/*
Copyright (C) 1996-1997 Id Software, Inc.

This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  

See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.

*/

// console.c

#ifdef NeXT
#include <libc.h>
#endif
#ifndef _MSC_VER
#include <unistd.h>
#endif
#include <fcntl.h>
#include "quakedef.h"

int 		con_linewidth;
float		con_cursorspeed = 4;

#define		CON_TEXTSIZE	16384

qboolean 	con_forcedup;		// because no entities to refresh
int			con_totallines;		// total lines in console scrollback
int			con_backscroll;		// lines up from bottom to display
int			con_current;		// where next message will be printed
int			con_x;				// offset in current line for next print
char		*con_text=0;

cvar_t		con_notifytime = {"con_notifytime","3"};		//seconds
cvar_t		con_spiral = {"con_spiral","0", true}; //Console Spiral - Eradicator

#define	NUM_CON_TIMES 4
float		con_times[NUM_CON_TIMES];	// realtime time the line was generated
								// for transparent notify lines

int			con_vislines;

qboolean	con_debuglog;

#define		MAXCMDLINE	256
extern	char	key_lines[32][MAXCMDLINE];
extern	int		edit_line;
extern	int		key_linepos;

qboolean	con_initialized;

int			con_notifylines;		// scan lines to clear for notify lines

extern void M_Menu_Main_f (void);

/*
================
Con_ToggleConsole_f
================
*/
void Con_ToggleConsole_f (void)
{
    if (key_dest == key_console)
    {
	if (cls.state == ca_connected)
	{
	    key_dest = key_game;
	    key_lines[edit_line][1] = 0;	// clear any typing
	    key_linepos = 1;
	}
	else
	{
	    M_Menu_Main_f ();
	}
    }
    else
	key_dest = key_console;

    SCR_EndLoadingPlaque ();
    memset (con_times, 0, sizeof(con_times));
}


/*
================
Con_Clear_f
================
*/

void Con_Clear_f (void)
{
    if (con_text)
	Q_memset (con_text, ' ', CON_TEXTSIZE);
}

						
/*
================
Con_ClearNotify
================
*/
void Con_ClearNotify (void)
{
    int		i;
	
    for (i=0 ; i<NUM_CON_TIMES ; i++)
	con_times[i] = 0;
}
					

/*
================
Con_MessageMode_f
================
*/

extern qboolean team_message;

void Con_MessageMode_f (void)
{
    key_dest = key_message;
    team_message = false;
}

						
/*
================
Con_MessageMode2_f
================
*/
void Con_MessageMode2_f (void)
{
    key_dest = key_message;
    team_message = true;
}


			
/*
================
Con_CheckResize

If the line width has changed, reformat the buffer.
================
*/
void Con_CheckResize (void)
{
    int		i, j, width, oldwidth, oldtotallines, numlines, numchars;
    char	tbuf[CON_TEXTSIZE];

    width = (vid.width >> 3) - 2;

    if (width == con_linewidth)
	return;

    if (width < 1)			// video hasn't been initialized yet
    {
	width = 38;
	con_linewidth = width;
	con_totallines = CON_TEXTSIZE / con_linewidth;
	Q_memset (con_text, ' ', CON_TEXTSIZE);
    }
    else
    {
	oldwidth = con_linewidth;
	con_linewidth = width;
	oldtotallines = con_totallines;
	con_totallines = CON_TEXTSIZE / con_linewidth;
	numlines = oldtotallines;

	if (con_totallines < numlines)
	    numlines = con_totallines;

	numchars = oldwidth;
	
	if (con_linewidth < numchars)
	    numchars = con_linewidth;

	Q_memcpy (tbuf, con_text, CON_TEXTSIZE);
	Q_memset (con_text, ' ', CON_TEXTSIZE);

	for (i=0 ; i<numlines ; i++)
	{
	    for (j=0 ; j<numchars ; j++)
	    {
		con_text[(con_totallines - 1 - i) * con_linewidth + j] =
		    tbuf[((con_current - i + oldtotallines) %
			  oldtotallines) * oldwidth + j];
	    }
	}

	Con_ClearNotify ();
    }

    con_backscroll = 0;
    con_current = con_totallines - 1;
}



/*
================
Con_Init
================
*/
void Con_Init (void)
{

#define MAXGAMEDIRLEN	1000

    char	temp[MAXGAMEDIRLEN+1];
    char	*t2 = "/qconsole.log";

    con_debuglog = COM_CheckParm("-condebug");

    if (con_debuglog)
    {
	if (strlen (com_gamedir) < (MAXGAMEDIRLEN - strlen (t2)))
	{
	    sprintf (temp, "%s%s", com_gamedir, t2);
	    unlink (temp);
	}
    }

    con_text = Hunk_AllocName (CON_TEXTSIZE, "context");

    Q_memset (con_text, ' ', CON_TEXTSIZE);

    con_linewidth = -1;

    Con_CheckResize ();

    Con_Printf ("Console initialized.\n");

