cod5-sdk/source_data/vehiclesettings.gdt_old

2172 lines
55 KiB
Text
Raw Permalink Normal View History

2008-11-20 00:00:00 +00:00
{
"AGM_114" ( "vehicleweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"weaponClass" "non-player"
"weaponSlot" "none"
"targetFolder" "1: Single-Player"
"weaponType" "projectile"
"penetrateType" "none"
"impactType" "grenade_explode"
"worldFlashEffect" ""
"fireSound" ""
"fireRumble" ""
"damage" "1000"
"autoAimRange" "1600"
"aimAssistRange" "50000"
"aimAssistRangeAds" "50000"
"lockonAimRange" "50000"
"lockonAimRangeAds" "50000"
"aimPadding" "10"
"adsSpread" "0"
"enemyCrosshairRange" "15000"
"locNone" "1"
"locHelmet" "1"
"locHead" "1"
"locNeck" "1"
"locTorsoUpper" "1"
"locTorsoLower" "1"
"locRightArmUpper" "1"
"locRightArmLower" "1"
"locRightHand" "1"
"locLeftArmUpper" "1"
"locLeftArmLower" "1"
"locLeftHand" "1"
"locRightLegUpper" "1"
"locRightLegLower" "1"
"locRightFoot" "1"
"locLeftLegUpper" "1"
"locLeftLegLower" "1"
"locLeftFoot" "1"
"locGun" "1"
"fireTime" "0"
"explosionRadius" "300"
"explosionInnerDamage" "10"
"explosionOuterDamage" "10"
"projectileSpeed" "1000"
"projectileSpeedUp" "0"
"projectileActivateDist" "0"
"projectileLifetime" "30"
"timeToAccelerate" "0"
"projectileCurvature" "0"
"projectileModel" "projectile_s8rocket"
"projExplosionType" "grenade"
"projExplosionEffect" ""
"projExplosionSound" ""
"projDudEffect" ""
"projDudSound" ""
"armorPiercing" "1"
"projImpactExplode" "1"
"projTrailEffect" ""
"projectileDLight" "200"
"projectileRed" "0.75"
"projectileGreen" "0.3"
"projectileBlue" "0"
"destabilizationBaseTime" "0"
"destabilizationTimeReductionRatio" "0.01"
"destabilizationAngleMax" "0"
"destabilizeDistance" "0"
"guidedMissileType" "None"
"maxSteeringAccel" "3000"
"useHintString" ""
"activeReticleType" "None"
"reticleCenter" ""
"reticleCenterSize" "32"
"adsDofStart" "0"
"adsDofEnd" "0"
"hipDofStart" "0"
"hipDofEnd" "0"
}
"apache" ( "vehicle.gdf" )
{
"configstringFileType" "VEHICLEFILE"
"type" "helicopter"
"steerWheels" "0"
"texureScroll" "1"
"quadBarrel" "0"
"bulletDamage" "1"
"armorPiercingDamage" "1"
"grenadeDamage" "1"
"projectileDamage" "1"
"projectileSplashDamage" "1"
"texureScrollScale" "5.5"
"maxSpeed" "15"
"accel" "12.55"
"rotRate" "60"
"rotAccel" "100"
"maxBodyPitch" "5"
"maxBodyRoll" "5"
"verticalSpeed" "50"
"verticalAccel" "25"
"tiltSpeed" "0.75"
"tiltOvershoot" "2"
"collisionDamage" "200"
"collisionSpeed" "15"
"suspensionTravel" "7"
"turretWeapon" "AGM_114"
"turretHorizSpanLeft" "180"
"turretHorizSpanRight" "180"
"turretVertSpanUp" "30"
"turretVertSpanDown" "15"
"turretRotRate" "30"
"lowIdleSnd" "blackhawk_idle_low"
"highIdleSnd" "blackhawk_idle_high"
"lowEngineSnd" "blackhawk_engine_low"
"highEngineSnd" "blackhawk_engine_high"
"turretSpinSnd" ""
"turretStopSnd" ""
"engineSndSpeed" "10"
}
"blackhawk" ( "vehicle.gdf" )
{
"configstringFileType" "VEHICLEFILE"
"type" "helicopter"
"steerWheels" "0"
"texureScroll" "1"
"quadBarrel" "0"
"bulletDamage" "1"
"armorPiercingDamage" "1"
"grenadeDamage" "1"
"projectileDamage" "1"
"projectileSplashDamage" "1"
"texureScrollScale" "5.5"
"maxSpeed" "45"
"accel" "15"
"rotRate" "60"
"rotAccel" "100"
"maxBodyPitch" "5"
"maxBodyRoll" "5"
"verticalSpeed" "50"
"verticalAccel" "25"
"tiltSpeed" "0.75"
"tiltOvershoot" "2"
"collisionDamage" "200"
"collisionSpeed" "15"
"suspensionTravel" "7"
"turretWeapon" ""
"turretHorizSpanLeft" "180"
"turretHorizSpanRight" "180"
"turretVertSpanUp" "30"
"turretVertSpanDown" "15"
"turretRotRate" "30"
"lowIdleSnd" "blackhawk_idle_low"
"highIdleSnd" "blackhawk_idle_high"
"lowEngineSnd" "blackhawk_engine_low"
"highEngineSnd" "blackhawk_engine_high"
"turretSpinSnd" ""
"turretStopSnd" ""
"engineSndSpeed" "10"
}
"bmp" ( "vehicle.gdf" )
{
"configstringFileType" "VEHICLEFILE"
"type" "tank"
"steerWheels" "0"
"texureScroll" "1"
"quadBarrel" "0"
"bulletDamage" "1"
"armorPiercingDamage" "1"
"grenadeDamage" "1"
"projectileDamage" "1"
"projectileSplashDamage" "1"
"texureScrollScale" "5.5"
"maxSpeed" "15"
"accel" "12.55"
"rotRate" "60"
"rotAccel" "100"
"maxBodyPitch" "5"
"maxBodyRoll" "5"
"verticalSpeed" "0"
"verticalAccel" "0"
"tiltSpeed" "0"
"tiltOvershoot" "0"
"collisionDamage" "200"
"collisionSpeed" "15"
"suspensionTravel" "7"
"turretWeapon" "bmp_turret"
"turretHorizSpanLeft" "180"
"turretHorizSpanRight" "180"
"turretVertSpanUp" "30"
"turretVertSpanDown" "15"
"turretRotRate" "30"
"lowIdleSnd" "bmp_idle_low"
"highIdleSnd" "bmp_idle_high"
"lowEngineSnd" "bmp_engine_low"
"highEngineSnd" "bmp_engine_high"
"turretSpinSnd" "bmp_turret_spin"
"turretStopSnd" "bmp_turret_stop"
"engineSndSpeed" "10"
}
"bmp_turret" ( "vehicleweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"weaponClass" "non-player"
"weaponSlot" "none"
"targetFolder" "1: Single-Player"
"weaponType" "projectile"
"penetrateType" "none"
"impactType" "rocket_explode"
"worldFlashEffect" "fx\\muzzleflashes\\tiger_flash.efx"
"fireSound" ""
"fireRumble" ""
"damage" "1000"
"autoAimRange" "1600"
"aimAssistRange" "50000"
"aimAssistRangeAds" "50000"
"lockonAimRange" "50000"
"lockonAimRangeAds" "50000"
"aimPadding" "10"
"adsSpread" "0"
"enemyCrosshairRange" "15000"
"locNone" "1"
"locHelmet" "1"
"locHead" "1"
"locNeck" "1"
"locTorsoUpper" "1"
"locTorsoLower" "1"
"locRightArmUpper" "1"
"locRightArmLower" "1"
"locRightHand" "1"
"locLeftArmUpper" "1"
"locLeftArmLower" "1"
"locLeftHand" "1"
"locRightLegUpper" "1"
"locRightLegLower" "1"
"locRightFoot" "1"
"locLeftLegUpper" "1"
"locLeftLegLower" "1"
"locLeftFoot" "1"
"locGun" "1"
"fireTime" "0.1"
"explosionRadius" "300"
"explosionInnerDamage" "10"
"explosionOuterDamage" "10"
"projectileSpeed" "10000"
"projectileSpeedUp" "0"
"projectileActivateDist" "0"
"projectileLifetime" "30"
"timeToAccelerate" "0"
"projectileCurvature" "0"
"projectileModel" ""
"projExplosionType" "rocket"
"projExplosionEffect" ""
"projExplosionSound" ""
"projDudEffect" ""
"projDudSound" ""
"armorPiercing" "1"
"projImpactExplode" "1"
"projTrailEffect" ""
"projectileDLight" "200"
"projectileRed" "0.75"
"projectileGreen" "0.3"
"projectileBlue" "0"
"destabilizationBaseTime" "0.4"
"destabilizationTimeReductionRatio" "0.8"
"destabilizationAngleMax" "0"
"destabilizeDistance" "32000"
"guidedMissileType" "None"
"maxSteeringAccel" "3000"
"useHintString" ""
