74 lines
2.2 KiB
Text
74 lines
2.2 KiB
Text
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// Note to translators:
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// If a sentence is the same in your language then please change it to "#same"
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//
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// eg:
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// LANG_ENGLISH "HALT"
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// LANG_GERMAN "#same"
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//
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// (This is so we can tell which strings have been signed-off as ok to be the same words for QA
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// and because we do not store duplicate strings, which will then get exported again next time
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// as being untranslated.)
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//
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VERSION "1"
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CONFIG "G:\CoD5\cod\cod5\bin\StringEd.cfg"
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FILENOTES ""
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REFERENCE OBJECTIVE1
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LANG_ENGLISH "Assault the beach."
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REFERENCE OBJECTIVE2A
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LANG_ENGLISH "Push through the Japanese defenses."
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REFERENCE INTROSCREEN_TITLE
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LANG_ENGLISH "'Little Resistance'"
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REFERENCE INTROSCREEN_PLACE
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LANG_ENGLISH "White Beach, Peleliu"
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REFERENCE INTROSCREEN_DATE
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LANG_ENGLISH "Sept. 15, 1944"
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REFERENCE INTROSCREEN_INFO
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LANG_ENGLISH "1st Marine Division"
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REFERENCE OBJECTIVE2B
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LANG_ENGLISH "Gain entrance to the Japanese bunker."
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REFERENCE OBJECTIVE1A
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LANG_ENGLISH "Call in a rocket strike on the tree line."
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REFERENCE OBJECTIVE2C
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LANG_ENGLISH "Clear the Japanese bunker."
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REFERENCE OBJECTIVE2D
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LANG_ENGLISH "Regroup with your squad."
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REFERENCE INTROSCREEN_NAME
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LANG_ENGLISH "Pvt. Miller"
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REFERENCE ROCKETS_AVAIL
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LANG_ENGLISH "Rocket strikes are now available."
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REFERENCE ROCKETS_ALWAYS_AVAIL
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LANG_ENGLISH "Rocket strikes can now be used on enemy positions at will."
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REFERENCE ROCKET_HOWTO
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LANG_ENGLISH "Press [{+actionslot 4}] then [{+attack}] to radio in a rocket strike on Japanese defenses."
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REFERENCE OBJECTIVE2E
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LANG_ENGLISH "Eliminate Japanese in and around the mortar pit."
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REFERENCE OBJECTIVE2F
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LANG_ENGLISH "Call in rocket strike on Japanese tanks. [2 of 2]"
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REFERENCE OBJECTIVE2G
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LANG_ENGLISH "Call in rocket strike on Japanese tanks. [1 of 2]"
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REFERENCE OBJECTIVE2H
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LANG_ENGLISH "Call in rocket strike on Japanese tanks."
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ENDMARKER
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