52 lines
1.7 KiB
Text
52 lines
1.7 KiB
Text
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main()
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{
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//maps\mp\mp_cargoship_fx::main();
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//maps\createart\mp_cargoship_art::main();
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//needs to be first for create fx
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maps\mp\mp_castle_fx::main();
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precachemodel("collision_geo_256x256x10");
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maps\mp\_load::main();
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maps\mp\mp_castle_amb::main();
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maps\mp\_compass::setupMiniMap("compass_map_mp_castle");
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//setExpFog(300, 1400, 0.5, 0.5, 0.5, 0);
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//VisionSetNaked( "mp_cargoship" );
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//ambientPlay("ambient_cargoshipmp_ext");
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// If the team nationalites change in this file,
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// you must update the team nationality in the level's csc file as well!
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game["allies"] = "marines";
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game["axis"] = "japanese";
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game["attackers"] = "allies";
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game["defenders"] = "axis";
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game["allies_soldiertype"] = "pacific";
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game["axis_soldiertype"] = "pacific";
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setdvar( "r_specularcolorscale", "1" );
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setdvar("compassmaxrange","2100");
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game["strings"]["war_callsign_a"] = &"MPUI_CALLSIGN_CASTLE_A";
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game["strings"]["war_callsign_b"] = &"MPUI_CALLSIGN_CASTLE_B";
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game["strings"]["war_callsign_c"] = &"MPUI_CALLSIGN_CASTLE_C";
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game["strings"]["war_callsign_d"] = &"MPUI_CALLSIGN_CASTLE_D";
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game["strings"]["war_callsign_e"] = &"MPUI_CALLSIGN_CASTLE_E";
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game["strings_menu"]["war_callsign_a"] = "@MPUI_CALLSIGN_CASTLE_A";
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game["strings_menu"]["war_callsign_b"] = "@MPUI_CALLSIGN_CASTLE_B";
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game["strings_menu"]["war_callsign_c"] = "@MPUI_CALLSIGN_CASTLE_C";
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game["strings_menu"]["war_callsign_d"] = "@MPUI_CALLSIGN_CASTLE_D";
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game["strings_menu"]["war_callsign_e"] = "@MPUI_CALLSIGN_CASTLE_E";
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// cave blocker
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spawncollision("collision_geo_256x256x10","collider",(145, -2080, 49), (270, 90, 0));
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// enable new spawning system
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maps\mp\gametypes\_spawning::level_use_unified_spawning(true);
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}
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