88 lines
2.7 KiB
Text
88 lines
2.7 KiB
Text
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#include "ui/menudef.h"
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#include "ui_mp/common_macro.inc"
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#define CHOICE_X_START 45
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#define CHOICE_Y_START 72
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#define CHOICE_SEP_OFFSET_Y -2
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#define CHOICE_Y_COUNT 11
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#define CHOICE_GROUP "levels"
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#include "ui_mp/menustyle.inc"
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#undef CHOICE_SIZE_X
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#define CHOICE_SIZE_X 220
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#define CHOICE_X_SPACING 280
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#include "ui/choices_setup_common.menu"
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#include "ui/choices_setup_levels.menu"
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{
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menuDef
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{
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LEVELS_CHOICES_SETUP( levels_game )
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//onFocus
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//{
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// exec "ui_cinematic bink_front_end_screen_solo 2";
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//}
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// --------- button ----------
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itemDef
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{
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rect -140 -4 0 0 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_BOTTOM
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origin 0 0
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text "@PLATFORM_TEST_LEVELS"
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textfont UI_FONT_NORMAL
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textscale TEXTSIZE_SMALL
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textalign ITEM_ALIGN_BOTTOM_LEFT
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visible when ( dvarbool( cg_development ) || dvarbool ( ui_shipping_cheats ) );
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#ifdef CONSOLE
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decoration
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execkeyint BUTTON_Y {open cod5_levels_test;}
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#endif
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// #ifdef PC
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// type 1
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// rect -140 -26 60 20 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_BOTTOM
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// mouseEnter { play "mouse_over"; }
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// action
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// {
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// play "mouse_click";
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// close self;
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// open cod5_levels_test;
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// }
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// #endif
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}
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// #include "ui/blurredbg.inc"
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#include "ui/navcontrols.inc"
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CHOICE_MENU_TITLE( "MISSION LEVELS" )
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CHOICE_BUTTON_VIS( 1, "@MENU_RESUMEGAME", open resume_popmenu, when( dvarbool( sv_saveGameAvailable ) ) )
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#undef LOCAL_MAP_ACTION
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#define LOCAL_MAP_ACTION( p_mapname ) \
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setdvar credits "0"; \
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setdvar credits_active "0"; \
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setdvar ui_load_level p_mapname; open popmenu_difficulty;
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//CHOICE_BUTTON_EX( 2, "Prologue", LOCAL_MAP_ACTION( prologue ) )
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CHOICE_BUTTON( 2, "@MENU_MAK", LOCAL_MAP_ACTION( mak ) )
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CHOICE_BUTTON( 3, "@MENU_PEL1", LOCAL_MAP_ACTION( pel1 ) )
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CHOICE_BUTTON( 4, "@MENU_PEL1A", LOCAL_MAP_ACTION( pel1a ) )
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CHOICE_BUTTON( 5, "@MENU_SEE2", LOCAL_MAP_ACTION( see2 ) )
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CHOICE_BUTTON( 6, "@MENU_SEE1", LOCAL_MAP_ACTION( see1 ) )
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CHOICE_BUTTON( 7, "@MENU_PEL1B", LOCAL_MAP_ACTION( pel1b ) )
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CHOICE_BUTTON( 8, "@MENU_PEL2", LOCAL_MAP_ACTION( pel2 ) )
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CHOICE_BUTTON( 9, "@MENU_PBY", LOCAL_MAP_ACTION( pby_fly ) )
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CHOICE_BUTTON( 10, "@MENU_BER1", LOCAL_MAP_ACTION( ber1 ) )
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CHOICE_BUTTON( 11, "@MENU_BER2", LOCAL_MAP_ACTION( ber2 ) )
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CHOICE_BUTTON( 12, "@MENU_SNIPER", LOCAL_MAP_ACTION( sniper ) )
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CHOICE_BUTTON( 13, "@MENU_OKI2", LOCAL_MAP_ACTION( oki2 ) )
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CHOICE_BUTTON( 14, "@MENU_OKI3", LOCAL_MAP_ACTION( oki3 ) )
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CHOICE_BUTTON( 15, "@MENU_BER3", LOCAL_MAP_ACTION( ber3 ) )
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CHOICE_BUTTON( 16, "@MENU_BER3B", LOCAL_MAP_ACTION( ber3b ) )
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}
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}
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