"activeReticleType" "None"
"reticleCenter" ""
"reticleCenterSize" "32"
"adsDofStart" "0"
"adsDofEnd" "0"
"hipDofStart" "0"
"hipDofEnd" "0"
}
"bradley" ( "vehicle.gdf" )
{
"configstringFileType" "VEHICLEFILE"
"type" "tank"
"steerWheels" "0"
"texureScroll" "1"
"quadBarrel" "0"
"bulletDamage" "1"
"armorPiercingDamage" "1"
"grenadeDamage" "1"
"projectileDamage" "1"
"projectileSplashDamage" "1"
"texureScrollScale" "5.5"
"maxSpeed" "15"
"accel" "12.55"
"rotRate" "60"
"rotAccel" "100"
"maxBodyPitch" "5"
"maxBodyRoll" "5"
"verticalSpeed" "0"
"verticalAccel" "0"
"tiltSpeed" "0"
"tiltOvershoot" "0"
"collisionDamage" "200"
"collisionSpeed" "15"
"suspensionTravel" "7"
"turretWeapon" "bradley_turret"
"turretHorizSpanLeft" "180"
"turretHorizSpanRight" "180"
"turretVertSpanUp" "30"
"turretVertSpanDown" "15"
"turretRotRate" "30"
"lowIdleSnd" ""
"highIdleSnd" ""
"lowEngineSnd" ""
"highEngineSnd" ""
"turretSpinSnd" ""
"turretStopSnd" ""
"engineSndSpeed" "10"
}
"bradley_turret" ( "vehicleweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"weaponClass" "non-player"
"weaponSlot" "none"
"targetFolder" "1: Single-Player"
"weaponType" "projectile"
"penetrateType" "none"
"impactType" "rocket_explode"
"worldFlashEffect" "fx\\muzzleflashes\\tiger_flash.efx"
"fireSound" ""
"fireRumble" ""
"damage" "1000"
"autoAimRange" "1600"
"aimAssistRange" "50000"
"aimAssistRangeAds" "50000"
"lockonAimRange" "50000"
"lockonAimRangeAds" "50000"
"aimPadding" "10"
"adsSpread" "0"
"enemyCrosshairRange" "15000"
"locNone" "1"
"locHelmet" "1"
"locHead" "1"
"locNeck" "1"
"locTorsoUpper" "1"
"locTorsoLower" "1"
"locRightArmUpper" "1"
"locRightArmLower" "1"
"locRightHand" "1"
"locLeftArmUpper" "1"
"locLeftArmLower" "1"
"locLeftHand" "1"
"locRightLegUpper" "1"
"locRightLegLower" "1"
"locRightFoot" "1"
"locLeftLegUpper" "1"
"locLeftLegLower" "1"
"locLeftFoot" "1"
"locGun" "1"
"fireTime" "0.1"
"explosionRadius" "300"
"explosionInnerDamage" "10"
"explosionOuterDamage" "10"
"projectileSpeed" "10000"
"projectileSpeedUp" "0"
"projectileActivateDist" "0"
"projectileLifetime" "30"
"timeToAccelerate" "0"
"projectileCurvature" "0"
"projectileModel" ""
"projExplosionType" "rocket"
"projExplosionEffect" ""
"projExplosionSound" ""
"projDudEffect" ""
"projDudSound" ""
"armorPiercing" "1"
"projImpactExplode" "1"
"projTrailEffect" ""
"projectileDLight" "200"
"projectileRed" "0.75"
"projectileGreen" "0.3"
"projectileBlue" "0"
"destabilizationBaseTime" "0.4"
"destabilizationTimeReductionRatio" "0.8"
"destabilizationAngleMax" "0"
"destabilizeDistance" "32000"
"guidedMissileType" "None"
"maxSteeringAccel" "3000"
"useHintString" ""
"activeReticleType" "None"
"reticleCenter" ""
"reticleCenterSize" "32"
"adsDofStart" "0"
"adsDofEnd" "0"
"hipDofStart" "0"
"hipDofEnd" "0"
}
"camera" ( "vehicle.gdf" )
{
"configstringFileType" "VEHICLEFILE"
"type" "plane"
"steerWheels" "0"
"texureScroll" "1"
"quadBarrel" "0"
"bulletDamage" "1"
"armorPiercingDamage" "1"
"grenadeDamage" "1"
"projectileDamage" "1"
"projectileSplashDamage" "1"
"texureScrollScale" "5.5"
"maxSpeed" "15"
"accel" "12.55"
"rotRate" "60"
"rotAccel" "100"
"maxBodyPitch" "5"
"maxBodyRoll" "5"
"verticalSpeed" "0"
"verticalAccel" "0"
"tiltSpeed" "0.75"
"tiltOvershoot" "2"
"collisionDamage" "200"
"collisionSpeed" "15"
"suspensionTravel" "7"
"turretWeapon" "AGM_114"
"turretHorizSpanLeft" "180"
"turretHorizSpanRight" "180"
"turretVertSpanUp" "30"
"turretVertSpanDown" "15"
"turretRotRate" "30"
"lowIdleSnd" "blackhawk_idle_low"
"highIdleSnd" "blackhawk_idle_high"
"lowEngineSnd" "blackhawk_engine_low"
"highEngineSnd" "blackhawk_engine_high"
"turretSpinSnd" ""
"turretStopSnd" ""
"engineSndSpeed" "10"
}
"cobra" ( "vehicle.gdf" )
{
"configstringFileType" "VEHICLEFILE"
"type" "helicopter"
"steerWheels" "0"
"texureScroll" "1"
"quadBarrel" "0"
"bulletDamage" "1"
"armorPiercingDamage" "1"
"grenadeDamage" "1"
"projectileDamage" "1"
"projectileSplashDamage" "1"
"texureScrollScale" "5.5"
"maxSpeed" "150"
"accel" "45"
"rotRate" "120"
"rotAccel" "90"
"maxBodyPitch" "35"
"maxBodyRoll" "35"
"verticalSpeed" "65"
"verticalAccel" "30"
"tiltSpeed" "1.2"
"tiltOvershoot" "2"
"collisionDamage" "200"
"collisionSpeed" "15"
"suspensionTravel" "7"
"turretWeapon" "cobra_20mm"
"turretHorizSpanLeft" "60"
"turretHorizSpanRight" "60"
"turretVertSpanUp" "35"
"turretVertSpanDown" "30"
"turretRotRate" "55"
"lowIdleSnd" "cobra_idle_low"
"highIdleSnd" "cobra_idle_high"
"lowEngineSnd" "cobra_engine_low"
"highEngineSnd" "cobra_engine_high"
"turretSpinSnd" ""
"turretStopSnd" ""
"engineSndSpeed" "5"
}
"cobra_20mm" ( "vehicleweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"weaponClass" "non-player"
"weaponSlot" "none"
"targetFolder" "1: Single-Player"
"weaponType" "projectile"
"penetrateType" "none"
"impactType" "bullet_ap"
"worldFlashEffect" "fx\\muzzleflashes\\heavy.efx"
"fireSound" "weap_m197_cannon_fire"
"fireRumble" "defaultweapon_fire"
"damage" "50"
"autoAimRange" "1600"
"aimAssistRange" "50000"
"aimAssistRangeAds" "50000"
"lockonAimRange" "50000"
"lockonAimRangeAds" "50000"
"aimPadding" "10"
"adsSpread" "0"
"enemyCrosshairRange" "15000"
"locNone" "1"
"locHelmet" "1"
"locHead" "1"
"locNeck" "1"
"locTorsoUpper" "1"
"locTorsoLower" "1"
"locRightArmUpper" "1"
"locRightArmLower" "1"
"locRightHand" "1"
"locLeftArmUpper" "1"
"locLeftArmLower" "1"
"locLeftHand" "1"
"locRightLegUpper" "1"
"locRightLegLower" "1"
"locRightFoot" "1"
"locLeftLegUpper" "1"
"locLeftLegLower" "1"
"locLeftFoot" "1"
"locGun" "1"
"fireTime" "0.05"
"explosionRadius" "64"
"explosionInnerDamage" "10"
"explosionOuterDamage" "10"
"projectileSpeed" "10000"
"projectileSpeedUp" "0"
"projectileActivateDist" "0"
"projectileLifetime" "30"
"timeToAccelerate" "0"
"projectileCurvature" "0"
"projectileModel" "projectile_tag"
"projExplosionType" "none"
"projExplosionEffect" "fx\\impacts\\cobrapilot_20mm_impact.efx"
"projExplosionSound" ""
"projDudEffect" ""
"projDudSound" ""
"armorPiercing" "0"
"projImpactExplode" "0"
"projTrailEffect" "fx\\misc\\20mm_tracer.efx"
"projectileDLight" "200"
"projectileRed" "0.75"
"projectileGreen" "0.3"
"projectileBlue" "0"
"destabilizationBaseTime" "0.2"
"destabilizationTimeReductionRatio" "0.4"
"destabilizationAngleMax" "1"
"destabilizeDistance" "3000"
"guidedMissileType" "None"
