cod5-sdk/raw/ui/menudef.h

143 lines
4.4 KiB
C
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2008-11-20 00:00:00 +00:00
#include "ui/menudefinition.h"
// Remove this to restore full frontend instead of limited EPD frontend
#define COOP_EPD 0
// LDS - This enables a German SKU with Nazi Zombies enabled *SHOULD BE SET TO 0 IF NOT APPROVED*
#define GERMAN_ZOMBIE_BUILD 0
#ifndef PC
#define DEVMAP_LEVEL_FIRST "devmap intro_pac"
#define DEVMAP "devmap"
#else
#define DEVMAP_LEVEL_FIRST "map intro_pac"
#define DEVMAP "map"
#endif
#define DEVMAP_LEVEL_TRAINING "devmap training"
#define LEVEL_FIRST "intro_pac"
#define LEVEL_TRAINING "training"
#define FIRST_PLAYABLE_CAMPAIGN_LEVEL "mak"
#define FIRST_PLAYABLE_ZOMBIE_LEVEL "nazi_zombie_prototype"
// Size define for the hud compass
// These are used for both the dynamic & non-dynamic compass drawing
// If these are changed, the cgame should be recompiled
#define COMPASS_SIZE 160
#define MINIMAP_X 11.5
#define MINIMAP_Y 5
#define MINIMAP_W 89.5
#define MINIMAP_H 89.5
#define COMPASS_SIZE_MP 125
#define MINIMAP_X_MP 0
#define MINIMAP_Y_MP 12
#define MINIMAP_W_MP 102
#define MINIMAP_H_MP 102
#define FULLSCREEN 0 0 640 480
#define FULLSCREEN_WIDE -107 0 854 480
#ifdef PC
#define ORIGIN_TITLE 30 34
#else
#define ORIGIN_TITLE 0 0
#endif
#define ORIGIN_TITLE_SS 104 120
#define FONTSCALE_SMALL 0.3095//0.3750 // <-- COD4 // COD5 --> 0.30952//0.35897//0.24138 //14 pt //0.2900 //0.2750 // 18
#define FONTSCALE_LOBBY 0.26 // <--Slate // 0.3010 <-- Slate Compressed // 0.3750 // <-- COD4 CONDUIT ITC small
#define FONTSCALE_NORMAL 0.3810//0.35897//0.4583
#define FONTSCALE_BOLD 0.5476//0.4583
#define FONTSCALE_BIG 0.5476//0.5833
#define FONTSCALE_EXTRABIG 1//1.0000
// new settings
#define TEXTSIZE_SMALL FONTSCALE_SMALL
#define TEXTSIZE_SMALL_SS (FONTSCALE_SMALL*2)
#define TEXTSIZE_DEFAULT FONTSCALE_NORMAL
#define TEXTSIZE_DEFAULT_SS (FONTSCALE_NORMAL*2)
#define TEXTSIZE_TITLE FONTSCALE_BIG
#define TEXTSIZE_TITLE_SS 1
// end new settings
/*
// old settings
#define TEXTSIZE_SMALL 0.333
#define TEXTSIZE_SMALL_SS 0.666
#define TEXTSIZE_DEFAULT 0.45
#define TEXTSIZE_DEFAULT_SS 0.9
#define TEXTSIZE_TITLE 0.5
#define TEXTSIZE_TITLE_SS 1
// end old settings
*/
#define TEXTSIZE_BOLD TEXTSIZE_DEFAULT
#define TEXTSIZE_BIG TEXTSIZE_TITLE
//#define COLOR_TITLE 1 0.8 0.4 1
#define COLOR_TITLE 1 1 1 1
#define COLOR_HEADER 0.69 0.69 0.69 1
#define COLOR_FOCUSED 0.95294 0.72156 0.21176 1 //1 0.788 0.129 1
//#define COLOR_FOCUS_YELLOW 0.95294 0.72156 0.21176 1
#define COLOR_UNFOCUSED 0.4823 0.4823 0.4823 1
//#define COLOR_DISABLED 0.35 0.35 0.35 1
#define COLOR_SAFEAREA 0 0 1 1
#define COLOR_INFO_YELLOW COLOR_FOCUSED//1 0.84706 0 1
#define COLOR_TEXT 0.84313 0.84313 0.84313 1
#define COLOR_DISABLED 0.34118 0.36863 0.37647 1
#define COLOR_TITLEBAR 0.14510 0.16078 0.16862 0.3//1
#define COLOR_RED_TEXT 0.69020 0.00784 0.00784 1
#define COLOR_FADEOUT 0.09412 0.09412 0.04912 0.65
#define COLOR_BODY_TEXT 0.62745 0.66667 0.67451 1
//titlebar_under_disabled_text 0.02389 0.25490 0.25882 1
/*
61 65 66
37 41 43
24 24 24
0.09412 0.09412 0.04912 1
*/
#define BUTTON_A 1
#define BUTTON_B 2
#define BUTTON_X 3
#define BUTTON_Y 4
#define BUTTON_LSHLDR 5
#define BUTTON_RSHLDR 6
#define BUTTON_START 14
#define BUTTON_BACK 15
#define BUTTON_LSTICK 16
#define BUTTON_RSTICK 17
#define BUTTON_LTRIG 18
#define BUTTON_RTRIG 19
#define DPAD_UP 20
#define DPAD_DOWN 21
#define DPAD_LEFT 22
#define DPAD_RIGHT 23
#define APAD_UP 28
#define APAD_DOWN 29
#define APAD_LEFT 30
#define APAD_RIGHT 31
#define COLOR_USMC 0 0.0196 0.41
#define COLOR_JPN 0.53 0.027 0.027
#define COLOR_USSR 0.368 0.035 0.035
#define COLOR_GER 0.937 0.9 0.607
#define DEFAULT_MP_CFG "default_mp.cfg"
#define SPLITSCREEN_MP_CFG "default_splitscreen.cfg"
#define SYSTEMLINK_MP_CFG "default_systemlink.cfg"
#define XBOXLIVE_MP_CFG "default_xboxlive.cfg"
#define MAX_RANK int(tableLookup( "mp/rankTable.csv", 0, "maxrank", 1))
#define MAX_PRESTIGE int(tableLookup( "mp/rankIconTable.csv", 0, "maxprestige", 1))
#define PRESTIGE_AVAIL (stat(2326) < MAX_PRESTIGE && stat(2301) == int(tableLookup("mp/rankTable.csv",0,MAX_RANK,7)))
#define PRESTIGE_NEXT (stat(2326) < MAX_PRESTIGE && stat(252) == MAX_RANK)
#define PRESTIGE_FINISH (stat(2326) == MAX_PRESTIGE)
#define CAN_RANK_UP (stat(252) < MAX_RANK || stat(2326) < MAX_PRESTIGE)