/*
Copyright (C) 1996-1997 Id Software, Inc.

This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  

See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.

*/
// mathlib.h

typedef float vec_t;
typedef vec_t vec3_t[3];
typedef vec_t vec5_t[5];

typedef	int	fixed4_t;
typedef	int	fixed8_t;
typedef	int	fixed16_t;

typedef float matrix_4x4[4][4];       // the standard 4x4 homogenous matrix

typedef float matrix_1x4[4];          // a 1x4 matrix or a row vector

#ifndef M_PI
#define M_PI		3.14159265358979323846	// matches value in gcc v2 math.h
#define M_PI_F		3.14159265358979323846f	// matches value in gcc v2 math.h
#endif

struct mplane_s;

extern vec3_t vec3_origin;
extern	int nanmask;

#define	IS_NAN(x) (((*(int *)&x)&nanmask)==nanmask)

#define DotProduct(x,y) (x[0]*y[0]+x[1]*y[1]+x[2]*y[2])
#define VectorSubtract(a,b,c) {c[0]=a[0]-b[0];c[1]=a[1]-b[1];c[2]=a[2]-b[2];}
#define VectorAdd(a,b,c) {c[0]=a[0]+b[0];c[1]=a[1]+b[1];c[2]=a[2]+b[2];}
#define VectorCopy(a,b) {b[0]=a[0];b[1]=a[1];b[2]=a[2];}
#define VectorClear(a) {a[0]=vec3_origin[0];a[1]=vec3_origin[1];a[2]=vec3_origin[2];}
#define VectorNegate(a,b) {b[0]=-a[0];b[1]=-a[1];b[2]=-a[2];}

void VectorConstruct(float v1, float v2, float v3, vec3_t v);

void VectorMA (vec3_t veca, float scale, vec3_t vecb, vec3_t vecc);

vec_t _DotProduct (vec3_t v1, vec3_t v2);
void _VectorSubtract (vec3_t veca, vec3_t vecb, vec3_t out);
void _VectorAdd (vec3_t veca, vec3_t vecb, vec3_t out);
void _VectorCopy (vec3_t in, vec3_t out);

int VectorCompare (vec3_t v1, vec3_t v2);
vec_t Length (vec3_t v);
vec_t Distance(vec3_t v, vec3_t v2);

void CrossProduct (vec3_t v1, vec3_t v2, vec3_t cross);
float VectorNormalize (vec3_t v);		// returns vector length
void VectorInverse (vec3_t v);
void VectorScale (vec3_t in, vec_t scale, vec3_t out);

void VectorMax(vec3_t i1, vec3_t i2, vec3_t r);
void VectorMin(vec3_t i1, vec3_t i2, vec3_t r);

int Q_log2(int val);

void R_ConcatRotations (float in1[3][3], float in2[3][3], float out[3][3]);
void R_ConcatTransforms (float in1[3][4], float in2[3][4], float out[3][4]);

void FloorDivMod (double numer, double denom, int *quotient,
		int *rem);
fixed16_t Invert24To16(fixed16_t val);
int GreatestCommonDivisor (int i1, int i2);

void AngleVectors (vec3_t angles, vec3_t forward, vec3_t right, vec3_t up);
int BoxOnPlaneSide (vec3_t emins, vec3_t emaxs, struct mplane_s *plane);
float	anglemod(float a);
void MatrixAffineInverse (matrix_4x4  m, matrix_4x4 result);		// <AWE> added prototype.
void Mat_Mul_1x4_4x4 (matrix_1x4 a, matrix_4x4 b,matrix_1x4 result);	// <AWE> added prototype.
void Mat_Mul_4x4_4x4(matrix_4x4 a, matrix_4x4 b, matrix_4x4 result);
void RotatePointAroundVector (vec3_t dst, const vec3_t dir, const vec3_t point, float degrees); // <AWE> added prototype.

//XYZ added
#define RAD2DEG( a ) ( ( (a) * 180.0f ) / M_PI )
#define DEG2RAD( a ) ( ( (a) * M_PI ) / 180.0F )

#define BOX_ON_PLANE_SIDE(emins, emaxs, p)	\
	(((p)->type < 3)?						\
	(										\
		((p)->dist <= (emins)[(p)->type])?	\
			1								\
		:									\
		(									\
			((p)->dist >= (emaxs)[(p)->type])?\
				2							\
			:								\
				3							\
		)									\
	)										\
	:										\
		BoxOnPlaneSide( (emins), (emaxs), (p)))