/* Copyright (C) 2001-2002 Charles Hollemeersch This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. PENTA: the whole file is freakin penta... "Shader" loading an management */ #include "quakedef.h" #define SHADER_MAX_NAME 128 #define SHADER_MAX_STAGES 8 #define SHADER_MAX_TCMOD 8 #define SHADER_MAX_STATUSES 8 typedef enum {STAGE_SIMPLE, STAGE_COLOR, STAGE_BUMP, STAGE_GLOSS} stagetype_t; typedef enum {TCMOD_ROTATE, TCMOD_SCROLL, TCMOD_SCALE, TCMOD_STRETCH} tcmodtype_t; /** * A single stage in the shader, * a stage is one block { } in a shader definition * this corresponds to a single pass for simple shaders * or a single texture definition for bumpmapping. */ typedef struct tcmod_s { float params[7]; tcmodtype_t type; } tcmod_t; typedef struct stage_s { stagetype_t type; int numtcmods; tcmod_t tcmods[SHADER_MAX_TCMOD]; int numtextures; gltexture_t *texture[8]; //animations int src_blend, dst_blend; //have special values for bumpmap passes int alphatresh; } stage_t; #define SURF_NOSHADOW 0x40000 //don't cast stencil shadows #define SURF_BUMP 0x80000 //do diffuse bumpmapping and gloss if gloss is enabled too #define SURF_GLOSS 0x100000//do gloss #define SURF_PPLIGHT 0x200000//do per pixel lighting... //if bump is unset it uses a flat bumpmap and no gloss //if bump is set and gloss unet it does only diffuse bumps /** * A shader, holds the stages and the general info for that shader. */ typedef struct shader_s { char name[SHADER_MAX_NAME]; int flags; int numstages; stage_t stages[SHADER_MAX_STAGES]; stage_t colorStage; stage_t bumpStage; stage_t glossStage; vec3_t fog_color; float fog_dist; int numstatus; struct shader_s *status[SHADER_MAX_STATUSES]; //if the object the shader is on it's status is > 0 this shader will be used insead of the base shader... struct shader_s *next; //in the shader linked list } shader_t; static shader_t *shaderList; /** * Generates a clean stage before one is parsed over it */ void clearStage(stage_t *stage) { memset(stage,0,sizeof(stage_t)); stage->type = STAGE_SIMPLE; } /** * Generates a default shader from the given name. */ void initDefaultStage(char *texname, stage_t *stage, stagetype_t type) { memset(stage,0,sizeof(stage_t)); stage->numtextures = 1; if (type == STAGE_BUMP) { stage->texture[0] = GL_CacheTexture(texname,true,TEXTURE_NORMAL); } else stage->texture[0] = GL_CacheTexture(texname,true,TEXTURE_RGB); stage->numtcmods = 0; stage->type = type; } /** * Generates a default shader from the given name. */ void initDefaultShader(char *name, shader_t *shader) { char namebuff[256]; strncpy(shader->name,name,sizeof(shader->name)); shader->flags = 0; shader->numstages = 3; initDefaultStage(name, &shader->stages[0], STAGE_COLOR); sprintf(namebuff,"%s%s",name,"_normal"); initDefaultStage(namebuff, &shader->stages[1], STAGE_BUMP); sprintf(namebuff,"%s%s",name,"_gloss"); initDefaultStage(namebuff, &shader->stages[2], STAGE_GLOSS); } /* ================ GL_ShaderForName Load a shader, searches for the shader in the shader list and returns a pointer to the shader ================ */ shader_t *GL_ShaderForName(char *name) { shader_t *s; s = shaderList; while(s) { if (!strcmp(name,s->name)) { return s; } s = s->next; } s = malloc(sizeof(shader_t)); if (!s) { Sys_Error("Malloc failed!"); } //make a shader with the default filenames (_bump, _gloss, _normal) initDefaultShader(name,s); s->next = shaderList; shaderList = s; return s; } // parse some stuff but make sure you give some errors #define GET_SAFE_TOKEN data = COM_Parse (data);\ if (!data)\ Sys_Error ("ED_ParseEntity: EOF without closing brace");\ if (com_token[0] == '}')\ Sys_Error ("ED_ParseEntity: '}' not expected here") /** * Parse a tcmod command out of the shader file */ char *ParceTcMod(char *data, stage_t *stage) { GET_SAFE_TOKEN; if (stage->numtcmods >= SHADER_MAX_TCMOD) { Sys_Error("More than %i tcmods in stage\n",SHADER_MAX_TCMOD); } if (!strcmp(com_token, "rotate")) { stage->tcmods[stage->numtcmods].type = TCMOD_ROTATE; GET_SAFE_TOKEN; stage->tcmods[stage->numtcmods].params[0] = atoi(com_token); } else if (!strcmp(com_token, "scroll")) { stage->tcmods[stage->numtcmods].type = TCMOD_SCROLL; GET_SAFE_TOKEN; stage->tcmods[stage->numtcmods].params[0] = atoi(com_token); GET_SAFE_TOKEN; stage->tcmods[stage->numtcmods].params[1] = atoi(com_token); } else if (!strcmp(com_token, "scale")) { stage->tcmods[stage->numtcmods].type = TCMOD_SCALE; GET_SAFE_TOKEN; stage->tcmods[stage->numtcmods].params[0] = atoi(com_token); GET_SAFE_TOKEN; stage->tcmods[stage->numtcmods].params[1] = atoi(com_token); } else if (!strcmp(com_token, "stretch")) { stage->tcmods[stage->numtcmods].type = TCMOD_STRETCH; GET_SAFE_TOKEN; stage->tcmods[stage->numtcmods].params[0] = atoi(com_token); GET_SAFE_TOKEN; stage->tcmods[stage->numtcmods].params[1] = atoi(com_token); GET_SAFE_TOKEN; stage->tcmods[stage->numtcmods].params[2] = atoi(com_token); GET_SAFE_TOKEN; stage->tcmods[stage->numtcmods].params[3] = atoi(com_token); GET_SAFE_TOKEN; stage->tcmods[stage->numtcmods].params[4] = atoi(com_token); } else if (!strcmp(com_token, "turb")) { //parse it and give a warning that it's not supported stage->tcmods[stage->numtcmods].type = TCMOD_SCALE; GET_SAFE_TOKEN; stage->tcmods[stage->numtcmods].params[0] = atoi(com_token); GET_SAFE_TOKEN; stage->tcmods[stage->numtcmods].params[1] = atoi(com_token); GET_SAFE_TOKEN; stage->tcmods[stage->numtcmods].params[2] = atoi(com_token); GET_SAFE_TOKEN; stage->tcmods[stage->numtcmods].params[3] = atoi(com_token); Con_Printf("Warning: turb not supported by Tenebrae.\n"); } else { Con_Printf("Sorry not supported yet ... maybe never\n"); } stage->numtcmods++; return data; } /** * Parse a single shader stage out of the shader file * returns the new position in the file */ char *ParseStage (char *data, shader_t *shader) { char command[256]; char texture[256]; stage_t stage; //Con_Printf("Parsing shader stage...\n"); clearStage(&stage); // go through all the dictionary pairs while (1) { data = COM_Parse (data); //end of stage if (com_token[0] == '}') { //end of stage cleanup... //stage->texture = GL_CacheTexture(com_token); if (stage.type == STAGE_GLOSS) { shader->glossStage = stage; shader->flags = shader->flags | SURF_GLOSS; } else if (stage.type == STAGE_COLOR) { shader->colorStage = stage; shader->flags = shader->flags | SURF_PPLIGHT; } else if (stage.type == STAGE_BUMP) { shader->bumpStage = stage; shader->flags = shader->flags | SURF_BUMP; } else { if (shader->numstages >= SHADER_MAX_STAGES) return NULL; shader->stages[shader->numstages] = stage; shader->numstages++; } break; } //ugh nasty if (!data) Sys_Error ("ParseStage: EOF without '}'"); //see what command it is strncpy (command, com_token,sizeof(command)); if (!strcmp(command, "stage")) { GET_SAFE_TOKEN; if (!strcmp(com_token, "diffusemap")) { stage.type = STAGE_COLOR; } else if (!strcmp(com_token, "bumpmap")) { stage.type = STAGE_BUMP; } else if (!strcmp(com_token, "specularmap")) { stage.type = STAGE_GLOSS; } else { Con_Printf("Unknown stage type %s\n",com_token); } } else if (!strcmp(command, "map")) { GET_SAFE_TOKEN; //add the textures to the known texture list //stage.texture = GL_CacheTexture(com_token); //Con_Printf("Cache texture %s\n",com_token); strncpy(texture,com_token,sizeof(texture)); } else if (!strcmp(command, "tcMod")) { data = ParceTcMod(data,&stage); } else if (!strcmp(command, "blendfunc")) { GET_SAFE_TOKEN; stage.src_blend = SHADER_BlendModeForName(com_token); if (stage.src_blend < 0) { if (!strcmp(com_token,"blend")) { stage.src_blend = GL_SRC_ALPHA; stage.dst_blend = GL_ONE_MINUS_SRC_ALPHA; } else if (!strcmp(com_token,"add")) { stage.src_blend = GL_ONE; stage.dst_blend = GL_ONE; } } else { GET_SAFE_TOKEN; stage.dst_blend = SC_BlendModeForName(com_token); } if (stage.type != STAGE_SIMPLE) { Con_Printf("Warning: Blendfunc with nonsimpel stage type will be ignored.