/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // disable data conversion warnings #pragma warning(disable : 4244) // MIPS #pragma warning(disable : 4136) // X86 #pragma warning(disable : 4051) // ALPHA #ifdef _WIN32 #include #endif #if defined (__APPLE__) || defined (MACOSX) #include #include #include #else #include #include #endif /* __APPLE__ ||ÊMACOSX */ /* use the correct dynamic function address binder */ #if defined (SDL) #define SAFE_GET_PROC( func, type, name) \ func = (type) SDL_GL_GetProcAddress (name) #elif defined (__glx__) #define SAFE_GET_PROC( func, type, name) \ func = (type) glXGetProcAddressARB (name) #else #define SAFE_GET_PROC( func, type, name) \ func = (type) wglGetProcAddress( name); \ if (!func) Sys_Error("Could not get addres for %s\n",name) #endif // - DC - #if defined (SDL) #include #endif #if defined (__glx__) #include #endif void GL_checkerror(char *file, int line); #define GL_DEBUG #if defined(GL_DEBUG) #define checkerror() GL_checkerror(__FILE__, __LINE__) #else #define checkerror() do { } while(0) #endif void GL_BeginRendering (int *x, int *y, int *width, int *height); void GL_EndRendering (void); #ifdef _WIN32 // Function prototypes for the Texture Object Extension routines typedef GLboolean (APIENTRY *ARETEXRESFUNCPTR)(GLsizei, const GLuint *, const GLboolean *); typedef void (APIENTRY *BINDTEXFUNCPTR)(GLenum, GLuint); typedef void (APIENTRY *DELTEXFUNCPTR)(GLsizei, const GLuint *); typedef void (APIENTRY *GENTEXFUNCPTR)(GLsizei, GLuint *); typedef GLboolean (APIENTRY *ISTEXFUNCPTR)(GLuint); typedef void (APIENTRY *PRIORTEXFUNCPTR)(GLsizei, const GLuint *, const GLclampf *); typedef void (APIENTRY *TEXSUBIMAGEPTR)(int, int, int, int, int, int, int, int, void *); extern BINDTEXFUNCPTR bindTexFunc; extern DELTEXFUNCPTR delTexFunc; extern TEXSUBIMAGEPTR TexSubImage2DFunc; #endif extern int texture_extension_number; extern int texture_mode; extern int glow_texture_object; //PENTA: gl texture object of the glow texture extern int normcube_texture_object;//PENTA: gl texture object of the normalization cubemap extern int halo_texture_object; //PENTA: Halo light texture extern int atten1d_texture_object; extern int atten2d_texture_object; extern int atten3d_texture_object; extern float gldepthmin, gldepthmax; void GL_Upload32 (unsigned *data, int width, int height, qboolean mipmap, qboolean alpha); void GL_Upload8 (byte *data,char *identifier, int width, int height, qboolean mipmap, qboolean alpha, qboolean bump); //int GL_LoadTexture (char *identifier, int width, int height, byte *data, qboolean mipmap, qboolean alpha, qboolean bump); int GL_FindTexture (char *identifier); typedef struct { float x, y, z; float s, t; float r, g, b; } glvert_t; extern glvert_t glv; extern int glx, gly, glwidth, glheight; #ifdef _WIN32 extern PROC glArrayElementEXT; extern PROC glColorPointerEXT; extern PROC glTexturePointerEXT; extern PROC glVertexPointerEXT; #endif // r_local.h -- private refresh defs #define ALIAS_BASE_SIZE_RATIO (1.0 / 11.0) // normalizing factor so player model works out to about // 1 pixel per triangle #define MAX_LBM_HEIGHT 480 #define TILE_SIZE 128 // size of textures generated by R_GenTiledSurf #define SKYSHIFT 7 #define SKYSIZE (1 << SKYSHIFT) #define SKYMASK (SKYSIZE - 1) #define BACKFACE_EPSILON 0.01 void R_TimeRefresh_f (void); void R_ReadPointFile_f (void); /* typedef struct surfcache_s { struct surfcache_s *next; struct surfcache_s **owner; // NULL is an empty chunk of memory int lightadj[MAXLIGHTMAPS]; // checked for strobe flush int dlight; int size; // including header unsigned width; unsigned height; // DEBUG only needed for debug float mipscale; struct texture_s *texture; // checked for animating textures byte data[4]; // width*height elements } surfcache_t; typedef struct { pixel_t *surfdat; // destination for generated surface int rowbytes; // destination logical width in bytes msurface_t *surf; // description for surface to generate fixed8_t lightadj[MAXLIGHTMAPS]; // adjust for lightmap levels for dynamic lighting texture_t *texture; // corrected for animating textures int surfmip; // mipmapped ratio of surface texels / world pixels int surfwidth; // in mipmapped texels int surfheight; // in mipmapped texels } drawsurf_t; */ typedef enum { pt_static, pt_grav, pt_slowgrav, pt_fire, pt_explode, pt_explode2, pt_blob, pt_blob2 } ptype_t; typedef enum { pb_add, pb_subtract } pblend_t; typedef enum { emt_box } emtype_t; typedef enum { align_view, align_vel, align_surf } align_t; typedef struct ParticleEffect_s { char name[64]; vec3_t emmiterParams1, emmiterParams2; //mins maxs of emmiter box emtype_t emmiterType; //currently only box is supported vec3_t startcolormin, startcolormax, endcolormin, endcolormax; vec3_t velocitymin, velocitymax; //min max velocity float lifemin, lifemax; //min max life int movetype; //how it moves (gravity/collision...) vec3_t gravity; float rotmin, rotmax;//rotaiton speed float growmin, growmax;//scale speed (make second smaller to shrink) float sizemin, sizemax;//scale speed (make second smaller to shrink) vec3_t drag; //drag of particle (how fast it looses it's speed) int srcblend, dstblend; // gl enums for blend modes int numbounces; //number of bounces before particle is deleted int texture; //gl object of the texture align_t align;//particle is aligned with its velocity float velscale; struct ParticleEffect_s *spawn; //particle effect to spawn on hit struct ParticleEffect_s *next; } ParticleEffect_t; // !!! if this is changed, it must be changed in d_ifacea.h too !!! typedef struct particle_s { // driver-usable fields vec3_t org; vec3_t color; // drivers never touch the following fields struct particle_s *next; vec3_t vel; //float ramp; float die, lifetime; //ptype_t type; //PENTA: Nicer particles (tm) int texture; //texture object of particle int numbounces; //number of bounces left before deletion set to zero for no bounce float rot; float rspeed; float size; float growspeed; qboolean velaligned; //pblend_t blendfunc; vec3_t startcolor, endcolor; int srcblend, dstblend; vec3_t gravity; vec3_t drag; float velscale; ParticleEffect_t *spawn; } particle_t; typedef enum { dt_blood } dtype_t; #define MAX_DECAL_VERTICES 128 #define MAX_DECAL_TRIANGLES 64 //PENTA: Decals typedef struct decal_s { vec3_t origin; vec3_t normal; vec3_t tangent; float radius; float color[4], startcolor[4], endcolor[4]; struct decal_s *next; float die; float lifetime; dtype_t type; int texture; //texture object of particle int srcblend; int dstblend; //geometry of decail int vertexCount, triangleCount; vec3_t vertexArray[MAX_DECAL_VERTICES]; float texcoordArray[MAX_DECAL_VERTICES][2]; int triangleArray[MAX_DECAL_TRIANGLES][3]; } decal_t; void R_SpawnDecal(vec3_t center, vec3_t normal, vec3_t tangent, ParticleEffect_t *effect); float RandomMinMax(float min, float max); //==================================================== extern entity_t r_worldentity; extern qboolean r_cache_thrash; // compatability extern vec3_t modelorg, r_entorigin; extern entity_t *currententity; extern int