3 lines
5.9 KiB
Text
3 lines
5.9 KiB
Text
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WEAPONFILE\weaponType\grenade\weaponClass\grenade\offhandClass\Smoke Grenade\impactType\none\inventoryType\offhand\displayName\WEAPON_FIREBLOB\modeName\\playerAnimType\grenade\AIOverlayDescription\\gunModel\viewmodel_rus_molotov_grenade\handModel\viewmodel_hands_no_model\isHandModelOverridable\1\idleAnim\viewmodel_russiangrenade_idle\emptyIdleAnim\viewmodel_russiangrenade_idle\fireAnim\viewmodel_russiangrenade_throw\holdFireAnim\viewmodel_russiangrenade_pullpin\lastShotAnim\viewmodel_russiangrenade_throw\detonateAnim\\meleeAnim\viewmodel_russiangrenade_idle\meleeChargeAnim\\raiseAnim\viewmodel_russiangrenade_idle\dropAnim\viewmodel_russiangrenade_idle\firstRaiseAnim\\altRaiseAnim\viewmodel_russiangrenade_idle\altDropAnim\viewmodel_russiangrenade_idle\quickRaiseAnim\\quickDropAnim\\emptyRaiseAnim\\emptyDropAnim\\sprintInAnim\\sprintLoopAnim\\sprintOutAnim\\nightVisionWearAnim\\nightVisionRemoveAnim\\autoAimRange\1600\aimAssistRange\3200\aimAssistRangeAds\3200\moveSpeedScale\1\sprintScale\0.9\sprintDurationScale\1\lowAmmoWarningThreshold\0.33\damage\0\meleeDamage\40\fireDelay\0.1\meleeDelay\0.05\meleeChargeDelay\0.15\fireTime\0.4\holdFireTime\0.4\detonateTime\0.2\detonateDelay\0.1\meleeTime\0.5\meleeChargeTime\1\reloadTime\2\dropTime\0.25\raiseTime\0.25\altDropTime\0.05\altRaiseTime\0.05\quickDropTime\0.5\quickRaiseTime\0.5\firstRaiseTime\0.5\emptyDropTime\0.5\emptyRaiseTime\0.5\sprintInTime\0.5\sprintLoopTime\0.5\sprintOutTime\0.5\nightVisionWearTime\0.5\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0.5\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\fuseTime\3.5\aiFuseTime\4\stickiness\Stick to all\hasDetonator\0\timedDetonation\0\rotate\1\holdButtonToThrow\0\freezeMovementWhenFiring\0\clipOnly\1\hipIdleAmount\80\hipIdleSpeed\0\idleCrouchFactor\0.5\idleProneFactor\0.15\parallelDefaultBounce\0.5\parallelBarkBounce\0.6\parallelBrickBounce\0.6\parallelCarpetBounce\0.6\parallelClothBounce\0.2\parallelConcreteBounce\0.6\parallelDirtBounce\0.45\parallelFleshBounce\0.2\parallelFoliageBounce\0.05\parallelGlassBounce\0.4\parallelGrassBounce\0.35\parallelGravelBounce\0.5\parallelIceBounce\0.6\parallelMetalBounce\0.6\parallelMudBounce\0.2\parallelPaperBounce\0.2\parallelPlasterBounce\0.5\parallelRockBounce\0.6\parallelSandBounce\0.3\parallelSnowBounce\0.2\parallelWaterBounce\0.2\parallelWoodBounce\0.6\parallelAsphaltBounce\0.6\parallelCeramicBounce\0.5\parallelPlasticBounce\0.5\parallelRubberBounce\0.5\parallelCushionBounce\0.5\parallelFruitBounce\0.5\parallelPaintedMetalBounce\0.5\perpendicularDefaultBounce\0.25\perpendicularBarkBounce\0.25\perpendicularBrickBounce\0.25\perpendicularCarpetBounce\0.25\perpendicularClothBounce\0.2\perpendicularConcreteBounce\0.25\perpendicularDirtBounce\0.225\perpendicularFleshBounce\0.2\perpendicularFoliageBounce\0.05\perpendicularGlassBounce\0.2\perpendicularGrassBounce\0.15\perpendicularGravelBounce\0.25\perpendicularIceBounce\0.3\perpendicularMetalBounce\0.25\perpendicularMudBounce\0.1\perpendicularPaperBounce\0.2\perpendicularPlasterBounce\0.25\perpendicularRockBounce\0.25\perpendicularSandBounce\0.1\perpendicularSnowBounce\0.1\perpendicularWaterBounce\0.2\perpendicularWoodBounce\0.25\perpendicularAsphaltBounce\0.25\perpendicularCeramicBounce\0.5\perpendicularPlasticBounce\0.5\perpendicularRubberBounce\0.5\perpendicularCushionBounce\0.5\perpendicularFruitBounce\0.5\perpendicularPaintedMetalBounce\0.5\swayMaxAngle\30\swayLerpSpeed\6\swayPitchScale\0.1\swayYawScale\0.1\swayHorizScale\0.1\swayVertScale\0.1\swayShellShockScale\5\worldModel\weapon_rus_molotov_grenade\knifeModel\\worldKnifeModel\\ammoName\molotov\maxAmmo\4\startAmmo\4\clipName\molotov\clipSize\4\sharedAmmoCapName\WEAPON_SMOKE\sharedAmmoCap\4\dropAmmoMin\1\dropAmmoMax\1\pickupSound\weap_pickup\pickupSoundPlayer\\ammoPickupSound\\ammoPickupSoundPlayer\\pullbackSound\weap_fraggrenade_pin\pullbackSoundPlayer\\fireSound\weap_fraggrenade_fire\fireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\meleeSwipeSound\\meleeSwipeSoundPlayer\\reloadSound\weap_fraggrenade_reload\reloadSoundPl
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knife_pull_plr knife_pull_plr
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Knife_slash_plr Knife_slash_plr
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