/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // draw.c -- this is the only file outside the refresh that touches the // vid buffer #include "quakedef.h" #include #define GL_COLOR_INDEX8_EXT 0x80E5 extern unsigned char d_15to8table[65536]; cvar_t gl_nobind = {"gl_nobind", "0"}; cvar_t gl_max_size = {"gl_max_size", "1024"}; cvar_t gl_picmip = {"gl_picmip", "0"}; cvar_t gl_gloss = {"gl_gloss", "0.3"}; cvar_t gl_compress_textures = {"gl_compress_textures", "0"}; cvar_t willi_gray_colormaps = {"willi_gray_colormaps", "0"}; cvar_t cg_conclock = {"cg_conclock", "1", true}; byte *draw_chars; // 8*8 graphic characters qpic_t *draw_disc; qpic_t *draw_backtile; int translate_texture; int char_texture; int glow_texture_object; //PENTA: gl texture object of the glow texture int normcube_texture_object; //PENTA: normalization cubemap int atten1d_texture_object; int atten2d_texture_object; int atten3d_texture_object; int halo_texture_object; typedef struct { int texnum; float sl, tl, sh, th; } glpic_t; byte conback_buffer[sizeof(qpic_t) + sizeof(glpic_t)]; qpic_t *conback = (qpic_t *)&conback_buffer; int gl_lightmap_format = 4; int gl_solid_format = 3; int gl_alpha_format = 4; int gl_filter_min = GL_LINEAR_MIPMAP_NEAREST; int gl_filter_max = GL_LINEAR; int texels; typedef struct { int texnum; char identifier[64]; int width, height; qboolean mipmap; } gltexture_t; #define MAX_GLTEXTURES 1024 gltexture_t gltextures[MAX_GLTEXTURES]; int numgltextures; qboolean is_overriden; // added local prototypes. int GL_Load2DAttenTexture (void); int GL_Load3DAttenTexture (void); int GL_LoadBumpTexture (void); int GL_LoadNormalizationCubemap (void); int GL_LoadPicTexture (qpic_t *pic); void GL_Bind (int texnum) { if (gl_nobind.value) texnum = char_texture; if (currenttexture == texnum) return; currenttexture = texnum; //#ifdef _WIN32 // bindTexFunc (GL_TEXTURE_2D, texnum); //#else glBindTexture(GL_TEXTURE_2D, texnum); //#endif /* Don't do this anisotropy is part of the texture state, it is set when you bind the texture if (gl_texturefilteranisotropic) // anisotropic texture filtering { glTexParameterfv (GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, &gl_textureanisotropylevel); } */ } /* ============================================================================= scrap allocation Allocate all the little status bar obejcts into a single texture to crutch up stupid hardware / drivers ============================================================================= */ #define MAX_SCRAPS 2 #define BLOCK_WIDTH 256 #define BLOCK_HEIGHT 256 int scrap_allocated[MAX_SCRAPS][BLOCK_WIDTH]; byte scrap_texels[MAX_SCRAPS][BLOCK_WIDTH*BLOCK_HEIGHT*4]; qboolean scrap_dirty; int scrap_texnum; // returns a texture number and the position inside it int Scrap_AllocBlock (int w, int h, int *x, int *y) { int i, j; int best, best2; int texnum; for (texnum=0 ; texnum= best) break; if (scrap_allocated[texnum][i+j] > best2) best2 = scrap_allocated[texnum][i+j]; } if (j == w) { // this is a valid spot *x = i; *y = best = best2; } } if (best + h > BLOCK_HEIGHT) continue; for (i=0 ; idata; // load little ones into the scrap if (p->width < 64 && p->height < 64) { int x, y; int i, j, k; int texnum; texnum = Scrap_AllocBlock (p->width, p->height, &x, &y); scrap_dirty = true; k = 0; for (i=0 ; iheight ; i++) for (j=0 ; jwidth ; j++, k++) scrap_texels[texnum][(y+i)*BLOCK_WIDTH + x + j] = p->data[k]; texnum += scrap_texnum; gl->texnum = texnum; gl->sl = (x+0.01)/(float)BLOCK_WIDTH; gl->sh = (x+p->width-0.01)/(float)BLOCK_WIDTH; gl->tl = (y+0.01)/(float)BLOCK_WIDTH; gl->th = (y+p->height-0.01)/(float)BLOCK_WIDTH; pic_count++; pic_texels += p->width*p->height; } else { gl->texnum = GL_LoadPicTexture (p); gl->sl = 0; gl->sh = 1; gl->tl = 0; gl->th = 1; } return p; } /* ================ Draw_CachePic ================ */ qpic_t *Draw_CachePic (char *path) { cachepic_t *pic; int i; qpic_t *dat; glpic_t *gl; for (pic=menu_cachepics, i=0 ; iname)) return &pic->pic; if (menu_numcachepics == MAX_CACHED_PICS) Sys_Error ("menu_numcachepics == MAX_CACHED_PICS"); menu_numcachepics++; strncpy (pic->name, path,sizeof(pic->name)); // // load the pic from disk // dat = (qpic_t *)COM_LoadTempFile (path); if (!dat) Sys_Error ("Draw_CachePic: failed to load %s", path); SwapPic (dat); // HACK HACK HACK --- we need to keep the bytes for // the translatable player picture just for the menu // configuration dialog if (!strcmp (path, "gfx/menuplyr.lmp")) memcpy (menuplyr_pixels, dat->data, dat->width*dat->height); pic->pic.width = dat->width; pic->pic.height = dat->height; gl = (glpic_t *)pic->pic.data; gl->texnum = GL_LoadPicTexture (dat); gl->sl = 0; gl->sh = 1; gl->tl = 0; gl->th = 1; return &pic->pic; } void Draw_CharToConback (int num, byte *dest) { int row, col; byte *source; int drawline; int x; row = num>>4; col = num&15; source = draw_chars + (row<<10) + (col<<3); drawline = 8; while (drawline--) { for (x=0 ; x<8 ; x++) if (source[x] != 255) dest[x] = 0x60 + source[x]; source += 128; dest += 320; } } typedef struct { char *name; int minimize, maximize; } glmode_t; glmode_t modes[] = { {"GL_NEAREST", GL_NEAREST, GL_NEAREST}, {"GL_LINEAR", GL_LINEAR, GL_LINEAR}, {"GL_NEAREST_MIPMAP_NEAREST", GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST}, {"GL_LINEAR_MIPMAP_NEAREST", GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR}, {"GL_NEAREST_MIPMAP_LINEAR", GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST}, {"GL_LINEAR_MIPMAP_LINEAR", GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR} }; /* =============== Draw_TextureMode_f =============== */ void Draw_TextureMode_f (void) { int i; gltexture_t *glt; if (Cmd_Argc() == 1) { for (i=0 ; i< 6 ; i++) if (gl_filter_min == modes[i].minimize) { Con_Printf ("%s\n", modes[i].name); return; } Con_Printf ("current filter is unknown???