r_visframecount; // ??? what difs? extern int r_framecount; extern int r_lightTimestamp;//PENTA: we need this in different files extern mplane_t frustum[4]; extern int c_brush_polys, c_alias_polys; // // view origin // extern vec3_t vup; extern vec3_t vpn; extern vec3_t vright; extern vec3_t r_origin; // // screen size info // extern refdef_t r_refdef; extern mleaf_t *r_viewleaf, *r_oldviewleaf; extern int d_lightstylevalue[256]; // 8.8 fraction of base light value extern qboolean envmap; extern int currenttexture; extern int cnttextures[16]; extern int particletexture; extern int particletexture_smoke; extern int particletexture_glow; extern int particletexture_glow2; extern int particletexture_tele; extern int particletexture_blood; extern int particletexture_dirblood; extern int playertextures; extern int gl_filter_min; extern int gl_filter_max; extern int skyshadernum; // index in cl.loadmodel, not gl texture object extern cvar_t r_norefresh; extern cvar_t cg_showentities; extern cvar_t r_drawworld; extern cvar_t cg_showviewmodel; extern cvar_t r_waterwarp; extern cvar_t r_fullbright; extern cvar_t r_lightmap; extern cvar_t r_mirroralpha; extern cvar_t r_wateralpha; extern cvar_t r_novis; extern cvar_t gl_clear; extern cvar_t gl_poly; //extern cvar_t gl_texsort; extern cvar_t gl_polyblend; extern int gl_lightmap_format; extern int gl_solid_format; extern int gl_alpha_format; extern cvar_t gl_max_size; extern cvar_t gl_calcdepth; extern cvar_t sh_lightmapbright; //PENTA: extern cvar_t sh_visiblevolumes; extern cvar_t sh_entityshadows; extern cvar_t sh_meshshadows; extern cvar_t sh_worldshadows; extern cvar_t sh_showlightsciss; extern cvar_t sh_occlusiontest; extern cvar_t sh_showlightvolume; extern cvar_t sh_glows; extern cvar_t cg_showfps; // set for running times - muff extern cvar_t sh_debuginfo; extern cvar_t sh_norevis; //PENTA: no recalculating the vis for light positions extern cvar_t sh_nosvbsp; //PENTA: no shadow bsp extern cvar_t sh_noeclip; //PENTA: no entity/leaf clipping for shadows extern cvar_t sh_infinitevolumes;//PENTA: extern cvar_t sh_noscissor; extern cvar_t sh_nocleversave; extern cvar_t sh_bumpmaps;//PENTA: enable disable bump mapping extern cvar_t sh_playershadow;//PENTA: the player casts a shadow (the one YOU are playing with, others always cast shadows) extern cvar_t sh_nocache; extern cvar_t sh_glares; extern cvar_t sh_noefrags; extern cvar_t sh_showtangent; extern cvar_t sh_noshadowpopping; extern cvar_t fog_waterfog; extern cvar_t gl_caustics; extern cvar_t gl_truform; extern cvar_t gl_truform_tesselation; extern cvar_t gl_compress_textures; extern cvar_t gl_mesherror; extern cvar_t scr_fov; // 10 - 170 extern cvar_t mir_detail; //PENTA: mirror detail level //0: no mirrors //1: World only //2: World & player //3: Full extern cvar_t mir_frameskip; //PENTA: mirror is updated every i'th frame extern cvar_t mir_forcewater; //Forces all quake's water to be reflecting. extern cvar_t mir_distance; //maximum drawing distance extern cvar_t gl_wireframe; extern cvar_t fog_r; extern cvar_t fog_g; extern cvar_t fog_b; extern cvar_t fog_start; extern cvar_t fog_end; extern cvar_t gl_fog; extern float fog_color[4]; extern cvar_t r_tangentscale; //scale tangent/binormal by this extern cvar_t sh_delux; extern cvar_t sh_rtlights; extern int mirrortexturenum; // quake texturenum, not gltexturenum extern qboolean mirror; extern qboolean glare; extern mplane_t *mirror_plane; extern mplane_t mirror_far_plane; extern int mirror_clipside; extern float vid_gamma; extern float r_world_matrix[16]; extern double r_Dproject_matrix[16]; //PENTA added "extern". extern double r_Dworld_matrix[16]; //PENTA added "extern". extern int r_Iviewport[4]; //PENTA extern float color_black[4]; #define NUMVERTEXNORMALS 162 extern float r_avertexnormals[NUMVERTEXNORMALS][3]; extern const char *gl_vendor; extern const char *gl_renderer; extern const char *gl_version; extern const char *gl_extensions; void GL_Bind (int texnum); #ifndef _WIN32 #define APIENTRY /* */ #endif #if !defined (__APPLE__) && !defined (MACOSX) // Multitexture //#define TEXTURE0_SGIS 0x835E //#define TEXTURE1_SGIS 0x835F /* Arb Imaging stuff not an extension: see http://www.opengl.org/developers/documentation/OpenGL12.html#imaging */ typedef void (APIENTRY *PFNBLENDCOLORPROC)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); #define GL_CONSTANT_COLOR_EXT 0x8001 #define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002 #define GL_CONSTANT_ALPHA_EXT 0x8003 #define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004 extern PFNBLENDCOLORPROC qglBlendColor; #define GL_COLOR_MATRIX 0x80B1 #define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 #define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 #define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 #define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 #define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 #define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 #define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 #define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 #define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA #define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB // ARB_texture_compression defines #define GL_COMPRESSED_RGBA_ARB 0x84EE //HP_occlusion_test defines #define GL_OCCLUSION_TEST_HP 0x8165 #define GL_OCCLUSION_TEST_RESULT_HP 0x8166 extern qboolean gl_occlusiontest; extern int occlusion_cut_meshes; extern int occlusion_cut_entities; extern int occlusion_cut_lights; #define GL_STENCIL_BACK_FUNC_ATI 0x8800 #define GL_STENCIL_BACK_FAIL_ATI 0x8801 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802 #define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803 typedef void (APIENTRY *PFNGLSTENCILOPSEPARATEATIPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); typedef void (APIENTRY *PFNGLSTENCILFUNCSEPARATEATIPROC)(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); extern PFNGLSTENCILOPSEPARATEATIPROC qglStencilOpSeparateATI; extern PFNGLSTENCILFUNCSEPARATEATIPROC qglStencilFuncSeparateATI; #endif /* !