//
// register our commands
//
    Cvar_RegisterVariable (&con_notifytime);
	Cvar_RegisterVariable (&con_spiral);

    Cmd_AddCommand ("toggleconsole", Con_ToggleConsole_f);
    Cmd_AddCommand ("messagemode", Con_MessageMode_f);
    Cmd_AddCommand ("messagemode2", Con_MessageMode2_f);
    Cmd_AddCommand ("clear", Con_Clear_f);
    con_initialized = true;
}


/*
===============
Con_Linefeed
===============
*/
void Con_Linefeed (void)
{
// - DC - imported from sdlquake

    if ( ! con_initialized ) return;

    con_x = 0;
    con_current++;
    Q_memset (&con_text[(con_current%con_totallines)*con_linewidth],
	      ' ', con_linewidth);
}


/*
================
Con_Print

Handles cursor positioning, line wrapping, etc
All console printing must go through this in order to be logged to disk
If no console is visible, the notify window will pop up.
================
*/

void Con_Print (char *txt)
{
    int		y;
    int		c, l;
    static int	cr;
    int		mask;
	
// - DC - imported from sdlquake
    if ( ! con_initialized ) return;

    con_backscroll = 0;

    if (txt[0] == 1)
    {
	mask = 128;		// go to colored text

	S_LocalSound ("misc/talk.wav");

	// play talk wav
	txt++;
    }
    else if (txt[0] == 2)
    {
	mask = 128;		// go to colored text
	txt++;
    }
    else
	mask = 0;


    while ( (c = *txt) )
    {
	// count word length
	for (l=0 ; l< con_linewidth ; l++)
	    if ( txt[l] <= ' ')
		break;

	// word wrap
	if (l != con_linewidth && (con_x + l > con_linewidth) )
	    con_x = 0;

	txt++;

	if (cr)
	{
	    con_current--;
	    cr = false;
	}

		
	if (!con_x)
	{
	    Con_Linefeed ();
	    // mark time for transparent overlay
	    if (con_current >= 0)
		con_times[con_current % NUM_CON_TIMES] = realtime;
	}

	switch (c)
	{
	case '\n':
	    con_x = 0;
	    break;

	case '\r':
	    con_x = 0;
	    cr = 1;
	    break;

	default:	// display character and advance
	    y = con_current % con_totallines;
	    con_text[y*con_linewidth+con_x] = c | mask;
	    con_x++;
	    if (con_x >= con_linewidth)
		con_x = 0;
	    break;
	}
		
    }
}

#define	MAXPRINTMSG	4096

/*
================
Con_DebugLog
================
*/
void Con_DebugLog(char *file, char *fmt, ...)
{
    va_list argptr; 
    static char data[MAXPRINTMSG];
    int fd;

    va_start(argptr, fmt);
#ifdef _MSC_VER

    vsprintf(data, fmt, argptr);

#else

    vsnprintf(data, MAXPRINTMSG,fmt, argptr);
#endif

    va_end(argptr);
    fd = open(file, O_WRONLY | O_CREAT | O_APPEND, 0666);
    write(fd, data, strlen(data));
    close(fd);
}



/*
================
Con_Printf

Handles cursor positioning, line wrapping, etc
================
*/

// FIXME: make a buffer size safe vsprintf?
void Con_Printf(char *fmt, ...)
{
    va_list		argptr;
    char		msg[MAXPRINTMSG];
    static qboolean	inupdate;
	
    va_start (argptr,fmt);
#ifdef _MSC_VER

    vsprintf(msg, fmt, argptr);

#else

    vsnprintf (msg,MAXPRINTMSG,fmt,argptr);
#endif

    va_end (argptr);
	
// also echo to debugging console
    Sys_Printf ("%s", msg);	// also echo to debugging console

// log all messages to file
    if (con_debuglog)
	Con_DebugLog(va("%s/qconsole.log",com_gamedir), "%s", msg);

    if (!con_initialized)
	return;
		
    if (cls.state == ca_dedicated)
	return;		// no graphics mode

// write it to the scrollable buffer
    Con_Print (msg);
	
// update the screen if the console is displayed
    if (cls.signon != SIGNONS && !scr_disabled_for_loading )
    {
	// protect against infinite loop if something in SCR_UpdateScreen calls
	// Con_Printd
	if (!inupdate)
	{
	    inupdate = true;
	    SCR_UpdateScreen ();
	    inupdate = false;
	}
    }
}

/*
================
Con_DPrintf

A Con_Printf that only shows up if the "developer" cvar is set
================
*/
void Con_DPrintf (char *fmt, ...)
{
    va_list		argptr;
    char		msg[MAXPRINTMSG];
    int			temp;
		
    if (!developer.value)
	return;			// don't confuse non-developers with techie stuff...

    va_start (argptr,fmt);
    vsprintf (msg,fmt,argptr);
    va_end (argptr);
	
    temp = scr_disabled_for_loading;
    scr_disabled_for_loading = true;
    Con_Printf ("%s", msg);
    scr_disabled_for_loading = temp;
}


