,,,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1
|
||
|
|
||
|
weap_ppsh_move_l,,SFX/Weapon/Rifle/M1_Carbine/Fire/ring/car_m_left.wav,,0.85,0.9,200,6000,3,oldest,,,decay,,curve5,,,,,0.98,1.02,,3d,,,,,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_ppsh_move_r,,75,,,,,,,,,,,left_shot,1,90,90,0.25,1
|
||
|
weap_ppsh_move_r,,SFX/Weapon/Rifle/M1_Carbine/Fire/ring/car_m_right.wav,,0.85,0.9,200,6000,3,oldest,,,decay,,curve5,,,,,1,1,,3d,,,,,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,shell_eject_rifle,,100,,,,,,,,,,,right_shot,1,90,90,0.25,1
|
||
|
|
||
|
#type100,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
||
|
weap_type100_fire_plr,,SFX/Weapon/SMG/type100/Fire/wpn_type100_st_f.wav,,0.87,0.94,,,2,oldest,,,smg_1st,,curve3,,,,,0.98,1.04,,2d,,,,0.75,pel1 pel2 oki2 oki3 pel1a pel1b mak audio_test_tuey firing_range living_battlefield all_mp,,,weap_type100_fire_plr_act,,,wpn_all,,0.5,,,,,,,,,,90,90,0.25,1
|
||
|
weap_type100_fire_plr_act,,SFX/Weapon/SMG/type100/Fire/wpn_type100_st_act.wav,,0.95,1,,,3,oldest,,,smg_1st,,curve3,,,,,1,1,,2d,,,,0.75,pel1 pel2 oki2 oki3 pel1a pel1b mak audio_test_tuey firing_range living_battlefield all_mp,,,weap_type100_fire_sup,,,wpn_fnt,,,,,,,,,,,,90,90,0.25,1
|
||
|
weap_type100_fire_sup,,SFX/Weapon/SMG/type100/Fire/wpn_type100_st_sup.wav,,0.87,0.94,,,2,oldest,,,smg_1st,,curve3,,,,,0.98,1.04,,2d,,,,0.75,pel1 pel2 oki2 oki3 pel1a pel1b mak audio_test_tuey firing_range living_battlefield all_mp,,,weap_type100_move_l,,,wpn_all,,0.5,,,,,,,,,,90,90,0.25,1
|
||
|
weap_type100_fire,,SFX/Weapon/SMG/type100/Fire/wpn_type100_mn.wav,,0.7,0.8,250,2000,10,priority,2,oldest,smg_3rd,,curve2,,2000,,,0.95,1.05,pitch,3d,,,,0.7,pel1 pel2 oki2 oki3 pel1a pel1b mak audio_test_tuey firing_range living_battlefield all_mp,,,weap_type100_act,,,,,,,,,,,,,,,50,90,0.35,1
|
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weap_type100_act,,SFX/Weapon/SMG/type100/Fire/wpn_type100_mn_act.wav,,0.9,1,100,600,10,priority,2,oldest,smg_3rd,,curve1,,1000,,,0.95,1.05,pitch,3d,,,,0.7,pel1 pel2 oki2 oki3 pel1a pel1b mak audio_test_tuey firing_range living_battlefield all_mp,,,weap_type100_fire_dist,,,,,,,,,,,,,,,70,20,0.35,1
|
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weap_type100_fire_dist,,SFX/Weapon/dist/jap/dist_jap_smg.wav,,0.5,0.6,700,6000,10,priority,2,oldest,dist_wpn,rcurve3,curve2,0.8,12000,,rcurve3,0.85,1.05,variant pitch,3d,,,,0.7,pel1 pel2 oki2 oki3 pel1a pel1b mak audio_test_tuey firing_range living_battlefield all_mp,,,shell_eject_rifle,,,,,,,,,,,,no,,,70,20,0.35,1
|
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weap_type100_move_l,,SFX/Weapon/Rifle/M1_Carbine/Fire/ring/car_m_left.wav,,0.657,0.7,200,6000,3,oldest,,,decay,,curve5,,,,,0.98,1.02,,3d,,,,,pel1 pel2 oki2 oki3 pel1a pel1b mak audio_test_tuey firing_range living_battlefield all_mp,,,weap_type100_move_r,,75,,,,,,,,,,,left_shot,1.5,90,90,0.25,1
|
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weap_type100_move_r,,SFX/Weapon/Rifle/M1_Carbine/Fire/ring/car_m_right.wav,,0.657,0.7,200,6000,3,oldest,,,decay,,curve5,,,,,1,1,,3d,,,,,pel1 pel2 oki2 oki3 pel1a pel1b mak audio_test_tuey firing_range living_battlefield all_mp,,,shell_eject_rifle,,100,,,,,,,,,,,right_shot,1.5,90,90,0.25,1
|
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weap_type100_fire_plr_act_sil,,SFX/Weapon/SMG/type100/Fire/wpn_type100_st_sup.wav,,0.95,1,,,3,oldest,,,smg_1st,,curve3,,,,,1,1,,2d,,,,0.75,pel1 pel2 oki2 oki3 pel1a pel1b mak audio_test_tuey firing_range living_battlefield all_mp,,,,,,wpn_fnt,,,,,,,,,,,,90,90,0.25,1
|
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weap_type100_act_sil,,SFX/Weapon/SMG/type100/Fire/wpn_type100_m_sup.wav,,0.9,1,100,600,10,priority,2,oldest,smg_3rd,,curve1,,1000,,,0.95,1.05,pitch,3d,,,,0.7,pel1 pel2 oki2 oki3 pel1a pel1b mak audio_test_tuey firing_range living_battlefield all_mp,,,,,,,,,,,,,,,,,,70,20,0.35,1
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gr_type100_charge,,SFX/Weapon/SMG/type100/foley/type100_charge.wav,,0.75,0.8,50,300,,,,,reload,,curve3,,500,,curve4,0.95,1.05,,3d,,,,,pel1 pel2 oki2 oki3 pel1a pel1b mak audio_test_tuey firing_range living_battlefield all_mp,,,,,,,,,,,,,,,,,,40,60,0.55,1
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gr_type100_mag_in,,SFX/Weapon/SMG/type100/foley/type100_mag_in.wav,,0.75,0.8,50,300,,,,,reload,,curve3,,500,,curve4,0.95,1.05,,3d,,,,,pel1 pel2 oki2 oki3 pel1a pel1b mak audio_test_tuey firing_range living_battlefield all_mp,,,,,,,,,,,,,,,,,,40,60,0.55,1
|
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gr_type100_mag_out,,SFX/Weapon/SMG/type100/foley/type100_mag_out.wav,,0.75,0.8,50,300,,,,,reload,,curve3,,500,,curve4,0.95,1.05,,3d,,,,,pel1 pel2 oki2 oki3 pel1a pel1b mak audio_test_tuey firing_range living_battlefield all_mp,,,,,,,,,,,,,,,,,,40,60,0.55,1
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gr_type100_tap,,SFX/Weapon/SMG/type100/foley/type100_tap.wav,,0.75,0.8,50,300,,,,,reload,,curve3,,500,,curve4,0.95,1.05,,3d,,,,,pel1 pel2 oki2 oki3 pel1a pel1b mak audio_test_tuey firing_range living_battlefield all_mp,,,,,,,,,,,,,,,,,,40,60,0.55,1,,
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gr_type100_charge_plr,,SFX/Weapon/SMG/type100/foley/type100_charge.wav,,0.75,0.8,,,,,,,reload,,,,,,,0.95,1.05,,2d,,,,,pel1 pel2 oki2 oki3 pel1a pel1b mak audio_test_tuey firing_range living_battlefield all_mp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
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gr_type100_mag_in_plr,,SFX/Weapon/SMG/type100/foley/type100_mag_in.wav,,0.75,0.8,,,,,,,reload,,,,,,,0.95,1.05,,2d,,,,,pel1 pel2 oki2 oki3 pel1a pel1b mak audio_test_tuey firing_range living_battlefield all_mp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
|
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gr_type100_mag_out_plr,,SFX/Weapon/SMG/type100/foley/type100_mag_out.wav,,0.75,0.8,,,,,,,reload,,,,,,,0.95,1.05,,2d,,,,,pel1 pel2 oki2 oki3 pel1a pel1b mak audio_test_tuey firing_range living_battlefield all_mp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
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gr_type100_tap_plr,,SFX/Weapon/SMG/type100/foley/type100_tap.wav,,0.75,0.8,,,,,,,reload,,,,,,,0.95,1.05,,2d,,,,,pel1 pel2 oki2 oki3 pel1a pel1b mak audio_test_tuey firing_range living_battlefield all_mp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
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#SMG Ringoffs,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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# weap_smg_ringoff_outdoor_st,,SFX/Weapon/SMG/SMG_Ringoff/wpn_smg_ringoff_st.wav,,0.87,0.94,,,,,,,decay,,curve3,,,,,0.9,1.1,,2d,,,,0.75,,,,,,,,,,,,,,,,,,,90,90,0.25,1,,
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# weap_smg_ringoff_outdoor_mn,,SFX/Weapon/SMG/SMG_Ringoff/wpn_smg_ringoff_mn.wav,,0.87,0.94,35,6000,,,,,decay,,curve3,,,,,0.9,1.1,,3d,,,,0.75,,,,,,,,,,,,,,,,,,,20,50,0.35,1,,
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# Machine Guns,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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#Browning .30 Cal,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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weap_30cal_fire_plr,,SFX/Weapon/mg/30cal/Fire/wpn_30cal_st_f.wav,,0.7,0.74,,,2,oldest,,,full_vol,,curve3,,,,,0.9,1.1,,2d,,,,0.75,hol2 hol1 hol3 see2 see3 mak audio_test_tuey firing_range all_mp oki3 oki2 pel1b,,,weap_30cal_fire_plr_act,,,wpn_all,0.5,0.5,,,,,,,,,,90,90,0.25,1,,yes
|
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weap_30cal_fire_plr_act,,SFX/Weapon/mg/30cal/Fire/wpn_30Cal_st_act.wav,,0.65,0.75,,,3,oldest,,,full_vol,,curve3,,,,,0.9,1.1,,2d,,,,0.75,hol2 hol1 hol3 see2 see3 mak audio_test_tuey firing_range all_mp oki3 oki2 pel1b,,,weap_30cal_move_l,,75,wpn_fnt,0.5,0.5,,,,,,,,,,90,90,0.25,1,,yes
|
||
|
weap_30cal_fire,,SFX/Weapon/mg/30cal/Fire/wpn_30cal_mn.wav,,0.9,1,250,2000,,,2,oldest,smg_3rd,,curve4,,2000,,,0.9,1.05,,3d,,,,0.7,hol2 hol1 hol3 see2 see3 mak audio_test_tuey firing_range all_mp oki3 oki2 pel1b,,,weap_30cal_fire_act,,,,,,,,,,,,,,,60,90,0.35,1,,yes
|
||
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weap_30cal_fire_act,,SFX/Weapon/mg/30cal/Fire/wpn_30Cal_mn_act.wav,,0.9,1,100,600,,,2,oldest,smg_3rd,,curve4,,1000,,,0.9,1.05,,3d,,,,0.7,hol2 hol1 hol3 see2 see3 mak audio_test_tuey firing_range all_mp oki3 oki2 pel1b,,,weap_30cal_fire_dist,,,,,,,,,,,,,,,60,90,0.35,1,,yes
|
||
|
weap_30cal_fire_dist,,SFX/Weapon/dist/us/dist_us_mg.wav,,0.9,1,700,6000,10,priority,2,oldest,dist_hmg,rcurve3,curve3,0.8,12000,,rcurve3,0.85,1.05,variant pitch,3d,,,,0.7,hol2 hol1 hol3 see2 see3 mak audio_test_tuey firing_range all_mp oki3 oki2 pel1b,,,shell_eject_rifle,,,,,,,,,,,,no,,,70,20,0.35,1,,yes
|
||
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|
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gr_30cal_start_plr,,SFX/Weapon/mg/30cal/foley/gr_30cal_start.wav,,0.75,0.8,,,,,,,reload,,,,,,,0.95,1.05,,2d,,,,,hol2 hol1 hol3 see2 see3 mak audio_test_tuey firing_range all_mp oki3 oki2 pel1b,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
|
||
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gr_30cal_open_plr,,SFX/Weapon/mg/30cal/foley/gr_30cal_open.wav,,0.75,0.8,,,,,,,reload,,,,,,,0.95,1.05,,2d,,,,,hol2 hol1 hol3 see2 see3 mak audio_test_tuey firing_range all_mp oki3 oki2 pel1b,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
|
||
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gr_30cal_grab_belt_plr,,SFX/Weapon/mg/30cal/foley/gr_30cal_grab_belt.wav,,0.75,0.8,,,,,,,reload,,,,,,,0.95,1.05,,2d,,,,,hol2 hol1 hol3 see2 see3 mak audio_test_tuey firing_range all_mp oki3 oki2 pel1b,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
|
||
|
gr_30cal_belt_remove_plr,,SFX/Weapon/mg/30cal/foley/gr_30cal_belt_remove.wav,,0.75,0.8,,,,,,,reload,,,,,,,0.95,1.05,,2d,,,,,hol2 hol1 hol3 see2 see3 mak audio_test_tuey firing_range all_mp oki3 oki2 pel1b,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
|
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gr_30cal_belt_raise_plr,,SFX/Weapon/mg/30cal/foley/gr_30cal_belt_raise.wav,,0.75,0.8,,,,,,,reload,,,,,,,0.95,1.05,,2d,,,,,hol2 hol1 hol3 see2 see3 mak audio_test_tuey firing_range all_mp oki3 oki2 pel1b,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
|
||
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gr_30cal_belt_contact_plr,,SFX/Weapon/mg/30cal/foley/gr_30cal_belt_contact.wav,,0.75,0.8,,,,,,,reload,,,,,,,0.95,1.05,,2d,,,,,hol2 hol1 hol3 see2 see3 mak audio_test_tuey firing_range all_mp oki3 oki2 pel1b,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
|
||
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gr_30cal_belt_press_plr,,SFX/Weapon/mg/30cal/foley/gr_30cal_belt_press.wav,,0.75,0.8,,,,,,,reload,,,,,,,0.95,1.05,,2d,,,,,hol2 hol1 hol3 see2 see3 mak audio_test_tuey firing_range all_mp oki3 oki2 pel1b,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
|
||
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gr_30cal_lid_bonk_plr,,SFX/Weapon/mg/30cal/foley/gr_30cal_lid_bonk.wav,,0.75,0.8,,,,,,,reload,,,,,,,0.95,1.05,,2d,,,,,hol2 hol1 hol3 see2 see3 mak audio_test_tuey firing_range all_mp oki3 oki2 pel1b,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
|
||
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gr_30cal_close_plr,,SFX/Weapon/mg/30cal/foley/gr_30cal_close.wav,,0.75,0.8,,,,,,,reload,,,,,,,0.95,1.05,,2d,,,,,hol2 hol1 hol3 see2 see3 mak audio_test_tuey firing_range all_mp oki3 oki2 pel1b,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
|
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gr_30cal_charge_plr,,SFX/Weapon/mg/30cal/foley/gr_30cal_charge.wav,,0.75,0.8,,,,,,,reload,,,,,,,0.95,1.05,,2d,,,,,hol2 hol1 hol3 see2 see3 mak audio_test_tuey firing_range all_mp oki3 oki2 pel1b,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
|
||
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gr_30cal_charge_release_plr,,SFX/Weapon/rifle/Gewehr43/foley/gr_g43_slide_forward.wav,,0.75,0.8,,,,,,,reload,,,,,,,0.95,1.05,,2d,,,,,hol2 hol1 hol3 see2 see3 mak audio_test_tuey firing_range all_mp oki3 oki2 pel1b,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
|
||
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gr_30cal_ammo_toss_plr,,SFX/Weapon/mg/30cal/foley/gr_30cal_belt_toss.wav,,0.75,0.8,,,,,,,reload,,,,,,,0.95,1.05,,2d,,,,,hol2 hol1 hol3 see2 see3 mak audio_test_tuey firing_range all_mp oki3 oki2 pel1b,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
|
||
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gr_30cal_tap_plr,,SFX\Weapon\MG\dp28\foley\gr_dp28_tap.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,hol2 hol1 hol3 see2 see3 mak audio_test_tuey firing_range all_mp oki3 oki2 pel1b,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
|
||
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,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
||
|
weap_30cal_move_l,,SFX/Weapon/Rifle/M1_Carbine/Fire/ring/car_m_left.wav,,0.75,0.85,500,6000,3,oldest,,,decay,,curve3,,,,,0.98,1.02,,3d,,,,0.75,hol2 hol1 hol3 see2 see3 mak audio_test_tuey firing_range all_mp oki3 oki2 pel1b,,,weap_30cal_move_r,,100,,,,,,,,,,,left_shot,20,90,90,0.25,1,,yes
|
||
|
weap_30cal_move_r,,SFX/Weapon/Rifle/M1_Carbine/Fire/ring/car_m_right.wav,,0.65,0.95,500,6000,3,priority,,,decay,,curve3,,,,,1,1,,3d,,,,0.75,hol2 hol1 hol3 see2 see3 mak audio_test_tuey firing_range all_mp oki3 oki2 pel1b,,,shell_eject_rifle,,125,,,,,,,,,,,right_shot,20,90,90,0.25,1,,yes
|
||
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|
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|
gr_30cal_3p_full,,SFX\Weapon\MG\30cal\Foley\GR_30cal.wav,,0.75,0.8,50,300,,,,,reload,,curve3,,500,,curve4,0.95,1.05,,3d,,,,,hol2 hol1 hol3 see2 see3 mak audio_test_tuey firing_range all_mp oki3 oki2 pel1b,,,,,,,,,,,,,,,,,,40,60,0.55,1,,
|
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|
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
||
|
#Browning M2 .50 Cal (Ma Deuce),,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
||
|
weap_50cal_fire_plr,,SFX/Weapon/MG/50cal/Fire/1pShot_##,,0.87,0.94,,,,,,,smg_1st,,curve3,,,,,0.9,1.1,,2d,,,,0.75,hol1 audio_test_tuey ,,,,,,,,,,,,,,,,,,90,90,0.25,1,,yes
|
||
|
weap_50cal_fire,,SFX/Weapon/mg/50cal/Fire/wpn_50cal_mn.wav,,0.75,0.8,35,3000,,,,,smg_3rd,,curve2,,,,,0.85,1,,3d,,,,0.7,hol1 audio_test_tuey ,,,weap_50cal_fire_act,,,,,,,,,,,,,,,90,90,0.25,1,,yes
|
||
|
weap_50cal_fire_act,,SFX/Weapon/mg/50cal/Fire/wpn_50Cal_mn_act.wav,,0.75,0.8,35,3000,,,,,smg_3rd,,curve2,,,,,0.85,1,,3d,,,,0.7,hol1 audio_test_tuey ,,,weap_50cal_fire_dist,,,,,,,,,,,,,,,90,90,0.25,1,,yes
|
||
|
weap_50cal_fire_dist,,SFX/Weapon/mg/50cal/Fire/wpn_50Cal_mn_dist.wav,,0.65,0.75,35,6000,,,,,dist_hmg,,curve4,,,,,0.8,1,variant,3d,,,,0.7,hol1 audio_test_tuey ,,,,,,,,,,,,,,,,,,90,50,0.35,1,,yes
|
||
|
#weap_50cal_reload,,SFX/Weapon/mg/50cal/Foley/GR_50cal.wav,,0.71,0.77,35,500,,,,,smg_3rd,,curve3,,,,,0.9,1.1,,2d,,,,0.7,hol1 audio_test_tuey ,,,,,,,,,,,,,,,,,,60,90,0.35,1,,
|
||
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|
||
|
#MG34 - NOT IN USE,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
||
|
#weap_mg34_fire_plr,,SFX/Weapon/mg/mg34/Fire/wpn_mg34_st_f.wav,,0.87,0.94,,,,,,,smg_1st,,curve3,,,,,0.9,1.1,,2d,,,,0.75,,,,,,,,,,,,,,,,,,,90,90,0.25,1,,
|
||
|
#weap_mg34_fire,,SFX/Weapon/mg/mg34/Fire/wpn_mg34_mn.wav,,0.75,0.8,35,3000,,,,,smg_3rd,,curve2,,,,,0.85,1,,3d,,,,0.7,,,,weap_mg34_fire_dist,,,,,,,,,,,,,,,90,90,0.25,1
|
||
|
#weap_mg34_fire_dist,,SFX/null.wav,,0.65,0.75,35,6000,,,,,smg_3rd,,curve4,,,,,0.8,1,,3d,,,,0.7,,,,,,,,,,,,,,,,,,,70,20,0.35,1
|
||
|
#weap_mg34_reload,,SFX/Weapon/mg/mg34/Foley/GR_mg34.wav,,0.71,0.77,35,500,,,,,smg_3rd,,curve3,,,,,0.9,1.1,,2d,,,,0.7,,,,,,,,,,,,,,,,,,,60,90,0.35,1
|
||
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|
||
|
#MG34 Coaxial - NOT IN USE,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
||
|
#tank_mg34_loop,,SFX/Weapon/mg/mg34coax/Fire/wpn_mg34coax_mn_loop.wav,,0.9,0.9,35,8400,,,,,smg_3rd,,curve3,,,,,1,1,,3d,,,looping,0.7,,,,,,,,,,,,,,,,,,,90,90,0.25,1
|
||
|
#tank_mg34_cooldown,,SFX/Weapon/mg/mg34coax/Fire/wpn_mg34coax_mn_lastshot.wav,,0.9,0.9,35,8400,,,,,smg_3rd,,curve3,,,,,1,1,,3d,,,,0.7,,,,,,,,,,,,,,,,,,,90,90,0.25,1
|
||
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|
||
|
#MG42,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
||
|
#weap_mg42_loop,,SFX/Weapon/mg/mg42/Fire/wpn_mg42_mn_loop.wav,,0.9,0.9,35,3000,,,,,smg_3rd,,curve0,,,,,1,1,,3d,,,looping,0.7,see1 see2 see3 ber1 ber2 ber3 hol1 hol2 hol3 audio_test_tuey firing_range ber3b pby_fly all_mp,,,weap_mg42_loop_dist,,,,,,,,,,,,,,,80,90,0.25,1
|
||
|
#weap_mg42_loop_dist,,SFX/Weapon/mg/mg42/Fire/wpn_mg42_mn_loop_dist.wav,,0.9,0.9,35,8400,,,,,smg_3rd,,curve4,,,,,1,1,,3d,,,looping,0.7,see1 see2 see3 ber1 ber2 ber3 hol1 hol2 hol3 audio_test_tuey firing_range ber3b pby_fly all_mp,,,,,,,0.25,,,,,,,,,,,40,90,0.5,1
|
||
|
#weap_mg42_cooldown,,SFX/Weapon/mg/mg42/Fire/wpn_mg42_mn_lastshot.wav,,0.9,0.9,35,3000,2,priority,,,smg_3rd,,curve0,,,,,1,1,,3d,,,,0.7,see1 see2 see3 ber1 ber2 ber3 hol1 hol2 hol3 audio_test_tuey firing_range ber3b pby_fly all_mp,,,weap_mg42_cooldown_dist,,,,,,,,,,,,,,,80,90,0.25,1
|
||
|
#weap_mg42_cooldown_dist,,SFX/Weapon/mg/mg42/Fire/wpn_mg42_mn_lastshot_dist.wav,,0.9,0.9,35,8400,2,priority,,,dist_wpn,,curve4,,,,,1,1,,3d,,,,0.7,see1 see2 see3 ber1 ber2 ber3 hol1 hol2 hol3 audio_test_tuey firing_range ber3b pby_fly all_mp,,,,,,,0.25,,,,,,,,,,,70,20,0.5,1
|
||
|
#weap_mg42_loop_plr,,SFX/Weapon/mg/mg42/Fire/wpn_mg42_st_loop.wav,,0.9,0.9,35,3000,,,,,smg_1st,,curve3,,,,,1,1,,2d,,,looping,0.7,see1 see2 see3 ber1 ber2 ber3 hol1 hol2 hol3 audio_test_tuey firing_range ber3b pby_fly all_mp,,,,,,,,,,,,,,,,,,90,90,0.25,1
|
||
|
#weap_mg42_cooldown_plr,,SFX/Weapon/mg/mg42/Fire/wpn_mg42_st_lastshot.wav,,0.9,0.9,35,3000,2,priority,,,smg_1st,,curve3,,,,,1,1,,2d,,,,0.7,see1 see2 see3 ber1 ber2 ber3 hol1 hol2 hol3 audio_test_tuey firing_range ber3b pby_fly all_mp,,,,,,,,,,,,,,,,,,90,90,0.25,1
|
||
|
#MG42_portable,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
||
|
weap_mg42bpod_fire_plr,,SFX\Weapon\MG\MG42_bpod\fire\wpn_mg42_fire_st_f.wav,,0.5,0.5,,,1,oldest,,,smg_1st,,,,,,,0.98,1.02,,2d,,,,0.75,see1 see2 see3 ber1 ber2 ber3 hol1 hol2 hol3 audio_test_tuey firing_range ber3b pby_fly all_mp sniper,,,weap_dp28_fire_plr_r,,,wpn_all,0.1,,,,,,,,,,,90,90,0.25,1,,yes
|
||
|
weap_mg42_fire,,SFX\Weapon\MG\MG42_bpod\fire\mg42_##,,0.5,0.6,250,3000,15,priority,10,oldest,hvy_wpn,,,,5000,,curve2,0.9,1.1,pitch,3d,,,,0.7,see1 see2 see3 ber1 ber2 ber3 hol1 hol2 hol3 audio_test_tuey firing_range ber3b pby_fly all_mp sniper,,,weap_mg42_fire_dist,,,,,,,,,0.25,,,,,,50,90,0.35,1,,yes
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weap_mg42_fire_mn_act,,SFX/Weapon/Rifle/BAR/Fire/act_##,,0.8,0.9,100,1000,10,priority,2,oldest,rfl_3rd,,curve2,,1200,,,0.98,1.02,pitch,3d,,,,0.7,see1 audio_test_tuey firing_range living_battlefield all_mp sniper,,,,,,,,,,,,0.25,,,,,,50,90,0.35,1,,yes
|
||
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weap_mg42_fire_dist,,SFX\Weapon\MG\MG42_bpod\fire\wpn_mg42_fire_mn_dist.wav,,0.7,0.85,1000,6000,10,priority,2,oldest,dist_hmg,rcurve3,curve2,0.8,12000,rcurve1,rcurve3,0.8,1.1,pitch,3d,,,,0.7,see1 see2 see3 ber1 ber2 ber3 hol1 hol2 hol3 audio_test_tuey firing_range ber3b pby_fly all_mp sniper,,,shell_eject_rifle,,,,,,,,,0.25,,,no,,,70,20,0.35,1,,yes
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,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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weap_mg42_move_plr_l,,SFX/Weapon/Rifle/M1_Carbine/Fire/ring/car_m_left.wav,,0.95,1,200,6000,3,oldest,,,decay,,curve5,,,,,0.98,1.02,,3d,,,,,all_sp all_mp,,,weap_mg42_move_plr_r,,75,,,,,,,,,,,left_shot,6,90,90,0.25,1,,yes
|
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weap_mg42_move_plr_r,,SFX/Weapon/Rifle/M1_Carbine/Fire/ring/car_m_right.wav,,0.9,1,200,6000,3,oldest,,,decay,,curve5,,,,,1,1,,3d,,,,,all_sp all_mp,,,shell_eject_rifle,,100,,,,,,,,,,,right_shot,6,90,90,0.25,1,,yes
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weap_mg42_fire_plr,,SFX/Weapon/rifle/bar/Fire/wpn_BAR_st_f.wav,,0.75,0.85,,,2,oldest,,,rfl_1st,,curve3,,,,,1,1,,2d,,,,0.75,see1 see2 see3 ber1 ber2 ber3 hol1 hol2 hol3 audio_test_tuey firing_range ber3b pby_fly all_mp sniper,,,weap_mg42_fire_act,,,wpn_all,,0.5,,,,,,,,,,90,90,0.25,1,,yes
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weap_mg42_fire_act,,SFX/Weapon/rifle/bar/Fire/wpn_BAR_st_act.wav,,0.6,0.65,,,2,oldest,,,rfl_1st,,curve3,,,,,1,1,,2d,,,,0.75,see1 see2 see3 ber1 ber2 ber3 hol1 hol2 hol3 audio_test_tuey firing_range ber3b pby_fly all_mp sniper,,,weap_mg42_move_plr_l,,,wpn_fnt,,0.5,,,,,,,,,,90,90,0.25,1,,yes
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gr_mg42_jimmy_plr,,SFX\Weapon\MG\MG42_bpod\foley\gr_mg42_jimmy.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,see1 see2 see3 ber1 ber2 ber3 hol1 hol2 hol3 audio_test_tuey firing_range ber3b pby_fly all_mp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
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gr_mg42_mag_out_plr,,SFX\Weapon\MG\MG42_bpod\foley\gr_mg42_mag_out.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,see1 see2 see3 ber1 ber2 ber3 hol1 hol2 hol3 audio_test_tuey firing_range ber3b pby_fly all_mp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
|
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gr_mg42_futz_plr,,SFX/Weapon/Pistols/Colt1911/Foley/1911_futz.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,see1 see2 see3 ber1 ber2 ber3 hol1 hol2 hol3 audio_test_tuey firing_range ber3b pby_fly all_mp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
|
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gr_mg42_mag_in_plr,,SFX\Weapon\MG\MG42_bpod\foley\gr_mg42_mag_in.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,see1 see2 see3 ber1 ber2 ber3 hol1 hol2 hol3 audio_test_tuey firing_range ber3b pby_fly all_mp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
|
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gr_mg42_pull_plr,,SFX\Weapon\MG\MG42_bpod\foley\gr_mg42_pull.wav,,0.75,0.8,,,,,,,reload,,,,,,,0.95,1.05,,2d,,,,,see1 see2 see3 ber1 ber2 ber3 hol1 hol2 hol3 audio_test_tuey firing_range ber3b pby_fly all_mp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
|
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gr_mg42_charge_plr,,SFX\Weapon\MG\MG42_bpod\foley\gr_mg42_charge.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,see1 see2 see3 ber1 ber2 ber3 hol1 hol2 hol3 audio_test_tuey firing_range ber3b pby_fly all_mp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
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,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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# Type92,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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weap_type92_fire_plr,,SFX/Weapon/mg/type92/Fire/wpn_type92_st_f.wav,,0.78,0.84,,,2,oldest,2,,hvy_wpn,,curve3,,,,,0.9,1.1,pitch,2d,,,,0.75,pel1 pel1a pel1b pel2 oki1 oki2 oki3 mak audio_test_tuey firing_range all_mp,,,weap_type92_fire_plr_act,,,wpn_all,0.5,0.5,,,,,,,,,,90,90,0.25,1,,yes
|
||
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weap_type92_fire_plr_act,,SFX/Weapon/mg/type92/Fire/wpn_type92_st_act.wav,,0.78,0.84,,,3,oldest,3,,hvy_wpn,,curve3,,,,,0.9,1.1,pitch,2d,,,,0.75,pel1 pel1a pel1b pel2 oki1 oki2 oki3 mak audio_test_tuey firing_range all_mp,,,weap_type92_move_plr_l,,,wpn_fnt,,0.5,,,,,,,,,,90,90,0.25,1,,yes
|
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weap_type92_fire,,SFX/Weapon/mg/type92/Fire/wpn_type92_mn.wav,,0.9,1,250,2500,,,2,oldest,hvy_wpn,,curve3,,2000,,,0.9,1.1,pitch,3d,,,,0.7,pel1 pel1a pel1b pel2 oki1 oki2 oki3 mak audio_test_tuey firing_range all_mp,,,weap_type92_act,,,,0.25,,,,,0.8,,,,,,50,90,0.35,1,,yes
|
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weap_type92_act,,SFX/Weapon/mg/type92/Fire/wpn_type92_act.wav,,1,1,100,1000,,,3,oldest,hvy_wpn,,curve2,,1000,,,0.9,1.1,pitch,3d,,,,0.7,pel1 pel1a pel1b pel2 oki1 oki2 oki3 mak audio_test_tuey firing_range all_mp,,,weap_type92_fire_dist,,,,0.5,,,,,0.8,,,,,,50,90,0.35,1,,yes