"maxSteeringAccel" "3000"
"useHintString" ""
"activeReticleType" "None"
"reticleCenter" "reticle_center_cross"
"reticleCenterSize" "32"
"adsDofStart" "0"
"adsDofEnd" "0"
"hipDofStart" "0"
"hipDofEnd" "0"
}
"cobra_20mm_copilot" ( "vehicleweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"weaponClass" "non-player"
"weaponSlot" "none"
"targetFolder" "1: Single-Player"
"weaponType" "projectile"
"penetrateType" "none"
"impactType" "bullet_ap"
"worldFlashEffect" "fx\\muzzleflashes\\heavy.efx"
"fireSound" "weap_m197_cannon_fire"
"fireRumble" ""
"damage" "50"
"autoAimRange" "1600"
"aimAssistRange" "50000"
"aimAssistRangeAds" "50000"
"lockonAimRange" "50000"
"lockonAimRangeAds" "50000"
"aimPadding" "10"
"adsSpread" "0"
"enemyCrosshairRange" "15000"
"locNone" "1"
"locHelmet" "1"
"locHead" "1"
"locNeck" "1"
"locTorsoUpper" "1"
"locTorsoLower" "1"
"locRightArmUpper" "1"
"locRightArmLower" "1"
"locRightHand" "1"
"locLeftArmUpper" "1"
"locLeftArmLower" "1"
"locLeftHand" "1"
"locRightLegUpper" "1"
"locRightLegLower" "1"
"locRightFoot" "1"
"locLeftLegUpper" "1"
"locLeftLegLower" "1"
"locLeftFoot" "1"
"locGun" "1"
"fireTime" "0.05"
"explosionRadius" "64"
"explosionInnerDamage" "10"
"explosionOuterDamage" "10"
"projectileSpeed" "10000"
"projectileSpeedUp" "0"
"projectileActivateDist" "0"
"projectileLifetime" "30"
"timeToAccelerate" "0"
"projectileCurvature" "0"
"projectileModel" "projectile_tag"
"projExplosionType" "none"
"projExplosionEffect" "fx\\impacts\\cobrapilot_20mm_impact.efx"
"projExplosionSound" ""
"projDudEffect" ""
"projDudSound" ""
"armorPiercing" "0"
"projImpactExplode" "0"
"projTrailEffect" "fx\\misc\\20mm_tracer.efx"
"projectileDLight" "200"
"projectileRed" "0.75"
"projectileGreen" "0.3"
"projectileBlue" "0"
"destabilizationBaseTime" "0.2"
"destabilizationTimeReductionRatio" "0.4"
"destabilizationAngleMax" "1"
"destabilizeDistance" "3000"
"guidedMissileType" "None"
"maxSteeringAccel" "3000"
"useHintString" ""
"activeReticleType" "None"
"reticleCenter" "reticle_center_cross"
"reticleCenterSize" "32"
"adsDofStart" "0"
"adsDofEnd" "0"
"hipDofStart" "0"
"hipDofEnd" "0"
}
"cobra_FFAR" ( "vehicleweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"weaponClass" "non-player"
"weaponSlot" "none"
"targetFolder" "1: Single-Player"
"weaponType" "projectile"
"penetrateType" "none"
"impactType" "rocket_explode"
"worldFlashEffect" "fx\\muzzleflashes\\heavy.efx"
"fireSound" "weap_lau61c_fire"
"fireRumble" "defaultweapon_fire"
"damage" "300"
"autoAimRange" "1600"
"aimAssistRange" "50000"
"aimAssistRangeAds" "50000"
"lockonAimRange" "50000"
"lockonAimRangeAds" "50000"
"aimPadding" "0"
"adsSpread" "3"
"enemyCrosshairRange" "15000"
"locNone" "1"
"locHelmet" "1"
"locHead" "1"
"locNeck" "1"
"locTorsoUpper" "1"
"locTorsoLower" "1"
"locRightArmUpper" "1"
"locRightArmLower" "1"
"locRightHand" "1"
"locLeftArmUpper" "1"
"locLeftArmLower" "1"
"locLeftHand" "1"
"locRightLegUpper" "1"
"locRightLegLower" "1"
"locRightFoot" "1"
"locLeftLegUpper" "1"
"locLeftLegLower" "1"
"locLeftFoot" "1"
"locGun" "1"
"fireTime" "0.08"
"explosionRadius" "1024"
"explosionInnerDamage" "300"
"explosionOuterDamage" "2000"
"projectileSpeed" "10000"
"projectileSpeedUp" "0"
"projectileActivateDist" "0"
"projectileLifetime" "5"
"timeToAccelerate" "0"
"projectileCurvature" "10"
"projectileModel" "projectile_s8rocket"
"projExplosionType" "rocket"
"projExplosionEffect" "fx\\impacts\\cobrapilot_rocket_impact.efx"
"projExplosionSound" ""
"projDudEffect" ""
"projDudSound" ""
"armorPiercing" "0"
"projImpactExplode" "1"
"projTrailEffect" "fx\\smoke\\smoke_geotrail_sidewinder.efx"
"projectileDLight" "200"
"projectileRed" "0.75"
"projectileGreen" "0.3"
"projectileBlue" "0"
"destabilizationBaseTime" "0.1"
"destabilizationTimeReductionRatio" "0.1"
"destabilizationAngleMax" "10"
"destabilizeDistance" "1"
"guidedMissileType" "None"
"maxSteeringAccel" "3000"
"useHintString" ""
"activeReticleType" "Pip-On-A-Stick"
"reticleCenter" ""
"reticleCenterSize" "32"
"adsDofStart" "0"
"adsDofEnd" "0"
"hipDofStart" "0"
"hipDofEnd" "0"
}
"cobra_Hellfire" ( "vehicleweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"weaponClass" "non-player"
"weaponSlot" "none"
"targetFolder" "1: Single-Player"
"weaponType" "projectile"
"penetrateType" "none"
"impactType" "rocket_explode"
"worldFlashEffect" "fx\\muzzleflashes\\heavy.efx"
"fireSound" "weap_hellfire_fire"
"fireRumble" "defaultweapon_fire"
"damage" "3000"
"autoAimRange" "1600"
"aimAssistRange" "50000"
"aimAssistRangeAds" "50000"
"lockonAimRange" "50000"
"lockonAimRangeAds" "50000"
"aimPadding" "0"
"adsSpread" "0"
"enemyCrosshairRange" "15000"
"locNone" "1"
"locHelmet" "1"
"locHead" "1"
"locNeck" "1"
"locTorsoUpper" "1"
"locTorsoLower" "1"
"locRightArmUpper" "1"
"locRightArmLower" "1"
"locRightHand" "1"
"locLeftArmUpper" "1"
"locLeftArmLower" "1"
"locLeftHand" "1"
"locRightLegUpper" "1"
"locRightLegLower" "1"
"locRightFoot" "1"
"locLeftLegUpper" "1"
"locLeftLegLower" "1"
"locLeftFoot" "1"
"locGun" "1"
"fireTime" "0.2"
"explosionRadius" "900"
"explosionInnerDamage" "5000"
"explosionOuterDamage" "1000"
"projectileSpeed" "4000"
"projectileSpeedUp" "0"
"projectileActivateDist" "0"
"projectileLifetime" "15"
"timeToAccelerate" "0"
"projectileCurvature" "0"
"projectileModel" "projectile_hellfire_missile"
"projExplosionType" "rocket"
"projExplosionEffect" "fx\\impacts\\cobrapilot_rocket_impact.efx"
"projExplosionSound" ""
"projDudEffect" ""
"projDudSound" ""
"armorPiercing" "0"
"projImpactExplode" "1"
"projTrailEffect" "fx\\smoke\\smoke_geotrail_hellfire.efx"
"projectileDLight" "200"
"projectileRed" "0.75"
"projectileGreen" "0.3"
"projectileBlue" "0"
"destabilizationBaseTime" "0"
"destabilizationTimeReductionRatio" "0.01"
"destabilizationAngleMax" "0"
"destabilizeDistance" "32000"
"guidedMissileType" "Hellfire"
"maxSteeringAccel" "15000"
"useHintString" ""
"activeReticleType" "None"
"reticleCenter" ""
"reticleCenterSize" "32"
"adsDofStart" "0"
"adsDofEnd" "0"
"hipDofStart" "0"
"hipDofEnd" "0"
}
"cobra_player" ( "vehicle.gdf" )
{
"configstringFileType" "VEHICLEFILE"
"type" "helicopter"
"steerWheels" "0"
"texureScroll" "1"
"quadBarrel" "0"
"bulletDamage" "1"
"armorPiercingDamage" "1"
"grenadeDamage" "1"
"projectileDamage" "1"
"projectileSplashDamage" "1"