\n"); return; } for (i=0 ; i< 6 ; i++) { if (!Q_strcasecmp (modes[i].name, Cmd_Argv(1) ) ) break; } if (i == 6) { Con_Printf ("bad filter name\n"); return; } gl_filter_min = modes[i].minimize; gl_filter_max = modes[i].maximize; // change all the existing mipmap texture objects for (i=0, glt=gltextures ; imipmap) { GL_Bind (glt->texnum); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max); //PENTA: also update bump maps GL_Bind (glt->texnum+1); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max); } } } /* =============== Draw_Init =============== */ void Draw_Init (void) { int i; qpic_t *cb; byte *dest /*, *src*/; // unused because of "#if 0". int x, y; char ver[40]; glpic_t *gl; int start; byte *ncdata; // int fstep; // unused because of "#if 0". Cvar_RegisterVariable (&gl_nobind); Cvar_RegisterVariable (&gl_max_size); Cvar_RegisterVariable (&gl_picmip); Cvar_RegisterVariable (&gl_gloss); Cvar_RegisterVariable (&gl_compress_textures); Cvar_RegisterVariable (&willi_gray_colormaps); Cvar_RegisterVariable (&cg_conclock); // 3dfx can only handle 256 wide textures if (!Q_strncasecmp ((char *)gl_renderer, "3dfx",4) || strstr((char *)gl_renderer, "Glide")) Cvar_Set ("gl_max_size", "256"); Cmd_AddCommand ("gl_texturemode", &Draw_TextureMode_f); // load the console background and the charset // by hand, because we need to write the version // string into the background before turning // it into a texture draw_chars = W_GetLumpName ("conchars"); for (i=0 ; i<256*64 ; i++) if (draw_chars[i] == 0) draw_chars[i] = 255; // proper transparent color // now turn them into textures char_texture = GL_LoadTexture ("charset", 128, 128, draw_chars, false, true, false); start = Hunk_LowMark(); cb = (qpic_t *)COM_LoadTempFile ("gfx/conback.lmp"); if (!cb) Sys_Error ("Couldn't load gfx/conback.lmp"); SwapPic (cb); // hack the version number directly into the pic #if defined(__linux__) sprintf (ver, "(Linux %2.2f, gl %4.2f) %4.2f", (float)LINUX_VERSION, (float)GLQUAKE_VERSION, (float)VERSION); #elif defined (__APPLE__) || defined (MACOSX) sprintf (ver, "(MACOS X %2.2f, gl %4.2f) %4.2f", (float)MACOSX_VERSION, (float)GLQUAKE_VERSION, (float)VERSION); #else sprintf (ver, "(st %4.2f) %4.2f", (float)STQUAKE_VERSION, (float)VERSION); #endif dest = cb->data + 320*186 + 320 - 11 - 8*strlen(ver); y = strlen(ver); for (x=0 ; xwidth = vid.conwidth; conback->height = vid.conheight; // scale console to vid size dest = ncdata = Hunk_AllocName(vid.conwidth * vid.conheight, "conback"); for (y=0 ; ydata + cb->width * (y*cb->height/vid.conheight); if (vid.conwidth == cb->width) memcpy (dest, src, vid.conwidth); else { f = 0; fstep = cb->width*0x10000/vid.conwidth; for (x=0 ; x>16]; f += fstep; dest[x+1] = src[f>>16]; f += fstep; dest[x+2] = src[f>>16]; f += fstep; dest[x+3] = src[f>>16]; f += fstep; } } } #else conback->width = cb->width; conback->height = cb->height; ncdata = cb->data; #endif glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); gl = (glpic_t *)conback->data; gl->texnum = GL_LoadTexture ("conback", conback->width, conback->height, ncdata, false, false, false); gl->sl = 0; gl->sh = 1; gl->tl = 0; gl->th = 1; conback->width = vid.width; conback->height = vid.height; // free loaded console Hunk_FreeToLowMark(start); // save a texture slot for translated picture translate_texture = texture_extension_number++; // save slots for scraps scrap_texnum = texture_extension_number; texture_extension_number += MAX_SCRAPS; // // get the other pics we need // draw_disc = Draw_PicFromWad ("disc"); draw_backtile = Draw_PicFromWad ("backtile"); //PENTA: load fallof glow glow_texture_object = GL_Load2DAttenTexture(); atten3d_texture_object = GL_Load3DAttenTexture(); //Load nomalization cube map normcube_texture_object = GL_LoadNormalizationCubemap(); //load diffuse vertex program R_LoadVertexProgram(); halo_texture_object = EasyTgaLoad("penta/utflare5.tga"); for (i=0; i<8; i++) { char name[32]; sprintf(name,"penta/caust%02.2i.tga",i*4); caustics_textures[i] = EasyTgaLoad(name); } //Load water shader textures InitShaderTex(); //load mirror dummys R_InitMirrorChains(); R_InitGlare(); } /* ================ Draw_Character Draws one 8*8 graphics character with 0 being transparent. It can be clipped to the top of the screen to allow the console to be smoothly scrolled off. ================ */ void Draw_Character (int x, int y, int num) { int row, col, nnum; float frow, fcol, size; if (num == 32) return; // space if (num > 127) glColor3ub(255,50,10); nnum = num & 127; //nnum = nnum if (y <= -8) return; // totally off screen row = nnum>>4; col = nnum&15; frow = row*0.0625; fcol = col*0.0625; size = 0.0625; GL_Bind (char_texture); glBegin (GL_QUADS); glTexCoord2f (fcol, frow); glVertex2f (x, y); glTexCoord2f (fcol + size, frow); glVertex2f (x+8, y); glTexCoord2f (fcol + size, frow + size); glVertex2f (x+8, y+16); glTexCoord2f (fcol, frow + size); glVertex2f (x, y+16); glEnd (); if (num > 127) glColor3ub(255,255,255); } /* ================ Draw_String ================ */ void Draw_String (int x, int y, char *str) { while (*str) { Draw_Character (x, y, *str); str++; x += 8; } } /* ================ Draw_DebugChar Draws a single character directly to the upper right corner of the