bin_PROGRAMS = tenebrae.sdl tenebrae_sdl_LDADD = @MATHLIB@ @INETLIB@ @OPENGLLIBS@ MASTER_DIR=.. # datadir is a variable defined by autoconf to @prefix@/share/ tenebrae_sdl_CFLAGS = @CFLAGS@ -DGLQUAKE -DBASEDIR=@GAMEDIR@ -I$(MASTER_DIR) tenebrae_sdl_SOURCES = \ $(MASTER_DIR)/adivtab.h \ $(MASTER_DIR)/anorm_dots.h \ $(MASTER_DIR)/anorms.h \ $(MASTER_DIR)/asm_draw.h \ $(MASTER_DIR)/asm_i386.h \ $(MASTER_DIR)/block16.h \ $(MASTER_DIR)/block8.h \ $(MASTER_DIR)/bspfile.h \ $(MASTER_DIR)/cd_sdl.c \ $(MASTER_DIR)/cdaudio.h \ $(MASTER_DIR)/chase.c \ $(MASTER_DIR)/cl_demo.c \ $(MASTER_DIR)/cl_input.c \ $(MASTER_DIR)/cl_main.c \ $(MASTER_DIR)/cl_parse.c \ $(MASTER_DIR)/cl_tent.c \ $(MASTER_DIR)/client.h \ $(MASTER_DIR)/cmd.c \ $(MASTER_DIR)/cmd.h \ $(MASTER_DIR)/common.c \ $(MASTER_DIR)/common.h \ $(MASTER_DIR)/conproc.h \ $(MASTER_DIR)/console.c \ $(MASTER_DIR)/console.h \ $(MASTER_DIR)/crc.c \ $(MASTER_DIR)/crc.h \ $(MASTER_DIR)/cvar.c \ $(MASTER_DIR)/cvar.h \ $(MASTER_DIR)/draw.h \ $(MASTER_DIR)/host.c \ $(MASTER_DIR)/host_cmd.c \ $(MASTER_DIR)/input.h \ $(MASTER_DIR)/keys.c \ $(MASTER_DIR)/keys.h \ $(MASTER_DIR)/mathlib.c \ $(MASTER_DIR)/mathlib.h \ $(MASTER_DIR)/xmlmenu.c \ $(MASTER_DIR)/xmlmenu.h \ $(MASTER_DIR)/modelgen.h \ $(MASTER_DIR)/mpdosock.h \ $(MASTER_DIR)/net.h \ $(MASTER_DIR)/net_bsd.c \ $(MASTER_DIR)/net_bw.h \ $(MASTER_DIR)/net_dgrm.c \ $(MASTER_DIR)/net_dgrm.h \ $(MASTER_DIR)/net_loop.c \ $(MASTER_DIR)/net_loop.h \ $(MASTER_DIR)/net_main.c \ $(MASTER_DIR)/net_udp.c \ $(MASTER_DIR)/net_udp.h \ $(MASTER_DIR)/net_vcr.c \ $(MASTER_DIR)/net_vcr.h \ $(MASTER_DIR)/pr_cmds.c \ $(MASTER_DIR)/pr_comp.h \ $(MASTER_DIR)/pr_edict.c \ $(MASTER_DIR)/pr_exec.c \ $(MASTER_DIR)/progdefs.h \ $(MASTER_DIR)/progs.h \ $(MASTER_DIR)/protocol.h \ $(MASTER_DIR)/quakeasm.h \ $(MASTER_DIR)/quakedef.h \ $(MASTER_DIR)/r_part.c \ $(MASTER_DIR)/r_local.h \ $(MASTER_DIR)/r_shared.h \ $(MASTER_DIR)/render.h \ $(MASTER_DIR)/resource.h \ $(MASTER_DIR)/sbar.c \ $(MASTER_DIR)/sbar.h \ $(MASTER_DIR)/screen.h \ $(MASTER_DIR)/server.h \ $(MASTER_DIR)/shaders.c \ $(MASTER_DIR)/snd_dma.c \ $(MASTER_DIR)/snd_mem.c \ $(MASTER_DIR)/snd_mix.c \ $(MASTER_DIR)/snd_sdl.c \ $(MASTER_DIR)/sound.h \ $(MASTER_DIR)/spritegn.h \ $(MASTER_DIR)/sv_main.c \ $(MASTER_DIR)/sv_move.c \ $(MASTER_DIR)/sv_phys.c \ $(MASTER_DIR)/sv_q3support.c \ $(MASTER_DIR)/sv_user.c \ $(MASTER_DIR)/sys.h \ $(MASTER_DIR)/sys_uxfindfirst.c \ $(MASTER_DIR)/sys_sdl.c \ $(MASTER_DIR)/te_scripts.c \ $(MASTER_DIR)/te_scripts.h \ $(MASTER_DIR)/vgamodes.h \ $(MASTER_DIR)/vid.h \ $(MASTER_DIR)/gl_vidsdl.c \ $(MASTER_DIR)/view.c \ $(MASTER_DIR)/view.h \ $(MASTER_DIR)/wad.c \ $(MASTER_DIR)/wad.h \ $(MASTER_DIR)/winquake.h \ $(MASTER_DIR)/world.c \ $(MASTER_DIR)/world.h \ $(MASTER_DIR)/zone.c \ $(MASTER_DIR)/zone.h \ $(MASTER_DIR)/textures.c \ $(GL_SRCS) \ $(GL_TENEBRAE_SRCS) \ $(LEX_TENEBRAE_SRCS) QUAKE_SRCS = \ $(MASTER_DIR)/d_edge.c \ $(MASTER_DIR)/d_fill.c \ $(MASTER_DIR)/d_ifacea.h \ $(MASTER_DIR)/d_iface.h \ $(MASTER_DIR)/d_init.c \ $(MASTER_DIR)/d_part.c \ $(MASTER_DIR)/draw.c \ $(MASTER_DIR)/d_scan.c \ $(MASTER_DIR)/d_sky.c \ $(MASTER_DIR)/d_sprite.c \ $(MASTER_DIR)/d_surf.c \ $(MASTER_DIR)/r_aclip.c \ $(MASTER_DIR)/r_alias.c \ $(MASTER_DIR)/r_bsp.c \ $(MASTER_DIR)/r_draw.c \ $(MASTER_DIR)/r_edge.c \ $(MASTER_DIR)/r_efrag.c \ $(MASTER_DIR)/r_light.c \ $(MASTER_DIR)/r_main.c \ $(MASTER_DIR)/r_misc.c \ $(MASTER_DIR)/r_sky.c \ $(MASTER_DIR)/r_sprite.c \ $(MASTER_DIR)/r_surf.c \ $(MASTER_DIR)/r_varsa.s \ $(MASTER_DIR)/r_vars.c \ $(MASTER_DIR)/screen.c X86_SRCS = \ $(MASTER_DIR)/snd_mixa.s \ $(MASTER_DIR)/sys_dosa.s \ $(MASTER_DIR)/d_copy.s \ $(MASTER_DIR)/d_draw.s \ $(MASTER_DIR)/d_draw16.s \ $(MASTER_DIR)/d_parta.s \ $(MASTER_DIR)/d_polysa.s \ $(MASTER_DIR)/d_scana.s \ $(MASTER_DIR)/d_spr8.s \ $(MASTER_DIR)/d_varsa.s \ $(MASTER_DIR)/math.s \ $(MASTER_DIR)/r_aclipa.s \ $(MASTER_DIR)/r_aliasa.s \ $(MASTER_DIR)/r_drawa.s \ $(MASTER_DIR)/r_edgea.s \ $(MASTER_DIR)/surf16.s \ $(MASTER_DIR)/surf8.s \ $(MASTER_DIR)/worlda.s NONX86_SRCS = \ $(MASTER_DIR)/d_vars.c \ $(MASTER_DIR)/nonintel.c NULL_SRCS = \ $(MASTER_DIR)/cd_null.c \ $(MASTER_DIR)/in_null.c \ $(MASTER_DIR)/net_none.c \ $(MASTER_DIR)/snd_null.c \ $(MASTER_DIR)/sys_null.c \ $(MASTER_DIR)/vid_null.c DOS_SRCS = \ $(MASTER_DIR)/cd_audio.c \ $(MASTER_DIR)/dos_v2.c \ $(MASTER_DIR)/in_dos.c \ $(MASTER_DIR)/mplib.c \ $(MASTER_DIR)/mplpc.c \ $(MASTER_DIR)/net_bw.c \ $(MASTER_DIR)/net_comx.c \ $(MASTER_DIR)/net_dos.c \ $(MASTER_DIR)/net_ipx.c \ $(MASTER_DIR)/net_ipx.h \ $(MASTER_DIR)/net_ser.c \ $(MASTER_DIR)/net_ser.h \ $(MASTER_DIR)/snd_dos.c \ $(MASTER_DIR)/snd_gus.c \ $(MASTER_DIR)/sys_dos.c \ $(MASTER_DIR)/vid_dos.c \ $(MASTER_DIR)/vid_dos.h \ $(MASTER_DIR)/vid_ext.c \ $(MASTER_DIR)/vid_vga.c \ $(MASTER_DIR)/vregset.c \ $(MASTER_DIR)/vregset.h WIN_SRCS = \ $(MASTER_DIR)/cd_win.c \ $(MASTER_DIR)/conproc.c \ $(MASTER_DIR)/in_win.c \ $(MASTER_DIR)/net_mp.c \ $(MASTER_DIR)/net_mp.h \ $(MASTER_DIR)/net_win.c \ $(MASTER_DIR)/net_wins.c \ $(MASTER_DIR)/net_wins.h \ $(MASTER_DIR)/net_wipx.c \ $(MASTER_DIR)/net_wipx.h \ $(MASTER_DIR)/snd_win.c \ $(MASTER_DIR)/sys_win.c \ $(MASTER_DIR)/sys_wina.s \ $(MASTER_DIR)/sys_wind.c \ $(MASTER_DIR)/vid_win.c LNX_SRCS = \ $(MASTER_DIR)/cd_linux.c \ $(MASTER_DIR)/snd_linux.c \ $(MASTER_DIR)/sys_linux.c \ $(MASTER_DIR)/vid_svgalib.c \ $(MASTER_DIR)/vid_x.c GL_LNX_SRCS = \ $(MASTER_DIR)/gl_vidlinuxglx.c GL_WIN_SRCS = \ $(MASTER_DIR)/gl_vidnt.c SUN_SRCS = \ $(MASTER_DIR)/snd_sun.c \ $(MASTER_DIR)/in_sun.c \ $(MASTER_DIR)/sys_sun.c \ $(MASTER_DIR)/vid_sunx.c \ $(MASTER_DIR)/vid_sunxil.c NEXT_SRCS = \ $(MASTER_DIR)/snd_next.c GL_SRCS = \ $(MASTER_DIR)/gl_decals.c \ $(MASTER_DIR)/gl_draw.c \ $(MASTER_DIR)/gl_mesh.c \ $(MASTER_DIR)/gl_model.c \ $(MASTER_DIR)/gl_model.h \ $(MASTER_DIR)/gl_refrag.c \ $(MASTER_DIR)/gl_rlight.c \ $(MASTER_DIR)/gl_rmain.c \ $(MASTER_DIR)/gl_rmisc.c \ $(MASTER_DIR)/gl_rsurf.c \ $(MASTER_DIR)/gl_screen.c \ $(MASTER_DIR)/gl_test.c \ $(MASTER_DIR)/gl_warp.c \ $(MASTER_DIR)/gl_warp_sin.h \ $(MASTER_DIR)/glquake.h \ $(MASTER_DIR)/glquake2.h GL_TENEBRAE_SRCS = \ $(MASTER_DIR)/glATI.h \ $(MASTER_DIR)/gl_aliasinstant.c \ $(MASTER_DIR)/gl_brushinstant.c \ $(MASTER_DIR)/gl_bumpdriver.c \ $(MASTER_DIR)/gl_bumparb.c \ $(MASTER_DIR)/gl_bumpgf.c \ $(MASTER_DIR)/gl_bumpmap.c \ $(MASTER_DIR)/gl_bumpparhelia.c \ $(MASTER_DIR)/gl_bumpradeon.c \ $(MASTER_DIR)/gl_common.c \ $(MASTER_DIR)/gl_curves.c \ $(MASTER_DIR)/gl_glare.c \ $(MASTER_DIR)/gl_md3.c \ $(MASTER_DIR)/gl_q3bsp.c \ $(MASTER_DIR)/gl_screenrect.c \ $(MASTER_DIR)/gl_shadow.c \ $(MASTER_DIR)/gl_svbsp.c LEX_TENEBRAE_SRCS = \ $(MASTER_DIR)/lex_part.l EXTRA_DIST = \ $(MASTER_DIR)/sdl/configure.ac \ $(MASTER_DIR)/sdl/Makefile.am \ $(MASTER_DIR)/sdl/autogen.sh \ $(MASTER_DIR)/quake.ico \ $(MASTER_DIR)/winquake.rc \ $(QUAKE_SRCS) \ $(NULL_SRCS) \ $(DOS_SRCS) \ $(WIN_SRCS) \ $(LNX_SRCS) \ $(SUN_SRCS) \ $(NEXT_SRCS) \ $(GL_SRCS) \ $(GL_LNX_SRCS) \ $(GL_WIN_SRCS) dist-hook: cp -rp $(MASTER_DIR)/win $(MASTER_DIR)/linux $(MASTER_DIR)/macosx $(MASTER_DIR)/dxsdk $(MASTER_DIR)/gas2masm $(distdir)/