"texureScrollScale" "5.5"
"maxSpeed" "150"
"accel" "45"
"rotRate" "120"
"rotAccel" "90"
"maxBodyPitch" "35"
"maxBodyRoll" "35"
"verticalSpeed" "65"
"verticalAccel" "30"
"tiltSpeed" "1.2"
"tiltOvershoot" "2"
"collisionDamage" "200"
"collisionSpeed" "15"
"suspensionTravel" "7"
"turretWeapon" "cobra_20mm"
"turretHorizSpanLeft" "60"
"turretHorizSpanRight" "60"
"turretVertSpanUp" "35"
"turretVertSpanDown" "30"
"turretRotRate" "55"
"lowIdleSnd" "cobra_idle_low"
"highIdleSnd" "cobra_idle_high"
"lowEngineSnd" "cobra_engine_low"
"highEngineSnd" "cobra_engine_high"
"turretSpinSnd" ""
"turretStopSnd" ""
"engineSndSpeed" "10"
}
"cobra_Sidewinder" ( "vehicleweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"weaponClass" "non-player"
"weaponSlot" "none"
"targetFolder" "1: Single-Player"
"weaponType" "projectile"
"penetrateType" "none"
"impactType" "rocket_explode"
"worldFlashEffect" "fx\\muzzleflashes\\heavy.efx"
"fireSound" "weap_aim9_fire"
"fireRumble" "defaultweapon_fire"
"damage" "3000"
"autoAimRange" "1600"
"aimAssistRange" "50000"
"aimAssistRangeAds" "50000"
"lockonAimRange" "50000"
"lockonAimRangeAds" "50000"
"aimPadding" "0"
"adsSpread" "0"
"enemyCrosshairRange" "15000"
"locNone" "1"
"locHelmet" "1"
"locHead" "1"
"locNeck" "1"
"locTorsoUpper" "1"
"locTorsoLower" "1"
"locRightArmUpper" "1"
"locRightArmLower" "1"
"locRightHand" "1"
"locLeftArmUpper" "1"
"locLeftArmLower" "1"
"locLeftHand" "1"
"locRightLegUpper" "1"
"locRightLegLower" "1"
"locRightFoot" "1"
"locLeftLegUpper" "1"
"locLeftLegLower" "1"
"locLeftFoot" "1"
"locGun" "1"
"fireTime" "0.2"
"explosionRadius" "900"
"explosionInnerDamage" "5000"
"explosionOuterDamage" "1000"
"projectileSpeed" "10000"
"projectileSpeedUp" "0"
"projectileActivateDist" "0"
"projectileLifetime" "15"
"timeToAccelerate" "0"
"projectileCurvature" "0"
"projectileModel" "projectile_sidewinder_missile"
"projExplosionType" "rocket"
"projExplosionEffect" "fx\\impacts\\cobrapilot_rocket_impact.efx"
"projExplosionSound" ""
"projDudEffect" ""
"projDudSound" ""
"armorPiercing" "0"
"projImpactExplode" "1"
"projTrailEffect" "fx\\smoke\\smoke_geotrail_sidewinder.efx"
"projectileDLight" "200"
"projectileRed" "0.75"
"projectileGreen" "0.3"
"projectileBlue" "0"
"destabilizationBaseTime" "0"
"destabilizationTimeReductionRatio" "0.01"
"destabilizationAngleMax" "0"
"destabilizeDistance" "32000"
"guidedMissileType" "Sidewinder"
"maxSteeringAccel" "18000"
"useHintString" ""
"activeReticleType" "Bouncing diamond"
"reticleCenter" ""
"reticleCenterSize" "32"
"adsDofStart" "0"
"adsDofEnd" "0"
"hipDofStart" "0"
"hipDofEnd" "0"
}
"default_vehicle_weapon" ( "vehicleweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"weaponClass" "non-player"
"weaponSlot" "none"
"targetFolder" "1: Single-Player"
"weaponType" "projectile"
"penetrateType" "none"
"impactType" "none"
"worldFlashEffect" ""
"fireSound" ""
"fireRumble" ""
"damage" "30"
"autoAimRange" "1600"
"aimAssistRange" "50000"
"aimAssistRangeAds" "50000"
"lockonAimRange" "50000"
"lockonAimRangeAds" "50000"
"aimPadding" "10"
"adsSpread" "0"
"enemyCrosshairRange" "15000"
"locNone" "1"
"locHelmet" "1"
"locHead" "1"
"locNeck" "1"
"locTorsoUpper" "1"
"locTorsoLower" "1"
"locRightArmUpper" "1"
"locRightArmLower" "1"
"locRightHand" "1"
"locLeftArmUpper" "1"
"locLeftArmLower" "1"
"locLeftHand" "1"
"locRightLegUpper" "1"
"locRightLegLower" "1"
"locRightFoot" "1"
"locLeftLegUpper" "1"
"locLeftLegLower" "1"
"locLeftFoot" "1"
"locGun" "1"
"fireTime" "0.1"
"explosionRadius" "300"
"explosionInnerDamage" "10"
"explosionOuterDamage" "10"
"projectileSpeed" "600"
"projectileSpeedUp" "0"
"projectileActivateDist" "0"
"projectileLifetime" "30"
"timeToAccelerate" "0"
"projectileCurvature" "0"
"projectileModel" ""
"projExplosionType" "rocket"
"projExplosionEffect" ""
"projExplosionSound" ""
"projDudEffect" ""
"projDudSound" ""
"armorPiercing" "0"
"projImpactExplode" "1"
"projTrailEffect" ""
"projectileDLight" "200"
"projectileRed" "0.75"
"projectileGreen" "0.3"
"projectileBlue" "0"
"destabilizationBaseTime" "0.4"
"destabilizationTimeReductionRatio" "0.8"
"destabilizationAngleMax" "10"
"destabilizeDistance" "400"
"guidedMissileType" "None"
"maxSteeringAccel" "3000"
"useHintString" ""
"activeReticleType" "None"
"reticleCenter" ""
"reticleCenterSize" "32"
"adsDofStart" "0"
"adsDofEnd" "0"
"hipDofStart" "0"
"hipDofEnd" "0"
}
"defaultvehicle" ( "vehicle.gdf" )
{
"configstringFileType" "VEHICLEFILE"
"type" "tank"
"steerWheels" "0"
"texureScroll" "1"
"quadBarrel" "0"
"bulletDamage" "1"
"armorPiercingDamage" "1"
"grenadeDamage" "1"
"projectileDamage" "1"
"projectileSplashDamage" "1"
"texureScrollScale" "5.5"
"maxSpeed" "15"
"accel" "12.55"
"rotRate" "60"
"rotAccel" "100"
"maxBodyPitch" "5"
"maxBodyRoll" "5"
"verticalSpeed" "0"
"verticalAccel" "0"
"tiltSpeed" "0"
"tiltOvershoot" "0"
"collisionDamage" "200"
"collisionSpeed" "15"
"suspensionTravel" "7"
"turretWeapon" "default_vehicle_weapon"
"turretHorizSpanLeft" "180"
"turretHorizSpanRight" "180"
"turretVertSpanUp" "30"
"turretVertSpanDown" "15"
"turretRotRate" "30"
"lowIdleSnd" ""
"highIdleSnd" ""
"lowEngineSnd" ""
"highEngineSnd" ""
"turretSpinSnd" ""
"turretStopSnd" ""
"engineSndSpeed" "10"
}
"defaultvehicle_mp" ( "vehicle.gdf" )
{
"configstringFileType" "VEHICLEFILE"
"type" "4 wheel"
"steerWheels" "0"
"texureScroll" "1"
"quadBarrel" "0"
"bulletDamage" "1"
"armorPiercingDamage" "1"
"grenadeDamage" "1"
"projectileDamage" "1"
"projectileSplashDamage" "1"
"texureScrollScale" "5.5"
"maxSpeed" "15"
"accel" "12.55"
"rotRate" "60"
"rotAccel" "100"
"maxBodyPitch" "5"
"maxBodyRoll" "5"
"verticalSpeed" "0"
"verticalAccel" "0"
"tiltSpeed" "0"
"tiltOvershoot" "0"
"collisionDamage" "200"
"collisionSpeed" "15"
"suspensionTravel" "7"
"turretWeapon" ""
"turretHorizSpanLeft" "180"
"turretHorizSpanRight" "180"
"turretVertSpanUp" "30"
"turretVertSpanDown" "15"
"turretRotRate" "30"
"lowIdleSnd" ""
"highIdleSnd" ""
"lowEngineSnd" ""
"highEngineSnd" ""
"turretSpinSnd" ""
"turretStopSnd" ""
"engineSndSpeed" "10"
}
"hind" ( "vehicle.gdf" )
{
"configstringFileType" "VEHICLEFILE"
"type" "helicopter"
"steerWheels" "0"
"texureScroll" "1"
"quadBarrel" "0"
"bulletDamage" "0"
"armorPiercingDamage" "1"
"grenadeDamage" "0"
"projectileDamage" "1"
"projectileSplashDamage" "0"