|
||
|
weap_type92_fire_dist,,SFX/Weapon/dist/jap/dist_jap_mg.wav,,0.9,1,700,6500,10,priority,2,oldest,dist_hmg,rcurve3,curve2,0.8,12000,,rcurve3,0.9,1.1,variant pitch,3d,,,,0.7,pel1 pel1a pel1b pel2 oki1 oki2 oki3 mak audio_test_tuey firing_range all_mp,,,shell_eject_rifle,,,,,,,,,,,,no,,,70,20,0.35,1,,yes
|
||
|
#weap_type92_reload_plr,,SFX/Weapon/mg/type92/Foley/GR_type92.wav,,0.71,0.77,35,500,,,,,smg_1st,,curve3,,,,,0.9,1.1,,2d,,,,0.7,pel1 pel1a pel1b pel2 oki1 oki2 oki3 mak audio_test_tuey firing_range all_mp,,,,,,,,,,,,,,,,,,20,90,0.35,1,,
|
||
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#weap_type92_reload,,SFX/Weapon/mg/type92/Foley/GR_type92.wav,,0.71,0.77,35,500,,,,,smg_3rd,,curve3,,,,,0.9,1.1,,3d,,,,0.7,pel1 pel1a pel1b pel2 oki1 oki2 oki3 mak audio_test_tuey firing_range all_mp,,,,,,,,,,,,,,,,,,20,90,0.35,1,,
|
||
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weap_type92_move_plr_l,,SFX/Weapon/Rifle/M1_Carbine/Fire/ring/car_m_left.wav,,0.657,0.7,200,6000,3,oldest,2,oldest,decay,,curve5,,,,,0.98,1.02,,3d,,,,,all_sp all_mp,,,weap_type99_move_plr_r,,75,,,,,,,,,,,left_shot,6,90,90,0.25,1,,yes
|
||
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weap_type92_move_plr_r,,SFX/Weapon/Rifle/M1_Carbine/Fire/ring/car_m_right.wav,,0.657,0.7,200,6000,3,oldest,2,oldest,decay,,curve5,,,,,1,1,,3d,,,,,all_sp all_mp,,,shell_eject_rifle,,100,,,,,,,,,,,right_shot,6,90,90,0.25,1,,yes
|
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# Type99 - ,,,,,,,,,,,,,,,,,,,,,,,,,,,PBY_FLY for Type99 is in the LEVEL FILE FOR MIX REASONS,,,,,,,,,,,,,,,,,,,,,,,
|
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|
weap_type99_fire_plr,,SFX/Weapon/mg/type99/Fire/wpn_type99_st_f.wav,,0.87,0.94,,,1,oldest,,,smg_1st,,curve3,,,,,0.96,1.04,,2d,,,,0.75,pel1 pel1a pel1b pel2 oki1 oki2 oki3 mak audio_test_tuey firing_range pby_fly all_mp,,,weap_type99_fire_plr_act,,,wpn_all,0.2,0.5,,,,,,,,,,90,90,0.25,1,,yes
|
||
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weap_type99_fire_plr_act,,SFX/Weapon/mg/type99/Fire/wpn_type99_st_act.wav,,0.87,0.94,,,2,oldest,,,smg_1st,,curve3,,,,,1,1,,2d,,,,0.75,pel1 pel1a pel1b pel2 oki1 oki2 oki3 mak audio_test_tuey firing_range pby_fly all_mp,,,weap_type99_move_plr_l,,,wpn_all,0.2,0.5,,,,,,,,,,90,90,0.25,1,,yes
|
||
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weap_type99_fire,,SFX/Weapon/mg/type99/Fire/wpn_type99_mn.wav,,0.9,1,250,1700,,,2,oldest,smg_3rd,,curve2,,2000,,,0.85,1,,3d,,,,0.7,pel1 pel1a pel1b pel2 oki1 oki2 oki3 mak audio_test_tuey firing_range all_mp,,,weap_type99_fire_act,,,,,,,,,,,,,,,50,90,0.35,1,,yes
|
||
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weap_type99_fire_act,,SFX/Weapon/MG/type99/Fire/wpn_type99_mn_act.wav,,0.65,0.75,100,600,,,2,oldest,smg_3rd,,curve3,,1000,,,0.8,1,,3d,,,,0.7,pel1 pel1a pel1b pel2 oki1 oki2 oki3 mak audio_test_tuey firing_range all_mp,,,weap_type99_fire_dist,,,,,,,,,,,,,,,70,20,0.35,1,,yes
|
||
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weap_type99_fire_dist,,SFX/Weapon/dist/jap/dist_jap_t99.wav,,0.7,0.8,700,6000,10,priority,2,oldest,dist_hmg,rcurve3,curve2,0.8,12000,,rcurve3,0.85,1.05,variant pitch,3d,,,,0.7,pel1 pel1a pel1b pel2 oki1 oki2 oki3 mak audio_test_tuey firing_range all_mp,,,shell_eject_rifle,,,,,,,,,,,,no,,,70,20,0.35,1,,yes
|
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gr_type99lmg_click_plr,,SFX\Weapon\shotgun\db_foley\gr_dbshot_click.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,pel1 pel1a pel1b pel2 oki1 oki2 oki3 mak audio_test_tuey firing_range pby_fly all_mp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
|
||
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gr_type99lmg_mag_out_plr,,SFX\Weapon\MG\type99\Foley\gr_type99lmg_mag_out.wav,,0.75,0.8,50,300,,,,,reload,,curve3,,500,,curve4,0.95,1.05,,2d,,,,,pel1 pel1a pel1b pel2 oki1 oki2 oki3 mak audio_test_tuey firing_range pby_fly all_mp,,,,,,,,,,,,,,,,,,40,60,0.55,1,,
|
||
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gr_type99lmg_futz_plr,,SFX/Weapon/Pistols/Colt1911/Foley/1911_futz.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,pel1 pel1a pel1b pel2 oki1 oki2 oki3 mak audio_test_tuey firing_range pby_fly all_mp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
|
||
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gr_type99lmg_mag_in_plr,,SFX\Weapon\MG\type99\Foley\gr_type99lmg_mag_in.wav,,0.75,0.8,50,300,,,,,reload,,curve3,,500,,curve4,0.95,1.05,,2d,,,,,pel1 pel1a pel1b pel2 oki1 oki2 oki3 mak audio_test_tuey firing_range pby_fly all_mp,,,,,,,,,,,,,,,,,,40,60,0.55,1,,
|
||
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gr_type99lmg_charge_plr,,SFX\Weapon\MG\type99\Foley\gr_type99lmg_charge.wav,,0.75,0.8,,,,,,,reload,,,,,,,0.95,1.05,,2d,,,,,pel1 pel1a pel1b pel2 oki1 oki2 oki3 mak audio_test_tuey firing_range pby_fly all_mp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
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,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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weap_type99_move_plr_l,,SFX/Weapon/Rifle/M1_Carbine/Fire/ring/car_m_left.wav,,0.657,0.7,200,6000,3,oldest,2,oldest,decay,,curve5,,,,,0.98,1.02,,3d,,,,,all_sp all_mp,,,weap_type99_move_plr_r,,75,,,,,,,,,,,left_shot,6,90,90,0.25,1,,yes
|
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weap_type99_move_plr_r,,SFX/Weapon/Rifle/M1_Carbine/Fire/ring/car_m_right.wav,,0.657,0.7,200,6000,3,oldest,2,oldest,decay,,curve5,,,,,1,1,,3d,,,,,all_sp all_mp,,,shell_eject_rifle,,100,,,,,,,,,,,right_shot,6,90,90,0.25,1,,yes
|
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#DP28,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
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weap_dp28_fire_plr,,SFX/Weapon/MG/dp28/fire/wpn_dp28_st_f.wav,,0.65,0.65,,,1,oldest,,,smg_1st,,,,,,,0.98,1.02,,2d,,,,0.75,ber1 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_dp28_fire_plr_r,,,wpn_all,0.1,,,,,,,,,,,90,90,0.25,1,,yes
|
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weap_dp28_fire_plr_r,,SFX/Weapon/MG/dp28/fire/wpn_dp28_st_r.wav,,0.65,0.65,,,1,oldest,,,smg_1st,,,,,,,0.9,1.1,,2d,,,,0.75,ber1 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_dp28_fire_plr_act,,,wpn_fnt,,,,,,,,,,,,90,90,0.25,1,,yes
|
||
|
weap_dp28_fire_plr_act,,SFX/Weapon/MG/dp28/fire/wpn_dp28_st_act.wav,,0.65,0.65,,,2,oldest,,,smg_1st,,,,,,,0.98,1.02,,2d,,,,0.75,ber1 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_dp28_move_l,,,wpn_fnt,,,,,,,,,,,,90,90,0.25,1,,yes
|
||
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weap_dp28_fire,,SFX/Weapon/MG/dp28/wpn_dp28_mn.wav,,0.8,0.9,250,1700,10,priority,2,oldest,rfl_3rd,,,,2000,,,0.95,1.05,,3d,,,,0.7,ber1 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_dp28_fire_act,,,,,,,,,,,,,,,50,90,0.35,1,,yes
|
||
|
weap_dp28_fire_act,,SFX/Weapon/MG/dp28/wpn_dp28_mn_act.wav,,0.8,0.9,100,600,10,priority,2,oldest,smg_3rd,,,,1000,,,0.95,1.05,,3d,,,,0.7,ber1 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_dp28_fire_dist,,,,,,,,,,,,,,,10,40,0.65,1,,yes
|
||
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weap_dp28_fire_dist,,SFX/Weapon/dist/rus/dist_rus_mg.wav,,0.7,0.8,700,6000,10,priority,2,oldest,dist_hmg,rcurve3,curve2,0.8,12000,,rcurve3,0.85,1.05,variant pitch,3d,,,,0.7,ber1 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,shell_eject_rifle,,,,,,,,,,,,no,,,70,20,0.35,1,,yes
|
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weap_dp28_move_l,,SFX/Weapon/Rifle/M1_Carbine/Fire/ring/car_m_left.wav,,0.85,0.9,200,6000,3,oldest,,,decay,,curve5,,,,,0.98,1.02,,3d,,,,,ber1 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_dp28_move_r,,75,,,,,,,,,,,left_shot,1,90,90,0.25,1,,yes
|
||
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weap_dp28_move_r,,SFX/Weapon/Rifle/M1_Carbine/Fire/ring/car_m_right.wav,,0.85,0.9,200,6000,3,oldest,,,decay,,curve5,,,,,1,1,,3d,,,,,ber1 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,shell_eject_rifle,,100,,,,,,,,,,,right_shot,1,90,90,0.25,1,,yes
|
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gr_dp28_mag_in_plr,,SFX\Weapon\MG\dp28\foley\gr_dp28_mag_in.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
|
||
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gr_dp28_mag_out_plr,,SFX\Weapon\MG\dp28\foley\gr_dp28_mag_out.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
|
||
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gr_dp28_mag_land_plr,,SFX\Weapon\MG\dp28\foley\gr_dp28_mag_land.wav,,0.4,0.5,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
|
||
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gr_dp28_tap_plr,,SFX\Weapon\MG\dp28\foley\gr_dp28_tap.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
|
||
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gr_dp28_charge_plr,,SFX/Weapon/mg/30cal/foley/gr_30cal_charge.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
|
||
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#MG Ringoffs,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
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|
#weap_mg_ringoff_outdoor_st,,SFX/Weapon/SMG/SMG_Ringoff/wpn_smg_ringoff_st.wav,,0.87,0.94,,,,,,,decay,,curve3,,,,,0.9,1.1,,2d,,,,0.75,,,,,,,,,,,,,,,,,,,90,90,0.25,1,,
|
||
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#weap_mg_ringoff_outdoor_mn,,SFX/Weapon/SMG/SMG_Ringoff/wpn_smg_ringoff_mn.wav,,0.87,0.94,35,6000,,,,,decay,,curve3,,,,,0.9,1.1,,3d,,,,0.75,,,,,,,,,,,,,,,,,,,20,50,0.35,1,,
|
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#HMG Overheat,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
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hmg_overheat_plr,,SFX\Weapon\MG\hmg_overheat.wav,,1,1,200,600,,,,,full_vol,,curve4,,1200,,curve4,0.98,1.02,,2d,streamed,,,,all_sp all_mp,,,,,,wpn_fnt,,0.3,,,,,,,,,,90,90,0.25,1,,
|
||
|
hmg_overheat,,SFX\Weapon\MG\hmg_overheat.wav,,1,1,200,600,,,,,full_vol,,curve4,,1200,,curve4,0.98,1.02,,3d,streamed,,,,all_sp all_mp,,,,,,,,0.3,,,,,,,,,,90,90,0.25,1,,
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#Vickers - NOT IN USE,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
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#weap_vickers_loop,,SFX/Weapon/mg/vickers/Fire/wpn_vickers_mn_loop.wav,,0.9,0.9,35,8400,,,,,weapon_3p,,curve3,,,,,1,1,,3d,,,looping,0.7,,,,,,,,,,,,,,,,,,,90,90,0.25,1,,
|
||
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#weap_vickers_cooldown,,SFX/Weapon/mg/vickers/Fire/wpn_vickers_mn_lastshot.wav,,0.9,0.9,35,8400,,,,,weapon_3p,,curve3,,,,,1,1,,3d,,,,0.7,,,,,,,,,,,,,,,,,,,90,90,0.25,1,,
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||
|
#weap_vickers_loop_plr,,SFX/Weapon/mg/vickers/Fire/wpn_vickers_st_loop.wav,,0.9,0.9,35,8400,,,,,weapon_f,,curve3,,,,,1,1,,2d,,,looping,0.7,,,,,,,,,,,,,,,,,,,90,90,0.25,1,,
|
||
|
#weap_vickers_cooldown_plr,,SFX/Weapon/mg/vickers/Fire/wpn_vickers_st_lastshot.wav,,0.9,0.9,35,8400,,,,,weapon_r,,curve3,,,,,1,1,,2d,,,,0.7,,,,,,,,,,,,,,,,,,,90,90,0.25,1,,
|
||
|
|
||
|
#RPG,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
||
|
#Panzershreck,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
||
|
weap_pnzr_fire_plr_f,,SFX/Weapon/rpg/panzershreck/front_##,,0.7,0.8,,,,,,,full_vol,,curve3,,,,,1,1,,2d,,,,0.75,pel1 pel2 oki2 pel1a pel1b audio_test_tuey firing_range see1 see2 ber1 ber2 ber3 ber3b all_mp,,,weap_pnzr_fire_plr_r,,,wpn_fnt,,,,,,,,,,,,90,90,0.25,1,,yes
|
||
|
weap_pnzr_fire_plr_r,,SFX/Weapon/rpg/panzershreck/wpn_pnzr_st_r_00.wav,,0.65,0.75,,,,,,,full_vol,,curve3,,,,,1,1,,2d,,,,0.75,pel1 pel2 oki2 pel1a pel1b audio_test_tuey firing_range see1 see2 ber1 ber2 ber3 ber3b all_mp,,,weap_pnzr_fire_plr_sur,,,wpn_all,0.5,,,,,,,,,,,90,90,0.25,1,,yes
|
||
|
weap_pnzr_fire_plr_sur,,SFX/Weapon/rpg/panzershreck/wpn_pnzr_sur_00.wav,,0.8,0.9,,,,,,,full_vol,,curve3,,,,,1,1,,2d,,,,0.75,pel1 pel2 oki2 pel1a pel1b audio_test_tuey firing_range see1 see2 ber1 ber2 ber3 ber3b all_mp,,,weap_pnzr_fire_action_plr,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,yes
|
||
|
weap_pnzr_fire_action_plr,,SFX/Weapon/rpg/panzershreck/wpn_pnzr_st_act_00.wav,,0.6,0.7,,,,,,,full_vol,,curve3,,,,,1,1,,2d,,,,0.75,pel1 pel2 oki2 pel1a pel1b audio_test_tuey firing_range see1 see2 ber1 ber2 ber3 ber3b all_mp,,,sub_thump_rpg,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,yes
|
||
|
weap_pnzr_fire,,SFX/Weapon/rpg/panzershreck/wpn_pnzr_mn_00.wav,,1,1,1000,10000,,,,,full_vol,,curve4,,15000,,curve2,0.98,1.04,,3d,,,,0.7,pel1 pel2 oki2 pel1a pel1b audio_test_tuey firing_range see1 see2 ber1 ber2 ber3 ber3b all_mp,,,,,,,,,,,,,,,,,,90,90,0.25,1,,yes
|
||
|
weap_pnzr_fire_rocket,,SFX/Weapon/rpg/rocket_##,,1,1,300,8000,,,1,reject,full_vol,,curve3,,8500,,curve3,1.5,1.95,,3d,,,looping,0.7,pel1 pel2 oki2 pel1a pel1b audio_test_tuey firing_range see1 see2 ber1 ber2 ber3 ber3b all_mp,,,,,100,,,,,,,,,,,,,90,90,0.25,1,yes,yes
|
||
|
#rpg_impact_boom,,SFX/projectile/rpg/boom_00.wav,,0.85,1,1000,10000,,,,,hvy_wpn,,curve5,,15000,,curve2,0.98,1.04,,3d,,,,0.7,pel1 pel2 oki2 pel1a pel1b audio_test_tuey firing_range see1 see2 ber1 ber2 ber3 ber3b all_mp,,,rpg_impact_crack,,,,,0.5,,,,,,,,,,40,85,0.1,1,,
|
||
|
#rpg_impact_crack,,SFX/projectile/rpg/crack_01.wav,,0.85,1,1000,10000,,,,,hvy_wpn,,curve5,,15000,,curve2,0.98,1.04,,3d,,,,0.7,pel1 pel2 oki2 pel1a pel1b audio_test_tuey firing_range see1 see2 ber1 ber2 ber3 ber3b all_mp,,,rpg_impact_sur,,,,,0.5,,,,,,,,,,40,85,0.1,1,,
|
||
|
rpg_impact_sur,,SFX/projectile/rpg/boom_sur_00.wav,,0.5,0.7,50,5000,3,reject,,,hvy_wpn,,curve3,,10000,,curve2,0.95,1.04,,2d,,,,0.7,pel1 pel2 oki2 pel1a pel1b audio_test_tuey firing_range see1 see2 ber1 ber2 ber3 ber3b all_mp,,,,,200,wpn_rear,,,,,,,,,,,,40,85,0.1,1,,yes
|
||
|
#rpg_rocket,,SFX/projectile/rpg/rocket_00.wav,,1,1,100,2000,,,,,hvy_wpn,,curve3,,,,,1,1,,3d,,,looping,0.7,pel1 pel2 oki2 pel1a pel1b audio_test_tuey firing_range see1 see2 ber1 ber2 ber3 ber3b all_mp,,,,,,,,,,,,,,,,,,40,85,0.1,1,,
|
||
|
rpg_rocket,,SFX/Weapon/rpg/rocket_##,,1,1,300,8000,,,1,reject,full_vol,,curve3,,8500,,curve3,1.5,1.95,,3d,,,looping,0.7,pel1 pel2 oki2 pel1a pel1b audio_test_tuey firing_range see1 see2 ber1 ber2 ber3 ber3b all_mp,,,,,,,,,,,,,,,,,,90,90,0.25,1,yes,yes
|
||
|
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
||
|
rpg_move_l,,SFX/projectile/rpg/rpg_decay_L.wav,,0.85,0.9,200,6000,3,oldest,,,decay,,curve5,,12000,,curve4,0.98,1.02,,3d,,,,,pel1 pel2 oki2 pel1a pel1b audio_test_tuey firing_range see1 see2 ber1 ber2 ber3 ber3b all_mp,,,rpg_move_r,,75,,,,,,,,,,,left_shot,6,90,90,0.25,1,,
|
||
|
rpg_move_r,,SFX/projectile/rpg/rpg_decay_R.wav,,0.85,0.9,200,6000,3,oldest,,,decay,,curve5,,12000,,curve4,1.02,1.5,,3d,,,,,pel1 pel2 oki2 pel1a pel1b audio_test_tuey firing_range see1 see2 ber1 ber2 ber3 ber3b all_mp,,,,,100,,,,,,,,,,,right_shot,6,90,90,0.25,1,,
|
||
|
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
||
|
rpg_impact_boom,,SFX/Destruction/explosion_main_##,,0.85,1,1000,10000,,,,,full_vol,,curve4,,12000,,curve2,0.98,1.04,,3d,,,,0.7,pel1 pel2 oki2 pel1a pel1b audio_test_tuey firing_range see1 see2 ber1 ber2 ber3 ber3b,,pcm,rpg_impact_boom_dirt,,,,0.7,,,,,,,,,,,40,85,0.1,1,,yes
|
||
|
rpg_impact_boom_dirt,,SFX/Destruction/Explosion_Debris/Dirt_##,,0.6,0.8,750,3000,,,,,explosion,,curve2,,5000,,curve2,0.9,1.08,pitch,3d,,,,,pel1 pel2 oki2 pel1a pel1b audio_test_tuey firing_range see1 see2 ber1 ber2 ber3 ber3b,,pcm,rpg_move_l,,,,0.5,,,,,,,,,,,50,80,0.15,0.75,,yes
|
||
|
#mp,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
||
|
rpg_impact_boom,,SFX/Destruction/explosion_main/explosion_main_00.wav,1,0.85,1,5000,12000,,,,,hvy_wpn,,curve5,,15000,,curve2,0.98,1.04,,3d,,,,0.7,all_mp,,,rpg_impact_boom_dirt,,,,,0.5,,,,,,,,,,40,85,0.1,1,,yes
|
||
|
rpg_impact_boom,,SFX/Destruction/explosion_main/explosion_main_01.wav,2,0.85,1,5000,12000,,,,,hvy_wpn,,curve5,,15000,,curve2,0.98,1.04,,3d,,,,0.7,all_mp,,,rpg_impact_boom_dirt,,,,,0.5,,,,,,,,,,40,85,0.1,1,,yes
|
||
|
rpg_impact_boom,,SFX/Destruction/explosion_main/explosion_main_02.wav,3,0.85,1,5000,12000,,,,,hvy_wpn,,curve5,,15000,,curve2,0.98,1.04,,3d,,,,0.7,all_mp,,,rpg_impact_boom_dirt,,,,,0.5,,,,,,,,,,40,85,0.1,1,,yes
|
||
|
rpg_impact_boom_dirt,,SFX/Destruction/Explosion_Debris/Dirt/dirt_00.wav,1,0.6,0.8,750,3000,,,,,explosion,,curve2,,5000,,curve2,0.9,1.08,pitch,3d,,,,,all_mp,,,rpg_move_l,,,,0.5,,,,,,,,,,,50,80,0.15,0.75,,
|
||
|
rpg_impact_boom_dirt,,SFX/Destruction/Explosion_Debris/Dirt/dirt_01.wav,2,0.6,0.8,750,3000,,,,,explosion,,curve2,,5000,,curve2,0.9,1.08,pitch,3d,,,,,all_mp,,,rpg_move_l,,,,0.5,,,,,,,,,,,50,80,0.15,0.75,,
|
||
|
rpg_impact_boom_dirt,,SFX/Destruction/Explosion_Debris/Dirt/dirt_02.wav,3,0.6,0.8,750,3000,,,,,explosion,,curve2,,5000,,curve2,0.9,1.08,pitch,3d,,,,,all_mp,,,rpg_move_l,,,,0.5,,,,,,,,,,,50,80,0.15,0.75,,
|
||
|
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
||
|
#rpg_debris_move_left,,SFX/projectile/rpg/rpg_decay_L.wav,,0.85,1,500,10000,,,,,hvy_wpn,,curve5,,15000,,curve2,0.98,1.04,,3d,,,,0.7,pel1 pel2 oki2 pel1a pel1b audio_test_tuey firing_range see1 see2 ber2 ber3 ber3b all_mp,,,rpg_debris_move_right,,,,,,,,,,,,,left_player,5,40,85,0.1,1
|
||
|
#rpg_debris_move_right,,SFX/projectile/rpg/rpg_decay_R.wav,,0.85,1,500,10000,,,,,hvy_wpn,,curve5,,15000,,curve2,0.98,1.04,,3d,,,,0.7,pel1 pel2 oki2 pel1a pel1b audio_test_tuey firing_range see1 see2 ber2 ber3 ber3b all_mp,,,,,,,,,,,,,,,,right_player,5,40,85,0.1,1
|
||
|
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
||
|
gr_panzerschreck_down,,SFX/Weapon/rpg/bazooka/foley/bazooka_down.wav,,0.75,0.8,50,300,,,,,reload,,curve3,,500,,curve4,0.95,1.05,,3d,,,,,pel1 pel2 oki2 pel1a pel1b audio_test_tuey firing_range see1 see2 ber1 ber2 ber3 ber3b all_mp,,,,,,,,,,,,,,,,,,40,60,0.55,1
|
||
|
gr_panzerschreck_ground,,SFX/Weapon/rpg/bazooka/foley/bazooka_ground.wav,,0.75,0.8,50,300,,,,,reload,,curve3,,500,,curve4,0.95,1.05,,3d,,,,,pel1 pel2 oki2 pel1a pel1b audio_test_tuey firing_range see1 see2 ber1 ber2 ber3 ber3b all_mp,,,,,,,,,,,,,,,,,,40,60,0.55,1
|
||
|
gr_panzerschreck_start,,SFX/Weapon/rpg/bazooka/foley/bazooka_start.wav,,0.75,0.8,50,300,,,,,reload,,curve3,,500,,curve4,0.95,1.05,,3d,,,,,pel1 pel2 oki2 pel1a pel1b audio_test_tuey firing_range see1 see2 ber1 ber2 ber3 ber3b all_mp,,,,,,,,,,,,,,,,,,40,60,0.55,1
|
||
|
gr_panzerschreck_tap,,SFX/Weapon/rpg/bazooka/foley/bazooka_tap.wav,,0.75,0.8,50,300,,,,,reload,,curve3,,500,,curve4,0.95,1.05,,3d,,,,,pel1 pel2 oki2 pel1a pel1b audio_test_tuey firing_range see1 see2 ber1 ber2 ber3 ber3b all_mp,,,,,,,,,,,,,,,,,,40,60,0.55,1
|
||
|
gr_panzerschreck_up,,SFX/Weapon/rpg/bazooka/foley/bazooka_up.wav,,0.75,0.8,50,300,,,,,reload,,curve3,,500,,curve4,0.95,1.05,,3d,,,,,pel1 pel2 oki2 pel1a pel1b audio_test_tuey firing_range see1 see2 ber1 ber2 ber3 ber3b all_mp,,,,,,,,,,,,,,,,,,40,60,0.55,1
|
||
|
gr_panzerschreck_down_plr,,SFX/Weapon/rpg/bazooka/foley/bazooka_down.wav,,0.8,0.8,,,,,,,full_vol,,,,,,,0.95,1.05,,2d,,,,,pel1 pel2 oki2 pel1a pel1b audio_test_tuey firing_range see1 see2 ber1 ber2 ber3 ber3b all_mp,,,,,,wpn_fnt,,0.5,,,,,,,,,,80,95,0.55,1
|
||
|
gr_panzerschreck_ground_plr,,SFX/Weapon/rpg/bazooka/foley/bazooka_ground.wav,,0.8,0.8,,,,,,,full_vol,,,,,,,0.95,1.05,,2d,,,,,pel1 pel2 oki2 pel1a pel1b audio_test_tuey firing_range see1 see2 ber1 ber2 ber3 ber3b all_mp,,,,,,wpn_fnt,,0.5,,,,,,,,,,80,95,0.55,1
|
||
|
gr_panzerschreck_start_plr,,SFX/Weapon/rpg/bazooka/foley/bazooka_start.wav,,0.8,0.8,,,,,,,full_vol,,,,,,,0.95,1.05,,2d,,,,,pel1 pel2 oki2 pel1a pel1b audio_test_tuey firing_range see1 see2 ber1 ber2 ber3 ber3b all_mp,,,,,,wpn_fnt,,0.5,,,,,,,,,,80,95,0.55,1
|
||
|
gr_panzerschreck_tap_plr,,SFX/Weapon/rpg/bazooka/foley/bazooka_tap.wav,,0.8,0.8,,,,,,,full_vol,,,,,,,0.95,1.05,,2d,,,,,pel1 pel2 oki2 pel1a pel1b audio_test_tuey firing_range see1 see2 ber1 ber2 ber3 ber3b all_mp,,,,,,wpn_fnt,,0.5,,,,,,,,,,80,95,0.55,1
|
||
|
gr_panzerschreck_up_plr,,SFX/Weapon/rpg/bazooka/foley/bazooka_up.wav,,0.8,0.8,,,,,,,full_vol,,,,,,,0.95,1.05,,2d,,,,,pel1 pel2 oki2 pel1a pel1b audio_test_tuey firing_range see1 see2 ber1 ber2 ber3 ber3b all_mp,,,,,,wpn_fnt,,0.5,,,,,,,,,,80,95,0.55,1
|
||
|
#Bazooka,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
||
|
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
||
|
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
||
|
gr_bazooka_down,,SFX/Weapon/rpg/bazooka/foley/bazooka_down.wav,,0.75,0.8,50,300,,,,,reload,,curve3,,500,,curve4,0.95,1.05,,3d,,,,,pel1 pel2 oki2 oki3 pel1a pel1b mak audio_test_tuey firing_range living_battlefield all_mp,,,,,,,,,,,,,,,,,,40,60,0.55,1
|
||
|
gr_bazooka_ground,,SFX/Weapon/rpg/bazooka/foley/bazooka_ground.wav,,0.75,0.8,50,300,,,,,reload,,curve3,,500,,curve4,0.95,1.05,,3d,,,,,pel1 pel2 oki2 oki3 pel1a pel1b mak audio_test_tuey firing_range living_battlefield all_mp,,,,,,,,,,,,,,,,,,40,60,0.55,1
|
||
|
gr_bazooka_start,,SFX/Weapon/rpg/bazooka/foley/bazooka_start.wav,,0.75,0.8,50,300,,,,,reload,,curve3,,500,,curve4,0.95,1.05,,3d,,,,,pel1 pel2 oki2 oki3 pel1a pel1b mak audio_test_tuey firing_range living_battlefield all_mp,,,,,,,,,,,,,,,,,,40,60,0.55,1
|
||
|
gr_bazooka_tap,,SFX/Weapon/rpg/bazooka/foley/bazooka_tap.wav,,0.75,0.8,50,300,,,,,reload,,curve3,,500,,curve4,0.95,1.05,,3d,,,,,pel1 pel2 oki2 oki3 pel1a pel1b mak audio_test_tuey firing_range living_battlefield all_mp,,,,,,,,,,,,,,,,,,40,60,0.55,1
|
||
|
gr_bazooka_up,,SFX/Weapon/rpg/bazooka/foley/bazooka_up.wav,,0.75,0.8,50,300,,,,,reload,,curve3,,500,,curve4,0.95,1.05,,3d,,,,,pel1 pel2 oki2 oki3 pel1a pel1b mak audio_test_tuey firing_range living_battlefield all_mp,,,,,,,,,,,,,,,,,,40,60,0.55,1
|
||
|
gr_bazooka_down_plr,,SFX/Weapon/rpg/bazooka/foley/bazooka_down.wav,,0.8,0.8,,,,,,,full_vol,,,,,,,0.95,1.05,,2d,,,,,pel1 pel2 oki2 oki3 pel1a pel1b mak audio_test_tuey firing_range living_battlefield all_mp,,,,,,wpn_fnt,,0.5,,,,,,,,,,80,95,0.55,1
|
||
|
gr_bazooka_ground_plr,,SFX/Weapon/rpg/bazooka/foley/bazooka_ground.wav,,0.8,0.8,,,,,,,full_vol,,,,,,,0.95,1.05,,2d,,,,,pel1 pel2 oki2 oki3 pel1a pel1b mak audio_test_tuey firing_range living_battlefield all_mp,,,,,,wpn_fnt,,0.5,,,,,,,,,,80,95,0.55,1
|
||
|
gr_bazooka_start_plr,,SFX/Weapon/rpg/bazooka/foley/bazooka_start.wav,,0.8,0.8,,,,,,,full_vol,,,,,,,0.95,1.05,,2d,,,,,pel1 pel2 oki2 oki3 pel1a pel1b mak audio_test_tuey firing_range living_battlefield all_mp,,,,,,wpn_fnt,,0.5,,,,,,,,,,80,95,0.55,1
|
||
|
gr_bazooka_tap_plr,,SFX/Weapon/rpg/bazooka/foley/bazooka_tap.wav,,0.8,0.8,,,,,,,full_vol,,,,,,,0.95,1.05,,2d,,,,,pel1 pel2 oki2 oki3 pel1a pel1b mak audio_test_tuey firing_range living_battlefield all_mp,,,,,,wpn_fnt,,0.5,,,,,,,,,,80,95,0.55,1
|
||
|
gr_bazooka_up_plr,,SFX/Weapon/rpg/bazooka/foley/bazooka_up.wav,,0.8,0.8,,,,,,,full_vol,,,,,,,0.95,1.05,,2d,,,,,pel1 pel2 oki2 oki3 pel1a pel1b mak audio_test_tuey firing_range living_battlefield all_mp,,,,,,wpn_fnt,,0.5,,,,,,,,,,80,95,0.55,1
|
||
|
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
||
|
#Cannons,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
||
|
#FLAK 88,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
||
|
#flak88_fire,,SFX/Weapon/cannons/flak88/Fire/wpn_flak88_mn.wav,,0.9,1,200,4400,,,,,hvy_wpn,,curve3,,,,,0.9,1,,3d,,,,0.7,see2,,,sub_thump_wpn,,,,,,,,,,,,,,,75,90,0.25,0.8
|
||
|
|
||
|
#Model 3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
||
|
model3_fire,,SFX/Weapon/Cannons/model3/fire_##,,0.9,1,1000,20000,,,,,full_vol,,curve2,,,,,0.9,1,,3d,,,,0.75,pel1 oki2 audio_test_tuey firing_range,,,model3_fire_dist,,,,,,,,,,,,,,,75,90,0.5,0.8,,yes
|
||
|
model3_fire_dist,,SFX/Weapon/Cannons/model3/dist_##,,0.9,1,1000,55000,,,,,full_vol,,curve4,,,,,0.8,1.1,,3d,,,,0.7,pel1 oki2 audio_test_tuey firing_range,,,,,,,,,,,,,,,,,,90,60,0.55,0.8,,yes
|
||
|
|
||
|
#Flakvierling - NOT IN USE,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
||
|
#flak20_fire_plr,,SFX/Weapon/cannons/flakvierling/Fire/wpn_flakvierling_st_f.wav,,0.87,0.94,,,,,,,hvy_wpn,,,,,,,0.9,1.1,,2d,,,,0.75,,,,,,,,,,,,,,,,,,,90,90,0.25,1,,
|
||
|
#flak20_fire,,SFX/Weapon/cannons/flakvierling/Fire/wpn_flakvierling_mn.wav,,1,1,500,1600,,,,,hvy_wpn,,curve4,,,,,0.95,1.05,,3d,,,,0.7,,,,flak20_fire_dist,,,,,,,,,,,,,,,70,90,0.35,1,,
|
||
|
