cod5-sdk/raw/fx/maps/sniper/fx_smoke_column_indoor.efx

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2008-11-20 00:00:00 +00:00
iwfx 2
{
name "smoke_column1";
editorFlags looping useRandColor useRandAlpha useRandSize0 useRandRotDelta useRandVel0 useBackCompatVel absVel1;
flags spawnRelative spawnFrustumCull spawnOffsetNone runRelToWorld;
spawnRange 0 1000;
fadeInRange 900 100;
fadeOutRange 0 0;
spawnFrustumCullRadius 500;
spawnLooping 120 0;
spawnOneShot 100 0;
spawnDelayMsec 0 200;
lifeSpanMsec 3500 1000;
spawnOrgX 0 0;
spawnOrgY -37 74;
spawnOrgZ -37 74;
spawnOffsetRadius 13 -13;
spawnOffsetHeight 0 0;
spawnAnglePitch 0 0;
spawnAngleYaw 0 0;
spawnAngleRoll 0 0;
angleVelPitch 0 0;
angleVelYaw 0 0;
angleVelRoll 0 0;
initialRot 180 -360;
gravity -2 0;
elasticity 0 0;
windinfluence 1;
atlasBehavior startRandom;
atlasIndex 16;
atlasFps 0;
atlasLoopCount 0;
atlasColIndexBits 0;
atlasRowIndexBits 0;
atlasEntryCount 0;
velGraph0X 20
{
{
0 0.299043
1 0.299043
}
{
0 0.5
1 0.5
}
};
velGraph0Y 50
{
{
0 0.308612
1 0.169856
}
{
0 0.5
1 0.5
}
};
velGraph0Z 80
{
{
0 0.375598
0.107558 0.26555
0.313953 0.155502
0.593023 0.0980861
1 0.0789474
}
{
0 0.270335
0.273256 0.208134
0.630814 0.217703
1 0.34689
}
};
velGraph1X 0
{
{
0 0
1 0
}
{
0 0
1 0
}
};
velGraph1Y 0
{
{
0 0
1 0
}
{
0 0
1 0
}
};
velGraph1Z 0
{
{
0 0
1 0
}
{
0 0
1 0
}
};
rotGraph 70
{
{
0 0.5
0.19186 0.310185
0.517442 0.222222
1 0.199074
}
{
0 -0.5
0.200581 -0.324074
0.543605 -0.236111
1 -0.199074
}
};
sizeGraph0 620
{
{
0 0.396104
0.258824 0.487013
0.591176 0.662338
1 1
}
{
0 0.188312
0.261765 0.25974
0.591176 0.409091
1 0.668831
}
};
sizeGraph1 0
{
{
0 1
1 0
}
{
0 1
1 0
}
};
scaleGraph 0
{
{
0 1
1 0
}
{
0 1
1 0
}
};
colorGraph 1
{
{
0 0.0431373 0.0431373 0.0431373
0.494186 0.0823529 0.0823529 0.0823529
1 0.262745 0.262745 0.247059
}
{
0 0.270588 0.270588 0.270588
0.485465 0.376471 0.392157 0.392157
1 0.564706 0.564706 0.564706
}
};
alphaGraph 1
{
{
0 0
0.0843023 0.100478
0.247093 0.626794
0.761628 0.38756
1 0
}
{
0 0
0.133721 0.191388
0.276163 0.784689
0.773256 0.516746
1 0
}
};
lightingFrac 0;
collOffset 0 0 0;
collRadius 0;
fxOnImpact "";
fxOnDeath "";
sortOrder 1;
efPriority 100;
emission "";
emitDist 0 0;
emitDistVariance 0 0;
trailSplitDist 0;
trailScrollTime 0;
trailRepeatDist 0;
billboardSprite
{
"gfx_fxt_smk_gen"
};
}