screen. This is for debugging lockups by drawing different chars in different parts of the code. ================ */ void Draw_DebugChar (char num) { } void Draw_GLPic (int x, int y, int xs, int ys, glpic_t *gl) { GL_Bind (gl->texnum); glBegin (GL_QUADS); glTexCoord2f (gl->sl, gl->tl); glVertex2f (x, y); glTexCoord2f (gl->sh, gl->tl); glVertex2f (xs, y); glTexCoord2f (gl->sh, gl->th); glVertex2f (xs, ys); glTexCoord2f (gl->sl, gl->th); glVertex2f (x, ys); glEnd (); } /* ============= Draw_AlphaPic ============= */ void Draw_AlphaPic (int x, int y, qpic_t *pic, float alpha) { glpic_t *gl; if (scrap_dirty) Scrap_Upload (); gl = (glpic_t *)pic->data; glDisable(GL_ALPHA_TEST); glEnable (GL_BLEND); // glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); // glCullFace(GL_FRONT); glColor4f (1,1,1,alpha); Draw_GLPic (x, y, x+pic->width, y+pic->height, gl); glColor4f (1,1,1,1); glEnable(GL_ALPHA_TEST); glDisable (GL_BLEND); } /* ============= Draw_Pic ============= */ void Draw_Pic (int x, int y, qpic_t *pic) { glpic_t *gl; if (scrap_dirty) Scrap_Upload (); gl = (glpic_t *)pic->data; glColor4f (1,1,1,1); Draw_GLPic (x, y, x+pic->width, y+pic->height, gl); } /* ============= Draw_TransPic ============= */ void Draw_TransPic (int x, int y, qpic_t *pic) { if (x < 0 || (unsigned)(x + pic->width) > vid.width || y < 0 || (unsigned)(y + pic->height) > vid.height) { Sys_Error ("Draw_TransPic: bad coordinates"); } Draw_Pic (x, y, pic); } /* ============== Draw_PicFilled ============== */ void Draw_PicFilled (int x, int y, int xs, int ys, qpic_t *pic) { glpic_t *gl; if (scrap_dirty) Scrap_Upload (); gl = (glpic_t *)pic->data; glColor4f (1,1,1,1); Draw_GLPic (x, y, xs, ys, gl); } /* =================== Draw_TransPicFilled =================== */ void Draw_TransPicFilled (int x, int y, int xs, int ys, qpic_t *pic) { if (x < 0 || (unsigned)(xs) > vid.width || y < 0 || (unsigned)(ys) > vid.height) { Sys_Error ("Draw_TransPic: bad coordinates (%d ,%d )\n", x, y); } Draw_PicFilled (x, y, xs, ys, pic); } /* ============= Draw_TransPicTranslate Only used for the player color selection menu ============= */ void Draw_TransPicTranslate (int x, int y, qpic_t *pic, byte *translation) { int v, u, c; unsigned trans[64*64], *dest; byte *src; int p; GL_Bind (translate_texture); c = pic->width * pic->height; dest = trans; for (v=0 ; v<64 ; v++, dest += 64) { src = &menuplyr_pixels[ ((v*pic->height)>>6) *pic->width]; for (u=0 ; u<64 ; u++) { p = src[(u*pic->width)>>6]; if (p == 255) dest[u] = p; else dest[u] = d_8to24table[translation[p]]; } } glTexImage2D (GL_TEXTURE_2D, 0, gl_alpha_format, 64, 64, 0, GL_RGBA, GL_UNSIGNED_BYTE, trans); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glColor3f (1,1,1); glBegin (GL_QUADS); glTexCoord2f (0, 0); glVertex2f (x, y); glTexCoord2f (1, 0); glVertex2f (x+pic->width, y); glTexCoord2f (1, 1); glVertex2f (x+pic->width, y+pic->height); glTexCoord2f (0, 1); glVertex2f (x, y+pic->height); glEnd (); } /* ================ Draw_ConsoleBackground ================ */ void Draw_ConsoleBackground (int lines) { int y = (vid.height * 3) >> 2; int x, i; char tl[80]; //Console Clock - Eradicator char timebuf[20]; if (lines > y) Draw_Pic(0, lines - vid.height, conback); else Draw_AlphaPic (0, lines - vid.height, conback, (float)(1.2 * lines)/y); if ( cg_conclock.value ) { Sys_Strtime( timebuf ); y = lines-14; sprintf (tl, "Time: %s",timebuf); //Console Clock - Eradicator x = vid.conwidth - (vid.conwidth*12/vid.width*12) + 30; for (i=0 ; i < strlen(tl) ; i++) Draw_Character (x + i * 8, y, tl[i] | 0x80); } } void Draw_SpiralConsoleBackground (int lines) //Spiral Console - Eradicator { int x, i; int y; static float xangle = 0, xfactor = .3f, xstep = .01f; char tl[80]; //Console Clock - Eradicator char timebuf[20]; Sys_Strtime( timebuf ); glPushMatrix(); glMatrixMode(GL_TEXTURE); glPushMatrix(); glLoadIdentity(); xangle += 1.0f; xfactor += xstep; if (xfactor > 8 || xfactor < .3f) xstep = -xstep; glRotatef(xangle, 0, 0, 1); glScalef(xfactor, xfactor, xfactor); y = (vid.height * 3) >> 2; if (lines > y) Draw_Pic(0, lines-vid.height, conback); else Draw_AlphaPic (0, lines - vid.height, conback, (float)(1.2 * lines)/y); glPopMatrix(); glMatrixMode(GL_MODELVIEW); glPopMatrix(); if ( cg_conclock.value ) { y = lines-14; sprintf (tl, "Time: %s",timebuf); //Console Clock - Eradicator x = vid.conwidth - (vid.conwidth*12/vid.width*12) + 30; for (i=0 ; i < strlen(tl) ; i++) Draw_Character (x + i * 8, y, tl[i] | 0x80); } } /* ============= Draw_TileClear This repeats a 64*64 tile graphic to fill the screen around a sized down refresh window. ============= */ void Draw_TileClear (int x, int y, int w, int h) { glColor3f (1,1,1); GL_Bind (*(int *)draw_backtile->data); glBegin (GL_QUADS); glTexCoord2f (x/64.0, y/64.0); glVertex2f (x, y); glTexCoord2f ( (x+w)/64.0, y/64.0); glVertex2f (x+w, y); glTexCoord2f ( (x+w)/64.0, (y+h)/64.0); glVertex2f (x+w, y+h); glTexCoord2f ( x/64.0, (y+h)/64.0 ); glVertex2f (x, y+h); glEnd (); } /* ============= Draw_Fill Fills a box of pixels with a single color ============= */ void Draw_Fill (int x, int y, int w, int h, int c) { glDisable (GL_TEXTURE_2D); glColor3f (host_basepal[c*3]/255.0, host_basepal[c*3+1]/255.0, host_basepal[c*3+2]/255.0); glBegin (GL_QUADS); glVertex2f (x,y); glVertex2f (x+w, y); glVertex2f (x+w, y+h); glVertex2f (x, y+h); glEnd (); glColor3f (1,1,1); glEnable (GL_TEXTURE_2D); } //============================================================================= /* ================ Draw_FadeScreen ================ */ void Draw_FadeScreen (void) { glEnable (GL_BLEND); glDisable (GL_TEXTURE_2D); glColor4f (0, 0, 0, 0.8); glBegin (GL_QUADS); glVertex2f (0,0); glVertex2f (vid.width, 0); glVertex2f (vid.width, vid.height); glVertex2f (0, vid.height); glEnd (); glColor4f (1,1,1,1); glEnable (GL_TEXTURE_2D); glDisable (GL_BLEND); Sbar_Changed(); } //============================================================================= /* ================ Draw_BeginDisc Draws the little blue disc in the corner of the screen. Call before beginning any disc IO. ================ */ void Draw_BeginDisc (void) { if (!draw_disc) return; glDrawBuffer (GL_FRONT); Draw_Pic (vid.width - 24, 0, draw_disc); glDrawBuffer (GL_BACK); } /* ================ Draw_EndDisc Erases the disc icon. Call after completing any disc IO ================ */ void Draw_EndDisc (void) { } /* ================ GL_Set2D Setup as if the screen was 320*200 ================ */ void GL_Set2D (void) { glViewport (glx, gly, glwidth, glheight); glMatrixMode(GL_PROJECTION); glLoadIdentity (); glOrtho (0, vid.width, vid.height, 0, -99999, 99999); glMatrixMode(GL_MODELVIEW); glLoadIdentity (); glDisable (GL_DEPTH_TEST); glDisable (GL_CULL_FACE); // glDisable (GL_BLEND); glEnable (GL_ALPHA_TEST); //PENTA: fix console font glEnable(GL_BLEND); glAlphaFunc(GL_GREATER,0.01); // glDisable (GL_ALPHA_TEST); glColor4f (1,1,1,1); } //==================================================================== /* ================ GL_FindTexture ================ */ int GL_FindTexture (char *identifier) { int i; gltexture_t *glt; for (i=0, glt=gltextures ; iidentifier)) return gltextures[i].texnum; } return -1; } /* ================ GL_ResampleTextureLerpLine Interpolates between pixels on line - Eradicator ================ */ void GL_ResampleTextureLerpLine (byte *in, byte *out, int inwidth, int outwidth) { int j, xi, oldx = 0, f, fstep, endx; fstep = (int) (inwidth*65536.0f/outwidth); endx = (inwidth-1); for (j = 0,f = 0;j < outwidth;j++, f += fstep) { xi = (int) f >> 16; if (xi != oldx) { in += (xi - oldx) * 4; oldx = xi; } if (xi < endx) { int lerp = f & 0xFFFF; *out++ = (byte) ((((in[4] - in[0]) * lerp) >> 16) + in[0]); *out++ = (byte) ((((in[5] - in[1]) * lerp) >> 16) + in[1]); *out++ = (byte) ((((in[6] - in[2]) * lerp) >> 16) + in[2]); *out++ = (byte) ((((in[7] - in[3]) * lerp) >> 16) + in[3]); } else { *out++ = in[0]; *out++ = in[1]; *out++ = in[2]; *out++ = in[3]; } } } /* ================ GL_ResampleTexture ================ */ void GL_ResampleTexture (void *indata, int inwidth, int inheight, void *outdata, int outwidth, int outheight) { //New Interpolated Texture Code - Eradicator int i, j, yi, oldy, f, fstep, endy = (inheight-1); byte *inrow, *out, *row1, *row2; out = outdata; fstep = (int) (inheight*65536.0f/outheight); row1 = malloc(outwidth*4); row2 = malloc(outwidth*4); inrow = indata; oldy = 0; GL_ResampleTextureLerpLine (inrow, row1, inwidth, outwidth); GL_ResampleTextureLerpLine (inrow + inwidth*4, row2, inwidth, outwidth); for (i = 0, f = 0;i < outheight;i++,f += fstep) { yi = f >> 16; if (yi < endy) { int lerp = f & 0xFFFF; if (yi != oldy) { inrow = (byte *)indata + inwidth*4*yi; if (yi == oldy+1) memcpy(row1, row2, outwidth*4); else GL_ResampleTextureLerpLine (inrow, row1, inwidth, outwidth); GL_ResampleTextureLerpLine (inrow + inwidth*4, row2, inwidth, outwidth); oldy = yi; } j = outwidth - 4; while(j >= 0) { out[ 0] = (byte) ((((row2[ 0] - row1[ 0]) * lerp) >> 16) + row1[ 0]); out[ 1] = (byte) ((((row2[ 1] - row1[ 1]) * lerp) >> 16) + row1[ 1]); out[ 2] = (byte) ((((row2[ 2] - row1[ 2]) * lerp) >> 16) + row1[ 2]); out[ 3] = (byte) ((((row2[ 3] - row1[ 3]) * lerp) >> 16) + row1[ 3]); out[ 4] = (byte) ((((row2[ 4] - row1[ 4]) * lerp) >> 16) + row1[ 4]); out[ 5] = (byte) ((((row2[ 5] - row1[ 5]) * lerp) >> 16) + row1[ 5]); out[ 6] = (byte) ((((row2[ 6] - row1[ 6]) * lerp) >> 16) + row1[ 6]); out[ 7] = (byte) ((((row2[ 7] - row1[ 7]) * lerp) >> 16) + row1[ 7]); out[ 8] = (byte) ((((row2[ 8] - row1[ 8]) * lerp) >> 16) + row1[ 8]); out[ 9] = (byte) ((((row2[ 9] - row1[ 9]) * lerp) >> 16) + row1[ 9]); out[10] = (byte) ((((row2[10] - row1[10]) * lerp) >> 16) + row1[10]); out[11] = (byte) ((((row2[11] - row1[11]) * lerp) >> 16) + row1[11]); out[12] = (byte) ((((row2[12] - row1[12]) * lerp) >> 16) + row1[12]); out[13] = (byte) ((((row2[13] - row1[13]) * lerp) >> 16) + row1[13]); out[14] = (byte) ((((row2[14] - row1[14]) * lerp) >> 16) + row1[14]); out[15] = (byte) ((((row2[15] - row1[15]) * lerp) >> 16) + row1[15]); out += 16; row1 += 16; row2 += 16; j -= 4; } if (j & 2) { out[ 0] = (byte) ((((row2[ 0] - row1[ 0]) * lerp) >> 16) + row1[ 0]); out[ 1] = (byte) ((((row2[ 1] - row1[ 1]) * lerp) >> 16) + row1[ 1]); out[ 2] = (byte) ((((row2[ 2] - row1[ 2]) * lerp) >> 16) + row1[ 2]); out[ 3] = (byte) ((((row2[ 3] - row1[ 3]) * lerp) >> 16) + row1[ 3]); out[ 4] = (byte) ((((row2[ 4] - row1[ 4]) * lerp) >> 16) + row1[ 4]); out[ 5] = (byte) ((((row2[ 5] - row1[ 5]) * lerp) >> 16) + row1[ 5]); out[ 6] = (byte) ((((row2[ 6] - row1[ 6]) * lerp) >> 16) + row1[ 6]); out[ 7] = (byte) ((((row2[ 7] - row1[ 7]) * lerp) >> 16) + row1[ 7]); out += 8; row1 += 8; row2 += 8; } if (j & 1) { out[ 0] = (byte) ((((row2[ 0] - row1[ 0]) * lerp) >> 16) + row1[ 0]); out[ 1] = (byte) ((((row2[ 1] - row1[ 1]) * lerp) >> 16) + row1[ 1]); out[ 2] = (byte) ((((row2[ 2] - row1[ 2]) * lerp) >> 16) + row1[ 2]); out[ 3] = (byte) ((((row2[ 3] - row1[ 3]) * lerp) >> 16) + row1[ 3]); out += 4; row1 += 4; row2 += 4; } row1 -= outwidth*4; row2 -= outwidth*4; } else { if (yi != oldy) { inrow = (byte *)indata + inwidth*4*yi; if (yi == oldy+1) memcpy(row1, row2, outwidth*4); else GL_ResampleTextureLerpLine (inrow, row1, inwidth, outwidth); oldy = yi; } memcpy(out, row1, outwidth * 4); } } free(row1); free(row2); //Old Code - Eradicator /*int i, j; unsigned *inrow; unsigned frac, fracstep; fracstep = inwidth*0x10000/outwidth; for (i=0 ; i> 1; for (j=0 ; j>16]; frac += fracstep; out[j+1] = inrow[frac>>16]; frac += fracstep; out[j+2] = inrow[frac>>16]; frac += fracstep; out[j+3] = inrow[frac>>16]; frac += fracstep; } }*/ } /* ================ GL_Resample8BitTexture -- JACK ================ */ void GL_Resample8BitTexture (unsigned char *in, int inwidth, int inheight, unsigned char *out, int outwidth, int outheight) { int i, j; unsigned char *inrow; unsigned frac, fracstep; fracstep = inwidth*0x10000/outwidth; for (i=0 ; i> 1; for (j=0 ; j>16]; frac += fracstep; out[j+1] = inrow[frac>>16]; frac += fracstep; out[j+2] = inrow[frac>>16]; frac += fracstep; out[j+3] = inrow[frac>>16]; frac += fracstep; } } } /* ================ GL_MipMap Operates in place, quartering the size of the texture ================ */ void GL_MipMap (byte *in, int width, int height) { int i, j; byte *out; width <<=2; height >>= 1; out = in; for (i=0 ; i>2; out[1] = (in[1] + in[5] + in[width+1] + in[width+5])>>2; out[2] = (in[2] + in[6] + in[width+2] + in[width+6])>>2; out[3] = (in[3] + in[7] + in[width+3] + in[width+7])>>2; } } } /* ================ PENTA: GL_MipMapGray Operates in place, quartering the size of the texture ================ */ void GL_MipMapGray (byte *in, int width, int height) { int i, j; byte *out; width <<=2; height >>= 1; out = in; for (i=0 ; i>2; } } } /* ================ GL_MipMapNormal Operates in place, quartering the size of the texture Works on normal maps instead of rgb ================ */ void GL_MipMapNormal (byte *in, int width, int height) { int i, j; byte *out; float inv255 = 1.0f/255.0f; float inv127 = 1.0f/127.0f; float x,y,z,l,g; width <<=2; height >>= 1; out = in; for (i=0 ; i>= 1; out = in; for (i=0 ; i>=5; g = (at1[1]+at2[1]+at3[1]+at4[1]); g>>=5; b = (at1[2]+at2[2]+at3[2]+at4[2]); b>>=5; out[0] = d_15to8table[(r<<0) + (g<<5) + (b<<10)]; } } } /* =============== PENTA: Packs the byte values in gloss in the alpha channel of dest : added "void" as return type. =============== */ void GL_PackGloss(byte *gloss,unsigned *dest,int length) { int i; for (i=0; i Added support for big endian. *dest = *dest | LittleLong (*gloss << 24); // Added support for big endian. } } /* =============== GL_Upload32 =============== */ void GL_Upload32 (unsigned *data, int width, int height, qboolean mipmap, qboolean alpha) { int texturemode; //XYZ static unsigned scaled[1024*1024]; // [512*256]; int scaled_width, scaled_height; if ( willi_gray_colormaps.value ) { Q_memset(data, 0x7f, width*height*4); } for (scaled_width = 1 ; scaled_width < width ; scaled_width<<=1) ; for (scaled_height = 1 ; scaled_height < height ; scaled_height<<=1) ; scaled_width >>= (int)gl_picmip.value; scaled_height >>= (int)gl_picmip.value; if (scaled_width > gl_max_size.value) scaled_width = gl_max_size.value; if (scaled_height > gl_max_size.value) scaled_height = gl_max_size.value; if (scaled_width * scaled_height > sizeof(scaled)/4) Sys_Error ("GL_LoadTexture: too big"); if ( gl_texcomp && ((int)gl_compress_textures.value) & 1 ) { texturemode = GL_COMPRESSED_RGBA_ARB; } else { texturemode = GL_RGBA;//PENTA: Always upload rgb it doesn't make any difference for nvidia cards (& others) //texturemode = alpha ? gl_alpha_format : gl_solid_format; } #if 0 if (mipmap) gluBuild2DMipmaps (GL_TEXTURE_2D, texturemode, width, height, GL_RGBA, GL_UNSIGNED_BYTE, trans); else if (scaled_width == width && scaled_height == height) glTexImage2D (GL_TEXTURE_2D, 0, texturemode, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, trans); else { gluScaleImage (GL_RGBA, width, height, GL_UNSIGNED_BYTE, trans, scaled_width, scaled_height, GL_UNSIGNED_BYTE, scaled); glTexImage2D (GL_TEXTURE_2D, 0, texturemode, scaled_width, scaled_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, scaled); } #else texels += scaled_width * scaled_height; if (scaled_width == width && scaled_height == height) { if (!mipmap) { glTexImage2D (GL_TEXTURE_2D, 0, texturemode, scaled_width, scaled_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, data); goto done; } memcpy (scaled, data, width*height*4); } else GL_ResampleTexture (data, width, height, scaled, scaled_width, scaled_height); glTexImage2D (GL_TEXTURE_2D, 0, texturemode, scaled_width, scaled_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, scaled); if (mipmap) { int miplevel; miplevel = 0; while (scaled_width > 1 || scaled_height > 1) { GL_MipMap ((byte *)scaled, scaled_width, scaled_height); scaled_width >>= 1; scaled_height >>= 1; if (scaled_width < 1) scaled_width = 1; if (scaled_height < 1) scaled_height = 1; miplevel++; glTexImage2D (GL_TEXTURE_2D, miplevel, texturemode, scaled_width, scaled_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, scaled); } } done: ; #endif if (mipmap) { glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max); } else { glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_max); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max); } if (gl_texturefilteranisotropic) glTexParameterfv (GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, &gl_textureanisotropylevel); } void GL_Upload8_EXT (byte *data, int width, int height, qboolean mipmap, qboolean