cod5-sdk/raw/ui/xboxlive_lobby.menu

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2008-11-20 00:00:00 +00:00
#include "ui/menudef.h"
#define CHOICE_SIZE_X 150
#define CHOICE_SIZE_Y 22
#ifdef CONSOLE
#define CHOICE_X_START 0
#define CHOICE_Y_START 45//34
#else
#define CHOICE_X_START 30
#define CHOICE_Y_START 40
#endif
#define CHOICE_SEP_OFFSET_Y -2
#define CHOICE_GROUP "xboxlive_lobby"
#include "ui_mp/menustyle.inc"
#include "ui/choices_setup_common.menu"
#include "ui_mp/stats_info.inc"
#define PLAYERLIST_WIDTH 270
#ifdef CONSOLE
#define ORIGIN_PLAYERLIST (- (PLAYERLIST_WIDTH - RIGHTITEM_OFFSET)) 38
#else
#define ORIGIN_PLAYERLIST (- (PLAYERLIST_WIDTH - RIGHTITEM_OFFSET)) 70
#endif
#define ORIGIN_STATUS (- (PLAYERLIST_WIDTH - RIGHTITEM_OFFSET)) 0
#define ORIGIN_DESCRIPTION (CHOICE_X_START + 12) 158
#define COLOR_DESC_TEXT 1 1 1 0.7
#define MENU_FONT_SIZE TEXTSIZE_DEFAULT
#define HIGHLIGHT_SIZE 142 22
#define MENU_FONT_COLOR 1 1 1 0.5
#define MENU_FONT_COLOR2 1 1 1 0.5
#define MENU_LOCKED_COLOR 0.25 0.25 0.25 1
//-------------------------------------
#define ORIGIN_BUTTON_BACK 52 438
#define ORIGIN_BUTTON_CONTINUE 490 438
#define ORIGIN_BUTTON_INVITE 390 86
// ------------------ preprocessing function definitions ------------------
#define PAD_LEFT \
execKeyInt DPAD_LEFT { \
setdvar ui_selectlobby "0" \
focusFirst; \
show selection_left; \
hide selection_right; \
} \
execKeyInt APAD_LEFT { \
setdvar ui_selectlobby "0" \
focusFirst; \
show selection_left; \
hide selection_right; \
}
#define PAD_RIGHT \
execKeyInt DPAD_RIGHT { \
setdvar ui_selectlobby "1" \
setFocus lobbyList; \
} \
execKeyInt APAD_RIGHT { \
setdvar ui_selectlobby "1" \
setFocus lobbyList; \
}
#include "ui_mp/common_macro.inc"
{
menuDef
{
name menu_xboxlive_lobby
fullscreen 1
rect 0 0 640 480
focuscolor COLOR_FOCUSED
style WINDOW_STYLE_FILLED
border 0
soundloop "music_mainmenu"
onOpen
{
exec "restoreactiveclients";
#ifdef PC
uiScript resetServerSettings;
setdvar ui_selectlobby "1";
#endif
// popup for rank promotion
uiScript openMenuOnDvar "ui_lobbypopup" summary "popup_unlock";
//execnow "set ui_lobbypopup_text summary";
exec "set ui_lobbypopup none";
show dpad_left;
show selection_left;
hide dpad_right;
hide selection_right;
focusFirst;
exec "selectStringTableEntryInDvar maps/didyouknow_coop.csv 0 didyouknow";
}
onClose
{
#ifdef PC
uiScript clearLobbyChat;
#endif
hide selection_right;
}
onEsc
{
open leavelobbywarning;
}
PAD_RIGHT
PAD_LEFT
// ------------------ statics ------------------------
#include "ui/blurredbg.inc"
#ifdef PC
CHOICE_MENU_TITLE_VIS( "@MPUI_PUBLIC_MATCH_LOBBY_CAP", !dvarbool( systemlinkparty ) )
CHOICE_MENU_TITLE_VIS( "@PLATFORM_SYSTEM_LINK_CAP", dvarbool( systemlinkparty ) )
#endif
TITLE_STRIP
itemDef
{
type ITEM_TYPE_TEXT
rect 22 5 100 100 HORIZONTAL_ALIGN_LEFT VERTICAL_ALIGN_TOP
forecolor CHOICE_TEXTCOLOR
ownerdraw UI_CATEGORYNAME
textfont UI_FONT_NORMAL
textscale TEXTSIZE_TITLE
textstyle CHOICE_TEXTSTYLE
textalign ITEM_ALIGN_TOP_LEFT
textaligny 26
textalignx 0
visible when (!acceptingInvite());
decoration
}