#flak20_fire_dist,,SFX/Weapon/cannons/flakvierling/Fire/wpn_flakvierling_mn_d.wav,,0.6,0.7,15,5000,,,,,hvy_wpn,,curve2,,,,,0.95,1.05,,3d,,,,0.7,,,,,,,,,,,,,,,,,,,70,90,0.35,1,,
|
||
|
|
||
|
#Triple 25,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
||
|
wpn_triple25_fire_plr,,SFX/Weapon/Cannons/Triple_25/fire/wpn_triple25_st_cl.wav,,0.5,0.55,,,,,3,oldest,hvy_wpn,,,,,,,0.98,1.02,,2d,,,,0.75,pel2 pel1 pel1b pby,,,wpn_triple25_fire_plr_act,,,wpn_all,0.5,,,,,,,,,,,90,90,0.25,1,,yes
|
||
|
wpn_triple25_fire_plr_act,,SFX/Weapon/Cannons/Triple_25/fire/wpn_triple25_st_act.wav,,0.5,0.55,,,,,1,oldest,hvy_wpn,,,,,,,1,1,,2d,,,,0.75,pel2 pel1 pel1b pby,,,wpn_triple25_flux_l,,,,,,,,,,,,,,,90,90,0.25,1,,yes
|
||
|
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
||
|
wpn_triple25_flux_l,,SFX/Weapon/Cannons/Triple_25/fire/wpn_triple25_flux_l.wav,,0.5,0.6,200,6000,3,oldest,,,decay,,curve5,,,,,0.98,1.02,,3d,,,,,pel1 pel1a pel1b pel2 see1 oki1 oki2 oki3 hol1 ber1 ber3 mak audio_test_tuey firing_range ber3b living_battlefield all_mp js_pistolfire,,,wpn_triple25_flux_r,,75,,,,,,,,,,,left_shot,4,90,90,0.25,1,,
|
||
|
wpn_triple25_flux_r,,SFX/Weapon/Cannons/Triple_25/fire/wpn_triple25_flux_r.wav,,0.5,0.6,200,6000,3,oldest,,,decay,,curve5,,,,,1,1,,3d,,,,,pel1 pel1a pel1b pel2 see1 oki1 oki2 oki3 hol1 ber1 ber3 mak audio_test_tuey firing_range ber3b living_battlefield all_mp js_pistolfire,,,,,100,,,,,,,,,,,right_shot,4,90,90,0.25,1,,
|
||
|
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
||
|
wpn_triple25_fire,,SFX/Weapon/Cannons/Triple_25/fire/wpn_triple25_mn.wav,,0.4,0.55,500,2000,,,1,oldest,hvy_wpn,,curve3,,10000,,curve2,0.85,1.04,pitch,3d,,,,0.7,pel2 pel1 pel1b,,,wpn_triple25_fire_act,,,,,,,,,,,no,no,,,20,80,0.35,0.8,,yes
|
||
|
wpn_triple25_fire_act,,SFX/Weapon/Cannons/Triple_25/fire/wpn_triple25_act.wav,,0.85,0.95,500,1000,,,1,oldest,hvy_wpn,,curve2,,,,curve2,0.9,1.02,pitch,3d,,,,0.7,pel2 pel1 pel1b,,,wpn_triple25_fire_dist,,,,,,,,,,,no,no,,,20,80,0.35,0.8,,
|
||
|
wpn_triple25_fire_dist,,SFX/Weapon/Cannons/Triple_25/fire/dist_##,,0.8,0.9,1000,15000,,,1,oldest,dist_wpn,,curve4,,28000,,curve4,0.89,1.03,pitch variant,3d,,,,0.7,pel2 pel1 pel1b,,,,,,,,,,,,,,no,,,,20,80,0.35,0.8,,yes
|
||
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|
#20mm,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
||
|
wpn_20mm_fire,,SFX/Weapon/Cannons/20mm/fire/wpn_20mm_mn.wav,,0.9,1,500,3000,,,1,oldest,hvy_wpn,,curve3,,12000,,curve2,0.95,1.04,pitch,3d,,,,0.7,sniper audio_test_tuey firing_range,,,wpn_20mm_fire_act,,,,0.5,,,,,,,no,no,,,20,80,0.35,0.8,,yes
|
||
|
wpn_20mm_fire_act,,SFX/Weapon/Cannons/20mm/fire/wpn_20mm_mn_act.wav,,0.9,1,50,1000,,,2,oldest,hvy_wpn,,curve2,,2000,,curve2,0.95,1.02,pitch,3d,,,,0.7,sniper audio_test_tuey firing_range,,,wpn_20mm_fire_dist,,,,0.5,,,,,,,no,no,,,20,80,0.35,0.8,,yes
|
||
|
wpn_20mm_fire_dist,,SFX/Weapon/Cannons/Triple_25/fire/dist_##,,0.5,0.6,1000,10000,,,1,oldest,dist_wpn,,curve3,,15000,,curve4,0.89,1.03,pitch variant,3d,,,,0.7,sniper audio_test_tuey firing_range,,,,,,,,,,,,,,no,,,,20,80,0.35,0.8,,yes
|
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|
# Pistols,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
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|
#Colt 1911,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
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|
weap_colt_fire_plr,,SFX/Weapon/pistols/colt1911/Fire/wpn_colt1911_st_f.wav,,0.95,1,,,2,oldest,,,pis_1st,,curve3,,,,,0.9,1.1,,2d,,,,0.75,pel1 pel1a pel1b pel2 see1 oki1 oki2 oki3 hol1 ber1 ber3 mak audio_test_tuey firing_range ber3b living_battlefield all_mp js_pistolfire,,,weap_colt_fire_plr_act,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
|
||
|
weap_colt_fire_plr_act,,SFX/Weapon/pistols/colt1911/Fire/wpn_Colt1911_st_act.wav,,0.95,1,,,2,oldest,,,pis_1st,,curve3,,,,,0.9,1.1,,2d,,,,0.75,pel1 pel1a pel1b pel2 see1 oki1 oki2 oki3 hol1 ber1 ber3 mak audio_test_tuey firing_range ber3b living_battlefield all_mp js_pistolfire,,,weap_colt_move_plr_l,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
|
||
|
weap_colt_fire,,SFX/Weapon/pistols/colt1911/Fire/wpn_colt1911_mn.wav,,0.9,1,250,1400,,,,,pis_3rd,,curve4,,2000,,curve3,0.85,1,,3d,,,,0.7,pel1 pel1a pel1b pel2 see1 oki1 oki2 oki3 hol1 ber1 ber3 mak audio_test_tuey firing_range ber3b living_battlefield all_mp js_pistolfire,,,weap_colt_fire_act,,,,,,,,,,,,,,,50,80,0.35,1,,
|
||
|
weap_colt_fire_act,,SFX/Weapon/pistols/colt1911/Fire/wpn_Colt1911_mn_act.wav,,0.4,0.5,100,600,,,,,pis_3rd,,curve4,,1000,,curve3,0.85,1,,3d,,,,0.7,pel1 pel1a pel1b pel2 see1 oki1 oki2 oki3 hol1 ber1 ber3 mak audio_test_tuey firing_range ber3b living_battlefield all_mp js_pistolfire,,,weap_colt_fire_dist,,,,,,,,,,,,,,,50,80,0.35,1,,
|
||
|
weap_colt_fire_dist,,SFX/Weapon/dist/us/dist_us_smg.wav,,0.7,0.8,700,6000,10,priority,2,oldest,dist_wpn,rcurve3,curve2,0.8,12000,,rcurve3,0.85,1.05,variant pitch,3d,,,,0.7,pel1 pel1a pel1b pel2 see1 oki1 oki2 oki3 hol1 ber1 ber3 mak audio_test_tuey firing_range ber3b living_battlefield all_mp js_pistolfire,,,shell_eject_rifle,,,,,,,,,,,,no,,,70,20,0.35,1,,
|
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|
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
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|
weap_colt_move_plr_l,,SFX/Weapon/Rifle/M1_Carbine/Fire/ring/car_m_left.wav,,0.5,0.6,200,6000,3,oldest,,,decay,,curve5,,,,,0.98,1.02,,3d,,,,,pel1 pel1a pel1b pel2 see1 oki1 oki2 oki3 hol1 ber1 ber3 mak audio_test_tuey firing_range ber3b living_battlefield all_mp js_pistolfire,,,weap_colt_move_plr_r,,75,,,,,,,,,,,left_shot,2,90,90,0.25,1
|
||
|
weap_colt_move_plr_r,,SFX/Weapon/Rifle/M1_Carbine/Fire/ring/car_m_right.wav,,0.5,0.6,200,6000,3,oldest,,,decay,,curve5,,,,,1,1,,3d,,,,,pel1 pel1a pel1b pel2 see1 oki1 oki2 oki3 hol1 ber1 ber3 mak audio_test_tuey firing_range ber3b living_battlefield all_mp js_pistolfire,,,shell_eject_rifle,,100,,,,,,,,,,,right_shot,2,90,90,0.25,1
|
||
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|
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|
gr_1911_mag_in,,SFX/Weapon/Pistols/Colt1911/Foley/1911_mag_in.wav,,0.75,0.8,50,300,,,,,reload,,curve3,,500,,curve4,0.95,1.05,,3d,,,,,pel1 pel1a pel1b pel2 see1 oki1 oki2 oki3 hol1 ber1 ber3 mak audio_test_tuey firing_range ber3b living_battlefield all_mp js_pistolfire,,,,,,,,,,,,,,,,,,40,60,0.55,1
|
||
|
gr_1911_mag_out,,SFX/Weapon/Pistols/Colt1911/Foley/1911_mag_out.wav,,0.75,0.8,50,300,,,,,reload,,curve3,,500,,curve4,0.95,1.05,,3d,,,,,pel1 pel1a pel1b pel2 see1 oki1 oki2 oki3 hol1 ber1 ber3 mak audio_test_tuey firing_range ber3b living_battlefield all_mp js_pistolfire,,,,,,,,,,,,,,,,,,40,60,0.55,1
|
||
|
gr_1911_slide_forward,,SFX/Weapon/Pistols/Colt1911/Foley/1911_slide_forward.wav,,0.75,0.8,50,300,,,,,reload,,curve3,,500,,curve4,0.95,1.05,,3d,,,,,pel1 pel1a pel1b pel2 see1 oki1 oki2 oki3 hol1 ber1 ber3 mak audio_test_tuey firing_range ber3b living_battlefield all_mp js_pistolfire,,,,,,,,,,,,,,,,,,40,60,0.55,1
|
||
|
gr_1911_mag_in_plr,,SFX/Weapon/Pistols/Colt1911/Foley/1911_mag_in.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,pel1 pel1a pel1b pel2 see1 oki1 oki2 oki3 hol1 ber1 ber3 mak audio_test_tuey firing_range ber3b living_battlefield all_mp js_pistolfire,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1
|
||
|
gr_1911_mag_out_plr,,SFX/Weapon/Pistols/Colt1911/Foley/1911_mag_out.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,pel1 pel1a pel1b pel2 see1 oki1 oki2 oki3 hol1 ber1 ber3 mak audio_test_tuey firing_range ber3b living_battlefield all_mp js_pistolfire,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1
|
||
|
gr_1911_slide_forward_plr,,SFX/Weapon/Pistols/Colt1911/Foley/1911_slide_forward.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,pel1 pel1a pel1b pel2 see1 oki1 oki2 oki3 hol1 ber1 ber3 mak audio_test_tuey firing_range ber3b living_battlefield all_mp js_pistolfire,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1
|
||
|
gr_1911_futz_plr,,SFX/Weapon/Pistols/Colt1911/Foley/1911_futz.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,pel1 pel1a pel1b pel2 see1 oki1 oki2 oki3 hol1 ber1 ber3 mak audio_test_tuey firing_range ber3b living_battlefield all_mp js_pistolfire,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1
|
||
|
|
||
|
#Walther P38,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
||
|
weap_p38_fire_plr,,SFX/Weapon/pistols/p38/Fire/wpn_p38_st_f.wav,,0.8,0.8,,,2,oldest,,,pis_1st,,,,,,,0.88,0.92,,2d,,,,0.75,ber1 ber2 ber3 pel1 pel1a pel1b pel2 oki1 oki2 oki3 hol1 see1 see2 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_p38_fire_plr_act,,,wpn_all,,,,,,,,,,,,90,90,0.25,1
|
||
|
weap_p38_fire_plr_act,,SFX/Weapon/pistols/p38/Fire/wpn_p38_st_act.wav,,0.8,0.8,,,2,oldest,,,pis_1st,,,,,,,0.98,1.02,,2d,,,,0.75,ber1 ber2 ber3 pel1 pel1a pel1b pel2 oki1 oki2 oki3 hol1 see1 see2 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_p38_fire_plr_sur,,,wpn_fnt,,,,,,,,,,,,90,90,0.25,1
|
||
|
weap_p38_fire_plr_sur,,SFX/Weapon/pistols/p38/Fire/wpn_p38_st_sur.wav,,0.5,0.5,,,2,oldest,,,pis_1st,,,,,,,0.98,1.02,,2d,,,,0.75,ber1 ber2 ber3 pel1 pel1a pel1b pel2 oki1 oki2 oki3 hol1 see1 see2 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_p38_move_plr_l,,,wpn_fnt,,,,,,,,,,,,90,90,0.25,1
|
||
|
weap_p38_fire,,SFX/Weapon/pistols/p38/Fire/wpn_p38_mn.wav,,0.75,0.8,250,1400,,,,,pis_3rd,,curve2,,2000,,,0.85,1,,3d,,,,0.7,ber1 ber2 ber3 pel1 pel1a pel1b pel2 oki1 oki2 oki3 hol1 see1 see2 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_p38_fire_dist,,,,,,,,,,,,,,,90,90,0.25,1
|
||
|
weap_p38_fire_dist,,SFX/Weapon/dist/ger/dist_ger_smg.wav,,0.7,0.8,700,6000,10,priority,2,oldest,dist_wpn,rcurve3,curve2,0.8,12000,,rcurve3,0.85,1.05,variant pitch,3d,,,,0.7,ber1 ber2 ber3 pel1 pel1a pel1b pel2 oki1 oki2 oki3 hol1 see1 see2 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,shell_eject_rifle,,,,,,,,,,,,no,,,70,20,0.35,1
|
||
|
|
||
|
weap_p38_move_plr_l,,SFX/Weapon/Rifle/M1_Carbine/Fire/ring/car_m_left.wav,,0.5,0.6,200,6000,3,oldest,,,decay,,curve5,,,,,0.98,1.02,,3d,,,,,ber1 ber2 ber3 pel1 pel1a pel1b pel2 oki1 oki2 oki3 hol1 see1 see2 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_p38_move_plr_r,,75,,,,,,,,,,,left_shot,2,90,90,0.25,1
|
||
|
weap_p38_move_plr_r,,SFX/Weapon/Rifle/M1_Carbine/Fire/ring/car_m_right.wav,,0.5,0.6,200,6000,3,oldest,,,decay,,curve5,,,,,1,1,,3d,,,,,ber1 ber2 ber3 pel1 pel1a pel1b pel2 oki1 oki2 oki3 hol1 see1 see2 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,shell_eject_rifle,,100,,,,,,,,,,,right_shot,2,90,90,0.25,1
|
||
|
|
||
|
gr_p38_mag_in_plr,,SFX/Weapon/Pistols/P38/Foley/gr_p38_mag_in.wav,,1,1,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,pel1 pel1a pel1b pel2 see1 oki1 oki2 oki3 hol1 ber1 ber2 ber3 mak audio_test_tuey firing_range ber3b living_battlefield all_mp js_pistolfire sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1
|
||
|
gr_p38_mag_out_plr,,SFX/Weapon/Pistols/P38/Foley/gr_p38_mag_out.wav,,1,1,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,pel1 pel1a pel1b pel2 see1 oki1 oki2 oki3 hol1 ber1 ber2 ber3 mak audio_test_tuey firing_range ber3b living_battlefield all_mp js_pistolfire sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1
|
||
|
gr_p38_slide_forward_plr,,SFX/Weapon/Pistols/P38/Foley/gr_p38_slide.wav,,1,1,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,pel1 pel1a pel1b pel2 see1 oki1 oki2 oki3 hol1 ber1 ber2 ber3 mak audio_test_tuey firing_range ber3b living_battlefield all_mp js_pistolfire sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1
|
||
|
gr_p38_futz_plr,,SFX/Weapon/Pistols/P38/Foley/gr_p38_futz.wav,,1,1,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,pel1 pel1a pel1b pel2 see1 oki1 oki2 oki3 hol1 ber1 ber2 ber3 mak audio_test_tuey firing_range ber3b living_battlefield all_mp js_pistolfire sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1
|
||
|
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,20,80,0.35,1
|
||
|
#nambu,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
||
|
weap_nambu_fire_plr,,SFX/Weapon/pistols/nambu/Fire/wpn_nambu_st_t.wav,,1,1,,,1,oldest,,,pis_1st,,curve3,,,,,1,1,,2d,,,,0.75,pel1 pel1a pel1b pel2 oki1 oki2 oki3 mak audio_test_tuey firing_range living_battlefield all_mp,,,weap_nambu_fire_plr_act,,,wpn_fnt,,,,,,,,,,,,90,90,0.25,1
|
||
|
weap_nambu_fire_plr_shot,,SFX/Weapon/pistols/nambu/Fire/wpn_nambu_st_f.wav,,0.9,1,,,1,oldest,,,pis_1st,,curve3,,,,,0.94,1.02,,2d,,,,0.75,pel1 pel1a pel1b pel2 oki1 oki2 oki3 mak audio_test_tuey firing_range living_battlefield all_mp,,,weap_nambu_move_plr_l,,10,wpn_all,,,,,,,,,,,,90,90,0.25,1
|
||
|
weap_nambu_fire_plr_act,,SFX/Weapon/pistols/nambu/Fire/wpn_nambu_st_act.wav,,0.9,1,,,1,oldest,,,pis_1st,,curve3,,,,,1,1,,2d,,,,0.75,pel1 pel1a pel1b pel2 oki1 oki2 oki3 mak audio_test_tuey firing_range living_battlefield all_mp,,,weap_nambu_fire_plr_shot,,,wpn_fnt,,,,,,,,,,,,90,90,0.25,1
|
||
|
weap_nambu_fire,,SFX/Weapon/pistols/nambu/Fire/wpn_nambu_mn.wav,,0.75,0.8,250,1400,,,,,pis_3rd,,curve4,,2000,,,0.85,1,,3d,,,,0.7,pel1 pel1a pel1b pel2 oki1 oki2 oki3 mak audio_test_tuey firing_range living_battlefield all_mp,,,weap_colt_fire_dist,,,,,,,,,,,,,,,50,80,0.35,1
|
||
|
weap_nambu_fire_dist,,SFX/Weapon/dist/jap/dist_jap_smg.wav,,0.7,0.8,700,6000,10,priority,2,oldest,dist_wpn,rcurve3,curve2,0.8,12000,,rcurve3,0.85,1.05,variant pitch,3d,,,,0.7,pel1 pel1a pel1b pel2 oki1 oki2 oki3 mak audio_test_tuey firing_range living_battlefield all_mp,,,shell_eject_rifle,,,,,,,,,,,,no,,,70,20,0.35,1
|
||
|
|
||
|
weap_nambu_move_plr_l,,SFX/Weapon/Rifle/M1_Carbine/Fire/ring/car_m_left.wav,,0.35,0.45,200,6000,3,oldest,,,decay,,curve5,,,,,0.98,1.02,,3d,,,,,pel1 pel1a pel1b pel2 oki1 oki2 oki3 mak audio_test_tuey firing_range living_battlefield all_mp,,,weap_nambu_move_plr_r,,75,,,,,,,,,,,left_shot,2,90,90,0.25,1
|
||
|
weap_nambu_move_plr_r,,SFX/Weapon/Rifle/M1_Carbine/Fire/ring/car_m_right.wav,,0.35,0.45,200,6000,3,oldest,,,decay,,curve5,,,,,1,1,,3d,,,,,pel1 pel1a pel1b pel2 oki1 oki2 oki3 mak audio_test_tuey firing_range living_battlefield all_mp,,,shell_eject_rifle,,100,,,,,,,,,,,right_shot,2,90,90,0.25,1
|
||
|
|
||
|
gr_nambu_mag_in,,SFX/Weapon/Pistols/Nambu/Foley/nambu_mag_in.wav,,0.75,0.8,50,300,,,,,reload,,curve3,,500,,curve4,0.95,1.05,,3d,,,,,pel1 pel1a pel1b pel2 oki1 oki2 oki3 mak audio_test_tuey firing_range living_battlefield all_mp,,,,,,,,,,,,,,,,,,40,60,0.55,1
|
||
|
gr_nambu_mag_out,,SFX/Weapon/Pistols/Nambu/Foley/nambu_mag_out.wav,,0.75,0.8,50,300,,,,,reload,,curve3,,500,,curve4,0.95,1.05,,3d,,,,,pel1 pel1a pel1b pel2 oki1 oki2 oki3 mak audio_test_tuey firing_range living_battlefield all_mp,,,,,,,,,,,,,,,,,,40,60,0.55,1
|
||
|
gr_nambu_slide_forward,,SFX/Weapon/Pistols/Nambu/Foley/nambu_slide_forward.wav,,0.75,0.8,50,300,,,,,reload,,curve3,,500,,curve4,0.95,1.05,,3d,,,,,pel1 pel1a pel1b pel2 oki1 oki2 oki3 mak audio_test_tuey firing_range living_battlefield all_mp,,,,,,,,,,,,,,,,,,40,60,0.55,1
|
||
|
gr_nambu_mag_in_plr,,SFX/Weapon/Pistols/Nambu/Foley/nambu_mag_in.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,pel1 pel1a pel1b pel2 oki1 oki2 oki3 mak audio_test_tuey firing_range living_battlefield all_mp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1
|
||
|
gr_nambu_mag_out_plr,,SFX/Weapon/Pistols/Nambu/Foley/nambu_mag_out.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,pel1 pel1a pel1b pel2 oki1 oki2 oki3 mak audio_test_tuey firing_range living_battlefield all_mp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1
|
||
|
gr_nambu_slide_forward_plr,,SFX/Weapon/Pistols/Nambu/Foley/nambu_slide_forward.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,pel1 pel1a pel1b pel2 oki1 oki2 oki3 mak audio_test_tuey firing_range living_battlefield all_mp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1
|
||
|
gr_nambu_futz_plr,,SFX/Weapon/Pistols/Colt1911/Foley/1911_futz.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,pel1 pel1a pel1b pel2 see1 oki1 oki2 oki3 hol1 ber1 ber3 mak audio_test_tuey firing_range ber3b living_battlefield all_mp js_pistolfire,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1
|
||
|
|
||
|
#TT33 (Tokarev),,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
||
|
weap_tt33_fire_plr,,SFX/Weapon/Pistols/tt33/Fire/wpn_tt33_st_f.wav,,0.8,0.9,,,1,oldest,,,pis_1st,,curve3,,,,,1,1,,2d,,,,0.75,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_tt33_fire_plr_r,,,wpn_rear,,0.5,,,,,,,,,,90,90,0.25,1
|
||
|
weap_tt33_fire_plr_r,,SFX/Weapon/Pistols/tt33/Fire/wpn_tt33_st_r.wav,,0.5,0.6,,,1,oldest,,,pis_1st,,curve3,,,,,0.9,1.1,,2d,,,,0.75,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_tt33_fire_action_plr,,,wpn_all,0.5,,,,,,,,,,,90,90,0.25,1
|
||
|
weap_tt33_fire_action_plr,,SFX/Weapon/Pistols/tt33/Fire/wpn_tt33_st_act.wav,,0.9,1,35,500,1,oldest,,,pis_1st,,curve3,,,,,0.97,1.03,,2d,,,,0.7,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_tt33_fire_sur_plr,,,wpn_all,,,,,,,,,,,,90,90,0.25,1
|
||
|
weap_tt33_fire_sur_plr,,SFX/Weapon/Pistols/tt33/Fire/wpn_tt33_st_sur.wav,,0.7,0.8,35,500,1,oldest,,,pis_1st,,curve3,,,,,0.97,1.03,,2d,,,,0.7,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_tt33_move_plr_l,,,wpn_all,,,,,,,,,,,,90,90,0.25,1
|
||
|
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
||
|
weap_tt33_move_plr_l,,SFX/Weapon/Rifle/M1_Carbine/Fire/ring/car_m_left.wav,,0.5,0.6,200,6000,3,oldest,,,decay,,curve5,,,,,0.98,1.02,,3d,,,,,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_tt33_move_plr_r,,75,,,,,,,,,,,left_shot,2,90,90,0.25,1
|
||
|
weap_tt33_move_plr_r,,SFX/Weapon/Rifle/M1_Carbine/Fire/ring/car_m_right.wav,,0.5,0.6,200,6000,3,oldest,,,decay,,curve5,,,,,1,1,,3d,,,,,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,shell_eject_rifle,,100,,,,,,,,,,,right_shot,2,90,90,0.25,1
|
||
|
|
||
|
weap_tt33_fire,,SFX/Weapon/Pistols/tt33/fire/wpn_tt33_mn.wav,,0.9,1,250,1400,,,,,pis_3rd,,curve4,,2000,,,0.98,1.02,,3d,,,,0.7,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_tt33_fire_dist,,,,,,,,,,,,,,,50,90,0.35,1
|
||
|
weap_tt33_fire_dist,,SFX/Weapon/dist/rus/dist_rus_smg.wav,,0.7,0.8,700,6000,10,priority,2,oldest,dist_wpn,rcurve3,curve2,0.8,12000,,rcurve3,0.85,1.05,variant pitch,3d,,,,0.7,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,shell_eject_rifle,,,,,,,,,,,,no,,,70,20,0.35,1
|
||
|
weap_tt33_reload_plr,,SFX/Weapon/pistols/colt1911/Foley/GR_colt1911.wav,,0.71,0.77,35,500,,,,,pis_1st,,curve3,,,,,0.9,1.1,,2d,,,,0.7,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,,,,,,,,,,,,,,,,20,90,0.35,1
|
||
|
weap_tt33_reload,,SFX/Weapon/pistols/colt1911/Foley/GR_colt1911.wav,,0.71,0.77,35,500,,,,,pis_3rd,,curve3,,,,,0.9,1.1,,3d,,,,0.7,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,,,,,,,,,,,,,,,,20,90,0.35,1
|
||
|
|
||
|
gr_tt33_mag_in_plr,,SFX/Weapon/Pistols/tt33/foley/gr_tt33_mag_in.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1
|
||
|
gr_tt33_mag_out_plr,,SFX/Weapon/Pistols/tt33/foley/gr_tt33_mag_out.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1
|
||
|
gr_tt33_slide_forward_plr,,SFX/Weapon/Pistols/tt33/foley/gr_tt33_slide.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1
|
||
|
gr_tt33_futz_plr,,SFX/Weapon/Pistols/tt33/foley/gr_tt33_futz.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1
|
||
|
#.357 Magnum,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
||
|
weap_357_fire_plr,,SFX/Weapon/pistols/357/fire/wpn_357_st_shot.wav,,1,1,,,1,oldest,,,rfl_1st,,curve3,,,,,0.98,1.04,,2d,,,,0.75,audio_test_tuey firing_range living_battlefield all_mp ,,,weap_357_move_plr_l,,,wpn_all,,,,,,,,,,,,90,90,0.25,1
|
||
|
weap_357_fire,,SFX/Weapon/pistols/357/fire/wpn_357_mn_shot.wav,,0.8,0.9,250,1500,10,priority,2,oldest,rfl_3rd,,curve4,,2000,,,0.95,1.05,pitch,3d,,,,0.7,audio_test_tuey firing_range living_battlefield all_mp ,,,weap_357_fire_dist,,,,,,,,,0.2,,,,,,50,90,0.35,1
|
||
|
weap_357_fire_dist,,SFX/Weapon/pistols/357/fire/wpn_357_mn_dist.wav,,1,1,700,6000,10,priority,2,oldest,dist_wpn,rcurve3,curve2,0.8,12000,rcurve1,curve4,0.95,1.05,pitch,3d,,,,0.7,audio_test_tuey firing_range living_battlefield all_mp ,,,,,,,,,,,,0.2,,,,,,70,20,0.35,1
|
||
|
|
||
|
weap_357_move_plr_l,,SFX/Weapon/Rifle/M1_Carbine/Fire/ring/car_m_left.wav,,0.65,0.75,500,6000,3,oldest,,,decay,,curve3,,,,,0.98,1.02,,3d,,,,0.75,audio_test_tuey firing_range living_battlefield all_mp ,,,weap_357_move_plr_r,,75,,,,,,,,,,,left_shot,20,90,90,0.25,1
|
||
|
weap_357_move_plr_r,,SFX/Weapon/Rifle/M1_Carbine/Fire/ring/car_m_right.wav,,0.65,0.75,500,6000,3,oldest,,,decay,,curve3,,,,,1,1,,3d,,,,0.75,audio_test_tuey firing_range living_battlefield all_mp ,,,shell_eject_rifle,,100,,,,,,,,,,,right_shot,20,90,90,0.25,1
|
||
|
|
||
|
gr_357_open,,SFX\Weapon\Pistols\357\foley\gr_357_open.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,audio_test_tuey firing_range living_battlefield all_mp ,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1
|
||
|
gr_357_empty,,SFX\Weapon\Pistols\357\foley\gr_357_empty.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,audio_test_tuey firing_range living_battlefield all_mp ,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1
|
||
|
gr_357_load,,SFX\Weapon\Pistols\357\foley\gr_357_load.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,audio_test_tuey firing_range living_battlefield all_mp ,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1
|
||
|
gr_357_close,,SFX\Weapon\Pistols\357\foley\gr_357_close.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,audio_test_tuey firing_range living_battlefield all_mp ,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1
|
||
|
#pistol Ringoffs,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
||
|
#weap_pistol_ringoff_outdoor_st,,SFX/Weapon/Pistols/Ringoffs/wpn_Colt1911_st_ringoff.wav,,0.87,0.94,,,,,,,decay,,curve3,,,,,0.9,1.1,,2d,,,,0.75,pel1 pel1a pel1b pel2 oki1 oki2 oki3 audio_test_tuey firing_range,,,,,,,,,,,,,,,,,,90,90,0.25,1
|
||
|
#weap_pistol_ringoff_outdoor_mn,,SFX/Weapon/Pistols/Ringoffs/Pistol_Ringoff.wav,,0.87,0.94,35,6000,,,,,decay,,curve3,,,,,0.9,1.1,,3d,,,,0.75,pel1 pel1a pel1b pel2 oki1 oki2 oki3 audio_test_tuey firing_range,,,,,,,,,,,,,,,,,,40,90,0.35,1
|
||
|
#Shotgun (Sullivan),,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
||
|
,,,,,,,,,,,,,,,,,,,,,,,,,,,WARNING!!! All Shotgun Loadspec changes must be synced with PROJECTILES,,,,,,,,,,,,,,,,,,,,,
|
||
|
weap_shotgun_fire_pump_plr,,SFX/Weapon/shotgun/fire/wpn_shtgun_st_f.wav,,1,1,,,,,,,rfl_1st,,curve3,,,,,0.95,1,,2d,,,,0.75,mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber2 pel1b pel1 pel1a,,,weap_shotgun_fire_pump_plr_act,,,wpn_all,0.7,0.5,,,,,,,,,,90,90,0.25,1,,yes
|
||
|
weap_shotgun_fire_pump_plr_act,,SFX/Weapon/shotgun/fire/wpn_shtgun_st_act.wav,,1,1,,,,,,,rfl_1st,,curve3,,,,,1,1,,2d,,,,0.75,mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber2 pel1b pel1 pel1a,,,weap_shotgun_move_l,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,yes
|
||
|
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
||
|
weap_dbshot_fire_plr,,SFX/Weapon/shotgun/fire/wpn_dbshot_st_f.wav,,1,1,,,,,,,full_vol,,curve3,,,,,0.95,1,,2d,,,,0.75,mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber2 pel1b pel1 firing_range,,,weap_dbshot_fire_act_plr,,,wpn_all,0.7,0.5,,,,,,,,,,90,90,0.25,1,,yes
|
||
|
weap_dbshot_fire_act_plr,,SFX/Weapon/shotgun/fire/wpn_dbshot_st_act.wav,,1,1,,,,,,,full_vol,,curve3,,,,,0.95,1,,2d,,,,0.75,mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber2 pel1b pel1 firing_range,,,weap_shotgun_move_l,,,wpn_all,0.7,0.5,,,,,,,,,,90,90,0.25,1,,yes
|
||
|
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
||
|
weap_dbsawshot_fire_plr,,SFX/Weapon/shotgun/fire/wpn_dbsawshot_st_f.wav,,1,1,,,,,,,full_vol,,curve3,,,,,0.95,1,,2d,,,,0.75,mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber1 ber2 pel1b pel1 firing_range,,,weap_dbsawshot_fire_act_plr,,,wpn_all,0.7,0.5,,,,,,,,,,90,90,0.25,1,,yes
|
||
|
weap_dbsawshot_fire_act_plr,,SFX/Weapon/shotgun/fire/wpn_dbshot_st_act.wav,,1,1,,,,,,,full_vol,,curve3,,,,,0.95,1,,2d,,,,0.75,mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber1 ber2 pel1b pel1 firing_range,,,weap_shotgun_move_l,,,wpn_all,0.7,0.5,,,,,,,,,,90,90,0.25,1,,yes
|
||
|
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
||
|