alpha) { int i, s; qboolean noalpha; int samples; static unsigned char scaled[1024*512]; // [512*256]; int scaled_width, scaled_height; s = width*height; // if there are no transparent pixels, make it a 3 component // texture even if it was specified as otherwise if (alpha) { noalpha = true; for (i=0 ; i>= (int)gl_picmip.value; scaled_height >>= (int)gl_picmip.value; if (scaled_width > gl_max_size.value) scaled_width = gl_max_size.value; if (scaled_height > gl_max_size.value) scaled_height = gl_max_size.value; if (scaled_width * scaled_height > sizeof(scaled)) Sys_Error ("GL_LoadTexture: too big"); samples = 1; // alpha ? gl_alpha_format : gl_solid_format; texels += scaled_width * scaled_height; if (scaled_width == width && scaled_height == height) { if (!mipmap) { glTexImage2D (GL_TEXTURE_2D, 0, GL_COLOR_INDEX8_EXT, scaled_width, scaled_height, 0, GL_COLOR_INDEX , GL_UNSIGNED_BYTE, data); goto done; } memcpy (scaled, data, width*height); } else GL_Resample8BitTexture (data, width, height, scaled, scaled_width, scaled_height); glTexImage2D (GL_TEXTURE_2D, 0, GL_COLOR_INDEX8_EXT, scaled_width, scaled_height, 0, GL_COLOR_INDEX, GL_UNSIGNED_BYTE, scaled); if (mipmap) { int miplevel; miplevel = 0; while (scaled_width > 1 || scaled_height > 1) { GL_MipMap8Bit ((byte *)scaled, scaled_width, scaled_height); scaled_width >>= 1; scaled_height >>= 1; if (scaled_width < 1) scaled_width = 1; if (scaled_height < 1) scaled_height = 1; miplevel++; glTexImage2D (GL_TEXTURE_2D, miplevel, GL_COLOR_INDEX8_EXT, scaled_width, scaled_height, 0, GL_COLOR_INDEX, GL_UNSIGNED_BYTE, scaled); } } done: ; if (mipmap) { glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max); } else { glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_max); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max); } if (gl_texturefilteranisotropic) glTexParameterfv (GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, &gl_textureanisotropylevel); } //PENTA unsigned int * genNormalMap(byte *pixels, int w, int h, float scale) { int i, j, wr, hr; unsigned char r, g, b; static unsigned nmap[512*512]; float sqlen, reciplen, nx, ny, nz; const float oneOver255 = 1.0f/255.0f; float c, cx, cy, dcx, dcy; wr = w; hr = h; for (i=0; i Added support for big endian. } } return &nmap[0]; } //PENTA void GL_UploadBump(byte *data, int width, int height, qboolean mipmap, byte* gloss) { static unsigned char scaled[1024*1024]; // [512*256]; static unsigned char scaledgloss[1024*1024]; // [512*256]; int scaled_width, scaled_height; byte *nmap; int texturemode; if ( gl_texcomp && ((int)gl_compress_textures.value) & 2 ) { texturemode = GL_COMPRESSED_RGBA_ARB; } else { texturemode = GL_RGBA; } //Resize to power of 2 and maximum texture size for (scaled_width = 1 ; scaled_width < width ; scaled_width<<=1) ; for (scaled_height = 1 ; scaled_height < height ; scaled_height<<=1) ; scaled_width >>= (int)gl_picmip.value; scaled_height >>= (int)gl_picmip.value; if (scaled_width > gl_max_size.value) scaled_width = gl_max_size.value; if (scaled_height > gl_max_size.value) scaled_height = gl_max_size.value; if (scaled_width * scaled_height > sizeof(scaled)) Sys_Error ("GL_LoadTexture: too big"); //To resize or not to resize if (scaled_width == width && scaled_height == height) { memcpy (scaled, data, width*height); memcpy (scaledgloss, gloss, width*height); scaled_width = width; scaled_height = height; } else { //Just picks pixels so grayscale is equivalent with 8 bit. GL_Resample8BitTexture (data, width, height, scaled, scaled_width, scaled_height); GL_Resample8BitTexture (gloss, width, height, scaledgloss, scaled_width, scaled_height); } if (is_overriden) nmap = (byte *)genNormalMap(scaled,scaled_width,scaled_height,10.0f); else nmap = (byte *)genNormalMap(scaled,scaled_width,scaled_height,4.0f); GL_PackGloss(scaledgloss, (unsigned int*)nmap, scaled_width*scaled_height); glTexImage2D (GL_TEXTURE_2D, 0, texturemode, scaled_width, scaled_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, nmap); //glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); //glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); if (mipmap) { int miplevel; miplevel = 0; while (scaled_width > 1 || scaled_height > 1) { GL_MipMapNormal(nmap,scaled_width,scaled_height); //GL_MipMapGray((byte *)scaled, scaled_width, scaled_height); scaled_width >>= 1; scaled_height >>= 1; if (scaled_width < 1) scaled_width = 1; if (scaled_height < 1) scaled_height = 1; miplevel++; glTexImage2D (GL_TEXTURE_2D, miplevel, texturemode, scaled_width, scaled_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, nmap); } } if (mipmap) { glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max); } else { glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_max); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max); } if (gl_texturefilteranisotropic) glTexParameterfv (GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, &gl_textureanisotropylevel); } //PENTA void GL_UploadNormal(unsigned int *data, int width, int height, qboolean mipmap) { static unsigned int scaled[1024*1024]; // [512*256]; int scaled_width, scaled_height; int texturemode; if ( gl_texcomp && ((int)gl_compress_textures.value) & 2 ) { texturemode = GL_COMPRESSED_RGBA_ARB; } else { texturemode = GL_RGBA; } //Resize to power of 2 and maximum texture size for (scaled_width = 1 ; scaled_width < width ; scaled_width<<=1) ; for (scaled_height = 1 ; scaled_height < height ; scaled_height<<=1) ; scaled_width >>= (int)gl_picmip.value; scaled_height >>= (int)gl_picmip.value; if (scaled_width > gl_max_size.value) scaled_width = gl_max_size.value; if (scaled_height > gl_max_size.value) scaled_height = gl_max_size.value; if (scaled_width * scaled_height > sizeof(scaled)) Sys_Error ("GL_LoadTexture: too big"); //To resize or not to resize if (scaled_width == width && scaled_height == height) { memcpy (scaled, data, width*height*4); scaled_width = width; scaled_height = height; } else { GL_ResampleTexture ((unsigned*)data, width, height, scaled, scaled_width, scaled_height); } GL_Normalize((byte*)scaled, scaled_width, scaled_height); glTexImage2D (GL_TEXTURE_2D, 0, texturemode, scaled_width, scaled_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, scaled); //glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); //glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); if (mipmap) { int miplevel; miplevel = 0; while (scaled_width > 1 || scaled_height > 1) { GL_MipMapNormal((byte*)scaled,scaled_width,scaled_height); scaled_width >>= 1; scaled_height >>= 1; if (scaled_width < 1) scaled_width = 1; if (scaled_height < 1) scaled_height = 1; miplevel++; glTexImage2D (GL_TEXTURE_2D, miplevel, texturemode, scaled_width, scaled_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, scaled); } } if (mipmap) { glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max); } else { glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_max); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max); } if (gl_texturefilteranisotropic) glTexParameterfv (GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, &gl_textureanisotropylevel); } /* =============== PENTA: get the name of an overriden file : added "void" as return type. =============== */ void GL_GetOverrideName(char *identifier,char *tail, char *dest) { int i; sprintf(dest,"override/%s%s.tga", identifier, tail); for (i=0; i> 16; g = (trans[i] & GREEN_MASK) >> 8; b = (trans[i] & BLUE_MASK); bumppix[i] = (r+g+b)/3; } } // if there are no transparent pixels, make it a 3 component // texture even if it was specified as otherwise else if (alpha) { is_overriden = false; noalpha = true; for (i=0 ; iidentifier)) { if (width != glt->width || height != glt->height) Con_Printf ("%s: warning: cache mismatch\n",identifier); //Con_Printf("reuse: %s\n",identifier); return gltextures[i].texnum; } } } //else { glt = &gltextures[numgltextures]; numgltextures++; //} //Con_Printf("Load texture: %s %i %i\n",identifier,width,height); strncpy (glt->identifier, identifier, sizeof(glt->identifier)); glt->texnum = texture_extension_number; glt->width = width; glt->height = height; glt->mipmap = mipmap; GL_Bind(texture_extension_number ); GL_Upload8 (data, identifier, width, height, mipmap, alpha, bump); //texture_extension_number++; return texture_extension_number-2; } int GL_LoadLuma(char *identifier, qboolean mipmap) { qboolean alpha; FILE *f; char filename[MAX_OSPATH]; int width, height; if ( willi_gray_colormaps.value ) return 0; //try to load an overrided texture GL_GetOverrideName(identifier,"_luma",filename); if ( LoadTextureInPlace(filename, 4, (unsigned char*)&trans[0], &width, &height) ) { Con_DPrintf("Using luma map for %s\n",identifier); is_overriden = true; //force it to upload a 32 bit texture alpha = true; GL_Bind(texture_extension_number); GL_Upload32 (trans, width, height, mipmap, alpha); texture_extension_number++; return texture_extension_number-1; } else { return 0; } } char *face_names[] = { "posx", "negx", "posy", "negy", "posz", "negz", }; /* ================ GL_LoadCubeMap ================ */ int GL_LoadCubeMap (int identifier) { int i, width, height; gltexture_t *glt; FILE *f; char filename[MAX_OSPATH]; int texturemode; if ( gl_texcomp && ((int)gl_compress_textures.value) & 4 ) { texturemode = GL_COMPRESSED_RGBA_ARB; } else { texturemode = GL_RGBA; } width = 0; height = 0; // see if the texture is allready present //Con_Printf("Texnum %i\n",numgltextures); sprintf(filename,"cubemaps/%i", identifier); if (filename[0]) { for (i=0, glt=gltextures ; iidentifier)) { //Con_Printf("Found cubemap: %s %i\n",identifier,i); return gltextures[i].texnum; } } } //else { glt = &gltextures[numgltextures]; numgltextures++; strncpy (glt->identifier, filename,sizeof(glt->identifier)); //Con_Printf("Texnum2 %i\n",numgltextures); //} // Con_Printf("Loading cubemap from: %i %i\n",identifier,numgltextures); glEnable(GL_TEXTURE_CUBE_MAP_ARB); glBindTexture(GL_TEXTURE_CUBE_MAP_ARB, texture_extension_number); glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE ); glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE ); glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_MIN_FILTER, GL_LINEAR); for (i = 0; i < 6; i++) { sprintf(filename,"cubemaps/%i%s.tga", identifier, face_names[i]); LoadTextureInPlace(filename, 4, (unsigned char*)&trans[0], &width, &height); glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB+i, 0, texturemode, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, &trans[0]); } //glEnable(GL_TEXTURE_2D); glDisable(GL_TEXTURE_CUBE_MAP_ARB); glt->texnum = texture_extension_number; glt->width = width; glt->height = height; glt->mipmap = false; texture_extension_number++; return texture_extension_number-1; } /* ================ GL_LoadPicTexture ================ */ int GL_LoadPicTexture (qpic_t *pic) { return GL_LoadTexture ("", pic->width, pic->height, pic->data, false, true, false); } /****************************************/ static GLenum oldtarget = GL_TEXTURE0_ARB; void GL_SelectTexture (GLenum target) { if (!gl_mtexable) return; qglActiveTextureARB(target); if (target == oldtarget) return; cnttextures[oldtarget-GL_TEXTURE0_ARB] = currenttexture; currenttexture = cnttextures[target-GL_TEXTURE0_ARB]; oldtarget = target; } #define ATTEN_VOLUME_SIZE 64 float sqr(float p) { return p*p; } /* =============== PENTA: Load texture for 2d atten =============== */ int GL_Load2DAttenTexture(void) { float centerx, centery, radiussq; int s,t, err; byte *data; data = malloc(ATTEN_VOLUME_SIZE*ATTEN_VOLUME_SIZE); if (!data) return 0; // check memory here! centerx = ATTEN_VOLUME_SIZE/2.0; centery = ATTEN_VOLUME_SIZE/2.0; radiussq = ATTEN_VOLUME_SIZE/2.0; radiussq = radiussq*radiussq; for (s = 0; s < ATTEN_VOLUME_SIZE; s++) { for (t = 0; t < ATTEN_VOLUME_SIZE; t++) { float DistSq = sqr(s-centerx)+sqr(t-centery); if (DistSq < radiussq) { byte value; float FallOff = (radiussq - DistSq) / radiussq; FallOff *= FallOff; value = FallOff*255.0; data[t * ATTEN_VOLUME_SIZE + s] = value; } else { data[t * ATTEN_VOLUME_SIZE + s] = 0; } } } GL_Bind(texture_extension_number); glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, ATTEN_VOLUME_SIZE, ATTEN_VOLUME_SIZE, 0, GL_ALPHA, GL_UNSIGNED_BYTE, data); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE ); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE ); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); free(data); texture_extension_number++; err = glGetError(); if (err != GL_NO_ERROR) { Con_Printf("%s",gluErrorString(err)); } return texture_extension_number-1; } /* =============== PENTA: Load texture for 3d atten (on gf3) =============== */ int GL_Load3DAttenTexture(void) { float centerx, centery, centerz, radiussq; int s,t,r, err; byte *data; if (gl_cardtype == GENERIC || gl_cardtype == GEFORCE) return 0;//PA: data = malloc(ATTEN_VOLUME_SIZE*ATTEN_VOLUME_SIZE*ATTEN_VOLUME_SIZE*4); if (!data) return 0; // check memory here! centerx = ATTEN_VOLUME_SIZE/2.0; centery = ATTEN_VOLUME_SIZE/2.0; centerz = ATTEN_VOLUME_SIZE/2.0; radiussq = ATTEN_VOLUME_SIZE/2.0; radiussq = radiussq*radiussq; for (s = 0; s < ATTEN_VOLUME_SIZE; s++) { for (t = 0; t < ATTEN_VOLUME_SIZE; t++) { for (r = 0; r < ATTEN_VOLUME_SIZE; r++) { float DistSq = sqr(s-centerx)+sqr(t-centery)+sqr(r-centerz); if (DistSq < radiussq) { byte value; float FallOff = (radiussq - DistSq) / radiussq; FallOff *= FallOff; value = FallOff*255.0; data[r * ATTEN_VOLUME_SIZE * ATTEN_VOLUME_SIZE *4+ t * ATTEN_VOLUME_SIZE *4+ s *4+ 0] = value; data[r * ATTEN_VOLUME_SIZE * ATTEN_VOLUME_SIZE *4+ t * ATTEN_VOLUME_SIZE *4+ s *4+ 1] = value; data[r * ATTEN_VOLUME_SIZE * ATTEN_VOLUME_SIZE *4+ t * ATTEN_VOLUME_SIZE *4+ s *4+ 2] = value; data[r * ATTEN_VOLUME_SIZE * ATTEN_VOLUME_SIZE *4+ t * ATTEN_VOLUME_SIZE *4+ s *4+ 3] = value; } else { data[r * ATTEN_VOLUME_SIZE * ATTEN_VOLUME_SIZE *4+ t * ATTEN_VOLUME_SIZE *4+ s *4+ 0] = 0; data[r * ATTEN_VOLUME_SIZE * ATTEN_VOLUME_SIZE *4+ t * ATTEN_VOLUME_SIZE *4+ s *4+ 1] = 0; data[r * ATTEN_VOLUME_SIZE * ATTEN_VOLUME_SIZE *4+ t * ATTEN_VOLUME_SIZE *4+ s *4+ 2] = 0; data[r * ATTEN_VOLUME_SIZE * ATTEN_VOLUME_SIZE *4+ t * ATTEN_VOLUME_SIZE *4+ s *4+ 3] = 0; } } } } glBindTexture(GL_TEXTURE_3D, texture_extension_number); qglTexImage3DEXT(GL_TEXTURE_3D, 0, 4, ATTEN_VOLUME_SIZE, ATTEN_VOLUME_SIZE, ATTEN_VOLUME_SIZE, 0, GL_RGBA, GL_UNSIGNED_BYTE, data); glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE ); glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE ); glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE ); glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); free(data); texture_extension_number++; err = glGetError(); if (err != GL_NO_ERROR) { Con_Printf("%s",gluErrorString(err)); } return texture_extension_number-1; } /* Code from: bumpdemo.c - glamour demo of "normal perturbation" mapping by Nvidia */ void getCubeVector(int i, int cubesize, int x, int y, float *vector) { float s, t, sc, tc, mag; s = ((float)x + 0.5f) / (float)cubesize; t = ((float)y + 0.5f) / (float)cubesize; sc = s*2.0f - 1.0f; tc = t*2.0f - 1.0f; switch (i) { case 0: vector[0] = 1.0f; vector[1] = -tc; vector[2] = -sc; break; case 1: vector[0] = -1.0; vector[1] = -tc; vector[2] = sc; break; case 2: vector[0] = sc; vector[1] = 1.0; vector[2] = tc; break; case 3: vector[0] = sc; vector[1] = -1.0; vector[2] = -tc; break; case 4: vector[0] = sc; vector[1] = -tc; vector[2] = 1.0; break; case 5: vector[0] = -sc; vector[1] = -tc; vector[2] = -1.0; break; } mag = 1.0f/sqrt(vector[0]*vector[0] + vector[1]*vector[1] + vector[2]*vector[2]); vector[0] *= mag; vector[1] *= mag; vector[2] *= mag; } #define NC_SIZE 128//Size of the cube faces int GL_LoadNormalizationCubemap() { vec3_t vec; int i, x, y; char pixels [NC_SIZE*NC_SIZE*3]; glEnable(GL_TEXTURE_CUBE_MAP_ARB); glBindTexture(GL_TEXTURE_CUBE_MAP_ARB, texture_extension_number); glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE ); glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE ); glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_MIN_FILTER, GL_LINEAR); for (i = 0; i < 6; i++) { for (y = 0; y < NC_SIZE; y++) { for (x = 0; x < NC_SIZE; x++) { getCubeVector(i, NC_SIZE, x, y, vec); pixels[3*(y*NC_SIZE+x) + 0] = (unsigned char)(128 + 127*vec[0]); pixels[3*(y*NC_SIZE+x) + 1] = (unsigned char)(128 + 127*vec[1]); pixels[3*(y*NC_SIZE+x) + 2] = (unsigned char)(128 + 127*vec[2]); } } glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB+i, 0, GL_RGB8, NC_SIZE, NC_SIZE, 0, GL_RGB, GL_UNSIGNED_BYTE, &pixels); } glDisable(GL_TEXTURE_CUBE_MAP_ARB); texture_extension_number++; return texture_extension_number-1; }