cod5-sdk/raw/fx/maps/mp_maps/fx_mp_embers_patch.efx

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2008-11-20 00:00:00 +00:00
iwfx 2
{
name "burnt_ash";
editorFlags looping useRandSize0 useRandSize1 useRandRotDelta useRandVel0 useRandVel1 useBackCompatVel absVel1;
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fadeInRange 1800 200;
fadeOutRange 0 0;
spawnFrustumCullRadius 600;
spawnLooping 1500 0;
spawnOneShot 12 0;
spawnDelayMsec 0 300;
lifeSpanMsec 14000 2000;
spawnOrgX 160 0;
spawnOrgY -270 540;
spawnOrgZ -270 540;
spawnOffsetRadius 20 180;
spawnOffsetHeight 1 0;
spawnAnglePitch 40 10;
spawnAngleYaw 40 10;
spawnAngleRoll 0 0;
angleVelPitch 0 0;
angleVelYaw 0 0;
angleVelRoll -4 9;
initialRot 150 60;
gravity 0.6 0.5;
elasticity 0 0;
windinfluence 1;
atlasBehavior startFixed;
atlasIndex 6;
atlasFps 0;
atlasLoopCount 0;
atlasColIndexBits 0;
atlasRowIndexBits 0;
atlasEntryCount 0;
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sizeGraph0 9
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sizeGraph1 9
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scaleGraph 0
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colorGraph 1
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alphaGraph 1
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lightingFrac 0;
collOffset 0 0 0;
collRadius 0;
fxOnImpact "";
fxOnDeath "";
sortOrder 3;
efPriority 70;
emission "";
emitDist 1 0;
emitDistVariance 0 0;
trailSplitDist 0;
trailScrollTime 0;
trailRepeatDist 0;
billboardSprite
{
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};
}
{
name "burnt_ash 2";
editorFlags looping useRandSize0 useRandSize1 useRandRotDelta useRandVel0 useRandVel1 useBackCompatVel absVel1;
flags spawnRelative spawnFrustumCull spawnOffsetNone runRelToWorld dieOnTouch nonUniformScale;
spawnRange 0 1500;
fadeInRange 1300 200;
fadeOutRange 0 0;
spawnFrustumCullRadius 600;
spawnLooping 120 0;
spawnOneShot 12 0;
spawnDelayMsec 0 300;
lifeSpanMsec 2000 5000;
spawnOrgX 160 0;
spawnOrgY -270 540;
spawnOrgZ -270 540;
spawnOffsetRadius 20 180;
spawnOffsetHeight 1 0;
spawnAnglePitch 40 10;
spawnAngleYaw 40 10;
spawnAngleRoll 0 0;
angleVelPitch 0 0;
angleVelYaw 0 0;
angleVelRoll -4 9;
initialRot 150 60;
gravity 0.4 0.3;
elasticity 0 0;
windinfluence 1;
atlasBehavior startFixed;
atlasIndex 7;
atlasFps 0;
atlasLoopCount 0;
atlasColIndexBits 0;
atlasRowIndexBits 0;
atlasEntryCount 0;
velGraph0X -250
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sizeGraph1 10
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scaleGraph 0
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colorGraph 1
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alphaGraph 1
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lightingFrac 0;
collOffset 0 0 0;
collRadius 0;
fxOnImpact "";
fxOnDeath "";
sortOrder 3;
efPriority 70;
emission "";
emitDist 1 0;
emitDistVariance 0 0;
trailSplitDist 0;
trailScrollTime 0;
trailRepeatDist 0;
billboardSprite
{
"gfx_fxt_fx_spark_field"
};
}