__APPLE__ && !MACOSX */ // : MacOS X 10.2: defined in #if !defined (__APPLE__) && !defined (MACOSX) #define GL_COMBINE_ARB 0x8570 #define GL_COMBINE_RGB_ARB 0x8571 #define GL_COMBINE_ALPHA_ARB 0x8572 #define GL_RGB_SCALE_ARB 0x8573 #define GL_ADD_SIGNED_ARB 0x8574 #define GL_INTERPOLATE_ARB 0x8575 #define GL_SUBTRACT_ARB 0x84E7 #define GL_CONSTANT_ARB 0x8576 #define GL_PRIMARY_COLOR_ARB 0x8577 #define GL_PREVIOUS_ARB 0x8578 #define GL_SOURCE0_RGB_ARB 0x8580 #define GL_SOURCE1_RGB_ARB 0x8581 #define GL_SOURCE2_RGB_ARB 0x8582 #define GL_SOURCE3_RGB_ARB 0x8583 #define GL_SOURCE4_RGB_ARB 0x8584 #define GL_SOURCE5_RGB_ARB 0x8585 #define GL_SOURCE6_RGB_ARB 0x8586 #define GL_SOURCE7_RGB_ARB 0x8587 #define GL_SOURCE0_ALPHA_ARB 0x8588 #define GL_SOURCE1_ALPHA_ARB 0x8589 #define GL_SOURCE2_ALPHA_ARB 0x858A #define GL_SOURCE3_ALPHA_ARB 0x858B #define GL_SOURCE4_ALPHA_ARB 0x858C #define GL_SOURCE5_ALPHA_ARB 0x858D #define GL_SOURCE6_ALPHA_ARB 0x858E #define GL_SOURCE7_ALPHA_ARB 0x858F #define GL_OPERAND0_RGB_ARB 0x8590 #define GL_OPERAND1_RGB_ARB 0x8591 #define GL_OPERAND2_RGB_ARB 0x8592 #define GL_OPERAND3_RGB_ARB 0x8593 #define GL_OPERAND4_RGB_ARB 0x8594 #define GL_OPERAND5_RGB_ARB 0x8595 #define GL_OPERAND6_RGB_ARB 0x8596 #define GL_OPERAND7_RGB_ARB 0x8597 #define GL_OPERAND0_ALPHA_ARB 0x8598 #define GL_OPERAND1_ALPHA_ARB 0x8599 #define GL_OPERAND2_ALPHA_ARB 0x859A #define GL_OPERAND3_ALPHA_ARB 0x859B #define GL_OPERAND4_ALPHA_ARB 0x859C #define GL_OPERAND5_ALPHA_ARB 0x859D #define GL_OPERAND6_ALPHA_ARB 0x859E #define GL_OPERAND7_ALPHA_ARB 0x859F /* #define GL_DOT3_RGB_EXT 0x8740 #define GL_DOT3_RGBA_EXT 0x8741 */ #define GL_DOT3_RGB_ARB 0x86AE #define GL_DOT3_RGBA_ARB 0x86AF //PENTA: Cube mapping #define GL_NORMAL_MAP_ARB 0x8511 #define GL_REFLECTION_MAP_ARB 0x8512 #define GL_TEXTURE_CUBE_MAP_ARB 0x8513 #define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A #define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C #define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF #endif /* !__APPLE__ && !MACOSX */ #include "glNV.h" // : MacOS X 10.2: defined in #if !defined (__APPLE__) && !defined (MACOSX) && !defined(SDL) && !defined (__glx__) //PENTA: texture3d #define GL_PACK_SKIP_IMAGES 0x806B #define GL_PACK_SKIP_IMAGES_EXT 0x806B #define GL_PACK_IMAGE_HEIGHT 0x806C #define GL_PACK_IMAGE_HEIGHT_EXT 0x806C #define GL_UNPACK_SKIP_IMAGES 0x806D #define GL_UNPACK_SKIP_IMAGES_EXT 0x806D #define GL_UNPACK_IMAGE_HEIGHT 0x806E #define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E #define GL_TEXTURE_3D 0x806F #define GL_TEXTURE_3D_EXT 0x806F #define GL_PROXY_TEXTURE_3D 0x8070 #define GL_PROXY_TEXTURE_3D_EXT 0x8070 #define GL_TEXTURE_DEPTH 0x8071 #define GL_TEXTURE_DEPTH_EXT 0x8071 #define GL_TEXTURE_WRAP_R 0x8072 #define GL_TEXTURE_WRAP_R_EXT 0x8072 #define GL_MAX_3D_TEXTURE_SIZE 0x8073 #define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073 #endif /* !__APPLE__ && !MACOSX && !SDL && !__glx__ */ typedef void (APIENTRY * PFNGLTEXIMAGE3DEXT)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels); extern PFNGLTEXIMAGE3DEXT qglTexImage3DEXT; // : NV_vertex_program will never be supported under any other OS than Windows, because it got // replaced by the official ARB spec "ARB_vertex_program". // // Todo: - Add hybrid support for NV & ARB vertex_programs. // - Port the current vertex program from NV to ARB. /* ARB_vertex_program */ /* #define GL_VERTEX_PROGRAM_ARB 0x8620 #define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642 #define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643 #define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622 #define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624 #define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A #define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626 #define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645 #define GL_PROGRAM_LENGTH_ARB 0x8627 #define GL_PROGRAM_FORMAT_ARB 0x8876 #define GL_PROGRAM_NAME_ARB 0x8677 #define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0 #define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1 #define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2 #define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3 #define GL_PROGRAM_TEMPORARIES_ARB 0x88A4 #define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5 #define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6 #define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7 #define GL_PROGRAM_PARAMETERS_ARB 0x88A8 #define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9 #define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA #define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB #define GL_PROGRAM_ATTRIBS_ARB 0x88AC #define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD #define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE #define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF #define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0 #define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1 #define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2 #define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3 #define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4 #define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5 #define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6 #define GL_PROGRAM_STRING_ARB 0x8628 #define GL_PROGRAM_ERROR_POSITION_ARB 0x864B #define GL_CURRENT_MATRIX_ARB 0x8641 #define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7 #define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640 #define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869 #define GL_MAX_PROGRAM_MATRICES_ARB 0x862F #define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E #define GL_PROGRAM_ERROR_STRING_ARB 0x8874 #define GL_MATRIX0_ARB 0x88C0 #define GL_MATRIX1_ARB 0x88C1 #define GL_MATRIX2_ARB 0x88C2 #define GL_MATRIX3_ARB 0x88C3 #define GL_MATRIX4_ARB 0x88C4 #define GL_MATRIX5_ARB 0x88C5 #define GL_MATRIX6_ARB 0x88C6 #define GL_MATRIX7_ARB 0x88C7 #define GL_MATRIX8_ARB 0x88C8 #define GL_MATRIX9_ARB 0x88C9 #define GL_MATRIX10_ARB 0x88CA #define GL_MATRIX11_ARB 0x88CB #define GL_MATRIX12_ARB 0x88CC #define GL_MATRIX13_ARB 0x88CD #define GL_MATRIX14_ARB 0x88CE #define GL_MATRIX15_ARB 0x88CF #define GL_MATRIX16_ARB 0x88D0 #define GL_MATRIX17_ARB 0x88D1 #define GL_MATRIX18_ARB 0x88D2 #define GL_MATRIX19_ARB 0x88D3 #define GL_MATRIX20_ARB 0x88D4 #define GL_MATRIX21_ARB 0x88D5 #define GL_MATRIX22_ARB 0x88D6 #define GL_MATRIX23_ARB 0x88D7 #define GL_MATRIX24_ARB 0x88D8 #define GL_MATRIX25_ARB 0x88D9 #define GL_MATRIX26_ARB 0x88DA #define GL_MATRIX27_ARB 0x88DB #define GL_MATRIX28_ARB 0x88DC #define GL_MATRIX29_ARB 0x88DD #define GL_MATRIX30_ARB 0x88DE #define GL_MATRIX31_ARB 0x88DF typedef void (APIENTRY * PFNGLBINDPROGRAMARBPROC) (GLenum target, GLuint id); typedef void (APIENTRY * PFNGLDELETEPROGRAMSARBPROC) (GLsizei n, const GLuint *programs); typedef void (APIENTRY * PFNGLGENPROGRAMSARBPROC) (GLsizei n, GLuint *programs); typedef void (APIENTRY * PFNGLGETPROGRAMIVARBPROC) (GLenum target, GLenum pname, GLint *params); typedef void (APIENTRY * PFNGLGETPROGRAMSTRINGARBPROC) (GLenum target, GLenum pname, GLvoid *string); typedef void (APIENTRY * PFNGLGETVERTEXATTRIBDVARBPROC) (GLuint index, GLenum pname, GLdouble *params); typedef void (APIENTRY * PFNGLGETVERTEXATTRIBFVARBPROC) (GLuint index, GLenum pname, GLfloat *params); typedef void (APIENTRY * PFNGLGETVERTEXATTRIBIVARBPROC) (GLuint index, GLenum pname, GLint *params); typedef void (APIENTRY * PFNGLGETVERTEXATTRIBPOINTERVARBPROC) (GLuint index, GLenum pname, GLvoid **pointer); typedef GLboolean (APIENTRY * PFNGLISPROGRAMARBPROC) (GLuint program); typedef void (APIENTRY * PFNGPROGRAMSTRINGARBPROC) (GLenum target, GLenum format, GLsizei len, const GLvoid *string); typedef void (APIENTRY * PFNGLTRACKMATRIXNVPROC) (GLenum target, GLuint address, GLenum matrix, GLenum transform); typedef void (APIENTRY * PFNGLVERTEXATTRIB1DARBPROC) (GLuint index, GLdouble