"texureScrollScale" "5.5"
"maxSpeed" "60"
"accel" "20"
"rotRate" "60"
"rotAccel" "100"
"maxBodyPitch" "25"
"maxBodyRoll" "25"
"verticalSpeed" "30"
"verticalAccel" "15"
"tiltSpeed" "0.75"
"tiltOvershoot" "2"
"collisionDamage" "200"
"collisionSpeed" "15"
"suspensionTravel" "7"
"turretWeapon" "hind_tmp_rocket"
"turretHorizSpanLeft" "180"
"turretHorizSpanRight" "180"
"turretVertSpanUp" "30"
"turretVertSpanDown" "45"
"turretRotRate" "30"
"lowIdleSnd" "hind_idle_low"
"highIdleSnd" "hind_idle_high"
"lowEngineSnd" "hind_engine_low"
"highEngineSnd" "hind_engine_high"
"turretSpinSnd" ""
"turretStopSnd" ""
"engineSndSpeed" "10"
}
"hind_tmp_rocket" ( "vehicleweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"weaponClass" "non-player"
"weaponSlot" "none"
"targetFolder" "1: Single-Player"
"weaponType" "projectile"
"penetrateType" "none"
"impactType" "rocket_explode"
"worldFlashEffect" ""
"fireSound" "weap_hind_rocket_fire"
"fireRumble" ""
"damage" "3000"
"autoAimRange" "1600"
"aimAssistRange" "50000"
"aimAssistRangeAds" "50000"
"lockonAimRange" "50000"
"lockonAimRangeAds" "50000"
"aimPadding" "10"
"adsSpread" "0"
"enemyCrosshairRange" "15000"
"locNone" "1"
"locHelmet" "1"
"locHead" "1"
"locNeck" "1"
"locTorsoUpper" "1"
"locTorsoLower" "1"
"locRightArmUpper" "1"
"locRightArmLower" "1"
"locRightHand" "1"
"locLeftArmUpper" "1"
"locLeftArmLower" "1"
"locLeftHand" "1"
"locRightLegUpper" "1"
"locRightLegLower" "1"
"locRightFoot" "1"
"locLeftLegUpper" "1"
"locLeftLegLower" "1"
"locLeftFoot" "1"
"locGun" "1"
"fireTime" "0"
"explosionRadius" "260"
"explosionInnerDamage" "10"
"explosionOuterDamage" "1"
"projectileSpeed" "3000"
"projectileSpeedUp" "1000"
"projectileActivateDist" "0"
"projectileLifetime" "30"
"timeToAccelerate" "0"
"projectileCurvature" "0"
"projectileModel" "projectile_s8rocket"
"projExplosionType" "rocket"
"projExplosionEffect" ""
"projExplosionSound" ""
"projDudEffect" ""
"projDudSound" ""
"armorPiercing" "1"
"projImpactExplode" "1"
"projTrailEffect" ""
"projectileDLight" "200"
"projectileRed" "0.75"
"projectileGreen" "0.3"
"projectileBlue" "0"
"destabilizationBaseTime" "0.2"
"destabilizationTimeReductionRatio" "0.4"
"destabilizationAngleMax" "3"
"destabilizeDistance" "1200"
"guidedMissileType" "None"
"maxSteeringAccel" "3000"
"useHintString" ""
"activeReticleType" "None"
"reticleCenter" ""
"reticleCenterSize" "32"
"adsDofStart" "0"
"adsDofEnd" "0"
"hipDofStart" "0"
"hipDofEnd" "0"
}
"humvee" ( "vehicle.gdf" )
{
"configstringFileType" "VEHICLEFILE"
"type" "4 wheel"
"steerWheels" "1"
"texureScroll" "1"
"quadBarrel" "0"
"bulletDamage" "0"
"armorPiercingDamage" "1"
"grenadeDamage" "1"
"projectileDamage" "1"
"projectileSplashDamage" "1"
"texureScrollScale" "5.5"
"maxSpeed" "15"
"accel" "12.55"
"rotRate" "60"
"rotAccel" "100"
"maxBodyPitch" "5"
"maxBodyRoll" "5"
"verticalSpeed" "0"
"verticalAccel" "0"
"tiltSpeed" "0"
"tiltOvershoot" "0"
"collisionDamage" "200"
"collisionSpeed" "15"
"suspensionTravel" "7"
"turretWeapon" ""
"turretHorizSpanLeft" "0"
"turretHorizSpanRight" "0"
"turretVertSpanUp" "0"
"turretVertSpanDown" "0"
"turretRotRate" "0"
"lowIdleSnd" "hummer_idle_low"
"highIdleSnd" "hummer_idle_high"
"lowEngineSnd" "hummer_engine_low"
"highEngineSnd" "hummer_engine_high"
"turretSpinSnd" ""
"turretStopSnd" ""
"engineSndSpeed" "10"
}
"humvee50cal" ( "vehicle.gdf" )
{
"configstringFileType" "VEHICLEFILE"
"type" "4 wheel"
"steerWheels" "1"
"texureScroll" "1"
"quadBarrel" "0"
"bulletDamage" "0"
"armorPiercingDamage" "1"
"grenadeDamage" "1"
"projectileDamage" "1"
"projectileSplashDamage" "1"
"texureScrollScale" "5.5"
"maxSpeed" "15"
"accel" "12.55"
"rotRate" "60"
"rotAccel" "100"
"maxBodyPitch" "0"
"maxBodyRoll" "0"
"verticalSpeed" "0"
"verticalAccel" "0"
"tiltSpeed" "0"
"tiltOvershoot" "0"
"collisionDamage" "200"
"collisionSpeed" "15"
"suspensionTravel" "7"
"turretWeapon" "humvee_50cal"
"turretHorizSpanLeft" "180"
"turretHorizSpanRight" "180"
"turretVertSpanUp" "75"
"turretVertSpanDown" "75"
"turretRotRate" "30"
"lowIdleSnd" "hummer_idle_low"
"highIdleSnd" "hummer_idle_high"
"lowEngineSnd" "hummer_engine_low"
"highEngineSnd" "hummer_engine_high"
"turretSpinSnd" ""
"turretStopSnd" ""
"engineSndSpeed" "10"
}
"humvee50cal_mp" ( "vehicle.gdf" )
{
"configstringFileType" "VEHICLEFILE"
"type" "4 wheel"
"steerWheels" "1"
"texureScroll" "1"
"quadBarrel" "0"
"bulletDamage" "0"
"armorPiercingDamage" "0"
"grenadeDamage" "1"
"projectileDamage" "0"
"projectileSplashDamage" "1"
"texureScrollScale" "5.5"
"maxSpeed" "90"
"accel" "50"
"rotRate" "60"
"rotAccel" "120"
"maxBodyPitch" "5"
"maxBodyRoll" "5"
"verticalSpeed" "0"
"verticalAccel" "0"
"tiltSpeed" "0"
"tiltOvershoot" "0"
"collisionDamage" "200"
"collisionSpeed" "15"
"suspensionTravel" "7"
"turretWeapon" "humvee_50cal_mp"
"turretHorizSpanLeft" "180"
"turretHorizSpanRight" "180"
"turretVertSpanUp" "40.05"
"turretVertSpanDown" "20.05"
"turretRotRate" "140"
"lowIdleSnd" "hummer_idle_low"
"highIdleSnd" "hummer_idle_high"
"lowEngineSnd" "hummer_engine_low"
"highEngineSnd" "hummer_engine_high"
"turretSpinSnd" ""
"turretStopSnd" ""
"engineSndSpeed" "10"
}
"humvee_50cal" ( "vehicleweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"weaponClass" "non-player"
"weaponSlot" "none"
"targetFolder" "1: Single-Player"
"weaponType" "bullet"
"penetrateType" "none"
"impactType" "grenade_explode"
"worldFlashEffect" "fx\\muzzleflashes\\heavy.efx"
"fireSound" "weap_m2_50cal_fire_npc"
"fireRumble" "defaultweapon_fire"
"damage" "200"
"autoAimRange" "1600"
"aimAssistRange" "50000"
"aimAssistRangeAds" "50000"
"lockonAimRange" "50000"
"lockonAimRangeAds" "50000"
"aimPadding" "10"
"adsSpread" "0"
"enemyCrosshairRange" "15000"
"locNone" "1"
"locHelmet" "1"
"locHead" "1"
"locNeck" "1"
"locTorsoUpper" "1"
"locTorsoLower" "1"
"locRightArmUpper" "1"
"locRightArmLower" "1"
"locRightHand" "1"
"locLeftArmUpper" "1"
"locLeftArmLower" "1"
"locLeftHand" "1"
"locRightLegUpper" "1"
"locRightLegLower" "1"
"locRightFoot" "1"
"locLeftLegUpper" "1"
"locLeftLegLower" "1"
"locLeftFoot" "1"
"locGun" "1"
"fireTime" "0.1"
"explosionRadius" "300"
"explosionInnerDamage" "10"
"explosionOuterDamage" "10"
"projectileSpeed" "10000"
"projectileSpeedUp" "0"
"projectileActivateDist" "0"
"projectileLifetime" "30"
"timeToAccelerate" "0"
