cod5-sdk/raw/ui/settings_map.menu

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2008-11-20 00:00:00 +00:00
#include "ui/menudef.h"
#include "ui_mp/common_macro.inc"
#define CHOICE_SIZE_X 150
#define CHOICE_SIZE_Y 22
#define CHOICE_X_START 0
#define CHOICE_Y_START 34
#define CHOICE_SEP_OFFSET_Y -2
#define CHOICE_GROUP "map_selection"
#include "ui_mp/menustyle.inc"
#include "ui/choices_setup_common.menu"
#undef A_BUTTON_SIZE
#define A_BUTTON_SIZE 0.3
#undef A_BUTTON_OFFSET_X
#define A_BUTTON_OFFSET_X -2
// ------------------- end preprocessing definitions ----------------------
{
menuDef
{
name settings_map
fullscreen 1
rect 0 0 640 480
focuscolor COLOR_FOCUSED
style WINDOW_STYLE_FILLED
border 0
soundloop "music_mainmenu"
onOpen
{
focusFirst;
setfocusbydvar "ui_mapname";
}
onEsc
{
close settings_map;
}
onClose
{
execNow "xupdatepartystate";
}
// ------------------ statics ------------------------
#include "ui/blurredbg.inc"
CHOICE_MENU_TITLE( "@MENU_CHOOSE_MAP_CAP" )
#define MAP_LIST\
LOCAL_MAP_SELECTION( 1, "@MENU_LEVEL_MAK", "mak", dvarstring( "ui_gametype" ) != "zom", 0 ) \
LOCAL_MAP_SELECTION( 2, "@MENU_LEVEL_PEL1", "pel1", dvarstring( "ui_gametype" ) != "zom", 1 ) \
LOCAL_MAP_SELECTION( 3, "@MENU_LEVEL_PEL2", "pel2", dvarstring( "ui_gametype" ) != "zom", 2 ) \
LOCAL_MAP_SELECTION( 4, "@MENU_LEVEL_SEE1", "see1", dvarstring( "ui_gametype" ) != "zom", 4 ) \
LOCAL_MAP_SELECTION( 5, "@MENU_LEVEL_PEL1A", "pel1a", dvarstring( "ui_gametype" ) != "zom", 5 ) \
LOCAL_MAP_SELECTION( 6, "@MENU_LEVEL_PEL1B", "pel1b", dvarstring( "ui_gametype" ) != "zom", 6 ) \
LOCAL_MAP_SELECTION( 7, "@MENU_LEVEL_SEE2", "see2", dvarstring( "ui_gametype" ) != "zom", 7 ) \
LOCAL_MAP_SELECTION( 8, "@MENU_LEVEL_BER1", "ber1", dvarstring( "ui_gametype" ) != "zom", 8 ) \
LOCAL_MAP_SELECTION( 9, "@MENU_LEVEL_BER2", "ber2", dvarstring( "ui_gametype" ) != "zom", 9 ) \
LOCAL_MAP_SELECTION( 10, "@MENU_LEVEL_OKI2", "oki2", dvarstring( "ui_gametype" ) != "zom", 11 ) \
LOCAL_MAP_SELECTION( 11, "@MENU_LEVEL_OKI3", "oki3", dvarstring( "ui_gametype" ) != "zom", 12 ) \
LOCAL_MAP_SELECTION( 12, "@MENU_LEVEL_BER3", "ber3", dvarstring( "ui_gametype" ) != "zom", 13 ) \
LOCAL_MAP_SELECTION( 13, "@MENU_LEVEL_BER3B", "ber3b", dvarstring( "ui_gametype" ) != "zom", 14 )\
LOCAL_MAP_SELECTION( 1 , "@MENU_LEVEL_ZOMBIE_PROTOTYPE", "nazi_zombie_prototype", dvarstring( "ui_gametype" ) == "zom", 0 )
#define MAP_TABLE "maps/mapsTable.csv"
#include "ui/map_info.inc"
}
}