// --------------------- lobby players count -----------------------
itemDef {
type ITEM_TYPE_TEXT
rect 0 -4 PLAYERLIST_WIDTH 0 RIGHTITEM_ALIGN VERTICAL_ALIGN_TOP
origin ORIGIN_PLAYERLIST
forecolor CHOICE_TEXTCOLOR
dvar "party_lobbyPlayerCount"
textfont UI_FONT_NORMAL
textscale TEXTSIZE_SMALL
textaligny -6
textalign ITEM_ALIGN_RIGHT
visible when ( InLobby() )
decoration
}
#ifdef PC
// --------- overrided back button from navcontrols ----------
itemDef
{
name back
text "@PLATFORM_BACK"
type 1
style WINDOW_STYLE_FILLED
forecolor TEXTBUTTON_COLOR
textstyle ITEM_TEXTSTYLE_SHADOWED
rect -250 -26 40 20 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_BOTTOM
textfont CHOICE_TEXTFONT
textalign ITEM_ALIGN_LEFT
textscale TEXTSIZE_SMALL
textaligny 18
visible 1
mouseEnter { play "mouse_over"; }
action
{
play "mouse_click";
open leavelobbywarning;
}
}
#undef BACK_ENABLE
#define BACK_ENABLE 0
#endif
#include "ui/navcontrols.inc"
// ----------------------------map images------------------------------------
#include "ui_mp/game_info.inc"
#define MAPIMAGE tableLookup( "maps/mapsTable.csv", 0, dvarString( ui_mapname ), 4 )
#define MAPNAME tableLookup( "maps/mapstable.csv", 0, dvarString( ui_mapname ), 3 )
#define GAMETYPENAME_WITH_SCORING tableLookup( "maps/gametypesTable.csv", 0, dvarString( ui_gametype ), 1 )
#define GAMETYPENAME_WITHOUT_SCORING tableLookup( "maps/gametypesTable.csv", 0, dvarString( ui_gametype ), 3 )
GAME_INFO_VETO_COOP( MAPIMAGE, "@" + MAPNAME, "@" + GAMETYPENAME_WITH_SCORING, dvarbool( arcademode ) || dvarbool( zombiemode ) )
GAME_INFO_VETO_COOP( MAPIMAGE, "@" + MAPNAME, "@" + GAMETYPENAME_WITHOUT_SCORING, !dvarbool( arcademode ) && !dvarbool( zombiemode ) )
//=========================================================
//===================== MENU SELECTION ====================
//=========================================================
#define SETUP_EXTRA_FIRST \
execKeyInt DPAD_UP { \
setfocus last1; \
setfocus last2; \
} \
execKeyInt APAD_UP { \
setfocus last1; \
setfocus last2; \
} \
#define SETUP_EXTRA_LAST \
execkeyint DPAD_DOWN{ \
focusFirst; \
} \
execkeyint APAD_DOWN{ \
focusFirst; \
}
#define CLEARUIHINT exec "set ui_hint_text @NULL_EMPTY"
#ifdef PC
#define SETUP_ACTION_FINDGAME \
exec "xblive_privatematch 0"; \
exec "xstartprivateparty"; \
open "popup_findgame";
#endif // #ifdef PC
#define SETUP_ACTION_PRIVATEMATCH \
exec "exec "XBOXLIVE_MP_CFG; \
exec "xblive_rankedmatch 0"; \
exec "ui_enumeratesaved" \
exec "party_timerVisible 0"; \
exec "xblive_privatematch 1"; \
exec "xstartpartyhost"; \
open menu_xboxlive_privatelobby;
#define SETUP_ACTION_BARRACKS \
open menu_xboxlive_barracks;
#ifdef PS3
#define SETUP_ACTION_INVITE \
open menu_ps3_friends;
#else
#ifdef PC
#define SETUP_ACTION_INVITE \
setLocalVarBool ui_showInviteFriend 1; \
setLocalVarBool ui_showGameInvites 0; \
setDvar ui_inviteScreen 1; \
open manage_friends;
#else
#define SETUP_ACTION_INVITE \
exec "xshowfriendslist";
#endif //PC
#endif //PS3
#define SETUP_ACTION_CYCLEMAP \
exec "xplaylistchoosegame; xupdatepartystate";
#define SETUP_ACTION_VETOMAP \
play "mouse_click"; \