\n"); } } else if (!strcmp(command, "alphafunc")) { GET_SAFE_TOKEN; if (!strcmp(com_token,"GE128")) { stage.alphatresh = 128; } if ((stage.type == STAGE_BUMP) || (stage.type == STAGE_GLOSS)){ Con_Printf("Warning: Alphafunc with bump or normal stage type will be ignored.\n"); } } else { Con_Printf("Unknown statement %s\n",command); data = COM_SkipLine(data); //return NULL; //stop parsing } } return data; } /** * Automatically generate a bump stage with the bumpmap keyword */ void normalStage(shader_t *shader, char *name) { clearStage(&shader->bumpStage); shader->bumpStage.type = STAGE_BUMP; //shader->bumpstage->texture = GL_CacheTexture(com_token); shader->flags = shader->flags | SURF_BUMP; } /** * Automatically generate a specular stage with the specularmap keyword */ void specularStage(shader_t *shader, char *name) { clearStage(&shader->glossStage); shader->glossStage.type = STAGE_GLOSS; //shader->glossStage->texture = GL_CacheTexture(com_token); shader->flags = shader->flags | SURF_GLOSS; } /** * Automatically generate a bump stage with the colormap keyword */ void diffuseStage(shader_t *shader, char *name) { clearStage(&shader->colorStage); shader->colorStage.type = STAGE_COLOR; //shader->colorStage->texture = GL_CacheTexture(com_token); shader->flags = shader->flags | SURF_PPLIGHT; } /** * Parse a single shader out of the shader file */ char *ParseShader (char *data, shader_t *shader) { char command[256]; while (1) { data = COM_Parse (data); //end of shader if (com_token[0] == '}') break; //ugh nasty if (!data) Sys_Error ("ParseShader: EOF without '}'"); //see what command it is strncpy (command, com_token,sizeof(command)); if (command[0] == '{') { data = ParseStage(data, shader); } else if (!strcmp(command,"normalmap")) { GET_SAFE_TOKEN; normalStage(shader,com_token); } else if (!strcmp(command,"diffusemap")) { GET_SAFE_TOKEN; diffuseStage(shader,com_token); } else if (!strcmp(command,"specularmap")) { GET_SAFE_TOKEN; specularStage(shader,com_token); } else if (!strcmp(command,"surfaceparm")) { data = COM_SkipLine(data); } else { //ignore q3map and radiant commands if (strncmp("qer_",com_token,4) && strncmp(com_token,"q3map_",5)) /*Con_Printf("Unknown statement %s\n",command)*/; data = COM_SkipLine(data); } } return data; } void LoadShadersFromString (char *data) { shader_t shader; // parse shaders memset(&shader,0,sizeof(shader)); while (1) { data = COM_Parse (data); if (!data) break; strncpy(shader.name,com_token,sizeof(shader.name)); data = COM_Parse (data); if (!data) break; if (com_token[0] != '{') Sys_Error ("ED_LoadFromFile: found %s when expecting {",com_token); //Con_Printf("Parsing shader %s\n",shader.name); data = ParseShader (data, &shader); } if ((!fog_start.value) && (!fog_end.value)) { Cvar_SetValue ("gl_fog",0.0); } } void AddShaderFile(const char *filename) { char *buffer = COM_LoadTempFile (filename); Con_Printf("Parsing shaderscript: %s\n",filename); if (!buffer) return; LoadShadersFromString(buffer); } /** * This should be called once during engine startup. * */ void R_InitShaders() { //clear list shaderList = NULL; //load all scripts Con_Printf("=================================\n"); Con_Printf("Shader_Init: Initializing shaders\n"); COM_FindAllExt("scripts","shader",AddShaderFile); Con_Printf("=================================\n"); } #if !defined(_WIN32) && !defined(SDL) && !defined(__glx__) //warn non win32 devs they should free the memory... #error Call this routine from vid shutdown! #endif void R_ShutdownShaders() { shader_t *s; while (shaderList) { s = shaderList; shaderList = shaderList->next; free(s); } }