149 lines
4.1 KiB
Text
149 lines
4.1 KiB
Text
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/*-----------------------------------------------------
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Ambient stuff
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-----------------------------------------------------*/
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#include maps\_utility;
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#include maps\_ambientpackage;
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#include maps\_music;
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main()
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{
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//************************************************************************************************
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// Ambient Packages
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//************************************************************************************************
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//***************
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//oki3_Base
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//***************
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declareAmbientPackage( "oki3_base_pkg" );
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addAmbientElement( "oki3_base_pkg", "amb_dog_bark", 15, 30, 300, 1000 );
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addAmbientElement( "oki3_base_pkg", "amb_seagull", 6, 45, 500, 1000 );
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addAmbientElement( "oki3_base_pkg", "amb_Japanese_outdoor_1", 10, 15, 500, 1500 );
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addAmbientElement( "oki3_base_pkg", "amb_raven", 10, 40, 100, 1000 );
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//***************
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//oki3_indooroutdoor
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//***************
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declareAmbientPackage( "oki3_indooroutdoor_pkg" );
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addAmbientElement( "oki3_indooroutdoor_pkg", "amb_dog_bark", 15, 30, 300, 1000 );
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addAmbientElement( "oki3_indooroutdoor_pkg", "amb_seagull", 6, 45, 500, 1000 );
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addAmbientElement( "oki3_indooroutdoor_pkg", "amb_Japanese_outdoor_1", 10, 15, 500, 1500 );
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addAmbientElement( "oki3_indooroutdoor_pkg", "amb_raven", 10, 40, 100, 1000 );
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//***************
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//oki3_indoor_pkg
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//***************
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declareAmbientPackage( "oki3_indoor_pkg" );
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//************************************************************************************************
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// ROOMS
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//************************************************************************************************
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//***************
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//oki3_Base
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//***************
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declareAmbientRoom( "oki3_base_room" );
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setAmbientRoomTone( "oki3_base_room", "bgt_wind" );
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//***************
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//oki3_indooroutdoor
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//***************
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declareAmbientRoom( "oki3_indooroutdoor_room" );
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setAmbientRoomTone( "oki3_indooroutdoor_room", "bgt_inout" );
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//***************
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//oki3_indoor_room
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//***************
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declareAmbientRoom( "oki3_indoor_room" );
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setAmbientRoomTone( "oki3_indoor_room", "bgt_indoor" );
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//************************************************************************************************
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// ACTIVATE DEFAULT AMBIENT SETTINGS
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//************************************************************************************************
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activateAmbientPackage( "oki3_base_pkg", 0 );
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activateAmbientRoom( "oki3_base_room", 0 );
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level thread maps\oki3_amb::Play_Underground_VO();
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level thread end_level_music_switcher();
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//level thread end_level_music_waiter_sarge();
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//level thread end_level_music_waiter_polonsky();
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//*************************************************************************************************
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// START SCRIPTS
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//*************************************************************************************************
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}
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Play_Underground_VO()
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{
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playsoundatposition("", (8929.86, -3246.24, -34));
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}
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end_level_music_waiter_sarge()
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{
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wait(0.1);
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level waittill("sarge_saved");
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//TUEY Sets the music state when going downstairs
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//setmusicstate("POLONSKY_DIED");
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setmusicstate("ROEBUCK_DIED");
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}
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end_level_music_waiter_polonsky()
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{
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wait(0.1);
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level waittill("polonsky_saved");
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//TUEY Sets the music state when going downstairs
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//setmusicstate("ROEBUCK_DIED");
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setmusicstate("POLONSKY_DIED");
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}
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end_level_music_switcher()
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{
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level waittill ("audio_one_down");
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setmusicstate("COURTYARD_B");
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}
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