cod5-sdk/deffiles/materials/sort.template

122 lines
3.3 KiB
Text
Raw Normal View History

2008-11-20 00:00:00 +00:00
#if "@sort@" == "" || "@sort@" == "<default>"
#if "@materialType@" == "distortion"
#define SORTKEY "distortion"
#elif "@materialType@" == "dynamic foliage"
#define SORTKEY "first"
#elif "@polygonOffset@" == "Static Decal"
#define SORTKEY "decal - static decal"
#elif "@polygonOffset@" == "Weapon Impact"
#define SORTKEY "decal - weapon impact"
#elif "@materialType@" == "effect"
#define SORTKEY "effect - auto sort"
#elif "@materialType@" == "objective" || "@blendFunc@" == "Blend" || "@blendFunc@" == "Add" || "@blendFunc@" == "Screen Add"
#define SORTKEY "blend / additive"
#elif "@blendFunc@" == "Multiply"
#define SORTKEY "multiplicative"
#elif "@materialType@" == "sky"
#define SORTKEY "sky"
#elif "@materialType@" == "model ambient"
#define SORTKEY "opaque ambient"
#else
#define SORTKEY "opaque"
#endif
#else
#define SORTKEY "@sort@"
#endif
// The sort key is stored in an 8-bit number (0-255).
// There are four sort keys that allow auto-sorting: 32, 96, 160, and 224.
// These are followed by 31 sort keys that are reserved and should never be explicitly specified: 33-63, 97-127, 161-191, and 225-255.
// The code relies on auto-sorting for effects and weapon impact decals.
#if SORTKEY == "distortion" || SORTKEY == "first"
sort( 0 );
#elif SORTKEY == "opaque water"
sort( 1 );
#elif SORTKEY == "boat hull"
sort( 2 );
#elif SORTKEY == "opaque ambient"
sort( 3 );
#elif SORTKEY == "opaque"
sort( 4 );
#elif SORTKEY == "sky"
sort( 5 );
#elif SORTKEY == "skybox - sun / moon"
sort( 6 );
#elif SORTKEY == "skybox - clouds"
sort( 7 );
#elif SORTKEY == "skybox - horizon"
sort( 8 );
#elif SORTKEY == "decal - bottom 1"
sort( 9 );
#elif SORTKEY == "decal - bottom 2"
sort( 10 );
#elif SORTKEY == "decal - bottom 3"
sort( 11 );
#elif SORTKEY == "decal - static decal"
sort( 12 );
#elif SORTKEY == "decal - middle 1"
sort( 13 );
#elif SORTKEY == "decal - middle 2"
sort( 14 );
#elif SORTKEY == "decal - middle 3"
sort( 15 );
#elif SORTKEY == "dynamic water"
sort( 16 );
#elif SORTKEY == "after dynamic water"
sort( 17 );
// This must equal SORTKEY_DECAL in the engine.
#elif SORTKEY == "decal - weapon impact"
sort( 24 );
#elif SORTKEY == "decal - top 1"
sort( 29 );
#elif SORTKEY == "decal - top 2"
sort( 30 );
#elif SORTKEY == "decal - top 3"
sort( 31 );
#elif SORTKEY == "multiplicative"
sort( 32 );
#elif SORTKEY == "banner / curtain"
sort( 33 );
#elif SORTKEY == "hair"
sort( 34 );
#elif SORTKEY == "underwater"
sort( 35 );
#elif SORTKEY == "transparent water"
sort( 36 );
#elif SORTKEY == "corona"
sort( 37 );
#elif SORTKEY == "window inside"
sort( 38 );
#elif SORTKEY == "window outside"
sort( 39 );
#elif SORTKEY == "before effects - bottom"
sort( 40 );
#elif SORTKEY == "before effects - middle"
sort( 41 );
#elif SORTKEY == "before effects - top"
sort( 42 );
#elif SORTKEY == "blend / additive"
sort( 43 );
// This must equal SORTKEY_EFFECT_AUTO in the engine.
#elif SORTKEY == "effect - auto sort"
sort( 48 );
#elif SORTKEY == "after effects - bottom"
sort( 56 );
#elif SORTKEY == "after effects - middle"
sort( 57 );
#elif SORTKEY == "after effects - top"
sort( 58 );
#elif SORTKEY == "viewmodel effect"
sort( 59 );
#else
#error "Unknown sort '@sort@'"
#endif
#undef SORTKEY