weap_shotgun_move_l,,SFX/Weapon/Rifle/M1_Carbine/Fire/ring/car_m_left.wav,,0.75,0.85,500,6000,,,,,decay,,curve3,,,,,0.98,1.02,,3d,,,,0.75,mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber1 ber2 pel1b pel1 firing_range pel1a,,,weap_shotgun_move_r,,100,,,,,,,,,,,left_shot,20,90,90,0.25,1,,yes
|
||
|
weap_shotgun_move_r,,SFX/Weapon/Rifle/M1_Carbine/Fire/ring/car_m_right.wav,,0.65,0.95,500,6000,,,,,decay,,curve3,,,,,1,1,,3d,,,,0.75,mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber1 ber2 pel1b pel1 firing_range pel1a,,,,,125,,,,,,,,,,,right_shot,20,90,90,0.25,1,,yes
|
||
|
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
||
|
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
||
|
weap_shotgun_fire_pump,,SFX/Weapon/shotgun/fire/wpn_shtgun_m_v2.wav,,0.98,1,250,1300,10,priority,2,oldest,rfl_1st,,curve3,,2000,,,0.95,1.05,pitch,3d,,,,,mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber2 pel1b pel1 pel1a,,,weap_shotgun_fire_pump_act,,,,,,,,,,,,,,,50,90,0.35,1,,yes
|
||
|
weap_shotgun_fire_pump_act,,SFX/Weapon/shotgun/fire/wpn_shtgun_m_act_v2.wav,,0.8,0.9,100,600,10,priority,2,oldest,rfl_3rd,,curve2,,1000,,,0.95,1.05,pitch,3d,,,,,mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber2 pel1b pel1 pel1a,,,weap_shotgun_fire_dist,,,,,,,,,,,,,,,20,70,0.35,1,,yes
|
||
|
weap_shotgun_fire_dist,,SFX/Weapon/dist/us/dist_us_mg.wav,,0.7,0.8,700,6000,10,priority,2,oldest,dist_wpn,,curve2,0.8,12000,,rcurve3,0.85,1.05,variant pitch,3d,,,,0.7,mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber2 pel1b pel1 pel1a,,,sub_thump_wpn,,,,,,,,,,,,no,,,70,20,0.35,1,,
|
||
|
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
||
|
gr_shotgun_pull,,SFX/Weapon/shotgun/foley/shotgun_pull.wav,,0.75,0.8,50,300,,,,,reload,,curve3,,500,,curve4,0.95,1.05,,3d,,,,,mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber2 pel1b pel1 pel1a,,,,,,,,,,,,,,,,,,40,60,0.55,1
|
||
|
gr_shotgun_push,,SFX/Weapon/shotgun/foley/shotgun_push.wav,,0.75,0.8,50,300,,,,,reload,,curve3,,500,,curve4,0.95,1.05,,3d,,,,,mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber2 pel1b pel1 pel1a,,,,,,,,,,,,,,,,,,40,60,0.55,1
|
||
|
gr_shotgun_shell,,SFX/Weapon/shotgun/foley/shotgun_shell_##,,0.75,0.8,50,300,,,,,reload,,curve3,,500,,curve4,0.95,1.05,,3d,,,,,mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber2 pel1b pel1 pel1a,,,,,,,,,,,,,,,,,,40,60,0.55,1
|
||
|
gr_shotgun_rechamber,,SFX\Weapon\shotgun\wpn_shtgun_mn_pmp.wav,,0.75,0.8,50,300,,,,,reload,,curve3,,500,,curve4,0.95,1.05,,3d,,,,,mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber2 pel1b pel1 pel1a,,,,,,,,,,,,,,,,,,40,60,0.55,1
|
||
|
|
||
|
gr_shotgun_pull_plr,,SFX/Weapon/shotgun/foley/shotgun_pull.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber2 pel1b pel1 pel1a,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1
|
||
|
gr_shotgun_push_plr,,SFX/Weapon/shotgun/foley/shotgun_push.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber2 pel1b pel1 pel1a,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1
|
||
|
gr_shotgun_shell_plr,,SFX/Weapon/shotgun/foley/shotgun_shell_##,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber2 pel1b pel1 pel1a,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1
|
||
|
|
||
|
gr_dbshot_click_plr,,SFX\Weapon\shotgun\db_foley\gr_dbshot_click.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,audio_test_tuey living_battlefield all_mp ber2 firing_range ber1,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1
|
||
|
gr_dbshot_break_plr,,SFX\Weapon\shotgun\db_foley\gr_dbshot_break.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,audio_test_tuey living_battlefield all_mp ber2 firing_range ber1,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1
|
||
|
gr_dbshot_shake_plr,,SFX\Weapon\shotgun\db_foley\gr_dbshot_shake.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,audio_test_tuey living_battlefield all_mp ber2 firing_range ber1,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1
|
||
|
gr_dbshot_shake_1brl_plr,,SFX\Weapon\shotgun\db_foley\gr_dbshot_shake_1brl.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,audio_test_tuey living_battlefield all_mp ber2 firing_range ber1,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1
|
||
|
gr_dbshot_shell_in_1_plr,,SFX\Weapon\shotgun\db_foley\gr_dbshot_shell_in_1.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,audio_test_tuey living_battlefield all_mp ber2 firing_range ber1,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1
|
||
|
gr_dbshot_shell_in_2_plr,,SFX\Weapon\shotgun\db_foley\gr_dbshot_shell_in_2.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,audio_test_tuey living_battlefield all_mp ber2 firing_range ber1,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1
|
||
|
gr_dbshot_close_plr,,SFX\Weapon\shotgun\db_foley\gr_dbshot_close.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,audio_test_tuey living_battlefield all_mp ber2 firing_range ber1,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
|
||
|
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
||
|
|
||
|
#Tank Guns,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
||
|
#King Tiger,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
||
|
weap_kingtiger_fire,,SFX/Weapon/tank/kingtiger/Fire/wpn_kingtiger_mn.wav,,0.9,1,35,8400,,,,,hvy_wpn,,curve3,,,,,0.9,1,,3d,,,,0.7,!ber2,,,tank_ringoff,,,,,,,,,,,,,,,40,90,0.25,1,,yes
|
||
|
|
||
|
#Panzer MkIV,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
||
|
panzeriv_fire_plr,,SFX/Weapon/tank/panzeriv/Fire/wpn_panzeriv_st_f.wav,,0.87,0.94,,,,,,,hvy_wpn,,curve3,,,,,0.9,1.1,,2d,,,,0.75,!ber2,,,panzeriv_1p_ringoff,,,,,,,,,,,,,,,90,90,0.25,1,,yes
|
||
|
panzeriv_fire,,SFX/Weapon/tank/panzeriv/Fire/wpn_panzeriv_mn.wav,,0.9,1,1000,10000,,,,,hvy_wpn,,curve2,,11000,,,0.85,1,,3d,,,,0.7,!ber2,,,panzeriv_fire_dist,,,,,,,,,,,,,,,50,90,0.35,1,,yes
|
||
|
panzeriv_fire_dist,,SFX/Weapon/Tank/tankdist_##,,0.65,0.75,35,18000,,,,,dist_wpn,,curve2,,22000,,,0.8,1,,3d,,,,0.7,,,,sherman_3p_ringoff,,,,,,,,,,,,,,,50,90,0.35,1,,yes
|
||
|
panzeriv_reload,,SFX/Weapon/Tank/Tank_Reload/gr_tank.wav,,0.71,0.77,35,500,,,,,hvy_wpn,,curve3,,,,,0.9,1.1,,3d,,,,0.7,,,,,,,,,,,,,,,,,,,50,70,0.35,1,,
|
||
|
panzeriv_reload_mp,,SFX/Weapon/tank/PanzerIV_mp/tank_reload_panzeriv_mp.wav,,0.71,0.77,200,500,,,,,reload,,curve3,,,,,0.9,1.1,,3d,,,,0.7,all_mp,,,,,,,,,,,,,,,,,,50,70,0.35,1,,
|
||
|
panzeriv_reload_mp_plr,,SFX/Weapon/tank/PanzerIV_mp/tank_reload_panzeriv_mp.wav,,0.5,0.5,200,500,,,,,reload,,curve3,,,,,0.9,1.1,,2d,,,,0.7,all_mp,,,,,,wpn_all,,,,,,,,,,,,50,70,0.35,1,,
|
||
|
|
||
|
#T34,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
||
|
t34_reload_mp,,SFX/Weapon/tank/T34_mp/tank_reload_t34_85_mp.wav,,0.71,0.77,200,500,,,,,reload,,curve3,,,,,0.9,1.1,,3d,,,,0.7,all_mp,,,,,,,,,,,,,,,,,,50,70,0.35,1,,
|
||
|
t34_reload_mp_plr,,SFX/Weapon/tank/T34_mp/tank_reload_t34_85_mp.wav,,0.5,0.5,200,500,,,,,reload,,curve3,,,,,0.9,1.1,,2d,,,,0.7,all_mp,,,,,,wpn_all,,,,,,,,,,,,50,70,0.35,1,,
|
||
|
t34_reload_see2_plr,,SFX/Weapon/tank/T34_mp/tank_reload_t34_85_mp.wav,,1,1,200,500,,,,,reload,,curve3,,,,,0.9,1.1,,2d,,,,0.7,see2,,,sherman_1p_ringoff,,500,wpn_all,,,,,,,,,,,,50,70,0.35,1,,
|
||
|
|
||
|
#Sherman,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
||
|
sherman_fire_plr,,SFX/Weapon/tank/sherman/Fire/wpn_sherman_st_f.wav,,0.87,0.94,,,,,,,hvy_wpn,,curve3,,,,,0.9,1.1,,2d,,,,0.75,,,,sherman_1p_ringoff,,,,,,,,,,,,,,,90,90,0.25,1,,yes
|
||
|
#turret for see2 player,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
||
|
sherman_fire_plr_see2,,SFX/Weapon/tank/sherman/Fire/wpn_sherman_st_f.wav,,0.87,0.94,,,,,,,hvy_wpn,,curve3,,,,,0.9,1.1,,2d,,,,0.75,see2,,,t34_reload_see2_plr,,,,,,,,,,,,,,,90,90,0.25,1,,yes
|
||
|
sherman_fire,,SFX/Weapon/tank/sherman/Fire/wpn_sherman_mn.wav,,0.9,1,35,3000,,,,,hvy_wpn,,curve4,,,,,0.85,1,,3d,,,,0.7,,,,sherman_fire_dist,,,,,,,,,,,,,,,60,90,0.35,1,,yes
|
||
|
sherman_fire_dist,,SFX/Weapon/Tank/tankdist_##,,0.65,0.75,35,6000,,,,,dist_wpn,,curve2,,,,,0.8,1,,3d,,,,0.7,,,,sherman_3p_ringoff,,,,,,,,,,,,,,,50,90,0.35,1,,yes
|
||
|
sherman_reload,,SFX/Weapon/tank/tank_reload/Foley/GR_Tank.wav,,0.71,0.77,35,500,,,,,hvy_wpn,,curve3,,,,,0.9,1.1,,3d,,,,0.7,,,,,,,,,,,,,,,,,,,50,70,0.35,1,,
|
||
|
shell_whizby,,SFX\projectile\whizby\tank_##,,1,1,300,2000,,,1,reject,projectile,,curve3,,8500,,,1.5,1.95,,3d,,,looping,0.7,pel1 pel2 oki2 pel1a pel1b audio_test_tuey firing_range see1 see2 ber2 ber3 ber3b all_mp pby_fly,,,,,,,,,,,,,,,,,,90,90,0.25,1,,yes
|
||
|
|
||
|
|
||
|
wpn_30cal_coax,,SFX/Weapon/MG/30calCoax/Fire/wpn_30calCoax_mn.wav,,0.4,0.5,500,1200,,,4,oldest,hvy_wpn,,curve2,,2500,,curve1,0.95,1.05,pitch,3d,,,,0.7,,,,wpn_30cal_coax_dist,,,,,,,,,,,,,,,50,90,0.35,1,,yes
|
||
|
wpn_30cal_coax_dist,,SFX/Weapon/dist/us/dist_us_mg.wav,,0.7,0.8,700,6000,10,priority,2,oldest,dist_wpn,rcurve3,curve2,0.8,12000,,rcurve3,0.85,1.05,variant pitch,3d,,,,0.7,,,,,,,,,,,,,,,,no,,,70,20,0.35,1,,
|
||
|
|
||
|
#Buffalo,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
||
|
buffalo_fire_plr,,SFX/Weapon/tank/sherman/Fire/wpn_sherman_st_f.wav,,0.87,0.94,,,,,,,hvy_wpn,,curve3,,,,,0.9,1.1,,2d,,,,0.75,pel1,,,sherman_1p_ringoff,,,,,,,,,,,,,,,90,90,0.25,1,,yes
|
||
|
buffalo_fire,,SFX/Weapon/tank/sherman/Fire/wpn_sherman_mn.wav,,0.9,1,35,3000,,,,,hvy_wpn,,curve2,,,,,0.85,1,,3d,,,,0.7,pel1,,,buffalo_fire_dist,,,,,,,,,,,,,,,60,90,0.35,1,,yes
|
||
|
buffalo_fire_dist,,SFX/Weapon/Tank/tankdist_##,,0.65,0.75,35,6000,,,,,dist_wpn,,curve2,,,,,0.8,1,,3d,,,,0.7,pel1,,,sherman_3p_ringoff,,,,,,,,,,,,,,,50,90,0.35,1,,yes
|
||
|
buffalo_reload,,SFX/Weapon/Tank/Tank_Reload/gr_tank.wav,,0.71,0.77,35,500,,,,,hvy_wpn,,curve3,,,,,0.9,1.1,,3d,,,,0.7,pel1,,,,,,,,,,,,,,,,,,50,70,0.35,1,,
|
||
|
#amtank,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
||
|
amtank_fire_plr,,SFX/Weapon/tank/sherman/Fire/wpn_sherman_st_f.wav,,0.87,0.94,,,,,,,hvy_wpn,,curve3,,,,,0.9,1.1,,2d,,,,0.75,pel1,,,sherman_1p_ringoff,,,,,,,,,,,,,,,90,90,0.25,1,,yes
|
||
|
amtank_fire,,SFX/Weapon/tank/sherman/Fire/wpn_sherman_mn.wav,,0.9,1,35,6000,,,,,hvy_wpn,,curve4,,,,,0.85,1,,3d,,,,0.7,pel1,,,amtank_fire_dist,,,,0.5,,,,,,,,,,,60,90,0.35,1,,yes
|
||
|
amtank_fire_dist,,SFX/Weapon/Tank/tankdist_##,,0.65,0.75,35,6000,,,,,dist_wpn,,curve2,,,,,0.8,1,,3d,,,,0.7,pel1,,,sub_thump_tank,,,,,,,,,,,,,,,50,90,0.35,1,,yes
|
||
|
amtank_reload,,SFX/Weapon/Tank/Tank_Reload/gr_tank.wav,,0.92,1,100,800,,,,,hvy_wpn,,curve3,,,,,0.95,1.1,,3d,,,,0.7, pel1 ,,,,,500,,0.1,,,,,,,,,,,50,80,0.35,1,,yes
|
||
|
|
||
|
|
||
|
#Stuart,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
||
|
#stuart_fire,,SFX/Weapon/tank/stuart/Fire/wpn_StuartMainGun_mn.wav,,0.9,1,35,3000,,,,,hvy_wpn,,curve4,,,,,0.85,1,,3d,,,,0.7,!ber2,,,stuart_fire_dist,,,,,,,,,,,,,,,90,90,0.25,1,,
|
||
|
#stuart_fire_dist,,SFX/Weapon/Tank/tankdist_##,,0.65,0.75,35,6000,,,,,dist_wpn,,curve2,,,,,0.8,1,,3d,,,,0.7,,,,tank_ringoff,,,,,,,,,,,,,,,50,90,0.35,1,,
|
||
|
#stuart_reload,,SFX/Weapon/Tank/Tank_Reload/gr_tank.wav,,0.71,0.77,35,500,,,,,hvy_wpn,,curve3,,,,,0.9,1.1,,3d,,,,0.7,,,,,,,,,,,,,,,,,,,50,70,0.35,1,,
|
||
|
|
||
|
#Type 97,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
||
|
type97_fire,,SFX/Weapon/tank/stuart/Fire/wpn_StuartMainGun_mn.wav,,0.9,1,500,3000,,,,,hvy_wpn,,curve4,,6000,,,0.85,1,,3d,,,,0.7,!ber2,,,type97_fire_dist,,,,,,,,,,,,,,,90,90,0.25,1,,yes
|
||
|
type97_fire_dist,,SFX/Weapon/Tank/tankdist_##,,0.65,0.75,500,6000,,,,,dist_wpn,,curve2,,10000,,,0.8,1,,3d,,,,0.7,,,,tank_ringoff,,,,,,,,,,,,,,,50,90,0.35,1,,yes
|
||
|
type97_reload,,SFX/Weapon/Tank/Tank_Reload/gr_tank.wav,,0.71,0.77,35,500,,,,,hvy_wpn,,curve3,,,,,0.9,1.1,,3d,,,,0.7,,,,,,,,,,,,,,,,,,,50,70,0.35,1,,
|
||
|
|
||
|
wpn_type97_coax,,SFX/Weapon/Tank/Type97/Fire/wpn_type97_coax_mn.wav,,0.4,0.5,500,1200,,,2,oldest,hvy_wpn,,curve2,,2500,,curve1,0.95,1.05,pitch,3d,,,,0.7,!ber2,,,wpn_type97_coax_dist,,,,,,,,,,,,,,,50,90,0.35,1,,yes
|
||
|
wpn_type97_coax_dist,,SFX/Weapon/dist/jap/dist_jap_mg.wav,,0.7,0.8,700,6000,10,priority,2,oldest,dist_wpn,rcurve3,curve2,0.8,12000,,rcurve3,0.85,1.05,pitch,3d,,,,0.7,!ber2,,,,,,,,,,,,,,,no,,,70,20,0.35,1,,yes
|
||
|
|
||
|
#Tiger,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
||
|
tiger_fire,,SFX/Weapon/tank/tiger/Fire/wpn_tiger_mn.wav,,0.9,1,35,8400,,,,,hvy_wpn,,curve3,,,,,0.9,1,,3d,,,,0.7,!ber2,,,tank_ringoff,,,,,,,,,,,,,,,90,90,0.25,1,,yes
|
||
|
|
||
|
|
||
|
#Tank Ringoffs,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
||
|
panzeriv_3p_ringoff,,SFX/Weapon/Tank/Ringoffs/wpn_PanzerIV_mn_ringoff.wav,,0.87,1,35,3000,3,priority,,,decay,,,,,,,0.9,1.1,,3d,,,,0.7,!oki2,,,tank_reload,,,,,,,,,,,,,,,60,90,0.25,1,,
|
||
|
panzeriv_1p_ringoff,,SFX/Weapon/Tank/Ringoffs/wpn_PanzerIV_st_ringoff.wav,,0.87,0.94,35,8000,1,priority,,,decay,,curve3,,,,,0.9,1.1,,2d,,,,0.7,!oki2,,,,,,,,,,,,,,,,,,90,90,0.25,1,,
|
||
|
sherman_3p_ringoff,,SFX/Weapon/Tank/Ringoffs/wpn_sherman_mn_ringoff.wav,,0.87,0.94,35,3000,3,priority,,,decay,,curve3,,10000,,,0.9,1.1,,3d,,,,0.7,,,,sherman_3p_ringoffR,,,,,,,,,,,,,left_shot,10,60,90,0.25,1,,
|
||
|
sherman_3p_ringoffR,,SFX/Weapon/Tank/Ringoffs/wpn_PanzerIV_mn_ringoff.wav,,0.87,0.94,35,3000,3,priority,,,decay,,curve3,,10000,,,0.9,1.1,,3d,,,,0.7,,,,sub_thump_tank,,,,,,,,,,,,,right_shot,10,60,90,0.25,1,,
|
||
|
sherman_1p_ringoff,,SFX/Weapon/Tank/Ringoffs/wpn_Sherman_st_f_Ringoff.wav,,0.87,0.94,35,8000,1,priority,,,decay,,curve3,,,,,0.9,1.1,,2d,,,,0.7,,,,sub_thump_tank,,,,,,,,,,,,,,,90,90,0.25,1,,
|
||
|
tank_ringoff,,SFX/Weapon/Tank/Ringoffs/wpn_Tank_ringoff.wav,,1,1,35,3000,2,priority,,,decay,,curve3,,,,,0.9,1.1,,3d,,,,0.7,,,,,,,,,,,,,,,,,,,60,90,0.25,1,,
|
||
|
|
||
|
#Tank Reload,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
||
|
tank_reload,,SFX/Weapon/Tank/Tank_Reload/gr_tank.wav,,0.9,0.9,35,1500,3,priority,,,hvy_wpn,,,,,,,0.9,1.1,,3d,,,,0.7,,,,sub_thump_tank,,200,,,,,,,,,,,,,,,,,,
|
||
|
#Rocket Explode,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
||
|
rocket_explode_dirt,,SFX/Destruction/explosion_main_##,,0.6,0.8,500,4000,,,,,explosion,,curve4,,5000,,,0.9,1.1,pitch,3d,,,,,pel2 sniper see1 see2 pel1a pel1b ber1 pby oki2 oki3 ber2 ber3b,,,rocket_debris_dirt,,,,0.5,,,,,0,,,,,,50,80,0.15,0.75,,yes
|
||
|
rocket_explode_water,,SFX/Weapon/Gren/grenade_water/grenade_water_02.wav,1,0.6,1,500,4000,,,,,explosion,,curve5,,,,,0.9,1.1,pitch,3d,,,,,all_mp,,,,,50,,0.5,,,,,0.1,0.2,,,,,50,80,0.15,0.75,,yes
|
||
|
rocket_explode_water,,SFX/Weapon/Gren/grenade_water/grenade_water_03.wav,2,0.6,1,500,4000,,,,,explosion,,curve5,,,,,0.9,1.1,pitch,3d,,,,,all_mp,,,,,50,,0.5,,,,,0.1,0.2,,,,,50,80,0.15,0.75,,yes
|
||
|
rocket_explode_water,,SFX/Weapon/Gren/grenade_water/grenade_water_04.wav,3,0.6,1,500,4000,,,,,explosion,,curve5,,,,,0.9,1.1,pitch,3d,,,,,all_mp,,,,,50,,0.5,,,,,0.1,0.2,,,,,50,80,0.15,0.75,,yes
|
||
|
rocket_debris_dirt,,SFX/Destruction/Explosion_Debris/Dirt_##,,0.6,0.8,35,3000,,,,,explosion,,curve2,,3200,,,0.9,1.08,pitch,3d,,,,,pel2 sniper see1 see2 pel1a pel1b ber1 pby oki2 oki3 ber2 ber3 ber3b,,,rocket_expander,,,,0.5,,,,,,,,,,,50,80,0.15,0.75,,yes
|
||
|
rocket_explode_default,,SFX/null.wav,,1,1,500,12000,,,,,explosion,,,,,,,0.8,1.2,,3d,,,,,pel2 sniper see1 see2 pel1a pel1b ber1 pby oki2 oki3 ber2 ber3 ber3b,,,rocket_explode_dirt,,,,0.5,,,,,,,,,,,50,80,0.15,0.75,,yes
|
||
|
shell_explode_dirt,,SFX/Destruction/Explosion_Debris/Dirt_##,,0.88,0.93,300,4500,6,priority,,,explosion,,,,,,,0.8,1.2,,3d,,,,,pel2 sniper see1 see2 pel1a pel1b ber1 pby oki2 oki3 ber2 ber3 ber3b,,,rocket_expander,,,,0.5,,,,,,,,,,,50,80,0.15,0.75,,yes
|
||
|
shell_explode_default,,SFX/Destruction/Explosion_Impact_##,,0.88,1,300,12000,6,reject,,,explosion,,,,,,,0.8,1.2,,3d,,,,,pel2 sniper see1 see2 pel1a pel1b pby oki2 oki3 ber2 ber3b,,,shell_explode_dirt,,,,0.5,,,,,,,,,,,50,80,0.15,0.75,,yes
|
||
|
|
||
|
rocket_expander,,SFX/Destruction/Explosion_Falloff_##,,0.6,0.8,250,15000,6,priority,,,explosion,,curve5,,16000,,,0.9,1.1,,3d,,,,,pel2 sniper see1 see2 pel1a pel1b ber1 pby oki2 oki3 ber2 ber3 ber3b,,,dist_debris_l,,,,0.05,,,,,0,,yes,no,,,80,10,0.15,0.85,,yes
|
||
|
|
||
|
dist_debris_l,,SFX/Levels/sniper/dist_explos/explo_sweetner_left.wav,,0.5,0.75,200,6000,3,reject,,,explosion,,curve2,,15000,,,0.98,1.02,,3d,,,,,!sniper,,,dist_debris_r,,75,,,,,,,0,,,,left_player,6,50,80,0.25,1,,yes
|
||
|
dist_debris_r,,SFX/Levels/sniper/dist_explos/explo_sweetner_right.wav,,0.5,0.75,200,6000,3,reject,,,explosion,,curve2,,15000,,,0.85,1.08,,3d,,,,,!sniper,,,,,100,,,,,,,0,,,,right_player,6,50,80,0.25,1,,yes
|
||
|
|
||
|
# Rifle Grenades,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
||
|
#M1 Garand Rifle Grenade,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
||
|
|
||
|
weap_m1gren_fire_plr,,SFX\Weapon\gren\M1Gren\Fire\wpn_M1Gren_st_f.wav,,0.8,0.9,,,,,,,rfl_1st,,curve3,,,,,0.9,0.95,,2d,,,,0.75,pel2 audio_test_tuey firing_range living_battlefield all_mp pel1b,,,shell_eject_rifle,,,wpn_all,0.2,0.5,,,,,,,,,,90,90,0.25,1,,
|
||
|
weap_m1gren_lastshot_plr,,SFX\Weapon\gren\M1Gren\Fire\wpn_M1Gren_st_f.wav,,0.8,0.9,,,,,,,rfl_3rd,,curve3,,,,,0.9,0.95,,2d,,,,0.75,pel2 audio_test_tuey firing_range living_battlefield all_mp pel1b,,,shell_eject_rifle,,,wpn_all,0.2,0.5,,,,,,,,,,90,90,0.25,1,,
|
||
|
weap_m1gren_reload,,SFX/weapon/gren/m1gren/Foley/GR_M1gren_raise.wav,,0.71,0.77,35,500,,,,,hvy_wpn,,curve3,,,,,0.9,1.1,,2d,,,,0.7,pel2 audio_test_tuey firing_range living_battlefield all_mp pel1b,,,,,,,,,,,,,,,,,,50,90,0.25,1,,
|
||
|
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
||
|
#Kar 98 Rifle Grenade,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
||
|
weap_kar98gren_fire_plr,,SFX\Weapon\gren\M1Gren\Fire\wpn_M1Gren_st_f.wav,,0.87,0.94,,,,,,,rfl_1st,,curve3,,,,,0.9,1.1,,2d,,,,0.75,firing_range all_mp,,,,,,wpn_all,0.2,0.5,,,,,,,,,,90,90,0.25,1,,
|
||
|
weap_kar98gren_fire,,SFX\Weapon\gren\M1Gren\Fire\wpn_M1Gren_mn.wav,,0.75,0.8,200,2000,,,,,rfl_3rd,,curve3,,4000,,,0.85,1,,3d,,,,0.7,firing_range all_mp,,,weap_kar98gren_fire_dist,,,,,,,,,,,,,,,50,90,0.25,1
|
||
|
weap_kar98gren_fire_dist,,SFX/null.wav,,0.65,0.75,35,6000,,,,,dist_wpn,,curve3,,,,,0.8,1,,3d,,,,0.7,firing_range all_mp,,,,,,,,,,,,,,,,,,70,20,0.25,1
|
||
|
weap_kar98gren_reload,,SFX/weapon/gren/kar98gren/Foley/GR_kar98gren_raise.wav,,0.71,0.77,35,500,,,,,hvy_wpn,,curve3,,,,,0.9,1.1,,2d,,,,0.7,firing_range all_mp,,,,,,,,,,,,,,,,,,50,90,0.25,1
|
||
|
#SHELL EJECT - Pistol,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
||
|
shell_eject,,SFX/Weapon/shell_eject_##,,0.8,0.8,35,100,4,priority,,,ambience,,,,,,,0.95,1.05,,3d,,,,,all_sp all_mp,,,shell_default,,,,,,,,,,,,,,,15,30,0.25,1
|
||
|
shell_default,,SFX/Weapon/shell_impact_##,,0.5,0.5,35,100,4,priority,,,ambience,,,,,,,0.95,1.05,,3d,,,,,all_sp,,,,,50,,,,,,,,,,,,,15,30,0.25,1
|
||
|
#SHELL EJECT - Rifle,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
||
|
shell_eject_rifle,,SFX/Weapon/shell_eject_##,,0.8,0.8,35,100,4,priority,,,reload,,,,,,,0.95,1.05,,3d,,,,,all_sp all_mp,,,shell_default,,,,,,,,,,,,,,,15,30,0.25,1
|
||
|
shell_default_rifle,,SFX/Weapon/shell_impact_##,,0.5,0.5,35,100,4,priority,,,reload,,,,,,,0.95,1.05,,3d,,,,,all_sp,,,,,150,,,,,,,,,,,,,15,30,0.25,1
|
||
|
#mp opt,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
||
|
shell_default_rifle,,SFX/Weapon/shell_impact/shell_impact_00.wav,1,0.5,0.5,35,100,4,priority,,,reload,,,,,,,0.95,1.05,,3d,,,,,all_mp,,,,,150,,,,,,,,,,,,,15,30,0.25,1
|
||
|
shell_default_rifle,,SFX/Weapon/shell_impact/shell_impact_01.wav,2,0.5,0.5,35,100,4,priority,,,reload,,,,,,,0.95,1.05,,3d,,,,,all_mp,,,,,150,,,,,,,,,,,,,15,30,0.25,1
|
||
|
shell_default_rifle,,SFX/Weapon/shell_impact/shell_impact_02.wav,3,0.5,0.5,35,100,4,priority,,,reload,,,,,,,0.95,1.05,,3d,,,,,all_mp,,,,,150,,,,,,,,,,,,,15,30,0.25,1
|
||
|
shell_default_rifle,,SFX/Weapon/shell_impact/shell_impact_05.wav,4,0.5,0.5,35,100,4,priority,,,reload,,,,,,,0.95,1.05,,3d,,,,,all_mp,,,,,150,,,,,,,,,,,,,15,30,0.25,1
|
||
|
shell_default,,SFX/Weapon/shell_impact/shell_impact_00.wav,1,0.5,0.5,35,100,4,priority,,,reload,,,,,,,0.95,1.05,,3d,,,,,all_mp,,,,,150,,,,,,,,,,,,,15,30,0.25,1
|
||
|
shell_default,,SFX/Weapon/shell_impact/shell_impact_01.wav,2,0.5,0.5,35,100,4,priority,,,reload,,,,,,,0.95,1.05,,3d,,,,,all_mp,,,,,150,,,,,,,,,,,,,15,30,0.25,1
|
||
|
shell_default,,SFX/Weapon/shell_impact/shell_impact_02.wav,3,0.5,0.5,35,100,4,priority,,,reload,,,,,,,0.95,1.05,,3d,,,,,all_mp,,,,,150,,,,,,,,,,,,,15,30,0.25,1
|
||
|
shell_default,,SFX/Weapon/shell_impact/shell_impact_05.wav,4,0.5,0.5,35,100,4,priority,,,reload,,,,,,,0.95,1.05,,3d,,,,,all_mp,,,,,150,,,,,,,,,,,,,15,30,0.25,1
|
||
|
#SHELL EJECT - Rifle,largePBY,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
||
|
shell_eject_large,,SFX/Weapon/shell_impact/large_##,,0.8,0.8,,,2,reject,,,reload,,,,,,,0.95,1.05,,2d,,,,,pby_fly,,,,,100,wpn_rear,,,,,,,,,,,,70,20,0.25,1
|
||
|
#SHELL EJECT - Rifle,medPBY,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
||
|
shell_eject_med,,SFX/Weapon/shell_impact/med_##,,0.8,0.8,,,2,reject,,,reload,,,,,,,0.95,1.05,,2d,,,,,pby_fly,,,,,100,wpn_rear,,,,,,,,,,,,70,20,0.25,1
|
||
|
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
||
|
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
||
|
#FlameThrower,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
||
|
weap_flamethrower_start,,SFX/Weapon/Special/Flame_Thrower/wpn_flm_ignite.wav,,1,1,35,8400,,,,,full_vol,,,,,,,1,1,,2d,,,,,pel1 pel1a pel2 oki2 audio_test_tuey firing_range living_battlefield all_mp see2 ber3,,,weap_ignite_falloff,,,wpn_all,,,,,,,,,,,,90,90,0.25,1
|
||
|
weap_flamethrower_rear,,SFX/Weapon/Special/Flame_Thrower/wpn_flmthwr_st_r.wav,,0.8,0.8,35,8400,,,,,full_vol,,,,,,,1,1,,2d,,,looping,,pel1 pel1a pel2 oki2 audio_test_tuey firing_range living_battlefield all_mp see2 ber3,,,,,,wpn_rear,,,,,,,,,,,,90,90,0.25,1
|
||
|
weap_flamethrower_fireloop,,SFX/Weapon/Special/Flame_Thrower/wpn_flmthwr_st_flame.wav,,0.9,0.9,35,8400,,,,,full_vol,,,,,,,1,1,,3d,,,looping,,pel1 pel1a pel2 oki2 audio_test_tuey firing_range living_battlefield all_mp see2 ber3,,,weap_flamethrower_rear,,250,wpn_fnt,,,,,,,,,,,,90,90,0.25,1
|
||
|
weap_flamethrower_off,,null.wav,,0.25,0.25,35,8400,,,,,full_vol,,,,,,,1,1,,2d,,,looping,,pel1 pel1a pel2 oki2 audio_test_tuey firing_range living_battlefield all_mp see2 ber3,,,,,,wpn_rear,,,,,,,,,,,,90,90,0.25,1
|
||
|
weap_flamethrower_cooldown,,SFX/Weapon/Special/Flame_Thrower/wpn_flm_cooldown.wav,,0.7,0.7,35,8400,,,,,full_vol,,,,,,,1,1,,2d,,,,,pel1 pel1a pel2 oki2 audio_test_tuey firing_range living_battlefield all_mp see2 ber3,,,,,,,,,,,,,,,,,,90,90,0.25,1
|
||
|
weap_ignite_falloff,,SFX/Destruction/Explosion_Falloff_##,,0.5,0.5,100,4500,,,,,full_vol,,,,,,,1,1,,3d,,,,,pel1 pel1a pel2 oki2 audio_test_tuey firing_range living_battlefield see2 ber3,,,,,,,,,,,,,,,,,,20,50,0.35,1
|
||
|
weap_flamethrower_swtnr,,SFX/Amb/bomb_far_##,,1,1,50,150,,,,,full_vol,,,,,,,1,1,,3d,,,,,pel1 pel1a pel2 oki2 audio_test_tuey firing_range living_battlefield all_mp see2 ber3 ber3b,,,,,,,0.8,,,,,,,,,,,20,50,0.35,1
|
||
|
|
||
|
|
||
|
weap_flamethrower_start_3p,,SFX/Weapon/Special/Flame_Thrower/wpn_flm_ignite_mn.wav,,0.8,0.8,500,3000,,,,,full_vol,,curve5,,6000,,curve4,1,1,,3d,,,,,pel1 pel1a pel2 oki2 audio_test_tuey firing_range living_battlefield all_mp see2 ber3 ber3b,,,weap_flamethrower_swtnr,,,,,,,,,,,,,,,70,90,0.35,1
|
||
|
weap_flamethrower_fireloop_3p,,SFX/Weapon/Special/Flame_Thrower/wpn_flmthwr_mn_flame.wav,,0.8,0.8,500,3000,,,,,full_vol,,curve5,,6000,,curve4,1,1,,3d,,,looping,,pel1 pel1a pel2 oki2 audio_test_tuey firing_range living_battlefield all_mp see2 ber3 ber3b,,,,,,,,,,,,,,,,,,70,90,0.35,1
|
||
|
weap_flamethrower_cooldown_3p,,SFX/Weapon/Special/Flame_Thrower/wpn_flm_cooldown_mn.wav,,0.8,0.8,500,3000,,,,,full_vol,,curve5,,6000,,curve4,1,1,,3d,,,,,pel1 pel1a pel2 oki2 audio_test_tuey firing_range living_battlefield all_mp see2 ber3 ber3b,,,,,,,,,,,,,,,,,,70,90,0.35,1
|
||
|
,,,,ssss,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
||
|
weap_flamethrower_foley_F,,SFX\Weapon\Special\Flame_Thrower\foley\flame_front.wav,,0.5,0.5,35,8400,,,,,reload,,,,,,,1,1,,2d,,,,,pel1 pel1a pel2 oki2 audio_test_tuey firing_range living_battlefield all_mp see2 ber3,,,weap_flamethrower_foley_R,,500,wpn_fnt,,,,,,,,,,,,90,90,0.25,1
|
||
|