"projectileCurvature" "0"
"projectileModel" ""
"projExplosionType" "grenade"
"projExplosionEffect" ""
"projExplosionSound" ""
"projDudEffect" ""
"projDudSound" ""
"armorPiercing" "0"
"projImpactExplode" "0"
"projTrailEffect" ""
"projectileDLight" "200"
"projectileRed" "0.75"
"projectileGreen" "0.3"
"projectileBlue" "0"
"destabilizationBaseTime" "0.4"
"destabilizationTimeReductionRatio" "0.8"
"destabilizationAngleMax" "0"
"destabilizeDistance" "32000"
"guidedMissileType" "None"
"maxSteeringAccel" "3000"
"useHintString" ""
"activeReticleType" "None"
"reticleCenter" ""
"reticleCenterSize" "32"
"adsDofStart" "0"
"adsDofEnd" "0"
"hipDofStart" "0"
"hipDofEnd" "0"
}
"humvee_50cal_mp" ( "vehicleweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"weaponClass" "non-player"
"weaponSlot" "none"
"targetFolder" "2: Multi-Player"
"weaponType" "bullet"
"penetrateType" "large"
"impactType" "bullet_large"
"worldFlashEffect" "fx\\muzzleflashes\\heavy.efx"
"fireSound" "weap_m2_50cal_fire_npc"
"fireRumble" "defaultweapon_fire"
"damage" "50"
"autoAimRange" "1600"
"aimAssistRange" "50000"
"aimAssistRangeAds" "50000"
"lockonAimRange" "50000"
"lockonAimRangeAds" "50000"
"aimPadding" "10"
"adsSpread" "2"
"enemyCrosshairRange" "15000"
"locNone" "1"
"locHelmet" "1"
"locHead" "1"
"locNeck" "1"
"locTorsoUpper" "1"
"locTorsoLower" "1"
"locRightArmUpper" "1"
"locRightArmLower" "1"
"locRightHand" "1"
"locLeftArmUpper" "1"
"locLeftArmLower" "1"
"locLeftHand" "1"
"locRightLegUpper" "1"
"locRightLegLower" "1"
"locRightFoot" "1"
"locLeftLegUpper" "1"
"locLeftLegLower" "1"
"locLeftFoot" "1"
"locGun" "1"
"fireTime" "0.1"
"explosionRadius" "300"
"explosionInnerDamage" "10"
"explosionOuterDamage" "10"
"projectileSpeed" "10000"
"projectileSpeedUp" "0"
"projectileActivateDist" "0"
"projectileLifetime" "30"
"timeToAccelerate" "0"
"projectileCurvature" "0"
"projectileModel" ""
"projExplosionType" "grenade"
"projExplosionEffect" ""
"projExplosionSound" ""
"projDudEffect" ""
"projDudSound" ""
"armorPiercing" "0"
"projImpactExplode" "0"
"projTrailEffect" ""
"projectileDLight" "200"
"projectileRed" "0.75"
"projectileGreen" "0.3"
"projectileBlue" "0"
"destabilizationBaseTime" "0.4"
"destabilizationTimeReductionRatio" "0.8"
"destabilizationAngleMax" "0"
"destabilizeDistance" "32000"
"guidedMissileType" "None"
"maxSteeringAccel" "3000"
"useHintString" ""
"activeReticleType" "None"
"reticleCenter" ""
"reticleCenterSize" "32"
"adsDofStart" "0"
"adsDofEnd" "0"
"hipDofStart" "0"
"hipDofEnd" "0"
}
"hvy_truck" ( "vehicle.gdf" )
{
"configstringFileType" "VEHICLEFILE"
"type" "4 wheel"
"steerWheels" "1"
"texureScroll" "1"
"quadBarrel" "0"
"bulletDamage" "1"
"armorPiercingDamage" "1"
"grenadeDamage" "1"
"projectileDamage" "1"
"projectileSplashDamage" "1"
"texureScrollScale" "5.5"
"maxSpeed" "15"
"accel" "12.55"
"rotRate" "60"
"rotAccel" "100"
"maxBodyPitch" "5"
"maxBodyRoll" "5"
"verticalSpeed" "0"
"verticalAccel" "0"
"tiltSpeed" "0"
"tiltOvershoot" "0"
"collisionDamage" "200"
"collisionSpeed" "15"
"suspensionTravel" "7"
"turretWeapon" ""
"turretHorizSpanLeft" "0"
"turretHorizSpanRight" "0"
"turretVertSpanUp" "0"
"turretVertSpanDown" "0"
"turretRotRate" "0"
"lowIdleSnd" "truck_idle_low"
"highIdleSnd" "truck_idle_high"
"lowEngineSnd" "truck_engine_low"
"highEngineSnd" "truck_engine_high"
"turretSpinSnd" ""
"turretStopSnd" ""
"engineSndSpeed" "10"
}
"m1a1" ( "vehicle.gdf" )
{
"configstringFileType" "VEHICLEFILE"
"type" "tank"
"steerWheels" "0"
"texureScroll" "1"
"quadBarrel" "0"
"bulletDamage" "1"
"armorPiercingDamage" "1"
"grenadeDamage" "1"
"projectileDamage" "1"
"projectileSplashDamage" "1"
"texureScrollScale" "5.5"
"maxSpeed" "15"
"accel" "12.55"
"rotRate" "60"
"rotAccel" "100"
"maxBodyPitch" "5"
"maxBodyRoll" "5"
"verticalSpeed" "0"
"verticalAccel" "0"
"tiltSpeed" "0"
"tiltOvershoot" "0"
"collisionDamage" "200"
"collisionSpeed" "15"
"suspensionTravel" "7"
"turretWeapon" "m1a1_turret"
"turretHorizSpanLeft" "180"
"turretHorizSpanRight" "180"
"turretVertSpanUp" "30"
"turretVertSpanDown" "15"
"turretRotRate" "30"
"lowIdleSnd" "m1a1_abrams_idle_low"
"highIdleSnd" "m1a1_abrams_idle_high"
"lowEngineSnd" "m1a1_abrams_engine_low"
"highEngineSnd" "m1a1_abrams_engine_high"
"turretSpinSnd" "m1a1_abrams_turret_spin"
"turretStopSnd" "m1a1_abrams_turret_stop"
"engineSndSpeed" "5"
}
"m1a1_turret" ( "vehicleweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"weaponClass" "non-player"
"weaponSlot" "none"
"targetFolder" "1: Single-Player"
"weaponType" "projectile"
"penetrateType" "none"
"impactType" "rocket_explode"
"worldFlashEffect" ""
"fireSound" "m1a1_abrams_fire"
"fireRumble" ""
"damage" "1000"
"autoAimRange" "1600"
"aimAssistRange" "50000"
"aimAssistRangeAds" "50000"
"lockonAimRange" "50000"
"lockonAimRangeAds" "50000"
"aimPadding" "10"
"adsSpread" "0"
"enemyCrosshairRange" "15000"
"locNone" "1"
"locHelmet" "1"
"locHead" "1"
"locNeck" "1"
"locTorsoUpper" "1"
"locTorsoLower" "1"
"locRightArmUpper" "1"
"locRightArmLower" "1"
"locRightHand" "1"
"locLeftArmUpper" "1"
"locLeftArmLower" "1"
"locLeftHand" "1"
"locRightLegUpper" "1"
"locRightLegLower" "1"
"locRightFoot" "1"
"locLeftLegUpper" "1"
"locLeftLegLower" "1"
"locLeftFoot" "1"
"locGun" "1"
"fireTime" "0.1"
"explosionRadius" "300"
"explosionInnerDamage" "10"
"explosionOuterDamage" "10"
"projectileSpeed" "10000"
"projectileSpeedUp" "0"
"projectileActivateDist" "0"
"projectileLifetime" "30"
"timeToAccelerate" "0"
"projectileCurvature" "0"
"projectileModel" ""
"projExplosionType" "rocket"
"projExplosionEffect" ""
"projExplosionSound" ""
"projDudEffect" ""
"projDudSound" ""
"armorPiercing" "1"
"projImpactExplode" "1"
"projTrailEffect" ""
"projectileDLight" "200"
"projectileRed" "0.75"
"projectileGreen" "0.3"
"projectileBlue" "0"
"destabilizationBaseTime" "0.4"
"destabilizationTimeReductionRatio" "0.8"
"destabilizationAngleMax" "0"
"destabilizeDistance" "10000"
"guidedMissileType" "None"
"maxSteeringAccel" "3000"
"useHintString" ""
"activeReticleType" "None"
"reticleCenter" ""
"reticleCenterSize" "32"
"adsDofStart" "0"
"adsDofEnd" "0"
"hipDofStart" "0"
"hipDofEnd" "0"
}
"mig29" ( "vehicle.gdf" )
{
"configstringFileType" "VEHICLEFILE"
"type" "plane"
"steerWheels" "0"
"texureScroll" "1"
"quadBarrel" "0"
"bulletDamage" "0"
