// gl_vidsdl.c -- sdl opengl video driver // dynamic library access #include #include #if defined(__FreeBSD__) #include #else #include #endif #include "quakedef.h" viddef_t vid; // global video state // The original defaults //#define BASEWIDTH 320 //#define BASEHEIGHT 200 // Much better for high resolution displays #define BASEWIDTH (640) #define BASEHEIGHT (480) static qboolean mouse_avail; static float mouse_x, mouse_y; static int mouse_oldbuttonstate = 0; // No support for option menus void (*vid_menudrawfn)(void) = NULL; void (*vid_menukeyfn)(int key) = NULL; static int scr_width, scr_height; #define WARP_WIDTH 320 #define WARP_HEIGHT 200 static SDL_Surface *screen = NULL; /*-----------------------------------------------------------------------*/ /* ================= GL_BeginRendering ================= */ void GL_BeginRendering (int *x, int *y, int *width, int *height) { extern cvar_t gl_clear; *x = *y = 0; *width = scr_width; *height = scr_height; // if (!wglMakeCurrent( maindc, baseRC )) // Sys_Error ("wglMakeCurrent failed"); // glViewport (*x, *y, *width, *height); } void GL_EndRendering (void) { glFlush (); SDL_GL_SwapBuffers (); } static void Check_Gamma (unsigned char *pal) { float f, inf; unsigned char palette[768]; int i; if ((i = COM_CheckParm("-gamma")) == 0) { if ((gl_renderer && strstr(gl_renderer, "Voodoo")) || (gl_vendor && strstr(gl_vendor, "3Dfx"))) vid_gamma = 1; else vid_gamma = 0.6; // default to 0.7 on non-3dfx hardware // PENTA: lowered to make things a little brighter } else vid_gamma = Q_atof(com_argv[i+1]); for (i=0 ; i<768 ; i++) { f = pow ( (pal[i]+1)/256.0 , vid_gamma ); inf = f*255 + 0.5; if (inf < 0) inf = 0; if (inf > 255) inf = 255; palette[i] = inf; } memcpy (pal, palette, sizeof(palette)); } void VID_Init (void) { int pnum, chunk; byte *cache; int cachesize; Uint8 video_bpp; Uint16 video_w, video_h; Uint32 flags; const SDL_VideoInfo* info = NULL; char gldir[MAX_OSPATH]; // Load the SDL library if (SDL_Init(SDL_INIT_VIDEO|SDL_INIT_AUDIO|SDL_INIT_CDROM) < 0) Sys_Error("VID: Couldn't load SDL: %s", SDL_GetError()); // Get Video info info=SDL_GetVideoInfo (); if( !info ) { Sys_Error ("Video query failed: %s\n", SDL_GetError ()); } video_bpp = 32; // 32 bpp mandatory // Define some necessary OpenGL features SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 8); SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 8); SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 8); SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 8); SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 24); SDL_GL_SetAttribute (SDL_GL_STENCIL_SIZE, 8); SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); // Set up display mode (width and height) vid.width = BASEWIDTH; vid.height = BASEHEIGHT; vid.maxwarpwidth = WARP_WIDTH; vid.maxwarpheight = WARP_HEIGHT; if ((pnum=COM_CheckParm("-winsize"))) { if (pnum >= com_argc-2) Sys_Error("VID: -winsize \n"); vid.width = Q_atoi(com_argv[pnum+1]); vid.height = Q_atoi(com_argv[pnum+2]); if (!vid.width || !vid.height) Sys_Error("VID: Bad window width/height\n"); } if ((pnum=COM_CheckParm("-width"))) { if (pnum >= com_argc-1) Sys_Error("VID: -width \n"); vid.width = Q_atoi(com_argv[pnum+1]); if (!vid.width) Sys_Error("VID: Bad window width\n"); } if ((pnum=COM_CheckParm("-height"))) { if (pnum >= com_argc-1) Sys_Error("VID: -height \n"); vid.height = Q_atoi(com_argv[pnum+1]); if (!vid.height) Sys_Error("VID: Bad window height\n"); } // Set video width, height and flags flags = SDL_OPENGL; if ( !COM_CheckParm ("-window") ) flags |= SDL_FULLSCREEN; // Initialize display if (!(screen = SDL_SetVideoMode(vid.width, vid.height, video_bpp, flags))) Sys_Error("VID: Couldn't set video mode: %s\n", SDL_GetError()); scr_width = vid.width; scr_height = vid.height; vid.conheight = vid.height; vid.conwidth = vid.width; /* if (vid.conheight > vid.height) vid.conheight = vid.height; if (vid.conwidth > vid.width) vid.conwidth = vid.width; */ vid.aspect = ((float)vid.height / (float)vid.width) * (320.0 / 240.0); vid.numpages = 2; // Initialize OpenGL GL_Init (); sprintf (gldir, "%s/glquake", com_gamedir); Sys_mkdir (gldir); SDL_WM_SetCaption("tenebrae-sdl","tenebrae-sdl"); // Check for 3DFX Extensions and initialize them. //VID_Init8bitPalette(); Con_SafePrintf ("Video mode %dx%d initialized.\n", vid.width, vid.height); vid.recalc_refdef = 1; // force a surface cache flush // initialize the mouse SDL_ShowCursor(0); } void VID_Shutdown (void) { R_ShutdownShaders(); SDL_Quit(); } /* ================ D_BeginDirectRect ================ */ void D_BeginDirectRect (int x, int y, byte *pbitmap, int width, int height) { /* Uint8 *offset; if (!screen) return; if ( x < 0 ) x = screen->w+x-1; offset = (Uint8 *)screen->pixels + y*screen->pitch + x; while ( height-- ) { memcpy(offset, pbitmap, width); offset += screen->pitch; pbitmap += width; } */ } /* ================ D_EndDirectRect ================ */ void D_EndDirectRect (int x, int y, int width, int height) { /* if (!screen) return; if (x < 0) x = screen->w+x-1; SDL_UpdateRect(screen, x, y, width, height); */ } /* ================ Sys_SendKeyEvents ================ */ void Sys_SendKeyEvents(void) { SDL_Event event; int sym, state; int modstate; while (SDL_PollEvent(&event)) { switch (event.type) { case SDL_KEYDOWN: case SDL_KEYUP: sym = event.key.keysym.sym; state = event.key.state; modstate = SDL_GetModState(); switch(sym) { case SDLK_DELETE: sym = K_DEL; break; case SDLK_BACKSPACE: sym = K_BACKSPACE; break; case SDLK_F1: sym = K_F1; break; case SDLK_F2: sym = K_F2; break; case SDLK_F3: sym = K_F3; break; case SDLK_F4: sym = K_F4; break; case SDLK_F5: sym = K_F5; break; case SDLK_F6: sym = K_F6; break; case SDLK_F7: sym = K_F7; break; case SDLK_F8: sym = K_F8; break; case SDLK_F9: sym = K_F9; break; case SDLK_F10: sym = K_F10; break; case SDLK_F11: sym = K_F11; break; case SDLK_F12: sym = K_F12; break; case SDLK_BREAK: case SDLK_PAUSE: sym = K_PAUSE; break; case SDLK_UP: sym = K_UPARROW; break; case SDLK_DOWN: sym = K_DOWNARROW; break; case SDLK_RIGHT: sym = K_RIGHTARROW; break; case SDLK_LEFT: sym = K_LEFTARROW; break; case SDLK_INSERT: sym = K_INS; break; case SDLK_HOME: sym = K_HOME; break; case SDLK_END: sym = K_END; break; case