weap_flamethrower_foley_R,,SFX\Weapon\Special\Flame_Thrower\foley\flame_rear.wav,,0.5,0.5,35,8400,,,,,reload,,,,,,,1,1,,2d,,,,,pel1 pel1a pel2 oki2 audio_test_tuey firing_range living_battlefield all_mp see2 ber3,,,,,500,wpn_rear,,,,,,,,,,,,90,90,0.25,1
|
||
|
#For MP,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
||
|
weap_ignite_falloff,,SFX\Destruction\Explosion_Falloff\Explosion_Falloff_00.wav,1,0.25,0.25,100,4500,,,,,hvy_wpn,,,,,,,1,1,,3d,,,,,all_mp ,,,,,,,,,,,,,,,,,,20,50,0.35,1
|
||
|
weap_ignite_falloff,,SFX\Destruction\Explosion_Falloff\Explosion_Falloff_01.wav,2,0.25,0.25,100,4500,,,,,hvy_wpn,,,,,,,1,1,,3d,,,,,all_mp ,,,,,,,,,,,,,,,,,,20,50,0.35,1
|
||
|
weap_ignite_falloff,,SFX\Destruction\Explosion_Falloff\Explosion_Falloff_02.wav,3,0.25,0.25,100,4500,,,,,hvy_wpn,,,,,,,1,1,,3d,,,,,all_mp ,,,,,,,,,,,,,,,,,,20,50,0.35,1
|
||
|
weap_ignite_falloff,,SFX\Destruction\Explosion_Falloff\Explosion_Falloff_03.wav,4,0.25,0.25,100,4500,,,,,hvy_wpn,,,,,,,1,1,,3d,,,,,all_mp ,,,,,,,,,,,,,,,,,,20,50,0.35,1
|
||
|
|
||
|
#Special Weapons,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
||
|
#Mitsubishi Zero,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
||
|
weap_zero_fire,,SFX/Weapon/MG/30cal/Fire/wpn_30Cal_mn.wav,,0.9,1,200,4400,,,,,hvy_wpn,,curve3,,,,,0.9,1,,3d,,,,0.7,pel1a audio_test_tuey firing_range,,,,,,,,,,,,,,,,,,75,90,0.25,0.8,,yes
|
||
|
|
||
|
#F4 Corsair,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
||
|
weap_corsair_fire,,SFX/Weapon/Special/airplane_50cal/plane_50cal.wav,,0.9,1,200,4400,,,,,hvy_wpn,,curve3,,,,,0.9,1,,3d,,,,0.7,pel1a audio_test_tuey firing_range pel2,,,,,,,,,,,,,,,,,,75,90,0.25,0.8,,yes
|
||
|
|
||
|
#Bouncing Betty,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
||
|
Betty_activated,,SFX\Weapon\Special\Bouncing_Betty\BBTrigger.wav,,0.9,1,10,1300,,,,,hvy_wpn,,curve3,,2000,,,0.9,1,,3d,,,,0.7,all_mp,,,,,,,,,,,,,,,,,,75,90,0.25,0.8,,
|
||
|
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
||
|
bbetty_plant_wood,,SFX\Weapon\Special\Bouncing_Betty\bb_plant.wav,,0.9,1,50,1300,,,,,character,,curve2,,,,,0.9,1.05,,3d,,,,,all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
|
||
|
bbetty_plant_rock,,SFX\Weapon\Special\Bouncing_Betty\bb_plant.wav,,0.9,1,50,1300,,,,,character,,curve2,,,,,0.9,1.05,,3d,,,,,all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
|
||
|
bbetty_plant_dirt,,SFX\Weapon\Special\Bouncing_Betty\bb_plant.wav,,0.9,1,50,1300,,,,,character,,curve2,,,,,0.9,1.05,,3d,,,,,all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
|
||
|
bbetty_plant_default,,SFX\Weapon\Special\Bouncing_Betty\bb_plant.wav,,0.9,1,50,1300,,,,,character,,curve2,,,,,0.9,1.05,,3d,,,,,all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
|
||
|
bbetty_plant_bark,,SFX\Weapon\Special\Bouncing_Betty\bb_plant.wav,,0.9,1,50,1300,,,,,character,,curve2,,,,,0.9,1.05,,3d,,,,,all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
|
||
|
bbetty_plant_brick,,SFX\Weapon\Special\Bouncing_Betty\bb_plant.wav,,0.9,1,50,1300,,,,,character,,curve2,,,,,0.9,1.05,,3d,,,,,all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
|
||
|
bbetty_plant_carpet,,SFX\Weapon\Special\Bouncing_Betty\bb_plant.wav,,0.9,1,50,1300,,,,,character,,curve2,,,,,0.9,1.05,,3d,,,,,all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
|
||
|
bbetty_plant_cloth,,SFX\Weapon\Special\Bouncing_Betty\bb_plant.wav,,0.9,1,50,1300,,,,,character,,curve2,,,,,0.9,1.05,,3d,,,,,all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
|
||
|
bbetty_plant_concrete,,SFX\Weapon\Special\Bouncing_Betty\bb_plant.wav,,0.9,1,50,1300,,,,,character,,curve2,,,,,0.9,1.05,,3d,,,,,all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1
|
||
|
#bbetty_plant_flesh,,SFX/null.wav,,0.9,1,50,1300,,,,,character,,curve2,,,,,0.9,1.05,,3d,,,,,all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1
|
||
|
bbetty_plant_foliage,,SFX\Weapon\Special\Bouncing_Betty\bb_plant.wav,,0.9,1,50,1300,,,,,character,,curve2,,,,,0.9,1.05,,3d,,,,,all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1
|
||
|
bbetty_plant_glass,,SFX\Weapon\Special\Bouncing_Betty\bb_plant.wav,,0.9,1,50,1300,,,,,character,,curve2,,,,,0.9,1.05,,3d,,,,,all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1
|
||
|
bbetty_plant_grass,,SFX\Weapon\Special\Bouncing_Betty\bb_plant.wav,,0.9,1,50,1300,,,,,character,,curve2,,,,,0.9,1.05,,3d,,,,,all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1
|
||
|
bbetty_plant_gravel,,SFX\Weapon\Special\Bouncing_Betty\bb_plant.wav,,0.9,1,50,1300,,,,,character,,curve2,,,,,0.9,1.05,,3d,,,,,all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1
|
||
|
bbetty_plant_ice,,SFX\Weapon\Special\Bouncing_Betty\bb_plant.wav,,0.9,1,50,1300,,,,,character,,curve2,,,,,0.9,1.05,,3d,,,,,all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1
|
||
|
bbetty_plant_metal,,SFX\Weapon\Special\Bouncing_Betty\bb_plant.wav,,0.9,1,50,1300,,,,,character,,curve2,,,,,0.9,1.05,,3d,,,,,all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1
|
||
|
bbetty_plant_mud,,SFX\Weapon\Special\Bouncing_Betty\bb_plant.wav,,0.9,1,50,1300,,,,,character,,curve2,,,,,0.9,1.05,,3d,,,,,all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1
|
||
|
#bbetty_plant_paper,,SFX\Weapon\Special\Bouncing_Betty\bb_plant.wav,,0.9,1,50,1300,,,,,character,,curve2,,,,,0.9,1.05,,3d,,,,,all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1
|
||
|
bbetty_plant_plaster,,SFX\Weapon\Special\Bouncing_Betty\bb_plant.wav,,0.9,1,50,1300,,,,,character,,curve2,,,,,0.9,1.05,,3d,,,,,all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1
|
||
|
bbetty_plant_sand,,SFX\Weapon\Special\Bouncing_Betty\bb_plant.wav,,0.9,1,50,1300,,,,,character,,curve2,,,,,0.9,1.05,,3d,,,,,all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1
|
||
|
bbetty_plant_snow,,SFX\Weapon\Special\Bouncing_Betty\bb_plant.wav,,0.9,1,50,1300,,,,,character,,curve2,,,,,0.9,1.05,,3d,,,,,all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1
|
||
|
|
||
|
bbetty_plant_water,,SFX/Weapon/Gren/grenade_water/grenade_water_02.wav,1,0.9,1,50,1300,,,,,character,,curve2,,,,,0.9,1.05,,3d,,,,,all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1
|
||
|
bbetty_plant_water,,SFX/Weapon/Gren/grenade_water/grenade_water_03.wav,2,0.9,1,50,1300,,,,,character,,curve2,,,,,0.9,1.05,,3d,,,,,all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1
|
||
|
bbetty_plant_water,,SFX/Weapon/Gren/grenade_water/grenade_water_04.wav,3,0.9,1,50,1300,,,,,character,,curve2,,,,,0.9,1.05,,3d,,,,,all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1
|
||
|
|
||
|
#bbetty_plant_water_2,,SFX/Destruction/Explosion_Debris/water_##,,0.9,1,50,1300,,,,,character,,curve2,,,,,0.9,1.05,,3d,,,,,all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1
|
||
|
bbetty_plant_asphalt,,SFX\Weapon\Special\Bouncing_Betty\bb_plant.wav,,0.9,1,50,1300,,,,,character,,curve2,,,,,0.9,1.05,,3d,,,,,all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1
|
||
|
bbetty_plant_ceramic,,SFX\Weapon\Special\Bouncing_Betty\bb_plant.wav,,0.9,1,50,1300,,,,,character,,curve2,,,,,0.9,1.05,,3d,,,,,all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1
|
||
|
#bbetty_plant_plastic,,SFX\Weapon\Special\Bouncing_Betty\bb_plant.wav,,0.9,1,50,1300,,,,,character,,curve2,,,,,0.9,1.05,,3d,,,,,all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1
|
||
|
#bbetty_plant_rubber,,SFX\Weapon\Special\Bouncing_Betty\bb_plant.wav,,0.9,1,50,1300,,,,,character,,curve2,,,,,0.9,1.05,,3d,,,,,all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1
|
||
|
bbetty_plant_cushion,,SFX\Weapon\Special\Bouncing_Betty\bb_plant.wav,,0.9,1,50,1300,,,,,character,,curve2,,,,,0.9,1.05,,3d,,,,,all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1
|
||
|
#bbetty_plant_fruit,,SFX\Weapon\Special\Bouncing_Betty\bb_plant.wav,,0.9,1,50,1300,,,,,character,,curve2,,,,,0.9,1.05,,3d,,,,,all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1
|
||
|
#bbetty_plant_paintedmetal,,SFX\Weapon\Special\Bouncing_Betty\bb_plant.wav,,0.9,1,50,1300,,,,,character,,curve2,,,,,0.9,1.05,,3d,,,,,all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1
|
||
|
|
||
|
#Satchel Place,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
||
|
#shoebox_bomb_plant,,SFX/Weapon/Special/shoebox_bomb/set_bomb_##,,0.9,1,10,300,,,,,hvy_wpn,,curve3,,600,,,0.9,1,,3d,,,,0.7,all_mp,,,,,,,,,,,,,,,,,,75,90,0.25,0.8
|
||
|
#shoebox_activated,,SFX/Weapon/Special/shoebox_bomb/shoebox_activate.wav,,0.9,1,10,1300,,,,,hvy_wpn,,curve3,,600,,,0.9,1,,3d,,,,0.7,all_mp,,,,,,,,,,,,,,,,,,75,90,0.25,0.8
|
||
|
#shoebox_explo_main,,SFX/Destruction/Explosion_Spc_##,,0.9,1,350,12000,,,,,explosion,,,,,,,0.9,1.1,,3d,,,,,all_mp,,,,,,,0.5,0.25,,,,,,,,,,80,90,0.25,1
|
||
|
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
||
|
satchel_plant_wood,,SFX\Weapon\Special\Satchel_charge\satchel_plant.wav,,0.9,1,50,1300,,,,,character,,curve2,,,,,0.9,1.05,,3d,,,,,all_mp oki2,,,,,,,,,,,,,,,,,,80,95,0.25,1
|
||
|
satchel_plant_rock,,SFX\Weapon\Special\Satchel_charge\satchel_plant.wav,,0.9,1,50,1300,,,,,character,,curve2,,,,,0.9,1.05,,3d,,,,,all_mp oki2,,,,,,,,,,,,,,,,,,80,95,0.25,1
|
||
|
satchel_plant_dirt,,SFX\Weapon\Special\Satchel_charge\satchel_plant.wav,,0.9,1,50,1300,,,,,character,,curve2,,,,,0.9,1.05,,3d,,,,,all_mp oki2,,,,,,,,,,,,,,,,,,80,95,0.25,1
|
||
|
satchel_plant_default,,SFX\Weapon\Special\Satchel_charge\satchel_plant.wav,,0.9,1,50,1300,,,,,character,,curve2,,,,,0.9,1.05,,3d,,,,,all_mp oki2,,,,,,,,,,,,,,,,,,80,95,0.25,1
|
||
|
satchel_plant_bark,,SFX\Weapon\Special\Satchel_charge\satchel_plant.wav,,0.9,1,50,1300,,,,,character,,curve2,,,,,0.9,1.05,,3d,,,,,all_mp oki2,,,,,,,,,,,,,,,,,,80,95,0.25,1
|
||
|
satchel_plant_brick,,SFX\Weapon\Special\Satchel_charge\satchel_plant.wav,,0.9,1,50,1300,,,,,character,,curve2,,,,,0.9,1.05,,3d,,,,,all_mp oki2,,,,,,,,,,,,,,,,,,80,95,0.25,1
|
||
|
satchel_plant_carpet,,SFX\Weapon\Special\Satchel_charge\satchel_plant.wav,,0.9,1,50,1300,,,,,character,,curve2,,,,,0.9,1.05,,3d,,,,,all_mp oki2,,,,,,,,,,,,,,,,,,80,95,0.25,1
|
||
|
satchel_plant_cloth,,SFX\Weapon\Special\Satchel_charge\satchel_plant.wav,,0.9,1,50,1300,,,,,character,,curve2,,,,,0.9,1.05,,3d,,,,,all_mp oki2,,,,,,,,,,,,,,,,,,80,95,0.25,1
|
||
|
satchel_plant_concrete,,SFX\Weapon\Special\Satchel_charge\satchel_plant.wav,,0.9,1,50,1300,,,,,character,,curve2,,,,,0.9,1.05,,3d,,,,,all_mp oki2,,,,,,,,,,,,,,,,,,80,95,0.25,1
|
||
|
#satchel_plant_flesh,,SFX/null.wav,,0.9,1,50,1300,,,,,character,,curve2,,,,,0.9,1.05,,3d,,,,,all_mp oki2,,,,,,,,,,,,,,,,,,80,95,0.25,1
|
||
|
satchel_plant_foliage,,SFX\Weapon\Special\Satchel_charge\satchel_plant.wav,,0.9,1,50,1300,,,,,character,,curve2,,,,,0.9,1.05,,3d,,,,,all_mp oki2,,,,,,,,,,,,,,,,,,80,95,0.25,1
|
||
|
satchel_plant_glass,,SFX\Weapon\Special\Satchel_charge\satchel_plant.wav,,0.9,1,50,1300,,,,,character,,curve2,,,,,0.9,1.05,,3d,,,,,all_mp oki2,,,,,,,,,,,,,,,,,,80,95,0.25,1
|
||
|
satchel_plant_grass,,SFX\Weapon\Special\Satchel_charge\satchel_plant.wav,,0.9,1,50,1300,,,,,character,,curve2,,,,,0.9,1.05,,3d,,,,,all_mp oki2,,,,,,,,,,,,,,,,,,80,95,0.25,1
|
||
|
satchel_plant_gravel,,SFX\Weapon\Special\Satchel_charge\satchel_plant.wav,,0.9,1,50,1300,,,,,character,,curve2,,,,,0.9,1.05,,3d,,,,,all_mp oki2,,,,,,,,,,,,,,,,,,80,95,0.25,1
|
||
|
satchel_plant_ice,,SFX\Weapon\Special\Satchel_charge\satchel_plant.wav,,0.9,1,50,1300,,,,,character,,curve2,,,,,0.9,1.05,,3d,,,,,all_mp oki2,,,,,,,,,,,,,,,,,,80,95,0.25,1
|
||
|
satchel_plant_metal,,SFX\Weapon\Special\Satchel_charge\satchel_plant.wav,,0.9,1,50,1300,,,,,character,,curve2,,,,,0.9,1.05,,3d,,,,,all_mp oki2,,,,,,,,,,,,,,,,,,80,95,0.25,1
|
||
|
satchel_plant_mud,,SFX\Weapon\Special\Satchel_charge\satchel_plant.wav,,0.9,1,50,1300,,,,,character,,curve2,,,,,0.9,1.05,,3d,,,,,all_mp oki2,,,,,,,,,,,,,,,,,,80,95,0.25,1
|
||
|
satchel_plant_paper,,SFX\Weapon\Special\Satchel_charge\satchel_plant.wav,,0.9,1,50,1300,,,,,character,,curve2,,,,,0.9,1.05,,3d,,,,,all_mp oki2,,,,,,,,,,,,,,,,,,80,95,0.25,1
|
||
|
satchel_plant_plaster,,SFX\Weapon\Special\Satchel_charge\satchel_plant.wav,,0.9,1,50,1300,,,,,character,,curve2,,,,,0.9,1.05,,3d,,,,,all_mp oki2,,,,,,,,,,,,,,,,,,80,95,0.25,1
|
||
|
satchel_plant_sand,,SFX\Weapon\Special\Satchel_charge\satchel_plant.wav,,0.9,1,50,1300,,,,,character,,curve2,,,,,0.9,1.05,,3d,,,,,all_mp oki2,,,,,,,,,,,,,,,,,,80,95,0.25,1
|
||
|
satchel_plant_snow,,SFX\Weapon\Special\Satchel_charge\satchel_plant.wav,,0.9,1,50,1300,,,,,character,,curve2,,,,,0.9,1.05,,3d,,,,,all_mp oki2,,,,,,,,,,,,,,,,,,80,95,0.25,1
|
||
|
|
||
|
satchel_plant_water,,SFX/Weapon/Gren/grenade_water/grenade_water_02.wav,1,0.9,1,50,1300,,,,,character,,curve2,,,,,0.9,1.05,,3d,,,,,all_mp oki2,,,,,,,,,,,,,,,,,,80,95,0.25,1
|
||
|
satchel_plant_water,,SFX/Weapon/Gren/grenade_water/grenade_water_03.wav,2,0.9,1,50,1300,,,,,character,,curve2,,,,,0.9,1.05,,3d,,,,,all_mp oki2,,,,,,,,,,,,,,,,,,80,95,0.25,1
|
||
|
satchel_plant_water,,SFX/Weapon/Gren/grenade_water/grenade_water_04.wav,3,0.9,1,50,1300,,,,,character,,curve2,,,,,0.9,1.05,,3d,,,,,all_mp oki2,,,,,,,,,,,,,,,,,,80,95,0.25,1
|
||
|
|
||
|
#satchel_plant_water_2,,SFX/Destruction/Explosion_Debris/water_##,,0.9,1,50,1300,,,,,character,,curve2,,,,,0.9,1.05,,3d,,,,,all_mp oki2,,,,,,,,,,,,,,,,,,80,95,0.25,1
|
||
|
satchel_plant_asphalt,,SFX\Weapon\Special\Satchel_charge\satchel_plant.wav,,0.9,1,50,1300,,,,,character,,curve2,,,,,0.9,1.05,,3d,,,,,all_mp oki2,,,,,,,,,,,,,,,,,,80,95,0.25,1
|
||
|
satchel_plant_ceramic,,SFX\Weapon\Special\Satchel_charge\satchel_plant.wav,,0.9,1,50,1300,,,,,character,,curve2,,,,,0.9,1.05,,3d,,,,,all_mp oki2,,,,,,,,,,,,,,,,,,80,95,0.25,1
|
||
|
satchel_plant_plastic,,SFX\Weapon\Special\Satchel_charge\satchel_plant.wav,,0.9,1,50,1300,,,,,character,,curve2,,,,,0.9,1.05,,3d,,,,,all_mp oki2,,,,,,,,,,,,,,,,,,80,95,0.25,1
|
||
|
satchel_plant_rubber,,SFX\Weapon\Special\Satchel_charge\satchel_plant.wav,,0.9,1,50,1300,,,,,character,,curve2,,,,,0.9,1.05,,3d,,,,,all_mp oki2,,,,,,,,,,,,,,,,,,80,95,0.25,1
|
||
|
satchel_plant_cushion,,SFX\Weapon\Special\Satchel_charge\satchel_plant.wav,,0.9,1,50,1300,,,,,character,,curve2,,,,,0.9,1.05,,3d,,,,,all_mp oki2,,,,,,,,,,,,,,,,,,80,95,0.25,1
|
||
|
#satchel_plant_fruit,,SFX\Weapon\Special\Satchel_charge\satchel_plant.wav,,0.9,1,50,1300,,,,,character,,curve2,,,,,0.9,1.05,,3d,,,,,all_mp oki2,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
|
||
|
#satchel_plant_paintedmetal,,SFX\Weapon\Special\Satchel_charge\satchel_plant.wav,,0.9,1,50,1300,,,,,character,,curve2,,,,,0.9,1.05,,3d,,,,,all_mp oki2,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
|
||
|
|
||
|
#Satchel Place,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
||
|
satchel_click,,SFX\Weapon\Special\Satchel_charge\satchel_detonator.wav,,1,1,50,1300,,,,,full_vol,,curve2,,,,,0.9,1.05,,3d,,,,,all_mp oki2,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
|
||
|
satchel_click_plr,,SFX\Weapon\Special\Satchel_charge\satchel_detonator.wav,,1,1,,,,,,,full_vol,,curve2,,,,,0.9,1.05,,2d,,,,,all_mp oki2,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
|
||
|
|
||
|
#Special Effects,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
||
|
#Sub Thump,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
||
|
sub_thump_wpn,,SFX/Levels/Berlin_2/thump_##,,0.3,0.3,500,5000,,,,,hvy_wpn,,,,,,,1,1,,3d,,,,,all_sp all_mp,,,,, ,,1,,,,,,,,,,,50,80,0.25,1,,yes
|
||
|
sub_thump_gren,,SFX/Levels/Berlin_2/thump_##,,0.8,0.8,500,5000,3,priority,,,hvy_wpn,,,,,,,1,1,,3d,,,,,all_sp all_mp,,,rocket_expander,, ,,1,,,,,,,,,,,50,80,0.25,1,,yes
|
||
|
sub_thump_gren2,,SFX/Levels/Berlin_2/thump_##,,0.8,0.8,2000,5000,3,priority,,,full_vol,,curve5,,,,,1,1,,3d,,,,,all_sp all_mp,,,grenade_explode_trail_l,, ,wpn_all,1,,,,,,,,,,,50,80,0.25,1,,yes
|
||
|
sub_thump_tank,,SFX/Levels/Berlin_2/thump_##,,0.8,1,500,5000,3,priority,,,hvy_wpn,,,,,,,1,1,,3d,,,,,all_sp all_mp,,,tank_ringoff,,,,1,,,,,,,,,,,50,80,0.25,1,,yes
|
||
|
sub_thump_wpn_92,,SFX/Levels/Berlin_2/thump_##,,0.3,0.35,500,1500,3,priority,,,hvy_wpn,,,,,,,1,1,,3d,,,,,all_sp all_mp,,,,, ,,1,,,,,,,,,,,50,80,0.25,1,,yes
|
||
|
sub_thump_rpg,,SFX/Levels/Berlin_2/thump_##,,0.7,0.9,500,5000,3,priority,,,hvy_wpn,,,,,,,1,1,,2d,,,,,all_sp all_mp,,,,,250,,1,,,,,,,,,,,90,90,0.25,1,,yes
|
||
|
|
||
|
# Grenade Explos,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
||
|
#Pull Pin,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
||
|
grenade_pull_pin,,SFX/Weapon/Gren/Pull_Throw/pullpin.wav,,0.9,1,200,1000,,,,,reload,,,,,,,0.9,1.1,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,90,90,0.25,1,,
|
||
|
#Pull Pin SMOKE,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
||
|
smoke_pull_pin_plyr,,SFX/Weapon/Gren/Pull_Throw/pullpin.wav,,0.9,1,200,1000,,,,,reload,,,,,,,0.9,1.1,,3d,,,,,all_sp all_mp,,,smoke_pull_pin_pop,,300,,,,,,,,,,,,,90,90,0.25,1,,
|
||
|
smoke_pull_pin_pop,,SFX/Weapon/Gren/Smoke/Fire/pin_##,,0.4,0.4,200,1000,,,,,reload,,,,,,,0.9,1.1,,2d,,,,,all_sp all_mp,,,,,410,,,,,,,,,,,,,90,90,0.25,1,,
|
||
|
|
||
|
#Foley throw,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
||
|
foley_throw,,SFX/Weapon/Gren/Pull_Throw/gren_throw.wav,,0.9,1,200,300,,,,,reload,,,,,,,0.9,1.1,,3d,,,,,all_sp all_mp,,,gear_player,,,,,,,,,,,,,,,90,90,0.25,1,,
|
||
|
#foley_throw_grunt,,SFX/Weapon/Gren/Pull_Throw/grunt_##,,0.9,1,200,1000,,,,,ambience,,,,,,,0.98,1.02,,3d,,0.015,,,all_sp all_mp,,,,,,,,,,,,,,,,,,90,90,0.25,1,,
|
||
|
|
||
|
#Explo Generic,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
||
|
#grenade_explode,,SFX/Weapon/Gren/Gen_Gren/fire_##,,0.9,1,500,2000,3,priority,,,full_vol,,curve5,,10000,,,0.9,1,,3d,,,,,all_sp,,,grenade_explode_trail_l,,,,0.7,,,,,,,no,no,,,90,90,0.25,1,,
|
||
|
grenade_explode_trail_l,,SFX/Weapon/Gren/Gen_Gren/gren_trail_##,,0.7,0.8,1000,5000,3,priority,,,full_vol,,curve2,,12000,,,0.9,1,,3d,,,,,all_sp,,,grenade_explode_trail_r,,50,,,,,,,,,no,no,left_player,10,90,90,0.25,1,,yes
|
||
|
grenade_explode_trail_r,,SFX/Weapon/Gren/Gen_Gren/gren_trail_##,,0.7,0.8,1000,5000,3,priority,,,full_vol,,curve2,,12000,,,0.9,1,,3d,,,,,all_sp,,,,,50,,,,,,,,,no,no,right_player,10,90,90,0.25,1,,yes
|
||
|
#grenade_explode_dist,,SFX/Destruction/explosion_dist_##,,0.9,1,3000,12000,3,priority,,,explosion,,curve5,,13000,,,0.9,1.1,,3d,,,,,all_sp,,,grenade_explode_distR,,,,0.4,,,,,,,yes,,left_player,10,40,60,0.55,1,,yes
|
||
|
#grenade_explode_distR,,SFX/Destruction/explosion_dist_##,,0.9,1,3000,12000,3,priority,,,explosion,,curve5,,13000,,,0.9,1.1,,3d,,,,,all_sp,,,,,,,0.4,,,,,,,yes,,right_player,10,40,60,0.55,1,,yes
|
||
|
grenade_explode,,SFX/Weapon/Gren/Gen_Gren/fire_##,,0.8,1,1000,6000,3,priority,,,full_vol,,curve4,,12000,,,0.9,1.04,,3d,,,,master,all_sp,,,grenade_explode_dist,,,,0.5,,,,,0.15,,no,no,,,90,90,0.25,1,,yes
|
||
|
grenade_explode_dist,,SFX/Destruction/explosion_dist_##,,0.9,1,3000,18000,3,priority,,,full_vol,,curve4,,24000,,,0.9,1.1,,3d,,,,,all_sp,,,grenade_explode_bass,,100,,0.4,,,,,,,yes,no,,,40,60,0.55,1,,yes
|
||
|
grenade_explode_bass,,SFX\Destruction\Explosion_Falloff_##,,0.7,0.8,1000,6000,3,priority,,,full_vol,,curve3,,6500,,,0.9,1.04,,3d,,,,,all_sp,,,grenade_explode_trail_l,,,wpn_all,0.5,,,,,0.15,,no,no,,,90,90,0.25,1,,yes
|
||
|
#For MP,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
||
|
grenade_explode,,SFX/Weapon/Gren/Gen_Gren/fire/fire_00.wav,1,0.9,1,500,2000,3,priority,,,full_vol,,curve5,,10000,,,0.9,1,,3d,,,,,all_mp,,,grenade_explode_trail_l,,,,0.7,,,,,,,yes,,,,90,90,0.25,1,,yes
|
||
|
grenade_explode,,SFX/Weapon/Gren/Gen_Gren/fire/fire_01.wav,2,0.9,1,500,2000,3,priority,,,full_vol,,curve5,,10000,,,0.9,1,,3d,,,,,all_mp,,,grenade_explode_trail_l,,,,0.7,,,,,,,yes,,,,90,90,0.25,1,,yes
|
||
|
grenade_explode,,SFX/Weapon/Gren/Gen_Gren/fire/fire_02.wav,3,0.9,1,500,2000,3,priority,,,full_vol,,curve5,,10000,,,0.9,1,,3d,,,,,all_mp,,,grenade_explode_trail_l,,,,0.7,,,,,,,yes,,,,90,90,0.25,1,,yes
|
||
|
grenade_explode,,SFX/Weapon/Gren/Gen_Gren/fire/fire_03.wav,4,0.9,1,500,2000,3,priority,,,full_vol,,curve5,,10000,,,0.9,1,,3d,,,,,all_mp,,,grenade_explode_trail_l,,,,0.7,,,,,,,yes,,,,90,90,0.25,1,,yes
|
||
|
grenade_explode_trail_l,,SFX/Weapon/Gren/Gen_Gren/gren_trail/gren_trail_00.wav,1,0.4,0.6,500,2000,3,priority,,,explosion,,curve5,,10000,,,0.9,1,,3d,,,,,all_mp,,,grenade_explode_trail_r,,50,,,,,,,,,yes,,left_player,10,90,90,0.25,1,,yes
|
||
|
grenade_explode_trail_l,,SFX/Weapon/Gren/Gen_Gren/gren_trail/gren_trail_01.wav,2,0.4,0.6,500,2000,3,priority,,,explosion,,curve5,,10000,,,0.9,1,,3d,,,,,all_mp,,,grenade_explode_trail_r,,50,,,,,,,,,yes,,left_player,10,90,90,0.25,1,,yes
|
||
|
grenade_explode_trail_l,,SFX/Weapon/Gren/Gen_Gren/gren_trail/gren_trail_02.wav,3,0.4,0.6,500,2000,3,priority,,,explosion,,curve5,,10000,,,0.9,1,,3d,,,,,all_mp,,,grenade_explode_trail_r,,50,,,,,,,,,yes,,left_player,10,90,90,0.25,1,,yes
|
||
|
grenade_explode_trail_l,,SFX/Weapon/Gren/Gen_Gren/gren_trail/gren_trail_03.wav,4,0.4,0.6,500,2000,3,priority,,,explosion,,curve5,,10000,,,0.9,1,,3d,,,,,all_mp,,,grenade_explode_trail_r,,50,,,,,,,,,yes,,left_player,10,90,90,0.25,1,,yes
|
||
|
grenade_explode_trail_r,,SFX/Weapon/Gren/Gen_Gren/gren_trail/gren_trail_00.wav,1,0.4,0.6,500,2000,3,priority,,,explosion,,curve5,,10000,,,0.9,1,,3d,,,,,all_mp,,,grenade_explode_dist,,50,,,,,,,,,yes,,right_player,10,90,90,0.25,1,,yes
|
||
|
grenade_explode_trail_r,,SFX/Weapon/Gren/Gen_Gren/gren_trail/gren_trail_01.wav,2,0.4,0.6,500,2000,3,priority,,,explosion,,curve5,,10000,,,0.9,1,,3d,,,,,all_mp,,,grenade_explode_dist,,50,,,,,,,,,yes,,right_player,10,90,90,0.25,1,,yes
|
||
|
grenade_explode_trail_r,,SFX/Weapon/Gren/Gen_Gren/gren_trail/gren_trail_02.wav,3,0.4,0.6,500,2000,3,priority,,,explosion,,curve5,,10000,,,0.9,1,,3d,,,,,all_mp,,,grenade_explode_dist,,50,,,,,,,,,yes,,right_player,10,90,90,0.25,1,,yes
|
||
|
grenade_explode_trail_r,,SFX/Weapon/Gren/Gen_Gren/gren_trail/gren_trail_03.wav,4,0.4,0.6,500,2000,3,priority,,,explosion,,curve5,,10000,,,0.9,1,,3d,,,,,all_mp,,,grenade_explode_dist,,50,,,,,,,,,yes,,right_player,10,90,90,0.25,1,,yes
|
||
|
grenade_explode_dist,,SFX/Destruction/explosion_dist/explosion_dist_00.wav,1,0.9,1,3000,12000,3,priority,,,explosion,,curve5,,13000,,,0.9,1.1,,3d,,,,,all_mp,,,grenade_explode_distR,,,,0.4,,,,,,,yes,,left_player,10,40,60,0.55,1,,yes
|
||
|
grenade_explode_dist,,SFX/Destruction/explosion_dist/explosion_dist_01.wav,2,0.9,1,3000,12000,3,priority,,,explosion,,curve5,,13000,,,0.9,1.1,,3d,,,,,all_mp,,,grenade_explode_distR,,,,0.4,,,,,,,yes,,left_player,10,40,60,0.55,1,,yes
|
||
|
grenade_explode_dist,,SFX/Destruction/explosion_dist/explosion_dist_02.wav,3,0.9,1,3000,12000,3,priority,,,explosion,,curve5,,13000,,,0.9,1.1,,3d,,,,,all_mp,,,grenade_explode_distR,,,,0.4,,,,,,,yes,,left_player,10,40,60,0.55,1,,yes
|
||
|
grenade_explode_dist,,SFX/Destruction/explosion_dist/explosion_dist_03.wav,4,0.9,1,3000,12000,3,priority,,,explosion,,curve5,,13000,,,0.9,1.1,,3d,,,,,all_mp,,,grenade_explode_distR,,,,0.4,,,,,,,yes,,left_player,10,40,60,0.55,1,,yes
|
||
|
grenade_explode_distR,,SFX/Destruction/explosion_dist/explosion_dist_00.wav,1,0.9,1,3000,12000,3,priority,,,explosion,,curve5,,13000,,,0.9,1.1,,3d,,,,,all_mp,,,,,,,0.4,,,,,,,yes,,right_player,10,40,60,0.55,1,,yes
|
||
|
grenade_explode_distR,,SFX/Destruction/explosion_dist/explosion_dist_01.wav,2,0.9,1,3000,12000,3,priority,,,explosion,,curve5,,13000,,,0.9,1.1,,3d,,,,,all_mp,,,,,,,0.4,,,,,,,yes,,right_player,10,40,60,0.55,1,,yes
|
||
|
grenade_explode_distR,,SFX/Destruction/explosion_dist/explosion_dist_02.wav,3,0.9,1,3000,12000,3,priority,,,explosion,,curve5,,13000,,,0.9,1.1,,3d,,,,,all_mp,,,,,,,0.4,,,,,,,yes,,right_player,10,40,60,0.55,1,,yes
|
||
|
grenade_explode_distR,,SFX/Destruction/explosion_dist/explosion_dist_03.wav,4,0.9,1,3000,12000,3,priority,,,explosion,,curve5,,13000,,,0.9,1.1,,3d,,,,,all_mp,,,,,,,0.4,,,,,,,yes,,right_player,10,40,60,0.55,1,,yes
|
||
|
#Rifle Grenade Explo,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
||
|
rifle_grenade_explode,,SFX/Destruction/explosion_main_##,,0.8,0.9,500,4000,,,,,hvy_wpn,,,,,,,0.9,1.1,,3d,,,,,all_sp,,,rifle_grenadeR,,,,0.05,0.25,,,,,,,,left_player,,90,95,0.25,1,,yes
|
||
|
rifle_grenadeR,,SFX/Destruction/explosion_main_##,,0.8,1,500,4000,3,priority,,,explosion,,curve5,,10000,,,0.9,1,,3d,,,,,all_sp,,,rifle_grenade_dist,,,,0.5,,,,,,,yes,,right_player,10,90,90,0.25,1,,yes
|
||
|