exec "xpartyveto 1"; \
#define SETUP_ACTION_READYUP \
exec "xpartyready 1";
#define SETUP_ACTION_STARTMATCH \
execOnDvarIntValue party_playerCount 1 "openmenu startmatch_popup"; \
execOnDvarIntValue party_playerCount 2 "selectStringTableEntryInDvar maps/didyouknow_coop.csv 0 didyouknow; xpartygo"; \
execOnDvarIntValue party_playerCount 3 "selectStringTableEntryInDvar maps/didyouknow_coop.csv 0 didyouknow; xpartygo"; \
execOnDvarIntValue party_playerCount 4 "selectStringTableEntryInDvar maps/didyouknow_coop.csv 0 didyouknow; xpartygo"; \
#define SETUP_ACTION_GAMESETUP \
open "pc_gamesetup_coop";
#define SETUP_ACTION_CHALLENGES \
open menu_challenges
#ifdef CONSOLE
CHOICE_BUTTON( 1, "@MPUI_BARRACKS", SETUP_ACTION_BARRACKS )
CHOICE_HIGHLIGHT( 2, dvarbool( party_readyButtonVisible ) == 0 && InLobby() && dvarFloat(party_readyPercentRequired) > 0 )
CHOICE_DBUTTON_VIS( 2, "@MPUI_VOTE_CAST_TO_START", when ( !dvarbool( party_readyButtonVisible ) && InLobby() && dvarFloat(party_readyPercentRequired) > 0); )
#if !COOP_EPD
CHOICE_BUTTON_FOCUS_VIS_EX_ADV( 2, "@MPUI_VOTE_TO_START", SETUP_ACTION_READYUP, exec "set ui_hint_text @MPUI_DESC_VOTE_TO_START", CLEARUIHINT, when ( dvarbool( party_readyButtonVisible ) && InLobby() && dvarFloat(party_readyPercentRequired) > 0 );, SETUP_EXTRA_LAST; name last2, ( dvarbool( party_readyButtonVisible ) && InLobby() && dvarFloat(party_readyPercentRequired) > 0) )
#else
CHOICE_BUTTON_FOCUS_VIS_EX_ADV( 2, "@MPUI_VOTE_TO_START", SETUP_ACTION_READYUP, exec "set ui_hint_text @MPUI_DESC_VOTE_TO_START", CLEARUIHINT, when ( dvarbool( party_readyButtonVisible ) && InLobby() && dvarFloat(party_readyPercentRequired) > 0 );, SETUP_EXTRA_LAST; name last2; textStyle ITEM_TEXTSTYLE_BLINK;, ( dvarbool( party_readyButtonVisible ) && InLobby() && dvarFloat(party_readyPercentRequired) > 0) )
#endif // #if !COOP_EPD
CHOICE_BUTTON_FOCUS_VIS_NOHI_EX( 2, "", ;, ;, ;, when( dvarbool( party_readyButtonVisible ) == 0 && InLobby() && dvarFloat(party_readyPercentRequired) > 0 ), SETUP_EXTRA_LAST; name last1; )
#else // #ifdef CONSOLE
#define IS_PARTY_HOST ( dvarbool( onlinegameandhost ) || dvarbool( systemlinkpartyandhost ) )
#define IS_NOT_PARTY_HOST ( !dvarbool( onlinegameandhost ) && !dvarbool( systemlinkpartyandhost ) )
#define SHOW_ALWAYS 1
CHOICE_BUTTON_FOCUS_VIS_EX( 1, "@MPUI_START_MATCH", SETUP_ACTION_STARTMATCH, exec "set ui_hint_text @MPUI_DESC_START_MATCH", CLEARUIHINT, when( IS_PARTY_HOST ), SETUP_EXTRA_FIRST )
CHOICE_BUTTON_FOCUS_VIS_NOHI_EX( 1, "", ;, exec "set ui_hint_text @MPUI_DESC_START_MATCH_LOCKED", CLEARUIHINT, when( IS_NOT_PARTY_HOST ), SETUP_EXTRA_FIRST )
CHOICE_DBUTTON_VIS( 1, "@MPUI_START_MATCH", when( IS_NOT_PARTY_HOST ) )
CHOICE_BUTTON_FOCUS_VIS( 2, "@MPUI_GAME_SETUP_CAP", SETUP_ACTION_GAMESETUP, exec "set ui_hint_text @MPUI_DESC_GAME_SETUP", CLEARUIHINT, when( IS_PARTY_HOST ) )
CHOICE_BUTTON_FOCUS_VIS_NOHI( 2, "", ;, exec "set ui_hint_text @MPUI_DESC_GAME_SETUP_LOCKED", CLEARUIHINT, when( IS_NOT_PARTY_HOST ) )
CHOICE_DBUTTON_VIS( 2, "@MPUI_GAME_SETUP_CAP", when( IS_NOT_PARTY_HOST ) )
