cod5-sdk/raw/maps/mp/mp_cavern.gsc

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2008-11-20 00:00:00 +00:00
#include common_scripts\utility;
#include maps\mp\_utility;
main()
{
level.scr_sound["elevator_start"] = "elevator_start";
level.scr_sound["elevator_loop"] = "elevator_loop";
level.scr_sound["elevator_end"] = "elevator_end";
//needs to be first for create fx
maps\mp\mp_cavern_fx::main();
maps\mp\_load::main();
maps\mp\mp_cavern_amb::main();
maps\mp\_compass::setupMiniMap("compass_map_mp_cavern");
// If the team nationalites change in this file,
// you must update the team nationality in the level's csc file as well!
game["allies"] = "marines";
game["axis"] = "japanese";
game["attackers"] = "allies";
game["defenders"] = "axis";
game["allies_soldiertype"] = "pacific";
game["axis_soldiertype"] = "pacific";
setdvar( "r_specularcolorscale", "1" );
setdvar("compassmaxrange","2100");
}