rifle_grenade_dist,,SFX/Destruction/explosion_dist_##,,0.9,1,3000,12000,3,priority,,,explosion,,curve5,,13000,,,0.9,1.1,,3d,,,,,all_sp,,,rifle_grenade_distR,,,,0.4,,,,,,,yes,,left_player,10,40,60,0.55,1,,yes
|
||
|
rifle_grenade_distR,,SFX/Destruction/explosion_dist_##,,0.9,1,3000,12000,3,priority,,,explosion,,curve5,,13000,,,0.9,1.1,,3d,,,,,all_sp,,,bomb_far_falloff_glo,,,,0.4,,,,,,,yes,,right_player,10,40,60,0.55,1,,yes
|
||
|
#for mp,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
||
|
rifle_grenade_explode,,SFX/Destruction/explosion_main/explosion_main_00.wav,1,0.8,0.9,500,4000,,,,,hvy_wpn,,,,,,,0.9,1.1,,3d,,,,,all_mp,,,rifle_grenadeR,,,,0.05,0.25,,,,,,,,left_player,,90,95,0.25,1,,yes
|
||
|
rifle_grenade_explode,,SFX/Destruction/explosion_main/explosion_main_01.wav,2,0.8,0.9,500,4000,,,,,hvy_wpn,,,,,,,0.9,1.1,,3d,,,,,all_mp,,,rifle_grenadeR,,,,0.05,0.25,,,,,,,,left_player,,90,95,0.25,1,,yes
|
||
|
rifle_grenade_explode,,SFX/Destruction/explosion_main/explosion_main_02.wav,3,0.8,0.9,500,4000,,,,,hvy_wpn,,,,,,,0.9,1.1,,3d,,,,,all_mp,,,rifle_grenadeR,,,,0.05,0.25,,,,,,,,left_player,,90,95,0.25,1,,yes
|
||
|
rifle_grenade_explode,,SFX/Destruction/explosion_main/explosion_main_03.wav,4,0.8,0.9,500,4000,,,,,hvy_wpn,,,,,,,0.9,1.1,,3d,,,,,all_mp,,,rifle_grenadeR,,,,0.05,0.25,,,,,,,,left_player,,90,95,0.25,1,,yes
|
||
|
rifle_grenadeR,,SFX/Destruction/explosion_main/explosion_main_00.wav,1,0.8,1,500,4000,3,priority,,,explosion,,curve5,,10000,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_dist,,,,0.5,,,,,,,yes,,right_player,10,90,90,0.25,1,,yes
|
||
|
rifle_grenadeR,,SFX/Destruction/explosion_main/explosion_main_01.wav,2,0.8,1,500,4000,3,priority,,,explosion,,curve5,,10000,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_dist,,,,0.5,,,,,,,yes,,right_player,10,90,90,0.25,1,,yes
|
||
|
rifle_grenadeR,,SFX/Destruction/explosion_main/explosion_main_02.wav,3,0.8,1,500,4000,3,priority,,,explosion,,curve5,,10000,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_dist,,,,0.5,,,,,,,yes,,right_player,10,90,90,0.25,1,,yes
|
||
|
rifle_grenadeR,,SFX/Destruction/explosion_main/explosion_main_03.wav,4,0.8,1,500,4000,3,priority,,,explosion,,curve5,,10000,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_dist,,,,0.5,,,,,,,yes,,right_player,10,90,90,0.25,1,,yes
|
||
|
rifle_grenade_dist,,SFX/Destruction/explosion_dist/explosion_dist_00.wav,1,0.9,1,3000,12000,3,priority,,,explosion,,curve5,,13000,,,0.9,1.1,,3d,,,,,all_mp,,,rifle_grenade_distR,,,,0.4,,,,,,,yes,,left_player,10,40,60,0.55,1,,yes
|
||
|
rifle_grenade_dist,,SFX/Destruction/explosion_dist/explosion_dist_01.wav,2,0.9,1,3000,12000,3,priority,,,explosion,,curve5,,13000,,,0.9,1.1,,3d,,,,,all_mp,,,rifle_grenade_distR,,,,0.4,,,,,,,yes,,left_player,10,40,60,0.55,1,,yes
|
||
|
rifle_grenade_dist,,SFX/Destruction/explosion_dist/explosion_dist_02.wav,3,0.9,1,3000,12000,3,priority,,,explosion,,curve5,,13000,,,0.9,1.1,,3d,,,,,all_mp,,,rifle_grenade_distR,,,,0.4,,,,,,,yes,,left_player,10,40,60,0.55,1,,yes
|
||
|
rifle_grenade_dist,,SFX/Destruction/explosion_dist/explosion_dist_03.wav,4,0.9,1,3000,12000,3,priority,,,explosion,,curve5,,13000,,,0.9,1.1,,3d,,,,,all_mp,,,rifle_grenade_distR,,,,0.4,,,,,,,yes,,left_player,10,40,60,0.55,1,,yes
|
||
|
rifle_grenade_distR,,SFX/Destruction/explosion_dist/explosion_dist_00.wav,1,0.9,1,3000,12000,3,priority,,,explosion,,curve5,,13000,,,0.9,1.1,,3d,,,,,all_mp,,,bomb_far_falloff_glo,,,,0.4,,,,,,,yes,,right_player,10,40,60,0.55,1,,yes
|
||
|
rifle_grenade_distR,,SFX/Destruction/explosion_dist/explosion_dist_01.wav,2,0.9,1,3000,12000,3,priority,,,explosion,,curve5,,13000,,,0.9,1.1,,3d,,,,,all_mp,,,bomb_far_falloff_glo,,,,0.4,,,,,,,yes,,right_player,10,40,60,0.55,1,,yes
|
||
|
rifle_grenade_distR,,SFX/Destruction/explosion_dist/explosion_dist_02.wav,3,0.9,1,3000,12000,3,priority,,,explosion,,curve5,,13000,,,0.9,1.1,,3d,,,,,all_mp,,,bomb_far_falloff_glo,,,,0.4,,,,,,,yes,,right_player,10,40,60,0.55,1,,yes
|
||
|
rifle_grenade_distR,,SFX/Destruction/explosion_dist/explosion_dist_03.wav,4,0.9,1,3000,12000,3,priority,,,explosion,,curve5,,13000,,,0.9,1.1,,3d,,,,,all_mp,,,bomb_far_falloff_glo,,,,0.4,,,,,,,yes,,right_player,10,40,60,0.55,1,,yes
|
||
|
#Explo SMOKE,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
||
|
smoke_grenade_explode,,SFX/Weapon/Gren/Smoke/Fire/explo_##,,0.8,1,500,1000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_sp all_mp,,,smoke_hiss,,,,0.5,,,,,,,yes,,,,90,90,0.25,1
|
||
|
smoke_hiss,,Stream/weapon/smoke_grenade/hiss/smoke_hiss.wav,,0.8,1,500,1000,,,,,explosion,,,,2500,,,0.9,1,pitch,3d,streamed,,,,all_sp all_mp,,,smoke_explode_distL,,,,,,,,,0.2,,yes,,,,90,90,0.25,1
|
||
|
smoke_explode_distL,,SFX/Weapon/Gren/Smoke/Fire/dist/dist_smokeL.wav,,0.8,1,500,5000,3,priority,,,explosion,,curve5,,10000,,,0.9,1,,3d,,,,,all_sp all_mp,,,smoke_explode_distR,,,,0.5,,,,,,,yes,,left_player,2,90,90,0.25,1
|
||
|
smoke_explode_distR,,SFX/Weapon/Gren/Smoke/Fire/dist/dist_smokeR.wav,,0.8,1,500,5000,3,priority,,,explosion,,curve5,,10000,,,0.9,1,,3d,,,,,all_sp all_mp,,,,,,,0.5,,,,,,,yes,,right_player,2,90,90,0.25,1
|
||
|
|
||
|
|
||
|
#Material based explos,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
||
|
grenade_explode_wood,,SFX/weapon/gren/grenade_wood_##,,0.9,1,50,500,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_sp,,,grenade_explode,,50,,0.5,,,,,,,,,,,80,95,0.25,1
|
||
|
grenade_explode_carpet,,SFX/weapon/gren/Grenade_Wood_##,,0.9,1,50,500,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_sp,,,grenade_explode,,50,,0.5,,,,,,,,,,,80,95,0.25,1
|
||
|
grenade_explode_plaster,,SFX/weapon/gren/Grenade_Wood_##,,0.9,1,50,500,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_sp,,,grenade_explode,,50,,0.5,,,,,,,,,,,80,95,0.25,1
|
||
|
|
||
|
grenade_explode_rock,,SFX/weapon/gren/Grenade_rock_##,,0.9,1,50,500,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_sp,,,grenade_explode,,50,,0.5,,,,,,,,,,,80,95,0.25,1
|
||
|
grenade_explode_asphalt,,SFX/weapon/gren/Grenade_rock_##,,0.9,1,50,500,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_sp,,,grenade_explode,,50,,0.5,,,,,,,,,,,80,95,0.25,1
|
||
|
grenade_explode_brick,,SFX/weapon/gren/Grenade_rock_##,,0.9,1,50,500,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_sp,,,grenade_explode,,50,,0.5,,,,,,,,,,,80,95,0.25,1
|
||
|
grenade_explode_ceramic,,SFX/weapon/gren/Grenade_rock_##,,0.9,1,50,500,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_sp,,,grenade_explode,,50,,0.5,,,,,,,,,,,80,95,0.25,1
|
||
|
grenade_explode_concrete,,SFX/weapon/gren/Grenade_rock_##,,0.9,1,50,500,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_sp,,,grenade_explode,,50,,0.5,,,,,,,,,,,80,95,0.25,1
|
||
|
|
||
|
grenade_explode_dirt,,SFX/weapon/gren/Grenade_dirt_##,,0.9,1,50,500,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_sp,,,grenade_explode,,50,,0.5,,,,,,,,,,,80,95,0.25,1
|
||
|
grenade_explode_bark,,SFX/weapon/gren/Grenade_dirt_##,,0.9,1,50,500,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_sp,,,grenade_explode,,50,,0.5,,,,,,,,,,,80,95,0.25,1
|
||
|
grenade_explode_foliage,,SFX/weapon/gren/Grenade_dirt_##,,0.9,1,50,500,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_sp,,,grenade_explode,,50,,0.5,,,,,,,,,,,80,95,0.25,1
|
||
|
grenade_explode_grass,,SFX/weapon/gren/Grenade_dirt_##,,0.9,1,50,500,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_sp,,,grenade_explode,,50,,0.5,,,,,,,,,,,80,95,0.25,1
|
||
|
grenade_explode_gravel,,SFX/weapon/gren/Grenade_dirt_##,,0.9,1,50,500,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_sp,,,grenade_explode,,50,,0.5,,,,,,,,,,,80,95,0.25,1
|
||
|
grenade_explode_ice,,SFX/weapon/gren/Grenade_dirt_##,,0.9,1,50,500,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_sp,,,grenade_explode,,50,,0.5,,,,,,,,,,,80,95,0.25,1
|
||
|
grenade_explode_mud,,SFX/weapon/gren/Grenade_dirt_##,,0.9,1,50,500,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_sp,,,grenade_explode,,50,,0.5,,,,,,,,,,,80,95,0.25,1
|
||
|
grenade_explode_sand,,SFX/weapon/gren/Grenade_dirt_##,,0.9,1,50,500,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_sp,,,grenade_explode,,50,,0.5,,,,,,,,,,,80,95,0.25,1
|
||
|
grenade_explode_snow,,SFX/weapon/gren/Grenade_dirt_##,,0.9,1,50,500,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_sp,,,grenade_explode,,50,,0.5,,,,,,,,,,,80,95,0.25,1
|
||
|
|
||
|
grenade_explode_cloth,,SFX/null.wav,,0.9,1,50,500,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_sp all_mp,,,grenade_explode,,50,,0.5,,,,,,,,,,,80,95,0.25,1
|
||
|
grenade_explode_cushion,,SFX/null.wav,,0.9,1,50,500,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_sp all_mp,,,grenade_explode,,50,,0.5,,,,,,,,,,,80,95,0.25,1
|
||
|
grenade_explode_default,,SFX/null.wav,,0.9,1,50,500,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_sp all_mp,,,grenade_explode,,50,,0.5,,,,,,,,,,,80,95,0.25,1
|
||
|
grenade_explode_flesh,,SFX/null.wav,,0.9,1,50,500,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_sp all_mp,,,grenade_explode,,50,,0.5,,,,,,,,,,,80,95,0.25,1
|
||
|
grenade_explode_fruit,,SFX/null.wav,,0.9,1,50,500,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_sp all_mp,,,grenade_explode,,50,,0.5,,,,,,,,,,,80,95,0.25,1
|
||
|
grenade_explode_glass,,SFX/null.wav,,0.9,1,50,500,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_sp all_mp,,,grenade_explode,,50,,0.5,,,,,,,,,,,80,95,0.25,1,,
|
||
|
grenade_explode_metal,,SFX/null.wav,,0.9,1,50,500,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_sp all_mp,,,grenade_explode,,50,,0.5,,,,,,,,,,,80,95,0.25,1,,
|
||
|
grenade_explode_paintedmetal,,SFX/null.wav,,0.9,1,50,500,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_sp all_mp,,,grenade_explode,,50,,0.5,,,,,,,,,,,80,95,0.25,1,,
|
||
|
#grenade_explode_paper,,SFX/null.wav,,0.9,1,50,500,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_sp all_mp,,,grenade_explode,,50,,0.5,,,,,,,,,,,80,95,0.25,1,,
|
||
|
grenade_explode_plastic,,SFX/null.wav,,0.9,1,50,500,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_sp all_mp,,,grenade_explode,,50,,0.5,,,,,,,,,,,80,95,0.25,1,,
|
||
|
grenade_explode_rubber,,SFX/null.wav,,0.9,1,50,500,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_sp all_mp,,,grenade_explode,,50,,0.5,,,,,,,,,,,80,95,0.25,1,,
|
||
|
|
||
|
grenade_explode_water,,SFX/Weapon/Gren/grenade_water_##,,0.9,1,500,2000,3,priority,,,full_vol,,curve5,,4000,,,0.9,1,,3d,,,,,all_sp,,,grenade_explode_water_2,,50,,0.5,,,,,0.1,0.2,,,,,80,95,0.25,1,,yes
|
||
|
grenade_explode_water_2,,SFX/Destruction/Explosion_Debris/water_##,,0.9,1,500,2000,3,priority,,,full_vol,,curve5,,4000,,,0.9,1,,3d,,,,,all_sp,,,grenade_explode,,,,0.5,,,,,0.1,0.2,,,,,80,95,0.25,1,,yes
|
||
|
#Material based bounce,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
||
|
grenade_bounce_wood,,SFX/Weapon/Gren/bounce/wood_##,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
|
||
|
grenade_bounce_rock,,SFX/Weapon/Gren/bounce/metal_##,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
|
||
|
grenade_bounce_dirt,,SFX/Weapon/Gren/bounce/Earth_##,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
|
||
|
grenade_bounce_default,,SFX/Weapon/Gren/bounce/Earth_##,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
|
||
|
grenade_bounce_bark,,SFX/Weapon/Gren/bounce/wood_##,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
|
||
|
grenade_bounce_brick,,SFX/Weapon/Gren/bounce/earth_##,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
|
||
|
grenade_bounce_carpet,,SFX/Weapon/Gren/bounce/Earth_##,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1
|
||
|
grenade_bounce_cloth,,SFX/Weapon/Gren/bounce/Earth_##,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1
|
||
|
grenade_bounce_concrete,,SFX/Weapon/Gren/bounce/metal_##,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1
|
||
|
#grenade_bounce_flesh,,SFX/null.wav,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1
|
||
|
grenade_bounce_foliage,,SFX/Weapon/Gren/bounce/Earth_##,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1
|
||
|
grenade_bounce_glass,,SFX/Weapon/Gren/bounce/Earth_##,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1
|
||
|
grenade_bounce_grass,,SFX/Weapon/Gren/bounce/Earth_##,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1
|
||
|
grenade_bounce_gravel,,SFX/Weapon/Gren/bounce/metal_##,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1
|
||
|
grenade_bounce_ice,,SFX/Weapon/Gren/bounce/metal_##,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1
|
||
|
grenade_bounce_metal,,SFX/Weapon/Gren/bounce/metal_##,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1
|
||
|
grenade_bounce_mud,,SFX/Weapon/Gren/bounce/Earth_##,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1
|
||
|
grenade_bounce_paper,,SFX/Weapon/Gren/bounce/Earth_##,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1
|
||
|
grenade_bounce_plaster,,SFX/Weapon/Gren/bounce/metal_##,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1
|
||
|
grenade_bounce_sand,,SFX/Weapon/Gren/bounce/Earth_##,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1
|
||
|
grenade_bounce_snow,,SFX/Weapon/Gren/bounce/Earth_##,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1
|
||
|
grenade_bounce_water,,SFX/Weapon/gren/bounce/water_##,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1
|
||
|
#grenade_bounce_water_2,,SFX/Destruction/Explosion_Debris/water_##,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1
|
||
|
grenade_bounce_asphalt,,SFX/Weapon/Gren/bounce/Earth_##,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1
|
||
|
grenade_bounce_ceramic,,SFX/Weapon/Gren/bounce/Earth_##,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1
|
||
|
#grenade_bounce_plastic,,SFX/Weapon/Gren/bounce/Earth_##,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1
|
||
|
grenade_bounce_rubber,,SFX/Weapon/Gren/bounce/Earth_##,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1
|
||
|
grenade_bounce_cushion,,SFX/Weapon/Gren/bounce/Earth_##,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1
|
||
|
#grenade_bounce_fruit,,SFX/null.wav,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1
|
||
|
#grenade_bounce_paintedmetal,,SFX/weapon/gren/gen_gren/Fire_##,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1
|
||
|
#Sticky_gren bounce,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
||
|
sticky_gren_bounce_wood,,SFX\Weapon\gren\sticky_gren_splat.wav,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1
|
||
|
sticky_gren_bounce_rock,,SFX\Weapon\gren\sticky_gren_splat.wav,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1
|
||
|
sticky_gren_bounce_dirt,,SFX\Weapon\gren\sticky_gren_splat.wav,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1
|
||
|
sticky_gren_bounce_default,,SFX\Weapon\gren\sticky_gren_splat.wav,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1
|
||
|
sticky_gren_bounce_bark,,SFX\Weapon\gren\sticky_gren_splat.wav,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1
|
||
|
sticky_gren_bounce_brick,,SFX\Weapon\gren\sticky_gren_splat.wav,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1
|
||
|
sticky_gren_bounce_carpet,,SFX\Weapon\gren\sticky_gren_splat.wav,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1
|
||
|
sticky_gren_bounce_cloth,,SFX\Weapon\gren\sticky_gren_splat.wav,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1
|
||
|
sticky_gren_bounce_concrete,,SFX\Weapon\gren\sticky_gren_splat.wav,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1
|
||
|
#sticky_gren_bounce_flesh,,SFX/null.wav,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1
|
||
|
sticky_gren_bounce_foliage,,SFX\Weapon\gren\sticky_gren_splat.wav,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1
|
||
|
sticky_gren_bounce_glass,,SFX\Weapon\gren\sticky_gren_splat.wav,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1
|
||
|
sticky_gren_bounce_grass,,SFX\Weapon\gren\sticky_gren_splat.wav,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1
|
||
|
sticky_gren_bounce_gravel,,SFX\Weapon\gren\sticky_gren_splat.wav,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1
|
||
|
sticky_gren_bounce_ice,,SFX\Weapon\gren\sticky_gren_splat.wav,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1
|
||
|
sticky_gren_bounce_metal,,SFX\Weapon\gren\sticky_gren_splat.wav,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1
|
||
|
sticky_gren_bounce_mud,,SFX\Weapon\gren\sticky_gren_splat.wav,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1
|
||
|
sticky_gren_bounce_paper,,SFX\Weapon\gren\sticky_gren_splat.wav,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1
|
||
|
sticky_gren_bounce_plaster,,SFX\Weapon\gren\sticky_gren_splat.wav,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1
|
||
|
sticky_gren_bounce_sand,,SFX\Weapon\gren\sticky_gren_splat.wav,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1
|
||
|
sticky_gren_bounce_snow,,SFX\Weapon\gren\sticky_gren_splat.wav,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1
|
||
|
sticky_gren_bounce_water,,SFX/Weapon/gren/bounce/water_##,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1
|
||
|
#sticky_gren_bounce_water_2,,SFX/Destruction/Explosion_Debris/water_##,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1
|
||
|
sticky_gren_bounce_asphalt,,SFX\Weapon\gren\sticky_gren_splat.wav,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1
|
||
|
sticky_gren_bounce_ceramic,,SFX\Weapon\gren\sticky_gren_splat.wav,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1
|
||
|
#sticky_gren_bounce_plastic,,SFX\Weapon\gren\sticky_gren_splat.wav,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1
|
||
|
sticky_gren_bounce_rubber,,SFX\Weapon\gren\sticky_gren_splat.wav,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1
|
||
|
sticky_gren_bounce_cushion,,SFX\Weapon\gren\sticky_gren_splat.wav,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1
|
||
|
#sticky_gren_bounce_fruit,,SFX/null.wav,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1
|
||
|
#sticky_gren_bounce_paintedmetal,,SFX\Weapon\gren\sticky_gren_splat.wav,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1
|
||
|
#Material bounce SMOKE,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
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smoke_bounce_wood,,SFX/Weapon/Gren/smk_bounce/wood_##,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1
|
||
|
smoke_bounce_rock,,SFX/Weapon/Gren/smk_bounce/wood_##,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1
|
||
|
smoke_bounce_dirt,,SFX/Weapon/Gren/smk_bounce/wood_##,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1
|
||
|
smoke_bounce_default,,SFX/Weapon/Gren/smk_bounce/wood_##,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1
|
||
|
smoke_bounce_bark,,SFX/Weapon/Gren/smk_bounce/wood_##,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1
|
||
|
smoke_bounce_brick,,SFX/Weapon/Gren/smk_bounce/wood_##,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1
|
||
|
smoke_bounce_carpet,,SFX/Weapon/Gren/smk_bounce/wood_##,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1
|
||
|
smoke_bounce_cloth,,SFX/Weapon/Gren/smk_bounce/wood_##,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1
|
||
|
smoke_bounce_concrete,,SFX/Weapon/Gren/smk_bounce/wood_##,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1
|
||
|
#smoke_bounce_flesh,,SFX/Weapon/Gren/smk_bounce/wood_##,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1
|
||
|
smoke_bounce_foliage,,SFX/Weapon/Gren/smk_bounce/wood_##,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1
|
||
|
smoke_bounce_glass,,SFX/Weapon/Gren/smk_bounce/wood_##,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1
|
||
|
smoke_bounce_grass,,SFX/Weapon/Gren/smk_bounce/wood_##,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1
|
||
|
smoke_bounce_gravel,,SFX/Weapon/Gren/smk_bounce/wood_##,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1
|
||
|
smoke_bounce_ice,,SFX/Weapon/Gren/smk_bounce/wood_##,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1
|
||
|
smoke_bounce_metal,,SFX/Weapon/Gren/smk_bounce/wood_##,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1
|
||
|
smoke_bounce_mud,,SFX/Weapon/Gren/smk_bounce/wood_##,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1
|
||
|
smoke_bounce_paper,,SFX/Weapon/Gren/smk_bounce/wood_##,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1
|
||
|
smoke_bounce_plaster,,SFX/Weapon/Gren/smk_bounce/wood_##,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1
|
||
|
smoke_bounce_sand,,SFX/Weapon/Gren/smk_bounce/wood_##,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1
|
||
|
smoke_bounce_snow,,SFX/Weapon/Gren/smk_bounce/wood_##,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1
|
||
|
smoke_bounce_water,,SFX/Weapon/gren/bounce/water_##,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1
|
||
|
#smoke_bounce_water_2,,SFX/Weapon/Gren/smk_bounce/wood_##,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1
|
||
|
smoke_bounce_asphalt,,SFX/Weapon/Gren/smk_bounce/wood_##,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1
|
||
|
smoke_bounce_ceramic,,SFX/Weapon/Gren/smk_bounce/wood_##,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1
|
||
|
#smoke_bounce_plastic,,SFX/Weapon/Gren/smk_bounce/wood_##,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1
|
||
|
smoke_bounce_rubber,,SFX/Weapon/Gren/smk_bounce/wood_##,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1
|
||
|
smoke_bounce_cushion,,SFX/Weapon/Gren/smk_bounce/wood_##,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1
|
||
|
#smoke_bounce_fruit,,SFX/Weapon/Gren/smk_bounce/wood_##,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1
|
||
|
#smoke_bounce_paintedmetal,,SFX/Weapon/Gren/smk_bounce/wood_##,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1
|
||
|
|
||
|
#Material based explos -- RIFLE GRENADE,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
||
|
rifle_grenade_wood,,SFX/weapon/gren/Grenade_Wood_##,,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_sp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1
|
||
|
rifle_grenade_carpet,,SFX/weapon/gren/Grenade_Wood_##,,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_sp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1
|
||
|
rifle_grenade_plaster,,SFX/weapon/gren/Grenade_Wood_##,,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_sp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1
|
||
|
|
||
|
rifle_grenade_rock,,SFX/weapon/gren/Grenade_rock_##,,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_sp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1
|
||
|
rifle_grenade_asphalt,,SFX/weapon/gren/Grenade_rock_##,,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_sp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1
|
||
|
rifle_grenade_brick,,SFX/weapon/gren/Grenade_rock_##,,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_sp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1
|
||
|
rifle_grenade_ceramic,,SFX/weapon/gren/Grenade_rock_##,,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_sp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1
|
||
|
rifle_grenade_concrete,,SFX/weapon/gren/Grenade_rock_##,,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_sp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1
|
||
|
|
||
|
rifle_grenade_dirt,,SFX/weapon/gren/Grenade_dirt_##,,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_sp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1
|
||
|
rifle_grenade_bark,,SFX/weapon/gren/Grenade_dirt_##,,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_sp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1
|
||
|
rifle_grenade_foliage,,SFX/weapon/gren/Grenade_dirt_##,,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_sp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1
|
||
|
rifle_grenade_grass,,SFX/weapon/gren/Grenade_dirt_##,,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_sp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1
|
||
|
rifle_grenade_gravel,,SFX/weapon/gren/Grenade_dirt_##,,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_sp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1
|
||
|
rifle_grenade_ice,,SFX/weapon/gren/Grenade_dirt_##,,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_sp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1
|
||
|
rifle_grenade_mud,,SFX/weapon/gren/Grenade_dirt_##,,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_sp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1