CHOICE_BUTTON_FOCUS_VIS_EX_ADV( 3, "@MPUI_INVITE_FRIENDS_CAP", SETUP_ACTION_INVITE, exec "set ui_hint_text @MPUI_DESC_INVITE_FRIENDS", CLEARUIHINT, when( !dvarbool( ui_partyFull ) && IS_PARTY_HOST );, ;, !dvarbool( ui_partyFull ) && IS_PARTY_HOST )
CHOICE_BUTTON_FOCUS_VIS_NOHI_EX( 3, "", ;, exec "set ui_hint_text @MPUI_DESC_INVITE_FRIENDS_FULL", CLEARUIHINT, when( dvarbool( ui_partyFull ) && IS_PARTY_HOST );, ; )
CHOICE_DBUTTON_VIS( 3, "@MPUI_INVITE_FRIENDS_CAP", when( dvarbool( ui_partyFull ) || IS_NOT_PARTY_HOST ); )
CHOICE_BUTTON_FOCUS_VIS_EX_ADV( 4, "@PLATFORM_GAME_SUMMARY_CAP", open "popup_unlock", exec "set ui_hint_text @MPUI_DESC_GAME_SUMMARY", CLEARUIHINT, SHOW_ALWAYS, ;, SHOW_ALWAYS )
CHOICE_BUTTON_FOCUS_VIS_EX_ADV( 5, "@MPUI_CHALLENGES", SETUP_ACTION_CHALLENGES, exec "set ui_hint_text @MPUI_DESC_CHALLENGES", CLEARUIHINT, SHOW_ALWAYS, SETUP_EXTRA_LAST name last_in_list1;, SHOW_ALWAYS )
#endif
#if !COOP_EPD
#ifdef CONSOLE
itemDef
{
rect 44 -4 0 0 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_BOTTOM
origin 0 0
text "@PLATFORM_GAME_SUMMARY"
textfont UI_FONT_NORMAL
textscale TEXTSIZE_SMALL
textalign ITEM_ALIGN_BOTTOM_LEFT
execkeyint BUTTON_BACK {open "popup_unlock";}
visible when( dvarString( psn ) != "" && dvarbool( invite_visible ) );
decoration
}
#endif // #ifdef CONSOLE
#endif // #if !COOP_EPD
//PREPROC_SHADER_DRAW( ORIGIN_CHOICE1 40 20, 130 -20, "specialty_new", 1 1 1 1, 1, 2, 0 0 0 0 visible when( stat( 260 ) > 1 ) )
#ifndef PC
itemDef
{
rect -140 -4 0 0 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_BOTTOM
origin 0 0
text "@PLATFORM_INVITE_FRIENDS"
textfont UI_FONT_NORMAL
textscale TEXTSIZE_SMALL
textalign ITEM_ALIGN_BOTTOM_LEFT
execkeyint BUTTON_Y { SETUP_ACTION_INVITE; }
visible when( !dvarbool( ui_partyFull ) && dvarbool( invite_visible ) )
decoration
}
#endif // #ifndef PC
#if !COOP_EPD
#ifndef PC
itemDef
{
rect 44 -4 0 0 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_BOTTOM
origin 0 0
text "@PLATFORM_GAME_SUMMARY"
textfont UI_FONT_NORMAL
textscale TEXTSIZE_SMALL
textalign ITEM_ALIGN_BOTTOM_LEFT
execkeyint BUTTON_BACK { open "popup_unlock"; }
visible when( dvarString( psn ) != "" );
decoration
}
itemDef
{
rect 23 39 0 0 HORIZONTAL_ALIGN_LEFT VERTICAL_ALIGN_CENTER
origin 0 0
text "@PLATFORM_VOTE_TO_SKIP"
textfont UI_FONT_NORMAL
textscale TEXTSIZE_SMALL
textalign ITEM_ALIGN_LEFT
execkeyint BUTTON_X { SETUP_ACTION_VETOMAP }
// LDS - Manually made it not show this in Nazi Zombie mode. When new zombie DLC is put it, take out the zom check
visible when ( dvarString( ui_gametype ) != "zom" && dvarbool( party_vetoButtonVisible ) && InLobby() )
decoration
}
#endif // #ifndef PC
#endif // #if !COOP_EPD
// ---------------------- menu selection description -------------------------
#ifndef PC
PREPROC_GRADIENT_TOP_LINE_DRAW_ALIGNED( 0, 20, 220, 20, CHOICE_HORIZONTAL_ALIGN, VERTICAL_ALIGN_TOP, ORIGIN_DESCRIPTION, "menu_white_line_faded", 0 0 0 0.5 )
#endif // #ifndef PC
// --------------------- # of players online -----------------------
itemDef
{
rect 4 48 0 0
origin 230 0
type ITEM_TYPE_BUTTON
textfont CHOICE_TEXTFONT
