#ifndef _GL_MD3_H #define _GL_MD3_H /* * md3 header * */ typedef int aliasoffset_t; typedef struct aliastag_s { vec3_t origin; // same as md3tag_t, but without the useless name vec3_t axis[3]; // } aliastag_t; typedef struct alias3data_s { int numSurfaces; // size of tables //aliastag_t weaponTag; // aliasoffset_t ofsSurfaces[1]; // subsurfaces header table : allocated at loading time } alias3data_t; aliashdr_t *Mod_GetSurface (model_t *mod,int i); model_t *Mod_GetSubModel (model_t *mod,int i); #endif