"armorPiercingDamage" "0"
"grenadeDamage" "0"
"projectileDamage" "0"
"projectileSplashDamage" "0"
"texureScrollScale" "5.5"
"maxSpeed" "60"
"accel" "30"
"rotRate" "60"
"rotAccel" "100"
"maxBodyPitch" "25"
"maxBodyRoll" "25"
"verticalSpeed" "30"
"verticalAccel" "15"
"tiltSpeed" "0.75"
"tiltOvershoot" "2"
"collisionDamage" "200"
"collisionSpeed" "15"
"suspensionTravel" "7"
"turretWeapon" ""
"turretHorizSpanLeft" "50"
"turretHorizSpanRight" "50"
"turretVertSpanUp" "30"
"turretVertSpanDown" "15"
"turretRotRate" "30"
"lowIdleSnd" ""
"highIdleSnd" ""
"lowEngineSnd" ""
"highEngineSnd" ""
"turretSpinSnd" ""
"turretStopSnd" ""
"engineSndSpeed" "10"
}
"pickup" ( "vehicle.gdf" )
{
"configstringFileType" "VEHICLEFILE"
"type" "4 wheel"
"steerWheels" "1"
"texureScroll" "1"
"quadBarrel" "0"
"bulletDamage" "1"
"armorPiercingDamage" "1"
"grenadeDamage" "1"
"projectileDamage" "1"
"projectileSplashDamage" "1"
"texureScrollScale" "5.5"
"maxSpeed" "15"
"accel" "12.55"
"rotRate" "60"
"rotAccel" "100"
"maxBodyPitch" "5"
"maxBodyRoll" "5"
"verticalSpeed" "0"
"verticalAccel" "0"
"tiltSpeed" "0"
"tiltOvershoot" "0"
"collisionDamage" "200"
"collisionSpeed" "15"
"suspensionTravel" "7"
"turretWeapon" ""
"turretHorizSpanLeft" "0"
"turretHorizSpanRight" "0"
"turretVertSpanUp" "0"
"turretVertSpanDown" "0"
"turretRotRate" "0"
"lowIdleSnd" "veh_pickuptruck_idle_low"
"highIdleSnd" "veh_pickuptruck_idle_high"
"lowEngineSnd" "veh_pickuptruck_engine_low"
"highEngineSnd" "veh_pickuptruck_engine_high"
"turretSpinSnd" ""
"turretStopSnd" ""
"engineSndSpeed" "10"
}
"sa6" ( "vehicle.gdf" )
{
"configstringFileType" "VEHICLEFILE"
"type" "tank"
"steerWheels" "0"
"texureScroll" "1"
"quadBarrel" "0"
"bulletDamage" "0"
"armorPiercingDamage" "1"
"grenadeDamage" "0"
"projectileDamage" "1"
"projectileSplashDamage" "0"
"texureScrollScale" "5.5"
"maxSpeed" "15"
"accel" "12.55"
"rotRate" "60"
"rotAccel" "100"
"maxBodyPitch" "5"
"maxBodyRoll" "5"
"verticalSpeed" "0"
"verticalAccel" "0"
"tiltSpeed" "0"
"tiltOvershoot" "0"
"collisionDamage" "200"
"collisionSpeed" "15"
"suspensionTravel" "7"
"turretWeapon" "sa6_missile"
"turretHorizSpanLeft" "180"
"turretHorizSpanRight" "180"
"turretVertSpanUp" "60"
"turretVertSpanDown" "5"
"turretRotRate" "60"
"lowIdleSnd" "t72_idle_low"
"highIdleSnd" "t72_idle_high"
"lowEngineSnd" "t72_engine_low"
"highEngineSnd" "t72_engine_high"
"turretSpinSnd" "t72_turret_spin"
"turretStopSnd" "t72_turret_stop"
"engineSndSpeed" "10"
}
"sa6_missile" ( "vehicleweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"weaponClass" "non-player"
"weaponSlot" "none"
"targetFolder" "1: Single-Player"
"weaponType" "projectile"
"penetrateType" "none"
"impactType" "rocket_explode"
"worldFlashEffect" "fx\\muzzleflashes\\heavy.efx"
"fireSound" "weap_aim9_fire"
"fireRumble" ""
"damage" "3000"
"autoAimRange" "1600"
"aimAssistRange" "50000"
"aimAssistRangeAds" "50000"
"lockonAimRange" "50000"
"lockonAimRangeAds" "50000"
"aimPadding" "0"
"adsSpread" "0"
"enemyCrosshairRange" "15000"
"locNone" "1"
"locHelmet" "1"
"locHead" "1"
"locNeck" "1"
"locTorsoUpper" "1"
"locTorsoLower" "1"
"locRightArmUpper" "1"
"locRightArmLower" "1"
"locRightHand" "1"
"locLeftArmUpper" "1"
"locLeftArmLower" "1"
"locLeftHand" "1"
"locRightLegUpper" "1"
"locRightLegLower" "1"
"locRightFoot" "1"
"locLeftLegUpper" "1"
"locLeftLegLower" "1"
"locLeftFoot" "1"
"locGun" "1"
"fireTime" "0.2"
"explosionRadius" "900"
"explosionInnerDamage" "5000"
"explosionOuterDamage" "1000"
"projectileSpeed" "6000"
"projectileSpeedUp" "0"
"projectileActivateDist" "0"
"projectileLifetime" "5"
"timeToAccelerate" "0"
"projectileCurvature" "0"
"projectileModel" "projectile_sa6_missile_desert"
"projExplosionType" "rocket"
"projExplosionEffect" "fx\\impacts\\cobrapilot_rocket_impact.efx"
"projExplosionSound" ""
"projDudEffect" ""
"projDudSound" ""
"armorPiercing" "0"
"projImpactExplode" "1"
"projTrailEffect" "fx\\smoke\\smoke_geotrail_sidewinder.efx"
"projectileDLight" "200"
"projectileRed" "0.75"
"projectileGreen" "0.3"
"projectileBlue" "0"
"destabilizationBaseTime" "0"
"destabilizationTimeReductionRatio" "0.01"
"destabilizationAngleMax" "0"
"destabilizeDistance" "32000"
"guidedMissileType" "Sidewinder"
"maxSteeringAccel" "15000"
"useHintString" ""
"activeReticleType" "None"
"reticleCenter" ""
"reticleCenterSize" "32"
"adsDofStart" "0"
"adsDofEnd" "0"
"hipDofStart" "0"
"hipDofEnd" "0"
}
"seaknight" ( "vehicle.gdf" )
{
"configstringFileType" "VEHICLEFILE"
"type" "helicopter"
"steerWheels" "0"
"texureScroll" "1"
"quadBarrel" "0"
"bulletDamage" "1"
"armorPiercingDamage" "1"
"grenadeDamage" "1"
"projectileDamage" "1"
"projectileSplashDamage" "1"
"texureScrollScale" "5.5"
"maxSpeed" "45"
"accel" "15"
"rotRate" "60"
"rotAccel" "100"
"maxBodyPitch" "5"
"maxBodyRoll" "5"
"verticalSpeed" "50"
"verticalAccel" "25"
"tiltSpeed" "0.75"
"tiltOvershoot" "2"
"collisionDamage" "200"
"collisionSpeed" "15"
"suspensionTravel" "7"
"turretWeapon" ""
"turretHorizSpanLeft" "180"
"turretHorizSpanRight" "180"
"turretVertSpanUp" "30"
"turretVertSpanDown" "15"
"turretRotRate" "30"
"lowIdleSnd" "seaknight_idle_low"
"highIdleSnd" "seaknight_idle_high"
"lowEngineSnd" "seaknight_engine_low"
"highEngineSnd" "seaknight_engine_high"
"turretSpinSnd" ""
"turretStopSnd" ""
"engineSndSpeed" "5"
}
"slamraam" ( "vehicle.gdf" )
{
"configstringFileType" "VEHICLEFILE"
"type" "artillery"
"steerWheels" "0"
"texureScroll" "0"
"quadBarrel" "0"
"bulletDamage" "0"
"armorPiercingDamage" "0"
"grenadeDamage" "0"
"projectileDamage" "1"
"projectileSplashDamage" "1"
"texureScrollScale" "5.5"
"maxSpeed" "15"
"accel" "12.55"
"rotRate" "60"
"rotAccel" "50"
"maxBodyPitch" "0"
"maxBodyRoll" "0"
"verticalSpeed" "0"
"verticalAccel" "0"
"tiltSpeed" "0"
"tiltOvershoot" "0"
"collisionDamage" "200"
"collisionSpeed" "15"
"suspensionTravel" "0"
"turretWeapon" "slamraam_missile"
"turretHorizSpanLeft" "180"
"turretHorizSpanRight" "180"
"turretVertSpanUp" "60"
"turretVertSpanDown" "5"
"turretRotRate" "60"
"lowIdleSnd" ""
"highIdleSnd" ""
"lowEngineSnd" ""
"highEngineSnd" ""
"turretSpinSnd" "t72_turret_spin"
"turretStopSnd" "t72_turret_stop"
"engineSndSpeed" "10"
}
"slamraam_missile" ( "vehicleweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"weaponClass" "non-player"
"weaponSlot" "none"