textscale TEXTSIZE_SMALL
textstyle ITEM_TEXTSTYLE_SHADOWED
ownerdraw UI_TOTALONLINE
textalign ITEM_ALIGN_LEFT
forecolor 1 1 1 .75
backcolor 0 0 0 0
origin 5 10
visible 1
decoration
autowrapped
}
itemDef
{
rect 12 38 210 36 CHOICE_HORIZONTAL_ALIGN VERTICAL_ALIGN_TOP
origin ORIGIN_DESCRIPTION
textfont CHOICE_TEXTFONT
type ITEM_TYPE_BUTTON
dvar playlist_totalonline
textalign ITEM_ALIGN_LEFT
textstyle ITEM_TEXTSTYLE_SHADOWED
textscale TEXTSIZE_SMALL
forecolor COLOR_FOCUSED
backcolor 0 0 0 0
visible 1
decoration
}
// ------------------------ lobby status ----------------------------
itemDef
{
type ITEM_TYPE_TEXT
rect 0 0 0 0 RIGHTITEM_ALIGN VERTICAL_ALIGN_TOP
origin ORIGIN_STATUS
textaligny 12
textalign ITEM_ALIGN_LEFT
forecolor MENU_FONT_COLOR2
textfont UI_FONT_NORMAL
textscale TEXTSIZE_SMALL
ownerdraw UI_PARTYSTATUS
decoration
visible when ( dvarint( party_timerVisible ) == 0 );
}
itemDef
{
type ITEM_TYPE_TEXT
rect 0 7 0 0 RIGHTITEM_ALIGN VERTICAL_ALIGN_TOP
origin ORIGIN_STATUS
textaligny 12
textalign ITEM_ALIGN_LEFT
forecolor MENU_FONT_COLOR2
text "@MENU_MATCH_BEGINNING_IN"
textfont UI_FONT_NORMAL
textscale TEXTSIZE_SMALL
decoration
visible when ( dvarint( party_timerVisible ) == 1 );
}
itemDef
{
type ITEM_TYPE_TEXT
rect 200 7 0 0 RIGHTITEM_ALIGN VERTICAL_ALIGN_TOP
origin ORIGIN_STATUS
textaligny 12
textalign ITEM_ALIGN_LEFT
forecolor MENU_FONT_COLOR2
dvar "party_timer"
textfont UI_FONT_NORMAL
textscale TEXTSIZE_SMALL
decoration
visible when ( dvarint( party_timerVisible ) == 1 );
}
// ---------------------- player list -------------------------
#define PLAYERLIST_SCOREVIS dvarbool( arcademode )
#ifdef CONSOLE
#ifdef XENON
#define PLAYERLIST_SELECTED_ACTIONS \
doubleClick { \
open player_popup; \
} \
PAD_LEFT
#else
#define PLAYERLIST_SELECTED_ACTIONS \
PAD_LEFT
#endif // #ifdef XENON
#else
#define PLAYERLIST_SELECTED_ACTIONS \
doubleClick { \
open player_popup; \
}
#endif
#include "ui/playerlist.inc"
#include "ui/safearea.menu"
#include "ui/popup_background.inc"
#ifdef PC
PREPROC_LOBBY_CHAT( -340, 230, 330, 160, 0.24, ITEM_ALIGN_MIDDLE_LEFT, 0.7 0.7 0.7 1 )
#endif // #ifdef PC
}
#undef CHOICE_SIZE_X
#define CHOICE_SIZE_X 216
#define FINDGAME_POPUP_X (0)
#define FINDGAME_POPUP_Y (22)
#include "ui_mp/popupstyle.inc"
#include "ui/choices_setup_popmenu.menu"
#define CAC_POPUP_X (0)
#define CAC_POPUP_Y (80)
// set new status position ---
#undef NEW_X_OFFSET
#define NEW_X_OFFSET (0-CHOICE_SIZE_X)
#undef NEW_Y_OFFSET
#define NEW_Y_OFFSET (0-2)
#include "ui_mp/cacpopup.inc"
CAC_POPUP( "live_cac_popup", CAC_POPUP_X, CAC_POPUP_Y )
// restore new status position ---
#undef NEW_X_OFFSET
#define NEW_X_OFFSET 0
#undef NEW_Y_OFFSET
#define NEW_Y_OFFSET 0
//===========================================================
//=================== find game popup =======================
//===========================================================
// #undef CHOICE_SIZE_X
// #define CHOICE_SIZE_X 208 //178
menuDef
{
IMPROVED_POPUP_SETUP( "popup_findgame", 12, FINDGAME_POPUP_X, FINDGAME_POPUP_Y, close self; close popup_gettingdata;, 1 )