x); typedef void (APIENTRY * PFNGLVERTEXATTRIB1DVARBPROC) (GLuint index, const GLdouble *v); typedef void (APIENTRY * PFNGLVERTEXATTRIB1FARBPROC) (GLuint index, GLfloat x); typedef void (APIENTRY * PFNGLVERTEXATTRIB1FVARBPROC) (GLuint index, const GLfloat *v); typedef void (APIENTRY * PFNGLVERTEXATTRIB1SARBPROC) (GLuint index, GLshort x); typedef void (APIENTRY * PFNGLVERTEXATTRIB1SVARBPROC) (GLuint index, const GLshort *v); typedef void (APIENTRY * PFNGLVERTEXATTRIB2DARBPROC) (GLuint index, GLdouble x, GLdouble y); typedef void (APIENTRY * PFNGLVERTEXATTRIB2DVARBPROC) (GLuint index, const GLdouble *v); typedef void (APIENTRY * PFNGLVERTEXATTRIB2FARBPROC) (GLuint index, GLfloat x, GLfloat y); typedef void (APIENTRY * PFNGLVERTEXATTRIB2FVARBPROC) (GLuint index, const GLfloat *v); typedef void (APIENTRY * PFNGLVERTEXATTRIB2SARBPROC) (GLuint index, GLshort x, GLshort y); typedef void (APIENTRY * PFNGLVERTEXATTRIB2SVARBPROC) (GLuint index, const GLshort *v); typedef void (APIENTRY * PFNGLVERTEXATTRIB3DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); typedef void (APIENTRY * PFNGLVERTEXATTRIB3DVARBPROC) (GLuint index, const GLdouble *v); typedef void (APIENTRY * PFNGLVERTEXATTRIB3FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRY * PFNGLVERTEXATTRIB3FVARBPROC) (GLuint index, const GLfloat *v); typedef void (APIENTRY * PFNGLVERTEXATTRIB3SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z); typedef void (APIENTRY * PFNGLVERTEXATTRIB3SVARBPROC) (GLuint index, const GLshort *v); typedef void (APIENTRY * PFNGLVERTEXATTRIB4DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (APIENTRY * PFNGLVERTEXATTRIB4DVARBPROC) (GLuint index, const GLdouble *v); typedef void (APIENTRY * PFNGLVERTEXATTRIB4FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (APIENTRY * PFNGLVERTEXATTRIB4FVARBPROC) (GLuint index, const GLfloat *v); typedef void (APIENTRY * PFNGLVERTEXATTRIB4SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); typedef void (APIENTRY * PFNGLVERTEXATTRIB4SVARBPROC) (GLuint index, const GLshort *v); typedef void (APIENTRY * PFNGLVERTEXATTRIB4UBVARBPROC) (GLuint index, const GLubyte *v); extern PFNGLBINDPROGRAMARBPROC qglBindProgramARB; extern PFNGLDELETEPROGRAMSARBPROC qglDeleteProgramsARB; extern PFNGLGENPROGRAMSARBPROC qglGenProgramsARB; extern PFNGLGETPROGRAMIVARBPROC qglGetProgramivARB; extern PFNGLGETPROGRAMSTRINGARBPROC qglGetProgramStringARB; extern PFNGLGETVERTEXATTRIBDVARBPROC qglGetVertexAttribdvARB; extern PFNGLGETVERTEXATTRIBFVARBPROC qglGetVertexAttribfvARB; extern PFNGLGETVERTEXATTRIBIVARBPROC qglGetVertexAttribivARB; extern PFNGLGETVERTEXATTRIBPOINTERVARBPROC qglGetVertexAttribPointervARB; extern PFNGLISPROGRAMARBPROC qglIsProgramARB; extern PFNGPROGRAMSTRINGARBPROC qglProgramStringARB; extern PFNGLVERTEXATTRIB1DARBPROC qglVertexAttrib1dARB; extern PFNGLVERTEXATTRIB1DVARBPROC qglVertexAttrib1dvARB; extern PFNGLVERTEXATTRIB1FARBPROC qglVertexAttrib1fARB; extern PFNGLVERTEXATTRIB1FVARBPROC qglVertexAttrib1fvARB; extern PFNGLVERTEXATTRIB1SARBPROC qglVertexAttrib1sARB; extern PFNGLVERTEXATTRIB1SVARBPROC qglVertexAttrib1svARB; extern PFNGLVERTEXATTRIB2DARBPROC qglVertexAttrib2dARB; extern PFNGLVERTEXATTRIB2DVARBPROC qglVertexAttrib2dvARB; extern PFNGLVERTEXATTRIB2FARBPROC qglVertexAttrib2fARB; extern PFNGLVERTEXATTRIB2FVARBPROC qglVertexAttrib2fvARB; extern PFNGLVERTEXATTRIB2SARBPROC qglVertexAttrib2sARB; extern PFNGLVERTEXATTRIB2SVARBPROC qglVertexAttrib2svARB; extern PFNGLVERTEXATTRIB3DARBPROC qglVertexAttrib3dARB; extern PFNGLVERTEXATTRIB3DVARBPROC qglVertexAttrib3dvARB; extern PFNGLVERTEXATTRIB3FARBPROC qglVertexAttrib3fARB; extern PFNGLVERTEXATTRIB3FVARBPROC qglVertexAttrib3fvARB; extern PFNGLVERTEXATTRIB3SARBPROC qglVertexAttrib3sARB; extern PFNGLVERTEXATTRIB3SVARBPROC qglVertexAttrib3svARB; extern PFNGLVERTEXATTRIB4DARBPROC qglVertexAttrib4dARB; extern PFNGLVERTEXATTRIB4DVARBPROC qglVertexAttrib4dvARB; extern PFNGLVERTEXATTRIB4FARBPROC qglVertexAttrib4fARB; extern PFNGLVERTEXATTRIB4FVARBPROC qglVertexAttrib4fvARB; extern PFNGLVERTEXATTRIB4SARBPROC qglVertexAttrib4sARB; extern PFNGLVERTEXATTRIB4SVARBPROC qglVertexAttrib4svARB; extern PFNGLVERTEXATTRIB4UBVARBPROC qglVertexAttrib4ubvARB; */ //PENTA: VERTEX_PROGRAM #ifndef GL_NV_vertex_program /* NV_vertex_program */ #define GL_VERTEX_PROGRAM_NV 0x8620 #define GL_VERTEX_STATE_PROGRAM_NV 0x8621 #define GL_ATTRIB_ARRAY_SIZE_NV 0x8623 #define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624 #define GL_ATTRIB_ARRAY_TYPE_NV 0x8625 #define GL_CURRENT_ATTRIB_NV 0x8626 #define GL_PROGRAM_LENGTH_NV 0x8627 #define GL_PROGRAM_STRING_NV 0x8628 #define GL_MODELVIEW_PROJECTION_NV 0x8629 #define GL_IDENTITY_NV 0x862A #define GL_INVERSE_NV 0x862B #define GL_TRANSPOSE_NV 0x862C #define GL_INVERSE_TRANSPOSE_NV 0x862D #define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E #define GL_MAX_TRACK_MATRICES_NV 0x862F #define GL_MATRIX0_NV 0x8630 #define GL_MATRIX1_NV 0x8631 #define GL_MATRIX2_NV 0x8632 #define GL_MATRIX3_NV 0x8633 #define GL_MATRIX4_NV 0x8634 #define GL_MATRIX5_NV 0x8635 #define GL_MATRIX6_NV 0x8636 #define GL_MATRIX7_NV 0x8637 #define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640 #define GL_CURRENT_MATRIX_NV 0x8641 #define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642 #define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643 #define GL_PROGRAM_PARAMETER_NV 0x8644 #define GL_ATTRIB_ARRAY_POINTER_NV 0x8645 #define GL_PROGRAM_TARGET_NV 0x8646 #define GL_PROGRAM_RESIDENT_NV 0x8647 #define GL_TRACK_MATRIX_NV 0x8648 #define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649 #define GL_VERTEX_PROGRAM_BINDING_NV 0x864A #define GL_PROGRAM_ERROR_POSITION_NV 0x864B #define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650 #define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651 #define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652 #define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653 #define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654 #define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655 #define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656 #define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657 #define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658 #define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659 #define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A #define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B #define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C #define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D #define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E #define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F #define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660 #define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661 #define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662 #define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663 #define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664 #define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665 #define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666 #define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667 #define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668 #define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669 #define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A #define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B #define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C #define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D #define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E #define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F #define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670 #define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671 #define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672 #define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673 #define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674 #define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675 #define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676 #define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677 #define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678 #define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679 #define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A #define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B #define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C #define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D #define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E #define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F /* NV_vertex_program */ typedef GLboolean (APIENTRY * PFNGLAREPROGRAMSRESIDENTNVPROC) (GLsizei n, const GLuint *programs, GLboolean *residences); typedef void (APIENTRY * PFNGLBINDPROGRAMNVPROC) (GLenum target, GLuint id); typedef void (APIENTRY * PFNGLDELETEPROGRAMSNVPROC) (GLsizei n, const GLuint *programs); typedef void (APIENTRY * PFNGLEXECUTEPROGRAMNVPROC) (GLenum target, GLuint id, const GLfloat *params); typedef void (APIENTRY * PFNGLGENPROGRAMSNVPROC) (GLsizei n, GLuint *programs); typedef void (APIENTRY * PFNGLGETPROGRAMPARAMETERDVNVPROC) (GLenum target, GLuint index, GLenum pname, GLdouble *params); typedef void (APIENTRY * PFNGLGETPROGRAMPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat *params); typedef void (APIENTRY * PFNGLGETPROGRAMIVNVPROC) (GLuint id, GLenum pname, GLint *params); typedef void (APIENTRY * PFNGLGETPROGRAMSTRINGNVPROC) (GLuint id, GLenum pname, GLubyte *program); typedef void (APIENTRY * PFNGLGETTRACKMATRIXIVNVPROC) (GLenum target, GLuint address, GLenum pname, GLint *params); typedef void (APIENTRY * PFNGLGETVERTEXATTRIBDVNVPROC) (GLuint index, GLenum pname, GLdouble *params); typedef void (APIENTRY * PFNGLGETVERTEXATTRIBFVNVPROC) (GLuint index, GLenum pname, GLfloat *params); typedef void (APIENTRY * PFNGLGETVERTEXATTRIBIVNVPROC) (GLuint index, GLenum pname, GLint *params); typedef void (APIENTRY * PFNGLGETVERTEXATTRIBPOINTERVNVPROC) (GLuint index, GLenum pname, GLvoid* *pointer); typedef GLboolean (APIENTRY * PFNGLISPROGRAMNVPROC) (GLuint id); typedef void (APIENTRY * PFNGLLOADPROGRAMNVPROC) (GLenum target, GLuint id, GLsizei len, const GLubyte *program); typedef void (APIENTRY * PFNGLPROGRAMPARAMETER4DNVPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (APIENTRY * PFNGLPROGRAMPARAMETER4DVNVPROC) (GLenum target, GLuint index, const GLdouble *v); typedef void (APIENTRY * PFNGLPROGRAMPARAMETER4FNVPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (APIENTRY * PFNGLPROGRAMPARAMETER4FVNVPROC) (GLenum target, GLuint index, const GLfloat *v); typedef void (APIENTRY * PFNGLPROGRAMPARAMETERS4DVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLdouble *v); typedef void (APIENTRY * PFNGLPROGRAMPARAMETERS4FVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat *v); typedef void (APIENTRY * PFNGLREQUESTRESIDENTPROGRAMSNVPROC) (GLsizei n, const GLuint *programs); typedef void (APIENTRY * PFNGLTRACKMATRIXNVPROC) (GLenum target, GLuint address, GLenum matrix, GLenum transform); typedef void (APIENTRY * PFNGLVERTEXATTRIBPOINTERNVPROC) (GLuint index, GLint fsize, GLenum type, GLsizei stride, const GLvoid *pointer); typedef void (APIENTRY * PFNGLVERTEXATTRIB1DNVPROC) (GLuint index, GLdouble x); typedef void (APIENTRY * PFNGLVERTEXATTRIB1DVNVPROC) (GLuint index, const GLdouble *v); typedef void (APIENTRY * PFNGLVERTEXATTRIB1FNVPROC) (GLuint index, GLfloat x); typedef void (APIENTRY * PFNGLVERTEXATTRIB1FVNVPROC) (GLuint index, const GLfloat *v); typedef void (APIENTRY * PFNGLVERTEXATTRIB1SNVPROC) (GLuint index, GLshort x); typedef void (APIENTRY * PFNGLVERTEXATTRIB1SVNVPROC) (GLuint index, const GLshort *v); typedef void (APIENTRY * PFNGLVERTEXATTRIB2DNVPROC) (GLuint index, GLdouble x, GLdouble y); typedef void (APIENTRY * PFNGLVERTEXATTRIB2DVNVPROC) (GLuint index, const GLdouble *v); typedef void (APIENTRY * PFNGLVERTEXATTRIB2FNVPROC) (GLuint index, GLfloat x, GLfloat y); typedef void (APIENTRY * PFNGLVERTEXATTRIB2FVNVPROC) (GLuint index, const GLfloat *v); typedef void (APIENTRY * PFNGLVERTEXATTRIB2SNVPROC) (GLuint index, GLshort x, GLshort y); typedef void (APIENTRY * PFNGLVERTEXATTRIB2SVNVPROC) (GLuint index, const GLshort *v); typedef void (APIENTRY * PFNGLVERTEXATTRIB3DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); typedef void (APIENTRY * PFNGLVERTEXATTRIB3DVNVPROC) (GLuint index, const GLdouble *v); typedef void (APIENTRY * PFNGLVERTEXATTRIB3FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRY * PFNGLVERTEXATTRIB3FVNVPROC) (GLuint index, const GLfloat *v); typedef void (APIENTRY * PFNGLVERTEXATTRIB3SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z); typedef void (APIENTRY * PFNGLVERTEXATTRIB3SVNVPROC) (GLuint index, const GLshort *v); typedef void (APIENTRY * PFNGLVERTEXATTRIB4DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (APIENTRY * PFNGLVERTEXATTRIB4DVNVPROC) (GLuint index, const GLdouble *v); typedef void (APIENTRY * PFNGLVERTEXATTRIB4FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (APIENTRY * PFNGLVERTEXATTRIB4FVNVPROC) (GLuint index, const GLfloat *v); typedef void (APIENTRY * PFNGLVERTEXATTRIB4SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); typedef void (APIENTRY * PFNGLVERTEXATTRIB4SVNVPROC) (GLuint index, const GLshort *v); typedef void (APIENTRY * PFNGLVERTEXATTRIB4UBVNVPROC) (GLuint index, const GLubyte *v); typedef void (APIENTRY * PFNGLVERTEXATTRIBS1DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); typedef void (APIENTRY * PFNGLVERTEXATTRIBS1FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); typedef void (APIENTRY * PFNGLVERTEXATTRIBS1SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); typedef void (APIENTRY * PFNGLVERTEXATTRIBS2DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); typedef void (APIENTRY * PFNGLVERTEXATTRIBS2FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); typedef void (APIENTRY * PFNGLVERTEXATTRIBS2SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); typedef void (APIENTRY * PFNGLVERTEXATTRIBS3DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); typedef