cod5-sdk/raw/maps/mp/mp_brandenburg.gsc

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2009-04-10 00:00:00 +00:00
main()
{
//maps\mp\mp_brandenburg_fx::main();
precachemodel("collision_geo_128x128x128");
maps\mp\_load::main();
//maps\mp\mp_brandenburg_amb::main();
//maps\mp\_compass::setupMiniMap("compass_map_mp_brandenburg");
// If the team nationalites change in this file,
// you must update the team nationality in the level's csc file as well!
game["allies"] = "russian";
game["axis"] = "german";
game["attackers"] = "axis";
game["defenders"] = "allies";
game["allies_soldiertype"] = "german";
game["axis_soldiertype"] = "german";
game["strings"]["war_callsign_a"] = &"MPUI_CALLSIGN_brandenburg_A";
game["strings"]["war_callsign_b"] = &"MPUI_CALLSIGN_brandenburg_B";
game["strings"]["war_callsign_c"] = &"MPUI_CALLSIGN_brandenburg_C";
game["strings"]["war_callsign_d"] = &"MPUI_CALLSIGN_brandenburg_D";
game["strings"]["war_callsign_e"] = &"MPUI_CALLSIGN_brandenburg_E";
game["strings_menu"]["war_callsign_a"] = "@MPUI_CALLSIGN_brandenburg_A";
game["strings_menu"]["war_callsign_b"] = "@MPUI_CALLSIGN_brandenburg_B";
game["strings_menu"]["war_callsign_c"] = "@MPUI_CALLSIGN_brandenburg_C";
game["strings_menu"]["war_callsign_d"] = "@MPUI_CALLSIGN_brandenburg_D";
game["strings_menu"]["war_callsign_e"] = "@MPUI_CALLSIGN_brandenburg_E";
setdvar( "r_specularcolorscale", "1" );
setdvar("compassmaxrange","2100");
spawncollision("collision_geo_128x128x128","collider",(2964, 9470, -113), (0, 348.6, 0));
// enable new player spawning system
maps\mp\gametypes\_spawning::level_use_unified_spawning(true);
}