PREPROC_SHADER_DRAW_ALIGNED( (CHOICE_POPUP_WIDTH-6) -4 260 CHOICE_POPUP_HEIGHT( 12 ) CHOICE_HORIZONTAL_ALIGN CHOICE_VERTICAL_ALIGN, 0 0, "white", CHOICE_POPUP_BORDER_COLOR, 1, 2, CHOICE_POPUP_BORDER_COLOR )
LOADOUT_PLATING_RAW( CHOICE_POPUP_WIDTH 8, -2, 0, 260, (CHOICE_POPUP_HEIGHT( 12 )-4), CHOICE_HORIZONTAL_ALIGN CHOICE_VERTICAL_ALIGN, 0, 0 )
PREPROC_SHADER_DRAW_ALIGNED( -4 -24 (CHOICE_POPUP_WIDTH) 22 CHOICE_HORIZONTAL_ALIGN CHOICE_VERTICAL_ALIGN, 0 0, "white", 0.15 0.15 0.17 1, 1, 2, CHOICE_POPUP_BORDER_COLOR )
#ifdef XENON
PREPROC_TEXT_DRAW_ALIGNED_EXP( 3 -22 (CHOICE_POPUP_WIDTH-4) 22 CHOICE_HORIZONTAL_ALIGN CHOICE_VERTICAL_ALIGN, -32 0, "@MENU_PLAYERMATCH_PLAYLISTS", TEXTSIZE_SMALL, 0, 0, ITEM_ALIGN_MIDDLE_RIGHT, CHOICE_TEXTCOLOR )
#else
PREPROC_TEXT_DRAW_ALIGNED_EXP( 3 -22 (CHOICE_POPUP_WIDTH-4) 22 CHOICE_HORIZONTAL_ALIGN CHOICE_VERTICAL_ALIGN, -32 0, "@MENU_PLAYERMATCH_PLAYLISTS", TEXTSIZE_SMALL, 0, 0, ITEM_ALIGN_MIDDLE_RIGHT, CHOICE_TEXTCOLOR )
#endif
/* pointer icon */
PREPROC_SHADER_DRAW_ALIGNED( 196 -14 16 8 CHOICE_HORIZONTAL_ALIGN CHOICE_VERTICAL_ALIGN, 0 0, "hitech_arrow_down", 0.9 0.9 0.95 0.4, 0, 2, CHOICE_POPUP_BORDER_COLOR )
PREPROC_SHADER_DRAW_ALIGNED( 157 2 (-(CHOICE_POPUP_WIDTH-160)) (CHOICE_POPUP_HEIGHT( 12 )-6) CHOICE_HORIZONTAL_ALIGN CHOICE_VERTICAL_ALIGN, 0 0, "gradient", 1 1 1 0.15, 0, 2, CHOICE_POPUP_BORDER_COLOR )
itemDef
{
type ITEM_TYPE_LISTBOX
feeder FEEDER_PLAYLISTS
rect 0 4 224 280//TEMPLATE_ORIGIN 214 280
origin 0 0
elementwidth 20
elementheight 18
noscrollbars
textfont UI_FONT_DEFAULT
textscale TEXTSIZE_SMALL
forecolor CHOICE_TEXTCOLOR
focusColor CHOICE_TEXTCOLOR
outlinecolor 0.9 0.9 0.925 0.2 //0.3 0.35 0.55 0.25
selectBorder 0.8 0.95 1 0
#ifndef PS3
selectIcon "ui_button_xenon_3d_a_32x32"
#endif
#ifdef PS3
selectIcon "ui_button_ps3_x_32x32"
#endif
disablecolor 0.3 0.3 0.3 1
textstyle ITEM_TEXTSTYLE_SHADOWED
visible 1
columns 1 22 190 64
onfocus
{
play "mouse_over";
}
doubleclick
{
play "mouse_click";
exec "party_timerVisible 0";
exec "sv_privateclients 1";
exec "xstartparty";
exec "updategamerprofile";
close popup_findgame;
open menu_xboxlive_lobby;
close menu_xboxlive_party;
}
}
itemDef
{
rect 4 10 230 14
origin 230 205
textfont UI_FONT_NORMAL
type ITEM_TYPE_BUTTON
dvar playlist_population
textalign ITEM_ALIGN_LEFT
textstyle ITEM_TEXTSTYLE_SHADOWED
textscale TEXTSIZE_SMALL
forecolor COLOR_TITLE
backcolor 0 0 0 0
origin 5 10
visible 1
decoration
}
itemDef
{
rect 4 10 230 14
origin 230 220
textfont UI_FONT_NORMAL
type ITEM_TYPE_BUTTON
dvar playlist_totalonline
textalign ITEM_ALIGN_LEFT
textstyle ITEM_TEXTSTYLE_SHADOWED
textscale TEXTSIZE_SMALL
forecolor COLOR_TITLE
backcolor 0 0 0 0
origin 5 10
visible 1
decoration
}
itemDef
{
rect 4 10 230 280 //TEMPLATE_ORIGIN 186 280
origin 230 0
type ITEM_TYPE_BUTTON
textfont UI_FONT_DEFAULT
textscale TEXTSIZE_SMALL
textstyle ITEM_TEXTSTYLE_SHADOWED
ownerdraw UI_PLAYLISTDESCRIPTION
textalign ITEM_ALIGN_LEFT
forecolor 1 1 1 .75
backcolor 0 0 0 0
origin 5 10
visible 1
decoration
autowrapped
}
}
// =============================================================