"targetFolder" "1: Single-Player"
"weaponType" "projectile"
"penetrateType" "none"
"impactType" "rocket_explode"
"worldFlashEffect" "fx\\muzzleflashes\\heavy.efx"
"fireSound" "weap_aim9_fire"
"fireRumble" ""
"damage" "3000"
"autoAimRange" "1600"
"aimAssistRange" "50000"
"aimAssistRangeAds" "50000"
"lockonAimRange" "50000"
"lockonAimRangeAds" "50000"
"aimPadding" "0"
"adsSpread" "0"
"enemyCrosshairRange" "15000"
"locNone" "1"
"locHelmet" "1"
"locHead" "1"
"locNeck" "1"
"locTorsoUpper" "1"
"locTorsoLower" "1"
"locRightArmUpper" "1"
"locRightArmLower" "1"
"locRightHand" "1"
"locLeftArmUpper" "1"
"locLeftArmLower" "1"
"locLeftHand" "1"
"locRightLegUpper" "1"
"locRightLegLower" "1"
"locRightFoot" "1"
"locLeftLegUpper" "1"
"locLeftLegLower" "1"
"locLeftFoot" "1"
"locGun" "1"
"fireTime" "0.2"
"explosionRadius" "900"
"explosionInnerDamage" "5000"
"explosionOuterDamage" "1000"
"projectileSpeed" "6000"
"projectileSpeedUp" "0"
"projectileActivateDist" "0"
"projectileLifetime" "5"
"timeToAccelerate" "0"
"projectileCurvature" "0"
"projectileModel" "projectile_sidewinder_missile"
"projExplosionType" "rocket"
"projExplosionEffect" "fx\\impacts\\cobrapilot_rocket_impact.efx"
"projExplosionSound" ""
"projDudEffect" ""
"projDudSound" ""
"armorPiercing" "0"
"projImpactExplode" "1"
"projTrailEffect" "fx\\smoke\\smoke_geotrail_sidewinder.efx"
"projectileDLight" "200"
"projectileRed" "0.75"
"projectileGreen" "0.3"
"projectileBlue" "0"
"destabilizationBaseTime" "0"
"destabilizationTimeReductionRatio" "0.01"
"destabilizationAngleMax" "0"
"destabilizeDistance" "32000"
"guidedMissileType" "Sidewinder"
"maxSteeringAccel" "15000"
"useHintString" ""
"activeReticleType" "None"
"reticleCenter" ""
"reticleCenterSize" "32"
"adsDofStart" "0"
"adsDofEnd" "0"
"hipDofStart" "0"
"hipDofEnd" "0"
}
"t72" ( "vehicle.gdf" )
{
"configstringFileType" "VEHICLEFILE"
"type" "tank"
"steerWheels" "0"
"texureScroll" "1"
"quadBarrel" "0"
"bulletDamage" "0"
"armorPiercingDamage" "1"
"grenadeDamage" "0"
"projectileDamage" "1"
"projectileSplashDamage" "0"
"texureScrollScale" "5.5"
"maxSpeed" "15"
"accel" "12.55"
"rotRate" "60"
"rotAccel" "100"
"maxBodyPitch" "5"
"maxBodyRoll" "5"
"verticalSpeed" "0"
"verticalAccel" "0"
"tiltSpeed" "0"
"tiltOvershoot" "0"
"collisionDamage" "200"
"collisionSpeed" "15"
"suspensionTravel" "7"
"turretWeapon" "t72_turret"
"turretHorizSpanLeft" "180"
"turretHorizSpanRight" "180"
"turretVertSpanUp" "30"
"turretVertSpanDown" "5"
"turretRotRate" "30"
"lowIdleSnd" "t72_idle_low"
"highIdleSnd" "t72_idle_high"
"lowEngineSnd" "t72_engine_low"
"highEngineSnd" "t72_engine_high"
"turretSpinSnd" "t72_turret_spin"
"turretStopSnd" "t72_turret_stop"
"engineSndSpeed" "5"
}
"t72_turret" ( "vehicleweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"weaponClass" "non-player"
"weaponSlot" "none"
"targetFolder" "1: Single-Player"
"weaponType" "projectile"
"penetrateType" "none"
"impactType" "rocket_explode"
"worldFlashEffect" "fx\\muzzleflashes\\tiger_flash.efx"
"fireSound" "t72_fire"
"fireRumble" ""
"damage" "1000"
"autoAimRange" "1600"
"aimAssistRange" "50000"
"aimAssistRangeAds" "50000"
"lockonAimRange" "50000"
"lockonAimRangeAds" "50000"
"aimPadding" "10"
"adsSpread" "0"
"enemyCrosshairRange" "15000"
"locNone" "1"
"locHelmet" "1"
"locHead" "1"
"locNeck" "1"
"locTorsoUpper" "1"
"locTorsoLower" "1"
"locRightArmUpper" "1"
"locRightArmLower" "1"
"locRightHand" "1"
"locLeftArmUpper" "1"
"locLeftArmLower" "1"
"locLeftHand" "1"
"locRightLegUpper" "1"
"locRightLegLower" "1"
"locRightFoot" "1"
"locLeftLegUpper" "1"
"locLeftLegLower" "1"
"locLeftFoot" "1"
"locGun" "1"
"fireTime" "0.1"
"explosionRadius" "300"
"explosionInnerDamage" "200"
"explosionOuterDamage" "10"
"projectileSpeed" "10000"
"projectileSpeedUp" "0"
"projectileActivateDist" "0"
"projectileLifetime" "30"
"timeToAccelerate" "0"
"projectileCurvature" "0"
"projectileModel" ""
"projExplosionType" "rocket"
"projExplosionEffect" ""
"projExplosionSound" ""
"projDudEffect" ""
"projDudSound" ""
"armorPiercing" "1"
"projImpactExplode" "1"
"projTrailEffect" ""
"projectileDLight" "200"
"projectileRed" "0.75"
"projectileGreen" "0.3"
"projectileBlue" "0"
"destabilizationBaseTime" "0.4"
"destabilizationTimeReductionRatio" "0.8"
"destabilizationAngleMax" "0"
"destabilizeDistance" "3130"
"guidedMissileType" "None"
"maxSteeringAccel" "3000"
"useHintString" ""
"activeReticleType" "None"
"reticleCenter" ""
"reticleCenterSize" "32"
"adsDofStart" "0"
"adsDofEnd" "0"
"hipDofStart" "0"
"hipDofEnd" "0"
}
"technical" ( "vehicle.gdf" )
{
"configstringFileType" "VEHICLEFILE"
"type" "4 wheel"
"steerWheels" "1"
"texureScroll" "1"
"quadBarrel" "0"
"bulletDamage" "1"
"armorPiercingDamage" "1"
"grenadeDamage" "1"
"projectileDamage" "1"
"projectileSplashDamage" "1"
"texureScrollScale" "5.5"
"maxSpeed" "15"
"accel" "12.55"
"rotRate" "60"
"rotAccel" "100"
"maxBodyPitch" "5"
"maxBodyRoll" "5"
"verticalSpeed" "0"
"verticalAccel" "0"
"tiltSpeed" "0"
"tiltOvershoot" "0"
"collisionDamage" "200"
"collisionSpeed" "15"
"suspensionTravel" "7"
"turretWeapon" ""
"turretHorizSpanLeft" "0"
"turretHorizSpanRight" "0"
"turretVertSpanUp" "0"
"turretVertSpanDown" "0"
"turretRotRate" "0"
"lowIdleSnd" "veh_pickuptruck_idle_low"
"highIdleSnd" "veh_pickuptruck_idle_high"
"lowEngineSnd" "veh_pickuptruck_engine_low"
"highEngineSnd" "veh_pickuptruck_engine_high"
"turretSpinSnd" ""
"turretStopSnd" ""
"engineSndSpeed" "8"
}
"truck" ( "vehicle.gdf" )
{
"configstringFileType" "VEHICLEFILE"
"type" "4 wheel"
"steerWheels" "1"
"texureScroll" "1"
"quadBarrel" "0"
"bulletDamage" "1"
"armorPiercingDamage" "1"
"grenadeDamage" "1"
"projectileDamage" "1"
"projectileSplashDamage" "1"
"texureScrollScale" "5.5"
"maxSpeed" "15"
"accel" "12.55"
"rotRate" "60"
"rotAccel" "100"
"maxBodyPitch" "5"
"maxBodyRoll" "5"
"verticalSpeed" "0"
"verticalAccel" "0"
"tiltSpeed" "0"
"tiltOvershoot" "0"
"collisionDamage" "200"
"collisionSpeed" "15"
"suspensionTravel" "7"
"turretWeapon" ""
"turretHorizSpanLeft" "0"
"turretHorizSpanRight" "0"
"turretVertSpanUp" "0"
"turretVertSpanDown" "0"
"turretRotRate" "0"
"lowIdleSnd" "truck_idle_low"
"highIdleSnd" "truck_idle_high"
"lowEngineSnd" "truck_engine_low"
"highEngineSnd" "truck_engine_high"
"turretSpinSnd" ""
"turretStopSnd" ""
"engineSndSpeed" "10"
}
}