void (APIENTRY * PFNGLVERTEXATTRIBS3FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); typedef void (APIENTRY * PFNGLVERTEXATTRIBS3SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); typedef void (APIENTRY * PFNGLVERTEXATTRIBS4DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); typedef void (APIENTRY * PFNGLVERTEXATTRIBS4FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); typedef void (APIENTRY * PFNGLVERTEXATTRIBS4SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); typedef void (APIENTRY * PFNGLVERTEXATTRIBS4UBVNVPROC) (GLuint index, GLsizei count, const GLubyte *v); #endif extern PFNGLAREPROGRAMSRESIDENTNVPROC qglAreProgramsResidentNV ; extern PFNGLBINDPROGRAMNVPROC qglBindProgramNV ; extern PFNGLDELETEPROGRAMSNVPROC qglDeleteProgramsNV ; extern PFNGLEXECUTEPROGRAMNVPROC qglExecuteProgramNV ; extern PFNGLGENPROGRAMSNVPROC qglGenProgramsNV ; extern PFNGLGETPROGRAMPARAMETERDVNVPROC qglGetProgramParameterdvNV ; extern PFNGLGETPROGRAMPARAMETERFVNVPROC qglGetProgramParameterfvNV ; extern PFNGLGETPROGRAMIVNVPROC qglGetProgramivNV ; extern PFNGLGETPROGRAMSTRINGNVPROC qglGetProgramStringNV ; extern PFNGLGETTRACKMATRIXIVNVPROC qglGetTrackMatrixivNV ; extern PFNGLGETVERTEXATTRIBDVNVPROC qglGetVertexAttribdvNV ; extern PFNGLGETVERTEXATTRIBFVNVPROC qglGetVertexAttribfvNV ; extern PFNGLGETVERTEXATTRIBIVNVPROC qglGetVertexAttribivNV ; extern PFNGLGETVERTEXATTRIBPOINTERVNVPROC qglGetVertexAttribPointervNV ; extern PFNGLISPROGRAMNVPROC qglIsProgramNV ; extern PFNGLLOADPROGRAMNVPROC qglLoadProgramNV ; extern PFNGLPROGRAMPARAMETER4DNVPROC qglProgramParameter4dNV ; extern PFNGLPROGRAMPARAMETER4DVNVPROC qglProgramParameter4dvNV ; extern PFNGLPROGRAMPARAMETER4FNVPROC qglProgramParameter4fNV ; extern PFNGLPROGRAMPARAMETER4FVNVPROC qglProgramParameter4fvNV ; extern PFNGLPROGRAMPARAMETERS4DVNVPROC qglProgramParameters4dvNV ; extern PFNGLPROGRAMPARAMETERS4FVNVPROC qglProgramParameters4fvNV ; extern PFNGLREQUESTRESIDENTPROGRAMSNVPROC qglRequestResidentProgramsNV ; extern PFNGLTRACKMATRIXNVPROC qglTrackMatrixNV ; extern PFNGLVERTEXATTRIBPOINTERNVPROC qglVertexAttribPointerNV ; extern PFNGLVERTEXATTRIB1DNVPROC qglVertexAttrib1dNV ; extern PFNGLVERTEXATTRIB1DVNVPROC qglVertexAttrib1dvNV ; extern PFNGLVERTEXATTRIB1FNVPROC qglVertexAttrib1fNV ; extern PFNGLVERTEXATTRIB1FVNVPROC qglVertexAttrib1fvNV ; extern PFNGLVERTEXATTRIB1SNVPROC qglVertexAttrib1sNV ; extern PFNGLVERTEXATTRIB1SVNVPROC qglVertexAttrib1svNV ; extern PFNGLVERTEXATTRIB2DNVPROC qglVertexAttrib2dNV ; extern PFNGLVERTEXATTRIB2DVNVPROC qglVertexAttrib2dvNV ; extern PFNGLVERTEXATTRIB2FNVPROC qglVertexAttrib2fNV ; extern PFNGLVERTEXATTRIB2FVNVPROC qglVertexAttrib2fvNV ; extern PFNGLVERTEXATTRIB2SNVPROC qglVertexAttrib2sNV ; extern PFNGLVERTEXATTRIB2SVNVPROC qglVertexAttrib2svNV ; extern PFNGLVERTEXATTRIB3DNVPROC qglVertexAttrib3dNV ; extern PFNGLVERTEXATTRIB3DVNVPROC qglVertexAttrib3dvNV ; extern PFNGLVERTEXATTRIB3FNVPROC qglVertexAttrib3fNV ; extern PFNGLVERTEXATTRIB3FVNVPROC qglVertexAttrib3fvNV ; extern PFNGLVERTEXATTRIB3SNVPROC qglVertexAttrib3sNV ; extern PFNGLVERTEXATTRIB3SVNVPROC qglVertexAttrib3svNV ; extern PFNGLVERTEXATTRIB4DNVPROC qglVertexAttrib4dNV ; extern PFNGLVERTEXATTRIB4DVNVPROC qglVertexAttrib4dvNV ; extern PFNGLVERTEXATTRIB4FNVPROC qglVertexAttrib4fNV ; extern PFNGLVERTEXATTRIB4FVNVPROC qglVertexAttrib4fvNV ; extern PFNGLVERTEXATTRIB4SNVPROC qglVertexAttrib4sNV ; extern PFNGLVERTEXATTRIB4SVNVPROC qglVertexAttrib4svNV ; extern PFNGLVERTEXATTRIB4UBVNVPROC qglVertexAttrib4ubvNV ; extern PFNGLVERTEXATTRIBS1DVNVPROC qglVertexAttribs1dvNV ; extern PFNGLVERTEXATTRIBS1FVNVPROC qglVertexAttribs1fvNV ; extern PFNGLVERTEXATTRIBS1SVNVPROC qglVertexAttribs1svNV ; extern PFNGLVERTEXATTRIBS2DVNVPROC qglVertexAttribs2dvNV ; extern PFNGLVERTEXATTRIBS2FVNVPROC qglVertexAttribs2fvNV ; extern PFNGLVERTEXATTRIBS2SVNVPROC qglVertexAttribs2svNV ; extern PFNGLVERTEXATTRIBS3DVNVPROC qglVertexAttribs3dvNV ; extern PFNGLVERTEXATTRIBS3FVNVPROC qglVertexAttribs3fvNV ; extern PFNGLVERTEXATTRIBS3SVNVPROC qglVertexAttribs3svNV ; extern PFNGLVERTEXATTRIBS4DVNVPROC qglVertexAttribs4dvNV ; extern PFNGLVERTEXATTRIBS4FVNVPROC qglVertexAttribs4fvNV ; extern PFNGLVERTEXATTRIBS4SVNVPROC qglVertexAttribs4svNV ; extern PFNGLVERTEXATTRIBS4UBVNVPROC qglVertexAttribs4ubvNV ; // : MacOS X 10.2: defined in as APPLE extension: #if defined (__APPLE__) || defined (MACOSX) // GL_NV_vertex_array_range = GL_APPLE_vertex_array_range #define GL_VERTEX_ARRAY_RANGE_NV GL_VERTEX_ARRAY_RANGE_APPLE #define GL_VERTEX_ARRAY_RANGE_LENGTH_NV GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE #define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_APPLE #define GL_VERTEX_ARRAY_RANGE_POINTER_NV GL_VERTEX_ARRAY_RANGE_POINTER_APPLE #define GL_VERTEX_ARRAY_RANGE_VALID_NV GL_VERTEX_ARRAY_STORAGE_HINT_APPLE #else #define GL_CLAMP_TO_EDGE 0x812F // GL_NV_vertex_array_range #define GL_VERTEX_ARRAY_RANGE_NV 0x851D #define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E #define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F #define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520 #define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521 #endif /* !__APPLE__ && !MACOSX */ // There are some diffs with the function parameters. wgl stuff not present with MacOS X. -DC- and SDL #if defined (__APPLE__) || defined (MACOSX) || defined(SDL) || defined (__glx__) typedef void (APIENTRY * PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, const GLvoid *pointer); typedef void (APIENTRY * PFNGLVERTEXARRAYRANGEAPPLEPROC) (GLsizei size, const GLvoid *pointer); extern PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC qglFlushVertexArrayRangeAPPLE; extern PFNGLVERTEXARRAYRANGEAPPLEPROC qglVertexArrayRangeAPPLE; #define qglVertexArrayRangeNV qglVertexArrayRangeAPPLE #else typedef void (APIENTRY * PFNGLFLUSHVERTEXARRAYRANGENVPROC) (void); typedef void (APIENTRY * PFNGLVERTEXARRAYRANGENVPROC) (GLsizei size, const GLvoid *pointer); typedef void * (APIENTRY * PFNWGLALLOCATEMEMORYNVPROC) (int size, float readfreq, float writefreq, float priority); typedef void (APIENTRY * PFNWGLFREEMEMORYNVPROC) (void *pointer); extern PFNGLFLUSHVERTEXARRAYRANGENVPROC qglFlushVertexArrayRangeNV; extern PFNGLVERTEXARRAYRANGENVPROC glVertexArrayRangeNV; extern PFNWGLALLOCATEMEMORYNVPROC wglAllocateMemoryNV; extern PFNWGLFREEMEMORYNVPROC wglFreeMemoryNV; #endif /* __APPLE__ || MACOSX */ /* */ typedef void (APIENTRY *lpMTexFUNC) (GLenum, GLfloat, GLfloat); typedef void (APIENTRY *lpSelTexFUNC) (GLenum); //extern lpMTexFUNC qglMTexCoord2fSGIS; //extern lpSelTexFUNC qglSelectTextureSGIS; extern qboolean gl_mtexable; extern qboolean gl_texturefilteranisotropic; // true if anisotropic texture filtering available. typedef enum { GENERIC = 0, GEFORCE, GEFORCE3, RADEON, PARHELIA, ARB } qcardtype; extern qcardtype gl_cardtype; //extern qboolean gl_nvcombiner; //PENTA: true if nvdida texture shaders are present //extern qboolean gl_geforce3; //extern qboolean gl_radeon;//PA: extern qboolean gl_var; extern qboolean