|
||
|
#rifle_grenade_sand,,SFX/weapon/gren/Grenade_dirt_##,,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_sp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1
|
||
|
rifle_grenade_snow,,SFX/weapon/gren/Grenade_dirt_##,,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_sp,,,rifle_grenade_water_2,,,,0.5,,,,,,,,,,,80,95,0.25,1
|
||
|
|
||
|
rifle_grenade_water,,SFX/Weapon/Gren/grenade_water_##,,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_sp,,,grenade_explode_water_2,,,,0.5,,,,,0.1,0.2,,,,,80,95,0.25,1
|
||
|
rifle_grenade_water_2,,SFX/Destruction/Explosion_Debris/water_##,,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_sp,,,,,,,0.5,,,,,0.1,0.2,,,,,80,95,0.25,1
|
||
|
|
||
|
rifle_grenade_cloth,,SFX/null.wav,,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_sp all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1
|
||
|
rifle_grenade_cushion,,SFX/null.wav,,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_sp all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1
|
||
|
rifle_grenade_default,,SFX/null.wav,,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_sp all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1
|
||
|
rifle_grenade_flesh,,SFX/null.wav,,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_sp all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1
|
||
|
rifle_grenade_fruit,,SFX/null.wav,,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_sp all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1
|
||
|
rifle_grenade_glass,,SFX/null.wav,,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_sp all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1
|
||
|
rifle_grenade_metal,,SFX/null.wav,,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_sp all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1
|
||
|
rifle_grenade_paintedmetal,,SFX/null.wav,,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_sp all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1
|
||
|
rifle_grenade_paper,,SFX/null.wav,,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_sp all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1
|
||
|
rifle_grenade_plastic,,SFX/null.wav,,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_sp all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1
|
||
|
rifle_grenade_rubber,,SFX/null.wav,,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_sp all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1
|
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|
#MP optimized by Kevin Material based explos -- RIFLE GRENADE,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
||
|
rifle_grenade_wood,,SFX/weapon/gren/Grenade_Wood/grenade_wood_00.wav,1,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1
|
||
|
rifle_grenade_wood,,SFX/weapon/gren/Grenade_Wood/grenade_wood_02.wav,2,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1
|
||
|
rifle_grenade_wood,,SFX/weapon/gren/Grenade_Wood/grenade_wood_05.wav,3,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1
|
||
|
rifle_grenade_carpet,,SFX/weapon/gren/Grenade_Wood/grenade_wood_00.wav,1,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1
|
||
|
rifle_grenade_carpet,,SFX/weapon/gren/Grenade_Wood/grenade_wood_02.wav,2,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1
|
||
|
rifle_grenade_carpet,,SFX/weapon/gren/Grenade_Wood/grenade_wood_05.wav,3,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1
|
||
|
rifle_grenade_plaster,,SFX/weapon/gren/Grenade_Wood/grenade_wood_00.wav,1,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1
|
||
|
rifle_grenade_plaster,,SFX/weapon/gren/Grenade_Wood/grenade_wood_02.wav,2,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1
|
||
|
rifle_grenade_plaster,,SFX/weapon/gren/Grenade_Wood/grenade_wood_05.wav,3,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1
|
||
|
|
||
|
rifle_grenade_rock,,SFX/weapon/gren/Grenade_rock/grenade_rock_00.wav,1,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1
|
||
|
rifle_grenade_rock,,SFX/weapon/gren/Grenade_rock/grenade_rock_01.wav,2,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1
|
||
|
rifle_grenade_rock,,SFX/weapon/gren/Grenade_rock/grenade_rock_03.wav,3,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1
|
||
|
rifle_grenade_asphalt,,SFX/weapon/gren/Grenade_rock/grenade_rock_00.wav,1,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1
|
||
|
rifle_grenade_asphalt,,SFX/weapon/gren/Grenade_rock/grenade_rock_01.wav,2,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1
|
||
|
rifle_grenade_asphalt,,SFX/weapon/gren/Grenade_rock/grenade_rock_03.wav,3,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1
|
||
|
rifle_grenade_brick,,SFX/weapon/gren/Grenade_rock/grenade_rock_00.wav,1,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1
|
||
|
rifle_grenade_brick,,SFX/weapon/gren/Grenade_rock/grenade_rock_01.wav,2,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1
|
||
|
rifle_grenade_brick,,SFX/weapon/gren/Grenade_rock/grenade_rock_03.wav,3,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1
|
||
|
rifle_grenade_ceramic,,SFX/weapon/gren/Grenade_rock/grenade_rock_00.wav,1,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1
|
||
|
rifle_grenade_ceramic,,SFX/weapon/gren/Grenade_rock/grenade_rock_01.wav,2,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1
|
||
|
rifle_grenade_ceramic,,SFX/weapon/gren/Grenade_rock/grenade_rock_03.wav,3,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1
|
||
|
rifle_grenade_concrete,,SFX/weapon/gren/Grenade_rock/grenade_rock_00.wav,1,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1
|
||
|
rifle_grenade_concrete,,SFX/weapon/gren/Grenade_rock/grenade_rock_01.wav,2,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1
|
||
|
rifle_grenade_concrete,,SFX/weapon/gren/Grenade_rock/grenade_rock_03.wav,3,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1
|
||
|
|
||
|
rifle_grenade_dirt,,SFX/weapon/gren/Grenade_dirt/grenade_dirt_01.wav,1,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1
|
||
|
rifle_grenade_dirt,,SFX/weapon/gren/Grenade_dirt/grenade_dirt_03.wav,2,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1
|
||
|
rifle_grenade_dirt,,SFX/weapon/gren/Grenade_dirt/grenade_dirt_04.wav,3,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1
|
||
|
rifle_grenade_bark,,SFX/weapon/gren/Grenade_dirt/grenade_dirt_01.wav,1,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1
|
||
|
rifle_grenade_bark,,SFX/weapon/gren/Grenade_dirt/grenade_dirt_03.wav,2,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1
|
||
|
rifle_grenade_bark,,SFX/weapon/gren/Grenade_dirt/grenade_dirt_04.wav,3,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1
|
||
|
rifle_grenade_foliage,,SFX/weapon/gren/Grenade_dirt/grenade_dirt_01.wav,1,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1
|
||
|
rifle_grenade_foliage,,SFX/weapon/gren/Grenade_dirt/grenade_dirt_03.wav,2,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1
|
||
|
rifle_grenade_foliage,,SFX/weapon/gren/Grenade_dirt/grenade_dirt_04.wav,3,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1
|
||
|
rifle_grenade_grass,,SFX/weapon/gren/Grenade_dirt/grenade_dirt_01.wav,1,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1
|
||
|
rifle_grenade_grass,,SFX/weapon/gren/Grenade_dirt/grenade_dirt_03.wav,2,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1
|
||
|
rifle_grenade_grass,,SFX/weapon/gren/Grenade_dirt/grenade_dirt_04.wav,3,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1
|
||
|
rifle_grenade_gravel,,SFX/weapon/gren/Grenade_dirt/grenade_dirt_01.wav,1,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1
|
||
|
rifle_grenade_gravel,,SFX/weapon/gren/Grenade_dirt/grenade_dirt_03.wav,2,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1
|
||
|
rifle_grenade_gravel,,SFX/weapon/gren/Grenade_dirt/grenade_dirt_04.wav,3,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1
|
||
|
rifle_grenade_ice,,SFX/weapon/gren/Grenade_dirt/grenade_dirt_01.wav,1,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1
|
||
|
rifle_grenade_ice,,SFX/weapon/gren/Grenade_dirt/grenade_dirt_03.wav,2,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1
|
||
|
rifle_grenade_ice,,SFX/weapon/gren/Grenade_dirt/grenade_dirt_04.wav,3,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1
|
||
|
rifle_grenade_mud,,SFX/weapon/gren/Grenade_dirt/grenade_dirt_01.wav,1,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1
|
||
|
rifle_grenade_mud,,SFX/weapon/gren/Grenade_dirt/grenade_dirt_03.wav,2,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1
|
||
|
rifle_grenade_mud,,SFX/weapon/gren/Grenade_dirt/grenade_dirt_04.wav,3,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1
|
||
|
rifle_grenade_snow,,SFX/weapon/gren/Grenade_dirt/grenade_dirt_01.wav,1,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1
|
||
|
rifle_grenade_snow,,SFX/weapon/gren/Grenade_dirt/grenade_dirt_03.wav,2,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1
|
||
|
rifle_grenade_snow,,SFX/weapon/gren/Grenade_dirt/grenade_dirt_04.wav,3,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1
|
||
|
|
||
|
rifle_grenade_water,,SFX/Weapon/Gren/grenade_water/grenade_water_02.wav,1,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,grenade_explode_water_2,,,,0.5,,,,,0.1,0.2,,,,,80,95,0.25,1
|
||
|
rifle_grenade_water,,SFX/Weapon/Gren/grenade_water/grenade_water_03.wav,2,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,grenade_explode_water_2,,,,0.5,,,,,0.1,0.2,,,,,80,95,0.25,1
|
||
|
rifle_grenade_water,,SFX/Weapon/Gren/grenade_water/grenade_water_04.wav,3,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,grenade_explode_water_2,,,,0.5,,,,,0.1,0.2,,,,,80,95,0.25,1
|
||
|
rifle_grenade_water_2,,SFX/Destruction/Explosion_Debris/water/water_00.wav,1,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,,,,,0.5,,,,,0.1,0.2,,,,,80,95,0.25,1
|
||
|
rifle_grenade_water_2,,SFX/Destruction/Explosion_Debris/water/water_01.wav,2,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,,,,,0.5,,,,,0.1,0.2,,,,,80,95,0.25,1
|
||
|
|
||
|
grenade_explode_wood,,SFX/weapon/gren/Grenade_Wood/grenade_wood_00.wav,1,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1
|
||
|
grenade_explode_wood,,SFX/weapon/gren/Grenade_Wood/grenade_wood_02.wav,2,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1
|
||
|
grenade_explode_wood,,SFX/weapon/gren/Grenade_Wood/grenade_wood_05.wav,3,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1
|
||
|
grenade_explode_carpet,,SFX/weapon/gren/Grenade_Wood/grenade_wood_00.wav,1,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1
|
||
|
grenade_explode_carpet,,SFX/weapon/gren/Grenade_Wood/grenade_wood_02.wav,2,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1
|
||
|
grenade_explode_carpet,,SFX/weapon/gren/Grenade_Wood/grenade_wood_05.wav,3,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1
|
||
|
grenade_explode_plaster,,SFX/weapon/gren/Grenade_Wood/grenade_wood_00.wav,1,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1
|
||
|
grenade_explode_plaster,,SFX/weapon/gren/Grenade_Wood/grenade_wood_02.wav,2,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1
|
||
|
grenade_explode_plaster,,SFX/weapon/gren/Grenade_Wood/grenade_wood_05.wav,3,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1
|
||
|
|
||
|
grenade_explode_rock,,SFX/weapon/gren/Grenade_rock/grenade_rock_00.wav,1,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1
|
||
|
grenade_explode_rock,,SFX/weapon/gren/Grenade_rock/grenade_rock_01.wav,2,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1
|
||
|
grenade_explode_rock,,SFX/weapon/gren/Grenade_rock/grenade_rock_03.wav,3,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1
|
||
|
grenade_explode_asphalt,,SFX/weapon/gren/Grenade_rock/grenade_rock_00.wav,1,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1
|
||
|
grenade_explode_asphalt,,SFX/weapon/gren/Grenade_rock/grenade_rock_01.wav,2,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1
|
||
|
grenade_explode_asphalt,,SFX/weapon/gren/Grenade_rock/grenade_rock_03.wav,3,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1
|
||
|
grenade_explode_brick,,SFX/weapon/gren/Grenade_rock/grenade_rock_00.wav,1,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1
|
||
|
grenade_explode_brick,,SFX/weapon/gren/Grenade_rock/grenade_rock_01.wav,2,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1
|
||
|
grenade_explode_brick,,SFX/weapon/gren/Grenade_rock/grenade_rock_03.wav,3,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1
|
||
|
grenade_explode_ceramic,,SFX/weapon/gren/Grenade_rock/grenade_rock_00.wav,1,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1
|
||
|
grenade_explode_ceramic,,SFX/weapon/gren/Grenade_rock/grenade_rock_01.wav,2,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1
|
||
|
grenade_explode_ceramic,,SFX/weapon/gren/Grenade_rock/grenade_rock_03.wav,3,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1
|
||
|
grenade_explode_concrete,,SFX/weapon/gren/Grenade_rock/grenade_rock_00.wav,1,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1
|
||
|
grenade_explode_concrete,,SFX/weapon/gren/Grenade_rock/grenade_rock_01.wav,2,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1
|
||
|
grenade_explode_concrete,,SFX/weapon/gren/Grenade_rock/grenade_rock_03.wav,3,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1
|
||
|
|
||
|
grenade_explode_dirt,,SFX/weapon/gren/Grenade_dirt/grenade_dirt_01.wav,1,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1
|
||
|
grenade_explode_dirt,,SFX/weapon/gren/Grenade_dirt/grenade_dirt_03.wav,2,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1
|
||
|
grenade_explode_dirt,,SFX/weapon/gren/Grenade_dirt/grenade_dirt_04.wav,3,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1
|
||
|
grenade_explode_bark,,SFX/weapon/gren/Grenade_dirt/grenade_dirt_01.wav,1,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1
|
||
|
grenade_explode_bark,,SFX/weapon/gren/Grenade_dirt/grenade_dirt_03.wav,2,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1
|
||
|
grenade_explode_bark,,SFX/weapon/gren/Grenade_dirt/grenade_dirt_04.wav,3,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1
|
||
|
grenade_explode_foliage,,SFX/weapon/gren/Grenade_dirt/grenade_dirt_01.wav,1,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1
|
||
|
grenade_explode_foliage,,SFX/weapon/gren/Grenade_dirt/grenade_dirt_03.wav,2,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1
|
||
|
grenade_explode_foliage,,SFX/weapon/gren/Grenade_dirt/grenade_dirt_04.wav,3,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1
|
||
|
grenade_explode_grass,,SFX/weapon/gren/Grenade_dirt/grenade_dirt_01.wav,1,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1
|
||
|
grenade_explode_grass,,SFX/weapon/gren/Grenade_dirt/grenade_dirt_03.wav,2,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1
|
||
|
grenade_explode_grass,,SFX/weapon/gren/Grenade_dirt/grenade_dirt_04.wav,3,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1
|
||
|
grenade_explode_gravel,,SFX/weapon/gren/Grenade_dirt/grenade_dirt_01.wav,1,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1
|
||
|
grenade_explode_gravel,,SFX/weapon/gren/Grenade_dirt/grenade_dirt_03.wav,2,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1
|
||
|
grenade_explode_gravel,,SFX/weapon/gren/Grenade_dirt/grenade_dirt_04.wav,3,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1
|
||
|
grenade_explode_ice,,SFX/weapon/gren/Grenade_dirt/grenade_dirt_01.wav,1,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1
|
||
|
grenade_explode_ice,,SFX/weapon/gren/Grenade_dirt/grenade_dirt_03.wav,2,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1
|
||
|
grenade_explode_ice,,SFX/weapon/gren/Grenade_dirt/grenade_dirt_04.wav,3,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1
|
||
|
grenade_explode_mud,,SFX/weapon/gren/Grenade_dirt/grenade_dirt_01.wav,1,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1
|
||
|
grenade_explode_mud,,SFX/weapon/gren/Grenade_dirt/grenade_dirt_03.wav,2,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1
|
||
|
grenade_explode_mud,,SFX/weapon/gren/Grenade_dirt/grenade_dirt_04.wav,3,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1
|
||
|
grenade_explode_snow,,SFX/weapon/gren/Grenade_dirt/grenade_dirt_01.wav,1,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1
|
||
|
grenade_explode_snow,,SFX/weapon/gren/Grenade_dirt/grenade_dirt_03.wav,2,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1
|
||
|
grenade_explode_snow,,SFX/weapon/gren/Grenade_dirt/grenade_dirt_04.wav,3,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1
|
||
|
|
||
|
grenade_explode_water,,SFX/Weapon/Gren/grenade_water/grenade_water_02.wav,1,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,grenade_explode_water_2,,,,0.5,,,,,0.1,0.2,,,,,80,95,0.25,1
|
||
|
grenade_explode_water,,SFX/Weapon/Gren/grenade_water/grenade_water_03.wav,2,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,grenade_explode_water_2,,,,0.5,,,,,0.1,0.2,,,,,80,95,0.25,1
|
||
|
grenade_explode_water,,SFX/Weapon/Gren/grenade_water/grenade_water_04.wav,3,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,grenade_explode_water_2,,,,0.5,,,,,0.1,0.2,,,,,80,95,0.25,1
|
||
|
grenade_explode_water_2,,SFX/Destruction/Explosion_Debris/water/water_00.wav,1,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,,,,,0.5,,,,,0.1,0.2,,,,,80,95,0.25,1
|
||
|
grenade_explode_water_2,,SFX/Destruction/Explosion_Debris/water/water_01.wav,2,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,,,,,0.5,,,,,0.1,0.2,,,,,80,95,0.25,1
|
||
|
#Artillery Impacts,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
||
|
#Incoming,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
||
|
art_incoming,,SFX/Destruction/incoming_##,,0.9,1,300,2000,,,,,hvy_wpn,,curve4,,4000,,curve2,0.8,1.1,,3d,,,,0.8,audio_test_tuey firing_range hol2 ber3 see1 see2 see3 hol1 hol2 hol3 ber3b,,,,,,,,,,,,,,,,,,80,95,0.25,1
|
||
|
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
||
|
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
||
|
wpn_mortar_fire,,SFX/Weapon/Mortars/Mortar/Fire/wpn_mortar_fire.wav,,0.9,1,100,1000,,,,,hvy_wpn,,curve3,,1500,,curve3,0.9,1.1,,3d,,,,0.8,audio_test_tuey firing_range hol2 ber3 see1 see2 see3 ber1 ber2 hol1 hol2 hol3 ber3b,,,wpn_mortar_fire_dist,,,,,,,,,,,,,,,80,95,0.25,1,,yes
|
||
|
wpn_mortar_fire_dist,,SFX/Weapon/Mortars/Mortar/Fire/wpn_mortar_fire_dist.wav,,0.9,1,250,3000,,,,,dist_wpn,,curve3,,6000,,curve3,0.9,1.1,,3d,,,,0.8,audio_test_tuey firing_range hol2 ber3 see1 see2 see3 ber1 ber2 hol1 hol2 hol3 ber3b,,,,,,,,,,,,,,,,,,80,95,0.25,1,,yes
|
||
|
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
||
|
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
||
|
mortar_dirt_debris,,SFX/Destruction/Explosion_Debris/dirt_##,,0.9,1,400,10000,,,,,explosion,,,,,,,0.9,1.1,,3d,,,,0.8,audio_test_tuey firing_range hol2 ber3 see1 see2 see3 ber1 ber2 hol1 hol2 hol3 ber3b,,,,,,,,,,,,0.5,,,,,,80,90,0.25,1,,yes
|
||
|
mortar_dirt,,SFX/Destruction/Explosion_Spc_##,,0.9,1,350,12000,,,,,explosion,,,,,,,0.9,1.1,,3d,,,,0.8,audio_test_tuey firing_range hol2 ber3 see1 see2 see3 ber1 ber2 hol1 hol2 hol3 ber3b all_mp,,,,,,,0.5,0.25,,,,0.25,,,,,,80,90,0.25,1,,yes
|
||
|
mortar_impact_water,,SFX/Weapon/projectile/Mortar/w_impact_##,,0.75,0.85,400,8000,,,,,explosion,,,,,,,0.9,1.1,,3d,,,,0.8,audio_test_tuey firing_range,,,mortar_water,,,,0.5,0.25,,,,,,,,,,80,90,0.25,1,,yes
|
||
|
mortar_water,,SFX/Weapon/projectile/Mortar/w_splash_##,,0.95,1,1000,3000,,,,,explosion,,,,,,,0.9,1.1,,3d,,,,0.8,audio_test_tuey firing_range,,,,,,,,,,,,,,,,,,80,90,0.25,1,,yes
|
||
|
|
||
|
mortar_explosion_dist,,SFX/Amb/bomb_far_##,,0.55,0.75,250,6000,,,,,explosion,,,,,,,0.9,1.1,,3d,,,,,audio_test_tuey firing_range hol2 ber3 see1 see2 see3 ber1 ber2 hol1 hol2 hol3 ber3b,,,sub_thump_gren,,,,0.05,,,,,,,,,,,80,90,0.25,1,,yes
|
||
|
bomb_far_falloff_glo,,SFX/Destruction/Explosion_Falloff_##,,0.55,0.75,250,12000,,,,,explosion,,,,,,,0.9,1.1,,3d,,,,,audio_test_tuey firing_range hol2 ber3 see1 see2 see3 ber1 ber2 hol1 hol2 hol3 ber3b all_mp,,,,,,,0.4,,,,,,,,,,,40,60,0.55,1,,yes
|
||
|
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
||
|
mortar_incoming1,,SFX/Weapon/projectile/Mortar/incoming_##,,0.55,0.75,250,1500,,,,,explosion,,,,,,,0.9,1.1,,3d,,,,,audio_test_tuey firing_range hol2 ber3 see1 see2 see3 ber1 ber2 hol1 hol2 hol3 ber3b pel1a oki2 oki3 pel1 pel2 pel1b,,,,,,,0.05,,,,,,,,,,,80,90,0.25,1,,
|
||
|
mortar_incoming2,,SFX/Weapon/projectile/Mortar/incoming_##,,0.55,0.75,250,1500,,,,,explosion,,,,,,,0.9,1.1,,3d,,,,,audio_test_tuey firing_range hol2 ber3 see1 see2 see3 ber1 ber2 hol1 hol2 hol3 ber3b pel1a oki2 oki3 pel1 pel2 pel1b,,,,,,,0.05,,,,,,,,,,,80,90,0.25,1,,
|
||
|
mortar_incoming3,,SFX/Weapon/projectile/Mortar/incoming_##,,0.55,0.75,250,1500,,,,,explosion,,,,,,,0.9,1.1,,3d,,,,,audio_test_tuey firing_range hol2 ber3 see1 see2 see3 ber1 ber2 hol1 hol2 hol3 ber3b pel1a oki2 oki3 pel1 pel2 pel1b,,,,,,,0.05,,,,,,,,,,,80,90,0.25,1,,
|
||
|
|
||
|
mortar_explosion,,SFX/Destruction/Explosion_Impact_##,,0.55,0.75,500,4000,,,,,explosion,,,,,,,0.9,1.1,,3d,,,,0.8,audio_test_tuey firing_range hol2 ber3 see1 see2 see3 ber1 ber2 hol1 hol2 hol3 ber3b,,,bomb_far_falloff_glo,,,,0.05,,,,,,,,,,,90,95,0.25,1,,
|
||
|
mortar_explosion1,,SFX/Destruction/Explosion_Impact_##,,0.55,0.75,500,4000,,,,,explosion,,,,,,,0.9,1.1,,3d,,,,0.8,audio_test_tuey firing_range hol2 ber3 see1 see2 see3 ber1 ber2 hol1 hol2 hol3 ber3b,,,,,,,0.05,,,,,,,,,,,90,95,0.25,1,,
|
||
|
mortar_explosion2,,SFX/Destruction/Explosion_Impact_##,,0.55,0.75,500,4000,,,,,explosion,,,,,,,0.9,1.1,,3d,,,,0.8,audio_test_tuey firing_range hol2 ber3 see1 see2 see3 ber1 ber2 hol1 hol2 hol3 ber3b,,,,,,,0.05,,,,,,,,,,,90,95,0.25,1,,
|
||
|
mortar_explosion3,,SFX/Destruction/Explosion_Impact_##,,0.55,0.75,500,4000,,,,,explosion,,,,,,,0.9,1.1,,3d,,,,0.8,audio_test_tuey firing_range hol2 ber3 see1 see2 see3 ber1 ber2 hol1 hol2 hol3 ber3b,,,,,,,0.05,,,,,,,,,,,90,95,0.25,1,,
|
||
|
|
||
|
#Makin Mortars,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
||
|
wpn_mortar_fire,,SFX/Weapon/Mortars/Mortar/Fire/wpn_mortar_fire.wav,,0.9,1,100,1000,,,,,hvy_wpn,,curve3,,1500,,curve3,0.9,1.1,,3d,,,,,mak module_mortar,,,wpn_mortar_fire_dist,,,,,,,,,,,,,,,80,95,0.25,1,,yes
|
||
|
wpn_mortar_fire_dist,,SFX/Weapon/Mortars/Mortar/Fire/wpn_mortar_fire_dist.wav,,0.9,1,250,3000,,,,,dist_wpn,,curve3,,6000,,curve3,0.9,1.1,,3d,,,,,mak module_mortar,,,,,,,,,,,,,,,,,,80,95,0.25,1,,yes
|
||
|
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
||
|
mortar_impact_water,,SFX/Weapon/projectile/Mortar/w_impact_##,,0.75,0.85,400,4000,,,,,hvy_wpn,,,,,,,0.9,1.1,,3d,,,,,mak module_mortar,,,mortar_water,,,,0.5,0.25,,,,,,,,,,80,90,0.25,1,,yes
|
||
|
mortar_water,,SFX/Weapon/projectile/Mortar/w_splash_##,,0.95,1,400,4000,,,,,hvy_wpn,,,,,,,0.9,1.1,,3d,,,,,mak module_mortar,,,mortar_water_dist,,,,,,,,,,,,,,,80,90,0.25,1,,yes
|
||
|
mortar_water_dist,,SFX/Destruction/water_explo_dist_##,,0.8,0.9,3000,12000,,,,,hvy_wpn,,,,,,,0.9,1.1,,3d,,,,,mak module_mortar,,,sub_thump_rpg,,,,,,,,,,,,,,,80,90,0.25,1,,yes
|
||
|
|
||
|
mortar_dirt,,SFX/Destruction/explosion_main_##,,0.8,0.9,500,4000,,,,,hvy_wpn,,,,,,,0.9,1.1,,3d,,,,,mak module_mortar,,,bomb_far_falloff_glo,,,,0.05,0.25,,,,,,,,,,90,95,0.25,1,,yes
|
||
|
bomb_far_falloff_glo,,SFX/Destruction/explosion_dist_##,,0.9,1,3000,12000,,,,,hvy_wpn,,,,,,,0.9,1.1,,3d,,,,,mak module_mortar,,,mortar_dirt_debris,,,,0.4,,,,,,,,,,,40,60,0.55,1,,yes
|
||
|
mortar_dirt_debris,,SFX/Destruction/Explosion_Debris/dirt_##,,0.9,1,400,3000,,,,,hvy_wpn,,,,,,,0.9,1.1,,3d,,,,,mak module_mortar,,,sub_thump_rpg,,,,,,,,,,,,,,,80,90,0.25,1,,yes
|
||
|
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
||
|
|
||
|
#TEMP Rockets,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
||
|
rocket_launch,,SFX/Weapon/gen_rocket/launch/gen_rocket_launch.wav,1,0.95,1,2500,25000,,,,,hvy_wpn,,,,,,,1,1.05,,3d,,,,,mak pel2 sniper pel1a pel1b pby,,,,,,,0.05,0.05,,,,,,,,,,90,95,0.25,1,,
|
||
|
rocket_launch,,SFX/Weapon/gen_rocket/launch/gen_rocket_launch_b.wav,2,0.95,1,2500,25000,,,,,hvy_wpn,,,,,,,1,1.05,,3d,,,,,mak pel2 sniper pel1a pel1b pby,,,,,,,0.05,0.05,,,,,,,,,,90,95,0.25,1,,