// ========================== popups ===========================
// =============================================================
#ifdef CONSOLE
menuDef
{
name popup_ready
visible 0
fullscreen 0
rect 0 0 640 480 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_CENTER
focusColor COLOR_FOCUSED
style WINDOW_STYLE_FILLED
border 1
popup
onOpen{ exec "xpartyready 0 1";}
onESC {
play "mouse_click";
exec "xpartyready 0 0";
close popup_ready;
}
}
#endif
#ifdef PC
#undef CHOICE_SIZE_X
#define CHOICE_SIZE_X 180
#undef CHOICE_Y_START
#define CHOICE_Y_START 230
#undef CHOICE_X_START
#define CHOICE_X_START 78
#endif
menuDef
{
CENTER_POPUP_SETUP_ONOPEN( leavelobbywarning, 3, ;, setfocus cancel_button, 1 )
#ifdef CONSOLE
#define LOCAL_ACCEPT_LEAVELOBBY \
play "mouse_click"; \
close menu_xboxlive_lobby; \
close menu_xboxlive_privatelobby; \
exec "xstopparty"; \
exec "xblive_privatematch 0"; \
setdvar invite_visible "1"; \
close leavelobbywarning;
#define LOCAL_ACCEPT_LEAVELOBBY2 \
play "mouse_click"; \
close menu_xboxlive_lobby; \
close menu_xboxlive_privatelobby; \
exec "xstopprivateparty"; \
exec "xstopparty"; \
exec "xblive_privatematch 0"; \
exec "xstartprivateparty"; \
setdvar invite_visible "1"; \
close leavelobbywarning;
#define LOCAL_ACCEPT_LEAVELOBBY3 \
play "mouse_click"; \
close menu_xboxlive_lobby; \
close menu_xboxlive_privatelobby; \
exec "xstoppartykeeptogether"; \
exec "xblive_privatematch 0"; \
setdvar invite_visible "1"; \
close leavelobbywarning;
#else // #ifdef CONSOLE
#define LOCAL_ACCEPT_LEAVELOBBY_PC \
play "mouse_click"; \
close menu_xboxlive_lobby; \
close menu_xboxlive_privatelobby; \
exec "xstopprivateparty"; \
exec "xstopparty"; \
exec "xblive_privatematch 0"; \
CLEARUIHINT; \
close leavelobbywarning;
#endif // #else // #ifdef CONSOLE
CHOICE_POPMENU_TITLE_VIS( "@XBOXLIVE_LEAVELOBBY", when( !InPrivateParty() || PrivatePartyHost() ) )
CHOICE_POPMENU_TITLE_VIS( "@XBOXLIVE_LEAVEPARTYANDLOBBY", when( InPrivateParty() && !PrivatePartyHost() && PrivatePartyHostInLobby() ) )
CHOICE_POPMENU_TITLE_VIS( "@XBOXLIVE_LEAVELOBBY", when( InPrivateParty() && !PrivatePartyHost() && !PrivatePartyHostInLobby() ) )
#ifdef CONSOLE
CHOICE_BUTTON_BG( 1, 1 )
CHOICE_HIGHLIGHT( 1, 1 )
CHOICE_BUTTON_VIS_NOHI( 1, "@MPUI_LEAVE_WITH_PARTY", LOCAL_ACCEPT_LEAVELOBBY3, when( InPrivateParty() && PrivatePartyHost() && PrivatePartyHostInLobby() && ( !AloneInParty() ) ) )
CHOICE_BUTTON_VIS_NOHI( 1, "", ;, when( AloneInParty() || ( !InPrivateParty() ) || ( !PrivatePartyHost() ) || ( !PrivatePartyHostInLobby() ) ); )
CHOICE_DBUTTON_VIS( 1, "@MPUI_LEAVE_WITH_PARTY", when( AloneInParty() || ( !InPrivateParty() ) || ( !PrivatePartyHost() ) || ( !PrivatePartyHostInLobby() ) ); )
CHOICE_BUTTON_BG( 2, 2 )
CHOICE_HIGHLIGHT( 2, 2 )
CHOICE_BUTTON_VIS_NOHI( 2, "@MPUI_YES", LOCAL_ACCEPT_LEAVELOBBY, when( !InPrivateParty() || PrivatePartyHost() ) )
CHOICE_BUTTON_VIS_NOHI( 2, "@MPUI_YES", LOCAL_ACCEPT_LEAVELOBBY2, when( InPrivateParty() && !PrivatePartyHost() && PrivatePartyHostInLobby() ) )
CHOICE_BUTTON_VIS_NOHI( 2, "@MPUI_YES", LOCAL_ACCEPT_LEAVELOBBY, when( InPrivateParty() && !PrivatePartyHost() && !PrivatePartyHostInLobby() ) )