gl_texcomp; extern GLfloat gl_textureanisotropylevel; // required for anisotropic textures. void GL_DisableMultitexture(void); void GL_EnableMultitexture(void); //PENTA: Stencil shadows typedef struct screenrect_s { int coords [4]; struct screenrect_s *next; } screenrect_t; typedef union lightcmd_u { int asInt; float asFloat; vec_t asVec; void *asVoid; } lightcmd_t; typedef struct { vec3_t mins, maxs; } aabox_t; typedef struct shadowlight_s { vec3_t origin; //position of light source vec3_t baseColor, color; //light color, animated color float radius; //radius of light source (doesn't light anyting out of that circle) //so we can "clip" our shadowvolumes against that circle vec3_t radiusv; //the 3 radiusses of the elipse around the light aabox_t box; //bounding box of the light. Thise boxes are not nececarry cubes //and may be smaller than the corresponding radius float brightness; qboolean visible; //light is "visible" this frame qboolean shadowchainfilled; qboolean isStatic; //light is static and has a precalc volume qboolean castShadow;//lights casts shadows qboolean halo; //light has a halo mleaf_t *leaf; //leaf this light is in byte leafvis[MAX_MAP_LEAFS/8];//redone pvs for light, only poly's in nodes (leaf bits byte entclustervis[MAX_MAP_LEAFS/8];//original pvs a light origin (cluster bits) msurface_t **visSurf; //the surfaces that should cast shadows for this light (only when static) int *volumeCmds; //gl commands to draw the shadow volume float *volumeVerts; int numVolumeVerts; lightcmd_t *lightCmds; //gl commands to draw the cap/lighted volumes int numlightcmds; lightcmd_t *lightCmdsMesh; //gl commands to draw the cap/lighted volumes int numlightcmdsmesh; int numVisSurf; int style; entity_t *owner; screenrect_t scizz; int filtercube; //texture object of this light's cubemap filter vec3_t angles; //angles of the cubemap filter float rspeed; //rotation speed of cube map; float cubescale; //scale factor of cube map; float haloalpha; //alpha of halo int area; //area (from areaportals) light is in shader_t *shader; //shader on this light } shadowlight_t; //PENTA: new typedef struct aliaslightinstant_s { int lockframe; //number of the frame when it was last locked. vec3_t lasteorg, lastlorg, lasteangles, lastvorg; float lastlradius; entity_t *lastent; aliashdr_t * lasthdr; shadowlight_t *lastlight; vec3_t lightpos, vieworg; //Object space light position void *lastframeinstant; //Per light stuff vec3_t extvertices[MAXALIASVERTS]; //extruded vertices (volumes) vec3_t tslights[MAXALIASVERTS]; //per vertex tangent space light vector vec3_t tshalfangles[MAXALIASVERTS]; //per vertex half angle vector vec3_t colors[MAXALIASVERTS]; //per vertex attenuation for non gf3 cards qboolean triangleVis[MAXALIASTRIS]; //triangle facingness for lights int indecies[MAXALIASTRIS*3];//light visibility list int numtris; } aliaslightinstant_t; typedef struct aliasframeinstant_s { // chain of frameinstant for multiple surfaces struct aliasframeinstant_s *_next; int lockframe; //number of the frame when it was last locked. int updateframe; //number of the fame when it was last recalculated aliashdr_t *paliashdr; int lastpose1, lastpose2; float lastblend; entity_t *lastent; qboolean lastshadowonly; aliashdr_t *lastpaliashdr; qboolean shadowonly; //We only need the instant for shadow volume drawing //we use this for ents out of the frustum but e.g. behind the player //Per entity stuff vec3_t vertices[MAXALIASVERTS]; //interpolated vertices vec3_t normals[MAXALIASVERTS]; //interpolated vertex normals vec3_t tangents[MAXALIASVERTS]; //interpolated vertex tangents vec3_t binomials[MAXALIASVERTS]; //interpolated vertex binomials plane_t triplanes[MAXALIASTRIS]; //triangle plane equatations aliaslightinstant_t *lightinstant; } aliasframeinstant_t; typedef struct brushlightinstant_s { int lockframe; //number of the frame when it was last locked. vec3_t lasteorg, lastlorg, lasteangles, lastvorg; float lastlradius; entity_t *lastent; shadowlight_t *lastlight; vec3_t lightpos, vieworg; //Object space light position qboolean shadowonly, lastshadowonly; //Per light stuff vec3_t extvertices[MAXALIASVERTS]; //extruded vertices (volumes) vec3_t tslights[MAXALIASVERTS]; //per vertex tangent space light vector vec3_t tshalfangles[MAXALIASVERTS]; //per vertex half angle vector float atencoords[MAXALIASVERTS][2]; //per vertex attenuation texture coords for non gf3 cards float colorscales[MAXALIASVERTS]; //per vertex attenuation texture coords for non gf3 cards qboolean polygonVis[MAXALIASTRIS]; //polygon facingness for lights qboolean neighbourVis[MAXALIASTRIS]; //polygon facingness for lights } brushlightinstant_t; #define MAXSHADOWLIGHTS 256 //Maximum number of (client side) lights in a map #define MAX_VOLUME_VERTICES 10000 //should be multiple of 4 because this is used as a vertex array //with GL_QUADS #define MAXUSEDSHADOWLIGHS 64 //Maximum number of lights that can be used in a single frame extern int numShadowLights; //number of lights currently on client extern int numStaticShadowLights; //number of static lights on client extern int numUsedShadowLights; extern shadowlight_t shadowlights[MAXSHADOWLIGHTS]; extern shadowlight_t *usedshadowlights[MAXUSEDSHADOWLIGHS]; extern shadowlight_t *currentshadowlight; extern msurface_t *shadowchain; //linked list of polygons that are shadowed extern float frustumPlanes[6][4]; extern mmvertex_t *globalVertexTable; extern mmvertex_t *tempVertices; #define MAX_VOLUME_COMMANDS 131072 //Thats 0.5 meg storage for commands, insane #define MAX_VOLUME_VERTS 87381 //1 Meg storage for vertices #define MAX_LIGHT_COMMANDS 65536 //0.25 meg for light commands extern lightcmd_t lightCmdsBuff[MAX_LIGHT_COMMANDS+128]; //XYZ extern int numNormals[MAXALIASTRIS]; //Used during tangent space calc extern char loadname[32]; // for hunk tags //64 kb should be enough #define AGP_BUFFER_SIZE 2048*4 extern void *AGP_Buffer; //view origin in object space extern vec3_t object_vieworg; extern vec3_t tsLightVects[MAXALIASTRIS*3]; extern vec3_t tsHalfAngles[MAXALIASTRIS*3]; //PENTA: Shadow bsp's typedef struct svnode_s { plane_t *splitplane; struct svnode_s *children[2]; } svnode_t; extern int svBsp_NumCutPolys; extern int svBsp_NumKeptPolys; extern int svBsp_NumAddedPolys; extern int svBsp_NumMissedPlanes; extern int svBsp_NumMissedNodes; extern int numClearsSaved; extern int planesusedpool; extern int nodesusedpool; extern int aliasCacheRequests, aliasFullCacheHits, aliasPartialCacheHits; // added "extern". extern int brushCacheRequests, brushFullCacheHits, brushPartialCacheHits; // added "extern". //Don't cast shadows with this light #define PFLAG_NOSHADOW 1 //Draw a halo around the light #define PFLAG_HALO 2 /* It seems in c you can only return structs when you prototype them first well I don't now for sure since I'm actually not c a specialist. If you know the answer mail me please. */ svnode_t *R_CreateEmptyTree(void); svnode_t *R_AddShadowCaster(svnode_t *node, vec3_t *v, int vnum, msurface_t *surf,int depth); svnode_t *ExpandVolume(vec3_t *v,int *sign, int vnum, msurface_t *surf); plane_t *AllocPlane(plane_t *tryplane); svnode_t *AllocNode(void); svnode_t *NodeFromEdge(vec3_t *v,int vnum, int edgeindex); float CalcFov (float fov_x, float width, float height); /* other c twists (i'm pascal-core and java-used)*/ // added misc function prototypes, fixed functions without return type. void Mod_LoadMd3Model (model_t *mod, void *buffer); void R_AddRectList (screenrect_t *rec); void R_AllocateMirror (msurface_t *surf); void R_AnimateLight (void); void R_AutomaticLightPos (void); void R_StaticLightFromEnt (entity_t *ent); qboolean R_CheckRectList (screenrect_t *rec); void R_ClearBrushInstantCaches (void); void R_ClearInstantCaches (void); void R_ClearParticles (void); void R_ClearDecals(void); void R_ClearRectList (void); void R_ConstructShadowVolume (shadowlight_t *light); qboolean R_ContributeFrame (shadowlight_t *light); qboolean R_CullBox (vec3_t mins, vec3_t maxs); void R_DrawAliasBumped (aliashdr_t *paliashdr, aliasframeinstant_t *instant); void R_DrawAliasBumpedGF3 (aliashdr_t *paliashdr, aliasframeinstant_t *instant); void R_DrawAliasBumpedRadeon(aliashdr_t *paliashdr, aliasframeinstant_t *instant);//PA: void R_DrawBrushBumpedRadeon(entity_t *e);//PA: void R_DrawAliasBumpedParhelia(aliashdr_t *paliashdr, aliasframeinstant_t *instant);//PA: void R_DrawBrushBumpedParhelia(entity_t *e);//PA: void R_DrawAliasBumpedARB(aliashdr_t *paliashdr, aliasframeinstant_t *instant);//PA: void R_DrawBrushBumpedARB(entity_t *e);//PA: void R_DrawAliasFrameWV (aliashdr_t *paliashdr, aliasframeinstant_t *instant, qboolean specular); void R_DrawAliasObjectLight (entity_t *e, void (*AliasGeoSender) (aliashdr_t *paliashdr, aliasframeinstant_t* instant)); void R_DrawBrushATT (entity_t *ent); void R_DrawBrushBumped (entity_t *e); void R_DrawBrushBumpedGF3 (entity_t *e); void R_DrawBrushBumpedRadeon (entity_t *e); void R_DrawBrushBumpedParhelia (entity_t *e); void R_DrawBrushBumpedARB (entity_t *e); void R_DrawBrushModel (entity_t *e); void R_DrawBrushModelVolumes(entity_t *e); void R_DrawBrushObjectLight (entity_t *e,void (*BrushGeoSender) (entity_t *e)); void R_DrawBrushWV (entity_t *e, qboolean specular); void R_DrawGlare (void); void R_DrawLightEntities (shadowlight_t *l); void R_DrawParticles (void); void R_DrawDecals (void); void R_DrawShadowVolume (shadowlight_t *light); void R_DrawSkyChain (msurface_t *s); void R_DrawSpriteModelWV (entity_t *e); void R_DrawWaterSurfaces (void); void R_DrawWorldBumped (/* shadowlight_t *l */); void R_DrawWorldBumpedGEN (void); void R_DrawWorldBumpedGF (void); void R_DrawWorldBumpedGF3 (void); void R_DrawWorldBumpedRadeon (void); void R_DrawWorldBumpedParhelia (void); void R_DrawWorldBumpedARB (void); void R_DrawWorldWV (lightcmd_t *lightCmds, qboolean specular); qboolean R_FillLightChains (shadowlight_t *light); mspriteframe_t *R_GetSpriteFrame (entity_t *currententity); void R_Glare (void); void R_InitDrawWorld (void); void R_InitGlare (void); void R_InitMirrorChains (void); void R_InitParticles (void); void R_InitDecals (void); void R_InitShadowsForFrame (void); int R_LightPoint (vec3_t p); void R_LoadVertexProgram (void); void R_NewMirrorChains (void); void R_ParticleGunHits (vec3_t org, int type); void R_RenderGlow (shadowlight_t *light); void R_RenderScene (void); void R_RotateForEntity (entity_t *e); void R_SetTotalRect (void); void R_SetupBrushInstantForLight(entity_t *e); void R_SetupInstantForLight(entity_t *e); void R_SetupInstantForFrame(entity_t *e, qboolean forcevis); void R_SetupInstants (void); qboolean R_ShouldDrawViewModel (void); void R_StoreEfrags (efrag_t **ppefrag); void R_FillEntityLeafs (entity_t *ent); void R_WorldMultiplyTextures (void); void R_WorldToObjectMatrix(entity_t *e, matrix_4x4 result); /** Returns true if both boxes intersect */ aabox_t emptyBox (void); aabox_t constructBox (vec3_t mins, vec3_t maxs); qboolean intersectsBox(aabox_t *b1, aabox_t *b2); aabox_t intersectBoxes(aabox_t *b1, aabox_t *b2); aabox_t addBoxes(aabox_t *b1, aabox_t *b2); int EasyTgaLoad (char *filename); void EmitBothSkyLayers (msurface_t *fa); void EmitMirrorPolys (msurface_t *fa); void EmitMirrorWaterPolys (msurface_t *fa); void EmitSkyPolys (msurface_t *fa); void EmitWaterPolys (msurface_t *fa); //void InitShaderTex (void); void LoadColorTGA (FILE *fin, byte *pixels, int *width, int *height); void LoadGrayTGA (FILE *fin,byte *pixels,int *width, int *height); int LoadTextureInPlace(char* filename, int size, byte* mem, int* width, int* height); void LoadTGA (FILE *fin); //qboolean OverrideFluidTex (char *name); void ProjectPlane (const vec3_t src,const vec3_t v1,const vec3_t v2,vec3_t dst); void TraceLine (vec3_t start, vec3_t end, vec3_t impact); void GL_AddColor (void); void GL_BuildLightmaps (void); void GL_DisableColorShader (qboolean specular); void GL_DrawAlpha (void); void GL_EnableColorShader (qboolean specular); void GL_GetOverrideName (char *identifier, char *tail, char *dest); int GL_LoadCubeMap (int identifier); void GL_MakeAliasModelDisplayLists (model_t *m, aliashdr_t *hdr); void R_DrawAliasModel ( float bright); void GL_ModulateAlphaDrawColor (void); void GL_SelectTexture (GLenum target); void GL_Set2D (void); void GL_SetupCubeMapMatrix (const transform_t *tr); //void GL_SubdivideSurface (msurface_t *fa); void R_DrawCaustics(void); int CL_PointContents (vec3_t p); void V_CalcBlend (void); #define VERTEX_TEXTURE 1 #define VERTEX_LIGHTMAP 2 int R_GetNextVertexIndex(void); int R_AllocateVertexInTemp(vec3_t pos, float texture [2], float lightmap[2], byte color[4]); void R_CopyVerticesToHunk(void); void R_EnableVertexTable(int fields); void R_DisableVertexTable(int fields); typedef struct mirrorplane_s { int texture_object; //Object we should render to and use for drawing int lockframe, updateframe; //Index of frame when it was last updated mplane_t plane; //Plane equatation of mirror face msurface_t *chain; //Chain of mirror poly's float matrix[16]; } mirrorplane_t; #define NUM_MIRROR_PLANES 8 extern mirrorplane_t mirrorplanes[NUM_MIRROR_PLANES]; extern int mirror_contents; extern int newenvmap; msurface_t *causticschain; extern int caustics_textures[8]; extern qboolean busy_caustics; extern char skybox_name[64]; extern float skybox_cloudspeed; extern qboolean skybox_hasclouds; extern qboolean is_q3map; void CS_Create(dq3face_t *in, mesh_t *mesh, mapshader_t *shader); //void CS_DrawAmbient(mcurve_t *curve); void CS_FillBinomials(void); extern int lightmap_textures; #include "gl_md3.h" #include "bumpdriver.h" //******************************* // Shader related declarations //******************************* // #include "surfaceflags.h" void Draw_TextureMode_f (void); extern cvar_t gl_max_size; extern cvar_t gl_picmip; extern cvar_t gl_gloss; extern cvar_t gl_compress_textures; extern cvar_t willi_gray_colormaps; gltexture_t *GL_CacheTexture (char *filename, qboolean mipmap, int type); shader_t *GL_ShaderForName(char *name); qboolean IsShaderBlended(shader_t *s); void Roq_Info_f(void); void Roq_SetupTexture(gltexture_t *tex,char *filename); void Roq_FreeTexture(gltexture_t *tex);