45 lines
1.4 KiB
Text
45 lines
1.4 KiB
Text
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main()
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{
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// commented out until _fx file is checked in
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maps\mp\mp_drum_fx::main();
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maps\mp\_load::main();
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//maps\mp\mp_drum_amb::main();
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maps\mp\_compass::setupMiniMap("compass_map_mp_drum");
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// ambientPlay("ambient_cargoshipmp_ext");
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// If the team nationalites change in this file,
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// you must update the team nationality in the level's csc file as well!
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game["allies"] = "marines";
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game["axis"] = "japanese";
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game["attackers"] = "allies";
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game["defenders"] = "axis";
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game["allies_soldiertype"] = "pacific";
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game["axis_soldiertype"] = "pacific";
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game["strings"]["war_callsign_a"] = &"PATCH_CALLSIGN_DRUM_A";
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game["strings"]["war_callsign_b"] = &"PATCH_CALLSIGN_DRUM_B";
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game["strings"]["war_callsign_c"] = &"PATCH_CALLSIGN_DRUM_C";
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game["strings"]["war_callsign_d"] = &"PATCH_CALLSIGN_DRUM_D";
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game["strings"]["war_callsign_e"] = &"PATCH_CALLSIGN_DRUM_E";
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game["strings_menu"]["war_callsign_a"] = "@PATCH_CALLSIGN_DRUM_A";
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game["strings_menu"]["war_callsign_b"] = "@PATCH_CALLSIGN_DRUM_B";
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game["strings_menu"]["war_callsign_c"] = "@PATCH_CALLSIGN_DRUM_C";
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game["strings_menu"]["war_callsign_d"] = "@PATCH_CALLSIGN_DRUM_D";
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game["strings_menu"]["war_callsign_e"] = "@PATCH_CALLSIGN_DRUM_E";
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setdvar( "r_specularcolorscale", "1" );
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setdvar("compassmaxrange","2100");
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// enable new player spawning system
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maps\mp\gametypes\_spawning::level_use_unified_spawning(true);
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}
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