CHOICE_BUTTON_EX( 3, "@MPUI_NO", close self, name cancel_button )
#else // #ifdef CONSOLE
CHOICE_BUTTON_BG( 2, 1 )
CHOICE_HIGHLIGHT( 2, 1 )
CHOICE_BUTTON_EX( 2, "@MPUI_YES", LOCAL_ACCEPT_LEAVELOBBY_PC, name accept_button )
CHOICE_BUTTON_EX( 3, "@MPUI_NO", close self, name cancel_button )
#endif // #else // #ifdef CONSOLE
}
// xboxlive menu private party - leave party warning
// #undef CHOICE_POPUP_BORDER_Y
// #define CHOICE_POPUP_BORDER_Y 23
menuDef
{
CENTER_POPUP_SETUP_ONOPEN( skipmapconfirmation, 2, ;, setfocus cancel_button, 1 )
#define LOCAL_ACCEPT_VETO \
play "mouse_click"; \
exec "xpartyveto 1"; \
close skipmapconfirmation;
CHOICE_POPMENU_TITLE( "@MENU_VOTESKIPCONFIRM" )
CHOICE_BUTTON( 1, "Yes", LOCAL_ACCEPT_VETO )
CHOICE_BUTTON( 2, "No", close self )
}
menuDef
{
CENTER_POPUP_SETUP_ONOPEN( leaveprivatepartywarning, 2, ;, setfocus cancel_button, 1 )
#if COOP_EPD
#define LOCAL_ACCEPT_LEAVE \
play "mouse_click"; \
exec "onlinegame 0"; \
exec "xstopprivateparty"; \
exec "xstopparty"; \
exec "splitscreencontrols"; \
close leaveprivatepartywarning; \
close popup_gettingdata; \
close menu_xboxlive; \
close main_online; \
close main_text; \
open main;
#else
#define LOCAL_ACCEPT_LEAVE \
play "mouse_click"; \
exec "onlinegame 0"; \
exec "xstopprivateparty"; \
exec "xstopparty"; \
exec "splitscreencontrols"; \
close leaveprivatepartywarning; \
close popup_gettingdata; \
close menu_xboxlive;
#endif // #if COOP_EPD
/*exec "uploadstats";*/
CHOICE_POPMENU_TITLE_VIS( "@XBOXLIVE_DESTROYPARTY", when( InPrivateParty() && PrivatePartyHost() ) )
CHOICE_POPMENU_TITLE_VIS( "@XBOXLIVE_LEAVEPARTY", when( InPrivateParty() && !PrivatePartyHost() ) )
CHOICE_BUTTON( 1, "@MPUI_YES", LOCAL_ACCEPT_LEAVE )
CHOICE_BUTTON_EX( 2, "@MPUI_NO", close self, name cancel_button )
}
#ifdef CONSOLE
#undef CHOICE_SIZE_X
#define CHOICE_SIZE_X 320
menuDef
{
CENTER_POPUP_SETUP_ONOPEN( popup_splitscreen_guest_warning, 4, ;, setfocus guide_button, 1 )
CHOICE_POPMENU_TITLE( "@XBOXLIVE_SPLITSCREEN_SIGN_IN" );
CHOICE_POPMENU_SUBTITLE( dvarString( ui_splitScreenMsg ) )
CHOICE_BUTTON_EX( 3, "@MPUI_YES", close self, name guide_button )
CHOICE_BUTTON( 4, "@MPUI_NO", close self )
}
#endif
#ifdef PC
menuDef
{
CENTER_POPUP_SETUP( player_popup, 3, ;, 1 )
CHOICE_POPMENU_TITLE( "@MPUI_PLAYER_OPTIONS" )
CHOICE_BUTTON_VIS_ADV( 3, "@XBOXLIVE_KICK", close player_popup; getKickPlayerQuestion, when( dvarBool( party_host ) && !dvarBool( party_iamhost ) );, dvarBool( party_host ) && !dvarBool( party_iamhost ) )
CHOICE_BUTTON_VIS( 3, "", ;, when( !dvarBool( party_host ) || dvarBool( party_iamhost ) ); )
CHOICE_DBUTTON_VIS( 3, "@XBOXLIVE_KICK", when( !dvarBool( party_host ) || dvarBool( party_iamhost ) ); )
}
menuDef
{
CENTER_POPUP_SETUP( kickwarning, 3, ;, 1 )
onOpen{ setfocus "kickwarning_no"; }
CHOICE_POPMENU_TITLE( "@MPUI_KICK_PLAYER" )
CHOICE_BUTTON( 2, "@MENU_YES", play "mouse_click"; close "kickwarning"; kickplayer; )
CHOICE_BUTTON_EX( 3, "@MENU_NO", play "mouse_click"; close "kickwarning";, name "kickwarning_no" )
}
#endif
}