SDLK_PAGEUP: sym = K_PGUP; break; case SDLK_PAGEDOWN: sym = K_PGDN; break; case SDLK_RSHIFT: case SDLK_LSHIFT: sym = K_SHIFT; break; case SDLK_RCTRL: case SDLK_LCTRL: sym = K_CTRL; break; case SDLK_RALT: case SDLK_LALT: sym = K_ALT; break; case SDLK_KP0: if(modstate & KMOD_NUM) sym = K_INS; else sym = SDLK_0; break; case SDLK_KP1: if(modstate & KMOD_NUM) sym = K_END; else sym = SDLK_1; break; case SDLK_KP2: if(modstate & KMOD_NUM) sym = K_DOWNARROW; else sym = SDLK_2; break; case SDLK_KP3: if(modstate & KMOD_NUM) sym = K_PGDN; else sym = SDLK_3; break; case SDLK_KP4: if(modstate & KMOD_NUM) sym = K_LEFTARROW; else sym = SDLK_4; break; case SDLK_KP5: sym = SDLK_5; break; case SDLK_KP6: if(modstate & KMOD_NUM) sym = K_RIGHTARROW; else sym = SDLK_6; break; case SDLK_KP7: if(modstate & KMOD_NUM) sym = K_HOME; else sym = SDLK_7; break; case SDLK_KP8: if(modstate & KMOD_NUM) sym = K_UPARROW; else sym = SDLK_8; break; case SDLK_KP9: if(modstate & KMOD_NUM) sym = K_PGUP; else sym = SDLK_9; break; case SDLK_KP_PERIOD: if(modstate & KMOD_NUM) sym = K_DEL; else sym = SDLK_PERIOD; break; case SDLK_KP_DIVIDE: sym = SDLK_SLASH; break; case SDLK_KP_MULTIPLY: sym = SDLK_ASTERISK; break; case SDLK_KP_MINUS: sym = SDLK_MINUS; break; case SDLK_KP_PLUS: sym = SDLK_PLUS; break; case SDLK_KP_ENTER: sym = SDLK_RETURN; break; case SDLK_KP_EQUALS: sym = SDLK_EQUALS; break; } // If we're not directly handled and still above 255 // just force it to 0 if(sym > 255) sym = 0; Key_Event(sym, state); break; case SDL_MOUSEMOTION: if ( (event.motion.x != (vid.width/2)) || (event.motion.y != (vid.height/2)) ) { mouse_x = event.motion.xrel*10; mouse_y = event.motion.yrel*10; if ( (event.motion.x < ((vid.width/2)-(vid.width/4))) || (event.motion.x > ((vid.width/2)+(vid.width/4))) || (event.motion.y < ((vid.height/2)-(vid.height/4))) || (event.motion.y > ((vid.height/2)+(vid.height/4))) ) { SDL_WarpMouse(vid.width/2, vid.height/2); } } break; case SDL_QUIT: CL_Disconnect (); Host_ShutdownServer(false); Sys_Quit (); break; default: break; } } } void IN_Init (void) { if ( COM_CheckParm ("-nomouse") ) return; mouse_x = mouse_y = 0.0; mouse_avail = 1; } void IN_Shutdown (void) { mouse_avail = 0; } void IN_Commands (void) { int i; int mouse_buttonstate; if (!mouse_avail) return; i = SDL_GetMouseState(NULL, NULL); /* Quake swaps the second and third buttons */ mouse_buttonstate = (i & ~0x06) | ((i & 0x02)<<1) | ((i & 0x04)>>1); for (i=0 ; i<3 ; i++) { if ( (mouse_buttonstate & (1<sidemove += m_side.value * mouse_x; else cl.viewangles[YAW] -= m_yaw.value * mouse_x; if (in_mlook.state & 1) V_StopPitchDrift (); if ( (in_mlook.state & 1) && !(in_strafe.state & 1)) { cl.viewangles[PITCH] += m_pitch.value * mouse_y; if (cl.viewangles[PITCH] > 80) cl.viewangles[PITCH] = 80; if (cl.viewangles[PITCH] < -70) cl.viewangles[PITCH] = -70; } else { if ((in_strafe.state & 1) && noclip_anglehack) cmd->upmove -= m_forward.value * mouse_y; else cmd->forwardmove -= m_forward.value * mouse_y; } mouse_x = mouse_y = 0.0; } /* ================ Sys_ConsoleInput ================ */ char *Sys_ConsoleInput (void) { return 0; }