cod5-sdk/map_source/_prefabs/traverse/jumpup_96.map

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2008-11-20 00:00:00 +00:00
iwmap 4
"000_Global" flags active
"The Map" flags
// entity 0
{
"classname" "worldspawn"
// brush 0
{
( 15.25 -38 -44.25 ) ( 27.25 -38 -44.25 ) ( 27.25 36 -44.25 ) traverse 64 64 22 28 0 0 lightmap_gray 16384 16384 32 0 0 0
( 40 -38 52 ) ( 28 -38 52 ) ( 28 36 52 ) traverse 64 64 22 28 0 0 lightmap_gray 16384 16384 32 0 0 0
( 40 -36 8 ) ( 28 -36 8 ) ( 28 -36 48 ) traverse 64 64 22 48 0 0 lightmap_gray 16384 16384 32 0 0 0
( 40 36 8 ) ( 40 -38 8 ) ( 40 -38 48 ) traverse 64 64 -28 48 0 0 lightmap_gray 16384 16384 0 0 0 0
( 28 36 8 ) ( 40 36 8 ) ( 40 36 48 ) traverse 64 64 22 48 0 0 lightmap_gray 16384 16384 32 0 0 0
( 8 -38 8 ) ( 8 36 8 ) ( 8 36 48 ) traverse 64 64 -28 48 0 0 lightmap_gray 16384 16384 0 0 0 0
}
}
// entity 1
{
"origin" "35.0 0.0 83.0"
"targetname" "auto2108"
"angles" "0 0 0"
"classname" "node_negotiation_end"
}
// entity 2
{
"targetname" "auto2108"
"origin" "8.0 0.0 52.0"
"classname" "script_struct"
}
// entity 3
{
"target" "auto2108"
"origin" "-44.0 0.0 -14.0"
"animscript" "jump_up_96"
"angles" "0 0 0"
"classname" "node_negotiation_begin"
"targetname" "traverse"
}