/*
==================
Con_SafePrintf

Okay to call even when the screen can't be updated
==================
*/
void Con_SafePrintf (char *fmt, ...)
{
    va_list		argptr;
    char		msg[1024];
    int			temp;
		
    va_start (argptr,fmt);
    vsprintf (msg,fmt,argptr);
    va_end (argptr);

    temp = scr_disabled_for_loading;
    scr_disabled_for_loading = true;
    Con_Printf ("%s", msg);
    scr_disabled_for_loading = temp;
}


/*
==============================================================================

DRAWING

==============================================================================
*/


/*
================
Con_DrawInput

The input line scrolls horizontally if typing goes beyond the right edge
================
*/
void Con_DrawInput (void)
{
    int		y;
    int		i;
    char	*text;

    if (key_dest != key_console && !con_forcedup)
	return;		// don't draw anything

    text = key_lines[edit_line];
	
// add the cursor frame
    text[key_linepos] = 10+((int)(realtime*con_cursorspeed)&1);
	
// fill out remainder with spaces
    for (i=key_linepos+1 ; i< con_linewidth ; i++)
	text[i] = ' ';
		
//	prestep if horizontally scrolling
    if (key_linepos >= con_linewidth)
	text += 1 + key_linepos - con_linewidth;
		
// draw it
    y = con_vislines-16;

    for (i=0 ; i<con_linewidth ; i++)
	Draw_Character ( (i+1)<<3, con_vislines - 16, text[i]);

// remove cursor
    key_lines[edit_line][key_linepos] = 0;
}


/*
================
Con_DrawNotify

Draws the last few lines of output transparently over the game top
================
*/
void Con_DrawNotify (void)
{
    int		x, v;
    char	*text;
    int		i;
    float	time;
    extern char chat_buffer[];

    v = 0;
    for (i= con_current-NUM_CON_TIMES+1 ; i<=con_current ; i++)
    {
	if (i < 0)
	    continue;

	time = con_times[i % NUM_CON_TIMES];

	if (time == 0)
	    continue;

	time = realtime - time;

	if (time > con_notifytime.value)
	    continue;

	text = con_text + (i % con_totallines)*con_linewidth;
		
	clearnotify = 0;
	scr_copytop = 1;

	for (x = 0 ; x < con_linewidth ; x++)
	    Draw_Character ( (x+1)<<3, v, text[x]);

	v += 16;
    }


    if (key_dest == key_message)
    {
	clearnotify = 0;
	scr_copytop = 1;
	
	x = 0;
		
	Draw_String (8, v, "say:");

	while(chat_buffer[x])
	{
	    Draw_Character ( (x+5)<<3, v, chat_buffer[x]);
	    x++;
	}

	Draw_Character ( (x+5)<<3, v, 10+((int)(realtime*con_cursorspeed)&1));
	v += 8;
    }
	
    if (v > con_notifylines)
	con_notifylines = v;
}

/*
================
Con_DrawConsole

Draws the console with the solid background
The typing input line at the bottom should only be drawn if typing is allowed
================
*/
void Con_DrawConsole (int lines, qboolean drawinput)
{
    int				i, x, y;
    int				rows;
    char			*text;
    int				j;
	
    if (lines <= 0)
	return;

// draw the background
	if (con_spiral.value) //Spiral Console - Eradicator
		Draw_SpiralConsoleBackground (lines);
	else
		Draw_ConsoleBackground (lines);

//for the font blurring
	glEnable(GL_BLEND);

// draw the text
    con_vislines = lines;

    rows = (lines-32)>>4;		// rows of text to draw
    y = lines - 32 - (rows<<4);	// may start slightly negative

    for (i= con_current - rows + 1 ; i<=con_current ; i++, y+=16 )
    {
	j = i - con_backscroll;
	if (j<0)
	    j = 0;
	text = con_text + (j % con_totallines)*con_linewidth;

	for (x=0 ; x<con_linewidth ; x++)
	    Draw_Character ( (x+1)<<3, y, text[x]);
    }

// draw the input prompt, user text, and cursor if desired
    if (drawinput)
	Con_DrawInput ();
}


/*
==================
Con_NotifyBox
==================
*/
void Con_NotifyBox (char *text)
{
    double		t1, t2;

// during startup for sound / cd warnings
    Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n");

    Con_Printf (text);

    Con_Printf ("Press a key.\n");
    Con_Printf("\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n");

    key_count = -2;		// wait for a key down and up
    key_dest = key_console;

    do
    {
	t1 = Sys_FloatTime ();
	SCR_UpdateScreen ();
	Sys_SendKeyEvents ();
	t2 = Sys_FloatTime ();
	realtime += t2-t1;		// make the cursor blink
    } while (key_count < 0);

    Con_Printf ("\n");
    key_dest = key_game;
    realtime = 0;				// put the cursor back to invisible
}