71 lines
2.1 KiB
Text
71 lines
2.1 KiB
Text
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main()
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{
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maps\mp\mp_roundhouse_fx::main();
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maps\mp\createart\mp_roundhouse_art::main();
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precachemodel("collision_geo_ramp");
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precachemodel("collision_geo_32x32x128");
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maps\mp\_load::main();
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// If the team nationalites change in this file,
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// you must update the team nationality in the level's csc file as well!
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maps\mp\mp_roundhouse_amb::main();
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// uncomment this when you have your own mini-map for this map
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maps\mp\_compass::setupMiniMap("compass_map_mp_roundhouse");
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game["allies"] = "russian";
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game["axis"] = "german";
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game["attackers"] = "axis";
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game["defenders"] = "allies";
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game["allies_soldiertype"] = "german";
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game["axis_soldiertype"] = "german";
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game["strings"]["war_callsign_a"] = &"MPUI_CALLSIGN_ROUNDHOUSE_A";
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game["strings"]["war_callsign_b"] = &"MPUI_CALLSIGN_ROUNDHOUSE_B";
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game["strings"]["war_callsign_c"] = &"MPUI_CALLSIGN_ROUNDHOUSE_C";
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game["strings"]["war_callsign_d"] = &"MPUI_CALLSIGN_ROUNDHOUSE_D";
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game["strings"]["war_callsign_e"] = &"MPUI_CALLSIGN_ROUNDHOUSE_E";
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game["strings_menu"]["war_callsign_a"] = "@MPUI_CALLSIGN_ROUNDHOUSE_A";
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game["strings_menu"]["war_callsign_b"] = "@MPUI_CALLSIGN_ROUNDHOUSE_B";
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game["strings_menu"]["war_callsign_c"] = "@MPUI_CALLSIGN_ROUNDHOUSE_C";
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game["strings_menu"]["war_callsign_d"] = "@MPUI_CALLSIGN_ROUNDHOUSE_D";
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game["strings_menu"]["war_callsign_e"] = "@MPUI_CALLSIGN_ROUNDHOUSE_E";
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setdvar( "r_specularcolorscale", "1" );
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setdvar("compassmaxrange","2100");
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// enable new spawning system
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maps\mp\gametypes\_spawning::level_use_unified_spawning(true);
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thread trigger_killer( (1646,-3590, -518), 500, 10 ); // large and thin
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// original map hole
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spawncollision("collision_geo_ramp","collider",(1616,-3592,-416), (0,0,0));
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//lamp jump
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spawncollision("collision_geo_32x32x128","collider",(-463, -874, -277), (0,0,0));
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return;
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}
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trigger_killer( position, width, height )
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{
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kill_trig = spawn("trigger_radius", position, 0, width, height);
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while(1)
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{
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kill_trig waittill("trigger",player);
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if ( isplayer( player ) )
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{
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player suicide();
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}
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}
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}
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