cod5-sdk/raw/maps/_bayonet.gsc

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2008-11-20 00:00:00 +00:00
init()
{
// bayonett fx
level._effect["character_bayonet_blood_in"] = LoadFx( "impacts/fx_flesh_bayonet_impact" );
level._effect["character_bayonet_blood_front"] = LoadFx( "impacts/fx_flesh_bayonet_fatal_fr" );
level._effect["character_bayonet_blood_back"] = LoadFx( "impacts/fx_flesh_bayonet_fatal_bk" );
level._effect["character_bayonet_blood_right"] = LoadFx( "impacts/fx_flesh_bayonet_fatal_rt" );
level._effect["character_bayonet_blood_left"] = LoadFx( "impacts/fx_flesh_bayonet_fatal_lf" );
}
has_bayonet()
{
currentWeapon = self.weapon;
if ( !IsDefined( currentWeapon ) )
return false;
return IsSubStr( currentWeapon, "_bayonet" );
}