|
||
|
rocket_barrage_l,,SFX/Weapon/gen_rocket/rocket_barrage/rocket_barrage.wav,,0.3,0.3,1200,8000,,,,,explosion,,,,,,,1,1.05,,3d,,,,,mak pel2 sniper pel1a pel1b pby,,,,,,,0.05,,,,,,,,,,,90,90,0.25,1,,
|
||
|
rocket_barrage_r,,SFX/Weapon/gen_rocket/rocket_barrage/rocket_barrage.wav,,0.65,0.65,5000,8000,,,,,explosion,,,,,,,1,1.05,,3d,,,,,mak pel2 sniper pel1a pel1b pby,,,,,,,0.05,,,,,,,,,,,90,90,0.25,1,,
|
||
|
rocket_barrage_s,,SFX/Weapon/gen_rocket/rocket_barrage/rocket_barrage.wav,,0.75,0.75,5000,45000,,,,,explosion,,,,,,,1,1.05,,3d,,,,,mak pel2 sniper pel1a pel1b pby,,,,,,,0.05,,,,,,,,,,,90,90,0.25,1,,
|
||
|
rocket_run,,SFX/Weapon/gen_rocket/rocket_run_##,,0.85,1,1000,6000,,,,,hvy_wpn,,curve4,,,,,0.9,1.1,,3d,,,looping,,mak pel2 sniper pel1a pel1b pby oki2,,,,,,,,,,,,0.1,,,no,,,30,80,0.25,0.75,,
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rocket_falloff,,SFX/Destruction/Explosion_Falloff_##,,0.9,0.95,100,4500,,,,,hvy_wpn,,,,,,,,,,2d,,,,,all_sp,,,,,1000,,,,,,,,,,,,,20,85,0.65,1,,
|
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|
#mp opt,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
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|
rocket_falloff,,SFX/Destruction/Explosion_Falloff/Explosion_Falloff_00.wav,1,0.9,0.95,100,4500,,,,,hvy_wpn,,,,,,,,,,2d,,,,,all_mp,,,,,1000,,,,,,,,,,,,,20,85,0.65,1,,
|
||
|
rocket_falloff,,SFX/Destruction/Explosion_Falloff/Explosion_Falloff_01.wav,2,0.9,0.95,100,4500,,,,,hvy_wpn,,,,,,,,,,2d,,,,,all_mp,,,,,1000,,,,,,,,,,,,,20,85,0.65,1,,
|
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|
rocket_falloff,,SFX/Destruction/Explosion_Falloff/Explosion_Falloff_02.wav,3,0.9,0.95,100,4500,,,,,hvy_wpn,,,,,,,,,,2d,,,,,all_mp,,,,,1000,,,,,,,,,,,,,20,85,0.65,1,,
|
||
|
#Metal Explosions,,,,,,,,,,,,,,,,,,,,,,,,,,,# explo_metal_rand is in the PBY table for mix reasons.,,,,,,,,,,,,,,,,,,,,,,,
|
||
|
explo_metal_rand,,SFX/Destruction/vehicle_##,,0.9,0.95,1500,10000,,,,,full_vol,,curve3,,15000,,curve2,0.9,1.1,,3d,,,,,mak pel1 pel2 see1 pel1a pel1b ber1 pby oki2 ber3b,,,explo_shockwave_l,,,,0.2,,,,,0.2,,no,no,,,90,95,0.25,1,,yes
|
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|
#optimized for sniper,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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explo_metal_rand,,SFX/Destruction/vehicle/vehicle_02.wav,,0.9,0.95,1500,10000,,,,,full_vol,,curve3,,15000,,curve2,0.9,1.1,,3d,,,,,sniper,,,explo_shockwave_l,,,,0.2,,,,,0.2,,no,no,,,90,95,0.25,1,,yes
|
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|
explo_shockwave_l,,SFX/Levels/Makin/exp_sweetner/exp_decay_R.wav,,0.9,0.95,1200,6000,1,priority,,,decay,,curve3,,18000,,,0.98,1.02,,3d,,,,0.75,mak pel1 pel2 sniper see1 pel1a pel1b see2 ber1 ber2 pby ber3 ber3b all_mp,,,explo_shockwave_r,,250,,,,,,,,,no,no,left_player,4,90,90,0.25,1,,yes
|
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|
explo_shockwave_r,,SFX/Levels/sniper/dist_explos/explo_sweetner_right.wav,,0.9,0.95,1200,6000,1,priority,,,decay,,curve3,,18000,,,1,1,,3d,,,,0.75,mak pel1 pel2 sniper see1 pel1a pel1b see2 ber1 ber2 pby ber3 ber3b all_mp,,,bomb_far_falloff_glo,,350,,,,,,,,,no,no,right_player,4,90,90,0.25,1,,yes
|
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#optimized for sniper,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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explo_metal_rand,,SFX/Destruction/vehicle_##,,0.9,0.95,1200,18000,,,,,full_vol,,curve3,,22000,,curve2,0.9,1.1,,3d,,,,,see2,,,explo_shockwave_l,,,,0.2,,,,,0.2,,no,no,,,90,95,0.25,1,,yes
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#Vehicle_explo,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
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vehicle_explo,,SFX/Destruction/vehicle_##,1,0.95,1,500,10000,,,,,explosion,,curve4,,15000,,curve2,0.9,1.1,,3d,,,,,mak pel1 pel2 see1 pel1a pel1b see2 ber1 pby oki2 ber3 ber3b,,,explo_shockwave_l,,,,0.2,,,,,0.2,,no,no,,,90,95,0.25,1,,yes
|
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#for sniper,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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vehicle_explo,,SFX/Destruction/vehicle/vehicle_02.wav,3,0.95,1,500,10000,,,,,explosion,,curve4,,15000,,curve2,0.9,1.1,,3d,,,,,sniper,,,explo_shockwave_l,,,,0.2,,,,,0.2,,no,no,,,90,95,0.25,1,,yes
|
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|
#for mp,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
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|
vehicle_explo,,SFX/Destruction/vehicle/vehicle_02.wav,3,0.95,1,500,10000,,,,,full_vol,,curve4,,15000,,curve2,0.9,1.1,,3d,,,,,all_mp,,,explo_shockwave_l,,,,0.2,,,,,0.2,,no,no,,,90,95,0.25,1,,yes
|
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# Misc Weapons,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
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|
#Molotov Cocktail,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
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weap_molotov_flick_open,,SFX/Weapon/Special/Molotov/molotov_light_00.wav,,0.9,1,35,3000,,,,,explosion,,,,,,,0.85,1,,3d,,,,,see1 ber1 ber2 ber3 ber3b all_mp,,,,,,,,,,,,,,,,,,90,90,0.25,1,,
|
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weap_molotov_light,,SFX/Weapon/Special/Molotov/molotov_light_00.wav,,0.9,1,35,3000,,,,,explosion,,,,,,,0.85,1,,3d,,,,,see1 ber1 ber2 ber3 ber3b all_mp,,,,,,,,,,,,,,,,,,90,90,0.25,1,,
|
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|
weap_molotov_flick_close,,SFX/Weapon/Special/Molotov/molotov_light_00.wav,,0.9,1,35,3000,,,,,explosion,,,,,,,0.85,1,,3d,,,,,see1 ber1 ber2 ber3 ber3b all_mp,,,,,,,,,,,,,,,,,,90,90,0.25,1,,
|
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|
#weap_molotov_fuseburn,,SFX/Weapon/Special/Molotov/molotov_armed_00.wav,,0.9,1,35,3000,,,,,explosion,,,,,,,0.85,1,,3d,,,,,see1 ber1 ber2 ber3 ber3b all_mp,,,,,,,,,,,,,,,,,,90,90,0.25,1,,
|
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|
weap_molotov_throw,,SFX/Weapon/Special/Molotov/molotov_throw_00.wav,,0.9,1,35,3000,,,,,explosion,,,,,,,0.85,1,,3d,,,,,see1 ber1 ber2 ber3 ber3b all_mp sniper,,,foley_throw,,,,,,,,,,,,,,,90,90,0.25,1,,
|
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weap_molotov_impact,,SFX/Weapon/Special/Molotov/molotov_explode_00.wav,,0.9,1,35,3000,,,,,explosion,,,,,,,0.85,1,,3d,,,,,see1 ber1 ber2 ber3 ber3b all_mp sniper,,,,,,,,,,,,,,,,,,90,90,0.25,1,,
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# Dry Fire,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
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dryfire_pistol_plr,,SFX/Weapon/empty/Pistol_dry_fire_st.wav,,0.8,0.85,,,,,,,pis_1st,,,,,,,1,1,,2d,,,,,all_sp all_mp,,,,,,wpn_fnt,,0.2,,,,,,,,,,90,90,0.25,1,,
|
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dryfire_rifle_plr,,SFX/Weapon/empty/Rifle_dry_fire_st.wav,,0.8,0.85,,,,,,,rfl_1st,,,,,,,1,1,,2d,,,,,all_sp all_mp,,,,,,wpn_fnt,,0.2,,,,,,,,,,90,90,0.25,1,,
|
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|
dryfire_smg_plr,,SFX/Weapon/empty/smg_dry_fire_st.wav,,0.8,0.85,,,,,,,smg_1st,,,,,,,1,1,,2d,,,,,all_sp all_mp,,,,,,wpn_fnt,,0.2,,,,,,,,,,90,90,0.25,1,,
|
||
|
|
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|
dryfire_pistol,,SFX/Weapon/empty/Pistol_dry_fire_mn.wav,,0.9,1,50,600,2,priority,1,oldest,pis_3rd,,curve1,,,,,0.95,1.05,pitch,3d,,,,0.7,all_sp all_mp,,,,,,,,,,,,,,,,,,20,70,0.35,1,,
|
||
|
dryfire_rifle,,SFX/Weapon/empty/Rifle_dry_fire_mn.wav,,0.9,1,50,600,2,priority,1,oldest,rfl_3rd,,curve1,,,,,0.95,1.05,pitch,3d,,,,0.7,all_sp all_mp,,,,,,,,,,,,,,,,,,20,70,0.35,1,,
|
||
|
dryfire_smg,,SFX/Weapon/empty/smg_dry_fire_mn.wav,,0.9,1,50,600,2,priority,1,oldest,smg_3rd,,curve1,,,,,0.95,1.05,pitch,3d,,,,0.7,all_sp all_mp,,,,,,,,,,,,,,,,,,20,70,0.35,1,,
|
||
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|
||
|
# Tank Impacts,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
||
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|
||
|
#Main Battle Tank,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
||
|
|
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|
tank_impact_full,,SFX/Destruction/explosion_main_##,,0.75,0.85,500,6000,6,oldest,,,explosion,,curve4,,10000,,curve2,0.9,1.1,pitch,3d,,,,,all_sp,,,tank_far_falloff_glo,,,,0.5,,,,,,,,,,,60,100,0.25,1,,yes
|
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|
tank_far_falloff_glo,,SFX/Destruction/explosion_dist_##,,0.9,1,3000,12000,,,,,explosion,,,,,,,0.9,1.1,,3d,,,,,all_sp,,,tank_dirt_debris,,,,0.4,,,,,,,,,,,40,60,0.55,1,,yes
|
||
|
tank_dirt_debris,,SFX/Destruction/Explosion_Debris/dirt_##,,0.9,1,400,3000,3,oldest,,,explosion,,,,,,,0.9,1.1,pitch,3d,,,,,all_sp,,,sub_thump_rpg,,,,,,,,,,,,,,,80,90,0.25,1,,yes
|
||
|
#for mp,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
||
|
tank_dirt_debris,,SFX/Destruction/Explosion_Debris/dirt/dirt_00.wav,1,0.9,1,400,3000,,,,,explosion,,,,,,,0.9,1.1,,3d,,,,,all_mp,,,sub_thump_rpg,,,,,,,,,,,,,,,80,90,0.25,1,,yes
|
||
|
tank_dirt_debris,,SFX/Destruction/Explosion_Debris/dirt/dirt_01.wav,2,0.9,1,400,3000,,,,,explosion,,,,,,,0.9,1.1,,3d,,,,,all_mp,,,sub_thump_rpg,,,,,,,,,,,,,,,80,90,0.25,1,,yes
|
||
|
tank_dirt_debris,,SFX/Destruction/Explosion_Debris/dirt/dirt_02.wav,3,0.9,1,400,3000,,,,,explosion,,,,,,,0.9,1.1,,3d,,,,,all_mp,,,sub_thump_rpg,,,,,,,,,,,,,,,80,90,0.25,1,,yes
|
||
|
tank_impact_full,,SFX/Destruction/explosion_main/explosion_main_00.wav,1,0.8,0.9,500,4000,,,,,explosion,,,,,,,0.9,1.1,,3d,,,,,all_mp,,,tank_far_falloff_glo,,,,0.05,0.25,,,,,,,,,,90,95,0.25,1,,yes
|
||
|
tank_impact_full,,SFX/Destruction/explosion_main/explosion_main_01.wav,2,0.8,0.9,500,4000,,,,,explosion,,,,,,,0.9,1.1,,3d,,,,,all_mp,,,tank_far_falloff_glo,,,,0.05,0.25,,,,,,,,,,90,95,0.25,1,,yes
|
||
|
tank_impact_full,,SFX/Destruction/explosion_main/explosion_main_02.wav,3,0.8,0.9,500,4000,,,,,explosion,,,,,,,0.9,1.1,,3d,,,,,all_mp,,,tank_far_falloff_glo,,,,0.05,0.25,,,,,,,,,,90,95,0.25,1,,yes
|
||
|
tank_far_falloff_glo,,SFX/Destruction/explosion_dist/explosion_dist_00.wav,1,0.9,1,3000,12000,,,,,explosion,,,,,,,0.9,1.1,,3d,,,,,all_mp,,,tank_dirt_debris,,,,0.4,,,,,,,,,,,40,60,0.55,1,,yes
|
||
|
tank_far_falloff_glo,,SFX/Destruction/explosion_dist/explosion_dist_01.wav,2,0.9,1,3000,12000,,,,,explosion,,,,,,,0.9,1.1,,3d,,,,,all_mp,,,tank_dirt_debris,,,,0.4,,,,,,,,,,,40,60,0.55,1,,yes
|
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|
tank_far_falloff_glo,,SFX/Destruction/explosion_dist/explosion_dist_02.wav,3,0.9,1,3000,12000,,,,,explosion,,,,,,,0.9,1.1,,3d,,,,,all_mp,,,tank_dirt_debris,,,,0.4,,,,,,,,,,,40,60,0.55,1,,yes
|
||
|
#for see2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
||
|
tank_shell,,SFX/Destruction/explosion_main_##,,0.8,0.9,500,4000,,,,,explosion,,,,,,,0.9,1.1,,3d,,,,,see2 all_mp,,,tank_far_falloff_glo,,,,0.05,,,,,,,,,,,90,95,0.25,1,,yes
|
||
|
shell_impact2d,,SFX\Vehicles\impact\Imp_1p_tank_00.wav,1,1,1,250,300,,,1,reject,full_vol,,,,,,curve5,,,,3d,,,,,all_mp,,,tank_shell,,,wpn_all,0.5,,,,,0,,,no,,,25,80,0.25,1,,
|
||
|
shell_impact2d,,SFX\Vehicles\impact\Imp_1p_tank_01.wav,2,1,1,250,300,,,1,reject,full_vol,,,,,,curve5,,,,3d,,,,,all_mp,,,tank_shell,,,wpn_all,0.5,,,,,0,,,no,,,25,80,0.25,1,,
|
||
|
shell_impact2d,,SFX\Vehicles\impact\Imp_1p_tank_02.wav,3,1,1,250,300,,,1,reject,full_vol,,,,,,curve5,,,,3d,,,,,all_mp,,,tank_shell,,,wpn_all,0.5,,,,,0,,,no,,,25,80,0.25,1,,
|
||
|
tank_shell_metal,,SFX\Vehicles\impact\3p\Imp_3p_tank_00.wav,,1,1,500,3000,,,1,reject,full_vol,,,,3500,,,0.8,1,,3d,,,,,all_mp,,,shell_impact2d,,,,,,,,,,,,,,,25,80,0.25,1,,
|
||
|
tank_shell_default,,null.wav,,1,1,500,3000,,,1,reject,full_vol,,,,3500,,,0.8,1,,3d,,,,,all_mp,,,tank_shell,,,,,,,,,,,,,,,25,80,0.25,1,,
|
||
|
#sniper,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
||
|
explosion,,SFX/Destruction/explosion_main_##,,0.75,0.85,500,6000,6,oldest,,,explosion,,curve4,,10000,,curve2,0.9,1.1,pitch,3d,,,,,sniper,,,tank_far_falloff_glo,,,,0.5,,,,,,,,,,,60,100,0.25,1,,yes
|
||
|
|
||
|
|
||
|
#Small Main Gun,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
||
|
|
||
|
tank_impact_small,,SFX/Destruction/explosion_main_##,,0.9,1,1500,8000,,,,,explosion,,curve4,,12000,,curve2,0.9,1.1,,3d,,,,,all_sp,,,tank_sm_far_falloff_glo,,,,0.05,0.25,,,,0.1,,,,,,90,95,0.25,1,,yes
|
||
|
tank_sm_far_falloff_glo,,SFX/Destruction/explosion_dist_##,,0.8,1,3000,12000,,,,,explosion,,,,,,,0.9,1.1,,3d,,,,,all_sp,,,tank_sm_dirt_debris,,,,0.4,,,,,0.1,,,,,,40,60,0.55,1,,yes
|
||
|
tank_sm_dirt_debris,,SFX/Destruction/Explosion_Debris/dirt_##,,0.8,1,400,3000,,,,,explosion,,,,,,,0.9,1.1,,3d,,,,,all_sp,,,sub_thump_rpg,,,,,,,,,0.1,,,,,,80,90,0.25,1,,yes
|
||
|
#for mp,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
||
|
tank_sm_dirt_debris,,SFX/Destruction/Explosion_Debris/dirt/dirt_00.wav,1,0.8,1,400,3000,,,,,explosion,,,,,,,0.9,1.1,,3d,,,,,all_mp,,,sub_thump_rpg,,,,,,,,,0.25,,,,,,80,90,0.25,1,,yes
|
||
|
tank_sm_dirt_debris,,SFX/Destruction/Explosion_Debris/dirt/dirt_01.wav,2,0.8,1,400,3000,,,,,explosion,,,,,,,0.9,1.1,,3d,,,,,all_mp,,,sub_thump_rpg,,,,,,,,,0.25,,,,,,80,90,0.25,1,,yes
|
||
|
tank_sm_dirt_debris,,SFX/Destruction/Explosion_Debris/dirt/dirt_02.wav,3,0.8,1,400,3000,,,,,explosion,,,,,,,0.9,1.1,,3d,,,,,all_mp,,,sub_thump_rpg,,,,,,,,,0.25,,,,,,80,90,0.25,1,,yes
|
||
|
tank_sm_far_falloff_glo,,SFX/Destruction/explosion_dist/explosion_dist_00.wav,1,0.8,1,400,3000,,,,,explosion,,,,,,,0.9,1.1,,3d,,,,,all_mp,,,sub_thump_rpg,,,,,,,,,0.25,,,,,,80,90,0.25,1,,yes
|
||
|
tank_sm_far_falloff_glo,,SFX/Destruction/explosion_dist/explosion_dist_01.wav,2,0.8,1,400,3000,,,,,explosion,,,,,,,0.9,1.1,,3d,,,,,all_mp,,,sub_thump_rpg,,,,,,,,,0.25,,,,,,80,90,0.25,1,,yes
|
||
|
tank_sm_far_falloff_glo,,SFX/Destruction/explosion_dist/explosion_dist_02.wav,3,0.8,1,400,3000,,,,,explosion,,,,,,,0.9,1.1,,3d,,,,,all_mp,,,sub_thump_rpg,,,,,,,,,0.25,,,,,,80,90,0.25,1,,yes
|
||
|
tank_impact_small,,SFX/Destruction/explosion_main/explosion_main_00.wav,1,0.8,1,500,4000,,,,,explosion,,,,,,,0.9,1.1,,3d,,,,,all_mp,,,tank_sm_far_falloff_glo,,,,0.05,0.25,,,,,,,,,,90,95,0.25,1,,yes
|
||
|
tank_impact_small,,SFX/Destruction/explosion_main/explosion_main_01.wav,2,0.8,1,500,4000,,,,,explosion,,,,,,,0.9,1.1,,3d,,,,,all_mp,,,tank_sm_far_falloff_glo,,,,0.05,0.25,,,,,,,,,,90,95,0.25,1,,yes
|
||
|
tank_impact_small,,SFX/Destruction/explosion_main/explosion_main_02.wav,3,0.8,1,500,4000,,,,,explosion,,,,,,,0.9,1.1,,3d,,,,,all_mp,,,tank_sm_far_falloff_glo,,,,0.05,0.25,,,,,,,,,,90,95,0.25,1,,yes
|
||
|
tank_impact_small,,SFX/Destruction/explosion_main/explosion_main_03.wav,4,0.8,1,500,4000,,,,,explosion,,,,,,,0.9,1.1,,3d,,,,,all_mp,,,tank_sm_far_falloff_glo,,,,0.05,0.25,,,,,,,,,,90,95,0.25,1,,yes
|
||
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|
||
|
|
||
|
|
||
|
# Melee,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
||
|
|
||
|
#Knife,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
||
|
knife_stab_plr,,SFX\Weapon\knife\knife_stab_##,,0.9,1,100,100,,,,,full_vol,,,,,,,0.9,1.1,,3d,,,,,all_sp all_mp firing_range,,,,,,wpn_all,0.3,1,,,,,,,,,,90,90,0.25,1,,
|
||
|
knife_pull_plr,,SFX\Weapon\knife\knife_pull_##,,0.9,1,100,100,,,,,full_vol,,,,,,,0.9,1.1,,3d,,,,,all_sp all_mp firing_range,,,,,,wpn_all,0.3,1,,,,,,,,,,90,90,0.25,1,,
|
||
|
melee_knife_hit_body,,SFX\Weapon\knife\knife_slash_##,,0.9,1,100,100,,,,,full_vol,,,,,,,0.9,1.1,,3d,,,,,all_sp all_mp firing_range,,,,,,wpn_all,0.3,1,,,,,,,,,,90,90,0.25,1,,
|
||
|
melee_knife_hit_other,,SFX\Weapon\knife\hit_other_##,,0.68,0.78,100,100,,,,,full_vol,,,,,,,0.98,1.04,,3d,,,,,all_sp all_mp firing_range,,,,,,wpn_fnt,,1,,,,,,,,,,90,90,0.25,1,,
|
||
|
|
||
|
|
||
|
gr_bayonet_futz,,SFX\Weapon\bayonet\gr_bayonet_futz.wav,,0.5,0.6,10,300,,,,,full_vol,,,,,,,0.9,1.1,,3d,,,,,all_sp all_mp firing_range,,,,,,wpn_fnt,,1,,,,,,,,,,90,90,0.25,1,,
|
||
|
gr_bayonet_fix,,SFX\Weapon\bayonet\gr_bayonet_ix.wav,,0.5,0.6,10,300,,,,,full_vol,,,,,,,0.9,1.1,,3d,,,,,all_sp all_mp firing_range,,,,,,wpn_fnt,,1,,,,,,,,,,90,90,0.25,1,,
|
||
|
|
||
|
|
||
|
#Rifle Grenade Reloads,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
||
|
|
||
|
gr_m1gren_load,,SFX\Weapon\rifle_gren\gr_rifle_gren_load.wav,,0.75,0.8,50,300,,,,,full_vol,,,,600,,curve4,0.95,1.05,,3d,,,,,pel2 audio_test_tuey firing_range living_battlefield all_mp pel1b,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1
|
||
|
gr_m1gren_futz,,SFX\Weapon\rifle_gren\gr_rifle_gren_futz.wav,,0.75,0.8,50,300,,,,,full_vol,,,,600,,curve4,0.95,1.05,,3d,,,,,pel2 audio_test_tuey firing_range living_battlefield all_mp pel1b,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1
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gr_m1gren_click,,SFX\Weapon\rifle_gren\gr_rifle_gren_click.wav,,0.75,0.8,50,300,,,,,full_vol,,,,600,,curve4,0.95,1.05,,3d,,,,,pel2 audio_test_tuey firing_range living_battlefield all_mp pel1b,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1
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gr_m1gren_remove,,SFX\Weapon\rifle_gren\gr_rifle_gren_remove.wav,,0.75,0.8,50,300,,,,,full_vol,,,,600,,curve4,0.95,1.05,,3d,,,,,pel2 audio_test_tuey firing_range living_battlefield all_mp pel1b,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1
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#MG Deploys,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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gr_mg_deploy_start,,SFX\Weapon\MG\deploy\gr_deploy_start.wav,,0.75,0.8,50,300,,,,,full_vol,,,,600,,curve4,0.95,1.05,,3d,,,,, audio_test_tuey firing_range living_battlefield all_mp all_sp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1
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gr_mg_deploy_end,,SFX\Weapon\MG\deploy\gr_deploy_end.wav,,0.75,0.8,50,300,,,,,full_vol,,,,600,,curve4,0.95,1.05,,3d,,,,, audio_test_tuey firing_range living_battlefield all_mp all_sp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1
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gr_mg_break_down,,SFX\Weapon\MG\deploy\gr_break_down.wav,,0.75,0.8,50,300,,,,,full_vol,,,,600,,curve4,0.95,1.05,,3d,,,,, audio_test_tuey firing_range living_battlefield all_mp all_sp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1
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#3p Reloads,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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gr_rifle_rechamber_3p,,SFX\Weapon\3p_Reload\rifle_rechamber_3p.wav,,0.9,1,50,300,,,,,reload,,curve3,,500,,curve4,0.95,1.05,,3d,,,,,all_sp all_mp living_battlefield firing_range,,,,,,,,,,,,,,,,,,40,60,0.55,1
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gr_rifle_open_3p,,SFX\Weapon\3p_Reload\rifle_open_3p.wav,,0.9,1,50,300,,,,,reload,,curve3,,500,,curve4,0.95,1.05,,3d,,,,,all_sp all_mp living_battlefield firing_range,,,,,,,,,,,,,,,,,,40,60,0.55,1
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gr_rifle_round_in_3p,,SFX\Weapon\3p_Reload\rifle_rechamber_3p.wav,,0.9,1,50,300,,,,,reload,,curve3,,500,,curve4,0.95,1.05,,3d,,,,,all_sp all_mp living_battlefield firing_range,,,,,,,,,,,,,,,,,,40,60,0.55,1
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gr_rifle_close_3p,,SFX\Weapon\3p_Reload\rifle_close_3p.wav,,0.9,1,50,300,,,,,reload,,curve3,,500,,curve4,0.95,1.05,,3d,,,,,all_sp all_mp living_battlefield firing_range,,,,,,,,,,,,,,,,,,40,60,0.55,1
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gr_smg_reload_empty_3p,,SFX\Weapon\3p_Reload\smg_reload_empty_3p.wav,,0.9,1,50,300,,,,,reload,,curve3,,500,,curve4,0.95,1.05,,3d,,,,,all_sp all_mp living_battlefield firing_range,,,,,,,,,,,,,,,,,,40,60,0.55,1
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gr_smg_reload_notempty_3p,,SFX\Weapon\3p_Reload\smg_reload_notempty_3p.wav,,0.9,1,50,300,,,,,reload,,curve3,,500,,curve4,0.95,1.05,,3d,,,,,all_sp all_mp living_battlefield firing_range,,,,,,,,,,,,,,,,,,40,60,0.55,1
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gr_pistol_reload_empty_3p,,SFX\Weapon\3p_Reload\pistol_reload_empty_3p.wav,,0.9,1,50,300,,,,,reload,,curve3,,500,,curve4,0.95,1.05,,3d,,,,,all_sp all_mp living_battlefield firing_range,,,,,,,,,,,,,,,,,,40,60,0.55,1
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gr_pistol_reload_notempty_3p,,SFX\Weapon\3p_Reload\pistol_reload_notempty_3p.wav,,0.9,1,50,300,,,,,reload,,curve3,,500,,curve4,0.95,1.05,,3d,,,,,all_sp all_mp living_battlefield firing_range,,,,,,,,,,,,,,,,,,40,60,0.55,1
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gr_raygun_reload,,sfx\weapon\ray_gun\wpn_ray_reload_3rd.wav,,0.9,1,50,300,,,,,reload,,curve3,,500,,curve4,0.95,1.05,,3d,,,,,pel1 audio_test_tuey nazi_zombie_prototype,,,,,,,,,,,,,,,,,,40,60,0.55,1
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#Paintball,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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paintball_fire_plr,,SFX\Weapon\paintball\paintball_fire.wav,,1,1,,,3,oldest,,,pis_1st,,curve3,,,,,1,1,,2d,,,,,all_sp all_mp,,,,,,wpn_all,,,,,,,,,,,,90,90,0.25,1
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paintball_fire,,SFX\Weapon\paintball\paintball_fire.wav,,0.75,0.8,250,2000,,,,,pis_3rd,,curve4,,4000,,,0.85,1,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,50,80,0.35,1
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paintball_impact,,SFX\Weapon\paintball\paintball_imp_##,,0.75,0.8,250,2000,,,,,projectile,,curve4,,4000,,curve4,0.9,1.1,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,50,80,0.35,1
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#nulled missing,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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weap_reload_smg_clipin_npc,,SFX/null.wav,,0.65,0.75,35,6000,,,,,smg_3rd,,curve4,,,,,0.8,1,,3d,,,,0.7,,,,,,,,,,,,,,,,,,,70,20,0.35,1
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weap_reload_smg_clipout_npc,,SFX/null.wav,,0.65,0.75,35,6000,,,,,smg_3rd,,curve4,,,,,0.8,1,,3d,,,,0.7,,,,,,,,,,,,,,,,,,,70,20,0.35,1
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weap_reload_pistol_clipout_npc,,SFX/null.wav,,0.65,0.75,35,6000,,,,,smg_3rd,,curve4,,,,,0.8,1,,3d,,,,0.7,,,,,,,,,,,,,,,,,,,70,20,0.35,1
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weap_reload_pistol_clipin_npc,,SFX/null.wav,,0.65,0.75,35,6000,,,,,smg_3rd,,curve4,,,,,0.8,1,,3d,,,,0.7,,,,,,,,,,,,,,,,,,,70,20,0.35,1
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weap_reload_pistol_chamber_npc,,SFX/null.wav,,0.65,0.75,35,6000,,,,,smg_3rd,,curve4,,,,,0.8,1,,3d,,,,0.7,,,,,,,,,,,,,,,,,,,70,20,0.35,1
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ai_shotgun_pump,,SFX/null.wav,,0.65,0.75,35,6000,,,,,smg_3rd,,curve4,,,,,0.8,1,,3d,,,,0.7,,,,,,,,,,,,,,,,,,,70,20,0.35,1
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weap_reload_shotgun_loop_npc,,SFX/null.wav,,0.65,0.75,35,6000,,,,,smg_3rd,,curve4,,,,,0.8,1,,3d,,,,0.7,,,,,,,,,,,,,,,,,,,70,20,0.35,1
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weap_reload_shotgun_pump_npc,,SFX/null.wav,,0.65,0.75,35,6000,,,,,smg_3rd,,curve4,,,,,0.8,1,,3d,,,,0.7,,,,,,,,,,,,,,,,,,,70,20,0.35,1
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weap_nagant_fire,,SFX/null.wav,,0.65,0.75,35,6000,,,,,smg_3rd,,curve4,,,,,0.8,1,,3d,,,,0.7,,,,,,,,,,,,,,,,,,,70,20,0.35,1
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dawnville_defensive_german_1,,SFX/null.wav,,0.65,0.75,35,6000,,,,,smg_3rd,,curve4,,,,,0.8,1,,3d,,,,0.7,,,,,,,,,,,,,,,,,,,70,20,0.35,1
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dawnville_defensive_german_2,,SFX/null.wav,,0.65,0.75,35,6000,,,,,smg_3rd,,curve4,,,,,0.8,1,,3d,,,,0.7,,,,,,,,,,,,,,,,,,,70,20,0.35,1
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dawnville_defensive_german_3,,SFX/null.wav,,0.65,0.75,35,6000,,,,,smg_3rd,,curve4,,,,,0.8,1,,3d,,,,0.7,,,,,,,,,,,,,,,,,,,70,20,0.35,1
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dawnville_defensive_german_4,,SFX/null.wav,,0.65,0.75,35,6000,,,,,smg_3rd,,curve4,,,,,0.8,1,,3d,,,,0.7,,,,,,,,,,,,,,,,,,,70,20,0.35,1
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dawnville_defensive_german_5,,SFX/null.wav,,0.65,0.75,35,6000,,,,,smg_3rd,,curve4,,,,,0.8,1,,3d,,,,0.7,,,,,,,,,,,,,,,,,,,70,20,0.35,1
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